ClubFloyd Transcript:
Tristam Island by Hugo Labrande
As played on ifMUD on September 12 & 26, October 3 & 10, 2021

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Tristam Island written by Hugo Labrande. Tristam Island was released in late 2020. You can learn more about the game, including how to download it, by visiting IFDB.


WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.


ToyShop & Floyditorium
#ClubFloyd Discussion



*** SESSION 1 ***
Jacqueline says (to ClubFloyd), "load sleepmask tristam"
CF ] Immaculate beach Score: 0, Turns: 0
CF | You lift your eyes up to the island and sigh.
CF |
CF | It was just supposed to be a trip like so many you've flown, taking
CF | your small airplane to a remote island in the south Atlantic Ocean to
CF | deliver medicine and spare parts. You thought you'd be back by sunset,
CF | but a storm like you've never seen before whipped up out of nowhere
CF | and battered your airplane. You were losing altitude so fast, you had
CF | no choice but to take your parachute and ditch the plane in the drink.
CF | You're extremely lucky to have spotted this small island, a tall chunk
CF | of rock in the middle of the ocean. It saved you from certain death;
CF | but you can't stay on this island forever. You'll have to explore and
CF | see what you're working with.
CF |
CF | You look back down and sigh.
CF |
CF |
CF | TRISTAM ISLAND
CF | By Hugo Labrande.
CF | Release 2 / Serial number 201128 / Inform v6.34 PunyInform v1.8
CF |
CF | Immaculate beach
CF | This is the south side of the island you are now stuck on. The
CF | immensity of the Atlantic Ocean makes you feel minuscule, a needle in
CF | a haystack, with no chance of being rescued. A steep hill covered by a
CF | dense forest stands to the north; climbing it would likely take hours,
CF | and you don't really know what you could find there, so you might as
CF | well explore your new home. The beach extends to the northeast, where
CF | you can see a large boulder, and to the west.
CF |
CF | > Jacqueline says, "Oh, this sounds inspired by Antoine de Saint-Exupéry."
MoyTravis asks, "Hmm, this came out ~1 year ago?"
MoyTravis asks, "It's apparently commercial, did it start that way?"
Jacqueline says, "Yes. It's been commercial from the start."
DavidW says, "try ABOUT or CREDITS"
Roger asks, "has logging actually started this time?"
Jacqueline says, "It may not be Saint-Exupéry. He doesn't list that in the credis, and I would think he would. Just a coincidence."
MoyTravis says, "itch.io lists 36 (!) platforms? Well. If that's his jam."
Jacqueline says (to Roger), "Logging actually started last time, it just dropped. But yes, it's going."
DavidW says (to ClubFloyd), "about"
CF ] Immaculate beach Score: 0, Turns: 1
CF | >
CF | > ABOUT
CF |
CF | [The author would like to thank:
CF | Infocom, creators of the Z-Machine and of so many awesome adventure
CF | games that we're still using their tools 40 years after;
CF | Graham Nelson, creator of Inform 6;
CF | Andrew Plotkin, for his hard work and dedication to fixing the Inform
CF | 6 compiler's bugs that had prevented z3 releases for years;
CF | Fredrik Ramsberg and Johan Berntsson, for the amazing PunyInform
CF | library, and many optimizations and bugfixes;
CF | My testers: Manon Burz-Labrande, CrocMiam, Steve Flintham,
CF | Grimmnebulin, Brennen Kinch, Juhana Leinonen, Samuel Verschelde, Mark
CF | Walker, Jack Welch;
CF | The players who reported bugs in the initial release: Chris Carter,
CF | Richard Hawkins, Tiffany Zhao;
CF | All the programmers and maintainers of interpreters, which keep the
CF | Z-Machine alive on so many platforms;
CF | Stefan Vogt, for his help setting up ports of this game, and his
CF | detailed answers to my technical questions;
CF | And last but not least, my wife and my kids, for their love, support,
CF | and patience.]
CF |
CF | >
DavidW says (to ClubFloyd), "x me"
CF ] Immaculate beach Score: 0, Turns: 2
CF | >
CF | > X ME
CF |
CF | You're doing OK, all things considered. Still a bit shaken by the
CF | accident, but this island sure is interesting and warrants further
CF | exploration. You are fairly confident you will manage to escape, one
CF | way or another. You don't really know why -- just a hunch.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Immaculate beach Score: 0, Turns: 3
CF | >
CF | > I
CF |
CF | You're carrying a matchbook (in your pocket, containing a few
CF | matches).
CF |
CF | > DavidW says, "okay, we have one tool. Yay."
DavidW says, "I'm thinking we should try NE first, since it was listed first. Maybe we can climb the boulder for a better view."
Jacqueline says, "Sure"
DavidW says (to ClubFloyd), "ne"
CF ] End of the beach Score: 0, Turns: 4
CF | >
CF | > NE
CF |
CF |
CF | End of the beach
CF | The beach on the south end of the island stops here; behind the large
CF | boulder, the coast turns into steep rocks that form a small cove to
CF | the north. The rest of the beach extends southwest.
CF |
CF | >
DavidW says (to ClubFloyd), "x boulder"
CF ] End of the beach Score: 0, Turns: 5
CF | >
CF | > X BOULDER
CF |
CF | A large rock formation, worn smooth by the tide but not quite detached
CF | from the rest of the island, marks the end of the beach. Behind it,
CF | the eastern shore of the island mostly consists of jagged rocks and
CF | shallow tidal pools.
CF |
CF | > MoyTravis says, "It has a "dreamcast.zip" apparently. Is that, uh, like, the old video game console? Lord, he's compiled it for graphic calculators. In awe of this dev's commitment to putting it on every system he can find."
DavidW says (to ClubFloyd), "x rocks"
CF ] End of the beach Score: 0, Turns: 5
CF | >
CF | > X ROCKS
CF |
CF | You can't see any such thing.
CF |
CF | > MoyTravis says, "Graphing calculators, even."
DavidW says (to ClubFloyd), "x pools"
CF ] End of the beach Score: 0, Turns: 5
CF | >
CF | > X POOLS
CF |
CF | Sorry, I don't understand what "pools" means.
CF |
CF | >
DavidW says (to ClubFloyd), "take rock"
CF ] End of the beach Score: 0, Turns: 6
CF | >
CF | > TAKE ROCK
CF |
CF | That's fixed in place.
CF |
CF | >
DavidW says (to ClubFloyd), "climb boulder"
CF ] End of the beach Score: 0, Turns: 7
CF | >
CF | > CLIMB BOULDER
CF |
CF | You're not very good at climbing smooth rocks.
CF |
CF | >
DavidW says (to ClubFloyd), "push boulder"
CF ] End of the beach Score: 0, Turns: 8
CF | >
CF | > PUSH BOULDER
CF |
CF | That's fixed in place.
CF |
CF | > MoyTravis says, "Let's look in the tidal pools for critters."
DavidW asks, "North next?"
DavidW asks (of Moy), "Didn't I try to examine pools?"
Jacqueline says, "You did."
Jacqueline says (to ClubFloyd), "x ocean"
CF ] End of the beach Score: 0, Turns: 9
CF | >
CF | > X OCEAN
CF |
CF | The immense Atlantic Ocean surrounds the island; you are probably
CF | hundreds of miles away from the closest inhabited coastline. The water
CF | is surprisingly not too cold; you could swim easily in it.
CF |
CF | > MoyTravis says, "No, you did."
MoyTravis says, "RIP, no critters."
Jacqueline says (to ClubFloyd), "swim"
CF ] In the ocean Score: 0, Turns: 10
CF | >
CF | > SWIM
CF |
CF | You enter the ocean and swim a bit, trying to see if anything
CF | interesting is under the water.
CF |
CF | Waist-deep in the ocean
CF | You trudge uncomfortably into the cold water, and try to look around
CF | you. The horizon is bare, and the island looms behind you; you can see
CF | a boulder on the sandy beach, northwest of you. There doesn't seem to
CF | be anything here in the turbid water.
CF |
CF | > MoyTravis asks, "So, can we die? If we swim out will it let us drown?"
DavidW says, "interesting that we're invited to try swimming."
DavidW says, "I guess there must be something sunken somewhere, but not here."
Jacqueline says, "There's nothing 'here' in the turbid water... hm."
Jacqueline says, "Yeah"
DavidW says (to ClubFloyd), "d"
CF ] In the ocean Score: 0, Turns: 11
CF | >
CF | > D
CF |
CF | You can't go that way.
CF |
CF | >
Jacqueline says (to ClubFloyd), "nw"
CF ] End of the beach Score: 0, Turns: 12
CF | >
CF | > NW
CF |
CF |
CF | End of the beach
CF | The beach on the south end of the island stops here; behind the large
CF | boulder, the coast turns into steep rocks that form a small cove to
CF | the north. The rest of the beach extends southwest.
CF |
CF | > Jacqueline says, "Okay, turning the keys back over to ya, David."
DavidW says (to ClubFloyd), "n"
CF ] Cove Score: 0, Turns: 13
CF | >
CF | > N
CF |
CF |
CF | Cove
CF | This small cove is made of a steep beach made of wet sand; the waves
CF | are a little more turbulent here, and there seems to be movement
CF | deeper in the waters. The part of the island that rises behind you is
CF | a steep hill covered in trees, curving up to what seems to be a
CF | plateau; this is probably not a good approach for the climb. From
CF | here, you can follow the coast by walking in shallow waters, towards
CF | the northwest or the south.
CF |
CF | > DavidW says, "I'm interpreting options as NW, S, SWIM, or UP."
DavidW says (to ClubFloyd), "dig sand"
CF ] Cove Score: 0, Turns: 14
CF | >
CF | > DIG SAND
CF |
CF | Digging would achieve nothing here.
CF |
CF | >
DavidW says (to ClubFloyd), "x water"
CF ] Cove Score: 0, Turns: 15
CF | >
CF | > X WATER
CF |
CF | The immense Atlantic Ocean surrounds the island; you are probably
CF | hundreds of miles away from the closest inhabited coastline. The water
CF | is surprisingly not too cold; you could swim easily in it.
CF |
CF | >
DavidW says (to ClubFloyd), "swim"
CF ] In the ocean Score: 0, Turns: 16
CF | >
CF | > SWIM
CF |
CF | You enter the ocean and swim a bit, trying to see if anything
CF | interesting is under the water.
CF |
CF | Waist-deep in the ocean
CF | You trudge uncomfortably into the cold water, and try to look around
CF | you. The horizon is bare, and the island looms behind you; you can see
CF | a small cove, west of you. You take a closer look at the sea; after a
CF | moment, you spot some movement below the surface a few feet away from
CF | you. It looks like this is a good area for fishing.
CF |
CF | > Roger says, "drink it"
DavidW asks, "Drink OCEAN water?"
Roger says, "it's delicious"
DavidW says (to ClubFloyd), "drink water"
CF ] In the ocean Score: 0, Turns: 17
CF | >
CF | > DRINK WATER
CF |
CF | Ocean water is hardly drinkable.
CF |
CF | > Roger says, "FINE"
DavidW says, "The ocean didn't agree with you."
DavidW says (to ClubFloyd), "w"
CF ] Cove Score: 0, Turns: 18
CF | >
CF | > W
CF |
CF |
CF | Cove
CF | This small cove is made of a steep beach made of wet sand; the waves
CF | are a little more turbulent here, and there seems to be movement
CF | deeper in the waters. The part of the island that rises behind you is
CF | a steep hill covered in trees, curving up to what seems to be a
CF | plateau; this is probably not a good approach for the climb. From
CF | here, you can follow the coast by walking in shallow waters, towards
CF | the northwest or the south.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Cove Score: 0, Turns: 19
CF | >
CF | > U
CF |
CF | The cliffs around the island are very tall, and you're not a very good
CF | climber.
CF |
CF | > DavidW asks, "so... NW?"
DavidW says (to ClubFloyd), "x sand"
CF ] Cove Score: 0, Turns: 20
CF | >
CF | > X SAND
CF |
CF | The beach angles slightly downhill towards the sea. It is made of
CF | yellow, compact sand; the high tide probably submerges the beach every
CF | time.
CF |
CF | > Jacqueline asks, "Sure. Eventually we will go fishing, I guess?"
DavidW says (to ClubFloyd), "make sandcastle"
CF ] Cove Score: 0, Turns: 21
CF | >
CF | > MAKE SANDCASTLE
CF |
CF | You can't see any such thing.
CF |
CF | > DavidW says, "make castle"
DavidW says (to ClubFloyd), "make castle"
CF ] Cove Score: 0, Turns: 22
CF | >
CF | > MAKE CASTLE
CF |
CF | You can't see any such thing.
CF |
CF | > DavidW asks, "It knows 'make'?"
Jacqueline says, "Ha. On my end the game paused hard when you typed that."
Jacqueline says, "I got excited."
DavidW says, "Sometimes it works."
Jacqueline says, "yep"
DavidW has disconnected.
DavidW has connected. Jacqueline says, "It also sort of implies we will climb that hill eventually, just not from this direction."
MoyTravis says, "Oh dear."
DavidW says, "got disconnected"
DavidW asks, "what happened?"
Jacqueline says, "Nothing."
MoyTravis says, "Nothing, I think."
DavidW asks, "NE?"
Jacqueline says, "Sure"
DavidW says (to ClubFloyd), "ne"
CF ] Cove Score: 0, Turns: 23
CF | >
CF | > NE
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "nw"
CF ] Northeastern tip Score: 0, Turns: 24
CF | >
CF | > NW
CF |
CF |
CF | Northeastern tip
CF | You reach what appears to be the end of the beach on this side of the
CF | island. The steep terrain to the southwest is impenetrable, but you
CF | might be able to walk in shallow waters and follow the coast towards
CF | the southeast, where the island retreats and forms a small cove. You
CF | could also follow the beach by going west.
CF |
CF | > DavidW says, "West, I suppose."
Jacqueline says, "Or into the ocean, yeah."
DavidW says (to ClubFloyd), "swim"
CF ] In the ocean Score: 0, Turns: 25
CF | >
CF | > SWIM
CF |
CF | You enter the ocean and swim a bit, trying to see if anything
CF | interesting is under the water.
CF |
CF | Waist-deep in the ocean
CF | You trudge uncomfortably into the cold water, and try to look around
CF | you. The horizon is bare, and the island looms behind you; you can see
CF | the northeastern tip of the island, southwest of you. There doesn't
CF | seem to be anything here in the turbid water.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF ] Northeastern tip Score: 0, Turns: 26
CF | >
CF | > SW
CF |
CF |
CF | Northeastern tip
CF | You reach what appears to be the end of the beach on this side of the
CF | island. The steep terrain to the southwest is impenetrable, but you
CF | might be able to walk in shallow waters and follow the coast towards
CF | the southeast, where the island retreats and forms a small cove. You
CF | could also follow the beach by going west.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Northern cliffs Score: 0, Turns: 27
CF | >
CF | > W
CF |
CF |
CF | Northern cliffs
CF | A tall cliff made of chalk runs along the northern edge of the island;
CF | down below, where you are standing, is a small beach littered with
CF | rocks and pebbles. And then, you spot an incredible sight: a small
CF | fishing boat, moored to a long wooden dock. Unbelievable! A trace of
CF | human life on this island! And then you spot something else. A
CF | rickety-looking platform is resting on the beach, right against the
CF | side of the cliff; it looks like it rises all the way up to the top of
CF | the cliff with a rope-and-pulley mechanism. The beach continues
CF | southwest and east.
CF |
CF | > MoyTravis says, "Huh I guess somebody beat us to the island."
DavidW says (to ClubFloyd), "x rope"
CF ] Northern cliffs Score: 0, Turns: 28
CF | >
CF | > X ROPE
CF |
CF | Your eyes follow the very long rope running alongside the cliff. It is
CF | tied to a sort of arch, a thick curved metal bar fused to both sides
CF | of a rudimentary platform; the platform is currently on the beach. The
CF | rope then runs up to a pulley mechanism that is installed at the top
CF | of the cliff, then back down; that end of the rope lies on the beach.
CF | The bucket-like platform looks large enough to carry a fisherman and
CF | perhaps a large haul of fish, all the way up the cliff.
CF |
CF | >
DavidW says (to ClubFloyd), "pull rope"
CF ] Northern cliffs Score: 0, Turns: 29
CF | >
CF | > PULL ROPE
CF |
CF | You pull on the rope and, with some effort, manage to raise the
CF | platform by a few feet. You don't see the point of going any higher;
CF | you carefully let the rope go until the platform is once again on the
CF | ground.
CF |
CF | > DavidW says, "x boat"
DavidW says (to ClubFloyd), "x boat"
CF ] Northern cliffs Score: 0, Turns: 30
CF | >
CF | > X BOAT
CF |
CF | A small fishing boat is moored here; unfortunately, there is a crack
CF | in the hull that lets water come in the boat, making it unusable. A
CF | wide compartment made of wood is at the stern of the boat. The
CF | compartment is closed.
CF |
CF | > DavidW says, "I am SO tempted to open the compartment from here."
DavidW says (to ClubFloyd), "x crack"
CF ] Northern cliffs Score: 0, Turns: 30
CF | >
CF | > X CRACK
CF |
CF | You can't see any such thing.
CF |
CF | > Jacqueline says, "Try it, sure"
DavidW says (to ClubFloyd), "open compartment"
CF ] Northern cliffs Score: 0, Turns: 31
CF | >
CF | > OPEN COMPARTMENT
CF |
CF | You run your fingers around the compartment, and manage to find a way
CF | to pop it open. Inside, you find a fishing rod, a fishing net and a
CF | fishing knife.
CF |
CF | > Jacqueline says, "I mean, I don't think it's a separate location, so."
DavidW says, "ha. I love bugs like this."
Jacqueline says, "Aw yeah. Good stuff there."
Jacqueline says, "I don't think that's a bug."
Jacqueline says (to ClubFloyd), "enter boat"
CF ] Northern cliffs Score: 0, Turns: 32
CF | >
CF | > ENTER BOAT
CF |
CF | That boat doesn't look like it'll sail again.
CF |
CF | > DavidW says, "Sure it is. We're at the top of a cliff. The boat is yards and yards below us."
Jacqueline says, "No, I don't think we are."
Jacqueline says, "We only went up a little ways, then came back down, I thought."
DavidW asks, "oh. So we're at the bottom of the cliff?"
Jacqueline says, "Yeah"
DavidW says, "ah."
DavidW says (to ClubFloyd), "take all from compartment"
CF ] Northern cliffs Score: 0, Turns: 33
CF | >
CF | > TAKE ALL FROM COMPARTMENT
CF |
CF | fishing rod: Removed.
CF | fishing net: Removed.
CF | fishing knife: You are carrying too many things already.
CF |
CF | > Jacqueline | You pull on the rope and, with some effort, manage to raise the platform by a few feet. You don't see the point of going any higher; you carefully let the rope go until the platform is once again on the ground.
DavidW says (to ClubFloyd), "i"
CF ] Northern cliffs Score: 0, Turns: 34
CF | >
CF | > I
CF |
CF | You're carrying a fishing net, a fishing rod and a matchbook (in your
CF | pocket, containing a few matches).
CF |
CF | >
DavidW says (to ClubFloyd), "put rod in pocket"
CF ] Northern cliffs Score: 0, Turns: 34
CF | >
CF | > PUT ROD IN POCKET
CF |
CF | Sorry, I don't understand what "pocket" means.
CF |
CF | > MoyTravis says, "You'd need a heck of a pocket anyways to fit a rod in it."
DavidW says, "I guess we can only carry three items at a time."
Jacqueline says, "Is that a rod in you- never mind."
DavidW says (to ClubFloyd), "x matches"
CF ] Northern cliffs Score: 0, Turns: 35
CF | >
CF | > X MATCHES
CF |
CF | The little sleeve only contains a few matches, and they look a bit
CF | wet. It'll have to do...
CF |
CF | > Jacqueline says, "Oh no."
DavidW says, "gee, I wonder how the matches got wet."
Jacqueline says, "We went in the ocean with the matches in our inventory."
Jacqueline says, "Sigh."
Jacqueline asks, "I mean, they may have already been wet - didn't we ditch the plane in the ocean?"
MoyTravis says, "I hope it doesn't have dead man walking states. It's modern, so it probably doesn't."
DavidW says, "We're not in that deep."
DavidW says, "This also seems to be a small island."
Jacqueline clears the save counter.
DavidW says (to ClubFloyd), "drop net and rod"
CF ] Northern cliffs Score: 0, Turns: 36
CF | >
CF | > DROP NET AND ROD
CF |
CF | fishing net: Dropped.
CF | fishing rod: Dropped.
CF |
CF | >
DavidW says (to ClubFloyd), "take knife"
CF ] Northern cliffs Score: 0, Turns: 37
CF | >
CF | > TAKE KNIFE
CF |
CF | Taken.
CF |
CF | >
Jacqueline says (to ClubFloyd), "SAVE"
Jacqueline says (to ClubFloyd), "cf1"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Northern cliffs Score: 0, Turns: 37
CF | > SAVEOk.
CF |
CF | >
DavidW says (to ClubFloyd), "dry matches"
CF ] Northern cliffs Score: 0, Turns: 38
CF | >
CF | > DRY MATCHES
CF |
CF | This doesn't seem like it needs to be dried.
CF |
CF | > Jacqueline says, "We could restart just to check the starting state of the matches..."
Jacqueline says, "Matches seem pretty critical."
DavidW asks, "You want to light a match then undo?"
MoyTravis says, "No, I think she's suggesting restart, x matches, load game if they start wet."
Jacqueline says, "Yeah"
Jacqueline says, "I can do it."
MoyTravis says, "...I really, really hope the game's not mean enough to mess with you like that though."
Jacqueline says (to ClubFloyd), "restart"
CF ] Northern cliffs Score: 0, Turns: 38
CF | >
CF | > RESTART
CF |
CF | Are you sure you want to restart?
Jacqueline says (to ClubFloyd), "y"
CF ] Immaculate beach Score: 0, Turns: 0
CF | You lift your eyes up to the island and sigh.
CF |
CF | It was just supposed to be a trip like so many you've flown, taking
CF | your small airplane to a remote island in the south Atlantic Ocean to
CF | deliver medicine and spare parts. You thought you'd be back by sunset,
CF | but a storm like you've never seen before whipped up out of nowhere
CF | and battered your airplane. You were losing altitude so fast, you had
CF | no choice but to take your parachute and ditch the plane in the drink.
CF | You're extremely lucky to have spotted this small island, a tall chunk
CF | of rock in the middle of the ocean. It saved you from certain death;
CF | but you can't stay on this island forever. You'll have to explore and
CF | see what you're working with.
CF |
CF | You look back down and sigh.
CF |
CF |
CF | TRISTAM ISLAND
CF | By Hugo Labrande.
CF | Release 2 / Serial number 201128 / Inform v6.34 PunyInform v1.8
CF |
CF | Immaculate beach
CF | This is the south side of the island you are now stuck on. The
CF | immensity of the Atlantic Ocean makes you feel minuscule, a needle in
CF | a haystack, with no chance of being rescued. A steep hill covered by a
CF | dense forest stands to the north; climbing it would likely take hours,
CF | and you don't really know what you could find there, so you might as
CF | well explore your new home. The beach extends to the northeast, where
CF | you can see a large boulder, and to the west.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x matches"
CF ] Immaculate beach Score: 0, Turns: 1
CF | >
CF | > X MATCHES
CF |
CF | The little sleeve only contains a few matches, and they look a bit
CF | wet. It'll have to do...
CF |
CF | > Jacqueline says, "Okay, they start wet."
Jacqueline says (to ClubFloyd), "restore"
CF | >
CF | > RESTORE
CF | %% Enter a save filename to read:
Jacqueline says (to ClubFloyd), "cf1"
CF ] Northern cliffs Score: 0, Turns: 37
CF | > RESTOREOk.
CF |
CF | > Jacqueline says, "Carry on."
DavidW says (to ClubFloyd), "l"
CF ] Northern cliffs Score: 0, Turns: 38
CF | >
CF | > L
CF |
CF |
CF | Northern cliffs
CF | A tall cliff made of chalk runs along the northern edge of the island;
CF | down below, where you are standing, is a small beach littered with
CF | rocks and pebbles. Here, a small fishing boat is moored to a long
CF | wooden dock. A rickety-looking platform is resting on the beach, right
CF | against the side of the cliff; it looks like it rises all the way up
CF | to the top of the cliff with a rope-and-pulley mechanism. The beach
CF | continues southwest and east.
CF |
CF | You can also see a fishing rod and a fishing net here.
CF |
CF | > DavidW says, "I guess I want to continue SW."
Jacqueline nods.
DavidW says (to ClubFloyd), "sw"
CF ] Northwestern cliffs Score: 0, Turns: 39
CF | >
CF | > SW
CF |
CF |
CF | Northwestern cliffs
CF | A small beach runs along the cliffs to the northwest of the island.
CF | South of you is a narrow strait, and the beach continues to the
CF | northeast.
CF |
CF | >
DavidW says (to ClubFloyd), "x beach"
CF ] Northwestern cliffs Score: 0, Turns: 40
CF | >
CF | > X BEACH
CF |
CF | The shore here is a small band of sand dotted with white rocks and
CF | pebbles that probably fell from the cliffs.
CF |
CF | > Jacqueline says, "Seems like we might be able to cross the strait."
DavidW says (to ClubFloyd), "take pebble"
CF ] Northwestern cliffs Score: 0, Turns: 41
CF | >
CF | > TAKE PEBBLE
CF |
CF | You pick up a rather flat pebble and throw it towards the ocean; it
CF | ricochets three times on the surface of the sea.
CF |
CF | > Jacqueline says, "Nice"
DavidW says (to ClubFloyd), "x strait"
CF ] Narrow strait Score: 0, Turns: 42
CF | >
CF | > X STRAIT
CF |
CF | You decide to go take a closer look at the strait, and head south.
CF |
CF | Narrow strait
CF | Here, the cliffs form an almost circular shape, holding a small pool
CF | of water that probably gets replenished with every high tide. It
CF | empties via a shallow channel of water that cuts the beach in two and
CF | runs off into the sea; interestingly, looking at the direction the
CF | channel goes made you notice some movement further in the water. The
CF | cliffs continue to the north and to the southeast.
CF |
CF | >
DavidW says (to ClubFloyd), "x pool"
CF ] Narrow strait Score: 0, Turns: 43
CF | >
CF | > X POOL
CF |
CF | There is a small circular break in the cliffs here, holding a pool of
CF | water, that is connected to the sea by a shallow channel; the pool
CF | probably fills with every high tide, then the water progressively runs
CF | off via the channel.
CF |
CF | >
DavidW says (to ClubFloyd), "swim"
CF ] In the ocean Score: 0, Turns: 44
CF | >
CF | > SWIM
CF |
CF | You enter the ocean and swim a bit, trying to see if anything
CF | interesting is under the water.
CF |
CF | Waist-deep in the ocean
CF | You trudge uncomfortably into the cold water, and try to look around
CF | you. The horizon is bare, and the island looms behind you; you can see
CF | a narrow strait, east of you. You take a closer look at the sea; after
CF | a moment, you spot some movement below the surface a few feet away
CF | from you. It looks like this is a good area for fishing.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Narrow strait Score: 0, Turns: 45
CF | >
CF | > E
CF |
CF |
CF | Narrow strait
CF | Here, the cliffs form an almost circular shape, holding a small pool
CF | of water that probably gets replenished with every high tide. It
CF | empties via a shallow channel of water that cuts the beach in two and
CF | runs off into the sea; interestingly, looking at the direction the
CF | channel goes made you notice some movement further in the water. The
CF | cliffs continue to the north and to the southeast.
CF |
CF | > DavidW asks, "se?"
Jacqueline says, "Explore all the things, yes."
DavidW says (to ClubFloyd), "se"
CF ] Southwestern cliffs Score: 0, Turns: 46
CF | >
CF | > SE
CF |
CF |
CF | Southwestern cliffs
CF | You are at the bottom of tall and almost vertical cliffs, standing on
CF | a small flat stretch of sand and rocks that you can barely call a
CF | beach. East of you is a sandy beach; to the northwest, you can see a
CF | small strait.
CF |
CF | > Roger says, "if you find yourself lost in the wilderness, just keep walking around"
Jacqueline says, "Yes."
Jacqueline says, "Definitely."
DavidW says (to ClubFloyd), "x cliffs"
CF ] Southwestern cliffs Score: 0, Turns: 47
CF | >
CF | > X CLIFFS
CF |
CF | These tall white cliffs appear to be made of chalk; you guess they are
CF | probably fifty feet tall. At the top of the cliffs, you can see a few
CF | branches and leaves; some trees must be growing there.
CF |
CF | > Roger says, "also pick up anything and everything you can"
Jacqueline says, "Sadly, there is an inventory limit."
DavidW says, "I think we've nearly made a full circuit."
DavidW says (to ClubFloyd), "e"
CF ] Sandy beach by the forest Score: 0, Turns: 48
CF | >
CF | > E
CF |
CF |
CF | Sandy beach by the forest
CF | The small beach is angled down, with small waves crashing periodically
CF | on the shore. You can clearly see the high tide line, delineated by
CF | small shrubs that grow close to the sand. Behind these, to the north,
CF | is a clearing leading into the forest. The sandy beach extends
CF | eastward; to the west, below tall cliffs, it becomes smaller and
CF | rockier.
CF |
CF | > Jacqueline asks, "A way into the forest?"
Jacqueline says, "I'm guessing there's another person around, somewhere. Maybe."
DavidW says (to ClubFloyd), "x shrubs"
CF ] Sandy beach by the forest Score: 0, Turns: 49
CF | >
CF | > X SHRUBS
CF |
CF | Some small shrubs with thin branches are growing close to the sand,
CF | forming a line that seems to be the high tide line.
CF |
CF | >
DavidW says (to ClubFloyd), "x tide line"
CF ] Sandy beach by the forest Score: 0, Turns: 50
CF | >
CF | > X TIDE LINE
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "swim"
CF ] In the ocean Score: 0, Turns: 51
CF | >
CF | > SWIM
CF |
CF | You enter the ocean and swim a bit, trying to see if anything
CF | interesting is under the water.
CF |
CF | Waist-deep in the ocean
CF | You trudge uncomfortably into the cold water, and try to look around
CF | you. The horizon is bare, and the island looms behind you; you can see
CF | a beach near a clearing, north of you. There doesn't seem to be
CF | anything here in the turbid water.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Sandy beach by the forest Score: 0, Turns: 52
CF | >
CF | > N
CF |
CF |
CF | Sandy beach by the forest
CF | The small beach is angled down, with small waves crashing periodically
CF | on the shore. You can clearly see the high tide line, delineated by
CF | small shrubs that grow close to the sand. Behind these, to the north,
CF | is a clearing leading into the forest. The sandy beach extends
CF | eastward; to the west, below tall cliffs, it becomes smaller and
CF | rockier.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Edge of the woods Score: 0, Turns: 53
CF | >
CF | > N
CF |
CF |
CF | Edge of the woods
CF | The woods begin here, in this small clearing; the trees, dense and
CF | bearing flowers of strikingly vibrant colours, give you a nice respite
CF | from the sun beating down on your head. The floor of the forest is
CF | rather dense undergrowth, which you imagine teeming with life; you're
CF | pretty sure you can see something moving under the large mossy rock
CF | here. You can go deeper in the forest by going north, or back to the
CF | beach by going to the south.
CF |
CF | >
DavidW says (to ClubFloyd), "x mossy rock"
CF ] Edge of the woods Score: 0, Turns: 54
CF | >
CF | > X MOSSY ROCK
CF |
CF | A large, lopsided rock with a rather flat top seems to provide
CF | darkness and moisture to a whole bunch of critters underneath it.
CF |
CF | >
DavidW says (to ClubFloyd), "look under it"
CF ] Edge of the woods Score: 0, Turns: 55
CF | >
CF | > LOOK UNDER IT
CF |
CF | There seems to be movement under the rock; keeping your distance, you
CF | manage to spot a few thick worms.
