ClubFloyd Transcript:
Office Goose by Lizzard
Founder's Mercy by Thomas Insel
As played on ifMUD on July 26, 2020

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Office Goose written by Lizzard, and Founder's Mercy written by Thomas Insel. At the time of posting this transcript (on Sept 20, 2020), Founder's Mercy had received the Audience Choice awards for Best Implementation, Best Puzzles, Best Worldbuilding, and Main Festival in the Spring Thing 2019, and had been nominated for Best Setting in the 2019 Xyzzy Awards. You can learn more about the games, including how to download them, by visiting the IFDB pages: Founder's Mercy, and Office Goose.


WARNING! Below you will find a transcript of people playing these games, and it goes without saying that the transcript is full of spoilers. So, if you've never played these games, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.

To skip directly to a particular game, click on its title:

Office Goose by Lizzard
Founder's Mercy by Thomas Insel


ToyShop & Floyditorium
#ClubFloyd Discussion



DavidW asks, "So what are people in the mood for? Spacestation adventure or office mayhem as a goose?"
Knight_Otu says, "Goose mayhem sounds more distracting from the state of the world."
DavidW says, "Sure."
DavidW says (to ClubFloyd), "who"
CF ] Your Old Bedroom
CF | >
CF | > WHO
CF |
CF | Please give one of the answers above.
CF |
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last
CF | command?
CF | >
DavidW says (to ClubFloyd), "quit"
CF | >
CF | > QUIT
CF | cheapglulxe quit with exit status: 0
CF asks, "That game over already? It was just getting good. Wanna play another?"
DavidW says (to ClubFloyd), "load sleepmask officegoose"
CF ] Open-plan office Score: 0/13
CF |
CF |
CF |
CF | Office Goose
CF | An Interactive Fiction by Lizzard
CF | Release 11 / Serial number 200101 / Inform 7 build 6M62 (I6/v6.33 lib
CF | 6/12N)
CF | It's a beautiful day in the office, and you are a horrible goose.
CF | (If you aren't sure how to play, type "help" and hit enter.)
CF |
CF | Open-plan office
CF | You're in a large open room. Narrow corridors run between grey-walled
CF | cubicles. Exits lead east, west, and south.
CF |
CF | You can see a potted palm and a printer here.
CF |
CF | > Jacqueline says, "Oh, lemme see about the code."
MoyTW says, "It's an open-plan office, boo."
DavidW says (to ClubFloyd), "x me"
CF ] Open-plan office Score: 0/13
CF | >
CF | > X ME
CF |
CF | You're large, you're white, and you're waddling.
CF |
CF | >
DavidW says (to ClubFloyd), "x palm"
CF ] Open-plan office Score: 0/13
CF | >
CF | > X PALM
CF |
CF | A large indoor plant with luxuriant fronds.
CF | You feel an urge to peck it.
CF |
CF | >
DavidW says (to ClubFloyd), "peck it"
CF ] Open-plan office Score: 0/13
CF | >
CF | > PECK IT
CF |
CF | You jab your beak at the potted palm.
CF |
CF | Dirt spills out. How satisfying. You could probably pick up the whole
CF | plant.
CF |
CF | >
DavidW says (to ClubFloyd), "x printer"
CF ] Open-plan office Score: 0/13
CF | >
CF | > X PRINTER
CF |
CF | This large printer has a ton of options for copying, collating, and
CF | stapling.
CF | What would happen if you pecked it, hard, with your powerful beak?
CF |
CF | The printer is currently switched off.
CF |
CF | You feel a mighty primal urge to honk, to flap, and to peck things.
CF |
CF | >
DavidW says (to ClubFloyd), "peck printer"
CF ] Open-plan office Score: 1/13
CF | >
CF | > PECK PRINTER
CF |
CF | You jab your beak at the printer.
CF | The printer switches on.
CF |
CF | Some sheets of paper fly out of the printer and across the room.
CF |
CF | [Your score has just gone up by one point.]
CF |
CF | >
DavidW says (to ClubFloyd), "x paper"
CF ] Open-plan office Score: 1/13
CF | >
CF | > X PAPER
CF |
CF | You see nothing special about the sheets of paper.
CF |
CF | > Jacqueline says, "Oh, I'll wait to reveal the QR code content until we go to space."
DavidW says (to ClubFloyd), "take palm"
CF ] Open-plan office Score: 2/13
CF | >
CF | > TAKE PALM
CF |
CF | You stretch out your neck, biting and gnashing.
CF |
CF | You grab the torn-up potted palm with your powerful beak.
CF |
CF | [Your score has just gone up by one point.]
CF |
CF | >
DavidW says (to ClubFloyd), "hit printer with palm"
CF ] Open-plan office Score: 2/13
CF | >
CF | > HIT PRINTER WITH PALM
CF |
CF | I only understood you as far as wanting to hit the dented printer.
CF |
CF | >
DavidW says (to ClubFloyd), "throw palm"
CF ] Open-plan office Score: 2/13
CF | >
CF | > THROW PALM
CF |
CF | Dropped.
CF |
CF | > DavidW says, "I don't know where to take the palm yet, and I bet we can only take one thing at a time."
DavidW asks, "West, east, or south?"
Knight_Otu says, "That seems likely."
Roger says, "seems like good guess"
Knight_Otu asks, "East?"
DavidW says (to ClubFloyd), "e"
CF ] Office kitchen Score: 2/13
CF | >
CF | > E
CF |
CF | You waddle over with deadly purpose.
CF |
CF | Office kitchen
CF | This mini kitchen has tasty snacks and bad coffee. The main office is
CF | just to the west.
CF |
CF | You can see a pod-based coffee maker, a sink, a cabinet (closed), and
CF | a purple-haired developer here.
CF |
CF | >
DavidW says (to ClubFloyd), "x developer"
CF ] Office kitchen Score: 2/13
CF | >
CF | > X DEVELOPER
CF |
CF | The purple-haired developer is carrying a cup of coffee.
CF |
CF | >
DavidW says (to ClubFloyd), "honk"
CF ] Office kitchen Score: 2/13
CF | >
CF | > HONK
CF |
CF | HONK!!!!
CF |
CF | Startled, a hapless office worker looks up in alarm.
CF |
CF | >
DavidW says (to ClubFloyd), "bite developer"
CF ] Office kitchen Score: 3/13
CF | >
CF | > BITE DEVELOPER
CF |
CF | You jab your beak at the purple-haired developer.
CF |
CF | The developer shrieks in rage. She comes at you ready to kill.
CF |
CF | "Horrible goose," yells the enraged developer, chasing you.
CF |
CF | [Your score has just gone up by one point.]
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Open-plan office Score: 3/13
CF | >
CF | > W
CF |
CF | You waddle over with deadly purpose.
CF |
CF | Open-plan office
CF | You're in a large open room. Narrow corridors run between grey-walled
CF | cubicles. Exits lead east, west, and south.
CF |
CF | You can see a torn-up potted palm tree, some spilled dirt, some sheets
CF | of paper, and a dented printer here.
CF |
CF | "Catch it," yells the enraged developer. She trips over you, swearing.
CF |
CF | The wet, scalded developer arrives from the east.
CF |
CF | > Knight_Otu says, "My."
DavidW says (to ClubFloyd), "flap"
CF ] Open-plan office Score: 3/13
CF | >
CF | > FLAP
CF |
CF | You flap your wings, menacing everything in the near vicinity.
CF |
CF | Everyone in the room starts in surprise.
CF |
CF | "Nnnnnnggggg," yells the enraged developer. She flails, knocking her
CF | own glasses onto the floor.
CF |
CF | >
DavidW says (to ClubFloyd), "take glasses"
CF ] Open-plan office Score: 3/13
CF | >
CF | > TAKE GLASSES
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Office kitchen Score: 3/13
CF | >
CF | > E
CF |
CF | You waddle over with deadly purpose.
CF |
CF | Office kitchen
CF | This mini kitchen has tasty snacks and bad coffee. The main office is
CF | just to the west.
CF |
CF | You can see puddles of spilled coffee, an empty coffee cup, a
CF | pod-based coffee maker, a sink, and a cabinet (closed) here.
CF |
CF | "Nnnnnnggggg," yells the enraged developer.
CF |
CF | The wet, scalded developer arrives from the west.
CF |
CF | >
DavidW says (to ClubFloyd), "peck cabinet"
CF ] Office kitchen Score: 3/13
CF | >
CF | > PECK CABINET
CF |
CF | You jab your beak at the cabinet.
CF |
CF | "Nnnnnnggggg," yells the enraged developer.
CF |
CF | >
DavidW says (to ClubFloyd), "open cabinet"
CF ] Office kitchen Score: 3/13
CF | >
CF | > OPEN CABINET
CF |
CF | It seems to be locked.
CF |
CF | "Catch it," yells the enraged developer.
CF |
CF | >
DavidW says (to ClubFloyd), "peck sink"
CF ] Office kitchen Score: 4/13
CF | >
CF | > PECK SINK
CF |
CF | You jab your beak at the sink.
CF | The sink switches on.
CF |
CF | The faucet cracks. Water sprays all over!
CF |
CF | "Horrible goose," yells the enraged developer, chasing you.
CF |
CF | [Your score has just gone up by one point.]
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Open-plan office Score: 4/13
CF | >
CF | > W
CF |
CF | You waddle over with deadly purpose.
CF |
CF | Open-plan office
CF | You're in a large open room. Narrow corridors run between grey-walled
CF | cubicles. Exits lead east, west, and south.
