ClubFloyd Transcript:
The idea behind ClubFloyd is that each
week at a pre-arranged time, a group of
people meet online to cooperatively play
a game of interactive fiction.
To skip directly to a particular game, click on its title: |
ToyShop & Floyditorium
|
#ClubFloyd Discussion
|
||
DavidW asks, "So what are people in the mood for? Spacestation adventure or office mayhem as a goose?" | |||
Knight_Otu says, "Goose mayhem sounds more distracting from the state of the world." | |||
DavidW says, "Sure." | |||
DavidW says (to ClubFloyd), "who" | |||
CF ] Your Old Bedroom | |||
CF | > | |||
CF | > WHO | |||
CF | | |||
CF | Please give one of the answers above. | |||
CF | | |||
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last | |||
CF | command? | |||
CF | > | |||
DavidW says (to ClubFloyd), "quit" | |||
CF | > | |||
CF | > QUIT | |||
CF | cheapglulxe quit with exit status: 0 | |||
CF asks, "That game over already? It was just getting good. Wanna play another?" | |||
DavidW says (to ClubFloyd), "load sleepmask officegoose" | |||
CF ] Open-plan office Score: 0/13 | |||
CF | | |||
CF | | |||
CF | | |||
CF | Office Goose | |||
CF | An Interactive Fiction by Lizzard | |||
CF | Release 11 / Serial number 200101 / Inform 7 build 6M62 (I6/v6.33 lib | |||
CF | 6/12N) | |||
CF | It's a beautiful day in the office, and you are a horrible goose. | |||
CF | (If you aren't sure how to play, type "help" and hit enter.) | |||
CF | | |||
CF | Open-plan office | |||
CF | You're in a large open room. Narrow corridors run between grey-walled | |||
CF | cubicles. Exits lead east, west, and south. | |||
CF | | |||
CF | You can see a potted palm and a printer here. | |||
CF | | |||
CF | > | Jacqueline says, "Oh, lemme see about the code." | ||
MoyTW says, "It's an open-plan office, boo." | |||
DavidW says (to ClubFloyd), "x me" | |||
CF ] Open-plan office Score: 0/13 | |||
CF | > | |||
CF | > X ME | |||
CF | | |||
CF | You're large, you're white, and you're waddling. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x palm" | |||
CF ] Open-plan office Score: 0/13 | |||
CF | > | |||
CF | > X PALM | |||
CF | | |||
CF | A large indoor plant with luxuriant fronds. | |||
CF | You feel an urge to peck it. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "peck it" | |||
CF ] Open-plan office Score: 0/13 | |||
CF | > | |||
CF | > PECK IT | |||
CF | | |||
CF | You jab your beak at the potted palm. | |||
CF | | |||
CF | Dirt spills out. How satisfying. You could probably pick up the whole | |||
CF | plant. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x printer" | |||
CF ] Open-plan office Score: 0/13 | |||
CF | > | |||
CF | > X PRINTER | |||
CF | | |||
CF | This large printer has a ton of options for copying, collating, and | |||
CF | stapling. | |||
CF | What would happen if you pecked it, hard, with your powerful beak? | |||
CF | | |||
CF | The printer is currently switched off. | |||
CF | | |||
CF | You feel a mighty primal urge to honk, to flap, and to peck things. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "peck printer" | |||
CF ] Open-plan office Score: 1/13 | |||
CF | > | |||
CF | > PECK PRINTER | |||
CF | | |||
CF | You jab your beak at the printer. | |||
CF | The printer switches on. | |||
CF | | |||
CF | Some sheets of paper fly out of the printer and across the room. | |||
CF | | |||
CF | [Your score has just gone up by one point.] | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x paper" | |||
CF ] Open-plan office Score: 1/13 | |||
CF | > | |||
CF | > X PAPER | |||
CF | | |||
CF | You see nothing special about the sheets of paper. | |||
CF | | |||
CF | > | Jacqueline says, "Oh, I'll wait to reveal the QR code content until we go to space." | ||
DavidW says (to ClubFloyd), "take palm" | |||
CF ] Open-plan office Score: 2/13 | |||
CF | > | |||
CF | > TAKE PALM | |||
CF | | |||
CF | You stretch out your neck, biting and gnashing. | |||
CF | | |||
CF | You grab the torn-up potted palm with your powerful beak. | |||
CF | | |||
CF | [Your score has just gone up by one point.] | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "hit printer with palm" | |||
CF ] Open-plan office Score: 2/13 | |||
CF | > | |||
CF | > HIT PRINTER WITH PALM | |||
CF | | |||
CF | I only understood you as far as wanting to hit the dented printer. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "throw palm" | |||
CF ] Open-plan office Score: 2/13 | |||
CF | > | |||
CF | > THROW PALM | |||
CF | | |||
CF | Dropped. | |||
CF | | |||
CF | > | DavidW says, "I don't know where to take the palm yet, and I bet we can only take one thing at a time." | ||
DavidW asks, "West, east, or south?" | |||
Knight_Otu says, "That seems likely." | |||
Roger says, "seems like good guess" | |||
Knight_Otu asks, "East?" | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Office kitchen Score: 2/13 | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | You waddle over with deadly purpose. | |||
CF | | |||
CF | Office kitchen | |||
CF | This mini kitchen has tasty snacks and bad coffee. The main office is | |||
CF | just to the west. | |||
CF | | |||
CF | You can see a pod-based coffee maker, a sink, a cabinet (closed), and | |||
CF | a purple-haired developer here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x developer" | |||
CF ] Office kitchen Score: 2/13 | |||
CF | > | |||
CF | > X DEVELOPER | |||
CF | | |||
CF | The purple-haired developer is carrying a cup of coffee. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "honk" | |||
CF ] Office kitchen Score: 2/13 | |||
CF | > | |||
CF | > HONK | |||
CF | | |||
CF | HONK!!!! | |||
CF | | |||
CF | Startled, a hapless office worker looks up in alarm. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "bite developer" | |||
CF ] Office kitchen Score: 3/13 | |||
CF | > | |||
CF | > BITE DEVELOPER | |||
CF | | |||
CF | You jab your beak at the purple-haired developer. | |||
CF | | |||
CF | The developer shrieks in rage. She comes at you ready to kill. | |||
CF | | |||
CF | "Horrible goose," yells the enraged developer, chasing you. | |||
CF | | |||
CF | [Your score has just gone up by one point.] | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Open-plan office Score: 3/13 | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | You waddle over with deadly purpose. | |||
CF | | |||
CF | Open-plan office | |||
CF | You're in a large open room. Narrow corridors run between grey-walled | |||
CF | cubicles. Exits lead east, west, and south. | |||
CF | | |||
CF | You can see a torn-up potted palm tree, some spilled dirt, some sheets | |||
CF | of paper, and a dented printer here. | |||
CF | | |||
CF | "Catch it," yells the enraged developer. She trips over you, swearing. | |||
CF | | |||
CF | The wet, scalded developer arrives from the east. | |||
CF | | |||
CF | > | Knight_Otu says, "My." | ||
DavidW says (to ClubFloyd), "flap" | |||
CF ] Open-plan office Score: 3/13 | |||
CF | > | |||
CF | > FLAP | |||
CF | | |||
CF | You flap your wings, menacing everything in the near vicinity. | |||
CF | | |||
CF | Everyone in the room starts in surprise. | |||
CF | | |||
CF | "Nnnnnnggggg," yells the enraged developer. She flails, knocking her | |||
CF | own glasses onto the floor. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "take glasses" | |||
CF ] Open-plan office Score: 3/13 | |||
CF | > | |||
CF | > TAKE GLASSES | |||
CF | | |||
CF | You can't see any such thing. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Office kitchen Score: 3/13 | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | You waddle over with deadly purpose. | |||
CF | | |||
CF | Office kitchen | |||
CF | This mini kitchen has tasty snacks and bad coffee. The main office is | |||
CF | just to the west. | |||
CF | | |||
CF | You can see puddles of spilled coffee, an empty coffee cup, a | |||
CF | pod-based coffee maker, a sink, and a cabinet (closed) here. | |||
CF | | |||
CF | "Nnnnnnggggg," yells the enraged developer. | |||
CF | | |||
CF | The wet, scalded developer arrives from the west. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "peck cabinet" | |||
CF ] Office kitchen Score: 3/13 | |||
CF | > | |||
CF | > PECK CABINET | |||
CF | | |||
CF | You jab your beak at the cabinet. | |||
CF | | |||
CF | "Nnnnnnggggg," yells the enraged developer. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "open cabinet" | |||
CF ] Office kitchen Score: 3/13 | |||
CF | > | |||
CF | > OPEN CABINET | |||
CF | | |||
CF | It seems to be locked. | |||
CF | | |||
CF | "Catch it," yells the enraged developer. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "peck sink" | |||
CF ] Office kitchen Score: 4/13 | |||
CF | > | |||
CF | > PECK SINK | |||
CF | | |||
CF | You jab your beak at the sink. | |||
CF | The sink switches on. | |||
CF | | |||
CF | The faucet cracks. Water sprays all over! | |||
CF | | |||
CF | "Horrible goose," yells the enraged developer, chasing you. | |||
CF | | |||
CF | [Your score has just gone up by one point.] | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Open-plan office Score: 4/13 | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | You waddle over with deadly purpose. | |||
CF | | |||
CF | Open-plan office | |||
CF | You're in a large open room. Narrow corridors run between grey-walled | |||
CF | cubicles. Exits lead east, west, and south. | |||
CF | | |||
CF | You can see a torn-up potted palm tree, some spilled dirt, some sheets | |||
CF | of paper, and a dented printer here. | |||
CF | | |||
CF | "Horrible goose," yells the enraged developer. She trips over you, | |||
CF | swearing. | |||
CF | | |||
CF | The wet, scalded developer arrives from the east. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Conference room Score: 4/13 | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | You waddle over with deadly purpose. | |||
CF | | |||
CF | Conference room | |||
CF | A large board room with chairs arranged around a central table. | |||
CF | Through the open door, you can see the main office to the east. | |||
CF | | |||
CF | You can see a project manager, an ipad, and a video camera here. | |||
CF | | |||
CF | "Catch it," yells the enraged developer, chasing you. | |||
CF | | |||
CF | The wet, scalded developer arrives from the east. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "peck camera" | |||
CF ] Conference room Score: 4/13 | |||
CF | > | |||
CF | > PECK CAMERA | |||
CF | | |||
CF | You leap several feet in the air but fail to peck the video camera. | |||
CF | | |||
CF | "Nnnnnnggggg," yells the enraged developer. She trips over you, | |||
CF | swearing. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "take ipad" | |||
CF ] Conference room Score: 4/13 | |||
CF | > | |||
CF | > TAKE IPAD | |||
CF | | |||
CF | You stretch out your neck, biting and gnashing. | |||
CF | | |||
CF | It's too big. Maybe you could peck it instead. | |||
CF | | |||
CF | "Horrible goose," yells the enraged developer. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "peck ipad" | |||
CF ] Conference room Score: 5/13 | |||
CF | > | |||
CF | > PECK IPAD | |||
CF | | |||
CF | You jab your beak at the ipad. | |||
CF | | |||
CF | A huge picture of a plump goose fills the conference room screen. | |||
CF | The conference call participants all start talking at once! | |||
CF | Someone yells, "STOP THAT GOOSE!" and starts to chase you! | |||
CF | | |||
CF | "Catch it," yells the enraged developer, chasing you. | |||
CF | | |||
CF | [Your score has just gone up by one point.] | |||
CF | | |||
CF | > | Jacqueline says, "I'm hung up trying to pronounce nnnnnnggggg" | ||
DavidW says (to ClubFloyd), "honk" | |||
CF ] Conference room Score: 5/13 | |||
CF | > | |||
CF | > HONK | |||
CF | | |||
CF | HONK!!!! | |||
CF | | |||
CF | A person near you jumps in fear. | |||
CF | | |||
CF | "Catch it," yells the enraged developer, chasing you. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "bite manager" | |||
CF ] Conference room Score: 6/13 | |||
CF | > | |||
CF | > BITE MANAGER | |||
CF | | |||
CF | You jab your beak at the flustered manager. | |||
CF | | |||
CF | You peck her in the butt, feeling a deep sense of satisfaction. | |||
CF | "OUCH!!! HEY!!!" | |||
CF | The project manager leaps up from her chair! | |||
CF | | |||
CF | "Catch it," yells the enraged developer. She flails, knocking her own | |||
CF | glasses onto the floor. | |||
CF | "What the heck," shrieks the manager, lurching forward. | |||
CF | | |||
CF | [Your score has just gone up by one point.] | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Open-plan office Score: 6/13 | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | You waddle over with deadly purpose. | |||
CF | | |||
CF | Open-plan office | |||
CF | You're in a large open room. Narrow corridors run between grey-walled | |||
CF | cubicles. Exits lead east, west, and south. | |||
CF | | |||
CF | You can see a torn-up potted palm tree, some spilled dirt, some sheets | |||
CF | of paper, and a dented printer here. | |||
CF | | |||
CF | "Horrible goose," yells the enraged developer. She flails, knocking | |||
CF | her own glasses onto the floor. | |||
CF | | |||
CF | The wet, scalded developer arrives from the west. | |||
CF | | |||
CF | "My meeting," shrieks the manager. She falls over a chair. | |||
CF | | |||
CF | The flustered manager arrives from the west. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Cubicle Score: 6/13 | |||
CF | > | |||
CF | > S | |||
CF | | |||
CF | You waddle over with deadly purpose. | |||
CF | | |||
CF | Cubicle | |||
CF | An adjustable standing/sitting desk dominates this spacious cubicle. | |||
CF | The main office is just to the north. | |||
CF | | |||
CF | You can see an adjustable desk (on which are a tattered copy of the | |||
CF | book 'Design Patterns' and a laptop) here. | |||
CF | | |||
CF | "Catch it," yells the enraged developer. She trips over you, swearing. | |||
CF | | |||
CF | The wet, scalded developer arrives from the north. | |||
CF | | |||
CF | "Get it out of here," shrieks the manager. | |||
CF | | |||
CF | The flustered manager arrives from the north. | |||
CF | | |||
CF | > | Knight_Otu asks, "How did the manager miss the commotion the whole time?" | ||
Jacqueline says, "They're a manager." | |||
DavidW says (to ClubFloyd), "peck laptop" | |||
CF ] Cubicle Score: 7/13 | |||
CF | > | |||
CF | > PECK LAPTOP | |||
CF | | |||
CF | You jab your beak at the laptop. | |||
CF | | |||
CF | Your beak mashes the keys and cracks the screen. | |||
CF | | |||
CF | "Horrible goose," yells the enraged developer, chasing you. | |||
CF | "Aaaaagggghh," shrieks the manager. She falls over a chair. | |||
CF | | |||
CF | [Your score has just gone up by one point.] | |||
CF | | |||
CF | > | Knight_Otu says, "Point taken." | ||
Jacqueline says, "(Just kidding, managers who read this. I, too, have been a manager.)" | |||
DavidW says (to ClubFloyd), "honk" | |||
CF ] Cubicle Score: 7/13 | |||
CF | > | |||
CF | > HONK | |||
CF | | |||
CF | HONK!!!! | |||
CF | | |||
CF | Someone does a double take as they realize how close you are. | |||
CF | | |||
CF | "Catch it," yells the enraged developer. She flails, knocking her own | |||
CF | glasses onto the floor. | |||
CF | "My meeting," shrieks the manager, lurching forward. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "flap" | |||
CF ] Cubicle Score: 7/13 | |||
CF | > | |||
CF | > FLAP | |||
CF | | |||
CF | You flap your wings, menacing everything in the near vicinity. | |||
CF | | |||
CF | One of your powerful wings clubs someone in the elbow. | |||
CF | | |||
CF | "Horrible goose," yells the enraged developer, chasing you. | |||
CF | "Get it out of here," shrieks the manager, lurching forward. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x desk" | |||
CF ] Cubicle Score: 7/13 | |||
CF | > | |||
CF | > X DESK | |||
CF | | |||
CF | A beautiful ergonomic desk, adjustable with electronic controls. | |||
CF | | |||
CF | On the adjustable desk are a tattered copy of the book 'Design | |||
CF | Patterns' and a broken laptop. | |||
CF | | |||
CF | "Horrible goose," yells the enraged developer. She flails, knocking | |||
CF | her own glasses onto the floor. | |||
CF | "Aaaaagggghh," shrieks the manager. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "peck desk" | |||
CF ] Cubicle Score: 8/13 | |||
CF | > | |||
CF | > PECK DESK | |||
CF | | |||
CF | You jab your beak at the adjustable desk. | |||
CF | | |||
CF | The desk starts going up and down at random. | |||
CF | | |||
CF | "Catch it," yells the enraged developer. | |||
CF | "Aaaaagggghh," shrieks the manager. She falls over a chair. | |||
CF | | |||
CF | [Your score has just gone up by one point.] | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "take book" | |||
CF ] Cubicle Score: 9/13 | |||
CF | > | |||
CF | > TAKE BOOK | |||
CF | | |||
CF | You stretch out your neck, biting and gnashing. | |||
CF | | |||
CF | You grab the tattered copy of the book 'Design Patterns' with your | |||
CF | powerful beak. | |||
CF | | |||
CF | "Nnnnnnggggg," yells the enraged developer. She flails, knocking her | |||
CF | own glasses onto the floor. | |||
CF | "What the heck," shrieks the manager. She falls over a chair. | |||
CF | | |||
CF | [Your score has just gone up by one point.] | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "n" | |||
CF ] Open-plan office Score: 9/13 | |||
CF | > | |||
CF | > N | |||
CF | | |||
CF | You waddle over with deadly purpose. | |||
CF | | |||
CF | Open-plan office | |||
CF | You're in a large open room. Narrow corridors run between grey-walled | |||
CF | cubicles. Exits lead east, west, and south. | |||
CF | | |||
CF | You can see a torn-up potted palm tree, some spilled dirt, some sheets | |||
CF | of paper, and a dented printer here. | |||
CF | | |||
CF | "Horrible goose," yells the enraged developer, chasing you. | |||
CF | | |||
CF | The wet, scalded developer arrives from the south. | |||
CF | | |||
CF | "What the heck," shrieks the manager. She falls over a chair. | |||
CF | | |||
CF | The flustered manager arrives from the south. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "tear book" | |||
CF ] Open-plan office Score: 9/13 | |||
CF | > | |||
CF | > TEAR BOOK | |||
CF | | |||
CF | That's not a verb I recognise. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "eat book" | |||
CF ] Open-plan office Score: 10/13 | |||
CF | > | |||
CF | > EAT BOOK | |||
CF | | |||
CF | You shred the book into tiny pieces. | |||
CF | | |||
CF | "Nnnnnnggggg," yells the enraged developer. She flails, knocking her | |||
CF | own glasses onto the floor. | |||
CF | "What the heck," shrieks the manager. | |||
CF | | |||
CF | [Your score has just gone up by one point.] | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "w" | |||
CF ] Conference room Score: 10/13 | |||
CF | > | |||
CF | > W | |||
CF | | |||
CF | You waddle over with deadly purpose. | |||
CF | | |||
CF | Conference room | |||
CF | A large board room with chairs arranged around a central table. | |||
CF | Through the open door, you can see the main office to the east. | |||
CF | | |||
CF | You can see a battered and scratched ipad and a video camera here. | |||
CF | | |||
CF | "Nnnnnnggggg," yells the enraged developer, chasing you. | |||
CF | | |||
CF | The wet, scalded developer arrives from the east. | |||
CF | | |||
CF | "Aaaaagggghh," shrieks the manager. She falls over a chair. | |||
CF | | |||
CF | The flustered manager arrives from the east. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "push camera" | |||
CF ] Conference room Score: 10/13 | |||
CF | > | |||
CF | > PUSH CAMERA | |||
CF | | |||
CF | It is fixed in place. | |||
CF | | |||
CF | "Catch it," yells the enraged developer, chasing you. | |||
CF | "Get it out of here," shrieks the manager. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x camera" | |||
CF ] Conference room Score: 10/13 | |||
CF | > | |||
CF | > X CAMERA | |||
CF | | |||
CF | You see nothing special about the video camera. | |||
CF | | |||
CF | "Catch it," yells the enraged developer. She trips over you, swearing. | |||
CF | "Get it out of here," shrieks the manager. She falls over a chair. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "peck camera" | |||
CF ] Conference room Score: 10/13 | |||
CF | > | |||
CF | > PECK CAMERA | |||
CF | | |||
CF | You leap several feet in the air but fail to peck the video camera. | |||
CF | | |||
CF | "Catch it," yells the enraged developer. She trips over you, swearing. | |||
CF | "Aaaaagggghh," shrieks the manager, lurching forward. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "flap" | |||
CF ] Conference room Score: 10/13 | |||
CF | > | |||
CF | > FLAP | |||
CF | | |||
CF | You flap your wings, menacing everything in the near vicinity. | |||
CF | | |||
CF | People leap away from the chaotic hurricane of your wings. | |||
CF | | |||
CF | "Nnnnnnggggg," yells the enraged developer. She flails, knocking her | |||
CF | own glasses onto the floor. | |||
CF | "What the heck," shrieks the manager. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "peck camera" | |||
