ClubFloyd Transcript:
The idea behind ClubFloyd is that each
week at a pre-arranged time, a group of
people meet online to cooperatively play
a game of interactive fiction.
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ToyShop & Floyditorium
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#ClubFloyd Discussion
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*** SESSION 1 *** | ||
DavidW says, "We're playing Augmented Fourth." | ||
DavidW says, "And we haven't picked any driver yet." | ||
Sandon says, "Augmented fourth? I love that one. I've already plaid like half of it." | ||
Jacqueline says, "We usually pick a driver if things are timed, or there's a big map, or... or other reasons. But sometimes we just explore the game as a group until we see the need for a driver." | ||
DavidW says, "I probably won't be driving since I've played and I have to keep my spoilery-mouth shut." | ||
Sandon says, "I've plaid some but not much, I'll still do a big oll spoiler" | ||
Jacqueline says (to Sandon), "Ah. Well, then you may need to just watch, until we get to where you haven't played. We're fine as long as your honest." | ||
Sandon says, "when can you actually use say command and when should you use clubfloyd channel? sorry for all the questions, I'm kinda new to this" | ||
Teaspoon asks, "wait so has everyone played it but me?" | ||
Jacqueline says, "I have not played it, T" | ||
Teaspoon says, "oh ok cool" | ||
Knight_Otu says, "I don't think I played it, but I'm not 100% sure." | ||
Jacqueline says (to Floyd), "load sleepmask aug4" | ||
Floyd ]
Floyd ]
Floyd ]
Floyd ]
Floyd ] "Actually, I find hamsters to be quite
Floyd ] disagreeable little beasts. Always running
Floyd ] this way and that...demanding food, shelter,
Floyd ] and even immunity from property tax!"
Floyd ]
Floyd ] - King Goosen of Papoosen
Floyd ]
Floyd ]
Floyd |
Floyd |
Floyd |
Floyd |
Floyd |
Floyd |
Floyd |
Floyd |
Floyd | Augmented Fourth
Floyd | An Interactive Performance
Floyd | by Brian Uri!
Floyd |
Floyd | [Press any key to begin.]
| ||
Jacqueline pushes the green 'space' button. | ||
Floyd ] Orchestra Pit, in Midair Score: 0 Dawn Floyd | Floyd | Floyd | "In ye go!" With a heave and shove, two burly guards in matching green Floyd | tights toss you into Orchestra Pit. As the earthen sides rush past you Floyd | and sunlight dims, you have the sinking sensation that perhaps "Ode to Floyd | a Duck" was not the best choice from your repertoire... Floyd | Floyd | Augmented Fourth Floyd | An Interactive Performance Floyd | (c) 2000-2013 by Brian Uri!, [LINK] Floyd | Type "help" at any time for game information. Floyd | Release 3 / Serial number 130702 / Inform v6.21 Library 6/10 Floyd | Floyd | Orchestra Pit, in Midair Floyd | The earthen sides of this pit look loose and near the consistency of Floyd | mud. They seem to rush past as the speed of your descent increases. Floyd | Floyd | > | ||
Sandon exclaims, "cooool, we've got some action!" | Teaspoon says, "snort an *orchestra pit*" | |
Sandon asks, "who's gonna go for this bit?" | ||
Jacqueline asks, "Oh wow. Copyright 2000-20*13*?" | ||
Teaspoon says, "long lead time" | ||
DavidW says, "I think free-for-all is fine until we leave the pit." | ||
Jacqueline says, "So this is either a very tightly timed situation, or an eternal drop like in Alice in Wonderland." | ||
Jacqueline says (to Floyd), "x me" | ||
Floyd ] Orchestra Pit, in Midair Score: 0 Dawn Floyd | Floyd | > X ME Floyd | Floyd | You're looking a bit worse for the wear. Floyd | Floyd | Flailing helplessly, you fall further into the pit... Floyd | Floyd | Orchestra Pit, in Midair Floyd | The light from above dims with each passing moment. A large gnarled Floyd | root from some hidden root system protrudes from the side of the pit Floyd | here. Floyd | Floyd | > | ||
Jacqueline says (to Floyd), "grab root" | ||
Floyd ] Orchestra Pit, in Midair Score: 0 Dawn Floyd | Floyd | > GRAB ROOT Floyd | Floyd | Straining, you reach out and make a grab for the root. You manage to Floyd | hang on for a few moments, but the combination of a pulpy texture and Floyd | the slickness of mud prevents you from keeping it in your grasp. Floyd | Floyd | Up above, the guard with the hooked nose nudges his companion. "Hey Floyd | Rob, aren't ye supposed to read the fellow his sentence?" The other Floyd | guard blinks and nods. "Quite right, Jim..." He searches for the Floyd | scroll in the pockets of his tights for a few seconds before realizing Floyd | that they have no pockets. "One moment...It's around here somewhere." Floyd | He disappears from view. Floyd | Floyd | Your face turns an unhealthy green as you fall, and you wonder what Floyd | ever possessed you to audition for the King... Floyd | Floyd | Orchestra Pit, in Midair Floyd | Although the bottom is quite dark, you think you are about halfway Floyd | down the pit. The end of a rope is caught in the muddy wall here and Floyd | the length of the rope hangs down about five feet. Floyd | Floyd | > | Sandon says, "I'll give a bit of a hint, it's not as bad as it looks like" | |
Knight_Otu says, "Rooty rescue." | ||
Sandon asks, "alright, want me to go?" | ||
Knight_Otu says, "Nah." | ||
Sandon says, "righty" | ||
Knight_Otu says, "Wecan figure this out." | ||
Teaspoon says (to Floyd), "x me" | ||
Floyd ] Orchestra Pit, in Midair Score: 0 Dawn Floyd | Floyd | > X ME Floyd | Floyd | You're looking a bit worse for the wear. Floyd | Floyd | Rob the Guard returns to the edge of the pit carrying a scroll. He Floyd | unrolls it and begins to read as the wind whips past your ears. Floyd | "Whereas today is the day after yesterday and the day before tomorrow, Floyd | and whereas I, King Goosen of Papoosen have set to this document my Floyd | seal, and whereas my seal ran off in search of fish, requiring me to Floyd | get another..." The hook-nosed guard elbows Rob. "Skip to the end, Floyd | Rob. Poor fellow's goin' to hit the bottom soon." Floyd | Floyd | The wind runs through your hair like a screaming banshee as you Floyd | continue your descent. If you had it all to do over you would have Floyd | practiced a little more. And learned a different song... Floyd | Floyd | Orchestra Pit, in Midair Floyd | You can just barely make out the bottom of the pit, far below you. A Floyd | small outcropping of stone juts from the side of the pit here. Floyd | Floyd | > | Teaspoon says, "Thoughts of the Witcher are nigh irresistable" | |
Teaspoon says (to Floyd), "i" | ||
Floyd ] Orchestra Pit, in Midair Score: 0 Dawn Floyd | Floyd | > I Floyd | Floyd | You are carrying nothing. Floyd | Floyd | "Good point there..." Rob the Guard clears his throat, searching for a Floyd | good spot to continue from. "And when in the course of human events, Floyd | eh, so and so and so and so...Ah, here we are!" He moves further down Floyd | the scroll and resumes his proclamation. "...and since I, King Goosen, Floyd | did not like his performance of 'Ode to a Duck', feeling that it was Floyd | inflammatory, I hereby banish him from my realm to spend the rest of Floyd | his days in Orchestra Pit, unless he should die from the fall, as most Floyd | people tend to do." Floyd | Floyd | The ground approaches with maddening steadiness. Perhaps you should Floyd | have been a carpenter... Or perhaps you just needed more than one song Floyd | in your repertoire. Floyd | Floyd | Orchestra Pit, in Midair Floyd | You are almost at the bottom of the pit. Now that impact is so Floyd | imminent, you almost wish you could keep on falling. Floyd | Floyd | > | ||
Teaspoon says (to Floyd), "sing" | ||
Floyd ] Pit Bottom Score: 0 Dawn Floyd | Floyd | > SING Floyd | Floyd | Singing was never your forte. Floyd | Floyd | Rob the Guard adjusts his spectacles. "And should he, in that time, Floyd | learn to play better, it shall not matter, since there is no way back Floyd | out of the Pit. This I hereby put to paper as my word is the law when Floyd | the law is my word, when it is heard. Indeed. Thus I spake. Er, spoke. Floyd | Alright, scribe, stop your dictating now." Finishing, Rob rolls up the Floyd | scroll and puts it away. Floyd | Floyd | With a loud SHLURP, you land in the mud at the bottom of the pit... Floyd | Floyd | Pit Bottom Floyd | The pit is about twenty yards in diameter and run-off from the sides Floyd | drains into a large mud puddle in the center of floor. The air is Floyd | thick with the odour of mud and mildew. Floyd | Floyd | You stretch and do a quick check, thankfully finding that you're still Floyd | whole. Floyd | Floyd | Jim grimaces and sucks his tooth. "Ouch! That had to sting..." He cups Floyd | his mouth and shouts down to you, "You're lucky, old pal! A few people Floyd | have been known to break all of their limbs with that drop!" He elbows Floyd | Rob and snickers. "But then, it wouldn't be much of an experience if Floyd | he up and died so quickly, eh?" Rob nods. "Indeed..." Floyd | Floyd | By some trick of acoustics, you can still hear the guards' banter Floyd | quite clearly. Floyd | Floyd | > | Jacqueline says, "I'm guessing no matter what I grab, we shall fall, so." | |
DavidW says, "mmhm" | ||
Teaspoon says, "....we're a bard who can't sing, huh" | ||
Sandon says, "looks like so" | ||
Knight_Otu says, "The worst kind of bard." | ||
Teaspoon says, "wellll guess we just gotta get out of this hole then" | ||
Sandon exclaims, "he's not a bard, he's a babard, a bad bard!" | ||
Knight_Otu says, "Well, maybe except bagpipe bards." | ||
Teaspoon asks, "what DO we play I wonder. the lute? the harp? the xylophone?" | ||
Jacqueline says (to DW), "You're right, the writing is great for ClubFloyd During Pandemic." | ||
Teaspoon says (to Floyd), "xyxxy" | ||
Floyd ] Pit Bottom Score: 0 Dawn Floyd | Floyd | > XYXXY Floyd | Floyd | That's not a verb I recognise. Floyd | Floyd | > | Sandon asks, "I know the answers to these, should I hint or just keep it?" | |
Jacqueline says, "Just keep it, please." | ||
Sandon says, "alright" | ||
Teaspoon says (to Floyd), "exits" | ||
Floyd ] Pit Bottom Score: 0 Dawn Floyd | Floyd | > EXITS Floyd | Floyd | That's not a verb I recognise. Floyd | Floyd | > | ||
Teaspoon says (to Floyd), "n" | ||
Floyd ] Pit Bottom Score: 0 Dawn Floyd | Floyd | > N Floyd | Floyd | You seem to be trapped in a pit at the moment. Floyd | Floyd | Up above, Jim holds a whispered conversation with Rob before Floyd | disappearing from view. He returns a few moments later with a large Floyd | oblong case. "We almost forgot to give ye your trumpet back!" With a Floyd | grunt, he tosses the case into the pit and it begins the downward Floyd | journey you just finished. Floyd | Floyd | > | Teaspoon says, "oh the TRUMPET" | |
Teaspoon says, "okies" | ||
DavidW says (to Teaspoon), "You probably meant XYZZY earlier." | ||
Jacqueline says, "You and DW can chat about us on #cfspoilers, just please please please don't mischannel" | ||
Teaspoon says, "thanks David" | ||
Knight_Otu says, "We've barely started. We can ask if we need to." | ||
Teaspoon says (to Floyd), "XYZZY" | ||
Floyd ] Pit Bottom Score: 0 Dawn Floyd | Floyd | > XYZZY Floyd | Floyd | You feel a tugging sensation at the tips of your toes. Without Floyd | warning, you suddenly wink out of existence... Floyd | Floyd | Control Room Floyd | Red and blue lights flash from long metal panels of all shapes and Floyd | sizes. As your eyes become accustomed to this distraction, you see Floyd | hundreds of little gnomelike men rushing in every direction, carrying Floyd | all manner of objects. One particular gnome brushes by with a package Floyd | labeled "Papoosen Propworks: mirrored walls". Floyd | Floyd | Next to you, a tall gnome, who looks to be in charge, shouts orders Floyd | into the organized chaos, occasionally stopping to make notes in his Floyd | black binder. Floyd | Floyd | The head gnome turns impatiently. "D'you put that music in the volcano Floyd | yet, Larry?" He blinks. "Yer not Larry...Hey! How'd you get here?" Floyd | Obviously displeased, the head gnome sets his black binder down and Floyd | frowns. "This here's a restricted area, pal! I don't know how you Floyd | figgered out the magic word, but you'll hafta get gone!" Floyd | Floyd | He snaps his fingers briskly. A moment of disorientation finds you Floyd | back where you were before. You can't help but wonder if it was all Floyd | just a dream, brought on by the stress of the week's events... Floyd | Floyd | Pit Bottom Floyd | Floyd | The trumpet case continues its descent, occasionally rebounding off Floyd | the sides of the pit. Floyd | Floyd | > | Teaspoon says, "well that's a thing" | |
Teaspoon says (to Floyd), "wait" | ||
Floyd ] Pit Bottom Score: 0 Dawn Floyd | Floyd | > WAIT Floyd | Floyd | Time passes... Floyd | Floyd | Jim calls down again, "Mind that ye watch out for the lurkin' sea Floyd | monsters down in all of that mud! They're hungry little devils, they Floyd | are, and it'd be a shame to see ye eaten up." He puts a gloved hand to Floyd | his mouth and stage-whispers sideways to Rob. "Though that's what Floyd | usually happens to 'em all, isn't it, Rob?" The other guard nods Floyd | agreeably. "Quite right..." Floyd | Floyd | The trumpet case continues to fall. Luckily, the clasps seem to have Floyd | stayed latched despite the beating it is taking on the way down. Floyd | Floyd | > | Knight_Otu says, "Oh my fourth wall." | |
Teaspoon says (to Floyd), "pray" | ||
Floyd ] Pit Bottom Score: 0 Dawn Floyd | Floyd | > PRAY Floyd | Floyd | You mumble a quick prayer. Floyd | Floyd | Rob whispers something to Jim and they both laugh. Floyd | Floyd | Spinning like a house dropped from a cyclone, the trumpet case falls Floyd | further into the pit. It is only about ten feet above, and falling Floyd | fast. Floyd | Floyd | > | Sandon asks, "does someone want to propperly spell xyzzy and see what it does?" | |
Knight_Otu says, "Also that poor trumpet." | ||
Jacqueline asks, "Guess that's our trumpet?" | ||
Teaspoon asks, "Sandon, is your terminal lagging?" | ||
Jacqueline says (to Floyd), "take all" | ||
Floyd ] Pit Bottom Score: 0 Dawn Floyd | Floyd | > TAKE ALL Floyd | Floyd | There are none at all available! Floyd | Floyd | > | ||
Jacqueline says (to Floyd), "l" | ||
Floyd ] Pit Bottom Score: 0 Dawn Floyd | Floyd | > L Floyd | Floyd | Floyd | Pit Bottom Floyd | The pit is about twenty yards in diameter and run-off from the sides Floyd | drains into a large mud puddle in the center of floor. Every step Floyd | squelches like grapes under a cart wheel and the air is thick with the Floyd | odour of mud and mildew. Floyd | Floyd | With a sickening squish, the case lands in the mud, its top torn off Floyd | and clasps lost in transit. The trumpet rolls out, and though a little Floyd | dirty, it seems to have weathered the fall pretty well. It's a good Floyd | thing your case was Doofa-certified! Floyd | Floyd | > | Sandon says, "why? I use a screen reader, that's all. it might take a bit" | |
Sandon says, "my computer is super boggy today though, yeah" | ||
Jacqueline says, "Ah. Makes sense. He asked because we'd already corrected the Xyzzy" | ||
Sandon says, "Oh od I'm sorry" | ||
Teaspoon exclaims, "no worries!" | ||
Jacqueline says, "no worries" | ||
Teaspoon says (to Floyd), "take all" | ||
Floyd ] Pit Bottom Score: 0 Dawn Floyd | Floyd | > TAKE ALL Floyd | Floyd | trumpet: Taken. Floyd | broken case: It's useless in its current state. Floyd | Floyd | > | ||
Sandon says, "poor trumpet" | Teaspoon says, "and now we are BARD" | |
Knight_Otu says, "I mean, it happens all the time to me, I say something, aand it's already obsolete." | ||
Teaspoon says (to Floyd), "x trumpet" | ||
Floyd ] Pit Bottom Score: 0 Dawn Floyd | Floyd | > X TRUMPET Floyd | Floyd | The trumpet is a beautiful silver affair that was specially-made for Floyd | you in Lower Suburban Papoosen. Each valve is capped with gold-plate Floyd | and has a pearl inlay for a finger button. The bell is engraved with Floyd | spidery lines which weave around it in symmetric patterns. Floyd | Floyd | Rob calls down, "Hallo down there! Are ye bored yet? It must get Floyd | pretty tedious explorin' a room with no exits in any of the four Floyd | cardinal directions but it wouldn't be much of a prison otherwise, eh? Floyd | It's not like we promised ye a beach resort!" Floyd | Floyd | > | Jacqueline asks (of Teaspoon/KO), "Did you all get the idea that some of these walls are fake and we can just walk?" | |
Sandon asks, "is that supposed to be meta?" | ||
Teaspoon says, "....well, I hadn't no" | ||
Sandon says, "it looks like it" | ||
Teaspoon says, "still admiring TRUMPET" | ||
Jacqueline says, "That's what I got from the 'wall mirrors' or whatever they were called when we did the Xyzzy thing" | ||
Sandon says, "with the hole "exits" thing. This is super weird." | ||
Teaspoon says (to Floyd), "play trumpet" | ||
Floyd ] Pit Bottom Score: 0 Dawn Floyd | Floyd | > PLAY TRUMPET Floyd | Floyd | You play "Ode to a Duck" on the trumpet. Up above, Jim cackles. "No Floyd | wonder the King ordered you to be tossed in the pit! That's got to be Floyd | the worst playing we've ever heard, right, Rob?" Floyd | Floyd | "Indeed..." Floyd | Floyd | Rob squints against the sun. "Hey, what are ye doin' down there? I Floyd | hope ye aren't tryin' to escape, since there's no way out of Orchestra Floyd | Pit. Just be a good fellow and wait for the sea monsters to come eat Floyd | ye." Floyd | Floyd | > | Knight_Otu asks, "I mean, the cardinal directions are supposed to be blocked. There was no mention of the diagonals, was there?" | |
Jacqueline says, "I'm guessing the cardinal directions are not blocked" | ||
Jacqueline asks, "May I try?" | ||
Teaspoon says, "let's try" | ||
Knight_Otu says, "Try." | ||
Jacqueline says (to Floyd), "n" | ||
Floyd ] Pit Bottom Score: 0 Dawn Floyd | Floyd | > N Floyd | Floyd | You seem to be trapped in a pit at the moment. Floyd | Floyd | Jim shields his eyes from the sun and peers into the gloom. "Ye comfy Floyd | down there? I s'pose we could always throw ye down an antique brass Floyd | lantern if it'd help you feel at home. There's no way out of the pit, Floyd | so ye'd best get settled in." Floyd | Floyd | > | Sandon says, "diagonals are just two cardinals, bet they still fit in the no go catagory of exits of the month" | |
Jacqueline says (to Floyd), "ne" | ||
Floyd ] Pit Bottom Score: 0 Dawn Floyd | Floyd | > NE Floyd | Floyd | You seem to be trapped in a pit at the moment. Floyd | Floyd | "Sea monsters should get here any minute now," proclaims Rob Floyd | cheerfully. Floyd | Floyd | > | Jacqueline says, "huh" | |
Jacqueline says (to Floyd), "e" | ||
Floyd ] Pit Bottom Score: 0 Dawn Floyd | Floyd | > E Floyd | Floyd | You seem to be trapped in a pit at the moment. Floyd | Floyd | > | ||
Jacqueline says (to Floyd), "se" | ||
Floyd ] Pit Bottom Score: 0 Dawn Floyd | Floyd | > SE Floyd | Floyd | You seem to be trapped in a pit at the moment. Floyd | Floyd | > | ||
Jacqueline says (to Floyd), "s" | ||
Floyd ] Pit Bottom Score: 0 Dawn Floyd | Floyd | > S Floyd | Floyd | You seem to be trapped in a pit at the moment. Floyd | Floyd | > | ||
Teaspoon says (to Floyd), "down" | ||
Floyd ] Pit Bottom Score: 0 Dawn Floyd | Floyd | > DOWN Floyd | Floyd | You seem to be trapped in a pit at the moment. Floyd | Floyd | > | ||
Jacqueline says (to Floyd), "sw" | ||
Floyd ] Pit Bottom Score: 0 Dawn Floyd | Floyd | > SW Floyd | Floyd | You seem to be trapped in a pit at the moment. Floyd | Floyd | "Nothin' personal, but it's always fun watchin' poor fellows like Floyd | yourself gettin' munched on by the sea monsters!" Jim nods vigorously Floyd | and Rob agrees. "Indeed..." Floyd | Floyd | > | ||
Teaspoon says (to Floyd), "up" | ||
Floyd ] Pit Bottom Score: 0 Dawn Floyd | Floyd | > UP Floyd | Floyd | The sides of the pit are too slippery to climb, but in your attempt, Floyd | you dislodge some mud from the east side. There is now a small muddy Floyd | hole to show for your efforts. Floyd | Floyd | The two guards chuckle at some unheard joke. Floyd | Floyd | > | ||
Jacqueline says (to Floyd), "w" | ||
Floyd ] Pit Bottom Score: 0 Dawn Floyd | Floyd | > W Floyd | Floyd | You seem to be trapped in a pit at the moment. Floyd | Floyd | > | ||
Jacqueline says (to Floyd), "nw" | ||
Floyd ] Pit Bottom Score: 0 Dawn Floyd | Floyd | > NW Floyd | Floyd | You seem to be trapped in a pit at the moment. Floyd | Floyd | > | ||
Teaspoon says (to Floyd), "x hole" | ||
Floyd ] Pit Bottom Score: 0 Dawn Floyd | Floyd | > X HOLE Floyd | Floyd | It is hard to tell what is on the other side from here. But the hole Floyd | looks like it could easily be enlarged. Floyd | Floyd | > | ||
Jacqueline says (to Floyd), "nne" | ||
Floyd ] Pit Bottom Score: 0 Dawn Floyd | Floyd | > NNE Floyd | Floyd | That's not a verb I recognise. Floyd | Floyd | > | ||
Teaspoon says (to Floyd), "dig hole" | ||
Floyd ] Pit Bottom Score: 0 Dawn Floyd | Floyd | > DIG HOLE Floyd | Floyd | You pull away some mud from around the hole. It is a little bigger Floyd | now. Floyd | Floyd | > | Jacqueline says, "Okay, I'm done with my experiment" | |
Sandon says, "it's a faiiiiil" | ||
DavidW says, "Perhaps Jacqueline is lagging too." | ||
Jacqueline says, "I am not" | ||
Teaspoon says, "I'm chortling that UP is the wayout" | ||
Teaspoon says (to Floyd), "dig hole" | ||
Floyd ] Pit Bottom Score: 0 Dawn Floyd | Floyd | > DIG HOLE Floyd | Floyd | You pull away some mud from around the hole. It is now fairly Floyd | sizeable, but still not big enough to go through. Floyd | Floyd | The two guards chuckle at some unheard joke. Floyd | Floyd | > | Sandon says, "perhaps life is lagging" | |
Jacqueline says, "I was just trying to do my thing first." | ||
Teaspoon says (to Floyd), "dig hole" | ||
Floyd ] Pit Bottom Score: 0 Dawn Floyd | Floyd | > DIG HOLE Floyd | Floyd | You pull away some mud from around the hole. It's fairly big, about Floyd | half your size, and vague shapes are taking form on the other side. Floyd | Floyd | > | Teaspoon says, "oh no sea monsters" | |
Knight_Otu says (to Floyd), "x shapes" | ||
Floyd ] Pit Bottom Score: 0 Dawn Floyd | Floyd | > X SHAPES Floyd | Floyd | The hole is about half your size now. Vague shapes can be seen on the Floyd | other side but you can't make out any detail. Floyd | Floyd | > | Teaspoon says, "let's find out if they're delicious" | |
Teaspoon says (to Floyd), "dig hole" | ||
Floyd ] Pit Bottom Score: 1 Dawn Floyd | Floyd | > DIG HOLE Floyd | Floyd | You pull away some mud from around the hole. It is now large enough to Floyd | fit through. Floyd | Floyd | [You have just gained one point in Masonry Deconstruction.] Floyd | Floyd | > | Jacqueline says, "yay" | |
Teaspoon says, "...what a remarkably specific skil" | ||
Knight_Otu exclaims, "Freedom!" | ||
Teaspoon says (to Floyd), "x shapes" | ||
Floyd ] Pit Bottom Score: 1 Dawn Floyd | Floyd | > X SHAPES Floyd | Floyd | A large man-sized hole dominated the east side. On the other side, you Floyd | see a narrow passageway, a good deal cleaner than your current Floyd | position. Floyd | Floyd | > | Sandon says, "yeahhh, it's like the faux-skill-system-making skill" | |
Teaspoon asks, "east then?" | ||
Jacqueline says, "sure" | ||
Knight_Otu says, "Yeah." | ||
Teaspoon says (to Floyd), "e" | ||
Floyd ] Narrow Passage Score: 1 Dawn Floyd | Floyd | > E Floyd | Floyd | You gingerly climb through the hole, careful to avoid the occasional Floyd | drip of water which threatens your pate. Floyd | Floyd | Up above, Jim leans over the edge of the pit, squinting. "Hallo down Floyd | there! Where'd ye go?" He frowns and turns to Rob. "He must have Floyd | already gotten eaten by the little devils... Poor fellow, he didn't Floyd | even have a chance to shout out!" Floyd | Floyd | "Indeed..." muses Rob. Floyd | Floyd | The two continue their vigil into the pit for a few more minutes Floyd | before deciding that nothing else will happen. "Ah well, Jim, there's Floyd | always that lad involved in the pickle caper that we get to toss in Floyd | next week! Come on, let's cover the pit back up!" Floyd | Floyd | From your vantage point, you watch as the two guards struggle with a Floyd | heavy metal hatch. There is a resounding clang as the hatch is locked Floyd | into place and fourteen less-resounding clicks as the guards ensure Floyd | that it will not be openable from the inside. A few more minutes pass Floyd | and all sounds from above fade away. In the pale light which peeks Floyd | around the hatch, you take stock of your new surroundings, resigned to Floyd | your new dismal home. Floyd | Floyd | Narrow Passage Floyd | In the dim light, you see that you have entered a roughly-carved Floyd | hallway running in from the north and around a sharp turn to the Floyd | northeast. The light outlines a massive pile of uncut rocks against Floyd | the south wall. In the midst of crumbled masonry, a large hole Floyd | decorates the west wall, with stray rivulets of mud oozing from Floyd | within. Floyd | Floyd | You feel a bit hungry. It doesn't matter though...you're a pretty Floyd | tough cookie. Floyd | Floyd | > | Teaspoon says, "oh noooo not a food timer" | |
Sandon says, "I umm have to go, like real life and stuff..." | ||
Teaspoon exclaims, "b'well!" | ||
DavidW says, "bye Sandon" | ||
Knight_Otu exclaims, "Take care!" | ||
Sandon says, "bye" | ||
Sandon says, "you too, be careful, that" | ||
Sandon goes home. | ||
Teaspoon says (to Floyd), "x me" | ||
Floyd ] Narrow Passage Score: 1 Dawn Floyd | Floyd | > X ME Floyd | Floyd | You're looking a bit worse for the wear. Floyd | Floyd | > | ||
Teaspoon says (to Floyd), "x rocks" | ||
Floyd ] Narrow Passage Score: 1 Dawn Floyd | Floyd | > X ROCKS Floyd | Floyd | The rock pile against the south wall consists mostly of massive chunks Floyd | of granite, although you do see a few heavy rocks of more manageable Floyd | size close to the top. Floyd | Floyd | > | Teaspoon says, "me: do we even need rocks" | |
Teaspoon says, "me, if player: OOH TAKE EVERYTHING" | ||
Teaspoon says (to Floyd), "take all" | ||
Floyd ] Narrow Passage Score: 1 Dawn Floyd | Floyd | > TAKE ALL Floyd | Floyd | heavy rock: You're carrying too much to pick up the rock. Floyd | Floyd | > | DavidW chuckles at some unheard joke. | |
Teaspoon says (to Floyd), "i" | ||
Floyd ] Narrow Passage Score: 1 Dawn Floyd | Floyd | > I Floyd | Floyd | You are carrying: Floyd | a trumpet Floyd | Floyd | > | Knight_Otu asks, "Can we push or pull the rocks?" | |
Teaspoon says (to Floyd), "drop trumpet" | ||
Floyd ] Narrow Passage Score: 1 Dawn Floyd | Floyd | > DROP TRUMPET Floyd | Floyd | Dropped. Floyd | Floyd | > | ||
Teaspoon says (to Floyd), "take rock" | ||
Floyd ] Narrow Passage Score: 1 Dawn Floyd | Floyd | > TAKE ROCK Floyd | Floyd | (the pile of rocks) Floyd | You struggle underneath the weight of the rock. Floyd | Floyd | > | ||
Teaspoon says (to Floyd), "drop rock" | ||
Floyd ] Narrow Passage Score: 1 Dawn Floyd | Floyd | > DROP ROCK Floyd | Floyd | Dropped. Floyd | Floyd | > | ||
Teaspoon says (to Floyd), "look" | ||
Floyd ] Narrow Passage Score: 1 Dawn Floyd | Floyd | > LOOK Floyd | Floyd | Floyd | Narrow Passage Floyd | In the dim light, you see that you have entered a roughly-carved Floyd | hallway running in from the north and around a sharp turn to the Floyd | northeast. The light outlines a massive pile of uncut rocks against Floyd | the south wall. In the midst of crumbled masonry, a large hole Floyd | decorates the west wall, with stray rivulets of mud oozing from Floyd | within. Floyd | Floyd | You can see a heavy rock and a trumpet here. Floyd | Floyd | > | Knight_Otu says, "I didn't expect us to be able to actually get the rock." | |
Teaspoon asks, "I think it's just a wall that generates rocks?" | ||
Teaspoon says (to Floyd), "x rock" | ||
Floyd ] Narrow Passage Score: 1 Dawn Floyd | Floyd | > X ROCK Floyd | Floyd | The burdensome rock has a coarse texture which luckily provides a good Floyd | grip. Floyd | Floyd | > | DavidW says, "I'd explore a bit more." | |
Knight_Otu asks, "Do we need to save early and often?" | ||
Jacqueline says, "Oh good point. Maybe." | ||
Teaspoon says, "oooh right" | ||
Jacqueline clears the save counter. | ||
Jacqueline says (to Floyd), "SAVE" | ||
Jacqueline says (to Floyd), "cf1" | ||
Floyd | > Floyd | > SAVE Floyd | %% Enter a save filename to write: Floyd ] Narrow Passage Score: 1 Dawn Floyd | Ok. Floyd | Floyd | > | Jacqueline asks, "So, NE?" | |
Teaspoon says, "agreed" | ||
DavidW says, "You will want to save every now and then, yes. Some parts of the game are tricky." | ||
Knight_Otu says, "With our trumpet." | ||
Jacqueline says (to Floyd), "take trumpet" | ||
Floyd ] Narrow Passage Score: 1 Dawn Floyd | Floyd | > TAKE TRUMPET Floyd | Floyd | Taken. Floyd | Floyd | > | ||
Jacqueline says (to Floyd), "ne" | ||
Floyd ] Quarry Entrance Score: 1 Dawn Floyd | Floyd | > NE Floyd | Floyd | Floyd | Quarry Entrance Floyd | The walls of this chamber are regular and clean-cut. A square trapdoor Floyd | is embedded into the stone floor in the center of the room and a Floyd | passage leads southwest. Floyd | Floyd | A wooden platform hangs over the trapdoor, suspended from a chain. The Floyd | chain seems to have snapped on two of the four corners and the edge of Floyd | the platform rests on top of the trapdoor. A giant chunk of granite Floyd | wedges the lower edge to the ground. Floyd | Floyd | > | Teaspoon asks, "wait so it's a trap but we can. see the trap?" | |
Teaspoon says, "er" | ||
Jacqueline asks, "A giant chunk of granite wedges the lower edge of... of what? The board that is hanging from two corners by a single chain?" | ||
Teaspoon says, "I'm sure we'll need a rock but danged if I can figure how" | ||
Knight_Otu says, "Trap door, as an up-down passage." | ||
Jacqueline says (to Floyd), "open trap" | ||
Floyd ] Quarry Entrance Score: 1 Dawn Floyd | Floyd | > OPEN TRAP Floyd | Floyd | The broken platform prevents the trapdoor from opening more than a few Floyd | inches. Floyd | Floyd | > | Knight_Otu says, "I think the granite wedges the platform." | |
Jacqueline says (to Floyd), "move platform" | ||
Floyd ] Quarry Entrance Score: 1 Dawn Floyd | Floyd | > MOVE PLATFORM Floyd | Floyd | You manage to lift the platform a few inches. It is very unwieldy. Floyd | Floyd | > | ||
Jacqueline says (to Floyd), "drop trumpet" | ||
Floyd ] Quarry Entrance Score: 1 Dawn Floyd | Floyd | > DROP TRUMPET Floyd | Floyd | Dropped. Floyd | Floyd | > | ||
Jacqueline says (to Floyd), "sw" | ||
Floyd ] Narrow Passage Score: 1 Dawn Floyd | Floyd | > SW Floyd | Floyd | You let go of the broken platform which squeals back into its original Floyd | position. Floyd | Floyd | Narrow Passage Floyd | In the dim light, you see that you have entered a roughly-carved Floyd | hallway running in from the north and around a sharp turn to the Floyd | northeast. The light outlines a massive pile of uncut rocks against Floyd | the south wall. In the midst of crumbled masonry, a large hole Floyd | decorates the west wall, with stray rivulets of mud oozing from Floyd | within. Floyd | Floyd | You can see a heavy rock here. Floyd | Floyd | > | ||
Jacqueline says (to Floyd), "get rock" | ||
Floyd ] Narrow Passage Score: 1 Dawn Floyd | Floyd | > GET ROCK Floyd | Floyd | You struggle underneath the weight of the rock. Floyd | Floyd | > | ||
Jacqueline says (to Floyd), "i" | ||
Floyd ] Narrow Passage Score: 1 Dawn Floyd | Floyd | > I Floyd | Floyd | You are carrying: Floyd | a heavy rock Floyd | Floyd | > | ||
Jacqueline says (to Floyd), "ne" | ||
Floyd ] Quarry Entrance Score: 1 Dawn Floyd | Floyd | > NE Floyd | Floyd | Floyd | Quarry Entrance Floyd | The walls of this chamber are regular and clean-cut. A square trapdoor Floyd | is embedded into the stone floor in the center of the room and a Floyd | passage leads southwest. Floyd | Floyd | A wooden platform hangs over the trapdoor, suspended from a chain. The Floyd | chain seems to have snapped on two of the four corners and the edge of Floyd | the platform rests on top of the trapdoor. A giant chunk of granite Floyd | wedges the lower edge to the ground. Floyd | Floyd | You can also see a trumpet here. Floyd | Floyd | > | Jacqueline asks, "Okay. Now what do I do with the rock?" | |
Teaspoon says (to Floyd), "wedge rock" | ||
Floyd ] Quarry Entrance Score: 1 Dawn Floyd | Floyd | > WEDGE ROCK Floyd | Floyd | That's not a verb I recognise. Floyd | Floyd | > | Teaspoon asks, "?" | |
DavidW says, "It would help if you saw the third room." | ||
Jacqueline asks, "What room?" | ||
Teaspoon says (to Floyd), "drop rock" | ||
Floyd ] Quarry Entrance Score: 1 Dawn Floyd | Floyd | > DROP ROCK Floyd | Floyd | (the heavy rock) Floyd | Dropped. Floyd | Floyd | > | ||
Teaspoon says (to Floyd), "get rock" | ||
Floyd ] Quarry Entrance Score: 1 Dawn Floyd | Floyd | > GET ROCK Floyd | Floyd | (the heavy rock) Floyd | You struggle underneath the weight of the rock. Floyd | Floyd | > | Knight_Otu says, "North from the passage I think." | |
Teaspoon says (to Floyd), "n" | ||
Floyd ] Quarry Entrance Score: 1 Dawn Floyd | Floyd | > N Floyd | Floyd | The quarry extends to the west and a passage leads southwest. Floyd | Floyd | > | Jacqueline says, "I thought that was back to the big pit - oooh, no, that would have been a different direction." | |
Jacqueline says, "Okay" | ||
Teaspoon asks, "oh, west then?" | ||
DavidW asks, "From the initial place, there were exits N and NE, was it?" | ||
Jacqueline says (to Tsp), "Sure" | ||
Jacqueline says, "Go for it" | ||
Teaspoon says (to Floyd), "w" | ||
Floyd ] Stone Quarry Score: 1 Dawn Floyd | Floyd | > W Floyd | Floyd | Floyd | Stone Quarry Floyd | Shattered rocks and debris litter this chamber, evidently the site of Floyd | a quarry or an excavation. A faint light from the south shows the dark Floyd | shape of a gaping hole in the center of the floor. A well-traveled Floyd | passage leads south and the chamber extends to the east. Floyd | Floyd | A wooden platform hangs over the gaping hole, suspended from a chain. Floyd | Floyd | > | Teaspoon says, "so we have to use the rock to lower the platform so we can stand on it" | |
Teaspoon says, "i think" | ||
Teaspoon says (to Floyd), "put rock on platform" | ||
Floyd ] Stone Quarry Score: 2 Dawn Floyd | Floyd | > PUT ROCK ON PLATFORM Floyd | Floyd | With a grunt, you drop the heavy rock on the wooden platform. The Floyd | platform squeals like a mad pack of rodents and sinks about two feet. Floyd | Floyd | [You have earned one point in Mineral Levitation.] Floyd | Floyd | > | ||
Teaspoon says (to Floyd), "look" | ||
Floyd ] Stone Quarry Score: 2 Dawn Floyd | Floyd | > LOOK Floyd | Floyd | Floyd | Stone Quarry Floyd | Shattered rocks and debris litter this chamber, evidently the site of Floyd | a quarry or an excavation. A faint light from the south shows the dark Floyd | shape of a gaping hole in the center of the floor. A well-traveled Floyd | passage leads south and the chamber extends to the east. Floyd | Floyd | A wooden platform hangs over the gaping hole, suspended from a chain. Floyd | Floyd | On the wooden platform is a heavy rock. Floyd | Floyd | > | Jacqueline says, "in... mineral levitation" | |
Knight_Otu says, "Hm." | ||
Teaspoon says, "somebody making fun of D n' D" | ||
Jacqueline says, "yeah" | ||
DavidW says, "The two platforms are in a pulley system. This one's down so the other one..." | ||
Jacqueline asks, "Hinting much?" | ||
DavidW says, "sorry" | ||
Jacqueline says, "heh" | ||
DavidW says, "I didn't expect lugging of heavy rocks immediately." | ||
Jacqueline says (to Floyd), "d" | ||
Floyd ] Stone Quarry Score: 2 Dawn Floyd | Floyd | > D Floyd | Floyd | The wooden platform is blocking your jump in its current position. Floyd | Floyd | > | ||
Jacqueline says (to Floyd), "take rock" | ||
Floyd ] Stone Quarry Score: 2 Dawn Floyd | Floyd | > TAKE ROCK Floyd | Floyd | You struggle underneath the weight of the rock. The wooden platform Floyd | returns to its original height. Floyd | Floyd | > | Teaspoon says, "oh huh" | |
Knight_Otu says, "I'd almost say Dwarf Fortress rather than DnD, but this game predates DF." | ||
Jacqueline says (to Floyd), "i" | ||
Floyd ] Stone Quarry Score: 2 Dawn Floyd | Floyd | > I Floyd | Floyd | You are carrying: Floyd | a heavy rock Floyd | Floyd | > | Jacqueline says, "er" | |
Jacqueline says (to Floyd), "l" | ||
Floyd ] Stone Quarry Score: 2 Dawn Floyd | Floyd | > L Floyd | Floyd | Floyd | Stone Quarry Floyd | Shattered rocks and debris litter this chamber, evidently the site of Floyd | a quarry or an excavation. A faint light from the south shows the dark Floyd | shape of a gaping hole in the center of the floor. A well-traveled Floyd | passage leads south and the chamber extends to the east. Floyd | Floyd | A wooden platform hangs over the gaping hole, suspended from a chain. Floyd | Floyd | > | ||
Jacqueline says (to Floyd), "e" | ||
Floyd ] Quarry Entrance Score: 2 Dawn Floyd | Floyd | > E Floyd | Floyd | Floyd | Quarry Entrance Floyd | The walls of this chamber are much more regular and clean-cut than the Floyd | one to the west. A square trapdoor is embedded into the stone floor in Floyd | the center of the room and a passage leads southwest. Floyd | Floyd | A wooden platform hangs over the trapdoor, suspended from a chain. The Floyd | chain seems to have snapped on two of the four corners and the edge of Floyd | the platform rests on top of the trapdoor. A giant chunk of granite Floyd | wedges the lower edge to the ground. Floyd | Floyd | You can also see a trumpet here. Floyd | Floyd | > | Teaspoon says, "I assume we can take THIS rock if we want" | |
Jacqueline says, "Oh, wait. Did I just undo what we needed to do? I'm going to take a step back." | ||
Jacqueline says, "tsp You go" | ||
Teaspoon asks, "I don't think so?" | ||
DavidW says, "yes, you undid your progress" | ||
Teaspoon says, "oh" | ||
Jacqueline says (to DW), "Okay, yeah." | ||
Teaspoon says (to Floyd), "w" | ||
Floyd ] Stone Quarry Score: 2 Dawn Floyd | Floyd | > W Floyd | Floyd | Floyd | Stone Quarry Floyd | Shattered rocks and debris litter this chamber, evidently the site of Floyd | a quarry or an excavation. A faint light from the south shows the dark Floyd | shape of a gaping hole in the center of the floor. A well-traveled Floyd | passage leads south and the chamber extends to the east. Floyd | Floyd | A wooden platform hangs over the gaping hole, suspended from a chain. Floyd | Floyd | > | ||
Teaspoon says (to Floyd), "i" | ||
Floyd ] Stone Quarry Score: 2 Dawn Floyd | Floyd | > I Floyd | Floyd | You are carrying: Floyd | a heavy rock Floyd | Floyd | > | ||
Teaspoon says (to Floyd), "put rock on platform" | ||
Floyd ] Stone Quarry Score: 2 Dawn Floyd | Floyd | > PUT ROCK ON PLATFORM Floyd | Floyd | With a grunt, you drop the heavy rock on the wooden platform. The Floyd | platform squeals like a mad pack of rodents and sinks about two feet. Floyd | Floyd | > | ||
Teaspoon says (to Floyd), "e" | ||
Floyd ] Quarry Entrance Score: 2 Dawn Floyd | Floyd | > E Floyd | Floyd | Floyd | Quarry Entrance Floyd | The walls of this chamber are much more regular and clean-cut than the Floyd | one to the west. A square trapdoor is embedded into the stone floor in Floyd | the center of the room and a passage leads southwest. Floyd | Floyd | A wooden platform hangs over the trapdoor, suspended from a chain. The Floyd | chain seems to have snapped on two of the four corners and the edge of Floyd | the platform rests on top of the trapdoor. A giant chunk of granite Floyd | wedges the lower edge to the ground. Floyd | Floyd | You can also see a trumpet here. Floyd | Floyd | > | ||
Teaspoon says (to Floyd), "take granite" | ||
Floyd ] Quarry Entrance Score: 2 Dawn Floyd | Floyd | > TAKE GRANITE Floyd | Floyd | None of your pockets are big enough to carry around a giant granite Floyd | chunk. Floyd | Floyd | > | ||
Teaspoon says (to Floyd), "push granite" | ||
Floyd ] Quarry Entrance Score: 2 Dawn Floyd | Floyd | > PUSH GRANITE Floyd | Floyd | Your attempts to move the granite result in nothing more than strained Floyd | muscles. Floyd | Floyd | > | Teaspoon says, "...okay I'm at a loss" | |
Knight_Otu says, "We still have two open paths I believe." | ||
Teaspoon says (to Floyd), "exits" | ||
Floyd ] Quarry Entrance Score: 2 Dawn Floyd | Floyd | > EXITS Floyd | Floyd | That's not a verb I recognise. Floyd | Floyd | > | DavidW asks, "Should I say anything?" | |
Jacqueline binds and gags DW and tosses him in the corner. | ||
Knight_Otu says, "South from the quarry, and north from the passage." | ||
Teaspoon says, "directional puzzles are not my forte" | ||
Jacqueline says (to KO), "Go for it." | ||
Jacqueline says, "Let's look around." | ||
Teaspoon says, "agreed" | ||
Knight_Otu says, "Oh, I misread the south part." | ||
Jacqueline says (to DW), "Sorry about that. It's for our own good." | ||
Knight_Otu says (to Floyd), "get trumpet" | ||
Floyd ] Quarry Entrance Score: 2 Dawn Floyd | Floyd | > GET TRUMPET Floyd | Floyd | Taken. Floyd | Floyd | > | ||
Knight_Otu says (to Floyd), "sw" | ||
Floyd ] Narrow Passage Score: 2 Dawn Floyd | Floyd | > SW Floyd | Floyd | Floyd | Narrow Passage Floyd | In the dim light, you see that you have entered a roughly-carved Floyd | hallway running in from the north and around a sharp turn to the Floyd | northeast. The light outlines a massive pile of uncut rocks against Floyd | the south wall. In the midst of crumbled masonry, a large hole Floyd | decorates the west wall, with stray rivulets of mud oozing from Floyd | within. Floyd | Floyd | > | ||
Knight_Otu says (to Floyd), "n" | ||
Floyd ] Stone Quarry Score: 2 Dawn Floyd | Floyd | > N Floyd | Floyd | Floyd | Stone Quarry Floyd | Shattered rocks and debris litter this chamber, evidently the site of Floyd | a quarry or an excavation. A faint light from the south shows the dark Floyd | shape of a gaping hole in the center of the floor. A well-traveled Floyd | passage leads south and the chamber extends to the east. Floyd | Floyd | A wooden platform hangs over the gaping hole, suspended from a chain. Floyd | Floyd | On the wooden platform is a heavy rock. Floyd | Floyd | > | Knight_Otu says, "Oh." | |
Teaspoon says, "so we're in a triangle" | ||
Knight_Otu says, "My internal mapping suckd." | ||
Teaspoon says, "same" | ||
Knight_Otu says (to Floyd), "e" | ||
Floyd ] Quarry Entrance Score: 2 Dawn Floyd | Floyd | > E Floyd | Floyd | Floyd | Quarry Entrance Floyd | The walls of this chamber are much more regular and clean-cut than the Floyd | one to the west. A square trapdoor is embedded into the stone floor in Floyd | the center of the room and a passage leads southwest. Floyd | Floyd | A wooden platform hangs over the trapdoor, suspended from a chain. The Floyd | chain seems to have snapped on two of the four corners and the edge of Floyd | the platform rests on top of the trapdoor. A giant chunk of granite Floyd | wedges the lower edge to the ground. Floyd | Floyd | > | ||
Knight_Otu says (to Floyd), "x platform" | ||
Floyd ] Quarry Entrance Score: 2 Dawn Floyd | Floyd | > X PLATFORM Floyd | Floyd | The platform is about seven feet square and hangs by a metal chain Floyd | which is only connected to two of its four corners. A giant chunk of Floyd | granite sits half on the platform, wedging one side to the ground. The Floyd | suspended side of the platform is higher than its original position. Floyd | Floyd | > | ||
Teaspoon says (to Floyd), "x chain" | ||
Floyd ] Quarry Entrance Score: 2 Dawn Floyd | Floyd | > X CHAIN Floyd | Floyd | The chain connects to each of the four corners of the platform. It Floyd | merges into a single line several feet above the platform and Floyd | disappears into the darkness near the ceiling. Two of the corners have Floyd | snapped, upsetting the suspended platform. Floyd | Floyd | > | ||
Knight_Otu says (to Floyd), "x door" | ||
Floyd ] Quarry Entrance Score: 2 Dawn Floyd | Floyd | > X DOOR Floyd | Floyd | It is a simple trapdoor set into the floor of the chamber, almost Floyd | eight feet square. There is a small bronze plaque on its surface. Floyd | Floyd | > | ||
Teaspoon says (to Floyd), "x plaque" | ||
Floyd ] Quarry Entrance Score: 2 Dawn Floyd | Floyd | > X PLAQUE Floyd | Floyd | The bronze sign shows a thin layer of settled dust. Floyd | Floyd | Nolava Odd Community Floyd | Building Code #006 Floyd | Floyd | > | Teaspoon asks, "do we take notes in this game?" | |
DavidW says, "Sometimes" | ||
Knight_Otu says, "We may as well." | ||
Teaspoon says, "...well, I guess we have the transcript come to think of it" | ||
Knight_Otu says, "Well, not immediately." | ||
Knight_Otu says (to Floyd), "open door" | ||
Floyd ] Quarry Entrance Score: 2 Dawn Floyd | Floyd | > OPEN DOOR Floyd | Floyd | With one side of the platform raised, you manage to open the trapdoor Floyd | enough to fit through. Floyd | Floyd | > | Jacqueline says, "I can always pull up the raw and put it somewhere. Just let me know." | |
Teaspoon exclaims, "yay!" | ||
Knight_Otu exclaims, "Hey# that worked!" | ||
Jacqueline says, "I have a call in a little under 2 hours, just so that people know that I will disappear." | ||
Teaspoon asks, "down?" | ||
Teaspoon says, "okies" | ||
DavidW asks, "Trumpet?" | ||
Knight_Otu says, "Understood." | ||
Teaspoon says (to Floyd), "i" | ||
Floyd ] Quarry Entrance Score: 2 Dawn Floyd | Floyd | > I Floyd | Floyd | You are carrying: Floyd | a trumpet Floyd | Floyd | > | Jacqueline says, "yay trapdoor" | |
Teaspoon says, "we're good" | ||
Knight_Otu says (to Floyd), "d" | ||
Floyd ] Darkness Score: 5 Dawn Floyd | Floyd | > D Floyd | Floyd | You carefully crawl under the broken platform and drop through the Floyd | trapdoor, landing in the room below. In a cloud of disturbed dust, the Floyd | trapdoor slams shut, leaving you in the dark. Floyd | Floyd | Although stuffy, the air is a good deal dryer than the dungeon where Floyd | you spent last night. You hope you're in a tunnel back to the surface, Floyd | so you can return home and forget your foolish decisions. Floyd | Floyd | More likely, you're trapped in some bleak cavity of the earth, worse Floyd | off than before. Floyd | Floyd | [You have just gained three points for Dark Hole Bravery.] Floyd | Floyd | Darkness Floyd | It is pitch black. You are unlikely to be tripped by a polydactyl Floyd | raccoon. Floyd | Floyd | > | Knight_Otu exclaims, "Oh no, darkness!" | |
Jacqueline says (to Floyd), "score" | ||
Floyd ] Darkness Score: 5 Dawn Floyd | Floyd | > SCORE Floyd | Floyd | You have so far scored 5 out of a possible 70, in 77 turns, earning Floyd | you the status of Musical Neophyte. Floyd | Floyd | > | ||
Teaspoon says (to Floyd), "play trumpet" | ||
Floyd ] Darkness Score: 7 Dawn Floyd | Floyd | > PLAY TRUMPET Floyd | Floyd | You take a deep breath and sound a steady pitch on your trumpet. The Floyd | bright sound of the trumpet rings through the darkness, rebounding off Floyd | walls and escaping your close confines to the northeast. Floyd | Floyd | [You have earned two points for a Seeing-Ear Trumpet.] Floyd | Floyd | > | ||
Jacqueline says (to Floyd), "full score" | ||
Floyd ] Darkness Score: 7 Dawn Floyd | Floyd | > FULL SCORE Floyd | Floyd | You have so far scored 7 out of a possible 70, in 78 turns, earning Floyd | you the status of Musical Neophyte. Floyd | Floyd | > | Teaspoon says, "huh that worked" | |
Knight_Otu says, "Nice one." | ||
Teaspoon says, "we have sonar" | ||
Jacqueline says, "That was cool, KO." | ||
Teaspoon says, "no wonder the king doesn't appreciate our playing" | ||
Jacqueline exclaims, "Well done!" | ||
Teaspoon says (to Floyd), "ne" | ||
Floyd ] Darkness Score: 7 Dawn Floyd | Floyd | > NE Floyd | Floyd | You follow the sound of the echo to the northeast, gingerly moving Floyd | through the darkness. Floyd | Floyd | The sound of the trumpet echo fades away completely. Floyd | Floyd | > | Knight_Otu says, "That goes to TS." | |
Teaspoon says (to Floyd), "play trumpet" | ||
Floyd ] Darkness Score: 7 Dawn Floyd | Floyd | > PLAY TRUMPET Floyd | Floyd | You take a deep breath and sound a steady pitch on your trumpet. The Floyd | bright sound of the trumpet rings through the darkness, and fades Floyd | towards the southwest and east. Floyd | Floyd | > | Jacqueline says, "Oh, so it does. My bad." | |
Teaspoon says (to Floyd), "east" | ||
Floyd ] Darkness Score: 7 Dawn Floyd | Floyd | > EAST Floyd | Floyd | You follow the sound of the echo to the east, gingerly moving through Floyd | the darkness, down an incline. Floyd | Floyd | The sound of the trumpet echo fades away completely. Floyd | Floyd | > | Jacqueline says, "GOOD JOB TEASPOON" | |
Teaspoon says, "heh no worries" | ||
Teaspoon says (to Floyd), "play trumpet" | ||
Floyd ] Construction Office Score: 7 Dawn Floyd | Floyd | > PLAY TRUMPET Floyd | Floyd | You take a deep breath and sound a steady pitch on your trumpet. Floyd | Floyd | "Who is causing that horribly obscene racket?" There is a scintillant Floyd | sparkle of luminescence and the room is bathed in light from a Floyd | newly-opened entrance in the east wall... Floyd | Floyd | Construction Office Floyd | This room consists of little more than a large stone counter before a Floyd | doorway to the east. Behind the counter hangs an aged banner Floyd | proclaiming, "Nolava Odd Community Construction Office". Beneath the Floyd | banner someone has affixed a small day calendar. To the west, a dusty Floyd | incline leads up into the quarry. Floyd | Floyd | Sitting atop the counter is a bound book entitled "Nolava Odd Floyd | Community Building Codes". Floyd | Floyd | A tall bearded man in a black robe stalks into the room. Peering Floyd | through the dust, he identifies you as the culprit. "Well I'll be! Floyd | That wall from the pit must have finally broken down... we haven't had Floyd | a visitor down here in years!" He rushes up to you, nearly bowling you Floyd | over in the process, and shakes your hand furiously. "I am Leonine, Floyd | the magician, and this is my home! Well actually, this is the Floyd | Construction Office, but this little community is my home! I moved Floyd | down into this volcano when I became fed up with King Goosen up above. Floyd | And if you got tossed in the pit...well, sniveling snails, you must be Floyd | on my side of the bed! Are you odd?" Floyd | Floyd | Leonine waits for a moment but continues on before you can answer. Floyd | "This is the Nolava Odd Community and every permanent resident is a Floyd | little odd, so if you're planning on sticking around, I'd suggest that Floyd | you pick up some kind of idiosyncrasy, unless you just want to be Floyd | mildly ill-tempered, which is just fine in my book as well. Of course, Floyd | you won't have much company, since most of the residents are dead or Floyd | moved away."Leonine is nearby, enjoying the scenery. Floyd | Floyd | On the counter is a Building Codes manual. Floyd | Floyd | > | Teaspoon says, "...that was a lot" | |
Teaspoon says, "then again I suppose I would also be odd if I lived in a pit" | ||
Teaspoon says (to Floyd), "x manual" | ||
Floyd ] Construction Office Score: 7 Dawn Floyd | Floyd | > X MANUAL Floyd | Floyd | The manual is composed of hand-written pages, detailing various Floyd | construction jobs in the area. Floyd | Floyd | Leonine looks you over critically. "Now if you're going to live here, Floyd | you'll need to clean up those clothes..." Leonine, in a deep and Floyd | resonant voice, speaks the word "Fresh!" Floyd | Floyd | When nothing immediately happens, he slaps his forehead. "That one Floyd | removes dirt from produce..." He tries again. "Clean Clothes!" Floyd | Floyd | The mud on your clothes disappears and you feel refreshed. Floyd | Floyd | > | Knight_Otu asks, "Are horrible bards odd or typical?" | |
Teaspoon says, "depends on how this society looks on kleptomania i guess" | ||
Knight_Otu says, "Heh." | ||
Teaspoon says (to Floyd), "read manual" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > READ MANUAL
Floyd |
Floyd | You open up the Building Codes manual.
Floyd |
Floyd | (You are now in Book-Reading Mode. To look up a building code, type in
Floyd | the number of the code. To read about a random code, type in RANDOM.
Floyd | To close the book, type STOP).
Floyd |
Floyd | Next, Leonine takes a look at the trumpet and sniggers. "If you're
Floyd | going to play a musical instrument, you should have a better
Floyd | instrument than that!" Before you can protest that you like your
Floyd | trumpet, the magician mumbles something under his breath.
Floyd |
Floyd | Thankfully, your trumpet remains intact, but the bell now glows with
Floyd | magic. "Heh heh, you'll have fun playing that trumpet now, neighbour!"
Floyd |
Floyd | >>
| ||
Teaspoon says (to Floyd), "006" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 006
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #006 Quarry Trapdoor: 1-T-05, Built to keep granite rocks from
Floyd | accidently falling through the elevator shaft.
Floyd |
Floyd | Leonine gives you the once-over and frowns. "You don't seem to be very
Floyd | happy to be a new member of the Nolava Odd Community... You don't
Floyd | really want to go back up to the surface do you?" Leonine thinks about
Floyd | this. "Damn foolery if you ask me, but to each his own I guess. Well,
Floyd | if you really want to get out, there's a ladder to the surface inside
Floyd | a rock spire near the old South Plaza. I can't recall what we did with
Floyd | the door though...or the key for that matter." Leonine brightens. "You
Floyd | could go check at the library! There should be records...but stay
Floyd | awhile and be an acquaintance, hey?"
Floyd |
Floyd | >>
| Teaspoon says, "well, we could just sit here and read random codes" | |
Jacqueline says, "I like him, actually." | ||
DavidW says, "Or start from 001 and read them all in order." | ||
Teaspoon says (to Floyd), "001" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 001
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #001 Nolava Construction Office: 1-N-05, Created from the Ploog Fund
Floyd | for the mining of granite and other materials beneath the ground. Ran
Floyd | into a few zoning problems with Mullog.
Floyd |
Floyd | Leonine suddenly jumps two feet in the air, a feat made disturbing by
Floyd | the fact that he lands on your toes. "Leapin' lemurs! I left an
Floyd | experiment on the stove. Come on over for tea sometime, new
Floyd | neighbour!" With a snap of his fingers, Leonine vanishes.
Floyd |
Floyd | >>
| DavidW says, "yes, I like Leonine as well." | |
Jacqueline says, "When we are done I want to look at the calendar. Maybe we'll find out how many days it has been since there has been a construction accident." | ||
Knight_Otu asks, "How many codes are there?" | ||
Teaspoon says, "at least six, presumably" | ||
Jacqueline says, "hee" | ||
Teaspoon says (to Floyd), "002" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 002
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #002 Wheelbarrow: 1-P-05, Wasted all of yesterday trying to move
Floyd | granite chunks bare-handed.
Floyd |
Floyd | >>
| DavidW asks, "maybe around 36?" | |
Teaspoon says (to Floyd), "003" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 003
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #003 Quarry Rock Elevator: 1-Q-05, Useful for removing granite chunks
Floyd | from the quarry and lowering them into the Office for transportation.
Floyd |
Floyd | >>
| Teaspoon says, "it's a sort of diary I guess" | |
Teaspoon says (to Floyd), "004" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 004
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #004 Bed: 1-R-05, Built a granite bed. Not getting much sleep. Will
Floyd | make a more comfortable one once materials are shipped down from
Floyd | Papoosen.
Floyd |
Floyd | >>
| Teaspoon says, "I wonder who wrote it" | |
Jacqueline asks, "Leonine?" | ||
Knight_Otu asks, "Looks like it. The first number the month, the letter the day, the second number the year?" | ||
DavidW says, "not Leonine" | ||
Jacqueline says, "oh" | ||
Teaspoon says (to Floyd), "005" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 005
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #005 Ladder: 1-S-05, Constructed to provide easier access to the
Floyd | surface.
Floyd |
Floyd | >>
| Teaspoon exclaims, "hurrah!" | |
Knight_Otu says, "Yeah, Leonine just moved in." | ||
Teaspoon says, "now we just need to find it" | ||
Teaspoon says (to Floyd), "007" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 007
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #007 Bed: 1-U-05, Lumber arrived from the surface today. Constructed a
Floyd | more comfortable bed.
Floyd |
Floyd | >>
| ||
Teaspoon says (to Floyd), "008" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 008
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #008 Ladder Rung: 1-V-05, One of the rungs on the castle ladder back
Floyd | up to the surface broke.
Floyd |
Floyd | >>
| Teaspoon ( | |
Jacqueline says (to Tsp), "OMG YOUR EYES" | ||
Teaspoon says, "....snort" | ||
Knight_Otu says, "I'm sure we'll be fine." | ||
Teaspoon says, "sleepy smiley" | ||
Teaspoon says (to Floyd), "009" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 009
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #009 Plaque Molds: 1-W-05, Constructed to build bronze plaques to
Floyd | place on some prominent buildings for posterity's sake.
Floyd |
Floyd | >>
| Jacqueline says, "Yeah" | |
Teaspoon says, "I'm enjoying this Zork builder person" | ||
Jacqueline says, "yeah" | ||
Teaspoon says (to Floyd), "010" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 010
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #010 Metal Chain: 1-X-05, Created to replace the hemp rope on the
Floyd | elevator. Should reduce breakdowns by 90% per day.
Floyd |
Floyd | >>
| ||
Teaspoon says (to Floyd), "011" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 011
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #011 Armadillo Trap: 1-Y-05, Fashioned from spare parts to keep wild
Floyd | armadillos from invading my personal space.
Floyd |
Floyd | >>
| Jacqueline says, "hee" | |
Jacqueline says, "That was a good entry about reducing breakdowns by 90% per ay" | ||
Jacqueline says, "day, even" | ||
Knight_Otu says, "Sure was." | ||
Teaspoon says, "note: do not trust any ropes in this game" | ||
Jacqueline says, "heh" | ||
Teaspoon asks, "also beware of armadillos?" | ||
Jacqueline says, "Apparently" | ||
Knight_Otu says, ">kill armadillo" | ||
Teaspoon says, "noooo" | ||
Teaspoon says (to Floyd), "12" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 12
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #012 Rain Gauge: 1-Z-05, Rainstorm started today. Constructed the rain
Floyd | gauge for Leonine's experiments.
Floyd |
Floyd | >>
| Knight_Otu says, "Okay. >pet armadille" | |
Jacqueline says (to ko), "better" | ||
Teaspoon exclaims, "oh, I guess he's been here a while!" | ||
Knight_Otu says, "*armadillo" | ||
Knight_Otu says, "Seems so." | ||
Teaspoon says (to Floyd), "13" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 13
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #013 Umbrella: 2-A-05, Fashioned for Finney at the start of a
Floyd | rainstorm.
Floyd |
Floyd | >>
| ||
Teaspoon says (to Floyd), "14" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 14
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #014 Midway Drain: 2-B-05, Installed after realizing that continued
Floyd | heavy rains could flood the Construction Office and ruin my toffee
Floyd | stash...grrr...
Floyd |
Floyd | >>
| Teaspoon says, "oooh toffee" | |
Teaspoon says (to Floyd), "15" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 15
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #015 Midway Drain Grate: 2-D-05, Built over the drain system to
Floyd | prevent nesting armadillos from clogging the waterways.
Floyd |
Floyd | >>
| Jacqueline says (to ko), "Although apparently armadillos carry the bacteria that cause leprosy / Hansen's disease, so maybe don't pet them, either." | |
Jacqueline says, "Cute though they are." | ||
Teaspoon says, "petting non domestic generally bad idea anyway, I know" | ||
Knight_Otu says, "Oh, I guess then >admire armadillo from afar." | ||
Teaspoon says, "which does not stop me with stray cats" | ||
Jacqueline says (to KO), "There we go" | ||
Jacqueline says (to Tsp), "hee" | ||
Teaspoon says (to Floyd), "16" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 16
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #016 Quarry Wall: 2-E-05, Used last month's leftover masonry to keep
Floyd | Orchestra Pit from flooding the Quarry.
Floyd |
Floyd | >>
| Teaspoon says, "...I have a bad feeling about this now" | |
Jacqueline says, "Yeah. I'm glad we're reading it all" | ||
Teaspoon says, "what if we accidentally flood the place" | ||
Knight_Otu says, "Well well." | ||
Teaspoon says (to Floyd), "17" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 17
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #017 Umbrella: 2-F-05, Had to make another umbrella, this time for
Floyd | Leonine, who was apparently suffering from parasol-envy.
Floyd |
Floyd | >>
| Teaspoon says, "gigglesnort" | |
Knight_Otu says, "Heh." | ||
Teaspoon says, "a woeful fate to be sure" | ||
Teaspoon says (to Floyd), "18" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 18
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #018 Armadillo Trap: 2-H-05, Realized that armadillos can escape from
Floyd | grass traps fairly easily. Used granite this time.
Floyd |
Floyd | >>
| Jacqueline says, "This is again being very Dwarf Fortressy" | |
Teaspoon says, "yeah" | ||
Knight_Otu says, "Yeah." | ||
Teaspoon says (to Floyd), "19" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 19
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #019 Ladder Rungs: 2-M-05, Had to make four new rungs to replace the
Floyd | ones broken by Leonine's habit of jumping down five at a time.
Floyd |
Floyd | >>
| ||
Teaspoon says (to Floyd), "20" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 20
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #020 Leonine's House: 2-P-05, Built a house for the founder of the Odd
Floyd | Community.
Floyd |
Floyd | >>
| Knight_Otu says, "Do not try this in real life." | |
Knight_Otu says, "Jumping down ladders, that is." | ||
Teaspoon says, "possibly he has Magic Healing" | ||
Peregrine arrives, ready to play with the toys. | ||
Teaspoon says (to Floyd), "21" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 21
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #021 Armadillo Trap: 2-R-05, Realized that there was no openings in
Floyd | the armadillo trap for the little buggers to get into. Made a new one.
Floyd |
Floyd | >>
| Knight_Otu says, "Still, that has to hurt." | |
Jacqueline says (to P), "Hey, P. We are playing a z-code game, and I hadn't sorted out sleepmask, so we're back in here for now." | ||
Teaspoon says, "here's to hoping the architecture is better than the wildlife traps" | ||
Jacqueline says, "Sorry for the confusion." | ||
Peregrine says, "No problem" | ||
Teaspoon says (to Floyd), "22" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 22
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #022 Park: 2-S-05, Hoping to take advantage of the heavy rains, made a
Floyd | quaint little park north of Leonine's house.
Floyd |
Floyd | >>
| Peregrine says, "I'll just lie back in my recliner and lurk :D" | |
Teaspoon says (to Floyd), "23" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 23
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #023 Park Path: 2-T-05, Stopped raining today. All the plants died.
Floyd | Tore out much of the garden and made a footpath through the center.
Floyd |
Floyd | >>
| ||
Teaspoon says (to Floyd), "24" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 24
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #024 Park Fence: 2-U-05, Built a quaint white picket fence around the
Floyd | perimeter of the park, because it was aesthetically pleasing.
Floyd |
Floyd | >>
| Knight_Otu says, "Poor park." | |
Teaspoon says, "betcha something ghastly happens to this fence" | ||
Peregrine asks, "Are we investigating an outbreak of armadillos?" | ||
Teaspoon says, "we're reading a book by a Zork-ish constructor who is dealing with that problem" | ||
Teaspoon says, "or was" | ||
Teaspoon says (to Floyd), "25" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 25
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #025 Drain System: 2-V-05, Expanded the drainage system to the east
Floyd | and south, in expectation of a sudden population burst. Currently
Floyd | there are 2 Odd residents and me living here.
Floyd |
Floyd | >>
| Knight_Otu says, "We're a horrible bard who was tossed into the Orchestra Pit." | |
Teaspoon says (to Floyd), "26" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 26
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #026 Southern Plaza: 2-W-05, Built a granite pavilion south of
Floyd | Leonine's house for all the Odd gatherings.
Floyd |
Floyd | >>
| Jacqueline says, "This is unlike any other orchestra pit, though." | |
Teaspoon says (to Floyd), "27" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 27
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #027 Plaza Billboard: 2-X-05, Constructed a billboard in the plaza on
Floyd | the off-chance that Stebar Clocks needed a new advertising location.
Floyd |
Floyd | >>
| Knight_Otu says, "True." | |
Teaspoon says (to Floyd), "28" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 28
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #028 Statue of Leonine: 2-Y-05, Made a granite statue, twelve feet
Floyd | tall of Leonine.
Floyd |
Floyd | >>
| Peregrine says, "Oh, Augmented Fourth? I never got far in that game" | |
Teaspoon says (to Floyd), "29" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 29
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #029 Armadillo Trap: 2-Z-05, Realized that having an opening in the
Floyd | side of an armadillo trap somewhat defeats the purpose of said trap.
Floyd | Made a little armadillo door.
Floyd |
Floyd | >>
| DavidW says, "We're still in room 7 or so." | |
Peregrine says, "That's further than I ever got" | ||
Teaspoon says, "yeah, so far we made it out of the first puzzle and met a wizard" | ||
Knight_Otu says, "The writer has just no luck with their traps." | ||
Teaspoon says (to Floyd), "30" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 30
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #030 Finney's House: 3-A-05, Made a house to the southwest for
Floyd | Leonine's colleague Finney, a musician and scholar, and still quite
Floyd | odd.
Floyd |
Floyd | >>
| Teaspoon says, "so far the wizard hasn't tried to kill us, and even told us how to get home. sort of" | |
Teaspoon says, "oh, I wonder if this is our mentor or somebody" | ||
Peregrine says, "I never finished the first puzzle. (Also, tangentially, I now know what an Augmented Fourth is, because I am now reorienting myself into film scoring via music theory.)" | ||
Jacqueline says, "I am enjoying this book. In particular, the slow but persistent evolution of armadillo trap innovation." | ||
Knight_Otu says, "But even this book must end sometime." | ||
Teaspoon says, "I'm getting the strong vibe of one of those early 80s adventure modules for CRPGs where you'd have them randomly ordered to stop people doing what we're doing right now and reading them all in order" | ||
Jacqueline says (to KO), "One would think it to not be infinite, yes." | ||
Teaspoon says, "like it's clearly not in chronological order" | ||
Teaspoon says (to Floyd), "31" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 31
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #031 Finney's Pond: 3-B-05, Built a fish pond to elevate the social
Floyd | status of Finney's House. Quite useless since he spends most of his
Floyd | time indoors.
Floyd |
Floyd | >>
| DavidW says, "This book isn't infinite. I hope I can say that much." | |
Jacqueline smiles. | ||
Teaspoon asks, "...and if that *is* the model then some of it might be fake?" | ||
Teaspoon says (to Floyd), "32" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 32
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #032 Puzzle: 3-C-05, Fashioned a puzzle for Finney to play with, since
Floyd | he was bored and disrupting my work.
Floyd |
Floyd | >>
| ||
Teaspoon says (to Floyd), "33" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 33
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #033 Finney's Security System: 3-D-05, Installed a security system
Floyd | because of Finney's distrust of travelers (even though there haven't
Floyd | been any so far).
Floyd |
Floyd | >>
| Jacqueline says, "ha" | |
Teaspoon says, "oh that could be a problem" | ||
Teaspoon says (to Floyd), "34" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 34
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #034 Xylophone: 3-G-05, Constructed from whale baleens to meet the
Floyd | specifications set forth by Finney. Had to let him come get it since I
Floyd | couldn't get it past the security system.
Floyd |
Floyd | >>
| Knight_Otu says, "I mean, I guess one could write a random generator for that book." | |
Teaspoon says (to Floyd), "35" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 35
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #035 Frog Statue: 3-H-05, Fashioned a giant froggie statue out of
Floyd | leftover granite and showcased it in the Southern Plaza.
Floyd |
Floyd | >>
| ||
Teaspoon says (to Floyd), "36" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 36
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #036 Fly Statue: 3-I-05, Made a fly statue to hang over the froggie
Floyd | statue. Accidently made it too heavy, causing it to break its supports
Floyd | and crash to the ground, cracking up the froggie too.
Floyd |
Floyd | >>
| Peregrine says, "aw" | |
Jacqueline cries. | ||
Teaspoon says, "*blows sad trumpet*" | ||
* Dave has joined the channel. | ||
Teaspoon says (to Floyd), "37" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 37
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #037 Neo-Wonk Sculpture: 3-J-05, Tossed a few spare support bars into
Floyd | the statue mess and called it art.
Floyd |
Floyd | >>
| Jacqueline says, "heh" | |
Peregrine says, "haha" | ||
Teaspoon says, "*snort*" | ||
Teaspoon says (to Floyd), "38" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 38
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #038 Plates: 3-K-05, Molded some granite plates for eating.
Floyd |
Floyd | >>
| Knight_Otu exclaims, "Nooo, the frog and fly!" | |
Teaspoon says (to Floyd), "39" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 39
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #039 Armadillo Decoy: 3-L-05, Realized that there are no armadillos in
Floyd | the Nolava Odd Community. Made a decoy so my trap and grate wouldn't
Floyd | go to waste.
Floyd |
Floyd | >>
| Peregrine says, "woot" | |
Teaspoon says, "AHHAHAHAHAHAH" | ||
Knight_Otu says, "Pft." | ||
Teaspoon says (to Floyd), "40" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 40
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #040 Finney's Road: 3-M-05, At Finney's insistence, I built a paved
Floyd | road from his home to the Construction Office.
Floyd |
Floyd | >>
| ||
Teaspoon says (to Floyd), "41" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 41
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #041 Designer Plates: 3-N-05, Painted hamsters on the plates and sold
Floyd | them as curiosities through an agent in Suburban Papoosen.
Floyd |
Floyd | >>
| ||
Teaspoon says (to Floyd), "42" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 42
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #042 Designer Forks: 3-O-05, Realized the possibilities of lucrative
Floyd | business and extended my line of granite eatware.
Floyd |
Floyd | >>
| Peregrine says, "a life well lived" | |
Teaspoon says (to Floyd), "43" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 43
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #043 Designer Noodle-Twisters: 3-P-05, Built a prototype for a granite
Floyd | noodle twister. Discarded it after realizing that I was probably
Floyd | catering to too small a clientele.
Floyd |
Floyd | >>
| Jacqueline nods. | |
Teaspoon says, "ya think" | ||
Peregrine says, "don't take your clientele for granite" | ||
Teaspoon says (to Floyd), "44" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 44
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #044 Armadillo Decoy: 3-Y-05, Modeled a second decoy after the first
Floyd | in hopes of attracting an armadillo to capture and evict.
Floyd |
Floyd | >>
| Jacqueline says, "He has, thus far, been doing lots of things for, like, three people" | |
Teaspoon says, "boo hiss" | ||
Teaspoon says (to Floyd), "45" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 45
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #045 Bank: 3-Z-05, Built to store the valuables of the Odd Community
Floyd | residents.
Floyd |
Floyd | >>
| Teaspoon says, "oh, a bank! nice" | |
Teaspoon says (to Floyd), "46" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 46
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #046 Bank Trap: 4-A-05, Built to protect the bank from footpads.
Floyd |
Floyd | >>
| Teaspoon says, "aww" | |
Teaspoon says (to Floyd), "47" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 47
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #047 Harmonica: 4-B-05, Tried making a granite harmonica. Couldn't
Floyd | produce overtones.
Floyd |
Floyd | >>
| Knight_Otu asks, "But is it a vault-bank or a sitting-bank?" | |
Dave asks, "where is the output for the current game again?" | ||
Jacqueline asks, "footpads?" | ||
Teaspoon says, "old word for robbers" | ||
DavidW says, "It's a word used in Zork." | ||
Jacqueline says (to Dave), "Toyshop" | ||
Knight_Otu says (to Dave), "We're in the toyshop." | ||
Teaspoon says (to Floyd), "48" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 48
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #048 Northern Gate: 4-C-05, Erected a gate to protect the protected
Floyd | valuables in the protected bank.
Floyd |
Floyd | >>
| Peregrine says, "this footpad is gravely underfoot" | |
Jacqueline says (to DW/Tsp), "Ah. Right." | ||
Teaspoon says (to Floyd), "49" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 49
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #049 Armadillo Lair: 4-H-05, In hopes that a pre-fab home would
Floyd | attract an armadillo, I built one near the mess hall.
Floyd |
Floyd | >>
| Jacqueline says, "snrk" | |
Teaspoon says (to Floyd), "50" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 50
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #050 Bounce Chamber: 4-K-05, Prepared for the Odd Community's four
Floyd | month life span with a granite Bounce Chamber in South Plaza.
Floyd |
Floyd | >>
| Knight_Otu asks, "Who is invading whose space now?" | |
Dave arrives, ready to play with the toys. | Peregrine says, "decidedly armadillos are an inexhaustible source of mirth" | |
Jacqueline says (to KO), "Oh man. You could write a thinkpiece on this." | ||
Teaspoon says, "....what can possibly go worng with a ROCK bounce chamber" | ||
DavidW says, "granite Bounce Chamber?!" | ||
Jacqueline says (to Peregrine), "Definitely" | ||
Teaspoon says (to Floyd), "51" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 51
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #051 Checkerboard: 4-M-05, Replaced the Bounce Chamber at the last
Floyd | minute, for safety reasons.
Floyd |
Floyd | >>
| Knight_Otu says, "Heh." | |
Jacqueline says, "ha" | ||
Teaspoon says, "absent minded" | ||
Teaspoon says (to Floyd), "52" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 52
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #052 Mess Hall: 4-O-05, Got tired of eating off the ground. Felt the
Floyd | rock grit in my sandwiches might lead to future dental problems.
Floyd |
Floyd | >>
| Jacqueline says, "But he had made plates..." | |
Teaspoon says, "yeah I'm definitely getting a sense of backwards chronology in this listings" | ||
Knight_Otu says, "But no tables it seem." | ||
Teaspoon says (to Floyd), "53" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 53
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #053 Mess Hall Table: 4-P-05, Realized I was still eating off the
Floyd | ground in the mess hall. Made a table.
Floyd |
Floyd | >>
| Knight_Otu says, "seems*" | |
Teaspoon says (to Floyd), "54" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 54
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #054 Kitchen Counter: 4-Q-05, Built a granite counter in the Mess Hall
Floyd | kitchen to prepare food upon.
Floyd |
Floyd | >>
| Jacqueline says, "oh right" | |
Teaspoon says (to Floyd), "55" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 55
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #055 False Armadillo: 4-T-05, Realized that armadillos are not
Floyd | indigenous to this area. Made a third decoy and put all the armadillo
Floyd | paraphernalia on display at the South Plaza.
Floyd |
Floyd | >>
| Jacqueline says, "Aw." | |
Dave disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. | Knight_Otu says, "What an odd fellow. Oh, right." | |
Teaspoon says, "I wasn't really planning to spend Sunday afternoon reading about armadillo lures but it's surprisingly relaxing" | ||
Jacqueline says, "Truth" | ||
Teaspoon says (to Floyd), "56" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 56
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #056 Chair: 5-F-05, Made a wooden chair with materials imported from
Floyd | the surface.
Floyd |
Floyd | >>
| ||
Teaspoon says (to Floyd), "57" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 57
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #057 Chair: 5-G-05, Put another plaque on the same chair, to counter
Floyd | the residents' complaints that all jobs are finished in one day.
Floyd |
Floyd | >>
| Knight_Otu asks, "Wood? Is that even legal?" | |
Teaspoon says, "HA HA" | ||
Teaspoon says, "I wonder who complained" | ||
Teaspoon says (to Floyd), "58" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 58
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #058 Bench: 5-H-05, Misplaced the chair. Had to make a bench.
Floyd |
Floyd | >>
| ||
Teaspoon says (to Floyd), "59" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 59
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #059 Poont's Lab: 5-Z-05, Built a laboratory for a new Odd resident,
Floyd | Poont.
Floyd |
Floyd | >>
| Teaspoon exclaims, "oh, nice!" | |
Teaspoon says (to Floyd), "60" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 60
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #060 Poont's Mirror Room: 6-D-05, Had to import materials to create a
Floyd | mirror room for Poont's experiments.
Floyd |
Floyd | >>
| Teaspoon asks, "oh, was he the gnome?" | |
DavidW says, "Nope" | ||
Jacqueline asks, "Possib - oh. No?" | ||
Teaspoon says (to Floyd), "61" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 61
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #061 Poont's Experiment: 6-E-05, Created a prototype machine for
Floyd | Poont's studies.
Floyd |
Floyd | >>
| ||
Teaspoon says (to Floyd), "62" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 62
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #062 Poont's Door: 6-F-05, Constructed a magic door to meet Poont's
Floyd | specifications, distrustful as he was of visitors and rummer salesmen.
Floyd | He keeps the instructions in the communal safe despite my protests. It
Floyd | would be so easy for Leonine or someone to play a trick on the old
Floyd | coot.
Floyd |
Floyd | >>
| Knight_Otu asks, "Someone... like us?" | |
Teaspoon says, "f 63" | ||
Teaspoon says (to Floyd), "63" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 63
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #063 Control Room: 7-...
Floyd |
Floyd | Hmmm...this entry seems to have been erased. A giant stamp adorns the
Floyd | page: "Protected by the Ploog Privacy Act of 3" You can barely make
Floyd | out some of the erased material...it mentions a control room and "xyz"
Floyd | or something of that nature...
Floyd |
Floyd | >>
| Teaspoon says, "oh, we know what that was" | |
Knight_Otu says, "Indeed." | ||
Teaspoon says (to Floyd), "64" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 64
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #064 Control Room: 7-...
Floyd |
Floyd | Hmmm...this entry seems to have been erased. It seems to be a
Floyd | continuation of entry #63. You can just barely make out something
Floyd | about control room plush chairs.
Floyd |
Floyd | >>
| ||
Teaspoon says (to Floyd), "65" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 65
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #065 Control Room: 7-...
Floyd |
Floyd | Hmmm...this entry seems to have been erased. It seems to be a
Floyd | continuation of entry #63. You can just barely make out something
Floyd | about scenery packages.
Floyd |
Floyd | >>
| Teaspoon says, "ah, and this is where the random generator comes in I guses" | |
DavidW says, "nope" | ||
DavidW says, "This book isn't random." | ||
Jacqueline says, "We could always xyzzy again" | ||
Jacqueline says, "But let's keep reading a bit" | ||
Teaspoon says (to Floyd), "66" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 66
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #066 Control Room: 7-...
Floyd |
Floyd | Hmmm...this entry seems to have been erased. It seems to be a
Floyd | continuation of entry #63. You can just barely make out something
Floyd | about top secret fuzzibusters.
Floyd |
Floyd | >>
| ||
Teaspoon says (to Floyd), "67" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 67
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #067 Control Room: 7-...
Floyd |
Floyd | Hmmm...this entry seems to have been erased. It seems to be a
Floyd | continuation of entry #63. You can just barely make out something
Floyd | about a magic music press.
Floyd |
Floyd | >>
| ||
Teaspoon says (to Floyd), "68" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 68
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #068 Moilan's Hut: 8-F-05, Made a home near the mess hall for the new
Floyd | hired guard who protects the gate which protects the protected bank.
Floyd |
Floyd | >>
| Teaspoon says, "so that's Leo, and his colleague, and this security guard, and the Mirror Guy, so at least four NPCs running around" | |
Teaspoon says, "unless they're dead like Leo hinted" | ||
Knight_Otu says, "We'll see I guess." | ||
Teaspoon says (to Floyd), "69" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 69
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #069 Moilan's Fudge Box: 8-G-05, Created a granite box to house
Floyd | Moilan's fudge collection and to keep it from going stale.
Floyd |
Floyd | >>
| Jacqueline says, "mmmm" | |
Teaspoon says, "note: bribe guard to abandon post with fudge" | ||
Teaspoon says (to Floyd), "70" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 70
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #070 Porcelain Vase: 8-Z-05, Didn't actually make this but felt it
Floyd | deserved a code. A peddler from the surface had it for sale. Took it
Floyd | for granite.
Floyd |
Floyd | >>
| Teaspoon says, "*sad trombone*" | |
Teaspoon says (to Floyd), "71" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 71
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #071 Squiggy's Tower: 1-A-06, Built a granite tower for a new Odd
Floyd | resident, Squiggy. Ran into a few zoning problems with Mullog.
Floyd |
Floyd | >>
| Jacqueline says, "Squiggy" | |
Teaspoon says (to Floyd), "72" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 72
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #072 Squiggy's Light Trap: 1-B-06, Created a strongbox in Squiggy's
Floyd | tower, distrustful as he was of the bank.
Floyd |
Floyd | >>
| DavidW says, "Mullog is new too." | |
Teaspoon says (to Floyd), "73" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 73
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #073 Squiggy's Door: 1-C-06, Fashioned a granite door which can only
Floyd | be opened from the inside. Questioned the feasibility of this but then
Floyd | realized that Squiggy teleports in when outside. Then wondered why he
Floyd | even needs a door.
Floyd |
Floyd | >>
| Teaspoon says, "we'll have to teleport IN but won't need to teleport out" | |
Jacqueline says, "heh" | ||
Teaspoon says, "unless this is all flavor text I dunno" | ||
Teaspoon says (to Floyd), "74" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 74
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #074 Wall Repair: 1-F-06, Found a strange featureless cube in the
Floyd | quarry today. Since it was just the right size, I used it to plug a
Floyd | hole in the pit wall.
Floyd |
Floyd | >>
| Knight_Otu says, "Hm." | |
Teaspoon asks, "oh, we might need that?" | ||
Knight_Otu asks, ";Maybe?" | ||
Teaspoon says, "I am personally in favor of asking David whether we'd have to reload to get that" | ||
Knight_Otu says, "But strange and featureless sounds interesting." | ||
Jacqueline asks, "Why would we need to reload?" | ||
Jacqueline says, "We can still - oh, no we can't" | ||
Teaspoon says, "that was up the trapdoor" | ||
Jacqueline says, "Yeah" | ||
Teaspoon asks, "can we get back up that way?" | ||
Knight_Otu says, "We may be able to find another path." | ||
Teaspoon says, "that's true" | ||
Jacqueline says, "True" | ||
DavidW asks, "Are you asking?" | ||
Jacqueline says, "We would have had no way to know, so." | ||
Jacqueline says (to DW), "Sure. Why not. We're asking." | ||
DavidW says, "You cannot return all the way to the pit. You also don't need to." | ||
Teaspoon says, "ok, that's good" | ||
DavidW says, "You missed something, but it wasn't a cube." | ||
Knight_Otu says, "Got it." | ||
Teaspoon says, "...oh dear" | ||
Teaspoon says (to Floyd), "75" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 75
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #075 Poont's Bear Den: 2-B-06, Poont's pet bear needed quarters so I
Floyd | hollowed out a den in the side of the volcano behind Poont's lab.
Floyd |
Floyd | >>
| Knight_Otu says, "I'm hoping it was nothing important." | |
Jacqueline says, "Well, he said we didn't need to go back, so." | ||
Teaspoon says, "...okay this sentence is entirely compatible with what we've heard already but it's still one weird sentence" | ||
Teaspoon says (to Floyd), "76" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 76
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #076 Socks: 2-I-06, Tried to make a pair of granite socks today.
Floyd | Discarded them because of blisters.
Floyd |
Floyd | >>
| Jacqueline says, "Also, no armadillos, but now there is possibly a bear. Possibly it is as real as the armadillos." | |
DavidW says, "You would have had a bit more info, but it's background stuff." | ||
Teaspoon says (to Floyd), "77" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 77
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #077 Ladder Rung: 2-L-06, Yet another ladder rung broke today. Must
Floyd | remind Leonine to stop jumping down the ladder when he spies on the
Floyd | King.
Floyd |
Floyd | >>
| Teaspoon says, "oh, so the ladder goes straight to the king's throne room or bathtub or something, huh" | |
Roger arrives, full of neither funk nor fun. | ||
Teaspoon says (to Floyd), "78" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 78
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #078 Undergarments: 3-A-06, Fashioned a pair of underpants from
Floyd | granite. Chaffed horribly and discarded them. Not sure about the
Floyd | future of granite-wear.
Floyd |
Floyd | >>
| ||
Roger says, "ooh, retro" | Knight_Otu says, "I guess Oddrealm isn't quite sprawling." | |
Teaspoon says (to Floyd), "79" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 79
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #079 Random Entry: 4-A-06, Didn't build anything today, but no one
Floyd | reads these entries anyways.
Floyd |
Floyd | >>
| Jacqueline says, "I saw we find this ladder, climb it, sneak up behind the king, and blow our trumpet. Really loudly." | |
Teaspoon exclaims, "good plan!" | ||
DavidW says, "Excellent." | ||
Teaspoon says (to Floyd), "80" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 80
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #080 Snoobar's House: 7-F-06, Constructed and painted purple for a new
Floyd | resident of the community, Snoobar.
Floyd |
Floyd | >>
| Jacqueline exclaims (at Entry79), "NOT TRUE!" | |
Teaspoon says, "...this is gonna be a big game huh" | ||
Teaspoon says (to Floyd), "81" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 81
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #081 Maze of Dread: 8-A-06, Created to appease Snoobar's distrust of
Floyd | visitors, despite the low population of the community.
Floyd |
Floyd | >>
| Knight_Otu says, "Everybody distrusts visitors here, huh." | |
Teaspoon says, "I'm starting to think Leo is the only person who actually likes people" | ||
Teaspoon says (to Floyd), "82" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 82
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #082 Maze of Dread Sign: 8-B-06, Warning sign made to alert future
Floyd | travelers of the maze. Placed in brambles for maximum effect.
Floyd |
Floyd | >>
| ||
Teaspoon says (to Floyd), "83" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 83
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #083 Snoobar's Hill: 8-C-06, Continued pestering from Snoobar caused
Floyd | the construction of another deterrent, a magic hill which is uphill in
Floyd | both directions, surrounding his house. Only works for rummer
Floyd | salesmen.
Floyd |
Floyd | >>
| Jacqueline says, "The maze. I kind of figured there'd be one of those." | |
DavidW says, "At least one." | ||
Teaspoon says, "won't it be hilarious if none of this is true" | ||
Teaspoon says (to Floyd), "84" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 84
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #084 Snoobar's Vault: 8-D-06, Continued pestering from Snoobar led me
Floyd | to build a giant purple vault inside his house. Since they are pretty
Floyd | good friends, Snoobar gave the means to unlock the vault to Squiggy.
Floyd |
Floyd | >>
| ||
Teaspoon says (to Floyd), "85" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 85
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #085 Snoobar's Door: 8-E-06, I am tired of Snoobar's pestering. Built
Floyd | a door which can only be opened with a Doofa-certified key to guard
Floyd | his house.
Floyd |
Floyd | >>
| Knight_Otu says, "I'm getting the feeling that after the session I should paste the whole book into my notes file." | |
DavidW says, "I think the manual is portable." | ||
Teaspoon says, "that'll be good" | ||
Teaspoon says (to Floyd), "86" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 86
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #086 Snoobar's Key: 8-F-06, Built a Doofa-certified key so Snoobar
Floyd | could get into his house. Thank goodness he's stopped bothering me!
Floyd |
Floyd | >>
| Knight_Otu says, "But we need the right entry number if we want to look something up." | |
DavidW says, "There's plaques with numbers on them everywhere." | ||
Teaspoon says, "presumably this is the vault that we'll need for whatever Leo mentioned earlier" | ||
Knight_Otu says, "Oh, right." | ||
Teaspoon says (to Floyd), "87" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 87
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #087 Snoobar's Window Seals: 8-G-06, Snoobar came back today because
Floyd | his windows didn't lock. Sealed them shut for him.
Floyd |
Floyd | >>
| ||
Teaspoon says (to Floyd), "88" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 88
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #088 Snoobar's: 8-Z-06, Didn't make anything today either. Just
Floyd | thoroughly conditioned to write "Snoobar". Urrrg.
Floyd |
Floyd | >>
| Teaspoon says, "my heart goes out to you, construction person" | |
Teaspoon says (to Floyd), "89" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 89
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #089 Library: 9-F-06, A joint proposal from Poont and Finney has led
Floyd | to the construction of a library to archive all the knowledge of the
Floyd | Odd Community.