CF |
CF | > DavidW says, "bait for the rod"
MoyTravis says, "Mmm, worms, them's good eatin'."
Roger says, "worms be thicc"
DavidW says, "It's getting clearer that we need to catch and cook some fish."
DavidW says (to ClubFloyd), "x worms"
CF ] Edge of the woods Score: 0, Turns: 56
CF | >
CF | > X WORMS
CF |
CF | There seems to be movement under the rock; keeping your distance, you
CF | manage to spot a few thick worms.
CF |
CF | >
DavidW says (to ClubFloyd), "x trees"
CF ] Edge of the woods Score: 0, Turns: 57
CF | >
CF | > X TREES
CF |
CF | The trees here look rather old and sturdy; their small flowers display
CF | every shade between dark orange and bright yellow.
CF |
CF | >
DavidW says (to ClubFloyd), "climb tree"
CF ] Edge of the woods Score: 0, Turns: 58
CF | >
CF | > CLIMB TREE
CF |
CF | You're not very good at climbing trees. I suppose you'll eventually
CF | learn if you spend years trapped here.
CF |
CF | > DavidW says, "Positive attitude."
DavidW asks, "north?"
DavidW says (to ClubFloyd), "smell flowers"
CF ] Edge of the woods Score: 0, Turns: 59
CF | >
CF | > SMELL FLOWERS
CF |
CF | You cut a few flowers off the trees and smell them; their smell is
CF | fresh but faint.
CF |
CF | > DavidW says, "I didn't say to CUT them!!"
DavidW says (to ClubFloyd), "eat flowers"
CF ] Edge of the woods Score: 0, Turns: 60
CF | >
CF | > EAT FLOWERS
CF |
CF | You have no idea if these flowers are safe to eat or not; you'd rather
CF | not eat them.
CF |
CF | > DavidW says, "Wait until the PC learns the fish have plastic in 'em."
Jacqueline says, "And mercury."
Jacqueline says, "Turns out the worms are the way to go."
MoyTravis exclaims, "Eat the worms!"
DavidW says, "Nobody likes me, everybody hates me, think I'll go and"
DavidW says (to ClubFloyd), " eat worms"
CF ] Edge of the woods Score: 0, Turns: 61
CF | >
CF | > EAT WORMS
CF |
CF | It is a source of protein indeed, but you think you're going to save
CF | it for when you get desperate. Really desperate.
CF |
CF | > Jacqueline says, "I guess we'll have to go fishing."
Jacqueline says, "If we even need to eat."
Jacqueline says, "I wonder if we have to fish to get a fish to make friends with a dog."
DavidW says, "I left the rod and net at the boat."
Jacqueline says, "I'm not suggesting we do it yet."
Jacqueline says, "It's just broadcasting that eventuality very strongly."
DavidW says, "You give a fish to a bear to make it friendly. Dogs want bones and steaks."
Jacqueline says, "And flat possums."
DavidW says, "I wonder if the basket was portable."
DavidW says (to ClubFloyd), "n"
CF ] Deep in the woods Score: 0, Turns: 62
CF | >
CF | > N
CF |
CF |
CF | Deep in the woods
CF | You are unable to get much further here; in front of you, the hill
CF | gets very steep, covered in grass and mud , and these white stones
CF | embedded into it have very sharp edges that look like they could hurt.
CF | The forest is dense around you, but you can always go back to the
CF | clearing to the south.
CF |
CF | > Jacqueline says, "I'm just referencing all the dogs we've friended this year on ClubFloyd."
DavidW says (to ClubFloyd), "x white stones"
CF ] Deep in the woods Score: 1, Turns: 63
CF | >
CF | > X WHITE STONES
CF |
CF | You contemplate one of the white stones poking out of the mud, and
CF | suddenly its shape, an almost perfect pyramid, seems unnatural, almost
CF | too sharp. Almost... carved? Like the edge of a carved slab of rock...
CF | And looking up, seeing all these edges appear at a regular interval...
CF | Could these be... stairs? My, yes! It looks like there is a staircase
CF | here, covered by years and years of rain and mud.
CF |
CF | [The score has just gone up by 1 point.]
CF |
CF | > Jacqueline says, "huh"
DavidW says (to ClubFloyd), "score"
CF ] Deep in the woods Score: 1, Turns: 63
CF | >
CF | > SCORE
CF |
CF | You have so far scored 1 out of a possible 150, in 63 turns, thus
CF | giving you the rank of: Castaway.
CF |
CF | > Jacqueline exclaims, "!"
Jacqueline exclaims, "1 of 150. Go us!"
MoyTravis says, "...wow that's a lotta possible points."
DavidW says (to ClubFloyd), "u"
CF ] Deep in the woods Score: 1, Turns: 64
CF | >
CF | > U
CF |
CF | The steps, if it is indeed a full staircase going up and down the
CF | hill, are covered in several inches of mud.
CF |
CF | > MoyTravis says, "Please tell me some things are worth more points."
Jacqueline says (to Travis), "Especially if they're granted one at a time."
DavidW says (to ClubFloyd), "clean steps"
CF ] Deep in the woods Score: 1, Turns: 65
CF | >
CF | > CLEAN STEPS
CF |
CF | You clear off some of the mud near one of the white rocks, revealing
CF | that the rock has indeed been carved in straight lines, in a
CF | rectangular shape. You sigh contemplating the size of the task at
CF | hand; you're much too tired and hungry to undertake such a task right
CF | now.
CF |
CF | > Jacqueline says (to Travis), "Right. Exactly."
Roger says, "you get 15 points for playing it on a dreamcast"
Jacqueline says, "And there's our cue to go fishing."
Jacqueline says, "And possibly sleep."
Jacqueline says (to Roger), "hahaha"
MoyTravis asks, "Okay but did dreamcasts have keyboards?"
Jacqueline says, "100 points for playing it on a TI84."
DavidW asks, "okay, so I guess we use the net or the rod + worms at the strait and/or cove?"
Roger says, "sure"
MoyTravis asks, "Probably?"
Jacqueline says, "Sounds good."
DavidW asks, "And where do we take the fish to?"
Jacqueline says, "Our mouth."
Jacqueline says, "Oh, you mean, to cook them? Not sure."
DavidW asks, "No cooking 'em?"
Jacqueline says, "Sushi is a thing."
DavidW says (to ClubFloyd), "s"
CF ] Edge of the woods Score: 1, Turns: 66
CF | >
CF | > S
CF |
CF |
CF | Edge of the woods
CF | The woods begin here, in this small clearing; the trees, dense and
CF | bearing flowers of strikingly vibrant colours, give you a nice respite
CF | from the sun beating down on your head. The floor of the forest is
CF | rather dense undergrowth, which you imagine teeming with life; you're
CF | pretty sure you can see something moving under the large mossy rock
CF | here. You can go deeper in the forest by going north, or back to the
CF | beach by going to the south.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Sandy beach by the forest Score: 1, Turns: 67
CF | >
CF | > S
CF |
CF |
CF | Sandy beach by the forest
CF | The small beach is angled down, with small waves crashing periodically
CF | on the shore. You can clearly see the high tide line, delineated by
CF | small shrubs that grow close to the sand. Behind these, to the north,
CF | is a clearing leading into the forest. The sandy beach extends
CF | eastward; to the west, below tall cliffs, it becomes smaller and
CF | rockier.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Immaculate beach Score: 1, Turns: 68
CF | >
CF | > E
CF |
CF |
CF | Immaculate beach
CF | This is the south side of the island you are now stuck on. The
CF | immensity of the Atlantic Ocean makes you feel minuscule, a needle in
CF | a haystack, with no chance of being rescued. A steep hill covered by a
CF | dense forest stands to the north; climbing it would likely take hours,
CF | and you don't really know what you could find there, so you might as
CF | well explore your new home. The beach extends to the northeast, where
CF | you can see a large boulder, and to the west.
CF |
CF | > DavidW says, "okay. Here's where we started."
DavidW says (to ClubFloyd), "i"
CF ] Immaculate beach Score: 1, Turns: 69
CF | >
CF | > I
CF |
CF | You're carrying a fishing knife and a matchbook (in your pocket,
CF | containing a few matches).
CF |
CF | >
DavidW says (to ClubFloyd), "drop knife"
CF ] Immaculate beach Score: 1, Turns: 70
CF | >
CF | > DROP KNIFE
CF |
CF | Dropped.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Sandy beach by the forest Score: 1, Turns: 71
CF | >
CF | > W
CF |
CF |
CF | Sandy beach by the forest
CF | The small beach is angled down, with small waves crashing periodically
CF | on the shore. You can clearly see the high tide line, delineated by
CF | small shrubs that grow close to the sand. Behind these, to the north,
CF | is a clearing leading into the forest. The sandy beach extends
CF | eastward; to the west, below tall cliffs, it becomes smaller and
CF | rockier.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Southwestern cliffs Score: 1, Turns: 72
CF | >
CF | > W
CF |
CF |
CF | Southwestern cliffs
CF | You are at the bottom of tall and almost vertical cliffs, standing on
CF | a small flat stretch of sand and rocks that you can barely call a
CF | beach. East of you is a sandy beach; to the northwest, you can see a
CF | small strait.
CF |
CF | >
DavidW says (to ClubFloyd), "nw"
CF ] Narrow strait Score: 1, Turns: 73
CF | >
CF | > NW
CF |
CF |
CF | Narrow strait
CF | Here, the cliffs form an almost circular shape, holding a small pool
CF | of water that probably gets replenished with every high tide. It
CF | empties via a shallow channel of water that cuts the beach in two and
CF | runs off into the sea; interestingly, looking at the direction the
CF | channel goes made you notice some movement further in the water. The
CF | cliffs continue to the north and to the southeast.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Northwestern cliffs Score: 1, Turns: 74
CF | >
CF | > N
CF |
CF |
CF | Northwestern cliffs
CF | A small beach runs along the cliffs to the northwest of the island.
CF | South of you is a narrow strait, and the beach continues to the
CF | northeast.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF ] Northern cliffs Score: 1, Turns: 75
CF | >
CF | > NE
CF |
CF |
CF | Northern cliffs
CF | A tall cliff made of chalk runs along the northern edge of the island;
CF | down below, where you are standing, is a small beach littered with
CF | rocks and pebbles. Here, a small fishing boat is moored to a long
CF | wooden dock. A rickety-looking platform is resting on the beach, right
CF | against the side of the cliff; it looks like it rises all the way up
CF | to the top of the cliff with a rope-and-pulley mechanism. The beach
CF | continues southwest and east.
CF |
CF | You can also see a fishing rod and a fishing net here.
CF |
CF | >
DavidW says (to ClubFloyd), "take net"
CF ] Northern cliffs Score: 1, Turns: 76
CF | >
CF | > TAKE NET
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "take basket"
CF ] Northern cliffs Score: 1, Turns: 76
CF | >
CF | > TAKE BASKET
CF |
CF | Sorry, I don't understand what "basket" means.
CF |
CF | > DavidW says, "oh, just a platform."
DavidW says (to ClubFloyd), "sw"
CF ] Northwestern cliffs Score: 1, Turns: 77
CF | >
CF | > SW
CF |
CF |
CF | Northwestern cliffs
CF | A small beach runs along the cliffs to the northwest of the island.
CF | South of you is a narrow strait, and the beach continues to the
CF | northeast.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Narrow strait Score: 1, Turns: 78
CF | >
CF | > S
CF |
CF |
CF | Narrow strait
CF | Here, the cliffs form an almost circular shape, holding a small pool
CF | of water that probably gets replenished with every high tide. It
CF | empties via a shallow channel of water that cuts the beach in two and
CF | runs off into the sea; interestingly, looking at the direction the
CF | channel goes made you notice some movement further in the water. The
CF | cliffs continue to the north and to the southeast.
CF |
CF | >
DavidW says (to ClubFloyd), "fish"
CF ] Narrow strait Score: 1, Turns: 79
CF | >
CF | > FISH
CF |
CF | You'll have better chances catching a large fish if you go into the
CF | ocean.
CF |
CF | >
DavidW says (to ClubFloyd), "swim"
CF ] In the ocean Score: 1, Turns: 80
CF | >
CF | > SWIM
CF |
CF | You enter the ocean and swim a bit, trying to see if anything
CF | interesting is under the water.
CF |
CF | Waist-deep in the ocean
CF | You trudge uncomfortably into the cold water, and try to look around
CF | you. The horizon is bare, and the island looms behind you; you can see
CF | a narrow strait, east of you. You take a closer look at the sea; after
CF | a moment, you spot some movement below the surface a few feet away
CF | from you. It looks like this is a good area for fishing.
CF |
CF | >
DavidW says (to ClubFloyd), "fish"
CF ] In the ocean Score: 1, Turns: 81
CF | >
CF | > FISH
CF |
CF | You struggle with the net for a while, but it's too heavy, and too
CF | hard to use alone.
CF |
CF | > DavidW asks, "Nets are a 2-people toy?"
DavidW says (to ClubFloyd), "e"
CF ] Narrow strait Score: 1, Turns: 82
CF | >
CF | > E
CF |
CF |
CF | Narrow strait
CF | Here, the cliffs form an almost circular shape, holding a small pool
CF | of water that probably gets replenished with every high tide. It
CF | empties via a shallow channel of water that cuts the beach in two and
CF | runs off into the sea; interestingly, looking at the direction the
CF | channel goes made you notice some movement further in the water. The
CF | cliffs continue to the north and to the southeast.
CF |
CF | > Jacqueline says, "Definitely."
DavidW says (to ClubFloyd), "n"
CF ] Northwestern cliffs Score: 1, Turns: 83
CF | >
CF | > N
CF |
CF |
CF | Northwestern cliffs
CF | A small beach runs along the cliffs to the northwest of the island.
CF | South of you is a narrow strait, and the beach continues to the
CF | northeast.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF ] Northern cliffs Score: 1, Turns: 84
CF | >
CF | > NE
CF |
CF |
CF | Northern cliffs
CF | A tall cliff made of chalk runs along the northern edge of the island;
CF | down below, where you are standing, is a small beach littered with
CF | rocks and pebbles. Here, a small fishing boat is moored to a long
CF | wooden dock. A rickety-looking platform is resting on the beach, right
CF | against the side of the cliff; it looks like it rises all the way up
CF | to the top of the cliff with a rope-and-pulley mechanism. The beach
CF | continues southwest and east.
CF |
CF | You can also see a fishing rod here.
CF |
CF | >
DavidW says (to ClubFloyd), "drop net"
CF ] Northern cliffs Score: 1, Turns: 85
CF | >
CF | > DROP NET
CF |
CF | Dropped.
CF |
CF | >
DavidW says (to ClubFloyd), "take rod"
CF ] Northern cliffs Score: 1, Turns: 86
CF | >
CF | > TAKE ROD
CF |
CF | Taken.
CF |
CF | > Roger says, "time to dragnet the sea"
DavidW says (to ClubFloyd), "sw"
CF ] Northwestern cliffs Score: 1, Turns: 87
CF | >
CF | > SW
CF |
CF |
CF | Northwestern cliffs
CF | A small beach runs along the cliffs to the northwest of the island.
CF | South of you is a narrow strait, and the beach continues to the
CF | northeast.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Narrow strait Score: 1, Turns: 88
CF | >
CF | > S
CF |
CF |
CF | Narrow strait
CF | Here, the cliffs form an almost circular shape, holding a small pool
CF | of water that probably gets replenished with every high tide. It
CF | empties via a shallow channel of water that cuts the beach in two and
CF | runs off into the sea; interestingly, looking at the direction the
CF | channel goes made you notice some movement further in the water. The
CF | cliffs continue to the north and to the southeast.
CF |
CF | >
DavidW says (to ClubFloyd), "se"
CF ] Southwestern cliffs Score: 1, Turns: 89
CF | >
CF | > SE
CF |
CF |
CF | Southwestern cliffs
CF | You are at the bottom of tall and almost vertical cliffs, standing on
CF | a small flat stretch of sand and rocks that you can barely call a
CF | beach. East of you is a sandy beach; to the northwest, you can see a
CF | small strait.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Sandy beach by the forest Score: 1, Turns: 90
CF | >
CF | > E
CF |
CF |
CF | Sandy beach by the forest
CF | The small beach is angled down, with small waves crashing periodically
CF | on the shore. You can clearly see the high tide line, delineated by
CF | small shrubs that grow close to the sand. Behind these, to the north,
CF | is a clearing leading into the forest. The sandy beach extends
CF | eastward; to the west, below tall cliffs, it becomes smaller and
CF | rockier.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Edge of the woods Score: 1, Turns: 91
CF | >
CF | > N
CF |
CF |
CF | Edge of the woods
CF | The woods begin here, in this small clearing; the trees, dense and
CF | bearing flowers of strikingly vibrant colours, give you a nice respite
CF | from the sun beating down on your head. The floor of the forest is
CF | rather dense undergrowth, which you imagine teeming with life; you're
CF | pretty sure you can see something moving under the large mossy rock
CF | here. You can go deeper in the forest by going north, or back to the
CF | beach by going to the south.
CF |
CF | >
DavidW says (to ClubFloyd), "take worms"
CF ] Edge of the woods Score: 1, Turns: 92
CF | >
CF | > TAKE WORMS
CF |
CF | You crouch by the rock, and see a few bugs scatter. You manage to grab
CF | a wiggly worm between two fingers. You can't really carry anything
CF | else with that hand, what with your arm extended all the way away from
CF | your body. Yuck.
CF |
CF | >
DavidW says (to ClubFloyd), "bait rod"
CF ] Edge of the woods Score: 1, Turns: 93
CF | >
CF | > BAIT ROD
CF |
CF | That doesn't seem to be something you can bait.
CF |
CF | > Jacqueline says, ";ha"
DavidW says (to ClubFloyd), "put worm on rod"
CF ] Edge of the woods Score: 2, Turns: 94
CF | >
CF | > PUT WORM ON ROD
CF |
CF | The worm will make nice bait for the fish; you stab the worm onto the
CF | hook.
CF |
CF | [The score has just gone up by 1 point.]
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Sandy beach by the forest Score: 2, Turns: 95
CF | >
CF | > S
CF |
CF |
CF | Sandy beach by the forest
CF | The small beach is angled down, with small waves crashing periodically
CF | on the shore. You can clearly see the high tide line, delineated by
CF | small shrubs that grow close to the sand. Behind these, to the north,
CF | is a clearing leading into the forest. The sandy beach extends
CF | eastward; to the west, below tall cliffs, it becomes smaller and
CF | rockier.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Southwestern cliffs Score: 2, Turns: 96
CF | >
CF | > W
CF |
CF |
CF | Southwestern cliffs
CF | You are at the bottom of tall and almost vertical cliffs, standing on
CF | a small flat stretch of sand and rocks that you can barely call a
CF | beach. East of you is a sandy beach; to the northwest, you can see a
CF | small strait.
CF |
CF | > Jacqueline exclaims, "Another point! Go us!"
Roger says, "okay time to catch 148 fish"
DavidW says (to ClubFloyd), "nw"
CF ] Narrow strait Score: 2, Turns: 97
CF | >
CF | > NW
CF |
CF |
CF | Narrow strait
CF | Here, the cliffs form an almost circular shape, holding a small pool
CF | of water that probably gets replenished with every high tide. It
CF | empties via a shallow channel of water that cuts the beach in two and
CF | runs off into the sea; interestingly, looking at the direction the
CF | channel goes made you notice some movement further in the water. The
CF | cliffs continue to the north and to the southeast.
CF |
CF | > Jacqueline says (to Roger), "hahaha"
DavidW says (to ClubFloyd), "swim"
CF ] In the ocean Score: 2, Turns: 98
CF | >
CF | > SWIM
CF |
CF | You enter the ocean and swim a bit, trying to see if anything
CF | interesting is under the water.
CF |
CF | Waist-deep in the ocean
CF | You trudge uncomfortably into the cold water, and try to look around
CF | you. The horizon is bare, and the island looms behind you; you can see
CF | a narrow strait, east of you. You take a closer look at the sea; after
CF | a moment, you spot some movement below the surface a few feet away
CF | from you. It looks like this is a good area for fishing.
CF |
CF | >
DavidW says (to ClubFloyd), "fish"
CF ] In the ocean Score: 2, Turns: 99
CF | >
CF | > FISH
CF |
CF | You cast the line towards the fish, and wait patiently. However, none
CF | of the fish seem to be eager to take the bait; you wonder if they even
CF | notice it. Perhaps you need to add something colourful onto the hook
CF | as a lure that would make them notice you.
CF |
CF | > DavidW says, "Flower"
Jacqueline asks, "Hm. The... the flower?"
Jacqueline says, "Yeah"
DavidW says (to ClubFloyd), "e"
CF ] Narrow strait Score: 2, Turns: 100
CF | >
CF | > E
CF |
CF |
CF | Narrow strait
CF | Here, the cliffs form an almost circular shape, holding a small pool
CF | of water that probably gets replenished with every high tide. It
CF | empties via a shallow channel of water that cuts the beach in two and
CF | runs off into the sea; interestingly, looking at the direction the
CF | channel goes made you notice some movement further in the water. The
CF | cliffs continue to the north and to the southeast.
CF |
CF | >
DavidW says (to ClubFloyd), "se"
CF ] Southwestern cliffs Score: 2, Turns: 101
CF | >
CF | > SE
CF |
CF |
CF | Southwestern cliffs
CF | You are at the bottom of tall and almost vertical cliffs, standing on
CF | a small flat stretch of sand and rocks that you can barely call a
CF | beach. East of you is a sandy beach; to the northwest, you can see a
CF | small strait.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Sandy beach by the forest Score: 2, Turns: 102
CF | >
CF | > E
CF |
CF |
CF | Sandy beach by the forest
CF | The small beach is angled down, with small waves crashing periodically
CF | on the shore. You can clearly see the high tide line, delineated by
CF | small shrubs that grow close to the sand. Behind these, to the north,
CF | is a clearing leading into the forest. The sandy beach extends
CF | eastward; to the west, below tall cliffs, it becomes smaller and
CF | rockier.
CF |
CF | > Roger says, "yeah that's implausible but why not"
DavidW says (to ClubFloyd), "e"
CF ] Immaculate beach Score: 2, Turns: 103
CF | >
CF | > E
CF |
CF |
CF | Immaculate beach
CF | This is the south side of the island you are now stuck on. The
CF | immensity of the Atlantic Ocean makes you feel minuscule, a needle in
CF | a haystack, with no chance of being rescued. A steep hill covered by a
CF | dense forest stands to the north; climbing it would likely take hours,
CF | and you don't really know what you could find there, so you might as
CF | well explore your new home. The beach extends to the northeast, where
CF | you can see a large boulder, and to the west.
CF |
CF | You can see a fishing knife here.
CF |
CF | >
DavidW says (to ClubFloyd), "take knife"
CF ] Immaculate beach Score: 2, Turns: 104
CF | >
CF | > TAKE KNIFE
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Sandy beach by the forest Score: 2, Turns: 105
CF | >
CF | > W
CF |
CF |
CF | Sandy beach by the forest
CF | The small beach is angled down, with small waves crashing periodically
CF | on the shore. You can clearly see the high tide line, delineated by
CF | small shrubs that grow close to the sand. Behind these, to the north,
CF | is a clearing leading into the forest. The sandy beach extends
CF | eastward; to the west, below tall cliffs, it becomes smaller and
CF | rockier.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Edge of the woods Score: 2, Turns: 106
CF | >
CF | > N
CF |
CF |
CF | Edge of the woods
CF | The woods begin here, in this small clearing; the trees, dense and
CF | bearing flowers of strikingly vibrant colours, give you a nice respite
CF | from the sun beating down on your head. The floor of the forest is
CF | rather dense undergrowth, which you imagine teeming with life; you're
CF | pretty sure you can see something moving under the large mossy rock
CF | here. You can go deeper in the forest by going north, or back to the
CF | beach by going to the south.
CF |
CF | >
DavidW says (to ClubFloyd), "put flower on rod"
CF ] Edge of the woods Score: 2, Turns: 107
CF | >
CF | > PUT FLOWER ON ROD
CF |
CF | (first taking the flowers on the trees)
CF | You are carrying too many things already.
CF |
CF | >
DavidW says (to ClubFloyd), "drop rod"
CF ] Edge of the woods Score: 2, Turns: 108
CF | >
CF | > DROP ROD
CF |
CF | Dropped.
CF |
CF | >
DavidW says (to ClubFloyd), "put flower on rod"
CF ] Edge of the woods Score: 2, Turns: 109
CF | >
CF | > PUT FLOWER ON ROD
CF |
CF | (first taking the flowers on the trees)
CF | You pick a flower from the tree, choosing a particularly bright one.
CF |
CF | >
DavidW says (to ClubFloyd), "put flower on rod"
CF ] Edge of the woods Score: 3, Turns: 110
CF | >
CF | > PUT FLOWER ON ROD
CF |
CF | You pierce the hook through the flower; its bright colour should
CF | hopefully lure fish to take the bait.
CF |
CF | [The score has just gone up by 1 point.]
CF |
CF | >
DavidW says (to ClubFloyd), "take rod"
CF ] Edge of the woods Score: 3, Turns: 111
CF | >
CF | > TAKE ROD
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Edge of the woods Score: 3, Turns: 112
CF | >
CF | > I
CF |
CF | You're carrying a fishing rod, a fishing knife and a matchbook (in
CF | your pocket, containing a few matches).
CF |
CF | >
DavidW says (to ClubFloyd), "x rod"
CF ] Edge of the woods Score: 3, Turns: 113
CF | >
CF | > X ROD
CF |
CF | This fishing rod is about four to five feet long, and it is in
CF | suprisingly good condition. Its reel still turns rather well, and the
CF | hook and the line are on there as well -- which is good, as you're not
CF | sure you would have known how to attach them there. It will be perfect
CF | for casting bait. There is a bright flower and a worm on the hook.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Sandy beach by the forest Score: 3, Turns: 114
CF | >
CF | > S
CF |
CF |
CF | Sandy beach by the forest
CF | The small beach is angled down, with small waves crashing periodically
CF | on the shore. You can clearly see the high tide line, delineated by
CF | small shrubs that grow close to the sand. Behind these, to the north,
CF | is a clearing leading into the forest. The sandy beach extends
CF | eastward; to the west, below tall cliffs, it becomes smaller and
CF | rockier.
CF |
CF | >
DavidW says (to ClubFloyd), "drop knife"
CF ] Sandy beach by the forest Score: 3, Turns: 115
CF | >
CF | > DROP KNIFE
CF |
CF | Dropped.
CF |
CF | >
DavidW says (to ClubFloyd), "nw"
CF ] Sandy beach by the forest Score: 3, Turns: 116
CF | >
CF | > NW
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Southwestern cliffs Score: 3, Turns: 117
CF | >
CF | > W
CF |
CF |
CF | Southwestern cliffs
CF | You are at the bottom of tall and almost vertical cliffs, standing on
CF | a small flat stretch of sand and rocks that you can barely call a
CF | beach. East of you is a sandy beach; to the northwest, you can see a
CF | small strait.
CF |
CF | >
DavidW says (to ClubFloyd), "swim"
CF ] In the ocean Score: 3, Turns: 118
CF | >
CF | > SWIM
CF |
CF | You enter the ocean and swim a bit, trying to see if anything
CF | interesting is under the water.
CF |
CF | Knee-deep in the ocean
CF | A submerged sandbank extending southwest makes it so you can walk
CF | further into the ocean without getting too wet. Behind you, you can
CF | see the cliffs of the southwestern tip of the island.
CF |
CF | >
DavidW says (to ClubFloyd), "fish"
CF ] In the ocean Score: 3, Turns: 119
CF | >
CF | > FISH
CF |
CF | You don't really see any fish here. Maybe in a different spot.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF ] Southwestern cliffs Score: 3, Turns: 120
CF | >
CF | > NE
CF |
CF |
CF | Southwestern cliffs
CF | You are at the bottom of tall and almost vertical cliffs, standing on
CF | a small flat stretch of sand and rocks that you can barely call a
CF | beach. East of you is a sandy beach; to the northwest, you can see a
CF | small strait.
CF |
CF | >
DavidW says (to ClubFloyd), "nw"
CF ] Narrow strait Score: 3, Turns: 121
CF | >
CF | > NW
CF |
CF |
CF | Narrow strait
CF | Here, the cliffs form an almost circular shape, holding a small pool
CF | of water that probably gets replenished with every high tide. It
CF | empties via a shallow channel of water that cuts the beach in two and
CF | runs off into the sea; interestingly, looking at the direction the
CF | channel goes made you notice some movement further in the water. The
CF | cliffs continue to the north and to the southeast.
CF |
CF | >
DavidW says (to ClubFloyd), "swim"
CF ] In the ocean Score: 3, Turns: 122
CF | >
CF | > SWIM
CF |
CF | You enter the ocean and swim a bit, trying to see if anything
CF | interesting is under the water.
CF |
CF | Waist-deep in the ocean
CF | You trudge uncomfortably into the cold water, and try to look around
CF | you. The horizon is bare, and the island looms behind you; you can see
CF | a narrow strait, east of you. You take a closer look at the sea; after
CF | a moment, you spot some movement below the surface a few feet away
CF | from you. It looks like this is a good area for fishing.
CF |
CF | >
DavidW says (to ClubFloyd), "fish"
CF ] In the ocean Score: 8, Turns: 123
CF | >
CF | > FISH
CF |
CF | You cast the line towards the fish, and wait patiently. You're about
CF | to give up when suddenly, you feel the line tense up; you got one! You
CF | carefully reel it in, and grab the fish firmly by its tail; the fish
CF | is grey, about four inches long, and should make a nice meal.
CF |
CF | [The score has just gone up by 5 points.]
CF |
CF | > Jacqueline says, "whoa"
Jacqueline says, "five"
Jacqueline says, "FIVE"
DavidW says (to ClubFloyd), "x fish"
CF ] In the ocean Score: 8, Turns: 124
CF | >
CF | > X FISH
CF |
CF | This is a nice grey fish, freshly caught; it would make a great meal.
CF |
CF | >
DavidW says (to ClubFloyd), "full score"
CF ] In the ocean Score: 8, Turns: 124
CF | >
CF | > FULL SCORE
CF |
CF | That is not a verb I recognize.
CF |
CF | >
DavidW says (to ClubFloyd), "score"
CF ] In the ocean Score: 8, Turns: 124
CF | >
CF | > SCORE
CF |
CF | You have so far scored 8 out of a possible 150, in 124 turns, thus
CF | giving you the rank of: Castaway.
CF |
CF | > MoyTravis says, "Hooray this game might done in a reasonable amount of time."
Roger says, "bro a four-inch fish is not a nice meal"
DavidW says (to ClubFloyd), "eat fish"
CF ] In the ocean Score: 8, Turns: 125
CF | >
CF | > EAT FISH
CF |
CF | It's fresh fish alright, but you don't really want to eat it raw. You
CF | should probably make a campfire.
CF |
CF | > Jacqueline says (to Roger), "Agree."
Roger says, "bait rod with fish"
Jacqueline says, "Ha. Yes."
DavidW asks, "Did anyone see firewood?"
Roger says, "we got a tree and a knife, so yes"
DavidW says (to ClubFloyd), "e"
CF ] Narrow strait Score: 8, Turns: 126
CF | >
CF | > E
CF |
CF |
CF | Narrow strait
CF | Here, the cliffs form an almost circular shape, holding a small pool
CF | of water that probably gets replenished with every high tide. It
CF | empties via a shallow channel of water that cuts the beach in two and
CF | runs off into the sea; interestingly, looking at the direction the
CF | channel goes made you notice some movement further in the water. The
CF | cliffs continue to the north and to the southeast.
CF |
CF | A shadow passes over you. You look up, and see a huge, white albatross
CF | descending towards you. The bird is magnificent, and its enormous
CF | wingspan makes it look bigger than you; you recoil a little bit, and
CF | instinctively protect your fish. The albatross lands near you, and
CF | looks at you intently.
