ClubFloyd Transcript:
The idea behind ClubFloyd is that each
week at a pre-arranged time, a group of
people meet online to cooperatively play
a game of interactive fiction.
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ToyShop & Floyditorium
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#ClubFloyd Discussion
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Knight_Otu says (to ClubFloyd), "load sleepmask prongleman" | ||
CF | | ||
CF | | ||
CF | | ||
CF | The Prongleman Job | ||
CF | A game by Arthur DiBianca | ||
CF | Release 1 / Serial number 200326 / Inform 7 build 6L38 (I6/v6.33 | ||
CF | lib | ||
CF | 6/12N) | ||
CF | | ||
CF | Special thanks to Andy Fleming, Lorne Harris, Hall Hood, Isaac Orf, | ||
CF | Luke Pebler, and Brian Rushton for testing, and to Nadia Bellazola | ||
CF | for | ||
CF | cover art. | ||
CF | | ||
CF | | ||
CF | | ||
CF | You've been a member of the Thieves' Society of Greater Bintucket | ||
CF | for | ||
CF | almost a year, but they just got around to giving your first real | ||
CF | assignment. It's a neat job. You're to enter the home of the | ||
CF | reasonably wealthy Claude L. Prongleman and steal ten valuable | ||
CF | items. | ||
CF | According to the society's Investigation Committee, he'll be gone | ||
CF | for | ||
CF | a couple of hours. | ||
CF | | ||
CF | It's a warm spring night. As you see Prongleman leave the house, | ||
CF | you | ||
CF | sneak up and get a rear window open without much trouble. You slip | ||
CF | inside.... | ||
CF | | ||
CF | (Note: This game is a little unusual.) | ||
CF | | ||
CF | Press SPACE to begin! | Knight_Otu exclaims, "Thanks!" | |
Knight_Otu pushes the green 'space' button. | ||
CF | Press SPACE to begin! | ||
CF | | ||
CF | | ||
CF | | ||
CF | Bedroom | ||
CF | This looks like the guest bedroom. There's a neatly made queen-size | ||
CF | bed, a small chest of drawers, and a closet. In one corner you see | ||
CF | a | ||
CF | wooden figurine. A door leads east. | ||
CF | | ||
CF | > | DavidW says, "about, please" | |
Knight_Otu says, "A little unusual." | ||
Knight_Otu says (to ClubFloyd), "about" | ||
CF | > | ||
CF | > ABOUT | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | Knight_Otu says, "Huh." | |
DavidW says, "His games are almost always with limited vocab. I'm very surprised there's no mention." | ||
Knight_Otu says (to ClubFloyd), "x me" | ||
CF | > | ||
CF | > X ME | ||
CF | | ||
CF | You don't need to use EXAMINE or X in this game. Just type the name | ||
CF | of | ||
CF | the object you want to interact with. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "me" | ||
CF | > | ||
CF | > ME | ||
CF | | ||
CF | You're wearing the traditional attire of a cat burglar. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "i" | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You haven't acquired any valuables yet. | ||
CF | | ||
CF | > | DavidW says, "so, figurine" | |
Knight_Otu says, "So we just use the noun. Got it." | ||
Knight_Otu says (to ClubFloyd), "figurine" | ||
CF | > | ||
CF | > FIGURINE | ||
CF | | ||
CF | It's a painted wooden carving, about three feet tall. It's hard to | ||
CF | tell what it's supposed to depict���maybe a moose on its hind legs | ||
CF | holding two spoons? You check it over, but there don't seem to be | ||
CF | any | ||
CF | hidden compartments. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "bed" | ||
CF | > | ||
CF | > BED | ||
CF | | ||
CF | The bed is topped with a dark-blue spread and a couple of pillows. | ||
CF | You | ||
CF | look underneath the bed and discover a cardboard box, which you | ||
CF | pull | ||
CF | out. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "box" | ||
CF | > | ||
CF | > BOX | ||
CF | | ||
CF | You go through the box. It contains some old books, but no | ||
CF | valuables. | ||
CF | | ||
CF | > | Knight_Otu says, "I guess there is no status bar." | |
Knight_Otu says (to ClubFloyd), "chest" | ||
CF | > | ||
CF | > CHEST | ||
CF | | ||
CF | You go through the drawers one by one. They're all empty. | ||
CF | | ||
CF | > | DavidW says, "This is strongly reminding me of Out of the Study." | |
DavidW says, "Don't forget the books. Also try spoons." | ||
Jacqueline says, "I'm still trying to figure out why you would make all the nouns verbs and subvert examine as a default verb." | ||
Knight_Otu says (to ClubFloyd), "closet" | ||
CF | > | ||
CF | > CLOSET | ||
CF | | ||
CF | You look inside the closet. It's totally empty. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "books" | ||
CF | > | ||
CF | > BOOKS | ||
CF | | ||
CF | You go through the box again, but you don't find anything. | ||
CF | | ||
CF | Suddenly you hear the sound of the front door opening! What? | ||
CF | Prongleman has come back already? But the Investigation Committee | ||
CF | told | ||
CF | you he'd be gone for hours! | ||
CF | | ||
CF | Feeling a little irritated, you leap out the window. | ||
CF | | ||
CF | Press SPACE to continue. | ||
Knight_Otu pushes the green 'space' button. | ||
CF | Press SPACE to continue. | ||
CF | | ||
CF | | ||
CF | | ||
CF | You return to the Thieves' Society. Unfortunately, you have nothing | ||
CF | to | ||
CF | deliver. Let's just say, they aren't very impressed. | ||
CF | | ||
CF | You didn't steal any valuables. That gives you the rank of | ||
CF | Non-Thief. | ||
CF | | ||
CF | (Try again! You can do this!) | ||
CF | | ||
CF | Would you like to RESTART (R) or QUIT (Q)? | ||
CF | > | Knight_Otu says, "Well that was a surprise." | |
DavidW says, "huh. Short game." | ||
Jacqueline says, "huh" | ||
Jacqueline asks, "Is it, though?" | ||
Knight_Otu says, "Tight time limit." | ||
Knight_Otu says (to ClubFloyd), "r" | ||
CF | | ||
CF | | ||
CF | | ||
CF | The Prongleman Job | ||
CF | A game by Arthur DiBianca | ||
CF | Release 1 / Serial number 200326 / Inform 7 build 6L38 (I6/v6.33 | ||
CF | lib | ||
CF | 6/12N) | ||
CF | | ||
CF | Special thanks to Andy Fleming, Lorne Harris, Hall Hood, Isaac Orf, | ||
CF | Luke Pebler, and Brian Rushton for testing, and to Nadia Bellazola | ||
CF | for | ||
CF | cover art. | ||
CF | | ||
CF | | ||
CF | | ||
CF | You've been a member of the Thieves' Society of Greater Bintucket | ||
CF | for | ||
CF | almost a year, but they just got around to giving your first real | ||
CF | assignment. It's a neat job. You're to enter the home of the | ||
CF | reasonably wealthy Claude L. Prongleman and steal ten valuable | ||
CF | items. | ||
CF | According to the society's Investigation Committee, he'll be gone | ||
CF | for | ||
CF | a couple of hours. | ||
CF | | ||
CF | It's a warm spring night. As you see Prongleman leave the house, | ||
CF | you | ||
CF | sneak up and get a rear window open without much trouble. You slip | ||
CF | inside.... | ||
CF | | ||
CF | (Note: This game may or may not be playing fair.) | ||
CF | | ||
CF | Press SPACE to begin! | Jacqueline says, "I mean, maybe it is. Maybe you learn each playthrough." | |
DavidW says, "Unless there's a way to gain time." | ||
Knight_Otu pushes the green 'space' button. | ||
CF | Press SPACE to begin! | ||
CF | | ||
CF | | ||
CF | | ||
CF | Bedroom | ||
CF | This looks like the guest bedroom. There's a neatly made queen-size | ||
CF | bed, a small chest of drawers, and a closet. In one corner you see | ||
CF | a | ||
CF | wooden figurine. A door leads east. | ||
CF | | ||
CF | > | Jacqueline says, "Or that, yeah" | |
DavidW | (Note: This game may or may not be playing fair.) | ||
Jacqueline asks, "Should we take the figurine?" | ||
Knight_Otu says, "I mean, I'm not sure how we'd keep Prongleman away." | ||
DavidW says, "I don't know if we have TAKE." | ||
Jacqueline says, "oh, ah." | ||
Knight_Otu says, "Not sure if we actually can... right." | ||
Knight_Otu says (to ClubFloyd), "take figurine" | ||
CF | > | ||
CF | > TAKE FIGURINE | ||
CF | | ||
CF | You don't need to use GET or TAKE in this game. Just type the name | ||
CF | of | ||
CF | the object you want to interact with. | ||
CF | | ||
CF | > | Knight_Otu says, "Yeah." | |
Jacqueline says, "I guess that discounts my next theory of getting to the front door really quickly and blocking his ability to enter the house." | ||
DavidW says, "Try SPOONS." | ||
Knight_Otu says (to ClubFloyd), "spoons" | ||
CF | > | ||
CF | > SPOONS | ||
CF | | ||
CF | That's not a command I know, and it's not a nearby object. (Type | ||
CF | HELP | ||
CF | for commands.) | ||
CF | | ||
CF | > | DavidW says, "ok, EAST" | |
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a dimly-lit hallway near the back of the house. It | ||
CF | continues | ||
CF | north. Doors lead east and west. | ||
CF | | ||
CF | > | Knight_Otu asks, "Another east?" | |
DavidW says, "yes please" | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | You try that door, but it's locked. | ||
CF | | ||
CF | > | Knight_Otu says, "Well that just leaves north." | |
DavidW says, "hm" | ||
DavidW says, "yes try it" | ||
Knight_Otu says, "Unless we want to DOOR." | ||
DavidW says, "not yet" | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the middle of the house. It continues | ||
CF | north | ||
CF | and south. Doors lead east and west. | ||
CF | | ||
CF | > | Knight_Otu asks, "East?" | |
DavidW says, "okay" | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Bedroom | ||
CF | This looks like the master bedroom. It has an old-fashioned | ||
CF | four-post | ||
CF | bed, complete with canopy and even curtains. There's also a chest | ||
CF | of | ||
CF | drawers, a nightstand, and a closet. A picture hangs on the wall. A | ||
CF | door leads west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "bed" | ||
CF | > | ||
CF | > BED | ||
CF | | ||
CF | The bed has a couple of pillows. You take a good look on top of the | ||
CF | bed and under it, but you don't find anything. | ||
CF | | ||
CF | Suddenly you hear the sound of the front door opening! What? | ||
CF | Prongleman has come back already? But the Investigation Committee | ||
CF | told | ||
CF | you he'd be gone for hours! | ||
CF | | ||
CF | Feeling a little irritated, you throw open the window and leap out. | ||
CF | | ||
CF | Press SPACE to continue. | Knight_Otu says, "Darn, too slow." | |
Knight_Otu pushes the green 'space' button. | ||
CF | Press SPACE to continue. | ||
CF | | ||
CF | | ||
CF | | ||
CF | You return to the Thieves' Society. Unfortunately, you have nothing | ||
CF | to | ||
CF | deliver. Let's just say, they aren't very impressed. | ||
CF | | ||
CF | You didn't steal any valuables. That gives you the rank of | ||
CF | Non-Thief. | ||
CF | | ||
CF | (Keep trying! You can do this!) | ||
CF | | ||
CF | Would you like to RESTART (R) or QUIT (Q)? | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "r" | ||
CF | | ||
CF | | ||
CF | | ||
CF | The Prongleman Job | ||
CF | A game by Arthur DiBianca | ||
CF | Release 1 / Serial number 200326 / Inform 7 build 6L38 (I6/v6.33 | ||
CF | lib | ||
CF | 6/12N) | ||
CF | | ||
CF | Special thanks to Andy Fleming, Lorne Harris, Hall Hood, Isaac Orf, | ||
CF | Luke Pebler, and Brian Rushton for testing, and to Nadia Bellazola | ||
CF | for | ||
CF | cover art. | ||
CF | | ||
CF | | ||
CF | | ||
CF | You've been a member of the Thieves' Society of Greater Bintucket | ||
CF | for | ||
CF | almost a year, but they just got around to giving your first real | ||
CF | assignment. It's a neat job. You're to enter the home of the | ||
CF | reasonably wealthy Claude L. Prongleman and steal ten valuable | ||
CF | items. | ||
CF | According to the society's Investigation Committee, he'll be gone | ||
CF | for | ||
CF | a couple of hours. | ||
CF | | ||
CF | It's a warm spring night. As you see Prongleman leave the house, | ||
CF | you | ||
CF | sneak up and get a rear window open without much trouble. You slip | ||
CF | inside.... | ||
CF | | ||
CF | (Note: This game may or may not be playing fair.) | ||
CF | | ||
CF | Press SPACE to begin! | ||
Knight_Otu pushes the green 'space' button. | ||
CF | Press SPACE to begin! | ||
CF | | ||
CF | | ||
CF | | ||
CF | Bedroom | ||
CF | This looks like the guest bedroom. There's a neatly made queen-size | ||
CF | bed, a small chest of drawers, and a closet. In one corner you see | ||
CF | a | ||
CF | wooden figurine. A door leads east. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a dimly-lit hallway near the back of the house. It | ||
CF | continues | ||
CF | north. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the middle of the house. It continues | ||
CF | north | ||
CF | and south. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Bedroom | ||
CF | This looks like the master bedroom. It has an old-fashioned | ||
CF | four-post | ||
CF | bed, complete with canopy and even curtains. There's also a chest | ||
CF | of | ||
CF | drawers, a nightstand, and a closet. A picture hangs on the wall. A | ||
CF | door leads west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "bed" | ||
CF | > | ||
CF | > BED | ||
CF | | ||
CF | The bed has a couple of pillows. You take a good look on top of the | ||
CF | bed and under it, but you don't find anything. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "chest" | ||
CF | > | ||
CF | > CHEST | ||
CF | | ||
CF | The first drawer is full of clothes. You go through it, but find | ||
CF | nothing. (The Thieves' Society has a rule about minimizing the | ||
CF | ransacking, and clothes drawers always pose the biggest challenge.) | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "nightstand" | ||
CF | > | ||
CF | > NIGHTSTAND | ||
CF | | ||
CF | There's an empty glass on the nightstand. It has a pair of doors, | ||
CF | which you open to reveal a box of crackers. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "crackers" | ||
CF | > | ||
CF | > CRACKERS | ||
CF | | ||
CF | There's nothing in the box but crackers. Taped to the side is a | ||
CF | note | ||
CF | that says, "Button before knob before crank. Switch before handle | ||
CF | before crank. Button before switch." | ||
CF | | ||
CF | > | Jacqueline says, "Maybe the true treasure is the crackers we ate along the way." | |
Knight_Otu exclaims, "But then we don't have them anymore!" | ||
Jacqueline says, "Sorry. Just finished breakfast. Apparently I am still snacky." | ||
Knight_Otu says (to ClubFloyd), "closet" | ||
CF | > | ||
CF | > CLOSET | ||
CF | | ||
CF | You open the closet. Several suits are hanging on a rod inside. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "suits" | ||
CF | > | ||
CF | > SUITS | ||
CF | | ||
CF | You run your hands over the suits. They don't seem to have anything | ||
CF | in | ||
CF | them. On the wall behind them, however, you discover a red button. | ||
CF | | ||
CF | > | Knight_Otu says, "Ah hah." | |
Knight_Otu says (to ClubFloyd), "picture" | ||
CF | > | ||
CF | > PICTURE | ||
CF | | ||
CF | It's a framed print of the painting Flowers with Bugs by | ||
CF | Penny Ascorth. There's nothing behind it. | ||
CF | | ||
CF | Suddenly you hear the sound of the front door opening! What? | ||
CF | Prongleman has come back already? But the Investigation Committee | ||
CF | told | ||
CF | you he'd be gone for hours! | ||
CF | | ||
CF | Well, mustn't get caught! You throw open the window and leap out. | ||
CF | | ||
CF | Press SPACE to continue. | Jacqueline says, "oooooooh\" | |
DavidW says, "I want you to try BUTTON from the first room." | ||
Jacqueline says, "Yeah" | ||
Jacqueline asks, "Can we just undo?" | ||
Knight_Otu pushes the green 'space' button. | ||
CF | Press SPACE to continue. | ||
CF | | ||
CF | | ||
CF | | ||
CF | You return to the Thieves' Society. Unfortunately, you have nothing | ||
CF | to | ||
CF | deliver. Let's just say, they aren't very impressed. | ||
CF | | ||
CF | You didn't steal any valuables. That gives you the rank of | ||
CF | Non-Thief. | ||
CF | | ||
CF | (Keep trying! You can do this!) | ||
CF | | ||
CF | Would you like to RESTART (R) or QUIT (Q)? | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "r" | ||
CF | | ||
CF | | ||
CF | | ||
CF | The Prongleman Job | ||
CF | A game by Arthur DiBianca | ||
CF | Release 1 / Serial number 200326 / Inform 7 build 6L38 (I6/v6.33 | ||
CF | lib | ||
CF | 6/12N) | ||
CF | | ||
CF | Special thanks to Andy Fleming, Lorne Harris, Hall Hood, Isaac Orf, | ||
CF | Luke Pebler, and Brian Rushton for testing, and to Nadia Bellazola | ||
CF | for | ||
CF | cover art. | ||
CF | | ||
CF | | ||
CF | | ||
CF | You've been a member of the Thieves' Society of Greater Bintucket | ||
CF | for | ||
CF | almost a year, but they just got around to giving your first real | ||
CF | assignment. It's a neat job. You're to enter the home of the | ||
CF | reasonably wealthy Claude L. Prongleman and steal ten valuable | ||
CF | items. | ||
CF | According to the society's Investigation Committee, he'll be gone | ||
CF | for | ||
CF | a couple of hours. | ||
CF | | ||
CF | It's a warm spring night. As you see Prongleman leave the house, | ||
CF | you | ||
CF | sneak up and get a rear window open without much trouble. You slip | ||
CF | inside.... | ||
CF | | ||
CF | (Note: This game may or may not be playing fair.) | ||
CF | | ||
CF | Press SPACE to begin! | Jacqueline says, "We cannot undo." | |
Jacqueline says, "Thank you, Arthur." | ||
DavidW says, "I doubt UNDO is a good idea." | ||
Jacqueline says, "Yeah, yeah. I realize." | ||
Knight_Otu pushes the green 'space' button. | ||
CF | Press SPACE to begin! | ||
CF | | ||
CF | | ||
CF | | ||
CF | Bedroom | ||
CF | This looks like the guest bedroom. There's a neatly made queen-size | ||
CF | bed, a small chest of drawers, and a closet. In one corner you see | ||
CF | a | ||
CF | wooden figurine. A door leads east. | ||
CF | | ||
CF | > | Knight_Otu asks, "So you want button here, or in the master bedroom?" | |
DavidW says, "Here" | ||
Knight_Otu says (to ClubFloyd), "button" | ||
CF | > | ||
CF | > BUTTON | ||
CF | | ||
CF | That's not a command I know, and it's not a nearby object. (Type | ||
CF | HELP | ||
CF | for commands.) | ||
CF | | ||
CF | > | DavidW says, "See if we run there immediately. Okay, we don't" | |
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a dimly-lit hallway near the back of the house. It | ||
CF | continues | ||
CF | north. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the middle of the house. It continues | ||
CF | north | ||
CF | and south. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Bedroom | ||
CF | This looks like the master bedroom. It has an old-fashioned | ||
CF | four-post | ||
CF | bed, complete with canopy and even curtains. There's also a chest | ||
CF | of | ||
CF | drawers, a nightstand, and a closet. A picture hangs on the wall. A | ||
CF | door leads west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "button" | ||
CF | > | ||
CF | > BUTTON | ||
CF | | ||
CF | That's not a command I know, and it's not a nearby object. (Type | ||
CF | HELP | ||
CF | for commands.) | ||
CF | | ||
CF | > | DavidW asks, "Have we typed HELP?" | |
Knight_Otu says, "We hadn't." | ||
Knight_Otu says (to ClubFloyd), "help" | ||
CF | > | ||
CF | > HELP | ||
CF | | ||
CF | You can move around the house with directions: N, W, E, S. | ||
CF | Type LOOK (L) to look at the room you're in. | ||
CF | Type INVENTORY (I) to see what you've picked up. | ||
CF | Type LEAVE at any time to conclude your burglary. | ||
CF | | ||
CF | To examine or fiddle with something in the house, just type its | ||
CF | name, | ||
CF | like BED. You don't need to use a verb. Please don't use a verb. | ||
CF | The | ||
CF | verbs all walked out on me. | ||
CF | | ||
CF | > | DavidW says, "You revealed the button via closet then suits." | |
Jacqueline says, "Oh wow." | ||
Knight_Otu says, "Look is a verb." | ||
Jacqueline says, "The verbs... they just left him. I wonder what he did to the verbs." | ||
Knight_Otu says, "I was hoping the button could be pressed without having to go through the whole closet, but of course it can't." | ||
Knight_Otu says (to ClubFloyd), "closet" | ||
CF | > | ||
CF | > CLOSET | ||
CF | | ||
CF | You open the closet. Several suits are hanging on a rod inside. | ||
CF | | ||
CF | Suddenly you hear the sound of the front door opening! What? | ||
CF | Prongleman has come back already? But the Investigation Committee | ||
CF | told | ||
CF | you he'd be gone for hours! | ||
CF | | ||
CF | Well, there's nothing for it. You throw open the window and leap | ||
CF | out. | ||
CF | | ||
CF | Press SPACE to continue. | ||
Knight_Otu pushes the green 'space' button. | ||
CF | Press SPACE to continue. | ||
CF | | ||
CF | | ||
CF | | ||
CF | You return to the Thieves' Society. Unfortunately, you have nothing | ||
CF | to | ||
CF | deliver. Let's just say, they aren't very impressed. | ||
CF | | ||
CF | You didn't steal any valuables. That gives you the rank of | ||
CF | Non-Thief. | ||
CF | | ||
CF | (Try again! You can do this!) | ||
CF | | ||
CF | Would you like to RESTART (R) or QUIT (Q)? | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "r" | ||
CF | | ||
CF | | ||
CF | | ||
CF | The Prongleman Job | ||
CF | A game by Arthur DiBianca | ||
CF | Release 1 / Serial number 200326 / Inform 7 build 6L38 (I6/v6.33 | ||
CF | lib | ||
CF | 6/12N) | ||
CF | | ||
CF | Special thanks to Andy Fleming, Lorne Harris, Hall Hood, Isaac Orf, | ||
CF | Luke Pebler, and Brian Rushton for testing, and to Nadia Bellazola | ||
CF | for | ||
CF | cover art. | ||
CF | | ||
CF | | ||
CF | | ||
CF | You've been a member of the Thieves' Society of Greater Bintucket | ||
CF | for | ||
CF | almost a year, but they just got around to giving your first real | ||
CF | assignment. It's a neat job. You're to enter the home of the | ||
CF | reasonably wealthy Claude L. Prongleman and steal ten valuable | ||
CF | items. | ||
CF | According to the society's Investigation Committee, he'll be gone | ||
CF | for | ||
CF | a couple of hours. | ||
CF | | ||
CF | It's a warm spring night. As you see Prongleman leave the house, | ||
CF | you | ||
CF | sneak up and get a rear window open without much trouble. You slip | ||
CF | inside.... | ||
CF | | ||
CF | (Note: This game is a little unusual.) | ||
CF | | ||
CF | Press SPACE to begin! | ||
Knight_Otu pushes the green 'space' button. | ||
CF | Press SPACE to begin! | ||
CF | | ||
CF | | ||
CF | | ||
CF | Bedroom | ||
CF | This looks like the guest bedroom. There's a neatly made queen-size | ||
CF | bed, a small chest of drawers, and a closet. In one corner you see | ||
CF | a | ||
CF | wooden figurine. A door leads east. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a dimly-lit hallway near the back of the house. It | ||
CF | continues | ||
CF | north. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the middle of the house. It continues | ||
CF | north | ||
CF | and south. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Bedroom | ||
CF | This looks like the master bedroom. It has an old-fashioned | ||
CF | four-post | ||
CF | bed, complete with canopy and even curtains. There's also a chest | ||
CF | of | ||
CF | drawers, a nightstand, and a closet. A picture hangs on the wall. A | ||
CF | door leads west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "closet" | ||
CF | > | ||
CF | > CLOSET | ||
CF | | ||
CF | You open the closet. Several suits are hanging on a rod inside. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "suit" | ||
CF | > | ||
CF | > SUIT | ||
CF | | ||
CF | You run your hands over the suits. They don't seem to have anything | ||
CF | in | ||
CF | them. On the wall behind them, however, you discover a red button. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "button" | ||
CF | > | ||
CF | > BUTTON | ||
CF | | ||
CF | You push the red button in, and it clicks. | ||
CF | | ||
CF | > | ||
Jacqueline It... | Jacqueline asks, "It... clicks?" | |
Jacqueline asks, "That's all?" | ||
Knight_Otu says, "It clicks." | ||
Jacqueline blinks. | ||
DavidW says, "Now we need to find the knob or the switch." | ||
Knight_Otu says, "There's still the knob, the crank, the sitch, and the handle." | ||
Knight_Otu asks, "So, west and west?" | ||
DavidW says, "sure" | ||
Jacqueline says, "gives the game some side-eye." | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the middle of the house. It continues | ||
CF | north | ||
CF | and south. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Bathroom | ||
CF | The floor of this bathroom is gray-and-white checkered tile, and | ||
CF | the | ||
CF | walls are sky blue. The amenities include a toilet, a sink, and a | ||
CF | bathtub. Above the sink is a mirror. A door leads east. | ||
CF | | ||
CF | > | Jacqueline learns how to emote. | |
Knight_Otu says (to ClubFloyd), "mirror" | ||
CF | > | ||
CF | > MIRROR | ||
CF | | ||
CF | You realize the mirror is hinged. You pull it open to reveal a | ||
CF | medicine cabinet sunk into the wall. The cabinet contains a large | ||
CF | bottle of aspirin and a nail clipper. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "sink" | ||
CF | > | ||
CF | > SINK | ||
CF | | ||
CF | You take a good look in and under the sink, but you don't find | ||
CF | anything. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "toilet" | ||
CF | > | ||
CF | > TOILET | ||
CF | | ||
CF | You take the lid off the tank. Inside you see a submerged tan | ||
CF | plastic | ||
CF | bag. | ||
CF | | ||
CF | > | Knight_Otu blinks. | |
Jacqueline says, "I was thinking there was gonna be a sekrit compartment in the closet behind the suits and we would just hang in Narnia until Mr Prongleman found the wallet he'd left behind and left again." | ||
DavidW says, "Drugs!" | ||
Jacqueline says, "Golly" | ||
Knight_Otu says (to ClubFloyd), "bag" | ||
CF | > | ||
CF | > BAG | ||
CF | | ||
CF | You fish the sealed bag out of the toilet tank. You tear it open | ||
CF | and | ||
CF | pull out an old parchment! | ||
CF | | ||
CF | (First item purloined!) | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "parchment" | ||
CF | > | ||
CF | > PARCHMENT | ||
CF | | ||
CF | It looks like an original letter from 18th-century French poet | ||
CF | Maurice | ||
CF | Valdier. Not sure the toilet was the wisest storage location, but | ||
CF | the | ||
CF | letter seems undamaged. | ||
CF | | ||
CF | > | Jacqueline says, "Oh, sure. That's where I keep all my old parchments." | |
Knight_Otu blinks some more. | ||
Knight_Otu says, "Well, we have our first treasure. We're not a total failure as a thief now." | ||
Jacqueline says, "True." | ||
Knight_Otu says (to ClubFloyd), "bathtub" | ||
CF | > | ||
CF | > BATHTUB | ||
CF | | ||
CF | One nice thing about a bathtub is that it's very easy to tell | ||
CF | whether | ||
CF | it's got anything in it. This one is empty. | ||
CF | | ||
CF | Suddenly you hear the sound of the front door opening! What? | ||
CF | Prongleman has come back already? But the Investigation Committee | ||
CF | told | ||
CF | you he'd be gone for hours! | ||
CF | | ||
CF | Well, mustn't get caught! You throw open the window and leap out. | ||
CF | | ||
CF | Press SPACE to continue. | ||
Knight_Otu pushes the green 'space' button. | ||
CF | Press SPACE to continue. | ||
CF | | ||
CF | | ||
CF | | ||
CF | You return to the Thieves' Society and hand your loot over to | ||
CF | Athena | ||
CF | LaMarche of the Fencing Committee. "You were supposed to get ten | ||
CF | valuables," she says, shaking her head. "We should have sent | ||
CF | Pendergrass." | ||
CF | | ||
CF | You stole one valuable item. That gives you the rank of Slight | ||
CF | Thief. | ||
CF | | ||
CF | (Keep trying! You can do this!) | ||
CF | | ||
CF | Would you like to RESTART (R) or QUIT (Q)? | ||
CF | > | Jacqueline says, "We are now slightly a thief." | |
Jacqueline says, "Just slightly." | ||
DavidW asks, "wait, we gave the parchment already?" | ||
Knight_Otu says, "C'mon Athena. You give us bad intel, we give you bad loot." | ||
DavidW says, "oh we haven't restarted yet." | ||
Knight_Otu says (to ClubFloyd), "r" | ||
CF | | ||
CF | | ||
CF | | ||
CF | The Prongleman Job | ||
CF | A game by Arthur DiBianca | ||
CF | Release 1 / Serial number 200326 / Inform 7 build 6L38 (I6/v6.33 | ||
CF | lib | ||
CF | 6/12N) | ||
CF | | ||
CF | Special thanks to Andy Fleming, Lorne Harris, Hall Hood, Isaac Orf, | ||
CF | Luke Pebler, and Brian Rushton for testing, and to Nadia Bellazola | ||
CF | for | ||
CF | cover art. | ||
CF | | ||
CF | | ||
CF | | ||
CF | You've been a member of the Thieves' Society of Greater Bintucket | ||
CF | for | ||
CF | almost a year, but they just got around to giving your first real | ||
CF | assignment. It's a neat job. You're to enter the home of the | ||
CF | reasonably wealthy Claude L. Prongleman and steal ten valuable | ||
CF | items. | ||
CF | According to the society's Investigation Committee, he'll be gone | ||
CF | for | ||
CF | a couple of hours. | ||
CF | | ||
CF | It's a warm spring night. As you see Prongleman leave the house, | ||
CF | you | ||
CF | sneak up and get a rear window open without much trouble. You slip | ||
CF | inside.... | ||
CF | | ||
CF | (Note: This game may or may not be playing fair.) | ||
CF | | ||
CF | Press SPACE to begin! | ||
Knight_Otu pushes the green 'space' button. | ||
CF | Press SPACE to begin! | ||
CF | | ||
CF | | ||
CF | | ||
CF | Bedroom | ||
CF | This looks like the guest bedroom. There's a neatly made queen-size | ||
CF | bed, a small chest of drawers, and a closet. In one corner you see | ||
CF | a | ||
CF | wooden figurine. A door leads east. | ||
CF | | ||
CF | > | Knight_Otu asks, "So north from bathroom/master bedroom for now?" | |
DavidW says, "yes" | ||
DavidW says, "We can look at lesser things like rods, tile, doors later, if we must." | ||
Knight_Otu says, "Until we find the other contraptions, we have xhausted those rooms I belirve." | ||
DavidW says, "canopy, curtains." | ||
Knight_Otu says, "Man my typing." | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a dimly-lit hallway near the back of the house. It | ||
CF | continues | ||
CF | north. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the middle of the house. It continues | ||
CF | north | ||
CF | and south. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the front of the house. It continues | ||
CF | south. | ||
CF | Framed doorways lead north, east, and west. | ||
CF | | ||
CF | A grandfather clock stands near one wall. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "clock" | ||
CF | > | ||
CF | > CLOCK | ||
CF | | ||
CF | It's a tall, ornate clock with a steady tick. You open the front | ||
CF | panel | ||
CF | and peer inside. You don't find anything unusual. | ||
CF | | ||
CF | > | Knight_Otu exclaims, "But, that would be the perfect spot for a crank or something!" | |
Knight_Otu asks, "East?" | ||
DavidW says, "sure" | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Dining Room | ||
CF | This is probably the most nicely furnished room in the house. A | ||
CF | fine | ||
CF | chandelier hangs over a polished mahogany dining table and six | ||
CF | elegant | ||
CF | chairs. A sideboard stands against the wall, and next to it is a | ||
CF | small | ||
CF | display case. A painting hangs on another wall. A doorway leads | ||
CF | west, | ||
CF | and there is a door to the north. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "case" | ||
CF | > | ||
CF | > CASE | ||
CF | | ||
CF | The display case is a brass frame with reinforced glass. There's a | ||
CF | small red light on the side. Inside you see a jade turtle. | ||
CF | | ||
CF | You try to open the case, but it's locked. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "light" | ||
CF | > | ||
CF | > LIGHT | ||
CF | | ||
CF | There's a small red light on the side of the display case. | ||
CF | | ||
CF | Suddenly you hear the sound of the front door opening! What? | ||
CF | Prongleman has come back already? But the Investigation Committee | ||
CF | told | ||
CF | you he'd be gone for hours! | ||
CF | | ||
CF | Well, mustn't get caught! You throw open the window and leap out. | ||
CF | | ||
CF | Press SPACE to continue. | Knight_Otu says, "Good thing all the rooms have windows." | |
DavidW says, "The hallways don't." | ||
Knight_Otu pushes the green 'space' button. | ||
CF | Press SPACE to continue. | ||
CF | | ||
CF | | ||
CF | | ||
CF | You return to the Thieves' Society. Unfortunately, you have nothing | ||
CF | to | ||
CF | deliver. Let's just say, they aren't very impressed. | ||
CF | | ||
CF | You didn't steal any valuables. That gives you the rank of | ||
CF | Non-Thief. | ||
CF | | ||
CF | (Try again! You can do this!) | ||
CF | | ||
CF | Would you like to RESTART (R) or QUIT (Q)? | ||
CF | > | DavidW says, "Odd that the dining room has a south door." | |
Knight_Otu says, "Yeah, I'm tempted to spend some time in them to see what happns there." | ||
Knight_Otu says (to ClubFloyd), "r" | ||
CF | | ||
CF | | ||
CF | | ||
CF | The Prongleman Job | ||
CF | A game by Arthur DiBianca | ||
CF | Release 1 / Serial number 200326 / Inform 7 build 6L38 (I6/v6.33 | ||
CF | lib | ||
CF | 6/12N) | ||
CF | | ||
CF | Special thanks to Andy Fleming, Lorne Harris, Hall Hood, Isaac Orf, | ||
CF | Luke Pebler, and Brian Rushton for testing, and to Nadia Bellazola | ||
CF | for | ||
CF | cover art. | ||
CF | | ||
CF | | ||
CF | | ||
CF | You've been a member of the Thieves' Society of Greater Bintucket | ||
CF | for | ||
CF | almost a year, but they just got around to giving your first real | ||
CF | assignment. It's a neat job. You're to enter the home of the | ||
CF | reasonably wealthy Claude L. Prongleman and steal ten valuable | ||
CF | items. | ||
CF | According to the society's Investigation Committee, he'll be gone | ||
CF | for | ||
CF | a couple of hours. | ||
CF | | ||
CF | It's a warm spring night. As you see Prongleman leave the house, | ||
CF | you | ||
CF | sneak up and get a rear window open without much trouble. You slip | ||
CF | inside.... | ||
CF | | ||
CF | (Note: This game may or may not be playing fair.) | ||
CF | | ||
CF | Press SPACE to begin! | ||
Knight_Otu pushes the green 'space' button. | ||
CF | Press SPACE to begin! | ||
CF | | ||
CF | | ||
CF | | ||
CF | Bedroom | ||
CF | This looks like the guest bedroom. There's a neatly made queen-size | ||
CF | bed, a small chest of drawers, and a closet. In one corner you see | ||
CF | a | ||
CF | wooden figurine. A door leads east. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a dimly-lit hallway near the back of the house. It | ||
CF | continues | ||
CF | north. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the middle of the house. It continues | ||
CF | north | ||
CF | and south. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the front of the house. It continues | ||
CF | south. | ||
CF | Framed doorways lead north, east, and west. | ||
CF | | ||
CF | A grandfather clock stands near one wall. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Dining Room | ||
CF | This is probably the most nicely furnished room in the house. A | ||
CF | fine | ||
CF | chandelier hangs over a polished mahogany dining table and six | ||
CF | elegant | ||
CF | chairs. A sideboard stands against the wall, and next to it is a | ||
CF | small | ||
CF | display case. A painting hangs on another wall. A doorway leads | ||
CF | west, | ||
CF | and there is a door to the north. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "sideboard" | ||
CF | > | ||
CF | > SIDEBOARD | ||
CF | | ||
CF | The sideboard contains a lot of nice dishes, but they don't seem to | ||
CF | be | ||
CF | concealing anything. A newspaper lies on top. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "newspaper" | ||
CF | > | ||
CF | > NEWSPAPER | ||
CF | | ||
CF | It's yesterday's issue of the Bintucket Bullhorn. The | ||
CF | front | ||
CF | page story catches your eye. Apparently the vandals who were | ||
CF | etching | ||
CF | strange messages in windows and cars all over town have been | ||
CF | arrested. | ||
CF | They were not Bintucketers at all, but college students from nearby | ||
CF | Pengsbury. The two who were caught were wearing green robes and | ||
CF | headbands. They quickly ratted out the others. | ||
CF | | ||
CF | Their motives in writing such things as, "It's happening soon" and | ||
