ClubFloyd Transcript:
Alchemist's Gold by Garry Francis
As played on ifMUD on July 17, 2020

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Alchemist's Gold written by Garry Francis. Alchemist's Gold was released as part of the 2022 ParserComp. You can learn more about the game, including how to download it, by visiting IFDB.


WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.


ToyShop & Floyditorium
#ClubFloyd Discussion



Knight_Otu asks, "The plan was Alchemist's Gold, as I recall?"
Jacqueline says (to KO), "It is, yeah."
Jacqueline says (to ClubFloyd), "load sleepmask alchemistsgold"
CF ] Forest
CF |
CF | Of all the forms of alchemy practised throughout the ages, the best
CF | known is the quest to turn base metals into gold. Of course, everyone
CF | knows this is impossible. Even so, there's a rumour that an alchemist
CF | in the forest has figured out how to do the impossible and has been
CF | building up quite a stash of the shiny yellow metal.
CF |
CF | After picking up a lead in the local tavern, you think you've worked
CF | out the location of the alchemist's house. It's time to pay him a
CF | visit and make a little, er, withdrawal.
CF |
CF | After trudging through the forest for a day, you stop to get your
CF | bearings and have a rest. You feel like you're getting close.
CF |
CF | [Warning: During this game, you will find a map that is drawn
CF | using ASCII letters and symbols. This may sound weird if you are using
CF | a screen reader. The map is on by default. You can turn it off using
CF | MAP OFF and the map will be replaced by a verbose description. You can
CF | turn it back on again using MAP ON.]
CF |
CF |
CF | Alchemist's Gold
CF | Copyright © 2022 Garry Francis
CF | Type ABOUT for further info and credits.
CF |
CF | Release 1 / Serial number 220701 / Inform v6.36 PunyInform v4.0
CF |
CF | Forest
CF | You're on a well-trodden trail surrounded by tall trees. You can
CF | follow the trail to the north or south.
CF |
CF | > Knight_Otu asks, "So, once we reach that map mentioned above, do we want both versions?"
Jacqueline says (to KO), "I think if the map looks okay then we can roll with that, but if it comes up all garbled we switch? I think we have to pick and can't have both unless we do map on, map off, map on, map off (and now I am channeling Mr. Miyagi)."
Jacqueline says, "I do not want to drive today, but..."
Jacqueline says (to ClubFloyd), "x me"
CF ] Forest
CF |
CF | > X ME
CF |
CF | As you look down at your clothing, you see that your clean clothes are
CF | now dirty and torn from trudging through the forest. It doesn't
CF | matter. When you return home with the alchemist's gold, you'll be able
CF | to buy clothing of the finest linen and silks and dress like a
CF | nobleman.
CF |
CF | > Knight_Otu says, "I was thinking that maybe transcript readers might appreciate both versions."
Knight_Otu says (to ClubFloyd), "l"
CF ] Forest
CF |
CF | > L
CF |
CF | Forest
CF | You're on a well-trodden trail surrounded by tall trees. You can
CF | follow the trail to the north or south.
CF |
CF | >
Jacqueline says (to ClubFloyd), "i"
CF ] Forest
CF |
CF | > I
CF |
CF | You are empty handed.
CF |
CF | A squirrel runs in from the north.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x squirrel"
CF ] Forest
CF |
CF | > X SQUIRREL
CF |
CF | It's a fluffy squirrel with a bushy tail. It's quite cute.
CF |
CF | The squirrel scratches around in the leaf litter.
CF |
CF | >
Jacqueline says (to ClubFloyd), "move leaves"
CF ] Forest
CF |
CF | > MOVE LEAVES
CF |
CF | What a concept!
CF |
CF | The squirrel runs around in a circle, like a dog chasing its tail.
CF |
CF | >
DavidW says (to ClubFloyd), "count leaves"
CF ] Forest
CF |
CF | > COUNT LEAVES
CF |
CF | That's not a verb I recognise.
CF |
CF | >
Jacqueline says (to ClubFloyd), "squirrel, hello"
CF ] Forest
CF |
CF | > SQUIRREL, HELLO
CF |
CF | There is no reply.
CF |
CF | The squirrel scratches around in the leaf litter.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "count leaves"
CF ] Forest
CF |
CF | > COUNT LEAVES
CF |
CF | That's not a verb I recognise.
CF |
CF | > Knight_Otu says, "Aw."
Jacqueline says (to KO), "Ha. I was going there next."
DavidW says (to ClubFloyd), "search leaves"
CF ] Forest
CF |
CF | > SEARCH LEAVES
CF |
CF | You find nothing special.
CF |
CF | The squirrel runs around in a circle, like a dog chasing its tail.
CF |
CF | >
DavidW says (to ClubFloyd), "x squirrel"
CF ] Forest
CF |
CF | > X SQUIRREL
CF |
CF | It's a fluffy squirrel with a bushy tail. It's quite cute.
CF |
CF | The squirrel sniffs around as though it's looking for food.
CF |
CF | > Knight_Otu says, "David beat me to it."
DavidW says (to ClubFloyd), "i"
CF ] Forest
CF |
CF | > I
CF |
CF | You are empty handed.
CF |
CF | The squirrel stands erect, looks at you briefly, then continues
CF | foraging.
CF |
CF | > Jacqueline says, "Oh, so he did."
DavidW says, "Perhaps find an acorn for our new friend-to-be."
Knight_Otu says, "But hey, we all had the same idea."
Jacqueline asks, "So, north or south? The game helpfully does not tell us which way we came from, does it?"
Knight_Otu says (to ClubFloyd), "x leaves"
CF ] Forest
CF |
CF | > X LEAVES
CF |
CF | It's a well-travelled trail of mud and leaves.
CF |
CF | The squirrel runs around in a circle, like a dog chasing its tail.
CF |
CF | > DavidW says, "I suppose it will tell us if we go the wrong way."
Jacqueline nods.
Knight_Otu says, "I'd say north, and hope it'll tell us if we backtrack."
Jacqueline says, "I am fine with however this coin lands."
DavidW says, "If I was an evil player, I'd try pulling the tail."
Jacqueline says (to ClubFloyd), "pull squirrel's tail"
CF ] Forest
CF |
CF | > PULL SQUIRREL'S TAIL
CF |
CF | I only understood you as far as "pull squirrel's" but then you lost
CF | me.
CF |
CF | The squirrel runs around in a circle, like a dog chasing its tail.
CF |
CF | >
Jacqueline says (to ClubFloyd), "pull tail"
CF ] Forest
CF |
CF | > PULL TAIL
CF |
CF | Sorry, I don't understand what "tail" means.
CF |
CF | >
Jacqueline says (to ClubFloyd), "kill squirrel"
CF ] Forest
CF |
CF | > KILL SQUIRREL
CF |
CF | The squirrel avoids you and runs off to a safe distance.
CF |
CF | The squirrel runs around in a circle, like a dog chasing its tail.
CF |
CF | > DavidW says, "tsk"
Jacqueline says, "It is not here for scenery, I don't think."
Jacqueline says (to DW), "Fine, fine."
Jacqueline says (to ClubFloyd), "pet squirrel"
CF ] Forest
CF |
CF | > PET SQUIRREL
CF |
CF | You'll have to catch it first.
CF |
CF | The squirrel stands erect, looks at you briefly, then continues
CF | foraging.
CF |
CF | > DavidW says, "The tree rat is gonna help us later, I can sense it."
Jacqueline says (to ClubFloyd), "hug squirrel"
CF ] Forest
CF |
CF | > HUG SQUIRREL
CF |
CF | You'll have to catch it first.
CF |
CF | The squirrel stands erect, looks at you briefly, then continues
CF | foraging.
CF |
CF | > Jacqueline says (to DW), "Yes."
Jacqueline says (to ClubFloyd), "catch squirrel"
CF ] Forest
CF |
CF | > CATCH SQUIRREL
CF |
CF | You try chasing the squirrel, but you can't catch it. It's much faster
CF | than you...and probably smarter, too.
CF |
CF | The squirrel runs away to the north.
CF |
CF | > Jacqueline says, "We'll be back here to catch him with something."
Knight_Otu says, "Ouch."
Jacqueline says, "Anyway."
DavidW says, "oh, follow it!"
Jacqueline says (to KO), "Yeah, that was low of the game."
Jacqueline says, "But now we have a goal: to prove we are smarter than a squirrel."
Jacqueline says, "I hope we achieve this."
DavidW says, "Squirrels are pretty smart, though."
Jacqueline says, "That is true."
DavidW says, "Maybe we need to chase it for several locations until it leads us somewhere interesting."
Jacqueline says, "They have created an entire industry for businesses to make devices to help people protect their bird feeders."
Knight_Otu says, "I suppose squirrels wouldn't have left the world in the state we did."
DavidW says, "anyway, someone take us north."
Knight_Otu says (to ClubFloyd), "n"
CF ] Trailt
CF |
CF | > N
CF |
CF | Trail
CF | You're following a north-south trail that looks like mud mixed with
CF | leaves. A branch to the east continues further into the forest.
CF |
CF | You can see a squirrel here.
CF |
CF | The squirrel forages for seeds and nuts.
CF |
CF | > DavidW says, "I don't trust my connection enough to drive today."
Knight_Otu says (to ClubFloyd), "x mud"
CF ] Trailt
CF |
CF | > X MUD
CF |
CF | It's a well-travelled trail of mud and leaves.
CF |
CF | The squirrel runs away to the south.
CF |
CF | > MoyTravis says, "Hmm."
DavidW says, "oh, okay, don't chase."
Knight_Otu says (to ClubFloyd), "x squirrel"
CF ] Trailt
CF |
CF | > X SQUIRREL
CF |
CF | You can't see any such thing.
CF |
CF | > Knight_Otu says, "Oops"
Jacqueline says, "We are on the trailt."
DavidW says, "If it merely goes back and forth, then we need a tool or acorn or something."
Knight_Otu says, "Didn't notice it had skeedaddled."
DavidW says, "We should go east."
Knight_Otu says, "East? Further north? Doesn't seem like.... right."
Knight_Otu says (to ClubFloyd), "e"
CF ] Clearing
CF |
CF | > E
CF |
CF | Clearing
CF | You're in a small clearing surrounded by dense forest. You can only go
CF | back to the west.
CF |
CF | There's an axe embedded in a tree stump. A woodsman must have left it
CF | behind.
CF |
CF | > Jacqueline says, "Take it."
Jacqueline says, "Because IF."
Knight_Otu says, "An axe. We needed one of those last week as well."
Knight_Otu says (to ClubFloyd), "x axe"
CF ] Clearing
CF |
CF | > X AXE
CF |
CF | It looks weathered, but serviceable.
CF |
CF | > Knight_Otu says, "No, two weeks ago."
Knight_Otu says (to ClubFloyd), "get it"
CF ] Clearing
CF |
CF | > GET IT
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "x stump"
CF ] Clearing
CF |
CF | > X STUMP
CF |
CF | It's the stump of a large tree. It must have been felled a long time
CF | ago, as there are no longer any signs of the fallen tree. There is
CF | nothing on the tree stump.
CF |
CF | >
DavidW says (to ClubFloyd), "knock on stump"
CF ] Clearing
CF |
CF | > KNOCK ON STUMP
CF |
CF | My, my. We are feeling violent today, aren't we?.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x clearing"
CF ] Clearing
CF |
CF | > X CLEARING
CF |
CF | Long grass is growing in the clearing. This is probably the area that
CF | was previously shaded by a large tree, but that tree has now been
CF | felled and removed, leaving only a tree stump.
CF |
CF | > DavidW says, "Game, I was checking if the stump was hollow."
Knight_Otu says, "I think it's you who is bloodthirsty, game."
Jacqueline says, "A friend and I were playing one of those hidden object casual games together recently and we had this small tomahawk that we just kept using for all kinds of stuff. The game removes things from your inventory after you use them, but the tomahawk seemed eternal... it just stayed there, and we kept figuring out how violence WAS the answer to so many things. Then near the end the game took it from us and my friend is still talking about the betrayal."
DavidW asks, "I guess, try south from the original forest location now?"
Knight_Otu says, "I guess we're done here."
MoyTravis asks, "Did it omit the 'on'?"
DavidW says (to ClubFloyd), "x grass"
CF ] Clearing
CF |
CF | > X GRASS
CF |
CF | Long grass is growing in the clearing. This is probably the area that
CF | was previously shaded by a large tree, but that tree has now been
CF | felled and removed, leaving only a tree stump.
CF |
CF | >
DavidW says (to ClubFloyd), "search grass"
CF ] Clearing
CF |
CF | > SEARCH GRASS
CF |
CF | You find nothing special.
CF |
CF | >
Jacqueline says (to ClubFloyd), "count grass"
CF ] Clearing
CF |
CF | > COUNT GRASS
CF |
CF | That's not a verb I recognise.
CF |
CF | > Jacqueline says, "Oh, right."
Jacqueline was kidding, anyway.
Knight_Otu says (to Moy), "I guess it's possible that the on was filtered out."
Knight_Otu says (to ClubFloyd), "w"
CF ] Trailing
CF |
CF | > W
CF |
CF | Trail
CF | You're following a north-south trail that looks like mud mixed with
CF | leaves. A branch to the east continues further into the forest.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF ] Forestng
CF |
CF | > S
CF |
CF | Forest
CF | You're on a well-trodden trail surrounded by tall trees. You can
CF | follow the trail to the north or south.
