ClubFloyd Transcript:
The idea behind ClubFloyd is that each
week at a pre-arranged time, a group of
people meet online to cooperatively play
a game of interactive fiction.
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ToyShop & Floyditorium
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#ClubFloyd Discussion
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DavidW asks, "oh, is it almost time?" | ||
Jacqueline says, "Indeed it is nearly time" | ||
Jota asks, "What are you playing this week?" | ||
Jacqueline says, "Floyder's choice, I think." | ||
MoyTW has arrived. | Jacqueline says, "Unless IntroComp games dropped." | |
DavidW says, "I have three games to suggest." | ||
MoyTW says, "Morning." | ||
Knight_Otu says, "Last I checked IntroComp hadn't dropped yet." | ||
DavidW says, "I see no change to [LINK]" | ||
Knight_Otu has arrived. | says, "I have pre-loaded all three games to Floyd and CF." | |
Jacqueline says, "Yeah, looks like he's still putting things together." | ||
Jacqueline says (to DW), "Okay, do tell." | ||
DavidW says, "1) Code Name Silver Steel; 2) Crocodracula: The Beginning; 3) Don't Mind My Apocalypse Head." | ||
Jacqueline says, "Ah yes, Crocodracula" | ||
MoyTW asks, "Did Crocodracula just come out?" | ||
DavidW says, "CF knows them as codenamesilversteel, crocobeginning, and dontmindmyhead." | ||
DavidW says (to MoyTW), "It's fairly recent, yes." | ||
Knight_Otu says, "I dropped the portion of my transcript after you and Perry dropped last week on the CFTSF, by the way." | ||
Jacqueline says, "I vote for Crocodracula, I think." | ||
DavidW says, "I think Mathbrush has played it already." | ||
DavidW says, "Crocodracula has many feelies to look at." | ||
Jacqueline says (to KO), "Sorry, can you rephrase? Also, Perry dropped? He shouldn't have." | ||
DavidW says, "Please look at [LINK]" | ||
Knight_Otu says, "Sorry. Last week, when you left, Perry also dropped. I copied the part of the transcript after that, and uploaded it to the Google drive." | ||
DavidW says, "I couldn't figure out how to restart Perry. My info is out of date, I think." | ||
Jacqueline says, "Oh, that is a very nice mockup of an old but non-existant computer game box." | ||
DavidW says, "Isn't it though. Ryan really went the distance on this one." | ||
Jacqueline says, "I'm loving this bit: 'I have graciously taken the time to port the whole thing to Inform 7, so that you can play it without first having to underclock your Commodore 64.'" | ||
Jacqueline says, "Underclock" | ||
DavidW says, "Wait until you see the PDF at [LINK]" | ||
Jacqueline says, "Ah, Harrison Gerard is the artist. Really nice." | ||
MoyTW says, "I'm down for this." | ||
DavidW says, "Well, let me know when you're all ready." | ||
Jacqueline says, "See, he's just unhinged enough that he might produce all these games mentioned on the order form." | ||
DavidW says (to Jacqueline), "Yes, he might." | ||
Jacqueline says, "Sigh. So many hints in this." | ||
Jacqueline says, "Like, given the context: hints that if we don't find them in this website we won't be able to solve the game." | ||
Jacqueline says, "Because that was DRM back in the day." | ||
Knight_Otu says, ";I... think I'm okay to start? Maybe not ready, but okay." | ||
Jacqueline says, "I'm reading the PDF" | ||
DavidW says, "I merely skimmed the PDF." | ||
Jacqueline says, "I feel like it will be important to have some familiarity with it" | ||
DavidW says, "I figure if we need the info for real, we'll know." | ||
Jacqueline says, "Okay, I've skimmed the PDF enough to be quite afraid." | ||
Jacqueline says, "I'm good whenver." | ||
DavidW says (to ClubFloyd), "load sleepmask crocobeginning" | ||
CF ] Buchanan High School | ||
CF | | ||
CF | | ||
CF | | ||
CF | You glance around to make sure you're alone. | ||
CF | | ||
CF | "Zoe," you say quietly, "Can I talk to you about something?" | ||
CF | | ||
CF | But Zoe doesn't seem to notice how serious you're being. "Sure!" she | ||
CF | chirps. "What's up?" | ||
CF | | ||
CF | You look back and forth again across the schoolyard before you roll up | ||
CF | your sleeve. "See this?" you say, showing Zoe your shoulder. | ||
CF | | ||
CF | She leans in to inspect, then leaps backward. "Yikes! You've got | ||
CF | scales!" | ||
CF | | ||
CF | You yank your sleeve down and shush your friend. "I know I've got | ||
CF | scales," you hiss. | ||
CF | | ||
CF | "Do you know how you got them?" | ||
CF | | ||
CF | "No. What should I do?" | ||
CF | | ||
CF | Zoe shrugs, grimacing. "I'm no dermatologist," she says, "but I think | ||
CF | you'd better ask Miss Muriel." | ||
CF | | ||
CF | You take a deep breath; you heave a deep sigh. "I was afraid you'd say | ||
CF | that." | ||
CF | | ||
CF | Crocodracula: The Beginning | ||
CF | a Taleframe game | ||
CF | Inform 7 port by Ryan Veeder | ||
CF | Release 1 / Serial number 901120 / Inform 7 build 6M62 (I6/v6.34 lib | ||
CF | 6/12N) SD | ||
CF | | ||
CF | Buchanan High School | ||
CF | School is out for the day, but the doors remain open for various | ||
CF | after-school activities. On the other end of the yard is a sign that | ||
CF | says "BUCHANAN HIGH - CHESS CLUB CANCELED" in big black letters. | ||
CF | | ||
CF | Your house is just a short walk to the east. | ||
CF | | ||
CF | EXITS: NORTH EAST WEST INSIDE | ||
CF | | ||
CF | Your trusty bicycle is chained to a nearby bike rack. | ||
CF | | ||
CF | Zoe is sitting on a bench near the door. | ||
CF | | ||
CF | > | MoyTW exclaims, "oh no, not chess club!" | |
DavidW asks, "I guess we want to go IN?" | ||
Knight_Otu says, "Sure." | ||
Jacqueline says, "Sure, since I'm afraid to unlock the bike." | ||
DavidW asks, "Also, why is debugging on?" | ||
MoyTW asks, "x zoe?" | ||
DavidW says (to ClubFloyd), "x Zoe" | ||
CF ] Buchanan High School | ||
CF | > | ||
CF | > X ZOE | ||
CF | | ||
CF | Zoe is your best friend. You tell each other everything. There's no | ||
CF | one else you'd trust with the secret of your bizarre skin condition. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x me" | ||
CF ] Buchanan High School | ||
CF | > | ||
CF | > X ME | ||
CF | | ||
CF | You are Rebecca Drapkin, a sophomore at Buchanan High School in | ||
CF | Opasassa, Florida. You've led a perfectly ordinary life and grown up | ||
CF | into a perfectly ordinary teenager. | ||
CF | | ||
CF | But now there are patches of scales growing on your shoulder and your | ||
CF | shins. And they're getting bigger. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "i" | ||
CF ] Buchanan High School | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying nothing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bike" | ||
CF ] Buchanan High School | ||
CF | > | ||
CF | > X BIKE | ||
CF | | ||
CF | Your bicycle is awkwardly attached to the bike rack with a chain and | ||
CF | padlock. | ||
CF | | ||
CF | > | ||
MoyTW says (to ClubFloyd), "x scales" | ||
CF ] Buchanan High School | ||
CF | > | ||
CF | > X SCALES | ||
CF | | ||
CF | It's not your everyday acne: The hard, green scales of a reptile are | ||
CF | spreading across your skin. Will they grow over your entire body? What | ||
CF | are you turning into? | ||
CF | | ||
CF | > | DavidW asks, "in?" | |
Jacqueline says, "in" | ||
DavidW says (to ClubFloyd), "in" | ||
CF ] Hallway | ||
CF | > | ||
CF | > IN | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | Between classes, this intersection is the busiest place in the school. | ||
CF | Right now the only people here are you and Jocelyn. | ||
CF | | ||
CF | You notice that the way downstairs has been left open by a careless | ||
CF | custodian. | ||
CF | | ||
CF | EXITS: EAST WEST DOWN OUTSIDE | ||
CF | | ||
CF | Jocelyn is hanging over the school's trophy case, oblivious to the | ||
CF | outside world. | ||
CF | | ||
CF | > | Jacqueline says, "Check her out" | |
DavidW says (to ClubFloyd), "x jocelyn" | ||
CF ] Hallway | ||
CF | > | ||
CF | > X JOCELYN | ||
CF | | ||
CF | Jocelyn is not one of your favorite classmates. Actually, you detest | ||
CF | her. But she detests you, too, so at least it doesn't have to be | ||
CF | awkward. Normally the two of you would be sniping or at least glaring | ||
CF | at each other, but she's preoccupied with the contents of the trophy | ||
CF | case. | ||
CF | | ||
CF | A large black sphere is cradled under her arm. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x sphere" | ||
CF ] Hallway | ||
CF | > | ||
CF | > X SPHERE | ||
CF | | ||
CF | "What's that ball thing?" you ask, trying not to sound too interested. | ||
CF | | ||
CF | Jocelyn looks up from the trophy case and smirks: You've fallen into | ||
CF | her trap. | ||
CF | | ||
CF | "It's my science project. A star ball for a home planetarium." She | ||
CF | turns a switch, and hundreds of tiny white lights appear across the | ||
CF | surface of the sphere. An entire night sky is projected over the walls | ||
CF | and ceiling. The effect is gorgeous, and infuriating: You are | ||
CF | speechless. | ||
CF | | ||
CF | "I got an A on it, so now I'm taking it home to show off to my | ||
CF | parents." But she isn't heading home: After she deactivates the star | ||
CF | ball, she turns back to the trophy case. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x case" | ||
CF ] Hallway | ||
CF | > | ||
CF | > X CASE | ||
CF | | ||
CF | A glass case commemorating Buchanan High School's greatest | ||
CF | achievements: There are trophies and plaques recognizing a mediocre | ||
CF | football team, a mediocre chess club, and a better-than-average | ||
CF | marching band. | ||
CF | | ||
CF | Jocelyn is staring at a photo of the marching band, and you know why: | ||
CF | It's because Kyle is standing in the back row, with his sousaphone | ||
CF | wrapped around his broad shoulders. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask Jocelyn about Kyle" | ||
CF ] Hallway | ||
CF | > | ||
CF | > ASK JOCELYN ABOUT KYLE | ||
CF | | ||
CF | (Use TALK TO to interact with characters.) | ||
CF | | ||
CF | > | DavidW asks, "Do we want to talk or look for Miss Muriel?" | |
Jacqueline says, "Sure, let's talk to her - guess we could also have talked to Zoe" | ||
DavidW says (to ClubFloyd), "talk to her" | ||
CF ] Hallway | ||
CF | > | ||
CF | > TALK TO HER | ||
CF | | ||
CF | "What's that ball thing?" you ask, trying not to sound too interested. | ||
CF | | ||
CF | Jocelyn looks up from the trophy case and smirks: You've fallen into | ||
CF | her trap. | ||
CF | | ||
CF | "It's my science project. A star ball for a home planetarium." She | ||
CF | turns a switch, and hundreds of tiny white lights appear across the | ||
CF | surface of the sphere. An entire night sky is projected over the walls | ||
CF | and ceiling. The effect is gorgeous, and infuriating: You are | ||
CF | speechless. | ||
CF | | ||
CF | "I got an A on it, so now I'm taking it home to show off to my | ||
CF | parents." But she isn't heading home: After she deactivates the star | ||
CF | ball, she turns back to the trophy case. | ||
CF | | ||
CF | > | Jacqueline says, "oh" | |
Jacqueline says (to ClubFloyd), "x kyle" | ||
CF ] Hallway | ||
CF | > | ||
CF | > X KYLE | ||
CF | | ||
CF | Buchanan High's marching band sat for this photo after they took sixth | ||
CF | place in the regional marching band competition. They look mostly | ||
CF | pleased with themselves���but it's hard to analyze any of their | ||
CF | expressions when you keep looking back at Kyle and his gigantic smile. | ||
CF | | ||
CF | > | DavidW asks, "Old games, am I right?" | |
Jacqueline says, "hahaha" | ||
MoyTW says, "ha." | ||
Jacqueline says (to ClubFloyd), "x marching band" | ||
CF ] Hallway | ||
CF | > | ||
CF | > X MARCHING BAND | ||
CF | | ||
CF | Buchanan High's marching band sat for this photo after they took sixth | ||
CF | place in the regional marching band competition. They look mostly | ||
CF | pleased with themselves���but it's hard to analyze any of their | ||
CF | expressions when you keep looking back at Kyle and his gigantic smile. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x football" | ||
CF ] Hallway | ||
CF | > | ||
CF | > X FOOTBALL | ||
CF | | ||
CF | You can't see anything like that in the immediate vicinity. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x chess club" | ||
CF ] Hallway | ||
CF | > | ||
CF | > X CHESS CLUB | ||
CF | | ||
CF | You can't see anything like that in the immediate vicinity. | ||
CF | | ||
CF | > | Jacqueline says, "aw" | |
DavidW says, "I think we should go west, east, or down." | ||
MoyTW says, "One's as good as the other." | ||
DavidW says, "I'm guessing west is most likely to be helpful since it was named first." | ||
Knight_Otu says, "Sure." | ||
DavidW says, "oh wait. East was first." | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Miss Lipton's Classroom | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Miss Lipton's Classroom | ||
CF | Miss Lipton is sitting at her desk, wearing headphones attached to a | ||
CF | small tape player. Her brow is furrowed. Behind her, the homework for | ||
CF | the weekend is written on the blackboard. | ||
CF | | ||
CF | Calvin, the class guinea pig, lives in a cage near the window. | ||
CF | | ||
CF | EXITS: WEST | ||
CF | | ||
CF | A large brass key looks out of place on Miss Lipton's desk. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x miss" | ||
CF ] Miss Lipton's Classroom | ||
CF | > | ||
CF | > X MISS | ||
CF | | ||
CF | Which do you mean, Miss Lipton or Miss Lipton's desk? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "lipton" | ||
CF ] Miss Lipton's Classroom | ||
CF | > | ||
CF | > LIPTON | ||
CF | | ||
CF | When she sees you looking at her, Miss Lipton smiles and waves, just | ||
CF | so you know it's not you she's frowning about. But she goes right back | ||
CF | to frowning. | ||
CF | | ||
CF | > | Jacqueline exclaims, "key!" | |
DavidW says (to ClubFloyd), "x tape player" | ||
CF ] Miss Lipton's Classroom | ||
CF | > | ||
CF | > X TAPE PLAYER | ||
CF | | ||
CF | An inexpensive pocket-sized cassette player. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x key" | ||
CF ] Miss Lipton's Classroom | ||
CF | > | ||
CF | > X KEY | ||
CF | | ||
CF | It's not your bike key. It must unlock something else. It's a heavy | ||
CF | key, for locking up something serious. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] Miss Lipton's Classroom | ||
CF | > | ||
CF | > TAKE IT | ||
CF | | ||
CF | As you reach for the key, Miss Lipton removes her headphones: "Please | ||
CF | leave that alone, Becca. It belongs to the janitor. I'm just holding | ||
CF | on to it until he gets back." | ||
CF | | ||
CF | You'd like to know why Miss Lipton has the janitor's key in the first | ||
CF | place, but she puts her headphones back on before you can ask. | ||
CF | | ||
CF | > | Knight_Otu says, "Miss Lipton may.. right." | |
DavidW says (to ClubFloyd), "x window" | ||
CF ] Miss Lipton's Classroom | ||
CF | > | ||
CF | > X WINDOW | ||
CF | | ||
CF | Through the window you can see the schoolyard and the edge of the | ||
CF | Opasassa Swamp. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x calvin" | ||
CF ] Miss Lipton's Classroom | ||
CF | > | ||
CF | > X CALVIN | ||
CF | | ||
CF | Calvin is having a little nap at the moment. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to miss lipton" | ||
CF ] Miss Lipton's Classroom | ||
CF | > | ||
CF | > TALK TO MISS LIPTON | ||
CF | | ||
CF | Miss Lipton removes her headphones and presses the pause button on her | ||
CF | cassette player. "Hi, Becca. Is there something I can help you with?" | ||
CF | | ||
CF | "No, no," you say. You don't want Miss Lipton to get involved with the | ||
CF | stuff going on in your life. "I was just wondering what you were | ||
CF | listening to." | ||
CF | | ||
CF | She puckers her lips. "Relaxation tape," she says. "But it's not | ||
CF | working. Ocean waves, rainforests, nothing I listen to works. I just | ||
CF | end up thinking about how stressed I am." | ||
CF | | ||
CF | "Sorry about that." | ||
CF | | ||
CF | "Thanks, Becca. Well, I'll keep trying, anyway." She puts her | ||
CF | headphones back on. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x blackboard" | ||
CF ] Miss Lipton's Classroom | ||
CF | > | ||
CF | > X BLACKBOARD | ||
CF | | ||
CF | Your assignment for Monday is to read pages 103 through 136, then | ||
CF | answer questions 14, 15, and 17. This is all circled under a "DO NOT | ||
CF | ERASE" note to the janitor. | ||
CF | | ||
CF | > | DavidW asks, "Leave Miss L to her tape for now?" | |
Knight_Otu asks, "But will the note work?" | ||
Jacqueline says, "heh" | ||
Jacqueline says, "Sure, we can go" | ||
MoyTW asks, "...?" | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Hallway | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | Between classes, this intersection is the busiest place in the school. | ||
CF | Right now the only people here are you and Jocelyn. | ||
CF | | ||
CF | You notice that the way downstairs has been left open by a careless | ||
CF | custodian. | ||
CF | | ||
CF | EXITS: EAST WEST DOWN OUTSIDE | ||
CF | | ||
CF | Jocelyn is hanging over the school's trophy case, oblivious to the | ||
CF | outside world. | ||
CF | | ||
CF | > | Jacqueline asks (of M), "?" | |
DavidW says (to ClubFloyd), "w" | ||
CF ] Mister Sarducci's Classroom | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Mister Sarducci's Classroom | ||
CF | The chemistry room contains two long rows of lab tables, wiped clean | ||
CF | after each experiment under Mister Sarducci's unsparing supervision. | ||
CF | | ||
CF | EXITS: EAST | ||
CF | | ||
CF | Mister Sarducci leans over his desk, drumming his fingers impatiently | ||
CF | on the formica countertop. | ||
CF | | ||
CF | > | MoyTW asks, "What note?" | |
DavidW says (to ClubFloyd), "x mr" | ||
CF ] Mister Sarducci's Classroom | ||
CF | > | ||
CF | > X MR | ||
CF | | ||
CF | You can't see anything like that in the immediate vicinity. | ||
CF | | ||
CF | > | Jacqueline says, "The note on the chalkboard to the janitor" | |
DavidW says (to ClubFloyd), "x mister" | ||
CF ] Mister Sarducci's Classroom | ||
CF | > | ||
CF | > X MISTER | ||
CF | | ||
CF | Mister Sarducci always wears a white shirt and a black necktie. He | ||
CF | always wears a creepy mustache, too. | ||
CF | | ||
CF | > | MoyTW says, "aaaah" | |
DavidW says (to ClubFloyd), "x desk" | ||
CF ] Mister Sarducci's Classroom | ||
CF | > | ||
CF | > X DESK | ||
CF | | ||
CF | Mister Sarducci delivers his lectures from behind an impressive slab | ||
CF | of black formica. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to mister" | ||
CF ] Mister Sarducci's Classroom | ||
CF | > | ||
CF | > TALK TO MISTER | ||
CF | | ||
CF | "Mister Sarducci," you say in your cheeriest, most winsome voice you | ||
CF | can muster, "Do you think I could get my bike key back?" | ||
CF | | ||
CF | "Do I think? Let's see." He pulls out his gradebook and makes a show | ||
CF | of inspecting its contents. "Ah, yes. Rebecca Drapkin. It says here | ||
CF | that you have yet to turn in your group project." | ||
CF | | ||
CF | "But I don't have it! Zoe has to finish her part before we can turn it | ||
CF | in!" | ||
CF | | ||
CF | "Well, then. If I were you, I would enjoin Zoe to finish her part, so | ||
CF | that you can turn it in. Until I have your assignment, I will take | ||
CF | excellent care of your bicycle key." | ||
CF | | ||
CF | There's no way the school should allow Sarducci to coerce his | ||
CF | students like this, but he's gotten away with it before. | ||
CF | | ||
CF | > | Jacqueline says, "'enjoin'" | |
DavidW says, "I guess we go down from hallway, then." | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Hallway | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | Between classes, this intersection is the busiest place in the school. | ||
CF | Right now the only people here are you and Jocelyn. | ||
CF | | ||
CF | You notice that the way downstairs has been left open by a careless | ||
CF | custodian. | ||
CF | | ||
CF | EXITS: EAST WEST DOWN OUTSIDE | ||
CF | | ||
CF | Jocelyn is hanging over the school's trophy case, oblivious to the | ||
CF | outside world. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Basement | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Basement | ||
CF | Mechanical humming fills the tiny room at the bottom of the stairs. | ||
CF | The walls and floor are bare concrete. | ||
CF | | ||
CF | A single fluorescent light sputters overhead. | ||
CF | | ||
CF | EXITS: WEST UP | ||
CF | | ||
CF | A heavy steel door stands to the west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x door" | ||
CF ] Basement | ||
CF | > | ||
CF | > X DOOR | ||
CF | | ||
CF | There's a small window set in the door, but you can't see anything on | ||
CF | the other side. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open door" | ||
CF ] Basement | ||
CF | > | ||
CF | > OPEN DOOR | ||
CF | | ||
CF | You pull on the handle: The door is locked. | ||
CF | | ||
CF | Something squeaks on the other side. Or was that someone's voice? | ||
CF | | ||
CF | You tilt your head, but all you hear is the light flickering, and | ||
CF | distant machines buzzing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "listen to door" | ||
CF ] Basement | ||
CF | > | ||
CF | > LISTEN TO DOOR | ||
CF | | ||
CF | You don't hear anything in particular. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "listen to window" | ||
CF ] Basement | ||
CF | > | ||
CF | > LISTEN TO WINDOW | ||
CF | | ||
CF | You don't hear anything in particular. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x light" | ||
CF ] Basement | ||
CF | > | ||
CF | > X LIGHT | ||
CF | | ||
CF | Every time the light goes out, the room goes black. But then the light | ||
CF | comes back on: Light, dark, light, dark, light, dark... | ||
CF | | ||
CF | > | Jacqueline says, "Well, at least it's not Morse Code" | |
DavidW asks, "Maybe Miss Muriel is west from Zoe?" | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Hallway | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | Between classes, this intersection is the busiest place in the school. | ||
CF | Right now the only people here are you and Jocelyn. | ||
CF | | ||
CF | You notice that the way downstairs has been left open by a careless | ||
CF | custodian. | ||
CF | | ||
CF | EXITS: EAST WEST DOWN OUTSIDE | ||
CF | | ||
CF | Jocelyn is hanging over the school's trophy case, oblivious to the | ||
CF | outside world. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Hallway | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | Can't go that way! | ||
CF | | ||
CF | AVAILABLE EXITS: EAST WEST DOWN OUTSIDE | ||
CF | | ||
CF | > | Jacqueline shrugs. I'd like to talk to Zoe more, anyway. | |
DavidW says (to ClubFloyd), "out" | ||
CF ] Buchanan High School | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | | ||
CF | Buchanan High School | ||
CF | School is out for the day, but the doors remain open for various | ||
CF | after-school activities. On the other end of the yard is a sign that | ||
CF | says "BUCHANAN HIGH - CHESS CLUB CANCELED" in big black letters. | ||
CF | | ||
CF | Your house is just a short walk to the east. | ||
CF | | ||
CF | EXITS: NORTH EAST WEST INSIDE | ||
CF | | ||
CF | Your trusty bicycle is chained to a nearby bike rack. | ||
CF | | ||
CF | Zoe is sitting on a bench near the door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to zoe" | ||
CF ] Buchanan High School | ||
CF | > | ||
CF | > TALK TO ZOE | ||
CF | | ||
CF | "Hey, Zoe, have you finished your side of our chemistry���" | ||
CF | | ||
CF | "Shh. Do you hear that? I think can hear your brother's guitar." | ||
CF | | ||
CF | "I doubt that. Our house is all the way over there." | ||
CF | | ||
CF | But Zoe is swaying back and forth to the music she thinks she hears. | ||
CF | "You're so lucky, Becca. Your brother is the coolest." | ||
CF | | ||
CF | "I don't usually see it that way. But, about our assignment. We need | ||
CF | to turn it in, like, now." | ||
CF | | ||
CF | "Does he smell nice?" | ||
CF | | ||
CF | You grit your teeth. Is there no way to make this girl focus? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Buchanan High School | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | Miss Muriel's house is too far to reach on foot. First things first: | ||
CF | You need to liberate your bicycle. | ||
CF | | ||
CF | > | Jacqueline says, "haha" | |
Jacqueline asks, "Does he smell nice?" | ||
DavidW says, "Well, at least we know where Miss Muriel is." | ||
Jacqueline says, "AH" | ||
Jacqueline says, "And that the current goal is the bicycle" | ||
DavidW asks, "Can we go east and home without our bike?" | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Becca's House | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Becca's House | ||
CF | A stucco wall hems in the wilderness of trees and other plant life | ||
CF | that surrounds the Drapkin residence. | ||
CF | | ||
CF | EXITS: WEST INSIDE | ||
CF | | ||
CF | Your little sister Lindsay ambles up to you. | ||
CF | | ||
CF | "Hey Becca. Wanna see something?" | ||
CF | | ||
CF | You shrug. "I guess?" | ||
CF | | ||
CF | She produces a shoebox from behind her back. "Open it." | ||
CF | | ||
CF | You open it: Inside is a huge green beetle, scuttling over a pile of | ||
CF | leaves and twigs, wiggling its horrible little legs. You shriek and | ||
CF | drop the box. | ||
CF | | ||
CF | Lindsay giggles as she recollects the box and its lid, keeping the | ||
CF | horrible creature in its cardboard prison. "Scared you!" | ||
CF | | ||
CF | You manage to stop yourself from strangling your sister. "Why would | ||
CF | you do that, you little monster?" | ||
CF | | ||
CF | "Cuz it's funny!" she explains though a gap-toothed smile. You take a | ||
CF | deep breath. | ||
CF | | ||
CF | > | Jacqueline asks, "talk to her?" | |
DavidW says (to ClubFloyd), "talk to lindsay" | ||
CF ] Becca's House | ||
CF | > | ||
CF | > TALK TO LINDSAY | ||
CF | | ||
CF | "Hey Becca! You wanna look in my box again?" | ||
CF | | ||
CF | "Is that disgusting beetle still in it?" | ||
CF | | ||
CF | "Maaaaaybe..." | ||
CF | | ||
CF | "Then I'm afraid I have to decline your invitation." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x lindsay" | ||
CF ] Becca's House | ||
CF | > | ||
CF | > X LINDSAY | ||
CF | | ||
CF | You remember when Lindsay was just a baby. Over the years she's grown | ||
CF | up into a demonic force of chaos. If life were fair, the two of you | ||
CF | girls would be allied against your older brother, but the sad truth | ||
CF | is, it's the middle children against the world. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x shoebox" | ||
CF ] Becca's House | ||
CF | > | ||
CF | > X SHOEBOX | ||
CF | | ||
CF | It's one of your mom's shoeboxes. If your mom knew what Lindsay was | ||
CF | doing with her shoebox... She probably wouldn't care. She lets Lindsay | ||
CF | get away with everything. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "in" | ||
CF ] Living Room | ||
CF | > | ||
CF | > IN | ||
CF | | ||
CF | | ||
CF | Living Room | ||
CF | The walls of the living room are lined with dolls: Your mother's | ||
CF | unsettling handiwork. | ||
CF | | ||
CF | Your bedroom is upstairs. | ||
CF | | ||
CF | EXITS: UP OUTSIDE | ||
CF | | ||
CF | Your brother is sitting on the carpet (even though the couch is right | ||
CF | there), strumming the same three chords over and over on his guitar. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "smell brother" | ||
CF ] Living Room | ||
CF | > | ||
CF | > SMELL BROTHER | ||
CF | | ||
CF | Everything smells damp. | ||
CF | | ||
CF | > | Jacqueline says, "huh" | |
Jacqueline says, "oh no" | ||
Jacqueline asks, "Is it because we are a werecroc?" | ||
DavidW says, "Of course." | ||
Jacqueline asks, "Or, sorry, crocodracula?" | ||
