ClubFloyd Transcript:
A New Life by Alexandre Owen Muñiz
As played on ifMUD on June 19-26, 2022

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of A New Life written by Alexandre Owen Muñiz. A New Life was originally released as part of the 2005 Interactive Fiction Competition, in which it took second place. It was also nominated for a Xyzzy Best Use of Medium Award. You can learn more about the game, including how to download it, by visiting IFDB.


WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.


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*** SESSION 1 ***
Jacqueline says (to ClubFloyd), "load sleepmask anewlife"
CF ] A New Life ^ ^
CF ] Hill's Crest W @ E
CF ] [First-time players should type "help".] SW ^
CF |
CF |
CF |
CF | A New Life
CF | Copyright 2005, Alexandre Owen Muñiz
CF | Release 1 (2005-09-30)
CF | Inform v6.30 / Platypus release 4
CF |
CF | Endlessly trudging upwards, you begin to question the sanity of the
CF | pilgrims you met and walked with for a time, who showed you the path
CF | crossing this "hill", and did not call it a mountain.
CF |
CF | Then the forest opens into a clearing; you look up and are stunned by
CF | the view of the surrounding peaks and valleys. The memory of the high
CF | plain, its brownness and deadness, seems to fade almost in an instant.
CF |
CF | Hill's Crest
CF | You are at the edge of a clearing with an impressive view of the
CF | mountains. A trail splits off toward some standing stones to the
CF | southwest, while the main road emerges from the forest to the east and
CF | continues westward down the hill, via a series of switchbacks.
CF |
CF | > Jacqueline says, "hm brb small emergency"
Jacqueline exclaims, "Oh. You all waited!"
Jacqueline says, "Thanks."
Jacqueline says, "Gosh."
Knight_Otu says, "We did wait, yes."
DavidW says (to ClubFloyd), "x me"
CF ] A New Life ^ ^
CF ] Hill's Crest W @ E
CF ] R: 2 memories. SW ^
CF |
CF | > X ME
CF |
CF | In your month of travel you have allowed yourself to slip into the
CF | neutral gender as a practical matter; as a result of the changes in
CF | the shape of your body, your clothes fit you poorly.
CF |
CF | > Jade says, "yes, we did it."
Jacqueline says, "Looks like the compass rose works! Interesting."
DavidW says, "I see we have 2 memories."
Knight_Otu says, "Yeah."
Jacqueline says, "Hm. If only one could will ones bodily to change so easily."
DavidW says, "btw, sometimes you can go in a direction that isn't lettered in the compass rose. I think the rose only shows obvious paths."
Jacqueline asks, "Wonder what that R: stands for?"
DavidW asks, "Remember, maybe?"
Knight_Otu asks, "Remembrance, perhaps?"
Jacqueline says, "Oh, I guess so."
DavidW says (to ClubFloyd), "remember"
CF ] A New Life ^ ^
CF ] Hill's Crest W @ E
CF ] R: 2 memories. SW ^
CF |
CF | > REMEMBER
CF |
CF | [1] The pilgrims
CF | [2] The high plain
CF |
CF | Select an option or 0 to exit this menu >> Jacqueline says, "Either one. Both."
DavidW says (to ClubFloyd), "1"
CF ] A New Life ^ ^
CF ] Hill's Crest W @ E
CF ] R: 1 memory. SW ^
CF |
CF | > 1
CF |
CF |
CF | You met a group of about thirty pilgrims, mostly families, on their
CF | way to a holy lake on Kinamant. Since the roads are safer for
CF | travelers in groups, you thought it prudent to join them, even though
CF | the route they traveled was less direct than the main Isult-Gerezon
CF | road. They were very kind to you, sharing their food and their tents.
CF | You were a little sorry that you had to part ways with them.
CF |
CF | > DavidW asks, "Sorta like footnotes, but non-repeatable?"
DavidW says (to ClubFloyd), "remember"
CF ] A New Life ^ ^
CF ] Hill's Crest W @ E
CF ] R: 1 memory. SW ^
CF |
CF | > REMEMBER
CF |
CF | [1] The high plain
CF |
CF | Select an option or 0 to exit this menu >>
DavidW says (to ClubFloyd), "1"
CF ] A New Life ^ ^
CF ] Hill's Crest W @ E
CF ] R: 1 memory. SW ^
CF |
CF | > 1
CF |
CF |
CF | Most of your journey was over the high plain. 'Desert' would be a
CF | better name for the vast gray-brown expanse. Even the stream beds were
CF | dry and harbored little more than tumbleweeds. Perhaps it was not so
CF | before the drought.
CF |
CF | > Jacqueline nods.
DavidW says (to ClubFloyd), "i"
CF ] A New Life ^ ^
CF ] Hill's Crest W @ E
CF ] R: 1 memory. SW ^
CF |
CF | > I
CF |
CF | You are carrying:
CF | a silver coin
CF | a tin whistle
CF |
CF | >
DavidW says (to ClubFloyd), "x coin"
CF ] A New Life ^ ^
CF ] Hill's Crest W @ E
CF ] R: 1 memory. SW ^
CF |
CF | > X COIN
CF |
CF | A silver coin a little larger than your thumbnail -- all that remains
CF | of your (never particularly large) fortune. Displayed on its reverse
CF | is a beaver, the totem animal of the royal house of Welet, and the
CF | denomination of the coin, four pence.
CF |
CF | >
DavidW says (to ClubFloyd), "x whistle"
CF ] A New Life ^ ^
CF ] Hill's Crest W @ E
CF ] R: 2 memories. SW ^
CF |
CF | > X WHISTLE
CF |
CF | The metal is dull and scratched, but you can still pull a sweet tone
CF | from it. It is tuned to the key of D.
CF |
CF | Looking at it, you feel a stab of melancholy for your fiddle, which
CF | you had to sell in Gerezon.
CF |
CF | > Jacqueline asks, "So, these proper names we've been given don't come up in Google, so this is not real world, am I correct?"
Knight_Otu says, "I woud guess so."
DavidW says (to ClubFloyd), "remember"
CF ] A New Life ^ ^
CF ] Hill's Crest W @ E
CF ] R: 2 memories. SW ^
CF |
CF | > REMEMBER
CF |
CF | [1] Gerezon
CF | [2] The drought
CF |
CF | Select an option or 0 to exit this menu >>
DavidW says (to ClubFloyd), "2"
CF ] A New Life ^ ^
CF ] Hill's Crest W @ E
CF ] R: 1 memory. SW ^
CF |
CF | > 2
CF |
CF |
CF | After the war, you hoped that the rhythms of life would return to
CF | normal in Valula, and that the griefs and the wounds would be allowed
CF | to heal. But the rains were paltry that spring, and worse the next.
CF | Eventually most of the population chose to leave rather than starve.
CF | You are among the latest to make that decision.
CF |
CF | > Jacqueline says, "Okay, yeah, not real world."
DavidW says (to ClubFloyd), "remember"
CF ] A New Life ^ ^
CF ] Hill's Crest W @ E
CF ] R: 1 memory. SW ^
CF |
CF | > REMEMBER
CF |
CF | [1] Gerezon
CF |
CF | Select an option or 0 to exit this menu >>
DavidW says (to ClubFloyd), "1"
CF ] A New Life ^ ^
CF ] Hill's Crest W @ E
CF ] R: 2 memories. SW ^
CF |
CF | > 1
CF |
CF |
CF | A seedy town on the East-West caravan route, famous for its hot
CF | springs and whores. The prices there were criminal, and you were
CF | forced to sell your fiddle to pay for the supplies you needed.
CF |
CF | > Jade says, "it seems so"
DavidW says (to ClubFloyd), "remember"
CF ] A New Life ^ ^
CF ] Hill's Crest W @ E
CF ] R: 2 memories. SW ^
CF |
CF | > REMEMBER
CF |
CF | [1] Prostitution
CF | [2] The hot springs of Gerezon
CF |
CF | Select an option or 0 to exit this menu >>
DavidW says (to ClubFloyd), "1"
CF ] A New Life ^ ^
CF ] Hill's Crest W @ E
CF ] R: 1 memory. SW ^
CF |
CF | > 1
CF |
CF |
CF | The whores of Gerezon were all independents as far as you could tell,
CF | and too expensive to have tempted you even if you hadn't already been
CF | more than halfway to neutral gender.
CF |
CF | In Valula independent prostitution was banned. The town had retained a
CF | small harem, ostensibly for the exclusive use of the Guard and the
CF | priesthood, but money and discretion work the same everywhere, you
CF | suppose.
CF |
CF | The entire harem was taken in the first round of conscriptions.
CF |
CF | > Knight_Otu says, "We seem to accrue memories faster than we can read them."
DavidW says (to ClubFloyd), "remember"
CF ] A New Life ^ ^
CF ] Hill's Crest W @ E
CF ] R: 1 memory. SW ^
CF |
CF | > REMEMBER
CF |
CF | [1] The hot springs of Gerezon
CF |
CF | Select an option or 0 to exit this menu >>
DavidW says (to ClubFloyd), "1"
CF ] A New Life ^ ^
CF ] Hill's Crest W @ E
CF ] R: 0 memories. SW ^
CF |
CF | > 1
CF |
CF |
CF | You were not able to afford access to the hot springs at Gerezon, but
CF | they are highly regarded for their curative power.
CF |
CF | > DavidW says, "Memories of Things I Can't Afford. That could be a President's Choice product."
Jacqueline says, "snrk"
DavidW asks, "I suppose we should head some direction or blow our whistle or flip the coin ?"
Jacqueline says, "whistle"
DavidW asks, "Or examine scenery?"
DavidW says (to ClubFloyd), "blow whistle"
CF ] A New Life ^ ^
CF ] Hill's Crest W @ E
CF ] R: 0 memories. SW ^
CF |
CF | > BLOW WHISTLE
CF |
CF | Which tune do you want to play, a melancholy air, or a jig?
CF |
CF | > Knight_Otu says, "We are spoiled for choice."
Jacqueline says, "We really are. heh"
DavidW says (to ClubFloyd), "jig"
CF ] A New Life ^ ^
CF ] Hill's Crest W @ E
CF ] R: 0 memories. SW ^
CF |
CF | > JIG
CF |
CF | You play a quick and sprightly jig, full of mirth.
CF |
CF | > Jacqueline says, "I wonder if that will have a narrative effect later."
DavidW says, "I'm not used to whistles with more than one note."
Jacqueline asks, "I know, right?"
Knight_Otu says, "I guess we won't need a jigsaw forthis jig."
DavidW says (to Khight), "yay"
DavidW says (to ClubFloyd), "flip coin"
CF ] A New Life ^ ^
CF ] Hill's Crest W @ E
CF ] R: 0 memories. SW ^
CF |
CF | > FLIP COIN
CF |
CF | The silver coin flies through the air in a high arc.
CF |
CF | >
DavidW says (to ClubFloyd), "take coin"
CF ] A New Life ^ ^
CF ] Hill's Crest W @ E
CF ] R: 0 memories. SW ^
CF |
CF | > TAKE COIN
CF |
CF | You nimbly catch the silver coin.
CF |
CF | >
DavidW says (to ClubFloyd), "read coin"
CF ] A New Life ^ ^
CF ] Hill's Crest W @ E
CF ] R: 1 memory. SW ^
CF |
CF | > READ COIN
CF |
CF | A silver coin a little larger than your thumbnail -- all that remains
CF | of your (never particularly large) fortune. Displayed on its front is
CF | the stern elderly visage of King Sharl the Third of Welet.
CF |
CF | >
DavidW says (to ClubFloyd), "remember"
CF ] A New Life ^ ^
CF ] Hill's Crest W @ E
CF ] R: 1 memory. SW ^
CF |
CF | > REMEMBER
CF |
CF | [1] King Sharl III of Welet
CF |
CF | Select an option or 0 to exit this menu >>
DavidW says (to ClubFloyd), "1"
CF ] A New Life ^ ^
CF ] Hill's Crest W @ E
CF ] R: 0 memories. SW ^
CF |
CF | > 1
CF |
CF |
CF | King Sharl the Third has been the king of Welet for half a century.
CF | While the wars that have taken place in that time had many causes, you
CF | believe that Sharl's unwillingness to compromise made the situation
CF | much worse than it would have been otherwise.
CF |
CF | >
DavidW says (to ClubFloyd), "x hills"
CF ] A New Life ^ ^
CF ] Hill's Crest W @ E
CF ] R: 0 memories. SW ^
CF |
CF | > X HILLS
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] A New Life ^ ^
CF ] Hill's Crest W @ E
CF ] R: 0 memories. SW ^
CF |
CF | > L
CF |
CF |
CF | Hill's Crest
CF | You are at the edge of a clearing with an impressive view of the
CF | mountains. A trail splits off toward some standing stones to the
CF | southwest, while the main road emerges from the forest to the east and
CF | continues westward down the hill, via a series of switchbacks.
CF |
CF | >
DavidW says (to ClubFloyd), "x mountains"
CF ] A New Life ^ ^
CF ] Hill's Crest W @ E
CF ] R: 0 memories. SW ^
CF |
CF | > X MOUNTAINS
CF |
CF | In the North, Stilmant, in the Northeast, (visible through the trees,)
CF | Termant, and in the South, and nearer, Kinamant, tall volcanic cones
CF | encrusted with glaciers.
CF |
CF | Your erstwhile companions have informed you that the peaks were named
CF | for the gods once believed to inhabit them.
CF |
CF | >
DavidW says (to ClubFloyd), "x forest"
CF ] A New Life ^ ^
CF ] Hill's Crest W @ E
CF ] R: 0 memories. SW ^
CF |
CF | > X FOREST
CF |
CF | Snow still lingers among the shadows of the trees, but soon, even
CF | here, it will succumb to the encroaching warmth of spring.
CF |
CF | >
DavidW says (to ClubFloyd), "take snow"
CF ] A New Life ^ ^
CF ] Hill's Crest W @ E
CF ] R: 0 memories. SW ^
CF |
CF | > TAKE SNOW
CF |
CF | The snow isn't something you can carry around.
CF |
CF | > Jacqueline asks, "Do the ^ distinguish between uphill and downhill? I guess they don't...?"
DavidW says, "Just peaks nearby"
Jacqueline nods.
DavidW says (to ClubFloyd), "x road"
CF ] A New Life ^ ^
CF ] Hill's Crest W @ E
CF ] R: 0 memories. SW ^
CF |
CF | > X ROAD
CF |
CF | A pilgrims' road, and for a little while longer, your road, though you
CF | are no pilgrim. A little more gravel is present than might be ascribed
CF | to chance.
CF |
CF | >
DavidW says (to ClubFloyd), "take gravel"
CF ] A New Life ^ ^
CF ] Hill's Crest W @ E
CF ] R: 0 memories. SW ^
CF |
CF | > TAKE GRAVEL
CF |
CF | You can't see any such thing.
CF |
CF | > DavidW says, "time to go somewhere, I think"
Knight_Otu says, "That's a gravel mistake on the game's part."
Jacqueline says, "You're on a roll today, KO"
DavidW says, "I always try to take pebbles or gravel when mentioned. They're often useful."
Knight_Otu says, "Sorry."
Roger says, "You might need to crush your food in your gizzard"
DavidW says (to ClubFloyd), "e"
CF ] A New Life ^ ^
CF ] Hill's Crest W @ E
CF ] R: 0 memories. SW ^
CF |
CF | > E
CF |
CF | No. You have nothing left to return to. Besides, you'd hate to think
CF | that all of your effort getting to the top of this hill was wasted.
CF |
CF | > DavidW asks, "West or southwest?"
Jacqueline says (to KO), "No need to apologize. I figured it was because of all the hills. (Get it? On a roll? Because of all the hills? Gosh, now I'm doing it too!)"
Jacqueline says, "Either is fine. West if you need someone to pick."
DavidW says (to ClubFloyd), "w"
CF ] A New Life NW ^ ^
CF ] Bottom of Clearing @ E
CF ] [Press a key to continue.] ^
CF |
CF | > W
CF |
CF | You find downhill walking much more to your liking, and manage a brisk
CF | pace to the bottom of the clearing, where the road bends back into the
CF | forest...
CF | --- Jacqueline says, "Ah, so those don't mean that the land immediately adjacent to us is a hill, it's where the mountains are."
DavidW pushes the green 'space' button.
CF ] A New Life NW
CF ] Behind a Waterfall @
CF ] [Press a key to continue.] SE
CF |
CF | ...and emerges beside a waterfall, passing behind it where a layer of
CF | soft rock eroded, leaving a natural shelf. Still you do not stop....
CF | ---
DavidW pushes the green 'space' button.
CF ] A New Life
CF ] Tight Switchback @
CF ] [Press a key to continue.] S SE
CF |
CF | The road descends sharply down the hillside, through a series of
CF | switchbacks...
CF | --- Knight_Otu says, "We sure are moving."
Jacqueline says, "gosh"
DavidW pushes the green 'space' button.
CF ] A New Life N
CF ] Stand of Cedars W @
CF ] [Press a key to continue.]
CF |
CF | It meets the creek again at a stand of cedars, and you notice some
CF | distance downstream a bridge and, on the opposite bank, a tent.
CF | --- Jacqueline says, "Hope you don't want to look at the tent though..."
Jacqueline says, "Because..."
Jade says, "yes, for sure, we are moving"
Knight_Otu asks, "And you thought I was on a roll?"
DavidW says, "I wonder if we CAN stop and look, though."
DavidW says (to ClubFloyd), "x tent"
CF ] A New Life
CF ] Muddy Road, with a Curious Sign W @ E
CF ] R: 0 memories. S
CF |
CF | The way has become less steep now, and more and more muddy.
CF |
CF | Muddy Road, with a Curious Sign
CF | The road here is a swath of mud, hardly more penetrable than the
CF | forest it cuts. The main road continues to the west, and a smaller
CF | trail leads south.
CF |
CF | A wooden sign is nailed to one of the false-firs.
CF |
CF | > Jacqueline says (to KO), "haha well played"
DavidW says (to ClubFloyd), "x sign"
CF ] A New Life
CF ] Muddy Road, with a Curious Sign W @ E
CF ] R: 0 memories. S
CF |
CF | > X SIGN
CF |
CF | The sign reads, "Adventurers are desired for an Errand requiring great
CF | Courage, but promising greater Reward. Inquire with Yvet-ya." An arrow
CF | on the sign points down the southward trail.
CF |
CF | > DavidW says, "Since we only have four pence, maybe a Reward would be welcome."
DavidW asks, "Shall we go inquire with Yvet-ya?"
Knight_Otu says, "But there's no Courage in our inentory."
Jacqueline says, "heh"
Knight_Otu says, "I mean, we can inquire."
Jacqueline says, "Since we've been sitting on 0 memories, I've been thinking of HHGTTG."
DavidW asks, "You want to find a tavern first?"
Jacqueline says, "I'm good with visiting Yvet-ya."
DavidW says (to ClubFloyd), "s"
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 1 line.
CF |
CF | > S
CF |
CF | You come to a wooden plank bridge over a stream. You cross...
CF |
CF | A Peddler's Encampment
CF | A tent stands on the rocky shore of the stream. To the north, a wooden
CF | bridge spans the stream. A path follows the bank to the east.
CF |
CF | A woman in black furs leans on a walking-stick next to a blanket. She
CF | is staring intently down the path to the east; you cannot tell what
CF | at, or if she has just fallen into a reverie.
CF |
CF | Upon the blanket lie a glass charm, a large bag, a lamp sphere, a
CF | green staff, and a sword.
CF |
CF | A mule is tied to one of the bridge's supports with a thick hemp rope.
CF |
CF | > Knight_Otu says, "There's the tent."
DavidW says, "hm. Reminds me of Firebird."
Jacqueline says, "This is very solidly written."
DavidW says, "And those are some choice questing equipment."
Jacqueline says, "And it's done a good job of setting scene and background quickly."
DavidW says (to ClubFloyd), "x woman"
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 1 line.
CF |
CF | > X WOMAN
CF |
CF | An old peddler-woman, quite beautiful, with facial veins like cobalt
CF | glaze on terra cotta. If you were still male, she might inspire more
CF | than appreciation.
CF |
CF | > Knight_Otu says, "I do hope that large bag doesn't mean a tiny inventory limit."
DavidW says, "It might be a bag of transformation."
Roger says, "want to sell some trinkets? That's a-peddlin"
DavidW says (to ClubFloyd), "greet woman"
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 1 line.
CF |
CF | > GREET WOMAN
CF |
CF | That's not a verb I recognize.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to woman"
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 1 line.
CF |
CF | > TALK TO WOMAN
CF |
CF | [Note: You can also converse about specific topics by typing ASK
CF | ABOUT . For more information about the conversation
CF | system, type TALKING.]
CF |
CF | [1] "Are you Yvet-ya?"
CF |
CF | Select an option or 0 to say nothing >>
DavidW says (to ClubFloyd), "1"
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 2 lines.
CF |
CF | > 1
CF |
CF |
CF | "Are you Yvet-ya?" You pause. "The sign said...."
CF |
CF | She keeps staring for a moment, then "Yes. And you would be an
CF | adventurer, is it? Looking for the famed goblin hoard of the Silver
CF | Falls?" She looks you over disapprovingly. "Oi. It's weak stock
CF | they're sending."
CF |
CF | > Knight_Otu says, "I'd object, but..."
Jacqueline says, "Belatedly, it's a little interesting how the game is conflating gender and attraction."
DavidW says (to ClubFloyd), "ask Yvet-ya about silver falls"
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 2 lines.
CF |
CF | > ASK YVET-YA ABOUT SILVER FALLS
CF |
CF | You can't think of anything in particular to say.
CF |
CF | >
DavidW says (to ClubFloyd), "topics"
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 2 lines.
CF |
CF | > TOPICS
CF |
CF | That's not a verb I recognize.
CF |
CF | > DavidW says, "'T: 2 lines'"
Knight_Otu says, "I guess continue to TALK TO."
Jacqueline says, "oh huh"
Jacqueline asks, "What are they?"
DavidW says, "ah, that's how to spill the T."
DavidW says (to ClubFloyd), "talk"
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 2 lines.
CF |
CF | > TALK
CF |
CF | Whom do you want to talk to?
CF |
CF | >
DavidW says (to ClubFloyd), "woman"
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 2 lines.
CF |
CF | > WOMAN
CF |
CF | [1] "I was walking with pilgrims, and then we parted ways. They went
CF | on to St. Kelend's. I am headed to Isult."
CF | [2] "What do you know about goblins?"
CF |
CF | Select an option or 0 to say nothing >> DavidW asks, "1? or 2?"
Knight_Otu says, "I guess 2."
DavidW says (to ClubFloyd), "2"
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 1 line.
CF |
CF | > 2
CF |
CF |
CF | "What do you know about goblins?", you ask.
CF |
CF | "They're nasty, filthy creatures. They'll come at you in the dark and
CF | stab you. No sense of honor."
CF |
CF | > Jacqueline says, "eep"
DavidW says (to ClubFloyd), "talk to woman"
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 1 line.
CF |
CF | > TALK TO WOMAN
CF |
CF | [1] "I was walking with pilgrims, and then we parted ways. They went
CF | on to St. Kelend's. I am headed to Isult."
CF |
CF | Select an option or 0 to say nothing >>
DavidW says (to ClubFloyd), "1"
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 1 line.
CF |
CF | > 1
CF |
CF |
CF | "I was walking with some pilgrims, and--"
CF |
CF | "Pwah. I can't abide pilgrims. A mean custom, theirs, and mean coin to
CF | be gained from it. You're not one of them, are you? I've never heard
CF | of a pilgrim traveling alone."
CF |
CF | > Knight_Otu says, "I'm not fully sure she'd want to know our life story."
Roger exclaims, "but I met a man with seven wives!"
Jacqueline says, "(Also, eating breakfast but reading, so I may not respond right away but I'm here.)"
DavidW says (to ClubFloyd), "talk to woman"
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 1 line.
CF |
CF | > TALK TO WOMAN
CF |
CF | [1] "I'm not a pilgrim. I've come from Valula. I mean to find work in
CF | Isult."
CF |
CF | Select an option or 0 to say nothing >>
DavidW says (to ClubFloyd), "1"
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 0 lines.
CF |
CF | > 1
CF |
CF |
CF | "Refugee then. That's worse."
CF |
CF | > Knight_Otu says, "Gee."
DavidW says (to ClubFloyd), "ask Yvet-ya about errand"
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 0 lines.
CF |
CF | > ASK YVET-YA ABOUT ERRAND
CF |
CF | You can't think of anything in particular to say.
CF |
CF | >
DavidW says (to ClubFloyd), "ask yvet-ya about reward"
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 0 lines.
CF |
CF | > ASK YVET-YA ABOUT REWARD
CF |
CF | You can't think of anything in particular to say.
CF |
CF | >
DavidW says (to ClubFloyd), "x bag"
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 0 lines.
CF |
CF | > X BAG
CF |
CF | A soft canvas bag with sparkling runes embroidered in purple
CF | stitching.
CF |
CF | > Jacqueline says, "huh"
DavidW says (to ClubFloyd), "x lamp sphere"
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 0 lines.
CF |
CF | > X LAMP SPHERE
CF |
CF | A glass sphere the size of an artichoke. At the center of the sphere
CF | is a ball the size of a marble, shining with a bright white light.
CF |
CF | >
DavidW says (to ClubFloyd), "x sword"
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 0 lines.
CF |
CF | > X SWORD
CF |
CF | The blade is straight, a couple of inches wide, and appears extremely
CF | sharp.
CF |
CF | A large opal adorns the center of the hilt.
CF |
CF | >
DavidW says (to ClubFloyd), "x opal"
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 0 lines.
CF |
CF | > X OPAL
CF |
CF | A milky iridescent cabochon larger than an almond, with a runed
CF | inscription around its edge.
CF |
CF | >
DavidW says (to ClubFloyd), "read inscription"
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 0 lines.
CF |
CF | > READ INSCRIPTION
CF |
CF | You regret that you did not learn the tongue of the Northmen during
CF | your limited schooling; the runes are impenetrable to you.
CF |
CF | >
DavidW says (to ClubFloyd), "x staff"
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 0 lines.
CF |
CF | > X STAFF
CF |
CF | A little wider than your thumb and as long as your arm, and covered
CF | with green ceramic tiles.
CF |
CF | > Knight_Otu says, "Maybe we can ask her about her wares."
DavidW says (to ClubFloyd), "x blanket"
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 0 lines.
CF |
CF | > X BLANKET
CF |
CF | A dark gray woolen blanket, a little frayed at its edges.
CF | Upon the blanket lie a glass charm, a large bag, a lamp sphere, a
CF | green staff, and a sword.
CF |
CF | >
DavidW says (to ClubFloyd), "x charm"
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 0 lines.
CF |
CF | > X CHARM
CF |
CF | A simple glass charm in the form of a scarab, hanging on a leather
CF | thong. The style is borrowed from the Four Oriental Kingdoms, as was
CF | fashionable about fifty years ago when the trade route to the Kingdoms
CF | was reopened. It's the sort of charm that is supposed to change colors
CF | to warn against danger to its wearer. It glows a placid green now, but
CF | it would turn yellow to warn against danger, or red if the situation
CF | were dire.
CF |
CF | >
DavidW says (to ClubFloyd), "ask woman about bag"
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 0 lines.
CF |
CF | > ASK WOMAN ABOUT BAG
CF |
CF | [1] "What kind of bag is this?"
CF |
CF | Select an option or 0 to say nothing >>
DavidW says (to ClubFloyd), "1"
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 0 lines.
CF |
CF | > 1
CF |
CF |
CF | "'Tis a fine bag, that. Made by Kniebglitz himself. It can hold great
CF | loads without feeling heavier."
CF |
CF | >
DavidW says (to ClubFloyd), "ask woman about Kniebglitz"
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 0 lines.
CF |
CF | > ASK WOMAN ABOUT KNIEBGLITZ
CF |
CF | [1] "Who is Kniebglitz?"
CF |
CF | Select an option or 0 to say nothing >> Knight_Otu says, "So a bag of holding."
DavidW says (to ClubFloyd), "1"
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 1 line.
CF |
CF | > 1
CF |
CF |
CF | "Who is Kniebglitz?" you ask, "Is he craftsman or enchanter?"
CF |
CF | "He is the greatest enchanter in Ummborg, if not all of the
CF | Northlands. That is, he was, before he died. These artifacts I bought
CF | at the sale of his estate.
CF |
CF | >
DavidW says (to ClubFloyd), "ask woman about staff"
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 1 line.
CF |
CF | > ASK WOMAN ABOUT STAFF
CF |
CF | [1] "What does the staff do?"
CF |
CF | Select an option or 0 to say nothing >>
DavidW says (to ClubFloyd), "1"
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 2 lines.
CF |
CF | > 1
CF |
CF |
CF | "If you tap an enchanted item with it, it will cancel the enchantment.
CF | Some of the treasures in the goblin's hoard may well be cursed, and a
CF | staff like this will be of some utility."
CF |
CF | >
DavidW says (to ClubFloyd), "talk to woman"
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 2 lines.
CF |
CF | > TALK TO WOMAN
CF |
CF | [1] Are these then the artifacts he did not find fit to sell when he
CF | was alive?
CF | [2] "What if I change my mind and want an enchantment back after I've
CF | used the staff?"
CF |
CF | Select an option or 0 to say nothing >>
DavidW says (to ClubFloyd), "2"
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 1 line.
CF |
CF | > 2
CF |
CF |
CF | "It happens that my walking-stick doubles as an enchantment restorer,
CF | so I imagine we could work something out. But somehow I do not believe
CF | that it will be a problem."
CF |
CF | >
DavidW says (to ClubFloyd), "talk to woman"
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 1 line.
CF |
CF | > TALK TO WOMAN
CF |
CF | [1] Are these then the artifacts he did not find fit to sell when he
CF | was alive?
CF |
CF | Select an option or 0 to say nothing >>
DavidW says (to ClubFloyd), "1"
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 0 lines.
