ClubFloyd Transcript:
Crocodracula: The Beginning by Ryan Veeder
As played on ifMUD on August 2, 2020

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Crocodracula: The Beginning written by Ryan Veeder. It was released in 2020, as a faux port of the 'the first Taleframe game based on the 90s children's horror soap opera.' You can learn more about the game, including how to download it, by visiting IFDB.


WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.


ToyShop & Floyditorium
#ClubFloyd Discussion



DavidW asks, "oh, is it almost time?"
Jacqueline says, "Indeed it is nearly time"
Jota asks, "What are you playing this week?"
Jacqueline says, "Floyder's choice, I think."
MoyTW has arrived. Jacqueline says, "Unless IntroComp games dropped."
DavidW says, "I have three games to suggest."
MoyTW says, "Morning."
Knight_Otu says, "Last I checked IntroComp hadn't dropped yet."
DavidW says, "I see no change to [LINK]"
Knight_Otu has arrived. says, "I have pre-loaded all three games to Floyd and CF."
Jacqueline says, "Yeah, looks like he's still putting things together."
Jacqueline says (to DW), "Okay, do tell."
DavidW says, "1) Code Name Silver Steel; 2) Crocodracula: The Beginning; 3) Don't Mind My Apocalypse Head."
Jacqueline says, "Ah yes, Crocodracula"
MoyTW asks, "Did Crocodracula just come out?"
DavidW says, "CF knows them as codenamesilversteel, crocobeginning, and dontmindmyhead."
DavidW says (to MoyTW), "It's fairly recent, yes."
Knight_Otu says, "I dropped the portion of my transcript after you and Perry dropped last week on the CFTSF, by the way."
Jacqueline says, "I vote for Crocodracula, I think."
DavidW says, "I think Mathbrush has played it already."
DavidW says, "Crocodracula has many feelies to look at."
Jacqueline says (to KO), "Sorry, can you rephrase? Also, Perry dropped? He shouldn't have."
DavidW says, "Please look at [LINK]"
Knight_Otu says, "Sorry. Last week, when you left, Perry also dropped. I copied the part of the transcript after that, and uploaded it to the Google drive."
DavidW says, "I couldn't figure out how to restart Perry. My info is out of date, I think."
Jacqueline says, "Oh, that is a very nice mockup of an old but non-existant computer game box."
DavidW says, "Isn't it though. Ryan really went the distance on this one."
Jacqueline says, "I'm loving this bit: 'I have graciously taken the time to port the whole thing to Inform 7, so that you can play it without first having to underclock your Commodore 64.'"
Jacqueline says, "Underclock"
DavidW says, "Wait until you see the PDF at [LINK]"
Jacqueline says, "Ah, Harrison Gerard is the artist. Really nice."
MoyTW says, "I'm down for this."
DavidW says, "Well, let me know when you're all ready."
Jacqueline says, "See, he's just unhinged enough that he might produce all these games mentioned on the order form."
DavidW says (to Jacqueline), "Yes, he might."
Jacqueline says, "Sigh. So many hints in this."
Jacqueline says, "Like, given the context: hints that if we don't find them in this website we won't be able to solve the game."
Jacqueline says, "Because that was DRM back in the day."
Knight_Otu says, ";I... think I'm okay to start? Maybe not ready, but okay."
Jacqueline says, "I'm reading the PDF"
DavidW says, "I merely skimmed the PDF."
Jacqueline says, "I feel like it will be important to have some familiarity with it"
DavidW says, "I figure if we need the info for real, we'll know."
Jacqueline says, "Okay, I've skimmed the PDF enough to be quite afraid."
Jacqueline says, "I'm good whenver."
DavidW says (to ClubFloyd), "load sleepmask crocobeginning"
CF ] Buchanan High School
CF |
CF |
CF |
CF | You glance around to make sure you're alone.
CF |
CF | "Zoe," you say quietly, "Can I talk to you about something?"
CF |
CF | But Zoe doesn't seem to notice how serious you're being. "Sure!" she
CF | chirps. "What's up?"
CF |
CF | You look back and forth again across the schoolyard before you roll up
CF | your sleeve. "See this?" you say, showing Zoe your shoulder.
CF |
CF | She leans in to inspect, then leaps backward. "Yikes! You've got
CF | scales!"
CF |
CF | You yank your sleeve down and shush your friend. "I know I've got
CF | scales," you hiss.
CF |
CF | "Do you know how you got them?"
CF |
CF | "No. What should I do?"
CF |
CF | Zoe shrugs, grimacing. "I'm no dermatologist," she says, "but I think
CF | you'd better ask Miss Muriel."
CF |
CF | You take a deep breath; you heave a deep sigh. "I was afraid you'd say
CF | that."
CF |
CF | Crocodracula: The Beginning
CF | a Taleframe game
CF | Inform 7 port by Ryan Veeder
CF | Release 1 / Serial number 901120 / Inform 7 build 6M62 (I6/v6.34 lib
CF | 6/12N) SD
CF |
CF | Buchanan High School
CF | School is out for the day, but the doors remain open for various
CF | after-school activities. On the other end of the yard is a sign that
CF | says "BUCHANAN HIGH - CHESS CLUB CANCELED" in big black letters.
CF |
CF | Your house is just a short walk to the east.
CF |
CF | EXITS: NORTH EAST WEST INSIDE
CF |
CF | Your trusty bicycle is chained to a nearby bike rack.
CF |
CF | Zoe is sitting on a bench near the door.
CF |
CF | > MoyTW exclaims, "oh no, not chess club!"
DavidW asks, "I guess we want to go IN?"
Knight_Otu says, "Sure."
Jacqueline says, "Sure, since I'm afraid to unlock the bike."
DavidW asks, "Also, why is debugging on?"
MoyTW asks, "x zoe?"
DavidW says (to ClubFloyd), "x Zoe"
CF ] Buchanan High School
CF | >
CF | > X ZOE
CF |
CF | Zoe is your best friend. You tell each other everything. There's no
CF | one else you'd trust with the secret of your bizarre skin condition.
CF |
CF | >
DavidW says (to ClubFloyd), "x me"
CF ] Buchanan High School
CF | >
CF | > X ME
CF |
CF | You are Rebecca Drapkin, a sophomore at Buchanan High School in
CF | Opasassa, Florida. You've led a perfectly ordinary life and grown up
CF | into a perfectly ordinary teenager.
CF |
CF | But now there are patches of scales growing on your shoulder and your
CF | shins. And they're getting bigger.
CF |
CF | >
Jacqueline says (to ClubFloyd), "i"
CF ] Buchanan High School
CF | >
CF | > I
CF |
CF | You are carrying nothing.
CF |
CF | >
DavidW says (to ClubFloyd), "x bike"
CF ] Buchanan High School
CF | >
CF | > X BIKE
CF |
CF | Your bicycle is awkwardly attached to the bike rack with a chain and
CF | padlock.
CF |
CF | >
MoyTW says (to ClubFloyd), "x scales"
CF ] Buchanan High School
CF | >
CF | > X SCALES
CF |
CF | It's not your everyday acne: The hard, green scales of a reptile are
CF | spreading across your skin. Will they grow over your entire body? What
CF | are you turning into?
CF |
CF | > DavidW asks, "in?"
Jacqueline says, "in"
DavidW says (to ClubFloyd), "in"
CF ] Hallway
CF | >
CF | > IN
CF |
CF |
CF | Hallway
CF | Between classes, this intersection is the busiest place in the school.
CF | Right now the only people here are you and Jocelyn.
CF |
CF | You notice that the way downstairs has been left open by a careless
CF | custodian.
CF |
CF | EXITS: EAST WEST DOWN OUTSIDE
CF |
CF | Jocelyn is hanging over the school's trophy case, oblivious to the
CF | outside world.
CF |
CF | > Jacqueline says, "Check her out"
DavidW says (to ClubFloyd), "x jocelyn"
CF ] Hallway
CF | >
CF | > X JOCELYN
CF |
CF | Jocelyn is not one of your favorite classmates. Actually, you detest
CF | her. But she detests you, too, so at least it doesn't have to be
CF | awkward. Normally the two of you would be sniping or at least glaring
CF | at each other, but she's preoccupied with the contents of the trophy
CF | case.
CF |
CF | A large black sphere is cradled under her arm.
CF |
CF | >
DavidW says (to ClubFloyd), "x sphere"
CF ] Hallway
CF | >
CF | > X SPHERE
CF |
CF | "What's that ball thing?" you ask, trying not to sound too interested.
CF |
CF | Jocelyn looks up from the trophy case and smirks: You've fallen into
CF | her trap.
CF |
CF | "It's my science project. A star ball for a home planetarium." She
CF | turns a switch, and hundreds of tiny white lights appear across the
CF | surface of the sphere. An entire night sky is projected over the walls
CF | and ceiling. The effect is gorgeous, and infuriating: You are
CF | speechless.
CF |
CF | "I got an A on it, so now I'm taking it home to show off to my
CF | parents." But she isn't heading home: After she deactivates the star
CF | ball, she turns back to the trophy case.
CF |
CF | >
DavidW says (to ClubFloyd), "x case"
CF ] Hallway
CF | >
CF | > X CASE
CF |
CF | A glass case commemorating Buchanan High School's greatest
CF | achievements: There are trophies and plaques recognizing a mediocre
CF | football team, a mediocre chess club, and a better-than-average
CF | marching band.
CF |
CF | Jocelyn is staring at a photo of the marching band, and you know why:
CF | It's because Kyle is standing in the back row, with his sousaphone
CF | wrapped around his broad shoulders.
CF |
CF | >
DavidW says (to ClubFloyd), "ask Jocelyn about Kyle"
CF ] Hallway
CF | >
CF | > ASK JOCELYN ABOUT KYLE
CF |
CF | (Use TALK TO to interact with characters.)
CF |
CF | > DavidW asks, "Do we want to talk or look for Miss Muriel?"
Jacqueline says, "Sure, let's talk to her - guess we could also have talked to Zoe"
DavidW says (to ClubFloyd), "talk to her"
CF ] Hallway
CF | >
CF | > TALK TO HER
CF |
CF | "What's that ball thing?" you ask, trying not to sound too interested.
CF |
CF | Jocelyn looks up from the trophy case and smirks: You've fallen into
CF | her trap.
CF |
CF | "It's my science project. A star ball for a home planetarium." She
CF | turns a switch, and hundreds of tiny white lights appear across the
CF | surface of the sphere. An entire night sky is projected over the walls
CF | and ceiling. The effect is gorgeous, and infuriating: You are
CF | speechless.
CF |
CF | "I got an A on it, so now I'm taking it home to show off to my
CF | parents." But she isn't heading home: After she deactivates the star
CF | ball, she turns back to the trophy case.
CF |
CF | > Jacqueline says, "oh"
Jacqueline says (to ClubFloyd), "x kyle"
CF ] Hallway
CF | >
CF | > X KYLE
CF |
CF | Buchanan High's marching band sat for this photo after they took sixth
CF | place in the regional marching band competition. They look mostly
CF | pleased with themselves���but it's hard to analyze any of their
CF | expressions when you keep looking back at Kyle and his gigantic smile.
CF |
CF | > DavidW asks, "Old games, am I right?"
Jacqueline says, "hahaha"
MoyTW says, "ha."
Jacqueline says (to ClubFloyd), "x marching band"
CF ] Hallway
CF | >
CF | > X MARCHING BAND
CF |
CF | Buchanan High's marching band sat for this photo after they took sixth
CF | place in the regional marching band competition. They look mostly
CF | pleased with themselves���but it's hard to analyze any of their
CF | expressions when you keep looking back at Kyle and his gigantic smile.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x football"
CF ] Hallway
CF | >
CF | > X FOOTBALL
CF |
CF | You can't see anything like that in the immediate vicinity.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x chess club"
CF ] Hallway
CF | >
CF | > X CHESS CLUB
CF |
CF | You can't see anything like that in the immediate vicinity.
CF |
CF | > Jacqueline says, "aw"
DavidW says, "I think we should go west, east, or down."
MoyTW says, "One's as good as the other."
DavidW says, "I'm guessing west is most likely to be helpful since it was named first."
Knight_Otu says, "Sure."
DavidW says, "oh wait. East was first."
DavidW says (to ClubFloyd), "e"
CF ] Miss Lipton's Classroom
CF | >
CF | > E
CF |
CF |
CF | Miss Lipton's Classroom
CF | Miss Lipton is sitting at her desk, wearing headphones attached to a
CF | small tape player. Her brow is furrowed. Behind her, the homework for
CF | the weekend is written on the blackboard.
CF |
CF | Calvin, the class guinea pig, lives in a cage near the window.
CF |
CF | EXITS: WEST
CF |
CF | A large brass key looks out of place on Miss Lipton's desk.
CF |
CF | >
DavidW says (to ClubFloyd), "x miss"
CF ] Miss Lipton's Classroom
CF | >
CF | > X MISS
CF |
CF | Which do you mean, Miss Lipton or Miss Lipton's desk?
CF |
CF | >
DavidW says (to ClubFloyd), "lipton"
CF ] Miss Lipton's Classroom
CF | >
CF | > LIPTON
CF |
CF | When she sees you looking at her, Miss Lipton smiles and waves, just
CF | so you know it's not you she's frowning about. But she goes right back
CF | to frowning.
CF |
CF | > Jacqueline exclaims, "key!"
DavidW says (to ClubFloyd), "x tape player"
CF ] Miss Lipton's Classroom
CF | >
CF | > X TAPE PLAYER
CF |
CF | An inexpensive pocket-sized cassette player.
CF |
CF | >
DavidW says (to ClubFloyd), "x key"
CF ] Miss Lipton's Classroom
CF | >
CF | > X KEY
CF |
CF | It's not your bike key. It must unlock something else. It's a heavy
CF | key, for locking up something serious.
CF |
CF | >
DavidW says (to ClubFloyd), "take it"
CF ] Miss Lipton's Classroom
CF | >
CF | > TAKE IT
CF |
CF | As you reach for the key, Miss Lipton removes her headphones: "Please
CF | leave that alone, Becca. It belongs to the janitor. I'm just holding
CF | on to it until he gets back."
CF |
CF | You'd like to know why Miss Lipton has the janitor's key in the first
CF | place, but she puts her headphones back on before you can ask.
CF |
CF | > Knight_Otu says, "Miss Lipton may.. right."
DavidW says (to ClubFloyd), "x window"
CF ] Miss Lipton's Classroom
CF | >
CF | > X WINDOW
CF |
CF | Through the window you can see the schoolyard and the edge of the
CF | Opasassa Swamp.
CF |
CF | >
DavidW says (to ClubFloyd), "x calvin"
CF ] Miss Lipton's Classroom
CF | >
CF | > X CALVIN
CF |
CF | Calvin is having a little nap at the moment.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to miss lipton"
CF ] Miss Lipton's Classroom
CF | >
CF | > TALK TO MISS LIPTON
CF |
CF | Miss Lipton removes her headphones and presses the pause button on her
CF | cassette player. "Hi, Becca. Is there something I can help you with?"
CF |
CF | "No, no," you say. You don't want Miss Lipton to get involved with the
CF | stuff going on in your life. "I was just wondering what you were
CF | listening to."
CF |
CF | She puckers her lips. "Relaxation tape," she says. "But it's not
CF | working. Ocean waves, rainforests, nothing I listen to works. I just
CF | end up thinking about how stressed I am."
CF |
CF | "Sorry about that."
CF |
CF | "Thanks, Becca. Well, I'll keep trying, anyway." She puts her
CF | headphones back on.
CF |
CF | >
DavidW says (to ClubFloyd), "x blackboard"
CF ] Miss Lipton's Classroom
CF | >
CF | > X BLACKBOARD
CF |
CF | Your assignment for Monday is to read pages 103 through 136, then
CF | answer questions 14, 15, and 17. This is all circled under a "DO NOT
CF | ERASE" note to the janitor.
CF |
CF | > DavidW asks, "Leave Miss L to her tape for now?"
Knight_Otu asks, "But will the note work?"
Jacqueline says, "heh"
Jacqueline says, "Sure, we can go"
MoyTW asks, "...?"
DavidW says (to ClubFloyd), "w"
CF ] Hallway
CF | >
CF | > W
CF |
CF |
CF | Hallway
CF | Between classes, this intersection is the busiest place in the school.
CF | Right now the only people here are you and Jocelyn.
CF |
CF | You notice that the way downstairs has been left open by a careless
CF | custodian.
CF |
CF | EXITS: EAST WEST DOWN OUTSIDE
CF |
CF | Jocelyn is hanging over the school's trophy case, oblivious to the
CF | outside world.
CF |
CF | > Jacqueline asks (of M), "?"
DavidW says (to ClubFloyd), "w"
CF ] Mister Sarducci's Classroom
CF | >
CF | > W
CF |
CF |
CF | Mister Sarducci's Classroom
CF | The chemistry room contains two long rows of lab tables, wiped clean
CF | after each experiment under Mister Sarducci's unsparing supervision.
CF |
CF | EXITS: EAST
CF |
CF | Mister Sarducci leans over his desk, drumming his fingers impatiently
CF | on the formica countertop.
CF |
CF | > MoyTW asks, "What note?"
DavidW says (to ClubFloyd), "x mr"
CF ] Mister Sarducci's Classroom
CF | >
CF | > X MR
CF |
CF | You can't see anything like that in the immediate vicinity.
CF |
CF | > Jacqueline says, "The note on the chalkboard to the janitor"
DavidW says (to ClubFloyd), "x mister"
CF ] Mister Sarducci's Classroom
CF | >
CF | > X MISTER
CF |
CF | Mister Sarducci always wears a white shirt and a black necktie. He
CF | always wears a creepy mustache, too.
CF |
CF | > MoyTW says, "aaaah"
DavidW says (to ClubFloyd), "x desk"
CF ] Mister Sarducci's Classroom
CF | >
CF | > X DESK
CF |
CF | Mister Sarducci delivers his lectures from behind an impressive slab
CF | of black formica.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to mister"
CF ] Mister Sarducci's Classroom
CF | >
CF | > TALK TO MISTER
CF |
CF | "Mister Sarducci," you say in your cheeriest, most winsome voice you
CF | can muster, "Do you think I could get my bike key back?"
CF |
CF | "Do I think? Let's see." He pulls out his gradebook and makes a show
CF | of inspecting its contents. "Ah, yes. Rebecca Drapkin. It says here
CF | that you have yet to turn in your group project."
CF |
CF | "But I don't have it! Zoe has to finish her part before we can turn it
CF | in!"
CF |
CF | "Well, then. If I were you, I would enjoin Zoe to finish her part, so
CF | that you can turn it in. Until I have your assignment, I will take
CF | excellent care of your bicycle key."
CF |
CF | There's no way the school should allow Sarducci to coerce his
CF | students like this, but he's gotten away with it before.
CF |
CF | > Jacqueline says, "'enjoin'"
DavidW says, "I guess we go down from hallway, then."
DavidW says (to ClubFloyd), "e"
CF ] Hallway
CF | >
CF | > E
CF |
CF |
CF | Hallway
CF | Between classes, this intersection is the busiest place in the school.
CF | Right now the only people here are you and Jocelyn.
CF |
CF | You notice that the way downstairs has been left open by a careless
CF | custodian.
CF |
CF | EXITS: EAST WEST DOWN OUTSIDE
CF |
CF | Jocelyn is hanging over the school's trophy case, oblivious to the
CF | outside world.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Basement
CF | >
CF | > D
CF |
CF |
CF | Basement
CF | Mechanical humming fills the tiny room at the bottom of the stairs.
CF | The walls and floor are bare concrete.
CF |
CF | A single fluorescent light sputters overhead.
CF |
CF | EXITS: WEST UP
CF |
CF | A heavy steel door stands to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "x door"
CF ] Basement
CF | >
CF | > X DOOR
CF |
CF | There's a small window set in the door, but you can't see anything on
CF | the other side.
CF |
CF | >
DavidW says (to ClubFloyd), "open door"
CF ] Basement
CF | >
CF | > OPEN DOOR
CF |
CF | You pull on the handle: The door is locked.
CF |
CF | Something squeaks on the other side. Or was that someone's voice?
CF |
CF | You tilt your head, but all you hear is the light flickering, and
CF | distant machines buzzing.
CF |
CF | >
DavidW says (to ClubFloyd), "listen to door"
CF ] Basement
CF | >
CF | > LISTEN TO DOOR
CF |
CF | You don't hear anything in particular.
CF |
CF | >
DavidW says (to ClubFloyd), "listen to window"
CF ] Basement
CF | >
CF | > LISTEN TO WINDOW
CF |
CF | You don't hear anything in particular.
CF |
CF | >
DavidW says (to ClubFloyd), "x light"
CF ] Basement
CF | >
CF | > X LIGHT
CF |
CF | Every time the light goes out, the room goes black. But then the light
CF | comes back on: Light, dark, light, dark, light, dark...
CF |
CF | > Jacqueline says, "Well, at least it's not Morse Code"
DavidW asks, "Maybe Miss Muriel is west from Zoe?"
DavidW says (to ClubFloyd), "u"
CF ] Hallway
CF | >
CF | > U
CF |
CF |
CF | Hallway
CF | Between classes, this intersection is the busiest place in the school.
CF | Right now the only people here are you and Jocelyn.
CF |
CF | You notice that the way downstairs has been left open by a careless
CF | custodian.
CF |
CF | EXITS: EAST WEST DOWN OUTSIDE
CF |
CF | Jocelyn is hanging over the school's trophy case, oblivious to the
CF | outside world.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Hallway
CF | >
CF | > S
CF |
CF | Can't go that way!
CF |
CF | AVAILABLE EXITS: EAST WEST DOWN OUTSIDE
CF |
CF | > Jacqueline shrugs. I'd like to talk to Zoe more, anyway.
DavidW says (to ClubFloyd), "out"
CF ] Buchanan High School
CF | >
CF | > OUT
CF |
CF |
CF | Buchanan High School
CF | School is out for the day, but the doors remain open for various
CF | after-school activities. On the other end of the yard is a sign that
CF | says "BUCHANAN HIGH - CHESS CLUB CANCELED" in big black letters.
CF |
CF | Your house is just a short walk to the east.
CF |
CF | EXITS: NORTH EAST WEST INSIDE
CF |
CF | Your trusty bicycle is chained to a nearby bike rack.
CF |
CF | Zoe is sitting on a bench near the door.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to zoe"
CF ] Buchanan High School
CF | >
CF | > TALK TO ZOE
CF |
CF | "Hey, Zoe, have you finished your side of our chemistry���"
CF |
CF | "Shh. Do you hear that? I think can hear your brother's guitar."
CF |
CF | "I doubt that. Our house is all the way over there."
CF |
CF | But Zoe is swaying back and forth to the music she thinks she hears.
CF | "You're so lucky, Becca. Your brother is the coolest."
CF |
CF | "I don't usually see it that way. But, about our assignment. We need
CF | to turn it in, like, now."
CF |
CF | "Does he smell nice?"
CF |
CF | You grit your teeth. Is there no way to make this girl focus?
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Buchanan High School
CF | >
CF | > W
CF |
CF | Miss Muriel's house is too far to reach on foot. First things first:
CF | You need to liberate your bicycle.
CF |
CF | > Jacqueline says, "haha"
Jacqueline asks, "Does he smell nice?"
DavidW says, "Well, at least we know where Miss Muriel is."
Jacqueline says, "AH"
Jacqueline says, "And that the current goal is the bicycle"
DavidW asks, "Can we go east and home without our bike?"
DavidW says (to ClubFloyd), "e"
CF ] Becca's House
CF | >
CF | > E
CF |
CF |
CF | Becca's House
CF | A stucco wall hems in the wilderness of trees and other plant life
CF | that surrounds the Drapkin residence.
CF |
CF | EXITS: WEST INSIDE
CF |
CF | Your little sister Lindsay ambles up to you.
CF |
CF | "Hey Becca. Wanna see something?"
CF |
CF | You shrug. "I guess?"
CF |
CF | She produces a shoebox from behind her back. "Open it."
CF |
CF | You open it: Inside is a huge green beetle, scuttling over a pile of
CF | leaves and twigs, wiggling its horrible little legs. You shriek and
CF | drop the box.
CF |
CF | Lindsay giggles as she recollects the box and its lid, keeping the
CF | horrible creature in its cardboard prison. "Scared you!"
CF |
CF | You manage to stop yourself from strangling your sister. "Why would
CF | you do that, you little monster?"
CF |
CF | "Cuz it's funny!" she explains though a gap-toothed smile. You take a
CF | deep breath.
CF |
CF | > Jacqueline asks, "talk to her?"
DavidW says (to ClubFloyd), "talk to lindsay"
CF ] Becca's House
CF | >
CF | > TALK TO LINDSAY
CF |
CF | "Hey Becca! You wanna look in my box again?"
CF |
CF | "Is that disgusting beetle still in it?"
CF |
CF | "Maaaaaybe..."
CF |
CF | "Then I'm afraid I have to decline your invitation."
CF |
CF | >
DavidW says (to ClubFloyd), "x lindsay"
CF ] Becca's House
CF | >
CF | > X LINDSAY
CF |
CF | You remember when Lindsay was just a baby. Over the years she's grown
CF | up into a demonic force of chaos. If life were fair, the two of you
CF | girls would be allied against your older brother, but the sad truth
CF | is, it's the middle children against the world.
CF |
CF | >
DavidW says (to ClubFloyd), "x shoebox"
CF ] Becca's House
CF | >
CF | > X SHOEBOX
CF |
CF | It's one of your mom's shoeboxes. If your mom knew what Lindsay was
CF | doing with her shoebox... She probably wouldn't care. She lets Lindsay
CF | get away with everything.
CF |
CF | >
DavidW says (to ClubFloyd), "in"
CF ] Living Room
CF | >
CF | > IN
CF |
CF |
CF | Living Room
CF | The walls of the living room are lined with dolls: Your mother's
CF | unsettling handiwork.
CF |
CF | Your bedroom is upstairs.
CF |
CF | EXITS: UP OUTSIDE
CF |
CF | Your brother is sitting on the carpet (even though the couch is right
CF | there), strumming the same three chords over and over on his guitar.
CF |
CF | >
Jacqueline says (to ClubFloyd), "smell brother"
CF ] Living Room
CF | >
CF | > SMELL BROTHER
CF |
CF | Everything smells damp.
CF |
CF | > Jacqueline says, "huh"
Jacqueline says, "oh no"
Jacqueline asks, "Is it because we are a werecroc?"
DavidW says, "Of course."
Jacqueline asks, "Or, sorry, crocodracula?"
DavidW says, "Probably just a lesser crocovampire."
Jacqueline says, "I wanted our brother to smell either very nice or very not nice."
DavidW says (to ClubFloyd), "x brother"
CF ] Living Room
CF | >
CF | > X BROTHER
CF |
CF | To you, your brother Drew looks like the archetypical Boy, utterly
CF | normal and uninteresting. You have no idea what Zoe sees in him.
CF |
CF | You also can't figure out why he's wearing a baseball cap indoors.
CF |
CF | >
DavidW says (to ClubFloyd), "x cap"
CF ] Living Room
CF | >
CF | > X CAP
CF |
CF | The cap has the letter "H" embroidered on it.
CF |
CF | > DavidW asks, "That was one of the things in the PDF, wasn't it?"
MoyTW says, ""Crocodilian sense of smell is also very well developed" maybe it's just Florida, and everything is damp."
DavidW says (to ClubFloyd), "x guitar"
CF ] Living Room
CF | >
CF | > X GUITAR
CF |
CF | It's a banged-up secondhand guitar that probably wasn't worth much
CF | even when it was brand new. But Drew acts like it's his lawfully
CF | wedded wife.
CF |
CF | >
DavidW says (to ClubFloyd), "x couch"
CF ] Living Room
CF | >
CF | > X COUCH
CF |
CF | A plastic protector is draped over the couch. Mom wants it to keep it
CF | looking nice. But the shiny plastic sheet doesn't look very nice.
CF |
CF | >
DavidW says (to ClubFloyd), "x carpet"
CF ] Living Room
CF | >
CF | > X CARPET
CF |
CF | The carpet does look a lot more comfortable than the couch.
CF |
CF | >
DavidW says (to ClubFloyd), "x dolls"
CF ] Living Room
CF | >
CF | > X DOLLS
CF |
CF | At least a dozen porcelain dolls are on display here, and there are
CF | more in the rest of the house. Your mom seems to find joy only in
CF | crafting more and more of them. Each doll has a hand-painted face,
CF | staring eerily across the room. Each doll's hands are reaching out at
CF | nothing. Each doll has a name, most of which you have mercifully
CF | forgotten.
CF |
CF | > Jacqueline says, "Oh gosh, yes. His basebal cap is part of a key"
Knight_Otu says, "Also the numbers on Miss Lipton'sboard."
MoyTW says, "ugh the pdf is, like, a picture of a piece of paper Veeter printed, and you can't search it."
Knight_Otu says, "1 there, 8 here."
Jacqueline says (to M), "I believe that's what Veeder calls a 'feature' rather than a 'bug'"
DavidW says, "The numbers on the board were pages 103 to 136, answer questions 14, 15, 17."
DavidW says (to ClubFloyd), "talk to drew"
CF ] Living Room
CF | >
CF | > TALK TO DREW
CF |
CF | You can tell from his strumming that he's in a mood.
CF |
CF | "Hey, Drew, what's wrong?"
CF |
CF | He sighs. "Hey, Becca. I can't find my guitar pick."
CF |
CF | "Don't you have more than one?"
CF |
CF | "I mean my favorite pick. The one that Stevie Ray Vaughan tossed to me
CF | from the stage."
CF |
CF | He strums the saddest chord in the world.
CF |
CF | "My other picks don't play the same."
CF |
CF | You put on a commiserating frown, but secretly you know exactly where
CF | that pick is.
CF |
CF | > Knight_Otu says, "Substract 102, get 1."
Jacqueline says, "We need a note taker"
DavidW says, "I'm taking notes."
Jacqueline says (to DW), "You are our hero."
DavidW says (to ClubFloyd), "g"
CF ] Living Room
CF | >
CF | > G
CF |
CF | You can tell from his strumming that he's in a mood.
CF |
CF | "Hey, Drew, what's wrong?"
CF |
CF | He sighs. "Hey, Becca. I can't find my guitar pick."
CF |
CF | "Don't you have more than one?"
CF |
CF | "I mean my favorite pick. The one that Stevie Ray Vaughan tossed to me
CF | from the stage."
CF |
CF | He strums the saddest chord in the world.
CF |
CF | "My other picks don't play the same."
CF |
CF | You put on a commiserating frown, but secretly you know exactly where
CF | that pick is.
CF |
CF | > MoyTW asks, "848275?????18?1??"
Jacqueline asks, "Also, we know where the pick is?"
MoyTW says, "Ah, sweet, thanks David." Jacqueline asks, "And won't just say?"
DavidW says, "The PC knows. I don't know."
Jacqueline asks, "Why are siblings horrible to siblings?"
DavidW says (to ClubFloyd), "search couch"
CF ] Living Room
CF | >
CF | > SEARCH COUCH
CF |
CF | There is nothing on the couch.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Becca's Room
CF | >
CF | > U
CF |
CF |
CF | Becca's Room
CF | Your bedroom. Your undisturbed refuge. Even when the whole world is
CF | out to get you, you can always run back to your room, where at last
CF | you can enjoy peace and quiet. But you can still hear your brother
CF | playing the guitar downstairs.
CF |
CF | A small army of stuffed animals is carefully arranged at the head of
CF | your bed. Your viola is collecting dust on top of your dresser.
CF |
CF | EXITS: DOWN
CF |
CF | >
DavidW says (to ClubFloyd), "x animals"
CF ] Becca's Room
CF | >
CF | > X ANIMALS
CF |
CF | Some might say you're too old for stuffed animals, but you've come to
CF | the conclusion that in fact you are old enough to decorate your
CF | bedroom however you want. Most of the creatures are just here because
CF | they look nice: Wanda Elephant, Harold Lamb, James Frog, et cetera.
CF | But Peggy Pony has special sentimental value.
CF |
CF | >
DavidW says (to ClubFloyd), "x peggy"
CF ] Becca's Room
CF | >
CF | > X PEGGY
CF |
CF | You've had Peggy Pony since you were too little to pronounce the words
CF | "Peggy Pony" correctly, and you'll cherish her until the day she
CF | finally falls apart. She's already looking pretty threadbare.
CF |
CF | >
DavidW says (to ClubFloyd), "search peggy"
CF ] Becca's Room
CF | >
CF | > SEARCH PEGGY
CF |
CF | You find nothing of interest.
CF |
CF | >
MoyTW says (to ClubFloyd), "x bed"
CF ] Becca's Room
CF | >
CF | > X BED
CF |
CF | A pink and green quilt is spread over your bed. Mom says it was sewn
CF | by your great grandma.
CF |
CF | >
DavidW says (to ClubFloyd), "look in peggy"
CF ] Becca's Room
CF | >
CF | > LOOK IN PEGGY
CF |
CF | You find nothing of interest.
CF |
CF | >
DavidW says (to ClubFloyd), "look under bed"
CF ] Becca's Room
CF | >
CF | > LOOK UNDER BED
CF |
CF | You find nothing of interest.
CF |
CF | >
DavidW says (to ClubFloyd), "x viola"
CF ] Becca's Room
CF | >
CF | > X VIOLA
CF |
CF | Your viola and bow have become mostly decorative ever since your mom
CF | stopped making you take lessons. And they're very nice decorations,
CF | too.
CF |
CF | > MoyTW asks, "Dresser?"
DavidW says (to ClubFloyd), "x dresser"
CF ] Becca's Room
CF | >
CF | > X DRESSER
CF |
CF | A fairly cute little dresser, if perhaps too small to meet the needs
CF | of a well-dressed high schooler. Mostly it's stuffed with clothes, but
CF | sometimes you keep certain interesting items in the top drawer.
CF |
CF | >
DavidW says (to ClubFloyd), "open top"
CF ] Becca's Room
CF | >
CF | > OPEN TOP
CF |
CF | You open up the top drawer of your dresser. Inside are your diary, a
CF | letter from your pen pal, and Drew's guitar pick.
CF |
CF | >
DavidW says (to ClubFloyd), "take pick"
CF ] Becca's Room
CF | >
CF | > TAKE PICK
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "x diary"
CF ] Becca's Room
CF | >
CF | > X DIARY
CF |
CF | The pages of your diary are almost completely blank. Until very
CF | recently, nothing interesting had ever happened to you. The only entry
CF | is from September, and it just says that sophomore year is shaping up
CF | to be just like freshman year.
CF |
CF | >
DavidW says (to ClubFloyd), "read it"
CF ] Becca's Room
CF | >
CF | > READ IT
CF |
CF | The pages of your diary are almost completely blank. Until very
CF | recently, nothing interesting had ever happened to you. The only entry
CF | is from September, and it just says that sophomore year is shaping up
CF | to be just like freshman year.
CF |
CF | >
DavidW says (to ClubFloyd), "x letter"
CF ] Becca's Room
CF | >
CF | > X LETTER
CF |
CF | It's a letter from Kgosiemang Kwena, your pen pal in Botswana.
CF | (Everyone in Miss Lipton's class was assigned an international pen pal
CF | at the beginning of the semester.) In tiny and precise handwriting,
CF | covering a full page, front and back, Kgosiemang describes his life in
CF | Molepolole and how his father's standing in the community is dependent
CF | upon the status of his cattle.
CF |
CF | You should really get around to writing back to him. But later.
CF |
CF | > Jacqueline says, "Sam used to live in Molepolole"
Jacqueline says, "Just a fun fact."
DavidW says, "huh"
DavidW says, "Anyway, let's give the pick to Drew."
DavidW says (to ClubFloyd), "x pick"
CF ] Becca's Room
CF | >
CF | > X PICK
CF |
CF | This is Drew's favorite pick. You can't remember why you hid it from
CF | him, but it stands to reason that he deserved it.
CF |
CF | > DavidW asks, "Any objections?"
Jacqueline says, "Nah, let's give it back."
