ClubFloyd Transcript:
Office Goose by Lizzard
Founder's Mercy by Thomas Insel
As played on ifMUD on July 26, 2020

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Office Goose written by Lizzard, and Founder's Mercy written by Thomas Insel. At the time of posting this transcript (on Sept 20, 2020), Founder's Mercy had received the Audience Choice awards for Best Implementation, Best Puzzles, Best Worldbuilding, and Main Festival in the Spring Thing 2019, and had been nominated for Best Setting in the 2019 Xyzzy Awards. You can learn more about the games, including how to download them, by visiting the IFDB pages: Founder's Mercy, and Office Goose.


WARNING! Below you will find a transcript of people playing these games, and it goes without saying that the transcript is full of spoilers. So, if you've never played these games, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.

To skip directly to a particular game, click on its title:

Office Goose by Lizzard
Founder's Mercy by Thomas Insel


ToyShop & Floyditorium
#ClubFloyd Discussion



DavidW asks, "So what are people in the mood for? Spacestation adventure or office mayhem as a goose?"
Knight_Otu says, "Goose mayhem sounds more distracting from the state of the world."
DavidW says, "Sure."
DavidW says (to ClubFloyd), "who"
CF ] Your Old Bedroom
CF | >
CF | > WHO
CF |
CF | Please give one of the answers above.
CF |
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last
CF | command?
CF | >
DavidW says (to ClubFloyd), "quit"
CF | >
CF | > QUIT
CF | cheapglulxe quit with exit status: 0
CF asks, "That game over already? It was just getting good. Wanna play another?"
DavidW says (to ClubFloyd), "load sleepmask officegoose"
CF ] Open-plan office Score: 0/13
CF |
CF |
CF |
CF | Office Goose
CF | An Interactive Fiction by Lizzard
CF | Release 11 / Serial number 200101 / Inform 7 build 6M62 (I6/v6.33 lib
CF | 6/12N)
CF | It's a beautiful day in the office, and you are a horrible goose.
CF | (If you aren't sure how to play, type "help" and hit enter.)
CF |
CF | Open-plan office
CF | You're in a large open room. Narrow corridors run between grey-walled
CF | cubicles. Exits lead east, west, and south.
CF |
CF | You can see a potted palm and a printer here.
CF |
CF | > Jacqueline says, "Oh, lemme see about the code."
MoyTW says, "It's an open-plan office, boo."
DavidW says (to ClubFloyd), "x me"
CF ] Open-plan office Score: 0/13
CF | >
CF | > X ME
CF |
CF | You're large, you're white, and you're waddling.
CF |
CF | >
DavidW says (to ClubFloyd), "x palm"
CF ] Open-plan office Score: 0/13
CF | >
CF | > X PALM
CF |
CF | A large indoor plant with luxuriant fronds.
CF | You feel an urge to peck it.
CF |
CF | >
DavidW says (to ClubFloyd), "peck it"
CF ] Open-plan office Score: 0/13
CF | >
CF | > PECK IT
CF |
CF | You jab your beak at the potted palm.
CF |
CF | Dirt spills out. How satisfying. You could probably pick up the whole
CF | plant.
CF |
CF | >
DavidW says (to ClubFloyd), "x printer"
CF ] Open-plan office Score: 0/13
CF | >
CF | > X PRINTER
CF |
CF | This large printer has a ton of options for copying, collating, and
CF | stapling.
CF | What would happen if you pecked it, hard, with your powerful beak?
CF |
CF | The printer is currently switched off.
CF |
CF | You feel a mighty primal urge to honk, to flap, and to peck things.
CF |
CF | >
DavidW says (to ClubFloyd), "peck printer"
CF ] Open-plan office Score: 1/13
CF | >
CF | > PECK PRINTER
CF |
CF | You jab your beak at the printer.
CF | The printer switches on.
CF |
CF | Some sheets of paper fly out of the printer and across the room.
CF |
CF | [Your score has just gone up by one point.]
CF |
CF | >
DavidW says (to ClubFloyd), "x paper"
CF ] Open-plan office Score: 1/13
CF | >
CF | > X PAPER
CF |
CF | You see nothing special about the sheets of paper.
CF |
CF | > Jacqueline says, "Oh, I'll wait to reveal the QR code content until we go to space."
DavidW says (to ClubFloyd), "take palm"
CF ] Open-plan office Score: 2/13
CF | >
CF | > TAKE PALM
CF |
CF | You stretch out your neck, biting and gnashing.
CF |
CF | You grab the torn-up potted palm with your powerful beak.
CF |
CF | [Your score has just gone up by one point.]
CF |
CF | >
DavidW says (to ClubFloyd), "hit printer with palm"
CF ] Open-plan office Score: 2/13
CF | >
CF | > HIT PRINTER WITH PALM
CF |
CF | I only understood you as far as wanting to hit the dented printer.
CF |
CF | >
DavidW says (to ClubFloyd), "throw palm"
CF ] Open-plan office Score: 2/13
CF | >
CF | > THROW PALM
CF |
CF | Dropped.
CF |
CF | > DavidW says, "I don't know where to take the palm yet, and I bet we can only take one thing at a time."
DavidW asks, "West, east, or south?"
Knight_Otu says, "That seems likely."
Roger says, "seems like good guess"
Knight_Otu asks, "East?"
DavidW says (to ClubFloyd), "e"
CF ] Office kitchen Score: 2/13
CF | >
CF | > E
CF |
CF | You waddle over with deadly purpose.
CF |
CF | Office kitchen
CF | This mini kitchen has tasty snacks and bad coffee. The main office is
CF | just to the west.
CF |
CF | You can see a pod-based coffee maker, a sink, a cabinet (closed), and
CF | a purple-haired developer here.
CF |
CF | >
DavidW says (to ClubFloyd), "x developer"
CF ] Office kitchen Score: 2/13
CF | >
CF | > X DEVELOPER
CF |
CF | The purple-haired developer is carrying a cup of coffee.
CF |
CF | >
DavidW says (to ClubFloyd), "honk"
CF ] Office kitchen Score: 2/13
CF | >
CF | > HONK
CF |
CF | HONK!!!!
CF |
CF | Startled, a hapless office worker looks up in alarm.
CF |
CF | >
DavidW says (to ClubFloyd), "bite developer"
CF ] Office kitchen Score: 3/13
CF | >
CF | > BITE DEVELOPER
CF |
CF | You jab your beak at the purple-haired developer.
CF |
CF | The developer shrieks in rage. She comes at you ready to kill.
CF |
CF | "Horrible goose," yells the enraged developer, chasing you.
CF |
CF | [Your score has just gone up by one point.]
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Open-plan office Score: 3/13
CF | >
CF | > W
CF |
CF | You waddle over with deadly purpose.
CF |
CF | Open-plan office
CF | You're in a large open room. Narrow corridors run between grey-walled
CF | cubicles. Exits lead east, west, and south.
CF |
CF | You can see a torn-up potted palm tree, some spilled dirt, some sheets
CF | of paper, and a dented printer here.
CF |
CF | "Catch it," yells the enraged developer. She trips over you, swearing.
CF |
CF | The wet, scalded developer arrives from the east.
CF |
CF | > Knight_Otu says, "My."
DavidW says (to ClubFloyd), "flap"
CF ] Open-plan office Score: 3/13
CF | >
CF | > FLAP
CF |
CF | You flap your wings, menacing everything in the near vicinity.
CF |
CF | Everyone in the room starts in surprise.
CF |
CF | "Nnnnnnggggg," yells the enraged developer. She flails, knocking her
CF | own glasses onto the floor.
CF |
CF | >
DavidW says (to ClubFloyd), "take glasses"
CF ] Open-plan office Score: 3/13
CF | >
CF | > TAKE GLASSES
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Office kitchen Score: 3/13
CF | >
CF | > E
CF |
CF | You waddle over with deadly purpose.
CF |
CF | Office kitchen
CF | This mini kitchen has tasty snacks and bad coffee. The main office is
CF | just to the west.
CF |
CF | You can see puddles of spilled coffee, an empty coffee cup, a
CF | pod-based coffee maker, a sink, and a cabinet (closed) here.
CF |
CF | "Nnnnnnggggg," yells the enraged developer.
CF |
CF | The wet, scalded developer arrives from the west.
CF |
CF | >
DavidW says (to ClubFloyd), "peck cabinet"
CF ] Office kitchen Score: 3/13
CF | >
CF | > PECK CABINET
CF |
CF | You jab your beak at the cabinet.
CF |
CF | "Nnnnnnggggg," yells the enraged developer.
CF |
CF | >
DavidW says (to ClubFloyd), "open cabinet"
CF ] Office kitchen Score: 3/13
CF | >
CF | > OPEN CABINET
CF |
CF | It seems to be locked.
CF |
CF | "Catch it," yells the enraged developer.
CF |
CF | >
DavidW says (to ClubFloyd), "peck sink"
CF ] Office kitchen Score: 4/13
CF | >
CF | > PECK SINK
CF |
CF | You jab your beak at the sink.
CF | The sink switches on.
CF |
CF | The faucet cracks. Water sprays all over!
CF |
CF | "Horrible goose," yells the enraged developer, chasing you.
CF |
CF | [Your score has just gone up by one point.]
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Open-plan office Score: 4/13
CF | >
CF | > W
CF |
CF | You waddle over with deadly purpose.
CF |
CF | Open-plan office
CF | You're in a large open room. Narrow corridors run between grey-walled
CF | cubicles. Exits lead east, west, and south.
CF |
CF | You can see a torn-up potted palm tree, some spilled dirt, some sheets
CF | of paper, and a dented printer here.
CF |
CF | "Horrible goose," yells the enraged developer. She trips over you,
CF | swearing.
CF |
CF | The wet, scalded developer arrives from the east.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Conference room Score: 4/13
CF | >
CF | > W
CF |
CF | You waddle over with deadly purpose.
CF |
CF | Conference room
CF | A large board room with chairs arranged around a central table.
CF | Through the open door, you can see the main office to the east.
CF |
CF | You can see a project manager, an ipad, and a video camera here.
CF |
CF | "Catch it," yells the enraged developer, chasing you.
CF |
CF | The wet, scalded developer arrives from the east.
CF |
CF | >
DavidW says (to ClubFloyd), "peck camera"
CF ] Conference room Score: 4/13
CF | >
CF | > PECK CAMERA
CF |
CF | You leap several feet in the air but fail to peck the video camera.
CF |
CF | "Nnnnnnggggg," yells the enraged developer. She trips over you,
CF | swearing.
CF |
CF | >
DavidW says (to ClubFloyd), "take ipad"
CF ] Conference room Score: 4/13
CF | >
CF | > TAKE IPAD
CF |
CF | You stretch out your neck, biting and gnashing.
CF |
CF | It's too big. Maybe you could peck it instead.
CF |
CF | "Horrible goose," yells the enraged developer.
CF |
CF | >
DavidW says (to ClubFloyd), "peck ipad"
CF ] Conference room Score: 5/13
CF | >
CF | > PECK IPAD
CF |
CF | You jab your beak at the ipad.
CF |
CF | A huge picture of a plump goose fills the conference room screen.
CF | The conference call participants all start talking at once!
CF | Someone yells, "STOP THAT GOOSE!" and starts to chase you!
CF |
CF | "Catch it," yells the enraged developer, chasing you.
CF |
CF | [Your score has just gone up by one point.]
CF |
CF | > Jacqueline says, "I'm hung up trying to pronounce nnnnnnggggg"
DavidW says (to ClubFloyd), "honk"
CF ] Conference room Score: 5/13
CF | >
CF | > HONK
CF |
CF | HONK!!!!
CF |
CF | A person near you jumps in fear.
CF |
CF | "Catch it," yells the enraged developer, chasing you.
CF |
CF | >
DavidW says (to ClubFloyd), "bite manager"
CF ] Conference room Score: 6/13
CF | >
CF | > BITE MANAGER
CF |
CF | You jab your beak at the flustered manager.
CF |
CF | You peck her in the butt, feeling a deep sense of satisfaction.
CF | "OUCH!!! HEY!!!"
CF | The project manager leaps up from her chair!
CF |
CF | "Catch it," yells the enraged developer. She flails, knocking her own
CF | glasses onto the floor.
CF | "What the heck," shrieks the manager, lurching forward.
CF |
CF | [Your score has just gone up by one point.]
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Open-plan office Score: 6/13
CF | >
CF | > E
CF |
CF | You waddle over with deadly purpose.
CF |
CF | Open-plan office
CF | You're in a large open room. Narrow corridors run between grey-walled
CF | cubicles. Exits lead east, west, and south.
CF |
CF | You can see a torn-up potted palm tree, some spilled dirt, some sheets
CF | of paper, and a dented printer here.
CF |
CF | "Horrible goose," yells the enraged developer. She flails, knocking
CF | her own glasses onto the floor.
CF |
CF | The wet, scalded developer arrives from the west.
CF |
CF | "My meeting," shrieks the manager. She falls over a chair.
CF |
CF | The flustered manager arrives from the west.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Cubicle Score: 6/13
CF | >
CF | > S
CF |
CF | You waddle over with deadly purpose.
CF |
CF | Cubicle
CF | An adjustable standing/sitting desk dominates this spacious cubicle.
CF | The main office is just to the north.
CF |
CF | You can see an adjustable desk (on which are a tattered copy of the
CF | book 'Design Patterns' and a laptop) here.
CF |
CF | "Catch it," yells the enraged developer. She trips over you, swearing.
CF |
CF | The wet, scalded developer arrives from the north.
CF |
CF | "Get it out of here," shrieks the manager.
CF |
CF | The flustered manager arrives from the north.
CF |
CF | > Knight_Otu asks, "How did the manager miss the commotion the whole time?"
Jacqueline says, "They're a manager."
DavidW says (to ClubFloyd), "peck laptop"
CF ] Cubicle Score: 7/13
CF | >
CF | > PECK LAPTOP
CF |
CF | You jab your beak at the laptop.
CF |
CF | Your beak mashes the keys and cracks the screen.
CF |
CF | "Horrible goose," yells the enraged developer, chasing you.
CF | "Aaaaagggghh," shrieks the manager. She falls over a chair.
CF |
CF | [Your score has just gone up by one point.]
CF |
CF | > Knight_Otu says, "Point taken."
Jacqueline says, "(Just kidding, managers who read this. I, too, have been a manager.)"
DavidW says (to ClubFloyd), "honk"
CF ] Cubicle Score: 7/13
CF | >
CF | > HONK
CF |
CF | HONK!!!!
CF |
CF | Someone does a double take as they realize how close you are.
CF |
CF | "Catch it," yells the enraged developer. She flails, knocking her own
CF | glasses onto the floor.
CF | "My meeting," shrieks the manager, lurching forward.
CF |
CF | >
DavidW says (to ClubFloyd), "flap"
CF ] Cubicle Score: 7/13
CF | >
CF | > FLAP
CF |
CF | You flap your wings, menacing everything in the near vicinity.
CF |
CF | One of your powerful wings clubs someone in the elbow.
CF |
CF | "Horrible goose," yells the enraged developer, chasing you.
CF | "Get it out of here," shrieks the manager, lurching forward.
CF |
CF | >
DavidW says (to ClubFloyd), "x desk"
CF ] Cubicle Score: 7/13
CF | >
CF | > X DESK
CF |
CF | A beautiful ergonomic desk, adjustable with electronic controls.
CF |
CF | On the adjustable desk are a tattered copy of the book 'Design
CF | Patterns' and a broken laptop.
CF |
CF | "Horrible goose," yells the enraged developer. She flails, knocking
CF | her own glasses onto the floor.
CF | "Aaaaagggghh," shrieks the manager.
CF |
CF | >
DavidW says (to ClubFloyd), "peck desk"
CF ] Cubicle Score: 8/13
CF | >
CF | > PECK DESK
CF |
CF | You jab your beak at the adjustable desk.
CF |
CF | The desk starts going up and down at random.
CF |
CF | "Catch it," yells the enraged developer.
CF | "Aaaaagggghh," shrieks the manager. She falls over a chair.
CF |
CF | [Your score has just gone up by one point.]
CF |
CF | >
DavidW says (to ClubFloyd), "take book"
CF ] Cubicle Score: 9/13
CF | >
CF | > TAKE BOOK
CF |
CF | You stretch out your neck, biting and gnashing.
CF |
CF | You grab the tattered copy of the book 'Design Patterns' with your
CF | powerful beak.
CF |
CF | "Nnnnnnggggg," yells the enraged developer. She flails, knocking her
CF | own glasses onto the floor.
CF | "What the heck," shrieks the manager. She falls over a chair.
CF |
CF | [Your score has just gone up by one point.]
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Open-plan office Score: 9/13
CF | >
CF | > N
CF |
CF | You waddle over with deadly purpose.
CF |
CF | Open-plan office
CF | You're in a large open room. Narrow corridors run between grey-walled
CF | cubicles. Exits lead east, west, and south.
CF |
CF | You can see a torn-up potted palm tree, some spilled dirt, some sheets
CF | of paper, and a dented printer here.
CF |
CF | "Horrible goose," yells the enraged developer, chasing you.
CF |
CF | The wet, scalded developer arrives from the south.
CF |
CF | "What the heck," shrieks the manager. She falls over a chair.
CF |
CF | The flustered manager arrives from the south.
CF |
CF | >
DavidW says (to ClubFloyd), "tear book"
CF ] Open-plan office Score: 9/13
CF | >
CF | > TEAR BOOK
CF |
CF | That's not a verb I recognise.
CF |
CF | >
DavidW says (to ClubFloyd), "eat book"
CF ] Open-plan office Score: 10/13
CF | >
CF | > EAT BOOK
CF |
CF | You shred the book into tiny pieces.
CF |
CF | "Nnnnnnggggg," yells the enraged developer. She flails, knocking her
CF | own glasses onto the floor.
CF | "What the heck," shrieks the manager.
CF |
CF | [Your score has just gone up by one point.]
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Conference room Score: 10/13
CF | >
CF | > W
CF |
CF | You waddle over with deadly purpose.
CF |
CF | Conference room
CF | A large board room with chairs arranged around a central table.
CF | Through the open door, you can see the main office to the east.
CF |
CF | You can see a battered and scratched ipad and a video camera here.
CF |
CF | "Nnnnnnggggg," yells the enraged developer, chasing you.
CF |
CF | The wet, scalded developer arrives from the east.
CF |
CF | "Aaaaagggghh," shrieks the manager. She falls over a chair.
CF |
CF | The flustered manager arrives from the east.
CF |
CF | >
DavidW says (to ClubFloyd), "push camera"
CF ] Conference room Score: 10/13
CF | >
CF | > PUSH CAMERA
CF |
CF | It is fixed in place.
CF |
CF | "Catch it," yells the enraged developer, chasing you.
CF | "Get it out of here," shrieks the manager.
CF |
CF | >
DavidW says (to ClubFloyd), "x camera"
CF ] Conference room Score: 10/13
CF | >
CF | > X CAMERA
CF |
CF | You see nothing special about the video camera.
CF |
CF | "Catch it," yells the enraged developer. She trips over you, swearing.
CF | "Get it out of here," shrieks the manager. She falls over a chair.
CF |
CF | >
DavidW says (to ClubFloyd), "peck camera"
CF ] Conference room Score: 10/13
CF | >
CF | > PECK CAMERA
CF |
CF | You leap several feet in the air but fail to peck the video camera.
CF |
CF | "Catch it," yells the enraged developer. She trips over you, swearing.
CF | "Aaaaagggghh," shrieks the manager, lurching forward.