CF |
CF | > Jacqueline asks, "The ruined boat, perhaps?"
DavidW says, "A challenger appears."
Roger says, "maybe we can net this bird"
DavidW says, "I don't have the knife or net on me."
DavidW says, "What's the plan."
Jacqueline says, "You'll just have to kill the albatros with your bare hands."
DavidW says (to ClubFloyd), "kill bird"
CF ] Narrow strait Score: 8, Turns: 127
CF | >
CF | > KILL BIRD
CF |
CF | You try to shoo away the bird, running towards it while shouting; but
CF | it just lands right back behind you, and gives you a quizzical look.
CF |
CF | The albatross looks at you, then looks at the fish, then back at you.
CF |
CF | > Roger says, "oh let's feed this dog^wbird"
Jacqueline says, "oh dear. Don't you look at our fish, bird."
Jacqueline says (to ClubFloyd), "SAVE"
Jacqueline says (to ClubFloyd), "cf2"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Narrow strait Score: 8, Turns: 127
CF | > SAVEOk.
CF |
CF | > DavidW says, "We can, perhaps, feed the bird and catch a second fish."
Jacqueline says, "Give it the fish"
DavidW says (to ClubFloyd), "give fish to bird"
CF ] Narrow strait Score: 8, Turns: 128
CF | >
CF | > GIVE FISH TO BIRD
CF |
CF | You raise the fish above your head, and the albatross perks up. You
CF | throw the fish in front of you, and the albatross catches it in
CF | mid-air. You watch the albatross gulp the fish down quickly; it then
CF | lets out a satisfied squawk.
CF |
CF | The albatross takes flight and disappears somewhere, behind some
CF | rocks. You sigh; you're going to have to try to fish again.
CF |
CF | But suddenly, the albatross comes back, and lands near you. In its
CF | beak, there is some kind of stick; it throws it your way, and you
CF | catch it. You could swear you saw the albatross nod at you before
CF | taking flight again -- this time for good.
CF |
CF | > MoyTravis says, "...well okay then. Sure."
DavidW says (to ClubFloyd), "x stick"
CF ] Narrow strait Score: 8, Turns: 129
CF | >
CF | > X STICK
CF |
CF | This is the stick the albatross dropped on you after you gave it the
CF | fish. It's a few inches long, and hollow, with a few holes on its
CF | side... Oddly enough, it looks like some sort of flute.
CF |
CF | >
DavidW says (to ClubFloyd), "play flute"
CF ] Narrow strait Score: 8, Turns: 130
CF | >
CF | > PLAY FLUTE
CF |
CF | You blow in the small stick, which makes a high-pitched noise that you
CF | can barely hear. After a few seconds, you see the albatross
CF | approaching, and it flies above you a few times, surveying the
CF | situation. It then lands near you, and looks at you straight in the
CF | eye. Its glare is confused, maybe even angry; it tilts his head to the
CF | side, seemingly wondering why you called for help and what it is that
CF | you're expecting. It finally lets out a frustrated squawk and flies
CF | away.
CF |
CF | >
DavidW says (to ClubFloyd), "undo"
CF ] Narrow strait Score: 8, Turns: 130
CF | >
CF | > UNDO
CF |
CF | That is not a verb I recognize.
CF |
CF | > Jacqueline says, "huh"
Jacqueline says, "Okay."
Jacqueline says, "Sure."
Jacqueline says, "You have received the Friend of Albatross achievement."
DavidW says, "I guess if a snake corners us, the flute will help."
DavidW says, "If only we could carry more than 3 items."
MoyTravis says, "Why not? Anyways we are now the albatross whisperer or...something. We're sure to need to call it later."
MoyTravis exclaims, "Item limits are the worst!"
DavidW says (to ClubFloyd), "x rod"
CF ] Narrow strait Score: 8, Turns: 131
CF | >
CF | > X ROD
CF |
CF | This fishing rod is about four to five feet long, and it is in
CF | suprisingly good condition. Its reel still turns rather well, and the
CF | hook and the line are on there as well -- which is good, as you're not
CF | sure you would have known how to attach them there. It will be perfect
CF | for casting bait. There is nothing on the hook.
CF |
CF | >
DavidW says (to ClubFloyd), "se"
CF ] Southwestern cliffs Score: 8, Turns: 132
CF | >
CF | > SE
CF |
CF |
CF | Southwestern cliffs
CF | You are at the bottom of tall and almost vertical cliffs, standing on
CF | a small flat stretch of sand and rocks that you can barely call a
CF | beach. East of you is a sandy beach; to the northwest, you can see a
CF | small strait.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Sandy beach by the forest Score: 8, Turns: 133
CF | >
CF | > E
CF |
CF |
CF | Sandy beach by the forest
CF | The small beach is angled down, with small waves crashing periodically
CF | on the shore. You can clearly see the high tide line, delineated by
CF | small shrubs that grow close to the sand. Behind these, to the north,
CF | is a clearing leading into the forest. The sandy beach extends
CF | eastward; to the west, below tall cliffs, it becomes smaller and
CF | rockier.
CF |
CF | You can see a fishing knife here.
CF |
CF | >
DavidW says (to ClubFloyd), "drop flute"
CF ] Sandy beach by the forest Score: 8, Turns: 134
CF | >
CF | > DROP FLUTE
CF |
CF | Dropped.
CF |
CF | >
DavidW says (to ClubFloyd), "take knife"
CF ] Sandy beach by the forest Score: 8, Turns: 135
CF | >
CF | > TAKE KNIFE
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Edge of the woods Score: 8, Turns: 136
CF | >
CF | > N
CF |
CF |
CF | Edge of the woods
CF | The woods begin here, in this small clearing; the trees, dense and
CF | bearing flowers of strikingly vibrant colours, give you a nice respite
CF | from the sun beating down on your head. The floor of the forest is
CF | rather dense undergrowth, which you imagine teeming with life; you're
CF | pretty sure you can see something moving under the large mossy rock
CF | here. You can go deeper in the forest by going north, or back to the
CF | beach by going to the south.
CF |
CF | >
DavidW says (to ClubFloyd), "take flower"
CF ] Edge of the woods Score: 8, Turns: 137
CF | >
CF | > TAKE FLOWER
CF |
CF | You are carrying too many things already.
CF |
CF | >
DavidW says (to ClubFloyd), "drop rod"
CF ] Edge of the woods Score: 8, Turns: 138
CF | >
CF | > DROP ROD
CF |
CF | Dropped.
CF |
CF | >
DavidW says (to ClubFloyd), "take flower"
CF ] Edge of the woods Score: 8, Turns: 139
CF | >
CF | > TAKE FLOWER
CF |
CF | You pick a flower from the tree, choosing a particularly bright one.
CF |
CF | >
DavidW says (to ClubFloyd), "put flower on rod"
CF ] Edge of the woods Score: 8, Turns: 140
CF | >
CF | > PUT FLOWER ON ROD
CF |
CF | You pierce the hook through the flower; its bright colour should
CF | hopefully lure fish to take the bait.
CF |
CF | >
DavidW says (to ClubFloyd), "take worm"
CF ] Edge of the woods Score: 8, Turns: 141
CF | >
CF | > TAKE WORM
CF |
CF | You crouch by the rock, and see a few bugs scatter. You manage to grab
CF | a wiggly worm between two fingers. You can't really carry anything
CF | else with that hand, what with your arm extended all the way away from
CF | your body. Yuck.
CF |
CF | >
DavidW says (to ClubFloyd), "put worm on rod"
CF ] Edge of the woods Score: 8, Turns: 142
CF | >
CF | > PUT WORM ON ROD
CF |
CF | The worm will make nice bait for the fish; you stab the worm onto the
CF | hook.
CF |
CF | >
DavidW says (to ClubFloyd), "take rod"
CF ] Edge of the woods Score: 8, Turns: 143
CF | >
CF | > TAKE ROD
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Sandy beach by the forest Score: 8, Turns: 144
CF | >
CF | > S
CF |
CF |
CF | Sandy beach by the forest
CF | The small beach is angled down, with small waves crashing periodically
CF | on the shore. You can clearly see the high tide line, delineated by
CF | small shrubs that grow close to the sand. Behind these, to the north,
CF | is a clearing leading into the forest. The sandy beach extends
CF | eastward; to the west, below tall cliffs, it becomes smaller and
CF | rockier.
CF |
CF | You can see a small stick here.
CF |
CF | >
DavidW says (to ClubFloyd), "drop knife"
CF ] Sandy beach by the forest Score: 8, Turns: 145
CF | >
CF | > DROP KNIFE
CF |
CF | Dropped.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Southwestern cliffs Score: 8, Turns: 146
CF | >
CF | > W
CF |
CF |
CF | Southwestern cliffs
CF | You are at the bottom of tall and almost vertical cliffs, standing on
CF | a small flat stretch of sand and rocks that you can barely call a
CF | beach. East of you is a sandy beach; to the northwest, you can see a
CF | small strait.
CF |
CF | >
DavidW says (to ClubFloyd), "nw"
CF ] Narrow strait Score: 8, Turns: 147
CF | >
CF | > NW
CF |
CF |
CF | Narrow strait
CF | Here, the cliffs form an almost circular shape, holding a small pool
CF | of water that probably gets replenished with every high tide. It
CF | empties via a shallow channel of water that cuts the beach in two and
CF | runs off into the sea; interestingly, looking at the direction the
CF | channel goes made you notice some movement further in the water. The
CF | cliffs continue to the north and to the southeast.
CF |
CF | >
DavidW says (to ClubFloyd), "swim"
CF ] In the ocean Score: 8, Turns: 148
CF | >
CF | > SWIM
CF |
CF | You enter the ocean and swim a bit, trying to see if anything
CF | interesting is under the water.
CF |
CF | Waist-deep in the ocean
CF | You trudge uncomfortably into the cold water, and try to look around
CF | you. The horizon is bare, and the island looms behind you; you can see
CF | a narrow strait, east of you. You take a closer look at the sea; after
CF | a moment, you spot some movement below the surface a few feet away
CF | from you. It looks like this is a good area for fishing.
CF |
CF | >
DavidW says (to ClubFloyd), "fish"
CF ] In the ocean Score: 8, Turns: 149
CF | >
CF | > FISH
CF |
CF | You cast the line towards the fish, and wait patiently. You're about
CF | to give up when suddenly, you feel the line tense up; you got one! You
CF | carefully reel it in, and grab the fish firmly by its tail; the fish
CF | is grey, about five inches long, and should make a nice meal.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Narrow strait Score: 8, Turns: 150
CF | >
CF | > E
CF |
CF |
CF | Narrow strait
CF | Here, the cliffs form an almost circular shape, holding a small pool
CF | of water that probably gets replenished with every high tide. It
CF | empties via a shallow channel of water that cuts the beach in two and
CF | runs off into the sea; interestingly, looking at the direction the
CF | channel goes made you notice some movement further in the water. The
CF | cliffs continue to the north and to the southeast.
CF |
CF | >
DavidW says (to ClubFloyd), "se"
CF ] Southwestern cliffs Score: 8, Turns: 151
CF | >
CF | > SE
CF |
CF |
CF | Southwestern cliffs
CF | You are at the bottom of tall and almost vertical cliffs, standing on
CF | a small flat stretch of sand and rocks that you can barely call a
CF | beach. East of you is a sandy beach; to the northwest, you can see a
CF | small strait.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Sandy beach by the forest Score: 8, Turns: 152
CF | >
CF | > E
CF |
CF |
CF | Sandy beach by the forest
CF | The small beach is angled down, with small waves crashing periodically
CF | on the shore. You can clearly see the high tide line, delineated by
CF | small shrubs that grow close to the sand. Behind these, to the north,
CF | is a clearing leading into the forest. The sandy beach extends
CF | eastward; to the west, below tall cliffs, it becomes smaller and
CF | rockier.
CF |
CF | You can see a fishing knife and a small stick here.
CF |
CF | >
DavidW says (to ClubFloyd), "take knife"
CF ] Sandy beach by the forest Score: 8, Turns: 153
CF | >
CF | > TAKE KNIFE
CF |
CF | You are carrying too many things already.
CF |
CF | >
DavidW says (to ClubFloyd), "drop rod"
CF ] Sandy beach by the forest Score: 8, Turns: 154
CF | >
CF | > DROP ROD
CF |
CF | Dropped.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Edge of the woods Score: 8, Turns: 155
CF | >
CF | > N
CF |
CF |
CF | Edge of the woods
CF | The woods begin here, in this small clearing; the trees, dense and
CF | bearing flowers of strikingly vibrant colours, give you a nice respite
CF | from the sun beating down on your head. The floor of the forest is
CF | rather dense undergrowth, which you imagine teeming with life; you're
CF | pretty sure you can see something moving under the large mossy rock
CF | here. You can go deeper in the forest by going north, or back to the
CF | beach by going to the south.
CF |
CF | >
DavidW says (to ClubFloyd), "cut tree"
CF ] Edge of the woods Score: 13, Turns: 156
CF | >
CF | > CUT TREE
CF |
CF | You spend quite a long time trying to find wood that could be used to
CF | light a fire. You manage to gather enough wood, but most of it is
CF | damp.
CF |
CF | [The score has just gone up by 5 points.]
CF |
CF | >
DavidW says (to ClubFloyd), "take wood"
CF ] Edge of the woods Score: 13, Turns: 157
CF | >
CF | > TAKE WOOD
CF |
CF | You already have that.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Edge of the woods Score: 13, Turns: 158
CF | >
CF | > I
CF |
CF | You're carrying some sticks of firewood, a fish and a matchbook (in
CF | your pocket, containing a few matches).
CF |
CF | >
DavidW says (to ClubFloyd), "x knife"
CF ] Edge of the woods Score: 13, Turns: 158
CF | >
CF | > X KNIFE
CF |
CF | You can't see any such thing.
CF |
CF | > DavidW asks, "We lost the knife?"
DavidW says (to ClubFloyd), "s"
CF ] Sandy beach by the forest Score: 13, Turns: 159
CF | >
CF | > S
CF |
CF |
CF | Sandy beach by the forest
CF | The small beach is angled down, with small waves crashing periodically
CF | on the shore. You can clearly see the high tide line, delineated by
CF | small shrubs that grow close to the sand. Behind these, to the north,
CF | is a clearing leading into the forest. The sandy beach extends
CF | eastward; to the west, below tall cliffs, it becomes smaller and
CF | rockier.
CF |
CF | You can see a fishing rod, a fishing knife and a small stick here.
CF |
CF | >
DavidW says (to ClubFloyd), "cook fish"
CF ] Sandy beach by the forest Score: 13, Turns: 160
CF | >
CF | > COOK FISH
CF |
CF | It's fresh fish alright, but you don't really want to eat it raw. You
CF | should probably make a campfire.
CF |
CF | > Jacqueline says, "You couldn't take the knife when you tried, I don't think."
Jacqueline says, "Your hands were full."
DavidW says (to ClubFloyd), "make campfire"
CF ] Sandy beach by the forest Score: 13, Turns: 161
CF | >
CF | > MAKE CAMPFIRE
CF |
CF | You first have to find some wood and make it dry enough.
CF |
CF | >
DavidW says (to ClubFloyd), "dry wood"
CF ] Sandy beach by the forest Score: 13, Turns: 162
CF | >
CF | > DRY WOOD
CF |
CF | You put the wood on the beach, trying to space the sticks apart so
CF | they dry. There is some sun here, but there would be more on the north
CF | side of the island.
CF |
CF | >
DavidW says (to ClubFloyd), "take wood"
CF ] Sandy beach by the forest Score: 13, Turns: 163
CF | >
CF | > TAKE WOOD
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "nw"
CF ] Sandy beach by the forest Score: 13, Turns: 164
CF | >
CF | > NW
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Southwestern cliffs Score: 13, Turns: 165
CF | >
CF | > W
CF |
CF |
CF | Southwestern cliffs
CF | You are at the bottom of tall and almost vertical cliffs, standing on
CF | a small flat stretch of sand and rocks that you can barely call a
CF | beach. East of you is a sandy beach; to the northwest, you can see a
CF | small strait.
CF |
CF | >
DavidW says (to ClubFloyd), "nw"
CF ] Narrow strait Score: 13, Turns: 166
CF | >
CF | > NW
CF |
CF |
CF | Narrow strait
CF | Here, the cliffs form an almost circular shape, holding a small pool
CF | of water that probably gets replenished with every high tide. It
CF | empties via a shallow channel of water that cuts the beach in two and
CF | runs off into the sea; interestingly, looking at the direction the
CF | channel goes made you notice some movement further in the water. The
CF | cliffs continue to the north and to the southeast.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Northwestern cliffs Score: 13, Turns: 167
CF | >
CF | > N
CF |
CF |
CF | Northwestern cliffs
CF | A small beach runs along the cliffs to the northwest of the island.
CF | South of you is a narrow strait, and the beach continues to the
CF | northeast.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF ] Northern cliffs Score: 13, Turns: 168
CF | >
CF | > NE
CF |
CF |
CF | Northern cliffs
CF | A tall cliff made of chalk runs along the northern edge of the island;
CF | down below, where you are standing, is a small beach littered with
CF | rocks and pebbles. Here, a small fishing boat is moored to a long
CF | wooden dock. A rickety-looking platform is resting on the beach, right
CF | against the side of the cliff; it looks like it rises all the way up
CF | to the top of the cliff with a rope-and-pulley mechanism. The beach
CF | continues southwest and east.
CF |
CF | You can also see a fishing net here.
CF |
CF | > Jacqueline says, "Being stranded on an island is a lot of work."
DavidW says (to ClubFloyd), "make campfire"
CF ] Northern cliffs Score: 13, Turns: 169
CF | >
CF | > MAKE CAMPFIRE
CF |
CF | You first have to find some wood and make it dry enough.
CF |
CF | >
DavidW says (to ClubFloyd), "dry wood"
CF ] Northern cliffs Score: 13, Turns: 170
CF | >
CF | > DRY WOOD
CF |
CF | You put the wood on the beach, trying to space the sticks apart so
CF | they dry. The sun is shining pretty directly on them.
CF |
CF | >
DavidW says (to ClubFloyd), "x wood"
CF ] Northern cliffs Score: 13, Turns: 171
CF | >
CF | > X WOOD
CF |
CF | The wooden sticks you picked up in the forest to make a fire look a
CF | bit damp.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF ] Northwestern cliffs Score: 13, Turns: 172
CF | >
CF | > SW
CF |
CF |
CF | Northwestern cliffs
CF | A small beach runs along the cliffs to the northwest of the island.
CF | South of you is a narrow strait, and the beach continues to the
CF | northeast.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Narrow strait Score: 13, Turns: 173
CF | >
CF | > S
CF |
CF |
CF | Narrow strait
CF | Here, the cliffs form an almost circular shape, holding a small pool
CF | of water that probably gets replenished with every high tide. It
CF | empties via a shallow channel of water that cuts the beach in two and
CF | runs off into the sea; interestingly, looking at the direction the
CF | channel goes made you notice some movement further in the water. The
CF | cliffs continue to the north and to the southeast.
CF |
CF | >
DavidW says (to ClubFloyd), "se"
CF ] Southwestern cliffs Score: 13, Turns: 174
CF | >
CF | > SE
CF |
CF |
CF | Southwestern cliffs
CF | You are at the bottom of tall and almost vertical cliffs, standing on
CF | a small flat stretch of sand and rocks that you can barely call a
CF | beach. East of you is a sandy beach; to the northwest, you can see a
CF | small strait.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Sandy beach by the forest Score: 13, Turns: 175
CF | >
CF | > E
CF |
CF |
CF | Sandy beach by the forest
CF | The small beach is angled down, with small waves crashing periodically
CF | on the shore. You can clearly see the high tide line, delineated by
CF | small shrubs that grow close to the sand. Behind these, to the north,
CF | is a clearing leading into the forest. The sandy beach extends
CF | eastward; to the west, below tall cliffs, it becomes smaller and
CF | rockier.
CF |
CF | You can see a fishing rod, a fishing knife and a small stick here.
CF |
CF | >
DavidW says (to ClubFloyd), "take stick"
CF ] Sandy beach by the forest Score: 13, Turns: 176
CF | >
CF | > TAKE STICK
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "take knife"
CF ] Sandy beach by the forest Score: 13, Turns: 177
CF | >
CF | > TAKE KNIFE
CF |
CF | You are carrying too many things already.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Southwestern cliffs Score: 13, Turns: 178
CF | >
CF | > W
CF |
CF |
CF | Southwestern cliffs
CF | You are at the bottom of tall and almost vertical cliffs, standing on
CF | a small flat stretch of sand and rocks that you can barely call a
CF | beach. East of you is a sandy beach; to the northwest, you can see a
CF | small strait.
CF |
CF | >
DavidW says (to ClubFloyd), "nw"
CF ] Narrow strait Score: 13, Turns: 179
CF | >
CF | > NW
CF |
CF |
CF | Narrow strait
CF | Here, the cliffs form an almost circular shape, holding a small pool
CF | of water that probably gets replenished with every high tide. It
CF | empties via a shallow channel of water that cuts the beach in two and
CF | runs off into the sea; interestingly, looking at the direction the
CF | channel goes made you notice some movement further in the water. The
CF | cliffs continue to the north and to the southeast.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Northwestern cliffs Score: 13, Turns: 180
CF | >
CF | > N
CF |
CF |
CF | Northwestern cliffs
CF | A small beach runs along the cliffs to the northwest of the island.
CF | South of you is a narrow strait, and the beach continues to the
CF | northeast.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF ] Northern cliffs Score: 13, Turns: 181
CF | >
CF | > NE
CF |
CF |
CF | Northern cliffs
CF | A tall cliff made of chalk runs along the northern edge of the island;
CF | down below, where you are standing, is a small beach littered with
CF | rocks and pebbles. Here, a small fishing boat is moored to a long
CF | wooden dock. A rickety-looking platform is resting on the beach, right
CF | against the side of the cliff; it looks like it rises all the way up
CF | to the top of the cliff with a rope-and-pulley mechanism. The beach
CF | continues southwest and east.
CF |
CF | You can also see some sticks of firewood and a fishing net here.
CF |
CF | >
DavidW says (to ClubFloyd), "x wood"
CF ] Northern cliffs Score: 13, Turns: 182
CF | >
CF | > X WOOD
CF |
CF | The wooden sticks you picked up in the forest to make a fire look dry.
CF |
CF | >
DavidW says (to ClubFloyd), "make campfire"
CF ] Northern cliffs Score: 13, Turns: 183
CF | >
CF | > MAKE CAMPFIRE
CF |
CF | You are carrying too many things already.
CF |
CF | >
DavidW says (to ClubFloyd), "drop flute"
CF ] Northern cliffs Score: 13, Turns: 184
CF | >
CF | > DROP FLUTE
CF |
CF | Dropped.
CF |
CF | >
DavidW says (to ClubFloyd), "make campfire"
CF ] Northern cliffs Score: 13, Turns: 185
CF | >
CF | > MAKE CAMPFIRE
CF |
CF | You start arranging the wood to make a fire. You learned how to do it
CF | years ago, and the muscle memory is still there. After a few minutes,
CF | the wood is ready.
CF |
CF | >
DavidW says (to ClubFloyd), "light campfire"
CF ] Northern cliffs Score: 13, Turns: 186
CF | >
CF | > LIGHT CAMPFIRE
CF |
CF | You're about to cook the fish when you realize you don't have anything
CF | to gut it with.
CF |
CF | > Jacqueline says, "There's your use of 'make'"
DavidW says (to ClubFloyd), "w"
CF ] Northern cliffs Score: 13, Turns: 187
CF | >
CF | > W
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF ] Northwestern cliffs Score: 13, Turns: 188
CF | >
CF | > SW
CF |
CF |
CF | Northwestern cliffs
CF | A small beach runs along the cliffs to the northwest of the island.
CF | South of you is a narrow strait, and the beach continues to the
CF | northeast.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Narrow strait Score: 13, Turns: 189
CF | >
CF | > S
CF |
CF |
CF | Narrow strait
CF | Here, the cliffs form an almost circular shape, holding a small pool
CF | of water that probably gets replenished with every high tide. It
CF | empties via a shallow channel of water that cuts the beach in two and
CF | runs off into the sea; interestingly, looking at the direction the
CF | channel goes made you notice some movement further in the water. The
CF | cliffs continue to the north and to the southeast.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Narrow strait Score: 13, Turns: 190
CF | >
CF | > S
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "se"
CF ] Southwestern cliffs Score: 13, Turns: 191
CF | >
CF | > SE
CF |
CF |
CF | Southwestern cliffs
CF | You are at the bottom of tall and almost vertical cliffs, standing on
CF | a small flat stretch of sand and rocks that you can barely call a
CF | beach. East of you is a sandy beach; to the northwest, you can see a
CF | small strait.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Sandy beach by the forest Score: 13, Turns: 192
CF | >
CF | > E
CF |
CF |
CF | Sandy beach by the forest
CF | The small beach is angled down, with small waves crashing periodically
CF | on the shore. You can clearly see the high tide line, delineated by
CF | small shrubs that grow close to the sand. Behind these, to the north,
CF | is a clearing leading into the forest. The sandy beach extends
CF | eastward; to the west, below tall cliffs, it becomes smaller and
CF | rockier.
CF |
CF | You can see a fishing rod and a fishing knife here.
CF |
CF | >
DavidW says (to ClubFloyd), "take knife"
CF ] Sandy beach by the forest Score: 13, Turns: 193
CF | >
CF | > TAKE KNIFE
CF |
CF | Taken.
CF |
CF | > Jacqueline says, "Man, I just love inventory limits. So glad this game brought back that ol' gem."
DavidW says (to ClubFloyd), "gut fish"
CF ] Sandy beach by the forest Score: 13, Turns: 194
CF | >
CF | > GUT FISH
CF |
CF | It's fresh fish alright, but you don't really want to eat it raw. You
CF | should probably make a campfire.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Southwestern cliffs Score: 13, Turns: 195
CF | >
CF | > W
CF |
CF |
CF | Southwestern cliffs
CF | You are at the bottom of tall and almost vertical cliffs, standing on
CF | a small flat stretch of sand and rocks that you can barely call a
CF | beach. East of you is a sandy beach; to the northwest, you can see a
CF | small strait.
CF |
CF | > Jacqueline says, "(Sorry, Hugo. Just sayin')"
DavidW says (to ClubFloyd), "nw"
CF ] Narrow strait Score: 13, Turns: 196
CF | >
CF | > NW
CF |
CF |
CF | Narrow strait
CF | Here, the cliffs form an almost circular shape, holding a small pool
CF | of water that probably gets replenished with every high tide. It
CF | empties via a shallow channel of water that cuts the beach in two and
CF | runs off into the sea; interestingly, looking at the direction the
CF | channel goes made you notice some movement further in the water. The
CF | cliffs continue to the north and to the southeast.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Northwestern cliffs Score: 13, Turns: 197
CF | >
CF | > N
CF |
CF |
CF | Northwestern cliffs
CF | A small beach runs along the cliffs to the northwest of the island.
CF | South of you is a narrow strait, and the beach continues to the
CF | northeast.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF ] Northern cliffs Score: 13, Turns: 198
CF | >
CF | > NE
CF |
CF |
CF | Northern cliffs
CF | A tall cliff made of chalk runs along the northern edge of the island;
CF | down below, where you are standing, is a small beach littered with
CF | rocks and pebbles. Here, a small fishing boat is moored to a long
CF | wooden dock. A rickety-looking platform is resting on the beach, right
CF | against the side of the cliff; it looks like it rises all the way up
CF | to the top of the cliff with a rope-and-pulley mechanism. The beach
CF | continues southwest and east.
CF |
CF | You can also see some sticks of firewood, a small stick and a fishing
CF | net here.
CF |
CF | >
DavidW says (to ClubFloyd), "light campfire"
CF ] Northern cliffs Score: 18, Turns: 199
CF | >
CF | > LIGHT CAMPFIRE
CF |
CF | You take your matchbook out of your pocket, and take a deep breath.
CF | The matches are wet, and you try them one by one... until, by chance,
CF | the last one catches fire! You very cautiously start the fire, and you
CF | stoke the flames for several minutes, until you have a good fire
CF | going. You gut the fish using the knife, and use a long branch to cook
CF | the fish above the flame. The process takes a while, and your stomach
CF | gurgles, but when you finally cut the fish and start eating it, it
CF | tastes like the best fish you have ever had.
CF |
CF | [The score has just gone up by 5 points.]
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Northern cliffs Score: 18, Turns: 200
CF | >
CF | > I
CF |
CF | You're carrying a fishing knife.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Northern cliffs Score: 18, Turns: 201
CF | >
CF | > L
CF |
CF |
CF | Northern cliffs
CF | A tall cliff made of chalk runs along the northern edge of the island;
CF | down below, where you are standing, is a small beach littered with
CF | rocks and pebbles. Here, a small fishing boat is moored to a long
CF | wooden dock. A rickety-looking platform is resting on the beach, right
CF | against the side of the cliff; it looks like it rises all the way up
CF | to the top of the cliff with a rope-and-pulley mechanism. The beach
CF | continues southwest and east.
CF |
CF | You can also see a small stick and a fishing net here.
CF |
CF | > Jacqueline says, "It takes a while to cook through that four inch fish, I'm sure."
DavidW says (to ClubFloyd), "sleep"
CF ] Northern cliffs Score: 18, Turns: 202
CF | >
CF | > SLEEP
CF |
CF | You'd be awoken by the high tide soaking you wet, judging by the fact
CF | that the sand doesn't seem to get dry here.
CF |
CF | > Jacqueline exclaims, "Maybe it means 'four inches thick'!"
Jacqueline says, "We built our fire where the ocean will claim it? Sadness."
DavidW says, "what fire? It gone."
Jacqueline says, "Oh. Sigh."
Jacqueline asks, "So... sleep in the forest?"
DavidW says, "That's our last hot meal until we forge a magnifying glass."
Jacqueline says, "heh. Yeah."
DavidW says, "Maybe immaculate beach is a sleepy place."
DavidW says (to ClubFloyd), "e"
CF ] Northeastern tip Score: 18, Turns: 203
CF | >
CF | > E
CF |
CF |
CF | Northeastern tip
CF | You reach what appears to be the end of the beach on this side of the
CF | island. The steep terrain to the southwest is impenetrable, but you
CF | might be able to walk in shallow waters and follow the coast towards
CF | the southeast, where the island retreats and forms a small cove. You
CF | could also follow the beach by going west.
CF |
CF | >
DavidW says (to ClubFloyd), "sleep"
CF ] Northeastern tip Score: 18, Turns: 204
CF | >
CF | > SLEEP
CF |
CF | You'd be awoken by the high tide soaking you wet, judging by the fact
CF | that the sand doesn't seem to get dry here.
CF |
CF | > Roger says, "we should be able to sleep in the boat or on the dock"
DavidW says (to ClubFloyd), "w"
CF ] Northern cliffs Score: 18, Turns: 205
CF | >
CF | > W
CF |
CF |
CF | Northern cliffs
CF | A tall cliff made of chalk runs along the northern edge of the island;
CF | down below, where you are standing, is a small beach littered with
CF | rocks and pebbles. Here, a small fishing boat is moored to a long
CF | wooden dock. A rickety-looking platform is resting on the beach, right
CF | against the side of the cliff; it looks like it rises all the way up
CF | to the top of the cliff with a rope-and-pulley mechanism. The beach
CF | continues southwest and east.
CF |
CF | You can also see a small stick and a fishing net here.
CF |
CF | >
DavidW says (to ClubFloyd), "get in boat"
CF ] Northern cliffs Score: 18, Turns: 206
CF | >
CF | > GET IN BOAT
CF |
CF | That boat doesn't look like it'll sail again.
CF |
CF | >
DavidW says (to ClubFloyd), "get on dock"
CF ] Northern cliffs Score: 18, Turns: 207
CF | >
CF | > GET ON DOCK
CF |
CF | You walk along the dock, looking under it to see if you can spot
CF | anything interesting, but there's nothing.
