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ClubFloyd Transcript:
The idea behind ClubFloyd is that each
week at a pre-arranged time, a group of
people meet online to cooperatively play
a game of interactive fiction.
To skip directly to a particular game, click on its title: |
|
ToyShop & Floyditorium
|
#ClubFloyd Discussion
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| DavidW says (to ClubFloyd), "load sleepmask daddysbirthday" | ||
| CF ] Big Bedroom | ||
| CF | | ||
| CF | | ||
| CF | | ||
| CF | | ||
| CF | Daddy's Birthday | ||
| CF | An Interactive Fiction by Ruth and Jonathan | ||
| CF | Release 1 / Serial number 210630 / Inform 7 build 6M62 (I6/v6.33 lib | ||
| CF | 6/12N) | ||
| CF | Version 1.0 | ||
| CF | | ||
| CF | * Type "about" to learn about the game * | ||
| CF | | ||
| CF | Big Bedroom | ||
| CF | You wake up in your bedroom. You remember that it is your birthday, | ||
| CF | but still feel a bit tired so decide to have a lie in. | ||
| CF | | ||
| CF | > | MoyTravis says, "It's also apparently pretty short, so we can probably do both." | |
| DavidW says (to ClubFloyd), "about" | ||
| CF ] Big Bedroom | ||
| CF | > | ||
| CF | > ABOUT | ||
| CF | | ||
| CF | It all started with a walkthrough of an imaginary game that 8-year-old | ||
| CF | Ruth typed for Daddy's birthday... then Daddy converted it into a real | ||
| CF | game, with Ruth's help. It is possible to play it exactly as in the | ||
| CF | original walkthrough, or to enjoy a very different birthday. | ||
| CF | | ||
| CF | Thanks to the following amazing beta testers: Auntie J; B Slade | ||
| CF | (beslayed); Edo; Garry Francis (Warrigal); Giannis Georgiou | ||
| CF | (GiannisG); Grandma and Grandpa; Mummy; Rovarsson; Ruth. | ||
| CF | | ||
| CF | If you are new to interactive fiction, type "tutorial". To use Ruth's | ||
| CF | story during the game, type "walkthrough". | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "x me" | ||
| CF ] Big Bedroom | ||
| CF | > | ||
| CF | > X ME | ||
| CF | | ||
| CF | zzzzzzzzzzzzzzzzz | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "i" | ||
| CF ] Big Bedroom | ||
| CF | > | ||
| CF | > I | ||
| CF | | ||
| CF | zzzzzzzzzzzzzzzzz | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "x bed" | ||
| CF ] Big Bedroom | ||
| CF | > | ||
| CF | > X BED | ||
| CF | | ||
| CF | You wake up (again) and notice the party decorations. You decide to | ||
| CF | sit up. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "x decorations" | ||
| CF ] Big Bedroom | ||
| CF | > | ||
| CF | > X DECORATIONS | ||
| CF | | ||
| CF | You read the banner, which says, "Happy Birthday Daddy, 21+ today!" | ||
| CF | | ||
| CF | > | Knight_Otu says, "Cool, the entire family tested it." | |
| DavidW says, "Daddy is young." | ||
| Karona exclaims, "Wonderful!" | ||
| DavidW says (to ClubFloyd), "look" | ||
| CF ] Big Bedroom | ||
| CF | > | ||
| CF | > LOOK | ||
| CF | | ||
| CF | Big Bedroom | ||
| CF | You are in the biggest bedroom in the house. Your daughter usually | ||
| CF | calls it "Mummy's Bedroom" by mistake. This is probably because Mummy | ||
| CF | usually is found sleeping in it. There is a big wardrobe in front of | ||
| CF | you and a rocking chair to the left. | ||
| CF | | ||
| CF | > | Knight_Otu says, "Or daddy has been 21 for xty years now." | |
| MoyTravis says, "21+ What...what does that...mean." | ||
| MoyTravis says, ""Older than 21?"" | ||
| DavidW says, "yes" | ||
| DavidW says, "Celebrating 21st birthday for more than one year." | ||
| DavidW says, "Or they're just reusing the same banner." | ||
| DavidW says (to ClubFloyd), "x wardrobe" | ||
| CF ] Big Bedroom | ||
| CF | > | ||
| CF | > X WARDROBE | ||
| CF | | ||
| CF | It is one of those wardrobes with sliding doors. Each of the doors has | ||
| CF | a mirror on it. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "x mirror" | ||
| CF ] Big Bedroom | ||
| CF | > | ||
| CF | > X MIRROR | ||
| CF | | ||
| CF | Someone older than he was yesterday is looking at the mirror from the | ||
| CF | other side. | ||
| CF | | ||
| CF | > | Knight_Otu says, "Saves on banner costs." | |
| DavidW says (to ClubFloyd), "open wardrobe" | ||
| CF ] Big Bedroom | ||
| CF | > | ||
| CF | > OPEN WARDROBE | ||
| CF | | ||
| CF | You have decided to stay in your dressing gown for now, so the | ||
| CF | wardrobe stays closed. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "x chair" | ||
| CF ] Big Bedroom | ||
| CF | > | ||
| CF | > X CHAIR | ||
| CF | | ||
| CF | It is made of grey velvet, and doesn't look very sturdy. | ||
| CF | | ||
| CF | > | ||
| Jacqueline says (to ClubFloyd), "look in mirror" | ||
| CF ] Big Bedroom | ||
| CF | > | ||
| CF | > LOOK IN MIRROR | ||
| CF | | ||
| CF | Someone older than he was yesterday is looking at the mirror from the | ||
| CF | other side. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "x bed" | ||
| CF ] Big Bedroom | ||
| CF | > | ||
| CF | > X BED | ||
| CF | | ||
| CF | The bed is super-king size, so big enough for the entire family. | ||
| CF | | ||
| CF | > | MoyTravis says, "Or daddy is, in fact, an unaging abomination, a horror against the laws of nature and man." | |
| DavidW says (to ClubFloyd), "look under bed" | ||
| CF ] Big Bedroom | ||
| CF | > | ||
| CF | > LOOK UNDER BED | ||
| CF | | ||
| CF | Believe it or not, there is nothing there. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "exits" | ||
| CF ] Big Bedroom | ||
| CF | > | ||
| CF | > EXITS | ||
| CF | | ||
| CF | From this location, you can go northeast. | ||
| CF | | ||
| CF | > | Roger says, "It is nice to have a game that we can be mostly-confident that it doesn't take some horrible dark turn" | |
| DavidW says (to ClubFloyd), "i" | ||
| CF ] Big Bedroom | ||
| CF | > | ||
| CF | > I | ||
| CF | | ||
| CF | You are carrying: | ||
| CF | a dressing gown (being worn) | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "x gown" | ||
| CF ] Big Bedroom | ||
| CF | > | ||
| CF | > X GOWN | ||
| CF | | ||
| CF | It has light and dark blue stripes and is very snuggly. | ||
| CF | | ||
| CF | > | DavidW asks, "leave the room?" | |
| Knight_Otu says, "Yeah, I would hope that an eight-year old doesn't think of their parents as wldritch monsters." | ||
| MoyTravis says, "Let's goooo" | ||
| DavidW says (to ClubFloyd), "ne" | ||
| CF ] Big Bedroom | ||
| CF | > | ||
| CF | > NE | ||
| CF | | ||
| CF | You can't go anywhere until you get off the bed, silly! | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "stand" | ||
| CF ] Big Bedroom | ||
| CF | > | ||
| CF | > STAND | ||
| CF | | ||
| CF | Done. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "ne" | ||
| CF ] Big Bedroom | ||
| CF | > | ||
| CF | > NE | ||
| CF | | ||
| CF | You feel like a nice rock on the rocking chair would relax you before | ||
| CF | you go anywhere. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "sit on chair" | ||
| CF ] Big Bedroom | ||
| CF | > | ||
| CF | > SIT ON CHAIR | ||
| CF | | ||
| CF | You sit on the rocking chair, and it creaks beneath your weight. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "rock" | ||
| CF ] Big Bedroom | ||
| CF | > | ||
| CF | > ROCK | ||
| CF | | ||
| CF | (the rocking chair) | ||
| CF | You rock on the rocking chair, and fall off. You bang your head on the | ||
| CF | wall. | ||
| CF | | ||
| CF | > | Jacqueline says, "True. I thought that when we learned there were no monsters under the bed." | |
| DavidW says (to ClubFloyd), "x wall" | ||
| CF ] Big Bedroom | ||
| CF | > | ||
| CF | > X WALL | ||
| CF | | ||
| CF | Your head thinks that the wall is quite hard. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "rub head" | ||
| CF ] Big Bedroom | ||
| CF | > | ||
| CF | > RUB HEAD | ||
| CF | | ||
| CF | Your head is throbbing with pain. You wish that you hadn't started | ||
| CF | rocking on the rocking chair. | ||
| CF | | ||
| CF | > | MoyTravis says, "Daddy might not be an eldrich abomination but he's kinda clumsy." | |
| DavidW says (to ClubFloyd), "ne" | ||
| CF ] Landing | ||
| CF | > | ||
| CF | > NE | ||
| CF | | ||
| CF | | ||
| CF | Landing | ||
| CF | You are standing on the landing. A few rooms go different directions, | ||
| CF | but you decide to go down the stairs. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "d" | ||
| CF ] Hallway | ||
| CF | > | ||
| CF | > D | ||
| CF | | ||
| CF | | ||
| CF | Hallway | ||
| CF | There is a door to the southeast and northwest. | ||
| CF | | ||
| CF | Your head is throbbing with pain. You really need to get some ice on | ||
| CF | it. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "se" | ||
| CF ] Hallway | ||
| CF | > | ||
| CF | > SE | ||
| CF | | ||
| CF | This leads outside. You don't want to end up outside your front door | ||
| CF | in your dressing gown. | ||
| CF | | ||
| CF | > | Knight_Otu says, "Clumsy and eldritch abomination are wildly different levels, of course." | |
| DavidW says (to ClubFloyd), "nw" | ||
| CF ] Playroom | ||
| CF | > | ||
| CF | > NW | ||
| CF | | ||
| CF | | ||
| CF | Playroom | ||
| CF | This is the Playroom. Usually messy, this room is spotless. Mummy has | ||
| CF | clearly tidied it last night. There is a door to the northwest. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "nw" | ||
| CF ] Kitchen | ||
| CF | > | ||
| CF | > NW | ||
| CF | | ||
| CF | | ||
| CF | Kitchen | ||
| CF | The kitchen is a small room with a silver fridge-freezer. There is | ||
| CF | always a small table and chairs, but the table seems to have | ||
| CF | disappeared. There is a door to the northwest. | ||
| CF | | ||
| CF | Your head is throbbing with pain. You really need to get some ice on | ||
| CF | it, and seeing there is a freezer, decide to open it. | ||
| CF | | ||
| CF | > | Knight_Otu says, "Interesting that the game uses the "diagonal" directions." | |
| DavidW says (to ClubFloyd), "x freezer" | ||
| CF ] Kitchen | ||
| CF | > | ||
| CF | > X FREEZER | ||
| CF | | ||
| CF | It's a lovely shiny new freezer. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "x fridge" | ||
| CF ] Kitchen | ||
| CF | > | ||
| CF | > X FRIDGE | ||
| CF | | ||
| CF | It's a lovely shiny new freezer. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "open it" | ||
| CF ] Kitchen | ||
| CF | > | ||
| CF | > OPEN IT | ||
| CF | | ||
| CF | You open the freezer. Inside is exactly what you have been looking | ||
| CF | for. An icepack! | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "take icepack" | ||
| CF ] Kitchen | ||
| CF | > | ||
| CF | > TAKE ICEPACK | ||
| CF | | ||
| CF | Taken. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "put it on head" | ||
| CF ] Kitchen | ||
| CF | > | ||
| CF | > PUT IT ON HEAD | ||
| CF | | ||
| CF | You put the icepack on your head, and feel better immediately. Now | ||
| CF | that your head is better, you start to wonder about the missing table. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "close freezer" | ||
| CF ] Kitchen | ||
| CF | > | ||
| CF | > CLOSE FREEZER | ||
| CF | | ||
| CF | You close the freezer. | ||
| CF | | ||
| CF | > | Roger says, "It seems likely to be modelled on an actual house" | |
| DavidW says (to ClubFloyd), "x chairs" | ||
| CF ] Kitchen | ||
| CF | > | ||
| CF | > X CHAIRS | ||
| CF | | ||
| CF | These are your kitchen chairs but they look lonely without their | ||
| CF | table. | ||
| CF | | ||
| CF | > | Knight_Otu says, "True." | |
| Jacqueline says, "Ah. If only icepacks worked like taht in real life." | ||
| DavidW asks, "I assume this ice won't melt? Or should I put it back in the freezer?" | ||
| Jacqueline says, "I'm guessing it will not melt." | ||
| DavidW says (to ClubFloyd), "nw" | ||
| CF ] Garden | ||
| CF | > | ||
| CF | > NW | ||
| CF | | ||
| CF | | ||
| CF | Garden | ||
| CF | You have found the table! But why was it here in the first place? | ||
| CF | Suddenly, your daughters jump out of their hiding places and shout | ||
| CF | "SURPRISE!" | ||
| CF | | ||
| CF | > | ||
| Jacqueline clears the save counter. | ||
| Jacqueline says (to ClubFloyd), "SAVE" | ||
| Jacqueline says (to ClubFloyd), "cf1" | ||
| CF | > | ||
| CF | > SAVE | ||
| CF | %% Enter a save filename to write: | ||
| CF ] Garden | ||
| CF | > SAVEOk. | ||
| CF | | ||
| CF | > | Jacqueline exclaims, "There. The ice is saved!" | |
| DavidW says (to ClubFloyd), "x daughters" | ||
| CF ] Garden | ||
| CF | > | ||
| CF | > X DAUGHTERS | ||
| CF | | ||
| CF | Your daughters, Ruth and Jane, are both equally lovely. | ||
| CF | | ||
| CF | Mummy arrives with a chocolate Nutella cake and puts it on the table. | ||
| CF | | ||
| CF | > | Jacqueline exclaims, "Oh those silly daughters! Steeling the furniture and then jump-scaring you!" | |
| Jacqueline says, "oooh nutella cake" | ||
| MoyTravis says, "wtf nutella cake" | ||
| DavidW says (to ClubFloyd), "x mummy" | ||
| CF ] Garden | ||
| CF | > | ||
| CF | > X MUMMY | ||
| CF | | ||
| CF | Your favourite adult female. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "x cake" | ||
| CF ] Garden | ||
| CF | > | ||
| CF | > X CAKE | ||
| CF | | ||
| CF | Your favourite cake ever, with candles on top. | ||
| CF | | ||
| CF | Mummy brings some deckchairs out of the garage and places them around | ||
| CF | the table. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "x ruth" | ||
| CF ] Garden | ||
| CF | > | ||
| CF | > X RUTH | ||
| CF | | ||
| CF | Ruth is your lovely 8-year-old daughter - and the co-author and beta | ||
| CF | tester of this game. | ||
| CF | | ||
| CF | > | Jacqueline asks (of Moy), "Wait. WTF 'wtf nutella cake'?" | |
| Jacqueline says, "That sounds amazing." | ||
| DavidW says (to ClubFloyd), "x jane" | ||
| CF ] Garden | ||
| CF | > | ||
| CF | > X JANE | ||
| CF | | ||
| CF | Jane is your lovely 4-year-old daughter. | ||
| CF | | ||
| CF | Your daughters say, "Daddy, why don't you sit on the deckchair? We | ||
| CF | have a present for you." | ||
| CF | | ||
| CF | > | Knight_Otu says, "It sounds heavily sweet." | |
| Knight_Otu says, "As in, sugary." | ||
| Roger says, "not like your other, uglier 4-year-old daughter" | ||
| MoyTravis says, "I mean, I guess? It seems a bit much, I've never seen one." | ||
| Jacqueline says, "If we ever meet, I shall bring a nutella cake to celebrate and then look at you all and say, 'Oh. Don't you all want any? No? Well, all the more for me!'" | ||
| DavidW says, "I'm not a fan of Nutella, but many people are." | ||
| DavidW says, "Likewise Ferraro Rocher chocolates." | ||
| Jacqueline says, "I keep a giant jar of it in our hurricane stash." | ||
| DavidW says (to ClubFloyd), "sit on deckchair" | ||
| CF ] Garden | ||
| CF | > | ||
| CF | > SIT ON DECKCHAIR | ||
| CF | | ||
| CF | As you sit on the deckchair, Mummy places a present onto the table. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "x present" | ||
| CF ] Garden | ||
| CF | > | ||
| CF | > X PRESENT | ||
| CF | | ||
| CF | It is covered in shiny wrapping paper. | ||
| CF | | ||
| CF | > | MoyTravis says, "I'm not averse to it, like, in principle. Or in smaller quantities. It just seems like a nutella cake might be...very much." | |
| DavidW says (to ClubFloyd), "ask mummy about present" | ||
| CF ] Garden | ||
| CF | > | ||
| CF | > ASK MUMMY ABOUT PRESENT | ||
| CF | | ||
| CF | Mummy says, "I hope you like it." | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "take present" | ||
| CF ] Garden | ||
| CF | > | ||
| CF | > TAKE PRESENT | ||
| CF | | ||
| CF | Taken. | ||
| CF | | ||
| CF | > | Jacqueline says, "Aw, this is such a wholesome little game." | |
| DavidW says (to ClubFloyd), "x paper" | ||
| CF ] Garden | ||
| CF | > | ||
| CF | > X PAPER | ||
| CF | | ||
| CF | The paper is nice and shiny. | ||
| CF | | ||
| CF | > | DavidW asks, "open it?" | |
| DavidW says (to ClubFloyd), "shake present" | ||
| CF ] Garden | ||
| CF | > | ||
| CF | > SHAKE PRESENT | ||
| CF | | ||
| CF | It doesn't make any noise so definitely isn't Lego. | ||
| CF | | ||
| CF | > | Knight_Otu says, "Open it, yeah." | |
| DavidW says (to ClubFloyd), "open present" | ||
| CF ] Garden | ||
| CF | > | ||
| CF | > OPEN PRESENT | ||
| CF | | ||
| CF | In the present is a beautiful new tie, covered in gold stars. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "x tie" | ||
| CF ] Garden | ||
| CF | > | ||
| CF | > X TIE | ||
| CF | | ||
| CF | The tie has gold stars. It might look nice with your dressing gown! | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "wear tie" | ||
| CF ] Garden | ||
| CF | > | ||
| CF | > WEAR TIE | ||
| CF | | ||
| CF | Haven't you forgotten something? | ||
| CF | | ||
| CF | > | MoyTravis asks, "I, uh, thank you for your gift?" | |
| DavidW says (to ClubFloyd), "thank you" | ||
| CF ] Garden | ||
| CF | > | ||
| CF | > THANK YOU | ||
| CF | | ||
| CF | You say thank you to Mummy, who accepts it graciously. | ||
| CF | | ||
| CF | You have been carrying the ice pack for ages! It's so cold you have to | ||
| CF | drop it. | ||
| CF | | ||
| CF | > | Jacqueline exclaims, "oho!" | |
| DavidW says (to ClubFloyd), "kiss mummy" | ||
| CF ] Garden | ||
| CF | > | ||
| CF | > KISS MUMMY | ||
| CF | | ||
| CF | You kiss Mummy. What a lovely family you have. | ||
| CF | | ||
| CF | Your daughters say, "Would you like to try on the tie?" and look on | ||
| CF | expectantly. | ||
| CF | | ||
| CF | > | Jacqueline says, "It hasn't melted but it did have a different timer on it. NEat." | |
| Knight_Otu says, "I mean, if daddy likes ties, which he seems to do..." | ||
| DavidW says (to ClubFloyd), "wear tie" | ||
| CF ] Garden | ||
| CF | > | ||
| CF | > WEAR TIE | ||
| CF | | ||
| CF | You wear the tie, and your daughters say that you look lovely in it. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "thank daughters" | ||
| CF ] Garden | ||
| CF | > | ||
| CF | > THANK DAUGHTERS | ||
| CF | | ||
| CF | Ruth and Jane beam at you, and explain that they would prefer you to | ||
| CF | speak to them individually. | ||
| CF | | ||
| CF | You suddenly want to rock on the deckchair... | ||
| CF | | ||
| CF | > | Jacqueline says, "Don't do it" | |
| MoyTravis says, "oh no" | ||
| Jacqueline says, "No daddy nop" | ||
| Roger says, "Rock on, daddy-o" | ||
| Jacqueline says, "heh" | ||
| Knight_Otu says, "Daddy, deckchairs aren't rocking chairs." | ||
| DavidW asks, "Should we just wait?" | ||
| Knight_Otu asks, "Maybe thank the daughters individually?" | ||
| DavidW says (to ClubFloyd), "thank ruth" | ||
| CF ] Garden | ||
| CF | > | ||
| CF | > THANK RUTH | ||
| CF | | ||
| CF | Ruth replies, "You're welcome!" | ||
| CF | | ||
| CF | > | MoyTravis says, "Well we can either accidentally smash our head on the floor again, or we can thank Ruth and Jane." | |
| DavidW says (to ClubFloyd), "thank jane" | ||
| CF ] Garden | ||
| CF | > | ||
| CF | > THANK JANE | ||
| CF | | ||
| CF | "You're welcome! Jane replies. | ||
| CF | | ||
| CF | > | DavidW says, "We might smash the cake!" | |
| DavidW says (to ClubFloyd), "smell cake" | ||
| CF ] Garden | ||
| CF | > | ||
| CF | > SMELL CAKE | ||
| CF | | ||
| CF | Hazelnutty. The best smell in the world. | ||
| CF | | ||
| CF | The urge to rock on the deckchair returns... | ||
| CF | | ||
| CF | > | MoyTravis says, "The game is very insistent." | |
| DavidW says (to ClubFloyd), "x deckchair" | ||
| CF ] Garden | ||
| CF | > | ||
| CF | > X DECKCHAIR | ||
| CF | | ||
| CF | Stripey. Green and white. | ||
| CF | | ||
| CF | > | ||
| Jacqueline says (to ClubFloyd), "ask Ruth and Jane to tie me down to protect me from the urge to rock in the deckchair" | ||
| CF ] Garden | ||
| CF | > | ||
| CF | > ASK RUTH AND JANE TO TIE ME DOWN TO PROTECT ME FROM THE URGE TO ROCK | ||
| CF | IN THE DECKCHAIR | ||
| CF | | ||
| CF | You can't use multiple objects with that verb. | ||
| CF | | ||
| CF | > | DavidW says, "I think maybe we should try to rock it." | |
| Jacqueline says, "Well, of course we should." | ||
| DavidW says (to ClubFloyd), "rock deckchair" | ||
| CF ] Garden | ||
| CF | > | ||
| CF | > ROCK DECKCHAIR | ||
| CF | | ||
| CF | You rock on the chair and fall over. You should have known better. Oh | ||
| CF | dear, and you haven't even had any cake yet! | ||
| CF | | ||
| CF | | ||
| CF | | ||
| CF | *** Unsuccessful birthday *** | ||
| CF | | ||
| CF | | ||
| CF | | ||
| CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last | ||
| CF | command? | ||
| CF | > | MoyTravis says, "Of course, but with dread, and trepidation." | |
| Karona holds her breath. | ||
| DavidW says (to ClubFloyd), "undo" | ||
| CF ] Garden | ||
| CF | | ||
| CF | > UNDO | ||
| CF | | ||
| CF | Garden | ||
| CF | [Previous turn undone.] | ||
| CF | | ||
| CF | > | Jacqueline says, "DANG" | |
| Karona laughs! | ||
| MoyTravis exclaims, "Oh nooooo who could have seen this coming!" | ||
| DavidW says (to ClubFloyd), "ask mummy about cake" | ||
| CF ] Garden | ||
| CF | > | ||
| CF | > ASK MUMMY ABOUT CAKE | ||
| CF | | ||
| CF | She replies, "We know how much you love Nutella cake." | ||
| CF | | ||
| CF | > | Karona exclaims, "This game is delightful!" | |
| Jacqueline says, "hee" | ||
| DavidW says (to ClubFloyd), "ask mummy about tie" | ||
| CF ] Garden | ||
| CF | > | ||
| CF | > ASK MUMMY ABOUT TIE | ||
| CF | | ||
| CF | Mummy says, "I hope you like it." | ||
| CF | | ||
| CF | You do really fancy a go at rocking on the deckchair... | ||
| CF | | ||
| CF | > | MoyTravis asks, "Slice the cake?" | |
| DavidW says (to ClubFloyd), "tell mummy about rocking chair" | ||
| CF ] Garden | ||
| CF | > | ||
| CF | > TELL MUMMY ABOUT ROCKING CHAIR | ||
| CF | | ||
| CF | She looks surprised and says, "You didn't fall off the rocking chair | ||
| CF | again did you?" | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "yes" | ||
| CF ] Garden | ||
| CF | > | ||
| CF | > YES | ||
| CF | | ||
| CF | That was a rhetorical question. | ||
| CF | | ||
| CF | > | Knight_Otu says, "Ouch." | |
| MoyTravis says, "...dang." | ||
| DavidW says (to ClubFloyd), "ask mommy about deckchair" | ||
| CF ] Garden | ||
| CF | > | ||
| CF | > ASK MOMMY ABOUT DECKCHAIR | ||
| CF | | ||
| CF | You can't see any such thing. | ||
| CF | | ||
| CF | > | MoyTravis asks, "mommy/mummy?" | |
| DavidW says (to ClubFloyd), "ask mummy about deckchair" | ||
| CF ] Garden | ||
| CF | > | ||
| CF | > ASK MUMMY ABOUT DECKCHAIR | ||
| CF | | ||
| CF | "I hope it's comfortable enough," | ||
| CF | | ||
| CF | That urge to rock on the deckchair just won't go away... | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "stand" | ||
| CF ] Garden | ||
| CF | > | ||
| CF | > STAND | ||
| CF | | ||
| CF | You get off the deckchair. | ||
| CF | | ||
| CF | Garden | ||
| CF | You are in the garden. Your beautiful wife and daughters are here, and | ||
| CF | have made a great effort to transform your back garden into a party | ||
| CF | venue. You can go back into the house to the southeast. | ||
| CF | | ||
| CF | On the wooden table is a Nutella cake. | ||
| CF | | ||
| CF | You can also see an icepack, a deckchair, Mummy and your daughters | ||
| CF | here. | ||
| CF | | ||
| CF | > | Knight_Otu says, ""Cause if you did, we'll have to bolt down all the chairs. You know the rules."" | |
| DavidW says (to ClubFloyd), "x flowers" | ||
| CF ] Garden | ||
| CF | > | ||
| CF | > X FLOWERS | ||
| CF | | ||
| CF | You can't see any such thing. | ||
| CF | | ||
| CF | > | MoyTravis asks, "Cut, and distribute, the cake?" | |
| DavidW says (to ClubFloyd), "cut cake" | ||
| CF ] Garden | ||
| CF | > | ||
| CF | > CUT CAKE | ||
| CF | | ||
| CF | You eat a slice of Nutella cake. Your favourite. NOM NOM NOM! | ||
| CF | | ||
| CF | | ||
| CF | | ||
| CF | *** Successful birthday *** | ||
| CF | | ||
| CF | | ||
| CF | | ||
| CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last | ||
| CF | command? | ||
| CF | > | Knight_Otu says, "Nice." | |
| MoyTravis exclaims, "Hooray!" | ||
| Jacqueline exclaims, "Hooray no hospital visit!" | ||
| DavidW says, "also, quite short indeed." | ||
| Karona exclaims, "LOL!" | ||
| DavidW says, "I'm curious to see the original walkthrough." | ||
| MoyTravis says, "That was great." | ||
| DavidW says (to ClubFloyd), "undo" | ||
| CF ] Garden | ||
| CF | | ||
| CF | > UNDO | ||
| CF | | ||
| CF | Garden | ||
| CF | [Previous turn undone.] | ||
| CF | | ||
| CF | > | Knight_Otu says, "That was a cute game." | |
| DavidW says (to ClubFloyd), "walkthrough" | ||
| CF ] Garden | ||
| CF | > | ||
| CF | > WALKTHROUGH | ||
| CF | | ||
| CF | Glulx graphics unsupported: you can view the walkthrough as a separate | ||
| CF | PDF instead. | ||
| CF | | ||
| CF | > | MoyTravis says, "Ha." | |
| DavidW says (to ClubFloyd), "eat cake" | ||
| CF ] Garden | ||
| CF | > | ||
| CF | > EAT CAKE | ||
| CF | | ||
| CF | You eat a slice of Nutella cake. Your favourite. NOM NOM NOM! | ||
| CF | | ||
| CF | | ||
| CF | | ||
| CF | *** Successful birthday *** | ||
| CF | | ||
| CF | | ||
| CF | | ||
| CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last | ||
| CF | command? | ||
| CF | > | DavidW says, "I guess they wanted the handwriting to be preserved." | |
| Knight_Otu says, "Possibly." | ||
| DavidW asks, "That was a pleasant game. Do we feel like trying Foreign Soil now?" | ||
| MoyTravis says, "I'm down." | ||
| Jacqueline says, "I feel like that will be a very different game. But sure." | ||
| DavidW says (to ClubFloyd), "quit" | ||
| CF | > | ||
| CF | > QUIT | ||
| CF | cheapglulxe quit with exit status: 0 | ||
| CF asks, "That game over already? It was just getting good. Wanna play another?" | ||
| DavidW says (to ClubFloyd), "load sleepmask foreignsoil" | ||
| CF ] Undefinable Blurry Brown | ||
| CF ] Exits: None | ||
| CF | | ||
| CF | | ||
| CF | | ||
| CF | Puffing and roaring, the ship slowly touches down on the orange sand. | ||
| CF | Then the engines die and it becomes quiet again. Only the sand under | ||
| CF | the engines, which had melted into glass, still bubbles and smokes. | ||
| CF | Inside the caravel are cool dark passages with small lights here and | ||
| CF | there. The ship's distributed processors decide the conditions are met | ||
| CF | to wake a pilgrim. So the displays on the pilgrim's sarcophagus begin | ||
| CF | to light up and show readings from the sensors inside. Nobody is there | ||
| CF | to read them anyway. | ||
| CF | | ||
| CF | The cervix at the bottom of the sarcophagus opens and the escaping | ||
| CF | liquid disappears gurgling in the drain below. The cervix opens | ||
| CF | further and further and the body of the pilgrim behind it slowly sinks | ||
| CF | down. Finally it slips out, feet first, onto the floor in front of the | ||
| CF | sarcophagus. The limp, wet body seems lifeless, but then it begins to | ||
| CF | twitch and choke. The pilgrim gasps and eventually she raises her | ||
| CF | torso and leans on her shaky arms. | ||
| CF | | ||
| CF | Foreign Soil | ||
| CF | An Interactive Fiction by Olaf Nowacki | ||
| CF | Release 2 / Serial number 210701 / Inform 7 build 6M62 (I6/v6.33 lib | ||
| CF | 6/12N) | ||
| CF | | ||
| CF | Please type "script" and send your personal playthrough to | ||
| CF | olaf.nowacki@gmail.com so I can improve the game experience! Type | ||
| CF | "about" for credits and other information. | ||
| CF | | ||
| CF | Undefinable Blurry Brown | ||
| CF | You are coughing and gasping for breath, struggling to keep your torso | ||
| CF | upright. Your mind is foggy and your sense of balance is so confused | ||
| CF | that it feels like you are falling all the time. | ||
| CF | | ||
| CF | You can hardly see anything around you, everything just looks blurry | ||
| CF | brown. | ||
| CF | | ||
| CF | > | Knight_Otu says, "It will be a very different game." | |
| Jacqueline says, "OH THIS" | ||
| Knight_Otu says, "Yes this." | ||
| DavidW asks, "If I recall, there's a box with a light?" | ||
| Jacqueline says, "I remember this now." | ||
| DavidW says (to ClubFloyd), "focus" | ||
| CF ] Undefinable Blurry Brown | ||
| CF ] Exits: None | ||
| CF | | ||
| CF | > FOCUS | ||
| CF | | ||
| CF | That's not a verb I recognise. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "look" | ||
| CF ] Undefinable Blurry Brown | ||
| CF ] Exits: None | ||
| CF | | ||
| CF | > LOOK | ||
| CF | | ||
| CF | Undefinable Blurry Brown | ||
| CF | You can hardly see anything around you, everything just looks blurry | ||
| CF | brown. | ||
| CF | | ||
| CF | You feel the nausea rise in you and without being able to do anything | ||
| CF | about it you vomit your stomach contents onto the floor. In addition | ||
| CF | to all the unpleasant sensations, there is now the bitter and sour | ||
| CF | taste in your mouth. But at least your sense of balance is gradually | ||
| CF | normalizing. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "x me" | ||