DavidW says, "Probably just a lesser crocovampire." | ||
Jacqueline says, "I wanted our brother to smell either very nice or very not nice." | ||
DavidW says (to ClubFloyd), "x brother" | ||
CF ] Living Room | ||
CF | > | ||
CF | > X BROTHER | ||
CF | | ||
CF | To you, your brother Drew looks like the archetypical Boy, utterly | ||
CF | normal and uninteresting. You have no idea what Zoe sees in him. | ||
CF | | ||
CF | You also can't figure out why he's wearing a baseball cap indoors. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x cap" | ||
CF ] Living Room | ||
CF | > | ||
CF | > X CAP | ||
CF | | ||
CF | The cap has the letter "H" embroidered on it. | ||
CF | | ||
CF | > | DavidW asks, "That was one of the things in the PDF, wasn't it?" | |
MoyTW says, ""Crocodilian sense of smell is also very well developed" maybe it's just Florida, and everything is damp." | ||
DavidW says (to ClubFloyd), "x guitar" | ||
CF ] Living Room | ||
CF | > | ||
CF | > X GUITAR | ||
CF | | ||
CF | It's a banged-up secondhand guitar that probably wasn't worth much | ||
CF | even when it was brand new. But Drew acts like it's his lawfully | ||
CF | wedded wife. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x couch" | ||
CF ] Living Room | ||
CF | > | ||
CF | > X COUCH | ||
CF | | ||
CF | A plastic protector is draped over the couch. Mom wants it to keep it | ||
CF | looking nice. But the shiny plastic sheet doesn't look very nice. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x carpet" | ||
CF ] Living Room | ||
CF | > | ||
CF | > X CARPET | ||
CF | | ||
CF | The carpet does look a lot more comfortable than the couch. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x dolls" | ||
CF ] Living Room | ||
CF | > | ||
CF | > X DOLLS | ||
CF | | ||
CF | At least a dozen porcelain dolls are on display here, and there are | ||
CF | more in the rest of the house. Your mom seems to find joy only in | ||
CF | crafting more and more of them. Each doll has a hand-painted face, | ||
CF | staring eerily across the room. Each doll's hands are reaching out at | ||
CF | nothing. Each doll has a name, most of which you have mercifully | ||
CF | forgotten. | ||
CF | | ||
CF | > | Jacqueline says, "Oh gosh, yes. His basebal cap is part of a key" | |
Knight_Otu says, "Also the numbers on Miss Lipton'sboard." | ||
MoyTW says, "ugh the pdf is, like, a picture of a piece of paper Veeter printed, and you can't search it." | ||
Knight_Otu says, "1 there, 8 here." | ||
Jacqueline says (to M), "I believe that's what Veeder calls a 'feature' rather than a 'bug'" | ||
DavidW says, "The numbers on the board were pages 103 to 136, answer questions 14, 15, 17." | ||
DavidW says (to ClubFloyd), "talk to drew" | ||
CF ] Living Room | ||
CF | > | ||
CF | > TALK TO DREW | ||
CF | | ||
CF | You can tell from his strumming that he's in a mood. | ||
CF | | ||
CF | "Hey, Drew, what's wrong?" | ||
CF | | ||
CF | He sighs. "Hey, Becca. I can't find my guitar pick." | ||
CF | | ||
CF | "Don't you have more than one?" | ||
CF | | ||
CF | "I mean my favorite pick. The one that Stevie Ray Vaughan tossed to me | ||
CF | from the stage." | ||
CF | | ||
CF | He strums the saddest chord in the world. | ||
CF | | ||
CF | "My other picks don't play the same." | ||
CF | | ||
CF | You put on a commiserating frown, but secretly you know exactly where | ||
CF | that pick is. | ||
CF | | ||
CF | > | Knight_Otu says, "Substract 102, get 1." | |
Jacqueline says, "We need a note taker" | ||
DavidW says, "I'm taking notes." | ||
Jacqueline says (to DW), "You are our hero." | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Living Room | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | You can tell from his strumming that he's in a mood. | ||
CF | | ||
CF | "Hey, Drew, what's wrong?" | ||
CF | | ||
CF | He sighs. "Hey, Becca. I can't find my guitar pick." | ||
CF | | ||
CF | "Don't you have more than one?" | ||
CF | | ||
CF | "I mean my favorite pick. The one that Stevie Ray Vaughan tossed to me | ||
CF | from the stage." | ||
CF | | ||
CF | He strums the saddest chord in the world. | ||
CF | | ||
CF | "My other picks don't play the same." | ||
CF | | ||
CF | You put on a commiserating frown, but secretly you know exactly where | ||
CF | that pick is. | ||
CF | | ||
CF | > | MoyTW asks, "848275?????18?1??" | |
Jacqueline asks, "Also, we know where the pick is?" | ||
MoyTW says, "Ah, sweet, thanks David." | Jacqueline asks, "And won't just say?" | |
DavidW says, "The PC knows. I don't know." | ||
Jacqueline asks, "Why are siblings horrible to siblings?" | ||
DavidW says (to ClubFloyd), "search couch" | ||
CF ] Living Room | ||
CF | > | ||
CF | > SEARCH COUCH | ||
CF | | ||
CF | There is nothing on the couch. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Becca's Room | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Becca's Room | ||
CF | Your bedroom. Your undisturbed refuge. Even when the whole world is | ||
CF | out to get you, you can always run back to your room, where at last | ||
CF | you can enjoy peace and quiet. But you can still hear your brother | ||
CF | playing the guitar downstairs. | ||
CF | | ||
CF | A small army of stuffed animals is carefully arranged at the head of | ||
CF | your bed. Your viola is collecting dust on top of your dresser. | ||
CF | | ||
CF | EXITS: DOWN | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x animals" | ||
CF ] Becca's Room | ||
CF | > | ||
CF | > X ANIMALS | ||
CF | | ||
CF | Some might say you're too old for stuffed animals, but you've come to | ||
CF | the conclusion that in fact you are old enough to decorate your | ||
CF | bedroom however you want. Most of the creatures are just here because | ||
CF | they look nice: Wanda Elephant, Harold Lamb, James Frog, et cetera. | ||
CF | But Peggy Pony has special sentimental value. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x peggy" | ||
CF ] Becca's Room | ||
CF | > | ||
CF | > X PEGGY | ||
CF | | ||
CF | You've had Peggy Pony since you were too little to pronounce the words | ||
CF | "Peggy Pony" correctly, and you'll cherish her until the day she | ||
CF | finally falls apart. She's already looking pretty threadbare. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search peggy" | ||
CF ] Becca's Room | ||
CF | > | ||
CF | > SEARCH PEGGY | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
MoyTW says (to ClubFloyd), "x bed" | ||
CF ] Becca's Room | ||
CF | > | ||
CF | > X BED | ||
CF | | ||
CF | A pink and green quilt is spread over your bed. Mom says it was sewn | ||
CF | by your great grandma. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look in peggy" | ||
CF ] Becca's Room | ||
CF | > | ||
CF | > LOOK IN PEGGY | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look under bed" | ||
CF ] Becca's Room | ||
CF | > | ||
CF | > LOOK UNDER BED | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x viola" | ||
CF ] Becca's Room | ||
CF | > | ||
CF | > X VIOLA | ||
CF | | ||
CF | Your viola and bow have become mostly decorative ever since your mom | ||
CF | stopped making you take lessons. And they're very nice decorations, | ||
CF | too. | ||
CF | | ||
CF | > | MoyTW asks, "Dresser?" | |
DavidW says (to ClubFloyd), "x dresser" | ||
CF ] Becca's Room | ||
CF | > | ||
CF | > X DRESSER | ||
CF | | ||
CF | A fairly cute little dresser, if perhaps too small to meet the needs | ||
CF | of a well-dressed high schooler. Mostly it's stuffed with clothes, but | ||
CF | sometimes you keep certain interesting items in the top drawer. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open top" | ||
CF ] Becca's Room | ||
CF | > | ||
CF | > OPEN TOP | ||
CF | | ||
CF | You open up the top drawer of your dresser. Inside are your diary, a | ||
CF | letter from your pen pal, and Drew's guitar pick. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take pick" | ||
CF ] Becca's Room | ||
CF | > | ||
CF | > TAKE PICK | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x diary" | ||
CF ] Becca's Room | ||
CF | > | ||
CF | > X DIARY | ||
CF | | ||
CF | The pages of your diary are almost completely blank. Until very | ||
CF | recently, nothing interesting had ever happened to you. The only entry | ||
CF | is from September, and it just says that sophomore year is shaping up | ||
CF | to be just like freshman year. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "read it" | ||
CF ] Becca's Room | ||
CF | > | ||
CF | > READ IT | ||
CF | | ||
CF | The pages of your diary are almost completely blank. Until very | ||
CF | recently, nothing interesting had ever happened to you. The only entry | ||
CF | is from September, and it just says that sophomore year is shaping up | ||
CF | to be just like freshman year. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x letter" | ||
CF ] Becca's Room | ||
CF | > | ||
CF | > X LETTER | ||
CF | | ||
CF | It's a letter from Kgosiemang Kwena, your pen pal in Botswana. | ||
CF | (Everyone in Miss Lipton's class was assigned an international pen pal | ||
CF | at the beginning of the semester.) In tiny and precise handwriting, | ||
CF | covering a full page, front and back, Kgosiemang describes his life in | ||
CF | Molepolole and how his father's standing in the community is dependent | ||
CF | upon the status of his cattle. | ||
CF | | ||
CF | You should really get around to writing back to him. But later. | ||
CF | | ||
CF | > | Jacqueline says, "Sam used to live in Molepolole" | |
Jacqueline says, "Just a fun fact." | ||
DavidW says, "huh" | ||
DavidW says, "Anyway, let's give the pick to Drew." | ||
DavidW says (to ClubFloyd), "x pick" | ||
CF ] Becca's Room | ||
CF | > | ||
CF | > X PICK | ||
CF | | ||
CF | This is Drew's favorite pick. You can't remember why you hid it from | ||
CF | him, but it stands to reason that he deserved it. | ||
CF | | ||
CF | > | DavidW asks, "Any objections?" | |
Jacqueline says, "Nah, let's give it back." | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Living Room | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Living Room | ||
CF | The walls of the living room are lined with dolls: Your mother's | ||
CF | unsettling handiwork. | ||
CF | | ||
CF | Your bedroom is upstairs. | ||
CF | | ||
CF | EXITS: UP OUTSIDE | ||
CF | | ||
CF | Your brother is sitting on the carpet (even though the couch is right | ||
CF | there), strumming the same three chords over and over on his guitar. | ||
CF | | ||
CF | > | Knight_Otu says, "Not from me." | |
DavidW says (to ClubFloyd), "give pick to drew" | ||
CF ] Living Room | ||
CF | > | ||
CF | > GIVE PICK TO DREW | ||
CF | | ||
CF | "Hey, Drew. I found your guitar pick." | ||
CF | | ||
CF | Drew stops strumming. It's as if he's woken out of a dream. "Yeah? | ||
CF | Where was it?" | ||
CF | | ||
CF | You toss it to him. "It was in my room, for some reason." | ||
CF | | ||
CF | "Weird. Well, thanks!" He starts to pick out a melody to match the | ||
CF | chords he'd been strumming for the past several hours. | ||
CF | | ||
CF | "Uh, Drew?" | ||
CF | | ||
CF | "Yeah?" He doesn't stop playing. | ||
CF | | ||
CF | "Could I maybe borrow that baseball cap?" | ||
CF | | ||
CF | "What? Sure." He hands it over, eager to focus on his music. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Living Room | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a baseball cap | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Becca's House | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | | ||
CF | Becca's House | ||
CF | A stucco wall hems in the wilderness of trees and other plant life | ||
CF | that surrounds the Drapkin residence. | ||
CF | | ||
CF | EXITS: WEST INSIDE | ||
CF | | ||
CF | Lindsay is wandering aimlessly around the yard, her shoebox cradled | ||
CF | under her arm. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Buchanan High School | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Buchanan High School | ||
CF | School is out for the day, but the doors remain open for various | ||
CF | after-school activities. On the other end of the yard is a sign that | ||
CF | says "BUCHANAN HIGH - CHESS CLUB CANCELED" in big black letters. | ||
CF | | ||
CF | Your house is just a short walk to the east. | ||
CF | | ||
CF | EXITS: NORTH EAST WEST INSIDE | ||
CF | | ||
CF | Your trusty bicycle is chained to a nearby bike rack. | ||
CF | | ||
CF | Zoe is sitting on a bench near the door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give cap to zoe" | ||
CF ] Buchanan High School | ||
CF | > | ||
CF | > GIVE CAP TO ZOE | ||
CF | | ||
CF | "Hey, Zoe, I've got something for you." | ||
CF | | ||
CF | Zoe snaps out of her reverie. "Is that Drew's hat?" | ||
CF | | ||
CF | "Well, he didn't need it, and I thought you might like it." | ||
CF | | ||
CF | She utters a tiny gasp as she accepts the gift. She presses it to her | ||
CF | chest. Then she looks at you, frowning: "I'm not being weird, am I?" | ||
CF | | ||
CF | You don't roll your eyes. "No, no. It's just a hat." | ||
CF | | ||
CF | "Right. It's just a hat. It happens to be a hat that Drew used to | ||
CF | have, and now it belongs to me." | ||
CF | | ||
CF | She puts on the hat, pulling her ponytail out the back. "See? It keeps | ||
CF | the sun out of my eyes. Nothing's weird." | ||
CF | | ||
CF | "Great. Do you have our chemistry assignment?" | ||
CF | | ||
CF | "Of course I do!" She pulls it out of her bag and hands it to you. | ||
CF | "Could you turn it in for us?" | ||
CF | | ||
CF | "I'd be happy to." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x assignment" | ||
CF ] Buchanan High School | ||
CF | > | ||
CF | > X ASSIGNMENT | ||
CF | | ||
CF | A ten-page report about carbon bonds. You stayed up until 2 AM writing | ||
CF | your part, and now you never want to see another carbon bond for the | ||
CF | rest of your life. You just hope Zoe put anywhere near as much effort | ||
CF | into her half. | ||
CF | | ||
CF | > | ||
Roger has arrived. | ||
DavidW says (to ClubFloyd), "in" | ||
CF ] Hallway | ||
CF | > | ||
CF | > IN | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | Between classes, this intersection is the busiest place in the school. | ||
CF | Right now the only people here are you and Jocelyn. | ||
CF | | ||
CF | You notice that the way downstairs has been left open by a careless | ||
CF | custodian. | ||
CF | | ||
CF | EXITS: EAST WEST DOWN OUTSIDE | ||
CF | | ||
CF | Jocelyn is hanging over the school's trophy case, oblivious to the | ||
CF | outside world. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Mister Sarducci's Classroom | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Mister Sarducci's Classroom | ||
CF | The chemistry room contains two long rows of lab tables, wiped clean | ||
CF | after each experiment under Mister Sarducci's unsparing supervision. | ||
CF | | ||
CF | EXITS: EAST | ||
CF | | ||
CF | Mister Sarducci leans over his desk, drumming his fingers impatiently | ||
CF | on the formica countertop. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give assignment to mister" | ||
CF ] Mister Sarducci's Classroom | ||
CF | > | ||
CF | > GIVE ASSIGNMENT TO MISTER | ||
CF | | ||
CF | "Here's our assignment, Mister Sarducci." | ||
CF | | ||
CF | "Ah! At long last," he says, plucking the papers from your hand. He | ||
CF | glances over your work. His nostrils flare slightly. | ||
CF | | ||
CF | "I anticipate that grading this piece of scholarship will be a very, | ||
CF | shall we say, memorable experience," he mutters, and he sticks it in a | ||
CF | drawer. | ||
CF | | ||
CF | "Now, now, don't be impatient," he goes on, although you haven't said | ||
CF | anything. "I well remember what promises I was forced to make, to | ||
CF | compel you to fulfill your academic duty. Here you are." | ||
CF | | ||
CF | He tosses your bike key across the desk, and you manage to catch it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bike key" | ||
CF ] Mister Sarducci's Classroom | ||
CF | > | ||
CF | > X BIKE KEY | ||
CF | | ||
CF | A tiny steel key. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Hallway | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | Between classes, this intersection is the busiest place in the school. | ||
CF | Right now the only people here are you and Jocelyn. | ||
CF | | ||
CF | You notice that the way downstairs has been left open by a careless | ||
CF | custodian. | ||
CF | | ||
CF | EXITS: EAST WEST DOWN OUTSIDE | ||
CF | | ||
CF | Jocelyn is hanging over the school's trophy case, oblivious to the | ||
CF | outside world. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Buchanan High School | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | | ||
CF | Buchanan High School | ||
CF | School is out for the day, but the doors remain open for various | ||
CF | after-school activities. On the other end of the yard is a sign that | ||
CF | says "BUCHANAN HIGH - CHESS CLUB CANCELED" in big black letters. | ||
CF | | ||
CF | Your house is just a short walk to the east. | ||
CF | | ||
CF | EXITS: NORTH EAST WEST INSIDE | ||
CF | | ||
CF | Your trusty bicycle is chained to a nearby bike rack. | ||
CF | | ||
CF | Zoe is sitting on a bench near the door. | ||
CF | | ||
CF | > | Jacqueline says, "I'm sad that she didn't sniff the hat." | |
DavidW says (to ClubFloyd), "unlock padlock with key" | ||
CF ] Buchanan High School | ||
CF | > | ||
CF | > UNLOCK PADLOCK WITH KEY | ||
CF | | ||
CF | At long last, you release your bicycle from its manacles. Then | ||
CF | you decide not to worry about bike chains and bike keys for a while. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take bike" | ||
CF ] Buchanan High School | ||
CF | > | ||
CF | > TAKE BIKE | ||
CF | | ||
CF | You can pick up your bicycle for a moment, but you can't exactly carry | ||
CF | it over long distances. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ride bike" | ||
CF ] Buchanan High School | ||
CF | > | ||
CF | > RIDE BIKE | ||
CF | | ||
CF | You mount the bicycle. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Water's Edge | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | You zoom down the road and begin your trek to Miss Muriel's. | ||
CF | | ||
CF | Water's Edge (on the bicycle) | ||
CF | Eddie Lee's dad's airboat rental business is situated here at the edge | ||
CF | of the Opasassa Swamp. A gravel path connects the buildings to the | ||
CF | dock. | ||
CF | | ||
CF | The front door is guarded by a motionless plaster alligator. | ||
CF | | ||
CF | EXITS: NORTH SOUTH EAST WEST INSIDE | ||
CF | | ||
CF | An airboat is floating at the dock. | ||
CF | | ||
CF | > | DavidW asks, "Miss Muriel is in an airboat rental place?" | |
DavidW says (to ClubFloyd), "x alligator" | ||
CF ] Water's Edge | ||
CF | > | ||
CF | > X ALLIGATOR | ||
CF | | ||
CF | It's just a lawn decoration, and not very realistically sculpted. Its | ||
CF | expression is either sleepy or devious, depending on which eye you're | ||
CF | looking at. | ||
CF | | ||
CF | > | MoyTW asks, "I think it's...on the way?" | |
DavidW says (to ClubFloyd), "x airboat" | ||
CF ] Water's Edge | ||
CF | > | ||
CF | > X AIRBOAT | ||
CF | | ||
CF | One of Mister Qualmsley's rental boats: A flat-bottomed hull with an | ||
CF | engine attached to a huge fan on the back. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Water's Edge | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying nothing. | ||
CF | | ||
CF | > | Jacqueline says, "Yeah, it's on the way" | |
MoyTW says, "Digit 10 is the fish in the shop." | ||
DavidW says (to ClubFloyd), "in" | ||
CF ] Water's Edge | ||
CF | > | ||
CF | > IN | ||
CF | | ||
CF | You can't ride your bike in there. | ||
CF | | ||
CF | > | Jacqueline says, "Eddie Lee's dad is in the airboat business" | |
DavidW says (to ClubFloyd), "get off bike" | ||
CF ] Water's Edge | ||
CF | > | ||
CF | > GET OFF BIKE | ||
CF | | ||
CF | You dismount the bicycle. | ||
CF | | ||
CF | Water's Edge | ||
CF | Eddie Lee's dad's airboat rental business is situated here at the edge | ||
CF | of the Opasassa Swamp. A gravel path connects the buildings to the | ||
CF | dock. | ||
CF | | ||
CF | The front door is guarded by a motionless plaster alligator. | ||
CF | | ||
CF | EXITS: NORTH SOUTH EAST WEST INSIDE | ||
CF | | ||
CF | Your trusty bicycle is parked here. | ||
CF | | ||
CF | An airboat is floating at the dock. | ||
CF | | ||
CF | > | DavidW asks, "I guess we don't bother locking it up anywhere?" | |
DavidW says (to ClubFloyd), "lock bike" | ||
CF ] Water's Edge | ||
CF | > | ||
CF | > LOCK BIKE | ||
CF | | ||
CF | What do you want to lock the bicycle with? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "key" | ||
CF ] Water's Edge | ||
CF | > | ||
CF | > KEY | ||
CF | | ||
CF | You can't see anything like that in the immediate vicinity. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Water's Edge | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying nothing. | ||
CF | | ||
CF | > | MoyTW says, "I think it was our teacher who locked it up so we couldn't leave." | |
MoyTW says, "Not, like, us." | ||
DavidW says, "Oh, I see." | ||
MoyTW asks, "Which seems illegal?" | ||
DavidW says, "We don't even have the key any more." | ||
DavidW says (to ClubFloyd), "in" | ||
CF ] Boathouse | ||
CF | > | ||
CF | > IN | ||
CF | | ||
CF | | ||
CF | Boathouse | ||
CF | The AC is cranked so high that you begin to shiver. Mister Qualmsley | ||
CF | doesn't seem to notice: He just sits at the cash register, waiting for | ||
CF | quitting time to roll around. | ||
CF | | ||
CF | An unfortunate fish is mounted on a plaque on the far wall. | ||
CF | | ||
CF | EXITS: OUTSIDE | ||
CF | | ||
CF | An airboat key is hanging on a hook behind the counter. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x fish" | ||
CF ] Boathouse | ||
CF | > | ||
CF | > X FISH | ||
CF | | ||
CF | An irate red snapper, gutted and shellacked. | ||
CF | | ||
CF | > | Knight_Otu says, "4" | |
DavidW says (to ClubFloyd), "x mister" | ||
CF ] Boathouse | ||
CF | > | ||
CF | > X MISTER | ||
CF | | ||
CF | There's a sort of blank look of contentment on his face. Mister | ||
CF | Qualmsley is not a complicated man, and today he is even less | ||
CF | complicated than usual. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to mister" | ||
CF ] Boathouse | ||
CF | > | ||
CF | > TALK TO MISTER | ||
CF | | ||
CF | "Howdy, Becca. How are you doing?" | ||
CF | | ||
CF | "Just fine" is always the right answer when a friend's parent is the | ||
CF | one asking. | ||
CF | | ||
CF | "Do you know if Eddie Lee is done with his piano lesson? I've been | ||
CF | itching to hear that kid play, for once." | ||
CF | | ||
CF | "Um, I can check," you say. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x key" | ||
CF ] Boathouse | ||
CF | > | ||
CF | > X KEY | ||
CF | | ||
CF | You see nothing special about the airboat key. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Water's Edge | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | | ||
CF | Water's Edge | ||
CF | Eddie Lee's dad's airboat rental business is situated here at the edge | ||
CF | of the Opasassa Swamp. A gravel path connects the buildings to the | ||
CF | dock. | ||
CF | | ||
CF | The front door is guarded by a motionless plaster alligator. | ||
CF | | ||
CF | EXITS: NORTH SOUTH EAST WEST INSIDE | ||
CF | | ||
CF | Your trusty bicycle is parked here. | ||
CF | | ||
CF | An airboat is floating at the dock. | ||
CF | | ||
CF | > | Knight_Otu asks, "Can we X fanboat?" | |
DavidW says (to ClubFloyd), "x airboat" | ||
CF ] Water's Edge | ||
CF | > | ||
CF | > X AIRBOAT | ||
CF | | ||
CF | A flat-bottomed hull with an engine attached to a huge fan on the | ||
CF | back. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x fan" | ||
CF ] Water's Edge | ||
CF | > | ||
CF | > X FAN | ||
CF | | ||
CF | For your safety, the fan is encased in a wire cage. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x cage" | ||
CF ] Water's Edge | ||
CF | > | ||
CF | > X CAGE | ||
CF | | ||
CF | For your safety, the fan is encased in a wire cage. | ||
CF | | ||
CF | > | DavidW asks, "North, south, west?" | |
Knight_Otu says (to ClubFloyd), "x fanboat" | ||
CF ] Water's Edge | ||
CF | > | ||
CF | > X FANBOAT | ||
CF | | ||
CF | A flat-bottomed hull with an engine attached to a huge fan on the | ||
CF | back. | ||
CF | | ||
CF | > | Knight_Otu says, "Synonym, so release 3 or higher." | |
DavidW says, "oh, didn't realize you thought it was a different boat." | ||
DavidW asks, "or is this some weird PDF thing?" | ||
Knight_Otu says, "No, per the PDF, fanboat isn't a synonym in "earlier releases"." | ||
Knight_Otu says, "Which affects the number." | ||
Knight_Otu says, "(So yes, a pdf thing.)" | ||
DavidW asks, "North, west, or south next?" | ||
Jacqueline says, "Whichever" | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Water Tower | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Water Tower | ||
CF | At the center of Opasassa is its water tower, a massive white bulb | ||
CF | supported by a web of steel beams. Giant letters are printed on the | ||
CF | side: From as far away as Glenburn, you can see them spell out | ||
CF | "OPASASSA." From right underneath, though, they barely look like | ||
CF | letters. | ||
CF | | ||
CF | A narrow ladder is well-hidden among the bars. | ||
CF | | ||
CF | EXITS: NORTH EAST SOUTH WEST UP | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x letters" | ||
CF ] Water Tower | ||
CF | > | ||
CF | > X LETTERS | ||
CF | | ||
CF | They just look like curved black shapes, but you know most of them are | ||
CF | either A or S. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] On Top of the Water Tower | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | You take a deep breath and begin your ascent. | ||
CF | | ||
CF | On Top of the Water Tower | ||
CF | A narrow catwalk circles the bulb of the tower. Beneath you in every | ||
CF | direction are the streets of Opasassa. On the north edge of town is a | ||
CF | dense forest; to the south is the swamp. | ||
CF | | ||
CF | EXITS: DOWN | ||
CF | | ||
CF | A man in a top hat and bow tie is here, leaning against the bulb, | ||
CF | looking down on the city. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x man" | ||
CF ] On Top of the Water Tower | ||
CF | > | ||
CF | > X MAN | ||
CF | | ||
CF | He's dressed like a magician, and he has a magician's calculated | ||
CF | nonchalance. | ||
CF | | ||
CF | He smiles as if he's been expecting you. "Good afternoon, young miss. | ||
CF | My card:" | ||
CF | | ||
CF | A cream-colored card appears between his fingers; he hands it to you. | ||
CF | | ||
CF | "You may call me J.M. I'm visiting your little burg hoping to add to | ||
CF | my collection. You see, I have it on good authority that at some point | ||
CF | today you'll find a sixteenth-century sword, about this size." He | ||
CF | holds his hands a sword's-length apart. "Since it has been abandoned | ||
CF | by its owner, and a friendly young lady like yourself has no use for | ||
CF | such a thing, I hope that once you retrieve it you'll return here and | ||
CF | give it to me. I can promise that you'll be duly rewarded." | ||
CF | | ||
CF | You don't know what to say, except: "Uh, okay." | ||
CF | | ||
CF | > | Knight_Otu says, "Creepy." | |
DavidW says (to ClubFloyd), "x card" | ||
CF ] On Top of the Water Tower | ||
CF | > | ||
CF | > X CARD | ||
CF | | ||
CF | The initials "J.M." are written in silver ink on the front. The back | ||
CF | is blank. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to man" | ||
CF ] On Top of the Water Tower | ||
CF | > | ||
CF | > TALK TO MAN | ||
CF | | ||
CF | "Mister J.M.?" | ||
CF | | ||
CF | "Yes?" | ||
CF | | ||
CF | "What was it you wanted me to find again?" | ||
CF | | ||
CF | He rolls his eyes. "A sword. A very old sword. You don't have to worry | ||
CF | about it, my dear. I know for a fact that you'll find it eventually." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x swamp" | ||