CF |
CF | > 1
CF |
CF |
CF | "Are these then the artifacts he did not find fit to sell when he was
CF | alive?"
CF |
CF | She smiles. "I would say, rather, that they must have been quite dear
CF | to him if he could not bear to part with them."
CF |
CF | >
DavidW says (to ClubFloyd), "ask woman about sword"
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 0 lines.
CF |
CF | > ASK WOMAN ABOUT SWORD
CF |
CF | You can't think of anything in particular to say.
CF |
CF | >
DavidW says (to ClubFloyd), "ask woman about opal"
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 0 lines.
CF |
CF | > ASK WOMAN ABOUT OPAL
CF |
CF | You can't think of anything in particular to say.
CF |
CF | >
DavidW says (to ClubFloyd), "ask woman about inscription"
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 0 lines.
CF |
CF | > ASK WOMAN ABOUT INSCRIPTION
CF |
CF | You can't think of anything in particular to say.
CF |
CF | > Knight_Otu says, "Huh."
DavidW says (to ClubFloyd), "ask woman about charm"
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 0 lines.
CF |
CF | > ASK WOMAN ABOUT CHARM
CF |
CF | You can't think of anything in particular to say.
CF |
CF | >
DavidW says (to ClubFloyd), "x mule"
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 0 lines.
CF |
CF | > X MULE
CF |
CF | It stares back at you. "I do not exist for your amusement," is
CF | probably what the stare would say, if it could be bothered to speak.
CF |
CF | >
DavidW says (to ClubFloyd), "ask woman about mule"
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 0 lines.
CF |
CF | > ASK WOMAN ABOUT MULE
CF |
CF | You can't think of anything in particular to say.
CF |
CF | >
DavidW says (to ClubFloyd), "x tent"
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 0 lines.
CF |
CF | > X TENT
CF |
CF | It is a single pole conical tent, with faded designs of geese and
CF | water lilies painted on the white canvas.
CF |
CF | >
DavidW says (to ClubFloyd), "ask about prices"
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 0 lines.
CF |
CF | > ASK ABOUT PRICES
CF |
CF | That topic is either not implemented, or not something you know about
CF | yet.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 0 lines.
CF |
CF | > L
CF |
CF |
CF | A Peddler's Encampment
CF | A tent stands on the rocky shore of the stream. To the north, a wooden
CF | bridge spans the stream. A path follows the bank to the east.
CF |
CF | A woman in black furs leans on a walking-stick next to a blanket.
CF |
CF | Upon the blanket lie a glass charm, a large bag, a lamp sphere, a
CF | green staff, and a sword.
CF |
CF | A mule is tied to one of the bridge's supports with a thick hemp rope.
CF |
CF | >
DavidW says (to ClubFloyd), "ask woman about lamp"
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 0 lines.
CF |
CF | > ASK WOMAN ABOUT LAMP
CF |
CF | You can't think of anything in particular to say.
CF |
CF | > Roger says, "If you have coin, woman has wares"
DavidW says (to ClubFloyd), "show coin to woman"
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 0 lines.
CF |
CF | > SHOW COIN TO WOMAN
CF |
CF | The peddler looks at the coin with a little contempt. "Mmph. The only
CF | thing I have that I can sell for so little is the charm."
CF |
CF | > Jacqueline says, "Hm"
Jacqueline says (to Roger), "hee"
Jacqueline says, "I mean, the charm seems useful."
Knight_Otu says, "I'm surprised the coin is enough for anything."
Jacqueline says, "I wonder if we get money elsewhere, too."
Jacqueline says (to KO), "Same"
DavidW asks, "I suppose we may be able to find more coins and buy more items later?"
Knight_Otu says, "But yes, the charm sounds useful enough."
Jacqueline says (to DW), "That's what I'm wondering, yeah."
DavidW asks, "So, make the trade?"
DavidW says (to ClubFloyd), "give coin to woman"
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 0 lines.
CF |
CF | > GIVE COIN TO WOMAN
CF |
CF | What do you want to buy from the peddler with the silver coin?
CF |
CF | >
DavidW says (to ClubFloyd), "charm"
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 0 lines.
CF |
CF | > CHARM
CF |
CF | "I'll give that to you in exchange for your silver coin."
CF |
CF | It sounds like a fair bargain. A charm like this is a simple piece of
CF | workmanship, but if it saves your life you shouldn't begrudge the
CF | cost.
CF |
CF | Do you agree to the deal? [Answer yes or no.]
CF |
CF | >> Jacqueline says, "yes"
DavidW says (to ClubFloyd), "yes"
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 0 lines.
CF |
CF | > YES
CF |
CF | You put the charm on around your neck. As you do, it begins to glow a
CF | bright green.
CF |
CF | [While you are wearing the charm, its current color is shown by the
CF | color of the '@' in the compass on the right side of the status bar.]
CF |
CF | > Knight_Otu says, "I'm not sure I'd want to support her views, but I guess we can't be choosers here."
Jacqueline says, "Oh dear."
Jacqueline says, "No color support."
Jacqueline says (to ClubFloyd), "x charm"
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 0 lines.
CF |
CF | > X CHARM
CF |
CF | A simple glass charm in the form of a scarab, hanging on a leather
CF | thong. The style is borrowed from the Four Oriental Kingdoms, as was
CF | fashionable about fifty years ago when the trade route to the Kingdoms
CF | was reopened. It glows a placid green now, but it would turn yellow to
CF | warn against danger, or red if the situation were dire.
CF |
CF | > Knight_Otu says, "Oh."
Jacqueline says, "But the description will tell us."
DavidW says, "We just need to x charm more often."
Jacqueline says, "It would be cool if the game also gave us some narrative heads up. Like, you see a troll up a head, oh look that charm is now yellow."
Knight_Otu says, "Maybe we'll get some text "The charm starts glowing [color] as well.""
Jacqueline says, "That's my hope, yeah."
Knight_Otu nods.
DavidW says (to ClubFloyd), "ask woman about path"
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 0 lines.
CF |
CF | > ASK WOMAN ABOUT PATH
CF |
CF | You can't think of anything in particular to say.
CF |
CF | > DavidW asks, "Go east? Or back the way we came and continue west?"
Jacqueline asks, "So, can we... walk back up that big ass hill we came down? Or should we keep going down here?"
Jacqueline says, "Timing."
Jacqueline says, "I'm kind of sad we didn't look at the standing stones."
Jacqueline asks, "So can we try to go back?"
DavidW says, "There's probably all sorts of secret anthills to poke in."
Jacqueline nods.
Jacqueline says, "This has the feel of a large game."
Knight_Otu says, "It does."
DavidW says, "yeah. it does."
Roger says, "that makes me think there should be a puzzle somewhere alluding to Peace, Love, and Under Standing (stones)"
Jacqueline says, "Everyone is a comic this morning."
Jacqueline says, "Let's see about Running Up That Hill..."
DavidW says (to ClubFloyd), "n"
CF ] A New Life
CF ] Muddy Road, with a Curious Sign W @ E
CF ] R: 0 memories. S
CF |
CF | > N
CF |
CF |
CF | Muddy Road, with a Curious Sign
CF | The road here is a swath of mud, hardly more penetrable than the
CF | forest it cuts. The main road continues to the west, and a smaller
CF | trail leads south.
CF |
CF | A wooden sign is nailed to one of the false-firs.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] A New Life
CF ] Muddy Road, with a Curious Sign W @ E
CF ] R: 0 memories. S
CF |
CF | > E
CF |
CF | Your knees rebel as you look back up the road. Uphill, and in the
CF | wrong direction. No.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x firs"
CF ] A New Life
CF ] Muddy Road, with a Curious Sign W @ E
CF ] R: 0 memories. S
CF |
CF | > X FIRS
CF |
CF | The forest here consists of towering false firs, with thickets of
CF | dwarf maples and blackberry vines beneath.
CF |
CF | > Jacqueline says, "okay then."
DavidW says (to ClubFloyd), "x berries"
CF ] A New Life
CF ] Muddy Road, with a Curious Sign W @ E
CF ] R: 0 memories. S
CF |
CF | > X BERRIES
CF |
CF | You can't see any such thing.
CF |
CF | > Jacqueline says, "No standing stones for us, I guess."
DavidW says (to ClubFloyd), "x vines"
CF ] A New Life
CF ] Muddy Road, with a Curious Sign W @ E
CF ] R: 0 memories. S
CF |
CF | > X VINES
CF |
CF | The forest here consists of towering false firs, with thickets of
CF | dwarf maples and blackberry vines beneath.
CF |
CF | > Jacqueline says, "I can't blame our knees, fwiw. That was a heckuva hill."
Knight_Otu says, "Someone wants progress."
DavidW asks, "So, west here or east from woman?"
Jacqueline says, "W from here"
DavidW says (to ClubFloyd), "w"
CF ] A New Life
CF ] Muddy Road, with a Curious Sign W @ E
CF ] R: 1 memory. S
CF |
CF | > W
CF |
CF | Soon, you will follow the road and go on to start a new life in Isult.
CF | But your curiosity is not yet satisfied.
CF |
CF | > Jacqueline exclaims, "New memory!"
DavidW says (to ClubFloyd), "remember"
CF ] A New Life
CF ] Muddy Road, with a Curious Sign W @ E
CF ] R: 1 memory. S
CF |
CF | > REMEMBER
CF |
CF | [1] Isult
CF |
CF | Select an option or 0 to exit this menu >>
DavidW says (to ClubFloyd), "1"
CF ] A New Life
CF ] Muddy Road, with a Curious Sign W @ E
CF ] R: 0 memories. S
CF |
CF | > 1
CF |
CF |
CF | When you left Valula, you went west, because the lands to the west
CF | were less affected by the drought. Of the states to the west, you
CF | chose Isult as your destination because alone among the states of the
CF | Talashi League, it insisted on remaining neutral in the last war, and
CF | would not send its soldiers to die. After what that war did to your
CF | family and your city, you have had enough of war, and will be relieved
CF | to live in a place where it is not glorified.
CF |
CF | > Jacqueline says, "Also, I keep reading that as 'Insult'. We will go on to start a new life in 'Insult'."
Knight_Otu says, "I mean,that peddler hardly could be called nice."
DavidW says (to ClubFloyd), "s"
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 0 lines.
CF |
CF | > S
CF |
CF |
CF | A Peddler's Encampment
CF | A tent stands on the rocky shore of the stream. To the north, a wooden
CF | bridge spans the stream. A path follows the bank to the east.
CF |
CF | A woman in black furs leans on a walking-stick next to a blanket.
CF |
CF | Upon the blanket lie a large bag, a lamp sphere, a green staff, and a
CF | sword.
CF |
CF | A mule is tied to one of the bridge's supports with a thick hemp rope.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] A New Life
CF ] Mossy Grove W @ E
CF ] R: 0 memories. S
CF |
CF | > E
CF |
CF | The path crosses a tiny streamlet that empties into the creek. You
CF | almost avoid getting your feet wet in crossing it.
CF |
CF | Mossy Grove
CF | A grove of oaks. The ground rises sharply to the south, and a
CF | mausoleum is set into the side of the hill. Everything-- trees, tomb,
CF | and hillside-- is covered with thick moss, interrupted only by
CF | palapala ferns and a few patches of bark and bare stone.
CF |
CF | > Jacqueline says, "So, now I'm super curious."
DavidW says (to ClubFloyd), "x tomb"
CF ] A New Life
CF ] Mossy Grove W @ E
CF ] R: 1 memory. S
CF |
CF | > X TOMB
CF |
CF | Only the facade is visible; the rest of the crypt extends beneath the
CF | steep hillside. Above the entrance the moss has been scraped from the
CF | marble, which bears the legend, "3rd army of Weletia, 39th Battalion:
CF | NOT FORGOTTEN." Which seems an unusual epitaph for a military crypt.
CF | You would expect it to remark on their bravery and ferocity in
CF | defending their king and country. The engraving is in a centuries-old
CF | style, as are the columns framing the heavy iron gate below.
CF |
CF | > Jacqueline says, "I feel like if there was stuff up there at the top of the hill, the game should have said, "That looks like a great big hill you're going to go down, sure you don't want to see the content I've written for you up here before you head down?" (Not really, but you know what I mean... what did we leave behind up there?)"
Knight_Otu says, "As longas it isn't a Verlac tomb."
Jacqueline says, "ha"
DavidW says (to ClubFloyd), "x charm"
CF ] A New Life
CF ] Mossy Grove W @ E
CF ] R: 1 memory. S
CF |
CF | > X CHARM
CF |
CF | A simple glass charm in the form of a scarab, hanging on a leather
CF | thong. The style is borrowed from the Four Oriental Kingdoms, as was
CF | fashionable about fifty years ago when the trade route to the Kingdoms
CF | was reopened. It glows a placid green now, but it would turn yellow to
CF | warn against danger, or red if the situation were dire.
CF |
CF | >
DavidW says (to ClubFloyd), "x moss"
CF ] A New Life
CF ] Mossy Grove W @ E
CF ] R: 2 memories. S
CF |
CF | > X MOSS
CF |
CF | It falls in foot long tufts several inches deep, like mammoth fur. You
CF | can't remember when you last saw a mammoth. It must have been before
CF | the war, in one of the traveling shows that used to come through
CF | Valula.
CF |
CF | >
DavidW says (to ClubFloyd), "remember"
CF ] A New Life
CF ] Mossy Grove W @ E
CF ] R: 2 memories. S
CF |
CF | > REMEMBER
CF |
CF | [1] The mammoths and the traveling shows
CF | [2] Petr's resting place
CF |
CF | Select an option or 0 to exit this menu >>
DavidW says (to ClubFloyd), "1"
CF ] A New Life
CF ] Mossy Grove W @ E
CF ] R: 1 memory. S
CF |
CF | > 1
CF |
CF |
CF | When you were young, the arrival of traveling shows was the most
CF | exciting thing that happened in Valula in the summer. You loved the
CF | mammoths, and the tundra tribesmen who attended them, though now you
CF | wonder how much of the exotic dress of the tribesmen was just put on
CF | for the benefit of the crowds. (Surely the women wore more than that
CF | in the cold winters of the far north.) There were the dogs, bred in
CF | the Four Kingdoms to human intelligence; the custom there forbade
CF | using creatures that walk on two feet to be killed to ensoul
CF | artifacts. And the Penitomaton, a mechanical man ensouled by an
CF | executed murderer from the Black Steppe, where they have no such
CF | compunctions. That one gave you nightmares for weeks.
CF |
CF | > Knight_Otu says, "This is quite the world."
DavidW says (to ClubFloyd), "remember"
CF ] A New Life
CF ] Mossy Grove W @ E
CF ] R: 1 memory. S
CF |
CF | > REMEMBER
CF |
CF | [1] Petr's resting place
CF |
CF | Select an option or 0 to exit this menu >>
DavidW says (to ClubFloyd), "1"
CF ] A New Life
CF ] Mossy Grove W @ E
CF ] R: 0 memories. S
CF |
CF | > 1
CF |
CF |
CF | Your sibling Petr probably received a much meaner burial, if he was
CF | buried at all, and not left for the crows on the battlefield. They
CF | gave the women who were conscripted a choice: become men and fight, or
CF | remain women and serve in the regimental harem. If Petr-ya had chosen
CF | differently, she might have survived. The Northerners spared the lives
CF | of the women in the harems. But you saw the faces of those who
CF | returned, and you can't make yourself believe that Petr made the wrong
CF | choice.
CF |
CF | > DavidW asks, "uh, so women get the -ya suffix?"
Jacqueline nods.
Knight_Otu says, "Yeah."
Jacqueline says, "And gender transition is an easier thing in this world."
DavidW says (to ClubFloyd), "l"
CF ] A New Life
CF ] Mossy Grove W @ E
CF ] R: 0 memories. S
CF |
CF | > L
CF |
CF |
CF | Mossy Grove
CF | A grove of oaks. The ground rises sharply to the south, and a
CF | mausoleum is set into the side of the hill. Everything-- trees, tomb,
CF | and hillside-- is covered with thick moss, interrupted only by
CF | palapala ferns and a few patches of bark and bare stone.
CF |
CF | > Jacqueline says, "But I can't tell from that paragraph if our sibling transitioned and fought or what."
DavidW says, "Petr didn't change."
Knight_Otu says, "I read it as Petr joining the war."
DavidW says (to ClubFloyd), "open tomb"
CF ] A New Life
CF ] Mossy Grove W @ E
CF ] R: 0 memories. S
CF |
CF | > OPEN TOMB
CF |
CF | That's not something you can open.
CF |
CF | > Jacqueline says, "Hm. okay."
DavidW says (to ClubFloyd), "s"
CF ] A New Life N NE
CF ] Dome of Reflections @
CF ] R: 0 memories. S
CF |
CF | > S
CF |
CF | (first opening the gate)
CF | The gate's hinges let out a ringing groan as you pull it open.
CF |
CF | Large stone coffins line the sides of the tomb. You walk quietly past
CF | them, and wonder about the lives of the men interred within. Where the
CF | coffins end, the aisle between them continues as a narrow tunnel that
CF | eventually opens into a dome...
CF |
CF | Dome of Reflections
CF | Silver facets, each several inches wide and irregularly shaped, cover
CF | the walls and ceiling. On the center of the floor, a circle is etched
CF | in the rock. To the north, northeast, and south, arches open into
CF | tunnels.
CF |
CF | A blue and gold candlestick stands at the center of the circle.
CF |
CF | A small brown bird is preening its feathers.
CF |
CF | > Knight_Otu asks, "What are you doing inside here, birdy?"
DavidW says, "Looking for worms, I bet."
DavidW says (to ClubFloyd), "x bird"
CF ] A New Life N NE
CF ] Dome of Reflections @
CF ] R: 0 memories. S
CF |
CF | > X BIRD
CF |
CF | Brown with white speckles on its back, and no larger than your hand.
CF | You do not recognize the species, but then, you have much to learn
CF | about the local fauna. Why it should be here, underground, you cannot
CF | fathom. Perhaps it is lost.
CF |
CF | > Roger says, "pomping all the psycho"
DavidW says (to ClubFloyd), "talk to bird"
CF ] A New Life N NE
CF ] Dome of Reflections @
CF ] R: 0 memories. S
CF |
CF | > TALK TO BIRD
CF |
CF | The bird doesn't seem interested.
CF |
CF | The facets of the dome writhe, some growing, some shrinking, some
CF | splitting apart or joining together. Then, as suddenly as the strange
CF | shifting began, it stops.
CF |
CF | The bird chirps out a song, hesitating as it does, repeating a set of
CF | tones until it seems satisfied, then continuing. Then it notices its
CF | own reflection in the wall, and the song trails off.
CF |
CF | > Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "play whistle"
CF ] A New Life N NE
CF ] Dome of Reflections @
CF ] R: 0 memories. S
CF |
CF | > PLAY WHISTLE
CF |
CF | Which tune do you want to play, a melancholy air, or a jig?
CF |
CF | >
DavidW says (to ClubFloyd), "jig"
CF ] A New Life N NE
CF ] Dome of Reflections @
CF ] R: 0 memories. S
CF |
CF | > JIG
CF |
CF | You play a quick and sprightly jig, full of mirth.
CF |
CF | On striking the metal plates the sound shatters into chaotic
CF | reverberations.
CF |
CF | >
DavidW says (to ClubFloyd), "x plates"
CF ] A New Life N NE
CF ] Dome of Reflections @
CF ] R: 0 memories. S
CF |
CF | > X PLATES
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "x circle"
CF ] A New Life N NE
CF ] Dome of Reflections @
CF ] R: 0 memories. S
CF |
CF | > X CIRCLE
CF |
CF | The circle is perhaps two yards in diameter, and divided into three
CF | equal segments, like a pie. Inscribed within the first segment, you
CF | recognize the alchemical symbol for the World. The second contains a
CF | strange pictograph, and the third a word in some cursive script.
CF | Neither of these last two are familiar to you. The world symbol is a
CF | dull red, while the others are dark.
CF |
CF | A blue and gold candlestick stands at the center of the circle.
CF |
CF | You notice a pair of eyes watching you from the southern entrance.
CF |
CF | >
DavidW says (to ClubFloyd), "x charm"
CF ] A New Life N NE
CF ] Dome of Reflections @
CF ] R: 0 memories. S
CF |
CF | > X CHARM
CF |
CF | A simple glass charm in the form of a scarab, hanging on a leather
CF | thong. The style is borrowed from the Four Oriental Kingdoms, as was
CF | fashionable about fifty years ago when the trade route to the Kingdoms
CF | was reopened. It glows a placid green now, but it would turn yellow to
CF | warn against danger, or red if the situation were dire.
CF |
CF | > Jacqueline says, "eyes"
DavidW says (to ClubFloyd), "x eyes"
CF ] A New Life N NE
CF ] Dome of Reflections @
CF ] R: 0 memories. S
CF |
CF | > X EYES
CF |
CF | The eyes seem to belong to something shaped like a very short goblin,
CF | but you can make out nothing more than the outline.
CF |
CF | > Knight_Otu idly wonders if we can learn other languages.
DavidW says, "That would be good."
DavidW says (to ClubFloyd), "x candlestick"
CF ] A New Life N NE
CF ] Dome of Reflections @
CF ] R: 0 memories. S
CF |
CF | > X CANDLESTICK
CF |
CF | A candlestick with intricate giltwork. On one side a bear rears up
CF | under a lapis sky with diamond stars arranged into the form of the
CF | constellation of the bear. On the other, a beaver stands watchfully
CF | before its dam, the stream it blocks a continuation of the lapis strip
CF | from the other side, but with swirls of gold upon it suggesting
CF | reflections and turbulence. Near the base the texture roughens, the
CF | body of the candlestick splits into two tree trunks, one a false-fir,
CF | the other a birch. The roots of the trees spread and intertwine to
CF | form the base.
CF |
CF | The bird flutters around in confusion, then flies directly into the
CF | wall, emitting a pained chirp as it plummets to the ground.
CF |
CF | > Knight_Otu says, "Oh that poor bird."
DavidW says (to ClubFloyd), "take bird"
CF ] A New Life N NE
CF ] Dome of Reflections @
CF ] R: 0 memories. S
CF |
CF | > TAKE BIRD
CF |
CF | The bird hops away as you draw near.
CF |
CF | > Jacqueline says, "eep."
Jacqueline says, "I cannot believe that Alexandre apologized in advance for us playing this game, becaus"
Jacqueline so far it's so rich in its world building. Then again, it's two-star we're talking ab Jacqueline says, "Oh, my client mispasted that. One sec."
Jacqueline says, "What I meant to say is that I cannot believe that Alexandre apologized in advance for us playing this game, because so far it's so rich in its world building. Then again, it's two-star we're talking ab out."
Jacqueline says, "About, even."
Roger says, "yeah this seems entirely acceptable so far"
Jacqueline says, "I adore two-star, wish he believed in himself as much as others do. I think I get the reality of it for him, but he's so smart. This is pretty great."
Jacqueline says, "And yes, two-star... I suspect you'll read this at some point. This is good. You've done well here."
Jacqueline says, "When Mathbrush proposed we play this on Twitter and tagged two-star and when I said I had uploaded the game he replied with 'Tell the ClubFloyd crowd I'm sorry.'"
Jacqueline says, "Zero need to apologize, friend."
Jacqueline says, "...so. We can't take the little bird, but it shouldn't be here."
Jacqueline asks, "And our whistle... doesn't seem to be the thing here? Or do we know?"
DavidW says, "We could play the sad song instead."
Jacqueline says, "Please try."
DavidW says (to ClubFloyd), "play whistle"
CF ] A New Life N NE
CF ] Dome of Reflections @
CF ] R: 0 memories. S
CF |
CF | > PLAY WHISTLE
CF |
CF | Which tune do you want to play, a melancholy air, or a jig?
CF |
CF | > Jacqueline says, "Though I was hoping we could mimic the notes we heard earlier..."
DavidW says (to ClubFloyd), "air"
CF ] A New Life N NE
CF ] Dome of Reflections @
CF ] R: 1 memory. S
CF |
CF | > AIR
CF |
CF | You play a soft bittersweet air, and find yourself putting all of your
CF | feelings about the home you have left behind into the playing.
CF |
CF | On striking the metal plates the sound shatters into chaotic
CF | reverberations.
CF |
CF | The figure in the doorway comes out of the darkness to listen.
CF |
CF | > Jacqueline says, "oh"
Roger says, "well-done"
DavidW says (to ClubFloyd), "x figure"
CF ] A New Life N NE
CF ] Dome of Reflections @
CF ] R: 2 memories. S
CF |
CF | > X FIGURE
CF |
CF | A goblin child, perhaps 5 years old, with gray skin, black hair, and
CF | bat-like ears. She is wearing a dark purple jumper.
CF |
CF | > Jacqueline exclaims, "Hello, little goblin child!"
Knight_Otu says, "Well hello."
Roger says, "charm check"
DavidW says (to ClubFloyd), "talk to child"
CF ] A New Life N NE
CF ] Dome of Reflections @
CF ] R: 2 memories. S
CF |
CF | > TALK TO CHILD
CF |
CF | You try to strike up a conversation, but she doesn't seem to speak
CF | your language, and the only phrase in Goblish that you can call to
CF | mind is "I would like to buy a sugarmelon," which is hardly likely to
CF | be useful in the present circumstance.
CF |
CF | > Knight_Otu says, "That's an odd phrase to learn."
Jacqueline says, "mmm.... sugarmelon..."
DavidW says (to ClubFloyd), "remember"
CF ] A New Life N NE
CF ] Dome of Reflections @
CF ] R: 2 memories. S
CF |
CF | > REMEMBER
CF |
CF | [1] Valula
CF | [2] The goblin children
CF |
CF | Select an option or 0 to exit this menu >>
DavidW says (to ClubFloyd), "2"
CF ] A New Life N NE
CF ] Dome of Reflections @
CF ] R: 1 memory. S
CF |
CF | > 2
CF |
CF |
CF | Something disturbed you about the child when you saw her, and now you
CF | realize what it was. In Valula, you never saw goblin children wearing
CF | anything other than loose-fitting robes with veils. You thought it was
CF | just their custom, but now you wonder if it was instead the result of
CF | living beside, and in status below, humans. Once you saw a preacher of
CF | an evangelical sect railing against, among other things, the
CF | perversions of goblins. One of these alleged perversions was that they
CF | are born male and female instead of being of the neutral gender until
CF | puberty, as humans are. Perhaps the wearing of robes was a custom born
CF | in fear.
CF |
CF | > Knight_Otu says, "What judgmental worlds we live in..."
DavidW says (to ClubFloyd), "remember"
CF ] A New Life N NE
CF ] Dome of Reflections @
CF ] R: 1 memory. S
CF |
CF | > REMEMBER
CF |
CF | [1] Valula
CF |
CF | Select an option or 0 to exit this menu >>
DavidW says (to ClubFloyd), "1"
CF ] A New Life N NE
CF ] Dome of Reflections @
CF ] R: 0 memories. S
CF |
CF | > 1
CF |
CF |
CF | Your home is the town of Valula, 500 miles to the east. The front
CF | never reached Valula, but the press gangs did, and five years of
CF | drought following the war devastated any attempt to restore the town's
CF | livelihood.
CF |
CF | > Jacqueline asks, "Interesting that there are goblins and humans... and what was that peddler-woman? The one with blue veins that stood out on her teracotta-colored skin?"
DavidW says (to ClubFloyd), "x charm"
CF ] A New Life N NE
CF ] Dome of Reflections @
CF ] R: 0 memories. S
CF |
CF | > X CHARM
CF |
CF | A simple glass charm in the form of a scarab, hanging on a leather
CF | thong. The style is borrowed from the Four Oriental Kingdoms, as was
CF | fashionable about fifty years ago when the trade route to the Kingdoms
CF | was reopened. It glows a placid green now, but it would turn yellow to
CF | warn against danger, or red if the situation were dire.
CF |
CF | > Knight_Otu says, "Since the game didn't specifiy, I suspect human."
Jacqueline nods.
DavidW says (to ClubFloyd), "play whistle"
CF ] A New Life N NE
CF ] Dome of Reflections @
CF ] R: 0 memories. S
CF |
CF | > PLAY WHISTLE
CF |
CF | Which tune do you want to play, a melancholy air, or a jig?
CF |
CF | >
DavidW says (to ClubFloyd), "air"
CF ] A New Life N NE
CF ] Dome of Reflections @
CF ] R: 0 memories. S
CF |
CF | > AIR
CF |
CF | You play a soft bittersweet air, and find yourself putting all of your
CF | feelings about the home you have left behind into the playing.
CF |
CF | On striking the metal plates the sound shatters into chaotic
CF | reverberations.
CF |
CF | >
DavidW says (to ClubFloyd), "play whistle"
CF ] A New Life N NE
CF ] Dome of Reflections @
CF ] R: 0 memories. S
CF |
CF | > PLAY WHISTLE
CF |
CF | Which tune do you want to play, a melancholy air, or a jig?
CF |
CF | > Jacqueline says, "I guess by 'interesting' I mean that so much else is imagined, I'm almost surprised these different species don't have their own names."
DavidW says (to ClubFloyd), "jig"
CF ] A New Life N NE
CF ] Dome of Reflections @
CF ] R: 0 memories. S
CF |
CF | > JIG
CF |
CF | You play a quick and sprightly jig, full of mirth.
CF |
CF | On striking the metal plates the sound shatters into chaotic
CF | reverberations.
CF |
CF | > Jacqueline says, "Though 'human' and 'goblin' and 'dog' give us ready images."
Jacqueline says (to ClubFloyd), "listen"
CF ] A New Life N NE
CF ] Dome of Reflections @
CF ] R: 0 memories. S
CF |
CF | > LISTEN
CF |
CF | The bird's song seems to have the structure of the melody of a real
CF | song, but each time it seems to lose the thread of the melody a few
CF | measures after it begins.
CF |
CF | >
Jacqueline says (to ClubFloyd), "memorize song"
CF ] A New Life N NE
CF ] Dome of Reflections @
CF ] R: 0 memories. S
CF |
CF | > MEMORIZE SONG
CF |
CF | That's not a verb I recognize.