CF | "Don't be left off the bus" remain unclear. No similar messages | ||
CF | appeared in Pengsbury, and none of the students gave a clear | ||
CF | explanation of why they chose Bintucket. Three claimed to be | ||
CF | starting | ||
CF | a cult, but one said they were just "goof-etching." | ||
CF | | ||
CF | Oscar Links, owner of a downtown restaurant, expressed relief. "I | ||
CF | think I was the hardest hit. All my windows were covered with this | ||
CF | weird stuff. It makes me mad. But I guess when I was a kid, I did a | ||
CF | lot of pranks myself. Nothing weird, though." | ||
CF | | ||
CF | You glance through the rest of the first section. It's the | ||
CF | pedestrian | ||
CF | stuff you normally find in the Bullhorn. | ||
CF | | ||
CF | > | Jacqueline says, "werid" | |
Jacqueline says, "weird, even" | ||
Knight_Otu says, "Very much so." | ||
DavidW asks, "So we should be examining windows?" | ||
Knight_Otu says (to ClubFloyd), "window" | ||
CF | > | ||
CF | > WINDOW | ||
CF | | ||
CF | There is a window in this room. It may be useful for escaping the | ||
CF | house, should the need arise. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "painting" | ||
CF | > | ||
CF | > PAINTING | ||
CF | | ||
CF | It's a painting of a tall ship in harbor. It's not valuable, and | ||
CF | there's nothing behind it. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "table" | ||
CF | > | ||
CF | > TABLE | ||
CF | | ||
CF | It's a very nice table. There is nothing on it, and you can't find | ||
CF | anything under it. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "chairs" | ||
CF | > | ||
CF | > CHAIRS | ||
CF | | ||
CF | You carefully examine one of the chairs, but you find nothing. | ||
CF | | ||
CF | > | DavidW says, "chandelier" | |
Knight_Otu says (to ClubFloyd), "chandelier" | ||
CF | > | ||
CF | > CHANDELIER | ||
CF | | ||
CF | The chandelier is a complicated construction of little pieces of | ||
CF | glass. It might be worth something, but you would never be able to | ||
CF | carry it. | ||
CF | | ||
CF | Suddenly you hear the sound of the front door opening! What? | ||
CF | Prongleman has come back already? But the Investigation Committee | ||
CF | told | ||
CF | you he'd be gone for hours! | ||
CF | | ||
CF | Well, there's nothing for it. You throw open the window and leap | ||
CF | out. | ||
CF | | ||
CF | Press SPACE to continue. | Knight_Otu says, "Thanks, I knew I was forgetting something." | |
Knight_Otu says, "I guess next stop is north from the dining room." | ||
Knight_Otu pushes the green 'space' button. | ||
CF | Press SPACE to continue. | ||
CF | | ||
CF | | ||
CF | | ||
CF | You return to the Thieves' Society. Unfortunately, you have nothing | ||
CF | to | ||
CF | deliver. Let's just say, they aren't very impressed. | ||
CF | | ||
CF | You didn't steal any valuables. That gives you the rank of | ||
CF | Non-Thief. | ||
CF | | ||
CF | (Try again! You can do this!) | ||
CF | | ||
CF | Would you like to RESTART (R) or QUIT (Q)? | ||
CF | > | DavidW says, "Logically, a kitchen." | |
Knight_Otu says, "Most likely, yes." | ||
Knight_Otu says (to ClubFloyd), "r" | ||
CF | | ||
CF | | ||
CF | | ||
CF | The Prongleman Job | ||
CF | A game by Arthur DiBianca | ||
CF | Release 1 / Serial number 200326 / Inform 7 build 6L38 (I6/v6.33 | ||
CF | lib | ||
CF | 6/12N) | ||
CF | | ||
CF | Special thanks to Andy Fleming, Lorne Harris, Hall Hood, Isaac Orf, | ||
CF | Luke Pebler, and Brian Rushton for testing, and to Nadia Bellazola | ||
CF | for | ||
CF | cover art. | ||
CF | | ||
CF | | ||
CF | | ||
CF | You've been a member of the Thieves' Society of Greater Bintucket | ||
CF | for | ||
CF | almost a year, but they just got around to giving your first real | ||
CF | assignment. It's a neat job. You're to enter the home of the | ||
CF | reasonably wealthy Claude L. Prongleman and steal ten valuable | ||
CF | items. | ||
CF | According to the society's Investigation Committee, he'll be gone | ||
CF | for | ||
CF | a couple of hours. | ||
CF | | ||
CF | It's a warm spring night. As you see Prongleman leave the house, | ||
CF | you | ||
CF | sneak up and get a rear window open without much trouble. You slip | ||
CF | inside.... | ||
CF | | ||
CF | (Note: This game is a little unusual.) | ||
CF | | ||
CF | Press SPACE to begin! | ||
Knight_Otu says (to ClubFloyd), "push space" | Knight_Otu asks, "Am I lagging?" | |
DavidW says, "er, don't tell the bot" | ||
Knight_Otu pushes the green 'space' button. | ||
CF | Press SPACE to begin! | ||
CF | | ||
CF | | ||
CF | | ||
CF | Bedroom | ||
CF | This looks like the guest bedroom. There's a neatly made queen-size | ||
CF | bed, a small chest of drawers, and a closet. In one corner you see | ||
CF | a | ||
CF | wooden figurine. A door leads east. | ||
CF | | ||
CF | > | Knight_Otu says, "Sorry." | |
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a dimly-lit hallway near the back of the house. It | ||
CF | continues | ||
CF | north. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the middle of the house. It continues | ||
CF | north | ||
CF | and south. Doors lead east and west. | ||
CF | | ||
CF | > | DavidW says, "Easy mistake to make." | |
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the front of the house. It continues | ||
CF | south. | ||
CF | Framed doorways lead north, east, and west. | ||
CF | | ||
CF | A grandfather clock stands near one wall. | ||
CF | | ||
CF | > | Knight_Otu says, "True." | |
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Dining Room | ||
CF | This is probably the most nicely furnished room in the house. A | ||
CF | fine | ||
CF | chandelier hangs over a polished mahogany dining table and six | ||
CF | elegant | ||
CF | chairs. A sideboard stands against the wall, and next to it is a | ||
CF | small | ||
CF | display case. A painting hangs on another wall. A doorway leads | ||
CF | west, | ||
CF | and there is a door to the north. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Kitchen | ||
CF | The furnishings in here seem older than the rest of the house. In | ||
CF | particular, the refrigerator and the oven must have seen better | ||
CF | days. | ||
CF | A counter runs along one wall. It contains a sink, and there are | ||
CF | several cabinets above it and drawers below it. A door leads south. | ||
CF | | ||
CF | > | Jacqueline asks, "What happens if we're in a hallway when dude comes back?" | |
Knight_Otu says, "That's something I want to try out." | ||
Knight_Otu says, "Later, though." | ||
Jacqueline says, "sure" | ||
Knight_Otu says (to ClubFloyd), "fridge" | ||
CF | > | ||
CF | > FRIDGE | ||
CF | | ||
CF | You take a look inside the refrigerator. You see a container of | ||
CF | bean | ||
CF | dip and a few other run-of-the-mill items. The freezer is pretty | ||
CF | empty. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "oven" | ||
CF | > | ||
CF | > OVEN | ||
CF | | ||
CF | You open the oven. There's nothing inside. It could use a good | ||
CF | cleaning, though. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "counter" | ||
CF | > | ||
CF | > COUNTER | ||
CF | | ||
CF | The light-brown laminate counter is bare. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "dip" | ||
CF | > | ||
CF | > DIP | ||
CF | | ||
CF | The bean dip in the refrigerator is neither valuable nor useful. | ||
CF | | ||
CF | > | DavidW says, "sez you" | |
Jacqueline says, "Yeah" | ||
Knight_Otu says (to ClubFloyd), "sink" | ||
CF | > | ||
CF | > SINK | ||
CF | | ||
CF | There's a stack of dishes in the sink. Nothing interesting. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "cabinets" | ||
CF | > | ||
CF | > CABINETS | ||
CF | | ||
CF | You open one cabinet. It contains nothing but some glasses. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "drawers" | ||
CF | > | ||
CF | > DRAWERS | ||
CF | | ||
CF | You open one drawer. It has a lot of odds and ends, but nothing of | ||
CF | value. | ||
CF | | ||
CF | > | DavidW asks, "if you open ANOTHER drawer?" | |
Knight_Otu says (to ClubFloyd), "drawers" | ||
CF | > | ||
CF | > DRAWERS | ||
CF | | ||
CF | You open another drawer. It contains nothing but placemats. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "drawers" | ||
CF | > | ||
CF | > DRAWERS | ||
CF | | ||
CF | You open the third drawer. It's full of cutlery. It occurs to you | ||
CF | that | ||
CF | a steak knife might be useful, so you grab one. | ||
CF | | ||
CF | > | Knight_Otu says, "My." | |
Knight_Otu says (to ClubFloyd), "drawers" | ||
CF | > | ||
CF | > DRAWERS | ||
CF | | ||
CF | The last drawer contains ladles, spatulas, things like that. | ||
CF | Nothing | ||
CF | valuable. | ||
CF | | ||
CF | Suddenly you hear the sound of the front door opening! What? | ||
CF | Prongleman has come back already? But the Investigation Committee | ||
CF | told | ||
CF | you he'd be gone for hours! | ||
CF | | ||
CF | Feeling a little irritated, you throw open the window and leap out. | ||
CF | | ||
CF | Press SPACE to continue. | Jacqueline exclaims, "!!" | |
Jacqueline asks, "Are we about to do a murder??" | ||
Jacqueline says, "Oh, I guess not." | ||
Knight_Otu says, "Nope, we skeedaddled." | ||
Jacqueline says, "Darn." | ||
Knight_Otu pushes the green 'space' button. | ||
CF | Press SPACE to continue. | ||
CF | | ||
CF | | ||
CF | | ||
CF | You return to the Thieves' Society. Unfortunately, you have nothing | ||
CF | to | ||
CF | deliver. Let's just say, they aren't very impressed. | ||
CF | | ||
CF | You didn't steal any valuables. That gives you the rank of | ||
CF | Non-Thief. | ||
CF | | ||
CF | (Try again! You can do this!) | ||
CF | | ||
CF | Would you like to RESTART (R) or QUIT (Q)? | ||
CF | > | DavidW says, "There's more than one use for a knife, y'know, than MUR_DER" | |
Jacqueline asks, "Perhaps the steak knife is used to pry something?" | ||
Jacqueline says (to DW), "Yeah" | ||
Knight_Otu says (to ClubFloyd), "r" | ||
CF | | ||
CF | | ||
CF | | ||
CF | The Prongleman Job | ||
CF | A game by Arthur DiBianca | ||
CF | Release 1 / Serial number 200326 / Inform 7 build 6L38 (I6/v6.33 | ||
CF | lib | ||
CF | 6/12N) | ||
CF | | ||
CF | Special thanks to Andy Fleming, Lorne Harris, Hall Hood, Isaac Orf, | ||
CF | Luke Pebler, and Brian Rushton for testing, and to Nadia Bellazola | ||
CF | for | ||
CF | cover art. | ||
CF | | ||
CF | | ||
CF | | ||
CF | You've been a member of the Thieves' Society of Greater Bintucket | ||
CF | for | ||
CF | almost a year, but they just got around to giving your first real | ||
CF | assignment. It's a neat job. You're to enter the home of the | ||
CF | reasonably wealthy Claude L. Prongleman and steal ten valuable | ||
CF | items. | ||
CF | According to the society's Investigation Committee, he'll be gone | ||
CF | for | ||
CF | a couple of hours. | ||
CF | | ||
CF | It's a warm spring night. As you see Prongleman leave the house, | ||
CF | you | ||
CF | sneak up and get a rear window open without much trouble. You slip | ||
CF | inside.... | ||
CF | | ||
CF | (Note: This game is a little unusual.) | ||
CF | | ||
CF | Press SPACE to begin! | ||
Knight_Otu pushes the green 'space' button. | ||
CF | Press SPACE to begin! | ||
CF | | ||
CF | | ||
CF | | ||
CF | Bedroom | ||
CF | This looks like the guest bedroom. There's a neatly made queen-size | ||
CF | bed, a small chest of drawers, and a closet. In one corner you see | ||
CF | a | ||
CF | wooden figurine. A door leads east. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a dimly-lit hallway near the back of the house. It | ||
CF | continues | ||
CF | north. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the middle of the house. It continues | ||
CF | north | ||
CF | and south. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the front of the house. It continues | ||
CF | south. | ||
CF | Framed doorways lead north, east, and west. | ||
CF | | ||
CF | A grandfather clock stands near one wall. | ||
CF | | ||
CF | > | Knight_Otu asks, "Do we want west, or another run through the kitchen?" | |
DavidW asks, "So there's multiple cabinets. How many chairs were in the dining room?" | ||
Knight_Otu says, "Six I believe." | ||
DavidW says, "We want both eventually. Feel free to try west." | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Living Room | ||
CF | This room is wallpapered and carpeted. It's furnished with a sofa, | ||
CF | a | ||
CF | recliner, and a small end table. A large television is mounted on | ||
CF | the | ||
CF | wall. A floor lamp stands in one corner. A door leads north, and | ||
CF | there | ||
CF | is a doorway to the east. | ||
CF | | ||
CF | On the end table you see a remote control and a fancy box. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "sofa" | ||
CF | > | ||
CF | > SOFA | ||
CF | | ||
CF | You feel around the cushions and pillows. One of the pillows | ||
CF | definitely has a lump. | ||
CF | | ||
CF | > | Jacqueline asks, "A ... fancy ... box?" | |
Knight_Otu says (to ClubFloyd), "lump" | ||
CF | > | ||
CF | > LUMP | ||
CF | | ||
CF | One of the pillows has a suspicious lump. You don't have an obvious | ||
CF | way of getting to it. | ||
CF | | ||
CF | > | Jacqueline asks, "How fancy?" | |
Jacqueline says, "Maybe we could use a knife." | ||
Knight_Otu says, "There the knife may come in.. right." | ||
Knight_Otu says (to ClubFloyd), "box" | ||
CF | > | ||
CF | > BOX | ||
CF | | ||
CF | The box is made of lacquered wood, inlaid with an intricate | ||
CF | pattern. | ||
CF | On top you see a button, a crank, a switch, a knob, and a handle. | ||
CF | | ||
CF | > | Knight_Otu says, "Oh." | |
Knight_Otu says, ""Button before knob before crank"" | ||
Knight_Otu says, "Switch before handle before crank. Button before switch."" | ||
DavidW asks, "where did this box come from?" | ||
Knight_Otu says, "Just sitting around here it seems." | ||
DavidW asks, "Did you just guess 'box' and get lucky?" | ||
Knight_Otu says, "No, it was mentioneed in the room." | ||
Jacqueline says, "Yeah." | ||
Jacqueline says, "It was fancy." | ||
DavidW says, "oh, I missed the line." | ||
Jacqueline says, "What I missed is how you all know the order of button, switch, crank, etc" | ||
DavidW says, "It was on a note on the crackers." | ||
DavidW says, "2nd bedroom's nightstand." | ||
Knight_Otu says, "So button must be first, crank last if I'm not totally wrong." | ||
Jacqueline says, "ah" | ||
Jacqueline says, "That's what you all were talking about when we pushed the button." | ||
Jacqueline says, "Okay, yeah. I missed that bit. Thanks." | ||
DavidW says, "There's three possible orders. BKSHC, BSKHC, or BSHKC." | ||
Knight_Otu says, "We probably don't have enough time to go through even one order now, but let's see." | ||
Knight_Otu says (to ClubFloyd), "button" | ||
CF | > | ||
CF | > BUTTON | ||
CF | | ||
CF | You push the button. It clicks. | ||
CF | | ||
CF | Suddenly you hear the sound of the front door opening! What? | ||
CF | Prongleman has come back already? But the Investigation Committee | ||
CF | told | ||
CF | you he'd be gone for hours! | ||
CF | | ||
CF | Well, there's nothing for it. You throw open the window and leap | ||
CF | out. | ||
CF | | ||
CF | Press SPACE to continue. | Knight_Otu says, "Yeah." | |
Knight_Otu pushes the green 'space' button. | ||
CF | Press SPACE to continue. | ||
CF | | ||
CF | | ||
CF | | ||
CF | You return to the Thieves' Society. Unfortunately, you have nothing | ||
CF | to | ||
CF | deliver. Let's just say, they aren't very impressed. | ||
CF | | ||
CF | You didn't steal any valuables. That gives you the rank of | ||
CF | Non-Thief. | ||
CF | | ||
CF | (Keep trying! You can do this!) | ||
CF | | ||
CF | Would you like to RESTART (R) or QUIT (Q)? | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "r" | ||
CF | | ||
CF | | ||
CF | | ||
CF | The Prongleman Job | ||
CF | A game by Arthur DiBianca | ||
CF | Release 1 / Serial number 200326 / Inform 7 build 6L38 (I6/v6.33 | ||
CF | lib | ||
CF | 6/12N) | ||
CF | | ||
CF | Special thanks to Andy Fleming, Lorne Harris, Hall Hood, Isaac Orf, | ||
CF | Luke Pebler, and Brian Rushton for testing, and to Nadia Bellazola | ||
CF | for | ||
CF | cover art. | ||
CF | | ||
CF | | ||
CF | | ||
CF | You've been a member of the Thieves' Society of Greater Bintucket | ||
CF | for | ||
CF | almost a year, but they just got around to giving your first real | ||
CF | assignment. It's a neat job. You're to enter the home of the | ||
CF | reasonably wealthy Claude L. Prongleman and steal ten valuable | ||
CF | items. | ||
CF | According to the society's Investigation Committee, he'll be gone | ||
CF | for | ||
CF | a couple of hours. | ||
CF | | ||
CF | It's a warm spring night. As you see Prongleman leave the house, | ||
CF | you | ||
CF | sneak up and get a rear window open without much trouble. You slip | ||
CF | inside.... | ||
CF | | ||
CF | (Note: This game is a little unusual.) | ||
CF | | ||
CF | Press SPACE to begin! | ||
Knight_Otu pushes the green 'space' button. | ||
CF | Press SPACE to begin! | ||
CF | | ||
CF | | ||
CF | | ||
CF | Bedroom | ||
CF | This looks like the guest bedroom. There's a neatly made queen-size | ||
CF | bed, a small chest of drawers, and a closet. In one corner you see | ||
CF | a | ||
CF | wooden figurine. A door leads east. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a dimly-lit hallway near the back of the house. It | ||
CF | continues | ||
CF | north. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the middle of the house. It continues | ||
CF | north | ||
CF | and south. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the front of the house. It continues | ||
CF | south. | ||
CF | Framed doorways lead north, east, and west. | ||
CF | | ||
CF | A grandfather clock stands near one wall. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Living Room | ||
CF | This room is wallpapered and carpeted. It's furnished with a sofa, | ||
CF | a | ||
CF | recliner, and a small end table. A large television is mounted on | ||
CF | the | ||
CF | wall. A floor lamp stands in one corner. A door leads north, and | ||
CF | there | ||
CF | is a doorway to the east. | ||
CF | | ||
CF | On the end table you see a remote control and a fancy box. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "button" | ||
CF | > | ||
CF | > BUTTON | ||
CF | | ||
CF | You push the button. It clicks. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "switch" | ||
CF | > | ||
CF | > SWITCH | ||
CF | | ||
CF | You slide the switch. It clicks. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "knob" | ||
CF | > | ||
CF | > KNOB | ||
CF | | ||
CF | You twist the knob. It clicks. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "handle" | ||
CF | > | ||
CF | > HANDLE | ||
CF | | ||
CF | You pull the handle out slightly. It clicks. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "crank" | ||
CF | > | ||
CF | > CRANK | ||
CF | | ||
CF | You rotate the crank until it clicks. | ||
CF | | ||
CF | After a moment, all the controls return to their former positions. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "box" | ||
CF | > | ||
CF | > BOX | ||
CF | | ||
CF | The box is made of lacquered wood, inlaid with an intricate | ||
CF | pattern. | ||
CF | On top you see a button, a crank, a switch, a knob, and a handle. | ||
CF | | ||
CF | > | Jacqueline says, "huh" | |
Knight_Otu says, "Wrong order." | ||
Knight_Otu says (to ClubFloyd), "recliner" | ||
CF | > | ||
CF | > RECLINER | ||
CF | | ||
CF | You examine the recliner closely. It's not hiding anything. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "television" | ||
CF | > | ||
CF | > TELEVISION | ||
CF | | ||
CF | The television is mounted firmly on the wall. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "lamp" | ||
CF | > | ||
CF | > LAMP | ||
CF | | ||
CF | It's a five-foot steel lamp with a cloth shade. You don't find | ||
CF | anything of interest. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "remote" | ||
CF | > | ||
CF | > REMOTE | ||
CF | | ||
CF | Using the remote, you turn on the TV. A local news report is | ||
CF | airing. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "tv" | ||
CF | > | ||
CF | > TV | ||
CF | | ||
CF | The television is currently showing a local news report. | ||
CF | | ||
CF | > | Knight_Otu says, "Well, thanks for the detailed news report. :p" | |
DavidW asks, "Do you have to say REPORT?" | ||
Knight_Otu says (to ClubFloyd), "button" | ||
CF | > | ||
CF | > BUTTON | ||
CF | | ||
CF | You push the button. It clicks. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "report" | ||
CF | > | ||
CF | > REPORT | ||
CF | | ||
CF | That's not a command I know, and it's not a nearby object. (Type | ||
CF | HELP | ||
CF | for commands.) | ||
CF | | ||
CF | > | Jacqueline says, "Guess we don't get more cult news" | |
Knight_Otu says, "(Also, I'm surprised we haven't been disturbed by the owner yet.)" | ||
Knight_Otu says (to ClubFloyd), "knob" | ||
CF | > | ||
CF | > KNOB | ||
CF | | ||
CF | You twist the knob. It clicks. | ||
CF | | ||
CF | Suddenly you hear the sound of the front door opening! What? | ||
CF | Prongleman has come back already? But the Investigation Committee | ||
CF | told | ||
CF | you he'd be gone for hours! | ||
CF | | ||
CF | Well, mustn't get caught! You throw open the window and leap out. | ||
CF | | ||
CF | Press SPACE to continue. | Knight_Otu says, "Speak of them." | |
Knight_Otu pushes the green 'space' button. | ||
CF | Press SPACE to continue. | ||
CF | | ||
CF | | ||
CF | | ||
CF | You return to the Thieves' Society. Unfortunately, you have nothing | ||
CF | to | ||
CF | deliver. Let's just say, they aren't very impressed. | ||
CF | | ||
CF | You didn't steal any valuables. That gives you the rank of | ||
CF | Non-Thief. | ||
CF | | ||
CF | (Try again! You can do this!) | ||
CF | | ||
CF | Would you like to RESTART (R) or QUIT (Q)? | ||
CF | > | Knight_Otu asks, "We may have barely enough time for two combinations?" | |
Knight_Otu says (to ClubFloyd), " r" | ||
CF | | ||
CF | | ||
CF | | ||
CF | The Prongleman Job | ||
CF | A game by Arthur DiBianca | ||
CF | Release 1 / Serial number 200326 / Inform 7 build 6L38 (I6/v6.33 | ||
CF | lib | ||
CF | 6/12N) | ||
CF | | ||
CF | Special thanks to Andy Fleming, Lorne Harris, Hall Hood, Isaac Orf, | ||
CF | Luke Pebler, and Brian Rushton for testing, and to Nadia Bellazola | ||
CF | for | ||
CF | cover art. | ||
CF | | ||
CF | | ||
CF | | ||
CF | You've been a member of the Thieves' Society of Greater Bintucket | ||
CF | for | ||
CF | almost a year, but they just got around to giving your first real | ||
CF | assignment. It's a neat job. You're to enter the home of the | ||
CF | reasonably wealthy Claude L. Prongleman and steal ten valuable | ||
CF | items. | ||
CF | According to the society's Investigation Committee, he'll be gone | ||
CF | for | ||
CF | a couple of hours. | ||
CF | | ||
CF | It's a warm spring night. As you see Prongleman leave the house, | ||
CF | you | ||
CF | sneak up and get a rear window open without much trouble. You slip | ||
CF | inside.... | ||
CF | | ||
CF | (Note: This game is a little unusual.) | ||
CF | | ||
CF | Press SPACE to begin! | ||
Knight_Otu pushes the green 'space' button. | ||
CF | Press SPACE to begin! | ||
CF | | ||
CF | | ||
CF | | ||
CF | Bedroom | ||
CF | This looks like the guest bedroom. There's a neatly made queen-size | ||
CF | bed, a small chest of drawers, and a closet. In one corner you see | ||
CF | a | ||
CF | wooden figurine. A door leads east. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a dimly-lit hallway near the back of the house. It | ||
CF | continues | ||
CF | north. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the middle of the house. It continues | ||
CF | north | ||
CF | and south. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the front of the house. It continues | ||
CF | south. | ||
CF | Framed doorways lead north, east, and west. | ||
CF | | ||
CF | A grandfather clock stands near one wall. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Living Room | ||
CF | This room is wallpapered and carpeted. It's furnished with a sofa, | ||
CF | a | ||
CF | recliner, and a small end table. A large television is mounted on | ||
CF | the | ||
CF | wall. A floor lamp stands in one corner. A door leads north, and | ||
CF | there | ||
CF | is a doorway to the east. | ||
CF | | ||
CF | On the end table you see a remote control and a fancy box. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "button" | ||
CF | > | ||
CF | > BUTTON | ||
CF | | ||
CF | You push the button. It clicks. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "knob" | ||
CF | > | ||
CF | > KNOB | ||
CF | | ||
CF | You twist the knob. It clicks. | ||
CF | | ||
CF | > | DavidW says, "I wonder how we manage to steal ten items in such a short time frame." | |
Knight_Otu says (to ClubFloyd), "switch" | ||
CF | > | ||
CF | > SWITCH | ||
CF | | ||
CF | You slide the switch. It clicks. | ||
CF | | ||
CF | > | Jacqueline says, "yeah" | |
Knight_Otu says, "Probably we don't." | ||
Knight_Otu says (to ClubFloyd), "handle" | ||
CF | > | ||
CF | > HANDLE | ||
CF | | ||
CF | You pull the handle out slightly. It clicks. | ||
CF | | ||
CF | > | Jacqueline asks, "Maybe we just find the best of the things?" | |
Knight_Otu says (to ClubFloyd), "crank" | ||
CF | > | ||
CF | > CRANK | ||
CF | | ||
CF | You rotate the crank until it clicks. | ||
CF | | ||
CF | With a chime, the front of the box pops out like a cash register! | ||
CF | You | ||
CF | see a ruby pin inside, and you take it. | ||
CF | | ||
CF | (First item purloined!) | ||
CF | | ||
CF | > | DavidW says, "Or Prongleman is in on it." | |
Knight_Otu says, "Possibly." | ||
Jacqueline says, "Oh, snap." | ||
Knight_Otu says, "There we have it." | ||
Knight_Otu asks, "North?" | ||
DavidW says, "sure. Or examine the pin." | ||
Knight_Otu says (to ClubFloyd), "pin" | ||
CF | > | ||
CF | > PIN | ||
CF | | ||
CF | It's a lapel pin shaped like an apple tree, with rubies for apples. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Study | ||
CF | A massive oak desk commands this room. A Turkish rug lies on the | ||
CF | floor | ||
CF | in front of it. One wall is lined with bookshelves, and a portrait | ||
CF | hangs on the opposite wall. A door leads south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "desk" | ||
CF | > | ||
CF | > DESK | ||
CF | | ||
CF | A few uninteresting papers are lying on the desk. There are also | ||
CF | four | ||
CF | drawers. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "drawers" | ||
CF | > | ||
CF | > DRAWERS | ||
CF | | ||
CF | You open a drawer. It's empty. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "drawers" | ||
CF | > | ||
CF | > DRAWERS | ||
CF | | ||
CF | You open another drawer. It contains a stapler. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "drawers" | ||
CF | > | ||
CF | > DRAWERS | ||
CF | | ||
CF | You open a third drawer. It's empty. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "drawers" | ||
CF | > | ||
CF | > DRAWERS | ||
CF | | ||
CF | You open the fourth drawer. It contains a blurry photo. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "photo" | ||
CF | > | ||
CF | > PHOTO | ||
CF | | ||
CF | It's too blurry to make out. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "rug" | ||
CF | > | ||
CF | > RUG | ||
CF | | ||
CF | You look underneath the rug and see an outline. You fold the rug | ||
CF | over, | ||
CF | revealing a small hatch in the floor! | ||
CF | | ||
CF | > | Knight_Otu says, "Oh hoh." | |
Jacqueline exclaims, "!" | ||
Knight_Otu says (to ClubFloyd), "hatch" | ||
CF | > | ||
CF | > HATCH | ||
CF | | ||
CF | You lift open the hatch. Inside a small compartment in the floor | ||
CF | you | ||
CF | see a collectible model car! You grab it. | ||
CF | | ||
CF | (Second item purloined!) | ||
CF | | ||
CF | Suddenly you hear the sound of the front door opening! What? | ||
CF | Prongleman has come back already? But the Investigation Committee | ||
CF | told | ||
CF | you he'd be gone for hours! | ||
CF | | ||
CF | Feeling a little irritated, you throw open the window and leap out. | ||
CF | | ||
CF | Press SPACE to continue. | Jacqueline says, "Oh. It's ... I keep wanting a hiding place." | |
Knight_Otu exclaims, "Hey, two treasures!" | ||
Knight_Otu asks, "Perhaps we may find one later?" | ||
DavidW says, "yes, congrats" | ||
Jacqueline exclaims, "True!" | ||
Jacqueline asks, "We haven't slit open the pillow yet, right?" | ||
Knight_Otu pushes the green 'space' button. | ||
CF | Press SPACE to continue. | ||
CF | | ||
CF | | ||
CF | | ||
CF | You return to the Thieves' Society and hand your loot over to | ||
CF | Athena | ||
CF | LaMarche of the Fencing Committee. "You were supposed to get ten | ||
CF | valuables," she says, shaking her head. "We should have sent | ||
CF | Pendergrass." | ||
CF | | ||
CF | You stole two valuables. That gives you the rank of Mild | ||
CF | Thief. | ||
CF | | ||
CF | (Try again! You can do this!) | ||
CF | | ||
CF | Would you like to RESTART (R) or QUIT (Q)? | ||
CF | > | DavidW says (to Jacqueline), "correct" | |
Knight_Otu says, "Yeah." | ||
Knight_Otu says, "We now have a mild case of thievery." | ||
Knight_Otu says (to ClubFloyd), "r" | ||
CF | | ||
CF | | ||
CF | | ||
CF | The Prongleman Job | ||
CF | A game by Arthur DiBianca | ||
CF | Release 1 / Serial number 200326 / Inform 7 build 6L38 (I6/v6.33 | ||
CF | lib | ||
CF | 6/12N) | ||
CF | | ||
CF | Special thanks to Andy Fleming, Lorne Harris, Hall Hood, Isaac Orf, | ||
CF | Luke Pebler, and Brian Rushton for testing, and to Nadia Bellazola | ||
CF | for | ||
CF | cover art. | ||
CF | | ||
CF | | ||
CF | | ||
CF | You've been a member of the Thieves' Society of Greater Bintucket | ||
CF | for | ||
CF | almost a year, but they just got around to giving your first real | ||
CF | assignment. It's a neat job. You're to enter the home of the | ||
CF | reasonably wealthy Claude L. Prongleman and steal ten valuable | ||
CF | items. | ||
CF | According to the society's Investigation Committee, he'll be gone | ||
CF | for | ||
CF | a couple of hours. | ||
CF | | ||
CF | It's a warm spring night. As you see Prongleman leave the house, | ||
CF | you | ||
CF | sneak up and get a rear window open without much trouble. You slip | ||
CF | inside.... | ||
CF | | ||
CF | (Note: This game may or may not be playing fair.) | ||
CF | | ||
CF | Press SPACE to begin! | ||
Knight_Otu pushes the green 'space' button. | ||
CF | Press SPACE to begin! | ||
CF | | ||
CF | | ||
CF | | ||
CF | Bedroom | ||
CF | This looks like the guest bedroom. There's a neatly made queen-size | ||
CF | bed, a small chest of drawers, and a closet. In one corner you see | ||
CF | a | ||
CF | wooden figurine. A door leads east. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a dimly-lit hallway near the back of the house. It | ||
CF | continues | ||
CF | north. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the middle of the house. It continues | ||
CF | north | ||
CF | and south. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the front of the house. It continues | ||
CF | south. | ||
CF | Framed doorways lead north, east, and west. | ||
CF | | ||
CF | A grandfather clock stands near one wall. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Living Room | ||
CF | This room is wallpapered and carpeted. It's furnished with a sofa, | ||
CF | a | ||
CF | recliner, and a small end table. A large television is mounted on | ||
CF | the | ||
CF | wall. A floor lamp stands in one corner. A door leads north, and | ||
CF | there | ||
CF | is a doorway to the east. | ||
CF | | ||
CF | On the end table you see a remote control and a fancy box. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Study | ||
CF | A massive oak desk commands this room. A Turkish rug lies on the | ||
CF | floor | ||
CF | in front of it. One wall is lined with bookshelves, and a portrait | ||
CF | hangs on the opposite wall. A door leads south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "portrait" | ||
CF | > | ||
CF | > PORTRAIT | ||
CF | | ||
CF | It's a painted portrait of an elderly lady. Sure enough, there's a | ||
CF | safe behind it! You remove the portrait and set it on the floor. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "safe" | ||
CF | > | ||
CF | > SAFE | ||
CF | | ||
CF | Time for a little safecracking! You place your fingers lightly on | ||
CF | the | ||
CF | dial. | ||
CF | | ||
CF | It currently points to 0. | ||
CF | | ||
CF | Press L to turn the dial left, R to turn it right, S to spin | ||
CF | and | ||
CF | reset it, or F to finish: | ||
CF | >> | Knight_Otu exclaims, "Darn, why is it locked!" | |
Knight_Otu says (to ClubFloyd), "f" | ||
CF | >> Finish | ||
CF | | ||
CF | You let go of the dial. The safe is still locked. | ||
CF | | ||
CF | > | DavidW says, "Such a mean safe." | |
Knight_Otu says, "No point just guessing I would guess." | ||
Knight_Otu says (to ClubFloyd), "bookshelves" | ||
CF | > | ||
CF | > BOOKSHELVES | ||
CF | | ||
CF | You examine one section of the bookshelves. Just regular old books. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "bookshelves" | ||
CF | > | ||
CF | > BOOKSHELVES | ||
CF | | ||
CF | You examine another part of the shelves. You don't see anything | ||
CF | suspicious. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "bookshelves" | ||
CF | > | ||
CF | > BOOKSHELVES | ||
CF | | ||
CF | You notice a few books that aren't flush with the others. You pull | ||
CF | them out and discover a red button mounted on the back of the | ||
CF | shelf! | ||
CF | | ||
CF | > | DavidW says, "well, if we had a stethoscope, we might hear the tumblers." | |
Knight_Otu exclaims, "Another button!" | ||
Knight_Otu says (to ClubFloyd), "button" | ||
CF | > | ||
CF | > BUTTON | ||
CF | | ||
CF | You push the red button in, and it clicks. | ||
CF | | ||
CF | > | Knight_Otu says, "Hm." | |
DavidW says, "Perhaps when both red buttons are pressed, a secret panel opens somewhere. Or that locked door." | ||
Knight_Otu says, "Possibly." | ||
Knight_Otu says (to ClubFloyd), "rug" | ||
CF | > | ||
CF | > RUG | ||
CF | | ||
CF | You look underneath the rug and see an outline. You fold the rug | ||
CF | over, | ||
CF | revealing a small hatch in the floor! | ||
CF | | ||
CF | Suddenly you hear the sound of the front door opening! What? | ||
CF | Prongleman has come back already? But the Investigation Committee | ||
CF | told | ||
CF | you he'd be gone for hours! | ||
CF | | ||
CF | Well, there's nothing for it. You throw open the window and leap | ||
CF | out. | ||
CF | | ||
CF | Press SPACE to continue. | DavidW says, "There's still a door north of the northern end of the hallway." | |
DavidW says, "where the ... front door ought to be." | ||
Jacqueline says, "huh" | ||
Knight_Otu says, "I'm not sure Prongleman returns at a consistent time." | ||
Knight_Otu says, "Yeah, that should be the next target." | ||
DavidW says, "Maybe we can bar the front door so P can't get back in." | ||
Knight_Otu pushes the green 'space' button. | ||
CF | Press SPACE to continue. | ||
CF | | ||
CF | | ||
CF | | ||
CF | You return to the Thieves' Society. Unfortunately, you have nothing | ||
CF | to | ||
CF | deliver. Let's just say, they aren't very impressed. | ||
CF | | ||
CF | You didn't steal any valuables. That gives you the rank of | ||
CF | Non-Thief. | ||
CF | | ||
CF | (Keep trying! You can do this!) | ||
CF | | ||
CF | Would you like to RESTART (R) or QUIT (Q)? | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "r" | ||
CF | | ||
CF | | ||
CF | | ||
CF | The Prongleman Job | ||
CF | A game by Arthur DiBianca | ||
CF | Release 1 / Serial number 200326 / Inform 7 build 6L38 (I6/v6.33 | ||
CF | lib | ||
CF | 6/12N) | ||
CF | | ||
CF | Special thanks to Andy Fleming, Lorne Harris, Hall Hood, Isaac Orf, | ||
CF | Luke Pebler, and Brian Rushton for testing, and to Nadia Bellazola | ||
CF | for | ||
CF | cover art. | ||
CF | | ||
CF | | ||
CF | | ||
CF | You've been a member of the Thieves' Society of Greater Bintucket | ||
CF | for | ||
CF | almost a year, but they just got around to giving your first real | ||
CF | assignment. It's a neat job. You're to enter the home of the | ||