CF |
CF | You can see a squirrel here.
CF |
CF | The squirrel forages for seeds and nuts.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF ] Forestng
CF |
CF | > S
CF |
CF | You didn't come all this way for nothing. You aren't leaving without
CF | the alchemist's gold.
CF |
CF | The squirrel runs around in a circle, like a dog chasing its tail.
CF |
CF | > DavidW says, "Someone needs to write Counter Culture, where every puzzle is solved with COUNT."
Knight_Otu says, "So we came from the south."
DavidW asks, "So, any obvious tree to chop?"
Knight_Otu says (to ClubFloyd), "fell tree"
CF ] Forestng
CF |
CF | > FELL TREE
CF |
CF | That's not a verb I recognise.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "chop treee"
CF ] Forestng
CF |
CF | > CHOP TREEE
CF |
CF | Sorry, I don't understand what "treee" means.
CF |
CF | >
DavidW says (to ClubFloyd), "x tree"
CF ] Forestng
CF |
CF | > X TREE
CF |
CF | There are all sorts of trees that tower over your head.
CF |
CF | The squirrel runs around in a circle, like a dog chasing its tail.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "chop tree"
CF ] Forestng
CF |
CF | > CHOP TREE
CF |
CF | You're not Paul Bunyan. You can't just go around chopping down trees
CF | without a good reason.
CF |
CF | The squirrel runs around in a circle, like a dog chasing its tail.
CF |
CF | >
DavidW says (to ClubFloyd), "search trees"
CF ] Forestng
CF |
CF | > SEARCH TREES
CF |
CF | You find nothing special.
CF |
CF | The squirrel forages for seeds and nuts.
CF |
CF | >
DavidW says (to ClubFloyd), "climb tree"
CF ] Forestng
CF |
CF | > CLIMB TREE
CF |
CF | You have no reason to climb any of these trees. You came here to find
CF | the alchemist's gold, not to play jungle boy.
CF |
CF | The squirrel sniffs around as though it's looking for food.
CF |
CF | >
DavidW says (to ClubFloyd), "smell"
CF ] Forestng
CF |
CF | > SMELL
CF |
CF | You smell nothing unexpected.
CF |
CF | The squirrel runs away to the north.
CF |
CF | > Knight_Otu asks, "But what if the gold is in the treetops, game?"
DavidW asks, "I'm not gonna suggest killing the squirrel with the axe, but what are our other options?"
DavidW asks, "Dig in the mud? In the clearing? Chop the stump?"
Knight_Otu says, "Going further north, I guess."
MoyTravis asks, "Wander randomly for a bit?"
DavidW says, "I guess going off trail might be needed."
Roger has arrived.
Knight_Otu says (to ClubFloyd), "dig mud"
CF ] Forestng
CF |
CF | > DIG MUD
CF |
CF | You would need a spade or shovel.
CF |
CF | > Roger says, "there I am"
Knight_Otu says, "Hey, Roger."
DavidW says, "hi Roger"
MoyTravis says, "'allo."
Knight_Otu says (to ClubFloyd), "n"
CF ] Trailtng
CF |
CF | > N
CF |
CF | Trail
CF | You're following a north-south trail that looks like mud mixed with
CF | leaves. A branch to the east continues further into the forest.
CF |
CF | > DavidW says, "We've met a squirrel and we have an axe."
Knight_Otu says (to ClubFloyd), "n"
CF ] End of Trail
CF |
CF | > N
CF |
CF | End of Trail
CF | The trail ends at a gate to the north. The gate is in a fence that is
CF | roughly chest height and covered in barbed wire. Unless you can find a
CF | way to open the gate, it looks like you'll have to return to the
CF | south.
CF |
CF | You can see an oak tree and a sign here.
CF |
CF | > DavidW says, "aha"
Knight_Otu says (to ClubFloyd), "x sign"
CF ] End of Trail
CF |
CF | > X SIGN
CF |
CF | It looks like a crudely-made warning sign.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "read it"
CF ] End of Trail
CF |
CF | > READ IT
CF |
CF | It says, 'KEEP OUT'.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x oak"
CF ] End of Trail
CF |
CF | > X OAK
CF |
CF | It's a young oak tree stationed outside the gate as though it's
CF | guarding the entrance. At this time of year, it's full of acorns.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x gate"
CF ] End of Trail
CF |
CF | > X GATE
CF |
CF | It's a tall gate that is clearly intended to keep stock in and
CF | trespassers out.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x fence"
CF ] End of Trail
CF |
CF | > X FENCE
CF |
CF | The fence to the north is roughly chest height and covered in barbed
CF | wire.
CF |
CF | >
DavidW says (to ClubFloyd), "shake tree"
CF ] End of Trail
CF |
CF | > SHAKE TREE
CF |
CF | You shake the oak tree with all your might, but there's barely a
CF | ripple in the branches overhead.
CF |
CF | > DavidW says, "chop the treeeee"
Knight_Otu says (to ClubFloyd), "chop gate"
CF ] End of Trail
CF |
CF | > CHOP GATE
CF |
CF | (with the axe)
CF | Clang! Oh, it's made of metal. Did I forget to mention that?
CF |
CF | >
Knight_Otu says (to ClubFloyd), "chop tree"
CF ] End of Trail
CF |
CF | > CHOP TREE
CF |
CF | (with the axe)
CF | You chop into the oak tree and hear the axe handle crack. Oh, oh. You
CF | continue chopping until the axe breaks, then throw it away. Just as
CF | you do, the weakened trunk splinters and comes crashing down onto the
CF | fence. Oops. This also flattens the gate, so you can now get through
CF | the opening where the gate used to stand.
CF |
CF | [The score has just gone up by 10 points.]
CF |
CF | > Knight_Otu says, "Oh, we're getting scored."
Roger says, "one of those frangible axes"
MoyTravis asks, "So, when was barbed wire invented, anyways?"
DavidW says, "get some of those acorns."
Jacqueline says (to Roger), "heh"
DavidW asks, "2nd World War, maybe?"
Jacqueline asks, "Can I interest you in a NFA, Roger?"
Knight_Otu asks, "I think we learned when it was invented in that wild west song game?"
Roger says, "yes I have a keen interest"
Knight_Otu says (to ClubFloyd), "get acorns"
CF ] End of Trail
CF |
CF | > GET ACORNS
CF |
CF | According to the rules of this forest, you can only take one acorn at
CF | a time.
CF |
CF | > Jacqueline says (to Travis), "It's pretty old. 1800ish"
Roger says, "WWI popularized it"
MoyTravis says, "Huh, 1867 or 1873, in order to contain cattle."
Roger says, "but yeah, as per that other game"
Jacqueline says (to Travis), "yeah"
DavidW says (to ClubFloyd), "i"
CF ] End of Trail
CF |
CF | > I
CF |
CF | You are empty handed.
CF |
CF | > Jacqueline says, "I only know that because we've asked it here before. heh"
DavidW says (to ClubFloyd), "take acorn"
CF ] End of Trail
CF |
CF | > TAKE ACORN
CF |
CF | Taken.
CF |
CF | > MoyTravis asks, "Oh, right, did this come up during Mockingbird?"
Roger says, "there's people who collect antique barbed wire! Which is a pretty niche sort of hobby."
MoyTravis says, "Huh! That's nifty."
Jacqueline says (to Travis), "Hm, maybe, yeah."
Knight_Otu says, "I mean, there's a collector for everything."
MoyTravis says, "So we're past the 1870s, then. Still alchemists kicking around in the modern era I guess."
Jacqueline says, "Yeah, a bit weird."
Knight_Otu says, "Or the game plays fast and loose with its contents."
Jacqueline says (to KO), "True, could be taht."
Jacqueline says, "That, even"
Roger says, "I'd like to try climbing this chopped-down tree"
DavidW says, "I vote giving the acorn to the squirrel so it loves us and follows us forever and can get the ruby from the scorpions."
Jacqueline says (to DW), "Sure"
Knight_Otu says (to ClubFloyd), "climb tree"
CF ] End of Trail
CF |
CF | > CLIMB TREE
CF |
CF | You can't very well climb the tree now that it's lying on the ground.
CF |
CF | > Roger says, "entirely too reasonable"
Knight_Otu says (to ClubFloyd), "s"
CF ] Trailf Trail
CF |
CF | > S
CF |
CF | Trail
CF | You're following a north-south trail that looks like mud mixed with
CF | leaves. A branch to the east continues further into the forest.
CF |
CF | You can see a squirrel here.
CF |
CF | The squirrel runs away to the east.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF ] Clearingrail
CF |
CF | > E
CF |
CF | Clearing
CF | You're in a small clearing surrounded by dense forest. You can only go
CF | back to the west.
CF |
CF | You can see a squirrel and a tree stump here.
CF |
CF | The squirrel sniffs around as though it's looking for food.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "give acorn to squirrel"
CF ] Clearingrail
CF |
CF | > GIVE ACORN TO SQUIRREL
CF |
CF | The squirrel approaches you, sniffs the acorn and grabs it from you in
CF | its little paws. Aw, how cute.
CF |
CF | > DavidW says, "At least there isn't a dead leprecaun under the tree."
Roger says, "arrrr it's gnawing me nuts"
Knight_Otu says (to ClubFloyd), "pet squirrel"
CF ] Clearingrail
CF |
CF | > PET SQUIRREL
CF |
CF | You'll have to catch it first.
CF |
CF | > Jacqueline says (to DW), "That was a random thing to say? Or ... when did we smush a leprechaun"
Knight_Otu says, "I don't really want to catch it, but I guess we have to."
DavidW says, "We never did. I'm just being grimdark because of the axe."
Jacqueline says, "ah"
DavidW says (to ClubFloyd), "catch squirrel"
CF ] Clearingrail
CF |
CF | > CATCH SQUIRREL
CF |
CF | The only thing you can catch is a cold.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "catch squirrel"
CF ] Clearingrail
CF |
CF | > CATCH SQUIRREL
CF |
CF | The only thing you can catch is a cold.
CF |
CF | > Jacqueline is going to ignore Roger's slightly off-color dad joke.
DavidW says, "okay, maybe it will just follow us."
Knight_Otu says (to ClubFloyd), "w"
CF ] Trailingrail
CF |
CF | > W
CF |
CF | Trail
CF | You're following a north-south trail that looks like mud mixed with
CF | leaves. A branch to the east continues further into the forest.
CF |
CF | > DavidW says, "hm. or not."
Knight_Otu says, "Doen't look like it does."
DavidW says, "I guess there's more to it."
DavidW says, "Let's see north of the gate."
Knight_Otu says, "Maybe it'll come gnawing the ropes if we get caught."
Knight_Otu says (to ClubFloyd), "n"
CF ] End of Trail
CF |
CF | > N
CF |
CF | End of Trail
CF | The trail ends at a gate to the north. The felled tree has flattened
CF | the fence and the gate, so you can now proceed to the north or return
CF | to the south.
CF |
CF | You can see an oak tree and a sign here.
CF |
CF | > DavidW says, "I want to see the alchemist's front lawn."
Knight_Otu says (to ClubFloyd), "n"
CF ] PastureTrail
CF |
CF | > N
CF |
CF | Pasture
CF | This is a well-grazed pasture in the middle of the forest. An old man
CF | is sitting on a rock towards the north of the pasture. You assume he's
CF | a shepherd, as he appears to be tending the sheep. You can leave the
CF | pasture via the gate to the south, but there's also a path to the
CF | east.
CF |
CF | You can see an oak tree, a shepherd and some sheep here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x shepherd"
CF ] PastureTrail
CF |
CF | > X SHEPHERD
CF |
CF | He's an old man with a long straggly white beard that makes him look
CF | very wise. You wonder if he can help you find the alchemist's house.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x sheep"
CF ] PastureTrail
CF |
CF | > X SHEEP
CF |
CF | They are fleecy white sheep with black heads and legs and long black
CF | ears. They are well known in these parts for the superior flavour of
CF | their mutton.
CF |
CF | > Roger says, "tell shepherd about fence (that we destroyed)"
Knight_Otu says (to ClubFloyd), "x tree"
CF ] PastureTrail
CF |
CF | > X TREE
CF |
CF | The bulk of the tree is on the other side of the flattened fence.
CF |
CF | > Knight_Otu says, "I havee no idea what you're talking about."
Knight_Otu whistles innocently.
Knight_Otu says (to ClubFloyd), "talk to shepherd"
CF ] PastureTrail
CF |
CF | > TALK TO SHEPHERD
CF |
CF | You ask him if he knows how to find the alchemist's house. He says,
CF | "Yes, I do, but I'll only help you if you bring me a squirrel for my
CF | supper."
CF |
CF | > Knight_Otu exclaims, "NO!"
DavidW says, "Ax me no questions and I'll tell no lies."
MoyTravis says, "Hahaha what is that request."
MoyTravis says, "Man, people in IF games are so weird."
DavidW says, "He's probably tired of mutton."
Jacqueline says, "haha"
Jacqueline says (to KO), "Sorry"
MoyTravis says, "Well, time to catch a squirrel."