DavidW says (to ClubFloyd), "d"
CF ] Living Room
CF | >
CF | > D
CF |
CF |
CF | Living Room
CF | The walls of the living room are lined with dolls: Your mother's
CF | unsettling handiwork.
CF |
CF | Your bedroom is upstairs.
CF |
CF | EXITS: UP OUTSIDE
CF |
CF | Your brother is sitting on the carpet (even though the couch is right
CF | there), strumming the same three chords over and over on his guitar.
CF |
CF | > Knight_Otu says, "Not from me."
DavidW says (to ClubFloyd), "give pick to drew"
CF ] Living Room
CF | >
CF | > GIVE PICK TO DREW
CF |
CF | "Hey, Drew. I found your guitar pick."
CF |
CF | Drew stops strumming. It's as if he's woken out of a dream. "Yeah?
CF | Where was it?"
CF |
CF | You toss it to him. "It was in my room, for some reason."
CF |
CF | "Weird. Well, thanks!" He starts to pick out a melody to match the
CF | chords he'd been strumming for the past several hours.
CF |
CF | "Uh, Drew?"
CF |
CF | "Yeah?" He doesn't stop playing.
CF |
CF | "Could I maybe borrow that baseball cap?"
CF |
CF | "What? Sure." He hands it over, eager to focus on his music.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Living Room
CF | >
CF | > I
CF |
CF | You are carrying:
CF | a baseball cap
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF ] Becca's House
CF | >
CF | > OUT
CF |
CF |
CF | Becca's House
CF | A stucco wall hems in the wilderness of trees and other plant life
CF | that surrounds the Drapkin residence.
CF |
CF | EXITS: WEST INSIDE
CF |
CF | Lindsay is wandering aimlessly around the yard, her shoebox cradled
CF | under her arm.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Buchanan High School
CF | >
CF | > W
CF |
CF |
CF | Buchanan High School
CF | School is out for the day, but the doors remain open for various
CF | after-school activities. On the other end of the yard is a sign that
CF | says "BUCHANAN HIGH - CHESS CLUB CANCELED" in big black letters.
CF |
CF | Your house is just a short walk to the east.
CF |
CF | EXITS: NORTH EAST WEST INSIDE
CF |
CF | Your trusty bicycle is chained to a nearby bike rack.
CF |
CF | Zoe is sitting on a bench near the door.
CF |
CF | >
DavidW says (to ClubFloyd), "give cap to zoe"
CF ] Buchanan High School
CF | >
CF | > GIVE CAP TO ZOE
CF |
CF | "Hey, Zoe, I've got something for you."
CF |
CF | Zoe snaps out of her reverie. "Is that Drew's hat?"
CF |
CF | "Well, he didn't need it, and I thought you might like it."
CF |
CF | She utters a tiny gasp as she accepts the gift. She presses it to her
CF | chest. Then she looks at you, frowning: "I'm not being weird, am I?"
CF |
CF | You don't roll your eyes. "No, no. It's just a hat."
CF |
CF | "Right. It's just a hat. It happens to be a hat that Drew used to
CF | have, and now it belongs to me."
CF |
CF | She puts on the hat, pulling her ponytail out the back. "See? It keeps
CF | the sun out of my eyes. Nothing's weird."
CF |
CF | "Great. Do you have our chemistry assignment?"
CF |
CF | "Of course I do!" She pulls it out of her bag and hands it to you.
CF | "Could you turn it in for us?"
CF |
CF | "I'd be happy to."
CF |
CF | >
DavidW says (to ClubFloyd), "x assignment"
CF ] Buchanan High School
CF | >
CF | > X ASSIGNMENT
CF |
CF | A ten-page report about carbon bonds. You stayed up until 2 AM writing
CF | your part, and now you never want to see another carbon bond for the
CF | rest of your life. You just hope Zoe put anywhere near as much effort
CF | into her half.
CF |
CF | >
Roger has arrived.
DavidW says (to ClubFloyd), "in"
CF ] Hallway
CF | >
CF | > IN
CF |
CF |
CF | Hallway
CF | Between classes, this intersection is the busiest place in the school.
CF | Right now the only people here are you and Jocelyn.
CF |
CF | You notice that the way downstairs has been left open by a careless
CF | custodian.
CF |
CF | EXITS: EAST WEST DOWN OUTSIDE
CF |
CF | Jocelyn is hanging over the school's trophy case, oblivious to the
CF | outside world.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Mister Sarducci's Classroom
CF | >
CF | > W
CF |
CF |
CF | Mister Sarducci's Classroom
CF | The chemistry room contains two long rows of lab tables, wiped clean
CF | after each experiment under Mister Sarducci's unsparing supervision.
CF |
CF | EXITS: EAST
CF |
CF | Mister Sarducci leans over his desk, drumming his fingers impatiently
CF | on the formica countertop.
CF |
CF | >
DavidW says (to ClubFloyd), "give assignment to mister"
CF ] Mister Sarducci's Classroom
CF | >
CF | > GIVE ASSIGNMENT TO MISTER
CF |
CF | "Here's our assignment, Mister Sarducci."
CF |
CF | "Ah! At long last," he says, plucking the papers from your hand. He
CF | glances over your work. His nostrils flare slightly.
CF |
CF | "I anticipate that grading this piece of scholarship will be a very,
CF | shall we say, memorable experience," he mutters, and he sticks it in a
CF | drawer.
CF |
CF | "Now, now, don't be impatient," he goes on, although you haven't said
CF | anything. "I well remember what promises I was forced to make, to
CF | compel you to fulfill your academic duty. Here you are."
CF |
CF | He tosses your bike key across the desk, and you manage to catch it.
CF |
CF | >
DavidW says (to ClubFloyd), "x bike key"
CF ] Mister Sarducci's Classroom
CF | >
CF | > X BIKE KEY
CF |
CF | A tiny steel key.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Hallway
CF | >
CF | > E
CF |
CF |
CF | Hallway
CF | Between classes, this intersection is the busiest place in the school.
CF | Right now the only people here are you and Jocelyn.
CF |
CF | You notice that the way downstairs has been left open by a careless
CF | custodian.
CF |
CF | EXITS: EAST WEST DOWN OUTSIDE
CF |
CF | Jocelyn is hanging over the school's trophy case, oblivious to the
CF | outside world.
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF ] Buchanan High School
CF | >
CF | > OUT
CF |
CF |
CF | Buchanan High School
CF | School is out for the day, but the doors remain open for various
CF | after-school activities. On the other end of the yard is a sign that
CF | says "BUCHANAN HIGH - CHESS CLUB CANCELED" in big black letters.
CF |
CF | Your house is just a short walk to the east.
CF |
CF | EXITS: NORTH EAST WEST INSIDE
CF |
CF | Your trusty bicycle is chained to a nearby bike rack.
CF |
CF | Zoe is sitting on a bench near the door.
CF |
CF | > Jacqueline says, "I'm sad that she didn't sniff the hat."
DavidW says (to ClubFloyd), "unlock padlock with key"
CF ] Buchanan High School
CF | >
CF | > UNLOCK PADLOCK WITH KEY
CF |
CF | At long last, you release your bicycle from its manacles. Then
CF | you decide not to worry about bike chains and bike keys for a while.
CF |
CF | >
DavidW says (to ClubFloyd), "take bike"
CF ] Buchanan High School
CF | >
CF | > TAKE BIKE
CF |
CF | You can pick up your bicycle for a moment, but you can't exactly carry
CF | it over long distances.
CF |
CF | >
DavidW says (to ClubFloyd), "ride bike"
CF ] Buchanan High School
CF | >
CF | > RIDE BIKE
CF |
CF | You mount the bicycle.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Water's Edge
CF | >
CF | > W
CF |
CF | You zoom down the road and begin your trek to Miss Muriel's.
CF |
CF | Water's Edge (on the bicycle)
CF | Eddie Lee's dad's airboat rental business is situated here at the edge
CF | of the Opasassa Swamp. A gravel path connects the buildings to the
CF | dock.
CF |
CF | The front door is guarded by a motionless plaster alligator.
CF |
CF | EXITS: NORTH SOUTH EAST WEST INSIDE
CF |
CF | An airboat is floating at the dock.
CF |
CF | > DavidW asks, "Miss Muriel is in an airboat rental place?"
DavidW says (to ClubFloyd), "x alligator"
CF ] Water's Edge
CF | >
CF | > X ALLIGATOR
CF |
CF | It's just a lawn decoration, and not very realistically sculpted. Its
CF | expression is either sleepy or devious, depending on which eye you're
CF | looking at.
CF |
CF | > MoyTW asks, "I think it's...on the way?"
DavidW says (to ClubFloyd), "x airboat"
CF ] Water's Edge
CF | >
CF | > X AIRBOAT
CF |
CF | One of Mister Qualmsley's rental boats: A flat-bottomed hull with an
CF | engine attached to a huge fan on the back.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Water's Edge
CF | >
CF | > I
CF |
CF | You are carrying nothing.
CF |
CF | > Jacqueline says, "Yeah, it's on the way"
MoyTW says, "Digit 10 is the fish in the shop."
DavidW says (to ClubFloyd), "in"
CF ] Water's Edge
CF | >
CF | > IN
CF |
CF | You can't ride your bike in there.
CF |
CF | > Jacqueline says, "Eddie Lee's dad is in the airboat business"
DavidW says (to ClubFloyd), "get off bike"
CF ] Water's Edge
CF | >
CF | > GET OFF BIKE
CF |
CF | You dismount the bicycle.
CF |
CF | Water's Edge
CF | Eddie Lee's dad's airboat rental business is situated here at the edge
CF | of the Opasassa Swamp. A gravel path connects the buildings to the
CF | dock.
CF |
CF | The front door is guarded by a motionless plaster alligator.
CF |
CF | EXITS: NORTH SOUTH EAST WEST INSIDE
CF |
CF | Your trusty bicycle is parked here.
CF |
CF | An airboat is floating at the dock.
CF |
CF | > DavidW asks, "I guess we don't bother locking it up anywhere?"
DavidW says (to ClubFloyd), "lock bike"
CF ] Water's Edge
CF | >
CF | > LOCK BIKE
CF |
CF | What do you want to lock the bicycle with?
CF |
CF | >
DavidW says (to ClubFloyd), "key"
CF ] Water's Edge
CF | >
CF | > KEY
CF |
CF | You can't see anything like that in the immediate vicinity.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Water's Edge
CF | >
CF | > I
CF |
CF | You are carrying nothing.
CF |
CF | > MoyTW says, "I think it was our teacher who locked it up so we couldn't leave."
MoyTW says, "Not, like, us."
DavidW says, "Oh, I see."
MoyTW asks, "Which seems illegal?"
DavidW says, "We don't even have the key any more."
DavidW says (to ClubFloyd), "in"
CF ] Boathouse
CF | >
CF | > IN
CF |
CF |
CF | Boathouse
CF | The AC is cranked so high that you begin to shiver. Mister Qualmsley
CF | doesn't seem to notice: He just sits at the cash register, waiting for
CF | quitting time to roll around.
CF |
CF | An unfortunate fish is mounted on a plaque on the far wall.
CF |
CF | EXITS: OUTSIDE
CF |
CF | An airboat key is hanging on a hook behind the counter.
CF |
CF | >
DavidW says (to ClubFloyd), "x fish"
CF ] Boathouse
CF | >
CF | > X FISH
CF |
CF | An irate red snapper, gutted and shellacked.
CF |
CF | > Knight_Otu says, "4"
DavidW says (to ClubFloyd), "x mister"
CF ] Boathouse
CF | >
CF | > X MISTER
CF |
CF | There's a sort of blank look of contentment on his face. Mister
CF | Qualmsley is not a complicated man, and today he is even less
CF | complicated than usual.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to mister"
CF ] Boathouse
CF | >
CF | > TALK TO MISTER
CF |
CF | "Howdy, Becca. How are you doing?"
CF |
CF | "Just fine" is always the right answer when a friend's parent is the
CF | one asking.
CF |
CF | "Do you know if Eddie Lee is done with his piano lesson? I've been
CF | itching to hear that kid play, for once."
CF |
CF | "Um, I can check," you say.
CF |
CF | >
DavidW says (to ClubFloyd), "x key"
CF ] Boathouse
CF | >
CF | > X KEY
CF |
CF | You see nothing special about the airboat key.
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF ] Water's Edge
CF | >
CF | > OUT
CF |
CF |
CF | Water's Edge
CF | Eddie Lee's dad's airboat rental business is situated here at the edge
CF | of the Opasassa Swamp. A gravel path connects the buildings to the
CF | dock.
CF |
CF | The front door is guarded by a motionless plaster alligator.
CF |
CF | EXITS: NORTH SOUTH EAST WEST INSIDE
CF |
CF | Your trusty bicycle is parked here.
CF |
CF | An airboat is floating at the dock.
CF |
CF | > Knight_Otu asks, "Can we X fanboat?"
DavidW says (to ClubFloyd), "x airboat"
CF ] Water's Edge
CF | >
CF | > X AIRBOAT
CF |
CF | A flat-bottomed hull with an engine attached to a huge fan on the
CF | back.
CF |
CF | >
DavidW says (to ClubFloyd), "x fan"
CF ] Water's Edge
CF | >
CF | > X FAN
CF |
CF | For your safety, the fan is encased in a wire cage.
CF |
CF | >
DavidW says (to ClubFloyd), "x cage"
CF ] Water's Edge
CF | >
CF | > X CAGE
CF |
CF | For your safety, the fan is encased in a wire cage.
CF |
CF | > DavidW asks, "North, south, west?"
Knight_Otu says (to ClubFloyd), "x fanboat"
CF ] Water's Edge
CF | >
CF | > X FANBOAT
CF |
CF | A flat-bottomed hull with an engine attached to a huge fan on the
CF | back.
CF |
CF | > Knight_Otu says, "Synonym, so release 3 or higher."
DavidW says, "oh, didn't realize you thought it was a different boat."
DavidW asks, "or is this some weird PDF thing?"
Knight_Otu says, "No, per the PDF, fanboat isn't a synonym in "earlier releases"."
Knight_Otu says, "Which affects the number."
Knight_Otu says, "(So yes, a pdf thing.)"
DavidW asks, "North, west, or south next?"
Jacqueline says, "Whichever"
DavidW says (to ClubFloyd), "n"
CF ] Water Tower
CF | >
CF | > N
CF |
CF |
CF | Water Tower
CF | At the center of Opasassa is its water tower, a massive white bulb
CF | supported by a web of steel beams. Giant letters are printed on the
CF | side: From as far away as Glenburn, you can see them spell out
CF | "OPASASSA." From right underneath, though, they barely look like
CF | letters.
CF |
CF | A narrow ladder is well-hidden among the bars.
CF |
CF | EXITS: NORTH EAST SOUTH WEST UP
CF |
CF | >
DavidW says (to ClubFloyd), "x letters"
CF ] Water Tower
CF | >
CF | > X LETTERS
CF |
CF | They just look like curved black shapes, but you know most of them are
CF | either A or S.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] On Top of the Water Tower
CF | >
CF | > U
CF |
CF | You take a deep breath and begin your ascent.
CF |
CF | On Top of the Water Tower
CF | A narrow catwalk circles the bulb of the tower. Beneath you in every
CF | direction are the streets of Opasassa. On the north edge of town is a
CF | dense forest; to the south is the swamp.
CF |
CF | EXITS: DOWN
CF |
CF | A man in a top hat and bow tie is here, leaning against the bulb,
CF | looking down on the city.
CF |
CF | >
DavidW says (to ClubFloyd), "x man"
CF ] On Top of the Water Tower
CF | >
CF | > X MAN
CF |
CF | He's dressed like a magician, and he has a magician's calculated
CF | nonchalance.
CF |
CF | He smiles as if he's been expecting you. "Good afternoon, young miss.
CF | My card:"
CF |
CF | A cream-colored card appears between his fingers; he hands it to you.
CF |
CF | "You may call me J.M. I'm visiting your little burg hoping to add to
CF | my collection. You see, I have it on good authority that at some point
CF | today you'll find a sixteenth-century sword, about this size." He
CF | holds his hands a sword's-length apart. "Since it has been abandoned
CF | by its owner, and a friendly young lady like yourself has no use for
CF | such a thing, I hope that once you retrieve it you'll return here and
CF | give it to me. I can promise that you'll be duly rewarded."
CF |
CF | You don't know what to say, except: "Uh, okay."
CF |
CF | > Knight_Otu says, "Creepy."
DavidW says (to ClubFloyd), "x card"
CF ] On Top of the Water Tower
CF | >
CF | > X CARD
CF |
CF | The initials "J.M." are written in silver ink on the front. The back
CF | is blank.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to man"
CF ] On Top of the Water Tower
CF | >
CF | > TALK TO MAN
CF |
CF | "Mister J.M.?"
CF |
CF | "Yes?"
CF |
CF | "What was it you wanted me to find again?"
CF |
CF | He rolls his eyes. "A sword. A very old sword. You don't have to worry
CF | about it, my dear. I know for a fact that you'll find it eventually."
CF |
CF | >
DavidW says (to ClubFloyd), "x swamp"
CF ] On Top of the Water Tower
CF | >
CF | > X SWAMP
CF |
CF | The Opasassa Swamp is full of secrets.
CF |
CF | >
DavidW says (to ClubFloyd), "x bulb"
CF ] On Top of the Water Tower
CF | >
CF | > X BULB
CF |
CF | The name printed on the water tower is even more difficult to view
CF | from this vantage point.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Water Tower
CF | >
CF | > D
CF |
CF |
CF | Water Tower
CF | At the center of Opasassa is its water tower, a massive white bulb
CF | supported by a web of steel beams. Giant letters are printed on the
CF | side: From as far away as Glenburn, you can see them spell out
CF | "OPASASSA." From right underneath, though, they barely look like
CF | letters.
CF |
CF | A narrow ladder is well-hidden among the bars.
CF |
CF | EXITS: NORTH EAST SOUTH WEST UP
CF |
CF | > DavidW asks, "Where next?"
DavidW asks, "North again?"
Knight_Otu says, "Sure."
DavidW says (to ClubFloyd), "n"
CF ] Radio Station
CF | >
CF | > N
CF |
CF |
CF | Radio Station
CF | Vines are creeping up the walls of the squat little KSAS building,
CF | almost reaching the boarded-up windows. The radio tower stretches
CF | overhead, its lower bars covered in rust.
CF |
CF | EXITS: NORTH SOUTH EAST WEST INSIDE
CF |
CF | > Roger says, "I keep reading that as 'Oppressa' which does sound like a pretty fun place"
Knight_Otu says, "I was trying to map, but it's not really working out somehow."
DavidW says (to ClubFloyd), "x building"
CF ] Radio Station
CF | >
CF | > X BUILDING
CF |
CF | KSAS was the local radio station when your mom was a kid. It went out
CF | of business a long time ago. Now the abandoned building would be
CF | impossible to notice, if it weren't for the giant broadcasting tower
CF | next to it.
CF |
CF | > Jacqueline says (to Roger), "heh"
DavidW says, "There is a map for the game, but I didn't look at it closely."
Knight_Otu says, "There is, but it doesn't cover the "inside" locations."
DavidW says, "[LINK]"
DavidW says (to ClubFloyd), "in"
CF ] Darkness
CF | >
CF | > IN
CF |
CF |
CF | Darkness
CF | It is pitch dark, and you can't see a thing.
CF |
CF | >
DavidW says (to ClubFloyd), "open window"
CF ] Darkness
CF | >
CF | > OPEN WINDOW
CF |
CF | You can't see anything like that in the immediate vicinity.
CF |
CF | >
DavidW says (to ClubFloyd), "turn on light"
CF ] Darkness
CF | >
CF | > TURN ON LIGHT
CF |
CF | You can't see anything like that in the immediate vicinity.
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF ] Radio Station
CF | >
CF | > OUT
CF |
CF |
CF | Radio Station
CF | Vines are creeping up the walls of the squat little KSAS building,
CF | almost reaching the boarded-up windows. The radio tower stretches
CF | overhead, its lower bars covered in rust.
CF |
CF | EXITS: NORTH SOUTH EAST WEST INSIDE
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Radio Station
CF | >
CF | > N
CF |
CF | Further north is the old road through the woods to Miss Muriel's
CF | place. It's too far to go on foot. Where'd you leave your bicycle?
CF |
CF | > Knight_Otu says, "Oops."
DavidW says (to ClubFloyd), "s"
CF ] Water Tower
CF | >
CF | > S
CF |
CF |
CF | Water Tower
CF | At the center of Opasassa is its water tower, a massive white bulb
CF | supported by a web of steel beams. Giant letters are printed on the
CF | side: From as far away as Glenburn, you can see them spell out
CF | "OPASASSA." From right underneath, though, they barely look like
CF | letters.
CF |
CF | A narrow ladder is well-hidden among the bars.
CF |
CF | EXITS: NORTH EAST SOUTH WEST UP
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Water's Edge
CF | >
CF | > S
CF |
CF |
CF | Water's Edge
CF | Eddie Lee's dad's airboat rental business is situated here at the edge
CF | of the Opasassa Swamp. A gravel path connects the buildings to the
CF | dock.
CF |
CF | The front door is guarded by a motionless plaster alligator.
CF |
CF | EXITS: NORTH SOUTH EAST WEST INSIDE
CF |
CF | Your trusty bicycle is parked here.
CF |
CF | An airboat is floating at the dock.
CF |
CF | > DavidW says, "At least we were going the right way."
DavidW says (to ClubFloyd), "ride bike"
CF ] Water's Edge
CF | >
CF | > RIDE BIKE
CF |
CF | You mount the bicycle.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Water Tower
CF | >
CF | > N
CF |
CF |
CF | Water Tower (on the bicycle)
CF | At the center of Opasassa is its water tower, a massive white bulb
CF | supported by a web of steel beams. Giant letters are printed on the
CF | side: From as far away as Glenburn, you can see them spell out
CF | "OPASASSA." From right underneath, though, they barely look like
CF | letters.
CF |
CF | A narrow ladder is well-hidden among the bars.
CF |
CF | EXITS: NORTH EAST SOUTH WEST UP
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Radio Station
CF | >
CF | > N
CF |
CF |
CF | Radio Station (on the bicycle)
CF | Vines are creeping up the walls of the squat little KSAS building,
CF | almost reaching the boarded-up windows. The radio tower stretches
CF | overhead, its lower bars covered in rust.
CF |
CF | EXITS: NORTH SOUTH EAST WEST INSIDE
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Sandy Road
CF | >
CF | > N
CF |
CF |
CF | Sandy Road (on the bicycle)
CF | A strip of dirty sand cuts through the woods. There's nothing but
CF | trees in every direction.
CF |
CF | EXITS: NORTH SOUTH
CF |
CF | Something rustles in the underbrush.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Miss Muriel's Cabin
CF | >
CF | > N
CF |
CF |
CF | Miss Muriel's Cabin (on the bicycle)
CF | The road fades into grass and weeds as it reaches this lonely cabin,
CF | in the heart of the woods.
CF |
CF | At the side of the building is an overgrown bed of flowers.
CF |
CF | A set of tarnished wind chimes hangs over the entrance.
CF |
CF | EXITS: SOUTH INSIDE
CF |
CF | >
DavidW says (to ClubFloyd), "dismount"
CF ] Miss Muriel's Cabin
CF | >
CF | > DISMOUNT
CF |
CF | You dismount the bicycle.
CF |
CF | Miss Muriel's Cabin
CF | The road fades into grass and weeds as it reaches this lonely cabin,
CF | in the heart of the woods.
CF |
CF | At the side of the building is an overgrown bed of flowers.
CF |
CF | A set of tarnished wind chimes hangs over the entrance.
CF |
CF | EXITS: SOUTH INSIDE
CF |
CF | Your trusty bicycle is parked here.
CF |
CF | A breeze blows through the wind chimes, and an unmusical jangling
CF | echoes through the trees.
CF |
CF | > Knight_Otu says, "The chimes are a pdf thing."
DavidW says (to ClubFloyd), "x chimes"
CF ] Miss Muriel's Cabin
CF | >
CF | > X CHIMES
CF |
CF | The metallic chimes are all odd shapes, which might be why they make
CF | such odd noises.
CF |
CF | >
DavidW says (to ClubFloyd), "listen to chimes"
CF ] Miss Muriel's Cabin
CF | >
CF | > LISTEN TO CHIMES
CF |
CF | You prick up your ears.
CF |
CF | A breeze blows through the wind chimes, and an unmusical jangling
CF | echoes through the trees.
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] Miss Muriel's Cabin
CF | >
CF | > G
CF |
CF | You prick up your ears.
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] Miss Muriel's Cabin
CF | >
CF | > G
CF |
CF | You prick up your ears.
CF |
CF | A breeze blows through the wind chimes, and an unmusical jangling
CF | echoes through the trees.
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] Miss Muriel's Cabin
CF | >
CF | > G
CF |
CF | You prick up your ears.
CF |
CF | > DavidW asks, "Does that help any?"
MoyTW asks, "What's g?"
DavidW says, "Again."
DavidW says, "Repeats the last commnd."
Roger says, "chimes sound like BING BONG bing bing Bong"
MoyTW asks, "Can we wait?"
DavidW says (to ClubFloyd), "z"
CF ] Miss Muriel's Cabin
CF | >
CF | > Z
CF |
CF | Time passes.
CF |
CF | A breeze blows through the wind chimes, and an unmusical jangling
CF | echoes through the trees.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Miss Muriel's Cabin
CF | >
CF | > Z
CF |
CF | Time passes.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Miss Muriel's Cabin
CF | >
CF | > Z
CF |
CF | Time passes.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Miss Muriel's Cabin
CF | >
CF | > Z
CF |
CF | Time passes.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Miss Muriel's Cabin
CF | >
CF | > Z
CF |
CF | Time passes.
CF |
CF | > MoyTW says, "ok that's enough"
MoyTW says, "how many times was that"
DavidW says (to ClubFloyd), "x flowers"
CF ] Miss Muriel's Cabin
CF | >
CF | > X FLOWERS
CF |
CF | You lean over to inspect the flowers: Many of them are obviously not
CF | from around here. But you recognize a few of them from your wilderness
CF | survival training: Lantana. Nightshade. Hemlock.
CF |
CF | You take a couple steps back.
CF |
CF | > Knight_Otu asks, "I think that's... 4 times?"
MoyTW says, "Yeah, I count 4."
Knight_Otu says, "So a 4 for that."
DavidW says (to ClubFloyd), "l"
CF ] Miss Muriel's Cabin
CF | >
CF | > L
CF |
CF | Miss Muriel's Cabin
CF | The road fades into grass and weeds as it reaches this lonely cabin,
CF | in the heart of the woods.
CF |
CF | At the side of the building is an overgrown bed of flowers.
CF |
CF | A set of tarnished wind chimes hangs over the entrance.
CF |
CF | EXITS: SOUTH INSIDE
CF |
CF | Your trusty bicycle is parked here.
CF |
CF | >
DavidW says (to ClubFloyd), "knock on door"
CF ] Miss Muriel's Cabin
CF | >
CF | > KNOCK ON DOOR
CF |
CF | No response.
CF |
CF | > Knight_Otu asks, "848275???4418?1??"
DavidW says (to ClubFloyd), "in"
CF ] Miss Muriel's Workshop
CF | >
CF | > IN
CF |
CF |
CF | Miss Muriel's Workshop
CF | The musty air is thick with the hissing and bubbling of strange
CF | concoctions. The oddest things hang from the walls: Faceless
CF | dolls, strings of beads, dried herbs, and a couple of bleached cow
CF | skulls. It looks like every available surface is occupied by some
CF | half-finished arcane project. At the center of the chaos is Miss
CF | Muriel's big book.
CF |
CF | EXITS: OUTSIDE
CF |
CF | As you enter, Muriel looks up from her studies. "Good afternoon,
CF | Becca. To what do I owe this pleasure?"
CF |
CF | You wonder how you're going to tell her.
CF |
CF | > Jacqueline says, "Just show her"
DavidW says, "ah. She's the local witch, I guess."
Jacqueline says, "But talk is probably the verb."
DavidW says (to ClubFloyd), "talk to muriel"
CF ] Miss Muriel's Workshop
CF | >
CF | > TALK TO MURIEL
CF |
CF | You take a deep breath and settle yourself. Miss Muriel deals with
CF | weird things like this all the time.
CF |
CF | "There's something on my skin," you say, and you pull up your sleeve
CF | to reveal the scales on your shoulder. Muriel gives it a look and
CF | clicks her tongue.
CF |
CF | "Did you show it to a doctor?"
CF |
CF | "No. Should I have?"
CF |
CF | "Well, there wouldn't be much point. This isn't a medical condition.
CF | It's a curse."
CF |
CF | The word isn't as surprising as it should be. Maybe this is what you
CF | expected all along. "How? Who cursed me?"
CF |
CF | "There's a creature that makes its home in the swamp." Muriel shuffles
CF | through her tome until she finds a drawing: A hunched human shape with
CF | a snout full of teeth. "Have you heard of Crocodracula?"
CF |
CF | "Yeah, we told each other stories about him when we were little kids.
CF | He's not real."
CF |
CF | "He's very real, Rebecca. And he's marked you for some purpose. He
CF | must want something from you..." Miss Muriel trails off as she starts
CF | poking around the cabin, looking for something.
CF |
CF | "What do I do? How do I get rid of the curse? I don't want to do
CF | anything for Crocodracula."
CF |
CF | "You'll have to destroy him. Here." She finds a sharpened wooden stake
CF | in a corner and hands it to you. "Find his castle in the swamp and put
CF | this through his heart."
CF |
CF | Your mouth hangs open as you contemplate the stake.
CF |
CF | "I don't know if I can do that..."
CF |
CF | "Sure you can. You'll have the element of surprise. I have complete
CF | faith in you, Becca."
CF |
CF | > Jacqueline says, "Thassalottatext"
DavidW says (to ClubFloyd), "x muriel"
CF ] Miss Muriel's Workshop
CF | >
CF | > X MURIEL
CF |
CF | Miss Muriel's hair is frizzy and unkempt; her frayed denim jacket is
CF | covered in stains from her various experiments. She likes to call
CF | herself a "student of nature." There's another word for someone who
CF | follows her sort of lifestyle, but Miss Muriel does not like that
CF | word.
CF |
CF | > Roger says, "Miss Muriel's Watercraft and Quest Emporium"
DavidW says (to ClubFloyd), "x stake"
CF ] Miss Muriel's Workshop
CF | >
CF | > X STAKE
CF |
CF | You briefly wonder why Miss Muriel had a wooden stake in her cabin,
CF | but soon you conclude that, for Miss Muriel, it makes a lot of sense.
CF |
CF | >
DavidW says (to ClubFloyd), "x book"
CF ] Miss Muriel's Workshop
CF | >
CF | > X BOOK
CF |
CF | Miss Muriel pulls the book away from your prying eyes, and purses her
CF | lips disapprovingly.
CF |
CF | >
DavidW says (to ClubFloyd), "x concoctions"
CF ] Miss Muriel's Workshop
CF | >
CF | > X CONCOCTIONS
CF |
CF | There are flasks and bottles and vials all over, each with a different
CF | potion being mixed or boiled or decanted.
CF |
CF | >
DavidW says (to ClubFloyd), "x dolls"
CF ] Miss Muriel's Workshop
CF | >
CF | > X DOLLS
CF |
CF | They're not like the dolls your mother makes: They're made out of
CF | leather and twigs and who knows what else.
CF |
CF | >
DavidW says (to ClubFloyd), "x beads"
CF ] Miss Muriel's Workshop
CF | >
CF | > X BEADS
CF |
CF | Some of the beads almost look like eyeballs. But they're definitely
CF | just beads.
CF |
CF | >
DavidW says (to ClubFloyd), "x herbs"
CF ] Miss Muriel's Workshop
CF | >
CF | > X HERBS
CF |
CF | You wonder if some of the plants hanging here are meant to cover up
CF | the smell of Muriel's potions (or the smell of other plants).
CF |
CF | >
DavidW says (to ClubFloyd), "x skulls"
CF ] Miss Muriel's Workshop
CF | >
CF | > X SKULLS
CF |
CF | You try not to look directly at the toothy skulls.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to muriel"
CF ] Miss Muriel's Workshop
CF | >
CF | > TALK TO MURIEL
CF |
CF | You ask Miss Muriel how to get to Crocodracula's castle.
CF |
CF | "You'll need an airboat to go that deep into the swamp. I know Mister
CF | Qualmsley rents airboats, but you might have to pursue... unofficial
CF | methods to acquire one."
CF |
CF | > Knight_Otu asks, "So we have to steal that key?"
DavidW says, "I guess. The first step is likely to get Eddie from piano class."
Jacqueline says, "aha"
Jacqueline says, "Yep"
Jacqueline asks, "Where is piano class?"
DavidW asks, "I think we're done here?"
DavidW says, "We haven't found the piano class or Eddie yet."
Knight_Otu asks, "At least for now?"
DavidW says (to ClubFloyd), "out"
CF ] Miss Muriel's Cabin
CF | >
CF | > OUT
CF |
CF |
CF | Miss Muriel's Cabin
CF | The road fades into grass and weeds as it reaches this lonely cabin,
CF | in the heart of the woods.
CF |
CF | At the side of the building is an overgrown bed of flowers.
CF |
CF | A set of tarnished wind chimes hangs over the entrance.
CF |
CF | EXITS: SOUTH INSIDE
CF |
CF | Your trusty bicycle is parked here.
CF |
CF | >
DavidW says (to ClubFloyd), "ride bike"
CF ] Miss Muriel's Cabin
CF | >
CF | > RIDE BIKE
CF |
CF | You mount the bicycle.
CF |
CF | A breeze blows through the wind chimes, and an unmusical jangling
CF | echoes through the trees.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Sandy Road
CF | >
CF | > S
CF |
CF |
CF | Sandy Road (on the bicycle)
CF | A strip of dirty sand cuts through the woods. There's nothing but
CF | trees in every direction.
CF |
CF | EXITS: NORTH SOUTH
CF |
CF | >
DavidW says (to ClubFloyd), "x trees"
CF ] Sandy Road
CF | >
CF | > X TREES
CF |
CF | Gnarled trees with wide branches lean in over the trail, and only a
CF | few patches of sunlight break through. Thick weeds creep up to the
CF | edge of the path.
CF |
CF | > Jacqueline says, "It's on the map"
DavidW says (to ClubFloyd), "x weeds"
CF ] Sandy Road
CF | >
CF | > X WEEDS
CF |
CF | Gnarled trees with wide branches lean in over the trail, and only a
CF | few patches of sunlight break through. Thick weeds creep up to the
CF | edge of the path.
CF |
CF | Warm wind shakes the leaves.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Radio Station
CF | >
CF | > S
CF |
CF |
CF | Radio Station (on the bicycle)
CF | Vines are creeping up the walls of the squat little KSAS building,
CF | almost reaching the boarded-up windows. The radio tower stretches
CF | overhead, its lower bars covered in rust.
CF |
CF | EXITS: NORTH SOUTH EAST WEST INSIDE
CF |
CF | > DavidW asks, "west or east from here?"
Jacqueline says, "S"
DavidW says (to ClubFloyd), "s"
CF ] Water Tower
CF | >
CF | > S
CF |
CF |
CF | Water Tower (on the bicycle)
CF | At the center of Opasassa is its water tower, a massive white bulb
CF | supported by a web of steel beams. Giant letters are printed on the
CF | side: From as far away as Glenburn, you can see them spell out
CF | "OPASASSA." From right underneath, though, they barely look like
CF | letters.
CF |
CF | A narrow ladder is well-hidden among the bars.
CF |
CF | EXITS: NORTH EAST SOUTH WEST UP
CF |
CF | > Jacqueline says, "e"
DavidW says (to ClubFloyd), "e"
CF ] Azalea Street
CF | >
CF | > E
CF |
CF |
CF | Azalea Street (on the bicycle)
CF | Azalea Street turns ninety degrees at the top of what passes for a
CF | hill in central Florida. The house on the outside of the curve has a
CF | sign posted outside: It's also the studio of Professor Rubach, the
CF | piano teacher.