CF ] Conference room Score: 10/13 | |||
CF | > | |||
CF | > PECK CAMERA | |||
CF | | |||
CF | You leap several feet in the air but fail to peck the video camera. | |||
CF | | |||
CF | "Catch it," yells the enraged developer, chasing you. | |||
CF | "Get it out of here," shrieks the manager. | |||
CF | | |||
CF | > | Knight_Otu asks, "Jump on the table first, or something?" | ||
DavidW says (to ClubFloyd), "get on table" | |||
CF ] Conference room Score: 10/13 | |||
CF | > | |||
CF | > GET ON TABLE | |||
CF | | |||
CF | You get onto the table. | |||
CF | | |||
CF | "Catch it," yells the enraged developer. She flails, knocking her own | |||
CF | glasses onto the floor. | |||
CF | "Get it out of here," shrieks the manager. She falls over a chair. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "peck camera" | |||
CF ] Conference room Score: 11/13 | |||
CF | > | |||
CF | > PECK CAMERA | |||
CF | | |||
CF | The camera lens cracks. | |||
CF | | |||
CF | You jab your beak at the broken camera dangling from the ceiling. | |||
CF | | |||
CF | "Horrible goose," yells the enraged developer. She flails, knocking | |||
CF | her own glasses onto the floor. | |||
CF | "Aaaaagggghh," shrieks the manager, lurching forward. | |||
CF | | |||
CF | [Your score has just gone up by one point.] | |||
CF | | |||
CF | > | Jacqueline says, "This is cute, and I like the concept, despite not having played the game that likely inspired it... but it's feeling repetitive, not in the good way. A little more variety in the chaos would be good." | ||
DavidW says (to ClubFloyd), "honk" | |||
CF ] Conference room Score: 11/13 | |||
CF | > | |||
CF | > HONK | |||
CF | | |||
CF | HONK!!!! | |||
CF | | |||
CF | People in the room freeze as they try to figure out what you'll do | |||
CF | next. | |||
CF | | |||
CF | "Nnnnnnggggg," yells the enraged developer. She flails, knocking her | |||
CF | own glasses onto the floor. | |||
CF | "Aaaaagggghh," shrieks the manager, lurching forward. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Open-plan office Score: 11/13 | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | You waddle over with deadly purpose. | |||
CF | | |||
CF | (first getting off the table) | |||
CF | | |||
CF | Open-plan office | |||
CF | You're in a large open room. Narrow corridors run between grey-walled | |||
CF | cubicles. Exits lead east, west, and south. | |||
CF | | |||
CF | You can see some little bits of chewed up paper, a torn-up potted palm | |||
CF | tree, some spilled dirt, some sheets of paper, and a dented printer | |||
CF | here. | |||
CF | | |||
CF | "Nnnnnnggggg," yells the enraged developer. She flails, knocking her | |||
CF | own glasses onto the floor. | |||
CF | | |||
CF | The wet, scalded developer arrives from the west. | |||
CF | | |||
CF | "What the heck," shrieks the manager, lurching forward. | |||
CF | | |||
CF | The flustered manager arrives from the west. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "e" | |||
CF ] Office kitchen Score: 11/13 | |||
CF | > | |||
CF | > E | |||
CF | | |||
CF | You waddle over with deadly purpose. | |||
CF | | |||
CF | Office kitchen | |||
CF | This mini kitchen has tasty snacks and bad coffee. The main office is | |||
CF | just to the west. | |||
CF | | |||
CF | You can see puddles of water, puddles of spilled coffee, an empty | |||
CF | coffee cup, a pod-based coffee maker, a sink with a broken faucet | |||
CF | spraying water everywhere, and a cabinet (closed) here. | |||
CF | | |||
CF | "Catch it," yells the enraged developer. She flails, knocking her own | |||
CF | glasses onto the floor. | |||
CF | | |||
CF | The wet, scalded developer arrives from the west. | |||
CF | | |||
CF | "Aaaaagggghh," shrieks the manager, lurching forward. | |||
CF | | |||
CF | The flustered manager arrives from the west. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "peck maker" | |||
CF ] Office kitchen Score: 12/13 | |||
CF | > | |||
CF | > PECK MAKER | |||
CF | | |||
CF | You jab your beak at the pod-based coffee maker. | |||
CF | The pod-based coffee maker switches on. | |||
CF | | |||
CF | Coffee sprays out of the coffee maker! | |||
CF | | |||
CF | "Horrible goose," yells the enraged developer. | |||
CF | "What the heck," shrieks the manager, lurching forward. | |||
CF | | |||
CF | [Your score has just gone up by one point.] | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "take mug" | |||
CF ] Office kitchen Score: 12/13 | |||
CF | > | |||
CF | > TAKE MUG | |||
CF | | |||
CF | You can't see any such thing. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "break cup" | |||
CF ] Office kitchen Score: 12/13 | |||
CF | > | |||
CF | > BREAK CUP | |||
CF | | |||
CF | Violence isn't the answer to this one. | |||
CF | | |||
CF | "Horrible goose," yells the enraged developer, chasing you. | |||
CF | "Get it out of here," shrieks the manager, lurching forward. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "take cup" | |||
CF ] Office kitchen Score: 12/13 | |||
CF | > | |||
CF | > TAKE CUP | |||
CF | | |||
CF | You stretch out your neck, biting and gnashing. | |||
CF | | |||
CF | You grab the empty coffee cup with your powerful beak. | |||
CF | | |||
CF | Taken. | |||
CF | | |||
CF | "Catch it," yells the enraged developer, chasing you. | |||
CF | "What the heck," shrieks the manager, lurching forward. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "throw cup" | |||
CF ] Office kitchen Score: 12/13 | |||
CF | > | |||
CF | > THROW CUP | |||
CF | | |||
CF | Dropped. | |||
CF | | |||
CF | "Catch it," yells the enraged developer. | |||
CF | "Aaaaagggghh," shrieks the manager. She falls over a chair. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "kick cup" | |||
CF ] Office kitchen Score: 12/13 | |||
CF | > | |||
CF | > KICK CUP | |||
CF | | |||
CF | That's not a verb I recognise. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "get on counter" | |||
CF ] Office kitchen Score: 12/13 | |||
CF | > | |||
CF | > GET ON COUNTER | |||
CF | | |||
CF | You can't see any such thing. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "flap" | |||
CF ] Office kitchen Score: 12/13 | |||
CF | > | |||
CF | > FLAP | |||
CF | | |||
CF | You flap your wings, menacing everything in the near vicinity. | |||
CF | | |||
CF | Your flurry of wings makes people step back in dismay. | |||
CF | | |||
CF | "Nnnnnnggggg," yells the enraged developer. She flails, knocking her | |||
CF | own glasses onto the floor. | |||
CF | "What the heck," shrieks the manager. She falls over a chair. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "bite manager" | |||
CF ] Office kitchen Score: 12/13 | |||
CF | > | |||
CF | > BITE MANAGER | |||
CF | | |||
CF | You jab your beak at the flustered manager. | |||
CF | | |||
CF | "Catch it," yells the enraged developer, chasing you. | |||
CF | "Get it out of here," shrieks the manager. She falls over a chair. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "peck chair" | |||
CF ] Office kitchen Score: 12/13 | |||
CF | > | |||
CF | > PECK CHAIR | |||
CF | | |||
CF | You can't see any such thing. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "l" | |||
CF ] Office kitchen Score: 12/13 | |||
CF | > | |||
CF | > L | |||
CF | | |||
CF | Office kitchen | |||
CF | This mini kitchen has tasty snacks and bad coffee. The main office is | |||
CF | just to the west. | |||
CF | | |||
CF | You can see a fire alarm, a wet empty coffee cup, puddles of spilled | |||
CF | coffee, a flustered manager, a wet, scalded developer, puddles of | |||
CF | water, a mangled coffee maker, a sink with a broken faucet spraying | |||
CF | water everywhere, and a cabinet (closed) here. | |||
CF | | |||
CF | "Horrible goose," yells the enraged developer. She flails, knocking | |||
CF | her own glasses onto the floor. | |||
CF | "Get it out of here," shrieks the manager. She falls over a chair. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "peck alarm" | |||
CF ] Office kitchen Score: 13/13 | |||
CF | > | |||
CF | > PECK ALARM | |||
CF | | |||
CF | You jab your beak at the fire alarm. | |||
CF | The fire alarm switches on. | |||
CF | | |||
CF | The glass covering the fire alarm switch breaks. | |||
CF | ooooooOOOOOOooooooo! | |||
CF | The developer panics, opens a cupboard and takes out a fire | |||
CF | extinguisher. | |||
CF | | |||
CF | oooooOOOOOOoooooo BEEP BEEP BEEP! | |||
CF | | |||
CF | | |||
CF | Congratulations! You are the most horrible of horrible geese. | |||
CF | This start-up office will never be the same. | |||
CF | You run outside, ready to wreak mayhem on the rest of the world! | |||
CF | | |||
CF | * * * * * * * * * * * * * * * * * * | |||
CF | | |||
CF | Thanks to playtesters Laura Kukulski, Danny O'Brien, Potch, Britta | |||
CF | Gustafson, Hannah Diaz, Milo Kim, Sigrid Ellis, and Jim Shepard. | |||
CF | | |||
CF | | |||
CF | | |||
CF | *** The End *** | |||
CF | | |||
CF | | |||
CF | In that game you scored 13 out of a possible 13, in 54 turns. | |||
CF | | |||
CF | | |||
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the | |||
CF | last command? | |||
CF | > | DavidW says, "huh. Smaller game than I realized." | ||
Knight_Otu says, "That poor, poor office." | |||
MoyTW says, "I think it worked better in 3d form." | |||
Jacqueline exclaims, "!" | |||
MoyTW says, "Well that's obviously an unfair comparison." | |||
Jacqueline says, "It's over." | |||
DavidW says, "I liked it, but yes, I imagine the 3D version is more fun." | |||
Jacqueline says (to MoyTW), "heh" | |||
MoyTW says, "Echoing that there wasn't enough variety/gameplay differences to carry it through." | |||
Jacqueline says, "Okay, so that QR code just goes to this (the author's IF page): [LINK]" | |||
Jacqueline says, "Wait, I need to say one more important thing about the goose game." | |||
Jacqueline says, "I almost forgot to say this, and it's important." | |||
Knight_Otu asks, "Honk?" | |||
Jacqueline says, "And that is that 'The wet, scalded developer arrives from the west.' should be a new olounge." | |||
Jacqueline says, "That is all." | |||
DavidW says, "heh" | |||
DavidW says (to ClubFloyd), "quit" | |||
CF | > | |||
CF | > QUIT | |||
CF | cheapglulxe quit with exit status: 0 | |||
CF asks, "That game over already? It was just getting good. Wanna play another?" | DavidW asks, "Next game, then?" | ||
Knight_Otu says, "Sure." | |||
DavidW says (to ClubFloyd), "load sleepmask foundersmercy" | |||
CF ] Home 0/1 | |||
CF ] Exits: down outside | |||
CF | | |||
CF | | |||
CF | | |||
CF | You awake. You are lonely, so lonely. It was a thousand days ago | |||
CF | today. All alone these thousand days. Your parents were the last. No, | |||
CF | your father was the last. He held on for nearly a hundred days longer. | |||
CF | Now you are the last. Alone. Adrift. | |||
CF | | |||
CF | But maybe it isn't hopeless. There must still be other people in other | |||
CF | worlds, and you think you know how to get there. | |||
CF | | |||
CF | Today is the day. | |||
CF | | |||
CF | Founder's Mercy | |||
CF | A Space Story by Thomas Insel | |||
CF | Release 1 / Serial number 190330 / Inform 7 build 6M62 (I6/v6.33 lib | |||
CF | 6/12N) | |||
CF | Type ABOUT for credits or HINT for assistance. | |||
CF | | |||
CF | Home (on the blanket) | |||
CF | The room where you've slept your entire life. The crops are outside. | |||
CF | | |||
CF | There is a secured hatch in the floor. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x me" | |||
CF ] Home 0/2 | |||
CF ] Exits: down outside | |||
CF | | |||
CF | > X ME | |||
CF | | |||
CF | As virtuous as ever. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "i" | |||
CF ] Home 0/3 | |||
CF ] Exits: down outside | |||
CF | | |||
CF | > I | |||
CF | | |||
CF | You are carrying: | |||
CF | a scanner | |||
CF | a green jumpsuit (being worn) | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x scanner" | |||
CF ] Home 0/4 | |||
CF ] Exits: down outside | |||
CF | | |||
CF | > X SCANNER | |||
CF | | |||
CF | The handheld voice-activated scanner you use when working on the | |||
CF | station's machines. | |||
CF | | |||
CF | [You can ask the scanner for a list of commands by typing | |||
CF | SCANNER, HELP and give it voice commands by typing phrases such as | |||
CF | SCANNER, SCAN SOMETHING where SOMETHING is a visible object.] | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x jumpsuit" | |||
CF ] Home 0/5 | |||
CF ] Exits: down outside | |||
CF | | |||
CF | > X JUMPSUIT | |||
CF | | |||
CF | You have worn modest jumpsuits like this since you were small. | |||
CF | Originally, the colors had meanings: forest green for farmers, navy | |||
CF | blue for technicians, and so on, but that distinction died even before | |||
CF | the community. | |||
CF | | |||
CF | It features a single large pocket, currently empty. | |||
CF | | |||
CF | > | Knight_Otu says, ""As virtuous as ever" can mean a lot." | ||
Roger says, "interesting implementation choice" | |||
DavidW says (to ClubFloyd), "x hatch" | |||
CF ] Home 0/6 | |||
CF ] Exits: down outside | |||
CF | | |||
CF | > X HATCH | |||
CF | | |||
CF | The floor hatch is closed. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "open it" | |||
CF ] Home 0/7 | |||
CF ] Exits: down outside | |||
CF | | |||
CF | > OPEN IT | |||
CF | | |||
CF | You open the floor hatch. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "d" | |||
CF ] Cellar 0/8 | |||
CF ] Exits: up | |||
CF | | |||
CF | > D | |||
CF | | |||
CF | (first getting off the blanket) | |||
CF | | |||
CF | Cellar | |||
CF | Your decompression shelter and storage space for increasingly empty | |||
CF | shelves of canned vegetables and one more large bag of split peas. | |||
CF | | |||
CF | There is an open hatch in the ceiling. | |||
CF | | |||
CF | > | Roger asks, "shall we lug our blanket around?" | ||
DavidW says (to ClubFloyd), "x shelves" | |||
CF ] Cellar 0/9 | |||
CF ] Exits: up | |||
CF | | |||
CF | > X SHELVES | |||
CF | | |||
CF | Almost a hundred jars of canned vegetables are on the makeshift | |||
CF | shelves that line the wall. So is your emergency mask. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x mask" | |||
CF ] Cellar 0/10 | |||
CF ] Exits: up | |||
CF | | |||
CF | > X MASK | |||
CF | | |||
CF | You wore this mask when there were regular decompression drills. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "take it" | |||
CF ] Cellar 0/11 | |||
CF ] Exits: up | |||
CF | | |||
CF | > TAKE IT | |||
CF | | |||
CF | Taken. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "u" | |||
CF ] Home 0/12 | |||
CF ] Exits: down outside | |||
CF | | |||
CF | > U | |||
CF | | |||
CF | | |||
CF | Home | |||
CF | The room where you've slept your entire life. The crops are outside. | |||
CF | | |||
CF | There is an open hatch in the floor. | |||
CF | | |||
CF | A homespun blanket is arranged neatly on the ground. It is your bed. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x blanket" | |||
CF ] Home 0/13 | |||
CF ] Exits: down outside | |||
CF | | |||
CF | > X BLANKET | |||
CF | | |||
CF | Homespun wool. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "take it" | |||
CF ] Home 0/14 | |||
CF ] Exits: down outside | |||
CF | | |||
CF | > TAKE IT | |||
CF | | |||
CF | Taken. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "out" | |||
CF ] Sector 4: Crops 0/15 | |||
CF ] Exits: inside spinward antispinward | |||
CF | | |||
CF | > OUT | |||
CF | | |||
CF | | |||
CF | Sector 4: Crops | |||
CF | Your home is here among the crops. To the port and starboard, the | |||
CF | station walls rise up to the hub above. You can walk spinward or | |||
CF | antispinward. | |||
CF | | |||
CF | > | Roger says, "I look forward to space sheep" | ||
MoyTW says, "Spinward or antispinward. Oh dear." | |||
DavidW says (to ClubFloyd), "x crops" | |||
CF ] Sector 4: Crops 0/16 | |||
CF ] Exits: inside spinward antispinward | |||
CF | | |||
CF | > X CROPS | |||
CF | | |||
CF | Greens, carrots, and potatoes. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x carrots" | |||
CF ] Sector 4: Crops 0/17 | |||
CF ] Exits: inside spinward antispinward | |||
CF | | |||
CF | > X CARROTS | |||
CF | | |||
CF | Greens, carrots, and potatoes. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "eat carrot" | |||
CF ] Sector 4: Crops 0/17 | |||
CF ] Exits: inside spinward antispinward | |||
CF | | |||
CF | > EAT CARROT | |||
CF | | |||
CF | You can't see any such thing. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "eat carrots" | |||
CF ] Sector 4: Crops 0/18 | |||
CF ] Exits: inside spinward antispinward | |||
CF | | |||
CF | > EAT CARROTS | |||
CF | | |||
CF | You aren't hungry. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "spin" | |||
CF ] Sector 4: Crops 0/18 | |||
CF ] Exits: inside spinward antispinward | |||
CF | | |||
CF | > SPIN | |||
CF | | |||
CF | That's not a verb I recognize. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "s" | |||
CF ] Sector 4: Crops 0/19 | |||
CF ] Exits: inside spinward antispinward | |||
CF | | |||
CF | > S | |||
CF | | |||
CF | You are blocked by the station wall. The exits are inside to your | |||
CF | home, spinward to sector 5, and antispinward to sector 3. | |||
CF | | |||
CF | > | DavidW asks, "no abbrev?" | ||
Knight_Otu asks, "sw and asw?" | |||
DavidW says (to ClubFloyd), "sw" | |||
CF ] Sector 5: Forest 0/20 | |||
CF ] Exits: inside spinward antispinward | |||
CF | | |||
CF | > SW | |||
CF | | |||
CF | You walk a little ways to the next sector. | |||
CF | | |||
CF | Sector 5: Forest | |||
CF | The school house is nestled among the trees. A pylon stretches up from | |||
CF | the same grove to the hub of the station. You can walk spinward or | |||
CF | antispinward. | |||
CF | | |||
CF | > | DavidW says, "oh, good" | ||
Roger says, "It's a small ringworld after all" | |||
DavidW says (to ClubFloyd), "x house" | |||
CF ] Sector 5: Forest 0/21 | |||
CF ] Exits: inside spinward antispinward | |||
CF | | |||
CF | > X HOUSE | |||
CF | | |||
CF | Little and red, the traditional markings of a school building. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x pylon" | |||
CF ] Sector 5: Forest 0/22 | |||
CF ] Exits: inside spinward antispinward | |||
CF | | |||
CF | > X PYLON | |||
CF | | |||
CF | Made of smooth metal, it connects the ground to the hub of the station | |||
CF | many meters above. You can see similar pylons spinward and | |||
CF | antispinward. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x hub" | |||
CF ] Sector 5: Forest 0/23 | |||
CF ] Exits: inside spinward antispinward | |||
CF | | |||
CF | > X HUB | |||
CF | | |||
CF | The station rotates around the hub, which extends out to hold solar | |||
CF | panels to the port and mirrors on the starboard side. On the inside, | |||
CF | there is a maintenance platform about two thirds of the way up the | |||
CF | pylons. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "in" | |||
CF ] School House 0/24 | |||
CF ] Exits: outside | |||
CF | | |||
CF | > IN | |||
CF | | |||
CF | | |||
CF | School House | |||
CF | A broken learning machine remains in a corner, but mostly the older | |||
CF | farmers took turns leading the class. There is a desk, and a | |||
CF | chalkboard hangs on one wall. | |||
CF | | |||
CF | On the desk is a clean eraser. | |||
CF | | |||
CF | > | Roger asks, "chalk dust for laser trap?" | ||
DavidW says (to ClubFloyd), "x chalkboard" | |||
CF ] School House 0/25 | |||
CF ] Exits: outside | |||
CF | | |||
CF | > X CHALKBOARD | |||
CF | | |||
CF | The board is covered in your old arithmetic work. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "read it" | |||
CF ] School House 0/26 | |||
CF ] Exits: outside | |||
CF | | |||
CF | > READ IT | |||
CF | | |||
CF | The board is covered in your old arithmetic work. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x desk" | |||
CF ] School House 0/27 | |||
CF ] Exits: outside | |||
CF | | |||
CF | > X DESK | |||
CF | | |||
CF | You wrote your lessons at this desk. Your people were practical, plain | |||
CF | folk, so you learned practical things in school: reading, writing, | |||
CF | arithmetic. More importantly, practical mechanics and farming. | |||
CF | | |||
CF | On the desk is a clean eraser. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "take eraser" | |||
CF ] School House 0/28 | |||
CF ] Exits: outside | |||
CF | | |||
CF | > TAKE ERASER | |||
CF | | |||
CF | Taken. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "erase board" | |||
CF ] School House 0/29 | |||
CF ] Exits: outside | |||
CF | | |||
CF | > ERASE BOARD | |||
CF | | |||
CF | (with the eraser) | |||
CF | You carefully clean the chalkboard and dirty the eraser. | |||
CF | | |||
CF | > | MoyTW says, "Chalk on a space station, huh." | ||
DavidW says (to ClubFloyd), "x machine" | |||
CF ] School House 0/30 | |||
CF ] Exits: outside | |||
CF | | |||
CF | > X MACHINE | |||
CF | | |||
CF | This last learning machine broke when you were maybe three thousand | |||
CF | days old. It contains a power module and an instruction module. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x power" | |||