Knight_Otu says (to ClubFloyd), "l"
CF ] PastureTrail
CF |
CF | > L
CF |
CF | Pasture
CF | This is a well-grazed pasture in the middle of the forest. An old man
CF | is sitting on a rock towards the north of the pasture. You assume he's
CF | a shepherd, as he appears to be tending the sheep. You can leave the
CF | pasture via the gate to the south, but there's also a path to the
CF | east.
CF |
CF | You can see an oak tree, a shepherd and some sheep here.
CF |
CF | > DavidW says, "See what's further east of here."
Knight_Otu says (to ClubFloyd), "e"
CF ] Path through Forest
CF |
CF | > E
CF |
CF | Path through Forest
CF | You're on a path through the forest. It appears to stop at an
CF | abandoned cart. The only obvious way out of here is back to the west.
CF |
CF | You can see an abandoned cart (which contains some dirt, plants and
CF | weeds) here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x cart"
CF ] Path through Forest
CF |
CF | > X CART
CF |
CF | The cart is old and rusty and looks like it's got a broken axle.
CF | You're not surprised that it's been abandoned. The abandoned cart
CF | contains some dirt, plants and weeds.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x dirt"
CF ] Path through Forest
CF |
CF | > X DIRT
CF |
CF | It looks like a garden gone wrong.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "search dirt"
CF ] Path through Forest
CF |
CF | > SEARCH DIRT
CF |
CF | You find nothing special.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "search cart"
CF ] Path through Forest
CF |
CF | > SEARCH CART
CF |
CF | The abandoned cart contains some dirt, plants and weeds.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x plants"
CF ] Path through Forest
CF |
CF | > X PLANTS
CF |
CF | It looks like a garden gone wrong.
CF |
CF | > Jacqueline says, "hrm"
DavidW says (to ClubFloyd), "take dirt"
CF ] Path through Forest
CF |
CF | > TAKE DIRT
CF |
CF | You're dirty enough as it is without taking the dirt, plants and
CF | weeds.
CF |
CF | >
DavidW says (to ClubFloyd), "look under cart"
CF ] Path through Forest
CF |
CF | > LOOK UNDER CART
CF |
CF | You get down on your hands and knees to look under the cart. Yep, it's
CF | certainly got a broken axle. That cart won't be going anywhere any
CF | time soon.
CF |
CF | >
DavidW says (to ClubFloyd), "x axle"
CF ] Path through Forest
CF |
CF | > X AXLE
CF |
CF | You get down on your hands and knees to look under the cart. Yep, it's
CF | certainly got a broken axle. That cart won't be going anywhere any
CF | time soon.
CF |
CF | >
DavidW says (to ClubFloyd), "take axle"
CF ] Path through Forest
CF |
CF | > TAKE AXLE
CF |
CF | Not likely. It's attached to the cart.
CF |
CF | > DavidW says, "hm."
Jacqueline says, "Hm. Somehow I am impressed that 'look under cart' was implemented as examining the axel."
Jacqueline says, "er, axle"
Knight_Otu says, "Well, lettuce catch a sqrl."
Knight_Otu says (to ClubFloyd), "w"
CF ] Pasturerough Forest
CF |
CF | > W
CF |
CF | Pasture
CF | This is a well-grazed pasture in the middle of the forest. An old man
CF | is sitting on a rock towards the north of the pasture. You assume he's
CF | a shepherd, as he appears to be tending the sheep. You can leave the
CF | pasture via the gate to the south, but there's also a path to the
CF | east.
CF |
CF | You can see an oak tree, a shepherd and some sheep here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF ] End of Trail Forest
CF |
CF | > S
CF |
CF | End of Trail
CF | The trail ends at a gate to the north. The felled tree has flattened
CF | the fence and the gate, so you can now proceed to the north or return
CF | to the south.
CF |
CF | You can see an oak tree and a sign here.
CF |
CF | >
DavidW says (to ClubFloyd), "take acorn"
CF ] End of Trail Forest
CF |
CF | > TAKE ACORN
CF |
CF | You've already taken one. According to the rules of this forest, you
CF | can only take one acorn at a time.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get an acorn"
CF ] End of Trail Forest
CF |
CF | > GET AN ACORN
CF |
CF | You've already taken one. According to the rules of this forest, you
CF | can only take one acorn at a time.
CF |
CF | > MoyTravis says, "hahahahahahahahahahaha"
DavidW says (to ClubFloyd), "i"
CF ] End of Trail Forest
CF |
CF | > I
CF |
CF | You are empty handed.
CF |
CF | > Jacqueline laughs at the acorn rule.
DavidW says, "I hope we're not in an unwinnable situation."
Jacqueline says (to DW), "I doubt it."
Knight_Otu says, "Yeah."
Knight_Otu says (to ClubFloyd), "s"
CF ] Trailf Trail Forest
CF |
CF | > S
CF |
CF | Trail
CF | You're following a north-south trail that looks like mud mixed with
CF | leaves. A branch to the east continues further into the forest.
CF |
CF | > DavidW asks, "So how to catch the squirrel now?"
Knight_Otu says (to ClubFloyd), "e"
CF ] Clearingrail Forest
CF |
CF | > E
CF |
CF | Clearing
CF | You're in a small clearing surrounded by dense forest. You can only go
CF | back to the west.
CF |
CF | You can see a squirrel and a tree stump here.
CF |
CF | >
Jacqueline says (to ClubFloyd), "i"
CF ] Clearingrail Forest
CF |
CF | > I
CF |
CF | You are empty handed.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get squirrel"
CF ] Clearingrail Forest
CF |
CF | > GET SQUIRREL
CF |
CF | The squirrel is preoccupied with its acorn and doesn't object when you
CF | pick it up.
CF |
CF | [The score has just gone up by 10 points.]
CF |
CF | > Jacqueline says, "oh"
Jacqueline says, "OH"
Jacqueline says, "THERE"
MoyTravis says, "Well that was easy."
Jacqueline says, "That's how."
Jacqueline says, "haha"
DavidW says, "GET not CATCH, I guess."
Knight_Otu says, "We only tried CATCH, not TAKE."
DavidW says, "Now DoorDash it."
Knight_Otu says, "Glad that worked."
Knight_Otu says (to ClubFloyd), "w"
CF ] Trailingrail Forest
CF |
CF | > W
CF |
CF | Trail
CF | You're following a north-south trail that looks like mud mixed with
CF | leaves. A branch to the east continues further into the forest.
CF |
CF | > Jacqueline says, "hahaha oh god"
Knight_Otu says (to ClubFloyd), "n"
CF ] End of Trail Forest
CF |
CF | > N
CF |
CF | End of Trail
CF | The trail ends at a gate to the north. The felled tree has flattened
CF | the fence and the gate, so you can now proceed to the north or return
CF | to the south.
CF |
CF | You can see an oak tree and a sign here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF ] PastureTrail Forest
CF |
CF | > N
CF |
CF | Pasture
CF | This is a well-grazed pasture in the middle of the forest. An old man
CF | is sitting on a rock towards the north of the pasture. You assume he's
CF | a shepherd, as he appears to be tending the sheep. You can leave the
CF | pasture via the gate to the south, but there's also a path to the
CF | east.
CF |
CF | You can see an oak tree, a shepherd and some sheep here.
CF |
CF | > Jacqueline says, "I am still laughing that you all had noble hopes that this squirrel would get us a jewel or gnaw through ropes that bind us but instead it will be lunch in a fetch quest."
Knight_Otu says, "I'm no squirrel expert, but I'd think it would have dashed off to protect its treasure."
MoyTravis says, "It's not a simulation or story, it's a theme wrapped around a puzzle."
Knight_Otu says, "We really should have known. It's been a while since we feed someone/something to beffriend them."
DavidW says, "> give squirrel to shepherd"
Knight_Otu says, "Of course, those instances were roadkill to dogs."
Jacqueline says (to KO), "Yeah. Good times."
Knight_Otu says (to ClubFloyd), "give squirrel to shepherd"
CF ] PastureTrail Forest
CF |
CF | > GIVE SQUIRREL TO SHEPHERD
CF |
CF | You hand him the squirrel. "Ah, you found one. A promise is a
CF | promise." He digs into his rags and gives you a hand-drawn map. "This
CF | is a magic map. It will show you the way through the forest and also
CF | show you where you are if you get lost. Good luck, my friend."
CF |
CF | [The score has just gone up by 10 points.]
CF |
CF | > Jacqueline says, "Dang"
Knight_Otu says (to ClubFloyd), "x map"
CF ] PastureTrail Forest
CF |
CF | > X MAP
CF |
CF | |
CF | o--o--o--o<-o->o--o
CF | | | | | ^ ^ |
CF | o--o--o--o<-o<-o--o
CF | ^ ^ | | v ^ |
CF | o--o--o<-o<-o<-o->o
CF | v ^ ^ ^ ^ ^ |
CF | C--o->o->o<-o--o<-o->o
CF | v ^ | ^ v ^ |
CF | o->o--o<-o<-o->o->o
CF | v v ^ ^ v v |
CF | o<-o->o->o->o->o--o
CF | | ^ v | v | |
CF | o--o--o--o--o--o<-o
CF | C = Cart, X = You
CF |
CF | > Roger says, "This is feeling a bit like Adventure Time fanfic"
Jacqueline says, "I would not give up my magic map for a squirrel."
MoyTravis says, "Huh. Well okay. Nifty."
MoyTravis says, "Yeah I feel like he got the bad end of that trade."
Jacqueline says, "Dang this is a large map."
Roger says, "auto-marking our location on it is a nice touch though"
Knight_Otu says (to ClubFloyd), "e"
CF ] Path through Forest
CF |
CF | > E
CF |
CF | Path through Forest
CF | You're on a path through the forest. It appears to stop at an
CF | abandoned cart. The only obvious way out of here is back to the west,
CF | although the map indicates a path east of the cart.
CF |
CF | You can see an abandoned cart (which contains some dirt, plants and
CF | weeds) here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF ] Dense Forest Forest
CF |
CF | > E
CF |
CF | You clear the weeds around the cart until you find a path to the east.
CF | You would never have found it without the map.
CF |
CF | Dense Forest
CF | You're in a forest of tangled trees. There's no clear path, but arrows
CF | carved into a tree indicate you can go south, east and west.
CF |
CF | > DavidW asks, "Are those one-way connections on the map!?"
Knight_Otu says, "I think they are."
DavidW says, "It's a maze. Let me get a very long look at it."
Jacqueline says, "oh my what the are you serious really no thanks"
MoyTravis says, "Go all the way down, then all the way to the right, then up and right and up, up, up, up, left, left, up, up."
MoyTravis says, "Also, wtf."
MoyTravis says, "Why *does* this? I mean at least they gave us a map."
MoyTravis says, "Why? I mean who, and by who I guess, obviously, the author."
DavidW says, "I think it's e. s. e. s. e. e. n. n. e. s. e. n. n. w. n."
DavidW says, "but go to the cart first"
Jacqueline clears the save counter. Jacqueline asks, "Save when you get to the cart?"
DavidW says, "oh heck, you already entered, didn't you"
Knight_Otu says, "We're just past the cart, yes."
MoyTravis says, "Well you can probably just go back."
DavidW says (to ClubFloyd), "x nap"
CF ] Dense Forest Forest
CF |
CF | > X NAP
CF |
CF | You can't see any such thing.
CF |
CF | > Jacqueline says, "oh, yeah."
DavidW says (to ClubFloyd), "x map"
CF ] Dense Forest Forest
CF |
CF | > X MAP
CF |
CF | |
CF | o--o--o--o<-o->o--o
CF | | | | | ^ ^ |
CF | o--o--o--o<-o<-o--o
CF | ^ ^ | | v ^ |
CF | o--o--o<-o<-o<-o->o
CF | v ^ ^ ^ ^ ^ |
CF | C--X->o->o<-o--o<-o->o
CF | v ^ | ^ v ^ |
CF | o->o--o<-o<-o->o->o
CF | v v ^ ^ v v |
CF | o<-o->o->o->o->o--o
CF | | ^ v | v | |
CF | o--o--o--o--o--o<-o
CF | C = Cart, X = You
CF |
CF | >
Jacqueline says (to ClubFloyd), "SAVE"
Jacqueline says (to ClubFloyd), "cf1"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Dense Forest Forest
CF | Ok.
CF |
CF | > Jacqueline says, "There we are, east of the cart."
DavidW asks, "I'll try to drive this, okay?"
DavidW says (to ClubFloyd), "s"
CF ] Dense Forest Forest
CF |
CF | > S
CF |
CF | Dense Forest
CF | You're in a forest of tangled trees. There's no clear path, but arrows
CF | carved into a tree indicate you can go south and east.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Dense Forest Forest
CF |
CF | > E
CF |
CF | Dense Forest
CF | You're in a forest of tangled trees. There's no clear path, but arrows
CF | carved into a tree indicate you can go north, south and east.
CF |
CF | > Knight_Otu says, "Sure."