CF |
CF | >
DavidW says (to ClubFloyd), "sleep"
CF ] Northern cliffs Score: 18, Turns: 208
CF | >
CF | > SLEEP
CF |
CF | You'd be awoken by the high tide soaking you wet, judging by the fact
CF | that the sand doesn't seem to get dry here.
CF |
CF | >
DavidW says (to ClubFloyd), "get on platform"
CF ] Northern cliffs Score: 18, Turns: 209
CF | >
CF | > GET ON PLATFORM
CF |
CF | You enter the platform, minding your head.
CF |
CF | >
DavidW says (to ClubFloyd), "sleep"
CF ] Northern cliffs Score: 18, Turns: 210
CF | >
CF | > SLEEP
CF |
CF | You'd be awoken by the high tide soaking you wet, judging by the fact
CF | that the sand doesn't seem to get dry here.
CF |
CF | >
DavidW says (to ClubFloyd), "pull rope"
CF ] Northern cliffs Score: 18, Turns: 211
CF | >
CF | > PULL ROPE
CF |
CF | You start pulling on the rope, and the platform slowly ascends; it
CF | takes a lot of effort to pull your own weight up. You start feeling
CF | weak after a few feet, and you decide to slowly, carefully, let the
CF | rope go, instead of going for broke and risking plumetting to your
CF | death. You should try this again when you feel more rested.
CF |
CF | >
DavidW says (to ClubFloyd), "climb rope"
CF ] Northern cliffs Score: 18, Turns: 212
CF | >
CF | > CLIMB ROPE
CF |
CF | Climbing up and down the rope sounds like a lot of effort; the
CF | platform seems like a surer way.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Northern cliffs Score: 18, Turns: 213
CF | >
CF | > W
CF |
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF ] Northern cliffs Score: 18, Turns: 214
CF | >
CF | > SW
CF |
CF |
CF | >
DavidW says (to ClubFloyd), "get off platform"
CF ] Northern cliffs Score: 18, Turns: 215
CF | >
CF | > GET OFF PLATFORM
CF |
CF | You leave the platform against the cliff.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Northern cliffs Score: 18, Turns: 216
CF | >
CF | > S
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Northern cliffs Score: 18, Turns: 217
CF | >
CF | > W
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "get on platform"
CF ] Northern cliffs Score: 18, Turns: 218
CF | >
CF | > GET ON PLATFORM
CF |
CF | You enter the platform, minding your head.
CF |
CF | > Jacqueline asks, "The forest?"
DavidW says (to ClubFloyd), "stand"
CF ] Northern cliffs Score: 18, Turns: 219
CF | >
CF | > STAND
CF |
CF | You leave the platform against the cliff.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Northern cliffs Score: 18, Turns: 220
CF | >
CF | > L
CF |
CF |
CF | Northern cliffs
CF | A tall cliff made of chalk runs along the northern edge of the island;
CF | down below, where you are standing, is a small beach littered with
CF | rocks and pebbles. Here, a small fishing boat is moored to a long
CF | wooden dock. A rickety-looking platform is resting on the beach, right
CF | against the side of the cliff; it looks like it rises all the way up
CF | to the top of the cliff with a rope-and-pulley mechanism. The beach
CF | continues southwest and east.
CF |
CF | You can also see a small stick and a fishing net here.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Northern cliffs Score: 18, Turns: 221
CF | >
CF | > W
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF ] Northwestern cliffs Score: 18, Turns: 222
CF | >
CF | > SW
CF |
CF |
CF | Northwestern cliffs
CF | A small beach runs along the cliffs to the northwest of the island.
CF | South of you is a narrow strait, and the beach continues to the
CF | northeast.
CF |
CF | > Jacqueline says, "The forest is away from the ocean, though I guess there are icky worms there."
DavidW says, "sorry, I was distracted by platform bugs"
DavidW asks, "What was the suggestion?"
Jacqueline says, "Go sleep in the forest."
DavidW says (to ClubFloyd), "s"
CF ] Narrow strait Score: 18, Turns: 223
CF | >
CF | > S
CF |
CF |
CF | Narrow strait
CF | Here, the cliffs form an almost circular shape, holding a small pool
CF | of water that probably gets replenished with every high tide. It
CF | empties via a shallow channel of water that cuts the beach in two and
CF | runs off into the sea; interestingly, looking at the direction the
CF | channel goes made you notice some movement further in the water. The
CF | cliffs continue to the north and to the southeast.
CF |
CF | >
DavidW says (to ClubFloyd), "se"
CF ] Southwestern cliffs Score: 18, Turns: 224
CF | >
CF | > SE
CF |
CF |
CF | Southwestern cliffs
CF | You are at the bottom of tall and almost vertical cliffs, standing on
CF | a small flat stretch of sand and rocks that you can barely call a
CF | beach. East of you is a sandy beach; to the northwest, you can see a
CF | small strait.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Sandy beach by the forest Score: 18, Turns: 225
CF | >
CF | > E
CF |
CF |
CF | Sandy beach by the forest
CF | The small beach is angled down, with small waves crashing periodically
CF | on the shore. You can clearly see the high tide line, delineated by
CF | small shrubs that grow close to the sand. Behind these, to the north,
CF | is a clearing leading into the forest. The sandy beach extends
CF | eastward; to the west, below tall cliffs, it becomes smaller and
CF | rockier.
CF |
CF | You can see a fishing rod here.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Edge of the woods Score: 18, Turns: 226
CF | >
CF | > N
CF |
CF |
CF | Edge of the woods
CF | The woods begin here, in this small clearing; the trees, dense and
CF | bearing flowers of strikingly vibrant colours, give you a nice respite
CF | from the sun beating down on your head. The floor of the forest is
CF | rather dense undergrowth, which you imagine teeming with life; you're
CF | pretty sure you can see something moving under the large mossy rock
CF | here. You can go deeper in the forest by going north, or back to the
CF | beach by going to the south.
CF |
CF | >
DavidW says (to ClubFloyd), "sleep"
CF ] Edge of the woods Score: 18, Turns: 227
CF | >
CF | > SLEEP
CF |
CF | One look at the critters, and you decide not to sleep on the floor of
CF | the forest.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Sandy beach by the forest Score: 18, Turns: 228
CF | >
CF | > S
CF |
CF |
CF | Sandy beach by the forest
CF | The small beach is angled down, with small waves crashing periodically
CF | on the shore. You can clearly see the high tide line, delineated by
CF | small shrubs that grow close to the sand. Behind these, to the north,
CF | is a clearing leading into the forest. The sandy beach extends
CF | eastward; to the west, below tall cliffs, it becomes smaller and
CF | rockier.
CF |
CF | You can see a fishing rod here.
CF |
CF | >
DavidW says (to ClubFloyd), "sleep"
CF ] Sandy beach by the forest Score: 18, Turns: 229
CF | >
CF | > SLEEP
CF |
CF | You'd be awoken by the high tide soaking you wet, judging by the fact
CF | that the sand doesn't seem to get dry here.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Immaculate beach Score: 18, Turns: 230
CF | >
CF | > E
CF |
CF |
CF | Immaculate beach
CF | This is the south side of the island you are now stuck on. The
CF | immensity of the Atlantic Ocean makes you feel minuscule, a needle in
CF | a haystack, with no chance of being rescued. A steep hill covered by a
CF | dense forest stands to the north; climbing it would likely take hours,
CF | and you don't really know what you could find there, so you might as
CF | well explore your new home. The beach extends to the northeast, where
CF | you can see a large boulder, and to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "x sand"
CF ] Immaculate beach Score: 18, Turns: 231
CF | >
CF | > X SAND
CF |
CF | The beach angles slightly downhill towards the sea. It is made of
CF | yellow, compact sand; the high tide probably submerges the beach every
CF | time.
CF |
CF | >
DavidW says (to ClubFloyd), "sleep"
CF ] Immaculate beach Score: 18, Turns: 232
CF | >
CF | > SLEEP
CF |
CF | You'd be awoken by the high tide soaking you wet, judging by the fact
CF | that the sand doesn't seem to get dry here.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Sandy beach by the forest Score: 18, Turns: 233
CF | >
CF | > W
CF |
CF |
CF | Sandy beach by the forest
CF | The small beach is angled down, with small waves crashing periodically
CF | on the shore. You can clearly see the high tide line, delineated by
CF | small shrubs that grow close to the sand. Behind these, to the north,
CF | is a clearing leading into the forest. The sandy beach extends
CF | eastward; to the west, below tall cliffs, it becomes smaller and
CF | rockier.
CF |
CF | You can see a fishing rod here.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Edge of the woods Score: 18, Turns: 234
CF | >
CF | > N
CF |
CF |
CF | Edge of the woods
CF | The woods begin here, in this small clearing; the trees, dense and
CF | bearing flowers of strikingly vibrant colours, give you a nice respite
CF | from the sun beating down on your head. The floor of the forest is
CF | rather dense undergrowth, which you imagine teeming with life; you're
CF | pretty sure you can see something moving under the large mossy rock
CF | here. You can go deeper in the forest by going north, or back to the
CF | beach by going to the south.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Deep in the woods Score: 18, Turns: 235
CF | >
CF | > N
CF |
CF |
CF | Deep in the woods
CF | You are unable to get much further here; in front of you, the hill
CF | gets very steep, covered in grass and mud. There might be a staircase
CF | embedded into the hill, but clearing the way won't be an easy task.
CF |
CF | >
DavidW says (to ClubFloyd), "sleep"
CF ] Deep in the woods Score: 18, Turns: 236
CF | >
CF | > SLEEP
CF |
CF | The floor of the forest doesn't seem particularly comfy. Maybe there
CF | would be a way to sleep higher up...
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Deep in the woods Score: 18, Turns: 237
CF | >
CF | > U
CF |
CF | The steps, if it is indeed a full staircase going up and down the
CF | hill, are covered in several inches of mud.
CF |
CF | >
DavidW says (to ClubFloyd), "climb tree"
CF ] Deep in the woods Score: 18, Turns: 238
CF | >
CF | > CLIMB TREE
CF |
CF | You're not very good at climbing trees. I suppose you'll eventually
CF | learn if you spend years trapped here.
CF |
CF | >
DavidW says (to ClubFloyd), "climb steps"
CF ] Deep in the woods Score: 18, Turns: 239
CF | >
CF | > CLIMB STEPS
CF |
CF | The steps, if it is indeed a full staircase going up and down the
CF | hill, are covered in several inches of mud.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Edge of the woods Score: 18, Turns: 240
CF | >
CF | > S
CF |
CF |
CF | Edge of the woods
CF | The woods begin here, in this small clearing; the trees, dense and
CF | bearing flowers of strikingly vibrant colours, give you a nice respite
CF | from the sun beating down on your head. The floor of the forest is
CF | rather dense undergrowth, which you imagine teeming with life; you're
CF | pretty sure you can see something moving under the large mossy rock
CF | here. You can go deeper in the forest by going north, or back to the
CF | beach by going to the south.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Sandy beach by the forest Score: 18, Turns: 241
CF | >
CF | > S
CF |
CF |
CF | Sandy beach by the forest
CF | The small beach is angled down, with small waves crashing periodically
CF | on the shore. You can clearly see the high tide line, delineated by
CF | small shrubs that grow close to the sand. Behind these, to the north,
CF | is a clearing leading into the forest. The sandy beach extends
CF | eastward; to the west, below tall cliffs, it becomes smaller and
CF | rockier.
CF |
CF | You can see a fishing rod here.
CF |
CF | > Jacqueline says, "As someone who has been in this situation, I can assure you that you get over the critters on the ground and you sleep on the earth if you are really that wiped."
DavidW says (to ClubFloyd), "e"
CF ] Immaculate beach Score: 18, Turns: 242
CF | >
CF | > E
CF |
CF |
CF | Immaculate beach
CF | This is the south side of the island you are now stuck on. The
CF | immensity of the Atlantic Ocean makes you feel minuscule, a needle in
CF | a haystack, with no chance of being rescued. A steep hill covered by a
CF | dense forest stands to the north; climbing it would likely take hours,
CF | and you don't really know what you could find there, so you might as
CF | well explore your new home. The beach extends to the northeast, where
CF | you can see a large boulder, and to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Immaculate beach Score: 18, Turns: 243
CF | >
CF | > E
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF ] End of the beach Score: 18, Turns: 244
CF | >
CF | > NE
CF |
CF |
CF | End of the beach
CF | The beach on the south end of the island stops here; behind the large
CF | boulder, the coast turns into steep rocks that form a small cove to
CF | the north. The rest of the beach extends southwest.
CF |
CF | >
DavidW says (to ClubFloyd), "x sand"
CF ] End of the beach Score: 18, Turns: 245
CF | >
CF | > X SAND
CF |
CF | The beach angles slightly downhill towards the sea. It is made of
CF | yellow, compact sand; the high tide probably submerges the beach every
CF | time.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Cove Score: 18, Turns: 246
CF | >
CF | > N
CF |
CF |
CF | Cove
CF | This small cove is made of a steep beach made of wet sand; the waves
CF | are a little more turbulent here, and there seems to be movement
CF | deeper in the waters. The part of the island that rises behind you is
CF | a steep hill covered in trees, curving up to what seems to be a
CF | plateau; this is probably not a good approach for the climb. From
CF | here, you can follow the coast by walking in shallow waters, towards
CF | the northwest or the south.
CF |
CF | >
DavidW says (to ClubFloyd), "sleep"
CF ] Cove Score: 18, Turns: 247
CF | >
CF | > SLEEP
CF |
CF | You'd be awoken by the high tide soaking you wet, judging by the fact
CF | that the sand doesn't seem to get dry here.
CF |
CF | >
DavidW says (to ClubFloyd), "nw"
CF ] Northeastern tip Score: 18, Turns: 248
CF | >
CF | > NW
CF |
CF |
CF | Northeastern tip
CF | You reach what appears to be the end of the beach on this side of the
CF | island. The steep terrain to the southwest is impenetrable, but you
CF | might be able to walk in shallow waters and follow the coast towards
CF | the southeast, where the island retreats and forms a small cove. You
CF | could also follow the beach by going west.
CF |
CF | >
DavidW says (to ClubFloyd), "sleep"
CF ] Northeastern tip Score: 18, Turns: 249
CF | >
CF | > SLEEP
CF |
CF | You'd be awoken by the high tide soaking you wet, judging by the fact
CF | that the sand doesn't seem to get dry here.
CF |
CF | > Jacqueline asks, "I know you're a fan of the platform - did you try sleeping on it?"
DavidW says (to ClubFloyd), "u"
CF ] Northeastern tip Score: 18, Turns: 250
CF | >
CF | > U
CF |
CF | The cliffs around the island are very tall, and you're not a very good
CF | climber.
CF |
CF | > Roger says, "Yeah I think we did"
Jacqueline says, "mmkay"
DavidW says, "I didn't SLEEP on the platform."
DavidW says (to ClubFloyd), "w"
CF ] Northern cliffs Score: 18, Turns: 251
CF | >
CF | > W
CF |
CF |
CF | Northern cliffs
CF | A tall cliff made of chalk runs along the northern edge of the island;
CF | down below, where you are standing, is a small beach littered with
CF | rocks and pebbles. Here, a small fishing boat is moored to a long
CF | wooden dock. A rickety-looking platform is resting on the beach, right
CF | against the side of the cliff; it looks like it rises all the way up
CF | to the top of the cliff with a rope-and-pulley mechanism. The beach
CF | continues southwest and east.
CF |
CF | You can also see a small stick and a fishing net here.
CF |
CF | > Roger says, "ah; my mistake"
DavidW says (to ClubFloyd), "get on platform"
CF ] Northern cliffs Score: 18, Turns: 252
CF | >
CF | > GET ON PLATFORM
CF |
CF | You enter the platform, minding your head.
CF |
CF | >
DavidW says (to ClubFloyd), "sleep"
CF ] Northern cliffs Score: 18, Turns: 253
CF | >
CF | > SLEEP
CF |
CF | You'd be awoken by the high tide soaking you wet, judging by the fact
CF | that the sand doesn't seem to get dry here.
CF |
CF | >
DavidW says (to ClubFloyd), "get under platform"
CF ] Northern cliffs Score: 18, Turns: 254
CF | >
CF | > GET UNDER PLATFORM
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "take boat"
CF ] Northern cliffs Score: 18, Turns: 255
CF | >
CF | > TAKE BOAT
CF |
CF | The boat is out of reach.
CF |
CF | >
DavidW says (to ClubFloyd), "swim"
CF ] In the ocean Score: 18, Turns: 256
CF | >
CF | > SWIM
CF |
CF | You enter the ocean and swim a bit, trying to see if anything
CF | interesting is under the water.
CF |
CF | Waist-deep in the ocean
CF | You trudge uncomfortably into the cold water, and try to look around
CF | you. The horizon is bare, and the island looms behind you; you can see
CF | tall cliffs and a wooden dock, south of you. There doesn't seem to be
CF | anything here in the turbid water.
CF |
CF | >
DavidW says (to ClubFloyd), "take boat"
CF ] In the ocean Score: 18, Turns: 256
CF | >
CF | > TAKE BOAT
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Northern cliffs Score: 18, Turns: 257
CF | >
CF | > S
CF |
CF |
CF | Northern cliffs
CF | A tall cliff made of chalk runs along the northern edge of the island;
CF | down below, where you are standing, is a small beach littered with
CF | rocks and pebbles. Here, a small fishing boat is moored to a long
CF | wooden dock. A rickety-looking platform is resting on the beach, right
CF | against the side of the cliff; it looks like it rises all the way up
CF | to the top of the cliff with a rope-and-pulley mechanism. The beach
CF | continues southwest and east.
CF |
CF | You can also see a small stick and a fishing net here.
CF |
CF | > DavidW says, "I'm getting exhausted looking for a patch of dry ground."
Jacqueline says, "haha. Listening to Jennifer Lopez and she just sang, 'We never quit, we never rest on the floor.'"
Jacqueline says, "Thanks, J-Lo."
DavidW says (to ClubFloyd), "x boat"
CF ] Northern cliffs Score: 18, Turns: 258
CF | >
CF | > X BOAT
CF |
CF | A small fishing boat is moored here; unfortunately, there is a crack
CF | in the hull that lets water come in the boat, making it unusable. A
CF | wide compartment made of wood is at the stern of the boat. The
CF | compartment is empty.
CF |
CF | > Jacqueline asks, "Up on the stairs?"
DavidW asks, "I tried that, didn't I?"
Jacqueline says, "You may have, sorry."
Jacqueline says, "I was busy looking up/confirming the J-Lo lyrics. My bad."
DavidW says, "I didn't explicitly say GET ON STAIRS, though."
DavidW says (to ClubFloyd), "sw"
CF ] Northwestern cliffs Score: 18, Turns: 259
CF | >
CF | > SW
CF |
CF |
CF | Northwestern cliffs
CF | A small beach runs along the cliffs to the northwest of the island.
CF | South of you is a narrow strait, and the beach continues to the
CF | northeast.
CF |
CF | >
DavidW says (to ClubFloyd), "sleep"
CF ] Northwestern cliffs Score: 18, Turns: 260
CF | >
CF | > SLEEP
CF |
CF | You'd be awoken by the high tide soaking you wet, judging by the fact
CF | that the sand doesn't seem to get dry here.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Narrow strait Score: 18, Turns: 261
CF | >
CF | > S
CF |
CF |
CF | Narrow strait
CF | Here, the cliffs form an almost circular shape, holding a small pool
CF | of water that probably gets replenished with every high tide. It
CF | empties via a shallow channel of water that cuts the beach in two and
CF | runs off into the sea; interestingly, looking at the direction the
CF | channel goes made you notice some movement further in the water. The
CF | cliffs continue to the north and to the southeast.
CF |
CF | >
DavidW says (to ClubFloyd), "sleep"
CF ] Narrow strait Score: 18, Turns: 262
CF | >
CF | > SLEEP
CF |
CF | You'd be awoken by the high tide soaking you wet, judging by the fact
CF | that the sand doesn't seem to get dry here.
CF |
CF | >
DavidW says (to ClubFloyd), "se"
CF ] Southwestern cliffs Score: 18, Turns: 263
CF | >
CF | > SE
CF |
CF |
CF | Southwestern cliffs
CF | You are at the bottom of tall and almost vertical cliffs, standing on
CF | a small flat stretch of sand and rocks that you can barely call a
CF | beach. East of you is a sandy beach; to the northwest, you can see a
CF | small strait.
CF |
CF | >
DavidW says (to ClubFloyd), "sleep"
CF ] Southwestern cliffs Score: 18, Turns: 264
CF | >
CF | > SLEEP
CF |
CF | You'd be awoken by the high tide soaking you wet, judging by the fact
CF | that the sand doesn't seem to get dry here.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Sandy beach by the forest Score: 18, Turns: 265
CF | >
CF | > E
CF |
CF |
CF | Sandy beach by the forest
CF | The small beach is angled down, with small waves crashing periodically
CF | on the shore. You can clearly see the high tide line, delineated by
CF | small shrubs that grow close to the sand. Behind these, to the north,
CF | is a clearing leading into the forest. The sandy beach extends
CF | eastward; to the west, below tall cliffs, it becomes smaller and
CF | rockier.
CF |
CF | You can see a fishing rod here.
CF |
CF | >
DavidW says (to ClubFloyd), "sleep"
CF ] Sandy beach by the forest Score: 18, Turns: 266
CF | >
CF | > SLEEP
CF |
CF | You'd be awoken by the high tide soaking you wet, judging by the fact
CF | that the sand doesn't seem to get dry here.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Edge of the woods Score: 18, Turns: 267
CF | >
CF | > N
CF |
CF |
CF | Edge of the woods
CF | The woods begin here, in this small clearing; the trees, dense and
CF | bearing flowers of strikingly vibrant colours, give you a nice respite
CF | from the sun beating down on your head. The floor of the forest is
CF | rather dense undergrowth, which you imagine teeming with life; you're
CF | pretty sure you can see something moving under the large mossy rock
CF | here. You can go deeper in the forest by going north, or back to the
CF | beach by going to the south.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Deep in the woods Score: 18, Turns: 268
CF | >
CF | > N
CF |
CF |
CF | Deep in the woods
CF | You are unable to get much further here; in front of you, the hill
CF | gets very steep, covered in grass and mud. There might be a staircase
CF | embedded into the hill, but clearing the way won't be an easy task.
CF |
CF | >
DavidW says (to ClubFloyd), "get on steps"
CF ] Deep in the woods Score: 18, Turns: 269
CF | >
CF | > GET ON STEPS
CF |
CF | The steps, if it is indeed a full staircase going up and down the
CF | hill, are covered in several inches of mud.
CF |
CF | >
DavidW says (to ClubFloyd), "clean steps"
CF ] Deep in the woods Score: 18, Turns: 270
CF | >
CF | > CLEAN STEPS
CF |
CF | You clear off some of the mud near one of the white rocks, revealing
CF | that the rock has indeed been carved in straight lines, in a
CF | rectangular shape. You sigh contemplating the size of the task at
CF | hand; you're much too tired to undertake such a task right now.
CF |
CF | >
DavidW says (to ClubFloyd), "get on steps"
CF ] Deep in the woods Score: 18, Turns: 271
CF | >
CF | > GET ON STEPS
CF |
CF | The steps, if it is indeed a full staircase going up and down the
CF | hill, are covered in several inches of mud.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Deep in the woods Score: 18, Turns: 272
CF | >
CF | > W
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Edge of the woods Score: 18, Turns: 273
CF | >
CF | > S
CF |
CF |
CF | Edge of the woods
CF | The woods begin here, in this small clearing; the trees, dense and
CF | bearing flowers of strikingly vibrant colours, give you a nice respite
CF | from the sun beating down on your head. The floor of the forest is
CF | rather dense undergrowth, which you imagine teeming with life; you're
CF | pretty sure you can see something moving under the large mossy rock
CF | here. You can go deeper in the forest by going north, or back to the
CF | beach by going to the south.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Edge of the woods Score: 18, Turns: 274
CF | >
CF | > W
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Sandy beach by the forest Score: 18, Turns: 275
CF | >
CF | > S
CF |
CF |
CF | Sandy beach by the forest
CF | The small beach is angled down, with small waves crashing periodically
CF | on the shore. You can clearly see the high tide line, delineated by
CF | small shrubs that grow close to the sand. Behind these, to the north,
CF | is a clearing leading into the forest. The sandy beach extends
CF | eastward; to the west, below tall cliffs, it becomes smaller and
CF | rockier.
CF |
CF | You can see a fishing rod here.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Immaculate beach Score: 18, Turns: 276
CF | >
CF | > E
CF |
CF |
CF | Immaculate beach
CF | This is the south side of the island you are now stuck on. The
CF | immensity of the Atlantic Ocean makes you feel minuscule, a needle in
CF | a haystack, with no chance of being rescued. A steep hill covered by a
CF | dense forest stands to the north; climbing it would likely take hours,
CF | and you don't really know what you could find there, so you might as
CF | well explore your new home. The beach extends to the northeast, where
CF | you can see a large boulder, and to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "sleep"
CF ] Immaculate beach Score: 18, Turns: 277
CF | >
CF | > SLEEP
CF |
CF | You'd be awoken by the high tide soaking you wet, judging by the fact
CF | that the sand doesn't seem to get dry here.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF ] End of the beach Score: 18, Turns: 278
CF | >
CF | > NE
CF |
CF |
CF | End of the beach
CF | The beach on the south end of the island stops here; behind the large
CF | boulder, the coast turns into steep rocks that form a small cove to
CF | the north. The rest of the beach extends southwest.
CF |
CF | >
DavidW says (to ClubFloyd), "sleep"
CF ] End of the beach Score: 18, Turns: 279
CF | >
CF | > SLEEP
CF |
CF | You'd be awoken by the high tide soaking you wet, judging by the fact
CF | that the sand doesn't seem to get dry here.
CF |
CF | >
DavidW says (to ClubFloyd), "get on boulder"
CF ] End of the beach Score: 18, Turns: 280
CF | >
CF | > GET ON BOULDER
CF |
CF | That doesn't seem to be something you can enter.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Cove Score: 18, Turns: 281
CF | >
CF | > N
CF |
CF |
CF | Cove
CF | This small cove is made of a steep beach made of wet sand; the waves
CF | are a little more turbulent here, and there seems to be movement
CF | deeper in the waters. The part of the island that rises behind you is
CF | a steep hill covered in trees, curving up to what seems to be a
CF | plateau; this is probably not a good approach for the climb. From
CF | here, you can follow the coast by walking in shallow waters, towards
CF | the northwest or the south.
CF |
CF | >
DavidW says (to ClubFloyd), "x hill"
CF ] Cove Score: 18, Turns: 282
CF | >
CF | > X HILL
CF |
CF | The island you ended up on appears to be a tall chunk of rock that
CF | seems to form a plateau at the top. Cliffs surround the island, except
CF | on the south side, which has a more gentle slope and is covered by a
CF | dense forest.
CF |
CF | >
DavidW says (to ClubFloyd), "enter hill"
CF ] Cove Score: 18, Turns: 283
CF | >
CF | > ENTER HILL
CF |
CF | You already are on this island.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Cove Score: 18, Turns: 284
CF | >
CF | > W
CF |
CF | You can't go that way.
CF |
CF | > Jacqueline asks, "huh. Where have we not been that we can get to?"
DavidW says, "We didn't swim everywhere."
Jacqueline says, "Well, I mean places we can sleep."
DavidW asks, "Giant albatross nest?"
Jacqueline says, "oh huh"
Jacqueline says, "SURE"
DavidW says, "Maybe make a hut."
Jacqueline exclaims, "Blow that flute!"
Jacqueline says (to ClubFloyd), "SAVE"
Jacqueline says (to ClubFloyd), "cf3"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Cove Score: 18, Turns: 284
CF | > SAVEOk.
CF |
CF | >
DavidW says (to ClubFloyd), "blow flute"
CF ] Cove Score: 18, Turns: 284
CF | >
CF | > BLOW FLUTE
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "nw"
CF ] Northeastern tip Score: 18, Turns: 285
CF | >
CF | > NW
CF |
CF |
CF | Northeastern tip
CF | You reach what appears to be the end of the beach on this side of the
CF | island. The steep terrain to the southwest is impenetrable, but you
CF | might be able to walk in shallow waters and follow the coast towards
CF | the southeast, where the island retreats and forms a small cove. You
CF | could also follow the beach by going west.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Northern cliffs Score: 18, Turns: 286
CF | >
CF | > W
CF |
CF |
CF | Northern cliffs
CF | A tall cliff made of chalk runs along the northern edge of the island;
CF | down below, where you are standing, is a small beach littered with
CF | rocks and pebbles. Here, a small fishing boat is moored to a long
CF | wooden dock. A rickety-looking platform is resting on the beach, right
CF | against the side of the cliff; it looks like it rises all the way up
CF | to the top of the cliff with a rope-and-pulley mechanism. The beach
CF | continues southwest and east.
CF |
CF | You can also see a small stick and a fishing net here.
CF |
CF | >
DavidW says (to ClubFloyd), "blow flute"
CF ] Northern cliffs Score: 18, Turns: 287
CF | >
CF | > BLOW FLUTE
CF |
CF | (first taking the small stick)
CF | You blow in the small stick, which makes a high-pitched noise that you
CF | can barely hear. After a few seconds, you see the albatross
CF | approaching, and it flies above you a few times, surveying the
CF | situation. It then lands near you, and looks at you straight in the
CF | eye. Its glare is confused, maybe even angry; it tilts his head to the
CF | side, seemingly wondering why you called for help and what it is that
CF | you're expecting. It finally lets out a frustrated squawk and flies
CF | away.
CF |
CF | >
DavidW says (to ClubFloyd), "drop stick"
CF ] Northern cliffs Score: 18, Turns: 288
CF | >
CF | > DROP STICK
CF |
CF | Dropped.
CF |
CF | > DavidW says, "Maybe we missed a genie lamp buried in the sand and the genie gives us a large poster bed and a backrub."
Jacqueline says, "I think you should have glared back, straight in its eyes, and screamed, "Please for the love of god, let me sleep in your very dry nest, please and thank you!'"
Jacqueline says (to DW), "That sounds pretty good."
DavidW says, "Genies know all the best massage oils."
Jacqueline says, "All this walking around to find a place to sleep is making me tired."
DavidW says (to ClubFloyd), "make bed"
CF ] Northern cliffs Score: 18, Turns: 289
CF | >
CF | > MAKE BED
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "make raft"
CF ] Northern cliffs Score: 18, Turns: 290
CF | >
CF | > MAKE RAFT
CF |
CF | You can't see any such thing.
CF |
CF | > Jacqueline says, "Can we try climbing that tree again? (I do not really think that will work.)"
DavidW says (to ClubFloyd), "sw"
CF ] Northwestern cliffs Score: 18, Turns: 291
CF | >
CF | > SW
CF |
CF |
CF | Northwestern cliffs
CF | A small beach runs along the cliffs to the northwest of the island.
CF | South of you is a narrow strait, and the beach continues to the
CF | northeast.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Narrow strait Score: 18, Turns: 292
CF | >
CF | > S
CF |
CF |
CF | Narrow strait
CF | Here, the cliffs form an almost circular shape, holding a small pool
CF | of water that probably gets replenished with every high tide. It
CF | empties via a shallow channel of water that cuts the beach in two and
CF | runs off into the sea; interestingly, looking at the direction the
CF | channel goes made you notice some movement further in the water. The
CF | cliffs continue to the north and to the southeast.
CF |
CF | >
DavidW says (to ClubFloyd), "x channel"
CF ] Narrow strait Score: 18, Turns: 293
CF | >
CF | > X CHANNEL
CF |
CF | There is a small circular break in the cliffs here, holding a pool of
CF | water, that is connected to the sea by a shallow channel; the pool
CF | probably fills with every high tide, then the water progressively runs
CF | off via the channel.
CF |
CF | > Jacqueline asks, "I have an invisiclues. Do we want me to look at it?"