Floyd |
Floyd | >>
| Jacqueline says (to 88), "hee" | |
Teaspoon says (to Floyd), "90" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 90
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #090 Ring Holder: 9-T-06, Found a gold ring in the quarry and made a
Floyd | small granite case to keep it safe in.
Floyd |
Floyd | >>
| DavidW says, "Leonine mentioned the library." | |
Teaspoon says (to Floyd), "91" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 91
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #091 Fou-llama Estate: 1-H-07, Built to house a new resident of the
Floyd | Nolava Community, Madame Fou-llama.
Floyd |
Floyd | >>
| Teaspoon says, "wha" | |
Teaspoon says (to Floyd), "92" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 92
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #092 Ball Court: 1-M-07, Constructed a Piddle-Ball court near
Floyd | Leonine's house, just in case anyone ever takes up Piddle-Ball. Not
Floyd | sure how safe the granite court is, though.
Floyd |
Floyd | >>
| ||
Teaspoon says (to Floyd), "93" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 93
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #093 Amoshtuff Cottage: 1-P-07, Built for Madame Fou-llama's butler,
Floyd | after realizing he was sleeping on the ground outside her estate.
Floyd |
Floyd | >>
| ||
Teaspoon says (to Floyd), "94" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 94
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #094 Accordion: 1-T-07, Tried to make a working accordion out of
Floyd | granite. Realized that granite isn't very compressible.
Floyd |
Floyd | >>
| ||
Roger has disconnected. | ||
Roger has connected. | DavidW says, "heh" | |
Knight_Otu says, "So very Dwarf Fortress at times." | ||
Teaspoon says (to Floyd), "95" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 95
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #095 Plaza Drums: 1-Z-07, Made a toy drum set out of granite. Realized
Floyd | the possibilities of "Hard Rock" music.
Floyd |
Floyd | >>
| Knight_Otu exclaims, "OW!" | |
Teaspoon says, "the fate of this brave soul fascinates me" | ||
Teaspoon says (to Floyd), "96" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 96
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #096 Armadillo Decoy: 2-F-07, Felt it was time for the granite
Floyd | armadillos to have a kid. Put the new little one on display in South
Floyd | Plaza.
Floyd |
Floyd | >>
| Knight_Otu says, "I knew it had to come, but still." | |
Jacqueline says, "hee" | ||
Teaspoon says (to Floyd), "97" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 97
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #097 Ring Display Case: 2-Q-07, Made a display case to show off my
Floyd | nifty gold ring. I usually wear it, but it looks spiffy in the display
Floyd | case. Got the message '[Your score has gone up by 5 points.]' when I
Floyd | put it in.
Floyd |
Floyd | >>
| Teaspoon says, "chortles" | |
Teaspoon says (to Floyd), "98" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 98
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #098 Swimming Pool: 3-A-07, Built a twelve foot deep pool in South
Floyd | Plaza. Waiting for heavy rains.
Floyd |
Floyd | >>
| Knight_Otu says, "...man." | |
Teaspoon says (to Floyd), "99" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 99
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #099 Water System: 3-B-07, Realized that the Midway Drain System would
Floyd | prevent flooding which might have filled up the pool. Connected the
Floyd | drains to the pool.
Floyd |
Floyd | >>
| ||
Teaspoon says (to Floyd), "100" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 100
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #100 Diving Board: 3-R-07, Built a granite diving board by the
Floyd | swimming pool, just in case it fills up some day.
Floyd |
Floyd | >>
| ||
Teaspoon says (to Floyd), "101" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 101
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #101 Opera Hall: 4-F-07, Built upon Finney's insistence of higher
Floyd | culture in the community.
Floyd |
Floyd | >>
| Teaspoon says, "are we SURE this book doesn't go on forever" | |
DavidW says, "I'm sure." | ||
Teaspoon says (to Floyd), "102" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 102
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #102 Opera Seats: 4-G-07, Stood through the performance of Finney's
Floyd | first four hundred etudes and got back cramps for my troubles. Felt
Floyd | seats were in order.
Floyd |
Floyd | >>
| DavidW says, "Fou-llama and her butler were the last to move in." | |
Teaspoon says, "okies" | ||
Teaspoon says (to Floyd), "103" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 103
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #103 Opera Stage: 4-H-07, Created a raised stage after it was
Floyd | determined that it's harder for listeners to throw cantaloupes up at
Floyd | the performer than down.
Floyd |
Floyd | >>
| Teaspoon says, "one wonder who was throwing said cantaloupe" | |
Teaspoon says (to Floyd), "104" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 104
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #104 Ear Plugs: 4-I-07, I am tired of Finney's etudes. However,
Floyd | granite does make for some very uncomfortable earplugs.
Floyd |
Floyd | >>
| ||
Teaspoon says (to Floyd), "105" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 105
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #105 Finney's Road II: 4-J-07, At Finney's insistence, I extended the
Floyd | paved road from his home to the Opera Hall.
Floyd |
Floyd | >>
| Knight_Otu asks, "Everyone but Finney?" | |
Teaspoon says, "plausible" | ||
Teaspoon says (to Floyd), "106" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 106
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #106 Rubble Cart: 4-L-07, Fashioned a flatbed hand cart to cope with
Floyd | the disaster. Currently at work cleaning up the cave-in of the
Floyd | Southern Plaza.
Floyd |
Floyd | >>
| DavidW says, "yeah, the Opera Hall was mostly for Finney." | |
Teaspoon says, "oops" | ||
Teaspoon says (to Floyd), "107" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 107
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #107 Rubble Elevator: 4-P-07, Built a rock elevator in the castle
Floyd | ladder shaft. Traded disaster debris to Papoosen Rock Company for
Floyd | three hundred unopened bags of Camelkian Toffees. Yum!
Floyd |
Floyd | >>
| Jacqueline says, "One wonders, with the failure of granite wear, if everyone is naked. And, if not, if they've figured out softer things to wear, why they wouldn't use that tech to make ear plugs." | |
Teaspoon says, "I think it's more a sincere committment to granite" | ||
Knight_Otu says, "Oh. Hm." | ||
Roger says, "overripe cantaloupes" | ||
Teaspoon says (to Floyd), "108" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 108
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #108 Rubble Wall: 4-U-07, Realized that there was too much debris in
Floyd | South Plaza. Also, the Rock Company ran out of toffees. Alas, I will
Floyd | no longer be able to take toffees for granite. Constructed a granite
Floyd | wall effectively blocking off South Plaza for good.
Floyd |
Floyd | >>
| Teaspoon exclaims, "we won't be able to see the armadillo statues!" | |
DavidW says, "I don't remember any nudity, but Mullog might be wearing very little." | ||
Knight_Otu exclaims, "NOO!" | ||
Teaspoon says, "how sad that they will be unimplemented" | ||
Teaspoon says (to Floyd), "109" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 109
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #109 Quarry Supports: 5-F-07, Created supports to strengthen the
Floyd | quarry tunnels, to prevent the possibility of a South Plaza disaster.
Floyd |
Floyd | >>
| ||
Teaspoon says (to Floyd), "110" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 110
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #110 Door Cart: 8-A-07, After the decision came to seal off the Castle
Floyd | passage, I made a cart to transport the door to Snoobar's.
Floyd |
Floyd | >>
| ||
Teaspoon says (to Floyd), "111" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 111
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #111 Rock File: 8-C-07, Built a file to even out the rough edges where
Floyd | the door was in the Rock Wall.
Floyd |
Floyd | >>
| ||
Teaspoon says (to Floyd), "112" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 112
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #112 Resurfacing: 9-1-07, Resurfaced the road running from Finney's to
Floyd | the Opera Hall. Its average usage of 4 pedestrians per day made
Floyd | potholes.
Floyd |
Floyd | >>
| Teaspoon says, "...in granite. Amazing." | |
Knight_Otu says, "I want to ask why everyone still came if Finney was so bad, but I guess Finney'd know if someone skipped opera day." | ||
Teaspoon says, "as a bard, I don't think that question would occur to us" | ||
Teaspoon says (to Floyd), "113" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 113
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #113 Security Maze: 9-R-07, Created as a result of Madame Fou-llama's
Floyd | distrust of visitors and broom peddlers. May cause problems with Code
Floyd | #114.
Floyd |
Floyd | >>
| ||
Teaspoon says (to Floyd), "114" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 114
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #114 Granite Crate: 9-S-07, Created a crate to hold the materials for
Floyd | Code #115. On a side note, lost my ring while working around the
Floyd | granite today. Must find.
Floyd |
Floyd | >>
| Knight_Otu says, "Why am I not surprised at the distrust." | |
Teaspoon says, "running theme" | ||
Teaspoon says (to Floyd), "115" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 115
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #115 (planned) Granite Statue: Sent materials to Madame Fou-llama's
Floyd | before the Security Maze was activated. May make the statue some day.
Floyd |
Floyd | >>
| ||
Teaspoon says (to Floyd), "116" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 116
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | #116 (planned) Quarry Rock Elevator: Really need to get around to
Floyd | fixing that elevator chain...It's just an accident waiting to happen.
Floyd |
Floyd | >>
| Teaspoon says, "oh no, if that's what did in our hero that would be very sad" | |
Knight_Otu says, "It's no longer waiting, writer." | ||
Teaspoon says (to Floyd), "117" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > 117
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | The entries only seem to go from 001 through 116.
Floyd |
Floyd | >>
| DavidW says (to Teaspoon), "I'm so sorry." | |
Teaspoon says, "woe" | ||
Knight_Otu says, "Long book is long." | ||
Teaspoon says, "yep" | ||
Teaspoon says (to Floyd), "look" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > LOOK
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | The entries only seem to go from 001 through 116.
Floyd |
Floyd | >>
| ||
Teaspoon says (to Floyd), "drop book" | ||
Floyd ] Construction Office Score: 7 Dawn
Floyd |
Floyd | > DROP BOOK
Floyd |
Floyd | You thumb through the manual looking for the correct entry...
Floyd |
Floyd | The entries only seem to go from 001 through 116.
Floyd |
Floyd | >>
| Jacqueline says, "Darn" | |
DavidW says, "STOP to end read mode" | ||
Teaspoon says (to Floyd), "STOP" | ||
Floyd ] Construction Office Score: 7 Dawn Floyd | Floyd | > STOP Floyd | Floyd | You shut the manual. Floyd | Floyd | > | ||
Teaspoon says (to Floyd), "look" | ||
Floyd ] Construction Office Score: 7 Dawn Floyd | Floyd | > LOOK Floyd | Floyd | Floyd | Construction Office Floyd | This room consists of little more than a large stone counter before a Floyd | doorway to the east. Behind the counter hangs an aged banner Floyd | proclaiming, "Nolava Odd Community Construction Office". Beneath the Floyd | banner someone has affixed a small day calendar. To the west, a dusty Floyd | incline leads up into the quarry. Floyd | Floyd | On the counter is a Building Codes manual. Floyd | Floyd | > | Knight_Otu says, "Thanks." | |
Jacqueline says, "I thought we were just reading this awesome book for three or more sessions." | ||
Teaspoon says, "I wouldn't have minded" | ||
Jacqueline says, "Same" | ||
Jacqueline says, "I can play for 45 more minutes" | ||
Teaspoon says (to Floyd), "x calendar" | ||
Floyd ] Construction Office Score: 7 Dawn Floyd | Floyd | > X CALENDAR Floyd | Floyd | The day calendar was last used on 9-U-07. It's been nearly three years Floyd | since then. Floyd | Floyd | > | Knight_Otu says, "Entry 450: The armadillos are coming." | |
Jacqueline says, "ha" | ||
Teaspoon says, "snort" | ||
DavidW says, "See if you can find Finney's house, the Mess Hall, the Library, and Leonine's house." | ||
Teaspoon says, "is anybody good at mapping" | ||
Teaspoon says, "cos that person is not me" | ||
DavidW says, "I have a map already. I just need to open it." | ||
Teaspoon exclaims, "!" | ||
Jacqueline says, "Yeah. David has a full walkthrough of this game." | ||
Jacqueline says, "That is true." | ||
DavidW says, "The exit is east. You entered from the west." | ||
Jacqueline says, "I feel like we shouldn't look at the map, but that if DW is here he can tell us how to get to and from places we've found." | ||
Knight_Otu says, "I'll try to map as well just in case. Try." | ||
Teaspoon exclaims, "onwards, then!" | ||
Teaspoon says (to Floyd), "e" | ||
Floyd ] Center of Volcano Score: 7 Dawn Floyd | Floyd | > E Floyd | Floyd | Floyd | Center of Volcano Floyd | You stand in the center of a small community built inside a dormant Floyd | volcano. High above you, the mouth of the volcano allows a view of the Floyd | outside sky and the occasional birds in flight.A paved road runs from Floyd | the southwest to the east and a small well-manicured park is to the Floyd | south. A dirt path crosses the paved one from the north and goes to Floyd | the southeast. To the west, stands a small granite building with a Floyd | bronze plaque by its doorway. Floyd | Floyd | > | ||
Teaspoon says (to Floyd), "x plaque" | ||
Floyd ] Center of Volcano Score: 7 Dawn Floyd | Floyd | > X PLAQUE Floyd | Floyd | The bronze sign shows wear from the elements, probably since it is Floyd | directly under the volcano mouth. Floyd | Floyd | CONSTRUCTION OFFICE Floyd | Nolava Odd Community Floyd | Building Code #001 Floyd | Floyd | > | Teaspoon asks, "park?" | |
Knight_Otu says, "Sure." | ||
Jacqueline says, "sure" | ||
Teaspoon says (to Floyd), "s" | ||
Floyd ] Library Lane Score: 7 Dawn Floyd | Floyd | > S Floyd | Floyd | Floyd | Library Lane Floyd | Quaint miniature pine trees line the path which runs south through a Floyd | manicured park from the north. Nestled in the rocks to the southwest Floyd | is a single-story building adorned with a bronze plaque. Floyd | Floyd | > | ||
Teaspoon says (to Floyd), "x trees" | ||
Floyd ] Library Lane Score: 7 Dawn Floyd | Floyd | > X TREES Floyd | Floyd | Upon closer inspection, you find that the trees are all imitation Floyd | plastic. Perhaps plantlife does not survive well down here. Floyd | Floyd | > | Teaspoon says, "SURPRISE" | |
Knight_Otu says, "If only it had continued raining." | ||
Teaspoon says (to Floyd), "sw" | ||
Floyd ] Library Score: 7 Dawn Floyd | Floyd | > SW Floyd | Floyd | Floyd | Library Floyd | The room is awash with natural light from several well-placed Floyd | skylights in the ceiling. Row upon row of shelves fill the center of Floyd | the library, although it seems that only one of the shelves has any Floyd | literature upon it. The only exit is back out to the northeast. Floyd | Floyd | There is a massive tome sitting in the corner of the room. Floyd | Floyd | > | Knight_Otu says, "But then we may have drowned." | |
Teaspoon exclaims, "another book!" | ||
Teaspoon says (to Floyd), "x tome" | ||
Floyd ] Library Score: 7 Dawn Floyd | Floyd | > X TOME Floyd | Floyd | The tome seems to be a reference book of some sort, with entries for Floyd | various aspects of Papoosen and the Nolava Community. Floyd | Floyd | > | Teaspoon says, "...do we wanna read this or do we wanna map" | |
Jacqueline says, "OH YAY ANOTHER BOOK" | ||
Knight_Otu says, "We can look up a few, I guess." | ||
DavidW says, "This one is more like an encyclopedia where you look up topics like armadillos." | ||
Jacqueline says, "I LOVE BOOKS" | ||
Jacqueline laughs. | ||
Teaspoon says, "I'm in for this" | ||
Teaspoon says (to Floyd), "open tome" | ||
Floyd ] Library Score: 7 Dawn
Floyd |
Floyd | > OPEN TOME
Floyd |
Floyd | You open up the massive tome.
Floyd |
Floyd | (You are now in Book-Reading Mode. To look up a subject, type in the
Floyd | subject. To turn to a random page, type in RANDOM. To close the book,
Floyd | type STOP).
Floyd |
Floyd | >>
| ||
Teaspoon says (to Floyd), "plaque" | ||
Floyd ] Library Score: 7 Dawn
Floyd |
Floyd | > PLAQUE
Floyd |
Floyd | You thumb through the book looking for an entry...
Floyd |
Floyd | You don't seem to find an entry for that.
Floyd |
Floyd | >>
| Peregrine says, "engage Book-reading mode" | |
DavidW says, "all the residents and the King should have entries." | ||
Teaspoon says (to Floyd), "armadillo" | ||
Floyd ] Library Score: 7 Dawn
Floyd |
Floyd | > ARMADILLO
Floyd |
Floyd | You thumb through the book looking for an entry...
Floyd |
Floyd | Armadillos:
Floyd | In spite of its heavy coat of armor reaching from head to end of tail,
Floyd | the armadillo can swim. And because it can undergo considerable
Floyd | exertion for six minutes without breathing, it walks submerged across
Floyd | the bottom of small streams and ponds. The animal is normally
Floyd | solitary, although several of the same sex are sometimes found in one
Floyd | of the four or five burrows or ledge crevices which the average animal
Floyd | maintains.
Floyd |
Floyd | The home den contains a nest made of half a bushel of dry grass and
Floyd | leaves, while the other burrows serve as emergency shelters. The
Floyd | tunnels are only 10 to 15 feet long and generally have one entrance
Floyd | under a stump.
Floyd |
Floyd | >>
| ||
Teaspoon says (to Floyd), "leonine" | ||
Floyd ] Library Score: 7 Dawn
Floyd |
Floyd | > LEONINE
Floyd |
Floyd | You thumb through the book looking for an entry...
Floyd |
Floyd | Leonine 1/05:
Floyd | Leonine was the original Odd man and created the Community through
Floyd | hard work and a little magic. The self-appointed "Wizard of Odd", he
Floyd | is one of the last living members to remain and spends much of his
Floyd | time wandering through the community or inventing new magical spells.
Floyd |
Floyd | >>
| ||
Teaspoon says (to Floyd), "odd" | ||
Floyd ] Library Score: 7 Dawn
Floyd |
Floyd | > ODD
Floyd |
Floyd | You thumb through the book looking for an entry...
Floyd |
Floyd | Nolava Odd Community 1/05:
Floyd | Our community, founded by Leonine, is a wonderful enclave of truly
Floyd | "odd" folk. Created to escape the absurdities of the common people up
Floyd | above, the Community is both an experiment in creative granite uses
Floyd | and habitation of a supposedly dormant volcano.
Floyd |
Floyd | It should be noted that the original nom de plume of the community was
Floyd | "Avalon". But because of intellectual property disputes with the
Floyd | Papoosen Legend Outfit, the more fitting "Nolava" was chosen.
Floyd |
Floyd | >>
| ||
Teaspoon says (to Floyd), "papoosen" | ||
Floyd ] Library Score: 7 Dawn
Floyd |
Floyd | > PAPOOSEN
Floyd |
Floyd | You thumb through the book looking for an entry...
Floyd |
Floyd | Papoosen:
Floyd | The principal kingdom by default, since no other kingdoms have been
Floyd | discovered. Papoosen is run under a dictatorial monarchy in which the
Floyd | king gets anything he demands. All the people love and adore him.
Floyd |
Floyd | This entry looks to have been modified a good deal.
Floyd |
Floyd | >>
| Teaspoon says, "...really" | |
Teaspoon says (to Floyd), "king" | ||
Floyd ] Library Score: 7 Dawn
Floyd |
Floyd | > KING
Floyd |
Floyd | You thumb through the book looking for an entry...
Floyd |
Floyd | King Goosen:
Floyd | The grandiloquent benefactor of all that is serpiphical, may he live
Floyd | forever and grant his unboundable wisdom upon his heirs.
Floyd |
Floyd | This entry seems to have been modified.
Floyd |
Floyd | >>
| Teaspoon says, "snort" | |
Knight_Otu says, "The king has agents down here." | ||
DavidW says (to Floyd), "granite" | ||
Floyd ] Library Score: 7 Dawn
Floyd |
Floyd | > GRANITE
Floyd |
Floyd | You thumb through the book looking for an entry...
Floyd |
Floyd | Granite:
Floyd | A crystalline, granular rock, consisting of quartz, feldspar, and
Floyd | mica, and usually of a whitish, grayish, or flesh-red color. Quite
Floyd | abundant in the Community, and therefore used in many aspects of daily
Floyd | life, ranging from toothbrushes to pillows.
Floyd |
Floyd | >>
| ||
Teaspoon says (to Floyd), "quarry" | ||
Floyd ] Library Score: 7 Dawn
Floyd |
Floyd | > QUARRY
Floyd |
Floyd | You thumb through the book looking for an entry...
Floyd |
Floyd | Stone Quarry:
Floyd | The stone quarry is the Odd Community's prime resource, a seemingly
Floyd | bottomless store of granite, which is useful in many building
Floyd | situations. It was this quarry that made the building of a community
Floyd | in the volcano a feasible option.
Floyd |
Floyd | >>
| ||
Teaspoon says (to Floyd), "madame" | ||
Floyd ] Library Score: 7 Dawn
Floyd |
Floyd | > MADAME
Floyd |
Floyd | You thumb through the book looking for an entry...
Floyd |
Floyd | Madame Fou-llama and the Security Maze 1/07:
Floyd | Madame Fou-llama is a collector of fine antiques. She was the last Odd
Floyd | Community resident to move here, and her token-female-ish nature will
Floyd | no doubt allow this community to appeal to every gender of visitor.
Floyd | Leery of broom peddlers, Madame Fou-llama had a security maze
Floyd | constructed in front of her house which can only be passed by spelling
Floyd | out the owner's name without stopping in the middle. It is believed
Floyd | that Madame Fou-llama is still trapped in her estate, since the
Floyd | realization that her name can only be spelled out on the way INTO the
Floyd | maze. Madame Fou-llama is presumed to be alive, and resides with her
Floyd | butler, Mr. Amoshtuff.
Floyd |
Floyd | >>
| ||
Teaspoon says (to Floyd), "amoshtuff" | ||
Floyd ] Library Score: 7 Dawn
Floyd |
Floyd | > AMOSHTUFF
Floyd |
Floyd | You thumb through the book looking for an entry...
Floyd |
Floyd | Butler Amoshtuff 1/07:
Floyd | This dashing young fellow is the personal servant of Madame Fou-llama.
Floyd | He resides in a small cottage on the Fou-llama estate, maintaining her
Floyd | home and preparing her seemingly inexhaustible supply of tea.
Floyd |
Floyd | >>
| ||
Teaspoon says (to Floyd), "poont" | ||
Floyd ] Library Score: 7 Dawn
Floyd |
Floyd | > POONT
Floyd |
Floyd | You thumb through the book looking for an entry...
Floyd |
Floyd | Poont 5/05:
Floyd | Poont became the third member of the Odd Community and spent much of
Floyd | his time in the lab, experimenting with new technologies and magic. He
Floyd | passed away in a tragic mishap with his new experimental prototype.
Floyd |
Floyd | >>
| Teaspoon says, "*blows trumpet*" | |
Teaspoon says (to Floyd), "finney" | ||
Floyd ] Library Score: 7 Dawn
Floyd |
Floyd | > FINNEY
Floyd |
Floyd | You thumb through the book looking for an entry...
Floyd |
Floyd | Finney the Musician 1/05:
Floyd | Finney was the original companion of Leonine when the Nolava Community
Floyd | first took flight. A venerable xylophonist up above, he left Papoosen
Floyd | after a fledgling company gained a monopoly over all twenty-four major
Floyd | and minor scales, greatly limiting his musical vocabulary. Since then,
Floyd | Finney has done much research into the uses of granite in music and
Floyd | supported Ahtha's efforts at granite instruments. Sadly, Finney
Floyd | decided to move on when granite shipments from the quarry dried up on
Floyd | Ahtha's apparent demise. Finney was also known to dabble in sculpture
Floyd | work, but his work never reached the same artistic level as Snoobar.
Floyd |
Floyd | >>
| ||
Teaspoon says (to Floyd), "ahtha" | ||
Floyd ] Library Score: 7 Dawn
Floyd |
Floyd | > AHTHA
Floyd |
Floyd | You thumb through the book looking for an entry...
Floyd |
Floyd | Ahtha the Builder 1/05:
Floyd | Ahtha was hired by Leonine because of his reputation as a master
Floyd | stonesmith. A combination of his skill and others' magic allowed the
Floyd | quick construction of many structures in the Community. In his free
Floyd | time, the man ate Camelkian Toffees and experimented in new forms of
Floyd | granite shaping. Tragically, Ahtha is assumed to have perished in the
Floyd | quarry since nothing has been heard since then. Since Ahtha spent so
Floyd | much time there, the quarry was respectfully sealed off as his final
Floyd | resting place.
Floyd |
Floyd | >>
| ||
DavidW says (to Floyd), "toffee" | ||
Floyd ] Library Score: 7 Dawn
Floyd |
Floyd | > TOFFEE
Floyd |
Floyd | You thumb through the book looking for an entry...
Floyd |
Floyd | Camelkian Toffees:
Floyd | Considered a delicacy in some parts of Papoosen, these almond toffees
Floyd | are actually quite repulsive in taste, and rare is the fellow who can
Floyd | eat more than two at a time without feeling nauseated.
Floyd |
Floyd | >>
| Teaspoon says, "oooooh so this place wasn't initially intended as a place for the king to throw people" | |
Knight_Otu asks, "As a guess, we could have found Ahtha's corpse?" | ||
Teaspoon says, "but as a social commune" | ||
DavidW says (to KO), "Yes." | ||
Teaspoon says, "...that would be very sad" | ||
Teaspoon says (to Floyd), "snoobar" | ||
Floyd ] Library Score: 7 Dawn
Floyd |
Floyd | > SNOOBAR
Floyd |
Floyd | You thumb through the book looking for an entry...
Floyd |
Floyd | Snoobar 7/06:
Floyd | Snoobar was the fifth member of the Odd Community. Distrustful of
Floyd | salesmen of all stripes, Snoobar commissioned an "uphill" hill to be
Floyd | built around his house. People who approach with intent to sell goods
Floyd | find that the journey to the door and back are both uphill - usually a
Floyd | good half mile at a sixty degree angle to the horizontal. Snoobar's
Floyd | purple house showed off his love of colour and it is said that he had
Floyd | a magical vault inside where he stored his art and other
Floyd | unmentionables. It has been presumed that Snoobar is currently locked
Floyd | up inside his house, the security measures too stringent for him to
Floyd | exit. The general consensus is that he misplaced his one-of-a-kind
Floyd | Doofa-certified key and can no longer open the front door. In the
Floyd | house of Snoobar is a giant purple vault to protect his valuables. As
Floyd | a trusted friend, Squiggy was given the means to open the vault
Floyd | although it did no good once Snoobar became locked in his house.
Floyd |
Floyd | >>
| DavidW says, "I think 'x debris' in the platform/hole room would have revealed a skeleton and a note." | |
Teaspoon asks, "what did the note say?" | ||
DavidW says, "My notes say it mentions a lost ring." | ||
Knight_Otu says, "Ah." | ||
Knight_Otu says, "Thanks." | ||
Teaspoon says (to Floyd), "squiggy" | ||
Floyd ] Library Score: 7 Dawn
Floyd |
Floyd | > SQUIGGY
Floyd |
Floyd | You thumb through the book looking for an entry...
Floyd |
Floyd | Squiggy 1/06:
Floyd | The fourth member of the Odd Community, Squiggy was a master magician
Floyd | and lived in a tower in the elite section of the Odd Community. His
Floyd | tower had no doors or windows and Squiggy delighted in teleporting
Floyd | throughout the volcano. However, tragedy reared its frazzled head in
Floyd | 7/08 when Squiggy accidently teleported himself into the wall of his
Floyd | tower.
Floyd |
Floyd | >>
| Jacqueline says, "'art and other unmentionables'" | |
DavidW says, "And you wouldn't've seen an entire skeleton, just the hand." | ||
Teaspoon says, "aw" | ||
Jacqueline says, "aw man" | ||
Jacqueline says, "sad trumpet" | ||
Roger says, "could we try looking up GRANITE" | ||
Jacqueline sits back, waits for a giant granite entry. | ||
Knight_Otu asks, "Didn't we?" | ||
Teaspoon says (to Floyd), "moilan" | ||
Floyd ] Library Score: 7 Dawn
Floyd |
Floyd | > MOILAN
Floyd |
Floyd | You thumb through the book looking for an entry...
Floyd |
Floyd | Moilan:
Floyd | A guard who was hired to patrol the northern "elite" section of the
Floyd | Odd Community. He has an affinity for chocolate products of all kinds
Floyd | and protects his assigned gate with a single-mindedness that anyone
Floyd | can admire.
Floyd |
Floyd | >>
| DavidW says, "I did granite earlier, but you can read it again." | |
Jacqueline says, "Oh right. We did." | ||
Roger says, "I haven't been glued to this window but don't rewind just for me" | ||
Jacqueline says, "It wasn't as massive as one might think." | ||
Jacqueline says, "It's fine." | ||
Jacqueline says (to Floyd), "granite" | ||
Floyd ] Library Score: 7 Dawn
Floyd |
Floyd | > GRANITE
Floyd |
Floyd | You thumb through the book looking for an entry...
Floyd |
Floyd | Granite:
Floyd | A crystalline, granular rock, consisting of quartz, feldspar, and
Floyd | mica, and usually of a whitish, grayish, or flesh-red color. Quite
Floyd | abundant in the Community, and therefore used in many aspects of daily
Floyd | life, ranging from toothbrushes to pillows.
Floyd |
Floyd | >>
| ||
DavidW says (to Floyd), "fudge" | ||
Floyd ] Library Score: 7 Dawn
Floyd |
Floyd | > FUDGE
Floyd |
Floyd | You thumb through the book looking for an entry...
Floyd |
Floyd | Fudge:
Floyd | A delicacy not often found in the Odd Community, but abundant on the
Floyd | surface.
Floyd |
Floyd | >>
| Roger says, "thanks" | |
DavidW says (to Floyd), "bank" | ||
Floyd ] Library Score: 7 Dawn
Floyd |
Floyd | > BANK
Floyd |
Floyd | You thumb through the book looking for an entry...
Floyd |
Floyd | The Fifth Bank of Nolava 3/05:
Floyd | A wonder in modern architecture, this structure was built, not
Floyd | surprisingly, from granite. The bank houses a communal safe used by
Floyd | every resident of the Odd Community. This safe is protected by a
Floyd | devious trap! Amazingly few bank tellers have lost their lives,
Floyd | undoubtedly due to the fact that there never were any to begin with.
Floyd | This safe ended up being rarely used, since most Oddsmen found their
Floyd | own homes to be more secure than the bank. Poont and Leonine were both
Floyd | known to use the safe on occasion, although all of the first five
Floyd | Oddsmen had keys. By the time the widow entered the community, the
Floyd | bank had fallen into disuse.
Floyd |
Floyd | >>
| Jacqueline says, "welcome" | |
Teaspoon says (to Floyd), "mullog" | ||
Floyd ] Library Score: 7 Dawn
Floyd |
Floyd | > MULLOG
Floyd |
Floyd | You thumb through the book looking for an entry...
Floyd |
Floyd | Mullog:
Floyd | A scrawny little fellow who predates the Odd Community. Zoning battles
Floyd | were originally fought when the Construction Office was first
Floyd | established since rocks were mined directly from Mullog's subterranean
Floyd | lair. A compromise was reached when Mullog agreed to allow mining in
Floyd | exchange for a monthly supply of Camelkian Toffees.
Floyd |
Floyd | >>
| Knight_Otu asks, "The "Fifth" Bank?" | |
DavidW says, "Spell Mullog backwards." | ||
Teaspoon says, "wow" | ||
Jacqueline says, "Yeah" | ||
Jacqueline says, "Ever since Avalon I've been watching for those." | ||
Teaspoon says (to Floyd), "library" | ||
Floyd ] Library Score: 7 Dawn
Floyd |
Floyd | > LIBRARY
Floyd |
Floyd | You thumb through the book looking for an entry...
Floyd |
Floyd | Library:
Floyd | The library was erected in 06 at the behest of both Finney and Poont,
Floyd | with the expectation that it would soon be filled with much
Floyd | literature. The passing years brought a single reference book and a
Floyd | box of Poont's pamphlets, mostly because Finney refused to share his
Floyd | private library of knowledge.
Floyd |
Floyd | >>
| Knight_Otu says, "Oh. Was the ring Mullog's, then? (Don't answer that.)" | |
DavidW says, "oh, the pamphlets are on a shelf here." | ||
Teaspoon says, "does it make us invisible" | ||
Jacqueline says, "oooh" | ||
Peregrine says, "my preciousss" | ||
Teaspoon says, "ok, I think I looked up all the npcs" | ||
Teaspoon says (to Floyd), "x ben" | ||
Floyd ] Library Score: 7 Dawn
Floyd |
Floyd | > X BEN
Floyd |
Floyd | You thumb through the book looking for an entry...
Floyd |
Floyd | You don't seem to find an entry for that.
Floyd |
Floyd | >>
| ||
Teaspoon says (to Floyd), "ben" | ||
Floyd ] Library Score: 7 Dawn
Floyd |
Floyd | > BEN
Floyd |
Floyd | You thumb through the book looking for an entry...
Floyd |
Floyd | You don't seem to find an entry for that.
Floyd |
Floyd | >>
| Teaspoon says, "pretty sure that guard was named ben" | |
DavidW says (to Floyd), "xyzzy" | ||
Floyd ] Library Score: 7 Dawn
Floyd |
Floyd | > XYZZY
Floyd |
Floyd | You thumb through the book looking for an entry...
Floyd |
Floyd | This page seems to have been ripped out...
Floyd |
Floyd | >>
| Peregrine says, "hah" | |
Knight_Otu says, "Heh." | ||
Teaspoon says (to Floyd), "gnome" | ||
Floyd ] Library Score: 7 Dawn
Floyd |
Floyd | > GNOME
Floyd |
Floyd | You thumb through the book looking for an entry...
Floyd |
Floyd | Lenny the Head Gnome 7/05:
Floyd | Hmm...this entry has been purged.
Floyd |
Floyd | >>
| Teaspoon says, "figures" | |
Knight_Otu says (to Floyd), "volcano" | ||
Floyd ] Library Score: 7 Dawn
Floyd |
Floyd | > VOLCANO
Floyd |
Floyd | You thumb through the book looking for an entry...
Floyd |
Floyd | Volcano:
Floyd | Dormant for many years, the volcano sits in the center of the Kingdom
Floyd | of Papoosen. Orchestra Pit and the stone quarry can be found under its
Floyd | western face, and King Goosen's castle looks over the land from the
Floyd | south face. Some people have questioned the curious lack of volcanic
Floyd | rock within the volcano, and the reasoning behind it still isn't
Floyd | entirely understood. One noted scholar suggested that the inside of
Floyd | the volcano was completely granite to aid future playwrights with
Floyd | productions of events within the volcano. Since igneous rock was
Floyd | unnecessarily expensive, he reasoned, playwrights with fuzzibusters
Floyd | could easily write a drama on the events in the volcano. This theory
Floyd | was quickly dismissed when people realized that nothing interesting
Floyd | ever happened in the volcano.
Floyd |
Floyd | >>
| DavidW says, "I have a list of topics. I think 'Doofa' has been mentioned once or twice by the other book." | |
Teaspoon says, "o" | ||
Teaspoon says (to Floyd), "doofa" | ||
Floyd ] Library Score: 7 Dawn
Floyd |
Floyd | > DOOFA
Floyd |
Floyd | You thumb through the book looking for an entry...
Floyd |
Floyd | Doofa and Doofa-Certified Products:
Floyd | Doofa - a veritable genius of the last century. When Doofa entered the
Floyd | realm of commercial ventures, he saw men all around him scrambling for
Floyd | control and dominance in every market from clocks to toffees.
Floyd | Realizing he could never compete with such fierce competition, Doofa
Floyd | instead formed the Doofa Certification Board, a stringent one-person
Floyd | committee which requires "every product ever made and everything else"
Floyd | to be thoroughly inspected before distribution. His "monopoly on
Floyd | monopolies" has since earned him great wealth, and Doofa certification
Floyd | is a household term, even years after his death.
Floyd |
Floyd | >>
| ||
Teaspoon says (to Floyd), "clock" | ||
Floyd ] Library Score: 7 Dawn
Floyd |
Floyd | > CLOCK
Floyd |
Floyd | You thumb through the book looking for an entry...
Floyd |
Floyd | Stebar Clocks:
Floyd | Contrary to popular belief, the Stebar business does not make clocks.
Floyd | In the initial monopoly rush, old man Stebar claimed a monopoly on the
Floyd | creation of all clocks in Papoosen. To protect it, he rounded up all
Floyd | the clockmakers and had them deported. Unfortunately for old man
Floyd | Stebar, no one on his staff knew how to make clocks. So in the
Floyd | meantime, Stebar Clocks has launched a massive advertising campaign,
Floyd | hoping that enough interest will be generated in Papoosen while his
Floyd | staff learns how to make clocks, a feat which is proceeding very
Floyd | slowly.
Floyd |
Floyd | >>
| ||
Knight_Otu says (to Floyd), "fuzzibuster" | ||
Floyd ] Library Score: 7 Dawn
Floyd |
Floyd | > FUZZIBUSTER
Floyd |
Floyd | You thumb through the book looking for an entry...
Floyd |
Floyd | Fuzzibuster:
Floyd | A device invented by some anonymous young pre-monopoly worker many
Floyd | years past. It has the ability to make ordinary inexpensive materials
Floyd | resemble, to all outward appearances, granite. Its purposes are quite
Floyd | limited, although they are frequently in high demand by the Papoosen
Floyd | Legend Outfit.
Floyd |
Floyd | >>
| Teaspoon says, "I can see that being useful here" | |
Jacqueline says (to Floyd), "trumpet" | ||
Floyd ] Library Score: 7 Dawn
Floyd |
Floyd | > TRUMPET
Floyd |
Floyd | You thumb through the book looking for an entry...
Floyd |
Floyd | Trumpet:
Floyd | The trumpet is a member of the brass family of instruments, in which
Floyd | sound is generated by buzzing lips (preferably your own) inside a
Floyd | mouthpiece. With the addition of three valves along the tubing, the
Floyd | trumpet has a wide range of pitches and is quite suitable as both a
Floyd | fanfaric and a balladic instrument.
Floyd |
Floyd | >>
| ||
Teaspoon says (to Floyd), "xylophone" | ||
Floyd ] Library Score: 7 Dawn
Floyd |
Floyd | > XYLOPHONE
Floyd |
Floyd | You thumb through the book looking for an entry...
Floyd |
Floyd | Xylophone:
Floyd | A percussion instrument consisting of a set of graduated, tuned wooden
Floyd | bars supported at nodal points and struck with padded mallets.
Floyd |
Floyd | >>
| ||
Teaspoon says (to Floyd), "opera" | ||
Floyd ] Library Score: 7 Dawn
Floyd |
Floyd | > OPERA
Floyd |
Floyd | You thumb through the book looking for an entry...
Floyd |
Floyd | Opera Hall:
Floyd | At the urging of Finney, the Opera Hall was built in the Odd
Floyd | Community. Constructed from blue glass and other materials with solid
Floyd | acoustical properties, the hall reached a cultural highpoint with
Floyd | Finney's performance of "Finney's First Four Hundred Etudes".
Floyd |
Floyd | >>
| ||
DavidW says (to Floyd), "neo-wonk" | ||
Floyd ] Library Score: 7 Dawn Floyd | Floyd | > NEO-WONK Floyd | Floyd | You thumb through the book looking for an entry... Floyd | Floyd | Neo-Wonk Art: Floyd | Wonk refers to the movement of finding random assortments of pebbles Floyd | along the side of the road and signing them, thus making them works of Floyd | art. The movement came to an end at the height of its popularity when Floyd | roads disappeared overnight from the efforts of zealous artists trying Floyd | to monopolize the art. The Neo-Wonk movement allows artists to include Floyd | random jumbles of any object, not just pebbles. This was decided in Floyd | hopes that the roads of Papoosen would not disappear again. Floyd | Floyd | >> | Teaspoon says, "very wise to be sure" | |
Teaspoon says (to Floyd), "monopoly" | ||
Floyd ] Library Score: 7 Dawn
Floyd |
Floyd | > MONOPOLY
Floyd |
Floyd | You thumb through the book looking for an entry...
Floyd |
Floyd | Commerce in Papoosen:
Floyd | In times past, commerce in Papoosen was a free and open market. Then
Floyd | one day, a wagon wheel maker realized that she would have a much
Floyd | better chance at profits if she were the only wagon wheel maker in the
Floyd | business. Rather than take the time to actually corner the wheel
Floyd | market and create high quality parts, she instead opted to "register"
Floyd | her monopoly with the current king. As merchants realized how easy it
Floyd | could be to claim a monopoly without doing any more work than before,
Floyd | the rush was on. People claimed monopolies on almost everything
Floyd | imaginable, even things which they never even planned on selling.
Floyd | Things peaked when Doofa created his certification board and took the
Floyd | monopoly on monopolies. The rush ended soon after, with one minor
Floyd | consequence for the people of Papoosen. Due to a miscalculation by old
Floyd | man Stebar, no new clocks could be made and so the passing of time
Floyd | went out of vogue as the older clocks stopped working.
Floyd |
Floyd | >>
| ||
Teaspoon says (to Floyd), "bard" | ||
Floyd ] Library Score: 7 Dawn
Floyd |
Floyd | > BARD
Floyd |
Floyd | You thumb through the book looking for an entry...
Floyd |
Floyd | You don't seem to find an entry for that.
Floyd |
Floyd | >>
| Knight_Otu says, "Timeless land." | |
DavidW says (to Floyd), "maze of dread" | ||
Floyd ] Library Score: 7 Dawn
Floyd |
Floyd | > MAZE OF DREAD
Floyd |
Floyd | You thumb through the book looking for an entry...
Floyd |
Floyd | Maze of Dread:
Floyd | This maze separates Snoobar's house from the rest of the community.
Floyd | Tales have been told of people entering and never returning, although
Floyd | most tales are probably tall, given the lack of visitors to the
Floyd | community.
Floyd |
Floyd | >>
| Teaspoon says, "that's why it's still dawn I guess" | |
Teaspoon says (to Floyd), "random" | ||
Floyd ] Library Score: 7 Dawn
Floyd |
Floyd | > RANDOM
Floyd |
Floyd | You flip to a random page...
Floyd |
Floyd | Volcano:
Floyd | Dormant for many years, the volcano sits in the center of the Kingdom
Floyd | of Papoosen. Orchestra Pit and the stone quarry can be found under its
Floyd | western face, and King Goosen's castle looks over the land from the
Floyd | south face. Some people have questioned the curious lack of volcanic
Floyd | rock within the volcano, and the reasoning behind it still isn't
Floyd | entirely understood. One noted scholar suggested that the inside of
Floyd | the volcano was completely granite to aid future playwrights with
Floyd | productions of events within the volcano. Since igneous rock was
Floyd | unnecessarily expensive, he reasoned, playwrights with fuzzibusters
Floyd | could easily write a drama on the events in the volcano. This theory
Floyd | was quickly dismissed when people realized that nothing interesting
Floyd | ever happened in the volcano.
Floyd |
Floyd | >>
| ||
Knight_Otu says (to Floyd), "south plaza" | ||
Floyd ] Library Score: 7 Dawn
Floyd |
Floyd | > SOUTH PLAZA
Floyd |
Floyd | You thumb through the book looking for an entry...
Floyd |
Floyd | You don't seem to find an entry for that.
Floyd |
Floyd | >>
| DavidW says, "Time in this game is like in Eric the Unready. You do something significant, the sun jumps ahead." | |
Teaspoon asks, "are we done with book?" | ||
Knight_Otu says (to Floyd), "plaza" | ||
Floyd ] Library Score: 7 Dawn
Floyd |
Floyd | > PLAZA
Floyd |
Floyd | You thumb through the book looking for an entry...
Floyd |
Floyd | You don't seem to find an entry for that.
Floyd |
Floyd | >>
| ||
Knight_Otu says (to Floyd), "disaster" | ||
Floyd ] Library Score: 7 Dawn
Floyd |
Floyd | > DISASTER
Floyd |
Floyd | You thumb through the book looking for an entry...
Floyd |
Floyd | You don't seem to find an entry for that.
Floyd |
Floyd | >>
| DavidW says, "You're mostly done, yes." | |
Knight_Otu says (to Floyd), "random" | ||
Floyd ] Library Score: 7 Dawn
Floyd |
Floyd | > RANDOM
Floyd |
Floyd | You flip to a random page...
Floyd |
Floyd | Fuzzibuster:
Floyd | A device invented by some anonymous young pre-monopoly worker many
Floyd | years past. It has the ability to make ordinary inexpensive materials
Floyd | resemble, to all outward appearances, granite. Its purposes are quite
Floyd | limited, although they are frequently in high demand by the Papoosen
Floyd | Legend Outfit.
Floyd |
Floyd | >>
| ||
Knight_Otu says (to Floyd), "legend" | ||
Floyd ] Library Score: 7 Dawn
Floyd |
Floyd | > LEGEND
Floyd |
Floyd | You thumb through the book looking for an entry...
Floyd |
Floyd | Papoosen Legend Outfit:
Floyd | This outfit is a traveling performance troupe which often reenacts
Floyd | historical scenes in the history of Papoosen. Since the coronation of
Floyd | King Goosen however, its memorable series of "Bartholomew the Daring
Floyd | Duck" pantomimes have been banned.
Floyd |
Floyd | >>
| DavidW says, "There's more topics, but you can return later. Or 'random' them out, sure." | |
Roger goes home. | ||
Roger has disconnected. | Teaspoon says, "oh, that's why we got in trouble" | |
Teaspoon says (to Floyd), "duck" | ||
Floyd ] Library Score: 7 Dawn
Floyd |
Floyd | > DUCK
Floyd |
Floyd | You thumb through the book looking for an entry...
Floyd |
Floyd | Ducks:
Floyd | Ducks are waterfowl not indigenous to the Greater Papoosen Area. Ever
Floyd | since the first King adopted a surname with the word "goose" in it,
Floyd | the popularity of ducks has declined remarkably. Before all the ducks
Floyd | were rounded up and bundled off to Jahoosa, there were two types found
Floyd | in the wild. The "White Duck" so called because it was white was often
Floyd | used by sport fisherman to catch various types of fish. The "Yellow
Floyd | Duck", so called because of its reddish-brown wings used to be a
Floyd | common sight in towns where they were trained to hunt rats.
Floyd |
Floyd | >>
| ||
Roger arrives, full of fun and funk. | ||
Teaspoon says (to Floyd), "jahoosa" | ||
Floyd ] Library Score: 7 Dawn
Floyd |
Floyd | > JAHOOSA
Floyd |
Floyd | You thumb through the book looking for an entry...
Floyd |
Floyd | Jahoosa:
Floyd | Jahoosa is a small town on the outskirts of Papoosen. Recently, waves
Floyd | of displaced ducks have taken over this quiet little town, making most
Floyd | of the townspeople stay indoors. Exportation of fertilizer has
Floyd | increased tenfold, however.
Floyd |
Floyd | >>
| ||
Jacqueline says (to Floyd), "bear" | ||
Floyd ] Library Score: 7 Dawn
Floyd |
Floyd | > BEAR
Floyd |
Floyd | You thumb through the book looking for an entry...
Floyd |
Floyd | Bears:
Floyd | Grizzly bear dens are usually found within the mountains, at
Floyd | elevations around 7300 feet. In this region, there is typically high
Floyd | precipitation and snowfall, and the growing season is brief. A natural
Floyd | chamber such as a cave or hollow tree may once in a while be used as a
Floyd | bear den, however, grizzlies almost always dig their own dens.
Floyd |
Floyd | Dens are usually dug horizontally into slopes, where the bear flings
Floyd | an incredible shower of rock and rubble out between its legs and down
Floyd | the mountainside. Each den contains a tunnel and a chamber, the
Floyd | chamber is larger in height and width than the tunnel. The chamber of
Floyd | most dens are shallow cup-shaped beds, lined with fir boughs, grass or
Floyd | small twigs.
Floyd |
Floyd | >>
| ||
Teaspoon says (to Floyd), "fourth" | ||
Floyd ] Library Score: 7 Dawn
Floyd |
Floyd | > FOURTH
Floyd |
Floyd | You thumb through the book looking for an entry...
Floyd |
Floyd | You don't seem to find an entry for that.
Floyd |
Floyd | >>
| Teaspoon says, "oh well" | |
Teaspoon asks, "shall we look for those pamphlets?" | ||
Jacqueline says, "Sure" | ||
Knight_Otu says, "Let's." | ||
DavidW says, "STOP to stop read mode." | ||
Teaspoon says (to Floyd), "STOP" | ||
Floyd ] Library Score: 7 Dawn Floyd | Floyd | > STOP Floyd | Floyd | You close the tome. Floyd | Floyd | > | ||
Teaspoon says (to Floyd), "look" | ||
Floyd ] Library Score: 7 Dawn Floyd | Floyd | > LOOK Floyd | Floyd | Floyd | Library Floyd | The room is awash with natural light from several well-placed Floyd | skylights in the ceiling. Row upon row of shelves fill the center of Floyd | the library, although it seems that only one of the shelves has any Floyd | literature upon it. The only exit is back out to the northeast. Floyd | Floyd | There is a massive tome sitting in the corner of the room. Floyd | Floyd | > | ||
Teaspoon says (to Floyd), "x shelf" | ||
Floyd ] Library Score: 7 Dawn Floyd | Floyd | > X SHELF Floyd | Floyd | The center bookshelf has a display box which contains several hundred Floyd | copies of an informational pamphlet entitled "A Timeline of the Nolava Floyd | Odd Community, by Poont". Apparently they aren't in high demand. Floyd | Floyd | > | ||
Teaspoon says (to Floyd), "take pamphlet" | ||
Floyd ] Library Score: 7 Dawn Floyd | Floyd | > TAKE PAMPHLET Floyd | Floyd | You take a pamphlet from the box. Floyd | Floyd | > | ||
Teaspoon says (to Floyd), "read pamphlet" | ||
Floyd ] Library Score: 7 Dawn
Floyd |
Floyd | > READ PAMPHLET
Floyd |
Floyd | (the Timeline pamphlet)
Floyd | A BRIEF TIMELINE OF THE ILLUSTRIOUS HISTORY OF THE NOLAVA ODD
Floyd | COMMUNITY
Floyd | by Poont
Floyd | The pamphlet seems to be divided up by year, with sections for 05, 06,
Floyd | 07, and 08.
Floyd |
Floyd | (You are now in Book-Reading Mode. To read about a specific year in
Floyd | the pamphlet, just type in the year. To close the pamphlet, type
Floyd | STOP).
Floyd |
Floyd | >>
| ||
Teaspoon says (to Floyd), "05" | ||
Floyd ] Library Score: 7 Dawn
Floyd |
Floyd | > 05
Floyd |
Floyd | You skim through the pamphlet searching for that year...
Floyd |
Floyd | * 1/05: Leonine, our illustrious founding father has the brilliant
Floyd | idea to create a community of odd folk at the bottom of a dormant
Floyd | volcano in Papoosen.
Floyd | * 1/05: Ahtha, the illustrious builder is sent into the volcano to
Floyd | prepare for the coming of our grandiose community. He immediately sets
Floyd | to work mining the main resource - granite.
Floyd | * 1/05: Once the tunnel up to the surface has been completed, Leonine
Floyd | makes the journey into the underground, accompanied by his friend and
Floyd | fellow Oddsman, Finney, the illustrious musician.
Floyd | * 2/05: A terrible rainstorm occured, nearly flooding the fledgling
Floyd | community before draining measures were implemented. The first
Floyd | hardship successfully faced by the illustrious Oddsmen!
Floyd | * 2/05: The magnificent South Plaza was created, for all our
Floyd | entertainment and festive needs.
Floyd | * 3/05: The Fifth Bank of Nolava is constructed. Although it was
Floyd | actually the first bank, it was christened "Fifth" to be...well...
Floyd | Odd.
Floyd | * 5/05: The third Oddsman, myself, joined the Odd Community. For those
Floyd | laymen unfamiliar with me, I am Poont, illustrious experimenter!
Floyd |
Floyd | >>
| Knight_Otu says, "They were quite optimistic about the eventual sizeof their commune." | |
Teaspoon says (to Floyd), "06" | ||
Floyd ] Library Score: 7 Dawn
Floyd |
Floyd | > 06
Floyd |
Floyd | You skim through the pamphlet searching for that year...
Floyd |
Floyd | * 1/06: After a long wait, the fourth Oddsman joined our illustrious
Floyd | community. He was Squiggy, a master of magic, much like Leonine.
Floyd | * 7/06: Snoobar, the illustrious artist, became the fifth Oddsman, and
Floyd | a welcome addition he was!
Floyd | * 9/06: With the backing of myself and my illustrious compatriot,
Floyd | Finney, this magnificent library was created.
Floyd |
Floyd | >>
| ||
Teaspoon says (to Floyd), " 07" | ||
Floyd ] Library Score: 7 Dawn
Floyd |
Floyd | > 07
Floyd |
Floyd | You skim through the pamphlet searching for that year...
Floyd |
Floyd | * 1/07: The sixth Oddsman, and first lady of Nolava came to join our
Floyd | illustrious group. She was Madame Fou-llama, a collector of fine
Floyd | antiques.
Floyd | * 4/07: To show our deep appreciation for the arts, we have made a
Floyd | fine and beautiful Opera Hall.
Floyd | * 4/07: The second disaster struck! But our illustrious group never
Floyd | gave ground for an instant. The area where South Plaza once stood is
Floyd | naught but a massive mountain of granite rubble after a major quake
Floyd | shook the volcano.
Floyd | * 8/07: The decision was made to seal ourselves off from the outside
Floyd | world for good, because of problems with Papoosen guards and rummer
Floyd | salesmen. The illustrious Snoobar was given the door for safekeeping
Floyd | and the illustrious Finney was given the key.
Floyd | * 9/07: Poor illustrious Ahtha vanished without a trace in the quarry.
Floyd | After several weeks went by without word, the decision was made to
Floyd | seal off the Construction Office.
Floyd |
Floyd | >>
| Jacqueline says, "wow. Even the pamphlet has book reading mode." | |
Teaspoon says, "we should look up rummer" | ||
Teaspoon says (to Floyd), "08" | ||
Floyd ] Library Score: 7 Dawn
Floyd |
Floyd | > 08
Floyd |
Floyd | You skim through the pamphlet searching for that year...
Floyd |
Floyd | * 1/08: Bored with his surroundings and lacking anyone to mine granite
Floyd | for new instruments, Finney decided to part with our company. He shall
Floyd | be missed...
Floyd | * 3/08: Snoobar has been locked in his purple house for five months
Floyd | now without word, and no one can get in to check up on the illustrious
Floyd | fellow. We shall hope for the best but assume the worst. He shall be
Floyd | missed...
Floyd | * 7/08: It would seem that Squiggy passed away yesterday. Because his
Floyd | tower has a door which doesn't open from the outside, he routinely
Floyd | teleports in. But he miscalculated somehow, and is now permanently
Floyd | part of the tower walls. He shall be missed...
Floyd | * 9/08: Our merry community is now down to three, and yet Madame
Floyd | Fou-llama has not been heard from since she erected her inescapable
Floyd | security maze. I worry for the future, but Leonine is quite chipper.
Floyd |
Floyd | >>
| ||
Teaspoon says (to Floyd), "STOP" | ||
Floyd ] Library Score: 7 Dawn Floyd | Floyd | > STOP Floyd | Floyd | You put the pamphlet away. Floyd | Floyd | > | ||
Teaspoon says (to Floyd), "x tome" | ||
Floyd ] Library Score: 7 Dawn Floyd | Floyd | > X TOME Floyd | Floyd | The tome seems to be a reference book of some sort, with entries for Floyd | various aspects of Papoosen and the Nolava Community. Floyd | Floyd | > | ||
Teaspoon says (to Floyd), "rummer" | ||
Floyd ] Library Score: 7 Dawn Floyd | Floyd | > RUMMER Floyd | Floyd | That's not a verb I recognise. Floyd | Floyd | > | ||
Teaspoon says (to Floyd), "read tome" | ||
Floyd ] Library Score: 7 Dawn
Floyd |
Floyd | > READ TOME
Floyd |
Floyd | You open up the massive tome.
Floyd |
Floyd | (You are now in Book-Reading Mode. To look up a subject, type in the
Floyd | subject. To turn to a random page, type in RANDOM. To close the book,
Floyd | type STOP).
Floyd |
Floyd | >>
| ||
Teaspoon says (to Floyd), "rummer" | ||
Floyd ] Library Score: 7 Dawn
Floyd |
Floyd | > RUMMER
Floyd |
Floyd | You thumb through the book looking for an entry...
Floyd |
Floyd | Rummer:
Floyd | A large drinking glass. A loose conglomerate of salesmen own the
Floyd | selling monopoly on all rummers in Papoosen. They go to great lengths
Floyd | to market their product, using techniques such as kidnapping pets in
Floyd | exchange for rummer sales. The most recent marketing slogan for
Floyd | rummers is "Rummers: They're great to drink from! Buy now, or we'll
Floyd | come visit your home and make you buy one."
Floyd |
Floyd | >>
| DavidW says, "look up rummer in tome" | |
Teaspoon says (to Floyd), "STOP" | ||
Floyd ] Library Score: 7 Dawn Floyd | Floyd | > STOP Floyd | Floyd | You close the tome. Floyd | Floyd | > | DavidW says, "You don't *have* to enter read mode." | |
Teaspoon says, "oh, that's nice" | ||
Teaspoon exclaims, "well, I think we've read al the literature in the place!" | ||
Knight_Otu says, "Good to know." | ||
Teaspoon says, "yay us" | ||
Jacqueline asks, "I'm headed out in 10, so maybe we just pause?" | ||
Jacqueline asks, "For the week?" | ||
DavidW says, "You've read the majority of written texts in the game." | ||
Teaspoon says, "suits me" | ||
Knight_Otu says, "Sure, we can stop here." | ||
Teaspoon says, "I'm probably off shortly also" | ||
DavidW says, "Please play the trumpet once!" | ||
Teaspoon says (to Floyd), "play trumpet" | ||
Floyd ] Library Score: 7 Dawn Floyd | Floyd | > PLAY TRUMPET Floyd | Floyd | You raise the trumpet to your lips and tentatively play the first few Floyd | notes of "Ode to a Duck". The notes seem to come easily under your Floyd | fingers and you definitely sound better than you ever have before. But Floyd | most surprisingly, the end of the song is coupled with the appearance Floyd | of a white duck! Floyd | Floyd | The duck flaps up to the bookshelf. Floyd | Floyd | > | ||
Knight_Otu says (to Floyd), "play trumpet" | ||
Floyd ] Library Score: 7 Dawn Floyd | Floyd | > PLAY TRUMPET Floyd | Floyd | The melody from "Ode to a Duck" echoes through the air but nothing Floyd | happens. Floyd | Floyd | > | ||
Teaspoon says (to Floyd), "x duck" | ||
Floyd ] Library Score: 7 Dawn Floyd | Floyd | > X DUCK Floyd | Floyd | It is a little white duck with no distinguishing features. Floyd | Floyd | The duck hops off the shelf. Floyd | Floyd | > | ||
Knight_Otu says (to Floyd), "pet duck" | ||
Floyd ] Library Score: 7 Dawn Floyd | Floyd | > PET DUCK Floyd | Floyd | The duck cautiously allows itself to be pet. Floyd | Floyd | The duck quacks loudly, and then hangs its head ashamedly after Floyd | realizing where it is. Floyd | Floyd | > | Teaspoon says, "...I think we can freak out the king pretty well with this duck" | |
Knight_Otu says, "Heh." | ||
Teaspoon says, "it'll be awesome" | ||
Teaspoon asks, "shall we save here then?" | ||
Knight_Otu says, "Yeah." | ||
Knight_Otu says (to Floyd), "save" | ||
Floyd | > Floyd | > SAVE Floyd | %% Enter a save filename to write: | DavidW says, "The trumpet magic is weak at first, but as you gain points, your skill improves too. Just like in Enchanter." | |
Teaspoon says, "oh so we can summon a FLOCK of ducks" | ||
Knight_Otu says (to Floyd), "cfa4_trumpet" | ||
Floyd ] Library Score: 7 Dawn
Floyd | Ok.
Floyd |
Floyd | >
| Teaspoon says, "groovy" | |
DavidW says, "I mean, sometimes your magic fails." | ||
Jacqueline says, "Thanks, folks." | ||
Teaspoon exclaims, "same!" | ||
Knight_Otu exclaims, "Thanks all!" | ||
Peregrine says, "Nightnight" | ||
Teaspoon disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. | Roger says, "the duck abides" | |
Roger disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. | Knight_Otu says, "Stay safe, and good night." | |
DavidW says, "thanks all" | ||
*** SESSION 2 *** | ||
Jacqueline says, "So, a year ago when we played this... I know it was just last week, but such a long week..." | ||
Jacqueline says (to Peregrine), "We're in the ClubHouse" | ||
Peregrine has arrived. | ||
Jacqueline says (to ClubFloyd), "l" | ||
Floyd ] Library Score: 7 Floyd | Dawn Floyd | Floyd | > L Floyd | Floyd | Floyd | Library Floyd | The room is awash with natural light from several well-placed Floyd | skylights in the ceiling. Row upon row of shelves fill the center Floyd | of Floyd | the library, although it seems that only one of the shelves has any Floyd | literature upon it. The only exit is back out to the northeast. Floyd | Floyd | There is a small duck standing here, looking content. Floyd | Floyd | There is a massive tome sitting in the corner of the room. Floyd | Floyd | The duck waddles about, exploring its surroundings. Floyd | Floyd | > | Peregrine says, "The duck makes this the best game." | |
Knight_Otu says, "It's weird, it feels like the days are taking longer to pass, but the weeks go by quickly." | ||
DavidW says (to Knight), "yeah" | ||
Jacqueline says (to ClubFloyd), "x duck" | ||
Floyd ] Library Score: 7 Floyd | Dawn Floyd | Floyd | > X DUCK Floyd | Floyd | It is a little white duck with no distinguishing features. Floyd | Floyd | The duck squats down on the ground and closes its eyes. Floyd | Floyd | > | Knight_Otu asks (of Jacq), "Just making sure, my reply mail arrived?" | |
Jacqueline says (to KO), "Oh. Yes, yes it did. Thanks for the reminder." | ||
Knight_Otu says, "Got it." | ||
Jacqueline says, "So, last week we learned all about the people who have come and the things that were built." | ||
Jacqueline asks, "And we are still trapped and this is mostly about escape?" | ||
Knight_Otu says, "Yeah, we were on a journal spree." | ||
Jacqueline says, "RIght" | ||
Jacqueline says, "so... now what" | ||
Jacqueline asks, "?" | ||
Knight_Otu says, "I guess we are trapped. With a few people wary of strangers." | ||
Knight_Otu says, "I guess we explore a bit." | ||
DavidW says, "I think you've read stuff. I'd go find Leonine's house and Finley's house. Or the mess hall. Or the Opera House." | ||
Iria says, "Late again. Blame it on numerous factors." | ||
Jacqueline asks (of iria), "Do you have a ClubHouse pass?" | ||
Jacqueline asks, "er, have I added you to the room?" | ||
Knight_Otu says (to Iria), "Actually we're starting." | ||
Jacqueline says, "I need to make passes. No one has a pass yet." | ||
Iria asks, "How do I get a pass?" | ||
Jacqueline says, "I just whispered to you." | ||
Jacqueline says, "Okay, now type CLUBHOUSE" | ||
Iria has arrived. | ||
Peregrine says, "welcome to the clubhouse" | ||
Iria says, "Thanks" | ||
Peregrine says, "we have a wide range of clubs. Some date back to the Cro-Magnon era." | ||
Jacqueline says, "snrk" | ||
Peregrine says, "we also have clubs with spikes, truncheons, wiffle bats..." | Jacqueline asks, "Okay. On channel and on task now... where to?" | |
Jacqueline says, "And who's driving? As usual, I would prefer to not be it." | ||
DavidW asks, "I think the exit is east or northeast?" | ||
Knight_Otu says, "I guess if I'm already mapping a bit." | ||
Knight_Otu says, "Northeast according to my map." | ||
Jacqueline hugs Knight. | ||
Peregrine says, "aww" | ||
Knight_Otu says, "Unless Teaspoon wants to drive again. They've just connected." | ||
Jacqueline says, "Oh. Hey, hey. Tsp" | ||
Teaspoon says, "not today" | ||
Jacqueline says, "aww" | ||
Teaspoon says, "testing a new client" | ||
Jacqueline says, "Not at all, or just not driving - ah, okay" | ||
Knight_Otu asks, "We're in the clubhouse, by the way. I'm not sure if you were already added?" | ||
Teaspoon says, "it seems to work but I haven't worked out the bugs" | ||
Teaspoon has arrived. | Knight_Otu says, "Cool." | |
Knight_Otu says (to ClubFloyd), "ne" | ||
Floyd ] Library Lane Score: 7 Floyd | Dawn Floyd | Floyd | > NE Floyd | Floyd | Floyd | Library Lane Floyd | Quaint miniature pine trees line the path which runs south through Floyd | a Floyd | manicured park from the north. Nestled in the rocks to the Floyd | southwest Floyd | is a single-story building adorned with a bronze plaque. Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "i" | ||
Floyd ] Library Lane Score: 7 Floyd | Dawn Floyd | Floyd | > I Floyd | Floyd | You are carrying: Floyd | a Timeline pamphlet Floyd | a trumpet Floyd | Floyd | > | Knight_Otu asks, "Will the duck poof away at some point?" | |
DavidW says, "No. You can resummon it, though, you your location." | ||
Knight_Otu says, "Also, we didn't pick up that other book with the building codes. We may want that." | ||
Knight_Otu says, "Thanks, David." | ||
Roger has arrived. | ||
Knight_Otu says (to ClubFloyd), "n" | ||
Floyd ] Center of Volcano Score: 7 Floyd | Dawn Floyd | Floyd | > N Floyd | Floyd | Floyd | Center of Volcano Floyd | You stand in the center of a small community built inside a dormant Floyd | volcano. High above you, the mouth of the volcano allows a view of Floyd | the Floyd | outside sky and the occasional birds in flight.A paved road runs Floyd | from Floyd | the southwest to the east and a small well-manicured park is to the Floyd | south. A dirt path crosses the paved one from the north and goes to Floyd | the southeast. To the west, stands a small granite building with a Floyd | bronze plaque by its doorway. Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "x birds" | ||
Floyd ] Center of Volcano Score: 7 Floyd | Dawn Floyd | Floyd | > X BIRDS Floyd | Floyd | The occasional bird flies through the sky outside the volcano. Floyd | Floyd | > | ||
Peregrine says, "ah, the jolly roger still flies" | Jacqueline says, "Aw man. Freedom." | |
Jacqueline says, "Those birds are free." | ||
Knight_Otu says, "f grow wings" | ||
Jacqueline says, "heh" | ||
DavidW says, "Learn more magic." | ||
Knight_Otu says (to ClubFloyd), "w" | ||
Floyd ] Construction Office Score: 7 Floyd | Dawn Floyd | Floyd | > W Floyd | Floyd | Floyd | Construction Office Floyd | This room consists of little more than a large stone counter before Floyd | a Floyd | doorway to the east. Behind the counter hangs an aged banner Floyd | proclaiming, "Nolava Odd Community Construction Office". Beneath Floyd | the Floyd | banner someone has affixed a small day calendar. To the west, a Floyd | dusty Floyd | incline leads up into the quarry. Floyd | Floyd | On the counter is a Building Codes manual. Floyd | Floyd | > | Peregrine says, "we'll have to wing it" | |
Knight_Otu says (to ClubFloyd), "get manual" | ||
Floyd ] Construction Office Score: 7 Floyd | Dawn Floyd | Floyd | > GET MANUAL Floyd | Floyd | Taken. Floyd | Floyd | > | Knight_Otu says, "Heh." | |
Knight_Otu says (to ClubFloyd), "e" | ||
Floyd ] Center of Volcano Score: 7 Floyd | Dawn Floyd | Floyd | > E Floyd | Floyd | Floyd | Center of Volcano Floyd | You stand in the center of a small community built inside a dormant Floyd | volcano. High above you, the mouth of the volcano allows a view of Floyd | the Floyd | outside sky and the occasional birds in flight.A paved road runs Floyd | from Floyd | the southwest to the east and a small well-manicured park is to the Floyd | south. A dirt path crosses the paved one from the north and goes to Floyd | the southeast. To the west, stands a small granite building with a Floyd | bronze plaque by its doorway. Floyd | Floyd | > | Peregrine says, "now I'm imagining the grass coated in pink nail polish" | |
Peregrine says, "'well-manicured park'" | ||
Knight_Otu says, "I think we have four paths here. North, east, southwest, southeast." | ||
Jacqueline says, "ah. I was trying to figure that out." | ||
Knight_Otu asks, "Any preferences?" | ||
Jacqueline says, "(The pink nail polish thing, I mean)" | ||
Teaspoon says, "north" | ||
DavidW says, "They're all good at this point." | ||
Peregrine says, "Have we look at the plaque" | ||
Peregrine says, "*looked" | ||
Knight_Otu says, "f x plague" | ||
Knight_Otu says (to ClubFloyd), "x plague" | ||
Floyd ] Center of Volcano Score: 7 Floyd | Dawn Floyd | Floyd | > X PLAGUE Floyd | Floyd | You can't see any such thing. Floyd | Floyd | > | Knight_Otu says, "Oops." | |
Knight_Otu says (to ClubFloyd), "x plaque" | ||
Floyd ] Center of Volcano Score: 7 Floyd | Dawn Floyd | Floyd | > X PLAQUE Floyd | Floyd | The bronze sign shows wear from the elements, probably since it is Floyd | directly under the volcano mouth. Floyd | Floyd | CONSTRUCTION OFFICE Floyd | Nolava Odd Community Floyd | Building Code #001 Floyd | Floyd | > | Jacqueline asks, "Freudian slip much?" | |
Peregrine says, "[Insert COVID-19 joke here]" | ||
Knight_Otu says, "Apparently." | ||
Knight_Otu says, "Double oops there by me." | ||
Jacqueline says, "hahaha haha ha hawwwwwwwww" | ||
Knight_Otu says, "Anyway, the plaques hold building codes that we can look up in the manual." | ||
Peregrine says, "Must have been hard to construct the construction office without having a construction office." | ||
Teaspoon says, "hah" | ||
Jacqueline says (to P), "Very meta" | ||
Knight_Otu says, "Chicken and egg situation." | ||
Peregrine says (to Jacqueline), "I meta joke on the way to the punchline." | ||
Knight_Otu says, "Oww." | ||
Teaspoon says, "book I" | ||
Jacqueline says, "heh" | ||
Teaspoon says, "oh boo, an auto correct" | ||
Teaspoon says, "joy" | ||
Knight_Otu says (to ClubFloyd), "look up 1 in manual" | ||
Floyd ] Center of Volcano Score: 7 Floyd | Dawn Floyd | Floyd | > LOOK UP 1 IN MANUAL Floyd | Floyd | You thumb through the manual looking for the correct entry... Floyd | Floyd | #001 Nolava Construction Office: 1-N-05, Created from the Ploog Floyd | Fund Floyd | for the mining of granite and other materials beneath the ground. Floyd | Ran Floyd | into a few zoning problems with Mullog. Floyd | Floyd | > | Knight_Otu says, "So we go north." | |
Jacqueline says, "Oh gosh. How could I have forgotten all the gran-- I guess I took the granite for granted." | ||
Knight_Otu says (to ClubFloyd), "n" | ||
Floyd ] Mess Hall Score: 7 Floyd | Dawn Floyd | Floyd | > N Floyd | Floyd | The dirt path meanders through odd rock formations before leading Floyd | you Floyd | to a Mess Hall... Floyd | Floyd | Mess Hall Floyd | You are standing in a long room, empty except for a wooden table in Floyd | the center. Doorways lead back out to the north and south. Floyd | Floyd | On the table are a fudge brownie and an empty metal cup. Floyd | Floyd | > | Peregrine says, "heh" | |
Teaspoon says, "there's enough of it" | ||
Knight_Otu says, "The granite is gonna be ba-salty." | ||
DavidW says (to Jacqueline), "And I was being so good at not using that joke this session." | ||
Jacqueline says, "See, I literally had forgotten about the granite." | ||
Peregrine says, "Talk about going against the grain-nite" | ||
Jacqueline says, "Then as I typed that, I Knew someone would use the opportunity to make a joke." | ||
Jacqueline says, "So I just preempted it." | ||
Jacqueline says, "I think I did the right thing." | ||
Peregrine says, "Jacq is a rock." | ||
DavidW says, "Let's see if you guys do the right thing here." | ||
Knight_Otu says (to ClubFloyd), "x table" | ||
Floyd ] Mess Hall Score: 7 Floyd | Dawn Floyd | Floyd | > X TABLE Floyd | Floyd | The table is fairly plain, with benches attached on either side. On Floyd | the table you see a fudge brownie and an empty metal cup. Floyd | Floyd | > | ||
Teaspoon teleports home to the sound of tortured piano strings. | ||
Knight_Otu says (to ClubFloyd), "x benches" | ||
Floyd ] Mess Hall Score: 7 Floyd | Dawn Floyd | Floyd | > X BENCHES Floyd | Floyd | The table is fairly plain, with benches attached on either side. On Floyd | the table you see a fudge brownie and an empty metal cup. Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "x brownie" | ||
Floyd ] Mess Hall Score: 7 Floyd | Dawn Floyd | Floyd | > X BROWNIE Floyd | Floyd | The brownie doesn't look more than a day-old. It probably hasn't Floyd | been Floyd | here long. Floyd | Floyd | > | Peregrine says, "It's the Holy Grail! And a brownie." | |
Knight_Otu says (to ClubFloyd), "x cup" | ||
Floyd ] Mess Hall Score: 7 Floyd | Dawn Floyd | Floyd | > X CUP Floyd | Floyd | The cup has its share of dents and scratches from accumulated use. Floyd | It Floyd | looks big enough to hold several fifths of liquid, but thankfully, Floyd | any Floyd | obscure jokes about parallel fifths have been omitted. Floyd | Floyd | > | Jacqueline says, "oh dear" | |
Knight_Otu says (to ClubFloyd), "SAVE" | ||
Knight_Otu says (to ClubFloyd), "cf1" | ||
Floyd | > Floyd | > SAVE Floyd | %% Enter a save filename to write: Floyd ] Mess Hall Score: 7 Floyd | Dawn Floyd | Ok. Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "eat brownie" | ||
Floyd ] Mess Hall Score: 7 Floyd | Dawn Floyd | Floyd | > EAT BROWNIE Floyd | Floyd | As you reach for the brownie, a voice rings out over your shoulder. Floyd | "Hurr hurr! You be getting away from moi' brownie, thief!" A short Floyd | bearded man in a helmet charges into the room and snatches the Floyd | brownie Floyd | off the counter, popping it into his mouth with great relish. Floyd | "Mmmmm, Floyd | fudge." He glares at you. "You be staying offa moi' lunch, you hear Floyd | me? Hurr!" He stalks away. Floyd | Floyd | > | Jacqueline says, "gosh" | |
Knight_Otu says, "We may want to undo that for now." | ||
DavidW says, "Actually, no." | ||
Knight_Otu says, "Oh." | ||
Knight_Otu says (to ClubFloyd), "get cup" | ||
Floyd ] Mess Hall Score: 7 Floyd | Dawn Floyd | Floyd | > GET CUP Floyd | Floyd | Taken. Floyd | Floyd | > | Knight_Otu asks, "No Cup-snatching level up?" | |
DavidW says, "The library book told you they hired a guard to protect the gate that protects the protected bank, and the guy loves his fudge." | ||
Knight_Otu says, "It did, I guess." | ||
DavidW says, "You can go north and see the gate and talk to him if you like. No rush." | ||
Knight_Otu says, "I was about to ask if we should go further north." | ||
Jacqueline says, "I'm good with whatever." | ||
Knight_Otu says, "We do seem to be done here for now." | ||
Knight_Otu says (to ClubFloyd), "n" | ||
Floyd ] North Gate Score: 7 Floyd | Dawn Floyd | Floyd | > N Floyd | Floyd | Floyd | North Gate Floyd | A long granite wall surrounds the more elite section of the Odd Floyd | Community. To the northwest, a massive gate has been erected to Floyd | keep Floyd | out rummer salesmen. The mess hall is south of here, and a small Floyd | stone Floyd | hut sits by the gate forlornly. Floyd | Floyd | A helmeted guard with a spear is here, standing at attention by the Floyd | gate. The guard tips his helmet to you. "G'day traveler! Hurr, I be Floyd | Moilan, and I'm in charge o' this gate before ya." Floyd | Floyd | > | Jacqueline asks, "Ah. Hence the 'moi' bit?" | |
DavidW asks, "hm?" | ||
Knight_Otu says (to ClubFloyd), "talkto moilan" | ||
Floyd ] North Gate Score: 7 Floyd | Dawn Floyd | Floyd | > TALKTO MOILAN Floyd | Floyd | That's not a verb I recognise. Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "talk to moilan" | ||
Floyd ] North Gate Score: 7 Floyd | Dawn Floyd | Floyd | > TALK TO MOILAN Floyd | Floyd | You'll have to specify what you want to say. Floyd | Floyd | The guard adjusts his helmet and straightens out his uniform. Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "ask moilan about gate" | ||
Floyd ] North Gate Score: 7 Floyd | Dawn Floyd | Floyd | > ASK MOILAN ABOUT GATE Floyd | Floyd | "This 'ere be moi post! I can't let you in the gate without an Floyd | invitation from Squiggy or Poont." Moilan chuckles. "Pretty 'ard Floyd | considering they're dead." Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "ask moilan about him" | ||
Floyd ] North Gate Score: 7 Floyd | Dawn Floyd | Floyd | > ASK MOILAN ABOUT HIM Floyd | Floyd | Moilan shrugs. "I don't know aboot that, so it must not be too Floyd | important." Floyd | Floyd | The guard adjusts his helmet and straightens out his uniform. Floyd | Floyd | > | Jacqueline says (to DW), "When he stole the brownie he said 'You be getting away from moi' brownie,' and 'You be staying offa moi' lunch'" | |
Knight_Otu says (to ClubFloyd), "ask moilan about moilan" | ||
Floyd ] North Gate Score: 7 Floyd | Dawn Floyd | Floyd | > ASK MOILAN ABOUT MOILAN Floyd | Floyd | Moilan hits his chest with a fist. "That be me! Moilan at yer Floyd | service." Floyd | Floyd | > | DavidW says, "oh, I see." | |
Jacqueline says, "And I was trying to figure out if that was his accent or what." | ||
Knight_Otu says (to ClubFloyd), "ask moilan about squiggy" | ||
Floyd ] North Gate Score: 7 Floyd | Dawn Floyd | Floyd | > ASK MOILAN ABOUT SQUIGGY Floyd | Floyd | Moilan nods. "Squiggy lived up in this end o' Nolava. 'e teleported Floyd | into a wall one day, and we never heard aboot him since then." Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "ask moilan about poont" | ||
Floyd ] North Gate Score: 7 Floyd | Dawn Floyd | Floyd | > ASK MOILAN ABOUT POONT Floyd | Floyd | "Poont lived past this gate. Blew up though." Moilan tries not to Floyd | laugh. "Sad indeed, but kinda funny. Hurr!" Floyd | Floyd | > | Peregrine asks, "Hm, if we ask him multiple times about himself, will he eventually knock himself out by punching his own chest?" | |
DavidW says, "Never tried that." | ||
Knight_Otu says (to ClubFloyd), "ask moilan about moilan" | ||
Floyd ] North Gate Score: 7 Floyd | Dawn Floyd | Floyd | > ASK MOILAN ABOUT MOILAN Floyd | Floyd | Moilan hits his chest with a fist. "That be me! Moilan at yer Floyd | service." Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "ask moilan about moilan" | ||
Floyd ] North Gate Score: 7 Floyd | Dawn Floyd | Floyd | > ASK MOILAN ABOUT MOILAN Floyd | Floyd | Moilan hits his chest with a fist. "That be me! Moilan at yer Floyd | service." Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "ask moilan about moilan" | ||
Floyd ] North Gate Score: 7 Floyd | Dawn Floyd | Floyd | > ASK MOILAN ABOUT MOILAN Floyd | Floyd | Moilan hits his chest with a fist. "That be me! Moilan at yer Floyd | service." Floyd | Floyd | > | Knight_Otu says, "I suspect no." | |
DavidW says, "Seriously, that won't work." | ||
Peregrine says, "I didn't think it would." | ||
Knight_Otu says (to ClubFloyd), "ask moilan about leonine" | ||
Floyd ] North Gate Score: 7 Floyd | Dawn Floyd | Floyd | > ASK MOILAN ABOUT LEONINE Floyd | Floyd | "Hurr, Leonine is a funny old man... he's the only one I ever see Floyd | down Floyd | here anymore. Sometimes he brings me food!" Floyd | Floyd | > | Jacqueline says, "I don't think that'll work, but that's one of the reasons I like playing with y'all. I would never think to even try that." | |
DavidW says, "I like the thinking, though." | ||
DavidW says, "yeah, ditto what Jacqueline said" | ||
Peregrine..DavidW Maybe I will make a puzzle game where you have to take advantage of the mechanical behavior of the NPCs | Peregrine says (to DavidW), "Maybe I will make a puzzle game where you have to take advantage of the mechanical behavior of the NPCs" | |
Knight_Otu says (to ClubFloyd), "ask moilan about fudge" | ||
Floyd ] North Gate Score: 7 Floyd | Dawn Floyd | Floyd | > ASK MOILAN ABOUT FUDGE Floyd | Floyd | "Ahh, fudge! It be moi favourite treat...although it gets harder to Floyd | find down in this 'ere volcano." Floyd | Floyd | > | DavidW says (to Peregrine), "I'm sure that *has* been done, but I don't remember a specific example." | |
Knight_Otu says (to ClubFloyd), "ask moilan about nolava" | ||
Floyd ] North Gate Score: 7 Floyd | Dawn Floyd | Floyd | > ASK MOILAN ABOUT NOLAVA Floyd | Floyd | "You be standin' in it, ya loon!" Floyd | Floyd | > | Jacqueline says, "Nice guy, this one." | |
Knight_Otu says, "Doesn't mean I know anything about it, Moilan." | ||
Jacqueline asks, "What if *we* hit his chest?" | ||
Jacqueline says, "(Kidding)" | ||
DavidW says, "oh, he's a nice guy, yes. But he's also a guard, so he'll get his just desserts." | ||
Knight_Otu says (to ClubFloyd), "x stone" | ||
Floyd ] North Gate Score: 7 Floyd | Dawn Floyd | Floyd | > X STONE Floyd | Floyd | The hut lacks the grandiloquence of the gate which it stands next Floyd | too. Floyd | There are no windows, just a plain wooden door on the front. Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "x door" | ||
Floyd ] North Gate Score: 7 Floyd | Dawn Floyd | Floyd | > X DOOR Floyd | Floyd | The hut lacks the grandiloquence of the gate which it stands next Floyd | too. Floyd | There are no windows, just a plain wooden door on the front. Floyd | Floyd | > | Jacqueline says (to DW), "He already got our dessert." | |
Peregrine says, "aw" | ||
DavidW says, "Maybe there's more." | ||
Knight_Otu says (to ClubFloyd), "l" | ||
Floyd ] North Gate Score: 7 Floyd | Dawn Floyd | Floyd | > L Floyd | Floyd | Floyd | North Gate Floyd | A long granite wall surrounds the more elite section of the Odd Floyd | Community. To the northwest, a massive gate has been erected to Floyd | keep Floyd | out rummer salesmen. The mess hall is south of here, and a small Floyd | stone Floyd | hut sits by the gate forlornly. Floyd | Floyd | Moilan is here, standing at attention by the gate. Floyd | Floyd | The guard adjusts his helmet and straightens out his uniform. Floyd | Floyd | > | Peregrine exclaims, "We will acquire ALL the desserts!" | |
Knight_Otu says (to ClubFloyd), "in" | ||
Floyd ] North Gate Score: 7 Floyd | Dawn Floyd | Floyd | > IN Floyd | Floyd | The mess hall is south and a gate lies to the northwest. Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "enter hut" | ||
Floyd ] North Gate Score: 7 Floyd | Dawn Floyd | Floyd | > ENTER HUT Floyd | Floyd | Which do you mean, the stone hut or the bronze plaque on hut? Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "stone" | ||
Floyd ] North Gate Score: 7 Floyd | Dawn Floyd | Floyd | > STONE Floyd | Floyd | The guard waves you away. "Hurr! Offa me hoose, ya loon!" Floyd | Floyd | > | Knight_Otu says, "Okay, okay." | |
Knight_Otu says (to ClubFloyd), "x plaque" | ||
Floyd ] North Gate Score: 7 Floyd | Dawn Floyd | Floyd | > X PLAQUE Floyd | Floyd | The plaque resembles others scattered throughout the community. Floyd | Floyd | NORTH GATE Floyd | Nolava Odd Community Floyd | Building Code #048 Floyd | Floyd | > | Knight_Otu says, "I think we're mostly done here for now." | |
DavidW says, "mmhm" | ||
Knight_Otu says, "(We'll be back, of course.)" | ||
DavidW says, "Go a different direction from the center of the volcano, I guess." | ||
DavidW says (to Knight), "Of course." | ||
Knight_Otu says, "That was the plan, yes." | ||
Knight_Otu says (to ClubFloyd), "s" | ||
Floyd ] Mess Hall Score: 7 Floyd | Dawn Floyd | Floyd | > S Floyd | Floyd | Floyd | Mess Hall Floyd | You are standing in a long room, empty except for a wooden table in Floyd | the center. Doorways lead back out to the north and south. Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
Floyd ] Center of Volcano Score: 7 Floyd | Dawn Floyd | Floyd | > S Floyd | Floyd | You follow the dirt path back to the center of the community... Floyd | Floyd | Center of Volcano Floyd | You stand in the center of a small community built inside a dormant Floyd | volcano. High above you, the mouth of the volcano allows a view of Floyd | the Floyd | outside sky and the occasional birds in flight.A paved road runs Floyd | from Floyd | the southwest to the east and a small well-manicured park is to the Floyd | south. A dirt path crosses the paved one from the north and goes to Floyd | the southeast. To the west, stands a small granite building with a Floyd | bronze plaque by its doorway. Floyd | Floyd | Sunlight peeks past the clouds to shine into the volcano. Floyd | Floyd | > | DavidW says, "Still dawn." | |
Knight_Otu says, "So we still have southeast, southwest, and east, if I mapped correctly." | ||
DavidW says, "Sounds right." | ||
Knight_Otu asks, "Any preferences?" | ||
Jacqueline asks, "e?" | ||
Knight_Otu says (to ClubFloyd), "e" | ||
Floyd ] Outside Courtyard Score: 7 Floyd | Dawn Floyd | Floyd | > E Floyd | Floyd | Floyd | Outside Courtyard Floyd | The western path ends between a granite wall to the north and a Floyd | two-story building to the east. A tasteful granite arch to the Floyd | northeast leads into a courtyard which resembles a giant grassy Floyd | checkerboard. The capstone of the archway bears a small bronze Floyd | plaque. Floyd | Floyd | > | DavidW says, "you gotta visit it all eventually." | |
Jacqueline says, "Hm. A few things to check out here." | ||
Knight_Otu says, "Sure, but we can't be in three rooms at once." | ||
DavidW says, "It's so nice that the plaques tell you what you're in for." | ||
Knight_Otu says (to ClubFloyd), "x plaque" | ||
Floyd ] Outside Courtyard Score: 7 Floyd | Dawn Floyd | Floyd | > X PLAQUE Floyd | Floyd | The bronze sign seems fairly new, showing no signs of weather Floyd | deterioration. Floyd | Floyd | SECURITY MAZE Floyd | Nolava Odd Community Floyd | Building Code #113 Floyd | Floyd | > | Knight_Otu asks, "That's the lady's maze I guess?" | |
DavidW says, "Yes" | ||
Knight_Otu says (to ClubFloyd), "look up 113 in manual" | ||
Floyd ] Outside Courtyard Score: 7 Floyd | Dawn Floyd | Floyd | > LOOK UP 113 IN MANUAL Floyd | Floyd | You thumb through the manual looking for the correct entry... Floyd | Floyd | #113 Security Maze: 9-R-07, Created as a result of Madame Floyd | Fou-llama's Floyd | distrust of visitors and broom peddlers. May cause problems with Floyd | Code Floyd | #114. Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "arch" | ||
Floyd ] Outside Courtyard Score: 7 Floyd | Dawn Floyd | Floyd | > ARCH Floyd | Floyd | That's not a verb I recognise. Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "x arch" | ||
Floyd ] Outside Courtyard Score: 7 Floyd | Dawn Floyd | Floyd | > X ARCH Floyd | Floyd | Like many of the structures in the volcano, the archway in the wall Floyd | is Floyd | made from granite. In this case, finely-cut granite has been used Floyd | in Floyd | place of brick to form a corbeled arch. Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "x building" | ||
Floyd ] Outside Courtyard Score: 7 Floyd | Dawn Floyd | Floyd | > X BUILDING Floyd | Floyd | The building is constructed from some sort of blue glass, and Floyd | probably Floyd | shines brilliantly on days when the sun shines through the volcano Floyd | opening. Over the entrance to the east, you see: Floyd | Floyd | OPERA HALL Floyd | Nolava Odd Community Floyd | Building Code #101 Floyd | Floyd | > | Jacqueline goes to look up 'corbeled' | |
Jacqueline says, "Dammit. Not initially helpful, dictionary... [adj] (of a structure) supported on corbels." | ||
Knight_Otu says, "I got sent from Alternate spelling of corbelled to having corbels to actual corbels." | ||
DavidW says, "Next, on Stephen Corbel,...." | ||
Jacqueline says, "Ah. Okay. I've seen a picture now." | ||
Knight_Otu says, "I'm not quite sure I can visualize what the arch looks like from what I'm seeing, but maybe..." | ||
DavidW says, "If you do go in the maze, please save first." | ||
Knight_Otu says, "Right, like we're going into a maze deliberately at this point." | ||
Jacqueline says (to KO), "[LINK]" | ||
Jacqueline says (to KO), "heehee" | ||
Knight_Otu says (to ClubFloyd), "l" | ||
Floyd ] Outside Courtyard Score: 7 Floyd | Dawn Floyd | Floyd | > L Floyd | Floyd | Floyd | Outside Courtyard Floyd | The western path ends between a granite wall to the north and a Floyd | two-story building to the east. A tasteful granite arch to the Floyd | northeast leads into a courtyard which resembles a giant grassy Floyd | checkerboard. The capstone of the archway bears a small bronze Floyd | plaque. Floyd | Floyd | > | DavidW says, "I've seen this group do more crazy things than head into a maze without prep." | |
Knight_Otu says, "Picture seems to take a long time to load on my end." | ||
Jacqueline says, "oh" | ||
Jacqueline says, "darn" | ||
Knight_Otu says (to David), "I mean it's true, but still." | ||
Knight_Otu says, "There it is." | ||
DavidW says, "In the corbel arch, the bricks are all lying flat as in most walls." | ||
Knight_Otu says, "Yeah, seeing it now." | ||
Knight_Otu says, "Thanks." | ||
Knight_Otu says (to ClubFloyd), "x wall" | ||
Floyd ] Outside Courtyard Score: 7 Floyd | Dawn Floyd | Floyd | > X WALL Floyd | Floyd | The wall is made of smooth grey granite. It seems fairly new, in Floyd | respect to other works of architecture you have seen down here. Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "push wall" | ||
Floyd ] Outside Courtyard Score: 7 Floyd | Dawn Floyd | Floyd | > PUSH WALL Floyd | Floyd | You are unable to. Floyd | Floyd | > | DavidW says, "Makes sense. Fou-llama was the last to arrive." | |
Knight_Otu says, "True, but from the manual, there was still quite some time before the builder died." | ||
Knight_Otu says, "To the opera? Let's hope it doesn't have another opera pit though." | ||
DavidW says, "It's safe." | ||
Knight_Otu says (to ClubFloyd), "e" | ||
Floyd ] Opera Hall Score: 7 Floyd | Dawn Floyd | Floyd | > E Floyd | Floyd | Floyd | Opera Hall Floyd | Every step you take serves to showcase the wonderful acoustics in Floyd | this Floyd | building. The ceiling is a full two stories above you and the room Floyd | is Floyd | brighter than normal because of its blue glass walls. Beyond the Floyd | seats, you see a small semicircular stage with a xylophone. Floyd | Floyd | Next to the xylophone sits a monstrous leather-bound book mounted Floyd | on a Floyd | stand, open to a page in the middle. Floyd | Floyd | > | Jacqueline says, "oooh" | |
Knight_Otu says (to ClubFloyd), "x book" | ||
Floyd ] Opera Hall Score: 7 Floyd | Dawn Floyd | Floyd | > X BOOK Floyd | Floyd | (the practice book) Floyd | Across the top of each page, the title has been printed in small Floyd | fancy Floyd | letters: "The Well-Tampered Xylophone - A Collection of Floyd | Twelve-Thousand-Two-Hundred-Seventy-Four Etudes in Each of Floyd | Twenty-Five Floyd | Major and Minor Keys". The current page looks to be fairly Floyd | difficult, Floyd | especially for a non-keyboardist like yourself. Floyd | Floyd | > | DavidW says, "I forget this book, but I bet you can't carry this one." | |
Knight_Otu says (to ClubFloyd), "read it" | ||
Floyd ] Opera Hall Score: 7 Floyd | Dawn Floyd | Floyd | > READ IT Floyd | Floyd | Across the top of each page, the title has been printed in small Floyd | fancy Floyd | letters: "The Well-Tampered Xylophone - A Collection of Floyd | Twelve-Thousand-Two-Hundred-Seventy-Four Etudes in Each of Floyd | Twenty-Five Floyd | Major and Minor Keys". The current page looks to be fairly Floyd | difficult, Floyd | especially for a non-keyboardist like yourself. Floyd | Floyd | > | Peregrine says, "Haha, a parody of the Well-Tempered Clavier" | |
Knight_Otu says (to ClubFloyd), "x xylophone" | ||
Floyd ] Opera Hall Score: 7 Floyd | Dawn Floyd | Floyd | > X XYLOPHONE Floyd | Floyd | The xylophone seems to be constructed from baleens. It is highly Floyd | polished and there are a pair of mallets hanging off the side. Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "x mallets" | ||
Floyd ] Opera Hall Score: 7 Floyd | Dawn Floyd | Floyd | > X MALLETS Floyd | Floyd | The xylophone seems to be constructed from baleens. It is highly Floyd | polished and there are a pair of mallets hanging off the side. Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "play xylophone" | ||
Floyd ] Opera Hall Score: 7 Floyd | Dawn Floyd | Floyd | > PLAY XYLOPHONE Floyd | Floyd | You pick up the mallets and play a fairly decent scale. Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "play trumpet" | ||
Floyd ] Opera Hall Score: 7 Floyd | Dawn Floyd | Floyd | > PLAY TRUMPET Floyd | Floyd | As soon as you have finished "Ode to a Duck", a duck appears in Floyd | front Floyd | of you. Floyd | Floyd | "Quack!" Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "play xylophone" | ||
Floyd ] Opera Hall Score: 7 Floyd | Dawn Floyd | Floyd | > PLAY XYLOPHONE Floyd | Floyd | You pick up the mallets and play a fairly decent scale. Floyd | Floyd | "Quack!" Floyd | Floyd | > | Roger says, "hunh" | |
Jacqueline says, "QUACK" | ||
Jacqueline says, "There was a duck outside my window, and he sounded like he was laughing. It made me smile." | ||
Knight_Otu says (to ClubFloyd), "duck, play xylophone" | ||
Floyd ] Opera Hall Score: 7
Floyd | Dawn
Floyd |
Floyd | > DUCK, PLAY XYLOPHONE
Floyd |
Floyd | The duck just blinks and continues looking around.