CF | reasonably wealthy Claude L. Prongleman and steal ten valuable | ||
CF | items. | ||
CF | According to the society's Investigation Committee, he'll be gone | ||
CF | for | ||
CF | a couple of hours. | ||
CF | | ||
CF | It's a warm spring night. As you see Prongleman leave the house, | ||
CF | you | ||
CF | sneak up and get a rear window open without much trouble. You slip | ||
CF | inside.... | ||
CF | | ||
CF | (Note: This game is a little unusual.) | ||
CF | | ||
CF | Press SPACE to begin! | ||
Knight_Otu pushes the green 'space' button. | ||
CF | Press SPACE to begin! | ||
CF | | ||
CF | | ||
CF | | ||
CF | Bedroom | ||
CF | This looks like the guest bedroom. There's a neatly made queen-size | ||
CF | bed, a small chest of drawers, and a closet. In one corner you see | ||
CF | a | ||
CF | wooden figurine. A door leads east. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a dimly-lit hallway near the back of the house. It | ||
CF | continues | ||
CF | north. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the middle of the house. It continues | ||
CF | north | ||
CF | and south. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the front of the house. It continues | ||
CF | south. | ||
CF | Framed doorways lead north, east, and west. | ||
CF | | ||
CF | A grandfather clock stands near one wall. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Foyer | ||
CF | This is where most people enter the Prongleman house. A thick round | ||
CF | rug occupies the middle of the oak floor. A fancy chair sits up | ||
CF | against the wall, next to a small writing table. A coat rack and a | ||
CF | potted plant stand in one corner. The front door is to the north, | ||
CF | and | ||
CF | a doorway leads south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "front" | ||
CF | > | ||
CF | > FRONT | ||
CF | | ||
CF | A thief would never leave by the front door! | ||
CF | | ||
CF | > | Jacqueline says, "ah" | |
Knight_Otu says, "Now some would argue that, I'm sure." | ||
Knight_Otu says (to ClubFloyd), "rug" | ||
CF | > | ||
CF | > RUG | ||
CF | | ||
CF | It's a somewhat dull beige rug. You take a good look underneath it, | ||
CF | but you discover nothing. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "floor" | ||
CF | > | ||
CF | > FLOOR | ||
CF | | ||
CF | (Note, you will never need to refer directly to the floor.) | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "chair" | ||
CF | > | ||
CF | > CHAIR | ||
CF | | ||
CF | The chair has a carved wooden back and legs, and a green | ||
CF | upholstered | ||
CF | seat. You get down and look under it. Taped to the bottom of the | ||
CF | seat | ||
CF | you find a key! You take it, of course. | ||
CF | | ||
CF | > | Knight_Otu says, "Oh key." | |
DavidW says, "hooray" | ||
Knight_Otu says (to ClubFloyd), "table" | ||
CF | > | ||
CF | > TABLE | ||
CF | | ||
CF | You find nothing on or under the table. It has one drawer, which | ||
CF | you | ||
CF | open to reveal a pile of old notes and receipts. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "notes" | ||
CF | > | ||
CF | > NOTES | ||
CF | | ||
CF | You sift through them all, but there's nothing interesting or | ||
CF | valuable. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "rack" | ||
CF | > | ||
CF | > RACK | ||
CF | | ||
CF | A red jacket is hanging on the coat rack. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "jacket" | ||
CF | > | ||
CF | > JACKET | ||
CF | | ||
CF | You carefully go through the pockets of the jacket, but they're all | ||
CF | empty. | ||
CF | | ||
CF | > | Knight_Otu says, "Not the wallet Prongleman forgot." | |
Knight_Otu says (to ClubFloyd), "plant" | ||
CF | > | ||
CF | > PLANT | ||
CF | | ||
CF | You're not sure what kind of plant it is, but it's pretty tall. The | ||
CF | large pot is full of dirt. | ||
CF | | ||
CF | > | DavidW says, "Maybe he forget the jacket." | |
Knight_Otu says, "Possibly." | ||
DavidW says, "DIRT" | ||
Knight_Otu says, "Also, no convenient hiding space for us here." | ||
Knight_Otu says (to ClubFloyd), "dirt" | ||
CF | > | ||
CF | > DIRT | ||
CF | | ||
CF | You don't have a good way of searching through the dirt. | ||
CF | | ||
CF | Suddenly you hear the sound of a key rattling in the front | ||
CF | door! What? Prongleman has come back already? But the | ||
CF | Investigation Committee told you he'd be gone for hours! | ||
CF | | ||
CF | Well, there's nothing for it. You race over to the living room, | ||
CF | throw | ||
CF | open the window, and leap out. | ||
CF | | ||
CF | Press SPACE to continue. | ||
Knight_Otu pushes the green 'space' button. | ||
CF | Press SPACE to continue. | ||
CF | | ||
CF | | ||
CF | | ||
CF | You return to the Thieves' Society. Unfortunately, you have nothing | ||
CF | to | ||
CF | deliver. Let's just say, they aren't very impressed. | ||
CF | | ||
CF | You didn't steal any valuables. That gives you the rank of | ||
CF | Non-Thief. | ||
CF | | ||
CF | (Keep trying! You can do this!) | ||
CF | | ||
CF | Would you like to RESTART (R) or QUIT (Q)? | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "r" | ||
CF | | ||
CF | | ||
CF | | ||
CF | The Prongleman Job | ||
CF | A game by Arthur DiBianca | ||
CF | Release 1 / Serial number 200326 / Inform 7 build 6L38 (I6/v6.33 | ||
CF | lib | ||
CF | 6/12N) | ||
CF | | ||
CF | Special thanks to Andy Fleming, Lorne Harris, Hall Hood, Isaac Orf, | ||
CF | Luke Pebler, and Brian Rushton for testing, and to Nadia Bellazola | ||
CF | for | ||
CF | cover art. | ||
CF | | ||
CF | | ||
CF | | ||
CF | You've been a member of the Thieves' Society of Greater Bintucket | ||
CF | for | ||
CF | almost a year, but they just got around to giving your first real | ||
CF | assignment. It's a neat job. You're to enter the home of the | ||
CF | reasonably wealthy Claude L. Prongleman and steal ten valuable | ||
CF | items. | ||
CF | According to the society's Investigation Committee, he'll be gone | ||
CF | for | ||
CF | a couple of hours. | ||
CF | | ||
CF | It's a warm spring night. As you see Prongleman leave the house, | ||
CF | you | ||
CF | sneak up and get a rear window open without much trouble. You slip | ||
CF | inside.... | ||
CF | | ||
CF | (Note: This game may or may not be playing fair.) | ||
CF | | ||
CF | Press SPACE to begin! | ||
Knight_Otu pushes the green 'space' button. | ||
CF | Press SPACE to begin! | ||
CF | | ||
CF | | ||
CF | | ||
CF | Bedroom | ||
CF | This looks like the guest bedroom. There's a neatly made queen-size | ||
CF | bed, a small chest of drawers, and a closet. In one corner you see | ||
CF | a | ||
CF | wooden figurine. A door leads east. | ||
CF | | ||
CF | > | DavidW asks, "Using the key or the knife next?" | |
Knight_Otu says, "So, we nab the key and go... yeah." | ||
DavidW says, "okay" | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a dimly-lit hallway near the back of the house. It | ||
CF | continues | ||
CF | north. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the middle of the house. It continues | ||
CF | north | ||
CF | and south. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the front of the house. It continues | ||
CF | south. | ||
CF | Framed doorways lead north, east, and west. | ||
CF | | ||
CF | A grandfather clock stands near one wall. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Foyer | ||
CF | This is where most people enter the Prongleman house. A thick round | ||
CF | rug occupies the middle of the oak floor. A fancy chair sits up | ||
CF | against the wall, next to a small writing table. A coat rack and a | ||
CF | potted plant stand in one corner. The front door is to the north, | ||
CF | and | ||
CF | a doorway leads south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "chair" | ||
CF | > | ||
CF | > CHAIR | ||
CF | | ||
CF | The chair has a carved wooden back and legs, and a green | ||
CF | upholstered | ||
CF | seat. You get down and look under it. Taped to the bottom of the | ||
CF | seat | ||
CF | you find a key! You take it, of course. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the front of the house. It continues | ||
CF | south. | ||
CF | Framed doorways lead north, east, and west. | ||
CF | | ||
CF | A grandfather clock stands near one wall. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the middle of the house. It continues | ||
CF | north | ||
CF | and south. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a dimly-lit hallway near the back of the house. It | ||
CF | continues | ||
CF | north. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "door" | ||
CF | > | ||
CF | > DOOR | ||
CF | | ||
CF | Doors lead east and west. The east door is locked, but you unlock | ||
CF | it | ||
CF | with the key. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Storage Room | ||
CF | This room stores a variety of things. A heap in the middle of the | ||
CF | floor is covered by a large white cloth. A battered chest sits | ||
CF | against | ||
CF | one wall, and there's a shelf high on the opposite wall. One corner | ||
CF | is | ||
CF | filled with lumber. | ||
CF | | ||
CF | > | Knight_Otu says, "But we're leaving the box with the ruby pin in the living room, and the parchment in the toilet tank. Okay." | |
Knight_Otu says (to ClubFloyd), "heap" | ||
CF | > | ||
CF | > HEAP | ||
CF | | ||
CF | You pull off the cloth and throw it aside. You see a big sheet of | ||
CF | plywood with a variety of items piled on it. The plywood seems to | ||
CF | be | ||
CF | lying on something else. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "plywood" | ||
CF | > | ||
CF | > PLYWOOD | ||
CF | | ||
CF | On top of the plywood you see a paint can, a cinderblock, a bowling | ||
CF | ball bag, a suitcase, an old grill, and a cardboard box. The | ||
CF | plywood | ||
CF | appears to be resting on something else, possibly a folded ladder. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ladder" | ||
CF | > | ||
CF | > LADDER | ||
CF | | ||
CF | You can't get to the ladder while the plywood is lying on it. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "suitcase" | ||
CF | > | ||
CF | > SUITCASE | ||
CF | | ||
CF | You move the suitcase off of the plywood. | ||
CF | | ||
CF | > | DavidW asks, "oh geez, is this for an attic access?" | |
Knight_Otu asks, "Maybe?" | ||
Jacqueline says, "Maybe THAT is where we hide." | ||
Jacqueline says, "I know, I know. We're not going to be allowed to hide." | ||
Knight_Otu says, "I don't recall seeing an access point." | ||
Knight_Otu says (to ClubFloyd), "lumber" | ||
CF | > | ||
CF | > LUMBER | ||
CF | | ||
CF | You poke around the lumber, and you discover a small note on the | ||
CF | wall | ||
CF | behind it. | ||
CF | | ||
CF | Suddenly you hear the sound of the front door opening! What? | ||
CF | Prongleman has come back already? But the Investigation Committee | ||
CF | told | ||
CF | you he'd be gone for hours! | ||
CF | | ||
CF | Well, there's nothing for it. You throw open the window and leap | ||
CF | out. | ||
CF | | ||
CF | Press SPACE to continue. | Jacqueline says, "But it's the only way I can think of to stay and get all ten things is to hide" | |
Jacqueline asks, "But! But! NOTE!?" | ||
DavidW says, "Maybe the red buttons open the attic door? Also, we've never checked the ceilings." | ||
Knight_Otu says, "I'm pretty sure now that Prongleman's return is random." | ||
Knight_Otu pushes the green 'space' button. | ||
CF | Press SPACE to continue. | ||
CF | | ||
CF | | ||
CF | | ||
CF | You return to the Thieves' Society. Unfortunately, you have nothing | ||
CF | to | ||
CF | deliver. Let's just say, they aren't very impressed. | ||
CF | | ||
CF | You didn't steal any valuables. That gives you the rank of | ||
CF | Non-Thief. | ||
CF | | ||
CF | (Try again! You can do this!) | ||
CF | | ||
CF | Would you like to RESTART (R) or QUIT (Q)? | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "r" | ||
CF | | ||
CF | | ||
CF | | ||
CF | The Prongleman Job | ||
CF | A game by Arthur DiBianca | ||
CF | Release 1 / Serial number 200326 / Inform 7 build 6L38 (I6/v6.33 | ||
CF | lib | ||
CF | 6/12N) | ||
CF | | ||
CF | Special thanks to Andy Fleming, Lorne Harris, Hall Hood, Isaac Orf, | ||
CF | Luke Pebler, and Brian Rushton for testing, and to Nadia Bellazola | ||
CF | for | ||
CF | cover art. | ||
CF | | ||
CF | | ||
CF | | ||
CF | You've been a member of the Thieves' Society of Greater Bintucket | ||
CF | for | ||
CF | almost a year, but they just got around to giving your first real | ||
CF | assignment. It's a neat job. You're to enter the home of the | ||
CF | reasonably wealthy Claude L. Prongleman and steal ten valuable | ||
CF | items. | ||
CF | According to the society's Investigation Committee, he'll be gone | ||
CF | for | ||
CF | a couple of hours. | ||
CF | | ||
CF | It's a warm spring night. As you see Prongleman leave the house, | ||
CF | you | ||
CF | sneak up and get a rear window open without much trouble. You slip | ||
CF | inside.... | ||
CF | | ||
CF | (Note: This game may or may not be playing fair.) | ||
CF | | ||
CF | Press SPACE to begin! | ||
Knight_Otu pushes the green 'space' button. | ||
CF | Press SPACE to begin! | ||
CF | | ||
CF | | ||
CF | | ||
CF | Bedroom | ||
CF | This looks like the guest bedroom. There's a neatly made queen-size | ||
CF | bed, a small chest of drawers, and a closet. In one corner you see | ||
CF | a | ||
CF | wooden figurine. A door leads east. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a dimly-lit hallway near the back of the house. It | ||
CF | continues | ||
CF | north. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the middle of the house. It continues | ||
CF | north | ||
CF | and south. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the front of the house. It continues | ||
CF | south. | ||
CF | Framed doorways lead north, east, and west. | ||
CF | | ||
CF | A grandfather clock stands near one wall. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Foyer | ||
CF | This is where most people enter the Prongleman house. A thick round | ||
CF | rug occupies the middle of the oak floor. A fancy chair sits up | ||
CF | against the wall, next to a small writing table. A coat rack and a | ||
CF | potted plant stand in one corner. The front door is to the north, | ||
CF | and | ||
CF | a doorway leads south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "chair" | ||
CF | > | ||
CF | > CHAIR | ||
CF | | ||
CF | The chair has a carved wooden back and legs, and a green | ||
CF | upholstered | ||
CF | seat. You get down and look under it. Taped to the bottom of the | ||
CF | seat | ||
CF | you find a key! You take it, of course. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the front of the house. It continues | ||
CF | south. | ||
CF | Framed doorways lead north, east, and west. | ||
CF | | ||
CF | A grandfather clock stands near one wall. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the middle of the house. It continues | ||
CF | north | ||
CF | and south. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a dimly-lit hallway near the back of the house. It | ||
CF | continues | ||
CF | north. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | The door is locked, but you unlock it with the key. | ||
CF | | ||
CF | Storage Room | ||
CF | This room stores a variety of things. A heap in the middle of the | ||
CF | floor is covered by a large white cloth. A battered chest sits | ||
CF | against | ||
CF | one wall, and there's a shelf high on the opposite wall. One corner | ||
CF | is | ||
CF | filled with lumber. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "lumber" | ||
CF | > | ||
CF | > LUMBER | ||
CF | | ||
CF | You poke around the lumber, and you discover a small note on the | ||
CF | wall | ||
CF | behind it. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "note" | ||
CF | > | ||
CF | > NOTE | ||
CF | | ||
CF | The note says, "Study - Bedroom - Kitchen". | ||
CF | | ||
CF | > | Knight_Otu says, "Okay, I guess there's a button in the kitchen, too." | |
DavidW says, "yeah." | ||
Knight_Otu says (to ClubFloyd), "chest" | ||
CF | > | ||
CF | > CHEST | ||
CF | | ||
CF | The lid of the chest creaks open, revealing a lot of junk. | ||
CF | | ||
CF | > | Jacqueline says, "huh" | |
DavidW says, "Probably in one of those cabinets we skipped." | ||
Knight_Otu says (to ClubFloyd), "junk" | ||
CF | > | ||
CF | > JUNK | ||
CF | | ||
CF | You search through a portion of the junk. Nothing valuable so far. | ||
CF | | ||
CF | > | Knight_Otu says, "Yeah." | |
Knight_Otu says (to ClubFloyd), "junk" | ||
CF | > | ||
CF | > JUNK | ||
CF | | ||
CF | You search through some more junk. Still nothing. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "junk" | ||
CF | > | ||
CF | > JUNK | ||
CF | | ||
CF | You search through some more junk. Who keeps junk like this? | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "junk" | ||
CF | > | ||
CF | > JUNK | ||
CF | | ||
CF | You finish searching through the junk. At the bottom of the chest | ||
CF | you | ||
CF | find a small garden spade! | ||
CF | | ||
CF | > | DavidW says, "For the DIRT" | |
Knight_Otu asks, "That could be for the dirt, but do we have the time?" | ||
Knight_Otu says (to ClubFloyd), "spade" | ||
CF | > | ||
CF | > SPADE | ||
CF | | ||
CF | It's a small steel garden spade, about five inches long. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a dimly-lit hallway near the back of the house. It | ||
CF | continues | ||
CF | north. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the middle of the house. It continues | ||
CF | north | ||
CF | and south. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the front of the house. It continues | ||
CF | south. | ||
CF | Framed doorways lead north, east, and west. | ||
CF | | ||
CF | A grandfather clock stands near one wall. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Foyer | ||
CF | This is where most people enter the Prongleman house. A thick round | ||
CF | rug occupies the middle of the oak floor. A fancy chair sits up | ||
CF | against the wall, next to a small writing table. A coat rack and a | ||
CF | potted plant stand in one corner. The front door is to the north, | ||
CF | and | ||
CF | a doorway leads south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "dirt" | ||
CF | > | ||
CF | > DIRT | ||
CF | | ||
CF | Using the spade, you dig around in the dirt and find a platinum | ||
CF | coin! | ||
CF | | ||
CF | (First item purloined!) | ||
CF | | ||
CF | > | Knight_Otu asks, "What's this, DnD?" | |
Knight_Otu says (to ClubFloyd), "s" | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the front of the house. It continues | ||
CF | south. | ||
CF | Framed doorways lead north, east, and west. | ||
CF | | ||
CF | A grandfather clock stands near one wall. | ||
CF | | ||
CF | Suddenly you hear the sound of the front door opening! What? | ||
CF | Prongleman has come back already? But the Investigation Committee | ||
CF | told | ||
CF | you he'd be gone for hours! | ||
CF | | ||
CF | Well, there's nothing for it. You run to the dining room, throw | ||
CF | open | ||
CF | the window, and leap out. | ||
CF | | ||
CF | Press SPACE to continue. | DavidW says, "The ladder might also be for the high shelf in the storage room." | |
Knight_Otu says, "Okay. There was still a shelf in the storage room (and the ladder), and the lump in the living room." | ||
Knight_Otu pushes the green 'space' button. | ||
CF | Press SPACE to continue. | ||
CF | | ||
CF | | ||
CF | | ||
CF | You return to the Thieves' Society and hand your loot over to | ||
CF | Athena | ||
CF | LaMarche of the Fencing Committee. "You were supposed to get ten | ||
CF | valuables," she says, shaking her head. "We should have sent | ||
CF | Pendergrass." | ||
CF | | ||
CF | You stole one valuable item. That gives you the rank of Slight | ||
CF | Thief. | ||
CF | | ||
CF | (Try again! You can do this!) | ||
CF | | ||
CF | Would you like to RESTART (R) or QUIT (Q)? | ||
CF | > | Knight_Otu says, "Also, we know what happens when Prongleman returns while we're in the hallway." | |
Knight_Otu says (to ClubFloyd), "r" | ||
CF | | ||
CF | | ||
CF | | ||
CF | The Prongleman Job | ||
CF | A game by Arthur DiBianca | ||
CF | Release 1 / Serial number 200326 / Inform 7 build 6L38 (I6/v6.33 | ||
CF | lib | ||
CF | 6/12N) | ||
CF | | ||
CF | Special thanks to Andy Fleming, Lorne Harris, Hall Hood, Isaac Orf, | ||
CF | Luke Pebler, and Brian Rushton for testing, and to Nadia Bellazola | ||
CF | for | ||
CF | cover art. | ||
CF | | ||
CF | | ||
CF | | ||
CF | You've been a member of the Thieves' Society of Greater Bintucket | ||
CF | for | ||
CF | almost a year, but they just got around to giving your first real | ||
CF | assignment. It's a neat job. You're to enter the home of the | ||
CF | reasonably wealthy Claude L. Prongleman and steal ten valuable | ||
CF | items. | ||
CF | According to the society's Investigation Committee, he'll be gone | ||
CF | for | ||
CF | a couple of hours. | ||
CF | | ||
CF | It's a warm spring night. As you see Prongleman leave the house, | ||
CF | you | ||
CF | sneak up and get a rear window open without much trouble. You slip | ||
CF | inside.... | ||
CF | | ||
CF | (Note: This game may or may not be playing fair.) | ||
CF | | ||
CF | Press SPACE to begin! | ||
Knight_Otu pushes the green 'space' button. | ||
CF | Press SPACE to begin! | ||
CF | | ||
CF | | ||
CF | | ||
CF | Bedroom | ||
CF | This looks like the guest bedroom. There's a neatly made queen-size | ||
CF | bed, a small chest of drawers, and a closet. In one corner you see | ||
CF | a | ||
CF | wooden figurine. A door leads east. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ceiling" | ||
CF | > | ||
CF | > CEILING | ||
CF | | ||
CF | (Note, you will never need to refer directly to the ceiling.) | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a dimly-lit hallway near the back of the house. It | ||
CF | continues | ||
CF | north. Doors lead east and west. | ||
CF | | ||
CF | > | Jacqueline says, "High shelf seems more likely than ceiling hatch to the attic." | |
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the middle of the house. It continues | ||
CF | north | ||
CF | and south. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the front of the house. It continues | ||
CF | south. | ||
CF | Framed doorways lead north, east, and west. | ||
CF | | ||
CF | A grandfather clock stands near one wall. | ||
CF | | ||
CF | > | DavidW says, "agreed" | |
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Dining Room | ||
CF | This is probably the most nicely furnished room in the house. A | ||
CF | fine | ||
CF | chandelier hangs over a polished mahogany dining table and six | ||
CF | elegant | ||
CF | chairs. A sideboard stands against the wall, and next to it is a | ||
CF | small | ||
CF | display case. A painting hangs on another wall. A doorway leads | ||
CF | west, | ||
CF | and there is a door to the north. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Kitchen | ||
CF | The furnishings in here seem older than the rest of the house. In | ||
CF | particular, the refrigerator and the oven must have seen better | ||
CF | days. | ||
CF | A counter runs along one wall. It contains a sink, and there are | ||
CF | several cabinets above it and drawers below it. A door leads south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "cabinet" | ||
CF | > | ||
CF | > CABINET | ||
CF | | ||
CF | You open one cabinet. It contains nothing but some glasses. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "cabinet" | ||
CF | > | ||
CF | > CABINET | ||
CF | | ||
CF | You open another cabinet. It has some stacks of plates, nothing | ||
CF | else. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "cabinet" | ||
CF | > | ||
CF | > CABINET | ||
CF | | ||
CF | You open the third cabinet. It has a lot of spices and condiments. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "cabinet" | ||
CF | > | ||
CF | > CABINET | ||
CF | | ||
CF | The last cabinet contains more glasses and mugs. Behind them you | ||
CF | catch | ||
CF | sight of a red button! | ||
CF | | ||
CF | > | Knight_Otu says, "There it is." | |
Jacqueline asks, "Gosh! Really?" | ||
Knight_Otu says (to ClubFloyd), "drawers" | ||
CF | > | ||
CF | > DRAWERS | ||
CF | | ||
CF | You open one drawer. It has a lot of odds and ends, but nothing of | ||
CF | value. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "drawers" | ||
CF | > | ||
CF | > DRAWERS | ||
CF | | ||
CF | You open another drawer. It contains nothing but placemats. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "drawers" | ||
CF | > | ||
CF | > DRAWERS | ||
CF | | ||
CF | You open the third drawer. It's full of cutlery. It occurs to you | ||
CF | that | ||
CF | a steak knife might be useful, so you grab one. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Dining Room | ||
CF | This is probably the most nicely furnished room in the house. A | ||
CF | fine | ||
CF | chandelier hangs over a polished mahogany dining table and six | ||
CF | elegant | ||
CF | chairs. A sideboard stands against the wall, and next to it is a | ||
CF | small | ||
CF | display case. A painting hangs on another wall. A doorway leads | ||
CF | west, | ||
CF | and there is a door to the north. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the front of the house. It continues | ||
CF | south. | ||
CF | Framed doorways lead north, east, and west. | ||
CF | | ||
CF | A grandfather clock stands near one wall. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Living Room | ||
CF | This room is wallpapered and carpeted. It's furnished with a sofa, | ||
CF | a | ||
CF | recliner, and a small end table. A large television is mounted on | ||
CF | the | ||
CF | wall. A floor lamp stands in one corner. A door leads north, and | ||
CF | there | ||
CF | is a doorway to the east. | ||
CF | | ||
CF | On the end table you see a remote control and a fancy box. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "sofa" | ||
CF | > | ||
CF | > SOFA | ||
CF | | ||
CF | You feel around the cushions and pillows. One of the pillows | ||
CF | definitely has a lump. | ||
CF | | ||
CF | Using your steak knife, you cut open the pillow. You feel around | ||
CF | inside and pull out a strange jewel! | ||
CF | | ||
CF | (First item purloined!) | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the front of the house. It continues | ||
CF | south. | ||
CF | Framed doorways lead north, east, and west. | ||
CF | | ||
CF | A grandfather clock stands near one wall. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Foyer | ||
CF | This is where most people enter the Prongleman house. A thick round | ||
CF | rug occupies the middle of the oak floor. A fancy chair sits up | ||
CF | against the wall, next to a small writing table. A coat rack and a | ||
CF | potted plant stand in one corner. The front door is to the north, | ||
CF | and | ||
CF | a doorway leads south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "chair" | ||
CF | > | ||
CF | > CHAIR | ||
CF | | ||
CF | The chair has a carved wooden back and legs, and a green | ||
CF | upholstered | ||
CF | seat. You get down and look under it. Taped to the bottom of the | ||
CF | seat | ||
CF | you find a key! You take it, of course. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the front of the house. It continues | ||
CF | south. | ||
CF | Framed doorways lead north, east, and west. | ||
CF | | ||
CF | A grandfather clock stands near one wall. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the middle of the house. It continues | ||
CF | north | ||
CF | and south. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a dimly-lit hallway near the back of the house. It | ||
CF | continues | ||
CF | north. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | The door is locked, but you unlock it with the key. | ||
CF | | ||
CF | Storage Room | ||
CF | This room stores a variety of things. A heap in the middle of the | ||
CF | floor is covered by a large white cloth. A battered chest sits | ||
CF | against | ||
CF | one wall, and there's a shelf high on the opposite wall. One corner | ||
CF | is | ||
CF | filled with lumber. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "shelf" | ||
CF | > | ||
CF | > SHELF | ||
CF | | ||
CF | It looks like there's something on the shelf, but it's too high to | ||
CF | reach. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "heap" | ||
CF | > | ||
CF | > HEAP | ||
CF | | ||
CF | You pull off the cloth and throw it aside. You see a big sheet of | ||
CF | plywood with a variety of items piled on it. The plywood seems to | ||
CF | be | ||
CF | lying on something else. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "plywood" | ||
CF | > | ||
CF | > PLYWOOD | ||
CF | | ||
CF | On top of the plywood you see a paint can, a cinderblock, a bowling | ||
CF | ball bag, a suitcase, an old grill, and a cardboard box. The | ||
CF | plywood | ||
CF | appears to be resting on something else, possibly a folded ladder. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "can" | ||
CF | > | ||
CF | > CAN | ||
CF | | ||
CF | You lift the paint can off the plywood and set it aside. It feels | ||
CF | like | ||
CF | it's almost full. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "can" | ||
CF | > | ||
CF | > CAN | ||
CF | | ||
CF | It's a nearly full can of Gorner & Donaldson #45 Pea Green. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "cinderblock" | ||
CF | > | ||
CF | > CINDERBLOCK | ||
CF | | ||
CF | With a grunt, you pick up the cinderblock and set it down next to | ||
CF | the | ||
CF | plywood. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "bag" | ||
CF | > | ||
CF | > BAG | ||
CF | | ||
CF | You pick up the bag and set it next to the plywood. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "suitcase" | ||
CF | > | ||
CF | > SUITCASE | ||
CF | | ||
CF | You move the suitcase off of the plywood. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "grill" | ||
CF | > | ||
CF | > GRILL | ||
CF | | ||
CF | You drag the grill off of the plywood. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "box" | ||
CF | > | ||
CF | > BOX | ||
CF | | ||
CF | You pick up the box, which is pretty heavy, and set it down next to | ||
CF | the plywood. | ||
CF | | ||
CF | > | DavidW says, "We still need to find the combo or an aid to unlocking the safe." | |
Knight_Otu says, "Yeah, that too." | ||
Knight_Otu says (to ClubFloyd), "plywood" | ||
CF | > | ||
CF | > PLYWOOD | ||
CF | | ||
CF | You lift up one edge of the plywood and slide it over to the wall. | ||
CF | A | ||
CF | stepladder is revealed. | ||
CF | | ||
CF | Suddenly you hear the sound of the front door opening! What? | ||
CF | Prongleman has come back already? But the Investigation Committee | ||
CF | told | ||
CF | you he'd be gone for hours! | ||
CF | | ||
CF | Feeling a little irritated, you throw open the window and leap out. | ||
CF | | ||
CF | Press SPACE to continue. | Knight_Otu exclaims, "Almost!" | |
Knight_Otu pushes the green 'space' button. | ||
CF | Press SPACE to continue. | ||
CF | | ||
CF | | ||
CF | | ||
CF | You return to the Thieves' Society and hand your loot over to | ||
CF | Athena | ||
CF | LaMarche of the Fencing Committee. "You were supposed to get ten | ||
CF | valuables," she says, shaking her head. "We should have sent | ||
CF | Pendergrass." | ||
CF | | ||
CF | You stole one valuable item. That gives you the rank of Slight | ||
CF | Thief. | ||
CF | | ||
CF | (Keep trying! You can do this!) | ||
CF | | ||
CF | Would you like to RESTART (R) or QUIT (Q)? | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "r" | ||
CF | | ||
CF | | ||
CF | | ||
CF | The Prongleman Job | ||
CF | A game by Arthur DiBianca | ||
CF | Release 1 / Serial number 200326 / Inform 7 build 6L38 (I6/v6.33 | ||
CF | lib | ||
CF | 6/12N) | ||
CF | | ||
CF | Special thanks to Andy Fleming, Lorne Harris, Hall Hood, Isaac Orf, | ||
CF | Luke Pebler, and Brian Rushton for testing, and to Nadia Bellazola | ||
CF | for | ||
CF | cover art. | ||
CF | | ||
CF | | ||
CF | | ||
CF | You've been a member of the Thieves' Society of Greater Bintucket | ||
CF | for | ||
CF | almost a year, but they just got around to giving your first real | ||
CF | assignment. It's a neat job. You're to enter the home of the | ||
CF | reasonably wealthy Claude L. Prongleman and steal ten valuable | ||
CF | items. | ||
CF | According to the society's Investigation Committee, he'll be gone | ||
CF | for | ||
CF | a couple of hours. | ||
CF | | ||
CF | It's a warm spring night. As you see Prongleman leave the house, | ||
CF | you | ||
CF | sneak up and get a rear window open without much trouble. You slip | ||
CF | inside.... | ||
CF | | ||
CF | (Note: This game is a little unusual.) | ||
CF | | ||
CF | Press SPACE to begin! | ||
Knight_Otu pushes the green 'space' button. | ||
CF | Press SPACE to begin! | ||
CF | | ||
CF | | ||
CF | | ||
CF | Bedroom | ||
CF | This looks like the guest bedroom. There's a neatly made queen-size | ||
CF | bed, a small chest of drawers, and a closet. In one corner you see | ||
CF | a | ||
CF | wooden figurine. A door leads east. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a dimly-lit hallway near the back of the house. It | ||
CF | continues | ||
CF | north. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the middle of the house. It continues | ||
CF | north | ||
CF | and south. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the front of the house. It continues | ||
CF | south. | ||
CF | Framed doorways lead north, east, and west. | ||
CF | | ||
CF | A grandfather clock stands near one wall. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Foyer | ||
CF | This is where most people enter the Prongleman house. A thick round | ||
CF | rug occupies the middle of the oak floor. A fancy chair sits up | ||
CF | against the wall, next to a small writing table. A coat rack and a | ||
CF | potted plant stand in one corner. The front door is to the north, | ||
CF | and | ||
CF | a doorway leads south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "chair" | ||
CF | > | ||
CF | > CHAIR | ||
CF | | ||
CF | The chair has a carved wooden back and legs, and a green | ||
CF | upholstered | ||
CF | seat. You get down and look under it. Taped to the bottom of the | ||
CF | seat | ||
CF | you find a key! You take it, of course. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the front of the house. It continues | ||
CF | south. | ||
CF | Framed doorways lead north, east, and west. | ||
CF | | ||
CF | A grandfather clock stands near one wall. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the middle of the house. It continues | ||
CF | north | ||
CF | and south. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a dimly-lit hallway near the back of the house. It | ||
CF | continues | ||
CF | north. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | The door is locked, but you unlock it with the key. | ||
CF | | ||
CF | Storage Room | ||
CF | This room stores a variety of things. A heap in the middle of the | ||
CF | floor is covered by a large white cloth. A battered chest sits | ||
CF | against | ||
CF | one wall, and there's a shelf high on the opposite wall. One corner | ||
CF | is | ||
CF | filled with lumber. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "heap" | ||
CF | > | ||
CF | > HEAP | ||
CF | | ||
CF | You pull off the cloth and throw it aside. You see a big sheet of | ||
CF | plywood with a variety of items piled on it. The plywood seems to | ||
CF | be | ||
CF | lying on something else. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "plywood" | ||
CF | > | ||
CF | > PLYWOOD | ||
CF | | ||
CF | On top of the plywood you see a paint can, a cinderblock, a bowling | ||
CF | ball bag, a suitcase, an old grill, and a cardboard box. The | ||
CF | plywood | ||
CF | appears to be resting on something else, possibly a folded ladder. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "can" | ||
CF | > | ||
CF | > CAN | ||
CF | | ||
CF | You lift the paint can off the plywood and set it aside. It feels | ||
CF | like | ||
CF | it's almost full. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "cinderblock" | ||