DavidW says (to ClubFloyd), "se"
CF ] Southwestern cliffs Score: 18, Turns: 294
CF | >
CF | > SE
CF |
CF |
CF | Southwestern cliffs
CF | You are at the bottom of tall and almost vertical cliffs, standing on
CF | a small flat stretch of sand and rocks that you can barely call a
CF | beach. East of you is a sandy beach; to the northwest, you can see a
CF | small strait.
CF |
CF | > MoyTravis says, "I have no objection."
DavidW says, "sure. We're almost out of time."
DavidW says (to ClubFloyd), "e"
CF ] Sandy beach by the forest Score: 18, Turns: 295
CF | >
CF | > E
CF |
CF |
CF | Sandy beach by the forest
CF | The small beach is angled down, with small waves crashing periodically
CF | on the shore. You can clearly see the high tide line, delineated by
CF | small shrubs that grow close to the sand. Behind these, to the north,
CF | is a clearing leading into the forest. The sandy beach extends
CF | eastward; to the west, below tall cliffs, it becomes smaller and
CF | rockier.
CF |
CF | You can see a fishing rod here.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Edge of the woods Score: 18, Turns: 296
CF | >
CF | > N
CF |
CF |
CF | Edge of the woods
CF | The woods begin here, in this small clearing; the trees, dense and
CF | bearing flowers of strikingly vibrant colours, give you a nice respite
CF | from the sun beating down on your head. The floor of the forest is
CF | rather dense undergrowth, which you imagine teeming with life; you're
CF | pretty sure you can see something moving under the large mossy rock
CF | here. You can go deeper in the forest by going north, or back to the
CF | beach by going to the south.
CF |
CF | >
DavidW says (to ClubFloyd), "sleep in tree"
CF ] Edge of the woods Score: 18, Turns: 297
CF | >
CF | > SLEEP IN TREE
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "climb tree"
CF ] Edge of the woods Score: 18, Turns: 298
CF | >
CF | > CLIMB TREE
CF |
CF | You're not very good at climbing trees. I suppose you'll eventually
CF | learn if you spend years trapped here.
CF |
CF | >
DavidW says (to ClubFloyd), "take wood"
CF ] Edge of the woods Score: 18, Turns: 299
CF | >
CF | > TAKE WOOD
CF |
CF | You already gathered all the firewood you needed.
CF |
CF | >
DavidW says (to ClubFloyd), "x floor"
CF ] Edge of the woods Score: 18, Turns: 300
CF | >
CF | > X FLOOR
CF |
CF | A look in that direction reveals nothing new.
CF |
CF | >
DavidW says (to ClubFloyd), "get on rock"
CF ] Edge of the woods Score: 18, Turns: 301
CF | >
CF | > GET ON ROCK
CF |
CF | That doesn't seem to be something you can enter.
CF |
CF | >
DavidW says (to ClubFloyd), "help"
CF ] Edge of the woods Score: 18, Turns: 302
CF | >
CF | > HELP
CF |
CF | [There is no built-in help in this game. However, some of the later
CF | puzzles can be skipped by calling the albatross with the flute; this
CF | can only be done once.
CF | Purchasing the game also allows you to download a hint book. If you're
CF | still stuck after that, ask for help online.]
CF |
CF | > Jacqueline says, "I purchased the game, which is why I have the hint book. One sec."
MoyTravis says, "wtf"
Jacqueline asks (of Travis), "wtf what?"
MoyTravis asks, "Why no help? Space restrictions to cram it into the calculator?"
DavidW says, "I think we must've missed a location."
Jacqueline says, "No, because it's commercial, I think."
Jacqueline says, "This used to be the way of all such games."
MoyTravis asks, "...commercial games didn't have help?"
DavidW says, "You had to pay for help."
MoyTravis asks, "Oh, right, like. Hint hotlines? I remember that hint hotlines existed, right?"
MoyTravis says, "wtf"
Jacqueline says, "Yes."
Jacqueline | There is a lack of places to sleep in.
MoyTravis asks, "...man, that's wild, innit?"
Jacqueline | You can't sleep anywhere on the floor of the island.
DavidW says, "I had to use a hotline when the feelies weren't all there and I couldn't get past the copy protection."
Jacqueline | The only way is to sleep above the forest floor.
Jacqueline says, "Oh gosh."
Jacqueline says, "yeah. I'll stop there."
Jacqueline says, "You have what you need, I believe."
DavidW says, "Well, we can't climb a tree or the boulder or mossy rock or steps."
Jacqueline says, "Nope, you can't."
Jacqueline says, "But one of those things is involved."
DavidW asks, "Do we need to make a hammock with the net?"
Jacqueline says, "BING"
Jacqueline says, "BING BING BING"
Jacqueline says, "We have a winner."
DavidW says (to ClubFloyd), "l"
CF ] Edge of the woods Score: 18, Turns: 303
CF | >
CF | > L
CF |
CF |
CF | Edge of the woods
CF | The woods begin here, in this small clearing; the trees, dense and
CF | bearing flowers of strikingly vibrant colours, give you a nice respite
CF | from the sun beating down on your head. The floor of the forest is
CF | rather dense undergrowth, which you imagine teeming with life; you're
CF | pretty sure you can see something moving under the large mossy rock
CF | here. You can go deeper in the forest by going north, or back to the
CF | beach by going to the south.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Sandy beach by the forest Score: 18, Turns: 304
CF | >
CF | > S
CF |
CF |
CF | Sandy beach by the forest
CF | The small beach is angled down, with small waves crashing periodically
CF | on the shore. You can clearly see the high tide line, delineated by
CF | small shrubs that grow close to the sand. Behind these, to the north,
CF | is a clearing leading into the forest. The sandy beach extends
CF | eastward; to the west, below tall cliffs, it becomes smaller and
CF | rockier.
CF |
CF | You can see a fishing rod here.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Southwestern cliffs Score: 18, Turns: 305
CF | >
CF | > W
CF |
CF |
CF | Southwestern cliffs
CF | You are at the bottom of tall and almost vertical cliffs, standing on
CF | a small flat stretch of sand and rocks that you can barely call a
CF | beach. East of you is a sandy beach; to the northwest, you can see a
CF | small strait.
CF |
CF | >
DavidW says (to ClubFloyd), "nw"
CF ] Narrow strait Score: 18, Turns: 306
CF | >
CF | > NW
CF |
CF |
CF | Narrow strait
CF | Here, the cliffs form an almost circular shape, holding a small pool
CF | of water that probably gets replenished with every high tide. It
CF | empties via a shallow channel of water that cuts the beach in two and
CF | runs off into the sea; interestingly, looking at the direction the
CF | channel goes made you notice some movement further in the water. The
CF | cliffs continue to the north and to the southeast.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Northwestern cliffs Score: 18, Turns: 307
CF | >
CF | > N
CF |
CF |
CF | Northwestern cliffs
CF | A small beach runs along the cliffs to the northwest of the island.
CF | South of you is a narrow strait, and the beach continues to the
CF | northeast.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF ] Northern cliffs Score: 18, Turns: 308
CF | >
CF | > NE
CF |
CF |
CF | Northern cliffs
CF | A tall cliff made of chalk runs along the northern edge of the island;
CF | down below, where you are standing, is a small beach littered with
CF | rocks and pebbles. Here, a small fishing boat is moored to a long
CF | wooden dock. A rickety-looking platform is resting on the beach, right
CF | against the side of the cliff; it looks like it rises all the way up
CF | to the top of the cliff with a rope-and-pulley mechanism. The beach
CF | continues southwest and east.
CF |
CF | You can also see a small stick and a fishing net here.
CF |
CF | >
DavidW says (to ClubFloyd), "take net"
CF ] Northern cliffs Score: 18, Turns: 309
CF | >
CF | > TAKE NET
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Northern cliffs Score: 18, Turns: 310
CF | >
CF | > W
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF ] Northwestern cliffs Score: 18, Turns: 311
CF | >
CF | > SW
CF |
CF |
CF | Northwestern cliffs
CF | A small beach runs along the cliffs to the northwest of the island.
CF | South of you is a narrow strait, and the beach continues to the
CF | northeast.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Narrow strait Score: 18, Turns: 312
CF | >
CF | > S
CF |
CF |
CF | Narrow strait
CF | Here, the cliffs form an almost circular shape, holding a small pool
CF | of water that probably gets replenished with every high tide. It
CF | empties via a shallow channel of water that cuts the beach in two and
CF | runs off into the sea; interestingly, looking at the direction the
CF | channel goes made you notice some movement further in the water. The
CF | cliffs continue to the north and to the southeast.
CF |
CF | >
DavidW says (to ClubFloyd), "se"
CF ] Southwestern cliffs Score: 18, Turns: 313
CF | >
CF | > SE
CF |
CF |
CF | Southwestern cliffs
CF | You are at the bottom of tall and almost vertical cliffs, standing on
CF | a small flat stretch of sand and rocks that you can barely call a
CF | beach. East of you is a sandy beach; to the northwest, you can see a
CF | small strait.
CF |
CF | > Jacqueline says, "And once we have done this, I suggest we pause until next week."
DavidW says (to ClubFloyd), "e"
CF ] Sandy beach by the forest Score: 18, Turns: 314
CF | >
CF | > E
CF |
CF |
CF | Sandy beach by the forest
CF | The small beach is angled down, with small waves crashing periodically
CF | on the shore. You can clearly see the high tide line, delineated by
CF | small shrubs that grow close to the sand. Behind these, to the north,
CF | is a clearing leading into the forest. The sandy beach extends
CF | eastward; to the west, below tall cliffs, it becomes smaller and
CF | rockier.
CF |
CF | You can see a fishing rod here.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Edge of the woods Score: 18, Turns: 315
CF | >
CF | > N
CF |
CF |
CF | Edge of the woods
CF | The woods begin here, in this small clearing; the trees, dense and
CF | bearing flowers of strikingly vibrant colours, give you a nice respite
CF | from the sun beating down on your head. The floor of the forest is
CF | rather dense undergrowth, which you imagine teeming with life; you're
CF | pretty sure you can see something moving under the large mossy rock
CF | here. You can go deeper in the forest by going north, or back to the
CF | beach by going to the south.
CF |
CF | >
DavidW says (to ClubFloyd), "make hammock"
CF ] Edge of the woods Score: 18, Turns: 316
CF | >
CF | > MAKE HAMMOCK
CF |
CF | You take the large fishing net and start making it a hammock. By
CF | chance, there are two solid-looking trees that are spaced just right.
CF | You open the fishing net, and tie the ends around the trees as solidly
CF | as you can. The result looks like a perfect hammock.
CF |
CF | >
DavidW says (to ClubFloyd), "enter hammock"
CF ] Edge of the woods Score: 23, Turns: 317
CF | >
CF | > ENTER HAMMOCK
CF |
CF | This net should be sturdy enough -- after all, it is made to catch a
CF | lot of fish and not break... You climb inside the hammock, which bends
CF | under your weight. The net's knots are digging in your back, but you
CF | find a way to be comfortable. You close your eyes and finally get the
CF | restful sleep you needed...
CF |
CF | You wake up in the morning, bursting with energy and ready to explore
CF | the island.
CF |
CF | [The score has just gone up by 5 points.]
CF |
CF | > Roger says, "ah very clever"
DavidW says (to ClubFloyd), "save"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
DavidW says (to ClubFloyd), "cftristam"
CF ] Edge of the woods Score: 23, Turns: 317
CF | > SAVEOk.
CF |
CF | > MoyTravis asks, "Nice job. We at time, though?"
Jacqueline says (to ClubFloyd), "score"
CF ] Edge of the woods Score: 23, Turns: 317
CF | >
CF | > SCORE
CF |
CF | You have so far scored 23 out of a possible 150, in 317 turns, thus
CF | giving you the rank of: Castaway.
CF |
CF | > Jacqueline says (to Travis), "Yeah. I need to step away soon. So I'd like to resume next week if that's okay."
DavidW says, "sure"
Jacqueline says, "Still just a castaway. *sniff*"
MoyTravis exclaims, "I guess? This is my least favorite kind of game, but hey, it's somebody else playing it!"
DavidW says, "Soon we'll be the Lifeboat of the Party."
Jacqueline says, "It's reminding me of Mindshadow, for some reason."
Jacqueline says (to DW), "heh"
MoyTravis asks, "It feels a little...intentionally retro? to me? That accurate?"
Jacqueline says, "Yes. That is very much intentional, I believe."
DavidW says, "yeah, it feels a bit retro"
DavidW says, "The hunger puzzle is kinder."
Jacqueline says, "Yes, thankfully."
Jacqueline says, "Okay. Next week! Thanks, all."
MoyTravis says, "Cya 'round."
Roger exclaims, "see ya!"
*** SESSION 2 ***
Jacqueline asks, "Knight, you were here for Tristam part I? Or no?"
Jacqueline says, "I don't think you were."
MoyTravis has arrived. MoyTravis says, "Hello."
Knight_Otu says, "No, I wasn't there."
Jacqueline says (to Travis), "Hey"
DavidW says, "hi all new arrivals"
Jacqueline says (to KO), "Well, we were flying a plane and had to put it down in the ocean, we are on a small island, there are signs of human habitation but we haven't run into anyone yet, we think they're up on a big hill but we didn't have the energy to get up the big hill, but we explored what we could of the beach/coast and did some fishing, caught a fish, cooked the fish, ate the fish, then used a fishing net to make a hammock for a good sleep. Also, a sentient pelican gave us a flute that we can use to summon him for help, but so far when we tried to use it he just got angry."
MoyTravis asks, "So...you guys finish the island thing?"
Jacqueline asks, "Am I leaving out anything?"
MoyTravis asks, "Or...was the island thing last week and I'm experiencing, like, time compression?"
Jacqueline says, "We did not meet last week."
MoyTravis says, "Oh."
Jacqueline says, "This was two weeks ago and yes, you were here, Travis."
Knight_Otu says, "Well that is quite the story."
MoyTravis says, "Well, fair 'nuff."
Jacqueline says (to KO), "I know, right? It sounds normal until the bit with the pelican."
Jacqueline says, "Which as I was typing it, I was like... that part seems kind of out of place."
DavidW says, "there's a muddy stair to clean. platform ropr to pull"
Jacqueline asks, "Yeah. DW do you have the save password written down or do I need to go look it up?"
DavidW says, "rope"
DavidW says, "look it up plz"
Knight_Otu says, "I mean, normal, sure, but most of us do not experience being marooned on an island after a water-landing."
Knight_Otu says, "(Is marooned the right word there?)"
Jacqueline says, "I think it is, yeah."
MoyTravis says, ""stuck on an island" is a classic though."
Knight_Otu says, "That it is."
Jacqueline says, "Well... okay, fair. I lived in a place where I flew in small planes a lot, so that part doesn't seem too wild. But I never met a magical bird with a flute."
Jacqueline says (to ClubFloyd), "load sleepmask tristam"
CF ] Immaculate beach Score: 0, Turns: 0
CF | You lift your eyes up to the island and sigh.
CF |
CF | It was just supposed to be a trip like so many you've flown, taking
CF | your small airplane to a remote island in the south Atlantic Ocean to
CF | deliver medicine and spare parts. You thought you'd be back by sunset,
CF | but a storm like you've never seen before whipped up out of nowhere
CF | and battered your airplane. You were losing altitude so fast, you had
CF | no choice but to take your parachute and ditch the plane in the drink.
CF | You're extremely lucky to have spotted this small island, a tall chunk
CF | of rock in the middle of the ocean. It saved you from certain death;
CF | but you can't stay on this island forever. You'll have to explore and
CF | see what you're working with.
CF |
CF | You look back down and sigh.
CF |
CF |
CF | TRISTAM ISLAND
CF | By Hugo Labrande.
CF | Release 2 / Serial number 201128 / Inform v6.34 PunyInform v1.8
CF |
CF | Immaculate beach
CF | This is the south side of the island you are now stuck on. The
CF | immensity of the Atlantic Ocean makes you feel minuscule, a needle in
CF | a haystack, with no chance of being rescued. A steep hill covered by a
CF | dense forest stands to the north; climbing it would likely take hours,
CF | and you don't really know what you could find there, so you might as
CF | well explore your new home. The beach extends to the northeast, where
CF | you can see a large boulder, and to the west.
CF |
CF | >
Jacqueline says (to ClubFloyd), "restore"
CF | >
CF | > RESTORE
CF | %% Enter a save filename to read:
Jacqueline says (to ClubFloyd), "rope"
CF | %% Critical error.
CF | %% Message: stream_open_file: unable to open file.
CF ] Immaculate beach Score: 0, Turns: 0
CF | > RESTOREFailed restore.
CF |
CF | > Jacqueline says, "..."
Knight_Otu says, "Oh carp."
DavidW says, "no the pass will be cftristam or similar"
Jacqueline says, "Oh. I thought you meant that was the password. Let me go look it up. One sec."
DavidW says, "i was correcting my typing"
Jacqueline says, "Yep. cftristam"
Jacqueline says (to ClubFloyd), "restore cftristam"
CF ] Immaculate beach Score: 0, Turns: 0
CF | >
CF | > RESTORE CFTRISTAM
CF |
CF | You can't see any such thing.
CF |
CF | >
Jacqueline says (to ClubFloyd), "restore"
CF | >
CF | > RESTORE
CF | %% Enter a save filename to read:
Jacqueline says (to ClubFloyd), "cftristam"
CF ] Edge of the woods Score: 23, Turns: 317
CF | > RESTOREOk.
CF |
CF | > Jacqueline exclaims, "RESTOREOk!"
MoyTravis asks, "...hooray?"
Jacqueline says (to Knight), "You may also be interested to know that this is a puny inform game that runs on, like, a graphing calculator. Somehow."
Jacqueline says, "So it's pretty bare bones but still modern but also retro."
Knight_Otu says, "I think you mentioned that it's punyInform before, yes."
DavidW says, "we should be able to clean stairs now"
MoyTravis says, "Yeah it's...very retro? I did learn that in-game hints were apparently Not A Thing in the olden times."
Jacqueline says, "Oh yeah, we also taught Travis about invisiclues and paid hint hotlines."
Knight_Otu says, "(All the better to run hint hotlines ... to slow.)"
Jacqueline says, "heh"
Jacqueline asks, "I am still eating breakfast, but can drive if DW cannot. I just ... have no sense of direction whatsoever. Unless someone else is willing to drive?"
MoyTravis says, "See, that's interesting, but also engenders no real desire for me to try and play anything from that era."
Knight_Otu says, "I suspect I'd be too lost to drive."
DavidW asks, "maybe you didnt see i broke elbow on Saturday last?"
MoyTravis exclaims, "Oh no!"
Jacqueline says (to DW), "Yes, I did see that. That sucks."
Knight_Otu says, "I heard about it. Hope you'll get better soon."
DavidW says, "i was in hospital for 3 days and can only type with left hand"
MoyTravis says, "Oh no, I hope you recover quickly."
Jacqueline says, "Yes, absolutely no worries! I guess I said, 'if DW cannot' when what I meant was 'since DW cannot'"
Jacqueline says, "We're just glad you're here."
Jacqueline says (to ClubFloyd), "l"
CF ] Edge of the woods Score: 23, Turns: 318
CF | >
CF | > L
CF |
CF |
CF | Edge of the woods
CF | The woods begin here, in this small clearing; the trees, dense and
CF | bearing flowers of strikingly vibrant colours, give you a nice respite
CF | from the sun beating down on your head. The floor of the forest is
CF | rather dense undergrowth, which you imagine teeming with life; you're
CF | pretty sure you can see something moving under the large mossy rock
CF | here. You can go deeper in the forest by going north, or back to the
CF | beach by going to the south.
CF |
CF | You can see a hammock here.
CF |
CF | > DavidW says, "leaning over to the laprop hurts tho cause moving right arm wrong way"
Knight_Otu says, "Youch."
DavidW says, "stair N i think"
Jacqueline says (to DW), "Do not hurt yourself! It's okay. It's okay for you to watch."
Jacqueline says (to ClubFloyd), "n"
CF ] Deep in the woods Score: 23, Turns: 319
CF | >
CF | > N
CF |
CF |
CF | Deep in the woods
CF | You are unable to get much further here; in front of you, the hill
CF | gets very steep, covered in grass and mud. There might be a staircase
CF | embedded into the hill, but clearing the way won't be an easy task.
CF |
CF | >
Jacqueline says (to ClubFloyd), "clean stairs"
CF ] Top of the stairs Score: 28, Turns: 320
CF | >
CF | > CLEAN STAIRS
CF |
CF | You look up, and the tall hill seems daunting; but looking closely,
CF | you see some steps poking out of the mud, all the way up. You reckon
CF | you have time, and you don't have to finish today; so you sit down and
CF | start clearing the dirt off the steps. There's a few inches of soft
CF | mud covering the small steps, but with some patience, and your sturdy
CF | fishing knife to carve out some of the mud, you manage to clear enough
CF | mud to step on the next step. You continue methodically uncovering
CF | them, one by one. On the morning of the second day, you finally reach
CF | the top; you let out a victory shout, rub your hands on your trousers
CF | to get some of the mud off, and finally climb the last step.
CF |
CF | The top of the hill is rather flat, forming a vast plateau. You look
CF | around you, and your heart fills with joy. Incredibly, there are a
CF | dozen buildings here, of various sizes and all fairly recent-looking,
CF | the tallest one being the radio tower at the southwest, and the most
CF | imposing one being the tall, white house looming in the backdrop, to
CF | the east. It all seems surreal, but there it is: the island was
CF | inhabited by several dozen people, at some point. Now, everyone seems
CF | to have gone, but there is probably a lot of things lying around that
CF | could be useful -- not to mention, the radio might still be in working
CF | condition, and you might be able to figure out how to use it to call
CF | for help. Your chances of survival have drastically gone up!
CF |
CF |
CF | Top of the stairs
CF | You are standing near the south edge of the plateau. You can see the
CF | village from here; north of you is a row of houses. A long flight of
CF | stairs leads down to the forest by the beach.
CF |
CF | [The score has just gone up by 5 points.]
CF |
CF | > Jacqueline says, "whoa text"
Roger says, "the wonderous adventure of step de-mudding"
Knight_Otu says, "We do play in the mud."
MoyTravis says, "Oh hey we're found the abandoned research outpost. Soon we will be wandering around reading diary entries from doomed scientists."
Knight_Otu says, "Oh my."
Roger says, "what a twist"
Roger says, "let's go loot some houses"
MoyTravis exclaims, "Looting houses, hooray!"
DavidW asks, "note white house?"
Jacqueline asks, "KO, this just basically became a new game. Would you be willing to drive?"
Jacqueline asks, "Or Roger or Travis?"
DavidW asks, "zork red?"
DavidW says, "er ref" Roger says, "I'd prefer to defer"
Roger says, "but if I must"
Knight_Otu says, "I can try if the others don't want."
MoyTravis says, "I hate driving, I can only ever stand it if I have an automap or, like...a map, map."
MoyTravis says, "Driving, playing IF, whatever. My SOP for games is to just go and download a map, if it exists, haha."
Jacqueline says, "Sounds like KO is willing."
Knight_Otu says, "Let me get my paper, pencil, and bearings."
Knight_Otu says (to ClubFloyd), "i"
CF ] Top of the stairs Score: 28, Turns: 321
CF | >
CF | > I
CF |
CF | You're carrying a fishing knife.
CF |
CF | >
DavidW wish i could do the mapping
Knight_Otu says (to ClubFloyd), "x me"
CF ] Top of the stairs Score: 28, Turns: 322
CF | >
CF | > X ME
CF |
CF | You're doing OK, all things considered. Still a bit shaken by the
CF | accident, but this island sure is interesting and warrants further
CF | exploration. You are fairly confident you will manage to escape, one
CF | way or another. You don't really know why -- just a hunch.
CF |
CF | > Jacqueline says, "Oh. So, we did have a limited inventory."
MoyTravis asks, "Wait did we lose our magic flute?"
Knight_Otu says (to ClubFloyd), "l"
CF ] Top of the stairs Score: 28, Turns: 323
CF | >
CF | > L
CF |
CF |
CF | Top of the stairs
CF | You are standing near the south edge of the plateau. You can see the
CF | village from here; north of you is a row of houses. A long flight of
CF | stairs leads down to the forest by the beach.
CF |
CF | > Jacqueline says, "But we had more than a knife at one point."
Knight_Otu says, "Huh."
Jacqueline says, "Yeah, we had the magic flute and some other stuff."
MoyTravis asks, "Or, did we - we dumped it somewhere, maybe?"
MoyTravis asks, "I remember you could only hold, like, three things?"
Jacqueline says, "Yeah. I think we ... dumped it near the fire? I feel like we at least need the flute."
MoyTravis says, "(was that something retro games did too?)"
Jacqueline says (to Travis), "Yes. Very common."
Knight_Otu says (to ClubFloyd), "s"
CF ] Top of the stairs Score: 28, Turns: 324
CF | >
CF | > S
CF |
CF | You can't go that way.
CF |
CF | > DavidW says, "yeah we dropped stuff. i dont remem where"
Knight_Otu says (to ClubFloyd), "d"
CF ] Deep in the woods Score: 28, Turns: 325
CF | >
CF | > D
CF |
CF | You climb down the long flight of stairs, and reach the forest after a
CF | few minutes.
CF |
CF | Deep in the woods
CF | The hill is steep, but now that you have cleared the steps, it is very
CF | easy to go up. The forest is dense around you, but you can always go
CF | back to the clearing to the south.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF ] Edge of the woods Score: 28, Turns: 326
CF | >
CF | > S
CF |
CF |
CF | Edge of the woods
CF | The woods begin here, in this small clearing; the trees, dense and
CF | bearing flowers of strikingly vibrant colours, give you a nice respite
CF | from the sun beating down on your head. The floor of the forest is
CF | rather dense undergrowth, which you imagine teeming with life; you're
CF | pretty sure you can see something moving under the large mossy rock
CF | here. You can go deeper in the forest by going north, or back to the
CF | beach by going to the south.
CF |
CF | You can see a hammock here.
CF |
CF | > Jacqueline says, "Also, hunger and thirst timers that killed you, those too. Good times."
MoyTravis says, ""good" she says"
DavidW says, "maybe bag in a house"
Jacqueline says (to Travis), "We sat on rocks, and we liked it. Yeah."
Knight_Otu says, "Surely you remember the days when a few minutes without food caused starvation."
Jacqueline says, "hahaha. I actually do."
Knight_Otu says (to ClubFloyd), " x rock"
CF ] Edge of the woods Score: 28, Turns: 327
CF | >
CF | > X ROCK
CF |
CF | A large, lopsided rock with a rather flat top seems to provide
CF | darkness and moisture to a whole bunch of critters underneath it.
CF |
CF | > Jacqueline says, "It happened one April Fool's Day on the MUD."
Knight_Otu says (to ClubFloyd), "s"
CF ] Sandy beach by the forest Score: 28, Turns: 328
CF | >
CF | > S
CF |
CF |
CF | Sandy beach by the forest
CF | The small beach is angled down, with small waves crashing periodically
CF | on the shore. You can clearly see the high tide line, delineated by
CF | small shrubs that grow close to the sand. Behind these, to the north,
CF | is a clearing leading into the forest. The sandy beach extends
CF | eastward; to the west, below tall cliffs, it becomes smaller and
CF | rockier.
CF |
CF | You can see a fishing rod here.
CF |
CF | > Jacqueline says, "This place was mostly ghosts by the end of the day."
Jacqueline says, "People hoarded food when it fell from the sky."
Knight_Otu says (to ClubFloyd), "e"
CF ] Immaculate beach Score: 28, Turns: 329
CF | >
CF | > E
CF |
CF |
CF | Immaculate beach
CF | This is the south side of the island you are now stuck on. The
CF | immensity of the Atlantic Ocean makes you feel minuscule, a needle in
CF | a haystack, with no chance of being rescued. A steep hill covered by a
CF | dense forest stands to the north; climbing it would likely take hours,
CF | and you don't really know what you could find there, so you might as
CF | well explore your new home. The beach extends to the northeast, where
CF | you can see a large boulder, and to the west.
CF |
CF | > Jacqueline says, "I still have a Kentucky fried parrot shoved in a closet somewhere."
Knight_Otu says (to ClubFloyd), "ne"
CF ] End of the beach Score: 28, Turns: 330
CF | >
CF | > NE
CF |
CF |
CF | End of the beach
CF | The beach on the south end of the island stops here; behind the large
CF | boulder, the coast turns into steep rocks that form a small cove to
CF | the north. The rest of the beach extends southwest.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF ] Cove Score: 28, Turns: 331
CF | >
CF | > N
CF |
CF |
CF | Cove
CF | This small cove is made of a steep beach made of wet sand; the waves
CF | are a little more turbulent here, and there seems to be movement
CF | deeper in the waters. The part of the island that rises behind you is
CF | a steep hill covered in trees, curving up to what seems to be a
CF | plateau; this is probably not a good approach for the climb. From
CF | here, you can follow the coast by walking in shallow waters, towards
CF | the northwest or the south.
CF |
CF | > Jacqueline says, "I hated that day while it was happening, but now I look back upon it fondly."
Knight_Otu says (to ClubFloyd), "s"
CF ] End of the beach Score: 28, Turns: 332
CF | >
CF | > S
CF |
CF |
CF | End of the beach
CF | The beach on the south end of the island stops here; behind the large
CF | boulder, the coast turns into steep rocks that form a small cove to
CF | the north. The rest of the beach extends southwest.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF ] Immaculate beach Score: 28, Turns: 333
CF | >
CF | > SW
CF |
CF |
CF | Immaculate beach
CF | This is the south side of the island you are now stuck on. The
CF | immensity of the Atlantic Ocean makes you feel minuscule, a needle in
CF | a haystack, with no chance of being rescued. A steep hill covered by a
CF | dense forest stands to the north; climbing it would likely take hours,
CF | and you don't really know what you could find there, so you might as
CF | well explore your new home. The beach extends to the northeast, where
CF | you can see a large boulder, and to the west.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF ] Sandy beach by the forest Score: 28, Turns: 334
CF | >
CF | > W
CF |
CF |
CF | Sandy beach by the forest
CF | The small beach is angled down, with small waves crashing periodically
CF | on the shore. You can clearly see the high tide line, delineated by
CF | small shrubs that grow close to the sand. Behind these, to the north,
CF | is a clearing leading into the forest. The sandy beach extends
CF | eastward; to the west, below tall cliffs, it becomes smaller and
CF | rockier.
CF |
CF | You can see a fishing rod here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF ] Southwestern cliffs Score: 28, Turns: 335
CF | >
CF | > W
CF |
CF |
CF | Southwestern cliffs
CF | You are at the bottom of tall and almost vertical cliffs, standing on
CF | a small flat stretch of sand and rocks that you can barely call a
CF | beach. East of you is a sandy beach; to the northwest, you can see a
CF | small strait.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "nw"
CF ] Narrow strait Score: 28, Turns: 336
CF | >
CF | > NW
CF |
CF |
CF | Narrow strait
CF | Here, the cliffs form an almost circular shape, holding a small pool
CF | of water that probably gets replenished with every high tide. It
CF | empties via a shallow channel of water that cuts the beach in two and
CF | runs off into the sea; interestingly, looking at the direction the
CF | channel goes made you notice some movement further in the water. The
CF | cliffs continue to the north and to the southeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF ] Northwestern cliffs Score: 28, Turns: 337
CF | >
CF | > N
CF |
CF |
CF | Northwestern cliffs
CF | A small beach runs along the cliffs to the northwest of the island.
CF | South of you is a narrow strait, and the beach continues to the
CF | northeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF ] Northern cliffs Score: 28, Turns: 338
CF | >
CF | > NE
CF |
CF |
CF | Northern cliffs
CF | A tall cliff made of chalk runs along the northern edge of the island;
CF | down below, where you are standing, is a small beach littered with
CF | rocks and pebbles. Here, a small fishing boat is moored to a long
CF | wooden dock. A rickety-looking platform is resting on the beach, right
CF | against the side of the cliff; it looks like it rises all the way up
CF | to the top of the cliff with a rope-and-pulley mechanism. The beach
CF | continues southwest and east.