CF |
CF | > DavidW says, "I'm unsure what to do next."
Jacqueline says (to ClubFloyd), "x child"
CF ] A New Life N NE
CF ] Dome of Reflections @
CF ] R: 0 memories. S
CF |
CF | > X CHILD
CF |
CF | A goblin child, perhaps 5 years old, with gray skin, black hair, and
CF | bat-like ears. She is wearing a dark purple jumper.
CF |
CF | The facets of the dome writhe, some growing, some shrinking, some
CF | splitting apart or joining together. Then, as suddenly as the strange
CF | shifting began, it stops.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x dome"
CF ] A New Life N NE
CF ] Dome of Reflections @
CF ] R: 0 memories. S
CF |
CF | > X DOME
CF |
CF | The individual facets of the dome are mirrors in the shape of convex
CF | polygons of varying sizes, mostly between a few inches and a foot. On
CF | closer inspection, some of them seem to differ slightly in tint, and
CF | some are slightly bent inwards or outwards.
CF |
CF | > Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "reflect"
CF ] A New Life N NE
CF ] Dome of Reflections @
CF ] R: 0 memories. S
CF |
CF | > REFLECT
CF |
CF | That's not a verb I recognize.
CF |
CF | > Knight_Otu says, "There is a path to the northeast, I guess."
DavidW says, "yes"
DavidW says, "We might need light to continue underground."
DavidW says, "but we can try it"
Knight_Otu says, "True."
DavidW says (to ClubFloyd), "ne"
CF ] A New Life
CF ] By a Waterfall W @
CF ] R: 0 memories. SW
CF |
CF | > NE
CF |
CF | The tunnel slopes gently upwards, and becomes the floor of a stable,
CF | which you guess from its smell was occupied recently, (but not
CF | too recently.) You open the door and see a tall waterfall....
CF |
CF | By a Waterfall
CF | A roaring waterfall pours into a pool from high above to the North;
CF | you can see the eroded layer of stone where the road passes behind it.
CF | You stand where the path ends, at the stony shore of the pool.
CF |
CF | A heavy, ornate chair stands on a hand wagon. Some of the stones
CF | around the wagon have black markings on them.
CF |
CF | A large wooden shed stands to the southwest.
CF |
CF | The goblin child follows you.
CF |
CF | > Knight_Otu says, "That was unexpected."
Jacqueline says, "Yes"
DavidW says, "Lots here"
Jacqueline says, "Also, we have a little follower"
DavidW says (to ClubFloyd), "x shed"
CF ] A New Life
CF ] By a Waterfall W @
CF ] R: 0 memories. SW
CF |
CF | > X SHED
CF |
CF | A large, sturdy wooden shed.
CF |
CF | The goblin girl picks up a twig that was lying on the ground.
CF |
CF | >
DavidW says (to ClubFloyd), "x rocks"
CF ] A New Life
CF ] By a Waterfall W @
CF ] R: 0 memories. SW
CF |
CF | > X ROCKS
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "x stones"
CF ] A New Life
CF ] By a Waterfall W @
CF ] R: 0 memories. SW
CF |
CF | > X STONES
CF |
CF | The stones are rounded and gray. Most are about the size of your hand.
CF | Some of the ones near the wagon are marked with crude smiling faces
CF | drawn with charcoal.
CF |
CF | >
DavidW says (to ClubFloyd), "x chair"
CF ] A New Life
CF ] By a Waterfall W @
CF ] R: 0 memories. SW
CF |
CF | > X CHAIR
CF |
CF | The chair is made from deeply stained walnut. Polished jasper and
CF | agate are inlaid in alternation along the arms and back. You notice no
CF | water damage, so it can't have been out here for too long.
CF |
CF | >
DavidW says (to ClubFloyd), "x wagon"
CF ] A New Life
CF ] By a Waterfall W @
CF ] R: 0 memories. SW
CF |
CF | > X WAGON
CF |
CF | A red painted wooden hand wagon with a handle to pull it by. The
CF | connection between the left front wheel and the axle is slightly bent.
CF |
CF | >
DavidW says (to ClubFloyd), "x pool"
CF ] A New Life
CF ] By a Waterfall W @
CF ] R: 0 memories. SW
CF |
CF | > X POOL
CF |
CF | A roundish pool fed by the waterfall and flowing out into a rocky
CF | stream.
CF |
CF | >
DavidW says (to ClubFloyd), "taste pool"
CF ] A New Life
CF ] By a Waterfall W @
CF ] R: 0 memories. SW SE
CF |
CF | > TASTE POOL
CF |
CF | You taste nothing unexpected.
CF |
CF | A black-haired goat comes scampering down a trail you hadn't noticed
CF | on the hill to the southeast.
CF |
CF | >
DavidW says (to ClubFloyd), "x goat"
CF ] A New Life
CF ] By a Waterfall W @
CF ] R: 0 memories. SW SE
CF |
CF | > X GOAT
CF |
CF | A black-haired goat with white patches on its ears and beard and tail.
CF | It never stops nibbling on vegetation for more than a moment.
CF |
CF | > Knight_Otu says, "Hello goat."
DavidW says (to ClubFloyd), "pet goat"
CF ] A New Life
CF ] By a Waterfall W @
CF ] R: 0 memories. SW SE
CF |
CF | > PET GOAT
CF |
CF | You stroke the goat's rough pelt. Since this doesn't interfere with it
CF | chewing on a juicy weed, it treats the petting with indifference.
CF |
CF | > Jacqueline says, "Oh yeah, this got second place in an IFComp. Not surprised. Why did ** apologize? smh"
DavidW says (to ClubFloyd), "x waterfall"
CF ] A New Life
CF ] By a Waterfall W @
CF ] R: 1 memory. SW SE
CF |
CF | > X WATERFALL
CF |
CF | (the waterfall)
CF | The way its strands fall from the rock face reminds you of Kol-ya's
CF | long, unruly blond hair. If only.... But she would not come, and you
CF | could not stay.
CF |
CF | >
DavidW says (to ClubFloyd), "remember"
CF ] A New Life
CF ] By a Waterfall W @
CF ] R: 1 memory. SW SE
CF |
CF | > REMEMBER
CF |
CF | [1] Kol-ya
CF |
CF | Select an option or 0 to exit this menu >>
DavidW says (to ClubFloyd), "1"
CF ] A New Life
CF ] By a Waterfall W @
CF ] R: 0 memories. SW SE
CF |
CF | > 1
CF |
CF |
CF | You were both maidens when you fell madly in love. It usually
CF | transpires in such circumstances that an imbalance of humours causes
CF | one of the partners to transition to male. Knowing this didn't prepare
CF | you when it happened to you. Afterward, things were never the same.
CF | Kol-ya seemed more distant, less willing to include you in her
CF | confidences. Though she never said it, you believe that she was not
CF | attracted to the man you became.
CF |
CF | > Jacqueline makes a frowny face.
Jade goes home.
DavidW says (to ClubFloyd), "look behind waterfall"
CF ] A New Life
CF ] By a Waterfall W @
CF ] R: 0 memories. SW SE
CF |
CF | > LOOK BEHIND WATERFALL
CF |
CF | (the waterfall)
CF | It is too far away.
CF |
CF | >
DavidW says (to ClubFloyd), "enter shed"
CF ] A New Life N NE
CF ] Dome of Reflections @
CF ] R: 0 memories. S
CF |
CF | > ENTER SHED
CF |
CF |
CF | Dome of Reflections
CF | Silver facets, each several inches wide and irregularly shaped, cover
CF | the walls and ceiling. On the center of the floor, a circle is etched
CF | in the rock. To the north, northeast, and south, arches open into
CF | tunnels.
CF |
CF | A blue and gold candlestick stands at the center of the circle.
CF |
CF | A small brown bird cocks its head at you warily.
CF |
CF | The facets of the dome writhe, some growing, some shrinking, some
CF | splitting apart or joining together. Then, as suddenly as the strange
CF | shifting began, it stops.
CF |
CF | The goblin child follows you.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF ] A New Life
CF ] By a Waterfall W @
CF ] R: 0 memories. SW SE
CF |
CF | > NE
CF |
CF |
CF | By a Waterfall
CF | A roaring waterfall pours into a pool from high above to the North;
CF | you can see the eroded layer of stone where the road passes behind it.
CF | You stand where the path ends, at the stony shore of the pool.
CF |
CF | A goat trail leads up the hill to the southeast.
CF |
CF | A heavy, ornate chair stands on a hand wagon. Some of the stones
CF | around the wagon have black markings on them.
CF |
CF | A large wooden shed stands to the southwest.
CF |
CF | You can also see a goat here.
CF |
CF | > DavidW asks, "Are we outside, then? If we go west, do we get to the tomb entrance?"
Knight_Otu says, "We might."
DavidW says (to ClubFloyd), "w"
CF ] A New Life
CF ] Mossy Grove W @ E
CF ] R: 0 memories. S
CF |
CF | > W
CF |
CF |
CF | Mossy Grove
CF | A grove of oaks. The ground rises sharply to the south, and a
CF | mausoleum is set into the side of the hill. Everything-- trees, tomb,
CF | and hillside-- is covered with thick moss, interrupted only by
CF | palapala ferns and a few patches of bark and bare stone.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] A New Life
CF ] By a Waterfall W @
CF ] R: 0 memories. SW SE
CF |
CF | > E
CF |
CF |
CF | By a Waterfall
CF | A roaring waterfall pours into a pool from high above to the North;
CF | you can see the eroded layer of stone where the road passes behind it.
CF | You stand where the path ends, at the stony shore of the pool.
CF |
CF | A goat trail leads up the hill to the southeast.
CF |
CF | A heavy, ornate chair stands on a hand wagon. Some of the stones
CF | around the wagon have black markings on them.
CF |
CF | A large wooden shed stands to the southwest.
CF |
CF | You can also see a goat here.
CF |
CF | >
DavidW says (to ClubFloyd), "sit on chair"
CF ] A New Life
CF ] By a Waterfall W @
CF ] R: 0 memories. SW SE
CF |
CF | > SIT ON CHAIR
CF |
CF | You will have to get on the hand wagon first.
CF |
CF | >
DavidW says (to ClubFloyd), "get on wagon"
CF ] A New Life
CF ] By a Waterfall (on the hand wagon) W @
CF ] R: 0 memories. SW SE
CF |
CF | > GET ON WAGON
CF |
CF | You stand on the hand wagon.
CF |
CF | >
DavidW says (to ClubFloyd), "get on chair"
CF ] A New Life
CF ] By a Waterfall (on the hand wagon) W @
CF ] R: 0 memories. SW SE
CF |
CF | > GET ON CHAIR
CF |
CF | You're already on it.
CF |
CF | >
DavidW says (to ClubFloyd), "sit on chair"
CF ] A New Life
CF ] By a Waterfall (on the hand wagon) W @
CF ] R: 0 memories. SW SE
CF |
CF | > SIT ON CHAIR
CF |
CF | You're already on it.
CF |
CF | >
DavidW says (to ClubFloyd), "stand"
CF ] A New Life
CF ] By a Waterfall (on the hand wagon) W @
CF ] R: 0 memories. SW SE
CF |
CF | > STAND
CF |
CF | You're already standing.
CF |
CF | > Jacqueline says, "You stand on the hand wagon. Now do a hand stand on the hand wagon. (Kidding.)"
DavidW says (to ClubFloyd), "get off wagon"
CF ] A New Life
CF ] By a Waterfall W @
CF ] R: 0 memories. SW SE
CF |
CF | > GET OFF WAGON
CF |
CF | You get off of it.
CF |
CF | By a Waterfall
CF | A roaring waterfall pours into a pool from high above to the North;
CF | you can see the eroded layer of stone where the road passes behind it.
CF | You stand where the path ends, at the stony shore of the pool.
CF |
CF | A goat trail leads up the hill to the southeast.
CF |
CF | A heavy, ornate chair stands on a hand wagon. Some of the stones
CF | around the wagon have black markings on them.
CF |
CF | A large wooden shed stands to the southwest.
CF |
CF | You can also see a goat here.
CF |
CF | > DavidW asks, "Should we take a stone?"
DavidW asks, "Go on the goat trail?"
Roger says, "sure"
Jacqueline says, "Sure"
DavidW says (to ClubFloyd), "take stone"
CF ] A New Life
CF ] By a Waterfall W @
CF ] R: 0 memories. SW SE
CF |
CF | > TAKE STONE
CF |
CF | You don't need to carry dead weight around.
CF |
CF | > Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "se"
CF ] A New Life NW ^ NE
CF ] Circle Of Stones @
CF ] R: 0 memories. ^
CF |
CF | > SE
CF |
CF |
CF | Circle Of Stones
CF | Twelve massive boulders frame a circular depression with a tall metal
CF | spire in the center. Within the depression, the grass is stunted and
CF | yellow compared to the lush growth outside. As you enter the circle,
CF | you notice a quality of expectant stillness in the air, more than
CF | scent or sound, although it encompasses these.
CF |
CF | A goat trail leads down the hill to the northwest, and the path to the
CF | main road leads northeast.
CF |
CF | Next to the boulder to the south, a small white flower is growing.
CF |
CF | >
Jade has arrived. Jade says, "Internet x failed"
DavidW says (to ClubFloyd), "x apire"
CF ] A New Life NW ^ NE
CF ] Circle Of Stones @
CF ] R: 0 memories. ^
CF |
CF | > X APIRE
CF |
CF | You can't see any such thing.
CF |
CF | > Jacqueline says, "Ooh, I love that turn of phrase."
DavidW says (to ClubFloyd), "x spire"
CF ] A New Life NW ^ NE
CF ] Circle Of Stones @
CF ] R: 0 memories. ^
CF |
CF | > X SPIRE
CF |
CF | The spire shines like silver, without any tarnish despite its exposure
CF | to the elements. It is thrice your height and tapers gently. In
CF | cross-section it is a six-pointed star, with rounded points. It is set
CF | into a cement base.
CF |
CF | > Jacqueline says, "Specifically, "As you enter the circle, you notice a quality of expectant stillness in the air, more than scent or sound, although it encompasses these."
Jacqueline says, "Lovely."
DavidW says (to ClubFloyd), "x stones"
CF ] A New Life NW ^ NE
CF ] Circle Of Stones @
CF ] R: 0 memories. ^
CF |
CF | > X STONES
CF |
CF | (the standing stones)
CF | The boulders to the north and south have bas-relief scenes taken from
CF | the lives of saints carved onto them. Those to the east and west have
CF | abstract patterns emblematic of one of the prophets. Between each of
CF | the cardinal points are two more stones with uncarved surfaces. All
CF | are rectangular, a little taller than you and twice as wide as they
CF | are tall.
CF |
CF | >
DavidW says (to ClubFloyd), "x white flower"
CF ] A New Life NW ^ NE
CF ] Circle Of Stones @
CF ] R: 0 memories. ^
CF |
CF | > X WHITE FLOWER
CF |
CF | A short plant with spiky leaves, and a single white bloom. In fact,
CF | the stem has three main branches, one leading to the bloom, one to a
CF | seed, and one terminating abruptly. There is a brown feather stuck to
CF | the stem, but as you are looking, a gust of wind detaches it, and
CF | blows it away.
CF |
CF | > Knight_Otu asks, "This feels like an antenna?"
Jacqueline says, "hm"
Knight_Otu says, "The location, I mean."
DavidW says (to ClubFloyd), "take seed"
CF ] A New Life NW ^ NE
CF ] Circle Of Stones @
CF ] R: 0 memories. ^
CF |
CF | > TAKE SEED
CF |
CF | You take the seed.
CF |
CF | >
DavidW says (to ClubFloyd), "x seed"
CF ] A New Life NW ^ NE
CF ] Circle Of Stones @
CF ] R: 0 memories. ^
CF |
CF | > X SEED
CF |
CF | A small black seed with seven lobes.
CF |
CF | > Jade says, "Just a seed."
Jacqueline says (to ClubFloyd), "pick flower"
CF ] A New Life NW ^ NE
CF ] Circle Of Stones @
CF ] R: 0 memories. ^
CF |
CF | > PICK FLOWER
CF |
CF | You take the white flower.
CF |
CF | >
Jacqueline says (to ClubFloyd), "l"
CF ] A New Life NW ^ NE
CF ] Circle Of Stones @
CF ] R: 0 memories. ^
CF |
CF | > L
CF |
CF |
CF | Circle Of Stones
CF | Twelve massive boulders frame a circular depression with a tall metal
CF | spire in the center. Within the depression, the grass is stunted and
CF | yellow compared to the lush growth outside.
CF |
CF | A goat trail leads down the hill to the northwest, and the path to the
CF | main road leads northeast.
CF |
CF | > Jacqueline says (to KO), "I see what you mean for sure."
Jacqueline says (to ClubFloyd), "x grass"
CF ] A New Life NW ^ NE
CF ] Circle Of Stones @
CF ] R: 0 memories. ^
CF |
CF | > X GRASS
CF |
CF | You can't see any such thing.
CF |
CF | > Jacqueline asks, "Move on?"
Knight_Otu says, "I guess, yes."
Jacqueline says, "Wonder if we lost DW."
Knight_Otu says, "Possibly. He has mentioned his internet situation getting worse."
Jacqueline nods.
Knight_Otu says (to ClubFloyd), "x antenna"
CF ] A New Life NW ^ NE
CF ] Circle Of Stones @
CF ] R: 0 memories. ^
CF |
CF | > X ANTENNA
CF |
CF | You can't see any such thing.
CF |
CF | > Jacqueline says (to KO), "Heh. Good thought, though."
Knight_Otu says, "Had to try it."
Jacqueline asks, "Have we considered asking the little goblin girl if she has any sugarmelon?"
Jacqueline asks, "So... since DW was driving I don't really have a sense of direction, do you?"
Knight_Otu says, "I guess not, but the protagonist seemed to think the phrase was of little use."
Knight_Otu says, "I'm not sure I have much of a mental map myself, bu I can ry."
Knight_Otu says (to ClubFloyd), "l"
CF ] A New Life NW ^ NE
CF ] Circle Of Stones @
CF ] R: 0 memories. ^
CF |
CF | > L
CF |
CF |
CF | Circle Of Stones
CF | Twelve massive boulders frame a circular depression with a tall metal
CF | spire in the center. Within the depression, the grass is stunted and
CF | yellow compared to the lush growth outside.
CF |
CF | A goat trail leads down the hill to the northwest, and the path to the
CF | main road leads northeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF ] A New Life ^ ^
CF ] Hill's Crest W @ E
CF ] R: 0 memories. SW ^
CF |
CF | > NE
CF |
CF |
CF | Hill's Crest
CF | You are at the edge of a clearing with an impressive view of the
CF | mountains. A trail splits off toward some standing stones to the
CF | southwest, while the main road emerges from the forest to the east and
CF | continues westward down the hill, via a series of switchbacks.
CF |
CF | > Knight_Otu says, "Wait."
Jacqueline says, "Actually, hold a sec."
Jacqueline says (to ClubFloyd), "undo"
CF ] A New Life NW ^ NE
CF ] Circle Of Stones @
CF ] R: 0 memories. ^
CF |
CF | > UNDO
CF |
CF | Circle Of Stones
CF | [Previous turn undone.]
CF |
CF | >
Jacqueline says (to ClubFloyd), "l"
CF ] A New Life NW ^ NE
CF ] Circle Of Stones @
CF ] R: 0 memories. ^
CF |
CF | > L
CF |
CF |
CF | Circle Of Stones
CF | Twelve massive boulders frame a circular depression with a tall metal
CF | spire in the center. Within the depression, the grass is stunted and
CF | yellow compared to the lush growth outside.
CF |
CF | A goat trail leads down the hill to the northwest, and the path to the
CF | main road leads northeast.
CF |
CF | > Knight_Otu says, "Well, now we know what we would have missed."
Jacqueline says (to ClubFloyd), "x stones"
CF ] A New Life NW ^ NE
CF ] Circle Of Stones @
CF ] R: 0 memories. ^
CF |
CF | > X STONES
CF |
CF | (the standing stones)
CF | The boulders to the north and south have bas-relief scenes taken from
CF | the lives of saints carved onto them. Those to the east and west have
CF | abstract patterns emblematic of one of the prophets. Between each of
CF | the cardinal points are two more stones with uncarved surfaces. All
CF | are rectangular, a little taller than you and twice as wide as they
CF | are tall.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x north boulder"
CF ] A New Life NW ^ NE
CF ] Circle Of Stones @
CF ] R: 0 memories. ^
CF |
CF | > X NORTH BOULDER
CF |
CF | The carving on this boulder depicts Saint Ambret standing on a desert
CF | pillar. Below her, an admirer raises a pole from which hangs a pail of
CF | water.
CF |
CF | There is a rough notch on the side of the boulder.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x south boulder"
CF ] A New Life NW ^ NE
CF ] Circle Of Stones @
CF ] R: 0 memories. ^
CF |
CF | > X SOUTH BOULDER
CF |
CF | The carving shows Saint Shaersh standing between a dragon and a group
CF | of angry villagers armed with pikes. The scale is strange; Shaersh is
CF | nearly the same size as the dragon and far taller than the villagers.
CF |
CF | > Knight_Otu says, "Oh."
Jacqueline says (to ClubFloyd), "x east boulder"
CF ] A New Life NW ^ NE
CF ] Circle Of Stones @
CF ] R: 0 memories. ^
CF |
CF | > X EAST BOULDER
CF |
CF | The Pattern of Prophet Alzaias is a jumble of six- and eight-pointed
CF | stars, its seeming randomness belying a deep symmetry.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x west boulder"
CF ] A New Life NW ^ NE
CF ] Circle Of Stones @
CF ] R: 0 memories. ^
CF |
CF | > X WEST BOULDER
CF |
CF | The Pattern of Prophet Tavias is a sparse field of circles with
CF | ribbons extending from each and weaving through each other. The
CF | Pattern symbolizes Tavias's teachings on the interconnectedness of all
CF | being.
CF |
CF | > Jacqueline says, "So... not sure if that's scenery or clues."
Jacqueline asks, "Also, these aren't the standing stones from way back, but another set of standing stones?"
Knight_Otu says, "They might be, cconsidering NE takes us back to the start."
Jacqueline says, "Also also, I can't help it but when I picture these in my head they're done in the art rendering of Skyrim."
Jacqueline says, "Which is the place where I most frequently run into standing stones."
Jacqueline asks, "Oh, was that the start??"
Jacqueline goes back to look.
Knight_Otu says, "It sure sounded a lot like it."
Jacqueline says, "huh, yep."
Jacqueline says, "I checked. It is indeed the beginning."
Knight_Otu says, "Meaning, we tricked the protagonist into going back anyway."
Jacqueline says, "heh"
Jacqueline says, "Well, it was sort of wildly unexpected and surprising for me, too."
DavidW goes home.
DavidW has disconnected. Jacqueline exclaims, "I guess we really *didn't* have a sense of the map!"
Knight_Otu asks, "Now I wonder, if we go west from there, will it be room by room, or are we still rolling down?"
Jacqueline asks, "Prolly still rolling down?"
Jacqueline says, "Try it..."
Knight_Otu says (to ClubFloyd), "ne"
CF ] A New Life ^ ^
CF ] Hill's Crest W @ E
CF ] R: 0 memories. SW ^
CF |
CF | > NE
CF |
CF |
CF | Hill's Crest
CF | You are at the edge of a clearing with an impressive view of the
CF | mountains. A trail splits off toward some standing stones to the
CF | southwest, while the main road emerges from the forest to the east and
CF | continues westward down the hill, via a series of switchbacks.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF ] A New Life NW ^ ^
CF ] Bottom of Clearing @ E
CF ] R: 0 memories. ^
CF |
CF | > W
CF |
CF |
CF | Bottom of Clearing
CF | The sun feels a little warmer here. A few young maples have begun to
CF | reclaim this place for the wilderness. Elsewhere, the scrub is cropped
CF | short; something has been grazing here. The road leads from the top of
CF | the hill to the east, and curves back into the cool forest to the
CF | northwest.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x scrub"
CF ] A New Life NW ^ ^
CF ] Bottom of Clearing @ E
CF ] R: 0 memories. ^
CF |
CF | > X SCRUB
CF |
CF | There are short weedy plants of various sorts, some with nasty thorns.
CF | It looks like some animal has been chewing on them.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x maples"
CF ] A New Life NW ^ ^
CF ] Bottom of Clearing @ E
CF ] R: 0 memories. ^
CF |
CF | > X MAPLES
CF |
CF | The maples greet the sun with new light green spring leaves.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "nw"
CF ] A New Life NW
CF ] Behind a Waterfall @
CF ] R: 0 memories. SE
CF |
CF | > NW
CF |
CF |
CF | Behind a Waterfall
CF | Here the road bends behind a waterfall where a layer of stone eroded
CF | faster than those above and below. The effect is a little like looking
CF | out from the eye socket of a giant's skull. The mist from the
CF | waterfall coats the stone, and cools you.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x waterfall"
CF ] A New Life NW
CF ] Behind a Waterfall @
CF ] R: 0 memories. SE
CF |
CF | > X WATERFALL
CF |
CF | The water falls in white cascading sheets from an unseen source above
CF | into the pool below.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "u"
CF ] A New Life NW
CF ] Behind a Waterfall @
CF ] R: 0 memories. SE
CF |
CF | > U
CF |
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "nw"
CF ] A New Life
CF ] Tight Switchback @
CF ] [Press a key to continue.] S SE
CF |
CF | > NW
CF |
CF | The road descends sharply down the hillside, through a series of
CF | switchbacks...
CF | ---
Knight_Otu pushes the green 'space' button.
CF ] A New Life N
CF ] Stand of Cedars W @
CF ] [Press a key to continue.]
CF |
CF | It meets the creek again at a stand of cedars, and you notice some
CF | distance downstream a bridge and, on the opposite bank, a tent.
CF | ---
Knight_Otu pushes the green 'space' button.
CF ] A New Life
CF ] Muddy Road, with a Curious Sign W @ E
CF ] R: 0 memories. S
CF |
CF |
CF | Muddy Road, with a Curious Sign
CF | The road here is a swath of mud, hardly more penetrable than the
CF | forest it cuts. The main road continues to the west, and a smaller
CF | trail leads south.
CF |
CF | A wooden sign is nailed to one of the false-firs.
CF |
CF | > Knight_Otu says, "Rolled down the last few steps."
Jacqueline says, "Interesting."
Knight_Otu says (to ClubFloyd), "s"
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 0 lines.
CF |
CF | > S
CF |
CF |
CF | A Peddler's Encampment
CF | A tent stands on the rocky shore of the stream. To the north, a wooden
CF | bridge spans the stream. A path follows the bank to the east.
CF |
CF | A woman in black furs leans on a walking-stick next to a blanket.
CF |
CF | Upon the blanket lie a large bag, a lamp sphere, a green staff, and a
CF | sword.
CF |
CF | A mule is tied to one of the bridge's supports with a thick hemp rope.
CF |
CF | > Jacqueline asks, "We got behind the waterfall elsewhere, too, right?"
Knight_Otu says, "The wagon location, yes."
Knight_Otu says (to ClubFloyd), "e"
CF ] A New Life
CF ] Mossy Grove W @ E
CF ] R: 0 memories. S
CF |
CF | > E
CF |
CF |
CF | Mossy Grove
CF | A grove of oaks. The ground rises sharply to the south, and a
CF | mausoleum is set into the side of the hill. Everything-- trees, tomb,
CF | and hillside-- is covered with thick moss, interrupted only by
CF | palapala ferns and a few patches of bark and bare stone.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF ] A New Life N NE
CF ] Dome of Reflections @
CF ] R: 0 memories. S
CF |
CF | > S
CF |
CF |
CF | Dome of Reflections
CF | Silver facets, each several inches wide and irregularly shaped, cover
CF | the walls and ceiling. On the center of the floor, a circle is etched
CF | in the rock. To the north, northeast, and south, arches open into
CF | tunnels.
CF |
CF | A blue and gold candlestick stands at the center of the circle.
CF |
CF | A small brown bird is preening its feathers.
CF |
CF | You can also see a goblin girl here. The goblin girl is carrying a
CF | twig.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x twig"
CF ] A New Life N NE
CF ] Dome of Reflections @
CF ] R: 0 memories. S
CF |
CF | > X TWIG
CF |
CF | Just a short straight twig of uncertain botanical derivation, but in a
CF | child's imagination it could become any number of wondrous things.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x candle"
CF ] A New Life N NE
CF ] Dome of Reflections @
CF ] R: 0 memories. S
CF |
CF | > X CANDLE
CF |
CF | A candlestick with intricate giltwork. On one side a bear rears up
CF | under a lapis sky with diamond stars arranged into the form of the
CF | constellation of the bear. On the other, a beaver stands watchfully
CF | before its dam, the stream it blocks a continuation of the lapis strip
CF | from the other side, but with swirls of gold upon it suggesting
CF | reflections and turbulence. Near the base the texture roughens, the
CF | body of the candlestick splits into two tree trunks, one a false-fir,
CF | the other a birch. The roots of the trees spread and intertwine to
CF | form the base.
CF |
CF | The bird chirps out a song, hesitating as it does, repeating a set of
CF | tones until it seems satisfied, then continuing. Then it notices its
CF | own reflection in the wall, and the song trails off.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "SAVE"
Knight_Otu says (to ClubFloyd), "cf26"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] A New Life N NE
CF ] Dome of Reflections @
CF ] R: 0 memories. S
CF | Ok.
CF |
CF | >
Jacqueline clears the save counter.
Jacqueline says (to ClubFloyd), "SAVE"
Jacqueline says (to ClubFloyd), "cf1"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] A New Life N NE
CF ] Dome of Reflections @
CF ] R: 0 memories. S
CF | Ok.
CF |
CF | > Jacqueline says, "Might as well start over."
Knight_Otu says, "True."