CF |
CF | You can see a torn-up potted palm tree, some spilled dirt, some sheets
CF | of paper, and a dented printer here.
CF |
CF | "Horrible goose," yells the enraged developer. She trips over you,
CF | swearing.
CF |
CF | The wet, scalded developer arrives from the east.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Conference room Score: 4/13
CF | >
CF | > W
CF |
CF | You waddle over with deadly purpose.
CF |
CF | Conference room
CF | A large board room with chairs arranged around a central table.
CF | Through the open door, you can see the main office to the east.
CF |
CF | You can see a project manager, an ipad, and a video camera here.
CF |
CF | "Catch it," yells the enraged developer, chasing you.
CF |
CF | The wet, scalded developer arrives from the east.
CF |
CF | >
DavidW says (to ClubFloyd), "peck camera"
CF ] Conference room Score: 4/13
CF | >
CF | > PECK CAMERA
CF |
CF | You leap several feet in the air but fail to peck the video camera.
CF |
CF | "Nnnnnnggggg," yells the enraged developer. She trips over you,
CF | swearing.
CF |
CF | >
DavidW says (to ClubFloyd), "take ipad"
CF ] Conference room Score: 4/13
CF | >
CF | > TAKE IPAD
CF |
CF | You stretch out your neck, biting and gnashing.
CF |
CF | It's too big. Maybe you could peck it instead.
CF |
CF | "Horrible goose," yells the enraged developer.
CF |
CF | >
DavidW says (to ClubFloyd), "peck ipad"
CF ] Conference room Score: 5/13
CF | >
CF | > PECK IPAD
CF |
CF | You jab your beak at the ipad.
CF |
CF | A huge picture of a plump goose fills the conference room screen.
CF | The conference call participants all start talking at once!
CF | Someone yells, "STOP THAT GOOSE!" and starts to chase you!
CF |
CF | "Catch it," yells the enraged developer, chasing you.
CF |
CF | [Your score has just gone up by one point.]
CF |
CF | > Jacqueline says, "I'm hung up trying to pronounce nnnnnnggggg"
DavidW says (to ClubFloyd), "honk"
CF ] Conference room Score: 5/13
CF | >
CF | > HONK
CF |
CF | HONK!!!!
CF |
CF | A person near you jumps in fear.
CF |
CF | "Catch it," yells the enraged developer, chasing you.
CF |
CF | >
DavidW says (to ClubFloyd), "bite manager"
CF ] Conference room Score: 6/13
CF | >
CF | > BITE MANAGER
CF |
CF | You jab your beak at the flustered manager.
CF |
CF | You peck her in the butt, feeling a deep sense of satisfaction.
CF | "OUCH!!! HEY!!!"
CF | The project manager leaps up from her chair!
CF |
CF | "Catch it," yells the enraged developer. She flails, knocking her own
CF | glasses onto the floor.
CF | "What the heck," shrieks the manager, lurching forward.
CF |
CF | [Your score has just gone up by one point.]
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Open-plan office Score: 6/13
CF | >
CF | > E
CF |
CF | You waddle over with deadly purpose.
CF |
CF | Open-plan office
CF | You're in a large open room. Narrow corridors run between grey-walled
CF | cubicles. Exits lead east, west, and south.
CF |
CF | You can see a torn-up potted palm tree, some spilled dirt, some sheets
CF | of paper, and a dented printer here.
CF |
CF | "Horrible goose," yells the enraged developer. She flails, knocking
CF | her own glasses onto the floor.
CF |
CF | The wet, scalded developer arrives from the west.
CF |
CF | "My meeting," shrieks the manager. She falls over a chair.
CF |
CF | The flustered manager arrives from the west.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Cubicle Score: 6/13
CF | >
CF | > S
CF |
CF | You waddle over with deadly purpose.
CF |
CF | Cubicle
CF | An adjustable standing/sitting desk dominates this spacious cubicle.
CF | The main office is just to the north.
CF |
CF | You can see an adjustable desk (on which are a tattered copy of the
CF | book 'Design Patterns' and a laptop) here.
CF |
CF | "Catch it," yells the enraged developer. She trips over you, swearing.
CF |
CF | The wet, scalded developer arrives from the north.
CF |
CF | "Get it out of here," shrieks the manager.
CF |
CF | The flustered manager arrives from the north.
CF |
CF | > Knight_Otu asks, "How did the manager miss the commotion the whole time?"
Jacqueline says, "They're a manager."
DavidW says (to ClubFloyd), "peck laptop"
CF ] Cubicle Score: 7/13
CF | >
CF | > PECK LAPTOP
CF |
CF | You jab your beak at the laptop.
CF |
CF | Your beak mashes the keys and cracks the screen.
CF |
CF | "Horrible goose," yells the enraged developer, chasing you.
CF | "Aaaaagggghh," shrieks the manager. She falls over a chair.
CF |
CF | [Your score has just gone up by one point.]
CF |
CF | > Knight_Otu says, "Point taken."
Jacqueline says, "(Just kidding, managers who read this. I, too, have been a manager.)"
DavidW says (to ClubFloyd), "honk"
CF ] Cubicle Score: 7/13
CF | >
CF | > HONK
CF |
CF | HONK!!!!
CF |
CF | Someone does a double take as they realize how close you are.
CF |
CF | "Catch it," yells the enraged developer. She flails, knocking her own
CF | glasses onto the floor.
CF | "My meeting," shrieks the manager, lurching forward.
CF |
CF | >
DavidW says (to ClubFloyd), "flap"
CF ] Cubicle Score: 7/13
CF | >
CF | > FLAP
CF |
CF | You flap your wings, menacing everything in the near vicinity.
CF |
CF | One of your powerful wings clubs someone in the elbow.
CF |
CF | "Horrible goose," yells the enraged developer, chasing you.
CF | "Get it out of here," shrieks the manager, lurching forward.
CF |
CF | >
DavidW says (to ClubFloyd), "x desk"
CF ] Cubicle Score: 7/13
CF | >
CF | > X DESK
CF |
CF | A beautiful ergonomic desk, adjustable with electronic controls.
CF |
CF | On the adjustable desk are a tattered copy of the book 'Design
CF | Patterns' and a broken laptop.
CF |
CF | "Horrible goose," yells the enraged developer. She flails, knocking
CF | her own glasses onto the floor.
CF | "Aaaaagggghh," shrieks the manager.
CF |
CF | >
DavidW says (to ClubFloyd), "peck desk"
CF ] Cubicle Score: 8/13
CF | >
CF | > PECK DESK
CF |
CF | You jab your beak at the adjustable desk.
CF |
CF | The desk starts going up and down at random.
CF |
CF | "Catch it," yells the enraged developer.
CF | "Aaaaagggghh," shrieks the manager. She falls over a chair.
CF |
CF | [Your score has just gone up by one point.]
CF |
CF | >
DavidW says (to ClubFloyd), "take book"
CF ] Cubicle Score: 9/13
CF | >
CF | > TAKE BOOK
CF |
CF | You stretch out your neck, biting and gnashing.
CF |
CF | You grab the tattered copy of the book 'Design Patterns' with your
CF | powerful beak.
CF |
CF | "Nnnnnnggggg," yells the enraged developer. She flails, knocking her
CF | own glasses onto the floor.
CF | "What the heck," shrieks the manager. She falls over a chair.
CF |
CF | [Your score has just gone up by one point.]
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Open-plan office Score: 9/13
CF | >
CF | > N
CF |
CF | You waddle over with deadly purpose.
CF |
CF | Open-plan office
CF | You're in a large open room. Narrow corridors run between grey-walled
CF | cubicles. Exits lead east, west, and south.
CF |
CF | You can see a torn-up potted palm tree, some spilled dirt, some sheets
CF | of paper, and a dented printer here.
CF |
CF | "Horrible goose," yells the enraged developer, chasing you.
CF |
CF | The wet, scalded developer arrives from the south.
CF |
CF | "What the heck," shrieks the manager. She falls over a chair.
CF |
CF | The flustered manager arrives from the south.
CF |
CF | >
DavidW says (to ClubFloyd), "tear book"
CF ] Open-plan office Score: 9/13
CF | >
CF | > TEAR BOOK
CF |
CF | That's not a verb I recognise.
CF |
CF | >
DavidW says (to ClubFloyd), "eat book"
CF ] Open-plan office Score: 10/13
CF | >
CF | > EAT BOOK
CF |
CF | You shred the book into tiny pieces.
CF |
CF | "Nnnnnnggggg," yells the enraged developer. She flails, knocking her
CF | own glasses onto the floor.
CF | "What the heck," shrieks the manager.
CF |
CF | [Your score has just gone up by one point.]
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Conference room Score: 10/13
CF | >
CF | > W
CF |
CF | You waddle over with deadly purpose.
CF |
CF | Conference room
CF | A large board room with chairs arranged around a central table.
CF | Through the open door, you can see the main office to the east.
CF |
CF | You can see a battered and scratched ipad and a video camera here.
CF |
CF | "Nnnnnnggggg," yells the enraged developer, chasing you.
CF |
CF | The wet, scalded developer arrives from the east.
CF |
CF | "Aaaaagggghh," shrieks the manager. She falls over a chair.
CF |
CF | The flustered manager arrives from the east.
CF |
CF | >
DavidW says (to ClubFloyd), "push camera"
CF ] Conference room Score: 10/13
CF | >
CF | > PUSH CAMERA
CF |
CF | It is fixed in place.
CF |
CF | "Catch it," yells the enraged developer, chasing you.