CF | > | ||
CF | > CINDERBLOCK | ||
CF | | ||
CF | With a grunt, you pick up the cinderblock and set it down next to | ||
CF | the | ||
CF | plywood. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "bag" | ||
CF | > | ||
CF | > BAG | ||
CF | | ||
CF | You pick up the bag and set it next to the plywood. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "suitcase" | ||
CF | > | ||
CF | > SUITCASE | ||
CF | | ||
CF | You move the suitcase off of the plywood. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "grill" | ||
CF | > | ||
CF | > GRILL | ||
CF | | ||
CF | You drag the grill off of the plywood. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "box" | ||
CF | > | ||
CF | > BOX | ||
CF | | ||
CF | You pick up the box, which is pretty heavy, and set it down next to | ||
CF | the plywood. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "plywood" | ||
CF | > | ||
CF | > PLYWOOD | ||
CF | | ||
CF | You lift up one edge of the plywood and slide it over to the wall. | ||
CF | A | ||
CF | stepladder is revealed. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ladder" | ||
CF | > | ||
CF | > LADDER | ||
CF | | ||
CF | You pick up the ladder, open it, and place it below the shelf. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "shelf" | ||
CF | > | ||
CF | > SHELF | ||
CF | | ||
CF | You climb the ladder and take a golden trophy from the | ||
CF | shelf! | ||
CF | | ||
CF | (First item purloined!) | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "suitcase" | ||
CF | > | ||
CF | > SUITCASE | ||
CF | | ||
CF | You unlatch the suitcase and look inside. It's empty. | ||
CF | | ||
CF | > | Knight_Otu says, "Had to check." | |
Knight_Otu says (to ClubFloyd), "box" | ||
CF | > | ||
CF | > BOX | ||
CF | | ||
CF | You open the cardboard box, revealing a lot of books. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "books" | ||
CF | > | ||
CF | > BOOKS | ||
CF | | ||
CF | You go through the books, but there's nothing useful or valuable. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a dimly-lit hallway near the back of the house. It | ||
CF | continues | ||
CF | north. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the middle of the house. It continues | ||
CF | north | ||
CF | and south. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Bathroom | ||
CF | The floor of this bathroom is gray-and-white checkered tile, and | ||
CF | the | ||
CF | walls are sky blue. The amenities include a toilet, a sink, and a | ||
CF | bathtub. Above the sink is a mirror. A door leads east. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "toilet" | ||
CF | > | ||
CF | > TOILET | ||
CF | | ||
CF | You take the lid off the tank. Inside you see a submerged tan | ||
CF | plastic | ||
CF | bag. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "bag" | ||
CF | > | ||
CF | > BAG | ||
CF | | ||
CF | You fish the sealed bag out of the toilet tank. You tear it open | ||
CF | and | ||
CF | pull out an old parchment! | ||
CF | | ||
CF | (Second item purloined!) | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the middle of the house. It continues | ||
CF | north | ||
CF | and south. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the front of the house. It continues | ||
CF | south. | ||
CF | Framed doorways lead north, east, and west. | ||
CF | | ||
CF | A grandfather clock stands near one wall. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Living Room | ||
CF | This room is wallpapered and carpeted. It's furnished with a sofa, | ||
CF | a | ||
CF | recliner, and a small end table. A large television is mounted on | ||
CF | the | ||
CF | wall. A floor lamp stands in one corner. A door leads north, and | ||
CF | there | ||
CF | is a doorway to the east. | ||
CF | | ||
CF | On the end table you see a remote control and a fancy box. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Study | ||
CF | A massive oak desk commands this room. A Turkish rug lies on the | ||
CF | floor | ||
CF | in front of it. One wall is lined with bookshelves, and a portrait | ||
CF | hangs on the opposite wall. A door leads south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "rug" | ||
CF | > | ||
CF | > RUG | ||
CF | | ||
CF | You look underneath the rug and see an outline. You fold the rug | ||
CF | over, | ||
CF | revealing a small hatch in the floor! | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "hatch" | ||
CF | > | ||
CF | > HATCH | ||
CF | | ||
CF | You lift open the hatch. Inside a small compartment in the floor | ||
CF | you | ||
CF | see a collectible model car! You grab it. | ||
CF | | ||
CF | (Third item purloined!) | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "drawers" | ||
CF | > | ||
CF | > DRAWERS | ||
CF | | ||
CF | A few uninteresting papers are lying on the desk. There are also | ||
CF | four | ||
CF | drawers. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "drawers" | ||
CF | > | ||
CF | > DRAWERS | ||
CF | | ||
CF | You open a drawer. It's empty. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "drawers" | ||
CF | > | ||
CF | > DRAWERS | ||
CF | | ||
CF | You open another drawer. It contains a stapler. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "stapler" | ||
CF | > | ||
CF | > STAPLER | ||
CF | | ||
CF | It's a regular old stapler. It's of no use to you. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "drawers" | ||
CF | > | ||
CF | > DRAWERS | ||
CF | | ||
CF | You open a third drawer. It's empty. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "drawers" | ||
CF | > | ||
CF | > DRAWERS | ||
CF | | ||
CF | You open the fourth drawer. It contains a blurry photo. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "photo" | ||
CF | > | ||
CF | > PHOTO | ||
CF | | ||
CF | It's too blurry to make out. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "photo" | ||
CF | > | ||
CF | > PHOTO | ||
CF | | ||
CF | It's too blurry to make out. | ||
CF | | ||
CF | > | DavidW says, "We never found glasses for the photo." | |
Knight_Otu asks, "Nothing on the back, eh?" | ||
Knight_Otu says, "Shame we can't just TAKE the cushion and the box with us." | ||
Jacqueline says, "yeah" | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Living Room | ||
CF | This room is wallpapered and carpeted. It's furnished with a sofa, | ||
CF | a | ||
CF | recliner, and a small end table. A large television is mounted on | ||
CF | the | ||
CF | wall. A floor lamp stands in one corner. A door leads north, and | ||
CF | there | ||
CF | is a doorway to the east. | ||
CF | | ||
CF | On the end table you see a remote control and a fancy box. | ||
CF | | ||
CF | Suddenly you hear the sound of the front door opening! What? | ||
CF | Prongleman has come back already? But the Investigation Committee | ||
CF | told | ||
CF | you he'd be gone for hours! | ||
CF | | ||
CF | Well, there's nothing for it. You throw open the window and leap | ||
CF | out. | ||
CF | | ||
CF | Press SPACE to continue. | DavidW asks, "So, does acquiring a treasure give us more time?" | |
Knight_Otu says, "Oh, yeah, the display case. I bet that's what the buttons are for." | ||
Knight_Otu pushes the green 'space' button. | ||
CF | Press SPACE to continue. | ||
CF | | ||
CF | | ||
CF | | ||
CF | You return to the Thieves' Society and hand your loot over to | ||
CF | Athena | ||
CF | LaMarche of the Fencing Committee. "You were supposed to get ten | ||
CF | valuables." She sighs. "Maybe we should have sent Pendergrass." | ||
CF | | ||
CF | You stole three valuables. That gives you the rank of Casual | ||
CF | Thief. | ||
CF | | ||
CF | (Try again! You can do this!) | ||
CF | | ||
CF | Would you like to RESTART (R) or QUIT (Q)? | ||
CF | > | DavidW says, "oh, right, the jade turtle" | |
Jacqueline says (to DW), "It rather feels like it, doesn't it? The time extensions, I mean." | ||
Jacqueline says, "Clever, the lack of a statusline." | ||
Knight_Otu says (to ClubFloyd), "r" | ||
CF | | ||
CF | | ||
CF | | ||
CF | The Prongleman Job | ||
CF | A game by Arthur DiBianca | ||
CF | Release 1 / Serial number 200326 / Inform 7 build 6L38 (I6/v6.33 | ||
CF | lib | ||
CF | 6/12N) | ||
CF | | ||
CF | Special thanks to Andy Fleming, Lorne Harris, Hall Hood, Isaac Orf, | ||
CF | Luke Pebler, and Brian Rushton for testing, and to Nadia Bellazola | ||
CF | for | ||
CF | cover art. | ||
CF | | ||
CF | | ||
CF | | ||
CF | You've been a member of the Thieves' Society of Greater Bintucket | ||
CF | for | ||
CF | almost a year, but they just got around to giving your first real | ||
CF | assignment. It's a neat job. You're to enter the home of the | ||
CF | reasonably wealthy Claude L. Prongleman and steal ten valuable | ||
CF | items. | ||
CF | According to the society's Investigation Committee, he'll be gone | ||
CF | for | ||
CF | a couple of hours. | ||
CF | | ||
CF | It's a warm spring night. As you see Prongleman leave the house, | ||
CF | you | ||
CF | sneak up and get a rear window open without much trouble. You slip | ||
CF | inside.... | ||
CF | | ||
CF | (Note: This game may or may not be playing fair.) | ||
CF | | ||
CF | Press SPACE to begin! | Knight_Otu says, "Oh, hm." | |
Knight_Otu says, "I hadn't considered that treasures could give us more time." | ||
Jacqueline says, "Sadly, I'm not willing to pull up a transcript and tally moves." | ||
Knight_Otu asks, "Should I get the treasures in the toilet, the box, and the study before pressing the study button?" | ||
Knight_Otu says, "Then we may have a better idea." | ||
Jacqueline says, "Well, if we are curious, I could look at just the first runthrough and then a runthrough where we got a thing and count." | ||
Jacqueline says, "I guess I am willing." | ||
Jacqueline says, "I would be away for a second though." | ||
DavidW says, "I'm trying to see how many treasures we've seen. I count 7, including the jade turtle." | ||
Knight_Otu says, "Parhment, pin, coin, turtle, trophy, diamond? from the cushion, model car..." | ||
DavidW says, "parchment, pin, car, coin, jewel, trophy, turtle. And the safe *must* have a treasure." | ||
Knight_Otu says, "We have the same list it seems." | ||
DavidW says, "We should examine all the treasures in case there's a secret theme a-foot." | ||
Knight_Otu pushes the green 'space' button. | ||
CF | Press SPACE to begin! | ||
CF | | ||
CF | | ||
CF | | ||
CF | Bedroom | ||
CF | This looks like the guest bedroom. There's a neatly made queen-size | ||
CF | bed, a small chest of drawers, and a closet. In one corner you see | ||
CF | a | ||
CF | wooden figurine. A door leads east. | ||
CF | | ||
CF | > | Knight_Otu says, "True." | |
Knight_Otu asks, "We good to go?" | ||
DavidW asks, "Is the current plan to try for the turtle?" | ||
Knight_Otu says, "That and nab some treasures on the way. Perhaps not the pin though. That's a bit of a time investment." | ||
Jacqueline says, "I did not go away to count things in transcripts, if that's what you're asking." | ||
Knight_Otu says, "Okay, then let's go push some buttons." | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a dimly-lit hallway near the back of the house. It | ||
CF | continues | ||
CF | north. Doors lead east and west. | ||
CF | | ||
CF | > | DavidW says, "please" | |
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the middle of the house. It continues | ||
CF | north | ||
CF | and south. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Bathroom | ||
CF | The floor of this bathroom is gray-and-white checkered tile, and | ||
CF | the | ||
CF | walls are sky blue. The amenities include a toilet, a sink, and a | ||
CF | bathtub. Above the sink is a mirror. A door leads east. | ||
CF | | ||
CF | Suddenly you hear the sound of the front door opening! What? | ||
CF | Prongleman has come back already? But the Investigation Committee | ||
CF | told | ||
CF | you he'd be gone for hours! | ||
CF | | ||
CF | Well, mustn't get caught! You throw open the window and leap out. | ||
CF | | ||
CF | Press SPACE to continue. | Knight_Otu says, "What." | |
DavidW says, "weird" | ||
Knight_Otu pushes the green 'space' button. | ||
CF | Press SPACE to continue. | ||
CF | | ||
CF | | ||
CF | | ||
CF | You return to the Thieves' Society. Unfortunately, you have nothing | ||
CF | to | ||
CF | deliver. Let's just say, they aren't very impressed. | ||
CF | | ||
CF | You didn't steal any valuables. That gives you the rank of | ||
CF | Non-Thief. | ||
CF | | ||
CF | (Keep trying! You can do this!) | ||
CF | | ||
CF | Would you like to RESTART (R) or QUIT (Q)? | ||
CF | > | Knight_Otu says, "I mean, that proves the return is at least partially random." | |
Knight_Otu says, "But not whether getting a treasure extends the timer." | ||
Knight_Otu says (to ClubFloyd), "r" | ||
CF | | ||
CF | | ||
CF | | ||
CF | The Prongleman Job | ||
CF | A game by Arthur DiBianca | ||
CF | Release 1 / Serial number 200326 / Inform 7 build 6L38 (I6/v6.33 | ||
CF | lib | ||
CF | 6/12N) | ||
CF | | ||
CF | Special thanks to Andy Fleming, Lorne Harris, Hall Hood, Isaac Orf, | ||
CF | Luke Pebler, and Brian Rushton for testing, and to Nadia Bellazola | ||
CF | for | ||
CF | cover art. | ||
CF | | ||
CF | | ||
CF | | ||
CF | You've been a member of the Thieves' Society of Greater Bintucket | ||
CF | for | ||
CF | almost a year, but they just got around to giving your first real | ||
CF | assignment. It's a neat job. You're to enter the home of the | ||
CF | reasonably wealthy Claude L. Prongleman and steal ten valuable | ||
CF | items. | ||
CF | According to the society's Investigation Committee, he'll be gone | ||
CF | for | ||
CF | a couple of hours. | ||
CF | | ||
CF | It's a warm spring night. As you see Prongleman leave the house, | ||
CF | you | ||
CF | sneak up and get a rear window open without much trouble. You slip | ||
CF | inside.... | ||
CF | | ||
CF | (Note: This game may or may not be playing fair.) | ||
CF | | ||
CF | Press SPACE to begin! | ||
Knight_Otu pushes the green 'space' button. | ||
CF | Press SPACE to begin! | ||
CF | | ||
CF | | ||
CF | | ||
CF | Bedroom | ||
CF | This looks like the guest bedroom. There's a neatly made queen-size | ||
CF | bed, a small chest of drawers, and a closet. In one corner you see | ||
CF | a | ||
CF | wooden figurine. A door leads east. | ||
CF | | DavidW asks, "Have you tried to go to the bathroom immediately before?" | |
CF | > | Knight_Otu asks, "I think I did?" | |
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a dimly-lit hallway near the back of the house. It | ||
CF | continues | ||
CF | north. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the middle of the house. It continues | ||
CF | north | ||
CF | and south. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Bathroom | ||
CF | The floor of this bathroom is gray-and-white checkered tile, and | ||
CF | the | ||
CF | walls are sky blue. The amenities include a toilet, a sink, and a | ||
CF | bathtub. Above the sink is a mirror. A door leads east. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "toilet" | ||
CF | > | ||
CF | > TOILET | ||
CF | | ||
CF | You take the lid off the tank. Inside you see a submerged tan | ||
CF | plastic | ||
CF | bag. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "bag" | ||
CF | > | ||
CF | > BAG | ||
CF | | ||
CF | You fish the sealed bag out of the toilet tank. You tear it open | ||
CF | and | ||
CF | pull out an old parchment! | ||
CF | | ||
CF | (First item purloined!) | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the middle of the house. It continues | ||
CF | north | ||
CF | and south. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the front of the house. It continues | ||
CF | south. | ||
CF | Framed doorways lead north, east, and west. | ||
CF | | ||
CF | A grandfather clock stands near one wall. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Living Room | ||
CF | This room is wallpapered and carpeted. It's furnished with a sofa, | ||
CF | a | ||
CF | recliner, and a small end table. A large television is mounted on | ||
CF | the | ||
CF | wall. A floor lamp stands in one corner. A door leads north, and | ||
CF | there | ||
CF | is a doorway to the east. | ||
CF | | ||
CF | On the end table you see a remote control and a fancy box. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Study | ||
CF | A massive oak desk commands this room. A Turkish rug lies on the | ||
CF | floor | ||
CF | in front of it. One wall is lined with bookshelves, and a portrait | ||
CF | hangs on the opposite wall. A door leads south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "rug" | ||
CF | > | ||
CF | > RUG | ||
CF | | ||
CF | You look underneath the rug and see an outline. You fold the rug | ||
CF | over, | ||
CF | revealing a small hatch in the floor! | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "hatch" | ||
CF | > | ||
CF | > HATCH | ||
CF | | ||
CF | You lift open the hatch. Inside a small compartment in the floor | ||
CF | you | ||
CF | see a collectible model car! You grab it. | ||
CF | | ||
CF | (Second item purloined!) | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "bookcase" | ||
CF | > | ||
CF | > BOOKCASE | ||
CF | | ||
CF | That's not a command I know, and it's not a nearby object. (Type | ||
CF | HELP | ||
CF | for commands.) | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "bookshelf" | ||
CF | > | ||
CF | > BOOKSHELF | ||
CF | | ||
CF | You examine one section of the bookshelves. Just regular old books. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "bookshelf" | ||
CF | > | ||
CF | > BOOKSHELF | ||
CF | | ||
CF | You examine another part of the shelves. You don't see anything | ||
CF | suspicious. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "bookshelf" | ||
CF | > | ||
CF | > BOOKSHELF | ||
CF | | ||
CF | You notice a few books that aren't flush with the others. You pull | ||
CF | them out and discover a red button mounted on the back of the | ||
CF | shelf! | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "button" | ||
CF | > | ||
CF | > BUTTON | ||
CF | | ||
CF | You push the red button in, and it clicks. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Living Room | ||
CF | This room is wallpapered and carpeted. It's furnished with a sofa, | ||
CF | a | ||
CF | recliner, and a small end table. A large television is mounted on | ||
CF | the | ||
CF | wall. A floor lamp stands in one corner. A door leads north, and | ||
CF | there | ||
CF | is a doorway to the east. | ||
CF | | ||
CF | On the end table you see a remote control and a fancy box. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the front of the house. It continues | ||
CF | south. | ||
CF | Framed doorways lead north, east, and west. | ||
CF | | ||
CF | A grandfather clock stands near one wall. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the middle of the house. It continues | ||
CF | north | ||
CF | and south. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Bedroom | ||
CF | This looks like the master bedroom. It has an old-fashioned | ||
CF | four-post | ||
CF | bed, complete with canopy and even curtains. There's also a chest | ||
CF | of | ||
CF | drawers, a nightstand, and a closet. A picture hangs on the wall. A | ||
CF | door leads west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "closet" | ||
CF | > | ||
CF | > CLOSET | ||
CF | | ||
CF | You open the closet. Several suits are hanging on a rod inside. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "suits" | ||
CF | > | ||
CF | > SUITS | ||
CF | | ||
CF | You run your hands over the suits. They don't seem to have anything | ||
CF | in | ||
CF | them. On the wall behind them, however, you discover a red button. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "button" | ||
CF | > | ||
CF | > BUTTON | ||
CF | | ||
CF | You push the red button in, and it clicks. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the middle of the house. It continues | ||
CF | north | ||
CF | and south. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the front of the house. It continues | ||
CF | south. | ||
CF | Framed doorways lead north, east, and west. | ||
CF | | ||
CF | A grandfather clock stands near one wall. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Dining Room | ||
CF | This is probably the most nicely furnished room in the house. A | ||
CF | fine | ||
CF | chandelier hangs over a polished mahogany dining table and six | ||
CF | elegant | ||
CF | chairs. A sideboard stands against the wall, and next to it is a | ||
CF | small | ||
CF | display case. A painting hangs on another wall. A doorway leads | ||
CF | west, | ||
CF | and there is a door to the north. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Kitchen | ||
CF | The furnishings in here seem older than the rest of the house. In | ||
CF | particular, the refrigerator and the oven must have seen better | ||
CF | days. | ||
CF | A counter runs along one wall. It contains a sink, and there are | ||
CF | several cabinets above it and drawers below it. A door leads south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "cabinet" | ||
CF | > | ||
CF | > CABINET | ||
CF | | ||
CF | You open one cabinet. It contains nothing but some glasses. | ||
CF | | ||
CF | > | Jacqueline says, "Okay, I have looked at a handful of transcripts and have a theory that it's not necessarily treasures, but certain actions that, instead of giving us points, give us turns." | |
Knight_Otu says (to ClubFloyd), "cabinet" | ||
CF | > | ||
CF | > CABINET | ||
CF | | ||
CF | You open another cabinet. It has some stacks of plates, nothing | ||
CF | else. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "cabinet" | ||
CF | > | ||
CF | > CABINET | ||
CF | | ||
CF | You open the third cabinet. It has a lot of spices and condiments. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "cabinet" | ||
CF | > | ||
CF | > CABINET | ||
CF | | ||
CF | The last cabinet contains more glasses and mugs. Behind them you | ||
CF | catch | ||
CF | sight of a red button! | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "button" | ||
CF | > | ||
CF | > BUTTON | ||
CF | | ||
CF | You push the red button in, and it clicks. You hear an angry buzz. | ||
CF | | ||
CF | > | Knight_Otu says, "Possibly." | |
Jacqueline says, "Like, each button seems to give us moves, I think." | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Dining Room | ||
CF | This is probably the most nicely furnished room in the house. A | ||
CF | fine | ||
CF | chandelier hangs over a polished mahogany dining table and six | ||
CF | elegant | ||
CF | chairs. A sideboard stands against the wall, and next to it is a | ||
CF | small | ||
CF | display case. A painting hangs on another wall. A doorway leads | ||
CF | west, | ||
CF | and there is a door to the north. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "case" | ||
CF | > | ||
CF | > CASE | ||
CF | | ||
CF | The display case is a brass frame with reinforced glass. There's a | ||
CF | small red light on the side. Inside you see a jade turtle. | ||
CF | | ||
CF | You try to open the case, but it's locked. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "light" | ||
CF | > | ||
CF | > LIGHT | ||
CF | | ||
CF | There's a small red light on the side of the display case. | ||
CF | | ||
CF | > | Knight_Otu says, "Hm." | |
DavidW asks, "Wrong order of button-pushing?" | ||
Knight_Otu |The note says, "Study - Bedroom - Kitchen". | ||
DavidW asks, "Could the note randomize the order?" | ||
Knight_Otu asks, "I hope that isn't random?" | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the front of the house. It continues | ||
CF | south. | ||
CF | Framed doorways lead north, east, and west. | ||
CF | | ||
CF | A grandfather clock stands near one wall. | ||
CF | | ||
CF | Suddenly you hear the sound of the front door opening! What? | ||
CF | Prongleman has come back already? But the Investigation Committee | ||
CF | told | ||
CF | you he'd be gone for hours! | ||
CF | | ||
CF | Well, mustn't get caught! You run to the dining room, throw open | ||
CF | the | ||
CF | window, and leap out. | ||
CF | | ||
CF | Press SPACE to continue. | ||
Knight_Otu pushes the green 'space' button. | ||
CF | Press SPACE to continue. | ||
CF | | ||
CF | | ||
CF | | ||
CF | You return to the Thieves' Society and hand your loot over to | ||
CF | Athena | ||
CF | LaMarche of the Fencing Committee. "You were supposed to get ten | ||
CF | valuables," she says, shaking her head. "We should have sent | ||
CF | Pendergrass." | ||
CF | | ||
CF | You stole two valuables. That gives you the rank of Mild | ||
CF | Thief. | ||
CF | | ||
CF | (Keep trying! You can do this!) | ||
CF | | ||
CF | Would you like to RESTART (R) or QUIT (Q)? | ||
CF | > | Knight_Otu says, "Though I guess it would be an example of not playing fair." | |
DavidW says, "We might try to fiddle with the safe." | ||
Knight_Otu says, "Yeah." | ||
Knight_Otu says (to ClubFloyd), "r" | ||
CF | | ||
CF | | ||
CF | | ||
CF | The Prongleman Job | ||
CF | A game by Arthur DiBianca | ||
CF | Release 1 / Serial number 200326 / Inform 7 build 6L38 (I6/v6.33 | ||
CF | lib | ||
CF | 6/12N) | ||
CF | | ||
CF | Special thanks to Andy Fleming, Lorne Harris, Hall Hood, Isaac Orf, | ||
CF | Luke Pebler, and Brian Rushton for testing, and to Nadia Bellazola | ||
CF | for | ||
CF | cover art. | ||
CF | | ||
CF | | ||
CF | | ||
CF | You've been a member of the Thieves' Society of Greater Bintucket | ||
CF | for | ||
CF | almost a year, but they just got around to giving your first real | ||
CF | assignment. It's a neat job. You're to enter the home of the | ||
CF | reasonably wealthy Claude L. Prongleman and steal ten valuable | ||
CF | items. | ||
CF | According to the society's Investigation Committee, he'll be gone | ||
CF | for | ||
CF | a couple of hours. | ||
CF | | ||
CF | It's a warm spring night. As you see Prongleman leave the house, | ||
CF | you | ||
CF | sneak up and get a rear window open without much trouble. You slip | ||
CF | inside.... | ||
CF | | ||
CF | (Note: This game may or may not be playing fair.) | ||
CF | | ||
CF | Press SPACE to begin! | DavidW says, "Maybe a glass from the kitchen will help." | |
Knight_Otu pushes the green 'space' button. | ||
CF | Press SPACE to begin! | ||
CF | | ||
CF | | ||
CF | | ||
CF | Bedroom | ||
CF | This looks like the guest bedroom. There's a neatly made queen-size | ||
CF | bed, a small chest of drawers, and a closet. In one corner you see | ||
CF | a | ||
CF | wooden figurine. A door leads east. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a dimly-lit hallway near the back of the house. It | ||
CF | continues | ||
CF | north. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the middle of the house. It continues | ||
CF | north | ||
CF | and south. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the front of the house. It continues | ||
CF | south. | ||
CF | Framed doorways lead north, east, and west. | ||
CF | | ||
CF | A grandfather clock stands near one wall. | ||
CF | | ||
CF | > | DavidW says, "Or with the photo" | |
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Dining Room | ||
CF | This is probably the most nicely furnished room in the house. A | ||
CF | fine | ||
CF | chandelier hangs over a polished mahogany dining table and six | ||
CF | elegant | ||
CF | chairs. A sideboard stands against the wall, and next to it is a | ||
CF | small | ||
CF | display case. A painting hangs on another wall. A doorway leads | ||
CF | west, | ||
CF | and there is a door to the north. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Kitchen | ||
CF | The furnishings in here seem older than the rest of the house. In | ||
CF | particular, the refrigerator and the oven must have seen better | ||
CF | days. | ||
CF | A counter runs along one wall. It contains a sink, and there are | ||
CF | several cabinets above it and drawers below it. A door leads south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "cabinet" | ||
CF | > | ||
CF | > CABINET | ||
CF | | ||
CF | You open one cabinet. It contains nothing but some glasses. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "glasses" | ||
CF | > | ||
CF | > GLASSES | ||
CF | | ||
CF | They don't seem useful. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "drawer" | ||
CF | > | ||
CF | > DRAWER | ||
CF | | ||
CF | You open one drawer. It has a lot of odds and ends, but nothing of | ||
CF | value. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "drawer" | ||
CF | > | ||
CF | > DRAWER | ||
CF | | ||
CF | You open another drawer. It contains nothing but placemats. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "drawer" | ||
CF | > | ||
CF | > DRAWER | ||
CF | | ||
CF | You open the third drawer. It's full of cutlery. It occurs to you | ||
CF | that | ||
CF | a steak knife might be useful, so you grab one. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "drawer" | ||
CF | > | ||
CF | > DRAWER | ||
CF | | ||
CF | The last drawer contains ladles, spatulas, things like that. | ||
CF | Nothing | ||
CF | valuable. | ||
CF | | ||
CF | > | DavidW says, "Also, I wonder about the suits in the master bedroom, if they need double inspection." | |
Knight_Otu says (to ClubFloyd), "s" | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Dining Room | ||
CF | This is probably the most nicely furnished room in the house. A | ||
CF | fine | ||
CF | chandelier hangs over a polished mahogany dining table and six | ||
CF | elegant | ||
CF | chairs. A sideboard stands against the wall, and next to it is a | ||
CF | small | ||
CF | display case. A painting hangs on another wall. A doorway leads | ||
CF | west, | ||
CF | and there is a door to the north. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the front of the house. It continues | ||
CF | south. | ||
CF | Framed doorways lead north, east, and west. | ||
CF | | ||
CF | A grandfather clock stands near one wall. | ||
CF | | ||
CF | > | Knight_Otu says, "Maybe." | |
Knight_Otu says (to ClubFloyd), "w" | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Living Room | ||
CF | This room is wallpapered and carpeted. It's furnished with a sofa, | ||
CF | a | ||
CF | recliner, and a small end table. A large television is mounted on | ||
CF | the | ||
CF | wall. A floor lamp stands in one corner. A door leads north, and | ||
CF | there | ||
CF | is a doorway to the east. | ||
CF | | ||
CF | On the end table you see a remote control and a fancy box. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "sofa" | ||
CF | > | ||
CF | > SOFA | ||
CF | | ||
CF | You feel around the cushions and pillows. One of the pillows | ||
CF | definitely has a lump. | ||
CF | | ||
CF | Using your steak knife, you cut open the pillow. You feel around | ||
CF | inside and pull out a strange jewel! | ||
CF | | ||
CF | (First item purloined!) | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Study | ||
CF | A massive oak desk commands this room. A Turkish rug lies on the | ||
CF | floor | ||
CF | in front of it. One wall is lined with bookshelves, and a portrait | ||
CF | hangs on the opposite wall. A door leads south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "painting" | ||
CF | > | ||
CF | > PAINTING | ||
CF | | ||
CF | It's a painted portrait of an elderly lady. Sure enough, there's a | ||
CF | safe behind it! You remove the portrait and set it on the floor. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "safe" | ||
CF | > | ||
CF | > SAFE | ||
CF | | ||
CF | Time for a little safecracking! You place your fingers lightly on | ||
CF | the | ||
CF | dial. | ||
CF | | ||
CF | It currently points to 0. | ||
CF | | ||
CF | Press L to turn the dial left, R to turn it right, S to spin | ||
CF | and | ||
CF | reset it, or F to finish: | ||
CF | >> | ||
Knight_Otu says (to ClubFloyd), "l" | ||
CF | >> Left | ||
CF | | ||
CF | You turn the dial left to 39. | ||
CF | | ||
CF | Press L to turn the dial left, R to turn it right, S to spin | ||
CF | and | ||
CF | reset it, or F to finish: | ||
CF | >> | ||
Knight_Otu says (to ClubFloyd), "l" | ||
CF | >> Left | ||
CF | | ||
CF | You turn the dial left to 38. | ||
CF | | ||
CF | Press L to turn the dial left, R to turn it right, S to spin | ||
CF | and | ||
CF | reset it, or F to finish: | ||
CF | >> | ||
Knight_Otu says (to ClubFloyd), "l" | ||
CF | >> Left | ||
CF | | ||
CF | You turn the dial left to 37. | ||
CF | | ||
CF | Press L to turn the dial left, R to turn it right, S to spin | ||
CF | and | ||
CF | reset it, or F to finish: | ||
CF | >> | ||
Knight_Otu says (to ClubFloyd), "l" | ||
CF | >> Left | ||
CF | | ||
CF | You turn the dial left to 36. | ||
CF | | ||
CF | Press L to turn the dial left, R to turn it right, S to spin | ||
CF | and | ||
CF | reset it, or F to finish: | ||
CF | >> | ||
Knight_Otu says (to ClubFloyd), "l" | ||
CF | >> Left | ||
CF | | ||
CF | You turn the dial left to 35. | ||
CF | | ||
CF | Press L to turn the dial left, R to turn it right, S to spin | ||
CF | and | ||
CF | reset it, or F to finish: | ||
CF | >> | ||
Knight_Otu says (to ClubFloyd), "l" | ||
CF | >> Left | ||
CF | | ||
CF | You turn the dial left to 34. | ||
CF | | ||
CF | Press L to turn the dial left, R to turn it right, S to spin | ||
CF | and | ||
CF | reset it, or F to finish: | ||
CF | >> | ||
Knight_Otu says (to ClubFloyd), "l" | ||
CF | >> Left | ||
CF | | ||
CF | You turn the dial left to 33. | ||
CF | | ||
CF | Press L to turn the dial left, R to turn it right, S to spin | ||
CF | and | ||
CF | reset it, or F to finish: | ||
CF | >> | DavidW asks, "jeez, one digit at a time?" | |
Knight_Otu says, "I don't think that's useful right now." | ||
Knight_Otu says, "And yeah." | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF | >> Spin | ||
CF | | ||
CF | You spin the dial a few times and leave it pointing to 0. | ||
CF | | ||
CF | Press L to turn the dial left, R to turn it right, S to spin | ||
CF | and | ||
CF | reset it, or F to finish: | ||
CF | >> | ||
Knight_Otu says (to ClubFloyd), "f" | ||
CF | >> Finish | ||
CF | | ||
CF | You let go of the dial. The safe is still locked. | ||
CF | | ||
CF | > | DavidW asks, "I suspect the photo has the combo?" | |
DavidW says, "Or maybe the receipts in the foyer." | ||
Knight_Otu says, "Hm, maybe." | ||
Knight_Otu says, "I'm not sure the photo helps with anything." | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Living Room | ||
CF | This room is wallpapered and carpeted. It's furnished with a sofa, | ||
CF | a | ||
CF | recliner, and a small end table. A large television is mounted on | ||
CF | the | ||
CF | wall. A floor lamp stands in one corner. A door leads north, and | ||
CF | there | ||
CF | is a doorway to the east. | ||
CF | | ||
CF | On the end table you see a remote control and a fancy box. | ||
CF | | ||
CF | Suddenly you hear the sound of the front door opening! What? | ||
CF | Prongleman has come back already? But the Investigation Committee | ||
CF | told | ||
CF | you he'd be gone for hours! | ||
CF | | ||
CF | Well, mustn't get caught! You throw open the window and leap out. | ||
CF | | ||
CF | Press SPACE to continue. | DavidW says, "I think the photo is important." | |
Knight_Otu pushes the green 'space' button. | ||
CF | Press SPACE to continue. | ||
CF | | ||
CF | | ||
CF | | ||
CF | You return to the Thieves' Society and hand your loot over to | ||
CF | Athena | ||
CF | LaMarche of the Fencing Committee. "You were supposed to get ten | ||
CF | valuables," she says, shaking her head. "We should have sent | ||
CF | Pendergrass." | ||
CF | | ||
CF | You stole one valuable item. That gives you the rank of Slight | ||
CF | Thief. | ||
CF | | ||
CF | (Try again! You can do this!) | ||
CF | | ||
CF | Would you like to RESTART (R) or QUIT (Q)? | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "r" | ||
CF | | ||
CF | | ||
CF | | ||
CF | The Prongleman Job | ||
CF | A game by Arthur DiBianca | ||
CF | Release 1 / Serial number 200326 / Inform 7 build 6L38 (I6/v6.33 | ||
CF | lib | ||
CF | 6/12N) | ||
CF | | ||
CF | Special thanks to Andy Fleming, Lorne Harris, Hall Hood, Isaac Orf, | ||
CF | Luke Pebler, and Brian Rushton for testing, and to Nadia Bellazola | ||
CF | for | ||
CF | cover art. | ||
CF | | ||
CF | | ||
CF | | ||
CF | You've been a member of the Thieves' Society of Greater Bintucket | ||