Floyd |
Floyd | In a cloud of dust, the duck flaps into the air and leaves the
Floyd | room.
Floyd |
Floyd | >
| ||
Knight_Otu says (to ClubFloyd), "read practice" | ||
Floyd ] Opera Hall Score: 7 Floyd | Dawn Floyd | Floyd | > READ PRACTICE Floyd | Floyd | Across the top of each page, the title has been printed in small Floyd | fancy Floyd | letters: "The Well-Tampered Xylophone - A Collection of Floyd | Twelve-Thousand-Two-Hundred-Seventy-Four Etudes in Each of Floyd | Twenty-Five Floyd | Major and Minor Keys". The current page looks to be fairly Floyd | difficult, Floyd | especially for a non-keyboardist like yourself. Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "close book" | ||
Floyd ] Opera Hall Score: 7 Floyd | Dawn Floyd | Floyd | > CLOSE BOOK Floyd | Floyd | (the practice book) Floyd | You have a feeling that if you closed the book, you'd never be able Floyd | to Floyd | open it again. Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "get it" | ||
Floyd ] Opera Hall Score: 7 Floyd | Dawn Floyd | Floyd | > GET IT Floyd | Floyd | It would take a horse and cart to even consider moving that book. Floyd | Floyd | > | Jacqueline says, "heh" | |
Knight_Otu asks, "Finney was the orchestra master, I believe? Was he a giant?" | ||
DavidW says, "He's a normal dude." | ||
DavidW says, "well, normal for the Odd Community." | ||
Knight_Otu says, "I guess we are a scrawny bard then." | ||
DavidW says, "It's weird you guys keep saying 'bard'. The game never uses that term." | ||
Knight_Otu says, "True, true." | ||
Knight_Otu says, "It's shorter than musician or trumpeteer though." | ||
Knight_Otu says (to ClubFloyd), "x ceiling" | ||
Floyd ] Opera Hall Score: 7 Floyd | Dawn Floyd | Floyd | > X CEILING Floyd | Floyd | The ceiling has been designed for maximum acoustical effect. Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "x walls" | ||
Floyd ] Opera Hall Score: 7 Floyd | Dawn Floyd | Floyd | > X WALLS Floyd | Floyd | The walls of the building are made of some sort bluish glass. Light Floyd | shines through freely. Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "x seats" | ||
Floyd ] Opera Hall Score: 7 Floyd | Dawn Floyd | Floyd | > X SEATS Floyd | Floyd | Despite the grandeur of the opera hall, there are only enough seats Floyd | for twelve people. This is, after all, a very small community. Floyd | Floyd | > | Knight_Otu says, "And the twelve seats were overshooting it." | |
Knight_Otu says (to ClubFloyd), "l" | ||
Floyd ] Opera Hall Score: 7 Floyd | Dawn Floyd | Floyd | > L Floyd | Floyd | Floyd | Opera Hall Floyd | Every step you take serves to showcase the wonderful acoustics in Floyd | this Floyd | building. The ceiling is a full two stories above you and the room Floyd | is Floyd | brighter than normal because of its blue glass walls. Beyond the Floyd | seats, you see a small semicircular stage with a xylophone. Floyd | Floyd | Next to the xylophone sits a monstrous leather-bound book mounted Floyd | on a Floyd | stand, open to a page in the middle. Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "get xylophone" | ||
Floyd ] Opera Hall Score: 7 Floyd | Dawn Floyd | Floyd | > GET XYLOPHONE Floyd | Floyd | The xylophone is too big to be porting about and there are no Floyd | wheels Floyd | to roll it. Floyd | Floyd | > | DavidW says, "I think you've done all you can here for now." | |
Knight_Otu says, "Okay. I think... right." | ||
Knight_Otu says, "So back to the center of the volcano for now." | ||
Knight_Otu says (to ClubFloyd), "w" | ||
Floyd ] Outside Courtyard Score: 7 Floyd | Dawn Floyd | Floyd | > W Floyd | Floyd | Floyd | Outside Courtyard Floyd | The western path ends between a granite wall to the north and a Floyd | two-story building to the east. A tasteful granite arch to the Floyd | northeast leads into a courtyard which resembles a giant grassy Floyd | checkerboard. The capstone of the archway bears a small bronze Floyd | plaque. Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
Floyd ] Center of Volcano Score: 7 Floyd | Dawn Floyd | Floyd | > W Floyd | Floyd | Floyd | Center of Volcano Floyd | You stand in the center of a small community built inside a dormant Floyd | volcano. High above you, the mouth of the volcano allows a view of Floyd | the Floyd | outside sky and the occasional birds in flight.A paved road runs Floyd | from Floyd | the southwest to the east and a small well-manicured park is to the Floyd | south. A dirt path crosses the paved one from the north and goes to Floyd | the southeast. To the west, stands a small granite building with a Floyd | bronze plaque by its doorway. Floyd | Floyd | Clouds cross over the mouth of the volcano, casting shadows for a Floyd | moment. Floyd | Floyd | > | Knight_Otu says, "Southwest and southeast remain." | |
DavidW says, "The southern paths join up at the south end, if that helps. It's a loop." | ||
Knight_Otu says, "Thanks." | ||
Jacqueline asks, "Ah. So doesn't matter which one we take?" | ||
DavidW says, "Not really." | ||
Knight_Otu says, "I guess southwest is mentioned first." | ||
Knight_Otu says (to ClubFloyd), "sw" | ||
Floyd ] Paved Road Score: 7 Floyd | Dawn Floyd | Floyd | > SW Floyd | Floyd | Floyd | Paved Road Floyd | A well-maintained road threads across the barren floor of the Floyd | volcano, Floyd | running roughly northeast to west. The road is probably wide enough Floyd | for three camels to travel side by side. Floyd | Floyd | A small puzzle piece sits in the road, blown in by the wind and Floyd | forgotten. Floyd | Floyd | > | DavidW says, "The library was southeast so southwest is the only way you haven't gone yet." | |
Knight_Otu asks, "Wasn't library lane south?" | ||
Knight_Otu says (to ClubFloyd), "x puzzle" | ||
Floyd ] Paved Road Score: 7 Floyd | Dawn Floyd | Floyd | > X PUZZLE Floyd | Floyd | The heavy 3 by 3 inch puzzle piece fits in the palm of your hand. Floyd | One Floyd | side of the piece is plain paperboard, but the other side seems to Floyd | depict an epic struggle between man and beast in an extremely dark Floyd | room. So dark, in fact, that it's anyone's guess as to what is Floyd | really Floyd | happening. Floyd | Floyd | ***** Floyd | ***** Floyd | ****** Floyd | ***** Floyd | ***** Floyd | > | DavidW says, "oh. I misremembered, then." | |
Knight_Otu says (to ClubFloyd), "get it" | ||
Floyd ] Paved Road Score: 8 Floyd | Dawn Floyd | Floyd | > GET IT Floyd | Floyd | Taken. Floyd | Floyd | [You have just gained a point for Piece Collecting.] Floyd | Floyd | > | DavidW says, "So the southwest and south paths join up and southeast must be to somewhere else. Thanks." | |
Peregrine says, "We're beginning to *piece* things together now" | ||
Knight_Otu says, "Heh." | ||
DavidW says, "I think the piece was inspired by Jigsaw." | ||
Knight_Otu says (to ClubFloyd), "x road" | ||
Floyd ] Paved Road Score: 8 Floyd | Dawn Floyd | Floyd | > X ROAD Floyd | Floyd | The road is kept in good condition, although it does not seem to Floyd | have Floyd | much traffic these days. Floyd | Floyd | > | Knight_Otu says, "Or ever had much traffic to begin with." | |
Jacqueline nods. | ||
Knight_Otu says (to ClubFloyd), "w" | ||
Floyd ] Finney's House Score: 8 Floyd | Dawn Floyd | Floyd | > W Floyd | Floyd | Floyd | Finney's House Floyd | You stand at the front of a fairly large white house. The doorway Floyd | stands open to the southwest and a bronze plaque hangs next to it. Floyd | A Floyd | paved road leads away from the house to the east. All around the Floyd | house, tall mountains of rock loom in the air, and a narrow path Floyd | runs Floyd | around the house to the south. Floyd | Floyd | > | DavidW says, "Northeast of a white house." | |
Jacqueline says, "With an open front door" | ||
Knight_Otu says (to ClubFloyd), "x house" | ||
Floyd ] Finney's House Score: 8 Floyd | Dawn Floyd | Floyd | > X HOUSE Floyd | Floyd | It is a beautiful colonial house which is painted white. It is Floyd | clear Floyd | that the owner must have been quite wealthy.The front doorway Floyd | stands Floyd | open to the southwest. Floyd | Floyd | > | DavidW says (to Jacqueline), "No comment." | |
Knight_Otu says (to ClubFloyd), "x mountains" | ||
Floyd ] Finney's House Score: 8 Floyd | Dawn Floyd | Floyd | > X MOUNTAINS Floyd | Floyd | Jagged teeth of granite project from the volcano floor carving the Floyd | area into numerous valleys. Floyd | Floyd | > | Jacqueline says (to KO), "Open the mailbox and read the leaflet." | |
Knight_Otu says (to ClubFloyd), "open mailbox" | ||
Floyd ] Finney's House Score: 8 Floyd | Dawn Floyd | Floyd | > OPEN MAILBOX Floyd | Floyd | You can't see any such thing. Floyd | Floyd | > | Knight_Otu exclaims, "NO!" | |
Jacqueline laughs. | ||
Knight_Otu says (to ClubFloyd), "x plaque" | ||
Floyd ] Finney's House Score: 8 Floyd | Dawn Floyd | Floyd | > X PLAQUE Floyd | Floyd | FINNEY'S HOUSE Floyd | Nolava Odd Community Floyd | Building Code #030 Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "look up 30 in manual" | ||
Floyd ] Finney's House Score: 8 Floyd | Dawn Floyd | Floyd | > LOOK UP 30 IN MANUAL Floyd | Floyd | You thumb through the manual looking for the correct entry... Floyd | Floyd | #030 Finney's House: 3-A-05, Made a house to the southwest for Floyd | Leonine's colleague Finney, a musician and scholar, and still quite Floyd | odd. Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "look up 31 in manual" | ||
Floyd ] Finney's House Score: 8 Floyd | Dawn Floyd | Floyd | > LOOK UP 31 IN MANUAL Floyd | Floyd | You thumb through the manual looking for the correct entry... Floyd | Floyd | #031 Finney's Pond: 3-B-05, Built a fish pond to elevate the social Floyd | status of Finney's House. Quite useless since he spends most of his Floyd | time indoors. Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "look up 32 in manual" | ||
Floyd ] Finney's House Score: 8 Floyd | Dawn Floyd | Floyd | > LOOK UP 32 IN MANUAL Floyd | Floyd | You thumb through the manual looking for the correct entry... Floyd | Floyd | #032 Puzzle: 3-C-05, Fashioned a puzzle for Finney to play with, Floyd | since Floyd | he was bored and disrupting my work. Floyd | Floyd | > | Knight_Otu asks, "There's the puzzle. But what was his fiendish defense?" | |
Knight_Otu says (to ClubFloyd), "look up 33 in manual" | ||
Floyd ] Finney's House Score: 8 Floyd | Dawn Floyd | Floyd | > LOOK UP 33 IN MANUAL Floyd | Floyd | You thumb through the manual looking for the correct entry... Floyd | Floyd | #033 Finney's Security System: 3-D-05, Installed a security system Floyd | because of Finney's distrust of travelers (even though there Floyd | haven't Floyd | been any so far). Floyd | Floyd | > | DavidW says, "oh, you'll see." | |
Knight_Otu says (to ClubFloyd), "look up 34 in manual" | ||
Floyd ] Finney's House Score: 8 Floyd | Dawn Floyd | Floyd | > LOOK UP 34 IN MANUAL Floyd | Floyd | You thumb through the manual looking for the correct entry... Floyd | Floyd | #034 Xylophone: 3-G-05, Constructed from whale baleens to meet the Floyd | specifications set forth by Finney. Had to let him come get it Floyd | since I Floyd | couldn't get it past the security system. Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "look up 35 in manual" | ||
Floyd ] Finney's House Score: 8 Floyd | Dawn Floyd | Floyd | > LOOK UP 35 IN MANUAL Floyd | Floyd | You thumb through the manual looking for the correct entry... Floyd | Floyd | #035 Frog Statue: 3-H-05, Fashioned a giant froggie statue out of Floyd | leftover granite and showcased it in the Southern Plaza. Floyd | Floyd | > | Knight_Otu asks, "Was that the one that needed the key?" | |
Knight_Otu says (to ClubFloyd), "look up 36 in manual" | ||
Floyd ] Finney's House Score: 8 Floyd | Dawn Floyd | Floyd | > LOOK UP 36 IN MANUAL Floyd | Floyd | You thumb through the manual looking for the correct entry... Floyd | Floyd | #036 Fly Statue: 3-I-05, Made a fly statue to hang over the froggie Floyd | statue. Accidently made it too heavy, causing it to break its Floyd | supports Floyd | and crash to the ground, cracking up the froggie too. Floyd | Floyd | > | DavidW says, "no, someone else" | |
Knight_Otu says (to ClubFloyd), "look up 37 in manual" | ||
Floyd ] Finney's House Score: 8 Floyd | Dawn Floyd | Floyd | > LOOK UP 37 IN MANUAL Floyd | Floyd | You thumb through the manual looking for the correct entry... Floyd | Floyd | #037 Neo-Wonk Sculpture: 3-J-05, Tossed a few spare support bars Floyd | into Floyd | the statue mess and called it art. Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "SAVE" | ||
Knight_Otu says (to ClubFloyd), "cf2" | ||
Floyd | > Floyd | > SAVE Floyd | %% Enter a save filename to write: Floyd ] Finney's House Score: 8 Floyd | Dawn Floyd | Ok. Floyd | Floyd | > | Knight_Otu asks, "Do we dare trespass?" | |
DavidW says, "It won't kill you immediately." | ||
Knight_Otu says (to ClubFloyd), "sw" | ||
Floyd ] Finney's House Score: 8 Floyd | Dawn Floyd | Floyd | > SW Floyd | Floyd | You abruptly hit an invisible barrier in the doorway. From some Floyd | unseen Floyd | location, a hollow voice speaks, "Warning! This house is protected Floyd | by Floyd | a grumganer system! You may not take any possessions through this Floyd | doorway from either side. If you persist in doing so, you will be Floyd | grumganed!" Floyd | Floyd | > | Knight_Otu exclaims, "Oh no, not grumganing!" | |
Jacqueline says, "Ah. Drop our stuff." | ||
DavidW says, "Spoiler: You do not want to be grumganed." | ||
DavidW says (to Jacqueline), "Excellent idea." | ||
Knight_Otu says, "I guess we can look it up in the library." | ||
Knight_Otu says (to ClubFloyd), "drop all" | ||
Floyd ] Finney's House Score: 8 Floyd | Dawn Floyd | Floyd | > DROP ALL Floyd | Floyd | black puzzle piece: Dropped. Floyd | empty metal cup: Dropped. Floyd | Building Codes manual: Dropped. Floyd | Timeline pamphlet: Dropped. Floyd | trumpet: Dropped. Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "i" | ||
Floyd ] Finney's House Score: 8 Floyd | Dawn Floyd | Floyd | > I Floyd | Floyd | You are carrying nothing. Floyd | Floyd | > | Roger says, "alright, naked household" | |
Knight_Otu says, "I was about to ask if we needed to strip." | ||
Jacqueline says, "heh" | ||
Jacqueline says, "Let's go..." | ||
DavidW says, "Not in this game." | ||
Knight_Otu says (to ClubFloyd), "sw" | ||
Floyd ] Foyer Score: 8 Floyd | Dawn Floyd | Floyd | > SW Floyd | Floyd | A slight tickle at your neck is all that you feel as you step Floyd | through Floyd | the door. Floyd | Floyd | Foyer Floyd | The foyer of Finney's house is very majestic in scope. The ceiling Floyd | is Floyd | a full two stories above you, and the entire room is bathed in Floyd | natural Floyd | light from a single window high up on the east wall. A massive Floyd | Osienthal rug covers most of the floor, and a small endtable sits Floyd | in Floyd | one corner. To the northeast is the doorway, and more of the house Floyd | can Floyd | be seen to the west. Floyd | Floyd | > | Roger says, "wait let's try throwing things through" | |
Knight_Otu says, "Hrm." | ||
Knight_Otu says (to ClubFloyd), "look under rug" | ||
Floyd ] Foyer Score: 8 Floyd | Dawn Floyd | Floyd | > LOOK UNDER RUG Floyd | Floyd | Overcome by a strange urge, you roll the rug aside and look Floyd | underneath. The floor below is nondescript and completely normal. Floyd | You Floyd | roll the rug back to its original position. Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "x endtable" | ||
Floyd ] Foyer Score: 8 Floyd | Dawn Floyd | Floyd | > X ENDTABLE Floyd | Floyd | The endtable looks to be more for decoration than utility. Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "ne" | ||
Floyd ] Finney's House Score: 8 Floyd | Dawn Floyd | Floyd | > NE Floyd | Floyd | A slight tickle at your neck is all that you feel as you step Floyd | through Floyd | the door. Floyd | Floyd | Finney's House Floyd | You stand at the front of a fairly large white house. The doorway Floyd | stands open to the southwest and a bronze plaque hangs next to it. Floyd | A Floyd | paved road leads away from the house to the east. All around the Floyd | house, tall mountains of rock loom in the air, and a narrow path Floyd | runs Floyd | around the house to the south. Floyd | Floyd | You can see a trumpet, a Timeline pamphlet, a Building Codes Floyd | manual, Floyd | an empty metal cup and a black puzzle piece here. Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "throw puzzle sw" | ||
Floyd ] Finney's House Score: 8 Floyd | Dawn Floyd | Floyd | > THROW PUZZLE SW Floyd | Floyd | I only understood you as far as wanting to throw the black puzzle Floyd | piece. Floyd | Floyd | > | Knight_Otu says, "No throwing into directions it seems." | |
Knight_Otu says (to ClubFloyd), "i" | ||
Floyd ] Finney's House Score: 8 Floyd | Dawn Floyd | Floyd | > I Floyd | Floyd | You are carrying nothing. Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "sw" | ||
Floyd ] Foyer Score: 8 Floyd | Dawn Floyd | Floyd | > SW Floyd | Floyd | A slight tickle at your neck is all that you feel as you step Floyd | through Floyd | the door. Floyd | Floyd | Foyer Floyd | The foyer of Finney's house is very majestic in scope. The ceiling Floyd | is Floyd | a full two stories above you, and the entire room is bathed in Floyd | natural Floyd | light from a single window high up on the east wall. A massive Floyd | Osienthal rug covers most of the floor, and a small endtable sits Floyd | in Floyd | one corner. To the northeast is the doorway, and more of the house Floyd | can Floyd | be seen to the west. Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "x window" | ||
Floyd ] Foyer Score: 8 Floyd | Dawn Floyd | Floyd | > X WINDOW Floyd | Floyd | The open window is very high up on the wall, close to the ceiling. Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "x rug" | ||
Floyd ] Foyer Score: 8 Floyd | Dawn Floyd | Floyd | > X RUG Floyd | Floyd | Like most Osienthal rugs, this particular one is a multi-weave of Floyd | earth tones, composing a surface which is not only aesthetically Floyd | pleasing, but also good at hiding dirt. Floyd | Floyd | > | Roger says, "maybe we can put the rug in the doorway and place/pull things through on it" | |
Knight_Otu says (to ClubFloyd), "x ceiling" | ||
Floyd ] Foyer Score: 8 Floyd | Dawn Floyd | Floyd | > X CEILING Floyd | Floyd | The ceiling is two stories above you, giving the room a very open Floyd | feel. Floyd | Floyd | > | DavidW asks, "Because the rug isn't a thing?" | |
Knight_Otu says, "Yeah, I suspect that isn't going to cut it." | ||
Roger says, "well not a thing we are carrying" | ||
Roger says, "but I'm fine with looting house first" | ||
DavidW says, "I know what can cut a rug! :dances a jig:" | ||
Knight_Otu says (to ClubFloyd), "cut rug" | ||
Floyd ] Foyer Score: 8 Floyd | Dawn Floyd | Floyd | > CUT RUG Floyd | Floyd | You can't cut the rug with your bare hands. Floyd | Floyd | > | Knight_Otu asks, "West?" | |
DavidW says, "sure" | ||
Knight_Otu says (to ClubFloyd), "w" | ||
Floyd ] Lower Hallway Score: 8 Floyd | Dawn Floyd | Floyd | > W Floyd | Floyd | Floyd | Lower Hallway Floyd | You stand at the foot of a grand double staircase which leads up to Floyd | the second floor. The centerpiece of this room is a granite statue Floyd | of Floyd | Finney, which looks across the room from its proud pose. A smaller Floyd | doorway is to the southeast and the entrance to the house is east. Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "x statue" | ||
Floyd ] Lower Hallway Score: 8 Floyd | Dawn Floyd | Floyd | > X STATUE Floyd | Floyd | The statue depicts a portly mustachioed gentleman in foppish Floyd | clothing. Floyd | He carries a pair of keyboard mallets in one hand and smiles Floyd | benevolently. At the base of the statue, "FINNEY, MASTER Floyd | XYLOPHONIST Floyd | IN ALL TWENTY-FOUR KEYS" is etched. Floyd | Floyd | > | Knight_Otu says, "Hang on." | |
Knight_Otu says, "The tome spoke of 25 keys." | ||
DavidW asks, "Golly. Did it really?" | ||
Roger says, "well he was really bad in one of them" | ||
Jacqueline says, "Yeah" | ||
DavidW says, "I wonder if it means anything." | ||
Knight_Otu says (to ClubFloyd), "x mallets" | ||
Floyd ] Lower Hallway Score: 8 Floyd | Dawn Floyd | Floyd | > X MALLETS Floyd | Floyd | The arm of the statue carries a granite pair of keyboard mallets, Floyd | frozen in time as if downbeat is imminent. Floyd | Floyd | > | Knight_Otu says, "Oh, probably not. (Kidding.)" | |
Knight_Otu says (to ClubFloyd), "get them" | ||
Floyd ] Lower Hallway Score: 8 Floyd | Dawn Floyd | Floyd | > GET THEM Floyd | Floyd | You can't see "them" (the mountains of rocks) at the moment. Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "get mallets" | ||
Floyd ] Lower Hallway Score: 8 Floyd | Dawn Floyd | Floyd | > GET MALLETS Floyd | Floyd | You can't seem to remove the arm or the granite mallets from the Floyd | rest Floyd | of the statue. Floyd | Floyd | > | DavidW asks, "push/pull/turn arm?" | |
Knight_Otu exclaims, "Psst!" | ||
Knight_Otu says (to ClubFloyd), "turn arm" | ||
Floyd ] Lower Hallway Score: 8 Floyd | Dawn Floyd | Floyd | > TURN ARM Floyd | Floyd | You tug on the statue's arm but it does not budge. Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "push arm" | ||
Floyd ] Lower Hallway Score: 8 Floyd | Dawn Floyd | Floyd | > PUSH ARM Floyd | Floyd | You tug on the statue's arm but it does not budge. Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "pull arm" | ||
Floyd ] Lower Hallway Score: 8 Floyd | Dawn Floyd | Floyd | > PULL ARM Floyd | Floyd | You tug on the statue's arm but it does not budge. Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "push statue" | ||
Floyd ] Lower Hallway Score: 8 Floyd | Dawn Floyd | Floyd | > PUSH STATUE Floyd | Floyd | The statue cannot be moved; it is too heavy. Floyd | Floyd | > | Roger says, "this dude cannot be disarmed" | |
Knight_Otu says (to ClubFloyd), "x staircase" | ||
Floyd ] Lower Hallway Score: 8 Floyd | Dawn Floyd | Floyd | > X STAIRCASE Floyd | Floyd | The staircase is very artistically designed, with two separate Floyd | flights Floyd | on either side of the statue meeting at a landing on the second Floyd | floor. Floyd | Floyd | > | Knight_Otu exclaims, "But we have such a disarming personality!" | |
Knight_Otu says (to ClubFloyd), "x doorway" | ||
Floyd ] Lower Hallway Score: 8 Floyd | Dawn Floyd | Floyd | > X DOORWAY Floyd | Floyd | You can't see any such thing. Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "search statue" | ||
Floyd ] Lower Hallway Score: 8 Floyd | Dawn Floyd | Floyd | > SEARCH STATUE Floyd | Floyd | You discover nothing unusual about the statue. Floyd | Floyd | > | DavidW says, "se or up, I think." | |
Knight_Otu says, "Yeah. I'd say se before up." | ||
DavidW says, "okay" | ||
Knight_Otu says (to ClubFloyd), "se" | ||
Floyd ] Workshop Score: 8 Floyd | Dawn Floyd | Floyd | > SE Floyd | Floyd | Floyd | Workshop Floyd | You stand in a cluttered woodworking shop whose only exit is to the Floyd | northwest. All around the room you see various half-completed Floyd | shapes Floyd | carved from wood. Floyd | Floyd | A squat metal device sits on the floor here. Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "x shapes" | ||
Floyd ] Workshop Score: 8 Floyd | Dawn Floyd | Floyd | > X SHAPES Floyd | Floyd | It would seem that Finney was quite a talented and prolific Floyd | woodcarver, but it would also seem that he was not very good at Floyd | finishing his projects. Half-formed carvings and sculptures take up Floyd | most of the available space in the room. Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "search them" | ||
Floyd ] Workshop Score: 8 Floyd | Dawn Floyd | Floyd | > SEARCH THEM Floyd | Floyd | You peer underneath a few sculptures but don't find anything. Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "x device" | ||
Floyd ] Workshop Score: 8 Floyd | Dawn Floyd | Floyd | > X DEVICE Floyd | Floyd | It is a squat metal device sitting in the center of the workshop. Floyd | The Floyd | surface is unmarked and the only noticeable feature are two Floyd | adjacent Floyd | slots on top, one white and one black. Floyd | Floyd | > | Knight_Otu says, "Hm. We want the black puzzle piece here, I bet." | |
Knight_Otu says (to ClubFloyd), "get it" | ||
Floyd ] Workshop Score: 8 Floyd | Dawn Floyd | Floyd | > GET IT Floyd | Floyd | Though small, the device is much heavier than it first appears. You Floyd | can't move it more than a few inches to either side. Floyd | Floyd | > | Knight_Otu says, "Not much else we can do here yet, I think." | |
DavidW says, "yeah." | ||
Knight_Otu says (to ClubFloyd), "nw" | ||
Floyd ] Lower Hallway Score: 8 Floyd | Dawn Floyd | Floyd | > NW Floyd | Floyd | Floyd | Lower Hallway Floyd | You stand at the foot of a grand double staircase which leads up to Floyd | the second floor. The centerpiece of this room is a granite statue Floyd | of Floyd | Finney, which looks across the room from its proud pose. A smaller Floyd | doorway is to the southeast and the entrance to the house is east. Floyd | Floyd | > | DavidW says, "oh, you could search the wood." | |
Knight_Otu says (to ClubFloyd), "u" | ||
Floyd ] Upstairs Corridor Score: 8 Floyd | Dawn Floyd | Floyd | > U Floyd | Floyd | Floyd | Upstairs Corridor Floyd | The two flights of the double staircase meet here at a balcony Floyd | which Floyd | overlooks the first floor of the house. Matching doorways lead Floyd | southeast and south. Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "x balcony" | ||
Floyd ] Upstairs Corridor Score: 8 Floyd | Dawn Floyd | Floyd | > X BALCONY Floyd | Floyd | The balcony is about twenty feet across and looks out over the Floyd | statue Floyd | on the first floor. Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "x statue" | ||
Floyd ] Upstairs Corridor Score: 8 Floyd | Dawn Floyd | Floyd | > X STATUE Floyd | Floyd | The statue at the bottom of the stairs. You should probably go Floyd | downstairs if you want to get a closer look. Floyd | Floyd | > | DavidW says, "> drop duck on statue" | |
Knight_Otu says, "Perspective shift yielded no info." | ||
Knight_Otu says (to David), "Well, without our trumpet, that's kind of hard at the moment." | ||
Knight_Otu says (to ClubFloyd), "x window" | ||
Floyd ] Upstairs Corridor Score: 8 Floyd | Dawn Floyd | Floyd | > X WINDOW Floyd | Floyd | You can't see any such thing. Floyd | Floyd | > | DavidW says, "Balcony perspective shifts work best on floor mosaics." | |
Knight_Otu says, "Can't see the window from here." | ||
Knight_Otu says, "I don't think there's one here." | ||
Knight_Otu says (to ClubFloyd), "x rug" | ||
Floyd ] Upstairs Corridor Score: 8 Floyd | Dawn Floyd | Floyd | > X RUG Floyd | Floyd | You can't see any such thing. Floyd | Floyd | > | Knight_Otu says, "Can't spy the foyer from here." | |
Knight_Otu says, "So we have south and southeast." | ||
DavidW says, "maybe from one of the other upstairs rooms." | ||
Knight_Otu says, "Possibly." | ||
Knight_Otu asks, "Any preferences for the first direction?" | ||
DavidW says, "nope" | ||
Jacqueline says, "You pick" | ||
DavidW says, "logically, they ought to be bedroom and bathroom, but they probably aren't." | ||
Knight_Otu asks, "When are they ever?" | ||
Knight_Otu says (to ClubFloyd), "s" | ||
Floyd ] Music Salon Score: 8 Floyd | Dawn Floyd | Floyd | > S Floyd | Floyd | Floyd | Music Salon Floyd | This room is small, but acoustically significant. The ceiling has Floyd | been Floyd | shaped to provide for the maximum benefit of the small ensembles Floyd | which Floyd | must have played here at one time, and even the smallest sound Floyd | provides a rich timbre here. A Grandunk piano sits in the center of Floyd | the room, just waiting to be played. There are no windows here, but Floyd | a Floyd | doorway in the back of the room leads north. Floyd | Floyd | Someone has left a piece called "Lively Jig" on the music stand in Floyd | the Floyd | corner of the room. Floyd | Floyd | > | DavidW says, "Explicit lack of windows." | |
Knight_Otu says (to ClubFloyd), "x jig" | ||
Floyd ] Music Salon Score: 8 Floyd | Dawn Floyd | Floyd | > X JIG Floyd | Floyd | Floyd | Lively Jig Floyd | Induces dancing in animate creatures Floyd | Floyd | This piece is quite long; it's two pages in length with numerous Floyd | repeats and other markings. Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "read it" | ||
Floyd ] Music Salon Score: 8 Floyd | Dawn Floyd | Floyd | > READ IT Floyd | Floyd | Floyd | Lively Jig Floyd | Induces dancing in animate creatures Floyd | Floyd | This piece is quite long; it's two pages in length with numerous Floyd | repeats and other markings. Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "learn it" | ||
Floyd ] Music Salon Score: 8 Floyd | Dawn Floyd | Floyd | > LEARN IT Floyd | Floyd | You need to be holding the music to memorize it. Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "get it" | ||
Floyd ] Music Salon Score: 8 Floyd | Dawn Floyd | Floyd | > GET IT Floyd | Floyd | Taken. Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "learn it" | ||
Floyd ] Music Salon Score: 8 Floyd | Dawn Floyd | Floyd | > LEARN IT Floyd | Floyd | You diligently study the piece in hopes of memorizing it, but it's Floyd | just too long. Before you are two-thirds of the way through it, Floyd | you've Floyd | forgotten the first melody. Floyd | Floyd | > | Jacqueline says, "I know those feels." | |
Roger says, "awww yeah gonna get jiggy wid it" | ||
Knight_Otu says (to ClubFloyd), "drop jig" | ||
Floyd ] Music Salon Score: 8 Floyd | Dawn Floyd | Floyd | > DROP JIG Floyd | Floyd | Dropped. Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "play piano" | ||
Floyd ] Music Salon Score: 8 Floyd | Dawn Floyd | Floyd | > PLAY PIANO Floyd | Floyd | You noodle a bit on the keys, but two-handed playing skills have Floyd | always eluded you. A couple of the notes sound tinny, as if Floyd | something Floyd | is interfering with the movement of the strings. Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "x it" | ||
Floyd ] Music Salon Score: 8 Floyd | Dawn Floyd | Floyd | > X IT Floyd | Floyd | The piano is a very expensive model, coated in a sleek black Floyd | material Floyd | that doesn't inhibit its resonance. Eighty-eight polished keys sit Floyd | elegantly in the keyboard, hinting at infinite musical Floyd | possibilities. Floyd | The piano's lid is closed. Floyd | Floyd | > | DavidW says, "oo, open lid" | |
Knight_Otu says (to ClubFloyd), "open it" | ||
Floyd ] Music Salon Score: 8 Floyd | Dawn Floyd | Floyd | > OPEN IT Floyd | Floyd | You raise the lid of the piano, revealing the strings inside. Floyd | Tucked Floyd | underneath the middle C string is a light puzzle piece. How could Floyd | that Floyd | have fallen in there? Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "get puzzle" | ||
Floyd ] Music Salon Score: 9 Floyd | Dawn Floyd | Floyd | > GET PUZZLE Floyd | Floyd | Taken. Floyd | Floyd | [You have just gained a point for Finding Something in an Illogical Floyd | Location.] Floyd | Floyd | > | Jacqueline says, "hee" | |
Knight_Otu says (to ClubFloyd), "x it" | ||
Floyd ] Music Salon Score: 9 Floyd | Dawn Floyd | Floyd | > X IT Floyd | Floyd | One side of the piece is plain paperboard, but the other side shows Floyd | a Floyd | vivid depiction of a blindingly white snowstorm. Or perhaps the Floyd | artist Floyd | just forgot to paint anything. Floyd | Floyd | OOOOOO Floyd | OOOOOO Floyd | OOOOO Floyd | OOOOOO Floyd | OOOOOO Floyd | > | DavidW says, "Please. I found a fork in one piano and a photo in another." | |
Knight_Otu says, "So there's the white piece, presumably for that device downstairs." | ||
Knight_Otu says (to ClubFloyd), "l" | ||
Floyd ] Music Salon Score: 9 Floyd | Dawn Floyd | Floyd | > L Floyd | Floyd | Floyd | Music Salon Floyd | This room is small, but acoustically significant. The ceiling has Floyd | been Floyd | shaped to provide for the maximum benefit of the small ensembles Floyd | which Floyd | must have played here at one time, and even the smallest sound Floyd | provides a rich timbre here. A Grandunk piano sits in the center of Floyd | the room, just waiting to be played. There are no windows here, but Floyd | a Floyd | doorway in the back of the room leads north. Floyd | | Roger says, "and a Nazi travelling papers this one time" | |
Floyd | A metal stand is in the corner of the room.
Floyd |
Floyd | You can also see "Lively Jig" here.
Floyd |
Floyd | >
| ||
Knight_Otu says (to ClubFloyd), "x stand" | ||
Floyd ] Music Salon Score: 9 Floyd | Dawn Floyd | Floyd | > X STAND Floyd | Floyd | It is a standard black metal stand sitting in the corner of the Floyd | room. Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "get it" | ||
Floyd ] Music Salon Score: 9 Floyd | Dawn Floyd | Floyd | > GET IT Floyd | Floyd | Taken. Floyd | Floyd | > | Knight_Otu says, "Oh, we can move this." | |
Knight_Otu says, "Let's not forget we have it when we go out." | ||
Knight_Otu says (to ClubFloyd), "n" | ||
Floyd ] Upstairs Corridor Score: 9 Floyd | Dawn Floyd | Floyd | > N Floyd | Floyd | Floyd | Upstairs Corridor Floyd | The two flights of the double staircase meet here at a balcony Floyd | which Floyd | overlooks the first floor of the house. Matching doorways lead Floyd | southeast and south. Floyd | Floyd | > | DavidW says, "I just realized the puzzle pieces are more based on Graham Nelson's Jigsaw than I thought. One is black, the other is white, and the two main characters in Jigsaw are Black and White." | |
Knight_Otu says (to ClubFloyd), "se" | ||
Floyd ] Study Score: 9 Floyd | Dawn Floyd | Floyd | > SE Floyd | Floyd | Floyd | Study Floyd | The study is a richly furnished room where Finney must have spent Floyd | many Floyd | of his days. A mahogany bookshelf fills up the entire north wall, Floyd | its Floyd | shelves lined with all manner of books and treatises. A round Floyd | window Floyd | is set in the east wall and Finney's writing desk sits in the Floyd | center Floyd | of the room, nestled in a wide array of furniture. The only exit is Floyd | to Floyd | the northwest. Floyd | Floyd | On the writing desk is a piece of sheet music titled "Heavy Heart". Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "x window" | ||
Floyd ] Study Score: 9 Floyd | Dawn Floyd | Floyd | > X WINDOW Floyd | Floyd | The window is about the size of a Piddle ball and looks to be used Floyd | for Floyd | air circulation in the room. It overlooks the foyer downstairs. Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "open it" | ||
Floyd ] Study Score: 9 Floyd | Dawn Floyd | Floyd | > OPEN IT Floyd | Floyd | There is no pane in the window, it is completely open already. Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "x foyer" | ||
Floyd ] Study Score: 9 Floyd | Dawn Floyd | Floyd | > X FOYER Floyd | Floyd | The foyer can be seen out the round window. You can also see an Floyd | outer Floyd | window in the foyer. Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "x outer window" | ||
Floyd ] Study Score: 9 Floyd | Dawn Floyd | Floyd | > X OUTER WINDOW Floyd | Floyd | From here, you can see the window high up in the foyer. It is Floyd | almost Floyd | directly across from the round study window. A fresh breeze blows Floyd | in Floyd | from the outside. Floyd | Floyd | > | Knight_Otu says, "Hm." | |
Knight_Otu says (to ClubFloyd), "x rug" | ||
Floyd ] Study Score: 9 Floyd | Dawn Floyd | Floyd | > X RUG Floyd | Floyd | You can't see any such thing. Floyd | Floyd | > | Knight_Otu says, "No rugged message down there." | |
Knight_Otu says (to ClubFloyd), "x desk" | ||
Floyd ] Study Score: 9 Floyd | Dawn Floyd | Floyd | > X DESK Floyd | Floyd | The writing desk is slightly slanted and sits in the middle of the Floyd | room.On top of the desk, you see a piece of sheet music titled Floyd | "Heavy Floyd | Heart". Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "x heart" | ||
Floyd ] Study Score: 9 Floyd | Dawn Floyd | Floyd | > X HEART Floyd | Floyd | Floyd | Heavy Heart Floyd | Increases the force of gravity Floyd | Floyd | This piece is a hand-printed copy and was probably written by Floyd | Finney Floyd | himself. Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "read it" | ||
Floyd ] Study Score: 9 Floyd | Dawn Floyd | Floyd | > READ IT Floyd | Floyd | Floyd | Heavy Heart Floyd | Increases the force of gravity Floyd | Floyd | This piece is a hand-printed copy and was probably written by Floyd | Finney Floyd | himself. Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "get it" | ||
Floyd ] Study Score: 9 Floyd | Dawn Floyd | Floyd | > GET IT Floyd | Floyd | Taken. Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "learn it" | ||
Floyd ] Study Score: 9 Floyd | Dawn Floyd | Floyd | > LEARN IT Floyd | Floyd | You diligently commit the song to memory and then tuck the music Floyd | away. Floyd | Floyd | > | DavidW asks, "learn it?" | |
DavidW says, "yay" | ||
Jacqueline says, "yay" | ||
DavidW says (to ClubFloyd), "spells" | ||
Floyd ] Study Score: 9 Floyd | Dawn Floyd | Floyd | > SPELLS Floyd | Floyd | That's not a verb I recognise. Floyd | Floyd | > | Knight_Otu exclaims, "New spell!" | |
DavidW says (to ClubFloyd), "music" | ||
Floyd ] Study Score: 9 Floyd | Dawn Floyd | Floyd | > MUSIC Floyd | Floyd | That's not a verb I recognise. Floyd | Floyd | > | ||
DavidW says (to ClubFloyd), "memory" | ||
Floyd ] Study Score: 9 Floyd | Dawn Floyd | Floyd | > MEMORY Floyd | Floyd | That's not a verb I recognise. Floyd | Floyd | > | Jacqueline says, "So maybe that one that we can't learn just needs to be played right there." | |
Knight_Otu says (to ClubFloyd), "melodies" | ||
Floyd ] Study Score: 9 Floyd | Dawn Floyd | Floyd | > MELODIES Floyd | Floyd | That's not a verb I recognise. Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "melody" | ||
Floyd ] Study Score: 9 Floyd | Dawn Floyd | Floyd | > MELODY Floyd | Floyd | That's not a verb I recognise. Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "songs" | ||
Floyd ] Study Score: 9 Floyd | Dawn Floyd | Floyd | > SONGS Floyd | Floyd | That's not a verb I recognise. Floyd | Floyd | > | DavidW says, "hmph. You'd think there'd be a way to list them." | |
Knight_Otu says (to ClubFloyd), "song" | ||
Floyd ] Study Score: 9 Floyd | Dawn Floyd | Floyd | > SONG Floyd | Floyd | That's not a verb I recognise. Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "search desk" | ||
Floyd ] Study Score: 9 Floyd | Dawn Floyd | Floyd | > SEARCH DESK Floyd | Floyd | The writing desk is slightly slanted and sits in the middle of the Floyd | room. Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "x shelves" | ||
Floyd ] Study Score: 9 Floyd | Dawn Floyd | Floyd | > X SHELVES Floyd | Floyd | The bookcase houses a gargantuan collection of books and treatises. Floyd | Everything from "My Cat Doth Went a Walking" to "Yodelus Eggplant Floyd | Looks Into the Tuba" can be found on the shelves. However, the only Floyd | book of interest is a compact book entitled, "Finney's Music Floyd | Dictionary". Floyd | Floyd | > | DavidW says, "I know you get a menu when you 'play trumpet' though." | |
Knight_Otu says (to ClubFloyd), "x dictionary" | ||
Floyd ] Study Score: 9 Floyd | Dawn Floyd | Floyd | > X DICTIONARY Floyd | Floyd | The dictionary is quite small, as if the author never got around to Floyd | completing it. Floyd | Floyd | > | DavidW says, "oh, another book" | |
Knight_Otu says (to ClubFloyd), "read it" | ||
Floyd ] Study Score: 9 Floyd | Dawn Floyd | Floyd | > READ IT Floyd | Floyd | You thumb through the book to find that only a few pages have Floyd | entries Floyd | on them... Floyd | Floyd | To The Reader: It is my humble hope that this will one day be a Floyd | definitive dictionary of music, preferably with a nice big number Floyd | in Floyd | front, perhaps "Finney's Book of Nine Billion, Eighty-Four Floyd | Definitions Floyd | of Music for the Layman", or maybe Infinite if I can write that Floyd | much, Floyd | but anyhow, I digress... Floyd | Floyd | Cadence: The musical chords which outline a final resting point in Floyd | a Floyd | song. Personally I think cadences make music far too predictable so Floyd | I Floyd | usually only use one. And actually, in fifteen of my thirty-seven Floyd | "Studies Only Using the Note F" I forwent a cadence entirely! Floyd | Floyd | Embouchure: To people who play brass instruments, like the trumpet Floyd | and Floyd | tuba, the embouchure is the area of the lips that play into the Floyd | mouthpiece. People with stronger embouchures have more playing Floyd | endurance and can play difficult passages with ease. Floyd | Floyd | Key: The tonal level of a piece of music. There are twelve major Floyd | keys Floyd | starting on each of twelve pitches between A and G. The major keys Floyd | are Floyd | the happy ones! There are also twelve minor keys, which start on Floyd | the Floyd | same pitches, for a grand total of 24 keys. Personally I like the Floyd | keys Floyd | of Ab minor and D major. Floyd | Floyd | Overtones: These are the natural tones that are produced at various Floyd | intervals over the pitch being playing. Though you can't always Floyd | hear Floyd | them enough to label them, they give every instrument a unique Floyd | timbre. Floyd | Floyd | Transposition: This is the act of taking a piece of music written Floyd | in Floyd | one key and rewriting it in a different key. One time, as an Floyd | exercise, Floyd | I transposed all four thousand of my G major sonatas to C# major. Floyd | There isn't much to do down here. Floyd | Floyd | Tritone: Also known as the augmented fourth or diminished fifth. Floyd | The Floyd | interval of notes that is the exact one half of an octave in the Floyd | standard system. To the ear, its sound is easily recognizable, Floyd | although one cannot tell whether the interval is an augmented Floyd | fourth Floyd | or a diminished fifth, since the two are the same sounding pitch. Floyd | An Floyd | example tritone is C to F# (augmented fourth) or C to Gb Floyd | (diminished Floyd | fifth), both of which sound the same. I once tried to write a piece Floyd | exclusively in tritones. However, I ran out of new notes in the Floyd | second Floyd | measure, and initial reactions to the twelve minute piece were not Floyd | very good. Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "transpose" | ||
Floyd ] Study Score: 9 Floyd | Dawn Floyd | Floyd | > TRANSPOSE Floyd | Floyd | That's not a verb I recognise. Floyd | Floyd | > | Jacqueline | There isn't much to do down here. | |
Jacqueline says, "heh" | ||
Knight_Otu says (to ClubFloyd), "l" | ||
Floyd ] Study Score: 9 Floyd | Dawn Floyd | Floyd | > L Floyd | Floyd | Floyd | Study Floyd | The study is a richly furnished room where Finney must have spent Floyd | many Floyd | of his days. A mahogany bookshelf fills up the entire north wall, Floyd | its Floyd | shelves lined with all manner of books and treatises. A round Floyd | window Floyd | is set in the east wall and Finney's writing desk sits in the Floyd | center Floyd | of the room, nestled in a wide array of furniture. The only exit is Floyd | to Floyd | the northwest. Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "x furniture" | ||
Floyd ] Study Score: 9 Floyd | Dawn Floyd | Floyd | > X FURNITURE Floyd | Floyd | A wide array of stylish furniture decorates the study. Most of it Floyd | is Floyd | quite gaudy, if useless. Floyd | Floyd | > | Jacqueline asks, "Remind me why, if they seem bored down here, why they're down here?" | |
Jacqueline says, "I ask in the context of a pandemic where I am feeling not isolated enough..." | ||
DavidW says, "Finney isn't. He was one of those who left." | ||
Jacqueline says, "Ah." | ||
Knight_Otu asks, "So shall we try fitting the puzzle piece into the strange device?" | ||
DavidW says, "sure" | ||
Knight_Otu says (to ClubFloyd), "SAVE" | ||
Knight_Otu says (to ClubFloyd), "cf3" | ||
Floyd | > Floyd | > SAVE Floyd | %% Enter a save filename to write: Floyd ] Study Score: 9 Floyd | Dawn Floyd | Ok. Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "nw" | ||
Floyd ] Upstairs Corridor Score: 9 Floyd | Dawn Floyd | Floyd | > NW Floyd | Floyd | Floyd | Upstairs Corridor Floyd | The two flights of the double staircase meet here at a balcony Floyd | which Floyd | overlooks the first floor of the house. Matching doorways lead Floyd | southeast and south. Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "d" | ||
Floyd ] Lower Hallway Score: 9 Floyd | Dawn Floyd | Floyd | > D Floyd | Floyd | Floyd | Lower Hallway Floyd | You stand at the foot of a grand double staircase which leads up to Floyd | the second floor. The centerpiece of this room is a granite statue Floyd | of Floyd | Finney, which looks across the room from its proud pose. A smaller Floyd | doorway is to the southeast and the entrance to the house is east. Floyd | Floyd | > | DavidW says, "It would help verify that is where it belongs." | |
Knight_Otu says (to ClubFloyd), "se" | ||
Floyd ] Workshop Score: 9 Floyd | Dawn Floyd | Floyd | > SE Floyd | Floyd | Floyd | Workshop Floyd | You stand in a cluttered woodworking shop whose only exit is to the Floyd | northwest. All around the room you see various half-completed Floyd | shapes Floyd | carved from wood. Floyd | Floyd | A squat metal device sits on the floor here. Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "put puzzle in white slot" | ||
Floyd ] Workshop Score: 9 Floyd | Dawn Floyd | Floyd | > PUT PUZZLE IN WHITE SLOT Floyd | Floyd | You place the puzzle piece in the white slot. Floyd | Floyd | > | Knight_Otu says, "Seems to fit." | |
DavidW says, "yup" | ||
Knight_Otu says (to ClubFloyd), "nw" | ||
Floyd ] Lower Hallway Score: 9 Floyd | Dawn Floyd | Floyd | > NW Floyd | Floyd | Floyd | Lower Hallway Floyd | You stand at the foot of a grand double staircase which leads up to Floyd | the second floor. The centerpiece of this room is a granite statue Floyd | of Floyd | Finney, which looks across the room from its proud pose. A smaller Floyd | doorway is to the southeast and the entrance to the house is east. Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "u" | ||
Floyd ] Upstairs Corridor Score: 9 Floyd | Dawn Floyd | Floyd | > U Floyd | Floyd | Floyd | Upstairs Corridor Floyd | The two flights of the double staircase meet here at a balcony Floyd | which Floyd | overlooks the first floor of the house. Matching doorways lead Floyd | southeast and south. Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
Floyd ] Music Salon Score: 9 Floyd | Dawn Floyd | Floyd | > S Floyd | Floyd | Floyd | Music Salon Floyd | This room is small, but acoustically significant. The ceiling has Floyd | been Floyd | shaped to provide for the maximum benefit of the small ensembles Floyd | which Floyd | must have played here at one time, and even the smallest sound Floyd | provides a rich timbre here. A Grandunk piano sits in the center of Floyd | the room, just waiting to be played. There are no windows here, but Floyd | a Floyd | doorway in the back of the room leads north. Floyd | Floyd | You can see "Lively Jig" here. Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "play piano" | ||
Floyd ] Music Salon Score: 9 Floyd | Dawn Floyd | Floyd | > PLAY PIANO Floyd | Floyd | You noodle a bit on the keys, but two-handed playing skills have Floyd | always eluded you. Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "play trumpet" | ||
Floyd ] Music Salon Score: 9 Floyd | Dawn Floyd | Floyd | > PLAY TRUMPET Floyd | Floyd | You can't play a song without your trumpet. Floyd | Floyd | > | Knight_Otu says, "Right." | |
DavidW says, "I think, unless you want to examine the wood in the workshop, you're done in this house for now. Make sure you drop everything before you leave." | ||
Knight_Otu says (to ClubFloyd), "i" | ||
Floyd ] Music Salon Score: 9 Floyd | Dawn Floyd | Floyd | > I Floyd | Floyd | You are carrying: Floyd | a music stand Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "drop stand" | ||
Floyd ] Music Salon Score: 9 Floyd | Dawn Floyd | Floyd | > DROP STAND Floyd | Floyd | Dropped. Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
Floyd ] Upstairs Corridor Score: 9 Floyd | Dawn Floyd | Floyd | > N Floyd | Floyd | Floyd | Upstairs Corridor Floyd | The two flights of the double staircase meet here at a balcony Floyd | which Floyd | overlooks the first floor of the house. Matching doorways lead Floyd | southeast and south. Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "d" | ||
Floyd ] Lower Hallway Score: 9 Floyd | Dawn Floyd | Floyd | > D Floyd | Floyd | Floyd | Lower Hallway Floyd | You stand at the foot of a grand double staircase which leads up to Floyd | the second floor. The centerpiece of this room is a granite statue Floyd | of Floyd | Finney, which looks across the room from its proud pose. A smaller Floyd | doorway is to the southeast and the entrance to the house is east. Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "se" | ||
Floyd ] Workshop Score: 9 Floyd | Dawn Floyd | Floyd | > SE Floyd | Floyd | Floyd | Workshop Floyd | You stand in a cluttered woodworking shop whose only exit is to the Floyd | northwest. All around the room you see various half-completed Floyd | shapes Floyd | carved from wood. Floyd | Floyd | A squat metal device sits on the floor here. Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "x wood" | ||
Floyd ] Workshop Score: 9 Floyd | Dawn Floyd | Floyd | > X WOOD Floyd | Floyd | It would seem that Finney was quite a talented and prolific Floyd | woodcarver, but it would also seem that he was not very good at Floyd | finishing his projects. Half-formed carvings and sculptures take up Floyd | most of the available space in the room. Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "search it" | ||
Floyd ] Workshop Score: 9 Floyd | Dawn Floyd | Floyd | > SEARCH IT Floyd | Floyd | Other than the two adjacent slots, the device is unspectacular. Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "search wood" | ||
Floyd ] Workshop Score: 9 Floyd | Dawn Floyd | Floyd | > SEARCH WOOD Floyd | Floyd | You peer underneath a few sculptures but don't find anything. Floyd | Floyd | > | Knight_Otu says, "Yeah." | |
Knight_Otu says (to ClubFloyd), "nw" | ||
Floyd ] Lower Hallway Score: 9 Floyd | Dawn Floyd | Floyd | > NW Floyd | Floyd | Floyd | Lower Hallway Floyd | You stand at the foot of a grand double staircase which leads up to Floyd | the second floor. The centerpiece of this room is a granite statue Floyd | of Floyd | Finney, which looks across the room from its proud pose. A smaller Floyd | doorway is to the southeast and the entrance to the house is east. Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
Floyd ] Foyer Score: 9 Floyd | Dawn Floyd | Floyd | > E Floyd | Floyd | Floyd | Foyer Floyd | The foyer of Finney's house is very majestic in scope. The ceiling Floyd | is Floyd | a full two stories above you, and the entire room is bathed in Floyd | natural Floyd | light from a single window high up on the east wall. A massive Floyd | Osienthal rug covers most of the floor, and a small endtable sits Floyd | in Floyd | one corner. To the northeast is the doorway, and more of the house Floyd | can Floyd | be seen to the west. Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
Floyd ] Foyer Score: 9 Floyd | Dawn Floyd | Floyd | > E Floyd | Floyd | The only exits here are west and northeast. Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "ne" | ||
Floyd ] Finney's House Score: 9 Floyd | Dawn Floyd | Floyd | > NE Floyd | Floyd | A slight tickle at your neck is all that you feel as you step Floyd | through Floyd | the door. Floyd | Floyd | Finney's House Floyd | You stand at the front of a fairly large white house. The doorway Floyd | stands open to the southwest and a bronze plaque hangs next to it. Floyd | A Floyd | paved road leads away from the house to the east. All around the Floyd | house, tall mountains of rock loom in the air, and a narrow path Floyd | runs Floyd | around the house to the south. Floyd | Floyd | You can see a trumpet, a Timeline pamphlet, a Building Codes Floyd | manual, Floyd | an empty metal cup and a black puzzle piece here. Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "get all" | ||
Floyd ] Finney's House Score: 9 Floyd | Dawn Floyd | Floyd | > GET ALL Floyd | Floyd | trumpet: Taken. Floyd | Timeline pamphlet: Taken. Floyd | Building Codes manual: Taken. Floyd | empty metal cup: Taken. Floyd | black puzzle piece: Taken. Floyd | Floyd | > | Knight_Otu says, "Next stop, south." | |
DavidW says, "okay" | ||
Knight_Otu says (to ClubFloyd), "s" | ||
Floyd ] East of House Score: 9 Floyd | Dawn Floyd | Floyd | > S Floyd | Floyd | Floyd | East of House Floyd | You are facing the east side of a white house. There is no door Floyd | here, Floyd | and the sole window is not boarded up, although it is on the second Floyd | floor. A path runs alongside the house to the north and south. Floyd | Floyd | A Y-shaped tree stands about twenty feet from the house, stunted Floyd | and Floyd | twisted from lack of nutrients. Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "x tree" | ||
Floyd ] East of House Score: 9 Floyd | Dawn Floyd | Floyd | > X TREE Floyd | Floyd | The tree stands almost five feet tall and looks decidedly Floyd | unhealthy. Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "SAVE" | ||
Knight_Otu says (to ClubFloyd), "cf4" | ||
Floyd | > Floyd | > SAVE Floyd | %% Enter a save filename to write: Floyd ] East of House Score: 9 Floyd | Dawn Floyd | Ok. Floyd | Floyd | > | ||
Knight_Otu says (to ClubFloyd), "climb tree" | ||
Floyd ] East of House Score: 9 Floyd | Dawn Floyd | Floyd | > CLIMB TREE Floyd | Floyd | The tree creaks alarmingly under your weight and you quickly shimmy Floyd | back down. Floyd | Floyd | > | DavidW asks, "Y tree? Y?" | |
Knight_Otu asks, "Are we going to slingshot ourselves through the window, I wonder?" | ||
Jacqueline says, "eep" | ||
Knight_Otu says, "(Not actually asking.)" | ||
Knight_Otu says (to ClubFloyd), "x window" | ||
Floyd ] East of House Score: 9 Floyd | Dawn Floyd | Floyd | > X WINDOW Floyd | Floyd | The window is high up on the second floor of the house. Someone Floyd | seems Floyd | to have left it open. Floyd | Floyd | > | DavidW says, "*We* can use the normal front doorway, thank you." | |
Knight_Otu says (to ClubFloyd), "pull tree" | ||
Floyd ] East of House Score: 9 Floyd | Dawn Floyd | Floyd | > PULL TREE Floyd | Floyd | The tree sways back and forth. Floyd | Floyd | > | DavidW says, "Feel free to fling any armadillos, though, if you find any." | |
Jacqueline says, "Sigh - folks, I'm sorry, but we're at the two hour mark and I gotta step away." | ||
DavidW says, "drat." | ||
Knight_Otu says, "I guess we can stop here." | ||
DavidW says, "yeah." | ||
Knight_Otu says (to ClubFloyd), "save" | ||
Floyd | > Floyd | > SAVE Floyd | %% Enter a save filename to write: | Jacqueline says, "Y'all can keep going if you'd like." | |
Knight_Otu says (to ClubFloyd), "cfa4ytree" | ||
Floyd ] East of House Score: 9
Floyd | Dawn
Floyd | Ok.
Floyd |
Floyd | >
| DavidW says, "oh, you can try that new song on the trumpet, at least" | |
DavidW says, "Heavy Heart." | ||
Knight_Otu says (to ClubFloyd), "play trumpet" | ||
Floyd ] East of House Score: 9
Floyd | Dawn
Floyd |
Floyd | > PLAY TRUMPET
Floyd |
Floyd | You bring up your trumpet. What would you like to play?
Floyd | (O) Ode to a Duck: Summons a duck
Floyd | (H) Heavy Heart: Increases the force of gravity
Floyd | (X) None
| ||
Knight_Otu says (to ClubFloyd), "h" | ||
Floyd ] East of House Score: 9
Floyd | Dawn
Floyd |
Floyd | The threnody seems to weigh upon your soul, but no physical effects
Floyd | can be seen.
Floyd |
Floyd | >
| Knight_Otu says, "Doesn't weigh down the tree too much it seems." | |
DavidW says, "guess not." | ||
DavidW says, "Most spells are useful only in particular places and circumstances." | ||
Knight_Otu says, "Anyway, while I guess I could go another hour, today *was* the Day of the Stolen Hour around here. (AKA Summertime.)" | ||
DavidW says, "ah" | ||
Roger disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. | DavidW says, "I should get back to my walkthroughs. I want to publish tonight or very early tomorrow." | |
Knight_Otu says, "But we did get a bit of exploration done at least, and we did learn a new piece of music." | ||
DavidW says, "yes" | ||
Knight_Otu exclaims, "Anyway, I'll log off for today. Good night!" | ||
*** SESSION 3 *** | ||
Jacqueline says (to ClubFloyd), "restore" | ||
CF | > | ||
CF | > RESTORE | ||
CF | %% Enter a save filename to read: | ||
Jacqueline says (to ClubFloyd), "cfa4ytree" | ||
CF ] East of House Score: 9 Dawn | ||
CF | Ok. | ||
CF | | ||
CF | > | ||
Jacqueline clears the save counter. | Jacqueline says, "I... think we're ready." | |
Knight_Otu says (to ClubFloyd), "l" | ||
CF ] East of House Score: 9 Dawn | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | | ||
CF | East of House | ||
CF | You are facing the east side of a white house. There is no door here, | ||
CF | and the sole window is not boarded up, although it is on the second | ||
CF | floor. A path runs alongside the house to the north and south. | ||
CF | | ||
CF | A Y-shaped tree stands about twenty feet from the house, stunted and | ||
CF | twisted from lack of nutrients. | ||
CF | | ||
CF | > | Knight_Otu says, "There's that suspiciously slingshotlike tree." | |
Knight_Otu says, "I don't think we want to slingshot anything yet, if we even can." | ||
Knight_Otu asks, "So, continue the path south, I guess?" | ||
DavidW asks, "Well, if you ever find a comically large rubber band...?" | ||
DavidW says, "please" | ||
Knight_Otu says, "Made out of granite, of course." | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Fish Pond Score: 9 Dawn | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Fish Pond | ||
CF | Paths from the north and east converge here at a small decorative | ||
CF | pond. One side of the volcano rises up to the south and the top of a | ||
CF | house peeks over the rocks to the northwest. Next to the pond, a | ||
CF | bronze plaque is embedded in the ground. Deep in the pond, a red | ||
CF | herring darts about. | ||
CF | | ||
CF | > | DavidW says, "ha ha. yes." | |
Jacqueline says, "ha" | ||
Knight_Otu says (to ClubFloyd), "x pond" | ||
CF ] Fish Pond Score: 9 Dawn | ||
CF | | ||
CF | > X POND | ||
CF | | ||
CF | The fish pond is extremely deep and quite colourful. The deepest part | ||
CF | of the pond is a rich red and the area closest to the surface is blue. | ||
CF | Deep in the pond, a red herring can be seen. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x plaque" | ||
CF ] Fish Pond Score: 9 Dawn | ||
CF | | ||
CF | > X PLAQUE | ||
CF | | ||
CF | | ||
CF | FINNEY'S FISH POND | ||
CF | Nolava Odd Community | ||
CF | Building Code #031 | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x house" | ||
CF ] Fish Pond Score: 9 Dawn | ||
CF | | ||
CF | > X HOUSE | ||
CF | | ||
CF | It is a beautiful colonial house which is painted white. It is clear | ||
CF | that the owner must have been quite wealthy.From here, you can just | ||
CF | make out the second floor, which peeks over the rocks to the | ||
CF | northwest. | ||
CF | | ||
CF | > | Knight_Otu asks, "Is that the musician's house still?" | |
DavidW says, "yes" | ||
Knight_Otu says (to ClubFloyd), "x volcano" | ||
CF ] Fish Pond Score: 9 Dawn | ||
CF | | ||
CF | > X VOLCANO | ||
CF | | ||
CF | The sides of the volcano arch into the air above you. | ||
CF | | ||
CF | > | DavidW says, "er yes" | |
Knight_Otu says (to ClubFloyd), "i" | ||
CF ] Fish Pond Score: 9 Dawn | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a black puzzle piece | ||
CF | an empty metal cup | ||
CF | a Building Codes manual | ||
CF | a Timeline pamphlet | ||
CF | a trumpet | ||
CF | | ||
CF | > | ||
vimes was. If he was so, he might be, and if he were so, he would be, but as he isn't, he ain't. That's logic. | ||
Knight_Otu says (to ClubFloyd), "look up 31 in manual" | ||
CF ] Fish Pond Score: 9 Dawn | ||
CF | | ||
CF | > LOOK UP 31 IN MANUAL | ||
CF | | ||
CF | You thumb through the manual looking for the correct entry... | ||
CF | | ||
CF | #031 Finney's Pond: 3-B-05, Built a fish pond to elevate the social | ||
CF | status of Finney's House. Quite useless since he spends most of his | ||
CF | time indoors. | ||
CF | | ||
CF | > | DavidW says, "I don't think you've seen the other houses yet." | |
Knight_Otu says (to ClubFloyd), "x herring" | ||
CF ] Fish Pond Score: 9 Dawn | ||
CF | | ||
CF | > X HERRING | ||
CF | | ||
CF | Deep in the pond, almost invisible against the pond walls, a red | ||
CF | herring swims in lazy circles. | ||
CF | | ||
CF | > | Knight_Otu says, "Surely important, that fish." | |
DavidW says, "No comment." | ||
Knight_Otu says (to ClubFloyd), "x rock" | ||
CF ] Fish Pond Score: 9 Dawn | ||
CF | | ||
CF | > X ROCK | ||
CF | | ||
CF | Which do you mean, the mountains of rocks or the granite walls? | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "mountains" | ||
CF ] Fish Pond Score: 9 Dawn | ||
CF | | ||
CF | > MOUNTAINS | ||
CF | | ||
CF | Jagged teeth of granite project from the volcano floor carving the | ||
CF | area into numerous valleys. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "swim" | ||
CF ] Fish Pond Score: 9 Dawn | ||
CF | | ||
CF | > SWIM | ||
CF | | ||
CF | Though still warm, the season is a bit cool to go swimming. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Fish Pond Score: 9 Dawn | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | The only paths lead north and east. | ||
CF | | ||
CF | > | Knight_Otu says, "Had to try." | |
Knight_Otu says (to ClubFloyd), "l" | ||
CF ] Fish Pond Score: 9 Dawn | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | | ||
CF | Fish Pond | ||
CF | Paths from the north and east converge here at a small decorative | ||
CF | pond. One side of the volcano rises up to the south and the top of a | ||
CF | house peeks over the rocks to the northwest. Next to the pond, a | ||
CF | bronze plaque is embedded in the ground. Deep in the pond, almost | ||
CF | invisible against the pond walls, a red herring swims in lazy circles. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "take herring" | ||
CF ] Fish Pond Score: 9 Dawn | ||
CF | | ||
CF | > TAKE HERRING | ||
CF | | ||
CF | The fish is too deep in the pond to catch. | ||
CF | | ||
CF | > | Knight_Otu says, "I think we're done here for now." | |
DavidW says, "yes" | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Rock Wall Score: 9 Dawn | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Rock Wall | ||
CF | A narrow strip of lane winds between the rocks from the northeast, | ||
CF | ending in a small clearing. To the east, a spire of rock shoots out of | ||
CF | the ground and extends all the way up to the ceiling of the volcano. | ||
CF | Set at the base of the spire is a smooth marble surface which is | ||
CF | slightly depressed. Gigantic piles of granite rubble bar your progress | ||
CF | in most directions, although it looks like you could squeeze through | ||
CF | to the west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x spire" | ||
CF ] Rock Wall Score: 9 Dawn | ||
CF | | ||
CF | > X SPIRE | ||
CF | | ||
CF | The spire runs from floor to ceiling in the volcano, possibly an | ||
CF | age-old stalactite. There seems to be a smooth marble depression at | ||
CF | the base of the spire. | ||
CF | | ||
CF | > | DavidW says, "I think, if you examine the rubble, you learn that the South Plaza was south from here." | |
Knight_Otu says, "Yeah, I suspected that to be the place." | ||
Knight_Otu says (to ClubFloyd), "x depression" | ||
CF ] Rock Wall Score: 9 Dawn | ||
CF | | ||
CF | > X DEPRESSION | ||
CF | | ||
CF | The depression in the rock spire is definitely not natural. It's about | ||
CF | the size of three orangutans standing on each others' shoulders. | ||
CF | | ||
CF | > | Jacqueline says, "I always measure stuff that way" | |
Knight_Otu says, "Not quite an everyday measure." | ||
DavidW asks, "You expected armadillos?" | ||
Jacqueline says, "I used to use armadillos, but they just seemed too small." | ||
Knight_Otu says, "That was the... architect person, not us." | ||
Knight_Otu says (to ClubFloyd), "x rubble" | ||
CF ] Rock Wall Score: 9 Dawn | ||
CF | | ||
CF | > X RUBBLE | ||
CF | | ||
CF | It looks like the result of a cave-in or earthquake and greatly limits | ||
CF | travel possibilities in many directions. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Rock Wall Score: 9 Dawn | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | The lane leads northeast and an opening leads through the granite | ||
CF | rubble to the west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x ceiling" | ||
CF ] Rock Wall Score: 9 Dawn | ||
CF | | ||
CF | > X CEILING | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x surface" | ||
CF ] Rock Wall Score: 9 Dawn | ||
CF | | ||
CF | > X SURFACE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x marble" | ||
CF ] Rock Wall Score: 9 Dawn | ||
CF | | ||
CF | > X MARBLE | ||
CF | | ||
CF | The depression in the rock spire is definitely not natural. It's about | ||
CF | the size of three orangutans standing on each others' shoulders. | ||
CF | | ||
CF | > | Knight_Otu says, "Northeast=" | |
Knight_Otu asks, "*?" | ||
Jacqueline says, "Admittedly, I'm going to be working on some work stuff in the next window. I had kind of disengaged from the puzzles on this one, though I'm enjoying watching you all work." | ||
Knight_Otu says, "I'll take that as a yes." | ||
Knight_Otu says (to ClubFloyd), "ne" | ||
CF ] Leonine's House Score: 9 Dawn | ||
CF | | ||
CF | > NE | ||
CF | | ||
CF | | ||
CF | Leonine's House | ||
CF | To the east, a peculiar manor grows out of the rocks like an eccentric | ||
CF | fungus, a haphazard collection of walls, additions, and minarets. The | ||
CF | lane curves from north to southwest around an immense wall of rubble | ||
CF | to the south. | ||
CF | | ||
CF | > | DavidW asks (of Jacqueline), "You remember I've played this before?" | |
Jacqueline says, "Oh." | ||
Knight_Otu says, "Just a quick check to the north." | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Library Lane Score: 9 Dawn | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Library Lane | ||
CF | Quaint miniature pine trees line the path which runs south through a | ||
CF | manicured park from the north. Nestled in the rocks to the southwest | ||
CF | is a single-story building adorned with a bronze plaque. | ||
CF | | ||
CF | > | Jacqueline says (to DW), "Oh, no. I had forgotten." | |
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Leonine's House Score: 9 Dawn | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Leonine's House | ||
CF | To the east, a peculiar manor grows out of the rocks like an eccentric | ||
CF | fungus, a haphazard collection of walls, additions, and minarets. The | ||
CF | lane curves from north to southwest around an immense wall of rubble | ||
CF | to the south. | ||
CF | | ||
CF | > | Knight_Otu says, "Ok, I think I see why I thought Library Line only had a north and south-west exit." | |
DavidW says, "yeah, this is south from the library lane." | ||
Jacqueline asks (of KO), "So, if I'm the only one playing with you that hasn't played, I guess I should be more present. What were you considering the immediate next goal?" | ||
Knight_Otu says, "Yeah, but I was pretty sure Library Lane had no other exit, beacuse I misread." | ||
Karona sings out of key, the fish jumps out of the jug and slaps her in the face, and she shuffles home looking ashamed. | Knight_Otu says (to Jacq), "For now, exploring our surroundings, I guess." | |
DavidW asks, "Which means maybe visiting Leonine next?" | ||
Knight_Otu says, "We have Leonine's house to visit (I think he's the only one without fiendish death traps?)" | ||
Knight_Otu says, "And another path from the center of the volcano." | ||
DavidW says, "No death traps, true." | ||
DavidW asks, "You guys saw the opera house?" | ||
Knight_Otu says, "Of course, he is around to turn us into a granite toad if we steal from him." | ||
Knight_Otu says (to David), "We did. There was a xylophone(?) with potentially an extra key." | ||
DavidW says, "oh, Leonine is too jovial to do that." | ||
Jacqueline says, "We have the save button." | ||
Knight_Otu says (to ClubFloyd), "SAVE" | ||
Knight_Otu says (to ClubFloyd), "cf1" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Leonine's House Score: 9 Dawn | ||
CF | Ok. | ||
CF | | ||
CF | > | DavidW says, "Leonine is weird, but safe." | |
Knight_Otu asks, "Shall we visit Leonine, then?" | ||
Jacqueline says, "Sure" | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Magic Lab Score: 9 Dawn | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Magic Lab | ||
CF | The lab of Leonine holds an impressive collection of magical devices, | ||
CF | half of which you can't even begin to comprehend. Overhead, tiny balls | ||
CF | of light soar through the air, and the entire room feels alive with | ||
CF | energy. Where the average house would have a wide array of unnecessary | ||
CF | furniture, the only artifices of this room are a giant wooden head | ||
CF | with a string and a pyramid model. The front doorway is west and there | ||
CF | is also a closed door in the northwest wall. | ||
CF | | ||
CF | Leonine is nearby, enjoying the scenery. | ||
CF | | ||
CF | Wedged under a pyramid-shaped model is a scroll with "Rainy Day" | ||
CF | scrawled on the outside. | ||
CF | | ||
CF | Leonine examines his surroundings. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x head" | ||
CF ] Magic Lab Score: 9 Dawn | ||
CF | | ||
CF | > X HEAD | ||
CF | | ||
CF | The giant wooden head has been painstakingly carved to resemble | ||
CF | Leonine himself. At the base of the neck, there is an inscription: | ||
CF | | ||
CF | To my great friend, Leonine | ||
CF | From Finney | ||
CF | First in a series of four thousand, twenty-two. The head is seated on | ||
CF | a tall base which is affixed to the floor. | ||
CF | | ||
CF | > | Knight_Otu says, "Finney was ambitious." | |
Jacqueline says, "4,022." | ||
Jacqueline says, "Apparently" | ||
Jacqueline says (to ClubFloyd), "x scroll" | ||
CF ] Magic Lab Score: 9 Dawn | ||
CF | | ||
CF | > X SCROLL | ||
CF | | ||
CF | | ||
CF | Rainy Day | ||
CF | Increases the water capacity of clouds | ||
CF | | ||
CF | This looks to be a standard weepy ballad in true Papoosen style. | ||
CF | | ||
CF | > | Jacqueline asks, "That... sounds useful? Or terrible?" | |
Knight_Otu asks, "Terribly useful?" | ||
DavidW says, "All spells are useful somehow." | ||
Jacqueline says (to KO), "heh" | ||
Knight_Otu says (to ClubFloyd), "x devices" | ||
CF ] Magic Lab Score: 9 Dawn | ||
CF | | ||
CF | > X DEVICES | ||
CF | | ||
CF | Most of the devices are far beyond your comprehension. Some of the | ||
CF | devices emit low humming sounds while others sporadically disappear | ||
CF | from view. Still others have no discernable purpose and don't even | ||
CF | look useful. | ||
CF | | ||
CF | Leonine screams and points over your shoulder. "Look behind you! A | ||
CF | despicably normal-looking gorilla with hairy ears!" You turn around, | ||
CF | but see nothing, and Leonine takes the opportunity to disappear from | ||
CF | view. | ||
CF | | ||
CF | > | Knight_Otu says, "Aw, Leo." | |
Knight_Otu says (to ClubFloyd), "x light" | ||
CF ] Magic Lab Score: 9 Dawn | ||
CF | | ||
CF | > X LIGHT | ||
CF | | ||
CF | The tiny balls of light shoot through the air over your head in random | ||
CF | patterns, seemingly without purpose. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x pyramid" | ||
CF ] Magic Lab Score: 9 Dawn | ||
CF | | ||
CF | > X PYRAMID | ||
CF | | ||
CF | It is a featureless white pyramid with a four foot square base. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x string" | ||
CF ] Magic Lab Score: 9 Dawn | ||
CF | | ||
CF | > X STRING | ||
CF | | ||
CF | The string is a few inches long and hangs from the wooden head's ear. | ||
CF | | ||
CF | > | Knight_Otu says, "O.kay." | |
Jacqueline asks, "Should we have taken that spell?" | ||
Knight_Otu says (to ClubFloyd), "get scroll" | ||
CF ] Magic Lab Score: 9 Dawn | ||
CF | | ||
CF | > GET SCROLL | ||
CF | | ||
CF | You don't feel right taking Leonine's music without his permission. | ||
CF | | ||
CF | > | Jacqueline says, "Apparently not" | |
Knight_Otu says (to ClubFloyd), "learn it" | ||
CF ] Magic Lab Score: 9 Dawn | ||
CF | | ||
CF | > LEARN IT | ||
CF | | ||
CF | You need to be holding the music to memorize it. | ||
CF | | ||
CF | > | Jacqueline says, "And... yeah" | |
Jacqueline says, "And he left." | ||
DavidW says, "Ask him for it when he's next here." | ||
Knight_Otu says, "I was going to get permission, game, but he left." | ||
Knight_Otu says, "*ask for" | ||
DavidW says, "I think, he's usually here when you enter his home, but there are exceptions." | ||
Knight_Otu says, "We can try." | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Leonine's House Score: 9 Dawn | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Leonine's House | ||
CF | To the east, a peculiar manor grows out of the rocks like an eccentric | ||
CF | fungus, a haphazard collection of walls, additions, and minarets. The | ||
CF | lane curves from north to southwest around an immense wall of rubble | ||
CF | to the south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Magic Lab Score: 9 Dawn | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Magic Lab | ||
CF | The lab of Leonine holds an impressive collection of magical devices, | ||
CF | half of which you can't even begin to comprehend. Overhead, tiny balls | ||
CF | of light soar through the air, and the entire room feels alive with | ||
CF | energy. Where the average house would have a wide array of unnecessary | ||
CF | furniture, the only artifices of this room are a giant wooden head | ||
CF | with a string and a pyramid model. The front doorway is west and there | ||
CF | is also a closed door in the northwest wall. | ||
CF | | ||
CF | Leonine is here, singing off-key. | ||
CF | | ||
CF | Wedged under a pyramid-shaped model is a scroll with "Rainy Day" | ||
CF | scrawled on the outside. | ||
CF | | ||
CF | Leonine stares at the pyramid for several minutes without blinking. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask leonine about scroll" | ||
CF ] Magic Lab Score: 9 Dawn | ||
CF | | ||
CF | > ASK LEONINE ABOUT SCROLL | ||
CF | | ||
CF | Leonine listens intently. "So ye be wantin' my Rainy Day music then, | ||
CF | eh? Hmmm..." He absently braids his beard as he thinks. "Well, I guess | ||
CF | I could be givin' it to ya if you do a weensy little favour. Go run up | ||
CF | to the southwest end o' the Community and check if my old friend | ||
CF | Finney is home yet. If he is, get him to return my plastic pine | ||
CF | shears! Dawdling doghairs, he's only had 'em fer two years now." He | ||
CF | pauses. | ||
CF | | ||
CF | "Now if I know Finney, he'll be wantin' you to get somethin' from | ||
CF | summun else too...bah..." Leonine waves his hands. "Too cliched... You | ||
CF | jus' go ahead and take my music, I don't mind." | ||
CF | | ||
CF | Leonine whistles through a space between his teeth. | ||
CF | | ||
CF | > | Jacqueline says, "ha" | |
Knight_Otu says, "Fetch quest - averted." | ||
Jacqueline says, "Phew" | ||
Knight_Otu says (to ClubFloyd), "get scroll" | ||
CF ] Magic Lab Score: 10 Dawn | ||
CF | | ||
CF | > GET SCROLL | ||
CF | | ||
CF | You retrieve the scroll from underneath the model, which wobbles | ||
CF | without the extra support. | ||
CF | | ||
CF | [You have just gained one point for Upsetting a Pyramid.] | ||
CF | | ||
CF | > | Knight_Otu says, "Sorry, pyramid." | |
Knight_Otu says (to ClubFloyd), "read it" | ||
CF ] Magic Lab Score: 10 Dawn | ||
CF | | ||
CF | > READ IT | ||
CF | | ||
CF | | ||
CF | Rainy Day | ||
CF | Increases the water capacity of clouds | ||
CF | | ||
CF | This looks to be a standard weepy ballad in true Papoosen style. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "learn it" | ||
CF ] Magic Lab Score: 10 Dawn | ||
CF | | ||
CF | > LEARN IT | ||
CF | | ||
CF | You diligently commit the song to memory and then tuck the music away. | ||
CF | | ||
CF | Exhaling deeply, Leonine implodes. | ||
CF | | ||
CF | > | Knight_Otu exclaims, "I had so many questions, Leo!" | |
Knight_Otu says (to ClubFloyd), "x door" | ||
CF ] Magic Lab Score: 10 Dawn | ||
CF | | ||
CF | > X DOOR | ||
CF | | ||
CF | The door looks normal enough. At about eye level, the words "Private | ||
CF | Quarters" are written in stenciled letters. | ||
CF | | ||
CF | > | DavidW says, "You can in-out again." | |
Knight_Otu says, "I know, I know." | ||
Knight_Otu says, "Just that "implode" sounds so dramatically final." | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF | | ||
CF | | ||
CF | | ||
CF | Meanwhile, in King Goosen's Court... | ||
CF | | ||
CF | | ||
CF | Seated next to the dais, the Royal Scribe diligently takes notes as | ||
CF | the King speaks. | ||
CF | | ||
CF | "...let it be known that I am very pleased with the marked decline in | ||
CF | popularity of ducks! I now decree that the ownership of ducks is | ||
CF | illegal! Anyone who owns a duck, or is related to someone with a duck, | ||
CF | or marries a duck, shall be publicly taunted and then cast out of | ||
CF | society to live in my deepest dungeon, as soon as it is constructed. | ||
CF | Thus I speak. Or spake." The exalted King wrings his hands. "I can | ||
CF | never remember how to conjugate that dogged word! Royal Scribe!" | ||
CF | | ||
CF | "Here, Your Highness...and still writing." | ||
CF | | ||
CF | "Put in an addendum: The word speak shall always be conjugated | ||
CF | as speak, henceforth and herewith!" The King rises from his throne and | ||
CF | paces. "Let's see...I shall have to find a way to enforce my latest | ||
CF | law... Royal Advisor!" | ||
CF | | ||
CF | The scribe doffs his hat and puts another one on. "Advisor here, Your | ||
CF | Highness!" | ||
CF | | ||
CF | "How shall I enforce the duck ban? There shall be no ducks by sundown | ||
CF | tomorrow." | ||
CF | | ||
CF | The Advisor scratches his chin. "Perhaps you could place a duck in | ||
CF | every home and then have the entire population arrested and deported. | ||
CF | Saves the search time." | ||
CF | | ||
CF | King Goosen ponders this intently for a moment and shakes his head. | ||
CF | "There aren't enough ducks in the land to carry that out." He snaps. | ||
CF | "I've got it! We'll use the same duck and recycle it. Advisor, take | ||
CF | care of the details...I'm off to my morning Piddle Ball match!" | ||
CF | | ||
CF | "Right-o." The Royal Advisor hurries off to enact the latest law while | ||
CF | King Goosen of Papoosen prepares for Piddle Ball. | ||
CF | | ||
CF | [Hit any key.] | Knight_Otu says, "Not enough ducks? Maybe we can arrange that." | |
Knight_Otu pushes the green 'space' button. | ||
CF ] Leonine's House Score: 10 Early Morning | ||
CF | | ||
CF | | ||
CF | Leonine's House | ||
CF | To the east, a peculiar manor grows out of the rocks like an eccentric | ||
CF | fungus, a haphazard collection of walls, additions, and minarets. The | ||
CF | lane curves from north to southwest around an immense wall of rubble | ||
CF | to the south. | ||
CF | | ||
CF | > | Knight_Otu says, "Also, early morning." | |
Jacqueline says, "Wow. This Duck Ban sounds familiar, yet this was written in 2000" | ||
DavidW says, "These interludes remind me strongly of Eric the Unready, which did interludes from the B story as well." | ||
Knight_Otu says, "We earned enough points to be allowed to advance an hour or so." | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Magic Lab Score: 10 Early Morning | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Magic Lab | ||
CF | The lab of Leonine holds an impressive collection of magical devices, | ||
CF | half of which you can't even begin to comprehend. Overhead, tiny balls | ||
CF | of light soar through the air, and the entire room feels alive with | ||
CF | energy. Where the average house would have a wide array of unnecessary | ||
CF | furniture, the only artifices of this room are a giant wooden head | ||
CF | with a string and a pyramid model. The front doorway is west and there | ||
CF | is also a closed door in the northwest wall. | ||
CF | | ||
CF | Leonine is standing here. | ||
CF | | ||
CF | You can also see a pyramid model here. | ||
CF | | ||
CF | Leonine observes the motion of the lights with the practiced eye of a | ||
CF | master magician. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask leonine about finney" | ||
CF ] Magic Lab Score: 10 Early Morning | ||
CF | | ||
CF | > ASK LEONINE ABOUT FINNEY | ||
CF | | ||
CF | "Ah, my good friend Finney... he left when the community started | ||
CF | dying... I wish he'd come back! He was a great musician and also | ||
CF | dabbled in a little woodwork." | ||
CF | | ||
CF | Leonine mutters some words under his breath but nothing happens. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask leonine about grumganer" | ||
CF ] Magic Lab Score: 10 Early Morning | ||
CF | | ||
CF | > ASK LEONINE ABOUT GRUMGANER | ||
CF | | ||
CF | Leonine chuckles. "Just don't bring anything into Finney's house." | ||
CF | | ||
CF | > | Jacqueline says, "Maybe that's why Finney hasn't returned your plastic pine shears." | |
Knight_Otu says, "Okay, okay." | ||
Knight_Otu says, "And yeah." | ||
Knight_Otu says, "(transcript seems to say we didn't see the shears anyway.)" | ||
Jacqueline exclaims, "Transcripts are great when they're up to date!" | ||
DavidW says, "I don't remember any shears in the game." | ||
Knight_Otu says (to ClubFloyd), "ask leonine about library" | ||
CF ] Magic Lab Score: 10 Early Morning | ||
CF | | ||
CF | > ASK LEONINE ABOUT LIBRARY | ||
CF | | ||
CF | "That is our community's contribution to higher learning! It's up the | ||
CF | road from my house." | ||
CF | | ||
CF | Leonine stares at the pyramid for several minutes without blinking. | ||
CF | | ||
CF | > | Jacqueline says, "The closest thing I've seen to plastic pine shears is a red herring." | |
Knight_Otu says (to ClubFloyd), "ask leonine about pond" | ||
CF ] Magic Lab Score: 10 Early Morning | ||
CF | | ||
CF | > ASK LEONINE ABOUT POND | ||
CF | | ||
CF | "Quaint, isn't it? Finney always liked its serenity." | ||
CF | | ||
CF | Leonine mutters some words under his breath but nothing happens. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask leonine about herring" | ||
CF ] Magic Lab Score: 10 Early Morning | ||
CF | | ||
CF | > ASK LEONINE ABOUT HERRING | ||
CF | | ||
CF | Leonine shakes his head. "Can't help you there, neighbour." | ||
CF | | ||
CF | > | Jacqueline says, "heh" | |
Jacqueline says, "Good thought, though" | ||
Knight_Otu says (to ClubFloyd), "ask leonine about north gate" | ||
CF ] Magic Lab Score: 10 Early Morning | ||
CF | | ||
CF | > ASK LEONINE ABOUT NORTH GATE | ||
CF | | ||
CF | "North gate separates the elite quarter from the rest of the | ||
CF | community. You can find it to the north, obviously." He points and | ||
CF | chuckles. | ||
CF | | ||
CF | > | DavidW asks, "The depression? The tree? The guard? The xylophone?" | |
Knight_Otu says (to ClubFloyd), "ask leonine about depression" | ||
CF ] Magic Lab Score: 10 Early Morning | ||
CF | | ||
CF | > ASK LEONINE ABOUT DEPRESSION | ||
CF | | ||
CF | "There used to be a ladder up to the surface between my house and | ||
CF | Finney's house at the rock spire. After we closed it off, though, we | ||
CF | removed the door and gave the key to Finney. Can't remember why..." | ||
CF | | ||
CF | Leonine stares at the pyramid for several minutes without blinking. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask leonine about tree" | ||
CF ] Magic Lab Score: 10 Early Morning | ||
CF | | ||
CF | > ASK LEONINE ABOUT TREE | ||
CF | | ||
CF | Leonine shakes his head. "Can't help you there, neighbour." | ||
CF | | ||
CF | The magician adjusts his robe and clears his sinuses. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask leonine about guard" | ||
CF ] Magic Lab Score: 10 Early Morning | ||
CF | | ||
CF | > ASK LEONINE ABOUT GUARD | ||
CF | | ||
CF | Leonine waves you away. "Stop pesterin' me with your questions! A | ||
CF | man's got to have a bit of thinking time every now and again." | ||
CF | | ||
CF | > | Jacqueline says, "Golly" | |
DavidW says, "I can't remember the guard's name." | ||
Knight_Otu says, "I mean, we are asking holes into his belly." | ||
Knight_Otu says (to ClubFloyd), "ask leonine about moilan" | ||
CF ] Magic Lab Score: 10 Early Morning | ||
CF | | ||
CF | > ASK LEONINE ABOUT MOILAN | ||
CF | | ||
CF | Leonine waves you away. "Stop pesterin' me with your questions! A | ||
CF | man's got to have a bit of thinking time every now and again." | ||
CF | | ||
CF | The magician adjusts his robe and clears his sinuses. | ||
CF | | ||
CF | > | Knight_Otu says, "Hm." | |
Knight_Otu says (to ClubFloyd), "ask leonine about xylophone" | ||
CF ] Magic Lab Score: 10 Early Morning | ||
CF | | ||
CF | > ASK LEONINE ABOUT XYLOPHONE | ||
CF | | ||
CF | Leonine shakes his head. "Can't help you there, neighbour." | ||
CF | | ||
CF | Leonine knocks on the wooden head and giggles. | ||
CF | | ||
CF | > | Knight_Otu asks, "Maybe a sore point, the guard?" | |
Knight_Otu says (to ClubFloyd), "ask leonine about fou-llama" | ||
CF ] Magic Lab Score: 10 Early Morning | ||
CF | | ||
CF | > ASK LEONINE ABOUT FOU-LLAMA | ||
CF | | ||
CF | "She lives to the northeast beyond her Security Maze. Pretty leery of | ||
CF | broom peddlers if you ask me, which you did." Leonine chuckles. | ||
CF | | ||
CF | The magician looks at you and smiles. | ||
CF | | ||
CF | > | DavidW says, "Who are the other people again? Squiggy? Poont? There's another one." | |
Knight_Otu says (to ClubFloyd), "ask leonine about maze" | ||
CF ] Magic Lab Score: 10 Early Morning | ||
CF | | ||
CF | > ASK LEONINE ABOUT MAZE | ||
CF | | ||
CF | "There's two mazes in the Odd Community... one is outside of Madame | ||
CF | Fou-llama's estate and the other is on the way to Snoobar's house." | ||
CF | | ||
CF | Leonine whistles through a space between his teeth. | ||
CF | | ||
CF | > | DavidW says, "Snoobar" | |
Knight_Otu says (to ClubFloyd), "ask leonine about snoobar" | ||
CF ] Magic Lab Score: 10 Early Morning | ||
CF | | ||
CF | > ASK LEONINE ABOUT SNOOBAR | ||
CF | | ||
CF | "Snoobar owns the purple house to the southeast. I haven't heard from | ||
CF | him in ages...I bet he's still in his house somewhere." | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask leonine about squiggy" | ||
CF ] Magic Lab Score: 10 Early Morning | ||
CF | | ||
CF | > ASK LEONINE ABOUT SQUIGGY | ||
CF | | ||
CF | Leonine tries to refrain from chuckling. "He's the reason why I don't | ||
CF | teleport. Frivolous fishheads, he reappeared inside a wall and died! | ||
CF | Truth be told though, he was always kind of a bore anyhow!" | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask leonine about poont" | ||
CF ] Magic Lab Score: 10 Early Morning | ||
CF | | ||
CF | > ASK LEONINE ABOUT POONT | ||
CF | | ||
CF | "Poont used to live up near Squiggy. Poor fellow blew himself up a | ||
CF | while back. It was an experiment gone awry!" Leonine nods. "There's a | ||
CF | phrase you can throw into every conversation!" | ||
CF | | ||
CF | Leonine whistles through a space between his teeth. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask leonine about butler" | ||
CF ] Magic Lab Score: 10 Early Morning | ||
CF | | ||
CF | > ASK LEONINE ABOUT BUTLER | ||
CF | | ||
CF | "Ah, that's the butler of Madame Fou-llama. I never get to talk to her | ||
CF | anymore since she put up that Security Maze." | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask leonine about brooms" | ||
CF ] Magic Lab Score: 10 Early Morning | ||
CF | | ||
CF | > ASK LEONINE ABOUT BROOMS | ||
CF | | ||
CF | Leonine shakes his head. "Can't help you there, neighbour." | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask leonine about broom peddlers" | ||
CF ] Magic Lab Score: 10 Early Morning | ||
CF | | ||
CF | > ASK LEONINE ABOUT BROOM PEDDLERS | ||
CF | | ||
CF | Leonine shakes his head. "Can't help you there, neighbour." | ||
CF | | ||
CF | > | DavidW says, "I made lunch. It was an experiment gone awry!" | |
Jacqueline says, "heh" | ||
Jacqueline says, "He's right. It works." | ||
Knight_Otu says, "I guess you can throw it everywhere." | ||
Knight_Otu says (to ClubFloyd), "ask leonine about office" | ||
CF ] Magic Lab Score: 10 Early Morning | ||
CF | | ||
CF | > ASK LEONINE ABOUT OFFICE | ||
CF | | ||
CF | Leonine waves you away. "Stop pesterin' me with your questions! A | ||
CF | man's got to have a bit of thinking time every now and again." | ||
CF | | ||
CF | > | DavidW says, "You can always return here if you think of more topics." | |
Knight_Otu says (to ClubFloyd), "ask leonine about ahtha" | ||
CF ] Magic Lab Score: 10 Early Morning | ||
CF | | ||
CF | > ASK LEONINE ABOUT AHTHA | ||
CF | | ||
CF | Leonine waves you away. "Stop pesterin' me with your questions! A | ||
CF | man's got to have a bit of thinking time every now and again." | ||
CF | | ||
CF | Exhaling deeply, Leonine implodes. | ||
CF | | ||
CF | > | DavidW asks, "the King?" | |
Knight_Otu says, "I think we pestered him too much now." | ||
Jacqueline great. Now he's gone an imploded again. | ||
Knight_Otu says (to ClubFloyd), "nw" | ||
CF ] Magic Lab Score: 10 Early Morning | ||
CF | | ||
CF | > NW | ||
CF | | ||
CF | As you reach for the door, it suddenly rolls up and reappears on the | ||
CF | southwest wall! | ||
CF | | ||
CF | > | Jacqueline says, "great. Now he's gone an imploded again." | |
Knight_Otu says (to ClubFloyd), "sw" | ||
CF ] Magic Lab Score: 10 Early Morning | ||
CF | | ||
CF | > SW | ||
CF | | ||
CF | The door slips away and reappears on the east wall. | ||
CF | | ||
CF | > | Knight_Otu says, "Yeah. I guess we're not going through there." | |
DavidW asks, "Try pulling the string?" | ||
Knight_Otu says (to ClubFloyd), "pull string" | ||
CF ] Magic Lab Score: 10 Early Morning | ||
CF | | ||
CF | > PULL STRING | ||
CF | | ||
CF | You pull on the string. A voice emanates from the wooden head... | ||
CF | | ||
CF | "Everybody talks about the weather and nobody does anything about it." | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "g" | ||
CF ] Magic Lab Score: 10 Early Morning | ||
CF | | ||
CF | > G | ||
CF | | ||
CF | You pull on the string. | ||
CF | | ||
CF | "Keep your pet armadillo away from the Camelkian Toffees because he | ||
CF | might eat them." | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "g" | ||
CF ] Magic Lab Score: 10 Early Morning | ||
CF | | ||
CF | > G | ||
CF | | ||
CF | You pull on the string. | ||
CF | | ||
CF | "Everybody talks about the weather and nobody does anything about it." | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "g" | ||
CF ] Magic Lab Score: 10 Early Morning | ||
CF | | ||
CF | > G | ||
CF | | ||
CF | You pull on the string. | ||
CF | | ||
CF | "Verbosity leads to unclear, inarticulate things." | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "g" | ||
CF ] Magic Lab Score: 10 Early Morning | ||
CF | | ||
CF | > G | ||
CF | | ||
CF | You pull on the string. | ||
CF | | ||
CF | "We can't all be heroes...because someone has to sit on the curb and | ||
CF | clap as they go by." | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "g" | ||
CF ] Magic Lab Score: 10 Early Morning | ||
CF | | ||
CF | > G | ||
CF | | ||
CF | You pull on the string. | ||
CF | | ||
CF | "Let's do it all in shades of purple." | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "g" | ||
CF ] Magic Lab Score: 10 Early Morning | ||
CF | | ||
CF | > G | ||
CF | | ||
CF | You pull on the string. | ||
CF | | ||
CF | "O-D-Y-S-S-E-U-S." | ||
CF | | ||
CF | > | DavidW says, "ha ha" | |
Knight_Otu says (to ClubFloyd), "g" | ||
CF ] Magic Lab Score: 10 Early Morning | ||
CF | | ||
CF | > G | ||
CF | | ||
CF | You pull on the string. | ||
CF | | ||
CF | "I think we've overstepped the bounds of common sense and ethical | ||
CF | disposition of eating utensils." | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "g" | ||
CF ] Magic Lab Score: 10 Early Morning | ||
CF | | ||
CF | > G | ||
CF | | ||
CF | You pull on the string. | ||
CF | | ||
CF | "Choosing the right colour for a fish pond is never an easy feat." | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "g" | ||
CF ] Magic Lab Score: 10 Early Morning | ||
CF | | ||
CF | > G | ||
CF | | ||
CF | You pull on the string. | ||
CF | | ||
CF | "Look for the shades of gray in any situation." | ||
CF | | ||
CF | > | Jacqueline says, "These are great" | |
Knight_Otu says (to ClubFloyd), "g" | ||
CF ] Magic Lab Score: 10 Early Morning | ||
CF | | ||
CF | > G | ||
CF | | ||
CF | You pull on the string. | ||
CF | | ||
CF | "Things are more like they are now then they ever have been." | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "g" | ||
CF ] Magic Lab Score: 10 Early Morning | ||
CF | | ||
CF | > G | ||
CF | | ||
CF | You pull on the string. | ||
CF | | ||
CF | "Maybe we can get a few ducks out of this whole mess." | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "g" | ||
CF ] Magic Lab Score: 10 Early Morning | ||
CF | | ||
CF | > G | ||
CF | | ||
CF | You pull on the string. | ||
CF | | ||
CF | "Things are more like they are now then they ever have been." | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "g" | ||
CF ] Magic Lab Score: 10 Early Morning | ||
CF | | ||
CF | > G | ||
CF | | ||
CF | You pull on the string. | ||
CF | | ||
CF | "How should I know if he's trapped in his house?" | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "g" | ||
CF ] Magic Lab Score: 10 Early Morning | ||
CF | | ||
CF | > G | ||
CF | | ||
CF | You pull on the string. | ||
CF | | ||
CF | "I was determined to know beans." | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "g" | ||
CF ] Magic Lab Score: 10 Early Morning | ||
CF | | ||
CF | > G | ||
CF | | ||
CF | You pull on the string. | ||
CF | | ||
CF | "We can't all be heroes...because someone has to sit on the curb and | ||
CF | clap as they go by." | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "g" | ||
CF ] Magic Lab Score: 10 Early Morning | ||
CF | | ||
CF | > G | ||
CF | | ||
CF | You pull on the string. | ||
CF | | ||
CF | "I was determined to know beans." | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "g" | ||
CF ] Magic Lab Score: 10 Early Morning | ||
CF | | ||
CF | > G | ||
CF | | ||
CF | You pull on the string. | ||
CF | | ||
CF | "I was determined to know beans." | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "g" | ||
CF ] Magic Lab Score: 10 Early Morning | ||
CF | | ||
CF | > G | ||
CF | | ||
CF | You pull on the string. | ||
CF | | ||
CF | "I often quote myself; it adds spice to my conversation." | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "g" | ||
CF ] Magic Lab Score: 10 Early Morning | ||
CF | | ||
CF | > G | ||
CF | | ||
CF | You pull on the string. | ||