CF ] School House 0/31 | |||
CF ] Exits: outside | |||
CF | | |||
CF | > X POWER | |||
CF | | |||
CF | It is a standardized power module. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "take it" | |||
CF ] School House 0/32 | |||
CF ] Exits: outside | |||
CF | | |||
CF | > TAKE IT | |||
CF | | |||
CF | Taken. | |||
CF | | |||
CF | > | Knight_Otu says, "Weird thing indeed." | ||
DavidW says (to ClubFloyd), "x instruction" | |||
CF ] School House 0/33 | |||
CF ] Exits: outside | |||
CF | | |||
CF | > X INSTRUCTION | |||
CF | | |||
CF | It is a standardized instruction module. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "take it" | |||
CF ] School House 0/34 | |||
CF ] Exits: outside | |||
CF | | |||
CF | > TAKE IT | |||
CF | | |||
CF | Taken. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "read it" | |||
CF ] School House 0/35 | |||
CF ] Exits: outside | |||
CF | | |||
CF | > READ IT | |||
CF | | |||
CF | It is a standardized instruction module. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "i" | |||
CF ] School House 0/36 | |||
CF ] Exits: outside | |||
CF | | |||
CF | > I | |||
CF | | |||
CF | You are carrying: | |||
CF | an instruction module | |||
CF | a power module | |||
CF | a dusty eraser | |||
CF | your blanket | |||
CF | an emergency mask | |||
CF | a scanner | |||
CF | a green jumpsuit (being worn) | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "out" | |||
CF ] Sector 5: Forest 0/37 | |||
CF ] Exits: inside spinward antispinward | |||
CF | | |||
CF | > OUT | |||
CF | | |||
CF | | |||
CF | Sector 5: Forest | |||
CF | The school house is nestled among the trees. A pylon stretches up from | |||
CF | the same grove to the hub of the station. You can walk spinward or | |||
CF | antispinward. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "climb pylon" | |||
CF ] Sector 5: Forest 0/38 | |||
CF ] Exits: inside spinward antispinward | |||
CF | | |||
CF | > CLIMB PYLON | |||
CF | | |||
CF | The pylon is slick metal with no obvious handholds. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "sw" | |||
CF ] Sector 6: Hydroponics 0/39 | |||
CF ] Exits: down spinward antispinward | |||
CF | | |||
CF | > SW | |||
CF | | |||
CF | You walk a little ways to the next sector. | |||
CF | | |||
CF | Sector 6: Hydroponics | |||
CF | Your people preferred to grow things the old fashioned way, but in | |||
CF | truth the majority of your fruit and vegetables came from this sector | |||
CF | when the machines still worked. You can walk spinward or antispinward. | |||
CF | | |||
CF | There is a secured hatch in the ground. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x hatch" | |||
CF ] Sector 6: Hydroponics 0/40 | |||
CF ] Exits: down spinward antispinward | |||
CF | | |||
CF | > X HATCH | |||
CF | | |||
CF | The floor hatch is closed. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "open it" | |||
CF ] Sector 6: Hydroponics 0/41 | |||
CF ] Exits: down spinward antispinward | |||
CF | | |||
CF | > OPEN IT | |||
CF | | |||
CF | You open the floor hatch. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "d" | |||
CF ] Supply Vault 0/42 | |||
CF ] Exits: up | |||
CF | | |||
CF | > D | |||
CF | | |||
CF | | |||
CF | Supply Vault | |||
CF | This room is dim, quiet, and stuffy. There is still one crate of | |||
CF | machine parts left. | |||
CF | | |||
CF | There is an open hatch in the ceiling. | |||
CF | | |||
CF | You can also see a pair of gravity boots here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x boots" | |||
CF ] Supply Vault 0/43 | |||
CF ] Exits: up | |||
CF | | |||
CF | > X BOOTS | |||
CF | | |||
CF | Black work boots with red stripes. They don't really make gravity, but | |||
CF | they do stick to some maintenance walkways to help workers get around | |||
CF | in low gravity. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "wear boots" | |||
CF ] Supply Vault 0/44 | |||
CF ] Exits: up | |||
CF | | |||
CF | > WEAR BOOTS | |||
CF | | |||
CF | (first taking the pair of gravity boots) | |||
CF | (putting the scanner into your pocket to make room) | |||
CF | You put on the pair of gravity boots. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "u" | |||
CF ] Supply Vault 0/45 | |||
CF ] Exits: up | |||
CF | | |||
CF | > U | |||
CF | | |||
CF | An alarm sounds, the hatch slams shut, and a synthesized voice says | |||
CF | "Laser scan detects unauthorized materiel removal." | |||
CF | | |||
CF | The hatch seems to be locked. | |||
CF | | |||
CF | > | Roger asks, "do you want to wait until much later to use the scanner?" | ||
Knight_Otu says, "Oops." | |||
DavidW says, "I forgot about the scanner" | |||
DavidW says (to ClubFloyd), "remove boots" | |||
CF ] Supply Vault 0/46 | |||
CF ] Exits: up | |||
CF | | |||
CF | > REMOVE BOOTS | |||
CF | | |||
CF | You take off the pair of gravity boots. | |||
CF | | |||
CF | > | Roger says, "It's okay; this game does seem pretty front-loaded" | ||
DavidW says (to ClubFloyd), "drop boots" | |||
CF ] Supply Vault 0/47 | |||
CF ] Exits: up | |||
CF | | |||
CF | > DROP BOOTS | |||
CF | | |||
CF | Dropped. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "scan boots" | |||
CF ] Supply Vault 0/48 | |||
CF ] Exits: up | |||
CF | | |||
CF | > SCAN BOOTS | |||
CF | | |||
CF | No modular technology detected. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "scan power" | |||
CF ] Supply Vault 0/49 | |||
CF ] Exits: up | |||
CF | | |||
CF | > SCAN POWER | |||
CF | | |||
CF | Module is functional. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "scan instruction" | |||
CF ] Supply Vault 0/50 | |||
CF ] Exits: up | |||
CF | | |||
CF | > SCAN INSTRUCTION | |||
CF | | |||
CF | Module is faulty. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "scan hatch" | |||
CF ] Supply Vault 0/51 | |||
CF ] Exits: up | |||
CF | | |||
CF | > SCAN HATCH | |||
CF | | |||
CF | No modular technology detected. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "u" | |||
CF ] Sector 6: Hydroponics 0/52 | |||
CF ] Exits: down spinward antispinward | |||
CF | | |||
CF | > U | |||
CF | | |||
CF | (first opening the ceiling hatch) | |||
CF | | |||
CF | Sector 6: Hydroponics | |||
CF | Your people preferred to grow things the old fashioned way, but in | |||
CF | truth the majority of your fruit and vegetables came from this sector | |||
CF | when the machines still worked. You can walk spinward or antispinward. | |||
CF | | |||
CF | There is an open hatch in the ground. | |||
CF | | |||
CF | > | DavidW says, "I suppose we have to turn off some alarm system somewhere." | ||
Knight_Otu says, "Probably." | |||
DavidW says (to ClubFloyd), "sw" | |||
CF ] Sector 1: Crops 0/53 | |||
CF ] Exits: down inside spinward antispinward | |||
CF | | |||
CF | > SW | |||
CF | | |||
CF | You walk a little ways to the next sector. | |||
CF | | |||
CF | Sector 1: Crops | |||
CF | You still maintain the crops here. There is a small graveyard and the | |||
CF | barn remains from when this was the livestock sector. A pylon | |||
CF | stretches up from the ground to the hub of the station. You can walk | |||
CF | spinward or antispinward. | |||
CF | | |||
CF | There is a secured hatch in the ground. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x graveyard" | |||
CF ] Sector 1: Crops 0/54 | |||
CF ] Exits: down inside spinward antispinward | |||
CF | | |||
CF | > X GRAVEYARD | |||
CF | | |||
CF | Unmarked graves, but fenced off. You buried your parents here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x fence" | |||
CF ] Sector 1: Crops 0/55 | |||
CF ] Exits: down inside spinward antispinward | |||
CF | | |||
CF | > X FENCE | |||
CF | | |||
CF | Unmarked graves, but fenced off. You buried your parents here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x barn" | |||
CF ] Sector 1: Crops 0/56 | |||
CF ] Exits: down inside spinward antispinward | |||
CF | | |||
CF | > X BARN | |||
CF | | |||
CF | A single story barn. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x pylon" | |||
CF ] Sector 1: Crops 0/57 | |||
CF ] Exits: down inside spinward antispinward | |||
CF | | |||
CF | > X PYLON | |||
CF | | |||
CF | Made of smooth metal, it connects the ground to the hub of the station | |||
CF | many meters above. You can see similar pylons spinward and | |||
CF | antispinward. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "in" | |||
CF ] Barn 0/58 | |||
CF ] Exits: outside | |||
CF | | |||
CF | > IN | |||
CF | | |||
CF | | |||
CF | Barn | |||
CF | Not fancy: livestock on one side and feed on the other, but nothing | |||
CF | remains of either. There is a plow near the entrance. | |||
CF | | |||
CF | You can see a hoe here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x plow" | |||
CF ] Barn 0/59 | |||
CF ] Exits: outside | |||
CF | | |||
CF | > X PLOW | |||
CF | | |||
CF | Some of the old stories mentioned oxen, but you plowed with a team of | |||
CF | goats until the animals began to die. Then with no meat and little | |||
CF | grain to sell, the community couldn't make its debt payments and | |||
CF | people started leaving. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "scan plow" | |||
CF ] Barn 0/60 | |||
CF ] Exits: outside | |||
CF | | |||
CF | > SCAN PLOW | |||
CF | | |||
CF | No modular technology detected. | |||
CF | | |||
CF | > | MoyTW asks, "What are we, Space Amish?" | ||
DavidW says (to ClubFloyd), "x hoe" | |||
CF ] Barn 0/61 | |||
CF ] Exits: outside | |||
CF | | |||
CF | > X HOE | |||
CF | | |||
CF | A straight-handled draw hoe. It is well worn from the time you have | |||
CF | spent working the fields by hand. | |||
CF | | |||
CF | > | Knight_Otu says, "Good question." | ||
Roger says, "takes a village to raise a space-barn" | |||
DavidW says (to ClubFloyd), "take hoe" | |||
CF ] Barn 0/62 | |||
CF ] Exits: outside | |||
CF | | |||
CF | > TAKE HOE | |||
CF | | |||
CF | Taken. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "u" | |||
CF ] Barn 0/63 | |||
CF ] Exits: outside | |||
CF | | |||
CF | > U | |||
CF | | |||
CF | The only exit is outside to sector 1. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "out" | |||
CF ] Sector 1: Crops 0/64 | |||
CF ] Exits: down inside spinward antispinward | |||
CF | | |||
CF | > OUT | |||
CF | | |||
CF | | |||
CF | Sector 1: Crops | |||
CF | You still maintain the crops here. There is a small graveyard and the | |||
CF | barn remains from when this was the livestock sector. A pylon | |||
CF | stretches up from the ground to the hub of the station. You can walk | |||
CF | spinward or antispinward. | |||
CF | | |||
CF | There is a secured hatch in the ground. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x crops" | |||
CF ] Sector 1: Crops 0/65 | |||
CF ] Exits: down inside spinward antispinward | |||
CF | | |||
CF | > X CROPS | |||
CF | | |||
CF | You are proud of the grain and legumes. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "hoe crops" | |||
CF ] Sector 1: Crops 0/65 | |||
CF ] Exits: down inside spinward antispinward | |||
CF | | |||
CF | > HOE CROPS | |||
CF | | |||
CF | That's not a verb I recognize. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "use hoe" | |||
CF ] Sector 1: Crops 0/65 | |||
CF ] Exits: down inside spinward antispinward | |||
CF | | |||
CF | > USE HOE | |||
CF | | |||
CF | Please try specific a more specific verb. | |||
CF | | |||
CF | > | Knight_Otu asks, "Harvest?" | ||
DavidW says, "I'm tempted to just leave the hoe until we need it. We seem to have an inventory limit." | |||
DavidW says (to ClubFloyd), "harvest" | |||
CF ] Sector 1: Crops 0/65 | |||
CF ] Exits: down inside spinward antispinward | |||
CF | | |||
CF | > HARVEST | |||
CF | | |||
CF | That's not a verb I recognize. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "drop hoe" | |||
CF ] Sector 1: Crops 0/66 | |||
CF ] Exits: down inside spinward antispinward | |||
CF | | |||
CF | > DROP HOE | |||
CF | | |||
CF | Dropped. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "d" | |||
CF ] Pod Control 0/67 | |||
CF ] Exits: up port | |||
CF | | |||
CF | > D | |||
CF | | |||
CF | (first opening the floor hatch) | |||
CF | | |||
CF | Pod Control | |||
CF | This room serves as an airlock for the pod bay, and holds an old | |||
CF | pressure suit and various machinery such as the atmosphere pump. There | |||
CF | is a brass plate on the wall. | |||
CF | | |||
CF | There is an open hatch in the ceiling. | |||
CF | | |||
CF | Beside the secured port door, a status display shows an error message. | |||
CF | | |||
CF | > | Knight_Otu says, "I mean, we can hope the pocket is super-deep." | ||
DavidW says (to ClubFloyd), "x display" | |||
CF ] Pod Control 0/68 | |||
CF ] Exits: up port | |||
CF | | |||
CF | > X DISPLAY | |||
CF | | |||
CF | Pod bay locked down | |||
CF | 1. Telemetry sensor array offline - reset breaker FM36-87/A @ hub | |||
CF | platform | |||
CF | 2. Launch system cooling loop offline - open backup valve @ | |||
CF | Sector 2 | |||
CF | 3. Pod bay depressurized - scan and repair atmosphere pump | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x pump" | |||
CF ] Pod Control 0/69 | |||
CF ] Exits: up port | |||
CF | | |||
CF | > X PUMP | |||
CF | | |||
CF | The atmosphere pump is a smooth featureless machine. It contains an | |||
CF | unscanned power module and an unscanned pressure regulation module. | |||
CF | | |||
CF | > | Knight_Otu says, "Copied into a text file." | ||
DavidW says (to ClubFloyd), "scan pump power" | |||
CF ] Pod Control 0/69 | |||
CF ] Exits: up port | |||
CF | | |||
CF | > SCAN PUMP POWER | |||
CF | | |||
CF | I only understood you as far as wanting to scan the atmosphere pump. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "scan unscanned power" | |||
CF ] Pod Control 0/70 | |||
CF ] Exits: up port | |||
CF | | |||
CF | > SCAN UNSCANNED POWER | |||
CF | | |||
CF | Module is faulty. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "scan pressure" | |||
CF ] Pod Control 0/71 | |||
CF ] Exits: up port | |||
CF | | |||
CF | > SCAN PRESSURE | |||
CF | | |||
CF | (the pressure suit) | |||
CF | Scan error: consult with a trained pressure suit technician. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "scan pressure module" | |||
CF ] Pod Control 0/72 | |||
CF ] Exits: up port | |||
CF | | |||
CF | > SCAN PRESSURE MODULE | |||
CF | | |||
CF | Module is faulty. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "take power" | |||
CF ] Pod Control 0/73 | |||
CF ] Exits: up port | |||
CF | | |||
CF | > TAKE POWER | |||
CF | | |||
CF | (the faulty power module) | |||
CF | Taken. | |||
CF | | |||
CF | > | Roger says, "awww I was hoping for something more interesting from the implied SCANNER, SCAN THE THINGY" | ||
DavidW says (to ClubFloyd), "i" | |||
CF ] Pod Control 0/74 | |||
CF ] Exits: up port | |||
CF | | |||
CF | > I | |||
CF | | |||
CF | You are carrying: | |||
CF | a faulty power module | |||
CF | a faulty instruction module | |||
CF | a functional power module | |||
CF | a dusty eraser | |||
CF | your blanket | |||
CF | an emergency mask | |||
CF | a green jumpsuit (being worn) | |||
CF | | |||
CF | Your jumpsuit pocket contains: | |||
CF | a scanner | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "put functional power in pump" | |||
CF ] Pod Control 0/75 | |||
CF ] Exits: up port | |||
CF | | |||
CF | > PUT FUNCTIONAL POWER IN PUMP | |||
CF | | |||
CF | You put the functional power module into the atmosphere pump. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x display" | |||
CF ] Pod Control 0/76 | |||
CF ] Exits: up port | |||
CF | | |||
CF | > X DISPLAY | |||
CF | | |||
CF | Pod bay locked down | |||
CF | 1. Telemetry sensor array offline - reset breaker FM36-87/A @ hub | |||
CF | platform | |||
CF | 2. Launch system cooling loop offline - open backup valve @ | |||
CF | Sector 2 | |||
CF | 3. Pod bay depressurized - scan and repair atmosphere pump | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "l" | |||
CF ] Pod Control 0/77 | |||
CF ] Exits: up port | |||
CF | | |||
CF | > L | |||
CF | | |||
CF | Pod Control | |||
CF | This room serves as an airlock for the pod bay, and holds an old | |||
CF | pressure suit and various machinery such as the atmosphere pump. There | |||
CF | is a brass plate on the wall. | |||
CF | | |||
CF | There is an open hatch in the ceiling. | |||
CF | | |||
CF | Beside the secured port door, a status display shows an error message. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x brass plate" | |||
CF ] Pod Control 0/78 | |||
CF ] Exits: up port | |||
CF | | |||
CF | > X BRASS PLATE | |||
CF | | |||
CF | RWSS Founder's Mercy | |||
CF | Laid down 2138, Launched 2141. | |||
CF | "May His mercy shine upon us." | |||
CF | | |||
CF | > | Jacqueline asks (of Roger), "Like... 'There is an eight-legged space octopus lodged in the module. The module is faulty.'?" | ||
DavidW says (to ClubFloyd), "x pressure suit" | |||
CF ] Pod Control 0/79 | |||
CF ] Exits: up port | |||
CF | | |||
CF | > X PRESSURE SUIT | |||
CF | | |||
CF | For EVA or extra protection in a pod. Unfortunately, it failed its | |||
CF | last periodic inspection: every seal is leaking and there are no | |||
CF | spares left. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "scan it" | |||
CF ] Pod Control 0/80 | |||
CF ] Exits: up port | |||
CF | | |||
CF | > SCAN IT | |||
CF | | |||
CF | Scan error: consult with a trained pressure suit technician. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x machinery" | |||
CF ] Pod Control 0/81 | |||
CF ] Exits: up port | |||
CF | | |||
CF | > X MACHINERY | |||
CF | | |||
CF | The atmosphere pump is a smooth featureless machine. It contains a | |||
CF | functional power module and a faulty pressure regulation module. | |||
CF | | |||
CF | > | Knight_Otu says, "Well, no spacewalk for us." | ||
Roger says, "well I thought the Scanner itself might be the only realized NPC, but nope, we're all alone in alonesville" | |||
DavidW says, "I think we're done in this room for now." | |||
Knight_Otu says, "Probably." | |||
DavidW says (to ClubFloyd), "x door" | |||
CF ] Pod Control 0/82 | |||
CF ] Exits: up port | |||
CF | | |||
CF | > X DOOR | |||
CF | | |||
CF | You see nothing special about the bulkhead door. | |||
CF | | |||
CF | > | DavidW says, "This seems to be the main exit for getting off this dead world." | ||
DavidW says (to ClubFloyd), "u" | |||
CF ] Sector 1: Crops 0/83 | |||
CF ] Exits: down inside spinward antispinward | |||
CF | | |||
CF | > U | |||
CF | | |||
CF | | |||
CF | Sector 1: Crops | |||
CF | You still maintain the crops here. There is a small graveyard and the | |||
CF | barn remains from when this was the livestock sector. A pylon | |||
CF | stretches up from the ground to the hub of the station. You can walk | |||
CF | spinward or antispinward. | |||
CF | | |||
CF | There is an open hatch in the ground. | |||
CF | | |||
CF | You can also see a hoe here. | |||
CF | | |||
CF | > | Roger says, "presumably we need to fix all this crap" | ||
DavidW says (to ClubFloyd), "take hoe" | |||
CF ] Sector 1: Crops 0/84 | |||
CF ] Exits: down inside spinward antispinward | |||
CF | | |||
CF | > TAKE HOE | |||
CF | | |||
CF | Taken. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "drop faulty" | |||
CF ] Sector 1: Crops 0/84 | |||
CF ] Exits: down inside spinward antispinward | |||
CF | | |||
CF | > DROP FAULTY | |||
CF | | |||
CF | Which do you mean, the faulty power module or the faulty instruction | |||
CF | module? | |||
CF | | |||
CF | > | Knight_Otu asks, "Well, if not us, then who?" | ||
DavidW says (to ClubFloyd), "both" | |||
CF ] Sector 1: Crops 0/85 | |||
CF ] Exits: down inside spinward antispinward | |||
CF | | |||
CF | > BOTH | |||
CF | | |||
CF | faulty power module: Dropped. | |||
CF | faulty instruction module: Dropped. | |||
CF | | |||
CF | > | Roger says, "time to sew our wild oats" | ||
DavidW says (to ClubFloyd), "sw" | |||
CF ] Sector 2: Aquaculture 0/86 | |||
CF ] Exits: spinward antispinward | |||
CF | | |||
CF | > SW | |||
CF | | |||
CF | You walk a little ways to the next sector. | |||
CF | | |||
CF | Sector 2: Aquaculture | |||
CF | A deep pond with some fish. You can walk spinward or antispinward. | |||
CF | | |||
CF | > | Roger says, "errr sow damnit" | ||
DavidW says (to ClubFloyd), "x pond" | |||
CF ] Sector 2: Aquaculture 0/87 | |||
CF ] Exits: spinward antispinward | |||
CF | | |||
CF | > X POND | |||
CF | | |||
CF | Something to do with water filtration, and it was used for raising | |||
CF | fish. A few remain. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x fish" | |||
CF ] Sector 2: Aquaculture 0/88 | |||
CF ] Exits: spinward antispinward | |||
CF | | |||
CF | > X FISH | |||
CF | | |||
CF | There are still a few fish swimming in the pond, but they taste | |||
CF | horrible. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "scan pond" | |||
CF ] Sector 2: Aquaculture 0/89 | |||
CF ] Exits: spinward antispinward | |||
CF | | |||
CF | > SCAN POND | |||
CF | | |||
CF | No modular technology detected. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "swim" | |||