CF | for | ||
CF | almost a year, but they just got around to giving your first real | ||
CF | assignment. It's a neat job. You're to enter the home of the | ||
CF | reasonably wealthy Claude L. Prongleman and steal ten valuable | ||
CF | items. | ||
CF | According to the society's Investigation Committee, he'll be gone | ||
CF | for | ||
CF | a couple of hours. | ||
CF | | ||
CF | It's a warm spring night. As you see Prongleman leave the house, | ||
CF | you | ||
CF | sneak up and get a rear window open without much trouble. You slip | ||
CF | inside.... | ||
CF | | ||
CF | (Note: This game may or may not be playing fair.) | ||
CF | | ||
CF | Press SPACE to begin! | ||
Knight_Otu pushes the green 'space' button. | ||
CF | Press SPACE to begin! | ||
CF | | ||
CF | | ||
CF | | ||
CF | Bedroom | ||
CF | This looks like the guest bedroom. There's a neatly made queen-size | ||
CF | bed, a small chest of drawers, and a closet. In one corner you see | ||
CF | a | ||
CF | wooden figurine. A door leads east. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a dimly-lit hallway near the back of the house. It | ||
CF | continues | ||
CF | north. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the middle of the house. It continues | ||
CF | north | ||
CF | and south. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Bedroom | ||
CF | This looks like the master bedroom. It has an old-fashioned | ||
CF | four-post | ||
CF | bed, complete with canopy and even curtains. There's also a chest | ||
CF | of | ||
CF | drawers, a nightstand, and a closet. A picture hangs on the wall. A | ||
CF | door leads west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "closet" | ||
CF | > | ||
CF | > CLOSET | ||
CF | | ||
CF | You open the closet. Several suits are hanging on a rod inside. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "suits" | ||
CF | > | ||
CF | > SUITS | ||
CF | | ||
CF | You run your hands over the suits. They don't seem to have anything | ||
CF | in | ||
CF | them. On the wall behind them, however, you discover a red button. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "suits" | ||
CF | > | ||
CF | > SUITS | ||
CF | | ||
CF | There's nothing else interesting about the suits. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "button" | ||
CF | > | ||
CF | > BUTTON | ||
CF | | ||
CF | You push the red button in, and it clicks. | ||
CF | | ||
CF | > | DavidW says, "okay" | |
Knight_Otu says (to ClubFloyd), "drawers" | ||
CF | > | ||
CF | > DRAWERS | ||
CF | | ||
CF | The first drawer is full of clothes. You go through it, but find | ||
CF | nothing. (The Thieves' Society has a rule about minimizing the | ||
CF | ransacking, and clothes drawers always pose the biggest challenge.) | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "drawers" | ||
CF | > | ||
CF | > DRAWERS | ||
CF | | ||
CF | You find nothing but clothes in the second drawer. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "drawers" | ||
CF | > | ||
CF | > DRAWERS | ||
CF | | ||
CF | You find nothing but clothes in the third drawer. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "drawers" | ||
CF | > | ||
CF | > DRAWERS | ||
CF | | ||
CF | The fourth drawer is just more clothes. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "drawers" | ||
CF | > | ||
CF | > DRAWERS | ||
CF | | ||
CF | You feel under the clothes in the last drawer and discover a small | ||
CF | bronze urn! You nab it. | ||
CF | | ||
CF | (First item purloined!) | ||
CF | | ||
CF | > | Knight_Otu says, "New treasure." | |
Knight_Otu says (to ClubFloyd), "w" | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the middle of the house. It continues | ||
CF | north | ||
CF | and south. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the front of the house. It continues | ||
CF | south. | ||
CF | Framed doorways lead north, east, and west. | ||
CF | | ||
CF | A grandfather clock stands near one wall. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Living Room | ||
CF | This room is wallpapered and carpeted. It's furnished with a sofa, | ||
CF | a | ||
CF | recliner, and a small end table. A large television is mounted on | ||
CF | the | ||
CF | wall. A floor lamp stands in one corner. A door leads north, and | ||
CF | there | ||
CF | is a doorway to the east. | ||
CF | | ||
CF | On the end table you see a remote control and a fancy box. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Study | ||
CF | A massive oak desk commands this room. A Turkish rug lies on the | ||
CF | floor | ||
CF | in front of it. One wall is lined with bookshelves, and a portrait | ||
CF | hangs on the opposite wall. A door leads south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "shelves" | ||
CF | > | ||
CF | > SHELVES | ||
CF | | ||
CF | You examine one section of the bookshelves. Just regular old books. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "shelves" | ||
CF | > | ||
CF | > SHELVES | ||
CF | | ||
CF | You examine another part of the shelves. You don't see anything | ||
CF | suspicious. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "shelves" | ||
CF | > | ||
CF | > SHELVES | ||
CF | | ||
CF | You notice a few books that aren't flush with the others. You pull | ||
CF | them out and discover a red button mounted on the back of the | ||
CF | shelf! | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "shelves" | ||
CF | > | ||
CF | > SHELVES | ||
CF | | ||
CF | You examine the last section of books. Nothing of interest. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "button" | ||
CF | > | ||
CF | > BUTTON | ||
CF | | ||
CF | You push the red button in, and it clicks. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Living Room | ||
CF | This room is wallpapered and carpeted. It's furnished with a sofa, | ||
CF | a | ||
CF | recliner, and a small end table. A large television is mounted on | ||
CF | the | ||
CF | wall. A floor lamp stands in one corner. A door leads north, and | ||
CF | there | ||
CF | is a doorway to the east. | ||
CF | | ||
CF | On the end table you see a remote control and a fancy box. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the front of the house. It continues | ||
CF | south. | ||
CF | Framed doorways lead north, east, and west. | ||
CF | | ||
CF | A grandfather clock stands near one wall. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Dining Room | ||
CF | This is probably the most nicely furnished room in the house. A | ||
CF | fine | ||
CF | chandelier hangs over a polished mahogany dining table and six | ||
CF | elegant | ||
CF | chairs. A sideboard stands against the wall, and next to it is a | ||
CF | small | ||
CF | display case. A painting hangs on another wall. A doorway leads | ||
CF | west, | ||
CF | and there is a door to the north. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Kitchen | ||
CF | The furnishings in here seem older than the rest of the house. In | ||
CF | particular, the refrigerator and the oven must have seen better | ||
CF | days. | ||
CF | A counter runs along one wall. It contains a sink, and there are | ||
CF | several cabinets above it and drawers below it. A door leads south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "cabinets" | ||
CF | > | ||
CF | > CABINETS | ||
CF | | ||
CF | You open one cabinet. It contains nothing but some glasses. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "cabinets" | ||
CF | > | ||
CF | > CABINETS | ||
CF | | ||
CF | You open another cabinet. It has some stacks of plates, nothing | ||
CF | else. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "cabinets" | ||
CF | > | ||
CF | > CABINETS | ||
CF | | ||
CF | You open the third cabinet. It has a lot of spices and condiments. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "cabinets" | ||
CF | > | ||
CF | > CABINETS | ||
CF | | ||
CF | The last cabinet contains more glasses and mugs. Behind them you | ||
CF | catch | ||
CF | sight of a red button! | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "button" | ||
CF | > | ||
CF | > BUTTON | ||
CF | | ||
CF | You push the red button in, and it clicks. You hear an angry buzz. | ||
CF | | ||
CF | > | DavidW says, "I suppose you should multi-inspect the drawers in the guest bedroom too." | |
Knight_Otu says, "Nope, angry buzz. We probably need the note." | ||
Knight_Otu says, "Yeah." | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Dining Room | ||
CF | This is probably the most nicely furnished room in the house. A | ||
CF | fine | ||
CF | chandelier hangs over a polished mahogany dining table and six | ||
CF | elegant | ||
CF | chairs. A sideboard stands against the wall, and next to it is a | ||
CF | small | ||
CF | display case. A painting hangs on another wall. A doorway leads | ||
CF | west, | ||
CF | and there is a door to the north. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the front of the house. It continues | ||
CF | south. | ||
CF | Framed doorways lead north, east, and west. | ||
CF | | ||
CF | A grandfather clock stands near one wall. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Foyer | ||
CF | This is where most people enter the Prongleman house. A thick round | ||
CF | rug occupies the middle of the oak floor. A fancy chair sits up | ||
CF | against the wall, next to a small writing table. A coat rack and a | ||
CF | potted plant stand in one corner. The front door is to the north, | ||
CF | and | ||
CF | a doorway leads south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "chair" | ||
CF | > | ||
CF | > CHAIR | ||
CF | | ||
CF | The chair has a carved wooden back and legs, and a green | ||
CF | upholstered | ||
CF | seat. You get down and look under it. Taped to the bottom of the | ||
CF | seat | ||
CF | you find a key! You take it, of course. | ||
CF | | ||
CF | Suddenly you hear the sound of a key rattling in the front | ||
CF | door! What? Prongleman has come back already? But the | ||
CF | Investigation Committee told you he'd be gone for hours! | ||
CF | | ||
CF | Feeling a little irritated, you race over to the living room, throw | ||
CF | open the window, and leap out. | ||
CF | | ||
CF | Press SPACE to continue. | Knight_Otu says, "Darn." | |
Knight_Otu pushes the green 'space' button. | ||
CF | Press SPACE to continue. | ||
CF | | ||
CF | | ||
CF | | ||
CF | You return to the Thieves' Society and hand your loot over to | ||
CF | Athena | ||
CF | LaMarche of the Fencing Committee. "You were supposed to get ten | ||
CF | valuables," she says, shaking her head. "We should have sent | ||
CF | Pendergrass." | ||
CF | | ||
CF | You stole one valuable item. That gives you the rank of Slight | ||
CF | Thief. | ||
CF | | ||
CF | (Keep trying! You can do this!) | ||
CF | | ||
CF | Would you like to RESTART (R) or QUIT (Q)? | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "r" | ||
CF | | ||
CF | | ||
CF | | ||
CF | The Prongleman Job | ||
CF | A game by Arthur DiBianca | ||
CF | Release 1 / Serial number 200326 / Inform 7 build 6L38 (I6/v6.33 | ||
CF | lib | ||
CF | 6/12N) | ||
CF | | ||
CF | Special thanks to Andy Fleming, Lorne Harris, Hall Hood, Isaac Orf, | ||
CF | Luke Pebler, and Brian Rushton for testing, and to Nadia Bellazola | ||
CF | for | ||
CF | cover art. | ||
CF | | ||
CF | | ||
CF | | ||
CF | You've been a member of the Thieves' Society of Greater Bintucket | ||
CF | for | ||
CF | almost a year, but they just got around to giving your first real | ||
CF | assignment. It's a neat job. You're to enter the home of the | ||
CF | reasonably wealthy Claude L. Prongleman and steal ten valuable | ||
CF | items. | ||
CF | According to the society's Investigation Committee, he'll be gone | ||
CF | for | ||
CF | a couple of hours. | ||
CF | | ||
CF | It's a warm spring night. As you see Prongleman leave the house, | ||
CF | you | ||
CF | sneak up and get a rear window open without much trouble. You slip | ||
CF | inside.... | ||
CF | | ||
CF | (Note: This game may or may not be playing fair.) | ||
CF | | ||
CF | Press SPACE to begin! | ||
Knight_Otu says (to ClubFloyd), "push space" | ||
Knight_Otu pushes the green 'space' button. | ||
CF | Press SPACE to begin! | ||
CF | | ||
CF | | ||
CF | | ||
CF | Bedroom | ||
CF | This looks like the guest bedroom. There's a neatly made queen-size | ||
CF | bed, a small chest of drawers, and a closet. In one corner you see | ||
CF | a | ||
CF | wooden figurine. A door leads east. | ||
CF | | ||
CF | > | Knight_Otu says, "Darnit again." | |
Knight_Otu says (to ClubFloyd), "chest" | ||
CF | > | ||
CF | > CHEST | ||
CF | | ||
CF | You go through the drawers one by one. They're all empty. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "chest" | ||
CF | > | ||
CF | > CHEST | ||
CF | | ||
CF | The chest of drawers is completely empty. | ||
CF | | ||
CF | > | Knight_Otu says, "Fully empty." | |
DavidW says, "okay" | ||
Knight_Otu says (to ClubFloyd), "bed" | ||
CF | > | ||
CF | > BED | ||
CF | | ||
CF | The bed is topped with a dark-blue spread and a couple of pillows. | ||
CF | You | ||
CF | look underneath the bed and discover a cardboard box, which you | ||
CF | pull | ||
CF | out. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "box" | ||
CF | > | ||
CF | > BOX | ||
CF | | ||
CF | You go through the box. It contains some old books, but no | ||
CF | valuables. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "box" | ||
CF | > | ||
CF | > BOX | ||
CF | | ||
CF | You go through the box again, but you don't find anything. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a dimly-lit hallway near the back of the house. It | ||
CF | continues | ||
CF | north. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the middle of the house. It continues | ||
CF | north | ||
CF | and south. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the front of the house. It continues | ||
CF | south. | ||
CF | Framed doorways lead north, east, and west. | ||
CF | | ||
CF | A grandfather clock stands near one wall. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Foyer | ||
CF | This is where most people enter the Prongleman house. A thick round | ||
CF | rug occupies the middle of the oak floor. A fancy chair sits up | ||
CF | against the wall, next to a small writing table. A coat rack and a | ||
CF | potted plant stand in one corner. The front door is to the north, | ||
CF | and | ||
CF | a doorway leads south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "chair" | ||
CF | > | ||
CF | > CHAIR | ||
CF | | ||
CF | The chair has a carved wooden back and legs, and a green | ||
CF | upholstered | ||
CF | seat. You get down and look under it. Taped to the bottom of the | ||
CF | seat | ||
CF | you find a key! You take it, of course. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "table" | ||
CF | > | ||
CF | > TABLE | ||
CF | | ||
CF | You find nothing on or under the table. It has one drawer, which | ||
CF | you | ||
CF | open to reveal a pile of old notes and receipts. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "notes" | ||
CF | > | ||
CF | > NOTES | ||
CF | | ||
CF | You sift through them all, but there's nothing interesting or | ||
CF | valuable. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "receipts" | ||
CF | > | ||
CF | > RECEIPTS | ||
CF | | ||
CF | You sift through them again, but there's nothing interesting or | ||
CF | valuable. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the front of the house. It continues | ||
CF | south. | ||
CF | Framed doorways lead north, east, and west. | ||
CF | | ||
CF | A grandfather clock stands near one wall. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "clock" | ||
CF | > | ||
CF | > CLOCK | ||
CF | | ||
CF | It's a tall, ornate clock with a steady tick. You open the front | ||
CF | panel | ||
CF | and peer inside. You don't find anything unusual. | ||
CF | | ||
CF | > | DavidW says, "okay, notes = receipts. I wasn't sure." | |
Knight_Otu says (to ClubFloyd), "clock" | ||
CF | > | ||
CF | > CLOCK | ||
CF | | ||
CF | The grandfather clock ticks ominously. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "clock" | ||
CF | > | ||
CF | > CLOCK | ||
CF | | ||
CF | The grandfather clock ticks ominously. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the middle of the house. It continues | ||
CF | north | ||
CF | and south. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a dimly-lit hallway near the back of the house. It | ||
CF | continues | ||
CF | north. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | The door is locked, but you unlock it with the key. | ||
CF | | ||
CF | Storage Room | ||
CF | This room stores a variety of things. A heap in the middle of the | ||
CF | floor is covered by a large white cloth. A battered chest sits | ||
CF | against | ||
CF | one wall, and there's a shelf high on the opposite wall. One corner | ||
CF | is | ||
CF | filled with lumber. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "lumber" | ||
CF | > | ||
CF | > LUMBER | ||
CF | | ||
CF | You poke around the lumber, and you discover a small note on the | ||
CF | wall | ||
CF | behind it. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "note" | ||
CF | > | ||
CF | > NOTE | ||
CF | | ||
CF | The note says, "Study - Kitchen - Bedroom". | ||
CF | | ||
CF | > | DavidW says, "The order *does* change." | |
Knight_Otu says, "Yeah." | ||
Knight_Otu says, "No way is it possible to get all ten treasures." | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a dimly-lit hallway near the back of the house. It | ||
CF | continues | ||
CF | north. Doors lead east and west. | ||
CF | | ||
CF | > | DavidW says, "It must be possible." | |
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the middle of the house. It continues | ||
CF | north | ||
CF | and south. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the front of the house. It continues | ||
CF | south. | ||
CF | Framed doorways lead north, east, and west. | ||
CF | | ||
CF | A grandfather clock stands near one wall. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Living Room | ||
CF | This room is wallpapered and carpeted. It's furnished with a sofa, | ||
CF | a | ||
CF | recliner, and a small end table. A large television is mounted on | ||
CF | the | ||
CF | wall. A floor lamp stands in one corner. A door leads north, and | ||
CF | there | ||
CF | is a doorway to the east. | ||
CF | | ||
CF | On the end table you see a remote control and a fancy box. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Study | ||
CF | A massive oak desk commands this room. A Turkish rug lies on the | ||
CF | floor | ||
CF | in front of it. One wall is lined with bookshelves, and a portrait | ||
CF | hangs on the opposite wall. A door leads south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "bookshelves" | ||
CF | > | ||
CF | > BOOKSHELVES | ||
CF | | ||
CF | You examine one section of the bookshelves. Just regular old books. | ||
CF | | ||
CF | Suddenly you hear the sound of the front door opening! What? | ||
CF | Prongleman has come back already? But the Investigation Committee | ||
CF | told | ||
CF | you he'd be gone for hours! | ||
CF | | ||
CF | Well, mustn't get caught! You throw open the window and leap out. | ||
CF | | ||
CF | Press SPACE to continue. | ||
Knight_Otu pushes the green 'space' button. | ||
CF | Press SPACE to continue. | ||
CF | | ||
CF | | ||
CF | | ||
CF | You return to the Thieves' Society. Unfortunately, you have nothing | ||
CF | to | ||
CF | deliver. Let's just say, they aren't very impressed. | ||
CF | | ||
CF | You didn't steal any valuables. That gives you the rank of | ||
CF | Non-Thief. | ||
CF | | ||
CF | (Keep trying! You can do this!) | ||
CF | | ||
CF | Would you like to RESTART (R) or QUIT (Q)? | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "r" | ||
CF | | ||
CF | | ||
CF | | ||
CF | The Prongleman Job | ||
CF | A game by Arthur DiBianca | ||
CF | Release 1 / Serial number 200326 / Inform 7 build 6L38 (I6/v6.33 | ||
CF | lib | ||
CF | 6/12N) | ||
CF | | ||
CF | Special thanks to Andy Fleming, Lorne Harris, Hall Hood, Isaac Orf, | ||
CF | Luke Pebler, and Brian Rushton for testing, and to Nadia Bellazola | ||
CF | for | ||
CF | cover art. | ||
CF | | ||
CF | | ||
CF | | ||
CF | You've been a member of the Thieves' Society of Greater Bintucket | ||
CF | for | ||
CF | almost a year, but they just got around to giving your first real | ||
CF | assignment. It's a neat job. You're to enter the home of the | ||
CF | reasonably wealthy Claude L. Prongleman and steal ten valuable | ||
CF | items. | ||
CF | According to the society's Investigation Committee, he'll be gone | ||
CF | for | ||
CF | a couple of hours. | ||
CF | | ||
CF | It's a warm spring night. As you see Prongleman leave the house, | ||
CF | you | ||
CF | sneak up and get a rear window open without much trouble. You slip | ||
CF | inside.... | ||
CF | | ||
CF | (Note: This game is a little unusual.) | ||
CF | | ||
CF | Press SPACE to begin! | ||
Knight_Otu pushes the green 'space' button. | ||
CF | Press SPACE to begin! | ||
CF | | ||
CF | | ||
CF | | ||
CF | Bedroom | ||
CF | This looks like the guest bedroom. There's a neatly made queen-size | ||
CF | bed, a small chest of drawers, and a closet. In one corner you see | ||
CF | a | ||
CF | wooden figurine. A door leads east. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a dimly-lit hallway near the back of the house. It | ||
CF | continues | ||
CF | north. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the middle of the house. It continues | ||
CF | north | ||
CF | and south. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the front of the house. It continues | ||
CF | south. | ||
CF | Framed doorways lead north, east, and west. | ||
CF | | ||
CF | A grandfather clock stands near one wall. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Foyer | ||
CF | This is where most people enter the Prongleman house. A thick round | ||
CF | rug occupies the middle of the oak floor. A fancy chair sits up | ||
CF | against the wall, next to a small writing table. A coat rack and a | ||
CF | potted plant stand in one corner. The front door is to the north, | ||
CF | and | ||
CF | a doorway leads south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "chair" | ||
CF | > | ||
CF | > CHAIR | ||
CF | | ||
CF | The chair has a carved wooden back and legs, and a green | ||
CF | upholstered | ||
CF | seat. You get down and look under it. Taped to the bottom of the | ||
CF | seat | ||
CF | you find a key! You take it, of course. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the front of the house. It continues | ||
CF | south. | ||
CF | Framed doorways lead north, east, and west. | ||
CF | | ||
CF | A grandfather clock stands near one wall. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the middle of the house. It continues | ||
CF | north | ||
CF | and south. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a dimly-lit hallway near the back of the house. It | ||
CF | continues | ||
CF | north. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | The door is locked, but you unlock it with the key. | ||
CF | | ||
CF | Storage Room | ||
CF | This room stores a variety of things. A heap in the middle of the | ||
CF | floor is covered by a large white cloth. A battered chest sits | ||
CF | against | ||
CF | one wall, and there's a shelf high on the opposite wall. One corner | ||
CF | is | ||
CF | filled with lumber. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "lumber" | ||
CF | > | ||
CF | > LUMBER | ||
CF | | ||
CF | You poke around the lumber, and you discover a small note on the | ||
CF | wall | ||
CF | behind it. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "note" | ||
CF | > | ||
CF | > NOTE | ||
CF | | ||
CF | The note says, "Kitchen - Bedroom - Study". | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a dimly-lit hallway near the back of the house. It | ||
CF | continues | ||
CF | north. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the middle of the house. It continues | ||
CF | north | ||
CF | and south. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the front of the house. It continues | ||
CF | south. | ||
CF | Framed doorways lead north, east, and west. | ||
CF | | ||
CF | A grandfather clock stands near one wall. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Dining Room | ||
CF | This is probably the most nicely furnished room in the house. A | ||
CF | fine | ||
CF | chandelier hangs over a polished mahogany dining table and six | ||
CF | elegant | ||
CF | chairs. A sideboard stands against the wall, and next to it is a | ||
CF | small | ||
CF | display case. A painting hangs on another wall. A doorway leads | ||
CF | west, | ||
CF | and there is a door to the north. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Kitchen | ||
CF | The furnishings in here seem older than the rest of the house. In | ||
CF | particular, the refrigerator and the oven must have seen better | ||
CF | days. | ||
CF | A counter runs along one wall. It contains a sink, and there are | ||
CF | several cabinets above it and drawers below it. A door leads south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "cabinets" | ||
CF | > | ||
CF | > CABINETS | ||
CF | | ||
CF | You open one cabinet. It contains nothing but some glasses. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "cabinets" | ||
CF | > | ||
CF | > CABINETS | ||
CF | | ||
CF | You open another cabinet. It has some stacks of plates, nothing | ||
CF | else. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "cabinets" | ||
CF | > | ||
CF | > CABINETS | ||
CF | | ||
CF | You open the third cabinet. It has a lot of spices and condiments. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "cabinets" | ||
CF | > | ||
CF | > CABINETS | ||
CF | | ||
CF | The last cabinet contains more glasses and mugs. Behind them you | ||
CF | catch | ||
CF | sight of a red button! | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "button" | ||
CF | > | ||
CF | > BUTTON | ||
CF | | ||
CF | You push the red button in, and it clicks. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Dining Room | ||
CF | This is probably the most nicely furnished room in the house. A | ||
CF | fine | ||
CF | chandelier hangs over a polished mahogany dining table and six | ||
CF | elegant | ||
CF | chairs. A sideboard stands against the wall, and next to it is a | ||
CF | small | ||
CF | display case. A painting hangs on another wall. A doorway leads | ||
CF | west, | ||
CF | and there is a door to the north. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the front of the house. It continues | ||
CF | south. | ||
CF | Framed doorways lead north, east, and west. | ||
CF | | ||
CF | A grandfather clock stands near one wall. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the middle of the house. It continues | ||
CF | north | ||
CF | and south. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Bedroom | ||
CF | This looks like the master bedroom. It has an old-fashioned | ||
CF | four-post | ||
CF | bed, complete with canopy and even curtains. There's also a chest | ||
CF | of | ||
CF | drawers, a nightstand, and a closet. A picture hangs on the wall. A | ||
CF | door leads west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "closet" | ||
CF | > | ||
CF | > CLOSET | ||
CF | | ||
CF | You open the closet. Several suits are hanging on a rod inside. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "suits" | ||
CF | > | ||
CF | > SUITS | ||
CF | | ||
CF | You run your hands over the suits. They don't seem to have anything | ||
CF | in | ||
CF | them. On the wall behind them, however, you discover a red button. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "button" | ||
CF | > | ||
CF | > BUTTON | ||
CF | | ||
CF | You push the red button in, and it clicks. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the middle of the house. It continues | ||
CF | north | ||
CF | and south. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the front of the house. It continues | ||
CF | south. | ||
CF | Framed doorways lead north, east, and west. | ||
CF | | ||
CF | A grandfather clock stands near one wall. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Living Room | ||
CF | This room is wallpapered and carpeted. It's furnished with a sofa, | ||
CF | a | ||
CF | recliner, and a small end table. A large television is mounted on | ||
CF | the | ||
CF | wall. A floor lamp stands in one corner. A door leads north, and | ||
CF | there | ||
CF | is a doorway to the east. | ||
CF | | ||
CF | On the end table you see a remote control and a fancy box. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Study | ||
CF | A massive oak desk commands this room. A Turkish rug lies on the | ||
CF | floor | ||
CF | in front of it. One wall is lined with bookshelves, and a portrait | ||
CF | hangs on the opposite wall. A door leads south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "bookshelves" | ||
CF | > | ||
CF | > BOOKSHELVES | ||
CF | | ||
CF | You examine one section of the bookshelves. Just regular old books. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "bookshelves" | ||
CF | > | ||
CF | > BOOKSHELVES | ||
CF | | ||
CF | You examine another part of the shelves. You don't see anything | ||
CF | suspicious. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "bookshelves" | ||
CF | > | ||
CF | > BOOKSHELVES | ||
CF | | ||
CF | You notice a few books that aren't flush with the others. You pull | ||
CF | them out and discover a red button mounted on the back of the | ||
CF | shelf! | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "button" | ||
CF | > | ||
CF | > BUTTON | ||
CF | | ||
CF | You push the red button in, and it clicks. You hear a cheerful | ||
CF | beep. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Living Room | ||
CF | This room is wallpapered and carpeted. It's furnished with a sofa, | ||
CF | a | ||
CF | recliner, and a small end table. A large television is mounted on | ||
CF | the | ||
CF | wall. A floor lamp stands in one corner. A door leads north, and | ||
CF | there | ||
CF | is a doorway to the east. | ||
CF | | ||
CF | On the end table you see a remote control and a fancy box. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the front of the house. It continues | ||
CF | south. | ||
CF | Framed doorways lead north, east, and west. | ||
CF | | ||
CF | A grandfather clock stands near one wall. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Dining Room | ||
CF | This is probably the most nicely furnished room in the house. A | ||
CF | fine | ||
CF | chandelier hangs over a polished mahogany dining table and six | ||
CF | elegant | ||
CF | chairs. A sideboard stands against the wall, and next to it is a | ||
CF | small | ||
CF | display case. A painting hangs on another wall. A doorway leads | ||
CF | west, | ||
CF | and there is a door to the north. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "case" | ||
CF | > | ||
CF | > CASE | ||
CF | | ||
CF | You open the case easily, and you swipe the jade turtle! | ||
CF | | ||
CF | (First item purloined!) | ||
CF | | ||
CF | > | Knight_Otu says, "Whew." | |
Knight_Otu says (to ClubFloyd), "turtle" | ||
CF | > | ||
CF | > TURTLE | ||
CF | | ||
CF | It's a pretty large and obviously valuable jade turtle. | ||
CF | | ||
CF | > | DavidW says, "congrats" | |
Knight_Otu says, "I don't think there's a hidden theme in the treasures." | ||
Jacqueline says, "sweet" | ||
Knight_Otu says (to ClubFloyd), "case" | ||
CF | > | ||
CF | > CASE | ||
CF | | ||
CF | The display case is a brass frame with reinforced glass. There's a | ||
CF | small green light on the side. It's empty. | ||
CF | | ||
CF | Suddenly you hear the sound of the front door opening! What? | ||
CF | Prongleman has come back already? But the Investigation Committee | ||
CF | told | ||
CF | you he'd be gone for hours! | ||
CF | | ||
CF | Feeling a little irritated, you throw open the window and leap out. | ||
CF | | ||
CF | Press SPACE to continue. | Jacqueline says, "I'm trying to recall if I've ever seen a game like this where you earn turns." | |
DavidW says, "There's still one hiding spot we haven't found, right? Assuming the safe is one." | ||
Jacqueline says, "Wait." | ||
DavidW says, "Sugarlawn" | ||
Knight_Otu says, "Yeah, there must still be something." | ||
Jacqueline asks, "We got that turtle and then we were promptly tossed out the window?" | ||
DavidW says, "There's A Snake In The Bathtub" | ||
Knight_Otu says, "We may have had a low turncount to begin with." | ||
Jacqueline says, "True. I wasn't sure if in my first few transcript counts if I was improperly counting mistakes / meta commands that don't count, or if the initial turn count is random." | ||
Knight_Otu says, "There was one run-through where we went straight to the bathroom and got tossed out. there." | ||
DavidW says, "On one of these runs, we need to check every chair in the dining room, not just one." | ||
Knight_Otu says, "Right." | ||
Knight_Otu pushes the green 'space' button. | ||
CF | Press SPACE to continue. | ||
CF | | ||
CF | | ||
CF | | ||
CF | You return to the Thieves' Society and hand your loot over to | ||
CF | Athena | ||
CF | LaMarche of the Fencing Committee. "You were supposed to get ten | ||
CF | valuables," she says, shaking her head. "We should have sent | ||
CF | Pendergrass." | ||
CF | | ||
CF | You stole one valuable item. That gives you the rank of Slight | ||
CF | Thief. | ||
CF | | ||
CF | (Keep trying! You can do this!) | ||
CF | | ||
CF | Would you like to RESTART (R) or QUIT (Q)? | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "r" | ||
CF | | ||
CF | | ||
CF | | ||
CF | The Prongleman Job | ||
CF | A game by Arthur DiBianca | ||
CF | Release 1 / Serial number 200326 / Inform 7 build 6L38 (I6/v6.33 | ||
CF | lib | ||
CF | 6/12N) | ||
CF | | ||
CF | Special thanks to Andy Fleming, Lorne Harris, Hall Hood, Isaac Orf, | ||
CF | Luke Pebler, and Brian Rushton for testing, and to Nadia Bellazola | ||
CF | for | ||
CF | cover art. | ||
CF | | ||
CF | | ||
CF | | ||
CF | You've been a member of the Thieves' Society of Greater Bintucket | ||
CF | for | ||
CF | almost a year, but they just got around to giving your first real | ||
CF | assignment. It's a neat job. You're to enter the home of the | ||
CF | reasonably wealthy Claude L. Prongleman and steal ten valuable | ||
CF | items. | ||
CF | According to the society's Investigation Committee, he'll be gone | ||
CF | for | ||
CF | a couple of hours. | ||
CF | | ||
CF | It's a warm spring night. As you see Prongleman leave the house, | ||
CF | you | ||
CF | sneak up and get a rear window open without much trouble. You slip | ||
CF | inside.... | ||
CF | | ||
CF | (Note: This game is a little unusual.) | ||
CF | | ||
CF | Press SPACE to begin! | ||
Knight_Otu pushes the green 'space' button. | ||
CF | Press SPACE to begin! | ||
CF | | ||
CF | | ||
CF | | ||
CF | Bedroom | ||
CF | This looks like the guest bedroom. There's a neatly made queen-size | ||
CF | bed, a small chest of drawers, and a closet. In one corner you see | ||
CF | a | ||
CF | wooden figurine. A door leads east. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a dimly-lit hallway near the back of the house. It | ||
CF | continues | ||
CF | north. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the middle of the house. It continues | ||
CF | north | ||
CF | and south. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the front of the house. It continues | ||
CF | south. | ||
CF | Framed doorways lead north, east, and west. | ||
CF | | ||
CF | A grandfather clock stands near one wall. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Dining Room | ||
CF | This is probably the most nicely furnished room in the house. A | ||
CF | fine | ||
CF | chandelier hangs over a polished mahogany dining table and six | ||
CF | elegant | ||
CF | chairs. A sideboard stands against the wall, and next to it is a | ||
CF | small | ||
CF | display case. A painting hangs on another wall. A doorway leads | ||
CF | west, | ||
CF | and there is a door to the north. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "chair" | ||
CF | > | ||
CF | > CHAIR | ||
CF | | ||
