ClubFloyd Transcript:
Brave Bear by John Evans
Finding Light by Abigail Jazwiec
As played on ifMUD on October 31, 2021

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Brave Bear written by John Evans, and Finding Light written by Abigail Jazwiec. Brave Bear and Finding Light were both released as part of the 2021 Interactive Fiction Competition, in which they took 46th and 18th place, respectively. You can learn more about the games, including how to download them, by visiting the IFDB pages: Finding Light, and Brave Bear.


WARNING! Below you will find a transcript of people playing these games, and it goes without saying that the transcript is full of spoilers. So, if you've never played these games, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.

To skip directly to a particular game, click on its title:

Brave Bear by John Evans
Finding Light by Abigail Jazwiec


ToyShop & Floyditorium
#ClubFloyd Discussion



DavidW says (to ClubFloyd), "load sleepmask bravebear"
CF |
CF |
CF | Your owner is in danger. They must be protected. You are a Brave Bear.
DavidW pushes the green 'space' button.
CF ]
CF ]
CF ]
CF ]
CF ] Brave Bear
CF ]
CF ]
CF |
DavidW pushes the green 'space' button.
CF ] Bed Score: 0 Moves: 0
CF |
CF | (Type HELP for help, or ABOUT for story information)
CF |
CF |
CF | Bed
CF | Owner's bed. Many quilts and blankets cover it in soft, colorful
CF | layers. Dim light comes from somewhere outside.
CF |
CF | > DavidW says, "A Bear"
DavidW says, "A Bear's Night Out starts in a bed too."
DavidW says (to ClubFloyd), "x me"
CF ] Bed Score: 0 Moves: 1
CF |
CF | > X ME
CF |
CF | Your body is small, and soft. But your heart is brave. You are a Brave
CF | Bear.
CF |
CF | > DavidW asks, "I assume we're a teddy bear?"
Knight_Otu says, "Sounds like it to me."
MoyTravis says, "That seems likely."
DavidW says (to ClubFloyd), "x bed"
CF ] Bed Score: 0 Moves: 1
CF |
CF | > X BED
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "x quilts"
CF ] Bed Score: 0 Moves: 1
CF |
CF | > X QUILTS
CF |
CF | You can't see any such thing.
CF |
CF | > Knight_Otu says, "Or a cat with delusions of grandbear."
DavidW says, "I vote OUT"
Knight_Otu says, "Sure."
DavidW says, "We could be a Care Bear."
DavidW says (to ClubFloyd), "out"
CF ] Owner's Room Score: 0 Moves: 2
CF |
CF | > OUT
CF |
CF | You crawl off the bed, and your soft body lands on the floor.
CF |
CF | Owner's Room
CF | Owner's room. Great, crisscrossing wooden shelves are filled with
CF | books. There is a great bed with many blankets. A device on the wall
CF | sheds dim light. North is a door to the hallway.
CF |
CF | The exit from this room is blocked by a dark phantom.
CF |
CF | >
DavidW says (to ClubFloyd), "x phantom"
CF ] Owner's Room Score: 0 Moves: 3
CF |
CF | > X PHANTOM
CF |
CF | It is a cloud, but also an image. It is darkness, and you cannot see
CF | through it. Yet there is something within...a door closes, the door to
CF | the Owner's room, closed by a woman. Then it is open again; then it is
CF | closed again. The same action repeated over and over. Each time the
CF | door is closed, you feel fear, and sadness.
CF |
CF | There is a sense of wrongness about the dark image. Your heart swells
CF | in readiness as you regard it. You feel you must deal with the image,
CF | somehow.
CF |
CF | > Knight_Otu exclaims, "Mom, no need to check every minute!"
DavidW says (to ClubFloyd), "x device"
CF ] Owner's Room Score: 0 Moves: 4
CF |
CF | > X DEVICE
CF |
CF | The Nightlight is here. Shaped vaguely like an elephant, it rests
CF | perennially in its wall socket. Day or night, it sheds a comforting
CF | light. Even one as brave as yourself feels uplifted in its presence of
CF | this friend.
CF |
CF | >
DavidW says (to ClubFloyd), "x shelves"
CF ] Owner's Room Score: 0 Moves: 5
CF |
CF | > X SHELVES
CF |
CF | The shelves are pale wood, arranged in a crisscross pattern of
CF | squares. The shelves hold books, although many are empty; you recall
CF | seeing friends there, but many have been packed away.
CF |
CF | >
DavidW says (to ClubFloyd), "x books"
CF ] Owner's Room Score: 0 Moves: 6
CF |
CF | > X BOOKS
CF |
CF | The shelves are pale wood, arranged in a crisscross pattern of
CF | squares. The shelves hold books, although many are empty; you recall
CF | seeing friends there, but many have been packed away.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to nightlight"
CF ] Owner's Room Score: 0 Moves: 7
CF |
CF | > TALK TO NIGHTLIGHT
CF |
CF | "I...I cannot do much," the Nightlight says. "I will light your way.
CF | Please...please make things better again..."
CF |
CF | >
DavidW says (to ClubFloyd), "talk to phantom"
CF ] Owner's Room Score: 0 Moves: 8
CF |
CF | > TALK TO PHANTOM
CF |
CF | Your action does not affect the image. You continue to feel anxiety
CF | radiating from it...but you feel bravery swelling from your own heart
CF | in answer. You must deal with this thing.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Owner's Room Score: 0 Moves: 9
CF |
CF | > I
CF |
CF | You are carrying nothing.
CF |
CF | > MoyTravis says, "I don't know if the semi-rhyming was intentional in the "device" but more games should do rhyming or meter in their text."
DavidW says (to ClubFloyd), "hit phantom"
CF ] Owner's Room Score: 1 Moves: 10
CF |
CF | > HIT PHANTOM
CF |
CF | You are not a cowering toy. You do not shrink from darkness. Your
CF | bravery comforts and inspires. You are a Brave Bear.
CF |
CF | You attack the phantom, not just with your soft arms, but with your
CF | bravery. It dissipates immediately. The fear and loneliness vanish.
CF |
CF | [Your score has just gone up by one point.]
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Owner's Room Score: 1 Moves: 11
CF |
CF | > L
CF |
CF |
CF | Owner's Room
CF | Owner's room. Great, crisscrossing wooden shelves are filled with
CF | books. There is a great bed with many blankets. A device on the wall
CF | sheds dim light. North is a door to the hallway.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Hallway Score: 1 Moves: 12
CF |
CF | > N
CF |
CF |
CF | Hallway
CF | A hallway at the top of the stairs, running east-west. West is the
CF | mezzanine overlooking the lower floor. South is Owner's room. There is
CF | a door to the attic to the northwest, standing open. North is the
CF | bathroom door. Northeast and southeast are more doors. There is a
CF | light switch, and there is a light.
CF |
CF | The way west is blocked by another dark image.
CF |
CF | > DavidW says, "that's a lotta exits"
Knight_Otu says, "Yeah."
MoyTravis says, "Mrmyep. That sure is."
DavidW says (to ClubFloyd), "x phantom"
CF ] Hallway Score: 1 Moves: 13
CF |
CF | > X PHANTOM
CF |
CF | Another dark cloud blocks the way west. You can see flashing eyes, you
CF | can hear far-off shouting. Sadness, and fear--not vague anxiety, but
CF | sharper, more immediate.
CF |
CF | More wrongess, but stronger. Can you deal with it? You must...but you
CF | may need help.
CF |
CF | >
DavidW says (to ClubFloyd), "turn on light"
CF ] Hallway Score: 1 Moves: 14
CF |
CF | > TURN ON LIGHT
CF |
CF | That's not something you can switch.
CF |
CF | >
DavidW says (to ClubFloyd), "turn on switch"
CF ] Hallway Score: 1 Moves: 15
CF |
CF | > TURN ON SWITCH
CF |
CF | You cannot reach the light switch. In any case, it seems a good idea
CF | to keep things well lit.
CF |
CF | >
DavidW says (to ClubFloyd), "x light"
CF ] Hallway Score: 1 Moves: 16
CF |
CF | > X LIGHT
CF |
CF | A pane of glass set into the ceiling, with something behind it
CF | shedding light.
CF |
CF | > Knight_Otu says, "I guess the light is already on."
DavidW asks, "bathroom to north first?"
Knight_Otu says, "Sure."
DavidW says (to ClubFloyd), "n"
CF ] Hallway Score: 1 Moves: 17
CF |
CF | > N
CF |
CF | You press your soft arms against the door, but it doesn't yield.
CF | You're sure Owner and family are not in there, though, and you also
CF | suspect none of your friends are.
CF |
CF | >
DavidW says (to ClubFloyd), "open door"
CF ] Hallway Score: 1 Moves: 17
CF |
CF | > OPEN DOOR
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF ] Hallway Score: 1 Moves: 18
CF |
CF | > NE
CF |
CF | You press your soft arms against the door, but it doesn't yield.
CF | You're sure Owner and family are not in there, though, and you also
CF | suspect none of your friends are.
CF |
CF | >
DavidW says (to ClubFloyd), "se"
CF ] Hallway Score: 1 Moves: 19
CF |
CF | > SE
CF |
CF | You press your soft arms against the door, but it doesn't yield.
CF | You're sure Owner and family are not in there, though, and you also
CF | suspect none of your friends are.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Hallway Score: 1 Moves: 20
CF |
CF | > E
CF |
CF | The hallway ends just past those other doors.
CF |
CF | > DavidW asks, "attic then?"
DavidW says (to ClubFloyd), "nw"
CF ] Attic Score: 2 Moves: 21
CF |
CF | > NW
CF |
CF |
CF | Attic
CF | The attic would feel spacious were it not for the stacks and piles of
CF | boxes. The ceiling and floor are unfinished wood. A light shines from
CF | the ceiling. Off to the west there are great open pits of gray
CF | material, something called 'insulation'. The exit is a set of rough
CF | wooden steps leading down, in the east wall.
CF |
CF | A long-armed Monkey is here.
CF |
CF | You see a Transforming Robot figure, off on the western side of the
CF | attic, past the insulation pits. They are gazing at you with
CF | trepidation.
CF |
CF | The Monkey raises themself from the floor, then gives a wave. "Hello!"
CF | the Monkey says. "Something is going on...maybe we should...stick
CF | together?"
CF |
CF | [Your score has just gone up by one point.]
CF |
CF | > Knight_Otu says, "Yeah I guess."
MoyTravis says, "Cool we're doing a Toy Story thing I guess."
Knight_Otu says, "(I am sure that "There are other, inconsequential doors" would be perfectly acceptable in this game.)"
DavidW says (to ClubFloyd), "x monkey"
CF ] Attic Score: 2 Moves: 22
CF |
CF | > X MONKEY
CF |
CF | The Monkey is not stuffed; they are hollow, meant to have a hand
CF | inside. Their fur is soft. Their arms and legs are long, the ends
CF | sporting small pads that can stick one to another, forming a sound and
CF | comforting embrace. Noticing your scrutiny, the Monkey waves a long
CF | arm.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to monkey"
CF ] Attic Score: 2 Moves: 23
CF |
CF | > TALK TO MONKEY
CF |
CF | "I'll follow along with you," the Monkey says. "I don't know what I
CF | can do to help, but if you need something...just tell me to do it!"
CF | The Monkey waves their long arms.
CF |
CF | >
DavidW says (to ClubFloyd), "ask monkey about phantom"
CF ] Attic Score: 2 Moves: 24
CF |
CF | > ASK MONKEY ABOUT PHANTOM
CF |
CF | "I can't really get a grip on what's going on," the Monkey says.
CF | "Haha...get it?" They wave and give a weak laugh.
CF |
CF | >
DavidW says (to ClubFloyd), "x robot"
CF ] Attic Score: 2 Moves: 25
CF |
CF | > X ROBOT
CF |
CF | You remember that someone was upset when Owner received the
CF | Transforming Robot as a gift. Something about gender; Owner and
CF | Owner's family weren't upset, though. While Owner has never been much
CF | for action or war play, the Robot became as loved as any friend. The
CF | Transforming Robot is smaller even than yourself, and they can quickly
CF | transform from a robot to a car that may be raced across the floor.
CF |
CF | > DavidW says, "yeah, gender issues became obvious with Monkey's description."
DavidW says (to ClubFloyd), "x boxes"
CF ] Attic Score: 2 Moves: 26
CF |
CF | > X BOXES
CF |
CF | The attic is filled with stacked boxes. They leave only a small path
CF | leading past the insulation pits to the western part of the room.
CF |
CF | >
DavidW says (to ClubFloyd), "x pits"
CF ] Attic Score: 2 Moves: 27
CF |
CF | > X PITS
CF |
CF | The floor simply does not exist in certain places here, leaving a
CF | strange gray fluff exposed. You know it to be called "insulation". You
CF | are sure that anyone falling into this stuff would be Lost.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to robot"
CF ] Attic Score: 2 Moves: 28
CF |
CF | > TALK TO ROBOT
CF |
CF | "Let's go!" the Transforming Robot proclaims. "Time's a wastin'!"
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Hallway Score: 2 Moves: 29
CF |
CF | > D
CF |
CF |
CF | Hallway
CF | A hallway at the top of the stairs, running east-west. West is the
CF | mezzanine overlooking the lower floor. South is Owner's room. There is
CF | a door to the attic to the northwest, standing open. North is the
CF | bathroom door. Northeast and southeast are more doors. There is a
CF | light switch, and there is a light.
CF |
CF | The way west is blocked by another dark image.
CF | The Monkey follows you.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Owner's Room Score: 2 Moves: 30
CF |
CF | > S
CF |
CF |
CF | Owner's Room
CF | Owner's room. Great, crisscrossing wooden shelves are filled with
CF | books. There is a great bed with many blankets. A device on the wall
CF | sheds dim light. North is a door to the hallway.
CF | The Monkey follows you.
CF |
CF | >
DavidW says (to ClubFloyd), "nightlight, follow me"
CF ] Owner's Room Score: 2 Moves: 31
CF |
CF | > NIGHTLIGHT, FOLLOW ME
CF |
CF | "I...I cannot do much," the Nightlight says. "I will light your way.
CF | Please...please make things better again..."
CF |
CF | >
DavidW says (to ClubFloyd), "take nightlight"
CF ] Owner's Room Score: 2 Moves: 32
CF |
CF | > TAKE NIGHTLIGHT
CF |
CF | "Please don't move me," the Nightlight says. "Please..."
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Hallway Score: 2 Moves: 33
CF |
CF | > N
CF |
CF |
CF | Hallway
CF | A hallway at the top of the stairs, running east-west. West is the
CF | mezzanine overlooking the lower floor. South is Owner's room. There is
CF | a door to the attic to the northwest, standing open. North is the
CF | bathroom door. Northeast and southeast are more doors. There is a
CF | light switch, and there is a light.
CF |
CF | The way west is blocked by another dark image.
CF | The Monkey follows you.
CF |
CF | >
DavidW says (to ClubFloyd), "hit image"
CF ] Hallway Score: 3 Moves: 34
CF |
CF | > HIT IMAGE
CF |
CF | You are not a cowering toy. You do not shrink from darkness. Your
CF | bravery comforts and inspires. You are a Brave Bear.
CF |
CF | You attack the phantom, not just with your soft arms, but with your
CF | bravery--and with the love and joy of your friends. The darkness
CF | vanishes, and with it the fear.
CF |
CF | [Your score has just gone up by one point.]
CF |
CF | > DavidW asks, "We don't have the robot. Maybe we get to them later?"
Knight_Otu says, "I would assume so."
MoyTravis says, "Maybe tell the robot to follow you."
DavidW asks, "Or could Monkey get them?"
DavidW says (to ClubFloyd), "u"
CF ] Attic Score: 3 Moves: 35
CF |
CF | > U
CF |
CF |
CF | Attic
CF | The attic would feel spacious were it not for the stacks and piles of
CF | boxes. The ceiling and floor are unfinished wood. A light shines from
CF | the ceiling. Off to the west there are great open pits of gray
CF | material, something called 'insulation'. The exit is a set of rough
CF | wooden steps leading down, in the east wall.
CF |
CF | You see a Transforming Robot figure, off on the western side of the
CF | attic, past the insulation pits. They are gazing at you with
CF | trepidation.
CF | The Monkey follows you.
CF |
CF | >
DavidW says (to ClubFloyd), "robot, follow me"
CF ] Attic Score: 3 Moves: 36
CF |
CF | > ROBOT, FOLLOW ME
CF |
CF | "What?" The Transforming Robot looks nervously at the insulation pits.
CF | "I'm not sure I..."
CF |
CF | >
DavidW says (to ClubFloyd), "monkey, take robot"
CF ] Attic Score: 3 Moves: 37
CF |
CF | > MONKEY, TAKE ROBOT
CF |
CF | "I can't, um..." The Monkey doesn't quite seem to know what to do. The
CF | Robot stays where they are as well. Maybe if you could lead the Monkey
CF | over there...
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Attic Score: 3 Moves: 38
CF |
CF | > W
CF |
CF | You walk toward the other side of the attic, following the narrow path
CF | by the insulation pits.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Attic Score: 3 Moves: 39
CF |
CF | > W
CF |
CF | You walk toward the other side of the attic, finally making it to the
CF | western wall.
CF |
CF | The Transforming Robot looks more relaxed as you approach. However,
CF | they still look with trepidation at the insulation pits.
CF |
CF |
CF | >
DavidW says (to ClubFloyd), "take robot"
CF ] Attic Score: 3 Moves: 40
CF |
CF | > TAKE ROBOT
CF |
CF | "I can't get past that stuff," the Transforming Robot says. "I don't
CF | want to be Lost..." It's true that the path past the insulation pits
CF | is quite narrow, hemmed in by stacks of boxes. You can handle it, as
CF | you are a Brave Bear, but your friends may have trouble. You can't
CF | even pick up the Robot with your soft arms. If only there were some
CF | way to guide the Robot, or simply to reassure them...
CF |
CF | >
DavidW says (to ClubFloyd), "hug robot"
CF ] Attic Score: 3 Moves: 41
CF |
CF | > HUG ROBOT
CF |
CF | "Let's go!" the Transforming Robot proclaims. "Time's a wastin'!"
CF |
CF | >
DavidW says (to ClubFloyd), "robot, follow me"
CF ] Attic Score: 3 Moves: 42
CF |
CF | > ROBOT, FOLLOW ME
CF |
CF | "What?" The Transforming Robot looks nervously at the insulation pits.
CF | "I'm not sure I..."
CF |
CF | >
DavidW says (to ClubFloyd), "robot, east"
CF ] Attic Score: 3 Moves: 43
CF |
CF | > ROBOT, EAST
CF |
CF | "What?" The Transforming Robot looks nervously at the insulation pits.
CF | "I'm not sure I..."
CF |
CF | >
DavidW says (to ClubFloyd), "take robot"
CF ] Attic Score: 3 Moves: 44
CF |
CF | > TAKE ROBOT
CF |
CF | "I can't get past that stuff," the Transforming Robot says. "I don't
CF | want to be Lost..." It's true that the path past the insulation pits
CF | is quite narrow, hemmed in by stacks of boxes. You can handle it, as
CF | you are a Brave Bear, but your friends may have trouble. You can't
CF | even pick up the Robot with your soft arms. If only there were some
CF | way to guide the Robot, or simply to reassure them...
CF |
CF | >
Knight_Otu says (to ClubFloyd), "lead robot"
CF ] Attic Score: 3 Moves: 44
CF |
CF | > LEAD ROBOT
CF |
CF | That's not a verb I recognize.
CF |
CF | > MoyTravis says, "Tell the robot to turn into a car"
MoyTravis exclaims, "and then get in and drive it!"
DavidW says (to ClubFloyd), "robot, transform"
CF ] Attic Score: 3 Moves: 45
CF |
CF | > ROBOT, TRANSFORM
CF |
CF | "What?" The Transforming Robot looks nervously at the insulation pits.
CF | "I'm not sure I..."
CF |
CF | > Knight_Otu says, "Oh, maybe,"
DavidW says (to ClubFloyd), "transform robot"
CF ] Attic Score: 3 Moves: 45
CF |
CF | > TRANSFORM ROBOT
CF |
CF | That's not a verb I recognize.
CF |
CF | > Knight_Otu says, "Or not. Nice idea though."
DavidW says (to ClubFloyd), "guide robot"
CF ] Attic Score: 3 Moves: 45
CF |
CF | > GUIDE ROBOT
CF |
CF | That's not a verb I recognize.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Attic Score: 3 Moves: 46
CF |
CF | > E
CF |
CF | You walk across the attic, toward the exit, following the narrow path
CF | by the insulation pits.
CF |
CF | "Wait," the Transforming Robot says, weakly. It seems they are not
CF | going to simply follow you along the narrow path.
CF |
CF |
CF | > DavidW says, "I don't know how to solve this one yet."
MoyTravis says, "Yeah no idea."
MoyTravis says, "I'm not even sure what the problem is."
Knight_Otu says, "You fall in insulation, you die. No save."
DavidW says, "The beam is narrow."
DavidW says (to ClubFloyd), "e"
CF ] Attic Score: 3 Moves: 47
CF |
CF | > E
CF |
CF | You walk across the attic, leaving the insulation pits behind.
CF |
CF | > MoyTravis asks, "Is it that the robot can't get over, or that it just refuses to because it's scary?"
DavidW says, "The scary reason."
DavidW says (to ClubFloyd), "w"
CF ] Attic Score: 3 Moves: 48
CF |
CF | > W
CF |
CF | You walk toward the other side of the attic, following the narrow path
CF | by the insulation pits.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Attic Score: 3 Moves: 49
CF |
CF | > W
CF |
CF | You walk toward the other side of the attic, finally making it to the
CF | western wall.
CF |
CF | The Transforming Robot looks more relaxed as you approach. However,
CF | they still look with trepidation at the insulation pits.
CF |
CF |
CF | >
DavidW says (to ClubFloyd), "hold hand"
CF ] Attic Score: 3 Moves: 49
CF |
CF | > HOLD HAND
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "x robot"
CF ] Attic Score: 3 Moves: 50
CF |
CF | > X ROBOT
CF |
CF | You remember that someone was upset when Owner received the
CF | Transforming Robot as a gift. Something about gender; Owner and
CF | Owner's family weren't upset, though. While Owner has never been much
CF | for action or war play, the Robot became as loved as any friend. The
CF | Transforming Robot is smaller even than yourself, and they can quickly
CF | transform from a robot to a car that may be raced across the floor.
CF |
CF | >
DavidW says (to ClubFloyd), "touch robot"
CF ] Attic Score: 3 Moves: 51
CF |
CF | > TOUCH ROBOT
CF |
CF | Keep your hands to yourself!
CF |
CF | >
DavidW says (to ClubFloyd), "push robot east"
CF ] Attic Score: 3 Moves: 52
CF |
CF | > PUSH ROBOT EAST
CF |
CF | Is that the best you can think of?
CF |
CF | >
DavidW says (to ClubFloyd), "yes"
CF ] Attic Score: 3 Moves: 53
CF |
CF | > YES
CF |
CF | That was a rhetorical question.
CF |
CF | >
DavidW says (to ClubFloyd), "robot, transform to a car"
CF ] Attic Score: 3 Moves: 54
CF |
CF | > ROBOT, TRANSFORM TO A CAR
CF |
CF | "What?" The Transforming Robot looks nervously at the insulation pits.
CF | "I'm not sure I..."
CF |
CF | >
DavidW says (to ClubFloyd), "robot, become a car"
CF ] Attic Score: 3 Moves: 55
CF |
CF | > ROBOT, BECOME A CAR
CF |
CF | "What?" The Transforming Robot looks nervously at the insulation pits.
CF | "I'm not sure I..."
CF |
CF | >
DavidW says (to ClubFloyd), "ask robot about car"
CF ] Attic Score: 3 Moves: 56
CF |
CF | > ASK ROBOT ABOUT CAR
CF |
CF | "Let's go!" the Transforming Robot proclaims. "Time's a wastin'!"
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Attic Score: 3 Moves: 57
CF |
CF | > E
CF |
CF | You walk across the attic, toward the exit, following the narrow path
CF | by the insulation pits.
CF |
CF | "Wait," the Transforming Robot says, weakly. It seems they are not
CF | going to simply follow you along the narrow path.
CF |
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Attic Score: 3 Moves: 58
CF |
CF | > E
CF |
CF | You walk across the attic, leaving the insulation pits behind.
CF |
CF | > MoyTravis says, "Robot, why are you like this."
DavidW says, "I think we need to come back here later."
MoyTravis asks, "Ask monkey about robot? Ask robot about monkey?"
Knight_Otu says, "CAuse things are scary."
DavidW says (to ClubFloyd), "ask monkey about robot"
CF ] Attic Score: 3 Moves: 59
CF |
CF | > ASK MONKEY ABOUT ROBOT
CF |
CF | "I can't really get a grip on what's going on," the Monkey says.
CF | "Haha...get it?" They wave and give a weak laugh.
CF |
CF | >
DavidW says (to ClubFloyd), "monkey, west"
CF ] Attic Score: 3 Moves: 60
CF |
CF | > MONKEY, WEST
CF |
CF | "I'll just follow you," the Monkey mumbles.
CF |
CF | > Knight_Otu says, "That could work. Or maybe it's the same as talk about."
DavidW says (to ClubFloyd), "w"
CF ] Attic Score: 3 Moves: 61
CF |
CF | > W
CF |
CF | You walk toward the other side of the attic, following the narrow path
CF | by the insulation pits.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Attic Score: 3 Moves: 62
CF |
CF | > W
CF |
CF | You walk toward the other side of the attic, finally making it to the
CF | western wall.
CF |
CF | The Transforming Robot looks more relaxed as you approach. However,
CF | they still look with trepidation at the insulation pits.
CF |
CF |
CF | >
DavidW says (to ClubFloyd), "ask robot about monkey"
CF ] Attic Score: 3 Moves: 63
CF |
CF | > ASK ROBOT ABOUT MONKEY
CF |
CF | "Let's go!" the Transforming Robot proclaims. "Time's a wastin'!"
CF |
CF | >
DavidW says (to ClubFloyd), "ask robot about me"
CF ] Attic Score: 3 Moves: 64
CF |
CF | > ASK ROBOT ABOUT ME
CF |
CF | "Let's go!" the Transforming Robot proclaims. "Time's a wastin'!"
CF |
CF | >
DavidW says (to ClubFloyd), "ask robot about pits"
CF ] Attic Score: 3 Moves: 65
CF |
CF | > ASK ROBOT ABOUT PITS
CF |
CF | "Let's go!" the Transforming Robot proclaims. "Time's a wastin'!"
CF |
CF | > MoyTravis says, "Okay he only has one response."
DavidW says, "yeah, their default is misleading."
Knight_Otu says (to ClubFloyd), "x path"
CF ] Attic Score: 3 Moves: 65
CF |
CF | > X PATH
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Attic Score: 3 Moves: 66
CF |
CF | > E
CF |
CF | You walk across the attic, toward the exit, following the narrow path
CF | by the insulation pits.
CF |
CF | "Wait," the Transforming Robot says, weakly. It seems they are not
CF | going to simply follow you along the narrow path.
CF |
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Attic Score: 3 Moves: 67
CF |
CF | > E
CF |
CF | You walk across the attic, leaving the insulation pits behind.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Hallway Score: 3 Moves: 68
CF |
CF | > D
CF |
CF |
CF | Hallway
CF | A hallway at the top of the stairs, running east-west. West is the
CF | mezzanine overlooking the lower floor. South is Owner's room. There is
CF | a door to the attic to the northwest, standing open. North is the
CF | bathroom door. Northeast and southeast are more doors. There is a
CF | light switch, and there is a light.