DavidW says (to ClubFloyd), "s"
CF ] Dense Forest Forest
CF |
CF | > S
CF |
CF | Dense Forest
CF | You're in a forest of tangled trees. There's no clear path, but arrows
CF | carved into a tree indicate you can go east and west.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Dense Forest Forest
CF |
CF | > E
CF |
CF | Dense Forest
CF | You're in a forest of tangled trees. There's no clear path, but arrows
CF | carved into a tree indicate you can go north, south and east.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Dense Forest Forest
CF |
CF | > E
CF |
CF | Dense Forest
CF | You're in a forest of tangled trees. There's no clear path, but arrows
CF | carved into a tree indicate you can go north, south and east.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Dense Forest Forest
CF |
CF | > N
CF |
CF | Dense Forest
CF | You're in a forest of tangled trees. There's no clear path, but arrows
CF | carved into a tree indicate you can go north and west.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Dense Forest Forest
CF |
CF | > N
CF |
CF | Dense Forest
CF | You're in a forest of tangled trees. There's no clear path, but arrows
CF | carved into a tree indicate you can go north, east and west.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Dense Forest Forest
CF |
CF | > N
CF |
CF | Dense Forest
CF | You're in a forest of tangled trees. There's no clear path, but arrows
CF | carved into a tree indicate you can go north and west.
CF |
CF | >
DavidW says (to ClubFloyd), "undo"
CF ] Dense Forest Forest
CF |
CF | > UNDO
CF |
CF | Previous turn undone.
CF |
CF | >
DavidW says (to ClubFloyd), "x map"
CF ] Dense Forest Forest
CF |
CF | > X MAP
CF |
CF | |
CF | o--o--o--o<-o->o--o
CF | | | | | ^ ^ |
CF | o--o--o--o<-o<-o--o
CF | ^ ^ | | v ^ |
CF | o--o--o<-o<-o<-o->o
CF | v ^ ^ ^ ^ ^ |
CF | C--o->o->o<-X--o<-o->o
CF | v ^ | ^ v ^ |
CF | o->o--o<-o<-o->o->o
CF | v v ^ ^ v v |
CF | o<-o->o->o->o->o--o
CF | | ^ v | v | |
CF | o--o--o--o--o--o<-o
CF | C = Cart, X = You
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Dense Forest Forest
CF |
CF | > E
CF |
CF | Dense Forest
CF | You're in a forest of tangled trees. There's no clear path, but arrows
CF | carved into a tree indicate you can go north, south and west.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Dense Forest Forest
CF |
CF | > S
CF |
CF | Dense Forest
CF | You're in a forest of tangled trees. There's no clear path, but arrows
CF | carved into a tree indicate you can go south, east and west.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Dense Forest Forest
CF |
CF | > E
CF |
CF | Dense Forest
CF | You're in a forest of tangled trees. There's no clear path, but arrows
CF | carved into a tree indicate you can go north, south and east.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Dense Forest Forest
CF |
CF | > N
CF |
CF | Dense Forest
CF | You're in a forest of tangled trees. There's no clear path, but arrows
CF | carved into a tree indicate you can go north, east and west.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Dense Forest Forest
CF |
CF | > N
CF |
CF | Dense Forest
CF | You're in a forest of tangled trees. There's no clear path, but arrows
CF | carved into a tree indicate you can go north, east and west.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Dense Forest Forest
CF |
CF | > W
CF |
CF | Dense Forest
CF | You're in a forest of tangled trees. There's no clear path, but an
CF | arrow carved into a tree indicates you can go west.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Dense Forest Forest
CF |
CF | > N
CF |
CF | There's nothing but dense forest in that direction.
CF |
CF | >
DavidW says (to ClubFloyd), "x map"
CF ] Dense Forest Forest
CF |
CF | > X MAP
CF |
CF | |
CF | o--o--o--o<-o->o--o
CF | | | | | ^ ^ |
CF | o--o--o--o<-o<-o--o
CF | ^ ^ | | v ^ |
CF | o--o--o<-o<-X<-o->o
CF | v ^ ^ ^ ^ ^ |
CF | C--o->o->o<-o--o<-o->o
CF | v ^ | ^ v ^ |
CF | o->o--o<-o<-o->o->o
CF | v v ^ ^ v v |
CF | o<-o->o->o->o->o--o
CF | | ^ v | v | |
CF | o--o--o--o--o--o<-o
CF | C = Cart, X = You
CF |
CF | >
DavidW says (to ClubFloyd), "undo"
CF ] Dense Forest Forest
CF |
CF | > UNDO
CF |
CF | Previous turn undone.
CF |
CF | > Knight_Otu says, "One too early."
DavidW says (to ClubFloyd), "x map"
CF ] Dense Forest Forest
CF |
CF | > X MAP
CF |
CF | |
CF | o--o--o--o<-o->o--o
CF | | | | | ^ ^ |
CF | o--o--o--o<-o<-o--o
CF | ^ ^ | | v ^ |
CF | o--o--o<-o<-X<-o->o
CF | v ^ ^ ^ ^ ^ |
CF | C--o->o->o<-o--o<-o->o
CF | v ^ | ^ v ^ |
CF | o->o--o<-o<-o->o->o
CF | v v ^ ^ v v |
CF | o<-o->o->o->o->o--o
CF | | ^ v | v | |
CF | o--o--o--o--o--o<-o
CF | C = Cart, X = You
CF |
CF | >
DavidW says (to ClubFloyd), "undo"
CF ] Dense Forest Forest
CF |
CF | > UNDO
CF |
CF | Previous turn undone.
CF |
CF | >
DavidW says (to ClubFloyd), "undo"
CF ] Dense Forest Forest
CF |
CF | > UNDO
CF |
CF | Previous turn undone.
CF |
CF | >
DavidW says (to ClubFloyd), "x map"
CF ] Dense Forest Forest
CF |
CF | > X MAP
CF |
CF | |
CF | o--o--o--o<-o->o--o
CF | | | | | ^ ^ |
CF | o--o--o--o<-o<-o--o
CF | ^ ^ | | v ^ |
CF | o--o--o<-o<-X<-o->o
CF | v ^ ^ ^ ^ ^ |
CF | C--o->o->o<-o--o<-o->o
CF | v ^ | ^ v ^ |
CF | o->o--o<-o<-o->o->o
CF | v v ^ ^ v v |
CF | o<-o->o->o->o->o--o
CF | | ^ v | v | |
CF | o--o--o--o--o--o<-o
CF | C = Cart, X = You
CF |
CF | >
DavidW says (to ClubFloyd), "undo"
CF ] Dense Forest Forest
CF |
CF | > UNDO
CF |
CF | Previous turn undone.
CF |
CF | >
DavidW says (to ClubFloyd), "undo"
CF ] Dense Forest Forest
CF |
CF | > UNDO
CF |
CF | Previous turn undone.
CF |
CF | >
DavidW says (to ClubFloyd), "undo"
CF ] Dense Forest Forest
CF |
CF | > UNDO
CF |
CF | Previous turn undone.
CF |
CF | >
DavidW says (to ClubFloyd), "x map"
CF ] Dense Forest Forest
CF |
CF | > X MAP
CF |
CF | |
CF | o--o--o--o<-o->o--o
CF | | | | | ^ ^ |
CF | o--o--o--o<-o<-o--o
CF | ^ ^ | | v ^ |
CF | o--o--o<-o<-o<-o->o
CF | v ^ ^ ^ ^ ^ |
CF | C--o->o->o<-o--o<-X->o
CF | v ^ | ^ v ^ |
CF | o->o--o<-o<-o->o->o
CF | v v ^ ^ v v |
CF | o<-o->o->o->o->o--o
CF | | ^ v | v | |
CF | o--o--o--o--o--o<-o
CF | C = Cart, X = You
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Dense Forest Forest
CF |
CF | > N
CF |
CF | Dense Forest
CF | You're in a forest of tangled trees. There's no clear path, but arrows
CF | carved into a tree indicate you can go north, east and west.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Dense Forest Forest
CF |
CF | > N
CF |
CF | Dense Forest
CF | You're in a forest of tangled trees. There's no clear path, but arrows
CF | carved into a tree indicate you can go north, east and west.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Dense Forest Forest
CF |
CF | > W
CF |
CF | Dense Forest
CF | You're in a forest of tangled trees. There's no clear path, but arrows
CF | carved into a tree indicate you can go north, south and west.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Dense Forest Forest
CF |
CF | > N
CF |
CF | Dense Forest
CF | You're in a forest of tangled trees. There's no clear path, but arrows
CF | carved into a tree indicate you can go north, east and west.
CF |
CF | >
DavidW says (to ClubFloyd), "x map"
CF ] Dense Forest Forest
CF |
CF | > X MAP
CF |
CF | |
CF | o--o--o--o<-X->o--o
CF | | | | | ^ ^ |
CF | o--o--o--o<-o<-o--o
CF | ^ ^ | | v ^ |
CF | o--o--o<-o<-o<-o->o
CF | v ^ ^ ^ ^ ^ |
CF | C--o->o->o<-o--o<-o->o
CF | v ^ | ^ v ^ |
CF | o->o--o<-o<-o->o->o
CF | v v ^ ^ v v |
CF | o<-o->o->o->o->o--o
CF | | ^ v | v | |
CF | o--o--o--o--o--o<-o
CF | C = Cart, X = You
CF |
CF | > Jacqueline says, "I wonder how a really verbose map could have gotten us thought this..."
DavidW says (to ClubFloyd), "n"
CF ] Path through Forest
CF |
CF | > N
CF |
CF | Path through Forest
CF | The path winds through the trees. You can see something in a break in
CF | the trees to the north. Otherwise, you can return to the dense forest
CF | to the south.
CF |
CF | >
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf2"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Path through Forest
CF | Ok.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] South of Houseorest
CF |
CF | > N
CF |
CF | The path ends at a stone building. You're fairly sure that this is the
CF | alchemist's house. All is quiet. You just need to figure out how to
CF | break into his house and find that stash of gold.
CF |
CF | South of House
CF | You're standing outside the alchemist's house. The front door faces
CF | you to the north. The undergrowth is cleared around the outside of the
CF | house to the east and west. You can hear the sound of running water
CF | nearby. The main path, the one that brought you here, heads back to
CF | the south.
CF |
CF | You can see an iron door here.
CF |
CF | [The score has just gone up by 10 points.]
CF |
CF | > Knight_Otu says, "Yeah, the ascii map was the better choice here."
DavidW asks, "I bet we search for a key now. Under a rock or flowerpot, I suppose?"
DavidW says (to ClubFloyd), "x door"
CF ] South of Houseorest
CF |
CF | > X DOOR
CF |
CF | It's a secure iron door set into the wall of the building to the
CF | north. This is probably a good sign, as it means the owner has
CF | something worth protecting. It has a large steel lock. The iron door
CF | is currently closed.
CF |
CF | >
DavidW says (to ClubFloyd), "open door"
CF ] South of Houseorest
CF |
CF | > OPEN DOOR
CF |
CF | It seems to be locked.
CF |
CF | > Jacqueline says, "I may use that first restore point after we're done to see the descriptive map text."
DavidW says (to ClubFloyd), "x house"
CF ] South of Houseorest
CF |
CF | > X HOUSE
CF |
CF | It's a small stone building with a large chimney, but no windows.
CF | That's strange. The alchemist must value his privacy.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Southwest of Houset
CF |
CF | > W
CF |
CF | Southwest of House
CF | The west side of the house ends abruptly at a river bank. The current
CF | is too swift to venture any further. You can only return to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "x river"
CF ] Southwest of Houset
CF |
CF | > X RIVER
CF |
CF | The swiftly-flowing river prevents you travelling any further to the
CF | west.
CF |
CF | > Jacqueline says (to DW), "I know! I wonder if we can get our squirrel friend to fetch us the key----- oh wait."
Knight_Otu says, "Grumble grumble."
DavidW says (to ClubFloyd), "search river"
CF ] Southwest of Houset
CF |
CF | > SEARCH RIVER
CF |
CF | You find nothing special.
CF |
CF | > DavidW says, "You find nothing squirrel."
DavidW says (to ClubFloyd), "e"
CF ] South of Houseouset
CF |
CF | > E
CF |
CF | South of House
CF | You're standing outside the alchemist's house. The front door faces
CF | you to the north. The undergrowth is cleared around the outside of the
CF | house to the east and west. You can hear the sound of running water
CF | nearby. The main path, the one that brought you here, heads back to
CF | the south.
CF |
CF | You can see an iron door here.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Southeast of Houset
CF |
CF | > E
CF |
CF | Southeast of House
CF | You're at the southeast corner of the house. The clearing around the
CF | house continues to the north and west. There are a few large rocks
CF | scattered about, but nothing else of interest.
CF |
CF | >
DavidW says (to ClubFloyd), "x rocks"
CF ] Southeast of Houset
CF |
CF | > X ROCKS
CF |
CF | The rocks appear to be the same type of stone that the building is
CF | made from. You wonder if there might be a key hidden underneath one of
CF | them.
CF |
CF | >
DavidW says (to ClubFloyd), "look under rocks"
CF ] Southeast of Houset
CF |
CF | > LOOK UNDER ROCKS
CF |
CF | You start looking under the rocks when a snake scares the bejesus out
CF | of you. Fortunately for you, it slithers into the undergrowth. You
CF | decide to leave the rocks alone from now on.
CF |
CF | > Jacqueline exclaims, "!"
Knight_Otu exclaims, "Snake!"
Jacqueline says, "ha"
DavidW says (to ClubFloyd), "n"
CF ] East of HouseHouset
CF |
CF | > N
CF |
CF | East of House
CF | You're at the east side of the house. The trunk of a large tree juts
CF | into the faint clearing that continues to the north and south around
CF | the edge of the house.