CF ] Sector 2: Aquaculture 0/90 | |||
CF ] Exits: spinward antispinward | |||
CF | | |||
CF | > SWIM | |||
CF | | |||
CF | You can't hold your breath long enough to make that worthwhile. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "look in pond" | |||
CF ] Sector 2: Aquaculture 0/91 | |||
CF ] Exits: spinward antispinward | |||
CF | | |||
CF | > LOOK IN POND | |||
CF | | |||
CF | From above, you can make out a few fish in the murky water. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "sw" | |||
CF ] Sector 3: Forest 0/92 | |||
CF ] Exits: starboard port spinward antispinward | |||
CF | | |||
CF | > SW | |||
CF | | |||
CF | You walk a little ways to the next sector. | |||
CF | | |||
CF | Sector 3: Forest | |||
CF | Trees, a house, and a church. A red pylon stretches up from the ground | |||
CF | to the hub of the station. You can walk spinward or antispinward. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x trees" | |||
CF ] Sector 3: Forest 0/93 | |||
CF ] Exits: starboard port spinward antispinward | |||
CF | | |||
CF | > X TREES | |||
CF | | |||
CF | The community grew trees for tradition, and they help with air | |||
CF | processing. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x house" | |||
CF ] Sector 3: Forest 0/94 | |||
CF ] Exits: starboard port spinward antispinward | |||
CF | | |||
CF | > X HOUSE | |||
CF | | |||
CF | What looks like whitewashed siding is really a lightweight plastic. | |||
CF | | |||
CF | > | Roger says, "help us space jeebus" | ||
DavidW says (to ClubFloyd), "x church" | |||
CF ] Sector 3: Forest 0/95 | |||
CF ] Exits: starboard port spinward antispinward | |||
CF | | |||
CF | > X CHURCH | |||
CF | | |||
CF | A small white building with a steeple. | |||
CF | | |||
CF | > | Jacqueline says, "Ugh. So weird. Perry's session (in another window) is fine. My session is lagging and bouncy. I've had to log back in about 10 times in the past five minutes." | ||
Knight_Otu says, "Ouch." | |||
DavidW says (to ClubFloyd), "starboard" | |||
CF ] House 0/96 | |||
CF ] Exits: outside | |||
CF | | |||
CF | > STARBOARD | |||
CF | | |||
CF | | |||
CF | House | |||
CF | Two families lived here, but not recently. | |||
CF | | |||
CF | Someone has left a doll on the well swept floor. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x doll" | |||
CF ] House 0/97 | |||
CF ] Exits: outside | |||
CF | | |||
CF | > X DOLL | |||
CF | | |||
CF | Wearing a brown jumpsuit and faceless, because we are all alike in the | |||
CF | Founder's eyes. It was yours once, but you passed it on with other | |||
CF | childish things when you were old enough to help in the fields. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "scan doll" | |||
CF ] House 0/98 | |||
CF ] Exits: outside | |||
CF | | |||
CF | > SCAN DOLL | |||
CF | | |||
CF | No modular technology detected. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x floor" | |||
CF ] House 0/98 | |||
CF ] Exits: outside | |||
CF | | |||
CF | > X FLOOR | |||
CF | | |||
CF | You can't see any such thing. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "remove brown jumpsuit" | |||
CF ] House 0/99 | |||
CF ] Exits: outside | |||
CF | | |||
CF | > REMOVE BROWN JUMPSUIT | |||
CF | | |||
CF | You aren't wearing the doll. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "out" | |||
CF ] Sector 3: Forest 0/100 | |||
CF ] Exits: starboard port spinward antispinward | |||
CF | | |||
CF | > OUT | |||
CF | | |||
CF | | |||
CF | Sector 3: Forest | |||
CF | Trees, a house, and a church. A red pylon stretches up from the ground | |||
CF | to the hub of the station. You can walk spinward or antispinward. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "port" | |||
CF ] Church 0/101 | |||
CF ] Exits: outside | |||
CF | | |||
CF | > PORT | |||
CF | | |||
CF | | |||
CF | Church | |||
CF | Before everyone left, you celebrated every sabbath here. The altar | |||
CF | stands against one wall, and an organ and a portable audio unit stand | |||
CF | against the other. | |||
CF | | |||
CF | On the altar is The Founder's Testament. | |||
CF | | |||
CF | A gray cable connects the organ to the audio unit. | |||
CF | | |||
CF | > | MoyTW says, "Ooooh, a book." | ||
Jacqueline exclaims, "Okay, just had to log in twice more since my last message. I'm going to tap out. We'll do transcripts after the hurricane. Bye peeps!" | |||
DavidW says (to ClubFloyd), "x book" | |||
CF ] Church 0/102 | |||
CF ] Exits: outside | |||
CF | | |||
CF | > X BOOK | |||
CF | | |||
CF | The Founder's Testament tells the story of your people's journey from | |||
CF | Old Earth and how the lucky few settled in the L4 colonies, free from | |||
CF | the corrupting temptations of society: drugs, sensation recordings, | |||
CF | and social media. You know the story by heart, and have already | |||
CF | derived what comfort you can from this book. | |||
CF | | |||
CF | > | Knight_Otu exclaims, "Take care, Jacq!" | ||
MoyTW says, "Good luck with the hurricane, Jacqueline." | |||
Jacqueline exclaims, "Thanks!" | |||
DavidW says, "Stay safe!" | |||
DavidW says (to ClubFloyd), "x altar" | |||
CF ] Church 0/103 | |||
CF ] Exits: outside | |||
CF | | |||
CF | > X ALTAR | |||
CF | | |||
CF | Really just a table. | |||
CF | | |||
CF | On the altar is The Founder's Testament. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x organ" | |||
CF ] Church 0/104 | |||
CF ] Exits: outside | |||
CF | | |||
CF | > X ORGAN | |||
CF | | |||
CF | It's really just a keyboard in a fancy box with a socket to connect it | |||
CF | to an audio unit. | |||
CF | | |||
CF | The organ has a gray cable plugged into it. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x cable" | |||
CF ] Church 0/105 | |||
CF ] Exits: outside | |||
CF | | |||
CF | > X CABLE | |||
CF | | |||
CF | A one meter USB 7.2 cable with a Type-F plug at each end. It is | |||
CF | plugged into the organ and the audio unit. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x unit" | |||
CF ] Church 0/106 | |||
CF ] Exits: outside | |||
CF | | |||
CF | > X UNIT | |||
CF | | |||
CF | The audio unit incorporates a speaker, a microphone, and a socket you | |||
CF | would use to connect it to another device. It contains an unscanned | |||
CF | power module. | |||
CF | | |||
CF | The audio unit has a gray cable plugged into it. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "scan power" | |||
CF ] Church 0/107 | |||
CF ] Exits: outside | |||
CF | | |||
CF | > SCAN POWER | |||
CF | | |||
CF | Module is faulty. | |||
CF | | |||
CF | > | DavidW says, "drat. I left the good power back at pod control." | ||
DavidW says (to ClubFloyd), "x scan unit" | |||
CF ] Church 0/107 | |||
CF ] Exits: outside | |||
CF | | |||
CF | > X SCAN UNIT | |||
CF | | |||
CF | You can't see any such thing. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "scan unit" | |||
CF ] Church 0/108 | |||
CF ] Exits: outside | |||
CF | | |||
CF | > SCAN UNIT | |||
CF | | |||
CF | Machine failed. Check module. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "scan organ" | |||
CF ] Church 0/109 | |||
CF ] Exits: outside | |||
CF | | |||
CF | > SCAN ORGAN | |||
CF | | |||
CF | Machine functional. No output available. | |||
CF | | |||
CF | > | DavidW asks, "okay if I go get the power module?" | ||
Roger says, "aside: L4 is unstable and needs control input or it'll eventually crash. It's the sort of thing that the person who wrote this probably was aware of and used for this reason." | |||
Knight_Otu says, "From the pdf, the pylon here should be the one to be accessible." | |||
Roger says, "oh whoops actually L4 is one of the stable ones. Nevermind." | |||
DavidW says (to ClubFloyd), "out" | |||
CF ] Sector 3: Forest 0/110 | |||
CF ] Exits: starboard port spinward antispinward | |||
CF | | |||
CF | > OUT | |||
CF | | |||
CF | | |||
CF | Sector 3: Forest | |||
CF | Trees, a house, and a church. A red pylon stretches up from the ground | |||
CF | to the hub of the station. You can walk spinward or antispinward. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "asw" | |||
CF ] Sector 2: Aquaculture 0/111 | |||
CF ] Exits: spinward antispinward | |||
CF | | |||
CF | > ASW | |||
CF | | |||
CF | You walk a little ways to the next sector. | |||
CF | | |||
CF | Sector 2: Aquaculture | |||
CF | A deep pond with some fish. You can walk spinward or antispinward. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x valve" | |||
CF ] Sector 2: Aquaculture 0/111 | |||
CF ] Exits: spinward antispinward | |||
CF | | |||
CF | > X VALVE | |||
CF | | |||
CF | You can't see any such thing. | |||
CF | | |||
CF | > | DavidW says, "hm. We're supposed to open a backup valve here." | ||
Knight_Otu says, "Probably down in the pond." | |||
DavidW says, "yeah." | |||
DavidW says (to ClubFloyd), "asw" | |||
CF ] Sector 1: Crops 0/112 | |||
CF ] Exits: down inside spinward antispinward | |||
CF | | |||
CF | > ASW | |||
CF | | |||
CF | You walk a little ways to the next sector. | |||
CF | | |||
CF | Sector 1: Crops | |||
CF | You still maintain the crops here. There is a small graveyard and the | |||
CF | barn remains from when this was the livestock sector. A pylon | |||
CF | stretches up from the ground to the hub of the station. You can walk | |||
CF | spinward or antispinward. | |||
CF | | |||
CF | There is an open hatch in the ground. | |||
CF | | |||
CF | You can also see a faulty instruction module and a faulty power module | |||
CF | here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "d" | |||
CF ] Pod Control 0/113 | |||
CF ] Exits: up port | |||
CF | | |||
CF | > D | |||
CF | | |||
CF | | |||
CF | Pod Control | |||
CF | This room serves as an airlock for the pod bay, and holds an old | |||
CF | pressure suit and various machinery such as the atmosphere pump. There | |||
CF | is a brass plate on the wall. | |||
CF | | |||
CF | There is an open hatch in the ceiling. | |||
CF | | |||
CF | Beside the secured port door, a status display shows an error message. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "take power" | |||
CF ] Pod Control 0/114 | |||
CF ] Exits: up port | |||
CF | | |||
CF | > TAKE POWER | |||
CF | | |||
CF | Taken. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "u" | |||
CF ] Sector 1: Crops 0/115 | |||
CF ] Exits: down inside spinward antispinward | |||
CF | | |||
CF | > U | |||
CF | | |||
CF | | |||
CF | Sector 1: Crops | |||
CF | You still maintain the crops here. There is a small graveyard and the | |||
CF | barn remains from when this was the livestock sector. A pylon | |||
CF | stretches up from the ground to the hub of the station. You can walk | |||
CF | spinward or antispinward. | |||
CF | | |||
CF | There is an open hatch in the ground. | |||
CF | | |||
CF | You can also see a faulty instruction module and a faulty power module | |||
CF | here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "sw" | |||
CF ] Sector 2: Aquaculture 0/116 | |||
CF ] Exits: spinward antispinward | |||
CF | | |||
CF | > SW | |||
CF | | |||
CF | You walk a little ways to the next sector. | |||
CF | | |||
CF | Sector 2: Aquaculture | |||
CF | A deep pond with some fish. You can walk spinward or antispinward. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "sw" | |||
CF ] Sector 3: Forest 0/117 | |||
CF ] Exits: starboard port spinward antispinward | |||
CF | | |||
CF | > SW | |||
CF | | |||
CF | You walk a little ways to the next sector. | |||
CF | | |||
CF | Sector 3: Forest | |||
CF | Trees, a house, and a church. A red pylon stretches up from the ground | |||
CF | to the hub of the station. You can walk spinward or antispinward. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "enter church" | |||
CF ] Church 0/118 | |||
CF ] Exits: outside | |||
CF | | |||
CF | > ENTER CHURCH | |||
CF | | |||
CF | | |||
CF | Church | |||
CF | Before everyone left, you celebrated every sabbath here. The altar | |||
CF | stands against one wall, and an organ and a portable audio unit stand | |||
CF | against the other. | |||
CF | | |||
CF | On the altar is The Founder's Testament. | |||
CF | | |||
CF | A gray cable connects the organ to the audio unit. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "take faulty" | |||
CF ] Church 0/119 | |||
CF ] Exits: outside | |||
CF | | |||
CF | > TAKE FAULTY | |||
CF | | |||
CF | Taken. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "put functional in audio" | |||
CF ] Church 0/120 | |||
CF ] Exits: outside | |||
CF | | |||
CF | > PUT FUNCTIONAL IN AUDIO | |||
CF | | |||
CF | You put the functional power module into the audio unit. | |||
CF | | |||
CF | The audio unit beeps and a synthesized voice says "Organ connected." | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "turn on unit" | |||
CF ] Church 0/121 | |||
CF ] Exits: outside | |||
CF | | |||
CF | > TURN ON UNIT | |||
CF | | |||
CF | It isn't something you can switch. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "play organ" | |||
CF ] Church 0/122 | |||
CF ] Exits: outside | |||
CF | | |||
CF | > PLAY ORGAN | |||
CF | | |||
CF | You never really learned how to play, but you pick out a few notes on | |||
CF | the keyboard and the sound reverberates from the audio unit. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "scan organ" | |||
CF ] Church 0/123 | |||
CF ] Exits: outside | |||
CF | | |||
CF | > SCAN ORGAN | |||
CF | | |||
CF | Machine functional. Output connected. | |||
CF | | |||
CF | > | DavidW says, "I'm not sure how this helps any." | ||
DavidW says (to ClubFloyd), "take organ" | |||
CF ] Church 0/124 | |||
CF ] Exits: outside | |||
CF | | |||
CF | > TAKE ORGAN | |||
CF | | |||
CF | It is too heavy. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "take unit" | |||
CF ] Church 0/125 | |||
CF ] Exits: outside | |||
CF | | |||
CF | > TAKE UNIT | |||
CF | | |||
CF | Taken. | |||
CF | | |||
CF | > | Roger says, "now we can tell the fish that I am your God now" | ||
Knight_Otu says, "Maybe it doesn't." | |||
DavidW says (to ClubFloyd), "unplug cable" | |||
CF ] Church 0/126 | |||
CF ] Exits: outside | |||
CF | | |||
CF | > UNPLUG CABLE | |||
CF | | |||
CF | The gray cable is plugged into more than one thing. | |||
CF | | |||
CF | [Try UNPLUG GRAY CABLE FROM SOMETHING.] | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "unplug cable from organ" | |||
CF ] Church 0/127 | |||
CF ] Exits: outside | |||
CF | | |||
CF | > UNPLUG CABLE FROM ORGAN | |||
CF | | |||
CF | You unplug the gray cable from the organ. | |||
CF | | |||
CF | The audio unit beeps and a synthesized voice says "No input." | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "plug cable in organ" | |||
CF ] Church 0/127 | |||
CF ] Exits: outside | |||
CF | | |||
CF | > PLUG CABLE IN ORGAN | |||
CF | | |||
CF | I didn't understand that sentence. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "plug cable into organ" | |||
CF ] Church 0/128 | |||
CF ] Exits: outside | |||
CF | | |||
CF | > PLUG CABLE INTO ORGAN | |||
CF | | |||
CF | You plug the gray cable into the organ. | |||
CF | | |||
CF | The audio unit beeps and a synthesized voice says "Organ connected." | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "out" | |||
CF ] Sector 3: Forest 0/129 | |||
CF ] Exits: starboard port spinward antispinward | |||
CF | | |||
CF | > OUT | |||
CF | | |||
CF | The gray cable pulls out of the audio unit. | |||
CF | | |||
CF | Sector 3: Forest | |||
CF | Trees, a house, and a church. A red pylon stretches up from the ground | |||
CF | to the hub of the station. You can walk spinward or antispinward. | |||
CF | | |||
CF | The audio unit beeps and a synthesized voice says "No input." | |||
CF | | |||
CF | > | DavidW says, "okay. The cable isn't stretchy." | ||
DavidW says (to ClubFloyd), "enter church" | |||
CF ] Church 0/130 | |||
CF ] Exits: outside | |||
CF | | |||
CF | > ENTER CHURCH | |||
CF | | |||
CF | | |||
CF | Church | |||
CF | Before everyone left, you celebrated every sabbath here. The altar | |||
CF | stands against one wall, and an organ stands against the other. | |||
CF | | |||
CF | On the altar is The Founder's Testament. | |||
CF | | |||
CF | You can also see a gray cable (plugged into the organ) here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "unplug cable" | |||
CF ] Church 0/131 | |||
CF ] Exits: outside | |||
CF | | |||
CF | > UNPLUG CABLE | |||
CF | | |||
CF | (from the organ) | |||
CF | You unplug the gray cable from the organ. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "take it" | |||
CF ] Church 0/132 | |||
CF ] Exits: outside | |||
CF | | |||
CF | > TAKE IT | |||
CF | | |||
CF | (putting the emergency mask into your pocket to make room) | |||
CF | Taken. | |||
CF | | |||
CF | > | DavidW asks, "oh right. The mask ought to help at the pod, maybe?" | ||
DavidW says (to ClubFloyd), "scan mask" | |||
CF ] Church 0/133 | |||
CF ] Exits: outside | |||
CF | | |||
CF | > SCAN MASK | |||
CF | | |||
CF | Machine functional. Reservoir charged. | |||
CF | | |||
CF | > | Knight_Otu says, "Possibly." | ||
DavidW says (to ClubFloyd), "x mask" | |||
CF ] Church 0/134 | |||
CF ] Exits: outside | |||
CF | | |||
CF | > X MASK | |||
CF | | |||
CF | You wore this mask when there were regular decompression drills. | |||
CF | | |||
CF | > | DavidW says, "oh, and maybe the hoe is good for the pond." | ||
DavidW says (to ClubFloyd), "out" | |||
CF ] Sector 3: Forest 0/135 | |||
CF ] Exits: starboard port spinward antispinward | |||
CF | | |||
CF | > OUT | |||
CF | | |||
CF | | |||
CF | Sector 3: Forest | |||
CF | Trees, a house, and a church. A red pylon stretches up from the ground | |||
CF | to the hub of the station. You can walk spinward or antispinward. | |||
CF | | |||
CF | > | Knight_Otu says, "We lost Perry there." | ||
DavidW says (to ClubFloyd), "x pylon" | |||
CF ] Sector 3: Forest 0/136 | |||
CF ] Exits: starboard port spinward antispinward | |||
CF | | |||
CF | > X PYLON | |||
CF | | |||
CF | Made of smooth metal, anodized red, it connects the ground to the hub | |||
CF | of the station many meters above. | |||
CF | | |||
CF | > | DavidW says, "oops" | ||
MoyTW asks, "Are we waiting for reconnect?" | |||
Knight_Otu asks, "I am still running my transcripts if he doesn't come back, but maybe we should wait a bit?" | |||
DavidW says, "I'm trying to figure out how to make my client log." | |||
DavidW says, "Jacqueline's gone for a nap." | |||
DavidW says, "I could bring Perry back myself, though. I forgot." | |||
Knight_Otu says, "Right." | |||
DavidW says, "hm. Maybe I can't. My copy of Putty doesn't have any sessions listed and my info file seems out of date." | |||
DavidW says, "okay, I'm logging now." | |||
DavidW asks, "sigh. where was I?" | |||
Knight_Otu says, "Okay. I'm as well, so that's double." | |||
DavidW says (to ClubFloyd), "asw" | |||
CF ] Sector 2: Aquaculture 0/137 | |||
CF ] Exits: spinward antispinward | |||
CF | | |||
CF | > ASW | |||
CF | | |||
CF | You walk a little ways to the next sector. | |||
CF | | |||
CF | Sector 2: Aquaculture | |||
CF | A deep pond with some fish. You can walk spinward or antispinward. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "put hoe in pond" | |||
CF ] Sector 2: Aquaculture 0/138 | |||
CF ] Exits: spinward antispinward | |||
CF | | |||
CF | > PUT HOE IN POND | |||
CF | | |||
CF | You aren't confident you would be able to retrieve the hoe. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "search pond" | |||
CF ] Sector 2: Aquaculture 0/139 | |||
CF ] Exits: spinward antispinward | |||
CF | | |||
CF | > SEARCH POND | |||
CF | | |||
CF | From above, you can make out a few fish in the murky water. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "search water" | |||
CF ] Sector 2: Aquaculture 0/140 | |||
CF ] Exits: spinward antispinward | |||
CF | | |||
CF | > SEARCH WATER | |||
CF | | |||
CF | From above, you can make out a few fish in the murky water. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "wear mask" | |||
CF ] Sector 2: Aquaculture 0/141 | |||
CF ] Exits: spinward antispinward | |||
CF | | |||
CF | > WEAR MASK | |||
CF | | |||
CF | (first taking the emergency mask) | |||
CF | (putting the dusty eraser into your pocket to make room) | |||
CF | You put on the emergency mask. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "d" | |||
CF ] Sector 2: Aquaculture 0/142 | |||
CF ] Exits: spinward antispinward | |||
CF | | |||
CF | > D | |||
CF | | |||
CF | The exits are spinward to sector 3 and antispinward to sector 1. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "enter pond" | |||
CF ] Sector 2: Aquaculture 1/143 | |||
CF ] Exits: spinward antispinward | |||
CF | | |||
CF | > ENTER POND | |||
CF | | |||
CF | You set your belongings aside. With the air from the emergency mask, | |||
CF | you breathe comfortably as you step into the pond. At the bottom, you | |||
CF | find a valve and open it, then swim to the surface, climb out, and | |||
CF | recover everything you were carrying. | |||
CF | | |||
CF | [Your score has just gone up by one point.] | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "remove mask" | |||