Roger says, "I have this vague feeling that we should be able to play the bird's song on our whistle, but I think the game would support it more obviously if we could"
Jacqueline says (to Roger), "Yeah"
Knight_Otu says (to ClubFloyd), "play birdsong"
CF ] A New Life N NE
CF ] Dome of Reflections @
CF ] R: 0 memories. S
CF |
CF | > PLAY BIRDSONG
CF |
CF | You don't know how to play that.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "play jig"
CF ] A New Life N NE
CF ] Dome of Reflections @
CF ] R: 0 memories. S
CF |
CF | > PLAY JIG
CF |
CF | (on the tin whistle)
CF | You play a quick and sprightly jig, full of mirth.
CF |
CF | On striking the metal plates the sound shatters into chaotic
CF | reverberations.
CF |
CF | > Jacqueline asks, "Can we give our whistle to the goblin child?"
two-star says, "I told you the game was terrible."
Jacqueline says, "While in the dome."
Jacqueline says (to two-star), "There you are."
Knight_Otu says (to ClubFloyd), "give whistle to child"
CF ] A New Life N NE
CF ] Dome of Reflections @
CF ] R: 0 memories. S
CF |
CF | > GIVE WHISTLE TO CHILD
CF |
CF | You hand the tin whistle to her. She looks at it with curiosity.
CF |
CF | > Jacqueline says (to **), "Hush. We are enjoying this."
Knight_Otu says (to ClubFloyd), "child, play whistle"
CF ] A New Life N NE
CF ] Dome of Reflections @
CF ] R: 0 memories. S
CF |
CF | > CHILD, PLAY WHISTLE
CF |
CF | The goblin girl has better things to do.
CF |
CF | The goblin girlblows on the whistle, making a horrible screeching
CF | tone. Then she gives it back to you.
CF |
CF | > Jacqueline says, "Oh dang"
Jacqueline says, "But hahaha that was great that it was implemented."
Knight_Otu says (to ClubFloyd), "play whistle"
CF ] A New Life N NE
CF ] Dome of Reflections @
CF ] R: 0 memories. S
CF |
CF | > PLAY WHISTLE
CF |
CF | Which tune do you want to play, a melancholy air, or a jig?
CF |
CF | >
Knight_Otu says (to ClubFloyd), "air"
CF ] A New Life N NE
CF ] Dome of Reflections @
CF ] R: 0 memories. S
CF |
CF | > AIR
CF |
CF | You play a soft bittersweet air, and find yourself putting all of your
CF | feelings about the home you have left behind into the playing.
CF |
CF | On striking the metal plates the sound shatters into chaotic
CF | reverberations.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x dome"
CF ] A New Life N NE
CF ] Dome of Reflections @
CF ] R: 0 memories. S
CF |
CF | > X DOME
CF |
CF | The individual facets of the dome are mirrors in the shape of convex
CF | polygons of varying sizes, mostly between a few inches and a foot. On
CF | closer inspection, some of them seem to differ slightly in tint, and
CF | some are slightly bent inwards or outwards.
CF |
CF | >
Jacqueline says (to ClubFloyd), "push dome"
CF ] A New Life N NE
CF ] Dome of Reflections @
CF ] R: 0 memories. S
CF |
CF | > PUSH DOME
CF |
CF | The center of one of the panels buckles slightly as you push it, but
CF | it remains solidly connected to its neighbors.
CF |
CF | > two-star says, "Er, where does Clubfloyd happen now? I'm not seeing anything in the Toyshop."
Jacqueline says, "Oh, one sec."
Jacqueline gets ClubFloyd Pass 05.
Jacqueline disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again.
Jacqueline has arrived.
two-star has arrived. Knight_Otu says, "Hey there."
Jacqueline says, "Hello, **. Given all your down-talk, I didn't think you'd want to know when we were playing."
Jacqueline says, "But it is very good to see you."
Jacqueline asks, "I wonder if me pressing on the dome changed anything?"
Jacqueline says, "There's a lot about geometry referenced in the game, which is not surprising given the author..."
Jacqueline smiles.
Jacqueline says (to ClubFloyd), "play whistle"
CF ] A New Life N NE
CF ] Dome of Reflections @
CF ] R: 0 memories. S
CF |
CF | > PLAY WHISTLE
CF |
CF | Which tune do you want to play, a melancholy air, or a jig?
CF |
CF | >
Jacqueline says (to ClubFloyd), "melancholy"
CF ] A New Life N NE
CF ] Dome of Reflections @
CF ] R: 0 memories. S
CF |
CF | > MELANCHOLY
CF |
CF | You play a soft bittersweet air, and find yourself putting all of your
CF | feelings about the home you have left behind into the playing.
CF |
CF | On striking the metal plates the sound shatters into chaotic
CF | reverberations.
CF |
CF | > two-star says, "On the contrary, this is the best possible opportunity for more down-talk."
Jacqueline says, "hm, no change."
Jacqueline frowns at two-star.
Knight_Otu says (to ClubFloyd), "play rock music"
CF ] A New Life N NE
CF ] Dome of Reflections @
CF ] R: 0 memories. S
CF |
CF | > PLAY ROCK MUSIC
CF |
CF | You don't know how to play that.
CF |
CF | >
Jacqueline says (to ClubFloyd), "pull dome"
CF ] A New Life N NE
CF ] Dome of Reflections @
CF ] R: 0 memories. S
CF |
CF | > PULL DOME
CF |
CF | You try to slip your fingernails into the join between two panels, but
CF | if there is such a join, it is too tight for your nails to catch on.
CF |
CF | >
Jacqueline says (to ClubFloyd), "i"
CF ] A New Life N NE
CF ] Dome of Reflections @
CF ] R: 0 memories. S
CF |
CF | > I
CF |
CF | You are carrying:
CF | a tin whistle
CF | a white flower
CF | a seed
CF |
CF | You are wearing:
CF | a glass charm (glowing green)
CF |
CF | > Jacqueline says, "I feel like we need to figure out how to get other stuff."
Knight_Otu says (to ClubFloyd), "talk to child"
CF ] A New Life N NE
CF ] Dome of Reflections @
CF ] R: 0 memories. S
CF |
CF | > TALK TO CHILD
CF |
CF | You try to strike up a conversation, but she doesn't seem to speak
CF | your language, and the only phrase in Goblish that you can call to
CF | mind is "I would like to buy a sugarmelon," which is hardly likely to
CF | be useful in the present circumstance.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get candle"
CF ] A New Life N NE
CF ] Dome of Reflections @
CF ] R: 0 memories. S
CF |
CF | > GET CANDLE
CF |
CF | You take the gilt candlestick.
CF |
CF | The bird flutters around in confusion, then flies directly into the
CF | wall, emitting a pained chirp as it plummets to the ground.
CF |
CF | > Jacqueline says, "Aw, birdie."
Knight_Otu says, "Yeah."
Knight_Otu says (to ClubFloyd), "show flower to bird"
CF ] A New Life N NE
CF ] Dome of Reflections @
CF ] R: 0 memories. S
CF |
CF | > SHOW FLOWER TO BIRD
CF |
CF | The bird is unimpressed.
CF |
CF | The facets of the dome writhe, some growing, some shrinking, some
CF | splitting apart or joining together. Then, as suddenly as the strange
CF | shifting began, it stops.
CF |
CF | >
Jacqueline says (to ClubFloyd), "show candlestick to girl"
CF ] A New Life N NE
CF ] Dome of Reflections @
CF ] R: 0 memories. S
CF |
CF | > SHOW CANDLESTICK TO GIRL
CF |
CF | The goblin girl is unimpressed.
CF |
CF | >
Jacqueline says (to ClubFloyd), "show flower to girl"
CF ] A New Life N NE
CF ] Dome of Reflections @
CF ] R: 0 memories. S
CF |
CF | > SHOW FLOWER TO GIRL
CF |
CF | The goblin girl is unimpressed.
CF |
CF | > Jacqueline says, "Not much impresses goblins and birds, to be fair. They've seen it all."
Knight_Otu says, "Tough audience."
Jacqueline says, "heh"
Jacqueline asks, "Should we go back to the woman?"
Knight_Otu says, "Of course, if the child often plays here, she has seen the candlestick."
Jacqueline nods.
Knight_Otu says, "Maybe we should try south first."
Jacqueline says, "Okay."
Knight_Otu says, "I don't think we've been there yet."
Knight_Otu says (to ClubFloyd), "s"
CF ] A New Life
CF ] A Dark Place @
CF ] R: 0 memories.
CF |
CF | > S
CF |
CF |
CF | A Dark Place
CF | It is completely dark.
CF |
CF | You hear the child's quick footsteps following you, interspersed with
CF | sharp clicks. She wraps her hand around your little finger when she
CF | reaches you.
CF |
CF | > Jacqueline says, "Aw"
Jacqueline says, "My heart."
Jade goes home. Jacqueline asks, "Also, while I'm excited that ** is here. We lost DW and have been playing for nearly two and a half hours. Should we call it until next week so we get DW back?"
Jacqueline says (to ClubFloyd), "i"
CF ] A New Life
CF ] A Dark Place @
CF ] R: 0 memories.
CF |
CF | > I
CF |
CF | You are carrying:
CF | a child's hand (held in your own)
CF | a gilt candlestick
CF | a tin whistle
CF | a white flower
CF | a seed
CF |
CF | You are wearing:
CF | a glass charm (glowing yellow)
CF |
CF | >
Jacqueline says (to ClubFloyd), "x candle"
CF ] A New Life
CF ] A Dark Place @
CF ] R: 0 memories.
CF |
CF | > X CANDLE
CF |
CF | It's too dark to see that.
CF |
CF | > Jacqueline says, "Oh, the candlestick is not *lit*"
Knight_Otu says, "We can do that."
Knight_Otu says (to ClubFloyd), "n"
CF ] A New Life N NE
CF ] Dome of Reflections @
CF ] R: 0 memories. S
CF |
CF | > N
CF |
CF |
CF | Dome of Reflections
CF | Silver facets, each several inches wide and irregularly shaped, cover
CF | the walls and ceiling. On the center of the floor, a circle is etched
CF | in the rock. To the north, northeast, and south, arches open into
CF | tunnels.
CF |
CF | A small brown bird is preening its feathers.
CF |
CF | The goblin child follows you.
CF |
CF | > Knight_Otu says, "And the charm isn't bright enough."
Jacqueline nods.
Jacqueline says, "Well, we got some goals."
Knight_Otu says (to ClubFloyd), "save"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write: Jacqueline says, "And ** now has a pass to get in here (though at some point I should add people to the lock and take back the passes because we are running low)."
Roger says, ">immolate goblin child"
Jacqueline says (to two-star), "We meet here now so that we have a private place where no one messes with the bot between sessions."
Knight_Otu says (to ClubFloyd), "cfcandleget"
CF ] A New Life N NE
CF ] Dome of Reflections @
CF ] R: 0 memories. S
CF | Ok.
CF |
CF | > Jacqueline exclaims (at Roger), "!!!"
Roger says, "goals is goals"
Jacqueline says, "scoots away."
Jacqueline says, "er"
Jacqueline scoots away from Roger.
two-star says, "The next two weekends I'll be away. (Ren faire, morris dance gathering.)"
Jacqueline says (to **), "Ooh fun."
Jacqueline asks, "Do you want us to wait until you're back?"
Jacqueline says, "We can if you'd like."
two-star says, "And then most of July is more ren singers gigs."
Jacqueline says, "Nice."
Jacqueline says, "Okay, well, we'll definitely post a transcript."
Jacqueline says, "Sad that DW dropped and then now you're here."
Jacqueline says, "I mean, I'm not opposed to continuing, but I know it's getting late in Europe."
two-star says, "Honestly, it'd be kind of cool to see how you all fare, but I think I have maybe one more weekend free before August 14."
Jacqueline says, "Gosh. I'm tired just thinking about that."
two-star says, "Don't be. All my *weekdays* are basically free."
Jacqueline says, "I do know how much you love dancing and song and faires and such."
two-star says, "It's fun, but it's not the same as being a useful human being."
Jacqueline says, "Well, I guess that since you're tied up for weekends upon weekends, we won't hold off.It's easier to pick back up on a game if we don't let it sit more than a week, anyway. Otherwise we'd be starting over."
Jacqueline says (to **), "Sorry to hear that things are not going as well as you'd like. Your worth is not the sum of your labor, though, fwiw."
Roger says, "If we get real ambitious then I guess NightFloyd could make a comeback"
two-star exclaims, "But capitalism said it was!"
Jacqueline says, "That'd be hard before my move, and even then, we have five hours difference."
Jacqueline says, "Wait, no."
Jacqueline asks, "You're in what time zone, R?"
Jacqueline says, "Right now we have a twelve hour split between us all..."
Jacqueline asks, "Once I move you become the most western of us, right?"
olethros asks, "are you in Hwaii?"
olethros asks, "or Huawei?"
Jacqueline says, "Yeah, Hawaii."
olethros says, "good good"
olethros asks, "but are you leaving?"
Jacqueline says, "But starting to get my condo ready to see (that's literally the rest of my day) and then moving to the East Coast."
olethros says, "hopefully not florida"
olethros asks, "Manhattan National Park?"
Jacqueline says, "DC. Mothership."
olethros says, "ah, desk job"
two-star says, "DC is ready for rewilding. Release the bears."
Jacqueline says (to **), "heh"
Jacqueline says (to olethros), "Yeah. Interesting work, but I do miss being in work that keeps me closer to nature."
Jacqueline says, "At least out East we'll have better hiking options than here on Oahu."
Jacqueline says, "Hawaii is great, but the island I'm on is the crowded/developed one."
Roger says, "They can't all be leper colonies"
two-star says, "Not far from West Virginia at all."
Jacqueline says (to Roger), "Molokai is beautiful, and sadly we did not make it over there while we were here."
Jacqueline disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again.
Roger goes home. Knight_Otu exclaims, "Good night, everyone!"
*** SESSION 2 ***
Jacqueline asks, "So, A New Life?"
Jacqueline asks, "Part II?"
Roger has arrived. Knight_Otu says, "Sure."
DavidW says, "I never did get around to reviewing the transcript. Sorry. Been busy."
DavidW says, "also: connection dropped unexpectedly last Sunday. Sorry I disappeared from the driver's seat like that."
Jacqueline says (to DW), "I did send it to you, right? Can't recall..."
DavidW says, "you did. Just that other emails came in at the same time that took priority."
Jacqueline says, "I think the main thing we figured out (and I still don't understand it entirely), but I think the whole thing is a big one-way circle."
DavidW says, "Not that I've had time to act on those either."
DavidW says, "One thing I thought of was that we're probably meant to trade the candlestick to the woman for another of her items. Probably for the light-source item."
Jacqueline says, "Oh - that is more thoughts than I had. Let's try that."
Roger says, "Sounds like a good idea"
DavidW says, "Hopefully, the goblin child won't object."
Knight_Otu says, "Yeah, we looted from a different culture, clearly we must sell it."
Roger says, "Maybe she'll give us something good for the kid"
Jacqueline says (to KO), "Gosh, when you put it that way... but hey, that's IF."
DavidW says (to Roger), "oo, naughty."
Knight_Otu says, "Also, there may be unmentioned exits, as we've seen with the goat trail."
DavidW asks, "what was that game where we traded our mom for something?"
Jacqueline says, "Oh, yeah. True."
Jacqueline says, "I just want you all to know that I wouldn't trade you for anything."
Knight_Otu asks (of DavidW), "I want to say it was a New Years Speed? Beanstalk?"
DavidW says, "It did have a beanstalk in it, but that wasn't the name of it, I don't think."
DavidW says, "but yeah, probably a New Year's game."
Knight_Otu asks, "Found it, I think? - The Bean Stalker by Jack Welch?"
DavidW says, "sorry, half blind by the sweat. It's so hot here and I don't have the fan in the hallway."
DavidW says (to KO), "yes, that sounds right."
DavidW says, "thanks"
Jacqueline | Your search - allthingsjacq.com "trade mother" - did not match any documents.
Jacqueline says, "Oh, but you all figured it out from memory."
DavidW says, "Search for 'give mother' or 'give mom'"
Knight_Otu says, "[LINK]"
Jacqueline says (to DW), "Neither of those work, either."
Jacqueline says, "But KO found it."
Knight_Otu says, "2018. I think that was the last year the New Years Speed ran."
Jacqueline | Having impressed the ogre by literally selling your own mother, you walk triumphantly towards the casino.
Jacqueline says, "Gosh"
DavidW asks, "is the command 'sell mother', then?"
Jacqueline says, "But enough about human trafficking, let's start with candlesticks."
Knight_Otu says (to ClubFloyd), "l"
CF ] A New Life N NE
CF ] Dome of Reflections @
CF ] R: 0 memories. S
CF |
CF | > L
CF |
CF |
CF | Dome of Reflections
CF | Silver facets, each several inches wide and irregularly shaped, cover
CF | the walls and ceiling. On the center of the floor, a circle is etched
CF | in the rock. To the north, northeast, and south, arches open into
CF | tunnels.
CF |
CF | A small brown bird is preening its feathers.
CF |
CF | You can also see a goblin girl here. The goblin girl is carrying a
CF | twig.
CF |
CF | > Jacqueline says (to DW), ">SELL MOM yeah"
DavidW says, "aha"
Jacqueline says, "It was you who suggested it, and Tale that typed it in. My hands are clean."
Jacqueline says, "Though Tale did say, "oh no, I don't want to do this" and KO exclaimed "!!!!""
Jacqueline says, "I didn't say anything. I just sat there. Silence is complicity."
Jacqueline says, "So my hands, they are unclean."
Roger asks, "maybe we tell the girl to give the twig to the bird?"
Knight_Otu says, "Unfortunately, we still haven't learned more of her language."
DavidW says, "I don't rememver the bird much."
Knight_Otu says (to ClubFloyd), "point at bird"
CF ] A New Life N NE
CF ] Dome of Reflections @
CF ] R: 0 memories. S
CF |
CF | > POINT AT BIRD
CF |
CF | That's not a verb I recognize.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "talk to girl"
CF ] A New Life N NE
CF ] Dome of Reflections @
CF ] R: 0 memories. S
CF |
CF | > TALK TO GIRL
CF |
CF | You try to strike up a conversation, but she doesn't seem to speak
CF | your language, and the only phrase in Goblish that you can call to
CF | mind is "I would like to buy a sugarmelon," which is hardly likely to
CF | be useful in the present circumstance.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x circle"
CF ] A New Life N NE
CF ] Dome of Reflections @
CF ] R: 0 memories. S
CF |
CF | > X CIRCLE
CF |
CF | The circle is perhaps two yards in diameter, and divided into three
CF | equal segments, like a pie. Inscribed within the first segment, you
CF | recognize the alchemical symbol for the World. The second contains a
CF | strange pictograph, and the third a word in some cursive script.
CF | Neither of these last two are familiar to you. The world symbol is a
CF | dull red, while the others are dark.
CF |
CF | > DavidW says, "What are we expecting to use the bird for? As a canary in a coal mine? We have no cage."
Roger says, "we might need a snack"
Knight_Otu says, "I was more hoping to get the bird untrapped."
Jacqueline says, "Same"
DavidW says, "Bird as sandwich ingredient seems possible."
Jacqueline says, "..."
Roger says, "baked in a pie"
Jacqueline says, "Y'all are *dark* today"
Roger says, "too hot to be nice"
DavidW says, "That happens in Firebird! We make a sandwich from a small bird!"
Knight_Otu says, "I see we are back to sanwiches as well."
Jacqueline says, "The game remarks on how the bird is trapped in here, so I'm with KO."
Jacqueline says (to KO), "Sammiches are eternal."
DavidW asks, "how is the bird trapped?"
Knight_Otu says, "It keeps flying into the reflections."
Roger says, "maybe it's too bright in here"
Jacqueline says, "Also, since I now realize I've been saying 'sammiches' in front of someone for whom English is a second language, 'sammich' isn't so much slang as it is the way a tiny child pronounces the word 'sandwich'"
DavidW says, "oh. So if we turn off the reflections, it could find its own way home."
Jacqueline says, "Oh! Last week, maybe after you left, we also touched the dome and it moved a little."
Knight_Otu says, "And naturally the bird does not want to be carried by us ot of fear of being turned into food."
Knight_Otu says (to ClubFloyd), "touch reflections"
CF ] A New Life N NE
CF ] Dome of Reflections @
CF ] R: 0 memories. S
CF |
CF | > TOUCH REFLECTIONS
CF |
CF | You feel nothing unexpected.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "push reflections"
CF ] A New Life N NE
CF ] Dome of Reflections @
CF ] R: 0 memories. S
CF |
CF | > PUSH REFLECTIONS
CF |
CF | You are unable to.
CF |
CF | >
Jacqueline says (to ClubFloyd), "touch dome"
CF ] A New Life N NE
CF ] Dome of Reflections @
CF ] R: 0 memories. S
CF |
CF | > TOUCH DOME
CF |
CF | You run a finger across one of the panels. It feels smooth, and the
CF | join with its neighbor feels seamless.
CF |
CF | >
Jacqueline says (to ClubFloyd), "touch panel"
CF ] A New Life N NE
CF ] Dome of Reflections @
CF ] R: 0 memories. S
CF |
CF | > TOUCH PANEL
CF |
CF | You run a finger across one of the panels. It feels smooth, and the
CF | join with its neighbor feels seamless.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "push panel"
CF ] A New Life N NE
CF ] Dome of Reflections @
CF ] R: 0 memories. S
CF |
CF | > PUSH PANEL
CF |
CF | The center of one of the panels buckles slightly as you push it, but
CF | it remains solidly connected to its neighbors.
CF |
CF | > Jacqueline says, "Ah, right."
Jacqueline says, "I mean, it's not much, but it's there."
DavidW asks, "Are the panels like buttons?"
Knight_Otu says (to ClubFloyd), "break panel"
CF ] A New Life N NE
CF ] Dome of Reflections @
CF ] R: 0 memories. S
CF |
CF | > BREAK PANEL
CF |
CF | (with your hands)
CF | Violence won't help matters.
CF |
CF | The facets of the dome writhe, some growing, some shrinking, some
CF | splitting apart or joining together. Then, as suddenly as the strange
CF | shifting began, it stops.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "i"
CF ] A New Life N NE
CF ] Dome of Reflections @
CF ] R: 0 memories. S
CF |
CF | > I
CF |
CF | You are carrying:
CF | a child's hand (held in your own)
CF | a gilt candlestick
CF | a tin whistle
CF | a white flower
CF | a seed
CF |
CF | You are wearing:
CF | a glass charm (glowing green)
CF |
CF | > Jacqueline says, "Aw. The child's hand..."
Knight_Otu says (to ClubFloyd), "x hand"
CF ] A New Life N NE
CF ] Dome of Reflections @
CF ] R: 0 memories. S
CF |
CF | > X HAND
CF |
CF | (the child's hand)
CF | The child's hands are smooth and gray, with short, pudgy fingers, and
CF | a little dirt under the nails.
CF |
CF | The bird flutters around in confusion, then flies directly into the
CF | wall, emitting a pained chirp as it plummets to the ground.
CF |
CF | > Knight_Otu says, "I was a bit disoriented reading that, I must admit."
DavidW says, "I should go find last week's notes. They're no longer on my clipboard."
Knight_Otu says (to ClubFloyd), "x candlestick"
CF ] A New Life N NE
CF ] Dome of Reflections @
CF ] R: 0 memories. S
CF |
CF | > X CANDLESTICK
CF |
CF | A candlestick with intricate giltwork. On one side a bear rears up
CF | under a lapis sky with diamond stars arranged into the form of the
CF | constellation of the bear. On the other, a beaver stands watchfully
CF | before its dam, the stream it blocks a continuation of the lapis strip
CF | from the other side, but with swirls of gold upon it suggesting
CF | reflections and turbulence. Near the base the texture roughens, the
CF | body of the candlestick splits into two tree trunks, one a false-fir,
CF | the other a birch. The roots of the trees spread and intertwine to
CF | form the base.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF ] A New Life
CF ] By a Waterfall W @
CF ] R: 0 memories. SW SE
CF |
CF | > NE
CF |
CF |
CF | By a Waterfall
CF | A roaring waterfall pours into a pool from high above to the North;
CF | you can see the eroded layer of stone where the road passes behind it.
CF | You stand where the path ends, at the stony shore of the pool.
CF |
CF | A goat trail leads up the hill to the southeast.
CF |
CF | A heavy, ornate chair stands on a hand wagon. Some of the stones
CF | around the wagon have black markings on them.
CF |
CF | A large wooden shed stands to the southwest.
CF |
CF | You can also see a goat here.
CF |
CF | The goblin child follows you.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x shed"
CF ] A New Life
CF ] By a Waterfall W @
CF ] R: 0 memories. SW SE
CF |
CF | > X SHED
CF |
CF | A large, sturdy wooden shed.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x chair"
CF ] A New Life
CF ] By a Waterfall W @
CF ] R: 0 memories. SW SE
CF |
CF | > X CHAIR
CF |
CF | The chair is made from deeply stained walnut. Polished jasper and
CF | agate are inlaid in alternation along the arms and back. You notice no
CF | water damage, so it can't have been out here for too long.
CF |
CF | > DavidW says, "hard to read in here. The overhead light shorted out, so the only light is a small lamp on the mini-fridge."
Knight_Otu says (to ClubFloyd), "e"
CF ] A New Life
CF ] By a Waterfall W @
CF ] R: 0 memories. SW SE
CF |
CF | > E
CF |
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF ] A New Life
CF ] By a Waterfall W @
CF ] R: 0 memories. SW SE
CF |
CF | > NE
CF |
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF ] A New Life
CF ] By a Waterfall W @
CF ] R: 0 memories. SW SE
CF |
CF | > N
CF |
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "nw"
CF ] A New Life
CF ] By a Waterfall W @
CF ] R: 0 memories. SW SE
CF |
CF | > NW
CF |
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF ] A New Life
CF ] By a Waterfall W @
CF ] R: 0 memories. SW SE
CF |
CF | > S
CF |
CF | You can't go that way.
CF |
CF | > DavidW asks, "oh, there was a goat. What happened to the goat?"
Knight_Otu says (to ClubFloyd), "x goat"
CF ] A New Life
CF ] By a Waterfall W @
CF ] R: 0 memories. SW SE
CF |
CF | > X GOAT
CF |
CF | A black-haired goat with white patches on its ears and beard and tail.
CF | It never stops nibbling on vegetation for more than a moment.
CF |
CF | > Jacqueline says, "Still there"
Knight_Otu says, "The goat is chilling here."
Knight_Otu says, "Unaware of sandwich talks."
DavidW says, "It came from SE unexpectedly, and SE added to the compass."
Knight_Otu says, "Yeah, but it seems that's the only unmentioned direction here."
DavidW says, "Perhaps there's Three Goats of Sammiches, and this is the Goat of Sammich Past."
Knight_Otu says, "Heh."
Jacqueline looks at David and KO.
Knight_Otu exclaims, "I was only making an observation, not advocating that the goat be turned into a sammich!"
Jacqueline says, "Sure sure"
Knight_Otu says (to ClubFloyd), "u"
CF ] A New Life
CF ] By a Waterfall W @
CF ] R: 0 memories. SW SE
CF |
CF | > U
CF |
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "d"
CF ] A New Life
CF ] By a Waterfall W @
CF ] R: 0 memories. SW SE
CF |
CF | > D
CF |
CF | You can't go that way.
CF |
CF | > Jacqueline says, "I get that you're not on Team Bird Sammich but you seem to sorta be on Team Goat Sammich"
Knight_Otu says (to ClubFloyd), "x wagon"
CF ] A New Life
CF ] By a Waterfall W @
CF ] R: 0 memories. SW SE
CF |
CF | > X WAGON
CF |
CF | A red painted wooden hand wagon with a handle to pull it by. The
CF | connection between the left front wheel and the axle is slightly bent.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x connection"
CF ] A New Life
CF ] By a Waterfall W @
CF ] R: 0 memories. SW SE
CF |
CF | > X CONNECTION
CF |
CF | You can't see any such thing.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x wheel"
CF ] A New Life
CF ] By a Waterfall W @
CF ] R: 0 memories. SW SE
CF |
CF | > X WHEEL
CF |
CF | A red painted wooden hand wagon with a handle to pull it by. The
CF | connection between the left front wheel and the axle is slightly bent.
CF |
CF | > Roger says, "gonna paint my wagon"
Knight_Otu says (to ClubFloyd), "x axle"
CF ] A New Life
CF ] By a Waterfall W @
CF ] R: 0 memories. SW SE
CF |
CF | > X AXLE
CF |
CF | A red painted wooden hand wagon with a handle to pull it by. The
CF | connection between the left front wheel and the axle is slightly bent.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "repair wagon"
CF ] A New Life
CF ] By a Waterfall W @
CF ] R: 0 memories. SW SE
CF |
CF | > REPAIR WAGON
CF |
CF | It isn't really broken. It ought to still work, despite the bent
CF | wheel.
CF |
CF | >
DavidW says (to ClubFloyd), "straighten axle"
CF ] A New Life
CF ] By a Waterfall W @
CF ] R: 0 memories. SW SE
CF |
CF | > STRAIGHTEN AXLE
CF |
CF | That's not a verb I recognize.
CF |
CF | >
DavidW says (to ClubFloyd), "fix axle"
CF ] A New Life
CF ] By a Waterfall W @
CF ] R: 0 memories. SW SE
CF |
CF | > FIX AXLE
CF |
CF | It isn't really broken. It ought to still work, despite the bent
CF | wheel.
CF |
CF | > Knight_Otu says, "See, game, you say "ought to" as though it will turn out it won't."
Jacqueline says (to ClubFloyd), "pull wagon"
CF ] A New Life
CF ] By a Waterfall W @
CF ] R: 0 memories. SW SE
CF |
CF | > PULL WAGON
CF |
CF | You pull the wagon a few yards. Then the bent wheel breaks, and you
CF | stop.
CF |
CF | >
Jacqueline says (to ClubFloyd), "undo"
CF ] A New Life
CF ] By a Waterfall W @
CF ] R: 0 memories. SW SE
CF |
CF | > UNDO
CF |
CF | By a Waterfall
CF | [Previous turn undone.]