CF | The Monkey follows you.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Mezzanine Score: 3 Moves: 69
CF |
CF | > W
CF |
CF |
CF | Mezzanine
CF | The mezzanine extends above the southern edge of the living room. On
CF | the east side is a stairway leading down, close to the entrance to the
CF | upper level hallway. Large windows in the south wall provide a view to
CF | the outside on both floors; at the moment it is dark, with occasional
CF | flashes of lightning, and rain spatters against the windows.
CF | The Monkey follows you.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Living Room Score: 3 Moves: 70
CF |
CF | > D
CF |
CF | You flop slowly down one carpeted step after another, until you reach
CF | the living room.
CF | Living Room
CF | The living room is a wide open space. To the east, a stairway goes up
CF | to the mezzanine and the rest of the upper floor. South is a great
CF | wall of windows. North, you step up to the tiled floor of the kitchen.
CF | West is a smaller door to the utility room, and ultimately outside.
CF | The hardwood floor of this room has often been used as Owner's
CF | playroom, though now everything is packed into boxes. Lights shine
CF | from above.
CF |
CF | A Music Maker rests on the floor here.
CF | The Monkey follows you.
CF |
CF | >
DavidW says (to ClubFloyd), "x maker"
CF ] Living Room Score: 3 Moves: 71
CF |
CF | > X MAKER
CF |
CF | The Music Maker is here. They have a cheerful face and body, and they
CF | can roll slowly on four wheels. Their top is sensitive, and
CF | battery-operated; if the Music Maker is struck, they will play a happy
CF | tune and flash various colors. The Music Maker's joy is no less
CF | effective for being simple.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to maker"
CF ] Living Room Score: 3 Moves: 72
CF |
CF | > TALK TO MAKER
CF |
CF | "I'm happy to see you!" the Music Maker says, eyes spinning. "I'm here
CF | for you! Do you want some music and lights?"
CF |
CF | > DavidW says, "Maybe Robot can sit on Maker."
DavidW says (to ClubFloyd), "maker, follow me"
CF ] Living Room Score: 3 Moves: 73
CF |
CF | > MAKER, FOLLOW ME
CF |
CF | "Of course!" the Music Maker says, eyes spinning. You get the feeling
CF | they don't really understand.
CF |
CF | > Knight_Otu says, "Or make them joyful enough to not be scared."
DavidW says (to ClubFloyd), "x boxes"
CF ] Living Room Score: 3 Moves: 74
CF |
CF | > X BOXES
CF |
CF | There may be more friends inside, but you are certain you cannot get
CF | them out.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Utility Room Score: 3 Moves: 75
CF |
CF | > W
CF |
CF |
CF | Utility Room
CF | A general purpose room. It holds many shelves, and it also contains
CF | the rumbling machines that clean clothing. East is the living room,
CF | and in the west wall is a door leading outside.
CF |
CF | That door draws your attention. From it you feel fear--a familiar
CF | fear. It is the dully twisting fear of your Owner. You must go there.
CF |
CF | The Monkey follows you.
CF | The Music Maker follows you.
CF |
CF | >
DavidW says (to ClubFloyd), "x machines"
CF ] Utility Room Score: 3 Moves: 75
CF |
CF | > X MACHINES
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "x door"
CF ] Utility Room Score: 3 Moves: 76
CF |
CF | > X DOOR
CF |
CF | Behind the door you sense the most powerful darkness yet. It is a
CF | scream of loss and loneliness, suffering given a half-substantial
CF | form. Your heart swells, but also trembles.
CF |
CF | >
DavidW says (to ClubFloyd), "open door"
CF ] Utility Room Score: 3 Moves: 77
CF |
CF | > OPEN DOOR
CF |
CF | He's not something you can open.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to door"
CF ] Utility Room Score: 3 Moves: 78
CF |
CF | > TALK TO DOOR
CF |
CF | Your action does not affect the image. It roils unceasingly; you will
CF | need much strength to confront it.
CF |
CF | >
DavidW says (to ClubFloyd), "hit door"
CF ] Utility Room Score: 3 Moves: 79
CF |
CF | > HIT DOOR
CF |
CF | The door flies open, and beyond it stretches darkness. More than
CF | physical darkness, this is like gazing into all the fear a soul can
CF | muster. It is a whirling storm of loss, shame, sadness, despair,
CF | terror, pain...
CF |
CF | As brave as you are, you cannot stand up to this. You can feel your
CF | friends supporting you--the comforting Nightlight, the clownish
CF | Monkey...yet it is not enough. You cannot make it through. The door
CF | slams before you.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Living Room Score: 3 Moves: 80
CF |
CF | > E
CF |
CF |
CF | Living Room
CF | The living room is a wide open space. To the east, a stairway goes up
CF | to the mezzanine and the rest of the upper floor. South is a great
CF | wall of windows. North, you step up to the tiled floor of the kitchen.
CF | West is a smaller door to the utility room, and ultimately outside.
CF | The hardwood floor of this room has often been used as Owner's
CF | playroom, though now everything is packed into boxes. Lights shine
CF | from above.
CF | The Monkey follows you.
CF | The Music Maker follows you.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Kitchen Score: 3 Moves: 81
CF |
CF | > N
CF |
CF |
CF | Kitchen
CF | A black and white tiled floor is the most obvious feature of the
CF | kitchen. There is also a table with chairs, and there are several
CF | counters where Mother used to prepare food. The pots and pans aren't
CF | used so much any more. East is the den and front door. South is the
CF | living room, and you could go back up to the mezzanine from here.
CF | North is the back porch. Lights are on in this room, 24 hours a day.
CF | The Monkey follows you.
CF | The Music Maker follows you.
CF |
CF | > MoyTravis says, "I guess we need Robot."
Knight_Otu nods.
DavidW says (to ClubFloyd), "x table"
CF ] Kitchen Score: 3 Moves: 82
CF |
CF | > X TABLE
CF |
CF | The chairs are neatly pushed up to the table. The table has some
CF | placemats showing maps and quiz material, but it's otherwise empty.
CF |
CF | >
DavidW says (to ClubFloyd), "x placemats"
CF ] Kitchen Score: 3 Moves: 82
CF |
CF | > X PLACEMATS
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Darkness Score: 3 Moves: 83
CF |
CF | > E
CF |
CF |
CF | Darkness
CF | It is pitch dark, and you can't see a thing.
CF |
CF | >
DavidW says (to ClubFloyd), "turn on maker"
CF ] Darkness Score: 3 Moves: 83
CF |
CF | > TURN ON MAKER
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "touch maker"
CF ] Darkness Score: 3 Moves: 83
CF |
CF | > TOUCH MAKER
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to maker"
CF ] Darkness Score: 3 Moves: 83
CF |
CF | > TALK TO MAKER
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Kitchen Score: 3 Moves: 84
CF |
CF | > W
CF |
CF |
CF | Kitchen
CF | A black and white tiled floor is the most obvious feature of the
CF | kitchen. There is also a table with chairs, and there are several
CF | counters where Mother used to prepare food. The pots and pans aren't
CF | used so much any more. East is the den and front door. South is the
CF | living room, and you could go back up to the mezzanine from here.
CF | North is the back porch. Lights are on in this room, 24 hours a day.
CF |
CF | A Music Maker rests on the floor here.
CF |
CF | A long-armed Monkey is here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "touch top"
CF ] Kitchen Score: 3 Moves: 84
CF |
CF | > TOUCH TOP
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to maker"
CF ] Kitchen Score: 3 Moves: 85
CF |
CF | > TALK TO MAKER
CF |
CF | "I'm happy to see you!" the Music Maker says, eyes spinning. "I'm here
CF | for you! Do you want some music and lights?"
CF |
CF | >
DavidW says (to ClubFloyd), "yes"
CF ] Kitchen Score: 3 Moves: 86
CF |
CF | > YES
CF |
CF | That was a rhetorical question.
CF |
CF | >
DavidW says (to ClubFloyd), "x maker"
CF ] Kitchen Score: 3 Moves: 87
CF |
CF | > X MAKER
CF |
CF | The Music Maker is here. They have a cheerful face and body, and they
CF | can roll slowly on four wheels. Their top is sensitive, and
CF | battery-operated; if the Music Maker is struck, they will play a happy
CF | tune and flash various colors. The Music Maker's joy is no less
CF | effective for being simple.
CF |
CF | >
DavidW says (to ClubFloyd), "hit maker"
CF ] Kitchen Score: 3 Moves: 88
CF |
CF | > HIT MAKER
CF |
CF | You have no reason to attack a friend of the Owner...unless you do!
CF | You bop the Music Maker upon the head, and their song begins to blare,
CF | while their lights flash garishly.
CF |
CF | The Music Maker's song continues to blare, and their lights flash
CF | relentlessly!
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Den Score: 4 Moves: 89
CF |
CF | > E
CF |
CF |
CF | Den
CF | The east wall has windows and the front door. There's an area where
CF | shoes are left and coats are hung, the floor smooth hardwood. Most of
CF | the rest of the room has a soft gray carpet, with several couches and
CF | a small table. The kitchen is to the west, with a wall extending most
CF | of the way between the rooms.
CF |
CF | A Music Maker rests on the floor here.
CF |
CF | A Frog Reporter is here.
CF |
CF | The Music Maker's song continues to blare, and their lights flash
CF | relentlessly!
CF | The Monkey follows you.
CF |
CF | The Frog Reporter was laying behind a chair. They stand and move over
CF | to you. "Hi ho!" the Frog Reporter says. "Are you trying to help out?
CF | Let's help together!"
CF |
CF | [Your score has just gone up by one point.]
CF |
CF | > MoyTravis asks, "So what is this thing that's happening that everybody is so worried about? Are we being attacked by the Heartless or something?"
Knight_Otu says, "Hit seems so inappropriate there."
DavidW says (to ClubFloyd), "talk to frog"
CF ] Darkness Score: 4 Moves: 90
CF |
CF | > TALK TO FROG
CF |
CF | "Hi ho!" the Frog Reporter says. "I'm here to help, if you need me!"
CF |
CF | The Music Maker's song winds to a close, and their lights go dark.
CF |
CF | It is now pitch dark in here!
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Kitchen Score: 4 Moves: 91
CF |
CF | > W
CF |
CF |
CF | Kitchen
CF | A black and white tiled floor is the most obvious feature of the
CF | kitchen. There is also a table with chairs, and there are several
CF | counters where Mother used to prepare food. The pots and pans aren't
CF | used so much any more. East is the den and front door. South is the
CF | living room, and you could go back up to the mezzanine from here.
CF | North is the back porch. Lights are on in this room, 24 hours a day.
CF | The Monkey follows you.
CF | The Frog Reporter follows you.
CF | The Music Maker follows you.
CF |
CF | > Knight_Otu says, "Kind of sounds like heartless."
DavidW says (to ClubFloyd), "score"
CF ] Kitchen Score: 4 Moves: 91
CF |
CF | > SCORE
CF |
CF | You have so far scored 4 out of a possible 7, in 91 turns.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Back Porch Score: 4 Moves: 92
CF |
CF | > N
CF |
CF |
CF | Back Porch
CF | You stand outside the house, a canopy above shielding you from the
CF | rain and holding a wanly shining light. South is the door back to the
CF | kitchen; you stand on an expanse of painted wood, and around it...the
CF | Outside. Grass and gravel. Even without the storm and roiling
CF | darkness, you do not think you can venture any further. Friends have
CF | been Lost out there...You are an indoors bear. There's brave, and then
CF | there's foolish.
CF |
CF | A Plastic Car rests in the grass.
CF |
CF | At the edge of the roiling cloud, you spot a Plastic Doll laying in
CF | the grass.
CF |
CF | >
DavidW says (to ClubFloyd), "x car"
CF ] Back Porch Score: 4 Moves: 93
CF |
CF | > X CAR
CF |
CF | A very simple, rounded version of a car, molded in bright plastic.
CF | There is a seat, but Owner is now too large to fit. The perennially
CF | cheerful face is speckled with black spots of mold.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to car"
CF ] Back Porch Score: 5 Moves: 94
CF |
CF | > TALK TO CAR
CF |
CF | The Plastic Car brightens. "I'm so glad to see you! Something is
CF | happening, isn't it? I can't go inside, but my joy will go with you!"
CF | You do indeed feel strengthened by the Plastic Car's spirit.
CF | "I know my joy will help you!" the Plastic Car says. "I...I can't come
CF | inside. I can go around out here, maybe..."
CF |
CF | [Your score has just gone up by one point.]
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Back Porch Score: 5 Moves: 95
CF |
CF | > I
CF |
CF | You are carrying nothing.
CF |
CF | > MoyTravis asks, "Ok can we drive THIS car?"
DavidW says (to ClubFloyd), "x ball"
CF ] Back Porch Score: 5 Moves: 95
CF |
CF | > X BALL
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "x doll"
CF ] Back Porch Score: 5 Moves: 96
CF |
CF | > X DOLL
CF |
CF | The Plastic Doll is in the shape of a woman who may be dressed in many
CF | different outfits. Her current dress is wet and grass-stained. Her
CF | painted face is meant to project confidence, though there seems little
CF | of that to go around.
CF |
CF | > Knight_Otu says, "Maybe."
DavidW says (to ClubFloyd), "talk to doll"
CF ] Back Porch Score: 5 Moves: 97
CF |
CF | > TALK TO DOLL
CF |
CF | The Plastic Doll makes a weak reply, but you cannot even understand
CF | what they say.
CF |
CF | >
DavidW says (to ClubFloyd), "doll, follow me"
CF ] Back Porch Score: 5 Moves: 98
CF |
CF | > DOLL, FOLLOW ME
CF |
CF | The Plastic Doll makes a weak reply, but you cannot even understand
CF | what they say.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Kitchen Score: 5 Moves: 99
CF |
CF | > S
CF |
CF |
CF | Kitchen
CF | A black and white tiled floor is the most obvious feature of the
CF | kitchen. There is also a table with chairs, and there are several
CF | counters where Mother used to prepare food. The pots and pans aren't
CF | used so much any more. East is the den and front door. South is the
CF | living room, and you could go back up to the mezzanine from here.
CF | North is the back porch. Lights are on in this room, 24 hours a day.
CF |
CF | A Music Maker rests on the floor here.
CF |
CF | A Frog Reporter is here.
CF |
CF | A long-armed Monkey is here.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Back Porch Score: 5 Moves: 100
CF |
CF | > N
CF |
CF |
CF | Back Porch
CF | You stand outside the house, a canopy above shielding you from the
CF | rain and holding a wanly shining light. South is the door back to the
CF | kitchen; you stand on an expanse of painted wood, and around it...the
CF | Outside. Grass and gravel. Even without the storm and roiling
CF | darkness, you do not think you can venture any further. Friends have
CF | been Lost out there...You are an indoors bear. There's brave, and then
CF | there's foolish.
CF |
CF | A Plastic Car rests in the grass.
CF |
CF | At the edge of the roiling cloud, you spot a Plastic Doll laying in
CF | the grass.
CF |
CF | >
DavidW says (to ClubFloyd), "take doll"
CF ] Back Porch Score: 5 Moves: 101
CF |
CF | > TAKE DOLL
CF |
CF | You cannot reach the Plastic Doll, and they do not appear able to move
CF | from where they are.
CF |
CF | >
DavidW says (to ClubFloyd), "monkey, take doll"
CF ] Back Porch Score: 5 Moves: 101
CF |
CF | > MONKEY, TAKE DOLL
CF |
CF | You seem to want to talk to someone, but I can't see whom.
CF |
CF | > DavidW says, "oh, no one came outside with us."
Knight_Otu says, "I think the others... right."
MoyTravis exclaims, "Drive the car to the doll!"
DavidW says (to ClubFloyd), "enter car"
CF ] Back Porch Score: 5 Moves: 102
CF |
CF | > ENTER CAR
CF |
CF | That's not something you can enter.
CF |
CF | >
DavidW says (to ClubFloyd), "drive car"
CF ] Back Porch Score: 5 Moves: 102
CF |
CF | > DRIVE CAR
CF |
CF | That's not a verb I recognize.
CF |
CF | >
DavidW says (to ClubFloyd), "go to doll"
CF ] Back Porch Score: 5 Moves: 102
CF |
CF | > GO TO DOLL
CF |
CF | You can't see any such thing.
CF |
CF | > Knight_Otu says, "Aw."
DavidW says (to ClubFloyd), "n"
CF ] Back Porch Score: 5 Moves: 103
CF |
CF | > N
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Back Porch Score: 5 Moves: 104
CF |
CF | > L
CF |
CF |
CF | Back Porch
CF | You stand outside the house, a canopy above shielding you from the
CF | rain and holding a wanly shining light. South is the door back to the
CF | kitchen; you stand on an expanse of painted wood, and around it...the
CF | Outside. Grass and gravel. Even without the storm and roiling
CF | darkness, you do not think you can venture any further. Friends have
CF | been Lost out there...You are an indoors bear. There's brave, and then
CF | there's foolish.
CF |
CF | A Plastic Car rests in the grass.
CF |
CF | At the edge of the roiling cloud, you spot a Plastic Doll laying in
CF | the grass.
CF |
CF | > MoyTravis says, "I guess not."
DavidW says (to ClubFloyd), "x cloud"
CF ] Back Porch Score: 5 Moves: 104
CF |
CF | > X CLOUD
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "ask car about doll"
CF ] Back Porch Score: 5 Moves: 105
CF |
CF | > ASK CAR ABOUT DOLL
CF |
CF | "I know my joy will help you!" the Plastic Car says. "I...I can't come
CF | inside. I can go around out here, maybe..."
CF |
CF | >
DavidW says (to ClubFloyd), "car, get doll"
CF ] Back Porch Score: 6 Moves: 106
CF |
CF | > CAR, GET DOLL
CF |
CF | "Oh!" the Plastic Car says. "Oh, yes! I think I can do that!" The Car
CF | rolls over to the doll laying in the grass. Sheltered from the rain,
CF | the Doll appears to recover. Soon the Doll is able to hold onto the
CF | Car, and the vehicle slowly returns to the porch.
CF |
CF | Once in your presence, the Plastic Doll gives you a quick hug. "Thank
CF | you," they say. "I miss being inside..." The Doll hurries back through
CF | the door, leaving you alone with the beaming Car.
CF |
CF | [Your score has just gone up by one point.]
CF |
CF | > Knight_Otu exclaims, "YES!"
MoyTravis exclaims, "Nice!"
DavidW says, "That may be everyone but the Robot."
DavidW says (to ClubFloyd), "score"
CF ] Back Porch Score: 6 Moves: 106
CF |
CF | > SCORE
CF |
CF | You have so far scored 6 out of a possible 7, in 106 turns.
CF |
CF | > Knight_Otu says, "Yeah, I think so."
MoyTravis asks, "Yeah. Did we music the robot yet?"
Knight_Otu says, "We did."
DavidW says, "no"
Knight_Otu says, "No, we didn't."
DavidW says (to ClubFloyd), "Let's go back to robot"
CF ] Back Porch Score: 6 Moves: 106
CF |
CF | > LET'S GO BACK TO ROBOT
CF |
CF | That's not a verb I recognize.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Kitchen Score: 6 Moves: 107
CF |
CF | > S
CF |
CF |
CF | Kitchen
CF | A black and white tiled floor is the most obvious feature of the
CF | kitchen. There is also a table with chairs, and there are several
CF | counters where Mother used to prepare food. The pots and pans aren't
CF | used so much any more. East is the den and front door. South is the
CF | living room, and you could go back up to the mezzanine from here.
CF | North is the back porch. Lights are on in this room, 24 hours a day.
CF |
CF | The Plastic Doll is standing here.
CF |
CF | A Music Maker rests on the floor here.
CF |
CF | A Frog Reporter is here.
CF |
CF | A long-armed Monkey is here.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Mezzanine Score: 6 Moves: 108
CF |
CF | > U
CF |
CF |
CF | Mezzanine
CF | The mezzanine extends above the southern edge of the living room. On
CF | the east side is a stairway leading down, close to the entrance to the
CF | upper level hallway. Large windows in the south wall provide a view to
CF | the outside on both floors; at the moment it is dark, with occasional
CF | flashes of lightning, and rain spatters against the windows.
CF | The Monkey follows you.
CF | The Frog Reporter follows you.
CF |
CF | > Knight_Otu says, "I misunderstood the question."
DavidW says (to ClubFloyd), "e"
CF ] Hallway Score: 6 Moves: 109
CF |
CF | > E
CF |
CF |
CF | Hallway
CF | A hallway at the top of the stairs, running east-west. West is the
CF | mezzanine overlooking the lower floor. South is Owner's room. There is
CF | a door to the attic to the northwest, standing open. North is the
CF | bathroom door. Northeast and southeast are more doors. There is a
CF | light switch, and there is a light.
CF | The Monkey follows you.
CF | The Frog Reporter follows you.
CF |
CF | >
DavidW says (to ClubFloyd), "nw"
CF ] Attic Score: 6 Moves: 110
CF |
CF | > NW
CF |
CF |
CF | Attic
CF | The attic would feel spacious were it not for the stacks and piles of
CF | boxes. The ceiling and floor are unfinished wood. A light shines from
CF | the ceiling. Off to the west there are great open pits of gray
CF | material, something called 'insulation'. The exit is a set of rough
CF | wooden steps leading down, in the east wall.
CF |
CF | You see a Transforming Robot figure, off on the western side of the
CF | attic, past the insulation pits. They are gazing at you with
CF | trepidation.
CF | The Monkey follows you.
CF | The Frog Reporter follows you.
CF |
CF | > MoyTravis asks, "Wait, did we lose the music box?"
DavidW says, "oops, doll and maker stopped somewhere."
DavidW says (to ClubFloyd), "d"
CF ] Hallway Score: 6 Moves: 111
CF |
CF | > D
CF |
CF |
CF | Hallway
CF | A hallway at the top of the stairs, running east-west. West is the
CF | mezzanine overlooking the lower floor. South is Owner's room. There is
CF | a door to the attic to the northwest, standing open. North is the
CF | bathroom door. Northeast and southeast are more doors. There is a
CF | light switch, and there is a light.
CF | The Monkey follows you.
CF | The Frog Reporter follows you.
CF |
CF | > Knight_Otu asks, "I think they can't climb stairs maybe?"
DavidW drops ifMud white pages.
DavidW says (to ClubFloyd), "take iwp"
CF ] Hallway Score: 6 Moves: 111
CF |
CF | > TAKE IWP
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW gets ifMud white pages.
DavidW says (to ClubFloyd), "d"
CF ] Hallway Score: 6 Moves: 112
CF |
CF | > D
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Mezzanine Score: 6 Moves: 113
CF |
CF | > W
CF |
CF |
CF | Mezzanine
CF | The mezzanine extends above the southern edge of the living room. On
CF | the east side is a stairway leading down, close to the entrance to the
CF | upper level hallway. Large windows in the south wall provide a view to
CF | the outside on both floors; at the moment it is dark, with occasional
CF | flashes of lightning, and rain spatters against the windows.
CF | The Monkey follows you.
CF | The Frog Reporter follows you.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Living Room Score: 6 Moves: 114
CF |
CF | > D
CF |
CF | You flop slowly down one carpeted step after another, until you reach
CF | the living room.
CF | Living Room
CF | The living room is a wide open space. To the east, a stairway goes up
CF | to the mezzanine and the rest of the upper floor. South is a great
CF | wall of windows. North, you step up to the tiled floor of the kitchen.
CF | West is a smaller door to the utility room, and ultimately outside.
CF | The hardwood floor of this room has often been used as Owner's
CF | playroom, though now everything is packed into boxes. Lights shine
CF | from above.
CF | The Monkey follows you.
CF | The Frog Reporter follows you.
CF | The Plastic Doll follows you.
CF | The Music Maker follows you.
CF |
CF | > DavidW says, "I guess those two can't climb stairs."
Knight_Otu says, "Seems likely, yeah."
DavidW says, "We could try the utility door phantom without the robot, I suppose."
MoyTravis says, "I bet we need the robot."
DavidW says (to ClubFloyd), "w"
CF ] Utility Room Score: 6 Moves: 115
CF |
CF | > W
CF |
CF |
CF | Utility Room
CF | A general purpose room. It holds many shelves, and it also contains
CF | the rumbling machines that clean clothing. East is the living room,
CF | and in the west wall is a door leading outside.
CF |
CF | That door draws your attention. From it you feel fear--a familiar
CF | fear. It is the dully twisting fear of your Owner. You must go there.
CF |
CF | The Monkey follows you.
CF | The Frog Reporter follows you.
CF | The Plastic Doll follows you.
CF | The Music Maker follows you.
CF |
CF | > Knight_Otu says, "We can try, still."
MoyTravis asks, "So we have the monkey and reporter, right?"
DavidW says (to ClubFloyd), "hit door"
CF ] Utility Room Score: 6 Moves: 116
CF |
CF | > HIT DOOR
CF |
CF | The door flies open, and beyond it stretches darkness. More than
CF | physical darkness, this is like gazing into all the fear a soul can
CF | muster. It is a whirling storm of loss, shame, sadness, despair,
CF | terror, pain...
CF |
CF | As brave as you are, you cannot stand up to this. You can feel your
CF | friends supporting you--the comforting Nightlight, the clownish
CF | Monkey...yet it is not enough. You cannot make it through. The door
CF | slams before you.
CF |
CF | > MoyTravis asks, "The monkey grabs and the reporter does what?"
DavidW says (to ClubFloyd), "x frog"
CF ] Utility Room Score: 6 Moves: 117
CF |
CF | > X FROG
CF |
CF | The Frog Reporter is soft and green, with a coat that may be removed.
CF | You seem to recall a hat, but it was Lost long ago. The Frog Reporter
CF | is confident and curious. Their hands have pads that can stick
CF | together, much like the Monkey.
CF |
CF | >
DavidW says (to ClubFloyd), "x coat"
CF ] Utility Room Score: 6 Moves: 117
CF |
CF | > X COAT
CF |
CF | You can't see any such thing.
CF |
CF | > MoyTravis asks, "Oh, have the frog carry the robot? Or the monkey? Or both?"
Knight_Otu says, "I think they all mainly lend us their joy power."
DavidW says, "Maybe the joy or the sticky pads help."
MoyTravis says, "Well the car lent us its joy power, but also rescued the doll."
DavidW says (to ClubFloyd), "e"
CF ] Living Room Score: 6 Moves: 118
CF |
CF | > E
CF |
CF |
CF | Living Room
CF | The living room is a wide open space. To the east, a stairway goes up
CF | to the mezzanine and the rest of the upper floor. South is a great
CF | wall of windows. North, you step up to the tiled floor of the kitchen.
CF | West is a smaller door to the utility room, and ultimately outside.
CF | The hardwood floor of this room has often been used as Owner's
CF | playroom, though now everything is packed into boxes. Lights shine
CF | from above.
CF | The Monkey follows you.
CF | The Frog Reporter follows you.
CF | The Plastic Doll follows you.
CF | The Music Maker follows you.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Mezzanine Score: 6 Moves: 119
CF |
CF | > U
CF |
CF | You pull yourself up the stairs, one at a time. Some of your friends
CF | can handle the stairs, but you doubt all of them can manage it.
CF |
CF | Mezzanine
CF | The mezzanine extends above the southern edge of the living room. On
CF | the east side is a stairway leading down, close to the entrance to the
CF | upper level hallway. Large windows in the south wall provide a view to
CF | the outside on both floors; at the moment it is dark, with occasional
CF | flashes of lightning, and rain spatters against the windows.
CF | The Monkey follows you.
CF | The Frog Reporter follows you.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Hallway Score: 6 Moves: 120
CF |
CF | > E
CF |
CF |
CF | Hallway
CF | A hallway at the top of the stairs, running east-west. West is the
CF | mezzanine overlooking the lower floor. South is Owner's room. There is
CF | a door to the attic to the northwest, standing open. North is the
CF | bathroom door. Northeast and southeast are more doors. There is a
CF | light switch, and there is a light.