CF |
CF | >
DavidW says (to ClubFloyd), "flap"
CF ] Conference room Score: 10/13
CF | >
CF | > FLAP
CF |
CF | You flap your wings, menacing everything in the near vicinity.
CF |
CF | People leap away from the chaotic hurricane of your wings.
CF |
CF | "Nnnnnnggggg," yells the enraged developer. She flails, knocking her
CF | own glasses onto the floor.
CF | "What the heck," shrieks the manager.
CF |
CF | >
DavidW says (to ClubFloyd), "peck camera"
CF ] Conference room Score: 10/13
CF | >
CF | > PECK CAMERA
CF |
CF | You leap several feet in the air but fail to peck the video camera.
CF |
CF | "Catch it," yells the enraged developer, chasing you.
CF | "Get it out of here," shrieks the manager.
CF |
CF | > Knight_Otu asks, "Jump on the table first, or something?"
DavidW says (to ClubFloyd), "get on table"
CF ] Conference room Score: 10/13
CF | >
CF | > GET ON TABLE
CF |
CF | You get onto the table.
CF |
CF | "Catch it," yells the enraged developer. She flails, knocking her own
CF | glasses onto the floor.
CF | "Get it out of here," shrieks the manager. She falls over a chair.
CF |
CF | >
DavidW says (to ClubFloyd), "peck camera"
CF ] Conference room Score: 11/13
CF | >
CF | > PECK CAMERA
CF |
CF | The camera lens cracks.
CF |
CF | You jab your beak at the broken camera dangling from the ceiling.
CF |
CF | "Horrible goose," yells the enraged developer. She flails, knocking
CF | her own glasses onto the floor.
CF | "Aaaaagggghh," shrieks the manager, lurching forward.
CF |
CF | [Your score has just gone up by one point.]
CF |
CF | > Jacqueline says, "This is cute, and I like the concept, despite not having played the game that likely inspired it... but it's feeling repetitive, not in the good way. A little more variety in the chaos would be good."
DavidW says (to ClubFloyd), "honk"
CF ] Conference room Score: 11/13
CF | >
CF | > HONK
CF |
CF | HONK!!!!
CF |
CF | People in the room freeze as they try to figure out what you'll do
CF | next.
CF |
CF | "Nnnnnnggggg," yells the enraged developer. She flails, knocking her
CF | own glasses onto the floor.
CF | "Aaaaagggghh," shrieks the manager, lurching forward.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Open-plan office Score: 11/13
CF | >
CF | > E
CF |
CF | You waddle over with deadly purpose.
CF |
CF | (first getting off the table)
CF |
CF | Open-plan office
CF | You're in a large open room. Narrow corridors run between grey-walled
CF | cubicles. Exits lead east, west, and south.
CF |
CF | You can see some little bits of chewed up paper, a torn-up potted palm
CF | tree, some spilled dirt, some sheets of paper, and a dented printer
CF | here.
CF |
CF | "Nnnnnnggggg," yells the enraged developer. She flails, knocking her
CF | own glasses onto the floor.
CF |
CF | The wet, scalded developer arrives from the west.
CF |
CF | "What the heck," shrieks the manager, lurching forward.
CF |
CF | The flustered manager arrives from the west.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Office kitchen Score: 11/13
CF | >
CF | > E
CF |
CF | You waddle over with deadly purpose.
CF |
CF | Office kitchen
CF | This mini kitchen has tasty snacks and bad coffee. The main office is
CF | just to the west.
CF |
CF | You can see puddles of water, puddles of spilled coffee, an empty
CF | coffee cup, a pod-based coffee maker, a sink with a broken faucet
CF | spraying water everywhere, and a cabinet (closed) here.
CF |
CF | "Catch it," yells the enraged developer. She flails, knocking her own
CF | glasses onto the floor.
CF |
CF | The wet, scalded developer arrives from the west.
CF |
CF | "Aaaaagggghh," shrieks the manager, lurching forward.
CF |
CF | The flustered manager arrives from the west.
CF |
CF | >
DavidW says (to ClubFloyd), "peck maker"
CF ] Office kitchen Score: 12/13
CF | >
CF | > PECK MAKER
CF |
CF | You jab your beak at the pod-based coffee maker.
CF | The pod-based coffee maker switches on.
CF |
CF | Coffee sprays out of the coffee maker!
CF |
CF | "Horrible goose," yells the enraged developer.
CF | "What the heck," shrieks the manager, lurching forward.
CF |
CF | [Your score has just gone up by one point.]
CF |
CF | >
DavidW says (to ClubFloyd), "take mug"
CF ] Office kitchen Score: 12/13
CF | >
CF | > TAKE MUG
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "break cup"
CF ] Office kitchen Score: 12/13
CF | >
CF | > BREAK CUP
CF |
CF | Violence isn't the answer to this one.
CF |
CF | "Horrible goose," yells the enraged developer, chasing you.
CF | "Get it out of here," shrieks the manager, lurching forward.
CF |
CF | >
DavidW says (to ClubFloyd), "take cup"
CF ] Office kitchen Score: 12/13
CF | >
CF | > TAKE CUP
CF |
CF | You stretch out your neck, biting and gnashing.
CF |
CF | You grab the empty coffee cup with your powerful beak.
CF |
CF | Taken.
CF |
CF | "Catch it," yells the enraged developer, chasing you.
CF | "What the heck," shrieks the manager, lurching forward.
CF |
CF | >
DavidW says (to ClubFloyd), "throw cup"
CF ] Office kitchen Score: 12/13
CF | >
CF | > THROW CUP
CF |
CF | Dropped.
CF |
CF | "Catch it," yells the enraged developer.
CF | "Aaaaagggghh," shrieks the manager. She falls over a chair.
CF |
CF | >
DavidW says (to ClubFloyd), "kick cup"
CF ] Office kitchen Score: 12/13
CF | >
CF | > KICK CUP
CF |
CF | That's not a verb I recognise.
CF |
CF | >
DavidW says (to ClubFloyd), "get on counter"
CF ] Office kitchen Score: 12/13
CF | >
CF | > GET ON COUNTER
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "flap"
CF ] Office kitchen Score: 12/13
CF | >
CF | > FLAP
CF |
CF | You flap your wings, menacing everything in the near vicinity.
CF |
CF | Your flurry of wings makes people step back in dismay.
CF |
CF | "Nnnnnnggggg," yells the enraged developer. She flails, knocking her
CF | own glasses onto the floor.
CF | "What the heck," shrieks the manager. She falls over a chair.
CF |
CF | >
DavidW says (to ClubFloyd), "bite manager"
CF ] Office kitchen Score: 12/13
CF | >
CF | > BITE MANAGER
CF |
CF | You jab your beak at the flustered manager.
CF |
CF | "Catch it," yells the enraged developer, chasing you.
CF | "Get it out of here," shrieks the manager. She falls over a chair.
CF |
CF | >
DavidW says (to ClubFloyd), "peck chair"
CF ] Office kitchen Score: 12/13
CF | >
CF | > PECK CHAIR
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Office kitchen Score: 12/13
CF | >
CF | > L
CF |
CF | Office kitchen
CF | This mini kitchen has tasty snacks and bad coffee. The main office is
CF | just to the west.
CF |
CF | You can see a fire alarm, a wet empty coffee cup, puddles of spilled
CF | coffee, a flustered manager, a wet, scalded developer, puddles of
CF | water, a mangled coffee maker, a sink with a broken faucet spraying
CF | water everywhere, and a cabinet (closed) here.
CF |
CF | "Horrible goose," yells the enraged developer. She flails, knocking
CF | her own glasses onto the floor.
CF | "Get it out of here," shrieks the manager. She falls over a chair.
CF |
CF | >
DavidW says (to ClubFloyd), "peck alarm"
CF ] Office kitchen Score: 13/13
CF | >
CF | > PECK ALARM
CF |
CF | You jab your beak at the fire alarm.
CF | The fire alarm switches on.
CF |
CF | The glass covering the fire alarm switch breaks.
CF | ooooooOOOOOOooooooo!
CF | The developer panics, opens a cupboard and takes out a fire
CF | extinguisher.
CF |
CF | oooooOOOOOOoooooo BEEP BEEP BEEP!
CF |
CF |
CF | Congratulations! You are the most horrible of horrible geese.
CF | This start-up office will never be the same.
CF | You run outside, ready to wreak mayhem on the rest of the world!
CF |
CF | * * * * * * * * * * * * * * * * * *
CF |
CF | Thanks to playtesters Laura Kukulski, Danny O'Brien, Potch, Britta
CF | Gustafson, Hannah Diaz, Milo Kim, Sigrid Ellis, and Jim Shepard.
CF |
CF |
CF |
CF | *** The End ***
CF |
CF |
CF | In that game you scored 13 out of a possible 13, in 54 turns.
CF |
CF |
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the
CF | last command?
CF | > DavidW says, "huh. Smaller game than I realized."
Knight_Otu says, "That poor, poor office."
MoyTW says, "I think it worked better in 3d form."
Jacqueline exclaims, "!"
MoyTW says, "Well that's obviously an unfair comparison."
Jacqueline says, "It's over."
DavidW says, "I liked it, but yes, I imagine the 3D version is more fun."
Jacqueline says (to MoyTW), "heh"
MoyTW says, "Echoing that there wasn't enough variety/gameplay differences to carry it through."
Jacqueline says, "Okay, so that QR code just goes to this (the author's IF page): [LINK]"
Jacqueline says, "Wait, I need to say one more important thing about the goose game."
Jacqueline says, "I almost forgot to say this, and it's important."
Knight_Otu asks, "Honk?"
Jacqueline says, "And that is that 'The wet, scalded developer arrives from the west.' should be a new olounge."
Jacqueline says, "That is all."
DavidW says, "heh"
DavidW says (to ClubFloyd), "quit"
CF | >
CF | > QUIT
CF | cheapglulxe quit with exit status: 0
CF asks, "That game over already? It was just getting good. Wanna play another?" DavidW asks, "Next game, then?"
Knight_Otu says, "Sure."
DavidW says (to ClubFloyd), "load sleepmask foundersmercy"
CF ] Home 0/1
CF ] Exits: down outside
CF |
CF |
CF |
CF | You awake. You are lonely, so lonely. It was a thousand days ago
CF | today. All alone these thousand days. Your parents were the last. No,
CF | your father was the last. He held on for nearly a hundred days longer.
CF | Now you are the last. Alone. Adrift.
CF |
CF | But maybe it isn't hopeless. There must still be other people in other
CF | worlds, and you think you know how to get there.
CF |
CF | Today is the day.
CF |
CF | Founder's Mercy
CF | A Space Story by Thomas Insel
CF | Release 1 / Serial number 190330 / Inform 7 build 6M62 (I6/v6.33 lib
CF | 6/12N)
CF | Type ABOUT for credits or HINT for assistance.
CF |
CF | Home (on the blanket)
CF | The room where you've slept your entire life. The crops are outside.
CF |
CF | There is a secured hatch in the floor.
CF |
CF | >
DavidW says (to ClubFloyd), "x me"
CF ] Home 0/2
CF ] Exits: down outside
CF |
CF | > X ME
CF |
CF | As virtuous as ever.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Home 0/3
CF ] Exits: down outside
CF |
CF | > I
CF |
CF | You are carrying:
CF | a scanner
CF | a green jumpsuit (being worn)
CF |
CF | >
DavidW says (to ClubFloyd), "x scanner"
CF ] Home 0/4
CF ] Exits: down outside
CF |
CF | > X SCANNER
CF |
CF | The handheld voice-activated scanner you use when working on the
CF | station's machines.
CF |
CF | [You can ask the scanner for a list of commands by typing
CF | SCANNER, HELP and give it voice commands by typing phrases such as
CF | SCANNER, SCAN SOMETHING where SOMETHING is a visible object.]
CF |
CF | >
DavidW says (to ClubFloyd), "x jumpsuit"
CF ] Home 0/5
CF ] Exits: down outside
CF |
CF | > X JUMPSUIT
CF |
CF | You have worn modest jumpsuits like this since you were small.
CF | Originally, the colors had meanings: forest green for farmers, navy
CF | blue for technicians, and so on, but that distinction died even before
CF | the community.
CF |
CF | It features a single large pocket, currently empty.
CF |
CF | > Knight_Otu says, ""As virtuous as ever" can mean a lot."
Roger says, "interesting implementation choice"
DavidW says (to ClubFloyd), "x hatch"
CF ] Home 0/6
CF ] Exits: down outside
CF |
CF | > X HATCH
CF |
CF | The floor hatch is closed.
CF |
CF | >
DavidW says (to ClubFloyd), "open it"
CF ] Home 0/7
CF ] Exits: down outside
CF |
CF | > OPEN IT
CF |
CF | You open the floor hatch.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Cellar 0/8
CF ] Exits: up
CF |
CF | > D
CF |
CF | (first getting off the blanket)
CF |
CF | Cellar
CF | Your decompression shelter and storage space for increasingly empty
CF | shelves of canned vegetables and one more large bag of split peas.
CF |
CF | There is an open hatch in the ceiling.
CF |
CF | > Roger asks, "shall we lug our blanket around?"
DavidW says (to ClubFloyd), "x shelves"
CF ] Cellar 0/9
CF ] Exits: up
CF |
CF | > X SHELVES
CF |
CF | Almost a hundred jars of canned vegetables are on the makeshift
CF | shelves that line the wall. So is your emergency mask.
CF |
CF | >
DavidW says (to ClubFloyd), "x mask"
CF ] Cellar 0/10
CF ] Exits: up
CF |
CF | > X MASK
CF |
CF | You wore this mask when there were regular decompression drills.
CF |
CF | >
DavidW says (to ClubFloyd), "take it"
CF ] Cellar 0/11
CF ] Exits: up
CF |
CF | > TAKE IT
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Home 0/12
CF ] Exits: down outside
CF |
CF | > U
CF |
CF |
CF | Home
CF | The room where you've slept your entire life. The crops are outside.
CF |
CF | There is an open hatch in the floor.
CF |
CF | A homespun blanket is arranged neatly on the ground. It is your bed.
CF |
CF | >
DavidW says (to ClubFloyd), "x blanket"
CF ] Home 0/13
CF ] Exits: down outside
CF |
CF | > X BLANKET
CF |
CF | Homespun wool.
CF |
CF | >
DavidW says (to ClubFloyd), "take it"
CF ] Home 0/14
CF ] Exits: down outside
CF |
CF | > TAKE IT
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF ] Sector 4: Crops 0/15
CF ] Exits: inside spinward antispinward
CF |
CF | > OUT
CF |
CF |
CF | Sector 4: Crops
CF | Your home is here among the crops. To the port and starboard, the
CF | station walls rise up to the hub above. You can walk spinward or
CF | antispinward.
CF |
CF | > Roger says, "I look forward to space sheep"
MoyTW says, "Spinward or antispinward. Oh dear."
DavidW says (to ClubFloyd), "x crops"
CF ] Sector 4: Crops 0/16
CF ] Exits: inside spinward antispinward
CF |
CF | > X CROPS
CF |
CF | Greens, carrots, and potatoes.
CF |
CF | >
DavidW says (to ClubFloyd), "x carrots"
CF ] Sector 4: Crops 0/17
CF ] Exits: inside spinward antispinward
CF |
CF | > X CARROTS
CF |
CF | Greens, carrots, and potatoes.
CF |
CF | >
DavidW says (to ClubFloyd), "eat carrot"
CF ] Sector 4: Crops 0/17
CF ] Exits: inside spinward antispinward
CF |
CF | > EAT CARROT
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "eat carrots"
CF ] Sector 4: Crops 0/18
CF ] Exits: inside spinward antispinward
CF |
CF | > EAT CARROTS
CF |
CF | You aren't hungry.
CF |
CF | >
DavidW says (to ClubFloyd), "spin"
CF ] Sector 4: Crops 0/18
CF ] Exits: inside spinward antispinward
CF |
CF | > SPIN
CF |
CF | That's not a verb I recognize.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Sector 4: Crops 0/19
CF ] Exits: inside spinward antispinward
CF |
CF | > S
CF |
CF | You are blocked by the station wall. The exits are inside to your
CF | home, spinward to sector 5, and antispinward to sector 3.
CF |
CF | > DavidW asks, "no abbrev?"
Knight_Otu asks, "sw and asw?"
DavidW says (to ClubFloyd), "sw"
CF ] Sector 5: Forest 0/20
CF ] Exits: inside spinward antispinward
CF |
CF | > SW
CF |
CF | You walk a little ways to the next sector.
CF |
CF | Sector 5: Forest
CF | The school house is nestled among the trees. A pylon stretches up from
CF | the same grove to the hub of the station. You can walk spinward or
CF | antispinward.
CF |
CF | > DavidW says, "oh, good"
Roger says, "It's a small ringworld after all"
DavidW says (to ClubFloyd), "x house"
CF ] Sector 5: Forest 0/21
CF ] Exits: inside spinward antispinward
CF |
CF | > X HOUSE
CF |
CF | Little and red, the traditional markings of a school building.
CF |
CF | >
DavidW says (to ClubFloyd), "x pylon"
CF ] Sector 5: Forest 0/22
CF ] Exits: inside spinward antispinward
CF |
CF | > X PYLON
CF |
CF | Made of smooth metal, it connects the ground to the hub of the station
CF | many meters above. You can see similar pylons spinward and
CF | antispinward.
CF |
CF | >
DavidW says (to ClubFloyd), "x hub"
CF ] Sector 5: Forest 0/23
CF ] Exits: inside spinward antispinward
CF |
CF | > X HUB
CF |
CF | The station rotates around the hub, which extends out to hold solar
CF | panels to the port and mirrors on the starboard side. On the inside,
CF | there is a maintenance platform about two thirds of the way up the
CF | pylons.
CF |
CF | >
DavidW says (to ClubFloyd), "in"
CF ] School House 0/24
CF ] Exits: outside
CF |
CF | > IN
CF |
CF |
CF | School House
CF | A broken learning machine remains in a corner, but mostly the older
CF | farmers took turns leading the class. There is a desk, and a
CF | chalkboard hangs on one wall.
CF |
CF | On the desk is a clean eraser.
CF |
CF | > Roger asks, "chalk dust for laser trap?"
DavidW says (to ClubFloyd), "x chalkboard"
CF ] School House 0/25
CF ] Exits: outside
CF |
CF | > X CHALKBOARD
CF |
CF | The board is covered in your old arithmetic work.
CF |
CF | >
DavidW says (to ClubFloyd), "read it"
CF ] School House 0/26
CF ] Exits: outside
CF |
CF | > READ IT
CF |
CF | The board is covered in your old arithmetic work.
CF |
CF | >
DavidW says (to ClubFloyd), "x desk"
CF ] School House 0/27
CF ] Exits: outside
CF |
CF | > X DESK
CF |
CF | You wrote your lessons at this desk. Your people were practical, plain
CF | folk, so you learned practical things in school: reading, writing,
CF | arithmetic. More importantly, practical mechanics and farming.
CF |
CF | On the desk is a clean eraser.
CF |
CF | >
DavidW says (to ClubFloyd), "take eraser"
CF ] School House 0/28
CF ] Exits: outside
CF |
CF | > TAKE ERASER
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "erase board"
CF ] School House 0/29
CF ] Exits: outside
CF |
CF | > ERASE BOARD
CF |
CF | (with the eraser)
CF | You carefully clean the chalkboard and dirty the eraser.
CF |
CF | > MoyTW says, "Chalk on a space station, huh."
DavidW says (to ClubFloyd), "x machine"
CF ] School House 0/30
CF ] Exits: outside
CF |
CF | > X MACHINE
CF |
CF | This last learning machine broke when you were maybe three thousand
CF | days old. It contains a power module and an instruction module.