CF |
CF | EXITS: SOUTH WEST INSIDE
CF |
CF | Eddie Lee is sitting on the sidewalk, plunking out a classical tune on
CF | a portable keyboard.
CF |
CF | >
DavidW says (to ClubFloyd), "x eddie"
CF ] Azalea Street
CF | >
CF | > X EDDIE
CF |
CF | With his Hawaiian shirt and unfortunate lack of a hairstyle, Eddie Lee
CF | looks like a gangly, teenaged Thomas Magnum. If he filled out the
CF | shirt a little better, he might actually look kind of cool. But the
CF | toy keyboard he's toting makes it clear: Eddie Lee is just a huge
CF | geek.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to eddie"
CF ] Azalea Street
CF | >
CF | > TALK TO EDDIE
CF |
CF | "Eddie Lee, I need your help."
CF |
CF | He stops playing and gawks up at you. "Me? With what?"
CF |
CF | "I need one of your dad's airboats."
CF |
CF | "What for?"
CF |
CF | "I can't tell you. It's a secret. A girl thing."
CF |
CF | "Aha. Say no more." Works every time. "What exactly am I supposed to
CF | do?"
CF |
CF | "I just need you to distract your dad for a minute. Can you do that?"
CF |
CF | "Sure. If you do something for me first."
CF |
CF | Uh-oh. "Like what?"
CF |
CF | He gets a sheet of paper out of his pocket. "Zoe has said some very
CF | hurtful things recently about me as a person, like that I'm a scrawny
CF | little weirdo."
CF |
CF | "She also says you're a creep sometimes."
CF |
CF | He nods. "And, besides hurting my feelings, the things she says affect
CF | how my peers view me. And that affects my social prospects, which
CF | affect my chances of getting into a good college���"
CF |
CF | "Please get to the point."
CF |
CF | "If you get Zoe to sign this retraction," Eddie Lee says, handing you
CF | the paper, "I'll gladly help you steal from my dad."
CF |
CF | "Got it."
CF |
CF | > MoyTW asks, "Okay what's the ??? a replacement for? A !?"
Jacqueline says, "hahaha"
DavidW says, "I assume it's either an ellipsis or emdash character."
Jacqueline says, "I'm guessing ellipsis"
DavidW says (to ClubFloyd), "x paper"
CF ] Azalea Street
CF | >
CF | > X PAPER
CF |
CF | It's a sheet of looseleaf with Eddie Lee's handwriting on it: "I, the
CF | undersigned, hereby retract any and all statements I have made
CF | concerning the character of Eddie Lee Qualmsley and his status as a
CF | creep, geek, or weirdo. I acknowledge the damage my statements have
CF | caused to Mister Qualmsley's reputation, and I promise I will refrain
CF | from such libel in the future. Eddie Lee Qualmsley is not a
CF | creep."
CF |
CF | Below that is a place for Zoe to sign, and a place for you to sign as
CF | a witness.
CF |
CF | > MoyTW says, "Veeter has incredible writing."
Jacqueline says, "Yes"
DavidW asks, "Shall we explore more of this town or go straight to Zoe with this?"
MoyTW says, "I'm down for going to Zoe."
Knight_Otu says, "I guess we can get to Zoe first. We'll want the thrift shop for a few numbers."
DavidW says (to ClubFloyd), "l"
CF ] Azalea Street
CF | >
CF | > L
CF |
CF | Azalea Street (on the bicycle)
CF | Azalea Street turns ninety degrees at the top of what passes for a
CF | hill in central Florida. The house on the outside of the curve has a
CF | sign posted outside: It's also the studio of Professor Rubach, the
CF | piano teacher.
CF |
CF | EXITS: SOUTH WEST INSIDE
CF |
CF | Eddie Lee is sitting on the sidewalk, plunking out a classical tune on
CF | a portable keyboard.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Buchanan High School
CF | >
CF | > S
CF |
CF |
CF | Buchanan High School (on the bicycle)
CF | School is out for the day, but the doors remain open for various
CF | after-school activities. On the other end of the yard is a sign that
CF | says "BUCHANAN HIGH - CHESS CLUB CANCELED" in big black letters.
CF |
CF | Your house is just a short walk to the east.
CF |
CF | EXITS: NORTH EAST WEST INSIDE
CF |
CF | Zoe is sitting on a bench near the door.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to zoe"
CF ] Buchanan High School
CF | >
CF | > TALK TO ZOE
CF |
CF | "Hey, Zoe, I need to ask you a favor."
CF |
CF | "Sure! What is it?"
CF |
CF | "I just need you to sign this," you say, placing the document in her
CF | hands. She looks it over with an unpromising expression.
CF |
CF | "Is he for real?"
CF |
CF | Hard to say. "It's the only way he'll help me," you tell her.
CF |
CF | Zoe rolls her eyes and pulls out a pen. Using the rough seat of the
CF | bench as her flat surface, she scratches impatiently on the statement,
CF | then hands it over to you to notarize. You take a bit of time with
CF | your signature to make up for hers.
CF |
CF | "Thanks," you say.
CF |
CF | "Whatever," she says. "I doubt it'll hold up in court anyway."
CF |
CF | >
DavidW says (to ClubFloyd), "x paper"
CF ] Buchanan High School
CF | >
CF | > X PAPER
CF |
CF | It's a sheet of looseleaf with Eddie Lee's handwriting on it: "I, the
CF | undersigned, hereby retract any and all statements I have made
CF | concerning the character of Eddie Lee Qualmsley and his status as a
CF | creep, geek, or weirdo. I acknowledge the damage my statements have
CF | caused to Mister Qualmsley's reputation, and I promise I will refrain
CF | from such libel in the future. Eddie Lee Qualmsley is not a
CF | creep."
CF |
CF | Below that is Zoe's signature (a contemptuous scribble) and yours
CF | (notarizing Zoe's).
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Azalea Street
CF | >
CF | > N
CF |
CF |
CF | Azalea Street (on the bicycle)
CF | Azalea Street turns ninety degrees at the top of what passes for a
CF | hill in central Florida. The house on the outside of the curve has a
CF | sign posted outside: It's also the studio of Professor Rubach, the
CF | piano teacher.
CF |
CF | EXITS: SOUTH WEST INSIDE
CF |
CF | Eddie Lee is sitting on the sidewalk, plunking out a classical tune on
CF | a portable keyboard.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to eddie"
CF ] Azalea Street
CF | >
CF | > TALK TO EDDIE
CF |
CF | "Why, hello, Rebecca. Have you spoken with your lovely friend Zoe?"
CF | Eddie Lee says, with a big fake smile.
CF |
CF | So you give him a big fake smile back. "Not quite yet, Edward...
CF | What's Lee short for?"
CF |
CF | "I keep asking my dad, but he won't tell me."
CF |
CF | > MoyTW says, "hahahahaha"
DavidW asks, "Is there a joke I'm missing?"
MoyTW says, "No, just found the "I keep asking my dad, but he won't tell me" funny."
Jacqueline says, "I'm not sure. If so, then I, too, am missing it."
DavidW says (to ClubFloyd), "give paper to eddie"
CF ] Azalea Street
CF | >
CF | > GIVE PAPER TO EDDIE
CF |
CF | "Well?" says Eddie Lee
CF |
CF | "Yeah, here you go."
CF |
CF | You push the document toward him and he accepts it with an
CF | insufferable smile. "Dzi��kuj��!"
CF |
CF | "What?"
CF |
CF | "Oh, sorry. Polish. It means, 'thanks very much.' He carefully folds
CF | up the paper and puts it back in his pocket.
CF |
CF | "You're super welcome. Hey, while we're on the subject, weren't you
CF | going to help me with something?"
CF |
CF | "Oh, yeah!" Eddie Lee leaps to his feet. "I'll meet you at my dad's
CF | place."
CF |
CF | He takes off like a rocket.
CF |
CF | > Jacqueline says, "There we go"
DavidW asks, "so, get the key?"
Knight_Otu says, "Sure."
DavidW says (to ClubFloyd), "w"
CF ] Water Tower
CF | >
CF | > W
CF |
CF |
CF | Water Tower (on the bicycle)
CF | At the center of Opasassa is its water tower, a massive white bulb
CF | supported by a web of steel beams. Giant letters are printed on the
CF | side: From as far away as Glenburn, you can see them spell out
CF | "OPASASSA." From right underneath, though, they barely look like
CF | letters.
CF |
CF | A narrow ladder is well-hidden among the bars.
CF |
CF | EXITS: NORTH EAST SOUTH WEST UP
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Water's Edge
CF | >
CF | > S
CF |
CF |
CF | Water's Edge (on the bicycle)
CF | Eddie Lee's dad's airboat rental business is situated here at the edge
CF | of the Opasassa Swamp. A gravel path connects the buildings to the
CF | dock.
CF |
CF | The front door is guarded by a motionless plaster alligator.
CF |
CF | EXITS: NORTH SOUTH EAST WEST INSIDE
CF |
CF | Eddie Lee is standing a ways off from the entrance, waiting for you.
CF |
CF | An airboat is floating at the dock.
CF |
CF | "So, what's the plan?" Eddie says.
CF |
CF | "I don't know. Play something for him on your little piano thing."
CF |
CF | "Really? I'm not that good. I've only been playing for trzy miesi��ce."
CF |
CF | "What?"
CF |
CF | "Three months. Wait, what did I say?"
CF |
CF | You just shake your head.
CF |
CF | >
DavidW says (to ClubFloyd), "dismount"
CF ] Water's Edge
CF | >
CF | > DISMOUNT
CF |
CF | You dismount the bicycle.
CF |
CF | Water's Edge
CF | Eddie Lee's dad's airboat rental business is situated here at the edge
CF | of the Opasassa Swamp. A gravel path connects the buildings to the
CF | dock.
CF |
CF | The front door is guarded by a motionless plaster alligator.
CF |
CF | EXITS: NORTH SOUTH EAST WEST INSIDE
CF |
CF | Your trusty bicycle is parked here.
CF |
CF | Eddie Lee is standing a ways off from the entrance, waiting for you.
CF |
CF | An airboat is floating at the dock.
CF |
CF | >
DavidW says (to ClubFloyd), "in"
CF ] Boathouse
CF | >
CF | > IN
CF |
CF |
CF | Boathouse
CF | The AC is cranked so high that you begin to shiver. Mister Qualmsley
CF | doesn't seem to notice: He just sits at the cash register, waiting for
CF | quitting time to roll around.
CF |
CF | An unfortunate fish is mounted on a plaque on the far wall.
CF |
CF | EXITS: OUTSIDE
CF |
CF | An airboat key is hanging on a hook behind the counter.
CF |
CF | Qualmsley waves as you come in. "Hi, Becca! Hey there, Eddie Lee!"
CF |
CF | "Eddie Lee wants to play one of his pieces for you," you explain,
CF | stepping back to give him center stage.
CF |
CF | "Well I'd love to hear it!" says Mister Qualmsley. "I want to see how
CF | those lessons are paying off."
CF |
CF | "Uh, sure," Eddie Lee says, looking around the room. There's nowhere
CF | to sit, so he sits on the floor. He switches on the keyboard and
CF | starts to play.
CF |
CF | It's some sort of European dancing tune, switching back and forth
CF | between two melodies. Each bouncy, carefree phrase is answered with a
CF | solemn section, and then another happy part, and so on.
CF |
CF | Even though he's playing on a cheap electronic keyboard, sitting
CF | cross-legged on the floor, Eddie Lee is being more serious than you've
CF | ever seen him in his life. He seems to have lost himself in the music.
CF |
CF | You look over at Mister Qualmsley and find him grinning down at his
CF | son's surprising new talent. He's in his own little world, too.
CF |
CF | > Jacqueline says, "I hope those sort themselves out when I process the transcript. They ... might."
Jacqueline says, "The ???s"
DavidW says (to ClubFloyd), "take key"
CF ] Boathouse
CF | >
CF | > TAKE KEY
CF |
CF | Keeping an eye on Mister Qualmsley, you slip behind the counter and
CF | grab the airboat key. He's too proud of his son to notice.
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF ] Water's Edge
CF | >
CF | > OUT
CF |
CF |
CF | Water's Edge
CF | Eddie Lee's dad's airboat rental business is situated here at the edge
CF | of the Opasassa Swamp. A gravel path connects the buildings to the
CF | dock.
CF |
CF | The front door is guarded by a motionless plaster alligator.
CF |
CF | EXITS: NORTH SOUTH EAST WEST INSIDE
CF |
CF | Your trusty bicycle is parked here.
CF |
CF | An airboat is floating at the dock.
CF |
CF | >
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf56"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Water's Edge
CF | > SAVEOk.
CF |
CF | > DavidW says, "I assume we're not ready to face Croco just yet."
Knight_Otu says, "We may not be."
DavidW says, "I want a light source, at the very least."
Jacqueline asks, "But let's try after saving, you mean?"
DavidW says, "well, I saved because I don't know how reckless everyone is feeling today."
DavidW says, "Maybe you all do want to try using the boat immediately. Because, air boat."
MoyTW says, "Well I doubt it'll softlock us."
MoyTW says, "Let's gooooo"
DavidW asks, "You mean, use the boat?"
Knight_Otu says, "I'd say explore the town first, but whatever the others like."
MoyTW asks, "I think we need thrift shop like Otu said but, no reason not to take the boat?"
DavidW says, "I don't think we can carry a boat in our inventory."
Knight_Otu says, "One of the numbers is in the castle anyway, so I guess we don't need it yet."
Jacqueline says, "well, I think I want to shift the save"
Jacqueline clears the save counter.
Jacqueline says (to ClubFloyd), "SAVE"
Jacqueline says (to ClubFloyd), "cf1"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Water's Edge
CF | > SAVEOk.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Ash Street
CF | >
CF | > W
CF |
CF |
CF | Ash Street
CF | At the end of Ash Street is a tall gray house with peeling paint and
CF | dark windows. A rickety fence surrounds the garden; the gate is
CF | unlocked, and it creaks softly when a breeze passes.
CF |
CF | EXITS: EAST INSIDE
CF |
CF | Mrs. Idlewyld is pacing up and down the block, poking around in
CF | various bushes, staying well away from the house.
CF |
CF | > Jacqueline says, "I am happy to play for another half hour or so, but then I promised to phone my mother."
DavidW says (to ClubFloyd), "x mrs"
CF ] Ash Street
CF | >
CF | > X MRS
CF |
CF | Mrs. Idlewyld wears thick glasses that make her eyes look huge and
CF | magnify her apprehension whenever she's worried about something, which
CF | is most of the time. Right now she seems slightly more on-edge than
CF | usual.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to mrs"
CF ] Ash Street
CF | >
CF | > TALK TO MRS
CF |
CF | Chatting with Mrs. Idlewyld is usually more trouble than it's worth,
CF | but she looks particularly desperate today. "Do you need anything,
CF | Mrs. Idlewyld?" you ask, keeping a respectful distance.
CF |
CF | "I do, dear girl, I do. But I don't know if you can help me. I've
CF | mislaid something���a flute. My husband carved it, and I only bring it
CF | out on special occasions..."
CF |
CF | She doesn't offer any other details, and you're left to wonder how a
CF | beloved flute could end up lost in the bushes.
CF |
CF | "I'll see what I can do," you say, and Mrs. Idlewyld nods
CF | distractedly.
CF |
CF | >
DavidW says (to ClubFloyd), "x bushes"
CF ] Ash Street
CF | >
CF | > X BUSHES
CF |
CF | Rows of bushes run down the length of Ash Street, except in front of
CF | the tall gray house.
CF |
CF | >
DavidW says (to ClubFloyd), "x house"
CF ] Ash Street
CF | >
CF | > X HOUSE
CF |
CF | Nobody ever comes out of the house at the end of Ash Street. But Zoe
CF | swears she's seen something moving around inside.
CF |
CF | >
DavidW says (to ClubFloyd), "x fence"
CF ] Ash Street
CF | >
CF | > X FENCE
CF |
CF | The flimsy metal fence and its creaking gate are on the verge of
CF | falling apart.
CF |
CF | > Knight_Otu says, "There's two numbers in the thrift shop, one at the sheriff's office, one in the radio station, and the version number is all oer the place."
DavidW says (to ClubFloyd), "x flowers"
CF ] Ash Street
CF | >
CF | > X FLOWERS
CF |
CF | The garden is full of pale flowers. Looking closely, you see a lot of
CF | them are stained with dirt.
CF |
CF | Looking closer, you see they're all fake. A garden of silk flowers!
CF |
CF | > olethros says, "is there a new room where floyd magic happens?>"
DavidW says, "The clubhouse."
DavidW says (to ClubFloyd), "search flwoers"
CF ] Ash Street
CF | >
CF | > SEARCH FLWOERS
CF |
CF | You can't see anything like that in the immediate vicinity.
CF |
CF | >
DavidW says (to ClubFloyd), "search flowers"
CF ] Ash Street
CF | >
CF | > SEARCH FLOWERS
CF |
CF | You find nothing of interest.
CF |
CF | >
DavidW says (to ClubFloyd), "search bushes"
CF ] Ash Street
CF | >
CF | > SEARCH BUSHES
CF |
CF | You push some branches aside, but all you find is the inside of a
CF | bush.
CF |
CF | >
DavidW says (to ClubFloyd), "in"
CF ] Ash Street
CF | >
CF | > IN
CF |
CF | (first opening the windowless door)
CF | You timidly approach the door and try the handle: It's locked.
CF |
CF | >
DavidW says (to ClubFloyd), "knock on door"
CF ] Ash Street
CF | >
CF | > KNOCK ON DOOR
CF |
CF | You rap tentatively on the door.
CF |
CF | Nobody answers.
CF |
CF | >
DavidW says (to ClubFloyd), "search fence"
CF ] Ash Street
CF | >
CF | > SEARCH FENCE
CF |
CF | You find nothing of interest.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Ash Street
CF | >
CF | > L
CF |
CF | Ash Street
CF | At the end of Ash Street is a tall gray house with peeling paint and
CF | dark windows. A rickety fence surrounds the garden; the gate is
CF | unlocked, and it creaks softly when a breeze passes.
CF |
CF | EXITS: EAST INSIDE
CF |
CF | Mrs. Idlewyld is pacing up and down the block, poking around in
CF | various bushes, staying well away from the house.
CF |
CF | >
DavidW says (to ClubFloyd), "x windows"
CF ] Ash Street
CF | >
CF | > X WINDOWS
CF |
CF | Nobody ever comes out of the house at the end of Ash Street. But Zoe
CF | swears she's seen something moving around inside.
CF |
CF | >
DavidW says (to ClubFloyd), "look through windows"
CF ] Ash Street
CF | >
CF | > LOOK THROUGH WINDOWS
CF |
CF | You crane your neck to peer inside a window: Darkness.
CF |
CF | >
DavidW says (to ClubFloyd), "open window"
CF ] Ash Street
CF | >
CF | > OPEN WINDOW
CF |
CF | You can't see anything like that in the immediate vicinity.
CF |
CF | >
DavidW says (to ClubFloyd), "open windows"
CF ] Ash Street
CF | >
CF | > OPEN WINDOWS
CF |
CF | It isn't something you can open.
CF |
CF | >
DavidW says (to ClubFloyd), "in"
CF ] Ash Street
CF | >
CF | > IN
CF |
CF | (first opening the windowless door)
CF | You timidly approach the door and try the handle: It's locked.
CF |
CF | >
Jacqueline disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. DavidW says, "I'm guessing we're not finding the flute here."
DavidW says (to ClubFloyd), "e"
CF ] Water's Edge
CF | >
CF | > E
CF |
CF |
CF | Water's Edge
CF | Eddie Lee's dad's airboat rental business is situated here at the edge
CF | of the Opasassa Swamp. A gravel path connects the buildings to the
CF | dock.
CF |
CF | The front door is guarded by a motionless plaster alligator.
CF |
CF | EXITS: NORTH SOUTH EAST WEST INSIDE
CF |
CF | Your trusty bicycle is parked here.
CF |
CF | An airboat is floating at the dock.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Water Tower
CF | >
CF | > N
CF |
CF |
CF | Water Tower
CF | At the center of Opasassa is its water tower, a massive white bulb
CF | supported by a web of steel beams. Giant letters are printed on the
CF | side: From as far away as Glenburn, you can see them spell out
CF | "OPASASSA." From right underneath, though, they barely look like
CF | letters.
CF |
CF | A narrow ladder is well-hidden among the bars.
CF |
CF | EXITS: NORTH EAST SOUTH WEST UP
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Outside the Sheriff's Station
CF | >
CF | > W
CF |
CF |
CF | Outside the Sheriff's Station
CF | Stout concrete columns flank the station's entrance. Sheriff Dillard's
CF | squad car is parked outside.
CF |
CF | EXITS: NORTH EAST INSIDE
CF |
CF | >
DavidW says (to ClubFloyd), "x car"
CF ] Outside the Sheriff's Station
CF | >
CF | > X CAR
CF |
CF | The car is painted in a bluish gray that would fade into the cloudy
CF | sky if it weren't for the intimidating rack of lights on top. On the
CF | side is a white lion, the emblem of the police department.
CF |
CF | The license plate says "DLLARD."
CF |
CF | >
DavidW says (to ClubFloyd), "x station"
CF ] Outside the Sheriff's Station
CF | >
CF | > X STATION
CF |
CF | The lights are on inside. The police welcome visits from concerned
CF | citizens at any hour.
CF |
CF | >
DavidW says (to ClubFloyd), "in"
CF ] Sheriff's Station
CF | >
CF | > IN
CF |
CF |
CF | Sheriff's Station
CF | A portrait of the President smiles at you welcomingly from across the
CF | lobby, above a carefully organized bulletin board. It doesn't feel
CF | like you're standing in the nerve center of Opasassa law enforcement;
CF | most rooms back at the high school are more intimidating than this.
CF | There's even wall-to-wall carpeting in here.
CF |
CF | EXITS: OUTSIDE
CF |
CF | Sheriff Dillard is sitting uneasily in his easy chair, twiddling his
CF | thumbs in minor agitation.
CF |
CF | >
DavidW says (to ClubFloyd), "x dillard"
CF ] Sheriff's Station
CF | >
CF | > X DILLARD
CF |
CF | Sheriff Dillard looks uneasy, like he forgot some homework. But he
CF | doesn't have to do homework. He's an adult.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to dillard"
CF ] Sheriff's Station
CF | >
CF | > TALK TO DILLARD
CF |
CF | "Hey, Sheriff. What's wrong?"
CF |
CF | "Oh, nothing's wrong, Becca. I just wish I had something to do."
CF |
CF | "Don't you usually do a crossword puzzle when you're waiting for
CF | police work?"
CF |
CF | "Yeah. But I did today's crossword. I did every crossword in every
CF | paper published in this town going back five or six months. I solved
CF | 'em all. I am fresh out of puzzles."
CF |
CF | "Aw, I'm sorry to hear that," you say (although you kind of wish you
CF | were in his shoes).
CF |
CF | > MoyTW says, "Wanted posters are in the pdf."
Jacqueline has arrived. DavidW says, "Everyone in this game wants something. A sword, a flute, a puzzle, a guitar pick."
DavidW says (to ClubFloyd), "out"
CF ] Outside the Sheriff's Station
CF | >
CF | > OUT
CF |
CF |
CF | Outside the Sheriff's Station
CF | Stout concrete columns flank the station's entrance. Sheriff Dillard's
CF | squad car is parked outside.
CF |
CF | EXITS: NORTH EAST INSIDE
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] The Weeping Willow
CF | >
CF | > N
CF |
CF |
CF | The Weeping Willow
CF | The neon sign is dark; the Weeping Willow is closed for the day.
CF |
CF | Its namesake rustles slightly in the wind.
CF |
CF | EXITS: NORTH EAST SOUTH
CF |
CF | Kyle is here, working on his Gremlin.
CF |
CF | > Knight_Otu says, "A signed retraction..."
Jacqueline says, "heh"
DavidW says (to ClubFloyd), "x kyle"
CF ] The Weeping Willow
CF | >
CF | > X KYLE
CF |
CF | You try to admire Kyle surreptitiously: His dimpled chin, his
CF | slicked-back hair, his arms. Then he looks up and waves: As you try to
CF | convince your arm to wave back, you notice you've been holding your
CF | breath.
CF |
CF | So you have to figure out how to sigh deeply and wave your hand at the
CF | same time, and look totally natural doing it, and the effort almost
CF | defeats you.
CF |
CF | > Jacqueline says, "That's my favorite thus far, and one of my favorite things ever, that signed retraction."
DavidW says, "This is the dude that Jocelyn is gaga for."
MoyTW says, "And, apparently, us."
DavidW says (to ClubFloyd), "x gremlin"
CF ] The Weeping Willow
CF | >
CF | > X GREMLIN
CF |
CF | Kyle's powder-blue Gremlin: A magnificent machine. The little chrome
CF | eagle on the hood is perpetually swooping down upon the future.
CF |
CF | Kyle has the hood up at the moment, so that he may inspect its
CF | mystifying innards.
CF |
CF | > DavidW asks, "is that a car?"
Jacqueline says, "I believe so, yes."
DavidW says (to ClubFloyd), "x car"
CF ] The Weeping Willow
CF | >
CF | > X CAR
CF |
CF | Kyle's powder-blue Gremlin: A magnificent machine. The little chrome
CF | eagle on the hood is perpetually swooping down upon the future.
CF |
CF | Kyle has the hood up at the moment, so that he may inspect its
CF | mystifying innards.
CF |
CF | > Knight_Otu says, "I guess."
MoyTW says, "Yes."
DavidW says (to ClubFloyd), "look in car"
CF ] The Weeping Willow
CF | >
CF | > LOOK IN CAR
CF |
CF | You find nothing of interest.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to kyle"
CF ] The Weeping Willow
CF | >
CF | > TALK TO KYLE
CF |
CF | You take a deep breath before you approach him.
CF |
CF | "Hey, Kyle," you say. "Whatcha working on?"
CF |
CF | "I'm giving the old bird a complete overhaul," he says. He calls the
CF | Gremlin his "old bird" because of its swooping eagle hood ornament.
CF | "Your brother and I might take her to a drag race this weekend."
CF |
CF | "That's so cool," you say. You have to steer the conversation away
CF | from your brother. "What kinds of modifications are you making?"
CF |
CF | "Well, I replaced the manifold," he says, pointing to a part that
CF | looks like all the other parts, "and I realigned the distributor, and
CF | I adjusted some of the solenoids that were misbehaving. But she needs
CF | something else. She needs some extra oomph, or we're not gonna make
CF | much of a splash at that race."
CF |
CF | He stares down into the heart of his car, and pulls out a towel to
CF | wipe the sweat from his brow.
CF |
CF | > Roger says, "the AMC Gremlin is a great car"
Jacqueline says, "It's kind of the best name for a car."
DavidW asks, "Perhaps another chat with Drew is in order?"
Knight_Otu says, "I only understood "car part"."
Jacqueline says, "We need that towel"
Jacqueline says, "For Jocelyn."
DavidW says (to ClubFloyd), "x towel"
CF ] The Weeping Willow
CF | >
CF | > X TOWEL
CF |
CF | Kyle has probably been wiping his brow with that towel all afternoon
CF | long.
CF |
CF | > DavidW says, "oh gee-zus"
Jacqueline says, "I'm just guessing, but seems very possible."
DavidW says (to ClubFloyd), "smell towel"
CF ] The Weeping Willow
CF | >
CF | > SMELL TOWEL
CF |
CF | Kyle is holding the towel at the moment.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] The Weeping Willow
CF | >
CF | > L
CF |
CF | The Weeping Willow
CF | The neon sign is dark; the Weeping Willow is closed for the day.
CF |
CF | Its namesake rustles slightly in the wind.
CF |
CF | EXITS: NORTH EAST SOUTH
CF |
CF | Kyle is here, working on his Gremlin.
CF |
CF | >
DavidW says (to ClubFloyd), "x willow"
CF ] The Weeping Willow
CF | >
CF | > X WILLOW
CF |
CF | Which do you mean, the diner or the tree?
CF |
CF | >
DavidW says (to ClubFloyd), "tree"
CF ] The Weeping Willow
CF | >
CF | > TREE
CF |
CF | The willow seems especially mournful when the diner is nearly
CF | abandoned.
CF |
CF | >
DavidW says (to ClubFloyd), "x diner"
CF ] The Weeping Willow
CF | >
CF | > X DINER
CF |
CF | Through the windows you can see chairs stacked on tables. It's dark in
CF | there.
CF |
CF | >
DavidW says (to ClubFloyd), "in"
CF ] The Weeping Willow
CF | >
CF | > IN
CF |
CF | You try the door: Locked.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Outside the Thrift Store
CF | >
CF | > N
CF |
CF |
CF | Outside the Thrift Store
CF | A mannequin in a threadbare dress stands in a yellowed window, frozen
CF | in the middle of waving at you. The front door is propped open with a
CF | brick.
CF |
CF | EXITS: SOUTH INSIDE
CF |
CF | >
DavidW says (to ClubFloyd), "x mannequin"
CF ] Outside the Thrift Store
CF | >
CF | > X MANNEQUIN
CF |
CF | The mannequin has no face, but it does have a little bit of attitude.
CF | The discolored window make its clothes look dirty and its "skin"
CF | jaundiced.
CF |
CF | >
DavidW says (to ClubFloyd), "x brick"
CF ] Outside the Thrift Store
CF | >
CF | > X BRICK
CF |
CF | The brick is painted with a beach scene: Sand, sky, palm trees.
CF |
CF | > Jacqueline asks (of Kyle), "May I please have that horrible sweat-soaked towel that smells like you so that I can give your pheromones to Jocelyn in exchange for another thing I need?"
DavidW says (to ClubFloyd), "in"
CF ] Thrift Store
CF | >
CF | > IN
CF |
CF |
CF | Thrift Store
CF | From outside, the window made everything in here look yellow. Inside,
CF | the fluorescent lights cast everything in a cadaverous
CF | blue-white.
CF |
CF | Long shelves are filled to capacity with junk. A dented cabinet is
CF | displayed near the counter.
CF |
CF | EXITS: OUTSIDE
CF |
CF | Behind the counter sits Hazel, loudly chewing a huge wad of gum.
CF |
CF | > Knight_Otu says, "The mannequin is another number."
Jacqueline says, "Yes"
DavidW says (to ClubFloyd), "x hazel"
CF ] Thrift Store
CF | >
CF | > X HAZEL
CF |
CF | Hazel is about your age, but the two of you don't hang out much. She's
CF | a bit too bossy, and her fashion sense is hard to deal with. Like
CF | those cat's-eye glasses she wears all the time.
CF |
CF | > Jacqueline asks, "And it moves when we're not looking?"
Knight_Otu says, "So it would seem."
DavidW says (to ClubFloyd), "x junk"
CF ] Thrift Store
CF | >
CF | > X JUNK
CF |
CF | You notice the belt you donated last year is still here. So much stuff
CF | here, and none of it is useful.
CF |
CF | >
DavidW says (to ClubFloyd), "x cabinet"
CF ] Thrift Store
CF | >
CF | > X CABINET
CF |
CF | Hazel notices your gaze and steps between you and the cabinet.
CF |
CF | "I'm gonna tell you a secret, Becky. This cabinet came from the
CF | particle physics department up at the university. It got exposed to
CF | rays. And now it has powers."
CF |
CF | "Powers?" you say, trying not to betray anything with your tone or
CF | expression.
CF |
CF | "I don't know how it works. I'm not a quantum scientist. But I know
CF | what it does. Anything you put inside this cabinet will go back in
CF | time. By about three weeks."
CF |
CF | You squint at the cabinet. It seems perfectly normal.
CF |
CF | "I'm not messing with you. For instance, let's say you have a moldy
CF | loaf of bread. Put it in here, close the door, open it again���"
CF |
CF | "And the bread won't be moldy anymore?"
CF |
CF | Hazel shakes her head. "No, no, no. It'll turn back into flour and
CF | eggs and stuff. Unless the bread was already more than three weeks
CF | old."
CF |
CF | "I get it," you say, nodding. But you can tell Hazel isn't convinced
CF | that you're convinced.
CF |
CF | > Jacqueline says, "God, Ryan."
MoyTW says, "We should put ourselves in it, so we turn back to before we were cursed."
Jacqueline says (to M), "GOOD IDEA"
DavidW says, "I don't think Hazel will let us."
Jacqueline says, "But that would defeat the purpose of the whole game, so."
DavidW says (to ClubFloyd), "enter cabinet"
CF ] Thrift Store
CF | >
CF | > ENTER CABINET
CF |
CF | You figure the cabinet is big enough that a smallish human like
CF | yourself could fit inside. But you're not about to try it while Hazel
CF | is watching.
CF |
CF | > MoyTW says, "Yeah I don't think it'd work. Or it'd be, like, to small for us."
Knight_Otu asks, "What if we were cursed too long ago?"
MoyTW says, "Oh, we're too self-conscious."
DavidW says (to ClubFloyd), "talk to hazel"
CF ] Thrift Store
CF | >
CF | > TALK TO HAZEL
CF |
CF | "Hi, Hazel."
CF |
CF | "Hey, Becca. You looking for anything in particular?"
CF |
CF | "Uh, no, just browsing," you say.
CF |
CF | Hazel responds by popping her gum loudly.
CF |
CF | >
DavidW says (to ClubFloyd), "x junk"
CF ] Thrift Store
CF | >
CF | > X JUNK
CF |
CF | Your glance falls on a viola case, and you feel a pang of guilt. So
CF | much stuff here, and none of it is useful.
CF |
CF | > DavidW asks, "What do we need in here?"
MoyTW says, "We need to re-inspect Junk"
Knight_Otu says, "The junk is another number."
MoyTW says, "we have viola = 5, 6, 7, 8"
Knight_Otu says, "7 or 8 right now."
DavidW says (to ClubFloyd), "x junk"
CF ] Thrift Store
CF | >
CF | > X JUNK
CF |
CF | You notice the belt you donated last year is still here. So much stuff
CF | here, and none of it is useful.
CF |
CF | >
DavidW says (to ClubFloyd), "x junk"
CF ] Thrift Store
CF | >
CF | > X JUNK
CF |
CF | Your glance falls on a viola case, and you feel a pang of guilt. So
CF | much stuff here, and none of it is useful.
CF |
CF | > Knight_Otu says, "And the belt 7, 8, 9."
DavidW says (to ClubFloyd), "x junk"
CF ] Thrift Store
CF | >
CF | > X JUNK
CF |
CF | On the top shelf is a ceramic duck that someone did a poor job of
CF | gluing back together. So much stuff here, and none of it is useful.
CF |
CF | > MoyTW says, "duck is 8 or 9, so it must be 8"
Knight_Otu says, "8 or 9, so 8."
DavidW asks, "ok. And you said the mannequin is something too?"
DavidW says (to ClubFloyd), "x mannequin"
CF ] Thrift Store
CF | >
CF | > X MANNEQUIN
CF |
CF | You can't see anything like that in the immediate vicinity.
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF ] Outside the Thrift Store
CF | >
CF | > OUT
CF |
CF |
CF | Outside the Thrift Store
CF | A mannequin in a threadbare dress stands in a yellowed window, frozen
CF | in the middle of waving at you. The front door is propped open with a
CF | brick.
CF |
CF | EXITS: SOUTH INSIDE
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Outside the Thrift Store
CF | >
CF | > L
CF |
CF | Outside the Thrift Store
CF | A mannequin in a threadbare dress stands in a yellowed window, frozen
CF | in the middle of waving at you. The front door is propped open with a
CF | brick.
CF |
CF | EXITS: SOUTH INSIDE
CF |
CF | > Knight_Otu says, "Yes, it moves between two stances."
DavidW says (to ClubFloyd), "l"
CF ] Outside the Thrift Store
CF | >
CF | > L
CF |
CF | Outside the Thrift Store
CF | A mannequin in a threadbare dress stands in a yellowed window, frozen
CF | in the middle of waving at you. The front door is propped open with a
CF | brick.