CF | The Monkey follows you.
CF | The Frog Reporter follows you.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Attic Score: 6 Moves: 121
CF |
CF | > U
CF |
CF |
CF | Attic
CF | The attic would feel spacious were it not for the stacks and piles of
CF | boxes. The ceiling and floor are unfinished wood. A light shines from
CF | the ceiling. Off to the west there are great open pits of gray
CF | material, something called 'insulation'. The exit is a set of rough
CF | wooden steps leading down, in the east wall.
CF |
CF | You see a Transforming Robot figure, off on the western side of the
CF | attic, past the insulation pits. They are gazing at you with
CF | trepidation.
CF | The Monkey follows you.
CF | The Frog Reporter follows you.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Attic Score: 6 Moves: 122
CF |
CF | > W
CF |
CF | You walk toward the other side of the attic, following the narrow path
CF | by the insulation pits.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Attic Score: 6 Moves: 123
CF |
CF | > W
CF |
CF | You walk toward the other side of the attic, finally making it to the
CF | western wall.
CF |
CF | The Transforming Robot looks more relaxed as you approach. However,
CF | they still look with trepidation at the insulation pits.
CF |
CF |
CF | >
DavidW says (to ClubFloyd), "talk to robot"
CF ] Attic Score: 6 Moves: 124
CF |
CF | > TALK TO ROBOT
CF |
CF | "Let's go!" the Transforming Robot proclaims. "Time's a wastin'!"
CF |
CF | >
DavidW says (to ClubFloyd), "robot, follow me"
CF ] Attic Score: 6 Moves: 125
CF |
CF | > ROBOT, FOLLOW ME
CF |
CF | "What?" The Transforming Robot looks nervously at the insulation pits.
CF | "I'm not sure I..."
CF |
CF | >
DavidW says (to ClubFloyd), "give joy to robot"
CF ] Attic Score: 6 Moves: 125
CF |
CF | > GIVE JOY TO ROBOT
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Attic Score: 6 Moves: 126
CF |
CF | > E
CF |
CF | You walk across the attic, toward the exit, following the narrow path
CF | by the insulation pits.
CF |
CF | "Wait," the Transforming Robot says, weakly. It seems they are not
CF | going to simply follow you along the narrow path.
CF |
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Attic Score: 6 Moves: 127
CF |
CF | > E
CF |
CF | You walk across the attic, leaving the insulation pits behind.
CF |
CF | >
DavidW says (to ClubFloyd), "ask frog about pads"
CF ] Attic Score: 6 Moves: 128
CF |
CF | > ASK FROG ABOUT PADS
CF |
CF | "Hi ho!" the Frog Reporter says. "I'm here to help, if you need me!"
CF |
CF | > MoyTravis asks, "frog, get robot...?"
DavidW says (to ClubFloyd), "frog, get robot"
CF ] Attic Score: 6 Moves: 129
CF |
CF | > FROG, GET ROBOT
CF |
CF | "I think you may have to take care of that!" the Frog Reporter says.
CF |
CF | >
DavidW says (to ClubFloyd), "take frog"
CF ] Attic Score: 6 Moves: 130
CF |
CF | > TAKE FROG
CF |
CF | "Let's go!" the Frog Reporter says.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Attic Score: 6 Moves: 131
CF |
CF | > W
CF |
CF | You walk toward the other side of the attic, following the narrow path
CF | by the insulation pits.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Attic Score: 6 Moves: 132
CF |
CF | > I
CF |
CF | You are carrying nothing.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Attic Score: 6 Moves: 133
CF |
CF | > E
CF |
CF | You walk across the attic, leaving the insulation pits behind.
CF |
CF | >
DavidW says (to ClubFloyd), "frog, remove coat"
CF ] Attic Score: 6 Moves: 134
CF |
CF | > FROG, REMOVE COAT
CF |
CF | "I think you may have to take care of that!" the Frog Reporter says.
CF |
CF | >
DavidW says (to ClubFloyd), "take coat"
CF ] Attic Score: 6 Moves: 134
CF |
CF | > TAKE COAT
CF |
CF | You can't see any such thing.
CF |
CF | > Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "frog, hold hands with monkey"
CF ] Attic Score: 6 Moves: 135
CF |
CF | > FROG, HOLD HANDS WITH MONKEY
CF |
CF | "I think you may have to take care of that!" the Frog Reporter says.
CF |
CF | > MoyTravis asks, "Try frog, get robot in the west side?"
MoyTravis asks, "Or monkey, get robot in the west side?"
Knight_Otu says, "I don't think they follow us."
DavidW says (to ClubFloyd), "frog, get robot in the west side"
CF ] Attic Score: 6 Moves: 136
CF |
CF | > FROG, GET ROBOT IN THE WEST SIDE
CF |
CF | "I think you may have to take care of that!" the Frog Reporter says.
CF |
CF | > MoyTravis asks, "...wait, what?"
MoyTravis asks, "No I thought - can you go west and look?"
DavidW says (to ClubFloyd), "w"
CF ] Attic Score: 6 Moves: 137
CF |
CF | > W
CF |
CF | You walk toward the other side of the attic, following the narrow path
CF | by the insulation pits.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Attic Score: 6 Moves: 138
CF |
CF | > W
CF |
CF | You walk toward the other side of the attic, finally making it to the
CF | western wall.
CF |
CF | The Transforming Robot looks more relaxed as you approach. However,
CF | they still look with trepidation at the insulation pits.
CF |
CF |
CF | > DavidW asks, "Look at what here?"
DavidW says (to ClubFloyd), "l"
CF ] Attic Score: 6 Moves: 139
CF |
CF | > L
CF |
CF |
CF | Attic
CF | The attic would feel spacious were it not for the stacks and piles of
CF | boxes. The ceiling and floor are unfinished wood. A light shines from
CF | the ceiling. Off to the west there are great open pits of gray
CF | material, something called 'insulation'. The exit is a set of rough
CF | wooden steps leading down, in the east wall.
CF |
CF | A Frog Reporter is here.
CF |
CF | A long-armed Monkey is here.
CF |
CF | You see a Transforming Robot figure, off on the western side of the
CF | attic, past the insulation pits. They are gazing at you with
CF | trepidation.
CF |
CF | > MoyTravis says, "The room description."
MoyTravis says, "Yeah they be present."
DavidW says (to ClubFloyd), "help robot"
CF ] Attic Score: 6 Moves: 139
CF |
CF | > HELP ROBOT
CF |
CF | I only understood you as far as wanting to help.
CF |
CF | >
DavidW says (to ClubFloyd), "show pit"
CF ] Attic Score: 6 Moves: 139
CF |
CF | > SHOW PIT
CF |
CF | Whom do you want to show the insulation to?
CF |
CF | >
DavidW says (to ClubFloyd), "robot"
CF ] Attic Score: 6 Moves: 140
CF |
CF | > ROBOT
CF |
CF | (first taking the insulation)
CF | That's hardly portable.
CF |
CF | >
DavidW says (to ClubFloyd), "get on robot"
CF ] Attic Score: 6 Moves: 141
CF |
CF | > GET ON ROBOT
CF |
CF | That's not something you can enter.
CF |
CF | >
DavidW says (to ClubFloyd), "x robot"
CF ] Attic Score: 6 Moves: 142
CF |
CF | > X ROBOT
CF |
CF | You remember that someone was upset when Owner received the
CF | Transforming Robot as a gift. Something about gender; Owner and
CF | Owner's family weren't upset, though. While Owner has never been much
CF | for action or war play, the Robot became as loved as any friend. The
CF | Transforming Robot is smaller even than yourself, and they can quickly
CF | transform from a robot to a car that may be raced across the floor.
CF |
CF | >
DavidW says (to ClubFloyd), "robot, race"
CF ] Attic Score: 6 Moves: 143
CF |
CF | > ROBOT, RACE
CF |
CF | "What?" The Transforming Robot looks nervously at the insulation pits.
CF | "I'm not sure I..."
CF |
CF | > MoyTravis asks, "Can we try frog, get robot here and monkey, get robot?"
DavidW says (to ClubFloyd), "robot, be car"
CF ] Attic Score: 6 Moves: 144
CF |
CF | > ROBOT, BE CAR
CF |
CF | "What?" The Transforming Robot looks nervously at the insulation pits.
CF | "I'm not sure I..."
CF |
CF | > DavidW says (to Moy), "I don't understand what you mean exactly."
MoyTravis says, "Uh"
MoyTravis asks, "Can I try it?"
DavidW says, "You seem to be suggesting unusual constructions."
DavidW says, "yes, try"
MoyTravis says (to ClubFloyd), "frog, get robot"
CF ] Attic Score: 6 Moves: 145
CF |
CF | > FROG, GET ROBOT
CF |
CF | "I think you may have to take care of that!" the Frog Reporter says.
CF |
CF | >
MoyTravis says (to ClubFloyd), "monkey, get robot"
CF ] Attic Score: 7 Moves: 146
CF |
CF | > MONKEY, GET ROBOT
CF |
CF | "I know what to do!" the Monkey cries. They grab part of a box with
CF | one arm, and they stretch the other out to the Transforming Robot.
CF | This gives the Robot enough confidence to start along the path. With
CF | your bravery spurring them on, your small group makes it all the way
CF | across the narrow path to the safe area. "Thank you," the Robot says.
CF | "I will help you. I must help!"
CF |
CF | [Your score has just gone up by one point.]
CF |
CF | > MoyTravis says, "huh"
Knight_Otu says, "Well, huh."
MoyTravis asks, "Ok I wasn't really expecting that, like, exactly? but isn't "x get y" a normal construction?"
Roger says, "if 'TRANSFORM' doesn't work, it's probably not going to, I would guess"
DavidW asks, "oh, so we have to be on west side for that to work?"
MoyTravis says, "Yeah because 'robot' was out of scope of the room, was my guess."
DavidW says, "We never left the room. It's one room, not three."
MoyTravis asks, "...wait. Isn't it, like. ???"
MoyTravis says (to ClubFloyd), "l"
CF ] Attic Score: 7 Moves: 147
CF |
CF | > L
CF |
CF |
CF | Attic
CF | The attic would feel spacious were it not for the stacks and piles of
CF | boxes. The ceiling and floor are unfinished wood. A light shines from
CF | the ceiling. Off to the west there are great open pits of gray
CF | material, something called 'insulation'. The exit is a set of rough
CF | wooden steps leading down, in the east wall.
CF |
CF | A Frog Reporter is here.
CF |
CF | A long-armed Monkey is here.
CF |
CF | The Transforming Robot is here, ready to change from car to biped and
CF | back again in a flash.
CF |
CF | > MoyTravis says, "Well okay then."
DavidW says, "anyway, we should be able to beat the Big Bad now."
MoyTravis exclaims, "WELP. Anyways we got the whole gang!"
MoyTravis says, "Yeah"
DavidW says, "Owner's parents are probably getting a divorce or something."
Knight_Otu exclaims, "Let's go save Owner!"
DavidW says (to ClubFloyd), "d"
CF ] Hallway Score: 7 Moves: 148
CF |
CF | > D
CF |
CF |
CF | Hallway
CF | A hallway at the top of the stairs, running east-west. West is the
CF | mezzanine overlooking the lower floor. South is Owner's room. There is
CF | a door to the attic to the northwest, standing open. North is the
CF | bathroom door. Northeast and southeast are more doors. There is a
CF | light switch, and there is a light.
CF | The Monkey follows you.
CF | The Transforming Robot follows you.
CF | The Frog Reporter follows you.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Mezzanine Score: 7 Moves: 149
CF |
CF | > W
CF |
CF |
CF | Mezzanine
CF | The mezzanine extends above the southern edge of the living room. On
CF | the east side is a stairway leading down, close to the entrance to the
CF | upper level hallway. Large windows in the south wall provide a view to
CF | the outside on both floors; at the moment it is dark, with occasional
CF | flashes of lightning, and rain spatters against the windows.
CF | The Monkey follows you.
CF | The Transforming Robot follows you.
CF | The Frog Reporter follows you.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Living Room Score: 7 Moves: 150
CF |
CF | > D
CF |
CF | You flop slowly down one carpeted step after another, until you reach
CF | the living room.
CF | Living Room
CF | The living room is a wide open space. To the east, a stairway goes up
CF | to the mezzanine and the rest of the upper floor. South is a great
CF | wall of windows. North, you step up to the tiled floor of the kitchen.
CF | West is a smaller door to the utility room, and ultimately outside.
CF | The hardwood floor of this room has often been used as Owner's
CF | playroom, though now everything is packed into boxes. Lights shine
CF | from above.
CF |
CF | A Music Maker rests on the floor here.
CF |
CF | The Plastic Doll is standing here.
CF | The Monkey follows you.
CF | The Transforming Robot follows you.
CF | The Frog Reporter follows you.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Utility Room Score: 7 Moves: 151
CF |
CF | > W
CF |
CF |
CF | Utility Room
CF | A general purpose room. It holds many shelves, and it also contains
CF | the rumbling machines that clean clothing. East is the living room,
CF | and in the west wall is a door leading outside.
CF |
CF | That door draws your attention. From it you feel fear--a familiar
CF | fear. It is the dully twisting fear of your Owner. You must go there.
CF |
CF | The Monkey follows you.
CF | The Transforming Robot follows you.
CF | The Frog Reporter follows you.
CF | The Plastic Doll follows you.
CF | The Music Maker follows you.
CF |
CF | >
DavidW says (to ClubFloyd), "hit door"
CF ] Utility Room Score: 7 Moves: 151
CF |
CF | > HIT DOOR
CF |
CF | The door flies open, and beyond it stretches darkness. More than
CF | physical darkness, this is like gazing into all the fear a soul can
CF | muster. It is a whirling storm of loss, shame, sadness, despair,
CF | terror, pain...
CF |
CF | But you have all your friends with you. Monkey and Frog, Music Maker
CF | and Robot, Car and Doll...even the Nightlight gives you strength.
CF | Tying them all together is your bravery.
CF |
CF | You are a Brave Bear.
CF |
CF | The darkness is pushed back, and in the yard outside you see Owner and
CF | Father, both cowering before the storm. But then Owner's gaze alights
CF | upon you, and your heart swells.
DavidW pushes the green 'space' button.
CF | "I suppose we weren't needed after all, what with this...familiar
CF | taking care of things."
CF |
CF | "No, I'm glad you're here, really. You say this is all due to my
CF | daughter's...powers?"
CF |
CF | "Usually it happens when they're a bit older."
CF |
CF | "Magic is tied to emotion, as is everything in life, really."
CF |
CF | "Uh, yes master. Anyway, we've certainly seen it before, fears and
CF | anxieties manifesting in the physical world. Especially in someone who
CF | has experienced, er, loss."
CF |
CF | "Often we see darkness, but fortunately we also see light."
CF |
CF | "Yes, um, he's right. The fact that she was able to create all
CF | these...beings of positive emotion. It's a good sign." MoyTravis says, "What."
MoyTravis asks, "Oh man that got way more, like. Literal than I thought it'd be?"
DavidW says, "okay, I'm lost"
DavidW pushes the green 'space' button.
CF ]
CF | You don't understand what the strange people say. But you know that
CF | you have saved Owner, and that she is grateful.
CF |
CF | You are a Brave Bear.
CF |
CF |
CF | *** You have won ***
CF |
CF |
CF | In that game you scored 7 out of a possible 7, in 152 turns.
CF |
CF | Would you like to RESTART, RESTORE a saved game or QUIT?
CF | > MoyTravis says, ""Here I thought this was all, you know, metaphorical. Apparently Owner is just a wizard.""
Knight_Otu says, "They're a wizard."
MoyTravis says, "Wizard did it."
MoyTravis says, "That was pretty short."
Knight_Otu says, "Short, but expectedly so."
DavidW says, "mmhm"
Knight_Otu says, "Not quite as cute as I might have hoped, maybe."
MoyTravis says, "Yeah it was...surprisingly mechanical and, like..."
MoyTravis says, "...literal? for a game about a teddy bear saving their owner."
DavidW says, "yeah, it's missing something like a skeleton underneath the other stuff."
Knight_Otu says, "I guess our owner lost their mother, from the sound of it."
MoyTravis says, "I guess I was expecting, like, an emotional aspect? But no, it's "You're animated by magic to literally save your owner from magical shadow people." Oh well. It was all right."
DavidW says, "Starry Seeksorrow and Poppet are other games in the magical dolls as protectors theme."
MoyTravis says, "Oh I gotta run out real quick, I'll be back in a bit, but y'all go ahead with whatever."
DavidW asks, "Are we doing Finding Light next?"
Knight_Otu says, "I guess we can try it at least."
DavidW says (to ClubFloyd), "quit"
CF | >
CF | > QUIT
CF | debugcheapnitfol quit with exit status: 0
CF asks, "That game over already? It was just getting good. Wanna play another?"
DavidW says (to ClubFloyd), "load sleepmask findinglight"
CF ]
CF |
CF |
CF |
CF | Your first memories of life are hazy, just as they are for most beings
CF | of your kind: a blur of whispers and shadows. You were a wisp, a
CF | breath, a small inkling of light drawn out of the sacred darkness some
CF | twenty years ago, barely capable of discerning stars from specks. You
CF | only remember shapes when the old priestess held your ethereal form up
CF | to her face and blew life into you...
CF |
CF | And then there was color, Aurel, and nothing else.
CF |
CF | That is how "familiars" of your world are made: you are pulled from
CF | the fabric of the universe and given to a child learning the ways of
CF | the chosen tribe to guard and accompany throughout their life. You can
CF | remember the green-eyed Aurel as clear as day as the years went by,
CF | taking you both far from home and around the world...
CF |
CF |
CF | Please press SPACE to continue.
DavidW pushes the green 'space' button.
CF ]
CF |
CF |
CF |
CF | Your first memories of life are hazy, just as they are for most beings
CF | of your kind: a blur of whispers and shadows. You were a wisp, a
CF | breath, a small inkling of light drawn out of the sacred darkness some
CF | twenty years ago, barely capable of discerning stars from specks. You
CF | only remember shapes when the old priestess held your ethereal form up
CF | to her face and blew life into you...
CF |
CF | And then there was color, Aurel, and nothing else.
CF |
CF | That is how "familiars" of your world are made: you are pulled from
CF | the fabric of the universe and given to a child learning the ways of
CF | the chosen tribe to guard and accompany throughout their life. You can
CF | remember the green-eyed Aurel as clear as day as the years went by,
CF | taking you both far from home and around the world...
CF |
CF | But now you remember fire and smoke.
CF |
CF | You remember the raiders and how they came barrelling through the
CF | night into the village, burning people's homes and slaughtering
CF | civilians. And Aurel... You remember his face, smudged with ash, and
CF | his hand grabbing onto yours and- and then pain and running and
CF | nothing.
CF |
CF | When you wake up, Aurel is missing, and you are alone. You have to
CF | find him...
CF |
CF |
CF | Please press SPACE to continue. DavidW says, "oh, I have played this. Or some of it."
DavidW says, "I'd quite forgotten."
DavidW pushes the green 'space' button.
CF ] Forest 1
CF |
CF | Finding Light
CF | An Interactive Fiction by Abigail Jazwiec
CF | Release 1 / Serial number 211008 / Inform 7 build 6M62 (I6/v6.34 lib
CF | 6/12N)
CF |
CF | Forest
CF | A thick army of strange vermillion trees surround you, swaying
CF | rhythmically in the breeze as shards of sunlight stream through gaps
CF | in the overhanging leafy canopy like shooting stars. The congested
CF | coverage of trees and foliage make it difficult to tell which way you
CF | should go, however... Your head is bleeding a little.
CF |
CF | On the ground are a satchel (closed) and your astral gem.
CF |
CF | > DavidW says, "We're another protector spirit, but incarnate as either a person or as a fox."
Knight_Otu says (to ClubFloyd), "x me"
CF ] Forest 2
CF | >
CF | > X ME
CF |
CF | Your human form is toned and slender with pale eyes and dark hair,
CF | just like a shadow. You were named "Ezra" after one of the brightest
CF | stars in Aurel's sky some twenty years ago.
CF |
CF | On your wrist is a bracelet with a diamond-shaped indent that you were
CF | given the day you came into the world. Your head is bleeding.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "open satchel"
CF ] Forest 3
CF | >
CF | > OPEN SATCHEL
CF |
CF | You open the satchel, revealing a journal and some bandages.
CF |
CF | Ugh, you feel a little dizzy.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wear bandages"
CF ] Forest 4
CF | >
CF | > WEAR BANDAGES
CF |
CF | (first taking the bandages)
CF | You carefully wrap the bandages around your head, stopping the
CF | bleeding. There, that should hold you over for now.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "i"
CF ] Forest 4
CF | >
CF | > I
CF |
CF | You are carrying:
CF | some bandages (being worn)
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x gem"
CF ] Forest 5
CF | >
CF | > X GEM
CF |
CF | This is your astral gem. It was created from your inner light the day
CF | you were given to Aurel: it is diamond-shaped and reddish-purple in
CF | color, filled with the glitter of the cosmos.
CF |
CF | When worn, the astral gem allows you to CHANGE into a black fox with
CF | enhanced smell and the ability to talk to animals. (Unfortunately, you
CF | are a bit colorblind as a fox.)
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get gem"
CF ] Forest 6
CF | >
CF | > GET GEM
CF |
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wear satchel"
CF ] Forest 7
CF | >
CF | > WEAR SATCHEL
CF |
CF | (first taking the satchel)
CF | You pick it up and tug the strap over your shoulder so the bag rests
CF | against your other hip.
CF |
CF | You're already wearing that!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x journal"
CF ] Forest 8
CF | >
CF | > X JOURNAL
CF |
CF | This is the book Aurel writes in sometimes while you're traveling. You
CF | don't completely understand the point of it, namely because you can't
CF | read, but it seems to make him happy.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "l"
CF ] Forest 8
CF | >
CF | > L
CF |
CF | Forest
CF | A thick army of strange vermillion trees surround you, swaying
CF | rhythmically in the breeze as shards of sunlight stream through gaps
CF | in the overhanging leafy canopy like shooting stars. The congested
CF | coverage of trees and foliage make it difficult to tell which way you
CF | should go, however...
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wear gem"
CF ] Forest 9
CF | >
CF | > WEAR GEM
CF |
CF | Your body glows brightly as you shapeshift in to the form of a small
CF | black fox.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "i"
CF ] Forest 9
CF | >
CF | > I
CF |
CF | You are carrying:
CF | a satchel (being worn, and open)
CF | a journal
CF | your astral gem (being worn)
CF | some bandages (being worn)
CF |
CF | > DavidW says, "Found my map. I don't think I finished this game. I didn't quite get to Aurel."
Knight_Otu says, "We gotta look strange as a fox wearing all this stuff."
Knight_Otu says (to ClubFloyd), "l"
CF ] Forest 9
CF | >
CF | > L
CF |
CF | Forest
CF | The massive trees tower over you like gnarled giants, but their colors
CF | are muted and grey now. Your nose is able to pick up on two scent
CF | trails that stretch before you: a purple trail leads north and a
CF | yellow trail leads south.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "smell"
CF ] Forest 10
CF | >
CF | > SMELL
CF |
CF | You smell ash from the raiders, Aurel, and blood churning alongside
CF | the wind.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "smell purple"
CF ] Forest 11
CF | >
CF | > SMELL PURPLE
CF |
CF | This smells like Aurel.
CF |
CF | > DavidW says, "oh, it probably illusions itself so it makes sense."
Knight_Otu says (to ClubFloyd), "smell yellow"
CF ] Forest 12
CF | >
CF | > SMELL YELLOW
CF |
CF | This smells like food.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x me"
CF ] Forest 13
CF | >
CF | > X ME
CF |
CF | Your body is covered in sleek black fur. Two triangular ears stand
CF | upright atop your head whilst a white-tipped, bushy tail sways alertly
CF | behind you.
CF |
CF | > DavidW says, "oh, I see why I stopped. There was a maze."
Knight_Otu says, "Oh dear."
DavidW says, "Just play until that point."
DavidW says, "There's enough to see."
Knight_Otu asks, "We don't seem to be peckish, but having supplies can't hurt, right?"
DavidW says, "sure"
Knight_Otu says (to ClubFloyd), "s"
CF ] Within the Forest 14
CF | >
CF | > S
CF |
CF |
CF | Within the Forest
CF | The yellow wisp leads into a small clearing with a few rocks and
CF | snapped branches scattered about. The sound of running water fills
CF | your ears from somewhere off in the distance behind the battalions of
CF | trees, but you see no trace of it from your position. The yellow scent
CF | surrounds a large berry bush- likely what you were tracking.
CF |
CF | The area you awoke in is north of here.
CF |
CF | There are some plump berries surrounded by sharp thorns on the bush.
CF | >
Knight_Otu says (to ClubFloyd), "x berries"
CF ] Within the Forest 15
CF | >
CF | > X BERRIES
CF |
CF | Some plump grey berries that are safe to eat. (You know that because
CF | you and Aurel had some when you were in the previous town.)
CF |
CF | > DavidW says, "Other critters might want food, as in other IF games."
Knight_Otu says (to ClubFloyd), "x thorns"
CF ] Within the Forest 16
CF | >
CF | > X THORNS
CF |
CF | The barbs are razor sharp and curved at the end. Perfect for poking.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "take thorn"
CF ] Within the Forest 17
CF | >
CF | > TAKE THORN
CF |
CF | OW! The thorns immediately stab you when you try to remove them. Maybe
CF | if you could cut them with something...
CF |
CF | > Knight_Otu says, "I guess we need to get back here later when we have more tools."
Knight_Otu says (to ClubFloyd), "get berries"
CF ] Within the Forest 18
CF | >
CF | > GET BERRIES
CF |
CF | OUCH! The thorns immediately stab you when you attempt to grab the
CF | berries! You'll have to find a way to get rid of them first.
CF |
CF | > DavidW says, "One tool, yes."
Knight_Otu says (to ClubFloyd), "n"
CF ] Forest 19
CF | >
CF | > N
CF |
CF |
CF | Forest
CF | The massive trees tower over you like gnarled giants, but their colors
CF | are muted and grey now. Your nose is able to pick up on two scent
CF | trails that stretch before you: a purple trail leads north and a
CF | yellow trail leads south.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF ] Clearing 20
CF | >
CF | > N
CF |
CF |
CF | Clearing
CF | After walking for awhile, you come to a clearing at the edge of the
CF | forest where a large, intimidating structure towers over you. Several
CF | flags are perched on its walls, billowing in the wind, and a draw
CF | bridge suspended over a moat beckons you towards the entrance. A
CF | purple scent trail leads north.
CF |
CF | The entrance to the structure is north, and the forest is south.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x structure"
CF ] Clearing 21
CF | >
CF | > X STRUCTURE
CF |
CF | A broad arsenal of stones stacked atop one another like a wall of
CF | smoke looms against the horizon line.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x flags"
CF ] Clearing 22
CF | >
CF | > X FLAGS
CF |
CF | You can't identify the colors, but you recognize the tattered sigil of
CF | the raiders on the fluttering cloth.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF ] Fort Entrance 23
CF | >
CF | > N
CF |
CF |
CF | Fort Entrance
CF | The fort looms over you like a dark shadow, effortlessly blotting out
CF | the sun with its mass... To the west of the entrance, you can see a
CF | small shack sitting quietly against the forest's backdrop. To the
CF | east, you see nothing but empty space, although you can hear the sound
CF | of horses whinnying every so often. The purple scent trail leads north
CF | into the structure through a gate.
CF |
CF | The clearing is south.