CF |
CF | >
DavidW says (to ClubFloyd), "x power"
CF ] School House 0/31
CF ] Exits: outside
CF |
CF | > X POWER
CF |
CF | It is a standardized power module.
CF |
CF | >
DavidW says (to ClubFloyd), "take it"
CF ] School House 0/32
CF ] Exits: outside
CF |
CF | > TAKE IT
CF |
CF | Taken.
CF |
CF | > Knight_Otu says, "Weird thing indeed."
DavidW says (to ClubFloyd), "x instruction"
CF ] School House 0/33
CF ] Exits: outside
CF |
CF | > X INSTRUCTION
CF |
CF | It is a standardized instruction module.
CF |
CF | >
DavidW says (to ClubFloyd), "take it"
CF ] School House 0/34
CF ] Exits: outside
CF |
CF | > TAKE IT
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "read it"
CF ] School House 0/35
CF ] Exits: outside
CF |
CF | > READ IT
CF |
CF | It is a standardized instruction module.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] School House 0/36
CF ] Exits: outside
CF |
CF | > I
CF |
CF | You are carrying:
CF | an instruction module
CF | a power module
CF | a dusty eraser
CF | your blanket
CF | an emergency mask
CF | a scanner
CF | a green jumpsuit (being worn)
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF ] Sector 5: Forest 0/37
CF ] Exits: inside spinward antispinward
CF |
CF | > OUT
CF |
CF |
CF | Sector 5: Forest
CF | The school house is nestled among the trees. A pylon stretches up from
CF | the same grove to the hub of the station. You can walk spinward or
CF | antispinward.
CF |
CF | >
DavidW says (to ClubFloyd), "climb pylon"
CF ] Sector 5: Forest 0/38
CF ] Exits: inside spinward antispinward
CF |
CF | > CLIMB PYLON
CF |
CF | The pylon is slick metal with no obvious handholds.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF ] Sector 6: Hydroponics 0/39
CF ] Exits: down spinward antispinward
CF |
CF | > SW
CF |
CF | You walk a little ways to the next sector.
CF |
CF | Sector 6: Hydroponics
CF | Your people preferred to grow things the old fashioned way, but in
CF | truth the majority of your fruit and vegetables came from this sector
CF | when the machines still worked. You can walk spinward or antispinward.
CF |
CF | There is a secured hatch in the ground.
CF |
CF | >
DavidW says (to ClubFloyd), "x hatch"
CF ] Sector 6: Hydroponics 0/40
CF ] Exits: down spinward antispinward
CF |
CF | > X HATCH
CF |
CF | The floor hatch is closed.
CF |
CF | >
DavidW says (to ClubFloyd), "open it"
CF ] Sector 6: Hydroponics 0/41
CF ] Exits: down spinward antispinward
CF |
CF | > OPEN IT
CF |
CF | You open the floor hatch.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Supply Vault 0/42
CF ] Exits: up
CF |
CF | > D
CF |
CF |
CF | Supply Vault
CF | This room is dim, quiet, and stuffy. There is still one crate of
CF | machine parts left.
CF |
CF | There is an open hatch in the ceiling.
CF |
CF | You can also see a pair of gravity boots here.
CF |
CF | >
DavidW says (to ClubFloyd), "x boots"
CF ] Supply Vault 0/43
CF ] Exits: up
CF |
CF | > X BOOTS
CF |
CF | Black work boots with red stripes. They don't really make gravity, but
CF | they do stick to some maintenance walkways to help workers get around
CF | in low gravity.
CF |
CF | >
DavidW says (to ClubFloyd), "wear boots"
CF ] Supply Vault 0/44
CF ] Exits: up
CF |
CF | > WEAR BOOTS
CF |
CF | (first taking the pair of gravity boots)
CF | (putting the scanner into your pocket to make room)
CF | You put on the pair of gravity boots.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Supply Vault 0/45
CF ] Exits: up
CF |
CF | > U
CF |
CF | An alarm sounds, the hatch slams shut, and a synthesized voice says
CF | "Laser scan detects unauthorized materiel removal."
CF |
CF | The hatch seems to be locked.
CF |
CF | > Roger asks, "do you want to wait until much later to use the scanner?"
Knight_Otu says, "Oops."
DavidW says, "I forgot about the scanner"
DavidW says (to ClubFloyd), "remove boots"
CF ] Supply Vault 0/46
CF ] Exits: up
CF |
CF | > REMOVE BOOTS
CF |
CF | You take off the pair of gravity boots.
CF |
CF | > Roger says, "It's okay; this game does seem pretty front-loaded"
DavidW says (to ClubFloyd), "drop boots"
CF ] Supply Vault 0/47
CF ] Exits: up
CF |
CF | > DROP BOOTS
CF |
CF | Dropped.
CF |
CF | >
DavidW says (to ClubFloyd), "scan boots"
CF ] Supply Vault 0/48
CF ] Exits: up
CF |
CF | > SCAN BOOTS
CF |
CF | No modular technology detected.
CF |
CF | >
DavidW says (to ClubFloyd), "scan power"
CF ] Supply Vault 0/49
CF ] Exits: up
CF |
CF | > SCAN POWER
CF |
CF | Module is functional.
CF |
CF | >
DavidW says (to ClubFloyd), "scan instruction"
CF ] Supply Vault 0/50
CF ] Exits: up
CF |
CF | > SCAN INSTRUCTION
CF |
CF | Module is faulty.
CF |
CF | >
DavidW says (to ClubFloyd), "scan hatch"
CF ] Supply Vault 0/51
CF ] Exits: up
CF |
CF | > SCAN HATCH
CF |
CF | No modular technology detected.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Sector 6: Hydroponics 0/52
CF ] Exits: down spinward antispinward
CF |
CF | > U
CF |
CF | (first opening the ceiling hatch)
CF |
CF | Sector 6: Hydroponics
CF | Your people preferred to grow things the old fashioned way, but in
CF | truth the majority of your fruit and vegetables came from this sector
CF | when the machines still worked. You can walk spinward or antispinward.
CF |
CF | There is an open hatch in the ground.
CF |
CF | > DavidW says, "I suppose we have to turn off some alarm system somewhere."
Knight_Otu says, "Probably."
DavidW says (to ClubFloyd), "sw"
CF ] Sector 1: Crops 0/53
CF ] Exits: down inside spinward antispinward
CF |
CF | > SW
CF |
CF | You walk a little ways to the next sector.
CF |
CF | Sector 1: Crops
CF | You still maintain the crops here. There is a small graveyard and the
CF | barn remains from when this was the livestock sector. A pylon
CF | stretches up from the ground to the hub of the station. You can walk
CF | spinward or antispinward.
CF |
CF | There is a secured hatch in the ground.
CF |
CF | >
DavidW says (to ClubFloyd), "x graveyard"
CF ] Sector 1: Crops 0/54
CF ] Exits: down inside spinward antispinward
CF |
CF | > X GRAVEYARD
CF |
CF | Unmarked graves, but fenced off. You buried your parents here.
CF |
CF | >
DavidW says (to ClubFloyd), "x fence"
CF ] Sector 1: Crops 0/55
CF ] Exits: down inside spinward antispinward
CF |
CF | > X FENCE
CF |
CF | Unmarked graves, but fenced off. You buried your parents here.
CF |
CF | >
DavidW says (to ClubFloyd), "x barn"
CF ] Sector 1: Crops 0/56
CF ] Exits: down inside spinward antispinward
CF |
CF | > X BARN
CF |
CF | A single story barn.
CF |
CF | >
DavidW says (to ClubFloyd), "x pylon"
CF ] Sector 1: Crops 0/57
CF ] Exits: down inside spinward antispinward
CF |
CF | > X PYLON
CF |
CF | Made of smooth metal, it connects the ground to the hub of the station
CF | many meters above. You can see similar pylons spinward and
CF | antispinward.
CF |
CF | >
DavidW says (to ClubFloyd), "in"
CF ] Barn 0/58
CF ] Exits: outside
CF |
CF | > IN
CF |
CF |
CF | Barn
CF | Not fancy: livestock on one side and feed on the other, but nothing
CF | remains of either. There is a plow near the entrance.
CF |
CF | You can see a hoe here.
CF |
CF | >
DavidW says (to ClubFloyd), "x plow"
CF ] Barn 0/59
CF ] Exits: outside
CF |
CF | > X PLOW
CF |
CF | Some of the old stories mentioned oxen, but you plowed with a team of
CF | goats until the animals began to die. Then with no meat and little
CF | grain to sell, the community couldn't make its debt payments and
CF | people started leaving.
CF |
CF | >
DavidW says (to ClubFloyd), "scan plow"
CF ] Barn 0/60
CF ] Exits: outside
CF |
CF | > SCAN PLOW
CF |
CF | No modular technology detected.
CF |
CF | > MoyTW asks, "What are we, Space Amish?"
DavidW says (to ClubFloyd), "x hoe"
CF ] Barn 0/61
CF ] Exits: outside
CF |
CF | > X HOE
CF |
CF | A straight-handled draw hoe. It is well worn from the time you have
CF | spent working the fields by hand.
CF |
CF | > Knight_Otu says, "Good question."
Roger says, "takes a village to raise a space-barn"
DavidW says (to ClubFloyd), "take hoe"
CF ] Barn 0/62
CF ] Exits: outside
CF |
CF | > TAKE HOE
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Barn 0/63
CF ] Exits: outside
CF |
CF | > U
CF |
CF | The only exit is outside to sector 1.
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF ] Sector 1: Crops 0/64
CF ] Exits: down inside spinward antispinward
CF |
CF | > OUT
CF |
CF |
CF | Sector 1: Crops
CF | You still maintain the crops here. There is a small graveyard and the
CF | barn remains from when this was the livestock sector. A pylon
CF | stretches up from the ground to the hub of the station. You can walk
CF | spinward or antispinward.
CF |
CF | There is a secured hatch in the ground.
CF |
CF | >
DavidW says (to ClubFloyd), "x crops"
CF ] Sector 1: Crops 0/65
CF ] Exits: down inside spinward antispinward
CF |
CF | > X CROPS
CF |
CF | You are proud of the grain and legumes.
CF |
CF | >
DavidW says (to ClubFloyd), "hoe crops"
CF ] Sector 1: Crops 0/65
CF ] Exits: down inside spinward antispinward
CF |
CF | > HOE CROPS
CF |
CF | That's not a verb I recognize.
CF |
CF | >
DavidW says (to ClubFloyd), "use hoe"
CF ] Sector 1: Crops 0/65
CF ] Exits: down inside spinward antispinward
CF |
CF | > USE HOE
CF |
CF | Please try specific a more specific verb.
CF |
CF | > Knight_Otu asks, "Harvest?"
DavidW says, "I'm tempted to just leave the hoe until we need it. We seem to have an inventory limit."
DavidW says (to ClubFloyd), "harvest"
CF ] Sector 1: Crops 0/65
CF ] Exits: down inside spinward antispinward
CF |
CF | > HARVEST
CF |
CF | That's not a verb I recognize.
CF |
CF | >
DavidW says (to ClubFloyd), "drop hoe"
CF ] Sector 1: Crops 0/66
CF ] Exits: down inside spinward antispinward
CF |
CF | > DROP HOE
CF |
CF | Dropped.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Pod Control 0/67
CF ] Exits: up port
CF |
CF | > D
CF |
CF | (first opening the floor hatch)
CF |
CF | Pod Control
CF | This room serves as an airlock for the pod bay, and holds an old
CF | pressure suit and various machinery such as the atmosphere pump. There
CF | is a brass plate on the wall.
CF |
CF | There is an open hatch in the ceiling.
CF |
CF | Beside the secured port door, a status display shows an error message.
CF |
CF | > Knight_Otu says, "I mean, we can hope the pocket is super-deep."
DavidW says (to ClubFloyd), "x display"
CF ] Pod Control 0/68
CF ] Exits: up port
CF |
CF | > X DISPLAY
CF |
CF | Pod bay locked down
CF | 1. Telemetry sensor array offline - reset breaker FM36-87/A @ hub
CF | platform
CF | 2. Launch system cooling loop offline - open backup valve @
CF | Sector 2
CF | 3. Pod bay depressurized - scan and repair atmosphere pump
CF |
CF | >
DavidW says (to ClubFloyd), "x pump"
CF ] Pod Control 0/69
CF ] Exits: up port
CF |
CF | > X PUMP
CF |
CF | The atmosphere pump is a smooth featureless machine. It contains an
CF | unscanned power module and an unscanned pressure regulation module.
CF |
CF | > Knight_Otu says, "Copied into a text file."
DavidW says (to ClubFloyd), "scan pump power"
CF ] Pod Control 0/69
CF ] Exits: up port
CF |
CF | > SCAN PUMP POWER
CF |
CF | I only understood you as far as wanting to scan the atmosphere pump.
CF |
CF | >
DavidW says (to ClubFloyd), "scan unscanned power"
CF ] Pod Control 0/70
CF ] Exits: up port
CF |
CF | > SCAN UNSCANNED POWER
CF |
CF | Module is faulty.
CF |
CF | >
DavidW says (to ClubFloyd), "scan pressure"
CF ] Pod Control 0/71
CF ] Exits: up port
CF |
CF | > SCAN PRESSURE
CF |
CF | (the pressure suit)
CF | Scan error: consult with a trained pressure suit technician.
CF |
CF | >
DavidW says (to ClubFloyd), "scan pressure module"
CF ] Pod Control 0/72
CF ] Exits: up port
CF |
CF | > SCAN PRESSURE MODULE
CF |
CF | Module is faulty.
CF |
CF | >
DavidW says (to ClubFloyd), "take power"
CF ] Pod Control 0/73
CF ] Exits: up port
CF |
CF | > TAKE POWER
CF |
CF | (the faulty power module)
CF | Taken.
CF |
CF | > Roger says, "awww I was hoping for something more interesting from the implied SCANNER, SCAN THE THINGY"
DavidW says (to ClubFloyd), "i"
CF ] Pod Control 0/74
CF ] Exits: up port
CF |
CF | > I
CF |
CF | You are carrying:
CF | a faulty power module
CF | a faulty instruction module
CF | a functional power module
CF | a dusty eraser
CF | your blanket
CF | an emergency mask
CF | a green jumpsuit (being worn)
CF |
CF | Your jumpsuit pocket contains:
CF | a scanner
CF |
CF | >
DavidW says (to ClubFloyd), "put functional power in pump"
CF ] Pod Control 0/75
CF ] Exits: up port
CF |
CF | > PUT FUNCTIONAL POWER IN PUMP
CF |
CF | You put the functional power module into the atmosphere pump.
CF |
CF | >
DavidW says (to ClubFloyd), "x display"
CF ] Pod Control 0/76
CF ] Exits: up port
CF |
CF | > X DISPLAY
CF |
CF | Pod bay locked down
CF | 1. Telemetry sensor array offline - reset breaker FM36-87/A @ hub
CF | platform
CF | 2. Launch system cooling loop offline - open backup valve @
CF | Sector 2
CF | 3. Pod bay depressurized - scan and repair atmosphere pump
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Pod Control 0/77
CF ] Exits: up port
CF |
CF | > L
CF |
CF | Pod Control
CF | This room serves as an airlock for the pod bay, and holds an old
CF | pressure suit and various machinery such as the atmosphere pump. There
CF | is a brass plate on the wall.
CF |
CF | There is an open hatch in the ceiling.
CF |
CF | Beside the secured port door, a status display shows an error message.
CF |
CF | >
DavidW says (to ClubFloyd), "x brass plate"
CF ] Pod Control 0/78
CF ] Exits: up port
CF |
CF | > X BRASS PLATE
CF |
CF | RWSS Founder's Mercy
CF | Laid down 2138, Launched 2141.
CF | "May His mercy shine upon us."
CF |
CF | > Jacqueline asks (of Roger), "Like... 'There is an eight-legged space octopus lodged in the module. The module is faulty.'?"
DavidW says (to ClubFloyd), "x pressure suit"
CF ] Pod Control 0/79
CF ] Exits: up port
CF |
CF | > X PRESSURE SUIT
CF |
CF | For EVA or extra protection in a pod. Unfortunately, it failed its
CF | last periodic inspection: every seal is leaking and there are no
CF | spares left.
CF |
CF | >
DavidW says (to ClubFloyd), "scan it"
CF ] Pod Control 0/80
CF ] Exits: up port
CF |
CF | > SCAN IT
CF |
CF | Scan error: consult with a trained pressure suit technician.
CF |
CF | >
DavidW says (to ClubFloyd), "x machinery"
CF ] Pod Control 0/81
CF ] Exits: up port
CF |
CF | > X MACHINERY
CF |
CF | The atmosphere pump is a smooth featureless machine. It contains a
CF | functional power module and a faulty pressure regulation module.
CF |
CF | > Knight_Otu says, "Well, no spacewalk for us."
Roger says, "well I thought the Scanner itself might be the only realized NPC, but nope, we're all alone in alonesville"
DavidW says, "I think we're done in this room for now."
Knight_Otu says, "Probably."
DavidW says (to ClubFloyd), "x door"
CF ] Pod Control 0/82
CF ] Exits: up port
CF |
CF | > X DOOR
CF |
CF | You see nothing special about the bulkhead door.
CF |
CF | > DavidW says, "This seems to be the main exit for getting off this dead world."
DavidW says (to ClubFloyd), "u"
CF ] Sector 1: Crops 0/83
CF ] Exits: down inside spinward antispinward
CF |
CF | > U
CF |
CF |
CF | Sector 1: Crops
CF | You still maintain the crops here. There is a small graveyard and the
CF | barn remains from when this was the livestock sector. A pylon
CF | stretches up from the ground to the hub of the station. You can walk
CF | spinward or antispinward.
CF |
CF | There is an open hatch in the ground.
CF |
CF | You can also see a hoe here.
CF |
CF | > Roger says, "presumably we need to fix all this crap"
DavidW says (to ClubFloyd), "take hoe"
CF ] Sector 1: Crops 0/84
CF ] Exits: down inside spinward antispinward
CF |
CF | > TAKE HOE
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "drop faulty"
CF ] Sector 1: Crops 0/84
CF ] Exits: down inside spinward antispinward
CF |
CF | > DROP FAULTY
CF |
CF | Which do you mean, the faulty power module or the faulty instruction
CF | module?
CF |
CF | > Knight_Otu asks, "Well, if not us, then who?"
DavidW says (to ClubFloyd), "both"
CF ] Sector 1: Crops 0/85
CF ] Exits: down inside spinward antispinward
CF |
CF | > BOTH
CF |
CF | faulty power module: Dropped.
CF | faulty instruction module: Dropped.
CF |
CF | > Roger says, "time to sew our wild oats"
DavidW says (to ClubFloyd), "sw"
CF ] Sector 2: Aquaculture 0/86
CF ] Exits: spinward antispinward
CF |
CF | > SW
CF |
CF | You walk a little ways to the next sector.
CF |
CF | Sector 2: Aquaculture
CF | A deep pond with some fish. You can walk spinward or antispinward.
CF |
CF | > Roger says, "errr sow damnit"
DavidW says (to ClubFloyd), "x pond"
CF ] Sector 2: Aquaculture 0/87
CF ] Exits: spinward antispinward
CF |
CF | > X POND
CF |
CF | Something to do with water filtration, and it was used for raising
CF | fish. A few remain.
CF |
CF | >
DavidW says (to ClubFloyd), "x fish"
CF ] Sector 2: Aquaculture 0/88
CF ] Exits: spinward antispinward
CF |
CF | > X FISH
CF |
CF | There are still a few fish swimming in the pond, but they taste
CF | horrible.