CF |
CF | > Jacqueline says, "oh"
Knight_Otu exclaims, "What a surprise!"
Knight_Otu says, "(sorry.)"
Jacqueline says, "Well, I dunno. Maybe we make a wagon sammich."
Knight_Otu says, "Jummy."
Jacqueline says (to ClubFloyd), "take wheel"
CF ] A New Life
CF ] By a Waterfall W @
CF ] R: 0 memories. SW SE
CF |
CF | > TAKE WHEEL
CF |
CF | The point of a wagon is for it to carry other things, not for you to
CF | carry it.
CF |
CF | > Knight_Otu says, "(that's misspelled, isn't it.)"
Jacqueline asks, "yummy?"
Jacqueline asks, "As in delicious?"
Knight_Otu says, "That looks better."
Roger says, "oh we'll fix your wagon alright"
Knight_Otu says, "Yes."
DavidW sings 'you can't ride in my little red wagon, the front seat's broken, and the back wheel's saggin'...'
DavidW asks, "or is that front wheel and back seat?"
DavidW says, "can't concentrate today"
Jacqueline asks, "Is that a song from before the movie pictures, grampa?"
Jacqueline says, "er, moving pictures"
DavidW says, "I've had so little good sleep this week"
Jacqueline says, "I am Gen X, so I know 'Little Red Corvette' but not 'Little Red Wagon'"
DavidW says, "It's a campfire song. Which features in 69,105 Keys if you sing."
Knight_Otu says (to ClubFloyd), "sing"
CF ] A New Life
CF ] By a Waterfall W @
CF ] R: 0 memories. SW SE
CF |
CF | > SING
CF |
CF | You sing a few bars of a humorous song about two lovers fighting over
CF | which of them gets to be the man.
CF |
CF | You can barely hear your own voice over the crashing of the water.
CF |
CF | > Knight_Otu says, "Right, that."
Roger says, "goodness"
DavidW says, "Push push in the ..."
Jacqueline says (to DW), "huh"
Roger asks, "maybe it's a vehicle?"
Jacqueline says, "Seems odd, after our relationship ending, that we would sing that song."
Jacqueline says (to ClubFloyd), "push wagon into riber"
CF ] A New Life
CF ] By a Waterfall W @
CF ] R: 0 memories. SW SE
CF |
CF | > PUSH WAGON INTO RIBER
CF |
CF | You can't see any such thing.
CF |
CF | >
Jacqueline says (to ClubFloyd), "push wagon into river"
CF ] A New Life
CF ] By a Waterfall W @
CF ] R: 0 memories. SW SE
CF |
CF | > PUSH WAGON INTO RIVER
CF |
CF | You can't see any such thing.
CF |
CF | > DavidW says, "yeah"
Jacqueline says, "hrm"
Jacqueline asks, "Like, make it into a boat?"
Knight_Otu says (to ClubFloyd), "push wagon west"
CF ] A New Life
CF ] By a Waterfall W @
CF ] R: 0 memories. SW SE
CF |
CF | > PUSH WAGON WEST
CF |
CF | You're unsuccessful.
CF |
CF | > Jacqueline says, "I dunno. Oregon Trail taught us to never ford the river with the wagon."
Knight_Otu says (to ClubFloyd), "get seat"
CF ] A New Life
CF ] By a Waterfall W @
CF ] R: 0 memories. SW SE
CF |
CF | > GET SEAT
CF |
CF | You can't see any such thing.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get chair"
CF ] A New Life
CF ] By a Waterfall W @
CF ] R: 0 memories. SW SE
CF |
CF | > GET CHAIR
CF |
CF | The chair is very heavy, and awkward to carry, but you manage.
CF |
CF | > Jacqueline says, "I am decluttering my house prior to a big move, and, sadly, I gave away my 'NEVER FORD IT' Oregon Trail t-shirt."
DavidW says, "I think we should explore more or trade the candlestick. I don't really know what to do with all this other stuff yet."
Jacqueline says, "Yeah, I'm down for both of those."
Knight_Otu says (to ClubFloyd), "put chair in wagon"
CF ] A New Life
CF ] By a Waterfall W @
CF ] R: 0 memories. SW SE
CF |
CF | > PUT CHAIR IN WAGON
CF |
CF | The hand wagon can't contain things.
CF |
CF | > Knight_Otu says, "Hey, now."
Knight_Otu says (to ClubFloyd), "w"
CF ] A New Life
CF ] Mossy Grove (on the ornate chair) W @ E
CF ] R: 0 memories. S
CF |
CF | > W
CF |
CF | The child lets go of your hand; evidently she has more interesting
CF | things to do than follow you around.
CF | Carrying the chair is hard work, and you soon become quite winded.
CF |
CF | Mossy Grove
CF | A grove of oaks. The ground rises sharply to the south, and a
CF | mausoleum is set into the side of the hill. Everything-- trees, tomb,
CF | and hillside-- is covered with thick moss, interrupted only by
CF | palapala ferns and a few patches of bark and bare stone.
CF |
CF | You drop the chair and immediately fall into it to rest.
CF |
CF | > Jacqueline says, "Dang. And the child let go of our hand."
Knight_Otu says, "I guess trade the candlestick first."
Jacqueline says, "Possibly she knows some of what you all have in mind for her."
DavidW asks, "Gonna trade the chair too?"
Knight_Otu says (to David), "At some point, probably."
Knight_Otu says (to Jacq), "She probably knows the peddler's attitude."
Knight_Otu says (to ClubFloyd), "w"
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 0 lines.
CF |
CF | > W
CF |
CF | (first standing up)
CF |
CF | A Peddler's Encampment
CF | A tent stands on the rocky shore of the stream. To the north, a wooden
CF | bridge spans the stream. A path follows the bank to the east.
CF |
CF | A woman in black furs leans on a walking-stick next to a blanket.
CF |
CF | Upon the blanket lie a large bag, a lamp sphere, a green staff, and a
CF | sword.
CF |
CF | A mule is tied to one of the bridge's supports with a thick hemp rope.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "show candlestick to peddler"
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 0 lines.
CF |
CF | > SHOW CANDLESTICK TO PEDDLER
CF |
CF | "Have you found something you want to sell?" The peddler inspects the
CF | gilt candlestick with an appreciative gleam in her eye. "That looks
CF | like something I'd be willing to trade for."
CF |
CF | > Jacqueline says, "nice"
Jacqueline says, "I say try the chair as well, yeah."
Knight_Otu says (to ClubFloyd), "sell candlestick"
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 0 lines.
CF |
CF | > SELL CANDLESTICK
CF |
CF | (to the old peddler)
CF | What do you want to buy from the peddler with the gilt candlestick?
CF |
CF | > DavidW says, "I think trade the candlestick for the lamp sphere."
Knight_Otu says (to ClubFloyd), "lamp sphere"
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 1 line.
CF |
CF | > LAMP SPHERE
CF |
CF | "I'll give that to you in exchange for your gilt candlestick."
CF |
CF | You grumble. Lamps like this are the commonest sort of artifact, and
CF | if you were in a town, even Gerezon, you could get a dozen for that
CF | price. But here there is no one else to buy a lamp from, and the
CF | peddler knows it.
CF |
CF | Do you agree to the deal? [Answer yes or no.]
CF |
CF | >> Jacqueline says, "Yeah"
Knight_Otu says, "I guess."
Knight_Otu says (to ClubFloyd), "yes"
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 0 lines.
CF |
CF | > YES
CF |
CF | "A wise choice. This will banish all of the perils the darkness
CF | holds."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "i"
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 0 lines.
CF |
CF | > I
CF |
CF | You are carrying:
CF | a tin whistle
CF | a lamp sphere (providing light)
CF | a white flower
CF | a seed
CF |
CF | You are wearing:
CF | a glass charm (glowing green)
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 0 lines.
CF |
CF | > S
CF |
CF | You can't go that way.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 0 lines.
CF |
CF | > W
CF |
CF | You can't go that way.
CF |
CF | > Knight_Otu says, "Just checking."
Knight_Otu says (to ClubFloyd), "e"
CF ] A New Life
CF ] Mossy Grove W @ E
CF ] R: 0 memories. S
CF |
CF | > E
CF |
CF |
CF | Mossy Grove
CF | A grove of oaks. The ground rises sharply to the south, and a
CF | mausoleum is set into the side of the hill. Everything-- trees, tomb,
CF | and hillside-- is covered with thick moss, interrupted only by
CF | palapala ferns and a few patches of bark and bare stone.
CF |
CF | You can see an ornate chair here.
CF |
CF | > Jacqueline says, "Wait"
Jacqueline asks, "Chair?"
Jacqueline says, "Oh"
Jacqueline says, "Sorry"
Knight_Otu says, "Chair is here, we dropped it from beig heavy."
Jacqueline scoots off into the corner.
Knight_Otu says (to ClubFloyd), "get chair"
CF ] A New Life
CF ] Mossy Grove W @ E
CF ] R: 0 memories. S
CF |
CF | > GET CHAIR
CF |
CF | The chair is very heavy, and awkward to carry, but you manage.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF ] A New Life N
CF ] A Peddler's Encampment (on the ornate chair) @ E
CF ] T: 0 lines.
CF |
CF | > W
CF |
CF | Carrying the chair is hard work, and you soon become quite winded.
CF |
CF | A Peddler's Encampment
CF | A tent stands on the rocky shore of the stream. To the north, a wooden
CF | bridge spans the stream. A path follows the bank to the east.
CF |
CF | A woman in black furs leans on a walking-stick next to a blanket.
CF |
CF | Upon the blanket lie a large bag, a green staff, and a sword.
CF |
CF | A mule is tied to one of the bridge's supports with a thick hemp rope.
CF |
CF | You drop the chair and immediately fall into it to rest.
CF |
CF | > DavidW says, "putting the chairrey on top"
Knight_Otu says (to ClubFloyd), "x staff"
CF ] A New Life N
CF ] A Peddler's Encampment (on the ornate chair) @ E
CF ] T: 0 lines.
CF |
CF | > X STAFF
CF |
CF | A little wider than your thumb and as long as your arm, and covered
CF | with green ceramic tiles.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask peddler about staff"
CF ] A New Life N
CF ] A Peddler's Encampment (on the ornate chair) @ E
CF ] T: 0 lines.
CF |
CF | > ASK PEDDLER ABOUT STAFF
CF |
CF | You can't think of anything in particular to say.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask peddler about sword"
CF ] A New Life N
CF ] A Peddler's Encampment (on the ornate chair) @ E
CF ] T: 0 lines.
CF |
CF | > ASK PEDDLER ABOUT SWORD
CF |
CF | You can't think of anything in particular to say.
CF |
CF | >
Jacqueline says (to ClubFloyd), "show chair to woman"
CF ] A New Life N
CF ] A Peddler's Encampment (on the ornate chair) @ E
CF ] T: 0 lines.
CF |
CF | > SHOW CHAIR TO WOMAN
CF |
CF | (taking the ornate chair)
CF | You will have to get off of it first.
CF |
CF | > Jacqueline says, "heh"
Jacqueline says (to ClubFloyd), "get up"
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 0 lines.
CF |
CF | > GET UP
CF |
CF | You stand up.
CF |
CF | > Knight_Otu asks, "So, bag of holding, unspecified staff, or sword?"
Jacqueline says (to ClubFloyd), "show chair to woman"
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 0 lines.
CF |
CF | > SHOW CHAIR TO WOMAN
CF |
CF | (taking the ornate chair)
CF | The chair is very heavy, and awkward to carry, but you manage.
CF | "Have you found something you want to sell?" The peddler inspects the
CF | ornate chair with an appreciative gleam in her eye. "That looks like
CF | something I'd be willing to trade for."
CF |
CF | > DavidW asks, "Find out if she even wants it first?"
Jacqueline says, "She wants it."
DavidW says, "okay then"
DavidW says, "We probably get the mule. A light for a light. A seat for a seat."
Knight_Otu says (to ClubFloyd), "buy mule"
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 0 lines.
CF |
CF | > BUY MULE
CF |
CF | "I have naught but what is on the blanket to sell," Yvet-ya declares.
CF |
CF | > DavidW says, "oh"
Knight_Otu says, "I guess this isn't planet Irata."
Roger says, "a good puzzle would involve luring the mule onto the blanket, but I suspect that isn't the puzzle here"
DavidW asks, "Is the peddler on the blanket?"
Knight_Otu says, "Doesn't sound like it."
Knight_Otu says (to ClubFloyd), "l"
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 0 lines.
CF |
CF | > L
CF |
CF |
CF | A Peddler's Encampment
CF | A tent stands on the rocky shore of the stream. To the north, a wooden
CF | bridge spans the stream. A path follows the bank to the east.
CF |
CF | A woman in black furs leans on a walking-stick next to a blanket.
CF |
CF | Upon the blanket lie a large bag, a green staff, and a sword.
CF |
CF | A mule is tied to one of the bridge's supports with a thick hemp rope.
CF |
CF | > DavidW says, "ok"
Knight_Otu says (to ClubFloyd), "x walking-stick"
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 0 lines.
CF |
CF | > X WALKING-STICK
CF |
CF | The peddler's walking-stick is a sturdy looking, straight branch. The
CF | bark has been removed, and a silver thread runs the length of the
CF | stick, winding around it a few times.
CF |
CF | > Jacqueline says, "Next to"
Jacqueline asks, "What do you reckon that walking stick would do for us?"
Roger asks, "replacement axle?"
Knight_Otu asks, "Hitting intolerant peddlers?"
DavidW says, "turn us into beetles"
Jacqueline says, "I think those are all equally unlikely, but okay."
Knight_Otu says, "We haven't yet decided what to buy with our stolen chair."
DavidW says, "I'm unsure what's best."
Knight_Otu says (to ClubFloyd), "talk to peddler"
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 0 lines.
CF |
CF | > TALK TO PEDDLER
CF |
CF | You can't think of anything in particular to say.
CF |
CF | > DavidW says, "We may have to pick something and hope we can trade back if it's wrong."
Knight_Otu says (to ClubFloyd), "x staff"
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 0 lines.
CF |
CF | > X STAFF
CF |
CF | A little wider than your thumb and as long as your arm, and covered
CF | with green ceramic tiles.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x sword"
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 0 lines.
CF |
CF | > X SWORD
CF |
CF | The blade is straight, a couple of inches wide, and appears extremely
CF | sharp.
CF |
CF | A large opal adorns the center of the hilt.
CF |
CF | >
Jacqueline says (to ClubFloyd), "SAVE"
Jacqueline says (to ClubFloyd), "cf2"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 0 lines.
CF | Ok.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x opal"
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 0 lines.
CF |
CF | > X OPAL
CF |
CF | A milky iridescent cabochon larger than an almond, with a runed
CF | inscription around its edge.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "read inscription"
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 0 lines.
CF |
CF | > READ INSCRIPTION
CF |
CF | You regret that you did not learn the tongue of the Northmen during
CF | your limited schooling; the runes are impenetrable to you.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x tiles"
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 0 lines.
CF |
CF | > X TILES
CF |
CF | You can't see any such thing.
CF |
CF | > Jacqueline says, "We were such slackers."
Knight_Otu says, "Hm."
Knight_Otu says, "I think I'm more interested in the staff."
DavidW says, "> X FILES Cut that out, Mulder."
Jacqueline says, "I think I'm good with whatever y'all choose."
Knight_Otu says (to ClubFloyd), "buy staff with chair"
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 0 lines.
CF |
CF | > BUY STAFF WITH CHAIR
CF |
CF | "I'll give that to you in exchange for your ornate chair."
CF |
CF | It seems like this might be a good deal, but on the other hand, you
CF | wonder how common undesirable enchantments can be, and whether you
CF | might not be able to wait until you find one before buying the staff.
CF |
CF | Do you agree to the deal? [Answer yes or no.]
CF |
CF | >> Roger says, "hint detected"
Knight_Otu says, "Oh, right, that staff dispels enchantments."
DavidW says, "I think the bag might be a better choice for now."
Knight_Otu says (to ClubFloyd), "no"
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 0 lines.
CF |
CF | > NO
CF |
CF | You reconsider your choice.
CF |
CF | > Knight_Otu says, "Of course, it could be that the bag would have only made bringing the chair over easier"
Knight_Otu says (to ClubFloyd), "buy bag with chair"
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 0 lines.
CF |
CF | > BUY BAG WITH CHAIR
CF |
CF | "I'll give that to you in exchange for your ornate chair."
CF |
CF | You think that this could be a good deal or not, depending on how
CF | useful you find the bag to be.
CF |
CF | Do you agree to the deal? [Answer yes or no.]
CF |
CF | >>
Knight_Otu says (to ClubFloyd), "yes"
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 0 lines.
CF |
CF | > YES
CF |
CF | "I'm sure you'll fill it to the brim with treasure in no time at all,"
CF | the peddler laughs.
CF |
CF | >
Jacqueline says (to ClubFloyd), "say Be Nice to woman"
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 0 lines.
CF |
CF | > SAY BE NICE TO WOMAN
CF |
CF | There is no reply.
CF |
CF | > Knight_Otu says, "I'm not sure she knows the concept."
Roger exclaims, "now we can sack that kid! or the bird. Or both!"
Jacqueline says, "Roger, I'm not sure I ever want to meet you in real life."
Knight_Otu asks, "So, dark passage, or explore around the "antenna"?"
Jacqueline says (to KO), "Yeah"
DavidW asks, "or GOAT?"
Knight_Otu says (to ClubFloyd), "e"
CF ] A New Life
CF ] Mossy Grove W @ E
CF ] R: 0 memories. S
CF |
CF | > E
CF |
CF |
CF | Mossy Grove
CF | A grove of oaks. The ground rises sharply to the south, and a
CF | mausoleum is set into the side of the hill. Everything-- trees, tomb,
CF | and hillside-- is covered with thick moss, interrupted only by
CF | palapala ferns and a few patches of bark and bare stone.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x ferns"
CF ] A New Life
CF ] Mossy Grove W @ E
CF ] R: 0 memories. S
CF |
CF | > X FERNS
CF |
CF | You do not truly know if "palapala" is its proper name. The children
CF | of the pilgrims called it that; they played a game where each in turn
CF | would shout, "Palapalapalapala...", picking off one leaflet for each
CF | "pala". The one who could pick the most in a single breath was the
CF | victor.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF ] A New Life
CF ] By a Waterfall W @
CF ] R: 0 memories. SW SE
CF |
CF | > E
CF |
CF |
CF | By a Waterfall
CF | A roaring waterfall pours into a pool from high above to the North;
CF | you can see the eroded layer of stone where the road passes behind it.
CF | You stand where the path ends, at the stony shore of the pool.
CF |
CF | A goat trail leads up the hill to the southeast.
CF |
CF | A wooden hand wagon lies here on the shore. Some of the stones around
CF | the wagon have black markings on them.
CF |
CF | A large wooden shed stands to the southwest.
CF |
CF | You can also see a goblin girl, and a goat here. The goblin girl is
CF | carrying a twig.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x stones"
CF ] A New Life
CF ] By a Waterfall W @
CF ] R: 0 memories. SW SE
CF |
CF | > X STONES
CF |
CF | The stones are rounded and gray. Most are about the size of your hand.
CF | Some of the ones near the wagon are marked with crude smiling faces
CF | drawn with charcoal.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put wagon in bag"
CF ] A New Life
CF ] By a Waterfall W @
CF ] R: 0 memories. SW SE
CF |
CF | > PUT WAGON IN BAG
CF |
CF | (taking the hand wagon)
CF | The point of a wagon is for it to carry other things, not for you to
CF | carry it.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "se"
CF ] A New Life NW ^ NE
CF ] Circle Of Stones @
CF ] R: 0 memories. ^
CF |
CF | > SE
CF |
CF |
CF | Circle Of Stones
CF | Twelve massive boulders frame a circular depression with a tall metal
CF | spire in the center. Within the depression, the grass is stunted and
CF | yellow compared to the lush growth outside.
CF |
CF | A goat trail leads down the hill to the northwest, and the path to the
CF | main road leads northeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x spire"
CF ] A New Life NW ^ NE
CF ] Circle Of Stones @
CF ] R: 0 memories. ^
CF |
CF | > X SPIRE
CF |
CF | The spire shines like silver, without any tarnish despite its exposure
CF | to the elements. It is thrice your height and tapers gently. In
CF | cross-section it is a six-pointed star, with rounded points. It is set
CF | into a cement base.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "climb spire"
CF ] A New Life NW ^ NE
CF ] Circle Of Stones @
CF ] R: 0 memories. ^
CF |
CF | > CLIMB SPIRE
CF |
CF | The surface of the spire is too smooth, with no good places for your
CF | hands to gain purchase. You might have better luck with one of the
CF | boulders.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x west boulder"
CF ] A New Life NW ^ NE
CF ] Circle Of Stones @
CF ] R: 0 memories. ^
CF |
CF | > X WEST BOULDER
CF |
CF | The Pattern of Prophet Tavias is a sparse field of circles with
CF | ribbons extending from each and weaving through each other. The
CF | Pattern symbolizes Tavias's teachings on the interconnectedness of all
CF | being.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "climb west boulder"
CF ] A New Life NW ^ NE
CF ] Circle Of Stones @
CF ] R: 0 memories. ^
CF |
CF | > CLIMB WEST BOULDER
CF |
CF | You can't climb the west boulder.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "climb x east boulder"
CF ] A New Life NW ^ NE
CF ] Circle Of Stones @
CF ] R: 0 memories. ^
CF |
CF | > CLIMB X EAST BOULDER
CF |
CF | You can't see any such thing.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x east boulder"
CF ] A New Life NW ^ NE
CF ] Circle Of Stones @
CF ] R: 0 memories. ^
CF |
CF | > X EAST BOULDER
CF |
CF | The Pattern of Prophet Alzaias is a jumble of six- and eight-pointed
CF | stars, its seeming randomness belying a deep symmetry.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "climb east boulder"
CF ] A New Life NW ^ NE
CF ] Circle Of Stones @
CF ] R: 0 memories. ^
CF |
CF | > CLIMB EAST BOULDER
CF |
CF | You can't climb the east boulder.
CF |
CF | > Knight_Otu says, "I feel lied to. :("
Knight_Otu says, "(Sorry to the author.)"
Knight_Otu says (to ClubFloyd), "climb boulder"
CF ] A New Life NW ^ NE
CF ] Circle Of Stones (on the north boulder) @
CF ] R: 0 memories. ^
CF |
CF | > CLIMB BOULDER
CF |
CF | (the north boulder)
CF | With a bit of a running jump, you pull yourself up onto one of the
CF | rocks.
CF |
CF | From this vantage point, you can see that the tops of the stones are
CF | made of glass, reflecting the sky.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x glass"
CF ] A New Life NW ^ NE
CF ] Circle Of Stones (on the north boulder) @
CF ] R: 0 memories. ^
CF |
CF | > X GLASS
CF |
CF | You cup your hands against the glass and peer into the darkness below.
CF | At first you can make out nothing. Then your eyes adjust, and you
CF | discern a cylinder descending below the base of the spire by at least
CF | 20 yards. Perhaps farther, but the light fails.
CF |
CF | > Knight_Otu says, "I think it truly is an antenna."
Knight_Otu says (to ClubFloyd), "d"
CF ] A New Life NW ^ NE
CF ] Circle Of Stones @
CF ] R: 0 memories. ^
CF |
CF | > D
CF |
CF | You get off of it.
CF |
CF | Circle Of Stones
CF | Twelve massive boulders frame a circular depression with a tall metal
CF | spire in the center. Within the depression, the grass is stunted and
CF | yellow compared to the lush growth outside.
CF |
CF | A goat trail leads down the hill to the northwest, and the path to the
CF | main road leads northeast.
CF |
CF | > Roger says, "oh, they're skylights. Nice"
Knight_Otu says, "Northeast leads back to the starting room."
Knight_Otu says (to ClubFloyd), "se"
CF ] A New Life NW ^ NE
CF ] Circle Of Stones @
CF ] R: 0 memories. ^
CF |
CF | > SE
CF |
CF | The only paths are the goat trail down the hill to the northwest, and
CF | the path to the top of the clearing to the northeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "nw"
CF ] A New Life
CF ] By a Waterfall W @
CF ] R: 0 memories. SW SE
CF |
CF | > NW
CF |
CF |
CF | By a Waterfall
CF | A roaring waterfall pours into a pool from high above to the North;
CF | you can see the eroded layer of stone where the road passes behind it.
CF | You stand where the path ends, at the stony shore of the pool.
CF |
CF | A goat trail leads up the hill to the southeast.
CF |
CF | A wooden hand wagon lies here on the shore. Some of the stones around
CF | the wagon have black markings on them.
CF |
CF | A large wooden shed stands to the southwest.
CF |
CF | You can also see a goblin girl, and a goat here. The goblin girl is
CF | carrying a twig.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF ] A New Life N NE
CF ] Dome of Lights @
CF ] R: 0 memories. S
CF |
CF | > SW
CF |
CF |
CF | Dome of Lights
CF | On the side nearest you, many of the dome's silver panels reflect the
CF | lamp's light back toward you. On the center of the floor, a circle is
CF | etched in the rock. To the north, northeast, and south, arches open
CF | into tunnels.
CF |
CF | A small brown bird cocks its head at you warily.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put bird in bag"
CF ] A New Life N NE
CF ] Dome of Lights @
CF ] R: 0 memories. S
CF |
CF | > PUT BIRD IN BAG
CF |
CF | (taking the bird)
CF | The bird hops away as you draw near.
CF |
CF | > Roger asks, "Oh are we under the stone circle now? Is that the circle of lights above us?"
Knight_Otu says, "Not how to save birds."
Knight_Otu says (to Roger), "I don't think we're directly under the stone circle."
Knight_Otu says (to ClubFloyd), "x panels"
CF ] A New Life N NE
CF ] Dome of Lights @
CF ] R: 0 memories. S
CF |
CF | > X PANELS
CF |
CF | The individual facets of the dome are mirrors in the shape of convex
CF | polygons of varying sizes, mostly between a few inches and a foot. On
CF | closer inspection, some of them seem to differ slightly in tint, and
CF | some are slightly bent inwards or outwards.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x arches"
CF ] A New Life N NE
CF ] Dome of Lights @
CF ] R: 0 memories. S
CF |
CF | > X ARCHES
CF |
CF | The opening to the tunnel to the south is a vee-shaped arch, taller
CF | than the others. The walls of the tunnel fade into inky darkness.
CF |
CF | The opening to the tunnel to the north is a vee-shaped arch, somewhat
CF | shorter than the one on the opposite side of the dome.
CF |
CF | Unlike the other exits, the arch that opens to the northeast tunnel is
CF | flat on the top.
CF |
CF | >
DavidW has disconnected.
DavidW has connected.
Knight_Otu says (to ClubFloyd), "s"
CF ] A New Life N
CF ] Workshop @ E
CF ] R: 0 memories.
CF |
CF | > S
CF |
CF |
CF | The bird flutters around in confusion, then flies directly into the
CF | wall, emitting a pained chirp as it plummets to the ground.
CF |
CF | Workshop
CF | Small hammers, files and pliers hang on a board on the wall. A stone
CF | furnace stands in a corner, cold, its chimney extending through the
CF | ceiling. There are tunnels to the north and east.
CF |
CF | A crate with some wide planks on it forms a makeshift table in the
CF | center of the room.
CF |
CF | > Knight_Otu says, "That poor, poor bird"
Jacqueline says, "yeah"
Roger says, "shouldn't be cosplaying a bat"
Knight_Otu says (to ClubFloyd), "x hammers"
CF ] A New Life N
CF ] Workshop @ E
CF ] R: 0 memories.
CF |
CF | > X HAMMERS
CF |
CF | The various tools all seem to be in good shape, and they are arranged
CF | tidily on the board that they hang from.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x crate"
CF ] A New Life N
CF ] Workshop @ E
CF ] R: 0 memories.
CF |
CF | > X CRATE
CF |
CF | On one side of the crate, the words "Wedding Gifts for Prince Haakon
CF | and Princess Atelbaer," are crossed out, and "Returned," has been
CF | painted beneath. On another side the crate has been broken open.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "look in crate"
CF ] A New Life N
CF ] Workshop @ E
CF ] R: 0 memories.
CF |
CF | > LOOK IN CRATE
CF |
CF |
CF | Inside the crate is a slip of paper.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get paper"
CF ] A New Life N
CF ] Workshop @ E
CF ] R: 0 memories.
CF |
CF | > GET PAPER
CF |
CF | You take the slip of paper.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x it"
CF ] A New Life N
CF ] Workshop @ E
CF ] R: 0 memories.
CF |
CF | > X IT
CF |
CF | It appears to be some kind of shipping manifest, in Goblin.
CF |
CF | > Jacqueline says, "We need the woman to sell us a universal translation device."
Knight_Otu says, "Yeah, that would be handy."
Knight_Otu says (to ClubFloyd), "x furnace"
CF ] A New Life N
CF ] Workshop @ E
CF ] R: 0 memories.
CF |
CF | > X FURNACE
CF |
CF | There is a grate for air intake at the bottom; above it is a door for
CF | fuel, and above that another compartment within which material could
CF | be heated. A rack next to the furnace holds crucibles and molds of
CF | various shapes. A chimney extends from the top of the furnace through
CF | the ceiling.
CF |
CF | The chimney bemuses you; surely you must be too far beneath the
CF | hillside for it to be practical to build a flue extending to the
CF | surface.
CF | > Roger asks, "maybe that's the spire?"
Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "climb chimney"
CF ] A New Life N
CF ] Workshop @ E
CF ] R: 0 memories.
CF |
CF | > CLIMB CHIMNEY
CF |
CF | You can't climb the furnace.
CF |
CF | > DavidW asks, "can the chimney be entered?"
Knight_Otu says (to ClubFloyd), "enter chimney"
CF ] A New Life N
CF ] Workshop @ E
CF ] R: 0 memories.