CF |
CF | A black gate bars the main entrance to the fort.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x gate"
CF ] Fort Entrance 24
CF | >
CF | > X GATE
CF |
CF | A large iron gate with a padlock on it.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF ] Shed 25
CF | >
CF | > W
CF |
CF |
CF | Shed
CF | You enter a small wooden shed that is packed with different types of
CF | weapons and bundles of wood, leading you to believe that the space is
CF | used for storage and maintenance. The fort entrance is to the east.
CF |
CF | You can see a table (on which is a dagger) here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get dagger"
CF ] Shed 26
CF | >
CF | > GET DAGGER
CF |
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x it"
CF ] Shed 27
CF | >
CF | > X IT
CF |
CF | A thin, dull dagger in desperate need of sharpening (though it could
CF | probably still cut things as it is).
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF ] Fort Entrance 28
CF | >
CF | > E
CF |
CF |
CF | Fort Entrance
CF | The fort looms over you like a dark shadow, effortlessly blotting out
CF | the sun with its mass... To the west of the entrance, you can see a
CF | small shack sitting quietly against the forest's backdrop. To the
CF | east, you see nothing but empty space, although you can hear the sound
CF | of horses whinnying every so often. The purple scent trail leads north
CF | into the structure through a gate.
CF |
CF | The clearing is south.
CF |
CF | A black gate bars the main entrance to the fort.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF ] Clearing 29
CF | >
CF | > S
CF |
CF |
CF | Clearing
CF | After walking for awhile, you come to a clearing at the edge of the
CF | forest where a large, intimidating structure towers over you. Several
CF | flags are perched on its walls, billowing in the wind, and a draw
CF | bridge suspended over a moat beckons you towards the entrance. A
CF | purple scent trail leads north.
CF |
CF | The entrance to the structure is north, and the forest is south.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x bridge"
CF ] Clearing 30
CF | >
CF | > X BRIDGE
CF |
CF | A wooden bridge that can be dropped or raised over the moat most
CF | likely.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x moat"
CF ] Clearing 31
CF | >
CF | > X MOAT
CF |
CF | A trench of dark water. It doesn't look very deep, but you'd rather
CF | avoid swimming in it if possible.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF ] Forest 32
CF | >
CF | > S
CF |
CF |
CF | Forest
CF | The massive trees tower over you like gnarled giants, but their colors
CF | are muted and grey now. Your nose is able to pick up on two scent
CF | trails that stretch before you: a purple trail leads north and a
CF | yellow trail leads south.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF ] Within the Forest 33
CF | >
CF | > S
CF |
CF |
CF | Within the Forest
CF | The yellow wisp leads into a small clearing with a few rocks and
CF | snapped branches scattered about. The sound of running water fills
CF | your ears from somewhere off in the distance behind the battalions of
CF | trees, but you see no trace of it from your position. The yellow scent
CF | surrounds a large berry bush- likely what you were tracking.
CF |
CF | The area you awoke in is north of here.
CF |
CF | There are some plump berries surrounded by sharp thorns on the bush.
CF | >
Knight_Otu says (to ClubFloyd), "cut thorns"
CF ] Within the Forest 34
CF | >
CF | > CUT THORNS
CF |
CF | Opposable thumbs might be helpful for this.
CF |
CF | > Knight_Otu says, "But not for nabbing the dagger? Okay, okay."
DavidW says, "change"
Knight_Otu says (to ClubFloyd), "change"
CF ] Within the Forest 35
CF | >
CF | > CHANGE
CF |
CF | Your body glows brightly as you change back in to your human form.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "cut thorns"
CF ] Within the Forest 36
CF | >
CF | > CUT THORNS
CF |
CF | Despite the dullness of the blade, you easily cut off a section of the
CF | thorny brambles blocking your path.
CF |
CF | You grab a handful of berries!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "change"
CF ] Within the Forest 37
CF | >
CF | > CHANGE
CF |
CF | Your body glows brightly as you shapeshift in to the form of a small
CF | black fox.
CF |
CF | > DavidW says, "Somehow, the fox form can carry as much as the human form can."
Knight_Otu says (to ClubFloyd), "n"
CF ] Forest 38
CF | >
CF | > N
CF |
CF |
CF | Forest
CF | The massive trees tower over you like gnarled giants, but their colors
CF | are muted and grey now. Your nose is able to pick up on two scent
CF | trails that stretch before you: a purple trail leads north and a
CF | yellow trail leads south.
CF |
CF | > Knight_Otu says, "Weird, it is."
Knight_Otu says (to ClubFloyd), "n"
CF ] Clearing 39
CF | >
CF | > N
CF |
CF |
CF | Clearing
CF | After walking for awhile, you come to a clearing at the edge of the
CF | forest where a large, intimidating structure towers over you. Several
CF | flags are perched on its walls, billowing in the wind, and a draw
CF | bridge suspended over a moat beckons you towards the entrance. A
CF | purple scent trail leads north.
CF |
CF | The entrance to the structure is north, and the forest is south.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF ] Fort Entrance 40
CF | >
CF | > N
CF |
CF |
CF | Fort Entrance
CF | The fort looms over you like a dark shadow, effortlessly blotting out
CF | the sun with its mass... To the west of the entrance, you can see a
CF | small shack sitting quietly against the forest's backdrop. To the
CF | east, you see nothing but empty space, although you can hear the sound
CF | of horses whinnying every so often. The purple scent trail leads north
CF | into the structure through a gate.
CF |
CF | The clearing is south.
CF |
CF | A black gate bars the main entrance to the fort.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF ] Post 41
CF | >
CF | > E
CF |
CF |
CF | Post
CF | At first glance, the area doesn't seem to have much of any purpose: no
CF | supplies, no guards, and no structures. There are, however, a pair of
CF | horses whose reins are tied to a stake in the ground before you,
CF | apparently left outside instead of being returned to a stable.
CF |
CF | The fort entrance is west.
CF |
CF | A brown horse stands to your left, and a white horse stands to your
CF | right. The brown horse snorts at you and nods his head.
CF | >
Knight_Otu says (to ClubFloyd), "talk to brown horse"
CF ] Post 41
CF | >
CF | > TALK TO BROWN HORSE
CF |
CF | What do you want to ask them about? (ASK person ABOUT noun)
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask brown horse about gate"
CF ] Post 42
CF | >
CF | > ASK BROWN HORSE ABOUT GATE
CF |
CF | He grunts while nipping at a retreating fly, "You know what? I'll tell
CF | you where the key is if you get me some food. I'm starving."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "give berries to brown horse"
CF ] Post 43
CF | >
CF | > GIVE BERRIES TO BROWN HORSE
CF |
CF | "Oh, perfect! I love these," he whinnies appreciatively before
CF | gobbling up the berries in a few bites. "Okay, a deal's a deal. The
CF | key for the gate is under my saddle. Feel free to take it, son."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "look under saddle"
CF ] Post 44
CF | >
CF | > LOOK UNDER SADDLE
CF |
CF | (the black saddle)
CF | You find the rusty key!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get key"
CF ] Post 45
CF | >
CF | > GET KEY
CF |
CF | You already have that.
CF |
CF | > DavidW says, "huzzah"
Knight_Otu says (to ClubFloyd), "w"
CF ] Fort Entrance 46
CF | >
CF | > W
CF |
CF |
CF | Fort Entrance
CF | The fort looms over you like a dark shadow, effortlessly blotting out
CF | the sun with its mass... To the west of the entrance, you can see a
CF | small shack sitting quietly against the forest's backdrop. To the
CF | east, you see nothing but empty space, although you can hear the sound
CF | of horses whinnying every so often. The purple scent trail leads north
CF | into the structure through a gate.
CF |
CF | The clearing is south.
CF |
CF | A black gate bars the main entrance to the fort.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "unlock gate with key"
CF ] Fort Entrance 47
CF | >
CF | > UNLOCK GATE WITH KEY
CF |
CF | With some difficulty, you manage to get the key into the lock using
CF | your mouth. Now you just have to OPEN the gate.
CF |
CF | > DavidW says, "ha, you unlocked it as a fox."
Knight_Otu says, "I didn't expect that to work as a fox, but thanks, game."
Knight_Otu says (to ClubFloyd), "open gate"
CF ] Raiders' Fort 48
CF | >
CF | > OPEN GATE
CF |
CF | You push open the gate.
CF |
CF | Raiders' Fort
CF | The interior of the fortress is even darker than the outside, both in
CF | color and aura, the latter of which feels like you are standing in the
CF | wreckage of a burning building. A chamber lit by candlelight stretches
CF | in to three corridors with different colored scent trails here. The
CF | weak green trail leads north, the purple trail leads east, and the
CF | yellow trail leads west.
CF |
CF | The fort entrance is south.
CF |
CF | A black gate stands behind you, leading back outside.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "smell green"
CF ] Raiders' Fort 49
CF | >
CF | > SMELL GREEN
CF |
CF | This smells like someone or something you're not familiar with.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "smell yellow"
CF ] Raiders' Fort 50
CF | >
CF | > SMELL YELLOW
CF |
CF | This smells like food.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF ] Kitchen 51
CF | >
CF | > W
CF |
CF |
CF | Kitchen
CF | You stand in a dirty-looking kitchen with clouded windows aligning the
CF | front of the room and a set of cabinets near the floor, which is
CF | randomly dusted with hay. One wall forms a smoke-stained divot where a
CF | black pot hangs above an unlit pyre of wood, fenced in by random
CF | cooking utensils. To the north is a set of descending stairs.
CF |
CF | The main chamber is to the east.
CF |
CF | There is a crack in the western wall with tiny bits of hay scattered
CF | around it.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x pot"
CF ] Kitchen 52
CF | >
CF | > X POT
CF |
CF | It's a large cast iron cauldron used for cooking. You can tell that no
CF | one has scrubbed it out in quite some time.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x hay"
CF ] Kitchen 53
CF | >
CF | > X HAY
CF |
CF | Bits of musty fluff.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x crack"
CF ] Kitchen 54
CF | >
CF | > X CRACK
CF |
CF | A hole that a small animal could probably fit through.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "enter it"
CF ] Kitchen 55
CF | >
CF | > ENTER IT
CF |
CF | (first opening the crack)
CF | It isn't something you can open.
CF |
CF | > DavidW says, "Rat-size hole, not fox-size."
Knight_Otu says, "I guessed, but had to try."
DavidW says, "Of course. I did too."
Knight_Otu says (to ClubFloyd), "x divot"
CF ] Kitchen 56
CF | >
CF | > X DIVOT
CF |
CF | A place where a cooking fire goes.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF ] Cellar 57
CF | >
CF | > N
CF |
CF |
CF | Cellar
CF | Your cat-like eyes easily cut through the darkness to find a
CF | rudimentary cellar. The shelves are filled with bottles, all of them
CF | grey and varying in size with crude labels drawn on. The dusty air is
CF | speckled with yellow scent trails. The kitchen is to the south.
CF |
CF | You can see a chest off to one side.
CF |
CF | There is a crowbar resting ontop of a few casks in the corner, and a
CF | wooden crate near the entrance.
CF |
CF | There is some cheese beside a dead rat in a mouse-trap here, too.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x chest"
CF ] Cellar 58
CF | >
CF | > X CHEST
CF |
CF | A grey-ish chest with metal clasps.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get crowbar"
CF ] Cellar 59
CF | >
CF | > GET CROWBAR
CF |
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "change"
CF ] A Dark Room 60
CF | >
CF | > CHANGE
CF |
CF | Your body glows brightly as you change back in to your human form.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "open chest"
CF ] A Dark Room 61
CF | >
CF | > OPEN CHEST
CF |
CF | You open the chest, revealing a lantern.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get it"
CF ] A Dark Room 62
CF | >
CF | > GET IT
CF |
CF | That's fixed in place.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get lantern"
CF ] A Dark Room 63
CF | >
CF | > GET LANTERN
CF |
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x mousetrap"
CF ] A Dark Room 63
CF | >
CF | > X MOUSETRAP
CF |
CF | You can't see any such thing.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x mouse trap"
CF ] A Dark Room 64
CF | >
CF | > X MOUSE TRAP
CF |
CF | It's too dark in here to see anything.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "change"
CF ] Cellar 65
CF | >
CF | > CHANGE
CF |
CF | Your body glows brightly as you shapeshift in to the form of a small
CF | black fox.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x mouse trap"
CF ] Cellar 66
CF | >
CF | > X MOUSE TRAP
CF |
CF | A simple trap for catching vermin. It is currently occupied by a dead
CF | rat.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x cheese"
CF ] Cellar 67
CF | >
CF | > X CHEESE
CF |
CF | A few scraps of yellow cheese.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get it"
CF ] Cellar 68
CF | >
CF | > GET IT
CF |
CF | The trap is currently home to one dead rat. (Besides, you're pretty
CF | decent at catching mice without the use of a trap, so you don't need
CF | it.)
CF |
CF | > Knight_Otu exclaims, "But we may need the cheese!"
Knight_Otu says (to ClubFloyd), "l"
CF ] Cellar 68
CF | >
CF | > L
CF |
CF | Cellar
CF | Your cat-like eyes easily cut through the darkness to find a
CF | rudimentary cellar. The shelves are filled with bottles, all of them
CF | grey and varying in size with crude labels drawn on. The dusty air is
CF | speckled with yellow scent trails. The kitchen is to the south.
CF |
CF | You can see a chest off to one side.
CF |
CF | There are a few casks in the corner, and a wooden crate near the
CF | entrance.
CF |
CF | There is some cheese beside a dead rat in a mouse-trap here, too.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x shelves"
CF ] Cellar 69
CF | >
CF | > X SHELVES
CF |
CF | Simple wooden shelves.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x bottles"
CF ] Cellar 70
CF | >
CF | > X BOTTLES
CF |
CF | (Bottles)
CF | Likely filled with different types of alcohol.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x casks"
CF ] Cellar 71
CF | >
CF | > X CASKS
CF |
CF | There are a bunch of heavy barrels gathered together and plugged up
CF | with large corks. Some kind of ink marks the wood, but you don't know
CF | what it says.
CF |
CF | > Knight_Otu says, "Feels like we're done in this portion of the fort."
Knight_Otu says (to ClubFloyd), "s"
CF ] Kitchen 72
CF | >
CF | > S
CF |
CF |
CF | Kitchen
CF | You stand in a dirty-looking kitchen with clouded windows aligning the
CF | front of the room and a set of cabinets near the floor, which is
CF | randomly dusted with hay. One wall forms a smoke-stained divot where a
CF | black pot hangs above an unlit pyre of wood, fenced in by random
CF | cooking utensils. To the north is a set of descending stairs.
CF |
CF | The main chamber is to the east.
CF |
CF | There is a crack in the western wall with tiny bits of hay scattered
CF | around it.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF ] Raiders' Fort 73
CF | >
CF | > E
CF |
CF |
CF | Raiders' Fort
CF | The interior of the fortress is even darker than the outside, both in
CF | color and aura, the latter of which feels like you are standing in the
CF | wreckage of a burning building. A chamber lit by candlelight stretches
CF | in to three corridors with different colored scent trails here. The
CF | weak green trail leads north, the purple trail leads east, and the
CF | yellow trail leads west.
CF |
CF | The fort entrance is south.
CF |
CF | A black gate stands behind you, leading back outside.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF ] Library 74
CF | >
CF | > N
CF |
CF |
CF | Library
CF | Judging by the look of the place, you can only assume that this acts
CF | as a peculiar sort of library. You've never known raiders to be
CF | particularly learned, but you suppose someone must find these things
CF | valuable if they are still here. There are random stacks of books and
CF | papers scattered on every visible surface along with two chairs, a
CF | desk, and a window or two. A magnificent stone fireplace fills the
CF | room with a gentle radiance.
CF |
CF | The main chamber is to the south.
CF |
CF | On the desk are a paper and a pendant.
CF |
CF | There is a large black raven perched on a stand near the fireplace.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x raven"
CF ] Library 75
CF | >
CF | > X RAVEN
CF |
CF | Her sleak feathers glisten in the firelight, accentuating the midnight
CF | black eyes that flicker over you curiously. (Say TOPICS RAVEN for
CF | things to ask about.)
CF |
CF | >
Knight_Otu says (to ClubFloyd), "topics raven"
CF ] Library 76
CF | >
CF | > TOPICS RAVEN
CF |
CF | You can ASK RAVEN ABOUT AUREL, PAPER, RAVEN, BOOKS, LIBRARY, RATS,
CF | RAIDERS, and READING
CF | >
Knight_Otu says (to ClubFloyd), "x pendant"
CF ] Library 77
CF | >
CF | > X PENDANT
CF |
CF | A lovely necklace that glitters magnificently in the light.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask raven about aurel"
CF ] Library 78
CF | >
CF | > ASK RAVEN ABOUT AUREL
CF |
CF | "Ooo! What a pretty name. Is he a friend of yours little fox? I've
CF | never heard of him."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask raven about paper"
CF ] Library 79
CF | >
CF | > ASK RAVEN ABOUT PAPER
CF |
CF | "If you want me to read something, you'll need to have it with you so
CF | I can see it."
CF | >
Knight_Otu says (to ClubFloyd), "ask raven about raven"
CF ] Library 80
CF | >
CF | > ASK RAVEN ABOUT RAVEN
CF |
CF | "Me? I am exactly five years old since the last full moon and I
CF | absolutely ADORE books," she caws, spreading her wings in a theatric
CF | show of emphasis.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask raven about books"
CF ] Library 81
CF | >
CF | > ASK RAVEN ABOUT BOOKS
CF |
CF | "Why yes, I love books! Or anything with writing on it really. I spend
CF | all of my time here because the men always leave books in this room.
CF | I'm so enamored with the humans' language that I've even learned how
CF | to read."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask raven about library"
CF ] Library 82
CF | >
CF | > ASK RAVEN ABOUT LIBRARY
CF |
CF | "It's quite a lovely nook compared to the rest of the place isn't it?
CF | You should take a look around; perhaps you'll find something useful."
CF |
CF | > DavidW says, "The raven can read anything with writing on it. Like the paper or journal."
Knight_Otu nods.
Knight_Otu says (to ClubFloyd), "ask raven about rats"
CF ] Library 83
CF | >
CF | > ASK RAVEN ABOUT RATS
CF |
CF | Her expression sours briefly, "There's a horrible one in the kitchen-
CF | Ohh that charlatan! He's positively awful the way he scurries about
CF | like the little thief he is! If he tries to steal another thing from
CF | this room, I swear I will peck his eyes out and have him for lunch!"
CF | she snaps.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask raven about raiders"
CF ] Library 84
CF | >
CF | > ASK RAVEN ABOUT RAIDERS
CF |
CF | "Most of them are terribly unsophisticated, although there was one I
CF | quite enjoyed sitting with once upon a time. He used to read from a
CF | lovely little brown book... I wonder what happened to him."
CF | >
Knight_Otu says (to ClubFloyd), "ask raven about reading"
CF ] Library 85
CF | >
CF | > ASK RAVEN ABOUT READING
CF |
CF | "You poor dear! I can't imagine not being able to read so many lovely
CF | words! If you have anything with writing on it, just ASK me about it
CF | and I will gladly translate it for you."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask raven about journal"
CF ] Library 86
CF | >
CF | > ASK RAVEN ABOUT JOURNAL
CF |
CF | "If you want me to read something, then you'll have to have it with
CF | you so I can see it."
CF | >
Knight_Otu says (to ClubFloyd), "get journal"
CF ] Library 87
CF | >
CF | > GET JOURNAL
CF |
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask raven about journal"
CF ] Library 88
CF | >
CF | > ASK RAVEN ABOUT JOURNAL
CF |
CF | "My, what a large book!" she caws eagerly. "Oh... but whoever wrote in
CF | this had awful penmanship." She flips through the pages with her beak
CF | for a moment before stalling once more, "Here's a legible entry. It
CF | says:
CF |
CF | It rained all day again today... We managed to make a decent
CF | enough shelter for ourselves out in the woods, but it's not as good as
CF | sleeping with a roof over our heads. The next town is about two days
CF | walk from where we are, so we'll have to make do with a little rain if
CF | we want to be well rested for tomorrow. It's too bad we can't enjoy
CF | the night sky together though; Ezra loves watching the stars and
CF | telling me stories about them... I'm glad I have him here with
CF | me.
CF |
CF | If you ask me about this book again, perhaps I will find you another
CF | entry if you're feeling nostalgic."
CF |
CF | > DavidW says, "We is Ezra."
Knight_Otu says, "I remembered that."
Knight_Otu says (to ClubFloyd), "ask raven about journal"
CF ] Library 89
CF | >
CF | > ASK RAVEN ABOUT JOURNAL
CF |
CF | "My, what a large book!" she caws eagerly. "Oh... but whoever wrote in
CF | this had awful penmanship." She flips through the pages with her beak
CF | for a moment before stalling once more, "Here's a legible entry. It
CF | says:
CF |
CF | Today we ran into some raiders on the road going in to the next
CF | town. I was able to take care of them pretty easily, but Ezra took the
CF | sharp edge of a sword for me when I wasn't looking. Thankfully, his
CF | wound wasn't serious, and we had it stitched up by someone at the inn,
CF | but I couldn't stop worrying about him all through the night as he
CF | slept in the bed next to mine. I could've died if Ezra hadn't been
CF | there... I know it's his goal to help keep me safe, but I don't know
CF | what I would do if I lost him. Ezra is everything to me. Tomorrow I'll
CF | make sure to talk to him about getting some better armor.
CF |
CF | If you ask me about this book again, perhaps I will find you another
CF | entry if you're feeling nostalgic."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask raven about journal"
CF ] Library 90
CF | >
CF | > ASK RAVEN ABOUT JOURNAL
CF |
CF | "My, what a large book!" she caws eagerly. "Oh... but whoever wrote in
CF | this had awful penmanship." She flips through the pages with her beak
CF | for a moment before stalling once more, "Here's a legible entry. It
CF | says:
CF |
CF | My sword broke this afternoon as we were coming down the mountain;
CF | apparently it had finally hit its limit after three years of traveling
CF | with less than optimal care. It will cost more money than either of us
CF | have to get it repaired or, stars forbid, buy a new one, so it looks
CF | like we're stuck with our wits for the next few weeks. I tried
CF | teaching Ezra to read again today, but everytime I insist on it he
CF | scowls and says that he doesn't understand what the point of it is.
CF | For such a smart fox, you'd think he'd be more open to learning new
CF | things.
CF |
CF | If you ask me about this book again, perhaps I will find you another
CF | entry if you're feeling nostalgic."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask raven about journal"
CF ] Library 91
CF | >
CF | > ASK RAVEN ABOUT JOURNAL
CF |
CF | "Well it looks like I can't find anymore new entries to read to you,
CF | but I'll keep rereading these if you ask."
CF | >
Knight_Otu says (to ClubFloyd), "get paper"
CF ] Library 92
CF | >
CF | > GET PAPER
CF |
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask raven about paper"
CF ] Library 93
CF | >
CF | > ASK RAVEN ABOUT PAPER
CF |
CF | "Oh? Well, this says "Grey is a way to enter undetected, in case
CF | the fort was not defended. Red shows our secrets when the way is
CF | blocked. And green kills spies that no one wants." What a lovely
CF | rhyme."
CF | > Knight_Otu says, "I guess it rhymes in its original language, whatever that may be."
DavidW says, "yeah"
Knight_Otu says (to ClubFloyd), "change"
CF ] Library 94
CF | >
CF | > CHANGE
CF |
CF | Your body glows brightly as you change back in to your human form.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x necklace"
CF ] Library 95
CF | >
CF | > X NECKLACE
CF |
CF | A lovely necklace that glitters magnificently in the light.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "SAVE"
Knight_Otu says (to ClubFloyd), "cf19"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Library 95
CF | > SAVEOk.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get it"
CF ] Library 96
CF | >
CF | > GET IT
CF |
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "l"
CF ] Library 96
CF | >
CF | > L
CF |
CF | Library
CF | Judging by the look of the place, you can only assume that this acts
CF | as a peculiar sort of library. You've never known raiders to be
CF | particularly learned, but you suppose someone must find these things
CF | valuable if they are still here. There are random stacks of books and
CF | papers scattered on every visible surface along with two chairs, a
CF | desk, and a window or two. A magnificent stone fireplace fills the
CF | room with a gentle radiance.
CF |
CF | The main chamber is to the south.
CF |
CF | There is a large black raven perched on a stand near the fireplace.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x desk"
CF ] Library 97
CF | >
CF | > X DESK
CF |
CF | It's a polished wooden desk (probably stolen from a nice family).
CF |
CF | >
Knight_Otu says (to ClubFloyd), "open it"
CF ] Library 98
CF | >
CF | > OPEN IT
CF |
CF | It isn't something you can open.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x fireplace"
CF ] Library 99
CF | >
CF | > X FIREPLACE
CF |
CF | Gaping and smoke-stained.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x stand"
CF ] Library 100
CF | >
CF | > X STAND
CF |
CF | A thin wooden pole with a horizontal extension near the top that at
CF | one time may have been used to hang tools or wet clothes up.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "change"
CF ] Library 101
CF | >
CF | > CHANGE
CF |
CF | Your body glows brightly as you shapeshift in to the form of a small
CF | black fox.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "l"
CF ] Library 101
CF | >
CF | > L
CF |
CF | Library
CF | Judging by the look of the place, you can only assume that this acts
CF | as a peculiar sort of library. You've never known raiders to be
CF | particularly learned, but you suppose someone must find these things
CF | valuable if they are still here. There are random stacks of books and
CF | papers scattered on every visible surface along with two chairs, a
CF | desk, and a window or two. A magnificent stone fireplace fills the
CF | room with a gentle radiance.
CF |
CF | The main chamber is to the south.
CF |
CF | There is a large black raven perched on a stand near the fireplace.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF ] Raiders' Fort 102
CF | >
CF | > S
CF |
CF |
CF | Raiders' Fort
CF | The interior of the fortress is even darker than the outside, both in
CF | color and aura, the latter of which feels like you are standing in the
CF | wreckage of a burning building. A chamber lit by candlelight stretches
CF | in to three corridors with different colored scent trails here. The
CF | weak green trail leads north, the purple trail leads east, and the
CF | yellow trail leads west.
CF |
CF | The fort entrance is south.
CF |
CF | A black gate stands behind you, leading back outside.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF ] Narrow Hall 103
CF | >
CF | > E
CF |
CF |
CF | Narrow Hall
CF | A long span of flat stones creates the area you stand in now,
CF | stretching forward to form a narrow hallway lined with spoils.
CF | Decorating the walls are random tapestries, pictures, and weaponry
CF | (each and every one of them likely stolen). To the north, a green
CF | scent trail leads down another corridor. The main hallway and purple
CF | scent trail come to a dead end, however.
CF |
CF | The main chamber is west.
CF |
CF | On the south wall there are three pillars placed shoulder-width apart
CF | from each other, each with a different colored stone embedded into the
CF | wall above them.
CF |
CF | You can see a LIGHT GREY stone on the left, a YELLOW stone in the
CF | middle, and a DARK GREY stone on the right.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "change"
CF ] Narrow Hall 104
CF | >
CF | > CHANGE
CF |
CF | Your body glows brightly as you change back in to your human form.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "l"
CF ] Narrow Hall 104
CF | >
CF | > L
CF |
CF | Narrow Hall
CF | A long span of flat stones creates the area you stand in now,
CF | stretching forward to form a narrow hallway lined with spoils.
CF | Decorating the walls are random tapestries, pictures, and weaponry
CF | (each and every one of them likely stolen). To the north, a broad arch
CF | widens into another corridor. The main hallway comes to a dead end,
CF | however.
CF |
CF | The main chamber is west.
CF |
CF | On the south wall there are three short pillars placed shoulder-width
CF | apart from each other, each with a different colored stone embedded
CF | into the wall above them.