CF ] Sector 2: Aquaculture 1/144 | |||
CF ] Exits: spinward antispinward | |||
CF | | |||
CF | > REMOVE MASK | |||
CF | | |||
CF | You take off the emergency mask. | |||
CF | | |||
CF | > | Knight_Otu says, "Step one." | ||
DavidW says (to ClubFloyd), "scan mask" | |||
CF ] Sector 2: Aquaculture 1/145 | |||
CF ] Exits: spinward antispinward | |||
CF | | |||
CF | > SCAN MASK | |||
CF | | |||
CF | Machine functional. Reservoir partially charged. | |||
CF | | |||
CF | > | Knight_Otu says, "(Rather step 2, but it seems that doesn't matter.)" | ||
DavidW says, "I suspect we need the boots to reach the hub." | |||
Knight_Otu says, "Yeah." | |||
DavidW says, "I don't really understand why we couldn't take them." | |||
DavidW says (to ClubFloyd), "asw" | |||
CF ] Sector 1: Crops 1/146 | |||
CF ] Exits: down inside spinward antispinward | |||
CF | | |||
CF | > ASW | |||
CF | | |||
CF | You walk a little ways to the next sector. | |||
CF | | |||
CF | Sector 1: Crops | |||
CF | You still maintain the crops here. There is a small graveyard and the | |||
CF | barn remains from when this was the livestock sector. A pylon | |||
CF | stretches up from the ground to the hub of the station. You can walk | |||
CF | spinward or antispinward. | |||
CF | | |||
CF | There is an open hatch in the ground. | |||
CF | | |||
CF | You can also see a faulty instruction module and a faulty power module | |||
CF | here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "asw" | |||
CF ] Sector 6: Hydroponics 1/147 | |||
CF ] Exits: down spinward antispinward | |||
CF | | |||
CF | > ASW | |||
CF | | |||
CF | You walk a little ways to the next sector. | |||
CF | | |||
CF | Sector 6: Hydroponics | |||
CF | Your people preferred to grow things the old fashioned way, but in | |||
CF | truth the majority of your fruit and vegetables came from this sector | |||
CF | when the machines still worked. You can walk spinward or antispinward. | |||
CF | | |||
CF | There is an open hatch in the ground. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "d" | |||
CF ] Supply Vault 1/148 | |||
CF ] Exits: up | |||
CF | | |||
CF | > D | |||
CF | | |||
CF | | |||
CF | Supply Vault | |||
CF | This room is dim, quiet, and stuffy. There is still one crate of | |||
CF | machine parts left. | |||
CF | | |||
CF | There is an open hatch in the ceiling. | |||
CF | | |||
CF | You can also see a pair of gravity boots here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "take boots" | |||
CF ] Supply Vault 1/149 | |||
CF ] Exits: up | |||
CF | | |||
CF | > TAKE BOOTS | |||
CF | | |||
CF | (putting the faulty power module into your pocket to make room) | |||
CF | Taken. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "u" | |||
CF ] Supply Vault 1/150 | |||
CF ] Exits: up | |||
CF | | |||
CF | > U | |||
CF | | |||
CF | An alarm sounds, the hatch slams shut, and a synthesized voice says | |||
CF | "Laser scan detects unauthorized materiel removal." | |||
CF | | |||
CF | The hatch seems to be locked. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "drop faulty" | |||
CF ] Supply Vault 1/151 | |||
CF ] Exits: up | |||
CF | | |||
CF | > DROP FAULTY | |||
CF | | |||
CF | You haven't got that. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "take faulty" | |||
CF ] Supply Vault 1/152 | |||
CF ] Exits: up | |||
CF | | |||
CF | > TAKE FAULTY | |||
CF | | |||
CF | (putting the gray cable into your pocket to make room) | |||
CF | Taken. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "drop it" | |||
CF ] Supply Vault 1/153 | |||
CF ] Exits: up | |||
CF | | |||
CF | > DROP IT | |||
CF | | |||
CF | Dropped. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "u" | |||
CF ] Supply Vault 1/154 | |||
CF ] Exits: up | |||
CF | | |||
CF | > U | |||
CF | | |||
CF | An alarm sounds, and a synthesized voice says "Laser scan detects | |||
CF | unauthorized materiel removal." | |||
CF | | |||
CF | The hatch seems to be locked. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "scan hatch" | |||
CF ] Supply Vault 1/155 | |||
CF ] Exits: up | |||
CF | | |||
CF | > SCAN HATCH | |||
CF | | |||
CF | No modular technology detected. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "open hatch" | |||
CF ] Supply Vault 1/156 | |||
CF ] Exits: up | |||
CF | | |||
CF | > OPEN HATCH | |||
CF | | |||
CF | An alarm sounds, and a synthesized voice says "Laser scan detects | |||
CF | unauthorized materiel removal." | |||
CF | | |||
CF | The hatch seems to be locked. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "clap eraser" | |||
CF ] Supply Vault 1/157 | |||
CF ] Exits: up | |||
CF | | |||
CF | > CLAP ERASER | |||
CF | | |||
CF | (first taking the dusty eraser) | |||
CF | You fill the vault with a cloud of dust which scatters the laser beam | |||
CF | that you can now see scanning across the hatch. | |||
CF | | |||
CF | > | Knight_Otu says, "Hm." | ||
DavidW says (to ClubFloyd), "u" | |||
CF ] Sector 6: Hydroponics 2/158 | |||
CF ] Exits: down spinward antispinward | |||
CF | | |||
CF | > U | |||
CF | | |||
CF | (first opening the ceiling hatch) | |||
CF | You maneuver around the laser beam, open the ceiling hatch, and pull | |||
CF | yourself up through it. | |||
CF | | |||
CF | Sector 6: Hydroponics | |||
CF | Your people preferred to grow things the old fashioned way, but in | |||
CF | truth the majority of your fruit and vegetables came from this sector | |||
CF | when the machines still worked. You can walk spinward or antispinward. | |||
CF | | |||
CF | There is an open hatch in the ground. | |||
CF | | |||
CF | [Your score has just gone up by one point.] | |||
CF | | |||
CF | > | Knight_Otu says, "Oh." | ||
MoyTW says, "lol" | |||
Knight_Otu says, "Of course." | |||
DavidW says (to ClubFloyd), "wear boots" | |||
CF ] Sector 6: Hydroponics 2/159 | |||
CF ] Exits: down spinward antispinward | |||
CF | | |||
CF | > WEAR BOOTS | |||
CF | | |||
CF | You put on the pair of gravity boots. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "sw" | |||
CF ] Sector 1: Crops 2/160 | |||
CF ] Exits: down inside spinward antispinward | |||
CF | | |||
CF | > SW | |||
CF | | |||
CF | You walk a little ways to the next sector. | |||
CF | | |||
CF | Sector 1: Crops | |||
CF | You still maintain the crops here. There is a small graveyard and the | |||
CF | barn remains from when this was the livestock sector. A pylon | |||
CF | stretches up from the ground to the hub of the station. You can walk | |||
CF | spinward or antispinward. | |||
CF | | |||
CF | There is an open hatch in the ground. | |||
CF | | |||
CF | You can also see a faulty instruction module and a faulty power module | |||
CF | here. | |||
CF | | |||
CF | > | MoyTW asks, "Ok did you ever use the erasers in the Unkuulia game?" | ||
DavidW says, "Just to erase the blackboard." | |||
Knight_Otu says, "Only to erase the chalkboard." | |||
DavidW says, "That was the only use for them." | |||
MoyTW says, "Hahaha." | |||
DavidW says (to ClubFloyd), "climb pylon" | |||
CF ] Sector 1: Crops 2/161 | |||
CF ] Exits: down inside spinward antispinward | |||
CF | | |||
CF | > CLIMB PYLON | |||
CF | | |||
CF | The pylon is slick metal with no obvious handholds. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x wall" | |||
CF ] Sector 1: Crops 2/162 | |||
CF ] Exits: down inside spinward antispinward | |||
CF | | |||
CF | > X WALL | |||
CF | | |||
CF | The walls form the ends of the rotating cylinder that is the station, | |||
CF | stretching from the ground to the hub. The top third is transparent, | |||
CF | through which you can see solar panels, mirrors, and the stars. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "climb wall" | |||
CF ] Sector 1: Crops 2/163 | |||
CF ] Exits: down inside spinward antispinward | |||
CF | | |||
CF | > CLIMB WALL | |||
CF | | |||
CF | Little is to be achieved by that. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "walk on wall" | |||
CF ] Sector 1: Crops 2/163 | |||
CF ] Exits: down inside spinward antispinward | |||
CF | | |||
CF | > WALK ON WALL | |||
CF | | |||
CF | You can't see any such thing. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "i" | |||
CF ] Sector 1: Crops 2/164 | |||
CF ] Exits: down inside spinward antispinward | |||
CF | | |||
CF | > I | |||
CF | | |||
CF | You are carrying: | |||
CF | a dusty eraser | |||
CF | a pair of gravity boots (being worn) | |||
CF | an emergency mask | |||
CF | an audio unit | |||
CF | a hoe | |||
CF | your blanket | |||
CF | a green jumpsuit (being worn) | |||
CF | | |||
CF | Your jumpsuit pocket contains: | |||
CF | a gray cable | |||
CF | a scanner | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "scan blanket" | |||
CF ] Sector 1: Crops 2/165 | |||
CF ] Exits: down inside spinward antispinward | |||
CF | | |||
CF | > SCAN BLANKET | |||
CF | | |||
CF | No modular technology detected. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "scan help" | |||
CF ] Sector 1: Crops 2/165 | |||
CF ] Exits: down inside spinward antispinward | |||
CF | | |||
CF | > SCAN HELP | |||
CF | | |||
CF | You can't see any such thing. | |||
CF | | |||
CF | > | Knight_Otu asks, "Try the section 3 pylon?" | ||
DavidW says (to ClubFloyd), "sw" | |||
CF ] Sector 2: Aquaculture 2/166 | |||
CF ] Exits: spinward antispinward | |||
CF | | |||
CF | > SW | |||
CF | | |||
CF | You walk a little ways to the next sector. | |||
CF | | |||
CF | Sector 2: Aquaculture | |||
CF | A deep pond with some fish. You can walk spinward or antispinward. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "sw" | |||
CF ] Sector 3: Forest 2/167 | |||
CF ] Exits: starboard port spinward antispinward | |||
CF | | |||
CF | > SW | |||
CF | | |||
CF | You walk a little ways to the next sector. | |||
CF | | |||
CF | Sector 3: Forest | |||
CF | Trees, a house, and a church. A red pylon stretches up from the ground | |||
CF | to the hub of the station. You can walk spinward or antispinward. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "climb pylon" | |||
CF ] Platform 3 2/168 | |||
CF ] Exits: down spinward antispinward | |||
CF | | |||
CF | > CLIMB PYLON | |||
CF | | |||
CF | Wearing the boots, you are able to climb up the pylon. As you get | |||
CF | closer to the hub, gravity decreases, and the climb becomes easier. | |||
CF | | |||
CF | Platform 3 | |||
CF | A platform about two thirds of the way towards the hub. You can | |||
CF | continue spinward or antispinward. | |||
CF | | |||
CF | You feel much lighter here, and you are very aware of how the station | |||
CF | rotates, but everything is okay as long as you don't look down. | |||
CF | | |||
CF | There is a red circuit breaker here. | |||
CF | | |||
CF | > | DavidW says, "aha" | ||
DavidW says (to ClubFloyd), "scan breaker" | |||
CF ] Platform 3 2/169 | |||
CF ] Exits: down spinward antispinward | |||
CF | | |||
CF | > SCAN BREAKER | |||
CF | | |||
CF | Machine is functional. Breaker is open. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x breaker" | |||
CF ] Platform 3 2/170 | |||
CF ] Exits: down spinward antispinward | |||
CF | | |||
CF | > X BREAKER | |||
CF | | |||
CF | It is labelled "36-87." | |||
CF | | |||
CF | The red circuit breaker is currently switched off. | |||
CF | | |||
CF | > | Knight_Otu says, "FM36-87/A" | ||
DavidW says, "yeah, maybe we leave this one alone." | |||
DavidW says (to ClubFloyd), "sw" | |||
CF ] Platform 5 2/171 | |||
CF ] Exits: down spinward antispinward | |||
CF | | |||
CF | > SW | |||
CF | | |||
CF | | |||
CF | Platform 5 | |||
CF | This platform is home to a flock of pigeons. You can continue spinward | |||
CF | or antispinward. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x pigeons" | |||
CF ] Platform 5 2/172 | |||
CF ] Exits: down spinward antispinward | |||
CF | | |||
CF | > X PIGEONS | |||
CF | | |||
CF | Descendants of the flock your grandparents brought here for food. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "sw" | |||
CF ] Platform 1 2/173 | |||
CF ] Exits: up down spinward antispinward | |||
CF | | |||
CF | > SW | |||
CF | | |||
CF | | |||
CF | Platform 1 | |||
CF | A platform about two thirds of the way towards the hub. You can | |||
CF | continue spinward or antispinward, or go up a ladder into the hub. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "u" | |||
CF ] Inside the Hub 2/174 | |||
CF ] Exits: outside port | |||
CF | | |||
CF | > U | |||
CF | | |||
CF | Gravity fades as you climb. | |||
CF | | |||
CF | Inside the Hub | |||
CF | This is your first time in this part of the station or even out of | |||
CF | artificial gravity. You float weightless in the middle of a cylinder. | |||
CF | It is cold up here, and the light is all artificial and without an | |||
CF | obvious source. A ladder rotates around you, leading up or down or | |||
CF | maybe out, and the airlock is to the port. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x airlock" | |||
CF ] Inside the Hub 2/175 | |||
CF ] Exits: outside port | |||
CF | | |||
CF | > X AIRLOCK | |||
CF | | |||
CF | You see nothing special about the starboard airlock door. | |||
CF | | |||
CF | > | DavidW says, "ok, we only saw one breaker. I'm going back to it." | ||
DavidW says (to ClubFloyd), "out" | |||
CF ] Platform 1 2/176 | |||
CF ] Exits: up down spinward antispinward | |||
CF | | |||
CF | > OUT | |||
CF | | |||
CF | You struggle a little to arrange your orientation and follow the | |||
CF | ladder. | |||
CF | | |||
CF | Platform 1 | |||
CF | A platform about two thirds of the way towards the hub. You can | |||
CF | continue spinward or antispinward, or go up a ladder into the hub. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "sw" | |||
CF ] Platform 3 2/177 | |||
CF ] Exits: down spinward antispinward | |||
CF | | |||
CF | > SW | |||
CF | | |||
CF | | |||
CF | Platform 3 | |||
CF | A platform about two thirds of the way towards the hub. You can | |||
CF | continue spinward or antispinward. | |||
CF | | |||
CF | There is a red circuit breaker here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "reset breaker" | |||
CF ] Platform 3 2/177 | |||
CF ] Exits: down spinward antispinward | |||
CF | | |||
CF | > RESET BREAKER | |||
CF | | |||
CF | That's not a verb I recognize. | |||
CF | | |||
CF | > | Knight_Otu says, "Yeah." | ||
DavidW says (to ClubFloyd), "turn off breaker" | |||
CF ] Platform 3 2/178 | |||
CF ] Exits: down spinward antispinward | |||
CF | | |||
CF | > TURN OFF BREAKER | |||
CF | | |||
CF | That's already off. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "turn on breaker" | |||
CF ] Platform 3 3/179 | |||
CF ] Exits: down spinward antispinward | |||
CF | | |||
CF | > TURN ON BREAKER | |||
CF | | |||
CF | You reach out and switch the circuit breaker on. | |||
CF | | |||
CF | [Your score has just gone up by one point.] | |||
CF | | |||
CF | > | DavidW asks, "now what?" | ||
DavidW asks, "pod control door with mask or hub door with mask?" | |||
Knight_Otu asks, "We still needed a pressure module I think?" | |||
DavidW says, "yes" | |||
DavidW says, "I don't know where to get a pressure module, though." | |||
Knight_Otu asks, "The airlock, maybe?" | |||
DavidW says (to ClubFloyd), "sw" | |||
CF ] Platform 5 3/180 | |||
CF ] Exits: down spinward antispinward | |||
CF | | |||
CF | > SW | |||
CF | | |||
CF | | |||
CF | Platform 5 | |||
CF | This platform is home to a flock of pigeons. You can continue spinward | |||
CF | or antispinward. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "shoo pigeons" | |||
CF ] Platform 5 3/180 | |||
CF ] Exits: down spinward antispinward | |||
CF | | |||
CF | > SHOO PIGEONS | |||
CF | | |||
CF | That's not a verb I recognize. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "take pigeons" | |||
CF ] Platform 5 3/181 | |||
CF ] Exits: down spinward antispinward | |||
CF | | |||
CF | > TAKE PIGEONS | |||
CF | | |||
CF | You could probably catch a pigeon and take it home to prepare, cook, | |||
CF | and eat, but that would take a lot of time and you aren't hungry. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "move pigeons" | |||
CF ] Platform 5 3/182 | |||
CF ] Exits: down spinward antispinward | |||
CF | | |||
CF | > MOVE PIGEONS | |||
CF | | |||
CF | You annoy the pigeons. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "search pigeons" | |||
CF ] Platform 5 3/183 | |||
CF ] Exits: down spinward antispinward | |||
CF | | |||
CF | > SEARCH PIGEONS | |||
CF | | |||
CF | You find only pigeons in the flock of pigeons. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "scan pigeons" | |||
CF ] Platform 5 3/184 | |||
CF ] Exits: down spinward antispinward | |||
CF | | |||
CF | > SCAN PIGEONS | |||
CF | | |||
CF | License error: upgrade to a 3000-series model to scan organic | |||
CF | lifeforms. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "sw" | |||
CF ] Platform 1 3/185 | |||
CF ] Exits: up down spinward antispinward | |||
CF | | |||
CF | > SW | |||
CF | | |||
CF | | |||
CF | Platform 1 | |||
CF | A platform about two thirds of the way towards the hub. You can | |||
CF | continue spinward or antispinward, or go up a ladder into the hub. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "u" | |||
CF ] Inside the Hub 3/186 | |||
CF ] Exits: outside port | |||
CF | | |||
CF | > U | |||
CF | | |||
CF | Gravity fades as you climb. | |||
CF | | |||
CF | Inside the Hub | |||
CF | You float weightless in the middle of a cylinder. It is cold up here, | |||
CF | and the light is all artificial and without an obvious source. A | |||
CF | ladder rotates around you, leading up or down or maybe out, and the | |||
CF | airlock is to the port. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "scan airlock" | |||
CF ] Inside the Hub 3/187 | |||
CF ] Exits: outside port | |||
CF | | |||
CF | > SCAN AIRLOCK | |||
CF | | |||
CF | No modular technology detected. | |||
CF | | |||
CF | > | Knight_Otu says, "Hm." | ||
DavidW says (to ClubFloyd), "port" | |||
CF ] Inside the Hub 3/188 | |||
CF ] Exits: outside port | |||
CF | | |||
CF | > PORT | |||
CF | | |||
CF | The airlock is colder still, too cold for you in only your jumpsuit. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "scan airlock" | |||
CF ] Inside the Hub 3/189 | |||
CF ] Exits: outside port | |||
CF | | |||
CF | > SCAN AIRLOCK | |||
CF | | |||
CF | No modular technology detected. | |||
CF | | |||
CF | > | DavidW says, "so, not here yet." | ||
DavidW says (to ClubFloyd), "out" | |||
CF ] Platform 1 3/190 | |||
CF ] Exits: up down spinward antispinward | |||
CF | | |||
CF | > OUT | |||
CF | | |||
CF | You make sure you are heading legs first and follow the ladder. | |||
CF | | |||
CF | Platform 1 | |||
CF | A platform about two thirds of the way towards the hub. You can | |||
CF | continue spinward or antispinward, or go up a ladder into the hub. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "sw" | |||
CF ] Platform 3 3/191 | |||
CF ] Exits: down spinward antispinward | |||
CF | | |||
CF | > SW | |||
CF | | |||
CF | | |||
CF | Platform 3 | |||
CF | A platform about two thirds of the way towards the hub. You can | |||
CF | continue spinward or antispinward. | |||
CF | | |||
CF | There is a red circuit breaker here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "d" | |||
CF ] Sector 3: Forest 3/192 | |||
CF ] Exits: up starboard port spinward antispinward | |||
CF | | |||
CF | > D | |||
CF | | |||
CF | You climb down the pylon. | |||
CF | | |||
CF | Sector 3: Forest | |||
CF | Trees, a house, and a church. A red pylon stretches up from the ground | |||
CF | to the hub of the station. You can walk spinward or antispinward. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "asw" | |||
CF ] Sector 2: Aquaculture 3/193 | |||
CF ] Exits: spinward antispinward | |||
CF | | |||
CF | > ASW | |||
CF | | |||
CF | You walk a little ways to the next sector. | |||
CF | | |||
CF | Sector 2: Aquaculture | |||
CF | A deep pond with some fish. You can walk spinward or antispinward. | |||
CF | | |||
CF | > | Knight_Otu asks, "With the suit, leaky as it may be?" | ||
DavidW says (to ClubFloyd), "asw" | |||
CF ] Sector 1: Crops 3/194 | |||
CF ] Exits: down inside spinward antispinward | |||
CF | | |||
CF | > ASW | |||
CF | | |||
CF | You walk a little ways to the next sector. | |||
CF | | |||
CF | Sector 1: Crops | |||
CF | You still maintain the crops here. There is a small graveyard and the | |||
CF | barn remains from when this was the livestock sector. A pylon | |||
CF | stretches up from the ground to the hub of the station. You can walk | |||
CF | spinward or antispinward. | |||
CF | | |||
CF | There is an open hatch in the ground. | |||
CF | | |||
CF | You can also see a faulty instruction module and a faulty power module | |||
CF | here. | |||
CF | | |||
CF | > | DavidW asks, "like, just for warmth?" | ||
Knight_Otu says, "Yeah." | |||
DavidW asks, "We have a blanket. Can we wear that?" | |||
Knight_Otu exclaims, "Or, the blanket!" | |||
Knight_Otu says, "Right." | |||
DavidW says (to ClubFloyd), "wear blanket" | |||
CF ] Sector 1: Crops 3/195 | |||
CF ] Exits: down inside spinward antispinward | |||
CF | | |||
CF | > WEAR BLANKET | |||
CF | | |||