CF |
CF | You can also see a small stick here.
CF |
CF | > Jacqueline says, "We left everything as far away as possible so that you could experience all of this scenery, KO."
Knight_Otu says (to ClubFloyd), "x stick"
CF ] Northern cliffs Score: 28, Turns: 339
CF | >
CF | > X STICK
CF |
CF | This is the stick the albatross dropped on you after you gave it the
CF | fish. It's a few inches long, and hollow, with a few holes on its
CF | side... Oddly enough, it looks like some sort of flute.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get it"
CF ] Northern cliffs Score: 28, Turns: 340
CF | >
CF | > GET IT
CF |
CF | Taken.
CF |
CF | > Knight_Otu says, "So it seems."
Roger says, "now for the big Lovecraftian turn"
Jacqueline says, "We have the flute."
Knight_Otu says, "And of course, since I started my map on the bottom of the paper, I had no room for these rooms."
Jacqueline asks, "I'm not sure we need anything else?"
Jacqueline says (to KO), "hahahaaawwww"
Knight_Otu says (to ClubFloyd), "e"
CF ] Northeastern tip Score: 28, Turns: 341
CF | >
CF | > E
CF |
CF |
CF | Northeastern tip
CF | You reach what appears to be the end of the beach on this side of the
CF | island. The steep terrain to the southwest is impenetrable, but you
CF | might be able to walk in shallow waters and follow the coast towards
CF | the southeast, where the island retreats and forms a small cove. You
CF | could also follow the beach by going west.
CF |
CF | > Jacqueline asks, "Hopefully you never need these rooms again?"
Knight_Otu says, "We'll see."
Knight_Otu says (to ClubFloyd), "se"
CF ] Cove Score: 28, Turns: 342
CF | >
CF | > SE
CF |
CF |
CF | Cove
CF | This small cove is made of a steep beach made of wet sand; the waves
CF | are a little more turbulent here, and there seems to be movement
CF | deeper in the waters. The part of the island that rises behind you is
CF | a steep hill covered in trees, curving up to what seems to be a
CF | plateau; this is probably not a good approach for the climb. From
CF | here, you can follow the coast by walking in shallow waters, towards
CF | the northwest or the south.
CF |
CF | > DavidW says, "one room had a flat rock emph'd"
Knight_Otu says (to ClubFloyd), "s"
CF ] End of the beach Score: 28, Turns: 343
CF | >
CF | > S
CF |
CF |
CF | End of the beach
CF | The beach on the south end of the island stops here; behind the large
CF | boulder, the coast turns into steep rocks that form a small cove to
CF | the north. The rest of the beach extends southwest.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF ] Immaculate beach Score: 28, Turns: 344
CF | >
CF | > SW
CF |
CF |
CF | Immaculate beach
CF | This is the south side of the island you are now stuck on. The
CF | immensity of the Atlantic Ocean makes you feel minuscule, a needle in
CF | a haystack, with no chance of being rescued. A steep hill covered by a
CF | dense forest stands to the north; climbing it would likely take hours,
CF | and you don't really know what you could find there, so you might as
CF | well explore your new home. The beach extends to the northeast, where
CF | you can see a large boulder, and to the west.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF ] Sandy beach by the forest Score: 28, Turns: 345
CF | >
CF | > W
CF |
CF |
CF | Sandy beach by the forest
CF | The small beach is angled down, with small waves crashing periodically
CF | on the shore. You can clearly see the high tide line, delineated by
CF | small shrubs that grow close to the sand. Behind these, to the north,
CF | is a clearing leading into the forest. The sandy beach extends
CF | eastward; to the west, below tall cliffs, it becomes smaller and
CF | rockier.
CF |
CF | You can see a fishing rod here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF ] Edge of the woods Score: 28, Turns: 346
CF | >
CF | > N
CF |
CF |
CF | Edge of the woods
CF | The woods begin here, in this small clearing; the trees, dense and
CF | bearing flowers of strikingly vibrant colours, give you a nice respite
CF | from the sun beating down on your head. The floor of the forest is
CF | rather dense undergrowth, which you imagine teeming with life; you're
CF | pretty sure you can see something moving under the large mossy rock
CF | here. You can go deeper in the forest by going north, or back to the
CF | beach by going to the south.
CF |
CF | You can see a hammock here.
CF |
CF | > Knight_Otu says, "I guess I've now seen most of what you've seen so far."
Jacqueline says, "Yep. We were to scared to sleep on the ground because of the life teeming on the ground, so we had to make that hammock."
Jacqueline says, "All of that took us two hours, though, so... you got the speed tour."
Knight_Otu says (to ClubFloyd), "look under rock"
CF ] Edge of the woods Score: 28, Turns: 347
CF | >
CF | > LOOK UNDER ROCK
CF |
CF | There seems to be movement under the rock; keeping your distance, you
CF | manage to spot a few thick worms.
CF |
CF | > Jacqueline says, "We used to those to fish."
Knight_Otu says, "I guess these helped... right."
Knight_Otu says (to ClubFloyd), "n"
CF ] Deep in the woods Score: 28, Turns: 348
CF | >
CF | > N
CF |
CF |
CF | Deep in the woods
CF | The hill is steep, but now that you have cleared the steps, it is very
CF | easy to go up. The forest is dense around you, but you can always go
CF | back to the clearing to the south.
CF |
CF | > Jacqueline says, "Yeah"
Knight_Otu says (to ClubFloyd), "n"
CF ] Deep in the woods Score: 28, Turns: 349
CF | >
CF | > N
CF |
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "u"
CF ] Top of the stairs Score: 28, Turns: 350
CF | >
CF | > U
CF |
CF | You climb up the long flight of stairs, and reach the village after a
CF | few minutes.
CF |
CF | Top of the stairs
CF | You are standing near the south edge of the plateau. You can see the
CF | village from here; north of you is a row of houses. A long flight of
CF | stairs leads down to the forest by the beach.
CF |
CF | > DavidW says, "we baited the vrod with worm and flower"
Knight_Otu says (to ClubFloyd), "n"
CF ] Houses by the town centre Score: 28, Turns: 351
CF | >
CF | > N
CF |
CF |
CF | Houses by the town centre
CF | A few houses are arranged in a row that forms a path going north, to a
CF | sort of plaza at the centre of the village, and south, to the edge of
CF | the plateau. The houses look similar, except the door to one of them
CF | looks different from the others -- much cruder, as if it had been
CF | replaced. You can cut across the grass to the west, to another house,
CF | or to the east, towards a fence.
CF |
CF | > Jacqueline says, "Oh right - I forgot about the flower. That was a clever touch."
Knight_Otu says (to ClubFloyd), "x door"
CF ] Houses by the town centre Score: 28, Turns: 352
CF | >
CF | > X DOOR
CF |
CF | This door looks rather unique, as if it had been hacked together using
CF | only the resources of the island; the other doors look like standard
CF | doors that must have been made in a factory and imported here.
CF | Interestingly, the hinges are positioned on the exterior of the house
CF | here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "open it"
CF ] Houses by the town centre Score: 28, Turns: 353
CF | >
CF | > OPEN IT
CF |
CF | All of these doors are closed and locked.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x hinges"
CF ] Houses by the town centre Score: 28, Turns: 354
CF | >
CF | > X HINGES
CF |
CF | This door looks rather unique, as if it had been hacked together using
CF | only the resources of the island; the other doors look like standard
CF | doors that must have been made in a factory and imported here.
CF | Interestingly, the hinges are positioned on the exterior of the house
CF | here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF ] Around the fence Score: 28, Turns: 355
CF | >
CF | > E
CF |
CF |
CF | Around the fence
CF | You are roughly to the south of the tall white mansion, but on the
CF | other side of the chainlink fence with barbed wire at the top. This is
CF | the edge of the plateau, where the forest starts; the trees are rather
CF | tall, and their branches grow above the fence. You're guessing they
CF | weren't so tall when the island was inhabited. You can follow the
CF | fence to the northwest, or follow the edge of the plateau towards a
CF | few houses to the west.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x fence"
CF ] Fenced area Score: 28, Turns: 356
CF | >
CF | > X FENCE
CF |
CF | You decide to go take a closer look at the fence, and head northwest.
CF |
CF | Fenced area
CF | You are standing by an open field, behind a fence, west of a white
CF | mansion with a closed front door. The fence is tall, and there is
CF | barbed wire at the top; the door here allowed people to go in and out,
CF | but the guardhouse shows it was closely monitored. A sign by the
CF | guardhouse right behind the fence reads "Authorised Personnel Only".
CF | You can follow the fence by going north or southeast, or go to the
CF | centre of the village by going west; a dirt path to the southwest
CF | leads to a few houses near the edge of the village.
CF |
CF | > DavidW says, "so we'll need a hinge attack tool. acid maybe"
Knight_Otu says, "Not what I thought would happen there."
Jacqueline asks, "Or just a screwdriver... will our knife work?"
lkcampbell has arrived. DavidW says, "knife should def be tried"
Knight_Otu says (to ClubFloyd), "sw"
CF ] Houses by the town centre Score: 28, Turns: 357
CF | >
CF | > SW
CF |
CF |
CF | Houses by the town centre
CF | A few houses are arranged in a row that forms a path going north, to a
CF | sort of plaza at the centre of the village, and south, to the edge of
CF | the plateau. The houses look similar, except the door to one of them
CF | looks different from the others -- much cruder, as if it had been
CF | replaced. You can cut across the grass to the west, to another house,
CF | or to the east, towards a fence.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x knife"
CF ] Houses by the town centre Score: 28, Turns: 358
CF | >
CF | > X KNIFE
CF |
CF | This is probably a knife to gut fish; it has a slightly curved, six
CF | inch blade, and a wide wooden handle.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x door"
CF ] Houses by the town centre Score: 28, Turns: 359
CF | >
CF | > X DOOR
CF |
CF | This door looks rather unique, as if it had been hacked together using
CF | only the resources of the island; the other doors look like standard
CF | doors that must have been made in a factory and imported here.
CF | Interestingly, the hinges are positioned on the exterior of the house
CF | here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "open door with knife"
CF ] Houses by the town centre Score: 28, Turns: 360
CF | >
CF | > OPEN DOOR WITH KNIFE
CF |
CF | You don't have the key to any of these doors. But maybe there's
CF | another way to open the crude door.
CF |
CF | >
DavidW says (to ClubFloyd), "x hinges"
CF ] Houses by the town centre Score: 28, Turns: 361
CF | >
CF | > X HINGES
CF |
CF | This door looks rather unique, as if it had been hacked together using
CF | only the resources of the island; the other doors look like standard
CF | doors that must have been made in a factory and imported here.
CF | Interestingly, the hinges are positioned on the exterior of the house
CF | here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "hit hinges with knife"
CF ] Houses by the town centre Score: 28, Turns: 362
CF | >
CF | > HIT HINGES WITH KNIFE
CF |
CF | These doors are quite sturdy -- even the crude wooden door, which
CF | doesn't budge.
CF |
CF | > MoyTravis asks, "Are we trying to open in non-destructively?"
Jacqueline says (to ClubFloyd), "pry hinge with knife"
CF ] Houses by the town centre Score: 28, Turns: 363
CF | >
CF | > PRY HINGE WITH KNIFE
CF |
CF | You try to remove the pin with the fishing knife, but you keep cutting
CF | your fingers while trying to grab the pin. This might not be the right
CF | tool for the job.
CF |
CF | > Jacqueline says, "eep"
MoyTravis says, "Wow we are...hmm. Man. That's concerning."
Knight_Otu says, "I guess that answers that."
Jacqueline says (to ClubFloyd), "undo"
CF ] Houses by the town centre Score: 28, Turns: 363
CF | >
CF | > UNDO
CF |
CF | That is not a verb I recognize.
CF |
CF | >
DavidW says (to ClubFloyd), "unscrew pin with knife"
CF ] Houses by the town centre Score: 28, Turns: 364
CF | >
CF | > UNSCREW PIN WITH KNIFE
CF |
CF | You don't have the key to any of these doors. But maybe there's
CF | another way to open the crude door.
CF |
CF | > Jacqueline says, "oh well"
Knight_Otu says, "Hope we didn't get blood poisoning here."
Jacqueline says, "Yeah."
Jacqueline says, "I doubt it, though."
DavidW says, "maybe pliers"
Jacqueline says, "I think the game is pretty forgiving."
Knight_Otu says (to ClubFloyd), "SAVE"
Knight_Otu says (to ClubFloyd), "cf4"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Houses by the town centre Score: 28, Turns: 364
CF | > SAVEOk.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pry door with stick"
CF ] Houses by the town centre Score: 28, Turns: 365
CF | >
CF | > PRY DOOR WITH STICK
CF |
CF | The hinges are small, and you can't quite get at the pin with your
CF | fingers; you might need some kind of flat tool for this job.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF ] Small house behind the pub Score: 28, Turns: 366
CF | >
CF | > W
CF |
CF |
CF | Small house behind the pub
CF | This is the last house of the village on this side of the island; it
CF | is rather small, compared to the other ones on the island, but looks
CF | exactly the same as the other buildings here. It is fairly close to
CF | the steel tower, which is southwest, and behind the pub, which is
CF | northeast. North is an overgrown garden, and east are a few more
CF | houses.
CF |
CF | > Roger says, "but not as flat as a knife"
Jacqueline says, "But you can usually non-destructively dismantle a hinge either with a flat implement like a screwdriver/knife or by hammering the pin out from below. Then you just lift the door and it disconnects."
DavidW asks, "chisel?"
DavidW says, "we'll find another tool and go aha"
Jacqueline says, "yeah"
Knight_Otu says (to ClubFloyd), "x house"
CF ] Small house behind the pub Score: 28, Turns: 367
CF | >
CF | > X HOUSE
CF |
CF | The pub landlord's house is near the pub, which is probably for the
CF | best.
CF |
CF | > Jacqueline says, "Just need to find another flat tool somewhere in this village of locked doors."
Knight_Otu says (to ClubFloyd), "x door"
CF ] Small house behind the pub Score: 28, Turns: 368
CF | >
CF | > X DOOR
CF |
CF | This door is unlocked and closed.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "open it"
CF ] Darkness Score: 28, Turns: 369
CF | >
CF | > OPEN IT
CF |
CF | Surprisingly, the door hadn't been locked before the occupants of the
CF | house fled the island. You open the door and enter the house.
CF |
CF | Inside the house
CF | Even with the door open, you cannot see much inside this house; only
CF | dark shapes that you are unable to identify. The only way is out.
CF |
CF | > Jacqueline exclaims, "!"
MoyTravis says, "What, seriously, it's daylight outside ain't it, how can we not see ANYTHING."
Jacqueline says, "The house's windows and stuff must be boarded up."
Jacqueline says, "I've been in cabins that are very dark, even in daylight."
Knight_Otu adds a light source to the wishlist.
MoyTravis asks, "Touch shapes? Feel shapes?"
Roger says, "maybe we can wait for our eyes to adjust"
Jacqueline says, "Well, just go inside, maybe."
Knight_Otu says (to ClubFloyd), "touch shapes"
CF ] Darkness Score: 28, Turns: 369
CF | >
CF | > TOUCH SHAPES
CF |
CF | Sorry, I don't understand what "shapes" means.
CF |
CF | > Jacqueline says, "Oh, we are inside."
Knight_Otu says, "The game seems to like automatic movement."
MoyTravis says, "It says it's dark even despite the fully opened door. Oh well."
Jacqueline says (to Roger), "That's a dynamic that could be in games. 2 or 3 turns for your eyes to adjust."
DavidW asks, "what if we get a light at the lighthouse?"
Knight_Otu says, "I doubt this game does so however."
Jacqueline says (to KO), "Agreed"
Knight_Otu says (to David), "I guess that's apossibility."
Jacqueline says, "I think we need a light in addition to a flat thing that doesn't cut us."
Knight_Otu says (to ClubFloyd), "out"
CF ] Small house behind the pub Score: 28, Turns: 370
CF | >
CF | > OUT
CF |
CF |
CF | Small house behind the pub
CF | This is the last house of the village on this side of the island; it
CF | is rather small, compared to the other ones on the island, but looks
CF | exactly the same as the other buildings here. It is fairly close to
CF | the steel tower, which is southwest, and behind the pub, which is
CF | northeast. North is an overgrown garden, and east are a few more
CF | houses.
CF |
CF | > DavidW says, "i have seen the adjusting eyes trick done"
Knight_Otu says (to ClubFloyd), "sw"
CF ] Base of tower Score: 28, Turns: 371
CF | >
CF | > SW
CF |
CF |
CF | Base of tower
CF | A steel tower rises overhead, black against the sunny sky. This is an
CF | observation tower, facing southeast, towards a small island you can
CF | barely distinguish on the horizon. The metallic mast at the top of the
CF | tower means it doubles as a radio tower, though you don't know where
CF | the controls are. The ladder is missing a few rungs, which makes you
CF | unable to climb it -- for now. You can go back to the little house to
CF | the northeast.
CF |
CF | You can see a dirty sixpence here.
CF |
CF | > MoyTravis asks, "'sixpence'?"
Knight_Otu says, "For now, the game says."
Knight_Otu says (to ClubFloyd), "x coin"
CF ] Base of tower Score: 28, Turns: 372
CF | >
CF | > X COIN
CF |
CF | A dirty sixpence, minted in 1959.
CF |
CF | > Jacqueline says, "Now we're all the richer."
Knight_Otu says (to ClubFloyd), "get it"
CF ] Base of tower Score: 28, Turns: 373
CF | >
CF | > GET IT
CF |
CF | Taken.
CF |
CF | >
DavidW;game with sqirrel pc Knight_Otu asks, "Isn't it none the richer?"
Jacqueline says, "Maybe the one person left on the island is a shop keeper and we'll need to buy a thing."
lkcampbell says, "dirty sixpence sounds like a euphemism"
Jacqueline says (to KO), "Yes, that's true."
DavidW says, "That coin might open the door maybe"
Jacqueline exclaims (at DW), "!"
Jacqueline says, "Gosh, it might."
Jacqueline says, "That would be very annoying, but yes."
MoyTravis says, "how tho"
Knight_Otu says (to ClubFloyd), "ne"
CF ] Small house behind the pub Score: 28, Turns: 374
CF | >
CF | > NE
CF |
CF |
CF | Small house behind the pub
CF | This is the last house of the village on this side of the island; it
CF | is rather small, compared to the other ones on the island, but looks
CF | exactly the same as the other buildings here. It is fairly close to
CF | the steel tower, which is southwest, and behind the pub, which is
CF | northeast. North is an overgrown garden, and east are a few more
CF | houses.
CF |
CF | > DavidW says, "screwdriver action"
Knight_Otu says (to ClubFloyd), "e"
CF ] Houses by the town centre Score: 28, Turns: 375
CF | >
CF | > E
CF |
CF |
CF | Houses by the town centre
CF | A few houses are arranged in a row that forms a path going north, to a
CF | sort of plaza at the centre of the village, and south, to the edge of
CF | the plateau. The houses look similar, except the door to one of them
CF | looks different from the others -- much cruder, as if it had been
CF | replaced. You can cut across the grass to the west, to another house,
CF | or to the east, towards a fence.
CF |
CF | > Jacqueline asks, "Lance! When did you show up?"
Jacqueline says, "Hello."
Knight_Otu says (to ClubFloyd), "pry door with coin"
CF ] Houses by the town centre Score: 28, Turns: 376
CF | >
CF | > PRY DOOR WITH COIN
CF |
CF | The hinges are small, and you can't quite get at the pin with your
CF | fingers; you might need some kind of flat tool for this job.
CF |
CF | > lkcampbell says, "Right now **POOF**"
Knight_Otu says (to ClubFloyd), "unscrew hinges with coin"
CF ] Houses by the town centre Score: 28, Turns: 377
CF | >
CF | > UNSCREW HINGES WITH COIN
CF |
CF | You don't have the key to any of these doors. But maybe there's
CF | another way to open the crude door.
CF |
CF | > DavidW says, "ok not the coin"
lkcampbell says, "Hello :)"
Knight_Otu says, "No faux-screwdriver for us."
Jacqueline says (to ClubFloyd), "pry pin with coin"
CF ] Houses by the town centre Score: 28, Turns: 378
CF | >
CF | > PRY PIN WITH COIN
CF |
CF | The hinges are small, and you can't quite get at the pin with your
CF | fingers; you might need some kind of flat tool for this job.
CF |
CF | > MoyTravis says, "'allo."
Roger says, "maybe we'll find a railroad track to leave it on"
Jacqueline says, "The verb, when we have the tool, will be 'pry' I think"
Knight_Otu says, "Hello, hello."
Knight_Otu says, "Back to explorationing."
Knight_Otu says (to ClubFloyd), "n"
CF ] Centre of the village Score: 28, Turns: 379
CF | >
CF | > N
CF |
CF |
CF | Centre of the village
CF | This area looks like the centre of the village, with paths going many
CF | directions from the small fountain in the middle. Some buildings are
CF | north, close to the edge of the cliff, and south, near a path that
CF | runs along the edge of the plateau, overlooking the forest. You can
CF | also go east to an imposing fence around the white house, or west to
CF | the island's pub. Finally, you spot some diesel generators to the
CF | northeast, close to the fence.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x fountain"
CF ] Centre of the village Score: 28, Turns: 380
CF | >
CF | > X FOUNTAIN
CF |
CF | The village fountain is really just a small pump that can pour water
CF | over a metal tub. Inside the metal tub is a damaged sixpence.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x damaged coin"
CF ] Centre of the village Score: 28, Turns: 381
CF | >
CF | > X DAMAGED COIN
CF |
CF | A damaged sixpence, minted in 1959.
CF |
CF | > lkcampbell asks, "anyone here authoring an IFCOMP 2021 game?"
DavidW asks, "ohhhh fix generator for light?"
Knight_Otu says (to ClubFloyd), "get damaged"
CF ] Centre of the village Score: 28, Turns: 382
CF | >
CF | > GET DAMAGED
CF |
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x generator"
CF ] Centre of the village Score: 28, Turns: 382
CF | >
CF | > X GENERATOR
CF |
CF | You can't see any such thing.
CF |
CF | > MoyTravis says, "Yeah."
MoyTravis asks, "What is with the sixpence and this village?"
MoyTravis says, "Err, yeah to your question, Lance."
Jacqueline says (to ClubFloyd), "i"
CF ] Centre of the village Score: 28, Turns: 383
CF | >
CF | > I
CF |
CF | You're carrying a damaged sixpence, a dirty sixpence, a small stick
CF | and a fishing knife.
CF |
CF | > Knight_Otu asks, "The coins may be a hint to how old the settlement is?"
DavidW says, "hope we dont need to assemble a battery from 2 coin types plus salt water"
Jacqueline says, "In 500 turns, we will have a thirty sixpence, each with its own adjective."
Knight_Otu says, "And we have to pay some automaton that wants one specific type of sixpence."
lkcampbell says, "cool, your the first person I talked to who is. SeaTac group doesn't have anyone this year I don't think."
Knight_Otu says (to ClubFloyd), "e"
CF ] Fenced area Score: 28, Turns: 384
CF | >
CF | > E
CF |
CF |
CF | Fenced area
CF | You are standing by an open field, behind a fence, west of a white
CF | mansion with a closed front door. The fence is tall, and there is
CF | barbed wire at the top; the door here allowed people to go in and out,
CF | but the guardhouse shows it was closely monitored. A sign by the
CF | guardhouse right behind the fence reads "Authorised Personnel Only".
CF | You can follow the fence by going north or southeast, or go to the
CF | centre of the village by going west; a dirt path to the southwest
CF | leads to a few houses near the edge of the village.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x guardhouse"
CF ] Fenced area Score: 28, Turns: 385
CF | >
CF | > X GUARDHOUSE
CF |
CF | A small shack, with only a chair and a little desk, is behind the
CF | fence, right next to the door. This means there was a guard employed
CF | full-time to monitor access, and occasionally point to the sign that
CF | says "Authorised Personnel Only". But what could be in that white
CF | house that was so important to be closed off to the rest of the people
CF | in the island?
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF ] Power generators of the island Score: 28, Turns: 386
CF | >
CF | > N
CF |
CF |
CF | Power generators of the island
CF | A dirt path leads to an small area off to the side, behind some shrubs
CF | and close to the fence closing off the white house. Here, three green
CF | machines stand tall; it looks like they used to be the island's main
CF | power source. The power generators are all connected to a central
CF | tank, which would get filled, presumably with diesel, to keep the
CF | lights on -- and hopefully power the radio tower. Restarting them
CF | would give you a good chance of being able to call for help.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x tank"
CF ] Power generators of the island Score: 28, Turns: 387
CF | >
CF | > X TANK
CF |
CF | The generators seem to have been modified to all get their fuel from a
CF | central tank, also painted green. The tank is very large, and can
CF | probably store enough fuel for days. The problem is, you have no idea
CF | where to find any diesel, if there is even any left on the island. You
CF | might need to get creative.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x machines"
CF ] Power generators of the island Score: 28, Turns: 388
CF | >
CF | > X MACHINES
CF |
CF | Three imposing green diesel generators made of metal are here; the
CF | sticker, which is almost peeled off, says "Lister Diesel Power
CF | Generator - 12 hp". The generators seem to have been modified to all
CF | get their fuel from a central tank, also painted green. They have seen
CF | better days: the paint on the flywheel is chipped, and the crank shows
CF | some corrosion. Hopefully you can get them to run for a few hours, so
CF | you can find the island's radio and send a call for help.
CF |
CF | > Knight_Otu asks, "12 hit points? What's this, three commoners?"
Knight_Otu says (to ClubFloyd), "e"
CF ] Power generators of the island Score: 28, Turns: 389
CF | >
CF | > E
CF |
CF | You can't go that way.
CF |
CF | > DavidW says, "horsepower"
Knight_Otu says, "(Yes,yes, just a little joke.)"
Knight_Otu says (to ClubFloyd), "x crank"
CF ] Power generators of the island Score: 28, Turns: 390
CF | >
CF | > X CRANK
CF |
CF | The crank is connected to a heavy flywheel. You don't know too much
CF | about generators, but it looks like turning the crank starts the
CF | flywheel, which starts the whole generator and the fuel injection
CF | system. They have seen better days: the paint on the flywheel is
CF | chipped, and the crank shows some corrosion.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x flywheel"
CF ] Power generators of the island Score: 28, Turns: 391
CF | >
CF | > X FLYWHEEL
CF |
CF | Three imposing green diesel generators made of metal are here; the
CF | sticker, which is almost peeled off, says "Lister Diesel Power
CF | Generator - 12 hp". The generators seem to have been modified to all
CF | get their fuel from a central tank, also painted green. They have seen
CF | better days: the paint on the flywheel is chipped, and the crank shows
CF | some corrosion. Hopefully you can get them to run for a few hours, so
CF | you can find the island's radio and send a call for help.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF ] Power generators of the island Score: 28, Turns: 392
CF | >
CF | > W
CF |
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF ] Centre of the village Score: 28, Turns: 393
CF | >
CF | > SW
CF |
CF |
CF | Centre of the village
CF | This area looks like the centre of the village, with paths going many
CF | directions from the small fountain in the middle. Some buildings are
CF | north, close to the edge of the cliff, and south, near a path that
CF | runs along the edge of the plateau, overlooking the forest. You can
CF | also go east to an imposing fence around the white house, or west to
CF | the island's pub. Finally, you spot some diesel generators to the
CF | northeast, close to the fence.
CF |
CF | > Jacqueline says, "It took me a second to even figure out where you were getting hitpoints from."
DavidW says, "what happens if turn crank"
Roger says, "one of the more realistic generators I've seen around"
Knight_Otu says (to ClubFloyd), "ne"
CF ] Power generators of the island Score: 28, Turns: 394
CF | >
CF | > NE
CF |
CF |
CF | Power generators of the island
CF | A dirt path leads to an small area off to the side, behind some shrubs
CF | and close to the fence closing off the white house. Here, three green
CF | machines stand tall; it looks like they used to be the island's main
CF | power source. The power generators are all connected to a central
CF | tank, which would get filled, presumably with diesel, to keep the
CF | lights on -- and hopefully power the radio tower. Restarting them
CF | would give you a good chance of being able to call for help.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "turn crank"
CF ] Power generators of the island Score: 28, Turns: 395
CF | >
CF | > TURN CRANK
CF |
CF | The wheels are very heavy, and it's quite the effort to start turning
CF | the crank. You turn it for a few rotations, but nothing happens; even
CF | after you flip the small lever on the generator, which in theory
CF | should start injecting the fuel, still nothing.
CF |
CF | > Knight_Otu says, "Nothing much happens."
Jacqueline says, "I like how there was pretty limited infrastructure here, but they had a radio tower and a pub."
Knight_Otu says (to ClubFloyd), "sw"
CF ] Centre of the village Score: 28, Turns: 396
CF | >
CF | > SW
CF |
CF |
CF | Centre of the village
CF | This area looks like the centre of the village, with paths going many
CF | directions from the small fountain in the middle. Some buildings are
CF | north, close to the edge of the cliff, and south, near a path that
CF | runs along the edge of the plateau, overlooking the forest. You can
CF | also go east to an imposing fence around the white house, or west to
CF | the island's pub. Finally, you spot some diesel generators to the
CF | northeast, close to the fence.
CF |
CF | > Roger says, "search for fuel, I guess"
Knight_Otu says, "A necessity of social life, and also a pub."
Knight_Otu says (to ClubFloyd), "w"
CF ] Outside the pub Score: 28, Turns: 397
CF | >
CF | > W
CF |
CF |
CF | Outside the pub
CF | The building in front of you has a sign displaying "SHIP AND ANCHOR"
CF | -- a great name for a pub on this island, really. From the outside, it
CF | doesn't really look like your classic English pub: no thatched roof
CF | here, just the same greenish corrugated tin roof you see everywhere on
CF | this island. But the building doesn't look in bad shape. Behind it, to
CF | the west, is a small garden; paths lead northwest and southwest to
CF | other buildings, or east towards the town centre.
CF |
CF | > Roger says, "one could /probably/ run a diesel off fish oil with some gumption"
Jacqueline says, "I guess we'll just have to make biofuel from our own poop."
Jacqueline says, "But Roger might be on to something. There could be fry oil in the pub."
DavidW says, "alcohol can be fuel"
Jacqueline says, "Or alcohol, yeah."
Knight_Otu says (to ClubFloyd), "in"
CF ] Outside the pub Score: 28, Turns: 398
CF | >
CF | > IN
CF |
CF | You can't, since the door is closed.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x door"
CF ] Outside the pub Score: 28, Turns: 399
CF | >
CF | > X DOOR
CF |
CF | This door is locked and closed.
CF |
CF | > Knight_Otu says, "Should have guessed it to be locked."
Knight_Otu says (to ClubFloyd), "nw"
CF ] Outside the storehouse Score: 28, Turns: 400
CF | >
CF | > NW
CF |
CF |
CF | Outside the storehouse
CF | You are near the edge of the cliff. There is a rope-and-pulley
CF | mechanism here, attached to a platform that is currently on the beach
CF | below; this was probably used for fishing. The building here, towards
CF | the west, is larger than most other ones in the village, and doesn't
CF | have any windows; it looks like the island's storehouse. Its door was
CF | left open, and you can see there still are a few things inside on its
CF | shelves. South is an overgrown garden, and southeast is the island's
CF | pub. You can also go east to a house by the cliffs.
CF |
CF | > DavidW asks, "garden?"
Knight_Otu says, "Right, the garden."
Knight_Otu says (to ClubFloyd), "x mechanism"
CF ] Outside the storehouse Score: 28, Turns: 401
CF | >
CF | > X MECHANISM
CF |
CF | The platform against the cliff looks a bit like a bucket, and a very
CF | long rope is tied to its metal handle, up to a pulley mechanism. The
CF | other end of the rope is lying on the beach.