CF |
CF | EXITS: SOUTH INSIDE
CF |
CF | >
DavidW says (to ClubFloyd), "x me"
CF ] Outside the Thrift Store
CF | >
CF | > X ME
CF |
CF | You are Rebecca Drapkin, a sophomore at Buchanan High School in
CF | Opasassa, Florida. You've led a perfectly ordinary life and grown up
CF | into a perfectly ordinary teenager.
CF |
CF | But now there are patches of scales growing on your shoulder and your
CF | shins. And they're getting bigger.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Outside the Thrift Store
CF | >
CF | > L
CF |
CF | Outside the Thrift Store
CF | A mannequin in a threadbare dress stands in a yellowed window, frozen
CF | in the middle of waving at you. The front door is propped open with a
CF | brick.
CF |
CF | EXITS: SOUTH INSIDE
CF |
CF | > Knight_Otu says, "The two stances determine the number."
DavidW says, "So waving"
DavidW says (to ClubFloyd), "in"
CF ] Thrift Store
CF | >
CF | > IN
CF |
CF |
CF | Thrift Store
CF | From outside, the window made everything in here look yellow. Inside,
CF | the fluorescent lights cast everything in a cadaverous
CF | blue-white.
CF |
CF | Long shelves are filled to capacity with junk. A dented cabinet is
CF | displayed near the counter.
CF |
CF | EXITS: OUTSIDE
CF |
CF | Behind the counter sits Hazel, loudly chewing a huge wad of gum.
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF ] Outside the Thrift Store
CF | >
CF | > OUT
CF |
CF |
CF | Outside the Thrift Store
CF | A mannequin in a threadbare dress stands in a yellowed window, frozen
CF | in the middle of waving at you. The front door is propped open with a
CF | brick.
CF |
CF | EXITS: SOUTH INSIDE
CF |
CF | >
DavidW says (to ClubFloyd), "in"
CF ] Thrift Store
CF | >
CF | > IN
CF |
CF |
CF | Thrift Store
CF | From outside, the window made everything in here look yellow. Inside,
CF | the fluorescent lights cast everything in a cadaverous
CF | blue-white.
CF |
CF | Long shelves are filled to capacity with junk. A dented cabinet is
CF | displayed near the counter.
CF |
CF | EXITS: OUTSIDE
CF |
CF | Behind the counter sits Hazel, loudly chewing a huge wad of gum.
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF ] Outside the Thrift Store
CF | >
CF | > OUT
CF |
CF |
CF | Outside the Thrift Store
CF | A mannequin in a threadbare dress stands in a yellowed window, frozen
CF | in the middle of waving at you. The front door is propped open with a
CF | brick.
CF |
CF | EXITS: SOUTH INSIDE
CF |
CF | >
DavidW says (to ClubFloyd), "x mannequin"
CF ] Outside the Thrift Store
CF | >
CF | > X MANNEQUIN
CF |
CF | The mannequin has no face, but it does have a little bit of attitude.
CF | The discolored window make its clothes look dirty and its "skin"
CF | jaundiced.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Outside the Thrift Store
CF | >
CF | > L
CF |
CF | Outside the Thrift Store
CF | A mannequin in a threadbare dress stands in a yellowed window, frozen
CF | in the middle of waving at you. The front door is propped open with a
CF | brick.
CF |
CF | EXITS: SOUTH INSIDE
CF |
CF | >
DavidW says (to ClubFloyd), "think"
CF ] Outside the Thrift Store
CF | >
CF | > THINK
CF |
CF | You mutter to yourself: "Am I missing something? Is there somewhere I
CF | haven't looked? Someone I haven't talked to? Zoe might know what to
CF | do. Or Miss Muriel..."
CF |
CF | > DavidW asks, "Am I doing this wrong?"
DavidW says (to ClubFloyd), "l"
CF ] Outside the Thrift Store
CF | >
CF | > L
CF |
CF | Outside the Thrift Store
CF | A mannequin in a threadbare dress stands in a yellowed window, frozen
CF | in the middle of waving at you. The front door is propped open with a
CF | brick.
CF |
CF | EXITS: SOUTH INSIDE
CF |
CF | > DavidW says, "I'm only seeing one stance."
MoyTW says, "I think we need to leave."
DavidW says (to ClubFloyd), "e"
CF ] Outside the Thrift Store
CF | >
CF | > E
CF |
CF | Can't go that way!
CF |
CF | AVAILABLE EXITS: SOUTH INSIDE
CF |
CF | > Knight_Otu says, "Ah, it moves when we move away from the shop."
DavidW says (to ClubFloyd), "s"
CF ] The Weeping Willow
CF | >
CF | > S
CF |
CF |
CF | The Weeping Willow
CF | The neon sign is dark; the Weeping Willow is closed for the day.
CF |
CF | Its namesake rustles slightly in the wind.
CF |
CF | EXITS: NORTH EAST SOUTH
CF |
CF | Kyle is here, working on his Gremlin.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Outside the Thrift Store
CF | >
CF | > N
CF |
CF |
CF | Outside the Thrift Store
CF | A mannequin in a threadbare dress stands in a yellowed window, frozen
CF | in the middle of waving at you. The front door is propped open with a
CF | brick.
CF |
CF | EXITS: SOUTH INSIDE
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] The Weeping Willow
CF | >
CF | > S
CF |
CF |
CF | The Weeping Willow
CF | The neon sign is dark; the Weeping Willow is closed for the day.
CF |
CF | Its namesake rustles slightly in the wind.
CF |
CF | EXITS: NORTH EAST SOUTH
CF |
CF | Kyle is here, working on his Gremlin.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Outside the Thrift Store
CF | >
CF | > N
CF |
CF |
CF | Outside the Thrift Store
CF | A mannequin in a threadbare dress stands in a yellowed window, frozen
CF | in the middle of waving at you. The front door is propped open with a
CF | brick.
CF |
CF | EXITS: SOUTH INSIDE
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] The Weeping Willow
CF | >
CF | > S
CF |
CF |
CF | The Weeping Willow
CF | The neon sign is dark; the Weeping Willow is closed for the day.
CF |
CF | Its namesake rustles slightly in the wind.
CF |
CF | EXITS: NORTH EAST SOUTH
CF |
CF | Kyle is here, working on his Gremlin.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Outside the Thrift Store
CF | >
CF | > N
CF |
CF |
CF | Outside the Thrift Store
CF | A mannequin in a threadbare dress stands in a yellowed window, frozen
CF | in the middle of waving at you. The front door is propped open with a
CF | brick.
CF |
CF | EXITS: SOUTH INSIDE
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] The Weeping Willow
CF | >
CF | > S
CF |
CF |
CF | The Weeping Willow
CF | The neon sign is dark; the Weeping Willow is closed for the day.
CF |
CF | Its namesake rustles slightly in the wind.
CF |
CF | EXITS: NORTH EAST SOUTH
CF |
CF | Kyle is here, working on his Gremlin.
CF |
CF | > MoyTW asks, "Go further?"
DavidW says (to ClubFloyd), "e"
CF ] Radio Station
CF | >
CF | > E
CF |
CF |
CF | Radio Station
CF | Vines are creeping up the walls of the squat little KSAS building,
CF | almost reaching the boarded-up windows. The radio tower stretches
CF | overhead, its lower bars covered in rust.
CF |
CF | EXITS: NORTH SOUTH EAST WEST INSIDE
CF |
CF | > Knight_Otu says, "We need to move father away..."
Knight_Otu says, "Right."
DavidW says (to ClubFloyd), "e"
CF ] Salvage Yard
CF | >
CF | > E
CF |
CF |
CF | Salvage Yard
CF | The junkyard is surrounded by tall walls of rusty sheet metal. A
CF | little booth sits at the entrance. Inside are long rows of
CF | disintegrating cars and occasional unidentifiable debris.
CF |
CF | EXITS: WEST
CF |
CF | Hank is slumped over the sill of his booth, struggling to keep both
CF | eyes open.
CF |
CF | > MoyTW says, "Oh that's new."
DavidW says (to ClubFloyd), "x hank"
CF ] Salvage Yard
CF | >
CF | > X HANK
CF |
CF | As far as you can tell, Hank's only job is to guard his salvage yard
CF | from intruders. The trouble is, he tends to be sleeping on the job
CF | most of the time. Right now, it looks like he's just dozing, which is
CF | really a best-case scenario for him.
CF |
CF | >
DavidW says (to ClubFloyd), "x booth"
CF ] Salvage Yard
CF | >
CF | > X BOOTH
CF |
CF | Hank seems to spend most of his life in his claustrophobic guard post.
CF | It looks like he has a TV in there.
CF |
CF | You could almost imagine yourself enjoying being stuck in such a cozy
CF | little place, if it weren't for the surroundings.
CF |
CF | >
DavidW says (to ClubFloyd), "x cars"
CF ] Salvage Yard
CF | >
CF | > X CARS
CF |
CF | From outside you can only see a fraction of Hank's massive collection
CF | of refuse. None of it looks valuable or even interesting.
CF |
CF | >
DavidW says (to ClubFloyd), "x sill"
CF ] Salvage Yard
CF | >
CF | > X SILL
CF |
CF | You can't see anything like that in the immediate vicinity.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to hank"
CF ] Salvage Yard
CF | >
CF | > TALK TO HANK
CF |
CF | "Hank? Hello?"
CF |
CF | Hank looks up from the ground and shakes his shaggy head. "Oh, hey,
CF | Rebecca. Sorry, I just..."
CF |
CF | His eyes close, and he returns to his original position.
CF |
CF | > MoyTW asks, "We can grab some car parts for Kyle?"
Knight_Otu says, "Possibly."
DavidW says, "I haven't seen any here yet."
MoyTW says, "Not that we'd have the expertise to scrap a car."
DavidW says (to ClubFloyd), "in"
CF ] Salvage Yard
CF | >
CF | > IN
CF |
CF | As you move past the booth, Hank snaps at you: "This ain't no place
CF | for little girls, Miss Drapkin."
CF |
CF | You back off.
CF |
CF | > DavidW says, "Perhaps Drew can help us here."
DavidW says (to ClubFloyd), "w"
CF ] Radio Station
CF | >
CF | > W
CF |
CF |
CF | Radio Station
CF | Vines are creeping up the walls of the squat little KSAS building,
CF | almost reaching the boarded-up windows. The radio tower stretches
CF | overhead, its lower bars covered in rust.
CF |
CF | EXITS: NORTH SOUTH EAST WEST INSIDE
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Water Tower
CF | >
CF | > S
CF |
CF |
CF | Water Tower
CF | At the center of Opasassa is its water tower, a massive white bulb
CF | supported by a web of steel beams. Giant letters are printed on the
CF | side: From as far away as Glenburn, you can see them spell out
CF | "OPASASSA." From right underneath, though, they barely look like
CF | letters.
CF |
CF | A narrow ladder is well-hidden among the bars.
CF |
CF | EXITS: NORTH EAST SOUTH WEST UP
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Azalea Street
CF | >
CF | > E
CF |
CF |
CF | Azalea Street
CF | Azalea Street turns ninety degrees at the top of what passes for a
CF | hill in central Florida. The house on the outside of the curve has a
CF | sign posted outside: It's also the studio of Professor Rubach, the
CF | piano teacher.
CF |
CF | EXITS: SOUTH WEST INSIDE
CF |
CF | >
DavidW says (to ClubFloyd), "in"
CF ] Studio
CF | >
CF | > IN
CF |
CF |
CF | Studio
CF | The carpet in here is so nice, you wonder if you were supposed to take
CF | off your shoes. Well, too late now.
CF |
CF | Most of Professor Rubach's living room is taken up by a gleaming baby
CF | grand piano. Two paintings hang on the wall: On the left, a gamboling
CF | faun; on the right, a stern portrait.
CF |
CF | EXITS: OUTSIDE
CF |
CF | You can see Professor Rubach here.
CF |
CF | >
DavidW says (to ClubFloyd), "x faun"
CF ] Studio
CF | >
CF | > X FAUN
CF |
CF | A goat-legged man is hopping through the forest, playing a pan flute.
CF | A smear of pink paint in the background might be someone chasing after
CF | him.
CF |
CF | >
DavidW says (to ClubFloyd), "x stern"
CF ] Studio
CF | >
CF | > X STERN
CF |
CF | A man with sunken eyes and a pointed beard glares off to the side,
CF | perpetually unimpressed with whatever is happening beneath him.
CF |
CF | >
DavidW says (to ClubFloyd), "x flute"
CF ] Studio
CF | >
CF | > X FLUTE
CF |
CF | A goat-legged man is hopping through the forest, playing a pan flute.
CF | A smear of pink paint in the background might be someone chasing after
CF | him.
CF |
CF | >
DavidW says (to ClubFloyd), "take flute"
CF ] Studio
CF | >
CF | > TAKE FLUTE
CF |
CF | You don't want to carry that around.
CF |
CF | >
DavidW says (to ClubFloyd), "x prof"
CF ] Studio
CF | >
CF | > X PROF
CF |
CF | The professor is built like a Mack truck, and it's hard to believe his
CF | huge fingers are any use on the delicate keys of a piano. But his face
CF | is warm and friendly, to match the coziness of his little studio.
CF |
CF | >
DavidW says (to ClubFloyd), "x piano"
CF ] Studio
CF | >
CF | > X PIANO
CF |
CF | The piano seems like it should be impossible to play: So many
CF | different keys! They can't all be completely necessary.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to prof"
CF ] Studio
CF | >
CF | > TALK TO PROF
CF |
CF | "Hey, Professor."
CF |
CF | "Hello, Rebecca! Are you interested at all in taking piano lessons?"
CF |
CF | "Uh, not at the moment. I just wanted to know how Eddie Lee is doing."
CF |
CF | "He's doing very well, I must say. He has a natural talent for the
CF | instrument, and an admirable devotion to musicianship."
CF |
CF | "That's great to hear," you say, although you'd like to add: Are you
CF | sure you mean Eddie Lee?
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] Studio
CF | >
CF | > G
CF |
CF | "Hey, Professor."
CF |
CF | "Hello, Rebecca! Are you interested at all in taking piano lessons?"
CF |
CF | "Uh, not at the moment. I just wanted to know how Eddie Lee is doing."
CF |
CF | "He's doing very well, I must say. He has a natural talent for the
CF | instrument, and an admirable devotion to musicianship."
CF |
CF | "That's great to hear," you say, although you'd like to add: Are you
CF | sure you mean Eddie Lee?
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Studio
CF | >
CF | > L
CF |
CF | Studio
CF | Most of Professor Rubach's living room is taken up by a gleaming baby
CF | grand piano. Two paintings hang on the wall: On the left, a gamboling
CF | faun; on the right, a stern portrait.
CF |
CF | EXITS: OUTSIDE
CF |
CF | You can see Professor Rubach here.
CF |
CF | > DavidW asks, "Are the portraits a PDF thing?"
MoyTW says, "Don't think so."
MoyTW says, "No they're not."
DavidW says (to ClubFloyd), "out"
CF ] Azalea Street
CF | >
CF | > OUT
CF |
CF |
CF | Azalea Street
CF | Azalea Street turns ninety degrees at the top of what passes for a
CF | hill in central Florida. The house on the outside of the curve has a
CF | sign posted outside: It's also the studio of Professor Rubach, the
CF | piano teacher.
CF |
CF | EXITS: SOUTH WEST INSIDE
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Buchanan High School
CF | >
CF | > S
CF |
CF |
CF | Buchanan High School
CF | School is out for the day, but the doors remain open for various
CF | after-school activities. On the other end of the yard is a sign that
CF | says "BUCHANAN HIGH - CHESS CLUB CANCELED" in big black letters.
CF |
CF | Your house is just a short walk to the east.
CF |
CF | EXITS: NORTH EAST WEST INSIDE
CF |
CF | Zoe is sitting on a bench near the door.
CF |
CF | > Jacqueline says, "hahaha - oh lawd. I was catching up, and read too quickly, and thought we'd encountered an actual faun, and wasn't fazed in the slightest."
DavidW says (to ClubFloyd), "undo"
CF ] Azalea Street
CF |
CF | > UNDO
CF |
CF | Azalea Street
CF | [Previous turn undone.]
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Water Tower
CF | >
CF | > W
CF |
CF |
CF | Water Tower
CF | At the center of Opasassa is its water tower, a massive white bulb
CF | supported by a web of steel beams. Giant letters are printed on the
CF | side: From as far away as Glenburn, you can see them spell out
CF | "OPASASSA." From right underneath, though, they barely look like
CF | letters.
CF |
CF | A narrow ladder is well-hidden among the bars.
CF |
CF | EXITS: NORTH EAST SOUTH WEST UP
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Water's Edge
CF | >
CF | > S
CF |
CF |
CF | Water's Edge
CF | Eddie Lee's dad's airboat rental business is situated here at the edge
CF | of the Opasassa Swamp. A gravel path connects the buildings to the
CF | dock.
CF |
CF | The front door is guarded by a motionless plaster alligator.
CF |
CF | EXITS: NORTH SOUTH EAST WEST INSIDE
CF |
CF | Your trusty bicycle is parked here.
CF |
CF | An airboat is floating at the dock.
CF |
CF | >
DavidW says (to ClubFloyd), "ride bike"
CF ] Water's Edge
CF | >
CF | > RIDE BIKE
CF |
CF | You mount the bicycle.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Buchanan High School
CF | >
CF | > E
CF |
CF |
CF | Buchanan High School (on the bicycle)
CF | School is out for the day, but the doors remain open for various
CF | after-school activities. On the other end of the yard is a sign that
CF | says "BUCHANAN HIGH - CHESS CLUB CANCELED" in big black letters.
CF |
CF | Your house is just a short walk to the east.
CF |
CF | EXITS: NORTH EAST WEST INSIDE
CF |
CF | Zoe is sitting on a bench near the door.
CF |
CF | > Knight_Otu says, "I mean, Crocodracula."
DavidW says (to ClubFloyd), "talk to zoe"
CF ] Buchanan High School
CF | >
CF | > TALK TO ZOE
CF |
CF | You tell Zoe how you got your hands on an airboat key.
CF |
CF | "Then go out on that airboat!" Zoe says. "Do some investigating!"
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Becca's House
CF | >
CF | > E
CF |
CF |
CF | Becca's House (on the bicycle)
CF | A stucco wall hems in the wilderness of trees and other plant life
CF | that surrounds the Drapkin residence.
CF |
CF | EXITS: WEST INSIDE
CF |
CF | Lindsay is wandering aimlessly around the yard, her shoebox cradled
CF | under her arm.
CF |
CF | >
DavidW says (to ClubFloyd), "dismount"
CF ] Becca's House
CF | >
CF | > DISMOUNT
CF |
CF | You dismount the bicycle.
CF |
CF | Becca's House
CF | A stucco wall hems in the wilderness of trees and other plant life
CF | that surrounds the Drapkin residence.
CF |
CF | EXITS: WEST INSIDE
CF |
CF | Your trusty bicycle is parked here.
CF |
CF | Lindsay is wandering aimlessly around the yard, her shoebox cradled
CF | under her arm.
CF |
CF | >
DavidW says (to ClubFloyd), "in"
CF ] Living Room
CF | >
CF | > IN
CF |
CF |
CF | Living Room
CF | The walls of the living room are lined with dolls: Your mother's
CF | unsettling handiwork.
CF |
CF | Your bedroom is upstairs.
CF |
CF | EXITS: UP OUTSIDE
CF |
CF | Drew is sitting on the carpet, plucking out a mournful memory on his
CF | guitar.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to drew"
CF ] Living Room
CF | >
CF | > TALK TO DREW
CF |
CF | "See you later, Drew," you say, just so you can roll your eyes when he
CF | doesn't respond.
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF ] Becca's House
CF | >
CF | > OUT
CF |
CF |
CF | Becca's House
CF | A stucco wall hems in the wilderness of trees and other plant life
CF | that surrounds the Drapkin residence.
CF |
CF | EXITS: WEST INSIDE
CF |
CF | Your trusty bicycle is parked here.
CF |
CF | Lindsay is wandering aimlessly around the yard, her shoebox cradled
CF | under her arm.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to lindsay"
CF ] Becca's House
CF | >
CF | > TALK TO LINDSAY
CF |
CF | "Hey Becca! You wanna look in my box again?"
CF |
CF | "Is that disgusting beetle still in it?"
CF |
CF | "Maaaaaybe..."
CF |
CF | "Then I'm afraid I have to decline your invitation."
CF |
CF | >
DavidW says (to ClubFloyd), "ride bike"
CF ] Becca's House
CF | >
CF | > RIDE BIKE
CF |
CF | You mount the bicycle.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Buchanan High School
CF | >
CF | > W
CF |
CF |
CF | Buchanan High School (on the bicycle)
CF | School is out for the day, but the doors remain open for various
CF | after-school activities. On the other end of the yard is a sign that
CF | says "BUCHANAN HIGH - CHESS CLUB CANCELED" in big black letters.
CF |
CF | Your house is just a short walk to the east.
CF |
CF | EXITS: NORTH EAST WEST INSIDE
CF |
CF | Zoe is sitting on a bench near the door.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Water's Edge
CF | >
CF | > W
CF |
CF |
CF | Water's Edge (on the bicycle)
CF | Eddie Lee's dad's airboat rental business is situated here at the edge
CF | of the Opasassa Swamp. A gravel path connects the buildings to the
CF | dock.
CF |
CF | The front door is guarded by a motionless plaster alligator.
CF |
CF | EXITS: NORTH SOUTH EAST WEST INSIDE
CF |
CF | An airboat is floating at the dock.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Water's Edge
CF | >
CF | > S
CF |
CF | You can't just ride out into the swamp!
CF |
CF | >
DavidW says (to ClubFloyd), "dismount"
CF ] Water's Edge
CF | >
CF | > DISMOUNT
CF |
CF | You dismount the bicycle.
CF |
CF | Water's Edge
CF | Eddie Lee's dad's airboat rental business is situated here at the edge
CF | of the Opasassa Swamp. A gravel path connects the buildings to the
CF | dock.
CF |
CF | The front door is guarded by a motionless plaster alligator.
CF |
CF | EXITS: NORTH SOUTH EAST WEST INSIDE
CF |
CF | Your trusty bicycle is parked here.
CF |
CF | An airboat is floating at the dock.
CF |
CF | >
DavidW says (to ClubFloyd), "enter boat"
CF ] Water's Edge
CF | >
CF | > ENTER BOAT
CF |
CF | You get into the airboat.
CF |
CF | >
DavidW says (to ClubFloyd), "turn on boat"
CF ] Water's Edge
CF | >
CF | > TURN ON BOAT
CF |
CF | You insert the key and turn the ignition: The engine roars to life,
CF | and the fan begins spinning.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Swamp
CF | >
CF | > S
CF |
CF |
CF | Swamp (in the airboat)
CF | You are in the middle of the Opasassa Swamp. Cypress trees and hanging
CF | vines obscure your vision in every direction.
CF |
CF | [Ryan's Note: As hard as I tried, I could not translate Taleframe's
CF | original swamp navigation puzzle into something that worked in Inform
CF | 7. So, I had to improvise. Good luck.]
CF |
CF | EXITS: ?
CF |
CF | > Knight_Otu says, "Well..."
DavidW asks, "oh, now what?"
DavidW says (to ClubFloyd), "undo"
CF ] Water's Edge
CF |
CF | > UNDO
CF |
CF | Water's Edge
CF | [Previous turn undone.]
CF |
CF | >
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf2"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Water's Edge
CF | > SAVEOk.
CF |
CF | > DavidW asks, "Do we really want to brave a swamp maze with no info?"
Knight_Otu says, "I'm not sure."
DavidW says (to ClubFloyd), "s"
CF ] Swamp
CF | >
CF | > S
CF |
CF |
CF | Swamp (in the airboat)
CF | You are in the middle of the Opasassa Swamp. Cypress trees and hanging
CF | vines obscure your vision in every direction.
CF |
CF | [Ryan's Note: As hard as I tried, I could not translate Taleframe's
CF | original swamp navigation puzzle into something that worked in Inform
CF | 7. So, I had to improvise. Good luck.]
CF |
CF | EXITS: ?
CF |
CF | > MoyTW says, "We can try it for a couple of minutes and see."
DavidW says (to ClubFloyd), "s"
CF ] Sunken Castle
CF | >
CF | > S
CF |
CF |
CF | Sunken Castle (in the airboat)
CF | You slow down the airboat as it comes into view.
CF |
CF | A fortress of black stone, wreathed with ancient vines, towers over
CF | you. The entire castle is tilted to one side, slowly sinking into the
CF | swamp.
CF |
CF | EXITS: NORTH INSIDE
CF |
CF | > MoyTW says, "lol"
DavidW says (to ClubFloyd), "out"
CF ] Sunken Castle
CF | >
CF | > OUT
CF |
CF | You get out of the airboat.
CF |
CF | Sunken Castle
CF | You stand on a narrow shelf of slick mud outside the black fortress.
CF | The rotten remains of a massive door hang in a crumbling gateway.
CF |
CF | EXITS: NORTH INSIDE
CF |
CF | The airboat floats just off the shore.
CF |
CF | > Jacqueline says, "hahah"
DavidW says (to ClubFloyd), "turn off boat"
CF ] Sunken Castle
CF | >
CF | > TURN OFF BOAT
CF |
CF | You're not aboard the airboat.
CF |
CF | > Knight_Otu says, "Hah."
MoyTW says, "ok that's pretty funny"
Jacqueline exclaims, "The maze!"
DavidW says (to ClubFloyd), "enter boat"
CF ] Sunken Castle
CF | >
CF | > ENTER BOAT
CF |
CF | You get into the airboat.
CF |
CF | >
DavidW says (to ClubFloyd), "turn off boat"
CF ] Sunken Castle
CF | >
CF | > TURN OFF BOAT
CF |
CF | You pull the key out of the ignition. The fan slows down, and then it
CF | stops.
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF ] Sunken Castle
CF | >
CF | > OUT
CF |
CF | You get out of the airboat.
CF |
CF | Sunken Castle
CF | You stand on a narrow shelf of slick mud outside the black fortress.
CF | The rotten remains of a massive door hang in a crumbling gateway.
CF |
CF | EXITS: NORTH INSIDE
CF |
CF | The airboat floats just off the shore.
CF |
CF | >
DavidW says (to ClubFloyd), "x door"
CF ] Sunken Castle
CF | >
CF | > X DOOR
CF |
CF | Only a spongy stub of a plank still hangs from the calcified hinges.
CF |
CF | >
DavidW says (to ClubFloyd), "in"
CF ] Gallery
CF | >
CF | > IN
CF |
CF |
CF | Gallery
CF | The air in this hallway is thick with moisture and decay. The walls
CF | and floor are covered in slick moss. You feel like you've stepped into
CF | a cave, not a manmade structure.
CF |
CF | The remains of a tapestry hang on one wall, flanked by two stairways.
CF |
CF | EXITS: UP DOWN OUTSIDE
CF |
CF | > Knight_Otu says, "The tapestry is another number."
DavidW says (to ClubFloyd), "x tapestry"
CF ] Gallery
CF | >
CF | > X TAPESTRY
CF |
CF | The tapestry depicted a man with a pointed beard standing beneath a
CF | tree. Most of the details have rotted away.
CF |
CF | > MoyTW says, "7"
DavidW says (to ClubFloyd), "d"
CF ] Crypt
CF | >
CF | > D
CF |
CF |
CF | Crypt
CF | A slimy sarcophagus rests in the middle of this chamber, lit by four
CF | torches that dance with green fire.
CF |
CF | Further on, at the edge of the torchlight's reach, you can make out a
CF | huge stone door.
CF |
CF | EXITS: UP
CF |
CF | > Knight_Otu asks, "848275?784418?1??"
DavidW says (to ClubFloyd), "x door"
CF ] Crypt
CF | >
CF | > X DOOR
CF |
CF | A massive stone door that hasn't been opened in many, many years.
CF |
CF | Looking closer, you can make out words engraved in the stone. But they
CF | aren't in any language you know.
CF |
CF | >
DavidW says (to ClubFloyd), "read door"
CF ] Crypt
CF | >
CF | > READ DOOR
CF |
CF | A massive stone door that hasn't been opened in many, many years.
CF |
CF | Looking closer, you can make out words engraved in the stone. But they
CF | aren't in any language you know.
CF |
CF | > DavidW says, "Eddie Lee knows at least another language."
DavidW says (to ClubFloyd), "x torches"
CF ] Crypt
CF | >
CF | > X TORCHES
CF |
CF | You've seen green fire in Mister Sarducci's class, but this doesn't
CF | look quite the same.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Gallery
CF | >
CF | > U
CF |
CF |
CF | Gallery
CF | The air in this hallway is thick with moisture and decay. The walls
CF | and floor are covered in slick moss. You feel like you've stepped into
CF | a cave, not a manmade structure.
CF |
CF | The remains of a tapestry hang on one wall, flanked by two stairways.
CF |
CF | EXITS: UP DOWN OUTSIDE
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Lookout Tower
CF | >
CF | > U
CF |
CF |
CF | Lookout Tower
CF | You've reached the pinnacle of the sinking castle. Looking out from
CF | the tower, you can see nothing but the dense foliage of the swamp,
CF | slowly growing over the fortress.
CF |
CF | EXITS: DOWN
CF |
CF | An antique sword lies abandoned on the flagstones.
CF |
CF | >
DavidW says (to ClubFloyd), "x sword"
CF ] Lookout Tower
CF | >
CF | > X SWORD
CF |
CF | Although the blade is blackened with age, the elaborately wrought hilt
CF | shows this was a fine weapon in its time.
CF |
CF | >
DavidW says (to ClubFloyd), "take sword"
CF ] Lookout Tower
CF | >
CF | > TAKE SWORD
CF |
CF | Taken.
CF |
CF | > Knight_Otu says, "There's the sword that creepy guy wanted."
DavidW says, "J M, yeah."
DavidW says (to ClubFloyd), "d"
CF ] Gallery
CF | >
CF | > D
CF |
CF |
CF | Gallery
CF | The air in this hallway is thick with moisture and decay. The walls
CF | and floor are covered in slick moss. You feel like you've stepped into
CF | a cave, not a manmade structure.
CF |
CF | The remains of a tapestry hang on one wall, flanked by two stairways.
CF |
CF | EXITS: UP DOWN OUTSIDE
CF |
CF | >
DavidW says (to ClubFloyd), "move tapestry"
CF ] Gallery
CF | >
CF | > MOVE TAPESTRY
CF |
CF | The tattered tapestry is fine right there.
CF |
CF | >
DavidW says (to ClubFloyd), "look behind it"
CF ] Gallery
CF | >
CF | > LOOK BEHIND IT
CF |
CF | You can't see anything like that in the immediate vicinity.
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF ] Sunken Castle
CF | >
CF | > OUT
CF |
CF |
CF | Sunken Castle
CF | You stand on a narrow shelf of slick mud outside the black fortress.
CF | The rotten remains of a massive door hang in a crumbling gateway.
CF |
CF | EXITS: NORTH INSIDE
CF |
CF | The airboat floats just off the shore.
CF |
CF | >
DavidW says (to ClubFloyd), "enter boat"
CF ] Sunken Castle
CF | >
CF | > ENTER BOAT
CF |
CF | You get into the airboat.
CF |
CF | > Jacqueline says (to KO), "I found him oddly-placed, but not necessarily weird."
DavidW says (to ClubFloyd), "turn on boat"
CF ] Sunken Castle
CF | >
CF | > TURN ON BOAT
CF |
CF | You insert the key and turn the ignition: The engine roars to life,
CF | and the fan begins spinning.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Swamp
CF | >
CF | > N
CF |
CF |
CF | Swamp (in the airboat)
CF | You are in the middle of the Opasassa Swamp. Cypress trees and hanging
CF | vines obscure your vision in every direction.
CF |
CF | EXITS: NORTH SOUTH
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Water's Edge
CF | >
CF | > N
CF |
CF |
CF | Water's Edge (in the airboat)
CF | You're sitting in an airboat behind Eddie Lee's dad's airboat rental
CF | business. Looking south, you see the vastness of the Opasassa Swamp.
CF |
CF | EXITS: NORTH SOUTH EAST WEST INSIDE
CF |
CF | Eddie Lee is pacing back and forth in front of the shop.
CF |
CF | Your trusty bicycle is parked here.
CF |
CF | Eddie Lee runs down to the dock as you approach, yelling something you
CF | can't hear over the roar of the airboat fan. You turn off the engine,
CF | but Eddie Lee doesn't quiet down.
CF |
CF | "Co�� jest nie tak, Rebecca!" he cries. "Nie m��wi�� ju�� po
CF | angielsku!"
CF |
CF | "Calm down, Eddie Lee. Speak English."
CF |
CF | "Pr��buj��! Nie m��wi��bym po polsku, gdybym mia�� wyb��r! Nie wiem
CF | nawet,
CF | jak m��wi�� po polsku!"
CF |
CF | You stare at each other helplessly. Finally Eddie Lee gives up, and
CF | walks slowly up the dock.
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF ] Water's Edge
CF | >
CF | > OUT
CF |
CF | You get out of the airboat.
CF |
CF | Water's Edge
CF | Eddie Lee's dad's airboat rental business is situated here at the edge
CF | of the Opasassa Swamp. A gravel path connects the buildings to the
CF | dock.
CF |
CF | The front door is guarded by a motionless plaster alligator.
CF |
CF | EXITS: NORTH SOUTH EAST WEST INSIDE
CF |
CF | An airboat is floating at the dock.
CF |
CF | Eddie Lee is pacing back and forth in front of the shop.
CF |
CF | Your trusty bicycle is parked here.
CF |
CF | > Roger says, "ahh, that's the implication of what 'Lee' is short for"
DavidW asks, "what?"
Roger says, "something long and Polish (or whatever)"
DavidW says (to ClubFloyd), "talk to eddie"
CF ] Water's Edge
CF | >
CF | > TALK TO EDDIE
CF |
CF | "Eddie Lee, if you can understand me: Can you try to tell me what you
CF | think happened?"
CF |
CF | "C����, nigdy nie uczy��em si�� ��adnego polskiego, ale profesor Rubach
CF | jest polski. A facet, kt��ry skomponowa�� mazurka, kt��ry gra��em dla
CF | mojego taty, r��wnie�� jest Polakiem. Ale teraz nie ��yje. My��l��, ��e
CF | nazywa�� si�� Leonard."
CF |
CF | "Leonard?"
CF |
CF | Eddie Lee nods.
CF |
CF | > DavidW asks, "Did we meet anyone named Leonard?"
Jacqueline asks, "Or is Leonard his name?"
Jacqueline says, "I don't think we've met anyone named Leonard."
DavidW asks, "Should we deliver the sword?"
Jacqueline says, "Of course, Leonard does not start phonetically with 'Lee', so."
Knight_Otu says, "I guess we can."
DavidW says (to ClubFloyd), "n"
CF ] Water Tower
CF | >
CF | > N
CF |
CF |
CF | Water Tower
CF | At the center of Opasassa is its water tower, a massive white bulb
CF | supported by a web of steel beams. Giant letters are printed on the
CF | side: From as far away as Glenburn, you can see them spell out
CF | "OPASASSA." From right underneath, though, they barely look like
CF | letters.
CF |
CF | A narrow ladder is well-hidden among the bars.
CF |
CF | EXITS: NORTH EAST SOUTH WEST UP
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] On Top of the Water Tower
CF | >
CF | > U
CF |
CF | You take a deep breath and begin your ascent.
CF |
CF | On Top of the Water Tower
CF | A narrow catwalk circles the bulb of the tower. Beneath you in every
CF | direction are the streets of Opasassa. On the north edge of town is a
CF | dense forest; to the south is the swamp.
CF |
CF | EXITS: DOWN
CF |
CF | A man in a top hat and bow tie is here, leaning against the bulb,
CF | looking down on the city.
CF |
CF | >
DavidW says (to ClubFloyd), "give sword to man"
CF ] On Top of the Water Tower
CF | >
CF | > GIVE SWORD TO MAN
CF |
CF | His eyes light up as you hold out the sword. "Excellent! I knew you'd
CF | come through. Well done, young miss. Now, for the exchange:"
CF |
CF | He reaches into his jacket and produces a wooden flute. "I assure you
CF | this trade is more than fair," he says, and he hands you the flute in
CF | the same motion with which he smoothly relieves you of the sword,
CF | which he stows in some invisible pocket.