CF |
CF | >
DavidW says (to ClubFloyd), "scan pond"
CF ] Sector 2: Aquaculture 0/89
CF ] Exits: spinward antispinward
CF |
CF | > SCAN POND
CF |
CF | No modular technology detected.
CF |
CF | >
DavidW says (to ClubFloyd), "swim"
CF ] Sector 2: Aquaculture 0/90
CF ] Exits: spinward antispinward
CF |
CF | > SWIM
CF |
CF | You can't hold your breath long enough to make that worthwhile.
CF |
CF | >
DavidW says (to ClubFloyd), "look in pond"
CF ] Sector 2: Aquaculture 0/91
CF ] Exits: spinward antispinward
CF |
CF | > LOOK IN POND
CF |
CF | From above, you can make out a few fish in the murky water.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF ] Sector 3: Forest 0/92
CF ] Exits: starboard port spinward antispinward
CF |
CF | > SW
CF |
CF | You walk a little ways to the next sector.
CF |
CF | Sector 3: Forest
CF | Trees, a house, and a church. A red pylon stretches up from the ground
CF | to the hub of the station. You can walk spinward or antispinward.
CF |
CF | >
DavidW says (to ClubFloyd), "x trees"
CF ] Sector 3: Forest 0/93
CF ] Exits: starboard port spinward antispinward
CF |
CF | > X TREES
CF |
CF | The community grew trees for tradition, and they help with air
CF | processing.
CF |
CF | >
DavidW says (to ClubFloyd), "x house"
CF ] Sector 3: Forest 0/94
CF ] Exits: starboard port spinward antispinward
CF |
CF | > X HOUSE
CF |
CF | What looks like whitewashed siding is really a lightweight plastic.
CF |
CF | > Roger says, "help us space jeebus"
DavidW says (to ClubFloyd), "x church"
CF ] Sector 3: Forest 0/95
CF ] Exits: starboard port spinward antispinward
CF |
CF | > X CHURCH
CF |
CF | A small white building with a steeple.
CF |
CF | > Jacqueline says, "Ugh. So weird. Perry's session (in another window) is fine. My session is lagging and bouncy. I've had to log back in about 10 times in the past five minutes."
Knight_Otu says, "Ouch."
DavidW says (to ClubFloyd), "starboard"
CF ] House 0/96
CF ] Exits: outside
CF |
CF | > STARBOARD
CF |
CF |
CF | House
CF | Two families lived here, but not recently.
CF |
CF | Someone has left a doll on the well swept floor.
CF |
CF | >
DavidW says (to ClubFloyd), "x doll"
CF ] House 0/97
CF ] Exits: outside
CF |
CF | > X DOLL
CF |
CF | Wearing a brown jumpsuit and faceless, because we are all alike in the
CF | Founder's eyes. It was yours once, but you passed it on with other
CF | childish things when you were old enough to help in the fields.
CF |
CF | >
DavidW says (to ClubFloyd), "scan doll"
CF ] House 0/98
CF ] Exits: outside
CF |
CF | > SCAN DOLL
CF |
CF | No modular technology detected.
CF |
CF | >
DavidW says (to ClubFloyd), "x floor"
CF ] House 0/98
CF ] Exits: outside
CF |
CF | > X FLOOR
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "remove brown jumpsuit"
CF ] House 0/99
CF ] Exits: outside
CF |
CF | > REMOVE BROWN JUMPSUIT
CF |
CF | You aren't wearing the doll.
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF ] Sector 3: Forest 0/100
CF ] Exits: starboard port spinward antispinward
CF |
CF | > OUT
CF |
CF |
CF | Sector 3: Forest
CF | Trees, a house, and a church. A red pylon stretches up from the ground
CF | to the hub of the station. You can walk spinward or antispinward.
CF |
CF | >
DavidW says (to ClubFloyd), "port"
CF ] Church 0/101
CF ] Exits: outside
CF |
CF | > PORT
CF |
CF |
CF | Church
CF | Before everyone left, you celebrated every sabbath here. The altar
CF | stands against one wall, and an organ and a portable audio unit stand
CF | against the other.
CF |
CF | On the altar is The Founder's Testament.
CF |
CF | A gray cable connects the organ to the audio unit.
CF |
CF | > MoyTW says, "Ooooh, a book."
Jacqueline exclaims, "Okay, just had to log in twice more since my last message. I'm going to tap out. We'll do transcripts after the hurricane. Bye peeps!"
DavidW says (to ClubFloyd), "x book"
CF ] Church 0/102
CF ] Exits: outside
CF |
CF | > X BOOK
CF |
CF | The Founder's Testament tells the story of your people's journey from
CF | Old Earth and how the lucky few settled in the L4 colonies, free from
CF | the corrupting temptations of society: drugs, sensation recordings,
CF | and social media. You know the story by heart, and have already
CF | derived what comfort you can from this book.
CF |
CF | > Knight_Otu exclaims, "Take care, Jacq!"
MoyTW says, "Good luck with the hurricane, Jacqueline."
Jacqueline exclaims, "Thanks!"
DavidW says, "Stay safe!"
DavidW says (to ClubFloyd), "x altar"
CF ] Church 0/103
CF ] Exits: outside
CF |
CF | > X ALTAR
CF |
CF | Really just a table.
CF |
CF | On the altar is The Founder's Testament.
CF |
CF | >
DavidW says (to ClubFloyd), "x organ"
CF ] Church 0/104
CF ] Exits: outside
CF |
CF | > X ORGAN
CF |
CF | It's really just a keyboard in a fancy box with a socket to connect it
CF | to an audio unit.
CF |
CF | The organ has a gray cable plugged into it.
CF |
CF | >
DavidW says (to ClubFloyd), "x cable"
CF ] Church 0/105
CF ] Exits: outside
CF |
CF | > X CABLE
CF |
CF | A one meter USB 7.2 cable with a Type-F plug at each end. It is
CF | plugged into the organ and the audio unit.
CF |
CF | >
DavidW says (to ClubFloyd), "x unit"
CF ] Church 0/106
CF ] Exits: outside
CF |
CF | > X UNIT
CF |
CF | The audio unit incorporates a speaker, a microphone, and a socket you
CF | would use to connect it to another device. It contains an unscanned
CF | power module.
CF |
CF | The audio unit has a gray cable plugged into it.
CF |
CF | >
DavidW says (to ClubFloyd), "scan power"
CF ] Church 0/107
CF ] Exits: outside
CF |
CF | > SCAN POWER
CF |
CF | Module is faulty.
CF |
CF | > DavidW says, "drat. I left the good power back at pod control."
DavidW says (to ClubFloyd), "x scan unit"
CF ] Church 0/107
CF ] Exits: outside
CF |
CF | > X SCAN UNIT
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "scan unit"
CF ] Church 0/108
CF ] Exits: outside
CF |
CF | > SCAN UNIT
CF |
CF | Machine failed. Check module.
CF |
CF | >
DavidW says (to ClubFloyd), "scan organ"
CF ] Church 0/109
CF ] Exits: outside
CF |
CF | > SCAN ORGAN
CF |
CF | Machine functional. No output available.
CF |
CF | > DavidW asks, "okay if I go get the power module?"
Roger says, "aside: L4 is unstable and needs control input or it'll eventually crash. It's the sort of thing that the person who wrote this probably was aware of and used for this reason."
Knight_Otu says, "From the pdf, the pylon here should be the one to be accessible."
Roger says, "oh whoops actually L4 is one of the stable ones. Nevermind."
DavidW says (to ClubFloyd), "out"
CF ] Sector 3: Forest 0/110
CF ] Exits: starboard port spinward antispinward
CF |
CF | > OUT
CF |
CF |
CF | Sector 3: Forest
CF | Trees, a house, and a church. A red pylon stretches up from the ground
CF | to the hub of the station. You can walk spinward or antispinward.
CF |
CF | >
DavidW says (to ClubFloyd), "asw"
CF ] Sector 2: Aquaculture 0/111
CF ] Exits: spinward antispinward
CF |
CF | > ASW
CF |
CF | You walk a little ways to the next sector.
CF |
CF | Sector 2: Aquaculture
CF | A deep pond with some fish. You can walk spinward or antispinward.
CF |
CF | >
DavidW says (to ClubFloyd), "x valve"
CF ] Sector 2: Aquaculture 0/111
CF ] Exits: spinward antispinward
CF |
CF | > X VALVE
CF |
CF | You can't see any such thing.
CF |
CF | > DavidW says, "hm. We're supposed to open a backup valve here."
Knight_Otu says, "Probably down in the pond."
DavidW says, "yeah."
DavidW says (to ClubFloyd), "asw"
CF ] Sector 1: Crops 0/112
CF ] Exits: down inside spinward antispinward
CF |
CF | > ASW
CF |
CF | You walk a little ways to the next sector.
CF |
CF | Sector 1: Crops
CF | You still maintain the crops here. There is a small graveyard and the
CF | barn remains from when this was the livestock sector. A pylon
CF | stretches up from the ground to the hub of the station. You can walk
CF | spinward or antispinward.
CF |
CF | There is an open hatch in the ground.
CF |
CF | You can also see a faulty instruction module and a faulty power module
CF | here.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Pod Control 0/113
CF ] Exits: up port
CF |
CF | > D
CF |
CF |
CF | Pod Control
CF | This room serves as an airlock for the pod bay, and holds an old
CF | pressure suit and various machinery such as the atmosphere pump. There
CF | is a brass plate on the wall.
CF |
CF | There is an open hatch in the ceiling.
CF |
CF | Beside the secured port door, a status display shows an error message.
CF |
CF | >
DavidW says (to ClubFloyd), "take power"
CF ] Pod Control 0/114
CF ] Exits: up port
CF |
CF | > TAKE POWER
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Sector 1: Crops 0/115
CF ] Exits: down inside spinward antispinward
CF |
CF | > U
CF |
CF |
CF | Sector 1: Crops
CF | You still maintain the crops here. There is a small graveyard and the
CF | barn remains from when this was the livestock sector. A pylon
CF | stretches up from the ground to the hub of the station. You can walk
CF | spinward or antispinward.
CF |
CF | There is an open hatch in the ground.
CF |
CF | You can also see a faulty instruction module and a faulty power module
CF | here.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF ] Sector 2: Aquaculture 0/116
CF ] Exits: spinward antispinward
CF |
CF | > SW
CF |
CF | You walk a little ways to the next sector.
CF |
CF | Sector 2: Aquaculture
CF | A deep pond with some fish. You can walk spinward or antispinward.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF ] Sector 3: Forest 0/117
CF ] Exits: starboard port spinward antispinward
CF |
CF | > SW
CF |
CF | You walk a little ways to the next sector.
CF |
CF | Sector 3: Forest
CF | Trees, a house, and a church. A red pylon stretches up from the ground
CF | to the hub of the station. You can walk spinward or antispinward.
CF |
CF | >
DavidW says (to ClubFloyd), "enter church"
CF ] Church 0/118
CF ] Exits: outside
CF |
CF | > ENTER CHURCH
CF |
CF |
CF | Church
CF | Before everyone left, you celebrated every sabbath here. The altar
CF | stands against one wall, and an organ and a portable audio unit stand
CF | against the other.
CF |
CF | On the altar is The Founder's Testament.
CF |
CF | A gray cable connects the organ to the audio unit.
CF |
CF | >
DavidW says (to ClubFloyd), "take faulty"
CF ] Church 0/119
CF ] Exits: outside
CF |
CF | > TAKE FAULTY
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "put functional in audio"
CF ] Church 0/120
CF ] Exits: outside
CF |
CF | > PUT FUNCTIONAL IN AUDIO
CF |
CF | You put the functional power module into the audio unit.
CF |
CF | The audio unit beeps and a synthesized voice says "Organ connected."
CF |
CF | >
DavidW says (to ClubFloyd), "turn on unit"
CF ] Church 0/121
CF ] Exits: outside
CF |
CF | > TURN ON UNIT
CF |
CF | It isn't something you can switch.
CF |
CF | >
DavidW says (to ClubFloyd), "play organ"
CF ] Church 0/122
CF ] Exits: outside
CF |
CF | > PLAY ORGAN
CF |
CF | You never really learned how to play, but you pick out a few notes on
CF | the keyboard and the sound reverberates from the audio unit.
CF |
CF | >
DavidW says (to ClubFloyd), "scan organ"
CF ] Church 0/123
CF ] Exits: outside
CF |
CF | > SCAN ORGAN
CF |
CF | Machine functional. Output connected.
CF |
CF | > DavidW says, "I'm not sure how this helps any."
DavidW says (to ClubFloyd), "take organ"
CF ] Church 0/124
CF ] Exits: outside
CF |
CF | > TAKE ORGAN
CF |
CF | It is too heavy.
CF |
CF | >
DavidW says (to ClubFloyd), "take unit"
CF ] Church 0/125
CF ] Exits: outside
CF |
CF | > TAKE UNIT
CF |
CF | Taken.
CF |
CF | > Roger says, "now we can tell the fish that I am your God now"
Knight_Otu says, "Maybe it doesn't."
DavidW says (to ClubFloyd), "unplug cable"
CF ] Church 0/126
CF ] Exits: outside
CF |
CF | > UNPLUG CABLE
CF |
CF | The gray cable is plugged into more than one thing.
CF |
CF | [Try UNPLUG GRAY CABLE FROM SOMETHING.]
CF |
CF | >
DavidW says (to ClubFloyd), "unplug cable from organ"
CF ] Church 0/127
CF ] Exits: outside
CF |
CF | > UNPLUG CABLE FROM ORGAN
CF |
CF | You unplug the gray cable from the organ.
CF |
CF | The audio unit beeps and a synthesized voice says "No input."
CF |
CF | >
DavidW says (to ClubFloyd), "plug cable in organ"
CF ] Church 0/127
CF ] Exits: outside
CF |
CF | > PLUG CABLE IN ORGAN
CF |
CF | I didn't understand that sentence.
CF |
CF | >
DavidW says (to ClubFloyd), "plug cable into organ"
CF ] Church 0/128
CF ] Exits: outside
CF |
CF | > PLUG CABLE INTO ORGAN
CF |
CF | You plug the gray cable into the organ.
CF |
CF | The audio unit beeps and a synthesized voice says "Organ connected."
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF ] Sector 3: Forest 0/129
CF ] Exits: starboard port spinward antispinward
CF |
CF | > OUT
CF |
CF | The gray cable pulls out of the audio unit.
CF |
CF | Sector 3: Forest
CF | Trees, a house, and a church. A red pylon stretches up from the ground
CF | to the hub of the station. You can walk spinward or antispinward.
CF |
CF | The audio unit beeps and a synthesized voice says "No input."
CF |
CF | > DavidW says, "okay. The cable isn't stretchy."
DavidW says (to ClubFloyd), "enter church"
CF ] Church 0/130
CF ] Exits: outside
CF |
CF | > ENTER CHURCH
CF |
CF |
CF | Church
CF | Before everyone left, you celebrated every sabbath here. The altar
CF | stands against one wall, and an organ stands against the other.
CF |
CF | On the altar is The Founder's Testament.
CF |
CF | You can also see a gray cable (plugged into the organ) here.
CF |
CF | >
DavidW says (to ClubFloyd), "unplug cable"
CF ] Church 0/131
CF ] Exits: outside
CF |
CF | > UNPLUG CABLE
CF |
CF | (from the organ)
CF | You unplug the gray cable from the organ.
CF |
CF | >
DavidW says (to ClubFloyd), "take it"
CF ] Church 0/132
CF ] Exits: outside
CF |
CF | > TAKE IT
CF |
CF | (putting the emergency mask into your pocket to make room)
CF | Taken.
CF |
CF | > DavidW asks, "oh right. The mask ought to help at the pod, maybe?"
DavidW says (to ClubFloyd), "scan mask"
CF ] Church 0/133
CF ] Exits: outside
CF |
CF | > SCAN MASK
CF |
CF | Machine functional. Reservoir charged.
CF |
CF | > Knight_Otu says, "Possibly."
DavidW says (to ClubFloyd), "x mask"
CF ] Church 0/134
CF ] Exits: outside
CF |
CF | > X MASK
CF |
CF | You wore this mask when there were regular decompression drills.
CF |
CF | > DavidW says, "oh, and maybe the hoe is good for the pond."
DavidW says (to ClubFloyd), "out"
CF ] Sector 3: Forest 0/135
CF ] Exits: starboard port spinward antispinward
CF |
CF | > OUT
CF |
CF |
CF | Sector 3: Forest
CF | Trees, a house, and a church. A red pylon stretches up from the ground
CF | to the hub of the station. You can walk spinward or antispinward.
CF |
CF | > Knight_Otu says, "We lost Perry there."
DavidW says (to ClubFloyd), "x pylon"
CF ] Sector 3: Forest 0/136
CF ] Exits: starboard port spinward antispinward
CF |
CF | > X PYLON
CF |
CF | Made of smooth metal, anodized red, it connects the ground to the hub
CF | of the station many meters above.
CF |
CF | > DavidW says, "oops"
MoyTW asks, "Are we waiting for reconnect?"
Knight_Otu asks, "I am still running my transcripts if he doesn't come back, but maybe we should wait a bit?"
DavidW says, "I'm trying to figure out how to make my client log."
DavidW says, "Jacqueline's gone for a nap."
DavidW says, "I could bring Perry back myself, though. I forgot."
Knight_Otu says, "Right."
DavidW says, "hm. Maybe I can't. My copy of Putty doesn't have any sessions listed and my info file seems out of date."
DavidW says, "okay, I'm logging now."
DavidW asks, "sigh. where was I?"
Knight_Otu says, "Okay. I'm as well, so that's double."
DavidW says (to ClubFloyd), "asw"
CF ] Sector 2: Aquaculture 0/137
CF ] Exits: spinward antispinward
CF |
CF | > ASW
CF |
CF | You walk a little ways to the next sector.
CF |
CF | Sector 2: Aquaculture
CF | A deep pond with some fish. You can walk spinward or antispinward.
CF |
CF | >
DavidW says (to ClubFloyd), "put hoe in pond"
CF ] Sector 2: Aquaculture 0/138
CF ] Exits: spinward antispinward
CF |
CF | > PUT HOE IN POND
CF |
CF | You aren't confident you would be able to retrieve the hoe.
CF |
CF | >
DavidW says (to ClubFloyd), "search pond"
CF ] Sector 2: Aquaculture 0/139
CF ] Exits: spinward antispinward
CF |
CF | > SEARCH POND
CF |
CF | From above, you can make out a few fish in the murky water.
CF |
CF | >
DavidW says (to ClubFloyd), "search water"
CF ] Sector 2: Aquaculture 0/140
CF ] Exits: spinward antispinward
CF |
CF | > SEARCH WATER
CF |
CF | From above, you can make out a few fish in the murky water.
CF |
CF | >
DavidW says (to ClubFloyd), "wear mask"
CF ] Sector 2: Aquaculture 0/141
CF ] Exits: spinward antispinward
CF |
CF | > WEAR MASK
CF |
CF | (first taking the emergency mask)
CF | (putting the dusty eraser into your pocket to make room)
CF | You put on the emergency mask.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Sector 2: Aquaculture 0/142
CF ] Exits: spinward antispinward
CF |
CF | > D
CF |
CF | The exits are spinward to sector 3 and antispinward to sector 1.