CF | You put on the blanket. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "sw" | |||
CF ] Sector 2: Aquaculture 3/196 | |||
CF ] Exits: spinward antispinward | |||
CF | | |||
CF | > SW | |||
CF | | |||
CF | You walk a little ways to the next sector. | |||
CF | | |||
CF | Sector 2: Aquaculture | |||
CF | A deep pond with some fish. You can walk spinward or antispinward. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "sw" | |||
CF ] Sector 3: Forest 3/197 | |||
CF ] Exits: up starboard port spinward antispinward | |||
CF | | |||
CF | > SW | |||
CF | | |||
CF | You walk a little ways to the next sector. | |||
CF | | |||
CF | Sector 3: Forest | |||
CF | Trees, a house, and a church. A red pylon stretches up from the ground | |||
CF | to the hub of the station. You can walk spinward or antispinward. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "u" | |||
CF ] Platform 3 3/198 | |||
CF ] Exits: down spinward antispinward | |||
CF | | |||
CF | > U | |||
CF | | |||
CF | Wearing the boots, you are able to climb up the pylon. As you get | |||
CF | closer to the hub, gravity decreases, and the climb becomes easier. | |||
CF | | |||
CF | Platform 3 | |||
CF | A platform about two thirds of the way towards the hub. You can | |||
CF | continue spinward or antispinward. | |||
CF | | |||
CF | There is a red circuit breaker here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "asw" | |||
CF ] Platform 1 3/199 | |||
CF ] Exits: up down spinward antispinward | |||
CF | | |||
CF | > ASW | |||
CF | | |||
CF | | |||
CF | Platform 1 | |||
CF | A platform about two thirds of the way towards the hub. You can | |||
CF | continue spinward or antispinward, or go up a ladder into the hub. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "in" | |||
CF ] Platform 1 3/200 | |||
CF ] Exits: up down spinward antispinward | |||
CF | | |||
CF | > IN | |||
CF | | |||
CF | The exits are up to the center of the hub, down to sector 1, spinward | |||
CF | to platform 3, and antispinward to platform 5. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "u" | |||
CF ] Inside the Hub 3/201 | |||
CF ] Exits: outside port | |||
CF | | |||
CF | > U | |||
CF | | |||
CF | Gravity fades as you climb. | |||
CF | | |||
CF | Inside the Hub | |||
CF | You float weightless in the middle of a cylinder. It is cold up here, | |||
CF | and the light is all artificial and without an obvious source. A | |||
CF | ladder rotates around you, leading up or down or maybe out, and the | |||
CF | airlock is to the port. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "open airlock" | |||
CF ] Inside the Hub 3/202 | |||
CF ] Exits: outside port | |||
CF | | |||
CF | > OPEN AIRLOCK | |||
CF | | |||
CF | You open the starboard airlock door. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "port" | |||
CF ] Airlock 3/203 | |||
CF ] Exits: starboard port | |||
CF | | |||
CF | > PORT | |||
CF | | |||
CF | | |||
CF | Airlock | |||
CF | The airlock is also a cylinder, with a closed door to the port, an | |||
CF | open door to the starboard, and a red handle in the wall. It is very | |||
CF | cold here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x handle" | |||
CF ] Airlock 3/204 | |||
CF ] Exits: starboard port | |||
CF | | |||
CF | > X HANDLE | |||
CF | | |||
CF | The handle extends from the ceiling and is labeled "Cycle." | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x port door" | |||
CF ] Airlock 3/205 | |||
CF ] Exits: starboard port | |||
CF | | |||
CF | > X PORT DOOR | |||
CF | | |||
CF | You see nothing special about the port airlock door. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "scan handle" | |||
CF ] Airlock 3/206 | |||
CF ] Exits: starboard port | |||
CF | | |||
CF | > SCAN HANDLE | |||
CF | | |||
CF | Machine is functional. Airlock is pressurized. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "wear mask" | |||
CF ] Airlock 3/207 | |||
CF ] Exits: starboard port | |||
CF | | |||
CF | > WEAR MASK | |||
CF | | |||
CF | You put on the emergency mask. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "SAVE" | |||
DavidW says (to ClubFloyd), "cf55" | |||
CF | > | |||
CF | > SAVE | |||
CF | %% Enter a save filename to write: | |||
CF ] Airlock 3/207 | |||
CF ] Exits: starboard port | |||
CF | Ok. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "pull handle" | |||
CF ] Airlock 3/208 | |||
CF ] Exits: starboard port | |||
CF | | |||
CF | > PULL HANDLE | |||
CF | | |||
CF | That doesn't work, but you could probably turn the handle. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "close door" | |||
CF ] Airlock 3/208 | |||
CF ] Exits: starboard port | |||
CF | | |||
CF | > CLOSE DOOR | |||
CF | | |||
CF | Which do you mean, the starboard airlock door or the port airlock | |||
CF | door? | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "starboard" | |||
CF ] Airlock 3/209 | |||
CF ] Exits: starboard port | |||
CF | | |||
CF | > STARBOARD | |||
CF | | |||
CF | You close the starboard airlock door. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "turn handle" | |||
CF ] Airlock 3/210 | |||
CF ] Exits: starboard port | |||
CF | | |||
CF | > TURN HANDLE | |||
CF | | |||
CF | You turn the handle an entire rotation, and after a moment, you feel | |||
CF | the air rush out of the airlock. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "port" | |||
CF ] Antenna Control 5/211 | |||
CF ] Exits: starboard | |||
CF | | |||
CF | > PORT | |||
CF | | |||
CF | (first opening the port airlock door) | |||
CF | You crawl through a narrow accessway. | |||
CF | | |||
CF | Antenna Control | |||
CF | You float weightless at the port end of a cylinder. It is cold and | |||
CF | dark here in the near vacuum, but that only serves to highlight the | |||
CF | view through a surprisingly large window: you can see the station | |||
CF | rotating around you, solar panels, and antennas, all backed by a | |||
CF | spectacular field of stars. A short lever extends from the floor, and | |||
CF | a yellow cable waves from a small control panel. An airlock door leads | |||
CF | starboard. | |||
CF | | |||
CF | [Your score has just gone up by two points.] | |||
CF | | |||
CF | > | Knight_Otu says, "Oh dear." | ||
DavidW says (to ClubFloyd), "x panel" | |||
CF ] Antenna Control 5/212 | |||
CF ] Exits: starboard | |||
CF | | |||
CF | > X PANEL | |||
CF | | |||
CF | This is clearly the antenna calibration panel, made up of a display, a | |||
CF | keypad, and a yellow RF cable. | |||
CF | | |||
CF | The calibration panel has a yellow cable plugged into it. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x lever" | |||
CF ] Antenna Control 5/213 | |||
CF ] Exits: starboard | |||
CF | | |||
CF | > X LEVER | |||
CF | | |||
CF | A short length of hollow steel pipe angled out from the wall. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "scan panel" | |||
CF ] Antenna Control 5/214 | |||
CF ] Exits: starboard | |||
CF | | |||
CF | > SCAN PANEL | |||
CF | | |||
CF | You can't talk to the scanner while wearing the mask. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x display" | |||
CF ] Antenna Control 5/215 | |||
CF ] Exits: starboard | |||
CF | | |||
CF | > X DISPLAY | |||
CF | | |||
CF | Calibrate to Epsilon/Lime. | |||
CF | | |||
CF | [Now might be a good time to consult the Official Space Relay | |||
CF | League Antenna Calibration Guide���, included in your game | |||
CF | package.] | |||
CF | | |||
CF | > | Knight_Otu says, "3" | ||
DavidW says (to ClubFloyd), "type 3" | |||
CF ] Antenna Control 5/216 | |||
CF ] Exits: starboard | |||
CF | | |||
CF | > TYPE 3 | |||
CF | | |||
CF | Calibrate to Delta/Plum. | |||
CF | | |||
CF | > | Knight_Otu says, "8" | ||
DavidW says (to ClubFloyd), "type 8" | |||
CF ] Antenna Control 5/217 | |||
CF ] Exits: starboard | |||
CF | | |||
CF | > TYPE 8 | |||
CF | | |||
CF | Calibrate to Gamma/Banana. | |||
CF | | |||
CF | > | Knight_Otu says, "5" | ||
DavidW says (to ClubFloyd), "type 5" | |||
CF ] Antenna Control 5/218 | |||
CF ] Exits: starboard | |||
CF | | |||
CF | > TYPE 5 | |||
CF | | |||
CF | Calibrate to Beta/Cherry. | |||
CF | | |||
CF | > | Knight_Otu says, "2" | ||
DavidW says (to ClubFloyd), "type 2" | |||
CF ] Antenna Control 6/219 | |||
CF ] Exits: starboard | |||
CF | | |||
CF | > TYPE 2 | |||
CF | | |||
CF | Calibration successful. | |||
CF | | |||
CF | [Your score has just gone up by one point.] | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "pull lever" | |||
CF ] Antenna Control 6/220 | |||
CF ] Exits: starboard | |||
CF | | |||
CF | > PULL LEVER | |||
CF | | |||
CF | The lever is already pulled as far as it goes. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "push lever" | |||
CF ] Antenna Control 6/221 | |||
CF ] Exits: starboard | |||
CF | | |||
CF | > PUSH LEVER | |||
CF | | |||
CF | You try, but is too hard to push the lever without more mechanical | |||
CF | advantage. | |||
CF | | |||
CF | > | Knight_Otu says, "Not sure what that did for us, though." | ||
DavidW says, "me neither" | |||
DavidW says (to ClubFloyd), "x yellow cable" | |||
CF ] Antenna Control 6/222 | |||
CF ] Exits: starboard | |||
CF | | |||
CF | > X YELLOW CABLE | |||
CF | | |||
CF | A two meter yellow RF cable. It is plugged into the calibration panel. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "plug yellow to audio" | |||
CF ] Antenna Control 6/222 | |||
CF ] Exits: starboard | |||
CF | | |||
CF | > PLUG YELLOW TO AUDIO | |||
CF | | |||
CF | I didn't understand that sentence. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "plug yellow into audio" | |||
CF ] Antenna Control 6/223 | |||
CF ] Exits: starboard | |||
CF | | |||
CF | > PLUG YELLOW INTO AUDIO | |||
CF | | |||
CF | The audio unit has no free sockets that would allow the yellow cable | |||
CF | to be plugged in. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "unplug gray" | |||
CF ] Antenna Control 6/224 | |||
CF ] Exits: starboard | |||
CF | | |||
CF | > UNPLUG GRAY | |||
CF | | |||
CF | The gray cable is not plugged into anything. | |||
CF | | |||
CF | > | Roger says, "plugging and unplugging cables forever is sort of the Metropolis view of the future" | ||
DavidW says (to ClubFloyd), "l" | |||
CF ] Antenna Control 6/225 | |||
CF ] Exits: starboard | |||
CF | | |||
CF | > L | |||
CF | | |||
CF | Antenna Control | |||
CF | You float weightless at the port end of a cylinder. It is cold and | |||
CF | dark here in the near vacuum, but that only serves to highlight the | |||
CF | view through a surprisingly large window: you can see the station | |||
CF | rotating around you, solar panels, and antennas, all backed by a | |||
CF | spectacular field of stars. A short lever extends from the floor, and | |||
CF | a yellow cable waves from a small control panel. An airlock door leads | |||
CF | starboard. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x display" | |||
CF ] Antenna Control 6/226 | |||
CF ] Exits: starboard | |||
CF | | |||
CF | > X DISPLAY | |||
CF | | |||
CF | Antenna calibrated. | |||
CF | | |||
CF | > | DavidW asks, "I'm not sure what to do here. Go back inside?" | ||
Knight_Otu asks, "What do we have to get better leverage?" | |||
DavidW asks, "A hoe?" | |||
DavidW says (to ClubFloyd), "put hoe in lever" | |||
CF ] Antenna Control 7/227 | |||
CF ] Exits: starboard | |||
CF | | |||
CF | > PUT HOE IN LEVER | |||
CF | | |||
CF | You slide the hoe into the hollow lever, forming a longer lever. | |||
CF | | |||
CF | [Your score has just gone up by one point.] | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "push lever" | |||
CF ] Antenna Control 7/228 | |||
CF ] Exits: starboard | |||
CF | | |||
CF | > PUSH LEVER | |||
CF | | |||
CF | You push the hoe and the lever moves. After a moment, you feel air | |||
CF | rush into the room. | |||
CF | | |||
CF | > | Knight_Otu says, "Oh hoh." | ||
DavidW says (to ClubFloyd), "remove mask" | |||
CF ] Antenna Control 7/229 | |||
CF ] Exits: starboard | |||
CF | | |||
CF | > REMOVE MASK | |||
CF | | |||
CF | You take off the emergency mask. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "scan mask" | |||
CF ] Antenna Control 7/230 | |||
CF ] Exits: starboard | |||
CF | | |||
CF | > SCAN MASK | |||
CF | | |||
CF | Machine functional. Reservoir partially charged. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "scan panel" | |||
CF ] Antenna Control 7/231 | |||
CF ] Exits: starboard | |||
CF | | |||
CF | > SCAN PANEL | |||
CF | | |||
CF | Machine is functional. Antenna is calibrated. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "scan antenna" | |||
CF ] Antenna Control 7/232 | |||
CF ] Exits: starboard | |||
CF | | |||
CF | > SCAN ANTENNA | |||
CF | | |||
CF | Antennas are calibrated. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "scan solar" | |||
CF ] Antenna Control 7/233 | |||
CF ] Exits: starboard | |||
CF | | |||
CF | > SCAN SOLAR | |||
CF | | |||
CF | Machine is functional. Operating at 73% efficiency. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "l" | |||
CF ] Antenna Control 7/234 | |||
CF ] Exits: starboard | |||
CF | | |||
CF | > L | |||
CF | | |||
CF | Antenna Control | |||
CF | You float weightless at the port end of a cylinder. It is cold and | |||
CF | dark here, but that only serves to highlight the view through a | |||
CF | surprisingly large window: you can see the station rotating around | |||
CF | you, solar panels, and antennas, all backed by a spectacular field of | |||
CF | stars. Your hoe extends the short lever in the floor, and a yellow | |||
CF | cable waves from a small control panel. An airlock door leads | |||
CF | starboard. | |||
CF | | |||
CF | > | Knight_Otu says, "Let's hope the reservoir is filled up to plot length." | ||
DavidW says (to ClubFloyd), "x window" | |||
CF ] Antenna Control 7/235 | |||
CF ] Exits: starboard | |||
CF | | |||
CF | > X WINDOW | |||
CF | | |||
CF | You might be the first person to look out through this window in a | |||
CF | generation. While you've seen the stars through transparent walls of | |||
CF | the station, the view from here is different and entirely more | |||
CF | impressive. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x stars" | |||
CF ] Antenna Control 7/236 | |||
CF ] Exits: starboard | |||
CF | | |||
CF | > X STARS | |||
CF | | |||
CF | The stars seem brighter up here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x station" | |||
CF ] Antenna Control 7/237 | |||
CF ] Exits: starboard | |||
CF | | |||
CF | > X STATION | |||
CF | | |||
CF | Backed by a field of stars, you can see the wheel of the station | |||
CF | rotating around you to the starboard ��� you didn't notice before but | |||
CF | the airlock must be some sort of rotation coupling. | |||
CF | | |||
CF | > | DavidW asks, "anyway, back inside now?" | ||
Knight_Otu says, "Sure." | |||
Knight_Otu says, "I can't think of anything else to do here." | |||
DavidW says, "like, atmosphere must mean we're supposed to scan something now." | |||
DavidW asks, "but what?" | |||
DavidW says (to ClubFloyd), "scan airlock" | |||
CF ] Antenna Control 7/238 | |||
CF ] Exits: starboard | |||
CF | | |||
CF | > SCAN AIRLOCK | |||
CF | | |||
CF | No modular technology detected. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "in" | |||
CF ] Antenna Control 7/239 | |||
CF ] Exits: starboard | |||
CF | | |||
CF | > IN | |||
CF | | |||
CF | The only exit is starboard to the airlock. | |||
CF | | |||
CF | > | Knight_Otu asks, "The lever?" | ||
DavidW says (to ClubFloyd), "scan lever" | |||
CF ] Antenna Control 7/240 | |||
CF ] Exits: starboard | |||
CF | | |||
CF | > SCAN LEVER | |||
CF | | |||
CF | No modular technology detected. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "sb" | |||
CF ] Antenna Control 7/240 | |||
CF ] Exits: starboard | |||
CF | | |||
CF | > SB | |||
CF | | |||
CF | That's not a verb I recognize. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "starboard" | |||
CF ] Airlock 7/241 | |||
CF ] Exits: starboard port | |||
CF | | |||
CF | > STARBOARD | |||
CF | | |||
CF | You make your way back along the narrow accessway. | |||
CF | | |||
CF | Airlock | |||
CF | The airlock is also a cylinder, with an open door to the port, a | |||
CF | closed door to the starboard, and a red handle in the wall. It is very | |||
CF | cold here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "close port" | |||
CF ] Airlock 7/242 | |||
CF ] Exits: starboard port | |||
CF | | |||
CF | > CLOSE PORT | |||
CF | | |||
CF | (the port airlock door) | |||
CF | You close the port airlock door. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "pull handle" | |||
CF ] Airlock 7/243 | |||
CF ] Exits: starboard port | |||
CF | | |||
CF | > PULL HANDLE | |||
CF | | |||
CF | That doesn't work, but you could probably turn the handle. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "turn handle" | |||
CF ] Airlock 7/244 | |||
CF ] Exits: starboard port | |||
CF | | |||
CF | > TURN HANDLE | |||
CF | | |||
CF | You turn the handle an entire rotation, but nothing obvious happens. | |||
CF | | |||
CF | > | Knight_Otu says, "If there's an air control, there could be a pressure module nearby." | ||
DavidW says (to ClubFloyd), "x wall" | |||
CF ] Airlock 7/244 | |||
CF ] Exits: starboard port | |||
CF | | |||
CF | > X WALL | |||
CF | | |||
CF | You can't see any such thing. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "scan airlock" | |||
CF ] Airlock 7/244 | |||
CF ] Exits: starboard port | |||
CF | | |||
CF | > SCAN AIRLOCK | |||
CF | | |||
CF | Which do you mean, the port airlock door or the starboard airlock | |||
CF | door? | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "port" | |||
CF ] Airlock 7/245 | |||
CF ] Exits: starboard port | |||
CF | | |||
CF | > PORT | |||
CF | | |||
CF | No modular technology detected. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "open starboard" | |||
CF ] Airlock 7/246 | |||
CF ] Exits: starboard port | |||
CF | | |||
CF | > OPEN STARBOARD | |||
CF | | |||
CF | (the starboard airlock door) | |||
CF | You open the starboard airlock door. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "out" | |||
CF ] Inside the Hub 7/247 | |||
CF ] Exits: outside port | |||
CF | | |||
CF | > OUT | |||
CF | | |||
CF | | |||
CF | Inside the Hub | |||
CF | You float weightless in the middle of a cylinder. It is cold up here, | |||
CF | and the light is all artificial and without an obvious source. A | |||
CF | ladder rotates around you, leading up or down or maybe out, and the | |||
CF | open airlock is to the port. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "close door" | |||
CF ] Inside the Hub 7/248 | |||
CF ] Exits: outside port | |||
CF | | |||
CF | > CLOSE DOOR | |||
CF | | |||
CF | You close the starboard airlock door. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "out" | |||
CF ] Platform 1 7/249 | |||
CF ] Exits: up down spinward antispinward | |||
CF | | |||
CF | > OUT | |||
CF | | |||
CF | You fight off a moment of vertigo and climb the ladder. | |||
CF | | |||
CF | Platform 1 | |||
CF | A platform about two thirds of the way towards the hub. You can | |||
CF | continue spinward or antispinward, or go up a ladder into the hub. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "sw" | |||
CF ] Platform 3 7/250 | |||
CF ] Exits: down spinward antispinward | |||
CF | | |||
CF | > SW | |||
CF | | |||
CF | | |||
CF | Platform 3 | |||
CF | A platform about two thirds of the way towards the hub. You can | |||
CF | continue spinward or antispinward. | |||
CF | | |||
CF | There is a red circuit breaker here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "d" | |||
CF ] Sector 3: Forest 7/251 | |||
CF ] Exits: up starboard port spinward antispinward | |||
CF | | |||
CF | > D | |||
CF | | |||
CF | You climb down the pylon. | |||
CF | | |||
CF | Sector 3: Forest | |||
CF | Trees, a house, and a church. A red pylon stretches up from the ground | |||
CF | to the hub of the station. You can walk spinward or antispinward. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "asw" | |||
CF ] Sector 2: Aquaculture 7/252 | |||
CF ] Exits: spinward antispinward | |||
CF | | |||
CF | > ASW | |||
CF | | |||
CF | You walk a little ways to the next sector. | |||
CF | | |||
CF | Sector 2: Aquaculture | |||
CF | A deep pond with some fish. You can walk spinward or antispinward. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "asw" | |||
CF ] Sector 1: Crops 7/253 | |||
CF ] Exits: down inside spinward antispinward | |||
CF | | |||
CF | > ASW | |||
CF | | |||
CF | You walk a little ways to the next sector. | |||
CF | | |||
CF | Sector 1: Crops | |||
CF | You still maintain the crops here. There is a small graveyard and the | |||
CF | barn remains from when this was the livestock sector. A pylon | |||
CF | stretches up from the ground to the hub of the station. You can walk | |||
CF | spinward or antispinward. | |||
CF | | |||
CF | There is an open hatch in the ground. | |||
CF | | |||
CF | You can also see a faulty instruction module and a faulty power module | |||
CF | here. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "d" | |||