CF |
CF | "It was a pleasure doing business, Miss Drapkin," he says, and he
CF | touches the brim of his hat.
CF |
CF | >
DavidW says (to ClubFloyd), "x flute"
CF ] On Top of the Water Tower
CF | >
CF | > X FLUTE
CF |
CF | An old wooden flute, much smaller and simpler than the recorder you
CF | used to play in music class. The wood is carved with a sinuous floral
CF | design.
CF |
CF | > Knight_Otu says, "Hmmm."
Jacqueline says, "What? That THIEF"
DavidW says (to ClubFloyd), "play flute"
CF ] On Top of the Water Tower
CF | >
CF | > PLAY FLUTE
CF |
CF | You put your lips to the flute and blow: Somehow a wild, shrill melody
CF | spills out, quite independently from your control. You take the
CF | instrument away from your mouth and the flute goes quiet.
CF |
CF | > Knight_Otu says, "So can we now agree on creepy? ;)"
DavidW says (to ClubFloyd), "talk to man"
CF ] On Top of the Water Tower
CF | >
CF | > TALK TO MAN
CF |
CF | It takes a couple tries to get his attention.
CF |
CF | "Oh, you're still here? You'd best be moving along. I predict that you
CF | have much left to do."
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Water Tower
CF | >
CF | > D
CF |
CF |
CF | Water Tower
CF | At the center of Opasassa is its water tower, a massive white bulb
CF | supported by a web of steel beams. Giant letters are printed on the
CF | side: From as far away as Glenburn, you can see them spell out
CF | "OPASASSA." From right underneath, though, they barely look like
CF | letters.
CF |
CF | A narrow ladder is well-hidden among the bars.
CF |
CF | EXITS: NORTH EAST SOUTH WEST UP
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Outside the Sheriff's Station
CF | >
CF | > W
CF |
CF |
CF | Outside the Sheriff's Station
CF | Stout concrete columns flank the station's entrance. Sheriff Dillard's
CF | squad car is parked outside.
CF |
CF | EXITS: NORTH EAST INSIDE
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Outside the Sheriff's Station
CF | >
CF | > S
CF |
CF | Can't go that way!
CF |
CF | AVAILABLE EXITS: NORTH EAST INSIDE
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] The Weeping Willow
CF | >
CF | > N
CF |
CF |
CF | The Weeping Willow
CF | The neon sign is dark; the Weeping Willow is closed for the day.
CF |
CF | Its namesake rustles slightly in the wind.
CF |
CF | EXITS: NORTH EAST SOUTH
CF |
CF | Kyle is here, working on his Gremlin.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Outside the Sheriff's Station
CF | >
CF | > S
CF |
CF |
CF | Outside the Sheriff's Station
CF | Stout concrete columns flank the station's entrance. Sheriff Dillard's
CF | squad car is parked outside.
CF |
CF | EXITS: NORTH EAST INSIDE
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Water Tower
CF | >
CF | > E
CF |
CF |
CF | Water Tower
CF | At the center of Opasassa is its water tower, a massive white bulb
CF | supported by a web of steel beams. Giant letters are printed on the
CF | side: From as far away as Glenburn, you can see them spell out
CF | "OPASASSA." From right underneath, though, they barely look like
CF | letters.
CF |
CF | A narrow ladder is well-hidden among the bars.
CF |
CF | EXITS: NORTH EAST SOUTH WEST UP
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Water's Edge
CF | >
CF | > S
CF |
CF |
CF | Water's Edge
CF | Eddie Lee's dad's airboat rental business is situated here at the edge
CF | of the Opasassa Swamp. A gravel path connects the buildings to the
CF | dock.
CF |
CF | The front door is guarded by a motionless plaster alligator.
CF |
CF | EXITS: NORTH SOUTH EAST WEST INSIDE
CF |
CF | An airboat is floating at the dock.
CF |
CF | Eddie Lee is pacing back and forth in front of the shop.
CF |
CF | Your trusty bicycle is parked here.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Ash Street
CF | >
CF | > W
CF |
CF |
CF | Ash Street
CF | At the end of Ash Street is a tall gray house with peeling paint and
CF | dark windows. A rickety fence surrounds the garden; the gate is
CF | unlocked, and it creaks softly when a breeze passes.
CF |
CF | EXITS: EAST INSIDE
CF |
CF | Mrs. Idlewyld is pacing up and down the block, poking around in
CF | various bushes, staying well away from the house.
CF |
CF | >
DavidW says (to ClubFloyd), "give flute to mrs"
CF ] Ash Street
CF | >
CF | > GIVE FLUTE TO MRS
CF |
CF | "Is this what you're looking for, Mrs. Idlewyld?"
CF |
CF | Her eyes get even bigger behind her gigantic glasses, and she reaches
CF | out to accept the flute from you. "Yes, yes! Oh, you sweet little
CF | girl! Where did you find it?"
CF |
CF | You take a deep breath, unsure of how to explain. She seems to take
CF | this as a clue:
CF |
CF | "Somebody gave it to you?" You nod. "A man in a tall hat?" You nod.
CF |
CF | "But, you had to give him something first?"
CF |
CF | You can't bring yourself to say anything.
CF |
CF | "Oh, dear. I'm afraid what you've done may have consequences you
CF | couldn't predict. But I do have to thank you for finding my flute!
CF | Let's see..."
CF |
CF | She searches herself until she turns up an old thermos, which she
CF | presses into your hands. "Here we are! Hot, healthful tea. Very
CF | energizing. It's my own blend. Enjoy!"
CF |
CF | >
DavidW says (to ClubFloyd), "x thermos"
CF ] Ash Street
CF | >
CF | > X THERMOS
CF |
CF | An old-fashioned steel thermos with a few dents in it. Something is
CF | sloshing around inside.
CF |
CF | > Knight_Otu says, "Oooh dear."
DavidW asks, "Give it to Hank?"
Knight_Otu asks, "Does the sleepy guy want that tea?"
Knight_Otu says, "Probably yes."
DavidW says, "Let's try it."
DavidW says (to ClubFloyd), "e"
CF ] Water's Edge
CF | >
CF | > E
CF |
CF |
CF | Water's Edge
CF | Eddie Lee's dad's airboat rental business is situated here at the edge
CF | of the Opasassa Swamp. A gravel path connects the buildings to the
CF | dock.
CF |
CF | The front door is guarded by a motionless plaster alligator.
CF |
CF | EXITS: NORTH SOUTH EAST WEST INSIDE
CF |
CF | An airboat is floating at the dock.
CF |
CF | Eddie Lee is pacing back and forth in front of the shop.
CF |
CF | Your trusty bicycle is parked here.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Water Tower
CF | >
CF | > N
CF |
CF |
CF | Water Tower
CF | At the center of Opasassa is its water tower, a massive white bulb
CF | supported by a web of steel beams. Giant letters are printed on the
CF | side: From as far away as Glenburn, you can see them spell out
CF | "OPASASSA." From right underneath, though, they barely look like
CF | letters.
CF |
CF | A narrow ladder is well-hidden among the bars.
CF |
CF | EXITS: NORTH EAST SOUTH WEST UP
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Azalea Street
CF | >
CF | > E
CF |
CF |
CF | Azalea Street
CF | Azalea Street turns ninety degrees at the top of what passes for a
CF | hill in central Florida. The house on the outside of the curve has a
CF | sign posted outside: It's also the studio of Professor Rubach, the
CF | piano teacher.
CF |
CF | EXITS: SOUTH WEST INSIDE
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Azalea Street
CF | >
CF | > E
CF |
CF | Can't go that way!
CF |
CF | AVAILABLE EXITS: SOUTH WEST INSIDE
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Water Tower
CF | >
CF | > W
CF |
CF |
CF | Water Tower
CF | At the center of Opasassa is its water tower, a massive white bulb
CF | supported by a web of steel beams. Giant letters are printed on the
CF | side: From as far away as Glenburn, you can see them spell out
CF | "OPASASSA." From right underneath, though, they barely look like
CF | letters.
CF |
CF | A narrow ladder is well-hidden among the bars.
CF |
CF | EXITS: NORTH EAST SOUTH WEST UP
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Radio Station
CF | >
CF | > N
CF |
CF |
CF | Radio Station
CF | Vines are creeping up the walls of the squat little KSAS building,
CF | almost reaching the boarded-up windows. The radio tower stretches
CF | overhead, its lower bars covered in rust.
CF |
CF | EXITS: NORTH SOUTH EAST WEST INSIDE
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Salvage Yard
CF | >
CF | > E
CF |
CF |
CF | Salvage Yard
CF | The junkyard is surrounded by tall walls of rusty sheet metal. A
CF | little booth sits at the entrance. Inside are long rows of
CF | disintegrating cars and occasional unidentifiable debris.
CF |
CF | EXITS: WEST
CF |
CF | Hank is slumped over the sill of his booth, struggling to keep both
CF | eyes open.
CF |
CF | >
DavidW says (to ClubFloyd), "give thermos to hank"
CF ] Salvage Yard
CF | >
CF | > GIVE THERMOS TO HANK
CF |
CF | "Hank? Hey, Hank. I've got something for you."
CF |
CF | Hank rubs his eyes. "Oh, hey, Rebecca. Sorry, I just..."
CF |
CF | "It's tea," you say, quickly opening the thermos and pushing it toward
CF | his nose. The effect is immediate: His eyes pop open, and he rears up
CF | in his chair like a snake bit him.
CF |
CF | "HOW ABOUT IT!" he bellows, and he snatches the thermos out of your
CF | hands.
CF |
CF | He gives the tea another sniff, and he shakes all over. He sniffs it
CF | again, and he giggles maniacally. Then he lifts the thermos to his
CF | lips...
CF |
CF | ...and he takes a single sip, which is probably more than enough.
CF |
CF | "That's the stuff! That is THE STUFF," Hank says. "I can't thank you
CF | enough, young lady. There are no words that can describe what a good
CF | deed you have done me on this fine, fine day. Whatever can I do to
CF | express my gratitude? What token of thanks can I possibly offer to
CF | match the inestimable kindness you've���Wait just a second."
CF |
CF | He ducks down into his booth, and you hear an awful racket, like a
CF | blender trying to pur��e a typewriter. When it's finally over, Hank
CF | returns to view bearing a tubular metal object that looks like the
CF | thermos's older brother.
CF |
CF | "Catalytic converters of this vintage, in this condition, are very
CF | difficult to come by. When you find an interested collector, you will
CF | be able to draw a very high price indeed for such a singular example
CF | of fine German engineering." He drops the object into your arms. It's
CF | heavy.
CF |
CF | "Thank you very much," you say, and you back away slowly.
CF |
CF | > MoyTW says, "uh what's she put in her tea"
DavidW says (to ClubFloyd), "x converter"
CF ] Salvage Yard
CF | >
CF | > X CONVERTER
CF |
CF | It's a longish metal canister with pipes coming out of each end.
CF | Presumably something goes in one tube, and then something else (or the
CF | same thing?) comes out from the other.
CF |
CF | > DavidW says, "This is for Kyle, obviously."
DavidW says (to ClubFloyd), "w"
CF ] Radio Station
CF | >
CF | > W
CF |
CF |
CF | Radio Station
CF | Vines are creeping up the walls of the squat little KSAS building,
CF | almost reaching the boarded-up windows. The radio tower stretches
CF | overhead, its lower bars covered in rust.
CF |
CF | EXITS: NORTH SOUTH EAST WEST INSIDE
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] The Weeping Willow
CF | >
CF | > W
CF |
CF |
CF | The Weeping Willow
CF | The neon sign is dark; the Weeping Willow is closed for the day.
CF |
CF | Its namesake rustles slightly in the wind.
CF |
CF | EXITS: NORTH EAST SOUTH
CF |
CF | Kyle is here, working on his Gremlin.
CF |
CF | > Knight_Otu nods.
DavidW says (to ClubFloyd), "give converter to kyle"
CF ] The Weeping Willow
CF | >
CF | > GIVE CONVERTER TO KYLE
CF |
CF | You hoist the bulky converter thing proudly into view. "Think she
CF | could use one of these?" you say, attempting a winning smile despite
CF | the back strain.
CF |
CF | Kyle's face lights up: "Nice work, Drapkin!" He takes the thing off
CF | your hands and you breathe a sigh of relief. "Do you wanna help me
CF | install it?"
CF |
CF | You hear your mouth saying "Sure!" even though the rest of your body
CF | wants nothing more to do with the thing. You hold one end, Kyle takes
CF | the other, and he directs you to the far side of the car so that
CF | together you can carefully lower the catalytic converter into the
CF | engine.
CF |
CF | [Ryan's Note: PLEASE don't send me any corrections. Keep in mind,
CF | Taleframe produced this game in 1990, and today most of their staff
CF | are living under assumed names.]
CF |
CF | But as you're carefully lowering it, your end of the contraption
CF | slips���it lands with a splash���and a glob of oil flies out of the car
CF | and hits you in the face.
CF |
CF | You freeze. Kyle drops the other end and rushes to your side.
CF |
CF | "Sorry about that," he says, and he pulls out his towel to wipe the
CF | oil off of your face. When you've convinced him you're okay, he turns
CF | back the car, to finish screwing in the converter. Leaving you holding
CF | his towel.
CF |
CF | "That oughta do it!" He lowers the hood and grins. "Thanks for the
CF | assist, Becca."
CF |
CF | Then he busies himself with some other element of vehicle maintenance.
CF | And he doesn't take his towel back.
CF |
CF | > MoyTW says, "lol @ Ryan's note"
DavidW says (to ClubFloyd), "x towel"
CF ] The Weeping Willow
CF | >
CF | > X TOWEL
CF |
CF | It's Kyle's brow-sweat-wiping towel. It's covered in Kyle's
CF | brow-sweat. And a fair amount of motor oil.
CF |
CF | >
DavidW says (to ClubFloyd), "smell it"
CF ] The Weeping Willow
CF | >
CF | > SMELL IT
CF |
CF | You can definitely detect the scent of a senior boy working all
CF | afternoon in the hot sun, but it's mostly overpowered by motor oil
CF | smell.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Radio Station
CF | >
CF | > E
CF |
CF |
CF | Radio Station
CF | Vines are creeping up the walls of the squat little KSAS building,
CF | almost reaching the boarded-up windows. The radio tower stretches
CF | overhead, its lower bars covered in rust.
CF |
CF | EXITS: NORTH SOUTH EAST WEST INSIDE
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Salvage Yard
CF | >
CF | > E
CF |
CF |
CF | Salvage Yard
CF | The junkyard is surrounded by tall walls of rusty sheet metal. A
CF | little booth sits at the entrance. Inside are long rows of
CF | disintegrating cars and occasional unidentifiable debris.
CF |
CF | EXITS: WEST
CF |
CF | Hank is leaning out of his booth, keeping a sharp lookout for any
CF | intruders.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Radio Station
CF | >
CF | > W
CF |
CF |
CF | Radio Station
CF | Vines are creeping up the walls of the squat little KSAS building,
CF | almost reaching the boarded-up windows. The radio tower stretches
CF | overhead, its lower bars covered in rust.
CF |
CF | EXITS: NORTH SOUTH EAST WEST INSIDE
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Water Tower
CF | >
CF | > S
CF |
CF |
CF | Water Tower
CF | At the center of Opasassa is its water tower, a massive white bulb
CF | supported by a web of steel beams. Giant letters are printed on the
CF | side: From as far away as Glenburn, you can see them spell out
CF | "OPASASSA." From right underneath, though, they barely look like
CF | letters.
CF |
CF | A narrow ladder is well-hidden among the bars.
CF |
CF | EXITS: NORTH EAST SOUTH WEST UP
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Azalea Street
CF | >
CF | > E
CF |
CF |
CF | Azalea Street
CF | Azalea Street turns ninety degrees at the top of what passes for a
CF | hill in central Florida. The house on the outside of the curve has a
CF | sign posted outside: It's also the studio of Professor Rubach, the
CF | piano teacher.
CF |
CF | EXITS: SOUTH WEST INSIDE
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Buchanan High School
CF | >
CF | > S
CF |
CF |
CF | Buchanan High School
CF | School is out for the day, but the doors remain open for various
CF | after-school activities. On the other end of the yard is a sign that
CF | says "BUCHANAN HIGH - CHESS CLUB CANCELED" in big black letters.
CF |
CF | Your house is just a short walk to the east.
CF |
CF | EXITS: NORTH EAST WEST INSIDE
CF |
CF | Zoe is sitting on a bench near the door.
CF |
CF | >
DavidW says (to ClubFloyd), "in"
CF ] Hallway
CF | >
CF | > IN
CF |
CF |
CF | Hallway
CF | Between classes, this intersection is the busiest place in the school.
CF | Right now the only people here are you and Jocelyn.
CF |
CF | You notice that the way downstairs has been left open by a careless
CF | custodian.
CF |
CF | EXITS: EAST WEST DOWN OUTSIDE
CF |
CF | Jocelyn is hanging over the school's trophy case, oblivious to the
CF | outside world.
CF |
CF | >
DavidW says (to ClubFloyd), "give towel to jocelyn"
CF ] Hallway
CF | >
CF | > GIVE TOWEL TO JOCELYN
CF |
CF | Jocelyn rears back in disgust. "Why would I want your grody towel?"
CF |
CF | "I just helped Kyle fix his car." You pause to enjoy the look on her
CF | face. "And this is the towel he was using, to, you know, keep the
CF | sweat out of his eyes."
CF |
CF | "And what made you want to come all the way back here to tell me about
CF | it?"
CF |
CF | "Because I want that star ball," you tell her.
CF |
CF | It's a risky gambit, assuming that Jocelyn wants a sweaty souvenir of
CF | Kyle more than she wants to thwart you. But she's not rejecting
CF | the notion: She's thinking about it.
CF |
CF | "Okay, deal," she says, snatching the towel and pushing the
CF | planetarium sphere into your arms. Then she turns around so she can
CF | start ignoring you.
CF |
CF | >
DavidW says (to ClubFloyd), "x sphere"
CF ] Hallway
CF | >
CF | > X SPHERE
CF |
CF | It just looks like a black basketball at the moment, except that
CF | there's a switch on the bottom.
CF |
CF | > Jacqueline says, "yay"
Knight_Otu asks, "So light source, or next step in the chain of deals?"
DavidW asks, "So, who would like a starry display?"
DavidW says, "oh!"
DavidW says, "Sure, let's try the radio place."
DavidW says (to ClubFloyd), "w"
CF ] Mister Sarducci's Classroom
CF | >
CF | > W
CF |
CF |
CF | Mister Sarducci's Classroom
CF | The chemistry room contains two long rows of lab tables, wiped clean
CF | after each experiment under Mister Sarducci's unsparing supervision.
CF |
CF | EXITS: EAST
CF |
CF | Mister Sarducci sits at his desk, drumming his fingers absentmindedly
CF | on the formica countertop.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Hallway
CF | >
CF | > E
CF |
CF |
CF | Hallway
CF | Between classes, this intersection is the busiest place in the school.
CF | Right now the only people here are you and Jocelyn.
CF |
CF | You notice that the way downstairs has been left open by a careless
CF | custodian.
CF |
CF | EXITS: EAST WEST DOWN OUTSIDE
CF |
CF | Jocelyn is still at the end of the hall, gazing into the trophy case
CF | and clutching Kyle's towel.
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF ] Buchanan High School
CF | >
CF | > OUT
CF |
CF |
CF | Buchanan High School
CF | School is out for the day, but the doors remain open for various
CF | after-school activities. On the other end of the yard is a sign that
CF | says "BUCHANAN HIGH - CHESS CLUB CANCELED" in big black letters.
CF |
CF | Your house is just a short walk to the east.
CF |
CF | EXITS: NORTH EAST WEST INSIDE
CF |
CF | Zoe is sitting on a bench near the door.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Azalea Street
CF | >
CF | > N
CF |
CF |
CF | Azalea Street
CF | Azalea Street turns ninety degrees at the top of what passes for a
CF | hill in central Florida. The house on the outside of the curve has a
CF | sign posted outside: It's also the studio of Professor Rubach, the
CF | piano teacher.
CF |
CF | EXITS: SOUTH WEST INSIDE
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Water Tower
CF | >
CF | > W
CF |
CF |
CF | Water Tower
CF | At the center of Opasassa is its water tower, a massive white bulb
CF | supported by a web of steel beams. Giant letters are printed on the
CF | side: From as far away as Glenburn, you can see them spell out
CF | "OPASASSA." From right underneath, though, they barely look like
CF | letters.
CF |
CF | A narrow ladder is well-hidden among the bars.
CF |
CF | EXITS: NORTH EAST SOUTH WEST UP
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Radio Station
CF | >
CF | > N
CF |
CF |
CF | Radio Station
CF | Vines are creeping up the walls of the squat little KSAS building,
CF | almost reaching the boarded-up windows. The radio tower stretches
CF | overhead, its lower bars covered in rust.
CF |
CF | EXITS: NORTH SOUTH EAST WEST INSIDE
CF |
CF | >
DavidW says (to ClubFloyd), "in"
CF ] Darkness
CF | >
CF | > IN
CF |
CF |
CF | Darkness
CF | It is pitch dark, and you can't see a thing.
CF |
CF | >
DavidW says (to ClubFloyd), "push button"
CF ] Darkness
CF | >
CF | > PUSH BUTTON
CF |
CF | You can't see anything like that in the immediate vicinity.
CF |
CF | >
DavidW says (to ClubFloyd), "push sphere"
CF ] Control Room
CF | >
CF | > PUSH SPHERE
CF |
CF | You flick the switch, and the star ball lights up, projecting
CF | constellations onto your hands, your clothes, and everything around.
CF |
CF | Control Room
CF | The planetarium sphere spreads a curtain of stars over the walls of a
CF | dingy control room.
CF |
CF | The director's station is laid out with a turntable, a microphone,
CF | speakers, and a mixing board, all covered in dust. Above the console
CF | is a window to the announcer's room; above that is a clock and an ON
CF | AIR light.
CF |
CF | EXITS: OUTSIDE
CF |
CF | Someone left a crowbar leaning against the wall.
CF |
CF | > Knight_Otu asks, "Crowbar, huh?"
Jacqueline says, "huh."
DavidW says (to ClubFloyd), "x crowbar"
CF ] Control Room
CF | >
CF | > X CROWBAR
CF |
CF | A heavy crowbar, bluish-black and slightly dirty.
CF |
CF | >
DavidW says (to ClubFloyd), "take it"
CF ] Control Room
CF | >
CF | > TAKE IT
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "x clock"
CF ] Control Room
CF | >
CF | > X CLOCK
CF |
CF | The clock has stopped at 10:09.
CF |
CF | >
DavidW says (to ClubFloyd), "x window"
CF ] Control Room
CF | >
CF | > X WINDOW
CF |
CF | The announcer's room is eerily empty.
CF |
CF | >
DavidW says (to ClubFloyd), "x turntable"
CF ] Control Room
CF | >
CF | > X TURNTABLE
CF |
CF | A record player, for playing records. But you don't see any records
CF | anywhere.
CF |
CF | > MoyTW says, "I think the radio is a pdf thing hold on."
Knight_Otu says, "There should be a black dial here."
DavidW says (to ClubFloyd), "x radio"
CF ] Control Room
CF | >
CF | > X RADIO
CF |
CF | You can't see anything like that in the immediate vicinity.
CF |
CF | >
DavidW says (to ClubFloyd), "x black dial"
CF ] Control Room
CF | >
CF | > X BLACK DIAL
CF |
CF | You wipe away some of the dust so you can see: The numbers 0 through 9
CF | are printed around the dial. It's currently set to 0.
CF |
CF | > MoyTW says, "channel 3"
DavidW says (to ClubFloyd), "turn dial to 3"
CF ] Control Room
CF | >
CF | > TURN DIAL TO 3
CF |
CF | You turn the dial up to 3.
CF |
CF | You hear a faint pop as the speakers on the console activate.
CF |
CF | A voice comes from the speakers: "Amy?"
CF |
CF | Then it's quiet. But you think you can hear someone breathing.
CF |
CF | > MoyTW says, "channel 2"
Jacqueline says, "I gotta go call me mum. I'll catch up on the transcript later."
DavidW says (to ClubFloyd), "turn dial to 2"
CF ] Control Room
CF | >
CF | > TURN DIAL TO 2
CF |
CF | You turn the dial down to 2.
CF |
CF | You hear faint elevator music from the speakers.
CF |
CF | > MoyTW says, "channel 9"
DavidW says (to ClubFloyd), "turn dial to 9"
CF ] Control Room
CF | >
CF | > TURN DIAL TO 9
CF |
CF | You turn the dial up to 9.
CF |
CF | You hear a bell ring over the speaker. Then another bell, and another
CF | bell, each as shrill as a carriage return. You can't detect any
CF | pattern to the ringing.
CF |
CF | > MoyTW says, "ok the 14th digit is 5"
DavidW says (to ClubFloyd), "l"
CF ] Control Room
CF | >
CF | > L
CF |
CF | Control Room
CF | The planetarium sphere spreads a curtain of stars over the walls of a
CF | dingy control room.
CF |
CF | The director's station is laid out with a turntable, a microphone,
CF | speakers, and a mixing board, all covered in dust. Above the console
CF | is a window to the announcer's room; above that is a clock and an ON
CF | AIR light.
CF |
CF | EXITS: OUTSIDE
CF |
CF | The random ringing goes on and on. It's maddening.
CF |
CF | > MoyTW says, "Can we go into the announcer's room"
MoyTW says, "and announce something"
DavidW says (to ClubFloyd), "turn dial to 0"
CF ] Control Room
CF | >
CF | > TURN DIAL TO 0
CF |
CF | You turn the dial down to 0.
CF |
CF | The speakers make a quiet popping noise, and then the room is silent.
CF |
CF | >
DavidW says (to ClubFloyd), "enter announcer's room"
CF ] Control Room
CF | >
CF | > ENTER ANNOUNCER'S ROOM
CF |
CF | The door to the announcer's room is locked.
CF |
CF | >
DavidW says (to ClubFloyd), "door"
CF ] Control Room
CF | >
CF | > DOOR
CF |
CF | That's not a verb I recognize.
CF |
CF | >
DavidW says (to ClubFloyd), "x door"
CF ] Control Room
CF | >
CF | > X DOOR
CF |
CF | The announcer's room is eerily empty.
CF |
CF | > DavidW asks, "What's this crowbar for?"
Knight_Otu says, "That's a good question."
Knight_Otu asks, "Entering the Diner?"
MoyTW says, "There was a sarcaphogus in the castle."
DavidW says, "We never helped the first teacher. Didn't get into the janitor's room. Didn't find a puzzle for the sherrif. The piano guy didn't help us yet."
MoyTW says, "That we, uh, didn't examine."
DavidW asks, "Was there?"
MoyTW asks, "There's a door in the basement of the school?"
DavidW says, "I didn't see any sarcophagus."
MoyTW says, "uuuuuuh it was definitely there"
DavidW says, "Someone should've said."
DavidW asks, "well, we can go back there. Try the diner first?"
DavidW says (to ClubFloyd), "out"
CF ] Radio Station
CF | >
CF | > OUT
CF |
CF |
CF | Radio Station
CF | Vines are creeping up the walls of the squat little KSAS building,
CF | almost reaching the boarded-up windows. The radio tower stretches
CF | overhead, its lower bars covered in rust.
CF |
CF | EXITS: NORTH SOUTH EAST WEST INSIDE
CF |
CF | >
DavidW says (to ClubFloyd), "turn off sphere"
CF ] Radio Station
CF | >
CF | > TURN OFF SPHERE
CF |
CF | You flick the switch, and the lights go out.
CF |
CF | > Knight_Otu says, "I must have missed the sarcophagus as well."
DavidW says (to ClubFloyd), "w"
CF ] The Weeping Willow
CF | >
CF | > W
CF |
CF |
CF | The Weeping Willow
CF | The neon sign is dark; the Weeping Willow is closed for the day.
CF |
CF | Its namesake rustles slightly in the wind.
CF |
CF | EXITS: NORTH EAST SOUTH
CF |
CF | Kyle leans over his Gremlin, attending to the last few details.
CF |
CF | >
DavidW says (to ClubFloyd), "open door with crowbar"
CF ] The Weeping Willow
CF | >
CF | > OPEN DOOR WITH CROWBAR
CF |
CF | That doesn't seem to be something you can unlock.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Outside the Thrift Store
CF | >
CF | > N
CF |
CF |
CF | Outside the Thrift Store
CF | A mannequin in a threadbare dress slouches with calculated disdain in
CF | a yellowed window. The front door is propped open with a brick.
CF |
CF | EXITS: SOUTH INSIDE
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] The Weeping Willow
CF | >
CF | > S
CF |
CF |
CF | The Weeping Willow
CF | The neon sign is dark; the Weeping Willow is closed for the day.
CF |
CF | Its namesake rustles slightly in the wind.
CF |
CF | EXITS: NORTH EAST SOUTH
CF |
CF | Kyle leans over his Gremlin, attending to the last few details.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Outside the Sheriff's Station
CF | >
CF | > S
CF |
CF |
CF | Outside the Sheriff's Station
CF | Stout concrete columns flank the station's entrance. Sheriff Dillard's
CF | squad car is parked outside.
CF |
CF | EXITS: NORTH EAST INSIDE
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Water Tower
CF | >
CF | > E
CF |
CF |
CF | Water Tower
CF | At the center of Opasassa is its water tower, a massive white bulb
CF | supported by a web of steel beams. Giant letters are printed on the
CF | side: From as far away as Glenburn, you can see them spell out
CF | "OPASASSA." From right underneath, though, they barely look like
CF | letters.
CF |
CF | A narrow ladder is well-hidden among the bars.
CF |
CF | EXITS: NORTH EAST SOUTH WEST UP
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Water's Edge
CF | >
CF | > S
CF |
CF |
CF | Water's Edge
CF | Eddie Lee's dad's airboat rental business is situated here at the edge
CF | of the Opasassa Swamp. A gravel path connects the buildings to the
CF | dock.
CF |
CF | The front door is guarded by a motionless plaster alligator.
CF |
CF | EXITS: NORTH SOUTH EAST WEST INSIDE
CF |
CF | An airboat is floating at the dock.
CF |
CF | Eddie Lee is pacing back and forth in front of the shop.
CF |
CF | Your trusty bicycle is parked here.
CF |
CF | >
DavidW says (to ClubFloyd), "enter boat"
CF ] Water's Edge
CF | >
CF | > ENTER BOAT
CF |
CF | You get into the airboat.
CF |
CF | >
DavidW says (to ClubFloyd), "turn on boat"
CF ] Water's Edge
CF | >
CF | > TURN ON BOAT
CF |
CF | You insert the key and turn the ignition: The engine roars to life,
CF | and the fan begins spinning.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Swamp
CF | >
CF | > S
CF |
CF |
CF | Swamp (in the airboat)
CF | You are in the middle of the Opasassa Swamp. Cypress trees and hanging
CF | vines obscure your vision in every direction.
CF |
CF | EXITS: NORTH SOUTH
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Sunken Castle
CF | >
CF | > S
CF |
CF |
CF | Sunken Castle (in the airboat)
CF | A fortress of black stone, wreathed with ancient vines, towers over
CF | you. The entire castle is tilted to one side, slowly sinking into the
CF | swamp.
CF |
CF | EXITS: NORTH INSIDE
CF |
CF | >
DavidW says (to ClubFloyd), "turn off boat"
CF ] Sunken Castle
CF | >
CF | > TURN OFF BOAT
CF |
CF | You pull the key out of the ignition. The fan slows down, and then it
CF | stops.
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF ] Sunken Castle
CF | >
CF | > OUT
CF |
CF | You get out of the airboat.
CF |
CF | Sunken Castle
CF | You stand on a narrow shelf of slick mud outside the black fortress.
CF | The rotten remains of a massive door hang in a crumbling gateway.
CF |
CF | EXITS: NORTH INSIDE
CF |
CF | The airboat floats just off the shore.
CF |
CF | >
DavidW says (to ClubFloyd), "in"
CF ] Gallery
CF | >
CF | > IN
CF |
CF |
CF | Gallery
CF | The air in this hallway is thick with moisture and decay. The walls
CF | and floor are covered in slick moss. You feel like you've stepped into
CF | a cave, not a manmade structure.
CF |
CF | The remains of a tapestry hang on one wall, flanked by two stairways.
CF |
CF | EXITS: UP DOWN OUTSIDE
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Crypt
CF | >
CF | > D
CF |
CF |
CF | Crypt
CF | A slimy sarcophagus rests in the middle of this chamber, lit by four
CF | torches that dance with green fire.
CF |
CF | Further on, at the edge of the torchlight's reach, you can make out a
CF | huge stone door.
CF |
CF | EXITS: UP
CF |
CF | > DavidW says, "huh."
DavidW says, "I only saw the torches and door."
DavidW says (to ClubFloyd), "x sarcophagus"
CF ] Crypt
CF | >
CF | > X SARCOPHAGUS
CF |
CF | Despite the slime that's grown over its surface, the stone coffin
CF | stands out from the surrounding decay. It must be carved from some
CF | more durable material than the walls of the castle.
CF |
CF | The lid of the sarcophagus is firmly in place, but you can make out a
CF | seam underneath.
CF |
CF | > Knight_Otu says, "Mannequin slouches and waves - 7."
DavidW says (to ClubFloyd), "open it with crowbar"
CF | >
CF | > OPEN IT WITH CROWBAR
CF |
CF | You press the point of the crowbar into the seam under the lid. You
CF | push on it, hard. The crowbar slips, and you almost crack your head
CF | against the wet stone.
CF |
CF | You look for a more likely spot and try again. The crowbar finds
CF | purchase: You push on it harder, harder, until it's firmly wedged in
CF | place.
CF |
CF | Then you press down on the crowbar, with all your weight, with all the
CF | upper body strength of a fifteen-year-old girl.
CF |
CF | The lid of the sarcophagus budges slightly.
CF |
CF | You shift your weight and press harder. You hear a faint rattle as a
CF | chip of white stone is cleft from the coffin and tumbles to the floor.
CF |
CF | The crowbar gives way���You lose your footing���You fall hard on the
CF | slimy
CF | floor as the lid slides up and over.
CF |
CF | When you find your way to your feet, you look down into the triangular
CF | opening between the sarcophagus and the lid. The acrid torchlight
CF | doesn't reach inside: You see only darkness. It might be empty.
CF |
CF | You grab the lid with both hands and heave it open.
CF |
CF | (Press any key to continue.)
DavidW pushes the green 'space' button.
CF | (Press any key to continue.)A black shroud rises from out of the
CF | cavity. You step backwards, your breath caught in your chest, as the
CF | shape unfurls itself, revealing a clawed green hand���a curved white
CF | fang���a glowing orange eye.
CF |
CF | The monster raises his arms, stretching out his cape like a pair of
CF | black wings. Then he draws the cloak around himself with a sharp snap
CF | that makes the torches flicker. He fixes you with his orange eyes.
CF |
CF | "A foolish young woman has wandered into my castle," he says. "Tell me
CF | your name."
CF |
CF | Your mind is blank with fear, and you answer automatically. "Becca
CF | Drapkin."
CF |
CF | "You've freed me from a lengthy imprisonment." He notices the crowbar
CF | on the floor. "I think you didn't do so by accident. Why are you
CF | here?"
CF |
CF | You remember. You grab the stake. "I have to destroy you. To end my
CF | curse." You take a step forward and raise your arm to strike.
CF |
CF | (Press any key to continue.)
DavidW pushes the green 'space' button.
CF | (Press any key to continue.)He steps out of the sarcophagus and pulls
CF | the weapon from your hand. You realize your arm is shaking: You're
CF | shaking all over.
CF |
CF | He squeezes his claw around the stake until it snaps in two. "There's
CF | no curse that my destruction will undo���No curse on you, at least."
CF |
CF | "But aren't you Crocodracula?"
CF |
CF | He takes a moment to answer, and you notice a low hiss, like a sigh,
CF | from deep in his reptilian throat. "That has been my name for a long
CF | time, yes."