CF ] On Top of the Water Tower | ||
CF | > | ||
CF | > X SWAMP | ||
CF | | ||
CF | The Opasassa Swamp is full of secrets. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bulb" | ||
CF ] On Top of the Water Tower | ||
CF | > | ||
CF | > X BULB | ||
CF | | ||
CF | The name printed on the water tower is even more difficult to view | ||
CF | from this vantage point. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Water Tower | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Water Tower | ||
CF | At the center of Opasassa is its water tower, a massive white bulb | ||
CF | supported by a web of steel beams. Giant letters are printed on the | ||
CF | side: From as far away as Glenburn, you can see them spell out | ||
CF | "OPASASSA." From right underneath, though, they barely look like | ||
CF | letters. | ||
CF | | ||
CF | A narrow ladder is well-hidden among the bars. | ||
CF | | ||
CF | EXITS: NORTH EAST SOUTH WEST UP | ||
CF | | ||
CF | > | DavidW asks, "Where next?" | |
DavidW asks, "North again?" | ||
Knight_Otu says, "Sure." | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Radio Station | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Radio Station | ||
CF | Vines are creeping up the walls of the squat little KSAS building, | ||
CF | almost reaching the boarded-up windows. The radio tower stretches | ||
CF | overhead, its lower bars covered in rust. | ||
CF | | ||
CF | EXITS: NORTH SOUTH EAST WEST INSIDE | ||
CF | | ||
CF | > | Roger says, "I keep reading that as 'Oppressa' which does sound like a pretty fun place" | |
Knight_Otu says, "I was trying to map, but it's not really working out somehow." | ||
DavidW says (to ClubFloyd), "x building" | ||
CF ] Radio Station | ||
CF | > | ||
CF | > X BUILDING | ||
CF | | ||
CF | KSAS was the local radio station when your mom was a kid. It went out | ||
CF | of business a long time ago. Now the abandoned building would be | ||
CF | impossible to notice, if it weren't for the giant broadcasting tower | ||
CF | next to it. | ||
CF | | ||
CF | > | Jacqueline says (to Roger), "heh" | |
DavidW says, "There is a map for the game, but I didn't look at it closely." | ||
Knight_Otu says, "There is, but it doesn't cover the "inside" locations." | ||
DavidW says, "[LINK]" | ||
DavidW says (to ClubFloyd), "in" | ||
CF ] Darkness | ||
CF | > | ||
CF | > IN | ||
CF | | ||
CF | | ||
CF | Darkness | ||
CF | It is pitch dark, and you can't see a thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open window" | ||
CF ] Darkness | ||
CF | > | ||
CF | > OPEN WINDOW | ||
CF | | ||
CF | You can't see anything like that in the immediate vicinity. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn on light" | ||
CF ] Darkness | ||
CF | > | ||
CF | > TURN ON LIGHT | ||
CF | | ||
CF | You can't see anything like that in the immediate vicinity. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Radio Station | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | | ||
CF | Radio Station | ||
CF | Vines are creeping up the walls of the squat little KSAS building, | ||
CF | almost reaching the boarded-up windows. The radio tower stretches | ||
CF | overhead, its lower bars covered in rust. | ||
CF | | ||
CF | EXITS: NORTH SOUTH EAST WEST INSIDE | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Radio Station | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | Further north is the old road through the woods to Miss Muriel's | ||
CF | place. It's too far to go on foot. Where'd you leave your bicycle? | ||
CF | | ||
CF | > | Knight_Otu says, "Oops." | |
DavidW says (to ClubFloyd), "s" | ||
CF ] Water Tower | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Water Tower | ||
CF | At the center of Opasassa is its water tower, a massive white bulb | ||
CF | supported by a web of steel beams. Giant letters are printed on the | ||
CF | side: From as far away as Glenburn, you can see them spell out | ||
CF | "OPASASSA." From right underneath, though, they barely look like | ||
CF | letters. | ||
CF | | ||
CF | A narrow ladder is well-hidden among the bars. | ||
CF | | ||
CF | EXITS: NORTH EAST SOUTH WEST UP | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Water's Edge | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Water's Edge | ||
CF | Eddie Lee's dad's airboat rental business is situated here at the edge | ||
CF | of the Opasassa Swamp. A gravel path connects the buildings to the | ||
CF | dock. | ||
CF | | ||
CF | The front door is guarded by a motionless plaster alligator. | ||
CF | | ||
CF | EXITS: NORTH SOUTH EAST WEST INSIDE | ||
CF | | ||
CF | Your trusty bicycle is parked here. | ||
CF | | ||
CF | An airboat is floating at the dock. | ||
CF | | ||
CF | > | DavidW says, "At least we were going the right way." | |
DavidW says (to ClubFloyd), "ride bike" | ||
CF ] Water's Edge | ||
CF | > | ||
CF | > RIDE BIKE | ||
CF | | ||
CF | You mount the bicycle. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Water Tower | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Water Tower (on the bicycle) | ||
CF | At the center of Opasassa is its water tower, a massive white bulb | ||
CF | supported by a web of steel beams. Giant letters are printed on the | ||
CF | side: From as far away as Glenburn, you can see them spell out | ||
CF | "OPASASSA." From right underneath, though, they barely look like | ||
CF | letters. | ||
CF | | ||
CF | A narrow ladder is well-hidden among the bars. | ||
CF | | ||
CF | EXITS: NORTH EAST SOUTH WEST UP | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Radio Station | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Radio Station (on the bicycle) | ||
CF | Vines are creeping up the walls of the squat little KSAS building, | ||
CF | almost reaching the boarded-up windows. The radio tower stretches | ||
CF | overhead, its lower bars covered in rust. | ||
CF | | ||
CF | EXITS: NORTH SOUTH EAST WEST INSIDE | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Sandy Road | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Sandy Road (on the bicycle) | ||
CF | A strip of dirty sand cuts through the woods. There's nothing but | ||
CF | trees in every direction. | ||
CF | | ||
CF | EXITS: NORTH SOUTH | ||
CF | | ||
CF | Something rustles in the underbrush. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Miss Muriel's Cabin | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Miss Muriel's Cabin (on the bicycle) | ||
CF | The road fades into grass and weeds as it reaches this lonely cabin, | ||
CF | in the heart of the woods. | ||
CF | | ||
CF | At the side of the building is an overgrown bed of flowers. | ||
CF | | ||
CF | A set of tarnished wind chimes hangs over the entrance. | ||
CF | | ||
CF | EXITS: SOUTH INSIDE | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "dismount" | ||
CF ] Miss Muriel's Cabin | ||
CF | > | ||
CF | > DISMOUNT | ||
CF | | ||
CF | You dismount the bicycle. | ||
CF | | ||
CF | Miss Muriel's Cabin | ||
CF | The road fades into grass and weeds as it reaches this lonely cabin, | ||
CF | in the heart of the woods. | ||
CF | | ||
CF | At the side of the building is an overgrown bed of flowers. | ||
CF | | ||
CF | A set of tarnished wind chimes hangs over the entrance. | ||
CF | | ||
CF | EXITS: SOUTH INSIDE | ||
CF | | ||
CF | Your trusty bicycle is parked here. | ||
CF | | ||
CF | A breeze blows through the wind chimes, and an unmusical jangling | ||
CF | echoes through the trees. | ||
CF | | ||
CF | > | Knight_Otu says, "The chimes are a pdf thing." | |
DavidW says (to ClubFloyd), "x chimes" | ||
CF ] Miss Muriel's Cabin | ||
CF | > | ||
CF | > X CHIMES | ||
CF | | ||
CF | The metallic chimes are all odd shapes, which might be why they make | ||
CF | such odd noises. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "listen to chimes" | ||
CF ] Miss Muriel's Cabin | ||
CF | > | ||
CF | > LISTEN TO CHIMES | ||
CF | | ||
CF | You prick up your ears. | ||
CF | | ||
CF | A breeze blows through the wind chimes, and an unmusical jangling | ||
CF | echoes through the trees. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Miss Muriel's Cabin | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | You prick up your ears. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Miss Muriel's Cabin | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | You prick up your ears. | ||
CF | | ||
CF | A breeze blows through the wind chimes, and an unmusical jangling | ||
CF | echoes through the trees. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Miss Muriel's Cabin | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | You prick up your ears. | ||
CF | | ||
CF | > | DavidW asks, "Does that help any?" | |
MoyTW asks, "What's g?" | ||
DavidW says, "Again." | ||
DavidW says, "Repeats the last commnd." | ||
Roger says, "chimes sound like BING BONG bing bing Bong" | ||
MoyTW asks, "Can we wait?" | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Miss Muriel's Cabin | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | Time passes. | ||
CF | | ||
CF | A breeze blows through the wind chimes, and an unmusical jangling | ||
CF | echoes through the trees. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Miss Muriel's Cabin | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | Time passes. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Miss Muriel's Cabin | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | Time passes. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Miss Muriel's Cabin | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | Time passes. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Miss Muriel's Cabin | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | Time passes. | ||
CF | | ||
CF | > | MoyTW says, "ok that's enough" | |
MoyTW says, "how many times was that" | ||
DavidW says (to ClubFloyd), "x flowers" | ||
CF ] Miss Muriel's Cabin | ||
CF | > | ||
CF | > X FLOWERS | ||
CF | | ||
CF | You lean over to inspect the flowers: Many of them are obviously not | ||
CF | from around here. But you recognize a few of them from your wilderness | ||
CF | survival training: Lantana. Nightshade. Hemlock. | ||
CF | | ||
CF | You take a couple steps back. | ||
CF | | ||
CF | > | Knight_Otu asks, "I think that's... 4 times?" | |
MoyTW says, "Yeah, I count 4." | ||
Knight_Otu says, "So a 4 for that." | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Miss Muriel's Cabin | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Miss Muriel's Cabin | ||
CF | The road fades into grass and weeds as it reaches this lonely cabin, | ||
CF | in the heart of the woods. | ||
CF | | ||
CF | At the side of the building is an overgrown bed of flowers. | ||
CF | | ||
CF | A set of tarnished wind chimes hangs over the entrance. | ||
CF | | ||
CF | EXITS: SOUTH INSIDE | ||
CF | | ||
CF | Your trusty bicycle is parked here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "knock on door" | ||
CF ] Miss Muriel's Cabin | ||
CF | > | ||
CF | > KNOCK ON DOOR | ||
CF | | ||
CF | No response. | ||
CF | | ||
CF | > | Knight_Otu asks, "848275???4418?1??" | |
DavidW says (to ClubFloyd), "in" | ||
CF ] Miss Muriel's Workshop | ||
CF | > | ||
CF | > IN | ||
CF | | ||
CF | | ||
CF | Miss Muriel's Workshop | ||
CF | The musty air is thick with the hissing and bubbling of strange | ||
CF | concoctions. The oddest things hang from the walls: Faceless | ||
CF | dolls, strings of beads, dried herbs, and a couple of bleached cow | ||
CF | skulls. It looks like every available surface is occupied by some | ||
CF | half-finished arcane project. At the center of the chaos is Miss | ||
CF | Muriel's big book. | ||
CF | | ||
CF | EXITS: OUTSIDE | ||
CF | | ||
CF | As you enter, Muriel looks up from her studies. "Good afternoon, | ||
CF | Becca. To what do I owe this pleasure?" | ||
CF | | ||
CF | You wonder how you're going to tell her. | ||
CF | | ||
CF | > | Jacqueline says, "Just show her" | |
DavidW says, "ah. She's the local witch, I guess." | ||
Jacqueline says, "But talk is probably the verb." | ||
DavidW says (to ClubFloyd), "talk to muriel" | ||
CF ] Miss Muriel's Workshop | ||
CF | > | ||
CF | > TALK TO MURIEL | ||
CF | | ||
CF | You take a deep breath and settle yourself. Miss Muriel deals with | ||
CF | weird things like this all the time. | ||
CF | | ||
CF | "There's something on my skin," you say, and you pull up your sleeve | ||
CF | to reveal the scales on your shoulder. Muriel gives it a look and | ||
CF | clicks her tongue. | ||
CF | | ||
CF | "Did you show it to a doctor?" | ||
CF | | ||
CF | "No. Should I have?" | ||
CF | | ||
CF | "Well, there wouldn't be much point. This isn't a medical condition. | ||
CF | It's a curse." | ||
CF | | ||
CF | The word isn't as surprising as it should be. Maybe this is what you | ||
CF | expected all along. "How? Who cursed me?" | ||
CF | | ||
CF | "There's a creature that makes its home in the swamp." Muriel shuffles | ||
CF | through her tome until she finds a drawing: A hunched human shape with | ||
CF | a snout full of teeth. "Have you heard of Crocodracula?" | ||
CF | | ||
CF | "Yeah, we told each other stories about him when we were little kids. | ||
CF | He's not real." | ||
CF | | ||
CF | "He's very real, Rebecca. And he's marked you for some purpose. He | ||
CF | must want something from you..." Miss Muriel trails off as she starts | ||
CF | poking around the cabin, looking for something. | ||
CF | | ||
CF | "What do I do? How do I get rid of the curse? I don't want to do | ||
CF | anything for Crocodracula." | ||
CF | | ||
CF | "You'll have to destroy him. Here." She finds a sharpened wooden stake | ||
CF | in a corner and hands it to you. "Find his castle in the swamp and put | ||
CF | this through his heart." | ||
CF | | ||
CF | Your mouth hangs open as you contemplate the stake. | ||
CF | | ||
CF | "I don't know if I can do that..." | ||
CF | | ||
CF | "Sure you can. You'll have the element of surprise. I have complete | ||
CF | faith in you, Becca." | ||
CF | | ||
CF | > | Jacqueline says, "Thassalottatext" | |
DavidW says (to ClubFloyd), "x muriel" | ||
CF ] Miss Muriel's Workshop | ||
CF | > | ||
CF | > X MURIEL | ||
CF | | ||
CF | Miss Muriel's hair is frizzy and unkempt; her frayed denim jacket is | ||
CF | covered in stains from her various experiments. She likes to call | ||
CF | herself a "student of nature." There's another word for someone who | ||
CF | follows her sort of lifestyle, but Miss Muriel does not like that | ||
CF | word. | ||
CF | | ||
CF | > | Roger says, "Miss Muriel's Watercraft and Quest Emporium" | |
DavidW says (to ClubFloyd), "x stake" | ||
CF ] Miss Muriel's Workshop | ||
CF | > | ||
CF | > X STAKE | ||
CF | | ||
CF | You briefly wonder why Miss Muriel had a wooden stake in her cabin, | ||
CF | but soon you conclude that, for Miss Muriel, it makes a lot of sense. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x book" | ||
CF ] Miss Muriel's Workshop | ||
CF | > | ||
CF | > X BOOK | ||
CF | | ||
CF | Miss Muriel pulls the book away from your prying eyes, and purses her | ||
CF | lips disapprovingly. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x concoctions" | ||
CF ] Miss Muriel's Workshop | ||
CF | > | ||
CF | > X CONCOCTIONS | ||
CF | | ||
CF | There are flasks and bottles and vials all over, each with a different | ||
CF | potion being mixed or boiled or decanted. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x dolls" | ||
CF ] Miss Muriel's Workshop | ||
CF | > | ||
CF | > X DOLLS | ||
CF | | ||
CF | They're not like the dolls your mother makes: They're made out of | ||
CF | leather and twigs and who knows what else. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x beads" | ||
CF ] Miss Muriel's Workshop | ||
CF | > | ||
CF | > X BEADS | ||
CF | | ||
CF | Some of the beads almost look like eyeballs. But they're definitely | ||
CF | just beads. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x herbs" | ||
CF ] Miss Muriel's Workshop | ||
CF | > | ||
CF | > X HERBS | ||
CF | | ||
CF | You wonder if some of the plants hanging here are meant to cover up | ||
CF | the smell of Muriel's potions (or the smell of other plants). | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x skulls" | ||
CF ] Miss Muriel's Workshop | ||
CF | > | ||
CF | > X SKULLS | ||
CF | | ||
CF | You try not to look directly at the toothy skulls. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to muriel" | ||
CF ] Miss Muriel's Workshop | ||
CF | > | ||
CF | > TALK TO MURIEL | ||
CF | | ||
CF | You ask Miss Muriel how to get to Crocodracula's castle. | ||
CF | | ||
CF | "You'll need an airboat to go that deep into the swamp. I know Mister | ||
CF | Qualmsley rents airboats, but you might have to pursue... unofficial | ||
CF | methods to acquire one." | ||
CF | | ||
CF | > | Knight_Otu asks, "So we have to steal that key?" | |
DavidW says, "I guess. The first step is likely to get Eddie from piano class." | ||
Jacqueline says, "aha" | ||
Jacqueline says, "Yep" | ||
Jacqueline asks, "Where is piano class?" | ||
DavidW asks, "I think we're done here?" | ||
DavidW says, "We haven't found the piano class or Eddie yet." | ||
Knight_Otu asks, "At least for now?" | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Miss Muriel's Cabin | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | | ||
CF | Miss Muriel's Cabin | ||
CF | The road fades into grass and weeds as it reaches this lonely cabin, | ||
CF | in the heart of the woods. | ||
CF | | ||
CF | At the side of the building is an overgrown bed of flowers. | ||
CF | | ||
CF | A set of tarnished wind chimes hangs over the entrance. | ||
CF | | ||
CF | EXITS: SOUTH INSIDE | ||
CF | | ||
CF | Your trusty bicycle is parked here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ride bike" | ||
CF ] Miss Muriel's Cabin | ||
CF | > | ||
CF | > RIDE BIKE | ||
CF | | ||
CF | You mount the bicycle. | ||
CF | | ||
CF | A breeze blows through the wind chimes, and an unmusical jangling | ||
CF | echoes through the trees. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Sandy Road | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Sandy Road (on the bicycle) | ||
CF | A strip of dirty sand cuts through the woods. There's nothing but | ||
CF | trees in every direction. | ||
CF | | ||
CF | EXITS: NORTH SOUTH | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x trees" | ||
CF ] Sandy Road | ||
CF | > | ||
CF | > X TREES | ||
CF | | ||
CF | Gnarled trees with wide branches lean in over the trail, and only a | ||
CF | few patches of sunlight break through. Thick weeds creep up to the | ||
CF | edge of the path. | ||
CF | | ||
CF | > | Jacqueline says, "It's on the map" | |
DavidW says (to ClubFloyd), "x weeds" | ||
CF ] Sandy Road | ||
CF | > | ||
CF | > X WEEDS | ||
CF | | ||
CF | Gnarled trees with wide branches lean in over the trail, and only a | ||
CF | few patches of sunlight break through. Thick weeds creep up to the | ||
CF | edge of the path. | ||
CF | | ||
CF | Warm wind shakes the leaves. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Radio Station | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Radio Station (on the bicycle) | ||
CF | Vines are creeping up the walls of the squat little KSAS building, | ||
CF | almost reaching the boarded-up windows. The radio tower stretches | ||
CF | overhead, its lower bars covered in rust. | ||
CF | | ||
CF | EXITS: NORTH SOUTH EAST WEST INSIDE | ||
CF | | ||
CF | > | DavidW asks, "west or east from here?" | |
Jacqueline says, "S" | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Water Tower | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Water Tower (on the bicycle) | ||
CF | At the center of Opasassa is its water tower, a massive white bulb | ||
CF | supported by a web of steel beams. Giant letters are printed on the | ||
CF | side: From as far away as Glenburn, you can see them spell out | ||
CF | "OPASASSA." From right underneath, though, they barely look like | ||
CF | letters. | ||
CF | | ||
CF | A narrow ladder is well-hidden among the bars. | ||
CF | | ||
CF | EXITS: NORTH EAST SOUTH WEST UP | ||
CF | | ||
CF | > | Jacqueline says, "e" | |
DavidW says (to ClubFloyd), "e" | ||
CF ] Azalea Street | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Azalea Street (on the bicycle) | ||
CF | Azalea Street turns ninety degrees at the top of what passes for a | ||
CF | hill in central Florida. The house on the outside of the curve has a | ||
CF | sign posted outside: It's also the studio of Professor Rubach, the | ||
CF | piano teacher. | ||
CF | | ||
CF | EXITS: SOUTH WEST INSIDE | ||
CF | | ||
CF | Eddie Lee is sitting on the sidewalk, plunking out a classical tune on | ||
CF | a portable keyboard. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x eddie" | ||
CF ] Azalea Street | ||
CF | > | ||
CF | > X EDDIE | ||
CF | | ||
CF | With his Hawaiian shirt and unfortunate lack of a hairstyle, Eddie Lee | ||
CF | looks like a gangly, teenaged Thomas Magnum. If he filled out the | ||
CF | shirt a little better, he might actually look kind of cool. But the | ||
CF | toy keyboard he's toting makes it clear: Eddie Lee is just a huge | ||
CF | geek. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to eddie" | ||
CF ] Azalea Street | ||
CF | > | ||
CF | > TALK TO EDDIE | ||
CF | | ||
CF | "Eddie Lee, I need your help." | ||
CF | | ||
CF | He stops playing and gawks up at you. "Me? With what?" | ||
CF | | ||
CF | "I need one of your dad's airboats." | ||
CF | | ||
CF | "What for?" | ||
CF | | ||
CF | "I can't tell you. It's a secret. A girl thing." | ||
CF | | ||
CF | "Aha. Say no more." Works every time. "What exactly am I supposed to | ||
CF | do?" | ||
CF | | ||
CF | "I just need you to distract your dad for a minute. Can you do that?" | ||
CF | | ||
CF | "Sure. If you do something for me first." | ||
CF | | ||
CF | Uh-oh. "Like what?" | ||
CF | | ||
CF | He gets a sheet of paper out of his pocket. "Zoe has said some very | ||
CF | hurtful things recently about me as a person, like that I'm a scrawny | ||
CF | little weirdo." | ||
CF | | ||
CF | "She also says you're a creep sometimes." | ||
CF | | ||
CF | He nods. "And, besides hurting my feelings, the things she says affect | ||
CF | how my peers view me. And that affects my social prospects, which | ||
CF | affect my chances of getting into a good college���" | ||
CF | | ||
CF | "Please get to the point." | ||
CF | | ||
CF | "If you get Zoe to sign this retraction," Eddie Lee says, handing you | ||
CF | the paper, "I'll gladly help you steal from my dad." | ||
CF | | ||
CF | "Got it." | ||
CF | | ||
CF | > | MoyTW asks, "Okay what's the ??? a replacement for? A !?" | |
Jacqueline says, "hahaha" | ||
DavidW says, "I assume it's either an ellipsis or emdash character." | ||
Jacqueline says, "I'm guessing ellipsis" | ||
DavidW says (to ClubFloyd), "x paper" | ||
CF ] Azalea Street | ||
CF | > | ||
CF | > X PAPER | ||
CF | | ||
CF | It's a sheet of looseleaf with Eddie Lee's handwriting on it: "I, the | ||
CF | undersigned, hereby retract any and all statements I have made | ||
CF | concerning the character of Eddie Lee Qualmsley and his status as a | ||
CF | creep, geek, or weirdo. I acknowledge the damage my statements have | ||
CF | caused to Mister Qualmsley's reputation, and I promise I will refrain | ||
CF | from such libel in the future. Eddie Lee Qualmsley is not a | ||
CF | creep." | ||
CF | | ||
CF | Below that is a place for Zoe to sign, and a place for you to sign as | ||
CF | a witness. | ||
CF | | ||
CF | > | MoyTW says, "Veeter has incredible writing." | |
Jacqueline says, "Yes" | ||
DavidW asks, "Shall we explore more of this town or go straight to Zoe with this?" | ||
MoyTW says, "I'm down for going to Zoe." | ||
Knight_Otu says, "I guess we can get to Zoe first. We'll want the thrift shop for a few numbers." | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Azalea Street | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Azalea Street (on the bicycle) | ||
CF | Azalea Street turns ninety degrees at the top of what passes for a | ||
CF | hill in central Florida. The house on the outside of the curve has a | ||
CF | sign posted outside: It's also the studio of Professor Rubach, the | ||
CF | piano teacher. | ||
CF | | ||
CF | EXITS: SOUTH WEST INSIDE | ||
CF | | ||
CF | Eddie Lee is sitting on the sidewalk, plunking out a classical tune on | ||
CF | a portable keyboard. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Buchanan High School | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Buchanan High School (on the bicycle) | ||
CF | School is out for the day, but the doors remain open for various | ||
CF | after-school activities. On the other end of the yard is a sign that | ||
CF | says "BUCHANAN HIGH - CHESS CLUB CANCELED" in big black letters. | ||
CF | | ||
CF | Your house is just a short walk to the east. | ||
CF | | ||
CF | EXITS: NORTH EAST WEST INSIDE | ||
CF | | ||
CF | Zoe is sitting on a bench near the door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to zoe" | ||
CF ] Buchanan High School | ||
CF | > | ||
CF | > TALK TO ZOE | ||
CF | | ||
CF | "Hey, Zoe, I need to ask you a favor." | ||
CF | | ||
CF | "Sure! What is it?" | ||
CF | | ||
CF | "I just need you to sign this," you say, placing the document in her | ||
CF | hands. She looks it over with an unpromising expression. | ||
CF | | ||
CF | "Is he for real?" | ||
CF | | ||
CF | Hard to say. "It's the only way he'll help me," you tell her. | ||
CF | | ||
CF | Zoe rolls her eyes and pulls out a pen. Using the rough seat of the | ||
CF | bench as her flat surface, she scratches impatiently on the statement, | ||
CF | then hands it over to you to notarize. You take a bit of time with | ||
CF | your signature to make up for hers. | ||
CF | | ||
CF | "Thanks," you say. | ||
CF | | ||
CF | "Whatever," she says. "I doubt it'll hold up in court anyway." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x paper" | ||
CF ] Buchanan High School | ||
CF | > | ||
CF | > X PAPER | ||
CF | | ||
CF | It's a sheet of looseleaf with Eddie Lee's handwriting on it: "I, the | ||
CF | undersigned, hereby retract any and all statements I have made | ||
CF | concerning the character of Eddie Lee Qualmsley and his status as a | ||
CF | creep, geek, or weirdo. I acknowledge the damage my statements have | ||
CF | caused to Mister Qualmsley's reputation, and I promise I will refrain | ||
CF | from such libel in the future. Eddie Lee Qualmsley is not a | ||
CF | creep." | ||
CF | | ||
CF | Below that is Zoe's signature (a contemptuous scribble) and yours | ||
CF | (notarizing Zoe's). | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Azalea Street | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Azalea Street (on the bicycle) | ||
CF | Azalea Street turns ninety degrees at the top of what passes for a | ||
CF | hill in central Florida. The house on the outside of the curve has a | ||
CF | sign posted outside: It's also the studio of Professor Rubach, the | ||
CF | piano teacher. | ||
CF | | ||
CF | EXITS: SOUTH WEST INSIDE | ||
CF | | ||
CF | Eddie Lee is sitting on the sidewalk, plunking out a classical tune on | ||
CF | a portable keyboard. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to eddie" | ||
CF ] Azalea Street | ||
CF | > | ||
CF | > TALK TO EDDIE | ||
CF | | ||
CF | "Why, hello, Rebecca. Have you spoken with your lovely friend Zoe?" | ||
CF | Eddie Lee says, with a big fake smile. | ||
CF | | ||
CF | So you give him a big fake smile back. "Not quite yet, Edward... | ||
CF | What's Lee short for?" | ||
CF | | ||
CF | "I keep asking my dad, but he won't tell me." | ||
CF | | ||
CF | > | MoyTW says, "hahahahaha" | |
DavidW asks, "Is there a joke I'm missing?" | ||
MoyTW says, "No, just found the "I keep asking my dad, but he won't tell me" funny." | ||
Jacqueline says, "I'm not sure. If so, then I, too, am missing it." | ||
DavidW says (to ClubFloyd), "give paper to eddie" | ||