CF |
CF | >
DavidW says (to ClubFloyd), "enter pond"
CF ] Sector 2: Aquaculture 1/143
CF ] Exits: spinward antispinward
CF |
CF | > ENTER POND
CF |
CF | You set your belongings aside. With the air from the emergency mask,
CF | you breathe comfortably as you step into the pond. At the bottom, you
CF | find a valve and open it, then swim to the surface, climb out, and
CF | recover everything you were carrying.
CF |
CF | [Your score has just gone up by one point.]
CF |
CF | >
DavidW says (to ClubFloyd), "remove mask"
CF ] Sector 2: Aquaculture 1/144
CF ] Exits: spinward antispinward
CF |
CF | > REMOVE MASK
CF |
CF | You take off the emergency mask.
CF |
CF | > Knight_Otu says, "Step one."
DavidW says (to ClubFloyd), "scan mask"
CF ] Sector 2: Aquaculture 1/145
CF ] Exits: spinward antispinward
CF |
CF | > SCAN MASK
CF |
CF | Machine functional. Reservoir partially charged.
CF |
CF | > Knight_Otu says, "(Rather step 2, but it seems that doesn't matter.)"
DavidW says, "I suspect we need the boots to reach the hub."
Knight_Otu says, "Yeah."
DavidW says, "I don't really understand why we couldn't take them."
DavidW says (to ClubFloyd), "asw"
CF ] Sector 1: Crops 1/146
CF ] Exits: down inside spinward antispinward
CF |
CF | > ASW
CF |
CF | You walk a little ways to the next sector.
CF |
CF | Sector 1: Crops
CF | You still maintain the crops here. There is a small graveyard and the
CF | barn remains from when this was the livestock sector. A pylon
CF | stretches up from the ground to the hub of the station. You can walk
CF | spinward or antispinward.
CF |
CF | There is an open hatch in the ground.
CF |
CF | You can also see a faulty instruction module and a faulty power module
CF | here.
CF |
CF | >
DavidW says (to ClubFloyd), "asw"
CF ] Sector 6: Hydroponics 1/147
CF ] Exits: down spinward antispinward
CF |
CF | > ASW
CF |
CF | You walk a little ways to the next sector.
CF |
CF | Sector 6: Hydroponics
CF | Your people preferred to grow things the old fashioned way, but in
CF | truth the majority of your fruit and vegetables came from this sector
CF | when the machines still worked. You can walk spinward or antispinward.
CF |
CF | There is an open hatch in the ground.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Supply Vault 1/148
CF ] Exits: up
CF |
CF | > D
CF |
CF |
CF | Supply Vault
CF | This room is dim, quiet, and stuffy. There is still one crate of
CF | machine parts left.
CF |
CF | There is an open hatch in the ceiling.
CF |
CF | You can also see a pair of gravity boots here.
CF |
CF | >
DavidW says (to ClubFloyd), "take boots"
CF ] Supply Vault 1/149
CF ] Exits: up
CF |
CF | > TAKE BOOTS
CF |
CF | (putting the faulty power module into your pocket to make room)
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Supply Vault 1/150
CF ] Exits: up
CF |
CF | > U
CF |
CF | An alarm sounds, the hatch slams shut, and a synthesized voice says
CF | "Laser scan detects unauthorized materiel removal."
CF |
CF | The hatch seems to be locked.
CF |
CF | >
DavidW says (to ClubFloyd), "drop faulty"
CF ] Supply Vault 1/151
CF ] Exits: up
CF |
CF | > DROP FAULTY
CF |
CF | You haven't got that.
CF |
CF | >
DavidW says (to ClubFloyd), "take faulty"
CF ] Supply Vault 1/152
CF ] Exits: up
CF |
CF | > TAKE FAULTY
CF |
CF | (putting the gray cable into your pocket to make room)
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "drop it"
CF ] Supply Vault 1/153
CF ] Exits: up
CF |
CF | > DROP IT
CF |
CF | Dropped.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Supply Vault 1/154
CF ] Exits: up
CF |
CF | > U
CF |
CF | An alarm sounds, and a synthesized voice says "Laser scan detects
CF | unauthorized materiel removal."
CF |
CF | The hatch seems to be locked.
CF |
CF | >
DavidW says (to ClubFloyd), "scan hatch"
CF ] Supply Vault 1/155
CF ] Exits: up
CF |
CF | > SCAN HATCH
CF |
CF | No modular technology detected.
CF |
CF | >
DavidW says (to ClubFloyd), "open hatch"
CF ] Supply Vault 1/156
CF ] Exits: up
CF |
CF | > OPEN HATCH
CF |
CF | An alarm sounds, and a synthesized voice says "Laser scan detects
CF | unauthorized materiel removal."
CF |
CF | The hatch seems to be locked.
CF |
CF | >
DavidW says (to ClubFloyd), "clap eraser"
CF ] Supply Vault 1/157
CF ] Exits: up
CF |
CF | > CLAP ERASER
CF |
CF | (first taking the dusty eraser)
CF | You fill the vault with a cloud of dust which scatters the laser beam
CF | that you can now see scanning across the hatch.
CF |
CF | > Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "u"
CF ] Sector 6: Hydroponics 2/158
CF ] Exits: down spinward antispinward
CF |
CF | > U
CF |
CF | (first opening the ceiling hatch)
CF | You maneuver around the laser beam, open the ceiling hatch, and pull
CF | yourself up through it.
CF |
CF | Sector 6: Hydroponics
CF | Your people preferred to grow things the old fashioned way, but in
CF | truth the majority of your fruit and vegetables came from this sector
CF | when the machines still worked. You can walk spinward or antispinward.
CF |
CF | There is an open hatch in the ground.
CF |
CF | [Your score has just gone up by one point.]
CF |
CF | > Knight_Otu says, "Oh."
MoyTW says, "lol"
Knight_Otu says, "Of course."
DavidW says (to ClubFloyd), "wear boots"
CF ] Sector 6: Hydroponics 2/159
CF ] Exits: down spinward antispinward
CF |
CF | > WEAR BOOTS
CF |
CF | You put on the pair of gravity boots.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF ] Sector 1: Crops 2/160
CF ] Exits: down inside spinward antispinward
CF |
CF | > SW
CF |
CF | You walk a little ways to the next sector.
CF |
CF | Sector 1: Crops
CF | You still maintain the crops here. There is a small graveyard and the
CF | barn remains from when this was the livestock sector. A pylon
CF | stretches up from the ground to the hub of the station. You can walk
CF | spinward or antispinward.
CF |
CF | There is an open hatch in the ground.
CF |
CF | You can also see a faulty instruction module and a faulty power module
CF | here.
CF |
CF | > MoyTW asks, "Ok did you ever use the erasers in the Unkuulia game?"
DavidW says, "Just to erase the blackboard."
Knight_Otu says, "Only to erase the chalkboard."
DavidW says, "That was the only use for them."
MoyTW says, "Hahaha."
DavidW says (to ClubFloyd), "climb pylon"
CF ] Sector 1: Crops 2/161
CF ] Exits: down inside spinward antispinward
CF |
CF | > CLIMB PYLON
CF |
CF | The pylon is slick metal with no obvious handholds.
CF |
CF | >
DavidW says (to ClubFloyd), "x wall"
CF ] Sector 1: Crops 2/162
CF ] Exits: down inside spinward antispinward
CF |
CF | > X WALL
CF |
CF | The walls form the ends of the rotating cylinder that is the station,
CF | stretching from the ground to the hub. The top third is transparent,
CF | through which you can see solar panels, mirrors, and the stars.
CF |
CF | >
DavidW says (to ClubFloyd), "climb wall"
CF ] Sector 1: Crops 2/163
CF ] Exits: down inside spinward antispinward
CF |
CF | > CLIMB WALL
CF |
CF | Little is to be achieved by that.
CF |
CF | >
DavidW says (to ClubFloyd), "walk on wall"
CF ] Sector 1: Crops 2/163
CF ] Exits: down inside spinward antispinward
CF |
CF | > WALK ON WALL
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Sector 1: Crops 2/164
CF ] Exits: down inside spinward antispinward
CF |
CF | > I
CF |
CF | You are carrying:
CF | a dusty eraser
CF | a pair of gravity boots (being worn)
CF | an emergency mask
CF | an audio unit
CF | a hoe
CF | your blanket
CF | a green jumpsuit (being worn)
CF |
CF | Your jumpsuit pocket contains:
CF | a gray cable
CF | a scanner
CF |
CF | >
DavidW says (to ClubFloyd), "scan blanket"
CF ] Sector 1: Crops 2/165
CF ] Exits: down inside spinward antispinward
CF |
CF | > SCAN BLANKET
CF |
CF | No modular technology detected.
CF |
CF | >
DavidW says (to ClubFloyd), "scan help"
CF ] Sector 1: Crops 2/165
CF ] Exits: down inside spinward antispinward
CF |
CF | > SCAN HELP
CF |
CF | You can't see any such thing.
CF |
CF | > Knight_Otu asks, "Try the section 3 pylon?"
DavidW says (to ClubFloyd), "sw"
CF ] Sector 2: Aquaculture 2/166
CF ] Exits: spinward antispinward
CF |
CF | > SW
CF |
CF | You walk a little ways to the next sector.
CF |
CF | Sector 2: Aquaculture
CF | A deep pond with some fish. You can walk spinward or antispinward.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF ] Sector 3: Forest 2/167
CF ] Exits: starboard port spinward antispinward
CF |
CF | > SW
CF |
CF | You walk a little ways to the next sector.
CF |
CF | Sector 3: Forest
CF | Trees, a house, and a church. A red pylon stretches up from the ground
CF | to the hub of the station. You can walk spinward or antispinward.
CF |
CF | >
DavidW says (to ClubFloyd), "climb pylon"
CF ] Platform 3 2/168
CF ] Exits: down spinward antispinward
CF |
CF | > CLIMB PYLON
CF |
CF | Wearing the boots, you are able to climb up the pylon. As you get
CF | closer to the hub, gravity decreases, and the climb becomes easier.
CF |
CF | Platform 3
CF | A platform about two thirds of the way towards the hub. You can
CF | continue spinward or antispinward.
CF |
CF | You feel much lighter here, and you are very aware of how the station
CF | rotates, but everything is okay as long as you don't look down.
CF |
CF | There is a red circuit breaker here.
CF |
CF | > DavidW says, "aha"
DavidW says (to ClubFloyd), "scan breaker"
CF ] Platform 3 2/169
CF ] Exits: down spinward antispinward
CF |
CF | > SCAN BREAKER
CF |
CF | Machine is functional. Breaker is open.
CF |
CF | >
DavidW says (to ClubFloyd), "x breaker"
CF ] Platform 3 2/170
CF ] Exits: down spinward antispinward
CF |
CF | > X BREAKER
CF |
CF | It is labelled "36-87."
CF |
CF | The red circuit breaker is currently switched off.
CF |
CF | > Knight_Otu says, "FM36-87/A"
DavidW says, "yeah, maybe we leave this one alone."
DavidW says (to ClubFloyd), "sw"
CF ] Platform 5 2/171
CF ] Exits: down spinward antispinward
CF |
CF | > SW
CF |
CF |
CF | Platform 5
CF | This platform is home to a flock of pigeons. You can continue spinward
CF | or antispinward.
CF |
CF | >
DavidW says (to ClubFloyd), "x pigeons"
CF ] Platform 5 2/172
CF ] Exits: down spinward antispinward
CF |
CF | > X PIGEONS
CF |
CF | Descendants of the flock your grandparents brought here for food.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF ] Platform 1 2/173
CF ] Exits: up down spinward antispinward
CF |
CF | > SW
CF |
CF |
CF | Platform 1
CF | A platform about two thirds of the way towards the hub. You can
CF | continue spinward or antispinward, or go up a ladder into the hub.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Inside the Hub 2/174
CF ] Exits: outside port
CF |
CF | > U
CF |
CF | Gravity fades as you climb.
CF |
CF | Inside the Hub
CF | This is your first time in this part of the station or even out of
CF | artificial gravity. You float weightless in the middle of a cylinder.
CF | It is cold up here, and the light is all artificial and without an
CF | obvious source. A ladder rotates around you, leading up or down or
CF | maybe out, and the airlock is to the port.
CF |
CF | >
DavidW says (to ClubFloyd), "x airlock"
CF ] Inside the Hub 2/175
CF ] Exits: outside port
CF |
CF | > X AIRLOCK
CF |
CF | You see nothing special about the starboard airlock door.
CF |
CF | > DavidW says, "ok, we only saw one breaker. I'm going back to it."
DavidW says (to ClubFloyd), "out"
CF ] Platform 1 2/176
CF ] Exits: up down spinward antispinward
CF |
CF | > OUT
CF |
CF | You struggle a little to arrange your orientation and follow the
CF | ladder.
CF |
CF | Platform 1
CF | A platform about two thirds of the way towards the hub. You can
CF | continue spinward or antispinward, or go up a ladder into the hub.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF ] Platform 3 2/177
CF ] Exits: down spinward antispinward
CF |
CF | > SW
CF |
CF |
CF | Platform 3
CF | A platform about two thirds of the way towards the hub. You can
CF | continue spinward or antispinward.
CF |
CF | There is a red circuit breaker here.
CF |
CF | >
DavidW says (to ClubFloyd), "reset breaker"
CF ] Platform 3 2/177
CF ] Exits: down spinward antispinward
CF |
CF | > RESET BREAKER
CF |
CF | That's not a verb I recognize.
CF |
CF | > Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "turn off breaker"
CF ] Platform 3 2/178
CF ] Exits: down spinward antispinward
CF |
CF | > TURN OFF BREAKER
CF |
CF | That's already off.
CF |
CF | >
DavidW says (to ClubFloyd), "turn on breaker"
CF ] Platform 3 3/179
CF ] Exits: down spinward antispinward
CF |
CF | > TURN ON BREAKER
CF |
CF | You reach out and switch the circuit breaker on.
CF |
CF | [Your score has just gone up by one point.]
CF |
CF | > DavidW asks, "now what?"
DavidW asks, "pod control door with mask or hub door with mask?"
Knight_Otu asks, "We still needed a pressure module I think?"
DavidW says, "yes"
DavidW says, "I don't know where to get a pressure module, though."
Knight_Otu asks, "The airlock, maybe?"
DavidW says (to ClubFloyd), "sw"
CF ] Platform 5 3/180
CF ] Exits: down spinward antispinward
CF |
CF | > SW
CF |
CF |
CF | Platform 5
CF | This platform is home to a flock of pigeons. You can continue spinward
CF | or antispinward.
CF |
CF | >
DavidW says (to ClubFloyd), "shoo pigeons"
CF ] Platform 5 3/180
CF ] Exits: down spinward antispinward
CF |
CF | > SHOO PIGEONS
CF |
CF | That's not a verb I recognize.
CF |
CF | >
DavidW says (to ClubFloyd), "take pigeons"
CF ] Platform 5 3/181
CF ] Exits: down spinward antispinward
CF |
CF | > TAKE PIGEONS
CF |
CF | You could probably catch a pigeon and take it home to prepare, cook,
CF | and eat, but that would take a lot of time and you aren't hungry.
CF |
CF | >
DavidW says (to ClubFloyd), "move pigeons"
CF ] Platform 5 3/182
CF ] Exits: down spinward antispinward
CF |
CF | > MOVE PIGEONS
CF |
CF | You annoy the pigeons.
CF |
CF | >
DavidW says (to ClubFloyd), "search pigeons"
CF ] Platform 5 3/183
CF ] Exits: down spinward antispinward
CF |
CF | > SEARCH PIGEONS
CF |
CF | You find only pigeons in the flock of pigeons.
CF |
CF | >
DavidW says (to ClubFloyd), "scan pigeons"
CF ] Platform 5 3/184
CF ] Exits: down spinward antispinward
CF |
CF | > SCAN PIGEONS
CF |
CF | License error: upgrade to a 3000-series model to scan organic
CF | lifeforms.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF ] Platform 1 3/185
CF ] Exits: up down spinward antispinward
CF |
CF | > SW
CF |
CF |
CF | Platform 1
CF | A platform about two thirds of the way towards the hub. You can
CF | continue spinward or antispinward, or go up a ladder into the hub.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Inside the Hub 3/186
CF ] Exits: outside port
CF |
CF | > U
CF |
CF | Gravity fades as you climb.
CF |
CF | Inside the Hub
CF | You float weightless in the middle of a cylinder. It is cold up here,
CF | and the light is all artificial and without an obvious source. A
CF | ladder rotates around you, leading up or down or maybe out, and the
CF | airlock is to the port.
CF |
CF | >
DavidW says (to ClubFloyd), "scan airlock"
CF ] Inside the Hub 3/187
CF ] Exits: outside port
CF |
CF | > SCAN AIRLOCK
CF |
CF | No modular technology detected.
CF |
CF | > Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "port"
CF ] Inside the Hub 3/188
CF ] Exits: outside port
CF |
CF | > PORT
CF |
CF | The airlock is colder still, too cold for you in only your jumpsuit.
CF |
CF | >
DavidW says (to ClubFloyd), "scan airlock"
CF ] Inside the Hub 3/189
CF ] Exits: outside port
CF |
CF | > SCAN AIRLOCK
CF |
CF | No modular technology detected.
CF |
CF | > DavidW says, "so, not here yet."
DavidW says (to ClubFloyd), "out"
CF ] Platform 1 3/190
CF ] Exits: up down spinward antispinward
CF |
CF | > OUT
CF |
CF | You make sure you are heading legs first and follow the ladder.
CF |
CF | Platform 1
CF | A platform about two thirds of the way towards the hub. You can
CF | continue spinward or antispinward, or go up a ladder into the hub.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF ] Platform 3 3/191
CF ] Exits: down spinward antispinward
CF |
CF | > SW
CF |
CF |
CF | Platform 3
CF | A platform about two thirds of the way towards the hub. You can
CF | continue spinward or antispinward.
CF |
CF | There is a red circuit breaker here.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Sector 3: Forest 3/192
CF ] Exits: up starboard port spinward antispinward
CF |
CF | > D
CF |
CF | You climb down the pylon.
CF |
CF | Sector 3: Forest
CF | Trees, a house, and a church. A red pylon stretches up from the ground
CF | to the hub of the station. You can walk spinward or antispinward.
CF |
CF | >
DavidW says (to ClubFloyd), "asw"
CF ] Sector 2: Aquaculture 3/193
CF ] Exits: spinward antispinward
CF |
CF | > ASW
CF |
CF | You walk a little ways to the next sector.
CF |
CF | Sector 2: Aquaculture
CF | A deep pond with some fish. You can walk spinward or antispinward.
CF |
CF | > Knight_Otu asks, "With the suit, leaky as it may be?"
DavidW says (to ClubFloyd), "asw"
CF ] Sector 1: Crops 3/194
CF ] Exits: down inside spinward antispinward
CF |
CF | > ASW
CF |
CF | You walk a little ways to the next sector.
CF |
CF | Sector 1: Crops
CF | You still maintain the crops here. There is a small graveyard and the
CF | barn remains from when this was the livestock sector. A pylon
CF | stretches up from the ground to the hub of the station. You can walk
CF | spinward or antispinward.
CF |
CF | There is an open hatch in the ground.
CF |
CF | You can also see a faulty instruction module and a faulty power module
CF | here.
CF |
CF | > DavidW asks, "like, just for warmth?"
Knight_Otu says, "Yeah."
DavidW asks, "We have a blanket. Can we wear that?"
Knight_Otu exclaims, "Or, the blanket!"
Knight_Otu says, "Right."
DavidW says (to ClubFloyd), "wear blanket"
CF ] Sector 1: Crops 3/195
CF ] Exits: down inside spinward antispinward
CF |
CF | > WEAR BLANKET
CF |
CF | You put on the blanket.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF ] Sector 2: Aquaculture 3/196
CF ] Exits: spinward antispinward
CF |
CF | > SW
CF |
CF | You walk a little ways to the next sector.