CF | You carefully examine one of the chairs, but you find nothing. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "chair" | ||
CF | > | ||
CF | > CHAIR | ||
CF | | ||
CF | You examine another chair, but you find nothing. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "chair" | ||
CF | > | ||
CF | > CHAIR | ||
CF | | ||
CF | You check a third chair, but nothing turns up. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "chair" | ||
CF | > | ||
CF | > CHAIR | ||
CF | | ||
CF | You examine a fourth chair. Nothing. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "chair" | ||
CF | > | ||
CF | > CHAIR | ||
CF | | ||
CF | You go over a fifth chair. Nothing. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "chair" | ||
CF | > | ||
CF | > CHAIR | ||
CF | | ||
CF | You carefully examine the last chair, but you find nothing. Rats! | ||
CF | | ||
CF | > | DavidW says, "Rats!" | |
Knight_Otu says, "Darn." | ||
Knight_Otu says (to ClubFloyd), "painting" | ||
CF | > | ||
CF | > PAINTING | ||
CF | | ||
CF | It's a painting of a tall ship in harbor. It's not valuable, and | ||
CF | there's nothing behind it. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the front of the house. It continues | ||
CF | south. | ||
CF | Framed doorways lead north, east, and west. | ||
CF | | ||
CF | A grandfather clock stands near one wall. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the middle of the house. It continues | ||
CF | north | ||
CF | and south. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Bedroom | ||
CF | This looks like the master bedroom. It has an old-fashioned | ||
CF | four-post | ||
CF | bed, complete with canopy and even curtains. There's also a chest | ||
CF | of | ||
CF | drawers, a nightstand, and a closet. A picture hangs on the wall. A | ||
CF | door leads west. | ||
CF | | ||
CF | > | DavidW says, "The 'curtains' and 'canopy' of the master bed. Also 'posts'." | |
Knight_Otu says (to ClubFloyd), "closet" | ||
CF | > | ||
CF | > CLOSET | ||
CF | | ||
CF | You open the closet. Several suits are hanging on a rod inside. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "rod" | ||
CF | > | ||
CF | > ROD | ||
CF | | ||
CF | Several suits are hanging on a rod in the closet. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "curtains" | ||
CF | > | ||
CF | > CURTAINS | ||
CF | | ||
CF | The curtains are open, but they can be closed at night. This might | ||
CF | be | ||
CF | the first time you've ever seen actual bedcurtains. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "canopy" | ||
CF | > | ||
CF | > CANOPY | ||
CF | | ||
CF | The canopy is made of some fabric with a paisley pattern. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "posts" | ||
CF | > | ||
CF | > POSTS | ||
CF | | ||
CF | That's not a command I know, and it's not a nearby object. (Type | ||
CF | HELP | ||
CF | for commands.) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "post" | ||
CF | > | ||
CF | > POST | ||
CF | | ||
CF | The bed has a couple of pillows. You take a good look on top of the | ||
CF | bed and under it, but you don't find anything. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "bed" | ||
CF | > | ||
CF | > BED | ||
CF | | ||
CF | The bed doesn't seem to be concealing anything. | ||
CF | | ||
CF | > | DavidW says, "oh, Post = Bed" | |
DavidW asks, "The pillows?" | ||
Knight_Otu says (to ClubFloyd), "pillows" | ||
CF | > | ||
CF | > PILLOWS | ||
CF | | ||
CF | You examine the pillows carefully, but find nothing. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "nightstand" | ||
CF | > | ||
CF | > NIGHTSTAND | ||
CF | | ||
CF | There's an empty glass on the nightstand. It has a pair of doors, | ||
CF | which you open to reveal a box of crackers. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "nightstand" | ||
CF | > | ||
CF | > NIGHTSTAND | ||
CF | | ||
CF | There's an empty glass on the nightstand. Inside you see a box of | ||
CF | crackers. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "crackers" | ||
CF | > | ||
CF | > CRACKERS | ||
CF | | ||
CF | There's nothing in the box but crackers. Taped to the side is a | ||
CF | note | ||
CF | that says, "Button before knob before crank. Switch before handle | ||
CF | before crank. Button before switch." | ||
CF | | ||
CF | Suddenly you hear the sound of the front door opening! What? | ||
CF | Prongleman has come back already? But the Investigation Committee | ||
CF | told | ||
CF | you he'd be gone for hours! | ||
CF | | ||
CF | Feeling a little irritated, you throw open the window and leap out. | ||
CF | | ||
CF | Press SPACE to continue. | DavidW says, "We should inspect every window, unfortunately." | |
Knight_Otu says, "We can try." | ||
Knight_Otu pushes the green 'space' button. | ||
CF | Press SPACE to continue. | ||
CF | | ||
CF | | ||
CF | | ||
CF | You return to the Thieves' Society. Unfortunately, you have nothing | ||
CF | to | ||
CF | deliver. Let's just say, they aren't very impressed. | ||
CF | | ||
CF | You didn't steal any valuables. That gives you the rank of | ||
CF | Non-Thief. | ||
CF | | ||
CF | (Try again! You can do this!) | ||
CF | | ||
CF | Would you like to RESTART (R) or QUIT (Q)? | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "r" | ||
CF | | ||
CF | | ||
CF | | ||
CF | The Prongleman Job | ||
CF | A game by Arthur DiBianca | ||
CF | Release 1 / Serial number 200326 / Inform 7 build 6L38 (I6/v6.33 | ||
CF | lib | ||
CF | 6/12N) | ||
CF | | ||
CF | Special thanks to Andy Fleming, Lorne Harris, Hall Hood, Isaac Orf, | ||
CF | Luke Pebler, and Brian Rushton for testing, and to Nadia Bellazola | ||
CF | for | ||
CF | cover art. | ||
CF | | ||
CF | | ||
CF | | ||
CF | You've been a member of the Thieves' Society of Greater Bintucket | ||
CF | for | ||
CF | almost a year, but they just got around to giving your first real | ||
CF | assignment. It's a neat job. You're to enter the home of the | ||
CF | reasonably wealthy Claude L. Prongleman and steal ten valuable | ||
CF | items. | ||
CF | According to the society's Investigation Committee, he'll be gone | ||
CF | for | ||
CF | a couple of hours. | ||
CF | | ||
CF | It's a warm spring night. As you see Prongleman leave the house, | ||
CF | you | ||
CF | sneak up and get a rear window open without much trouble. You slip | ||
CF | inside.... | ||
CF | | ||
CF | (Note: This game is a little unusual.) | ||
CF | | ||
CF | Press SPACE to begin! | ||
Knight_Otu pushes the green 'space' button. | ||
CF | Press SPACE to begin! | ||
CF | | ||
CF | | ||
CF | | ||
CF | Bedroom | ||
CF | This looks like the guest bedroom. There's a neatly made queen-size | ||
CF | bed, a small chest of drawers, and a closet. In one corner you see | ||
CF | a | ||
CF | wooden figurine. A door leads east. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "window" | ||
CF | > | ||
CF | > WINDOW | ||
CF | | ||
CF | There is a window in this room. It may be useful for escaping the | ||
CF | house, should the need arise. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a dimly-lit hallway near the back of the house. It | ||
CF | continues | ||
CF | north. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the middle of the house. It continues | ||
CF | north | ||
CF | and south. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Bathroom | ||
CF | The floor of this bathroom is gray-and-white checkered tile, and | ||
CF | the | ||
CF | walls are sky blue. The amenities include a toilet, a sink, and a | ||
CF | bathtub. Above the sink is a mirror. A door leads east. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "window" | ||
CF | > | ||
CF | > WINDOW | ||
CF | | ||
CF | There is a window in this room. It may be useful for escaping the | ||
CF | house, should the need arise. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "tile" | ||
CF | > | ||
CF | > TILE | ||
CF | | ||
CF | That's not a command I know, and it's not a nearby object. (Type | ||
CF | HELP | ||
CF | for commands.) | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the middle of the house. It continues | ||
CF | north | ||
CF | and south. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Bedroom | ||
CF | This looks like the master bedroom. It has an old-fashioned | ||
CF | four-post | ||
CF | bed, complete with canopy and even curtains. There's also a chest | ||
CF | of | ||
CF | drawers, a nightstand, and a closet. A picture hangs on the wall. A | ||
CF | door leads west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "window" | ||
CF | > | ||
CF | > WINDOW | ||
CF | | ||
CF | There is a window in this room. It may be useful for escaping the | ||
CF | house, should the need arise. | ||
CF | | ||
CF | > | Knight_Otu says, "I would expect all windows to be the same." | |
Knight_Otu says (to ClubFloyd), "w" | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the middle of the house. It continues | ||
CF | north | ||
CF | and south. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the front of the house. It continues | ||
CF | south. | ||
CF | Framed doorways lead north, east, and west. | ||
CF | | ||
CF | A grandfather clock stands near one wall. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Living Room | ||
CF | This room is wallpapered and carpeted. It's furnished with a sofa, | ||
CF | a | ||
CF | recliner, and a small end table. A large television is mounted on | ||
CF | the | ||
CF | wall. A floor lamp stands in one corner. A door leads north, and | ||
CF | there | ||
CF | is a doorway to the east. | ||
CF | | ||
CF | On the end table you see a remote control and a fancy box. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "window" | ||
CF | > | ||
CF | > WINDOW | ||
CF | | ||
CF | There is a window in this room. It may be useful for escaping the | ||
CF | house, should the need arise. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Study | ||
CF | A massive oak desk commands this room. A Turkish rug lies on the | ||
CF | floor | ||
CF | in front of it. One wall is lined with bookshelves, and a portrait | ||
CF | hangs on the opposite wall. A door leads south. | ||
CF | | ||
CF | > | DavidW asks, "Maybe the newspaper needs more than one look, then, because why the article?" | |
Knight_Otu says (to ClubFloyd), "window" | ||
CF | > | ||
CF | > WINDOW | ||
CF | | ||
CF | There is a window in this room. It may be useful for escaping the | ||
CF | house, should the need arise. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Living Room | ||
CF | This room is wallpapered and carpeted. It's furnished with a sofa, | ||
CF | a | ||
CF | recliner, and a small end table. A large television is mounted on | ||
CF | the | ||
CF | wall. A floor lamp stands in one corner. A door leads north, and | ||
CF | there | ||
CF | is a doorway to the east. | ||
CF | | ||
CF | On the end table you see a remote control and a fancy box. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the front of the house. It continues | ||
CF | south. | ||
CF | Framed doorways lead north, east, and west. | ||
CF | | ||
CF | A grandfather clock stands near one wall. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Dining Room | ||
CF | This is probably the most nicely furnished room in the house. A | ||
CF | fine | ||
CF | chandelier hangs over a polished mahogany dining table and six | ||
CF | elegant | ||
CF | chairs. A sideboard stands against the wall, and next to it is a | ||
CF | small | ||
CF | display case. A painting hangs on another wall. A doorway leads | ||
CF | west, | ||
CF | and there is a door to the north. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "window" | ||
CF | > | ||
CF | > WINDOW | ||
CF | | ||
CF | There is a window in this room. It may be useful for escaping the | ||
CF | house, should the need arise. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "newspaper" | ||
CF | > | ||
CF | > NEWSPAPER | ||
CF | | ||
CF | It's yesterday's issue of the Bintucket Bullhorn. The | ||
CF | front | ||
CF | page story catches your eye. Apparently the vandals who were | ||
CF | etching | ||
CF | strange messages in windows and cars all over town have been | ||
CF | arrested. | ||
CF | They were not Bintucketers at all, but college students from nearby | ||
CF | Pengsbury. The two who were caught were wearing green robes and | ||
CF | headbands. They quickly ratted out the others. | ||
CF | | ||
CF | Their motives in writing such things as, "It's happening soon" and | ||
CF | "Don't be left off the bus" remain unclear. No similar messages | ||
CF | appeared in Pengsbury, and none of the students gave a clear | ||
CF | explanation of why they chose Bintucket. Three claimed to be | ||
CF | starting | ||
CF | a cult, but one said they were just "goof-etching." | ||
CF | | ||
CF | Oscar Links, owner of a downtown restaurant, expressed relief. "I | ||
CF | think I was the hardest hit. All my windows were covered with this | ||
CF | weird stuff. It makes me mad. But I guess when I was a kid, I did a | ||
CF | lot of pranks myself. Nothing weird, though." | ||
CF | | ||
CF | You glance through the rest of the first section. It's the | ||
CF | pedestrian | ||
CF | stuff you normally find in the Bullhorn. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "newspaper" | ||
CF | > | ||
CF | > NEWSPAPER | ||
CF | | ||
CF | You look through the lifestyle section. There are a few short | ||
CF | articles | ||
CF | about home decorating, a story on residents with unusually large | ||
CF | pets, | ||
CF | and an interview with Ramona Flis, Bintucket's oldest resident. | ||
CF | | ||
CF | This issue also has the weekly "Ask Bert" column. Bert Hinklis has | ||
CF | been with the Bullhorn for at least twenty years, and he's | ||
CF | well-known for his earnest advice. A young student writes in, | ||
CF | asking | ||
CF | what she should do after she discovered her classmate cheating. | ||
CF | Bert | ||
CF | says it depends whether the classmate is a friend or an enemy. | ||
CF | Someone | ||
CF | else asks about the etiquette of inviting people to a party when | ||
CF | they | ||
CF | know you're having the party, but you don't want them to come. Bert | ||
CF | recommends hiring a bouncer. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "newspaper" | ||
CF | > | ||
CF | > NEWSPAPER | ||
CF | | ||
CF | The sports section is always the shortest, consisting mostly of | ||
CF | stats | ||
CF | and results for pro teams around the country. Apparently the | ||
CF | Bintucket | ||
CF | High basketball team has had no relief from its slump. If they lose | ||
CF | one more, that will be two consecutive no-win seasons. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "newspaper" | ||
CF | > | ||
CF | > NEWSPAPER | ||
CF | | ||
CF | The business section comes last. National Scissors has been | ||
CF | reconsidering its plans to open a branch office in Bintucket. | ||
CF | Slower-than-expected scissors sales are to blame, but company | ||
CF | representatives say there's still a chance. The mayor's office | ||
CF | released a statement saying, "National Scissors, don't cut us out!" | ||
CF | The CEO responded that the jokes get old fast. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "newspaper" | ||
CF | > | ||
CF | > NEWSPAPER | ||
CF | | ||
CF | You've finished reading through the newspaper. | ||
CF | | ||
CF | > | DavidW says, "huh. I got nothing from any of that." | |
Knight_Otu says, "No circled numbers for the safe combination." | ||
DavidW says, "The only number I remember seeing was on the paint can." | ||
Knight_Otu says, "hm." | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the front of the house. It continues | ||
CF | south. | ||
CF | Framed doorways lead north, east, and west. | ||
CF | | ||
CF | A grandfather clock stands near one wall. | ||
CF | | ||
CF | Suddenly you hear the sound of the front door opening! What? | ||
CF | Prongleman has come back already? But the Investigation Committee | ||
CF | told | ||
CF | you he'd be gone for hours! | ||
CF | | ||
CF | Well, there's nothing for it. You run to the dining room, throw | ||
CF | open | ||
CF | the window, and leap out. | ||
CF | | ||
CF | Press SPACE to continue. | ||
Knight_Otu pushes the green 'space' button. | ||
CF | Press SPACE to continue. | ||
CF | | ||
CF | | ||
CF | | ||
CF | You return to the Thieves' Society. Unfortunately, you have nothing | ||
CF | to | ||
CF | deliver. Let's just say, they aren't very impressed. | ||
CF | | ||
CF | You didn't steal any valuables. That gives you the rank of | ||
CF | Non-Thief. | ||
CF | | ||
CF | (Keep trying! You can do this!) | ||
CF | | ||
CF | Would you like to RESTART (R) or QUIT (Q)? | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "r" | ||
CF | | ||
CF | | ||
CF | | ||
CF | The Prongleman Job | ||
CF | A game by Arthur DiBianca | ||
CF | Release 1 / Serial number 200326 / Inform 7 build 6L38 (I6/v6.33 | ||
CF | lib | ||
CF | 6/12N) | ||
CF | | ||
CF | Special thanks to Andy Fleming, Lorne Harris, Hall Hood, Isaac Orf, | ||
CF | Luke Pebler, and Brian Rushton for testing, and to Nadia Bellazola | ||
CF | for | ||
CF | cover art. | ||
CF | | ||
CF | | ||
CF | | ||
CF | You've been a member of the Thieves' Society of Greater Bintucket | ||
CF | for | ||
CF | almost a year, but they just got around to giving your first real | ||
CF | assignment. It's a neat job. You're to enter the home of the | ||
CF | reasonably wealthy Claude L. Prongleman and steal ten valuable | ||
CF | items. | ||
CF | According to the society's Investigation Committee, he'll be gone | ||
CF | for | ||
CF | a couple of hours. | ||
CF | | ||
CF | It's a warm spring night. As you see Prongleman leave the house, | ||
CF | you | ||
CF | sneak up and get a rear window open without much trouble. You slip | ||
CF | inside.... | ||
CF | | ||
CF | (Note: This game is a little unusual.) | ||
CF | | ||
CF | Press SPACE to begin! | ||
Knight_Otu pushes the green 'space' button. | ||
CF | Press SPACE to begin! | ||
CF | | ||
CF | | ||
CF | | ||
CF | Bedroom | ||
CF | This looks like the guest bedroom. There's a neatly made queen-size | ||
CF | bed, a small chest of drawers, and a closet. In one corner you see | ||
CF | a | ||
CF | wooden figurine. A door leads east. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a dimly-lit hallway near the back of the house. It | ||
CF | continues | ||
CF | north. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the middle of the house. It continues | ||
CF | north | ||
CF | and south. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the front of the house. It continues | ||
CF | south. | ||
CF | Framed doorways lead north, east, and west. | ||
CF | | ||
CF | A grandfather clock stands near one wall. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Foyer | ||
CF | This is where most people enter the Prongleman house. A thick round | ||
CF | rug occupies the middle of the oak floor. A fancy chair sits up | ||
CF | against the wall, next to a small writing table. A coat rack and a | ||
CF | potted plant stand in one corner. The front door is to the north, | ||
CF | and | ||
CF | a doorway leads south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "chair" | ||
CF | > | ||
CF | > CHAIR | ||
CF | | ||
CF | The chair has a carved wooden back and legs, and a green | ||
CF | upholstered | ||
CF | seat. You get down and look under it. Taped to the bottom of the | ||
CF | seat | ||
CF | you find a key! You take it, of course. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the front of the house. It continues | ||
CF | south. | ||
CF | Framed doorways lead north, east, and west. | ||
CF | | ||
CF | A grandfather clock stands near one wall. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the middle of the house. It continues | ||
CF | north | ||
CF | and south. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a dimly-lit hallway near the back of the house. It | ||
CF | continues | ||
CF | north. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | The door is locked, but you unlock it with the key. | ||
CF | | ||
CF | Storage Room | ||
CF | This room stores a variety of things. A heap in the middle of the | ||
CF | floor is covered by a large white cloth. A battered chest sits | ||
CF | against | ||
CF | one wall, and there's a shelf high on the opposite wall. One corner | ||
CF | is | ||
CF | filled with lumber. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "heap" | ||
CF | > | ||
CF | > HEAP | ||
CF | | ||
CF | You pull off the cloth and throw it aside. You see a big sheet of | ||
CF | plywood with a variety of items piled on it. The plywood seems to | ||
CF | be | ||
CF | lying on something else. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "can" | ||
CF | > | ||
CF | > CAN | ||
CF | | ||
CF | You lift the paint can off the plywood and set it aside. It feels | ||
CF | like | ||
CF | it's almost full. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "can" | ||
CF | > | ||
CF | > CAN | ||
CF | | ||
CF | It's a nearly full can of Gorner & Donaldson #45 Pea Green. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "can" | ||
CF | > | ||
CF | > CAN | ||
CF | | ||
CF | It's a nearly full can of Gorner & Donaldson #45 Pea Green. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "plywood" | ||
CF | > | ||
CF | > PLYWOOD | ||
CF | | ||
CF | On top of the plywood you see a cinderblock, a bowling ball bag, a | ||
CF | suitcase, an old grill, and a cardboard box. The plywood appears to | ||
CF | be | ||
CF | resting on something else, possibly a folded ladder. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "block" | ||
CF | > | ||
CF | > BLOCK | ||
CF | | ||
CF | With a grunt, you pick up the cinderblock and set it down next to | ||
CF | the | ||
CF | plywood. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "block" | ||
CF | > | ||
CF | > BLOCK | ||
CF | | ||
CF | If you've seen one cinderblock, you've seen them all. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "bag" | ||
CF | > | ||
CF | > BAG | ||
CF | | ||
CF | You pick up the bag and set it next to the plywood. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "bag" | ||
CF | > | ||
CF | > BAG | ||
CF | | ||
CF | You unzip the bag. It contains a 14-pound bowling ball. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ball" | ||
CF | > | ||
CF | > BALL | ||
CF | | ||
CF | The bowling ball inside the bag is of no use to a thief like you. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "suitcase" | ||
CF | > | ||
CF | > SUITCASE | ||
CF | | ||
CF | You move the suitcase off of the plywood. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "grill" | ||
CF | > | ||
CF | > GRILL | ||
CF | | ||
CF | You drag the grill off of the plywood. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "grill" | ||
CF | > | ||
CF | > GRILL | ||
CF | | ||
CF | It's a sooty old charcoal grill, the kind that sits on the ground. | ||
CF | | ||
CF | > | DavidW asks, "The suircase was empty, right?" | |
Knight_Otu says (to ClubFloyd), "box" | ||
CF | > | ||
CF | > BOX | ||
CF | | ||
CF | You pick up the box, which is pretty heavy, and set it down next to | ||
CF | the plywood. | ||
CF | | ||
CF | > | Knight_Otu says, "Yeah." | |
Knight_Otu says (to ClubFloyd), "plywood" | ||
CF | > | ||
CF | > PLYWOOD | ||
CF | | ||
CF | You lift up one edge of the plywood and slide it over to the wall. | ||
CF | A | ||
CF | stepladder is revealed. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "plywood" | ||
CF | > | ||
CF | > PLYWOOD | ||
CF | | ||
CF | The plywood is now leaning against the wall, out of the way. | ||
CF | | ||
CF | > | Knight_Otu says, "Nothing on the bottom of the plywood" | |
Knight_Otu says (to ClubFloyd), "ladder" | ||
CF | > | ||
CF | > LADDER | ||
CF | | ||
CF | You pick up the ladder, open it, and place it below the shelf. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ladder" | ||
CF | > | ||
CF | > LADDER | ||
CF | | ||
CF | You fold up the ladder and put it back on the floor. | ||
CF | | ||
CF | > | Knight_Otu says, "Oops." | |
Knight_Otu says, "SHould have expected that, really." | ||
DavidW asks, "I wouldn't. Why put it back?" | ||
Jacqueline exclaims, "No undo!" | ||
Knight_Otu asks, "Minimizing evidence that someone was at the shelf?" | ||
Knight_Otu says, "Except of course the exposed ladder that we can't re-cover." | ||
DavidW asks, "Is anything hidden in the lumber other than the note?" | ||
Knight_Otu says (to ClubFloyd), "lumber" | ||
CF | > | ||
CF | > LUMBER | ||
CF | | ||
CF | You poke around the lumber, and you discover a small note on the | ||
CF | wall | ||
CF | behind it. | ||
CF | | ||
CF | Suddenly you hear the sound of the front door opening! What? | ||
CF | Prongleman has come back already? But the Investigation Committee | ||
CF | told | ||
CF | you he'd be gone for hours! | ||
CF | | ||
CF | Feeling a little irritated, you throw open the window and leap out. | ||
CF | | ||
CF | Press SPACE to continue. | Knight_Otu exclaims, "Darn it, Prongleman!" | |
Knight_Otu pushes the green 'space' button. | ||
CF | Press SPACE to continue. | ||
CF | | ||
CF | | ||
CF | | ||
CF | You return to the Thieves' Society. Unfortunately, you have nothing | ||
CF | to | ||
CF | deliver. Let's just say, they aren't very impressed. | ||
CF | | ||
CF | You didn't steal any valuables. That gives you the rank of | ||
CF | Non-Thief. | ||
CF | | ||
CF | (Keep trying! You can do this!) | ||
CF | | ||
CF | Would you like to RESTART (R) or QUIT (Q)? | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "r" | ||
CF | | ||
CF | | ||
CF | | ||
CF | The Prongleman Job | ||
CF | A game by Arthur DiBianca | ||
CF | Release 1 / Serial number 200326 / Inform 7 build 6L38 (I6/v6.33 | ||
CF | lib | ||
CF | 6/12N) | ||
CF | | ||
CF | Special thanks to Andy Fleming, Lorne Harris, Hall Hood, Isaac Orf, | ||
CF | Luke Pebler, and Brian Rushton for testing, and to Nadia Bellazola | ||
CF | for | ||
CF | cover art. | ||
CF | | ||
CF | | ||
CF | | ||
CF | You've been a member of the Thieves' Society of Greater Bintucket | ||
CF | for | ||
CF | almost a year, but they just got around to giving your first real | ||
CF | assignment. It's a neat job. You're to enter the home of the | ||
CF | reasonably wealthy Claude L. Prongleman and steal ten valuable | ||
CF | items. | ||
CF | According to the society's Investigation Committee, he'll be gone | ||
CF | for | ||
CF | a couple of hours. | ||
CF | | ||
CF | It's a warm spring night. As you see Prongleman leave the house, | ||
CF | you | ||
CF | sneak up and get a rear window open without much trouble. You slip | ||
CF | inside.... | ||
CF | | ||
CF | (Note: This game is a little unusual.) | ||
CF | | ||
CF | Press SPACE to begin! | ||
Knight_Otu pushes the green 'space' button. | ||
CF | Press SPACE to begin! | ||
CF | | ||
CF | | ||
CF | | ||
CF | Bedroom | ||
CF | This looks like the guest bedroom. There's a neatly made queen-size | ||
CF | bed, a small chest of drawers, and a closet. In one corner you see | ||
CF | a | ||
CF | wooden figurine. A door leads east. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a dimly-lit hallway near the back of the house. It | ||
CF | continues | ||
CF | north. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the middle of the house. It continues | ||
CF | north | ||
CF | and south. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the front of the house. It continues | ||
CF | south. | ||
CF | Framed doorways lead north, east, and west. | ||
CF | | ||
CF | A grandfather clock stands near one wall. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Foyer | ||
CF | This is where most people enter the Prongleman house. A thick round | ||
CF | rug occupies the middle of the oak floor. A fancy chair sits up | ||
CF | against the wall, next to a small writing table. A coat rack and a | ||
CF | potted plant stand in one corner. The front door is to the north, | ||
CF | and | ||
CF | a doorway leads south. | ||
CF | | ||
CF | > | DavidW says, "I'm wondering what a prongle is, anyway." | |
Knight_Otu says (to ClubFloyd), "chair" | ||
CF | > | ||
CF | > CHAIR | ||
CF | | ||
CF | The chair has a carved wooden back and legs, and a green | ||
CF | upholstered | ||
CF | seat. You get down and look under it. Taped to the bottom of the | ||
CF | seat | ||
CF | you find a key! You take it, of course. | ||
CF | | ||
CF | > | Knight_Otu asks, "Something like a Pringle?" | |
Knight_Otu says (to ClubFloyd), "s" | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the front of the house. It continues | ||
CF | south. | ||
CF | Framed doorways lead north, east, and west. | ||
CF | | ||
CF | A grandfather clock stands near one wall. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the middle of the house. It continues | ||
CF | north | ||
CF | and south. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a dimly-lit hallway near the back of the house. It | ||
CF | continues | ||
CF | north. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | The door is locked, but you unlock it with the key. | ||
CF | | ||
CF | Storage Room | ||
CF | This room stores a variety of things. A heap in the middle of the | ||
CF | floor is covered by a large white cloth. A battered chest sits | ||
CF | against | ||
CF | one wall, and there's a shelf high on the opposite wall. One corner | ||
CF | is | ||
CF | filled with lumber. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "lumber" | ||
CF | > | ||
CF | > LUMBER | ||
CF | | ||
CF | You poke around the lumber, and you discover a small note on the | ||
CF | wall | ||
CF | behind it. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "lumber" | ||
CF | > | ||
CF | > LUMBER | ||
CF | | ||
CF | There's a small note on the wall behind the lumber. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "note" | ||
CF | > | ||
CF | > NOTE | ||
CF | | ||
CF | The note says, "Kitchen - Study - Bedroom". | ||
CF | | ||
CF | > | DavidW says, "okay, nothing else in the lumber region." | |
Knight_Otu says (to ClubFloyd), "w" | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a dimly-lit hallway near the back of the house. It | ||
CF | continues | ||
CF | north. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Bedroom | ||
CF | This looks like the guest bedroom. There's a neatly made queen-size | ||
CF | bed, a small chest of drawers, and a closet. In one corner you see | ||
CF | a | ||
CF | wooden figurine. A door leads east. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "figurine" | ||
CF | > | ||
CF | > FIGURINE | ||
CF | | ||
CF | It's a painted wooden carving, about three feet tall. It's hard to | ||
CF | tell what it's supposed to depict���maybe a moose on its hind legs | ||
CF | holding two spoons? You check it over, but there don't seem to be | ||
CF | any | ||
CF | hidden compartments. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "figurine" | ||
CF | > | ||
CF | > FIGURINE | ||
CF | | ||
CF | You've examined the moose-like figurine, but it doesn't seem | ||
CF | useful. | ||
CF | | ||
CF | > | Knight_Otu says, "What else haven't we exhaustively examined? I guess the mirror in the bathroom." | |
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a dimly-lit hallway near the back of the house. It | ||
CF | continues | ||
CF | north. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the middle of the house. It continues | ||
CF | north | ||
CF | and south. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Bathroom | ||
CF | The floor of this bathroom is gray-and-white checkered tile, and | ||
CF | the | ||
CF | walls are sky blue. The amenities include a toilet, a sink, and a | ||
CF | bathtub. Above the sink is a mirror. A door leads east. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "mirror" | ||
CF | > | ||
CF | > MIRROR | ||
CF | | ||
CF | You realize the mirror is hinged. You pull it open to reveal a | ||
CF | medicine cabinet sunk into the wall. The cabinet contains a large | ||
CF | bottle of aspirin and a nail clipper. | ||
CF | | ||
CF | > | DavidW says, "We never inspected the spices/condiments." | |
Knight_Otu says, "True." | ||
DavidW asks, "Look in the aspirin?" | ||
Knight_Otu says (to ClubFloyd), "aspirin" | ||
CF | > | ||
CF | > ASPIRIN | ||
CF | | ||
CF | You open the bottle. It has a few aspirin tablets, but nothing | ||
CF | else. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "tablets" | ||
CF | > | ||
CF | > TABLETS | ||
CF | | ||
CF | The bottle just has a few aspirin tablets in it. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "clipper" | ||
CF | > | ||
CF | > CLIPPER | ||
CF | | ||
CF | The nail clipper is definitely not valuable. | ||
CF | | ||
CF | Suddenly you hear the sound of the front door opening! What? | ||
CF | Prongleman has come back already? But the Investigation Committee | ||
CF | told | ||
CF | you he'd be gone for hours! | ||
CF | | ||
CF | Feeling a little irritated, you throw open the window and leap out. | ||
CF | | ||
CF | Press SPACE to continue. | ||
Knight_Otu pushes the green 'space' button. | ||
CF | Press SPACE to continue. | ||
CF | | ||
CF | | ||
CF | | ||
CF | You return to the Thieves' Society. Unfortunately, you have nothing | ||
CF | to | ||
CF | deliver. Let's just say, they aren't very impressed. | ||
CF | | ||
CF | You didn't steal any valuables. That gives you the rank of | ||
CF | Non-Thief. | ||
CF | | ||
CF | (Try again! You can do this!) | ||
CF | | ||
CF | Would you like to RESTART (R) or QUIT (Q)? | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "r" | ||
CF | | ||
CF | | ||
CF | | ||
CF | The Prongleman Job | ||
CF | A game by Arthur DiBianca | ||
CF | Release 1 / Serial number 200326 / Inform 7 build 6L38 (I6/v6.33 | ||
CF | lib | ||
CF | 6/12N) | ||
CF | | ||
CF | Special thanks to Andy Fleming, Lorne Harris, Hall Hood, Isaac Orf, | ||
CF | Luke Pebler, and Brian Rushton for testing, and to Nadia Bellazola | ||
CF | for | ||
CF | cover art. | ||
CF | | ||
CF | | ||
CF | | ||
CF | You've been a member of the Thieves' Society of Greater Bintucket | ||
CF | for | ||
CF | almost a year, but they just got around to giving your first real | ||
CF | assignment. It's a neat job. You're to enter the home of the | ||
CF | reasonably wealthy Claude L. Prongleman and steal ten valuable | ||
CF | items. | ||
CF | According to the society's Investigation Committee, he'll be gone | ||
CF | for | ||
CF | a couple of hours. | ||
CF | | ||
CF | It's a warm spring night. As you see Prongleman leave the house, | ||
CF | you | ||
CF | sneak up and get a rear window open without much trouble. You slip | ||
CF | inside.... | ||
CF | | ||
CF | (Note: This game may or may not be playing fair.) | ||
CF | | ||
CF | Press SPACE to begin! | ||
Knight_Otu pushes the green 'space' button. | ||
CF | Press SPACE to begin! | ||
CF | | ||
CF | | ||
CF | | ||
CF | Bedroom | ||
CF | This looks like the guest bedroom. There's a neatly made queen-size | ||
CF | bed, a small chest of drawers, and a closet. In one corner you see | ||
CF | a | ||
CF | wooden figurine. A door leads east. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a dimly-lit hallway near the back of the house. It | ||
CF | continues | ||
CF | north. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the middle of the house. It continues | ||
CF | north | ||
CF | and south. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the front of the house. It continues | ||
CF | south. | ||
CF | Framed doorways lead north, east, and west. | ||
CF | | ||
CF | A grandfather clock stands near one wall. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Dining Room | ||
CF | This is probably the most nicely furnished room in the house. A | ||
CF | fine | ||
CF | chandelier hangs over a polished mahogany dining table and six | ||
CF | elegant | ||
CF | chairs. A sideboard stands against the wall, and next to it is a | ||
CF | small | ||
CF | display case. A painting hangs on another wall. A doorway leads | ||
CF | west, | ||
CF | and there is a door to the north. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Kitchen | ||
CF | The furnishings in here seem older than the rest of the house. In | ||
CF | particular, the refrigerator and the oven must have seen better | ||
CF | days. | ||
CF | A counter runs along one wall. It contains a sink, and there are | ||