| CF ] Undefinable Blurry Brown | ||
| CF ] Exits: None | ||
| CF | | ||
| CF | > X ME | ||
| CF | | ||
| CF | A detailed examination is difficult at the moment, but you feel your | ||
| CF | face and everything is still there. As far as you can tell, you're | ||
| CF | still yourself, Valerie. You're just not doing so well at the moment. | ||
| CF | You're a bit shaky. | ||
| CF | | ||
| CF | Very slowly and only a little bit your vision improves and in the | ||
| CF | brown mist in front of you there now seems to be a bright, pulsating | ||
| CF | spot. | ||
| CF | | ||
| CF | > | DavidW says, "This has much more detail than before." | |
| DavidW says (to ClubFloyd), "x spot" | ||
| CF ] Undefinable Blurry Brown | ||
| CF ] Exits: None | ||
| CF | | ||
| CF | > X SPOT | ||
| CF | | ||
| CF | Your hand gropes for the shining spot and feels a smooth surface. With | ||
| CF | the touch of your fingers, a faded memory comes back: there must be | ||
| CF | something good under the spot. | ||
| CF | | ||
| CF | Another sensation suddenly comes to your mind: cold. Your wet skin, | ||
| CF | goose bumps and the shivering fit that runs through your body in | ||
| CF | recurring waves. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "look under spot" | ||
| CF ] Undefinable Blurry Brown | ||
| CF ] Exits: None | ||
| CF | | ||
| CF | > LOOK UNDER SPOT | ||
| CF | | ||
| CF | Your hand moves to the edge and pushes it up. The pulsating light | ||
| CF | folds up and your hand gropes down into the hollow below. There is | ||
| CF | something in it, something that is rough and soft at the same time ... | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "take something" | ||
| CF ] Undefinable Blurry Brown | ||
| CF ] Exits: None | ||
| CF | | ||
| CF | > TAKE SOMETHING | ||
| CF | | ||
| CF | You take the rough and soft thing out of the hollow and pull it | ||
| CF | towards you. Your mind is still sluggish and cannot grasp what it is, | ||
| CF | but your body knows it and clings to it. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "clean me" | ||
| CF ] Undefinable Blurry Brown | ||
| CF ] Exits: None | ||
| CF | | ||
| CF | > CLEAN ME | ||
| CF | | ||
| CF | Your attempt to cleanyourself is in vain. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "x towel" | ||
| CF ] Undefinable Blurry Brown | ||
| CF ] Exits: None | ||
| CF | | ||
| CF | > X TOWEL | ||
| CF | | ||
| CF | You can't see any such thing. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "i" | ||
| CF ] Undefinable Blurry Brown | ||
| CF ] Exits: None | ||
| CF | | ||
| CF | > I | ||
| CF | | ||
| CF | You are carrying: | ||
| CF | a rough and soft thing | ||
| CF | | ||
| CF | Your body is trembling terribly with cold. There is no question that | ||
| CF | you should do something about it. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "wear thing" | ||
| CF ] Undefinable Blurry Brown | ||
| CF ] Exits: None | ||
| CF | | ||
| CF | > WEAR THING | ||
| CF | | ||
| CF | You are still too woozy to know what the thing is, so you give in to | ||
| CF | your instinct. With both hands you press the thing into your face, | ||
| CF | against your nose and the thing exudes a familiar smell. It smells | ||
| CF | good, it smells fresh, it smells fresh ... fresh ... fresh laundry! It | ||
| CF | is a terry towel. | ||
| CF | | ||
| CF | Your body is wet and shivering from the cold. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "wear towel" | ||
| CF ] Undefinable Blurry Brown | ||
| CF ] Exits: None | ||
| CF | | ||
| CF | > WEAR TOWEL | ||
| CF | | ||
| CF | You wrap yourself in the towel and feel less naked. Even if your mind | ||
| CF | comes back gradually, your senses still work only to a limited extent. | ||
| CF | | ||
| CF | Your body is trembling terribly with cold. There is no question that | ||
| CF | you should do something about it. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "look under spot" | ||
| CF ] Undefinable Blurry Brown | ||
| CF ] Exits: None | ||
| CF | | ||
| CF | > LOOK UNDER SPOT | ||
| CF | | ||
| CF | That's already open. | ||
| CF | | ||
| CF | > | Knight_Otu says, "I think now we can clean ourselves." | |
| DavidW says (to ClubFloyd), "clean me" | ||
| CF ] Undefinable Blurry Brown | ||
| CF ] Exits: None | ||
| CF | | ||
| CF | > CLEAN ME | ||
| CF | | ||
| CF | Your attempt to cleanyourself is in vain. | ||
| CF | | ||
| CF | Your body is wet and shivering from the cold. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "clean me with towel" | ||
| CF ] Undefinable Blurry Brown | ||
| CF ] Exits: None | ||
| CF | | ||
| CF | > CLEAN ME WITH TOWEL | ||
| CF | | ||
| CF | You already have that. | ||
| CF | | ||
| CF | You rub your body with the towel and feel how your skin becomes dry | ||
| CF | and supplied with blood. You feel the warmth returning and the | ||
| CF | shivering goes away. | ||
| CF | | ||
| CF | > | Knight_Otu says, "H,." | |
| DavidW says (to ClubFloyd), "look" | ||
| CF ] Undefinable Blurry Brown | ||
| CF ] Exits: None | ||
| CF | | ||
| CF | > LOOK | ||
| CF | | ||
| CF | Undefinable Blurry Brown | ||
| CF | You can hardly see anything around you, everything just looks blurry | ||
| CF | brown. | ||
| CF | | ||
| CF | Nevertheless, there is a bright, pulsating spot inside the brown that | ||
| CF | surrounds you. | ||
| CF | | ||
| CF | > | Knight_Otu says, "Er, hm." | |
| DavidW says (to ClubFloyd), "x spot" | ||
| CF ] Undefinable Blurry Brown | ||
| CF ] Exits: None | ||
| CF | | ||
| CF | > X SPOT | ||
| CF | | ||
| CF | Again your hand gropes down into the hollow below and you feel a small | ||
| CF | pen-shaped object in it. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "take pen" | ||
| CF ] Undefinable Blurry Brown | ||
| CF ] Exits: None | ||
| CF | | ||
| CF | > TAKE PEN | ||
| CF | | ||
| CF | You take the pen-shaped object and feel that it is also very | ||
| CF | important. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "x pen" | ||
| CF ] Undefinable Blurry Brown | ||
| CF ] Exits: None | ||
| CF | | ||
| CF | > X PEN | ||
| CF | | ||
| CF | A short slim rod with a smooth surface and a button on one side. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "push button" | ||
| CF ] Sarcophagi Chamber | ||
| CF ] Exits: DOWN | ||
| CF | | ||
| CF | > PUSH BUTTON | ||
| CF | | ||
| CF | You don't know exactly what you're doing. It's like your hand is | ||
| CF | acting on its own, holding the pen to your upper arm, and then | ||
| CF | pressing the button. You feel the sting, the burning in your arm and | ||
| CF | how the tingling immediately spreads all over your body. Your ears | ||
| CF | roar and your eyes burn as if you were suddenly looking into a very | ||
| CF | bright and hot light. Your heart is pounding wildly and you can feel | ||
| CF | the energy pouring into your muscles. You're awake! Absolutely awake! | ||
| CF | | ||
| CF | Sarcophagi Chamber | ||
| CF | This is a flat circular room with sparse lighting. Six sarcophagi | ||
| CF | stand in a circle around you. | ||
| CF | | ||
| CF | A ladder in an opening leads down through the floor. | ||
| CF | | ||
| CF | There is also a small compartment embedded in the floor. | ||
| CF | | ||
| CF | Now that you can think more clearly again, you realise that you are | ||
| CF | quite thirsty. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "x sarcophagi" | ||
| CF ] Sarcophagi Chamber | ||
| CF ] Exits: DOWN | ||
| CF | | ||
| CF | > X SARCOPHAGI | ||
| CF | | ||
| CF | Which do you mean, the closed coffins or the open coffins? | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "closed" | ||
| CF ] Sarcophagi Chamber | ||
| CF ] Exits: DOWN | ||
| CF | | ||
| CF | > CLOSED | ||
| CF | | ||
| CF | These sarcophagi are so-called transport coffins. They have the shapes | ||
| CF | of human bodies and stand evenly-distributed in a circle against the | ||
| CF | round wall. Each of them is richly decorated with ornaments. It looks | ||
| CF | as if four of the coffins are still closed. | ||
| CF | | ||
| CF | > | MoyTravis says, "Oh hey we might get NPCs." | |
| DavidW says (to ClubFloyd), "d" | ||
| CF ] Control Room | ||
| CF ] Exits: SOUTH up | ||
| CF | | ||
| CF | > D | ||
| CF | | ||
| CF | | ||
| CF | Control Room | ||
| CF | This room is shaped like a bitten cookie and contains a large control | ||
| CF | panel on the longer, concave wall. | ||
| CF | | ||
| CF | A ladder leads upwards and there is a massive metal hatch in the | ||
| CF | inwardly curved (let's say) southern wall. | ||
| CF | | ||
| CF | Several protective suits hang next to the hatch. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "x suit" | ||
| CF ] Control Room | ||
| CF ] Exits: SOUTH up | ||
| CF | | ||
| CF | > X SUIT | ||
| CF | | ||
| CF | The suits hang limply on the wall and look as if they were made to | ||
| CF | save people from instant death in a hostile atmosphere. But presumably | ||
| CF | not from medium-term death. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "remove towel" | ||
| CF ] Control Room | ||
| CF ] Exits: SOUTH up | ||
| CF | | ||
| CF | > REMOVE TOWEL | ||
| CF | | ||
| CF | Your attempt to cleanthe terry towel is in vain. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "wear suit" | ||
| CF ] Control Room | ||
| CF ] Exits: SOUTH up | ||
| CF | | ||
| CF | > WEAR SUIT | ||
| CF | | ||
| CF | You take one of the protective suits. | ||
| CF | | ||
| CF | Getting into the suit, you notice that it doesn't fit. You still have | ||
| CF | the towel on. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "take off towel" | ||
| CF ] Control Room | ||
| CF ] Exits: SOUTH up | ||
| CF | | ||
| CF | > TAKE OFF TOWEL | ||
| CF | | ||
| CF | You unwrap yourself from the towel, and you feel cold and naked again. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "wear suit" | ||
| CF ] Control Room | ||
| CF ] Exits: SOUTH up | ||
| CF | | ||
| CF | > WEAR SUIT | ||
| CF | | ||
| CF | You get into the protective suit. The suit fits you so-so. It's a bit | ||
| CF | too big, but you can move quite well in it. | ||
| CF | | ||
| CF | You pull the hood with the transparent visor over your head and as you | ||
| CF | close it over your sternum, you feel déjà vu. | ||
| CF | | ||
| CF | You are really quite thirsty. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "x panel" | ||
| CF ] Control Room | ||
| CF ] Exits: SOUTH up | ||
| CF | | ||
| CF | > X PANEL | ||
| CF | | ||
| CF | The control panel is a rather impressive array of different buttons | ||
| CF | arranged around a monitor. On the side there is something that looks | ||
| CF | like a drinks dispenser. | ||
| CF | | ||
| CF | > | DavidW says, "That's new." | |
| DavidW says (to ClubFloyd), "x dispenser" | ||
| CF ] Control Room | ||
| CF ] Exits: SOUTH up | ||
| CF | | ||
| CF | > X DISPENSER | ||
| CF | | ||
| CF | This is a small compartment for a bottle, with a transparent plastic | ||
| CF | pane in front that can be pushed up and down. | ||
| CF | | ||
| CF | Now you see that there is a bottle (empty) on the floor below the | ||
| CF | dispenser. | ||
| CF | | ||
| CF | > | MoyTravis says, "Well let's get some...drink." | |
| DavidW says (to ClubFloyd), "put bottle in it" | ||
| CF ] Control Room | ||
| CF ] Exits: SOUTH up | ||
| CF | | ||
| CF | > PUT BOTTLE IN IT | ||
| CF | | ||
| CF | (first taking the bottle (empty)) | ||
| CF | The drinks dispenser is closed. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "open it" | ||
| CF ] Control Room | ||
| CF ] Exits: SOUTH up | ||
| CF | | ||
| CF | > OPEN IT | ||
| CF | | ||
| CF | It isn't something you can open. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "open dispenser" | ||
| CF ] Control Room | ||
| CF ] Exits: SOUTH up | ||
| CF | | ||
| CF | > OPEN DISPENSER | ||
| CF | | ||
| CF | You push the pane up. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "put bottle in it" | ||
| CF ] Control Room | ||
| CF ] Exits: SOUTH up | ||
| CF | | ||
| CF | > PUT BOTTLE IN IT | ||
| CF | | ||
| CF | You put the bottle (empty) into the drinks dispenser. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "close dispenser" | ||
| CF ] Control Room | ||
| CF ] Exits: SOUTH up | ||
| CF | | ||
| CF | > CLOSE DISPENSER | ||
| CF | | ||
| CF | You push the pane down. | ||
| CF | | ||
| CF | You can see the bottle being filled with water. | ||
| CF | | ||
| CF | You are very thirsty. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "open it" | ||
| CF ] Control Room | ||
| CF ] Exits: SOUTH up | ||
| CF | | ||
| CF | > OPEN IT | ||
| CF | | ||
| CF | What the?! The pane can no longer go up! | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "x bottle" | ||
| CF ] Control Room | ||
| CF ] Exits: SOUTH up | ||
| CF | | ||
| CF | > X BOTTLE | ||
| CF | | ||
| CF | The bottle is in the compartment of the drinks dispenser. It is full | ||
| CF | of water. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "open dispenser" | ||
| CF ] Control Room | ||
| CF ] Exits: SOUTH up | ||
| CF | | ||
| CF | > OPEN DISPENSER | ||
| CF | | ||
| CF | Really, the pane is stuck! | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "x dispenser" | ||
| CF ] Control Room | ||
| CF ] Exits: SOUTH up | ||
| CF | | ||
| CF | > X DISPENSER | ||
| CF | | ||
| CF | This is a small compartment for a bottle, with a transparent plastic | ||
| CF | pane in front. | ||
| CF | | ||
| CF | In the drinks dispenser is a bottle (full of water). | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "break pane" | ||
| CF ] Control Room | ||
| CF ] Exits: SOUTH up | ||
| CF | | ||
| CF | > BREAK PANE | ||
| CF | | ||
| CF | Sometimes it has to be violence! | ||
| CF | | ||
| CF | With a strong kick you break the pane. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "take bottle" | ||
| CF ] Control Room | ||
| CF ] Exits: SOUTH up | ||
| CF | | ||
| CF | > TAKE BOTTLE | ||
| CF | | ||
| CF | Taken. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "drink water" | ||
| CF ] Control Room | ||
| CF ] Exits: SOUTH up | ||
| CF | | ||
| CF | > DRINK WATER | ||
| CF | | ||
| CF | You open the bottle and gulp down the water in one go. | ||
| CF | | ||
| CF | Uhhh! Refreshing! You are no longer thirsty. | ||
| CF | | ||
| CF | > | Knight_Otu exclaims, "Oh, wow, violence was the answer again!" | |
| DavidW says (to ClubFloyd), "look" | ||
| CF ] Control Room | ||
| CF ] Exits: SOUTH up | ||
| CF | | ||
| CF | > LOOK | ||
| CF | | ||
| CF | Control Room | ||
| CF | This room is shaped like a bitten cookie and contains a large control | ||
| CF | panel on the longer, concave wall. | ||
| CF | | ||
| CF | A ladder leads upwards and there is a massive metal hatch in the | ||
| CF | inwardly curved southern wall. | ||
| CF | | ||
| CF | Four protective suits hang on the wall. | ||
| CF | | ||
| CF | > | MoyTravis says, "Don't drink it all at once, you'll make yourself sick." | |
| DavidW says (to ClubFloyd), "x panel" | ||
| CF ] Control Room | ||
| CF ] Exits: SOUTH up | ||
| CF | | ||
| CF | > X PANEL | ||
| CF | | ||
| CF | The control panel is a rather impressive array of different buttons | ||
| CF | arranged around a monitor. On the side there is something that looks | ||
| CF | like a drinks dispenser. | ||
| CF | | ||
| CF | > | Jacqueline says, "Violence has been making a big comeback in IF lately." | |
| DavidW says (to ClubFloyd), "x buttons" | ||
| CF ] Control Room | ||
| CF ] Exits: SOUTH up | ||
| CF | | ||
| CF | > X BUTTONS | ||
| CF | | ||
| CF | You take a closer look at one of the buttons and have absolutely no | ||
| CF | idea what it does - but that flashing red square button over there, it | ||
| CF | seems to be particularly important. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "push red square" | ||
| CF ] Control Room | ||
| CF ] Exits: SOUTH up | ||
| CF | | ||
| CF | > PUSH RED SQUARE | ||
| CF | | ||
| CF | Hesitantly, you press the button, knowing that you have no idea what | ||
| CF | it is for. Then you wait tensely for a reaction. And? | ||
| CF | | ||
| CF | Apparently there is none. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "x monitor" | ||
| CF ] Control Room | ||
| CF ] Exits: SOUTH up | ||
| CF | | ||
| CF | > X MONITOR | ||
| CF | | ||
| CF | A lot of numbers and data are displayed on the screen, in a barely | ||
| CF | legible font. The values seem to be OK, but the tank is empty and the | ||
| CF | battery probably won't last much longer either. The ship (and | ||
| CF | therefore you) is on the planet Trappist-1c, about 40 light years away | ||
| CF | from Earth. Apparently you slept in the sarcophagus for quite a | ||
| CF | while... | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "x buttons" | ||
| CF ] Control Room | ||
| CF ] Exits: SOUTH up | ||
| CF | | ||
| CF | > X BUTTONS | ||
| CF | | ||
| CF | You take a closer look at one of the buttons and have absolutely no | ||
| CF | idea what it does - but that lit white oval button over there, it | ||
| CF | seems to be particularly important. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "push white oval" | ||
| CF ] Control Room | ||
| CF ] Exits: SOUTH up | ||
| CF | | ||
| CF | > PUSH WHITE OVAL | ||
| CF | | ||
| CF | Again you press a button, although you have no idea what it is for. | ||
| CF | Then you wait tensely for a reaction. And? | ||
| CF | | ||
| CF | Apparently there is none. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "x buttons" | ||
| CF ] Control Room | ||
| CF ] Exits: SOUTH up | ||
| CF | | ||
| CF | > X BUTTONS | ||
| CF | | ||
| CF | You take a closer look at one of the buttons and have absolutely no | ||
| CF | idea what it does - but that dark red triangular button over there, it | ||
| CF | seems to be particularly important. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "push dark red triangular" | ||
| CF ] Control Room | ||
| CF ] Exits: SOUTH up | ||
| CF | | ||
| CF | > PUSH DARK RED TRIANGULAR | ||
| CF | | ||
| CF | Again you press a button, although you have no idea what it is for. | ||
| CF | Then you wait tensely for a reaction. And? | ||
| CF | | ||
| CF | Apparently there is none. | ||
| CF | | ||
| CF | > | Knight_Otu says, "I hope none of the buttons are a self-destruct now." | |
| DavidW says (to ClubFloyd), "x buttons" | ||
| CF ] Control Room | ||
| CF ] Exits: SOUTH up | ||
| CF | | ||
| CF | > X BUTTONS | ||
| CF | | ||
| CF | You take a closer look at one of the buttons and have absolutely no | ||
| CF | idea what it does - but that flashing white square button over there, | ||
| CF | it seems to be particularly important. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "push flashing white square" | ||
| CF ] Control Room | ||
| CF ] Exits: SOUTH up | ||
| CF | | ||
| CF | > PUSH FLASHING WHITE SQUARE | ||
| CF | | ||
| CF | Again you press a button, although you have no idea what it is for. | ||
| CF | Then you wait tensely for a reaction. And? | ||
| CF | | ||
| CF | Apparently there is none. | ||
| CF | | ||
| CF | > | Jacqueline says, "After that last game, where our compulsions lead to injury, all this compulsory button pressing that leads to nothing has me anxious." | |
| DavidW says (to ClubFloyd), "x buttons" | ||
| CF ] Control Room | ||
| CF ] Exits: SOUTH up | ||
| CF | | ||
| CF | > X BUTTONS | ||
| CF | | ||
| CF | You take a closer look at one of the buttons and have absolutely no | ||
| CF | idea what it does - but that lit green round button over there, it | ||
| CF | seems to be particularly important. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "g" | ||
| CF ] Control Room | ||
| CF ] Exits: SOUTH up | ||
| CF | | ||
| CF | > G | ||
| CF | | ||
| CF | You take a closer look at one of the buttons and have absolutely no | ||
| CF | idea what it does - but that flashing purple triangular button over | ||
| CF | there, it seems to be particularly important. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "g" | ||
| CF ] Control Room | ||
| CF ] Exits: SOUTH up | ||
| CF | | ||
| CF | > G | ||
| CF | | ||
| CF | You take a closer look at one of the buttons and have absolutely no | ||
| CF | idea what it does - but that dark yellow oval button over there, it | ||
| CF | seems to be particularly important. | ||
| CF | | ||
| CF | > | DavidW says, "okay. It's always a dumb random button." | |
| Knight_Otu says, "I guess the buttons are simply randomly generated." | ||
| DavidW says (to ClubFloyd), "read buttons" | ||
| CF ] Control Room | ||
| CF ] Exits: SOUTH up | ||
| CF | | ||
| CF | > READ BUTTONS | ||
| CF | | ||
| CF | You take a closer look at one of the buttons and have absolutely no | ||
| CF | idea what it does - but that lit green triangular button over there, | ||
| CF | it seems to be particularly important. | ||
| CF | | ||
| CF | > | Jacqueline says, "They're there to make me anxious." | |
| DavidW says (to ClubFloyd), "read monitor" | ||
| CF ] Control Room | ||
| CF ] Exits: SOUTH up | ||
| CF | | ||
| CF | > READ MONITOR | ||
| CF | | ||
| CF | A lot of numbers and data are displayed on the screen, in a barely | ||
| CF | legible font. The values seem to be OK, but the tank is empty and the | ||
| CF | battery probably won't last much longer either. The ship is on the | ||
| CF | planet Trappist-1c, about 40 light years away from Earth. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "x tank" | ||
| CF ] Control Room | ||
| CF ] Exits: SOUTH up | ||
| CF | | ||
| CF | > X TANK | ||
| CF | | ||
| CF | You can't see any such thing. | ||
| CF | | ||
| CF | > | DavidW asks, "south?" | |
| Knight_Otu says, "Sure." | ||
| DavidW says (to ClubFloyd), "s" | ||
| CF ] Airlock | ||
| CF ] Exits: north SOUTH | ||
| CF | | ||
| CF | > S | ||
| CF | | ||
| CF | (first opening the inner airlock hatch) | ||
| CF | | ||
| CF | Airlock | ||
| CF | This claustrophobic small room is an airlock. It has solid, airtight | ||
| CF | closable hatches in the north and south walls. | ||
| CF | | ||
| CF | A hollow voice sounds from somewhere: | ||
| CF | "Dear pilgrim! You are about to take the first step on this planet. | ||
| CF | It's not just your first step, it's a man's first step ever!" | ||
| CF | | Jacqueline says, "Sure" | |
| CF | "A woman's," you say out loud. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "close inner door" | ||
| CF ] Airlock | ||
| CF ] Exits: north SOUTH | ||
| CF | | ||
| CF | > CLOSE INNER DOOR | ||
| CF | | ||
| CF | You close the inner airlock hatch. | ||
| CF | | ||
| CF | A hollow voice sounds from somewhere: | ||
| CF | "Please make sure that you have properly put on a protective suit!" | ||
| CF | | ||
| CF | You draw a V in the air and say, "Check." | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "z" | ||
| CF ] Airlock | ||
| CF ] Exits: north SOUTH | ||
| CF | | ||
| CF | > Z | ||
| CF | | ||
| CF | Time passes. | ||
| CF | | ||
| CF | A hollow voice sounds from somewhere: | ||
| CF | "If you manage to establish a colony on this planet together with the | ||
| CF | other former inmates, then you will be released from your sentence and | ||
| CF | you will be able to walk as a proud, free man on the surface of this | ||
| CF | planet, your planet!" | ||
| CF | | ||
| CF | "As a free woman!" you scold and then mutter "And you can stick your | ||
| CF | pride up your ass!" | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "z" | ||
| CF ] Airlock | ||
| CF ] Exits: north SOUTH | ||
| CF | | ||
| CF | > Z | ||
| CF | | ||
| CF | Time passes. | ||
| CF | | ||
| CF | A hollow voice sounds from somewhere: | ||
| CF | "However, in order to be able to achieve this goal, it is of the | ||
| CF | utmost importance that you first of all a... krr krr ..." The voice | ||
| CF | stops with a brief crackle. | ||
| CF | | ||
| CF | You close your eyes and exhale in annoyance. | ||
| CF | | ||
| CF | "That's quite an achievement, to disappoint even though there were NO | ||
| CF | expectations." | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "z" | ||
| CF ] Airlock | ||
| CF ] Exits: north SOUTH | ||
| CF | | ||
| CF | > Z | ||
| CF | | ||
| CF | Time passes. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "s" | ||
| CF ] Narrow Ledge | ||
| CF ] Exits: north DOWN | ||
| CF | | ||
| CF | > S | ||
| CF | | ||
| CF | You open the outer hatch and with a slight hiss the air escapes from | ||
| CF | the room. | ||
| CF | | ||
| CF | You duck your head and climb through the hatch. | ||
| CF | | ||
| CF | Narrow Ledge | ||
| CF | You find yourself on a narrow ledge on the outside of a spaceship, at | ||
| CF | a height of about 20 meters. | ||
| CF | | ||
| CF | Your gaze pans slowly from one side to the other. You're trying to | ||
| CF | stay calm and adequately absorb that first impression, but your heart | ||
| CF | is beating wildly in your chest and you can feel your hands getting | ||
| CF | sweaty. | ||
| CF | | ||
| CF | From here you can see that the spaceship is in the middle of a huge | ||
| CF | crater with a very steep rim. Looking up, you can see that the sun is | ||
| CF | directly above you. As far as the eye can see, the crater ground is | ||
| CF | covered in orange sand and it doesn't look like anything has ever | ||
| CF | lived here, not in a billion years. | ||
| CF | | ||
| CF | Next to the ledge, rungs are embedded in the ship's skin, they lead | ||
| CF | downwards. | ||
| CF | | ||
| CF | > | Knight_Otu says, "Checklist - no check." | |
| Jacqueline says (to ClubFloyd), "remember crimes" | ||
| CF ] Narrow Ledge | ||
| CF ] Exits: north DOWN | ||
| CF | | ||
| CF | > REMEMBER CRIMES | ||
| CF | | ||
| CF | That's not a verb I recognise. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "x crater" | ||
| CF ] Narrow Ledge | ||
| CF ] Exits: north DOWN | ||
| CF | | ||
| CF | > X CRATER | ||
| CF | | ||
| CF | (huge crater) | ||
| CF | The crater is probably three to four hundred metres in diameter, if | ||
| CF | not more, and its entire surface seems to be made of orange sand or | ||
| CF | stone. All around, the crater rim rises steeply. Not many things are | ||
| CF | able to make such a large gash in the surface of a planet. | ||
| CF | | ||
| CF | > | DavidW says, "hm. This ledge is new too." | |
| DavidW says (to ClubFloyd), "d" | ||
| CF ] In Front of the Ship | ||
| CF ] Exits: NORTH SOUTH EAST WEST up INSIDE | ||
| CF | | ||
| CF | > D | ||
| CF | | ||
| CF | You carefully step down the rungs, being wary not to lose your | ||
| CF | footing. | ||
| CF | | ||
| CF | In Front of the Ship | ||
| CF | You are next to the stern of the ship. In the fuselage between the | ||
| CF | three huge propulsion nozzles are rungs going up and a large sliding | ||
| CF | door with a bulky lever. | ||
| CF | | ||
| CF | The wasteland of the crater stretches in all directions around the | ||
| CF | ship. To the west, a large rock formation can be seen. | ||
| CF | | ||
| CF | Just the place for someone with agoraphobia. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "x door" | ||
| CF ] In Front of the Ship | ||
| CF ] Exits: NORTH SOUTH EAST WEST up INSIDE | ||
| CF | | ||
| CF | > X DOOR | ||
| CF | | ||
| CF | The large sliding door is at the end of the stern, about a meter above | ||
| CF | the surface of the planet. It is closed. Next to it is a bulky lever. | ||
| CF | | ||
| CF | Something is lurking in the dark belly of the ship, making clattering | ||
| CF | and hissing noises. | ||
| CF | | ||
| CF | > | ||
| MoyTravis goes home. | ||
| DavidW says (to ClubFloyd), "x door" | ||
| CF ] In Front of the Ship | ||
| CF ] Exits: NORTH SOUTH EAST WEST up INSIDE | ||
| CF | | ||
| CF | > X DOOR | ||
| CF | | ||
| CF | The large sliding door is at the end of the stern, about a meter above | ||
| CF | the surface of the planet. It is closed. Next to it is a bulky lever. | ||
| CF | | ||
| CF | Something is lurking in the dark belly of the ship, making clattering | ||
| CF | and hissing noises. | ||
| CF | | ||
| CF | > | Knight_Otu says, "Whoever sent our ship didn't care at all, it feels like." | |
| DavidW says (to ClubFloyd), "pull lever" | ||
| CF ] In Front of the Ship | ||
| CF ] Exits: NORTH SOUTH EAST WEST up INSIDE | ||
| CF | | ||
| CF | > PULL LEVER | ||
| CF | | ||
| CF | You have to really strain to pull the chunky lever down, but | ||
| CF | eventually you get it and it clicks into place at the bottom. The door | ||
| CF | slides smoothly to the side and opens the way into the gloomy belly of | ||
| CF | the ship. | ||
| CF | | ||
| CF | Something is lurking in the dark, making clattering and hissing | ||
| CF | noises. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "in" | ||
| CF ] Hold | ||
| CF ] Exits: outside | ||
| CF | | ||
| CF | > IN | ||