CF | | ||
CF | "I often quote myself; it adds spice to my conversation." | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "g" | ||
CF ] Magic Lab Score: 10 Early Morning | ||
CF | | ||
CF | > G | ||
CF | | ||
CF | You pull on the string. | ||
CF | | ||
CF | "How should I know if he's trapped in his house?" | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "g" | ||
CF ] Magic Lab Score: 10 Early Morning | ||
CF | | ||
CF | > G | ||
CF | | ||
CF | You pull on the string. | ||
CF | | ||
CF | "Want to test out my grumganer system?" | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "g" | ||
CF ] Magic Lab Score: 10 Early Morning | ||
CF | | ||
CF | > G | ||
CF | | ||
CF | You pull on the string. | ||
CF | | ||
CF | "Those are my principles. If you don't like them I have others." | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "g" | ||
CF ] Magic Lab Score: 10 Early Morning | ||
CF | | ||
CF | > G | ||
CF | | ||
CF | You pull on the string. | ||
CF | | ||
CF | "We need more fudge down here." | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "g" | ||
CF ] Magic Lab Score: 10 Early Morning | ||
CF | | ||
CF | > G | ||
CF | | ||
CF | You pull on the string. | ||
CF | | ||
CF | "These granite undergarments are really chafing." | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "g" | ||
CF ] Magic Lab Score: 10 Early Morning | ||
CF | | ||
CF | > G | ||
CF | | ||
CF | You pull on the string. | ||
CF | | ||
CF | "I was determined to know beans." | ||
CF | | ||
CF | > | Knight_Otu says, "That's a lot of quotes." | |
Knight_Otu says (to ClubFloyd), "g" | ||
CF ] Magic Lab Score: 10 Early Morning | ||
CF | | ||
CF | > G | ||
CF | | ||
CF | You pull on the string. | ||
CF | | ||
CF | "If your camel should drink from the spring at dawn, take the lunch | ||
CF | meat out of your sandwich." | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "g" | ||
CF ] Magic Lab Score: 10 Early Morning | ||
CF | | ||
CF | > G | ||
CF | | ||
CF | You pull on the string. | ||
CF | | ||
CF | "Oh, really?" | ||
CF | | ||
CF | > | ||
Karona has arrived. | Knight_Otu says, "But maybe we should move on,with Jacq having limited time." | |
DavidW says, "oh right" | ||
Knight_Otu says, "A quick jump to the library." | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Leonine's House Score: 10 Early Morning | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Leonine's House | ||
CF | To the east, a peculiar manor grows out of the rocks like an eccentric | ||
CF | fungus, a haphazard collection of walls, additions, and minarets. The | ||
CF | lane curves from north to southwest around an immense wall of rubble | ||
CF | to the south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Library Lane Score: 10 Early Morning | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Library Lane | ||
CF | Quaint miniature pine trees line the path which runs south through a | ||
CF | manicured park from the north. Nestled in the rocks to the southwest | ||
CF | is a single-story building adorned with a bronze plaque. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "sw" | ||
CF ] Library Score: 10 Early Morning | ||
CF | | ||
CF | > SW | ||
CF | | ||
CF | | ||
CF | Library | ||
CF | The room is awash with natural light from several well-placed | ||
CF | skylights in the ceiling. Row upon row of shelves fill the center of | ||
CF | the library, although it seems that only one of the shelves has any | ||
CF | literature upon it. The only exit is back out to the northeast. | ||
CF | | ||
CF | There is a massive tome sitting in the corner of the room. | ||
CF | | ||
CF | > | DavidW says, "I guess check out that extra path from center you mentioned." | |
Knight_Otu says (to ClubFloyd), "look up grumganer in tome" | ||
CF ] Library Score: 10 Early Morning | ||
CF | | ||
CF | > LOOK UP GRUMGANER IN TOME | ||
CF | | ||
CF | You thumb through the book looking for an entry... | ||
CF | | ||
CF | Grumganer Systems: | ||
CF | A new development in automatic security, these systems can turn | ||
CF | unsuspecting trespassers into small puddles of goo. There are several | ||
CF | varieties of the system. The most common prevents people from entering | ||
CF | or leaving a doorway while carrying objects, to prevent theft. A | ||
CF | novelty grumganer system has been developed which prevents relatives | ||
CF | bearing fruit cake from crossing the threshold. Needless to say, this | ||
CF | party trick has caused a decrease in living attendance at family | ||
CF | reunions. | ||
CF | | ||
CF | > | Jacqueline says, "I was still trying to figure out what a camel has to do with my sandwich." | |
Knight_Otu says, "Let's not forget to drop our things when we go back into that house." | ||
Karona sings out of key, the fish jumps out of the jug and slaps her in the face, and she shuffles home looking ashamed. | DavidW says, "It is easier to eat a sandwich than to push a camel through the eye of a needle." | |
Knight_Otu says (to ClubFloyd), "ne" | ||
CF ] Library Lane Score: 10 Early Morning | ||
CF | | ||
CF | > NE | ||
CF | | ||
CF | | ||
CF | Library Lane | ||
CF | Quaint miniature pine trees line the path which runs south through a | ||
CF | manicured park from the north. Nestled in the rocks to the southwest | ||
CF | is a single-story building adorned with a bronze plaque. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Center of Volcano Score: 10 Early Morning | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Center of Volcano | ||
CF | You stand in the center of a small community built inside a dormant | ||
CF | volcano. High above you, the mouth of the volcano allows a view of the | ||
CF | outside sky and the occasional birds in flight.A paved road runs from | ||
CF | the southwest to the east and a small well-manicured park is to the | ||
CF | south. A dirt path crosses the paved one from the north and goes to | ||
CF | the southeast. To the west, stands a small granite building with a | ||
CF | bronze plaque by its doorway. | ||
CF | | ||
CF | > | Knight_Otu says, "Southeast is the last path open here." | |
Knight_Otu says (to ClubFloyd), "se" | ||
CF ] Maze Entrance Score: 10 Early Morning | ||
CF | | ||
CF | > SE | ||
CF | | ||
CF | | ||
CF | Maze Entrance | ||
CF | The dirt path comes to an abrupt halt outside of a foreboding cave to | ||
CF | the east. Amidst a patch of brambles, an old wooden sign proclaims, | ||
CF | "WARNING: Maze of Dread - Turn Back While You Still Can!", followed by | ||
CF | a smaller footnote, "Building Code #081". | ||
CF | | ||
CF | A small scrap of paper is caught in the brambles. | ||
CF | | ||
CF | > | Knight_Otu says, "Uh oh." | |
Knight_Otu says (to ClubFloyd), "x sign" | ||
CF ] Maze Entrance Score: 10 Early Morning | ||
CF | | ||
CF | > X SIGN | ||
CF | | ||
CF | Someone has posted a warning sign concerning what's inside of the | ||
CF | cave. | ||
CF | | ||
CF | > | DavidW says, "Don't worry. This maze is fine." | |
Jacqueline says, "'This maze is fine' are words that I just don't trust" | ||
Jacqueline says, "I mean, I trust you, DW." | ||
Jacqueline says, "Just not mazes." | ||
Knight_Otu says (to ClubFloyd), "x paper" | ||
CF ] Maze Entrance Score: 10 Early Morning | ||
CF | | ||
CF | > X PAPER | ||
CF | | ||
CF | You can't make out what it says from here. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x brambles" | ||
CF ] Maze Entrance Score: 10 Early Morning | ||
CF | | ||
CF | > X BRAMBLES | ||
CF | | ||
CF | A gnarled copse of prickly brambles surrounds the wooden sign. In the | ||
CF | brambles is a scrap of paper. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "SAVE" | ||
Knight_Otu says (to ClubFloyd), "cf2" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Maze Entrance Score: 10 Early Morning | ||
CF | Ok. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get paper" | ||
CF ] Maze Entrance Score: 10 Early Morning | ||
CF | | ||
CF | > GET PAPER | ||
CF | | ||
CF | You delicately pick the note out of the brambles. | ||
CF | | ||
CF | > | DavidW says, "That paper might be another spell. Please take it." | |
Knight_Otu says (to ClubFloyd), "read it" | ||
CF ] Maze Entrance Score: 10 Early Morning | ||
CF | | ||
CF | > READ IT | ||
CF | | ||
CF | -*Gratuitous Maze Marker*- | ||
CF | This scrap of paper is a red herring with no purpose in the Nolava Odd | ||
CF | Community. It has been created solely to help you map out the Maze of | ||
CF | Dread. Be merry! | ||
CF | | ||
CF | > | Knight_Otu says, "Not a spell." | |
Jacqueline says, "It's a spell to make us merry" | ||
Knight_Otu says (to ClubFloyd), "i" | ||
CF ] Maze Entrance Score: 10 Early Morning | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a scrap of paper | ||
CF | a black puzzle piece | ||
CF | an empty metal cup | ||
CF | a Building Codes manual | ||
CF | a Timeline pamphlet | ||
CF | a trumpet | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x cave" | ||
CF ] Maze Entrance Score: 10 Early Morning | ||
CF | | ||
CF | > X CAVE | ||
CF | | ||
CF | The cave is formed from grey rock, and you can't see much beyond the | ||
CF | entrance. | ||
CF | | ||
CF | > | Knight_Otu asks, "Shall we dare?" | |
Jacqueline asks, "Is the cave made of ... granite?" | ||
Jacqueline says (to ClubFloyd), "SAVE" | ||
Jacqueline says (to ClubFloyd), "cf3" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Maze Entrance Score: 10 Early Morning | ||
CF | Ok. | ||
CF | | ||
CF | > | Jacqueline exclaims (at KO), "Sure!" | |
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Maze Score: 10 Early Morning | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Taking a deep breath, you plunge into the maze... | ||
CF | | ||
CF | Maze | ||
CF | You are in a maze of twisty little passages, all alike. | ||
CF | | ||
CF | > | Knight_Otu exclaims, "NOOOOOOOOOOOOOOOOOOOOOOOOOO!" | |
Jacqueline says, "Maybe this will be like the non-fetch quest." | ||
Knight_Otu says (to ClubFloyd), "drop paper" | ||
CF ] Maze Score: 10 Early Morning | ||
CF | | ||
CF | > DROP PAPER | ||
CF | | ||
CF | Dropped. | ||
CF | | ||
CF | > | Jacqueline says, "Like, it'll seem bad, but then quickly resolve itself." | |
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Maze Score: 10 Early Morning | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Maze | ||
CF | You are in a maze of twisty little passages, all alike. | ||
CF | | ||
CF | You can see a scrap of paper here. | ||
CF | | ||
CF | > | Jacqueline frons. | |
Roger says, "so far so good" | ||
Jacqueline also frowns. | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Maze Score: 10 Early Morning | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Maze | ||
CF | You are in a maze of twisty little passages, all alike. | ||
CF | | ||
CF | You can see a scrap of paper here. | ||
CF | | ||
CF | > | Knight_Otu asks, "North seems consistent?" | |
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Maze Entrance Score: 10 Early Morning | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | You crawl out of the maze, thankful to be alive... | ||
CF | | ||
CF | Maze Entrance | ||
CF | The dirt path comes to an abrupt halt outside of a foreboding cave to | ||
CF | the east. Amidst a patch of brambles, an old wooden sign proclaims, | ||
CF | "WARNING: Maze of Dread - Turn Back While You Still Can!", followed by | ||
CF | a smaller footnote, "Building Code #081". | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "n" | ||
CF ] Maze Entrance Score: 10 Early Morning | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | The cave entrance is to the east and a dirt path leads away to the | ||
CF | northwest. | ||
CF | | ||
CF | > | Jacqueline says, "ACK" | |
Jacqueline says, "SORRY" | ||
Jacqueline says, "heh." | ||
Knight_Otu says, "Oops, sorry." | ||
Jacqueline says, "I was just gonna try N one more time, but I should let you drive." | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Maze Score: 10 Early Morning | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Maze | ||
CF | You are in a maze of twisty little passages, all alike. | ||
CF | | ||
CF | You can see a scrap of paper here. | ||
CF | | ||
CF | > | Jacqueline says, "phew" | |
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Maze Score: 10 Early Morning | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Maze | ||
CF | You are in a maze of twisty little passages, all alike. | ||
CF | | ||
CF | You can see a scrap of paper here. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Maze Score: 10 Early Morning | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Maze | ||
CF | You are in a maze of twisty little passages, all alike. | ||
CF | | ||
CF | You can see a scrap of paper here. | ||
CF | | ||
CF | > | Knight_Otu says, "Seems good." | |
Jacqueline nods. | ||
Knight_Otu says (to ClubFloyd), "nw" | ||
CF ] Maze Score: 10 Early Morning | ||
CF | | ||
CF | > NW | ||
CF | | ||
CF | | ||
CF | Maze | ||
CF | You are in a maze of twisty little passages, all alike. | ||
CF | | ||
CF | You can see a scrap of paper here. | ||
CF | | ||
CF | > | Jacqueline says, "Assuming it's the same piece of paper, sure." | |
Knight_Otu says (to ClubFloyd), "nw" | ||
CF ] Maze Score: 10 Early Morning | ||
CF | | ||
CF | > NW | ||
CF | | ||
CF | | ||
CF | Maze | ||
CF | You are in a maze of twisty little passages, all alike. | ||
CF | | ||
CF | You can see a scrap of paper here. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x paper" | ||
CF ] Maze Score: 10 Early Morning | ||
CF | | ||
CF | > X PAPER | ||
CF | | ||
CF | You can't make out what it says from here. | ||
CF | | ||
CF | > | DavidW says, "It's the same paper." | |
Knight_Otu says (to ClubFloyd), "drop pamphlet" | ||
CF ] Maze Score: 10 Early Morning | ||
CF | | ||
CF | > DROP PAMPHLET | ||
CF | | ||
CF | Dropped. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "l" | ||
CF ] Maze Score: 10 Early Morning | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | | ||
CF | Maze | ||
CF | You are in a maze of twisty little passages, all alike. | ||
CF | | ||
CF | You can see a Timeline pamphlet and a scrap of paper here. | ||
CF | | ||
CF | > | Jacqueline says (to DW), "Ah, okay. Good." | |
Knight_Otu says (to ClubFloyd), "ne" | ||
CF ] Maze Score: 10 Early Morning | ||
CF | | ||
CF | > NE | ||
CF | | ||
CF | | ||
CF | Maze | ||
CF | You are in a maze of twisty little passages, all alike. | ||
CF | | ||
CF | You can see a Timeline pamphlet and a scrap of paper here. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ne" | ||
CF ] Maze Score: 10 Early Morning | ||
CF | | ||
CF | > NE | ||
CF | | ||
CF | | ||
CF | Maze | ||
CF | You are in a maze of twisty little passages, all alike. | ||
CF | | ||
CF | You can see a Timeline pamphlet and a scrap of paper here. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "sw" | ||
CF ] Maze Score: 10 Early Morning | ||
CF | | ||
CF | > SW | ||
CF | | ||
CF | | ||
CF | Maze | ||
CF | You are in a maze of twisty little passages, all alike. | ||
CF | | ||
CF | You can see a Timeline pamphlet and a scrap of paper here. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "sw" | ||
CF ] Maze Score: 10 Early Morning | ||
CF | | ||
CF | > SW | ||
CF | | ||
CF | | ||
CF | Maze | ||
CF | You are in a maze of twisty little passages, all alike. | ||
CF | | ||
CF | You can see a Timeline pamphlet and a scrap of paper here. | ||
CF | | ||
CF | > | Jacqueline says, "Okay. Yeah." | |
Knight_Otu says (to ClubFloyd), "se" | ||
CF ] Maze Score: 10 Early Morning | ||
CF | | ||
CF | > SE | ||
CF | | ||
CF | | ||
CF | Maze | ||
CF | You are in a maze of twisty little passages, all alike. | ||
CF | | ||
CF | You can see a Timeline pamphlet and a scrap of paper here. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "u" | ||
CF ] Maze Score: 10 Early Morning | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Maze | ||
CF | You are in a maze of twisty little passages, all alike. | ||
CF | | ||
CF | You can see a Timeline pamphlet and a scrap of paper here. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "d" | ||
CF ] Maze Score: 10 Early Morning | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Maze | ||
CF | You are in a maze of twisty little passages, all alike. | ||
CF | | ||
CF | You can see a Timeline pamphlet and a scrap of paper here. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get all" | ||
CF ] Maze Score: 10 Early Morning | ||
CF | | ||
CF | > GET ALL | ||
CF | | ||
CF | Timeline pamphlet: Taken. | ||
CF | scrap of paper: Taken. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Slope Score: 10 Early Morning | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | You crawl out of the maze, thankful to be alive... | ||
CF | | ||
CF | Slope | ||
CF | A sizeable ridge of rock separates the small valley to the southeast | ||
CF | of here from the community proper several hundred yards to the | ||
CF | northwest. The valley is rimmed by a narrow footpath which climbs the | ||
CF | slope to the east and curves around into the valley to the southeast. | ||
CF | The black eye of a hole peers across the valley from the west. | ||
CF | | ||
CF | > | Knight_Otu says, "Not at al what I expected." | |
Jacqueline asks, "So, is it that we just can't go anywhere in that maze?" | ||
DavidW says, "The Maze of Dread is one room with two real exits." | ||
DavidW says, "All the rest loop back." | ||
Jacqueline says, "Oh, we're on another side." | ||
Jacqueline says, "My bad." | ||
Jacqueline says, "So it *was* like the non-fetch quest." | ||
DavidW says, "YES!" | ||
Knight_Otu says (to ClubFloyd), "u" | ||
CF ] Overlook Score: 10 Early Morning | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Overlook | ||
CF | The slope melds with the side of the volcano to the east, ending in an | ||
CF | abrupt dead end. Although the clearing is rather cramped, it provides | ||
CF | a breathtaking view of the valley to the south. Nestled in the face on | ||
CF | the east side is a small empty recess, probably left from some ancient | ||
CF | rockslide, since a sizeable pile of rubble has collected against the | ||
CF | north ridge. | ||
CF | | ||
CF | Leaning precariously against the north ridge is a massive boulder, | ||
CF | almost as wide as the entire clearing. | ||
CF | | ||
CF | > | Jacqueline says, "This game is just feeding on our past game trauma." | |
Knight_Otu says, "Oops." | ||
Knight_Otu says (to ClubFloyd), "d" | ||
CF ] Slope Score: 10 Early Morning | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Slope | ||
CF | A sizeable ridge of rock separates the small valley to the southeast | ||
CF | of here from the community proper several hundred yards to the | ||
CF | northwest. The valley is rimmed by a narrow footpath which climbs the | ||
CF | slope to the east and curves around into the valley to the southeast. | ||
CF | The black eye of a hole peers across the valley from the west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Slope Score: 10 Early Morning | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | A path curves from the east to the southeast, and a hole is in the | ||
CF | western hillside. | ||
CF | | ||
CF | > | Knight_Otu says, "I keep getting confused where the exits are." | |
Knight_Otu says (to ClubFloyd), "x valley" | ||
CF ] Slope Score: 10 Early Morning | ||
CF | | ||
CF | > X VALLEY | ||
CF | | ||
CF | In the valley below sits a small purple house. It would probably be | ||
CF | underwater if it ever flooded down here. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x house" | ||
CF ] Slope Score: 10 Early Morning | ||
CF | | ||
CF | > X HOUSE | ||
CF | | ||
CF | It is a quaint little house nestled snugly in this valley. The house | ||
CF | has sealed windows and a massive front door, which cannot be seen | ||
CF | clearly from here. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x community" | ||
CF ] Slope Score: 10 Early Morning | ||
CF | | ||
CF | > X COMMUNITY | ||
CF | | ||
CF | You can't really see much of the community from here. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x hole" | ||
CF ] Slope Score: 10 Early Morning | ||
CF | | ||
CF | > X HOLE | ||
CF | | ||
CF | The hole leads back into the Maze of Dread. | ||
CF | | ||
CF | > | Knight_Otu asks, "Up the slope again?" | |
Jacqueline says, "Sure" | ||
DavidW says, "You haven't gone southeast from here" | ||
Knight_Otu says, "I know." | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Overlook Score: 10 Early Morning | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Overlook | ||
CF | The slope melds with the side of the volcano to the east, ending in an | ||
CF | abrupt dead end. Although the clearing is rather cramped, it provides | ||
CF | a breathtaking view of the valley to the south. Nestled in the face on | ||
CF | the east side is a small empty recess, probably left from some ancient | ||
CF | rockslide, since a sizeable pile of rubble has collected against the | ||
CF | north ridge. | ||
CF | | ||
CF | Leaning precariously against the north ridge is a massive boulder, | ||
CF | almost as wide as the entire clearing. | ||
CF | | ||
CF | > | Jacqueline says, "I wonder how wide that is in orangutans." | |
Knight_Otu says (to ClubFloyd), "x valley" | ||
CF ] Overlook Score: 10 Early Morning | ||
CF | | ||
CF | > X VALLEY | ||
CF | | ||
CF | In the valley below sits a small purple house. It would probably be | ||
CF | underwater if it ever flooded down here. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x clearing" | ||
CF ] Overlook Score: 10 Early Morning | ||
CF | | ||
CF | > X CLEARING | ||
CF | | ||
CF | The clearing is fairly small, but provides a good view of the valley | ||
CF | below you. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x recess" | ||
CF ] Overlook Score: 10 Early Morning | ||
CF | | ||
CF | > X RECESS | ||
CF | | ||
CF | The open recess is only a few feet deep, but you could probably | ||
CF | squeeze into it if you tried. | ||
CF | | ||
CF | > | DavidW asks, "3 to 50 orangutans, I guess?" | |
Knight_Otu says (to ClubFloyd), "x rubble" | ||
CF ] Overlook Score: 10 Early Morning | ||
CF | | ||
CF | > X RUBBLE | ||
CF | | ||
CF | An assortment of rocks rests against the north ridge. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "search it" | ||
CF ] Overlook Score: 10 Early Morning | ||
CF | | ||
CF | > SEARCH IT | ||
CF | | ||
CF | The recess is empty. | ||
CF | | ||
CF | > | Jacqueline smiles at David. | |
Knight_Otu says (to ClubFloyd), "x boulder" | ||
CF ] Overlook Score: 10 Early Morning | ||
CF | | ||
CF | > X BOULDER | ||
CF | | ||
CF | The boulder sits atop a pile of rubble against the north ridge. | ||
CF | | ||
CF | > | Knight_Otu says, "We may not want to poke that yet." | |
Knight_Otu asks, "Valley?" | ||
Jacqueline says (to ClubFloyd), "SAVE" | ||
Jacqueline says (to ClubFloyd), "cf4" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Overlook Score: 10 Early Morning | ||
CF | Ok. | ||
CF | | ||
CF | > | DavidW says, "Please" | |
Jacqueline says, "We can push anything with save." | ||
Knight_Otu says (to ClubFloyd), "push boulder" | ||
CF ] Overlook Score: 10 Early Morning | ||
CF | | ||
CF | > PUSH BOULDER | ||
CF | | ||
CF | You don't see a way to move the boulder without getting crushed | ||
CF | underneath it. There is no room behind it to push it away. | ||
CF | | ||
CF | > | Jacqueline says, "But sure. Valley." | |
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Slope Score: 10 Early Morning | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Slope | ||
CF | A sizeable ridge of rock separates the small valley to the southeast | ||
CF | of here from the community proper several hundred yards to the | ||
CF | northwest. The valley is rimmed by a narrow footpath which climbs the | ||
CF | slope to the east and curves around into the valley to the southeast. | ||
CF | The black eye of a hole peers across the valley from the west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "se" | ||
CF ] Front Door Score: 10 Early Morning | ||
CF | | ||
CF | > SE | ||
CF | | ||
CF | | ||
CF | Front Door | ||
CF | You are standing outside a small purple house which is situated in a | ||
CF | small valley. All the windows have been sealed beyond any hope of | ||
CF | opening them and the front door looks ominously locked. A path leads | ||
CF | up a fairly steep hill to the northwest. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x windows" | ||
CF ] Front Door Score: 10 Early Morning | ||
CF | | ||
CF | > X WINDOWS | ||
CF | | ||
CF | Every window on the house has been sealed shut with some sort of foggy | ||
CF | adhesive. It is doubtful that you could ever get through them. | ||
CF | | ||
CF | > | Jacqueline says, "Ominously locked. Ominous." | |
Roger says, "how does a door look ominously locked" | ||
Knight_Otu says (to ClubFloyd), "x door" | ||
CF ] Front Door Score: 10 Early Morning | ||
CF | | ||
CF | > X DOOR | ||
CF | | ||
CF | The front door looks strong and extremely sturdy. If you know your | ||
CF | doors well enough, this looks to be a "Doofa-certified" door which can | ||
CF | only be opened with a "Doofa-certified" key. There is probably only | ||
CF | one key in existence for this door. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "open door" | ||
CF ] Front Door Score: 10 Early Morning | ||
CF | | ||
CF | > OPEN DOOR | ||
CF | | ||
CF | The door is closed and locked tight, probably just to increase your | ||
CF | puzzle-solving hours. | ||
CF | | ||
CF | > | Knight_Otu says, "Haw." | |
DavidW says, "Knock on the door." | ||
Jacqueline says, "!@" | ||
Jacqueline says, "What a concept." | ||
Knight_Otu says (to ClubFloyd), "knock on door" | ||
CF ] Front Door Score: 10 Early Morning | ||
CF | | ||
CF | > KNOCK ON DOOR | ||
CF | | ||
CF | You knock politely on the door. After several moments of silence, you | ||
CF | presume that no one is coming to answer. | ||
CF | | ||
CF | > | Jacqueline says (to DW), "Darn you" | |
Jacqueline says, "Although maybe someone will answer three turns from now" | ||
DavidW asks, "c'mon, it's obvious the boulder will smash that door Wile E Coyote style, isn't it?" | ||
Jacqueline says (to DW), "No" | ||
DavidW says, "oh. I thought it was." | ||
Knight_Otu asks, "A lockpick the size of a clearing?" | ||
Roger says, "It might" | ||
Jacqueline says, "Well, I guess it could." | ||
Knight_Otu says, "(I misread the boulder being the size of the valley, which would be excessive, but yeah, I assumed it.)" | ||
Jacqueline asks, "But I thought we would die if we pushed the boulder?" | ||
Knight_Otu says, "There was a recess. It might lead behind the boulder." | ||
DavidW says, "We WILL die if we move the boulder while in front of it, yes." | ||
Jacqueline says (to KO), "Ah. I missed the recess." | ||
Knight_Otu asks, "Shall we try it then?" | ||
Jacqueline says, "I was thinking maybe we had to come through the hill from the opposite side or something" | ||
Knight_Otu says (to ClubFloyd), "nw" | ||
CF ] Slope Score: 10 Early Morning | ||
CF | | ||
CF | > NW | ||
CF | | ||
CF | | ||
CF | Slope | ||
CF | A sizeable ridge of rock separates the small valley to the southeast | ||
CF | of here from the community proper several hundred yards to the | ||
CF | northwest. The valley is rimmed by a narrow footpath which climbs the | ||
CF | slope to the east and curves around into the valley to the southeast. | ||
CF | The black eye of a hole peers across the valley from the west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Overlook Score: 10 Early Morning | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Overlook | ||
CF | The slope melds with the side of the volcano to the east, ending in an | ||
CF | abrupt dead end. Although the clearing is rather cramped, it provides | ||
CF | a breathtaking view of the valley to the south. Nestled in the face on | ||
CF | the east side is a small empty recess, probably left from some ancient | ||
CF | rockslide, since a sizeable pile of rubble has collected against the | ||
CF | north ridge. | ||
CF | | ||
CF | Leaning precariously against the north ridge is a massive boulder, | ||
CF | almost as wide as the entire clearing. | ||
CF | | ||
CF | > | DavidW says, "If there's another way through the hill, you haven't found it." | |
Knight_Otu says (to ClubFloyd), "x recess" | ||
CF ] Overlook Score: 10 Early Morning | ||
CF | | ||
CF | > X RECESS | ||
CF | | ||
CF | The open recess is only a few feet deep, but you could probably | ||
CF | squeeze into it if you tried. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "enter it" | ||
CF ] Overlook Score: 10 Early Morning | ||
CF | | ||
CF | > ENTER IT | ||
CF | | ||
CF | You crouch down and squeeze into the recess. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "l" | ||
CF ] Overlook Score: 10 Early Morning | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | | ||
CF | Overlook (in the recess) | ||
CF | The slope melds with the side of the volcano to the east, ending in an | ||
CF | abrupt dead end. Although the clearing is rather cramped, it provides | ||
CF | a breathtaking view of the valley to the south. Nestled in the face on | ||
CF | the east side is a small empty recess, probably left from some ancient | ||
CF | rockslide, since a sizeable pile of rubble has collected against the | ||
CF | north ridge. | ||
CF | | ||
CF | Leaning precariously against the north ridge is a massive boulder, | ||
CF | almost as wide as the entire clearing. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "push boulder" | ||
CF ] Overlook Score: 10 Early Morning | ||
CF | | ||
CF | > PUSH BOULDER | ||
CF | | ||
CF | You don't see a way to move the boulder without getting crushed | ||
CF | underneath it. There is no room behind it to push it away. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "out" | ||
CF ] Overlook Score: 10 Early Morning | ||
CF | | ||
CF | > OUT | ||
CF | | ||
CF | You get out of the recess. | ||
CF | | ||
CF | Overlook | ||
CF | The slope melds with the side of the volcano to the east, ending in an | ||
CF | abrupt dead end. Although the clearing is rather cramped, it provides | ||
CF | a breathtaking view of the valley to the south. Nestled in the face on | ||
CF | the east side is a small empty recess, probably left from some ancient | ||
CF | rockslide, since a sizeable pile of rubble has collected against the | ||
CF | north ridge. | ||
CF | | ||
CF | Leaning precariously against the north ridge is a massive boulder, | ||
CF | almost as wide as the entire clearing. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "i" | ||
CF ] Overlook Score: 10 Early Morning | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a scrap of paper | ||
CF | a Timeline pamphlet | ||
CF | a black puzzle piece | ||
CF | an empty metal cup | ||
CF | a Building Codes manual | ||
CF | a trumpet | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "enter recess" | ||
CF ] Overlook Score: 10 Early Morning | ||
CF | | ||
CF | > ENTER RECESS | ||
CF | | ||
CF | You crouch down and squeeze into the recess. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "play trumpet" | ||
CF ] Overlook Score: 10 Early Morning | ||
CF | | ||
CF | > PLAY TRUMPET | ||
CF | | ||
CF | You ready the trumpet. What would you like to play? | ||
CF | (O) Ode to a Duck: Summons a duck | ||
CF | (R) Rainy Day: Increases the water capacity of clouds | ||
CF | (H) Heavy Heart: Increases the force of gravity | ||
CF | (X) None | ||
Knight_Otu says (to ClubFloyd), "h" | ||
CF ] Overlook Score: 12 Early Morning | ||
CF | | ||
CF | From the safety of the recess, you play "Heavy Heart". The boulder | ||
CF | shifts dangerously before finally succumbing to the force of gravity. | ||
CF | It rolls down the footpath, bouncing and careening out of sight. After | ||
CF | several moments, you hear a sound like muffled fireworks from | ||
CF | somewhere in the valley. | ||
CF | | ||
CF | [You have just gained two points in Moving Mountains.] | ||
CF | | ||
CF | > | DavidW says, "oho" | |
Jacqueline says, "I'm sitting here thinking about how nonsensical it is that we would push a boulder down a hill to permadestroy someone's front house door just to see what's inside." | ||
Knight_Otu says, "Turns out, in a game where we have magic, we want to use magic." | ||
Jacqueline says, "Fair" | ||
DavidW says (to Jacqueline), "Maybe you need to play more IF. It's seem almost normal." | ||
Jacqueline says, "snrk" | ||
Knight_Otu says, "I mean, we're still destroying private property, but I guess that comes with being an IF protagonist sometimes." | ||
Knight_Otu says (to ClubFloyd), "out" | ||
CF ] Overlook Score: 12 Early Morning | ||
CF | | ||
CF | > OUT | ||
CF | | ||
CF | You get out of the recess. | ||
CF | | ||
CF | Overlook | ||
CF | The slope melds with the side of the volcano to the east, ending in an | ||
CF | abrupt dead end. Although the clearing is rather cramped, it provides | ||
CF | a breathtaking view of the valley to the south. Nestled in the face on | ||
CF | the east side is a small empty recess, probably left from some ancient | ||
CF | rockslide, since a sizeable pile of rubble has collected against the | ||
CF | north ridge. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Slope Score: 12 Early Morning | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Slope | ||
CF | A sizeable ridge of rock separates the small valley to the southeast | ||
CF | of here from the community proper several hundred yards to the | ||
CF | northwest. The valley is rimmed by a narrow footpath which climbs the | ||
CF | slope to the east and curves around into the valley to the southeast. | ||
CF | The black eye of a hole peers across the valley from the west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "se" | ||
CF ] Front Door Score: 12 Early Morning | ||
CF | | ||
CF | > SE | ||
CF | | ||
CF | | ||
CF | Front Door | ||
CF | You are standing outside a small purple house which is situated in a | ||
CF | small valley. All the windows have been sealed beyond any hope of | ||
CF | opening them, but the front door has been smashed wide open by a | ||
CF | well-placed boulder. A path leads up a fairly steep hill to the | ||
CF | northwest. | ||
CF | | ||
CF | > | DavidW says, "If only we were a rummer salesman." | |
Knight_Otu exclaims, "But then we'd be stuck!" | ||
Knight_Otu says, "Or rather, would go uphill all ways." | ||
DavidW says, "We just opened the door! We can make a sale!" | ||
Knight_Otu says (to ClubFloyd), "x door" | ||
CF ] Front Door Score: 12 Early Morning | ||
CF | | ||
CF | > X DOOR | ||
CF | | ||
CF | The shattered remnants of the front door are mixed with the demolished | ||
CF | boulder that caused its demise. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "in" | ||
CF ] Vault Door Score: 12 Early Morning | ||
CF | | ||
CF | > IN | ||
CF | | ||
CF | You gingerly step through the rubble and enter the house... | ||
CF | | ||
CF | Vault Door | ||
CF | From this central location, you can see into empty rooms to the north | ||
CF | and south. Both are scavenged clean of furniture, like giant purple | ||
CF | voids. To the east, you can see the remnants of the front door, amidst | ||
CF | the rubble of a formerly large boulder. A giant vault door covers most | ||
CF | of the west wall. | ||
CF | | ||
CF | An empty mirror frame sits on one wall. The resident mirror is nowhere | ||
CF | in sight. | ||
CF | | ||
CF | > | Jacqueline says, "A vault" | |
Knight_Otu says (to ClubFloyd), "x door" | ||
CF ] Vault Door Score: 12 Early Morning | ||
CF | | ||
CF | > X DOOR | ||
CF | | ||
CF | Which do you mean, the vault door or the front door remnants? | ||
CF | | ||
CF | > | DavidW says, "y'know. In case someone broke through the Doofa-certified door." | |
Knight_Otu says (to ClubFloyd), "vault" | ||
CF ] Vault Door Score: 12 Early Morning | ||
CF | | ||
CF | > VAULT | ||
CF | | ||
CF | The vault door is a massive purple affair with no visible handles or | ||
CF | hinges. It covers the wall like a giant leech. | ||
CF | | ||
CF | > | Roger says, "I was expecting the door to be the only thing still standing" | |
Jacqueline says (to Roger), "Ha" | ||
Jacqueline says, "That would be fitting in this game, it's true." | ||
Karona has arrived. | Jacqueline asks, "How does one remove a leech?" | |
Knight_Otu says (to ClubFloyd), "x front door" | ||
CF ] Vault Door Score: 12 Early Morning | ||
CF | | ||
CF | > X FRONT DOOR | ||
CF | | ||
CF | The remnants of the front door are mixed with the demolished boulder | ||
CF | that caused its demise. | ||
CF | | ||
CF | > | DavidW asks, "Lit cigarette, I think?" | |
Jacqueline says, "I thought that was ticks, but it probably works on leeches too" | ||
Knight_Otu says, "Squiigy had the "key" according the transcript." | ||
DavidW says, "I've never had to deal with either, thankfully." | ||
Knight_Otu asks, "That house might be beyond the north gate?" | ||
Knight_Otu says (to ClubFloyd), "x boulder" | ||
CF ] Vault Door Score: 12 Early Morning | ||
CF | | ||
CF | > X BOULDER | ||
CF | | ||
CF | The remnants of the front door are mixed with the demolished boulder | ||
CF | that caused its demise. | ||
CF | | ||
CF | > | DavidW asks, "What does the mirror frame look like?" | |
Knight_Otu says (to ClubFloyd), "x frame" | ||
CF ] Vault Door Score: 12 Early Morning | ||
CF | | ||
CF | > X FRAME | ||
CF | | ||
CF | The frame is purple with gilt edges. | ||
CF | | ||
CF | > | Knight_Otu says, "I wonder." | |
DavidW says, "I guess we want to find the mirror that goes here? Unclear why, though." | ||
Knight_Otu says, "It may be the key." | ||
Knight_Otu says, "Or reveal things in its reflection." | ||
Knight_Otu says, "(Don't answer that.)" | ||
DavidW says, "I don't actually remember." | ||
Roger says, "how does an empty mirror frame look different from any other sort of empty frame" | ||
DavidW asks, "Oval, maybe?" | ||
Knight_Otu asks, "It has a mouth to answer Mirror, Mirror queries?" | ||
DavidW says, "That'd be cute" | ||
Knight_Otu asks, "So we can see what's north or south. Any preferences?" | ||
DavidW says, "no" | ||
Jacqueline says, "N" | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Vault Door Score: 12 Early Morning | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | You peek in the northern room but see nothing of interest. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Vault Door Score: 12 Early Morning | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | You peek in the southern room but it is empty. | ||
CF | | ||
CF | > | Jacqueline says, "huh" | |
Knight_Otu says, "Okay." | ||
DavidW says, "You get a door and a frame." | ||
Knight_Otu says, "The map keeps being smaller than I expect, and yet bigger." | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Vault Door Score: 12 Early Morning | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | There seems to be a giant purple vault door in your way. | ||
CF | | ||
CF | > | Knight_Otu says, "Seems to." | |
DavidW says, "I think you should try to use your new rainy day spell somewhere." | ||
Knight_Otu says (to ClubFloyd), "touch vault door" | ||
CF ] Vault Door Score: 12 Early Morning | ||
CF | | ||
CF | > TOUCH VAULT DOOR | ||
CF | | ||
CF | The surface of the vault door is smooth. | ||
CF | | ||
CF | > | Knight_Otu says, "Possibly." | |
Knight_Otu says, "I don't quite recall where we saw clouds..." | ||
DavidW says, "mm, I could say" | ||
DavidW says, "But I wasn't actually looking to see if they're there." | ||
Knight_Otu says, "Just the center of the volcano it seems." | ||
Jacqueline says, "I'm fine with being reminded of a thing we've seen." | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Front Door Score: 12 Early Morning | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Front Door | ||
CF | You are standing outside a small purple house which is situated in a | ||
CF | small valley. All the windows have been sealed beyond any hope of | ||
CF | opening them, but the front door has been smashed wide open by a | ||
CF | well-placed boulder. A path leads up a fairly steep hill to the | ||
CF | northwest. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "u" | ||
CF ] Slope Score: 12 Early Morning | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Slope | ||
CF | A sizeable ridge of rock separates the small valley to the southeast | ||
CF | of here from the community proper several hundred yards to the | ||
CF | northwest. The valley is rimmed by a narrow footpath which climbs the | ||
CF | slope to the east and curves around into the valley to the southeast. | ||
CF | The black eye of a hole peers across the valley from the west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Maze Score: 12 Early Morning | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Maze | ||
CF | You are in a maze of twisty little passages, all alike. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Maze Entrance Score: 12 Early Morning | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Maze Entrance | ||
CF | The dirt path comes to an abrupt halt outside of a foreboding cave to | ||
CF | the east. Amidst a patch of brambles, an old wooden sign proclaims, | ||
CF | "WARNING: Maze of Dread - Turn Back While You Still Can!", followed by | ||
CF | a smaller footnote, "Building Code #081". | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "nw" | ||
CF ] Center of Volcano Score: 12 Early Morning | ||
CF | | ||
CF | > NW | ||
CF | | ||
CF | | ||
CF | Center of Volcano | ||
CF | You stand in the center of a small community built inside a dormant | ||
CF | volcano. High above you, the mouth of the volcano allows a view of the | ||
CF | outside sky and the occasional birds in flight.A paved road runs from | ||
CF | the southwest to the east and a small well-manicured park is to the | ||
CF | south. A dirt path crosses the paved one from the north and goes to | ||
CF | the southeast. To the west, stands a small granite building with a | ||
CF | bronze plaque by its doorway. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x clouds" | ||
CF ] Center of Volcano Score: 12 Early Morning | ||
CF | | ||
CF | > X CLOUDS | ||
CF | | ||
CF | Fluffy clouds, light as air. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "play trumpet" | ||
CF ] Center of Volcano Score: 12 Early Morning | ||
CF | | ||
CF | > PLAY TRUMPET | ||
CF | | ||
CF | You bring up your trumpet. What would you like to play? | ||
CF | (O) Ode to a Duck: Summons a duck | ||
CF | (R) Rainy Day: Increases the water capacity of clouds | ||
CF | (H) Heavy Heart: Increases the force of gravity | ||
CF | (X) None | ||
Knight_Otu says (to ClubFloyd), "r" | ||
CF ] Center of Volcano Score: 12 Early Morning | ||
CF | | ||
CF | The clouds grow darker and more threatening far above, but it has not | ||
CF | yet begun to rain. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "play trumpet" | ||
CF ] Center of Volcano Score: 12 Early Morning | ||
CF | | ||
CF | > PLAY TRUMPET | ||
CF | | ||
CF | You raise the trumpet to your lips. What would you like to play? | ||
CF | (O) Ode to a Duck: Summons a duck | ||
CF | (R) Rainy Day: Increases the water capacity of clouds | ||
CF | (H) Heavy Heart: Increases the force of gravity | ||
CF | (X) None | ||
Knight_Otu says (to ClubFloyd), "r" | ||
CF ] Center of Volcano Score: 12 Early Morning | ||
CF | | ||
CF | As the unmistakable scent of rain reaches your nose, the first drops | ||
CF | of rain fall through the volcano mouth. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "play trumpet" | ||
CF ] Center of Volcano Score: 12 Early Morning | ||
CF | | ||
CF | > PLAY TRUMPET | ||
CF | | ||
CF | You bring up your trumpet. What would you like to play? | ||
CF | (O) Ode to a Duck: Summons a duck | ||
CF | (R) Rainy Day: Increases the water capacity of clouds | ||
CF | (H) Heavy Heart: Increases the force of gravity | ||
CF | (X) None | ||
Knight_Otu says (to ClubFloyd), "r" | ||
CF ] Center of Volcano Score: 15 Early Morning | ||
CF | | ||
CF | The fury of the sky bursts forth and heavy rain pours through the | ||
CF | volcano mouth. You hear an ominous rumble from deep inside the | ||
CF | Construction Office. | ||
CF | | ||
CF | [You have just gained three Rainmaker points.] | ||
CF | | ||
CF | > | Knight_Otu says, "Ominous." | |
Jacqueline says, "claps." | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Construction Office Score: 15 Early Morning | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Construction Office | ||
CF | This room consists of little more than a large stone counter before a | ||
CF | doorway to the east. Behind the counter hangs an aged banner | ||
CF | proclaiming, "Nolava Odd Community Construction Office". Beneath the | ||
CF | banner someone has affixed a small day calendar. To the west, a dusty | ||
CF | incline leads up into the quarry. | ||
CF | | ||
CF | > | Jacqueline claps. | |
DavidW thunder claps | ||
Jacqueline says, "heh" | ||
Knight_Otu says (to ClubFloyd), "x incline" | ||
CF ] Construction Office Score: 15 Early Morning | ||
CF | | ||
CF | > X INCLINE | ||
CF | | ||
CF | The incline is fairly steep in some places and frequently covered with | ||
CF | a fine layer of granite dust elsewhere. It could be fairly dangerous | ||
CF | to someone in the dark who isn't expecting it, but it's quite harmless | ||
CF | in the light. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x banner" | ||
CF ] Construction Office Score: 15 Early Morning | ||
CF | | ||
CF | > X BANNER | ||
CF | | ||
CF | The worn and faded banner states that this is the Construction Office. | ||
CF | It looks to have been up for some time now. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x desk" | ||
CF ] Construction Office Score: 15 Early Morning | ||
CF | | ||
CF | > X DESK | ||
CF | | ||
CF | It is a plain granite desk in the center of the room. In all | ||
CF | likelihood, it was created when the room was first hollowed out. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "SAVE" | ||
Knight_Otu says (to ClubFloyd), "cf5" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Construction Office Score: 15 Early Morning | ||
CF | Ok. | ||
CF | | ||
CF | > | DavidW asks, "Was it west or northwest we originally entered here from?" | |
Knight_Otu says (to ClubFloyd), "u" | ||
CF ] Old Quarry Score: 15 Early Morning | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Old Quarry | ||
CF | You stand on a cart path which crosses through a low sprawling cavern. | ||
CF | Although it looks as if granite was once mined here, the lack of tools | ||
CF | and supplies in the area suggest that this area was picked clean | ||
CF | several years ago. The odd set of raccoon tracks can be seen through | ||
CF | the granite pillars which line the path, and small clouds of dust take | ||
CF | flight with each step across the uneven floor. The trail leads into a | ||
CF | dead end to the southwest, and down a long rocky incline to the east. | ||
CF | | ||
CF | A discarded length of rubber lies on the ground. | ||
CF | | ||
CF | > | Knight_Otu says, "Huh." | |
Roger says, "ewww" | ||
Knight_Otu says (to ClubFloyd), "x rubber" | ||
CF ] Old Quarry Score: 15 Early Morning | ||
CF | | ||
CF | > X RUBBER | ||
CF | | ||
CF | The length of rubber is nearly two feet long, unstretched. Age has | ||
CF | worn down the ends, but the middle still looks quite strong. | ||
CF | | ||
CF | > | DavidW says, "oh, we never had light here before." | |
Knight_Otu says (to ClubFloyd), "get it" | ||
CF ] Old Quarry Score: 16 Early Morning | ||
CF | | ||
CF | > GET IT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | [You have just gained a point in Rubber Recycling.] | ||
CF | | ||
CF | > | DavidW asks, "Southwest?" | |
Jacqueline asks, "Why oh why would we need that? Whatever could we use it for?" | ||
Knight_Otu asks, "So as I recall, you'll have to leave soon, Jacq?" | ||
Jacqueline says, "I should, yeah." | ||
Knight_Otu says (to ClubFloyd), "sw" | ||
CF ] Dead End Score: 16 Early Morning | ||
CF | | ||
CF | > SW | ||
CF | | ||
CF | | ||
CF | Dead End | ||
CF | The northeastern quarry path ends abruptly in a fairly sizeable dead | ||
CF | end. In the ceiling above you sits a square stone trapdoor. A worn | ||
CF | indentation in the ground below the trapdoor suggests that something | ||
CF | used to be lowered through the trapdoor in the past. | ||
CF | | ||
CF | Apparently the upper quarry is flooded, as mud is currently seeping | ||
CF | through the cracks around the edges of the trapdoor. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x trapdoor" | ||
CF ] Dead End Score: 16 Early Morning | ||
CF | | ||
CF | > X TRAPDOOR | ||
CF | | ||
CF | The square trapdoor is about eight feet wide and rests in the ceiling | ||
CF | above you. Mud oozes around the edges of it. | ||
CF | | ||
CF | > | Knight_Otu says, "Hm." | |
Jacqueline says, "We kind of made a mess of things." | ||
Roger says, "that's our one and only jpb" | ||
Knight_Otu says, "That seems to happen in adventure games." | ||
Roger says, "fob" | ||
Roger says, "sigh, JOB" | ||
Knight_Otu says, "I guess we can stop for the day here." | ||
Karona has left. | ||
Karona has arrived. | ||
Knight_Otu says (to ClubFloyd), "save" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | Jacqueline asks, "Whatever shall you name it?" | |
Knight_Otu says (to ClubFloyd), "cfa4oopsflood" | ||
CF ] Dead End Score: 16 Early Morning | ||
CF | Ok. | ||
CF | | ||
CF | > | Jacqueline says, "hahaha" | |
*** SESSION 4 *** | ||
DavidW asks, "Where did we leave off? The boulder through the door... vault door and empty mirror frame?" | ||
Knight_Otu says (to ClubFloyd), "l" | ||
CF ] Dead End Score: 16 Early Morning | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | | ||
CF | Dead End | ||
CF | The northeastern quarry path ends abruptly in a fairly sizeable dead | ||
CF | end. In the ceiling above you sits a square stone trapdoor. A worn | ||
CF | indentation in the ground below the trapdoor suggests that something | ||
CF | used to be lowered through the trapdoor in the past. | ||
CF | | ||
CF | Mud continues to drip through the cracks around the trapdoor. | ||
CF | | ||
CF | > | Knight_Otu says, "We kind of flooded a quarry last time." | |
Jacqueline exclaims, "Oh, right. We saved but didn't have to shut the game down, so here we are!" | ||
Jacqueline says, "The joys of the private room." | ||
Knight_Otu says, "Still a good idea to save." | ||
Jacqueline says, "Indeed." | ||
DavidW says, "oh, right! We made rain and came in here and ... you were looking to see what happened in here" | ||
Jacqueline says, "Never know if the mud might crash." | ||
DavidW asks (of Jacqueline), "pun?" | ||
DavidW says, "Cause mud just crashed through the trapdoor." | ||
Jacqueline exclaims, "Um, yes!" | ||
Jacqueline exclaims, "Completely intentional!" | ||
DavidW says, "yay!" | ||
Knight_Otu says, "We found a length of rubber I believe, that we believe we have an immediate use for." | ||
DavidW asks, "You thinking of that Y-shaped tree?" | ||
Knight_Otu says, "That I am." | ||
Knight_Otu says (to ClubFloyd), "i" | ||
CF ] Dead End Score: 16 Early Morning | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a rubber band | ||
CF | a scrap of paper | ||
CF | a Timeline pamphlet | ||
CF | a black puzzle piece | ||
CF | an empty metal cup | ||
CF | a Building Codes manual | ||
CF | a trumpet | ||
CF | | ||
CF | > | DavidW says, "Yes, the SAVE command is a friend." | |
Knight_Otu says, "Yeah, I'm not fully sure this game is merciful." | ||
DavidW says, "It is not merciful. You can screw things up to make things unwinnable." | ||
Jacqueline says (to Moy), "You showed up on a week where we've been playing a game for multiple sessions. Most of the transcript is already online, and I could send you last week's, if you want to look at it." | ||
Knight_Otu says, "I'm pretty sure we want that black puzzle piece in the musician's house. We'll save before that." | ||
Jacqueline says, "But basically we are in this weird place where a lot of the people are gone and everything is made of granite and we have a trumpet that does magic and ... and it sounds like I'm on drugs explaining this." | ||
MoyTW Seems I have unfortunate timing. | ||
MoyTW I think the transcripts are linked somewhere in the FAQ | Jacqueline says, "Please use a semi-colon rather than a colon :)" | |
Knight_Otu says, "I mean, it sounds more normal than Cragne Manor or Balderstone." | ||
DavidW says (to Jacqueline), "but GOOD drugs" | ||
MoyTW asks, "Uh, sorry. This?" | ||
Jacqueline exclaims, "Yep!" | ||
Jacqueline says, "Here's the transcript so far: [LINK]" | ||
Jacqueline says, "Last week's session isn't tagged on to that yet, but if will give you the lay of the land." | ||
Jacqueline says (to DW), "hahaha" | ||
Jacqueline says, "(Just read the 'good drugs' comment)" | ||
DavidW says, "heh" | ||
MoyTW says, "Thanks. Oh, huh, it's already been two sessions." | ||
DavidW says, "yes" | ||
DavidW says, "This'll be session three." | ||
Jacqueline says, "Actually, four, I think." | ||
Jacqueline says, "yeah. Four" | ||
Knight_Otu asks, "I'm thinking that we are done in this quarry section. Let's hope the flood doesn't follow us?" | ||
Jacqueline says, "I'm having Dwarf Fortress flashbacks, but sure." | ||
Knight_Otu says, "I haven't counted the sessions." | ||
DavidW says, "The flood won't follow." | ||
Jacqueline says (to DW), "Oh, cool." | ||
Knight_Otu says (to ClubFloyd), "ne" | ||
CF ] Old Quarry Score: 16 Early Morning | ||
CF | | ||
CF | > NE | ||
CF | | ||
CF | | ||
CF | Old Quarry | ||
CF | You stand on a cart path which crosses through a low sprawling cavern. | ||
CF | Although it looks as if granite was once mined here, the lack of tools | ||
CF | and supplies in the area suggest that this area was picked clean | ||
CF | several years ago. The odd set of raccoon tracks can be seen through | ||
CF | the granite pillars which line the path, and small clouds of dust take | ||
CF | flight with each step across the uneven floor. The trail leads into a | ||
CF | dead end to the southwest, and down a long rocky incline to the east. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Construction Office Score: 16 Early Morning | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Construction Office | ||
CF | This room consists of little more than a large stone counter before a | ||
CF | doorway to the east. Behind the counter hangs an aged banner | ||
CF | proclaiming, "Nolava Odd Community Construction Office". Beneath the | ||
CF | banner someone has affixed a small day calendar. To the west, a dusty | ||
CF | incline leads up into the quarry. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Center of Volcano Score: 16 Early Morning | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Center of Volcano | ||
CF | You stand in the center of a small community built inside a dormant | ||
CF | volcano. High above you, the mouth of the volcano allows a view of the | ||
CF | outside sky and the occasional birds in flight.A paved road runs from | ||
CF | the southwest to the east and a small well-manicured park is to the | ||
CF | south. A dirt path crosses the paved one from the north and goes to | ||
CF | the southeast. To the west, stands a small granite building with a | ||
CF | bronze plaque by its doorway. Rain from above is collecting in the | ||
CF | storm drain in the center of the paths. | ||
CF | | ||
CF | The fury of the storm lessens. | ||
CF | | ||
CF | > | DavidW asks, "I don't think the drain is important but this may be the first time it's been mentioned?" | |
Knight_Otu says, "Is that what the music opened up, though? I've been wondering about that." | ||
Knight_Otu says (to ClubFloyd), "x drain" | ||
CF ] Center of Volcano Score: 16 Early Morning | ||
CF | | ||
CF | > X DRAIN | ||
CF | | ||
CF | A storm drain sits in the middle of the road. Judging from its | ||
CF | placement, it probably keeps the roads from flooding when it rains up | ||
CF | above. Etched into the grating is: | ||
CF | | ||
CF | Nolava Odd Community | ||
CF | Building Code #015 | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "look up 15 in manual" | ||
CF ] Center of Volcano Score: 16 Early Morning | ||
CF | | ||
CF | > LOOK UP 15 IN MANUAL | ||
CF | | ||
CF | You thumb through the manual looking for the correct entry... | ||
CF | | ||
CF | #015 Midway Drain Grate: 2-D-05, Built over the drain system to | ||
CF | prevent nesting armadillos from clogging the waterways. | ||
CF | | ||
CF | The light rain abates. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "open drain" | ||
CF ] Center of Volcano Score: 16 Early Morning | ||
CF | | ||
CF | > OPEN DRAIN | ||
CF | | ||
CF | There does not seem to be any obvious way to open up the drain. | ||
CF | | ||
CF | > | Knight_Otu says, "Okay." | |
DavidW says, "on to the tree!" | ||
Knight_Otu says, "We want the south-western path." | ||
Knight_Otu says (to ClubFloyd), "sw" | ||
CF ] Paved Road Score: 16 Early Morning | ||
CF | | ||
CF | > SW | ||
CF | | ||
CF | | ||
CF | Paved Road | ||
CF | A well-maintained road threads across the barren floor of the volcano, | ||
CF | running roughly northeast to west. The road is probably wide enough | ||
CF | for three camels to travel side by side. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Paved Road Score: 16 Early Morning | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | The road runs from west to northeast. Ponderous mountains of granite | ||
CF | close in on either side. | ||
CF | | ||
CF | The sky no longer looks threatening. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Finney's House Score: 16 Early Morning | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Finney's House | ||
CF | You stand at the front of a fairly large white house. The doorway | ||
CF | stands open to the southwest and a bronze plaque hangs next to it. A | ||
CF | paved road leads away from the house to the east. All around the | ||
CF | house, tall mountains of rock loom in the air, and a narrow path runs | ||
CF | around the house to the south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] East of House Score: 16 Early Morning | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | East of House | ||
CF | You are facing the east side of a white house. There is no door here, | ||
CF | and the sole window is not boarded up, although it is on the second | ||
CF | floor. A path runs alongside the house to the north and south. | ||
CF | | ||
CF | A Y-shaped tree stands about twenty feet from the house, stunted and | ||
CF | twisted from lack of nutrients. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x tree" | ||
CF ] East of House Score: 16 Early Morning | ||
CF | | ||
CF | > X TREE | ||
CF | | ||
CF | The tree stands almost five feet tall and looks decidedly unhealthy. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x rubber" | ||
CF ] East of House Score: 16 Early Morning | ||
CF | | ||
CF | > X RUBBER | ||
CF | | ||
CF | The length of rubber is nearly two feet long, unstretched. Age has | ||
CF | worn down the ends, but the middle still looks quite strong. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "tie rubber to tree" | ||
CF ] East of House Score: 17 Early Morning | ||
CF | | ||
CF | > TIE RUBBER TO TREE | ||
CF | | ||
CF | You tie the rubber between the fork of the tree, creating a makeshift | ||
CF | slingshot in the process. | ||
CF | | ||
CF | [You have just gained one point in Doing Goofy Things With Rubber.] | ||
CF | | ||
CF | > | ||
Jacqueline disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. | Roger says, "oh so clever we are" | |
Knight_Otu says (to ClubFloyd), "SAVE" | ||
Knight_Otu says (to ClubFloyd), "cf6" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] East of House Score: 17 Early Morning | ||
CF | Ok. | ||
CF | | ||
CF | > | DavidW says, "I like how points means: yes, you did a correct thing." | |
Knight_Otu says (to ClubFloyd), "put puzzle in slingshot" | ||
CF ] East of House Score: 17 Early Morning | ||
CF | | ||
CF | > PUT PUZZLE IN SLINGSHOT | ||
CF | | ||
CF | You place the black puzzle piece in the slingshot. | ||
CF | | ||
CF | > | Roger asks, "hmmm don't points always mean that?" | |
Knight_Otu says (to ClubFloyd), "shoot slingshot" | ||
CF ] East of House Score: 18 Early Morning | ||
CF | | ||
CF | > SHOOT SLINGSHOT | ||
CF | | ||
CF | The black puzzle piece arcs high into the air and flies through the | ||
CF | open window on the second floor. | ||
CF | | ||
CF | [You have just earned one point for Airborne Commuting.] | ||
CF | | ||
CF | > | DavidW says (to Roger), "But not all games use points." | |
Knight_Otu says, "Okay, let's not shoot more things unless it becomes clear that we have to." | ||
Jacqueline has arrived. | ||
Doug has arrived. | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Finney's House Score: 18 Early Morning | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Finney's House | ||
CF | You stand at the front of a fairly large white house. The doorway | ||
CF | stands open to the southwest and a bronze plaque hangs next to it. A | ||
CF | paved road leads away from the house to the east. All around the | ||
CF | house, tall mountains of rock loom in the air, and a narrow path runs | ||
CF | around the house to the south. | ||
CF | | ||
CF | > | DavidW says, "Remember to drop everything before entering the house. We don't want to be grummfloxxed or whatever." | |
Knight_Otu says (to ClubFloyd), "drop all" | ||
CF ] Finney's House Score: 18 Early Morning | ||
CF | | ||
CF | > DROP ALL | ||
CF | | ||
CF | scrap of paper: Dropped. | ||
CF | Timeline pamphlet: Dropped. | ||
CF | empty metal cup: Dropped. | ||
CF | Building Codes manual: Dropped. | ||
CF | trumpet: Dropped. | ||
CF | | ||
CF | > | Knight_Otu says, "was about to." | |
Knight_Otu says (to ClubFloyd), "i" | ||
CF ] Finney's House Score: 18 Early Morning | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying nothing. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "sw" | ||
CF ] Foyer Score: 18 Early Morning | ||
CF | | ||
CF | > SW | ||
CF | | ||
CF | A slight tickle at your neck is all that you feel as you step through | ||
CF | the door. | ||
CF | | ||
CF | Foyer | ||
CF | The foyer of Finney's house is very majestic in scope. The ceiling is | ||
CF | a full two stories above you, and the entire room is bathed in natural | ||
CF | light from a single window high up on the east wall. A massive | ||
CF | Osienthal rug covers most of the floor, and a small endtable sits in | ||
CF | one corner. To the northeast is the doorway, and more of the house can | ||
CF | be seen to the west. | ||
CF | | ||
CF | You can see a black puzzle piece here. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get piece" | ||
CF ] Foyer Score: 18 Early Morning | ||
CF | | ||
CF | > GET PIECE | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Lower Hallway Score: 18 Early Morning | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Lower Hallway | ||
CF | You stand at the foot of a grand double staircase which leads up to | ||
CF | the second floor. The centerpiece of this room is a granite statue of | ||
CF | Finney, which looks across the room from its proud pose. A smaller | ||
CF | doorway is to the southeast and the entrance to the house is east. | ||
CF | | ||
CF | > | DavidW asks, "And the white one is where? Downstairs?" | |
Knight_Otu says (to ClubFloyd), "se" | ||
CF ] Workshop Score: 18 Early Morning | ||
CF | | ||
CF | > SE | ||
CF | | ||
CF | | ||
CF | Workshop | ||
CF | You stand in a cluttered woodworking shop whose only exit is to the | ||
CF | northwest. All around the room you see various half-completed shapes | ||
CF | carved from wood. | ||
CF | | ||
CF | A squat metal device sits on the floor here. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x device" | ||
CF ] Workshop Score: 18 Early Morning | ||
CF | | ||
CF | > X DEVICE | ||
CF | | ||
CF | It is a squat metal device sitting in the center of the workshop. The | ||
CF | surface is unmarked and the only noticeable feature are two adjacent | ||
CF | slots on top, one white and one black. In the white slot you see a | ||
CF | white puzzle piece. | ||
CF | | ||
CF | > | Knight_Otu says, "There it is." | |
DavidW says, "oh" | ||
Knight_Otu says (to ClubFloyd), "put black piece in black slot" | ||
CF ] Workshop Score: 20 Early Morning | ||
CF | | ||
CF | > PUT BLACK PIECE IN BLACK SLOT | ||
CF | | ||
CF | You place the puzzle piece in the black slot. There is an | ||
CF | unspectacular puff of air and the device disappears from view. In its | ||
CF | place, a small portable jigsaw sits on the floor. | ||
CF | | ||
CF | [You have gained two points for Humouring a Bad Pun.] | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x jigsaw" | ||
CF ] Workshop Score: 20 Early Morning | ||
CF | | ||
CF | > X JIGSAW | ||
CF | | ||
CF | The mechanical jigsaw is fairly compact and consists of a long thin | ||
CF | blade between two handles. Evidently, the blade vibrates back and | ||
CF | forth when the handles are pulled. | ||
CF | | ||
CF | > | DavidW says, "Black and White are the two main characters of the game Jigsaw, btw." | |
Knight_Otu says, "Okay. Could be useful." | ||
Knight_Otu says (to ClubFloyd), "get it" | ||
CF ] Workshop Score: 20 Early Morning | ||
CF | | ||
CF | > GET IT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | Knight_Otu says, "(I kind of was hoping it would deactivate the trap, but of course it wouldn't.)" | |
DavidW says, "no, sorry." | ||
Knight_Otu says (to ClubFloyd), "l" | ||
CF ] Workshop Score: 20 Early Morning | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | | ||
CF | Workshop | ||
CF | You stand in a cluttered woodworking shop whose only exit is to the | ||
CF | northwest. All around the room you see various half-completed shapes | ||
CF | carved from wood. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "nw" | ||
CF ] Lower Hallway Score: 20 Early Morning | ||
CF | | ||
CF | > NW | ||
CF | | ||
CF | | ||
CF | Lower Hallway | ||
CF | You stand at the foot of a grand double staircase which leads up to | ||
CF | the second floor. The centerpiece of this room is a granite statue of | ||
CF | Finney, which looks across the room from its proud pose. A smaller | ||
CF | doorway is to the southeast and the entrance to the house is east. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "u" | ||
CF ] Upstairs Corridor Score: 20 Early Morning | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Upstairs Corridor | ||
CF | The two flights of the double staircase meet here at a balcony which | ||
CF | overlooks the first floor of the house. Matching doorways lead | ||
CF | southeast and south. | ||
CF | | ||
CF | > | DavidW says, "Find something to cut with the jigsaw." | |
Knight_Otu says (to ClubFloyd), "se" | ||
CF ] Study Score: 20 Early Morning | ||
CF | | ||
CF | > SE | ||
CF | | ||
CF | | ||
CF | Study | ||
CF | The study is a richly furnished room where Finney must have spent many | ||
CF | of his days. A mahogany bookshelf fills up the entire north wall, its | ||
CF | shelves lined with all manner of books and treatises. A round window | ||
CF | is set in the east wall and Finney's writing desk sits in the center | ||
CF | of the room, nestled in a wide array of furniture. The only exit is to | ||
CF | the northwest. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x desk" | ||
CF ] Study Score: 20 Early Morning | ||
CF | | ||
CF | > X DESK | ||
CF | | ||
CF | The writing desk is slightly slanted and sits in the middle of the | ||
CF | room. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "push desk" | ||
CF ] Study Score: 20 Early Morning | ||
CF | | ||
CF | > PUSH DESK | ||
CF | | ||
CF | The furniture in the room obstructs the desk's movement. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "cut desk" | ||
CF ] Study Score: 20 Early Morning | ||
CF | | ||
CF | > CUT DESK | ||
CF | | ||
CF | (with the jigsaw) | ||
CF | You run the blade of the jigsaw along the writing desk. | ||
CF | | ||
CF | [You have just gained a sore conscience for Petty Vandalism.] | ||
CF | | ||
CF | > | Knight_Otu exclaims, "But, but!" | |
DavidW says, "That's not a point. That's something else." | ||
Knight_Otu says, "I know." | ||
Jacqueline says, "Oops" | ||
Jacqueline says, "You can undo or restore..." | ||
Knight_Otu says (to ClubFloyd), "i" | ||
CF ] Study Score: 20 Early Morning | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a jigsaw | ||
CF | | ||
CF | > | Knight_Otu says, "I'm not sure we have to." | |
Knight_Otu says (to ClubFloyd), "undo" | ||
CF ] Study Score: 20 Early Morning | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Study | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "undo" | ||
CF ] Study Score: 20 Early Morning | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | [Can't "undo" twice in succession. Sorry!] | ||
CF | | ||
CF | > | Knight_Otu says, "Of course we can't." | |
Jacqueline says, "Yeah. Restore, if you want to." | ||
Knight_Otu asks, "But I don't think the trap cares?" | ||
Jacqueline says, "But I'm not sure we need to, either." | ||
DavidW says, "It's okay to cut furniture up." | ||
Knight_Otu says, "It'll be sore if we lose on the last move because we did adventurer things but, ... ok." | ||
Knight_Otu says (to ClubFloyd), "x shelves" | ||
CF ] Study Score: 20 Early Morning | ||
CF | | ||
CF | > X SHELVES | ||
CF | | ||
CF | The bookcase houses a gargantuan collection of books and treatises. | ||
CF | Everything from "My Piano Fell Down the Mine Shaft: A Tale of A Flat | ||
CF | Minor" to "Yodelus Eggplant Looks Into the Tuba" can be found on the | ||
CF | shelves. However, the only book of interest is a compact book | ||
CF | entitled, "Finney's Music Dictionary". | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x window" | ||
CF ] Study Score: 20 Early Morning | ||
CF | | ||
CF | > X WINDOW | ||
CF | | ||
CF | Which do you mean, the outer window or the round window? | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "round" | ||
CF ] Study Score: 20 Early Morning | ||
CF | | ||
CF | > ROUND | ||
CF | | ||
CF | The window is about the size of a Piddle ball and looks to be used for | ||
CF | air circulation in the room. It overlooks the foyer downstairs. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x foyer" | ||
CF ] Study Score: 20 Early Morning | ||
CF | | ||
CF | > X FOYER | ||
CF | | ||
CF | The foyer can be seen out the round window. You can also see an outer | ||
CF | window in the foyer. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x outer" | ||
CF ] Study Score: 20 Early Morning | ||
CF | | ||
CF | > X OUTER | ||
CF | | ||
CF | From here, you can see the window high up in the foyer. It is almost | ||
CF | directly across from the round study window. A fresh breeze blows in | ||
CF | from the outside. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "l" | ||
CF ] Study Score: 20 Early Morning | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | | ||
CF | Study | ||
CF | The study is a richly furnished room where Finney must have spent many | ||
CF | of his days. A mahogany bookshelf fills up the entire north wall, its | ||
CF | shelves lined with all manner of books and treatises. A round window | ||
CF | is set in the east wall and Finney's writing desk sits in the center | ||
CF | of the room, nestled in a wide array of furniture. The only exit is to | ||
CF | the northwest. | ||
CF | | ||
CF | > | Knight_Otu says, "I don't think we're cutting things in the study." | |
Knight_Otu says (to ClubFloyd), "nw" | ||
CF ] Upstairs Corridor Score: 20 Early Morning | ||
CF | | ||
CF | > NW | ||
CF | | ||
CF | | ||
CF | Upstairs Corridor | ||
CF | The two flights of the double staircase meet here at a balcony which | ||
CF | overlooks the first floor of the house. Matching doorways lead | ||
CF | southeast and south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Music Salon Score: 20 Early Morning | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Music Salon | ||
CF | This room is small, but acoustically significant. The ceiling has been | ||
CF | shaped to provide for the maximum benefit of the small ensembles which | ||
CF | must have played here at one time, and even the smallest sound | ||
CF | provides a rich timbre here. A Grandunk piano sits in the center of | ||
CF | the room, just waiting to be played. There are no windows here, but a | ||
CF | doorway in the back of the room leads north. | ||
CF | | ||
CF | You can see a music stand and "Lively Jig" here. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x piano" | ||
CF ] Music Salon Score: 20 Early Morning | ||
CF | | ||
CF | > X PIANO | ||
CF | | ||
CF | The piano is a very expensive model, coated in a sleek black material | ||
CF | that doesn't inhibit its resonance. Eighty-eight polished keys sit | ||
CF | elegantly in the keyboard, hinting at infinite musical possibilities. | ||
CF | The lid of the piano is open. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x keys" | ||
CF ] Music Salon Score: 20 Early Morning | ||
CF | | ||
CF | > X KEYS | ||
CF | | ||
CF | The piano is a very expensive model, coated in a sleek black material | ||
CF | that doesn't inhibit its resonance. Eighty-eight polished keys sit | ||
CF | elegantly in the keyboard, hinting at infinite musical possibilities. | ||
CF | The lid of the piano is open. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x stand" | ||
CF ] Music Salon Score: 20 Early Morning | ||
CF | | ||
CF | > X STAND | ||
CF | | ||
CF | It is a standard black metal stand sitting in the corner of the room. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x lively" | ||
CF ] Music Salon Score: 20 Early Morning | ||
CF | | ||
CF | > X LIVELY | ||
CF | | ||
CF | | ||
CF | Lively Jig | ||
CF | Induces dancing in animate creatures | ||
CF | | ||
CF | This piece is quite long; it's two pages in length with numerous | ||
CF | repeats and other markings. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get it" | ||
CF ] Music Salon Score: 20 Early Morning | ||
CF | | ||
CF | > GET IT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "learn it" | ||
CF ] Music Salon Score: 20 Early Morning | ||
CF | | ||
CF | > LEARN IT | ||
CF | | ||
CF | You diligently study the piece in hopes of memorizing it, but it's | ||
CF | just too long. Before you are two-thirds of the way through it, you've | ||
CF | forgotten the first melody. | ||
CF | | ||
CF | > | DavidW says, "yeah, it's too long still." | |
Knight_Otu says, "Still can't learn it. Havwen't leveled up enough." | ||
Knight_Otu says, "(Maybe.)" | ||
Knight_Otu says (to ClubFloyd), "fold it" | ||
CF ] Music Salon Score: 20 Early Morning | ||
CF | | ||
CF | > FOLD IT | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | Jacqueline says, "Oh, hm." | |
DavidW says (to Jacqueline), "yesssss" | ||
Jacqueline says, "That would make sense and is a neat mechanic for an IF game." | ||
Knight_Otu says, "No turning it into an origami plane." | ||
Knight_Otu says (to ClubFloyd), "SAVE" | ||
Knight_Otu says (to ClubFloyd), "cf7" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Music Salon Score: 20 Early Morning | ||
CF | Ok. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "cut jig" | ||
CF ] Music Salon Score: 23 Early Morning | ||
CF | | ||
CF | > CUT JIG | ||
CF | | ||
CF | (with the jigsaw) | ||
CF | You slice through the jig with the jigsaw, carefully so as not to | ||
CF | destroy the sheet. When you are done, the piece is only half as long. | ||
CF | | ||
CF | [You have just gained three points in Musical Editing.] | ||
CF | | ||
CF | > | Jacqueline says, "Wow yay" | |
DavidW says, "yay!" | ||
Knight_Otu says, "Of course, it was a *jig*saw." | ||
Jacqueline says, "Yeah, but" | ||
Roger says, "nice puzzle, nice work" | ||
Jacqueline says, "I mean, who knows what will happen when we use it now..." | ||
Knight_Otu says (to ClubFloyd), "x jig" | ||
CF ] Music Salon Score: 23 Early Morning | ||
CF | | ||
CF | > X JIG | ||
CF | | ||
CF | | ||
CF | Lively Jig | ||
CF | Induces dancing in animate creatures | ||
CF | | ||
CF | The sheet music has been surgically cut in half, right after a big | ||
CF | sectional division. | ||
CF | | ||
CF | > | Jacqueline says, "Ah" | |
Knight_Otu says (to ClubFloyd), "learn it" | ||
CF ] Music Salon Score: 23 Early Morning | ||
CF | | ||
CF | > LEARN IT | ||
CF | | ||
CF | You diligently commit the song to memory and then tuck the music away. | ||
CF | | ||
CF | > | Jacqueline says, "Okay, should be safe, I guess." | |
Knight_Otu says (to ClubFloyd), "drop all" | ||
CF ] Music Salon Score: 23 Early Morning | ||
CF | | ||
CF | > DROP ALL | ||
CF | | ||
CF | (the jigsaw) | ||
CF | Dropped. | ||
CF | | ||
CF | > | DavidW says, "now you can leave the house and play the jig on the trumpet somewhere." | |
Jacqueline says, "I liked that other idea, though, that longer music = more powerful spells and you have to be at a certain level to use those." | ||
Knight_Otu says, "It's what I expected, until I realized why we have the jigsaw." | ||
DavidW says (to Jacqueline), "yeah, that is a good idea. Just not what the author was going for here, though." | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Upstairs Corridor Score: 23 Early Morning | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Upstairs Corridor | ||
CF | The two flights of the double staircase meet here at a balcony which | ||
CF | overlooks the first floor of the house. Matching doorways lead | ||
CF | southeast and south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "d" | ||
CF ] Lower Hallway Score: 23 Early Morning | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Lower Hallway | ||
CF | You stand at the foot of a grand double staircase which leads up to | ||
CF | the second floor. The centerpiece of this room is a granite statue of | ||
CF | Finney, which looks across the room from its proud pose. A smaller | ||
CF | doorway is to the southeast and the entrance to the house is east. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ne" | ||
CF ] Lower Hallway Score: 23 Early Morning | ||
CF | | ||
CF | > NE | ||
CF | | ||
CF | You can go up the stairs here, or east and southeast. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Foyer Score: 23 Early Morning | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Foyer | ||
CF | The foyer of Finney's house is very majestic in scope. The ceiling is | ||
CF | a full two stories above you, and the entire room is bathed in natural | ||
CF | light from a single window high up on the east wall. A massive | ||
CF | Osienthal rug covers most of the floor, and a small endtable sits in | ||
CF | one corner. To the northeast is the doorway, and more of the house can | ||
CF | be seen to the west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ne" | ||
CF | | ||
CF | | ||
CF | | ||
CF | Meanwhile, in King Goosen's Court... | ||
CF | | ||
CF | | ||
CF | Morning sunlight peeks through the decorative flags in the upper | ||
CF | gallery to show the King's Court in full attendance. Rows of commoners | ||
CF | line each wall with guards enforcing order. Kneeling before the dais, | ||
CF | one unlucky commoner speaks. | ||
CF | | ||
CF | "But Your Majesty! The duck wasn't there the night before. I bet it | ||
CF | was just my neighbour, Mr. Grindstaff." His voice drops to a furtive | ||
CF | whisper. "If you must know, he's always been a duck sympathizer." | ||
CF | | ||
CF | From the gallery, a voice rings out, evidently the aforementioned Mr. | ||
CF | Grindstaff. "Choke on a turnip, ye yellow-bellied liar!" | ||
CF | | ||
CF | "Silence, churlio!" A guard bangs his halberd on the marble floor. All | ||
CF | eyes turn to the throne. | ||
CF | | ||
CF | The King conveys a postcard image of wisdom before dispelling the | ||
CF | illusion by speaking. "Your tale is obviously false, peasant. It's | ||
CF | well-known that most duck owners keep their duck at the bottom of a | ||
CF | moldy haystack where no one has tread for years, and that's exactly | ||
CF | where we found yours. I sentence you to death and then deportation!" | ||
CF | | ||
CF | The Advisor hurriedly whispers something in the King's ear. The royal | ||
CF | personage looks crestfallen. "They can't, eh? Blast it all! You | ||
CF | peasant! I sentence you to deportation, and maybe death, if you should | ||
CF | happen to die along the way." The King snaps and the guards carry the | ||
CF | pleading peasant away. He is quickly replaced by a more worldly man, | ||
CF | also accused of harbouring a duck. | ||
CF | | ||
CF | The King points at the man. "You sir, are accused of the same crime. | ||
CF | What do you have to say for yourself?" | ||
CF | | ||
CF | The man smiles craftily. "Obviously I own a duck. Your men found it | ||
CF | buried under that boulder in my yard." The onlookers gasp as the man | ||
CF | pleads guilty. He chuckles and leans in closer to the King. "What | ||
CF | really has me worried, though, is this surge in the population of | ||
CF | hamsters." | ||
CF | | ||
CF | The King nods emphatically. "Actually, I find hamsters to be quite | ||
CF | disagreeable little beasts. Always running this way and | ||
CF | that...demanding food, shelter, and even immunity from property tax!" | ||
CF | | ||
CF | "Indeed they are a nuisance," agrees the man. "In fact, I bet that | ||
CF | owning a hamster is even worse than harbouring a duck!" | ||
CF | | ||
CF | The King thinks about this new gem of knowledge and has a quick huddle | ||
CF | with his Advisor. "Very well then. You, sir, are free to go on one | ||
CF | condition! You must bring back more information about this hamster | ||
CF | problem and the best way we can combat it! Dismissed!" | ||
CF | | ||
CF | [Hit any key.] | Knight_Otu says, "Interlude." | |
Jacqueline says, "These always throw me off." | ||
Roger asks, "is it obvious how these are triggered?" | ||
Knight_Otu says, "I imagine by points." | ||
DavidW asks, "Might be soon after acquiring a spell?" | ||
Knight_Otu says, "That's also possible." | ||
Knight_Otu presses the yellow enter button. | ||
Knight_Otu pushes the green 'space' button. | ||
CF ] Finney's House Score: 23 Midmorning | ||
CF | | ||
CF | | ||
CF | Finney's House | ||
CF | You stand at the front of a fairly large white house. The doorway | ||
CF | stands open to the southwest and a bronze plaque hangs next to it. A | ||
CF | paved road leads away from the house to the east. All around the | ||
CF | house, tall mountains of rock loom in the air, and a narrow path runs | ||
CF | around the house to the south. | ||
CF | | ||
CF | You can see a trumpet, a Building Codes manual, an empty metal cup, a | ||
CF | Timeline pamphlet and a scrap of paper here. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get all" | ||
CF ] Finney's House Score: 23 Midmorning | ||
CF | | ||
CF | > GET ALL | ||
CF | | ||
CF | trumpet: Taken. | ||
CF | Building Codes manual: Taken. | ||
CF | empty metal cup: Taken. | ||
CF | Timeline pamphlet: Taken. | ||
CF | scrap of paper: Taken. | ||
CF | | ||
CF | > | Jacqueline says, "I do enjoy the writing." | |
Knight_Otu says, "We've seen Leonine and the guard alive and well." | ||
Knight_Otu says (to ClubFloyd), "play trumpet" | ||
CF ] Finney's House Score: 23 Midmorning | ||
CF | | ||
CF | > PLAY TRUMPET | ||
CF | | ||
CF | You raise the trumpet to your lips. What would you like to play? | ||
CF | (O) Ode to a Duck: Summons a duck | ||
CF | (R) Rainy Day: Increases the water capacity of clouds | ||
CF | (H) Heavy Heart: Increases the force of gravity | ||
CF | (J) Lively Jig: Induces dancing in animate creatures | ||
CF | (X) None | ||
Knight_Otu says (to ClubFloyd), "j" | ||
CF ] Finney's House Score: 23 Midmorning | ||
CF | | ||
CF | You play a lively toe-tapping gigue, which puts you in a brighter | ||
CF | mood. However, nothing else happens. | ||
CF | | ||
CF | > | DavidW asks, "The only animate creatures down here we've seen are us, the duck, the guard, the herring, and Leonine?" | |
Jacqueline asks, "Can we summon a duck and then test the jig on it?" | ||
Knight_Otu says, "Right, the duck and the herring." | ||
Knight_Otu says (to ClubFloyd), "play trumpet" | ||
CF ] Finney's House Score: 23 Midmorning | ||
CF | | ||
CF | > PLAY TRUMPET | ||
CF | | ||
CF | You bring up your trumpet. What would you like to play? | ||
CF | (O) Ode to a Duck: Summons a duck | ||
CF | (R) Rainy Day: Increases the water capacity of clouds | ||
CF | (H) Heavy Heart: Increases the force of gravity | ||
CF | (J) Lively Jig: Induces dancing in animate creatures | ||
CF | (X) None | ||
Knight_Otu says (to ClubFloyd), "o" | ||
CF ] Finney's House Score: 23 Midmorning | ||
CF | | ||
CF | As soon as you sound the final cadence, a duck appears in front of | ||
CF | you. | ||
CF | | ||
CF | The duck takes a cautious step towards the front doorway, but then | ||
CF | thinks better of it and backs away. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "play trumpet" | ||
CF ] Finney's House Score: 23 Midmorning | ||
CF | | ||
CF | > PLAY TRUMPET | ||
CF | | ||
CF | You raise the trumpet to your lips. What would you like to play? | ||
CF | (O) Ode to a Duck: Summons a duck | ||
CF | (R) Rainy Day: Increases the water capacity of clouds | ||
CF | (H) Heavy Heart: Increases the force of gravity | ||
CF | (J) Lively Jig: Induces dancing in animate creatures | ||
CF | (X) None | ||
Knight_Otu says (to ClubFloyd), "j" | ||
CF ] Finney's House Score: 23 Midmorning | ||
CF | | ||
CF | "Quacketty quack!" The little white duck hops about to the strains of | ||
CF | your lively gigue. | ||
CF | | ||
CF | The duck takes a cautious step towards the front doorway, but then | ||
CF | thinks better of it and backs away. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] East of House Score: 23 Midmorning | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | East of House | ||
CF | You are facing the east side of a white house. There is no door here, | ||
CF | and the sole window is not boarded up, although it is on the second | ||
CF | floor. A path runs alongside the house to the north and south. | ||
CF | | ||
CF | A makeshift slingshot has been created from the stunted tree and a | ||
CF | rubber piece. The slingshot is currently empty. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Fish Pond Score: 23 Midmorning | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Fish Pond | ||
CF | Paths from the north and east converge here at a small decorative | ||
CF | pond. One side of the volcano rises up to the south and the top of a | ||
CF | house peeks over the rocks to the northwest. Next to the pond, a | ||
CF | bronze plaque is embedded in the ground. Deep in the pond, a red | ||
CF | herring can be seen. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "play trumpet" | ||
CF ] Fish Pond Score: 23 Midmorning | ||
CF | | ||
CF | > PLAY TRUMPET | ||
CF | | ||
CF | You bring up your trumpet. What would you like to play? | ||
CF | (O) Ode to a Duck: Summons a duck | ||
CF | (R) Rainy Day: Increases the water capacity of clouds | ||
CF | (H) Heavy Heart: Increases the force of gravity | ||
CF | (J) Lively Jig: Induces dancing in animate creatures | ||
CF | (X) None | ||
Knight_Otu says (to ClubFloyd), "j" | ||
CF ] Fish Pond Score: 23 Midmorning | ||
CF | | ||
CF | Nothing happens. Apparently fish don't dance. | ||
CF | | ||
CF | > | Jacqueline says, "YAY" | |
Knight_Otu says, "Thought so." | ||
DavidW says, "ha ha" | ||
Jacqueline says, "I was wondering about that. Good response, game." | ||
Jacqueline asks, "What about that other dude?" | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Rock Wall Score: 23 Midmorning | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Rock Wall | ||
CF | A narrow strip of lane winds between the rocks from the northeast, | ||
CF | ending in a small clearing. To the east, a spire of rock shoots out of | ||
CF | the ground and extends all the way up to the ceiling of the volcano. | ||
CF | Set at the base of the spire is a smooth marble surface which is | ||
CF | slightly depressed. Gigantic piles of granite rubble bar your progress | ||
CF | in most directions, although it looks like you could squeeze through | ||
CF | to the west. | ||
CF | | ||
CF | > | DavidW says, "Guard and Leonine are left." | |
Knight_Otu says (to ClubFloyd), "ne" | ||
CF ] Leonine's House Score: 23 Midmorning | ||
CF | | ||
CF | > NE | ||
CF | | ||
CF | | ||
CF | Leonine's House | ||
CF | To the east, a peculiar manor grows out of the rocks like an eccentric | ||
CF | fungus, a haphazard collection of walls, additions, and minarets. The | ||
CF | lane curves from north to southwest around an immense wall of rubble | ||
CF | to the south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Magic Lab Score: 23 Midmorning | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Magic Lab | ||
CF | The lab of Leonine holds an impressive collection of magical devices, | ||
CF | half of which you can't even begin to comprehend. Overhead, tiny balls | ||
CF | of light soar through the air, and the entire room feels alive with | ||
CF | energy. Where the average house would have a wide array of unnecessary | ||
CF | furniture, the only artifices of this room are a giant wooden head | ||
CF | with a string and a pyramid model. The front doorway is west and there | ||
CF | is also a closed door in the east wall. | ||
CF | | ||
CF | Leonine is here, dusting off his robe. | ||
CF | | ||
CF | You can also see a pyramid model here. | ||
CF | | ||
CF | > | Jacqueline says, "Leonine, yeah." | |
Knight_Otu says (to ClubFloyd), "ask leonine about ahtha" | ||
CF ] Magic Lab Score: 23 Midmorning | ||
CF | | ||
CF | > ASK LEONINE ABOUT AHTHA | ||
CF | | ||
CF | "I recruited him to help build the Nolava Community! The man was | ||
CF | amazing with granite, although I can't say that I enjoyed his granite | ||
CF | underwear. He went into the Quarry a few years ago and hasn't been | ||
CF | heard from since." | ||
CF | | ||
CF | Leonine screams and points over your shoulder. "Look behind you! A | ||
CF | three-headed monkey!" You turn around, but see nothing, and Leonine | ||
CF | takes the opportunity to disappear from view. | ||
CF | | ||
CF | > | Knight_Otu exclaims, "Dangit, Leo!" | |
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Leonine's House Score: 23 Midmorning | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Leonine's House | ||
CF | To the east, a peculiar manor grows out of the rocks like an eccentric | ||
CF | fungus, a haphazard collection of walls, additions, and minarets. The | ||
CF | lane curves from north to southwest around an immense wall of rubble | ||
CF | to the south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Magic Lab Score: 23 Midmorning | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Magic Lab | ||
CF | The lab of Leonine holds an impressive collection of magical devices, | ||
CF | half of which you can't even begin to comprehend. Overhead, tiny balls | ||
CF | of light soar through the air, and the entire room feels alive with | ||
CF | energy. Where the average house would have a wide array of unnecessary | ||
CF | furniture, the only artifices of this room are a giant wooden head | ||
CF | with a string and a pyramid model. The front doorway is west and there | ||
CF | is also a closed door in the east wall. | ||
CF | | ||
CF | Leonine is here, singing off-key. | ||
CF | | ||
CF | You can also see a pyramid model here. | ||
CF | | ||
CF | Leonine flickers out of existence. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask leonine about mullog" | ||
CF ] Magic Lab Score: 23 Midmorning | ||
CF | | ||
CF | > ASK LEONINE ABOUT MULLOG | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | Knight_Otu says, "Grr." | |
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Leonine's House Score: 23 Midmorning | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Leonine's House | ||
CF | To the east, a peculiar manor grows out of the rocks like an eccentric | ||
CF | fungus, a haphazard collection of walls, additions, and minarets. The | ||
CF | lane curves from north to southwest around an immense wall of rubble | ||
CF | to the south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Magic Lab Score: 23 Midmorning | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Magic Lab | ||
CF | The lab of Leonine holds an impressive collection of magical devices, | ||
CF | half of which you can't even begin to comprehend. Overhead, tiny balls | ||
CF | of light soar through the air, and the entire room feels alive with | ||
CF | energy. Where the average house would have a wide array of unnecessary | ||
CF | furniture, the only artifices of this room are a giant wooden head | ||
CF | with a string and a pyramid model. The front doorway is west and there | ||
CF | is also a closed door in the east wall. | ||
CF | | ||
CF | Leonine is here, mumbling in another language. | ||
CF | | ||
CF | You can also see a pyramid model here. | ||
CF | | ||
CF | Leonine mumbles a word that begins with an "F" but then slaps his head | ||
CF | and realizes that it isn't a magic word. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask leonine about mullog" | ||
CF ] Magic Lab Score: 23 Midmorning | ||
CF | | ||
CF | > ASK LEONINE ABOUT MULLOG | ||
CF | | ||
CF | "Technically, he's the first resident of the Odd Community... but he's | ||
CF | antisocial (even moreso than the rest of us) so he doesn't count." | ||
CF | | ||
CF | > | Jacqueline says, "hahaha" | |
Jacqueline says, "(The F thing)" | ||
DavidW says, "Wizard of Frobozz ref" | ||
Knight_Otu says (to ClubFloyd), "play trumpet" | ||
CF ] Magic Lab Score: 23 Midmorning | ||
CF | | ||
CF | > PLAY TRUMPET | ||
CF | | ||
CF | You raise the trumpet to your lips. What would you like to play? | ||
CF | (O) Ode to a Duck: Summons a duck | ||
CF | (R) Rainy Day: Increases the water capacity of clouds | ||
CF | (H) Heavy Heart: Increases the force of gravity | ||
CF | (J) Lively Jig: Induces dancing in animate creatures | ||
CF | (X) None | ||
Knight_Otu says (to ClubFloyd), "j" | ||
CF ] Magic Lab Score: 23 Midmorning | ||
CF | | ||
CF | "Wahoo!" Leonine jumps in the air and does a merry jig. In the midst | ||
CF | of a set of dance steps that would put any Papoosen ballerina to | ||
CF | shame, a small key flies out of his pocket and lands near your feet. | ||
CF | Leonine continues to dance for several more minutes before finally | ||
CF | getting tired. "Witherin' witches, that was fun!" | ||
CF | | ||
CF | > | Jacqueline says (to DW), "Yeah. It's a nice touch." | |
Knight_Otu says, "Hello key." | ||
DavidW asks, "Hi key! How's the wife and kids?" | ||
Knight_Otu says (to ClubFloyd), "ask leonine about guard" | ||
CF ] Magic Lab Score: 23 Midmorning | ||
CF | | ||
CF | > ASK LEONINE ABOUT GUARD | ||
CF | | ||
CF | Leonine shakes his head. "Can't help you there, neighbour." | ||
CF | | ||
CF | > | Jacqueline says, "Why, hello there, kay" | |
Jacqueline says, "key, even" | ||
Knight_Otu says (to ClubFloyd), "ask leonine about moilan" | ||
CF ] Magic Lab Score: 23 Midmorning | ||
CF | | ||
CF | > ASK LEONINE ABOUT MOILAN | ||
CF | | ||
CF | Leonine drops down to a low whisper. "Kind of a clod if you ask me. | ||