CF |
CF | > Jacqueline says, "Quick. Take inventory to see if we have 'no bejesus'"
DavidW says (to ClubFloyd), "x tree"
CF ] East of HouseHouset
CF |
CF | > X TREE
CF |
CF | You're no expert, but it looks like a beech. You can tell by the
CF | smooth bark on the trunk. A few of the higher branches have grown over
CF | the roof of the alchemist's house. The lower branches are just outside
CF | your reach.
CF |
CF | > Knight_Otu asks, "Does the old man want some snke for his soup?"
Jacqueline says (to KO), "hee"
Jacqueline says, "Squirrel is good if it's living solidly on acorns, and snake is also tasty."
DavidW says, "smooth bark will be tricky to climb. might need a rope to shimmy up."
DavidW says (to ClubFloyd), "climb tree"
CF ] East of HouseHouset
CF |
CF | > CLIMB TREE
CF |
CF | You try to scramble up the tree trunk, but just keep slipping back
CF | down again.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Northeast of Houset
CF |
CF | > N
CF |
CF | Northeast of House
CF | You're at the northeast corner of the house. There's nothing
CF | interesting around here, except for lots of forest. The faint clearing
CF | around the house continues to the south and west.
CF |
CF | >
DavidW says (to ClubFloyd), "x forest"
CF ] Northeast of Houset
CF |
CF | > X FOREST
CF |
CF | The dense forest surrounds the alchemist's house. There's a tangle of
CF | undergrowth at the base of the trees.
CF |
CF | >
DavidW says (to ClubFloyd), "x undergrowth"
CF ] Northeast of Houset
CF |
CF | > X UNDERGROWTH
CF |
CF | The dense undergrowth at the edge of the forest prevents you from
CF | exploring it any further.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] North of Houseouset
CF |
CF | > W
CF |
CF | North of House
CF | You're now at the north side of the house. The faint clearing
CF | continues to the east and west, but it is barely perceptible, as
CF | though no one has any need to venture around the back of the house.
CF |
CF | You see an empty wooden crate resting against the side of the house.
CF |
CF | > Jacqueline says, "ooh crate"
DavidW says (to ClubFloyd), "x crate"
CF ] North of Houseouset
CF |
CF | > X CRATE
CF |
CF | It's a weathered wooden crate, but it looks solid enough to hold a
CF | considerable amount of weight. The wooden crate is empty.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Northwest of Houset
CF |
CF | > W
CF |
CF | Northwest of House
CF | The west side of the house ends abruptly at the river bank. The faint
CF | clearing around the house peters out here. The river current is too
CF | swift to venture any further, so you can only return to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] North of Houseouset
CF |
CF | > E
CF |
CF | North of House
CF | You're now at the north side of the house. The faint clearing
CF | continues to the east and west, but it is barely perceptible, as
CF | though no one has any need to venture around the back of the house.
CF |
CF | You see an empty wooden crate resting against the side of the house.
CF |
CF | > Jacqueline asks (of Game), "Are you saying that we weigh a considerable amount??"
DavidW says (to ClubFloyd), "take crate"
CF ] North of Houseouset
CF |
CF | > TAKE CRATE
CF |
CF | When you pick up the crate, you find an old canvas sack underneath it.
CF |
CF | >
DavidW says (to ClubFloyd), "take sack"
CF ] North of Houseouset
CF |
CF | > TAKE SACK
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "x sack"
CF ] North of Houseouset
CF |
CF | > X SACK
CF |
CF | It's an old canvas sack. The canvas sack is empty.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] North of Houseouset
CF |
CF | > S
CF |
CF | You are blocked by the stone wall of the alchemist's house.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Northeast of Houset
CF |
CF | > E
CF |
CF | Northeast of House
CF | You're at the northeast corner of the house. There's nothing
CF | interesting around here, except for lots of forest. The faint clearing
CF | around the house continues to the south and west.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] East of HouseHouset
CF |
CF | > S
CF |
CF | East of House
CF | You're at the east side of the house. The trunk of a large tree juts
CF | into the faint clearing that continues to the north and south around
CF | the edge of the house.
CF |
CF | >
DavidW says (to ClubFloyd), "drop crate"
CF ] East of HouseHouset
CF |
CF | > DROP CRATE
CF |
CF | Dropped.
CF |
CF | >
DavidW says (to ClubFloyd), "climb crate"
CF ] East of HouseHouset
CF |
CF | > CLIMB CRATE
CF |
CF | You turn the crate upside down and climb onto it.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Top of TreeseHouset
CF |
CF | > U
CF |
CF | You reach up to the lower branches and pull yourself into the tree.
CF |
CF | Top of Tree
CF | You're in amongst the branches of a tall tree. One branch extends to
CF | the west over the roof of the alchemist's house, but it doesn't look
CF | very strong. Otherwise, you can climb back down and drop the last few
CF | feet to the ground below.
CF |
CF | [The score has just gone up by 10 points.]
CF |
CF | > Knight_Otu says, "Hm."
DavidW asks, "so, a one-way trip?"
DavidW says (to ClubFloyd), "look in sack"
CF ] Top of TreeseHouset
CF |
CF | > LOOK IN SACK
CF |
CF | The canvas sack is empty.
CF |
CF | >
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf3"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Top of TreeseHouset
CF | Ok.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Roof of HouseHouset
CF |
CF | > W
CF |
CF | You carefully manoeuvre your way along the branch and it starts to
CF | bend under your weight. Crack! Oh, oh. The branch snaps and you come
CF | crashing down onto the roof of the alchemist's house.
CF |
CF | Roof of House
CF | You're on the roof of the alchemist's house with a panoramic view of
CF | the surrounding forest. There's no way off the roof, unless you want
CF | to break your neck, so don't bother trying. The only escape is down
CF | the chimney.
CF |
CF | You can see a broken branch here.
CF |
CF | >
DavidW says (to ClubFloyd), "x chimney"
CF ] Roof of HouseHouset
CF |
CF | > X CHIMNEY
CF |
CF | It's a stone chimney with a wide opening. It looks like a tight
CF | squeeze, but you could probably climb down. If you do, it might be an
CF | idea to save the game first, just in case.
CF |
CF | >
DavidW says (to ClubFloyd), "take branch"
CF ] Roof of HouseHouset
CF |
CF | > TAKE BRANCH
CF |
CF | You can't lug a broken tree branch around with you. It's too heavy.
CF |
CF | > Knight_Otu says, "Santa's coming early, and he's coming to steal."
Jacqueline says, "C'mon, let's Santa this thing."
Jacqueline says, "Timing"
DavidW says, "I think the save at top of tree is good enough."
DavidW says (to ClubFloyd), "d"
CF ] Roof of HouseHouset
CF |
CF | > D
CF |
CF | The broken branch is blocking access to the chimney. You'll have to
CF | move it out of the way.
CF |
CF | >
DavidW says (to ClubFloyd), "move branch"
CF ] Roof of HouseHouset
CF |
CF | > MOVE BRANCH
CF |
CF | Being careful not to slip, you try manoeuvering the broken branch away
CF | from the chimney, when gravity takes over and the branch slides down
CF | the steeply-sloping roof and over the edge. You hear it come crashing
CF | down on the north side of the house.
CF |
CF | > Jacqueline says, "I am still thinking about how this whole game never questions what we're doing."
DavidW says (to ClubFloyd), "d"
CF ] LaboratoryuseHouset
CF |
CF | > D
CF |
CF | You squeeze through the opening and straddle the inside of the
CF | chimney. You slowly, carefully ease your way down until your feet lose
CF | their grip on the metal lining the lower part of the chimney. You slip
CF | and fall the last few feet into the fireplace. You won't be going back
CF | that way!
CF |
CF | Laboratory
CF | This must be the alchemist's laboratory. It's very gloomy due to the
CF | lack of windows. The only light comes from small flames that are
CF | heating experiments on the workbench in the middle of the room. All
CF | sorts of papers and paraphernalia are strewn about. The chimney you
CF | came down ends in a fireplace against the north wall. There's an oak
CF | door in the west wall and shelving on the east wall. The iron door to
CF | the south is no doubt the front door.
CF |
CF | You can see an oak door, an iron door and a rug (on which is a log)
CF | here.
CF |
CF | In the fireplace you can see some ashes.
CF |
CF | > Jacqueline asks, "Like, where do we get off infiltrating this alchemist's house?"
DavidW says (to ClubFloyd), "x ashes"
CF ] LaboratoryuseHouset
CF |
CF | > X ASHES
CF |
CF | Fortunately for you, the ashes in the fireplace are cold.
CF |
CF | > Knight_Otu asks, "I guess the house remains inhabited, if the experiments are still running?"
DavidW says (to ClubFloyd), "search ashes"
CF ] LaboratoryuseHouset
CF |
CF | > SEARCH ASHES
CF |
CF | You find nothing but more ashes.
CF |
CF | >
DavidW says (to ClubFloyd), "x log"
CF ] LaboratoryuseHouset
CF |
CF | > X LOG
CF |
CF | It's a large log that's probably used as a seat. Either that, or it's
CF | intended to be chopped up for fuel for the fireplace.
CF |
CF | >
DavidW says (to ClubFloyd), "x rug"
CF ] LaboratoryuseHouset
CF |
CF | > X RUG
CF |
CF | It's a beautiful rug, but it's not straight. There appears to be a
CF | bump under it. On the rug is a log.
CF |
CF | >
DavidW says (to ClubFloyd), "look under rug"
CF ] LaboratoryuseHouset
CF |
CF | > LOOK UNDER RUG
CF |
CF | You'll need to remove anything that's on the rug before you can look
CF | under it.
CF |
CF | >
DavidW says (to ClubFloyd), "move log"
CF ] LaboratoryuseHouset
CF |
CF | > MOVE LOG
CF |
CF | You roll the log off the rug.
CF |
CF | > Jacqueline asks (of DW), "Do you keep a list of games where there are one-way transits of a chimney?"
DavidW says (to ClubFloyd), "look under rug"
CF ] LaboratoryuseHouset
CF |
CF | > LOOK UNDER RUG
CF |
CF | When you look under the rug, you find a trapdoor. In your excitement,
CF | you roll the rug up and push it into the corner so that you can get to
CF | the trapdoor.
CF |
CF | [The score has just gone up by 10 points.]
CF |
CF | > DavidW asks (of Jacqueline), "no?"
Jacqueline says, "Oh. Well, my list would only have two games on it. I was just asking."
Jacqueline exclaims, "You keep some lists!"
Jacqueline says (to ClubFloyd), "xyzzy"
CF ] LaboratoryuseHouset
CF |
CF | > XYZZY
CF |
CF | Are you crazy? If you say any magic words, the alchemist may appear
CF | and turn you into a toad.
CF |
CF | > DavidW says, "I can make a list of chimneys soon enough."
Jacqueline says, "heh. Nah."
Knight_Otu says, "So the alchemist is definitely still around."
Roger says, "I think he got trapped under the trap door by... somethign"
DavidW says (to ClubFloyd), "x workbench"
CF ] LaboratoryuseHouset
CF |
CF | > X WORKBENCH
CF |
CF | Judging by the many connected tubes and bottles and jars, there appear
CF | to be several experiments underway. A few of the jars have
CF | brightly-coloured liquids bubbling away, kept simmering by small
CF | flames in depressions in the workbench. You'd better not touch
CF | anything or you might do yourself a serious injury or turn into a
CF | toad.
CF |
CF | >
DavidW says (to ClubFloyd), "x fireplace"
CF ] LaboratoryuseHouset
CF |
CF | > X FIREPLACE
CF |
CF | The chimney you came down is lined with metal and ends in a large
CF | fireplace. The fireplace contains some ashes.
CF |
CF | >
DavidW says (to ClubFloyd), "x iron door"
CF ] LaboratoryuseHouset
CF |
CF | > X IRON DOOR
CF |
CF | It's a secure iron door set into the south wall of the alchemist's
CF | laboratory. It has a large steel lock. The iron door is currently
CF | closed.
CF |
CF | > Roger says, "also maybe this is the guy that Persian poetry book is about"
DavidW says (to ClubFloyd), "unlock iron door"
CF ] LaboratoryuseHouset
CF |
CF | > UNLOCK IRON DOOR
CF |
CF | You don't have the key.
CF |
CF | >
DavidW says (to ClubFloyd), "x oak door"
CF ] LaboratoryuseHouset
CF |
CF | > X OAK DOOR
CF |
CF | It's a strong oak door set into the west wall of the alchemist's
CF | laboratory. It has a medium steel lock. The oak door is currently
CF | closed.
CF |
CF | > Knight_Otu says, "The interior of the hut already feels more lively than the whole of the forest outside."
DavidW says (to ClubFloyd), "l"
CF ] LaboratoryuseHouset
CF |
CF | > L
CF |
CF | Laboratory
CF | This must be the alchemist's laboratory. It's very gloomy due to the
CF | lack of windows. The only light comes from small flames that are
CF | heating experiments on the workbench in the middle of the room. All
CF | sorts of papers and paraphernalia are strewn about. The chimney you
CF | came down ends in a fireplace against the north wall. There's an oak
CF | door in the west wall and shelving on the east wall. The iron door to
CF | the south is no doubt the front door. There's also a trapdoor in the
CF | floor.
CF |
CF | You can see a trapdoor, an oak door, an iron door, a log and a rug
CF | here.