| CF | | ||
| CF | You climb up into the door frame and enter the | ||
| CF | | ||
| CF | Hold | ||
| CF | The gloomy cargo space is only illuminated at the entrance by the | ||
| CF | light falling in from outside. You peer cautiously into the darkness, | ||
| CF | wondering where the rattling and hissing might be coming from, as a | ||
| CF | wildly gesticulating robot rolls out of the darkness. | ||
| CF | | ||
| CF | Close to the door lies a large metal plate on the floor. | ||
| CF | | ||
| CF | The robot stands in the penumbra next to the door frame. It wriggles | ||
| CF | around with its three thin arms, making hissing noises. As if it | ||
| CF | urgently needs to go to the bathroom. | ||
| CF | | ||
| CF | There is a light switch right next to the door frame. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "turn on switch" | ||
| CF ] Hold | ||
| CF ] Exits: outside | ||
| CF | | ||
| CF | > TURN ON SWITCH | ||
| CF | | ||
| CF | You flip the switch but nothing happens. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "turn off switch" | ||
| CF ] Hold | ||
| CF ] Exits: outside | ||
| CF | | ||
| CF | > TURN OFF SWITCH | ||
| CF | | ||
| CF | You flip the switch but nothing happens. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "x robot" | ||
| CF ] Hold | ||
| CF ] Exits: outside | ||
| CF | | ||
| CF | > X ROBOT | ||
| CF | | ||
| CF | The robot looks like a strange big insect. It has a chain drive | ||
| CF | instead of legs, on which sits a deformed, slim upper body with three | ||
| CF | fragile-looking arms. At the top, the whole thing is closed off by a | ||
| CF | cylindrical thing that seems far too small for a head. You've never | ||
| CF | really liked these machines, but this one actually disgusts you. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "x panel" | ||
| CF ] Hold | ||
| CF ] Exits: outside | ||
| CF | | ||
| CF | > X PANEL | ||
| CF | | ||
| CF | You can't see any such thing. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "x hatch" | ||
| CF ] Hold | ||
| CF ] Exits: outside | ||
| CF | | ||
| CF | > X HATCH | ||
| CF | | ||
| CF | You can't see any such thing. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "l" | ||
| CF ] Hold | ||
| CF ] Exits: outside | ||
| CF | | ||
| CF | > L | ||
| CF | | ||
| CF | Hold | ||
| CF | The gloomy cargo space is only illuminated at the entrance by the | ||
| CF | light falling in from outside. | ||
| CF | | ||
| CF | Close to the door lies a large metal plate on the floor. | ||
| CF | | ||
| CF | The robot stands in the penumbra next to the door frame. It wriggles | ||
| CF | around with its three thin arms, making hissing noises. It seems | ||
| CF | impatient. | ||
| CF | | ||
| CF | There is a (dysfunctional) light switch right next to the door frame. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "x plate" | ||
| CF ] Hold | ||
| CF ] Exits: outside | ||
| CF | | ||
| CF | > X PLATE | ||
| CF | | ||
| CF | The plate is approximately 1.5 by 3 meters and as thick as your little | ||
| CF | finger. It looks stable and heavy. Presumably it is made of a carbon | ||
| CF | fiber steel alloy. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "open plate" | ||
| CF ] Hold | ||
| CF ] Exits: outside | ||
| CF | | ||
| CF | > OPEN PLATE | ||
| CF | | ||
| CF | It isn't something you can open. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "ask robot about robot" | ||
| CF ] Hold | ||
| CF ] Exits: outside | ||
| CF | | ||
| CF | > ASK ROBOT ABOUT ROBOT | ||
| CF | | ||
| CF | There is no reply. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "stand on plate" | ||
| CF ] Hold | ||
| CF ] Exits: outside | ||
| CF | | ||
| CF | > STAND ON PLATE | ||
| CF | | ||
| CF | That's not something you can stand on. | ||
| CF | | ||
| CF | > | Knight_Otu asks, "Lift it?" | |
| DavidW says (to ClubFloyd), "lift plate" | ||
| CF ] Hold | ||
| CF ] Exits: outside | ||
| CF | | ||
| CF | > LIFT PLATE | ||
| CF | | ||
| CF | You find nothing of interest. | ||
| CF | | ||
| CF | > | Roger asks, "the rare DIAGNOSE ?" | |
| DavidW says (to ClubFloyd), "diagnose" | ||
| CF ] Hold | ||
| CF ] Exits: outside | ||
| CF | | ||
| CF | > DIAGNOSE | ||
| CF | | ||
| CF | That's not a verb I recognise. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "look" | ||
| CF ] Hold | ||
| CF ] Exits: outside | ||
| CF | | ||
| CF | > LOOK | ||
| CF | | ||
| CF | Hold | ||
| CF | The gloomy cargo space is only illuminated at the entrance by the | ||
| CF | light falling in from outside. | ||
| CF | | ||
| CF | Close to the door lies a large metal plate on the floor. | ||
| CF | | ||
| CF | The robot stands in the penumbra next to the door frame. It wriggles | ||
| CF | around with its three thin arms, making hissing noises. As if it | ||
| CF | urgently needs to go to the bathroom. | ||
| CF | | ||
| CF | There is a (dysfunctional) light switch right next to the door frame. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "take robot" | ||
| CF ] Hold | ||
| CF ] Exits: outside | ||
| CF | | ||
| CF | > TAKE ROBOT | ||
| CF | | ||
| CF | I don't suppose the robot would care for that. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "robot, follow me" | ||
| CF ] Hold | ||
| CF ] Exits: outside | ||
| CF | | ||
| CF | > ROBOT, FOLLOW ME | ||
| CF | | ||
| CF | There is no reply. | ||
| CF | | ||
| CF | > | Roger says, "the light switch is extremely passive-aggressive" | |
| Jacqueline says, "One of those buttons we pressed turned off power in this location. (Kidding.)" | ||
| Roger says, "in a co-dependent relationship with the breaker" | ||
| DavidW says, "I'm not sure what to do about the robot just yet." | ||
| DavidW asks, "Explore more of the crater?" | ||
| Knight_Otu says (to ClubFloyd), "robot, take plate" | ||
| CF ] Hold | ||
| CF ] Exits: outside | ||
| CF | | ||
| CF | > ROBOT, TAKE PLATE | ||
| CF | | ||
| CF | The robot has better things to do. | ||
| CF | | ||
| CF | > | Knight_Otu says, "Sure." | |
| DavidW says (to ClubFloyd), "out" | ||
| CF ] In Front of the Ship | ||
| CF ] Exits: NORTH SOUTH EAST WEST up inside | ||
| CF | | ||
| CF | > OUT | ||
| CF | | ||
| CF | From the door frame you jump down onto the planet's surface. | ||
| CF | | ||
| CF | In Front of the Ship | ||
| CF | You are next to the stern of the ship. In the fuselage between the | ||
| CF | three huge propulsion nozzles are rungs going up and a large open door | ||
| CF | frame leading inside. | ||
| CF | | ||
| CF | The wasteland of the crater stretches in all directions around the | ||
| CF | ship. To the west, a large rock formation can be seen. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "x rock" | ||
| CF ] In Front of the Ship | ||
| CF ] Exits: NORTH SOUTH EAST WEST up inside | ||
| CF | | ||
| CF | > X ROCK | ||
| CF | | ||
| CF | You can't see any such thing. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "w" | ||
| CF ] Western Crater | ||
| CF ] Exits: NORTH SOUTH east DOWN | ||
| CF | | ||
| CF | > W | ||
| CF | | ||
| CF | | ||
| CF | Western Crater | ||
| CF | You are in the great barren plain, between the western rim of the | ||
| CF | crater and the ship to the east. | ||
| CF | | ||
| CF | A large rock formation protrudes here from the steep crater slope. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "x rock" | ||
| CF ] Western Crater | ||
| CF ] Exits: NORTH SOUTH east DOWN | ||
| CF | | ||
| CF | > X ROCK | ||
| CF | | ||
| CF | The rock formation is about 10 meters high. You're not an expert, but | ||
| CF | it's probably very sturdy limestone. At the bottom of it is a deep | ||
| CF | cavity that looks like a cave entrance, but it's blocked by numerous | ||
| CF | fallen stones. | ||
| CF | | ||
| CF | > | Knight_Otu says, "That sounds like a job for a robot." | |
| DavidW asks, "hm. Shovel needed, I guess? Or tnt?" | ||
| DavidW says, "or robot, maybe, yeah." | ||
| DavidW says (to ClubFloyd), "w" | ||
| CF ] Western Crater | ||
| CF ] Exits: NORTH SOUTH east DOWN | ||
| CF | | ||
| CF | > W | ||
| CF | | ||
| CF | On this side of the crater, the slope is very steep and consists only | ||
| CF | of loose and friable rock fragments. You try to climb up, but after a | ||
| CF | few meters the ground crumbles under your feet and you slide down | ||
| CF | again. Eventually you give up. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "n" | ||
| CF ] Northern Crater | ||
| CF ] Exits: south EAST west UP | ||
| CF | | ||
| CF | > N | ||
| CF | | ||
| CF | | ||
| CF | Northern Crater | ||
| CF | The northern area of the crater is a flat orange desert, like the | ||
| CF | other areas of the crater. Space for the colony to grow, as they say. | ||
| CF | | ||
| CF | The ship is south of here and to the north is the crater wall, but it | ||
| CF | looks like it is not as steep here as in the other parts. | ||
| CF | | ||
| CF | > | DavidW says, "I want to see the rest of the crater before leaving it." | |
| Jacqueline says, "Sure." | ||
| DavidW says (to ClubFloyd), "e" | ||
| CF ] Eastern Crater | ||
| CF ] Exits: north SOUTH west | ||
| CF | | ||
| CF | > E | ||
| CF | | ||
| CF | | ||
| CF | Eastern Crater | ||
| CF | You are halfway between the ship in the west and the very steep crater | ||
| CF | rim in the east. | ||
| CF | | ||
| CF | This part of the crater gets a lot of sun, so.... | ||
| CF | | ||
| CF | Ok, all parts of the crater get a lot of sun, and yet: this should be | ||
| CF | a great place for a vineyard slope! | ||
| CF | | ||
| CF | But only if the terraforming works. And even then, probably not for | ||
| CF | another 1,000 years. | ||
| CF | | ||
| CF | > | Knight_Otu says, "Yeah." | |
| Jacqueline asks, "About this robot, though, isn't it fragile-looking?" | ||
| DavidW says, "I think a solar panel would go good here." | ||
| DavidW says, "For repowering our batteries." | ||
| DavidW says (to ClubFloyd), "s" | ||
| CF ] Southern Crater | ||
| CF ] Exits: north east west | ||
| CF | | ||
| CF | > S | ||
| CF | | ||
| CF | | ||
| CF | Southern Crater | ||
| CF | You are in the southern part of the crater. The crater rim south of | ||
| CF | here rises very steeply and the flat orange wasteland looks just as | ||
| CF | monotonous as in the rest of the crater. The ship is to the north. | ||
| CF | | ||
| CF | > | DavidW says, "The geography is much improved." | |
| DavidW says, "This is much better than the Introcomp version." | ||
| DavidW says (to ClubFloyd), "n" | ||
| CF ] In Front of the Ship | ||
| CF ] Exits: north south east west up inside | ||
| CF | | ||
| CF | > N | ||
| CF | | ||
| CF | | ||
| CF | In Front of the Ship | ||
| CF | You are next to the stern of the ship. In the fuselage between the | ||
| CF | three huge propulsion nozzles are rungs going up and a large open door | ||
| CF | frame leading inside. | ||
| CF | | ||
| CF | The wasteland of the crater stretches in all directions around the | ||
| CF | ship. To the west, a large rock formation can be seen. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "n" | ||
| CF ] Northern Crater | ||
| CF ] Exits: south east west UP | ||
| CF | | ||
| CF | > N | ||
| CF | | ||
| CF | | ||
| CF | Northern Crater | ||
| CF | The northern area of the crater is a flat orange desert, like the | ||
| CF | other areas of the crater. | ||
| CF | | ||
| CF | The ship is south of here and to the north is the crater wall, but it | ||
| CF | looks like it is not as steep here as in the other parts. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "u" | ||
| CF ] On the northern slope | ||
| CF ] Exits: UP down | ||
| CF | | ||
| CF | > U | ||
| CF | | ||
| CF | The ground on the slope is friable and crumbles under your feet. Again | ||
| CF | and again you slip and drift hard-earned meters back towards the | ||
| CF | center of the crater. In small serpentines you work your way up piece | ||
| CF | by piece. | ||
| CF | | ||
| CF | Then you take a short break and look around: Two-thirds of the way up | ||
| CF | is done and you are now | ||
| CF | | ||
| CF | On the northern slope | ||
| CF | Standing on the steep northern slope you have a good overview of the | ||
| CF | crater. The ship in its middle looks pretty small and lost. | ||
| CF | | ||
| CF | Further up to the north, on the rim of the crater, the view must be | ||
| CF | even better. The slope is getting steeper and steeper there, but the | ||
| CF | ground seems increasingly solid and forms narrow steps here and there, | ||
| CF | on which you should be able to climb up. | ||
| CF | | ||
| CF | > | Knight_Otu says, "Yeah." | |
| DavidW says (to ClubFloyd), "x ship" | ||
| CF ] On the northern slope | ||
| CF ] Exits: UP down | ||
| CF | | ||
| CF | > X SHIP | ||
| CF | | ||
| CF | The small bulbous spaceship shines in the sunlight. | ||
| CF | | ||
| CF | The marker on the sleeve of your suit lights up purple. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "x marker" | ||
| CF ] On the northern slope | ||
| CF ] Exits: UP down | ||
| CF | | ||
| CF | > X MARKER | ||
| CF | | ||
| CF | You check the marker on your suit: it is purple. | ||
| CF | | ||
| CF | > | Knight_Otu says, "That could be bad." | |
| DavidW asks, "What does that mean? Limited air?" | ||
| Jacqueline says, "Is that bad? Seems like it probably not good." | ||
| Knight_Otu says (to ClubFloyd), "x sleeve" | ||
| CF ] On the northern slope | ||
| CF ] Exits: UP down | ||
| CF | | ||
| CF | > X SLEEVE | ||
| CF | | ||
| CF | You check the marker on your suit: it is purple. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "u" | ||
| CF ] Northern rim of the crater | ||
| CF ] Exits: NORTH SOUTHEAST SOUTHWEST down | ||
| CF | | ||
| CF | > U | ||
| CF | | ||
| CF | The last part of the ascent takes at least as long as the first. Again | ||
| CF | and again you have to look for ledges to hold onto. One wrong step and | ||
| CF | you could fall into the depths, possibly fatally. | ||
| CF | | ||
| CF | But finally you reach the top of the crater rim with a pounding heart | ||
| CF | but otherwise safe and sound. Hopefully, the descent will not end in | ||
| CF | disaster. | ||
| CF | | ||
| CF | Northern rim of the crater | ||
| CF | You are at the rim of the crater, which you can completely overlook | ||
| CF | from here. The crater itself is in the south, its rim curving from | ||
| CF | southeast to southwest. To the north, you see the monotonous (and | ||
| CF | probably endless) orange desert of this planet. | ||
| CF | | ||
| CF | You can see your footprints where you climbed the rim. | ||
| CF | | ||
| CF | > | ||
| Karona sings out of key, the fish jumps out of the jug and slaps her in the face, and she shuffles home looking ashamed. | Knight_Otu asks, "I was thinking radioactivity but maybe air?" | |
| DavidW asks, "Which way? N, SW or SE?" | ||
| Knight_Otu asks, "Round the crater first, maybe?" | ||
| DavidW says (to ClubFloyd), "se" | ||
| CF ] Eastern rim of the crater | ||
| CF ] Exits: northwest SOUTHWEST EAST | ||
| CF | | ||
| CF | > SE | ||
| CF | | ||
| CF | | ||
| CF | Eastern rim of the crater | ||
| CF | You can see the entire crater from up here. The edge runs from north | ||
| CF | to south. To the east is a monotonous orange desert that is sprinkled | ||
| CF | here and there by larger and smaller craters. The ship is in the | ||
| CF | middle of the crater in the west. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "sw" | ||
| CF ] Southern rim of the crater | ||
| CF ] Exits: northeast NORTHWEST SOUTH | ||
| CF | | ||
| CF | > SW | ||
| CF | | ||
| CF | | ||
| CF | Southern rim of the crater | ||
| CF | You can see the entire crater from up here. The edge runs from east to | ||
| CF | west. To the south is a monotonous orange desert that is sprinkled | ||
| CF | here and there by larger and smaller craters. The ship is in the | ||
| CF | middle of the crater in the north. | ||
| CF | | ||
| CF | A large spherical boulder lies on the edge of the crater. | ||
| CF | | ||
| CF | > | Knight_Otu says, "Hm." | |
| Jacqueline says, "Tattoine." | ||
| DavidW says (to ClubFloyd), "x boulder" | ||
| CF ] Southern rim of the crater | ||
| CF ] Exits: northeast NORTHWEST SOUTH | ||
| CF | | ||
| CF | > X BOULDER | ||
| CF | | ||
| CF | The rock has a diameter of about two metres and is amazingly round | ||
| CF | like a sphere. It is lying right on the edge of the crater - strange | ||
| CF | that it hasn't rolled down yet. | ||
| CF | | ||
| CF | > | DavidW says, "That seems dangerous. It could smash into the ship." | |
| Knight_Otu says, "Yes, game, we heard you when you said the boulder is round. We still lack a why, though." | ||
| DavidW says, "Obviously we should push it at some point." | ||
| Knight_Otu says, "Yeah." | ||
| DavidW says (to ClubFloyd), "nw" | ||
| CF ] Western rim of the crater | ||
| CF ] Exits: northeast southeast WEST | ||
| CF | | ||
| CF | > NW | ||
| CF | | ||
| CF | | ||
| CF | Western rim of the crater | ||
| CF | You can see the entire crater from up here. The edge runs from north | ||
| CF | to south. To the west is a monotonous orange desert that is sprinkled | ||
| CF | here and there by larger and smaller craters. The ship is in the | ||
| CF | middle of the crater in the east. | ||
| CF | | ||
| CF | > | DavidW says, "hm. There's paths in cardinal directions away from the crater." | |
| Knight_Otu says, "I suspect that we can't go away from the crater much if at all, but we can try." | ||
| DavidW says (to ClubFloyd), "w" | ||
| CF ] Western Desert | ||
| CF ] Exits: east | ||
| CF | | ||
| CF | > W | ||
| CF | | ||
| CF | You move a few metres (certainly not more than a hundred) away from | ||
| CF | the crater rim, then turn around and look back. | ||
| CF | | ||
| CF | Western Desert | ||
| CF | The crater is already barely visible from here, its flat rim blending | ||
| CF | into the orange wasteland around you, which looks absolutely the same | ||
| CF | in every direction. | ||
| CF | | ||
| CF | There are clearly no landmarks to guide you should you dare to venture | ||
| CF | further into this flat desert. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "e" | ||
| CF ] Western rim of the crater | ||
| CF ] Exits: northeast southeast west | ||
| CF | | ||
| CF | > E | ||
| CF | | ||
| CF | | ||
| CF | Western rim of the crater | ||
| CF | You can see the entire crater from up here. The edge runs from north | ||
| CF | to south. To the west is a monotonous orange desert that is sprinkled | ||
| CF | here and there by larger and smaller craters. The ship is in the | ||
| CF | middle of the crater in the east. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "ne" | ||
| CF ] Northern rim of the crater | ||
| CF ] Exits: NORTH southeast southwest down | ||
| CF | | ||
| CF | > NE | ||
| CF | | ||
| CF | | ||
| CF | Northern rim of the crater | ||
| CF | You are at the rim of the crater, which you can completely overlook | ||
| CF | from here. The crater itself is in the south, its rim curving from | ||
| CF | southeast to southwest. To the north, you see the monotonous (and | ||
| CF | probably endless) orange desert of this planet. | ||
| CF | | ||
| CF | You can see your footprints where you climbed the rim. | ||
| CF | | ||
| CF | The marker on the sleeve of your suit lights up bright red. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "n" | ||
| CF ] Northern Desert | ||
| CF ] Exits: south | ||
| CF | | ||
| CF | > N | ||
| CF | | ||
| CF | You move a few metres (certainly not more than a hundred) away from | ||
| CF | the crater rim, then turn around and look back. | ||
| CF | | ||
| CF | Northern Desert | ||
| CF | The crater is already barely visible from here, its flat rim blending | ||
| CF | into the orange wasteland around you, which looks absolutely the same | ||
| CF | in every direction. | ||
| CF | | ||
| CF | There are clearly no landmarks to guide you should you dare to venture | ||
| CF | further into this flat desert. | ||
| CF | | ||
| CF | > | Jacqueline says, "Aw. I wanted to see the *** DESERT DEATH *** ending." | |
| DavidW says (to ClubFloyd), "n" | ||
| CF ] Northern rim of the crater | ||
| CF ] Exits: north southeast southwest down | ||
| CF | | ||
| CF | > N | ||
| CF | | ||
| CF | Somewhere in the flat orange desert | ||
| CF | You knew it wouldn't be a good idea. You knew the danger. The only | ||
| CF | question remains: What made you do it anyway? Cockiness? Desperation? | ||
| CF | | ||
| CF | Under your feet and as far as you can see, there is nothing but orange | ||
| CF | sand that swallows your footsteps without leaving any visible | ||
| CF | imprints. And the sun is directly above you. Within no time you | ||
| CF | couldn't tell where you had come from. | ||
| CF | | ||
| CF | Narrowing your eyes, you try to make out something special on the | ||
| CF | horizon, but there is simply nothing. The chances of finding the | ||
| CF | crater again are close to zero. You could be standing a few metres | ||
| CF | from it and still not recognise it. | ||
| CF | | ||
| CF | You know you are lost. Yet you keep walking, walking as a last defence | ||
| CF | against the inevitable panic, against the fear of dying. Your breath | ||
| CF | goes faster than it should. You see the marker on your wrist, turning | ||
| CF | redder and redder, finally flashing red frantically. Red as in dead. | ||
| CF | | ||
| CF | | ||
| CF | This should be | ||
| CF | | ||
| CF | *** The End *** | ||
| CF | | ||
| CF | Somehow this isn't fully satisfying.... So: you just pretend you | ||
| CF | didn't do this and I'll pretend it didn't happen, ok? | ||
| CF | | ||
| CF | Life goes on. | ||
| CF | | ||
| CF | Northern rim of the crater | ||
| CF | You are at the rim of the crater, which you can completely overlook | ||
| CF | from here. The crater itself is in the south, its rim curving from | ||
| CF | southeast to southwest. To the north, you see the monotonous (and | ||
| CF | probably endless) orange desert of this planet. | ||
| CF | | ||
| CF | You can see your footprints where you climbed the rim. | ||
| CF | | ||
| CF | | ||
| CF | | ||
| CF | > | Jacqueline exclaims, "Okay. Yay. Thank you!" | |
| Jacqueline says, "At least we died free." | ||
| DavidW says, "Seems like the red means air is low." | ||
| DavidW says (to ClubFloyd), "d" | ||
| CF ] On the northern slope | ||
| CF ] Exits: up down | ||
| CF | | ||
| CF | > D | ||
| CF | | ||
| CF | | ||
| CF | On the northern slope | ||
| CF | Standing on the steep northern slope you have a good overview of the | ||
| CF | crater. The ship in its middle looks pretty small and lost. | ||
| CF | | ||
| CF | Further up to the north is the rim of the crater. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "d" | ||
| CF ] Northern Crater | ||
| CF ] Exits: south east west up | ||
| CF | | ||
| CF | > D | ||
| CF | | ||
| CF | Going down is of course easier than going up. At least until the | ||
| CF | ground crumbles from under your feet. You first slip, then stumble and | ||
| CF | finally have to run to avoid falling. But in the end you arrive at the | ||
| CF | bottom of the slope, sweating, panting and with a wildly beating | ||
| CF | heart. | ||
| CF | | ||
| CF | Northern Crater | ||
| CF | The northern area of the crater is a flat orange desert, like the | ||
| CF | other areas of the crater. | ||
| CF | | ||
| CF | The ship is south of here and to the north is the crater wall, but it | ||
| CF | looks like it is not as steep here as in the other parts. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "s" | ||
| CF ] In Front of the Ship | ||
| CF ] Exits: north south east west up inside | ||
| CF | | ||
| CF | > S | ||
| CF | | ||
| CF | | ||
| CF | In Front of the Ship | ||
| CF | You are next to the stern of the ship. In the fuselage between the | ||
| CF | three huge propulsion nozzles are rungs going up and a large open door | ||
| CF | frame leading inside. | ||
| CF | | ||
| CF | The wasteland of the crater stretches in all directions around the | ||
| CF | ship. To the west, a large rock formation can be seen. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "u" | ||
| CF ] Narrow Ledge | ||
| CF ] Exits: north down | ||
| CF | | ||
| CF | > U | ||
| CF | | ||
| CF | | ||
| CF | Narrow Ledge | ||
| CF | You find yourself on a narrow ledge on the outside of a spaceship, at | ||
| CF | a height of about 20 meters. From here you can see that the spaceship | ||
| CF | is in the middle of a huge crater with a very steep rim. As far as the | ||
| CF | eye can see, the crater ground is covered in orange sand. | ||
| CF | | ||
| CF | Next to the ledge, rungs are embedded in the ship's skin, they lead | ||
| CF | downwards. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "in" | ||
| CF ] Airlock | ||
| CF ] Exits: north south | ||
| CF | | ||
| CF | > IN | ||
| CF | | ||
| CF | | ||
| CF | Airlock | ||
| CF | This claustrophobic small room is an airlock. It has solid, airtight | ||
| CF | closable hatches in the north and south walls. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "close outer door" | ||
| CF ] Airlock | ||
| CF ] Exits: north south | ||
| CF | | ||
| CF | > CLOSE OUTER DOOR | ||
| CF | | ||
| CF | You close the outer hatch and a deep hissing sound is heard; the cabin | ||
| CF | is filled with air again. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "open inner door" | ||
| CF ] Airlock | ||
| CF ] Exits: north south | ||
| CF | | ||
| CF | > OPEN INNER DOOR | ||
| CF | | ||
| CF | You open the inner airlock hatch. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "x marker" | ||
| CF ] Airlock | ||
| CF ] Exits: north south | ||
| CF | | ||
| CF | > X MARKER | ||
| CF | | ||
| CF | You check the marker on your suit: it is blue. | ||
| CF | | ||
| CF | > | Knight_Otu says, "Okay, air seems likely, yeah." | |
| DavidW asks, "Where's our owner's guide for this suit?" | ||
| DavidW says (to ClubFloyd), "u" | ||
| CF ] Airlock | ||
| CF ] Exits: north south | ||
| CF | | ||
| CF | > U | ||
| CF | | ||
| CF | You can't go that way. | ||
| CF | | ||
| CF | The marker on the sleeve of your suit lights up bright blue. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "x monitor" | ||
| CF ] Airlock | ||
| CF ] Exits: north south | ||
| CF | | ||
| CF | > X MONITOR | ||
| CF | | ||
| CF | You can't see any such thing. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "n" | ||
| CF ] Control Room | ||
| CF ] Exits: south up | ||
| CF | | ||
| CF | > N | ||
| CF | | ||
| CF | | ||
| CF | Control Room | ||
| CF | This room is shaped like a bitten cookie and contains a large control | ||
| CF | panel on the longer, concave wall. | ||
| CF | | ||
| CF | A ladder leads upwards and there is a massive metal hatch in the | ||
| CF | inwardly curved southern wall. | ||
| CF | | ||
| CF | Four protective suits hang on the wall. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "x monitor" | ||
| CF ] Control Room | ||
| CF ] Exits: south up | ||
| CF | | ||
| CF | > X MONITOR | ||
| CF | | ||
| CF | A lot of numbers and data are displayed on the screen, in a barely | ||
| CF | legible font. The values seem to be OK, but the tank is empty and the | ||
| CF | battery probably won't last much longer either. The ship is on the | ||
| CF | planet Trappist-1c, about 40 light years away from Earth. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "x tank" | ||
| CF ] Control Room | ||
| CF ] Exits: south up | ||
| CF | | ||
| CF | > X TANK | ||
| CF | | ||
| CF | You can't see any such thing. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "u" | ||
| CF ] Sarcophagi Chamber | ||
| CF ] Exits: down | ||
| CF | | ||
| CF | > U | ||
| CF | | ||
| CF | | ||
| CF | Sarcophagi Chamber | ||
| CF | This is a flat circular room with sparse lighting. Six sarcophagi | ||
| CF | stand in a circle around you. | ||
| CF | | ||
| CF | A ladder in an opening leads down through the floor. | ||
| CF | | ||
| CF | There is also a small compartment embedded in the floor. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "x compartment" | ||
| CF ] Sarcophagi Chamber | ||
| CF ] Exits: down | ||
| CF | | ||
| CF | > X COMPARTMENT | ||
| CF | | ||
| CF | The small compartment has a lid with rounded edges and a soft surface. | ||
| CF | It has stopped pulsing. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "look in sarcophagus" | ||
| CF ] Sarcophagi Chamber | ||
| CF ] Exits: down | ||
| CF | | ||
| CF | > LOOK IN SARCOPHAGUS | ||
| CF | | ||
| CF | Which do you mean, the closed coffins or the open coffins? | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "open" | ||
| CF ] Sarcophagi Chamber | ||
| CF ] Exits: down | ||
| CF | | ||
| CF | > OPEN | ||
| CF | | ||
| CF | (the closed coffins) | ||