CF |
CF | You can see a GREY stone on the left, a GREEN stone in the middle, and
CF | a RED stone on the right.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x grey stone"
CF ] Narrow Hall 105
CF | >
CF | > X GREY STONE
CF |
CF | (the grey stone)
CF | A small grey rock that juts out of the wall. It looks like it can be
CF | pressed for some reason. (But you're not sure if you trust anything in
CF | this place...)
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x green stone"
CF ] Narrow Hall 106
CF | >
CF | > X GREEN STONE
CF |
CF | A small green rock that juts out of the wall. It looks like it can be
CF | pressed for some reason. (But you're not sure if you trust anything in
CF | this place...)
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x pillars"
CF ] Narrow Hall 107
CF | >
CF | > X PILLARS
CF |
CF | The black pillars are narrow in the center and flat on top. They are
CF | relatively short.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "push gray"
CF ] Narrow Hall 107
CF | >
CF | > PUSH GRAY
CF |
CF | You can't see any such thing.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "push grey"
CF ] Secret Passage 108
CF | >
CF | > PUSH GREY
CF |
CF | (the grey stone)
CF | You push the grey stone into the wall until it clicks. Suddenly, the
CF | floor opens up and drops you into a dark passage.
CF |
CF | Secret Passage
CF | You are forced to crouch down on your hands and knees due to the size
CF | of the tunnel. The passageway appears to lead north.
CF |
CF | You can see a tiny switch here as well.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x switch"
CF ] Secret Passage 109
CF | >
CF | > X SWITCH
CF |
CF | A small switch.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "switch it"
CF ] Secret Passage 110
CF | >
CF | > SWITCH IT
CF |
CF | It isn't something you can switch.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pull it"
CF ] Secret Passage 111
CF | >
CF | > PULL IT
CF |
CF | Nothing obvious happens.
CF |
CF | > DavidW says, "push it"
Knight_Otu says (to ClubFloyd), "push it"
CF ] Narrow Hall 112
CF | >
CF | > PUSH IT
CF |
CF | When you press the switch, the floor above your head opens back up,
CF | allowing you to return to the hallway.
CF |
CF | Narrow Hall
CF | A long span of flat stones creates the area you stand in now,
CF | stretching forward to form a narrow hallway lined with spoils.
CF | Decorating the walls are random tapestries, pictures, and weaponry
CF | (each and every one of them likely stolen). To the north, a broad arch
CF | widens into another corridor. The main hallway comes to a dead end,
CF | however.
CF |
CF | The main chamber is west.
CF |
CF | On the south wall there are three short pillars placed shoulder-width
CF | apart from each other, each with a different colored stone embedded
CF | into the wall above them.
CF |
CF | You can see a GREY stone on the left, a GREEN stone in the middle, and
CF | a RED stone on the right.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "SAVE"
Knight_Otu says (to ClubFloyd), "cf20"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Narrow Hall 112
CF | > SAVEOk.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "push red"
CF ] Narrow Hall 113
CF | >
CF | > PUSH RED
CF |
CF | You push the red stone into the wall until it clicks. Suddenly, the
CF | dead end rumbles as the wall slides open to reveal a hidden passage!
CF | >
Knight_Otu says (to ClubFloyd), "change"
CF ] Narrow Hall 114
CF | >
CF | > CHANGE
CF |
CF | Your body glows brightly as you shapeshift in to the form of a small
CF | black fox.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "l"
CF ] Narrow Hall 114
CF | >
CF | > L
CF |
CF | Narrow Hall
CF | A long span of flat stones creates the area you stand in now,
CF | stretching forward to form a narrow hallway lined with spoils.
CF | Decorating the walls are random tapestries, pictures, and weaponry
CF | (each and every one of them likely stolen). To the north, a green
CF | scent trail leads down another corridor. To the east, the wall opens
CF | to reveal a hidden passage where the purple scent trail flows in.
CF |
CF | The main chamber is west.
CF |
CF | On the south wall there are three pillars placed shoulder-width apart
CF | from each other, each with a different colored stone embedded into the
CF | wall above them.
CF |
CF | You can see a LIGHT GREY stone on the left, a YELLOW stone in the
CF | middle, and a DARK GREY stone on the right.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF ] Tower 115
CF | >
CF | > N
CF |
CF |
CF | Tower
CF | The room juts out in to an unusual octagon-shape here: the walls are
CF | made of the same stone as the exterior, but the exposed rafters that
CF | form the turret-like ceiling are wooden.
CF |
CF | Peering past a sharp corner, you notice two raiders standing idly
CF | outside of a doorway that you can only assume leads to the fort's
CF | barracks. If either of them see you like this, they'll probably just
CF | try to cook you in tonight's stew though...
CF |
CF | The hallway is back south.
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF ] Narrow Hall 116
CF | >
CF | > S
CF |
CF |
CF | Narrow Hall
CF | A long span of flat stones creates the area you stand in now,
CF | stretching forward to form a narrow hallway lined with spoils.
CF | Decorating the walls are random tapestries, pictures, and weaponry
CF | (each and every one of them likely stolen). To the north, a green
CF | scent trail leads down another corridor. To the east, the wall opens
CF | to reveal a hidden passage where the purple scent trail flows in.
CF |
CF | The main chamber is west.
CF |
CF | On the south wall there are three pillars placed shoulder-width apart
CF | from each other, each with a different colored stone embedded into the
CF | wall above them.
CF |
CF | You can see a LIGHT GREY stone on the left, a YELLOW stone in the
CF | middle, and a DARK GREY stone on the right.
CF |
CF | > Knight_Otu says, "I mean, they'll probably also kill us if we're in human form. Even if we could pass for one of theirs, we probably wouldn't act like them."
Knight_Otu says (to ClubFloyd), "e"
CF ] Maze Entrance 117
CF | >
CF | > E
CF |
CF |
CF | Maze Entrance
CF | Massive barriers of yellow rock surround you the moment you descend
CF | into the dank passage, which opens beneath the glow of torchlight to
CF | reveal what you can only imagine is an extensive maze. The tops of the
CF | walls seem to disappear into the darkest chasm of the ceiling and, on
CF | the ground, Aurel's scent becomes so diluted that following it to
CF | freedom is no longer an option.
CF |
CF | You can ENTER THE LABYRINTH (or go west to return to the hallway).
CF |
CF | > DavidW says, "Maybe there's a uniform somewhere."
Knight_Otu says, "Maybe."
Knight_Otu says, "And there#s the maze."
DavidW says, "You can travel in the secret passage still."
Knight_Otu says, "Yeah."
Knight_Otu says (to ClubFloyd), "w"
CF ] Narrow Hall 118
CF | >
CF | > W
CF |
CF |
CF | Narrow Hall
CF | A long span of flat stones creates the area you stand in now,
CF | stretching forward to form a narrow hallway lined with spoils.
CF | Decorating the walls are random tapestries, pictures, and weaponry
CF | (each and every one of them likely stolen). To the north, a green
CF | scent trail leads down another corridor. To the east, the wall opens
CF | to reveal a hidden passage where the purple scent trail flows in.
CF |
CF | The main chamber is west.
CF |
CF | On the south wall there are three pillars placed shoulder-width apart
CF | from each other, each with a different colored stone embedded into the
CF | wall above them.
CF |
CF | You can see a LIGHT GREY stone on the left, a YELLOW stone in the
CF | middle, and a DARK GREY stone on the right.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "change"
CF ] Narrow Hall 119
CF | >
CF | > CHANGE
CF |
CF | Your body glows brightly as you change back in to your human form.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "push grey"
CF ] Secret Passage 120
CF | >
CF | > PUSH GREY
CF |
CF | (the grey stone)
CF | You push the grey stone into the wall until it clicks. Suddenly, the
CF | floor opens up and drops you into a dark passage.
CF |
CF | Secret Passage
CF | You are forced to crouch down on your hands and knees due to the size
CF | of the tunnel. The passageway appears to lead north.
CF |
CF | You can see a tiny switch here as well.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "change"
CF ] Secret Passage 121
CF | >
CF | > CHANGE
CF |
CF | Your body glows brightly as you shapeshift in to the form of a small
CF | black fox.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "l"
CF ] Secret Passage 121
CF | >
CF | > L
CF |
CF | Secret Passage
CF | You stand upright due to your size, and the tunnel is plunged into a
CF | soft graininess. The passageway appears to lead north.
CF |
CF | You can see a tiny switch here as well.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF ] Secret Passage 122
CF | >
CF | > N
CF |
CF |
CF | Secret Passage
CF | You see that the tunnel comes to a stop where there is a metal hatch
CF | above you.
CF |
CF | You can also return to the south.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x hatch"
CF ] Secret Passage 123
CF | >
CF | > X HATCH
CF |
CF | You can clearly see the outline of the plate in contrast to the dirt
CF | encrusted tunnel around you. You're pretty sure that if you stand on
CF | your back legs you can push it open.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "open it"
CF ] Barracks 124
CF | >
CF | > OPEN IT
CF |
CF | You push on the hatch with your front paws until it opens and then
CF | jump out.
CF |
CF | Barracks
CF | A number of doors line the walls to either side of you like a
CF | neverending maze; the interstices between frames are dotted with
CF | half-melted candles whose wax forms frozen cascades that hang in the
CF | air. This must be where most of the raiders sleep.
CF | There are random scent trails weaving all around this place to the
CF | point that it's almost nauseating to you, but perhaps one is fainter
CF | than the rest. You wonder if anyone left their bedroom door OPEN.
CF |
CF | You can also see the hatch in the floor that leads back to the
CF | hallway. (You'll have to open it.)
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x doors"
CF ] Barracks 124
CF | >
CF | > X DOORS
CF |
CF | You can't use multiple objects with that verb.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "smell"
CF ] Barracks 125
CF | >
CF | > SMELL
CF |
CF | It smells like a dozen different people have moved throughout this MoyTravis says, "Hello. I see that this appears to be a pretty traditional game."
CF | area within the last few hours.
CF | > Knight_Otu says, "More or less."
Knight_Otu says, "And apparently complete with a maze."
DavidW says (to Moy), "If you mean lazy-medieval, then yes."
Knight_Otu says (to ClubFloyd), "smell trails"
CF ] Barracks 126
CF | >
CF | > SMELL TRAILS
CF |
CF | It smells like a dozen different people have moved throughout this
CF | area within the last few hours.
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF ] Barracks 127
CF | >
CF | > N
CF |
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF ] Barracks 128
CF | >
CF | > W
CF |
CF | You can't go that way or else you'll hit a wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF ] Barracks 129
CF | >
CF | > E
CF |
CF | You can't go that way.
CF |
CF | > DavidW says, "I don't remember if I found anything in the barracks or not."
Knight_Otu says (to ClubFloyd), "s"
CF ] Barracks 130
CF | >
CF | > S
CF |
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "nw"
CF ] Barracks 131
CF | >
CF | > NW
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF ] Barracks 132
CF | >
CF | > NE
CF |
CF | > DavidW says, "There's probably *something*"
Knight_Otu says (to ClubFloyd), "se"
CF ] Barracks 133
CF | >
CF | > SE
DavidW says (to ClubFloyd), "x door"
CF |
CF | >
CF ] Barracks 134
CF | >
CF | > X DOOR
CF |
CF | (the bedroom door)
CF | All these doors look the same to you...
CF |
CF | > MoyTravis asks, "Were mazes ever in fashion?"
DavidW says (to ClubFloyd), "smell door"
CF ] Barracks 134
CF | >
CF | > SMELL DOOR
CF |
CF | Which do you mean, the bedroom door or the wooden door?
CF |
CF | >
DavidW says (to ClubFloyd), "bedroom"
CF ] Barracks 135
CF | >
CF | > BEDROOM
CF |
CF | It smells like a dozen different people have moved throughout this
CF | area within the last few hours.
CF | >
DavidW says (to ClubFloyd), "x wooden door"
CF ] Barracks 136
CF | >
CF | > X WOODEN DOOR
CF |
CF | This room is probably empty. The only problem is that the door is
CF | locked.
CF | >
Knight_Otu says (to ClubFloyd), "change"
CF ] Barracks 137
CF | >
CF | > CHANGE
CF |
CF | Your body glows brightly as you change back in to your human form.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x bedroom door"
CF ] Barracks 138
CF | >
CF | > X BEDROOM DOOR
CF |
CF | All these doors look the same to you...
CF |
CF | >
Knight_Otu says (to ClubFloyd), "unlock wooden door with key"
CF ] Barracks 138
CF | >
CF | > UNLOCK WOODEN DOOR WITH KEY
CF |
CF | You can't see any such thing.
CF |
CF | > DavidW says, "I guess the wooden door is the only one we want."
Knight_Otu says (to ClubFloyd), "i"
CF ] Barracks 138
CF | >
CF | > I
CF |
CF | You are carrying:
CF | a pendant
CF | a translated paper
CF | a journal
CF | a lantern
CF | a crowbar
CF | a dagger
CF | a satchel (being worn, and open but empty)
CF | your astral gem
CF | some bandages (being worn)
CF |
CF | >
Knight_Otu says (to ClubFloyd), "pry wooden dor"
CF ] Barracks 138
CF | >
CF | > PRY WOODEN DOR
CF |
CF | That's not a verb I recognize.
CF |
CF | >
DavidW says (to ClubFloyd), "unlock wooden door with dagger"
CF ] Barracks 139
CF | >
CF | > UNLOCK WOODEN DOOR WITH DAGGER
CF |
CF | That doesn't seem to fit the lock.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "open wooden door with crowbar"
CF ] Barracks 140
CF | >
CF | > OPEN WOODEN DOOR WITH CROWBAR
CF |
CF | That doesn't seem to fit the lock.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "break wooden door"
CF ] Barracks 141
CF | >
CF | > BREAK WOODEN DOOR
CF |
CF | Violence isn't the answer to this one.
CF |
CF | > Knight_Otu says, "Hm."
DavidW says, "I'm guessing that this empty room belonged to the one raider that the raven sorta liked."
Knight_Otu says, "Possibly."
DavidW says, "I have no idea where his key might be, though."
Knight_Otu says (to ClubFloyd), "sw"
CF ] Barracks 142
CF | >
CF | > SW
CF |
CF | >
Knight_Otu says (to ClubFloyd), "l"
CF ] Barracks 142
CF | >
CF | > L
CF |
CF | Barracks
CF | A number of doors line the walls to either side of you like a
CF | neverending maze; the interstices between frames are dotted with
CF | half-melted candles whose wax forms frozen cascades that hang in the
CF | air. This must be where most of the raiders sleep.
CF | You wonder if anyone left their bedroom door OPEN.
CF |
CF | You can also see the hatch in the floor that leads back to the
CF | hallway. (You'll have to open it.)
CF |
CF | >
Knight_Otu says (to ClubFloyd), "open bedroom door"
CF ] Barracks 143
CF | >
CF | > OPEN BEDROOM DOOR
CF |
CF | You walk up to a random door. You try to open the door, but a gruff
CF | voice growls from the room inside, "Piss off, Rinel! Get the damn
CF | bitch yourself!" Better keep looking.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "g"
CF ] Barracks 144
CF | >
CF | > G
CF |
CF | You walk up to a random door. You lean close to the door and hear
CF | someone muttering on the other side. Better keep looking.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "g"
CF ] Barracks 145
CF | >
CF | > G
CF |
CF | You come to a wooden door. (It is quiet inside...)
CF |
CF | >
Knight_Otu says (to ClubFloyd), "g"
CF ] Barracks 146
CF | >
CF | > G
CF |
CF | You come to a wooden door. (It is quiet inside...)
CF |
CF | >
Knight_Otu says (to ClubFloyd), "open wooden door"
CF ] Barracks 147
CF | >
CF | > OPEN WOODEN DOOR
CF |
CF | It seems to be locked.
CF |
CF | > DavidW says, "I guess that's the correct way to find the door and not the diambiguation message."
Knight_Otu says, "Okay so that's how we're supposed to.... right."
Knight_Otu says (to ClubFloyd), "open hatch"
CF ] Secret Passage 148
CF | >
CF | > OPEN HATCH
CF |
CF | You manage to open the hatch and drop back into the tunnel.
CF |
CF | Secret Passage
CF | You feel your head hit a wall, causing you to stop and look up.
CF | Although it's incredibly dark, you can make out the shape of a hatch
CF | above you.
CF |
CF | You can also return to the south.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF ] Secret Passage 149
CF | >
CF | > S
CF |
CF |
CF | Secret Passage
CF | You are forced to crouch down on your hands and knees due to the size
CF | of the tunnel. The passageway appears to lead north.
CF |
CF | You can see a tiny switch here as well.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "push switch"
CF ] Narrow Hall 150
CF | >
CF | > PUSH SWITCH
CF |
CF | When you press the switch, the floor above your head opens back up,
CF | allowing you to return to the hallway.
CF |
CF | Narrow Hall
CF | A long span of flat stones creates the area you stand in now,
CF | stretching forward to form a narrow hallway lined with spoils.
CF | Decorating the walls are random tapestries, pictures, and weaponry
CF | (each and every one of them likely stolen). To the north, a broad arch
CF | widens into another corridor. To the east, the wall opens to reveal a
CF | hidden passage.
CF |
CF | The main chamber is west.
CF |
CF | On the south wall there are three short pillars placed shoulder-width
CF | apart from each other, each with a different colored stone embedded
CF | into the wall above them.
CF |
CF | You can see a GREY stone on the left, a GREEN stone in the middle, and
CF | a RED stone on the right.
CF |
CF | > DavidW asks, "I dunno. Maybe the key's in the maze, the moat, the library? Maybe talk to the horses more?"
Knight_Otu says (to ClubFloyd), "SAVE"
Knight_Otu says (to ClubFloyd), "cf21"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Narrow Hall 150
CF | > SAVEOk.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF ] Tower 151
CF | >
CF | > N
CF |
CF |
CF | Tower
CF | The room juts out in to an unusual octagon-shape here: the walls are
CF | made of the same stone as the exterior, but the exposed rafters that
CF | form the turret-like ceiling are wooden.
CF |
CF | Peering past a sharp corner, you notice two raiders chatting idly
CF | outside of a doorway that you can only assume leads to the fort's
CF | barracks. As soon as they see your clothes, they'll know you're not
CF | one of them though...
CF |
CF | The hallway is back south.
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF ] Narrow Hall 152
CF | >
CF | > S
CF |
CF |
CF | Narrow Hall
CF | A long span of flat stones creates the area you stand in now,
CF | stretching forward to form a narrow hallway lined with spoils.
CF | Decorating the walls are random tapestries, pictures, and weaponry
CF | (each and every one of them likely stolen). To the north, a broad arch
CF | widens into another corridor. To the east, the wall opens to reveal a
CF | hidden passage.
CF |
CF | The main chamber is west.
CF |
CF | On the south wall there are three short pillars placed shoulder-width
CF | apart from each other, each with a different colored stone embedded
CF | into the wall above them.
CF |
CF | You can see a GREY stone on the left, a GREEN stone in the middle, and
CF | a RED stone on the right.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "change"
CF ] Narrow Hall 153
CF | >
CF | > CHANGE
CF |
CF | Your body glows brightly as you shapeshift in to the form of a small
CF | black fox.
CF |
CF | > DavidW says, "If you venture into the maze, there's a talking rat, but I didn't get far with her."
Knight_Otu says (to ClubFloyd), "w"
CF ] Raiders' Fort 154
CF | >
CF | > W
CF |
CF |
CF | Raiders' Fort
CF | The interior of the fortress is even darker than the outside, both in
CF | color and aura, the latter of which feels like you are standing in the
CF | wreckage of a burning building. A chamber lit by candlelight stretches
CF | in to three corridors with different colored scent trails here. The
CF | weak green trail leads north, the purple trail leads east, and the
CF | yellow trail leads west.
CF |
CF | The fort entrance is south.
CF |
CF | A black gate stands behind you, leading back outside.
CF |
CF | > DavidW says, "Talking pregnant rat."
Knight_Otu says (to ClubFloyd), "n"
CF ] Library 155
CF | >
CF | > N
CF |
CF |
CF | Library
CF | Judging by the look of the place, you can only assume that this acts
CF | as a peculiar sort of library. You've never known raiders to be
CF | particularly learned, but you suppose someone must find these things
CF | valuable if they are still here. There are random stacks of books and
CF | papers scattered on every visible surface along with two chairs, a
CF | desk, and a window or two. A magnificent stone fireplace fills the
CF | room with a gentle radiance.
CF |
CF | The main chamber is to the south.
CF |
CF | There is a large black raven perched on a stand near the fireplace.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "topics raven"
CF ] Library 156
CF | >
CF | > TOPICS RAVEN
CF |
CF | You can ASK RAVEN ABOUT AUREL, PAPER, RAVEN, BOOKS, LIBRARY, RATS,
CF | RAIDERS, and READING
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF ] Raiders' Fort 157
CF | >
CF | > S
CF |
CF |
CF | Raiders' Fort
CF | The interior of the fortress is even darker than the outside, both in
CF | color and aura, the latter of which feels like you are standing in the
CF | wreckage of a burning building. A chamber lit by candlelight stretches
CF | in to three corridors with different colored scent trails here. The
CF | weak green trail leads north, the purple trail leads east, and the
CF | yellow trail leads west.
CF |
CF | The fort entrance is south.
CF |
CF | A black gate stands behind you, leading back outside.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF ] Fort Entrance 158
CF | >
CF | > S
CF |
CF |
CF | Fort Entrance
CF | The fort looms over you like a dark shadow, effortlessly blotting out
CF | the sun with its mass... To the west of the entrance, you can see a
CF | small shack sitting quietly against the forest's backdrop. To the
CF | east, you see nothing but empty space, although you can hear the sound
CF | of horses whinnying every so often. The purple scent trail leads north
CF | into the structure through a gate.
CF |
CF | The clearing is south.
CF |
CF | A black gate bars the main entrance to the fort.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF ] Post 159
CF | >
CF | > E
CF |
CF |
CF | Post
CF | At first glance, the area doesn't seem to have much of any purpose: no
CF | supplies, no guards, and no structures. There are, however, a pair of
CF | horses whose reins are tied to a stake in the ground before you,
CF | apparently left outside instead of being returned to a stable.
CF |
CF | The fort entrance is west.
CF |
CF | A brown horse stands to your left, and a white horse stands to your
CF | right. Both horses whinny at you.
CF | >
Knight_Otu says (to ClubFloyd), "topics brown horse"
CF ] Post 160
CF | >
CF | > TOPICS BROWN HORSE
CF |
CF | You can ASK BROWN HORSE ABOUT AUREL, BROWN HORSE, NAME, WHITE HORSE,
CF | FOREST, GATE, and RAIDERS.
CF |
CF | > DavidW says, "Do the TOPICS trick here too."
DavidW says, "ah, you're ahead of me."
Knight_Otu says (to ClubFloyd), "topics white horse"
CF ] Post 161
CF | >
CF | > TOPICS WHITE HORSE
CF |
CF | You can ASK WHITE HORSE ABOUT AUREL, WHITE HORSE, NAME, BROWN HORSE,
CF | FOREST, GATE, RAIDERS, and RAID.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask brown horse about aurel"
CF ] Post 162
CF | >
CF | > ASK BROWN HORSE ABOUT AUREL
CF |
CF | His ears flick forward, "A what now, son? Afraid I've never heard of
CF | that before."
CF |
CF | > DavidW asks, "Nothing about the rogue raider, but maybe 'raiders' itself?"
Knight_Otu says (to ClubFloyd), "ask brown horse about white horse"
CF ] Post 163
CF | >
CF | > ASK BROWN HORSE ABOUT WHITE HORSE
CF |
CF | "Oh, that's my wife. Beautiful isn't she? I guess that's one good
CF | thing about this place," he sighs.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask brown horse about name"
CF ] Post 164
CF | >
CF | > ASK BROWN HORSE ABOUT NAME
CF |
CF | The horse seems bemused by your question, "Wild things like us don't
CF | usually have names, you know," he explains. "But the fella that rides
CF | me calls me Rian a lot."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask brown horse about brown horse"
CF ] Post 165
CF | >
CF | > ASK BROWN HORSE ABOUT BROWN HORSE
CF |
CF | He bobs his head nonchalantly, "I came from a southern herd, but now I
CF | belong to the raider in charge of the gate at this camp. It's not a
CF | perfect arrangement, but my wife makes it bearable."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask brown horse about forest"
CF ] Post 166
CF | >
CF | > ASK BROWN HORSE ABOUT FOREST
CF |
CF | "Pretty, yeah? A few places in the south looked like that, but I
CF | always preferred the fields anyway. My wife thinks they're odd
CF | though... Guess her home isn't like how it is here. I think she misses
CF | it."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask brown horse about raiders"
CF ] Post 167
CF | >
CF | > ASK BROWN HORSE ABOUT RAIDERS
CF |
CF | "They went out on some big stampede last night to who knows where. My
CF | wife went with them, so she would know more about it, but when she
CF | came back the men brought some kid I've never seen before inside."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask white horse about aurel"
CF ] Post 168
CF | >
CF | > ASK WHITE HORSE ABOUT AUREL
CF |
CF | She tilts her head as if confused, "A what now? I'm afraid I don't
CF | know what you're talking about, dear."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask white horse about raid"
CF ] Post 169
CF | >
CF | > ASK WHITE HORSE ABOUT RAID
CF |
CF | Her ears perk up at the mention, "Oh yes, last night's run was quite a
CF | spirited adventure I must say. I don't prefer all the fire and
CF | bloodshed, but it's better than standing around here doing nothing all
CF | day. They ended up capturing this odd young man in the woods not far
CF | from here... I do hope they weren't too rough on him."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask white horse about broen horse"
CF ] Post 170
CF | >
CF | > ASK WHITE HORSE ABOUT BROEN HORSE
CF |
CF | "I wouldn't know much about that, dear"
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask white horse about brown horse"
CF ] Post 171
CF | >
CF | > ASK WHITE HORSE ABOUT BROWN HORSE
CF |
CF | She perks up and whinnies, "Oh, that's my husband. He's quite a fine
CF | catch, don't you think?"
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask white horse about white horse"
CF ] Post 172
CF | >
CF | > ASK WHITE HORSE ABOUT WHITE HORSE
CF |
CF | She idly shifts her weight, appearing wistful, "I came from a western
CF | herd, but now I live here with my husband. To be honest, I'd love to
CF | get back out in the wild, but that just doesn't seem possible right
CF | now."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask white horse about name"
CF ] Post 173
CF | >
CF | > ASK WHITE HORSE ABOUT NAME
CF |
CF | She cranes her neck down to look at you, "My name?" she asks
CF | confusedly before giving a soft snort, "Well, we don't really use
CF | names like humans do, but my rider often calls me Era if that's easier
CF | for you."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask white horse about forest"
CF ] Post 174
CF | >
CF | > ASK WHITE HORSE ABOUT FOREST
CF |
CF | She eyes the aforementioned woods with a queer, almost wary,
CF | sentiment, "They're quite strange aren't they? I'd never seen anything
CF | like them before coming here... The woods in the west don't look like
CF | that."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask white horse about raiders"
CF ] Post 175
CF | >
CF | > ASK WHITE HORSE ABOUT RAIDERS
CF |
CF | She shakes her head (although you aren't sure if it's in disgust or to
CF | shoo away an encroaching fly), "Those men can be downright savage when
CF | it comes to it, but there isn't much I can do."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask white horse about maze"
CF ] Post 176
CF | >
CF | > ASK WHITE HORSE ABOUT MAZE
CF |
CF | "I wouldn't know much about that, dear"
CF |
CF | > DavidW asks, "hm. They both have saddlebags?"
Knight_Otu says (to ClubFloyd), "x saddle"
CF ] Post 176
CF | >
CF | > X SADDLE
CF |
CF | Which do you mean, the black saddle or the brown saddle?
CF |
CF | > DavidW asks, "Can we look in those at all?"