CF ] Azalea Street | ||
CF | > | ||
CF | > GIVE PAPER TO EDDIE | ||
CF | | ||
CF | "Well?" says Eddie Lee | ||
CF | | ||
CF | "Yeah, here you go." | ||
CF | | ||
CF | You push the document toward him and he accepts it with an | ||
CF | insufferable smile. "Dzi��kuj��!" | ||
CF | | ||
CF | "What?" | ||
CF | | ||
CF | "Oh, sorry. Polish. It means, 'thanks very much.' He carefully folds | ||
CF | up the paper and puts it back in his pocket. | ||
CF | | ||
CF | "You're super welcome. Hey, while we're on the subject, weren't you | ||
CF | going to help me with something?" | ||
CF | | ||
CF | "Oh, yeah!" Eddie Lee leaps to his feet. "I'll meet you at my dad's | ||
CF | place." | ||
CF | | ||
CF | He takes off like a rocket. | ||
CF | | ||
CF | > | Jacqueline says, "There we go" | |
DavidW asks, "so, get the key?" | ||
Knight_Otu says, "Sure." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Water Tower | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Water Tower (on the bicycle) | ||
CF | At the center of Opasassa is its water tower, a massive white bulb | ||
CF | supported by a web of steel beams. Giant letters are printed on the | ||
CF | side: From as far away as Glenburn, you can see them spell out | ||
CF | "OPASASSA." From right underneath, though, they barely look like | ||
CF | letters. | ||
CF | | ||
CF | A narrow ladder is well-hidden among the bars. | ||
CF | | ||
CF | EXITS: NORTH EAST SOUTH WEST UP | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Water's Edge | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Water's Edge (on the bicycle) | ||
CF | Eddie Lee's dad's airboat rental business is situated here at the edge | ||
CF | of the Opasassa Swamp. A gravel path connects the buildings to the | ||
CF | dock. | ||
CF | | ||
CF | The front door is guarded by a motionless plaster alligator. | ||
CF | | ||
CF | EXITS: NORTH SOUTH EAST WEST INSIDE | ||
CF | | ||
CF | Eddie Lee is standing a ways off from the entrance, waiting for you. | ||
CF | | ||
CF | An airboat is floating at the dock. | ||
CF | | ||
CF | "So, what's the plan?" Eddie says. | ||
CF | | ||
CF | "I don't know. Play something for him on your little piano thing." | ||
CF | | ||
CF | "Really? I'm not that good. I've only been playing for trzy miesi��ce." | ||
CF | | ||
CF | "What?" | ||
CF | | ||
CF | "Three months. Wait, what did I say?" | ||
CF | | ||
CF | You just shake your head. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "dismount" | ||
CF ] Water's Edge | ||
CF | > | ||
CF | > DISMOUNT | ||
CF | | ||
CF | You dismount the bicycle. | ||
CF | | ||
CF | Water's Edge | ||
CF | Eddie Lee's dad's airboat rental business is situated here at the edge | ||
CF | of the Opasassa Swamp. A gravel path connects the buildings to the | ||
CF | dock. | ||
CF | | ||
CF | The front door is guarded by a motionless plaster alligator. | ||
CF | | ||
CF | EXITS: NORTH SOUTH EAST WEST INSIDE | ||
CF | | ||
CF | Your trusty bicycle is parked here. | ||
CF | | ||
CF | Eddie Lee is standing a ways off from the entrance, waiting for you. | ||
CF | | ||
CF | An airboat is floating at the dock. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "in" | ||
CF ] Boathouse | ||
CF | > | ||
CF | > IN | ||
CF | | ||
CF | | ||
CF | Boathouse | ||
CF | The AC is cranked so high that you begin to shiver. Mister Qualmsley | ||
CF | doesn't seem to notice: He just sits at the cash register, waiting for | ||
CF | quitting time to roll around. | ||
CF | | ||
CF | An unfortunate fish is mounted on a plaque on the far wall. | ||
CF | | ||
CF | EXITS: OUTSIDE | ||
CF | | ||
CF | An airboat key is hanging on a hook behind the counter. | ||
CF | | ||
CF | Qualmsley waves as you come in. "Hi, Becca! Hey there, Eddie Lee!" | ||
CF | | ||
CF | "Eddie Lee wants to play one of his pieces for you," you explain, | ||
CF | stepping back to give him center stage. | ||
CF | | ||
CF | "Well I'd love to hear it!" says Mister Qualmsley. "I want to see how | ||
CF | those lessons are paying off." | ||
CF | | ||
CF | "Uh, sure," Eddie Lee says, looking around the room. There's nowhere | ||
CF | to sit, so he sits on the floor. He switches on the keyboard and | ||
CF | starts to play. | ||
CF | | ||
CF | It's some sort of European dancing tune, switching back and forth | ||
CF | between two melodies. Each bouncy, carefree phrase is answered with a | ||
CF | solemn section, and then another happy part, and so on. | ||
CF | | ||
CF | Even though he's playing on a cheap electronic keyboard, sitting | ||
CF | cross-legged on the floor, Eddie Lee is being more serious than you've | ||
CF | ever seen him in his life. He seems to have lost himself in the music. | ||
CF | | ||
CF | You look over at Mister Qualmsley and find him grinning down at his | ||
CF | son's surprising new talent. He's in his own little world, too. | ||
CF | | ||
CF | > | Jacqueline says, "I hope those sort themselves out when I process the transcript. They ... might." | |
Jacqueline says, "The ???s" | ||
DavidW says (to ClubFloyd), "take key" | ||
CF ] Boathouse | ||
CF | > | ||
CF | > TAKE KEY | ||
CF | | ||
CF | Keeping an eye on Mister Qualmsley, you slip behind the counter and | ||
CF | grab the airboat key. He's too proud of his son to notice. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Water's Edge | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | | ||
CF | Water's Edge | ||
CF | Eddie Lee's dad's airboat rental business is situated here at the edge | ||
CF | of the Opasassa Swamp. A gravel path connects the buildings to the | ||
CF | dock. | ||
CF | | ||
CF | The front door is guarded by a motionless plaster alligator. | ||
CF | | ||
CF | EXITS: NORTH SOUTH EAST WEST INSIDE | ||
CF | | ||
CF | Your trusty bicycle is parked here. | ||
CF | | ||
CF | An airboat is floating at the dock. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf56" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Water's Edge | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | DavidW says, "I assume we're not ready to face Croco just yet." | |
Knight_Otu says, "We may not be." | ||
DavidW says, "I want a light source, at the very least." | ||
Jacqueline asks, "But let's try after saving, you mean?" | ||
DavidW says, "well, I saved because I don't know how reckless everyone is feeling today." | ||
DavidW says, "Maybe you all do want to try using the boat immediately. Because, air boat." | ||
MoyTW says, "Well I doubt it'll softlock us." | ||
MoyTW says, "Let's gooooo" | ||
DavidW asks, "You mean, use the boat?" | ||
Knight_Otu says, "I'd say explore the town first, but whatever the others like." | ||
MoyTW asks, "I think we need thrift shop like Otu said but, no reason not to take the boat?" | ||
DavidW says, "I don't think we can carry a boat in our inventory." | ||
Knight_Otu says, "One of the numbers is in the castle anyway, so I guess we don't need it yet." | ||
Jacqueline says, "well, I think I want to shift the save" | ||
Jacqueline clears the save counter. | ||
Jacqueline says (to ClubFloyd), "SAVE" | ||
Jacqueline says (to ClubFloyd), "cf1" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Water's Edge | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Ash Street | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Ash Street | ||
CF | At the end of Ash Street is a tall gray house with peeling paint and | ||
CF | dark windows. A rickety fence surrounds the garden; the gate is | ||
CF | unlocked, and it creaks softly when a breeze passes. | ||
CF | | ||
CF | EXITS: EAST INSIDE | ||
CF | | ||
CF | Mrs. Idlewyld is pacing up and down the block, poking around in | ||
CF | various bushes, staying well away from the house. | ||
CF | | ||
CF | > | Jacqueline says, "I am happy to play for another half hour or so, but then I promised to phone my mother." | |
DavidW says (to ClubFloyd), "x mrs" | ||
CF ] Ash Street | ||
CF | > | ||
CF | > X MRS | ||
CF | | ||
CF | Mrs. Idlewyld wears thick glasses that make her eyes look huge and | ||
CF | magnify her apprehension whenever she's worried about something, which | ||
CF | is most of the time. Right now she seems slightly more on-edge than | ||
CF | usual. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to mrs" | ||
CF ] Ash Street | ||
CF | > | ||
CF | > TALK TO MRS | ||
CF | | ||
CF | Chatting with Mrs. Idlewyld is usually more trouble than it's worth, | ||
CF | but she looks particularly desperate today. "Do you need anything, | ||
CF | Mrs. Idlewyld?" you ask, keeping a respectful distance. | ||
CF | | ||
CF | "I do, dear girl, I do. But I don't know if you can help me. I've | ||
CF | mislaid something���a flute. My husband carved it, and I only bring it | ||
CF | out on special occasions..." | ||
CF | | ||
CF | She doesn't offer any other details, and you're left to wonder how a | ||
CF | beloved flute could end up lost in the bushes. | ||
CF | | ||
CF | "I'll see what I can do," you say, and Mrs. Idlewyld nods | ||
CF | distractedly. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bushes" | ||
CF ] Ash Street | ||
CF | > | ||
CF | > X BUSHES | ||
CF | | ||
CF | Rows of bushes run down the length of Ash Street, except in front of | ||
CF | the tall gray house. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x house" | ||
CF ] Ash Street | ||
CF | > | ||
CF | > X HOUSE | ||
CF | | ||
CF | Nobody ever comes out of the house at the end of Ash Street. But Zoe | ||
CF | swears she's seen something moving around inside. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x fence" | ||
CF ] Ash Street | ||
CF | > | ||
CF | > X FENCE | ||
CF | | ||
CF | The flimsy metal fence and its creaking gate are on the verge of | ||
CF | falling apart. | ||
CF | | ||
CF | > | Knight_Otu says, "There's two numbers in the thrift shop, one at the sheriff's office, one in the radio station, and the version number is all oer the place." | |
DavidW says (to ClubFloyd), "x flowers" | ||
CF ] Ash Street | ||
CF | > | ||
CF | > X FLOWERS | ||
CF | | ||
CF | The garden is full of pale flowers. Looking closely, you see a lot of | ||
CF | them are stained with dirt. | ||
CF | | ||
CF | Looking closer, you see they're all fake. A garden of silk flowers! | ||
CF | | ||
CF | > | olethros says, "is there a new room where floyd magic happens?>" | |
DavidW says, "The clubhouse." | ||
DavidW says (to ClubFloyd), "search flwoers" | ||
CF ] Ash Street | ||
CF | > | ||
CF | > SEARCH FLWOERS | ||
CF | | ||
CF | You can't see anything like that in the immediate vicinity. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search flowers" | ||
CF ] Ash Street | ||
CF | > | ||
CF | > SEARCH FLOWERS | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search bushes" | ||
CF ] Ash Street | ||
CF | > | ||
CF | > SEARCH BUSHES | ||
CF | | ||
CF | You push some branches aside, but all you find is the inside of a | ||
CF | bush. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "in" | ||
CF ] Ash Street | ||
CF | > | ||
CF | > IN | ||
CF | | ||
CF | (first opening the windowless door) | ||
CF | You timidly approach the door and try the handle: It's locked. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "knock on door" | ||
CF ] Ash Street | ||
CF | > | ||
CF | > KNOCK ON DOOR | ||
CF | | ||
CF | You rap tentatively on the door. | ||
CF | | ||
CF | Nobody answers. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search fence" | ||
CF ] Ash Street | ||
CF | > | ||
CF | > SEARCH FENCE | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Ash Street | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Ash Street | ||
CF | At the end of Ash Street is a tall gray house with peeling paint and | ||
CF | dark windows. A rickety fence surrounds the garden; the gate is | ||
CF | unlocked, and it creaks softly when a breeze passes. | ||
CF | | ||
CF | EXITS: EAST INSIDE | ||
CF | | ||
CF | Mrs. Idlewyld is pacing up and down the block, poking around in | ||
CF | various bushes, staying well away from the house. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x windows" | ||
CF ] Ash Street | ||
CF | > | ||
CF | > X WINDOWS | ||
CF | | ||
CF | Nobody ever comes out of the house at the end of Ash Street. But Zoe | ||
CF | swears she's seen something moving around inside. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look through windows" | ||
CF ] Ash Street | ||
CF | > | ||
CF | > LOOK THROUGH WINDOWS | ||
CF | | ||
CF | You crane your neck to peer inside a window: Darkness. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open window" | ||
CF ] Ash Street | ||
CF | > | ||
CF | > OPEN WINDOW | ||
CF | | ||
CF | You can't see anything like that in the immediate vicinity. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open windows" | ||
CF ] Ash Street | ||
CF | > | ||
CF | > OPEN WINDOWS | ||
CF | | ||
CF | It isn't something you can open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "in" | ||
CF ] Ash Street | ||
CF | > | ||
CF | > IN | ||
CF | | ||
CF | (first opening the windowless door) | ||
CF | You timidly approach the door and try the handle: It's locked. | ||
CF | | ||
CF | > | ||
Jacqueline disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. | DavidW says, "I'm guessing we're not finding the flute here." | |
DavidW says (to ClubFloyd), "e" | ||
CF ] Water's Edge | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Water's Edge | ||
CF | Eddie Lee's dad's airboat rental business is situated here at the edge | ||
CF | of the Opasassa Swamp. A gravel path connects the buildings to the | ||
CF | dock. | ||
CF | | ||
CF | The front door is guarded by a motionless plaster alligator. | ||
CF | | ||
CF | EXITS: NORTH SOUTH EAST WEST INSIDE | ||
CF | | ||
CF | Your trusty bicycle is parked here. | ||
CF | | ||
CF | An airboat is floating at the dock. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Water Tower | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Water Tower | ||
CF | At the center of Opasassa is its water tower, a massive white bulb | ||
CF | supported by a web of steel beams. Giant letters are printed on the | ||
CF | side: From as far away as Glenburn, you can see them spell out | ||
CF | "OPASASSA." From right underneath, though, they barely look like | ||
CF | letters. | ||
CF | | ||
CF | A narrow ladder is well-hidden among the bars. | ||
CF | | ||
CF | EXITS: NORTH EAST SOUTH WEST UP | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Outside the Sheriff's Station | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Outside the Sheriff's Station | ||
CF | Stout concrete columns flank the station's entrance. Sheriff Dillard's | ||
CF | squad car is parked outside. | ||
CF | | ||
CF | EXITS: NORTH EAST INSIDE | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x car" | ||
CF ] Outside the Sheriff's Station | ||
CF | > | ||
CF | > X CAR | ||
CF | | ||
CF | The car is painted in a bluish gray that would fade into the cloudy | ||
CF | sky if it weren't for the intimidating rack of lights on top. On the | ||
CF | side is a white lion, the emblem of the police department. | ||
CF | | ||
CF | The license plate says "DLLARD." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x station" | ||
CF ] Outside the Sheriff's Station | ||
CF | > | ||
CF | > X STATION | ||
CF | | ||
CF | The lights are on inside. The police welcome visits from concerned | ||
CF | citizens at any hour. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "in" | ||
CF ] Sheriff's Station | ||
CF | > | ||
CF | > IN | ||
CF | | ||
CF | | ||
CF | Sheriff's Station | ||
CF | A portrait of the President smiles at you welcomingly from across the | ||
CF | lobby, above a carefully organized bulletin board. It doesn't feel | ||
CF | like you're standing in the nerve center of Opasassa law enforcement; | ||
CF | most rooms back at the high school are more intimidating than this. | ||
CF | There's even wall-to-wall carpeting in here. | ||
CF | | ||
CF | EXITS: OUTSIDE | ||
CF | | ||
CF | Sheriff Dillard is sitting uneasily in his easy chair, twiddling his | ||
CF | thumbs in minor agitation. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x dillard" | ||
CF ] Sheriff's Station | ||
CF | > | ||
CF | > X DILLARD | ||
CF | | ||
CF | Sheriff Dillard looks uneasy, like he forgot some homework. But he | ||
CF | doesn't have to do homework. He's an adult. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to dillard" | ||
CF ] Sheriff's Station | ||
CF | > | ||
CF | > TALK TO DILLARD | ||
CF | | ||
CF | "Hey, Sheriff. What's wrong?" | ||
CF | | ||
CF | "Oh, nothing's wrong, Becca. I just wish I had something to do." | ||
CF | | ||
CF | "Don't you usually do a crossword puzzle when you're waiting for | ||
CF | police work?" | ||
CF | | ||
CF | "Yeah. But I did today's crossword. I did every crossword in every | ||
CF | paper published in this town going back five or six months. I solved | ||
CF | 'em all. I am fresh out of puzzles." | ||
CF | | ||
CF | "Aw, I'm sorry to hear that," you say (although you kind of wish you | ||
CF | were in his shoes). | ||
CF | | ||
CF | > | MoyTW says, "Wanted posters are in the pdf." | |
Jacqueline has arrived. | DavidW says, "Everyone in this game wants something. A sword, a flute, a puzzle, a guitar pick." | |
DavidW says (to ClubFloyd), "out" | ||
CF ] Outside the Sheriff's Station | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | | ||
CF | Outside the Sheriff's Station | ||
CF | Stout concrete columns flank the station's entrance. Sheriff Dillard's | ||
CF | squad car is parked outside. | ||
CF | | ||
CF | EXITS: NORTH EAST INSIDE | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] The Weeping Willow | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | The Weeping Willow | ||
CF | The neon sign is dark; the Weeping Willow is closed for the day. | ||
CF | | ||
CF | Its namesake rustles slightly in the wind. | ||
CF | | ||
CF | EXITS: NORTH EAST SOUTH | ||
CF | | ||
CF | Kyle is here, working on his Gremlin. | ||
CF | | ||
CF | > | Knight_Otu says, "A signed retraction..." | |
Jacqueline says, "heh" | ||
DavidW says (to ClubFloyd), "x kyle" | ||
CF ] The Weeping Willow | ||
CF | > | ||
CF | > X KYLE | ||
CF | | ||
CF | You try to admire Kyle surreptitiously: His dimpled chin, his | ||
CF | slicked-back hair, his arms. Then he looks up and waves: As you try to | ||
CF | convince your arm to wave back, you notice you've been holding your | ||
CF | breath. | ||
CF | | ||
CF | So you have to figure out how to sigh deeply and wave your hand at the | ||
CF | same time, and look totally natural doing it, and the effort almost | ||
CF | defeats you. | ||
CF | | ||
CF | > | Jacqueline says, "That's my favorite thus far, and one of my favorite things ever, that signed retraction." | |
DavidW says, "This is the dude that Jocelyn is gaga for." | ||
MoyTW says, "And, apparently, us." | ||
DavidW says (to ClubFloyd), "x gremlin" | ||
CF ] The Weeping Willow | ||
CF | > | ||
CF | > X GREMLIN | ||
CF | | ||
CF | Kyle's powder-blue Gremlin: A magnificent machine. The little chrome | ||
CF | eagle on the hood is perpetually swooping down upon the future. | ||
CF | | ||
CF | Kyle has the hood up at the moment, so that he may inspect its | ||
CF | mystifying innards. | ||
CF | | ||
CF | > | DavidW asks, "is that a car?" | |
Jacqueline says, "I believe so, yes." | ||
DavidW says (to ClubFloyd), "x car" | ||
CF ] The Weeping Willow | ||
CF | > | ||
CF | > X CAR | ||
CF | | ||
CF | Kyle's powder-blue Gremlin: A magnificent machine. The little chrome | ||
CF | eagle on the hood is perpetually swooping down upon the future. | ||
CF | | ||
CF | Kyle has the hood up at the moment, so that he may inspect its | ||
CF | mystifying innards. | ||
CF | | ||
CF | > | Knight_Otu says, "I guess." | |
MoyTW says, "Yes." | ||
DavidW says (to ClubFloyd), "look in car" | ||
CF ] The Weeping Willow | ||
CF | > | ||
CF | > LOOK IN CAR | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to kyle" | ||
CF ] The Weeping Willow | ||
CF | > | ||
CF | > TALK TO KYLE | ||
CF | | ||
CF | You take a deep breath before you approach him. | ||
CF | | ||
CF | "Hey, Kyle," you say. "Whatcha working on?" | ||
CF | | ||
CF | "I'm giving the old bird a complete overhaul," he says. He calls the | ||
CF | Gremlin his "old bird" because of its swooping eagle hood ornament. | ||
CF | "Your brother and I might take her to a drag race this weekend." | ||
CF | | ||
CF | "That's so cool," you say. You have to steer the conversation away | ||
CF | from your brother. "What kinds of modifications are you making?" | ||
CF | | ||
CF | "Well, I replaced the manifold," he says, pointing to a part that | ||
CF | looks like all the other parts, "and I realigned the distributor, and | ||
CF | I adjusted some of the solenoids that were misbehaving. But she needs | ||
CF | something else. She needs some extra oomph, or we're not gonna make | ||
CF | much of a splash at that race." | ||
CF | | ||
CF | He stares down into the heart of his car, and pulls out a towel to | ||
CF | wipe the sweat from his brow. | ||
CF | | ||
CF | > | Roger says, "the AMC Gremlin is a great car" | |
Jacqueline says, "It's kind of the best name for a car." | ||
DavidW asks, "Perhaps another chat with Drew is in order?" | ||
Knight_Otu says, "I only understood "car part"." | ||
Jacqueline says, "We need that towel" | ||
Jacqueline says, "For Jocelyn." | ||
DavidW says (to ClubFloyd), "x towel" | ||
CF ] The Weeping Willow | ||
CF | > | ||
CF | > X TOWEL | ||
CF | | ||
CF | Kyle has probably been wiping his brow with that towel all afternoon | ||
CF | long. | ||
CF | | ||
CF | > | DavidW says, "oh gee-zus" | |
Jacqueline says, "I'm just guessing, but seems very possible." | ||
DavidW says (to ClubFloyd), "smell towel" | ||
CF ] The Weeping Willow | ||
CF | > | ||
CF | > SMELL TOWEL | ||
CF | | ||
CF | Kyle is holding the towel at the moment. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] The Weeping Willow | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | The Weeping Willow | ||
CF | The neon sign is dark; the Weeping Willow is closed for the day. | ||
CF | | ||
CF | Its namesake rustles slightly in the wind. | ||
CF | | ||
CF | EXITS: NORTH EAST SOUTH | ||
CF | | ||
CF | Kyle is here, working on his Gremlin. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x willow" | ||
CF ] The Weeping Willow | ||
CF | > | ||
CF | > X WILLOW | ||
CF | | ||
CF | Which do you mean, the diner or the tree? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "tree" | ||
CF ] The Weeping Willow | ||
CF | > | ||
CF | > TREE | ||
CF | | ||
CF | The willow seems especially mournful when the diner is nearly | ||
CF | abandoned. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x diner" | ||
CF ] The Weeping Willow | ||
CF | > | ||
CF | > X DINER | ||
CF | | ||
CF | Through the windows you can see chairs stacked on tables. It's dark in | ||
CF | there. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "in" | ||
CF ] The Weeping Willow | ||
CF | > | ||
CF | > IN | ||
CF | | ||
CF | You try the door: Locked. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Outside the Thrift Store | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Outside the Thrift Store | ||
CF | A mannequin in a threadbare dress stands in a yellowed window, frozen | ||
CF | in the middle of waving at you. The front door is propped open with a | ||
CF | brick. | ||
CF | | ||
CF | EXITS: SOUTH INSIDE | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x mannequin" | ||
CF ] Outside the Thrift Store | ||
CF | > | ||
CF | > X MANNEQUIN | ||
CF | | ||
CF | The mannequin has no face, but it does have a little bit of attitude. | ||
CF | The discolored window make its clothes look dirty and its "skin" | ||
CF | jaundiced. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x brick" | ||
CF ] Outside the Thrift Store | ||
CF | > | ||
CF | > X BRICK | ||
CF | | ||
CF | The brick is painted with a beach scene: Sand, sky, palm trees. | ||
CF | | ||
CF | > | Jacqueline asks (of Kyle), "May I please have that horrible sweat-soaked towel that smells like you so that I can give your pheromones to Jocelyn in exchange for another thing I need?" | |
DavidW says (to ClubFloyd), "in" | ||
CF ] Thrift Store | ||
CF | > | ||
CF | > IN | ||
CF | | ||
CF | | ||
CF | Thrift Store | ||
CF | From outside, the window made everything in here look yellow. Inside, | ||
CF | the fluorescent lights cast everything in a cadaverous | ||
CF | blue-white. | ||
CF | | ||
CF | Long shelves are filled to capacity with junk. A dented cabinet is | ||
CF | displayed near the counter. | ||
CF | | ||
CF | EXITS: OUTSIDE | ||
CF | | ||
CF | Behind the counter sits Hazel, loudly chewing a huge wad of gum. | ||
CF | | ||
CF | > | Knight_Otu says, "The mannequin is another number." | |
Jacqueline says, "Yes" | ||
DavidW says (to ClubFloyd), "x hazel" | ||
CF ] Thrift Store | ||
CF | > | ||
CF | > X HAZEL | ||
CF | | ||
CF | Hazel is about your age, but the two of you don't hang out much. She's | ||
CF | a bit too bossy, and her fashion sense is hard to deal with. Like | ||
CF | those cat's-eye glasses she wears all the time. | ||
CF | | ||
CF | > | Jacqueline asks, "And it moves when we're not looking?" | |
Knight_Otu says, "So it would seem." | ||
DavidW says (to ClubFloyd), "x junk" | ||
CF ] Thrift Store | ||
CF | > | ||
CF | > X JUNK | ||
CF | | ||
CF | You notice the belt you donated last year is still here. So much stuff | ||
CF | here, and none of it is useful. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x cabinet" | ||
CF ] Thrift Store | ||
CF | > | ||
CF | > X CABINET | ||
CF | | ||
CF | Hazel notices your gaze and steps between you and the cabinet. | ||
CF | | ||
CF | "I'm gonna tell you a secret, Becky. This cabinet came from the | ||
CF | particle physics department up at the university. It got exposed to | ||
CF | rays. And now it has powers." | ||
CF | | ||
CF | "Powers?" you say, trying not to betray anything with your tone or | ||
CF | expression. | ||
CF | | ||
CF | "I don't know how it works. I'm not a quantum scientist. But I know | ||
CF | what it does. Anything you put inside this cabinet will go back in | ||
CF | time. By about three weeks." | ||
CF | | ||
CF | You squint at the cabinet. It seems perfectly normal. | ||
CF | | ||
CF | "I'm not messing with you. For instance, let's say you have a moldy | ||
CF | loaf of bread. Put it in here, close the door, open it again���" | ||
CF | | ||
CF | "And the bread won't be moldy anymore?" | ||
CF | | ||
CF | Hazel shakes her head. "No, no, no. It'll turn back into flour and | ||
CF | eggs and stuff. Unless the bread was already more than three weeks | ||
CF | old." | ||
CF | | ||
CF | "I get it," you say, nodding. But you can tell Hazel isn't convinced | ||
CF | that you're convinced. | ||
CF | | ||
CF | > | Jacqueline says, "God, Ryan." | |
MoyTW says, "We should put ourselves in it, so we turn back to before we were cursed." | ||
Jacqueline says (to M), "GOOD IDEA" | ||
DavidW says, "I don't think Hazel will let us." | ||
Jacqueline says, "But that would defeat the purpose of the whole game, so." | ||
DavidW says (to ClubFloyd), "enter cabinet" | ||
CF ] Thrift Store | ||
CF | > | ||
CF | > ENTER CABINET | ||
CF | | ||
CF | You figure the cabinet is big enough that a smallish human like | ||
CF | yourself could fit inside. But you're not about to try it while Hazel | ||
CF | is watching. | ||
CF | | ||
CF | > | MoyTW says, "Yeah I don't think it'd work. Or it'd be, like, to small for us." | |
Knight_Otu asks, "What if we were cursed too long ago?" | ||
MoyTW says, "Oh, we're too self-conscious." | ||
DavidW says (to ClubFloyd), "talk to hazel" | ||
CF ] Thrift Store | ||
CF | > | ||
CF | > TALK TO HAZEL | ||
CF | | ||
CF | "Hi, Hazel." | ||
CF | | ||
CF | "Hey, Becca. You looking for anything in particular?" | ||
CF | | ||
CF | "Uh, no, just browsing," you say. | ||
CF | | ||
CF | Hazel responds by popping her gum loudly. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x junk" | ||