CF |
CF | > ENTER CHIMNEY
CF |
CF | That's not something you can enter.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "open door"
CF ] A New Life N
CF ] Workshop @ E
CF ] R: 0 memories.
CF |
CF | > OPEN DOOR
CF |
CF | You can't see any such thing.
CF |
CF | > DavidW says, "look in it? Maybe the bird can enter if we can't."
Knight_Otu says (to ClubFloyd), "light furnace"
CF ] A New Life N
CF ] Workshop @ E
CF ] R: 0 memories.
CF |
CF | > LIGHT FURNACE
CF |
CF | There's no fuel in the furnace, and you have no way of starting a
CF | fire.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "look in furnace"
CF ] A New Life N
CF ] Workshop @ E
CF ] R: 0 memories.
CF |
CF | > LOOK IN FURNACE
CF |
CF | You find nothing in the furnace but a residue of ash.
CF |
CF | > Jacqueline says, "Yeah, I was thinking the bird could get out that way."
Jacqueline says, "But alternatively we could start a fire and then go outside and see where the smoke emerges, though I don't see how that does anything aside from settle some curiousity."
Knight_Otu says, "I guess in theory it could open up an otherwise invisible path, like the goat did."
Knight_Otu says, "But I doubt it."
Jacqueline says, "Yeah"
Knight_Otu says (to ClubFloyd), "l"
CF ] A New Life N
CF ] Workshop @ E
CF ] R: 0 memories.
CF |
CF | > L
CF |
CF |
CF | Workshop
CF | Small hammers, files and pliers hang on a board on the wall. A stone
CF | furnace stands in a corner, cold, its chimney extending through the
CF | ceiling. There are tunnels to the north and east.
CF |
CF | A crate with some wide planks on it forms a makeshift table in the
CF | center of the room.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF ] A New Life
CF ] Dim Corridor (West of Barrier) W @ E
CF ] R: 0 memories.
CF |
CF | > E
CF |
CF |
CF | Dim Corridor (West of Barrier)
CF | The walls here seem to have been painted white, but have since been
CF | discolored by mold and minerals deposited by water leaking through the
CF | ceiling. It's fairly dark here; a little light trickles in through a
CF | partially open doorway to the east, but to the west the shadows
CF | swallow all traces of it. Another door, made of dark stained wood,
CF | faces south near the east end of the corridor.
CF |
CF | Really, nothing about this particular spot in the tunnel would strike
CF | you as particularly noteworthy except for the presence of a nearly
CF | invisible barrier that pulls you back as you attempt to walk through
CF | it.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x wall"
CF ] A New Life
CF ] Dim Corridor (West of Barrier) W @ E
CF ] R: 0 memories.
CF |
CF | > X WALL
CF |
CF | You can't see any such thing.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x barrier"
CF ] A New Life
CF ] Dim Corridor (West of Barrier) W @ E
CF ] R: 0 memories.
CF |
CF | > X BARRIER
CF |
CF | Not truly entirely invisible. Each second, a few dim blue sparks light
CF | up and immediately die in the plane of the barrier.
CF |
CF | > Roger says, "oh maybe this is the place for the staff"
Jacqueline says, "yeah"
Jacqueline says, "Oopsie"
Knight_Otu says, "Possibly."
Knight_Otu says (to ClubFloyd), "x ceiling"
CF ] A New Life
CF ] Dim Corridor (West of Barrier) W @ E
CF ] R: 0 memories.
CF |
CF | > X CEILING
CF |
CF | You can't see any such thing.
CF |
CF | > Knight_Otu says, "I guess we should see if we can trade back that bag."
Jacqueline says, "I did save in there."
Knight_Otu says, "True."
Jacqueline says, "cf2, I think"
Knight_Otu says (to ClubFloyd), "RESTORE"
Knight_Otu says (to ClubFloyd), "cf2"
CF | >
CF | > RESTORE
CF | %% Enter a save filename to read:
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 0 lines.
CF | Ok.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "l"
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 0 lines.
CF |
CF | > L
CF |
CF |
CF | A Peddler's Encampment
CF | A tent stands on the rocky shore of the stream. To the north, a wooden
CF | bridge spans the stream. A path follows the bank to the east.
CF |
CF | A woman in black furs leans on a walking-stick next to a blanket.
CF |
CF | Upon the blanket lie a large bag, a green staff, and a sword.
CF |
CF | A mule is tied to one of the bridge's supports with a thick hemp rope.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "buy staff with chair"
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 0 lines.
CF |
CF | > BUY STAFF WITH CHAIR
CF |
CF | "I'll give that to you in exchange for your ornate chair."
CF |
CF | It seems like this might be a good deal, but on the other hand, you
CF | wonder how common undesirable enchantments can be, and whether you
CF | might not be able to wait until you find one before buying the staff.
CF |
CF | Do you agree to the deal? [Answer yes or no.]
CF |
CF | >>
Knight_Otu says (to ClubFloyd), "yes"
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 0 lines.
CF |
CF | > YES
CF |
CF | "Remember that what you consider a curse may have been thought a
CF | useful enchantment by its maker. Seek to discover the reasons for a
CF | curse, for the truest curse is ignorance, and this staff cannot remove
CF | it."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF ] A New Life
CF ] Mossy Grove W @ E
CF ] R: 0 memories. S
CF |
CF | > E
CF |
CF |
CF | Mossy Grove
CF | A grove of oaks. The ground rises sharply to the south, and a
CF | mausoleum is set into the side of the hill. Everything-- trees, tomb,
CF | and hillside-- is covered with thick moss, interrupted only by
CF | palapala ferns and a few patches of bark and bare stone.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF ] A New Life N NE
CF ] Dome of Lights @
CF ] R: 0 memories. S
CF |
CF | > S
CF |
CF |
CF | Dome of Lights
CF | On the side nearest you, many of the dome's silver panels reflect the
CF | lamp's light back toward you. On the center of the floor, a circle is
CF | etched in the rock. To the north, northeast, and south, arches open
CF | into tunnels.
CF |
CF | A small brown bird is preening its feathers.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF ] A New Life N
CF ] Workshop @ E
CF ] R: 0 memories.
CF |
CF | > S
CF |
CF |
CF | Workshop
CF | Small hammers, files and pliers hang on a board on the wall. A stone
CF | furnace stands in a corner, cold, its chimney extending through the
CF | ceiling. There are tunnels to the north and east.
CF |
CF | A crate with some wide planks on it forms a makeshift table in the
CF | center of the room.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "search crate"
CF ] A New Life N
CF ] Workshop @ E
CF ] R: 0 memories.
CF |
CF | > SEARCH CRATE
CF |
CF |
CF | Inside the crate is a slip of paper.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get paper"
CF ] A New Life N
CF ] Workshop @ E
CF ] R: 0 memories.
CF |
CF | > GET PAPER
CF |
CF | You take the slip of paper.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF ] A New Life
CF ] Dim Corridor (West of Barrier) W @ E
CF ] R: 0 memories.
CF |
CF | > E
CF |
CF |
CF | Dim Corridor (West of Barrier)
CF | The walls here seem to have been painted white, but have since been
CF | discolored by mold and minerals deposited by water leaking through the
CF | ceiling. It's fairly dark here; a little light trickles in through a
CF | partially open doorway to the east, but to the west the shadows
CF | swallow all traces of it. Another door, made of dark stained wood,
CF | faces south near the east end of the corridor.
CF |
CF | Really, nothing about this particular spot in the tunnel would strike
CF | you as particularly noteworthy except for the presence of a nearly
CF | invisible barrier that pulls you back as you attempt to walk through
CF | it.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "touch barrier with staff"
CF ] A New Life
CF ] Dim Corridor (West of Barrier) W @ E
CF ] R: 0 memories.
CF |
CF | > TOUCH BARRIER WITH STAFF
CF |
CF | The barrier pushes back as you try to push the green staff through it.
CF |
CF | > Knight_Otu says, "Huh."
Jacqueline says, "Hm. Maybe it's mechanical rather than an enchantment."
Knight_Otu says (to ClubFloyd), "strike ground with staff"
CF ] A New Life
CF ] Dim Corridor (West of Barrier) W @ E
CF ] R: 0 memories.
CF |
CF | > STRIKE GROUND WITH STAFF
CF |
CF | The ground is on the far side of the barrier, and inaccessible.
CF |
CF | > Knight_Otu says, "(had to try it.)"
Jacqueline says, "Heh. There is no ground on our side of the barrier."
DavidW says, "Perhaps the staff has to touch the source of the field projection."
Knight_Otu says, "That's funny, too."
Jacqueline says (to DW), "Hm, yeah"
Knight_Otu says (to ClubFloyd), "w"
CF ] A New Life N
CF ] Workshop @ E
CF ] R: 0 memories.
CF |
CF | > W
CF |
CF |
CF | Workshop
CF | Small hammers, files and pliers hang on a board on the wall. A stone
CF | furnace stands in a corner, cold, its chimney extending through the
CF | ceiling. There are tunnels to the north and east.
CF |
CF | A crate with some wide planks on it forms a makeshift table in the
CF | center of the room.
CF |
CF | > Jacqueline says, "And it may well be on the other side of the barrier."
Knight_Otu says (to ClubFloyd), "n"
CF ] A New Life N NE
CF ] Dome of Lights @
CF ] R: 0 memories. S
CF |
CF | > N
CF |
CF |
CF | Dome of Lights
CF | On the side nearest you, many of the dome's silver panels reflect the
CF | lamp's light back toward you. On the center of the floor, a circle is
CF | etched in the rock. To the north, northeast, and south, arches open
CF | into tunnels.
CF |
CF | A small brown bird cocks its head at you warily.
CF |
CF | The facets of the dome writhe, some growing, some shrinking, some
CF | splitting apart or joining together. Then, as suddenly as the strange
CF | shifting began, it stops.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "touch panels with staff"
CF ] A New Life N NE
CF ] Dome of Lights @
CF ] R: 0 memories. S
CF |
CF | > TOUCH PANELS WITH STAFF
CF |
CF | A spark from the staff bounces from the reflective surface back onto
CF | the staff.
CF |
CF | The tiles on the green staff turn the color of charcoal.
CF |
CF | > Jacqueline says, "What about - yeah"
Jacqueline says (to ClubFloyd), "x panels"
CF ] A New Life N NE
CF ] Dome of Lights @
CF ] R: 0 memories. S
CF |
CF | > X PANELS
CF |
CF | The individual facets of the dome are mirrors in the shape of convex
CF | polygons of varying sizes, mostly between a few inches and a foot. On
CF | closer inspection, some of them seem to differ slightly in tint, and
CF | some are slightly bent inwards or outwards.
CF |
CF | The bird flutters around in confusion, then flies directly into the
CF | wall, emitting a pained chirp as it plummets to the ground.
CF |
CF | > Knight_Otu says, "I'm not sure that worked as hoped."
DavidW says, "huh. The staff can change its app selection."
Jacqueline asks (of DW), "Say again?"
Knight_Otu says (to ClubFloyd), "x staff"
CF ] A New Life N NE
CF ] Dome of Lights @
CF ] R: 0 memories. S
CF |
CF | > X STAFF
CF |
CF | A little wider than your thumb and as long as your arm, and covered
CF | with green ceramic tiles.
CF |
CF | > DavidW says, "It's now running the brown tile app instead of the green tile one."
Knight_Otu says (to ClubFloyd), "touch panels with staff"
CF ] A New Life N NE
CF ] Dome of Lights @
CF ] R: 0 memories. S
CF |
CF | > TOUCH PANELS WITH STAFF
CF |
CF | You tap the silver facets with the (formerly) green staff. There is no
CF | obvious effect.
CF |
CF | The bird flutters around in confusion, then flies directly into the
CF | wall, emitting a pained chirp as it plummets to the ground.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF ] A New Life N NE
CF ] Dome of Lights @
CF ] R: 0 memories. S
CF |
CF | > UNDO
CF |
CF | Dome of Lights
CF | [Previous turn undone.]
CF |
CF | >
Knight_Otu says (to ClubFloyd), "undo"
CF ] A New Life N NE
CF ] Dome of Lights @
CF ] R: 0 memories. S
CF |
CF | > UNDO
CF |
CF | [Can't "undo" twice in succession. Sorry!]
CF |
CF | > Knight_Otu says, "Uhm."
Knight_Otu says (to ClubFloyd), "s"
CF ] A New Life N
CF ] Workshop @ E
CF ] R: 0 memories.
CF |
CF | > S
CF |
CF |
CF | The bird flutters around in confusion, then flies directly into the
CF | wall, emitting a pained chirp as it plummets to the ground.
CF |
CF | Workshop
CF | Small hammers, files and pliers hang on a board on the wall. A stone
CF | furnace stands in a corner, cold, its chimney extending through the
CF | ceiling. There are tunnels to the north and east.
CF |
CF | A crate with some wide planks on it forms a makeshift table in the
CF | center of the room.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF ] A New Life N
CF ] Workshop @ E
CF ] R: 0 memories.
CF |
CF | > E
CF |
CF |
CF | Color seeps back into the tiles on the green staff.
CF |
CF | Do you want to continue with this action? Y/N >>
Knight_Otu says (to ClubFloyd), "n"
CF ] A New Life N
CF ] Workshop @ E
CF ] R: 0 memories.
CF |
CF | > N
CF |
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF ] A New Life
CF ] Dim Corridor (West of Barrier) W @ E
CF ] R: 0 memories.
CF |
CF | > E
CF |
CF |
CF | Dim Corridor (West of Barrier)
CF | The walls here seem to have been painted white, but have since been
CF | discolored by mold and minerals deposited by water leaking through the
CF | ceiling. It's fairly dark here; a little light trickles in through a
CF | partially open doorway to the east, but to the west the shadows
CF | swallow all traces of it. Another door, made of dark stained wood,
CF | faces south near the east end of the corridor.
CF |
CF | Really, nothing about this particular spot in the tunnel would strike
CF | you as particularly noteworthy except for the presence of a nearly
CF | invisible barrier that pulls you back as you attempt to walk through
CF | it.
CF |
CF | > DavidW says, "sorry. charcoal, not brown"
Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "w"
CF ] A New Life N
CF ] Workshop @ E
CF ] R: 0 memories.
CF |
CF | > W
CF |
CF |
CF | Workshop
CF | Small hammers, files and pliers hang on a board on the wall. A stone
CF | furnace stands in a corner, cold, its chimney extending through the
CF | ceiling. There are tunnels to the north and east.
CF |
CF | A crate with some wide planks on it forms a makeshift table in the
CF | center of the room.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF ] A New Life N NE
CF ] Dome of Lights @
CF ] R: 0 memories. S
CF |
CF | > N
CF |
CF |
CF | Dome of Lights
CF | On the side nearest you, many of the dome's silver panels reflect the
CF | lamp's light back toward you. On the center of the floor, a circle is
CF | etched in the rock. To the north, northeast, and south, arches open
CF | into tunnels.
CF |
CF | A small brown bird is preening its feathers.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ne"
CF ] A New Life
CF ] By a Waterfall W @
CF ] R: 0 memories. SW SE
CF |
CF | > NE
CF |
CF |
CF | By a Waterfall
CF | A roaring waterfall pours into a pool from high above to the North;
CF | you can see the eroded layer of stone where the road passes behind it.
CF | You stand where the path ends, at the stony shore of the pool.
CF |
CF | A goat trail leads up the hill to the southeast.
CF |
CF | A wooden hand wagon lies here on the shore. Some of the stones around
CF | the wagon have black markings on them.
CF |
CF | A large wooden shed stands to the southwest.
CF |
CF | You can also see a goblin girl, and a goat here. The goblin girl is
CF | carrying a twig.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "se"
CF ] A New Life NW ^ NE
CF ] Circle Of Stones @
CF ] R: 0 memories. ^
CF |
CF | > SE
CF |
CF |
CF | Circle Of Stones
CF | Twelve massive boulders frame a circular depression with a tall metal
CF | spire in the center. Within the depression, the grass is stunted and
CF | yellow compared to the lush growth outside.
CF |
CF | A goat trail leads down the hill to the northwest, and the path to the
CF | main road leads northeast.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "touch spire with staff"
CF ] A New Life NW ^ NE
CF ] Circle Of Stones @
CF ] R: 0 memories. ^
CF |
CF | > TOUCH SPIRE WITH STAFF
CF |
CF | You tap the spire with the green staff. There is no obvious effect.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wave staff"
CF ] A New Life NW ^ NE
CF ] Circle Of Stones @
CF ] R: 0 memories. ^
CF |
CF | > WAVE STAFF
CF |
CF | You wave the staff in front of you like a conjurer with a wand.
CF | Nothing obviously magical happens. Perhaps it's only effective when
CF | you touch something with it
CF |
CF | >
Knight_Otu says (to ClubFloyd), "touch east boulder with staff"
CF ] A New Life NW ^ NE
CF ] Circle Of Stones @
CF ] R: 0 memories. ^
CF |
CF | > TOUCH EAST BOULDER WITH STAFF
CF |
CF | You tap the east boulder with the green staff. There is no obvious
CF | effect.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "touch west boulder with staff"
CF ] A New Life NW ^ NE
CF ] Circle Of Stones @
CF ] R: 0 memories. ^
CF |
CF | > TOUCH WEST BOULDER WITH STAFF
CF |
CF | You tap the west boulder with the green staff. There is no obvious
CF | effect.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "touch south boulder with staff"
CF ] A New Life NW ^ NE
CF ] Circle Of Stones @
CF ] R: 0 memories. ^
CF |
CF | > TOUCH SOUTH BOULDER WITH STAFF
CF |
CF | You tap the south boulder with the green staff. There is no obvious
CF | effect.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "touch north boulder with staff"
CF ] A New Life NW ^ NE
CF ] Circle Of Stones @
CF ] R: 0 memories. ^
CF |
CF | > TOUCH NORTH BOULDER WITH STAFF
CF |
CF | You tap the north boulder with the green staff. There is no obvious
CF | effect.
CF |
CF | > Knight_Otu says, "I'd have bet the spire would be it."
Knight_Otu says (to ClubFloyd), "nw"
CF ] A New Life
CF ] By a Waterfall W @
CF ] R: 0 memories. SW SE
CF |
CF | > NW
CF |
CF |
CF | By a Waterfall
CF | A roaring waterfall pours into a pool from high above to the North;
CF | you can see the eroded layer of stone where the road passes behind it.
CF | You stand where the path ends, at the stony shore of the pool.
CF |
CF | A goat trail leads up the hill to the southeast.
CF |
CF | A wooden hand wagon lies here on the shore. Some of the stones around
CF | the wagon have black markings on them.
CF |
CF | A large wooden shed stands to the southwest.
CF |
CF | You can also see a goblin girl, and a goat here. The goblin girl is
CF | carrying a twig.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF ] A New Life N NE
CF ] Dome of Lights @
CF ] R: 0 memories. S
CF |
CF | > SW
CF |
CF |
CF | Dome of Lights
CF | On the side nearest you, many of the dome's silver panels reflect the
CF | lamp's light back toward you. On the center of the floor, a circle is
CF | etched in the rock. To the north, northeast, and south, arches open
CF | into tunnels.
CF |
CF | A small brown bird cocks its head at you warily.
CF |
CF | > Jacqueline asks, "Our options were a bag, a staff, ... a sword?"
Roger asks, "do we have the manifest, to give to the girl?"
Knight_Otu says (to ClubFloyd), "touch bird with staff"
CF ] A New Life N NE
CF ] Dome of Lights @
CF ] R: 0 memories. S
CF |
CF | > TOUCH BIRD WITH STAFF
CF |
CF | You tap the bird with the green staff. There is no obvious effect.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "i"
CF ] A New Life N NE
CF ] Dome of Lights @
CF ] R: 0 memories. S
CF |
CF | > I
CF |
CF | You are carrying:
CF | a tin whistle
CF | a lamp sphere (providing light)
CF | a green staff (of temporary curse removal)
CF | a white flower
CF | a seed
CF | a slip of paper
CF |
CF | You are wearing:
CF | a glass charm (glowing green)
CF |
CF | > Knight_Otu says, "We do. Not sure it's going to be useful."
Knight_Otu says (to ClubFloyd), "ne"
CF ] A New Life
CF ] By a Waterfall W @
CF ] R: 0 memories. SW SE
CF |
CF | > NE
CF |
CF |
CF | By a Waterfall
CF | A roaring waterfall pours into a pool from high above to the North;
CF | you can see the eroded layer of stone where the road passes behind it.
CF | You stand where the path ends, at the stony shore of the pool.
CF |
CF | A goat trail leads up the hill to the southeast.
CF |
CF | A wooden hand wagon lies here on the shore. Some of the stones around
CF | the wagon have black markings on them.
CF |
CF | A large wooden shed stands to the southwest.
CF |
CF | You can also see a goblin girl, and a goat here. The goblin girl is
CF | carrying a twig.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "give paper to girl"
CF ] A New Life
CF ] By a Waterfall W @
CF ] R: 0 memories. SW SE
CF |
CF | > GIVE PAPER TO GIRL
CF |
CF | You hand the slip of paper to her. She looks at it with curiosity.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "z"
CF ] A New Life
CF ] By a Waterfall W @
CF ] R: 0 memories. SW SE
CF |
CF | > Z
CF |
CF | A moment passes.
CF |
CF | The goblin girl hands the slip of paper back to you.
CF |
CF | > Jacqueline says, "There ya go"
Roger says, "Could have been worse"
DavidW says, "The girl might be goblin literate but unable to tell you what it says."
Jacqueline says, "Yeah"
Jacqueline says, "well, guess it's time to restore, trade the chair for the sword, kill the goat, and make a sammich"
Knight_Otu says (to ClubFloyd), "w"
CF ] A New Life
CF ] Mossy Grove W @ E
CF ] R: 0 memories. S
CF |
CF | > W
CF |
CF |
CF | Mossy Grove
CF | A grove of oaks. The ground rises sharply to the south, and a
CF | mausoleum is set into the side of the hill. Everything-- trees, tomb,
CF | and hillside-- is covered with thick moss, interrupted only by
CF | palapala ferns and a few patches of bark and bare stone.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 1 line.
CF |
CF | > W
CF |
CF |
CF | A Peddler's Encampment
CF | A tent stands on the rocky shore of the stream. To the north, a wooden
CF | bridge spans the stream. A path follows the bank to the east.
CF |
CF | A woman in black furs leans on a walking-stick next to a blanket.
CF |
CF | Upon the blanket lie a large bag, and a sword.
CF |
CF | A mule is tied to one of the bridge's supports with a thick hemp rope.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "buy sword with staff"
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 1 line.
CF |
CF | > BUY SWORD WITH STAFF
CF |
CF | "That's not worth anything to me. You'll have to find something better
CF | to trade."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "RESTORE"
Knight_Otu says (to ClubFloyd), "cf2"
CF | >
CF | > RESTORE
CF | %% Enter a save filename to read:
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 0 lines.
CF | Ok.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "buy sword with chair"
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 0 lines.
CF |
CF | > BUY SWORD WITH CHAIR
CF |
CF | "I'll give that to you in exchange for your ornate chair."
CF |
CF | You are not an expert on weapons, but this seems like an unusually
CF | good deal for such a handsome blade. Perhaps even suspiciously good.
CF |
CF | Do you agree to the deal? [Answer yes or no.]
CF |
CF | >>
Knight_Otu says (to ClubFloyd), "yes"
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 0 lines.
CF |
CF | > YES
CF |
CF | A look of relief passes over the peddler's face. "It will serve you
CF | well, but never raise it in anger."
CF |
CF | > Roger says, ">STAB PEDDLER"
Knight_Otu says, "That sure isn't ominous."
Knight_Otu says (to ClubFloyd), "e"
CF ] A New Life
CF ] Mossy Grove W @ E
CF ] R: 0 memories. S
CF |
CF | > E
CF |
CF |
CF | Mossy Grove
CF | A grove of oaks. The ground rises sharply to the south, and a
CF | mausoleum is set into the side of the hill. Everything-- trees, tomb,
CF | and hillside-- is covered with thick moss, interrupted only by
CF | palapala ferns and a few patches of bark and bare stone.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF ] A New Life N NE
CF ] Dome of Lights @
CF ] R: 0 memories. S
CF |
CF | > S
CF |
CF |
CF | Dome of Lights
CF | On the side nearest you, many of the dome's silver panels reflect the
CF | lamp's light back toward you. On the center of the floor, a circle is
CF | etched in the rock. To the north, northeast, and south, arches open
CF | into tunnels.
CF |
CF | A small brown bird cocks its head at you warily.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF ] A New Life N
CF ] Workshop @ E
CF ] R: 0 memories.
CF |
CF | > S
CF |
CF |
CF | Workshop
CF | Small hammers, files and pliers hang on a board on the wall. A stone
CF | furnace stands in a corner, cold, its chimney extending through the
CF | ceiling. There are tunnels to the north and east.
CF |
CF | A crate with some wide planks on it forms a makeshift table in the
CF | center of the room.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "search crate"
CF ] A New Life N
CF ] Workshop @ E
CF ] R: 0 memories.
CF |
CF | > SEARCH CRATE
CF |
CF |
CF | Inside the crate is a slip of paper.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get paper"
CF ] A New Life N
CF ] Workshop @ E
CF ] R: 0 memories.
CF |
CF | > GET PAPER
CF |
CF | You take the slip of paper.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF ] A New Life
CF ] Dim Corridor (West of Barrier) W @ E
CF ] R: 0 memories.
CF |
CF | > E
CF |
CF |
CF | Dim Corridor (West of Barrier)
CF | The walls here seem to have been painted white, but have since been
CF | discolored by mold and minerals deposited by water leaking through the
CF | ceiling. It's fairly dark here; a little light trickles in through a
CF | partially open doorway to the east, but to the west the shadows
CF | swallow all traces of it. Another door, made of dark stained wood,
CF | faces south near the east end of the corridor.
CF |
CF | Really, nothing about this particular spot in the tunnel would strike
CF | you as particularly noteworthy except for the presence of a nearly
CF | invisible barrier that pulls you back as you attempt to walk through
CF | it.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "hit barrier with sword"
CF ] A New Life
CF ] Dim Corridor (West of Barrier) W @ E
CF ] R: 0 memories.
CF |
CF | > HIT BARRIER WITH SWORD
CF |
CF | The barrier pushes back as you try to push the sword through it.
CF |
CF | > DavidW asks, "What if it turns out that the items on the manifest are identical to the peddler's items on her blanket?"
Knight_Otu says (to ClubFloyd), "e"
CF ] A New Life
CF ] Dim Corridor (West of Barrier) W @ E
CF ] R: 0 memories.
CF |
CF | > E
CF |
CF | The barrier gently but firmly pushes you back.
CF |
CF | > Knight_Otu says, "I had suspected that it was the candlestick and chair, at least."
DavidW says, "oh yes, could be that way around too."
Knight_Otu asks, "She said the items came from the estate of an enchanter, didn't she?"
DavidW says, "hm. I think I forgot that."
Roger says, "melting down the sword would be fun, but unlikely"
Knight_Otu says (to ClubFloyd), "e"
CF ] A New Life
CF ] Dim Corridor (West of Barrier) W @ E
CF ] R: 0 memories.
CF |
CF | > E
CF |
CF | The barrier gently but firmly pushes you back.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF ] A New Life N
CF ] Workshop @ E
CF ] R: 0 memories.
CF |
CF | > W
CF |
CF |
CF | Workshop
CF | Small hammers, files and pliers hang on a board on the wall. A stone
CF | furnace stands in a corner, cold, its chimney extending through the
CF | ceiling. There are tunnels to the north and east.
CF |
CF | A crate with some wide planks on it forms a makeshift table in the
CF | center of the room.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put sword in furnace"
CF ] A New Life N
CF ] Workshop @ E
CF ] R: 0 memories.
CF |
CF | > PUT SWORD IN FURNACE
CF |
CF | Since you don't know how to use the furnace, no purpose would be
CF | served by that.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF ] A New Life N NE
CF ] Dome of Lights @
CF ] R: 0 memories. S
CF |
CF | > N
CF |
CF |
CF | Dome of Lights
CF | On the side nearest you, many of the dome's silver panels reflect the
CF | lamp's light back toward you. On the center of the floor, a circle is
CF | etched in the rock. To the north, northeast, and south, arches open
CF | into tunnels.
CF |
CF | A small brown bird cocks its head at you warily.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "hit panels with sword"
CF ] A New Life N NE
CF ] Dome of Lights @
CF ] R: 0 memories. S
CF |
CF | > HIT PANELS WITH SWORD
CF |
CF | Violence won't help matters.
CF |
CF | > Knight_Otu says, "Hm."
DavidW says, "I suppose the planks are takeable."
Knight_Otu says (to ClubFloyd), "s"
CF ] A New Life N
CF ] Workshop @ E
CF ] R: 0 memories.
CF |
CF | > S
CF |
CF |
CF | The bird flutters around in confusion, then flies directly into the
CF | wall, emitting a pained chirp as it plummets to the ground.
CF |
CF | Workshop
CF | Small hammers, files and pliers hang on a board on the wall. A stone
CF | furnace stands in a corner, cold, its chimney extending through the
CF | ceiling. There are tunnels to the north and east.
CF |
CF | A crate with some wide planks on it forms a makeshift table in the
CF | center of the room.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get planks"
CF ] A New Life N
CF ] Workshop @ E
CF ] R: 0 memories.
CF |
CF | > GET PLANKS
CF |
CF | The table is fixed in place.
CF |
CF | > DavidW says, "or not"
Jacqueline asks, "So, I just want to say this, put it out there, but it's probably nothing: is the blanket tradable?"
Knight_Otu says (to ClubFloyd), "get tools"
CF ] A New Life N
CF ] Workshop @ E
CF ] R: 0 memories.
CF |
CF | > GET TOOLS
CF |
CF | It's one thing to pick up various treasures you might find lying
CF | around, but stealing a craftsman's tools is unthinkable for you, a
CF | child of craftsmen.
CF |
CF | > Jacqueline says, "And if so, can we toss it over the bird, maybe."
Jacqueline says, "Probably not, but putting it out there."