| CF | You examine one of the closed transport coffins to see if you can open | ||
| CF | it, but cannot find a direct way to open it easily. You wonder who | ||
| CF | could be in there and if you even want to open one of the coffins.... | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "look in open" | ||
| CF ] Sarcophagi Chamber | ||
| CF ] Exits: down | ||
| CF | | ||
| CF | > LOOK IN OPEN | ||
| CF | | ||
| CF | It's a strange idea, but you've obviously been in one of the two open | ||
| CF | transport coffins. You look through the holes into both, but that | ||
| CF | doesn't get you anywhere, even if the inside shimmers a nice silky | ||
| CF | black. | ||
| CF | | ||
| CF | > | Knight_Otu says, "Hang on, if four sarcophagi are closed, but there are six..." | |
| Knight_Otu says (to ClubFloyd), "x open coffins" | ||
| CF ] Sarcophagi Chamber | ||
| CF ] Exits: down | ||
| CF | | ||
| CF | > X OPEN COFFINS | ||
| CF | | ||
| CF | Two of the transport coffins are open and the only difference between | ||
| CF | them and the others is that they have a large hole at the foot end. | ||
| CF | That gives you a bit of a headache, because you were certainly only in | ||
| CF | one of them. | ||
| CF | | ||
| CF | > | Jacqueline asks, "Hm. Did it say something earlier about there being four of us total, though?" | |
| DavidW says, "I don't remember." | ||
| DavidW says, "But I guess there's an NPC who's awake now." | ||
| Knight_Otu says, "There are six coffins. Two are open." | ||
| DavidW says, "yes." | ||
| Jacqueline says, "I'm sure that NPC is fine and safe, and not a criminal ... like us" | ||
| Jacqueline says, "oh wait" | ||
| DavidW says, "Someone woke up after we did, I'm thinking." | ||
| Jacqueline says, "I'm guessing we all did white collar crimes." | ||
| DavidW says, "yeah, I'm surprised we're former inmates." | ||
| DavidW says (to ClubFloyd), "i" | ||
| CF ] Sarcophagi Chamber | ||
| CF ] Exits: down | ||
| CF | | ||
| CF | > I | ||
| CF | | ||
| CF | You are carrying: | ||
| CF | a bottle (empty) | ||
| CF | a protective suit (being worn) | ||
| CF | an autoinjector | ||
| CF | a terry towel | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "x autoinjector" | ||
| CF ] Sarcophagi Chamber | ||
| CF ] Exits: down | ||
| CF | | ||
| CF | > X AUTOINJECTOR | ||
| CF | | ||
| CF | A short slim rod with a smooth surface and a button on one side. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "x towel" | ||
| CF ] Sarcophagi Chamber | ||
| CF ] Exits: down | ||
| CF | | ||
| CF | > X TOWEL | ||
| CF | | ||
| CF | A large terry towel. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "x bottle" | ||
| CF ] Sarcophagi Chamber | ||
| CF ] Exits: down | ||
| CF | | ||
| CF | > X BOTTLE | ||
| CF | | ||
| CF | The bottle is transparent, like glass, but much lighter and apparently | ||
| CF | more stable. It is empty. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "x suit" | ||
| CF ] Sarcophagi Chamber | ||
| CF ] Exits: down | ||
| CF | | ||
| CF | > X SUIT | ||
| CF | | ||
| CF | This light protective suit looks like it was made to protect you from | ||
| CF | high UV radiation and provide you with breathable air for a while. At | ||
| CF | least you think so. On the left sleeve, at wrist level, there is a | ||
| CF | rectangular marker. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "x marker" | ||
| CF ] Sarcophagi Chamber | ||
| CF ] Exits: down | ||
| CF | | ||
| CF | > X MARKER | ||
| CF | | ||
| CF | You check the marker on your suit: it is bright blue. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "d" | ||
| CF ] Control Room | ||
| CF ] Exits: south up | ||
| CF | | ||
| CF | > D | ||
| CF | | ||
| CF | | ||
| CF | Control Room | ||
| CF | This room is shaped like a bitten cookie and contains a large control | ||
| CF | panel on the longer, concave wall. | ||
| CF | | ||
| CF | A ladder leads upwards and there is a massive metal hatch in the | ||
| CF | inwardly curved southern wall. | ||
| CF | | ||
| CF | Four protective suits hang on the wall. | ||
| CF | | ||
| CF | > | Jacqueline says, "That would imply five people total." | |
| Knight_Otu says, "We did take one suit." | ||
| DavidW says, "no, the sixth could be in a suit." | ||
| Jacqueline says, "Oh true" | ||
| Knight_Otu says, "So four left for the other sleepers." | ||
| DavidW asks, "Do we want to do something with the robot? Find this NPC? Or push the boulder into the rock formation?" | ||
| Knight_Otu says, "Let's see if the other out-of-crater locations have something to offer, I guess." | ||
| Jacqueline | 'Wait, so there are six of us?' you think to yourself. You hear a the hammer of a gun go click, just behind your helmet. A voice says, "Always has been." | ||
| Knight_Otu says, "Then try crater bowling I guess." | ||
| DavidW says (to ClubFloyd), "s" | ||
| CF ] Airlock | ||
| CF ] Exits: north south | ||
| CF | | ||
| CF | > S | ||
| CF | | ||
| CF | | ||
| CF | Airlock | ||
| CF | This claustrophobic small room is an airlock. It has solid, airtight | ||
| CF | closable hatches in the north and south walls. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "close inner" | ||
| CF ] Airlock | ||
| CF ] Exits: north south | ||
| CF | | ||
| CF | > CLOSE INNER | ||
| CF | | ||
| CF | You close the inner airlock hatch. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "s" | ||
| CF ] Narrow Ledge | ||
| CF ] Exits: north down | ||
| CF | | ||
| CF | > S | ||
| CF | | ||
| CF | (first opening the outer airlock hatch) | ||
| CF | You open the outer hatch and with a slight hiss the air escapes from | ||
| CF | the room. | ||
| CF | | ||
| CF | Narrow Ledge | ||
| CF | You find yourself on a narrow ledge on the outside of a spaceship, at | ||
| CF | a height of about 20 meters. From here you can see that the spaceship | ||
| CF | is in the middle of a huge crater with a very steep rim. As far as the | ||
| CF | eye can see, the crater ground is covered in orange sand. | ||
| CF | | ||
| CF | Next to the ledge, rungs are embedded in the ship's skin, they lead | ||
| CF | downwards. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "d" | ||
| CF ] In Front of the Ship | ||
| CF ] Exits: north south east west up inside | ||
| CF | | ||
| CF | > D | ||
| CF | | ||
| CF | | ||
| CF | In Front of the Ship | ||
| CF | You are next to the stern of the ship. In the fuselage between the | ||
| CF | three huge propulsion nozzles are rungs going up and a large open door | ||
| CF | frame leading inside. | ||
| CF | | ||
| CF | The wasteland of the crater stretches in all directions around the | ||
| CF | ship. To the west, a large rock formation can be seen. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "n" | ||
| CF ] Northern Crater | ||
| CF ] Exits: south east west up | ||
| CF | | ||
| CF | > N | ||
| CF | | ||
| CF | | ||
| CF | Northern Crater | ||
| CF | The northern area of the crater is a flat orange desert, like the | ||
| CF | other areas of the crater. | ||
| CF | | ||
| CF | The ship is south of here and to the north is the crater wall, but it | ||
| CF | looks like it is not as steep here as in the other parts. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "u" | ||
| CF ] On the northern slope | ||
| CF ] Exits: up down | ||
| CF | | ||
| CF | > U | ||
| CF | | ||
| CF | The ground on the slope is friable and crumbles under your feet. Again | ||
| CF | and again you slip and drift hard-earned meters back towards the | ||
| CF | center of the crater. In small serpentines you work your way up piece | ||
| CF | by piece. | ||
| CF | | ||
| CF | Then you take a short break and look around: Two-thirds of the way up | ||
| CF | is done and you are now | ||
| CF | | ||
| CF | On the northern slope | ||
| CF | Standing on the steep northern slope you have a good overview of the | ||
| CF | crater. The ship in its middle looks pretty small and lost. | ||
| CF | | ||
| CF | Further up to the north is the rim of the crater. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "u" | ||
| CF ] Northern rim of the crater | ||
| CF ] Exits: north southeast southwest down | ||
| CF | | ||
| CF | > U | ||
| CF | | ||
| CF | Once again, you take on the arduous and dangerous climb to the crater | ||
| CF | rim. | ||
| CF | | ||
| CF | Northern rim of the crater | ||
| CF | You are at the rim of the crater, which you can completely overlook | ||
| CF | from here. The crater itself is in the south, its rim curving from | ||
| CF | southeast to southwest. To the north, you see the monotonous (and | ||
| CF | probably endless) orange desert of this planet. | ||
| CF | | ||
| CF | You can see your footprints where you climbed the rim. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "se" | ||
| CF ] Eastern rim of the crater | ||
| CF ] Exits: northwest southwest EAST | ||
| CF | | ||
| CF | > SE | ||
| CF | | ||
| CF | | ||
| CF | Eastern rim of the crater | ||
| CF | You can see the entire crater from up here. The edge runs from north | ||
| CF | to south. To the east is a monotonous orange desert that is sprinkled | ||
| CF | here and there by larger and smaller craters. The ship is in the | ||
| CF | middle of the crater in the west. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "sw" | ||
| CF ] Southern rim of the crater | ||
| CF ] Exits: northeast northwest SOUTH | ||
| CF | | ||
| CF | > SW | ||
| CF | | ||
| CF | | ||
| CF | Southern rim of the crater | ||
| CF | You can see the entire crater from up here. The edge runs from east to | ||
| CF | west. To the south is a monotonous orange desert that is sprinkled | ||
| CF | here and there by larger and smaller craters. The ship is in the | ||
| CF | middle of the crater in the north. | ||
| CF | | ||
| CF | A large spherical boulder lies on the edge of the crater. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "push boulder nw" | ||
| CF ] Southern rim of the crater | ||
| CF ] Exits: northeast northwest SOUTH | ||
| CF | | ||
| CF | > PUSH BOULDER NW | ||
| CF | | ||
| CF | The large spherical boulder cannot be pushed from place to place. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "push boulder" | ||
| CF ] Southern rim of the crater | ||
| CF ] Exits: northeast northwest SOUTH | ||
| CF | | ||
| CF | > PUSH BOULDER | ||
| CF | | ||
| CF | You press against the stone and are amazed at how easily and quickly | ||
| CF | it gives way. It tips over the edge and immediately picks up speed. | ||
| CF | What happens next seems to happen in slow motion before your eyes: | ||
| CF | | ||
| CF | First - the spherical stone reaches the bottom of the crater and rolls | ||
| CF | on and on, at high speed towards the ship. | ||
| CF | | ||
| CF | Secondly - the stone hits one of the ship's engine nozzles. The nozzle | ||
| CF | gives way and is simply torn off. | ||
| CF | | ||
| CF | Third - it looks as if the ship just stays there, unimpressed. Only | ||
| CF | after what feels like a very long moment, does the ship finally tip | ||
| CF | very gradually to one side. | ||
| CF | | ||
| CF | Fourth - the slow movement turns into a very fast and powerful one. | ||
| CF | The ship hits the ground with a huge crash and disappears behind a | ||
| CF | swirling cloud of orange dust. | ||
| CF | | ||
| CF | Fifth - you awaken from your state of shock and realise that there | ||
| CF | will be no future here. At least not for you. | ||
| CF | | ||
| CF | | ||
| CF | This should be | ||
| CF | | ||
| CF | *** The End *** | ||
| CF | | ||
| CF | Somehow this isn't fully satisfying.... So: you just pretend you | ||
| CF | didn't do this and I'll pretend it didn't happen, ok? | ||
| CF | | ||
| CF | Life goes on. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "s" | ||
| CF ] Southern Desert | ||
| CF ] Exits: north | ||
| CF | | ||
| CF | > S | ||
| CF | | ||
| CF | You move a few metres (certainly not more than a hundred) away from | ||
| CF | the crater rim, then turn around and look back. | ||
| CF | | ||
| CF | Southern Desert | ||
| CF | The crater is already barely visible from here, its flat rim blending | ||
| CF | into the orange wasteland around you, which looks absolutely the same | ||
| CF | in every direction. | ||
| CF | | ||
| CF | There are clearly no landmarks to guide you should you dare to venture | ||
| CF | further into this flat desert. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "n" | ||
| CF ] Southern rim of the crater | ||
| CF ] Exits: northeast northwest south | ||
| CF | | ||
| CF | > N | ||
| CF | | ||
| CF | | ||
| CF | Southern rim of the crater | ||
| CF | You can see the entire crater from up here. The edge runs from east to | ||
| CF | west. To the south is a monotonous orange desert that is sprinkled | ||
| CF | here and there by larger and smaller craters. The ship is in the | ||
| CF | middle of the crater in the north. | ||
| CF | | ||
| CF | A large spherical boulder lies on the edge of the crater. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "ne" | ||
| CF ] Eastern rim of the crater | ||
| CF ] Exits: northwest southwest EAST | ||
| CF | | ||
| CF | > NE | ||
| CF | | ||
| CF | | ||
| CF | Eastern rim of the crater | ||
| CF | You can see the entire crater from up here. The edge runs from north | ||
| CF | to south. To the east is a monotonous orange desert that is sprinkled | ||
| CF | here and there by larger and smaller craters. The ship is in the | ||
| CF | middle of the crater in the west. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "e" | ||
| CF ] Eastern Desert | ||
| CF ] Exits: west | ||
| CF | | ||
| CF | > E | ||
| CF | | ||
| CF | You move a few metres (certainly not more than a hundred) away from | ||
| CF | the crater rim, then turn around and look back. | ||
| CF | | ||
| CF | Eastern Desert | ||
| CF | The crater is already barely visible from here, its flat rim blending | ||
| CF | into the orange wasteland around you, which looks absolutely the same | ||
| CF | in every direction. | ||
| CF | | ||
| CF | There are clearly no landmarks to guide you should you dare to venture | ||
| CF | further into this flat desert. | ||
| CF | | ||
| CF | > | Knight_Otu says, "Hm, not entirely surprising, and yet." | |
| DavidW says (to ClubFloyd), "w" | ||
| CF ] Eastern rim of the crater | ||
| CF ] Exits: northwest southwest east | ||
| CF | | ||
| CF | > W | ||
| CF | | ||
| CF | | ||
| CF | Eastern rim of the crater | ||
| CF | You can see the entire crater from up here. The edge runs from north | ||
| CF | to south. To the east is a monotonous orange desert that is sprinkled | ||
| CF | here and there by larger and smaller craters. The ship is in the | ||
| CF | middle of the crater in the west. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "nw" | ||
| CF ] Northern rim of the crater | ||
| CF ] Exits: north southeast southwest down | ||
| CF | | ||
| CF | > NW | ||
| CF | | ||
| CF | | ||
| CF | Northern rim of the crater | ||
| CF | You are at the rim of the crater, which you can completely overlook | ||
| CF | from here. The crater itself is in the south, its rim curving from | ||
| CF | southeast to southwest. To the north, you see the monotonous (and | ||
| CF | probably endless) orange desert of this planet. | ||
| CF | | ||
| CF | You can see your footprints where you climbed the rim. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "x footprints" | ||
| CF ] Northern rim of the crater | ||
| CF ] Exits: north southeast southwest down | ||
| CF | | ||
| CF | > X FOOTPRINTS | ||
| CF | | ||
| CF | At the place where you climbed up the slope to the rim of the crater | ||
| CF | is an area where the sand is as fine as dust and in it are your | ||
| CF | footprints. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "d" | ||
| CF ] On the northern slope | ||
| CF ] Exits: up down | ||
| CF | | ||
| CF | > D | ||
| CF | | ||
| CF | | ||
| CF | On the northern slope | ||
| CF | Standing on the steep northern slope you have a good overview of the | ||
| CF | crater. The ship in its middle looks pretty small and lost. | ||
| CF | | ||
| CF | Further up to the north is the rim of the crater. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "x crater" | ||
| CF ] On the northern slope | ||
| CF ] Exits: up down | ||
| CF | | ||
| CF | > X CRATER | ||
| CF | | ||
| CF | (huge crater) | ||
| CF | The crater is probably three to four hundred metres in diameter, if | ||
| CF | not more, and its entire surface seems to be made of orange sand or | ||
| CF | stone. All around, the crater rim rises steeply. Not many things are | ||
| CF | able to make such a large gash in the surface of a planet. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "d" | ||
| CF ] Northern Crater | ||
| CF ] Exits: south east west up | ||
| CF | | ||
| CF | > D | ||
| CF | | ||
| CF | | ||
| CF | Northern Crater | ||
| CF | The northern area of the crater is a flat orange desert, like the | ||
| CF | other areas of the crater. | ||
| CF | | ||
| CF | The ship is south of here and to the north is the crater wall, but it | ||
| CF | looks like it is not as steep here as in the other parts. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "s" | ||
| CF ] In Front of the Ship | ||
| CF ] Exits: north south east west up inside | ||
| CF | | ||
| CF | > S | ||
| CF | | ||
| CF | | ||
| CF | In Front of the Ship | ||
| CF | You are next to the stern of the ship. In the fuselage between the | ||
| CF | three huge propulsion nozzles are rungs going up and a large open door | ||
| CF | frame leading inside. | ||
| CF | | ||
| CF | The wasteland of the crater stretches in all directions around the | ||
| CF | ship. To the west, a large rock formation can be seen. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "x sand" | ||
| CF ] In Front of the Ship | ||
| CF ] Exits: north south east west up inside | ||
| CF | | ||
| CF | > X SAND | ||
| CF | | ||
| CF | Wasteland wherever you look: The surface of this planet seems to | ||
| CF | consist entirely of orange sand. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "search sand" | ||
| CF ] In Front of the Ship | ||
| CF ] Exits: north south east west up inside | ||
| CF | | ||
| CF | > SEARCH SAND | ||
| CF | | ||
| CF | You find nothing of interest. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "take sand" | ||
| CF ] In Front of the Ship | ||
| CF ] Exits: north south east west up inside | ||
| CF | | ||
| CF | > TAKE SAND | ||
| CF | | ||
| CF | That's hardly portable. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "in" | ||
| CF ] Hold | ||
| CF ] Exits: outside | ||
| CF | | ||
| CF | > IN | ||
| CF | | ||
| CF | You climb up into the door frame and enter the | ||
| CF | | ||
| CF | Hold | ||
| CF | The gloomy cargo space is only illuminated at the entrance by the | ||
| CF | light falling in from outside. | ||
| CF | | ||
| CF | Close to the door lies a large metal plate on the floor. | ||
| CF | | ||
| CF | The robot stands in the penumbra next to the door frame. It wriggles | ||
| CF | around with its three thin arms, making hissing noises. It seems | ||
| CF | impatient. | ||
| CF | | ||
| CF | There is a (dysfunctional) light switch right next to the door frame. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "x arms" | ||
| CF ] Hold | ||
| CF ] Exits: outside | ||
| CF | | ||
| CF | > X ARMS | ||
| CF | | ||
| CF | Even though the arms look fragile and wobbly, they look sharp-edged | ||
| CF | and dangerous at the same time. You wouldn't want the robot as an | ||
| CF | opponent in a fight. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "give bottle to robot" | ||
| CF ] Hold | ||
| CF ] Exits: outside | ||
| CF | | ||
| CF | > GIVE BOTTLE TO ROBOT | ||
| CF | | ||
| CF | The robot doesn't seem interested. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "give towel to robot" | ||
| CF ] Hold | ||
| CF ] Exits: outside | ||
| CF | | ||
| CF | > GIVE TOWEL TO ROBOT | ||
| CF | | ||
| CF | The robot doesn't seem interested. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "x head" | ||
| CF ] Hold | ||
| CF ] Exits: outside | ||
| CF | | ||
| CF | > X HEAD | ||
| CF | | ||
| CF | It doesn't look like something you'd use for thinking. But then what | ||
| CF | for? | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "x robot" | ||
| CF ] Hold | ||
| CF ] Exits: outside | ||
| CF | | ||
| CF | > X ROBOT | ||
| CF | | ||
| CF | The robot looks like a strange big insect. It has a chain drive | ||
| CF | instead of legs, on which sits a deformed, slim upper body with three | ||
| CF | fragile-looking arms. At the top, the whole thing is closed off by a | ||
| CF | cylindrical thing that seems far too small for a head. | ||
| CF | | ||
| CF | > | Knight_Otu asks, "Talk to it?" | |
| DavidW says (to ClubFloyd), "x cylinder" | ||
| CF ] Hold | ||
| CF ] Exits: outside | ||
| CF | | ||
| CF | > X CYLINDER | ||
| CF | | ||
| CF | You can't see any such thing. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "x cylindrical thing" | ||
| CF ] Hold | ||
| CF ] Exits: outside | ||
| CF | | ||
| CF | > X CYLINDRICAL THING | ||
| CF | | ||
| CF | It doesn't look like something you'd use for thinking. But then what | ||
| CF | for? | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "open it" | ||
| CF ] Hold | ||
| CF ] Exits: outside | ||
| CF | | ||
| CF | > OPEN IT | ||
| CF | | ||
| CF | It isn't something you can open. | ||
| CF | | ||
| CF | The marker on the sleeve of your suit lights up purple. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "sit on robot" | ||
| CF ] Hold | ||
| CF ] Exits: outside | ||
| CF | | ||
| CF | > SIT ON ROBOT | ||
| CF | | ||
| CF | That's not something you can sit down on. | ||
| CF | | ||
| CF | > | DavidW asks, "Could the upper part be missing?" | |
| Knight_Otu says, "Hm." | ||
| Knight_Otu says (to ClubFloyd), "talk to robot" | ||
| CF ] Hold | ||
| CF ] Exits: outside | ||
| CF | | ||
| CF | > TALK TO ROBOT | ||
| CF | | ||
| CF | You speak to the robot, but it doesn't respond. | ||
| CF | | ||
| CF | Probably the ugly stupid thing doesn't even know how to talk. | ||
| CF | | ||
| CF | > | ||
| MoyTravis has arrived. | ||
| Knight_Otu says (to ClubFloyd), "turn head" | ||
| CF ] Hold | ||
| CF ] Exits: outside | ||
| CF | | ||
| CF | > TURN HEAD | ||
| CF | | ||
| CF | Nothing obvious happens. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "push head" | ||
| CF ] Hold | ||
| CF ] Exits: outside | ||
| CF | | ||
| CF | > PUSH HEAD | ||
| CF | | ||
| CF | Nothing obvious happens. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "pull head" | ||
| CF ] Hold | ||
| CF ] Exits: outside | ||
| CF | | ||
| CF | > PULL HEAD | ||
| CF | | ||
| CF | Nothing obvious happens. | ||
| CF | | ||
| CF | > | DavidW says, "I suppose we could try to dig that cave by hand? I'm not sure what else there is." | |
| Knight_Otu says (to ClubFloyd), "push plate" | ||
| CF ] Hold | ||
| CF ] Exits: outside | ||
| CF | | ||
| CF | > PUSH PLATE | ||
| CF | | ||
| CF | The heavy plate is difficult to grip, but with a lot of effort you are | ||
| CF | able to push it out of the storage room until it protrudes well out of | ||
| CF | the door. For fear that it will slip away from you, you decide to pull | ||
| CF | the last bit from the outside. | ||
| CF | | ||
| CF | > | Knight_Otu says, "Oh hey." | |
| DavidW says, "ah" | ||
| DavidW says, "Lead on, Knight." | ||
| Knight_Otu says (to ClubFloyd), "out" | ||
| CF ] In Front of the Ship | ||
| CF ] Exits: north south east west up inside | ||
| CF | | ||
| CF | > OUT | ||
| CF | | ||
| CF | From the door frame you jump down onto the planet's surface. | ||
| CF | | ||
| CF | In Front of the Ship | ||
| CF | You are next to the stern of the ship. In the fuselage between the | ||
| CF | three huge propulsion nozzles are rungs going up and a large open door | ||
| CF | frame leading inside. | ||
| CF | | ||
| CF | The wasteland of the crater stretches in all directions around the | ||
| CF | ship. To the west, a large rock formation can be seen. | ||
| CF | | ||
| CF | A large metal plate protrudes from the door frame, half hanging in the | ||
| CF | air. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "pull plate" | ||
| CF ] In Front of the Ship | ||
| CF ] Exits: north south east west up inside | ||
| CF | | ||
| CF | > PULL PLATE | ||
| CF | | ||
| CF | Pulling the large plate is even more difficult than pushing it. You | ||
| CF | curse for a while, until you finally manage to pull it piece by piece | ||
| CF | through the doorway. Eventually it tips over and you hectically jump | ||
| CF | out of the way, landing your butt on the sandy ground. The plate | ||
| CF | slides down the last bit until the rear edge gets stuck on the door | ||
| CF | frame and it comes jolting to a stop. | ||
| CF | | ||
| CF | In old science fiction movies, it always looked so elegant when the | ||
| CF | UFO extended its ramp and the aliens came out. | ||
| CF | | ||
| CF | "But what the heck, this is a good and solid ramp!" you think while | ||
| CF | you sit on the ground and carefully inspect your sore buttock. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "z" | ||
| CF ] In Front of the Ship | ||
| CF ] Exits: north south east west up inside | ||
| CF | | ||
| CF | > Z | ||
| CF | | ||
| CF | Time passes. | ||
| CF | | ||
| CF | You hear an uncomfortable squeaking of metal scratching on metal and | ||
| CF | you look up to see where the noise is coming from. | ||
| CF | | ||
| CF | Enter the robot. | ||
| CF | | ||
| CF | He shows up at the top of the ramp, with more things in his pathetic | ||
| CF | and fragile-looking arms than appears possible, and rolls slowly and | ||
| CF | arrogantly down. | ||
| CF | | ||
| CF | > | DavidW asks, "oo, new toys?" | |
| Knight_Otu says, "Gee, so arrogant, but needed us to build a ramp." | ||
| Knight_Otu says (to ClubFloyd), "x robot" | ||
| CF ] In Front of the Ship | ||
| CF ] Exits: north south east west up inside | ||
| CF | | ||
| CF | > X ROBOT | ||
| CF | | ||
| CF | The robot looks like a strange big insect. It has a chain drive | ||
| CF | instead of legs, on which sits a deformed, slim upper body with three | ||
| CF | fragile-looking arms. At the top, the whole thing is closed off by a | ||
| CF | cylindrical thing that seems far too small for a head. | ||
| CF | | ||
| CF | The marker on the sleeve of your suit lights up bright red. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "u" | ||
| CF ] In Front of the Ship | ||
| CF ] Exits: north south east west up inside | ||
| CF | | ||
| CF | > U | ||
| CF | | ||
| CF | First you get up and brush the damn orange dust off your suit. | ||
| CF | | ||
| CF | The chain drive of the robot leaves a pattern on the sandy ground as | ||
| CF | he drives past you fully loaded. The robot goes east. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "stand" | ||
| CF ] In Front of the Ship | ||
| CF ] Exits: north south east west up inside | ||
| CF | | ||
| CF | > STAND | ||
| CF | | ||
| CF | But you aren't in anything at the moment. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "get up" | ||
| CF ] In Front of the Ship | ||
| CF ] Exits: north south east west up inside | ||
| CF | | ||
| CF | > GET UP | ||
| CF | | ||
| CF | But you aren't in anything at the moment. | ||
| CF | | ||
| CF | The robot arrives from the east. | ||
| CF | | ||
| CF | > | DavidW says, "you are up" | |
| Knight_Otu says, "Oh. I inserted a "need" there, I guess." | ||
| Knight_Otu says (to ClubFloyd), "u" | ||
| CF ] Narrow Ledge | ||
| CF ] Exits: north down | ||
| CF | | ||
| CF | > U | ||
| CF | | ||
| CF | | ||
| CF | Narrow Ledge | ||
| CF | You find yourself on a narrow ledge on the outside of a spaceship, at | ||
| CF | a height of about 20 meters. From here you can see that the spaceship | ||
| CF | is in the middle of a huge crater with a very steep rim. As far as the | ||
| CF | eye can see, the crater ground is covered in orange sand. | ||
| CF | | ||
| CF | Next to the ledge, rungs are embedded in the ship's skin, they lead | ||
| CF | downwards. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "in" | ||
| CF ] Airlock | ||
| CF ] Exits: north south | ||
| CF | | ||
| CF | > IN | ||
| CF | | ||
| CF | | ||
| CF | Airlock | ||
| CF | This claustrophobic small room is an airlock. It has solid, airtight | ||
| CF | closable hatches in the north and south walls. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "close outer" | ||
| CF ] Airlock | ||
| CF ] Exits: north south | ||
| CF | | ||
| CF | > CLOSE OUTER | ||
| CF | | ||
| CF | You close the outer hatch and a deep hissing sound is heard; the cabin | ||
| CF | is filled with air again. | ||
| CF | | ||
| CF | A hollow booming voice sounds from somewhere: | ||
| CF | "...ctivate the robot you brought along so that the power supply can | ||