CF |
CF | "Then didn't you give me these?" You pull up your sleeve, and your
CF | scales glitter in the torchlight.
CF |
CF | Crocodracula doesn't come any closer to inspect you; he only squints
CF | at your shoulder. "No. I have no desire to afflict anyone
CF | with... such a condition. Least of all a young lady I've never met."
CF |
CF | "But Miss Muriel said���"
CF |
CF | "Muriel!" Crocodracula bellows, and the crypt shakes.
CF |
CF | (Press any key to continue.)
DavidW pushes the green 'space' button.
CF | (Press any key to continue.)"Muirgheal Halfmoon���The witch. She came
CF | here hoping to destroy me, months or years ago. But I was more than a
CF | match for her. All she could do was seal me in this crypt." He shakes
CF | his head. "I haven't had the time to put any curse on you, Becca
CF | Drapkin. I suspect it was Muriel who gave you those scales, to trick
CF | you into doing her dirty work for you. No doubt she assumed that I'd
CF | be weakened after so long a slumber."
CF |
CF | You're outraged at Miss Muriel's deceit���But you shake your head as
CF | you
CF | realize you're taking the word of a giant talking alligator. "Why
CF | should I believe you?"
CF |
CF | "You might ask Muriel herself." Crocodracula sniffs the air.
CF | "Although, if she can detect that her plot has failed, she may already
CF | have fled. At any rate, if anyone can remove your curse, it's her."
CF |
CF | "If Miss Muriel can uncurse me," you mutter, "maybe she can help Eddie
CF | Lee, too."
CF |
CF | "What's the matter with this Eddie Lee figure?"
CF |
CF | (Press any key to continue.)
DavidW pushes the green 'space' button.
CF | (Press any key to continue.)checksum failed // authentication fault
CF |
CF | TALEFRAME��� has detected an unlicensed copy of CROCODRACULA: THE
CF | BEGINNING. Software piracy is a serious offense under international
CF | copyright law. You will be asked to provide your 17-digit registration
CF | key.
CF |
CF | (Press any key to continue.)
DavidW pushes the green 'space' button.
CF ] Crypt
CF | (Press any key to continue.)The bronze is deathly cold in your hands,
CF | and small gems twinkle feebly in the torchlight.
CF |
CF | "Unless what?"
CF |
CF | He lowers his snout. "If it's too late, then Eddie Lee is lost, and
CF | there is nothing we can do to save him���Nor anything Muriel can do, I
CF | suspect. But don't despair, Becca Drapkin. Go quickly, and help your
CF | friend."
CF |
CF | Of all the things you could say in response, somehow you come up with:
CF | "You can just call me Becca."
CF |
CF | "All right, then: Go, Becca. Now!"
CF |
CF | > Knight_Otu says, "Well."
DavidW says (to ClubFloyd), "x crocodracula"
CF ] Crypt
CF | >
CF | > X CROCODRACULA
CF |
CF | Even though his form is monstrous, there's a spark of humanity in
CF | those brilliant orange eyes.
CF |
CF | But when he notices you looking closer, he pulls his collar around his
CF | face and turns away.
CF |
CF | >
DavidW says (to ClubFloyd), "look"
CF ] Crypt
CF | >
CF | > LOOK
CF |
CF | Crypt
CF | A slimy sarcophagus rests in the middle of this chamber, lit by four
CF | torches that dance with green fire.
CF |
CF | Further on, at the edge of the torchlight's reach, you can make out a
CF | huge stone door.
CF |
CF | EXITS: UP
CF |
CF | Crocodracula leans uneasily against his sarcophagus.
CF |
CF | You can also see a crowbar here.
CF |
CF | >
DavidW says (to ClubFloyd), "take crowbar"
CF ] Crypt
CF | >
CF | > TAKE CROWBAR
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "look in sarcophagus"
CF ] Crypt
CF | >
CF | > LOOK IN SARCOPHAGUS
CF |
CF | There's nothing in there.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Gallery
CF | >
CF | > U
CF |
CF |
CF | Gallery
CF | The air in this hallway is thick with moisture and decay. The walls
CF | and floor are covered in slick moss. You feel like you've stepped into
CF | a cave, not a manmade structure.
CF |
CF | The remains of a tapestry hang on one wall, flanked by two stairways.
CF |
CF | EXITS: UP DOWN OUTSIDE
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF ] Sunken Castle
CF | >
CF | > OUT
CF |
CF |
CF | Sunken Castle
CF | You stand on a narrow shelf of slick mud outside the black fortress.
CF | The rotten remains of a massive door hang in a crumbling gateway.
CF |
CF | EXITS: NORTH INSIDE
CF |
CF | The airboat floats just off the shore.
CF |
CF | >
DavidW says (to ClubFloyd), "enter boat"
CF ] Sunken Castle
CF | >
CF | > ENTER BOAT
CF |
CF | You get into the airboat.
CF |
CF | > MoyTW says, "Wait can we check inventory"
DavidW says (to ClubFloyd), "i"
CF ] Sunken Castle
CF | >
CF | > I
CF |
CF | You are carrying:
CF | a crowbar
CF | an amulet
CF | an airboat key
CF | a star ball
CF | a business card
CF |
CF | >
MoyTW says (to ClubFloyd), "x amulet"
CF ] Sunken Castle
CF | >
CF | > X AMULET
CF |
CF | A large pendant of tarnished bronze hangs on a delicate chain. There
CF | are gems embedded in the metal, and they catch the light with the
CF | slightest movement.
CF |
CF | It feels heavier than it should.
CF |
CF | > DavidW asks, "Where did the amulet come from?"
MoyTW says, "He just gave it to us"
DavidW asks, "Did he say what it's for?"
MoyTW asks, "To put on Eddie, I guess?"
Knight_Otu says, "I think the "error message" "replaced" some text in "the original version"."
MoyTW says, "I think the joke was that the checksum killed the explanation for -"
MoyTW says, "yeah."
DavidW says, "weird"
DavidW says, "Hold on. I need to turn the light on. It's getting too dark in my room."
DavidW says, "okay"
DavidW says (to ClubFloyd), "turn on boat"
CF ] Sunken Castle
CF | >
CF | > TURN ON BOAT
CF |
CF | You insert the key and turn the ignition: The engine roars to life,
CF | and the fan begins spinning.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Swamp
CF | >
CF | > N
CF |
CF |
CF | Swamp (in the airboat)
CF | You are in the middle of the Opasassa Swamp. Cypress trees and hanging
CF | vines obscure your vision in every direction.
CF |
CF | EXITS: NORTH SOUTH
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Water's Edge
CF | >
CF | > N
CF |
CF |
CF | Water's Edge (in the airboat)
CF | You're sitting in an airboat behind Eddie Lee's dad's airboat rental
CF | business. Looking south, you see the vastness of the Opasassa Swamp.
CF |
CF | EXITS: NORTH SOUTH EAST WEST INSIDE
CF |
CF | Eddie Lee is pacing back and forth in front of the shop.
CF |
CF | Your trusty bicycle is parked here.
CF |
CF | >
DavidW says (to ClubFloyd), "turn off boat"
CF ] Water's Edge
CF | >
CF | > TURN OFF BOAT
CF |
CF | You pull the key out of the ignition. The fan slows down, and then it
CF | stops.
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF ] Water's Edge
CF | >
CF | > OUT
CF |
CF | You get out of the airboat.
CF |
CF | Water's Edge
CF | Eddie Lee's dad's airboat rental business is situated here at the edge
CF | of the Opasassa Swamp. A gravel path connects the buildings to the
CF | dock.
CF |
CF | The front door is guarded by a motionless plaster alligator.
CF |
CF | EXITS: NORTH SOUTH EAST WEST INSIDE
CF |
CF | An airboat is floating at the dock.
CF |
CF | Eddie Lee is pacing back and forth in front of the shop.
CF |
CF | Your trusty bicycle is parked here.
CF |
CF | >
DavidW says (to ClubFloyd), "give amulet to eddie"
CF ] Water's Edge
CF | >
CF | > GIVE AMULET TO EDDIE
CF |
CF | You're not sure what exactly to do with the amulet, so you try holding
CF | it in front of you like a police badge. "Okay, Eddie Lee. Hold still."
CF |
CF | "Czekaj, co?"
CF |
CF | The amulet begins to glow, and shake, and a harsh electric smell fills
CF | the air. Eddie Lee starts to scream���
CF |
CF | ���He falls to the ground. The amulet stops glowing.
CF |
CF | You run over to him. "Eddie Lee! Are you all right?"
CF |
CF | "Yeah, I'm fine. What just happened?"
CF |
CF | "You fell down!"
CF |
CF | "No, before that. I was speaking Polish, right?"
CF |
CF | "Yeah, but... You must have hit your head when you fell, and it
CF | knocked the English-speaking part of your brain back into place."
CF |
CF | Eddie Lee touches his head gingerly. "Yeah, that sounds right. Well,
CF | thanks... I think. I better go let my dad know I'm okay." He gets up
CF | and staggers into the shop.
CF |
CF | >
DavidW says (to ClubFloyd), "x amulet"
CF ] Water's Edge
CF | >
CF | > X AMULET
CF |
CF | A large pendant of tarnished bronze hangs on a delicate chain. There
CF | are gems embedded in the metal, and they catch the light with the
CF | slightest movement.
CF |
CF | It feels heavier than it should.
CF |
CF | >
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf3"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Water's Edge
CF | > SAVEOk.
CF |
CF | >
Roger has disconnected.
Roger has connected.
Roger disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. Knight_Otu says, "Okay, we should get to the sheriff's office to look at the wanted posters, and to the school to try taking the mascot."
DavidW asks, "Were there posters there?"
Knight_Otu says, "Those should give us the last two numbers."
DavidW says (to ClubFloyd), "n"
CF ] Water Tower
CF | >
CF | > N
CF |
CF |
CF | Water Tower
CF | At the center of Opasassa is its water tower, a massive white bulb
CF | supported by a web of steel beams. Giant letters are printed on the
CF | side: From as far away as Glenburn, you can see them spell out
CF | "OPASASSA." From right underneath, though, they barely look like
CF | letters.
CF |
CF | A narrow ladder is well-hidden among the bars.
CF |
CF | EXITS: NORTH EAST SOUTH WEST UP
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Outside the Sheriff's Station
CF | >
CF | > W
CF |
CF |
CF | Outside the Sheriff's Station
CF | Stout concrete columns flank the station's entrance. Sheriff Dillard's
CF | squad car is parked outside.
CF |
CF | EXITS: NORTH EAST INSIDE
CF |
CF | >
DavidW says (to ClubFloyd), "in"
CF ] Sheriff's Station
CF | >
CF | > IN
CF |
CF |
CF | Sheriff's Station
CF | A portrait of the President smiles at you welcomingly from across the
CF | lobby, above a carefully organized bulletin board. It doesn't feel
CF | like you're standing in the nerve center of Opasassa law enforcement;
CF | most rooms back at the high school are more intimidating than this.
CF | There's even wall-to-wall carpeting in here.
CF |
CF | EXITS: OUTSIDE
CF |
CF | Sheriff Dillard is sitting uneasily in his easy chair, twiddling his
CF | thumbs in minor agitation.
CF |
CF | >
DavidW says (to ClubFloyd), "x posters"
CF ] Sheriff's Station
CF | >
CF | > X POSTERS
CF |
CF | You look across the posters: There's a mugshot of a handsome gentleman
CF | with a creepy smile, a boy wanted for "questioning" who looks to be
CF | about your age, and a long-haired man with crazy eyes.
CF |
CF | > Knight_Otu says, "There should be three different ones."
DavidW says (to ClubFloyd), "g"
CF ] Sheriff's Station
CF | >
CF | > G
CF |
CF | You look across the posters: There's a mugshot of a handsome gentleman
CF | with a creepy smile, a boy wanted for "questioning" who looks to be
CF | about your age, and a long-haired man with crazy eyes.
CF |
CF | > Knight_Otu says, "Right yes, there are. 0"
DavidW asks, "What's our number so far?"
Knight_Otu asks, "8482750784418517?"
Knight_Otu says, "By my notes."
DavidW asks, "And we need to return to the school?"
MoyTW says, "Ok so we need to pick up Calvin."
DavidW says (to ClubFloyd), "out"
CF ] Outside the Sheriff's Station
CF | >
CF | > OUT
CF |
CF |
CF | Outside the Sheriff's Station
CF | Stout concrete columns flank the station's entrance. Sheriff Dillard's
CF | squad car is parked outside.
CF |
CF | EXITS: NORTH EAST INSIDE
CF |
CF | > MoyTW says, "Or, try to."
DavidW says (to ClubFloyd), "e"
CF ] Water Tower
CF | >
CF | > E
CF |
CF |
CF | Water Tower
CF | At the center of Opasassa is its water tower, a massive white bulb
CF | supported by a web of steel beams. Giant letters are printed on the
CF | side: From as far away as Glenburn, you can see them spell out
CF | "OPASASSA." From right underneath, though, they barely look like
CF | letters.
CF |
CF | A narrow ladder is well-hidden among the bars.
CF |
CF | EXITS: NORTH EAST SOUTH WEST UP
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Water's Edge
CF | >
CF | > S
CF |
CF |
CF | Water's Edge
CF | Eddie Lee's dad's airboat rental business is situated here at the edge
CF | of the Opasassa Swamp. A gravel path connects the buildings to the
CF | dock.
CF |
CF | The front door is guarded by a motionless plaster alligator.
CF |
CF | EXITS: NORTH SOUTH EAST WEST INSIDE
CF |
CF | An airboat is floating at the dock.
CF |
CF | Your trusty bicycle is parked here.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Buchanan High School
CF | >
CF | > E
CF |
CF |
CF | Buchanan High School
CF | School is out for the day, but the doors remain open for various
CF | after-school activities. On the other end of the yard is a sign that
CF | says "BUCHANAN HIGH - CHESS CLUB CANCELED" in big black letters.
CF |
CF | Your house is just a short walk to the east.
CF |
CF | EXITS: NORTH EAST WEST INSIDE
CF |
CF | Zoe is sitting on a bench near the door.
CF |
CF | >
DavidW says (to ClubFloyd), "in"
CF ] Hallway
CF | >
CF | > IN
CF |
CF |
CF | Hallway
CF | Between classes, this intersection is the busiest place in the school.
CF | Right now the only people here are you and Jocelyn.
CF |
CF | You notice that the way downstairs has been left open by a careless
CF | custodian.
CF |
CF | EXITS: EAST WEST DOWN OUTSIDE
CF |
CF | Jocelyn is still at the end of the hall, gazing into the trophy case
CF | and clutching Kyle's towel.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Miss Lipton's Classroom
CF | >
CF | > E
CF |
CF |
CF | Miss Lipton's Classroom
CF | Miss Lipton is sitting at her desk, wearing headphones attached to a
CF | small tape player. Her brow is furrowed. Behind her, the homework for
CF | the weekend is written on the blackboard.
CF |
CF | Calvin, the class guinea pig, lives in a cage near the window.
CF |
CF | EXITS: WEST
CF |
CF | A large brass key looks out of place on Miss Lipton's desk.
CF |
CF | >
DavidW says (to ClubFloyd), "take calvin"
CF ] Miss Lipton's Classroom
CF | >
CF | > TAKE CALVIN
CF |
CF | Calvin hates being picked up, especially when he's sleeping.
CF |
CF | Taken.
CF |
CF | > Knight_Otu says, "Yeah, the last one is a release number thing."
DavidW asks, "Now what?"
Knight_Otu says, "Fourth release - 3."
MoyTW asks, "Uh, so, we have the number. We go...confront Muriel?"
DavidW asks, "Do we keep Calvin or put him down?"
Knight_Otu asks, "I guess we can keep him?"
MoyTW asks, "We have a hamster companion now, I guess?"
DavidW says (to ClubFloyd), "pet calvin"
CF ] Miss Lipton's Classroom
CF | >
CF | > PET CALVIN
CF |
CF | It's best not to go around touching things.
CF |
CF | > DavidW asks, "What about this key?"
MoyTW asks, "Which key?"
DavidW says (to ClubFloyd), "l"
CF ] Miss Lipton's Classroom
CF | >
CF | > L
CF |
CF | Miss Lipton's Classroom
CF | Miss Lipton is sitting at her desk, wearing headphones attached to a
CF | small tape player. Her brow is furrowed. Behind her, the homework for
CF | the weekend is written on the blackboard.
CF |
CF | Calvin, the class guinea pig, lives in a cage near the window.
CF |
CF | EXITS: WEST
CF |
CF | A large brass key looks out of place on Miss Lipton's desk.
CF |
CF | > Knight_Otu says, "That's for the janitors door downstairs surely."
DavidW says, "Yes, it is."
DavidW asks, "Do we need to help Lipton to get it and if so how?"
MoyTW asks, "Can we look & talk to her again?"
Knight_Otu asks, "We need to give Miss ipton something relaxing, but what?"
DavidW says, "And sheriff wants a puzzle. Piano guy, who knows."
DavidW says, "And our sister is another possible loose end."
DavidW says, "I want to talk to Zoe again."
DavidW says (to ClubFloyd), "w"
CF ] Hallway
CF | >
CF | > W
CF |
CF |
CF | Hallway
CF | Between classes, this intersection is the busiest place in the school.
CF | Right now the only people here are you and Jocelyn.
CF |
CF | You notice that the way downstairs has been left open by a careless
CF | custodian.
CF |
CF | EXITS: EAST WEST DOWN OUTSIDE
CF |
CF | Jocelyn is still at the end of the hall, gazing into the trophy case
CF | and clutching Kyle's towel.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Hallway
CF | >
CF | > S
CF |
CF | Can't go that way!
CF |
CF | AVAILABLE EXITS: EAST WEST DOWN OUTSIDE
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF ] Buchanan High School
CF | >
CF | > OUT
CF |
CF |
CF | Buchanan High School
CF | School is out for the day, but the doors remain open for various
CF | after-school activities. On the other end of the yard is a sign that
CF | says "BUCHANAN HIGH - CHESS CLUB CANCELED" in big black letters.
CF |
CF | Your house is just a short walk to the east.
CF |
CF | EXITS: NORTH EAST WEST INSIDE
CF |
CF | Zoe is sitting on a bench near the door.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to zoe"
CF ] Buchanan High School
CF | >
CF | > TALK TO ZOE
CF |
CF | You fill Zoe in about everything that's happened this afternoon. As
CF | your story goes on, her eyes get wider and wider.
CF |
CF | "So," you conclude, "What do you think I should do?"
CF |
CF | Zoe gulps.
CF |
CF | "Uh. Well, since Crocodracula is real, apparently, then, I guess, I
CF | think..." She blinks several times. "I think you should ask him for
CF | advice instead."
CF |
CF | > MoyTW says, "Well that's fair."
DavidW asks, "So confront Muriel?"
DavidW says (to ClubFloyd), "w"
CF ] Water's Edge
CF | >
CF | > W
CF |
CF |
CF | Water's Edge
CF | Eddie Lee's dad's airboat rental business is situated here at the edge
CF | of the Opasassa Swamp. A gravel path connects the buildings to the
CF | dock.
CF |
CF | The front door is guarded by a motionless plaster alligator.
CF |
CF | EXITS: NORTH SOUTH EAST WEST INSIDE
CF |
CF | An airboat is floating at the dock.
CF |
CF | Your trusty bicycle is parked here.
CF |
CF | > Knight_Otu says, "We can try."
DavidW says (to ClubFloyd), "ride bike"
CF ] Water's Edge
CF | >
CF | > RIDE BIKE
CF |
CF | You mount the bicycle.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Water Tower
CF | >
CF | > N
CF |
CF |
CF | Water Tower (on the bicycle)
CF | At the center of Opasassa is its water tower, a massive white bulb
CF | supported by a web of steel beams. Giant letters are printed on the
CF | side: From as far away as Glenburn, you can see them spell out
CF | "OPASASSA." From right underneath, though, they barely look like
CF | letters.
CF |
CF | A narrow ladder is well-hidden among the bars.
CF |
CF | EXITS: NORTH EAST SOUTH WEST UP
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Radio Station
CF | >
CF | > N
CF |
CF |
CF | Radio Station (on the bicycle)
CF | Vines are creeping up the walls of the squat little KSAS building,
CF | almost reaching the boarded-up windows. The radio tower stretches
CF | overhead, its lower bars covered in rust.
CF |
CF | EXITS: NORTH SOUTH EAST WEST INSIDE
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Sandy Road
CF | >
CF | > N
CF |
CF |
CF | Sandy Road (on the bicycle)
CF | A strip of dirty sand cuts through the woods. There's nothing but
CF | trees in every direction.
CF |
CF | EXITS: NORTH SOUTH
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Miss Muriel's Cabin
CF | >
CF | > N
CF |
CF |
CF | Miss Muriel's Cabin (on the bicycle)
CF | The road fades into grass and weeds as it reaches this lonely cabin,
CF | in the heart of the woods.
CF |
CF | At the side of the building is an overgrown bed of flowers.
CF |
CF | A set of tarnished wind chimes hangs over the entrance.
CF |
CF | EXITS: SOUTH INSIDE
CF |
CF | >
DavidW says (to ClubFloyd), "dismount"
CF ] Miss Muriel's Cabin
CF | >
CF | > DISMOUNT
CF |
CF | You dismount the bicycle.
CF |
CF | Miss Muriel's Cabin
CF | The road fades into grass and weeds as it reaches this lonely cabin,
CF | in the heart of the woods.
CF |
CF | At the side of the building is an overgrown bed of flowers.
CF |
CF | A set of tarnished wind chimes hangs over the entrance.
CF |
CF | EXITS: SOUTH INSIDE
CF |
CF | Your trusty bicycle is parked here.
CF |
CF | A breeze blows through the wind chimes, and an unmusical jangling
CF | echoes through the trees.
CF |
CF | >
DavidW says (to ClubFloyd), "in"
CF ] Miss Muriel's Workshop
CF | >
CF | > IN
CF |
CF |
CF | Miss Muriel's Workshop
CF | The musty air is thick with the hissing and bubbling of strange
CF | concoctions. The oddest things hang from the walls: Faceless
CF | dolls, strings of beads, dried herbs, and a couple of bleached cow
CF | skulls. It looks like every available surface is occupied by some
CF | half-finished arcane project. At the center of the chaos is Miss
CF | Muriel's big book.
CF |
CF | EXITS: OUTSIDE
CF |
CF | Miss Muriel herself seems to have flown the coop.
CF |
CF | >
DavidW says (to ClubFloyd), "x book"
CF ] Miss Muriel's Workshop
CF | >
CF | > X BOOK
CF |
CF | You flip through the book until you find it: A spell that curses its
CF | victim with patches of reptilian scales. Eventually, the entire body
CF | is covered in scales. The eyes become slits, the tongue becomes
CF | forked. Then your arms and legs fall off...
CF |
CF | You turn the page: There is an antidote. The only way to remove the
CF | curse is to swallow something called a "Crawling Emerald." And there's
CF | a picture.
CF |
CF | You groan in desperation: The drawing is of a type of beetle you are
CF | all too familiar with.
CF |
CF | > Knight_Otu says, "Oh hey, sister."
DavidW says (to ClubFloyd), "out"
CF ] Miss Muriel's Cabin
CF | >
CF | > OUT
CF |
CF |
CF | Miss Muriel's Cabin
CF | The road fades into grass and weeds as it reaches this lonely cabin,
CF | in the heart of the woods.
CF |
CF | At the side of the building is an overgrown bed of flowers.
CF |
CF | A set of tarnished wind chimes hangs over the entrance.
CF |
CF | EXITS: SOUTH INSIDE
CF |
CF | Your trusty bicycle is parked here.
CF |
CF | >
DavidW says (to ClubFloyd), "ride bike"
CF ] Miss Muriel's Cabin
CF | >
CF | > RIDE BIKE
CF |
CF | You mount the bicycle.
CF |
CF | A breeze blows through the wind chimes, and an unmusical jangling
CF | echoes through the trees.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Sandy Road
CF | >
CF | > S
CF |
CF |
CF | Sandy Road (on the bicycle)
CF | A strip of dirty sand cuts through the woods. There's nothing but
CF | trees in every direction.
CF |
CF | EXITS: NORTH SOUTH
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Radio Station
CF | >
CF | > S
CF |
CF |
CF | Radio Station (on the bicycle)
CF | Vines are creeping up the walls of the squat little KSAS building,
CF | almost reaching the boarded-up windows. The radio tower stretches
CF | overhead, its lower bars covered in rust.
CF |
CF | EXITS: NORTH SOUTH EAST WEST INSIDE
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Water Tower
CF | >
CF | > S
CF |
CF |
CF | Water Tower (on the bicycle)
CF | At the center of Opasassa is its water tower, a massive white bulb
CF | supported by a web of steel beams. Giant letters are printed on the
CF | side: From as far away as Glenburn, you can see them spell out
CF | "OPASASSA." From right underneath, though, they barely look like
CF | letters.
CF |
CF | A narrow ladder is well-hidden among the bars.
CF |
CF | EXITS: NORTH EAST SOUTH WEST UP
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Azalea Street
CF | >
CF | > E
CF |
CF |
CF | Azalea Street (on the bicycle)
CF | Azalea Street turns ninety degrees at the top of what passes for a
CF | hill in central Florida. The house on the outside of the curve has a
CF | sign posted outside: It's also the studio of Professor Rubach, the
CF | piano teacher.
CF |
CF | EXITS: SOUTH WEST INSIDE
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Buchanan High School
CF | >
CF | > S
CF |
CF |
CF | Buchanan High School (on the bicycle)
CF | School is out for the day, but the doors remain open for various
CF | after-school activities. On the other end of the yard is a sign that
CF | says "BUCHANAN HIGH - CHESS CLUB CANCELED" in big black letters.
CF |
CF | Your house is just a short walk to the east.
CF |
CF | EXITS: NORTH EAST WEST INSIDE
CF |
CF | Zoe is sitting on a bench near the door.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Becca's House
CF | >
CF | > E
CF |
CF |
CF | Becca's House (on the bicycle)
CF | A stucco wall hems in the wilderness of trees and other plant life
CF | that surrounds the Drapkin residence.
CF |
CF | EXITS: WEST INSIDE
CF |
CF | Lindsay is wandering aimlessly around the yard, her shoebox cradled
CF | under her arm.
CF |
CF | >
DavidW says (to ClubFloyd), "dismount"
CF ] Becca's House
CF | >
CF | > DISMOUNT
CF |
CF | You dismount the bicycle.
CF |
CF | Becca's House
CF | A stucco wall hems in the wilderness of trees and other plant life
CF | that surrounds the Drapkin residence.
CF |
CF | EXITS: WEST INSIDE
CF |
CF | Your trusty bicycle is parked here.
CF |
CF | Lindsay is wandering aimlessly around the yard, her shoebox cradled
CF | under her arm.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to linday"
CF ] Becca's House
CF | >
CF | > TALK TO LINDAY
CF |
CF | You can't see anything like that in the immediate vicinity.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to lindsay"
CF ] Becca's House
CF | >
CF | > TALK TO LINDSAY
CF |
CF | You put on a sweet smile. "Hey Lindsay, do you still have that neat
CF | bug?"
CF |
CF | She hesitates. She knows something's up. "Yeah..."
CF |
CF | "Do you think I could look at it again?"
CF |
CF | She squints at you. "Where's Hunky?"
CF |
CF | "What?"
CF |
CF | "Hunky the Monkey. I want him back. Where is he?"
CF |
CF | You rub your forehead. How can you be expected to keep track of
CF | Lindsay's stuffed animals? Your collection is enough trouble on its
CF | own.
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] Becca's House
CF | >
CF | > G
CF |
CF | You put on a sweet smile. "Hey Lindsay, do you still have that neat
CF | bug?"
CF |
CF | She hesitates. She knows something's up. "Yeah..."
CF |
CF | "Do you think I could look at it again?"
CF |
CF | She squints at you. "Where's Hunky?"
CF |
CF | "What?"
CF |
CF | "Hunky the Monkey. I want him back. Where is he?"
CF |
CF | You rub your forehead. How can you be expected to keep track of
CF | Lindsay's stuffed animals? Your collection is enough trouble on its
CF | own.
CF |
CF | >
DavidW says (to ClubFloyd), "in"
CF ] Living Room
CF | >
CF | > IN
CF |
CF |
CF | Living Room
CF | The walls of the living room are lined with dolls: Your mother's
CF | unsettling handiwork.
CF |
CF | Your bedroom is upstairs.
CF |
CF | EXITS: UP OUTSIDE
CF |
CF | Drew is sitting on the carpet, plucking out a mournful memory on his
CF | guitar.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to drew"
CF ] Living Room
CF | >
CF | > TALK TO DREW
CF |
CF | "See you later, Drew," you say, just so you can roll your eyes when he
CF | doesn't respond.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Becca's Room
CF | >
CF | > U
CF |
CF |
CF | Becca's Room
CF | Your bedroom. Your undisturbed refuge. Even when the whole world is
CF | out to get you, you can always run back to your room, where at last
CF | you can enjoy peace and quiet. But you can still hear your brother
CF | playing the guitar downstairs.
CF |
CF | A small army of stuffed animals is carefully arranged at the head of
CF | your bed. Your viola is collecting dust on top of your dresser.
CF |
CF | EXITS: DOWN
CF |
CF | >
DavidW says (to ClubFloyd), "x animals"
CF ] Becca's Room
CF | >
CF | > X ANIMALS
CF |
CF | Some might say you're too old for stuffed animals, but you've come to
CF | the conclusion that in fact you are old enough to decorate your
CF | bedroom however you want. Most of the creatures are just here because
CF | they look nice: Wanda Elephant, Harold Lamb, James Frog, et cetera.
CF | But Peggy Pony has special sentimental value.
CF |
CF | Hunky the Monkey is not among them. You wouldn't steal your sister's
CF | doll.
CF |
CF | > Knight_Otu says, "I have the suspicion he's in our collection."
DavidW says, "He isn't."
Knight_Otu says, "Or not."
DavidW says (to ClubFloyd), "search animals"
CF ] Becca's Room
CF | >
CF | > SEARCH ANIMALS
CF |
CF | You find nothing of interest.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Living Room
CF | >
CF | > D
CF |
CF |
CF | Living Room
CF | The walls of the living room are lined with dolls: Your mother's
CF | unsettling handiwork.
CF |
CF | Your bedroom is upstairs.
CF |
CF | EXITS: UP OUTSIDE
CF |
CF | Drew is sitting on the carpet, plucking out a mournful memory on his
CF | guitar.
CF |
CF | >
DavidW says (to ClubFloyd), "search dolls"
CF ] Living Room
CF | >
CF | > SEARCH DOLLS
CF |
CF | You find nothing of interest.
CF |
CF | > DavidW asks, "Thrift Shop?"
DavidW says (to ClubFloyd), "x dolls"
CF ] Living Room
CF | >
CF | > X DOLLS
CF |
CF | At least a dozen porcelain dolls are on display here, and there are
CF | more in the rest of the house. Your mom seems to find joy only in
CF | crafting more and more of them. Each doll has a hand-painted face,
CF | staring eerily across the room. Each doll's hands are reaching out at
CF | nothing. Each doll has a name, most of which you have mercifully
CF | forgotten.
CF |
CF | > Knight_Otu says, "Maybe."
DavidW says (to ClubFloyd), "u"
CF ] Becca's Room
CF | >
CF | > U
CF |
CF |
CF | Becca's Room
CF | Your bedroom. Your undisturbed refuge. Even when the whole world is
CF | out to get you, you can always run back to your room, where at last
CF | you can enjoy peace and quiet. But you can still hear your brother
CF | playing the guitar downstairs.
CF |
CF | A small army of stuffed animals is carefully arranged at the head of
CF | your bed. Your viola is collecting dust on top of your dresser.
CF |
CF | EXITS: DOWN
CF |
CF | >
DavidW says (to ClubFloyd), "look under bed"
CF ] Becca's Room
CF | >
CF | > LOOK UNDER BED
CF |
CF | You find nothing of interest.
CF |
CF | >
DavidW says (to ClubFloyd), "open middle drawer"
CF ] Becca's Room
CF | >
CF | > OPEN MIDDLE DRAWER
CF |
CF | You can't see anything like that in the immediate vicinity.
CF |
CF | >
DavidW says (to ClubFloyd), "open dresser"
CF ] Becca's Room
CF | >
CF | > OPEN DRESSER
CF |
CF | That's already open.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Living Room
CF | >
CF | > D
CF |
CF |
CF | Living Room
CF | The walls of the living room are lined with dolls: Your mother's
CF | unsettling handiwork.
CF |
CF | Your bedroom is upstairs.
CF |
CF | EXITS: UP OUTSIDE
CF |
CF | Drew is sitting on the carpet, plucking out a mournful memory on his
CF | guitar.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Living Room
CF | >
CF | > W
CF |
CF | Can't go that way!
CF |
CF | AVAILABLE EXITS: UP OUTSIDE
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF ] Becca's House
CF | >
CF | > OUT
CF |
CF |
CF | Becca's House
CF | A stucco wall hems in the wilderness of trees and other plant life
CF | that surrounds the Drapkin residence.
CF |
CF | EXITS: WEST INSIDE
CF |
CF | Your trusty bicycle is parked here.
CF |
CF | Lindsay is wandering aimlessly around the yard, her shoebox cradled
CF | under her arm.
CF |
CF | >
DavidW says (to ClubFloyd), "ride bike"
CF ] Becca's House
CF | >
CF | > RIDE BIKE
CF |
CF | You mount the bicycle.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Buchanan High School
CF | >
CF | > W
CF |
CF |
CF | Buchanan High School (on the bicycle)
CF | School is out for the day, but the doors remain open for various
CF | after-school activities. On the other end of the yard is a sign that
CF | says "BUCHANAN HIGH - CHESS CLUB CANCELED" in big black letters.
CF |
CF | Your house is just a short walk to the east.
CF |
CF | EXITS: NORTH EAST WEST INSIDE
CF |
CF | Zoe is sitting on a bench near the door.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to zoe"
CF ] Buchanan High School
CF | >
CF | > TALK TO ZOE
CF |
CF | You fill Zoe in about everything that's happened this afternoon. As
CF | your story goes on, her eyes get wider and wider.
CF |
CF | "So," you conclude, "What do you think I should do?"
CF |
CF | Zoe gulps.
CF |
CF | "Uh. Well, since Crocodracula is real, apparently, then, I guess, I
CF | think..." She blinks several times. "I think you should ask him for
CF | advice instead."
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Water's Edge
CF | >
CF | > W
CF |
CF |
CF | Water's Edge (on the bicycle)
CF | Eddie Lee's dad's airboat rental business is situated here at the edge
CF | of the Opasassa Swamp. A gravel path connects the buildings to the
CF | dock.
CF |
CF | The front door is guarded by a motionless plaster alligator.
CF |
CF | EXITS: NORTH SOUTH EAST WEST INSIDE
CF |
CF | An airboat is floating at the dock.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Water Tower
CF | >
CF | > N
CF |
CF |
CF | Water Tower (on the bicycle)
CF | At the center of Opasassa is its water tower, a massive white bulb
CF | supported by a web of steel beams. Giant letters are printed on the
CF | side: From as far away as Glenburn, you can see them spell out
CF | "OPASASSA." From right underneath, though, they barely look like
CF | letters.
CF |
CF | A narrow ladder is well-hidden among the bars.
CF |
CF | EXITS: NORTH EAST SOUTH WEST UP
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Outside the Sheriff's Station
CF | >
CF | > W
CF |
CF |
CF | Outside the Sheriff's Station (on the bicycle)
CF | Stout concrete columns flank the station's entrance. Sheriff Dillard's
CF | squad car is parked outside.
CF |
CF | EXITS: NORTH EAST INSIDE
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] The Weeping Willow
CF | >
CF | > N
CF |
CF |
CF | The Weeping Willow (on the bicycle)
CF | The neon sign is dark; the Weeping Willow is closed for the day.
CF |
CF | Its namesake rustles slightly in the wind.