CF | But then again, we're all a little odd here." | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask leonine about bank" | ||
CF ] Magic Lab Score: 23 Midmorning | ||
CF | | ||
CF | > ASK LEONINE ABOUT BANK | ||
CF | | ||
CF | "Every community must have a bank! I even have an account there... | ||
CF | actually it's a group account since there's only one safe." | ||
CF | | ||
CF | Leonine knocks on the wooden head and giggles. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask about head" | ||
CF ] Magic Lab Score: 23 Midmorning | ||
CF | | ||
CF | > ASK ABOUT HEAD | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask leonine about head" | ||
CF ] Magic Lab Score: 23 Midmorning | ||
CF | | ||
CF | > ASK LEONINE ABOUT HEAD | ||
CF | | ||
CF | "Isn't my wooden head handsome? Wise too!" | ||
CF | | ||
CF | Waving his hands in the air, Leonine disappears. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get key" | ||
CF ] Magic Lab Score: 24 Midmorning | ||
CF | | ||
CF | > GET KEY | ||
CF | | ||
CF | You pick up the key, intending to return it as soon as you've finished | ||
CF | with it. | ||
CF | | ||
CF | [You have just gained a point for the Borrowing Dance.] | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x it" | ||
CF ] Magic Lab Score: 24 Midmorning | ||
CF | | ||
CF | > X IT | ||
CF | | ||
CF | The copper key is two inches long and has a single groove in it. | ||
CF | | ||
CF | > | DavidW asks, "Have we seen a lock?" | |
Knight_Otu says, "I'm not sure if we wanted Leo away for that." | ||
Knight_Otu says, "But probably." | ||
Knight_Otu says, "I don't quite recall a lock." | ||
DavidW asks, "Could be for that safe he mentioned. Was the north gate locked or just guarded?" | ||
Knight_Otu says, "I don't think we tried." | ||
Jacqueline says, "I was wondering about the bank safe, yeah" | ||
DavidW says, "I think, getting past the guard is something to consider now." | ||
DavidW says, "At least try the jig there." | ||
Jacqueline says, "True" | ||
Knight_Otu says, "Sorry, was checking the transcript." | ||
Knight_Otu says, "I think this is the safe key." | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Leonine's House Score: 24 Midmorning | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Leonine's House | ||
CF | To the east, a peculiar manor grows out of the rocks like an eccentric | ||
CF | fungus, a haphazard collection of walls, additions, and minarets. The | ||
CF | lane curves from north to southwest around an immense wall of rubble | ||
CF | to the south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Library Lane Score: 24 Midmorning | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Library Lane | ||
CF | Quaint miniature pine trees line the path which runs south through a | ||
CF | manicured park from the north. Nestled in the rocks to the southwest | ||
CF | is a single-story building adorned with a bronze plaque. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Center of Volcano Score: 24 Midmorning | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Center of Volcano | ||
CF | You stand in the center of a small community built inside a dormant | ||
CF | volcano. High above you, the mouth of the volcano allows a view of the | ||
CF | outside sky and the occasional birds in flight.A paved road runs from | ||
CF | the southwest to the east and a small well-manicured park is to the | ||
CF | south. A dirt path crosses the paved one from the north and goes to | ||
CF | the southeast. To the west, stands a small granite building with a | ||
CF | bronze plaque by its doorway. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Mess Hall Score: 24 Midmorning | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | The dirt path meanders through odd rock formations before leading you | ||
CF | to a Mess Hall... | ||
CF | | ||
CF | Mess Hall | ||
CF | You are standing in a long room, empty except for a wooden table in | ||
CF | the center. Doorways lead back out to the north and south. | ||
CF | | ||
CF | > | DavidW says, "okay. And I'll try to remember the guard's name is Moilan." | |
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] North Gate Score: 24 Midmorning | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | North Gate | ||
CF | A long granite wall surrounds the more elite section of the Odd | ||
CF | Community. To the northwest, a massive gate has been erected to keep | ||
CF | out rummer salesmen. The mess hall is south of here, and a small stone | ||
CF | hut sits by the gate forlornly. | ||
CF | | ||
CF | Moilan is here, standing at attention by the gate. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask moilan about gate" | ||
CF ] North Gate Score: 24 Midmorning | ||
CF | | ||
CF | > ASK MOILAN ABOUT GATE | ||
CF | | ||
CF | "This 'ere be moi post! I can't let you in the gate without an | ||
CF | invitation from Squiggy or Poont." Moilan chuckles. "Pretty 'ard | ||
CF | considering they're dead." | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "play trumpet" | ||
CF ] North Gate Score: 24 Midmorning | ||
CF | | ||
CF | > PLAY TRUMPET | ||
CF | | ||
CF | You bring up your trumpet. What would you like to play? | ||
CF | (O) Ode to a Duck: Summons a duck | ||
CF | (R) Rainy Day: Increases the water capacity of clouds | ||
CF | (H) Heavy Heart: Increases the force of gravity | ||
CF | (J) Lively Jig: Induces dancing in animate creatures | ||
CF | (X) None | ||
Knight_Otu says (to ClubFloyd), "j" | ||
CF ] North Gate Score: 24 Midmorning | ||
CF | | ||
CF | "Hurr! That thar's a catchy tune." The guard sets down his spear and | ||
CF | dances along to the music. When the song ends, he sighs and resumes | ||
CF | his post, spear in hand. | ||
CF | | ||
CF | The guard adjusts his helmet and straightens out his uniform. | ||
CF | | ||
CF | > | Jacqueline says, "htm" | |
Jacqueline says, "hrm, even" | ||
Knight_Otu says, "I'd like to check the xylophone, I think." | ||
Jacqueline says, "Would need to last more than a turn for us to sneak through, it seems." | ||
DavidW says, "This jig would be great at parties." | ||
Jacqueline says (to DW), "Remind me to never come to one of your parties." | ||
Knight_Otu asks, "It would be, wouldn't it?" | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Mess Hall Score: 24 Midmorning | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Mess Hall | ||
CF | You are standing in a long room, empty except for a wooden table in | ||
CF | the center. Doorways lead back out to the north and south. | ||
CF | | ||
CF | > | DavidW says (to Jacqueline), "waaa" | |
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Center of Volcano Score: 24 Midmorning | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | You follow the dirt path back to the center of the community... | ||
CF | | ||
CF | Center of Volcano | ||
CF | You stand in the center of a small community built inside a dormant | ||
CF | volcano. High above you, the mouth of the volcano allows a view of the | ||
CF | outside sky and the occasional birds in flight.A paved road runs from | ||
CF | the southwest to the east and a small well-manicured park is to the | ||
CF | south. A dirt path crosses the paved one from the north and goes to | ||
CF | the southeast. To the west, stands a small granite building with a | ||
CF | bronze plaque by its doorway. | ||
CF | | ||
CF | Sunlight peeks past the clouds to shine into the volcano. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Outside Courtyard Score: 24 Midmorning | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Outside Courtyard | ||
CF | The western path ends between a granite wall to the north and a | ||
CF | two-story building to the east. A tasteful granite arch to the | ||
CF | northeast leads into a courtyard which resembles a giant grassy | ||
CF | checkerboard. The capstone of the archway bears a small bronze plaque. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x plaque" | ||
CF ] Outside Courtyard Score: 24 Midmorning | ||
CF | | ||
CF | > X PLAQUE | ||
CF | | ||
CF | The bronze sign seems fairly new, showing no signs of weather | ||
CF | deterioration. | ||
CF | | ||
CF | SECURITY MAZE | ||
CF | Nolava Odd Community | ||
CF | Building Code #113 | ||
CF | | ||
CF | > | Knight_Otu says, "Right, that's the other maze. That one may be more dangerous." | |
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Opera Hall Score: 24 Midmorning | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Opera Hall | ||
CF | Every step you take serves to showcase the wonderful acoustics in this | ||
CF | building. The ceiling is a full two stories above you and the room is | ||
CF | brighter than normal because of its blue glass walls. Beyond the | ||
CF | seats, you see a small semicircular stage with a xylophone. | ||
CF | | ||
CF | Next to the xylophone sits a monstrous leather-bound book mounted on a | ||
CF | stand, open to a page in the middle. | ||
CF | | ||
CF | > | DavidW says, "I haven't hosted many parties ever in my life. Only one or two." | |
Knight_Otu says (to ClubFloyd), "x xylophone" | ||
CF ] Opera Hall Score: 24 Midmorning | ||
CF | | ||
CF | > X XYLOPHONE | ||
CF | | ||
CF | The xylophone seems to be constructed from baleens. It is highly | ||
CF | polished and there are a pair of mallets hanging off the side. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "search it" | ||
CF ] Opera Hall Score: 24 Midmorning | ||
CF | | ||
CF | > SEARCH IT | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | DavidW says, "No dancing. Just food and chat." | |
Knight_Otu says (to ClubFloyd), "play it" | ||
CF ] Opera Hall Score: 24 Midmorning | ||
CF | | ||
CF | > PLAY IT | ||
CF | | ||
CF | You pick up the mallets and play a fairly decent scale. | ||
CF | | ||
CF | > | Jacqueline says, "I host a weekly party. Right here. Right now. ClubFloyd." | |
Knight_Otu says (to ClubFloyd), "play trumpet" | ||
CF ] Opera Hall Score: 24 Midmorning | ||
CF | | ||
CF | > PLAY TRUMPET | ||
CF | | ||
CF | You raise the trumpet to your lips. What would you like to play? | ||
CF | (O) Ode to a Duck: Summons a duck | ||
CF | (R) Rainy Day: Increases the water capacity of clouds | ||
CF | (H) Heavy Heart: Increases the force of gravity | ||
CF | (J) Lively Jig: Induces dancing in animate creatures | ||
CF | (X) None | ||
Knight_Otu says (to ClubFloyd), "h" | ||
CF ] Opera Hall Score: 24 Midmorning | ||
CF | | ||
CF | The xylophone book looks like it might break its stand, but | ||
CF | fortunately remains supported. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x book" | ||
CF ] Opera Hall Score: 24 Midmorning | ||
CF | | ||
CF | > X BOOK | ||
CF | | ||
CF | (the practice book) | ||
CF | Across the top of each page, the title has been printed in small fancy | ||
CF | letters: "The Well-Tampered Xylophone - A Collection of | ||
CF | Twelve-Thousand-Two-Hundred-Seventy-Four Etudes in Each of Twenty-Five | ||
CF | Major and Minor Keys". The current page looks to be fairly difficult, | ||
CF | especially for a non-keyboardist like yourself. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "play trumpet" | ||
CF ] Opera Hall Score: 24 Midmorning | ||
CF | | ||
CF | > PLAY TRUMPET | ||
CF | | ||
CF | You ready the trumpet. What would you like to play? | ||
CF | (O) Ode to a Duck: Summons a duck | ||
CF | (R) Rainy Day: Increases the water capacity of clouds | ||
CF | (H) Heavy Heart: Increases the force of gravity | ||
CF | (J) Lively Jig: Induces dancing in animate creatures | ||
CF | (X) None | ||
Knight_Otu says (to ClubFloyd), "r" | ||
CF ] Opera Hall Score: 24 Midmorning | ||
CF | | ||
CF | The melody echoes through the air but nothing happens. You sense that | ||
CF | something is missing. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "play trumpet" | ||
CF ] Opera Hall Score: 24 Midmorning | ||
CF | | ||
CF | > PLAY TRUMPET | ||
CF | | ||
CF | You ready the trumpet. What would you like to play? | ||
CF | (O) Ode to a Duck: Summons a duck | ||
CF | (R) Rainy Day: Increases the water capacity of clouds | ||
CF | (H) Heavy Heart: Increases the force of gravity | ||
CF | (J) Lively Jig: Induces dancing in animate creatures | ||
CF | (X) None | ||
Knight_Otu says (to ClubFloyd), "j" | ||
CF ] Opera Hall Score: 24 Midmorning | ||
CF | | ||
CF | You play a lively toe-tapping gigue, which puts you in a brighter | ||
CF | mood. However, nothing else happens. | ||
CF | | ||
CF | > | Knight_Otu says, "Hm." | |
DavidW says, "Let me know when you want a hint on what to do next." | ||
Knight_Otu says, "Finney is supposed to have the key to freedom. The tome talks about 25 keys, Finneys statue talks about 24 keys on the xylophone." | ||
Knight_Otu says, "So I have the suspicion that the key is here." | ||
DavidW says, "yes, that's all very suspicious and I agree." | ||
Knight_Otu asks, "Do we need to brave the other maze yet?" | ||
Knight_Otu says (to ClubFloyd), "push xylophone" | ||
CF ] Opera Hall Score: 24 Midmorning | ||
CF | | ||
CF | > PUSH XYLOPHONE | ||
CF | | ||
CF | You are unable to. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "push tome" | ||
CF ] Opera Hall Score: 24 Midmorning | ||
CF | | ||
CF | > PUSH TOME | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | DavidW says, "I don't think we should brave the other maze yet but it is an option, yes, and has to be braved sooner or later." | |
Knight_Otu says, "It seems the only open place if .. right." | ||
Jacqueline asks, "If we do, do we have stuff to use like that paper we had for the ominous maze that turned out to be a nothing burger?" | ||
Jacqueline says (to ClubFloyd), "i" | ||
CF ] Opera Hall Score: 24 Midmorning | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a copper key | ||
CF | a scrap of paper | ||
CF | a Timeline pamphlet | ||
CF | an empty metal cup | ||
CF | a Building Codes manual | ||
CF | a trumpet | ||
CF | | ||
CF | > | Jacqueline says, "Not much." | |
DavidW says, "I suppose it wouldn't hurt to visit the 'maze'. It's not the twisty passages sort of maze at all." | ||
Knight_Otu says, "The maze leads to Fou-llama's estate, not someone who could give us an invitation for past the gate." | ||
Knight_Otu asks, "As I recall, we need to spell her name through the maze to get it - and can't get out because we can't spell the name on the way back?" | ||
Knight_Otu says (to ClubFloyd), "l" | ||
CF ] Opera Hall Score: 24 Midmorning | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | | ||
CF | Opera Hall | ||
CF | Every step you take serves to showcase the wonderful acoustics in this | ||
CF | building. The ceiling is a full two stories above you and the room is | ||
CF | brighter than normal because of its blue glass walls. Beyond the | ||
CF | seats, you see a small semicircular stage with a xylophone. | ||
CF | | ||
CF | Next to the xylophone sits a monstrous leather-bound book mounted on a | ||
CF | stand, open to a page in the middle. | ||
CF | | ||
CF | > | DavidW says, "Save before entering her maze, if you decide to at least look it over." | |
DavidW says, "The risk isn't getting lost." | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Outside Courtyard Score: 24 Midmorning | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Outside Courtyard | ||
CF | The western path ends between a granite wall to the north and a | ||
CF | two-story building to the east. A tasteful granite arch to the | ||
CF | northeast leads into a courtyard which resembles a giant grassy | ||
CF | checkerboard. The capstone of the archway bears a small bronze plaque. | ||
CF | | ||
CF | > | DavidW says, "But there is a risk." | |
Knight_Otu says (to ClubFloyd), "SAVE" | ||
Knight_Otu says (to ClubFloyd), "cf8" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Outside Courtyard Score: 24 Midmorning | ||
CF | Ok. | ||
CF | | ||
CF | > | Knight_Otu says, "Yeah, I think the risk is not getting out." | |
Knight_Otu says (to ClubFloyd), "ne" | ||
CF ] Grassy Courtyard Score: 24 Midmorning | ||
CF | | ||
CF | > NE | ||
CF | | ||
CF | As you step through the archway, a small bell chimes far to the north, | ||
CF | and letters of the alphabet suddenly appear in the air over the | ||
CF | courtyard. | ||
CF | | ||
CF | Grassy Courtyard | ||
CF | You stand on a ten by ten foot plot of land which is coloured slightly | ||
CF | differently from the surrounding plots. Above your head, a large "F" | ||
CF | floats serenely in the air. Similar letters decorate other plots of | ||
CF | land around you. To the southwest you see a way out of the courtyard. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x n" | ||
CF ] Grassy Courtyard Score: 24 Midmorning | ||
CF | | ||
CF | > X N | ||
CF | | ||
CF | You see nothing special about north. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x plots" | ||
CF ] Grassy Courtyard Score: 24 Midmorning | ||
CF | | ||
CF | > X PLOTS | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x plot" | ||
CF ] Grassy Courtyard Score: 24 Midmorning | ||
CF | | ||
CF | > X PLOT | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "o" | ||
CF ] Grassy Courtyard Score: 24 Midmorning | ||
CF | | ||
CF | > O | ||
CF | | ||
CF | Think nothing of it. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Grassy Courtyard Score: 24 Midmorning | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Grassy Courtyard | ||
CF | You stand on a ten by ten foot plot of land which is coloured slightly | ||
CF | differently from the surrounding plots. Above your head, a large "U" | ||
CF | floats serenely in the air. Similar letters decorate other plots of | ||
CF | land around you. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Grassy Courtyard Score: 24 Midmorning | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Grassy Courtyard | ||
CF | You stand on a ten by ten foot plot of land which is coloured slightly | ||
CF | differently from the surrounding plots. Above your head, a large "F" | ||
CF | floats serenely in the air. Similar letters decorate other plots of | ||
CF | land around you. To the southwest you see a way out of the courtyard. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Grassy Courtyard Score: 24 Midmorning | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Grassy Courtyard | ||
CF | You stand on a ten by ten foot plot of land which is coloured slightly | ||
CF | differently from the surrounding plots. Above your head, a large "F" | ||
CF | floats serenely in the air. Similar letters decorate other plots of | ||
CF | land around you. A wall closes you in to the south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Grassy Courtyard Score: 24 Midmorning | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Grassy Courtyard | ||
CF | You stand on a ten by ten foot plot of land which is coloured slightly | ||
CF | differently from the surrounding plots. Above your head, a large "F" | ||
CF | floats serenely in the air. Similar letters decorate other plots of | ||
CF | land around you. To the southwest you see a way out of the courtyard. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Grassy Courtyard Score: 24 Midmorning | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Grassy Courtyard | ||
CF | You stand on a ten by ten foot plot of land which is coloured slightly | ||
CF | differently from the surrounding plots. Above your head, a large "A" | ||
CF | floats serenely in the air. Similar letters decorate other plots of | ||
CF | land around you. You are in the southwest corner of the courtyard. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Grassy Courtyard Score: 24 Midmorning | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Grassy Courtyard | ||
CF | You stand on a ten by ten foot plot of land which is coloured slightly | ||
CF | differently from the surrounding plots. Above your head, a large "F" | ||
CF | floats serenely in the air. Similar letters decorate other plots of | ||
CF | land around you. To the southwest you see a way out of the courtyard. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "sw" | ||
CF ] Outside Courtyard Score: 24 Midmorning | ||
CF | | ||
CF | > SW | ||
CF | | ||
CF | The letters vanish as you leave the courtyard. | ||
CF | | ||
CF | Outside Courtyard | ||
CF | The western path ends between a granite wall to the north and a | ||
CF | two-story building to the east. A tasteful granite arch to the | ||
CF | northeast leads into a courtyard which resembles a giant grassy | ||
CF | checkerboard. The capstone of the archway bears a small bronze plaque. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ne" | ||
CF ] Grassy Courtyard Score: 24 Midmorning | ||
CF | | ||
CF | > NE | ||
CF | | ||
CF | As you step through the archway, a small bell chimes far to the north, | ||
CF | and letters of the alphabet suddenly appear in the air over the | ||
CF | courtyard. | ||
CF | | ||
CF | Grassy Courtyard | ||
CF | You stand on a ten by ten foot plot of land which is coloured slightly | ||
CF | differently from the surrounding plots. Above your head, a large "F" | ||
CF | floats serenely in the air. Similar letters decorate other plots of | ||
CF | land around you. To the southwest you see a way out of the courtyard. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "se" | ||
CF ] Grassy Courtyard Score: 24 Midmorning | ||
CF | | ||
CF | > SE | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ne" | ||
CF ] Grassy Courtyard Score: 24 Midmorning | ||
CF | | ||
CF | > NE | ||
CF | | ||
CF | | ||
CF | Grassy Courtyard | ||
CF | You stand on a ten by ten foot plot of land which is coloured slightly | ||
CF | differently from the surrounding plots. Above your head, a large "I" | ||
CF | floats serenely in the air. Similar letters decorate other plots of | ||
CF | land around you. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Grassy Courtyard Score: 24 Midmorning | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Grassy Courtyard | ||
CF | You stand on a ten by ten foot plot of land which is coloured slightly | ||
CF | differently from the surrounding plots. Above your head, a large "U" | ||
CF | floats serenely in the air. Similar letters decorate other plots of | ||
CF | land around you. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Grassy Courtyard Score: 24 Midmorning | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Grassy Courtyard | ||
CF | You stand on a ten by ten foot plot of land which is coloured slightly | ||
CF | differently from the surrounding plots. Above your head, a large "O" | ||
CF | floats serenely in the air. Similar letters decorate other plots of | ||
CF | land around you. A wall blocks movement to the west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "se" | ||
CF ] Grassy Courtyard Score: 24 Midmorning | ||
CF | | ||
CF | > SE | ||
CF | | ||
CF | | ||
CF | Grassy Courtyard | ||
CF | You stand on a ten by ten foot plot of land which is coloured slightly | ||
CF | differently from the surrounding plots. Above your head, a large "F" | ||
CF | floats serenely in the air. Similar letters decorate other plots of | ||
CF | land around you. To the southwest you see a way out of the courtyard. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Grassy Courtyard Score: 24 Midmorning | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Grassy Courtyard | ||
CF | You stand on a ten by ten foot plot of land which is coloured slightly | ||
CF | differently from the surrounding plots. Above your head, a large "F" | ||
CF | floats serenely in the air. Similar letters decorate other plots of | ||
CF | land around you. A wall closes you in to the south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Grassy Courtyard Score: 24 Midmorning | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Grassy Courtyard | ||
CF | You stand on a ten by ten foot plot of land which is coloured slightly | ||
CF | differently from the surrounding plots. Above your head, a large "I" | ||
CF | floats serenely in the air. Similar letters decorate other plots of | ||
CF | land around you. | ||
CF | | ||
CF | > | Knight_Otu says, "Okay, seems the rooms are connecting as expected." | |
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Grassy Courtyard Score: 24 Midmorning | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Grassy Courtyard | ||
CF | You stand on a ten by ten foot plot of land which is coloured slightly | ||
CF | differently from the surrounding plots. Above your head, a large "U" | ||
CF | floats serenely in the air. Similar letters decorate other plots of | ||
CF | land around you. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Grassy Courtyard Score: 24 Midmorning | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Grassy Courtyard | ||
CF | You stand on a ten by ten foot plot of land which is coloured slightly | ||
CF | differently from the surrounding plots. Above your head, a large "T" | ||
CF | floats serenely in the air. Similar letters decorate other plots of | ||
CF | land around you. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Grassy Courtyard Score: 24 Midmorning | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Grassy Courtyard | ||
CF | You stand on a ten by ten foot plot of land which is coloured slightly | ||
CF | differently from the surrounding plots. Above your head, a large "L" | ||
CF | floats serenely in the air. Similar letters decorate other plots of | ||
CF | land around you. A wall blocks movement to the west. | ||
CF | | ||
CF | > | DavidW says, "It's a 4 by 5 grid. 20 locations." | |
Knight_Otu says, "I was concerned whether N, then W is the same location as NW." | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Grassy Courtyard Score: 24 Midmorning | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Grassy Courtyard Score: 24 Midmorning | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Grassy Courtyard | ||
CF | You stand on a ten by ten foot plot of land which is coloured slightly | ||
CF | differently from the surrounding plots. Above your head, a large "L" | ||
CF | floats serenely in the air. Similar letters decorate other plots of | ||
CF | land around you. A wall blocks movement to the west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Grassy Courtyard Score: 24 Midmorning | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Grassy Courtyard | ||
CF | You stand on a ten by ten foot plot of land which is coloured slightly | ||
CF | differently from the surrounding plots. Above your head, a large "S" | ||
CF | floats serenely in the air. Similar letters decorate other plots of | ||
CF | land around you. You are in the northwest corner of the courtyard. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "sw" | ||
CF ] Grassy Courtyard Score: 24 Midmorning | ||
CF | | ||
CF | > SW | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "se" | ||
CF ] Grassy Courtyard Score: 24 Midmorning | ||
CF | | ||
CF | > SE | ||
CF | | ||
CF | | ||
CF | Grassy Courtyard | ||
CF | You stand on a ten by ten foot plot of land which is coloured slightly | ||
CF | differently from the surrounding plots. Above your head, a large "E" | ||
CF | floats serenely in the air. Similar letters decorate other plots of | ||
CF | land around you. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Grassy Courtyard Score: 24 Midmorning | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Grassy Courtyard | ||
CF | You stand on a ten by ten foot plot of land which is coloured slightly | ||
CF | differently from the surrounding plots. Above your head, a large "A" | ||
CF | floats serenely in the air. Similar letters decorate other plots of | ||
CF | land around you. A wall extends from east to west to your north. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Grassy Courtyard Score: 24 Midmorning | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Grassy Courtyard | ||
CF | You stand on a ten by ten foot plot of land which is coloured slightly | ||
CF | differently from the surrounding plots. Above your head, a large "M" | ||
CF | floats serenely in the air. Similar letters decorate other plots of | ||
CF | land around you. A wall extends from east to west to your north. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Grassy Courtyard Score: 24 Midmorning | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Grassy Courtyard | ||
CF | You stand on a ten by ten foot plot of land which is coloured slightly | ||
CF | differently from the surrounding plots. Above your head, a large "G" | ||
CF | floats serenely in the air. Similar letters decorate other plots of | ||
CF | land around you. You are in the northeast corner of the courtyard. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "sw" | ||
CF ] Grassy Courtyard Score: 24 Midmorning | ||
CF | | ||
CF | > SW | ||
CF | | ||
CF | | ||
CF | Grassy Courtyard | ||
CF | You stand on a ten by ten foot plot of land which is coloured slightly | ||
CF | differently from the surrounding plots. Above your head, a large "S" | ||
CF | floats serenely in the air. Similar letters decorate other plots of | ||
CF | land around you. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Grassy Courtyard Score: 24 Midmorning | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Grassy Courtyard | ||
CF | You stand on a ten by ten foot plot of land which is coloured slightly | ||
CF | differently from the surrounding plots. Above your head, a large "O" | ||
CF | floats serenely in the air. Similar letters decorate other plots of | ||
CF | land around you. A wall prevents you from going east. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Grassy Courtyard Score: 24 Midmorning | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Grassy Courtyard | ||
CF | You stand on a ten by ten foot plot of land which is coloured slightly | ||
CF | differently from the surrounding plots. Above your head, a large "O" | ||
CF | floats serenely in the air. Similar letters decorate other plots of | ||
CF | land around you. A wall prevents you from going east. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Grassy Courtyard Score: 24 Midmorning | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Grassy Courtyard | ||
CF | You stand on a ten by ten foot plot of land which is coloured slightly | ||
CF | differently from the surrounding plots. Above your head, a large "N" | ||
CF | floats serenely in the air. Similar letters decorate other plots of | ||
CF | land around you. A wall prevents you from going east. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Grassy Courtyard Score: 24 Midmorning | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Grassy Courtyard | ||
CF | You stand on a ten by ten foot plot of land which is coloured slightly | ||
CF | differently from the surrounding plots. Above your head, a large "E" | ||
CF | floats serenely in the air. Similar letters decorate other plots of | ||
CF | land around you. You are in the southeast corner of the courtyard. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "nw" | ||
CF ] Grassy Courtyard Score: 24 Midmorning | ||
CF | | ||
CF | > NW | ||
CF | | ||
CF | | ||
CF | Grassy Courtyard | ||
CF | You stand on a ten by ten foot plot of land which is coloured slightly | ||
CF | differently from the surrounding plots. Above your head, a large "I" | ||
CF | floats serenely in the air. Similar letters decorate other plots of | ||
CF | land around you. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Grassy Courtyard Score: 24 Midmorning | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Grassy Courtyard | ||
CF | You stand on a ten by ten foot plot of land which is coloured slightly | ||
CF | differently from the surrounding plots. Above your head, a large "H" | ||
CF | floats serenely in the air. Similar letters decorate other plots of | ||
CF | land around you. | ||
CF | | ||
CF | > | Knight_Otu says, "Hm." | |
Knight_Otu says (to ClubFloyd), "sw" | ||
CF ] Grassy Courtyard Score: 24 Midmorning | ||
CF | | ||
CF | > SW | ||
CF | | ||
CF | | ||
CF | Grassy Courtyard | ||
CF | You stand on a ten by ten foot plot of land which is coloured slightly | ||
CF | differently from the surrounding plots. Above your head, a large "U" | ||
CF | floats serenely in the air. Similar letters decorate other plots of | ||
CF | land around you. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Grassy Courtyard Score: 24 Midmorning | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Grassy Courtyard | ||
CF | You stand on a ten by ten foot plot of land which is coloured slightly | ||
CF | differently from the surrounding plots. Above your head, a large "F" | ||
CF | floats serenely in the air. Similar letters decorate other plots of | ||
CF | land around you. To the southwest you see a way out of the courtyard. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "sw" | ||
CF ] Outside Courtyard Score: 24 Midmorning | ||
CF | | ||
CF | > SW | ||
CF | | ||
CF | The letters vanish as you leave the courtyard. | ||
CF | | ||
CF | Outside Courtyard | ||
CF | The western path ends between a granite wall to the north and a | ||
CF | two-story building to the east. A tasteful granite arch to the | ||
CF | northeast leads into a courtyard which resembles a giant grassy | ||
CF | checkerboard. The capstone of the archway bears a small bronze plaque. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x plaque" | ||
CF ] Outside Courtyard Score: 24 Midmorning | ||
CF | | ||
CF | > X PLAQUE | ||
CF | | ||
CF | The bronze sign seems fairly new, showing no signs of weather | ||
CF | deterioration. | ||
CF | | ||
CF | SECURITY MAZE | ||
CF | Nolava Odd Community | ||
CF | Building Code #113 | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "look up 113 in manual" | ||
CF ] Outside Courtyard Score: 24 Midmorning | ||
CF | | ||
CF | > LOOK UP 113 IN MANUAL | ||
CF | | ||
CF | You thumb through the manual looking for the correct entry... | ||
CF | | ||
CF | #113 Security Maze: 9-R-07, Created as a result of Madame Fou-llama's | ||
CF | distrust of visitors and broom peddlers. May cause problems with Code | ||
CF | #114. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "look up 114 in manual" | ||
CF ] Outside Courtyard Score: 24 Midmorning | ||
CF | | ||
CF | > LOOK UP 114 IN MANUAL | ||
CF | | ||
CF | You thumb through the manual looking for the correct entry... | ||
CF | | ||
CF | #114 Granite Crate: 9-S-07, Created a crate to hold the materials for | ||
CF | Code #115. On a side note, lost my ring while working around the | ||
CF | granite today. Must find. | ||
CF | | ||
CF | > | Jacqueline says, "Frickin' broom peddlers, man. I tell ya." | |
Knight_Otu says (to ClubFloyd), "look up 115 in manual" | ||
CF ] Outside Courtyard Score: 24 Midmorning | ||
CF | | ||
CF | > LOOK UP 115 IN MANUAL | ||
CF | | ||
CF | You thumb through the manual looking for the correct entry... | ||
CF | | ||
CF | #115 (planned) Granite Statue: Sent materials to Madame Fou-llama's | ||
CF | before the Security Maze was activated. May make the statue some day. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "look up 116 in manual" | ||
CF ] Outside Courtyard Score: 24 Midmorning | ||
CF | | ||
CF | > LOOK UP 116 IN MANUAL | ||
CF | | ||
CF | You thumb through the manual looking for the correct entry... | ||
CF | | ||
CF | #116 (planned) Quarry Rock Elevator: Really need to get around to | ||
CF | fixing that elevator chain...It's just an accident waiting to happen. | ||
CF | | ||
CF | > | Knight_Otu says, "Okay, I think I know how to get in and out." | |
Knight_Otu says, "The butler's name can be spelled on the way out." | ||
Knight_Otu says (to ClubFloyd), "SAVE" | ||
Knight_Otu says (to ClubFloyd), "cf9" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Outside Courtyard Score: 24 Midmorning | ||
CF | Ok. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ne" | ||
CF ] Grassy Courtyard Score: 24 Midmorning | ||
CF | | ||
CF | > NE | ||
CF | | ||
CF | As you step through the archway, a small bell chimes far to the north, | ||
CF | and letters of the alphabet suddenly appear in the air over the | ||
CF | courtyard. | ||
CF | | ||
CF | Grassy Courtyard | ||
CF | You stand on a ten by ten foot plot of land which is coloured slightly | ||
CF | differently from the surrounding plots. Above your head, a large "F" | ||
CF | floats serenely in the air. Similar letters decorate other plots of | ||
CF | land around you. To the southwest you see a way out of the courtyard. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "nw" | ||
CF ] Grassy Courtyard Score: 24 Midmorning | ||
CF | | ||
CF | > NW | ||
CF | | ||
CF | | ||
CF | Grassy Courtyard | ||
CF | You stand on a ten by ten foot plot of land which is coloured slightly | ||
CF | differently from the surrounding plots. Above your head, a large "O" | ||
CF | floats serenely in the air. Similar letters decorate other plots of | ||
CF | land around you. A wall blocks movement to the west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Grassy Courtyard Score: 24 Midmorning | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Grassy Courtyard | ||
CF | You stand on a ten by ten foot plot of land which is coloured slightly | ||
CF | differently from the surrounding plots. Above your head, a large "U" | ||
CF | floats serenely in the air. Similar letters decorate other plots of | ||
CF | land around you. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "nw" | ||
CF ] Grassy Courtyard Score: 24 Midmorning | ||
CF | | ||
CF | > NW | ||
CF | | ||
CF | | ||
CF | Grassy Courtyard | ||
CF | You stand on a ten by ten foot plot of land which is coloured slightly | ||
CF | differently from the surrounding plots. Above your head, a large "L" | ||
CF | floats serenely in the air. Similar letters decorate other plots of | ||
CF | land around you. A wall blocks movement to the west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Grassy Courtyard Score: 24 Midmorning | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Grassy Courtyard | ||
CF | You stand on a ten by ten foot plot of land which is coloured slightly | ||
CF | differently from the surrounding plots. Above your head, a large "L" | ||
CF | floats serenely in the air. Similar letters decorate other plots of | ||
CF | land around you. A wall blocks movement to the west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ne" | ||
CF ] Grassy Courtyard Score: 24 Midmorning | ||
CF | | ||
CF | > NE | ||
CF | | ||
CF | | ||
CF | Grassy Courtyard | ||
CF | You stand on a ten by ten foot plot of land which is coloured slightly | ||
CF | differently from the surrounding plots. Above your head, a large "A" | ||
CF | floats serenely in the air. Similar letters decorate other plots of | ||
CF | land around you. A wall extends from east to west to your north. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Grassy Courtyard Score: 24 Midmorning | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Grassy Courtyard | ||
CF | You stand on a ten by ten foot plot of land which is coloured slightly | ||
CF | differently from the surrounding plots. Above your head, a large "M" | ||
CF | floats serenely in the air. Similar letters decorate other plots of | ||
CF | land around you. A wall extends from east to west to your north. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Grassy Courtyard Score: 26 Midmorning | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Grassy Courtyard | ||
CF | You stand on a ten by ten foot plot of land which is coloured slightly | ||
CF | differently from the surrounding plots. Above your head, a large "A" | ||
CF | floats serenely in the air. Similar letters decorate other plots of | ||
CF | land around you. A wall extends from east to west to your north. | ||
CF | A baritone voice whispers, "Fou-llama..." and an exit appears in the | ||
CF | north wall. | ||
CF | | ||
CF | [You have gained two points in Crazy Fauna.] | ||
CF | | ||
CF | > | DavidW says, "congrats!" | |
Jacqueline says (to KO), "You rock" | ||
Knight_Otu says, "I mean, getting in was the easy path once the maze is mapped." | ||
Knight_Otu says, "The real test is whether getting out works." | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Front Yard Score: 26 Midmorning | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | The letters vanish as you leave the courtyard. | ||
CF | | ||
CF | Front Yard | ||
CF | With sunlight, this quaint plot of land would look downright pleasant. | ||
CF | However, it is tucked against the north side of the volcano and does | ||
CF | not seem to get much light at all. A blue cottage sits to the west and | ||
CF | a larger red cottage is east. An archway leads into the confines of | ||
CF | the security maze to the south. | ||
CF | | ||
CF | A jumble of granite pieces sits in a patch of weeds. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x cottage" | ||
CF ] Front Yard Score: 26 Midmorning | ||
CF | | ||
CF | > X COTTAGE | ||
CF | | ||
CF | Which do you mean, the blue cottage or the red cottage? | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x blue cottage" | ||
CF ] Front Yard Score: 26 Midmorning | ||
CF | | ||
CF | > X BLUE COTTAGE | ||
CF | | ||
CF | A small blue cottage is to the west, flush against a mountain of | ||
CF | granite. A swinging door provides access to the inside and you can | ||
CF | hear movement inside. | ||
CF | | ||
CF | > | DavidW says, "That must be for the statue. The jumble." | |
Knight_Otu says (to ClubFloyd), "x red" | ||
CF ] Front Yard Score: 26 Midmorning | ||
CF | | ||
CF | > X RED | ||
CF | | ||
CF | Which do you mean, the red door or the red cottage? | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x red cottage" | ||
CF ] Front Yard Score: 26 Midmorning | ||
CF | | ||
CF | > X RED COTTAGE | ||
CF | | ||
CF | A red cottage is to the east, slightly larger than its western | ||
CF | counterpart. A swinging door provides access to the inside and you can | ||
CF | hear movement inside. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x archway" | ||
CF ] Front Yard Score: 26 Midmorning | ||
CF | | ||
CF | > X ARCHWAY | ||
CF | | ||
CF | Like many of the structures in the volcano, the archway in the wall is | ||
CF | made from granite. In this case, finely-cut granite has been used in | ||
CF | place of brick to form a corbeled arch. | ||
CF | | ||
CF | > | Jacqueline says, "Also, when I say that you rock, KO, please know that I specifically mean you granite." | |
Knight_Otu says, "Gneiss." | ||
Knight_Otu says (to ClubFloyd), "x weeds" | ||
CF ] Front Yard Score: 26 Midmorning | ||
CF | | ||
CF | > X WEEDS | ||
CF | | ||
CF | The granite pieces look to be parts of an incomplete statue. Evidently | ||
CF | the artist dumped them here and never got around to assembling it. As | ||
CF | you shift the granite pieces around, a small gold ring rolls out of | ||
CF | the stack. | ||
CF | | ||
CF | > | Knight_Otu exclaims, "Mullog's precious!" | |
Knight_Otu says (to ClubFloyd), "x ring" | ||
CF ] Front Yard Score: 26 Midmorning | ||
CF | | ||
CF | > X RING | ||
CF | | ||
CF | The ring is painstakingly detailed with abstract lines and shapes. It | ||
CF | must have been very special to whoever lost it. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get it" | ||
CF ] Front Yard Score: 27 Midmorning | ||
CF | | ||
CF | > GET IT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | [You have just gained a point for "Insert Witty Punchline about Gold | ||
CF | Ring Here".] | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "assemble statue" | ||
CF ] Front Yard Score: 27 Midmorning | ||
CF | | ||
CF | > ASSEMBLE STATUE | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "knock on blue door" | ||
CF ] Front Yard Score: 27 Midmorning | ||
CF | | ||
CF | > KNOCK ON BLUE DOOR | ||
CF | | ||
CF | A voice from within answers. "Come in!" | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "enter blue" | ||
CF ] Front Yard Score: 27 Midmorning | ||
CF | | ||
CF | > ENTER BLUE | ||
CF | | ||
CF | Which do you mean, the blue door or the blue cottage? | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "door" | ||
CF ] Butler's Cottage Score: 27 Midmorning | ||
CF | | ||
CF | > DOOR | ||
CF | | ||
CF | | ||
CF | Butler's Cottage | ||
CF | Bare furniture circles a cold stone hearth in this tiny cottage. The | ||
CF | air is thick and all the curtains are closed in this gloomy tomb of a | ||
CF | room. Over the fireplace, is a framed piece of sheet music with the | ||
CF | title "Springtime Love". | ||
CF | | ||
CF | Sitting on the bed is a leather-bound book. | ||
CF | | ||
CF | A man in a tuxedo looks up as you enter, and nods in cold but polite | ||
CF | greeting. "Good day to you. I am Mr. Amoshtuff, the butler to widow | ||
CF | Fou-llama. It is rare that we get visitors here, since most of them | ||
CF | realize that they can never leave." He motions you farther in. "Make | ||
CF | yourself comfortable." | ||
CF | | ||
CF | Butler Amoshtuff straightens up the furniture. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask amoshtuff about maze" | ||
CF ] Butler's Cottage Score: 27 Midmorning | ||
CF | | ||
CF | > ASK AMOSHTUFF ABOUT MAZE | ||
CF | | ||
CF | "The maze was turned on a few days after Ahtha delivered his statue | ||
CF | parts. The only problem with it is that you can't spell 'Fou-llama' | ||
CF | from this side, so we are trapped here forever. It's not a bad life | ||
CF | though." | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x book" | ||
CF ] Butler's Cottage Score: 27 Midmorning | ||
CF | | ||
CF | > X BOOK | ||
CF | | ||
CF | (the butler's diary) | ||
CF | The butler clears his throat. "I'd appreciate it if you would leave my | ||
CF | personal belongings alone." | ||
CF | | ||
CF | > | Knight_Otu says, "Sorry, sorry" | |
Knight_Otu says (to ClubFloyd), "x springtime" | ||
CF ] Butler's Cottage Score: 27 Midmorning | ||
CF | | ||
CF | > X SPRINGTIME | ||
CF | | ||
CF | | ||
CF | Springtime Love | ||
CF | Enhances the effects of love | ||
CF | | ||
CF | It is a soaring melody which will really show off the lyrical | ||
CF | qualities of the soloist's instrument. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask amoshtuff about springtime" | ||
CF ] Butler's Cottage Score: 27 Midmorning | ||
CF | | ||
CF | > ASK AMOSHTUFF ABOUT SPRINGTIME | ||
CF | | ||
CF | "I can't help with that. Sorry." | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x fireplace" | ||
CF ] Butler's Cottage Score: 27 Midmorning | ||
CF | | ||
CF | > X FIREPLACE | ||
CF | | ||
CF | You peer up the chimney to find that the shaft is obstructed by a mass | ||
CF | of wet leaves and twigs. The blockage is high enough up the chimney | ||
CF | that you cannot clear it from here. | ||
CF | | ||
CF | > | Knight_Otu says, "Hm." | |
DavidW asks, "ask about love?" | ||
Knight_Otu says (to ClubFloyd), "ask amoshtuff about love" | ||
CF ] Butler's Cottage Score: 27 Midmorning | ||
CF | | ||
CF | > ASK AMOSHTUFF ABOUT LOVE | ||
CF | | ||
CF | "I do not know how long I've had that piece of music, but it has hung | ||
CF | over my fireplace for as long as I have worked here." | ||
CF | | ||
CF | The butler tidies up the cottage. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask amoshtuff about fou-llama" | ||
CF ] Butler's Cottage Score: 27 Midmorning | ||
CF | | ||
CF | > ASK AMOSHTUFF ABOUT FOU-LLAMA | ||
CF | | ||
CF | "The widow works me day and night, cleaning and preparing her meals, | ||
CF | pushing me this way and that like a chess pawn. It isn't a harsh life | ||
CF | though...I have learned to enjoy it." The butler nods, but you sense | ||
CF | that he isn't telling you the full story. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get love" | ||
CF ] Butler's Cottage Score: 27 Midmorning | ||
CF | | ||
CF | > GET LOVE | ||
CF | | ||
CF | The framed music is firmly attached to the wall. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "learn it" | ||
CF ] Butler's Cottage Score: 27 Midmorning | ||
CF | | ||
CF | > LEARN IT | ||
CF | | ||
CF | You gaze up at the framed music until you have committed it to memory. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask amoshtuff about fireplace" | ||
CF ] Butler's Cottage Score: 27 Midmorning | ||
CF | | ||
CF | > ASK AMOSHTUFF ABOUT FIREPLACE | ||
CF | | ||
CF | "I used to be able to make fires here until the chimney got blocked | ||
CF | up. Now I cannot reach the obstruction to clear it." | ||
CF | | ||
CF | > | DavidW says, "Cool. You didn't need to hold that one to learn it." | |
Knight_Otu says, "Good thing, too." | ||
Jacqueline says, "Yeah. That's nice." | ||
Knight_Otu says (to ClubFloyd), "play trumpet" | ||
CF ] Butler's Cottage Score: 27 Midmorning | ||
CF | | ||
CF | > PLAY TRUMPET | ||
CF | | ||
CF | You bring up your trumpet. What would you like to play? | ||
CF | (O) Ode to a Duck: Summons a duck | ||
CF | (R) Rainy Day: Increases the water capacity of clouds | ||
CF | (H) Heavy Heart: Increases the force of gravity | ||
CF | (J) Lively Jig: Induces dancing in animate creatures | ||
CF | (S) Springtime Love: Enhances the effects of love | ||
CF | (X) None | ||
Knight_Otu says (to ClubFloyd), "j" | ||
CF ] Butler's Cottage Score: 27 Midmorning | ||
CF | | ||
CF | The butler dances a happy jig until the end of the melody. Confused, | ||
CF | he looks up. "I can't imagine what possessed me to dance such a vulgar | ||
CF | jig." | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "out" | ||
CF ] Butler's Cottage Score: 27 Midmorning | ||
CF | | ||
CF | > OUT | ||
CF | | ||
CF | But you aren't in anything at the moment. | ||
CF | | ||
CF | The butler tidies up the cottage. | ||
CF | | ||
CF | > | DavidW sings Would You Like To Build A Duckman? | |
Knight_Otu says (to ClubFloyd), "l" | ||
CF ] Butler's Cottage Score: 27 Midmorning | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | | ||
CF | Butler's Cottage | ||
CF | Bare furniture circles a cold stone hearth in this tiny cottage. The | ||
CF | air is thick and all the curtains are closed in this gloomy tomb of a | ||
CF | room. Over the fireplace, is a framed piece of sheet music with the | ||
CF | title "Springtime Love". | ||
CF | | ||
CF | Sitting on the bed is a leather-bound book. | ||
CF | | ||
CF | Butler Amoshtuff is here. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x bed" | ||
CF ] Butler's Cottage Score: 27 Midmorning | ||
CF | | ||
CF | > X BED | ||
CF | | ||
CF | The bed doesn't look very comfortable at all. On top of it is a | ||
CF | leather-bound book. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "exit" | ||
CF ] Butler's Cottage Score: 27 Midmorning | ||
CF | | ||
CF | > EXIT | ||
CF | | ||
CF | But you aren't in anything at the moment. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Front Yard Score: 27 Midmorning | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Front Yard | ||
CF | With sunlight, this quaint plot of land would look downright pleasant. | ||
CF | However, it is tucked against the north side of the volcano and does | ||
CF | not seem to get much light at all. A blue cottage sits to the west and | ||
CF | a larger red cottage is east. An archway leads into the confines of | ||
CF | the security maze to the south. | ||
CF | | ||
CF | A jumble of granite pieces sits in a patch of weeds. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get granite" | ||
CF ] Front Yard Score: 27 Midmorning | ||
CF | | ||
CF | > GET GRANITE | ||
CF | | ||
CF | (the statue parts) | ||
CF | You don't have any good reason to carry around an unfinished statue. | ||
CF | | ||
CF | > | Jacqueline says, "See, that would be me at DW's party. I would be the one saying, 'I can't imagine what possessed me to dance such a vulgar jig.'" | |
Knight_Otu says (to ClubFloyd), "knock on red door" | ||
CF ] Front Yard Score: 27 Midmorning | ||
CF | | ||
CF | > KNOCK ON RED DOOR | ||
CF | | ||
CF | You knock on the door. A voice from within answers, "Come in!" | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "enter red door" | ||
CF ] Drawing Room Score: 27 Midmorning | ||
CF | | ||
CF | > ENTER RED DOOR | ||
CF | | ||
CF | | ||
CF | Drawing Room | ||
CF | This room has the silence usually associated with an antique shop or | ||
CF | grandmother's den. Nestled in a wide array of useless knick-knacks, a | ||
CF | lone potted fern droops forlornly in the corner. The entrance to the | ||
CF | cottage is west and there is a closed door to the east. | ||
CF | | ||
CF | A woman sitting on a divan looks up from her book as you enter. "Well, | ||
CF | it is a new face!" She studies you closely and relaxes when she sees | ||
CF | that you carry no brooms. "I am the widow Fou-llama and this is my | ||
CF | cottage." Requisite introductions accomplished, she buries her head in | ||
CF | the book and continues reading. | ||
CF | | ||
CF | > | DavidW asks (of Jacqueline), "Not a fan of dancing?" | |
Jacqueline says, "I am, but not of jigs, I guess." | ||
Jacqueline says, "I think it's all the implied jumping." | ||
DavidW says, "I wonder what Fou-llama would have done if we were carrying a broom." | ||
Knight_Otu says (to ClubFloyd), "ask fou-llama about maze" | ||
CF ] Drawing Room Score: 27 Midmorning | ||
CF | | ||
CF | > ASK FOU-LLAMA ABOUT MAZE | ||
CF | | ||
CF | The widow frowns. "Well it seemed like a good idea at the time. | ||
CF | Hindsight let us realize, however, that Fou-llama cannot be spelled | ||
CF | going back out, so we are all stuck here forever. You might as well | ||
CF | make yourself at home." | ||
CF | | ||
CF | > | Knight_Otu says, "I wonder if we can already exit, or if the two need to get married first." | |
Knight_Otu says (to ClubFloyd), "x book" | ||
CF ] Drawing Room Score: 27 Midmorning | ||
CF | | ||
CF | > X BOOK | ||
CF | | ||
CF | (the Building Codes manual) | ||
CF | The manual is composed of hand-written pages, detailing various | ||
CF | construction jobs in the area. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x knick-knacks" | ||
CF ] Drawing Room Score: 27 Midmorning | ||
CF | | ||
CF | > X KNICK-KNACKS | ||
CF | | ||
CF | All manner of knickknacks can be found here, but they really aren't | ||
CF | very interesting. | ||
CF | | ||
CF | "Amazing!" The widow becomes enthralled in a passage and reads in her | ||
CF | own little world, seemingly cut off from real life. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x divan" | ||
CF ] Drawing Room Score: 27 Midmorning | ||
CF | | ||
CF | > X DIVAN | ||
CF | | ||
CF | The widow is sitting on a comfy divan in middle of the room. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x fou-llama's book" | ||
CF ] Drawing Room Score: 27 Midmorning | ||
CF | | ||
CF | > X FOU-LLAMA'S BOOK | ||
CF | | ||
CF | I only understood you as far as wanting to examine widow Fou-llama. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask fou-llama about amoshtuff" | ||
CF ] Drawing Room Score: 27 Midmorning | ||
CF | | ||
CF | > ASK FOU-LLAMA ABOUT AMOSHTUFF | ||
CF | | ||
CF | "Not right now, this is a very interesting passage!" | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x door" | ||
CF ] Drawing Room Score: 27 Midmorning | ||
CF | | ||
CF | > X DOOR | ||
CF | | ||
CF | Which do you mean, the red door or the bedroom door? | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "bedroom" | ||
CF ] Drawing Room Score: 27 Midmorning | ||
CF | | ||
CF | > BEDROOM | ||
CF | | ||
CF | It's just a plain door, probably leading to the bedroom. | ||
CF | | ||
CF | The widow looks up from her book. "That was an exceedingly | ||
CF | well-contrived plot twist!" | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Drawing Room Score: 27 Midmorning | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | The widow clucks her tongue at you. "Young traveler, please stay out | ||
CF | of my private quarters." | ||
CF | | ||
CF | > | Knight_Otu says, "Not that deep in the book." | |
Knight_Otu says (to ClubFloyd), "play trumpet" | ||
CF ] Drawing Room Score: 27 Midmorning | ||
CF | | ||
CF | > PLAY TRUMPET | ||
CF | | ||
CF | You raise the trumpet to your lips. What would you like to play? | ||
CF | (O) Ode to a Duck: Summons a duck | ||
CF | (R) Rainy Day: Increases the water capacity of clouds | ||
CF | (H) Heavy Heart: Increases the force of gravity | ||
CF | (J) Lively Jig: Induces dancing in animate creatures | ||
CF | (S) Springtime Love: Enhances the effects of love | ||
CF | (X) None | ||
Knight_Otu says (to ClubFloyd), "j" | ||
CF ] Drawing Room Score: 27 Midmorning | ||
CF | | ||
CF | The widow claps her hands in time with the music. "That almost makes | ||
CF | me want to dance like a schoolgirl!" When the song is over, she picks | ||
CF | up her novel again. | ||
CF | | ||
CF | Widow Fou-llama continues to read. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x novel" | ||
CF ] Drawing Room Score: 27 Midmorning | ||
CF | | ||
CF | > X NOVEL | ||
CF | | ||
CF | The book is titled "My Cat Doth Went a Walking". Widow Fou-llama seems | ||
CF | to be enjoying it. | ||
CF | | ||
CF | The widow mumbles as she reads her novel. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "play trumpet" | ||
CF ] Drawing Room Score: 27 Midmorning | ||
CF | | ||
CF | > PLAY TRUMPET | ||
CF | | ||
CF | You ready the trumpet. What would you like to play? | ||
CF | (O) Ode to a Duck: Summons a duck | ||
CF | (R) Rainy Day: Increases the water capacity of clouds | ||
CF | (H) Heavy Heart: Increases the force of gravity | ||
CF | (J) Lively Jig: Induces dancing in animate creatures | ||
CF | (S) Springtime Love: Enhances the effects of love | ||
CF | (X) None | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Drawing Room Score: 27 Midmorning | ||
CF | | ||
CF | The widow gives you a grudging smile. "Pretty music." | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Front Yard Score: 27 Midmorning | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Front Yard | ||
CF | With sunlight, this quaint plot of land would look downright pleasant. | ||
CF | However, it is tucked against the north side of the volcano and does | ||
CF | not seem to get much light at all. A blue cottage sits to the west and | ||
CF | a larger red cottage is east. An archway leads into the confines of | ||
CF | the security maze to the south. | ||
CF | | ||
CF | A jumble of granite pieces sits in a patch of weeds. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Butler's Cottage Score: 27 Midmorning | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Butler's Cottage | ||
CF | Bare furniture circles a cold stone hearth in this tiny cottage. The | ||
CF | air is thick and all the curtains are closed in this gloomy tomb of a | ||
CF | room. Over the fireplace, is a framed piece of sheet music with the | ||
CF | title "Springtime Love". | ||
CF | | ||
CF | Sitting on the bed is a leather-bound book. | ||
CF | | ||
CF | Butler Amoshtuff is here. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "play trumpet" | ||
CF ] Butler's Cottage Score: 27 Midmorning | ||
CF | | ||
CF | > PLAY TRUMPET | ||
CF | | ||
CF | You bring up your trumpet. What would you like to play? | ||
CF | (O) Ode to a Duck: Summons a duck | ||
CF | (R) Rainy Day: Increases the water capacity of clouds | ||
CF | (H) Heavy Heart: Increases the force of gravity | ||
CF | (J) Lively Jig: Induces dancing in animate creatures | ||
CF | (S) Springtime Love: Enhances the effects of love | ||
CF | (X) None | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Butler's Cottage Score: 27 Midmorning | ||
CF | | ||
CF | The butler scowls. "Any song but THAT one..." | ||
CF | | ||
CF | > | Knight_Otu says, "Okay, okay." | |
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Front Yard Score: 27 Midmorning | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Front Yard | ||
CF | With sunlight, this quaint plot of land would look downright pleasant. | ||
CF | However, it is tucked against the north side of the volcano and does | ||
CF | not seem to get much light at all. A blue cottage sits to the west and | ||
CF | a larger red cottage is east. An archway leads into the confines of | ||
CF | the security maze to the south. | ||
CF | | ||
CF | A jumble of granite pieces sits in a patch of weeds. | ||
CF | | ||
CF | > | Knight_Otu asks, "Shall we see if we can leave right now?" | |
DavidW says, "You can try..." | ||
Knight_Otu says (to ClubFloyd), "SAVE" | ||
Knight_Otu says (to ClubFloyd), "cf10" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Front Yard Score: 27 Midmorning | ||
CF | Ok. | ||
CF | | ||
CF | > | Jacqueline says, "I approve of the widow being immune to the jig." | |
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Grassy Courtyard Score: 27 Midmorning | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | As you step through the archway, a small bell chimes in the eastern | ||
CF | cottage, and letters of the alphabet suddenly appear in the air over | ||
CF | the courtyard. | ||
CF | | ||
CF | Grassy Courtyard | ||
CF | You stand on a ten by ten foot plot of land which is coloured slightly | ||
CF | differently from the surrounding plots. Above your head, a large "A" | ||
CF | floats serenely in the air. Similar letters decorate other plots of | ||
CF | land around you. An arch in the wall leads out of the courtyard to the | ||
CF | north. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Grassy Courtyard Score: 27 Midmorning | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Grassy Courtyard | ||
CF | You stand on a ten by ten foot plot of land which is coloured slightly | ||
CF | differently from the surrounding plots. Above your head, a large "M" | ||
CF | floats serenely in the air. Similar letters decorate other plots of | ||
CF | land around you. A wall extends from east to west to your north. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "se" | ||
CF ] Grassy Courtyard Score: 27 Midmorning | ||
CF | | ||
CF | > SE | ||
CF | | ||
CF | | ||
CF | Grassy Courtyard | ||
CF | You stand on a ten by ten foot plot of land which is coloured slightly | ||
CF | differently from the surrounding plots. Above your head, a large "O" | ||
CF | floats serenely in the air. Similar letters decorate other plots of | ||
CF | land around you. A wall prevents you from going east. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Grassy Courtyard Score: 27 Midmorning | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Grassy Courtyard | ||
CF | You stand on a ten by ten foot plot of land which is coloured slightly | ||
CF | differently from the surrounding plots. Above your head, a large "S" | ||
CF | floats serenely in the air. Similar letters decorate other plots of | ||
CF | land around you. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Grassy Courtyard Score: 27 Midmorning | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Grassy Courtyard | ||
CF | You stand on a ten by ten foot plot of land which is coloured slightly | ||
CF | differently from the surrounding plots. Above your head, a large "H" | ||
CF | floats serenely in the air. Similar letters decorate other plots of | ||
CF | land around you. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Grassy Courtyard Score: 27 Midmorning | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Grassy Courtyard | ||
CF | You stand on a ten by ten foot plot of land which is coloured slightly | ||
CF | differently from the surrounding plots. Above your head, a large "T" | ||
CF | floats serenely in the air. Similar letters decorate other plots of | ||
CF | land around you. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Grassy Courtyard Score: 27 Midmorning | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Grassy Courtyard | ||
CF | You stand on a ten by ten foot plot of land which is coloured slightly | ||
CF | differently from the surrounding plots. Above your head, a large "U" | ||
CF | floats serenely in the air. Similar letters decorate other plots of | ||
CF | land around you. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "se" | ||
CF ] Grassy Courtyard Score: 27 Midmorning | ||
CF | | ||
CF | > SE | ||
CF | | ||
CF | | ||
CF | Grassy Courtyard | ||
CF | You stand on a ten by ten foot plot of land which is coloured slightly | ||
CF | differently from the surrounding plots. Above your head, a large "F" | ||
CF | floats serenely in the air. Similar letters decorate other plots of | ||
CF | land around you. A wall closes you in to the south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Grassy Courtyard Score: 27 Midmorning | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Grassy Courtyard | ||
CF | You stand on a ten by ten foot plot of land which is coloured slightly | ||
CF | differently from the surrounding plots. Above your head, a large "F" | ||
CF | floats serenely in the air. Similar letters decorate other plots of | ||
CF | land around you. A wall closes you in to the south. | ||
CF | | ||
CF | You hear static and then an expectant pause, as if the baritone voice | ||
CF | is about to speak. However, nothing happens after all. Odd. | ||
CF | | ||
CF | > | Knight_Otu says, "I'll call that good enough." | |
Knight_Otu says (to ClubFloyd), "RESTORE" | ||
Knight_Otu says (to ClubFloyd), "cf10" | ||
CF | > | ||
CF | > RESTORE | ||
CF | %% Enter a save filename to read: | ||
CF ] Front Yard Score: 27 Midmorning | ||
CF | Ok. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Drawing Room Score: 27 Midmorning | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Drawing Room | ||
CF | This room has the silence usually associated with an antique shop or | ||
CF | grandmother's den. Nestled in a wide array of useless knick-knacks, a | ||
CF | lone potted fern droops forlornly in the corner. The entrance to the | ||
CF | cottage is west and there is a closed door to the east. | ||
CF | | ||
CF | Widow Fou-llama is here, sitting on the divan and reading. | ||
CF | | ||
CF | The widow mumbles as she reads her novel. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "play trumpet" | ||
CF ] Drawing Room Score: 27 Midmorning | ||
CF | | ||
CF | > PLAY TRUMPET | ||
CF | | ||
CF | You bring up your trumpet. What would you like to play? | ||
CF | (O) Ode to a Duck: Summons a duck | ||
CF | (R) Rainy Day: Increases the water capacity of clouds | ||
CF | (H) Heavy Heart: Increases the force of gravity | ||
CF | (J) Lively Jig: Induces dancing in animate creatures | ||
CF | (S) Springtime Love: Enhances the effects of love | ||
CF | (X) None | ||
Knight_Otu says (to ClubFloyd), "h" | ||
CF ] Drawing Room Score: 27 Midmorning | ||
CF | | ||
CF | The threnody seems to weigh upon your soul, but no physical effects | ||
CF | can be seen. | ||
CF | | ||
CF | The widow mumbles as she reads her novel. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Front Yard Score: 27 Midmorning | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Front Yard | ||
CF | With sunlight, this quaint plot of land would look downright pleasant. | ||
CF | However, it is tucked against the north side of the volcano and does | ||
CF | not seem to get much light at all. A blue cottage sits to the west and | ||
CF | a larger red cottage is east. An archway leads into the confines of | ||
CF | the security maze to the south. | ||
CF | | ||
CF | A jumble of granite pieces sits in a patch of weeds. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Butler's Cottage Score: 27 Midmorning | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Butler's Cottage | ||
CF | Bare furniture circles a cold stone hearth in this tiny cottage. The | ||
CF | air is thick and all the curtains are closed in this gloomy tomb of a | ||
CF | room. Over the fireplace, is a framed piece of sheet music with the | ||
CF | title "Springtime Love". | ||
CF | | ||
CF | Sitting on the bed is a leather-bound book. | ||
CF | | ||
CF | Butler Amoshtuff is here. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "play trumpet" | ||
CF ] Butler's Cottage Score: 27 Midmorning | ||
CF | | ||
CF | > PLAY TRUMPET | ||
CF | | ||
CF | You bring up your trumpet. What would you like to play? | ||
CF | (O) Ode to a Duck: Summons a duck | ||
CF | (R) Rainy Day: Increases the water capacity of clouds | ||
CF | (H) Heavy Heart: Increases the force of gravity | ||
CF | (J) Lively Jig: Induces dancing in animate creatures | ||
CF | (S) Springtime Love: Enhances the effects of love | ||
CF | (X) None | ||
Knight_Otu says (to ClubFloyd), "h" | ||
CF ] Butler's Cottage Score: 27 Midmorning | ||
CF | | ||
CF | You play "Heavy Heart" with gusto. In the chimney, the blockage shifts | ||
CF | subtly but remains tightly jammed in place. The butler, however, | ||
CF | staggers slightly before regaining his balance. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "play trumpet" | ||
CF ] Butler's Cottage Score: 27 Midmorning | ||
CF | | ||
CF | > PLAY TRUMPET | ||
CF | | ||
CF | You bring up your trumpet. What would you like to play? | ||
CF | (O) Ode to a Duck: Summons a duck | ||
CF | (R) Rainy Day: Increases the water capacity of clouds | ||
CF | (H) Heavy Heart: Increases the force of gravity | ||
CF | (J) Lively Jig: Induces dancing in animate creatures | ||
CF | (S) Springtime Love: Enhances the effects of love | ||
CF | (X) None | ||
Knight_Otu says (to ClubFloyd), "h" | ||
CF ] Butler's Cottage Score: 27 Midmorning | ||
CF | | ||
CF | You play "Heavy Heart" with gusto. In the chimney, the blockage shifts | ||
CF | subtly but remains tightly jammed in place. The butler, however, | ||
CF | staggers slightly before regaining his balance. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x chimney" | ||
CF ] Butler's Cottage Score: 27 Midmorning | ||
CF | | ||
CF | > X CHIMNEY | ||
CF | | ||
CF | You peer up the chimney to find that the shaft is obstructed by a mass | ||
CF | of wet leaves and twigs. The blockage is high enough up the chimney | ||
CF | that you cannot clear it from here. | ||
CF | | ||
CF | > | DavidW says, "I just realized, a broom might be handy here." | |
Knight_Otu says (to ClubFloyd), "enter chimney" | ||
CF ] Butler's Cottage Score: 27 Midmorning | ||
CF | | ||
CF | > ENTER CHIMNEY | ||
CF | | ||
CF | You peer up the chimney, but the shaft seems to be blocked. | ||
CF | | ||
CF | > | Knight_Otu says, "It would." | |
Jacqueline says, "heh" | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Front Yard Score: 27 Midmorning | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Front Yard | ||
CF | With sunlight, this quaint plot of land would look downright pleasant. | ||
CF | However, it is tucked against the north side of the volcano and does | ||
CF | not seem to get much light at all. A blue cottage sits to the west and | ||
CF | a larger red cottage is east. An archway leads into the confines of | ||
CF | the security maze to the south. | ||
CF | | ||
CF | A jumble of granite pieces sits in a patch of weeds. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x clouds" | ||
CF ] Front Yard Score: 27 Midmorning | ||
CF | | ||
CF | > X CLOUDS | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | Knight_Otu says, "No clouds for the rainy day." | |
Knight_Otu says (to ClubFloyd), "i" | ||
CF ] Front Yard Score: 27 Midmorning | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a gold ring | ||
CF | a copper key | ||
CF | a scrap of paper | ||
CF | a Timeline pamphlet | ||
CF | an empty metal cup | ||
CF | a Building Codes manual | ||
CF | a trumpet | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Butler's Cottage Score: 27 Midmorning | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Butler's Cottage | ||
CF | Bare furniture circles a cold stone hearth in this tiny cottage. The | ||
CF | air is thick and all the curtains are closed in this gloomy tomb of a | ||
CF | room. Over the fireplace, is a framed piece of sheet music with the | ||
CF | title "Springtime Love". | ||
CF | | ||
CF | Sitting on the bed is a leather-bound book. | ||
CF | | ||
CF | Butler Amoshtuff is here. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "show ring to butler" | ||
CF ] Butler's Cottage Score: 27 Midmorning | ||
CF | | ||
CF | > SHOW RING TO BUTLER | ||
CF | | ||
CF | The butler stifles a yawn. "How fascinating." | ||
CF | | ||
CF | The butler removes an invisible speck of dust from his cummerbund. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask butler about fou-llama" | ||
CF ] Butler's Cottage Score: 27 Midmorning | ||
CF | | ||
CF | > ASK BUTLER ABOUT FOU-LLAMA | ||
CF | | ||
CF | "The widow works me day and night, cleaning and preparing her meals, | ||
CF | pushing me this way and that like a chess pawn. It isn't a harsh life | ||
CF | though...I have learned to enjoy it." The butler nods, but you sense | ||
CF | that he isn't telling you the full story. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "give ring to butler" | ||
CF ] Butler's Cottage Score: 27 Midmorning | ||
CF | | ||
CF | > GIVE RING TO BUTLER | ||
CF | | ||
CF | The butler holds up his hand. "No thank you, I do not require that." | ||
CF | | ||
CF | > | DavidW says, "There may have been something in the widow's cottage that you overlooked." | |
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Front Yard Score: 27 Midmorning | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Front Yard | ||
CF | With sunlight, this quaint plot of land would look downright pleasant. | ||
CF | However, it is tucked against the north side of the volcano and does | ||
CF | not seem to get much light at all. A blue cottage sits to the west and | ||
CF | a larger red cottage is east. An archway leads into the confines of | ||
CF | the security maze to the south. | ||
CF | | ||
CF | A jumble of granite pieces sits in a patch of weeds. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Drawing Room Score: 27 Midmorning | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Drawing Room | ||
CF | This room has the silence usually associated with an antique shop or | ||
CF | grandmother's den. Nestled in a wide array of useless knick-knacks, a | ||
CF | lone potted fern droops forlornly in the corner. The entrance to the | ||
CF | cottage is west and there is a closed door to the east. | ||
CF | | ||
CF | Widow Fou-llama is here, sitting on the divan and reading. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x fern" | ||
CF ] Drawing Room Score: 27 Midmorning | ||
CF | | ||
CF | > X FERN | ||
CF | | ||
CF | The potted fern looks unhappy in the corner, probably wishing for | ||
CF | sunnier days and the great outdoors. The pot is filled to the brim | ||
CF | with soil. | ||
CF | | ||
CF | > | Jacqueline asks (of DW), "A broom?" | |
Knight_Otu says (to ClubFloyd), "x soil" | ||
CF ] Drawing Room Score: 27 Midmorning | ||
CF | | ||
CF | > X SOIL | ||
CF | | ||
CF | The potted fern looks unhappy in the corner, probably wishing for | ||
CF | sunnier days and the great outdoors. The pot is filled to the brim | ||
CF | with soil. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "i" | ||
CF ] Drawing Room Score: 27 Midmorning | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a gold ring | ||
CF | a copper key | ||
CF | a scrap of paper | ||
CF | a Timeline pamphlet | ||
CF | an empty metal cup | ||
CF | a Building Codes manual | ||
CF | a trumpet | ||
CF | | ||
CF | "Fascinating!" The widow becomes enthralled in a passage and reads in | ||
CF | her own little world, seemingly cut off from real life. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "play trumpet" | ||
CF ] Drawing Room Score: 27 Midmorning | ||
CF | | ||
CF | > PLAY TRUMPET | ||
CF | | ||
CF | You bring up your trumpet. What would you like to play? | ||
CF | (O) Ode to a Duck: Summons a duck | ||
CF | (R) Rainy Day: Increases the water capacity of clouds | ||
CF | (H) Heavy Heart: Increases the force of gravity | ||
CF | (J) Lively Jig: Induces dancing in animate creatures | ||
CF | (S) Springtime Love: Enhances the effects of love | ||
CF | (X) None | ||
Knight_Otu says (to ClubFloyd), "r" | ||
CF ] Drawing Room Score: 27 Midmorning | ||
CF | | ||
CF | The melody echoes through the air but nothing happens. You sense that | ||
CF | something is missing. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get ferm" | ||
CF ] Drawing Room Score: 27 Midmorning | ||
CF | | ||
CF | > GET FERM | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get fern" | ||
CF ] Drawing Room Score: 27 Midmorning | ||
CF | | ||
CF | > GET FERN | ||
CF | | ||
CF | You see no good reason to carry around a potted fern at the moment. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "dig fern" | ||
CF ] Drawing Room Score: 27 Midmorning | ||
CF | | ||
CF | > DIG FERN | ||
CF | | ||
CF | Digging would achieve nothing here. | ||
CF | | ||
CF | The widow looks up from her book. "That was an exceedingly | ||
CF | well-contrived plot twist!" | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "l" | ||
CF ] Drawing Room Score: 27 Midmorning | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | | ||
CF | Drawing Room | ||
CF | This room has the silence usually associated with an antique shop or | ||
CF | grandmother's den. Nestled in a wide array of useless knick-knacks, a | ||
CF | lone potted fern droops forlornly in the corner. The entrance to the | ||
CF | cottage is west and there is a closed door to the east. | ||
CF | | ||
CF | Widow Fou-llama is here, sitting on the divan and reading. | ||
CF | | ||
CF | > | DavidW says, "You can do something with the fern." | |
Knight_Otu says, "I imagine." | ||
Knight_Otu says (to ClubFloyd), "push fern" | ||
CF ] Drawing Room Score: 27 Midmorning | ||
CF | | ||
CF | > PUSH FERN | ||
CF | | ||
CF | The widow clucks her tongue. "Don't you dare do that!" Apparently | ||
CF | she's watching you too closely at the moment. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "z" | ||
CF ] Drawing Room Score: 27 Midmorning | ||
CF | | ||
CF | > Z | ||
CF | | ||
CF | Time passes... | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "z" | ||
CF ] Drawing Room Score: 27 Midmorning | ||
CF | | ||
CF | > Z | ||
CF | | ||
CF | Time passes... | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "z" | ||
CF ] Drawing Room Score: 27 Midmorning | ||
CF | | ||
CF | > Z | ||
CF | | ||
CF | Winter changes into spring...eventually of course. | ||
CF | | ||
CF | The widow mumbles as she reads her novel. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "z" | ||
CF ] Drawing Room Score: 27 Midmorning | ||
CF | | ||
CF | > Z | ||
CF | | ||
CF | You wait around for a few moments. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "z" | ||
CF ] Drawing Room Score: 27 Midmorning | ||
CF | | ||
CF | > Z | ||
CF | | ||
CF | The minutes tick by. | ||
CF | | ||
CF | The widow mumbles as she reads her novel. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "z" | ||
CF ] Drawing Room Score: 27 Midmorning | ||
CF | | ||
CF | > Z | ||
CF | | ||
CF | You waste a few more turns. | ||
CF | | ||
CF | "Amazing!" The widow becomes enthralled in a passage and reads in her | ||
CF | own little world, seemingly cut off from real life. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "push fern" | ||
CF ] Drawing Room Score: 27 Midmorning | ||
CF | | ||
CF | > PUSH FERN | ||
CF | | ||
CF | In one quiet movement, you tip over the potted fern. Topsoil spills | ||
CF | across the floor. | ||
CF | | ||
CF | [You have increased the size of your Vandal's Conscience.] | ||
CF | | ||
CF | > | Knight_Otu says, "Oops." | |
Knight_Otu says (to ClubFloyd), "x fern" | ||
CF ] Drawing Room Score: 27 Midmorning | ||
CF | | ||
CF | > X FERN | ||
CF | | ||
CF | The potted fern has tipped over and spilled dirt across the floor. | ||
CF | | ||
CF | > | Roger asks, "should we do the springtime love here in springtime?" | |
Knight_Otu says (to ClubFloyd), "x soil" | ||
CF ] Drawing Room Score: 27 Midmorning | ||
CF | | ||
CF | > X SOIL | ||
CF | | ||
CF | The potted fern has tipped over and spilled dirt across the floor. | ||
CF | | ||
CF | The widow looks up from her book. "That was an exceedingly well-done | ||
CF | passage!" | ||
CF | | ||
CF | She spies the upset fern in the corner and gasps. "Butler Amoshtuff!" | ||
CF | she cries. "There's a mess in here for you to clean!" She gives you a | ||
CF | dirty look. | ||
CF | | ||
CF | > | Knight_Otu whistles innocently. | |
Knight_Otu says (to ClubFloyd), "z" | ||
CF ] Drawing Room Score: 27 Midmorning | ||
CF | | ||
CF | > Z | ||
CF | | ||
CF | You tap your foot impatiently. | ||
CF | | ||
CF | The butler enters the cottage and begins cleaning up the mess around | ||
CF | the potted fern. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "play trumpet" | ||
CF ] Drawing Room Score: 27 Midmorning | ||
CF | | ||
CF | > PLAY TRUMPET | ||
CF | | ||
CF | You bring up your trumpet. What would you like to play? | ||
CF | (O) Ode to a Duck: Summons a duck | ||
CF | (R) Rainy Day: Increases the water capacity of clouds | ||
CF | (H) Heavy Heart: Increases the force of gravity | ||
CF | (J) Lively Jig: Induces dancing in animate creatures | ||
CF | (S) Springtime Love: Enhances the effects of love | ||
CF | (X) None | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Drawing Room Score: 27 Midmorning | ||
CF | | ||
CF | A pleasing suspension of major sevenths outlines this lovely melody | ||
CF | and the butler looks up from his spot on the floor and casts longing | ||
CF | eyes at the widow. She seems not to notice, however, and continues to | ||
CF | read. | ||
CF | | ||
CF | The butler sweeps the dirt into a pile and sets the fern upright. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "play trumpet" | ||
CF ] Drawing Room Score: 27 Midmorning | ||
CF | | ||
CF | > PLAY TRUMPET | ||
CF | | ||
CF | You bring up your trumpet. What would you like to play? | ||
CF | (O) Ode to a Duck: Summons a duck | ||
CF | (R) Rainy Day: Increases the water capacity of clouds | ||
CF | (H) Heavy Heart: Increases the force of gravity | ||
CF | (J) Lively Jig: Induces dancing in animate creatures | ||
CF | (S) Springtime Love: Enhances the effects of love | ||
CF | (X) None | ||
Knight_Otu says (to ClubFloyd), "j" | ||
CF ] Drawing Room Score: 27 Midmorning | ||
CF | | ||
CF | The butler dances a happy jig until the end of the melody. Confused, | ||
CF | he looks up. "I can't imagine what possessed me to dance such a vulgar | ||
CF | jig." | ||
CF | | ||
CF | The butler refills the potted fern and stands, dusting his hands off. | ||
CF | | ||
CF | > | Knight_Otu says, "Okay." | |
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Front Yard Score: 27 Midmorning | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Front Yard | ||
CF | With sunlight, this quaint plot of land would look downright pleasant. | ||
CF | However, it is tucked against the north side of the volcano and does | ||
CF | not seem to get much light at all. A blue cottage sits to the west and | ||
CF | a larger red cottage is east. An archway leads into the confines of | ||
CF | the security maze to the south. | ||
CF | | ||
CF | A jumble of granite pieces sits in a patch of weeds. | ||
CF | | ||
CF | The butler emerges from the widow's cottage. | ||
CF | | ||
CF | > | Knight_Otu says, "Darn, too slow to read the diary." | |
DavidW says, "More fern pushing, methinks." | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Drawing Room Score: 27 Midmorning | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Drawing Room | ||
CF | This room has the silence usually associated with an antique shop or | ||
CF | grandmother's den. Nestled in a wide array of useless knick-knacks, a | ||
CF | lone potted fern droops forlornly in the corner. The entrance to the | ||
CF | cottage is west and there is a closed door to the east. | ||
CF | | ||
CF | Widow Fou-llama is here, sitting on the divan and reading. | ||
CF | | ||
CF | The widow turns a page. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x fern" | ||
CF ] Drawing Room Score: 27 Midmorning | ||
CF | | ||
CF | > X FERN | ||
CF | | ||
CF | The potted fern looks unhappy in the corner, probably wishing for | ||
CF | sunnier days and the great outdoors. The pot is filled to the brim | ||
CF | with soil. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x fou-llama" | ||
CF ] Drawing Room Score: 27 Midmorning | ||
CF | | ||
CF | > X FOU-LLAMA | ||
CF | | ||
CF | Widow she may be, but the lady doesn't look a day over thirty-two. Her | ||
CF | wardrobe is proper to the point of being uptight and her hair is | ||
CF | pinned up in a bun. The widow sits on the divan, engrossed in a book. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x bedroom door" | ||
CF ] Drawing Room Score: 27 Midmorning | ||
CF | | ||
CF | > X BEDROOM DOOR | ||
CF | | ||
CF | It's just a plain door, probably leading to the bedroom. | ||
CF | | ||
CF | "Fascinating!" The widow becomes enthralled in a passage and reads in | ||
CF | her own little world, seemingly cut off from real life. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "push fern" | ||
CF ] Drawing Room Score: 27 Midmorning | ||
CF | | ||
CF | > PUSH FERN | ||
CF | | ||
CF | In one quiet movement, you tip over the potted fern. Topsoil spills | ||
CF | across the floor. | ||
CF | | ||
CF | > | Knight_Otu whistles even more innocently. | |
DavidW says, "You might as well go now." | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Front Yard Score: 27 Midmorning | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Front Yard | ||
CF | With sunlight, this quaint plot of land would look downright pleasant. | ||
CF | However, it is tucked against the north side of the volcano and does | ||
CF | not seem to get much light at all. A blue cottage sits to the west and | ||
CF | a larger red cottage is east. An archway leads into the confines of | ||
CF | the security maze to the south. | ||
CF | | ||
CF | A jumble of granite pieces sits in a patch of weeds. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Butler's Cottage Score: 27 Midmorning | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Butler's Cottage | ||
CF | Bare furniture circles a cold stone hearth in this tiny cottage. The | ||
CF | air is thick and all the curtains are closed in this gloomy tomb of a | ||
CF | room. Over the fireplace, is a framed piece of sheet music with the | ||
CF | title "Springtime Love". | ||
CF | | ||
CF | Butler Amoshtuff is here. | ||
CF | | ||
CF | Sitting on the bed is a leather-bound book. | ||
CF | | ||
CF | The butler perks up like a dog as he hears the widow calling him in | ||
CF | the distance. "If you'll excuse me..." He stands and exits to the | ||
CF | east. | ||
CF | | ||
CF | > | ||
MoyTW goes home. | ||
Knight_Otu says (to ClubFloyd), "read diary" | ||
CF ] Butler's Cottage Score: 27 Midmorning | ||
CF | | ||
CF | > READ DIARY | ||
CF | | ||
CF | You skim through the diary, realizing that the butler could return at | ||
CF | any moment. Many of the entries are pretty boring, detailing the daily | ||
CF | cleaning regimen and the best methods of cleaning granite. However, it | ||
CF | would seem that the butler has a crush on the widow; a fact revealed | ||
CF | by the numerous hearts and initials sketched throughout the diary. The | ||
CF | final entry bemoans the fact that the widow barely acknowledges his | ||
CF | existence or returns his undying devotion. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "i" | ||
CF ] Butler's Cottage Score: 27 Midmorning | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a gold ring | ||
CF | a copper key | ||
CF | a scrap of paper | ||
CF | a Timeline pamphlet | ||
CF | an empty metal cup | ||
CF | a Building Codes manual | ||
CF | a trumpet | ||
CF | | ||
CF | > | Knight_Otu says, "Okay, we didn't pick it up." | |
Jacqueline says, "Just a quick time check: half an hour left." | ||
Knight_Otu asks, "So, we kind of knew that already. How do we make Lady Fou-Llama notice her butler?" | ||
Knight_Otu says (to Jacq), "Got it." | ||
DavidW asks, "Talk to her?" | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Front Yard Score: 27 Midmorning | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Front Yard | ||
CF | With sunlight, this quaint plot of land would look downright pleasant. | ||
CF | However, it is tucked against the north side of the volcano and does | ||
CF | not seem to get much light at all. A blue cottage sits to the west and | ||
CF | a larger red cottage is east. An archway leads into the confines of | ||
CF | the security maze to the south. | ||
CF | | ||
CF | A jumble of granite pieces sits in a patch of weeds. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Drawing Room Score: 27 Midmorning | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Drawing Room | ||
CF | This room has the silence usually associated with an antique shop or | ||
CF | grandmother's den. Nestled in a wide array of useless knick-knacks, a | ||
CF | lone potted fern droops forlornly in the corner. The entrance to the | ||
CF | cottage is west and there is a closed door to the east. | ||
CF | | ||
CF | Butler Amoshtuff is crouched in the corner, cleaning up the potted | ||
CF | fern. | ||
CF | | ||
CF | Widow Fou-llama is here, sitting on the divan and reading. | ||
CF | | ||
CF | The butler bows. "All clean, widow Fou-llama." He exits to the west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask fou-llama about butler" | ||
CF ] Drawing Room Score: 27 Midmorning | ||
CF | | ||
CF | > ASK FOU-LLAMA ABOUT BUTLER | ||
CF | | ||
CF | "Butler Amoshtuff has been my faithful caretaker for years." | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask fou-llama about butler" | ||
CF ] Drawing Room Score: 27 Midmorning | ||
CF | | ||
CF | > ASK FOU-LLAMA ABOUT BUTLER | ||
CF | | ||
CF | "Butler Amoshtuff has been my faithful caretaker for years." | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask fou-llama about butler" | ||
CF ] Drawing Room Score: 27 Midmorning | ||
CF | | ||
CF | > ASK FOU-LLAMA ABOUT BUTLER | ||
CF | | ||
CF | "Butler Amoshtuff has been my faithful caretaker for years." | ||
CF | | ||
CF | "Amazing!" The widow becomes enthralled in a passage and reads in her | ||
CF | own little world, seemingly cut off from real life. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask fou-llama about ring" | ||
CF ] Drawing Room Score: 27 Midmorning | ||
CF | | ||
CF | > ASK FOU-LLAMA ABOUT RING | ||
CF | | ||
CF | "Not right now, this is a very interesting passage!" | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask fou-llama about ring" | ||
CF ] Drawing Room Score: 27 Midmorning | ||
CF | | ||
CF | > ASK FOU-LLAMA ABOUT RING | ||
CF | | ||
CF | "Not right now, this is a very interesting passage!" | ||
CF | | ||
CF | > | DavidW asks, "Maybe another topic?" | |
Knight_Otu says (to ClubFloyd), "ask fou-llama about novel" | ||
CF ] Drawing Room Score: 27 Midmorning | ||
CF | | ||
CF | > ASK FOU-LLAMA ABOUT NOVEL | ||
CF | | ||
CF | "Not right now, this is a very interesting passage!" | ||
CF | | ||
CF | The widow looks up from her book. "That was an exceedingly | ||
CF | well-written passage!" | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask fou-llama about novel" | ||
CF ] Drawing Room Score: 27 Midmorning | ||
CF | | ||
CF | > ASK FOU-LLAMA ABOUT NOVEL | ||
CF | | ||
CF | "It is a classic... I've read it over four hundred times, and some | ||
CF | passages still keep me riveted." | ||
CF | | ||
CF | > | DavidW asks, "Maybe just tell her about the diary?" | |
Knight_Otu says (to ClubFloyd), "tell fou-llama about diary" | ||
CF ] Drawing Room Score: 29 Midmorning | ||
CF | | ||
CF | > TELL FOU-LLAMA ABOUT DIARY | ||
CF | | ||
CF | The widow sets down her book for a moment and looks at you in | ||
CF | surprise. "My butler?" She stares off into space. "I never knew | ||
CF | that...you know, he does look somewhat fetching in that tuxedo of | ||
CF | his." She giggles and returns to reading. | ||
CF | | ||
CF | [You have gained two points for Meddling.] | ||
CF | | ||
CF | > | Jacqueline says, "I kinda like those two points" | |
Knight_Otu says, "I imagine we need to muddle again before we meddle further." | ||
DavidW says, "We'll get this two together or my name's not Mary Worth." | ||
Knight_Otu says (to ClubFloyd), "play trumpet" | ||
CF ] Drawing Room Score: 29 Midmorning | ||
CF | | ||
CF | > PLAY TRUMPET | ||
CF | | ||
CF | You ready the trumpet. What would you like to play? | ||
CF | (O) Ode to a Duck: Summons a duck | ||
CF | (R) Rainy Day: Increases the water capacity of clouds | ||
CF | (H) Heavy Heart: Increases the force of gravity | ||
CF | (J) Lively Jig: Induces dancing in animate creatures | ||
CF | (S) Springtime Love: Enhances the effects of love | ||
CF | (X) None | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Drawing Room Score: 29 Midmorning | ||
CF | | ||
CF | The widow gives you a grudging smile. "Pretty music." | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "play trumpet" | ||
CF ] Drawing Room Score: 29 Midmorning | ||
CF | | ||
CF | > PLAY TRUMPET | ||
CF | | ||
CF | You bring up your trumpet. What would you like to play? | ||
CF | (O) Ode to a Duck: Summons a duck | ||
CF | (R) Rainy Day: Increases the water capacity of clouds | ||
CF | (H) Heavy Heart: Increases the force of gravity | ||
CF | (J) Lively Jig: Induces dancing in animate creatures | ||
CF | (S) Springtime Love: Enhances the effects of love | ||
CF | (X) None | ||
Knight_Otu says (to ClubFloyd), "h" | ||
CF ] Drawing Room Score: 29 Midmorning | ||
CF | | ||
CF | The threnody seems to weigh upon your soul, but no physical effects | ||
CF | can be seen. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "play trumpet" | ||
CF ] Drawing Room Score: 29 Midmorning | ||
CF | | ||
CF | > PLAY TRUMPET | ||
CF | | ||
CF | You raise the trumpet to your lips. What would you like to play? | ||
CF | (O) Ode to a Duck: Summons a duck | ||
CF | (R) Rainy Day: Increases the water capacity of clouds | ||
CF | (H) Heavy Heart: Increases the force of gravity | ||
CF | (J) Lively Jig: Induces dancing in animate creatures | ||
CF | (S) Springtime Love: Enhances the effects of love | ||
CF | (X) None | ||
Knight_Otu says (to ClubFloyd), "o" | ||
CF ] Drawing Room Score: 29 Midmorning | ||
CF | | ||
CF | As you play the final cadence, a duck appears before you. | ||
CF | | ||
CF | The widow fans her book at the duck. "Shoo shoo! Filthy bird, get out | ||
CF | of my house!" | ||
CF | | ||
CF | The duck, feeling hurt and unwelcome, flies out the door and is gone. | ||
CF | | ||
CF | > | DavidW says, "awww" | |
Knight_Otu says, "Aw, poor duck." | ||
Knight_Otu says (to ClubFloyd), "x novel" | ||
CF ] Drawing Room Score: 29 Midmorning | ||
CF | | ||
CF | > X NOVEL | ||
CF | | ||
CF | The book is titled "My Cat Doth Went a Walking". Widow Fou-llama seems | ||
CF | to be enjoying it. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "read it" | ||
CF ] Drawing Room Score: 29 Midmorning | ||
CF | | ||
CF | > READ IT | ||
CF | | ||
CF | It's rude to read over someone's shoulder. | ||
CF | | ||
CF | The widow mumbles as she reads her novel. | ||
CF | | ||
CF | > | Jacqueline says, "ha" | |
Knight_Otu says, "He." | ||
Knight_Otu says (to ClubFloyd), "x fern" | ||
CF ] Drawing Room Score: 29 Midmorning | ||
CF | | ||
CF | > X FERN | ||
CF | | ||
CF | The potted fern looks unhappy in the corner, probably wishing for | ||