CF ] Thrift Store | ||
CF | > | ||
CF | > X JUNK | ||
CF | | ||
CF | Your glance falls on a viola case, and you feel a pang of guilt. So | ||
CF | much stuff here, and none of it is useful. | ||
CF | | ||
CF | > | DavidW asks, "What do we need in here?" | |
MoyTW says, "We need to re-inspect Junk" | ||
Knight_Otu says, "The junk is another number." | ||
MoyTW says, "we have viola = 5, 6, 7, 8" | ||
Knight_Otu says, "7 or 8 right now." | ||
DavidW says (to ClubFloyd), "x junk" | ||
CF ] Thrift Store | ||
CF | > | ||
CF | > X JUNK | ||
CF | | ||
CF | You notice the belt you donated last year is still here. So much stuff | ||
CF | here, and none of it is useful. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x junk" | ||
CF ] Thrift Store | ||
CF | > | ||
CF | > X JUNK | ||
CF | | ||
CF | Your glance falls on a viola case, and you feel a pang of guilt. So | ||
CF | much stuff here, and none of it is useful. | ||
CF | | ||
CF | > | Knight_Otu says, "And the belt 7, 8, 9." | |
DavidW says (to ClubFloyd), "x junk" | ||
CF ] Thrift Store | ||
CF | > | ||
CF | > X JUNK | ||
CF | | ||
CF | On the top shelf is a ceramic duck that someone did a poor job of | ||
CF | gluing back together. So much stuff here, and none of it is useful. | ||
CF | | ||
CF | > | MoyTW says, "duck is 8 or 9, so it must be 8" | |
Knight_Otu says, "8 or 9, so 8." | ||
DavidW asks, "ok. And you said the mannequin is something too?" | ||
DavidW says (to ClubFloyd), "x mannequin" | ||
CF ] Thrift Store | ||
CF | > | ||
CF | > X MANNEQUIN | ||
CF | | ||
CF | You can't see anything like that in the immediate vicinity. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Outside the Thrift Store | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | | ||
CF | Outside the Thrift Store | ||
CF | A mannequin in a threadbare dress stands in a yellowed window, frozen | ||
CF | in the middle of waving at you. The front door is propped open with a | ||
CF | brick. | ||
CF | | ||
CF | EXITS: SOUTH INSIDE | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Outside the Thrift Store | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Outside the Thrift Store | ||
CF | A mannequin in a threadbare dress stands in a yellowed window, frozen | ||
CF | in the middle of waving at you. The front door is propped open with a | ||
CF | brick. | ||
CF | | ||
CF | EXITS: SOUTH INSIDE | ||
CF | | ||
CF | > | Knight_Otu says, "Yes, it moves between two stances." | |
DavidW says (to ClubFloyd), "l" | ||
CF ] Outside the Thrift Store | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Outside the Thrift Store | ||
CF | A mannequin in a threadbare dress stands in a yellowed window, frozen | ||
CF | in the middle of waving at you. The front door is propped open with a | ||
CF | brick. | ||
CF | | ||
CF | EXITS: SOUTH INSIDE | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x me" | ||
CF ] Outside the Thrift Store | ||
CF | > | ||
CF | > X ME | ||
CF | | ||
CF | You are Rebecca Drapkin, a sophomore at Buchanan High School in | ||
CF | Opasassa, Florida. You've led a perfectly ordinary life and grown up | ||
CF | into a perfectly ordinary teenager. | ||
CF | | ||
CF | But now there are patches of scales growing on your shoulder and your | ||
CF | shins. And they're getting bigger. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Outside the Thrift Store | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Outside the Thrift Store | ||
CF | A mannequin in a threadbare dress stands in a yellowed window, frozen | ||
CF | in the middle of waving at you. The front door is propped open with a | ||
CF | brick. | ||
CF | | ||
CF | EXITS: SOUTH INSIDE | ||
CF | | ||
CF | > | Knight_Otu says, "The two stances determine the number." | |
DavidW says, "So waving" | ||
DavidW says (to ClubFloyd), "in" | ||
CF ] Thrift Store | ||
CF | > | ||
CF | > IN | ||
CF | | ||
CF | | ||
CF | Thrift Store | ||
CF | From outside, the window made everything in here look yellow. Inside, | ||
CF | the fluorescent lights cast everything in a cadaverous | ||
CF | blue-white. | ||
CF | | ||
CF | Long shelves are filled to capacity with junk. A dented cabinet is | ||
CF | displayed near the counter. | ||
CF | | ||
CF | EXITS: OUTSIDE | ||
CF | | ||
CF | Behind the counter sits Hazel, loudly chewing a huge wad of gum. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Outside the Thrift Store | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | | ||
CF | Outside the Thrift Store | ||
CF | A mannequin in a threadbare dress stands in a yellowed window, frozen | ||
CF | in the middle of waving at you. The front door is propped open with a | ||
CF | brick. | ||
CF | | ||
CF | EXITS: SOUTH INSIDE | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "in" | ||
CF ] Thrift Store | ||
CF | > | ||
CF | > IN | ||
CF | | ||
CF | | ||
CF | Thrift Store | ||
CF | From outside, the window made everything in here look yellow. Inside, | ||
CF | the fluorescent lights cast everything in a cadaverous | ||
CF | blue-white. | ||
CF | | ||
CF | Long shelves are filled to capacity with junk. A dented cabinet is | ||
CF | displayed near the counter. | ||
CF | | ||
CF | EXITS: OUTSIDE | ||
CF | | ||
CF | Behind the counter sits Hazel, loudly chewing a huge wad of gum. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Outside the Thrift Store | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | | ||
CF | Outside the Thrift Store | ||
CF | A mannequin in a threadbare dress stands in a yellowed window, frozen | ||
CF | in the middle of waving at you. The front door is propped open with a | ||
CF | brick. | ||
CF | | ||
CF | EXITS: SOUTH INSIDE | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x mannequin" | ||
CF ] Outside the Thrift Store | ||
CF | > | ||
CF | > X MANNEQUIN | ||
CF | | ||
CF | The mannequin has no face, but it does have a little bit of attitude. | ||
CF | The discolored window make its clothes look dirty and its "skin" | ||
CF | jaundiced. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Outside the Thrift Store | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Outside the Thrift Store | ||
CF | A mannequin in a threadbare dress stands in a yellowed window, frozen | ||
CF | in the middle of waving at you. The front door is propped open with a | ||
CF | brick. | ||
CF | | ||
CF | EXITS: SOUTH INSIDE | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "think" | ||
CF ] Outside the Thrift Store | ||
CF | > | ||
CF | > THINK | ||
CF | | ||
CF | You mutter to yourself: "Am I missing something? Is there somewhere I | ||
CF | haven't looked? Someone I haven't talked to? Zoe might know what to | ||
CF | do. Or Miss Muriel..." | ||
CF | | ||
CF | > | DavidW asks, "Am I doing this wrong?" | |
DavidW says (to ClubFloyd), "l" | ||
CF ] Outside the Thrift Store | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Outside the Thrift Store | ||
CF | A mannequin in a threadbare dress stands in a yellowed window, frozen | ||
CF | in the middle of waving at you. The front door is propped open with a | ||
CF | brick. | ||
CF | | ||
CF | EXITS: SOUTH INSIDE | ||
CF | | ||
CF | > | DavidW says, "I'm only seeing one stance." | |
MoyTW says, "I think we need to leave." | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Outside the Thrift Store | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | Can't go that way! | ||
CF | | ||
CF | AVAILABLE EXITS: SOUTH INSIDE | ||
CF | | ||
CF | > | Knight_Otu says, "Ah, it moves when we move away from the shop." | |
DavidW says (to ClubFloyd), "s" | ||
CF ] The Weeping Willow | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | The Weeping Willow | ||
CF | The neon sign is dark; the Weeping Willow is closed for the day. | ||
CF | | ||
CF | Its namesake rustles slightly in the wind. | ||
CF | | ||
CF | EXITS: NORTH EAST SOUTH | ||
CF | | ||
CF | Kyle is here, working on his Gremlin. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Outside the Thrift Store | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Outside the Thrift Store | ||
CF | A mannequin in a threadbare dress stands in a yellowed window, frozen | ||
CF | in the middle of waving at you. The front door is propped open with a | ||
CF | brick. | ||
CF | | ||
CF | EXITS: SOUTH INSIDE | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] The Weeping Willow | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | The Weeping Willow | ||
CF | The neon sign is dark; the Weeping Willow is closed for the day. | ||
CF | | ||
CF | Its namesake rustles slightly in the wind. | ||
CF | | ||
CF | EXITS: NORTH EAST SOUTH | ||
CF | | ||
CF | Kyle is here, working on his Gremlin. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Outside the Thrift Store | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Outside the Thrift Store | ||
CF | A mannequin in a threadbare dress stands in a yellowed window, frozen | ||
CF | in the middle of waving at you. The front door is propped open with a | ||
CF | brick. | ||
CF | | ||
CF | EXITS: SOUTH INSIDE | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] The Weeping Willow | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | The Weeping Willow | ||
CF | The neon sign is dark; the Weeping Willow is closed for the day. | ||
CF | | ||
CF | Its namesake rustles slightly in the wind. | ||
CF | | ||
CF | EXITS: NORTH EAST SOUTH | ||
CF | | ||
CF | Kyle is here, working on his Gremlin. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Outside the Thrift Store | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Outside the Thrift Store | ||
CF | A mannequin in a threadbare dress stands in a yellowed window, frozen | ||
CF | in the middle of waving at you. The front door is propped open with a | ||
CF | brick. | ||
CF | | ||
CF | EXITS: SOUTH INSIDE | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] The Weeping Willow | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | The Weeping Willow | ||
CF | The neon sign is dark; the Weeping Willow is closed for the day. | ||
CF | | ||
CF | Its namesake rustles slightly in the wind. | ||
CF | | ||
CF | EXITS: NORTH EAST SOUTH | ||
CF | | ||
CF | Kyle is here, working on his Gremlin. | ||
CF | | ||
CF | > | MoyTW asks, "Go further?" | |
DavidW says (to ClubFloyd), "e" | ||
CF ] Radio Station | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Radio Station | ||
CF | Vines are creeping up the walls of the squat little KSAS building, | ||
CF | almost reaching the boarded-up windows. The radio tower stretches | ||
CF | overhead, its lower bars covered in rust. | ||
CF | | ||
CF | EXITS: NORTH SOUTH EAST WEST INSIDE | ||
CF | | ||
CF | > | Knight_Otu says, "We need to move father away..." | |
Knight_Otu says, "Right." | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Salvage Yard | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Salvage Yard | ||
CF | The junkyard is surrounded by tall walls of rusty sheet metal. A | ||
CF | little booth sits at the entrance. Inside are long rows of | ||
CF | disintegrating cars and occasional unidentifiable debris. | ||
CF | | ||
CF | EXITS: WEST | ||
CF | | ||
CF | Hank is slumped over the sill of his booth, struggling to keep both | ||
CF | eyes open. | ||
CF | | ||
CF | > | MoyTW says, "Oh that's new." | |
DavidW says (to ClubFloyd), "x hank" | ||
CF ] Salvage Yard | ||
CF | > | ||
CF | > X HANK | ||
CF | | ||
CF | As far as you can tell, Hank's only job is to guard his salvage yard | ||
CF | from intruders. The trouble is, he tends to be sleeping on the job | ||
CF | most of the time. Right now, it looks like he's just dozing, which is | ||
CF | really a best-case scenario for him. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x booth" | ||
CF ] Salvage Yard | ||
CF | > | ||
CF | > X BOOTH | ||
CF | | ||
CF | Hank seems to spend most of his life in his claustrophobic guard post. | ||
CF | It looks like he has a TV in there. | ||
CF | | ||
CF | You could almost imagine yourself enjoying being stuck in such a cozy | ||
CF | little place, if it weren't for the surroundings. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x cars" | ||
CF ] Salvage Yard | ||
CF | > | ||
CF | > X CARS | ||
CF | | ||
CF | From outside you can only see a fraction of Hank's massive collection | ||
CF | of refuse. None of it looks valuable or even interesting. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x sill" | ||
CF ] Salvage Yard | ||
CF | > | ||
CF | > X SILL | ||
CF | | ||
CF | You can't see anything like that in the immediate vicinity. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to hank" | ||
CF ] Salvage Yard | ||
CF | > | ||
CF | > TALK TO HANK | ||
CF | | ||
CF | "Hank? Hello?" | ||
CF | | ||
CF | Hank looks up from the ground and shakes his shaggy head. "Oh, hey, | ||
CF | Rebecca. Sorry, I just..." | ||
CF | | ||
CF | His eyes close, and he returns to his original position. | ||
CF | | ||
CF | > | MoyTW asks, "We can grab some car parts for Kyle?" | |
Knight_Otu says, "Possibly." | ||
DavidW says, "I haven't seen any here yet." | ||
MoyTW says, "Not that we'd have the expertise to scrap a car." | ||
DavidW says (to ClubFloyd), "in" | ||
CF ] Salvage Yard | ||
CF | > | ||
CF | > IN | ||
CF | | ||
CF | As you move past the booth, Hank snaps at you: "This ain't no place | ||
CF | for little girls, Miss Drapkin." | ||
CF | | ||
CF | You back off. | ||
CF | | ||
CF | > | DavidW says, "Perhaps Drew can help us here." | |
DavidW says (to ClubFloyd), "w" | ||
CF ] Radio Station | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Radio Station | ||
CF | Vines are creeping up the walls of the squat little KSAS building, | ||
CF | almost reaching the boarded-up windows. The radio tower stretches | ||
CF | overhead, its lower bars covered in rust. | ||
CF | | ||
CF | EXITS: NORTH SOUTH EAST WEST INSIDE | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Water Tower | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Water Tower | ||
CF | At the center of Opasassa is its water tower, a massive white bulb | ||
CF | supported by a web of steel beams. Giant letters are printed on the | ||
CF | side: From as far away as Glenburn, you can see them spell out | ||
CF | "OPASASSA." From right underneath, though, they barely look like | ||
CF | letters. | ||
CF | | ||
CF | A narrow ladder is well-hidden among the bars. | ||
CF | | ||
CF | EXITS: NORTH EAST SOUTH WEST UP | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Azalea Street | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Azalea Street | ||
CF | Azalea Street turns ninety degrees at the top of what passes for a | ||
CF | hill in central Florida. The house on the outside of the curve has a | ||
CF | sign posted outside: It's also the studio of Professor Rubach, the | ||
CF | piano teacher. | ||
CF | | ||
CF | EXITS: SOUTH WEST INSIDE | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "in" | ||
CF ] Studio | ||
CF | > | ||
CF | > IN | ||
CF | | ||
CF | | ||
CF | Studio | ||
CF | The carpet in here is so nice, you wonder if you were supposed to take | ||
CF | off your shoes. Well, too late now. | ||
CF | | ||
CF | Most of Professor Rubach's living room is taken up by a gleaming baby | ||
CF | grand piano. Two paintings hang on the wall: On the left, a gamboling | ||
CF | faun; on the right, a stern portrait. | ||
CF | | ||
CF | EXITS: OUTSIDE | ||
CF | | ||
CF | You can see Professor Rubach here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x faun" | ||
CF ] Studio | ||
CF | > | ||
CF | > X FAUN | ||
CF | | ||
CF | A goat-legged man is hopping through the forest, playing a pan flute. | ||
CF | A smear of pink paint in the background might be someone chasing after | ||
CF | him. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x stern" | ||
CF ] Studio | ||
CF | > | ||
CF | > X STERN | ||
CF | | ||
CF | A man with sunken eyes and a pointed beard glares off to the side, | ||
CF | perpetually unimpressed with whatever is happening beneath him. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x flute" | ||
CF ] Studio | ||
CF | > | ||
CF | > X FLUTE | ||
CF | | ||
CF | A goat-legged man is hopping through the forest, playing a pan flute. | ||
CF | A smear of pink paint in the background might be someone chasing after | ||
CF | him. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take flute" | ||
CF ] Studio | ||
CF | > | ||
CF | > TAKE FLUTE | ||
CF | | ||
CF | You don't want to carry that around. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x prof" | ||
CF ] Studio | ||
CF | > | ||
CF | > X PROF | ||
CF | | ||
CF | The professor is built like a Mack truck, and it's hard to believe his | ||
CF | huge fingers are any use on the delicate keys of a piano. But his face | ||
CF | is warm and friendly, to match the coziness of his little studio. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x piano" | ||
CF ] Studio | ||
CF | > | ||
CF | > X PIANO | ||
CF | | ||
CF | The piano seems like it should be impossible to play: So many | ||
CF | different keys! They can't all be completely necessary. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to prof" | ||
CF ] Studio | ||
CF | > | ||
CF | > TALK TO PROF | ||
CF | | ||
CF | "Hey, Professor." | ||
CF | | ||
CF | "Hello, Rebecca! Are you interested at all in taking piano lessons?" | ||
CF | | ||
CF | "Uh, not at the moment. I just wanted to know how Eddie Lee is doing." | ||
CF | | ||
CF | "He's doing very well, I must say. He has a natural talent for the | ||
CF | instrument, and an admirable devotion to musicianship." | ||
CF | | ||
CF | "That's great to hear," you say, although you'd like to add: Are you | ||
CF | sure you mean Eddie Lee? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Studio | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | "Hey, Professor." | ||
CF | | ||
CF | "Hello, Rebecca! Are you interested at all in taking piano lessons?" | ||
CF | | ||
CF | "Uh, not at the moment. I just wanted to know how Eddie Lee is doing." | ||
CF | | ||
CF | "He's doing very well, I must say. He has a natural talent for the | ||
CF | instrument, and an admirable devotion to musicianship." | ||
CF | | ||
CF | "That's great to hear," you say, although you'd like to add: Are you | ||
CF | sure you mean Eddie Lee? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Studio | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Studio | ||
CF | Most of Professor Rubach's living room is taken up by a gleaming baby | ||
CF | grand piano. Two paintings hang on the wall: On the left, a gamboling | ||
CF | faun; on the right, a stern portrait. | ||
CF | | ||
CF | EXITS: OUTSIDE | ||
CF | | ||
CF | You can see Professor Rubach here. | ||
CF | | ||
CF | > | DavidW asks, "Are the portraits a PDF thing?" | |
MoyTW says, "Don't think so." | ||
MoyTW says, "No they're not." | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Azalea Street | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | | ||
CF | Azalea Street | ||
CF | Azalea Street turns ninety degrees at the top of what passes for a | ||
CF | hill in central Florida. The house on the outside of the curve has a | ||
CF | sign posted outside: It's also the studio of Professor Rubach, the | ||
CF | piano teacher. | ||
CF | | ||
CF | EXITS: SOUTH WEST INSIDE | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Buchanan High School | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Buchanan High School | ||
CF | School is out for the day, but the doors remain open for various | ||
CF | after-school activities. On the other end of the yard is a sign that | ||
CF | says "BUCHANAN HIGH - CHESS CLUB CANCELED" in big black letters. | ||
CF | | ||
CF | Your house is just a short walk to the east. | ||
CF | | ||
CF | EXITS: NORTH EAST WEST INSIDE | ||
CF | | ||
CF | Zoe is sitting on a bench near the door. | ||
CF | | ||
CF | > | Jacqueline says, "hahaha - oh lawd. I was catching up, and read too quickly, and thought we'd encountered an actual faun, and wasn't fazed in the slightest." | |
DavidW says (to ClubFloyd), "undo" | ||
CF ] Azalea Street | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Azalea Street | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Water Tower | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Water Tower | ||
CF | At the center of Opasassa is its water tower, a massive white bulb | ||
CF | supported by a web of steel beams. Giant letters are printed on the | ||
CF | side: From as far away as Glenburn, you can see them spell out | ||
CF | "OPASASSA." From right underneath, though, they barely look like | ||
CF | letters. | ||
CF | | ||
CF | A narrow ladder is well-hidden among the bars. | ||
CF | | ||
CF | EXITS: NORTH EAST SOUTH WEST UP | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Water's Edge | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Water's Edge | ||
CF | Eddie Lee's dad's airboat rental business is situated here at the edge | ||
CF | of the Opasassa Swamp. A gravel path connects the buildings to the | ||
CF | dock. | ||
CF | | ||
CF | The front door is guarded by a motionless plaster alligator. | ||
CF | | ||
CF | EXITS: NORTH SOUTH EAST WEST INSIDE | ||
CF | | ||
CF | Your trusty bicycle is parked here. | ||
CF | | ||
CF | An airboat is floating at the dock. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ride bike" | ||
CF ] Water's Edge | ||
CF | > | ||
CF | > RIDE BIKE | ||
CF | | ||
CF | You mount the bicycle. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Buchanan High School | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Buchanan High School (on the bicycle) | ||
CF | School is out for the day, but the doors remain open for various | ||
CF | after-school activities. On the other end of the yard is a sign that | ||
CF | says "BUCHANAN HIGH - CHESS CLUB CANCELED" in big black letters. | ||
CF | | ||
CF | Your house is just a short walk to the east. | ||
CF | | ||
CF | EXITS: NORTH EAST WEST INSIDE | ||
CF | | ||
CF | Zoe is sitting on a bench near the door. | ||
CF | | ||
CF | > | Knight_Otu says, "I mean, Crocodracula." | |
DavidW says (to ClubFloyd), "talk to zoe" | ||
CF ] Buchanan High School | ||
CF | > | ||
CF | > TALK TO ZOE | ||
CF | | ||
CF | You tell Zoe how you got your hands on an airboat key. | ||
CF | | ||
CF | "Then go out on that airboat!" Zoe says. "Do some investigating!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Becca's House | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Becca's House (on the bicycle) | ||
CF | A stucco wall hems in the wilderness of trees and other plant life | ||
CF | that surrounds the Drapkin residence. | ||
CF | | ||
CF | EXITS: WEST INSIDE | ||
CF | | ||
CF | Lindsay is wandering aimlessly around the yard, her shoebox cradled | ||
CF | under her arm. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "dismount" | ||
CF ] Becca's House | ||
CF | > | ||
CF | > DISMOUNT | ||
CF | | ||
CF | You dismount the bicycle. | ||
CF | | ||
CF | Becca's House | ||
CF | A stucco wall hems in the wilderness of trees and other plant life | ||
CF | that surrounds the Drapkin residence. | ||
CF | | ||
CF | EXITS: WEST INSIDE | ||
CF | | ||
CF | Your trusty bicycle is parked here. | ||
CF | | ||
CF | Lindsay is wandering aimlessly around the yard, her shoebox cradled | ||
CF | under her arm. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "in" | ||
CF ] Living Room | ||
CF | > | ||
CF | > IN | ||
CF | | ||
CF | | ||
CF | Living Room | ||
CF | The walls of the living room are lined with dolls: Your mother's | ||
CF | unsettling handiwork. | ||
CF | | ||
CF | Your bedroom is upstairs. | ||
CF | | ||
CF | EXITS: UP OUTSIDE | ||
CF | | ||
CF | Drew is sitting on the carpet, plucking out a mournful memory on his | ||
CF | guitar. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to drew" | ||
CF ] Living Room | ||
CF | > | ||
CF | > TALK TO DREW | ||
CF | | ||
CF | "See you later, Drew," you say, just so you can roll your eyes when he | ||
CF | doesn't respond. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Becca's House | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | | ||
CF | Becca's House | ||
CF | A stucco wall hems in the wilderness of trees and other plant life | ||
CF | that surrounds the Drapkin residence. | ||
CF | | ||
CF | EXITS: WEST INSIDE | ||
CF | | ||
CF | Your trusty bicycle is parked here. | ||
CF | | ||
CF | Lindsay is wandering aimlessly around the yard, her shoebox cradled | ||
CF | under her arm. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to lindsay" | ||
CF ] Becca's House | ||
CF | > | ||
CF | > TALK TO LINDSAY | ||
CF | | ||
CF | "Hey Becca! You wanna look in my box again?" | ||
CF | | ||
CF | "Is that disgusting beetle still in it?" | ||
CF | | ||
CF | "Maaaaaybe..." | ||
CF | | ||
CF | "Then I'm afraid I have to decline your invitation." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ride bike" | ||
CF ] Becca's House | ||
CF | > | ||
CF | > RIDE BIKE | ||
CF | | ||
CF | You mount the bicycle. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Buchanan High School | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Buchanan High School (on the bicycle) | ||
CF | School is out for the day, but the doors remain open for various | ||
CF | after-school activities. On the other end of the yard is a sign that | ||
CF | says "BUCHANAN HIGH - CHESS CLUB CANCELED" in big black letters. | ||
CF | | ||
CF | Your house is just a short walk to the east. | ||
CF | | ||
CF | EXITS: NORTH EAST WEST INSIDE | ||
CF | | ||
CF | Zoe is sitting on a bench near the door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Water's Edge | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Water's Edge (on the bicycle) | ||
CF | Eddie Lee's dad's airboat rental business is situated here at the edge | ||
CF | of the Opasassa Swamp. A gravel path connects the buildings to the | ||
CF | dock. | ||
CF | | ||
CF | The front door is guarded by a motionless plaster alligator. | ||
CF | | ||
CF | EXITS: NORTH SOUTH EAST WEST INSIDE | ||
CF | | ||
CF | An airboat is floating at the dock. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Water's Edge | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | You can't just ride out into the swamp! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "dismount" | ||
CF ] Water's Edge | ||
CF | > | ||
CF | > DISMOUNT | ||
CF | | ||
CF | You dismount the bicycle. | ||
CF | | ||
CF | Water's Edge | ||
CF | Eddie Lee's dad's airboat rental business is situated here at the edge | ||
CF | of the Opasassa Swamp. A gravel path connects the buildings to the | ||
CF | dock. | ||
CF | | ||
CF | The front door is guarded by a motionless plaster alligator. | ||
CF | | ||
CF | EXITS: NORTH SOUTH EAST WEST INSIDE | ||
CF | | ||
CF | Your trusty bicycle is parked here. | ||
CF | | ||
CF | An airboat is floating at the dock. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "enter boat" | ||
CF ] Water's Edge | ||
CF | > | ||
CF | > ENTER BOAT | ||
CF | | ||
CF | You get into the airboat. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn on boat" | ||
CF ] Water's Edge | ||
CF | > | ||
CF | > TURN ON BOAT | ||
CF | | ||
CF | You insert the key and turn the ignition: The engine roars to life, | ||
CF | and the fan begins spinning. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Swamp | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Swamp (in the airboat) | ||
CF | You are in the middle of the Opasassa Swamp. Cypress trees and hanging | ||
CF | vines obscure your vision in every direction. | ||
CF | | ||
CF | [Ryan's Note: As hard as I tried, I could not translate Taleframe's | ||
CF | original swamp navigation puzzle into something that worked in Inform | ||
CF | 7. So, I had to improvise. Good luck.] | ||
CF | | ||
CF | EXITS: ? | ||
CF | | ||
CF | > | Knight_Otu says, "Well..." | |