CF | "Get it out of here," shrieks the manager.
CF |
CF | >
DavidW says (to ClubFloyd), "x camera"
CF ] Conference room Score: 10/13
CF | >
CF | > X CAMERA
CF |
CF | You see nothing special about the video camera.
CF |
CF | "Catch it," yells the enraged developer. She trips over you, swearing.
CF | "Get it out of here," shrieks the manager. She falls over a chair.
CF |
CF | >
DavidW says (to ClubFloyd), "peck camera"
CF ] Conference room Score: 10/13
CF | >
CF | > PECK CAMERA
CF |
CF | You leap several feet in the air but fail to peck the video camera.
CF |
CF | "Catch it," yells the enraged developer. She trips over you, swearing.
CF | "Aaaaagggghh," shrieks the manager, lurching forward.
CF |
CF | >
DavidW says (to ClubFloyd), "flap"
CF ] Conference room Score: 10/13
CF | >
CF | > FLAP
CF |
CF | You flap your wings, menacing everything in the near vicinity.
CF |
CF | People leap away from the chaotic hurricane of your wings.
CF |
CF | "Nnnnnnggggg," yells the enraged developer. She flails, knocking her
CF | own glasses onto the floor.
CF | "What the heck," shrieks the manager.
CF |
CF | >
DavidW says (to ClubFloyd), "peck camera"
CF ] Conference room Score: 10/13
CF | >
CF | > PECK CAMERA
CF |
CF | You leap several feet in the air but fail to peck the video camera.
CF |
CF | "Catch it," yells the enraged developer, chasing you.
CF | "Get it out of here," shrieks the manager.
CF |
CF | > Knight_Otu asks, "Jump on the table first, or something?"
DavidW says (to ClubFloyd), "get on table"
CF ] Conference room Score: 10/13
CF | >
CF | > GET ON TABLE
CF |
CF | You get onto the table.
CF |
CF | "Catch it," yells the enraged developer. She flails, knocking her own
CF | glasses onto the floor.
CF | "Get it out of here," shrieks the manager. She falls over a chair.
CF |
CF | >
DavidW says (to ClubFloyd), "peck camera"
CF ] Conference room Score: 11/13
CF | >
CF | > PECK CAMERA
CF |
CF | The camera lens cracks.
CF |
CF | You jab your beak at the broken camera dangling from the ceiling.
CF |
CF | "Horrible goose," yells the enraged developer. She flails, knocking
CF | her own glasses onto the floor.
CF | "Aaaaagggghh," shrieks the manager, lurching forward.
CF |
CF | [Your score has just gone up by one point.]
CF |
CF | > Jacqueline says, "This is cute, and I like the concept, despite not having played the game that likely inspired it... but it's feeling repetitive, not in the good way. A little more variety in the chaos would be good."
DavidW says (to ClubFloyd), "honk"
CF ] Conference room Score: 11/13
CF | >
CF | > HONK
CF |
CF | HONK!!!!
CF |
CF | People in the room freeze as they try to figure out what you'll do
CF | next.
CF |
CF | "Nnnnnnggggg," yells the enraged developer. She flails, knocking her
CF | own glasses onto the floor.
CF | "Aaaaagggghh," shrieks the manager, lurching forward.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Open-plan office Score: 11/13
CF | >
CF | > E
CF |
CF | You waddle over with deadly purpose.
CF |
CF | (first getting off the table)
CF |
CF | Open-plan office
CF | You're in a large open room. Narrow corridors run between grey-walled
CF | cubicles. Exits lead east, west, and south.
CF |
CF | You can see some little bits of chewed up paper, a torn-up potted palm
CF | tree, some spilled dirt, some sheets of paper, and a dented printer
CF | here.
CF |
CF | "Nnnnnnggggg," yells the enraged developer. She flails, knocking her
CF | own glasses onto the floor.
CF |
CF | The wet, scalded developer arrives from the west.
CF |
CF | "What the heck," shrieks the manager, lurching forward.
CF |
CF | The flustered manager arrives from the west.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Office kitchen Score: 11/13
CF | >
CF | > E
CF |
CF | You waddle over with deadly purpose.
CF |
CF | Office kitchen
CF | This mini kitchen has tasty snacks and bad coffee. The main office is
CF | just to the west.
CF |
CF | You can see puddles of water, puddles of spilled coffee, an empty
CF | coffee cup, a pod-based coffee maker, a sink with a broken faucet
CF | spraying water everywhere, and a cabinet (closed) here.
CF |
CF | "Catch it," yells the enraged developer. She flails, knocking her own
CF | glasses onto the floor.
CF |
CF | The wet, scalded developer arrives from the west.
CF |
CF | "Aaaaagggghh," shrieks the manager, lurching forward.
CF |
CF | The flustered manager arrives from the west.
CF |
CF | >
DavidW says (to ClubFloyd), "peck maker"
CF ] Office kitchen Score: 12/13
CF | >
CF | > PECK MAKER
CF |
CF | You jab your beak at the pod-based coffee maker.
CF | The pod-based coffee maker switches on.
CF |
CF | Coffee sprays out of the coffee maker!
CF |
CF | "Horrible goose," yells the enraged developer.
CF | "What the heck," shrieks the manager, lurching forward.
CF |
CF | [Your score has just gone up by one point.]
CF |
CF | >
DavidW says (to ClubFloyd), "take mug"
CF ] Office kitchen Score: 12/13
CF | >
CF | > TAKE MUG
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "break cup"
CF ] Office kitchen Score: 12/13
CF | >
CF | > BREAK CUP
CF |
CF | Violence isn't the answer to this one.
CF |
CF | "Horrible goose," yells the enraged developer, chasing you.
CF | "Get it out of here," shrieks the manager, lurching forward.
CF |
CF | >
DavidW says (to ClubFloyd), "take cup"
CF ] Office kitchen Score: 12/13
CF | >
CF | > TAKE CUP
CF |
CF | You stretch out your neck, biting and gnashing.
CF |
CF | You grab the empty coffee cup with your powerful beak.
CF |
CF | Taken.
CF |
CF | "Catch it," yells the enraged developer, chasing you.
CF | "What the heck," shrieks the manager, lurching forward.
CF |
CF | >
DavidW says (to ClubFloyd), "throw cup"
CF ] Office kitchen Score: 12/13
CF | >
CF | > THROW CUP
CF |
CF | Dropped.
CF |
CF | "Catch it," yells the enraged developer.
CF | "Aaaaagggghh," shrieks the manager. She falls over a chair.
CF |
CF | >
DavidW says (to ClubFloyd), "kick cup"
CF ] Office kitchen Score: 12/13
CF | >
CF | > KICK CUP
CF |
CF | That's not a verb I recognise.
CF |
CF | >
DavidW says (to ClubFloyd), "get on counter"
CF ] Office kitchen Score: 12/13
CF | >
CF | > GET ON COUNTER
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "flap"
CF ] Office kitchen Score: 12/13
CF | >
CF | > FLAP
CF |
CF | You flap your wings, menacing everything in the near vicinity.
CF |
CF | Your flurry of wings makes people step back in dismay.
CF |
CF | "Nnnnnnggggg," yells the enraged developer. She flails, knocking her
CF | own glasses onto the floor.
CF | "What the heck," shrieks the manager. She falls over a chair.
CF |
CF | >
DavidW says (to ClubFloyd), "bite manager"
CF ] Office kitchen Score: 12/13
CF | >
CF | > BITE MANAGER
CF |
CF | You jab your beak at the flustered manager.
CF |
CF | "Catch it," yells the enraged developer, chasing you.
CF | "Get it out of here," shrieks the manager. She falls over a chair.
CF |
CF | >
DavidW says (to ClubFloyd), "peck chair"
CF ] Office kitchen Score: 12/13
CF | >
CF | > PECK CHAIR
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Office kitchen Score: 12/13
CF | >
CF | > L
CF |
CF | Office kitchen
CF | This mini kitchen has tasty snacks and bad coffee. The main office is
CF | just to the west.
CF |
CF | You can see a fire alarm, a wet empty coffee cup, puddles of spilled
CF | coffee, a flustered manager, a wet, scalded developer, puddles of
CF | water, a mangled coffee maker, a sink with a broken faucet spraying
CF | water everywhere, and a cabinet (closed) here.
CF |
CF | "Horrible goose," yells the enraged developer. She flails, knocking
CF | her own glasses onto the floor.
CF | "Get it out of here," shrieks the manager. She falls over a chair.
CF |
CF | >
DavidW says (to ClubFloyd), "peck alarm"
CF ] Office kitchen Score: 13/13
CF | >
CF | > PECK ALARM
CF |
CF | You jab your beak at the fire alarm.
CF | The fire alarm switches on.
CF |
CF | The glass covering the fire alarm switch breaks.
CF | ooooooOOOOOOooooooo!
CF | The developer panics, opens a cupboard and takes out a fire
CF | extinguisher.
CF |
CF | oooooOOOOOOoooooo BEEP BEEP BEEP!
CF |
CF |
CF | Congratulations! You are the most horrible of horrible geese.
CF | This start-up office will never be the same.
CF | You run outside, ready to wreak mayhem on the rest of the world!
CF |
CF | * * * * * * * * * * * * * * * * * *
CF |
CF | Thanks to playtesters Laura Kukulski, Danny O'Brien, Potch, Britta
CF | Gustafson, Hannah Diaz, Milo Kim, Sigrid Ellis, and Jim Shepard.
CF |
CF |
CF |
CF | *** The End ***
CF |
CF |
CF | In that game you scored 13 out of a possible 13, in 54 turns.