CF | sunnier days and the great outdoors. The pot is filled to the brim | ||
CF | with soil. | ||
CF | | ||
CF | "My goodness!" The widow becomes enthralled in a passage and reads in | ||
CF | her own little world, seemingly cut off from real life. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "push fern" | ||
CF ] Drawing Room Score: 29 Midmorning | ||
CF | | ||
CF | > PUSH FERN | ||
CF | | ||
CF | In one quiet movement, you tip over the potted fern. Topsoil spills | ||
CF | across the floor. | ||
CF | | ||
CF | > | Knight_Otu says, "Also, poor fern." | |
Knight_Otu says (to ClubFloyd), "z" | ||
CF ] Drawing Room Score: 29 Midmorning | ||
CF | | ||
CF | > Z | ||
CF | | ||
CF | Time passes... | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "z" | ||
CF ] Drawing Room Score: 29 Midmorning | ||
CF | | ||
CF | > Z | ||
CF | | ||
CF | Time passes... | ||
CF | | ||
CF | The widow looks up from her book. "That was an exceedingly well-done | ||
CF | passage!" | ||
CF | | ||
CF | She spies the upset fern in the corner and gasps. "Butler Amoshtuff!" | ||
CF | she cries. "There's a mess in here for you to clean!" She gives you a | ||
CF | dirty look. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "z" | ||
CF ] Drawing Room Score: 29 Midmorning | ||
CF | | ||
CF | > Z | ||
CF | | ||
CF | Time passes... | ||
CF | | ||
CF | The butler enters the cottage and begins cleaning up the mess around | ||
CF | the potted fern. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "play trumpet" | ||
CF ] Drawing Room Score: 29 Midmorning | ||
CF | | ||
CF | > PLAY TRUMPET | ||
CF | | ||
CF | You raise the trumpet to your lips. What would you like to play? | ||
CF | (O) Ode to a Duck: Summons a duck | ||
CF | (R) Rainy Day: Increases the water capacity of clouds | ||
CF | (H) Heavy Heart: Increases the force of gravity | ||
CF | (J) Lively Jig: Induces dancing in animate creatures | ||
CF | (S) Springtime Love: Enhances the effects of love | ||
CF | (X) None | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Drawing Room Score: 31 Midmorning | ||
CF | | ||
CF | As you finish the melody, the widow and the butler can't help but to | ||
CF | look at each other. Their eyes meet and the proverbial bell of love | ||
CF | strikes midnight. | ||
CF | | ||
CF | "Lovemuffin!" | ||
CF | | ||
CF | "Sugarcakes!" | ||
CF | | ||
CF | The two rise from their spots and embrace. | ||
CF | | ||
CF | "I've loved you for a long time...ever since I cleaned your first | ||
CF | teapot!" | ||
CF | | ||
CF | "And I you...though I'd forgotten about it until this nice musician | ||
CF | brought back old memories..." | ||
CF | | ||
CF | "Oh darling, will you marry me?" | ||
CF | | ||
CF | "Of course, sweetums. Could you ever doubt it?" | ||
CF | | ||
CF | "My heart is so happy! You are the apple of my eye...the cream of my | ||
CF | corn!" | ||
CF | | ||
CF | The soap opera continues as butler Amoshtuff opens the eastern door | ||
CF | and carries the new Mrs. Amoshtuff over the threshold. As the door | ||
CF | closes, you smile, happy to have done your good deed for the day. | ||
CF | | ||
CF | [You have earned two points for Cupid Substitution.] | ||
CF | | ||
CF | As you pull the trumpet away from your face, you suddenly realize that | ||
CF | your tone quality has improved and your embouchure feels stronger than | ||
CF | it has in ages. | ||
CF | | ||
CF | > | Jacqueline exclaims, "Lovemuffin!" | |
Knight_Otu says, "I wonder if they eventually realize they may be able to leave now." | ||
Knight_Otu says (to ClubFloyd), "l" | ||
CF ] Drawing Room Score: 31 Midmorning | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | | ||
CF | Drawing Room | ||
CF | This room has the silence usually associated with an antique shop or | ||
CF | grandmother's den. In the corner, a potted fern has tipped over, | ||
CF | spilling dirt across the floor. The entrance to the cottage is west | ||
CF | and there is a closed door to the east. | ||
CF | | ||
CF | A divan sits in the middle of the room. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "look under divan" | ||
CF ] Drawing Room Score: 31 Midmorning | ||
CF | | ||
CF | > LOOK UNDER DIVAN | ||
CF | | ||
CF | There is nothing underneath the divan. | ||
CF | | ||
CF | > | DavidW says, "Bet she took her book with her." | |
Knight_Otu says (to ClubFloyd), "clean fern" | ||
CF ] Drawing Room Score: 31 Midmorning | ||
CF | | ||
CF | > CLEAN FERN | ||
CF | | ||
CF | You achieve nothing by this. | ||
CF | | ||
CF | > | Jacqueline says, "Did she take -- yeah" | |
Knight_Otu says, "Aw." | ||
Jacqueline says, "Darn it." | ||
Knight_Otu asks, "Was there more we need from here? Cleaning that chimney, perhaps?" | ||
DavidW says, "We'll have to write that book ourselves, I guess." | ||
Knight_Otu says, "We did get Mullog's ring." | ||
DavidW says, "That chimney will be a thing later." | ||
Jacqueline nods. | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Front Yard Score: 31 Midmorning | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Front Yard | ||
CF | With sunlight, this quaint plot of land would look downright pleasant. | ||
CF | However, it is tucked against the north side of the volcano and does | ||
CF | not seem to get much light at all. A blue cottage sits to the west and | ||
CF | a larger red cottage is east. An archway leads into the confines of | ||
CF | the security maze to the south. | ||
CF | | ||
CF | A jumble of granite pieces sits in a patch of weeds. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Grassy Courtyard Score: 31 Midmorning | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | As you step through the archway, a small bell chimes in the eastern | ||
CF | cottage, and letters of the alphabet suddenly appear in the air over | ||
CF | the courtyard. | ||
CF | | ||
CF | Grassy Courtyard | ||
CF | You stand on a ten by ten foot plot of land which is coloured slightly | ||
CF | differently from the surrounding plots. Above your head, a large "A" | ||
CF | floats serenely in the air. Similar letters decorate other plots of | ||
CF | land around you. An arch in the wall leads out of the courtyard to the | ||
CF | north. | ||
CF | | ||
CF | > | DavidW says, "The ring and the Love song are your prizes." | |
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Grassy Courtyard Score: 31 Midmorning | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Grassy Courtyard | ||
CF | You stand on a ten by ten foot plot of land which is coloured slightly | ||
CF | differently from the surrounding plots. Above your head, a large "M" | ||
CF | floats serenely in the air. Similar letters decorate other plots of | ||
CF | land around you. A wall extends from east to west to your north. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "se" | ||
CF ] Grassy Courtyard Score: 31 Midmorning | ||
CF | | ||
CF | > SE | ||
CF | | ||
CF | | ||
CF | Grassy Courtyard | ||
CF | You stand on a ten by ten foot plot of land which is coloured slightly | ||
CF | differently from the surrounding plots. Above your head, a large "O" | ||
CF | floats serenely in the air. Similar letters decorate other plots of | ||
CF | land around you. A wall prevents you from going east. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Grassy Courtyard Score: 31 Midmorning | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Grassy Courtyard | ||
CF | You stand on a ten by ten foot plot of land which is coloured slightly | ||
CF | differently from the surrounding plots. Above your head, a large "S" | ||
CF | floats serenely in the air. Similar letters decorate other plots of | ||
CF | land around you. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Grassy Courtyard Score: 31 Midmorning | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Grassy Courtyard | ||
CF | You stand on a ten by ten foot plot of land which is coloured slightly | ||
CF | differently from the surrounding plots. Above your head, a large "H" | ||
CF | floats serenely in the air. Similar letters decorate other plots of | ||
CF | land around you. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Grassy Courtyard Score: 31 Midmorning | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Grassy Courtyard | ||
CF | You stand on a ten by ten foot plot of land which is coloured slightly | ||
CF | differently from the surrounding plots. Above your head, a large "T" | ||
CF | floats serenely in the air. Similar letters decorate other plots of | ||
CF | land around you. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Grassy Courtyard Score: 31 Midmorning | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Grassy Courtyard | ||
CF | You stand on a ten by ten foot plot of land which is coloured slightly | ||
CF | differently from the surrounding plots. Above your head, a large "U" | ||
CF | floats serenely in the air. Similar letters decorate other plots of | ||
CF | land around you. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "se" | ||
CF ] Grassy Courtyard Score: 31 Midmorning | ||
CF | | ||
CF | > SE | ||
CF | | ||
CF | | ||
CF | Grassy Courtyard | ||
CF | You stand on a ten by ten foot plot of land which is coloured slightly | ||
CF | differently from the surrounding plots. Above your head, a large "F" | ||
CF | floats serenely in the air. Similar letters decorate other plots of | ||
CF | land around you. A wall closes you in to the south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Grassy Courtyard Score: 33 Midmorning | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Grassy Courtyard | ||
CF | You stand on a ten by ten foot plot of land which is coloured slightly | ||
CF | differently from the surrounding plots. Above your head, a large "F" | ||
CF | floats serenely in the air. Similar letters decorate other plots of | ||
CF | land around you. A wall closes you in to the south. | ||
CF | | ||
CF | A baritone voice whispers, "Amoshtuff..." and an exit appears to the | ||
CF | southwest. | ||
CF | | ||
CF | [You have gained two points for Spousal Solutions.] | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "sw" | ||
CF | | ||
CF | | ||
CF | | ||
CF | Meanwhile, in King Goosen's Court... | ||
CF | | ||
CF | | ||
CF | "Your Majesty," The First Guard bows before the dais and stands. | ||
CF | "There is a man without the gate." | ||
CF | | ||
CF | The King waves dismissively. "Well, give him the gate then." He | ||
CF | returns to his tray of delicacies, but the guard persists. | ||
CF | | ||
CF | "He says he has crucial information about the subversive hamsters." | ||
CF | | ||
CF | "Oh? Send him in!" The guard exits and returns a few moments later | ||
CF | with the worldly man. | ||
CF | | ||
CF | The King studies the man and snaps his fingers. "Scribe!" | ||
CF | | ||
CF | The guard removes his cap and puts on the Scribe hat. "Here, Your | ||
CF | Highness!" He whips out a quill and a fresh sheaf of vellum paper. | ||
CF | | ||
CF | The worldly man bows and waits for the Scribe to get situated before | ||
CF | talking. "Your Majesty, I bring word of the hamsters!" He produces a | ||
CF | rolled scroll and unfurls it. "In my research, I uncovered several | ||
CF | hideous facts that you may not have been aware of. For starters, did | ||
CF | you know that hamsters were solely responsible for the Plague of 03?" | ||
CF | | ||
CF | The King listens, amazed. "Those bastards!" | ||
CF | | ||
CF | "And it's been scientifically proven that hamsters are the harbingers | ||
CF | of doom, death, destruction, and drought." | ||
CF | | ||
CF | "Go on, go on! I must hear all that you have to say in the interests | ||
CF | of the people of Papoosen!" | ||
CF | | ||
CF | The worldly man takes a deep breath and continues, obviously planning | ||
CF | not to depart for several hours... | ||
CF | | ||
CF | [Hit any key.] | Knight_Otu says, "My." | |
Knight_Otu pushes the green 'space' button. | ||
CF ] Outside Courtyard Score: 33 Noontime | ||
CF | | ||
CF | The letters vanish as you leave the courtyard. | ||
CF | | ||
CF | Outside Courtyard | ||
CF | The western path ends between a granite wall to the north and a | ||
CF | two-story building to the east. A tasteful granite arch to the | ||
CF | northeast leads into a courtyard which resembles a giant grassy | ||
CF | checkerboard. The capstone of the archway bears a small bronze plaque. | ||
CF | | ||
CF | > | DavidW asks, "save?" | |
Knight_Otu says (to ClubFloyd), "SAVE" | ||
Knight_Otu says (to ClubFloyd), "cf11" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Outside Courtyard Score: 33 Noontime | ||
CF | Ok. | ||
CF | | ||
CF | > | Jacqueline says, "I don't believe any of this stuff about hamsters being subversive." | |
Jacqueline says, "I simply refuse." | ||
Knight_Otu says, "It's a mad king getting manipulated, not the truth." | ||
pcsummers has arrived. | Knight_Otu says, "So we got the gate, the vault, and the opera unsolved, I believe." | |
DavidW says, "mm, those are the major areas." | ||
Knight_Otu says, "The vault, I suspect, has its solution beyond the gate." | ||
DavidW says, "The pond and rock wall, are also places of interest eventually." | ||
Knight_Otu asks, "Yeah, the wall is the exit, I believe?" | ||
DavidW asks, "er, should I say?" | ||
Knight_Otu says, "No." | ||
Knight_Otu says, "I just think I recall it refered as such." | ||
DavidW says, "mm, okay" | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Opera Hall Score: 33 Noontime | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Opera Hall | ||
CF | Every step you take serves to showcase the wonderful acoustics in this | ||
CF | building. The ceiling is a full two stories above you and the room is | ||
CF | brighter than normal because of its blue glass walls. Beyond the | ||
CF | seats, you see a small semicircular stage with a xylophone. | ||
CF | | ||
CF | Next to the xylophone sits a monstrous leather-bound book mounted on a | ||
CF | stand, open to a page in the middle. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "play xylophone" | ||
CF ] Opera Hall Score: 33 Noontime | ||
CF | | ||
CF | > PLAY XYLOPHONE | ||
CF | | ||
CF | You pick up the mallets and play a fairly decent scale. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x tome" | ||
CF ] Opera Hall Score: 33 Noontime | ||
CF | | ||
CF | > X TOME | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x stand" | ||
CF ] Opera Hall Score: 33 Noontime | ||
CF | | ||
CF | > X STAND | ||
CF | | ||
CF | Across the top of each page, the title has been printed in small fancy | ||
CF | letters: "The Well-Tampered Xylophone - A Collection of | ||
CF | Twelve-Thousand-Two-Hundred-Seventy-Four Etudes in Each of Twenty-Five | ||
CF | Major and Minor Keys". The current page looks to be fairly difficult, | ||
CF | especially for a non-keyboardist like yourself. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "learn page" | ||
CF ] Opera Hall Score: 33 Noontime | ||
CF | | ||
CF | > LEARN PAGE | ||
CF | | ||
CF | That's not something you can easily learn. | ||
CF | | ||
CF | > | Jacqueline asks, "With ten minutes left, should we hold off on the next thing?" | |
pcsummers asks, "Can you play specific notes on the xylophone?" | ||
Knight_Otu says (to Jacq), "Probably." | ||
Knight_Otu says, ".. pcsummers I don't think so, but I admit we haven't tried." | ||
DavidW says, "yeah, this is a good place to wrap things up." | ||
Knight_Otu says (to ClubFloyd), "x key" | ||
CF ] Opera Hall Score: 33 Noontime | ||
CF | | ||
CF | > X KEY | ||
CF | | ||
CF | The copper key is two inches long and has a single groove in it. | ||
CF | | ||
CF | > | Knight_Otu says, "Right, that's leo's key." | |
Knight_Otu says (to ClubFloyd), "save" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
Knight_Otu says (to ClubFloyd), "cfa4mazessolved" | ||
CF ] Opera Hall Score: 33 Noontime | ||
CF | Ok. | ||
CF | | ||
CF | > | Jacqueline says, "woo" | |
Knight_Otu says (to ClubFloyd), "x xylophone" | ||
CF ] Opera Hall Score: 33 Noontime | ||
CF | | ||
CF | > X XYLOPHONE | ||
CF | | ||
CF | The xylophone seems to be constructed from baleens. It is highly | ||
CF | polished and there are a pair of mallets hanging off the side. | ||
CF | | ||
CF | > | Jacqueline says, "Today's was such a sweet session." | |
Knight_Otu says, "Got quite a bit solved, I think." | ||
Jacqueline says, "Yes" | ||
Jacqueline says, "Good job, granite knight" | ||
DavidW says, "Definitely made progress." | ||
Knight_Otu says (to ClubFloyd), "x baleens" | ||
CF ] Opera Hall Score: 33 Noontime | ||
CF | | ||
CF | > X BALEENS | ||
CF | | ||
CF | The xylophone seems to be constructed from baleens. It is highly | ||
CF | polished and there are a pair of mallets hanging off the side. | ||
CF | | ||
CF | > | pcsummers says, "I know we're stopping, but for the record, I want to try to play notes on the xylophone to make the number from the front of the book, 12274" | |
Knight_Otu says, "Hm." | ||
Jacqueline says, "I mean, I'm okay with us just trying that." | ||
Jacqueline asks, "I'm not sure we can play individual notes, can we?" | ||
Knight_Otu says, "I'm not sure how we'd do so." | ||
Jacqueline asks (of PC), "How do you think we'd go about that?" | ||
Knight_Otu says (to ClubFloyd), "play first note" | ||
CF ] Opera Hall Score: 33 Noontime | ||
CF | | ||
CF | > PLAY FIRST NOTE | ||
CF | | ||
CF | You don't know that particular ditty. | ||
CF | | ||
CF | > | pcsummers says, "Or not, sorry, that may have come off demanding... I just think that number is a code. Maybe "hit first baleen"" | |
pcsummers says, "Oh, no that probably would've worked if it was right." | ||
Knight_Otu says (to ClubFloyd), "play 12274" | ||
CF ] Opera Hall Score: 33 Noontime | ||
CF | | ||
CF | > PLAY 12274 | ||
CF | | ||
CF | You don't know that particular ditty. | ||
CF | | ||
CF | > | pcsummers says, "Never mind then! Thanks." | |
Knight_Otu says, "I don't think that came off as demanding. It's a good thought." | ||
Jacqueline says, "Yeah" | ||
Jacqueline says, "It's good to explore" | ||
DavidW says (to ClubFloyd), "play chopsticks" | ||
CF ] Opera Hall Score: 33 Noontime | ||
CF | | ||
CF | > PLAY CHOPSTICKS | ||
CF | | ||
CF | You don't know that particular ditty. | ||
CF | | ||
CF | > | pcsummers says, "Heh." | |
DavidW says (to ClubFloyd), "play scales" | ||
CF ] Opera Hall Score: 33 Noontime | ||
CF | | ||
CF | > PLAY SCALES | ||
CF | | ||
CF | You don't know that particular ditty. | ||
CF | | ||
CF | > | pcsummers asks, "play C?" | |
DavidW says (to ClubFloyd), "play c" | ||
CF ] Opera Hall Score: 33 Noontime | ||
CF | | ||
CF | > PLAY C | ||
CF | | ||
CF | You don't know that particular ditty. | ||
CF | | ||
CF | > | ||
pcsummers asks, "hit C"?" | ||
DavidW says (to ClubFloyd), "hit c" | ||
CF ] Opera Hall Score: 33 Noontime | ||
CF | | ||
CF | > HIT C | ||
CF | | ||
CF | Violence isn't the answer to this one. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x c" | ||
CF ] Opera Hall Score: 33 Noontime | ||
CF | | ||
CF | > X C | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | pcsummers asks, "play etude 1?" | |
pcsummers says, "Now I'm just grasping at straws" | ||
DavidW says, "I don't think that's gonna work either." | ||
Knight_Otu says (to ClubFloyd), "play etude" | ||
CF ] Opera Hall Score: 33 Noontime | ||
CF | | ||
CF | > PLAY ETUDE | ||
CF | | ||
CF | You don't know that particular ditty. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "play book" | ||
CF ] Opera Hall Score: 33 Noontime | ||
CF | | ||
CF | > PLAY BOOK | ||
CF | | ||
CF | (the practice book) | ||
CF | You try to make sense of the hand-written music, but it is too | ||
CF | difficult for you to play. | ||
CF | | ||
CF | > | Knight_Otu says, "Okay, maybe if we can get some more songs we can." | |
Knight_Otu exclaims, "Anyway, I think I'll log off for the day. Good night, and stay safe!" | ||
*** SESSION 5 *** | ||
Knight_Otu says, "So, got my map out. I think the last path we haven't taken is through the north gate, which we can't do while it's guarded." | ||
DavidW says, "You should do something with the guard." | ||
Knight_Otu says, "Though we may be able to solve some puzzles in the available locations that we haven't." | ||
Knight_Otu says, "I have a guess what we can do with the gaurd." | ||
DavidW asks, "oh?" | ||
Jacqueline asks, "We ... already tried making the guard dance, but it didn't last more than one move, right?" | ||
DavidW says, "right" | ||
Knight_Otu says, "While I'm blanking on other puzzles." | ||
Knight_Otu says, "He loves his sweets, and we have a love song now." | ||
DavidW says, "Other puzzles: escaping completely, the purple house vault." | ||
Knight_Otu says, "I meant blanking as in, blanking how to solve them - there's also the 25th key." | ||
Knight_Otu says (to ClubFloyd), "l" | ||
CF ] Opera Hall Score: 33 Noontime | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | | ||
CF | Opera Hall | ||
CF | Every step you take serves to showcase the wonderful acoustics in this | ||
CF | building. The ceiling is a full two stories above you and the room is | ||
CF | brighter than normal because of its blue glass walls. Beyond the | ||
CF | seats, you see a small semicircular stage with a xylophone. | ||
CF | | ||
CF | Next to the xylophone sits a monstrous leather-bound book mounted on a | ||
CF | stand, open to a page in the middle. | ||
CF | | ||
CF | > | DavidW says, "oh, and you have Leo's key for something." | |
Knight_Otu says (to ClubFloyd), "play trumpet" | ||
CF ] Opera Hall Score: 33 Noontime | ||
CF | | ||
CF | > PLAY TRUMPET | ||
CF | | ||
CF | You bring up your trumpet. What would you like to play? | ||
CF | (O) Ode to a Duck: Summons a duck | ||
CF | (R) Rainy Day: Increases the water capacity of clouds | ||
CF | (H) Heavy Heart: Increases the force of gravity | ||
CF | (J) Lively Jig: Induces dancing in animate creatures | ||
CF | (S) Springtime Love: Enhances the effects of love | ||
CF | (X) None | ||
Knight_Otu says (to ClubFloyd), "o" | ||
CF ] Opera Hall Score: 33 Noontime | ||
CF | | ||
CF | As soon as you sound the final cadence, a duck appears in front of | ||
CF | you. | ||
CF | | ||
CF | With a quack, the duck looks up, blinking. | ||
CF | | ||
CF | > | Knight_Otu says, "I suspect that one's for the bank." | |
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Outside Courtyard Score: 33 Noontime | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Outside Courtyard | ||
CF | The western path ends between a granite wall to the north and a | ||
CF | two-story building to the east. A tasteful granite arch to the | ||
CF | northeast leads into a courtyard which resembles a giant grassy | ||
CF | checkerboard. The capstone of the archway bears a small bronze plaque. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Center of Volcano Score: 33 Noontime | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Center of Volcano | ||
CF | You stand in the center of a small community built inside a dormant | ||
CF | volcano. High above you, the mouth of the volcano allows a view of the | ||
CF | outside sky and the occasional birds in flight.A paved road runs from | ||
CF | the southwest to the east and a small well-manicured park is to the | ||
CF | south. A dirt path crosses the paved one from the north and goes to | ||
CF | the southeast. To the west, stands a small granite building with a | ||
CF | bronze plaque by its doorway. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Mess Hall Score: 33 Noontime | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | The dirt path meanders through odd rock formations before leading you | ||
CF | to a Mess Hall... | ||
CF | | ||
CF | Mess Hall | ||
CF | You are standing in a long room, empty except for a wooden table in | ||
CF | the center. Doorways lead back out to the north and south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] North Gate Score: 33 Noontime | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | North Gate | ||
CF | A long granite wall surrounds the more elite section of the Odd | ||
CF | Community. To the northwest, a massive gate has been erected to keep | ||
CF | out rummer salesmen. The mess hall is south of here, and a small stone | ||
CF | hut sits by the gate forlornly. | ||
CF | | ||
CF | Moilan is here, standing at attention by the gate. | ||
CF | | ||
CF | Moilan hums an old folk tune. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "listen" | ||
CF ] North Gate Score: 33 Noontime | ||
CF | | ||
CF | > LISTEN | ||
CF | | ||
CF | You hear Moilan humming tunelessly. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask moilan about tune" | ||
CF ] North Gate Score: 33 Noontime | ||
CF | | ||
CF | > ASK MOILAN ABOUT TUNE | ||
CF | | ||
CF | Moilan shrugs. "I don't know aboot that, so it must not be too | ||
CF | important." | ||
CF | | ||
CF | > | Knight_Otu says, "Aw, no guard song to learn." | |
Knight_Otu says (to ClubFloyd), "play trumpet" | ||
CF ] North Gate Score: 33 Noontime | ||
CF | | ||
CF | > PLAY TRUMPET | ||
CF | | ||
CF | You bring up your trumpet. What would you like to play? | ||
CF | (O) Ode to a Duck: Summons a duck | ||
CF | (R) Rainy Day: Increases the water capacity of clouds | ||
CF | (H) Heavy Heart: Increases the force of gravity | ||
CF | (J) Lively Jig: Induces dancing in animate creatures | ||
CF | (S) Springtime Love: Enhances the effects of love | ||
CF | (X) None | Jacqueline asks, "Canadian guard?" | |
DavidW says, "aboot time" | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] North Gate Score: 33 Noontime | ||
CF | | ||
CF | A pleasing suspension of major sevenths outlines this lovely melody. | ||
CF | Nothing happens though. "Aww, it sure is pretty, hurr!" Moilan smiles. | ||
CF | | ||
CF | > | Jacqueline says, "haha" | |
Knight_Otu says (to ClubFloyd), "play trumpet" | ||
CF ] North Gate Score: 33 Noontime | ||
CF | | ||
CF | > PLAY TRUMPET | ||
CF | | ||
CF | You bring up your trumpet. What would you like to play? | ||
CF | (O) Ode to a Duck: Summons a duck | ||
CF | (R) Rainy Day: Increases the water capacity of clouds | ||
CF | (H) Heavy Heart: Increases the force of gravity | ||
CF | (J) Lively Jig: Induces dancing in animate creatures | ||
CF | (S) Springtime Love: Enhances the effects of love | ||
CF | (X) None | ||
Knight_Otu says (to ClubFloyd), "h" | ||
CF ] North Gate Score: 33 Noontime | ||
CF | | ||
CF | Moilan staggers for a moment. "I musta eaten too much fudge this past | ||
CF | week. Hurr!" | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask moilan about opera" | ||
CF ] North Gate Score: 33 Noontime | ||
CF | | ||
CF | > ASK MOILAN ABOUT OPERA | ||
CF | | ||
CF | "Burr... too high class fer a man like me!" | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask moilan about finney" | ||
CF ] North Gate Score: 33 Noontime | ||
CF | | ||
CF | > ASK MOILAN ABOUT FINNEY | ||
CF | | ||
CF | "Finney was a boring old feller. Always playin' some song that never | ||
CF | ended." Moilan chuckles. "Good thing fer me guard post, or I woulda | ||
CF | had to go to the concerts!" | ||
CF | | ||
CF | > | Knight_Otu asks, "Are we more your tune, then?" | |
Knight_Otu says (to ClubFloyd), "ask moilan about mullog" | ||
CF ] North Gate Score: 33 Noontime | ||
CF | | ||
CF | > ASK MOILAN ABOUT MULLOG | ||
CF | | ||
CF | Moilan shrugs. "I don't know aboot that, so it must not be too | ||
CF | important." | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask moilan about xylophone" | ||
CF ] North Gate Score: 33 Noontime | ||
CF | | ||
CF | > ASK MOILAN ABOUT XYLOPHONE | ||
CF | | ||
CF | Moilan shrugs. "I don't know aboot that, so it must not be too | ||
CF | important." | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask moilan about fou-llama" | ||
CF ] North Gate Score: 33 Noontime | ||
CF | | ||
CF | > ASK MOILAN ABOUT FOU-LLAMA | ||
CF | | ||
CF | Moilan nods. "Oi' know Widow Fou-llama, but I never see her around. | ||
CF | She and the butler live down 'ere to the east." | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask moilan about amoshtuff" | ||
CF ] North Gate Score: 33 Noontime | ||
CF | | ||
CF | > ASK MOILAN ABOUT AMOSHTUFF | ||
CF | | ||
CF | Moilan nods. "Oi' know Widow Fou-llama, but I never see her around. | ||
CF | She and the butler live down 'ere to the east." | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "show ring to guard" | ||
CF ] North Gate Score: 33 Noontime | ||
CF | | ||
CF | > SHOW RING TO GUARD | ||
CF | | ||
CF | The guard whistles through his teeth. "That be a moighty fine piece o' | ||
CF | jewelry you've got there, traveler! Keep it safe and maybe you can | ||
CF | sell it." | ||
CF | | ||
CF | > | DavidW asks, "Anything else in inventory we haven't used yet?" | |
Knight_Otu says (to ClubFloyd), "i" | ||
CF ] North Gate Score: 33 Noontime | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a gold ring | ||
CF | a copper key | ||
CF | a scrap of paper | ||
CF | a Timeline pamphlet | ||
CF | an empty metal cup | ||
CF | a Building Codes manual | ||
CF | a trumpet | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "show cup to guard" | ||
CF ] North Gate Score: 33 Noontime | ||
CF | | ||
CF | > SHOW CUP TO GUARD | ||
CF | | ||
CF | "That be moi' cup. But I've got another, if ye'd like to have a spot | ||
CF | o' spirits in that. Keep it for awhile!" | ||
CF | | ||
CF | Moilan hums an old folk tune. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "show key to guard" | ||
CF ] North Gate Score: 33 Noontime | ||
CF | | ||
CF | > SHOW KEY TO GUARD | ||
CF | | ||
CF | "Obviously it's a key, ya loon!" Moilan scoffs at your ignorance. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "show manual to guard" | ||
CF ] North Gate Score: 33 Noontime | ||
CF | | ||
CF | > SHOW MANUAL TO GUARD | ||
CF | | ||
CF | Moilan tries to hide a yawn behind his hand. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "show trumpet to guard" | ||
CF ] North Gate Score: 33 Noontime | ||
CF | | ||
CF | > SHOW TRUMPET TO GUARD | ||
CF | | ||
CF | Moilan tries to hide a yawn behind his hand. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "play trumpet" | ||
CF ] North Gate Score: 33 Noontime | ||
CF | | ||
CF | > PLAY TRUMPET | ||
CF | | ||
CF | You raise the trumpet to your lips. What would you like to play? | ||
CF | (O) Ode to a Duck: Summons a duck | ||
CF | (R) Rainy Day: Increases the water capacity of clouds | ||
CF | (H) Heavy Heart: Increases the force of gravity | ||
CF | (J) Lively Jig: Induces dancing in animate creatures | ||
CF | (S) Springtime Love: Enhances the effects of love | ||
CF | (X) None | ||
Knight_Otu says (to ClubFloyd), "o" | ||
CF ] North Gate Score: 33 Noontime | ||
CF | | ||
CF | As you play the final cadence, a duck appears before you. Moilan looks | ||
CF | at the duck in surprise and smiles. "Hurr! That be a cute duck, thar!" | ||
CF | | ||
CF | The duck quacks at Moilan. | ||
CF | | ||
CF | > | Jacqueline says, "yay" | |
Knight_Otu says (to ClubFloyd), "play jig" | ||
CF ] North Gate Score: 33 Noontime | ||
CF | | ||
CF | > PLAY JIG | ||
CF | | ||
CF | "Quacketty quack!" The little white duck hops about to the strains of | ||
CF | your lively gigue. | ||
CF | | ||
CF | "Quack!" | ||
CF | | ||
CF | > | DavidW says, "The code for the duck must be extensive. It has to act appropriately for every location in the game, almost." | |
Knight_Otu says (to ClubFloyd), "give cup to guard" | ||
CF ] North Gate Score: 33 Noontime | ||
CF | | ||
CF | > GIVE CUP TO GUARD | ||
CF | | ||
CF | "That be moi' cup. But I've got another, if ye'd like to have a spot | ||
CF | o' spirits in that. Keep it for awhile!" | ||
CF | | ||
CF | "Quack!" | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "give ring to guard" | ||
CF ] North Gate Score: 33 Noontime | ||
CF | | ||
CF | > GIVE RING TO GUARD | ||
CF | | ||
CF | Moilan pushes the ring away. "That is too expensive a gift for ye to | ||
CF | be giving, burr burr!" | ||
CF | | ||
CF | The duck waddles about, exploring its surroundings. | ||
CF | | ||
CF | The guard adjusts his helmet and straightens out his uniform. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x guard" | ||
CF ] North Gate Score: 33 Noontime | ||
CF | | ||
CF | > X GUARD | ||
CF | | ||
CF | Moilan is about five and a half feet tall with a thick black beard. He | ||
CF | stands at attention by the massive gate with his standard issue helmet | ||
CF | and spear. | ||
CF | | ||
CF | In a cloud of dust, the duck flaps into the air and disappears from | ||
CF | view. | ||
CF | | ||
CF | > | Knight_Otu says, "If only had some fudge for a bribe." | |
Knight_Otu says (to ClubFloyd), "play day" | ||
CF ] North Gate Score: 33 Noontime | ||
CF | | ||
CF | > PLAY DAY | ||
CF | | ||
CF | The melody echoes through the air but nothing happens. You sense that | ||
CF | something is missing. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "play love" | ||
CF ] North Gate Score: 33 Noontime | ||
CF | | ||
CF | > PLAY LOVE | ||
CF | | ||
CF | A pleasing suspension of major sevenths outlines this lovely melody. | ||
CF | Nothing happens though. "Aww, it sure is pretty, hurr!" Moilan smiles. | ||
CF | | ||
CF | > | Knight_Otu says, "I was hoping the music would increase his love for his sweets so much he leaves his post." | |
Jacqueline says, "heh" | ||
Jacqueline says, "Good try, man" | ||
DavidW says, "The fudge business must mean something. It gets mentioned often enough." | ||
Knight_Otu says, "It sure must. Haven't seen any fudge around though, beyond the piece we couldn't steal." | ||
Jacqueline asks, "Wait, where was that again?" | ||
DavidW says, "Mess Hall" | ||
DavidW says, "Just south of here." | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Mess Hall Score: 33 Noontime | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Mess Hall | ||
CF | You are standing in a long room, empty except for a wooden table in | ||
CF | the center. Doorways lead back out to the north and south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "look under table" | ||
CF ] Mess Hall Score: 33 Noontime | ||
CF | | ||
CF | > LOOK UNDER TABLE | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | DavidW says, "He took it, of course." | |
Jacqueline asks, "Who did, Moilan?" | ||
DavidW says, "yeah" | ||
Jacqueline says, "Hrm. This game doesn't strike me as the cruel kind." | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] North Gate Score: 33 Noontime | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | North Gate | ||
CF | A long granite wall surrounds the more elite section of the Odd | ||
CF | Community. To the northwest, a massive gate has been erected to keep | ||
CF | out rummer salesmen. The mess hall is south of here, and a small stone | ||
CF | hut sits by the gate forlornly. | ||
CF | | ||
CF | Moilan is here, standing at attention by the gate. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask guard about box" | ||
CF ] North Gate Score: 33 Noontime | ||
CF | | ||
CF | > ASK GUARD ABOUT BOX | ||
CF | | ||
CF | Moilan shrugs. "I don't know aboot that, so it must not be too | ||
CF | important." | ||
CF | | ||
CF | Moilan taps the end of his spear to test its sharpness. | ||
CF | | ||
CF | > | DavidW asks, "Cruel in what way?" | |
Jacqueline says, "Cruel as in, we had to get here early enough to get the fudge before he did or all is lost and the game is now unwinnable." | ||
DavidW says, "ah. That's correct." | ||
Knight_Otu says, "David said it was okay that Moilan got his fudge." | ||
DavidW says, "The game isn't cruel that way." | ||
Knight_Otu says, "It probably would have been cruel if we tried to slingshot our trumpet into Finney's house, say." | ||
DavidW says, "or the duck" | ||
Knight_Otu says, "That would be a different kind of cruelty, but yes." | ||
Knight_Otu says (to ClubFloyd), "look up 69 in manual" | ||
CF ] North Gate Score: 33 Noontime | ||
CF | | ||
CF | > LOOK UP 69 IN MANUAL | ||
CF | | ||
CF | You thumb through the manual looking for the correct entry... | ||
CF | | ||
CF | #069 Moilan's Fudge Box: 8-G-05, Created a granite box to house | ||
CF | Moilan's fudge collection and to keep it from going stale. | ||
CF | | ||
CF | The guard adjusts his helmet and straightens out his uniform. | ||
CF | | ||
CF | > | DavidW says, "And we did smash a house with a boulder. That's sorta mean." | |
Jacqueline says, "Yes" | ||
Knight_Otu says, "True, true." | ||
DavidW says, "So, cruelty on our part should be considered an option." | ||
Knight_Otu says (to ClubFloyd), "x hut" | ||
CF ] North Gate Score: 33 Noontime | ||
CF | | ||
CF | > X HUT | ||
CF | | ||
CF | Which do you mean, the stone hut or the bronze plaque on hut? | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x stone hut" | ||
CF ] North Gate Score: 33 Noontime | ||
CF | | ||
CF | > X STONE HUT | ||
CF | | ||
CF | The hut lacks the grandiloquence of the gate which it stands next too. | ||
CF | There are no windows, just a plain wooden door on the front. | ||
CF | | ||
CF | Moilan taps the end of his spear to test its sharpness. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x door" | ||
CF ] North Gate Score: 33 Noontime | ||
CF | | ||
CF | > X DOOR | ||
CF | | ||
CF | The hut lacks the grandiloquence of the gate which it stands next too. | ||
CF | There are no windows, just a plain wooden door on the front. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "in" | ||
CF ] North Gate Score: 33 Noontime | ||
CF | | ||
CF | > IN | ||
CF | | ||
CF | The mess hall is south and a gate lies to the northwest. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x spear" | ||
CF ] North Gate Score: 33 Noontime | ||
CF | | ||
CF | > X SPEAR | ||
CF | | ||
CF | The spear is a few inches taller than Moilan himself. | ||
CF | | ||
CF | The guard adjusts his helmet and straightens out his uniform. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x helmet" | ||
CF ] North Gate Score: 33 Noontime | ||
CF | | ||
CF | > X HELMET | ||
CF | | ||
CF | The helmet is standard pikeman issue and fits Moilan's head snugly. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x uniform" | ||
CF ] North Gate Score: 33 Noontime | ||
CF | | ||
CF | > X UNIFORM | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "play heart" | ||
CF ] North Gate Score: 33 Noontime | ||
CF | | ||
CF | > PLAY HEART | ||
CF | | ||
CF | Moilan staggers for a moment. "I musta eaten too much fudge this past | ||
CF | week. Hurr!" | ||
CF | | ||
CF | The guard adjusts his helmet and straightens out his uniform. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "l" | ||
CF ] North Gate Score: 33 Noontime | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | | ||
CF | North Gate | ||
CF | A long granite wall surrounds the more elite section of the Odd | ||
CF | Community. To the northwest, a massive gate has been erected to keep | ||
CF | out rummer salesmen. The mess hall is south of here, and a small stone | ||
CF | hut sits by the gate forlornly. | ||
CF | | ||
CF | Moilan is here, standing at attention by the gate. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "throw cup at guard" | ||
CF ] North Gate Score: 33 Noontime | ||
CF | | ||
CF | > THROW CUP AT GUARD | ||
CF | | ||
CF | Moilan easily evades the missile. "Hurr, your aim be fair to middlin' | ||
CF | thar!" | ||
CF | | ||
CF | > | DavidW says, "heh" | |
Knight_Otu says, "Oh, didn't expect that to work." | ||
Jacqueline says, "And he's just gonna be cool with that." | ||
Knight_Otu says (to ClubFloyd), "get cup" | ||
CF ] North Gate Score: 33 Noontime | ||
CF | | ||
CF | > GET CUP | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | DavidW asks, "Do we need more practice?" | |
Knight_Otu says (to ClubFloyd), "throw cup at guard" | ||
CF ] North Gate Score: 33 Noontime | ||
CF | | ||
CF | > THROW CUP AT GUARD | ||
CF | | ||
CF | Moilan easily evades the missile. "Hurr, your aim be fair to middlin' | ||
CF | thar!" | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "throw cup at guard" | ||
CF ] North Gate Score: 33 Noontime | ||
CF | | ||
CF | > THROW CUP AT GUARD | ||
CF | | ||
CF | (first taking the empty metal cup) | ||
CF | Moilan easily evades the missile. "Hurr, your aim be fair to middlin' | ||
CF | thar!" | ||
CF | | ||
CF | > | DavidW says, "heh. I was joking!" | |
Knight_Otu says, "I suspected, but I had to try." | ||
Knight_Otu says (to ClubFloyd), "get cup" | ||
CF ] North Gate Score: 33 Noontime | ||
CF | | ||
CF | > GET CUP | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "enter hut" | ||
CF ] North Gate Score: 33 Noontime | ||
CF | | ||
CF | > ENTER HUT | ||
CF | | ||
CF | Which do you mean, the stone hut or the bronze plaque on hut? | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "stone" | ||
CF ] North Gate Score: 33 Noontime | ||
CF | | ||
CF | > STONE | ||
CF | | ||
CF | The guard waves you away. "Hurr! Offa me hoose, ya loon!" | ||
CF | | ||
CF | Moilan taps the end of his spear to test its sharpness. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get spear" | ||
CF ] North Gate Score: 33 Noontime | ||
CF | | ||
CF | > GET SPEAR | ||
CF | | ||
CF | "Offa moi' spear, churlio!" Moilan swats you away. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get helmet" | ||
CF ] North Gate Score: 33 Noontime | ||
CF | | ||
CF | > GET HELMET | ||
CF | | ||
CF | "Offa moi' helmet, churlio!" Moilan swats you away. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask Moilan about fudge box" | ||
CF ] North Gate Score: 33 Noontime | ||
CF | | ||
CF | > ASK MOILAN ABOUT FUDGE BOX | ||
CF | | ||
CF | "Ahh, fudge! It be moi favourite treat...although it gets harder to | ||
CF | find down in this 'ere volcano." | ||
CF | | ||
CF | The guard adjusts his helmet and straightens out his uniform. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask Moilan about volcano" | ||
CF ] North Gate Score: 33 Noontime | ||
CF | | ||
CF | > ASK MOILAN ABOUT VOLCANO | ||
CF | | ||
CF | Moilan waves his spear. "It be all around you, traveler!" | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask Moilan about exit" | ||
CF ] North Gate Score: 33 Noontime | ||
CF | | ||
CF | > ASK MOILAN ABOUT EXIT | ||
CF | | ||
CF | Moilan shrugs. "I don't know aboot that, so it must not be too | ||
CF | important." | ||
CF | | ||
CF | > | Knight_Otu says, "Hm." | |
Knight_Otu says (to ClubFloyd), "i" | ||
CF ] North Gate Score: 33 Noontime | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | an empty metal cup | ||
CF | a gold ring | ||
CF | a copper key | ||
CF | a scrap of paper | ||
CF | a Timeline pamphlet | ||
CF | a Building Codes manual | ||
CF | a trumpet | ||
CF | | ||
CF | > | DavidW asks, "Do you want a hint?" | |
Knight_Otu says (to ClubFloyd), "give pamphlet to guard" | ||
CF ] North Gate Score: 33 Noontime | ||
CF | | ||
CF | > GIVE PAMPHLET TO GUARD | ||
CF | | ||
CF | "Hurr! I don't think I'll be needin' that. Best keep it for a rainy | ||
CF | day, traveler." | ||
CF | | ||
CF | > | Knight_Otu says, "Maybe a "missed something in another room" if I did." | |
DavidW says, "That's an excellent hint!" | ||
Jacqueline says, "heh" | ||
DavidW says, "Glad I thought of it." | ||
Knight_Otu says, "Well, then." | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Mess Hall Score: 33 Noontime | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Mess Hall | ||
CF | You are standing in a long room, empty except for a wooden table in | ||
CF | the center. Doorways lead back out to the north and south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x table" | ||
CF ] Mess Hall Score: 33 Noontime | ||
CF | | ||
CF | > X TABLE | ||
CF | | ||
CF | The table is fairly plain, with benches attached on either side. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x benches" | ||
CF ] Mess Hall Score: 33 Noontime | ||
CF | | ||
CF | > X BENCHES | ||
CF | | ||
CF | The table is fairly plain, with benches attached on either side. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Center of Volcano Score: 33 Noontime | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | You follow the dirt path back to the center of the community... | ||
CF | | ||
CF | Center of Volcano | ||
CF | You stand in the center of a small community built inside a dormant | ||
CF | volcano. High above you, the mouth of the volcano allows a view of the | ||
CF | outside sky and the occasional birds in flight.A paved road runs from | ||
CF | the southwest to the east and a small well-manicured park is to the | ||
CF | south. A dirt path crosses the paved one from the north and goes to | ||
CF | the southeast. To the west, stands a small granite building with a | ||
CF | bronze plaque by its doorway. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "nw" | ||
CF ] Center of Volcano Score: 33 Noontime | ||
CF | | ||
CF | > NW | ||
CF | | ||
CF | Paths and roads lead away in every direction except northeast and | ||
CF | northwest, and buildings are to the north and west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Construction Office Score: 33 Noontime | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Construction Office | ||
CF | This room consists of little more than a large stone counter before a | ||
CF | doorway to the east. Behind the counter hangs an aged banner | ||
CF | proclaiming, "Nolava Odd Community Construction Office". Beneath the | ||
CF | banner someone has affixed a small day calendar. To the west, a dusty | ||
CF | incline leads up into the quarry. | ||
CF | | ||
CF | > | Jacqueline | You look under the bronze plaque, and find a piece of fudge stuck to it. | |
Knight_Otu says (to ClubFloyd), "x counter" | ||
CF ] Construction Office Score: 33 Noontime | ||
CF | | ||
CF | > X COUNTER | ||
CF | | ||
CF | It is a plain granite desk in the center of the room. In all | ||
CF | likelihood, it was created when the room was first hollowed out. | ||
CF | | ||
CF | > | Knight_Otu says, "I have some doubts that'll be it, but maybe..." | |
Knight_Otu says (to ClubFloyd), "x banner" | ||
CF ] Construction Office Score: 33 Noontime | ||
CF | | ||
CF | > X BANNER | ||
CF | | ||
CF | The worn and faded banner states that this is the Construction Office. | ||
CF | It looks to have been up for some time now. | ||
CF | | ||
CF | > | Jacqueline says, "Nah, I was joking." | |
Knight_Otu says, "I mean, I wouldn#t put it past the game." | ||
Knight_Otu says (to ClubFloyd), "get it" | ||
CF ] Construction Office Score: 33 Noontime | ||
CF | | ||
CF | > GET IT | ||
CF | | ||
CF | You don't need to bring the banner along. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "look behind it" | ||
CF ] Construction Office Score: 33 Noontime | ||
CF | | ||
CF | > LOOK BEHIND IT | ||
CF | | ||
CF | There is nothing under the banner. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "search it" | ||
CF ] Construction Office Score: 33 Noontime | ||
CF | | ||
CF | > SEARCH IT | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x calendar" | ||
CF ] Construction Office Score: 33 Noontime | ||
CF | | ||
CF | > X CALENDAR | ||
CF | | ||
CF | The day calendar was last used on 9-U-07. It's been nearly three years | ||
CF | since then. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "read it" | ||
CF ] Construction Office Score: 33 Noontime | ||
CF | | ||
CF | > READ IT | ||
CF | | ||
CF | You thumb through the calendar but find nothing else of interest about | ||
CF | it. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Center of Volcano Score: 33 Noontime | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Center of Volcano | ||
CF | You stand in the center of a small community built inside a dormant | ||
CF | volcano. High above you, the mouth of the volcano allows a view of the | ||
CF | outside sky and the occasional birds in flight.A paved road runs from | ||
CF | the southwest to the east and a small well-manicured park is to the | ||
CF | south. A dirt path crosses the paved one from the north and goes to | ||
CF | the southeast. To the west, stands a small granite building with a | ||
CF | bronze plaque by its doorway. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x plaque" | ||
CF ] Center of Volcano Score: 33 Noontime | ||
CF | | ||
CF | > X PLAQUE | ||
CF | | ||
CF | The bronze sign shows wear from the elements, probably since it is | ||
CF | directly under the volcano mouth. | ||
CF | | ||
CF | CONSTRUCTION OFFICE | ||
CF | Nolava Odd Community | ||
CF | Building Code #001 | ||
CF | | ||
CF | Sunlight peeks past the clouds to shine into the volcano. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Library Lane Score: 33 Noontime | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Library Lane | ||
CF | Quaint miniature pine trees line the path which runs south through a | ||
CF | manicured park from the north. Nestled in the rocks to the southwest | ||
CF | is a single-story building adorned with a bronze plaque. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x plaque" | ||
CF ] Library Lane Score: 33 Noontime | ||
CF | | ||
CF | > X PLAQUE | ||
CF | | ||
CF | | ||
CF | LIBRARY | ||
CF | Nolava Odd Community | ||
CF | Building Code #089 | ||
CF | | ||
CF | > | Jacqueline says, "You didn't look *under* the plaques." | |
Knight_Otu says (to ClubFloyd), "x rocks" | ||
CF ] Library Lane Score: 33 Noontime | ||
CF | | ||
CF | > X ROCKS | ||
CF | | ||
CF | Jagged teeth of granite project from the volcano floor carving the | ||
CF | area into numerous valleys. | ||
CF | | ||
CF | > | Jacqueline says, "(Kidding.)" | |
Jacqueline says, "(Probably kidding.)" | ||
Knight_Otu says (to ClubFloyd), "x trees" | ||
CF ] Library Lane Score: 33 Noontime | ||
CF | | ||
CF | > X TREES | ||
CF | | ||
CF | Upon closer inspection, you find that the trees are all imitation | ||
CF | plastic. Perhaps plantlife does not survive well down here. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "sw" | ||
CF ] Library Score: 33 Noontime | ||
CF | | ||
CF | > SW | ||
CF | | ||
CF | | ||
CF | Library | ||
CF | The room is awash with natural light from several well-placed | ||
CF | skylights in the ceiling. Row upon row of shelves fill the center of | ||
CF | the library, although it seems that only one of the shelves has any | ||
CF | literature upon it. The only exit is back out to the northeast. | ||
CF | | ||
CF | There is a massive tome sitting in the corner of the room. | ||
CF | | ||
CF | > | DavidW says, "The ignored item is in plain sight in its room." | |
Knight_Otu says, "Hm." | ||
DavidW says, "It isn't hidden under or behind anything." | ||
Jacqueline says (to ClubFloyd), "x shelves" | ||
CF ] Library Score: 33 Noontime | ||
CF | | ||
CF | > X SHELVES | ||
CF | | ||
CF | The other shelves are all bare. Either someone has stolen the books, | ||
CF | or there were never any to begin with. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x skylights" | ||
CF ] Library Score: 33 Noontime | ||
CF | | ||
CF | > X SKYLIGHTS | ||
CF | | ||
CF | Large panes of glass allow light from the outside to brighten this | ||
CF | room considerably. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "look up moilan in tome" | ||
CF ] Library Score: 33 Noontime | ||
CF | | ||
CF | > LOOK UP MOILAN IN TOME | ||
CF | | ||
CF | You thumb through the book looking for an entry... | ||
CF | | ||
CF | Moilan: | ||
CF | A guard who was hired to patrol the northern "elite" section of the | ||
CF | Odd Community. He has an affinity for chocolate products of all kinds | ||
CF | and protects his assigned gate with a single-mindedness that anyone | ||
CF | can admire. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ne" | ||
CF ] Library Lane Score: 33 Noontime | ||
CF | | ||
CF | > NE | ||
CF | | ||
CF | | ||
CF | Library Lane | ||
CF | Quaint miniature pine trees line the path which runs south through a | ||
CF | manicured park from the north. Nestled in the rocks to the southwest | ||
CF | is a single-story building adorned with a bronze plaque. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Leonine's House Score: 33 Noontime | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Leonine's House | ||
CF | To the east, a peculiar manor grows out of the rocks like an eccentric | ||
CF | fungus, a haphazard collection of walls, additions, and minarets. The | ||
CF | lane curves from north to southwest around an immense wall of rubble | ||
CF | to the south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Magic Lab Score: 33 Noontime | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Magic Lab | ||
CF | The lab of Leonine holds an impressive collection of magical devices, | ||
CF | half of which you can't even begin to comprehend. Overhead, tiny balls | ||
CF | of light soar through the air, and the entire room feels alive with | ||
CF | energy. Where the average house would have a wide array of unnecessary | ||
CF | furniture, the only artifices of this room are a giant wooden head | ||
CF | with a string and a pyramid model. The front doorway is west and there | ||
CF | is also a closed door in the east wall. | ||
CF | | ||
CF | Leonine is nearby, enjoying the scenery. | ||
CF | | ||
CF | You can also see a pyramid model here. | ||
CF | | ||
CF | Leonine observes the motion of the lights with the practiced eye of a | ||
CF | master magician. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x model" | ||
CF ] Magic Lab Score: 33 Noontime | ||
CF | | ||
CF | > X MODEL | ||
CF | | ||
CF | It is a featureless white pyramid with a four foot square base. The | ||
CF | pyramid seems a bit wobbly. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask leonine about moilan" | ||
CF ] Magic Lab Score: 33 Noontime | ||
CF | | ||
CF | > ASK LEONINE ABOUT MOILAN | ||
CF | | ||
CF | Leonine drops down to a low whisper. "Kind of a clod if you ask me. | ||
CF | But then again, we're all a little odd here." | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask leonine about fudge" | ||
CF ] Magic Lab Score: 33 Noontime | ||
CF | | ||
CF | > ASK LEONINE ABOUT FUDGE | ||
CF | | ||
CF | "You can't find much fudge down here. Luckily I can conjure it, but I | ||
CF | don't want to right now." | ||
CF | | ||
CF | > | Knight_Otu says, "Right, of course you can." | |
Jacqueline says, "And of course he doesn't want to." | ||
Knight_Otu says (to ClubFloyd), "dare leonine to conjure fudge" | ||
CF ] Magic Lab Score: 33 Noontime | ||
CF | | ||
CF | > DARE LEONINE TO CONJURE FUDGE | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Magic Lab Score: 33 Noontime | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | The door eludes your grasp and reappears on the northeast wall. | ||
CF | | ||
CF | > | DavidW says, "> whisper to Inez to dare Leonine to conjure fudge" | |
Knight_Otu says (to ClubFloyd), "ask leonine about door" | ||
CF ] Magic Lab Score: 33 Noontime | ||
CF | | ||
CF | > ASK LEONINE ABOUT DOOR | ||
CF | | ||
CF | "My quarters are protected by a door that rolls up when someone | ||
CF | besides me gets too close. Quite a doozy, ain't it?" | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Leonine's House Score: 33 Noontime | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Leonine's House | ||
CF | To the east, a peculiar manor grows out of the rocks like an eccentric | ||
CF | fungus, a haphazard collection of walls, additions, and minarets. The | ||
CF | lane curves from north to southwest around an immense wall of rubble | ||
CF | to the south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x manor" | ||
CF ] Leonine's House Score: 33 Noontime | ||
CF | | ||
CF | > X MANOR | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Leonine's House Score: 33 Noontime | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | An impassable wall of rubble blocks your way. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "sw" | ||
CF ] Rock Wall Score: 33 Noontime | ||
CF | | ||
CF | > SW | ||
CF | | ||
CF | | ||
CF | Rock Wall | ||
CF | A narrow strip of lane winds between the rocks from the northeast, | ||
CF | ending in a small clearing. To the east, a spire of rock shoots out of | ||
CF | the ground and extends all the way up to the ceiling of the volcano. | ||
CF | Set at the base of the spire is a smooth marble surface which is | ||
CF | slightly depressed. Gigantic piles of granite rubble bar your progress | ||
CF | in most directions, although it looks like you could squeeze through | ||
CF | to the west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Fish Pond Score: 33 Noontime | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Fish Pond | ||
CF | Paths from the north and east converge here at a small decorative | ||
CF | pond. One side of the volcano rises up to the south and the top of a | ||
CF | house peeks over the rocks to the northwest. Next to the pond, a | ||
CF | bronze plaque is embedded in the ground. Deep in the pond, almost | ||
CF | invisible against the pond walls, a red herring can be seen. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x herring" | ||
CF ] Fish Pond Score: 33 Noontime | ||
CF | | ||
CF | > X HERRING | ||
CF | | ||
CF | Deep in the pond, almost invisible against the pond walls, a red | ||
CF | herring darts about. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get it" | ||
CF ] Fish Pond Score: 33 Noontime | ||
CF | | ||
CF | > GET IT | ||
CF | | ||
CF | The water slips through your fingers. | ||
CF | | ||
CF | > | Jacqueline says, "Hello again, little herring." | |
Knight_Otu says (to ClubFloyd), "play ode" | ||
CF ] Fish Pond Score: 33 Noontime | ||
CF | | ||
CF | > PLAY ODE | ||
CF | | ||
CF | As soon as you sound the final cadence, a duck appears in front of | ||
CF | you. | ||
CF | | ||
CF | Seeing the fish pond, the duck waddles up to the edge and enters. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x duck" | ||
CF ] Fish Pond Score: 33 Noontime | ||
CF | | ||
CF | > X DUCK | ||
CF | | ||
CF | It is a little white duck, swimming in the water. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x herring" | ||
CF ] Fish Pond Score: 33 Noontime | ||
CF | | ||
CF | > X HERRING | ||
CF | | ||
CF | Deep in the pond, almost invisible against the pond walls, a red | ||
CF | herring darts about. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] East of House Score: 33 Noontime | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | East of House | ||
CF | You are facing the east side of a white house. There is no door here, | ||
CF | and the sole window is not boarded up, although it is on the second | ||
CF | floor. A path runs alongside the house to the north and south. | ||
CF | | ||
CF | A makeshift slingshot has been created from the stunted tree and a | ||
CF | rubber piece. The slingshot is currently empty. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x slingshot" | ||
CF ] East of House Score: 33 Noontime | ||
CF | | ||
CF | > X SLINGSHOT | ||
CF | | ||
CF | The makeshift slingshot stands about twenty feet from the house. The | ||
CF | slingshot is currently empty. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get it" | ||
CF ] East of House Score: 33 Noontime | ||
CF | | ||
CF | > GET IT | ||
CF | | ||
CF | The slingshot is too big to carry with you. Besides, it's growing out | ||
CF | of the ground. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Finney's House Score: 33 Noontime | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Finney's House | ||
CF | You stand at the front of a fairly large white house. The doorway | ||
CF | stands open to the southwest and a bronze plaque hangs next to it. A | ||
CF | paved road leads away from the house to the east. All around the | ||
CF | house, tall mountains of rock loom in the air, and a narrow path runs | ||
CF | around the house to the south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Paved Road Score: 33 Noontime | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Paved Road | ||
CF | A well-maintained road threads across the barren floor of the volcano, | ||
CF | running roughly northeast to west. The road is probably wide enough | ||
CF | for three camels to travel side by side. | ||
CF | | ||
CF | > | DavidW says, "There's also an ordinance #2034-B against carrying giant slingshots on Sundays." | |
Knight_Otu says (to ClubFloyd), "ne" | ||
CF ] Center of Volcano Score: 33 Noontime | ||
CF | | ||
CF | > NE | ||
CF | | ||
CF | | ||
CF | Center of Volcano | ||
CF | You stand in the center of a small community built inside a dormant | ||
CF | volcano. High above you, the mouth of the volcano allows a view of the | ||
CF | outside sky and the occasional birds in flight.A paved road runs from | ||
CF | the southwest to the east and a small well-manicured park is to the | ||
CF | south. A dirt path crosses the paved one from the north and goes to | ||
CF | the southeast. To the west, stands a small granite building with a | ||
CF | bronze plaque by its doorway. | ||
CF | | ||
CF | Sunlight peeks past the clouds to shine into the volcano. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Outside Courtyard Score: 33 Noontime | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Outside Courtyard | ||
CF | The western path ends between a granite wall to the north and a | ||
CF | two-story building to the east. A tasteful granite arch to the | ||
CF | northeast leads into a courtyard which resembles a giant grassy | ||
CF | checkerboard. The capstone of the archway bears a small bronze plaque. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Outside Courtyard Score: 33 Noontime | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | The path leads back west, a building is to the east, and an archway | ||
CF | leads into a courtyard to the northeast. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Opera Hall Score: 33 Noontime | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Opera Hall | ||
CF | Every step you take serves to showcase the wonderful acoustics in this | ||
CF | building. The ceiling is a full two stories above you and the room is | ||
CF | brighter than normal because of its blue glass walls. Beyond the | ||
CF | seats, you see a small semicircular stage with a xylophone. | ||
CF | | ||
CF | Next to the xylophone sits a monstrous leather-bound book mounted on a | ||
CF | stand, open to a page in the middle. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x stand" | ||
CF ] Opera Hall Score: 33 Noontime | ||
CF | | ||
CF | > X STAND | ||
CF | | ||
CF | Across the top of each page, the title has been printed in small fancy | ||
CF | letters: "The Well-Tampered Xylophone - A Collection of | ||
CF | Twelve-Thousand-Two-Hundred-Seventy-Four Etudes in Each of Twenty-Five | ||
CF | Major and Minor Keys". The current page looks to be fairly difficult, | ||
CF | especially for a non-keyboardist like yourself. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x stage" | ||
CF ] Opera Hall Score: 33 Noontime | ||
CF | | ||
CF | > X STAGE | ||
CF | | ||
CF | The stage is made of varnished wood and is about two feet higher than | ||
CF | the surrounding seats. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x chairs" | ||
CF ] Opera Hall Score: 33 Noontime | ||
CF | | ||
CF | > X CHAIRS | ||
CF | | ||
CF | Despite the grandeur of the opera hall, there are only enough seats | ||
CF | for twelve people. This is, after all, a very small community. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "look under chairs" | ||
CF ] Opera Hall Score: 33 Noontime | ||
CF | | ||
CF | > LOOK UNDER CHAIRS | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Outside Courtyard Score: 33 Noontime | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Outside Courtyard | ||
CF | The western path ends between a granite wall to the north and a | ||
CF | two-story building to the east. A tasteful granite arch to the | ||
CF | northeast leads into a courtyard which resembles a giant grassy | ||
CF | checkerboard. The capstone of the archway bears a small bronze plaque. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Center of Volcano Score: 33 Noontime | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Center of Volcano | ||
CF | You stand in the center of a small community built inside a dormant | ||
CF | volcano. High above you, the mouth of the volcano allows a view of the | ||
CF | outside sky and the occasional birds in flight.A paved road runs from | ||
CF | the southwest to the east and a small well-manicured park is to the | ||
CF | south. A dirt path crosses the paved one from the north and goes to | ||
CF | the southeast. To the west, stands a small granite building with a | ||
CF | bronze plaque by its doorway. | ||
CF | | ||
CF | Sunlight peeks past the clouds to shine into the volcano. | ||
CF | | ||
CF | > | DavidW says, "I said it wasn't hidden under anything." | |
Knight_Otu says (to ClubFloyd), "se" | ||
CF ] Maze Entrance Score: 33 Noontime | ||
CF | | ||
CF | > SE | ||
CF | | ||
CF | | ||
CF | Maze Entrance | ||
CF | The dirt path comes to an abrupt halt outside of a foreboding cave to | ||
CF | the east. Amidst a patch of brambles, an old wooden sign proclaims, | ||
CF | "WARNING: Maze of Dread - Turn Back While You Still Can!", followed by | ||
CF | a smaller footnote, "Building Code #081". | ||
CF | | ||
CF | > | Knight_Otu says, "I know, I know." | |
Knight_Otu says (to ClubFloyd), "x brambles" | ||
CF ] Maze Entrance Score: 33 Noontime | ||
CF | | ||
CF | > X BRAMBLES | ||
CF | | ||
CF | A gnarled copse of prickly brambles surrounds the wooden sign. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x sign" | ||
CF ] Maze Entrance Score: 33 Noontime | ||
CF | | ||
CF | > X SIGN | ||
CF | | ||
CF | Someone has posted a warning sign concerning what's inside of the | ||
CF | cave. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Maze Score: 33 Noontime | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Maze | ||
CF | You are in a maze of twisty little passages, all alike. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Slope Score: 33 Noontime | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Slope | ||
CF | A sizeable ridge of rock separates the small valley to the southeast | ||
CF | of here from the community proper several hundred yards to the | ||
CF | northwest. The valley is rimmed by a narrow footpath which climbs the | ||
CF | slope to the east and curves around into the valley to the southeast. | ||
CF | The black eye of a hole peers across the valley from the west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Overlook Score: 33 Noontime | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Overlook | ||
CF | The slope melds with the side of the volcano to the east, ending in an | ||
CF | abrupt dead end. Although the clearing is rather cramped, it provides | ||
CF | a breathtaking view of the valley to the south. Nestled in the face on | ||
CF | the east side is a small empty recess, probably left from some ancient | ||
CF | rockslide, since a sizeable pile of rubble has collected against the | ||
CF | north ridge. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Slope Score: 33 Noontime | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Slope | ||
CF | A sizeable ridge of rock separates the small valley to the southeast | ||
CF | of here from the community proper several hundred yards to the | ||
CF | northwest. The valley is rimmed by a narrow footpath which climbs the | ||
CF | slope to the east and curves around into the valley to the southeast. | ||
CF | The black eye of a hole peers across the valley from the west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "se" | ||
CF ] Front Door Score: 33 Noontime | ||
CF | | ||
CF | > SE | ||
CF | | ||
CF | | ||
CF | Front Door | ||
CF | You are standing outside a small purple house which is situated in a | ||
CF | small valley. All the windows have been sealed beyond any hope of | ||
CF | opening them, but the front door has been smashed wide open by a | ||
CF | well-placed boulder. A path leads up a fairly steep hill to the | ||
CF | northwest. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Vault Door Score: 33 Noontime | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | You gingerly step through the rubble and enter the house... | ||
CF | | ||
CF | Vault Door | ||
CF | From this central location, you can see into empty rooms to the north | ||
CF | and south. Both are scavenged clean of furniture, like giant purple | ||
CF | voids. To the east, you can see the remnants of the front door, amidst | ||
CF | the rubble of a formerly large boulder. A giant vault door covers most | ||
CF | of the west wall. | ||
CF | | ||
CF | An empty mirror frame sits on one wall. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x frame" | ||
CF ] Vault Door Score: 33 Noontime | ||
CF | | ||
CF | > X FRAME | ||
CF | | ||
CF | The frame is purple with gilt edges. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get it" | ||
CF ] Vault Door Score: 33 Noontime | ||
CF | | ||
CF | > GET IT | ||
CF | | ||
CF | The frame is securely fastened to the wall. | ||
CF | | ||
CF | > | Knight_Otu says, "I might be blind today." | |
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Front Door Score: 33 Noontime | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Front Door | ||
CF | You are standing outside a small purple house which is situated in a | ||
CF | small valley. All the windows have been sealed beyond any hope of | ||
CF | opening them, but the front door has been smashed wide open by a | ||
CF | well-placed boulder. A path leads up a fairly steep hill to the | ||
CF | northwest. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "nw" | ||
CF ] Slope Score: 33 Noontime | ||
CF | | ||
CF | > NW | ||
CF | | ||
CF | | ||
CF | Slope | ||
CF | A sizeable ridge of rock separates the small valley to the southeast | ||
CF | of here from the community proper several hundred yards to the | ||
CF | northwest. The valley is rimmed by a narrow footpath which climbs the | ||
CF | slope to the east and curves around into the valley to the southeast. | ||
CF | The black eye of a hole peers across the valley from the west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x hole" | ||
CF ] Slope Score: 33 Noontime | ||
CF | | ||
CF | > X HOLE | ||
CF | | ||
CF | The hole leads back into the Maze of Dread. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Maze Score: 33 Noontime | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Maze | ||
CF | You are in a maze of twisty little passages, all alike. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Maze Entrance Score: 33 Noontime | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Maze Entrance | ||
CF | The dirt path comes to an abrupt halt outside of a foreboding cave to | ||
CF | the east. Amidst a patch of brambles, an old wooden sign proclaims, | ||
CF | "WARNING: Maze of Dread - Turn Back While You Still Can!", followed by | ||
CF | a smaller footnote, "Building Code #081". | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Maze Entrance Score: 33 Noontime | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | The cave entrance is to the east and a dirt path leads away to the | ||
CF | northwest. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "nw" | ||
CF ] Center of Volcano Score: 33 Noontime | ||
CF | | ||
CF | > NW | ||
CF | | ||
CF | | ||
CF | Center of Volcano | ||
CF | You stand in the center of a small community built inside a dormant | ||
CF | volcano. High above you, the mouth of the volcano allows a view of the | ||
CF | outside sky and the occasional birds in flight.A paved road runs from | ||
CF | the southwest to the east and a small well-manicured park is to the | ||
CF | south. A dirt path crosses the paved one from the north and goes to | ||
CF | the southeast. To the west, stands a small granite building with a | ||
CF | bronze plaque by its doorway. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Construction Office Score: 33 Noontime | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Construction Office | ||
CF | This room consists of little more than a large stone counter before a | ||
CF | doorway to the east. Behind the counter hangs an aged banner | ||
CF | proclaiming, "Nolava Odd Community Construction Office". Beneath the | ||
CF | banner someone has affixed a small day calendar. To the west, a dusty | ||
CF | incline leads up into the quarry. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Old Quarry Score: 33 Noontime | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Old Quarry | ||
CF | You stand on a cart path which crosses through a low sprawling cavern. | ||
CF | Although it looks as if granite was once mined here, the lack of tools | ||
CF | and supplies in the area suggest that this area was picked clean | ||
CF | several years ago. The odd set of raccoon tracks can be seen through | ||
CF | the granite pillars which line the path, and small clouds of dust take | ||
CF | flight with each step across the uneven floor. The trail leads into a | ||
CF | dead end to the southwest, and down a long rocky incline to the east. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x clouds" | ||
CF ] Old Quarry Score: 33 Noontime | ||
CF | | ||
CF | > X CLOUDS | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Old Quarry Score: 33 Noontime | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | The path through the quarry runs from southwest to east. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x pillars" | ||
CF ] Old Quarry Score: 33 Noontime | ||
CF | | ||
CF | > X PILLARS | ||
CF | | ||
CF | Naturally occurring pillars of granite adorn the room in random | ||
CF | places. You can't be sure if they were left behind for structural | ||
CF | support or just dug around for reasons of laziness. The smallest | ||
CF | pillars are still four feet in diameter. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "sw" | ||
CF ] Dead End Score: 33 Noontime | ||
CF | | ||
CF | > SW | ||
CF | | ||
CF | | ||
CF | Dead End | ||
CF | The northeastern quarry path ends abruptly in a fairly sizeable dead | ||
CF | end. In the ceiling above you sits a square stone trapdoor. A worn | ||
CF | indentation in the ground below the trapdoor suggests that something | ||
CF | used to be lowered through the trapdoor in the past. | ||
CF | | ||
CF | Mud continues to drip through the cracks around the trapdoor. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x mud" | ||
CF ] Dead End Score: 33 Noontime | ||
CF | | ||
CF | > X MUD | ||
CF | | ||
CF | The mud has a rich brown texture. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get it" | ||
CF ] Dead End Score: 33 Noontime | ||
CF | | ||
CF | > GET IT | ||
CF | | ||
CF | The mud oozes through your fingers. | ||
CF | | ||
CF | > | Jacqueline says, "Hrm. So, looking aback at our first transcript, I see the exchange where he took the brownie from us, and I see that there is a Fudge Box" | |
Knight_Otu says (to ClubFloyd), "put it in cup" | ||
CF ] Dead End Score: 33 Noontime | ||
CF | | ||
CF | > PUT IT IN CUP | ||
CF | | ||
CF | You fill the cup with mud. | ||
CF | | ||
CF | > | ||
DavidW slow claps. | Knight_Otu says, "Poor, poor Moilan." | |
Jacqueline says, "oh no" | ||
Jacqueline says, "oh no oh no ohno" | ||
Knight_Otu says, "Also, he has a spear. He'll kill us for toying with him like that." | ||
Knight_Otu says (to ClubFloyd), "ne" | ||
CF ] Old Quarry Score: 33 Noontime | ||
CF | | ||
CF | > NE | ||
CF | | ||
CF | | ||
CF | Old Quarry | ||
CF | You stand on a cart path which crosses through a low sprawling cavern. | ||
CF | Although it looks as if granite was once mined here, the lack of tools | ||
CF | and supplies in the area suggest that this area was picked clean | ||
CF | several years ago. The odd set of raccoon tracks can be seen through | ||
CF | the granite pillars which line the path, and small clouds of dust take | ||
CF | flight with each step across the uneven floor. The trail leads into a | ||
CF | dead end to the southwest, and down a long rocky incline to the east. | ||
CF | | ||
CF | You hear a rustling close by. | ||
CF | | ||
CF | > | Jacqueline says, "Glad you're the driver, not me. I couldn't do it." | |
DavidW says, "You overlooked the mud because you found it at the end of one session and went elsewhere at the beginning of the next." | ||
Knight_Otu says, "And no jury in the multiverse will convict him." | ||
Jacqueline says, "Exactly" | ||
Jacqueline says (to DW), "I don't think that's why we overlooked the mud" | ||
Knight_Otu says, "Possibly. Also, it's mud." | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Construction Office Score: 33 Noontime | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Construction Office | ||
CF | This room consists of little more than a large stone counter before a | ||
CF | doorway to the east. Behind the counter hangs an aged banner | ||
CF | proclaiming, "Nolava Odd Community Construction Office". Beneath the | ||
CF | banner someone has affixed a small day calendar. To the west, a dusty | ||
CF | incline leads up into the quarry. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Center of Volcano Score: 33 Noontime | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Center of Volcano | ||
CF | You stand in the center of a small community built inside a dormant | ||
CF | volcano. High above you, the mouth of the volcano allows a view of the | ||
CF | outside sky and the occasional birds in flight.A paved road runs from | ||
CF | the southwest to the east and a small well-manicured park is to the | ||
CF | south. A dirt path crosses the paved one from the north and goes to | ||
CF | the southeast. To the west, stands a small granite building with a | ||
CF | bronze plaque by its doorway. | ||
CF | | ||
CF | Clouds cross over the mouth of the volcano, casting shadows for a | ||
CF | moment. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "SAVE" | ||
Knight_Otu says (to ClubFloyd), "cf12" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Center of Volcano Score: 33 Noontime | ||
CF | Ok. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Mess Hall Score: 33 Noontime | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | The dirt path meanders through odd rock formations before leading you | ||
CF | to a Mess Hall... | ||
CF | | ||
CF | Mess Hall | ||
CF | You are standing in a long room, empty except for a wooden table in | ||
CF | the center. Doorways lead back out to the north and south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] North Gate Score: 33 Noontime | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | North Gate | ||
CF | A long granite wall surrounds the more elite section of the Odd | ||
CF | Community. To the northwest, a massive gate has been erected to keep | ||
CF | out rummer salesmen. The mess hall is south of here, and a small stone | ||
CF | hut sits by the gate forlornly. | ||
CF | | ||
CF | Moilan is here, standing at attention by the gate. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "show cup to moilan" | ||
CF ] North Gate Score: 33 Noontime | ||
CF | | ||
CF | > SHOW CUP TO MOILAN | ||
CF | | ||
CF | Moilan's eyes bug out. "Oooh! That thar looks like some creamy rich | ||
CF | fudge!" | ||
CF | | ||
CF | Moilan hums an old folk tune. | ||
CF | | ||
CF | > | Jacqueline says, "blech" | |
Knight_Otu says, "Geeze." | ||
Knight_Otu says (to ClubFloyd), "give cup to moilan" | ||
CF ] North Gate Score: 35 Noontime | ||
CF | | ||
CF | > GIVE CUP TO MOILAN | ||
CF | | ||
CF | He greedily accepts the cup from you and downs it in two successive | ||
CF | gulps. Smacking his lips, the guard's expression suddenly contorts. | ||
CF | "Hurr hurr, it never tasted like that before!" Further conversation is | ||
CF | cut short as he throws down the cup and runs to his hut, retching. The | ||
CF | door slams shut behind him but you can hear a groan of sickness from | ||
CF | inside. | ||
CF | | ||
CF | [You have earned two points for Creative Recipes.] | ||
CF | | ||
CF | > | Jacqueline says, "Wow. Thanks, game." | |
Knight_Otu says (to ClubFloyd), "get cup" | ||
CF ] North Gate Score: 35 Noontime | ||
CF | | ||
CF | > GET CUP | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | Jacqueline asks (of KO), "What if we're the bad guy?" | |
Knight_Otu says, "We might very well be." | ||
Knight_Otu says, "Villain Protagonist." | ||
Knight_Otu says (to ClubFloyd), "nw" | ||
CF ] North Gate Score: 35 Noontime | ||
CF | | ||
CF | > NW | ||
CF | | ||
CF | The gate is closed. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "open it" | ||
CF ] North Gate Score: 35 Noontime | ||
CF | | ||
CF | > OPEN IT | ||
CF | | ||
CF | That's not something you can open. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "l" | ||
CF ] North Gate Score: 35 Noontime | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | | ||
CF | North Gate | ||
CF | A long granite wall surrounds the more elite section of the Odd | ||
CF | Community. To the northwest, a massive gate has been erected to keep | ||
CF | out rummer salesmen. The mess hall is south of here, and a small stone | ||
CF | hut sits by the gate forlornly. | ||
CF | | ||
CF | > | DavidW says, "open cup" | |
DavidW says, "it = cup" | ||
Knight_Otu says, "Oh, right." | ||
Knight_Otu says (to ClubFloyd), "open gate" | ||
CF ] North Gate Score: 35 Noontime | ||
CF | | ||
CF | > OPEN GATE | ||
CF | | ||
CF | The gate swings open noiselessly, with the feather touch of your | ||
CF | finger. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "nw" | ||
CF | | ||
CF | | ||
CF | | ||
CF | Meanwhile, in King Goosen's Court... | ||
CF | | ||
CF | | ||
CF | "...and in conclusion, unconfirmed sources have identified all | ||
CF | hamsters as card-carrying un-Papoosenites." The worldly man ends his | ||
CF | monologue with a bow and collapses into a seat brought up by the First | ||
CF | Guard. | ||
CF | | ||
CF | Unlikely for a man with an attention span shorter than the average | ||
CF | armadillo snout, King Goosen has absorbed every word about the | ||
CF | maledictions of the hamster cults. "We will obviously need to take | ||
CF | charge against such an awesome threat! You sir, are now my officially | ||
CF | appointed hamster Persecutor. You have full rights to organize | ||
CF | campaigns of disinformation and terror until the hamster threat is | ||
CF | quelled! By my royal word, all citizens who were on probation for | ||
CF | harbouring ducks are now free, but on secondary limited probation. You | ||
CF | may add these re-probates to your hamster patrol, and I grant you use | ||
CF | of the brick building by the river as a headquarters for your | ||
CF | operations. Now go, and do not return until our land is free of | ||
CF | hamsters!" | ||
CF | | ||
CF | "As you wish, Your Royal Highness." The worldly man grins shiftily and | ||
CF | departs. | ||
CF | | ||
CF | Back on the dais, the Royal Advisor tugs on the King's voluminous | ||
CF | sleeve. "Your Highness...that building of which you spoke -" | ||
CF | | ||
CF | "Speak," corrects the King. He glares, made impatient from sitting | ||
CF | through the long sermon without breaks. "The word is speak by my | ||
CF | earlier declaration." | ||
CF | | ||
CF | "Speak then. The building of which you speak currently houses the | ||
CF | Royal Conservatory! You are going to displace almost three hundred | ||
CF | musicians." | ||
CF | | ||
CF | The King shrugs, unconcerned. "We have no need for musicians. In fact, | ||
CF | abolish them and then cut their budget! If they complain, arrest them | ||
CF | and toss them in the Pit." His mind made up, King Goosen steps off the | ||
CF | dais in search of relief for his aching bladder. | ||
CF | | ||
CF | [Hit any key.] | Jacqueline says, "ooh cutscene" | |
DavidW says, "Time of day should advance as well." | ||
Knight_Otu pushes the green 'space' button. | ||
CF ] Private Alley Score: 35 Afternoon | ||
CF | | ||
CF | | ||
CF | Private Alley | ||
CF | Enclosed in this "high-class" area of the Community are three | ||
CF | buildings of varied architecture. To the west is a smooth granite | ||
CF | tower, two stories high, without doors or windows. To the north is the | ||
CF | Fifth Bank of Nolava, and a solid black house is to the east. Each of | ||
CF | the buildings has a plaque affixed to it. The massive gate is the only | ||
CF | exit from this area, leading southeast. | ||
CF | | ||
CF | > | Knight_Otu says, "So the cutscenes must come from points, since I think we didn't learn new music since the last one." | |
DavidW says, "I think it's more based on feats." | ||
DavidW says, "Escaping the letter maze was a feat. Going through this door the first time was a feat." | ||
Knight_Otu says, "Possibly." | ||
Knight_Otu says (to ClubFloyd), "x tower" | ||
CF ] Private Alley Score: 35 Afternoon | ||
CF | | ||
CF | > X TOWER | ||
CF | | ||
CF | Which do you mean, the tall tower or the tower plaque? | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "plaque" | ||
CF ] Private Alley Score: 35 Afternoon | ||
CF | | ||
CF | > PLAQUE | ||
CF | | ||
CF | The plaque on the tower reads: | ||
CF | | ||
CF | SQUIGGY'S TOWER | ||
CF | Nolava Odd Community | ||
CF | Building Code #071 | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x bank plaque" | ||
CF ] Private Alley Score: 35 Afternoon | ||
CF | | ||
CF | > X BANK PLAQUE | ||
CF | | ||
CF | The bronze sign reads: | ||
CF | | ||
CF | FIFTH BANK OF NOLAVA | ||
CF | Nolava Odd Community | ||
CF | Building Code #045 | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x plaque" | ||
CF ] Private Alley Score: 35 Afternoon | ||
CF | | ||
CF | > X PLAQUE | ||
CF | | ||
CF | Which do you mean, the bank plaque, the house plaque or the tower | ||
CF | plaque? | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "house" | ||
CF ] Private Alley Score: 35 Afternoon | ||
CF | | ||
CF | > HOUSE | ||
CF | | ||
CF | The plaque on the house says: | ||
CF | | ||
CF | POONT'S LAB | ||
CF | Nolava Odd Community | ||
CF | Building Code #059, 062 | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "i" | ||
CF ] Private Alley Score: 35 Afternoon | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | an empty metal cup | ||
CF | a gold ring | ||
CF | a copper key | ||
CF | a scrap of paper | ||
CF | a Timeline pamphlet | ||
CF | a Building Codes manual | ||
CF | a trumpet | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x door" | ||
CF ] Private Alley Score: 35 Afternoon | ||
CF | | ||
CF | > X DOOR | ||
CF | | ||
CF | The door is covered with a hopelessly complex device. Without | ||
CF | instructions, you'll never be able to open it. | ||
CF | | ||
CF | > | Jacqueline says, "Can we hear about those in the building codes manual" | |
Jacqueline asks, "Please?" | ||
Knight_Otu says (to ClubFloyd), "look up 62 in manual" | ||
CF ] Private Alley Score: 35 Afternoon | ||
CF | | ||
CF | > LOOK UP 62 IN MANUAL | ||
CF | | ||
CF | You thumb through the manual looking for the correct entry... | ||
CF | | ||
CF | #062 Poont's Door: 6-F-05, Constructed a magic door to meet Poont's | ||
CF | specifications, distrustful as he was of visitors and rummer salesmen. | ||
CF | He keeps the instructions in the communal safe despite my protests. It | ||
CF | would be so easy for Leonine or someone to play a trick on the old | ||
CF | coot. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "look up 59 in manual" | ||
CF ] Private Alley Score: 35 Afternoon | ||
CF | | ||
CF | > LOOK UP 59 IN MANUAL | ||
CF | | ||
CF | You thumb through the manual looking for the correct entry... | ||
CF | | ||
CF | #059 Poont's Lab: 5-Z-05, Built a laboratory for a new Odd resident, | ||
CF | Poont. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "look up 60 in manual" | ||
CF ] Private Alley Score: 35 Afternoon | ||
CF | | ||
CF | > LOOK UP 60 IN MANUAL | ||
CF | | ||
CF | You thumb through the manual looking for the correct entry... | ||
CF | | ||
CF | #060 Poont's Mirror Room: 6-D-05, Had to import materials to create a | ||
CF | mirror room for Poont's experiments. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "look up 61 in manual" | ||
CF ] Private Alley Score: 35 Afternoon | ||
CF | | ||
CF | > LOOK UP 61 IN MANUAL | ||
CF | | ||
CF | You thumb through the manual looking for the correct entry... | ||
CF | | ||
CF | #061 Poont's Experiment: 6-E-05, Created a prototype machine for | ||
CF | Poont's studies. | ||
CF | | ||
CF | > | Knight_Otu says, "So we want to rob the bank first, it seems." | |
Jacqueline asks, "71 and 45?" | ||
Knight_Otu says (to ClubFloyd), "look up 71 in manual" | ||
CF ] Private Alley Score: 35 Afternoon | ||
CF | | ||
CF | > LOOK UP 71 IN MANUAL | ||
CF | | ||
CF | You thumb through the manual looking for the correct entry... | ||
CF | | ||
CF | #071 Squiggy's Tower: 1-A-06, Built a granite tower for a new Odd | ||
CF | resident, Squiggy. Ran into a few zoning problems with Mullog. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "look up 72 in manual" | ||
CF ] Private Alley Score: 35 Afternoon | ||
CF | | ||
CF | > LOOK UP 72 IN MANUAL | ||
CF | | ||
CF | You thumb through the manual looking for the correct entry... | ||
CF | | ||
CF | #072 Squiggy's Light Trap: 1-B-06, Created a strongbox in Squiggy's | ||
CF | tower, distrustful as he was of the bank. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "look up 73 in manual" | ||
CF ] Private Alley Score: 35 Afternoon | ||
CF | | ||
CF | > LOOK UP 73 IN MANUAL | ||
CF | | ||
CF | You thumb through the manual looking for the correct entry... | ||
CF | | ||
CF | #073 Squiggy's Door: 1-C-06, Fashioned a granite door which can only | ||
CF | be opened from the inside. Questioned the feasibility of this but then | ||
CF | realized that Squiggy teleports in when outside. Then wondered why he | ||
CF | even needs a door. | ||
CF | | ||
CF | > | Jacqueline says, "Huh. The tower is made of granite. Shocking." | |
Knight_Otu says, "Utterly." | ||
Knight_Otu says (to ClubFloyd), "look up 74 in manual" | ||
CF ] Private Alley Score: 35 Afternoon | ||
CF | | ||
CF | > LOOK UP 74 IN MANUAL | ||
CF | | ||
CF | You thumb through the manual looking for the correct entry... | ||
CF | | ||
CF | #074 Wall Repair: 1-F-06, Found a strange featureless cube in the | ||
CF | quarry today. Since it was just the right size, I used it to plug a | ||
CF | hole in the pit wall. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "look up 45 in manual" | ||
CF ] Private Alley Score: 35 Afternoon | ||
CF | | ||
CF | > LOOK UP 45 IN MANUAL | ||
CF | | ||
CF | You thumb through the manual looking for the correct entry... | ||
CF | | ||
CF | #045 Bank: 3-Z-05, Built to store the valuables of the Odd Community | ||
CF | residents. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "look up 46 in manual" | ||
CF ] Private Alley Score: 35 Afternoon | ||
CF | | ||
CF | > LOOK UP 46 IN MANUAL | ||
CF | | ||
CF | You thumb through the manual looking for the correct entry... | ||
CF | | ||
CF | #046 Bank Trap: 4-A-05, Built to protect the bank from footpads. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "look up 47 in manual" | ||
CF ] Private Alley Score: 35 Afternoon | ||
CF | | ||
CF | > LOOK UP 47 IN MANUAL | ||
CF | | ||
CF | You thumb through the manual looking for the correct entry... | ||
CF | | ||
CF | #047 Harmonica: 4-B-05, Tried making a granite harmonica. Couldn't | ||
CF | produce overtones. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "look up 48 in manual" | ||
CF ] Private Alley Score: 35 Afternoon | ||
CF | | ||
CF | > LOOK UP 48 IN MANUAL | ||
CF | | ||
CF | You thumb through the manual looking for the correct entry... | ||
CF | | ||
CF | #048 Northern Gate: 4-C-05, Erected a gate to protect the protected | ||
CF | valuables in the protected bank. | ||
CF | | ||
CF | > | Jacqueline says, "wow" | |
Knight_Otu says, "No details on the bank trap." | ||
Jacqueline says, "No... and I take it footpads is a word for thieves, not a reference to how the security works." | ||
Knight_Otu says, "Yes." | ||
DavidW says, "I remember the usage of footpads in Zork as well." | ||
Jacqueline nods. | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Fifth Bank of Nolava Score: 35 Afternoon | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Fifth Bank of Nolava | ||
CF | Were it not for the sign out front, you would have no idea as to the | ||
CF | purpose of this building. Unlike most banks, there are no teller | ||
CF | windows, no potted plants, and not even the token lollipop jar. The | ||
CF | far end of the room is dominated by a suspicious-looking sandstone | ||
CF | platform. In the middle of the platform is a metal safe. | ||
CF | | ||
CF | A gaudy portrait hangs on the wall. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "look up 33 in manual" | ||
CF ] Fifth Bank of Nolava Score: 35 Afternoon | ||
CF | | ||
CF | > LOOK UP 33 IN MANUAL | ||
CF | | ||
CF | You thumb through the manual looking for the correct entry... | ||
CF | | ||
CF | #033 Finney's Security System: 3-D-05, Installed a security system | ||
CF | because of Finney's distrust of travelers (even though there haven't | ||
CF | been any so far). | ||
CF | | ||
CF | > | Jacqueline says, "Like, there's just literally all these entries." | |
Jacqueline says, "Not made up numbers" | ||
Jacqueline says, "It's rather impressive, really." | ||
Knight_Otu says, "There's a few that are essentially non-entries." | ||
Knight_Otu says, "But yes." | ||
Knight_Otu says (to ClubFloyd), "look up 67 in manual" | ||
CF ] Fifth Bank of Nolava Score: 35 Afternoon | ||
CF | | ||
CF | > LOOK UP 67 IN MANUAL | ||
CF | | ||
CF | You thumb through the manual looking for the correct entry... | ||
CF | | ||
CF | #067 Control Room: 7-... | ||
CF | | ||
CF | Hmmm...this entry seems to have been erased. It seems to be a | ||
CF | continuation of entry #63. You can just barely make out something | ||
CF | about a magic music press. | ||
CF | | ||
CF | > | Jacqueline nods. | |
Knight_Otu says (to ClubFloyd), "x portrait" | ||
CF ] Fifth Bank of Nolava Score: 35 Afternoon | ||
CF | | ||
CF | > X PORTRAIT | ||
CF | | ||
CF | The portrait shows a muscle-bound man with unlikely slender fingers | ||
CF | and rock hammer. He looks to be a down-to-earth type of fellow, and | ||
CF | smiles proudly. The inscription below the portrait reads "In memory of | ||
CF | AHTHA, the Master Builder 9/07 who apparently died in a granite | ||
CF | mishap". | ||
CF | | ||
CF | > | Knight_Otu asks, "Down to earth, or down to granite?" | |
Jacqueline says, "I wonder if there's going to be a portrait for Moilan. Died from eating mud." | ||
Knight_Otu says, "That poor, poor man." | ||
Knight_Otu says (to ClubFloyd), "x platform" | ||
CF ] Fifth Bank of Nolava Score: 35 Afternoon | ||
CF | | ||
CF | > X PLATFORM | ||
CF | | ||
CF | The sandstone platform dominates much of the room and a metal safe | ||
CF | sits in the center of it. You have a bad feeling about it. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x safe" | ||
CF ] Fifth Bank of Nolava Score: 35 Afternoon | ||
CF | | ||
CF | > X SAFE | ||
CF | | ||
CF | You cannot see much detail of the safe from here. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "SAVE" | ||
Knight_Otu says (to ClubFloyd), "cf13" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Fifth Bank of Nolava Score: 35 Afternoon | ||
CF | Ok. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "play heart" | ||