CF |
CF | Sector 2: Aquaculture
CF | A deep pond with some fish. You can walk spinward or antispinward.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF ] Sector 3: Forest 3/197
CF ] Exits: up starboard port spinward antispinward
CF |
CF | > SW
CF |
CF | You walk a little ways to the next sector.
CF |
CF | Sector 3: Forest
CF | Trees, a house, and a church. A red pylon stretches up from the ground
CF | to the hub of the station. You can walk spinward or antispinward.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Platform 3 3/198
CF ] Exits: down spinward antispinward
CF |
CF | > U
CF |
CF | Wearing the boots, you are able to climb up the pylon. As you get
CF | closer to the hub, gravity decreases, and the climb becomes easier.
CF |
CF | Platform 3
CF | A platform about two thirds of the way towards the hub. You can
CF | continue spinward or antispinward.
CF |
CF | There is a red circuit breaker here.
CF |
CF | >
DavidW says (to ClubFloyd), "asw"
CF ] Platform 1 3/199
CF ] Exits: up down spinward antispinward
CF |
CF | > ASW
CF |
CF |
CF | Platform 1
CF | A platform about two thirds of the way towards the hub. You can
CF | continue spinward or antispinward, or go up a ladder into the hub.
CF |
CF | >
DavidW says (to ClubFloyd), "in"
CF ] Platform 1 3/200
CF ] Exits: up down spinward antispinward
CF |
CF | > IN
CF |
CF | The exits are up to the center of the hub, down to sector 1, spinward
CF | to platform 3, and antispinward to platform 5.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Inside the Hub 3/201
CF ] Exits: outside port
CF |
CF | > U
CF |
CF | Gravity fades as you climb.
CF |
CF | Inside the Hub
CF | You float weightless in the middle of a cylinder. It is cold up here,
CF | and the light is all artificial and without an obvious source. A
CF | ladder rotates around you, leading up or down or maybe out, and the
CF | airlock is to the port.
CF |
CF | >
DavidW says (to ClubFloyd), "open airlock"
CF ] Inside the Hub 3/202
CF ] Exits: outside port
CF |
CF | > OPEN AIRLOCK
CF |
CF | You open the starboard airlock door.
CF |
CF | >
DavidW says (to ClubFloyd), "port"
CF ] Airlock 3/203
CF ] Exits: starboard port
CF |
CF | > PORT
CF |
CF |
CF | Airlock
CF | The airlock is also a cylinder, with a closed door to the port, an
CF | open door to the starboard, and a red handle in the wall. It is very
CF | cold here.
CF |
CF | >
DavidW says (to ClubFloyd), "x handle"
CF ] Airlock 3/204
CF ] Exits: starboard port
CF |
CF | > X HANDLE
CF |
CF | The handle extends from the ceiling and is labeled "Cycle."
CF |
CF | >
DavidW says (to ClubFloyd), "x port door"
CF ] Airlock 3/205
CF ] Exits: starboard port
CF |
CF | > X PORT DOOR
CF |
CF | You see nothing special about the port airlock door.
CF |
CF | >
DavidW says (to ClubFloyd), "scan handle"
CF ] Airlock 3/206
CF ] Exits: starboard port
CF |
CF | > SCAN HANDLE
CF |
CF | Machine is functional. Airlock is pressurized.
CF |
CF | >
DavidW says (to ClubFloyd), "wear mask"
CF ] Airlock 3/207
CF ] Exits: starboard port
CF |
CF | > WEAR MASK
CF |
CF | You put on the emergency mask.
CF |
CF | >
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf55"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Airlock 3/207
CF ] Exits: starboard port
CF | Ok.
CF |
CF | >
DavidW says (to ClubFloyd), "pull handle"
CF ] Airlock 3/208
CF ] Exits: starboard port
CF |
CF | > PULL HANDLE
CF |
CF | That doesn't work, but you could probably turn the handle.
CF |
CF | >
DavidW says (to ClubFloyd), "close door"
CF ] Airlock 3/208
CF ] Exits: starboard port
CF |
CF | > CLOSE DOOR
CF |
CF | Which do you mean, the starboard airlock door or the port airlock
CF | door?
CF |
CF | >
DavidW says (to ClubFloyd), "starboard"
CF ] Airlock 3/209
CF ] Exits: starboard port
CF |
CF | > STARBOARD
CF |
CF | You close the starboard airlock door.
CF |
CF | >
DavidW says (to ClubFloyd), "turn handle"
CF ] Airlock 3/210
CF ] Exits: starboard port
CF |
CF | > TURN HANDLE
CF |
CF | You turn the handle an entire rotation, and after a moment, you feel
CF | the air rush out of the airlock.
CF |
CF | >
DavidW says (to ClubFloyd), "port"
CF ] Antenna Control 5/211
CF ] Exits: starboard
CF |
CF | > PORT
CF |
CF | (first opening the port airlock door)
CF | You crawl through a narrow accessway.
CF |
CF | Antenna Control
CF | You float weightless at the port end of a cylinder. It is cold and
CF | dark here in the near vacuum, but that only serves to highlight the
CF | view through a surprisingly large window: you can see the station
CF | rotating around you, solar panels, and antennas, all backed by a
CF | spectacular field of stars. A short lever extends from the floor, and
CF | a yellow cable waves from a small control panel. An airlock door leads
CF | starboard.
CF |
CF | [Your score has just gone up by two points.]
CF |
CF | > Knight_Otu says, "Oh dear."
DavidW says (to ClubFloyd), "x panel"
CF ] Antenna Control 5/212
CF ] Exits: starboard
CF |
CF | > X PANEL
CF |
CF | This is clearly the antenna calibration panel, made up of a display, a
CF | keypad, and a yellow RF cable.
CF |
CF | The calibration panel has a yellow cable plugged into it.
CF |
CF | >
DavidW says (to ClubFloyd), "x lever"
CF ] Antenna Control 5/213
CF ] Exits: starboard
CF |
CF | > X LEVER
CF |
CF | A short length of hollow steel pipe angled out from the wall.
CF |
CF | >
DavidW says (to ClubFloyd), "scan panel"
CF ] Antenna Control 5/214
CF ] Exits: starboard
CF |
CF | > SCAN PANEL
CF |
CF | You can't talk to the scanner while wearing the mask.
CF |
CF | >
DavidW says (to ClubFloyd), "x display"
CF ] Antenna Control 5/215
CF ] Exits: starboard
CF |
CF | > X DISPLAY
CF |
CF | Calibrate to Epsilon/Lime.
CF |
CF | [Now might be a good time to consult the Official Space Relay
CF | League Antenna Calibration Guide���, included in your game
CF | package.]
CF |
CF | > Knight_Otu says, "3"
DavidW says (to ClubFloyd), "type 3"
CF ] Antenna Control 5/216
CF ] Exits: starboard
CF |
CF | > TYPE 3
CF |
CF | Calibrate to Delta/Plum.
CF |
CF | > Knight_Otu says, "8"
DavidW says (to ClubFloyd), "type 8"
CF ] Antenna Control 5/217
CF ] Exits: starboard
CF |
CF | > TYPE 8
CF |
CF | Calibrate to Gamma/Banana.
CF |
CF | > Knight_Otu says, "5"
DavidW says (to ClubFloyd), "type 5"
CF ] Antenna Control 5/218
CF ] Exits: starboard
CF |
CF | > TYPE 5
CF |
CF | Calibrate to Beta/Cherry.
CF |
CF | > Knight_Otu says, "2"
DavidW says (to ClubFloyd), "type 2"
CF ] Antenna Control 6/219
CF ] Exits: starboard
CF |
CF | > TYPE 2
CF |
CF | Calibration successful.
CF |
CF | [Your score has just gone up by one point.]
CF |
CF | >
DavidW says (to ClubFloyd), "pull lever"
CF ] Antenna Control 6/220
CF ] Exits: starboard
CF |
CF | > PULL LEVER
CF |
CF | The lever is already pulled as far as it goes.
CF |
CF | >
DavidW says (to ClubFloyd), "push lever"
CF ] Antenna Control 6/221
CF ] Exits: starboard
CF |
CF | > PUSH LEVER
CF |
CF | You try, but is too hard to push the lever without more mechanical
CF | advantage.
CF |
CF | > Knight_Otu says, "Not sure what that did for us, though."
DavidW says, "me neither"
DavidW says (to ClubFloyd), "x yellow cable"
CF ] Antenna Control 6/222
CF ] Exits: starboard
CF |
CF | > X YELLOW CABLE
CF |
CF | A two meter yellow RF cable. It is plugged into the calibration panel.
CF |
CF | >
DavidW says (to ClubFloyd), "plug yellow to audio"
CF ] Antenna Control 6/222
CF ] Exits: starboard
CF |
CF | > PLUG YELLOW TO AUDIO
CF |
CF | I didn't understand that sentence.
CF |
CF | >
DavidW says (to ClubFloyd), "plug yellow into audio"
CF ] Antenna Control 6/223
CF ] Exits: starboard
CF |
CF | > PLUG YELLOW INTO AUDIO
CF |
CF | The audio unit has no free sockets that would allow the yellow cable
CF | to be plugged in.
CF |
CF | >
DavidW says (to ClubFloyd), "unplug gray"
CF ] Antenna Control 6/224
CF ] Exits: starboard
CF |
CF | > UNPLUG GRAY
CF |
CF | The gray cable is not plugged into anything.
CF |
CF | > Roger says, "plugging and unplugging cables forever is sort of the Metropolis view of the future"
DavidW says (to ClubFloyd), "l"
CF ] Antenna Control 6/225
CF ] Exits: starboard
CF |
CF | > L
CF |
CF | Antenna Control
CF | You float weightless at the port end of a cylinder. It is cold and
CF | dark here in the near vacuum, but that only serves to highlight the
CF | view through a surprisingly large window: you can see the station
CF | rotating around you, solar panels, and antennas, all backed by a
CF | spectacular field of stars. A short lever extends from the floor, and
CF | a yellow cable waves from a small control panel. An airlock door leads
CF | starboard.
CF |
CF | >
DavidW says (to ClubFloyd), "x display"
CF ] Antenna Control 6/226
CF ] Exits: starboard
CF |
CF | > X DISPLAY
CF |
CF | Antenna calibrated.
CF |
CF | > DavidW asks, "I'm not sure what to do here. Go back inside?"
Knight_Otu asks, "What do we have to get better leverage?"
DavidW asks, "A hoe?"
DavidW says (to ClubFloyd), "put hoe in lever"
CF ] Antenna Control 7/227
CF ] Exits: starboard
CF |
CF | > PUT HOE IN LEVER
CF |
CF | You slide the hoe into the hollow lever, forming a longer lever.
CF |
CF | [Your score has just gone up by one point.]
CF |
CF | >
DavidW says (to ClubFloyd), "push lever"
CF ] Antenna Control 7/228
CF ] Exits: starboard
CF |
CF | > PUSH LEVER
CF |
CF | You push the hoe and the lever moves. After a moment, you feel air
CF | rush into the room.
CF |
CF | > Knight_Otu says, "Oh hoh."
DavidW says (to ClubFloyd), "remove mask"
CF ] Antenna Control 7/229
CF ] Exits: starboard
CF |
CF | > REMOVE MASK
CF |
CF | You take off the emergency mask.
CF |
CF | >
DavidW says (to ClubFloyd), "scan mask"
CF ] Antenna Control 7/230
CF ] Exits: starboard
CF |
CF | > SCAN MASK
CF |
CF | Machine functional. Reservoir partially charged.
CF |
CF | >
DavidW says (to ClubFloyd), "scan panel"
CF ] Antenna Control 7/231
CF ] Exits: starboard
CF |
CF | > SCAN PANEL
CF |
CF | Machine is functional. Antenna is calibrated.
CF |
CF | >
DavidW says (to ClubFloyd), "scan antenna"
CF ] Antenna Control 7/232
CF ] Exits: starboard
CF |
CF | > SCAN ANTENNA
CF |
CF | Antennas are calibrated.
CF |
CF | >
DavidW says (to ClubFloyd), "scan solar"
CF ] Antenna Control 7/233
CF ] Exits: starboard
CF |
CF | > SCAN SOLAR
CF |
CF | Machine is functional. Operating at 73% efficiency.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Antenna Control 7/234
CF ] Exits: starboard
CF |
CF | > L
CF |
CF | Antenna Control
CF | You float weightless at the port end of a cylinder. It is cold and
CF | dark here, but that only serves to highlight the view through a
CF | surprisingly large window: you can see the station rotating around
CF | you, solar panels, and antennas, all backed by a spectacular field of
CF | stars. Your hoe extends the short lever in the floor, and a yellow
CF | cable waves from a small control panel. An airlock door leads
CF | starboard.
CF |
CF | > Knight_Otu says, "Let's hope the reservoir is filled up to plot length."
DavidW says (to ClubFloyd), "x window"
CF ] Antenna Control 7/235
CF ] Exits: starboard
CF |
CF | > X WINDOW
CF |
CF | You might be the first person to look out through this window in a
CF | generation. While you've seen the stars through transparent walls of
CF | the station, the view from here is different and entirely more
CF | impressive.
CF |
CF | >
DavidW says (to ClubFloyd), "x stars"
CF ] Antenna Control 7/236
CF ] Exits: starboard
CF |
CF | > X STARS
CF |
CF | The stars seem brighter up here.
CF |
CF | >
DavidW says (to ClubFloyd), "x station"
CF ] Antenna Control 7/237
CF ] Exits: starboard
CF |
CF | > X STATION
CF |
CF | Backed by a field of stars, you can see the wheel of the station
CF | rotating around you to the starboard ��� you didn't notice before but
CF | the airlock must be some sort of rotation coupling.
CF |
CF | > DavidW asks, "anyway, back inside now?"
Knight_Otu says, "Sure."
Knight_Otu says, "I can't think of anything else to do here."
DavidW says, "like, atmosphere must mean we're supposed to scan something now."
DavidW asks, "but what?"
DavidW says (to ClubFloyd), "scan airlock"
CF ] Antenna Control 7/238
CF ] Exits: starboard
CF |
CF | > SCAN AIRLOCK
CF |
CF | No modular technology detected.
CF |
CF | >
DavidW says (to ClubFloyd), "in"
CF ] Antenna Control 7/239
CF ] Exits: starboard
CF |
CF | > IN
CF |
CF | The only exit is starboard to the airlock.
CF |
CF | > Knight_Otu asks, "The lever?"
DavidW says (to ClubFloyd), "scan lever"
CF ] Antenna Control 7/240
CF ] Exits: starboard
CF |
CF | > SCAN LEVER
CF |
CF | No modular technology detected.
CF |
CF | >
DavidW says (to ClubFloyd), "sb"
CF ] Antenna Control 7/240
CF ] Exits: starboard
CF |
CF | > SB
CF |
CF | That's not a verb I recognize.
CF |
CF | >
DavidW says (to ClubFloyd), "starboard"
CF ] Airlock 7/241
CF ] Exits: starboard port
CF |
CF | > STARBOARD
CF |
CF | You make your way back along the narrow accessway.
CF |
CF | Airlock
CF | The airlock is also a cylinder, with an open door to the port, a
CF | closed door to the starboard, and a red handle in the wall. It is very
CF | cold here.
CF |
CF | >
DavidW says (to ClubFloyd), "close port"
CF ] Airlock 7/242
CF ] Exits: starboard port
CF |
CF | > CLOSE PORT
CF |
CF | (the port airlock door)
CF | You close the port airlock door.
CF |
CF | >
DavidW says (to ClubFloyd), "pull handle"
CF ] Airlock 7/243
CF ] Exits: starboard port
CF |
CF | > PULL HANDLE
CF |
CF | That doesn't work, but you could probably turn the handle.
CF |
CF | >
DavidW says (to ClubFloyd), "turn handle"
CF ] Airlock 7/244
CF ] Exits: starboard port
CF |
CF | > TURN HANDLE
CF |
CF | You turn the handle an entire rotation, but nothing obvious happens.
CF |
CF | > Knight_Otu says, "If there's an air control, there could be a pressure module nearby."
DavidW says (to ClubFloyd), "x wall"
CF ] Airlock 7/244
CF ] Exits: starboard port
CF |
CF | > X WALL
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "scan airlock"
CF ] Airlock 7/244
CF ] Exits: starboard port
CF |
CF | > SCAN AIRLOCK
CF |
CF | Which do you mean, the port airlock door or the starboard airlock
CF | door?
CF |
CF | >
DavidW says (to ClubFloyd), "port"
CF ] Airlock 7/245
CF ] Exits: starboard port
CF |
CF | > PORT
CF |
CF | No modular technology detected.
CF |
CF | >
DavidW says (to ClubFloyd), "open starboard"
CF ] Airlock 7/246
CF ] Exits: starboard port
CF |
CF | > OPEN STARBOARD
CF |
CF | (the starboard airlock door)
CF | You open the starboard airlock door.
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF ] Inside the Hub 7/247
CF ] Exits: outside port
CF |
CF | > OUT
CF |
CF |
CF | Inside the Hub
CF | You float weightless in the middle of a cylinder. It is cold up here,
CF | and the light is all artificial and without an obvious source. A
CF | ladder rotates around you, leading up or down or maybe out, and the
CF | open airlock is to the port.
CF |
CF | >
DavidW says (to ClubFloyd), "close door"
CF ] Inside the Hub 7/248
CF ] Exits: outside port
CF |
CF | > CLOSE DOOR
CF |
CF | You close the starboard airlock door.
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF ] Platform 1 7/249
CF ] Exits: up down spinward antispinward
CF |
CF | > OUT
CF |
CF | You fight off a moment of vertigo and climb the ladder.
CF |
CF | Platform 1
CF | A platform about two thirds of the way towards the hub. You can
CF | continue spinward or antispinward, or go up a ladder into the hub.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF ] Platform 3 7/250
CF ] Exits: down spinward antispinward
CF |
CF | > SW
CF |
CF |
CF | Platform 3
CF | A platform about two thirds of the way towards the hub. You can
CF | continue spinward or antispinward.
CF |
CF | There is a red circuit breaker here.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Sector 3: Forest 7/251
CF ] Exits: up starboard port spinward antispinward
CF |
CF | > D
CF |
CF | You climb down the pylon.
CF |
CF | Sector 3: Forest
CF | Trees, a house, and a church. A red pylon stretches up from the ground
CF | to the hub of the station. You can walk spinward or antispinward.
CF |
CF | >
DavidW says (to ClubFloyd), "asw"
CF ] Sector 2: Aquaculture 7/252
CF ] Exits: spinward antispinward
CF |
CF | > ASW
CF |
CF | You walk a little ways to the next sector.
CF |
CF | Sector 2: Aquaculture
CF | A deep pond with some fish. You can walk spinward or antispinward.
CF |
CF | >
DavidW says (to ClubFloyd), "asw"
CF ] Sector 1: Crops 7/253
CF ] Exits: down inside spinward antispinward
CF |
CF | > ASW
CF |
CF | You walk a little ways to the next sector.
CF |
CF | Sector 1: Crops
CF | You still maintain the crops here. There is a small graveyard and the
CF | barn remains from when this was the livestock sector. A pylon
CF | stretches up from the ground to the hub of the station. You can walk
CF | spinward or antispinward.
CF |
CF | There is an open hatch in the ground.