CF |
CF |
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the
CF | last command?
CF | > DavidW says, "huh. Smaller game than I realized."
Knight_Otu says, "That poor, poor office."
MoyTW says, "I think it worked better in 3d form."
Jacqueline exclaims, "!"
MoyTW says, "Well that's obviously an unfair comparison."
Jacqueline says, "It's over."
DavidW says, "I liked it, but yes, I imagine the 3D version is more fun."
Jacqueline says (to MoyTW), "heh"
MoyTW says, "Echoing that there wasn't enough variety/gameplay differences to carry it through."
Jacqueline says, "Okay, so that QR code just goes to this (the author's IF page): [LINK]"
Jacqueline says, "Wait, I need to say one more important thing about the goose game."
Jacqueline says, "I almost forgot to say this, and it's important."
Knight_Otu asks, "Honk?"
Jacqueline says, "And that is that 'The wet, scalded developer arrives from the west.' should be a new olounge."
Jacqueline says, "That is all."
DavidW says, "heh"
DavidW says (to ClubFloyd), "quit"
CF | >
CF | > QUIT
CF | cheapglulxe quit with exit status: 0
CF asks, "That game over already? It was just getting good. Wanna play another?" DavidW asks, "Next game, then?"
Knight_Otu says, "Sure."
DavidW says (to ClubFloyd), "load sleepmask foundersmercy"
CF ] Home 0/1
CF ] Exits: down outside
CF |
CF |
CF |
CF | You awake. You are lonely, so lonely. It was a thousand days ago
CF | today. All alone these thousand days. Your parents were the last. No,
CF | your father was the last. He held on for nearly a hundred days longer.
CF | Now you are the last. Alone. Adrift.
CF |
CF | But maybe it isn't hopeless. There must still be other people in other
CF | worlds, and you think you know how to get there.
CF |
CF | Today is the day.
CF |
CF | Founder's Mercy
CF | A Space Story by Thomas Insel
CF | Release 1 / Serial number 190330 / Inform 7 build 6M62 (I6/v6.33 lib
CF | 6/12N)
CF | Type ABOUT for credits or HINT for assistance.
CF |
CF | Home (on the blanket)
CF | The room where you've slept your entire life. The crops are outside.
CF |
CF | There is a secured hatch in the floor.
CF |
CF | >
DavidW says (to ClubFloyd), "x me"
CF ] Home 0/2
CF ] Exits: down outside
CF |
CF | > X ME
CF |
CF | As virtuous as ever.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Home 0/3
CF ] Exits: down outside
CF |
CF | > I
CF |
CF | You are carrying:
CF | a scanner
CF | a green jumpsuit (being worn)
CF |
CF | >
DavidW says (to ClubFloyd), "x scanner"
CF ] Home 0/4
CF ] Exits: down outside
CF |
CF | > X SCANNER
CF |
CF | The handheld voice-activated scanner you use when working on the
CF | station's machines.
CF |
CF | [You can ask the scanner for a list of commands by typing
CF | SCANNER, HELP and give it voice commands by typing phrases such as
CF | SCANNER, SCAN SOMETHING where SOMETHING is a visible object.]
CF |
CF | >
DavidW says (to ClubFloyd), "x jumpsuit"
CF ] Home 0/5
CF ] Exits: down outside
CF |
CF | > X JUMPSUIT
CF |
CF | You have worn modest jumpsuits like this since you were small.
CF | Originally, the colors had meanings: forest green for farmers, navy
CF | blue for technicians, and so on, but that distinction died even before
CF | the community.
CF |
CF | It features a single large pocket, currently empty.
CF |
CF | > Knight_Otu says, ""As virtuous as ever" can mean a lot."
Roger says, "interesting implementation choice"
DavidW says (to ClubFloyd), "x hatch"
CF ] Home 0/6
CF ] Exits: down outside
CF |
CF | > X HATCH
CF |
CF | The floor hatch is closed.
CF |
CF | >
DavidW says (to ClubFloyd), "open it"
CF ] Home 0/7
CF ] Exits: down outside
CF |
CF | > OPEN IT
CF |
CF | You open the floor hatch.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Cellar 0/8
CF ] Exits: up
CF |
CF | > D
CF |
CF | (first getting off the blanket)
CF |
CF | Cellar
CF | Your decompression shelter and storage space for increasingly empty
CF | shelves of canned vegetables and one more large bag of split peas.
CF |
CF | There is an open hatch in the ceiling.
CF |
CF | > Roger asks, "shall we lug our blanket around?"
DavidW says (to ClubFloyd), "x shelves"
CF ] Cellar 0/9
CF ] Exits: up
CF |
CF | > X SHELVES
CF |
CF | Almost a hundred jars of canned vegetables are on the makeshift
CF | shelves that line the wall. So is your emergency mask.
CF |
CF | >
DavidW says (to ClubFloyd), "x mask"
CF ] Cellar 0/10
CF ] Exits: up
CF |
CF | > X MASK
CF |
CF | You wore this mask when there were regular decompression drills.
CF |
CF | >
DavidW says (to ClubFloyd), "take it"
CF ] Cellar 0/11
CF ] Exits: up
CF |
CF | > TAKE IT
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Home 0/12
CF ] Exits: down outside
CF |
CF | > U
CF |
CF |
CF | Home
CF | The room where you've slept your entire life. The crops are outside.
CF |
CF | There is an open hatch in the floor.
CF |
CF | A homespun blanket is arranged neatly on the ground. It is your bed.
CF |
CF | >
DavidW says (to ClubFloyd), "x blanket"
CF ] Home 0/13
CF ] Exits: down outside
CF |
CF | > X BLANKET
CF |
CF | Homespun wool.
CF |
CF | >
DavidW says (to ClubFloyd), "take it"
CF ] Home 0/14
CF ] Exits: down outside
CF |
CF | > TAKE IT
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF ] Sector 4: Crops 0/15
CF ] Exits: inside spinward antispinward
CF |
CF | > OUT
CF |
CF |
CF | Sector 4: Crops
CF | Your home is here among the crops. To the port and starboard, the
CF | station walls rise up to the hub above. You can walk spinward or
CF | antispinward.
CF |
CF | > Roger says, "I look forward to space sheep"
MoyTW says, "Spinward or antispinward. Oh dear."
DavidW says (to ClubFloyd), "x crops"
CF ] Sector 4: Crops 0/16
CF ] Exits: inside spinward antispinward
CF |
CF | > X CROPS
CF |
CF | Greens, carrots, and potatoes.
CF |
CF | >
DavidW says (to ClubFloyd), "x carrots"
CF ] Sector 4: Crops 0/17
CF ] Exits: inside spinward antispinward
CF |
CF | > X CARROTS
CF |
CF | Greens, carrots, and potatoes.
CF |
CF | >
DavidW says (to ClubFloyd), "eat carrot"
CF ] Sector 4: Crops 0/17
CF ] Exits: inside spinward antispinward
CF |
CF | > EAT CARROT
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "eat carrots"
CF ] Sector 4: Crops 0/18
CF ] Exits: inside spinward antispinward
CF |
CF | > EAT CARROTS
CF |
CF | You aren't hungry.
CF |
CF | >
DavidW says (to ClubFloyd), "spin"
CF ] Sector 4: Crops 0/18
CF ] Exits: inside spinward antispinward
CF |
CF | > SPIN
CF |
CF | That's not a verb I recognize.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Sector 4: Crops 0/19
CF ] Exits: inside spinward antispinward
CF |
CF | > S
CF |
CF | You are blocked by the station wall. The exits are inside to your
CF | home, spinward to sector 5, and antispinward to sector 3.
CF |
CF | > DavidW asks, "no abbrev?"
Knight_Otu asks, "sw and asw?"
DavidW says (to ClubFloyd), "sw"
CF ] Sector 5: Forest 0/20
CF ] Exits: inside spinward antispinward
CF |
CF | > SW
CF |
CF | You walk a little ways to the next sector.
CF |
CF | Sector 5: Forest
CF | The school house is nestled among the trees. A pylon stretches up from
CF | the same grove to the hub of the station. You can walk spinward or
CF | antispinward.
CF |
CF | > DavidW says, "oh, good"
Roger says, "It's a small ringworld after all"
DavidW says (to ClubFloyd), "x house"
CF ] Sector 5: Forest 0/21
CF ] Exits: inside spinward antispinward
CF |
CF | > X HOUSE
CF |
CF | Little and red, the traditional markings of a school building.
CF |
CF | >
DavidW says (to ClubFloyd), "x pylon"
CF ] Sector 5: Forest 0/22
CF ] Exits: inside spinward antispinward
CF |
CF | > X PYLON
CF |
CF | Made of smooth metal, it connects the ground to the hub of the station
CF | many meters above. You can see similar pylons spinward and
CF | antispinward.
CF |
CF | >
DavidW says (to ClubFloyd), "x hub"
CF ] Sector 5: Forest 0/23
CF ] Exits: inside spinward antispinward
CF |
CF | > X HUB
CF |
CF | The station rotates around the hub, which extends out to hold solar
CF | panels to the port and mirrors on the starboard side. On the inside,
CF | there is a maintenance platform about two thirds of the way up the
CF | pylons.
CF |
CF | >
DavidW says (to ClubFloyd), "in"
CF ] School House 0/24
CF ] Exits: outside
CF |
CF | > IN
CF |
CF |
CF | School House
CF | A broken learning machine remains in a corner, but mostly the older
CF | farmers took turns leading the class. There is a desk, and a
CF | chalkboard hangs on one wall.