Knight_Otu says (to ClubFloyd), "brown"
CF ] Post 177
CF | >
CF | > BROWN
CF |
CF | A plain old brown saddle.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "look under brown saddle"
CF ] Post 178
CF | >
CF | > LOOK UNDER BROWN SADDLE
CF |
CF | You find nothing of interest.
CF |
CF | > DavidW says, "oh, just saddles."
Knight_Otu says (to ClubFloyd), "x black saddle"
CF ] Post 179
CF | >
CF | > X BLACK SADDLE
CF |
CF | A plain old black saddle.
CF |
CF | > DavidW asks, "Show the pendant?"
Knight_Otu says, "I do have to assme that hiding things under saddles can't be comfortable for the horse."
Knight_Otu says, "*assume"
DavidW says, "yeah."
Knight_Otu says (to ClubFloyd), "show pendant to white horse"
CF ] Post 180
CF | >
CF | > SHOW PENDANT TO WHITE HORSE
CF |
CF | "Oh, no thank you, dear."
CF | >
Knight_Otu says (to ClubFloyd), "show pendant to brown horse"
CF ] Post 181
CF | >
CF | > SHOW PENDANT TO BROWN HORSE
CF |
CF | The brown horse snorts distastefully at the pendant. "I don't want
CF | that."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask brown horse about pendant"
CF ] Post 182
CF | >
CF | > ASK BROWN HORSE ABOUT PENDANT
CF |
CF | "I don't really know anything about that."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF ] Fort Entrance 183
CF | >
CF | > W
CF |
CF |
CF | Fort Entrance
CF | The fort looms over you like a dark shadow, effortlessly blotting out
CF | the sun with its mass... To the west of the entrance, you can see a
CF | small shack sitting quietly against the forest's backdrop. To the
CF | east, you see nothing but empty space, although you can hear the sound
CF | of horses whinnying every so often. The purple scent trail leads north
CF | into the structure through a gate.
CF |
CF | The clearing is south.
CF |
CF | A black gate bars the main entrance to the fort.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF ] Raiders' Fort 184
CF | >
CF | > N
CF |
CF |
CF | Raiders' Fort
CF | The interior of the fortress is even darker than the outside, both in
CF | color and aura, the latter of which feels like you are standing in the
CF | wreckage of a burning building. A chamber lit by candlelight stretches
CF | in to three corridors with different colored scent trails here. The
CF | weak green trail leads north, the purple trail leads east, and the
CF | yellow trail leads west.
CF |
CF | The fort entrance is south.
CF |
CF | A black gate stands behind you, leading back outside.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF ] Library 185
CF | >
CF | > N
CF |
CF |
CF | Library
CF | Judging by the look of the place, you can only assume that this acts
CF | as a peculiar sort of library. You've never known raiders to be
CF | particularly learned, but you suppose someone must find these things
CF | valuable if they are still here. There are random stacks of books and
CF | papers scattered on every visible surface along with two chairs, a
CF | desk, and a window or two. A magnificent stone fireplace fills the
CF | room with a gentle radiance.
CF |
CF | The main chamber is to the south.
CF |
CF | There is a large black raven perched on a stand near the fireplace.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask raven about wooden door"
CF ] Library 186
CF | >
CF | > ASK RAVEN ABOUT WOODEN DOOR
CF |
CF | "I'm afraid I wouldn't have much to say about that, little fox."
CF |
CF | > DavidW says, "The pendant wasn't a topic for the raven either."
Knight_Otu says (to ClubFloyd), "ask raven about pendant"
CF ] Library 187
CF | >
CF | > ASK RAVEN ABOUT PENDANT
CF |
CF | "I'm afraid I wouldn't have much to say about that, little fox."
CF |
CF | > Knight_Otu says, "Topics might not always show everything."
DavidW says (to ClubFloyd), "x fireplace"
CF ] Library 188
CF | >
CF | > X FIREPLACE
CF |
CF | Gaping and smoke-stained.
CF |
CF | >
DavidW says (to ClubFloyd), "search it"
CF ] Library 189
CF | >
CF | > SEARCH IT
CF |
CF | You find nothing of interest.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "enter it"
CF ] Library 190
CF | >
CF | > ENTER IT
CF |
CF | That's not something you can enter.
CF |
CF | > DavidW says, "No keys in there, I guess."
Knight_Otu says (to ClubFloyd), "climb it"
CF ] Library 191
CF | >
CF | > CLIMB IT
CF |
CF | Little is to be achieved by that.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF ] Raiders' Fort 192
CF | >
CF | > S
CF |
CF |
CF | Raiders' Fort
CF | The interior of the fortress is even darker than the outside, both in
CF | color and aura, the latter of which feels like you are standing in the
CF | wreckage of a burning building. A chamber lit by candlelight stretches
CF | in to three corridors with different colored scent trails here. The
CF | weak green trail leads north, the purple trail leads east, and the
CF | yellow trail leads west.
CF |
CF | The fort entrance is south.
CF |
CF | A black gate stands behind you, leading back outside.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF ] Kitchen 193
CF | >
CF | > W
CF |
CF |
CF | Kitchen
CF | You stand in a dirty-looking kitchen with clouded windows aligning the
CF | front of the room and a set of cabinets near the floor, which is
CF | randomly dusted with hay. One wall forms a smoke-stained divot where a
CF | black pot hangs above an unlit pyre of wood, fenced in by random
CF | cooking utensils. To the north is a set of descending stairs.
CF |
CF | The main chamber is to the east.
CF |
CF | There is a crack in the western wall with tiny bits of hay scattered
CF | around it.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "look in crack"
CF ] Kitchen 194
CF | >
CF | > LOOK IN CRACK
CF |
CF | You find nothing of interest.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "look in pot"
CF ] Kitchen 195
CF | >
CF | > LOOK IN POT
CF |
CF | You find nothing of interest.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x pyre"
CF ] Kitchen 196
CF | >
CF | > X PYRE
CF |
CF | A sloppily made stack of wood.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "search it"
CF ] Kitchen 197
CF | >
CF | > SEARCH IT
CF |
CF | You find nothing of interest.
CF |
CF | >
DavidW says (to ClubFloyd), "move hay"
CF ] Kitchen 198
CF | >
CF | > MOVE HAY
CF |
CF | It is fixed in place.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF ] Raiders' Fort 199
CF | >
CF | > E
CF |
CF |
CF | Raiders' Fort
CF | The interior of the fortress is even darker than the outside, both in
CF | color and aura, the latter of which feels like you are standing in the
CF | wreckage of a burning building. A chamber lit by candlelight stretches
CF | in to three corridors with different colored scent trails here. The
CF | weak green trail leads north, the purple trail leads east, and the
CF | yellow trail leads west.
CF |
CF | The fort entrance is south.
CF |
CF | A black gate stands behind you, leading back outside.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF ] Narrow Hall 200
CF | >
CF | > E
CF |
CF |
CF | Narrow Hall
CF | A long span of flat stones creates the area you stand in now,
CF | stretching forward to form a narrow hallway lined with spoils.
CF | Decorating the walls are random tapestries, pictures, and weaponry
CF | (each and every one of them likely stolen). To the north, a green
CF | scent trail leads down another corridor. To the east, the wall opens
CF | to reveal a hidden passage where the purple scent trail flows in.
CF |
CF | The main chamber is west.
CF |
CF | On the south wall there are three pillars placed shoulder-width apart
CF | from each other, each with a different colored stone embedded into the
CF | wall above them.
CF |
CF | You can see a LIGHT GREY stone on the left, a YELLOW stone in the
CF | middle, and a DARK GREY stone on the right.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "change"
CF ] Narrow Hall 201
CF | >
CF | > CHANGE
CF |
CF | Your body glows brightly as you change back in to your human form.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "SAVE"
Knight_Otu says (to ClubFloyd), "cf22"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Narrow Hall 201
CF | > SAVEOk.
CF |
CF | >
Knight_Otu pushes the green 'space' button.
CF ] Narrow Hall 201
CF | >
CF | >
CF |
CF | I beg your pardon?
CF |
CF | >
Knight_Otu says (to ClubFloyd), "push green"
CF ] Narrow Hall 201
CF | >
CF | > PUSH GREEN
CF |
CF | (the green stone)
CF | You push the green stone into the wall until it clicks. Suddenly,
CF | several holes appear in the floor, and before you can think to move,
CF | dozens of spikes shoot up into your body faster than you can scream.
CF | The last thing you see is blood as your astral gem shatters and you
CF | return to darkness.
CF |
CF |
CF |
CF | *** You made a fatal error, and now Aurel is doomed...
CF | Perhaps you should have been more careful about pressing things at
CF | random. ***
CF |
CF |
CF |
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the
CF | last command?
CF | > MoyTravis says, "lol"
Knight_Otu says (to ClubFloyd), "undo"
CF ] Narrow Hall 201
CF |
CF | > UNDO
CF |
CF | Narrow Hall
CF | [Previous turn undone.]
CF |
CF | > Knight_Otu says, "Had to try that one."
DavidW says, "of course"
Knight_Otu says, "For all we knew, the note could have been lying."
DavidW says, "I think it's time to brave the maze or quit for today."
MoyTravis says, "Didn't expect the game to actually kill you, to be honest. Though it's not a dead man walking state, so it's still merciful."
MoyTravis asks, "Did you try smelling your way through the maze?"
DavidW says, "The trail is too diffuse."
Knight_Otu says, "Supposedly the scents di.. right."
Knight_Otu says (to ClubFloyd), "e"
CF ] Maze Entrance 202
CF | >
CF | > E
CF |
CF |
CF | Maze Entrance
CF | Massive barriers of yellow rock surround you the moment you descend
CF | into the dank passage, which opens beneath the glow of torchlight to
CF | reveal what you can only imagine is an extensive maze. Even with your
CF | height, the walls of the maze span from the floor all the way up to
CF | the impenetrable darkness of the ceiling, making them impossible to
CF | scale.
CF |
CF | You can ENTER THE LABYRINTH (or go west to return to the hallway).
CF |
CF | > MoyTravis says, "I am convinced that there must be a trick, purely on the basis of "nobody would actually put a maze in their 2021 game would they?""
Knight_Otu says (to ClubFloyd), "enter the labyrinth"
CF ] Maze Entrance 203
CF | >
CF | > ENTER THE LABYRINTH
CF |
CF | You have a feeling you're missing something you need... If Aurel is
CF | imprisoned, you'll need a way to get him out when you find him.
CF |
CF | > DavidW says, "I assume so too, but I didn't discover the trick."
DavidW asks, "Did you take the lantern?"
Knight_Otu says, "I thought I did."
Knight_Otu says (to ClubFloyd), "i"
CF ] Maze Entrance 203
CF | >
CF | > I
CF |
CF | You are carrying:
CF | a pendant
CF | a translated paper
CF | a journal
CF | a lantern
CF | a crowbar
CF | a dagger
CF | a satchel (being worn, and open but empty)
CF | your astral gem
CF | some bandages (being worn)
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x lantern"
CF ] Maze Entrance 204
CF | >
CF | > X LANTERN
CF |
CF | The dingy lantern has seen better days. Judging by the weight and
CF | smell, it still has some oil in it though.
CF |
CF | (You can LIGHT or EXTINGUISH the lantern.)
CF |
CF | >
Knight_Otu says (to ClubFloyd), "light it"
CF ] Maze Entrance 205
CF | >
CF | > LIGHT IT
CF |
CF | It doesn't look like you really need the extra light here. (You
CF | wouldn't want to waste any lantern oil.)
CF |
CF | >
Knight_Otu says (to ClubFloyd), "i"
CF ] Maze Entrance 205
CF | >
CF | > I
CF |
CF | You are carrying:
CF | a pendant
CF | a translated paper
CF | a journal
CF | a lantern
CF | a crowbar
CF | a dagger
CF | a satchel (being worn, and open but empty)
CF | your astral gem
CF | some bandages (being worn)
CF |
CF | > DavidW says, "Not sure what you're missing, but you didn't get a cut-scene down in the cellar like I did."
Knight_Otu says, "I'm guessing it's not the key to the main gate."
Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "w"
CF ] Narrow Hall 206
CF | >
CF | > W
CF |
CF |
CF | Narrow Hall
CF | A long span of flat stones creates the area you stand in now,
CF | stretching forward to form a narrow hallway lined with spoils.
CF | Decorating the walls are random tapestries, pictures, and weaponry
CF | (each and every one of them likely stolen). To the north, a broad arch
CF | widens into another corridor. To the east, the wall opens to reveal a
CF | hidden passage.
CF |
CF | The main chamber is west.
CF |
CF | On the south wall there are three short pillars placed shoulder-width
CF | apart from each other, each with a different colored stone embedded
CF | into the wall above them.
CF |
CF | You can see a GREY stone on the left, a GREEN stone in the middle, and
CF | a RED stone on the right.
CF |
CF | > DavidW asks, "Where is that key now?"
Knight_Otu says (to ClubFloyd), "w"
CF ] Raiders' Fort 207
CF | >
CF | > W
CF |
CF |
CF | Raiders' Fort
CF | The interior of the fortress is even darker than the outside, both in
CF | color and aura, the latter of which feels like you are standing in the
CF | wreckage of a burning building. A dim chamber lit by candlelight
CF | stretches in to three corridors here: the library to the north, the
CF | narrow hall to the east, and the kitchen to the west.
CF |
CF | The fort entrance is south.
CF |
CF | A black gate stands behind you, leading back outside.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x gate"
CF ] Raiders' Fort 208
CF | >
CF | > X GATE
CF |
CF | This is the gate you came in through that leads outside of the fort.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get key"
CF ] Raiders' Fort 208
CF | >
CF | > GET KEY
CF |
CF | You can't see any such thing.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF ] Fort Entrance 209
CF | >
CF | > S
CF |
CF |
CF | Fort Entrance
CF | The fort looms over you like a dark shadow, effortlessly blotting out
CF | the sun with its mass... To the west of the entrance, you can see a
CF | small shack sitting quietly against the forest's backdrop. To the
CF | east, you see nothing but empty space, although you can hear the sound
CF | of horses whinnying every so often.
CF |
CF | The clearing is south.
CF |
CF | A black gate bars the main entrance to the fort.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get key"
CF ] Fort Entrance 209
CF | >
CF | > GET KEY
CF |
CF | You can't see any such thing.
CF |
CF | > Knight_Otu says, "When it vanished, I assumed we left it in the gate."
DavidW says, "ah"
Knight_Otu says, "No longer in my scrollback, so I can't check."
Knight_Otu says (to ClubFloyd), "w"
CF ] Shed 210
CF | >
CF | > W
CF |
CF |
CF | Shed
CF | You enter a small wooden shed that is packed with different types of
CF | weapons and bundles of wood, leading you to believe that the space is
CF | used for storage and maintenance. The fort entrance is to the east.
CF |
CF | You can see a table here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x table"
CF ] Shed 211
CF | >
CF | > X TABLE
CF |
CF | The table is wobbly and poorly made, not to mention gutted with
CF | various indentations.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x weapons"
CF ] Shed 212
CF | >
CF | > X WEAPONS
CF |
CF | Assorted weapons, most of which seem to be in a state of disrepair,
CF | unfortunately.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF ] Fort Entrance 213
CF | >
CF | > E
CF |
CF |
CF | Fort Entrance
CF | The fort looms over you like a dark shadow, effortlessly blotting out
CF | the sun with its mass... To the west of the entrance, you can see a
CF | small shack sitting quietly against the forest's backdrop. To the
CF | east, you see nothing but empty space, although you can hear the sound
CF | of horses whinnying every so often.
CF |
CF | The clearing is south.
CF |
CF | A black gate bars the main entrance to the fort.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF ] Raiders' Fort 214
CF | >
CF | > N
CF |
CF |
CF | Raiders' Fort
CF | The interior of the fortress is even darker than the outside, both in
CF | color and aura, the latter of which feels like you are standing in the
CF | wreckage of a burning building. A dim chamber lit by candlelight
CF | stretches in to three corridors here: the library to the north, the
CF | narrow hall to the east, and the kitchen to the west.
CF |
CF | The fort entrance is south.
CF |
CF | A black gate stands behind you, leading back outside.
CF |
CF | > DavidW says, "oh, there's wine you can take."
Knight_Otu says (to ClubFloyd), "w"
CF ] Kitchen 215
CF | >
CF | > W
CF |
CF |
CF | Kitchen
CF | You stand in a dirty-looking kitchen with clouded windows aligning the
CF | front of the room and a set of cabinets near the floor, which is
CF | randomly dusted with hay. One wall forms a smoke-stained divot where a
CF | black pot hangs above an unlit pyre of wood, fenced in by random
CF | cooking utensils. To the north is a set of descending stairs.
CF |
CF | The main chamber is to the east.
CF |
CF | There is a crack in the western wall with tiny bits of hay scattered
CF | around it.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF ] A Dark Room 216
CF | >
CF | > N
CF |
CF |
CF | A Dark Room
CF | It's so dark that you can barely see anything down here aside from a
CF | few fuzzy shapes. The kitchen is to the south.
CF |
CF | You can see the outline of a chest off to one side.
CF |
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "change"
CF ] Cellar 217
CF | >
CF | > CHANGE
CF |
CF | Your body glows brightly as you shapeshift in to the form of a small
CF | black fox.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "l"
CF ] Cellar 217
CF | >
CF | > L
CF |
CF | Cellar
CF | Your cat-like eyes easily cut through the darkness to find a
CF | rudimentary cellar. The shelves are filled with bottles, all of them
CF | grey and varying in size with crude labels drawn on. The dusty air is
CF | speckled with yellow scent trails. The kitchen is to the south.
CF |
CF | You can see a chest off to one side.
CF |
CF | There are a few casks in the corner, and a wooden crate near the
CF | entrance.
CF |
CF | There is some cheese beside a dead rat in a mouse-trap here, too.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get cheese"
CF ] Cellar 218
CF | >
CF | > GET CHEESE
CF |
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get bottle"
CF ] Cellar 218
CF | >
CF | > GET BOTTLE
CF |
CF | You can't see any such thing.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get bottles"
CF ] Cellar 219
CF | >
CF | > GET BOTTLES
CF |
CF | (Bottles)
CF | These don't look like something you need.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get wine"
CF ] Cellar 220
CF | >
CF | > GET WINE
CF |
CF | You can't see anything like that right now.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "search bottles"
CF ] Cellar 221
CF | >
CF | > SEARCH BOTTLES
CF |
CF | (Bottles)
CF | You find nothing of interest.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get rat"
CF ] Cellar 222
CF | >
CF | > GET RAT
CF |
CF | You don't want to carry this around with you.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get mousetrap" DavidW asks, "You have the crowbar?"
CF ] Cellar 222
CF | >
CF | > GET MOUSETRAP
CF |
CF | You can't see any such thing.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "i"
CF ] Cellar 222
CF | >
CF | > I
CF |
CF | You are carrying:
CF | some cheese
CF | a pendant
CF | a translated paper
CF | a journal
CF | a lantern
CF | a crowbar
CF | a dagger
CF | a satchel (being worn, and open but empty)
CF | your astral gem (being worn)
CF | some bandages (being worn)
CF |
CF | > Knight_Otu says, "Yes."
Knight_Otu says (to ClubFloyd), "s"
CF ] Kitchen 223
CF | >
CF | > S
CF |
CF |
CF | Kitchen
CF | You stand in a dirty-looking kitchen with clouded windows aligning the
CF | front of the room and a set of cabinets near the floor, which is
CF | randomly dusted with hay. One wall forms a smoke-stained divot where a
CF | black pot hangs above an unlit pyre of wood, fenced in by random
CF | cooking utensils. To the north is a set of descending stairs.
CF |
CF | The main chamber is to the east.
CF |
CF | There is a crack in the western wall with tiny bits of hay scattered
CF | around it.
CF |
CF | > DavidW asks, "Maybe open the crate?"
Knight_Otu asks, "Wasn't that where the lantern was?"
Knight_Otu says (to ClubFloyd), "n"
CF ] Cellar 224
CF | >
CF | > N
CF |
CF |
CF | Cellar
CF | Your cat-like eyes easily cut through the darkness to find a
CF | rudimentary cellar. The shelves are filled with bottles, all of them
CF | grey and varying in size with crude labels drawn on. The dusty air is
CF | speckled with yellow scent trails. The kitchen is to the south.
CF |
CF | You can see a chest off to one side.
CF |
CF | There are a few casks in the corner, and a wooden crate near the
CF | entrance.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x crate"
CF ] Cellar 225
CF | >
CF | > X CRATE
CF |
CF | The crate is nailed shut and will need to be pried open.
CF |
CF | > DavidW says, "Lantern was in a chest."
Knight_Otu says, "Oh."
Knight_Otu says (to ClubFloyd), "change"
CF ] A Dark Room 226
CF | >
CF | > CHANGE
CF |
CF | Your body glows brightly as you change back in to your human form.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "open crate"
CF ] A Dark Room 227
CF | >
CF | > OPEN CRATE
CF |
CF | It's too dark in here to see anything.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "light lantern"
CF ] Cellar 228
CF | >
CF | > LIGHT LANTERN
CF |
CF | You light the lantern, setting the room aglow.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "open crate"
CF ] Cellar 229
CF | >
CF | > OPEN CRATE
CF |
CF | You jab one end of the bar into the crate and push down until the lid
CF | finally gives. Inside, you find some wine bottles.
CF |
CF | You freeze suddenly when you hear a pair of voices coming from the top
CF | of the stairs followed by heavy footsteps trudging down.
CF |
CF | Someone is coming, and you have to HIDE!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "change"
CF ] Cellar 230
CF | >
CF | > CHANGE
CF |
CF | You need to HIDE quickly!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "hide"
CF ] Cellar 231
CF | >
CF | > HIDE
CF |
CF | You quickly extinguish the lantern and crouch behind the chest.
CF |
CF | Two raiders come down the staircase a moment later: one is tall with
CF | pale hair and a milky eye while the other is slightly shorter with
CF | brown hair that is fashioned into several tight braids. The pale
CF | raider props themselves near the entrance, appearing bored as the
CF | brunette begins stumbling around, "Just hurry up and get the
CF | crowbar, Rork."
CF |
CF | The brunette, Rork, growls at the other's tone, "Piss off, Sel! I
CF | can't see shit down here! Where's the fucking lantern?" he huffs,
CF | cursing randomly as he tries to find his bearings. You think you can
CF | hear Sel mumur something sarcastic beneath his breath.
CF |
CF | He turns his head to show off a blue iris that is nearly white with
CF | damage, "Check the chest, dipshit," he snorts, apparently
CF | unconcerned with the man's temper. Rork grumbles, stomping up to the
CF | chest, and your breathing slows purposefully as he throws it open.
CF |
CF | "It's not in here!"
CF |
CF | "Are you sure?"
CF |
CF | "Of course I'm sure!"
CF |
CF | "Should we find another one?"
CF |
CF | Apparently annoyed by Sel's indifference, Rork slams the lid of the
CF | chest down and starts back to the stairs, "Forget it! I'll just
CF | axe the damn thing open. Let's go, I wanna see what they do to that
CF | dumb kid you locked up." You slowly hear their voices taper off
CF | as they get further away, and once you're sure the coast is clear, you
CF | emerge from your hiding place and light the lantern again.
CF |
CF | That was close...
CF |
CF | > DavidW says, "ah, the cut-scene."
DavidW asks, "oh, are they intending to axe open the wooden door in the barracks?"
Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "get wine"
CF ] Cellar 232
CF | >
CF | > GET WINE
CF |
CF | You take one of the bottles with you.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "extinguish lantern"
CF ] A Dark Room 233
CF | >
CF | > EXTINGUISH LANTERN
CF |
CF | You extinguish the lantern, plunging the room into darkness.
CF |
CF | > DavidW asks, "You couldn't pry that door, correct?"
Knight_Otu says (to ClubFloyd), "change"
CF ] Cellar 234
CF | >
CF | > CHANGE
CF |
CF | Your body glows brightly as you shapeshift in to the form of a small
CF | black fox.
CF |
CF | > Knight_Otu says, "Yeah."
Knight_Otu says (to ClubFloyd), "s"
CF ] Kitchen 235
CF | >
CF | > S
CF |
CF |
CF | Kitchen
CF | You stand in a dirty-looking kitchen with clouded windows aligning the
CF | front of the room and a set of cabinets near the floor, which is
CF | randomly dusted with hay. One wall forms a smoke-stained divot where a
CF | black pot hangs above an unlit pyre of wood, fenced in by random
CF | cooking utensils. To the north is a set of descending stairs.
CF |
CF | The main chamber is to the east.
CF |
CF | There is a crack in the western wall with tiny bits of hay scattered
CF | around it.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF ] Raiders' Fort 236
CF | >
CF | > E
CF |
CF |
CF | Raiders' Fort
CF | The interior of the fortress is even darker than the outside, both in
CF | color and aura, the latter of which feels like you are standing in the
CF | wreckage of a burning building. A chamber lit by candlelight stretches
CF | in to three corridors with different colored scent trails here. The
CF | weak green trail leads north, the purple trail leads east, and the
CF | yellow trail leads west.
CF |
CF | The fort entrance is south.
CF |
CF | A black gate stands behind you, leading back outside.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF ] Narrow Hall 237
CF | >
CF | > E
CF |
CF |
CF | Narrow Hall
CF | A long span of flat stones creates the area you stand in now,
CF | stretching forward to form a narrow hallway lined with spoils.
CF | Decorating the walls are random tapestries, pictures, and weaponry
CF | (each and every one of them likely stolen). To the north, a green
CF | scent trail leads down another corridor. To the east, the wall opens
CF | to reveal a hidden passage where the purple scent trail flows in.
CF |
CF | The main chamber is west.
CF |
CF | On the south wall there are three pillars placed shoulder-width apart
CF | from each other, each with a different colored stone embedded into the
CF | wall above them.
CF |
CF | You can see a LIGHT GREY stone on the left, a YELLOW stone in the
CF | middle, and a DARK GREY stone on the right.
CF |
CF | >
DavidW says (to ClubFloyd), "x axe"
CF ] Narrow Hall 238
CF | >
CF | > X AXE
CF |
CF | An assortment of crossed blades and gilded axes.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "change"
CF ] Narrow Hall 239
CF | >
CF | > CHANGE
CF |
CF | Your body glows brightly as you change back in to your human form.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get axe"
CF ] Narrow Hall 240
CF | >
CF | > GET AXE
CF |
CF | It's mounted to the wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "change"
CF ] Narrow Hall 241
CF | >
CF | > CHANGE
CF |
CF | Your body glows brightly as you shapeshift in to the form of a small
CF | black fox.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get axe"
CF ] Narrow Hall 242
CF | >
CF | > GET AXE
CF |
CF | It's mounted to the wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "change"
CF ] Narrow Hall 243
CF | >
CF | > CHANGE
CF |
CF | Your body glows brightly as you change back in to your human form.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "push grey"
CF ] Secret Passage 244
CF | >
CF | > PUSH GREY
CF |
CF | (the grey stone)
CF | You push the grey stone into the wall until it clicks. Suddenly, the
CF | floor opens up and drops you into a dark passage.
CF |
CF | Secret Passage
CF | You are forced to crouch down on your hands and knees due to the size
CF | of the tunnel. The passageway appears to lead north.
CF |
CF | You can see a tiny switch here as well.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF ] Secret Passage 245
CF | >
CF | > N
CF |
CF |
CF | Secret Passage
CF | You feel your head hit a wall, causing you to stop and look up.
CF | Although it's incredibly dark, you can make out the shape of a hatch
CF | above you.
CF |
CF | You can also return to the south.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "open hatch"
CF ] Barracks 246
CF | >
CF | > OPEN HATCH
CF |
CF | You push the hatch open and climb out.