CF ] Pod Control 7/254 | |||
CF ] Exits: up port | |||
CF | | |||
CF | > D | |||
CF | | |||
CF | | |||
CF | Pod Control | |||
CF | This room serves as an airlock for the pod bay, and holds an old | |||
CF | pressure suit and various machinery such as the atmosphere pump. There | |||
CF | is a brass plate on the wall. | |||
CF | | |||
CF | There is an open hatch in the ceiling. | |||
CF | | |||
CF | Beside the secured port door, a status display shows an error message. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x display" | |||
CF ] Pod Control 7/255 | |||
CF ] Exits: up port | |||
CF | | |||
CF | > X DISPLAY | |||
CF | | |||
CF | Pod bay locked down | |||
CF | 1. Pod bay depressurized - scan and repair atmosphere pump | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "take power" | |||
CF ] Pod Control 7/256 | |||
CF ] Exits: up port | |||
CF | | |||
CF | > TAKE POWER | |||
CF | | |||
CF | Taken. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "put power in pump" | |||
CF ] Pod Control 7/257 | |||
CF ] Exits: up port | |||
CF | | |||
CF | > PUT POWER IN PUMP | |||
CF | | |||
CF | You put the functional power module into the atmosphere pump. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "scan pump" | |||
CF ] Pod Control 7/258 | |||
CF ] Exits: up port | |||
CF | | |||
CF | > SCAN PUMP | |||
CF | | |||
CF | Machine is failed. Check modules. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "scan mask" | |||
CF ] Pod Control 7/259 | |||
CF ] Exits: up port | |||
CF | | |||
CF | > SCAN MASK | |||
CF | | |||
CF | Machine functional. Reservoir charged. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "wear mask" | |||
CF ] Pod Control 7/260 | |||
CF ] Exits: up port | |||
CF | | |||
CF | > WEAR MASK | |||
CF | | |||
CF | You put on the emergency mask. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "port" | |||
CF ] Pod Control 7/261 | |||
CF ] Exits: up port | |||
CF | | |||
CF | > PORT | |||
CF | | |||
CF | (first opening the bulkhead door) | |||
CF | It seems to be locked. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "unlock door" | |||
CF ] Pod Control 7/261 | |||
CF ] Exits: up port | |||
CF | | |||
CF | > UNLOCK DOOR | |||
CF | | |||
CF | That's not a verb I recognize. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "scan door" | |||
CF ] Pod Control 7/262 | |||
CF ] Exits: up port | |||
CF | | |||
CF | > SCAN DOOR | |||
CF | | |||
CF | You can't talk to the scanner while wearing the mask. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "remove mask" | |||
CF ] Pod Control 7/263 | |||
CF ] Exits: up port | |||
CF | | |||
CF | > REMOVE MASK | |||
CF | | |||
CF | You take off the emergency mask. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "scan door" | |||
CF ] Pod Control 7/264 | |||
CF ] Exits: up port | |||
CF | | |||
CF | > SCAN DOOR | |||
CF | | |||
CF | No modular technology detected. | |||
CF | | |||
CF | > | DavidW says, "okay, I've missed a pressure unit somewhere." | ||
You say (to ClubFloyd), "x pump" | |||
CF ] Pod Control 7/265 | |||
CF ] Exits: up port | |||
CF | | |||
CF | > X PUMP | |||
CF | | |||
CF | The atmosphere pump is a smooth featureless machine. It contains a | |||
CF | functional power module and a faulty pressure regulation module. | |||
CF | | |||
CF | > | |||
You say (to ClubFloyd), "x pressure" | |||
CF ] Pod Control 7/266 | |||
CF ] Exits: up port | |||
CF | | |||
CF | > X PRESSURE | |||
CF | | |||
CF | (the pressure suit) | |||
CF | For EVA or extra protection in a pod. Unfortunately, it failed its | |||
CF | last periodic inspection: every seal is leaking and there are no | |||
CF | spares left. | |||
CF | | |||
CF | > | |||
You say (to ClubFloyd), "x pressure module" | |||
CF ] Pod Control 7/267 | |||
CF ] Exits: up port | |||
CF | | |||
CF | > X PRESSURE MODULE | |||
CF | | |||
CF | The scanner reported that this pressure regulation module is faulty. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "search suit" | |||
CF ] Pod Control 7/268 | |||
CF ] Exits: up port | |||
CF | | |||
CF | > SEARCH SUIT | |||
CF | | |||
CF | (the green jumpsuit) | |||
CF | Nothing more or less than you would expect. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "search pressure suit" | |||
CF ] Pod Control 7/269 | |||
CF ] Exits: up port | |||
CF | | |||
CF | > SEARCH PRESSURE SUIT | |||
CF | | |||
CF | It is bulky and useless. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "take it" | |||
CF ] Pod Control 7/270 | |||
CF ] Exits: up port | |||
CF | | |||
CF | > TAKE IT | |||
CF | | |||
CF | It is bulky and useless. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "open it" | |||
CF ] Pod Control 7/271 | |||
CF ] Exits: up port | |||
CF | | |||
CF | > OPEN IT | |||
CF | | |||
CF | It is bulky and useless. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x green suit" | |||
CF ] Pod Control 7/272 | |||
CF ] Exits: up port | |||
CF | | |||
CF | > X GREEN SUIT | |||
CF | | |||
CF | You have worn modest jumpsuits like this since you were small. | |||
CF | Originally, the colors had meanings: forest green for farmers, navy | |||
CF | blue for technicians, and so on, but that distinction died even before | |||
CF | the community. | |||
CF | | |||
CF | The pocket contains a gray cable and a scanner. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "i" | |||
CF ] Pod Control 7/273 | |||
CF ] Exits: up port | |||
CF | | |||
CF | > I | |||
CF | | |||
CF | You are carrying: | |||
CF | a dusty eraser | |||
CF | a pair of gravity boots (being worn) | |||
CF | an emergency mask | |||
CF | an audio unit | |||
CF | your blanket (being worn) | |||
CF | a green jumpsuit (being worn) | |||
CF | | |||
CF | Your jumpsuit pocket contains: | |||
CF | a gray cable | |||
CF | a scanner | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "scan unit" | |||
CF ] Pod Control 7/274 | |||
CF ] Exits: up port | |||
CF | | |||
CF | > SCAN UNIT | |||
CF | | |||
CF | Machine failed. Check module. | |||
CF | | |||
CF | > | |||
You say (to ClubFloyd), "scan scanner" | |||
CF ] Pod Control 7/275 | |||
CF ] Exits: up port | |||
CF | | |||
CF | > SCAN SCANNER | |||
CF | | |||
CF | Running self-diagnostic ... your scanner is functioning within | |||
CF | specifications. | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x unit" | |||
CF ] Pod Control 7/276 | |||
CF ] Exits: up port | |||
CF | | |||
CF | > X UNIT | |||
CF | | |||
CF | The audio unit incorporates a speaker, a microphone, and a socket you | |||
CF | would use to connect it to another device. There is space for one | |||
CF | module. | |||
CF | | |||
CF | The audio unit has nothing plugged into it. | |||
CF | | |||
CF | > | |||
You say (to ClubFloyd), "x socket" | |||
CF ] Pod Control 7/277 | |||
CF ] Exits: up port | |||
CF | | |||
CF | > X SOCKET | |||
CF | | |||
CF | It is a female USB connector of the audio unit. It has nothing plugged | |||
CF | into it. | |||
CF | | |||
CF | > | DavidW says, "oh, right, that was for power again." | ||
DavidW says (to ClubFloyd), "scanner, help" | |||
CF ] Pod Control 7/278 | |||
CF ] Exits: up port | |||
CF | | |||
CF | > SCANNER, HELP | |||
CF | | |||
CF | Recognized commands are HELP and SCAN. | |||
CF | | |||
CF | [You can ask the scanner for a list of commands by typing | |||
CF | SCANNER, HELP and give it voice commands by typing phrases such as | |||
CF | SCANNER, SCAN SOMETHING where SOMETHING is a visible object.] | |||
CF | | |||
CF | > | |||
You say (to ClubFloyd), "scanner, repair pressure module" | |||
CF ] Pod Control 7/279 | |||
CF ] Exits: up port | |||
CF | | |||
CF | > SCANNER, REPAIR PRESSURE MODULE | |||
CF | | |||
CF | Syntax error: command not in vocabulary. | |||
CF | | |||
CF | > | Knight_Otu says, "Hm." | ||
You say (to ClubFloyd), "x erasers" | |||
CF ] Pod Control 7/279 | |||
CF ] Exits: up port | |||
CF | | |||
CF | > X ERASERS | |||
CF | | |||
CF | You can't see any such thing. | |||
CF | | |||
CF | > | |||
You say (to ClubFloyd), "x eraser" | |||
CF ] Pod Control 7/280 | |||
CF ] Exits: up port | |||
CF | | |||
CF | > X ERASER | |||
CF | | |||
CF | A dusty eraser. | |||
CF | | |||
CF | > | |||
There's no obvious exit in that direction. | |||
You say (to ClubFloyd), "u" | |||
CF ] Sector 1: Crops 7/281 | |||
CF ] Exits: down inside spinward antispinward | |||
CF | | |||
CF | > U | |||
CF | | |||
CF | | |||
CF | Sector 1: Crops | |||
CF | You still maintain the crops here. There is a small graveyard and the | |||
CF | barn remains from when this was the livestock sector. A pylon | |||
CF | stretches up from the ground to the hub of the station. You can walk | |||
CF | spinward or antispinward. | |||
CF | | |||
CF | There is an open hatch in the ground. | |||
CF | | |||
CF | You can also see a faulty instruction module and a faulty power module | |||
CF | here. | |||
CF | | |||
CF | > | |||
You say (to ClubFloyd), "asw" | |||
CF ] Sector 6: Hydroponics 7/282 | |||
CF ] Exits: down spinward antispinward | |||
CF | | |||
CF | > ASW | |||
CF | | |||
CF | You walk a little ways to the next sector. | |||
CF | | |||
CF | Sector 6: Hydroponics | |||
CF | Your people preferred to grow things the old fashioned way, but in | |||
CF | truth the majority of your fruit and vegetables came from this sector | |||
CF | when the machines still worked. You can walk spinward or antispinward. | |||
CF | | |||
CF | There is an open hatch in the ground. | |||
CF | | |||
CF | > | |||
You say (to ClubFloyd), "d" | |||
CF ] Supply Vault 7/283 | |||
CF ] Exits: up | |||
CF | | |||
CF | > D | |||
CF | | |||
CF | | |||
CF | Supply Vault | |||
CF | This room is dim, quiet, and stuffy. There is still one crate of | |||
CF | machine parts left. | |||
CF | | |||
CF | There is an open hatch in the ceiling. | |||
CF | | |||
CF | You can also see a faulty power module here. | |||
CF | | |||
CF | > | |||
You say (to ClubFloyd), "x crate" | |||
CF ] Supply Vault 7/284 | |||
CF ] Exits: up | |||
CF | | |||
CF | > X CRATE | |||
CF | | |||
CF | These remaining parts never seem to fit anywhere useful, but Founder | |||
CF | only knows what's in there. | |||
CF | | |||
CF | > | DavidW says, "I suppose we could walk around and 'x pressure' and see if we get a ping." | ||
DavidW asks, "crates?" | |||
You say (to ClubFloyd), "search crate" | |||
CF ] Supply Vault 7/285 | |||
CF ] Exits: up | |||
CF | | |||
CF | > SEARCH CRATE | |||
CF | | |||
CF | You find an unscanned instruction module and an unscanned pressure | |||
CF | regulation module. | |||
CF | | |||
CF | > | DavidW says, "oho" | ||
You say (to ClubFloyd), "scan instruction" | |||
CF ] Supply Vault 7/286 | |||
CF ] Exits: up | |||
CF | | |||
CF | > SCAN INSTRUCTION | |||
CF | | |||
CF | Module is functional. | |||
CF | | |||
CF | > | |||
You say (to ClubFloyd), "scan pressure" | |||
CF ] Supply Vault 7/287 | |||
CF ] Exits: up | |||
CF | | |||
CF | > SCAN PRESSURE | |||
CF | | |||
CF | Module is functional. | |||
CF | | |||
CF | > | |||
You say (to ClubFloyd), "get modules from crate" | |||
CF ] Supply Vault 7/287 | |||
CF ] Exits: up | |||
CF | | |||
CF | > GET MODULES FROM CRATE | |||
CF | | |||
CF | You can't see any such thing. | |||
CF | | |||
CF | > | |||
You say (to ClubFloyd), "get instruction and pressure" | |||
CF ] Supply Vault 7/288 | |||
CF ] Exits: up | |||
CF | | |||
CF | > GET INSTRUCTION AND PRESSURE | |||
CF | | |||
CF | functional instruction module: You already have that. | |||
CF | functional pressure regulation module: You already have that. | |||
CF | | |||
CF | > | Knight_Otu says, "Oh." | ||
You say (to ClubFloyd), "i" | |||
CF ] Supply Vault 7/289 | |||
CF ] Exits: up | |||
CF | | |||
CF | > I | |||
CF | | |||
CF | You are carrying: | |||
CF | a functional pressure regulation module | |||
CF | a functional instruction module | |||
CF | a dusty eraser | |||
CF | a pair of gravity boots (being worn) | |||
CF | an emergency mask | |||
CF | an audio unit | |||
CF | your blanket (being worn) | |||
CF | a green jumpsuit (being worn) | |||
CF | | |||
CF | Your jumpsuit pocket contains: | |||
CF | a gray cable | |||
CF | a scanner | |||
CF | | |||
CF | > | DavidW says, "If we get the power one back, we can try to use that machine in the school." | ||
Knight_Otu says, "Do we want to ...right." | |||
You say (to ClubFloyd), "clap eraser" | |||
CF ] Supply Vault 7/290 | |||
CF ] Exits: up | |||
CF | | |||
CF | > CLAP ERASER | |||
CF | | |||
CF | You fill the vault with a cloud of dust which scatters the laser beam | |||
CF | that you can now see scanning across the hatch. | |||
CF | | |||
CF | > | |||
You say (to ClubFloyd), "u" | |||
CF ] Sector 6: Hydroponics 7/291 | |||
CF ] Exits: down spinward antispinward | |||
CF | | |||
CF | > U | |||
CF | | |||
CF | You maneuver around the laser beam and pull yourself up through the | |||
CF | ceiling hatch. | |||
CF | | |||
CF | Sector 6: Hydroponics | |||
CF | Your people preferred to grow things the old fashioned way, but in | |||
CF | truth the majority of your fruit and vegetables came from this sector | |||
CF | when the machines still worked. You can walk spinward or antispinward. | |||
CF | | |||
CF | There is an open hatch in the ground. | |||
CF | | |||
CF | > | |||
You say (to ClubFloyd), "sw" | |||
CF ] Sector 1: Crops 7/292 | |||
CF ] Exits: down inside spinward antispinward | |||
CF | | |||
CF | > SW | |||
CF | | |||
CF | You walk a little ways to the next sector. | |||
CF | | |||
CF | Sector 1: Crops | |||
CF | You still maintain the crops here. There is a small graveyard and the | |||
CF | barn remains from when this was the livestock sector. A pylon | |||
CF | stretches up from the ground to the hub of the station. You can walk | |||
CF | spinward or antispinward. | |||
CF | | |||
CF | There is an open hatch in the ground. | |||
CF | | |||
CF | You can also see a faulty instruction module and a faulty power module | |||
CF | here. | |||
CF | | |||
CF | > | |||
You say (to ClubFloyd), "d" | |||
CF ] Pod Control 7/293 | |||
CF ] Exits: up port | |||
CF | | |||
CF | > D | |||
CF | | |||
CF | | |||
CF | Pod Control | |||
CF | This room serves as an airlock for the pod bay, and holds an old | |||
CF | pressure suit and various machinery such as the atmosphere pump. There | |||
CF | is a brass plate on the wall. | |||
CF | | |||
CF | There is an open hatch in the ceiling. | |||
CF | | |||
CF | Beside the secured port door, a status display shows an error message. | |||
CF | | |||
CF | > | |||
You say (to ClubFloyd), "get power" | |||
CF ] Pod Control 7/294 | |||
CF ] Exits: up port | |||
CF | | |||
CF | > GET POWER | |||
CF | | |||
CF | Taken. | |||
CF | | |||
CF | > | |||
You say (to ClubFloyd), "u" | |||
CF ] Sector 1: Crops 7/295 | |||
CF ] Exits: down inside spinward antispinward | |||
CF | | |||
CF | > U | |||
CF | | |||
CF | | |||
CF | Sector 1: Crops | |||
CF | You still maintain the crops here. There is a small graveyard and the | |||
CF | barn remains from when this was the livestock sector. A pylon | |||
CF | stretches up from the ground to the hub of the station. You can walk | |||
CF | spinward or antispinward. | |||
CF | | |||
CF | There is an open hatch in the ground. | |||
CF | | |||
CF | You can also see a faulty instruction module and a faulty power module | |||
CF | here. | |||
CF | | |||
CF | > | |||
You say (to ClubFloyd), "asw" | |||
CF ] Sector 6: Hydroponics 7/296 | |||
CF ] Exits: down spinward antispinward | |||
CF | | |||
CF | > ASW | |||
CF | | |||
CF | You walk a little ways to the next sector. | |||
CF | | |||
CF | Sector 6: Hydroponics | |||
CF | Your people preferred to grow things the old fashioned way, but in | |||
CF | truth the majority of your fruit and vegetables came from this sector | |||
CF | when the machines still worked. You can walk spinward or antispinward. | |||
CF | | |||
CF | There is an open hatch in the ground. | |||
CF | | |||
CF | > | |||
You say (to ClubFloyd), "asw" | |||
CF ] Sector 5: Forest 7/297 | |||
CF ] Exits: inside spinward antispinward | |||
CF | | |||
CF | > ASW | |||
CF | | |||
CF | You walk a little ways to the next sector. | |||
CF | | |||
CF | Sector 5: Forest | |||
CF | The school house is nestled among the trees. A pylon stretches up from | |||
CF | the same grove to the hub of the station. You can walk spinward or | |||
CF | antispinward. | |||
CF | | |||
CF | > | |||
You say (to ClubFloyd), "in" | |||
CF ] School House 7/298 | |||
CF ] Exits: outside | |||
CF | | |||
CF | > IN | |||
CF | | |||
CF | | |||
CF | School House | |||
CF | A broken learning machine remains in a corner, but mostly the older | |||
CF | farmers took turns leading the class. There is a desk, and a | |||
CF | chalkboard hangs on one wall. | |||
CF | | |||
CF | > | |||
You say (to ClubFloyd), "put instruction in learning" | |||
CF ] School House 7/299 | |||
CF ] Exits: outside | |||
CF | | |||
CF | > PUT INSTRUCTION IN LEARNING | |||
CF | | |||
CF | You put the functional instruction module into the learning machine. | |||
CF | | |||
CF | > | |||
You say (to ClubFloyd), "put power in learning" | |||
CF ] School House 7/300 | |||
CF ] Exits: outside | |||
CF | | |||
CF | > PUT POWER IN LEARNING | |||
CF | | |||
CF | You put the functional power module into the learning machine. | |||
CF | | |||
CF | A hologram flickers to life as the learning machine starts up. | |||
CF | | |||
CF | > | |||
You say (to ClubFloyd), "x hologram" | |||
CF ] School House 7/301 | |||
CF ] Exits: outside | |||
CF | | |||
CF | > X HOLOGRAM | |||
CF | | |||
CF | The hologram is introducing a history lesson. | |||
CF | | |||
CF | > | |||
You say (to ClubFloyd), "x hologram" | |||
CF ] School House 7/302 | |||
CF ] Exits: outside | |||
CF | | |||
CF | > X HOLOGRAM | |||
CF | | |||
CF | The hologram is explaining how, near the close of the twenty-first | |||
CF | century, the All Knowing revealed His Three Teachings and The Plan to | |||
CF | the Founder. | |||
CF | | |||
CF | > | |||
You say (to ClubFloyd), "x hologram" | |||
CF ] School House 7/303 | |||
CF ] Exits: outside | |||
CF | | |||
CF | > X HOLOGRAM | |||
CF | | |||
CF | The lesson covers the Three Teachings: the evil of modern society, the | |||
CF | virtue of living apart, and the value of manual labor. | |||
CF | | |||
CF | > | |||
You say (to ClubFloyd), "x hologram" | |||
CF ] School House 7/304 | |||
CF ] Exits: outside | |||
CF | | |||
CF | > X HOLOGRAM | |||
CF | | |||
CF | The hologram is explaining the All Knowing's Plan for the Chosen to | |||
CF | found space colonies where they could farm in the old ways with pure | |||
CF | soil and clean air. | |||
CF | | |||
CF | > | |||
You say (to ClubFloyd), "x hologram" | |||
CF ] School House 7/305 | |||
CF ] Exits: outside | |||
CF | | |||
CF | > X HOLOGRAM | |||
CF | | |||
CF | The hologram is teaching how select groups of the Chosen were able to | |||
CF | sign mortgages so the Founder's engineers could build stations for | |||
CF | them. | |||
CF | | |||
CF | > | DavidW asks, "We really are Space Amish, aren't we?" | ||
You say (to ClubFloyd), "x hologram" | |||
CF ] School House 7/306 | |||
CF ] Exits: outside | |||
CF | | |||
CF | > X HOLOGRAM | |||
CF | | |||
CF | The hologram is reviewing the history lesson, having omitted the last | |||
CF | several decades. | |||
CF | | |||
CF | > | |||
You say (to ClubFloyd), "x hologram" | |||
CF ] School House 7/307 | |||
CF ] Exits: outside | |||
CF | | |||
CF | > X HOLOGRAM | |||
CF | | |||
CF | The hologram is introducing a lesson on crop rotation. | |||
CF | | |||
CF | > | |||
You say (to ClubFloyd), "x hologram" | |||
CF ] School House 7/308 | |||
CF ] Exits: outside | |||
CF | | |||
CF | > X HOLOGRAM | |||
CF | | |||
CF | The hologram is explaining a four year cycle of alfalfa, corn, oats, | |||
CF | and wheat. | |||
CF | | |||
CF | > | |||
You say (to ClubFloyd), "x hologram" | |||
CF ] School House 7/309 | |||
CF ] Exits: outside | |||
CF | | |||
CF | > X HOLOGRAM | |||
CF | | |||
CF | The lesson on crop rotation continues. You're very familiar with this | |||
CF | material. | |||
CF | | |||
CF | > | |||
You say (to ClubFloyd), "x hologram" | |||
CF ] School House 7/310 | |||
CF ] Exits: outside | |||
CF | | |||
CF | > X HOLOGRAM | |||
CF | | |||
CF | The hologram is explaining a three year cycle of roots, legumes, and | |||
CF | greens. | |||
CF | | |||
CF | > | |||
You say (to ClubFloyd), "x hologram" | |||
CF ] School House 7/311 | |||
CF ] Exits: outside | |||
CF | | |||
CF | > X HOLOGRAM | |||
CF | | |||
CF | The hologram is reviewing crop rotation and explaining a homework | |||
CF | assignment. | |||
CF | | |||
CF | > | |||
You say (to ClubFloyd), "x hologram" | |||
CF ] School House 7/312 | |||
CF ] Exits: outside | |||
CF | | |||
CF | > X HOLOGRAM | |||
CF | | |||
CF | The hologram is introducing a lesson on the virtues of hard work. | |||
CF | | |||
CF | > | |||
You say (to ClubFloyd), "x hologram" | |||
CF ] School House 7/313 | |||
CF ] Exits: outside | |||
CF | | |||
CF | > X HOLOGRAM | |||
CF | | |||
CF | The lesson on hard work continues. You've heard it many many times | |||
CF | before. | |||
CF | | |||
CF | > | |||