| CF | be ensured. Good luck!" | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "open inner" | ||
| CF ] Airlock | ||
| CF ] Exits: north south | ||
| CF | | ||
| CF | > OPEN INNER | ||
| CF | | ||
| CF | You open the inner airlock hatch. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "x suit" | ||
| CF ] Airlock | ||
| CF ] Exits: north south | ||
| CF | | ||
| CF | > X SUIT | ||
| CF | | ||
| CF | This light protective suit looks like it was made to protect you from | ||
| CF | high UV radiation and provide you with breathable air for a while. At | ||
| CF | least you think so. On the left sleeve, at wrist level, there is a | ||
| CF | rectangular marker. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "x marker" | ||
| CF ] Airlock | ||
| CF ] Exits: north south | ||
| CF | | ||
| CF | > X MARKER | ||
| CF | | ||
| CF | You check the marker on your suit: it is blue. | ||
| CF | | ||
| CF | The marker on the sleeve of your suit lights up bright blue. | ||
| CF | | ||
| CF | > | DavidW says, "Bright blue seems to be the most full." | |
| Knight_Otu says, "Of course, now the voice tells us to do what we already did." | ||
| Knight_Otu says (to ClubFloyd), "close inner" | ||
| CF ] Airlock | ||
| CF ] Exits: north south | ||
| CF | | ||
| CF | > CLOSE INNER | ||
| CF | | ||
| CF | You close the inner airlock hatch. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "close outer" | ||
| CF ] Airlock | ||
| CF ] Exits: north south | ||
| CF | | ||
| CF | > CLOSE OUTER | ||
| CF | | ||
| CF | The outer hatch is already closed. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "open outer" | ||
| CF ] Airlock | ||
| CF ] Exits: north south | ||
| CF | | ||
| CF | > OPEN OUTER | ||
| CF | | ||
| CF | You open the outer hatch and with a slight hiss the air escapes from | ||
| CF | the room. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "s" | ||
| CF ] Narrow Ledge | ||
| CF ] Exits: north down | ||
| CF | | ||
| CF | > S | ||
| CF | | ||
| CF | | ||
| CF | Narrow Ledge | ||
| CF | You find yourself on a narrow ledge on the outside of a spaceship, at | ||
| CF | a height of about 20 meters. From here you can see that the spaceship | ||
| CF | is in the middle of a huge crater with a very steep rim. As far as the | ||
| CF | eye can see, the crater ground is covered in orange sand. | ||
| CF | | ||
| CF | Next to the ledge, rungs are embedded in the ship's skin, they lead | ||
| CF | downwards. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "d" | ||
| CF ] In Front of the Ship | ||
| CF ] Exits: north south east west up inside | ||
| CF | | ||
| CF | > D | ||
| CF | | ||
| CF | | ||
| CF | In Front of the Ship | ||
| CF | You are next to the stern of the ship. In the fuselage between the | ||
| CF | three huge propulsion nozzles are rungs going up and a large open door | ||
| CF | frame leading inside. A large metal plate between the edge of the door | ||
| CF | and the ground serves as a ramp. | ||
| CF | | ||
| CF | The wasteland of the crater stretches in all directions around the | ||
| CF | ship. To the west, a large rock formation can be seen and to the east, | ||
| CF | the robot has started to build a field of solar panels. | ||
| CF | | ||
| CF | > | Knight_Otu exclaims, "Solar panels!" | |
| Knight_Otu says (to ClubFloyd), "e" | ||
| CF ] Eastern Crater (Field of Solar Panels) | ||
| CF ] Exits: north south west | ||
| CF | | ||
| CF | > E | ||
| CF | | ||
| CF | | ||
| CF | Eastern Crater (Field of Solar Panels) | ||
| CF | You are halfway between the ship in the west and the very steep crater | ||
| CF | rim in the east. | ||
| CF | | ||
| CF | The robot has started to build solar panels here. The first of these | ||
| CF | seem to be in operation and could already be supplying voltage. | ||
| CF | | ||
| CF | The robot is here and with an agility that you would not have believed | ||
| CF | it capable of, it assembles various individual parts into solar | ||
| CF | collectors. | ||
| CF | | ||
| CF | You hear chain drives quietly grind on the floor as the robot drives | ||
| CF | past you to get more components from the ship's hold. The robot goes | ||
| CF | west. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "x panels" | ||
| CF ] Eastern Crater (Field of Solar Panels) | ||
| CF ] Exits: north south west | ||
| CF | | ||
| CF | > X PANELS | ||
| CF | | ||
| CF | The solar panels are gloomy blue-black and reflect the sun or, | ||
| CF | depending on the angle of view, the orange rim of the crater. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "w" | ||
| CF ] In Front of the Ship | ||
| CF ] Exits: north south east west up inside | ||
| CF | | ||
| CF | > W | ||
| CF | | ||
| CF | | ||
| CF | In Front of the Ship | ||
| CF | You are next to the stern of the ship. In the fuselage between the | ||
| CF | three huge propulsion nozzles are rungs going up and a large open door | ||
| CF | frame leading inside. A large metal plate between the edge of the door | ||
| CF | and the ground serves as a ramp. | ||
| CF | | ||
| CF | The wasteland of the crater stretches in all directions around the | ||
| CF | ship. To the west, a large rock formation can be seen and to the east, | ||
| CF | the robot has started to build a field of solar panels. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "w" | ||
| CF ] Western Crater | ||
| CF ] Exits: north south east DOWN | ||
| CF | | ||
| CF | > W | ||
| CF | | ||
| CF | | ||
| CF | Western Crater | ||
| CF | You are in the great barren plain, between the western rim of the | ||
| CF | crater and the ship to the east. | ||
| CF | | ||
| CF | A large rock formation protrudes here from the steep crater slope. At | ||
| CF | the bottom of it is a deep cavity. | ||
| CF | | ||
| CF | > | DavidW says, "I suppose there could be changes inside. The monitor might say." | |
| Knight_Otu says (to ClubFloyd), "x formation" | ||
| CF ] Western Crater | ||
| CF ] Exits: north south east DOWN | ||
| CF | | ||
| CF | > X FORMATION | ||
| CF | | ||
| CF | The rock formation is about 10 meters high. You're not an expert, but | ||
| CF | it's probably very sturdy limestone. At the bottom of it is a deep | ||
| CF | cavity that looks like a cave entrance, but it's blocked by numerous | ||
| CF | fallen stones. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "e" | ||
| CF ] In Front of the Ship | ||
| CF ] Exits: north south east west up inside | ||
| CF | | ||
| CF | > E | ||
| CF | | ||
| CF | | ||
| CF | In Front of the Ship | ||
| CF | You are next to the stern of the ship. In the fuselage between the | ||
| CF | three huge propulsion nozzles are rungs going up and a large open door | ||
| CF | frame leading inside. A large metal plate between the edge of the door | ||
| CF | and the ground serves as a ramp. | ||
| CF | | ||
| CF | The wasteland of the crater stretches in all directions around the | ||
| CF | ship. To the west, a large rock formation can be seen and to the east, | ||
| CF | the robot has started to build a field of solar panels. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "u" | ||
| CF ] Narrow Ledge | ||
| CF ] Exits: north down | ||
| CF | | ||
| CF | > U | ||
| CF | | ||
| CF | | ||
| CF | Narrow Ledge | ||
| CF | You find yourself on a narrow ledge on the outside of a spaceship, at | ||
| CF | a height of about 20 meters. From here you can see that the spaceship | ||
| CF | is in the middle of a huge crater with a very steep rim. As far as the | ||
| CF | eye can see, the crater ground is covered in orange sand. | ||
| CF | | ||
| CF | Next to the ledge, rungs are embedded in the ship's skin, they lead | ||
| CF | downwards. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "in" | ||
| CF ] Airlock | ||
| CF ] Exits: north south | ||
| CF | | ||
| CF | > IN | ||
| CF | | ||
| CF | | ||
| CF | Airlock | ||
| CF | This claustrophobic small room is an airlock. It has solid, airtight | ||
| CF | closable hatches in the north and south walls. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "close outer" | ||
| CF ] Airlock | ||
| CF ] Exits: north south | ||
| CF | | ||
| CF | > CLOSE OUTER | ||
| CF | | ||
| CF | You close the outer hatch and a deep hissing sound is heard; the cabin | ||
| CF | is filled with air again. | ||
| CF | | ||
| CF | The marker on the sleeve of your suit lights up bright blue. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "in" | ||
| CF ] Control Room | ||
| CF ] Exits: south up | ||
| CF | | ||
| CF | > IN | ||
| CF | | ||
| CF | (first opening the inner airlock hatch) | ||
| CF | | ||
| CF | Control Room | ||
| CF | This room is shaped like a bitten cookie and contains a large control | ||
| CF | panel on the longer, concave wall. | ||
| CF | | ||
| CF | A ladder leads upwards and there is a massive metal hatch in the | ||
| CF | inwardly curved southern wall. | ||
| CF | | ||
| CF | Four protective suits hang on the wall. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "x monitor" | ||
| CF ] Control Room | ||
| CF ] Exits: south up | ||
| CF | | ||
| CF | > X MONITOR | ||
| CF | | ||
| CF | A lot of numbers and data are displayed on the screen, in a barely | ||
| CF | legible font. The values seem to be OK, but the tank is empty and the | ||
| CF | battery probably won't last much longer either. The ship is on the | ||
| CF | planet Trappist-1c, about 40 light years away from Earth. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "x panel" | ||
| CF ] Control Room | ||
| CF ] Exits: south up | ||
| CF | | ||
| CF | > X PANEL | ||
| CF | | ||
| CF | The control panel is a rather impressive array of different buttons | ||
| CF | (some dark, some lit, some even flashing) arranged around a monitor. | ||
| CF | On the side there is something that looks like a drinks dispenser. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "x buttons" | ||
| CF ] Control Room | ||
| CF ] Exits: south up | ||
| CF | | ||
| CF | > X BUTTONS | ||
| CF | | ||
| CF | You take a closer look at one of the buttons and have absolutely no | ||
| CF | idea what it does - but that dark pink oval button over there, it | ||
| CF | seems to be particularly important. | ||
| CF | | ||
| CF | > | Knight_Otu says, "Seems no changes here." | |
| Knight_Otu says (to ClubFloyd), "s" | ||
| CF ] Airlock | ||
| CF ] Exits: north south | ||
| CF | | ||
| CF | > S | ||
| CF | | ||
| CF | | ||
| CF | Airlock | ||
| CF | This claustrophobic small room is an airlock. It has solid, airtight | ||
| CF | closable hatches in the north and south walls. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says, "close inner" | ||
| Knight_Otu says (to ClubFloyd), "close inner" | ||
| CF ] Airlock | ||
| CF ] Exits: north south | ||
| CF | | ||
| CF | > CLOSE INNER | ||
| CF | | ||
| CF | You close the inner airlock hatch. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "s" | ||
| CF ] Narrow Ledge | ||
| CF ] Exits: north down | ||
| CF | | ||
| CF | > S | ||
| CF | | ||
| CF | (first opening the outer airlock hatch) | ||
| CF | You open the outer hatch and with a slight hiss the air escapes from | ||
| CF | the room. | ||
| CF | | ||
| CF | Narrow Ledge | ||
| CF | You find yourself on a narrow ledge on the outside of a spaceship, at | ||
| CF | a height of about 20 meters. From here you can see that the spaceship | ||
| CF | is in the middle of a huge crater with a very steep rim. As far as the | ||
| CF | eye can see, the crater ground is covered in orange sand. | ||
| CF | | ||
| CF | Next to the ledge, rungs are embedded in the ship's skin, they lead | ||
| CF | downwards. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "d" | ||
| CF ] In Front of the Ship | ||
| CF ] Exits: north south east west up inside | ||
| CF | | ||
| CF | > D | ||
| CF | | ||
| CF | | ||
| CF | In Front of the Ship | ||
| CF | You are next to the stern of the ship. In the fuselage between the | ||
| CF | three huge propulsion nozzles are rungs going up and a large open door | ||
| CF | frame leading inside. A large metal plate between the edge of the door | ||
| CF | and the ground serves as a ramp. | ||
| CF | | ||
| CF | The wasteland of the crater stretches in all directions around the | ||
| CF | ship. To the west, a large rock formation can be seen and to the east, | ||
| CF | the robot has started to build a field of solar panels. | ||
| CF | | ||
| CF | The chain drive of the robot leaves a pattern on the sandy ground as | ||
| CF | he drives past you fully loaded. The robot goes east. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "in" | ||
| CF ] Hold | ||
| CF ] Exits: outside | ||
| CF | | ||
| CF | > IN | ||
| CF | | ||
| CF | | ||
| CF | Hold | ||
| CF | The gloomy cargo space is only illuminated at the entrance by the | ||
| CF | light falling in from outside. A low hum can be heard from somewhere. | ||
| CF | | ||
| CF | There is a light switch right next to the door frame. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "switch switch" | ||
| CF ] Hold | ||
| CF ] Exits: outside | ||
| CF | | ||
| CF | > SWITCH SWITCH | ||
| CF | | ||
| CF | You flip the switch and plopp, plopp, plopp, plopp, plopp all the | ||
| CF | ceiling lamps go on and light up the storage room. | ||
| CF | | ||
| CF | > | DavidW asks, "oh, maybe the switch works now?" | |
| Knight_Otu exclaims, "It does!" | ||
| Knight_Otu says (to ClubFloyd), "l" | ||
| CF ] Hold | ||
| CF ] Exits: outside | ||
| CF | | ||
| CF | > L | ||
| CF | | ||
| CF | Hold | ||
| CF | With the overhead lights on, you can see that the large cargo area is | ||
| CF | full of different components and materials that are needed to build | ||
| CF | the colony. A low hum can be heard from somewhere. | ||
| CF | | ||
| CF | There is a light switch right next to the door frame. | ||
| CF | | ||
| CF | You can also see a tool locker (closed) here. | ||
| CF | | ||
| CF | The robot arrives from the outside. | ||
| CF | | ||
| CF | > | DavidW asks, "oh, and are there new tools visible?" | |
| Knight_Otu says (to ClubFloyd), "open locker" | ||
| CF ] Hold | ||
| CF ] Exits: outside | ||
| CF | | ||
| CF | > OPEN LOCKER | ||
| CF | | ||
| CF | You open the tool locker, revealing a pickaxe. | ||
| CF | | ||
| CF | The robot rummages around in the building materials and looks for the | ||
| CF | right things that it needs to assemble something. You imagine that it | ||
| CF | is building a schnapps distillery and yet you know that it is not. | ||
| CF | | ||
| CF | | ||
| CF | > | DavidW says, "hooray." | |
| Knight_Otu says (to ClubFloyd), "get pickaxe" | ||
| CF ] Hold | ||
| CF ] Exits: outside | ||
| CF | | ||
| CF | > GET PICKAXE | ||
| CF | | ||
| CF | Taken. | ||
| CF | | ||
| CF | The robot rummages around in the building materials and looks for the | ||
| CF | right things that it needs to assemble something. | ||
| CF | Apparently the robot has loaded itself with the maximum number of | ||
| CF | components it can transport and is now driving them out the door. | ||
| CF | | ||
| CF | The robot goes outside. | ||
| CF | | ||
| CF | > | DavidW says, "That should open the cave for us." | |
| Knight_Otu says (to ClubFloyd), "out" | ||
| CF ] In Front of the Ship | ||
| CF ] Exits: north south east west up inside | ||
| CF | | ||
| CF | > OUT | ||
| CF | | ||
| CF | | ||
| CF | In Front of the Ship | ||
| CF | You are next to the stern of the ship. In the fuselage between the | ||
| CF | three huge propulsion nozzles are rungs going up and a large open door | ||
| CF | frame leading inside. A large metal plate between the edge of the door | ||
| CF | and the ground serves as a ramp. | ||
| CF | | ||
| CF | The wasteland of the crater stretches in all directions around the | ||
| CF | ship. To the west, a large rock formation can be seen and to the east, | ||
| CF | the robot has started to build a field of solar panels. | ||
| CF | | ||
| CF | The chain drive of the robot leaves a pattern on the sandy ground as | ||
| CF | he drives past you fully loaded. The robot goes east. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "w" | ||
| CF ] Western Crater | ||
| CF ] Exits: north south east DOWN | ||
| CF | | ||
| CF | > W | ||
| CF | | ||
| CF | | ||
| CF | Western Crater | ||
| CF | You are in the great barren plain, between the western rim of the | ||
| CF | crater and the ship to the east. | ||
| CF | | ||
| CF | A large rock formation protrudes here from the steep crater slope. At | ||
| CF | the bottom of it is a deep cavity. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "x formation" | ||
| CF ] Western Crater | ||
| CF ] Exits: north south east DOWN | ||
| CF | | ||
| CF | > X FORMATION | ||
| CF | | ||
| CF | The rock formation is about 10 meters high. You're not an expert, but | ||
| CF | it's probably very sturdy limestone. At the bottom of it is a deep | ||
| CF | cavity that looks like a cave entrance, but it's blocked by numerous | ||
| CF | fallen stones. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "x cavity" | ||
| CF ] Western Crater | ||
| CF ] Exits: north south east DOWN | ||
| CF | | ||
| CF | > X CAVITY | ||
| CF | | ||
| CF | Maybe it's absurd, but in this crater basin, this cave entrance looks | ||
| CF | like the drain in a sink. | ||
| CF | | ||
| CF | > | Jacqueline says, "eep brb" | |
| Knight_Otu says (to ClubFloyd), "dig cavity" | ||
| CF ] Western Crater | ||
| CF ] Exits: north south east DOWN | ||
| CF | | ||
| CF | > DIG CAVITY | ||
| CF | | ||
| CF | You try to dig in the deep cavity. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "dig cavity with pickaxe" | ||
| CF ] Western Crater | ||
| CF ] Exits: north south east DOWN | ||
| CF | | ||
| CF | > DIG CAVITY WITH PICKAXE | ||
| CF | | ||
| CF | You try to dig in the deep cavity with the pickaxe. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "dig stones with pickaxe" | ||
| CF ] Western Crater | ||
| CF ] Exits: north south east DOWN | ||
| CF | | ||
| CF | > DIG STONES WITH PICKAXE | ||
| CF | | ||
| CF | You try to dig in the stones with the pickaxe. | ||
| CF | | ||
| CF | > | DavidW says, "hmm" | |
| Knight_Otu says (to ClubFloyd), "mine like a Dwarf Fortress dwarf" | ||
| CF ] Western Crater | ||
| CF ] Exits: north south east DOWN | ||
| CF | | ||
| CF | > MINE LIKE A DWARF FORTRESS DWARF | ||
| CF | | ||
| CF | You can't see any such thing. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "mine" | ||
| CF ] Western Crater | ||
| CF ] Exits: north south east DOWN | ||
| CF | | ||
| CF | > MINE | ||
| CF | | ||
| CF | What do you want to mine? | ||
| CF | | ||
| CF | > | DavidW asks, "Maybe the pickaxe is for something else?" | |
| Knight_Otu says (to ClubFloyd), "cavity" | ||
| CF ] Western Crater | ||
| CF ] Exits: north south east DOWN | ||
| CF | | ||
| CF | > CAVITY | ||
| CF | | ||
| CF | You try to dig in the deep cavity. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "d" | ||
| CF ] Western Crater | ||
| CF ] Exits: north south east DOWN | ||
| CF | | ||
| CF | > D | ||
| CF | | ||
| CF | You try to enter the cavity, but the stones are blocking your way. | ||
| CF | | ||
| CF | > | Knight_Otu says, "Maybe." | |
| Knight_Otu says (to ClubFloyd), "x pickaxe" | ||
| CF ] Western Crater | ||
| CF ] Exits: north south east DOWN | ||
| CF | | ||
| CF | > X PICKAXE | ||
| CF | | ||
| CF | You're not an expert in this area, but the pickaxe looks like it can | ||
| CF | be used to dig into rocky ground. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "dig ground" | ||
| CF ] Western Crater | ||
| CF ] Exits: north south east DOWN | ||
| CF | | ||
| CF | > DIG GROUND | ||
| CF | | ||
| CF | You can't see any such thing. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "s" | ||
| CF ] Southern Crater | ||
| CF ] Exits: north east west | ||
| CF | | ||
| CF | > S | ||
| CF | | ||
| CF | | ||
| CF | Southern Crater | ||
| CF | You are in the southern part of the crater. The crater rim south of | ||
| CF | here rises very steeply and the flat orange wasteland looks just as | ||
| CF | monotonous as in the rest of the crater. The ship is to the north. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "dig ground" | ||
| CF ] Southern Crater | ||
| CF ] Exits: north east west | ||
| CF | | ||
| CF | > DIG GROUND | ||
| CF | | ||
| CF | You can't see any such thing. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "w" | ||
| CF ] Western Crater | ||
| CF ] Exits: north south east DOWN | ||
| CF | | ||
| CF | > W | ||
| CF | | ||
| CF | | ||
| CF | Western Crater | ||
| CF | You are in the great barren plain, between the western rim of the | ||
| CF | crater and the ship to the east. | ||
| CF | | ||
| CF | A large rock formation protrudes here from the steep crater slope. At | ||
| CF | the bottom of it is a deep cavity. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "dig formation" | ||
| CF ] Western Crater | ||
| CF ] Exits: north south east DOWN | ||
| CF | | ||
| CF | > DIG FORMATION | ||
| CF | | ||
| CF | You try to dig in the large rock formation. | ||
| CF | | ||
| CF | > | Knight_Otu says, "hm" | |
| Knight_Otu says (to ClubFloyd), "n" | ||
| CF ] Northern Crater | ||
| CF ] Exits: south east west up | ||
| CF | | ||
| CF | > N | ||
| CF | | ||
| CF | | ||
| CF | Northern Crater | ||
| CF | The northern area of the crater is a flat orange desert, like the | ||
| CF | other areas of the crater. | ||
| CF | | ||
| CF | The ship is south of here and to the north is the crater wall, but it | ||
| CF | looks like it is not as steep here as in the other parts. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "u" | ||
| CF ] On the northern slope | ||
| CF ] Exits: up down | ||
| CF | | ||
| CF | > U | ||
| CF | | ||
| CF | The ground on the slope is friable and crumbles under your feet. Again | ||
| CF | and again you slip and drift hard-earned meters back towards the | ||
| CF | center of the crater. In small serpentines you work your way up piece | ||
| CF | by piece. | ||
| CF | | ||
| CF | Then you take a short break and look around: Two-thirds of the way up | ||
| CF | is done and you are now | ||
| CF | | ||
| CF | On the northern slope | ||
| CF | Standing on the steep northern slope you have a good overview of the | ||
| CF | crater. The ship in its middle looks pretty small and lost. | ||
| CF | | ||
| CF | Further up to the north is the rim of the crater. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "u" | ||
| CF ] Northern rim of the crater | ||
| CF ] Exits: north southeast southwest down | ||
| CF | | ||
| CF | > U | ||
| CF | | ||
| CF | Once again, you take on the arduous and dangerous climb to the crater | ||
| CF | rim. | ||
| CF | | ||
| CF | Northern rim of the crater | ||
| CF | You are at the rim of the crater, which you can completely overlook | ||
| CF | from here. The crater itself is in the south, its rim curving from | ||
| CF | southeast to southwest. To the north, you see the monotonous (and | ||
| CF | probably endless) orange desert of this planet. | ||
| CF | | ||
| CF | You can see your footprints where you climbed the rim. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "se" | ||
| CF ] Eastern rim of the crater | ||
| CF ] Exits: northwest southwest east | ||
| CF | | ||
| CF | > SE | ||
| CF | | ||
| CF | | ||
| CF | Eastern rim of the crater | ||
| CF | You can see the entire crater from up here. The edge runs from north | ||
| CF | to south. To the east is a monotonous orange desert that is sprinkled | ||
| CF | here and there by larger and smaller craters. The ship is in the | ||
| CF | middle of the crater in the west. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "sw" | ||
| CF ] Southern rim of the crater | ||
| CF ] Exits: northeast northwest south | ||
| CF | | ||
| CF | > SW | ||
| CF | | ||
| CF | | ||
| CF | Southern rim of the crater | ||
| CF | You can see the entire crater from up here. The edge runs from east to | ||
| CF | west. To the south is a monotonous orange desert that is sprinkled | ||
| CF | here and there by larger and smaller craters. The ship is in the | ||
| CF | middle of the crater in the north. | ||
| CF | | ||
| CF | A large spherical boulder lies on the edge of the crater. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "x boulder" | ||
| CF ] Southern rim of the crater | ||
| CF ] Exits: northeast northwest south | ||
| CF | | ||
| CF | > X BOULDER | ||
| CF | | ||
| CF | The rock has a diameter of about two metres and is amazingly round | ||
| CF | like a sphere. It is lying right on the edge of the crater - strange | ||
| CF | that it hasn't rolled down yet. | ||
| CF | | ||
| CF | > | DavidW asks, "gonna try mining the boulder?" | |
| Knight_Otu says, "Yeah." | ||
| Knight_Otu says (to ClubFloyd), "dig boulder" | ||
| CF ] Southern rim of the crater | ||
| CF ] Exits: northeast northwest south | ||
| CF | | ||
| CF | > DIG BOULDER | ||
| CF | | ||
| CF | You try to dig in the large spherical boulder. | ||
| CF | | ||
| CF | > | Knight_Otu says, "Hrm." | |
| Knight_Otu says (to ClubFloyd), "push boulder" | ||
| CF ] Southern rim of the crater | ||
| CF ] Exits: northeast northwest south | ||
| CF | | ||
| CF | > PUSH BOULDER | ||
| CF | | ||
| CF | You press against the stone and are amazed at how easily and quickly | ||
| CF | it gives way. It tips over the edge and immediately picks up speed. | ||
| CF | What happens next seems to happen in slow motion before your eyes: | ||
| CF | | ||
| CF | First - the spherical stone reaches the bottom of the crater and rolls | ||
| CF | on and on, at high speed towards the ship. | ||
| CF | | ||
| CF | Secondly - the stone hits one of the ship's engine nozzles. The nozzle | ||
| CF | gives way and is simply torn off. | ||
| CF | | ||
| CF | Third - it looks as if the ship just stays there, unimpressed. Only | ||
| CF | after what feels like a very long moment, does the ship finally tip | ||
| CF | very gradually to one side. | ||
| CF | | ||
| CF | Fourth - the slow movement turns into a very fast and powerful one. | ||
| CF | The ship hits the ground with a huge crash and disappears behind a | ||
| CF | swirling cloud of orange dust. | ||
| CF | | ||
| CF | Fifth - you awaken from your state of shock and realise that there | ||
| CF | will be no future here. At least not for you. | ||
| CF | | ||
| CF | | ||
| CF | This should be | ||
| CF | | ||
| CF | *** The End *** | ||
| CF | | ||
| CF | Somehow this isn't fully satisfying.... So: you just pretend you | ||
| CF | didn't do this and I'll pretend it didn't happen, ok? | ||
| CF | | ||
| CF | Life goes on. | ||
| CF | | ||
| CF | > | DavidW says, "heh. We tried that." | |
| Knight_Otu says, "Yeah, didn't think it would have changed, but it could have." | ||
| MoyTravis says, "Hahaha." | ||
| Knight_Otu says (to ClubFloyd), "s" | ||
| CF ] Southern Desert | ||
| CF ] Exits: north | ||
| CF | | ||
| CF | > S | ||
| CF | | ||
| CF | You move a few metres (certainly not more than a hundred) away from | ||
| CF | the crater rim, then turn around and look back. | ||
| CF | | ||
| CF | Southern Desert | ||
| CF | The crater is already barely visible from here, its flat rim blending | ||
| CF | into the orange wasteland around you, which looks absolutely the same | ||
| CF | in every direction. | ||
| CF | | ||
| CF | There are clearly no landmarks to guide you should you dare to venture | ||
| CF | further into this flat desert. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "dig sand" | ||
| CF ] Southern Desert | ||
| CF ] Exits: north | ||
| CF | | ||
| CF | > DIG SAND | ||
| CF | | ||
| CF | You try to dig in the orange sand. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "n" | ||
| CF ] Southern rim of the crater | ||
| CF ] Exits: northeast northwest south | ||
| CF | | ||
| CF | > N | ||
| CF | | ||
| CF | | ||
| CF | Southern rim of the crater | ||
| CF | You can see the entire crater from up here. The edge runs from east to | ||
| CF | west. To the south is a monotonous orange desert that is sprinkled | ||
| CF | here and there by larger and smaller craters. The ship is in the | ||
| CF | middle of the crater in the north. | ||
| CF | | ||
| CF | A large spherical boulder lies on the edge of the crater. | ||
| CF | | ||
| CF | The marker on the sleeve of your suit lights up purple. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "nw" | ||
| CF ] Western rim of the crater | ||
| CF ] Exits: northeast southeast west | ||
| CF | | ||
| CF | > NW | ||
| CF | | ||
| CF | | ||
| CF | Western rim of the crater | ||
| CF | You can see the entire crater from up here. The edge runs from north | ||
| CF | to south. To the west is a monotonous orange desert that is sprinkled | ||
| CF | here and there by larger and smaller craters. The ship is in the | ||