CF |
CF | On the desk is a clean eraser.
CF |
CF | > Roger asks, "chalk dust for laser trap?"
DavidW says (to ClubFloyd), "x chalkboard"
CF ] School House 0/25
CF ] Exits: outside
CF |
CF | > X CHALKBOARD
CF |
CF | The board is covered in your old arithmetic work.
CF |
CF | >
DavidW says (to ClubFloyd), "read it"
CF ] School House 0/26
CF ] Exits: outside
CF |
CF | > READ IT
CF |
CF | The board is covered in your old arithmetic work.
CF |
CF | >
DavidW says (to ClubFloyd), "x desk"
CF ] School House 0/27
CF ] Exits: outside
CF |
CF | > X DESK
CF |
CF | You wrote your lessons at this desk. Your people were practical, plain
CF | folk, so you learned practical things in school: reading, writing,
CF | arithmetic. More importantly, practical mechanics and farming.
CF |
CF | On the desk is a clean eraser.
CF |
CF | >
DavidW says (to ClubFloyd), "take eraser"
CF ] School House 0/28
CF ] Exits: outside
CF |
CF | > TAKE ERASER
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "erase board"
CF ] School House 0/29
CF ] Exits: outside
CF |
CF | > ERASE BOARD
CF |
CF | (with the eraser)
CF | You carefully clean the chalkboard and dirty the eraser.
CF |
CF | > MoyTW says, "Chalk on a space station, huh."
DavidW says (to ClubFloyd), "x machine"
CF ] School House 0/30
CF ] Exits: outside
CF |
CF | > X MACHINE
CF |
CF | This last learning machine broke when you were maybe three thousand
CF | days old. It contains a power module and an instruction module.
CF |
CF | >
DavidW says (to ClubFloyd), "x power"
CF ] School House 0/31
CF ] Exits: outside
CF |
CF | > X POWER
CF |
CF | It is a standardized power module.
CF |
CF | >
DavidW says (to ClubFloyd), "take it"
CF ] School House 0/32
CF ] Exits: outside
CF |
CF | > TAKE IT
CF |
CF | Taken.
CF |
CF | > Knight_Otu says, "Weird thing indeed."
DavidW says (to ClubFloyd), "x instruction"
CF ] School House 0/33
CF ] Exits: outside
CF |
CF | > X INSTRUCTION
CF |
CF | It is a standardized instruction module.
CF |
CF | >
DavidW says (to ClubFloyd), "take it"
CF ] School House 0/34
CF ] Exits: outside
CF |
CF | > TAKE IT
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "read it"
CF ] School House 0/35
CF ] Exits: outside
CF |
CF | > READ IT
CF |
CF | It is a standardized instruction module.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] School House 0/36
CF ] Exits: outside
CF |
CF | > I
CF |
CF | You are carrying:
CF | an instruction module
CF | a power module
CF | a dusty eraser
CF | your blanket
CF | an emergency mask
CF | a scanner
CF | a green jumpsuit (being worn)
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF ] Sector 5: Forest 0/37
CF ] Exits: inside spinward antispinward
CF |
CF | > OUT
CF |
CF |
CF | Sector 5: Forest
CF | The school house is nestled among the trees. A pylon stretches up from
CF | the same grove to the hub of the station. You can walk spinward or
CF | antispinward.
CF |
CF | >
DavidW says (to ClubFloyd), "climb pylon"
CF ] Sector 5: Forest 0/38
CF ] Exits: inside spinward antispinward
CF |
CF | > CLIMB PYLON
CF |
CF | The pylon is slick metal with no obvious handholds.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF ] Sector 6: Hydroponics 0/39
CF ] Exits: down spinward antispinward
CF |
CF | > SW
CF |
CF | You walk a little ways to the next sector.
CF |
CF | Sector 6: Hydroponics
CF | Your people preferred to grow things the old fashioned way, but in
CF | truth the majority of your fruit and vegetables came from this sector
CF | when the machines still worked. You can walk spinward or antispinward.
CF |
CF | There is a secured hatch in the ground.
CF |
CF | >
DavidW says (to ClubFloyd), "x hatch"
CF ] Sector 6: Hydroponics 0/40
CF ] Exits: down spinward antispinward
CF |
CF | > X HATCH
CF |
CF | The floor hatch is closed.
CF |
CF | >
DavidW says (to ClubFloyd), "open it"
CF ] Sector 6: Hydroponics 0/41
CF ] Exits: down spinward antispinward
CF |
CF | > OPEN IT
CF |
CF | You open the floor hatch.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Supply Vault 0/42
CF ] Exits: up
CF |
CF | > D
CF |
CF |
CF | Supply Vault
CF | This room is dim, quiet, and stuffy. There is still one crate of
CF | machine parts left.
CF |
CF | There is an open hatch in the ceiling.
CF |
CF | You can also see a pair of gravity boots here.
CF |
CF | >
DavidW says (to ClubFloyd), "x boots"
CF ] Supply Vault 0/43
CF ] Exits: up
CF |
CF | > X BOOTS
CF |
CF | Black work boots with red stripes. They don't really make gravity, but
CF | they do stick to some maintenance walkways to help workers get around
CF | in low gravity.
CF |
CF | >
DavidW says (to ClubFloyd), "wear boots"
CF ] Supply Vault 0/44
CF ] Exits: up
CF |
CF | > WEAR BOOTS
CF |
CF | (first taking the pair of gravity boots)
CF | (putting the scanner into your pocket to make room)
CF | You put on the pair of gravity boots.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Supply Vault 0/45
CF ] Exits: up
CF |
CF | > U
CF |
CF | An alarm sounds, the hatch slams shut, and a synthesized voice says
CF | "Laser scan detects unauthorized materiel removal."
CF |
CF | The hatch seems to be locked.
CF |
CF | > Roger asks, "do you want to wait until much later to use the scanner?"
Knight_Otu says, "Oops."
DavidW says, "I forgot about the scanner"
DavidW says (to ClubFloyd), "remove boots"
CF ] Supply Vault 0/46
CF ] Exits: up
CF |
CF | > REMOVE BOOTS
CF |
CF | You take off the pair of gravity boots.
CF |
CF | > Roger says, "It's okay; this game does seem pretty front-loaded"
DavidW says (to ClubFloyd), "drop boots"
CF ] Supply Vault 0/47
CF ] Exits: up
CF |
CF | > DROP BOOTS
CF |
CF | Dropped.
CF |
CF | >
DavidW says (to ClubFloyd), "scan boots"
CF ] Supply Vault 0/48
CF ] Exits: up
CF |
CF | > SCAN BOOTS
CF |
CF | No modular technology detected.
CF |
CF | >
DavidW says (to ClubFloyd), "scan power"
CF ] Supply Vault 0/49
CF ] Exits: up
CF |
CF | > SCAN POWER
CF |
CF | Module is functional.
CF |
CF | >
DavidW says (to ClubFloyd), "scan instruction"
CF ] Supply Vault 0/50
CF ] Exits: up
CF |
CF | > SCAN INSTRUCTION
CF |
CF | Module is faulty.
CF |
CF | >
DavidW says (to ClubFloyd), "scan hatch"
CF ] Supply Vault 0/51
CF ] Exits: up
CF |
CF | > SCAN HATCH
CF |
CF | No modular technology detected.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Sector 6: Hydroponics 0/52
CF ] Exits: down spinward antispinward
CF |
CF | > U
CF |
CF | (first opening the ceiling hatch)
CF |
CF | Sector 6: Hydroponics
CF | Your people preferred to grow things the old fashioned way, but in
CF | truth the majority of your fruit and vegetables came from this sector
CF | when the machines still worked. You can walk spinward or antispinward.
CF |
CF | There is an open hatch in the ground.
CF |
CF | > DavidW says, "I suppose we have to turn off some alarm system somewhere."
Knight_Otu says, "Probably."
DavidW says (to ClubFloyd), "sw"
CF ] Sector 1: Crops 0/53
CF ] Exits: down inside spinward antispinward
CF |
CF | > SW
CF |
CF | You walk a little ways to the next sector.
CF |
CF | Sector 1: Crops
CF | You still maintain the crops here. There is a small graveyard and the
CF | barn remains from when this was the livestock sector. A pylon
CF | stretches up from the ground to the hub of the station. You can walk
CF | spinward or antispinward.
CF |
CF | There is a secured hatch in the ground.
CF |
CF | >
DavidW says (to ClubFloyd), "x graveyard"
CF ] Sector 1: Crops 0/54
CF ] Exits: down inside spinward antispinward
CF |
CF | > X GRAVEYARD
CF |
CF | Unmarked graves, but fenced off. You buried your parents here.
CF |
CF | >
DavidW says (to ClubFloyd), "x fence"
CF ] Sector 1: Crops 0/55
CF ] Exits: down inside spinward antispinward
CF |
CF | > X FENCE
CF |
CF | Unmarked graves, but fenced off. You buried your parents here.
CF |
CF | >
DavidW says (to ClubFloyd), "x barn"
CF ] Sector 1: Crops 0/56
CF ] Exits: down inside spinward antispinward
CF |
CF | > X BARN
CF |
CF | A single story barn.
CF |
CF | >
DavidW says (to ClubFloyd), "x pylon"
CF ] Sector 1: Crops 0/57
CF ] Exits: down inside spinward antispinward
CF |
CF | > X PYLON
CF |
CF | Made of smooth metal, it connects the ground to the hub of the station
CF | many meters above. You can see similar pylons spinward and
CF | antispinward.