DavidW asks, "oh, now what?" | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Water's Edge | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Water's Edge | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf2" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Water's Edge | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | DavidW asks, "Do we really want to brave a swamp maze with no info?" | |
Knight_Otu says, "I'm not sure." | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Swamp | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Swamp (in the airboat) | ||
CF | You are in the middle of the Opasassa Swamp. Cypress trees and hanging | ||
CF | vines obscure your vision in every direction. | ||
CF | | ||
CF | [Ryan's Note: As hard as I tried, I could not translate Taleframe's | ||
CF | original swamp navigation puzzle into something that worked in Inform | ||
CF | 7. So, I had to improvise. Good luck.] | ||
CF | | ||
CF | EXITS: ? | ||
CF | | ||
CF | > | MoyTW says, "We can try it for a couple of minutes and see." | |
DavidW says (to ClubFloyd), "s" | ||
CF ] Sunken Castle | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Sunken Castle (in the airboat) | ||
CF | You slow down the airboat as it comes into view. | ||
CF | | ||
CF | A fortress of black stone, wreathed with ancient vines, towers over | ||
CF | you. The entire castle is tilted to one side, slowly sinking into the | ||
CF | swamp. | ||
CF | | ||
CF | EXITS: NORTH INSIDE | ||
CF | | ||
CF | > | MoyTW says, "lol" | |
DavidW says (to ClubFloyd), "out" | ||
CF ] Sunken Castle | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | You get out of the airboat. | ||
CF | | ||
CF | Sunken Castle | ||
CF | You stand on a narrow shelf of slick mud outside the black fortress. | ||
CF | The rotten remains of a massive door hang in a crumbling gateway. | ||
CF | | ||
CF | EXITS: NORTH INSIDE | ||
CF | | ||
CF | The airboat floats just off the shore. | ||
CF | | ||
CF | > | Jacqueline says, "hahah" | |
DavidW says (to ClubFloyd), "turn off boat" | ||
CF ] Sunken Castle | ||
CF | > | ||
CF | > TURN OFF BOAT | ||
CF | | ||
CF | You're not aboard the airboat. | ||
CF | | ||
CF | > | Knight_Otu says, "Hah." | |
MoyTW says, "ok that's pretty funny" | ||
Jacqueline exclaims, "The maze!" | ||
DavidW says (to ClubFloyd), "enter boat" | ||
CF ] Sunken Castle | ||
CF | > | ||
CF | > ENTER BOAT | ||
CF | | ||
CF | You get into the airboat. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn off boat" | ||
CF ] Sunken Castle | ||
CF | > | ||
CF | > TURN OFF BOAT | ||
CF | | ||
CF | You pull the key out of the ignition. The fan slows down, and then it | ||
CF | stops. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Sunken Castle | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | You get out of the airboat. | ||
CF | | ||
CF | Sunken Castle | ||
CF | You stand on a narrow shelf of slick mud outside the black fortress. | ||
CF | The rotten remains of a massive door hang in a crumbling gateway. | ||
CF | | ||
CF | EXITS: NORTH INSIDE | ||
CF | | ||
CF | The airboat floats just off the shore. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x door" | ||
CF ] Sunken Castle | ||
CF | > | ||
CF | > X DOOR | ||
CF | | ||
CF | Only a spongy stub of a plank still hangs from the calcified hinges. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "in" | ||
CF ] Gallery | ||
CF | > | ||
CF | > IN | ||
CF | | ||
CF | | ||
CF | Gallery | ||
CF | The air in this hallway is thick with moisture and decay. The walls | ||
CF | and floor are covered in slick moss. You feel like you've stepped into | ||
CF | a cave, not a manmade structure. | ||
CF | | ||
CF | The remains of a tapestry hang on one wall, flanked by two stairways. | ||
CF | | ||
CF | EXITS: UP DOWN OUTSIDE | ||
CF | | ||
CF | > | Knight_Otu says, "The tapestry is another number." | |
DavidW says (to ClubFloyd), "x tapestry" | ||
CF ] Gallery | ||
CF | > | ||
CF | > X TAPESTRY | ||
CF | | ||
CF | The tapestry depicted a man with a pointed beard standing beneath a | ||
CF | tree. Most of the details have rotted away. | ||
CF | | ||
CF | > | MoyTW says, "7" | |
DavidW says (to ClubFloyd), "d" | ||
CF ] Crypt | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Crypt | ||
CF | A slimy sarcophagus rests in the middle of this chamber, lit by four | ||
CF | torches that dance with green fire. | ||
CF | | ||
CF | Further on, at the edge of the torchlight's reach, you can make out a | ||
CF | huge stone door. | ||
CF | | ||
CF | EXITS: UP | ||
CF | | ||
CF | > | Knight_Otu asks, "848275?784418?1??" | |
DavidW says (to ClubFloyd), "x door" | ||
CF ] Crypt | ||
CF | > | ||
CF | > X DOOR | ||
CF | | ||
CF | A massive stone door that hasn't been opened in many, many years. | ||
CF | | ||
CF | Looking closer, you can make out words engraved in the stone. But they | ||
CF | aren't in any language you know. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "read door" | ||
CF ] Crypt | ||
CF | > | ||
CF | > READ DOOR | ||
CF | | ||
CF | A massive stone door that hasn't been opened in many, many years. | ||
CF | | ||
CF | Looking closer, you can make out words engraved in the stone. But they | ||
CF | aren't in any language you know. | ||
CF | | ||
CF | > | DavidW says, "Eddie Lee knows at least another language." | |
DavidW says (to ClubFloyd), "x torches" | ||
CF ] Crypt | ||
CF | > | ||
CF | > X TORCHES | ||
CF | | ||
CF | You've seen green fire in Mister Sarducci's class, but this doesn't | ||
CF | look quite the same. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Gallery | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Gallery | ||
CF | The air in this hallway is thick with moisture and decay. The walls | ||
CF | and floor are covered in slick moss. You feel like you've stepped into | ||
CF | a cave, not a manmade structure. | ||
CF | | ||
CF | The remains of a tapestry hang on one wall, flanked by two stairways. | ||
CF | | ||
CF | EXITS: UP DOWN OUTSIDE | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Lookout Tower | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Lookout Tower | ||
CF | You've reached the pinnacle of the sinking castle. Looking out from | ||
CF | the tower, you can see nothing but the dense foliage of the swamp, | ||
CF | slowly growing over the fortress. | ||
CF | | ||
CF | EXITS: DOWN | ||
CF | | ||
CF | An antique sword lies abandoned on the flagstones. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x sword" | ||
CF ] Lookout Tower | ||
CF | > | ||
CF | > X SWORD | ||
CF | | ||
CF | Although the blade is blackened with age, the elaborately wrought hilt | ||
CF | shows this was a fine weapon in its time. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take sword" | ||
CF ] Lookout Tower | ||
CF | > | ||
CF | > TAKE SWORD | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | Knight_Otu says, "There's the sword that creepy guy wanted." | |
DavidW says, "J M, yeah." | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Gallery | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Gallery | ||
CF | The air in this hallway is thick with moisture and decay. The walls | ||
CF | and floor are covered in slick moss. You feel like you've stepped into | ||
CF | a cave, not a manmade structure. | ||
CF | | ||
CF | The remains of a tapestry hang on one wall, flanked by two stairways. | ||
CF | | ||
CF | EXITS: UP DOWN OUTSIDE | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "move tapestry" | ||
CF ] Gallery | ||
CF | > | ||
CF | > MOVE TAPESTRY | ||
CF | | ||
CF | The tattered tapestry is fine right there. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look behind it" | ||
CF ] Gallery | ||
CF | > | ||
CF | > LOOK BEHIND IT | ||
CF | | ||
CF | You can't see anything like that in the immediate vicinity. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Sunken Castle | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | | ||
CF | Sunken Castle | ||
CF | You stand on a narrow shelf of slick mud outside the black fortress. | ||
CF | The rotten remains of a massive door hang in a crumbling gateway. | ||
CF | | ||
CF | EXITS: NORTH INSIDE | ||
CF | | ||
CF | The airboat floats just off the shore. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "enter boat" | ||
CF ] Sunken Castle | ||
CF | > | ||
CF | > ENTER BOAT | ||
CF | | ||
CF | You get into the airboat. | ||
CF | | ||
CF | > | Jacqueline says (to KO), "I found him oddly-placed, but not necessarily weird." | |
DavidW says (to ClubFloyd), "turn on boat" | ||
CF ] Sunken Castle | ||
CF | > | ||
CF | > TURN ON BOAT | ||
CF | | ||
CF | You insert the key and turn the ignition: The engine roars to life, | ||
CF | and the fan begins spinning. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Swamp | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Swamp (in the airboat) | ||
CF | You are in the middle of the Opasassa Swamp. Cypress trees and hanging | ||
CF | vines obscure your vision in every direction. | ||
CF | | ||
CF | EXITS: NORTH SOUTH | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Water's Edge | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Water's Edge (in the airboat) | ||
CF | You're sitting in an airboat behind Eddie Lee's dad's airboat rental | ||
CF | business. Looking south, you see the vastness of the Opasassa Swamp. | ||
CF | | ||
CF | EXITS: NORTH SOUTH EAST WEST INSIDE | ||
CF | | ||
CF | Eddie Lee is pacing back and forth in front of the shop. | ||
CF | | ||
CF | Your trusty bicycle is parked here. | ||
CF | | ||
CF | Eddie Lee runs down to the dock as you approach, yelling something you | ||
CF | can't hear over the roar of the airboat fan. You turn off the engine, | ||
CF | but Eddie Lee doesn't quiet down. | ||
CF | | ||
CF | "Co�� jest nie tak, Rebecca!" he cries. "Nie m��wi�� ju�� po | ||
CF | angielsku!" | ||
CF | | ||
CF | "Calm down, Eddie Lee. Speak English." | ||
CF | | ||
CF | "Pr��buj��! Nie m��wi��bym po polsku, gdybym mia�� wyb��r! Nie wiem | ||
CF | nawet, | ||
CF | jak m��wi�� po polsku!" | ||
CF | | ||
CF | You stare at each other helplessly. Finally Eddie Lee gives up, and | ||
CF | walks slowly up the dock. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Water's Edge | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | You get out of the airboat. | ||
CF | | ||
CF | Water's Edge | ||
CF | Eddie Lee's dad's airboat rental business is situated here at the edge | ||
CF | of the Opasassa Swamp. A gravel path connects the buildings to the | ||
CF | dock. | ||
CF | | ||
CF | The front door is guarded by a motionless plaster alligator. | ||
CF | | ||
CF | EXITS: NORTH SOUTH EAST WEST INSIDE | ||
CF | | ||
CF | An airboat is floating at the dock. | ||
CF | | ||
CF | Eddie Lee is pacing back and forth in front of the shop. | ||
CF | | ||
CF | Your trusty bicycle is parked here. | ||
CF | | ||
CF | > | Roger says, "ahh, that's the implication of what 'Lee' is short for" | |
DavidW asks, "what?" | ||
Roger says, "something long and Polish (or whatever)" | ||
DavidW says (to ClubFloyd), "talk to eddie" | ||
CF ] Water's Edge | ||
CF | > | ||
CF | > TALK TO EDDIE | ||
CF | | ||
CF | "Eddie Lee, if you can understand me: Can you try to tell me what you | ||
CF | think happened?" | ||
CF | | ||
CF | "C����, nigdy nie uczy��em si�� ��adnego polskiego, ale profesor Rubach | ||
CF | jest polski. A facet, kt��ry skomponowa�� mazurka, kt��ry gra��em dla | ||
CF | mojego taty, r��wnie�� jest Polakiem. Ale teraz nie ��yje. My��l��, ��e | ||
CF | nazywa�� si�� Leonard." | ||
CF | | ||
CF | "Leonard?" | ||
CF | | ||
CF | Eddie Lee nods. | ||
CF | | ||
CF | > | DavidW asks, "Did we meet anyone named Leonard?" | |
Jacqueline asks, "Or is Leonard his name?" | ||
Jacqueline says, "I don't think we've met anyone named Leonard." | ||
DavidW asks, "Should we deliver the sword?" | ||
Jacqueline says, "Of course, Leonard does not start phonetically with 'Lee', so." | ||
Knight_Otu says, "I guess we can." | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Water Tower | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Water Tower | ||
CF | At the center of Opasassa is its water tower, a massive white bulb | ||
CF | supported by a web of steel beams. Giant letters are printed on the | ||
CF | side: From as far away as Glenburn, you can see them spell out | ||
CF | "OPASASSA." From right underneath, though, they barely look like | ||
CF | letters. | ||
CF | | ||
CF | A narrow ladder is well-hidden among the bars. | ||
CF | | ||
CF | EXITS: NORTH EAST SOUTH WEST UP | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] On Top of the Water Tower | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | You take a deep breath and begin your ascent. | ||
CF | | ||
CF | On Top of the Water Tower | ||
CF | A narrow catwalk circles the bulb of the tower. Beneath you in every | ||
CF | direction are the streets of Opasassa. On the north edge of town is a | ||
CF | dense forest; to the south is the swamp. | ||
CF | | ||
CF | EXITS: DOWN | ||
CF | | ||
CF | A man in a top hat and bow tie is here, leaning against the bulb, | ||
CF | looking down on the city. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give sword to man" | ||
CF ] On Top of the Water Tower | ||
CF | > | ||
CF | > GIVE SWORD TO MAN | ||
CF | | ||
CF | His eyes light up as you hold out the sword. "Excellent! I knew you'd | ||
CF | come through. Well done, young miss. Now, for the exchange:" | ||
CF | | ||
CF | He reaches into his jacket and produces a wooden flute. "I assure you | ||
CF | this trade is more than fair," he says, and he hands you the flute in | ||
CF | the same motion with which he smoothly relieves you of the sword, | ||
CF | which he stows in some invisible pocket. | ||
CF | | ||
CF | "It was a pleasure doing business, Miss Drapkin," he says, and he | ||
CF | touches the brim of his hat. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x flute" | ||
CF ] On Top of the Water Tower | ||
CF | > | ||
CF | > X FLUTE | ||
CF | | ||
CF | An old wooden flute, much smaller and simpler than the recorder you | ||
CF | used to play in music class. The wood is carved with a sinuous floral | ||
CF | design. | ||
CF | | ||
CF | > | Knight_Otu says, "Hmmm." | |
Jacqueline says, "What? That THIEF" | ||
DavidW says (to ClubFloyd), "play flute" | ||
CF ] On Top of the Water Tower | ||
CF | > | ||
CF | > PLAY FLUTE | ||
CF | | ||
CF | You put your lips to the flute and blow: Somehow a wild, shrill melody | ||
CF | spills out, quite independently from your control. You take the | ||
CF | instrument away from your mouth and the flute goes quiet. | ||
CF | | ||
CF | > | Knight_Otu says, "So can we now agree on creepy? ;)" | |
DavidW says (to ClubFloyd), "talk to man" | ||
CF ] On Top of the Water Tower | ||
CF | > | ||
CF | > TALK TO MAN | ||
CF | | ||
CF | It takes a couple tries to get his attention. | ||
CF | | ||
CF | "Oh, you're still here? You'd best be moving along. I predict that you | ||
CF | have much left to do." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Water Tower | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Water Tower | ||
CF | At the center of Opasassa is its water tower, a massive white bulb | ||
CF | supported by a web of steel beams. Giant letters are printed on the | ||
CF | side: From as far away as Glenburn, you can see them spell out | ||
CF | "OPASASSA." From right underneath, though, they barely look like | ||
CF | letters. | ||
CF | | ||
CF | A narrow ladder is well-hidden among the bars. | ||
CF | | ||
CF | EXITS: NORTH EAST SOUTH WEST UP | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Outside the Sheriff's Station | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Outside the Sheriff's Station | ||
CF | Stout concrete columns flank the station's entrance. Sheriff Dillard's | ||
CF | squad car is parked outside. | ||
CF | | ||
CF | EXITS: NORTH EAST INSIDE | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Outside the Sheriff's Station | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | Can't go that way! | ||
CF | | ||
CF | AVAILABLE EXITS: NORTH EAST INSIDE | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] The Weeping Willow | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | The Weeping Willow | ||
CF | The neon sign is dark; the Weeping Willow is closed for the day. | ||
CF | | ||
CF | Its namesake rustles slightly in the wind. | ||
CF | | ||
CF | EXITS: NORTH EAST SOUTH | ||
CF | | ||
CF | Kyle is here, working on his Gremlin. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Outside the Sheriff's Station | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Outside the Sheriff's Station | ||
CF | Stout concrete columns flank the station's entrance. Sheriff Dillard's | ||
CF | squad car is parked outside. | ||
CF | | ||
CF | EXITS: NORTH EAST INSIDE | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Water Tower | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Water Tower | ||
CF | At the center of Opasassa is its water tower, a massive white bulb | ||
CF | supported by a web of steel beams. Giant letters are printed on the | ||
CF | side: From as far away as Glenburn, you can see them spell out | ||
CF | "OPASASSA." From right underneath, though, they barely look like | ||
CF | letters. | ||
CF | | ||
CF | A narrow ladder is well-hidden among the bars. | ||
CF | | ||
CF | EXITS: NORTH EAST SOUTH WEST UP | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Water's Edge | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Water's Edge | ||
CF | Eddie Lee's dad's airboat rental business is situated here at the edge | ||
CF | of the Opasassa Swamp. A gravel path connects the buildings to the | ||
CF | dock. | ||
CF | | ||
CF | The front door is guarded by a motionless plaster alligator. | ||
CF | | ||
CF | EXITS: NORTH SOUTH EAST WEST INSIDE | ||
CF | | ||
CF | An airboat is floating at the dock. | ||
CF | | ||
CF | Eddie Lee is pacing back and forth in front of the shop. | ||
CF | | ||
CF | Your trusty bicycle is parked here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Ash Street | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Ash Street | ||
CF | At the end of Ash Street is a tall gray house with peeling paint and | ||
CF | dark windows. A rickety fence surrounds the garden; the gate is | ||
CF | unlocked, and it creaks softly when a breeze passes. | ||
CF | | ||
CF | EXITS: EAST INSIDE | ||
CF | | ||
CF | Mrs. Idlewyld is pacing up and down the block, poking around in | ||
CF | various bushes, staying well away from the house. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give flute to mrs" | ||
CF ] Ash Street | ||
CF | > | ||
CF | > GIVE FLUTE TO MRS | ||
CF | | ||
CF | "Is this what you're looking for, Mrs. Idlewyld?" | ||
CF | | ||
CF | Her eyes get even bigger behind her gigantic glasses, and she reaches | ||
CF | out to accept the flute from you. "Yes, yes! Oh, you sweet little | ||
CF | girl! Where did you find it?" | ||
CF | | ||
CF | You take a deep breath, unsure of how to explain. She seems to take | ||
CF | this as a clue: | ||
CF | | ||
CF | "Somebody gave it to you?" You nod. "A man in a tall hat?" You nod. | ||
CF | | ||
CF | "But, you had to give him something first?" | ||
CF | | ||
CF | You can't bring yourself to say anything. | ||
CF | | ||
CF | "Oh, dear. I'm afraid what you've done may have consequences you | ||
CF | couldn't predict. But I do have to thank you for finding my flute! | ||
CF | Let's see..." | ||
CF | | ||
CF | She searches herself until she turns up an old thermos, which she | ||
CF | presses into your hands. "Here we are! Hot, healthful tea. Very | ||
CF | energizing. It's my own blend. Enjoy!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x thermos" | ||
CF ] Ash Street | ||
CF | > | ||
CF | > X THERMOS | ||
CF | | ||
CF | An old-fashioned steel thermos with a few dents in it. Something is | ||
CF | sloshing around inside. | ||
CF | | ||
CF | > | Knight_Otu says, "Oooh dear." | |
DavidW asks, "Give it to Hank?" | ||
Knight_Otu asks, "Does the sleepy guy want that tea?" | ||
Knight_Otu says, "Probably yes." | ||
DavidW says, "Let's try it." | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Water's Edge | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Water's Edge | ||
CF | Eddie Lee's dad's airboat rental business is situated here at the edge | ||
CF | of the Opasassa Swamp. A gravel path connects the buildings to the | ||
CF | dock. | ||
CF | | ||
CF | The front door is guarded by a motionless plaster alligator. | ||
CF | | ||
CF | EXITS: NORTH SOUTH EAST WEST INSIDE | ||
CF | | ||
CF | An airboat is floating at the dock. | ||
CF | | ||
CF | Eddie Lee is pacing back and forth in front of the shop. | ||
CF | | ||
CF | Your trusty bicycle is parked here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Water Tower | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Water Tower | ||
CF | At the center of Opasassa is its water tower, a massive white bulb | ||
CF | supported by a web of steel beams. Giant letters are printed on the | ||
CF | side: From as far away as Glenburn, you can see them spell out | ||
CF | "OPASASSA." From right underneath, though, they barely look like | ||
CF | letters. | ||
CF | | ||
CF | A narrow ladder is well-hidden among the bars. | ||
CF | | ||
CF | EXITS: NORTH EAST SOUTH WEST UP | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Azalea Street | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Azalea Street | ||
CF | Azalea Street turns ninety degrees at the top of what passes for a | ||
CF | hill in central Florida. The house on the outside of the curve has a | ||
CF | sign posted outside: It's also the studio of Professor Rubach, the | ||
CF | piano teacher. | ||
CF | | ||
CF | EXITS: SOUTH WEST INSIDE | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Azalea Street | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | Can't go that way! | ||
CF | | ||
CF | AVAILABLE EXITS: SOUTH WEST INSIDE | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Water Tower | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Water Tower | ||
CF | At the center of Opasassa is its water tower, a massive white bulb | ||
CF | supported by a web of steel beams. Giant letters are printed on the | ||
CF | side: From as far away as Glenburn, you can see them spell out | ||
CF | "OPASASSA." From right underneath, though, they barely look like | ||
CF | letters. | ||
CF | | ||
CF | A narrow ladder is well-hidden among the bars. | ||
CF | | ||
CF | EXITS: NORTH EAST SOUTH WEST UP | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Radio Station | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Radio Station | ||
CF | Vines are creeping up the walls of the squat little KSAS building, | ||
CF | almost reaching the boarded-up windows. The radio tower stretches | ||
CF | overhead, its lower bars covered in rust. | ||
CF | | ||
CF | EXITS: NORTH SOUTH EAST WEST INSIDE | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Salvage Yard | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Salvage Yard | ||
CF | The junkyard is surrounded by tall walls of rusty sheet metal. A | ||
CF | little booth sits at the entrance. Inside are long rows of | ||
CF | disintegrating cars and occasional unidentifiable debris. | ||
CF | | ||
CF | EXITS: WEST | ||
CF | | ||
CF | Hank is slumped over the sill of his booth, struggling to keep both | ||
CF | eyes open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give thermos to hank" | ||
CF ] Salvage Yard | ||
CF | > | ||
CF | > GIVE THERMOS TO HANK | ||
CF | | ||
CF | "Hank? Hey, Hank. I've got something for you." | ||
CF | | ||
CF | Hank rubs his eyes. "Oh, hey, Rebecca. Sorry, I just..." | ||
CF | | ||
CF | "It's tea," you say, quickly opening the thermos and pushing it toward | ||
CF | his nose. The effect is immediate: His eyes pop open, and he rears up | ||
CF | in his chair like a snake bit him. | ||
CF | | ||
CF | "HOW ABOUT IT!" he bellows, and he snatches the thermos out of your | ||
CF | hands. | ||
CF | | ||
CF | He gives the tea another sniff, and he shakes all over. He sniffs it | ||
CF | again, and he giggles maniacally. Then he lifts the thermos to his | ||
CF | lips... | ||
CF | | ||
CF | ...and he takes a single sip, which is probably more than enough. | ||
CF | | ||
CF | "That's the stuff! That is THE STUFF," Hank says. "I can't thank you | ||
CF | enough, young lady. There are no words that can describe what a good | ||
CF | deed you have done me on this fine, fine day. Whatever can I do to | ||
CF | express my gratitude? What token of thanks can I possibly offer to | ||
CF | match the inestimable kindness you've���Wait just a second." | ||
CF | | ||
CF | He ducks down into his booth, and you hear an awful racket, like a | ||
CF | blender trying to pur��e a typewriter. When it's finally over, Hank | ||
CF | returns to view bearing a tubular metal object that looks like the | ||
CF | thermos's older brother. | ||
CF | | ||
CF | "Catalytic converters of this vintage, in this condition, are very | ||
CF | difficult to come by. When you find an interested collector, you will | ||
CF | be able to draw a very high price indeed for such a singular example | ||
CF | of fine German engineering." He drops the object into your arms. It's | ||
CF | heavy. | ||
CF | | ||
CF | "Thank you very much," you say, and you back away slowly. | ||
CF | | ||
CF | > | MoyTW says, "uh what's she put in her tea" | |
DavidW says (to ClubFloyd), "x converter" | ||
CF ] Salvage Yard | ||
CF | > | ||
CF | > X CONVERTER | ||
CF | | ||
CF | It's a longish metal canister with pipes coming out of each end. | ||
CF | Presumably something goes in one tube, and then something else (or the | ||
CF | same thing?) comes out from the other. | ||
CF | | ||
CF | > | DavidW says, "This is for Kyle, obviously." | |
DavidW says (to ClubFloyd), "w" | ||
CF ] Radio Station | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Radio Station | ||
CF | Vines are creeping up the walls of the squat little KSAS building, | ||
CF | almost reaching the boarded-up windows. The radio tower stretches | ||
CF | overhead, its lower bars covered in rust. | ||
CF | | ||
CF | EXITS: NORTH SOUTH EAST WEST INSIDE | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] The Weeping Willow | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | The Weeping Willow | ||
CF | The neon sign is dark; the Weeping Willow is closed for the day. | ||
CF | | ||
CF | Its namesake rustles slightly in the wind. | ||
CF | | ||
CF | EXITS: NORTH EAST SOUTH | ||
CF | | ||
CF | Kyle is here, working on his Gremlin. | ||
CF | | ||
CF | > | Knight_Otu nods. | |
DavidW says (to ClubFloyd), "give converter to kyle" | ||
CF ] The Weeping Willow | ||
CF | > | ||
CF | > GIVE CONVERTER TO KYLE | ||
CF | | ||
CF | You hoist the bulky converter thing proudly into view. "Think she | ||
CF | could use one of these?" you say, attempting a winning smile despite | ||
CF | the back strain. | ||
CF | | ||
CF | Kyle's face lights up: "Nice work, Drapkin!" He takes the thing off | ||
CF | your hands and you breathe a sigh of relief. "Do you wanna help me | ||
CF | install it?" | ||
CF | | ||
CF | You hear your mouth saying "Sure!" even though the rest of your body | ||
CF | wants nothing more to do with the thing. You hold one end, Kyle takes | ||
CF | the other, and he directs you to the far side of the car so that | ||
CF | together you can carefully lower the catalytic converter into the | ||
CF | engine. | ||
CF | | ||
CF | [Ryan's Note: PLEASE don't send me any corrections. Keep in mind, | ||
CF | Taleframe produced this game in 1990, and today most of their staff | ||
CF | are living under assumed names.] | ||
CF | | ||
CF | But as you're carefully lowering it, your end of the contraption | ||
CF | slips���it lands with a splash���and a glob of oil flies out of the car | ||
CF | and hits you in the face. | ||
CF | | ||
CF | You freeze. Kyle drops the other end and rushes to your side. | ||
CF | | ||
CF | "Sorry about that," he says, and he pulls out his towel to wipe the | ||