Knight_Otu says (to ClubFloyd), "n"
CF ] A New Life N NE
CF ] Dome of Lights @
CF ] R: 0 memories. S
CF |
CF | > N
CF |
CF |
CF | Dome of Lights
CF | On the side nearest you, many of the dome's silver panels reflect the
CF | lamp's light back toward you. On the center of the floor, a circle is
CF | etched in the rock. To the north, northeast, and south, arches open
CF | into tunnels.
CF |
CF | A small brown bird is preening its feathers.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF ] A New Life
CF ] Mossy Grove W @ E
CF ] R: 0 memories. S
CF |
CF | > N
CF |
CF |
CF | The bird flutters around in confusion, then flies directly into the
CF | wall, emitting a pained chirp as it plummets to the ground.
CF |
CF | Mossy Grove
CF | A grove of oaks. The ground rises sharply to the south, and a
CF | mausoleum is set into the side of the hill. Everything-- trees, tomb,
CF | and hillside-- is covered with thick moss, interrupted only by
CF | palapala ferns and a few patches of bark and bare stone.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 0 lines.
CF |
CF | > W
CF |
CF |
CF | A Peddler's Encampment
CF | A tent stands on the rocky shore of the stream. To the north, a wooden
CF | bridge spans the stream. A path follows the bank to the east.
CF |
CF | A woman in black furs leans on a walking-stick next to a blanket.
CF |
CF | Upon the blanket lie a large bag, and a green staff.
CF |
CF | A mule is tied to one of the bridge's supports with a thick hemp rope.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "buy blanket"
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 0 lines.
CF |
CF | > BUY BLANKET
CF |
CF | "I have naught but what is on the blanket to sell," Yvet-ya declares.
CF |
CF | > Knight_Otu says, "The blanket is not on the blanket, I suppose."
Knight_Otu says (to ClubFloyd), "i"
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 0 lines.
CF |
CF | > I
CF |
CF | You are carrying:
CF | a tin whistle
CF | a sword
CF | a lamp sphere (providing light)
CF | a white flower
CF | a seed
CF | a slip of paper
CF |
CF | You are wearing:
CF | a glass charm (glowing green)
CF |
CF | > Jacqueline says, "Okay."
Knight_Otu says (to ClubFloyd), "show flower to peddler"
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 0 lines.
CF |
CF | > SHOW FLOWER TO PEDDLER
CF |
CF | The old peddler is unimpressed.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask peddler about spire"
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 0 lines.
CF |
CF | > ASK PEDDLER ABOUT SPIRE
CF |
CF | You can't think of anything in particular to say.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask peddler about barrier"
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 0 lines.
CF |
CF | > ASK PEDDLER ABOUT BARRIER
CF |
CF | You can't think of anything in particular to say.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask peddler about bird"
CF ] A New Life N
CF ] A Peddler's Encampment @ E
CF ] T: 0 lines.
CF |
CF | > ASK PEDDLER ABOUT BIRD
CF |
CF | You can't think of anything in particular to say.
CF |
CF | > Jacqueline asks, "The girl doesn't follow us to the barrier, right?"
Knight_Otu says, "She hasn't followed us in a while."
Knight_Otu says (to ClubFloyd), "e"
CF ] A New Life
CF ] Mossy Grove W @ E
CF ] R: 0 memories. S
CF |
CF | > E
CF |
CF |
CF | Mossy Grove
CF | A grove of oaks. The ground rises sharply to the south, and a
CF | mausoleum is set into the side of the hill. Everything-- trees, tomb,
CF | and hillside-- is covered with thick moss, interrupted only by
CF | palapala ferns and a few patches of bark and bare stone.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF ] A New Life
CF ] By a Waterfall W @
CF ] R: 0 memories. SW SE
CF |
CF | > E
CF |
CF |
CF | By a Waterfall
CF | A roaring waterfall pours into a pool from high above to the North;
CF | you can see the eroded layer of stone where the road passes behind it.
CF | You stand where the path ends, at the stony shore of the pool.
CF |
CF | A goat trail leads up the hill to the southeast.
CF |
CF | A wooden hand wagon lies here on the shore. Some of the stones around
CF | the wagon have black markings on them.
CF |
CF | A large wooden shed stands to the southwest.
CF |
CF | You can also see a goblin girl, and a goat here. The goblin girl is
CF | carrying a twig.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "hold hand"
CF ] A New Life
CF ] By a Waterfall W @
CF ] R: 0 memories. SW SE
CF |
CF | > HOLD HAND
CF |
CF | (the child's hand)
CF | You take the goblin child's hand in your own.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sw"
CF ] A New Life N NE
CF ] Dome of Lights @
CF ] R: 0 memories. S
CF |
CF | > SW
CF |
CF | The child lets go of your hand; evidently she has more interesting
CF | things to do than follow you around.
CF |
CF | Dome of Lights
CF | On the side nearest you, many of the dome's silver panels reflect the
CF | lamp's light back toward you. On the center of the floor, a circle is
CF | etched in the rock. To the north, northeast, and south, arches open
CF | into tunnels.
CF |
CF | A small brown bird is preening its feathers.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF ] A New Life N
CF ] Workshop @ E
CF ] R: 0 memories.
CF |
CF | > S
CF |
CF |
CF | Workshop
CF | Small hammers, files and pliers hang on a board on the wall. A stone
CF | furnace stands in a corner, cold, its chimney extending through the
CF | ceiling. There are tunnels to the north and east.
CF |
CF | A crate with some wide planks on it forms a makeshift table in the
CF | center of the room.
CF |
CF | > Knight_Otu says, "She didn't follow at all."
Jacqueline says, "mmkay"
Knight_Otu says (to ClubFloyd), "e"
CF ] A New Life
CF ] Dim Corridor (West of Barrier) W @ E
CF ] R: 0 memories.
CF |
CF | > E
CF |
CF |
CF | Dim Corridor (West of Barrier)
CF | The walls here seem to have been painted white, but have since been
CF | discolored by mold and minerals deposited by water leaking through the
CF | ceiling. It's fairly dark here; a little light trickles in through a
CF | partially open doorway to the east, but to the west the shadows
CF | swallow all traces of it. Another door, made of dark stained wood,
CF | faces south near the east end of the corridor.
CF |
CF | Really, nothing about this particular spot in the tunnel would strike
CF | you as particularly noteworthy except for the presence of a nearly
CF | invisible barrier that pulls you back as you attempt to walk through
CF | it.
CF |
CF | > Roger asks, "did we futz around with the ashes enough?"
Knight_Otu says, "Maybe not."
Knight_Otu says (to ClubFloyd), "w"
CF ] A New Life N
CF ] Workshop @ E
CF ] R: 0 memories.
CF |
CF | > W
CF |
CF |
CF | Workshop
CF | Small hammers, files and pliers hang on a board on the wall. A stone
CF | furnace stands in a corner, cold, its chimney extending through the
CF | ceiling. There are tunnels to the north and east.
CF |
CF | A crate with some wide planks on it forms a makeshift table in the
CF | center of the room.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x ashes"
CF ] A New Life N
CF ] Workshop @ E
CF ] R: 0 memories.
CF |
CF | > X ASHES
CF |
CF | You can't see any such thing.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "search furnace"
CF ] A New Life N
CF ] Workshop @ E
CF ] R: 0 memories.
CF |
CF | > SEARCH FURNACE
CF |
CF | You find nothing in the furnace but a residue of ash.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x ash"
CF ] A New Life N
CF ] Workshop @ E
CF ] R: 0 memories.
CF |
CF | > X ASH
CF |
CF | You can't see any such thing.
CF |
CF | > Knight_Otu says, "The ash seems nonfutzaroundable."
Knight_Otu says (to ClubFloyd), "e"
CF ] A New Life
CF ] Dim Corridor (West of Barrier) W @ E
CF ] R: 0 memories.
CF |
CF | > E
CF |
CF |
CF | Dim Corridor (West of Barrier)
CF | The walls here seem to have been painted white, but have since been
CF | discolored by mold and minerals deposited by water leaking through the
CF | ceiling. It's fairly dark here; a little light trickles in through a
CF | partially open doorway to the east, but to the west the shadows
CF | swallow all traces of it. Another door, made of dark stained wood,
CF | faces south near the east end of the corridor.
CF |
CF | Really, nothing about this particular spot in the tunnel would strike
CF | you as particularly noteworthy except for the presence of a nearly
CF | invisible barrier that pulls you back as you attempt to walk through
CF | it.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "touch barrier with flower"
CF ] A New Life
CF ] Dim Corridor (West of Barrier) W @ E
CF ] R: 0 memories.
CF |
CF | > TOUCH BARRIER WITH FLOWER
CF |
CF | You meet no resistance as you pass the white flower through the
CF | barrier.
CF |
CF | > Knight_Otu says, "Interesting."
Knight_Otu says (to ClubFloyd), "i"
CF ] A New Life
CF ] Dim Corridor (West of Barrier) W @ E
CF ] R: 0 memories.
CF |
CF | > I
CF |
CF | You are carrying:
CF | a tin whistle
CF | a sword
CF | a lamp sphere (providing light)
CF | a white flower
CF | a seed
CF | a slip of paper
CF |
CF | You are wearing:
CF | a glass charm (glowing green)
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop sword, whistle"
CF ] A New Life
CF ] Dim Corridor (West of Barrier) W @ E
CF ] R: 0 memories.
CF |
CF | > DROP SWORD, WHISTLE
CF |
CF | sword: Dropped.
CF | tin whistle: Dropped.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF ] A New Life
CF ] Dim Corridor (West of Barrier) W @ E
CF ] R: 0 memories.
CF |
CF | > E
CF |
CF | The barrier gently but firmly pushes you back.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "touch barrier with paper"
CF ] A New Life
CF ] Dim Corridor (West of Barrier) W @ E
CF ] R: 0 memories.
CF |
CF | > TOUCH BARRIER WITH PAPER
CF |
CF | You meet no resistance as you pass the slip of paper through the
CF | barrier.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "touch barrier with seed"
CF ] A New Life
CF ] Dim Corridor (West of Barrier) W @ E
CF ] R: 0 memories.
CF |
CF | > TOUCH BARRIER WITH SEED
CF |
CF | You meet no resistance as you pass the seed through the barrier.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop charm"
CF ] A New Life
CF ] Dim Corridor (West of Barrier) W @ E
CF ] R: 0 memories.
CF |
CF | > DROP CHARM
CF |
CF | (removing the glass charm)
CF | You drop the glass charm.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop sphere"
CF ] A New Life
CF ] Dim Corridor (West of Barrier) W @ E
CF ] R: 0 memories.
CF |
CF | > DROP SPHERE
CF |
CF | You drop the lamp sphere.
CF | Jacqueline says, "So, I am just going to put this out there: a lot of people on IFDB say that they had to use hints."
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF ] A New Life
CF ] Dim Corridor (East of Barrier) W @ E
CF ] R: 0 memories. S
CF |
CF | > E
CF |
CF | Your skin tingles as you walk through the barrier.
CF |
CF | > Jacqueline says, "And it has a tag for 'adaptive hints'"
Jacqueline says, "OHO"
Jacqueline says, "Okay, neat."
Knight_Otu says, "No inorganics allowed, I guess."
DavidW says, "So the ,,, yeah"
Roger says, "maybe we need to sack the sphere and stuff to get it through, Terminator rules"
Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "s"
CF ] A New Life N
CF ] Enclosure, With Rocks @
CF ] R: 0 memories. SE
CF |
CF | > S
CF |
CF | (opening the south door)
CF |
CF | Enclosure, With Rocks
CF | A short stone wall encloses an elegantly groomed garden of stones. In
CF | the nearer part of the garden the patterns in the stones have been
CF | obscured by a trail leading from a stile in the wall to a building
CF | that extends to the north and west.
CF |
CF | From the northern part of the building a tower rises high above,
CF | connecting with a ceiling that must enclose nearly the entire volume
CF | of the hill. Sunlight streams through several skylights in a circle
CF | around the top of the tower, but given the vast space that they are
CF | responsible for lighting, it's still pretty dark here.
CF |
CF | A small knife lies next to a toy dragon on the stones of the garden.
CF |
CF | A draught blows the dark door shut.
CF |
CF | > DavidW says, "I thought the Terminator rule was that time travel has to be done naked."
Knight_Otu says (to ClubFloyd), "open door"
CF ] A New Life N
CF ] Enclosure, With Rocks @
CF ] R: 0 memories. SE
CF |
CF | > OPEN DOOR
CF |
CF | You open the dark stained door.
CF |
CF | > Knight_Otu says, "Okay, the door didn't autolock."
Knight_Otu says, "And now we surely are under the standing stones."
Roger says, "I believe you to be correct"
Knight_Otu says (to ClubFloyd), "x tower"
CF ] A New Life N
CF ] Enclosure, With Rocks @
CF ] R: 0 memories. SE
CF |
CF | > X TOWER
CF |
CF | The tower is round, dark but shiny, and tall. Where it joins with the
CF | top of the cavern it is illuminated by the skylights encircling it.
CF | Not black then, but a medium gray.
CF |
CF | A draught blows the dark door shut.
CF |
CF | > Knight_Otu says, "That drraught worries me slightly."
Knight_Otu says (to ClubFloyd), "x wall"
CF ] A New Life N
CF ] Enclosure, With Rocks @
CF ] R: 0 memories. SE
CF |
CF | > X WALL
CF |
CF | You can't see any such thing.
CF |
CF | > Jacqueline says, "I dunno, the draft may be a clue to a secret passage."
Knight_Otu says (to ClubFloyd), "x garden"
CF ] A New Life N
CF ] Enclosure, With Rocks @
CF ] R: 0 memories. SE
CF |
CF | > X GARDEN
CF |
CF | (the rock garden)
CF | The smaller stones are groomed into patterns of lines that seem to
CF | emerge from an outcropping in the center of the enclosure, then swirl
CF | turbulently around other boulders before joining together in a smooth
CF | flow.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x dragon"
CF ] A New Life N
CF ] Enclosure, With Rocks @
CF ] R: 0 memories. SE
CF |
CF | > X DRAGON
CF |
CF | A toy dragon stitched from snakeskin. Its expression is fierce.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x knife"
CF ] A New Life N
CF ] Enclosure, With Rocks @
CF ] R: 0 memories. SE
CF |
CF | > X KNIFE
CF |
CF | The knife has the form of a miniature sword with a golden hilt. It it
CF | too narrow and thin to cut anything substantial, but it would make a
CF | good letter knife.
CF |
CF | > Jacqueline asks, "Take them?"
Jacqueline asks, "Perhaps give the dragon to the girl?"
Knight_Otu says (to ClubFloyd), "take dragon, knife"
CF ] A New Life N
CF ] Enclosure, With Rocks @
CF ] R: 0 memories. SE
CF |
CF | > TAKE DRAGON, KNIFE
CF |
CF | stuffed dragon: Taken.
CF | letter knife: Taken.
CF |
CF | > Roger says, "If we can get them back, sure"
Roger says, "back through the barrier, I mean'"
Knight_Otu says (to ClubFloyd), "x building"
CF ] A New Life N
CF ] Enclosure, With Rocks @
CF ] R: 0 memories. SE
CF |
CF | > X BUILDING
CF |
CF | You can't see any such thing.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x skylights"
CF ] A New Life N
CF ] Enclosure, With Rocks @
CF ] R: 0 memories. SE
CF |
CF | > X SKYLIGHTS
CF |
CF | Rectangular patches of blue sky circling the tower. You can see ten,
CF | but two more are probably hidden behind the tower.
CF | The ends of the vines on the dome writhe; some shrink, some extend,
CF | and others move a few inches to one side or another.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x dome"
CF ] A New Life N
CF ] Enclosure, With Rocks @
CF ] R: 0 memories. SE
CF |
CF | > X DOME
CF |
CF | You can't see any such thing.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x vines"
CF ] A New Life N
CF ] Enclosure, With Rocks @
CF ] R: 0 memories. SE
CF |
CF | > X VINES
CF |
CF | The vines are shiny and black, and about half of the width of your
CF | smallest finger. At the base of the dome they are dense enough to form
CF | a sort of sheath around the dome, but they thin out higher up.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "se"
CF ] A New Life NW
CF ] Crumbled Ruins @ E
CF ] R: 0 memories.
CF |
CF | > SE
CF |
CF |
CF | Crumbled Ruins
CF | A cluster of ruined, abandoned buildings. In the corner of one of
CF | them, a sleeping form lies beside the cold remains of a campfire.
CF | Paths lead northwest back toward the dome and tower complex, and east.
CF |
CF | Next to the body, on a waist-high ledge that is all that remains of a
CF | fallen stone wall, you see a huge bag, and an ocher staff.
CF |
CF | > DavidW asks, "climb vines?"
Knight_Otu says (to ClubFloyd), "nw"
CF ] A New Life N
CF ] Enclosure, With Rocks @
CF ] R: 0 memories. SE
CF |
CF | > NW
CF |
CF |
CF | Enclosure, With Rocks
CF | A short stone wall encloses an elegantly groomed garden of stones. In
CF | the nearer part of the garden the patterns in the stones have been
CF | obscured by a trail leading from a stile in the wall to a building
CF | that extends to the north and west.
CF |
CF | From the northern part of the building a tower rises high above,
CF | connecting with a ceiling that must enclose nearly the entire volume
CF | of the hill. Sunlight streams through several skylights in a circle
CF | around the top of the tower, but given the vast space that they are
CF | responsible for lighting, it's still pretty dark here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "climb vines"
CF ] A New Life N
CF ] Enclosure, With Rocks @
CF ] R: 0 memories. SE
CF |
CF | > CLIMB VINES
CF |
CF | You can't climb the vines.
CF |
CF | > Jacqueline says, "nope"
Knight_Otu says, "se"
Knight_Otu says (to ClubFloyd), "se"
CF ] A New Life NW
CF ] Crumbled Ruins @ E
CF ] R: 0 memories.
CF |
CF | > SE
CF |
CF |
CF | Crumbled Ruins
CF | A cluster of ruined, abandoned buildings. In the corner of one of
CF | them, a sleeping form lies beside the cold remains of a campfire.
CF | Paths lead northwest back toward the dome and tower complex, and east.
CF |
CF | Next to the body, on a waist-high ledge that is all that remains of a
CF | fallen stone wall, you see a huge bag, and an ocher staff.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x form"
CF ] A New Life NW
CF ] Crumbled Ruins @ E
CF ] R: 0 memories.
CF |
CF | > X FORM
CF |
CF | He (for you guess him now to be male) lies mostly covered by a
CF | blanket. His chest rises and falls steadily as he breathes.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x staff"
CF ] A New Life NW
CF ] Crumbled Ruins @ E
CF ] R: 0 memories.
CF |
CF | > X STAFF
CF |
CF | A little wider than your thumb and as long as your arm, and covered
CF | with ocher ceramic tiles. Some of the tiles are heavily scratched.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x ruins"
CF ] A New Life NW
CF ] Crumbled Ruins @ E
CF ] R: 0 memories.
CF |
CF | > X RUINS
CF |
CF | (the buildings)
CF | A cluster of wooden and stone buildings must have stood here once. Now
CF | some of them can be recognized only by the outlines of their
CF | foundations; others have parts of walls still standing, but none have
CF | roofs.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x bag"
CF ] A New Life NW
CF ] Crumbled Ruins @ E
CF ] R: 0 memories.
CF |
CF | > X BAG
CF |
CF | A soft canvas bag with sparkling runes embroidered in orange
CF | stitching.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x runes"
CF ] A New Life NW
CF ] Crumbled Ruins @ E
CF ] R: 0 memories.
CF |
CF | > X RUNES
CF |
CF | You recognize the runes as being in the script of the Northmen, but
CF | cannot decipher them. The first word is repeated twice, and a
CF | different word, also repeated twice, follows.
CF |
CF | A chill grips your spine as you realize what the runes must mean. What
CF | you have found, you are certain now, is a bag of bag of bag of holding
CF | holding holding.
CF |
CF | > Knight_Otu says, "What."
Roger says, "ha"
Jacqueline says, "..."
Jacqueline says, "That can't be a typo."
Jacqueline says, "Or a bug."
Roger says, "well you've got a bag of holding"
Roger says, "then a bag to hold THAT bag"
Jacqueline says, "Right"
Roger says, "and then one more layer"
Jacqueline says, "Right"
Knight_Otu says, "This sure is unexpected."
DavidW asks, "What does that even mean?"
Roger says, "could mean several things"
Knight_Otu says (to ClubFloyd), "x bag"
CF ] A New Life NW
CF ] Crumbled Ruins @ E
CF ] R: 0 memories.
CF |
CF | > X BAG
CF |
CF | A soft canvas bag with sparkling runes embroidered in orange
CF | stitching.
CF |
CF | > Jacqueline says, "Now I want it, and I want the other bag, and I want to put one of the bags inside the other bag."
Jacqueline says, "Because why not"
DavidW asks, "Universal collapse?"
DavidW says, "Multibag of Madness"
Roger says, "save and then wake the dude up, is my thinking"
Knight_Otu says, "Well, I'm sure if we mess this this person's belonging, they'll do worse that turn us into a frog."
Jacqueline says (to ClubFloyd), "SAVE"
Jacqueline says (to ClubFloyd), "cf3"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] A New Life NW
CF ] Crumbled Ruins @ E
CF ] R: 0 memories.
CF | Ok.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get bag"
CF ] A New Life NW
CF ] Crumbled Ruins @ E
CF ] R: 0 memories.
CF |
CF | > GET BAG
CF |
CF | You hesitate. Picking up items that you find lying around is one
CF | thing, but when they are right next to the person you presume they
CF | belong to, well, that might be considered theft.
CF |
CF | > Knight_Otu exclaims, "Might?!"
Knight_Otu says, "We might not quite be upstanding citizens."
Knight_Otu says, "I guess on the plus side, we haven't killed any security guards yet."
Jacqueline says, "We do have a sword.."
Jacqueline asks, "Oh, wait, do we?"
Jacqueline says (to ClubFloyd), "i"
CF ] A New Life NW
CF ] Crumbled Ruins @ E
CF ] R: 0 memories.
CF |
CF | > I
CF |
CF | You are carrying:
CF | a stuffed dragon
CF | a letter knife
CF | a white flower
CF | a seed
CF | a slip of paper
CF |
CF | > Knight_Otu says, "Not on this side of the barrier, we don't."
Jacqueline says, "No, but we have a little letter opener... ha"
Jacqueline says (to ClubFloyd), "stab man with letter knife"
CF ] A New Life NW
CF ] Crumbled Ruins @ E
CF ] R: 0 memories.
CF |
CF | > STAB MAN WITH LETTER KNIFE
CF |
CF | That's not a verb I recognize.
CF |
CF | >
Jacqueline says (to ClubFloyd), "attack man with letter knife"
CF ] A New Life NW
CF ] Crumbled Ruins @ E
CF ] R: 0 memories.
CF |
CF | > ATTACK MAN WITH LETTER KNIFE
CF |
CF | You would not hurt someone who has done you no harm, and who is so
CF | utterly defenseless.
CF |
CF | > Jacqueline says, "Well, I guess this game doesn't know us too well."
Jacqueline says, "We'd make that man into a sammich, I suspect."
Knight_Otu says (to ClubFloyd), "tickle man with letter knife"
CF ] A New Life NW
CF ] Crumbled Ruins @ E
CF ] R: 0 memories.
CF |
CF | > TICKLE MAN WITH LETTER KNIFE
CF |
CF | That's not a verb I recognize.
CF |
CF | > Jacqueline says, "It's funny, all this talk of sammiches, when there is no bread in this game."
Jacqueline says, "We gotta get that bread."
Jacqueline says (to KO), "haha"
DavidW says, "We're not ClubFloyd, we're ClubSandwich."
Knight_Otu says, "I'm sure it's in the last treasure chest in this dungeon."
Jacqueline says, "I don't think it would take much to transform us into ClubSandwich, honestly."
Jacqueline says (to ClubFloyd), "wake man"
CF ] A New Life NW
CF ] Crumbled Ruins @ E
CF ] R: 0 memories.
CF |
CF | > WAKE MAN
CF |
CF | You jostle his shoulder, and he swiftly draws himself into a sitting
CF | position, startling you. But though his eyes are now open, there is no
CF | life in them, and the only noise he makes is his breathing.
CF |
CF | > Roger says, "hunh"
Jacqueline says, "hunh indeed"
Knight_Otu says (to ClubFloyd), "talk to man"
CF ] A New Life NW
CF ] Crumbled Ruins @ E
CF ] R: 0 memories.
CF |
CF | > TALK TO MAN
CF |
CF | He doesn't seem to be much of a conversationalist.
CF |
CF | > Roger says, "maybe he's astrally-projecting somewhere"
Jacqueline says, ">ZOMBIE, HELLO"
Knight_Otu says (to ClubFloyd), "wave hands in front of man's eyes"
CF ] A New Life NW
CF ] Crumbled Ruins @ E
CF ] R: 0 memories.
CF |
CF | > WAVE HANDS IN FRONT OF MAN'S EYES
CF |
CF | I only understood you as far as wanting to wave your hands.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "wave hands"
CF ] A New Life NW
CF ] Crumbled Ruins @ E
CF ] R: 0 memories.
CF |
CF | > WAVE HANDS
CF |
CF | You wave your hands in the air, as though you were without a care.
CF |
CF | > Roger says, "haha"
Knight_Otu says (to ClubFloyd), "dance"
CF ] A New Life NW
CF ] Crumbled Ruins @ E
CF ] R: 0 memories.
CF |
CF | > DANCE
CF |
CF | You skip -- and twirl, and for a moment your cares are forgotten.
CF |
CF | > Jacqueline says, "hahahahaha"
Roger says, "live, laugh, love"
Jacqueline says, "heh"
Jacqueline says (to ClubFloyd), "poke man"
CF ] A New Life NW
CF ] Crumbled Ruins @ E
CF ] R: 0 memories.
CF |
CF | > POKE MAN
CF |
CF | That's not a verb I recognize.
CF |
CF | >
Jacqueline says (to ClubFloyd), "touch man"
CF ] A New Life NW
CF ] Crumbled Ruins @ E
CF ] R: 0 memories.
CF |
CF | > TOUCH MAN
CF |
CF | That might not be appreciated.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x man"
CF ] A New Life NW
CF ] Crumbled Ruins @ E
CF ] R: 0 memories.
CF |
CF | > X MAN
CF |
CF | The stranger is sitting up now. His hair is oily and unkempt, and his
CF | beard is thick. But it is his eyes, staring blankly as though there is
CF | no soul behind them, that attract and disturb you.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x eyes"
CF ] A New Life NW
CF ] Crumbled Ruins @ E
CF ] R: 0 memories.
CF |
CF | > X EYES
CF |
CF | His eyes stare straight forward, unmoving. Their focus does not change
CF | when you wave your fingers in front of him.
CF |
CF | >
Jacqueline says (to ClubFloyd), "ask man about bag"
CF ] A New Life NW
CF ] Crumbled Ruins @ E
CF ] T: 0 lines.
CF |
CF | > ASK MAN ABOUT BAG
CF |
CF | Which do you mean, the large bag or the huge bag?
CF |
CF | >
Jacqueline says (to ClubFloyd), "ask man about large bag"
CF ] A New Life NW
CF ] Crumbled Ruins @ E
CF ] R: 0 memories.
CF |
CF | > ASK MAN ABOUT LARGE BAG
CF |
CF | He doesn't seem to be much of a conversationalist.
CF |
CF | > Roger asks, "oh can we do a charm-check?"
DavidW asks, "yeah, is it still green?"
Knight_Otu says, "We left the charm in front of the barrier, I'm afraid."
Roger says, "oho"
Jacqueline says, "Yeah, I don't think we have it."
Roger exclaims, "I guess we can't!"
Roger says, "That's fine"
Knight_Otu says (to ClubFloyd), "poke eyes"
CF ] A New Life NW
CF ] Crumbled Ruins @ E
CF ] R: 0 memories.
CF |
CF | > POKE EYES
CF |
CF | That's not a verb I recognize.
CF |
CF | > Knight_Otu says, "Thanks for not implementing this."
Jacqueline says (to ClubFloyd), "take huge bag"
CF ] A New Life NW
CF ] Crumbled Ruins @ E
CF ] R: 0 memories.
CF |
CF | > TAKE HUGE BAG
CF |
CF | Its current owner doesn't appear to need these things right now, and
CF | you do. Furtively, you pick up the huge bag.
CF |
CF | >
Jacqueline says (to ClubFloyd), "take staff"
CF ] A New Life NW
CF ] Crumbled Ruins @ E
CF ] R: 0 memories.
CF |
CF | > TAKE STAFF
CF |
CF | You take the ocher staff.
CF |
CF | > Jacqueline says, "Well, there we are then."
Jacqueline says, "He'll come for us when he's done projecting astrally."
Jacqueline says (to ClubFloyd), "look in huge bag"
CF ] A New Life NW
CF ] Crumbled Ruins @ E
CF ] R: 0 memories.
CF |
CF | > LOOK IN HUGE BAG
CF |
CF | You aren't able to get it to open, but it doesn't feel like there's
CF | anything inside.
CF |
CF | > Knight_Otu says, "Oh, but we are no thief."
Roger says, "just borrowing"
Jacqueline says, "I guess we need to do some introspection."
Jacqueline says (to ClubFloyd), "open bag"
CF ] A New Life NW
CF ] Crumbled Ruins @ E
CF ] R: 0 memories.
CF |
CF | > OPEN BAG
CF |
CF | That's not something you can open.
CF |
CF | > Jacqueline says, "huh"
Roger says (to floyd), "hold bag"
CF ] A New Life NW
CF ] Crumbled Ruins @ E
CF ] R: 0 memories.
CF |
CF | > HOLD BAG
CF |
CF | You already have the huge bag.
CF |
CF | > DavidW asks, "enter it?"
Knight_Otu says, "We are just liberating comatose people of their earthly burdens."