| CF | middle of the crater in the east. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "ne" | ||
| CF ] Northern rim of the crater | ||
| CF ] Exits: north southeast southwest down | ||
| CF | | ||
| CF | > NE | ||
| CF | | ||
| CF | | ||
| CF | Northern rim of the crater | ||
| CF | You are at the rim of the crater, which you can completely overlook | ||
| CF | from here. The crater itself is in the south, its rim curving from | ||
| CF | southeast to southwest. To the north, you see the monotonous (and | ||
| CF | probably endless) orange desert of this planet. | ||
| CF | | ||
| CF | You can see your footprints where you climbed the rim. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "dig rim" | ||
| CF ] Northern rim of the crater | ||
| CF ] Exits: north southeast southwest down | ||
| CF | | ||
| CF | > DIG RIM | ||
| CF | | ||
| CF | You try to dig in crater rim. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "d" | ||
| CF ] On the northern slope | ||
| CF ] Exits: up down | ||
| CF | | ||
| CF | > D | ||
| CF | | ||
| CF | | ||
| CF | On the northern slope | ||
| CF | Standing on the steep northern slope you have a good overview of the | ||
| CF | crater. The ship in its middle looks pretty small and lost. | ||
| CF | | ||
| CF | Further up to the north is the rim of the crater. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "dig slope" | ||
| CF ] On the northern slope | ||
| CF ] Exits: up down | ||
| CF | | ||
| CF | > DIG SLOPE | ||
| CF | | ||
| CF | You try to dig in crater rim. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "d" | ||
| CF ] Northern Crater | ||
| CF ] Exits: south east west up | ||
| CF | | ||
| CF | > D | ||
| CF | | ||
| CF | | ||
| CF | Northern Crater | ||
| CF | The northern area of the crater is a flat orange desert, like the | ||
| CF | other areas of the crater. | ||
| CF | | ||
| CF | The ship is south of here and to the north is the crater wall, but it | ||
| CF | looks like it is not as steep here as in the other parts. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "dig wall" | ||
| CF ] Northern Crater | ||
| CF ] Exits: south east west up | ||
| CF | | ||
| CF | > DIG WALL | ||
| CF | | ||
| CF | You try to dig in crater rim. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "e" | ||
| CF ] Eastern Crater (Field of Solar Panels) | ||
| CF ] Exits: north south west | ||
| CF | | ||
| CF | > E | ||
| CF | | ||
| CF | | ||
| CF | Eastern Crater (Field of Solar Panels) | ||
| CF | You are halfway between the ship in the west and the very steep crater | ||
| CF | rim in the east. | ||
| CF | | ||
| CF | The robot has started to build solar panels here. The first of these | ||
| CF | seem to be in operation and could already be supplying voltage. | ||
| CF | | ||
| CF | The robot is here and at a worrying speed it assembles various | ||
| CF | individual parts into solar collectors. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "dig wall" | ||
| CF ] Eastern Crater (Field of Solar Panels) | ||
| CF ] Exits: north south west | ||
| CF | | ||
| CF | > DIG WALL | ||
| CF | | ||
| CF | You try to dig in crater rim. | ||
| CF | | ||
| CF | The robot is here and at a worrying speed it assembles various | ||
| CF | individual parts into solar collectors. | ||
| CF | | ||
| CF | You hear chain drives quietly grind on the floor as the robot drives | ||
| CF | past you to get more components from the ship's hold. The robot goes | ||
| CF | west. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "s" | ||
| CF ] Southern Crater | ||
| CF ] Exits: north east west | ||
| CF | | ||
| CF | > S | ||
| CF | | ||
| CF | | ||
| CF | Southern Crater | ||
| CF | You are in the southern part of the crater. The crater rim south of | ||
| CF | here rises very steeply and the flat orange wasteland looks just as | ||
| CF | monotonous as in the rest of the crater. The ship is to the north. | ||
| CF | | ||
| CF | The marker on the sleeve of your suit lights up bright red. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "dig wall" | ||
| CF ] Southern Crater | ||
| CF ] Exits: north east west | ||
| CF | | ||
| CF | > DIG WALL | ||
| CF | | ||
| CF | You try to dig in crater rim. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "dig sand" | ||
| CF ] Southern Crater | ||
| CF ] Exits: north east west | ||
| CF | | ||
| CF | > DIG SAND | ||
| CF | | ||
| CF | You try to dig in the orange sand. | ||
| CF | | ||
| CF | > | DavidW says, "running out of air" | |
| Knight_Otu asks, "There has to be a diggable spot... right?" | ||
| Knight_Otu says (to ClubFloyd), "n" | ||
| CF ] In Front of the Ship | ||
| CF ] Exits: north south east west up inside | ||
| CF | | ||
| CF | > N | ||
| CF | | ||
| CF | | ||
| CF | In Front of the Ship | ||
| CF | You are next to the stern of the ship. In the fuselage between the | ||
| CF | three huge propulsion nozzles are rungs going up and a large open door | ||
| CF | frame leading inside. A large metal plate between the edge of the door | ||
| CF | and the ground serves as a ramp. | ||
| CF | | ||
| CF | The wasteland of the crater stretches in all directions around the | ||
| CF | ship. To the west, a large rock formation can be seen and to the east, | ||
| CF | the robot has started to build a field of solar panels. | ||
| CF | | ||
| CF | The chain drive of the robot leaves a pattern on the sandy ground as | ||
| CF | he drives past you fully loaded. The robot goes east. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "u" | ||
| CF ] Narrow Ledge | ||
| CF ] Exits: north down | ||
| CF | | ||
| CF | > U | ||
| CF | | ||
| CF | | ||
| CF | Narrow Ledge | ||
| CF | You find yourself on a narrow ledge on the outside of a spaceship, at | ||
| CF | a height of about 20 meters. From here you can see that the spaceship | ||
| CF | is in the middle of a huge crater with a very steep rim. As far as the | ||
| CF | eye can see, the crater ground is covered in orange sand. | ||
| CF | | ||
| CF | Next to the ledge, rungs are embedded in the ship's skin, they lead | ||
| CF | downwards. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "n" | ||
| CF ] Airlock | ||
| CF ] Exits: north south | ||
| CF | | ||
| CF | > N | ||
| CF | | ||
| CF | | ||
| CF | Airlock | ||
| CF | This claustrophobic small room is an airlock. It has solid, airtight | ||
| CF | closable hatches in the north and south walls. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "close outer" | ||
| CF ] Airlock | ||
| CF ] Exits: north south | ||
| CF | | ||
| CF | > CLOSE OUTER | ||
| CF | | ||
| CF | You close the outer hatch and a deep hissing sound is heard; the cabin | ||
| CF | is filled with air again. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "open inner" | ||
| CF ] Airlock | ||
| CF ] Exits: north south | ||
| CF | | ||
| CF | > OPEN INNER | ||
| CF | | ||
| CF | You open the inner airlock hatch. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "n" | ||
| CF ] Control Room | ||
| CF ] Exits: south up | ||
| CF | | ||
| CF | > N | ||
| CF | | ||
| CF | | ||
| CF | Control Room | ||
| CF | This room is shaped like a bitten cookie and contains a large control | ||
| CF | panel on the longer, concave wall. | ||
| CF | | ||
| CF | A ladder leads upwards and there is a massive metal hatch in the | ||
| CF | inwardly curved southern wall. | ||
| CF | | ||
| CF | Four protective suits hang on the wall. | ||
| CF | | ||
| CF | > | DavidW says, "I'm sure there's *one* diggable spot, but I don't know where." | |
| Knight_Otu says (to ClubFloyd), "dig monitor" | ||
| CF ] Control Room | ||
| CF ] Exits: south up | ||
| CF | | ||
| CF | > DIG MONITOR | ||
| CF | | ||
| CF | You try to dig in the monitor. | ||
| CF | | ||
| CF | The marker on the sleeve of your suit lights up bright blue. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "u" | ||
| CF ] Sarcophagi Chamber | ||
| CF ] Exits: down | ||
| CF | | ||
| CF | > U | ||
| CF | | ||
| CF | | ||
| CF | Sarcophagi Chamber | ||
| CF | This is a flat circular room with sparse lighting. Six sarcophagi | ||
| CF | stand in a circle around you. | ||
| CF | | ||
| CF | A ladder in an opening leads down through the floor. | ||
| CF | | ||
| CF | There is also a small compartment embedded in the floor. | ||
| CF | | ||
| CF | > | Jacqueline asks, "Back. Did I miss much after the robot ramp?" | |
| DavidW says, "The robot is building solar panels. We have a pickaxe from the tool locker." | ||
| Knight_Otu says, "We found a pickaxe, but we have no dwarven digging knowledge." | ||
| Knight_Otu says (to ClubFloyd), "x closed" | ||
| CF ] Sarcophagi Chamber | ||
| CF ] Exits: down | ||
| CF | | ||
| CF | > X CLOSED | ||
| CF | | ||
| CF | These sarcophagi are so-called transport coffins. They have the shapes | ||
| CF | of human bodies and stand evenly-distributed in a circle against the | ||
| CF | round wall. Each of them is richly decorated with ornaments. It looks | ||
| CF | as if four of the coffins are still closed. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "x ornaments" | ||
| CF ] Sarcophagi Chamber | ||
| CF ] Exits: down | ||
| CF | | ||
| CF | > X ORNAMENTS | ||
| CF | | ||
| CF | The ornaments on the transport coffins look at first sight like a | ||
| CF | floral pattern. On closer inspection, however, you realise that it is | ||
| CF | more like lichen, interspersed with snails, worms, maggots, beetles | ||
| CF | and all kinds of fungi. It all looks frighteningly real, almost alive. | ||
| CF | | ||
| CF | > | DavidW says, "oh dear." | |
| DavidW says, "I don't remember that!" | ||
| Knight_Otu says, "Well isn't that pleasant." | ||
| Knight_Otu says (to ClubFloyd), "open coffins" | ||
| CF ] Sarcophagi Chamber | ||
| CF ] Exits: down | ||
| CF | | ||
| CF | > OPEN COFFINS | ||
| CF | | ||
| CF | (the closed coffins) | ||
| CF | You examine one of the closed transport coffins to see if you can open | ||
| CF | it, but cannot find a direct way to open it easily. You wonder who | ||
| CF | could be in there and if you even want to open one of the coffins.... | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "enter open coffins" | ||
| CF ] Sarcophagi Chamber | ||
| CF ] Exits: down | ||
| CF | | ||
| CF | > ENTER OPEN COFFINS | ||
| CF | | ||
| CF | The idea that you've been in there is unpleasant enough and nothing | ||
| CF | could persuade you to go back in voluntarily. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "d" | ||
| CF ] Control Room | ||
| CF ] Exits: south up | ||
| CF | | ||
| CF | > D | ||
| CF | | ||
| CF | | ||
| CF | Control Room | ||
| CF | This room is shaped like a bitten cookie and contains a large control | ||
| CF | panel on the longer, concave wall. | ||
| CF | | ||
| CF | A ladder leads upwards and there is a massive metal hatch in the | ||
| CF | inwardly curved southern wall. | ||
| CF | | ||
| CF | Four protective suits hang on the wall. | ||
| CF | | ||
| CF | > | DavidW asks, "Do you want to open a coffin with the pickaxe?" | |
| Knight_Otu says (to ClubFloyd), "u" | ||
| CF ] Sarcophagi Chamber | ||
| CF ] Exits: down | ||
| CF | | ||
| CF | > U | ||
| CF | | ||
| CF | | ||
| CF | Sarcophagi Chamber | ||
| CF | This is a flat circular room with sparse lighting. Six sarcophagi | ||
| CF | stand in a circle around you. | ||
| CF | | ||
| CF | A ladder in an opening leads down through the floor. | ||
| CF | | ||
| CF | There is also a small compartment embedded in the floor. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "open coffins with pickaxe" | ||
| CF ] Sarcophagi Chamber | ||
| CF ] Exits: down | ||
| CF | | ||
| CF | > OPEN COFFINS WITH PICKAXE | ||
| CF | | ||
| CF | Which do you mean, the closed coffins or the open coffins? | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "closed coffins" | ||
| CF ] Sarcophagi Chamber | ||
| CF ] Exits: down | ||
| CF | | ||
| CF | > CLOSED COFFINS | ||
| CF | | ||
| CF | Those don't seem to be something you can unlock. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "dig closed coffins" | ||
| CF ] Sarcophagi Chamber | ||
| CF ] Exits: down | ||
| CF | | ||
| CF | > DIG CLOSED COFFINS | ||
| CF | | ||
| CF | You try to dig in the closed coffins. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "d" | ||
| CF ] Control Room | ||
| CF ] Exits: south up | ||
| CF | | ||
| CF | > D | ||
| CF | | ||
| CF | | ||
| CF | Control Room | ||
| CF | This room is shaped like a bitten cookie and contains a large control | ||
| CF | panel on the longer, concave wall. | ||
| CF | | ||
| CF | A ladder leads upwards and there is a massive metal hatch in the | ||
| CF | inwardly curved southern wall. | ||
| CF | | ||
| CF | Four protective suits hang on the wall. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "x suits" | ||
| CF ] Control Room | ||
| CF ] Exits: south up | ||
| CF | | ||
| CF | > X SUITS | ||
| CF | | ||
| CF | The suits hang limply on the wall and look as if they were made to | ||
| CF | save people from instant death in a hostile atmosphere. But presumably | ||
| CF | not from medium-term death. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "s" | ||
| CF ] Airlock | ||
| CF ] Exits: north south | ||
| CF | | ||
| CF | > S | ||
| CF | | ||
| CF | | ||
| CF | Airlock | ||
| CF | This claustrophobic small room is an airlock. It has solid, airtight | ||
| CF | closable hatches in the north and south walls. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "close inner" | ||
| CF ] Airlock | ||
| CF ] Exits: north south | ||
| CF | | ||
| CF | > CLOSE INNER | ||
| CF | | ||
| CF | You close the inner airlock hatch. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), " s" | ||
| CF ] Narrow Ledge | ||
| CF ] Exits: north down | ||
| CF | | ||
| CF | > S | ||
| CF | | ||
| CF | (first opening the outer airlock hatch) | ||
| CF | You open the outer hatch and with a slight hiss the air escapes from | ||
| CF | the room. | ||
| CF | | ||
| CF | Narrow Ledge | ||
| CF | You find yourself on a narrow ledge on the outside of a spaceship, at | ||
| CF | a height of about 20 meters. From here you can see that the spaceship | ||
| CF | is in the middle of a huge crater with a very steep rim. As far as the | ||
| CF | eye can see, the crater ground is covered in orange sand. | ||
| CF | | ||
| CF | Next to the ledge, rungs are embedded in the ship's skin, they lead | ||
| CF | downwards. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "d" | ||
| CF ] In Front of the Ship | ||
| CF ] Exits: north south east west up inside | ||
| CF | | ||
| CF | > D | ||
| CF | | ||
| CF | | ||
| CF | In Front of the Ship | ||
| CF | You are next to the stern of the ship. In the fuselage between the | ||
| CF | three huge propulsion nozzles are rungs going up and a large open door | ||
| CF | frame leading inside. A large metal plate between the edge of the door | ||
| CF | and the ground serves as a ramp. | ||
| CF | | ||
| CF | The wasteland of the crater stretches in all directions around the | ||
| CF | ship. To the west, a large rock formation can be seen and to the east, | ||
| CF | the robot has started to build a field of solar panels. | ||
| CF | | ||
| CF | You hear chain drives quietly grind on the floor as the robot drives | ||
| CF | past you to get more components from the ship's hold. The robot goes | ||
| CF | inside. | ||
| CF | | ||
| CF | > | Jacqueline asks, "Are the ornaments merely decorative?" | |
| Knight_Otu says, "Hopefully." | ||
| Knight_Otu says (to ClubFloyd), "in" | ||
| CF ] Hold | ||
| CF ] Exits: outside | ||
| CF | | ||
| CF | > IN | ||
| CF | | ||
| CF | | ||
| CF | Hold | ||
| CF | With the overhead lights on, you can see that the large cargo area is | ||
| CF | full of different components and materials that are needed to build | ||
| CF | the colony. A low hum can be heard from somewhere. | ||
| CF | | ||
| CF | There is a light switch right next to the door frame. | ||
| CF | | ||
| CF | You can also see a tool locker (empty) here. | ||
| CF | | ||
| CF | The robot rummages around in the building materials and looks for the | ||
| CF | right things that it needs to assemble something. | ||
| CF | | ||
| CF | > | DavidW says, "I doubt it." | |
| Knight_Otu says (to ClubFloyd), "x materials" | ||
| CF ] Hold | ||
| CF ] Exits: outside | ||
| CF | | ||
| CF | > X MATERIALS | ||
| CF | | ||
| CF | Some of the parts look very complicated, others strangely simple. | ||
| CF | Granted, you have no idea what they are for or how they work, but you | ||
| CF | don't care either. After all, that's the job of the ugly robot. | ||
| CF | | ||
| CF | The robot rummages around in the building materials and looks for the | ||
| CF | right things that it needs to assemble something. | ||
| CF | Apparently the robot has loaded itself with the maximum number of | ||
| CF | components it can transport and is now driving them out the door. | ||
| CF | | ||
| CF | The robot goes outside. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "search them" | ||
| CF ] Hold | ||
| CF ] Exits: outside | ||
| CF | | ||
| CF | > SEARCH THEM | ||
| CF | | ||
| CF | You can't see 'them' (nothing) at the moment. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "search materials" | ||
| CF ] Hold | ||
| CF ] Exits: outside | ||
| CF | | ||
| CF | > SEARCH MATERIALS | ||
| CF | | ||
| CF | You find nothing of interest. | ||
| CF | | ||
| CF | > | DavidW says, "but I'm a materials girl" | |
| Knight_Otu says, "Ow." | ||
| Knight_Otu says (to ClubFloyd), "push locker" | ||
| CF ] Hold | ||
| CF ] Exits: outside | ||
| CF | | ||
| CF | > PUSH LOCKER | ||
| CF | | ||
| CF | It is fixed in place. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "out" | ||
| CF ] In Front of the Ship | ||
| CF ] Exits: north south east west up inside | ||
| CF | | ||
| CF | > OUT | ||
| CF | | ||
| CF | | ||
| CF | In Front of the Ship | ||
| CF | You are next to the stern of the ship. In the fuselage between the | ||
| CF | three huge propulsion nozzles are rungs going up and a large open door | ||
| CF | frame leading inside. A large metal plate between the edge of the door | ||
| CF | and the ground serves as a ramp. | ||
| CF | | ||
| CF | The wasteland of the crater stretches in all directions around the | ||
| CF | ship. To the west, a large rock formation can be seen and to the east, | ||
| CF | the robot has started to build a field of solar panels. | ||
| CF | | ||
| CF | The robot arrives from the east. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "w" | ||
| CF ] Western Crater | ||
| CF ] Exits: north south east DOWN | ||
| CF | | ||
| CF | > W | ||
| CF | | ||
| CF | | ||
| CF | Western Crater | ||
| CF | You are in the great barren plain, between the western rim of the | ||
| CF | crater and the ship to the east. | ||
| CF | | ||
| CF | A large rock formation protrudes here from the steep crater slope. At | ||
| CF | the bottom of it is a deep cavity. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "dig" | ||
| CF ] Western Crater | ||
| CF ] Exits: north south east DOWN | ||
| CF | | ||
| CF | > DIG | ||
| CF | | ||
| CF | What do you want to dig? | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "hole" | ||
| CF ] Western Crater | ||
| CF ] Exits: north south east DOWN | ||
| CF | | ||
| CF | > HOLE | ||
| CF | | ||
| CF | You can't see any such thing. | ||
| CF | | ||
| CF | > | Jacqueline says (to DW), "Belatedly, I liked your Madonna joke." | |
| Knight_Otu says (to ClubFloyd), "cavity" | ||
| CF ] Western Crater | ||
| CF ] Exits: north south east DOWN | ||
| CF | | ||
| CF | > CAVITY | ||
| CF | | ||
| CF | That's not a verb I recognise. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "dig cavity" | ||
| CF ] Western Crater | ||
| CF ] Exits: north south east DOWN | ||
| CF | | ||
| CF | > DIG CAVITY | ||
| CF | | ||
| CF | You try to dig in the deep cavity. | ||
| CF | | ||
| CF | > | DavidW asks, "try to climb the rock?" | |
| Knight_Otu says (to ClubFloyd), "climb formation" | ||
| CF ] Western Crater | ||
| CF ] Exits: north south east DOWN | ||
| CF | | ||
| CF | > CLIMB FORMATION | ||
| CF | | ||
| CF | Little is to be achieved by that. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "hit rocks with pickaxe" | ||
| CF ] Western Crater | ||
| CF ] Exits: north south east DOWN | ||
| CF | | ||
| CF | > HIT ROCKS WITH PICKAXE | ||
| CF | | ||
| CF | I only understood you as far as wanting to hit the stones. | ||
| CF | | ||
| CF | > | DavidW asks, "What's the error message if we go DOWN?" | |
| Knight_Otu says (to ClubFloyd), "hit rocks" | ||
| CF ] Western Crater | ||
| CF ] Exits: north south east DOWN | ||
| CF | | ||
| CF | > HIT ROCKS | ||
| CF | | ||
| CF | Yep, probably violence is needed here. | ||
| CF | | ||
| CF | (with the pickaxe) | ||
| CF | You start hitting the blocking stones with the pickaxe. Almost every | ||
| CF | stone needs several blows so that it can be dislodged from the rubble | ||
| CF | pile and often the next stones slide right behind from above. It | ||
| CF | quickly becomes obvious: it will take a while until the entrance is | ||
| CF | cleared. | ||
| CF | | ||
| CF | > | Knight_Otu says, "Grrr." | |
| Knight_Otu says (to ClubFloyd), "hit rocks" | ||
| CF ] Western Crater | ||
| CF ] Exits: north south east DOWN | ||
| CF | | ||
| CF | > HIT ROCKS | ||
| CF | | ||
| CF | Yep, more violence is needed here. | ||
| CF | | ||
| CF | (with the pickaxe) | ||
| CF | Soon you'll be standing there sweating, your hands already aching from | ||
| CF | grabbing the pickaxe. The sun is blazing down on you and doesn't seem | ||
| CF | to have moved an inch from its zenith. This is exactly how your | ||
| CF | progress feels in terms of clearing the entrance: Not an inch. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "hit rocks" | ||
| CF ] Western Crater | ||
| CF ] Exits: north south east DOWN | ||
| CF | | ||
| CF | > HIT ROCKS | ||
| CF | | ||
| CF | Yep, more violence is needed here. | ||
| CF | | ||
| CF | (with the pickaxe) | ||
| CF | When you wonder if it makes any sense to continue, you discover that | ||
| CF | there is eventually a small hole through which you can look into the | ||
| CF | cave. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "look in cave" | ||
| CF ] Western Crater | ||
| CF ] Exits: north south east DOWN | ||
| CF | | ||
| CF | > LOOK IN CAVE | ||
| CF | | ||
| CF | You find nothing of interest. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "d" | ||
| CF ] Western Crater | ||
| CF ] Exits: north south east DOWN | ||
| CF | | ||
| CF | > D | ||
| CF | | ||
| CF | You try to enter the cavity, but the stones are blocking your way. | ||
| CF | | ||
| CF | > | MoyTravis says, "I wish games would stop making snarky responses about violence." | |
| Knight_Otu says (to ClubFloyd), "hit rocks" | ||
| CF ] Western Crater | ||
| CF ] Exits: north south east DOWN | ||
| CF | | ||
| CF | > HIT ROCKS | ||
| CF | | ||
| CF | Yep, more violence is needed here. | ||
| CF | | ||
| CF | (with the pickaxe) | ||
| CF | Of course, it still takes much longer than expected. But finally you | ||
| CF | have made it: the hole is big enough that you can crawl through it | ||
| CF | somewhat comfortably. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "d" | ||
| CF ] Narrow Cave Tunnel | ||
| CF ] Exits: WEST up | ||
| CF | | ||
| CF | > D | ||
| CF | | ||
| CF | You crawl through the narrow hole into the cave and sincerely hope | ||
| CF | that no more boulders slide down from above. | ||
| CF | | ||
| CF | Narrow Cave Tunnel | ||
| CF | This narrow and winding tunnel leads west down through the rock. A | ||
| CF | little light comes in from the exit up in the east. To the west, only | ||
| CF | darkness gapes. | ||
| CF | | ||
| CF | > | Jacqueline says, "Nice" | |
| Jacqueline says, "I'm surprised you didn't save, though" | ||
| DavidW says, "congrats" | ||
| DavidW says, "yeah, saving ought to be done." | ||
| Knight_Otu says, "The game has been nice to undo our deaths for us so far." | ||
| Knight_Otu says (to ClubFloyd), "SAVE" | ||
| Knight_Otu says (to ClubFloyd), "cf2" | ||
| CF | > | ||
| CF | > SAVE | ||
| CF | %% Enter a save filename to write: | ||
| CF ] Narrow Cave Tunnel | ||
| CF ] Exits: WEST up | ||
| CF | Ok. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "w" | ||
| CF ] Small Cave Dome | ||
| CF ] Exits: east INSIDE | ||
| CF | | ||
| CF | > W | ||
| CF | | ||
| CF | | ||
| CF | Small Cave Dome | ||
| CF | It should be pitch black here, but your eyes are slowly adapting to | ||
| CF | the darkness. First you think that you only perceive the rustling of | ||
| CF | your optic nerves, but then you notice that in the darkness are lots | ||
| CF | of small faintly luminous points around you, which draw the shape of a | ||
| CF | dome. | ||
| CF | | ||
| CF | There's an opening to the east. This must be the winding tunnel you | ||
| CF | came in through. A large part of the dome floor is apparently occupied | ||
| CF | by a liquid surface, because the luminous points are reflected on it, | ||
| CF | swaying gently back and forth. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "x points" | ||
| CF ] Small Cave Dome | ||
| CF ] Exits: east INSIDE | ||
| CF | | ||
| CF | > X POINTS | ||
| CF | | ||
| CF | You look at the luminous points up close and realise that they are | ||
| CF | small mushrooms, each as big as the tip of your finger. | ||
| CF | Bioluminescence, quite fascinating! | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "get mushroom" | ||
| CF ] Small Cave Dome | ||
| CF ] Exits: east INSIDE | ||
| CF | | ||
| CF | > GET MUSHROOM | ||
| CF | | ||
| CF | You pick some of the luminous mushrooms, but they are so fragile that | ||
| CF | they crumble within a few seconds. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "x liquid" | ||
| CF ] Small Cave Dome | ||
| CF ] Exits: east INSIDE | ||
| CF | | ||
| CF | > X LIQUID | ||
| CF | | ||
| CF | On closer examination, you see that it is water. Water? Water! This | ||
| CF | means you might be able to make firewater to refuel the ship! And | ||
| CF | that, in turn, means you might not have to spend the rest of your life | ||
| CF | miserably on this crumbly dirt bump! | ||
| CF | | ||
| CF | The small lake has a diameter of about 10 meters. You look inside and | ||
| CF | try to see something. Apparently, your eyes have adapted so well to | ||
| CF | the weak light that you can actually see something: The water is clear | ||
| CF | and the edge seems to drop off very steeply. Looks like the lake is | ||
| CF | pretty deep. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "in" | ||
| CF ] In the Cave Lake | ||
| CF ] Exits: DOWN outside | ||
| CF | | ||
| CF | > IN | ||
| CF | | ||
| CF | You climb into the small cave lake. | ||
| CF | | ||
| CF | In the Cave Lake | ||
| CF | You are in the small lake that is located in a dome-shaped cave. The | ||
| CF | water is cold but bearable, and you paddle your feet, less out of | ||
| CF | necessity, more out of habit. The lake seems to be quite deep because | ||
| CF | you don't feel the bottom below you. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "d" | ||
| CF ] Dark Water Shaft | ||
| CF ] Exits: up DOWN | ||
| CF | | ||
| CF | > D | ||
| CF | | ||
| CF | Although you don't need to, you reflexively take a deep breath before | ||
| CF | diving down into the darkness below you.... | ||
| CF | | ||
| CF | Dark Water Shaft | ||
| CF | In this cool, weightless darkness, strangely enough, you feel a deep | ||
| CF | calm. You know that the surface of the water is above you and you | ||
| CF | still don't feel the bottom below you. Actually, you're not so sure | ||
| CF | anymore which way is up and which way is down, but it doesn't seem | ||
| CF | that important either. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "d" | ||
| CF ] Bottom of the Water Shaft | ||
| CF ] Exits: up | ||
| CF | | ||
| CF | > D | ||
| CF | | ||
| CF | You let yourself sink even deeper without really knowing why. Even the | ||
| CF | question "Why?" seems absurd and meaningless to you. Somehow, | ||
| CF | strangely enough, you feel at home here. | ||
| CF | | ||
| CF | You sink and sink.... It feels like a long time, but maybe it was only | ||
| CF | a few seconds, you couldn't tell. | ||
| CF | | ||
| CF | You sink and sink and sink.... | ||
| CF | | ||
| CF | It feels as if something brushes your leg.... and a moment later you | ||
| CF | arrive at the | ||
| CF | | ||
| CF | Bottom of the Water Shaft | ||
| CF | In this darkness, the only things you perceive are the ground beneath | ||
| CF | your feet and the masses of water above and beside you. The darkness | ||
| CF | and the sheer mass of water together have a strangely calming effect | ||
| CF | and invite you to linger. | ||