CF |
CF | > Jacqueline asks, "What was in the storehouse?"
Knight_Otu says (to ClubFloyd), "in"
CF ] Darkness Score: 28, Turns: 402
CF | >
CF | > IN
CF |
CF |
CF | Storehouse - Front
CF | The storehouse doesn't have any windows, so it's quite dark in here;
CF | but with the door open, you can see enough to notice that there are
CF | quite a few things left on the shelves. You can't really go further in
CF | the storehouse, as it is too dark, but you can go out through the
CF | door, to the east.
CF |
CF | > DavidW says, "loot storehouse shelves"
Knight_Otu says (to ClubFloyd), "x shelves"
CF ] Darkness Score: 33, Turns: 403
CF | >
CF | > X SHELVES
CF |
CF | You step aside so the sun lights the shelves a bit better. There are a
CF | few tools, a little bit of hardware, and -- ah! A torch! You grab it,
CF | wondering if it still works, and if there are any batteries inside.
CF |
CF | [The score has just gone up by 5 points.]
CF |
CF | > Jacqueline says, "Maybe this makes me foolish, but I'd go into the dark shed."
MoyTravis says, "...man this "you open the door and it's too dark even to, like, take things out into the light" shtick is vexing me."
Roger says, "it's too dark to see something narsty"
Jacqueline exclaims, "TORCH!"
Knight_Otu says (to ClubFloyd), "x torch"
CF ] Darkness Score: 33, Turns: 404
CF | >
CF | > X TORCH
CF |
CF | An old torch, with a cylindrical stick-like body; this is also where
CF | you insert the batteries.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "SAVE"
Knight_Otu says (to ClubFloyd), "cf5"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Darkness Score: 33, Turns: 404
CF | > SAVEOk.
CF |
CF | > MoyTravis says, "...lol, I say that just as it goes "no wait you can just actually x things it's fine""
Jacqueline says, "heh"
Jacqueline says, "yeah"
MoyTravis asks, "Game why say it's too dark? What's your deal, huh?"
Knight_Otu says (to ClubFloyd), "turn on torch"
CF ] Storehouse - Front Score: 33, Turns: 405
CF | >
CF | > TURN ON TORCH
CF |
CF | You turn the torch on.
CF |
CF | Storehouse - Front
CF | There are quite a few things left on the shelves; one seems to be for
CF | random tools and hardware, and another one, in the corner, is for food
CF | -- breakfast food, apparently. You can go west, around the shelves and
CF | further in the storehouse, or leave through the door at the east.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x food shelf"
CF ] Storehouse - Front Score: 33, Turns: 406
CF | >
CF | > X FOOD SHELF
CF |
CF | You can't see any such thing.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF ] Storehouse - Back Score: 33, Turns: 407
CF | >
CF | > W
CF |
CF |
CF | Storehouse - Back
CF | The light of your torch shows more shelves, with a few cans of food --
CF | mostly fish and Spam -- and a couple of bottles of condiments here.
CF | Further in the storehouse, there seems to be a dark room, which you
CF | enter by going west through door frame; you can also go back out to
CF | the front of the storehouse, towards the east.
CF |
CF | A backpack is here, slouched against the wall by the door frame.
CF |
CF | > MoyTravis asks, "Check the expiration dates on the food?"
Knight_Otu says (to ClubFloyd), "x cans"
CF ] Storehouse - Back Score: 33, Turns: 408
CF | >
CF | > X CANS
CF |
CF | These shelves haven't been completely emptied, as there are a few
CF | cans, jars and bottles left. The bottles are mostly Worcestershire and
CF | Marmite -- which confirms that the island was inhabited by British
CF | people. The cans are cans of SPAM spiced ham, with the iconic label;
CF | as for the jars, they look like regular canning jars, probably Kilner
CF | jars, and they contain a grey and silver mixture. Coming closer, you
CF | see there are labels: "Grey mullet", "Bluefish", and the
CF | appetizing-sounding "Various". This probably means the people living
CF | on the island fished extensively, and canned whatever fish they could
CF | spare in order to have some on hand at any time. This is very good
CF | news for you; the cans will last a while and save you some trouble.
CF |
CF | > DavidW says, "BACKPACK"
Knight_Otu says (to ClubFloyd), "get backpack"
CF ] Storehouse - Back Score: 38, Turns: 409
CF | >
CF | > GET BACKPACK
CF |
CF | You take the backpack and wear it on your shoulders.
CF |
CF | [The score has just gone up by 5 points.]
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x it"
CF ] Storehouse - Back Score: 38, Turns: 410
CF | >
CF | > X IT
CF |
CF | This khaki backpack isn't broken or torn; it's just been forgotten,
CF | left slumped against a wall at the back of the storehouse. This is
CF | great for you, and will increase your carrying capacity.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "open it"
CF ] Storehouse - Back Score: 38, Turns: 411
CF | >
CF | > OPEN IT
CF |
CF | The backpack is empty.
CF |
CF | > Roger says, "HUZZAH"
Knight_Otu says (to ClubFloyd), "w"
CF ] Canning workbench Score: 38, Turns: 412
CF | >
CF | > W
CF |
CF |
CF | Canning workbench
CF | It takes you a few minutes to realize what this room was used for, but
CF | you realize this was a canning workbench, which presumably was used to
CF | can fish, and maybe other things. There is a workbench in the middle
CF | of the room, on top of which is resting a metal bowl. A low sink is to
CF | the side of the room, next to a stovetop, on top of which is a
CF | pressure canner; the rest is empty counter space, and a few empty
CF | Kilner jars. The only way is out.
CF |
CF | > MoyTravis says, ""increase" please game, please, let it be increased to infinity."
Knight_Otu exclaims, "But then we can't get the improved, greater, and epic backpacks!"
Knight_Otu says (to ClubFloyd), "x bowl"
CF ] Canning workbench Score: 38, Turns: 413
CF | >
CF | > X BOWL
CF |
CF | This metal bowl was probably used to gut fish; it is looks like
CF | stainless steel, and cleaned up very nicely.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get it"
CF ] Canning workbench Score: 38, Turns: 414
CF | >
CF | > GET IT
CF |
CF | (putting the fishing knife into the backpack to make room)
CF | Taken.
CF |
CF | > DavidW says, "never seen canning tools in IF before"
Knight_Otu says (to ClubFloyd), "x sink"
CF ] Canning workbench Score: 38, Turns: 415
CF | >
CF | > X SINK
CF |
CF | There is everything you need here to can fish: a workbench, as high as
CF | your waist, to cut the fish; a sink, to clean it; a stovetop, to boil
CF | water; and a pressure canner, to put the jars in for sterilization.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x jars"
CF ] Canning workbench Score: 38, Turns: 416
CF | >
CF | > X JARS
CF |
CF | A dozen clean, empty Kilner jars are resting on the counters; their
CF | lids are somewhere around there, too. These would presumably have been
CF | used to can more fish.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get jars"
CF ] Canning workbench Score: 38, Turns: 417
CF | >
CF | > GET JARS
CF |
CF | They are made of breakable glass and cannot contain that much; you'd
CF | rather not bother.
CF |
CF | > Knight_Otu says, "Fair enough."
Knight_Otu says (to ClubFloyd), "e"
CF ] Storehouse - Back Score: 38, Turns: 418
CF | >
CF | > E
CF |
CF |
CF | Storehouse - Back
CF | The light of your torch shows more shelves, with a few cans of food --
CF | mostly fish and Spam -- and a couple of bottles of condiments here.
CF | Further in the storehouse, there seems to be a dark room, which you
CF | enter by going west through door frame; you can also go back out to
CF | the front of the storehouse, towards the east.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF ] Storehouse - Front Score: 38, Turns: 419
CF | >
CF | > E
CF |
CF |
CF | Storehouse - Front
CF | There are quite a few things left on the shelves; one seems to be for
CF | random tools and hardware, and another one, in the corner, is for food
CF | -- breakfast food, apparently. You can go west, around the shelves and
CF | further in the storehouse, or leave through the door at the east.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "turn of torch"
CF ] Storehouse - Front Score: 38, Turns: 420
CF | >
CF | > TURN OF TORCH
CF |
CF | You can't see any such thing.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "turn off torch"
CF ] Storehouse - Front Score: 38, Turns: 421
CF | >
CF | > TURN OFF TORCH
CF |
CF | You need the light -- you wouldn't want to trip on something on your
CF | way out.
CF |
CF | > DavidW says, "no windows - smells fishy"
Knight_Otu says (to ClubFloyd), "e"
CF ] Outside the storehouse Score: 38, Turns: 422
CF | >
CF | > E
CF |
CF |
CF | Outside the storehouse
CF | You are near the edge of the cliff. There is a rope-and-pulley
CF | mechanism here, attached to a platform that is currently on the beach
CF | below; this was probably used for fishing. The building here, towards
CF | the west, is larger than most other ones in the village, and doesn't
CF | have any windows; it looks like the island's storehouse. Its door was
CF | left open, and you can see there still are a few things inside on its
CF | shelves. South is an overgrown garden, and southeast is the island's
CF | pub. You can also go east to a house by the cliffs.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "turn off torch"
CF ] Outside the storehouse Score: 38, Turns: 423
CF | >
CF | > TURN OFF TORCH
CF |
CF | You turn off the torch so as to preserve the battery.
CF |
CF | > Jacqueline asks, "Was there nothing in the hardware for the hinges?"
DavidW says, "was wondering that"
Knight_Otu says, "I guess I didn't really check."
Knight_Otu says (to ClubFloyd), "in"
CF ] Darkness Score: 38, Turns: 424
CF | >
CF | > IN
CF |
CF |
CF | Storehouse - Front
CF | The storehouse doesn't have any windows, so it's quite dark in here;
CF | but with the door open, you can see enough to notice that there are
CF | quite a few things left on the shelves. You can't really go further in
CF | the storehouse, as it is too dark, but you can go out through the
CF | door, to the east.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "turn on torch"
CF ] Storehouse - Front Score: 38, Turns: 425
CF | >
CF | > TURN ON TORCH
CF |
CF | You turn the torch on.
CF |
CF | Storehouse - Front
CF | There are quite a few things left on the shelves; one seems to be for
CF | random tools and hardware, and another one, in the corner, is for food
CF | -- breakfast food, apparently. You can go west, around the shelves and
CF | further in the storehouse, or leave through the door at the east.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x tools"
CF ] Storehouse - Front Score: 38, Turns: 426
CF | >
CF | > X TOOLS
CF |
CF | On the shelves by the door are spanners and wrenches of different
CF | sizes, some batteries, some spare lightbulbs, and a few wires.
CF |
CF | > Jacqueline exclaims, "Also batteries!"
Knight_Otu says (to ClubFloyd), "x food"
CF ] Storehouse - Front Score: 38, Turns: 427
CF | >
CF | > X FOOD
CF |
CF | You'll need more than the food on this shelf to survive, but what's on
CF | display here might still be very useful to you. The bag of coffee
CF | might still be good, but you're not sure about these teabags. The jam
CF | is probably bad, as well as the margarine; but those cans of beans are
CF | almost definitely still edible. You're not hungry right now, since you
CF | ate that fish not so long ago, but it's nice to know your menu choices
CF | have slightly expanded.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get batteries"
CF ] Storehouse - Front Score: 38, Turns: 428
CF | >
CF | > GET BATTERIES
CF |
CF | You don't have the need for any of them right now, but you know where
CF | they are if you need them.
CF |
CF | > Jacqueline says, "okay"
Knight_Otu says, "I guess we don't quite need to worry about battery power."
Knight_Otu says (to ClubFloyd), "get wires"
CF ] Storehouse - Front Score: 38, Turns: 429
CF | >
CF | > GET WIRES
CF |
CF | You don't have the need for any of them right now, but you know where
CF | they are if you need them.
CF |
CF | > Jacqueline asks, "Anyway, wrench?"
DavidW says, "wrench"
Knight_Otu says (to ClubFloyd), "get wrench"
CF ] Storehouse - Front Score: 38, Turns: 430
CF | >
CF | > GET WRENCH
CF |
CF | You don't have the need for any of them right now, but you know where
CF | they are if you need them.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get spanner"
CF ] Storehouse - Front Score: 38, Turns: 431
CF | >
CF | > GET SPANNER
CF |
CF | You don't have the need for any of them right now, but you know where
CF | they are if you need them.
CF |
CF | > Jacqueline says, "I DO NEED A WRENCH"
MoyTravis says, "Game says no."
Jacqueline says, "I SO NEED ONE"
Jacqueline narrows her eyes at the screen.
Knight_Otu says, "f e"
Knight_Otu says (to ClubFloyd), "e"
CF ] Outside the storehouse Score: 38, Turns: 432
CF | >
CF | > E
CF |
CF |
CF | Outside the storehouse
CF | You are near the edge of the cliff. There is a rope-and-pulley
CF | mechanism here, attached to a platform that is currently on the beach
CF | below; this was probably used for fishing. The building here, towards
CF | the west, is larger than most other ones in the village, and doesn't
CF | have any windows; it looks like the island's storehouse. Its door was
CF | left open, and you can see there still are a few things inside on its
CF | shelves. South is an overgrown garden, and southeast is the island's
CF | pub. You can also go east to a house by the cliffs.
CF |
CF | > Jacqueline says, "Man. Taunt me with a backpack, then don't let me take stuff."
DavidW says, "your castle is in another princess"
Knight_Otu says (to ClubFloyd), "turn off torch"
CF ] Outside the storehouse Score: 38, Turns: 433
CF | >
CF | > TURN OFF TORCH
CF |
CF | You turn off the torch so as to preserve the battery.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF ] Overgrown garden Score: 38, Turns: 434
CF | >
CF | > S
CF |
CF |
CF | Overgrown garden
CF | This seems to have been, a long time ago, some sort of vegetable
CF | patch. About a dozen shallow trenches have been dug here; they are now
CF | covered in weeds and tall grass. You're guessing the people living
CF | here were trying to grow a few vegetables, to supplement a diet that
CF | mostly consisted of fish from the sea and canned food from the
CF | island's storehouse, which you can see to the north. You are behind
CF | the island's pub, which is east of you; there is also a house to the
CF | south.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x trenches"
CF ] Overgrown garden Score: 38, Turns: 435
CF | >
CF | > X TRENCHES
CF |
CF | The trenches that were dug by the inhabitants of the island have been
CF | invaded by weeds and grass; the outline of the vegetable patch is only
CF | vaguely discernible under the thick vegetation.
CF |
CF | > Jacqueline smiles at DavidW. "I'm glad your elbow felt good enough to make that Mario joke."
Knight_Otu says (to ClubFloyd), "dig patch"
CF ] Overgrown garden Score: 38, Turns: 436
CF | >
CF | > DIG PATCH
CF |
CF | You take a look at the trenches, hoping to find something interesting.
CF | After a few minutes, you spot a coin; it's a sixpence, that you pick
CF | up.
CF |
CF | > Jacqueline says, "Yay a sixpence"
Jacqueline says, "What is its adjective/"
Jacqueline asks, "?"
Knight_Otu says, "I was expecting one, and yet it took me by surprise."
MoyTravis says, "Huh maybe Jacq was right about the thirty sixpence."
Knight_Otu says (to ClubFloyd), "x soiled sixpence"
CF ] Overgrown garden Score: 38, Turns: 437
CF | >
CF | > X SOILED SIXPENCE
CF |
CF | You can't see any such thing.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "i"
CF ] Overgrown garden Score: 38, Turns: 438
CF | >
CF | > I
CF |
CF | You're carrying a shiny sixpence, a metal bowl (which is empty), a
CF | backpack (which contains a fishing knife) (worn), a torch, a damaged
CF | sixpence, a dirty sixpence and a small stick.
CF |
CF | > Jacqueline exclaims, "Shiny!"
Knight_Otu says (to ClubFloyd), "x shiny"
CF ] Overgrown garden Score: 38, Turns: 439
CF | >
CF | > X SHINY
CF |
CF | A shiny sixpence, minted in 1956.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x dirty"
CF ] Overgrown garden Score: 38, Turns: 440
CF | >
CF | > X DIRTY
CF |
CF | A dirty sixpence, minted in 1959.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x damaged"
CF ] Overgrown garden Score: 38, Turns: 441
CF | >
CF | > X DAMAGED
CF |
CF | A damaged sixpence, minted in 1959.
CF |
CF | > Knight_Otu says, "Hm."
Jacqueline asks, "Do we assume it is current day?"
Knight_Otu says, "I don't know. Might be."
Knight_Otu says (to ClubFloyd), "s"
CF ] Small house behind the pub Score: 38, Turns: 442
CF | >
CF | > S
CF |
CF |
CF | Small house behind the pub
CF | This is the last house of the village on this side of the island; it
CF | is rather small, compared to the other ones on the island, but looks
CF | exactly the same as the other buildings here. It is fairly close to
CF | the steel tower, which is southwest, and behind the pub, which is
CF | northeast. North is an overgrown garden, and east are a few more
CF | houses.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "turn on torch"
CF ] Small house behind the pub Score: 38, Turns: 443
CF | >
CF | > TURN ON TORCH
CF |
CF | You turn the torch on.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "in"
CF ] Small house behind the pub Score: 38, Turns: 444
CF | >
CF | > IN
CF |
CF | You can't, since the door is closed.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ope door"
CF ] Small house behind the pub Score: 38, Turns: 444
CF | >
CF | > OPE DOOR
CF |
CF | That is not a verb I recognize.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "open door"
CF ] Inside the house Score: 38, Turns: 445
CF | >
CF | > OPEN DOOR
CF |
CF | Surprisingly, the door hadn't been locked before the occupants of the
CF | house fled the island. You open the door and enter the house.
CF |
CF | Inside the pub landlord's house
CF | This is a very small house, more like a cottage really. The posters on
CF | the wall give a clue about who lived in that house: given that they're
CF | all Guinness or Watney's posters, and given the aprons hanging on the
CF | hooks by the door, you're quite sure this is the pub landlord's house.
CF | There is no kitchen, just a living room and a small bathroom, and
CF | there are few pieces of furniture: a bed, a table and four chairs. You
CF | also spot a safe by the foot of the bed. The only way here is out.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x bed"
CF ] Inside the house Score: 38, Turns: 446
CF | >
CF | > X BED
CF |
CF |
CF | Inside the pub landlord's house
CF | This is a very small house, more like a cottage really. The posters on
CF | the wall give a clue about who lived in that house: given that they're
CF | all Guinness or Watney's posters, and given the aprons hanging on the
CF | hooks by the door, you're quite sure this is the pub landlord's house.
CF | There is no kitchen, just a living room and a small bathroom, and
CF | there are few pieces of furniture: a bed, a table and four chairs. You
CF | also spot a safe by the foot of the bed. The only way here is out.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x table"
CF ] Inside the house Score: 38, Turns: 447
CF | >
CF | > X TABLE
CF |
CF |
CF | Inside the pub landlord's house
CF | This is a very small house, more like a cottage really. The posters on
CF | the wall give a clue about who lived in that house: given that they're
CF | all Guinness or Watney's posters, and given the aprons hanging on the
CF | hooks by the door, you're quite sure this is the pub landlord's house.
CF | There is no kitchen, just a living room and a small bathroom, and
CF | there are few pieces of furniture: a bed, a table and four chairs. You
CF | also spot a safe by the foot of the bed. The only way here is out.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x safe"
CF ] Inside the house Score: 38, Turns: 448
CF | >
CF | > X SAFE
CF |
CF | A short, cube-shaped safe is by the foot of the bed; its door is shut.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "open it"
CF ] Inside the house Score: 38, Turns: 449
CF | >
CF | > OPEN IT
CF |
CF | You pull on the safe door -- to your surprise, it opens, just like
CF | that! The safe appears to contain a key.
CF |
CF | > Knight_Otu blinks.
Knight_Otu says (to ClubFloyd), "get key"
CF ] Inside the house Score: 43, Turns: 450
CF | >
CF | > GET KEY
CF |
CF | (putting the small stick into the backpack to make room)
CF | Taken.
CF |
CF | [The score has just gone up by 5 points.]
CF |
CF | > MoyTravis says, ""Prior to Decimal Day in 1971 there were 240 pence in one pound sterling. Twelve pence made a shilling, and twenty shillings made a pound." gosh that must have been vexing to deal with."
Knight_Otu says (to ClubFloyd), "x it"
CF ] Inside the house Score: 43, Turns: 451
CF | >
CF | > X IT
CF |
CF | This key was in the safe of the pub landlord's house; it's a spare key
CF | for the pub.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "look under bed"
CF ] Inside the house Score: 43, Turns: 452
CF | >
CF | > LOOK UNDER BED
CF |
CF | You can't really look under that.
CF |
CF | > Knight_Otu says, "I guess the key was our prize here."
Knight_Otu says (to ClubFloyd), "out"
CF ] Small house behind the pub Score: 43, Turns: 453
CF | >
CF | > OUT
CF |
CF |
CF | Small house behind the pub
CF | This is the last house of the village on this side of the island; it
CF | is rather small, compared to the other ones on the island, but looks
CF | exactly the same as the other buildings here. It is fairly close to
CF | the steel tower, which is southwest, and behind the pub, which is
CF | northeast. North is an overgrown garden, and east are a few more
CF | houses.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "turn off torch"
CF ] Small house behind the pub Score: 43, Turns: 454
CF | >
CF | > TURN OFF TORCH
CF |
CF | You turn off the torch so as to preserve the battery.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF ] Outside the pub Score: 43, Turns: 455
CF | >
CF | > NE
CF |
CF |
CF | Outside the pub
CF | The building in front of you has a sign displaying "SHIP AND ANCHOR"
CF | -- a great name for a pub on this island, really. From the outside, it
CF | doesn't really look like your classic English pub: no thatched roof
CF | here, just the same greenish corrugated tin roof you see everywhere on
CF | this island. But the building doesn't look in bad shape. Behind it, to
CF | the west, is a small garden; paths lead northwest and southwest to
CF | other buildings, or east towards the town centre.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "unlock door with key"
CF ] Outside the pub Score: 43, Turns: 456
CF | >
CF | > UNLOCK DOOR WITH KEY
CF |
CF | You unlock the door.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "in"
CF ] Outside the pub Score: 43, Turns: 457
CF | >
CF | > IN
CF |
CF | You can't, since the door is closed.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "open door"
CF ] Outside the pub Score: 43, Turns: 458
CF | >
CF | > OPEN DOOR
CF |
CF | You open the door.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "in"
CF ] Darkness Score: 43, Turns: 459
CF | >
CF | > IN
CF |
CF |
CF | Pub
CF | The pub is mostly engulfed in darkness, although a little light is
CF | filtering through the windows. You can spot the bar and a few chairs,
CF | but that's about it. You can go out by the door.
CF |
CF | > MoyTravis says, "...gaaaaaame, come on."
Knight_Otu says (to ClubFloyd), "turn on torch"
CF ] Pub Score: 43, Turns: 460
CF | >
CF | > TURN ON TORCH
CF |
CF | You turn the torch on.
CF |
CF | Pub
CF | The pub is rather large, with a dozen different tables, and plenty of
CF | chairs; a solitary pint is on a table. The bar is opposite of the
CF | door; the shelves behind it appear empty, as if all the alcohol had
CF | been taken. The door frame behind the bar leads further in, into the
CF | pub's kitchen. On one wall are hung a map, and a notice board with a
CF | signup sheet; there is a vintage-looking jukebox on the opposite wall.
CF |
CF | > MoyTravis says, ""Ok so, we're evacuating, what should we take first?""
MoyTravis says, ""Drinks, obviously.""
Knight_Otu says, "With PunyInform being more lightweight, I guess automatically opening doors is an easy victim."
Knight_Otu says (to ClubFloyd), "x pint"
CF ] Pub Score: 43, Turns: 461
CF | >
CF | > X PINT
CF |
CF | A single pint is on a table, empty and forgotten.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get it"
CF ] Pub Score: 43, Turns: 462
CF | >
CF | > GET IT
CF |
CF | It is made of breakable glass and cannot contain that much; you'd
CF | rather not bother.
CF |
CF | > Jacqueline says, "Yeah, that's an extension, I think. Most older games didn't do the door bit."
Knight_Otu says (to ClubFloyd), "x map"
CF ] Pub Score: 45, Turns: 463
CF | >
CF | > X MAP
CF |
CF | The map on the wall displays two islands. The largest one is called
CF | Kingsley Island; to the southwest is Tristam Island. You contemplate
CF | the geography for a few seconds, then it strikes you: the large island
CF | is the one you are on right now! No doubt about it: the plateau, the
CF | forest, the cliffs, the roughly circular shape... So now, you know
CF | that you are stuck on Kingsley Island. What's new to you is that the
CF | island you saw to the southwest is named Tristam Island. You wonder
CF | what's on that island.
CF |
CF | [The score has just gone up by 2 points.]
CF |
CF | > Jacqueline says, "Interesting."
Knight_Otu says, "We aren't on the titilar island? That' interesting."
Jacqueline says, "So the island of the game's name is not the island we are on."
MoyTravis asks, "Do we use our sixpence on the jukebox?"
Jacqueline says, "Yeah"
Knight_Otu says (to ClubFloyd), "x board"
CF ] Pub Score: 45, Turns: 464
CF | >
CF | > X BOARD
CF |
CF | The notice board hung to the wall is made of cork, and has a single
CF | sheet pinned to it. The title typed at the top reads "COMMUNITY GARDEN
CF | SHIFTS", and the rows below are for the month of February: Thursday
CF | the 1st, Friday the 2nd, Saturday the 3rd, etc. One or two people have
CF | signed up every day, until February 18th, at which point only one
CF | person signed up, then nobody else for the rest of the month. Strange.
CF |
CF | > DavidW says, "so we need to escape from here to there"
Jacqueline says, "Use our sixpence to buy a ferry ticket to the other island."
Jacqueline says (to DW), "Seems like we must get there eventually, yeah."
Knight_Otu says (to ClubFloyd), "x jukebox"
CF ] Pub Score: 45, Turns: 465
CF | >
CF | > X JUKEBOX
CF |
CF | This small jukebox is strategically placed in the middle of the room,
CF | against a wall. A list of twenty songs is displayed at the top of the
CF | cabinet; the buttons next to each of them are off. The main window in
CF | the middle of the cabinet is dark; a decal on the window identifies
CF | the machine as a BAL-AMi Junior. A note taped below the window, next
CF | to the coin slot, reads "One Song - 6p - 3 Songs - 1s".
CF |
CF | > MoyTravis asks, "How much purchasing power could 6/240s of a pound sterling really have?"
Knight_Otu says (to ClubFloyd), "x list"
CF ] Pub Score: 45, Turns: 466
CF | >
CF | > X LIST
CF |
CF | You glance at the songs displayed at the top of the jukebox. You don't
CF | know any of them, but "Poetry in Motion", by Johnny Tillotson, sounds
CF | interesting.
CF |
CF | > MoyTravis says, "Well, I guess "enough for one song" is the answer."
Knight_Otu says (to ClubFloyd), "g"
CF ] Pub Score: 45, Turns: 467
CF | >
CF | > G
CF |
CF | You glance at the songs displayed at the top of the jukebox. You don't
CF | know any of them, but "Apache", by The Shadows, sounds good to you.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "g"
CF ] Pub Score: 45, Turns: 468
CF | >
CF | > G
CF |
CF | You glance at the songs displayed at the top of the jukebox. You don't
CF | know any of them, but "Why", by Anthony Newley, sounds interesting.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "g"
CF ] Pub Score: 45, Turns: 469
CF | >
CF | > G
CF |
CF | You glance at the songs displayed at the top of the jukebox. You don't
CF | know any of them, but "Nut Rocker", by B. Bumble & The Stingers,
CF | sounds vaguely familiar.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "g"
CF ] Pub Score: 45, Turns: 470
CF | >
CF | > G
CF |
CF | You glance at the songs displayed at the top of the jukebox. You don't
CF | know any of them, but "Nut Rocker", by B. Bumble & The Stingers,
CF | catches your eye.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "g"
CF ] Pub Score: 45, Turns: 471
CF | >
CF | > G
CF |
CF | You glance at the songs displayed at the top of the jukebox. You don't
CF | know any of them, but "You don't know", by Helen Shapiro, sounds good
CF | to you.
CF |
CF | > MoyTravis asks, "Are these references?"
DavidW says, "with no power, the juke wont work"
Jacqueline says (to Travis), "The one I looked up is real, yeah."
Knight_Otu says, "I'm somewhat certain that poetry in motion is an actual song title.(?)"
Knight_Otu says (to ClubFloyd), "g"
CF ] Pub Score: 45, Turns: 472
CF | >
CF | > G
CF |
CF | You glance at the songs displayed at the top of the jukebox. You don't
CF | know any of them, but "I love you", by Cliff Richard and The Shadows,
CF | sounds vaguely familiar.
CF |
CF | > Jacqueline says, "I'm surprised that I've never heard of B Bumbler & the Stingers - that's a great band name."
Knight_Otu says (to ClubFloyd), "g"
CF ] Pub Score: 45, Turns: 473
CF | >
CF | > G
CF |
CF | You glance at the songs displayed at the top of the jukebox. You don't
CF | know any of them, but "Walking Back to Happiness", by Helen Shapiro,
CF | sounds good to you.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "g"
CF ] Pub Score: 45, Turns: 474
CF | >
CF | > G
CF |
CF | You glance at the songs displayed at the top of the jukebox. You don't
CF | know any of them, but "Angel Baby", by Rosie and the Originals, sounds
CF | interesting.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "g"
CF ] Pub Score: 45, Turns: 475
CF | >
CF | > G
CF |
CF | You glance at the songs displayed at the top of the jukebox. You don't
CF | know any of them, but "I love you", by Cliff Richard and The Shadows,
CF | sounds vaguely familiar.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "g"
CF ] Pub Score: 45, Turns: 476
CF | >
CF | > G
CF |
CF | You glance at the songs displayed at the top of the jukebox. You don't
CF | know any of them, but "Telstar", by The Tornados, sounds interesting.
CF |
CF | > MoyTravis says, "Huh I guess they are real, Helen Shapiro is an actual person with "You don't know" so..."
Jacqueline says, "These are real, yeah."
Knight_Otu says (to ClubFloyd), "g"
CF ] Pub Score: 45, Turns: 477
CF | >
CF | > G
CF |
CF | You glance at the songs displayed at the top of the jukebox. You don't
CF | know any of them, but "Apache", by The Shadows, sounds good to you.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "g"
CF ] Pub Score: 45, Turns: 478
CF | >
CF | > G
CF |
CF | You glance at the songs displayed at the top of the jukebox. You don't
CF | know any of them, but "Walking Back to Happiness", by Helen Shapiro,
CF | sounds vaguely familiar.
CF |
CF | > Jacqueline says, "I'm familiar with Cliff Richard, if only from Rik Mayall."
MoyTravis asks, "Anyways let's move...on?"
DavidW says, "might be that we want any coinage still in the juke"
Knight_Otu says (to ClubFloyd), "l"
CF ] Pub Score: 45, Turns: 479
CF | >
CF | > L
CF |
CF |
CF | Pub
CF | The pub is rather large, with a dozen different tables, and plenty of
CF | chairs; a solitary pint is on a table. The bar is opposite of the
CF | door; the shelves behind it appear empty, as if all the alcohol had
CF | been taken. The door frame behind the bar leads further in, into the
CF | pub's kitchen. On one wall are hung a map, and a notice board with a
CF | signup sheet; there is a vintage-looking jukebox on the opposite wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x bar"
CF ] Pub Score: 45, Turns: 480
CF | >
CF | > X BAR
CF |
CF | The bar is, of course, opposite the door. You can't see it very well.
CF |
CF | > lkcampbell says, "Yup, The Young Ones is my reference as well"
Knight_Otu says (to ClubFloyd), "in"
CF ] Kitchen Score: 45, Turns: 481
CF | >
CF | > IN
CF |
CF |
CF | Kitchen
CF | The kitchen at the back of the pub is small but functional. The
CF | countertop is bare, and a bit stained; pots and pans are stored on
CF | shelves below. There are a few appliances here, such as a fridge, a
CF | stovetop, and a deep fryer. The only way is out, back to the pub.