CF ] Fifth Bank of Nolava Score: 35 Afternoon | ||
CF | | ||
CF | > PLAY HEART | ||
CF | | ||
CF | The safe presses down noticeably against the sandstone platform, but | ||
CF | nothing else happens. Perhaps the area of the platform directly | ||
CF | underneath the safe is sturdier and less suspicious than the rest of | ||
CF | it. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "play trumpet" | ||
CF ] Fifth Bank of Nolava Score: 35 Afternoon | ||
CF | | ||
CF | > PLAY TRUMPET | ||
CF | | ||
CF | You bring up your trumpet. What would you like to play? | ||
CF | (O) Ode to a Duck: Summons a duck | ||
CF | (R) Rainy Day: Increases the water capacity of clouds | ||
CF | (H) Heavy Heart: Increases the force of gravity | ||
CF | (J) Lively Jig: Induces dancing in animate creatures | ||
CF | (S) Springtime Love: Enhances the effects of love | ||
CF | (X) None | Knight_Otu says, "Hm" | |
Knight_Otu says (to ClubFloyd), "o" | ||
CF ] Fifth Bank of Nolava Score: 35 Afternoon | ||
CF | | ||
CF | As soon as you sound the final cadence, a duck appears in front of | ||
CF | you. | ||
CF | | ||
CF | The duck squats down on the ground and closes its eyes. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "play jig" | ||
CF ] Fifth Bank of Nolava Score: 35 Afternoon | ||
CF | | ||
CF | > PLAY JIG | ||
CF | | ||
CF | You play a lively toe-tapping gigue, which puts you in a brighter | ||
CF | mood. However, nothing else happens. | ||
CF | | ||
CF | > | DavidW asks, "Are you going to put the duck on the platform?" | |
Knight_Otu says, "I don't really want to." | ||
DavidW says, "I can't look." | ||
Knight_Otu says (to ClubFloyd), "x duck" | ||
CF ] Fifth Bank of Nolava Score: 35 Afternoon | ||
CF | | ||
CF | > X DUCK | ||
CF | | ||
CF | It is a little white duck with no distinguishing features. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get it" | ||
CF ] Fifth Bank of Nolava Score: 35 Afternoon | ||
CF | | ||
CF | > GET IT | ||
CF | | ||
CF | The duck, as if somehow sensing your intentions, wakes up and flaps | ||
CF | out of your reach. | ||
CF | | ||
CF | The duck squats down on the ground and closes its eyes. | ||
CF | | ||
CF | > | Jacqueline says, "Smart duck" | |
Knight_Otu says, "Yeah." | ||
DavidW says, "I'm reasonably sure you can never pick up the duck." | ||
Jacqueline asks, "Make it dance?" | ||
Jacqueline asks, "To distract it?" | ||
Knight_Otu asks, "I tried to, but maybe now that it's awake?" | ||
Knight_Otu says (to ClubFloyd), "play jig" | ||
CF ] Fifth Bank of Nolava Score: 35 Afternoon | ||
CF | | ||
CF | > PLAY JIG | ||
CF | | ||
CF | You play a lively toe-tapping gigue, which puts you in a brighter | ||
CF | mood. However, nothing else happens. | ||
CF | | ||
CF | Yawning, the duck wakes up and stretches its wings. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "play jig" | ||
CF ] Fifth Bank of Nolava Score: 35 Afternoon | ||
CF | | ||
CF | > PLAY JIG | ||
CF | | ||
CF | "Quacketty quack!" The little white duck hops about to the strains of | ||
CF | your lively gigue. | ||
CF | | ||
CF | The duck quacks at the portrait. | ||
CF | | ||
CF | > | Jacqueline says, "Oh right" | |
Jacqueline exclaims, "OH!" | ||
Knight_Otu asks, "Oh?" | ||
Knight_Otu says (to ClubFloyd), "look behind portrait" | ||
CF ] Fifth Bank of Nolava Score: 35 Afternoon | ||
CF | | ||
CF | > LOOK BEHIND PORTRAIT | ||
CF | | ||
CF | You lift up the portrait but there are no hidden safes. | ||
CF | | ||
CF | The duck sniffs at your feet. | ||
CF | | ||
CF | > | Jacqueline says, "Just that it was sleepy, apparently." | |
Knight_Otu says (to ClubFloyd), "put portrait on platform" | ||
CF ] Fifth Bank of Nolava Score: 35 Afternoon | ||
CF | | ||
CF | > PUT PORTRAIT ON PLATFORM | ||
CF | | ||
CF | You need to be holding the portrait before you can put it on top of | ||
CF | something else. | ||
CF | | ||
CF | The duck quacks at the portrait. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get portrait" | ||
CF ] Fifth Bank of Nolava Score: 35 Afternoon | ||
CF | | ||
CF | > GET PORTRAIT | ||
CF | | ||
CF | The portrait is a little too large to be carried around. | ||
CF | | ||
CF | The duck starts to step on the sandstone platform, but thinks better | ||
CF | of it and shies away. | ||
CF | | ||
CF | > | Jacqueline wonders if 'quacketty quack' is a reference to 'yakkety yak' | |
Knight_Otu says, "Possibly." | ||
DavidW says, "I think so." | ||
Knight_Otu says (to ClubFloyd), "i" | ||
CF ] Fifth Bank of Nolava Score: 35 Afternoon | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | an empty metal cup | ||
CF | a gold ring | ||
CF | a copper key | ||
CF | a scrap of paper | ||
CF | a Timeline pamphlet | ||
CF | a Building Codes manual | ||
CF | a trumpet | ||
CF | | ||
CF | The duck sniffs at your feet. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "put manual on platform" | ||
CF ] Fifth Bank of Nolava Score: 35 Afternoon | ||
CF | | ||
CF | > PUT MANUAL ON PLATFORM | ||
CF | | ||
CF | You put the Building Codes manual on the platform, but nothing | ||
CF | happens. It looks like the platform might shift with more weight | ||
CF | applied to it. | ||
CF | | ||
CF | The duck waddles about, exploring its surroundings. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "play heart" | ||
CF ] Fifth Bank of Nolava Score: 37 Afternoon | ||
CF | | ||
CF | > PLAY HEART | ||
CF | | ||
CF | As you play the melody, the Building Codes manual starts to shake on | ||
CF | the platform. The entire affair sinks a couple inches into the floor | ||
CF | and an alarm bell sounds insistently. Unseen panels lower from the | ||
CF | ceiling and encase the platform completely while music begins playing | ||
CF | inside. You can barely hear a voice proclaim, "Finney's Two Note | ||
CF | Etudes for Bagpipes, First in a Series of Five Hundred Twenty-Two". | ||
CF | Had you been on the platform when it sealed, you're sure the music | ||
CF | would have been unbearable. As it is, you only spend the next two | ||
CF | hours in minor discomfort before the music stops. The panels disappear | ||
CF | and the room looks the way it did before. The duck eyes you | ||
CF | triumphantly. "Quack!" | ||
CF | | ||
CF | [You have gained two points for Triggering a Lethal Bagpipes Etude.] | ||
CF | | ||
CF | "Quack!" | ||
CF | | ||
CF | > | Jacqueline says, "huh" | |
Jacqueline says, "We didn't have to murder the duck." | ||
Jacqueline says, "Good deal." | ||
DavidW says, "wow. The duck's quack was a modification of the message." | ||
Knight_Otu says, "Nice touch that the duck's presence changes the text there." | ||
DavidW says, "yeah" | ||
DavidW says, "I think you can stand on the platform now. Take the manual back." | ||
Knight_Otu says (to ClubFloyd), "get manual" | ||
CF ] Fifth Bank of Nolava Score: 37 Afternoon | ||
CF | | ||
CF | > GET MANUAL | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | The duck sniffs at your feet. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "enter platform" | ||
CF ] Fifth Bank of Nolava Score: 37 Afternoon | ||
CF | | ||
CF | > ENTER PLATFORM | ||
CF | | ||
CF | There is a soft clicking in the walls, but the trap does not spring | ||
CF | again. Apparently, it was never designed to be needed more than once. | ||
CF | | ||
CF | With a quack, the duck looks up, blinking. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x safe" | ||
CF ] Fifth Bank of Nolava Score: 37 Afternoon | ||
CF | | ||
CF | > X SAFE | ||
CF | | ||
CF | The safe is closed. The lock looks too complicated to pick, even if | ||
CF | you knew how to pick a lock. | ||
CF | | ||
CF | With a quack, the duck looks up, blinking. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "unlock safe with key" | ||
CF ] Fifth Bank of Nolava Score: 37 Afternoon | ||
CF | | ||
CF | > UNLOCK SAFE WITH KEY | ||
CF | | ||
CF | You unlock the safe with Leonine's key. | ||
CF | | ||
CF | "Quack!" | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "open safe" | ||
CF ] Fifth Bank of Nolava Score: 37 Afternoon | ||
CF | | ||
CF | > OPEN SAFE | ||
CF | | ||
CF | You open the safe to reveal a penned note. | ||
CF | | ||
CF | The duck quacks at the portrait. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x note" | ||
CF ] Fifth Bank of Nolava Score: 37 Afternoon | ||
CF | | ||
CF | > X NOTE | ||
CF | | ||
CF | (the scrap of paper) | ||
CF | -*Gratuitous Maze Marker*- | ||
CF | This scrap of paper is a red herring with no purpose in the Nolava Odd | ||
CF | Community. It has been created solely to help you map out the Maze of | ||
CF | Dread. Be merry! | ||
CF | | ||
CF | The duck starts to step on the sandstone platform, but thinks better | ||
CF | of it and shies away. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x penned note" | ||
CF ] Fifth Bank of Nolava Score: 37 Afternoon | ||
CF | | ||
CF | > X PENNED NOTE | ||
CF | | ||
CF | Written here are step-by-step instructions to enter Poont's house. | ||
CF | | ||
CF | The duck starts to step on the sandstone platform, but thinks better | ||
CF | of it and shies away. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get it" | ||
CF ] Fifth Bank of Nolava Score: 37 Afternoon | ||
CF | | ||
CF | > GET IT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | The duck waddles about, exploring its surroundings. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "stand" | ||
CF ] Fifth Bank of Nolava Score: 37 Afternoon | ||
CF | | ||
CF | > STAND | ||
CF | | ||
CF | You get off the sandstone platform. | ||
CF | | ||
CF | Fifth Bank of Nolava | ||
CF | Were it not for the sign out front, you would have no idea as to the | ||
CF | purpose of this building. Unlike most banks, there are no teller | ||
CF | windows, no potted plants, and not even the token lollipop jar. The | ||
CF | far end of the room is dominated by a suspicious-looking sandstone | ||
CF | platform. In the middle of the platform is a metal safe. | ||
CF | | ||
CF | There is a small duck standing here, looking content. | ||
CF | | ||
CF | A gaudy portrait hangs on the wall. | ||
CF | | ||
CF | "Quack!" | ||
CF | | ||
CF | > | DavidW says, "On to Poont's Lab!" | |
Knight_Otu says, "Well, we've successfully robbed the bank." | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Private Alley Score: 37 Afternoon | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Private Alley | ||
CF | Enclosed in this "high-class" area of the Community are three | ||
CF | buildings of varied architecture. To the west is a smooth granite | ||
CF | tower, two stories high, without doors or windows. To the north is the | ||
CF | Fifth Bank of Nolava, and a solid black house is to the east. Each of | ||
CF | the buildings has a plaque affixed to it. The massive gate is the only | ||
CF | exit from this area, leading southeast. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x door" | ||
CF ] Private Alley Score: 37 Afternoon | ||
CF | | ||
CF | > X DOOR | ||
CF | | ||
CF | The door is covered with a hopelessly complex device. Without | ||
CF | instructions, you'll never be able to open it. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "unlock door with penned note" | ||
CF ] Private Alley Score: 38 Afternoon | ||
CF | | ||
CF | > UNLOCK DOOR WITH PENNED NOTE | ||
CF | | ||
CF | Step by step, you carefully follow the directions from the safe, | ||
CF | hoping to unlock the door. In the midst of the final moose-dance, the | ||
CF | door vaporizes with a musical chime. Satisfied, you dispose of the | ||
CF | instructions. | ||
CF | | ||
CF | [You have earned one point for Following Directions.] | ||
CF | | ||
CF | > | Knight_Otu blinks. | |
DavidW says, "'moose-dance'. FINAL moose-dance." | ||
Knight_Otu says, "Moose-dance." | ||
Jacqueline says, "nice" | ||
Jacqueline says, "I guess this is a weird time, but I just wanted to share with all of you that I've been wondering about the void from which the ducks come, and whether or not they return to it when they disappear, and how many ducks there are there." | ||
Knight_Otu says (to ClubFloyd), "look up 75 in manual" | ||
CF ] Private Alley Score: 38 Afternoon | ||
CF | | ||
CF | > LOOK UP 75 IN MANUAL | ||
CF | | ||
CF | You thumb through the manual looking for the correct entry... | ||
CF | | ||
CF | #075 Poont's Bear Den: 2-B-06, Poont's pet bear needed quarters so I | ||
CF | hollowed out a den in the side of the volcano behind Poont's lab. | ||
CF | | ||
CF | > | DavidW says, "They come from the Duck Dimension." | |
Knight_Otu asks, "Do they tell duck tales?" | ||
DavidW says, "Inquackently." | ||
Knight_Otu says (to ClubFloyd), "l" | ||
CF ] Private Alley Score: 38 Afternoon | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | | ||
CF | Private Alley | ||
CF | Enclosed in this "high-class" area of the Community are three | ||
CF | buildings of varied architecture. To the west is a smooth granite | ||
CF | tower, two stories high, without doors or windows. To the north is the | ||
CF | Fifth Bank of Nolava, and a solid black house is to the east. Each of | ||
CF | the buildings has a plaque affixed to it. The massive gate is the only | ||
CF | exit from this area, leading southeast. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Poont's Lab Score: 38 Afternoon | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Poont's Lab | ||
CF | This room is the epitome of tidiness. There is a place for everything | ||
CF | and everything looks to be in its place. Mounted on the east wall are | ||
CF | several contraptions, one of which you recognize as a viewscope, and a | ||
CF | large experimental prototype sits against the south wall. A doorway to | ||
CF | the north is obscured by two chairs stacked on top of each other. | ||
CF | | ||
CF | Tucked neatly in the corner is a small book entitled "Poont's | ||
CF | Experiments". | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x experiments" | ||
CF ] Poont's Lab Score: 38 Afternoon | ||
CF | | ||
CF | > X EXPERIMENTS | ||
CF | | ||
CF | (Poont's Experiment Book) | ||
CF | The book is neatly written and tabulated on lined paper. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get it" | ||
CF ] Poont's Lab Score: 38 Afternoon | ||
CF | | ||
CF | > GET IT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "read it" | ||
CF ] Poont's Lab Score: 38 Afternoon | ||
CF | | ||
CF | > READ IT | ||
CF | | ||
CF | Many of the pages are filled with obscure mathematical formulas and | ||
CF | obtuse science talk. You turn to the last written page and read... | ||
CF | | ||
CF | BEAR'S CAVE: The faux cave is complete. Soon I shall import a bear and | ||
CF | study its eccentricities. I can also test out my diet pills which | ||
CF | should (hopefully) allow the bear to forgo the hassle of scrounging | ||
CF | for food. | ||
CF | | ||
CF | MIRROR CHAMBER: I have finally finished the construction of my mirror | ||
CF | chamber. The mirror that Snoobar lent me turned out to be unneeded, | ||
CF | and warped anyhow. | ||
CF | | ||
CF | CHAIRS: Frick and Frack both exhibit fine watchdog properties. Soon I | ||
CF | can apply that knowledge to enchanting swords and have a better | ||
CF | security system for my home. | ||
CF | | ||
CF | SECRET PROJECT A: The experimental prototype is proceeding smoothly. | ||
CF | By putting a fish in the receptacle, I can alter its chemical makeup. | ||
CF | This effectively makes it a "fish grenade". I must now work on | ||
CF | lengthening the time before explosion...it is currently very short, | ||
CF | and I may blow myself up if I am not careful. | ||
CF | | ||
CF | There are no more entries after this one. | ||
CF | | ||
CF | > | Jacqueline exclaims, "!" | |
Knight_Otu says, "Well, now we know how he truly died." | ||
DavidW says, "Lot of info in there." | ||
Jacqueline says, "Does this mean we must explode the herring? Please tell me no." | ||
Knight_Otu says, "Fish grenades. Odd people, these Odd people." | ||
Knight_Otu says, "I fear we must." | ||
DavidW says (to Jacqueline), "And you felt badly for Moilan." | ||
Jacqueline says, "Damn, people." | ||
Knight_Otu says, "Truly, we are the most vile of villain." | ||
Jacqueline says, "We really are the bad guy." | ||
Knight_Otu says (to ClubFloyd), "x viewscope" | ||
CF ] Poont's Lab Score: 38 Afternoon | ||
CF | | ||
CF | > X VIEWSCOPE | ||
CF | | ||
CF | It is a plain device set in the wall with two eyepieces. It allows the | ||
CF | user to view places within some radius as if they were actually there. | ||
CF | | ||
CF | > | Jacqueline says, "And here I thought it was King Gooslenumps. I mean, him too, of course." | |
Knight_Otu says (to ClubFloyd), "look through it" | ||
CF ] Poont's Lab Score: 38 Afternoon | ||
CF | | ||
CF | > LOOK THROUGH IT | ||
CF | | ||
CF | The viewscope is dark this time. | ||
CF | | ||
CF | > | DavidW says, "If it helps any, the bear isn't hurt at all in this game. Deceived, but unhurt." | |
Knight_Otu says (to ClubFloyd), "get it" | ||
CF ] Poont's Lab Score: 38 Afternoon | ||
CF | | ||
CF | > GET IT | ||
CF | | ||
CF | The viewscope is embedded in the wall, in between a couple other | ||
CF | devices. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x devices" | ||
CF ] Poont's Lab Score: 38 Afternoon | ||
CF | | ||
CF | > X DEVICES | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x contraptions" | ||
CF ] Poont's Lab Score: 38 Afternoon | ||
CF | | ||
CF | > X CONTRAPTIONS | ||
CF | | ||
CF | The contraptions that line the wall look to be ongoing experiments or | ||
CF | complex gauges. A thin layer of dust shows that they have not been | ||
CF | used in some time. | ||
CF | | ||
CF | > | Roger says, "but will he ever love again" | |
Knight_Otu says (to ClubFloyd), "search contraptions" | ||
CF ] Poont's Lab Score: 38 Afternoon | ||
CF | | ||
CF | > SEARCH CONTRAPTIONS | ||
CF | | ||
CF | You aren't quite sure what the contraptions do, so you decide that | ||
CF | it's best to let them be. | ||
CF | | ||
CF | > | Jacqueline says, "Just when you think Roger isn't at ClubFloyd this week -- BAM" | |
Knight_Otu says (to ClubFloyd), "x prototype" | ||
CF ] Poont's Lab Score: 38 Afternoon | ||
CF | | ||
CF | > X PROTOTYPE | ||
CF | | ||
CF | The prototype is an ominous black box as long as a camel and half as | ||
CF | high. A receptacle sits atop the machine and a small sign below it | ||
CF | reads, "WARNING! Do not use unless you know what you are doing!". | ||
CF | | ||
CF | > | DavidW says, "The scope is usable. I think you were unlucky the first time." | |
Knight_Otu says (to ClubFloyd), "look through viewscope" | ||
CF ] Poont's Lab Score: 38 Afternoon | ||
CF | | ||
CF | > LOOK THROUGH VIEWSCOPE | ||
CF | | ||
CF | The viewscope is dark this time. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "look through viewscope" | ||
CF ] Poont's Lab Score: 38 Afternoon | ||
CF | | ||
CF | > LOOK THROUGH VIEWSCOPE | ||
CF | | ||
CF | You peer into the viewscope and see an image in startling clarity... | ||
CF | | ||
CF | Drawing Room | ||
CF | | ||
CF | This room has the silence usually associated with an antique shop or | ||
CF | grandmother's den. In the corner, a potted fern has tipped over, | ||
CF | spilling dirt across the floor. The entrance to the cottage is west | ||
CF | and there is a closed door to the east. | ||
CF | | ||
CF | The scene fades from view... | ||
CF | | ||
CF | > | Knight_Otu says, "Okay." | |
Knight_Otu says (to ClubFloyd), "look through viewscope" | ||
CF ] Poont's Lab Score: 38 Afternoon | ||
CF | | ||
CF | > LOOK THROUGH VIEWSCOPE | ||
CF | | ||
CF | You peer into the viewscope and see an image in startling clarity... | ||
CF | | ||
CF | Finney's House | ||
CF | | ||
CF | You stand at the front of a fairly large white house. The doorway | ||
CF | stands open to the southwest and a bronze plaque hangs next to it. A | ||
CF | paved road leads away from the house to the east. All around the | ||
CF | house, tall mountains of rock loom in the air, and a narrow path runs | ||
CF | around the house to the south. | ||
CF | | ||
CF | The scene fades from view... | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "look through viewscope" | ||
CF ] Poont's Lab Score: 38 Afternoon | ||
CF | | ||
CF | > LOOK THROUGH VIEWSCOPE | ||
CF | | ||
CF | You peer into the viewscope and see an image in startling clarity... | ||
CF | | ||
CF | Rock Wall | ||
CF | | ||
CF | A narrow strip of lane winds between the rocks from the northeast, | ||
CF | ending in a small clearing. To the east, a spire of rock shoots out of | ||
CF | the ground and extends all the way up to the ceiling of the volcano. | ||
CF | Set at the base of the spire is a smooth marble surface which is | ||
CF | slightly depressed. Gigantic piles of granite rubble bar your progress | ||
CF | in most directions, although it looks like you could squeeze through | ||
CF | to the west. | ||
CF | | ||
CF | The scene fades from view... | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "look through viewscope" | ||
CF ] Poont's Lab Score: 38 Afternoon | ||
CF | | ||
CF | > LOOK THROUGH VIEWSCOPE | ||
CF | | ||
CF | The viewscope is dark this time. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "look through viewscope" | ||
CF ] Poont's Lab Score: 38 Afternoon | ||
CF | | ||
CF | > LOOK THROUGH VIEWSCOPE | ||
CF | | ||
CF | You peer into the viewscope and see an image in startling clarity... | ||
CF | | ||
CF | Bear's Den | ||
CF | | ||
CF | Poont's Lab ends flush with the side of the volcano to create a cave | ||
CF | of sorts. A pallet of grass and small twigs sits in the corner. | ||
CF | | ||
CF | The scene fades from view... | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "look through viewscope" | ||
CF ] Poont's Lab Score: 38 Afternoon | ||
CF | | ||
CF | > LOOK THROUGH VIEWSCOPE | ||
CF | | ||
CF | You peer into the viewscope and see an image in startling clarity... | ||
CF | | ||
CF | Bear's Den | ||
CF | | ||
CF | Poont's Lab ends flush with the side of the volcano to create a cave | ||
CF | of sorts. A pallet of grass and small twigs sits in the corner. | ||
CF | | ||
CF | The scene fades from view... | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "look through viewscope" | ||
CF ] Poont's Lab Score: 38 Afternoon | ||
CF | | ||
CF | > LOOK THROUGH VIEWSCOPE | ||
CF | | ||
CF | The viewscope is dark this time. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "look through viewscope" | ||
CF ] Poont's Lab Score: 38 Afternoon | ||
CF | | ||
CF | > LOOK THROUGH VIEWSCOPE | ||
CF | | ||
CF | You peer into the viewscope and see an image in startling clarity... | ||
CF | | ||
CF | Upstairs Corridor | ||
CF | | ||
CF | The two flights of the double staircase meet here at a balcony which | ||
CF | overlooks the first floor of the house. Matching doorways lead | ||
CF | southeast and south. | ||
CF | | ||
CF | The scene fades from view... | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "look through viewscope" | ||
CF ] Poont's Lab Score: 38 Afternoon | ||
CF | | ||
CF | > LOOK THROUGH VIEWSCOPE | ||
CF | | ||
CF | You peer into the viewscope and see an image in startling clarity... | ||
CF | | ||
CF | Upstairs Corridor | ||
CF | | ||
CF | The two flights of the double staircase meet here at a balcony which | ||
CF | overlooks the first floor of the house. Matching doorways lead | ||
CF | southeast and south. | ||
CF | | ||
CF | The scene fades from view... | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "look through viewscope" | ||
CF ] Poont's Lab Score: 38 Afternoon | ||
CF | | ||
CF | > LOOK THROUGH VIEWSCOPE | ||
CF | | ||
CF | The viewscope is dark this time. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "look through viewscope" | ||
CF ] Poont's Lab Score: 38 Afternoon | ||
CF | | ||
CF | > LOOK THROUGH VIEWSCOPE | ||
CF | | ||
CF | The viewscope is dark this time. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "look through viewscope" | ||
CF ] Poont's Lab Score: 38 Afternoon | ||
CF | | ||
CF | > LOOK THROUGH VIEWSCOPE | ||
CF | | ||
CF | The viewscope is dark this time. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "look through viewscope" | ||
CF ] Poont's Lab Score: 38 Afternoon | ||
CF | | ||
CF | > LOOK THROUGH VIEWSCOPE | ||
CF | | ||
CF | The viewscope is dark this time. | ||
CF | | ||
CF | > | DavidW says, "I don't know why it's dark so often." | |
Knight_Otu asks, "Lots of darkness. A dark room somewhere?" | ||
Knight_Otu says (to ClubFloyd), "look through viewscope" | ||
CF ] Poont's Lab Score: 38 Afternoon | ||
CF | | ||
CF | > LOOK THROUGH VIEWSCOPE | ||
CF | | ||
CF | The viewscope is dark this time. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "look through viewscope" | ||
CF ] Poont's Lab Score: 38 Afternoon | ||
CF | | ||
CF | > LOOK THROUGH VIEWSCOPE | ||
CF | | ||
CF | You peer into the viewscope and see an image in startling clarity... | ||
CF | | ||
CF | Vault Door | ||
CF | | ||
CF | From this central location, you can see into empty rooms to the north | ||
CF | and south. Both are scavenged clean of furniture, like giant purple | ||
CF | voids. To the east, you can see the remnants of the front door, amidst | ||
CF | the rubble of a formerly large boulder. A giant vault door covers most | ||
CF | of the west wall. | ||
CF | | ||
CF | The scene fades from view... | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "l" | ||
CF ] Poont's Lab Score: 38 Afternoon | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | | ||
CF | Poont's Lab | ||
CF | This room is the epitome of tidiness. There is a place for everything | ||
CF | and everything looks to be in its place. Mounted on the east wall are | ||
CF | several contraptions, one of which you recognize as a viewscope, and a | ||
CF | large experimental prototype sits against the south wall. A doorway to | ||
CF | the north is obscured by two chairs stacked on top of each other. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x chairs" | ||
CF ] Poont's Lab Score: 38 Afternoon | ||
CF | | ||
CF | > X CHAIRS | ||
CF | | ||
CF | CLOMP! You are surprised as the top chair hops down off its perch. The | ||
CF | twin chairs scuttle around in front of the door, intent on keeping you | ||
CF | out. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "play trumpet" | ||
CF ] Poont's Lab Score: 38 Afternoon | ||
CF | | ||
CF | > PLAY TRUMPET | ||
CF | | ||
CF | You bring up your trumpet. What would you like to play? | ||
CF | (O) Ode to a Duck: Summons a duck | ||
CF | (R) Rainy Day: Increases the water capacity of clouds | ||
CF | (H) Heavy Heart: Increases the force of gravity | ||
CF | (J) Lively Jig: Induces dancing in animate creatures | ||
CF | (S) Springtime Love: Enhances the effects of love | ||
CF | (X) None | ||
Knight_Otu says (to ClubFloyd), "j" | ||
CF ] Poont's Lab Score: 40 Afternoon | ||
CF | | ||
CF | It starts off slow, with the two chairs sidestepping each other. As | ||
CF | the melody soars to new heights and catchy triple-meters, the chairs | ||
CF | pick up speed. Finally, they dance a crazy jig about the room, | ||
CF | abandoning their spot by the doorway entirely. | ||
CF | | ||
CF | [You have gained two points for Distracting Frick and Frack.] | ||
CF | | ||
CF | It would seem that the time spent underground has improved your | ||
CF | trumpet playing dramatically. Even now, you can feel that your | ||
CF | technique and articulations are more refined than they were not two | ||
CF | weeks ago. | ||
CF | | ||
CF | > | DavidW asks, "I guess you can go north now?" | |
Knight_Otu says, "So I suspect." | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Mirror Room Score: 40 Afternoon | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | You wend your way through the dancing chairs... | ||
CF | | ||
CF | Mirror Room | ||
CF | Every wall of this room is paneled with highly-glossy mirrors. Above | ||
CF | you, a glowing blue sphere imbues the room with an ethereal quality. | ||
CF | An unfinished chamber can be seen to the north, and the main | ||
CF | laboratory is to the south. | ||
CF | | ||
CF | Your trumpet is glowing with a faint blue glow. | ||
CF | | ||
CF | Sitting neglected in the corner is a small round mirror. | ||
CF | | ||
CF | > | Knight_Otu exclaims, "Faint blue glow?!" | |
DavidW says, "Reminds me of the Zork sword." | ||
Knight_Otu says (to ClubFloyd), "x sphere" | ||
CF ] Mirror Room Score: 40 Afternoon | ||
CF | | ||
CF | > X SPHERE | ||
CF | | ||
CF | The sphere bathes the mirror room in a warm blue light. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x chamber" | ||
CF ] Mirror Room Score: 40 Afternoon | ||
CF | | ||
CF | > X CHAMBER | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x trumpet" | ||
CF ] Mirror Room Score: 40 Afternoon | ||
CF | | ||
CF | > X TRUMPET | ||
CF | | ||
CF | The trumpet is a beautiful silver affair that was specially-made for | ||
CF | you in Lower Suburban Papoosen. Each valve is capped with gold-plate | ||
CF | and has a pearl inlay for a finger button. The bell is engraved with | ||
CF | spidery lines which weave around it in symmetric patterns. The bell of | ||
CF | the trumpet is glowing with magic. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x mirror" | ||
CF ] Mirror Room Score: 40 Afternoon | ||
CF | | ||
CF | > X MIRROR | ||
CF | | ||
CF | (the round mirror) | ||
CF | You gaze into the mirror, but unlock no secrets. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get it" | ||
CF ] Mirror Room Score: 40 Afternoon | ||
CF | | ||
CF | > GET IT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "play trumpet" | ||
CF ] Mirror Room Score: 40 Afternoon | ||
CF | | ||
CF | > PLAY TRUMPET | ||
CF | | ||
CF | You ready the trumpet. What would you like to play? | ||
CF | (O) Ode to a Duck: Summons a duck | ||
CF | (R) Rainy Day: Increases the water capacity of clouds | ||
CF | (H) Heavy Heart: Increases the force of gravity | ||
CF | (J) Lively Jig: Induces dancing in animate creatures | ||
CF | (S) Springtime Love: Enhances the effects of love | ||
CF | (X) None | ||
Knight_Otu says (to ClubFloyd), "o" | ||
CF ] Mirror Room Score: 40 Afternoon | ||
CF | | ||
CF | As soon as you sound the final cadence, a duck appears in front of | ||
CF | you. | ||
CF | | ||
CF | The duck sniffs at your feet. | ||
CF | | ||
CF | > | Knight_Otu says, "Hm." | |
Knight_Otu says (to ClubFloyd), "SAVE" | ||
Knight_Otu says (to ClubFloyd), "cf14" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Mirror Room Score: 40 Afternoon | ||
CF | Ok. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Bear's Den Score: 40 Afternoon | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Bear's Den | ||
CF | Poont's Lab ends flush with the side of the volcano to create a cave | ||
CF | of sorts. A pallet of grass and small twigs sits in the corner. | ||
CF | | ||
CF | A brown grizzly bear is here, crouched on the pallet. It watches you | ||
CF | suspiciously. | ||
CF | | ||
CF | The bear shuffles around on its pallet. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x bear" | ||
CF ] Bear's Den Score: 40 Afternoon | ||
CF | | ||
CF | > X BEAR | ||
CF | | ||
CF | Standing on its hind legs, the grizzly bear would be close to eight | ||
CF | feet tall. It looks healthily plump and has matted brown fur. The bear | ||
CF | is crouched on the pallet, watching you with a lazy glare. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x pallet" | ||
CF ] Bear's Den Score: 40 Afternoon | ||
CF | | ||
CF | > X PALLET | ||
CF | | ||
CF | The pallet is made from assorted twigs and grass, and looks quite | ||
CF | comfortable. You wonder where the bear managed to find grass in a | ||
CF | volcano. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "i" | ||
CF ] Bear's Den Score: 40 Afternoon | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a round mirror | ||
CF | Poont's Experiment Book | ||
CF | a Building Codes manual | ||
CF | an empty metal cup | ||
CF | a gold ring | ||
CF | a copper key | ||
CF | a scrap of paper | ||
CF | a Timeline pamphlet | ||
CF | a trumpet | ||
CF | | ||
CF | The bear yawns. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "read book" | ||
CF ] Bear's Den Score: 40 Afternoon | ||
CF | | ||
CF | > READ BOOK | ||
CF | | ||
CF | Which do you mean, Poont's Experiment Book or the Building Codes | ||
CF | manual? | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "experiment" | ||
CF ] Bear's Den Score: 40 Afternoon | ||
CF | | ||
CF | > EXPERIMENT | ||
CF | | ||
CF | You turn to the last written page and read... | ||
CF | | ||
CF | BEAR'S CAVE: The faux cave is complete. Soon I shall import a bear and | ||
CF | study its eccentricities. I can also test out my diet pills which | ||
CF | should (hopefully) allow the bear to forgo the hassle of scrounging | ||
CF | for food. | ||
CF | | ||
CF | MIRROR CHAMBER: I have finally finished the construction of my mirror | ||
CF | chamber. The mirror that Snoobar lent me turned out to be unneeded, | ||
CF | and warped anyhow. | ||
CF | | ||
CF | CHAIRS: Frick and Frack both exhibit fine watchdog properties. Soon I | ||
CF | can apply that knowledge to enchanting swords and have a better | ||
CF | security system for my home. | ||
CF | | ||
CF | SECRET PROJECT A: The experimental prototype is proceeding smoothly. | ||
CF | By putting a fish in the receptacle, I can alter its chemical makeup. | ||
CF | This effectively makes it a "fish grenade". I must now work on | ||
CF | lengthening the time before explosion...it is currently very short, | ||
CF | and I may blow myself up if I am not careful. | ||
CF | | ||
CF | There are no more entries after this one. | ||
CF | | ||
CF | > | Jacqueline grumbles. | |
Knight_Otu says, "Hm. Not sure we can do anything here yet." | ||
Knight_Otu says, "I surely don't want to poke the bear." | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Mirror Room Score: 40 Afternoon | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | The bear follows you, out of mingled curiousity and anger. | ||
CF | | ||
CF | Mirror Room | ||
CF | Every wall of this room is paneled with highly-glossy mirrors. Above | ||
CF | you, a glowing blue sphere imbues the room with an ethereal quality. | ||
CF | An unfinished chamber can be seen to the north, and the main | ||
CF | laboratory is to the south. | ||
CF | | ||
CF | A brown grizzly bear is here, looking at the mirrors curiously. | ||
CF | | ||
CF | There is a small duck standing here, looking content. | ||
CF | | ||
CF | The duck wanders in circles around you. | ||
CF | | ||
CF | > | Knight_Otu says, "Oh." | |
DavidW says, "Poking unnecessary." | ||
Knight_Otu says, "He's following." | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Poont's Lab Score: 40 Afternoon | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | The bear watches you exit to the south and returns to its den. | ||
CF | | ||
CF | Poont's Lab | ||
CF | This room is the epitome of tidiness. There is a place for everything | ||
CF | and everything looks to be in its place. Mounted on the east wall are | ||
CF | several contraptions, one of which you recognize as a viewscope, and a | ||
CF | large experimental prototype sits against the south wall. Two chairs | ||
CF | are madly dancing around the lab. | ||
CF | | ||
CF | The chairs incorporate a rock-step in their dance. | ||
CF | | ||
CF | > | Knight_Otu says, "Not anymore." | |
DavidW says, "But just to the mirrors. No further." | ||
Knight_Otu says (to ClubFloyd), "look through viewscope" | ||
CF ] Poont's Lab Score: 40 Afternoon | ||
CF | | ||
CF | > LOOK THROUGH VIEWSCOPE | ||
CF | | ||
CF | You peer into the viewscope and see an image in startling clarity... | ||
CF | | ||
CF | Old Quarry | ||
CF | | ||
CF | You stand on a cart path which crosses through a low sprawling cavern. | ||
CF | Although it looks as if granite was once mined here, the lack of tools | ||
CF | and supplies in the area suggest that this area was picked clean | ||
CF | several years ago. The odd set of raccoon tracks can be seen through | ||
CF | the granite pillars which line the path, and small clouds of dust take | ||
CF | flight with each step across the uneven floor. The trail leads into a | ||
CF | dead end to the southwest, and down a long rocky incline to the east. | ||
CF | | ||
CF | The scene fades from view... | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Mirror Room Score: 40 Afternoon | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | You wend your way through the dancing chairs... | ||
CF | | ||
CF | Mirror Room | ||
CF | Every wall of this room is paneled with highly-glossy mirrors. Above | ||
CF | you, a glowing blue sphere imbues the room with an ethereal quality. | ||
CF | An unfinished chamber can be seen to the north, and the main | ||
CF | laboratory is to the south. | ||
CF | | ||
CF | There is a small duck standing here, looking content. | ||
CF | | ||
CF | The duck sniffs at your feet. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x mirrors" | ||
CF ] Mirror Room Score: 40 Afternoon | ||
CF | | ||
CF | > X MIRRORS | ||
CF | | ||
CF | You see a stalwart trumpeter and a duck looking back at you. | ||
CF | | ||
CF | The duck squats down on the ground and closes its eyes. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x sphere" | ||
CF ] Mirror Room Score: 40 Afternoon | ||
CF | | ||
CF | > X SPHERE | ||
CF | | ||
CF | The sphere bathes the mirror room in a warm blue light. | ||
CF | | ||
CF | Yawning, the duck wakes up and stretches its wings. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Poont's Lab Score: 40 Afternoon | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Poont's Lab | ||
CF | This room is the epitome of tidiness. There is a place for everything | ||
CF | and everything looks to be in its place. Mounted on the east wall are | ||
CF | several contraptions, one of which you recognize as a viewscope, and a | ||
CF | large experimental prototype sits against the south wall. Two chairs | ||
CF | are madly dancing around the lab. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Private Alley Score: 40 Afternoon | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Private Alley | ||
CF | Enclosed in this "high-class" area of the Community are three | ||
CF | buildings of varied architecture. To the west is a smooth granite | ||
CF | tower, two stories high, without doors or windows. To the north is the | ||
CF | Fifth Bank of Nolava, and a solid black house is to the east. Each of | ||
CF | the buildings has a plaque affixed to it. The massive gate is the only | ||
CF | exit from this area, leading southeast. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Private Alley Score: 40 Afternoon | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | The gate out of this area is to the southeast, and there are building | ||
CF | entrances to the north and east. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "se" | ||
CF ] North Gate Score: 40 Afternoon | ||
CF | | ||
CF | > SE | ||
CF | | ||
CF | | ||
CF | North Gate | ||
CF | A long granite wall surrounds the more elite section of the Odd | ||
CF | Community. To the northwest, a massive gate has been erected to keep | ||
CF | out rummer salesmen. The mess hall is south of here, and a small stone | ||
CF | hut sits by the gate forlornly. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Mess Hall Score: 40 Afternoon | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Mess Hall | ||
CF | You are standing in a long room, empty except for a wooden table in | ||
CF | the center. Doorways lead back out to the north and south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Center of Volcano Score: 40 Afternoon | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | You follow the dirt path back to the center of the community... | ||
CF | | ||
CF | Center of Volcano | ||
CF | You stand in the center of a small community built inside a dormant | ||
CF | volcano. High above you, the mouth of the volcano allows a view of the | ||
CF | outside sky and the occasional birds in flight.A paved road runs from | ||
CF | the southwest to the east and a small well-manicured park is to the | ||
CF | south. A dirt path crosses the paved one from the north and goes to | ||
CF | the southeast. To the west, stands a small granite building with a | ||
CF | bronze plaque by its doorway. | ||
CF | | ||
CF | Sunlight peeks past the clouds to shine into the volcano. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "se" | ||
CF ] Maze Entrance Score: 40 Afternoon | ||
CF | | ||
CF | > SE | ||
CF | | ||
CF | | ||
CF | Maze Entrance | ||
CF | The dirt path comes to an abrupt halt outside of a foreboding cave to | ||
CF | the east. Amidst a patch of brambles, an old wooden sign proclaims, | ||
CF | "WARNING: Maze of Dread - Turn Back While You Still Can!", followed by | ||
CF | a smaller footnote, "Building Code #081". | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Maze Score: 40 Afternoon | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Maze | ||
CF | You are in a maze of twisty little passages, all alike. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Slope Score: 40 Afternoon | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Slope | ||
CF | A sizeable ridge of rock separates the small valley to the southeast | ||
CF | of here from the community proper several hundred yards to the | ||
CF | northwest. The valley is rimmed by a narrow footpath which climbs the | ||
CF | slope to the east and curves around into the valley to the southeast. | ||
CF | The black eye of a hole peers across the valley from the west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "se" | ||
CF ] Front Door Score: 40 Afternoon | ||
CF | | ||
CF | > SE | ||
CF | | ||
CF | | ||
CF | Front Door | ||
CF | You are standing outside a small purple house which is situated in a | ||
CF | small valley. All the windows have been sealed beyond any hope of | ||
CF | opening them, but the front door has been smashed wide open by a | ||
CF | well-placed boulder. A path leads up a fairly steep hill to the | ||
CF | northwest. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Vault Door Score: 40 Afternoon | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | You gingerly step through the rubble and enter the house... | ||
CF | | ||
CF | Vault Door | ||
CF | From this central location, you can see into empty rooms to the north | ||
CF | and south. Both are scavenged clean of furniture, like giant purple | ||
CF | voids. To the east, you can see the remnants of the front door, amidst | ||
CF | the rubble of a formerly large boulder. A giant vault door covers most | ||
CF | of the west wall. | ||
CF | | ||
CF | An empty mirror frame sits on one wall. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "put mirror in frame" | ||
CF ] Vault Door Score: 42 Afternoon | ||
CF | | ||
CF | > PUT MIRROR IN FRAME | ||
CF | | ||
CF | You place the mirror in the frame and notice an odd reflection out of | ||
CF | the corner of your eye. A closer inspection reveals that an indigo | ||
CF | piece of sheet music sits on the floor behind you. It is titled "Dab | ||
CF | of Colour". | ||
CF | | ||
CF | [You have gained two points for Retro-vampiric Music Location.] | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x dab" | ||
CF ] Vault Door Score: 42 Afternoon | ||
CF | | ||
CF | > X DAB | ||
CF | | ||
CF | | ||
CF | Dab of Colour | ||
CF | Alters the effects of light | ||
CF | | ||
CF | This piece is fairly short but dances through the upper register quite | ||
CF | freely, outlining major sixths and minor thirds. | ||
CF | | ||
CF | > | DavidW says, "oo, New Tune." | |
Knight_Otu says (to ClubFloyd), "get it" | ||
CF ] Vault Door Score: 42 Afternoon | ||
CF | | ||
CF | > GET IT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | Jacqueline says, "nice" | |
Knight_Otu says (to ClubFloyd), "learn it" | ||
CF ] Vault Door Score: 42 Afternoon | ||
CF | | ||
CF | > LEARN IT | ||
CF | | ||
CF | You diligently commit the song to memory and then tuck the music away. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "play dab" | ||
CF ] Vault Door Score: 42 Afternoon | ||
CF | | ||
CF | > PLAY DAB | ||
CF | | ||
CF | The walls of the vault shimmering momentarily, but do not change. The | ||
CF | owner of the house must have applied "Purple-Forever" on his entire | ||
CF | abode. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x mirror" | ||
CF ] Vault Door Score: 42 Afternoon | ||
CF | | ||
CF | > X MIRROR | ||
CF | | ||
CF | You gaze into the mirror, but unlock no secrets. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | | ||
CF | | ||
CF | | ||
CF | Meanwhile, in King Goosen's Court... | ||
CF | | ||
CF | | ||
CF | "Sir hamster of Papoosen. You stand charged with crimes against the | ||
CF | Crown and the good people of Papoosen! What do you have to say for | ||
CF | yourself?" The Royal Judicator peers down over his spectacles at the | ||
CF | rodent, who remains stoically and maddeningly silent. | ||
CF | | ||
CF | "Psst!" The King beckons the Judicator behind his hand. "I thought we | ||
CF | were eradicating hamsters. That is plainly a mouse." | ||
CF | | ||
CF | The Judicator bends down to the throne and lowers his voice. "We are, | ||
CF | Your Highness. But it would seem that hamsters have been nearly | ||
CF | extinct for several years now. We could not find any deviants to | ||
CF | arrest, and the man you declared to be hamster Persecutor ran away an | ||
CF | hour ago after confiscating the funds of the Royal Conservatory. The | ||
CF | best we could get on such short notice was this mouse." | ||
CF | | ||
CF | The mouse runs along the dais, sniffing for food. | ||
CF | | ||
CF | "Well why isn't it saying anything?" The King looks confused. | ||
CF | | ||
CF | "Mice cannot talk, Your Highness." | ||
CF | | ||
CF | Realizing the need to take charge of the situation for the benefit of | ||
CF | the packed audience, the King pounds his fist against the armrest on | ||
CF | his throne. "Now see here, you vile beast! You have had plenty of time | ||
CF | to reflect upon your crimes and I simply shall not tolerate your | ||
CF | silence an instant longer! Say what you have to say!" | ||
CF | | ||
CF | The mouse looks up. "Squeak!" | ||
CF | | ||
CF | Growling, the King snaps his fingers. "Guards! Throw violins at that | ||
CF | hamster until it confesses!" | ||
CF | | ||
CF | The Judicator looks up, surprised. "Violins??" | ||
CF | | ||
CF | The King qualifies, "Nearly eighty of them, rotting away in the back | ||
CF | room of the conservatory in sealed glass cases. Since the musicians no | ||
CF | longer have their charter, I have decided to put them to better use. | ||
CF | Guards, begin the violining of the criminal!" | ||
CF | | ||
CF | Priceless maple wood shatters against the marble floor as the mouse | ||
CF | makes its escape, unscathed. | ||
CF | | ||
CF | [Hit any key.] | Knight_Otu says, "Violins weren't the answer." | |
DavidW says, "heh" | ||
Knight_Otu pushes the green 'space' button. | ||
CF ] Front Door Score: 42 Late Afternoon | ||
CF | | ||
CF | | ||
CF | Front Door | ||
CF | You are standing outside a small purple house which is situated in a | ||
CF | small valley. All the windows have been sealed beyond any hope of | ||
CF | opening them, but the front door has been smashed wide open by a | ||
CF | well-placed boulder. A path leads up a fairly steep hill to the | ||
CF | northwest. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "nw" | ||
CF ] Slope Score: 42 Late Afternoon | ||
CF | | ||
CF | > NW | ||
CF | | ||
CF | | ||
CF | Slope | ||
CF | A sizeable ridge of rock separates the small valley to the southeast | ||
CF | of here from the community proper several hundred yards to the | ||
CF | northwest. The valley is rimmed by a narrow footpath which climbs the | ||
CF | slope to the east and curves around into the valley to the southeast. | ||
CF | The black eye of a hole peers across the valley from the west. | ||
CF | | ||
CF | > | DavidW asks, "What do you want to change the colour of?" | |
Knight_Otu says, "Well, there's the herring, the sphere..." | ||
Knight_Otu says, "There's a few things that may be it." | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Maze Score: 42 Late Afternoon | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Maze | ||
CF | You are in a maze of twisty little passages, all alike. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Maze Entrance Score: 42 Late Afternoon | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Maze Entrance | ||
CF | The dirt path comes to an abrupt halt outside of a foreboding cave to | ||
CF | the east. Amidst a patch of brambles, an old wooden sign proclaims, | ||
CF | "WARNING: Maze of Dread - Turn Back While You Still Can!", followed by | ||
CF | a smaller footnote, "Building Code #081". | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "nw" | ||
CF ] Center of Volcano Score: 42 Late Afternoon | ||
CF | | ||
CF | > NW | ||
CF | | ||
CF | | ||
CF | Center of Volcano | ||
CF | You stand in the center of a small community built inside a dormant | ||
CF | volcano. High above you, the mouth of the volcano allows a view of the | ||
CF | outside sky and the occasional birds in flight.A paved road runs from | ||
CF | the southwest to the east and a small well-manicured park is to the | ||
CF | south. A dirt path crosses the paved one from the north and goes to | ||
CF | the southeast. To the west, stands a small granite building with a | ||
CF | bronze plaque by its doorway. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Mess Hall Score: 42 Late Afternoon | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | The dirt path meanders through odd rock formations before leading you | ||
CF | to a Mess Hall... | ||
CF | | ||
CF | Mess Hall | ||
CF | You are standing in a long room, empty except for a wooden table in | ||
CF | the center. Doorways lead back out to the north and south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] North Gate Score: 42 Late Afternoon | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | North Gate | ||
CF | A long granite wall surrounds the more elite section of the Odd | ||
CF | Community. To the northwest, a massive gate has been erected to keep | ||
CF | out rummer salesmen. The mess hall is south of here, and a small stone | ||
CF | hut sits by the gate forlornly. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] North Gate Score: 42 Late Afternoon | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | The mess hall is south and a gate lies to the northwest. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "nw" | ||
CF ] Private Alley Score: 42 Late Afternoon | ||
CF | | ||
CF | > NW | ||
CF | | ||
CF | | ||
CF | Private Alley | ||
CF | Enclosed in this "high-class" area of the Community are three | ||
CF | buildings of varied architecture. To the west is a smooth granite | ||
CF | tower, two stories high, without doors or windows. To the north is the | ||
CF | Fifth Bank of Nolava, and a solid black house is to the east. Each of | ||
CF | the buildings has a plaque affixed to it. The massive gate is the only | ||
CF | exit from this area, leading southeast. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "play dab" | ||
CF ] Private Alley Score: 42 Late Afternoon | ||
CF | | ||
CF | > PLAY DAB | ||
CF | | ||
CF | At the sound of your trumpet, the house changes colour from 'midnight' | ||
CF | back to black. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "g" | ||
CF ] Private Alley Score: 42 Late Afternoon | ||
CF | | ||
CF | > G | ||
CF | | ||
CF | At the sound of your trumpet, the house changes colour from black to | ||
CF | 'midnight'. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Poont's Lab Score: 42 Late Afternoon | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Poont's Lab | ||
CF | This room is the epitome of tidiness. There is a place for everything | ||
CF | and everything looks to be in its place. Mounted on the east wall are | ||
CF | several contraptions, one of which you recognize as a viewscope, and a | ||
CF | large experimental prototype sits against the south wall. Two chairs | ||
CF | are madly dancing around the lab. | ||
CF | | ||
CF | The chairs incorporate a rock-step in their dance. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "play dab" | ||
CF ] Poont's Lab Score: 42 Late Afternoon | ||
CF | | ||
CF | > PLAY DAB | ||
CF | | ||
CF | You play a melody brimming with runs and arpeggios. The world around | ||
CF | you seems a little brighter but nothing else happens. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Mirror Room Score: 42 Late Afternoon | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | You wend your way through the dancing chairs... | ||
CF | | ||
CF | Mirror Room | ||
CF | Every wall of this room is paneled with highly-glossy mirrors. Above | ||
CF | you, a glowing blue sphere imbues the room with an ethereal quality. | ||
CF | An unfinished chamber can be seen to the north, and the main | ||
CF | laboratory is to the south. | ||
CF | | ||
CF | There is a small duck standing here, looking content. | ||
CF | | ||
CF | The duck looks in the mirror. "Quack!" | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "play dab" | ||
CF ] Mirror Room Score: 42 Late Afternoon | ||
CF | | ||
CF | > PLAY DAB | ||
CF | | ||
CF | The blue sphere cycles through a dazzling array of colours, making the | ||
CF | mirror room seem like more of a hallucination than real life. The | ||
CF | effects soon fade, although your eyes still see a few spots. | ||
CF | | ||
CF | "Quack!" | ||
CF | | ||
CF | > | Jacqueline asks, "I guess 'midnight' and black aren't the same color?" | |
DavidW asks, "I guess?" | ||
Knight_Otu asks, "Off by one hex unit?" | ||
Jacqueline says, "heh" | ||
Knight_Otu says (to ClubFloyd), "x sphere" | ||
CF ] Mirror Room Score: 42 Late Afternoon | ||
CF | | ||
CF | > X SPHERE | ||
CF | | ||
CF | The sphere bathes the mirror room in a warm blue light. | ||
CF | | ||
CF | The duck squats down on the ground and closes its eyes. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Poont's Lab Score: 42 Late Afternoon | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Poont's Lab | ||
CF | This room is the epitome of tidiness. There is a place for everything | ||
CF | and everything looks to be in its place. Mounted on the east wall are | ||
CF | several contraptions, one of which you recognize as a viewscope, and a | ||
CF | large experimental prototype sits against the south wall. Two chairs | ||
CF | are madly dancing around the lab. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Private Alley Score: 42 Late Afternoon | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Private Alley | ||
CF | Enclosed in this "high-class" area of the Community are three | ||
CF | buildings of varied architecture. To the west is a smooth granite | ||
CF | tower, two stories high, without doors or windows. To the north is the | ||
CF | Fifth Bank of Nolava, and a solid black house is to the east. Each of | ||
CF | the buildings has a plaque affixed to it. The massive gate is the only | ||
CF | exit from this area, leading southeast. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Private Alley Score: 42 Late Afternoon | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | The gate out of this area is to the southeast, and there are building | ||
CF | entrances to the north and east. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "se" | ||
CF ] North Gate Score: 42 Late Afternoon | ||
CF | | ||
CF | > SE | ||
CF | | ||
CF | | ||
CF | North Gate | ||
CF | A long granite wall surrounds the more elite section of the Odd | ||
CF | Community. To the northwest, a massive gate has been erected to keep | ||
CF | out rummer salesmen. The mess hall is south of here, and a small stone | ||
CF | hut sits by the gate forlornly. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Mess Hall Score: 42 Late Afternoon | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Mess Hall | ||
CF | You are standing in a long room, empty except for a wooden table in | ||
CF | the center. Doorways lead back out to the north and south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Center of Volcano Score: 42 Late Afternoon | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | You follow the dirt path back to the center of the community... | ||
CF | | ||
CF | Center of Volcano | ||
CF | You stand in the center of a small community built inside a dormant | ||
CF | volcano. High above you, the mouth of the volcano allows a view of the | ||
CF | outside sky and the occasional birds in flight.A paved road runs from | ||
CF | the southwest to the east and a small well-manicured park is to the | ||
CF | south. A dirt path crosses the paved one from the north and goes to | ||
CF | the southeast. To the west, stands a small granite building with a | ||
CF | bronze plaque by its doorway. | ||
CF | | ||
CF | Sunlight peeks past the clouds to shine into the volcano. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Library Lane Score: 42 Late Afternoon | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Library Lane | ||
CF | Quaint miniature pine trees line the path which runs south through a | ||
CF | manicured park from the north. Nestled in the rocks to the southwest | ||
CF | is a single-story building adorned with a bronze plaque. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Leonine's House Score: 42 Late Afternoon | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Leonine's House | ||
CF | To the east, a peculiar manor grows out of the rocks like an eccentric | ||
CF | fungus, a haphazard collection of walls, additions, and minarets. The | ||
CF | lane curves from north to southwest around an immense wall of rubble | ||
CF | to the south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Leonine's House Score: 42 Late Afternoon | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | An impassable wall of rubble blocks your way. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "sw" | ||
CF ] Rock Wall Score: 42 Late Afternoon | ||
CF | | ||
CF | > SW | ||
CF | | ||
CF | | ||
CF | Rock Wall | ||
CF | A narrow strip of lane winds between the rocks from the northeast, | ||
CF | ending in a small clearing. To the east, a spire of rock shoots out of | ||
CF | the ground and extends all the way up to the ceiling of the volcano. | ||
CF | Set at the base of the spire is a smooth marble surface which is | ||
CF | slightly depressed. Gigantic piles of granite rubble bar your progress | ||
CF | in most directions, although it looks like you could squeeze through | ||
CF | to the west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Fish Pond Score: 42 Late Afternoon | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Fish Pond | ||
CF | Paths from the north and east converge here at a small decorative | ||
CF | pond. One side of the volcano rises up to the south and the top of a | ||
CF | house peeks over the rocks to the northwest. Next to the pond, a | ||
CF | bronze plaque is embedded in the ground. Deep in the pond, a red | ||
CF | herring can be seen. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "play dab" | ||
CF ] Fish Pond Score: 43 Late Afternoon | ||
CF | | ||
CF | > PLAY DAB | ||
CF | | ||
CF | The herring shimmies about confusedly as it changes from red to a deep | ||
CF | blue. As if it notes the colour shift, it swims higher up in the pond, | ||
CF | until it again is camouflaged against the sides of the pond. | ||
CF | | ||
CF | [You have just gained one point for Looking Past a Red Herring.] | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x herring" | ||
CF ] Fish Pond Score: 43 Late Afternoon | ||
CF | | ||
CF | > X HERRING | ||
CF | | ||
CF | Near the surface of the pond, a blue herring darts about. | ||
CF | | ||
CF | > | Jacqueline says, "Nice" | |
Knight_Otu says (to ClubFloyd), "get it" | ||
CF ] Fish Pond Score: 43 Late Afternoon | ||
CF | | ||
CF | > GET IT | ||
CF | | ||
CF | The water slips through your fingers. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get herring" | ||
CF ] Fish Pond Score: 43 Late Afternoon | ||
CF | | ||
CF | > GET HERRING | ||
CF | | ||
CF | You grab at the fish, but it is too quick to catch. | ||
CF | | ||
CF | > | Jacqueline says, "You can get it now... huh" | |
Jacqueline says, "Still, it is now within reach." | ||
Knight_Otu says (to ClubFloyd), "put herring in cup" | ||
CF ] Fish Pond Score: 43 Late Afternoon | ||
CF | | ||
CF | > PUT HERRING IN CUP | ||
CF | | ||
CF | You need to be holding the blue herring before you can put him into | ||
CF | something else. | ||
CF | | ||
CF | > | Jacqueline asks, "Did we take the cup back?" | |
Knight_Otu says (to ClubFloyd), "i" | ||
CF ] Fish Pond Score: 43 Late Afternoon | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | Poont's Experiment Book | ||
CF | a Building Codes manual | ||
CF | an empty metal cup | ||
CF | a gold ring | ||
CF | a copper key | ||
CF | a scrap of paper | ||
CF | a Timeline pamphlet | ||
CF | a trumpet | ||
CF | | ||
CF | > | DavidW says, "We have the cup." | |
Jacqueline asks, "After the Incident?" | ||
Jacqueline says, "Okay" | ||
DavidW says, "There is a way you can get the herring." | ||
Knight_Otu says, "Yeah, we took the evidence back." | ||
Knight_Otu says (to ClubFloyd), "play trumpet" | ||
CF ] Fish Pond Score: 43 Late Afternoon | ||
CF | | ||
CF | > PLAY TRUMPET | ||
CF | | ||
CF | You ready the trumpet. What would you like to play? | ||
CF | (O) Ode to a Duck: Summons a duck | ||
CF | (R) Rainy Day: Increases the water capacity of clouds | ||
CF | (H) Heavy Heart: Increases the force of gravity | ||
CF | (J) Lively Jig: Induces dancing in animate creatures | ||
CF | (S) Springtime Love: Enhances the effects of love | ||
CF | (D) Dab of Colour: Alters the effects of light | ||
CF | (X) None | ||
Knight_Otu says (to ClubFloyd), "j" | ||
CF ] Fish Pond Score: 43 Late Afternoon | ||
CF | | ||
CF | Nothing happens. Apparently fish don't dance. | ||
CF | | ||
CF | > | Knight_Otu says, "Still doesn't dance." | |
Jacqueline says (to ClubFloyd), "catch hering in cup" | ||
CF ] Fish Pond Score: 43 Late Afternoon | ||
CF | | ||
CF | > CATCH HERING IN CUP | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "catch herring in cup" | ||
CF ] Fish Pond Score: 43 Late Afternoon | ||
CF | | ||
CF | > CATCH HERRING IN CUP | ||
CF | | ||
CF | I only understood you as far as wanting to catch the blue herring. | ||
CF | | ||
CF | > | Jacqueline says, "Well, you understood the critical bit, game." | |
Jacqueline shakes her head. | ||
Knight_Otu says (to ClubFloyd), "catch herring" | ||
CF ] Fish Pond Score: 43 Late Afternoon | ||
CF | | ||
CF | > CATCH HERRING | ||
CF | | ||
CF | You grab at the fish, but it is too quick to catch. | ||
CF | | ||
CF | > | Knight_Otu says, "I doubt it's the verb." | |
Knight_Otu says (to ClubFloyd), "i" | ||
CF ] Fish Pond Score: 43 Late Afternoon | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | Poont's Experiment Book | ||
CF | a Building Codes manual | ||
CF | an empty metal cup | ||
CF | a gold ring | ||
CF | a copper key | ||
CF | a scrap of paper | ||
CF | a Timeline pamphlet | ||
CF | a trumpet | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "put cup in pond" | ||
CF ] Fish Pond Score: 43 Late Afternoon | ||
CF | | ||
CF | > PUT CUP IN POND | ||
CF | | ||
CF | You fill the cup with pond water. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "empty cup" | ||
CF ] Fish Pond Score: 43 Late Afternoon | ||
CF | | ||
CF | > EMPTY CUP | ||
CF | | ||
CF | You empty out the water. It is quickly absorbed in the ground. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "enter pond" | ||
CF ] Fish Pond Score: 43 Late Afternoon | ||
CF | | ||
CF | > ENTER POND | ||
CF | | ||
CF | Though still warm, the season is a bit cool to go swimming. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "l" | ||
CF ] Fish Pond Score: 43 Late Afternoon | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | | ||
CF | Fish Pond | ||
CF | Paths from the north and east converge here at a small decorative | ||
CF | pond. One side of the volcano rises up to the south and the top of a | ||
CF | house peeks over the rocks to the northwest. Next to the pond, a | ||
CF | bronze plaque is embedded in the ground. Near the surface of the pond, | ||
CF | a blue herring darts about. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "put herring in cup" | ||
CF ] Fish Pond Score: 43 Late Afternoon | ||
CF | | ||
CF | > PUT HERRING IN CUP | ||
CF | | ||
CF | You need to be holding the blue herring before you can put him into | ||
CF | something else. | ||
CF | | ||
CF | > | Jacqueline says, "Maybe if we put some bait in the cup... like a piece of fudge, perhaps. Oh, wait." | |
Knight_Otu says (to ClubFloyd), "play heart" | ||
CF ] Fish Pond Score: 43 Late Afternoon | ||
CF | | ||
CF | > PLAY HEART | ||
CF | | ||
CF | The threnody seems to weigh upon your soul, but no physical effects | ||
CF | can be seen. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "play duck" | ||
CF ] Fish Pond Score: 45 Late Afternoon | ||
CF | | ||
CF | > PLAY DUCK | ||
CF | | ||
CF | As soon as you sound the final cadence, a duck appears in front of | ||
CF | you. | ||
CF | | ||
CF | Seeing the fish pond, the duck waddles up to the edge and enters. | ||
CF | | ||
CF | Spying the herring swimming so close to the surface, the duck nabs it | ||
CF | with a rapid dart of its head, flipping it through the air to land at | ||
CF | your feet. Looking quite pleased with itself, the duck continues to | ||
CF | float around the pond. | ||
CF | | ||
CF | The herring sputters and writhes for a few minutes and then dies. | ||
CF | | ||
CF | [You have gained two points for Utilizing a Duck.] | ||
CF | | ||
CF | > | Knight_Otu says, "Dang." | |
Knight_Otu says (to ClubFloyd), "get herring" | ||
CF ] Fish Pond Score: 45 Late Afternoon | ||
CF | | ||
CF | > GET HERRING | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | The small duck floats serenely across the surface of the pond. | ||
CF | | ||
CF | > | Jacqueline says, "wowza" | |
Knight_Otu says, "Sorry, herring." | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] East of House Score: 45 Late Afternoon | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | East of House | ||
CF | You are facing the east side of a white house. There is no door here, | ||
CF | and the sole window is not boarded up, although it is on the second | ||
CF | floor. A path runs alongside the house to the north and south. | ||
CF | | ||
CF | A makeshift slingshot has been created from the stunted tree and a | ||
CF | rubber piece. The slingshot is currently empty. | ||
CF | | ||
CF | > | DavidW says, "Make sure you save before doing anything drastic with the herring. There's only the one." | |
Knight_Otu says, "Yeah." | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Finney's House Score: 45 Late Afternoon | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Finney's House | ||
CF | You stand at the front of a fairly large white house. The doorway | ||
CF | stands open to the southwest and a bronze plaque hangs next to it. A | ||
CF | paved road leads away from the house to the east. All around the | ||
CF | house, tall mountains of rock loom in the air, and a narrow path runs | ||
CF | around the house to the south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "play dab" | ||
CF ] Finney's House Score: 45 Late Afternoon | ||
CF | | ||
CF | > PLAY DAB | ||
CF | | ||
CF | As you play "Dab of Colour", one corner of the house seems to flicker. | ||
CF | The outer layer of the house seems to pull away, as if a giant hand | ||
CF | were peeling it. When the air settles, the house has become blue. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x house" | ||
CF ] Finney's House Score: 45 Late Afternoon | ||
CF | | ||
CF | > X HOUSE | ||
CF | | ||
CF | It is a beautiful colonial house which is painted blue. It is clear | ||
CF | that the owner must have been quite wealthy.The front doorway stands | ||
CF | open to the southwest. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "play dab" | ||
CF ] Finney's House Score: 45 Late Afternoon | ||
CF | | ||
CF | > PLAY DAB | ||
CF | | ||
CF | As you play "Dab of Colour", one corner of the house seems to flicker. | ||
CF | The outer layer of the house seems to pull away, as if a giant hand | ||
CF | were peeling it. When the air settles, the house has become red. | ||
CF | | ||
CF | > | DavidW says, "I think the house has four possible colours, iirc." | |
Knight_Otu says (to ClubFloyd), "play dab" | ||
CF ] Finney's House Score: 45 Late Afternoon | ||
CF | | ||
CF | > PLAY DAB | ||
CF | | ||
CF | As you play "Dab of Colour", one corner of the house seems to flicker. | ||
CF | The outer layer of the house seems to pull away, as if a giant hand | ||
CF | were peeling it. When the air settles, the house has become white. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "play dab" | ||
CF ] Finney's House Score: 45 Late Afternoon | ||
CF | | ||
CF | > PLAY DAB | ||
CF | | ||
CF | As you play "Dab of Colour", one corner of the house seems to flicker. | ||
CF | The outer layer of the house seems to pull away, as if a giant hand | ||
CF | were peeling it. When the air settles, the house has become blue. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ne" | ||
CF ] Finney's House Score: 45 Late Afternoon | ||
CF | | ||
CF | > NE | ||
CF | | ||
CF | A paved road runs east and the entrance to the house is to the | ||
CF | southwest. You can also go around the house to the south. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "version" | ||
CF ] Finney's House Score: 45 Late Afternoon | ||
CF | | ||
CF | > VERSION | ||
CF | | ||
CF | Augmented Fourth | ||
CF | An Interactive Performance | ||
CF | (c) 2000-2013 by Brian Uri!, [LINK] | ||
CF | Type "help" at any time for game information. | ||
CF | Release 3 / Serial number 130702 / Inform v6.21 Library 6/10 | ||
CF | Standard interpreter 1.0 (6b) / Library serial number 991113 | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Paved Road Score: 45 Late Afternoon | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Paved Road | ||
CF | A well-maintained road threads across the barren floor of the volcano, | ||
CF | running roughly northeast to west. The road is probably wide enough | ||
CF | for three camels to travel side by side. | ||
CF | | ||
CF | > | Jacqueline says, "(Was just seeing if this game was written pre- or post- Dabbing Being a Thing." | |
Jacqueline says, ")" | ||
Knight_Otu asks (of Jacq), "Are you still limited to two hours?" | ||
Knight_Otu says (to ClubFloyd), "ne" | ||
CF ] Center of Volcano Score: 45 Late Afternoon | ||
CF | | ||
CF | > NE | ||
CF | | ||
CF | | ||
CF | Center of Volcano | ||
CF | You stand in the center of a small community built inside a dormant | ||
CF | volcano. High above you, the mouth of the volcano allows a view of the | ||
CF | outside sky and the occasional birds in flight.A paved road runs from | ||
CF | the southwest to the east and a small well-manicured park is to the | ||
CF | south. A dirt path crosses the paved one from the north and goes to | ||
CF | the southeast. To the west, stands a small granite building with a | ||
CF | bronze plaque by its doorway. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "play dab" | ||
CF ] Center of Volcano Score: 45 Late Afternoon | ||
CF | | ||
CF | > PLAY DAB | ||
CF | | ||
CF | You play a melody brimming with runs and arpeggios. The world around | ||
CF | you seems a little brighter but nothing else happens. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Outside Courtyard Score: 45 Late Afternoon | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Outside Courtyard | ||
CF | The western path ends between a granite wall to the north and a | ||
CF | two-story building to the east. A tasteful granite arch to the | ||
CF | northeast leads into a courtyard which resembles a giant grassy | ||
CF | checkerboard. The capstone of the archway bears a small bronze plaque. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Opera Hall Score: 45 Late Afternoon | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Opera Hall | ||
CF | Every step you take serves to showcase the wonderful acoustics in this | ||
CF | building. The ceiling is a full two stories above you and the room is | ||
CF | brighter than normal because of its blue glass walls. Beyond the | ||
CF | seats, you see a small semicircular stage with a xylophone. | ||
CF | | ||
CF | Next to the xylophone sits a monstrous leather-bound book mounted on a | ||
CF | stand, open to a page in the middle. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "play dab" | ||
CF ] Opera Hall Score: 45 Late Afternoon | ||
CF | | ||
CF | > PLAY DAB | ||
CF | | ||
CF | The walls of the hall turn yellow as you play the piece. The beautiful | ||
CF | effect of the light shining through lasts only a few moments, however, | ||
CF | before the walls revert to blue. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x stand" | ||
CF ] Opera Hall Score: 45 Late Afternoon | ||
CF | | ||
CF | > X STAND | ||
CF | | ||
CF | Across the top of each page, the title has been printed in small fancy | ||
CF | letters: "The Well-Tampered Xylophone - A Collection of | ||
CF | Twelve-Thousand-Two-Hundred-Seventy-Four Etudes in Each of Twenty-Five | ||
CF | Major and Minor Keys". The current page looks to be fairly difficult, | ||
CF | especially for a non-keyboardist like yourself. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x page" | ||
CF ] Opera Hall Score: 45 Late Afternoon | ||
CF | | ||
CF | > X PAGE | ||
CF | | ||
CF | Across the top of each page, the title has been printed in small fancy | ||
CF | letters: "The Well-Tampered Xylophone - A Collection of | ||
CF | Twelve-Thousand-Two-Hundred-Seventy-Four Etudes in Each of Twenty-Five | ||
CF | Major and Minor Keys". The current page looks to be fairly difficult, | ||
CF | especially for a non-keyboardist like yourself. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "play page" | ||
CF ] Opera Hall Score: 45 Late Afternoon | ||
CF | | ||
CF | > PLAY PAGE | ||
CF | | ||
CF | You try to make sense of the hand-written music, but it is too | ||
CF | difficult for you to play. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "play xylophone" | ||
CF ] Opera Hall Score: 45 Late Afternoon | ||
CF | | ||
CF | > PLAY XYLOPHONE | ||
CF | | ||
CF | You pick up the mallets and play a fairly decent scale. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "play page on xylophone" | ||
CF ] Opera Hall Score: 45 Late Afternoon | ||
CF | | ||
CF | > PLAY PAGE ON XYLOPHONE | ||
CF | | ||
CF | You don't know that particular ditty. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "play page" | ||
CF ] Opera Hall Score: 45 Late Afternoon | ||
CF | | ||
CF | > PLAY PAGE | ||
CF | | ||
CF | You try to make sense of the hand-written music, but it is too | ||
CF | difficult for you to play. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x xylophone" | ||
CF ] Opera Hall Score: 45 Late Afternoon | ||
CF | | ||
CF | > X XYLOPHONE | ||
CF | | ||
CF | The xylophone seems to be constructed from baleens. It is highly | ||
CF | polished and there are a pair of mallets hanging off the side. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "play dab on xylophone" | ||
CF ] Opera Hall Score: 45 Late Afternoon | ||
CF | | ||
CF | > PLAY DAB ON XYLOPHONE | ||
CF | | ||
CF | The walls of the hall turn yellow as you play the piece. The beautiful | ||
CF | effect of the light shining through lasts only a few moments, however, | ||
CF | before the walls revert to blue. | ||
CF | | ||
CF | > | Knight_Otu says, "Hm, we've gotten the message that we've gotten better twice now I think." | |
DavidW says, "yeah. That mostly means that your spells won't fail as often, if at all, now." | ||
Jacqueline says, "ah" | ||
Knight_Otu says (to ClubFloyd), "play duck" | ||
CF ] Opera Hall Score: 45 Late Afternoon | ||
CF | | ||
CF | > PLAY DUCK | ||
CF | | ||
CF | As soon as you sound the final cadence, a duck appears in front of | ||
CF | you. | ||
CF | | ||
CF | The duck squats down on the ground and closes its eyes. | ||
CF | | ||
CF | > | DavidW says, "There'll be another effect late in the game." | |
Knight_Otu says, "I hadn't seen them fail at all I think, other when they would make no sense at all." | ||
DavidW says, "yeah, you've been quite lucky." | ||
Jacqueline asks, "Where did that duck *come* from, by the way? Who can say?" | ||
Knight_Otu says, "It hadn't ocurred to me at all that there could be chance involved." | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Outside Courtyard Score: 45 Late Afternoon | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Outside Courtyard | ||
CF | The western path ends between a granite wall to the north and a | ||
CF | two-story building to the east. A tasteful granite arch to the | ||
CF | northeast leads into a courtyard which resembles a giant grassy | ||
CF | checkerboard. The capstone of the archway bears a small bronze plaque. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Center of Volcano Score: 45 Late Afternoon | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Center of Volcano | ||
CF | You stand in the center of a small community built inside a dormant | ||
CF | volcano. High above you, the mouth of the volcano allows a view of the | ||
CF | outside sky and the occasional birds in flight.A paved road runs from | ||
CF | the southwest to the east and a small well-manicured park is to the | ||
CF | south. A dirt path crosses the paved one from the north and goes to | ||
CF | the southeast. To the west, stands a small granite building with a | ||
CF | bronze plaque by its doorway. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Library Lane Score: 45 Late Afternoon | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Library Lane | ||
CF | Quaint miniature pine trees line the path which runs south through a | ||
CF | manicured park from the north. Nestled in the rocks to the southwest | ||
CF | is a single-story building adorned with a bronze plaque. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Leonine's House Score: 45 Late Afternoon | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Leonine's House | ||
CF | To the east, a peculiar manor grows out of the rocks like an eccentric | ||
CF | fungus, a haphazard collection of walls, additions, and minarets. The | ||
CF | lane curves from north to southwest around an immense wall of rubble | ||
CF | to the south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Magic Lab Score: 45 Late Afternoon | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Magic Lab | ||
CF | The lab of Leonine holds an impressive collection of magical devices, | ||
CF | half of which you can't even begin to comprehend. Overhead, tiny balls | ||
CF | of light soar through the air, and the entire room feels alive with | ||
CF | energy. Where the average house would have a wide array of unnecessary | ||
CF | furniture, the only artifices of this room are a giant wooden head | ||
CF | with a string and a pyramid model. The front doorway is west and there | ||
CF | is also a closed door in the northeast wall. | ||
CF | | ||
CF | Leonine is here, singing off-key. | ||
CF | | ||
CF | You can also see a pyramid model here. | ||
CF | | ||
CF | > | DavidW says, "Spells in Enchanter are much the same way. Your spells fail less often as you gain points." | |
Knight_Otu says (to ClubFloyd), "play jig" | ||
CF ] Magic Lab Score: 45 Late Afternoon | ||
CF | | ||
CF | > PLAY JIG | ||
CF | | ||
CF | Leonine does a little dance and hums along to your playing. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "play dab" | ||
CF ] Magic Lab Score: 45 Late Afternoon | ||
CF | | ||
CF | > PLAY DAB | ||
CF | | ||
CF | The balls of light overhead flicker through the colours of the rainbow | ||
CF | before returning to their original searing white. | ||
CF | | ||
CF | > | DavidW says, "You can give his key back, if you like." | |
Knight_Otu says (to ClubFloyd), "play heart" | ||
CF ] Magic Lab Score: 45 Late Afternoon | ||
CF | | ||
CF | > PLAY HEART | ||
CF | | ||
CF | Leonine sinks a few inches. "Whee!" He snaps his fingers, and for a | ||
CF | moment, you are sure that he turned into an elephant. Before you can | ||
CF | be positive, it's the same old Leonine again. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "SAVE" | ||
Knight_Otu says (to ClubFloyd), "cf15" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Magic Lab Score: 45 Late Afternoon | ||
CF | Ok. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "give key to leonine" | ||
CF ] Magic Lab Score: 45 Late Afternoon | ||
CF | | ||
CF | > GIVE KEY TO LEONINE | ||
CF | | ||
CF | "Why that's my safe key! Thanks for finding it, neighbour." Leonine | ||
CF | snatches the key and puts it back in his pocket. | ||
CF | | ||
CF | Leonine observes the motion of the lights with the practiced eye of a | ||
CF | master magician. | ||
CF | | ||
CF | > | Jacqueline asks, "I'm not sure why that's a thing, other than practice is a real thing in life. I mean, if a spell failed we could just immediately try it again, right?" | |
Knight_Otu says, "Doesn't even question it." | ||
DavidW says, "yes" | ||
DavidW says, "It was part of the thinking that gave us hunger and thirst and sleep daemons." | ||
Knight_Otu says, "Yeah. There's no man or anything in this game." | ||
Knight_Otu says, "mana*" | ||
DavidW says, "And weight/bulk constraints in inventory." | ||
Knight_Otu says (to ClubFloyd), "ask leonine about bear" | ||
CF ] Magic Lab Score: 45 Late Afternoon | ||
CF | | ||
CF | > ASK LEONINE ABOUT BEAR | ||
CF | | ||
CF | Leonine shakes his head. "Can't help you there, neighbour." | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask leonine about vault" | ||
CF ] Magic Lab Score: 45 Late Afternoon | ||
CF | | ||
CF | > ASK LEONINE ABOUT VAULT | ||
CF | | ||
CF | Leonine nods. "Yep, old Snoobar had himself a big vault built in his | ||
CF | house." He gets distracted and mumbles something about hamsters. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask leonine about laboratory" | ||
CF ] Magic Lab Score: 45 Late Afternoon | ||
CF | | ||
CF | > ASK LEONINE ABOUT LABORATORY | ||
CF | | ||
CF | Leonine shakes his head. "Can't help you there, neighbour." | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask leonine about prototype" | ||
CF ] Magic Lab Score: 45 Late Afternoon | ||
CF | | ||
CF | > ASK LEONINE ABOUT PROTOTYPE | ||
CF | | ||
CF | Leonine shakes his head. "Can't help you there, neighbour." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask leonine about frick" | ||
CF ] Magic Lab Score: 45 Late Afternoon | ||
CF | | ||
CF | > ASK LEONINE ABOUT FRICK | ||
CF | | ||
CF | Leonine shakes his head. "Can't help you there, neighbour." | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask leonine about poont" | ||
CF ] Magic Lab Score: 45 Late Afternoon | ||
CF | | ||
CF | > ASK LEONINE ABOUT POONT | ||
CF | | ||
CF | "Poont used to live up near Squiggy. Poor fellow blew himself up a | ||
CF | while back. It was an experiment gone awry!" Leonine nods. "There's a | ||
CF | phrase you can throw into every conversation!" | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask leonine about tower" | ||
CF ] Magic Lab Score: 45 Late Afternoon | ||
CF | | ||
CF | > ASK LEONINE ABOUT TOWER | ||
CF | | ||
CF | Leonine shakes his head. "Can't help you there, neighbour." | ||
CF | | ||
CF | Leonine stares at the pyramid for several minutes without blinking. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask leonine about teleportation" | ||
CF ] Magic Lab Score: 45 Late Afternoon | ||
CF | | ||
CF | > ASK LEONINE ABOUT TELEPORTATION | ||
CF | | ||
CF | Leonine shakes his head. "Can't help you there, neighbour." | ||
CF | | ||
CF | > | DavidW says, "Did you examine the tower? I don't remember." | |
Knight_Otu says, "I'm not actually sure." | ||
Jacqueline says, "We read the entry" | ||
Knight_Otu says (to ClubFloyd), "ask leonine about squiggy" | ||
CF ] Magic Lab Score: 45 Late Afternoon | ||
CF | | ||
CF | > ASK LEONINE ABOUT SQUIGGY | ||
CF | | ||
CF | Leonine tries to refrain from chuckling. "He's the reason why I don't | ||
CF | teleport. Frivolous fishheads, he reappeared inside a wall and died! | ||
CF | Truth be told though, he was always kind of a bore anyhow!" | ||
CF | | ||
CF | Leonine stares at the pyramid for several minutes without blinking. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Leonine's House Score: 45 Late Afternoon | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Leonine's House | ||
CF | To the east, a peculiar manor grows out of the rocks like an eccentric | ||
CF | fungus, a haphazard collection of walls, additions, and minarets. The | ||
CF | lane curves from north to southwest around an immense wall of rubble | ||
CF | to the south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Library Lane Score: 45 Late Afternoon | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Library Lane | ||
CF | Quaint miniature pine trees line the path which runs south through a | ||
CF | manicured park from the north. Nestled in the rocks to the southwest | ||
CF | is a single-story building adorned with a bronze plaque. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Center of Volcano Score: 45 Late Afternoon | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Center of Volcano | ||
CF | You stand in the center of a small community built inside a dormant | ||
CF | volcano. High above you, the mouth of the volcano allows a view of the | ||
CF | outside sky and the occasional birds in flight.A paved road runs from | ||
CF | the southwest to the east and a small well-manicured park is to the | ||
CF | south. A dirt path crosses the paved one from the north and goes to | ||
CF | the southeast. To the west, stands a small granite building with a | ||
CF | bronze plaque by its doorway. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Mess Hall Score: 45 Late Afternoon | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | The dirt path meanders through odd rock formations before leading you | ||
CF | to a Mess Hall... | ||
CF | | ||
CF | Mess Hall | ||
CF | You are standing in a long room, empty except for a wooden table in | ||
CF | the center. Doorways lead back out to the north and south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] North Gate Score: 45 Late Afternoon | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | North Gate | ||
CF | A long granite wall surrounds the more elite section of the Odd | ||
CF | Community. To the northwest, a massive gate has been erected to keep | ||
CF | out rummer salesmen. The mess hall is south of here, and a small stone | ||
CF | hut sits by the gate forlornly. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "nw" | ||
CF ] Private Alley Score: 45 Late Afternoon | ||
CF | | ||
CF | > NW | ||
CF | | ||
CF | | ||
CF | Private Alley | ||
CF | Enclosed in this "high-class" area of the Community are three | ||
CF | buildings of varied architecture. To the west is a smooth granite | ||
CF | tower, two stories high, without doors or windows. To the north is the | ||
CF | Fifth Bank of Nolava, and a solid black house is to the east. Each of | ||
CF | the buildings has a plaque affixed to it. The massive gate is the only | ||
CF | exit from this area, leading southeast. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x tower" | ||
CF ] Private Alley Score: 45 Late Afternoon | ||
CF | | ||
CF | > X TOWER | ||
CF | | ||
CF | Which do you mean, the tall tower or the tower plaque? | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "tall" | ||
CF ] Private Alley Score: 45 Late Afternoon | ||
CF | | ||
CF | > TALL | ||
CF | | ||
CF | The tower rises several stories into the air and very nearly brushes | ||
CF | the side of the volcano at the top. There are no doors or windows | ||
CF | visible to the naked eye...perhaps the occupant knew how to fly. At | ||
CF | the base of the tower, there is a small cleft in the rocks. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x cleft" | ||
CF ] Private Alley Score: 45 Late Afternoon | ||
CF | | ||
CF | > X CLEFT | ||
CF | | ||
CF | You see a small cleft in the rocks at the foot of the tower. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "enter it" | ||
CF ] Private Alley Score: 45 Late Afternoon | ||
CF | | ||
CF | > ENTER IT | ||
CF | | ||
CF | That's not something you can enter. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Poont's Lab Score: 45 Late Afternoon | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Poont's Lab | ||
CF | This room is the epitome of tidiness. There is a place for everything | ||
CF | and everything looks to be in its place. Mounted on the east wall are | ||
CF | several contraptions, one of which you recognize as a viewscope, and a | ||
CF | large experimental prototype sits against the south wall. Two chairs | ||
CF | are madly dancing around the lab. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x prototype" | ||
CF ] Poont's Lab Score: 45 Late Afternoon | ||
CF | | ||
CF | > X PROTOTYPE | ||
CF | | ||
CF | The prototype is an ominous black box as long as a camel and half as | ||
CF | high. A receptacle sits atop the machine and a small sign below it | ||
CF | reads, "WARNING! Do not use unless you know what you are doing!". | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "push prototype w" | ||
CF ] Poont's Lab Score: 45 Late Afternoon | ||
CF | | ||
CF | > PUSH PROTOTYPE W | ||
CF | | ||
CF | Is that the best you can think of? | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "SAVE" | ||
Knight_Otu says (to ClubFloyd), "cf16" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Poont's Lab Score: 45 Late Afternoon | ||
CF | Ok. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "put herring in receptable" | ||
CF ] Poont's Lab Score: 46 Late Afternoon | ||
CF | | ||
CF | > PUT HERRING IN RECEPTABLE | ||
CF | | ||
CF | You place the blue herring in the receptacle. The prototype senses the | ||
CF | addition and a low hum emanates from its innards. There is a flash of | ||
CF | light and the herring starts to smell like a savory roasted chicken. | ||
CF | The humming crescendoes into a high-pitched whistle before the herring | ||
CF | is forcibly ejected into the air to land on the floor. | ||
CF | | ||
CF | [You have gained one point for Imbalancing a Herring.] | ||
CF | | ||
CF | There is an unstable herring on the floor. | ||
CF | | ||
CF | One chair flips the other over its highback. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get herring" | ||
CF ] Poont's Lab Score: 46 Late Afternoon | ||
CF | | ||
CF | > GET HERRING | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | The unstable herring quivers almost imperceptibly. | ||
CF | | ||
CF | The chairs incorporate a rock-step in their dance. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Private Alley Score: 46 Late Afternoon | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Private Alley | ||
CF | Enclosed in this "high-class" area of the Community are three | ||
CF | buildings of varied architecture. To the west is a smooth granite | ||
CF | tower, two stories high, without doors or windows. To the north is the | ||
CF | Fifth Bank of Nolava, and a solid black house is to the east. Each of | ||
CF | the buildings has a plaque affixed to it. The massive gate is the only | ||
CF | exit from this area, leading southeast. | ||
CF | | ||
CF | The unstable herring quivers. Either it's coming back to life or it's | ||
CF | about to explode. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "put herring in cleft" | ||
CF ] Private Alley Score: 48 Late Afternoon | ||
CF | | ||
CF | > PUT HERRING IN CLEFT | ||
CF | | ||
CF | You quickly deposit the unstable herring and take cover behind the | ||
CF | bank. Mere seconds go by before an explosion shakes the buildings | ||
CF | around you. When the dust settles, a large hole has been blown in the | ||
CF | ground by the tower. | ||
CF | | ||
CF | [You have gained two points for Blowing Stuff Up with a Fish.] | ||
CF | | ||
CF | > | Knight_Otu says, "Whew." | |
Jacqueline pours one out for the herring. | ||
Knight_Otu says, "We really are ruining the neighborhood, and it was in shambles to begin with." | ||
DavidW says, "And you're not even a salesperson." | ||
Jacqueline says, "And yes Leonine cheerfully greats us with the term 'neighbour'" | ||
Jacqueline says, "s/yes/yet" | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Private Alley Score: 48 Late Afternoon | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | There is no way into the tower from here, but you can go down into the | ||
CF | hole at your feet. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "d" | ||
CF ] Mullog's Lair Score: 48 Late Afternoon | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Mullog's Lair | ||
CF | The smell of mildew and toffees permeates this subterranean lair. A | ||
CF | grimy chute exits the south wall and a yawning crevice in the east | ||
CF | wall leads back to the surface. The other end of the lair is much | ||
CF | cleaner and finished, with a winding staircase leading up into the | ||
CF | tower above you. | ||
CF | | ||
CF | Over by the stairway, a dirty little man looks up as you enter. | ||
CF | "Mullog sees ring? No, he doesn't. No, he doesn't." He squints a bit | ||
CF | and studies you. "Mullog sees traveler who tried to flood Mullog's | ||
CF | pretty home with rain and blew up Mullog's wall. Not fun for Mullog, | ||
CF | no." | ||
CF | | ||
CF | > | Knight_Otu says, "Oh, hi, Mullog." | |
Jacqueline says, "toffees are not the same as fudge, but I have regrets regardless" | ||
Knight_Otu says (to ClubFloyd), "SAVE" | ||
Knight_Otu says (to ClubFloyd), "cf17" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Mullog's Lair Score: 48 Late Afternoon | ||
CF | Ok. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "give ring to mullog" | ||
CF ] Mullog's Lair Score: 49 Late Afternoon | ||
CF | | ||
CF | > GIVE RING TO MULLOG | ||
CF | | ||
CF | Mullog looks at the ring with wide eyes. "Mullog spies something gold! | ||
CF | It is his ring, yes it is!" Gleefully, he accepts the ring and slips | ||
CF | it on his finger. | ||
CF | | ||
CF | [Your score has gone up by one point for Stomaching the Requisite | ||
CF | Cliched Fantasy Reference.] | ||
CF | | ||
CF | Mullog admires his ring and sighs contentedly. | ||
CF | | ||
CF | > | Jacqueline says, "You are correct, Mr. Mullog. We are a menace." | |
DavidW says, "Mullog blocked our way up. But you gave him his ring, so he isn't blocking the way any more." | ||
Knight_Otu says (to ClubFloyd), "x chute" | ||
CF ] Mullog's Lair Score: 49 Late Afternoon | ||
CF | | ||
CF | > X CHUTE | ||
CF | | ||
CF | The chute disappears into the darkness high above you on the south | ||
CF | wall. If your geographical senses are correct, it probably leads up to | ||
CF | the Quarry near Orchestra Pit. | ||
CF | | ||