CF |
CF | In the fireplace you can see some ashes.
CF |
CF | >
DavidW says (to ClubFloyd), "x papers"
CF ] LaboratoryuseHouset
CF |
CF | > X PAPERS
CF |
CF | It looks like the alchemist's notes on his experiments.
CF |
CF | >
DavidW says (to ClubFloyd), "read papers"
CF ] LaboratoryuseHouset
CF |
CF | > READ PAPERS
CF |
CF | You can't read the handwriting. It looks like an ancient script full
CF | of strange symbols.
CF |
CF | > Jacqueline says (to KO), "I don't know what you mean! The forst had wildlife... until we caught it and gave it to someone for lunch, I mean."
DavidW says (to ClubFloyd), "x paraphenalia"
CF ] LaboratoryuseHouset
CF |
CF | > X PARAPHENALIA
CF |
CF | Sorry, I don't understand what "paraphenalia" means.
CF |
CF | >
DavidW says (to ClubFloyd), "x paraphernalia"
CF ] LaboratoryuseHouset
CF |
CF | > X PARAPHERNALIA
CF |
CF | Leave it alone.
CF |
CF | > Knight_Otu says (to Jacq), "I have a feeling you might know what I mean."
DavidW says (to ClubFloyd), "open trapdoor"
CF ] LaboratoryuseHouset
CF |
CF | > OPEN TRAPDOOR
CF |
CF | It seems to be locked.
CF |
CF | > Jacqueline says, "I do."
DavidW says (to ClubFloyd), "x trapdoor"
CF ] LaboratoryuseHouset
CF |
CF | > X TRAPDOOR
CF |
CF | It's a large wooden trapdoor set into the floor of the alchemist's
CF | laboratory. It has a small steel lock. The trapdoor is currently
CF | closed.
CF |
CF | >
DavidW says (to ClubFloyd), "open oak door"
CF ] LaboratoryuseHouset
CF |
CF | > OPEN OAK DOOR
CF |
CF | It seems to be locked.
CF |
CF | >
DavidW says (to ClubFloyd), "x log"
CF ] LaboratoryuseHouset
CF |
CF | > X LOG
CF |
CF | It's a large log that's probably used as a seat. Either that, or it's
CF | intended to be chopped up for fuel for the fireplace.
CF |
CF | >
DavidW says (to ClubFloyd), "take log"
CF ] LaboratoryuseHouset
CF |
CF | > TAKE LOG
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "hit oak door with log"
CF ] LaboratoryuseHouset
CF |
CF | > HIT OAK DOOR WITH LOG
CF |
CF | You pound away at the oak door, but it withstands your blows.
CF |
CF | > Jacqueline says, "I am apparently in a punchy mood today, because my new amusement is how puzzley IF NPCs can't have matching doors in their house. Their interior decorators must be very distraught."
DavidW says (to ClubFloyd), "drop log"
CF ] LaboratoryuseHouset
CF |
CF | > DROP LOG
CF |
CF | Dropped.
CF |
CF | > DavidW asks, "any ideas?"
DavidW says, "Three locked doors. No keys."
Jacqueline says (to ClubFloyd), "search ashes"
CF ] LaboratoryuseHouset
CF |
CF | > SEARCH ASHES
CF |
CF | You find nothing but more ashes.
CF |
CF | > DavidW says, "tried that"
Knight_Otu says, "Clearly the alchemist is out buying supplies and took the keys along."
Jacqueline says (to DW), "Yeah, I figured you had but couldn't find it easily in the backscroll."
DavidW says (to ClubFloyd), "search fireplace"
CF ] LaboratoryuseHouset
CF |
CF | > SEARCH FIREPLACE
CF |
CF | The fireplace contains some ashes.
CF |
CF | >
DavidW says (to ClubFloyd), "look under bench"
CF ] LaboratoryuseHouset
CF |
CF | > LOOK UNDER BENCH
CF |
CF | You find nothing of interest.
CF |
CF | >
DavidW says (to ClubFloyd), "x rug"
CF ] LaboratoryuseHouset
CF |
CF | > X RUG
CF |
CF | It's a beautiful rug, but it's now crumpled up in the corner.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] LaboratoryuseHouset
CF |
CF | > L
CF |
CF | Laboratory
CF | This must be the alchemist's laboratory. It's very gloomy due to the
CF | lack of windows. The only light comes from small flames that are
CF | heating experiments on the workbench in the middle of the room. All
CF | sorts of papers and paraphernalia are strewn about. The chimney you
CF | came down ends in a fireplace against the north wall. There's an oak
CF | door in the west wall and shelving on the east wall. The iron door to
CF | the south is no doubt the front door. There's also a trapdoor in the
CF | floor.
CF |
CF | You can see a log, a trapdoor, an oak door, an iron door and a rug
CF | here.
CF |
CF | In the fireplace you can see some ashes.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x shelves"
CF ] LaboratoryuseHouset
CF |
CF | > X SHELVES
CF |
CF | Unlike the workbench, the shelving is somewhat bare. On the shelving
CF | is a bottle of acid.
CF |
CF | > Jacqueline says, "f x sh-- yeah"
DavidW says, "oh. forgot the shelves"
Knight_Otu says, "That could be helpful. Or dangerous."
DavidW says, "I guess pour acid on one of the locks."
Jacqueline says, "Acid. Remember to wear your safety equipment, kids."
DavidW says (to ClubFloyd), "x oak door"
CF ] LaboratoryuseHouset
CF |
CF | > X OAK DOOR
CF |
CF | It's a strong oak door set into the west wall of the alchemist's
CF | laboratory. It has a medium steel lock. The oak door is currently
CF | closed.
CF |
CF | > Roger says, "oh it's just lemon juice"
DavidW says (to ClubFloyd), "x acid"
CF ] LaboratoryuseHouset
CF |
CF | > X ACID
CF |
CF | It's a small brown glass bottle. You can tell from the label that it
CF | contains a highly-corrosive acid, but there isn't much left.
CF |
CF | > Knight_Otu says, "Erst das Wasser, dann die Säure."
Jacqueline says (to DW), "Sure sure"
DavidW asks, "Shall I try to medium lock?"
Knight_Otu says, "Sure, I guess."
DavidW says, "er the medium lock"
DavidW says (to ClubFloyd), "pour acid on medium lock"
CF ] LaboratoryuseHouset
CF |
CF | > POUR ACID ON MEDIUM LOCK
CF |
CF | You pour all the acid onto the oak door's lock and it dissolves the
CF | metal. The oak door is now unlocked, but the bottle is empty.
CF |
CF | [The score has just gone up by 10 points.]
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] LaboratoryuseHouset
CF |
CF | > W
CF |
CF | You can't, since the oak door is closed.
CF |
CF | >
DavidW says (to ClubFloyd), "open oak"
CF ] LaboratoryuseHouset
CF |
CF | > OPEN OAK
CF |
CF | You open the oak door.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] DenoratoryuseHouset
CF |
CF | > W
CF |
CF | Den
CF | This is a small, sparsely-furnished area where the alchemist must rest
CF | after working on his experiments to turn base metals into gold. The
CF | room is brightly lit by a window in the west wall. The only exit is to
CF | the east.
CF |
CF | You can see an oak door, a lounge chair and a side table here.
CF |
CF | >
DavidW says (to ClubFloyd), "x window"
CF ] DenoratoryuseHouset
CF |
CF | > X WINDOW
CF |
CF | The window has a majestic view over the wild river below.
CF |
CF | >
DavidW says (to ClubFloyd), "open window"
CF ] DenoratoryuseHouset
CF |
CF | > OPEN WINDOW
CF |
CF | It seems to be locked.
CF |
CF | >
DavidW says (to ClubFloyd), "unlock window"
CF ] DenoratoryuseHouset
CF |
CF | > UNLOCK WINDOW
CF |
CF | You don't have the key.
CF |
CF | >
DavidW says (to ClubFloyd), "x chair"
CF ] DenoratoryuseHouset
CF |
CF | > X CHAIR
CF |
CF | The lounge chair looks pretty comfortable, but you don't have time for
CF | lounging around. There is nothing on the lounge chair.
CF |
CF | > Jacqueline asks, "The room names seem like placeholders?"
DavidW says (to ClubFloyd), "look under chair"
CF ] DenoratoryuseHouset
CF |
CF | > LOOK UNDER CHAIR
CF |
CF | You find nothing of interest.
CF |
CF | >
DavidW says (to ClubFloyd), "search chair"
CF ] DenoratoryuseHouset
CF |
CF | > SEARCH CHAIR
CF |
CF | There is nothing on the lounge chair.
CF |
CF | >
DavidW says (to ClubFloyd), "x table"
CF ] DenoratoryuseHouset
CF |
CF | > X TABLE
CF |
CF | It's a simple wooden side table, no doubt used for resting drinks and
CF | that sort of thing. On the side table are a key and a candle.
CF |
CF | >
DavidW says (to ClubFloyd), "x key"
CF ] DenoratoryuseHouset
CF |
CF | > X KEY
CF |
CF | It's a small key, but a key to what?
CF |
CF | >
DavidW says (to ClubFloyd), "x candle"
CF ] DenoratoryuseHouset
CF |
CF | > X CANDLE
CF |
CF | It's a beeswax candle. These are very popular in these parts because
CF | they emit the brightest light, burn slower, last longer and drip less
CF | wax. This one is not lit, though.
CF |
CF | >
DavidW says (to ClubFloyd), "take key and candle"
CF ] DenoratoryuseHouset
CF |
CF | > TAKE KEY AND CANDLE
CF |
CF | key: Taken.
CF | candle: Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] LaboratoryuseHouset
CF |
CF | > E
CF |
CF | Laboratory
CF | This must be the alchemist's laboratory. It's very gloomy due to the
CF | lack of windows. The only light comes from small flames that are
CF | heating experiments on the workbench in the middle of the room. All
CF | sorts of papers and paraphernalia are strewn about. The chimney you
CF | came down ends in a fireplace against the north wall. There's an oak
CF | door in the west wall and shelving on the east wall. The iron door to
CF | the south is no doubt the front door. There's also a trapdoor in the
CF | floor.
CF |
CF | You can see a trapdoor, an oak door, an iron door, a log and a rug
CF | here.
CF |
CF | On the shelving you can see an empty bottle. In the fireplace you can
CF | see some ashes.
CF |
CF | >
DavidW says (to ClubFloyd), "unlock trapdoor with key"
CF ] LaboratoryuseHouset
CF |
CF | > UNLOCK TRAPDOOR WITH KEY
CF |
CF | You unlock the trapdoor.
CF |
CF | >
DavidW says (to ClubFloyd), "open it"
CF ] LaboratoryuseHouset
CF |
CF | > OPEN IT
CF |
CF | You open the trapdoor.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] DarknessryuseHouset
CF |
CF | > D
CF |
CF | Darkness
CF | It is pitch dark here!
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] LaboratoryuseHouset
CF |
CF | > U
CF |
CF | Laboratory
CF | This must be the alchemist's laboratory. It's very gloomy due to the
CF | lack of windows. The only light comes from small flames that are
CF | heating experiments on the workbench in the middle of the room. All
CF | sorts of papers and paraphernalia are strewn about. The chimney you
CF | came down ends in a fireplace against the north wall. There's an oak
CF | door in the west wall and shelving on the east wall. The iron door to
CF | the south is no doubt the front door. There's also a trapdoor in the
CF | floor.
CF |
CF | You can see a trapdoor, an oak door, an iron door, a log and a rug
CF | here.
CF |
CF | On the shelving you can see an empty bottle. In the fireplace you can
CF | see some ashes.
CF |
CF | >
DavidW says (to ClubFloyd), "light candle"
CF ] LaboratoryuseHouset
CF |
CF | > LIGHT CANDLE
CF |
CF | You light the candle on one of the small flames on the workbench.
CF | Within a moment or two, the candle is emitting a bright light.
CF |
CF | > Knight_Otu says, "So it sounds like the game is pre-electricity, post-barbed wire."
DavidW says (to ClubFloyd), "d"
CF ] BasementryuseHouset
CF |
CF | > D
CF |
CF | Basement
CF | This is the basement below the alchemist's laboratory. The flickering
CF | light of your candle reveals small piles of gold heaped against the
CF | walls. There are no exits, apart from the one leading back up to the
CF | laboratory.
CF |
CF | You can see a trapdoor and a poker here.
CF |
CF | [The score has just gone up by 10 points.]
CF |
CF | >
DavidW says (to ClubFloyd), "x poker"
CF ] BasementryuseHouset
CF |
CF | > X POKER
CF |
CF | It's a strong metal rod used to poke the fire. You wonder why it's
CF | down here in the basement, rather than upstairs by the fireplace.
CF |
CF | >
DavidW says (to ClubFloyd), "take poker"
CF ] BasementryuseHouset
CF |
CF | > TAKE POKER
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "x gold"
CF ] BasementryuseHouset
CF |
CF | > X GOLD
CF |
CF | The gold consists of small pellets that look like they've been poured
CF | into a crucible when the gold was smelted, then allowed to cool.
CF |
CF | >
DavidW says (to ClubFloyd), "fill sack"
CF ] BasementryuseHouset
CF |
CF | > FILL SACK
CF |
CF | You'll have to tell me what to fill it with.