CF | oil off of your face. When you've convinced him you're okay, he turns | ||
CF | back the car, to finish screwing in the converter. Leaving you holding | ||
CF | his towel. | ||
CF | | ||
CF | "That oughta do it!" He lowers the hood and grins. "Thanks for the | ||
CF | assist, Becca." | ||
CF | | ||
CF | Then he busies himself with some other element of vehicle maintenance. | ||
CF | And he doesn't take his towel back. | ||
CF | | ||
CF | > | MoyTW says, "lol @ Ryan's note" | |
DavidW says (to ClubFloyd), "x towel" | ||
CF ] The Weeping Willow | ||
CF | > | ||
CF | > X TOWEL | ||
CF | | ||
CF | It's Kyle's brow-sweat-wiping towel. It's covered in Kyle's | ||
CF | brow-sweat. And a fair amount of motor oil. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "smell it" | ||
CF ] The Weeping Willow | ||
CF | > | ||
CF | > SMELL IT | ||
CF | | ||
CF | You can definitely detect the scent of a senior boy working all | ||
CF | afternoon in the hot sun, but it's mostly overpowered by motor oil | ||
CF | smell. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Radio Station | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Radio Station | ||
CF | Vines are creeping up the walls of the squat little KSAS building, | ||
CF | almost reaching the boarded-up windows. The radio tower stretches | ||
CF | overhead, its lower bars covered in rust. | ||
CF | | ||
CF | EXITS: NORTH SOUTH EAST WEST INSIDE | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Salvage Yard | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Salvage Yard | ||
CF | The junkyard is surrounded by tall walls of rusty sheet metal. A | ||
CF | little booth sits at the entrance. Inside are long rows of | ||
CF | disintegrating cars and occasional unidentifiable debris. | ||
CF | | ||
CF | EXITS: WEST | ||
CF | | ||
CF | Hank is leaning out of his booth, keeping a sharp lookout for any | ||
CF | intruders. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Radio Station | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Radio Station | ||
CF | Vines are creeping up the walls of the squat little KSAS building, | ||
CF | almost reaching the boarded-up windows. The radio tower stretches | ||
CF | overhead, its lower bars covered in rust. | ||
CF | | ||
CF | EXITS: NORTH SOUTH EAST WEST INSIDE | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Water Tower | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Water Tower | ||
CF | At the center of Opasassa is its water tower, a massive white bulb | ||
CF | supported by a web of steel beams. Giant letters are printed on the | ||
CF | side: From as far away as Glenburn, you can see them spell out | ||
CF | "OPASASSA." From right underneath, though, they barely look like | ||
CF | letters. | ||
CF | | ||
CF | A narrow ladder is well-hidden among the bars. | ||
CF | | ||
CF | EXITS: NORTH EAST SOUTH WEST UP | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Azalea Street | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Azalea Street | ||
CF | Azalea Street turns ninety degrees at the top of what passes for a | ||
CF | hill in central Florida. The house on the outside of the curve has a | ||
CF | sign posted outside: It's also the studio of Professor Rubach, the | ||
CF | piano teacher. | ||
CF | | ||
CF | EXITS: SOUTH WEST INSIDE | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Buchanan High School | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Buchanan High School | ||
CF | School is out for the day, but the doors remain open for various | ||
CF | after-school activities. On the other end of the yard is a sign that | ||
CF | says "BUCHANAN HIGH - CHESS CLUB CANCELED" in big black letters. | ||
CF | | ||
CF | Your house is just a short walk to the east. | ||
CF | | ||
CF | EXITS: NORTH EAST WEST INSIDE | ||
CF | | ||
CF | Zoe is sitting on a bench near the door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "in" | ||
CF ] Hallway | ||
CF | > | ||
CF | > IN | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | Between classes, this intersection is the busiest place in the school. | ||
CF | Right now the only people here are you and Jocelyn. | ||
CF | | ||
CF | You notice that the way downstairs has been left open by a careless | ||
CF | custodian. | ||
CF | | ||
CF | EXITS: EAST WEST DOWN OUTSIDE | ||
CF | | ||
CF | Jocelyn is hanging over the school's trophy case, oblivious to the | ||
CF | outside world. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give towel to jocelyn" | ||
CF ] Hallway | ||
CF | > | ||
CF | > GIVE TOWEL TO JOCELYN | ||
CF | | ||
CF | Jocelyn rears back in disgust. "Why would I want your grody towel?" | ||
CF | | ||
CF | "I just helped Kyle fix his car." You pause to enjoy the look on her | ||
CF | face. "And this is the towel he was using, to, you know, keep the | ||
CF | sweat out of his eyes." | ||
CF | | ||
CF | "And what made you want to come all the way back here to tell me about | ||
CF | it?" | ||
CF | | ||
CF | "Because I want that star ball," you tell her. | ||
CF | | ||
CF | It's a risky gambit, assuming that Jocelyn wants a sweaty souvenir of | ||
CF | Kyle more than she wants to thwart you. But she's not rejecting | ||
CF | the notion: She's thinking about it. | ||
CF | | ||
CF | "Okay, deal," she says, snatching the towel and pushing the | ||
CF | planetarium sphere into your arms. Then she turns around so she can | ||
CF | start ignoring you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x sphere" | ||
CF ] Hallway | ||
CF | > | ||
CF | > X SPHERE | ||
CF | | ||
CF | It just looks like a black basketball at the moment, except that | ||
CF | there's a switch on the bottom. | ||
CF | | ||
CF | > | Jacqueline says, "yay" | |
Knight_Otu asks, "So light source, or next step in the chain of deals?" | ||
DavidW asks, "So, who would like a starry display?" | ||
DavidW says, "oh!" | ||
DavidW says, "Sure, let's try the radio place." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Mister Sarducci's Classroom | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Mister Sarducci's Classroom | ||
CF | The chemistry room contains two long rows of lab tables, wiped clean | ||
CF | after each experiment under Mister Sarducci's unsparing supervision. | ||
CF | | ||
CF | EXITS: EAST | ||
CF | | ||
CF | Mister Sarducci sits at his desk, drumming his fingers absentmindedly | ||
CF | on the formica countertop. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Hallway | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | Between classes, this intersection is the busiest place in the school. | ||
CF | Right now the only people here are you and Jocelyn. | ||
CF | | ||
CF | You notice that the way downstairs has been left open by a careless | ||
CF | custodian. | ||
CF | | ||
CF | EXITS: EAST WEST DOWN OUTSIDE | ||
CF | | ||
CF | Jocelyn is still at the end of the hall, gazing into the trophy case | ||
CF | and clutching Kyle's towel. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Buchanan High School | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | | ||
CF | Buchanan High School | ||
CF | School is out for the day, but the doors remain open for various | ||
CF | after-school activities. On the other end of the yard is a sign that | ||
CF | says "BUCHANAN HIGH - CHESS CLUB CANCELED" in big black letters. | ||
CF | | ||
CF | Your house is just a short walk to the east. | ||
CF | | ||
CF | EXITS: NORTH EAST WEST INSIDE | ||
CF | | ||
CF | Zoe is sitting on a bench near the door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Azalea Street | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Azalea Street | ||
CF | Azalea Street turns ninety degrees at the top of what passes for a | ||
CF | hill in central Florida. The house on the outside of the curve has a | ||
CF | sign posted outside: It's also the studio of Professor Rubach, the | ||
CF | piano teacher. | ||
CF | | ||
CF | EXITS: SOUTH WEST INSIDE | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Water Tower | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Water Tower | ||
CF | At the center of Opasassa is its water tower, a massive white bulb | ||
CF | supported by a web of steel beams. Giant letters are printed on the | ||
CF | side: From as far away as Glenburn, you can see them spell out | ||
CF | "OPASASSA." From right underneath, though, they barely look like | ||
CF | letters. | ||
CF | | ||
CF | A narrow ladder is well-hidden among the bars. | ||
CF | | ||
CF | EXITS: NORTH EAST SOUTH WEST UP | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Radio Station | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Radio Station | ||
CF | Vines are creeping up the walls of the squat little KSAS building, | ||
CF | almost reaching the boarded-up windows. The radio tower stretches | ||
CF | overhead, its lower bars covered in rust. | ||
CF | | ||
CF | EXITS: NORTH SOUTH EAST WEST INSIDE | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "in" | ||
CF ] Darkness | ||
CF | > | ||
CF | > IN | ||
CF | | ||
CF | | ||
CF | Darkness | ||
CF | It is pitch dark, and you can't see a thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push button" | ||
CF ] Darkness | ||
CF | > | ||
CF | > PUSH BUTTON | ||
CF | | ||
CF | You can't see anything like that in the immediate vicinity. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push sphere" | ||
CF ] Control Room | ||
CF | > | ||
CF | > PUSH SPHERE | ||
CF | | ||
CF | You flick the switch, and the star ball lights up, projecting | ||
CF | constellations onto your hands, your clothes, and everything around. | ||
CF | | ||
CF | Control Room | ||
CF | The planetarium sphere spreads a curtain of stars over the walls of a | ||
CF | dingy control room. | ||
CF | | ||
CF | The director's station is laid out with a turntable, a microphone, | ||
CF | speakers, and a mixing board, all covered in dust. Above the console | ||
CF | is a window to the announcer's room; above that is a clock and an ON | ||
CF | AIR light. | ||
CF | | ||
CF | EXITS: OUTSIDE | ||
CF | | ||
CF | Someone left a crowbar leaning against the wall. | ||
CF | | ||
CF | > | Knight_Otu asks, "Crowbar, huh?" | |
Jacqueline says, "huh." | ||
DavidW says (to ClubFloyd), "x crowbar" | ||
CF ] Control Room | ||
CF | > | ||
CF | > X CROWBAR | ||
CF | | ||
CF | A heavy crowbar, bluish-black and slightly dirty. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] Control Room | ||
CF | > | ||
CF | > TAKE IT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x clock" | ||
CF ] Control Room | ||
CF | > | ||
CF | > X CLOCK | ||
CF | | ||
CF | The clock has stopped at 10:09. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x window" | ||
CF ] Control Room | ||
CF | > | ||
CF | > X WINDOW | ||
CF | | ||
CF | The announcer's room is eerily empty. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x turntable" | ||
CF ] Control Room | ||
CF | > | ||
CF | > X TURNTABLE | ||
CF | | ||
CF | A record player, for playing records. But you don't see any records | ||
CF | anywhere. | ||
CF | | ||
CF | > | MoyTW says, "I think the radio is a pdf thing hold on." | |
Knight_Otu says, "There should be a black dial here." | ||
DavidW says (to ClubFloyd), "x radio" | ||
CF ] Control Room | ||
CF | > | ||
CF | > X RADIO | ||
CF | | ||
CF | You can't see anything like that in the immediate vicinity. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x black dial" | ||
CF ] Control Room | ||
CF | > | ||
CF | > X BLACK DIAL | ||
CF | | ||
CF | You wipe away some of the dust so you can see: The numbers 0 through 9 | ||
CF | are printed around the dial. It's currently set to 0. | ||
CF | | ||
CF | > | MoyTW says, "channel 3" | |
DavidW says (to ClubFloyd), "turn dial to 3" | ||
CF ] Control Room | ||
CF | > | ||
CF | > TURN DIAL TO 3 | ||
CF | | ||
CF | You turn the dial up to 3. | ||
CF | | ||
CF | You hear a faint pop as the speakers on the console activate. | ||
CF | | ||
CF | A voice comes from the speakers: "Amy?" | ||
CF | | ||
CF | Then it's quiet. But you think you can hear someone breathing. | ||
CF | | ||
CF | > | MoyTW says, "channel 2" | |
Jacqueline says, "I gotta go call me mum. I'll catch up on the transcript later." | ||
DavidW says (to ClubFloyd), "turn dial to 2" | ||
CF ] Control Room | ||
CF | > | ||
CF | > TURN DIAL TO 2 | ||
CF | | ||
CF | You turn the dial down to 2. | ||
CF | | ||
CF | You hear faint elevator music from the speakers. | ||
CF | | ||
CF | > | MoyTW says, "channel 9" | |
DavidW says (to ClubFloyd), "turn dial to 9" | ||
CF ] Control Room | ||
CF | > | ||
CF | > TURN DIAL TO 9 | ||
CF | | ||
CF | You turn the dial up to 9. | ||
CF | | ||
CF | You hear a bell ring over the speaker. Then another bell, and another | ||
CF | bell, each as shrill as a carriage return. You can't detect any | ||
CF | pattern to the ringing. | ||
CF | | ||
CF | > | MoyTW says, "ok the 14th digit is 5" | |
DavidW says (to ClubFloyd), "l" | ||
CF ] Control Room | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Control Room | ||
CF | The planetarium sphere spreads a curtain of stars over the walls of a | ||
CF | dingy control room. | ||
CF | | ||
CF | The director's station is laid out with a turntable, a microphone, | ||
CF | speakers, and a mixing board, all covered in dust. Above the console | ||
CF | is a window to the announcer's room; above that is a clock and an ON | ||
CF | AIR light. | ||
CF | | ||
CF | EXITS: OUTSIDE | ||
CF | | ||
CF | The random ringing goes on and on. It's maddening. | ||
CF | | ||
CF | > | MoyTW says, "Can we go into the announcer's room" | |
MoyTW says, "and announce something" | ||
DavidW says (to ClubFloyd), "turn dial to 0" | ||
CF ] Control Room | ||
CF | > | ||
CF | > TURN DIAL TO 0 | ||
CF | | ||
CF | You turn the dial down to 0. | ||
CF | | ||
CF | The speakers make a quiet popping noise, and then the room is silent. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "enter announcer's room" | ||
CF ] Control Room | ||
CF | > | ||
CF | > ENTER ANNOUNCER'S ROOM | ||
CF | | ||
CF | The door to the announcer's room is locked. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "door" | ||
CF ] Control Room | ||
CF | > | ||
CF | > DOOR | ||
CF | | ||
CF | That's not a verb I recognize. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x door" | ||
CF ] Control Room | ||
CF | > | ||
CF | > X DOOR | ||
CF | | ||
CF | The announcer's room is eerily empty. | ||
CF | | ||
CF | > | DavidW asks, "What's this crowbar for?" | |
Knight_Otu says, "That's a good question." | ||
Knight_Otu asks, "Entering the Diner?" | ||
MoyTW says, "There was a sarcaphogus in the castle." | ||
DavidW says, "We never helped the first teacher. Didn't get into the janitor's room. Didn't find a puzzle for the sherrif. The piano guy didn't help us yet." | ||
MoyTW says, "That we, uh, didn't examine." | ||
DavidW asks, "Was there?" | ||
MoyTW asks, "There's a door in the basement of the school?" | ||
DavidW says, "I didn't see any sarcophagus." | ||
MoyTW says, "uuuuuuh it was definitely there" | ||
DavidW says, "Someone should've said." | ||
DavidW asks, "well, we can go back there. Try the diner first?" | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Radio Station | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | | ||
CF | Radio Station | ||
CF | Vines are creeping up the walls of the squat little KSAS building, | ||
CF | almost reaching the boarded-up windows. The radio tower stretches | ||
CF | overhead, its lower bars covered in rust. | ||
CF | | ||
CF | EXITS: NORTH SOUTH EAST WEST INSIDE | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn off sphere" | ||
CF ] Radio Station | ||
CF | > | ||
CF | > TURN OFF SPHERE | ||
CF | | ||
CF | You flick the switch, and the lights go out. | ||
CF | | ||
CF | > | Knight_Otu says, "I must have missed the sarcophagus as well." | |
DavidW says (to ClubFloyd), "w" | ||
CF ] The Weeping Willow | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | The Weeping Willow | ||
CF | The neon sign is dark; the Weeping Willow is closed for the day. | ||
CF | | ||
CF | Its namesake rustles slightly in the wind. | ||
CF | | ||
CF | EXITS: NORTH EAST SOUTH | ||
CF | | ||
CF | Kyle leans over his Gremlin, attending to the last few details. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open door with crowbar" | ||
CF ] The Weeping Willow | ||
CF | > | ||
CF | > OPEN DOOR WITH CROWBAR | ||
CF | | ||
CF | That doesn't seem to be something you can unlock. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Outside the Thrift Store | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Outside the Thrift Store | ||
CF | A mannequin in a threadbare dress slouches with calculated disdain in | ||
CF | a yellowed window. The front door is propped open with a brick. | ||
CF | | ||
CF | EXITS: SOUTH INSIDE | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] The Weeping Willow | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | The Weeping Willow | ||
CF | The neon sign is dark; the Weeping Willow is closed for the day. | ||
CF | | ||
CF | Its namesake rustles slightly in the wind. | ||
CF | | ||
CF | EXITS: NORTH EAST SOUTH | ||
CF | | ||
CF | Kyle leans over his Gremlin, attending to the last few details. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Outside the Sheriff's Station | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Outside the Sheriff's Station | ||
CF | Stout concrete columns flank the station's entrance. Sheriff Dillard's | ||
CF | squad car is parked outside. | ||
CF | | ||
CF | EXITS: NORTH EAST INSIDE | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Water Tower | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Water Tower | ||
CF | At the center of Opasassa is its water tower, a massive white bulb | ||
CF | supported by a web of steel beams. Giant letters are printed on the | ||
CF | side: From as far away as Glenburn, you can see them spell out | ||
CF | "OPASASSA." From right underneath, though, they barely look like | ||
CF | letters. | ||
CF | | ||
CF | A narrow ladder is well-hidden among the bars. | ||
CF | | ||
CF | EXITS: NORTH EAST SOUTH WEST UP | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Water's Edge | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Water's Edge | ||
CF | Eddie Lee's dad's airboat rental business is situated here at the edge | ||
CF | of the Opasassa Swamp. A gravel path connects the buildings to the | ||
CF | dock. | ||
CF | | ||
CF | The front door is guarded by a motionless plaster alligator. | ||
CF | | ||
CF | EXITS: NORTH SOUTH EAST WEST INSIDE | ||
CF | | ||
CF | An airboat is floating at the dock. | ||
CF | | ||
CF | Eddie Lee is pacing back and forth in front of the shop. | ||
CF | | ||
CF | Your trusty bicycle is parked here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "enter boat" | ||
CF ] Water's Edge | ||
CF | > | ||
CF | > ENTER BOAT | ||
CF | | ||
CF | You get into the airboat. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn on boat" | ||
CF ] Water's Edge | ||
CF | > | ||
CF | > TURN ON BOAT | ||
CF | | ||
CF | You insert the key and turn the ignition: The engine roars to life, | ||
CF | and the fan begins spinning. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Swamp | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Swamp (in the airboat) | ||
CF | You are in the middle of the Opasassa Swamp. Cypress trees and hanging | ||
CF | vines obscure your vision in every direction. | ||
CF | | ||
CF | EXITS: NORTH SOUTH | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Sunken Castle | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Sunken Castle (in the airboat) | ||
CF | A fortress of black stone, wreathed with ancient vines, towers over | ||
CF | you. The entire castle is tilted to one side, slowly sinking into the | ||
CF | swamp. | ||
CF | | ||
CF | EXITS: NORTH INSIDE | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn off boat" | ||
CF ] Sunken Castle | ||
CF | > | ||
CF | > TURN OFF BOAT | ||
CF | | ||
CF | You pull the key out of the ignition. The fan slows down, and then it | ||
CF | stops. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Sunken Castle | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | You get out of the airboat. | ||
CF | | ||
CF | Sunken Castle | ||
CF | You stand on a narrow shelf of slick mud outside the black fortress. | ||
CF | The rotten remains of a massive door hang in a crumbling gateway. | ||
CF | | ||
CF | EXITS: NORTH INSIDE | ||
CF | | ||
CF | The airboat floats just off the shore. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "in" | ||
CF ] Gallery | ||
CF | > | ||
CF | > IN | ||
CF | | ||
CF | | ||
CF | Gallery | ||
CF | The air in this hallway is thick with moisture and decay. The walls | ||
CF | and floor are covered in slick moss. You feel like you've stepped into | ||
CF | a cave, not a manmade structure. | ||
CF | | ||
CF | The remains of a tapestry hang on one wall, flanked by two stairways. | ||
CF | | ||
CF | EXITS: UP DOWN OUTSIDE | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Crypt | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Crypt | ||
CF | A slimy sarcophagus rests in the middle of this chamber, lit by four | ||
CF | torches that dance with green fire. | ||
CF | | ||
CF | Further on, at the edge of the torchlight's reach, you can make out a | ||
CF | huge stone door. | ||
CF | | ||
CF | EXITS: UP | ||
CF | | ||
CF | > | DavidW says, "huh." | |
DavidW says, "I only saw the torches and door." | ||
DavidW says (to ClubFloyd), "x sarcophagus" | ||
CF ] Crypt | ||
CF | > | ||
CF | > X SARCOPHAGUS | ||
CF | | ||
CF | Despite the slime that's grown over its surface, the stone coffin | ||
CF | stands out from the surrounding decay. It must be carved from some | ||
CF | more durable material than the walls of the castle. | ||
CF | | ||
CF | The lid of the sarcophagus is firmly in place, but you can make out a | ||
CF | seam underneath. | ||
CF | | ||
CF | > | Knight_Otu says, "Mannequin slouches and waves - 7." | |
DavidW says (to ClubFloyd), "open it with crowbar" | ||
CF | > | ||
CF | > OPEN IT WITH CROWBAR | ||
CF | | ||
CF | You press the point of the crowbar into the seam under the lid. You | ||
CF | push on it, hard. The crowbar slips, and you almost crack your head | ||
CF | against the wet stone. | ||
CF | | ||
CF | You look for a more likely spot and try again. The crowbar finds | ||
CF | purchase: You push on it harder, harder, until it's firmly wedged in | ||
CF | place. | ||
CF | | ||
CF | Then you press down on the crowbar, with all your weight, with all the | ||
CF | upper body strength of a fifteen-year-old girl. | ||
CF | | ||
CF | The lid of the sarcophagus budges slightly. | ||
CF | | ||
CF | You shift your weight and press harder. You hear a faint rattle as a | ||
CF | chip of white stone is cleft from the coffin and tumbles to the floor. | ||
CF | | ||
CF | The crowbar gives way���You lose your footing���You fall hard on the | ||
CF | slimy | ||
CF | floor as the lid slides up and over. | ||
CF | | ||
CF | When you find your way to your feet, you look down into the triangular | ||
CF | opening between the sarcophagus and the lid. The acrid torchlight | ||
CF | doesn't reach inside: You see only darkness. It might be empty. | ||
CF | | ||
CF | You grab the lid with both hands and heave it open. | ||
CF | | ||
CF | (Press any key to continue.) | ||
DavidW pushes the green 'space' button. | ||
CF | (Press any key to continue.)A black shroud rises from out of the | ||
CF | cavity. You step backwards, your breath caught in your chest, as the | ||
CF | shape unfurls itself, revealing a clawed green hand���a curved white | ||
CF | fang���a glowing orange eye. | ||
CF | | ||
CF | The monster raises his arms, stretching out his cape like a pair of | ||
CF | black wings. Then he draws the cloak around himself with a sharp snap | ||
CF | that makes the torches flicker. He fixes you with his orange eyes. | ||
CF | | ||
CF | "A foolish young woman has wandered into my castle," he says. "Tell me | ||
CF | your name." | ||
CF | | ||
CF | Your mind is blank with fear, and you answer automatically. "Becca | ||
CF | Drapkin." | ||
CF | | ||
CF | "You've freed me from a lengthy imprisonment." He notices the crowbar | ||
CF | on the floor. "I think you didn't do so by accident. Why are you | ||
CF | here?" | ||
CF | | ||
CF | You remember. You grab the stake. "I have to destroy you. To end my | ||
CF | curse." You take a step forward and raise your arm to strike. | ||
CF | | ||
CF | (Press any key to continue.) | ||
DavidW pushes the green 'space' button. | ||
CF | (Press any key to continue.)He steps out of the sarcophagus and pulls | ||
CF | the weapon from your hand. You realize your arm is shaking: You're | ||
CF | shaking all over. | ||
CF | | ||
CF | He squeezes his claw around the stake until it snaps in two. "There's | ||
CF | no curse that my destruction will undo���No curse on you, at least." | ||
CF | | ||
CF | "But aren't you Crocodracula?" | ||
CF | | ||
CF | He takes a moment to answer, and you notice a low hiss, like a sigh, | ||
CF | from deep in his reptilian throat. "That has been my name for a long | ||
CF | time, yes." | ||
CF | | ||
CF | "Then didn't you give me these?" You pull up your sleeve, and your | ||
CF | scales glitter in the torchlight. | ||
CF | | ||
CF | Crocodracula doesn't come any closer to inspect you; he only squints | ||
CF | at your shoulder. "No. I have no desire to afflict anyone | ||
CF | with... such a condition. Least of all a young lady I've never met." | ||
CF | | ||
CF | "But Miss Muriel said���" | ||
CF | | ||
CF | "Muriel!" Crocodracula bellows, and the crypt shakes. | ||
CF | | ||
CF | (Press any key to continue.) | ||
DavidW pushes the green 'space' button. | ||
CF | (Press any key to continue.)"Muirgheal Halfmoon���The witch. She came | ||
CF | here hoping to destroy me, months or years ago. But I was more than a | ||
CF | match for her. All she could do was seal me in this crypt." He shakes | ||
CF | his head. "I haven't had the time to put any curse on you, Becca | ||
CF | Drapkin. I suspect it was Muriel who gave you those scales, to trick | ||
CF | you into doing her dirty work for you. No doubt she assumed that I'd | ||
CF | be weakened after so long a slumber." | ||
CF | | ||
CF | You're outraged at Miss Muriel's deceit���But you shake your head as | ||
CF | you | ||
CF | realize you're taking the word of a giant talking alligator. "Why | ||
CF | should I believe you?" | ||
CF | | ||
CF | "You might ask Muriel herself." Crocodracula sniffs the air. | ||
CF | "Although, if she can detect that her plot has failed, she may already | ||
CF | have fled. At any rate, if anyone can remove your curse, it's her." | ||
CF | | ||
CF | "If Miss Muriel can uncurse me," you mutter, "maybe she can help Eddie | ||
CF | Lee, too." | ||
CF | | ||
CF | "What's the matter with this Eddie Lee figure?" | ||
CF | | ||
CF | (Press any key to continue.) | ||
DavidW pushes the green 'space' button. | ||
CF | (Press any key to continue.)checksum failed // authentication fault | ||
CF | | ||
CF | TALEFRAME��� has detected an unlicensed copy of CROCODRACULA: THE | ||
CF | BEGINNING. Software piracy is a serious offense under international | ||
CF | copyright law. You will be asked to provide your 17-digit registration | ||
CF | key. | ||
CF | | ||
CF | (Press any key to continue.) | ||
DavidW pushes the green 'space' button. | ||
CF ] Crypt | ||
CF | (Press any key to continue.)The bronze is deathly cold in your hands, | ||
CF | and small gems twinkle feebly in the torchlight. | ||
CF | | ||
CF | "Unless what?" | ||
CF | | ||
CF | He lowers his snout. "If it's too late, then Eddie Lee is lost, and | ||
CF | there is nothing we can do to save him���Nor anything Muriel can do, I | ||
CF | suspect. But don't despair, Becca Drapkin. Go quickly, and help your | ||
CF | friend." | ||
CF | | ||
CF | Of all the things you could say in response, somehow you come up with: | ||