| CF | | ||
| CF | But you have the strange feeling that something else is lurking down | ||
| CF | here. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "x something" | ||
| CF ] Bottom of the Water Shaft | ||
| CF ] Exits: up | ||
| CF | | ||
| CF | > X SOMETHING | ||
| CF | | ||
| CF | You grope around in the dark, afraid of actually finding something. | ||
| CF | Your arms move through the water as if in slow motion. You don't find | ||
| CF | anything and after a while you get the idea that you are a ballet | ||
| CF | dancer performing a strange but elegant dance. | ||
| CF | | ||
| CF | Completely lost in this thought, you start to turn in circles and let | ||
| CF | your body wander when you suddenly touch something. You pause and make | ||
| CF | out by touch that something bit by bit. | ||
| CF | | ||
| CF | It is obviously a lifeless body. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "x body" | ||
| CF ] Bottom of the Water Shaft | ||
| CF ] Exits: up | ||
| CF | | ||
| CF | > X BODY | ||
| CF | | ||
| CF | You would say it's the body of a human being, an adult. He's not | ||
| CF | stiff, so maybe he's just unconscious and not dead? That's all your | ||
| CF | diagnosis yields, which, because of the darkness and the fact that | ||
| CF | you're putting it underwater, is of course only provisional. | ||
| CF | | ||
| CF | The marker on the sleeve of your suit lights up bright blue. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "get body" | ||
| CF ] Bottom of the Water Shaft | ||
| CF ] Exits: up | ||
| CF | | ||
| CF | > GET BODY | ||
| CF | | ||
| CF | You are now tugging the lifeless body with you. | ||
| CF | | ||
| CF | > | Jacqueline exclaims, "!" | |
| Knight_Otu says (to ClubFloyd), "u" | ||
| CF ] Dark Water Shaft | ||
| CF ] Exits: up down | ||
| CF | | ||
| CF | > U | ||
| CF | | ||
| CF | | ||
| CF | Dark Water Shaft | ||
| CF | In this cool, weightless darkness, strangely enough, you feel a deep | ||
| CF | calm. You know that the surface of the water is above you and you | ||
| CF | don't feel the bottom below you. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "u" | ||
| CF ] In the Cave Lake | ||
| CF ] Exits: down outside | ||
| CF | | ||
| CF | > U | ||
| CF | | ||
| CF | | ||
| CF | In the Cave Lake | ||
| CF | You are in the small lake that is located in a dome-shaped cave. The | ||
| CF | water is cold but bearable, and you paddle your feet, less out of | ||
| CF | necessity, more out of habit. The lake is pretty deep. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "out" | ||
| CF ] Small Cave Dome | ||
| CF ] Exits: east inside | ||
| CF | | ||
| CF | > OUT | ||
| CF | | ||
| CF | You climb out of the lake, then pull the lifeless body out of the | ||
| CF | water and put it over your shoulder. | ||
| CF | | ||
| CF | Small Cave Dome | ||
| CF | In the darkness are lots of small faintly luminous mushrooms around | ||
| CF | you, which draw the shape of a dome. | ||
| CF | | ||
| CF | There's an opening to the east. This must be the winding tunnel you | ||
| CF | came in through. A large part of the dome floor is occupied by a water | ||
| CF | surface. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "e" | ||
| CF ] Narrow Cave Tunnel | ||
| CF ] Exits: west up | ||
| CF | | ||
| CF | > E | ||
| CF | | ||
| CF | | ||
| CF | Narrow Cave Tunnel | ||
| CF | This narrow and winding tunnel leads west down through the rock. A | ||
| CF | little light comes in from the exit up in the east. To the west, only | ||
| CF | darkness gapes. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "u" | ||
| CF ] Western Crater | ||
| CF ] Exits: north south east down | ||
| CF | | ||
| CF | > U | ||
| CF | | ||
| CF | Although the cave entrance is just wide enough for one person, you | ||
| CF | somehow manage to drag the lifeless body through with you. | ||
| CF | | ||
| CF | Western Crater | ||
| CF | You are in the great barren plain, between the western rim of the | ||
| CF | crater and the ship to the east. | ||
| CF | | ||
| CF | You notice that something has changed since you were last here: | ||
| CF | There's a huge pyramid in the southern crater now. And something else | ||
| CF | is different than before, but you can't figure out what it is. | ||
| CF | | ||
| CF | A large rock formation protrudes here from the steep crater slope. At | ||
| CF | the bottom of it is a deep cavity. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "e" | ||
| CF ] In Front of the Ship | ||
| CF ] Exits: north south east west up inside | ||
| CF | | ||
| CF | > E | ||
| CF | | ||
| CF | | ||
| CF | In Front of the Ship | ||
| CF | You are next to the stern of the ship. In the fuselage between the | ||
| CF | three huge propulsion nozzles are rungs going up and a large open door | ||
| CF | frame leading inside. A large metal plate between the edge of the door | ||
| CF | and the ground serves as a ramp. | ||
| CF | | ||
| CF | The wasteland of the crater stretches in all directions around the | ||
| CF | ship. The robot has built a huge glass pyramid in the south and a | ||
| CF | field of solar panels in the east. There is also a large rock | ||
| CF | formation to the west with a cave entrance in it. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "u" | ||
| CF ] In Front of the Ship | ||
| CF ] Exits: north south east west up inside | ||
| CF | | ||
| CF | > U | ||
| CF | | ||
| CF | You need both hands to climb the rungs, but you only have one hand | ||
| CF | free with the lifeless body over your shoulder. | ||
| CF | | ||
| CF | It is night! You didn't notice because you came out of the dark cave. | ||
| CF | The sun is gone! You knew something was different. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "n" | ||
| CF ] Northern Crater | ||
| CF ] Exits: south east west up | ||
| CF | | ||
| CF | > N | ||
| CF | | ||
| CF | | ||
| CF | Northern Crater | ||
| CF | The northern area of the crater is a flat orange desert, like the | ||
| CF | other areas of the crater. | ||
| CF | | ||
| CF | The ship is south of here and to the north is the crater wall, but it | ||
| CF | looks like it is not as steep here as in the other parts. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "undo" | ||
| CF ] In Front of the Ship | ||
| CF ] Exits: north south east west up inside | ||
| CF | | ||
| CF | > UNDO | ||
| CF | | ||
| CF | In Front of the Ship | ||
| CF | [Previous turn undone.] | ||
| CF | | ||
| CF | > | Jacqueline says, "Seems that triggered the next chapter or whatever." | |
| Knight_Otu says, "Seems so.," | ||
| Knight_Otu asks, "Now how do we get our friend up into the ship?" | ||
| Knight_Otu says (to ClubFloyd), "x body" | ||
| CF ] In Front of the Ship | ||
| CF ] Exits: north south east west up inside | ||
| CF | | ||
| CF | > X BODY | ||
| CF | | ||
| CF | It is an adult human being, judging by the face a man in his | ||
| CF | mid-thirties. He is wearing a protective suit and has apparently | ||
| CF | fainted. Or he is dead and very well preserved, who knows? | ||
| CF | | ||
| CF | > | DavidW asks, "x body again, now we're out of the water?" | |
| Knight_Otu says (to ClubFloyd), "wear body" | ||
| CF ] In Front of the Ship | ||
| CF ] Exits: north south east west up inside | ||
| CF | | ||
| CF | > WEAR BODY | ||
| CF | | ||
| CF | You can't wear that! | ||
| CF | | ||
| CF | > | Jacqueline asks, "Put him in a coffin?" | |
| Knight_Otu says, "But the coffins are in the ship, so..." | ||
| Knight_Otu says (to ClubFloyd), "i" | ||
| CF ] In Front of the Ship | ||
| CF ] Exits: north south east west up inside | ||
| CF | | ||
| CF | > I | ||
| CF | | ||
| CF | You are carrying: | ||
| CF | a lifeless body (on your shoulder) | ||
| CF | a pickaxe | ||
| CF | a bottle (empty) | ||
| CF | a protective suit (being worn) | ||
| CF | an autoinjector | ||
| CF | a terry towel | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "x injector" | ||
| CF ] In Front of the Ship | ||
| CF ] Exits: north south east west up inside | ||
| CF | | ||
| CF | > X INJECTOR | ||
| CF | | ||
| CF | A short slim rod with a smooth surface and a button on one side. | ||
| CF | | ||
| CF | > | DavidW says, "Worth a try" | |
| Knight_Otu says (to ClubFloyd), "push button" | ||
| CF ] In Front of the Ship | ||
| CF ] Exits: north south east west up inside | ||
| CF | | ||
| CF | > PUSH BUTTON | ||
| CF | | ||
| CF | You press the button of the autoinjector but nothing happens. | ||
| CF | Obviously it is empty. | ||
| CF | | ||
| CF | The robot arrives from the south. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "drop body" | ||
| CF ] In Front of the Ship | ||
| CF ] Exits: north south east west up inside | ||
| CF | | ||
| CF | > DROP BODY | ||
| CF | | ||
| CF | (the lifeless body) | ||
| CF | Carefully you let the body slide from your shoulder to the ground. | ||
| CF | | ||
| CF | You hear the chain drive quietly dragging on the ground as the robot | ||
| CF | drives past you. The robot goes north. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "u" | ||
| CF ] Narrow Ledge | ||
| CF ] Exits: north down | ||
| CF | | ||
| CF | > U | ||
| CF | | ||
| CF | | ||
| CF | Narrow Ledge | ||
| CF | You find yourself on a narrow ledge on the outside of a spaceship, at | ||
| CF | a height of about 20 meters. From here you can see that the spaceship | ||
| CF | is in the middle of a huge crater with a very steep rim. As far as the | ||
| CF | eye can see, the crater ground is covered in orange sand. | ||
| CF | | ||
| CF | Next to the ledge, rungs are embedded in the ship's skin, they lead | ||
| CF | downwards. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "n" | ||
| CF ] Airlock | ||
| CF ] Exits: north south | ||
| CF | | ||
| CF | > N | ||
| CF | | ||
| CF | | ||
| CF | Airlock | ||
| CF | This claustrophobic small room is an airlock. It has solid, airtight | ||
| CF | closable hatches in the north and south walls. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "close outer" | ||
| CF ] Airlock | ||
| CF ] Exits: north south | ||
| CF | | ||
| CF | > CLOSE OUTER | ||
| CF | | ||
| CF | You close the outer hatch and a deep hissing sound is heard; the cabin | ||
| CF | is filled with air again. | ||
| CF | | ||
| CF | The marker on the sleeve of your suit lights up bright blue. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "n" | ||
| CF ] Control Room | ||
| CF ] Exits: south up | ||
| CF | | ||
| CF | > N | ||
| CF | | ||
| CF | (first opening the inner airlock hatch) | ||
| CF | | ||
| CF | Control Room | ||
| CF | This room is shaped like a bitten cookie and contains a large control | ||
| CF | panel on the longer, concave wall. | ||
| CF | | ||
| CF | A ladder leads upwards and there is a massive metal hatch in the | ||
| CF | inwardly curved southern wall. | ||
| CF | | ||
| CF | Four protective suits hang on the wall. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "get suit" | ||
| CF ] Control Room | ||
| CF ] Exits: south up | ||
| CF | | ||
| CF | > GET SUIT | ||
| CF | | ||
| CF | You already have that. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "x suits" | ||
| CF ] Control Room | ||
| CF ] Exits: south up | ||
| CF | | ||
| CF | > X SUITS | ||
| CF | | ||
| CF | The suits hang limply on the wall and look as if they were made to | ||
| CF | save people from instant death in a hostile atmosphere. But presumably | ||
| CF | not from medium-term death. | ||
| CF | | ||
| CF | > | DavidW asks, "I assume the body is in a suit, no?" | |
| Knight_Otu says, "Yeah, I was wondering if swapping air supplies is an option." | ||
| Knight_Otu says (to ClubFloyd), "s" | ||
| CF ] Airlock | ||
| CF ] Exits: north south | ||
| CF | | ||
| CF | > S | ||
| CF | | ||
| CF | | ||
| CF | Airlock | ||
| CF | This claustrophobic small room is an airlock. It has solid, airtight | ||
| CF | closable hatches in the north and south walls. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "close inner" | ||
| CF ] Airlock | ||
| CF ] Exits: north south | ||
| CF | | ||
| CF | > CLOSE INNER | ||
| CF | | ||
| CF | You close the inner airlock hatch. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "s" | ||
| CF ] Narrow Ledge | ||
| CF ] Exits: north down | ||
| CF | | ||
| CF | > S | ||
| CF | | ||
| CF | (first opening the outer airlock hatch) | ||
| CF | You open the outer hatch and with a slight hiss the air escapes from | ||
| CF | the room. | ||
| CF | | ||
| CF | Narrow Ledge | ||
| CF | You find yourself on a narrow ledge on the outside of a spaceship, at | ||
| CF | a height of about 20 meters. From here you can see that the spaceship | ||
| CF | is in the middle of a huge crater with a very steep rim. As far as the | ||
| CF | eye can see, the crater ground is covered in orange sand. | ||
| CF | | ||
| CF | Next to the ledge, rungs are embedded in the ship's skin, they lead | ||
| CF | downwards. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "d" | ||
| CF ] In Front of the Ship | ||
| CF ] Exits: north south east west up inside | ||
| CF | | ||
| CF | > D | ||
| CF | | ||
| CF | | ||
| CF | In Front of the Ship | ||
| CF | You are next to the stern of the ship. In the fuselage between the | ||
| CF | three huge propulsion nozzles are rungs going up and a large open door | ||
| CF | frame leading inside. A large metal plate between the edge of the door | ||
| CF | and the ground serves as a ramp. | ||
| CF | | ||
| CF | The wasteland of the crater stretches in all directions around the | ||
| CF | ship. The robot has built a huge glass pyramid in the south and a | ||
| CF | field of solar panels in the east. There is also a large rock | ||
| CF | formation to the west with a cave entrance in it. | ||
| CF | | ||
| CF | You can see a lifeless body here. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "push body up" | ||
| CF ] In Front of the Ship | ||
| CF ] Exits: north south east west up inside | ||
| CF | | ||
| CF | > PUSH BODY UP | ||
| CF | | ||
| CF | The lifeless body cannot be pushed from place to place. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "x suit" | ||
| CF ] In Front of the Ship | ||
| CF ] Exits: north south east west up inside | ||
| CF | | ||
| CF | > X SUIT | ||
| CF | | ||
| CF | This light protective suit looks like it was made to protect you from | ||
| CF | high UV radiation and provide you with breathable air for a while. At | ||
| CF | least you think so. On the left sleeve, at wrist level, there is a | ||
| CF | rectangular marker. | ||
| CF | | ||
| CF | The robot arrives from the south. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "x body" | ||
| CF ] In Front of the Ship | ||
| CF ] Exits: north south east west up inside | ||
| CF | | ||
| CF | > X BODY | ||
| CF | | ||
| CF | (the lifeless body) | ||
| CF | It is an adult human being, judging by the face a man in his | ||
| CF | mid-thirties. He is wearing a protective suit and has apparently | ||
| CF | fainted. Or he is dead and very well preserved, who knows? | ||
| CF | | ||
| CF | You hear the chain drive quietly dragging on the ground as the robot | ||
| CF | drives past you. The robot goes north. | ||
| CF | | ||
| CF | > | ||
| Jacqueline says (to ClubFloyd), "x his marker" | ||
| CF ] In Front of the Ship | ||
| CF ] Exits: north south east west up inside | ||
| CF | | ||
| CF | > X HIS MARKER | ||
| CF | | ||
| CF | You check the marker on your suit: it is blue. | ||
| CF | | ||
| CF | > | Jacqueline says, "grr" | |
| Knight_Otu says (to ClubFloyd), "x his suit" | ||
| CF ] In Front of the Ship | ||
| CF ] Exits: north south east west up inside | ||
| CF | | ||
| CF | > X HIS SUIT | ||
| CF | | ||
| CF | This light protective suit looks like it was made to protect you from | ||
| CF | high UV radiation and provide you with breathable air for a while. At | ||
| CF | least you think so. On the left sleeve, at wrist level, there is a | ||
| CF | rectangular marker. | ||
| CF | | ||
| CF | The robot arrives from the north. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "x body's suit" | ||
| CF ] In Front of the Ship | ||
| CF ] Exits: north south east west up inside | ||
| CF | | ||
| CF | > X BODY'S SUIT | ||
| CF | | ||
| CF | You can't see any such thing. | ||
| CF | | ||
| CF | > | Jacqueline says, "Yep. His suit *also* has a rectangular marker." | |
| Jacqueline says, "Helpful." | ||
| Knight_Otu says (to ClubFloyd), "in" | ||
| CF ] Hold | ||
| CF ] Exits: outside | ||
| CF | | ||
| CF | > IN | ||
| CF | | ||
| CF | | ||
| CF | Hold | ||
| CF | With the overhead lights on, you can see that the large cargo area is | ||
| CF | full of different components and materials that are needed to build | ||
| CF | the colony. A low hum can be heard from somewhere. | ||
| CF | | ||
| CF | There is a light switch right next to the door frame. | ||
| CF | | ||
| CF | You can also see a tool locker (empty) here. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "search materials" | ||
| CF ] Hold | ||
| CF ] Exits: outside | ||
| CF | | ||
| CF | > SEARCH MATERIALS | ||
| CF | | ||
| CF | You find nothing of interest. | ||
| CF | | ||
| CF | > | DavidW asks, "put body on back?" | |
| Knight_Otu says (to ClubFloyd), "search components" | ||
| CF ] Hold | ||
| CF ] Exits: outside | ||
| CF | | ||
| CF | > SEARCH COMPONENTS | ||
| CF | | ||
| CF | You find nothing of interest. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "out" | ||
| CF ] In Front of the Ship | ||
| CF ] Exits: north south east west up inside | ||
| CF | | ||
| CF | > OUT | ||
| CF | | ||
| CF | | ||
| CF | In Front of the Ship | ||
| CF | You are next to the stern of the ship. In the fuselage between the | ||
| CF | three huge propulsion nozzles are rungs going up and a large open door | ||
| CF | frame leading inside. A large metal plate between the edge of the door | ||
| CF | and the ground serves as a ramp. | ||
| CF | | ||
| CF | The wasteland of the crater stretches in all directions around the | ||
| CF | ship. The robot has built a huge glass pyramid in the south and a | ||
| CF | field of solar panels in the east. There is also a large rock | ||
| CF | formation to the west with a cave entrance in it. | ||
| CF | | ||
| CF | You can see a lifeless body here. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "put body on back" | ||
| CF ] In Front of the Ship | ||
| CF ] Exits: north south east west up inside | ||
| CF | | ||
| CF | > PUT BODY ON BACK | ||
| CF | | ||
| CF | You can't see any such thing. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "carry body" | ||
| CF ] In Front of the Ship | ||
| CF ] Exits: north south east west up inside | ||
| CF | | ||
| CF | > CARRY BODY | ||
| CF | | ||
| CF | As gently as possible you place the body over your shoulder. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "u" | ||
| CF ] In Front of the Ship | ||
| CF ] Exits: north south east west up inside | ||
| CF | | ||
| CF | > U | ||
| CF | | ||
| CF | You need both hands to climb the rungs, but you only have one hand | ||
| CF | free with the lifeless body over your shoulder. | ||
| CF | | ||
| CF | > | Jacqueline says, "so close" | |
| Knight_Otu says (to ClubFloyd), "f wear towel as sling" | ||
| CF ] In Front of the Ship | ||
| CF ] Exits: north south east west up inside | ||
| CF | | ||
| CF | > F WEAR TOWEL AS SLING | ||
| CF | | ||
| CF | That's not a verb I recognise. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "wear towel as sling" | ||
| CF ] In Front of the Ship | ||
| CF ] Exits: north south east west up inside | ||
| CF | | ||
| CF | > WEAR TOWEL AS SLING | ||
| CF | | ||
| CF | I only understood you as far as wanting to wear the terry towel. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "put body on rungs" | ||
| CF ] In Front of the Ship | ||
| CF ] Exits: north south east west up inside | ||
| CF | | ||
| CF | > PUT BODY ON RUNGS | ||
| CF | | ||
| CF | Putting things on the embedded rungs would achieve nothing. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "put body on ledge" | ||
| CF ] In Front of the Ship | ||
| CF ] Exits: north south east west up inside | ||
| CF | | ||
| CF | > PUT BODY ON LEDGE | ||
| CF | | ||
| CF | You can't see any such thing. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "throw body" | ||
| CF ] In Front of the Ship | ||
| CF ] Exits: north south east west up inside | ||
| CF | | ||
| CF | > THROW BODY | ||
| CF | | ||
| CF | Carefully you let the body slide from your shoulder to the ground. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "tie towel" | ||
| CF ] In Front of the Ship | ||
| CF ] Exits: north south east west up inside | ||
| CF | | ||
| CF | > TIE TOWEL | ||
| CF | | ||
| CF | What do you want to tie the terry towel to? | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "jump up" | ||
| CF ] In Front of the Ship | ||
| CF ] Exits: north south east west up inside | ||
| CF | | ||
| CF | > JUMP UP | ||
| CF | | ||
| CF | I only understood you as far as wanting to jump. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "jump" | ||
| CF ] In Front of the Ship | ||
| CF ] Exits: north south east west up inside | ||
| CF | | ||
| CF | > JUMP | ||
| CF | | ||
| CF | You jump around a bit to loosen up, but not too high, for fear of | ||
| CF | gravity failing and you falling into space. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "jump to airlock" | ||
| CF ] In Front of the Ship | ||
| CF ] Exits: north south east west up inside | ||
| CF | | ||
| CF | > JUMP TO AIRLOCK | ||
| CF | | ||
| CF | I only understood you as far as wanting to jump. | ||
| CF | | ||
| CF | > | DavidW says, "I thought lighter gravity might halp." | |
| Knight_Otu says (to ClubFloyd), "tie towel to body" | ||
| CF ] In Front of the Ship | ||
| CF ] Exits: north south east west up inside | ||
| CF | | ||
| CF | > TIE TOWEL TO BODY | ||
| CF | | ||
| CF | You would achieve nothing by this. | ||
| CF | | ||
| CF | The robot arrives from the south. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "rip towel" | ||
| CF ] In Front of the Ship | ||
| CF ] Exits: north south east west up inside | ||
| CF | | ||
| CF | > RIP TOWEL | ||
| CF | | ||
| CF | That's not a verb I recognise. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "tear towel" | ||
| CF ] In Front of the Ship | ||
| CF ] Exits: north south east west up inside | ||
| CF | | ||
| CF | > TEAR TOWEL | ||
| CF | | ||
| CF | That's not a verb I recognise. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "robot, build catapult." | ||
| CF ] In Front of the Ship | ||
| CF ] Exits: north south east west up inside | ||
| CF | | ||
| CF | > ROBOT, BUILD CATAPULT. | ||
| CF | | ||
| CF | There is no reply. | ||
| CF | | ||
| CF | You hear the chain drive quietly dragging on the ground as the robot | ||
| CF | drives past you. The robot goes north. | ||
| CF | | ||
| CF | > | DavidW asks, "Are we assuming the guy's somehow still alive? Can we undress him?" | |
| Knight_Otu says, "We're not sure he's alive." | ||
| Knight_Otu says (to ClubFloyd), "craft rope" | ||
| CF ] In Front of the Ship | ||
| CF ] Exits: north south east west up inside | ||
| CF | | ||
| CF | > CRAFT ROPE | ||
| CF | | ||
| CF | That's not a verb I recognise. | ||
| CF | | ||
| CF | > | Jacqueline says, "He might be alive" | |
| MoyTravis asks, "If you undress him he'll definitely not be alive right?" | ||
| DavidW says, "If only we had an apple." | ||
| Jacqueline says, "Right" | ||
| Jacqueline asks, "An... apple?" | ||
| Knight_Otu says (to ClubFloyd), "undress body" | ||
| CF ] In Front of the Ship | ||
| CF ] Exits: north south east west up inside | ||
| CF | | ||
| CF | > UNDRESS BODY | ||
| CF | | ||
| CF | That's not a verb I recognise. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "x ramp" | ||
| CF ] In Front of the Ship | ||
| CF ] Exits: north south east west up inside | ||
| CF | | ||
| CF | > X RAMP | ||
| CF | | ||
| CF | The plate is approximately 1.5 by 3 meters and as thick as your little | ||
| CF | finger. It looks stable and heavy. Presumably it is made of a carbon | ||
| CF | fiber steel alloy. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "x ladder" | ||
| CF ] In Front of the Ship | ||
| CF ] Exits: north south east west up inside | ||
| CF | | ||
| CF | > X LADDER | ||
| CF | | ||
| CF | You can't see any such thing. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "in" | ||
| CF ] Hold | ||
| CF ] Exits: outside | ||
| CF | | ||
| CF | > IN | ||
| CF | | ||
| CF | | ||
| CF | Hold | ||
| CF | With the overhead lights on, you can see that the large cargo area is | ||
| CF | full of different components and materials that are needed to build | ||
| CF | the colony. A low hum can be heard from somewhere. | ||
| CF | | ||
| CF | There is a light switch right next to the door frame. | ||
| CF | | ||
| CF | You can also see a tool locker (empty) here. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "listen" | ||
| CF ] Hold | ||
| CF ] Exits: outside | ||
| CF | | ||
| CF | > LISTEN | ||
| CF | | ||
| CF | You hold your breath and try to be as quiet as possible. You listen. | ||
| CF | There is nothing to hear, nothing at all. Silence has always | ||
| CF | frightened you the most and the only thing that makes any sound here | ||
| CF | seems to be yourself. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "out" | ||
| CF ] In Front of the Ship | ||
| CF ] Exits: north south east west up inside | ||
| CF | | ||
| CF | > OUT | ||
| CF | | ||
| CF | | ||
| CF | In Front of the Ship | ||
| CF | You are next to the stern of the ship. In the fuselage between the | ||
| CF | three huge propulsion nozzles are rungs going up and a large open door | ||
| CF | frame leading inside. A large metal plate between the edge of the door | ||
| CF | and the ground serves as a ramp. | ||
| CF | | ||
| CF | The wasteland of the crater stretches in all directions around the | ||
| CF | ship. The robot has built a huge glass pyramid in the south and a | ||
| CF | field of solar panels in the east. There is also a large rock | ||
| CF | formation to the west with a cave entrance in it. | ||
| CF | | ||
| CF | You can see a lifeless body here. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "s" | ||
| CF ] Front of the huge glass pyramid | ||
| CF ] Exits: north east west INSIDE | ||
| CF | | ||
| CF | > S | ||
| CF | | ||
| CF | | ||
| CF | Front of the huge glass pyramid | ||
| CF | You are in the southern part of the crater. Most of this area is now | ||
| CF | occupied by a large pyramid that the robot has apparently built. | ||
| CF | | ||
| CF | Frankly, you are quite amazed and somewhat envious at how industrious | ||
| CF | this lousy insect (i.e. robot) actually is. | ||
| CF | | ||
| CF | You are standing right in front of the entrance with an automatic | ||
| CF | airlock leading inside. The ship is to the north. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "in" | ||
| CF ] Entrance sluice to the pyramid | ||
| CF ] Exits: SOUTH outside | ||
| CF | | ||
| CF | > IN | ||
| CF | | ||
| CF | You take one step towards the door and it opens the way to the | ||
| CF | | ||
| CF | Entrance sluice to the pyramid | ||
| CF | This is a small rectangular chamber, the only prominent features being | ||
| CF | the automatic doors in the north and south walls. | ||
| CF | | ||
| CF | The door closes quickly behind you. | ||
| CF | | ||
| CF | > | DavidW asks, "Glass pyramid?" | |
| Knight_Otu says, "The robit built it. Just saw it." | ||
| Knight_Otu says, "*robot" | ||
| Jacqueline says, "We are now in Paris, this is the Louvre." | ||
| Knight_Otu says (to ClubFloyd), "s" | ||
| CF ] Prototaxite forest in the pyramid | ||
| CF ] Exits: north UP DOWN INSIDE | ||
| CF | | ||
| CF | > S | ||
| CF | | ||
| CF | You take one step towards the door and it opens the way to the | ||
| CF | | ||
| CF | Prototaxite forest in the pyramid | ||
| CF | The glass pyramid is basically a greenhouse, but with enormous | ||
| CF | dimensions, in which a whole forest of giant prototaxites grows. In | ||
| CF | the middle of the forest is a tall slender building. A door leads | ||
| CF | inside and ramps lead up (to the upper floor) and down (into the | ||
| CF | ground). The entrance sluice is to the north. | ||
| CF | | ||
| CF | The marker on the sleeve of your suit lights up bright blue. | ||
| CF | | ||
| CF | The door closes quickly behind you. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "drop body" | ||
| CF ] Prototaxite forest in the pyramid | ||
| CF ] Exits: north UP DOWN INSIDE | ||
| CF | | ||
| CF | > DROP BODY | ||
| CF | | ||
| CF | You can't see any such thing. | ||
| CF | | ||
| CF | > | Knight_Otu asks, "Oops?" | |
| Knight_Otu says (to ClubFloyd), "n" | ||
| CF ] Entrance sluice to the pyramid | ||