CF |
CF | You can also see a faulty instruction module and a faulty power module
CF | here.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Pod Control 7/254
CF ] Exits: up port
CF |
CF | > D
CF |
CF |
CF | Pod Control
CF | This room serves as an airlock for the pod bay, and holds an old
CF | pressure suit and various machinery such as the atmosphere pump. There
CF | is a brass plate on the wall.
CF |
CF | There is an open hatch in the ceiling.
CF |
CF | Beside the secured port door, a status display shows an error message.
CF |
CF | >
DavidW says (to ClubFloyd), "x display"
CF ] Pod Control 7/255
CF ] Exits: up port
CF |
CF | > X DISPLAY
CF |
CF | Pod bay locked down
CF | 1. Pod bay depressurized - scan and repair atmosphere pump
CF |
CF | >
DavidW says (to ClubFloyd), "take power"
CF ] Pod Control 7/256
CF ] Exits: up port
CF |
CF | > TAKE POWER
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "put power in pump"
CF ] Pod Control 7/257
CF ] Exits: up port
CF |
CF | > PUT POWER IN PUMP
CF |
CF | You put the functional power module into the atmosphere pump.
CF |
CF | >
DavidW says (to ClubFloyd), "scan pump"
CF ] Pod Control 7/258
CF ] Exits: up port
CF |
CF | > SCAN PUMP
CF |
CF | Machine is failed. Check modules.
CF |
CF | >
DavidW says (to ClubFloyd), "scan mask"
CF ] Pod Control 7/259
CF ] Exits: up port
CF |
CF | > SCAN MASK
CF |
CF | Machine functional. Reservoir charged.
CF |
CF | >
DavidW says (to ClubFloyd), "wear mask"
CF ] Pod Control 7/260
CF ] Exits: up port
CF |
CF | > WEAR MASK
CF |
CF | You put on the emergency mask.
CF |
CF | >
DavidW says (to ClubFloyd), "port"
CF ] Pod Control 7/261
CF ] Exits: up port
CF |
CF | > PORT
CF |
CF | (first opening the bulkhead door)
CF | It seems to be locked.
CF |
CF | >
DavidW says (to ClubFloyd), "unlock door"
CF ] Pod Control 7/261
CF ] Exits: up port
CF |
CF | > UNLOCK DOOR
CF |
CF | That's not a verb I recognize.
CF |
CF | >
DavidW says (to ClubFloyd), "scan door"
CF ] Pod Control 7/262
CF ] Exits: up port
CF |
CF | > SCAN DOOR
CF |
CF | You can't talk to the scanner while wearing the mask.
CF |
CF | >
DavidW says (to ClubFloyd), "remove mask"
CF ] Pod Control 7/263
CF ] Exits: up port
CF |
CF | > REMOVE MASK
CF |
CF | You take off the emergency mask.
CF |
CF | >
DavidW says (to ClubFloyd), "scan door"
CF ] Pod Control 7/264
CF ] Exits: up port
CF |
CF | > SCAN DOOR
CF |
CF | No modular technology detected.
CF |
CF | > DavidW says, "okay, I've missed a pressure unit somewhere."
You say (to ClubFloyd), "x pump"
CF ] Pod Control 7/265
CF ] Exits: up port
CF |
CF | > X PUMP
CF |
CF | The atmosphere pump is a smooth featureless machine. It contains a
CF | functional power module and a faulty pressure regulation module.
CF |
CF | >
You say (to ClubFloyd), "x pressure"
CF ] Pod Control 7/266
CF ] Exits: up port
CF |
CF | > X PRESSURE
CF |
CF | (the pressure suit)
CF | For EVA or extra protection in a pod. Unfortunately, it failed its
CF | last periodic inspection: every seal is leaking and there are no
CF | spares left.
CF |
CF | >
You say (to ClubFloyd), "x pressure module"
CF ] Pod Control 7/267
CF ] Exits: up port
CF |
CF | > X PRESSURE MODULE
CF |
CF | The scanner reported that this pressure regulation module is faulty.
CF |
CF | >
DavidW says (to ClubFloyd), "search suit"
CF ] Pod Control 7/268
CF ] Exits: up port
CF |
CF | > SEARCH SUIT
CF |
CF | (the green jumpsuit)
CF | Nothing more or less than you would expect.
CF |
CF | >
DavidW says (to ClubFloyd), "search pressure suit"
CF ] Pod Control 7/269
CF ] Exits: up port
CF |
CF | > SEARCH PRESSURE SUIT
CF |
CF | It is bulky and useless.
CF |
CF | >
DavidW says (to ClubFloyd), "take it"
CF ] Pod Control 7/270
CF ] Exits: up port
CF |
CF | > TAKE IT
CF |
CF | It is bulky and useless.
CF |
CF | >
DavidW says (to ClubFloyd), "open it"
CF ] Pod Control 7/271
CF ] Exits: up port
CF |
CF | > OPEN IT
CF |
CF | It is bulky and useless.
CF |
CF | >
DavidW says (to ClubFloyd), "x green suit"
CF ] Pod Control 7/272
CF ] Exits: up port
CF |
CF | > X GREEN SUIT
CF |
CF | You have worn modest jumpsuits like this since you were small.
CF | Originally, the colors had meanings: forest green for farmers, navy
CF | blue for technicians, and so on, but that distinction died even before
CF | the community.
CF |
CF | The pocket contains a gray cable and a scanner.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Pod Control 7/273
CF ] Exits: up port
CF |
CF | > I
CF |
CF | You are carrying:
CF | a dusty eraser
CF | a pair of gravity boots (being worn)
CF | an emergency mask
CF | an audio unit
CF | your blanket (being worn)
CF | a green jumpsuit (being worn)
CF |
CF | Your jumpsuit pocket contains:
CF | a gray cable
CF | a scanner
CF |
CF | >
DavidW says (to ClubFloyd), "scan unit"
CF ] Pod Control 7/274
CF ] Exits: up port
CF |
CF | > SCAN UNIT
CF |
CF | Machine failed. Check module.
CF |
CF | >
You say (to ClubFloyd), "scan scanner"
CF ] Pod Control 7/275
CF ] Exits: up port
CF |
CF | > SCAN SCANNER
CF |
CF | Running self-diagnostic ... your scanner is functioning within
CF | specifications.
CF |
CF | >
DavidW says (to ClubFloyd), "x unit"
CF ] Pod Control 7/276
CF ] Exits: up port
CF |
CF | > X UNIT
CF |
CF | The audio unit incorporates a speaker, a microphone, and a socket you
CF | would use to connect it to another device. There is space for one
CF | module.
CF |
CF | The audio unit has nothing plugged into it.
CF |
CF | >
You say (to ClubFloyd), "x socket"
CF ] Pod Control 7/277
CF ] Exits: up port
CF |
CF | > X SOCKET
CF |
CF | It is a female USB connector of the audio unit. It has nothing plugged
CF | into it.
CF |
CF | > DavidW says, "oh, right, that was for power again."
DavidW says (to ClubFloyd), "scanner, help"
CF ] Pod Control 7/278
CF ] Exits: up port
CF |
CF | > SCANNER, HELP
CF |
CF | Recognized commands are HELP and SCAN.
CF |
CF | [You can ask the scanner for a list of commands by typing
CF | SCANNER, HELP and give it voice commands by typing phrases such as
CF | SCANNER, SCAN SOMETHING where SOMETHING is a visible object.]
CF |
CF | >
You say (to ClubFloyd), "scanner, repair pressure module"
CF ] Pod Control 7/279
CF ] Exits: up port
CF |
CF | > SCANNER, REPAIR PRESSURE MODULE
CF |
CF | Syntax error: command not in vocabulary.
CF |
CF | > Knight_Otu says, "Hm."
You say (to ClubFloyd), "x erasers"
CF ] Pod Control 7/279
CF ] Exits: up port
CF |
CF | > X ERASERS
CF |
CF | You can't see any such thing.
CF |
CF | >
You say (to ClubFloyd), "x eraser"
CF ] Pod Control 7/280
CF ] Exits: up port
CF |
CF | > X ERASER
CF |
CF | A dusty eraser.
CF |
CF | >
There's no obvious exit in that direction.
You say (to ClubFloyd), "u"
CF ] Sector 1: Crops 7/281
CF ] Exits: down inside spinward antispinward
CF |
CF | > U
CF |
CF |
CF | Sector 1: Crops
CF | You still maintain the crops here. There is a small graveyard and the
CF | barn remains from when this was the livestock sector. A pylon
CF | stretches up from the ground to the hub of the station. You can walk
CF | spinward or antispinward.
CF |
CF | There is an open hatch in the ground.
CF |
CF | You can also see a faulty instruction module and a faulty power module
CF | here.
CF |
CF | >
You say (to ClubFloyd), "asw"
CF ] Sector 6: Hydroponics 7/282
CF ] Exits: down spinward antispinward
CF |
CF | > ASW
CF |
CF | You walk a little ways to the next sector.
CF |
CF | Sector 6: Hydroponics
CF | Your people preferred to grow things the old fashioned way, but in
CF | truth the majority of your fruit and vegetables came from this sector
CF | when the machines still worked. You can walk spinward or antispinward.
CF |
CF | There is an open hatch in the ground.
CF |
CF | >
You say (to ClubFloyd), "d"
CF ] Supply Vault 7/283
CF ] Exits: up
CF |
CF | > D
CF |
CF |
CF | Supply Vault
CF | This room is dim, quiet, and stuffy. There is still one crate of
CF | machine parts left.
CF |
CF | There is an open hatch in the ceiling.
CF |
CF | You can also see a faulty power module here.
CF |
CF | >
You say (to ClubFloyd), "x crate"
CF ] Supply Vault 7/284
CF ] Exits: up
CF |
CF | > X CRATE
CF |
CF | These remaining parts never seem to fit anywhere useful, but Founder
CF | only knows what's in there.
CF |
CF | > DavidW says, "I suppose we could walk around and 'x pressure' and see if we get a ping."
DavidW asks, "crates?"
You say (to ClubFloyd), "search crate"
CF ] Supply Vault 7/285
CF ] Exits: up
CF |
CF | > SEARCH CRATE
CF |
CF | You find an unscanned instruction module and an unscanned pressure
CF | regulation module.
CF |
CF | > DavidW says, "oho"
You say (to ClubFloyd), "scan instruction"
CF ] Supply Vault 7/286
CF ] Exits: up
CF |
CF | > SCAN INSTRUCTION
CF |
CF | Module is functional.
CF |
CF | >
You say (to ClubFloyd), "scan pressure"
CF ] Supply Vault 7/287
CF ] Exits: up
CF |
CF | > SCAN PRESSURE
CF |
CF | Module is functional.
CF |
CF | >
You say (to ClubFloyd), "get modules from crate"
CF ] Supply Vault 7/287
CF ] Exits: up
CF |
CF | > GET MODULES FROM CRATE
CF |
CF | You can't see any such thing.
CF |
CF | >
You say (to ClubFloyd), "get instruction and pressure"
CF ] Supply Vault 7/288
CF ] Exits: up
CF |
CF | > GET INSTRUCTION AND PRESSURE
CF |
CF | functional instruction module: You already have that.
CF | functional pressure regulation module: You already have that.
CF |
CF | > Knight_Otu says, "Oh."
You say (to ClubFloyd), "i"
CF ] Supply Vault 7/289
CF ] Exits: up
CF |
CF | > I
CF |
CF | You are carrying:
CF | a functional pressure regulation module
CF | a functional instruction module
CF | a dusty eraser
CF | a pair of gravity boots (being worn)
CF | an emergency mask
CF | an audio unit
CF | your blanket (being worn)
CF | a green jumpsuit (being worn)
CF |
CF | Your jumpsuit pocket contains:
CF | a gray cable
CF | a scanner
CF |
CF | > DavidW says, "If we get the power one back, we can try to use that machine in the school."
Knight_Otu says, "Do we want to ...right."
You say (to ClubFloyd), "clap eraser"
CF ] Supply Vault 7/290
CF ] Exits: up
CF |
CF | > CLAP ERASER
CF |
CF | You fill the vault with a cloud of dust which scatters the laser beam
CF | that you can now see scanning across the hatch.
CF |
CF | >
You say (to ClubFloyd), "u"
CF ] Sector 6: Hydroponics 7/291
CF ] Exits: down spinward antispinward
CF |
CF | > U
CF |
CF | You maneuver around the laser beam and pull yourself up through the
CF | ceiling hatch.
CF |
CF | Sector 6: Hydroponics
CF | Your people preferred to grow things the old fashioned way, but in
CF | truth the majority of your fruit and vegetables came from this sector
CF | when the machines still worked. You can walk spinward or antispinward.
CF |
CF | There is an open hatch in the ground.
CF |
CF | >
You say (to ClubFloyd), "sw"
CF ] Sector 1: Crops 7/292
CF ] Exits: down inside spinward antispinward
CF |
CF | > SW
CF |
CF | You walk a little ways to the next sector.
CF |
CF | Sector 1: Crops
CF | You still maintain the crops here. There is a small graveyard and the
CF | barn remains from when this was the livestock sector. A pylon
CF | stretches up from the ground to the hub of the station. You can walk
CF | spinward or antispinward.
CF |
CF | There is an open hatch in the ground.
CF |
CF | You can also see a faulty instruction module and a faulty power module
CF | here.
CF |
CF | >
You say (to ClubFloyd), "d"
CF ] Pod Control 7/293
CF ] Exits: up port
CF |
CF | > D
CF |
CF |
CF | Pod Control
CF | This room serves as an airlock for the pod bay, and holds an old
CF | pressure suit and various machinery such as the atmosphere pump. There
CF | is a brass plate on the wall.
CF |
CF | There is an open hatch in the ceiling.
CF |
CF | Beside the secured port door, a status display shows an error message.
CF |
CF | >
You say (to ClubFloyd), "get power"
CF ] Pod Control 7/294
CF ] Exits: up port
CF |
CF | > GET POWER
CF |
CF | Taken.
CF |
CF | >
You say (to ClubFloyd), "u"
CF ] Sector 1: Crops 7/295
CF ] Exits: down inside spinward antispinward
CF |
CF | > U
CF |
CF |
CF | Sector 1: Crops
CF | You still maintain the crops here. There is a small graveyard and the
CF | barn remains from when this was the livestock sector. A pylon
CF | stretches up from the ground to the hub of the station. You can walk
CF | spinward or antispinward.
CF |
CF | There is an open hatch in the ground.
CF |
CF | You can also see a faulty instruction module and a faulty power module
CF | here.
CF |
CF | >
You say (to ClubFloyd), "asw"
CF ] Sector 6: Hydroponics 7/296
CF ] Exits: down spinward antispinward
CF |
CF | > ASW
CF |
CF | You walk a little ways to the next sector.
CF |
CF | Sector 6: Hydroponics
CF | Your people preferred to grow things the old fashioned way, but in
CF | truth the majority of your fruit and vegetables came from this sector
CF | when the machines still worked. You can walk spinward or antispinward.
CF |
CF | There is an open hatch in the ground.
CF |
CF | >
You say (to ClubFloyd), "asw"
CF ] Sector 5: Forest 7/297
CF ] Exits: inside spinward antispinward
CF |
CF | > ASW
CF |
CF | You walk a little ways to the next sector.
CF |
CF | Sector 5: Forest
CF | The school house is nestled among the trees. A pylon stretches up from
CF | the same grove to the hub of the station. You can walk spinward or
CF | antispinward.
CF |
CF | >
You say (to ClubFloyd), "in"
CF ] School House 7/298
CF ] Exits: outside
CF |
CF | > IN
CF |
CF |
CF | School House
CF | A broken learning machine remains in a corner, but mostly the older
CF | farmers took turns leading the class. There is a desk, and a
CF | chalkboard hangs on one wall.
CF |
CF | >
You say (to ClubFloyd), "put instruction in learning"
CF ] School House 7/299
CF ] Exits: outside
CF |
CF | > PUT INSTRUCTION IN LEARNING
CF |
CF | You put the functional instruction module into the learning machine.
CF |
CF | >
You say (to ClubFloyd), "put power in learning"
CF ] School House 7/300
CF ] Exits: outside
CF |
CF | > PUT POWER IN LEARNING
CF |
CF | You put the functional power module into the learning machine.
CF |
CF | A hologram flickers to life as the learning machine starts up.
CF |
CF | >
You say (to ClubFloyd), "x hologram"
CF ] School House 7/301
CF ] Exits: outside
CF |
CF | > X HOLOGRAM
CF |
CF | The hologram is introducing a history lesson.
CF |
CF | >
You say (to ClubFloyd), "x hologram"
CF ] School House 7/302
CF ] Exits: outside
CF |
CF | > X HOLOGRAM
CF |
CF | The hologram is explaining how, near the close of the twenty-first
CF | century, the All Knowing revealed His Three Teachings and The Plan to
CF | the Founder.
CF |
CF | >
You say (to ClubFloyd), "x hologram"
CF ] School House 7/303
CF ] Exits: outside
CF |
CF | > X HOLOGRAM
CF |
CF | The lesson covers the Three Teachings: the evil of modern society, the
CF | virtue of living apart, and the value of manual labor.
CF |
CF | >
You say (to ClubFloyd), "x hologram"
CF ] School House 7/304
CF ] Exits: outside
CF |
CF | > X HOLOGRAM
CF |
CF | The hologram is explaining the All Knowing's Plan for the Chosen to
CF | found space colonies where they could farm in the old ways with pure
CF | soil and clean air.
CF |
CF | >
You say (to ClubFloyd), "x hologram"
CF ] School House 7/305
CF ] Exits: outside
CF |
CF | > X HOLOGRAM
CF |
CF | The hologram is teaching how select groups of the Chosen were able to
CF | sign mortgages so the Founder's engineers could build stations for
CF | them.
CF |
CF | > DavidW asks, "We really are Space Amish, aren't we?"
You say (to ClubFloyd), "x hologram"
CF ] School House 7/306
CF ] Exits: outside
CF |
CF | > X HOLOGRAM
CF |
CF | The hologram is reviewing the history lesson, having omitted the last
CF | several decades.
CF |
CF | >
You say (to ClubFloyd), "x hologram"
CF ] School House 7/307
CF ] Exits: outside
CF |
CF | > X HOLOGRAM
CF |
CF | The hologram is introducing a lesson on crop rotation.
CF |
CF | >
You say (to ClubFloyd), "x hologram"
CF ] School House 7/308
CF ] Exits: outside
CF |
CF | > X HOLOGRAM
CF |
CF | The hologram is explaining a four year cycle of alfalfa, corn, oats,
CF | and wheat.
CF |
CF | >
You say (to ClubFloyd), "x hologram"
CF ] School House 7/309
CF ] Exits: outside
CF |
CF | > X HOLOGRAM
CF |
CF | The lesson on crop rotation continues. You're very familiar with this
CF | material.
CF |
CF | >
You say (to ClubFloyd), "x hologram"
CF ] School House 7/310
CF ] Exits: outside
CF |
CF | > X HOLOGRAM
CF |
CF | The hologram is explaining a three year cycle of roots, legumes, and
CF | greens.
CF |
CF | >
You say (to ClubFloyd), "x hologram"
CF ] School House 7/311
CF ] Exits: outside
CF |
CF | > X HOLOGRAM
CF |
CF | The hologram is reviewing crop rotation and explaining a homework
CF | assignment.
CF |
CF | >
You say (to ClubFloyd), "x hologram"
CF ] School House 7/312
CF ] Exits: outside
CF |
CF | > X HOLOGRAM
CF |
CF | The hologram is introducing a lesson on the virtues of hard work.
CF |
CF | >
You say (to ClubFloyd), "x hologram"
CF ] School House 7/313
CF ] Exits: outside
CF |
CF | > X HOLOGRAM
CF |
CF | The lesson on hard work continues. You've heard it many many times
CF | before.