CF | several cabinets above it and drawers below it. A door leads south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "cabinets" | ||
CF | > | ||
CF | > CABINETS | ||
CF | | ||
CF | You open one cabinet. It contains nothing but some glasses. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "cabinets" | ||
CF | > | ||
CF | > CABINETS | ||
CF | | ||
CF | You open another cabinet. It has some stacks of plates, nothing | ||
CF | else. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "plates" | ||
CF | > | ||
CF | > PLATES | ||
CF | | ||
CF | They don't seem useful. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "cabinets" | ||
CF | > | ||
CF | > CABINETS | ||
CF | | ||
CF | You open the third cabinet. It has a lot of spices and condiments. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "spices" | ||
CF | > | ||
CF | > SPICES | ||
CF | | ||
CF | They don't seem useful. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "condiments" | ||
CF | > | ||
CF | > CONDIMENTS | ||
CF | | ||
CF | They don't seem useful. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "cabinets" | ||
CF | > | ||
CF | > CABINETS | ||
CF | | ||
CF | The last cabinet contains more glasses and mugs. Behind them you | ||
CF | catch | ||
CF | sight of a red button! | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "mugs" | ||
CF | > | ||
CF | > MUGS | ||
CF | | ||
CF | They don't seem useful. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "fridge" | ||
CF | > | ||
CF | > FRIDGE | ||
CF | | ||
CF | You take a look inside the refrigerator. You see a container of | ||
CF | bean | ||
CF | dip and a few other run-of-the-mill items. The freezer is pretty | ||
CF | empty. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "items" | ||
CF | > | ||
CF | > ITEMS | ||
CF | | ||
CF | That's not a command I know, and it's not a nearby object. (Type | ||
CF | HELP | ||
CF | for commands.) | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "all" | ||
CF | > | ||
CF | > ALL | ||
CF | | ||
CF | One at a time, if you please. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "freezer" | ||
CF | > | ||
CF | > FREEZER | ||
CF | | ||
CF | You already searched the refrigerator and found nothing. | ||
CF | | ||
CF | > | Knight_Otu says, "Darn." | |
Knight_Otu says (to ClubFloyd), "door" | ||
CF | > | ||
CF | > DOOR | ||
CF | | ||
CF | The door leads south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Dining Room | ||
CF | This is probably the most nicely furnished room in the house. A | ||
CF | fine | ||
CF | chandelier hangs over a polished mahogany dining table and six | ||
CF | elegant | ||
CF | chairs. A sideboard stands against the wall, and next to it is a | ||
CF | small | ||
CF | display case. A painting hangs on another wall. A doorway leads | ||
CF | west, | ||
CF | and there is a door to the north. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "door" | ||
CF | > | ||
CF | > DOOR | ||
CF | | ||
CF | A door leads north, and there is a doorway to the west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "doorway" | ||
CF | > | ||
CF | > DOORWAY | ||
CF | | ||
CF | A door leads north, and there is a doorway to the west. | ||
CF | | ||
CF | > | Knight_Otu says, "Okay." | |
Knight_Otu says (to ClubFloyd), "w" | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the front of the house. It continues | ||
CF | south. | ||
CF | Framed doorways lead north, east, and west. | ||
CF | | ||
CF | A grandfather clock stands near one wall. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Living Room | ||
CF | This room is wallpapered and carpeted. It's furnished with a sofa, | ||
CF | a | ||
CF | recliner, and a small end table. A large television is mounted on | ||
CF | the | ||
CF | wall. A floor lamp stands in one corner. A door leads north, and | ||
CF | there | ||
CF | is a doorway to the east. | ||
CF | | ||
CF | On the end table you see a remote control and a fancy box. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "tv" | ||
CF | > | ||
CF | > TV | ||
CF | | ||
CF | The television is mounted firmly on the wall. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "remote" | ||
CF | > | ||
CF | > REMOTE | ||
CF | | ||
CF | Using the remote, you turn on the TV. A local news report is | ||
CF | airing. | ||
CF | | ||
CF | > | DavidW asks, "wallpaper? carpet?" | |
Knight_Otu says (to ClubFloyd), "carpet" | ||
CF | > | ||
CF | > CARPET | ||
CF | | ||
CF | It's a tan wall-to-wall carpet. Hopefully it isn't concealing | ||
CF | anything, because it would take too long to search every inch of | ||
CF | it. | ||
CF | | ||
CF | Suddenly you hear the sound of the front door opening! What? | ||
CF | Prongleman has come back already? But the Investigation Committee | ||
CF | told | ||
CF | you he'd be gone for hours! | ||
CF | | ||
CF | Well, mustn't get caught! You throw open the window and leap out. | ||
CF | | ||
CF | Press SPACE to continue. | DavidW asks, "remote again to change the channel?" | |
Knight_Otu says, "Hm." | ||
Knight_Otu pushes the green 'space' button. | ||
CF | Press SPACE to continue. | ||
CF | | ||
CF | | ||
CF | | ||
CF | You return to the Thieves' Society. Unfortunately, you have nothing | ||
CF | to | ||
CF | deliver. Let's just say, they aren't very impressed. | ||
CF | | ||
CF | You didn't steal any valuables. That gives you the rank of | ||
CF | Non-Thief. | ||
CF | | ||
CF | (Try again! You can do this!) | ||
CF | | ||
CF | Would you like to RESTART (R) or QUIT (Q)? | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "r" | ||
CF | | ||
CF | | ||
CF | | ||
CF | The Prongleman Job | ||
CF | A game by Arthur DiBianca | ||
CF | Release 1 / Serial number 200326 / Inform 7 build 6L38 (I6/v6.33 | ||
CF | lib | ||
CF | 6/12N) | ||
CF | | ||
CF | Special thanks to Andy Fleming, Lorne Harris, Hall Hood, Isaac Orf, | ||
CF | Luke Pebler, and Brian Rushton for testing, and to Nadia Bellazola | ||
CF | for | ||
CF | cover art. | ||
CF | | ||
CF | | ||
CF | | ||
CF | You've been a member of the Thieves' Society of Greater Bintucket | ||
CF | for | ||
CF | almost a year, but they just got around to giving your first real | ||
CF | assignment. It's a neat job. You're to enter the home of the | ||
CF | reasonably wealthy Claude L. Prongleman and steal ten valuable | ||
CF | items. | ||
CF | According to the society's Investigation Committee, he'll be gone | ||
CF | for | ||
CF | a couple of hours. | ||
CF | | ||
CF | It's a warm spring night. As you see Prongleman leave the house, | ||
CF | you | ||
CF | sneak up and get a rear window open without much trouble. You slip | ||
CF | inside.... | ||
CF | | ||
CF | (Note: This game is a little unusual.) | ||
CF | | ||
CF | Press SPACE to begin! | ||
Knight_Otu pushes the green 'space' button. | ||
CF | Press SPACE to begin! | ||
CF | | ||
CF | | ||
CF | | ||
CF | Bedroom | ||
CF | This looks like the guest bedroom. There's a neatly made queen-size | ||
CF | bed, a small chest of drawers, and a closet. In one corner you see | ||
CF | a | ||
CF | wooden figurine. A door leads east. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a dimly-lit hallway near the back of the house. It | ||
CF | continues | ||
CF | north. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the middle of the house. It continues | ||
CF | north | ||
CF | and south. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the front of the house. It continues | ||
CF | south. | ||
CF | Framed doorways lead north, east, and west. | ||
CF | | ||
CF | A grandfather clock stands near one wall. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Living Room | ||
CF | This room is wallpapered and carpeted. It's furnished with a sofa, | ||
CF | a | ||
CF | recliner, and a small end table. A large television is mounted on | ||
CF | the | ||
CF | wall. A floor lamp stands in one corner. A door leads north, and | ||
CF | there | ||
CF | is a doorway to the east. | ||
CF | | ||
CF | On the end table you see a remote control and a fancy box. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "remote" | ||
CF | > | ||
CF | > REMOTE | ||
CF | | ||
CF | Using the remote, you turn on the TV. A local news report is | ||
CF | airing. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "remote" | ||
CF | > | ||
CF | > REMOTE | ||
CF | | ||
CF | You change the channel. Now it's a basketball game. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "remote" | ||
CF | > | ||
CF | > REMOTE | ||
CF | | ||
CF | You change the channel. Now it's an old movie. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "tv" | ||
CF | > | ||
CF | > TV | ||
CF | | ||
CF | The television is currently showing an old movie. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "remote" | ||
CF | > | ||
CF | > REMOTE | ||
CF | | ||
CF | You change the channel. Now it's a poker tournament. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "remote" | ||
CF | > | ||
CF | > REMOTE | ||
CF | | ||
CF | You change the channel. Now it's a nature documentary. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "remote" | ||
CF | > | ||
CF | > REMOTE | ||
CF | | ||
CF | You change the channel. Now it's an animated sitcom. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "remote" | ||
CF | > | ||
CF | > REMOTE | ||
CF | | ||
CF | You change the channel. Now it's a local news report. | ||
CF | | ||
CF | > | Knight_Otu says, "Hm." | |
Knight_Otu says (to ClubFloyd), "wallpaper" | ||
CF | > | ||
CF | > WALLPAPER | ||
CF | | ||
CF | The wallpaper has an understated crosshatch pattern. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "pattern" | ||
CF | > | ||
CF | > PATTERN | ||
CF | | ||
CF | The box is made of lacquered wood, inlaid with an intricate | ||
CF | pattern. | ||
CF | On top you see a button, a crank, a switch, a knob, and a handle. | ||
CF | | ||
CF | > | DavidW asks, "set the safe to 45?" | |
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Study | ||
CF | A massive oak desk commands this room. A Turkish rug lies on the | ||
CF | floor | ||
CF | in front of it. One wall is lined with bookshelves, and a portrait | ||
CF | hangs on the opposite wall. A door leads south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "painting" | ||
CF | > | ||
CF | > PAINTING | ||
CF | | ||
CF | It's a painted portrait of an elderly lady. Sure enough, there's a | ||
CF | safe behind it! You remove the portrait and set it on the floor. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "safe" | ||
CF | > | ||
CF | > SAFE | ||
CF | | ||
CF | Time for a little safecracking! You place your fingers lightly on | ||
CF | the | ||
CF | dial. | ||
CF | | ||
CF | It currently points to 0. | ||
CF | | ||
CF | Press L to turn the dial left, R to turn it right, S to spin | ||
CF | and | ||
CF | reset it, or F to finish: | ||
CF | >> | ||
Knight_Otu says (to ClubFloyd), "l" | ||
CF | >> Left | ||
CF | | ||
CF | You turn the dial left to 39. | ||
CF | | ||
CF | Press L to turn the dial left, R to turn it right, S to spin | ||
CF | and | ||
CF | reset it, or F to finish: | ||
CF | >> | ||
Knight_Otu says (to ClubFloyd), "l" | ||
CF | >> Left | ||
CF | | ||
CF | You turn the dial left to 38. | ||
CF | | ||
CF | Press L to turn the dial left, R to turn it right, S to spin | ||
CF | and | ||
CF | reset it, or F to finish: | ||
CF | >> | ||
Knight_Otu says (to ClubFloyd), "r" | ||
CF | >> Right | ||
CF | | ||
CF | You turn the dial right to 39. | ||
CF | | ||
CF | Press L to turn the dial left, R to turn it right, S to spin | ||
CF | and | ||
CF | reset it, or F to finish: | ||
CF | >> | ||
Knight_Otu says (to ClubFloyd), "r" | ||
CF | >> Right | ||
CF | | ||
CF | You turn the dial right to 0. | ||
CF | | ||
CF | Press L to turn the dial left, R to turn it right, S to spin | ||
CF | and | ||
CF | reset it, or F to finish: | ||
CF | >> | ||
Knight_Otu says (to ClubFloyd), "r" | ||
CF | >> Right | ||
CF | | ||
CF | You turn the dial right to 1. | ||
CF | | ||
CF | Press L to turn the dial left, R to turn it right, S to spin | ||
CF | and | ||
CF | reset it, or F to finish: | ||
CF | >> | Knight_Otu says, "No 45." | |
DavidW says, "oh, doesn't go that high." | ||
Knight_Otu says, "I... think I'm out of ideas." | ||
Jacqueline says, "I don't know why, but the tedium of the safe dial makes me smile instead of annoying me." | ||
Jacqueline says, "Probably because I'm not driving." | ||
DavidW asks, "We still never examined *every* window. Also we haven't examined *every* treasure. What if something is in the urn?" | ||
Knight_Otu says (to ClubFloyd), "r" | ||
CF | >> Right | ||
CF | | ||
CF | You turn the dial right to 2. | ||
CF | | ||
CF | Suddenly you hear the sound of the front door opening! What? | ||
CF | Prongleman has come back already? But the Investigation Committee | ||
CF | told | ||
CF | you he'd be gone for hours! | ||
CF | | ||
CF | Feeling a little irritated, you throw open the window and leap out. | ||
CF | | ||
CF | Press SPACE to continue. | Knight_Otu says, "Oh. That could be." | |
DavidW says, "I thought safecracking would be Prongleman free." | ||
Knight_Otu says, "Also, dial turning takes precious time." | ||
Knight_Otu says, "Yeah, I would have hoped." | ||
Jacqueline says, "That's why there's got to be a clue somewhere." | ||
DavidW says, "The game must be counting incorrect moves or something." | ||
Knight_Otu pushes the green 'space' button. | ||
CF | Press SPACE to continue. | ||
CF | | ||
CF | | ||
CF | | ||
CF | You return to the Thieves' Society. Unfortunately, you have nothing | ||
CF | to | ||
CF | deliver. Let's just say, they aren't very impressed. | ||
CF | | ||
CF | You didn't steal any valuables. That gives you the rank of | ||
CF | Non-Thief. | ||
CF | | ||
CF | (Keep trying! You can do this!) | ||
CF | | ||
CF | Would you like to RESTART (R) or QUIT (Q)? | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "r" | ||
CF | | ||
CF | | ||
CF | | ||
CF | The Prongleman Job | ||
CF | A game by Arthur DiBianca | ||
CF | Release 1 / Serial number 200326 / Inform 7 build 6L38 (I6/v6.33 | ||
CF | lib | ||
CF | 6/12N) | ||
CF | | ||
CF | Special thanks to Andy Fleming, Lorne Harris, Hall Hood, Isaac Orf, | ||
CF | Luke Pebler, and Brian Rushton for testing, and to Nadia Bellazola | ||
CF | for | ||
CF | cover art. | ||
CF | | ||
CF | | ||
CF | | ||
CF | You've been a member of the Thieves' Society of Greater Bintucket | ||
CF | for | ||
CF | almost a year, but they just got around to giving your first real | ||
CF | assignment. It's a neat job. You're to enter the home of the | ||
CF | reasonably wealthy Claude L. Prongleman and steal ten valuable | ||
CF | items. | ||
CF | According to the society's Investigation Committee, he'll be gone | ||
CF | for | ||
CF | a couple of hours. | ||
CF | | ||
CF | It's a warm spring night. As you see Prongleman leave the house, | ||
CF | you | ||
CF | sneak up and get a rear window open without much trouble. You slip | ||
CF | inside.... | ||
CF | | ||
CF | (Note: This game may or may not be playing fair.) | ||
CF | | ||
CF | Press SPACE to begin! | ||
Knight_Otu pushes the green 'space' button. | ||
CF | Press SPACE to begin! | ||
CF | | ||
CF | | ||
CF | | ||
CF | Bedroom | ||
CF | This looks like the guest bedroom. There's a neatly made queen-size | ||
CF | bed, a small chest of drawers, and a closet. In one corner you see | ||
CF | a | ||
CF | wooden figurine. A door leads east. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a dimly-lit hallway near the back of the house. It | ||
CF | continues | ||
CF | north. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the middle of the house. It continues | ||
CF | north | ||
CF | and south. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Bedroom | ||
CF | This looks like the master bedroom. It has an old-fashioned | ||
CF | four-post | ||
CF | bed, complete with canopy and even curtains. There's also a chest | ||
CF | of | ||
CF | drawers, a nightstand, and a closet. A picture hangs on the wall. A | ||
CF | door leads west. | ||
CF | | ||
CF | > | Jacqueline says, "I think some moves give, and some moves taketh away." | |
Knight_Otu says (to ClubFloyd), "chest" | ||
CF | > | ||
CF | > CHEST | ||
CF | | ||
CF | The first drawer is full of clothes. You go through it, but find | ||
CF | nothing. (The Thieves' Society has a rule about minimizing the | ||
CF | ransacking, and clothes drawers always pose the biggest challenge.) | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "chest" | ||
CF | > | ||
CF | > CHEST | ||
CF | | ||
CF | You find nothing but clothes in the second drawer. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "chest" | ||
CF | > | ||
CF | > CHEST | ||
CF | | ||
CF | You find nothing but clothes in the third drawer. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "chest" | ||
CF | > | ||
CF | > CHEST | ||
CF | | ||
CF | The fourth drawer is just more clothes. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "chest" | ||
CF | > | ||
CF | > CHEST | ||
CF | | ||
CF | You feel under the clothes in the last drawer and discover a small | ||
CF | bronze urn! You nab it. | ||
CF | | ||
CF | (First item purloined!) | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "urn" | ||
CF | > | ||
CF | > URN | ||
CF | | ||
CF | It's a small bronze urn, enameled with geometric shapes. It looks | ||
CF | pretty ancient and valuable. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "urn" | ||
CF | > | ||
CF | > URN | ||
CF | | ||
CF | It's a small bronze urn, enameled with geometric shapes. It looks | ||
CF | pretty ancient and valuable. | ||
CF | | ||
CF | > | Knight_Otu says, "Hrm." | |
Knight_Otu says (to ClubFloyd), "w" | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the middle of the house. It continues | ||
CF | north | ||
CF | and south. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the front of the house. It continues | ||
CF | south. | ||
CF | Framed doorways lead north, east, and west. | ||
CF | | ||
CF | A grandfather clock stands near one wall. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Foyer | ||
CF | This is where most people enter the Prongleman house. A thick round | ||
CF | rug occupies the middle of the oak floor. A fancy chair sits up | ||
CF | against the wall, next to a small writing table. A coat rack and a | ||
CF | potted plant stand in one corner. The front door is to the north, | ||
CF | and | ||
CF | a doorway leads south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "window" | ||
CF | > | ||
CF | > WINDOW | ||
CF | | ||
CF | There are small windows on either side of the front door, but you | ||
CF | won't need to use them. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "chair" | ||
CF | > | ||
CF | > CHAIR | ||
CF | | ||
CF | The chair has a carved wooden back and legs, and a green | ||
CF | upholstered | ||
CF | seat. You get down and look under it. Taped to the bottom of the | ||
CF | seat | ||
CF | you find a key! You take it, of course. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the front of the house. It continues | ||
CF | south. | ||
CF | Framed doorways lead north, east, and west. | ||
CF | | ||
CF | A grandfather clock stands near one wall. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Dining Room | ||
CF | This is probably the most nicely furnished room in the house. A | ||
CF | fine | ||
CF | chandelier hangs over a polished mahogany dining table and six | ||
CF | elegant | ||
CF | chairs. A sideboard stands against the wall, and next to it is a | ||
CF | small | ||
CF | display case. A painting hangs on another wall. A doorway leads | ||
CF | west, | ||
CF | and there is a door to the north. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "window" | ||
CF | > | ||
CF | > WINDOW | ||
CF | | ||
CF | There is a window in this room. It may be useful for escaping the | ||
CF | house, should the need arise. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Kitchen | ||
CF | The furnishings in here seem older than the rest of the house. In | ||
CF | particular, the refrigerator and the oven must have seen better | ||
CF | days. | ||
CF | A counter runs along one wall. It contains a sink, and there are | ||
CF | several cabinets above it and drawers below it. A door leads south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "window" | ||
CF | > | ||
CF | > WINDOW | ||
CF | | ||
CF | There is a window in this room. It may be useful for escaping the | ||
CF | house, should the need arise. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Dining Room | ||
CF | This is probably the most nicely furnished room in the house. A | ||
CF | fine | ||
CF | chandelier hangs over a polished mahogany dining table and six | ||
CF | elegant | ||
CF | chairs. A sideboard stands against the wall, and next to it is a | ||
CF | small | ||
CF | display case. A painting hangs on another wall. A doorway leads | ||
CF | west, | ||
CF | and there is a door to the north. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the front of the house. It continues | ||
CF | south. | ||
CF | Framed doorways lead north, east, and west. | ||
CF | | ||
CF | A grandfather clock stands near one wall. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the middle of the house. It continues | ||
CF | north | ||
CF | and south. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a dimly-lit hallway near the back of the house. It | ||
CF | continues | ||
CF | north. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | The hallway ends here. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | The door is locked, but you unlock it with the key. | ||
CF | | ||
CF | Storage Room | ||
CF | This room stores a variety of things. A heap in the middle of the | ||
CF | floor is covered by a large white cloth. A battered chest sits | ||
CF | against | ||
CF | one wall, and there's a shelf high on the opposite wall. One corner | ||
CF | is | ||
CF | filled with lumber. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "window" | ||
CF | > | ||
CF | > WINDOW | ||
CF | | ||
CF | There is a window in this room. It may be useful for escaping the | ||
CF | house, should the need arise. | ||
CF | | ||
CF | > | DavidW asks, "Wait. Why is one hallway DIMLY-LIT and the other two aren't?" | |
Knight_Otu asks, "I think that's all windows now?" | ||
DavidW says, "Check the light in the southernmost hallway." | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a dimly-lit hallway near the back of the house. It | ||
CF | continues | ||
CF | north. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "light" | ||
CF | > | ||
CF | > LIGHT | ||
CF | | ||
CF | That's not a command I know, and it's not a nearby object. (Type | ||
CF | HELP | ||
CF | for commands.) | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "hallway" | ||
CF | > | ||
CF | > HALLWAY | ||
CF | | ||
CF | That's not a command I know, and it's not a nearby object. (Type | ||
CF | HELP | ||
CF | for commands.) | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "lit" | ||
CF | > | ||
CF | > LIT | ||
CF | | ||
CF | That's not a command I know, and it's not a nearby object. (Type | ||
CF | HELP | ||
CF | for commands.) | ||
CF | | ||
CF | > | Jacqueline says, "Maybe sometimes a dimly lit hallway is just a dimly lit hallway." | |
DavidW says, "I guess." | ||
Knight_Otu asks, "I had assumed it was because it was at the end of the corridor, but that raises the question ehy the other lights are on?" | ||
DavidW says, "I thought maybe a phaser on overload was hiding in a light panel." | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the middle of the house. It continues | ||
CF | north | ||
CF | and south. Doors lead east and west. | ||
CF | | ||
CF | Suddenly you hear the sound of the front door opening! What? | ||
CF | Prongleman has come back already? But the Investigation Committee | ||
CF | told | ||
CF | you he'd be gone for hours! | ||
CF | | ||
CF | Well, mustn't get caught! You run back to the guest bedroom and | ||
CF | leap | ||
CF | out the window. | ||
CF | | ||
CF | Press SPACE to continue. | ||
Knight_Otu pushes the green 'space' button. | ||
CF | Press SPACE to continue. | ||
CF | | ||
CF | | ||
CF | | ||
CF | You return to the Thieves' Society and hand your loot over to | ||
CF | Athena | ||
CF | LaMarche of the Fencing Committee. "You were supposed to get ten | ||
CF | valuables," she says, shaking her head. "We should have sent | ||
CF | Pendergrass." | ||
CF | | ||
CF | You stole one valuable item. That gives you the rank of Slight | ||
CF | Thief. | ||
CF | | ||
CF | (Try again! You can do this!) | ||
CF | | ||
CF | Would you like to RESTART (R) or QUIT (Q)? | ||
CF | > | Jacqueline says, "haha" | |
Knight_Otu says (to ClubFloyd), "r" | ||
CF | | ||
CF | | ||
CF | | ||
CF | The Prongleman Job | ||
CF | A game by Arthur DiBianca | ||
CF | Release 1 / Serial number 200326 / Inform 7 build 6L38 (I6/v6.33 | ||
CF | lib | ||
CF | 6/12N) | ||
CF | | ||
CF | Special thanks to Andy Fleming, Lorne Harris, Hall Hood, Isaac Orf, | ||
CF | Luke Pebler, and Brian Rushton for testing, and to Nadia Bellazola | ||
CF | for | ||
CF | cover art. | ||
CF | | ||
CF | | ||
CF | | ||
CF | You've been a member of the Thieves' Society of Greater Bintucket | ||
CF | for | ||
CF | almost a year, but they just got around to giving your first real | ||
CF | assignment. It's a neat job. You're to enter the home of the | ||
CF | reasonably wealthy Claude L. Prongleman and steal ten valuable | ||
CF | items. | ||
CF | According to the society's Investigation Committee, he'll be gone | ||
CF | for | ||
CF | a couple of hours. | ||
CF | | ||
CF | It's a warm spring night. As you see Prongleman leave the house, | ||
CF | you | ||
CF | sneak up and get a rear window open without much trouble. You slip | ||
CF | inside.... | ||
CF | | ||
CF | (Note: This game may or may not be playing fair.) | ||
CF | | ||
CF | Press SPACE to begin! | ||
Knight_Otu pushes the green 'space' button. | ||
CF | Press SPACE to begin! | ||
CF | | ||
CF | | ||
CF | | ||
CF | Bedroom | ||
CF | This looks like the guest bedroom. There's a neatly made queen-size | ||
CF | bed, a small chest of drawers, and a closet. In one corner you see | ||
CF | a | ||
CF | wooden figurine. A door leads east. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a dimly-lit hallway near the back of the house. It | ||
CF | continues | ||
CF | north. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the middle of the house. It continues | ||
CF | north | ||
CF | and south. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Bathroom | ||
CF | The floor of this bathroom is gray-and-white checkered tile, and | ||
CF | the | ||
CF | walls are sky blue. The amenities include a toilet, a sink, and a | ||
CF | bathtub. Above the sink is a mirror. A door leads east. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "toilet" | ||
CF | > | ||
CF | > TOILET | ||
CF | | ||
CF | You take the lid off the tank. Inside you see a submerged tan | ||
CF | plastic | ||
CF | bag. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "bag" | ||
CF | > | ||
CF | > BAG | ||
CF | | ||
CF | You fish the sealed bag out of the toilet tank. You tear it open | ||
CF | and | ||
CF | pull out an old parchment! | ||
CF | | ||
CF | (First item purloined!) | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the middle of the house. It continues | ||
CF | north | ||
CF | and south. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Bedroom | ||
CF | This looks like the master bedroom. It has an old-fashioned | ||
CF | four-post | ||
CF | bed, complete with canopy and even curtains. There's also a chest | ||
CF | of | ||
CF | drawers, a nightstand, and a closet. A picture hangs on the wall. A | ||
CF | door leads west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "chest" | ||
CF | > | ||
CF | > CHEST | ||
CF | | ||
CF | The first drawer is full of clothes. You go through it, but find | ||
CF | nothing. (The Thieves' Society has a rule about minimizing the | ||
CF | ransacking, and clothes drawers always pose the biggest challenge.) | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "chest" | ||
CF | > | ||
CF | > CHEST | ||
CF | | ||
CF | You find nothing but clothes in the second drawer. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "chest" | ||
CF | > | ||
CF | > CHEST | ||
CF | | ||
CF | You find nothing but clothes in the third drawer. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "chest" | ||
CF | > | ||
CF | > CHEST | ||
CF | | ||
CF | The fourth drawer is just more clothes. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "chest" | ||
CF | > | ||
CF | > CHEST | ||
CF | | ||
CF | You feel under the clothes in the last drawer and discover a small | ||
CF | bronze urn! You nab it. | ||
CF | | ||
CF | (Second item purloined!) | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the middle of the house. It continues | ||
CF | north | ||
CF | and south. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the front of the house. It continues | ||
CF | south. | ||
CF | Framed doorways lead north, east, and west. | ||
CF | | ||
CF | A grandfather clock stands near one wall. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Living Room | ||
CF | This room is wallpapered and carpeted. It's furnished with a sofa, | ||
CF | a | ||
CF | recliner, and a small end table. A large television is mounted on | ||
CF | the | ||
CF | wall. A floor lamp stands in one corner. A door leads north, and | ||
CF | there | ||
CF | is a doorway to the east. | ||
CF | | ||
CF | On the end table you see a remote control and a fancy box. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Study | ||
CF | A massive oak desk commands this room. A Turkish rug lies on the | ||
CF | floor | ||
CF | in front of it. One wall is lined with bookshelves, and a portrait | ||
CF | hangs on the opposite wall. A door leads south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "rug" | ||
CF | > | ||
CF | > RUG | ||
CF | | ||
CF | You look underneath the rug and see an outline. You fold the rug | ||
CF | over, | ||
CF | revealing a small hatch in the floor! | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "hatch" | ||
CF | > | ||
CF | > HATCH | ||
CF | | ||
CF | You lift open the hatch. Inside a small compartment in the floor | ||
CF | you | ||
CF | see a collectible model car! You grab it. | ||
CF | | ||
CF | (Third item purloined!) | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Living Room | ||
CF | This room is wallpapered and carpeted. It's furnished with a sofa, | ||
CF | a | ||
CF | recliner, and a small end table. A large television is mounted on | ||
CF | the | ||
CF | wall. A floor lamp stands in one corner. A door leads north, and | ||
CF | there | ||
CF | is a doorway to the east. | ||
CF | | ||
CF | On the end table you see a remote control and a fancy box. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "button" | ||
CF | > | ||
CF | > BUTTON | ||
CF | | ||
CF | You push the button. It clicks. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "knob" | ||
CF | > | ||
CF | > KNOB | ||
CF | | ||
CF | You twist the knob. It clicks. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "switch" | ||
CF | > | ||
CF | > SWITCH | ||
CF | | ||
CF | You slide the switch. It clicks. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "handle" | ||
CF | > | ||
CF | > HANDLE | ||
CF | | ||
CF | You pull the handle out slightly. It clicks. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "crank" | ||
CF | > | ||
CF | > CRANK | ||
CF | | ||
CF | You rotate the crank until it clicks. | ||
CF | | ||
CF | With a chime, the front of the box pops out like a cash register! | ||
CF | You | ||
CF | see a ruby pin inside, and you take it. | ||
CF | | ||
CF | (Fourth item purloined!) | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the front of the house. It continues | ||
CF | south. | ||
CF | Framed doorways lead north, east, and west. | ||
CF | | ||
CF | A grandfather clock stands near one wall. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Dining Room | ||
CF | This is probably the most nicely furnished room in the house. A | ||
CF | fine | ||
CF | chandelier hangs over a polished mahogany dining table and six | ||
CF | elegant | ||
CF | chairs. A sideboard stands against the wall, and next to it is a | ||
CF | small | ||
CF | display case. A painting hangs on another wall. A doorway leads | ||
CF | west, | ||
CF | and there is a door to the north. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Kitchen | ||
CF | The furnishings in here seem older than the rest of the house. In | ||
CF | particular, the refrigerator and the oven must have seen better | ||
CF | days. | ||
CF | A counter runs along one wall. It contains a sink, and there are | ||
CF | several cabinets above it and drawers below it. A door leads south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "drawer" | ||
CF | > | ||
CF | > DRAWER | ||
CF | | ||
CF | You open one drawer. It has a lot of odds and ends, but nothing of | ||
CF | value. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "drawer" | ||
CF | > | ||
CF | > DRAWER | ||
CF | | ||
CF | You open another drawer. It contains nothing but placemats. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "drawer" | ||
CF | > | ||
CF | > DRAWER | ||
CF | | ||
CF | You open the third drawer. It's full of cutlery. It occurs to you | ||
CF | that | ||
CF | a steak knife might be useful, so you grab one. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Dining Room | ||
CF | This is probably the most nicely furnished room in the house. A | ||
CF | fine | ||
CF | chandelier hangs over a polished mahogany dining table and six | ||
CF | elegant | ||
CF | chairs. A sideboard stands against the wall, and next to it is a | ||
CF | small | ||
CF | display case. A painting hangs on another wall. A doorway leads | ||
CF | west, | ||
CF | and there is a door to the north. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the front of the house. It continues | ||
CF | south. | ||
CF | Framed doorways lead north, east, and west. | ||
CF | | ||
CF | A grandfather clock stands near one wall. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Living Room | ||
CF | This room is wallpapered and carpeted. It's furnished with a sofa, | ||
CF | a | ||
CF | recliner, and a small end table. A large television is mounted on | ||
CF | the | ||
CF | wall. A floor lamp stands in one corner. A door leads north, and | ||
CF | there | ||
CF | is a doorway to the east. | ||
CF | | ||
CF | On the end table you see a remote control and a fancy box. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "sofa" | ||
CF | > | ||
CF | > SOFA | ||
CF | | ||
CF | You feel around the cushions and pillows. One of the pillows | ||
CF | definitely has a lump. | ||
CF | | ||
CF | Using your steak knife, you cut open the pillow. You feel around | ||
CF | inside and pull out a strange jewel! | ||
CF | | ||
CF | (Fifth item purloined!) | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "jewel" | ||
CF | > | ||
CF | > JEWEL | ||
CF | | ||
CF | It's like a silver egg with a bunch of small charms attached to it | ||
CF | by | ||
CF | tiny chains. The charms are precious stones carved into a variety | ||
CF | of | ||
CF | odd shapes. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "charms" | ||
CF | > | ||
CF | > CHARMS | ||
CF | | ||
CF | That's not a command I know, and it's not a nearby object. (Type | ||
CF | HELP | ||
CF | for commands.) | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "car" | ||
CF | > | ||
CF | > CAR | ||
CF | | ||
CF | It's a rare scale model of a 1953 Remley Roadhopper. The car never | ||
CF | went into production, so they only made a few of these promotional | ||
CF | models. | ||
CF | | ||
CF | > | Knight_Otu says, "Hm." | |
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Study | ||
CF | A massive oak desk commands this room. A Turkish rug lies on the | ||
CF | floor | ||
CF | in front of it. One wall is lined with bookshelves, and a portrait | ||
CF | hangs on the opposite wall. A door leads south. | ||
CF | | ||
CF | The rug has been folded over to reveal an open hatch in the floor. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "painting" | ||
CF | > | ||
CF | > PAINTING | ||