CF |
CF | >
DavidW says (to ClubFloyd), "in"
CF ] Barn 0/58
CF ] Exits: outside
CF |
CF | > IN
CF |
CF |
CF | Barn
CF | Not fancy: livestock on one side and feed on the other, but nothing
CF | remains of either. There is a plow near the entrance.
CF |
CF | You can see a hoe here.
CF |
CF | >
DavidW says (to ClubFloyd), "x plow"
CF ] Barn 0/59
CF ] Exits: outside
CF |
CF | > X PLOW
CF |
CF | Some of the old stories mentioned oxen, but you plowed with a team of
CF | goats until the animals began to die. Then with no meat and little
CF | grain to sell, the community couldn't make its debt payments and
CF | people started leaving.
CF |
CF | >
DavidW says (to ClubFloyd), "scan plow"
CF ] Barn 0/60
CF ] Exits: outside
CF |
CF | > SCAN PLOW
CF |
CF | No modular technology detected.
CF |
CF | > MoyTW asks, "What are we, Space Amish?"
DavidW says (to ClubFloyd), "x hoe"
CF ] Barn 0/61
CF ] Exits: outside
CF |
CF | > X HOE
CF |
CF | A straight-handled draw hoe. It is well worn from the time you have
CF | spent working the fields by hand.
CF |
CF | > Knight_Otu says, "Good question."
Roger says, "takes a village to raise a space-barn"
DavidW says (to ClubFloyd), "take hoe"
CF ] Barn 0/62
CF ] Exits: outside
CF |
CF | > TAKE HOE
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Barn 0/63
CF ] Exits: outside
CF |
CF | > U
CF |
CF | The only exit is outside to sector 1.
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF ] Sector 1: Crops 0/64
CF ] Exits: down inside spinward antispinward
CF |
CF | > OUT
CF |
CF |
CF | Sector 1: Crops
CF | You still maintain the crops here. There is a small graveyard and the
CF | barn remains from when this was the livestock sector. A pylon
CF | stretches up from the ground to the hub of the station. You can walk
CF | spinward or antispinward.
CF |
CF | There is a secured hatch in the ground.
CF |
CF | >
DavidW says (to ClubFloyd), "x crops"
CF ] Sector 1: Crops 0/65
CF ] Exits: down inside spinward antispinward
CF |
CF | > X CROPS
CF |
CF | You are proud of the grain and legumes.
CF |
CF | >
DavidW says (to ClubFloyd), "hoe crops"
CF ] Sector 1: Crops 0/65
CF ] Exits: down inside spinward antispinward
CF |
CF | > HOE CROPS
CF |
CF | That's not a verb I recognize.
CF |
CF | >
DavidW says (to ClubFloyd), "use hoe"
CF ] Sector 1: Crops 0/65
CF ] Exits: down inside spinward antispinward
CF |
CF | > USE HOE
CF |
CF | Please try specific a more specific verb.
CF |
CF | > Knight_Otu asks, "Harvest?"
DavidW says, "I'm tempted to just leave the hoe until we need it. We seem to have an inventory limit."
DavidW says (to ClubFloyd), "harvest"
CF ] Sector 1: Crops 0/65
CF ] Exits: down inside spinward antispinward
CF |
CF | > HARVEST
CF |
CF | That's not a verb I recognize.
CF |
CF | >
DavidW says (to ClubFloyd), "drop hoe"
CF ] Sector 1: Crops 0/66
CF ] Exits: down inside spinward antispinward
CF |
CF | > DROP HOE
CF |
CF | Dropped.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Pod Control 0/67
CF ] Exits: up port
CF |
CF | > D
CF |
CF | (first opening the floor hatch)
CF |
CF | Pod Control
CF | This room serves as an airlock for the pod bay, and holds an old
CF | pressure suit and various machinery such as the atmosphere pump. There
CF | is a brass plate on the wall.
CF |
CF | There is an open hatch in the ceiling.
CF |
CF | Beside the secured port door, a status display shows an error message.
CF |
CF | > Knight_Otu says, "I mean, we can hope the pocket is super-deep."
DavidW says (to ClubFloyd), "x display"
CF ] Pod Control 0/68
CF ] Exits: up port
CF |
CF | > X DISPLAY
CF |
CF | Pod bay locked down
CF | 1. Telemetry sensor array offline - reset breaker FM36-87/A @ hub
CF | platform
CF | 2. Launch system cooling loop offline - open backup valve @
CF | Sector 2
CF | 3. Pod bay depressurized - scan and repair atmosphere pump
CF |
CF | >
DavidW says (to ClubFloyd), "x pump"
CF ] Pod Control 0/69
CF ] Exits: up port
CF |
CF | > X PUMP
CF |
CF | The atmosphere pump is a smooth featureless machine. It contains an
CF | unscanned power module and an unscanned pressure regulation module.
CF |
CF | > Knight_Otu says, "Copied into a text file."
DavidW says (to ClubFloyd), "scan pump power"
CF ] Pod Control 0/69
CF ] Exits: up port
CF |
CF | > SCAN PUMP POWER
CF |
CF | I only understood you as far as wanting to scan the atmosphere pump.
CF |
CF | >
DavidW says (to ClubFloyd), "scan unscanned power"
CF ] Pod Control 0/70
CF ] Exits: up port
CF |
CF | > SCAN UNSCANNED POWER
CF |
CF | Module is faulty.
CF |
CF | >
DavidW says (to ClubFloyd), "scan pressure"
CF ] Pod Control 0/71
CF ] Exits: up port
CF |
CF | > SCAN PRESSURE
CF |
CF | (the pressure suit)
CF | Scan error: consult with a trained pressure suit technician.
CF |
CF | >
DavidW says (to ClubFloyd), "scan pressure module"
CF ] Pod Control 0/72
CF ] Exits: up port
CF |
CF | > SCAN PRESSURE MODULE
CF |
CF | Module is faulty.
CF |
CF | >
DavidW says (to ClubFloyd), "take power"
CF ] Pod Control 0/73
CF ] Exits: up port
CF |
CF | > TAKE POWER
CF |
CF | (the faulty power module)
CF | Taken.
CF |
CF | > Roger says, "awww I was hoping for something more interesting from the implied SCANNER, SCAN THE THINGY"
DavidW says (to ClubFloyd), "i"
CF ] Pod Control 0/74
CF ] Exits: up port
CF |
CF | > I
CF |
CF | You are carrying:
CF | a faulty power module
CF | a faulty instruction module
CF | a functional power module
CF | a dusty eraser
CF | your blanket
CF | an emergency mask
CF | a green jumpsuit (being worn)
CF |
CF | Your jumpsuit pocket contains:
CF | a scanner
CF |
CF | >
DavidW says (to ClubFloyd), "put functional power in pump"
CF ] Pod Control 0/75
CF ] Exits: up port
CF |
CF | > PUT FUNCTIONAL POWER IN PUMP
CF |
CF | You put the functional power module into the atmosphere pump.
CF |
CF | >
DavidW says (to ClubFloyd), "x display"
CF ] Pod Control 0/76
CF ] Exits: up port
CF |
CF | > X DISPLAY
CF |
CF | Pod bay locked down
CF | 1. Telemetry sensor array offline - reset breaker FM36-87/A @ hub
CF | platform
CF | 2. Launch system cooling loop offline - open backup valve @
CF | Sector 2
CF | 3. Pod bay depressurized - scan and repair atmosphere pump
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Pod Control 0/77
CF ] Exits: up port
CF |
CF | > L
CF |
CF | Pod Control
CF | This room serves as an airlock for the pod bay, and holds an old
CF | pressure suit and various machinery such as the atmosphere pump. There
CF | is a brass plate on the wall.
CF |
CF | There is an open hatch in the ceiling.
CF |
CF | Beside the secured port door, a status display shows an error message.
CF |
CF | >
DavidW says (to ClubFloyd), "x brass plate"
CF ] Pod Control 0/78
CF ] Exits: up port
CF |
CF | > X BRASS PLATE
CF |
CF | RWSS Founder's Mercy
CF | Laid down 2138, Launched 2141.
CF | "May His mercy shine upon us."
CF |
CF | > Jacqueline asks (of Roger), "Like... 'There is an eight-legged space octopus lodged in the module. The module is faulty.'?"
DavidW says (to ClubFloyd), "x pressure suit"
CF ] Pod Control 0/79
CF ] Exits: up port
CF |
CF | > X PRESSURE SUIT
CF |
CF | For EVA or extra protection in a pod. Unfortunately, it failed its
CF | last periodic inspection: every seal is leaking and there are no
CF | spares left.
CF |
CF | >
DavidW says (to ClubFloyd), "scan it"
CF ] Pod Control 0/80
CF ] Exits: up port
CF |
CF | > SCAN IT
CF |
CF | Scan error: consult with a trained pressure suit technician.
CF |
CF | >
DavidW says (to ClubFloyd), "x machinery"
CF ] Pod Control 0/81
CF ] Exits: up port
CF |
CF | > X MACHINERY
CF |
CF | The atmosphere pump is a smooth featureless machine. It contains a
CF | functional power module and a faulty pressure regulation module.
CF |
CF | > Knight_Otu says, "Well, no spacewalk for us."
Roger says, "well I thought the Scanner itself might be the only realized NPC, but nope, we're all alone in alonesville"
DavidW says, "I think we're done in this room for now."
Knight_Otu says, "Probably."