CF |
CF | >
You say (to ClubFloyd), "x hologram"
CF ] School House 7/314
CF ] Exits: outside
CF |
CF | > X HOLOGRAM
CF |
CF | The hologram is cautioning you to work diligently for the joy of the
CF | good it will do.
CF |
CF | >
You say (to ClubFloyd), "x hologram"
CF ] School House 7/315
CF ] Exits: outside
CF |
CF | > X HOLOGRAM
CF |
CF | The hologram is covering the many dangers of idle hands.
CF |
CF | >
You say (to ClubFloyd), "x hologram"
CF ] School House 7/316
CF ] Exits: outside
CF |
CF | > X HOLOGRAM
CF |
CF | The hologram is concluding the lesson on hard work.
CF |
CF | >
You say (to ClubFloyd), "x hologram"
CF ] School House 7/317
CF ] Exits: outside
CF |
CF | > X HOLOGRAM
CF |
CF | The hologram is introducing a history lesson.
CF |
CF | > MoyTW asks, "Oh man, how many of these are there?"
You say (to ClubFloyd), "x hologram"
CF ] School House 7/318
CF ] Exits: outside
CF |
CF | > X HOLOGRAM
CF |
CF | The hologram is explaining how, near the close of the twenty-first
CF | century, the All Knowing revealed His Three Teachings and The Plan to
CF | the Founder.
CF |
CF | > MoyTW says, "Oh, that's a repeat there."
Knight_Otu says, "We got them all."
DavidW says, "We're already cycling."
MoyTW says, "The Space Amish parts are by far more engaging than the actual, like, puzzles."
Knight_Otu says, "Funny how we were idling to hear a lesson about how idling is dangerous."
DavidW asks, "so grab the power and return to pod control?"
You say (to ClubFloyd), "get power"
CF ] School House 7/319
CF ] Exits: outside
CF |
CF | > GET POWER
CF |
CF | Taken.
CF |
CF | >
You say (to ClubFloyd), "out"
CF ] Sector 5: Forest 7/320
CF ] Exits: inside spinward antispinward
CF |
CF | > OUT
CF |
CF |
CF | Sector 5: Forest
CF | The school house is nestled among the trees. A pylon stretches up from
CF | the same grove to the hub of the station. You can walk spinward or
CF | antispinward.
CF |
CF | >
You say (to ClubFloyd), "sw"
CF ] Sector 6: Hydroponics 7/321
CF ] Exits: down spinward antispinward
CF |
CF | > SW
CF |
CF | You walk a little ways to the next sector.
CF |
CF | Sector 6: Hydroponics
CF | Your people preferred to grow things the old fashioned way, but in
CF | truth the majority of your fruit and vegetables came from this sector
CF | when the machines still worked. You can walk spinward or antispinward.
CF |
CF | There is an open hatch in the ground.
CF |
CF | >
You say (to ClubFloyd), "sw"
CF ] Sector 1: Crops 7/322
CF ] Exits: down inside spinward antispinward
CF |
CF | > SW
CF |
CF | You walk a little ways to the next sector.
CF |
CF | Sector 1: Crops
CF | You still maintain the crops here. There is a small graveyard and the
CF | barn remains from when this was the livestock sector. A pylon
CF | stretches up from the ground to the hub of the station. You can walk
CF | spinward or antispinward.
CF |
CF | There is an open hatch in the ground.
CF |
CF | You can also see a faulty instruction module and a faulty power module
CF | here.
CF |
CF | >
You say (to ClubFloyd), "d"
CF ] Pod Control 7/323
CF ] Exits: up port
CF |
CF | > D
CF |
CF |
CF | Pod Control
CF | This room serves as an airlock for the pod bay, and holds an old
CF | pressure suit and various machinery such as the atmosphere pump. There
CF | is a brass plate on the wall.
CF |
CF | There is an open hatch in the ceiling.
CF |
CF | Beside the secured port door, a status display shows an error message.
CF |
CF | >
You say (to ClubFloyd), "put power in pump"
CF ] Pod Control 7/324
CF ] Exits: up port
CF |
CF | > PUT POWER IN PUMP
CF |
CF | You put the functional power module into the atmosphere pump.
CF |
CF | >
You say (to ClubFloyd), "put pressure module in pump"
CF ] Pod Control 7/325
CF ] Exits: up port
CF |
CF | > PUT PRESSURE MODULE IN PUMP
CF |
CF | (the functional pressure regulation module in the atmosphere pump)
CF | There is no more room in the atmosphere pump.
CF |
CF | > DavidW says, "Take the faulty one out."
Knight_Otu says, "Right, forgot that one."
You say (to ClubFloyd), "get faulty pressure"
CF ] Pod Control 7/326
CF ] Exits: up port
CF |
CF | > GET FAULTY PRESSURE
CF |
CF | Taken.
CF |
CF | >
You say (to ClubFloyd), "put functional pressure in pump"
CF ] Pod Control 8/327
CF ] Exits: up port
CF |
CF | > PUT FUNCTIONAL PRESSURE IN PUMP
CF |
CF | You put the functional pressure regulation module into the atmosphere
CF | pump.
CF |
CF | The atmosphere pump begins to hum.
CF |
CF | It is time to say goodbye to the station. You are ready to leave in a
CF | pod.
CF |
CF | [Your score has just gone up by one point.]
CF |
CF | > DavidW says, "> goodbye station"
DavidW says, "> goodbye pigeons"
You say (to ClubFloyd), "goodbye station"
CF ] Pod Control 8/327
CF ] Exits: up port
CF |
CF | > GOODBYE STATION
CF |
CF | That's not a verb I recognize.
CF |
CF | >
You say (to ClubFloyd), "port"
CF ] Pod Control 8/328
CF ] Exits: up port
CF |
CF | > PORT
CF |
CF | (first opening the bulkhead door)
CF | It seems to be locked.
CF |
CF | >
You say (to ClubFloyd), "x display"
CF ] Pod Control 8/329
CF ] Exits: up port
CF |
CF | > X DISPLAY
CF |
CF | Pod bay locked down
CF | 1. Secure pod control hatch
CF |
CF | >
You say (to ClubFloyd), "close hatch"
CF ] Pod Control 8/330
CF ] Exits: up port
CF |
CF | > CLOSE HATCH
CF |
CF | You close the ceiling hatch.
CF |
CF | >
You say (to ClubFloyd), "x display"
CF ] Pod Control 8/331
CF ] Exits: up port
CF |
CF | > X DISPLAY
CF |
CF | The status display glows green.
CF |
CF | >
You say (to ClubFloyd), "port"
CF ] Pod Bay 9/332
CF ] Exits: starboard
CF |
CF | > PORT
CF |
CF | (first opening the bulkhead door)
CF |
CF | Pod Bay
CF | There are four berths for transit pods. Unfortunately, all are empty.
CF | There is also a pile of clutter. It looks like equipment removed to
CF | free up space in the transit pods.
CF |
CF | An open door leads starboard.
CF |
CF | You've been here before, of course, when other families were leaving.
CF | They always had a seat for you, but you stayed behind to care for your
CF | parents. And then there was nobody else left.
CF |
CF | But this is troubling: you had counted, and you were sure there would
CF | be one pod left, but there are none.
CF |
CF | You have been all over the station, even up and down the pylon two
CF | times, and now you are so tired. Maybe too tired to go on. Maybe you
CF | aren't meant to leave after all.
CF |
CF | [Your score has just gone up by one point.]
CF |
CF | >
DavidW says (to ClubFloyd), "x clutter"
CF ] Pod Bay 9/333
CF ] Exits: starboard
CF |
CF | > X CLUTTER
CF |
CF | In the pile of clutter are an atmosphere sensor, an emergency
CF | communications unit, and some unremarkable junk.
CF |
CF | > DavidW says, "aha. We need to call for a taxi."
You say (to ClubFloyd), "scan communications"
CF ] Pod Bay 9/334
CF ] Exits: starboard
CF |
CF | > SCAN COMMUNICATIONS
CF |
CF | Machine functional. No audio connection. No RF connection.
CF |
CF | No pods left ... you breathe deeply and fight off a wave of despair.
CF | But of course there's another way. You will just need to find a way to
CF | communicate outside.
CF |
CF | >
You say (to ClubFloyd), "get it"
CF ] Pod Bay 9/335
CF ] Exits: starboard
CF |
CF | > GET IT
CF |
CF | Taken.
CF |
CF | >
You say (to ClubFloyd), "scan sensor"
CF ] Pod Bay 9/336
CF ] Exits: starboard
CF |
CF | > SCAN SENSOR
CF |
CF | Machine functional. Pressure low at 80 kilopascals, O��� normal,
CF | CO���
CF | high at 0.10%. No immediate danger.
CF |
CF | >
You say (to ClubFloyd), "get it"
CF ] Pod Bay 9/337
CF ] Exits: starboard
CF |
CF | > GET IT
CF |
CF | Taken.
CF |
CF | >
You say (to ClubFloyd), "x sensor"
CF ] Pod Bay 9/338
CF ] Exits: starboard
CF |
CF | > X SENSOR
CF |
CF | A small box with a large lamp that is slowly flashing amber.
CF |
CF | > DavidW says, "Don't forget the power module on the way out."
You say (to ClubFloyd), "x communications"
CF ] Pod Bay 9/339
CF ] Exits: starboard
CF |
CF | > X COMMUNICATIONS
CF |
CF | A bulky but portable emergency communications unit from a transit pod.
CF | It can work independently if you provide audio and antenna
CF | connections.
CF |
CF | The emergency communications unit has nothing plugged into it.
CF |
CF | >
You say (to ClubFloyd), "starboard"
CF ] Pod Control 9/340
CF ] Exits: up port
CF |
CF | > STARBOARD
CF |
CF |
CF | Pod Control
CF | This room serves as an airlock for the pod bay, and holds an old
CF | pressure suit and various machinery such as the atmosphere pump. There
CF | is a brass plate on the wall.
CF |
CF | Beside the open port door, a status display glows green.
CF |
CF | There is a secured hatch in the ceiling.
CF |
CF | >
You say (to ClubFloyd), "close door"
CF ] Pod Control 9/341
CF ] Exits: up port
CF |
CF | > CLOSE DOOR
CF |
CF | You close the bulkhead door.
CF |
CF | >
You say (to ClubFloyd), "get power"
CF ] Pod Control 9/342
CF ] Exits: up port
CF |
CF | > GET POWER
CF |
CF | (putting the emergency mask into your pocket to make room)
CF | Taken.
CF |
CF | >
You say (to ClubFloyd), "u"
CF ] Sector 1: Crops 9/343
CF ] Exits: down inside spinward antispinward
CF |
CF | > U
CF |
CF | (first opening the ceiling hatch)
CF |
CF | Sector 1: Crops
CF | You still maintain the crops here. There is a small graveyard and the
CF | barn remains from when this was the livestock sector. A pylon
CF | stretches up from the ground to the hub of the station. You can walk
CF | spinward or antispinward.
CF |
CF | There is an open hatch in the ground.
CF |
CF | You can also see a faulty instruction module and a faulty power module
CF | here.
CF |
CF | > DavidW asks, "We'll need the power in the audio, gray cable plugged into both audio and communications, and yellow plugged into it as well?"
You say (to ClubFloyd), "sw"
CF ] Sector 2: Aquaculture 9/344
CF ] Exits: spinward antispinward
CF |
CF | > SW
CF |
CF | You walk a little ways to the next sector.
CF |
CF | Sector 2: Aquaculture
CF | A deep pond with some fish. You can walk spinward or antispinward.
CF |
CF | Your day has been exhausting. You almost want to sleep more than you
CF | want to leave. Maybe this plan has been a mistake.
CF |
CF | > Knight_Otu says, "Sounds right."
You say (to ClubFloyd), "sw"
CF ] Sector 3: Forest 9/345
CF ] Exits: up starboard port spinward antispinward
CF |
CF | > SW
CF |
CF | You walk a little ways to the next sector.
CF |
CF | Sector 3: Forest
CF | Trees, a house, and a church. A red pylon stretches up from the ground
CF | to the hub of the station. You can walk spinward or antispinward.
CF |
CF | >
You say (to ClubFloyd), "u"
CF ] Platform 3 9/346
CF ] Exits: down spinward antispinward
CF |
CF | > U
CF |
CF | Wearing the boots, you are able to climb up the pylon. As you get
CF | closer to the hub, gravity decreases, and the climb becomes easier.
CF |
CF | Platform 3
CF | A platform about two thirds of the way towards the hub. You can
CF | continue spinward or antispinward.
CF |
CF | There is a red circuit breaker here.
CF |
CF | >
You say (to ClubFloyd), "asw"
CF ] Platform 1 9/347
CF ] Exits: up down spinward antispinward
CF |
CF | > ASW
CF |
CF |
CF | Platform 1
CF | A platform about two thirds of the way towards the hub. You can
CF | continue spinward or antispinward, or go up a ladder into the hub.
CF |
CF | >
You say (to ClubFloyd), "u"
CF ] Inside the Hub 9/348
CF ] Exits: outside port
CF |
CF | > U
CF |
CF | Gravity fades as you climb.
CF |
CF | Inside the Hub
CF | You float weightless in the middle of a cylinder. It is cold up here,
CF | and the light is all artificial and without an obvious source. A
CF | ladder rotates around you, leading up or down or maybe out, and the
CF | airlock is to the port.
CF |
CF | > DavidW says, "except I don't know where the sensor goes."
You say (to ClubFloyd), "port"
CF ] Airlock 9/349
CF ] Exits: starboard port
CF |
CF | > PORT
CF |
CF | (first opening the starboard airlock door)
CF |
CF | Airlock
CF | The airlock is also a cylinder, with a closed door to the port, an
CF | open door to the starboard, and a red handle in the floor. It is very
CF | cold here.
CF |
CF | >
You say (to ClubFloyd), "port"
CF ] Antenna Control 9/350
CF ] Exits: starboard
CF |
CF | > PORT
CF |
CF | (first opening the port airlock door)
CF | You crawl through a narrow accessway.
CF |
CF | Antenna Control
CF | You float weightless at the port end of a cylinder. It is cold and
CF | dark here, but that only serves to highlight the view through a
CF | surprisingly large window: you can see the station rotating around
CF | you, solar panels, and antennas, all backed by a spectacular field of
CF | stars. Your hoe extends the short lever in the floor, and a yellow
CF | cable waves from a small control panel. An airlock door leads
CF | starboard.
CF |
CF | >
You say (to ClubFloyd), "put power in communications"
CF ] Antenna Control 9/351
CF ] Exits: starboard
CF |
CF | > PUT POWER IN COMMUNICATIONS
CF |
CF | (the emergency communications unit)
CF | The emergency communications unit can't contain things.
CF |
CF | >
You say (to ClubFloyd), "put power in audio"
CF ] Antenna Control 9/352
CF ] Exits: starboard
CF |
CF | > PUT POWER IN AUDIO
CF |
CF | You put the functional power module into the audio unit.
CF |
CF | The audio unit beeps and a synthesized voice says "No input."
CF |
CF | >
You say (to ClubFloyd), "plug gray into audio"
CF ] Antenna Control 9/353
CF ] Exits: starboard
CF |
CF | > PLUG GRAY INTO AUDIO
CF |
CF | You plug the gray cable into the audio unit.
CF |
CF | >
You say (to ClubFloyd), "plug gray into communications"
CF ] Antenna Control 9/354
CF ] Exits: starboard
CF |
CF | > PLUG GRAY INTO COMMUNICATIONS
CF |
CF | (the emergency communications unit)
CF | You plug the gray cable into the emergency communications unit.
CF |
CF | The audio unit beeps and a synthesized voice says "Comms unit
CF | connected."
CF |
CF | >
You say (to ClubFloyd), "plug yellow into communications"
CF ] Antenna Control 10/355
CF ] Exits: starboard
CF |
CF | > PLUG YELLOW INTO COMMUNICATIONS
CF |
CF | (the emergency communications unit)
CF | You plug the yellow cable into the emergency communications unit.
CF |
CF | The audio unit beeps and a synthesized voice says "Comms ready."
CF |
CF | After a moment, it says "Launching automatic routines."
CF |
CF | [Your score has just gone up by one point.]
CF |
CF | >
You say (to ClubFloyd), "z"
CF ] Antenna Control 10/355
CF ] Exits: starboard
CF |
CF | > Z
CF |
CF | Time passes.
CF |
CF | You hear a human speaking from the audio unit: "RWSS Founder's
CF | Mercy, this is OV-4244, over...
CF |
CF | "There's really somebody there? We thought your station had been
CF | abandoned for kilodays...
CF |
CF | "Standby...
CF |
CF | "We can have a pod there in about a thousand minutes."
CF |
CF |
CF | *** You are not alone. ***
CF |
CF |
CF | In that game you scored 10 out of a possible 10, in 355 turns.
CF |
CF |
CF | Would you like to RESTART, RESTORE a saved game, QUIT, UNDO the last
CF | command, or read the CREDITS?
CF | > DavidW says, "woot!"
Knight_Otu exclaims, "We escaped!"
MoyTW says, "Hooray."
DavidW says (to ClubFloyd), "credits"
CF ] Antenna Control 10/355
CF ] Exits: starboard
CF |
CF | > CREDITS
CF |
CF | About Founder's Mercy
CF | This is my second released Inform project, conceived and implemented
CF | in the last months of 2018.
CF |
CF | Thanks to everyone contributed to the Inform and Glulx ecosystem.
CF | Thanks also Juhana Leinonen for the Object Response Tests extension,
CF | Erik Temple for the Real-Time Delays extension, and Sean Turner for
CF | the Plugs and Sockets extension. Exit listing code is inspired by Eric
CF | Eve's Exit Lister and keypad code is inspired by Emily Short's
CF | Computers.
CF |
CF | The cover art is adapted from Figure 1.1 from NASA SP-413, Space
CF | Settlements: A Design Study, edited by Richard D. Johnson and
CF | Charles Holbrow, and available from The Internet Archive at
CF | [LINK] .
CF |
CF | Please send your feedback, bug reports, and requests for help to
CF | tinsel@tinsel.org. You can always find the current version of this
CF | story at [LINK] .
CF |
CF | This work is Copyright �� 2019 Thomas Insel but may be freely shared
CF | according to the terms of the Creative Commons Attribution 4.0
CF | International license ([LINK]).
CF |
CF | Would you like to RESTART, RESTORE a saved game, QUIT, UNDO the last
CF | command, or read the CREDITS?
CF | > DavidW says, "A bit on the dry side, but quite nice regardless."
Roger says, "hmmm kinda felt like as much fun as following IKEA assembly directions, yeah"
DavidW says, "heh heh"
Roger says, "but an author to keep an eye on for the next few years, sure"
DavidW says, "Now I guess I gotta research for more IF to play next week."
DavidW says, "oh, and we made good time."
DavidW says, "I am satisfied."
DavidW says, "Hope Jacqueline's okay."
Knight_Otu says, "Red in the Eleventh Hour New Year's Minicomp was by the same author. ( [LINK] )"
Knight_Otu says (to David), "Yeah."
DavidW says, "Did we play Red? I don't remember playing that one."
Knight_Otu says, "We did."
DavidW says, "We play so many."
MoyTW says, "Well, thanks all. That was nice."
MoyTW disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again.
DavidW says (to ClubFloyd), "quit"
CF | >
CF | > QUIT
CF | cheapglulxe quit with exit status: 0
CF asks, "That game over already? It was just getting good. Wanna play another?"




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