CF |
CF | EXITS: NORTH EAST SOUTH
CF |
CF | Kyle leans over his Gremlin, attending to the last few details.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Outside the Thrift Store
CF | >
CF | > N
CF |
CF |
CF | Outside the Thrift Store (on the bicycle)
CF | A mannequin in a threadbare dress stands in a yellowed window, frozen
CF | in the middle of waving at you. The front door is propped open with a
CF | brick.
CF |
CF | EXITS: SOUTH INSIDE
CF |
CF | >
DavidW says (to ClubFloyd), "dismount"
CF ] Outside the Thrift Store
CF | >
CF | > DISMOUNT
CF |
CF | You dismount the bicycle.
CF |
CF | Outside the Thrift Store
CF | A mannequin in a threadbare dress stands in a yellowed window, frozen
CF | in the middle of waving at you. The front door is propped open with a
CF | brick.
CF |
CF | EXITS: SOUTH INSIDE
CF |
CF | Your trusty bicycle is parked here.
CF |
CF | >
DavidW says (to ClubFloyd), "in"
CF ] Thrift Store
CF | >
CF | > IN
CF |
CF |
CF | Thrift Store
CF | From outside, the window made everything in here look yellow. Inside,
CF | the fluorescent lights cast everything in a cadaverous
CF | blue-white.
CF |
CF | Long shelves are filled to capacity with junk. A dented cabinet is
CF | displayed near the counter.
CF |
CF | EXITS: OUTSIDE
CF |
CF | Behind the counter sits Hazel, loudly chewing a huge wad of gum.
CF |
CF | >
DavidW says (to ClubFloyd), "x shelves"
CF ] Thrift Store
CF | >
CF | > X SHELVES
CF |
CF | One shelf is stuffed to capacity with cheap romance novels. So much
CF | stuff here, and none of it is useful.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to hazel"
CF ] Thrift Store
CF | >
CF | > TALK TO HAZEL
CF |
CF | "Hi, Hazel."
CF |
CF | "Hey, Becca. You looking for anything in particular?"
CF |
CF | "Uh, no, just browsing," you say.
CF |
CF | Hazel responds by popping her gum loudly.
CF |
CF | >
DavidW says (to ClubFloyd), "x monkey"
CF ] Thrift Store
CF | >
CF | > X MONKEY
CF |
CF | You can't see anything like that in the immediate vicinity.
CF |
CF | > Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "x shelves"
CF ] Thrift Store
CF | >
CF | > X SHELVES
CF |
CF | You notice the belt you donated last year is still here. So much stuff
CF | here, and none of it is useful.
CF |
CF | >
MoyTW says (to ClubFloyd), "x i"
CF ] Thrift Store
CF | >
CF | > X I
CF |
CF | You can't see anything like that in the immediate vicinity.
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF ] Outside the Thrift Store
CF | >
CF | > OUT
CF |
CF |
CF | Outside the Thrift Store
CF | A mannequin in a threadbare dress stands in a yellowed window, frozen
CF | in the middle of waving at you. The front door is propped open with a
CF | brick.
CF |
CF | EXITS: SOUTH INSIDE
CF |
CF | Your trusty bicycle is parked here.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Outside the Thrift Store
CF | >
CF | > I
CF |
CF | You are carrying:
CF | Calvin
CF | an airboat key
CF | a crowbar
CF | an amulet
CF | a star ball
CF | a business card
CF |
CF | > MoyTW says, "thanks"
Knight_Otu says (to ClubFloyd), "x star"
CF ] Outside the Thrift Store
CF | >
CF | > X STAR
CF |
CF | It just looks like a black basketball at the moment, except that
CF | there's a switch on the bottom.
CF |
CF | > DavidW says, "I suppose we could try showing the card to people. Not sure why."
MoyTW says, "Hmm, did we do anything with the business card? I can't imagine what that'd do though."
MoyTW says, "Yeah."
Knight_Otu says, "I guess we never used it."
DavidW says, "Or talk to the sheriff and report a missing monkey."
MoyTW asks, "Are there any blank map spaces?"
MoyTW says, "Oh, we could try that."
DavidW says, "I'm not looking at the map."
DavidW says (to ClubFloyd), "s"
CF ] The Weeping Willow
CF | >
CF | > S
CF |
CF |
CF | The Weeping Willow
CF | The neon sign is dark; the Weeping Willow is closed for the day.
CF |
CF | Its namesake rustles slightly in the wind.
CF |
CF | EXITS: NORTH EAST SOUTH
CF |
CF | Kyle leans over his Gremlin, attending to the last few details.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Outside the Sheriff's Station
CF | >
CF | > S
CF |
CF |
CF | Outside the Sheriff's Station
CF | Stout concrete columns flank the station's entrance. Sheriff Dillard's
CF | squad car is parked outside.
CF |
CF | EXITS: NORTH EAST INSIDE
CF |
CF | >
DavidW says (to ClubFloyd), "in"
CF ] Sheriff's Station
CF | >
CF | > IN
CF |
CF |
CF | Sheriff's Station
CF | A portrait of the President smiles at you welcomingly from across the
CF | lobby, above a carefully organized bulletin board. It doesn't feel
CF | like you're standing in the nerve center of Opasassa law enforcement;
CF | most rooms back at the high school are more intimidating than this.
CF | There's even wall-to-wall carpeting in here.
CF |
CF | EXITS: OUTSIDE
CF |
CF | Sheriff Dillard is sitting uneasily in his easy chair, twiddling his
CF | thumbs in minor agitation.
CF |
CF | >
DavidW says (to ClubFloyd), "show card to dillard"
CF ] Sheriff's Station
CF | >
CF | > SHOW CARD TO DILLARD
CF |
CF | Dillard scratches his chin as you present the business card. "So," he
CF | says, "do you want me to put it in the lost and found?"
CF |
CF | "Oh, no, no," you say. "I just wanted you to see it."
CF |
CF | "Well, I'd call that mission accomplished, young lady." He gives you a
CF | little salute.
CF |
CF | > MoyTW says, "oh, lost and found"
DavidW says (to ClubFloyd), "talk to dillard"
CF ] Sheriff's Station
CF | >
CF | > TALK TO DILLARD
CF |
CF | "Hey, Sheriff. What's wrong?"
CF |
CF | "Oh, nothing's wrong, Becca. I just wish I had something to do."
CF |
CF | "Don't you usually do a crossword puzzle when you're waiting for
CF | police work?"
CF |
CF | "Yeah. But I did today's crossword. I did every crossword in every
CF | paper published in this town going back five or six months. I solved
CF | 'em all. I am fresh out of puzzles."
CF |
CF | "Aw, I'm sorry to hear that," you say (although you kind of wish you
CF | were in his shoes).
CF |
CF | >
DavidW says (to ClubFloyd), "x lost and found"
CF ] Sheriff's Station
CF | >
CF | > X LOST AND FOUND
CF |
CF | You can't use multiple objects with that verb.
CF |
CF | >
DavidW says (to ClubFloyd), "x lost"
CF ] Sheriff's Station
CF | >
CF | > X LOST
CF |
CF | The poster describes a gray and white tabbie named Omar who's gone
CF | missing. There's a phone number and a promise of a reward.
CF |
CF | The top of the poster has numerous pinholes poked in it, which you
CF | take to mean the sign has been taken down and re-posted multiple
CF | times.
CF |
CF | >
DavidW says (to ClubFloyd), "x found"
CF ] Sheriff's Station
CF | >
CF | > X FOUND
CF |
CF | You can't see anything like that in the immediate vicinity.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x board"
CF ] Sheriff's Station
CF | >
CF | > X BOARD
CF |
CF | The sheriff lets community members post all kinds of notices on this
CF | notice board. His secretary is obsessed with keeping it tidy.
CF |
CF | Across the top is a row of wanted posters. Beneath that, there are ads
CF | for piano lessons from Professor Rubach, cleaning services from
CF | Vivian, and something called "Selfwakening," followed by a poster
CF | about a lost cat.
CF |
CF | >
DavidW says (to ClubFloyd), "x selfwakening"
CF ] Sheriff's Station
CF | >
CF | > X SELFWAKENING
CF |
CF | The ad reads, "Unfulfilled? Incomplete? Wondering? Call for a free
CF | consultation!" But there's no phone number.
CF |
CF | >
DavidW says (to ClubFloyd), "x vivian"
CF ] Sheriff's Station
CF | >
CF | > X VIVIAN
CF |
CF | The ad reads, "Cleaning by Vivian! Home - Office - Other," followed by
CF | a phone number. There are odd markings in the corner, like letters in
CF | an unfamiliar language.
CF |
CF | >
DavidW says (to ClubFloyd), "x markings"
CF ] Sheriff's Station
CF | >
CF | > X MARKINGS
CF |
CF | The ad reads, "Cleaning by Vivian! Home - Office - Other," followed by
CF | a phone number. There are odd markings in the corner, like letters in
CF | an unfamiliar language.
CF |
CF | > Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "x piano"
CF ] Sheriff's Station
CF | >
CF | > X PIANO
CF |
CF | The ad reads, "PROFESSOR W. RUBACH - Instructor of Piano - University
CF | of Krakow." Under that, there's a phone number and a treble clef.
CF |
CF | > DavidW asks, "Maybe talk to Eddie?"
DavidW says, "We didn't get anything from him after using the amulet."
Knight_Otu asks, "Can we wear the amulet?"
DavidW says (to ClubFloyd), "wear amulet"
CF ] Sheriff's Station
CF | >
CF | > WEAR AMULET
CF |
CF | You put on the amulet.
CF |
CF | > DavidW says, "yes"
DavidW says (to ClubFloyd), "out"
CF ] Outside the Sheriff's Station
CF | >
CF | > OUT
CF |
CF |
CF | Outside the Sheriff's Station
CF | Stout concrete columns flank the station's entrance. Sheriff Dillard's
CF | squad car is parked outside.
CF |
CF | EXITS: NORTH EAST INSIDE
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Water Tower
CF | >
CF | > E
CF |
CF |
CF | Water Tower
CF | At the center of Opasassa is its water tower, a massive white bulb
CF | supported by a web of steel beams. Giant letters are printed on the
CF | side: From as far away as Glenburn, you can see them spell out
CF | "OPASASSA." From right underneath, though, they barely look like
CF | letters.
CF |
CF | A narrow ladder is well-hidden among the bars.
CF |
CF | EXITS: NORTH EAST SOUTH WEST UP
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Water's Edge
CF | >
CF | > S
CF |
CF |
CF | Water's Edge
CF | Eddie Lee's dad's airboat rental business is situated here at the edge
CF | of the Opasassa Swamp. A gravel path connects the buildings to the
CF | dock.
CF |
CF | The front door is guarded by a motionless plaster alligator.
CF |
CF | EXITS: NORTH SOUTH EAST WEST INSIDE
CF |
CF | An airboat is floating at the dock.
CF |
CF | >
DavidW says (to ClubFloyd), "in"
CF ] Boathouse
CF | >
CF | > IN
CF |
CF |
CF | Boathouse
CF | The AC is cranked so high that you begin to shiver. Mister Qualmsley
CF | doesn't care; he's just enjoying the music.
CF |
CF | An unfortunate fish is mounted on a plaque on the far wall.
CF |
CF | EXITS: OUTSIDE
CF |
CF | Eddie Lee is sitting on the floor, playing a repetitive boogie-woogie
CF | tune on his keyboard.
CF |
CF | > Knight_Otu asks, "If it absorbed the language... maybe we can read it?"
DavidW asks, "of the door in the crypt?"
Knight_Otu asks, "Or that marking?"
Knight_Otu says, "Just guessing here."
DavidW says, "I just looked at it."
MoyTW asks, "But not while wearing the amulet?"
DavidW says, "fine."
MoyTW asks, "Anyways, talk to eddie?"
DavidW says (to ClubFloyd), "out"
CF ] Water's Edge
CF | >
CF | > OUT
CF |
CF |
CF | Water's Edge
CF | Eddie Lee's dad's airboat rental business is situated here at the edge
CF | of the Opasassa Swamp. A gravel path connects the buildings to the
CF | dock.
CF |
CF | The front door is guarded by a motionless plaster alligator.
CF |
CF | EXITS: NORTH SOUTH EAST WEST INSIDE
CF |
CF | An airboat is floating at the dock.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Ash Street
CF | >
CF | > W
CF |
CF |
CF | Ash Street
CF | At the end of Ash Street is a tall gray house with peeling paint and
CF | dark windows. A rickety fence surrounds the garden; the gate is
CF | unlocked, and it creaks softly when a breeze passes.
CF |
CF | EXITS: EAST INSIDE
CF |
CF | Mrs. Idlewyld is still puttering around here, as if she has nowhere
CF | else to be.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Water's Edge
CF | >
CF | > E
CF |
CF |
CF | Water's Edge
CF | Eddie Lee's dad's airboat rental business is situated here at the edge
CF | of the Opasassa Swamp. A gravel path connects the buildings to the
CF | dock.
CF |
CF | The front door is guarded by a motionless plaster alligator.
CF |
CF | EXITS: NORTH SOUTH EAST WEST INSIDE
CF |
CF | An airboat is floating at the dock.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Water Tower
CF | >
CF | > N
CF |
CF |
CF | Water Tower
CF | At the center of Opasassa is its water tower, a massive white bulb
CF | supported by a web of steel beams. Giant letters are printed on the
CF | side: From as far away as Glenburn, you can see them spell out
CF | "OPASASSA." From right underneath, though, they barely look like
CF | letters.
CF |
CF | A narrow ladder is well-hidden among the bars.
CF |
CF | EXITS: NORTH EAST SOUTH WEST UP
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Outside the Sheriff's Station
CF | >
CF | > W
CF |
CF |
CF | Outside the Sheriff's Station
CF | Stout concrete columns flank the station's entrance. Sheriff Dillard's
CF | squad car is parked outside.
CF |
CF | EXITS: NORTH EAST INSIDE
CF |
CF | >
DavidW says (to ClubFloyd), "in"
CF ] Sheriff's Station
CF | >
CF | > IN
CF |
CF |
CF | Sheriff's Station
CF | A portrait of the President smiles at you welcomingly from across the
CF | lobby, above a carefully organized bulletin board. It doesn't feel
CF | like you're standing in the nerve center of Opasassa law enforcement;
CF | most rooms back at the high school are more intimidating than this.
CF | There's even wall-to-wall carpeting in here.
CF |
CF | EXITS: OUTSIDE
CF |
CF | Sheriff Dillard is sitting uneasily in his easy chair, twiddling his
CF | thumbs in minor agitation.
CF |
CF | >
DavidW says (to ClubFloyd), "x markings"
CF ] Sheriff's Station
CF | >
CF | > X MARKINGS
CF |
CF | The ad reads, "Cleaning by Vivian! Home - Office - Other," followed by
CF | a phone number. There are odd markings in the corner, like letters in
CF | an unfamiliar language.
CF |
CF | >
DavidW says (to ClubFloyd), "x language"
CF ] Sheriff's Station
CF | >
CF | > X LANGUAGE
CF |
CF | You can't see anything like that in the immediate vicinity.
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF ] Outside the Sheriff's Station
CF | >
CF | > OUT
CF |
CF |
CF | Outside the Sheriff's Station
CF | Stout concrete columns flank the station's entrance. Sheriff Dillard's
CF | squad car is parked outside.
CF |
CF | EXITS: NORTH EAST INSIDE
CF |
CF | > Knight_Otu says, "Hrm."
DavidW says (to ClubFloyd), "e"
CF ] Water Tower
CF | >
CF | > E
CF |
CF |
CF | Water Tower
CF | At the center of Opasassa is its water tower, a massive white bulb
CF | supported by a web of steel beams. Giant letters are printed on the
CF | side: From as far away as Glenburn, you can see them spell out
CF | "OPASASSA." From right underneath, though, they barely look like
CF | letters.
CF |
CF | A narrow ladder is well-hidden among the bars.
CF |
CF | EXITS: NORTH EAST SOUTH WEST UP
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Water's Edge
CF | >
CF | > S
CF |
CF |
CF | Water's Edge
CF | Eddie Lee's dad's airboat rental business is situated here at the edge
CF | of the Opasassa Swamp. A gravel path connects the buildings to the
CF | dock.
CF |
CF | The front door is guarded by a motionless plaster alligator.
CF |
CF | EXITS: NORTH SOUTH EAST WEST INSIDE
CF |
CF | An airboat is floating at the dock.
CF |
CF | >
DavidW says (to ClubFloyd), "in"
CF ] Boathouse
CF | >
CF | > IN
CF |
CF |
CF | Boathouse
CF | The AC is cranked so high that you begin to shiver. Mister Qualmsley
CF | doesn't care; he's just enjoying the music.
CF |
CF | An unfortunate fish is mounted on a plaque on the far wall.
CF |
CF | EXITS: OUTSIDE
CF |
CF | Eddie Lee is sitting on the floor, playing a repetitive boogie-woogie
CF | tune on his keyboard.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to eddie"
CF ] Boathouse
CF | >
CF | > TALK TO EDDIE
CF |
CF | You wave to Eddie Lee, and he gives you a smile, but he's too busy
CF | playing to talk.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to mister"
CF ] Boathouse
CF | >
CF | > TALK TO MISTER
CF |
CF | "Hey, Mister Qualmsley."
CF |
CF | "Howdy, Becca. Thanks for talking some sense into Eddie. He's feeling
CF | a lot better now."
CF |
CF | >
DavidW says (to ClubFloyd), "x ac"
CF ] Boathouse
CF | >
CF | > X AC
CF |
CF | You can't see the AC unit, but you can feel frigid air swirling
CF | around you.
CF |
CF | > DavidW asks, "Back to crypt?"
Knight_Otu says, "Sure."
DavidW says (to ClubFloyd), "out"
CF ] Water's Edge
CF | >
CF | > OUT
CF |
CF |
CF | Water's Edge
CF | Eddie Lee's dad's airboat rental business is situated here at the edge
CF | of the Opasassa Swamp. A gravel path connects the buildings to the
CF | dock.
CF |
CF | The front door is guarded by a motionless plaster alligator.
CF |
CF | EXITS: NORTH SOUTH EAST WEST INSIDE
CF |
CF | An airboat is floating at the dock.
CF |
CF | >
DavidW says (to ClubFloyd), "enter boat"
CF ] Water's Edge
CF | >
CF | > ENTER BOAT
CF |
CF | You get into the airboat.
CF |
CF | >
DavidW says (to ClubFloyd), "turn on boat"
CF ] Water's Edge
CF | >
CF | > TURN ON BOAT
CF |
CF | You insert the key and turn the ignition: The engine roars to life,
CF | and the fan begins spinning.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Swamp
CF | >
CF | > S
CF |
CF |
CF | Swamp (in the airboat)
CF | You are in the middle of the Opasassa Swamp. Cypress trees and hanging
CF | vines obscure your vision in every direction.
CF |
CF | EXITS: NORTH SOUTH
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Sunken Castle
CF | >
CF | > S
CF |
CF |
CF | Sunken Castle (in the airboat)
CF | A fortress of black stone, wreathed with ancient vines, towers over
CF | you. The entire castle is tilted to one side, slowly sinking into the
CF | swamp.
CF |
CF | EXITS: NORTH INSIDE
CF |
CF | >
DavidW says (to ClubFloyd), "turn off boat"
CF ] Sunken Castle
CF | >
CF | > TURN OFF BOAT
CF |
CF | You pull the key out of the ignition. The fan slows down, and then it
CF | stops.
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF ] Sunken Castle
CF | >
CF | > OUT
CF |
CF | You get out of the airboat.
CF |
CF | Sunken Castle
CF | You stand on a narrow shelf of slick mud outside the black fortress.
CF | The rotten remains of a massive door hang in a crumbling gateway.
CF |
CF | EXITS: NORTH INSIDE
CF |
CF | The airboat floats just off the shore.
CF |
CF | >
DavidW says (to ClubFloyd), "in"
CF ] Gallery
CF | >
CF | > IN
CF |
CF |
CF | Gallery
CF | The air in this hallway is thick with moisture and decay. The walls
CF | and floor are covered in slick moss. You feel like you've stepped into
CF | a cave, not a manmade structure.
CF |
CF | The remains of a tapestry hang on one wall, flanked by two stairways.
CF |
CF | EXITS: UP DOWN OUTSIDE
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Crypt
CF | >
CF | > D
CF |
CF |
CF | Crypt
CF | A slimy sarcophagus rests in the middle of this chamber, lit by four
CF | torches that dance with green fire.
CF |
CF | Further on, at the edge of the torchlight's reach, you can make out a
CF | huge stone door.
CF |
CF | EXITS: UP
CF |
CF | Crocodracula leans uneasily against his sarcophagus.
CF |
CF | >
DavidW says (to ClubFloyd), "x door"
CF ] Crypt
CF | >
CF | > X DOOR
CF |
CF | A massive stone door that hasn't been opened in many, many years.
CF |
CF | Looking closer, you can make out words engraved in the stone. But they
CF | aren't in any language you know.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to crocodracula"
CF ] Crypt
CF | >
CF | > TALK TO CROCODRACULA
CF |
CF | You tell Crocodracula that Eddie's feeling a lot better.
CF |
CF | "That's good to hear. Have you looked into who may have caused these
CF | troubles for him?"
CF |
CF | "You mean Professor Rubach? I guess I could run by his place..."
CF |
CF | > MoyTW says, "Oh. Well, ok."
Knight_Otu says, "Oooh."
DavidW says, "He is Polish."
DavidW says (to ClubFloyd), "u"
CF ] Gallery
CF | >
CF | > U
CF |
CF |
CF | Gallery
CF | The air in this hallway is thick with moisture and decay. The walls
CF | and floor are covered in slick moss. You feel like you've stepped into
CF | a cave, not a manmade structure.
CF |
CF | The remains of a tapestry hang on one wall, flanked by two stairways.
CF |
CF | EXITS: UP DOWN OUTSIDE
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF ] Sunken Castle
CF | >
CF | > OUT
CF |
CF |
CF | Sunken Castle
CF | You stand on a narrow shelf of slick mud outside the black fortress.
CF | The rotten remains of a massive door hang in a crumbling gateway.
CF |
CF | EXITS: NORTH INSIDE
CF |
CF | The airboat floats just off the shore.
CF |
CF | >
DavidW says (to ClubFloyd), "enter boat"
CF ] Sunken Castle
CF | >
CF | > ENTER BOAT
CF |
CF | You get into the airboat.
CF |
CF | >
DavidW says (to ClubFloyd), "turn on boat"
CF ] Sunken Castle
CF | >
CF | > TURN ON BOAT
CF |
CF | You insert the key and turn the ignition: The engine roars to life,
CF | and the fan begins spinning.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Swamp
CF | >
CF | > N
CF |
CF |
CF | Swamp (in the airboat)
CF | You are in the middle of the Opasassa Swamp. Cypress trees and hanging
CF | vines obscure your vision in every direction.
CF |
CF | EXITS: NORTH SOUTH
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Water's Edge
CF | >
CF | > N
CF |
CF |
CF | Water's Edge (in the airboat)
CF | You're sitting in an airboat behind Eddie Lee's dad's airboat rental
CF | business. Looking south, you see the vastness of the Opasassa Swamp.
CF |
CF | EXITS: NORTH SOUTH EAST WEST INSIDE
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Water's Edge
CF | >
CF | > N
CF |
CF | You can't travel in an airboat over land.
CF |
CF | >
DavidW says (to ClubFloyd), "turn off boat"
CF ] Water's Edge
CF | >
CF | > TURN OFF BOAT
CF |
CF | You pull the key out of the ignition. The fan slows down, and then it
CF | stops.
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF ] Water's Edge
CF | >
CF | > OUT
CF |
CF | You get out of the airboat.
CF |
CF | Water's Edge
CF | Eddie Lee's dad's airboat rental business is situated here at the edge
CF | of the Opasassa Swamp. A gravel path connects the buildings to the
CF | dock.
CF |
CF | The front door is guarded by a motionless plaster alligator.
CF |
CF | EXITS: NORTH SOUTH EAST WEST INSIDE
CF |
CF | An airboat is floating at the dock.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Buchanan High School
CF | >
CF | > E
CF |
CF |
CF | Buchanan High School
CF | School is out for the day, but the doors remain open for various
CF | after-school activities. On the other end of the yard is a sign that
CF | says "BUCHANAN HIGH - CHESS CLUB CANCELED" in big black letters.
CF |
CF | Your house is just a short walk to the east.
CF |
CF | EXITS: NORTH EAST WEST INSIDE
CF |
CF | Zoe is sitting on a bench near the door.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Azalea Street
CF | >
CF | > N
CF |
CF |
CF | Azalea Street
CF | Azalea Street turns ninety degrees at the top of what passes for a
CF | hill in central Florida. The house on the outside of the curve has a
CF | sign posted outside: It's also the studio of Professor Rubach, the
CF | piano teacher.
CF |
CF | EXITS: SOUTH WEST INSIDE
CF |
CF | >
DavidW says (to ClubFloyd), "in"
CF ] Studio
CF | >
CF | > IN
CF |
CF |
CF | Studio
CF | Most of Professor Rubach's living room is taken up by a gleaming baby
CF | grand piano. Two paintings hang on the wall: On the left, a gamboling
CF | faun; on the right, a stern portrait.
CF |
CF | EXITS: OUTSIDE
CF |
CF | Professor Rubach is nowhere to be seen.
CF |
CF | There's a cassette tape sitting on the piano bench.
CF |
CF | >
DavidW says (to ClubFloyd), "x tape"
CF ] Studio
CF | >
CF | > X TAPE
CF |
CF | The label on the tape has "JEZOWSKI SONATA No. 5" written on it in
CF | almost illegible script.
CF |
CF | > DavidW says, "Well, we know where a tape player is."
DavidW says (to ClubFloyd), "take tape"
CF ] Studio
CF | >
CF | > TAKE TAPE
CF |
CF | Taken.
CF |
CF | > Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "s"
CF ] Studio
CF | >
CF | > S
CF |
CF | Can't go that way!
CF |
CF | AVAILABLE EXITS: OUTSIDE
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF ] Azalea Street
CF | >
CF | > OUT
CF |
CF |
CF | Azalea Street
CF | Azalea Street turns ninety degrees at the top of what passes for a
CF | hill in central Florida. The house on the outside of the curve has a
CF | sign posted outside: It's also the studio of Professor Rubach, the
CF | piano teacher.
CF |
CF | EXITS: SOUTH WEST INSIDE
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Buchanan High School
CF | >
CF | > S
CF |
CF |
CF | Buchanan High School
CF | School is out for the day, but the doors remain open for various
CF | after-school activities. On the other end of the yard is a sign that
CF | says "BUCHANAN HIGH - CHESS CLUB CANCELED" in big black letters.
CF |
CF | Your house is just a short walk to the east.
CF |
CF | EXITS: NORTH EAST WEST INSIDE
CF |
CF | Zoe is sitting on a bench near the door.
CF |
CF | >
DavidW says (to ClubFloyd), "in"
CF ] Hallway
CF | >
CF | > IN
CF |
CF |
CF | Hallway
CF | Between classes, this intersection is the busiest place in the school.
CF | Right now the only people here are you and Jocelyn.
CF |
CF | You notice that the way downstairs has been left open by a careless
CF | custodian.
CF |
CF | EXITS: EAST WEST DOWN OUTSIDE
CF |
CF | Jocelyn is still at the end of the hall, gazing into the trophy case
CF | and clutching Kyle's towel.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Miss Lipton's Classroom
CF | >
CF | > E
CF |
CF |
CF | Miss Lipton's Classroom
CF | Miss Lipton is sitting at her desk, wearing headphones attached to a
CF | small tape player. Her brow is furrowed. Behind her, the homework for
CF | the weekend is written on the blackboard.
CF |
CF | Calvin, the class guinea pig, lives in a cage near the window.
CF |
CF | EXITS: WEST
CF |
CF | A large brass key looks out of place on Miss Lipton's desk.
CF |
CF | >
DavidW says (to ClubFloyd), "give tape to lipton"
CF ] Miss Lipton's Classroom
CF | >
CF | > GIVE TAPE TO LIPTON
CF |
CF | (the cassette tape to Miss Lipton)
CF | "What's this?" Miss Lipton asks as you offer her the tape.
CF |
CF | "Um, I think it's classical music," you say. "It might help you relax.
CF | It might be better than rainforest sounds, at least."
CF |
CF | "Thank you very much, Becca. Why don't we try it right now?"
CF |
CF | Miss Lipton removes the tape from her cassette player and inserts
CF | Professor Rubach's. She adjusts her headphones, and then she presses
CF | play.
CF |
CF | You hear tinny piano music coming from the speakers. Miss Lipton
CF | blinks.
CF |
CF | "This is..."
CF |
CF | She nods her head slowly. Her arms fall to her sides.
CF |
CF | "Miss Lipton?" you ask. She doesn't respond. You wave your hand in
CF | front of her face: Her half-lidded eyes do not react.
CF |
CF | >
DavidW says (to ClubFloyd), "take key"
CF ] Miss Lipton's Classroom
CF | >
CF | > TAKE KEY
CF |
CF | (the janitor's key)
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "x lipton"
CF ] Miss Lipton's Classroom
CF | >
CF | > X LIPTON
CF |
CF | Your homeroom teacher's eyes are blank. Her mouth hangs open, as if
CF | she's about to say something. But she doesn't.
CF |
CF | She does seem relaxed, though.
CF |
CF | > Knight_Otu says, "Cinematic hypnosis tape."
DavidW says, "Musical roofie."
DavidW says (to ClubFloyd), "w"
CF ] Hallway
CF | >
CF | > W
CF |
CF |
CF | Hallway
CF | Between classes, this intersection is the busiest place in the school.
CF | Right now the only people here are you and Jocelyn.
CF |
CF | You notice that the way downstairs has been left open by a careless
CF | custodian.
CF |
CF | EXITS: EAST WEST DOWN OUTSIDE
CF |
CF | Jocelyn is still at the end of the hall, gazing into the trophy case
CF | and clutching Kyle's towel.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Basement
CF | >
CF | > D
CF |
CF |
CF | Basement
CF | Mechanical humming fills the tiny room at the bottom of the stairs.
CF | The walls and floor are bare concrete.
CF |
CF | A single fluorescent light sputters overhead.
CF |
CF | EXITS: WEST UP
CF |
CF | A heavy steel door stands to the west.
CF |
CF | > MoyTW says, "It's just some bog-standard Classical music, but Lipton really isn't very interested in Classical music."
DavidW says (to ClubFloyd), "unlock door with key"
CF ] Basement
CF | >
CF | > UNLOCK DOOR WITH KEY
CF |
CF | Which do you mean, the janitor's key or the airboat key?
CF |
CF | >
DavidW says (to ClubFloyd), "janitor's"
CF ] Basement
CF | >
CF | > JANITOR'S
CF |
CF | You unlock the heavy door.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Basement
CF | >
CF | > W
CF |
CF | You open the heavy door.
CF |
CF | Please enter your 17-digit registration key.
CF |
CF | > MoyTW says, "lol, ok then"
MoyTW asks, "save?"
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf4"
CF ] Tunnel
CF | >
CF | > SAVE
CF |
CF | Authentication failed.
CF |
CF | Generating tunnels....
CF | You pass through the doorway.
CF |
CF | Tunnel
CF | These must be the steam tunnels underneath the school building. Pipes
CF | snake over the walls, stretching into darkness.
CF |
CF | EXITS: NORTH EAST WEST
CF |
CF | A heavy steel door stands open to the east.
CF |
CF | There's a boy in here.
CF |
CF | "Hi," he says. The only light is a weak bulb overhead that makes him
CF | look deathly pale. "My name's Eric."
CF |
CF | "Hi, Eric. I'm Becca. Are you supposed to be down here?"
CF |
CF | He shrugs. "I've been down here a long time. Wanna see something
CF | cool?"
CF |
CF | "Uh... What is it?"
CF |
CF | "There's a door. Somewhere..." He cranes his neck around to peer into
CF | the darkness. "At the other end."
CF |
CF | "And where does the door lead?"
CF |
CF | He shrugs again, with a little smile. "Wanna see?"
CF |
CF | >
CF ] Tunnel
CF | >
CF | > CF4
CF |
CF | That's not a verb I recognize.
CF |
CF | > Knight_Otu says, "84827507844185173"
DavidW says (to ClubFloyd), "undo"
CF ] Tunnel
CF |
CF | > UNDO
CF |
CF | Tunnel
CF | [Previous turn undone.]
CF |
CF | >
DavidW says (to ClubFloyd), "undo"
CF ] Basement
CF |
CF | > UNDO
CF |
CF | Basement
CF | [Previous turn undone.]
CF |
CF | >
DavidW says (to ClubFloyd), "undo"
CF ] Basement
CF |
CF | > UNDO
CF |
CF | Basement
CF | [Previous turn undone.]
CF |
CF | >
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf5"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Basement
CF | > SAVEOk.
CF |
CF | >
DavidW says (to ClubFloyd), "unlock door with janitor's key"
CF ] Basement
CF | >
CF | > UNLOCK DOOR WITH JANITOR'S KEY
CF |
CF | That's unlocked at the moment.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Basement
CF | >
CF | > W
CF |
CF | You open the heavy door.
CF |
CF | Please enter your 17-digit registration key.
CF |
CF | >
DavidW says (to ClubFloyd), "84827507844185173"
CF ] Tunnel
CF | >
CF | > 84827507844185173
CF |
CF | Authentication successful.
CF |
CF | Generating tunnels....
CF | You pass through the doorway.
CF |
CF | Tunnel
CF | These must be the steam tunnels underneath the school building. Pipes
CF | snake over the walls, stretching into darkness.
CF |
CF | EXITS: NORTH EAST WEST
CF |
CF | A heavy steel door stands open to the east.
CF |
CF | There's a boy in here.
CF |
CF | "Hi," he says. The only light is a weak bulb overhead that makes him
CF | look deathly pale. "My name's Eric."
CF |
CF | "Hi, Eric. I'm Becca. Are you supposed to be down here?"
CF |
CF | He shrugs. "I've been down here a long time. Wanna see something
CF | cool?"
CF |
CF | "Uh... What is it?"
CF |
CF | "There's a door. Somewhere..." He cranes his neck around to peer into
CF | the darkness. "At the other end."
CF |
CF | "And where does the door lead?"
CF |
CF | He shrugs again, with a little smile. "Wanna see?"
CF |
CF | > Knight_Otu says, "Sorry, wanted to double check the number."
DavidW says, "Apparently that was a very bad time to try saving."
DavidW says (to ClubFloyd), "x Eric"
CF ] Tunnel
CF | >
CF | > X ERIC
CF |
CF | He's kind of cute, with sandy hair and a unassuming smile. He
CF | must be about your age, but you've never seen him at school.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to eric"
CF ] Tunnel
CF | >
CF | > TALK TO ERIC
CF |
CF | "So, which way is this door?" you ask. Eric looks at the floor; he
CF | wasn't expecting the question.
CF |
CF | "Uh, I'll know it when I see it. We should just get going," he says.
CF |
CF | > DavidW asks, "West or North?"
Knight_Otu asks, "West?"
DavidW says (to ClubFloyd), "w"
CF ] Tunnel
CF | >
CF | > W
CF |
CF |
CF | Tunnel
CF | The tunnel gets narrower, and you can feel the heat radiating from the
CF | pipes on your cheeks.
CF |
CF | EXITS: NORTH EAST
CF |
CF | "So, what year are you? In school?" Eric asks.
CF |
CF | "Sophomore."
CF |
CF | He nods. "Do you like it?"
CF |
CF | "Do I like school? Not especially. I guess there's fun parts. Do you?"
CF |
CF | He glances away. "It's something to do, at least."
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Tunnel
CF | >
CF | > N
CF |
CF |
CF | Tunnel
CF | The plaster walls have cracked and fallen away in a few places,
CF | revealing ancient brickwork underneath.
CF |
CF | EXITS: NORTH SOUTH WEST
CF |
CF | You look back at Eric. "Do you go to this school?"
CF |
CF | "No," he says.
CF |
CF | You wait for some further explanation, but it doesn't come.
CF |
CF | > DavidW asks, "North or west?"