Jacqueline says, "Yeah"
Jacqueline says, "No big"
Knight_Otu says (to ClubFloyd), "enter bag"
CF ] A New Life NW
CF ] Crumbled Ruins @ E
CF ] R: 0 memories.
CF |
CF | > ENTER BAG
CF |
CF | The huge bag seems quite determined to keep your body parts outside of
CF | it.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "SAVE"
Knight_Otu says (to ClubFloyd), "cf4"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] A New Life NW
CF ] Crumbled Ruins @ E
CF ] R: 0 memories.
CF | Ok.
CF |
CF | > Jacqueline says, "That was not the response I was expecting for >ENTER BAG"
Knight_Otu says (to ClubFloyd), "cut bag with knife"
CF ] A New Life NW
CF ] Crumbled Ruins @ E
CF ] R: 0 memories.
CF |
CF | > CUT BAG WITH KNIFE
CF |
CF | Such destruction would serve no purpose.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "l"
CF ] A New Life NW
CF ] Crumbled Ruins @ E
CF ] R: 0 memories.
CF |
CF | > L
CF |
CF |
CF | Crumbled Ruins
CF | A cluster of ruined, abandoned buildings. In the corner of one of
CF | them, a sleeping form lies beside the cold remains of a campfire.
CF | Paths lead northwest back toward the dome and tower complex, and east.
CF |
CF | > Roger says, "Perhaps it's just a trade good"
Knight_Otu exclaims, "But it's a bag of bag of bag of holding holding holding!"
Knight_Otu says (to ClubFloyd), "i"
CF ] A New Life NW
CF ] Crumbled Ruins @ E
CF ] R: 0 memories.
CF |
CF | > I
CF |
CF | You are carrying:
CF | a stuffed dragon
CF | a letter knife
CF | an ocher staff (slightly damaged)
CF | a huge bag (of bag of bag of holding holding holding)
CF | a white flower
CF | a seed
CF | a slip of paper
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x staff"
CF ] A New Life NW
CF ] Crumbled Ruins @ E
CF ] R: 0 memories.
CF |
CF | > X STAFF
CF |
CF | A little wider than your thumb and as long as your arm, and covered
CF | with ocher ceramic tiles. Some of the tiles are heavily scratched.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF ] A New Life
CF ] Among Pillars W @
CF ] R: 0 memories.
CF |
CF | > E
CF |
CF | The landscape grows rougher, and boulders-- or giant stalagmites--
CF | rise all around you. The path itself is a smooth trough worn into the
CF | stone.
CF |
CF | Among Pillars
CF | At the end of the path, you have come to a circular empty space where
CF | concentric rings and radial lines seem to have been blasted into the
CF | ground. All around this clear space, stone pillars and arches are
CF | haphazardly strewn through the landscape.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x pillars"
CF ] A New Life
CF ] Among Pillars W @
CF ] R: 0 memories.
CF |
CF | > X PILLARS
CF |
CF | Surreal, twisted fingers of stone many times your height. They seem to
CF | have been half melted and then frozen into place.
CF |
CF | You start to feel a chilly draft coming from deeper in the cavern, and
CF | you rub your arms together for warmth.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x arches"
CF ] A New Life
CF ] Among Pillars W @
CF ] R: 0 memories.
CF |
CF | > X ARCHES
CF |
CF | Surreal, twisted fingers of stone many times your height. They seem to
CF | have been half melted and then frozen into place.
CF |
CF | An intense cold wind blows down on you, and you see a massive form
CF | smoothly descending out of the darkness. It must be a dragon, nothing
CF | else could be that large and fly.
CF |
CF | > Knight_Otu says, "Eeep."
Jacqueline says, "um"
Knight_Otu asks, "Maybe we should leave?"
Knight_Otu says (to ClubFloyd), "x dragon"
CF ] A New Life
CF ] Among Pillars W @
CF ] R: 0 memories.
CF |
CF | > X DRAGON
CF |
CF | The dragon is a ghostly bluish white; its serpentine body undulates as
CF | it cuts through the air. Its face is cragged and ancient with frills
CF | streaming back from its jowls. It has no wings; perhaps to such a
CF | being, gravity is subservient to higher, hidden laws.
CF |
CF | The creature glides toward you almost soundlessly, slowing now,
CF | undulating as though it were swimming underwater. Frills-- or fins--
CF | or tentacles -- stream behind it.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "talk to dragon"
CF ] A New Life
CF ] Among Pillars W @
CF ] R: 0 memories.
CF |
CF | > TALK TO DRAGON
CF |
CF | The dragon doesn't seem interested.
CF |
CF | Now you notice its eyes, like glass, with flames flickering inside.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF ] A New Life
CF ] Among Pillars W @
CF ] R: 0 memories.
CF |
CF | > W
CF |
CF | You find yourself unable to move, unable to do anything but stare into
CF | those entrancing eyes.
CF |
CF | You feel your body slipping away; the dragon's eyes grow, and merge,
CF | you are falling into the black, falling...
Knight_Otu pushes the green 'space' button.
CF ] A New Life
CF ] Among Pillars W @
CF ] R: 0 memories.
CF |
CF |
CF | *** You are gone. ***
CF |
CF |
CF |
CF | Would you like to RESTART, RESTORE a saved game, UNDO your last move,
CF | or QUIT?
CF | > Knight_Otu says, "We should have left."
Knight_Otu says (to ClubFloyd), "RESTORE"
Knight_Otu says (to ClubFloyd), "cf4"
CF | >
CF | > RESTORE
CF | %% Enter a save filename to read:
CF ] A New Life NW
CF ] Crumbled Ruins @ E
CF ] R: 0 memories.
CF | Ok.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "i"
CF ] A New Life NW
CF ] Crumbled Ruins @ E
CF ] R: 0 memories.
CF |
CF | > I
CF |
CF | You are carrying:
CF | a stuffed dragon
CF | a letter knife
CF | an ocher staff (slightly damaged)
CF | a huge bag (of bag of bag of holding holding holding)
CF | a white flower
CF | a seed
CF | a slip of paper
CF |
CF | >
Knight_Otu says (to ClubFloyd), "l"
CF ] A New Life NW
CF ] Crumbled Ruins @ E
CF ] R: 0 memories.
CF |
CF | > L
CF |
CF |
CF | Crumbled Ruins
CF | A cluster of ruined, abandoned buildings. In the corner of one of
CF | them, a sleeping form lies beside the cold remains of a campfire.
CF | Paths lead northwest back toward the dome and tower complex, and east.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "nw"
CF ] A New Life N
CF ] Enclosure, With Rocks @
CF ] R: 0 memories. SE
CF |
CF | > NW
CF |
CF |
CF | Enclosure, With Rocks
CF | A short stone wall encloses an elegantly groomed garden of stones. In
CF | the nearer part of the garden the patterns in the stones have been
CF | obscured by a trail leading from a stile in the wall to a building
CF | that extends to the north and west.
CF |
CF | From the northern part of the building a tower rises high above,
CF | connecting with a ceiling that must enclose nearly the entire volume
CF | of the hill. Sunlight streams through several skylights in a circle
CF | around the top of the tower, but given the vast space that they are
CF | responsible for lighting, it's still pretty dark here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF ] A New Life
CF ] Dim Corridor (East of Barrier) W @ E
CF ] R: 0 memories. S
CF |
CF | > N
CF |
CF | (opening the north door)
CF |
CF | Dim Corridor (East of Barrier)
CF | The walls here seem to have been painted white, but have since been
CF | discolored by mold and minerals deposited by water leaking through the
CF | ceiling. It's fairly dark here; a little light trickles in through a
CF | partially open doorway to the east, but to the west the shadows
CF | swallow all traces of it. Another door, made of dark stained wood,
CF | faces south near the east end of the corridor.
CF |
CF | Really, nothing about this particular spot in the tunnel would strike
CF | you as particularly noteworthy except for the presence of a nearly
CF | invisible barrier that pulls you back as you attempt to walk through
CF | it.
CF |
CF | Beyond the barrier you can see a lamp sphere, a glass charm, a tin
CF | whistle, and a sword.
CF |
CF | A draught blows the dark door shut.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF ] A New Life N
CF ] Library W @
CF ] R: 0 memories.
CF |
CF | > E
CF |
CF | The door is heavy enough that you find squeezing through quicker than
CF | opening it further. In the process you almost trip over a stool that
CF | was left just on the other side of the door.
CF |
CF | Library
CF | Bookshelves line the walls of this room. There must be thousands of
CF | volumes here; far more than you have seen in your entire life. Magic
CF | lamps in the ceiling suffuse the room with warm light. One bookcase
CF | has been fashioned into what seems to have been intended to be a
CF | secret door; as it currently stands half open, it's hardly secret now.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x shelves"
CF ] A New Life N
CF ] Library W @
CF ] R: 0 memories.
CF |
CF | > X SHELVES
CF |
CF | Most of the books are in the flowing goblin script, some are in the
CF | runic alphabet and some in the ideographs of the Four Kingdoms. A few
CF | are in your own language. Among these, the following catch your
CF | interest: an illustrated children's book, A Typology of Celestial
CF | Bodies, On Arcane Artifice, and Caring for Your Kniebglitz Magickal
CF | Bag.
CF |
CF | > Jacqueline asks, "Wait, why not take the stuff before we left the ruins?"
Knight_Otu says, "We had the bag and the staff."
Jacqueline says, "Oh."
Jacqueline says (to ClubFloyd), "i"
CF ] A New Life N
CF ] Library W @
CF ] R: 0 memories.
CF |
CF | > I
CF |
CF | You are carrying:
CF | a stuffed dragon
CF | a letter knife
CF | an ocher staff (slightly damaged)
CF | a huge bag (of bag of bag of holding holding holding)
CF | a white flower
CF | a seed
CF | a slip of paper
CF |
CF | > Jacqueline asks, "What's the seed from again?"
Knight_Otu says, "The flower, I believe."
Knight_Otu says (to ClubFloyd), "x children's book"
CF ] A New Life N
CF ] Library W @
CF ] R: 0 memories.
CF |
CF | > X CHILDREN'S BOOK
CF |
CF | [1 of 10]
CF |
CF | King Aemil was sad. His wife had died much too young, and he could see
CF | nothing but futility in the works of men.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "g" DavidW says, "yes. The seed is from the flower."
CF ] A New Life N
CF ] Library W @
CF ] R: 0 memories.
CF |
CF | > G
CF |
CF | [2 of 10]
CF |
CF | One day an explorer came to Aemil's court with gifts of silk and
CF | porcelain from lands far to the east. "If I can reopen the trade road
CF | to the Orient," the King thought, "people will remember me for
CF | centuries as a wise leader who brought prosperity for his people."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "g"
CF ] A New Life N
CF ] Library W @
CF ] R: 0 memories.
CF |
CF | > G
CF |
CF | [3 of 10]
CF |
CF | Aemil hired a goblin guide, for the tundra tribes of the northeast
CF | were vassals of Radakh, the goblin homeland. On his way east, Aemil
CF | treated with the lords of the Black Steppe, who promised protection
CF | for trade caravans in return for a fair share of the tariffs.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "g"
CF ] A New Life N
CF ] Library W @
CF ] R: 0 memories.
CF |
CF | > G
CF |
CF | [4 of 10]
CF |
CF | Finally Aemil came to the land of the Tlihomah, a noble but fierce
CF | tribe of the tundra. The chief of the Tlihomah wanted nothing to do
CF | with reopening trade through their lands, for he had heard the men of
CF | the west were soft and weak. But his daughter Khallah said, "Let him
CF | show his worth. If he can prove himself my equal at any task I set
CF | him, then we should consider his proposal."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "g"
CF ] A New Life N
CF ] Library W @
CF ] R: 0 memories.
CF |
CF | > G
CF |
CF | [5 of 10]
CF |
CF | Her father agreed to this, for everyone knew that Khallah was the best
CF | warrior and athlete the tribe had ever seen. Such was her prowess that
CF | she chose to be a woman in order to make physical contests more
CF | sporting, and still none could match her.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "g"
CF ] A New Life N
CF ] Library W @
CF ] R: 0 memories.
CF |
CF | > G
CF |
CF | [6 of 10]
CF |
CF | Khallah set three contests for Aemil. First, she pointed out a rocky
CF | cliff face, and bade him race her to the top. Khallah climbed
CF | bare-handed. Even though he had the best enchanted climbing equipment
CF | that could be bought in Welet, Aemil struggled to reach the top at the
CF | same moment as Khallah.
CF |
CF | The chief protested that Aemil was cheating, but Khallah said, "I
CF | meant to test all of the strengths of the west, and their strength in
CF | industry is clearly one we lack. Therefore I judge that, in this,
CF | Aemil has been proven my equal."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "g"
CF ] A New Life N
CF ] Library W @
CF ] R: 0 memories.
CF |
CF | > G
CF |
CF | [7 of 10]
CF |
CF | For the second bout, Khallah suggested a contest of song. Khallah
CF | chose a song of the history of her people. Her voice was pure and
CF | clear, and did not falter though she sang for at least two hours.
CF |
CF | Aemil chose to sing the Decurion's Lament, and found to his surprise
CF | that he still remembered almost all of the words, and was able to
CF | artfully improvise the rest. Still, he was not sure that it could have
CF | matched Khallah's performace. But at the end, he received applause as
CF | loud as had been given to Khallah. Both camps agreed that the songs
CF | were equally good.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "g"
CF ] A New Life N
CF ] Library W @
CF ] R: 0 memories.
CF |
CF | > G
CF |
CF | [8 of 10]
CF |
CF | Finally Khallah asked Aemil to hunt the giant butterflies that came
CF | out only on moonless nights in the tundra. If Aemil could collect as
CF | many as Khallah did, then Aemil's dream of restoring trade to the
CF | Orient would come to fruition. However, Aemil's night vision was no
CF | match for Khallah's, and he despaired that this time he would truly
CF | lose. Then Daermot, his goblin guide, came to him and offered to help.
CF | "I can use my echolocation to help you find the butterflies." And when
CF | the sun rose, Khallah and Aemil turned out their bags, and counted an
CF | equal number of butterflies in each.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "g"
CF ] A New Life N
CF ] Library W @
CF ] R: 0 memories.
CF |
CF | > G
CF |
CF | [9 of 10]
CF |
CF | Again the chief protested, but Khallah would have none of it. "The
CF | goblins of Radakh take our tribute money, and yes, it is true that
CF | some of it pays for things that are useful to us. But have they ever
CF | offered us friendship, like this goblin has to Aemil? I say that this
CF | friendship between human and goblin is a strength that we lack, and
CF | that this man has successfully proven himself in all three contests."
CF | Then she looked into Aemil's eyes. "And what's more, since no man
CF | before has proven himself my equal, and it may be that none ever will,
CF | I would be your wife, if you would have me."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "g"
CF ] A New Life N
CF ] Library W @
CF ] R: 0 memories.
CF |
CF | > G
CF |
CF | [10 of 10]
CF |
CF | Such was Aemil's love for her that he insisted on a marriage of equals
CF | instead. Khallah came to Welet with him, and they lived together
CF | happily, exchanging genders each year, until on the third year a child
CF | was born. And that child, Atelbaer, was you.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x typology"
CF ] A New Life N
CF ] Library W @
CF ] R: 0 memories.
CF |
CF | > X TYPOLOGY
CF |
CF | [1 of 3]
CF |
CF | The bodies of the Firmament may be classified into three types. The
CF | first are the Fixed Bodies, which are the Stars and Nebulae, and the
CF | Galactic Stripe. The second are the Bound Stars, which keep a constant
CF | position in the sky. The last are the wandering bodies, which move
CF | relative to the Fixed Bodies, each in its own path; these are the
CF | Planets and Comets.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "g"
CF ] A New Life N
CF ] Library W @
CF ] R: 0 memories.
CF |
CF | > G
CF |
CF | [2 of 3]
CF |
CF | There are twelve Bound Stars, each of which remains at the same point
CF | in the sky at all hours. Merstel, which shines above the western
CF | ocean, is used by navigators for determining longitude. Continuing to
CF | the east, we note Paerseh, Ahtens, and Berenc, which are familiar to
CF | all. Then Tirmstel, the zenith of which marked the eastern border of
CF | Cormelaan Empire for three hundred years by the edict of the Emperor
CF | Josefas, and Cobmantstel, which is highest above the goblin homeland.
CF | Next are the Silk-star and the Pearl-star, which shine above the Four
CF | Kingdoms of the Orient. The last four bound stars, not known or named
CF | in the Classical Era, are called Prime Oriental, Second Oriental,
CF | Third Oriental, (also called Second Occidental in some sources) and
CF | Prime Occidental.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "g"
CF ] A New Life N
CF ] Library W @
CF ] R: 0 memories.
CF |
CF | > G
CF |
CF | [3 of 3]
CF |
CF | Nebulae appear in diverse forms. Some are Spiral, some are Elliptical,
CF | and some are Amorphous. The Bloody Nebula, which is the only Nebula
CF | large enough that its structure can be perceived with the unaided eye,
CF | is one of these last.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x artifice"
CF ] A New Life N
CF ] Library W @
CF ] R: 0 memories.
CF |
CF | > X ARTIFICE
CF |
CF | [1 of 4]
CF |
CF | All magical power, or mana, is born of blood. It is therefore
CF | incumbent upon the ethical mage to use this power carefully and
CF | efficiently, and with a mind not only to the present Good, but to the
CF | Good of succeeding generations.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "g"
CF ] A New Life N
CF ] Library W @
CF ] R: 0 memories.
CF |
CF | > G
CF |
CF | [2 of 4]
CF |
CF | The noblest mode of magic is the enchantment of artifacts. By the
CF | binding of a dying creature's Will to a physical object, the mana born
CF | of that creature's blood may be made to serve not just for the moment,
CF | but for over a hundred years.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "g"
CF ] A New Life N
CF ] Library W @
CF ] R: 0 memories.
CF |
CF | > G
CF |
CF | [3 of 4]
CF |
CF | To the arcane perception, the forms of inert matter are dim and
CF | translucent, and poorly distinguished. There are several remedies for
CF | this; first, to imbue the environs with mana-- this is wasteful,
CF | because such mana, not bound to a guiding Will, dissipates over time;
CF | second, to limit the domain of concern to other magical artifacts;
CF | third, to borrow the perceptions of a living creature or mechanical
CF | apparatus....
CF |
CF | >
Knight_Otu says (to ClubFloyd), "g"
CF ] A New Life N
CF ] Library W @
CF ] R: 0 memories.
CF |
CF | > G
CF |
CF | [4 of 4]
CF |
CF | Do not use the blood of the tortoise, for it alone among creatures can
CF | live longer in its own body than it would bound into an artifact.
CF | Neither should you kill the mammoth, for it contains within itself too
CF | much power for the human mind to safely hold. Some tundra tribes bleed
CF | the mammoth and make fetishes using its power while it is yet living,
CF | but this technique is beyond the scope of the present work.
CF |
CF | > Knight_Otu says, "I forgot about the blood magic."
Knight_Otu says (to ClubFloyd), "l"
CF ] A New Life N
CF ] Library W @
CF ] R: 0 memories.
CF |
CF | > L
CF |
CF |
CF | Library
CF | Bookshelves line the walls of this room. There must be thousands of
CF | volumes here; far more than you have seen in your entire life. Magic
CF | lamps in the ceiling suffuse the room with warm light. One bookcase
CF | has been fashioned into what seems to have been intended to be a
CF | secret door; as it currently stands half open, it's hardly secret now.
CF |
CF | On the bookshelves are an illustrated children's book, A Typology of
CF | Celestial Bodies, On Arcane Artifice, and Caring for Your Kniebglitz
CF | Magickal Bag.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x caring"
CF ] A New Life N
CF ] Library W @
CF ] R: 0 memories.
CF |
CF | > X CARING
CF |
CF | [1 of 5]
CF |
CF | Congratulations! You are now the owner of one of the finest magick
CF | enhanced bags on the market today, handmade by expert craftsmen in the
CF | renowned Kniebglitz Workshops and imbued with arcane power by the
CF | Great Kniebglitz himself. You'll probably want to put it to use
CF | immediately, but before you do, please take a few moments to
CF | familiarize yourself with the care of your Kniebglitz Magickal Bag.
CF | Properly maintained, it will serve you faithfully for many decades.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "g"
CF ] A New Life N
CF ] Library W @
CF ] R: 0 memories.
CF |
CF | > G
CF |
CF | [2 of 5]
CF |
CF | Protecting Your Bag's Enchantments
CF |
CF | Do not place additional enchantments on your bag or expose it to raw
CF | mana flux. Using magick cancellation devices on your bag is
CF | potentially dangerous, and automatically voids all warranties. The
CF | Kniebglitz Company disclaims all liability for any property damage,
CF | injury or death resulting from the use of such devices.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "g"
CF ] A New Life N
CF ] Library W @
CF ] R: 0 memories.
CF |
CF | > G
CF |
CF | [3 of 5]
CF |
CF | Caring for Your Bag's Emotional Health
CF |
CF | Like all magickal artifacts, your bag is a sentient being with its own
CF | emotions, and works best when it feels best. Let your bag know you
CF | care about it. Talk to it. Stroke it. Your bag will be happiest when
CF | it is being useful, that is, when it is carrying other things that are
CF | useful to you. If you put items that you consider to be useless junk
CF | inside your bag, your bag will probably feel insulted. If you have
CF | several magickal bags together in one place, strong emotions in one
CF | bag will influence others to feel similarly.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "g"
CF ] A New Life N
CF ] Library W @
CF ] R: 0 memories.
CF |
CF | > G
CF |
CF | [4 of 5]
CF |
CF | Using Your Bag
CF |
CF | When your bag is nearing its capacity, it will become reluctant to
CF | accept new items that you put in it. Do not put living creatures in
CF | your bag. (Except models KMB004 "Emergency Shelter Bag" and KMB005
CF | "Livestock Bag.")
CF |
CF | >
Knight_Otu says (to ClubFloyd), "g"
CF ] A New Life N
CF ] Library W @
CF ] R: 0 memories.
CF |
CF | > G
CF |
CF | [5 of 5]
CF |
CF | Storing Your Bag
CF |
CF | When you are not using your bag, keep it neatly folded, and store it
CF | in a cool, dry place. Let your bag know that even though you can't put
CF | it to use at that moment, it's still important to you.
CF |
CF | Self storage of bags is not recommended, as they are easy to misplace
CF | in their compact state.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "talk to bag"
CF ] A New Life N
CF ] Library W @
CF ] R: 0 memories.
CF |
CF | > TALK TO BAG
CF |
CF | (the huge bag)
CF | [1] "I know you must feel attached to your previous owner, but he
CF | can't take care of you properly anymore. You're mine now."
CF | [2] "Don't worry, I'm only borrowing you for a moment, and when I'm
CF | done I'll give you right back to your owner"
CF |
CF | Select an option or 0 to say nothing >>
Knight_Otu says (to ClubFloyd), "2"
CF ] A New Life N
CF ] Library W @
CF ] R: 0 memories.
CF |
CF | > 2
CF |
CF |
CF | You feel that it understands.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "talk to staff"
CF ] A New Life N
CF ] Library W @
CF ] R: 0 memories.
CF |
CF | > TALK TO STAFF
CF |
CF | [1] "I know you must feel attached to your previous owner, but he
CF | can't take care of you properly anymore. You're mine now."
CF |
CF | Select an option or 0 to say nothing >>
Knight_Otu says (to ClubFloyd), "0"
CF ] A New Life N
CF ] Library W @
CF ] R: 0 memories.
CF |
CF | > 0
CF |
CF |
CF | You decide not to say anything after all.
CF |
CF | > Jacqueline says, "Well, this is a turn of events."
Knight_Otu says, "Well."
Knight_Otu says (to ClubFloyd), "get books"
CF ] A New Life N
CF ] Library W @
CF ] R: 0 memories.
CF |
CF | > GET BOOKS
CF |
CF | Which do you mean, the illustrated children's book, A Typology of
CF | Celestial Bodies, On Arcane Artifice, Caring for Your Kniebglitz
CF | Magickal Bag or all?
CF |
CF | >
Knight_Otu says (to ClubFloyd), "all"
CF ] A New Life N
CF ] Library W @
CF ] R: 0 memories.
CF |
CF | > ALL
CF |
CF | illustrated children's book: Taken.
CF | A Typology of Celestial Bodies: Taken.
CF | On Arcane Artifice: Taken.
CF | Caring for Your Kniebglitz Magickal Bag: Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "l"
CF ] A New Life N
CF ] Library W @
CF ] R: 0 memories.
CF |
CF | > L
CF |
CF |
CF | Library
CF | Bookshelves line the walls of this room. There must be thousands of
CF | volumes here; far more than you have seen in your entire life. Magic
CF | lamps in the ceiling suffuse the room with warm light. One bookcase
CF | has been fashioned into what seems to have been intended to be a
CF | secret door; as it currently stands half open, it's hardly secret now.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x lamps"
CF ] A New Life N
CF ] Library W @
CF ] R: 0 memories.
CF |
CF | > X LAMPS
CF |
CF | Four frosted white magic lamps hang from a brass fixture.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF ] A New Life
CF ] A Goblin Scholar's Study @
CF ] T: 1 line. S
CF |
CF | > N
CF |
CF |
CF | A Goblin Scholar's Study
CF | Shelves with jars line one wall, a woven hanging covers another. Piles
CF | of papers and books completely obscure a desk. And behind the desk an
CF | old bespectacled goblin pours over an antique manuscript, barely
CF | marking your presence.
CF |
CF | "Just a moment." The goblin turns the page on the manuscript that he
CF | is reading intensely.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x goblin"
CF ] A New Life
CF ] A Goblin Scholar's Study @
CF ] T: 1 line. S
CF |
CF | > X GOBLIN
CF |
CF | His face is green-tinged and wrinkled, and gray tufts of hair sprout
CF | above each ear. He is reading intently from a manuscript, occasionally
CF | muttering in Goblish or shuffling the papers on his desk around to
CF | find a cross-reference.
CF |
CF | The goblin looks up from his manuscript. "I didn't hear the bell -- oh
CF | my, you didn't come in the back way?"
CF |
CF | >
Knight_Otu says (to ClubFloyd), "talk to goblin"
CF ] A New Life
CF ] A Goblin Scholar's Study @
CF ] T: 1 line. S
CF |
CF | > TALK TO GOBLIN
CF |
CF | [1] "I was just on my to Isult when I stumbled on this place. I hope
CF | I'm not intruding."
CF |
CF | Select an option or 0 to say nothing >>
Knight_Otu says (to ClubFloyd), "1"
CF ] A New Life
CF ] A Goblin Scholar's Study @
CF ] T: 0 lines. S
CF |
CF | > 1
CF |
CF |
CF | "No, that's quite all right. Just try not to break anything."
CF |
CF | > Jacqueline asks, "I was just on my 'way'?"
Jacqueline says, "And that's the whole conversation with the goblin? Huh"
Knight_Otu says, "Probably. Didn't even notice the missing word."
Knight_Otu says (to ClubFloyd), "ask goblin about barrier"
CF ] A New Life
CF ] A Goblin Scholar's Study @
CF ] T: 0 lines. S
CF |
CF | > ASK GOBLIN ABOUT BARRIER
CF |
CF | [1] "How does the magic barrier work?"
CF |
CF | Select an option or 0 to say nothing >>
Knight_Otu says (to ClubFloyd), "1"
CF ] A New Life
CF ] A Goblin Scholar's Study @
CF ] T: 2 lines. S
CF |
CF | > 1
CF |
CF |
CF | "It simply asks any magical item that passes through it which side it
CF | belongs on, and prevents it from passing to the wrong side. I have had
CF | all of my valuable possessions enchanted so that the barrier can see
CF | them. A young obrishee attached to the Council of the Wise in Isult
CF | did the work. Clever boy. Turlo is his name."
CF |
CF | > Knight_Otu says, "Oh, just the magic items, then."
Knight_Otu says (to ClubFloyd), "talk to goblin"
CF ] A New Life
CF ] A Goblin Scholar's Study @
CF ] T: 2 lines. S
CF |
CF | > TALK TO GOBLIN
CF |
CF | [1] "You mean the goblinCouncil of the Wise? I thought that
CF | goblins couldn't do magic."
CF | [2] "If you had in your possession items that did not belong to you,
CF | would the barrier let them pass?
CF |
CF | Select an option or 0 to say nothing >>
Knight_Otu says (to ClubFloyd), "1"
CF ] A New Life
CF ] A Goblin Scholar's Study @
CF ] T: 1 line. S
CF |
CF | > 1
CF |
CF |
CF | "You mean the goblinCouncil of the Wise?" you ask.
CF |
CF | "Have you heard of another? Humans aren't known for valuing wisdom in
CF | their leaders."
CF |
CF | "I just meant, I didn't think goblins could do magic."
CF |
CF | "Some goblins wear the skins of your race. They are not treated as
CF | less goblin for that, though in Radakh it would be heresy. It is from
CF | these that our obrishee are chosen and trained."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask goblin about man"
CF ] A New Life
CF ] A Goblin Scholar's Study @
CF ] T: 1 line. S
CF |
CF | > ASK GOBLIN ABOUT MAN
CF |
CF | [1] "I found a man lying among the ruins. Do you know what happened to
CF | him?"
CF |
CF | Select an option or 0 to say nothing >>
Knight_Otu says (to ClubFloyd), "1"
CF ] A New Life
CF ] A Goblin Scholar's Study @
CF ] T: 1 line. S
CF |
CF | > 1
CF |
CF |
CF | "He poked his nose into things he should not have. See that you do not
CF | do the same."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask goblin about ruins"
CF ] A New Life
CF ] A Goblin Scholar's Study @
CF ] T: 1 line. S
CF |
CF | > ASK GOBLIN ABOUT RUINS
CF |
CF | [1] "Why are there ruins here, under the hill? Who lived there?"
CF |
CF | Select an option or 0 to say nothing >>
Knight_Otu says (to ClubFloyd), "1"
CF ] A New Life
CF ] A Goblin Scholar's Study @
CF ] T: 3 lines.