CF |
CF | Barracks
CF | A number of doors line the walls to either side of you like a
CF | neverending maze; the interstices between frames are dotted with
CF | half-melted candles whose wax forms frozen cascades that hang in the
CF | air. This must be where most of the raiders sleep.
CF | You can see a wooden door here.
CF |
CF | You can also see the hatch in the floor that leads back to the
CF | hallway. (You'll have to open it.)
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x wooden door"
CF ] Barracks 247
CF | >
CF | > X WOODEN DOOR
CF |
CF | This room is probably empty. The only problem is that the door is
CF | locked.
CF | > Knight_Otu says, "They didn't get to axe the door any questions yet."
DavidW says, "Maybe some other door."
DavidW says, "har"
Knight_Otu says (to ClubFloyd), "open hatch"
CF ] Secret Passage 248
CF | >
CF | > OPEN HATCH
CF |
CF | You manage to open the hatch and drop back into the tunnel.
CF |
CF | Secret Passage
CF | You feel your head hit a wall, causing you to stop and look up.
CF | Although it's incredibly dark, you can make out the shape of a hatch
CF | above you.
CF |
CF | You can also return to the south.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "change"
CF ] Secret Passage 249
CF | >
CF | > CHANGE
CF |
CF | Your body glows brightly as you shapeshift in to the form of a small
CF | black fox.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "l"
CF ] Secret Passage 249
CF | >
CF | > L
CF |
CF | Secret Passage
CF | You see that the tunnel comes to a stop where there is a metal hatch
CF | above you.
CF |
CF | You can also return to the south.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF ] Secret Passage 250
CF | >
CF | > S
CF |
CF |
CF | Secret Passage
CF | You stand upright due to your size, and the tunnel is plunged into a
CF | soft graininess. The passageway appears to lead north.
CF |
CF | You can see a tiny switch here as well.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "push switch"
CF ] Narrow Hall 251
CF | >
CF | > PUSH SWITCH
CF |
CF | When you press the switch, the floor above your head opens back up,
CF | allowing you to return to the hallway.
CF |
CF | Narrow Hall
CF | A long span of flat stones creates the area you stand in now,
CF | stretching forward to form a narrow hallway lined with spoils.
CF | Decorating the walls are random tapestries, pictures, and weaponry
CF | (each and every one of them likely stolen). To the north, a green
CF | scent trail leads down another corridor. To the east, the wall opens
CF | to reveal a hidden passage where the purple scent trail flows in.
CF |
CF | The main chamber is west.
CF |
CF | On the south wall there are three pillars placed shoulder-width apart
CF | from each other, each with a different colored stone embedded into the
CF | wall above them.
CF |
CF | You can see a LIGHT GREY stone on the left, a YELLOW stone in the
CF | middle, and a DARK GREY stone on the right.
CF |
CF | > DavidW says, "What if you light the lantern in the secret tunnel? The fox can't see everything in the dark."
Knight_Otu says (to ClubFloyd), "change"
CF ] Narrow Hall 252
CF | >
CF | > CHANGE
CF |
CF | Your body glows brightly as you change back in to your human form.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "push grey"
CF ] Secret Passage 253
CF | >
CF | > PUSH GREY
CF |
CF | (the grey stone)
CF | You push the grey stone into the wall until it clicks. Suddenly, the
CF | floor opens up and drops you into a dark passage.
CF |
CF | Secret Passage
CF | You are forced to crouch down on your hands and knees due to the size
CF | of the tunnel. The passageway appears to lead north.
CF |
CF | You can see a tiny switch here as well.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "light lantern"
CF ] Secret Passage 254
CF | >
CF | > LIGHT LANTERN
CF |
CF | It's dark, but you don't think this area is large enough to require a
CF | light source. (It's not like you can get lost here, right?)
CF |
CF | > DavidW says, "oh"
Knight_Otu says (to ClubFloyd), "push switch"
CF ] Narrow Hall 255
CF | >
CF | > PUSH SWITCH
CF |
CF | When you press the switch, the floor above your head opens back up,
CF | allowing you to return to the hallway.
CF |
CF | Narrow Hall
CF | A long span of flat stones creates the area you stand in now,
CF | stretching forward to form a narrow hallway lined with spoils.
CF | Decorating the walls are random tapestries, pictures, and weaponry
CF | (each and every one of them likely stolen). To the north, a broad arch
CF | widens into another corridor. To the east, the wall opens to reveal a
CF | hidden passage.
CF |
CF | The main chamber is west.
CF |
CF | On the south wall there are three short pillars placed shoulder-width
CF | apart from each other, each with a different colored stone embedded
CF | into the wall above them.
CF |
CF | You can see a GREY stone on the left, a GREEN stone in the middle, and
CF | a RED stone on the right.
CF |
CF | > DavidW says, "I thought a key might be hidden in shadow."
Knight_Otu says, "I mea, it could, in theory."
Knight_Otu says, "*mean"
Knight_Otu says (to ClubFloyd), "n"
CF ] Tower 256
CF | >
CF | > N
CF |
CF |
CF | Tower
CF | The room juts out in to an unusual octagon-shape here: the walls are
CF | made of the same stone as the exterior, but the exposed rafters that
CF | form the turret-like ceiling are wooden.
CF |
CF | Peering past a sharp corner, you notice two raiders chatting idly
CF | outside of a doorway that you can only assume leads to the fort's
CF | barracks. As soon as they see your clothes, they'll know you're not
CF | one of them though...
CF |
CF | The hallway is back south.
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF ] Narrow Hall 257
CF | >
CF | > S
CF |
CF |
CF | Narrow Hall
CF | A long span of flat stones creates the area you stand in now,
CF | stretching forward to form a narrow hallway lined with spoils.
CF | Decorating the walls are random tapestries, pictures, and weaponry
CF | (each and every one of them likely stolen). To the north, a broad arch
CF | widens into another corridor. To the east, the wall opens to reveal a
CF | hidden passage.
CF |
CF | The main chamber is west.
CF |
CF | On the south wall there are three short pillars placed shoulder-width
CF | apart from each other, each with a different colored stone embedded
CF | into the wall above them.
CF |
CF | You can see a GREY stone on the left, a GREEN stone in the middle, and
CF | a RED stone on the right.
CF |
CF | > Knight_Otu says, "The guards are also still there."
Knight_Otu says (to ClubFloyd), "x tapestries"
CF ] Narrow Hall 258
CF | >
CF | > X TAPESTRIES
CF |
CF | Long velvety banners that are as long as two of you.
CF |
CF | > DavidW asks, "What was that about the rafters?"
Knight_Otu says (to ClubFloyd), "n"
CF ] Tower 259
CF | >
CF | > N
CF |
CF |
CF | Tower
CF | The room juts out in to an unusual octagon-shape here: the walls are
CF | made of the same stone as the exterior, but the exposed rafters that
CF | form the turret-like ceiling are wooden.
CF |
CF | Peering past a sharp corner, you notice two raiders chatting idly
CF | outside of a doorway that you can only assume leads to the fort's
CF | barracks. As soon as they see your clothes, they'll know you're not
CF | one of them though...
CF |
CF | The hallway is back south.
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x rafters"
CF ] Tower 260
CF | >
CF | > X RAFTERS
CF |
CF | Made of wood.
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "climb them"
CF ] Tower 261
CF | >
CF | > CLIMB THEM
CF |
CF | Little is to be achieved by that.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "jump"
CF ] Tower 262
CF | >
CF | > JUMP
CF |
CF | You jump on the spot.
CF |
CF | >
DavidW says (to ClubFloyd), "search rafters"
CF ] Tower 263
CF | >
CF | > SEARCH RAFTERS
CF |
CF | You find nothing of interest.
CF |
CF | > DavidW says, "okay, just scenery"
Knight_Otu says, "Unless we need a chair and some books again to access them truly."
DavidW says, "Keys are too easy to hide. They can be ANYWHERE, even under a horse's saddle."
DavidW says, "ha ha"
Knight_Otu says (to ClubFloyd), "s"
CF ] Narrow Hall 264
CF | >
CF | > S
CF |
CF |
CF | Narrow Hall
CF | A long span of flat stones creates the area you stand in now,
CF | stretching forward to form a narrow hallway lined with spoils.
CF | Decorating the walls are random tapestries, pictures, and weaponry
CF | (each and every one of them likely stolen). To the north, a broad arch
CF | widens into another corridor. To the east, the wall opens to reveal a
CF | hidden passage.
CF |
CF | The main chamber is west.
CF |
CF | On the south wall there are three short pillars placed shoulder-width
CF | apart from each other, each with a different colored stone embedded
CF | into the wall above them.
CF |
CF | You can see a GREY stone on the left, a GREEN stone in the middle, and
CF | a RED stone on the right.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "search tapestries"
CF ] Narrow Hall 265
CF | >
CF | > SEARCH TAPESTRIES
CF |
CF | You find nothing of interest.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "search pictures"
CF ] Narrow Hall 266
CF | >
CF | > SEARCH PICTURES
CF |
CF | You find nothing of interest.
CF |
CF | >
DavidW says (to ClubFloyd), "x pictures"
CF ] Narrow Hall 267
CF | >
CF | > X PICTURES
CF |
CF | Several paintings are posed decoratively amidst other hangings. Some
CF | look rather expensive with their masterful brush strokes and golden
CF | frames while others are more mediocre.
CF |
CF | >
DavidW says (to ClubFloyd), "x weaponry"
CF ] Narrow Hall 268
CF | >
CF | > X WEAPONRY
CF |
CF | An assortment of crossed blades and gilded axes.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get blade"
CF ] Narrow Hall 269
CF | >
CF | > GET BLADE
CF |
CF | It's mounted to the wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF ] Raiders' Fort 270
CF | >
CF | > W
CF |
CF |
CF | Raiders' Fort
CF | The interior of the fortress is even darker than the outside, both in
CF | color and aura, the latter of which feels like you are standing in the
CF | wreckage of a burning building. A dim chamber lit by candlelight
CF | stretches in to three corridors here: the library to the north, the
CF | narrow hall to the east, and the kitchen to the west.
CF |
CF | The fort entrance is south.
CF |
CF | A black gate stands behind you, leading back outside.
CF |
CF | > DavidW asks, "Did you get the wine after all?"
Knight_Otu says (to ClubFloyd), "i"
CF ] Raiders' Fort 270
CF | >
CF | > I
CF |
CF | You are carrying:
CF | a wine bottle
CF | a lantern
CF | some cheese
CF | a pendant
CF | a translated paper
CF | a journal
CF | a crowbar
CF | a dagger
CF | a satchel (being worn, and open but empty)
CF | your astral gem
CF | some bandages (being worn)
CF |
CF | > Knight_Otu says, "Yea."
Knight_Otu says (to ClubFloyd), "s"
CF ] Fort Entrance 271
CF | >
CF | > S
CF |
CF |
CF | Fort Entrance
CF | The fort looms over you like a dark shadow, effortlessly blotting out
CF | the sun with its mass... To the west of the entrance, you can see a
CF | small shack sitting quietly against the forest's backdrop. To the
CF | east, you see nothing but empty space, although you can hear the sound
CF | of horses whinnying every so often.
CF |
CF | The clearing is south.
CF |
CF | A black gate bars the main entrance to the fort.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF ] Shed 272
CF | >
CF | > W
CF |
CF |
CF | Shed
CF | You enter a small wooden shed that is packed with different types of
CF | weapons and bundles of wood, leading you to believe that the space is
CF | used for storage and maintenance. The fort entrance is to the east.
CF |
CF | You can see a table here.
CF |
CF | > DavidW says, "So you can brick wine and cheese to Aurel and have a party."
Knight_Otu says (to ClubFloyd), "get axe"
CF ] Shed 272
CF | >
CF | > GET AXE
CF |
CF | You can't see any such thing.
CF |
CF | > DavidW says, "briNG"
Knight_Otu says (to ClubFloyd), "get weapon"
CF ] Shed 272
CF | >
CF | > GET WEAPON
CF |
CF | You can't see any such thing.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get weaponry"
CF ] Shed 272
CF | >
CF | > GET WEAPONRY
CF |
CF | You can't see any such thing.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get weapons" DavidW says, "You're in the shed now."
CF ] Shed 273
CF | >
CF | > GET WEAPONS
CF |
CF | You're not very good at choosing things like this. (Aurel has always
CF | been better with weapons.)
CF |
CF | > Knight_Otu says, "Because there may potentially have been an axe here, but no."
DavidW says, "oh. Missed that weapons were here too."
Knight_Otu says (to ClubFloyd), "l"
CF ] Shed 273
CF | >
CF | > L
CF |
CF | Shed
CF | You enter a small wooden shed that is packed with different types of
CF | weapons and bundles of wood, leading you to believe that the space is
CF | used for storage and maintenance. The fort entrance is to the east.
CF |
CF | You can see a table here.
CF |
CF | > DavidW asks, "So throw a stone at the guards and hope they kill each other over it?"
Knight_Otu says (to ClubFloyd), "look under table"
CF ] Shed 274
CF | >
CF | > LOOK UNDER TABLE
CF |
CF | You find nothing of interest.
CF |
CF | > DavidW says, "That's not clued, though."
Knight_Otu says (to ClubFloyd), "e"
CF ] Fort Entrance 275
CF | >
CF | > E
CF |
CF |
CF | Fort Entrance
CF | The fort looms over you like a dark shadow, effortlessly blotting out
CF | the sun with its mass... To the west of the entrance, you can see a
CF | small shack sitting quietly against the forest's backdrop. To the
CF | east, you see nothing but empty space, although you can hear the sound
CF | of horses whinnying every so often.
CF |
CF | The clearing is south.
CF |
CF | A black gate bars the main entrance to the fort.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF ] Raiders' Fort 276
CF | >
CF | > N
CF |
CF |
CF | Raiders' Fort
CF | The interior of the fortress is even darker than the outside, both in
CF | color and aura, the latter of which feels like you are standing in the
CF | wreckage of a burning building. A dim chamber lit by candlelight
CF | stretches in to three corridors here: the library to the north, the
CF | narrow hall to the east, and the kitchen to the west.
CF |
CF | The fort entrance is south.
CF |
CF | A black gate stands behind you, leading back outside.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF ] Library 277
CF | >
CF | > N
CF |
CF |
CF | Library
CF | Judging by the look of the place, you can only assume that this acts
CF | as a peculiar sort of library. You've never known raiders to be
CF | particularly learned, but you suppose someone must find these things
CF | valuable if they are still here. There are random stacks of books and
CF | papers scattered on every visible surface along with two chairs, a
CF | desk, and a window or two. A magnificent stone fireplace fills the
CF | room with a gentle radiance.
CF |
CF | The main chamber is to the south.
CF |
CF | There is a large black raven perched on a stand near the fireplace.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF ] Library 278
CF | >
CF | > E
CF |
CF | You can't go that way.
CF |
CF | > DavidW says, "And we've seen no stones."
Knight_Otu says (to ClubFloyd), "s"
CF ] Raiders' Fort 279
CF | >
CF | > S
CF |
CF |
CF | Raiders' Fort
CF | The interior of the fortress is even darker than the outside, both in
CF | color and aura, the latter of which feels like you are standing in the
CF | wreckage of a burning building. A dim chamber lit by candlelight
CF | stretches in to three corridors here: the library to the north, the
CF | narrow hall to the east, and the kitchen to the west.
CF |
CF | The fort entrance is south.
CF |
CF | A black gate stands behind you, leading back outside.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF ] Narrow Hall 280
CF | >
CF | > E
CF |
CF |
CF | Narrow Hall
CF | A long span of flat stones creates the area you stand in now,
CF | stretching forward to form a narrow hallway lined with spoils.
CF | Decorating the walls are random tapestries, pictures, and weaponry
CF | (each and every one of them likely stolen). To the north, a broad arch
CF | widens into another corridor. To the east, the wall opens to reveal a
CF | hidden passage.
CF |
CF | The main chamber is west.
CF |
CF | On the south wall there are three short pillars placed shoulder-width
CF | apart from each other, each with a different colored stone embedded
CF | into the wall above them.
CF |
CF | You can see a GREY stone on the left, a GREEN stone in the middle, and
CF | a RED stone on the right.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF ] Tower 281
CF | >
CF | > N
CF |
CF |
CF | Tower
CF | The room juts out in to an unusual octagon-shape here: the walls are
CF | made of the same stone as the exterior, but the exposed rafters that
CF | form the turret-like ceiling are wooden.
CF |
CF | Peering past a sharp corner, you notice two raiders chatting idly
CF | outside of a doorway that you can only assume leads to the fort's
CF | barracks. As soon as they see your clothes, they'll know you're not
CF | one of them though...
CF |
CF | The hallway is back south.
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "throw pendant at guards"
CF ] Tower 281
CF | >
CF | > THROW PENDANT AT GUARDS
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "listen to raiders"
CF ] Tower 282
CF | >
CF | > LISTEN TO RAIDERS
CF |
CF | The fat raider is talking in a broken accent to the other raider with
CF | him.
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "throw pendant at raiders"
CF ] Tower 283
CF | >
CF | > THROW PENDANT AT RAIDERS
CF |
CF | Futile.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wear pendant"
CF ] Tower 284
CF | >
CF | > WEAR PENDANT
CF |
CF | You're not much of a jewelery person.
CF |
CF | > Knight_Otu says, "But it could be magic, my friend."
Knight_Otu says (to ClubFloyd), "s"
CF ] Narrow Hall 285
CF | >
CF | > S
CF |
CF |
CF | Narrow Hall
CF | A long span of flat stones creates the area you stand in now,
CF | stretching forward to form a narrow hallway lined with spoils.
CF | Decorating the walls are random tapestries, pictures, and weaponry
CF | (each and every one of them likely stolen). To the north, a broad arch
CF | widens into another corridor. To the east, the wall opens to reveal a
CF | hidden passage.
CF |
CF | The main chamber is west.
CF |
CF | On the south wall there are three short pillars placed shoulder-width
CF | apart from each other, each with a different colored stone embedded
CF | into the wall above them.
CF |
CF | You can see a GREY stone on the left, a GREEN stone in the middle, and
CF | a RED stone on the right.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "push save"
CF ] Narrow Hall 285
CF | >
CF | > PUSH SAVE
CF |
CF | You can't see any such thing.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "SAVE"
Knight_Otu says (to ClubFloyd), "cf23"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Narrow Hall 285
CF | > SAVEOk.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF ] Maze Entrance 286
CF | >
CF | > E
CF |
CF |
CF | Maze Entrance
CF | Massive barriers of yellow rock surround you the moment you descend
CF | into the dank passage, which opens beneath the glow of torchlight to
CF | reveal what you can only imagine is an extensive maze. Even with your
CF | height, the walls of the maze span from the floor all the way up to
CF | the impenetrable darkness of the ceiling, making them impossible to
CF | scale.
CF |
CF | You can ENTER THE LABYRINTH (or go west to return to the hallway).
CF |
CF | >
Knight_Otu says (to ClubFloyd), "enter the labyrinth"
CF ] Maze Entrance 287
CF | >
CF | > ENTER THE LABYRINTH
CF |
CF | You have a feeling you're missing something you need... If Aurel is
CF | imprisoned, you'll need a way to get him out when you find him.
CF |
CF | > DavidW says, "Yeah, what if the pendant lets us change into a seven-course dinner, huh? Think of that, Ezra."
Knight_Otu says (to ClubFloyd), "w"
CF ] Narrow Hall 288
CF | >
CF | > W
CF |
CF |
CF | Narrow Hall
CF | A long span of flat stones creates the area you stand in now,
CF | stretching forward to form a narrow hallway lined with spoils.
CF | Decorating the walls are random tapestries, pictures, and weaponry
CF | (each and every one of them likely stolen). To the north, a broad arch
CF | widens into another corridor. To the east, the wall opens to reveal a
CF | hidden passage.
CF |
CF | The main chamber is west.
CF |
CF | On the south wall there are three short pillars placed shoulder-width
CF | apart from each other, each with a different colored stone embedded
CF | into the wall above them.
CF |
CF | You can see a GREY stone on the left, a GREEN stone in the middle, and
CF | a RED stone on the right.
CF |
CF | > Knight_Otu says, "Still missing something."
DavidW says, "huh"
Knight_Otu says (to ClubFloyd), "x arch"
CF ] Narrow Hall 289
CF | >
CF | > X ARCH
CF |
CF | An archway made of stone.
CF |
CF | > DavidW says, "I wonder what. I didn't have this problem, but I was playing an earlier version."
Knight_Otu says, "I mean, you said you think you got something from the barracks, so."
DavidW asks, "Do you have the paper from the library?"
Knight_Otu says (to ClubFloyd), "i"
CF ] Narrow Hall 289
CF | >
CF | > I
CF |
CF | You are carrying:
CF | a wine bottle
CF | a lantern
CF | some cheese
CF | a pendant
CF | a translated paper
CF | a journal
CF | a crowbar
CF | a dagger
CF | a satchel (being worn, and open but empty)
CF | your astral gem
CF | some bandages (being worn)
CF |
CF | > DavidW says, "okay."
Knight_Otu says (to ClubFloyd), "x paper"
CF ] Narrow Hall 290
CF | >
CF | > X PAPER
CF |
CF | The raven told you that this paper says "Grey is a way to enter
CF | undetected, in case the fort was not defended. Red shows our secrets
CF | when the way is blocked. And green kills spies that no one
CF | wants." You'll have to take her word for it though.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "push grey"
CF ] Secret Passage 291
CF | >
CF | > PUSH GREY
CF |
CF | (the grey stone)
CF | You push the grey stone into the wall until it clicks. Suddenly, the
CF | floor opens up and drops you into a dark passage.
CF |
CF | Secret Passage
CF | You are forced to crouch down on your hands and knees due to the size
CF | of the tunnel. The passageway appears to lead north.
CF |
CF | You can see a tiny switch here as well.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF ] Secret Passage 292
CF | >
CF | > N
CF |
CF |
CF | Secret Passage
CF | You feel your head hit a wall, causing you to stop and look up.
CF | Although it's incredibly dark, you can make out the shape of a hatch
CF | above you.
CF |
CF | You can also return to the south.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "open hatch"
CF ] Barracks 293
CF | >
CF | > OPEN HATCH
CF |
CF | You push the hatch open and climb out.
CF |
CF | Barracks
CF | A number of doors line the walls to either side of you like a
CF | neverending maze; the interstices between frames are dotted with
CF | half-melted candles whose wax forms frozen cascades that hang in the
CF | air. This must be where most of the raiders sleep.
CF | You can see a wooden door here.
CF |
CF | You can also see the hatch in the floor that leads back to the
CF | hallway. (You'll have to open it.)
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x candles"
CF ] Barracks 294
CF | >
CF | > X CANDLES
CF |
CF | Made of wax.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get candles"
CF ] Barracks 295
CF | >
CF | > GET CANDLES
CF |
CF | They would be a poor light source on their own, and you have no urge
CF | to carry them.
CF |
CF | >
DavidW says (to ClubFloyd), "open wooden door with crowbar"
CF ] Barracks 296
CF | >
CF | > OPEN WOODEN DOOR WITH CROWBAR
CF |
CF | That doesn't seem to fit the lock.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x wooden door"
CF ] Barracks 297
CF | >
CF | > X WOODEN DOOR
CF |
CF | This room is probably empty. The only problem is that the door is
CF | locked.
CF | >
DavidW says (to ClubFloyd), "pry wooden door with crowbar"
CF ] Barracks 297
CF | >
CF | > PRY WOODEN DOOR WITH CROWBAR
CF |
CF | That's not a verb I recognize.
CF |
CF | >
DavidW says (to ClubFloyd), "x keyhole"
CF ] Barracks 297
CF | >
CF | > X KEYHOLE
CF |
CF | You can't see any such thing.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put paper under door"
CF ] Barracks 297
CF | >
CF | > PUT PAPER UNDER DOOR
CF |
CF | I didn't understand that sentence.
CF |
CF | > DavidW says, "If it was that chestnut, the gap would be mentioned."
Knight_Otu asks, "Do we need another helping of berries?"
DavidW says (to ClubFloyd), "knock on wooden door"
CF ] Barracks 297
CF | >
CF | > KNOCK ON WOODEN DOOR
CF |
CF | That's not a verb I recognize.
CF |
CF | >
DavidW says (to ClubFloyd), "kick wooden door"
CF ] Barracks 297
CF | >
CF | > KICK WOODEN DOOR
CF |
CF | That's not a verb I recognize.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "hit door with crowbar"
CF ] Barracks 298
CF | >
CF | > HIT DOOR WITH CROWBAR
CF |
CF | (the wooden door with the crowbar)
CF | That won't do much good.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get all"
CF ] Barracks 298
CF | >
CF | > GET ALL
CF |
CF | There are none at all available!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "open hatch"
CF ] Secret Passage 299
CF | >
CF | > OPEN HATCH
CF |
CF | You manage to open the hatch and drop back into the tunnel.
CF |
CF | Secret Passage
CF | You feel your head hit a wall, causing you to stop and look up.
CF | Although it's incredibly dark, you can make out the shape of a hatch
CF | above you.
CF |
CF | You can also return to the south.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "light lantern"
CF ] Secret Passage 300
CF | >
CF | > LIGHT LANTERN
CF |
CF | It doesn't look like you really need the extra light here. (You
CF | wouldn't want to waste any lantern oil.)
CF |
CF | >
Knight_Otu says (to ClubFloyd), "search passage"
CF ] Secret Passage 300
CF | >
CF | > SEARCH PASSAGE
CF |
CF | You can't see any such thing.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF ] Secret Passage 301
CF | >
CF | > S
CF |
CF |
CF | Secret Passage
CF | You are forced to crouch down on your hands and knees due to the size
CF | of the tunnel. The passageway appears to lead north.
CF |
CF | You can see a tiny switch here as well.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "push switch"
CF ] Narrow Hall 302
CF | >
CF | > PUSH SWITCH
CF |
CF | When you press the switch, the floor above your head opens back up,
CF | allowing you to return to the hallway.
CF |
CF | Narrow Hall
CF | A long span of flat stones creates the area you stand in now,
CF | stretching forward to form a narrow hallway lined with spoils.
CF | Decorating the walls are random tapestries, pictures, and weaponry
CF | (each and every one of them likely stolen). To the north, a broad arch
CF | widens into another corridor. To the east, the wall opens to reveal a
CF | hidden passage.
CF |
CF | The main chamber is west.
CF |
CF | On the south wall there are three short pillars placed shoulder-width
CF | apart from each other, each with a different colored stone embedded
CF | into the wall above them.
CF |
CF | You can see a GREY stone on the left, a GREEN stone in the middle, and
CF | a RED stone on the right.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get all"
CF ] Narrow Hall 303
CF | >
CF | > GET ALL
CF |
CF | grey stone: It's firmly embedded into the wall.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF ] Raiders' Fort 304
CF | >
CF | > W
CF |
CF |
CF | Raiders' Fort
CF | The interior of the fortress is even darker than the outside, both in
CF | color and aura, the latter of which feels like you are standing in the
CF | wreckage of a burning building. A dim chamber lit by candlelight
CF | stretches in to three corridors here: the library to the north, the
CF | narrow hall to the east, and the kitchen to the west.
CF |
CF | The fort entrance is south.
CF |
CF | A black gate stands behind you, leading back outside.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get all"
CF ] Raiders' Fort 304
CF | >
CF | > GET ALL
CF |
CF | There are none at all available!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF ] Library 305
CF | >
CF | > N
CF |
CF |
CF | Library
CF | Judging by the look of the place, you can only assume that this acts
CF | as a peculiar sort of library. You've never known raiders to be
CF | particularly learned, but you suppose someone must find these things
CF | valuable if they are still here. There are random stacks of books and
CF | papers scattered on every visible surface along with two chairs, a
CF | desk, and a window or two. A magnificent stone fireplace fills the
CF | room with a gentle radiance.