DavidW says (to ClubFloyd), "x door"
CF ] Pod Control 0/82
CF ] Exits: up port
CF |
CF | > X DOOR
CF |
CF | You see nothing special about the bulkhead door.
CF |
CF | > DavidW says, "This seems to be the main exit for getting off this dead world."
DavidW says (to ClubFloyd), "u"
CF ] Sector 1: Crops 0/83
CF ] Exits: down inside spinward antispinward
CF |
CF | > U
CF |
CF |
CF | Sector 1: Crops
CF | You still maintain the crops here. There is a small graveyard and the
CF | barn remains from when this was the livestock sector. A pylon
CF | stretches up from the ground to the hub of the station. You can walk
CF | spinward or antispinward.
CF |
CF | There is an open hatch in the ground.
CF |
CF | You can also see a hoe here.
CF |
CF | > Roger says, "presumably we need to fix all this crap"
DavidW says (to ClubFloyd), "take hoe"
CF ] Sector 1: Crops 0/84
CF ] Exits: down inside spinward antispinward
CF |
CF | > TAKE HOE
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "drop faulty"
CF ] Sector 1: Crops 0/84
CF ] Exits: down inside spinward antispinward
CF |
CF | > DROP FAULTY
CF |
CF | Which do you mean, the faulty power module or the faulty instruction
CF | module?
CF |
CF | > Knight_Otu asks, "Well, if not us, then who?"
DavidW says (to ClubFloyd), "both"
CF ] Sector 1: Crops 0/85
CF ] Exits: down inside spinward antispinward
CF |
CF | > BOTH
CF |
CF | faulty power module: Dropped.
CF | faulty instruction module: Dropped.
CF |
CF | > Roger says, "time to sew our wild oats"
DavidW says (to ClubFloyd), "sw"
CF ] Sector 2: Aquaculture 0/86
CF ] Exits: spinward antispinward
CF |
CF | > SW
CF |
CF | You walk a little ways to the next sector.
CF |
CF | Sector 2: Aquaculture
CF | A deep pond with some fish. You can walk spinward or antispinward.
CF |
CF | > Roger says, "errr sow damnit"
DavidW says (to ClubFloyd), "x pond"
CF ] Sector 2: Aquaculture 0/87
CF ] Exits: spinward antispinward
CF |
CF | > X POND
CF |
CF | Something to do with water filtration, and it was used for raising
CF | fish. A few remain.
CF |
CF | >
DavidW says (to ClubFloyd), "x fish"
CF ] Sector 2: Aquaculture 0/88
CF ] Exits: spinward antispinward
CF |
CF | > X FISH
CF |
CF | There are still a few fish swimming in the pond, but they taste
CF | horrible.
CF |
CF | >
DavidW says (to ClubFloyd), "scan pond"
CF ] Sector 2: Aquaculture 0/89
CF ] Exits: spinward antispinward
CF |
CF | > SCAN POND
CF |
CF | No modular technology detected.
CF |
CF | >
DavidW says (to ClubFloyd), "swim"
CF ] Sector 2: Aquaculture 0/90
CF ] Exits: spinward antispinward
CF |
CF | > SWIM
CF |
CF | You can't hold your breath long enough to make that worthwhile.
CF |
CF | >
DavidW says (to ClubFloyd), "look in pond"
CF ] Sector 2: Aquaculture 0/91
CF ] Exits: spinward antispinward
CF |
CF | > LOOK IN POND
CF |
CF | From above, you can make out a few fish in the murky water.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF ] Sector 3: Forest 0/92
CF ] Exits: starboard port spinward antispinward
CF |
CF | > SW
CF |
CF | You walk a little ways to the next sector.
CF |
CF | Sector 3: Forest
CF | Trees, a house, and a church. A red pylon stretches up from the ground
CF | to the hub of the station. You can walk spinward or antispinward.
CF |
CF | >
DavidW says (to ClubFloyd), "x trees"
CF ] Sector 3: Forest 0/93
CF ] Exits: starboard port spinward antispinward
CF |
CF | > X TREES
CF |
CF | The community grew trees for tradition, and they help with air
CF | processing.
CF |
CF | >
DavidW says (to ClubFloyd), "x house"
CF ] Sector 3: Forest 0/94
CF ] Exits: starboard port spinward antispinward
CF |
CF | > X HOUSE
CF |
CF | What looks like whitewashed siding is really a lightweight plastic.
CF |
CF | > Roger says, "help us space jeebus"
DavidW says (to ClubFloyd), "x church"
CF ] Sector 3: Forest 0/95
CF ] Exits: starboard port spinward antispinward
CF |
CF | > X CHURCH
CF |
CF | A small white building with a steeple.
CF |
CF | > Jacqueline says, "Ugh. So weird. Perry's session (in another window) is fine. My session is lagging and bouncy. I've had to log back in about 10 times in the past five minutes."
Knight_Otu says, "Ouch."
DavidW says (to ClubFloyd), "starboard"
CF ] House 0/96
CF ] Exits: outside
CF |
CF | > STARBOARD
CF |
CF |
CF | House
CF | Two families lived here, but not recently.
CF |
CF | Someone has left a doll on the well swept floor.
CF |
CF | >
DavidW says (to ClubFloyd), "x doll"
CF ] House 0/97
CF ] Exits: outside
CF |
CF | > X DOLL
CF |
CF | Wearing a brown jumpsuit and faceless, because we are all alike in the
CF | Founder's eyes. It was yours once, but you passed it on with other
CF | childish things when you were old enough to help in the fields.
CF |
CF | >
DavidW says (to ClubFloyd), "scan doll"
CF ] House 0/98
CF ] Exits: outside
CF |
CF | > SCAN DOLL
CF |
CF | No modular technology detected.
CF |
CF | >
DavidW says (to ClubFloyd), "x floor"
CF ] House 0/98
CF ] Exits: outside
CF |
CF | > X FLOOR
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "remove brown jumpsuit"
CF ] House 0/99
CF ] Exits: outside
CF |
CF | > REMOVE BROWN JUMPSUIT
CF |
CF | You aren't wearing the doll.
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF ] Sector 3: Forest 0/100
CF ] Exits: starboard port spinward antispinward
CF |
CF | > OUT
CF |
CF |
CF | Sector 3: Forest
CF | Trees, a house, and a church. A red pylon stretches up from the ground
CF | to the hub of the station. You can walk spinward or antispinward.
CF |
CF | >
DavidW says (to ClubFloyd), "port"
CF ] Church 0/101
CF ] Exits: outside
CF |
CF | > PORT
CF |
CF |
CF | Church
CF | Before everyone left, you celebrated every sabbath here. The altar
CF | stands against one wall, and an organ and a portable audio unit stand
CF | against the other.
CF |
CF | On the altar is The Founder's Testament.
CF |
CF | A gray cable connects the organ to the audio unit.
CF |
CF | > MoyTW says, "Ooooh, a book."
Jacqueline exclaims, "Okay, just had to log in twice more since my last message. I'm going to tap out. We'll do transcripts after the hurricane. Bye peeps!"
DavidW says (to ClubFloyd), "x book"
CF ] Church 0/102
CF ] Exits: outside
CF |
CF | > X BOOK
CF |
CF | The Founder's Testament tells the story of your people's journey from
CF | Old Earth and how the lucky few settled in the L4 colonies, free from
CF | the corrupting temptations of society: drugs, sensation recordings,
CF | and social media. You know the story by heart, and have already
CF | derived what comfort you can from this book.
CF |
CF | > Knight_Otu exclaims, "Take care, Jacq!"
MoyTW says, "Good luck with the hurricane, Jacqueline."
Jacqueline exclaims, "Thanks!"
DavidW says, "Stay safe!"
DavidW says (to ClubFloyd), "x altar"
CF ] Church 0/103
CF ] Exits: outside
CF |
CF | > X ALTAR
CF |
CF | Really just a table.
CF |
CF | On the altar is The Founder's Testament.
CF |
CF | >
DavidW says (to ClubFloyd), "x organ"
CF ] Church 0/104
CF ] Exits: outside
CF |
CF | > X ORGAN
CF |
CF | It's really just a keyboard in a fancy box with a socket to connect it
CF | to an audio unit.
CF |
CF | The organ has a gray cable plugged into it.
CF |
CF | >
DavidW says (to ClubFloyd), "x cable"
CF ] Church 0/105
CF ] Exits: outside
CF |
CF | > X CABLE
CF |
CF | A one meter USB 7.2 cable with a Type-F plug at each end. It is
CF | plugged into the organ and the audio unit.
CF |
CF | >
DavidW says (to ClubFloyd), "x unit"
CF ] Church 0/106
CF ] Exits: outside
CF |
CF | > X UNIT
CF |
CF | The audio unit incorporates a speaker, a microphone, and a socket you
CF | would use to connect it to another device. It contains an unscanned
CF | power module.
CF |
CF | The audio unit has a gray cable plugged into it.
CF |
CF | >
DavidW says (to ClubFloyd), "scan power"
CF ] Church 0/107
CF ] Exits: outside
CF |
CF | > SCAN POWER
CF |
CF | Module is faulty.
CF |
CF | > DavidW says, "drat. I left the good power back at pod control."
DavidW says (to ClubFloyd), "x scan unit"
CF ] Church 0/107
CF ] Exits: outside
CF |
CF | > X SCAN UNIT
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "scan unit"
CF ] Church 0/108
CF ] Exits: outside
CF |
CF | > SCAN UNIT
CF |
CF | Machine failed. Check module.