CF |
CF | >
DavidW says (to ClubFloyd), "fill sack with gold"
CF ] BasementryuseHouset
CF |
CF | > FILL SACK WITH GOLD
CF |
CF | You put the gold in the sack, but the weight of the gold is too heavy
CF | for the old weathered sack and it falls through the bottom.
CF |
CF | > DavidW says, "nooooooooo"
DavidW says (to ClubFloyd), "take gold"
CF ] BasementryuseHouset
CF |
CF | > TAKE GOLD
CF |
CF | There's too much to carry. If you want to take the gold, you'll have
CF | to put it in a container.
CF |
CF | >
DavidW says (to ClubFloyd), "search gold"
CF ] BasementryuseHouset
CF |
CF | > SEARCH GOLD
CF |
CF | You find nothing special.
CF |
CF | >
DavidW says (to ClubFloyd), "wave poker"
CF ] BasementryuseHouset
CF |
CF | > WAVE POKER
CF |
CF | You look ridiculous waving the poker.
CF |
CF | >
DavidW says (to ClubFloyd), "poke gold"
CF ] BasementryuseHouset
CF |
CF | > POKE GOLD
CF |
CF | You would need a spade or shovel.
CF |
CF | > Jacqueline | By October 1879, Edison’s team had produced a light bulb with a carbonized filament of uncoated cotton thread that could last for 14.5 hours. They continued to experiment with the filament until settling on one made from bamboo that gave Edison’s lamps a lifetime of up to 1,200 hours -- this filament became the standard for the Edison bulb for the next 10 years.
Knight_Otu says, "You know, protagonist, maybe if you set aside greed and took only a few pellets..."
Jacqueline says, "So, the game is set between 1873 and 1879, or else this alchemist just doesn't have the money for light bulbs."
DavidW says, "Squirrel alchemists turn gold into acorns."
Jacqueline says, "Delicious acorns."
DavidW says (to ClubFloyd), "x floor"
CF ] BasementryuseHouset
CF |
CF | > X FLOOR
CF |
CF | A look in that direction reveals nothing new.
CF |
CF | >
DavidW says (to ClubFloyd), "x wall"
CF ] BasementryuseHouset
CF |
CF | > X WALL
CF |
CF | The walls are made of stone.
CF |
CF | >
Jacqueline says (to ClubFloyd), "i"
CF ] BasementryuseHouset
CF |
CF | > I
CF |
CF | You're carrying a poker, a candle (providing light), a key, a canvas
CF | sack and a map.
CF |
CF | > Jacqueline says, "What about that crate"
DavidW asks, "So why is the poker down here?"
DavidW says, "The crate is at east of house."
Jacqueline asks, "The crate that could hold a 'considerable amount of weight'?"
DavidW says, "yes, it could."
DavidW says, "Might even float in the river."
Jacqueline says, "I was offended that it might have been talking about us, but maybe it means the gold."
Jacqueline says, "Oh, we cannot leave the hosue."
Jacqueline says, "house, even"
Jacqueline says, "Surely the game would not..."
DavidW says, "To get the crate here, we'd need to open the iron door or maybe the window."
Jacqueline says, "Also, how would the crate even go down the chimney..."
Jacqueline says (to DW), "Hm, you make a good point."
DavidW says, "We can try to smash the window with the poker or log."
DavidW says (to ClubFloyd), "u"
CF ] LaboratoryuseHouset
CF |
CF | > U
CF |
CF | Laboratory
CF | This must be the alchemist's laboratory. It's very gloomy due to the
CF | lack of windows. The only light comes from small flames that are
CF | heating experiments on the workbench in the middle of the room. All
CF | sorts of papers and paraphernalia are strewn about. The chimney you
CF | came down ends in a fireplace against the north wall. There's an oak
CF | door in the west wall and shelving on the east wall. The iron door to
CF | the south is no doubt the front door. There's also a trapdoor in the
CF | floor.
CF |
CF | You can see a trapdoor, an oak door, an iron door, a log and a rug
CF | here.
CF |
CF | On the shelving you can see an empty bottle. In the fireplace you can
CF | see some ashes.
CF |
CF | >
DavidW says (to ClubFloyd), "poke ashes"
CF ] LaboratoryuseHouset
CF |
CF | > POKE ASHES
CF |
CF | You find nothing but more ashes.
CF |
CF | > MoyTravis says, "Ha."
DavidW says (to ClubFloyd), "w"
CF ] DenoratoryuseHouset
CF |
CF | > W
CF |
CF | Den
CF | This is a small, sparsely-furnished area where the alchemist must rest
CF | after working on his experiments to turn base metals into gold. The
CF | room is brightly lit by a window in the west wall. The only exit is to
CF | the east.
CF |
CF | You can see an oak door, a lounge chair and a side table here.
CF |
CF | >
DavidW says (to ClubFloyd), "break window with poker"
CF ] DenoratoryuseHouset
CF |
CF | > BREAK WINDOW WITH POKER
CF |
CF | Crash! The glass shatters and falls into the river below. The
CF | alchemist isn't going to be happy when he comes home and finds that
CF | his window has been broken.
CF |
CF | > Jacqueline says, "dang"
Jacqueline says, "We are horrible"
DavidW says (to ClubFloyd), "w"
CF ] DenoratoryuseHouset
CF |
CF | > W
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "enter window"
CF ] DenoratoryuseHouset
CF |
CF | > ENTER WINDOW
CF |
CF | You take a look through the broken window and have second thoughts.
CF | You would surely be drowned in the fast flowing river directly beneath
CF | the window.
CF |
CF | > Knight_Otu says, "We're just piling up crimes here."
Jacqueline says, "This is not, like, murder-of-security-guards horrible, but it's not nice."
MoyTravis says, "I mean we're breaking into a guy's house to steal their money."
DavidW says (to ClubFloyd), "e"
CF ] LaboratoryuseHouset
CF |
CF | > E
CF |
CF | Laboratory
CF | This must be the alchemist's laboratory. It's very gloomy due to the
CF | lack of windows. The only light comes from small flames that are
CF | heating experiments on the workbench in the middle of the room. All
CF | sorts of papers and paraphernalia are strewn about. The chimney you
CF | came down ends in a fireplace against the north wall. There's an oak
CF | door in the west wall and shelving on the east wall. The iron door to
CF | the south is no doubt the front door. There's also a trapdoor in the
CF | floor.
CF |
CF | You can see a trapdoor, an oak door, an iron door, a log and a rug
CF | here.
CF |
CF | On the shelving you can see an empty bottle. In the fireplace you can
CF | see some ashes.
CF |
CF | > MoyTravis says, "The premise is not nitce."
DavidW says (to ClubFloyd), "e"
CF ] LaboratoryuseHouset
CF |
CF | > E
CF |
CF | You can't go that way.
CF |
CF | > MoyTravis says, "Nice."
Jacqueline says (to Travis), "I know. I do not like any of it."
DavidW says (to ClubFloyd), "unlock iron door with poker"
CF ] LaboratoryuseHouset
CF |
CF | > UNLOCK IRON DOOR WITH POKER
CF |
CF | The poker doesn't fit the lock.
CF |
CF | >
DavidW says (to ClubFloyd), "hit iron door with poker"
CF ] LaboratoryuseHouset
CF |
CF | > HIT IRON DOOR WITH POKER
CF |
CF | You wedge the poker between the iron door and the stone wall. By
CF | levering it with all your might, you manage to break the lock. You
CF | should now be able to open the door.
CF |
CF | > Jacqueline says, "The squirrel murder, the burglary, the destruction of property..."
DavidW says (to ClubFloyd), "open iron door"
CF ] LaboratoryuseHouset
CF |
CF | > OPEN IRON DOOR
CF |
CF | You open the iron door.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] South of Houseouset
CF |
CF | > S
CF |
CF | South of House
CF | You're standing outside the alchemist's house. The front door faces
CF | you to the north. The undergrowth is cleared around the outside of the
CF | house to the east and west. You can hear the sound of running water
CF | nearby. The main path, the one that brought you here, heads back to
CF | the south.
CF |
CF | You can see an iron door here.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Southeast of Houset
CF |
CF | > E
CF |
CF | Southeast of House
CF | You're at the southeast corner of the house. The clearing around the
CF | house continues to the north and west. There are a few large rocks
CF | scattered about, but nothing else of interest.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] East of HouseHouset
CF |
CF | > N
CF |
CF | East of House
CF | You're at the east side of the house. The trunk of a large tree juts
CF | into the faint clearing that continues to the north and south around
CF | the edge of the house.
CF |
CF | You can see a wooden crate here.
CF |
CF | >
DavidW says (to ClubFloyd), "take crate"
CF ] East of HouseHouset
CF |
CF | > TAKE CRATE
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Southeast of Houset
CF |
CF | > S
CF |
CF | Southeast of House
CF | You're at the southeast corner of the house. The clearing around the
CF | house continues to the north and west. There are a few large rocks
CF | scattered about, but nothing else of interest.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] South of Houseouset
CF |
CF | > W
CF |
CF | South of House
CF | You're standing outside the alchemist's house. The front door faces
CF | you to the north. The undergrowth is cleared around the outside of the
CF | house to the east and west. You can hear the sound of running water
CF | nearby. The main path, the one that brought you here, heads back to
CF | the south.
CF |
CF | You can see an iron door here.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Laboratoryouseouset
CF |
CF | > N
CF |
CF | Laboratory
CF | This must be the alchemist's laboratory. It's very gloomy due to the
CF | lack of windows. The only light comes from small flames that are
CF | heating experiments on the workbench in the middle of the room. All
CF | sorts of papers and paraphernalia are strewn about. The chimney you
CF | came down ends in a fireplace against the north wall. There's an oak
CF | door in the west wall and shelving on the east wall. The iron door to
CF | the south is no doubt the front door. There's also a trapdoor in the
CF | floor.
CF |
CF | You can see a trapdoor, an oak door, an iron door, a log and a rug
CF | here.
CF |
CF | On the shelving you can see an empty bottle. In the fireplace you can
CF | see some ashes.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Basementryouseouset
CF |
CF | > D
CF |
CF | Basement
CF | This is the basement below the alchemist's laboratory. The flickering
CF | light of your candle reveals small piles of gold heaped against the
CF | walls. There are no exits, apart from the one leading back up to the
CF | laboratory.
CF |
CF | You can see a trapdoor here.
CF |
CF | >
DavidW says (to ClubFloyd), "fill crate with gold"
CF ] Basementryouseouset
CF |
CF | > FILL CRATE WITH GOLD
CF |
CF | You fill the crate with as much gold as you can carry.
CF |
CF | [The score has just gone up by 10 points.]
CF |
CF | > Jacqueline shakes her head.
MoyTravis says, "I mean I eat meat. So."
DavidW says (to ClubFloyd), "u"
CF ] Laboratoryouseouset
CF |
CF | > U
CF |
CF | Laboratory
CF | This must be the alchemist's laboratory. It's very gloomy due to the
CF | lack of windows. The only light comes from small flames that are
CF | heating experiments on the workbench in the middle of the room. All
CF | sorts of papers and paraphernalia are strewn about. The chimney you
CF | came down ends in a fireplace against the north wall. There's an oak
CF | door in the west wall and shelving on the east wall. The iron door to
CF | the south is no doubt the front door. There's also a trapdoor in the
CF | floor.
CF |
CF | You can see a trapdoor, an oak door, an iron door, a log and a rug
CF | here.
CF |
CF | On the shelving you can see an empty bottle. In the fireplace you can
CF | see some ashes.
CF |
CF | > Knight_Otu says, "Watch the gold turn into lead in the end."
DavidW says (to ClubFloyd), "s"
CF ] South of Houseouset Jacqueline says, "True. At least the squirrel was not part of the industrial ag complex."
CF |
CF | > S
CF |
CF | South of House
CF | You're standing outside the alchemist's house. The front door faces
CF | you to the north. The undergrowth is cleared around the outside of the
CF | house to the east and west. You can hear the sound of running water
CF | nearby. The main path, the one that brought you here, heads back to
CF | the south.
CF |
CF | You can see an iron door here.
CF |
CF | > MoyTravis says, "That'd be funny."
Jacqueline says, "I hope that happens. ha."
DavidW says (to ClubFloyd), "x map"
CF ] South of Houseouset
CF |
CF | > X MAP
CF |
CF | |
CF | o--o--o--o<-o->o--o
CF | | | | | ^ ^ |
CF | o--o--o--o<-o<-o--o
CF | ^ ^ | | v ^ |
CF | o--o--o<-o<-o<-o->o
CF | v ^ ^ ^ ^ ^ |
CF | C--o->o->o<-o--o<-o->o
CF | v ^ | ^ v ^ |
CF | o->o--o<-o<-o->o->o
CF | v v ^ ^ v v |
CF | o<-o->o->o->o->o--o
CF | | ^ v | v | |
CF | o--o--o--o--o--o<-o
CF | C = Cart, X = You
CF |
CF | > DavidW says, "I assume we try to go back"
DavidW says (to ClubFloyd), "s"
CF ] Path through Forest
CF |
CF | > S
CF |
CF | Path through Forest
CF | The path winds through the trees. You can see something in a break in
CF | the trees to the north. Otherwise, you can return to the dense forest
CF | to the south.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Dense Forest Forest
CF |
CF | > S
CF |
CF | Dense Forest
CF | You're in a forest of tangled trees. There's no clear path, but arrows
CF | carved into a tree indicate you can go north, east and west.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Dense Forest Forest
CF |
CF | > W
CF |
CF | Dense Forest
CF | You're in a forest of tangled trees. There's no clear path, but arrows
CF | carved into a tree indicate you can go south and west.