Knight_Otu says, "West first? I'm not fully convinced it matters."
DavidW says (to ClubFloyd), "w"
CF ] Tunnel
CF | >
CF | > W
CF |
CF |
CF | Tunnel
CF | Here and there a grate is built into the wall, whistling with the flow
CF | of hot air.
CF |
CF | EXITS: NORTH SOUTH EAST
CF |
CF | "So, can I ask, what are you doing down in these tunnels?"
CF |
CF | Eric looks down at his hands. He's trembling slightly. A chill comes
CF | over you, and you wish you hadn't said anything.
CF |
CF | Finally, he says, "I got lost."
CF |
CF | You pat his shoulder a bit. "Sorry."
CF |
CF | "It's okay."
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Tunnel
CF | >
CF | > N
CF |
CF |
CF | Tunnel
CF | The pipes end here. Another heavy door is built into the west wall.
CF |
CF | EXITS: SOUTH WEST
CF |
CF | "There it is," says Eric. "You can go in, if you want. I'll wait back
CF | here."
CF |
CF | "Don't you want to come with?"
CF |
CF | He shakes his head and smiles, a little sadly. "I'll be okay," he
CF | tells you."
CF |
CF | > Knight_Otu says, "I suspect the tunnels are as long as Eric's story."
DavidW says (to ClubFloyd), "x door"
CF ] Tunnel
CF | >
CF | > X DOOR
CF |
CF | The door doesn't quite match the surrounding wall.
CF |
CF | >
DavidW says (to ClubFloyd), "open door"
CF ] Tunnel
CF | >
CF | > OPEN DOOR
CF |
CF | You push the door open, and catch a glimpse of a dusty room on the
CF | other side.
CF |
CF | Then invisible currents of air pull on the door until it slowly
CF | closes.
CF |
CF | > DavidW says, "hm. The door auto-closes."
DavidW says (to ClubFloyd), "put crowbar in door"
CF ] Tunnel
CF | >
CF | > PUT CROWBAR IN DOOR
CF |
CF | That can't contain things.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Basement
CF | >
CF | > W
CF |
CF |
CF | Basement
CF | Dust flies up wherever you move���dust that hasn't been disturbed for a
CF | long time.
CF |
CF | Soft light trickles in from clouded windows near the ceiling. All
CF | around you are white shapes: Sheets draped over unfamiliar forms.
CF |
CF | After stepping carefully around several of the shapes, you find a
CF | staircase.
CF |
CF | EXITS: EAST UP
CF |
CF | >
DavidW says (to ClubFloyd), "x shapes"
CF ] Basement
CF | >
CF | > X SHAPES
CF |
CF | When you drape a sheet over a piece of furniture, you can more or less
CF | tell what sort of furniture is underneath from the way the sheet
CF | hangs. You can't imagine what kind of furniture is suggested by the
CF | shapes of these sheets.
CF |
CF | >
DavidW says (to ClubFloyd), "look under sheets"
CF ] Basement
CF | >
CF | > LOOK UNDER SHEETS
CF |
CF | You carefully, carefully take the edge of one sheet between your
CF | fingers. You pull it up slowly.
CF |
CF | The thing underneath is metallic: Silvery-white.
CF |
CF | It ripples slightly���and you drop the sheet.
CF |
CF | > Knight_Otu says, "Hm."
DavidW asks, "Are we in a spaceship?"
DavidW says (to ClubFloyd), "u"
CF ] Room
CF | >
CF | > U
CF |
CF |
CF | Room
CF | This should be a living room, but it's not quite right.
CF |
CF | The fireplace is boarded up. The painting that should be hanging over
CF | the mantel is lying flat on the floor. The couch and chairs aren't
CF | arranged to point at each other, or at a TV or anything���They're lined
CF | up in some sort of curling procession. A bookcase is turned at an odd
CF | angle, blocking out most of the front windows.
CF |
CF | Everything in the room has been placed far away from the front door.
CF |
CF | EXITS: UP DOWN OUTSIDE
CF |
CF | A book of crossword puzzles has been set standing on end at the foot
CF | of the bookcase.
CF |
CF | > MoyTW exclaims, "Hey crossword puzzles!"
MoyTW exclaims, "Ghost crossword puzzles, maybe, but puzzles nonetheless!"
DavidW says (to ClubFloyd), "x puzzles"
CF ] Room
CF | >
CF | > X PUZZLES
CF |
CF | You pick up the book for a closer look.
CF |
CF | The pages are yellowed and slightly crinkled from water damage. The
CF | date on the back is 1983. But none of the puzzles have been filled in.
CF |
CF | >
DavidW says (to ClubFloyd), "x fireplace"
CF ] Room
CF | >
CF | > X FIREPLACE
CF |
CF | The elegant black marble fireplace has several wooden planks fastened
CF | over it. Nothing is getting in or out through this house's chimney.
CF |
CF | >
DavidW says (to ClubFloyd), "x front door"
CF ] Room
CF | >
CF | > X FRONT DOOR
CF |
CF | You can't see anything like that in the immediate vicinity.
CF |
CF | >
DavidW says (to ClubFloyd), "x door"
CF ] Room
CF | >
CF | > X DOOR
CF |
CF | The door is windowless, unfriendly, and closed.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Room
CF | >
CF | > L
CF |
CF | Room
CF | This should be a living room, but it's not quite right.
CF |
CF | The fireplace is boarded up. The painting that should be hanging over
CF | the mantel is lying flat on the floor. The couch and chairs aren't
CF | arranged to point at each other, or at a TV or anything���They're lined
CF | up in some sort of curling procession. A bookcase is turned at an odd
CF | angle, blocking out most of the front windows.
CF |
CF | Everything in the room has been placed far away from the front door.
CF |
CF | EXITS: UP DOWN OUTSIDE
CF |
CF | >
DavidW says (to ClubFloyd), "x bookcase"
CF ] Room
CF | >
CF | > X BOOKCASE
CF |
CF | The shelves of the bookcase are all empty.
CF |
CF | >
DavidW says (to ClubFloyd), "x windows"
CF ] Room
CF | >
CF | > X WINDOWS
CF |
CF | You think you recognize the street outside the house.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Attic
CF | >
CF | > U
CF |
CF |
CF | Attic
CF | It's dark. Your eyes need a moment to adjust.
CF |
CF | But there does seem to be something up here: A long thing, stretched
CF | across the floor.
CF |
CF | You hear Eric's voice downstairs: "I'd come back down if I were
CF | you..."
CF |
CF | EXITS: DOWN
CF |
CF | > Knight_Otu says, "Well that's ominous."
DavidW says (to ClubFloyd), "x long thing"
CF | >
CF | > X LONG THING
CF |
CF | You squint into the darkness, and slowly you're able to make out the
CF | details of whatever is slithering...
DavidW pushes the green 'space' button.
CF | details of whatever is slithering...In a blind panic you rush down the
CF | stairs.
DavidW pushes the green 'space' button.
CF ] Room
CF | stairs.## Room
CF | This should be a living room, but it's not quite right.
CF |
CF | The fireplace is boarded up. The painting that should be hanging over
CF | the mantel is lying flat on the floor. The couch and chairs aren't
CF | arranged to point at each other, or at a TV or anything���They're lined
CF | up in some sort of curling procession. A bookcase is turned at an odd
CF | angle, blocking out most of the front windows.
CF |
CF | Everything in the room has been placed far away from the front door.
CF |
CF | EXITS: UP DOWN OUTSIDE
CF |
CF | > DavidW asks, "out?"
MoyTW asks, "grab the puzzles?"
MoyTW asks, "Or did we already?"
DavidW says, "I took 'em already"
DavidW says (to ClubFloyd), "i"
CF ] Room
CF | >
CF | > I
CF |
CF | You are carrying:
CF | a book of crossword puzzles
CF | a janitor's key
CF | an airboat key
CF | Calvin
CF | a crowbar
CF | an amulet (being worn)
CF | a star ball
CF | a business card
CF |
CF | > Knight_Otu says, "We have the puzzles."
MoyTW says, "Ok, let's go, I guess."
DavidW says (to ClubFloyd), "out"
CF ] Ash Street
CF | >
CF | > OUT
CF |
CF | (first opening the windowless door)
CF | You reach out to the door and turn the handle. It tries hard to
CF | resist, and you have to wrench harder and harder, until it gives up
CF | and the lock disengages with a click.
CF |
CF | The door opens.
CF |
CF | Ash Street
CF | At the end of Ash Street is a tall gray house with peeling paint and
CF | dark windows. A rickety fence surrounds the garden; the gate is
CF | unlocked, and it creaks softly when a breeze passes.
CF |
CF | The front door is open.
CF |
CF | EXITS: EAST INSIDE
CF |
CF | Mrs. Idlewyld looks deeply disturbed when she sees you emerging from
CF | the house, but she regains her composure quickly.
CF |
CF | > MoyTW asks, "Talk to Idlewyld?"
DavidW says (to ClubFloyd), "talk to mrs"
CF ] Ash Street
CF | >
CF | > TALK TO MRS
CF |
CF | "Thanks again, dear girl," Mrs. Idlewyld says. "I hope things turn out
CF | well for you." And then she turns her attention elsewhere.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Water's Edge
CF | >
CF | > E
CF |
CF |
CF | Water's Edge
CF | Eddie Lee's dad's airboat rental business is situated here at the edge
CF | of the Opasassa Swamp. A gravel path connects the buildings to the
CF | dock.
CF |
CF | The front door is guarded by a motionless plaster alligator.
CF |
CF | EXITS: NORTH SOUTH EAST WEST INSIDE
CF |
CF | An airboat is floating at the dock.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Water Tower
CF | >
CF | > N
CF |
CF |
CF | Water Tower
CF | At the center of Opasassa is its water tower, a massive white bulb
CF | supported by a web of steel beams. Giant letters are printed on the
CF | side: From as far away as Glenburn, you can see them spell out
CF | "OPASASSA." From right underneath, though, they barely look like
CF | letters.
CF |
CF | A narrow ladder is well-hidden among the bars.
CF |
CF | EXITS: NORTH EAST SOUTH WEST UP
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Outside the Sheriff's Station
CF | >
CF | > W
CF |
CF |
CF | Outside the Sheriff's Station
CF | Stout concrete columns flank the station's entrance. Sheriff Dillard's
CF | squad car is parked outside.
CF |
CF | EXITS: NORTH EAST INSIDE
CF |
CF | >
DavidW says (to ClubFloyd), "in"
CF ] Sheriff's Station
CF | >
CF | > IN
CF |
CF |
CF | Sheriff's Station
CF | A portrait of the President smiles at you welcomingly from across the
CF | lobby, above a carefully organized bulletin board. It doesn't feel
CF | like you're standing in the nerve center of Opasassa law enforcement;
CF | most rooms back at the high school are more intimidating than this.
CF | There's even wall-to-wall carpeting in here.
CF |
CF | EXITS: OUTSIDE
CF |
CF | Sheriff Dillard is sitting uneasily in his easy chair, twiddling his
CF | thumbs in minor agitation.
CF |
CF | >
DavidW says (to ClubFloyd), "give puzzles to sheriff"
CF ] Sheriff's Station
CF | >
CF | > GIVE PUZZLES TO SHERIFF
CF |
CF | "Hey Sheriff! Look what I found!"
CF |
CF | A big goofy grin spreads over Dillard's face as you toss him the book.
CF | He flips through it; finding the puzzles all unfilled, he slaps it
CF | against his thigh. "Becca Drapkin, I can't thank you enough! This is
CF | just what I needed to get through the week. I gotta pay you back. Hold
CF | on."
CF |
CF | He dashes out of the lobby toward the back of the station. Soon he
CF | returns with a plastic crate, brimming with hats, shoes, and various
CF | oddments.
CF |
CF | "Now, don't tell anyone I did this. But I'm gonna let you take one
CF | thing���Just one thing���out of the Lost and Found."
CF |
CF | "I didn't know the town had a Lost and Found."
CF |
CF | "Well, we could probably do a better job of publicizing it. See
CF | anything you like?"
CF |
CF | You lift a fairly cute scarf and reveal a familiar face: Hunky,
CF | Lindsay's favorite stuffed animal. He looks like he's been through a
CF | lot.
CF |
CF | "That little guy turned up after the big storm last week. I thought I
CF | oughta try to clean him up some, but..." Dillard grimaces. "I didn't
CF | know what there was I could do."
CF |
CF | It looks like there's very little anyone could do: Besides being
CF | filthy, Hunky's monkey arms and monkey legs are hanging on by a few
CF | threads, and he's missing his left eye. "He belongs to my sister," you
CF | mutter, wondering how you'll break it to her.
CF |
CF | "Heck! Well, if you're actually picking him up from the Lost and
CF | Found, he doesn't count. You better pick out something else to be your
CF | reward."
CF |
CF | So you take the scarf, and Dillard returns the crate to the back of
CF | the station. Then he takes a seat and digs into some crosswords.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Sheriff's Station
CF | >
CF | > I
CF |
CF | You are carrying:
CF | a cute scarf
CF | Hunky the Monkey
CF | a janitor's key
CF | an airboat key
CF | Calvin
CF | a crowbar
CF | an amulet (being worn)
CF | a star ball
CF | a business card
CF |
CF | >
DavidW says (to ClubFloyd), "x scarf"
CF ] Sheriff's Station
CF | >
CF | > X SCARF
CF |
CF | It's green with pale blue polka dots. It's nothing special, but you
CF | didn't have to pay for it.
CF |
CF | Well, actually, you had to do quite a lot of work to get it.
CF |
CF | > Knight_Otu says, "Well, well, well."
DavidW says (to ClubFloyd), "x hunky"
CF ] Sheriff's Station
CF | >
CF | > X HUNKY
CF |
CF | Lindsay's favorite toy looks like he's gone through a meat grinder.
CF | You can believe he was outside during a storm, but that doesn't
CF | explain his limbs being almost torn off, or his missing eye. Maybe a
CF | neighborhood dog thought he was a chew toy.
CF |
CF | >
DavidW says (to ClubFloyd), "wear scarf"
CF ] Sheriff's Station
CF | >
CF | > WEAR SCARF
CF |
CF | You tie the scarf over your hair. There's no mirror around to check,
CF | but it probably looks great.
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF ] Outside the Sheriff's Station
CF | >
CF | > OUT
CF |
CF |
CF | Outside the Sheriff's Station
CF | Stout concrete columns flank the station's entrance. Sheriff Dillard's
CF | squad car is parked outside.
CF |
CF | EXITS: NORTH EAST INSIDE
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Outside the Sheriff's Station
CF | >
CF | > S
CF |
CF | Can't go that way!
CF |
CF | AVAILABLE EXITS: NORTH EAST INSIDE
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Water Tower
CF | >
CF | > E
CF |
CF |
CF | Water Tower
CF | At the center of Opasassa is its water tower, a massive white bulb
CF | supported by a web of steel beams. Giant letters are printed on the
CF | side: From as far away as Glenburn, you can see them spell out
CF | "OPASASSA." From right underneath, though, they barely look like
CF | letters.
CF |
CF | A narrow ladder is well-hidden among the bars.
CF |
CF | EXITS: NORTH EAST SOUTH WEST UP
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Water Tower
CF | >
CF | > D
CF |
CF | Can't go that way!
CF |
CF | AVAILABLE EXITS: NORTH SOUTH EAST WEST UP
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Water's Edge
CF | >
CF | > S
CF |
CF |
CF | Water's Edge
CF | Eddie Lee's dad's airboat rental business is situated here at the edge
CF | of the Opasassa Swamp. A gravel path connects the buildings to the
CF | dock.
CF |
CF | The front door is guarded by a motionless plaster alligator.
CF |
CF | EXITS: NORTH SOUTH EAST WEST INSIDE
CF |
CF | An airboat is floating at the dock.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Buchanan High School
CF | >
CF | > E
CF |
CF |
CF | Buchanan High School
CF | School is out for the day, but the doors remain open for various
CF | after-school activities. On the other end of the yard is a sign that
CF | says "BUCHANAN HIGH - CHESS CLUB CANCELED" in big black letters.
CF |
CF | Your house is just a short walk to the east.
CF |
CF | EXITS: NORTH EAST WEST INSIDE
CF |
CF | Zoe is sitting on a bench near the door.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Becca's House
CF | >
CF | > E
CF |
CF |
CF | Becca's House
CF | A stucco wall hems in the wilderness of trees and other plant life
CF | that surrounds the Drapkin residence.
CF |
CF | EXITS: WEST INSIDE
CF |
CF | Lindsay is wandering aimlessly around the yard, her shoebox cradled
CF | under her arm.
CF |
CF | >
DavidW says (to ClubFloyd), "give monkey to lindsay"
CF ] Becca's House
CF | >
CF | > GIVE MONKEY TO LINDSAY
CF |
CF | "So, Lindsay," you begin, "Hunky the Monkey had a little adventure,
CF | and he, um. Well, he might not look quite the way you remember him.
CF | Because, it was kind of a rough adventure."
CF |
CF | Lindsay goggles at you.
CF |
CF | "Just, try to keep an open mind, okay?" You take a deep breath and
CF | reveal Hunky's ragged form.
CF |
CF | Lindsay screams in horror. Before you know what's happening, the
CF | screaming turns to bawling. She's thrown her shoebox in the air���
CF |
CF | ���The beetle spreads its awful wings and flies away, into the
CF | darkening
CF | sky. You are doomed. And you made your sister cry.
CF |
CF |
CF |
CF | *** The End ***
CF |
CF |
CF |
CF |
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the
CF | last command?
CF | >
DavidW says (to ClubFloyd), "undo"
CF ] Becca's House
CF |
CF | > UNDO
CF |
CF | Becca's House
CF | [Previous turn undone.]
CF |
CF | > MoyTW says, "Huh. Ok. We gotta fix the monkey."
Knight_Otu says, "So we do."
DavidW asks, "Back to Eric?"
Knight_Otu says, "Sure."
DavidW says (to ClubFloyd), "w"
CF ] Buchanan High School
CF | >
CF | > W
CF |
CF |
CF | Buchanan High School
CF | School is out for the day, but the doors remain open for various
CF | after-school activities. On the other end of the yard is a sign that
CF | says "BUCHANAN HIGH - CHESS CLUB CANCELED" in big black letters.
CF |
CF | Your house is just a short walk to the east.
CF |
CF | EXITS: NORTH EAST WEST INSIDE
CF |
CF | Zoe is sitting on a bench near the door.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Water's Edge
CF | >
CF | > W
CF |
CF |
CF | Water's Edge
CF | Eddie Lee's dad's airboat rental business is situated here at the edge
CF | of the Opasassa Swamp. A gravel path connects the buildings to the
CF | dock.
CF |
CF | The front door is guarded by a motionless plaster alligator.
CF |
CF | EXITS: NORTH SOUTH EAST WEST INSIDE
CF |
CF | An airboat is floating at the dock.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Ash Street
CF | >
CF | > W
CF |
CF |
CF | Ash Street
CF | At the end of Ash Street is a tall gray house with peeling paint and
CF | dark windows. A rickety fence surrounds the garden; the gate is
CF | unlocked, and it creaks softly when a breeze passes.
CF |
CF | The front door is open.
CF |
CF | EXITS: EAST INSIDE
CF |
CF | Mrs. Idlewyld does her best to ignore you.
CF |
CF | >
DavidW says (to ClubFloyd), "in"
CF ] Room
CF | >
CF | > IN
CF |
CF |
CF | Room
CF | This should be a living room, but it's not quite right.
CF |
CF | The fireplace is boarded up. The painting that should be hanging over
CF | the mantel is lying flat on the floor. The couch and chairs aren't
CF | arranged to point at each other, or at a TV or anything���They're lined
CF | up in some sort of curling procession. A bookcase is turned at an odd
CF | angle, blocking out most of the front windows.
CF |
CF | Everything in the room has been placed far away from the front door.
CF |
CF | EXITS: UP DOWN OUTSIDE
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Basement
CF | >
CF | > D
CF |
CF |
CF | Basement
CF | Dust flies up wherever you move���dust that hasn't been disturbed for a
CF | long time.
CF |
CF | Soft light trickles in from clouded windows near the ceiling. All
CF | around you are white shapes: Sheets draped over unfamiliar forms.
CF |
CF | EXITS: EAST UP
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Tunnel
CF | >
CF | > E
CF |
CF |
CF | Tunnel
CF | The pipes end here. Another heavy door is built into the west wall.
CF |
CF | EXITS: SOUTH WEST
CF |
CF | Eric is here, waiting for you.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to eric"
CF ] Tunnel
CF | >
CF | > TALK TO ERIC
CF |
CF | "Eric," you say. "When did you..."
CF |
CF | He looks back at you solemnly, and you decide not to ask.
CF |
CF | > DavidW says, "I guess check the rest of the tunnels? Or ... oh. Hazel's cabinet of de-aging."
Knight_Otu exclaims, "Oh, yes!"
DavidW says, "The cabinet will fix Hunky up."
MoyTW says, "Yeah, hopefully."
DavidW says (to ClubFloyd), "w"
CF ] Basement
CF | >
CF | > W
CF |
CF |
CF | Basement
CF | Dust flies up wherever you move���dust that hasn't been disturbed for a
CF | long time.
CF |
CF | Soft light trickles in from clouded windows near the ceiling. All
CF | around you are white shapes: Sheets draped over unfamiliar forms.
CF |
CF | EXITS: EAST UP
CF |
CF | > Knight_Otu says, "I forgot about that."
DavidW says (to ClubFloyd), "u"
CF ] Room
CF | >
CF | > U
CF |
CF |
CF | Room
CF | This should be a living room, but it's not quite right.
CF |
CF | The fireplace is boarded up. The painting that should be hanging over
CF | the mantel is lying flat on the floor. The couch and chairs aren't
CF | arranged to point at each other, or at a TV or anything���They're lined
CF | up in some sort of curling procession. A bookcase is turned at an odd
CF | angle, blocking out most of the front windows.
CF |
CF | Everything in the room has been placed far away from the front door.
CF |
CF | EXITS: UP DOWN OUTSIDE
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF ] Ash Street
CF | >
CF | > OUT
CF |
CF |
CF | Ash Street
CF | At the end of Ash Street is a tall gray house with peeling paint and
CF | dark windows. A rickety fence surrounds the garden; the gate is
CF | unlocked, and it creaks softly when a breeze passes.
CF |
CF | The front door is open.
CF |
CF | EXITS: EAST INSIDE
CF |
CF | Mrs. Idlewyld does her best to ignore you.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Water's Edge
CF | >
CF | > E
CF |
CF |
CF | Water's Edge
CF | Eddie Lee's dad's airboat rental business is situated here at the edge
CF | of the Opasassa Swamp. A gravel path connects the buildings to the
CF | dock.
CF |
CF | The front door is guarded by a motionless plaster alligator.
CF |
CF | EXITS: NORTH SOUTH EAST WEST INSIDE
CF |
CF | An airboat is floating at the dock.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Water Tower
CF | >
CF | > N
CF |
CF |
CF | Water Tower
CF | At the center of Opasassa is its water tower, a massive white bulb
CF | supported by a web of steel beams. Giant letters are printed on the
CF | side: From as far away as Glenburn, you can see them spell out
CF | "OPASASSA." From right underneath, though, they barely look like
CF | letters.
CF |
CF | A narrow ladder is well-hidden among the bars.
CF |
CF | EXITS: NORTH EAST SOUTH WEST UP
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Outside the Sheriff's Station
CF | >
CF | > W
CF |
CF |
CF | Outside the Sheriff's Station
CF | Stout concrete columns flank the station's entrance. Sheriff Dillard's
CF | squad car is parked outside.
CF |
CF | EXITS: NORTH EAST INSIDE
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] The Weeping Willow
CF | >
CF | > N
CF |
CF |
CF | The Weeping Willow
CF | The neon sign is dark; the Weeping Willow is closed for the day.
CF |
CF | Its namesake rustles slightly in the wind.
CF |
CF | EXITS: NORTH EAST SOUTH
CF |
CF | Kyle leans over his Gremlin, attending to the last few details.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Outside the Thrift Store
CF | >
CF | > N
CF |
CF |
CF | Outside the Thrift Store
CF | A mannequin in a threadbare dress slouches with calculated disdain in
CF | a yellowed window. The front door is propped open with a brick.
CF |
CF | EXITS: SOUTH INSIDE
CF |
CF | Your trusty bicycle is parked here.
CF |
CF | > MoyTW asks, "Can we put the amulet in first?"
DavidW asks, "Why?"
MoyTW says, "To see if it does something funny."
DavidW says (to ClubFloyd), "in"
CF ] Thrift Store
CF | >
CF | > IN
CF |
CF |
CF | Thrift Store
CF | From outside, the window made everything in here look yellow. Inside,
CF | the fluorescent lights cast everything in a cadaverous
CF | blue-white.
CF |
CF | Long shelves are filled to capacity with junk. A dented cabinet is
CF | displayed near the counter.
CF |
CF | EXITS: OUTSIDE
CF |
CF | Behind the counter sits Hazel, loudly chewing a huge wad of gum.
CF |
CF | >
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf6"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Thrift Store
CF | > SAVEOk.
CF |
CF | >
DavidW says (to ClubFloyd), "push amulet in cabinet"
CF ] Thrift Store
CF | >
CF | > PUSH AMULET IN CABINET
CF |
CF | I only understood you as far as wanting to push the amulet inside.
CF |
CF | >
DavidW says (to ClubFloyd), "put amulet in cabinet"
CF ] Thrift Store
CF | >
CF | > PUT AMULET IN CABINET
CF |
CF | You open the cabinet and place the amulet inside. Then you close the
CF | door.
CF |
CF | You look at Hazel. "Whenever you're ready," she says.
CF |
CF | You open the door and pull out the amulet, looking just like it did
CF | before.
CF |
CF | "Well," Hazel says, frowning slightly, "I guess that's what the amulet
CF | looked like three weeks ago."
CF |
CF | >
DavidW says (to ClubFloyd), "undo"
CF ] Thrift Store
CF |
CF | > UNDO
CF |
CF | Thrift Store
CF | [Previous turn undone.]
CF |
CF | >
DavidW says (to ClubFloyd), "put monkey in cabinet"
CF ] Thrift Store
CF | >
CF | > PUT MONKEY IN CABINET
CF |
CF | You open the cabinet and place Hunky the Monkey inside.
CF |
CF | Hazel peers around the cabinet door. "Yikes," she says. "You'd better
CF | hope all that damage was done in the last three weeks."
CF |
CF | You close the door.
CF |
CF | You open the door.
CF |
CF | Inside is Hunky the Monkey, looking as fuzzy and peppy as the day he
CF | was born. He even has both eyes.
CF |
CF | "What'd I tell you?" Hazel says, more proud of herself than she is
CF | happy for your success.
CF |
CF | You pick up Hunky and give him a little hug. Hazel closes the cabinet
CF | door for you.
CF |
CF | >
DavidW says (to ClubFloyd), "x hunky"
CF ] Thrift Store
CF | >
CF | > X HUNKY
CF |
CF | Hunky the Monkey is back to his old self! He has a big goofy smile on
CF | his face���He doesn't know how grateful he should be.
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF ] Outside the Thrift Store
CF | >
CF | > OUT
CF |
CF |
CF | Outside the Thrift Store
CF | A mannequin in a threadbare dress slouches with calculated disdain in
CF | a yellowed window. The front door is propped open with a brick.
CF |
CF | EXITS: SOUTH INSIDE
CF |
CF | Your trusty bicycle is parked here.
CF |
CF | >
DavidW says (to ClubFloyd), "ride bike"
CF ] Outside the Thrift Store
CF | >
CF | > RIDE BIKE
CF |
CF | You mount the bicycle.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Outside the Thrift Store
CF | >
CF | > E
CF |
CF | Can't go that way!
CF |
CF | AVAILABLE EXITS: SOUTH INSIDE
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] The Weeping Willow
CF | >
CF | > S
CF |
CF |
CF | The Weeping Willow (on the bicycle)
CF | The neon sign is dark; the Weeping Willow is closed for the day.
CF |
CF | Its namesake rustles slightly in the wind.
CF |
CF | EXITS: NORTH EAST SOUTH
CF |
CF | Kyle leans over his Gremlin, attending to the last few details.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Radio Station
CF | >
CF | > E
CF |
CF |
CF | Radio Station (on the bicycle)
CF | Vines are creeping up the walls of the squat little KSAS building,
CF | almost reaching the boarded-up windows. The radio tower stretches
CF | overhead, its lower bars covered in rust.
CF |
CF | EXITS: NORTH SOUTH EAST WEST INSIDE
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Water Tower
CF | >
CF | > S
CF |
CF |
CF | Water Tower (on the bicycle)
CF | At the center of Opasassa is its water tower, a massive white bulb
CF | supported by a web of steel beams. Giant letters are printed on the
CF | side: From as far away as Glenburn, you can see them spell out
CF | "OPASASSA." From right underneath, though, they barely look like
CF | letters.
CF |
CF | A narrow ladder is well-hidden among the bars.
CF |
CF | EXITS: NORTH EAST SOUTH WEST UP
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Azalea Street
CF | >
CF | > E
CF |
CF |
CF | Azalea Street (on the bicycle)
CF | Azalea Street turns ninety degrees at the top of what passes for a
CF | hill in central Florida. The house on the outside of the curve has a
CF | sign posted outside: It's also the studio of Professor Rubach, the
CF | piano teacher.
CF |
CF | EXITS: SOUTH WEST INSIDE
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Azalea Street
CF | >
CF | > E
CF |
CF | Can't go that way!
CF |
CF | AVAILABLE EXITS: SOUTH WEST INSIDE
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Buchanan High School
CF | >
CF | > S
CF |
CF |
CF | Buchanan High School (on the bicycle)
CF | School is out for the day, but the doors remain open for various
CF | after-school activities. On the other end of the yard is a sign that
CF | says "BUCHANAN HIGH - CHESS CLUB CANCELED" in big black letters.
CF |
CF | Your house is just a short walk to the east.
CF |
CF | EXITS: NORTH EAST WEST INSIDE
CF |
CF | Zoe is sitting on a bench near the door.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Becca's House
CF | >
CF | > E
CF |
CF |
CF | Becca's House (on the bicycle)
CF | A stucco wall hems in the wilderness of trees and other plant life
CF | that surrounds the Drapkin residence.
CF |
CF | EXITS: WEST INSIDE
CF |
CF | Lindsay is wandering aimlessly around the yard, her shoebox cradled
CF | under her arm.
CF |
CF | >
DavidW says (to ClubFloyd), "dismount"
CF ] Becca's House
CF | >
CF | > DISMOUNT
CF |
CF | You dismount the bicycle.
CF |
CF | Becca's House
CF | A stucco wall hems in the wilderness of trees and other plant life
CF | that surrounds the Drapkin residence.
CF |
CF | EXITS: WEST INSIDE
CF |
CF | Your trusty bicycle is parked here.
CF |
CF | Lindsay is wandering aimlessly around the yard, her shoebox cradled
CF | under her arm.
CF |
CF | >
DavidW says (to ClubFloyd), "give monkey to lindsay"
CF ] Becca's House
CF | >
CF | > GIVE MONKEY TO LINDSAY
CF |
CF | "Hey, Lindsay. I've got someone here who wants to see you."
CF |
CF | Lindsay's eyes widen as Hunky the Monkey dances his way out from
CF | behind your back. She squeals in joy and reaches out toward her old
CF | friend. You pull him away.
CF |
CF | "Hold on. How about you let me take care of your cool bug, and then
CF | you can play with Hunky."
CF |
CF | Lindsay nods enthusiastically, pushing the shoebox into your chest so
CF | she can grab Hunky with both hands. The two of them rapidly become
CF | reacquainted, and soon your sister has more or less forgotten that you
CF | exist.
CF |
CF | You open the box.
CF |
CF | You lift the beetle between two fingers, expecting it to struggle. But
CF | it doesn't. It has resigned itself to the unthinkable.
CF |
CF | >
DavidW says (to ClubFloyd), "eat beetle"
CF | >
CF | > EAT BEETLE
CF |
CF | You raise the insect to your lips. Your throat constricts, and a
CF | tortured, desperate gagging noise comes out.
CF |
CF | Lindsay looks up from Hunky the Monkey. For a moment, she can't
CF | understand what she's seeing.
CF |
CF | You put the beetle in your mouth. You try to ignore its taste and its
CF | texture, and you fail.
CF |
CF | You swallow the creature as fast as you can���but it struggles, and
CF | wriggles, for what seems like an eternity.
CF |
CF | Lindsay utters an animal scream of absolute delight.
CF |
CF | (Press any key to continue.)
DavidW pushes the green 'space' button.
CF ] Becca's House
CF | (Press any key to continue.)+ + +
CF |
CF | "And all the scales are gone!"
CF |
CF | He nods. "And Muriel has not shown her face?"
CF |
CF | "Well, I haven't gone up to her cabin to check..."
CF |
CF | "A wise approach. When she does return, I'm sure I'll hear of it." He
CF | turns to the window and looks down over the swamp. Wind whistles
CF | through the trees.
CF |
CF | "The amulet I gave you carries a great responsibility," he says. "My
CF | duty, to protect this land from harm. From things that humankind
CF | should remain blissfully unaware of. You shouldn't be expected to face
CF | such things."
CF |
CF | He turns to face you, as if to illustrate his point. But you're used
CF | to him by now.
CF |
CF | "Give me back the amulet," he says. "You can forget all the strange
CF | things you've seen, and enjoy a normal life."
CF |
CF | You turn the amulet over in your hand. "The thing is, I don't want a
CF | normal life. And you helped me; I wanna help you. So, I think I'll
CF | hold onto this���If that's okay with you?"
CF |
CF | "If you wish." He looks back at the window, thinking you won't notice
CF | his smile.
CF |
CF | "It's getting dark. You should head back home, Becca."
CF |
CF | "Sounds good. See you later, Mister C."
CF |
CF | And you make your way down the stairs, leaving Crocodracula alone in
CF | his castle.
CF |
CF |
CF |
CF | *** The End ***
CF |
CF |
CF |
CF |
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the
CF | last command?
CF | > MoyTW says, "Sweet."
MoyTW says, "Top-tier game."
DavidW says, "neat"
Knight_Otu exclaims, "We did it!"
DavidW says, "yay!"
DavidW says, "Thanks for keeping track of all the number stuff."
Knight_Otu says, "Shame we traumatized our sister though."
MoyTW says, "I think she actually loved seeing us swallow the beetle."
DavidW says, "yeah."
Knight_Otu says, "Hm... maybe."
DavidW says, "Some unanswered questions, of course, but that's why there's sequels."
Knight_Otu asks, "Sequels, or "sequels"?"
DavidW says, "I dunno"
DavidW says, "I am very glad we played that one. Very satisfying."
Knight_Otu says, "Yeah."
MoyTW says, "Yeah, that was a good game."
MoyTW disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again.
DavidW says (to ClubFloyd), "quit"
CF | >
CF | > QUIT
CF | cheapglulxe quit with exit status: 0
CF asks, "That game over already? It was just getting good. Wanna play another?" DavidW says, "Thanks everyone."
Knight_Otu exclaims, "Thanks for driving! Good night, and stay safe, everyone!"
*** EPILOGUE ***
DavidW says, "I found more stuff in last week's Crocodracula game."
MoyTW asks, "Oh?"
Jacqueline asks, "Oh??"
Knight_Otu says, "But he's been sworn to secrecy, apparently."
Jacqueline says, "I relieve him of his vow."
DavidW says, "There's boldface words in the game text that is used for another optional puzzle."
DavidW says, "The deeper secret I have agreed not to reveal at all."
Jacqueline says, "stop"
Jacqueline narrows her eyes.
MoyTW says, "...huh."
Knight_Otu says, "I had noticed those, but I thought they were just emphasis."
DavidW says (to Knight), "nope. Not for emphasis."
Jacqueline says, "Because of course they weren't."
DavidW says, "I tweeted a one-character hint about the deeper secret but we all agreed it was too big a hint, so I deleted the tweet."
Jacqueline says, "huh"
DavidW says, "Sorry about that."




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