CF |
CF | >
DavidW says (to ClubFloyd), "scan organ"
CF ] Church 0/109
CF ] Exits: outside
CF |
CF | > SCAN ORGAN
CF |
CF | Machine functional. No output available.
CF |
CF | > DavidW asks, "okay if I go get the power module?"
Roger says, "aside: L4 is unstable and needs control input or it'll eventually crash. It's the sort of thing that the person who wrote this probably was aware of and used for this reason."
Knight_Otu says, "From the pdf, the pylon here should be the one to be accessible."
Roger says, "oh whoops actually L4 is one of the stable ones. Nevermind."
DavidW says (to ClubFloyd), "out"
CF ] Sector 3: Forest 0/110
CF ] Exits: starboard port spinward antispinward
CF |
CF | > OUT
CF |
CF |
CF | Sector 3: Forest
CF | Trees, a house, and a church. A red pylon stretches up from the ground
CF | to the hub of the station. You can walk spinward or antispinward.
CF |
CF | >
DavidW says (to ClubFloyd), "asw"
CF ] Sector 2: Aquaculture 0/111
CF ] Exits: spinward antispinward
CF |
CF | > ASW
CF |
CF | You walk a little ways to the next sector.
CF |
CF | Sector 2: Aquaculture
CF | A deep pond with some fish. You can walk spinward or antispinward.
CF |
CF | >
DavidW says (to ClubFloyd), "x valve"
CF ] Sector 2: Aquaculture 0/111
CF ] Exits: spinward antispinward
CF |
CF | > X VALVE
CF |
CF | You can't see any such thing.
CF |
CF | > DavidW says, "hm. We're supposed to open a backup valve here."
Knight_Otu says, "Probably down in the pond."
DavidW says, "yeah."
DavidW says (to ClubFloyd), "asw"
CF ] Sector 1: Crops 0/112
CF ] Exits: down inside spinward antispinward
CF |
CF | > ASW
CF |
CF | You walk a little ways to the next sector.
CF |
CF | Sector 1: Crops
CF | You still maintain the crops here. There is a small graveyard and the
CF | barn remains from when this was the livestock sector. A pylon
CF | stretches up from the ground to the hub of the station. You can walk
CF | spinward or antispinward.
CF |
CF | There is an open hatch in the ground.
CF |
CF | You can also see a faulty instruction module and a faulty power module
CF | here.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Pod Control 0/113
CF ] Exits: up port
CF |
CF | > D
CF |
CF |
CF | Pod Control
CF | This room serves as an airlock for the pod bay, and holds an old
CF | pressure suit and various machinery such as the atmosphere pump. There
CF | is a brass plate on the wall.
CF |
CF | There is an open hatch in the ceiling.
CF |
CF | Beside the secured port door, a status display shows an error message.
CF |
CF | >
DavidW says (to ClubFloyd), "take power"
CF ] Pod Control 0/114
CF ] Exits: up port
CF |
CF | > TAKE POWER
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Sector 1: Crops 0/115
CF ] Exits: down inside spinward antispinward
CF |
CF | > U
CF |
CF |
CF | Sector 1: Crops
CF | You still maintain the crops here. There is a small graveyard and the
CF | barn remains from when this was the livestock sector. A pylon
CF | stretches up from the ground to the hub of the station. You can walk
CF | spinward or antispinward.
CF |
CF | There is an open hatch in the ground.
CF |
CF | You can also see a faulty instruction module and a faulty power module
CF | here.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF ] Sector 2: Aquaculture 0/116
CF ] Exits: spinward antispinward
CF |
CF | > SW
CF |
CF | You walk a little ways to the next sector.
CF |
CF | Sector 2: Aquaculture
CF | A deep pond with some fish. You can walk spinward or antispinward.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF ] Sector 3: Forest 0/117
CF ] Exits: starboard port spinward antispinward
CF |
CF | > SW
CF |
CF | You walk a little ways to the next sector.
CF |
CF | Sector 3: Forest
CF | Trees, a house, and a church. A red pylon stretches up from the ground
CF | to the hub of the station. You can walk spinward or antispinward.
CF |
CF | >
DavidW says (to ClubFloyd), "enter church"
CF ] Church 0/118
CF ] Exits: outside
CF |
CF | > ENTER CHURCH
CF |
CF |
CF | Church
CF | Before everyone left, you celebrated every sabbath here. The altar
CF | stands against one wall, and an organ and a portable audio unit stand
CF | against the other.
CF |
CF | On the altar is The Founder's Testament.
CF |
CF | A gray cable connects the organ to the audio unit.
CF |
CF | >
DavidW says (to ClubFloyd), "take faulty"
CF ] Church 0/119
CF ] Exits: outside
CF |
CF | > TAKE FAULTY
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "put functional in audio"
CF ] Church 0/120
CF ] Exits: outside
CF |
CF | > PUT FUNCTIONAL IN AUDIO
CF |
CF | You put the functional power module into the audio unit.
CF |
CF | The audio unit beeps and a synthesized voice says "Organ connected."
CF |
CF | >
DavidW says (to ClubFloyd), "turn on unit"
CF ] Church 0/121
CF ] Exits: outside
CF |
CF | > TURN ON UNIT
CF |
CF | It isn't something you can switch.
CF |
CF | >
DavidW says (to ClubFloyd), "play organ"
CF ] Church 0/122
CF ] Exits: outside
CF |
CF | > PLAY ORGAN
CF |
CF | You never really learned how to play, but you pick out a few notes on
CF | the keyboard and the sound reverberates from the audio unit.
CF |
CF | >
DavidW says (to ClubFloyd), "scan organ"
CF ] Church 0/123
CF ] Exits: outside
CF |
CF | > SCAN ORGAN
CF |
CF | Machine functional. Output connected.
CF |
CF | > DavidW says, "I'm not sure how this helps any."
DavidW says (to ClubFloyd), "take organ"
CF ] Church 0/124
CF ] Exits: outside
CF |
CF | > TAKE ORGAN
CF |
CF | It is too heavy.
CF |
CF | >
DavidW says (to ClubFloyd), "take unit"
CF ] Church 0/125
CF ] Exits: outside
CF |
CF | > TAKE UNIT
CF |
CF | Taken.
CF |
CF | > Roger says, "now we can tell the fish that I am your God now"
Knight_Otu says, "Maybe it doesn't."
DavidW says (to ClubFloyd), "unplug cable"
CF ] Church 0/126
CF ] Exits: outside
CF |
CF | > UNPLUG CABLE
CF |
CF | The gray cable is plugged into more than one thing.
CF |
CF | [Try UNPLUG GRAY CABLE FROM SOMETHING.]
CF |
CF | >
DavidW says (to ClubFloyd), "unplug cable from organ"
CF ] Church 0/127
CF ] Exits: outside
CF |
CF | > UNPLUG CABLE FROM ORGAN
CF |
CF | You unplug the gray cable from the organ.
CF |
CF | The audio unit beeps and a synthesized voice says "No input."
CF |
CF | >
DavidW says (to ClubFloyd), "plug cable in organ"
CF ] Church 0/127
CF ] Exits: outside
CF |
CF | > PLUG CABLE IN ORGAN
CF |
CF | I didn't understand that sentence.
CF |
CF | >
DavidW says (to ClubFloyd), "plug cable into organ"
CF ] Church 0/128
CF ] Exits: outside
CF |
CF | > PLUG CABLE INTO ORGAN
CF |
CF | You plug the gray cable into the organ.
CF |
CF | The audio unit beeps and a synthesized voice says "Organ connected."
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF ] Sector 3: Forest 0/129
CF ] Exits: starboard port spinward antispinward
CF |
CF | > OUT
CF |
CF | The gray cable pulls out of the audio unit.
CF |
CF | Sector 3: Forest
CF | Trees, a house, and a church. A red pylon stretches up from the ground
CF | to the hub of the station. You can walk spinward or antispinward.
CF |
CF | The audio unit beeps and a synthesized voice says "No input."
CF |
CF | > DavidW says, "okay. The cable isn't stretchy."
DavidW says (to ClubFloyd), "enter church"
CF ] Church 0/130
CF ] Exits: outside
CF |
CF | > ENTER CHURCH
CF |
CF |
CF | Church
CF | Before everyone left, you celebrated every sabbath here. The altar
CF | stands against one wall, and an organ stands against the other.
CF |
CF | On the altar is The Founder's Testament.
CF |
CF | You can also see a gray cable (plugged into the organ) here.
CF |
CF | >
DavidW says (to ClubFloyd), "unplug cable"
CF ] Church 0/131
CF ] Exits: outside
CF |
CF | > UNPLUG CABLE
CF |
CF | (from the organ)
CF | You unplug the gray cable from the organ.
CF |
CF | >
DavidW says (to ClubFloyd), "take it"
CF ] Church 0/132
CF ] Exits: outside
CF |
CF | > TAKE IT
CF |
CF | (putting the emergency mask into your pocket to make room)
CF | Taken.
CF |
CF | > DavidW asks, "oh right. The mask ought to help at the pod, maybe?"
DavidW says (to ClubFloyd), "scan mask"
CF ] Church 0/133
CF ] Exits: outside
CF |
CF | > SCAN MASK
CF |
CF | Machine functional. Reservoir charged.
CF |
CF | > Knight_Otu says, "Possibly."
DavidW says (to ClubFloyd), "x mask"
CF ] Church 0/134
CF ] Exits: outside
CF |
CF | > X MASK
CF |
CF | You wore this mask when there were regular decompression drills.
CF |
CF | >
*** APOLOGIES - REMAINDER OF TRANSCRIPT MISSING ***




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