You say (to ClubFloyd), "x hologram" | |||
CF ] School House 7/314 | |||
CF ] Exits: outside | |||
CF | | |||
CF | > X HOLOGRAM | |||
CF | | |||
CF | The hologram is cautioning you to work diligently for the joy of the | |||
CF | good it will do. | |||
CF | | |||
CF | > | |||
You say (to ClubFloyd), "x hologram" | |||
CF ] School House 7/315 | |||
CF ] Exits: outside | |||
CF | | |||
CF | > X HOLOGRAM | |||
CF | | |||
CF | The hologram is covering the many dangers of idle hands. | |||
CF | | |||
CF | > | |||
You say (to ClubFloyd), "x hologram" | |||
CF ] School House 7/316 | |||
CF ] Exits: outside | |||
CF | | |||
CF | > X HOLOGRAM | |||
CF | | |||
CF | The hologram is concluding the lesson on hard work. | |||
CF | | |||
CF | > | |||
You say (to ClubFloyd), "x hologram" | |||
CF ] School House 7/317 | |||
CF ] Exits: outside | |||
CF | | |||
CF | > X HOLOGRAM | |||
CF | | |||
CF | The hologram is introducing a history lesson. | |||
CF | | |||
CF | > | MoyTW asks, "Oh man, how many of these are there?" | ||
You say (to ClubFloyd), "x hologram" | |||
CF ] School House 7/318 | |||
CF ] Exits: outside | |||
CF | | |||
CF | > X HOLOGRAM | |||
CF | | |||
CF | The hologram is explaining how, near the close of the twenty-first | |||
CF | century, the All Knowing revealed His Three Teachings and The Plan to | |||
CF | the Founder. | |||
CF | | |||
CF | > | MoyTW says, "Oh, that's a repeat there." | ||
Knight_Otu says, "We got them all." | |||
DavidW says, "We're already cycling." | |||
MoyTW says, "The Space Amish parts are by far more engaging than the actual, like, puzzles." | |||
Knight_Otu says, "Funny how we were idling to hear a lesson about how idling is dangerous." | |||
DavidW asks, "so grab the power and return to pod control?" | |||
You say (to ClubFloyd), "get power" | |||
CF ] School House 7/319 | |||
CF ] Exits: outside | |||
CF | | |||
CF | > GET POWER | |||
CF | | |||
CF | Taken. | |||
CF | | |||
CF | > | |||
You say (to ClubFloyd), "out" | |||
CF ] Sector 5: Forest 7/320 | |||
CF ] Exits: inside spinward antispinward | |||
CF | | |||
CF | > OUT | |||
CF | | |||
CF | | |||
CF | Sector 5: Forest | |||
CF | The school house is nestled among the trees. A pylon stretches up from | |||
CF | the same grove to the hub of the station. You can walk spinward or | |||
CF | antispinward. | |||
CF | | |||
CF | > | |||
You say (to ClubFloyd), "sw" | |||
CF ] Sector 6: Hydroponics 7/321 | |||
CF ] Exits: down spinward antispinward | |||
CF | | |||
CF | > SW | |||
CF | | |||
CF | You walk a little ways to the next sector. | |||
CF | | |||
CF | Sector 6: Hydroponics | |||
CF | Your people preferred to grow things the old fashioned way, but in | |||
CF | truth the majority of your fruit and vegetables came from this sector | |||
CF | when the machines still worked. You can walk spinward or antispinward. | |||
CF | | |||
CF | There is an open hatch in the ground. | |||
CF | | |||
CF | > | |||
You say (to ClubFloyd), "sw" | |||
CF ] Sector 1: Crops 7/322 | |||
CF ] Exits: down inside spinward antispinward | |||
CF | | |||
CF | > SW | |||
CF | | |||
CF | You walk a little ways to the next sector. | |||
CF | | |||
CF | Sector 1: Crops | |||
CF | You still maintain the crops here. There is a small graveyard and the | |||
CF | barn remains from when this was the livestock sector. A pylon | |||
CF | stretches up from the ground to the hub of the station. You can walk | |||
CF | spinward or antispinward. | |||
CF | | |||
CF | There is an open hatch in the ground. | |||
CF | | |||
CF | You can also see a faulty instruction module and a faulty power module | |||
CF | here. | |||
CF | | |||
CF | > | |||
You say (to ClubFloyd), "d" | |||
CF ] Pod Control 7/323 | |||
CF ] Exits: up port | |||
CF | | |||
CF | > D | |||
CF | | |||
CF | | |||
CF | Pod Control | |||
CF | This room serves as an airlock for the pod bay, and holds an old | |||
CF | pressure suit and various machinery such as the atmosphere pump. There | |||
CF | is a brass plate on the wall. | |||
CF | | |||
CF | There is an open hatch in the ceiling. | |||
CF | | |||
CF | Beside the secured port door, a status display shows an error message. | |||
CF | | |||
CF | > | |||
You say (to ClubFloyd), "put power in pump" | |||
CF ] Pod Control 7/324 | |||
CF ] Exits: up port | |||
CF | | |||
CF | > PUT POWER IN PUMP | |||
CF | | |||
CF | You put the functional power module into the atmosphere pump. | |||
CF | | |||
CF | > | |||
You say (to ClubFloyd), "put pressure module in pump" | |||
CF ] Pod Control 7/325 | |||
CF ] Exits: up port | |||
CF | | |||
CF | > PUT PRESSURE MODULE IN PUMP | |||
CF | | |||
CF | (the functional pressure regulation module in the atmosphere pump) | |||
CF | There is no more room in the atmosphere pump. | |||
CF | | |||
CF | > | DavidW says, "Take the faulty one out." | ||
Knight_Otu says, "Right, forgot that one." | |||
You say (to ClubFloyd), "get faulty pressure" | |||
CF ] Pod Control 7/326 | |||
CF ] Exits: up port | |||
CF | | |||
CF | > GET FAULTY PRESSURE | |||
CF | | |||
CF | Taken. | |||
CF | | |||
CF | > | |||
You say (to ClubFloyd), "put functional pressure in pump" | |||
CF ] Pod Control 8/327 | |||
CF ] Exits: up port | |||
CF | | |||
CF | > PUT FUNCTIONAL PRESSURE IN PUMP | |||
CF | | |||
CF | You put the functional pressure regulation module into the atmosphere | |||
CF | pump. | |||
CF | | |||
CF | The atmosphere pump begins to hum. | |||
CF | | |||
CF | It is time to say goodbye to the station. You are ready to leave in a | |||
CF | pod. | |||
CF | | |||
CF | [Your score has just gone up by one point.] | |||
CF | | |||
CF | > | DavidW says, "> goodbye station" | ||
DavidW says, "> goodbye pigeons" | |||
You say (to ClubFloyd), "goodbye station" | |||
CF ] Pod Control 8/327 | |||
CF ] Exits: up port | |||
CF | | |||
CF | > GOODBYE STATION | |||
CF | | |||
CF | That's not a verb I recognize. | |||
CF | | |||
CF | > | |||
You say (to ClubFloyd), "port" | |||
CF ] Pod Control 8/328 | |||
CF ] Exits: up port | |||
CF | | |||
CF | > PORT | |||
CF | | |||
CF | (first opening the bulkhead door) | |||
CF | It seems to be locked. | |||
CF | | |||
CF | > | |||
You say (to ClubFloyd), "x display" | |||
CF ] Pod Control 8/329 | |||
CF ] Exits: up port | |||
CF | | |||
CF | > X DISPLAY | |||
CF | | |||
CF | Pod bay locked down | |||
CF | 1. Secure pod control hatch | |||
CF | | |||
CF | > | |||
You say (to ClubFloyd), "close hatch" | |||
CF ] Pod Control 8/330 | |||
CF ] Exits: up port | |||
CF | | |||
CF | > CLOSE HATCH | |||
CF | | |||
CF | You close the ceiling hatch. | |||
CF | | |||
CF | > | |||
You say (to ClubFloyd), "x display" | |||
CF ] Pod Control 8/331 | |||
CF ] Exits: up port | |||
CF | | |||
CF | > X DISPLAY | |||
CF | | |||
CF | The status display glows green. | |||
CF | | |||
CF | > | |||
You say (to ClubFloyd), "port" | |||
CF ] Pod Bay 9/332 | |||
CF ] Exits: starboard | |||
CF | | |||
CF | > PORT | |||
CF | | |||
CF | (first opening the bulkhead door) | |||
CF | | |||
CF | Pod Bay | |||
CF | There are four berths for transit pods. Unfortunately, all are empty. | |||
CF | There is also a pile of clutter. It looks like equipment removed to | |||
CF | free up space in the transit pods. | |||
CF | | |||
CF | An open door leads starboard. | |||
CF | | |||
CF | You've been here before, of course, when other families were leaving. | |||
CF | They always had a seat for you, but you stayed behind to care for your | |||
CF | parents. And then there was nobody else left. | |||
CF | | |||
CF | But this is troubling: you had counted, and you were sure there would | |||
CF | be one pod left, but there are none. | |||
CF | | |||
CF | You have been all over the station, even up and down the pylon two | |||
CF | times, and now you are so tired. Maybe too tired to go on. Maybe you | |||
CF | aren't meant to leave after all. | |||
CF | | |||
CF | [Your score has just gone up by one point.] | |||
CF | | |||
CF | > | |||
DavidW says (to ClubFloyd), "x clutter" | |||
CF ] Pod Bay 9/333 | |||
CF ] Exits: starboard | |||
CF | | |||
CF | > X CLUTTER | |||
CF | | |||
CF | In the pile of clutter are an atmosphere sensor, an emergency | |||
CF | communications unit, and some unremarkable junk. | |||
CF | | |||
CF | > | DavidW says, "aha. We need to call for a taxi." | ||
You say (to ClubFloyd), "scan communications" | |||
CF ] Pod Bay 9/334 | |||
CF ] Exits: starboard | |||
CF | | |||
CF | > SCAN COMMUNICATIONS | |||
CF | | |||
CF | Machine functional. No audio connection. No RF connection. | |||
CF | | |||
CF | No pods left ... you breathe deeply and fight off a wave of despair. | |||
CF | But of course there's another way. You will just need to find a way to | |||
CF | communicate outside. | |||
CF | | |||
CF | > | |||
You say (to ClubFloyd), "get it" | |||
CF ] Pod Bay 9/335 | |||
CF ] Exits: starboard | |||
CF | | |||
CF | > GET IT | |||
CF | | |||
CF | Taken. | |||
CF | | |||
CF | > | |||
You say (to ClubFloyd), "scan sensor" | |||
CF ] Pod Bay 9/336 | |||
CF ] Exits: starboard | |||
CF | | |||
CF | > SCAN SENSOR | |||
CF | | |||
CF | Machine functional. Pressure low at 80 kilopascals, O��� normal, | |||
CF | CO��� | |||
CF | high at 0.10%. No immediate danger. | |||
CF | | |||
CF | > | |||
You say (to ClubFloyd), "get it" | |||
CF ] Pod Bay 9/337 | |||
CF ] Exits: starboard | |||
CF | | |||
CF | > GET IT | |||
CF | | |||
CF | Taken. | |||
CF | | |||
CF | > | |||
You say (to ClubFloyd), "x sensor" | |||
CF ] Pod Bay 9/338 | |||
CF ] Exits: starboard | |||
CF | | |||
CF | > X SENSOR | |||
CF | | |||
CF | A small box with a large lamp that is slowly flashing amber. | |||
CF | | |||
CF | > | DavidW says, "Don't forget the power module on the way out." | ||
You say (to ClubFloyd), "x communications" | |||
CF ] Pod Bay 9/339 | |||
CF ] Exits: starboard | |||
CF | | |||
CF | > X COMMUNICATIONS | |||
CF | | |||
CF | A bulky but portable emergency communications unit from a transit pod. | |||
CF | It can work independently if you provide audio and antenna | |||
CF | connections. | |||
CF | | |||
CF | The emergency communications unit has nothing plugged into it. | |||
CF | | |||
CF | > | |||
You say (to ClubFloyd), "starboard" | |||
CF ] Pod Control 9/340 | |||
CF ] Exits: up port | |||
CF | | |||
CF | > STARBOARD | |||
CF | | |||
CF | | |||
CF | Pod Control | |||
CF | This room serves as an airlock for the pod bay, and holds an old | |||
CF | pressure suit and various machinery such as the atmosphere pump. There | |||
CF | is a brass plate on the wall. | |||
CF | | |||
CF | Beside the open port door, a status display glows green. | |||
CF | | |||
CF | There is a secured hatch in the ceiling. | |||
CF | | |||
CF | > | |||
You say (to ClubFloyd), "close door" | |||
CF ] Pod Control 9/341 | |||
CF ] Exits: up port | |||
CF | | |||
CF | > CLOSE DOOR | |||
CF | | |||
CF | You close the bulkhead door. | |||
CF | | |||
CF | > | |||
You say (to ClubFloyd), "get power" | |||
CF ] Pod Control 9/342 | |||
CF ] Exits: up port | |||
CF | | |||
CF | > GET POWER | |||
CF | | |||
CF | (putting the emergency mask into your pocket to make room) | |||
CF | Taken. | |||
CF | | |||
CF | > | |||
You say (to ClubFloyd), "u" | |||
CF ] Sector 1: Crops 9/343 | |||
CF ] Exits: down inside spinward antispinward | |||
CF | | |||
CF | > U | |||
CF | | |||
CF | (first opening the ceiling hatch) | |||
CF | | |||
CF | Sector 1: Crops | |||
CF | You still maintain the crops here. There is a small graveyard and the | |||
CF | barn remains from when this was the livestock sector. A pylon | |||
CF | stretches up from the ground to the hub of the station. You can walk | |||
CF | spinward or antispinward. | |||
CF | | |||
CF | There is an open hatch in the ground. | |||
CF | | |||
CF | You can also see a faulty instruction module and a faulty power module | |||
CF | here. | |||
CF | | |||
CF | > | DavidW asks, "We'll need the power in the audio, gray cable plugged into both audio and communications, and yellow plugged into it as well?" | ||
You say (to ClubFloyd), "sw" | |||
CF ] Sector 2: Aquaculture 9/344 | |||
CF ] Exits: spinward antispinward | |||
CF | | |||
CF | > SW | |||
CF | | |||
CF | You walk a little ways to the next sector. | |||
CF | | |||
CF | Sector 2: Aquaculture | |||
CF | A deep pond with some fish. You can walk spinward or antispinward. | |||
CF | | |||
CF | Your day has been exhausting. You almost want to sleep more than you | |||
CF | want to leave. Maybe this plan has been a mistake. | |||
CF | | |||
CF | > | Knight_Otu says, "Sounds right." | ||
You say (to ClubFloyd), "sw" | |||
CF ] Sector 3: Forest 9/345 | |||
CF ] Exits: up starboard port spinward antispinward | |||
CF | | |||
CF | > SW | |||
CF | | |||
CF | You walk a little ways to the next sector. | |||
CF | | |||
CF | Sector 3: Forest | |||
CF | Trees, a house, and a church. A red pylon stretches up from the ground | |||
CF | to the hub of the station. You can walk spinward or antispinward. | |||
CF | | |||
CF | > | |||
You say (to ClubFloyd), "u" | |||
CF ] Platform 3 9/346 | |||
CF ] Exits: down spinward antispinward | |||
CF | | |||
CF | > U | |||
CF | | |||
CF | Wearing the boots, you are able to climb up the pylon. As you get | |||
CF | closer to the hub, gravity decreases, and the climb becomes easier. | |||
CF | | |||
CF | Platform 3 | |||
CF | A platform about two thirds of the way towards the hub. You can | |||
CF | continue spinward or antispinward. | |||
CF | | |||
CF | There is a red circuit breaker here. | |||
CF | | |||
CF | > | |||
You say (to ClubFloyd), "asw" | |||
CF ] Platform 1 9/347 | |||
CF ] Exits: up down spinward antispinward | |||
CF | | |||
CF | > ASW | |||
CF | | |||
CF | | |||
CF | Platform 1 | |||
CF | A platform about two thirds of the way towards the hub. You can | |||
CF | continue spinward or antispinward, or go up a ladder into the hub. | |||
CF | | |||
CF | > | |||
You say (to ClubFloyd), "u" | |||
CF ] Inside the Hub 9/348 | |||
CF ] Exits: outside port | |||
CF | | |||
CF | > U | |||
CF | | |||
CF | Gravity fades as you climb. | |||
CF | | |||
CF | Inside the Hub | |||
CF | You float weightless in the middle of a cylinder. It is cold up here, | |||
CF | and the light is all artificial and without an obvious source. A | |||
CF | ladder rotates around you, leading up or down or maybe out, and the | |||
CF | airlock is to the port. | |||
CF | | |||
CF | > | DavidW says, "except I don't know where the sensor goes." | ||
You say (to ClubFloyd), "port" | |||
CF ] Airlock 9/349 | |||
CF ] Exits: starboard port | |||
CF | | |||
CF | > PORT | |||
CF | | |||
CF | (first opening the starboard airlock door) | |||
CF | | |||
CF | Airlock | |||
CF | The airlock is also a cylinder, with a closed door to the port, an | |||
CF | open door to the starboard, and a red handle in the floor. It is very | |||
CF | cold here. | |||
CF | | |||
CF | > | |||
You say (to ClubFloyd), "port" | |||
CF ] Antenna Control 9/350 | |||
CF ] Exits: starboard | |||
CF | | |||
CF | > PORT | |||
CF | | |||
CF | (first opening the port airlock door) | |||
CF | You crawl through a narrow accessway. | |||
CF | | |||
CF | Antenna Control | |||
CF | You float weightless at the port end of a cylinder. It is cold and | |||
CF | dark here, but that only serves to highlight the view through a | |||
CF | surprisingly large window: you can see the station rotating around | |||
CF | you, solar panels, and antennas, all backed by a spectacular field of | |||
CF | stars. Your hoe extends the short lever in the floor, and a yellow | |||
CF | cable waves from a small control panel. An airlock door leads | |||
CF | starboard. | |||
CF | | |||
CF | > | |||
You say (to ClubFloyd), "put power in communications" | |||
CF ] Antenna Control 9/351 | |||
CF ] Exits: starboard | |||
CF | | |||
CF | > PUT POWER IN COMMUNICATIONS | |||
CF | | |||
CF | (the emergency communications unit) | |||
CF | The emergency communications unit can't contain things. | |||
CF | | |||
CF | > | |||
You say (to ClubFloyd), "put power in audio" | |||
CF ] Antenna Control 9/352 | |||
CF ] Exits: starboard | |||
CF | | |||
CF | > PUT POWER IN AUDIO | |||
CF | | |||
CF | You put the functional power module into the audio unit. | |||
CF | | |||
CF | The audio unit beeps and a synthesized voice says "No input." | |||
CF | | |||
CF | > | |||
You say (to ClubFloyd), "plug gray into audio" | |||
CF ] Antenna Control 9/353 | |||
CF ] Exits: starboard | |||
CF | | |||
CF | > PLUG GRAY INTO AUDIO | |||
CF | | |||
CF | You plug the gray cable into the audio unit. | |||
CF | | |||
CF | > | |||
You say (to ClubFloyd), "plug gray into communications" | |||
CF ] Antenna Control 9/354 | |||
CF ] Exits: starboard | |||
CF | | |||
CF | > PLUG GRAY INTO COMMUNICATIONS | |||
CF | | |||
CF | (the emergency communications unit) | |||
CF | You plug the gray cable into the emergency communications unit. | |||
CF | | |||
CF | The audio unit beeps and a synthesized voice says "Comms unit | |||
CF | connected." | |||
CF | | |||
CF | > | |||
You say (to ClubFloyd), "plug yellow into communications" | |||
CF ] Antenna Control 10/355 | |||
CF ] Exits: starboard | |||
CF | | |||
CF | > PLUG YELLOW INTO COMMUNICATIONS | |||
CF | | |||
CF | (the emergency communications unit) | |||
CF | You plug the yellow cable into the emergency communications unit. | |||
CF | | |||
CF | The audio unit beeps and a synthesized voice says "Comms ready." | |||
CF | | |||
CF | After a moment, it says "Launching automatic routines." | |||
CF | | |||
CF | [Your score has just gone up by one point.] | |||
CF | | |||
CF | > | |||
You say (to ClubFloyd), "z" | |||
CF ] Antenna Control 10/355 | |||
CF ] Exits: starboard | |||
CF | | |||
CF | > Z | |||
CF | | |||
CF | Time passes. | |||
CF | | |||
CF | You hear a human speaking from the audio unit: "RWSS Founder's | |||
CF | Mercy, this is OV-4244, over... | |||
CF | | |||
CF | "There's really somebody there? We thought your station had been | |||
CF | abandoned for kilodays... | |||
CF | | |||
CF | "Standby... | |||
CF | | |||
CF | "We can have a pod there in about a thousand minutes." | |||
CF | | |||
CF | | |||
CF | *** You are not alone. *** | |||
CF | | |||
CF | | |||
CF | In that game you scored 10 out of a possible 10, in 355 turns. | |||
CF | | |||
CF | | |||
CF | Would you like to RESTART, RESTORE a saved game, QUIT, UNDO the last | |||
CF | command, or read the CREDITS? | |||
CF | > | DavidW says, "woot!" | ||
Knight_Otu exclaims, "We escaped!" | |||
MoyTW says, "Hooray." | |||
DavidW says (to ClubFloyd), "credits" | |||
CF ] Antenna Control 10/355 | |||
CF ] Exits: starboard | |||
CF | | |||
CF | > CREDITS | |||
CF | | |||
CF | About Founder's Mercy | |||
CF | This is my second released Inform project, conceived and implemented | |||
CF | in the last months of 2018. | |||
CF | | |||
CF | Thanks to everyone contributed to the Inform and Glulx ecosystem. | |||
CF | Thanks also Juhana Leinonen for the Object Response Tests extension, | |||
CF | Erik Temple for the Real-Time Delays extension, and Sean Turner for | |||
CF | the Plugs and Sockets extension. Exit listing code is inspired by Eric | |||
CF | Eve's Exit Lister and keypad code is inspired by Emily Short's | |||
CF | Computers. | |||
CF | | |||
CF | The cover art is adapted from Figure 1.1 from NASA SP-413, Space | |||
CF | Settlements: A Design Study, edited by Richard D. Johnson and | |||
CF | Charles Holbrow, and available from The Internet Archive at | |||
CF | [LINK] . | |||
CF | | |||
CF | Please send your feedback, bug reports, and requests for help to | |||
CF | tinsel@tinsel.org. You can always find the current version of this | |||
CF | story at [LINK] . | |||
CF | | |||
CF | This work is Copyright �� 2019 Thomas Insel but may be freely shared | |||
CF | according to the terms of the Creative Commons Attribution 4.0 | |||
CF | International license ([LINK]). | |||
CF | | |||
CF | Would you like to RESTART, RESTORE a saved game, QUIT, UNDO the last | |||
CF | command, or read the CREDITS? | |||
CF | > | DavidW says, "A bit on the dry side, but quite nice regardless." | ||
Roger says, "hmmm kinda felt like as much fun as following IKEA assembly directions, yeah" | |||
DavidW says, "heh heh" | |||
Roger says, "but an author to keep an eye on for the next few years, sure" | |||
DavidW says, "Now I guess I gotta research for more IF to play next week." | |||
DavidW says, "oh, and we made good time." | |||
DavidW says, "I am satisfied." | |||
DavidW says, "Hope Jacqueline's okay." | |||
Knight_Otu says, "Red in the Eleventh Hour New Year's Minicomp was by the same author. ( [LINK] )" | |||
Knight_Otu says (to David), "Yeah." | |||
DavidW says, "Did we play Red? I don't remember playing that one." | |||
Knight_Otu says, "We did." | |||
DavidW says, "We play so many." | |||
MoyTW says, "Well, thanks all. That was nice." | |||
MoyTW disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. | |||
DavidW says (to ClubFloyd), "quit" | |||
CF | > | |||
CF | > QUIT | |||
CF | cheapglulxe quit with exit status: 0 | |||
CF asks, "That game over already? It was just getting good. Wanna play another?" | |||