CF | Mullog spins the ring on his finger. "Mullog happy. Yes he is." | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "climb chute" | ||
CF ] Mullog's Lair Score: 49 Late Afternoon | ||
CF | | ||
CF | > CLIMB CHUTE | ||
CF | | ||
CF | The chute is too high up on the wall to climb into. You can't seem to | ||
CF | get enough leverage from down here. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x gollum" | ||
CF ] Mullog's Lair Score: 49 Late Afternoon | ||
CF | | ||
CF | > X GOLLUM | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x mullog" | ||
CF ] Mullog's Lair Score: 49 Late Afternoon | ||
CF | | ||
CF | > X MULLOG | ||
CF | | ||
CF | Mullog is a petite hunchbacked man who resembles a cross between an | ||
CF | elf and a muscle-bound lemur. Years of living underground have lent | ||
CF | him an albino appearance, although it is offset by several layers of | ||
CF | accumulated dust and dirt. He is crouched in the corner fawning over a | ||
CF | gold ring. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "u" | ||
CF ] Top of Tower Score: 49 Late Afternoon | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Top of Tower | ||
CF | Cold drafts blow across the uneven flooring at the top of this tower. | ||
CF | The edges are lined with faux machicolations and a winding staircase | ||
CF | descends back into the tower. | ||
CF | | ||
CF | In the center of the floor, a mesh of colourless grey bars encircle a | ||
CF | piece of sheet music with the title "Literal Melody". | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x melody" | ||
CF ] Top of Tower Score: 49 Late Afternoon | ||
CF | | ||
CF | > X MELODY | ||
CF | | ||
CF | | ||
CF | Literal Melody | ||
CF | Turns large purple vault doors into hamsters | ||
CF | | ||
CF | The tune to this piece is fairly straightforward, with hard accented | ||
CF | downbeats and standard cadences. | ||
CF | | ||
CF | > | Knight_Otu says, "Well." | |
Knight_Otu says (to ClubFloyd), "get it" | ||
CF ] Top of Tower Score: 49 Late Afternoon | ||
CF | | ||
CF | > GET IT | ||
CF | | ||
CF | You cannot seem to reach the music through the grey bars. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x mesh" | ||
CF ] Top of Tower Score: 49 Late Afternoon | ||
CF | | ||
CF | > X MESH | ||
CF | | ||
CF | The bars seem to be void of colour; even their greyish tint seems | ||
CF | lackluster. Inside you see a piece of sheet music, but the bars are | ||
CF | too close together to reach it. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "play dab" | ||
CF ] Top of Tower Score: 51 Late Afternoon | ||
CF | | ||
CF | > PLAY DAB | ||
CF | | ||
CF | In a show of dazzling effervescence, the colourless grey bars cycle | ||
CF | through all the colours of the rainbow. Stripes of red and yellow | ||
CF | intertwine with bubbles of blue until the bars are the same colour as | ||
CF | the floor around it. Either the bars are gone, or superbly | ||
CF | camouflaged. | ||
CF | | ||
CF | [You have gained two points for Colouring Inside the Lines.] | ||
CF | | ||
CF | > | Jacqueline says, "This game is a weird blend of very-intuitive and wtf" | |
Knight_Otu says (to ClubFloyd), "get melody" | ||
CF ] Top of Tower Score: 51 Late Afternoon | ||
CF | | ||
CF | > GET MELODY | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "learn it" | ||
CF ] Top of Tower Score: 51 Late Afternoon | ||
CF | | ||
CF | > LEARN IT | ||
CF | | ||
CF | You diligently commit the song to memory and then tuck the music away. | ||
CF | | ||
CF | > | DavidW says, "heh. yes." | |
Knight_Otu says (to ClubFloyd), "d" | ||
CF ] Mullog's Lair Score: 51 Late Afternoon | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Mullog's Lair | ||
CF | The smell of mildew and toffees permeates this subterranean lair. A | ||
CF | grimy chute exits the south wall and a yawning crevice in the east | ||
CF | wall leads back to the surface. The other end of the lair is much | ||
CF | cleaner and finished, with a winding staircase leading up into the | ||
CF | tower above you. | ||
CF | | ||
CF | Mullog is crouched in the corner fawning over a gold ring. | ||
CF | | ||
CF | Mullog admires his ring and sighs contentedly. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Private Alley Score: 51 Late Afternoon | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Private Alley | ||
CF | Enclosed in this "high-class" area of the Community are three | ||
CF | buildings of varied architecture. To the west is a smooth granite | ||
CF | tower, two stories high, without doors or windows. To the north is the | ||
CF | Fifth Bank of Nolava, and a solid black house is to the east. Each of | ||
CF | the buildings has a plaque affixed to it. The massive gate is the only | ||
CF | exit from this area, leading southeast. | ||
CF | | ||
CF | You can see a yawning crevice here. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Private Alley Score: 51 Late Afternoon | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | The gate out of this area is to the southeast, and there are building | ||
CF | entrances to the north and east. There is also a yawning crevice in | ||
CF | the ground. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "se" | ||
CF ] North Gate Score: 51 Late Afternoon | ||
CF | | ||
CF | > SE | ||
CF | | ||
CF | | ||
CF | North Gate | ||
CF | A long granite wall surrounds the more elite section of the Odd | ||
CF | Community. To the northwest, a massive gate has been erected to keep | ||
CF | out rummer salesmen. The mess hall is south of here, and a small stone | ||
CF | hut sits by the gate forlornly. | ||
CF | | ||
CF | > | DavidW asks, "Have we seen any large purple vault doors that we want to turn into hamsters?" | |
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Mess Hall Score: 51 Late Afternoon | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Mess Hall | ||
CF | You are standing in a long room, empty except for a wooden table in | ||
CF | the center. Doorways lead back out to the north and south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Center of Volcano Score: 51 Late Afternoon | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | You follow the dirt path back to the center of the community... | ||
CF | | ||
CF | Center of Volcano | ||
CF | You stand in the center of a small community built inside a dormant | ||
CF | volcano. High above you, the mouth of the volcano allows a view of the | ||
CF | outside sky and the occasional birds in flight.A paved road runs from | ||
CF | the southwest to the east and a small well-manicured park is to the | ||
CF | south. A dirt path crosses the paved one from the north and goes to | ||
CF | the southeast. To the west, stands a small granite building with a | ||
CF | bronze plaque by its doorway. | ||
CF | | ||
CF | > | Jacqueline asks, "Yes?" | |
Knight_Otu says, "On my way." | ||
DavidW says, "hee" | ||
Knight_Otu says (to ClubFloyd), "se" | ||
CF ] Maze Entrance Score: 51 Late Afternoon | ||
CF | | ||
CF | > SE | ||
CF | | ||
CF | | ||
CF | Maze Entrance | ||
CF | The dirt path comes to an abrupt halt outside of a foreboding cave to | ||
CF | the east. Amidst a patch of brambles, an old wooden sign proclaims, | ||
CF | "WARNING: Maze of Dread - Turn Back While You Still Can!", followed by | ||
CF | a smaller footnote, "Building Code #081". | ||
CF | | ||
CF | > | Jacqueline says, "In that woman's house." | |
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Maze Score: 51 Late Afternoon | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Maze | ||
CF | You are in a maze of twisty little passages, all alike. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Slope Score: 51 Late Afternoon | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Slope | ||
CF | A sizeable ridge of rock separates the small valley to the southeast | ||
CF | of here from the community proper several hundred yards to the | ||
CF | northwest. The valley is rimmed by a narrow footpath which climbs the | ||
CF | slope to the east and curves around into the valley to the southeast. | ||
CF | The black eye of a hole peers across the valley from the west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "se" | ||
CF ] Front Door Score: 51 Late Afternoon | ||
CF | | ||
CF | > SE | ||
CF | | ||
CF | | ||
CF | Front Door | ||
CF | You are standing outside a small purple house which is situated in a | ||
CF | small valley. All the windows have been sealed beyond any hope of | ||
CF | opening them, but the front door has been smashed wide open by a | ||
CF | well-placed boulder. A path leads up a fairly steep hill to the | ||
CF | northwest. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Vault Door Score: 51 Late Afternoon | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | You gingerly step through the rubble and enter the house... | ||
CF | | ||
CF | Vault Door | ||
CF | From this central location, you can see into empty rooms to the north | ||
CF | and south. Both are scavenged clean of furniture, like giant purple | ||
CF | voids. To the east, you can see the remnants of the front door, amidst | ||
CF | the rubble of a formerly large boulder. A giant vault door covers most | ||
CF | of the west wall. | ||
CF | | ||
CF | A mirror hangs on the wall. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "play melody" | ||
CF ] Vault Door Score: 53 Late Afternoon | ||
CF | | ||
CF | > PLAY MELODY | ||
CF | | ||
CF | As the notes leave your horn, they seem to hang in the air, coiling | ||
CF | and twining into thin black strands. You come to rest on the final | ||
CF | cadence and the strands begin to dance, whipping through the air until | ||
CF | they cover the entire vault door. There is a cacophonous clatter of | ||
CF | grating metal and suddenly the vault door is no more! In its place | ||
CF | stands a blinking, and thoroughly confused hamster, which quickly | ||
CF | takes the opportunity to run out the front door. | ||
CF | | ||
CF | [You have earned two points for Assisting in the Population | ||
CF | Regeneration of the Indigenous Volcano hamster.] | ||
CF | | ||
CF | > | Jacqueline says, "Sorry, I missed the sarcasm" | |
DavidW says, "Oh, I thought there'd be a horde of hamsters, not just one." | ||
Jacqueline says, "And thank goodness that hamster escaped us." | ||
Jacqueline says (to DW), "True" | ||
Knight_Otu says, "I was expecting a bigger wave of hamsters." | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Inside Vault Score: 53 Late Afternoon | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Inside Vault | ||
CF | It is highly unlikely that a vault this size could fit in a house so | ||
CF | small. Smooth purple walls meet at right angles to form a closed space | ||
CF | about twelve feet square. While this in itself is not spectacular, | ||
CF | what amazes you is the ceiling, which dances at the limits of your | ||
CF | vision some nine hundred yards above. A shimmering curtain of light | ||
CF | hangs over the entrance to the east and there appears to be something | ||
CF | written on the floor. | ||
CF | | ||
CF | A piece of sheet music has been left on the ground, entitled | ||
CF | "Modulation of Spirit". | ||
CF | | ||
CF | Leaning against one wall of the vault is a plain wooden door. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x door" | ||
CF ] Inside Vault Score: 53 Late Afternoon | ||
CF | | ||
CF | > X DOOR | ||
CF | | ||
CF | The door is like many others that you've seen up in Papoosen, with the | ||
CF | exception that it has no hinges. A round doorknob is set into one | ||
CF | side. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "open it" | ||
CF ] Inside Vault Score: 53 Late Afternoon | ||
CF | | ||
CF | > OPEN IT | ||
CF | | ||
CF | Opening a stand-alone door is fairly useless. | ||
CF | | ||
CF | > | Knight_Otu says, "Had to try it." | |
DavidW says, "yes" | ||
Knight_Otu says (to ClubFloyd), "x spirit" | ||
CF ] Inside Vault Score: 53 Late Afternoon | ||
CF | | ||
CF | > X SPIRIT | ||
CF | | ||
CF | This sheet music looks like it has never been played by anyone else. | ||
CF | Across the top, | ||
CF | | ||
CF | Modulation of Spirit | ||
CF | Transposes musical keys | ||
CF | | ||
CF | is written in fancy lettering. The piece consists mostly of rapid | ||
CF | arpeggios cycling through many distinct key centers. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get it" | ||
CF ] Inside Vault Score: 53 Late Afternoon | ||
CF | | ||
CF | > GET IT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "learn it" | ||
CF ] Inside Vault Score: 53 Late Afternoon | ||
CF | | ||
CF | > LEARN IT | ||
CF | | ||
CF | You diligently commit the song to memory and then tuck the music away. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get door" | ||
CF ] Inside Vault Score: 53 Late Afternoon | ||
CF | | ||
CF | > GET DOOR | ||
CF | | ||
CF | The door is rather unwieldy, but you manage to balance it on one | ||
CF | shoulder. A good thing too, since you already had to solve two | ||
CF | "limited inventory" puzzles down here. | ||
CF | | ||
CF | > | olethros asks, "a bigger wave of hamsters!?" | |
Knight_Otu says (to olethros), "In game, we learned a spell that turns huge purple vault doors into hamsters." | ||
Knight_Otu says, "We got a single one." | ||
olethros says, "oh" | ||
Knight_Otu says (to ClubFloyd), "play melody" | ||
CF ] Inside Vault Score: 53 Late Afternoon | ||
CF | | ||
CF | > PLAY MELODY | ||
CF | | ||
CF | The vault door is already gone. It's a good thing too; you wouldn't | ||
CF | want to cause an overpopulation of hamsters. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Vault Door Score: 53 Late Afternoon | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | You feel nothing unusual as you walk through the curtain of | ||
CF | light...perhaps you'll never know why Snoobar put it there. | ||
CF | | ||
CF | Vault Door | ||
CF | From this central location, you can see into empty rooms to the north | ||
CF | and south. Both are scavenged clean of furniture, like giant purple | ||
CF | voids. To the east, you can see the remnants of the front door, amidst | ||
CF | the rubble of a formerly large boulder. The entrance to a massive | ||
CF | vault sits in the west wall. | ||
CF | | ||
CF | A mirror hangs on the wall. | ||
CF | | ||
CF | > | DavidW says, "You missed stuff in there." | |
DavidW asks, "Something was written on the floor?" | ||
Knight_Otu says (to ClubFloyd), "undo" | ||
CF ] Inside Vault Score: 53 Late Afternoon | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Inside Vault | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | Jacqueline says (to olethros), "I'm sorry, what was the purpose of your question? Had you never experienced a wave of hamsters before? So common, waves of hamsters." | |
Knight_Otu says (to ClubFloyd), "x writing" | ||
CF ] Inside Vault Score: 53 Late Afternoon | ||
CF | | ||
CF | > X WRITING | ||
CF | | ||
CF | Looking closely at the floor of the vault you read, "Help! I'm trapped | ||
CF | inside my house! -Snoobar 2/08". | ||
CF | | ||
CF | > | olethros says, "it's too wet here for such waves" | |
Knight_Otu says (to ClubFloyd), "x light" | ||
CF ] Inside Vault Score: 53 Late Afternoon | ||
CF | | ||
CF | > X LIGHT | ||
CF | | ||
CF | There's nothing special about the shimmering veil of violet | ||
CF | luminescence which mystically floats across the entrance of the vault | ||
CF | like a diaphanous spider web. | ||
CF | | ||
CF | > | olethros says, "we mainly have ripples of moose" | |
Jacqueline says, "Oh, see, you'd think that. But some hamsters are super swimmers." | ||
DavidW asks, "Dab the curtain?" | ||
Knight_Otu says (to ClubFloyd), "l" | ||
CF ] Inside Vault Score: 53 Late Afternoon | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | | ||
CF | Inside Vault | ||
CF | It is highly unlikely that a vault this size could fit in a house so | ||
CF | small. Smooth purple walls meet at right angles to form a closed space | ||
CF | about twelve feet square. While this in itself is not spectacular, | ||
CF | what amazes you is the ceiling, which dances at the limits of your | ||
CF | vision some nine hundred yards above. A shimmering curtain of light | ||
CF | hangs over the entrance to the east and there appears to be something | ||
CF | written on the floor. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "play db" | ||
CF ] Inside Vault Score: 53 Late Afternoon | ||
CF | | ||
CF | > PLAY DB | ||
CF | | ||
CF | You don't know that particular ditty. | ||
CF | | ||
CF | > | olethros says, "(sorry to interrupt)" | |
Knight_Otu says (to ClubFloyd), "play dab" | ||
CF ] Inside Vault Score: 53 Late Afternoon | ||
CF | | ||
CF | > PLAY DAB | ||
CF | | ||
CF | The walls of the vault shimmering momentarily, but do not change. The | ||
CF | owner of the house must have applied "Purple-Forever" on his entire | ||
CF | abode. | ||
CF | | ||
CF | > | Jacqueline says, "heh. No, it's fine." | |
Jacqueline says, "This game is just wacky." | ||
Jacqueline says, "But, like, in a very endearing way." | ||
Knight_Otu says (to ClubFloyd), "play trumpet" | ||
CF ] Inside Vault Score: 53 Late Afternoon | ||
CF | | ||
CF | > PLAY TRUMPET | ||
CF | | ||
CF | You ready the trumpet. What would you like to play? | ||
CF | (O) Ode to a Duck: Summons a duck | ||
CF | (R) Rainy Day: Increases the water capacity of clouds | ||
CF | (H) Heavy Heart: Increases the force of gravity | ||
CF | (J) Lively Jig: Induces dancing in animate creatures | ||
CF | (S) Springtime Love: Enhances the effects of love | ||
CF | (D) Dab of Colour: Alters the effects of light | ||
CF | (L) Literal Melody: Turns large purple vault doors into hamsters | ||
CF | (M) Modulation of Spirit: Transposes musical keys | ||
CF | (X) None | DavidW asks, "And the ceiling?" | |
Knight_Otu says (to ClubFloyd), "o" | ||
CF ] Inside Vault Score: 53 Late Afternoon | ||
CF | | ||
CF | As soon as you sound the final cadence, a duck appears in front of | ||
CF | you. | ||
CF | | ||
CF | With a quack, the duck looks up, blinking. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x ceiling" | ||
CF ] Inside Vault Score: 53 Late Afternoon | ||
CF | | ||
CF | > X CEILING | ||
CF | | ||
CF | The ceiling is just barely visible from here. Some magic must be in | ||
CF | play; if the vault were truly this tall it would surely be seen from | ||
CF | outside. | ||
CF | | ||
CF | Timidly, the duck approches the shimmering curtain of light. Steeling | ||
CF | its courage, it takes off into flight, shooting through the curtain to | ||
CF | leave the house. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x curtain" | ||
CF ] Inside Vault Score: 53 Late Afternoon | ||
CF | | ||
CF | > X CURTAIN | ||
CF | | ||
CF | There's nothing special about the shimmering veil of violet | ||
CF | luminescence which mystically floats across the entrance of the vault | ||
CF | like a diaphanous spider web. | ||
CF | | ||
CF | > | DavidW says, "hm. Perhaps that is everything." | |
Knight_Otu says (to ClubFloyd), "open it" | ||
CF ] Inside Vault Score: 53 Late Afternoon | ||
CF | | ||
CF | > OPEN IT | ||
CF | | ||
CF | You seem to go right through it. | ||
CF | | ||
CF | > | Knight_Otu says, "Perhaps." | |
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Vault Door Score: 53 Late Afternoon | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | You feel nothing unusual as you walk through the curtain of | ||
CF | light...perhaps you'll never know why Snoobar put it there. | ||
CF | | ||
CF | Vault Door | ||
CF | From this central location, you can see into empty rooms to the north | ||
CF | and south. Both are scavenged clean of furniture, like giant purple | ||
CF | voids. To the east, you can see the remnants of the front door, amidst | ||
CF | the rubble of a formerly large boulder. The entrance to a massive | ||
CF | vault sits in the west wall. | ||
CF | | ||
CF | A mirror hangs on the wall. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | | ||
CF | | ||
CF | | ||
CF | Meanwhile, in King Goosen's Court... | ||
CF | | ||
CF | | ||
CF | Amidst the shattered remains of seventy-six violins, King Goosen and | ||
CF | the Royal Advisor sit alone in the throne room. "Your Majesty, there | ||
CF | is growing unrest in the kingdom. Currently, every citizen and | ||
CF | everyone they have ever met are on double probation. Bards have | ||
CF | disappeared from daily life, fearing arrest and fines. Inns are | ||
CF | closing down for fear of brawls, since no one can release their | ||
CF | emotions through song and dance with bards or instruments. The | ||
CF | musicians of the Royal Conservatory are calling for your head and even | ||
CF | some of the guards are joining in their protests!" | ||
CF | | ||
CF | King Goosen broods over the events of the day, unsure of what | ||
CF | direction to lead his people. "Revolts we have weathered, but never | ||
CF | any so bad as this!" | ||
CF | | ||
CF | The Advisor nods. "Especially since the protesters in this case are | ||
CF | human and can speak in their own defense." | ||
CF | | ||
CF | "Well, we shall just have to give them what they want. They want my | ||
CF | head? Then they shall have it!" | ||
CF | | ||
CF | "Shall I prepare the guillotine, Your Highness?" | ||
CF | | ||
CF | "No no, nothing of the sort!" The King chuckles in a sudden burst of | ||
CF | inspiration. "I shall have a commemorative coin pressed with my image! | ||
CF | We can distribute them to the people of Papoosen and everyone will | ||
CF | love me again." | ||
CF | | ||
CF | The Royal Advisor quickly produces a castle inventory from his | ||
CF | satchel. "It would seem that we're out of scrap metal. We may have to | ||
CF | whittle them from pine." | ||
CF | | ||
CF | "You'll do nothing of the sort! Why we just received a giant shipment | ||
CF | of scrap brass an hour ago." He waves to the sealed crates in the | ||
CF | corner. | ||
CF | | ||
CF | "The TRUMPETS?!" The Advisor gasps as he reads the side of a crate. | ||
CF | "But those are from the Conservatory! They are priceless beyond | ||
CF | comparison..." | ||
CF | | ||
CF | "Well," interjects the King, "they will be worth even more when | ||
CF | they're melted down and stamped with my image! We shall call then | ||
CF | 'Goosens'...in fact, by my royal decree, Goosens will be the new coin | ||
CF | of the realm! Advisor, prepare a law to abolish gold and silver | ||
CF | immediately." The Royal Advisor looks up at the sky and then sets to | ||
CF | work outlining the latest royal proposal. "You will see, Advisor. I | ||
CF | will win the love of my people yet! I am going to call for my supper | ||
CF | now, and we shall begin melting down the trumpets at sundown!" | ||
CF | | ||
CF | [Hit any key.] | Knight_Otu says, "I hav no puns for this one." | |
Knight_Otu pushes the green 'space' button. | ||
CF ] Front Door Score: 53 Evening | ||
CF | | ||
CF | | ||
CF | Front Door | ||
CF | You are standing outside a small purple house which is situated in a | ||
CF | small valley. All the windows have been sealed beyond any hope of | ||
CF | opening them, but the front door has been smashed wide open by a | ||
CF | well-placed boulder. A path leads up a fairly steep hill to the | ||
CF | northwest. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "nw" | ||
CF ] Slope Score: 53 Evening | ||
CF | | ||
CF | > NW | ||
CF | | ||
CF | | ||
CF | Slope | ||
CF | A sizeable ridge of rock separates the small valley to the southeast | ||
CF | of here from the community proper several hundred yards to the | ||
CF | northwest. The valley is rimmed by a narrow footpath which climbs the | ||
CF | slope to the east and curves around into the valley to the southeast. | ||
CF | The black eye of a hole peers across the valley from the west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Maze Score: 53 Evening | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Maze | ||
CF | You are in a maze of twisty little passages, all alike. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Maze Entrance Score: 53 Evening | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Maze Entrance | ||
CF | The dirt path comes to an abrupt halt outside of a foreboding cave to | ||
CF | the east. Amidst a patch of brambles, an old wooden sign proclaims, | ||
CF | "WARNING: Maze of Dread - Turn Back While You Still Can!", followed by | ||
CF | a smaller footnote, "Building Code #081". | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "nw" | ||
CF ] Center of Volcano Score: 53 Evening | ||
CF | | ||
CF | > NW | ||
CF | | ||
CF | | ||
CF | Center of Volcano | ||
CF | You stand in the center of a small community built inside a dormant | ||
CF | volcano. High above you, the mouth of the volcano allows a view of the | ||
CF | outside sky and the occasional birds in flight.A paved road runs from | ||
CF | the southwest to the east and a small well-manicured park is to the | ||
CF | south. A dirt path crosses the paved one from the north and goes to | ||
CF | the southeast. To the west, stands a small granite building with a | ||
CF | bronze plaque by its doorway. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Library Lane Score: 53 Evening | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Library Lane | ||
CF | Quaint miniature pine trees line the path which runs south through a | ||
CF | manicured park from the north. Nestled in the rocks to the southwest | ||
CF | is a single-story building adorned with a bronze plaque. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Leonine's House Score: 53 Evening | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Leonine's House | ||
CF | To the east, a peculiar manor grows out of the rocks like an eccentric | ||
CF | fungus, a haphazard collection of walls, additions, and minarets. The | ||
CF | lane curves from north to southwest around an immense wall of rubble | ||
CF | to the south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "sw" | ||
CF ] Rock Wall Score: 53 Evening | ||
CF | | ||
CF | > SW | ||
CF | | ||
CF | | ||
CF | Rock Wall | ||
CF | A narrow strip of lane winds between the rocks from the northeast, | ||
CF | ending in a small clearing. To the east, a spire of rock shoots out of | ||
CF | the ground and extends all the way up to the ceiling of the volcano. | ||
CF | Set at the base of the spire is a smooth marble surface which is | ||
CF | slightly depressed. Gigantic piles of granite rubble bar your progress | ||
CF | in most directions, although it looks like you could squeeze through | ||
CF | to the west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "put door in depression" | ||
CF ] Rock Wall Score: 54 Evening | ||
CF | | ||
CF | > PUT DOOR IN DEPRESSION | ||
CF | | ||
CF | You gently set the wooden door into the marble depression. It fits | ||
CF | almost perfectly! There is an audible sound, much like seven squirrels | ||
CF | swallowing whole acorns, and suddenly the door has become a part of | ||
CF | the marble face. | ||
CF | | ||
CF | [You have gained one point in Creative Exits.] | ||
CF | | ||
CF | Elated to at last have means to return to the surface, you step up to | ||
CF | the door and turn the doorknob to find... | ||
CF | | ||
CF | Locked! The doorknob won't turn, despite your most valiant efforts! | ||
CF | Upon closer inspection, a tiny keyhole has appeared in the knob. As if | ||
CF | somehow hearing your moan of despair, Leonine puffs into existence | ||
CF | nearby. He looks at your predicament and cackles gleefully. "What | ||
CF | didja think? That you could get outta here without your standard | ||
CF | 'Find-the-Key-to-The-Locked-Door' puzzle?" He slaps you heartily on | ||
CF | the back and wheezes. "I think old Finney had the key last, though I | ||
CF | could be wrong. Sniveling snails! The easiest thing fer you to do | ||
CF | would be to check the history books down at the library." | ||
CF | | ||
CF | > | Knight_Otu says, "Well, well." | |
Knight_Otu says (to ClubFloyd), "ne" | ||
CF ] Leonine's House Score: 54 Evening | ||
CF | | ||
CF | > NE | ||
CF | | ||
CF | | ||
CF | Leonine's House | ||
CF | To the east, a peculiar manor grows out of the rocks like an eccentric | ||
CF | fungus, a haphazard collection of walls, additions, and minarets. The | ||
CF | lane curves from north to southwest around an immense wall of rubble | ||
CF | to the south. | ||
CF | | ||
CF | > | Jacqueline says, "huh" | |
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Library Lane Score: 54 Evening | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Library Lane | ||
CF | Quaint miniature pine trees line the path which runs south through a | ||
CF | manicured park from the north. Nestled in the rocks to the southwest | ||
CF | is a single-story building adorned with a bronze plaque. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Center of Volcano Score: 54 Evening | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Center of Volcano | ||
CF | You stand in the center of a small community built inside a dormant | ||
CF | volcano. High above you, the mouth of the volcano allows a view of the | ||
CF | outside sky and the occasional birds in flight.A paved road runs from | ||
CF | the southwest to the east and a small well-manicured park is to the | ||
CF | south. A dirt path crosses the paved one from the north and goes to | ||
CF | the southeast. To the west, stands a small granite building with a | ||
CF | bronze plaque by its doorway. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Outside Courtyard Score: 54 Evening | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Outside Courtyard | ||
CF | The western path ends between a granite wall to the north and a | ||
CF | two-story building to the east. A tasteful granite arch to the | ||
CF | northeast leads into a courtyard which resembles a giant grassy | ||
CF | checkerboard. The capstone of the archway bears a small bronze plaque. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Opera Hall Score: 54 Evening | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Opera Hall | ||
CF | Every step you take serves to showcase the wonderful acoustics in this | ||
CF | building. The ceiling is a full two stories above you and the room is | ||
CF | brighter than normal because of its blue glass walls. Beyond the | ||
CF | seats, you see a small semicircular stage with a xylophone. | ||
CF | | ||
CF | Next to the xylophone sits a monstrous leather-bound book mounted on a | ||
CF | stand, open to a page in the middle. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "play spirit" | ||
CF ] Opera Hall Score: 58 Evening | ||
CF | | ||
CF | > PLAY SPIRIT | ||
CF | | ||
CF | The music in the xylophone book seems to blur as you play the melody. | ||
CF | One by one, each major key in the book becomes minor and each minor | ||
CF | key becomes major. However, the spell seems to go awry at the | ||
CF | twenty-fifth key, finding nowhere to transpose it to. As a result, the | ||
CF | final transposition manifests itself physically. There is a metallic | ||
CF | click and the twenty-fifth key suddenly appears on the floor. | ||
CF | | ||
CF | [You have just gained four points in Musical Transposition.] | ||
CF | | ||
CF | You are surprised at how well the trumpet responds to the musical | ||
CF | ideas in your head. Perhaps it's just Leonine's magic, but you are | ||
CF | sounding like a master musician, and not the hack you were before your | ||
CF | incarceration. | ||
CF | | ||
CF | > | Jacqueline says, "I ... was hoping he'd just give us the key when he popped up there" | |
Jacqueline says, "Like how that one really terrible maze was not a maze." | ||
Knight_Otu says (to ClubFloyd), "x key" | ||
CF ] Opera Hall Score: 58 Evening | ||
CF | | ||
CF | > X KEY | ||
CF | | ||
CF | The key is unusually small, about the length of your pinky, and it has | ||
CF | an intricate collection of grooves and ridges. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get it" | ||
CF ] Opera Hall Score: 58 Evening | ||
CF | | ||
CF | > GET IT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | Knight_Otu says, "As I recall, we still need a ladder." | |
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Outside Courtyard Score: 58 Evening | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Outside Courtyard | ||
CF | The western path ends between a granite wall to the north and a | ||
CF | two-story building to the east. A tasteful granite arch to the | ||
CF | northeast leads into a courtyard which resembles a giant grassy | ||
CF | checkerboard. The capstone of the archway bears a small bronze plaque. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Center of Volcano Score: 58 Evening | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Center of Volcano | ||
CF | You stand in the center of a small community built inside a dormant | ||
CF | volcano. High above you, the mouth of the volcano allows a view of the | ||
CF | outside sky and the occasional birds in flight.A paved road runs from | ||
CF | the southwest to the east and a small well-manicured park is to the | ||
CF | south. A dirt path crosses the paved one from the north and goes to | ||
CF | the southeast. To the west, stands a small granite building with a | ||
CF | bronze plaque by its doorway. | ||
CF | | ||
CF | Sunlight peeks past the clouds to shine into the volcano. | ||
CF | | ||
CF | > | Jacqueline says, "But that was pretty beautiful, I must say." | |
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Library Lane Score: 58 Evening | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Library Lane | ||
CF | Quaint miniature pine trees line the path which runs south through a | ||
CF | manicured park from the north. Nestled in the rocks to the southwest | ||
CF | is a single-story building adorned with a bronze plaque. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Leonine's House Score: 58 Evening | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Leonine's House | ||
CF | To the east, a peculiar manor grows out of the rocks like an eccentric | ||
CF | fungus, a haphazard collection of walls, additions, and minarets. The | ||
CF | lane curves from north to southwest around an immense wall of rubble | ||
CF | to the south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "sw" | ||
CF ] Rock Wall Score: 58 Evening | ||
CF | | ||
CF | > SW | ||
CF | | ||
CF | | ||
CF | Rock Wall | ||
CF | A narrow strip of lane winds between the rocks from the northeast, | ||
CF | ending in a small clearing. To the east, a spire of rock shoots out of | ||
CF | the ground and extends all the way up to the ceiling of the volcano. | ||
CF | Set at the base of the spire is a closed wooden door. Gigantic piles | ||
CF | of granite rubble bar your progress in most directions, although it | ||
CF | looks like you could squeeze through to the west. | ||
CF | | ||
CF | Leonine is standing here. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "unlock door with key" | ||
CF ] Rock Wall Score: 59 Sunset | ||
CF | | ||
CF | > UNLOCK DOOR WITH KEY | ||
CF | | ||
CF | As the key gets closer to the keyhole, it leaps out of your hand, | ||
CF | embedding itself in the doorknob. The knob turns slightly and both key | ||
CF | and keyhole fade from view. | ||
CF | | ||
CF | [You have just earned one point for Tolerating Yet Another Locked Door | ||
CF | Puzzle.] | ||
CF | | ||
CF | Leonine peers at the door through one eye. "And away you go! If you | ||
CF | really want to go home, you'll have to find a way to sneak out of the | ||
CF | castle!" | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "score" | ||
CF ] Rock Wall Score: 59 Sunset | ||
CF | | ||
CF | > SCORE | ||
CF | | ||
CF | You have so far scored 59 out of a possible 70, in 1362 turns, earning | ||
CF | you the status of Professional Musician. | ||
CF | | ||
CF | > | DavidW asks, "maybe save?" | |
Knight_Otu says (to ClubFloyd), "SAVE" | ||
Knight_Otu says (to ClubFloyd), "cf18" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Rock Wall Score: 59 Sunset | ||
CF | Ok. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "enter door" | ||
CF ] Rock Wall Score: 59 Sunset | ||
CF | | ||
CF | > ENTER DOOR | ||
CF | | ||
CF | The wooden door is shut. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "open door" | ||
CF ] Rock Wall Score: 59 Sunset | ||
CF | | ||
CF | > OPEN DOOR | ||
CF | | ||
CF | You open the door to reveal a small cubbyhole in the rock. | ||
CF | | ||
CF | Leonine picks through the granite rubble. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "enter door" | ||
CF ] Castle Ladder Score: 59 Sunset | ||
CF | | ||
CF | > ENTER DOOR | ||
CF | | ||
CF | Leonine waves. "Farewell, neighbour! I hope you're prepared for what | ||
CF | lies ahead, for it will be extremely dangerous...of course, you could | ||
CF | always just stay here and be my compatriot!" | ||
CF | | ||
CF | Castle Ladder | ||
CF | You are standing at the base of a long ladder which runs high up | ||
CF | inside the rock spire. Outside the open door to the west, you can see | ||
CF | a small clearing. | ||
CF | | ||
CF | > | Knight_Otu says, "I don't *feel* prepared." | |
Knight_Otu says (to ClubFloyd), "u" | ||
CF ] Castle Ladder Score: 59 Sunset | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Castle Ladder | ||
CF | You are about halfway up the ladder, and probably very near the | ||
CF | ceiling of the volcano, if you were to look at your position from the | ||
CF | outside. Set in the western wall is what looks to have been an exit at | ||
CF | one time, but someone has taken great pains to seal it off completely. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x exit" | ||
CF ] Castle Ladder Score: 59 Sunset | ||
CF | | ||
CF | > X EXIT | ||
CF | | ||
CF | The door might have led somewhere in the past, but it has been | ||
CF | completely covered with some sort of odd granite mortar. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "u" | ||
CF ] Castle Ladder Score: 59 Sunset | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Castle Ladder | ||
CF | Judging from the distance you've traveled, you are probably well | ||
CF | outside of the volcano by now. However the ladder continues to rise | ||
CF | above into the darkness. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "u" | ||
CF ] Upper Balcony Score: 59 Sunset | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | After a tedious journey, made bearable only by the lack of scenery | ||
CF | ladder positions in the shaft, you reach the top of the ladder, | ||
CF | pulling aside a tapestry to find yourself in a place that seems quite | ||
CF | familiar... | ||
CF | | ||
CF | Upper Balcony | ||
CF | You are standing in a small balcony overlooking King Goosen's throne | ||
CF | room. Far below, you can see the court where you were convicted of | ||
CF | playing "Ode to a Duck" just a few days ago. You can hear the king | ||
CF | speaking to his retainers from here, but a series of gaudy banners | ||
CF | hanging from the ceiling in front of the balcony prevent anyone from | ||
CF | seeing you. Behind you to the west, a tapestry hides the shaft which | ||
CF | leads down into the volcano. | ||
CF | | ||
CF | Down below, King Goosen's voice rises through the murmur of the crowd. | ||
CF | "There's nothing to dispute! They are worthless in their current | ||
CF | state, but priceless with my beautiful face emblazoned on them. Melt | ||
CF | them now!" Eyes wide, you peek through the hangings to see the King | ||
CF | gesturing at a stack of crates. The top crate is open, revealing a | ||
CF | priceless Conservatory trumpet! | ||
CF | | ||
CF | > | Jacqueline exclaims, "!" | |
Knight_Otu says (to ClubFloyd), "play trumpet" | ||
CF ] Upper Balcony Score: 59 Sunset | ||
CF | | ||
CF | > PLAY TRUMPET | ||
CF | | ||
CF | (the trumpet) | ||
CF | Better not, you might give away the element of surprise. | ||
CF | | ||
CF | "I am the King here! We have no time for the petty interests of the | ||
CF | musicians." | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x king" | ||
CF ] Upper Balcony Score: 59 Sunset | ||
CF | | ||
CF | > X KING | ||
CF | | ||
CF | You can see the King's court in session down below. You don't see King | ||
CF | Goosen from your vantage point, but you can hear his voice. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x crate" | ||
CF ] Upper Balcony Score: 59 Sunset | ||
CF | | ||
CF | > X CRATE | ||
CF | | ||
CF | You can't make out any detail from here, but the gleaming silver | ||
CF | finish is a sure sign that there are Conservatory trumpets down there. | ||
CF | | ||
CF | "Well you know best, but best isn't good enough. Trust in my judgement | ||
CF | and we shall transform this kingdom into what it once was." | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x curtain" | ||
CF ] Upper Balcony Score: 59 Sunset | ||
CF | | ||
CF | > X CURTAIN | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x tapestry" | ||
CF ] Upper Balcony Score: 59 Sunset | ||
CF | | ||
CF | > X TAPESTRY | ||
CF | | ||
CF | The tapestry hangs over the entrance to the volcano shaft and portrays | ||
CF | the massive visage of the current King Goosen. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "z" | ||
CF ] Upper Balcony Score: 59 Sunset | ||
CF | | ||
CF | > Z | ||
CF | | ||
CF | Time passes... | ||
CF | | ||
CF | "No, you fool, not an active volcano!" | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "play trumpet" | ||
CF ] Upper Balcony Score: 59 Sunset | ||
CF | | ||
CF | > PLAY TRUMPET | ||
CF | | ||
CF | (the trumpet) | ||
CF | Better not, you might give away the element of surprise. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "listen" | ||
CF ] Upper Balcony Score: 59 Sunset | ||
CF | | ||
CF | > LISTEN | ||
CF | | ||
CF | You hear voices down below. | ||
CF | | ||
CF | "Preposterous!" | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "listen" | ||
CF ] Upper Balcony Score: 59 Sunset | ||
CF | | ||
CF | > LISTEN | ||
CF | | ||
CF | You hear voices down below. | ||
CF | | ||
CF | "Keep it up and I shall have you demoted. I want those trumpets melted | ||
CF | now!" | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "listen" | ||
CF ] Upper Balcony Score: 59 Sunset | ||
CF | | ||
CF | > LISTEN | ||
CF | | ||
CF | You hear voices down below. | ||
CF | | ||
CF | "Scribe! Write down the fact that I have demoted my Advisor!" | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "l" | ||
CF ] Upper Balcony Score: 59 Sunset | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | | ||
CF | Upper Balcony | ||
CF | You are standing in a small balcony overlooking King Goosen's throne | ||
CF | room. Far below, you can see the court where you were convicted of | ||
CF | playing "Ode to a Duck" just a few days ago. You can hear the king | ||
CF | speaking to his retainers from here, but a series of gaudy banners | ||
CF | hanging from the ceiling in front of the balcony prevent anyone from | ||
CF | seeing you. Behind you to the west, a tapestry hides the shaft which | ||
CF | leads down into the volcano. | ||
CF | | ||
CF | "This is mutinous! First Guard, take my Scribe and Advisor away and | ||
CF | slap him with irons. Or in, as the case may be." | ||
CF | | ||
CF | > | Jacqueline says, "aw" | |
Knight_Otu says (to ClubFloyd), "x banners" | ||
CF ] Upper Balcony Score: 59 Sunset | ||
CF | | ||
CF | > X BANNERS | ||
CF | | ||
CF | Festive streamers and long tapestries of all colours hang haphazardly | ||
CF | from the ceiling. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x court" | ||
CF ] Upper Balcony Score: 59 Sunset | ||
CF | | ||
CF | > X COURT | ||
CF | | ||
CF | You can see the King's court in session down below. You don't see King | ||
CF | Goosen from your vantage point, but you can hear his voice. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "u" | ||
CF ] Upper Balcony Score: 59 Sunset | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | The throne room is far below you to the east, and a hole in the wall | ||
CF | to the west leads back to the volcano. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Upper Balcony Score: 59 Sunset | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | There don't seem to be any ladders or stairways down to the throne | ||
CF | room. What kind of architect would build such a balcony? | ||
CF | | ||
CF | "Don't make me hire a second staff member..." | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "listen" | ||
CF ] Upper Balcony Score: 59 Sunset | ||
CF | | ||
CF | > LISTEN | ||
CF | | ||
CF | You hear voices down below. | ||
CF | | ||
CF | "I should have you arrested for that..." | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "listen" | ||
CF ] Upper Balcony Score: 59 Sunset | ||
CF | | ||
CF | > LISTEN | ||
CF | | ||
CF | You hear voices down below. | ||
CF | | ||
CF | "There's no hope at all then..." | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "listen" | ||
CF ] Upper Balcony Score: 59 Sunset | ||
CF | | ||
CF | > LISTEN | ||
CF | | ||
CF | You hear voices down below. | ||
CF | | ||
CF | "I should have you arrested for that..." | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "listen" | ||
CF ] Upper Balcony Score: 59 Sunset | ||
CF | | ||
CF | > LISTEN | ||
CF | | ||
CF | You hear voices down below. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "listen" | ||
CF ] Upper Balcony Score: 59 Sunset | ||
CF | | ||
CF | > LISTEN | ||
CF | | ||
CF | You hear voices down below. | ||
CF | | ||
CF | > | DavidW says, "I think you've exhausted the listen text." | |
Knight_Otu says, "I think we can't leave yet." | ||
Knight_Otu says (to ClubFloyd), "d" | ||
CF ] Upper Balcony Score: 59 Sunset | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | There don't seem to be any ladders or stairways down to the throne | ||
CF | room. What kind of architect would build such a balcony? | ||
CF | | ||
CF | "There's no hope at all then..." | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Castle Ladder Score: 59 Sunset | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | You climb down to the bottom of the ladder... | ||
CF | | ||
CF | Castle Ladder | ||
CF | You are standing at the base of a long ladder which runs high up | ||
CF | inside the rock spire. Outside the open door to the west, you can see | ||
CF | a small clearing. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Rock Wall Score: 59 Sunset | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Rock Wall | ||
CF | A narrow strip of lane winds between the rocks from the northeast, | ||
CF | ending in a small clearing. To the east, a spire of rock shoots out of | ||
CF | the ground and extends all the way up to the ceiling of the volcano. | ||
CF | Set at the base of the spire is an open wooden door. Gigantic piles of | ||
CF | granite rubble bar your progress in most directions, although it looks | ||
CF | like you could squeeze through to the west. | ||
CF | | ||
CF | > | DavidW says, "You can leave, you just haven't figured out how." | |
Knight_Otu says, "We haven't done anything with the bear yet." | ||
DavidW says, "That's part of an optional puzzle." | ||
Jacqueline says, "How're you doing, wakefulwise? Coming up on 3 hours..." | ||
Knight_Otu asks, "Is the stoppered chimney in the butler's house also optional?" | ||
Knight_Otu says, "I can go bit further." | ||
DavidW says, "Yes." | ||
Knight_Otu says, "*a bit" | ||
Knight_Otu says (to ClubFloyd), "ne" | ||
CF ] Leonine's House Score: 59 Sunset | ||
CF | | ||
CF | > NE | ||
CF | | ||
CF | | ||
CF | Leonine's House | ||
CF | To the east, a peculiar manor grows out of the rocks like an eccentric | ||
CF | fungus, a haphazard collection of walls, additions, and minarets. The | ||
CF | lane curves from north to southwest around an immense wall of rubble | ||
CF | to the south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Library Lane Score: 59 Sunset | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Library Lane | ||
CF | Quaint miniature pine trees line the path which runs south through a | ||
CF | manicured park from the north. Nestled in the rocks to the southwest | ||
CF | is a single-story building adorned with a bronze plaque. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Center of Volcano Score: 59 Sunset | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Center of Volcano | ||
CF | You stand in the center of a small community built inside a dormant | ||
CF | volcano. High above you, the mouth of the volcano allows a view of the | ||
CF | outside sky and the occasional birds in flight.A paved road runs from | ||
CF | the southwest to the east and a small well-manicured park is to the | ||
CF | south. A dirt path crosses the paved one from the north and goes to | ||
CF | the southeast. To the west, stands a small granite building with a | ||
CF | bronze plaque by its doorway. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Mess Hall Score: 59 Sunset | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | The dirt path meanders through odd rock formations before leading you | ||
CF | to a Mess Hall... | ||
CF | | ||
CF | Mess Hall | ||
CF | You are standing in a long room, empty except for a wooden table in | ||
CF | the center. Doorways lead back out to the north and south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] North Gate Score: 59 Sunset | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | North Gate | ||
CF | A long granite wall surrounds the more elite section of the Odd | ||
CF | Community. To the northwest, a massive gate has been erected to keep | ||
CF | out rummer salesmen. The mess hall is south of here, and a small stone | ||
CF | hut sits by the gate forlornly. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "nw" | ||
CF ] Private Alley Score: 59 Sunset | ||
CF | | ||
CF | > NW | ||
CF | | ||
CF | | ||
CF | Private Alley | ||
CF | Enclosed in this "high-class" area of the Community are three | ||
CF | buildings of varied architecture. To the west is a smooth granite | ||
CF | tower, two stories high, without doors or windows. To the north is the | ||
CF | Fifth Bank of Nolava, and a solid black house is to the east. Each of | ||
CF | the buildings has a plaque affixed to it. The massive gate is the only | ||
CF | exit from this area, leading southeast. | ||
CF | | ||
CF | You can see a yawning crevice here. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Poont's Lab Score: 59 Sunset | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Poont's Lab | ||
CF | This room is the epitome of tidiness. There is a place for everything | ||
CF | and everything looks to be in its place. Mounted on the east wall are | ||
CF | several contraptions, one of which you recognize as a viewscope, and a | ||
CF | large experimental prototype sits against the south wall. Two chairs | ||
CF | are madly dancing around the lab. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Mirror Room Score: 59 Sunset | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | You wend your way through the dancing chairs... | ||
CF | | ||
CF | Mirror Room | ||
CF | Every wall of this room is paneled with highly-glossy mirrors. Above | ||
CF | you, a glowing blue sphere imbues the room with an ethereal quality. | ||
CF | An unfinished chamber can be seen to the north, and the main | ||
CF | laboratory is to the south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "SAVE" | ||
Knight_Otu says (to ClubFloyd), "cf19" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Mirror Room Score: 59 Sunset | ||
CF | Ok. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Bear's Den Score: 59 Sunset | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Bear's Den | ||
CF | Poont's Lab ends flush with the side of the volcano to create a cave | ||
CF | of sorts. A pallet of grass and small twigs sits in the corner. | ||
CF | | ||
CF | A brown grizzly bear is here, crouched on the pallet. It watches you | ||
CF | suspiciously. | ||
CF | | ||
CF | The grizzly bear waits expectantly. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Mirror Room Score: 59 Sunset | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | The bear follows you, out of mingled curiousity and anger. | ||
CF | | ||
CF | Mirror Room | ||
CF | Every wall of this room is paneled with highly-glossy mirrors. Above | ||
CF | you, a glowing blue sphere imbues the room with an ethereal quality. | ||
CF | An unfinished chamber can be seen to the north, and the main | ||
CF | laboratory is to the south. | ||
CF | | ||
CF | A brown grizzly bear is here, looking at the mirrors curiously. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "play dab" | ||
CF ] Mirror Room Score: 59 Sunset | ||
CF | | ||
CF | > PLAY DAB | ||
CF | | ||
CF | The blue sphere cycles through a dazzling array of colours, making the | ||
CF | mirror room seem like more of a hallucination than real life. The | ||
CF | effects soon fade, although your eyes still see a few spots. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "play trumpet" | ||
CF ] Mirror Room Score: 59 Sunset | ||
CF | | ||
CF | > PLAY TRUMPET | ||
CF | | ||
CF | You raise the trumpet to your lips. What would you like to play? | ||
CF | (O) Ode to a Duck: Summons a duck | ||
CF | (R) Rainy Day: Increases the water capacity of clouds | ||
CF | (H) Heavy Heart: Increases the force of gravity | ||
CF | (J) Lively Jig: Induces dancing in animate creatures | ||
CF | (S) Springtime Love: Enhances the effects of love | ||
CF | (D) Dab of Colour: Alters the effects of light | ||
CF | (L) Literal Melody: Turns large purple vault doors into hamsters | ||
CF | (M) Modulation of Spirit: Transposes musical keys | ||
CF | (X) None | ||
Knight_Otu says (to ClubFloyd), "j" | ||
CF ] Mirror Room Score: 59 Sunset | ||
CF | | ||
CF | The grizzly bear is unfazed by the song. It doesn't seem to be the | ||
CF | dancing kind of mammal. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "play love" | ||
CF ] Mirror Room Score: 59 Sunset | ||
CF | | ||
CF | > PLAY LOVE | ||
CF | | ||
CF | The bear suddenly becomes enamoured with its reflection in the east | ||
CF | wall. It croons softly and ignores everything around it, including | ||
CF | you. | ||
CF | | ||
CF | The grizzly tries to walk through the mirror. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Bear's Den Score: 59 Sunset | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Bear's Den | ||
CF | Poont's Lab ends flush with the side of the volcano to create a cave | ||
CF | of sorts. A pallet of grass and small twigs sits in the corner. | ||
CF | | ||
CF | > | Jacqueline asks, "Can its color be changed?" | |
Knight_Otu says (to ClubFloyd), "x grass" | ||
CF ] Bear's Den Score: 59 Sunset | ||
CF | | ||
CF | > X GRASS | ||
CF | | ||
CF | The pallet is made from assorted twigs and grass, and looks quite | ||
CF | comfortable. You wonder where the bear managed to find grass in a | ||
CF | volcano. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "search it" | ||
CF ] Bear's Den Score: 59 Sunset | ||
CF | | ||
CF | > SEARCH IT | ||
CF | | ||
CF | You move the pallet aside to find a stone chimney descending into the | ||
CF | ground. | ||
CF | | ||
CF | > | Knight_Otu says, "I'm not sure." | |
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Mirror Room Score: 59 Sunset | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Mirror Room | ||
CF | Every wall of this room is paneled with highly-glossy mirrors. Above | ||
CF | you, a glowing blue sphere imbues the room with an ethereal quality. | ||
CF | An unfinished chamber can be seen to the north, and the main | ||
CF | laboratory is to the south. | ||
CF | | ||
CF | A brown grizzly bear is here, gazing at the mirrored walls. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "play dab" | ||
CF ] Mirror Room Score: 59 Sunset | ||
CF | | ||
CF | > PLAY DAB | ||
CF | | ||
CF | The blue sphere cycles through a dazzling array of colours, making the | ||
CF | mirror room seem like more of a hallucination than real life. The | ||
CF | effects soon fade, although your eyes still see a few spots. | ||
CF | | ||
CF | > | Jacqueline says, "Aw." | |
Jacqueline says, "It kept pointing out that the bear was brown, so I was curious." | ||
Knight_Otu asks, "Doesn't look like it, unless it is in its lair,. maybe?" | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Bear's Den Score: 59 Sunset | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Bear's Den | ||
CF | Poont's Lab ends flush with the side of the volcano to create a cave | ||
CF | of sorts. A pallet of grass and small twigs sits in the corner. | ||
CF | | ||
CF | A stone chimney descends into the ground here. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "d" | ||
CF ] Butler's Cottage Score: 59 Sunset | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | You squeeze into the chimney and begin your descent... | ||
CF | | ||
CF | Butler's Cottage | ||
CF | Bare furniture circles a cold stone hearth in this tiny cottage. The | ||
CF | air is thick and all the curtains are closed in this gloomy tomb of a | ||
CF | room. Over the fireplace, is a framed piece of sheet music with the | ||
CF | title "Springtime Love". | ||
CF | | ||
CF | Sitting on the bed is a leather-bound book. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x chimney" | ||
CF ] Butler's Cottage Score: 59 Sunset | ||
CF | | ||
CF | > X CHIMNEY | ||
CF | | ||
CF | You peer up the chimney into the Bear's Den but see nothing untoward. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "u" | ||
CF ] Bear's Den Score: 59 Sunset | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Bear's Den | ||
CF | Poont's Lab ends flush with the side of the volcano to create a cave | ||
CF | of sorts. A pallet of grass and small twigs sits in the corner. | ||
CF | | ||
CF | A stone chimney descends into the ground here. | ||
CF | | ||
CF | > | Knight_Otu says, "Second exit for them." | |
Knight_Otu says (to ClubFloyd), "d" | ||
CF ] Butler's Cottage Score: 59 Sunset | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | You squeeze into the chimney and begin your descent... | ||
CF | | ||
CF | Butler's Cottage | ||
CF | Bare furniture circles a cold stone hearth in this tiny cottage. The | ||
CF | air is thick and all the curtains are closed in this gloomy tomb of a | ||
CF | room. Over the fireplace, is a framed piece of sheet music with the | ||
CF | title "Springtime Love". | ||
CF | | ||
CF | Sitting on the bed is a leather-bound book. | ||
CF | | ||
CF | > | DavidW says, "One reason for the second exit is if you left the married couple without finding the ring." | |
Knight_Otu says (to ClubFloyd), "x curtains" | ||
CF ] Butler's Cottage Score: 59 Sunset | ||
CF | | ||
CF | > X CURTAINS | ||
CF | | ||
CF | There is nothing inherently special or pretty about the curtains. They | ||
CF | just do a decent job of making the room dark. Right now, they are | ||
CF | closed. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Front Yard Score: 59 Sunset | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Front Yard | ||
CF | With sunlight, this quaint plot of land would look downright pleasant. | ||
CF | However, it is tucked against the north side of the volcano and does | ||
CF | not seem to get much light at all. A blue cottage sits to the west and | ||
CF | a larger red cottage is east. A long granite wall prevents any | ||
CF | movement to the south. | ||
CF | | ||
CF | A jumble of granite pieces sits in a patch of weeds. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Butler's Cottage Score: 59 Sunset | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Butler's Cottage | ||
CF | Bare furniture circles a cold stone hearth in this tiny cottage. The | ||
CF | air is thick and all the curtains are closed in this gloomy tomb of a | ||
CF | room. Over the fireplace, is a framed piece of sheet music with the | ||
CF | title "Springtime Love". | ||
CF | | ||
CF | Sitting on the bed is a leather-bound book. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "open curtains" | ||
CF ] Butler's Cottage Score: 59 Sunset | ||
CF | | ||
CF | > OPEN CURTAINS | ||
CF | | ||
CF | You open the curtains. | ||
CF | | ||
CF | > | DavidW says, "The chimney was a way to still get the ring." | |
Knight_Otu says (to ClubFloyd), "l" | ||
CF ] Butler's Cottage Score: 59 Sunset | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | | ||
CF | Butler's Cottage | ||
CF | Bare furniture circles a cold stone hearth in this tiny cottage. The | ||
CF | air is thick and faint light shines in through the window. Over the | ||
CF | fireplace, is a framed piece of sheet music with the title "Springtime | ||
CF | Love". | ||
CF | | ||
CF | Sitting on the bed is a leather-bound book. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "open windows" | ||
CF ] Butler's Cottage Score: 59 Sunset | ||
CF | | ||
CF | > OPEN WINDOWS | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "open window" | ||
CF ] Butler's Cottage Score: 59 Sunset | ||
CF | | ||
CF | > OPEN WINDOW | ||
CF | | ||
CF | The curtains are already open and the window does not seem to move. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Front Yard Score: 59 Sunset | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Front Yard | ||
CF | With sunlight, this quaint plot of land would look downright pleasant. | ||
CF | However, it is tucked against the north side of the volcano and does | ||
CF | not seem to get much light at all. A blue cottage sits to the west and | ||
CF | a larger red cottage is east. A long granite wall prevents any | ||
CF | movement to the south. | ||
CF | | ||
CF | A jumble of granite pieces sits in a patch of weeds. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Drawing Room Score: 59 Sunset | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Drawing Room | ||
CF | This room has the silence usually associated with an antique shop or | ||
CF | grandmother's den. In the corner, a potted fern has tipped over, | ||
CF | spilling dirt across the floor. The entrance to the cottage is west | ||
CF | and there is a closed door to the east. | ||
CF | | ||
CF | A divan sits in the middle of the room. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Front Yard Score: 59 Sunset | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Front Yard | ||
CF | With sunlight, this quaint plot of land would look downright pleasant. | ||
CF | However, it is tucked against the north side of the volcano and does | ||
CF | not seem to get much light at all. A blue cottage sits to the west and | ||
CF | a larger red cottage is east. A long granite wall prevents any | ||
CF | movement to the south. | ||
CF | | ||
CF | A jumble of granite pieces sits in a patch of weeds. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Butler's Cottage Score: 59 Sunset | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Butler's Cottage | ||
CF | Bare furniture circles a cold stone hearth in this tiny cottage. The | ||
CF | air is thick and faint light shines in through the window. Over the | ||
CF | fireplace, is a framed piece of sheet music with the title "Springtime | ||
CF | Love". | ||
CF | | ||
CF | Sitting on the bed is a leather-bound book. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "u" | ||
CF ] Bear's Den Score: 59 Sunset | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Bear's Den | ||
CF | Poont's Lab ends flush with the side of the volcano to create a cave | ||
CF | of sorts. A pallet of grass and small twigs sits in the corner. | ||
CF | | ||
CF | A stone chimney descends into the ground here. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Mirror Room Score: 59 Sunset | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Mirror Room | ||
CF | Every wall of this room is paneled with highly-glossy mirrors. Above | ||
CF | you, a glowing blue sphere imbues the room with an ethereal quality. | ||
CF | An unfinished chamber can be seen to the north, and the main | ||
CF | laboratory is to the south. | ||
CF | | ||
CF | A brown grizzly bear is here, gazing at the mirrored walls. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "SAVE" | ||
Knight_Otu says (to ClubFloyd), "cf20" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Mirror Room Score: 59 Sunset | ||
CF | Ok. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "pet bear" | ||
CF ] Mirror Room Score: 59 Sunset | ||
CF | | ||
CF | > PET BEAR | ||
CF | | ||
CF | It's not a good idea to get too close to the bear. | ||
CF | | ||
CF | > | Jacqueline says, "heh" | |
Knight_Otu says, "Yeh." | ||
Jacqueline says, "Now I see why you saved." | ||
Knight_Otu says, "Petting wild animals is not a good idea." | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Poont's Lab Score: 59 Sunset | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Poont's Lab | ||
CF | This room is the epitome of tidiness. There is a place for everything | ||
CF | and everything looks to be in its place. Mounted on the east wall are | ||
CF | several contraptions, one of which you recognize as a viewscope, and a | ||
CF | large experimental prototype sits against the south wall. Two chairs | ||
CF | are madly dancing around the lab. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Private Alley Score: 59 Sunset | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Private Alley | ||
CF | Enclosed in this "high-class" area of the Community are three | ||
CF | buildings of varied architecture. To the west is a smooth granite | ||
CF | tower, two stories high, without doors or windows. To the north is the | ||
CF | Fifth Bank of Nolava, and a solid black house is to the east. Each of | ||
CF | the buildings has a plaque affixed to it. The massive gate is the only | ||
CF | exit from this area, leading southeast. | ||
CF | | ||
CF | You can see a yawning crevice here. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Private Alley Score: 59 Sunset | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | The gate out of this area is to the southeast, and there are building | ||
CF | entrances to the north and east. There is also a yawning crevice in | ||
CF | the ground. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "se" | ||
CF ] North Gate Score: 59 Sunset | ||
CF | | ||
CF | > SE | ||
CF | | ||
CF | | ||
CF | North Gate | ||
CF | A long granite wall surrounds the more elite section of the Odd | ||
CF | Community. To the northwest, a massive gate has been erected to keep | ||
CF | out rummer salesmen. The mess hall is south of here, and a small stone | ||
CF | hut sits by the gate forlornly. | ||
CF | | ||
CF | > | Knight_Otu says, "I try to go south from the alley." | |
Knight_Otu says, "*keep trying" | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Mess Hall Score: 59 Sunset | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Mess Hall | ||
CF | You are standing in a long room, empty except for a wooden table in | ||
CF | the center. Doorways lead back out to the north and south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Center of Volcano Score: 59 Sunset | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | You follow the dirt path back to the center of the community... | ||
CF | | ||
CF | Center of Volcano | ||
CF | You stand in the center of a small community built inside a dormant | ||
CF | volcano. High above you, the mouth of the volcano allows a view of the | ||
CF | outside sky and the occasional birds in flight.A paved road runs from | ||
CF | the southwest to the east and a small well-manicured park is to the | ||
CF | south. A dirt path crosses the paved one from the north and goes to | ||
CF | the southeast. To the west, stands a small granite building with a | ||
CF | bronze plaque by its doorway. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Library Lane Score: 59 Sunset | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Library Lane | ||
CF | Quaint miniature pine trees line the path which runs south through a | ||
CF | manicured park from the north. Nestled in the rocks to the southwest | ||
CF | is a single-story building adorned with a bronze plaque. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Leonine's House Score: 59 Sunset | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Leonine's House | ||
CF | To the east, a peculiar manor grows out of the rocks like an eccentric | ||
CF | fungus, a haphazard collection of walls, additions, and minarets. The | ||
CF | lane curves from north to southwest around an immense wall of rubble | ||
CF | to the south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "sw" | ||
CF ] Rock Wall Score: 59 Sunset | ||
CF | | ||
CF | > SW | ||
CF | | ||
CF | | ||
CF | Rock Wall | ||
CF | A narrow strip of lane winds between the rocks from the northeast, | ||
CF | ending in a small clearing. To the east, a spire of rock shoots out of | ||
CF | the ground and extends all the way up to the ceiling of the volcano. | ||
CF | Set at the base of the spire is an open wooden door. Gigantic piles of | ||
CF | granite rubble bar your progress in most directions, although it looks | ||
CF | like you could squeeze through to the west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Castle Ladder Score: 59 Sunset | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Castle Ladder | ||
CF | You are standing at the base of a long ladder which runs high up | ||
CF | inside the rock spire. Outside the open door to the west, you can see | ||
CF | a small clearing. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "u" | ||
CF ] Upper Balcony Score: 59 Sunset | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | You climb to the top of the ladder... | ||
CF | | ||
CF | Upper Balcony | ||
CF | You are standing in a small balcony overlooking King Goosen's throne | ||
CF | room. Far below, you can see the court where you were convicted of | ||
CF | playing "Ode to a Duck" just a few days ago. You can hear the king | ||
CF | speaking to his retainers from here, but a series of gaudy banners | ||
CF | hanging from the ceiling in front of the balcony prevent anyone from | ||
CF | seeing you. Behind you to the west, a tapestry hides the shaft which | ||
CF | leads down into the volcano. | ||
CF | | ||
CF | "I should have you arrested for that..." | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "climb tapestry" | ||
CF ] Upper Balcony Score: 59 Sunset | ||
CF | | ||
CF | > CLIMB TAPESTRY | ||
CF | | ||
CF | There is nothing at the top of the tapestry. | ||
CF | | ||
CF | "I am the law!" | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "jump" | ||
CF ] Upper Balcony Score: 59 Sunset | ||
CF | | ||
CF | > JUMP | ||
CF | | ||
CF | You jump in place. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "climb banners" | ||
CF ] Throne Room Score: 59 Sunset | ||
CF | | ||
CF | Throne Room | ||
CF | | ||
CF | Chaos erupts in the throne room as you slide down the banner, landing | ||
CF | at the foot of the dais.Onlookers press against the walls and the King | ||
CF | stops his argument with the Royal Advisor, dumbfounded. Recognition | ||
CF | registers soon after. | ||
CF | | ||
CF | "You're the foul trumpet player I had thrown into the Pit! How dare | ||
CF | you have the audacity to escape!" The King waves his sceptre in your | ||
CF | general direction. "I sentence you to death...Guards! Seize the | ||
CF | musician!" | ||
CF | | ||
CF | Two guards step forward to carry out the King's wishes, their | ||
CF | cumbersome halberds glinting in the dusk. | ||
CF | | ||
CF | > | DavidW says, "ah, finally" | |
Knight_Otu exclaims, "Halp!" | ||
Jacqueline says, "ah" | ||
Knight_Otu says (to ClubFloyd), "play ode" | ||
CF ] Throne Room Score: 59 Sunset | ||
CF | | ||
CF | > PLAY ODE | ||
CF | | ||
CF | | ||
CF | You raise your trumpet to your lips, realizing that this may be the | ||
CF | most difficult performance of your life. | ||
CF | (O) Ode to a Duck: Summons a duck | ||
CF | (R) Rainy Day: Increases the water capacity of clouds | ||
CF | (H) Heavy Heart: Increases the force of gravity | ||
CF | (J) Lively Jig: Induces dancing in animate creatures | ||
CF | (S) Springtime Love: Enhances the effects of love | ||
CF | (D) Dab of Colour: Alters the effects of light | ||
CF | (L) Literal Melody: Turns large purple vault doors into hamsters | ||
CF | (M) Modulation of Spirit: Transposes musical keys | ||
CF | (X) None | ||
Knight_Otu says (to ClubFloyd), "o" | ||
CF ] Throne Room Score: 59 Sunset | ||
CF | | ||
CF | As soon as you play the final cadence, a duck appears in front of you. | ||
CF | Despite its appearance, the guards are upon you, swinging their deadly | ||
CF | halberds to the detriment of your health. | ||
CF | | ||
CF | | ||
CF | *** You have died *** | ||
CF | | ||
CF | | ||
CF | In that game you scored 59 out of a possible 70, in 1441 turns, | ||
CF | earning you the status of Professional Musician. | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, UNDO your last move | ||
CF | or QUIT? | ||
CF | > | Knight_Otu says, "Darn." | |
Knight_Otu says (to ClubFloyd), "undo" | ||
CF ] Throne Room Score: 59 Sunset | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Throne Room | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "play trumpet" | ||
CF ] Throne Room Score: 59 Sunset | ||
CF | | ||
CF | > PLAY TRUMPET | ||
CF | | ||
CF | | ||
CF | You raise your trumpet to your lips, realizing that this may be the | ||
CF | most difficult performance of your life. | ||
CF | (O) Ode to a Duck: Summons a duck | ||
CF | (R) Rainy Day: Increases the water capacity of clouds | ||
CF | (H) Heavy Heart: Increases the force of gravity | ||
CF | (J) Lively Jig: Induces dancing in animate creatures | ||
CF | (S) Springtime Love: Enhances the effects of love | ||
CF | (D) Dab of Colour: Alters the effects of light | ||
CF | (L) Literal Melody: Turns large purple vault doors into hamsters | ||
CF | (M) Modulation of Spirit: Transposes musical keys | ||
CF | (X) None | Jacqueline asks, "Just gonna run down the list?" | |
Knight_Otu says (to ClubFloyd), "j" | ||
CF ] Throne Room Score: 59 Sunset | ||
CF | | ||
CF | You play a lively toe-tapping gigue, which puts you in a brighter | ||
CF | mood. The guards dance as well. They continue to dance as they cleave | ||
CF | you in two. | ||
CF | | ||
CF | | ||
CF | *** You have died *** | ||
CF | | ||
CF | | ||
CF | In that game you scored 59 out of a possible 70, in 1441 turns, | ||
CF | earning you the status of Professional Musician. | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, UNDO your last move | ||
CF | or QUIT? | ||
CF | > | Jacqueline says, "Aw~" | |
Jacqueline exclaims, "I was hopeful for that one!" | ||
Jacqueline asks, "Love?" | ||
Knight_Otu says, "Those were the two I thought would be most likely." | ||
Knight_Otu says, "I'm not sure there's a whole lot of love in that room, but we'll try." | ||
Knight_Otu says (to ClubFloyd), "undo" | ||
CF ] Throne Room Score: 59 Sunset | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Throne Room | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "play trumpet" | ||
CF ] Throne Room Score: 59 Sunset | ||
CF | | ||
CF | > PLAY TRUMPET | ||
CF | | ||
CF | | ||
CF | You raise your trumpet to your lips, realizing that this may be the | ||
CF | most difficult performance of your life. | ||
CF | (O) Ode to a Duck: Summons a duck | ||
CF | (R) Rainy Day: Increases the water capacity of clouds | ||
CF | (H) Heavy Heart: Increases the force of gravity | ||
CF | (J) Lively Jig: Induces dancing in animate creatures | ||
CF | (S) Springtime Love: Enhances the effects of love | ||
CF | (D) Dab of Colour: Alters the effects of light | ||
CF | (L) Literal Melody: Turns large purple vault doors into hamsters | ||
CF | (M) Modulation of Spirit: Transposes musical keys | ||
CF | (X) None | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Throne Room Score: 59 Sunset | ||
CF | | ||
CF | A pleasing suspension of major sevenths outlines this lovely melody. | ||
CF | It's a shame that the guards never had any love for you to begin with. | ||
CF | They swing their deadly halberds to the detriment of your health. | ||
CF | | ||
CF | | ||
CF | *** You have died *** | ||
CF | | ||
CF | | ||
CF | In that game you scored 59 out of a possible 70, in 1441 turns, | ||
CF | earning you the status of Professional Musician. | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, UNDO your last move | ||
CF | or QUIT? | ||
CF | > | Jacqueline says, "Okay, fair." | |
Knight_Otu says (to ClubFloyd), "undo" | ||
CF ] Throne Room Score: 59 Sunset | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Throne Room | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "play trumpet" | ||
CF ] Throne Room Score: 59 Sunset | ||
CF | | ||
CF | > PLAY TRUMPET | ||
CF | | ||
CF | | ||
CF | You raise your trumpet to your lips, realizing that this may be the | ||
CF | most difficult performance of your life. | ||
CF | (O) Ode to a Duck: Summons a duck | ||
CF | (R) Rainy Day: Increases the water capacity of clouds | ||
CF | (H) Heavy Heart: Increases the force of gravity | ||
CF | (J) Lively Jig: Induces dancing in animate creatures | ||
CF | (S) Springtime Love: Enhances the effects of love | ||
CF | (D) Dab of Colour: Alters the effects of light | ||
CF | (L) Literal Melody: Turns large purple vault doors into hamsters | ||
CF | (M) Modulation of Spirit: Transposes musical keys | ||
CF | (X) None | ||
Knight_Otu says (to ClubFloyd), "h" | ||
CF ] Throne Room Score: 59 Sunset | ||
CF | | ||
CF | The notes take on a mystic quality and the guards' halberds suddenly | ||
CF | drop to the ground -- dead weight. The guards look at you in disbelief | ||
CF | and back away slowly. | ||
CF | | ||
CF | It dawns on you that the melody was more receptive to your playing | ||
CF | that it ever has been. The music feels alive inside of you, flowing | ||
CF | through your arms and trumpet. With this mastery of skill comes the | ||
CF | realization that you are no longer confined by the bounds of paper | ||
CF | music! | ||
CF | | ||
CF | "Preposterous!" King Goosen sputters, flabbergasted. "Send in my | ||
CF | Piddle Ball championship team!" | ||
CF | | ||
CF | Like a mechanical dance company, the twenty Piddle Ball champions of | ||
CF | Papoosen file into the room, quickly forming a circle around your | ||
CF | position. The looks in their eyes show that they're about to tackle | ||
CF | you like the final wicket. | ||
CF | | ||
CF | > | Knight_Otu says, "Huh." | |
Jacqueline exclaims, "!" | ||
Knight_Otu says (to ClubFloyd), "play trumpet" | ||
CF ] Throne Room Score: 59 Sunset | ||
CF | | ||
CF | > PLAY TRUMPET | ||
CF | | ||
CF | | ||
CF | What would you like to play? | ||
CF | (O) Ode to a Heavy Duck | ||
CF | (D) Dab of Colourful Rain | ||
CF | (H) Heavy Love | ||
CF | (J) Lively Jig of Modulation | ||
CF | (X) None | DavidW says, "The spells are .. different. Blended." | |
Jacqueline says, "Ode to a HEAVY Duck" | ||
Knight_Otu says (to ClubFloyd), "o" | ||
CF ] Throne Room Score: 59 Sunset | ||
CF | | ||
CF | Testing the limits of your skill, you play your medley in a plodding, | ||
CF | but comical manner. The notes echo across the dais as a single duck | ||
CF | falls through the skylight. Unlike the white ducks you're accustomed | ||
CF | to, this one must weigh nearly fifty pounds! It strikes the dais and | ||
CF | bounces twice before coming to a rest. The duck looks frazzled, but | ||
CF | otherwise uninjured. "Quack!" | ||
CF | | ||
CF | The court gasps and then giggles at the appearance of the duck, and | ||
CF | the Piddle Ball champions close in, dogpiling you where you stand. The | ||
CF | last thing you hear as you are knocked unconscious is the King's nasal | ||
CF | voice. "Feed the musician to my ill-tempered ferrets!" | ||
CF | | ||
CF | | ||
CF | *** You have died *** | ||
CF | | ||
CF | | ||
CF | In that game you scored 59 out of a possible 70, in 1442 turns, | ||
CF | earning you the status of Professional Musician. | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, UNDO your last move | ||
CF | or QUIT? | ||
CF | > | Knight_Otu says, "Aw." | |
Knight_Otu says (to ClubFloyd), "undo" | ||
CF ] Throne Room Score: 59 Sunset | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Throne Room | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | Jacqueline says, "Still: ha" | |
Knight_Otu says (to ClubFloyd), "play trumpet" | ||
CF ] Throne Room Score: 59 Sunset | ||
CF | | ||
CF | > PLAY TRUMPET | ||
CF | | ||
CF | | ||
CF | What would you like to play? | ||
CF | (O) Ode to a Heavy Duck | ||
CF | (D) Dab of Colourful Rain | ||
CF | (H) Heavy Love | ||
CF | (J) Lively Jig of Modulation | ||
CF | (X) None | ||
Knight_Otu says (to ClubFloyd), "j" | ||
CF ] Throne Room Score: 59 Sunset | ||
CF | | ||
CF | Testing the limits of your skill, you play your medley with an upbeat | ||
CF | tempo and an amalgamation of duple and triple meter. Hearing the | ||
CF | catchy rhythm, the Piddle Ball captain can't help but to snap along. | ||
CF | His restrained enthusiasm is contagious, and soon the entire team (and | ||
CF | several onlookers) are engaged in a joyous dance around the dais. | ||
CF | | ||
CF | The melody changes character and the second aspect of magic takes | ||
CF | hold. The dancers feel the urge to be in a different place and every | ||
CF | member of the Piddle Ball team sashays down the hall and out of the | ||
CF | castle. | ||
CF | | ||
CF | The King fumes, his anger palpable. "You think you can just waltz in | ||
CF | here and bewitch my people? Send in the Elite Snipers of Papoosen!" | ||
CF | Creeping shadows flit through the room, visible only out of the | ||
CF | corners of your eyes. You don't see any new threat, but if the stories | ||
CF | are true, then the Elite Snipers of Papoosen are masters of | ||
CF | camouflage, and almost invisible in the crowd of onlookers. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "play trumpet" | ||
CF ] Throne Room Score: 59 Sunset | ||
CF | | ||
CF | > PLAY TRUMPET | ||
CF | | ||
CF | | ||
CF | What would you like to play? | ||
CF | (O) Ode to a Heavy Duck | ||
CF | (D) Dab of Colourful Rain | ||
CF | (H) Heavy Love | ||
CF | (J) Lively Jig of Modulation | ||
CF | (X) None | ||
Knight_Otu says (to ClubFloyd), "d" | ||
CF ] Throne Room Score: 59 Sunset | ||
CF | | ||
CF | You take a deep breath, hoping for a miracle, and play your medley in | ||
CF | a shower of major and minor thirds. The notes echo across the dais and | ||
CF | rain falls through the skylight. In this case, the individual | ||
CF | raindrops are a myriad of colours, crossing the spectrum of a rainbow. | ||
CF | | ||
CF | The onlookers applaud in awe at the light show and then gasp as the | ||
CF | rain becomes more insistent. Large globs of colour streak the clothes | ||
CF | of everyone in the room, including the snipers, who look horrified at | ||
CF | being discovered. At a loss, since none of their training ever taught | ||
CF | them what to do in a situation where they could be seen, the Elite | ||
CF | Snipers of Papoosen turn tail and flee. | ||
CF | | ||
CF | "Enough!" The King pounds his sceptre on the dais, much to the dismay | ||
CF | of the Royal Advisor, whose foot was in the way. Ignoring the man's | ||
CF | cries, King Goosen stands. "You have made a mockery of my court and | ||
CF | soiled my tapestries with your magic rain! By my royal declaration I | ||
CF | will kill you myself!" The King marches across the dais, his bald pate | ||
CF | reflecting the setting sun up above. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "play trumpet" | ||
CF ] Throne Room Score: 59 Sunset | ||
CF | | ||
CF | > PLAY TRUMPET | ||
CF | | ||
CF | | ||
CF | What would you like to play? | ||
CF | (O) Ode to a Heavy Duck | ||
CF | (D) Dab of Colourful Rain | ||
CF | (H) Heavy Love | ||
CF | (J) Lively Jig of Modulation | ||
CF | (X) None | ||
Knight_Otu says (to ClubFloyd), "o" | ||
CF ] Throne Room Score: 59 Sunset | ||
CF | | ||
CF | Aiming straight for the king, you play your medley in a plodding, but | ||
CF | comical manner. The notes echo across the dais as a single duck falls | ||
CF | through the skylight. Unlike the white ducks you're accustomed to, | ||
CF | this one must weigh nearly fifty pounds! The retainers gasp and give | ||
CF | warning, but the furious King is bent on your destruction. All eyes | ||
CF | except for his watch the course of the fat duck, continuing on its | ||
CF | inevitable course. | ||
CF | | ||
CF | "Aieghh!" The duck lands on the King's head with mind-shattering | ||
CF | ramifications. The duck survives, frazzled, but otherwise uninjured. | ||
CF | The same can't be said for the King, who is sprawled on the carpet, | ||
CF | out cold. The crowd edges closer to the fallen King, and one woman | ||
CF | nudges him with her slipper. When it becomes apparent that the King | ||
CF | won't wake up for quite some time, the court erupts in cheering and | ||
CF | applause. The Royal Advisor is furiously patting you on the back when | ||
CF | someone whoops with joy from the Upper Balcony. | ||
CF | | ||
CF | [Hit any key.] | ||
Knight_Otu pushes the green 'space' button. | ||
CF ] Throne Room Score: 69 Sunset | ||
CF | | ||
CF | | ||
CF | Leonine swings down the wall hanging like a boy from a treehouse and | ||
CF | runs up to the fallen King. "Clamouring cheetahs, he's down for the | ||
CF | count!" The magician shakes your hand and winks. "Shows you what a | ||
CF | little practice can do, eh?" When he sees your clueless look, he | ||
CF | points at your trumpet. | ||
CF | | ||
CF | The horn looks like it always has, its clean lines and shining silver | ||
CF | a foreshadower of the music within. However, the bell is no longer | ||
CF | glowing with magic. Shocked, you look to Leonine for explanation. He | ||
CF | slaps his thigh and qualifies. | ||
CF | | ||
CF | "Heck, I turned off that magic ages ago, silly neighbour! Everything | ||
CF | you just did was the result of hard work and practice! Leapin' lemurs, | ||
CF | who says that music isn't a little magical?" The crowd cheers madly | ||
CF | and an older gentleman steps through the press. | ||
CF | | ||
CF | "Great giraffes, it's Finney!" Leonine dives through the crowd and | ||
CF | gives his old friend a big bear hug. A little embarassed by the sudden | ||
CF | attention, the man pats Leonine on the back and turns his attentions | ||
CF | to you. | ||
CF | | ||
CF | "As this old coot has said, I am Finney...formerly Finney of Nolava, | ||
CF | but now Finney the Augmented! I am third in a succession of musicians | ||
CF | chosen to lead the Royal Conservatory of Papoosen." He points at the | ||
CF | comatose King. "The talent I just saw today proves beyond a doubt that | ||
CF | you're a fit candidate to be the fourth Augmented soul! I would be | ||
CF | honoured if you would take my place and lead our musicians to a bright | ||
CF | future. After all, King Goosen never did get the chance to melt down | ||
CF | our trumpets!" He points to the corner where the crates sit. | ||
CF | | ||
CF | Still shocked by your sudden turn of good luck, you can only stand in | ||
CF | place, hoping a sudden gust of wind doesn't knock you over. Leonine | ||
CF | elbows you in the ribs. "Say yes, neighbour! Finney and I need to | ||
CF | catch up on old times, and he can't get away if he's got a position | ||
CF | and a title and all that hodge-podge. But first, I think you'd better | ||
CF | do something about Old Pudgy over there on the carpet." Looking at the | ||
CF | inert body on the floor, a mischievous thought crosses your mind. You | ||
CF | look up at Leonine and see that he's thinking the same thing. "Go for | ||
CF | it, neighbour!" | ||
CF | | ||
CF | One more time, you raise the trumpet to your lips and play. This | ||
CF | special song, you dedicate to King Goosen and his many 'dedicated' | ||
CF | years of service to Papoosen. Nothing happens at first, and you start | ||
CF | to wonder if Leonine was pulling your leg. | ||
CF | | ||
CF | Then a duck flies through the skylight... | ||
CF | | ||
CF | ...followed by a second, and a third. | ||
CF | | ||
CF | Like a cacophonous mobile dinner party, a massive rain of ducks pours | ||
CF | through the skylight. You count forty or fifty before you lose | ||
CF | yourself in the sheer magnitude of the flock. The ducks settle around | ||
CF | King Goosen and move him with their bills. Forming a living canvas | ||
CF | underneath the King, the flock takes flight. Like a bug in a rug, the | ||
CF | King is helplessly carried through the skylight by the ducks before | ||
CF | disappearing over the horizon forever. | ||
CF | | ||
CF | Perhaps "Ode to a Duck" was a good repertoire choice after all. | ||
CF | | ||
CF | | ||
CF | *** You have won *** | ||
CF | | ||
CF | | ||
CF | In that game you scored 69 out of a possible 70, in 1445 turns, | ||
CF | earning you the status of Trumpet Maestro. | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, UNDO your last move, | ||
CF | see some suggestions for AMUSING things to do or QUIT? | ||
CF | > | DavidW says, "congrats!" | |
Knight_Otu says, "Whew." | ||
Knight_Otu says, "And of course, one point missed." | ||
Jacqueline says, "That was ... a lot." | ||
Knight_Otu says (to ClubFloyd), "amusing" | ||
CF ] Throne Room Score: 69 Sunset | ||
CF | | ||
CF | > AMUSING | ||
CF | | ||
CF | | ||
CF | Full Score | ||
CF | 1 Enlarging the hole in Orchestra Pit | ||
CF | 1 Putting the heavy rock on the quarry elevator | ||
CF | 3 Opening the trapdoor in the Quarry | ||
CF | 2 Playing the trumpet in the darkness | ||
CF | 1 Taking the rubber from the Old Quarry | ||
CF | 1 Taking the black puzzle piece from Paved Road | ||
CF | 1 Tying the rubber to the Y-shaped tree at East of House | ||
CF | 1 Shooting the black puzzle piece from the slingshot | ||
CF | 1 Taking the white puzzle piece from the Music Salon | ||
CF | 2 Solving the jigsaw puzzle in the Workshop | ||
CF | 3 Cutting the jig music with the jigsaw | ||
CF | 1 Taking the "Rainy Day" music from the Magic Lab | ||
CF | 1 Taking the Safe Key from Leonine | ||
CF | 2 Spelling "Foullama" in the Letter Maze | ||
CF | 1 Taking the gold ring from the Front Yard | ||
CF | 2 Telling widow Foullama about Amoshtuff's diary. | ||
CF | 2 Playing "Springtime Love" for the widow and the butler. | ||
CF | 2 Spelling "Amoshtuff" in the Letter Maze (with the gold ring) | ||
CF | 1 Spelling "Amoshtuff" in the Letter Maze (without the gold ring) | ||
CF | 3 Playing "Rainy Day" three times at Volcano Center | ||
CF | 2 Giving the mud to Moilan | ||
CF | 2 Safely activating the Bank trap | ||
CF | 1 Opening Poont's door at Private Alley | ||
CF | 2 Making Poont's chairs dance with "Lively Jig" | ||
CF | 0 Playing "Springtime Love" for the bear (with the gold ring) | ||
CF | 1 Playing "Springtime Love" for the bear (without the gold ring) | ||
CF | 2 Playing "Heavy Heart" for the boulder at the Overlook | ||
CF | 2 Hanging Snoobar's mirror at Vault Door | ||
CF | 1 Changing the colour of the herring | ||
CF | 2 Using the duck to catch the herring | ||
CF | 1 Making the unstable herring in Poont's Lab | ||
CF | 2 Opening crevice in Private Alley with unstable herring | ||
CF | 1 Giving Mullog the gold ring | ||
CF | 2 Playing "Dab of Colour" for the grey bars in the Tower | ||
CF | 2 Playing "Literal Melody" at Vault Door | ||
CF | 1 Putting the wooden door in the depression | ||
CF | 4 Transposing the xylophone music | ||
CF | 1 Unlocking the wooden door | ||
CF | 1 PANDICULATE in the Upper Balcony | ||
CF | 10 Defeating King Goosen | ||
CF | 70 TOTAL | ||
CF | | ||
CF | A Few Amusing Tidbits | ||
CF | Did you try... | ||
CF | Saying XYZZY? Several Times? | ||
CF | Searching the debris in the Stone Quarry more than five times? | ||
CF | Dropping rocks in the Stone Quarry Hole and then visiting Mullog? | ||
CF | Spelling other things in the Letter Maze? | ||
CF | Reading about all of the Building Codes? | ||
CF | Attaining the rank of Supreme Vandal? | ||
CF | DIE? | ||
CF | Beating the Piddle Ball team with Heavy Love? | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, UNDO your last move, | ||
CF | see some suggestions for AMUSING things to do or QUIT? | ||
CF | > | Jacqueline says, "Man, llp" | |
DavidW says, "Yes, there's a Last Lousy Point." | ||
DavidW says, "The first clue for the LLP was in the Stone Quarry way back at the beginning. You needed to search the debris about six times there." | ||
Jacqueline says, "..." | ||
DavidW says, "The point itself is earned on the balcony." | ||
Knight_Otu says, "So it says in the AMUSING." | ||
Knight_Otu says, "Pandiculate." | ||
Knight_Otu says, "I suspect even if we had seen the hint..." | ||
DavidW says, "huh. I wouldn't have thought it would spoil it there." | ||
DavidW says, "There's a trail of weird command verbs to use in various places." | ||
DavidW says, "The first clue tells you to cachinnate in the magic lab." | ||
Knight_Otu says, "This sure was a weird game." | ||
DavidW asks, "But a good one, yes?" | ||
Jacqueline says, "Yes" | ||
Jacqueline says, "Glad we played it." | ||
Knight_Otu says, "Yeah." | ||
Jacqueline says, "But it is weeeeird." | ||
DavidW asks, "oh, by the way, the chute in Mullog's lair?" | ||
DavidW says, "If you dropped stuff into the shaft back at the beginning, it falls out there." | ||
Knight_Otu asks, "It's the second pit up in the region we started out in?" | ||
DavidW says, "Mullog would've complained more if you'd dropped rocks on his head earlier." | ||
Jacqueline says, "heh" | ||
Knight_Otu says, "He should have complained more regardless. We left that place a mess." | ||
Jacqueline says, "We ended up a hero, but... yeah. We did some not good things to get there." | ||
DavidW | First Publication Date: April 1, 2000 | ||
DavidW asks, "Also, the author's only game?" | ||
Knight_Otu says, "One count of poisoning, multiple counts of wanton vandalism, a bank robbery, at least one theft, tons of trespassing..." | ||
Knight_Otu says, "All in all, an adventurer's work day." | ||
Jacqueline says, "True" | ||
Knight_Otu says, "I would guess that's a pseudonym. That, or the author did many unreleased trial games." | ||
Jacqueline says, "Yeah, I was thinking that surely there are many smaller unreleased games" | ||
Jacqueline says, "This thing is pretty epic and well done." | ||
DavidW says, "I'm looking at his website. The game's page is at [LINK] " | ||
Knight_Otu says, "As well put together as the game was, it probably isn't the first game they've written." | ||
DavidW says, "And I just don't see anything else IF-like." | ||
Jacqueline says, "huh" | ||
DavidW says, "Lots of photos." | ||
Knight_Otu asks, "Well that just elevates the game further. Probably still has created more trial games as practice, but who didn't?" | ||
DavidW says, "oh probably." | ||
Knight_Otu exclaims, "It's really time for me to log off now. Good night, and stay safe, everyone!" | ||
DavidW says, "Thanks for the game." | ||
DavidW says, "Interesting. I didn't realize the entire source had been released." | ||
DavidW | However, I make no guarantees about quality or correctness -- source code does not age well, especially Inform 6 source code from the only game I've ever written. | ||