CF |
CF | > Jacqueline says (to Lance), "yay"
Knight_Otu says (to ClubFloyd), "x pots"
CF ] Kitchen Score: 45, Turns: 482
CF | >
CF | > X POTS
CF |
CF | The pots and pans are stored under the wooden countertop in the
CF | kitchen. They look ancient (or, shall we say, they have a vintage
CF | design), and are made of stainless steel -- unless it's aluminium?
CF | You're not sure.
CF |
CF | > lkcampbell says, "My wife and I were literally just watching it a few weeks ago again"
Knight_Otu says (to ClubFloyd), "get them"
CF ] Kitchen Score: 45, Turns: 482
CF | >
CF | > GET THEM
CF |
CF | Sorry, I don't understand what "them" means.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get pots"
CF ] Kitchen Score: 45, Turns: 483
CF | >
CF | > GET POTS
CF |
CF | (putting the metal bowl into the backpack to make room)
CF | After thinking it over, you decide to take a pot -- the pans are too
CF | shallow to be useful for anything else than cooking, and it's not
CF | really time for you to make food yet.
CF |
CF | > Jacqueline says, "It's good stuff."
Knight_Otu says (to ClubFloyd), "x fridge"
CF ] Kitchen Score: 45, Turns: 484
CF | >
CF | > X FRIDGE
CF |
CF | This tall, old fridge is empty, and was left open for years. It is
CF | plugged in, but isn't making any noise; probably because there is no
CF | electricity on the island.
CF |
CF | > Jacqueline says, "And Rik was my favorite."
lkcampbell says, "Yup, definitely unique"
Knight_Otu says (to ClubFloyd), "x fryer"
CF ] Kitchen Score: 45, Turns: 485
CF | >
CF | > X FRYER
CF |
CF | You're guessing this deep fryer was installed because any British pub
CF | has to have fish and chips on the menu. Whatever cooking oil was used
CF | has completely congealed, and now forms a huge block of white fat in
CF | the deep fryer.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x fat"
CF ] Kitchen Score: 45, Turns: 486
CF | >
CF | > X FAT
CF |
CF | You're guessing this deep fryer was installed because any British pub
CF | has to have fish and chips on the menu. Whatever cooking oil was used
CF | has completely congealed, and now forms a huge block of white fat in
CF | the deep fryer.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x stove"
CF ] Kitchen Score: 45, Turns: 487
CF | >
CF | > X STOVE
CF |
CF | The pub's electric stovetop has four big burners, controlled by knobs.
CF | They really could have used a more thorough cleaning; there is brown
CF | grease and red stains between the burners.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "l"
CF ] Kitchen Score: 45, Turns: 488
CF | >
CF | > L
CF |
CF |
CF | Kitchen
CF | The kitchen at the back of the pub is small but functional. The
CF | countertop is bare, and a bit stained; pots and pans are stored on
CF | shelves below. There are a few appliances here, such as a fridge, a
CF | stovetop, and a deep fryer. The only way is out, back to the pub.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "out"
CF ] Pub Score: 45, Turns: 489
CF | >
CF | > OUT
CF |
CF |
CF | Pub
CF | The pub is rather large, with a dozen different tables, and plenty of
CF | chairs; a solitary pint is on a table. The bar is opposite of the
CF | door; the shelves behind it appear empty, as if all the alcohol had
CF | been taken. The door frame behind the bar leads further in, into the
CF | pub's kitchen. On one wall are hung a map, and a notice board with a
CF | signup sheet; there is a vintage-looking jukebox on the opposite wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x shelves"
CF ] Pub Score: 45, Turns: 490
CF | >
CF | > X SHELVES
CF |
CF | The bar is, of course, opposite the door. You can't see it very well.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "enter bar"
CF ] Pub Score: 45, Turns: 491
CF | >
CF | > ENTER BAR
CF |
CF | That doesn't seem to be something you can enter.
CF |
CF | > DavidW says, "i guess we might need to grease something somewhere"
Knight_Otu says (to ClubFloyd), " x jukebox"
CF ] Pub Score: 45, Turns: 492
CF | >
CF | > X JUKEBOX
CF |
CF | This small jukebox is strategically placed in the middle of the room,
CF | against a wall. A list of twenty songs is displayed at the top of the
CF | cabinet; the buttons next to each of them are off. The main window in
CF | the middle of the cabinet is dark; a decal on the window identifies
CF | the machine as a BAL-AMi Junior. A note taped below the window, next
CF | to the coin slot, reads "One Song - 6p - 3 Songs - 1s".
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x coin slot"
CF ] Pub Score: 45, Turns: 493
CF | >
CF | > X COIN SLOT
CF |
CF | This small jukebox is strategically placed in the middle of the room,
CF | against a wall. A list of twenty songs is displayed at the top of the
CF | cabinet; the buttons next to each of them are off. The main window in
CF | the middle of the cabinet is dark; a decal on the window identifies
CF | the machine as a BAL-AMi Junior. A note taped below the window, next
CF | to the coin slot, reads "One Song - 6p - 3 Songs - 1s".
CF |
CF | >
DavidW says (to ClubFloyd), "move jukebox"
CF ] Pub Score: 45, Turns: 494
CF | >
CF | > MOVE JUKEBOX
CF |
CF | That's fixed in place.
CF |
CF | > Knight_Otu says, "I see no way to get coins out of the box."
Jacqueline says, "People do use discarded grease to fuel things."
Knight_Otu says (to ClubFloyd), "hit jukebox"
CF ] Pub Score: 45, Turns: 495
CF | >
CF | > HIT JUKEBOX
CF |
CF | Violence isn't the answer to this one.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x chairs"
CF ] Pub Score: 45, Turns: 496
CF | >
CF | > X CHAIRS
CF |
CF | There appears to be quite a few tables and chairs in the darkness.
CF | Given the number of buildings you've seen around here, this might have
CF | been enough to fit the whole village.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "out"
CF ] Outside the pub Score: 45, Turns: 497
CF | >
CF | > OUT
CF |
CF |
CF | Outside the pub
CF | The building in front of you has a sign displaying "SHIP AND ANCHOR"
CF | -- a great name for a pub on this island, really. From the outside, it
CF | doesn't really look like your classic English pub: no thatched roof
CF | here, just the same greenish corrugated tin roof you see everywhere on
CF | this island. But the building doesn't look in bad shape. Behind it, to
CF | the west, is a small garden; paths lead northwest and southwest to
CF | other buildings, or east towards the town centre.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "turn off torch"
CF ] Outside the pub Score: 45, Turns: 498
CF | >
CF | > TURN OFF TORCH
CF |
CF | You turn off the torch so as to preserve the battery.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF ] Centre of the village Score: 45, Turns: 499
CF | >
CF | > E
CF |
CF |
CF | Centre of the village
CF | This area looks like the centre of the village, with paths going many
CF | directions from the small fountain in the middle. Some buildings are
CF | north, close to the edge of the cliff, and south, near a path that
CF | runs along the edge of the plateau, overlooking the forest. You can
CF | also go east to an imposing fence around the white house, or west to
CF | the island's pub. Finally, you spot some diesel generators to the
CF | northeast, close to the fence.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF ] Small shop Score: 45, Turns: 500
CF | >
CF | > N
CF |
CF |
CF | Small shop
CF | This is a small shop, with a wide window allowing you to peek inside
CF | the shop. The window has been painted with a crude logo, displaying
CF | "Harry's Earthly Pleasures". Judging by what you see through it, that
CF | shop has wares that were probably imported from the land -- hence the
CF | play on words. The cliffs advance to form a small tip to the north of
CF | here; you can also go east, towards a woodshop, or west, towards a
CF | small house.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "in"
CF ] Small shop Score: 45, Turns: 501
CF | >
CF | > IN
CF |
CF | You can't, since the door is closed.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "open door"
CF ] Small shop Score: 45, Turns: 502
CF | >
CF | > OPEN DOOR
CF |
CF | It seems to be locked.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x window"
CF ] Small shop Score: 45, Turns: 503
CF | >
CF | > X WINDOW
CF |
CF | This is a small shop, with a wide window allowing you to peek inside
CF | the shop. The window has been painted with a crude logo, displaying
CF | "Harry's Earthly Pleasures". Judging by what you see through it, that
CF | shop has wares that were probably imported from the land -- hence the
CF | play on words. The cliffs advance to form a small tip to the north of
CF | here; you can also go east, towards a woodshop, or west, towards a
CF | small house.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "break window"
CF ] Small shop Score: 45, Turns: 504
CF | >
CF | > BREAK WINDOW
CF |
CF | You could, but you can't really see a rock large enough to smash the
CF | window.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF ] House by the cliff Score: 45, Turns: 505
CF | >
CF | > W
CF |
CF |
CF | House by the cliff
CF | You are following a wide path along the northern cliff of the island;
CF | west is the island's storehouse, and east is a small shop, while going
CF | south, behind the house, leads to the island's pub. There is a small
CF | house here; the door might be unlocked.
CF |
CF | > Knight_Otu says, "(My map's pretty messy.)"
Knight_Otu says (to ClubFloyd), "open door"
CF ] House by the cliff Score: 45, Turns: 505
CF | >
CF | > OPEN DOOR
CF |
CF | You can't see any such thing.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "in"
CF ] Small house by the northern cliffs Score: 45, Turns: 506
CF | >
CF | > IN
CF |
CF |
CF | Small house by the northern cliffs
CF | The light of the sun illuminates the inside of the small house. It's
CF | rather minimalist in there: there is a small sink, an empty pantry, a
CF | few lights and a few chairs. The only way is out.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x pantry"
CF ] Small house by the northern cliffs Score: 45, Turns: 507
CF | >
CF | > X PANTRY
CF |
CF | There really isn't much worth searching or taking in there.
CF |
CF | >
DavidW says (to ClubFloyd), "x sink"
CF ] Small house by the northern cliffs Score: 45, Turns: 508
CF | >
CF | > X SINK
CF |
CF | There really isn't much worth searching or taking in there.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x lights"
CF ] Small house by the northern cliffs Score: 45, Turns: 509
CF | >
CF | > X LIGHTS
CF |
CF | The light is off. Actually, it's probably that there is no electricity
CF | on the island.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x chairs"
CF ] Small house by the northern cliffs Score: 45, Turns: 510
CF | >
CF | > X CHAIRS
CF |
CF | These chairs are made of wood, and don't look like they came out of a
CF | factory; someone made these by hand.
CF |
CF | > Knight_Otu says, "I'm not sure what to do here."
DavidW says, "sit"
Knight_Otu says (to ClubFloyd), "sit on chair"
CF ] Small house by the northern cliffs Score: 45, Turns: 511
CF | >
CF | > SIT ON CHAIR
CF |
CF | You sit on a chair for a few minutes, and rest your legs while your
CF | mind tries to figure out what your next move should be.
CF |
CF | >
Jacqueline says (to ClubFloyd), "z"
CF ] Small house by the northern cliffs Score: 45, Turns: 512
CF | >
CF | > Z
CF |
CF | Nothing happens.
CF |
CF | > DavidW says, "cute"
Jacqueline says, "No epiphanies come."
Jacqueline says, "But yes, it's cute."
Knight_Otu says (to ClubFloyd), "play flute"
CF ] Small house by the northern cliffs Score: 45, Turns: 513
CF | >
CF | > PLAY FLUTE
CF |
CF | You blow in the small stick, which makes a high-pitched noise that you
CF | can barely hear. Nothing happens. Maybe the albatross cannot hear you
CF | from inside.
CF |
CF | > Jacqueline says, "Oh, my bad. It was an albatross, not a pelican."
Knight_Otu says, "I mean, both are strange if they talk."
DavidW says, "didnt we find out the flute is a 1-timr puzzle solve? dont waste it"
Knight_Otu says, "I probably should have saved before playing it."
Knight_Otu says (to ClubFloyd), "out"
CF ] House by the cliff Score: 45, Turns: 514
CF | >
CF | > OUT
CF |
CF |
CF | House by the cliff
CF | You are following a wide path along the northern cliff of the island;
CF | west is the island's storehouse, and east is a small shop, while going
CF | south, behind the house, leads to the island's pub. There is a small
CF | house here; the door is unlocked.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF ] Small shop Score: 45, Turns: 515
CF | >
CF | > E
CF |
CF |
CF | Small shop
CF | This is a small shop, with a wide window allowing you to peek inside
CF | the shop. The window has been painted with a crude logo, displaying
CF | "Harry's Earthly Pleasures". Judging by what you see through it, that
CF | shop has wares that were probably imported from the land -- hence the
CF | play on words. The cliffs advance to form a small tip to the north of
CF | here; you can also go east, towards a woodshop, or west, towards a
CF | small house.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF ] Scenic view Score: 45, Turns: 516
CF | >
CF | > N
CF |
CF |
CF | Scenic view
CF | Atop the cliffs is a small grassy area that looks rather pleasant.
CF | From here, the immensity of the ocean is on full display, and it feels
CF | like a nice area for a rest. Apparently, you're not the only one to
CF | have had this idea: a few rocks have been placed here, in a circle,
CF | and you can see the remnants of a fire in the centre of the circle.
CF | Looks like this was a popular picnic area. You can go back towards the
CF | small shop to the south.
CF |
CF | > Jacqueline says, "I didn't get the impression that it was a one time only thing."
Jacqueline says (to ClubFloyd), "SAVE"
Jacqueline says (to ClubFloyd), "cf6"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Scenic view Score: 45, Turns: 516
CF | > SAVEOk.
CF |
CF | >
Jacqueline says (to ClubFloyd), "blow flute"
CF ] Scenic view Score: 45, Turns: 517
CF | >
CF | > BLOW FLUTE
CF |
CF | (first taking the small stick)
CF | You put the torch in the backpack.
CF | You blow in the small stick, which makes a high-pitched noise that you
CF | can barely hear. The albatross is coming your way. It lands, then
CF | looks at the remains of the fire; it flaps its wings right away,
CF | apparently knowing exactly what to do. After a few minutes, the
CF | albatross comes back, and drops something at your feet: a lighter. The
CF | albatross flies away before you even have time to thank it.
CF |
CF | > MoyTravis says, "I thiiiiink we read something that literally told us that we can only use it once."
Jacqueline says, "WHAT"
Jacqueline says, "I did that just to see if it was a one time thing."
MoyTravis says, "Like, in HELP or something."
Jacqueline says, "Well, it just brought us a lighter."
Jacqueline says, "And I'm not sure if that's a good thing or not."
Knight_Otu asks, "Are we keeping it or restoring?"
Jacqueline says, "Let's restore."
MoyTravis asks, "Well, blow it again?"
DavidW says, "that we could probably find on our own"
Jacqueline says, "Maybe one time it brings us the thing we can't find, not specifically this."
Jacqueline says, "Except, wait."
Jacqueline says, "Before we restore..."
Jacqueline says (to ClubFloyd), "l"
CF ] Scenic view Score: 45, Turns: 518
CF | >
CF | > L
CF |
CF |
CF | Scenic view
CF | Atop the cliffs is a small grassy area that looks rather pleasant.
CF | From here, the immensity of the ocean is on full display, and it feels
CF | like a nice area for a rest. Apparently, you're not the only one to
CF | have had this idea: a few rocks have been placed here, in a circle,
CF | and you can see the remnants of a fire in the centre of the circle.
CF | Looks like this was a popular picnic area. You can go back towards the
CF | small shop to the south.
CF |
CF | You can see a lighter here.
CF |
CF | >
Jacqueline says (to ClubFloyd), "s"
CF ] Small shop Score: 45, Turns: 519
CF | >
CF | > S
CF |
CF |
CF | Small shop
CF | This is a small shop, with a wide window allowing you to peek inside
CF | the shop. The window has been painted with a crude logo, displaying
CF | "Harry's Earthly Pleasures". Judging by what you see through it, that
CF | shop has wares that were probably imported from the land -- hence the
CF | play on words. The cliffs advance to form a small tip to the north of
CF | here; you can also go east, towards a woodshop, or west, towards a
CF | small house.
CF |
CF | >
Jacqueline says (to ClubFloyd), "open store"
CF ] Small shop Score: 45, Turns: 520
CF | >
CF | > OPEN STORE
CF |
CF | It seems to be locked.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x hinge"
CF ] Small shop Score: 45, Turns: 520
CF | >
CF | > X HINGE
CF |
CF | You can't see any such thing.
CF |
CF | > Jacqueline says, "Doesn't matter. Was going to try on a hinge, but I'll just try here."
Jacqueline says (to ClubFloyd), "blow flute"
CF ] Small shop Score: 45, Turns: 521
CF | >
CF | > BLOW FLUTE
CF |
CF | You blow in the small stick to make the noise again, but this time,
CF | the albatross doesn't come back. Maybe it considers that its debt has
CF | been repaid already.
CF |
CF | > Jacqueline says, "Okay. There we go."
Jacqueline says (to ClubFloyd), "restore"
CF | >
CF | > RESTORE
CF | %% Enter a save filename to read: MoyTravis says, "Yep, 's a one-time thing."
Jacqueline says (to ClubFloyd), "cf6"
CF ] Scenic view Score: 45, Turns: 516
CF | > RESTOREOk.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x rocks"
CF ] Scenic view Score: 45, Turns: 517
CF | >
CF | > X ROCKS
CF |
CF | No fire has been lit here for a very long time. A few large rocks are
CF | arranged in a circle, and a few chunks of wood are in the middle. The
CF | logs look dry enough to be set alight. Next to the fire, there is an
CF | empty can of Spam.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x can"
CF ] Scenic view Score: 45, Turns: 518
CF | >
CF | > X CAN
CF |
CF | A can of Spam, that canned spiced ham that really doesn't taste very
CF | good. A wartime delicacy, as Thatcher famously said -- the British
CF | army sure ate their share during the war. But you're guessing that if
CF | you're on an island in the middle of nowhere, trying to feed dozens of
CF | people for months on end, you don't have many options, and you have to
CF | resort to it. The menu here probably resembled the one in that Monty
CF | Python sketch -- maybe there were fewer Vikings around, though.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "l"
CF ] Scenic view Score: 45, Turns: 519
CF | >
CF | > L
CF |
CF |
CF | Scenic view
CF | Atop the cliffs is a small grassy area that looks rather pleasant.
CF | From here, the immensity of the ocean is on full display, and it feels
CF | like a nice area for a rest. Apparently, you're not the only one to
CF | have had this idea: a few rocks have been placed here, in a circle,
CF | and you can see the remnants of a fire in the centre of the circle.
CF | Looks like this was a popular picnic area. You can go back towards the
CF | small shop to the south.
CF |
CF | > MoyTravis says, "What spam tastes great."
Knight_Otu says (to ClubFloyd), "get can"
CF ] Scenic view Score: 45, Turns: 520
CF | >
CF | > GET CAN
CF |
CF | You'd rather not -- it's garbage, at this point.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x wood"
CF ] Scenic view Score: 45, Turns: 521
CF | >
CF | > X WOOD
CF |
CF | No fire has been lit here for a very long time. A few large rocks are
CF | arranged in a circle, and a few chunks of wood are in the middle. The
CF | logs look dry enough to be set alight. Next to the fire, there is an
CF | empty can of Spam.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF ] Small shop Score: 45, Turns: 522
CF | >
CF | > S
CF |
CF |
CF | Small shop
CF | This is a small shop, with a wide window allowing you to peek inside
CF | the shop. The window has been painted with a crude logo, displaying
CF | "Harry's Earthly Pleasures". Judging by what you see through it, that
CF | shop has wares that were probably imported from the land -- hence the
CF | play on words. The cliffs advance to form a small tip to the north of
CF | here; you can also go east, towards a woodshop, or west, towards a
CF | small house.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF ] Woodshop Score: 45, Turns: 523
CF | >
CF | > E
CF |
CF |
CF | Woodshop
CF | From what you can see inside the large window at the front of the
CF | building, this is some kind of woodshop. Presumably, someone here was
CF | in charge of making or fixing all sorts of furniture and wooden
CF | objects for the whole island; you can see a sturdy-looking table in
CF | the middle of the workshop. Another shop is next to this one, to the
CF | west; behind the woodshop, you can see diesel generators, to the
CF | south, near the fence.
CF |
CF | > Jacqueline says (to Travis), "Yeah, I was thinking about how lots of people do actually like SPAM."
Knight_Otu says (to ClubFloyd), "x table"
CF ] Woodshop Score: 45, Turns: 523
CF | >
CF | > X TABLE
CF |
CF | You can't see any such thing.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "in"
CF ] Woodshop Score: 45, Turns: 524
CF | >
CF | > IN
CF |
CF | You can't, since the door is closed.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "open door"
CF ] Woodshop Score: 45, Turns: 525
CF | >
CF | > OPEN DOOR
CF |
CF | It seems to be locked.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF ] Power generators of the island Score: 45, Turns: 526
CF | >
CF | > S
CF |
CF |
CF | Power generators of the island
CF | A dirt path leads to an small area off to the side, behind some shrubs
CF | and close to the fence closing off the white house. Here, three green
CF | machines stand tall; it looks like they used to be the island's main
CF | power source. The power generators are all connected to a central
CF | tank, which would get filled, presumably with diesel, to keep the
CF | lights on -- and hopefully power the radio tower. Restarting them
CF | would give you a good chance of being able to call for help.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF ] Fenced area Score: 45, Turns: 527
CF | >
CF | > S
CF |
CF |
CF | Fenced area
CF | You are standing by an open field, behind a fence, west of a white
CF | mansion with a closed front door. The fence is tall, and there is
CF | barbed wire at the top; the door here allowed people to go in and out,
CF | but the guardhouse shows it was closely monitored. A sign by the
CF | guardhouse right behind the fence reads "Authorised Personnel Only".
CF | You can follow the fence by going north or southeast, or go to the
CF | centre of the village by going west; a dirt path to the southwest
CF | leads to a few houses near the edge of the village.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "in"
CF ] Fenced area Score: 45, Turns: 528
CF | >
CF | > IN
CF |
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "enter guardhouse"
CF ] Fenced area Score: 45, Turns: 529
CF | >
CF | > ENTER GUARDHOUSE
CF |
CF | You cannot do that, as you aren't on the right side of the fence.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "se"
CF ] Around the fence Score: 45, Turns: 530
CF | >
CF | > SE
CF |
CF |
CF | Around the fence
CF | You are roughly to the south of the tall white mansion, but on the
CF | other side of the chainlink fence with barbed wire at the top. This is
CF | the edge of the plateau, where the forest starts; the trees are rather
CF | tall, and their branches grow above the fence. You're guessing they
CF | weren't so tall when the island was inhabited. You can follow the
CF | fence to the northwest, or follow the edge of the plateau towards a
CF | few houses to the west.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x trees"
CF ] Around the fence Score: 45, Turns: 531
CF | >
CF | > X TREES
CF |
CF | This is the edge of the plateau, where the forest starts; the trees
CF | are rather tall, and their branches grow above the fence. One of them
CF | in particular seems rather sturdy and extends all the way behind the
CF | fence.
CF |
CF | > DavidW asks, "climb/cut fence?"
Knight_Otu says, "Tree, more likely."
Knight_Otu says (to ClubFloyd), "SAVE"
Knight_Otu says (to ClubFloyd), "cf7"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Around the fence Score: 45, Turns: 531
CF | > SAVEOk.
CF |
CF | > DavidW says, "mm"
Knight_Otu says (to ClubFloyd), "climb tree"
CF ] Field Score: 50, Turns: 532
CF | >
CF | > CLIMB TREE
CF |
CF | You look up, and there is indeed one large branch that grows above the
CF | fence. You sigh; you would preferred not having to do this, but...
CF |
CF | You start climbing the tree, slowly and carefully, then sit astride
CF | the branch. Your heart is beating fast, and you try your best not to
CF | look down as you steadily progress along the branch, which bends under
CF | your weight. You keep going -- but the branch is getting too thin to
CF | support your weight, and starts cracking and tipping!
CF |
CF | You lose your grip, and land on your back in a mighty crash! Your back
CF | is sore, but you don't seem to have broken any bones. After a few
CF | minutes, you sit up with some difficulty... and find yourself inside
CF | the fenced area! Good thing you landed on the right side of the
CF | fence...
CF |
CF |
CF | Field
CF | You are inside the fence, in a wide open field that's overgrown with
CF | rather tall grass. In the middle, the grass hasn't grown as much,
CF | suggesting there used to be a dirt path leading from the gate in the
CF | fence and the guard's shack, which are west of you, to the front porch
CF | of the white house, which looms east of you.
CF |
CF | [The score has just gone up by 5 points.]
CF |
CF | > Jacqueline says, "Careful. Don't fall and break an elbow."
Jacqueline says, "Oh, phew. We're okay."
Knight_Otu says (to ClubFloyd), "w"
CF ] Field Score: 50, Turns: 533
CF | >
CF | > W
CF |
CF | You can't, since the door is closed.
CF |
CF | > DavidW asks, "bottle, tasty food, keys?"
Knight_Otu says (to ClubFloyd), "open door"
CF ] Field Score: 50, Turns: 534
CF | >
CF | > OPEN DOOR
CF |
CF | It seems to be locked.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x grass"
CF ] Field Score: 50, Turns: 535
CF | >
CF | > X GRASS
CF |
CF | This is a big field, about half the size of a football field; whoever
CF | built the fence obviously didn't want people to get anywhere close to
CF | the white house. Tall, green grass has grown everywhere here, after
CF | years without any human presence.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x door"
CF ] Field Score: 50, Turns: 536
CF | >
CF | > X DOOR
CF |
CF | This door is locked and closed.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF ] Front door of the white house Score: 50, Turns: 537
CF | >
CF | > E
CF |
CF |
CF | Front door of the white house
CF | Two wide steps lead to a small porch, which makes the front door of
CF | the white house look even more imposing. This is a tall double door,
CF | and it's made of metal, whereas the house itself is made of wooden
CF | boards painted in white. Clearly, this is the entrance of a very
CF | private building; the rusty keypad to the right makes it clear that
CF | only those who know the secret code can enter. You can go back to the
CF | field by going west.
CF |
CF | > DavidW says, "we are WEST OF HOUSE"
Jacqueline says, "I wonder if the Flatheads live there."
Knight_Otu says (to ClubFloyd), "x keypad"
CF ] Front door of the white house Score: 50, Turns: 538
CF | >
CF | > X KEYPAD
CF |
CF | This is a rather primitive keypad, with buttons arranged in two rows
CF | and displaying all numbers from 0 to 9, and an extra button to clear
CF | the code. The metal plate has rusted over the years, but the screws
CF | holding the plate haven't.You're guessing that, like all keypads, it
CF | requires electricity to work and open the door remotely.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "unscrew screws with shiny"
CF ] Front door of the white house Score: 50, Turns: 539
CF | >
CF | > UNSCREW SCREWS WITH SHINY
CF |
CF | This won't unscrew the screws.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x screws"
CF ] Front door of the white house Score: 50, Turns: 540
CF | >
CF | > X SCREWS
CF |
CF | There are four screws, one at each corner of the metal plate.
CF |
CF | > DavidW says, "knife"
Knight_Otu says (to ClubFloyd), "unscrew screws with knife"
CF ] Front door of the white house Score: 50, Turns: 541
CF | >
CF | > UNSCREW SCREWS WITH KNIFE
CF |
CF | You try inserting the knife in the screws to turn them, but the tip of
CF | the blade is too small to make the screws turn.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "i"
CF ] Front door of the white house Score: 50, Turns: 542
CF | >
CF | > I
CF |
CF | You're carrying a pot (which is empty), a spare key for the pub, a
CF | shiny sixpence, a backpack (which contains a metal bowl (which is
CF | empty), a small stick and a fishing knife) (worn), a torch, a damaged
CF | sixpence and a dirty sixpence.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "unscrew screws with damaged"
CF ] Front door of the white house Score: 50, Turns: 543
CF | >
CF | > UNSCREW SCREWS WITH DAMAGED
CF |
CF | This won't unscrew the screws.
CF |
CF | > DavidW says, "can we go round to window in back"
Knight_Otu says (to ClubFloyd), "nw"
CF ] Front door of the white house Score: 50, Turns: 544
CF | >
CF | > NW
CF |
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF ] Front door of the white house Score: 50, Turns: 545
CF | >
CF | > NE
CF |
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF ] Front door of the white house Score: 50, Turns: 546
CF | >
CF | > N
CF |
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF ] Front door of the white house Score: 50, Turns: 547
CF | >
CF | > E
CF |
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "se"
CF ] Front door of the white house Score: 50, Turns: 548
CF | >
CF | > SE
CF |
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF ] Front door of the white house Score: 50, Turns: 549
CF | >
CF | > S
CF |
CF | You can't go that way.
CF |
CF | > DavidW says, "drat"
Knight_Otu says (to ClubFloyd), "sw"
CF ] Front door of the white house Score: 50, Turns: 550
CF | >
CF | > SW
CF |
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "in"
CF ] Front door of the white house Score: 50, Turns: 551
CF | >
CF | > IN
CF |
CF | To open the door, you need to type the correct code on the keypad.
CF |
CF | >
DavidW says (to ClubFloyd), "type 69105"
CF ] Front door of the white house Score: 50, Turns: 552
CF | >
CF | > TYPE 69105
CF |
CF | You press the button to clear input, then type the number on the
CF | keypad, but the door doesn't open.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "type 1956 on keypad"
CF ] Front door of the white house Score: 50, Turns: 553
CF | >
CF | > TYPE 1956 ON KEYPAD
CF |
CF | You press the button to clear input, then type the number on the
CF | keypad, but the door doesn't open.
CF |
CF | > MoyTravis asks, "Power's off anyway innit?"
Knight_Otu says, "Yeah, it is."
DavidW says, "yeah"
Knight_Otu says (to ClubFloyd), "w"
CF ] Field Score: 50, Turns: 554
CF | >
CF | > W
CF |
CF |
CF | Field
CF | You are inside the fence, in a wide open field that's overgrown with
CF | rather tall grass. In the middle, the grass hasn't grown as much,
CF | suggesting there used to be a dirt path leading from the gate in the
CF | fence and the guard's shack, which are west of you, to the front porch
CF | of the white house, which looms east of you.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF ] Field Score: 50, Turns: 555
CF | >
CF | > N
CF |
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF ] Field Score: 50, Turns: 556
CF | >
CF | > S
CF |
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF ] Field Score: 50, Turns: 557
CF | >
CF | > NE
CF |
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "se"
CF ] Field Score: 50, Turns: 558
CF | >
CF | > SE
CF |
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF ] Field Score: 50, Turns: 559
CF | >
CF | > SW
CF |
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "nw"
CF ] Field Score: 50, Turns: 560
CF | >
CF | > NW
CF |
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x door"
CF ] Field Score: 50, Turns: 561
CF | >
CF | > X DOOR
CF |
CF | This door is locked and closed.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "unlock door with key"
CF ] Field Score: 50, Turns: 562
CF | >
CF | > UNLOCK DOOR WITH KEY
CF |
CF | The spare key for the pub doesn't seem to fit the lock.
CF |
CF | > DavidW says, "the number may be inside the plate"
Knight_Otu says (to ClubFloyd), "l"
CF ] Field Score: 50, Turns: 563
CF | >
CF | > L
CF |
CF |
CF | Field
CF | You are inside the fence, in a wide open field that's overgrown with
CF | rather tall grass. In the middle, the grass hasn't grown as much,
CF | suggesting there used to be a dirt path leading from the gate in the
CF | fence and the guard's shack, which are west of you, to the front porch
CF | of the white house, which looms east of you.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF ] Front door of the white house Score: 50, Turns: 564
CF | >
CF | > E
CF |
CF |
CF | Front door of the white house
CF | Two wide steps lead to a small porch, which makes the front door of
CF | the white house look even more imposing. This is a tall double door,
CF | and it's made of metal, whereas the house itself i