| CF ] Exits: south outside | ||
| CF | | ||
| CF | > N | ||
| CF | | ||
| CF | You take one step towards the door and it opens the way to the | ||
| CF | | ||
| CF | Entrance sluice to the pyramid | ||
| CF | This is a small rectangular chamber, the only prominent features being | ||
| CF | the automatic doors in the north and south walls. | ||
| CF | | ||
| CF | The door closes quickly behind you. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "out" | ||
| CF ] Front of the huge glass pyramid | ||
| CF ] Exits: north east west inside | ||
| CF | | ||
| CF | > OUT | ||
| CF | | ||
| CF | You take one step towards the door and it opens the way to the | ||
| CF | | ||
| CF | Front of the huge glass pyramid | ||
| CF | You are in the southern part of the crater. Most of this area is now | ||
| CF | occupied by a large pyramid that the robot has apparently built. | ||
| CF | | ||
| CF | You are standing right in front of the entrance with an automatic | ||
| CF | airlock leading inside. The ship is to the north. | ||
| CF | | ||
| CF | The door closes quickly behind you. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "n" | ||
| CF ] In Front of the Ship | ||
| CF ] Exits: north south east west up inside | ||
| CF | | ||
| CF | > N | ||
| CF | | ||
| CF | | ||
| CF | In Front of the Ship | ||
| CF | You are next to the stern of the ship. In the fuselage between the | ||
| CF | three huge propulsion nozzles are rungs going up and a large open door | ||
| CF | frame leading inside. A large metal plate between the edge of the door | ||
| CF | and the ground serves as a ramp. | ||
| CF | | ||
| CF | The wasteland of the crater stretches in all directions around the | ||
| CF | ship. The robot has built a huge glass pyramid in the south and a | ||
| CF | field of solar panels in the east. There is also a large rock | ||
| CF | formation to the west with a cave entrance in it. | ||
| CF | | ||
| CF | You can see a lifeless body here. | ||
| CF | | ||
| CF | > | ||
| olethros has arrived. | ||
| Knight_Otu says (to ClubFloyd), "get body" | ||
| CF ] In Front of the Ship | ||
| CF ] Exits: north south east west up inside | ||
| CF | | ||
| CF | > GET BODY | ||
| CF | | ||
| CF | As gently as possible you place the body over your shoulder. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "s" | ||
| CF ] Front of the huge glass pyramid | ||
| CF ] Exits: north east west inside | ||
| CF | | ||
| CF | > S | ||
| CF | | ||
| CF | | ||
| CF | Front of the huge glass pyramid | ||
| CF | You are in the southern part of the crater. Most of this area is now | ||
| CF | occupied by a large pyramid that the robot has apparently built. | ||
| CF | | ||
| CF | You are standing right in front of the entrance with an automatic | ||
| CF | airlock leading inside. The ship is to the north. | ||
| CF | | ||
| CF | You hear the chain drive quietly dragging on the ground as the robot | ||
| CF | drives past you. The robot goes north. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "in" | ||
| CF ] Entrance sluice to the pyramid | ||
| CF ] Exits: south outside | ||
| CF | | ||
| CF | > IN | ||
| CF | | ||
| CF | You take one step towards the door and it opens the way to the | ||
| CF | | ||
| CF | Entrance sluice to the pyramid | ||
| CF | This is a small rectangular chamber, the only prominent features being | ||
| CF | the automatic doors in the north and south walls. | ||
| CF | | ||
| CF | The marker on the sleeve of your suit lights up bright blue. | ||
| CF | | ||
| CF | The door closes quickly behind you. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "s" | ||
| CF ] Prototaxite forest in the pyramid | ||
| CF ] Exits: north UP DOWN INSIDE | ||
| CF | | ||
| CF | > S | ||
| CF | | ||
| CF | | ||
| CF | Prototaxite forest in the pyramid | ||
| CF | The glass pyramid is basically a greenhouse, but with enormous | ||
| CF | dimensions, in which a whole forest of giant prototaxites grows. In | ||
| CF | the middle of the forest is a tall slender building. A door leads | ||
| CF | inside and ramps lead up (to the upper floor) and down (into the | ||
| CF | ground). The entrance sluice is to the north. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "drop body" | ||
| CF ] Prototaxite forest in the pyramid | ||
| CF ] Exits: north UP DOWN INSIDE | ||
| CF | | ||
| CF | > DROP BODY | ||
| CF | | ||
| CF | Carefully you let the body slide from your shoulder to the ground. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "x body" | ||
| CF ] Prototaxite forest in the pyramid | ||
| CF ] Exits: north UP DOWN INSIDE | ||
| CF | | ||
| CF | > X BODY | ||
| CF | | ||
| CF | It is an adult human being, judging by the face a man in his | ||
| CF | mid-thirties. He is wearing a protective suit and has apparently | ||
| CF | fainted. Or he is dead and very well preserved, who knows? | ||
| CF | | ||
| CF | > | Jacqueline says, "Wow. A lot happened while we were in that cave." | |
| DavidW asks, "now try to undress him?" | ||
| Knight_Otu says (to ClubFloyd), "prototaxites" | ||
| CF ] Prototaxite forest in the pyramid | ||
| CF ] Exits: north UP DOWN INSIDE | ||
| CF | | ||
| CF | > PROTOTAXITES | ||
| CF | | ||
| CF | That's not a verb I recognise. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "x prototaxites" | ||
| CF ] Prototaxite forest in the pyramid | ||
| CF ] Exits: north UP DOWN INSIDE | ||
| CF | | ||
| CF | > X PROTOTAXITES | ||
| CF | | ||
| CF | (the prototaxites) | ||
| CF | These large tree-like plants are actually prehistoric fungi that died | ||
| CF | out on Earth millions of years ago. How you know that - you have no | ||
| CF | idea. They have thick purple stems and branches like tentacles, but no | ||
| CF | leaves, and thus resemble corals, except that the specimens here must | ||
| CF | be almost 10 metres high. Presumably they fulfil an important function | ||
| CF | in terraforming. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "open suit" | ||
| CF ] Prototaxite forest in the pyramid | ||
| CF ] Exits: north UP DOWN INSIDE | ||
| CF | | ||
| CF | > OPEN SUIT | ||
| CF | | ||
| CF | It isn't something you can open. | ||
| CF | | ||
| CF | The robot arrives from the north. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "undress body" | ||
| CF ] Prototaxite forest in the pyramid | ||
| CF ] Exits: north UP DOWN INSIDE | ||
| CF | | ||
| CF | > UNDRESS BODY | ||
| CF | | ||
| CF | That's not a verb I recognise. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "wake body" | ||
| CF ] Prototaxite forest in the pyramid | ||
| CF ] Exits: north UP DOWN INSIDE | ||
| CF | | ||
| CF | > WAKE BODY | ||
| CF | | ||
| CF | You can only do that to something animate. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "open helmet" | ||
| CF ] Prototaxite forest in the pyramid | ||
| CF ] Exits: north UP DOWN INSIDE | ||
| CF | | ||
| CF | > OPEN HELMET | ||
| CF | | ||
| CF | You can't see any such thing. | ||
| CF | | ||
| CF | > | DavidW says, "okay, see if there's a sickbay elsewhere in this pyramid." | |
| Knight_Otu says (to ClubFloyd), "l" | ||
| CF ] Prototaxite forest in the pyramid | ||
| CF ] Exits: north UP DOWN INSIDE | ||
| CF | | ||
| CF | > L | ||
| CF | | ||
| CF | Prototaxite forest in the pyramid | ||
| CF | The glass pyramid is basically a greenhouse, but with enormous | ||
| CF | dimensions, in which a whole forest of giant prototaxites grows. In | ||
| CF | the middle of the forest is a tall slender building. A door leads | ||
| CF | inside and ramps lead up (to the upper floor) and down (into the | ||
| CF | ground). The entrance sluice is to the north. | ||
| CF | | ||
| CF | You can see a lifeless body here. | ||
| CF | | ||
| CF | The metal door opens for the robot. The robot goes inside. | ||
| CF | | ||
| CF | > | DavidW says, "up, down or in." | |
| Knight_Otu says (to ClubFloyd), "in" | ||
| CF ] Lower Chamber | ||
| CF ] Exits: outside | ||
| CF | | ||
| CF | > IN | ||
| CF | | ||
| CF | | ||
| CF | Lower Chamber | ||
| CF | The room is quite high. A lot of pipes, a black box and a huge sheet | ||
| CF | metal cylinder that dominates the room. There is a door in the | ||
| CF | northern wall. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "x cylinder" | ||
| CF ] Lower Chamber | ||
| CF ] Exits: outside | ||
| CF | | ||
| CF | > X CYLINDER | ||
| CF | | ||
| CF | The cylinder takes up a large part of the room and reaches up to the | ||
| CF | ceiling. It is connected to the black box by thick pipes and there is | ||
| CF | a water tap at the bottom. Most likely it is a water tank. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "open tap" | ||
| CF ] Lower Chamber | ||
| CF ] Exits: outside | ||
| CF | | ||
| CF | > OPEN TAP | ||
| CF | | ||
| CF | You open the tap and the water begins to flow onto the sandy ground | ||
| CF | and trickle away. | ||
| CF | | ||
| CF | You hear the chain drive quietly dragging on the ground as the robot | ||
| CF | drives past you. The robot goes outside. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "fill bottle" | ||
| CF ] Lower Chamber | ||
| CF ] Exits: outside | ||
| CF | | ||
| CF | > FILL BOTTLE | ||
| CF | | ||
| CF | What do you want to fill the bottle (empty) with? | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "water" | ||
| CF ] Lower Chamber | ||
| CF ] Exits: outside | ||
| CF | | ||
| CF | > WATER | ||
| CF | | ||
| CF | (the bottle (empty)) | ||
| CF | That's utter nonsense - how are you going to fill the bottle (empty) | ||
| CF | with the bottle (empty)? | ||
| CF | | ||
| CF | The door closes again after the robot has left. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "close tap" | ||
| CF ] Lower Chamber | ||
| CF ] Exits: outside | ||
| CF | | ||
| CF | > CLOSE TAP | ||
| CF | | ||
| CF | You close the tap. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "out" | ||
| CF ] Lower Chamber | ||
| CF ] Exits: outside | ||
| CF | | ||
| CF | > OUT | ||
| CF | | ||
| CF | The door is closed and you can't see how to open it. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "x door" | ||
| CF ] Lower Chamber | ||
| CF ] Exits: outside | ||
| CF | | ||
| CF | > X DOOR | ||
| CF | | ||
| CF | This is a reinforced metal door. It has neither a door handle nor is | ||
| CF | there a mechanism to open or close it. You wonder which idiot | ||
| CF | bureaucrat came up with the idea of installing such a door here? At | ||
| CF | the moment the door is closed. | ||
| CF | | ||
| CF | > | Knight_Otu says, "Are you serious." | |
| Knight_Otu says (to ClubFloyd), "z" | ||
| CF ] Lower Chamber | ||
| CF ] Exits: outside | ||
| CF | | ||
| CF | > Z | ||
| CF | | ||
| CF | Time passes. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "z" | ||
| CF ] Lower Chamber | ||
| CF ] Exits: outside | ||
| CF | | ||
| CF | > Z | ||
| CF | | ||
| CF | Time passes. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "z" | ||
| CF ] Lower Chamber | ||
| CF ] Exits: outside | ||
| CF | | ||
| CF | > Z | ||
| CF | | ||
| CF | Time passes. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "z" | ||
| CF ] Lower Chamber | ||
| CF ] Exits: outside | ||
| CF | | ||
| CF | > Z | ||
| CF | | ||
| CF | Time passes. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "z" | ||
| CF ] Lower Chamber | ||
| CF ] Exits: outside | ||
| CF | | ||
| CF | > Z | ||
| CF | | ||
| CF | Time passes. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "out" | ||
| CF ] Lower Chamber | ||
| CF ] Exits: outside | ||
| CF | | ||
| CF | > OUT | ||
| CF | | ||
| CF | The door is closed and you can't see how to open it. | ||
| CF | | ||
| CF | The robot arrives from the outside. | ||
| CF | | ||
| CF | > | ||
| Knight_Otu says (to ClubFloyd), "out" | ||
| CF ] Prototaxite forest in the pyramid | ||
| CF ] Exits: north UP DOWN inside | ||
| CF | | ||
| CF | > OUT | ||
| CF | | ||
| CF | | ||
| CF | Prototaxite forest in the pyramid | ||
| CF | The glass pyramid is basically a greenhouse, but with enormous | ||
| CF | dimensions, in which a whole forest of giant prototaxites grows. In | ||
| CF | the middle of the forest is a tall slender building. A door leads | ||
| CF | inside and ramps lead up (to the upper floor) and down (into the | ||
| CF | ground). The entrance sluice is to the north. | ||
| CF | | ||
| CF | You can see a lifeless body here. | ||
| CF | | ||
| CF | > | Knight_Otu says, "I need a quick break. Drive on." | |
| DavidW says (to ClubFloyd), "d" | ||
| CF ] Subterranean Chamber | ||
| CF ] Exits: up | ||
| CF | | ||
| CF | > D | ||
| CF | | ||
| CF | | ||
| CF | Subterranean Chamber | ||
| CF | In this subterranean chamber is a large roaring machine. From it, | ||
| CF | thick pipes lead both deeper into the ground and up into the ceiling. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "x machine" | ||
| CF ] Subterranean Chamber | ||
| CF ] Exits: up | ||
| CF | | ||
| CF | > X MACHINE | ||
| CF | | ||
| CF | The large roaring machine takes up half the chamber. Upon closer | ||
| CF | inspection, you get the impression that it is probably a pump. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "x pump" | ||
| CF ] Subterranean Chamber | ||
| CF ] Exits: up | ||
| CF | | ||
| CF | > X PUMP | ||
| CF | | ||
| CF | The roaring pump takes up half the chamber. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "x pipes" | ||
| CF ] Subterranean Chamber | ||
| CF ] Exits: up | ||
| CF | | ||
| CF | > X PIPES | ||
| CF | | ||
| CF | The pipes are as thick as your thigh and they seem to make a noise. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "u" | ||
| CF ] Prototaxite forest in the pyramid | ||
| CF ] Exits: north UP down inside | ||
| CF | | ||
| CF | > U | ||
| CF | | ||
| CF | | ||
| CF | Prototaxite forest in the pyramid | ||
| CF | The glass pyramid is basically a greenhouse, but with enormous | ||
| CF | dimensions, in which a whole forest of giant prototaxites grows. In | ||
| CF | the middle of the forest is a tall slender building. A door leads | ||
| CF | inside and ramps lead up (to the upper floor) and down (into the | ||
| CF | ground). The entrance sluice is to the north. | ||
| CF | | ||
| CF | You can see a lifeless body here. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "u" | ||
| CF ] Upper Chamber | ||
| CF ] Exits: down | ||
| CF | | ||
| CF | > U | ||
| CF | | ||
| CF | | ||
| CF | Upper Chamber | ||
| CF | The top floor of the building consists of a single room and your gut | ||
| CF | tells you that it is at the geometric centre of the pyramid. There is | ||
| CF | only one exit: a ramp leading down. | ||
| CF | | ||
| CF | You can see a medical chaise longue and a medical scanner here. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "d" | ||
| CF ] Prototaxite forest in the pyramid | ||
| CF ] Exits: north up down inside | ||
| CF | | ||
| CF | > D | ||
| CF | | ||
| CF | | ||
| CF | Prototaxite forest in the pyramid | ||
| CF | The glass pyramid is basically a greenhouse, but with enormous | ||
| CF | dimensions, in which a whole forest of giant prototaxites grows. In | ||
| CF | the middle of the forest is a tall slender building. A door leads | ||
| CF | inside and ramps lead up (to the upper floor) and down (into the | ||
| CF | ground). The entrance sluice is to the north. | ||
| CF | | ||
| CF | You can see a lifeless body here. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "take body" | ||
| CF ] Prototaxite forest in the pyramid | ||
| CF ] Exits: north up down inside | ||
| CF | | ||
| CF | > TAKE BODY | ||
| CF | | ||
| CF | As gently as possible you place the body over your shoulder. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "u" | ||
| CF ] Upper Chamber | ||
| CF ] Exits: down | ||
| CF | | ||
| CF | > U | ||
| CF | | ||
| CF | | ||
| CF | Upper Chamber | ||
| CF | The top floor of the building consists of a single room and your gut | ||
| CF | tells you that it is at the geometric centre of the pyramid. There is | ||
| CF | only one exit: a ramp leading down. | ||
| CF | | ||
| CF | You can see a medical chaise longue and a medical scanner here. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "put body on longue" | ||
| CF ] Upper Chamber | ||
| CF ] Exits: down | ||
| CF | | ||
| CF | > PUT BODY ON LONGUE | ||
| CF | | ||
| CF | You put the lifeless body on the medical chaise longue. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "x scanner" | ||
| CF ] Upper Chamber | ||
| CF ] Exits: down | ||
| CF | | ||
| CF | > X SCANNER | ||
| CF | | ||
| CF | The medical diagnosis thing looks like two big cubes stacked on top of | ||
| CF | each other with rounded corners. It has a speaker and a sensor hanging | ||
| CF | from a cable. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "scan body" | ||
| CF ] Upper Chamber | ||
| CF ] Exits: down | ||
| CF | | ||
| CF | > SCAN BODY | ||
| CF | | ||
| CF | What do you want to scan the lifeless body with? | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "scanner" | ||
| CF ] Upper Chamber | ||
| CF ] Exits: down | ||
| CF | | ||
| CF | > SCANNER | ||
| CF | | ||
| CF | (utilising the attached sensor) | ||
| CF | The sensor hums as you examine the lifeless body with it. | ||
| CF | | ||
| CF | Finally, a scratchy voice sounds from the loudspeaker: "Attention! | ||
| CF | This person is dehydrated and therefore unconscious. Treatment: | ||
| CF | Administer water immediately." | ||
| CF | | ||
| CF | > | Jacqueline exclaims, "!" | |
| Jacqueline says, "Not dead. Cool." | ||
| Jacqueline says, "Ironic that we found them at the bottom of water." | ||
| DavidW says, "I need to visit the bathroom. bbiab" | ||
| MoyTravis asks, "Well good thing we didn't try to open it outside. So are we the second person it woke up?" | ||
| Jacqueline asks, "I *think* so?" | ||
| Jacqueline asks, "Also, been going 2.8hrs. KO, how you doing?" | ||
| Knight_Otu says, "I'm fine. I should have another half-hour in me." | ||
| DavidW says, "back" | ||
| DavidW says, "I think we should try refilling our bottle." | ||
| Jacqueline says, "Sounds good" | ||
| DavidW says (to ClubFloyd), "d" | ||
| CF ] Prototaxite forest in the pyramid | ||
| CF ] Exits: north up down inside | ||
| CF | | ||
| CF | > D | ||
| CF | | ||
| CF | | ||
| CF | Prototaxite forest in the pyramid | ||
| CF | The glass pyramid is basically a greenhouse, but with enormous | ||
| CF | dimensions, in which a whole forest of giant prototaxites grows. In | ||
| CF | the middle of the forest is a tall slender building. A door leads | ||
| CF | inside and ramps lead up (to the upper floor) and down (into the | ||
| CF | ground). The entrance sluice is to the north. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "in" | ||
| CF ] Lower Chamber | ||
| CF ] Exits: outside | ||
| CF | | ||
| CF | > IN | ||
| CF | | ||
| CF | | ||
| CF | Lower Chamber | ||
| CF | The room is quite high. A lot of pipes, a black box and a huge sheet | ||
| CF | metal water tank that dominates the room. There is a door in the | ||
| CF | northern wall. | ||
| CF | | ||
| CF | > | Jacqueline asks, "From the lake, do you mean? Or do we have another source? Also, was the lake water or 'firewater' for our ship?" | |
| DavidW says (to ClubFloyd), "put bottle under tap" | ||
| CF ] Lower Chamber | ||
| CF ] Exits: outside | ||
| CF | | ||
| CF | > PUT BOTTLE UNDER TAP | ||
| CF | | ||
| CF | I didn't understand that sentence. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "x tap" | ||
| CF ] Lower Chamber | ||
| CF ] Exits: outside | ||
| CF | | ||
| CF | > X TAP | ||
| CF | | ||
| CF | That's a pretty normal tap and you're wondering whether it was brought | ||
| CF | here with the other building materials or whether the stupid robot | ||
| CF | made it itself (and if so, how). | ||
| CF | | ||
| CF | You hear the chain drive quietly dragging on the ground as the robot | ||
| CF | drives past you. The robot goes outside. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "turn on tap" | ||
| CF ] Lower Chamber | ||
| CF ] Exits: outside | ||
| CF | | ||
| CF | > TURN ON TAP | ||
| CF | | ||
| CF | You open the tap and the water begins to flow onto the sandy ground | ||
| CF | and trickle away. | ||
| CF | | ||
| CF | The door closes again after the robot has left. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "fill bottle with tap" | ||
| CF ] Lower Chamber | ||
| CF ] Exits: outside | ||
| CF | | ||
| CF | > FILL BOTTLE WITH TAP | ||
| CF | | ||
| CF | You just let the bottle fill up with water. | ||
| CF | | ||
| CF | > | olethros asks, "what is the robot doing?" | |
| DavidW says (to ClubFloyd), "turn off tap" | ||
| CF ] Lower Chamber | ||
| CF ] Exits: outside | ||
| CF | | ||
| CF | > TURN OFF TAP | ||
| CF | | ||
| CF | You close the tap. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "out" | ||
| CF ] Lower Chamber | ||
| CF ] Exits: outside | ||
| CF | | ||
| CF | > OUT | ||
| CF | | ||
| CF | The door is closed and you can't see how to open it. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "z" | ||
| CF ] Lower Chamber | ||
| CF ] Exits: outside | ||
| CF | | ||
| CF | > Z | ||
| CF | | ||
| CF | Time passes. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "z" | ||
| CF ] Lower Chamber | ||
| CF ] Exits: outside | ||
| CF | | ||
| CF | > Z | ||
| CF | | ||
| CF | Time passes. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "z" | ||
| CF ] Lower Chamber | ||
| CF ] Exits: outside | ||
| CF | | ||
| CF | > Z | ||
| CF | | ||
| CF | Time passes. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "z" | ||
| CF ] Lower Chamber | ||
| CF ] Exits: outside | ||
| CF | | ||
| CF | > Z | ||
| CF | | ||
| CF | Time passes. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "z" | ||
| CF ] Lower Chamber | ||
| CF ] Exits: outside | ||
| CF | | ||
| CF | > Z | ||
| CF | | ||
| CF | Time passes. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "z" | ||
| CF ] Lower Chamber | ||
| CF ] Exits: outside | ||
| CF | | ||
| CF | > Z | ||
| CF | | ||
| CF | Time passes. | ||
| CF | | ||
| CF | The robot arrives from the outside. | ||
| CF | | ||
| CF | > | Knight_Otu asks, "Probably watering the fungi?" | |
| DavidW says (to ClubFloyd), "out" | ||
| CF ] Prototaxite forest in the pyramid | ||
| CF ] Exits: north up down inside | ||
| CF | | ||
| CF | > OUT | ||
| CF | | ||
| CF | | ||
| CF | Prototaxite forest in the pyramid | ||
| CF | The glass pyramid is basically a greenhouse, but with enormous | ||
| CF | dimensions, in which a whole forest of giant prototaxites grows. In | ||
| CF | the middle of the forest is a tall slender building. A door leads | ||
| CF | inside and ramps lead up (to the upper floor) and down (into the | ||
| CF | ground). The entrance sluice is to the north. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "u" | ||
| CF ] Upper Chamber | ||
| CF ] Exits: down | ||
| CF | | ||
| CF | > U | ||
| CF | | ||
| CF | | ||
| CF | Upper Chamber | ||
| CF | The top floor of the building consists of a single room and your gut | ||
| CF | tells you that it is at the geometric centre of the pyramid. There is | ||
| CF | only one exit: a ramp leading down. | ||
| CF | | ||
| CF | You can see a medical chaise longue (on which is a lifeless body) and | ||
| CF | a medical scanner here. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "give water to body" | ||
| CF | > | ||
| CF | > GIVE WATER TO BODY | ||
| CF | | ||
| CF | Carefully you pour the water from the bottle into the mouth of the | ||
| CF | lifeless body. The body shows no reaction. | ||
| CF | | ||
| CF | You continue anyway and finally the hitherto lifeless body begins to | ||
| CF | twitch and choke! It finally rears up, coughing for air! | ||
| CF | | ||
| CF | (press any key) | ||
| DavidW pushes the green 'space' button. | ||
| CF ] Sunny Room | ||
| CF ] Exits: EAST | ||
| CF | | ||
| CF | Sunny Room (on the cosy bed) | ||
| CF | This is your room, simple but beautiful. Your cosy bed is here and you | ||
| CF | don't really need much else except an exit to go outside and that's to | ||
| CF | the east. | ||
| CF | | ||
| CF | The sun rose some time ago and now shines strongly into the room. | ||
| CF | | ||
| CF | A pretty little mirror hangs on the wall. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "x mirror" | ||
| CF ] Sunny Room | ||
| CF ] Exits: EAST | ||
| CF | | ||
| CF | > X MIRROR | ||
| CF | | ||
| CF | You'd have to get up first, because you can't look in the mirror from | ||
| CF | your bed. | ||
| CF | | ||
| CF | > | ||
| DavidW says (to ClubFloyd), "x bed" | ||
| CF ] Sunny Room | ||
| CF ] Exits: EAST | ||
| CF | | ||
| CF | > X BED | ||
| CF | | ||
| CF | Your bed is really super cosy. | ||
| CF | | ||
| CF | > | Knight_Otu asks, "Timeskip? Or flashback?" | |
| DavidW says, "There better be a rocking chair and cake." | ||
| Jacqueline shrugs. | ||
| DavidW says (to ClubFloyd), "stand" | ||
| CF ] Sunny Room | ||
| CF ] Exits: EAST | ||
| CF | | ||
| CF | > STAND | ||
| CF | | ||
| CF | You get off the cosy bed. | ||
| CF | | ||
| CF | Sunny Room | ||
| CF | This is your room, simple but beautiful. Your cosy bed is here and you | ||
| CF | don't really need much else except an exit to go outside and that's to | ||
| CF | the east. | ||
| CF | | ||
| CF | The sun rose some time ago and now shines strongly into the room. | ||
| CF | | ||
| CF | A pretty little mirror hangs on the wall. | ||
| CF | | ||
| CF | > | Jacqueline says (to DW), "ha" | |
| DavidW says (to ClubFloyd), "x mirror" | ||
| CF ] Sunny Room | ||
| CF ] Exits: EAST | ||
| CF | | ||
| CF | > X MIRROR | ||
| CF | | ||
| CF | You look in the mirror: that's definitely you, Jon. A little unshaven, | ||
| CF | yes, and the hair is a little shaggy, but it's clearly you. | ||
| CF | | ||
| CF | What a dream! You straighten your hair a little. Did you really expect | ||
| CF | to see Valerie in the mirror? Phew! | ||
| CF | | ||
| CF | > | Knight_Otu asks, "Sand cake?" | |
| Jacqueline says, "hee" | ||
| MoyTravis says, "Oh protag switch AND flashback." | ||
| DavidW says (to ClubFloyd), "e" | ||
| CF ] Wonderful Garden | ||
| CF ] Exits: west | ||
| CF | | ||
| CF | > E | ||
| CF | | ||
| CF | | ||
| CF | Wonderful Garden | ||
| CF | The garden looks magnificent and it is. Everything is in bloom and | ||
| CF | thriving, and the glass dome stretches over it. | ||
| CF | | ||
| CF | You can see Valerie here. | ||
| CF | | ||
| CF | She looks up as you step out of your room: "Hi, Jon, you slept late | ||
| CF | today." She smiles at you. | ||
| CF | | ||
| CF | "Yes," you reply, "I had a, er, unusual dream." | ||
| CF | | ||
| CF | "Oh? What was it about?" | ||
| CF | | ||
| CF | "Well, it was all about you, really." That's not outright lying, after | ||
| CF | all, and you don't necessarily have to tell her she died two times in | ||
| CF | your dream. | ||
| CF | | ||
| CF | "Well, that's good then." She smiles mischievously at you and then | ||
| CF | looks shyly to the side. "Look what I found! It seems to be a new kind | ||
| CF | of plant. I found it in different places in the garden." | ||
| CF | | ||
| CF | She holds up what looks like a purple coral. And further back in the | ||
| CF | garden, the ugly robot drives by. | ||
| CF | | ||
| CF | | ||
| CF | | ||
| CF | *** The End *** | ||
| CF | | ||
| CF | | ||
| CF | | ||
| CF | | ||
| CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last | ||
| CF | command? | ||
| CF | > | MoyTravis asks, "Wait. What. Or, like. Dream?" | |
| MoyTravis says, "Wha." | ||
| MoyTravis says, "Hmm. Well, okay." | ||
| MoyTravis says, "That was a sudden end." | ||
| Knight_Otu says, "It sure was." | ||
| DavidW says, "He dreamed our adventure." | ||
| Knight_Otu says, "Along with counting our deaths." | ||
| olethros says, "hooray" | ||
| DavidW says, "Yes." | ||
| olethros says, "but the purple coral was foretold!11" | ||
| Knight_Otu idly wonders if there's a better ending if we never die. | ||
| DavidW says, "When I play this again, I have to try pushing the boulder when the glass pyramid is built." | ||
| Knight_Otu says, "Oh. That's a thought." | ||
| DavidW says, "I'm glad we played this." | ||
| DavidW says, "It's a shame the other four colonists died." | ||
| Knight_Otu says, "Some awkward spots, especially with the pickaxe." | ||
| MoyTravis says, "Pfft they were NEVER REAL and anybody who says otherwise is mad." | ||
| Knight_Otu says, "Or maybe we woke them up and sent them to live in other craters." | ||
| DavidW says, "Crater Mongolia" | ||
| Jacqueline says, "It felt like we would go on forever and ever and then DONE" | ||
| Jacqueline exclaims, "Thanks, all!" | ||
| Knight_Otu says, "(Not that six people would make a colony with much future.)" | ||
| DavidW says, "And the robot can be Gilligan." | ||