CF | | ||
CF | It's a painted portrait of an elderly lady. Sure enough, there's a | ||
CF | safe behind it! You remove the portrait and set it on the floor. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "safe" | ||
CF | > | ||
CF | > SAFE | ||
CF | | ||
CF | Time for a little safecracking! You place your fingers lightly on | ||
CF | the | ||
CF | dial. | ||
CF | | ||
CF | It currently points to 0. | ||
CF | | ||
CF | Press L to turn the dial left, R to turn it right, S to spin | ||
CF | and | ||
CF | reset it, or F to finish: | ||
CF | >> | ||
Knight_Otu says (to ClubFloyd), "19" | ||
Knight_Otu says (to ClubFloyd), "l" | ||
CF | >> Left | ||
CF | | ||
CF | You turn the dial left to 39. | ||
CF | | ||
CF | Suddenly you hear the sound of the front door opening! What? | ||
CF | Prongleman has come back already? But the Investigation Committee | ||
CF | told | ||
CF | you he'd be gone for hours! | ||
CF | | ||
CF | Feeling a little irritated, you throw open the window and leap out. | ||
CF | | ||
CF | Press SPACE to continue. | Jacqueline says, "Damn" | |
Knight_Otu says, "I think the safe may be a red herring." | ||
Jacqueline exclaims, "Hm. That's possible!" | ||
Jacqueline says, "Definitely possible." | ||
Knight_Otu says, "With how it's set up, I don't think it's possible to actually open it." | ||
DavidW says, "If the safe is a red herring, then there's two hiding spots yet to find." | ||
Knight_Otu says, "Yeah, that is an oddity. I'm not sure where those two spots would be." | ||
Knight_Otu pushes the green 'space' button. | ||
CF | Press SPACE to continue. | ||
CF | | ||
CF | | ||
CF | | ||
CF | You return to the Thieves' Society and hand your loot over to | ||
CF | Athena | ||
CF | LaMarche of the Fencing Committee. "You were supposed to get ten | ||
CF | valuables." She sighs. "Maybe we should have sent Pendergrass." | ||
CF | | ||
CF | You stole five valuables. That gives you the rank of | ||
CF | Intermediate | ||
CF | Thief. | ||
CF | | ||
CF | (Try again! You can do this!) | ||
CF | | ||
CF | Would you like to RESTART (R) or QUIT (Q)? | ||
CF | > | DavidW says, "I'm still curious about the photo." | |
Knight_Otu exclaims, "But hey, five valuables!" | ||
DavidW says, "If only we'd found a magnifying glass somewhere." | ||
Knight_Otu says, "Yeah." | ||
DavidW asks, "Did we examine the table in the living room?" | ||
Knight_Otu says, "I'm not actually sure." | ||
Knight_Otu says (to ClubFloyd), "r" | ||
CF | | ||
CF | | ||
CF | | ||
CF | The Prongleman Job | ||
CF | A game by Arthur DiBianca | ||
CF | Release 1 / Serial number 200326 / Inform 7 build 6L38 (I6/v6.33 | ||
CF | lib | ||
CF | 6/12N) | ||
CF | | ||
CF | Special thanks to Andy Fleming, Lorne Harris, Hall Hood, Isaac Orf, | ||
CF | Luke Pebler, and Brian Rushton for testing, and to Nadia Bellazola | ||
CF | for | ||
CF | cover art. | ||
CF | | ||
CF | | ||
CF | | ||
CF | You've been a member of the Thieves' Society of Greater Bintucket | ||
CF | for | ||
CF | almost a year, but they just got around to giving your first real | ||
CF | assignment. It's a neat job. You're to enter the home of the | ||
CF | reasonably wealthy Claude L. Prongleman and steal ten valuable | ||
CF | items. | ||
CF | According to the society's Investigation Committee, he'll be gone | ||
CF | for | ||
CF | a couple of hours. | ||
CF | | ||
CF | It's a warm spring night. As you see Prongleman leave the house, | ||
CF | you | ||
CF | sneak up and get a rear window open without much trouble. You slip | ||
CF | inside.... | ||
CF | | ||
CF | (Note: This game may or may not be playing fair.) | ||
CF | | ||
CF | Press SPACE to begin! | ||
Knight_Otu pushes the green 'space' button. | ||
CF | Press SPACE to begin! | ||
CF | | ||
CF | | ||
CF | | ||
CF | Bedroom | ||
CF | This looks like the guest bedroom. There's a neatly made queen-size | ||
CF | bed, a small chest of drawers, and a closet. In one corner you see | ||
CF | a | ||
CF | wooden figurine. A door leads east. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "closet" | ||
CF | > | ||
CF | > CLOSET | ||
CF | | ||
CF | You look inside the closet. It's totally empty. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a dimly-lit hallway near the back of the house. It | ||
CF | continues | ||
CF | north. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the middle of the house. It continues | ||
CF | north | ||
CF | and south. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the front of the house. It continues | ||
CF | south. | ||
CF | Framed doorways lead north, east, and west. | ||
CF | | ||
CF | A grandfather clock stands near one wall. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Living Room | ||
CF | This room is wallpapered and carpeted. It's furnished with a sofa, | ||
CF | a | ||
CF | recliner, and a small end table. A large television is mounted on | ||
CF | the | ||
CF | wall. A floor lamp stands in one corner. A door leads north, and | ||
CF | there | ||
CF | is a doorway to the east. | ||
CF | | ||
CF | On the end table you see a remote control and a fancy box. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "table" | ||
CF | > | ||
CF | > TABLE | ||
CF | | ||
CF | You look under the end table, but find nothing. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "table" | ||
CF | > | ||
CF | > TABLE | ||
CF | | ||
CF | The table itself appears to be of no use. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "table" | ||
CF | > | ||
CF | > TABLE | ||
CF | | ||
CF | The table itself appears to be of no use. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "lamp" | ||
CF | > | ||
CF | > LAMP | ||
CF | | ||
CF | It's a five-foot steel lamp with a cloth shade. You don't find | ||
CF | anything of interest. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "lamp" | ||
CF | > | ||
CF | > LAMP | ||
CF | | ||
CF | The lamp seems to be of no use. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "shade" | ||
CF | > | ||
CF | > SHADE | ||
CF | | ||
CF | The lamp seems to be of no use. | ||
CF | | ||
CF | > | Knight_Otu says, "Hrm." | |
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the front of the house. It continues | ||
CF | south. | ||
CF | Framed doorways lead north, east, and west. | ||
CF | | ||
CF | A grandfather clock stands near one wall. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "clock" | ||
CF | > | ||
CF | > CLOCK | ||
CF | | ||
CF | It's a tall, ornate clock with a steady tick. You open the front | ||
CF | panel | ||
CF | and peer inside. You don't find anything unusual. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "clock" | ||
CF | > | ||
CF | > CLOCK | ||
CF | | ||
CF | The grandfather clock ticks ominously. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "tick" | ||
CF | > | ||
CF | > TICK | ||
CF | | ||
CF | That's not a command I know, and it's not a nearby object. (Type | ||
CF | HELP | ||
CF | for commands.) | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Dining Room | ||
CF | This is probably the most nicely furnished room in the house. A | ||
CF | fine | ||
CF | chandelier hangs over a polished mahogany dining table and six | ||
CF | elegant | ||
CF | chairs. A sideboard stands against the wall, and next to it is a | ||
CF | small | ||
CF | display case. A painting hangs on another wall. A doorway leads | ||
CF | west, | ||
CF | and there is a door to the north. | ||
CF | | ||
CF | > | Knight_Otu says, "Oh, sorry." | |
DavidW says, "s'ok" | ||
Knight_Otu says (to ClubFloyd), "chandelier" | ||
CF | > | ||
CF | > CHANDELIER | ||
CF | | ||
CF | The chandelier is a complicated construction of little pieces of | ||
CF | glass. It might be worth something, but you would never be able to | ||
CF | carry it. | ||
CF | | ||
CF | > | DavidW says, "It was a longshot." | |
Knight_Otu says (to ClubFloyd), "chandelier" | ||
CF | > | ||
CF | > CHANDELIER | ||
CF | | ||
CF | The chandelier is a complicated construction of little pieces of | ||
CF | glass. It might be worth something, but you would never be able to | ||
CF | carry it. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Kitchen | ||
CF | The furnishings in here seem older than the rest of the house. In | ||
CF | particular, the refrigerator and the oven must have seen better | ||
CF | days. | ||
CF | A counter runs along one wall. It contains a sink, and there are | ||
CF | several cabinets above it and drawers below it. A door leads south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "oven" | ||
CF | > | ||
CF | > OVEN | ||
CF | | ||
CF | You open the oven. There's nothing inside. It could use a good | ||
CF | cleaning, though. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "oven" | ||
CF | > | ||
CF | > OVEN | ||
CF | | ||
CF | The oven doesn't seem to be concealing anything. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "sink" | ||
CF | > | ||
CF | > SINK | ||
CF | | ||
CF | There's a stack of dishes in the sink. Nothing interesting. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "sink" | ||
CF | > | ||
CF | > SINK | ||
CF | | ||
CF | There's a stack of dishes in the sink. Nothing interesting. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "dishes" | ||
CF | > | ||
CF | > DISHES | ||
CF | | ||
CF | There's a stack of dishes in the sink. Nothing interesting. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "counter" | ||
CF | > | ||
CF | > COUNTER | ||
CF | | ||
CF | The light-brown laminate counter is bare. | ||
CF | | ||
CF | > | DavidW says, "furnishings" | |
Knight_Otu says (to ClubFloyd), "counter" | ||
CF | > | ||
CF | > COUNTER | ||
CF | | ||
CF | The light-brown laminate counter is bare. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "furnishings" | ||
CF | > | ||
CF | > FURNISHINGS | ||
CF | | ||
CF | That's not a command I know, and it's not a nearby object. (Type | ||
CF | HELP | ||
CF | for commands.) | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "furnishing" | ||
CF | > | ||
CF | > FURNISHING | ||
CF | | ||
CF | That's not a command I know, and it's not a nearby object. (Type | ||
CF | HELP | ||
CF | for commands.) | ||
CF | | ||
CF | > | DavidW asks, "placemats in one of the drawers?" | |
Knight_Otu says, "Hm." | ||
Knight_Otu says (to ClubFloyd), "drawer" | ||
CF | > | ||
CF | > DRAWER | ||
CF | | ||
CF | You open one drawer. It has a lot of odds and ends, but nothing of | ||
CF | value. | ||
CF | | ||
CF | Suddenly you hear the sound of the front door opening! What? | ||
CF | Prongleman has come back already? But the Investigation Committee | ||
CF | told | ||
CF | you he'd be gone for hours! | ||
CF | | ||
CF | Feeling a little irritated, you throw open the window and leap out. | ||
CF | | ||
CF | Press SPACE to continue. | ||
Knight_Otu pushes the green 'space' button. | ||
CF | Press SPACE to continue. | ||
CF | | ||
CF | | ||
CF | | ||
CF | You return to the Thieves' Society. Unfortunately, you have nothing | ||
CF | to | ||
CF | deliver. Let's just say, they aren't very impressed. | ||
CF | | ||
CF | You didn't steal any valuables. That gives you the rank of | ||
CF | Non-Thief. | ||
CF | | ||
CF | (Keep trying! You can do this!) | ||
CF | | ||
CF | Would you like to RESTART (R) or QUIT (Q)? | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "r" | ||
CF | | ||
CF | | ||
CF | | ||
CF | The Prongleman Job | ||
CF | A game by Arthur DiBianca | ||
CF | Release 1 / Serial number 200326 / Inform 7 build 6L38 (I6/v6.33 | ||
CF | lib | ||
CF | 6/12N) | ||
CF | | ||
CF | Special thanks to Andy Fleming, Lorne Harris, Hall Hood, Isaac Orf, | ||
CF | Luke Pebler, and Brian Rushton for testing, and to Nadia Bellazola | ||
CF | for | ||
CF | cover art. | ||
CF | | ||
CF | | ||
CF | | ||
CF | You've been a member of the Thieves' Society of Greater Bintucket | ||
CF | for | ||
CF | almost a year, but they just got around to giving your first real | ||
CF | assignment. It's a neat job. You're to enter the home of the | ||
CF | reasonably wealthy Claude L. Prongleman and steal ten valuable | ||
CF | items. | ||
CF | According to the society's Investigation Committee, he'll be gone | ||
CF | for | ||
CF | a couple of hours. | ||
CF | | ||
CF | It's a warm spring night. As you see Prongleman leave the house, | ||
CF | you | ||
CF | sneak up and get a rear window open without much trouble. You slip | ||
CF | inside.... | ||
CF | | ||
CF | (Note: This game may or may not be playing fair.) | ||
CF | | ||
CF | Press SPACE to begin! | ||
Knight_Otu pushes the green 'space' button. | ||
CF | Press SPACE to begin! | ||
CF | | ||
CF | | ||
CF | | ||
CF | Bedroom | ||
CF | This looks like the guest bedroom. There's a neatly made queen-size | ||
CF | bed, a small chest of drawers, and a closet. In one corner you see | ||
CF | a | ||
CF | wooden figurine. A door leads east. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a dimly-lit hallway near the back of the house. It | ||
CF | continues | ||
CF | north. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the middle of the house. It continues | ||
CF | north | ||
CF | and south. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the front of the house. It continues | ||
CF | south. | ||
CF | Framed doorways lead north, east, and west. | ||
CF | | ||
CF | A grandfather clock stands near one wall. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Dining Room | ||
CF | This is probably the most nicely furnished room in the house. A | ||
CF | fine | ||
CF | chandelier hangs over a polished mahogany dining table and six | ||
CF | elegant | ||
CF | chairs. A sideboard stands against the wall, and next to it is a | ||
CF | small | ||
CF | display case. A painting hangs on another wall. A doorway leads | ||
CF | west, | ||
CF | and there is a door to the north. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Kitchen | ||
CF | The furnishings in here seem older than the rest of the house. In | ||
CF | particular, the refrigerator and the oven must have seen better | ||
CF | days. | ||
CF | A counter runs along one wall. It contains a sink, and there are | ||
CF | several cabinets above it and drawers below it. A door leads south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "drawer" | ||
CF | > | ||
CF | > DRAWER | ||
CF | | ||
CF | You open one drawer. It has a lot of odds and ends, but nothing of | ||
CF | value. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "drawer" | ||
CF | > | ||
CF | > DRAWER | ||
CF | | ||
CF | You open another drawer. It contains nothing but placemats. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "placemat" | ||
CF | > | ||
CF | > PLACEMAT | ||
CF | | ||
CF | That's not a command I know, and it's not a nearby object. (Type | ||
CF | HELP | ||
CF | for commands.) | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "placemats" | ||
CF | > | ||
CF | > PLACEMATS | ||
CF | | ||
CF | They don't seem useful. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "drawer" | ||
CF | > | ||
CF | > DRAWER | ||
CF | | ||
CF | You open the third drawer. It's full of cutlery. It occurs to you | ||
CF | that | ||
CF | a steak knife might be useful, so you grab one. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "drawer" | ||
CF | > | ||
CF | > DRAWER | ||
CF | | ||
CF | The last drawer contains ladles, spatulas, things like that. | ||
CF | Nothing | ||
CF | valuable. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Dining Room | ||
CF | This is probably the most nicely furnished room in the house. A | ||
CF | fine | ||
CF | chandelier hangs over a polished mahogany dining table and six | ||
CF | elegant | ||
CF | chairs. A sideboard stands against the wall, and next to it is a | ||
CF | small | ||
CF | display case. A painting hangs on another wall. A doorway leads | ||
CF | west, | ||
CF | and there is a door to the north. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "sideboard" | ||
CF | > | ||
CF | > SIDEBOARD | ||
CF | | ||
CF | The sideboard contains a lot of nice dishes, but they don't seem to | ||
CF | be | ||
CF | concealing anything. A newspaper lies on top. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "sideboard" | ||
CF | > | ||
CF | > SIDEBOARD | ||
CF | | ||
CF | A newspaper lies on top. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the front of the house. It continues | ||
CF | south. | ||
CF | Framed doorways lead north, east, and west. | ||
CF | | ||
CF | A grandfather clock stands near one wall. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Living Room | ||
CF | This room is wallpapered and carpeted. It's furnished with a sofa, | ||
CF | a | ||
CF | recliner, and a small end table. A large television is mounted on | ||
CF | the | ||
CF | wall. A floor lamp stands in one corner. A door leads north, and | ||
CF | there | ||
CF | is a doorway to the east. | ||
CF | | ||
CF | On the end table you see a remote control and a fancy box. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "sofa" | ||
CF | > | ||
CF | > SOFA | ||
CF | | ||
CF | You feel around the cushions and pillows. One of the pillows | ||
CF | definitely has a lump. | ||
CF | | ||
CF | Using your steak knife, you cut open the pillow. You feel around | ||
CF | inside and pull out a strange jewel! | ||
CF | | ||
CF | (First item purloined!) | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "sofa" | ||
CF | > | ||
CF | > SOFA | ||
CF | | ||
CF | One of the pillows has been cut open by a thief. | ||
CF | | ||
CF | > | DavidW says, "gasp" | |
Knight_Otu exclaims, "Gosh, call the police!" | ||
Knight_Otu says, "On second thought, maybe not," | ||
DavidW says, "try inventory" | ||
Knight_Otu says (to ClubFloyd), "i" | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | So far you have acquired one valuable: a strange jewel. | ||
CF | | ||
CF | You are also carrying a steak knife. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "jewel" | ||
CF | > | ||
CF | > JEWEL | ||
CF | | ||
CF | It's like a silver egg with a bunch of small charms attached to it | ||
CF | by | ||
CF | tiny chains. The charms are precious stones carved into a variety | ||
CF | of | ||
CF | odd shapes. | ||
CF | | ||
CF | > | DavidW says, "shapes" | |
Knight_Otu says (to ClubFloyd), "shapes" | ||
CF | > | ||
CF | > SHAPES | ||
CF | | ||
CF | That's not a command I know, and it's not a nearby object. (Type | ||
CF | HELP | ||
CF | for commands.) | ||
CF | | ||
CF | > | Knight_Otu says, "Hrm." | |
Knight_Otu says (to ClubFloyd), "recliner" | ||
CF | > | ||
CF | > RECLINER | ||
CF | | ||
CF | You examine the recliner closely. It's not hiding anything. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "recliner" | ||
CF | > | ||
CF | > RECLINER | ||
CF | | ||
CF | The recliner isn't hiding anything. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "pillow" | ||
CF | > | ||
CF | > PILLOW | ||
CF | | ||
CF | One of the pillows has been cut open by a thief. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the front of the house. It continues | ||
CF | south. | ||
CF | Framed doorways lead north, east, and west. | ||
CF | | ||
CF | A grandfather clock stands near one wall. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the middle of the house. It continues | ||
CF | north | ||
CF | and south. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Bathroom | ||
CF | The floor of this bathroom is gray-and-white checkered tile, and | ||
CF | the | ||
CF | walls are sky blue. The amenities include a toilet, a sink, and a | ||
CF | bathtub. Above the sink is a mirror. A door leads east. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "sink" | ||
CF | > | ||
CF | > SINK | ||
CF | | ||
CF | You take a good look in and under the sink, but you don't find | ||
CF | anything. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "athtub" | ||
CF | > | ||
CF | > ATHTUB | ||
CF | | ||
CF | That's not a command I know, and it's not a nearby object. (Type | ||
CF | HELP | ||
CF | for commands.) | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "bathtub" | ||
CF | > | ||
CF | > BATHTUB | ||
CF | | ||
CF | One nice thing about a bathtub is that it's very easy to tell | ||
CF | whether | ||
CF | it's got anything in it. This one is empty. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "mirror" | ||
CF | > | ||
CF | > MIRROR | ||
CF | | ||
CF | You realize the mirror is hinged. You pull it open to reveal a | ||
CF | medicine cabinet sunk into the wall. The cabinet contains a large | ||
CF | bottle of aspirin and a nail clipper. | ||
CF | | ||
CF | Suddenly you hear the sound of the front door opening! What? | ||
CF | Prongleman has come back already? But the Investigation Committee | ||
CF | told | ||
CF | you he'd be gone for hours! | ||
CF | | ||
CF | Well, mustn't get caught! You throw open the window and leap out. | ||
CF | | ||
CF | Press SPACE to continue. | Knight_Otu says, "We're closing in on the three-hour mark." | |
DavidW says, "yeah, perhaps we should stop." | ||
Jacqueline says, "Continuing is totally up to y'all." | ||
Jacqueline says, "I'm working on admin stuff for ClubFloyd and IFComp while watching you all progress. So I'm fine if you keep going, but will also understand if you stop. :)" | ||
DavidW says, "I wish I understood the time situation better." | ||
Knight_Otu says, "Yeah, the time count is weird." | ||
DavidW asks, "What does the coin look like?" | ||
Knight_Otu says, "Okay, one last run." | ||
Knight_Otu pushes the green 'space' button. | ||
CF | Press SPACE to continue. | ||
CF | | ||
CF | | ||
CF | | ||
CF | You return to the Thieves' Society and hand your loot over to | ||
CF | Athena | ||
CF | LaMarche of the Fencing Committee. "You were supposed to get ten | ||
CF | valuables," she says, shaking her head. "We should have sent | ||
CF | Pendergrass." | ||
CF | | ||
CF | You stole one valuable item. That gives you the rank of Slight | ||
CF | Thief. | ||
CF | | ||
CF | (Try again! You can do this!) | ||
CF | | ||
CF | Would you like to RESTART (R) or QUIT (Q)? | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "r" | ||
CF | | ||
CF | | ||
CF | | ||
CF | The Prongleman Job | ||
CF | A game by Arthur DiBianca | ||
CF | Release 1 / Serial number 200326 / Inform 7 build 6L38 (I6/v6.33 | ||
CF | lib | ||
CF | 6/12N) | ||
CF | | ||
CF | Special thanks to Andy Fleming, Lorne Harris, Hall Hood, Isaac Orf, | ||
CF | Luke Pebler, and Brian Rushton for testing, and to Nadia Bellazola | ||
CF | for | ||
CF | cover art. | ||
CF | | ||
CF | | ||
CF | | ||
CF | You've been a member of the Thieves' Society of Greater Bintucket | ||
CF | for | ||
CF | almost a year, but they just got around to giving your first real | ||
CF | assignment. It's a neat job. You're to enter the home of the | ||
CF | reasonably wealthy Claude L. Prongleman and steal ten valuable | ||
CF | items. | ||
CF | According to the society's Investigation Committee, he'll be gone | ||
CF | for | ||
CF | a couple of hours. | ||
CF | | ||
CF | It's a warm spring night. As you see Prongleman leave the house, | ||
CF | you | ||
CF | sneak up and get a rear window open without much trouble. You slip | ||
CF | inside.... | ||
CF | | ||
CF | (Note: This game may or may not be playing fair.) | ||
CF | | ||
CF | Press SPACE to begin! | ||
Knight_Otu pushes the green 'space' button. | ||
CF | Press SPACE to begin! | ||
CF | | ||
CF | | ||
CF | | ||
CF | Bedroom | ||
CF | This looks like the guest bedroom. There's a neatly made queen-size | ||
CF | bed, a small chest of drawers, and a closet. In one corner you see | ||
CF | a | ||
CF | wooden figurine. A door leads east. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a dimly-lit hallway near the back of the house. It | ||
CF | continues | ||
CF | north. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the middle of the house. It continues | ||
CF | north | ||
CF | and south. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the front of the house. It continues | ||
CF | south. | ||
CF | Framed doorways lead north, east, and west. | ||
CF | | ||
CF | A grandfather clock stands near one wall. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Foyer | ||
CF | This is where most people enter the Prongleman house. A thick round | ||
CF | rug occupies the middle of the oak floor. A fancy chair sits up | ||
CF | against the wall, next to a small writing table. A coat rack and a | ||
CF | potted plant stand in one corner. The front door is to the north, | ||
CF | and | ||
CF | a doorway leads south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "chair" | ||
CF | > | ||
CF | > CHAIR | ||
CF | | ||
CF | The chair has a carved wooden back and legs, and a green | ||
CF | upholstered | ||
CF | seat. You get down and look under it. Taped to the bottom of the | ||
CF | seat | ||
CF | you find a key! You take it, of course. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the front of the house. It continues | ||
CF | south. | ||
CF | Framed doorways lead north, east, and west. | ||
CF | | ||
CF | A grandfather clock stands near one wall. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the middle of the house. It continues | ||
CF | north | ||
CF | and south. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a dimly-lit hallway near the back of the house. It | ||
CF | continues | ||
CF | north. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | The door is locked, but you unlock it with the key. | ||
CF | | ||
CF | Storage Room | ||
CF | This room stores a variety of things. A heap in the middle of the | ||
CF | floor is covered by a large white cloth. A battered chest sits | ||
CF | against | ||
CF | one wall, and there's a shelf high on the opposite wall. One corner | ||
CF | is | ||
CF | filled with lumber. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "chest" | ||
CF | > | ||
CF | > CHEST | ||
CF | | ||
CF | The lid of the chest creaks open, revealing a lot of junk. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "chest" | ||
CF | > | ||
CF | > CHEST | ||
CF | | ||
CF | You search through a portion of the junk. Nothing valuable so far. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "chest" | ||
CF | > | ||
CF | > CHEST | ||
CF | | ||
CF | You search through some more junk. Still nothing. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "chest" | ||
CF | > | ||
CF | > CHEST | ||
CF | | ||
CF | You search through some more junk. Who keeps junk like this? | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "chest" | ||
CF | > | ||
CF | > CHEST | ||
CF | | ||
CF | You finish searching through the junk. At the bottom of the chest | ||
CF | you | ||
CF | find a small garden spade! | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "spade" | ||
CF | > | ||
CF | > SPADE | ||
CF | | ||
CF | It's a small steel garden spade, about five inches long. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a dimly-lit hallway near the back of the house. It | ||
CF | continues | ||
CF | north. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the middle of the house. It continues | ||
CF | north | ||
CF | and south. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the front of the house. It continues | ||
CF | south. | ||
CF | Framed doorways lead north, east, and west. | ||
CF | | ||
CF | A grandfather clock stands near one wall. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Foyer | ||
CF | This is where most people enter the Prongleman house. A thick round | ||
CF | rug occupies the middle of the oak floor. A fancy chair sits up | ||
CF | against the wall, next to a small writing table. A coat rack and a | ||
CF | potted plant stand in one corner. The front door is to the north, | ||
CF | and | ||
CF | a doorway leads south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "dirt" | ||
CF | > | ||
CF | > DIRT | ||
CF | | ||
CF | Using the spade, you dig around in the dirt and find a platinum | ||
CF | coin! | ||
CF | | ||
CF | (First item purloined!) | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "coin" | ||
CF | > | ||
CF | > COIN | ||
CF | | ||
CF | It's a large commemorative coin. Looks like solid platinum. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "coin" | ||
CF | > | ||
CF | > COIN | ||
CF | | ||
CF | It's a large commemorative coin. Looks like solid platinum. | ||
CF | | ||
CF | > | DavidW asks, "Commemorates what?" | |
Knight_Otu says, "We may never know." | ||
DavidW asks, "The dawn of the prongles?" | ||
DavidW says, "No number on thing, though." | ||
Knight_Otu says (to ClubFloyd), "dirt" | ||
CF | > | ||
CF | > DIRT | ||
CF | | ||
CF | You've already dug through the dirt. | ||
CF | | ||
CF | Suddenly you hear the sound of a key rattling in the front | ||
CF | door! What? Prongleman has come back already? But the | ||
CF | Investigation Committee told you he'd be gone for hours! | ||
CF | | ||
CF | Feeling a little irritated, you race over to the living room, throw | ||
CF | open the window, and leap out. | ||
CF | | ||
CF | Press SPACE to continue. | DavidW says, "Pages on the desk in the living room." | |
Knight_Otu pushes the green 'space' button. | ||
CF | Press SPACE to continue. | ||
CF | | ||
CF | | ||
CF | | ||
CF | You return to the Thieves' Society and hand your loot over to | ||
CF | Athena | ||
CF | LaMarche of the Fencing Committee. "You were supposed to get ten | ||
CF | valuables," she says, shaking her head. "We should have sent | ||
CF | Pendergrass." | ||
CF | | ||
CF | You stole one valuable item. That gives you the rank of Slight | ||
CF | Thief. | ||
CF | | ||
CF | (Keep trying! You can do this!) | ||
CF | | ||
CF | Would you like to RESTART (R) or QUIT (Q)? | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "r" | ||
CF | | ||
CF | | ||
CF | | ||
CF | The Prongleman Job | ||
CF | A game by Arthur DiBianca | ||
CF | Release 1 / Serial number 200326 / Inform 7 build 6L38 (I6/v6.33 | ||
CF | lib | ||
CF | 6/12N) | ||
CF | | ||
CF | Special thanks to Andy Fleming, Lorne Harris, Hall Hood, Isaac Orf, | ||
CF | Luke Pebler, and Brian Rushton for testing, and to Nadia Bellazola | ||
CF | for | ||
CF | cover art. | ||
CF | | ||
CF | | ||
CF | | ||
CF | You've been a member of the Thieves' Society of Greater Bintucket | ||
CF | for | ||
CF | almost a year, but they just got around to giving your first real | ||
CF | assignment. It's a neat job. You're to enter the home of the | ||
CF | reasonably wealthy Claude L. Prongleman and steal ten valuable | ||
CF | items. | ||
CF | According to the society's Investigation Committee, he'll be gone | ||
CF | for | ||
CF | a couple of hours. | ||
CF | | ||
CF | It's a warm spring night. As you see Prongleman leave the house, | ||
CF | you | ||
CF | sneak up and get a rear window open without much trouble. You slip | ||
CF | inside.... | ||
CF | | ||
CF | (Note: This game is a little unusual.) | ||
CF | | ||
CF | Press SPACE to begin! | ||
Knight_Otu pushes the green 'space' button. | ||
CF | Press SPACE to begin! | ||
CF | | ||
CF | | ||
CF | | ||
CF | Bedroom | ||
CF | This looks like the guest bedroom. There's a neatly made queen-size | ||
CF | bed, a small chest of drawers, and a closet. In one corner you see | ||
CF | a | ||
CF | wooden figurine. A door leads east. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a dimly-lit hallway near the back of the house. It | ||
CF | continues | ||
CF | north. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the middle of the house. It continues | ||
CF | north | ||
CF | and south. Doors lead east and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | You're in a hallway near the front of the house. It continues | ||
CF | south. | ||
CF | Framed doorways lead north, east, and west. | ||
CF | | ||
CF | A grandfather clock stands near one wall. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Living Room | ||
CF | This room is wallpapered and carpeted. It's furnished with a sofa, | ||
CF | a | ||
CF | recliner, and a small end table. A large television is mounted on | ||
CF | the | ||
CF | wall. A floor lamp stands in one corner. A door leads north, and | ||
CF | there | ||
CF | is a doorway to the east. | ||
CF | | ||
CF | On the end table you see a remote control and a fancy box. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Study | ||
CF | A massive oak desk commands this room. A Turkish rug lies on the | ||
CF | floor | ||
CF | in front of it. One wall is lined with bookshelves, and a portrait | ||
CF | hangs on the opposite wall. A door leads south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "desk" | ||
CF | > | ||
CF | > DESK | ||
CF | | ||
CF | A few uninteresting papers are lying on the desk. There are also | ||
CF | four | ||
CF | drawers. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "papers" | ||
CF | > | ||
CF | > PAPERS | ||
CF | | ||
CF | The papers are just bills and account statements. | ||
CF | | ||
CF | > | DavidW says, "oh right, Study." | |
Knight_Otu says (to ClubFloyd), "papers" | ||
CF | > | ||
CF | > PAPERS | ||
CF | | ||
CF | The papers are just bills and account statements. | ||
CF | | ||
CF | > | DavidW says, "hmph" | |
DavidW says, "Examine the portrait after moving it." | ||
Knight_Otu says (to ClubFloyd), "portrait" | ||
CF | > | ||
CF | > PORTRAIT | ||
CF | | ||
CF | It's a painted portrait of an elderly lady. Sure enough, there's a | ||
CF | safe behind it! You remove the portrait and set it on the floor. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "portrait" | ||
CF | > | ||
CF | > PORTRAIT | ||
CF | | ||
CF | It's a painted portrait of an old lady. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "window" | ||
CF | > | ||
CF | > WINDOW | ||
CF | | ||
CF | There is a window in this room. It may be useful for escaping the | ||
CF | house, should the need arise. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "lady" | ||
CF | > | ||
CF | > LADY | ||
CF | | ||
CF | It's a painted portrait of an old lady. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "key" | ||
CF | > | ||
CF | > KEY | ||
CF | | ||
CF | That's not a command I know, and it's not a nearby object. (Type | ||
CF | HELP | ||
CF | for commands.) | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "rug" | ||
CF | > | ||
CF | > RUG | ||
CF | | ||
CF | You look underneath the rug and see an outline. You fold the rug | ||
CF | over, | ||
CF | revealing a small hatch in the floor! | ||
CF | | ||
CF | Suddenly you hear the sound of the front door opening! What? | ||
CF | Prongleman has come back already? But the Investigation Committee | ||
CF | told | ||
CF | you he'd be gone for hours! | ||
CF | | ||
CF | Well, there's nothing for it. You throw open the window and leap | ||
CF | out. | ||
CF | | ||
CF | Press SPACE to continue. | Jacqueline says, "grr" | |
Knight_Otu says, "I think we should stop here for today. We did have a run with fivee treasures, at least." | ||
Jacqueline asks, "So, are you all calling it for today, or calling it calling it?" | ||
DavidW says, "yeah. I can't think of anything else just yet." | ||
Knight_Otu says, "I honestly have no idea where else to search if we were to continue." | ||
DavidW says, "We must've skipped something, but I can't think what." | ||
Jacqueline says, "Well, I guess we could just let things simmer for the week. See what epiphanies occur for us." | ||
DavidW says, "Or something unfair like we can't take a kitchen glass to magnify with until we find the blurry photo first." | ||
DavidW asks, "hmm. If I were to hide a safe combo in this house, where would I hide it?" | ||
Knight_Otu says, "I mean, ideally in your head." | ||
DavidW says, "Works for computer passwords!" | ||
DavidW says, "Maybe it's inside the fancy box after we take the pin." | ||
Knight_Otu says, "True, that's one thing we didn't re-examine." | ||
DavidW says, "False bottoms, false bottoms, talk about butt fakes, my box' got em." | ||
Jacqueline applauds. | ||
DavidW says, "but yeah, let's just stop here." | ||
Jacqueline says, "Okay. We can decide next week whether to continue or do something else." | ||
Jacqueline says, "Apologies, but I'm about to do some ClubFloyd stuff en masse....." | ||
DavidW says, "oh, something else, I think. This was nice, but I don't think we can do a second run like this." | ||
Jacqueline asks, "Hm?" | ||
DavidW says, "It'd be like Anchorhead all over again, spinning our wheels for hours." | ||