CF |
CF | The main chamber is to the south.
CF |
CF | There is a large black raven perched on a stand near the fireplace.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get all"
CF ] Library 305
CF | >
CF | > GET ALL
CF |
CF | There are none at all available!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x desk"
CF ] Library 306
CF | >
CF | > X DESK
CF |
CF | It's a polished wooden desk (probably stolen from a nice family).
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get book"
CF ] Library 306
CF | >
CF | > GET BOOK
CF |
CF | You can't see any such thing.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get books"
CF ] Library 307
CF | >
CF | > GET BOOKS
CF |
CF | Why? It's not like you can read them.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "look under desk"
CF ] Library 308
CF | >
CF | > LOOK UNDER DESK
CF |
CF | You find nothing of interest.
CF |
CF | >
DavidW says (to ClubFloyd), "x window"
CF ] Library 309
CF | >
CF | > X WINDOW
CF |
CF | You can't really see outside of them.
CF |
CF | >
DavidW says (to ClubFloyd), "open window"
CF ] Library 310
CF | >
CF | > OPEN WINDOW
CF |
CF | It isn't something you can open.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF ] Raiders' Fort 311
CF | >
CF | > S
CF |
CF |
CF | Raiders' Fort
CF | The interior of the fortress is even darker than the outside, both in
CF | color and aura, the latter of which feels like you are standing in the
CF | wreckage of a burning building. A dim chamber lit by candlelight
CF | stretches in to three corridors here: the library to the north, the
CF | narrow hall to the east, and the kitchen to the west.
CF |
CF | The fort entrance is south.
CF |
CF | A black gate stands behind you, leading back outside.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF ] Kitchen 312
CF | >
CF | > W
CF |
CF |
CF | Kitchen
CF | You stand in a dirty-looking kitchen with clouded windows aligning the
CF | front of the room and a set of cabinets near the floor, which is
CF | randomly dusted with hay. One wall forms a smoke-stained divot where a
CF | black pot hangs above an unlit pyre of wood, fenced in by random
CF | cooking utensils. To the north is a set of descending stairs.
CF |
CF | The main chamber is to the east.
CF |
CF | There is a crack in the western wall with tiny bits of hay scattered
CF | around it.
CF |
CF | >
DavidW says (to ClubFloyd), "reach in crack"
CF ] Kitchen 312
CF | >
CF | > REACH IN CRACK
CF |
CF | That's not a verb I recognize.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "dig crack"
CF ] Kitchen 312
CF | >
CF | > DIG CRACK
CF |
CF | That's not a verb I recognize.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get wood"
DavidW says (to ClubFloyd), "open crack with crowbar"
CF ] Kitchen 313
CF | >
CF | > GET WOOD
CF |
CF | You don't need any right now.
CF |
CF | >
CF ] Kitchen 314
CF | >
CF | > OPEN CRACK WITH CROWBAR
CF |
CF | That doesn't seem to be something you can unlock.
CF |
CF | >
DavidW says (to ClubFloyd), "put dagger in crack"
CF ] Kitchen 315
CF | >
CF | > PUT DAGGER IN CRACK
CF |
CF | That can't contain things.
CF |
CF | >
DavidW says (to ClubFloyd), "smell crack"
CF ] Kitchen 316
CF | >
CF | > SMELL CRACK
CF |
CF | It smells like spices.
CF | >
Knight_Otu says (to ClubFloyd), "x cabinets"
CF ] Kitchen 317
CF | >
CF | > X CABINETS
CF |
CF | A row of wooden cabinets (closed).
CF |
CF | >
Knight_Otu says (to ClubFloyd), "open them"
CF ] Kitchen 318
CF | >
CF | > OPEN THEM
CF |
CF | They aren't something you can open.
CF |
CF | >
DavidW says (to ClubFloyd), "open cabinets"
CF ] Kitchen 319
CF | >
CF | > OPEN CABINETS
CF |
CF | You open the cabinets, revealing some bread.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get bread"
CF ] Kitchen 320
CF | >
CF | > GET BREAD
CF |
CF | Taken.
CF |
CF | > Knight_Otu says, "One more missed item."
Knight_Otu says, "I honestly missed the mention of cabinetes until now."
DavidW says, "bread, wine, and cheese. If you can find potato salad and fried chicken next..."
DavidW says, "Bet you can enter the maze now."
Knight_Otu says (to ClubFloyd), "e"
CF ] Raiders' Fort 321
CF | >
CF | > E
CF |
CF |
CF | Raiders' Fort
CF | The interior of the fortress is even darker than the outside, both in
CF | color and aura, the latter of which feels like you are standing in the
CF | wreckage of a burning building. A dim chamber lit by candlelight
CF | stretches in to three corridors here: the library to the north, the
CF | narrow hall to the east, and the kitchen to the west.
CF |
CF | The fort entrance is south.
CF |
CF | A black gate stands behind you, leading back outside.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF ] Narrow Hall 322
CF | >
CF | > E
CF |
CF |
CF | Narrow Hall
CF | A long span of flat stones creates the area you stand in now,
CF | stretching forward to form a narrow hallway lined with spoils.
CF | Decorating the walls are random tapestries, pictures, and weaponry
CF | (each and every one of them likely stolen). To the north, a broad arch
CF | widens into another corridor. To the east, the wall opens to reveal a
CF | hidden passage.
CF |
CF | The main chamber is west.
CF |
CF | On the south wall there are three short pillars placed shoulder-width
CF | apart from each other, each with a different colored stone embedded
CF | into the wall above them.
CF |
CF | You can see a GREY stone on the left, a GREEN stone in the middle, and
CF | a RED stone on the right.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF ] Maze Entrance 323
CF | >
CF | > E
CF |
CF |
CF | Maze Entrance
CF | Massive barriers of yellow rock surround you the moment you descend
CF | into the dank passage, which opens beneath the glow of torchlight to
CF | reveal what you can only imagine is an extensive maze. Even with your
CF | height, the walls of the maze span from the floor all the way up to
CF | the impenetrable darkness of the ceiling, making them impossible to
CF | scale.
CF |
CF | You can ENTER THE LABYRINTH (or go west to return to the hallway).
CF |
CF | >
Knight_Otu says (to ClubFloyd), "SAVE"
Knight_Otu says (to ClubFloyd), "cf24"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Maze Entrance 323
CF | > SAVEOk.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "enter the labyrinth"
CF ] Maze Entrance 324
CF | >
CF | > ENTER THE LABYRINTH
CF |
CF | You have a feeling you're missing something you need... If Aurel is
CF | imprisoned, you'll need a way to get him out when you find him.
CF |
CF | > DavidW says, "fudge"
Knight_Otu says (to ClubFloyd), "w"
CF ] Narrow Hall 325
CF | >
CF | > W
CF |
CF |
CF | Narrow Hall
CF | A long span of flat stones creates the area you stand in now,
CF | stretching forward to form a narrow hallway lined with spoils.
CF | Decorating the walls are random tapestries, pictures, and weaponry
CF | (each and every one of them likely stolen). To the north, a broad arch
CF | widens into another corridor. To the east, the wall opens to reveal a
CF | hidden passage.
CF |
CF | The main chamber is west.
CF |
CF | On the south wall there are three short pillars placed shoulder-width
CF | apart from each other, each with a different colored stone embedded
CF | into the wall above them.
CF |
CF | You can see a GREY stone on the left, a GREEN stone in the middle, and
CF | a RED stone on the right.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x spoils"
CF ] Narrow Hall 325
CF | >
CF | > X SPOILS
CF |
CF | There are tapestries, pictures, and weaponry hanging here.
CF |
CF | > DavidW asks, "I suppose we're looking for a keyring?"
Knight_Otu says, "Maybe."
Knight_Otu says (to ClubFloyd), "w"
CF ] Raiders' Fort 326
CF | >
CF | > W
CF |
CF |
CF | Raiders' Fort
CF | The interior of the fortress is even darker than the outside, both in
CF | color and aura, the latter of which feels like you are standing in the
CF | wreckage of a burning building. A dim chamber lit by candlelight
CF | stretches in to three corridors here: the library to the north, the
CF | narrow hall to the east, and the kitchen to the west.
CF |
CF | The fort entrance is south.
CF |
CF | A black gate stands behind you, leading back outside.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF ] Kitchen 327
CF | >
CF | > W
CF |
CF |
CF | Kitchen
CF | You stand in a dirty-looking kitchen with clouded windows aligning the
CF | front of the room and a set of cabinets near the floor, which is
CF | randomly dusted with hay. One wall forms a smoke-stained divot where a
CF | black pot hangs above an unlit pyre of wood, fenced in by random
CF | cooking utensils. To the north is a set of descending stairs.
CF |
CF | The main chamber is to the east.
CF |
CF | There is a crack in the western wall with tiny bits of hay scattered
CF | around it.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF ] A Dark Room 328
CF | >
CF | > N
CF |
CF |
CF | A Dark Room
CF | It's so dark that you can barely see anything down here aside from a
CF | few fuzzy shapes. The kitchen is to the south.
CF |
CF | You can see the outline of a chest off to one side.
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "change"
CF ] Cellar 329
CF | >
CF | > CHANGE
CF |
CF | Your body glows brightly as you shapeshift in to the form of a small
CF | black fox.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "l"
CF ] Cellar 329
CF | >
CF | > L
CF |
CF | Cellar
CF | Your cat-like eyes easily cut through the darkness to find a
CF | rudimentary cellar. The shelves are filled with bottles, all of them
CF | grey and varying in size with crude labels drawn on. The dusty air is
CF | speckled with yellow scent trails. The kitchen is to the south.
CF |
CF | You can see a chest off to one side.
CF |
CF | There are a few casks in the corner, and a wooden crate near the
CF | entrance.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x casks"
CF ] Cellar 330
CF | >
CF | > X CASKS
CF |
CF | There are a bunch of heavy barrels gathered together and plugged up
CF | with large corks. Some kind of ink marks the wood, but you don't know
CF | what it says.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x corks"
CF ] Cellar 331
CF | >
CF | > X CORKS
CF |
CF | Corks that plug the casks.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get corks"
CF ] Cellar 332
CF | >
CF | > GET CORKS
CF |
CF | You don't have any reason to unplug these.
CF |
CF | > Knight_Otu says, "I mean, it could lead to some infighting among the raiders."
Knight_Otu says (to ClubFloyd), "open casks"
CF ] Cellar 333
CF | >
CF | > OPEN CASKS
CF |
CF | It isn't something you can open.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF ] Kitchen 334
CF | >
CF | > S
CF |
CF |
CF | Kitchen
CF | You stand in a dirty-looking kitchen with clouded windows aligning the
CF | front of the room and a set of cabinets near the floor, which is
CF | randomly dusted with hay. One wall forms a smoke-stained divot where a
CF | black pot hangs above an unlit pyre of wood, fenced in by random
CF | cooking utensils. To the north is a set of descending stairs.
CF |
CF | The main chamber is to the east.
CF |
CF | There is a crack in the western wall with tiny bits of hay scattered
CF | around it.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x windows"
CF ] Kitchen 335
CF | >
CF | > X WINDOWS
CF |
CF | The glass has turned a strange brown from lack of cleaning and years
CF | of smoke damage.
CF |
CF | >
DavidW says (to ClubFloyd), "x utensils"
CF ] Kitchen 336
CF | >
CF | > X UTENSILS
CF |
CF | There are some large stirring spoons, a two-pronged fork, and some
CF | things used to stoke the fire.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get utensils"
CF ] Kitchen 337
CF | >
CF | > GET UTENSILS
CF |
CF | You don't need these.
CF |
CF | >
DavidW says (to ClubFloyd), "x fork"
CF ] Kitchen 338
CF | >
CF | > X FORK
CF |
CF | Just a metal fork.
CF |
CF | >
DavidW says (to ClubFloyd), "take fork"
CF ] Kitchen 339
CF | >
CF | > TAKE FORK
CF |
CF | You don't think it looks useful.
CF |
CF | >
DavidW says (to ClubFloyd), "x spices"
CF ] Kitchen 339
CF | >
CF | > X SPICES
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "smell crack"
CF ] Kitchen 340
CF | >
CF | > SMELL CRACK
CF |
CF | It smells like the last thing someone tried to cook in here burned.
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] Kitchen 341
CF | >
CF | > G
CF |
CF | It smells like the last thing someone tried to cook in here burned.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get all"
CF ] Kitchen 341
CF | >
CF | > GET ALL
CF |
CF | There are none at all available!
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF ] Raiders' Fort 342
CF | >
CF | > E
CF |
CF |
CF | Raiders' Fort
CF | The interior of the fortress is even darker than the outside, both in
CF | color and aura, the latter of which feels like you are standing in the
CF | wreckage of a burning building. A chamber lit by candlelight stretches
CF | in to three corridors with different colored scent trails here. The
CF | weak green trail leads north, the purple trail leads east, and the
CF | yellow trail leads west.
CF |
CF | The fort entrance is south.
CF |
CF | A black gate stands behind you, leading back outside.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF ] Library 343
CF | >
CF | > N
CF |
CF |
CF | Library
CF | Judging by the look of the place, you can only assume that this acts
CF | as a peculiar sort of library. You've never known raiders to be
CF | particularly learned, but you suppose someone must find these things
CF | valuable if they are still here. There are random stacks of books and
CF | papers scattered on every visible surface along with two chairs, a
CF | desk, and a window or two. A magnificent stone fireplace fills the
CF | room with a gentle radiance.
CF |
CF | The main chamber is to the south.
CF |
CF | There is a large black raven perched on a stand near the fireplace.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x books"
CF ] Library 344
CF | >
CF | > X BOOKS
CF |
CF | They range from thick to thin in size and vary in condition.
CF |
CF | >
DavidW says (to ClubFloyd), "x perch"
CF ] Library 344
CF | >
CF | > X PERCH
CF |
CF | You can't see any such thing.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "search them"
CF ] Library 345
CF | >
CF | > SEARCH THEM
CF |
CF | You find nothing of interest.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x paperes"
CF ] Library 345
CF | >
CF | > X PAPERES
CF |
CF | You can't see any such thing.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x papers"
CF ] Library 346
CF | >
CF | > X PAPERS
CF |
CF | Dozens of precariously stacked piles litter the room. (You desperately
CF | hope a brisk wind doesn't knock them over.)
CF |
CF | >
Knight_Otu says (to ClubFloyd), "search them"
CF ] Library 347
CF | >
CF | > SEARCH THEM
CF |
CF | You find nothing of interest.
CF |
CF | >
DavidW says (to ClubFloyd), "look under desk"
CF ] Library 348
CF | >
CF | > LOOK UNDER DESK
CF |
CF | You find nothing of interest.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x chairs"
CF ] Library 349
CF | >
CF | > X CHAIRS
CF |
CF | The chairs are well-made, but they clearly don't belong to the same
CF | set.
CF |
CF | >
DavidW says (to ClubFloyd), "look behind desk"
CF ] Library 349
CF | >
CF | > LOOK BEHIND DESK
CF |
CF | You can't see any such thing.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x stand"
CF ] Library 350
CF | >
CF | > X STAND
CF |
CF | A thin wooden pole with a horizontal extension near the top that at
CF | one time may have been used to hang tools or wet clothes up.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x extension"
CF ] Library 350
CF | >
CF | > X EXTENSION
CF |
CF | You can't see any such thing.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "topics"
CF ] Library 351
CF | >
CF | > TOPICS
CF |
CF | (the raven)
CF | You can ASK RAVEN ABOUT AUREL, PAPER, RAVEN, BOOKS, LIBRARY, RATS,
CF | RAIDERS, and READING
CF | >
Knight_Otu says (to ClubFloyd), "ask about raiders"
CF ] Library 351
CF | >
CF | > ASK ABOUT RAIDERS
CF |
CF | You can't see any such thing.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask raven about raiders"
CF ] Library 352
CF | >
CF | > ASK RAVEN ABOUT RAIDERS
CF |
CF | "Most of them are terribly unsophisticated, although there was one I
CF | quite enjoyed sitting with once upon a time. He used to read from a
CF | lovely little brown book... I wonder what happened to him."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask raven about brown book"
CF ] Library 353
CF | >
CF | > ASK RAVEN ABOUT BROWN BOOK
CF |
CF | "I'm afraid I wouldn't have much to say about that, little fox."
CF |
CF | >
DavidW says (to ClubFloyd), "x little brown book"
CF ] Library 353
CF | >
CF | > X LITTLE BROWN BOOK
CF |
CF | You can't see any such thing.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x brown book"
CF ] Library 353
CF | >
CF | > X BROWN BOOK
CF |
CF | You can't see any such thing.
CF |
CF | > Knight_Otu says, "I am quite puzzled where I could still have missed something."
DavidW says, "It's gotta be the wooden door."
DavidW says, "Somehow, we must get inside there."
Knight_Otu says, "I mean, yeah, but even there, we must have missed some kind of key."
DavidW says, "I think the room has a spare uniform, then we approach the raiders and somehow get a keyring, then enter the labyrinth. Is my guess."
Knight_Otu says (to ClubFloyd), "i"
CF ] Library 353
CF | >
CF | > I
CF |
CF | You are carrying:
CF | some bread
CF | a wine bottle
CF | a lantern
CF | some cheese
CF | a pendant
CF | a translated paper
CF | a journal
CF | a crowbar
CF | a dagger
CF | a satchel (being worn, and open but empty)
CF | your astral gem (being worn)
CF | some bandages (being worn)
CF |
CF | >
DavidW says (to ClubFloyd), "x pendant"
CF ] Library 354
CF | >
CF | > X PENDANT
CF |
CF | A lovely necklace that glitters magnificently in the light.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF ] Raiders' Fort 355
CF | >
CF | > S
CF |
CF |
CF | Raiders' Fort
CF | The interior of the fortress is even darker than the outside, both in
CF | color and aura, the latter of which feels like you are standing in the
CF | wreckage of a burning building. A chamber lit by candlelight stretches
CF | in to three corridors with different colored scent trails here. The
CF | weak green trail leads north, the purple trail leads east, and the
CF | yellow trail leads west.
CF |
CF | The fort entrance is south.
CF |
CF | A black gate stands behind you, leading back outside.
CF |
CF | > DavidW asks, "That pendant is also unexplained. What's the point of it?"
Knight_Otu says (to ClubFloyd), "s"
CF ] Fort Entrance 356
CF | >
CF | > S
CF |
CF |
CF | Fort Entrance
CF | The fort looms over you like a dark shadow, effortlessly blotting out
CF | the sun with its mass... To the west of the entrance, you can see a
CF | small shack sitting quietly against the forest's backdrop. To the
CF | east, you see nothing but empty space, although you can hear the sound
CF | of horses whinnying every so often. The purple scent trail leads north
CF | into the structure through a gate.
CF |
CF | The clearing is south.
CF |
CF | A black gate bars the main entrance to the fort.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF ] Clearing 357
CF | >
CF | > S
CF |
CF |
CF | Clearing
CF | After walking for awhile, you come to a clearing at the edge of the
CF | forest where a large, intimidating structure towers over you. Several
CF | flags are perched on its walls, billowing in the wind, and a draw
CF | bridge suspended over a moat beckons you towards the entrance. A
CF | purple scent trail leads north.
CF |
CF | The entrance to the structure is north, and the forest is south.
CF |
CF | > DavidW asks, "Is it a bribe?"
Knight_Otu says (to ClubFloyd), "s"
CF ] Forest 358
CF | >
CF | > S
CF |
CF |
CF | Forest
CF | The massive trees tower over you like gnarled giants, but their colors
CF | are muted and grey now. Your nose is able to pick up on two scent
CF | trails that stretch before you: a purple trail leads north and a
CF | yellow trail leads south.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF ] Within the Forest 359
CF | >
CF | > S
CF |
CF |
CF | Within the Forest
CF | The yellow wisp leads into a small clearing with a few rocks and
CF | snapped branches scattered about. The sound of running water fills
CF | your ears from somewhere off in the distance behind the battalions of
CF | trees, but you see no trace of it from your position. The yellow scent
CF | surrounds a large berry bush- likely what you were tracking.
CF |
CF | The area you awoke in is north of here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get berries"
CF ] Within the Forest 359
CF | >
CF | > GET BERRIES
CF |
CF | You can't see any such thing.
CF |
CF | > Knight_Otu says, "No more berries."
Knight_Otu says (to ClubFloyd), "w"
CF ] Within the Forest 360
CF | >
CF | > W
CF |
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF ] Within the Forest 361
CF | >
CF | > E
CF |
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF ] Within the Forest 362
CF | >
CF | > S
CF |
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF ] Forest 363
CF | >
CF | > N
CF |
CF |
CF | Forest
CF | The massive trees tower over you like gnarled giants, but their colors
CF | are muted and grey now. Your nose is able to pick up on two scent
CF | trails that stretch before you: a purple trail leads north and a
CF | yellow trail leads south.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF ] Clearing 364
CF | >
CF | > N
CF |
CF |
CF | Clearing
CF | After walking for awhile, you come to a clearing at the edge of the
CF | forest where a large, intimidating structure towers over you. Several
CF | flags are perched on its walls, billowing in the wind, and a draw
CF | bridge suspended over a moat beckons you towards the entrance. A
CF | purple scent trail leads north.
CF |
CF | The entrance to the structure is north, and the forest is south.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF ] Clearing 365
CF | >
CF | > W
CF |
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF ] Clearing 366
CF | >
CF | > E
CF |
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "swim"
CF ] Clearing 366
CF | >
CF | > SWIM
CF |
CF | What do you want to swim?
CF |
CF | >
Knight_Otu says (to ClubFloyd), "moat"
CF ] Clearing 366
CF | >
CF | > MOAT
CF |
CF | That's not a verb I recognize.
CF |
CF | >
DavidW says (to ClubFloyd), "search moat"
CF ] Clearing 367
CF | >
CF | > SEARCH MOAT
CF |
CF | You find nothing of interest.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "swim in moat"
CF ] Clearing 368
CF | >
CF | > SWIM IN MOAT
CF |
CF | Then again, perhaps swimming will make you less conspicuous in case
CF | there's a lookout.
CF |
CF | Just as you start into the water, a large splash followed by a deep
CF | growl startles you into jumping out, narrowly avoiding a set of teeth
CF | snapping at your leg. A massive alligator stares at you from the
CF | water's surface, rumbling, before it sinks back into the dark depths
CF | of the moat... Well, so much for that plan.
CF | > DavidW says, "okay, that's new."
Knight_Otu says, "After while, crocodile."
Knight_Otu says (to ClubFloyd), "x bridge"
CF ] Clearing 369
CF | >
CF | > X BRIDGE
CF |
CF | A wooden bridge that can be dropped or raised over the moat most
CF | likely.
CF |
CF | > DavidW says, "I suppose we can't talk to the alligator since it leaves immediately."
Knight_Otu says (to ClubFloyd), "talk to alligator"
CF ] Clearing 369
CF | >
CF | > TALK TO ALLIGATOR
CF |
CF | You can't see one anywhere in the water.
CF |
CF | > Knight_Otu says, "Seems so."
DavidW says, "oh. That's weird."
Knight_Otu says (to ClubFloyd), "put pendant in moat"
CF ] Clearing 370
CF | >
CF | > PUT PENDANT IN MOAT
CF |
CF | That can't contain things.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "l"
CF ] Clearing 370
CF | >
CF | > L
CF |
CF | Clearing
CF | After walking for awhile, you come to a clearing at the edge of the
CF | forest where a large, intimidating structure towers over you. Several
CF | flags are perched on its walls, billowing in the wind, and a draw
CF | bridge suspended over a moat beckons you towards the entrance. A
CF | purple scent trail leads north.
CF |
CF | The entrance to the structure is north, and the forest is south.
CF |
CF | > DavidW asks, "maybe there's a way to make the alligator stay?"
Knight_Otu says (to ClubFloyd), "swim in moat"
CF ] Clearing 371
CF | >
CF | > SWIM IN MOAT
CF |
CF | You are NOT trying that again.
CF |
CF | >
DavidW says (to ClubFloyd), "x flags"
CF ] Clearing 372
CF | >
CF | > X FLAGS
CF |
CF | You can't identify the colors, but you recognize the tattered sigil of
CF | the raiders on the fluttering cloth.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "yell"
CF ] Clearing 372
CF | >
CF | > YELL
CF |
CF | That's not a verb I recognize.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "howl"
CF ] Clearing 372
CF | >
CF | > HOWL
CF |
CF | That's not a verb I recognize.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "shout"
CF ] Clearing 372
CF | >
CF | > SHOUT
CF |
CF | I didn't understand that sentence.
CF |
CF | > DavidW says, ">insult alligator's ancestors"
Knight_Otu says (to ClubFloyd), "n"
CF ] Fort Entrance 373
CF | >
CF | > N
CF |
CF |
CF | Fort Entrance
CF | The fort looms over you like a dark shadow, effortlessly blotting out
CF | the sun with its mass... To the west of the entrance, you can see a
CF | small shack sitting quietly against the forest's backdrop. To the
CF | east, you see nothing but empty space, although you can hear the sound
CF | of horses whinnying every so often. The purple scent trail leads north
CF | into the structure through a gate.
CF |
CF | The clearing is south.
CF |
CF | A black gate bars the main entrance to the fort.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x shack"
CF ] Fort Entrance 374
CF | >
CF | > X SHACK
CF |
CF | It looks like it might be a toolshed?
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x forest"
CF ] Fort Entrance 374
CF | >
CF | > X FOREST
CF |
CF | You can't see any such thing.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x gate"
CF ] Fort Entrance 375
CF | >
CF | > X GATE
CF |
CF | A large iron gate with a padlock on it.
CF |
CF | > DavidW says, "So annoying to be spinning our wheels like this."
Knight_Otu says (to ClubFloyd), "x padlock"
CF ] Fort Entrance 376
CF | >
CF | > X PADLOCK
CF |
CF | A sturdy lock with a keyhole shape cut into it.
CF |
CF | > Knight_Otu says, "Sorry."
DavidW asks, "Does this game have hints?"
Knight_Otu says (to ClubFloyd), "hints"
CF ] Fort Entrance 376
CF | >
CF | > HINTS
CF |
CF | That's not a verb I recognize.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "hint"
CF ] Fort Entrance 376
CF | >
CF | > HINT
CF |
CF | Don't forget that you have different abilities as a fox than as a
CF | human. If you're stuck, try changing between your two forms to see if
CF | that yields new results.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "g"
CF ] Fort Entrance 376
CF | >
CF | > G
CF |
CF | Don't forget that you have different abilities as a fox than as a
CF | human. If you're stuck, try changing between your two forms to see if
CF | that yields new results.
CF |
CF | > Knight_Otu says, "Not really, no"
Knight_Otu says (to ClubFloyd), "n"
CF ] Raiders' Fort 377
CF | >
CF | > N
CF |
CF |
CF | Raiders' Fort
CF | The interior of the fortress is even darker than the outside, both in
CF | color and aura, the latter of which feels like you are standing in the
CF | wreckage of a burning building. A chamber lit by candlelight stretches
CF | in to three corridors with different colored scent trails here. The
CF | weak green trail leads north, the purple trail leads east, and the
CF | yellow trail leads west.
CF |
CF | The fort entrance is south.
CF |
CF | A black gate stands behind you, leading back outside.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF ] Kitchen 378
CF | >
CF | > W
CF |
CF |
CF | Kitchen
CF | You stand in a dirty-looking kitchen with clouded windows aligning the
CF | front of the room and a set of cabinets near the floor, which is
CF | randomly dusted with hay. One wall forms a smoke-stained divot where a
CF | black pot hangs above an unlit pyre of wood, fenced in by random
CF | cooking utensils. To the north is a set of descending stairs.
CF |
CF | The main chamber is to the east.
CF |
CF | There is a crack in the western wall with tiny bits of hay scattered
CF | around it.