CF |
CF | >
DavidW says (to ClubFloyd), "x map"
CF ] Dense Forest Forest
CF |
CF | > X MAP
CF |
CF | |
CF | o--o--o--X<-o->o--o
CF | | | | | ^ ^ |
CF | o--o--o--o<-o<-o--o
CF | ^ ^ | | v ^ |
CF | o--o--o<-o<-o<-o->o
CF | v ^ ^ ^ ^ ^ |
CF | C--o->o->o<-o--o<-o->o
CF | v ^ | ^ v ^ |
CF | o->o--o<-o<-o->o->o
CF | v v ^ ^ v v |
CF | o<-o->o->o->o->o--o
CF | | ^ v | v | |
CF | o--o--o--o--o--o<-o
CF | C = Cart, X = You
CF |
CF | >
DavidW says (to ClubFloyd), "w. s. s. w. w. s."
CF ] Dense Forest Forest
CF |
CF | > W. S. S. W. W. S.
CF |
CF | Dense Forest
CF | You're in a forest of tangled trees. There's no clear path, but arrows
CF | carved into a tree indicate you can go south, east and west.
CF |
CF | Dense Forest
CF | You're in a forest of tangled trees. There's no clear path, but arrows
CF | carved into a tree indicate you can go north, south, east and west.
CF |
CF | Dense Forest
CF | You're in a forest of tangled trees. There's no clear path, but arrows
CF | carved into a tree indicate you can go north and west.
CF |
CF | Dense Forest
CF | You're in a forest of tangled trees. There's no clear path, but arrows
CF | carved into a tree indicate you can go north, east and west.
CF |
CF | Dense Forest
CF | You're in a forest of tangled trees. There's no clear path, but arrows
CF | carved into a tree indicate you can go north, south and east.
CF |
CF | Dense Forest
CF | You're in a forest of tangled trees. There's no clear path, but arrows
CF | carved into a tree indicate you can go south, east and west.
CF |
CF | You feel something brush against your back, but when you turn around,
CF | it's only a tree.
CF |
CF | >
DavidW says (to ClubFloyd), "x map"
CF ] Dense Forest Forest
CF |
CF | > X MAP
CF |
CF | |
CF | o--o--o--o<-o->o--o
CF | | | | | ^ ^ |
CF | o--o--o--o<-o<-o--o
CF | ^ ^ | | v ^ |
CF | o--o--o<-o<-o<-o->o
CF | v ^ ^ ^ ^ ^ |
CF | C--X->o->o<-o--o<-o->o
CF | v ^ | ^ v ^ |
CF | o->o--o<-o<-o->o->o
CF | v v ^ ^ v v |
CF | o<-o->o->o->o->o--o
CF | | ^ v | v | |
CF | o--o--o--o--o--o<-o
CF | C = Cart, X = You
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Path through Forest
CF |
CF | > W
CF |
CF | Path through Forest
CF | You're on a path through the forest. It appears to stop at an
CF | abandoned cart. The only obvious way out of here is back to the west,
CF | although the map indicates a path east of the cart.
CF |
CF | You can see an abandoned cart (which contains some dirt, plants and
CF | weeds) here.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Pasturerough Forest
CF |
CF | > W
CF |
CF | Pasture
CF | This is a well-grazed pasture in the middle of the forest. The
CF | shepherd is gone. He must have gone home to make his squirrel stew.
CF | You can leave the pasture via the gate to the south, but there's also
CF | a path to the east.
CF |
CF | You can see an oak tree, a rock and some sheep here.
CF |
CF | > Jacqueline asks, "So the cart is just a landmark?"
DavidW says (to ClubFloyd), "x rock"
CF ] Pasturerough Forest
CF |
CF | > X ROCK
CF |
CF | This is the rock that the shepherd was sitting on.
CF |
CF | > Knight_Otu says, "Probably."
DavidW says (to ClubFloyd), "s"
CF ] End of Trail Forest
CF |
CF | > S
CF |
CF | End of Trail
CF | The trail ends at a gate to the north. The felled tree has flattened
CF | the fence and the gate, so you can now proceed to the north or return
CF | to the south.
CF |
CF | You can see an oak tree and a sign here.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Trailf Trail Forest
CF |
CF | > S
CF |
CF | Trail
CF | You're following a north-south trail that looks like mud mixed with
CF | leaves. A branch to the east continues further into the forest.
CF |
CF | You can hear someone to the south. It must be the alchemist.
CF |
CF | > Knight_Otu says, "Uh oh."
DavidW says (to ClubFloyd), "e"
CF ] Clearingrail Forest
CF |
CF | > E
CF |
CF | Clearing
CF | You're in a small clearing surrounded by dense forest. You can only go
CF | back to the west.
CF |
CF | You can see a tree stump here.
CF |
CF | You can hear someone to the west. It must be the alchemist.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Clearingrail Forest
CF |
CF | > Z
CF |
CF | Nothing happens.
CF |
CF | >
DavidW says (to ClubFloyd), "listen"
CF ] Clearingrail Forest
CF |
CF | > LISTEN
CF |
CF | You can't hear anything other than the rustling of the leaves in the
CF | forest and the occasional twitter of a bird.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Clearingrail Forest
CF |
CF | > Z
CF |
CF | Nothing happens.
CF |
CF | > Jacqueline asks, "Wow, so we destroyed that person's gate and that wasn't even the alchemist's house, so we went on to do more property damage elsewhere?"
DavidW says (to ClubFloyd), "w"
CF ] Trailingrail Forest
CF |
CF | > W
CF |
CF | Trail
CF | You're following a north-south trail that looks like mud mixed with
CF | leaves. A branch to the east continues further into the forest.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Forestngrail Forest
CF |
CF | > S
CF |
CF | Forest
CF | You're on a well-trodden trail surrounded by tall trees. You can
CF | follow the trail to the north or south.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Forestngrail Forest
CF |
CF | > S
CF |
CF | Congratulations. You have stolen the alchemist's gold. You feel a bit
CF | guilty, but try to justify your actions by telling yourself that he
CF | can make plenty more.
CF |
CF | [The score has just gone up by 10 points.]
CF |
CF |
CF | *** You have won ***
CF |
CF | In that game you scored 100 out of a possible 100, in 256 turns.
CF |
CF | Would you like to RESTART, RESTORE, UNDO the last move, give the FULL
CF | score for that game or QUIT? MoyTravis asks, "lol that's it?"
MoyTravis says, "well ok"
Knight_Otu says, "A bit guilty. Right."
DavidW says (to ClubFloyd), "full"
CF ] Forestngrail Forest
CF |
CF | > FULL
CF |
CF |
CF | The score was made up as follows:
CF | 10 for crushing the gate
CF | 10 for catching the squirrel
CF | 10 for getting the map
CF | 10 for finding the alchemist's house
CF | 10 for climbing the tree
CF | 10 for dissolving the correct lock
CF | 10 for finding the trapdoor
CF | 10 for bringing light to the basement
CF | 10 for getting the gold
CF | 10 for escaping with the gold
CF |
CF | 100 total (out of 100)
CF |
CF | Would you like to RESTART, RESTORE, UNDO the last move, give the FULL
CF | score for that game or QUIT? MoyTravis says, "I don't think this guy feels guilty."
Roger says, "feels worse about the squirrel"
Jacqueline says, "Wait - 'You can hear someone to the west. It must be the alchemist.' ?? Sure. Must be."
Jacqueline says, "This game, man."
Jacqueline says, "This certainly was a game."
MoyTravis says, "This is extremely a "I want to make a light puzzler" game."
Jacqueline says, "Sorry, Garry Francis, I know I am sounding critical."
Knight_Otu says, "Not quite what I was expecting."
Jacqueline says (to Travis), "Yeah"
DavidW says, "yeah, I was expecting something more alchemy."
Jacqueline says, "I mean, it was solidly coded, intuitive, we got through it quickly but not too quickly. So all of that was well done."
DavidW says, "yes"
MoyTravis says, "The operative word in the title was Gold, not Alchemist."
Knight_Otu says, "Feels a bit like an old game book, maybe."
Jacqueline says (to KO), "Yes."
DavidW says (to ClubFloyd), "RESTORE"
DavidW says (to ClubFloyd), "cf3"
CF | score for that game or QUIT?
CF | > RESTORE
CF | %% Enter a save filename to read:
CF ] Top of Treel Forest
CF | Ok.
CF |
CF | >
DavidW says (to ClubFloyd), "credits"
CF ] Top of Treel Forest
CF |
CF | > CREDITS
CF |
CF | Concept by Lucian Blebea and Mike Manard.
CF | Game design and coding by Garry Francis.
CF | Play testing by Christopher Merriner, Dee Cooke, Edo Rajh, Jade J
CF | Aincioa, Phil Riley, Rovarsson and Stu Dobbie.
CF |
CF | > DavidW says, "Looks like it is a remake."
Jacqueline asks (of DW), "Can we see the descriptive maze text?"
DavidW asks, "sure. how?"
Jacqueline says (to ClubFloyd), "restore"
CF | >
CF | > RESTORE
CF | %% Enter a save filename to read:
Jacqueline says (to ClubFloyd), "cf1"
CF ] Dense Forest Forest
CF | Ok.
CF |
CF | >
Jacqueline says (to ClubFloyd), "map off"
CF ] Dense Forest Forest
CF |
CF | > MAP OFF
CF |
CF | The ASCII map is now off.
CF |
CF | > Knight_Otu says, "I think it's MAP OFF"
Jacqueline says (to ClubFloyd), "l"
CF ] Dense Forest Forest
CF |
CF | > L
CF |
CF | Dense Forest
CF | You're in a forest of tangled trees. There's no clear path, but arrows
CF | carved into a tree indicate you can go south, east and west.
CF |
CF | > Jacqueline says, "Oh gosh."
MoyTravis exclaims, "I mean if the author set out saying "Hey I want to make a light puzzler" and came out on the other side with this then job well done!"
Knight_Otu says (to ClubFloyd), "x map"
CF ] Dense Forest Forest
CF |
CF | > X MAP
CF |
CF | It's a map of the forest arranged in a 7 by 7 grid. Each cell of the
CF | grid has one or more arrows pointing in the directions as follows:
CF | Row 1: Cell 1 east and south. Cell 2 south, east and west. Cell 3
CF | south, east and west. Cell 4 south and west. Cell 5 north out of the
CF | forest, east and west. Cell 6 east. Cell 7 south and west.
CF | Row 2: Cell 1 north and east. Cell 2 north, east and west. Cell 3
CF | north, south, east and west. Cell 4 north, south and west. Cell 5
CF | north, south and west. Cell 6 north, east and west. Cell 7 north,
CF | south and west.
CF | Row 3: Cell 1 north, south and east. Cell 2 north, east and west. Cell
CF | 3 north and west. Cell 4 north and west. Cell 5 west. Cell 6 north,
CF | east and west. Cell 7 north and south.
CF | Row 4: Cell 1 south, east and west to the cart. Cell 2 north and east.
CF | Cell 3 north and south. Cell 4 north, east and west. Cell 5 north,
CF | south and west. Cell 6 north, east and west. Cell 7 north and south.
CF | Row 5: Cell 1 south and east. Cell 2 north, south and east. Cell 3
CF | north and west. Cell 4 north and west. Cell 5 south, east and west.
CF | Cell 6 north, south and east. Cell 7 north and south.
CF | Row 6: Cell 1 south. Cell 2 east and west. Cell 3 north, south and
CF | east. Cell 4 north, south and east. Cell 5 south and east. Cell 6
CF | south and east. Cell 7 north, south and west.
CF | Row 7: Cell 1 north and east. Cell 2 north, east and west. Cell 3 east
CF | and west. Cell 4 north, east and west. Cell 5 east and west. Cell 6
CF | north and west. Cell 7 north and west.
CF |
CF | You are located at column 1, row 4.
CF |
CF | > Jacqueline says (to Travis), "Yeah."
MoyTravis says, "Huh. Well. Uh."
Knight_Otu says, "Oh god."
Jacqueline says (to KO), "OH GOSH"
MoyTravis says, "One could graph it, had they the inclination."
Jacqueline says, "I mean, yeah."
MoyTravis says, "I would not! But the information is present in the words."
Jacqueline says, "One wonders why there is even a maze if the solution is handed to you..."
Jacqueline asks, "I guess we could have gone through this without killing the squirrel?"
MoyTravis says, "Well there are people in the world who do mazes recreationally."
Jacqueline says (to Travis), "I suppose there are."
MoyTravis says, "That's a good question, actually."
Knight_Otu says, "Unfortunately, I think we can't even enter the maze without the map."
DavidW says, "The cart did look like a dead end at first, yes."
Jacqueline asks (of KO), "If that's the case, then... hrm. Why then?"
Jacqueline says, "(That is a rhetorical question.)"
Knight_Otu says, "That's good, because I have no answer."
Jacqueline laughs.
DavidW says, "belatedly, I remember that Frobozz Magic Support has a one-way chimney."
Jacqueline says, "So does Zork I"




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