CF | "You can just call me Becca." | ||
CF | | ||
CF | "All right, then: Go, Becca. Now!" | ||
CF | | ||
CF | > | Knight_Otu says, "Well." | |
DavidW says (to ClubFloyd), "x crocodracula" | ||
CF ] Crypt | ||
CF | > | ||
CF | > X CROCODRACULA | ||
CF | | ||
CF | Even though his form is monstrous, there's a spark of humanity in | ||
CF | those brilliant orange eyes. | ||
CF | | ||
CF | But when he notices you looking closer, he pulls his collar around his | ||
CF | face and turns away. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look" | ||
CF ] Crypt | ||
CF | > | ||
CF | > LOOK | ||
CF | | ||
CF | Crypt | ||
CF | A slimy sarcophagus rests in the middle of this chamber, lit by four | ||
CF | torches that dance with green fire. | ||
CF | | ||
CF | Further on, at the edge of the torchlight's reach, you can make out a | ||
CF | huge stone door. | ||
CF | | ||
CF | EXITS: UP | ||
CF | | ||
CF | Crocodracula leans uneasily against his sarcophagus. | ||
CF | | ||
CF | You can also see a crowbar here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take crowbar" | ||
CF ] Crypt | ||
CF | > | ||
CF | > TAKE CROWBAR | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look in sarcophagus" | ||
CF ] Crypt | ||
CF | > | ||
CF | > LOOK IN SARCOPHAGUS | ||
CF | | ||
CF | There's nothing in there. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Gallery | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Gallery | ||
CF | The air in this hallway is thick with moisture and decay. The walls | ||
CF | and floor are covered in slick moss. You feel like you've stepped into | ||
CF | a cave, not a manmade structure. | ||
CF | | ||
CF | The remains of a tapestry hang on one wall, flanked by two stairways. | ||
CF | | ||
CF | EXITS: UP DOWN OUTSIDE | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Sunken Castle | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | | ||
CF | Sunken Castle | ||
CF | You stand on a narrow shelf of slick mud outside the black fortress. | ||
CF | The rotten remains of a massive door hang in a crumbling gateway. | ||
CF | | ||
CF | EXITS: NORTH INSIDE | ||
CF | | ||
CF | The airboat floats just off the shore. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "enter boat" | ||
CF ] Sunken Castle | ||
CF | > | ||
CF | > ENTER BOAT | ||
CF | | ||
CF | You get into the airboat. | ||
CF | | ||
CF | > | MoyTW says, "Wait can we check inventory" | |
DavidW says (to ClubFloyd), "i" | ||
CF ] Sunken Castle | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a crowbar | ||
CF | an amulet | ||
CF | an airboat key | ||
CF | a star ball | ||
CF | a business card | ||
CF | | ||
CF | > | ||
MoyTW says (to ClubFloyd), "x amulet" | ||
CF ] Sunken Castle | ||
CF | > | ||
CF | > X AMULET | ||
CF | | ||
CF | A large pendant of tarnished bronze hangs on a delicate chain. There | ||
CF | are gems embedded in the metal, and they catch the light with the | ||
CF | slightest movement. | ||
CF | | ||
CF | It feels heavier than it should. | ||
CF | | ||
CF | > | DavidW asks, "Where did the amulet come from?" | |
MoyTW says, "He just gave it to us" | ||
DavidW asks, "Did he say what it's for?" | ||
MoyTW asks, "To put on Eddie, I guess?" | ||
Knight_Otu says, "I think the "error message" "replaced" some text in "the original version"." | ||
MoyTW says, "I think the joke was that the checksum killed the explanation for -" | ||
MoyTW says, "yeah." | ||
DavidW says, "weird" | ||
DavidW says, "Hold on. I need to turn the light on. It's getting too dark in my room." | ||
DavidW says, "okay" | ||
DavidW says (to ClubFloyd), "turn on boat" | ||
CF ] Sunken Castle | ||
CF | > | ||
CF | > TURN ON BOAT | ||
CF | | ||
CF | You insert the key and turn the ignition: The engine roars to life, | ||
CF | and the fan begins spinning. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Swamp | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Swamp (in the airboat) | ||
CF | You are in the middle of the Opasassa Swamp. Cypress trees and hanging | ||
CF | vines obscure your vision in every direction. | ||
CF | | ||
CF | EXITS: NORTH SOUTH | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Water's Edge | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Water's Edge (in the airboat) | ||
CF | You're sitting in an airboat behind Eddie Lee's dad's airboat rental | ||
CF | business. Looking south, you see the vastness of the Opasassa Swamp. | ||
CF | | ||
CF | EXITS: NORTH SOUTH EAST WEST INSIDE | ||
CF | | ||
CF | Eddie Lee is pacing back and forth in front of the shop. | ||
CF | | ||
CF | Your trusty bicycle is parked here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn off boat" | ||
CF ] Water's Edge | ||
CF | > | ||
CF | > TURN OFF BOAT | ||
CF | | ||
CF | You pull the key out of the ignition. The fan slows down, and then it | ||
CF | stops. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Water's Edge | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | You get out of the airboat. | ||
CF | | ||
CF | Water's Edge | ||
CF | Eddie Lee's dad's airboat rental business is situated here at the edge | ||
CF | of the Opasassa Swamp. A gravel path connects the buildings to the | ||
CF | dock. | ||
CF | | ||
CF | The front door is guarded by a motionless plaster alligator. | ||
CF | | ||
CF | EXITS: NORTH SOUTH EAST WEST INSIDE | ||
CF | | ||
CF | An airboat is floating at the dock. | ||
CF | | ||
CF | Eddie Lee is pacing back and forth in front of the shop. | ||
CF | | ||
CF | Your trusty bicycle is parked here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give amulet to eddie" | ||
CF ] Water's Edge | ||
CF | > | ||
CF | > GIVE AMULET TO EDDIE | ||
CF | | ||
CF | You're not sure what exactly to do with the amulet, so you try holding | ||
CF | it in front of you like a police badge. "Okay, Eddie Lee. Hold still." | ||
CF | | ||
CF | "Czekaj, co?" | ||
CF | | ||
CF | The amulet begins to glow, and shake, and a harsh electric smell fills | ||
CF | the air. Eddie Lee starts to scream��� | ||
CF | | ||
CF | ���He falls to the ground. The amulet stops glowing. | ||
CF | | ||
CF | You run over to him. "Eddie Lee! Are you all right?" | ||
CF | | ||
CF | "Yeah, I'm fine. What just happened?" | ||
CF | | ||
CF | "You fell down!" | ||
CF | | ||
CF | "No, before that. I was speaking Polish, right?" | ||
CF | | ||
CF | "Yeah, but... You must have hit your head when you fell, and it | ||
CF | knocked the English-speaking part of your brain back into place." | ||
CF | | ||
CF | Eddie Lee touches his head gingerly. "Yeah, that sounds right. Well, | ||
CF | thanks... I think. I better go let my dad know I'm okay." He gets up | ||
CF | and staggers into the shop. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x amulet" | ||
CF ] Water's Edge | ||
CF | > | ||
CF | > X AMULET | ||
CF | | ||
CF | A large pendant of tarnished bronze hangs on a delicate chain. There | ||
CF | are gems embedded in the metal, and they catch the light with the | ||
CF | slightest movement. | ||
CF | | ||
CF | It feels heavier than it should. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf3" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Water's Edge | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | ||
Roger has disconnected. | ||
Roger has connected. | ||
Roger disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. | Knight_Otu says, "Okay, we should get to the sheriff's office to look at the wanted posters, and to the school to try taking the mascot." | |
DavidW asks, "Were there posters there?" | ||
Knight_Otu says, "Those should give us the last two numbers." | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Water Tower | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Water Tower | ||
CF | At the center of Opasassa is its water tower, a massive white bulb | ||
CF | supported by a web of steel beams. Giant letters are printed on the | ||
CF | side: From as far away as Glenburn, you can see them spell out | ||
CF | "OPASASSA." From right underneath, though, they barely look like | ||
CF | letters. | ||
CF | | ||
CF | A narrow ladder is well-hidden among the bars. | ||
CF | | ||
CF | EXITS: NORTH EAST SOUTH WEST UP | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Outside the Sheriff's Station | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Outside the Sheriff's Station | ||
CF | Stout concrete columns flank the station's entrance. Sheriff Dillard's | ||
CF | squad car is parked outside. | ||
CF | | ||
CF | EXITS: NORTH EAST INSIDE | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "in" | ||
CF ] Sheriff's Station | ||
CF | > | ||
CF | > IN | ||
CF | | ||
CF | | ||
CF | Sheriff's Station | ||
CF | A portrait of the President smiles at you welcomingly from across the | ||
CF | lobby, above a carefully organized bulletin board. It doesn't feel | ||
CF | like you're standing in the nerve center of Opasassa law enforcement; | ||
CF | most rooms back at the high school are more intimidating than this. | ||
CF | There's even wall-to-wall carpeting in here. | ||
CF | | ||
CF | EXITS: OUTSIDE | ||
CF | | ||
CF | Sheriff Dillard is sitting uneasily in his easy chair, twiddling his | ||
CF | thumbs in minor agitation. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x posters" | ||
CF ] Sheriff's Station | ||
CF | > | ||
CF | > X POSTERS | ||
CF | | ||
CF | You look across the posters: There's a mugshot of a handsome gentleman | ||
CF | with a creepy smile, a boy wanted for "questioning" who looks to be | ||
CF | about your age, and a long-haired man with crazy eyes. | ||
CF | | ||
CF | > | Knight_Otu says, "There should be three different ones." | |
DavidW says (to ClubFloyd), "g" | ||
CF ] Sheriff's Station | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | You look across the posters: There's a mugshot of a handsome gentleman | ||
CF | with a creepy smile, a boy wanted for "questioning" who looks to be | ||
CF | about your age, and a long-haired man with crazy eyes. | ||
CF | | ||
CF | > | Knight_Otu says, "Right yes, there are. 0" | |
DavidW asks, "What's our number so far?" | ||
Knight_Otu asks, "8482750784418517?" | ||
Knight_Otu says, "By my notes." | ||
DavidW asks, "And we need to return to the school?" | ||
MoyTW says, "Ok so we need to pick up Calvin." | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Outside the Sheriff's Station | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | | ||
CF | Outside the Sheriff's Station | ||
CF | Stout concrete columns flank the station's entrance. Sheriff Dillard's | ||
CF | squad car is parked outside. | ||
CF | | ||
CF | EXITS: NORTH EAST INSIDE | ||
CF | | ||
CF | > | MoyTW says, "Or, try to." | |
DavidW says (to ClubFloyd), "e" | ||
CF ] Water Tower | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Water Tower | ||
CF | At the center of Opasassa is its water tower, a massive white bulb | ||
CF | supported by a web of steel beams. Giant letters are printed on the | ||
CF | side: From as far away as Glenburn, you can see them spell out | ||
CF | "OPASASSA." From right underneath, though, they barely look like | ||
CF | letters. | ||
CF | | ||
CF | A narrow ladder is well-hidden among the bars. | ||
CF | | ||
CF | EXITS: NORTH EAST SOUTH WEST UP | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Water's Edge | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Water's Edge | ||
CF | Eddie Lee's dad's airboat rental business is situated here at the edge | ||
CF | of the Opasassa Swamp. A gravel path connects the buildings to the | ||
CF | dock. | ||
CF | | ||
CF | The front door is guarded by a motionless plaster alligator. | ||
CF | | ||
CF | EXITS: NORTH SOUTH EAST WEST INSIDE | ||
CF | | ||
CF | An airboat is floating at the dock. | ||
CF | | ||
CF | Your trusty bicycle is parked here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Buchanan High School | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Buchanan High School | ||
CF | School is out for the day, but the doors remain open for various | ||
CF | after-school activities. On the other end of the yard is a sign that | ||
CF | says "BUCHANAN HIGH - CHESS CLUB CANCELED" in big black letters. | ||
CF | | ||
CF | Your house is just a short walk to the east. | ||
CF | | ||
CF | EXITS: NORTH EAST WEST INSIDE | ||
CF | | ||
CF | Zoe is sitting on a bench near the door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "in" | ||
CF ] Hallway | ||
CF | > | ||
CF | > IN | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | Between classes, this intersection is the busiest place in the school. | ||
CF | Right now the only people here are you and Jocelyn. | ||
CF | | ||
CF | You notice that the way downstairs has been left open by a careless | ||
CF | custodian. | ||
CF | | ||
CF | EXITS: EAST WEST DOWN OUTSIDE | ||
CF | | ||
CF | Jocelyn is still at the end of the hall, gazing into the trophy case | ||
CF | and clutching Kyle's towel. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Miss Lipton's Classroom | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Miss Lipton's Classroom | ||
CF | Miss Lipton is sitting at her desk, wearing headphones attached to a | ||
CF | small tape player. Her brow is furrowed. Behind her, the homework for | ||
CF | the weekend is written on the blackboard. | ||
CF | | ||
CF | Calvin, the class guinea pig, lives in a cage near the window. | ||
CF | | ||
CF | EXITS: WEST | ||
CF | | ||
CF | A large brass key looks out of place on Miss Lipton's desk. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take calvin" | ||
CF ] Miss Lipton's Classroom | ||
CF | > | ||
CF | > TAKE CALVIN | ||
CF | | ||
CF | Calvin hates being picked up, especially when he's sleeping. | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | Knight_Otu says, "Yeah, the last one is a release number thing." | |
DavidW asks, "Now what?" | ||
Knight_Otu says, "Fourth release - 3." | ||
MoyTW asks, "Uh, so, we have the number. We go...confront Muriel?" | ||
DavidW asks, "Do we keep Calvin or put him down?" | ||
Knight_Otu asks, "I guess we can keep him?" | ||
MoyTW asks, "We have a hamster companion now, I guess?" | ||
DavidW says (to ClubFloyd), "pet calvin" | ||
CF ] Miss Lipton's Classroom | ||
CF | > | ||
CF | > PET CALVIN | ||
CF | | ||
CF | It's best not to go around touching things. | ||
CF | | ||
CF | > | DavidW asks, "What about this key?" | |
MoyTW asks, "Which key?" | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Miss Lipton's Classroom | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Miss Lipton's Classroom | ||
CF | Miss Lipton is sitting at her desk, wearing headphones attached to a | ||
CF | small tape player. Her brow is furrowed. Behind her, the homework for | ||
CF | the weekend is written on the blackboard. | ||
CF | | ||
CF | Calvin, the class guinea pig, lives in a cage near the window. | ||
CF | | ||
CF | EXITS: WEST | ||
CF | | ||
CF | A large brass key looks out of place on Miss Lipton's desk. | ||
CF | | ||
CF | > | Knight_Otu says, "That's for the janitors door downstairs surely." | |
DavidW says, "Yes, it is." | ||
DavidW asks, "Do we need to help Lipton to get it and if so how?" | ||
MoyTW asks, "Can we look & talk to her again?" | ||
Knight_Otu asks, "We need to give Miss ipton something relaxing, but what?" | ||
DavidW says, "And sheriff wants a puzzle. Piano guy, who knows." | ||
DavidW says, "And our sister is another possible loose end." | ||
DavidW says, "I want to talk to Zoe again." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Hallway | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | Between classes, this intersection is the busiest place in the school. | ||
CF | Right now the only people here are you and Jocelyn. | ||
CF | | ||
CF | You notice that the way downstairs has been left open by a careless | ||
CF | custodian. | ||
CF | | ||
CF | EXITS: EAST WEST DOWN OUTSIDE | ||
CF | | ||
CF | Jocelyn is still at the end of the hall, gazing into the trophy case | ||
CF | and clutching Kyle's towel. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Hallway | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | Can't go that way! | ||
CF | | ||
CF | AVAILABLE EXITS: EAST WEST DOWN OUTSIDE | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Buchanan High School | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | | ||
CF | Buchanan High School | ||
CF | School is out for the day, but the doors remain open for various | ||
CF | after-school activities. On the other end of the yard is a sign that | ||
CF | says "BUCHANAN HIGH - CHESS CLUB CANCELED" in big black letters. | ||
CF | | ||
CF | Your house is just a short walk to the east. | ||
CF | | ||
CF | EXITS: NORTH EAST WEST INSIDE | ||
CF | | ||
CF | Zoe is sitting on a bench near the door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to zoe" | ||
CF ] Buchanan High School | ||
CF | > | ||
CF | > TALK TO ZOE | ||
CF | | ||
CF | You fill Zoe in about everything that's happened this afternoon. As | ||
CF | your story goes on, her eyes get wider and wider. | ||
CF | | ||
CF | "So," you conclude, "What do you think I should do?" | ||
CF | | ||
CF | Zoe gulps. | ||
CF | | ||
CF | "Uh. Well, since Crocodracula is real, apparently, then, I guess, I | ||
CF | think..." She blinks several times. "I think you should ask him for | ||
CF | advice instead." | ||
CF | | ||
CF | > | MoyTW says, "Well that's fair." | |
DavidW asks, "So confront Muriel?" | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Water's Edge | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Water's Edge | ||
CF | Eddie Lee's dad's airboat rental business is situated here at the edge | ||
CF | of the Opasassa Swamp. A gravel path connects the buildings to the | ||
CF | dock. | ||
CF | | ||
CF | The front door is guarded by a motionless plaster alligator. | ||
CF | | ||
CF | EXITS: NORTH SOUTH EAST WEST INSIDE | ||
CF | | ||
CF | An airboat is floating at the dock. | ||
CF | | ||
CF | Your trusty bicycle is parked here. | ||
CF | | ||
CF | > | Knight_Otu says, "We can try." | |
DavidW says (to ClubFloyd), "ride bike" | ||
CF ] Water's Edge | ||
CF | > | ||
CF | > RIDE BIKE | ||
CF | | ||
CF | You mount the bicycle. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Water Tower | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Water Tower (on the bicycle) | ||
CF | At the center of Opasassa is its water tower, a massive white bulb | ||
CF | supported by a web of steel beams. Giant letters are printed on the | ||
CF | side: From as far away as Glenburn, you can see them spell out | ||
CF | "OPASASSA." From right underneath, though, they barely look like | ||
CF | letters. | ||
CF | | ||
CF | A narrow ladder is well-hidden among the bars. | ||
CF | | ||
CF | EXITS: NORTH EAST SOUTH WEST UP | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Radio Station | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Radio Station (on the bicycle) | ||
CF | Vines are creeping up the walls of the squat little KSAS building, | ||
CF | almost reaching the boarded-up windows. The radio tower stretches | ||
CF | overhead, its lower bars covered in rust. | ||
CF | | ||
CF | EXITS: NORTH SOUTH EAST WEST INSIDE | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Sandy Road | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Sandy Road (on the bicycle) | ||
CF | A strip of dirty sand cuts through the woods. There's nothing but | ||
CF | trees in every direction. | ||
CF | | ||
CF | EXITS: NORTH SOUTH | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Miss Muriel's Cabin | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Miss Muriel's Cabin (on the bicycle) | ||
CF | The road fades into grass and weeds as it reaches this lonely cabin, | ||
CF | in the heart of the woods. | ||
CF | | ||
CF | At the side of the building is an overgrown bed of flowers. | ||
CF | | ||
CF | A set of tarnished wind chimes hangs over the entrance. | ||
CF | | ||
CF | EXITS: SOUTH INSIDE | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "dismount" | ||
CF ] Miss Muriel's Cabin | ||
CF | > | ||
CF | > DISMOUNT | ||
CF | | ||
CF | You dismount the bicycle. | ||
CF | | ||
CF | Miss Muriel's Cabin | ||
CF | The road fades into grass and weeds as it reaches this lonely cabin, | ||
CF | in the heart of the woods. | ||
CF | | ||
CF | At the side of the building is an overgrown bed of flowers. | ||
CF | | ||
CF | A set of tarnished wind chimes hangs over the entrance. | ||
CF | | ||
CF | EXITS: SOUTH INSIDE | ||
CF | | ||
CF | Your trusty bicycle is parked here. | ||
CF | | ||
CF | A breeze blows through the wind chimes, and an unmusical jangling | ||
CF | echoes through the trees. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "in" | ||
CF ] Miss Muriel's Workshop | ||
CF | > | ||
CF | > IN | ||
CF | | ||
CF | | ||
CF | Miss Muriel's Workshop | ||
CF | The musty air is thick with the hissing and bubbling of strange | ||
CF | concoctions. The oddest things hang from the walls: Faceless | ||
CF | dolls, strings of beads, dried herbs, and a couple of bleached cow | ||
CF | skulls. It looks like every available surface is occupied by some | ||
CF | half-finished arcane project. At the center of the chaos is Miss | ||
CF | Muriel's big book. | ||
CF | | ||
CF | EXITS: OUTSIDE | ||
CF | | ||
CF | Miss Muriel herself seems to have flown the coop. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x book" | ||
CF ] Miss Muriel's Workshop | ||
CF | > | ||
CF | > X BOOK | ||
CF | | ||
CF | You flip through the book until you find it: A spell that curses its | ||
CF | victim with patches of reptilian scales. Eventually, the entire body | ||
CF | is covered in scales. The eyes become slits, the tongue becomes | ||
CF | forked. Then your arms and legs fall off... | ||
CF | | ||
CF | You turn the page: There is an antidote. The only way to remove the | ||
CF | curse is to swallow something called a "Crawling Emerald." And there's | ||
CF | a picture. | ||
CF | | ||
CF | You groan in desperation: The drawing is of a type of beetle you are | ||
CF | all too familiar with. | ||
CF | | ||
CF | > | Knight_Otu says, "Oh hey, sister." | |
DavidW says (to ClubFloyd), "out" | ||
CF ] Miss Muriel's Cabin | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | | ||
CF | Miss Muriel's Cabin | ||
CF | The road fades into grass and weeds as it reaches this lonely cabin, | ||
CF | in the heart of the woods. | ||
CF | | ||
CF | At the side of the building is an overgrown bed of flowers. | ||
CF | | ||
CF | A set of tarnished wind chimes hangs over the entrance. | ||
CF | | ||
CF | EXITS: SOUTH INSIDE | ||
CF | | ||
CF | Your trusty bicycle is parked here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ride bike" | ||
CF ] Miss Muriel's Cabin | ||
CF | > | ||
CF | > RIDE BIKE | ||
CF | | ||
CF | You mount the bicycle. | ||
CF | | ||
CF | A breeze blows through the wind chimes, and an unmusical jangling | ||
CF | echoes through the trees. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Sandy Road | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Sandy Road (on the bicycle) | ||
CF | A strip of dirty sand cuts through the woods. There's nothing but | ||
CF | trees in every direction. | ||
CF | | ||
CF | EXITS: NORTH SOUTH | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Radio Station | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Radio Station (on the bicycle) | ||
CF | Vines are creeping up the walls of the squat little KSAS building, | ||
CF | almost reaching the boarded-up windows. The radio tower stretches | ||
CF | overhead, its lower bars covered in rust. | ||
CF | | ||
CF | EXITS: NORTH SOUTH EAST WEST INSIDE | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Water Tower | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Water Tower (on the bicycle) | ||
CF | At the center of Opasassa is its water tower, a massive white bulb | ||
CF | supported by a web of steel beams. Giant letters are printed on the | ||
CF | side: From as far away as Glenburn, you can see them spell out | ||
CF | "OPASASSA." From right underneath, though, they barely look like | ||
CF | letters. | ||
CF | | ||
CF | A narrow ladder is well-hidden among the bars. | ||
CF | | ||
CF | EXITS: NORTH EAST SOUTH WEST UP | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Azalea Street | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Azalea Street (on the bicycle) | ||
CF | Azalea Street turns ninety degrees at the top of what passes for a | ||
CF | hill in central Florida. The house on the outside of the curve has a | ||
CF | sign posted outside: It's also the studio of Professor Rubach, the | ||
CF | piano teacher. | ||
CF | | ||
CF | EXITS: SOUTH WEST INSIDE | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Buchanan High School | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Buchanan High School (on the bicycle) | ||
CF | School is out for the day, but the doors remain open for various | ||
CF | after-school activities. On the other end of the yard is a sign that | ||
CF | says "BUCHANAN HIGH - CHESS CLUB CANCELED" in big black letters. | ||
CF | | ||
CF | Your house is just a short walk to the east. | ||
CF | | ||
CF | EXITS: NORTH EAST WEST INSIDE | ||
CF | | ||
CF | Zoe is sitting on a bench near the door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Becca's House | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Becca's House (on the bicycle) | ||
CF | A stucco wall hems in the wilderness of trees and other plant life | ||
CF | that surrounds the Drapkin residence. | ||
CF | | ||
CF | EXITS: WEST INSIDE | ||
CF | | ||
CF | Lindsay is wandering aimlessly around the yard, her shoebox cradled | ||
CF | under her arm. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "dismount" | ||
CF ] Becca's House | ||
CF | > | ||
CF | > DISMOUNT | ||
CF | | ||
CF | You dismount the bicycle. | ||
CF | | ||
CF | Becca's House | ||
CF | A stucco wall hems in the wilderness of trees and other plant life | ||
CF | that surrounds the Drapkin residence. | ||
CF | | ||
CF | EXITS: WEST INSIDE | ||
CF | | ||
CF | Your trusty bicycle is parked here. | ||
CF | | ||
CF | Lindsay is wandering aimlessly around the yard, her shoebox cradled | ||
CF | under her arm. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to linday" | ||
CF ] Becca's House | ||
CF | > | ||
CF | > TALK TO LINDAY | ||
CF | | ||
CF | You can't see anything like that in the immediate vicinity. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to lindsay" | ||
CF ] Becca's House | ||
CF | > | ||
CF | > TALK TO LINDSAY | ||
CF | | ||
CF | You put on a sweet smile. "Hey Lindsay, do you still have that neat | ||
CF | bug?" | ||
CF | | ||
CF | She hesitates. She knows something's up. "Yeah..." | ||
CF | | ||
CF | "Do you think I could look at it again?" | ||
CF | | ||
CF | She squints at you. "Where's Hunky?" | ||
CF | | ||
CF | "What?" | ||
CF | | ||
CF | "Hunky the Monkey. I want him back. Where is he?" | ||
CF | | ||
CF | You rub your forehead. How can you be expected to keep track of | ||
CF | Lindsay's stuffed animals? Your collection is enough trouble on its | ||
CF | own. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Becca's House | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | You put on a sweet smile. "Hey Lindsay, do you still have that neat | ||
CF | bug?" | ||
CF | | ||
CF | She hesitates. She knows something's up. "Yeah..." | ||
CF | | ||
CF | "Do you think I could look at it again?" | ||
CF | | ||
CF | She squints at you. "Where's Hunky?" | ||
CF | | ||
CF | "What?" | ||
CF | | ||
CF | "Hunky the Monkey. I want him back. Where is he?" | ||
CF | | ||
CF | You rub your forehead. How can you be expected to keep track of | ||
CF | Lindsay's stuffed animals? Your collection is enough trouble on its | ||
CF | own. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "in" | ||
CF ] Living Room | ||
CF | > | ||
CF | > IN | ||
CF | | ||
CF | | ||
CF | Living Room | ||
CF | The walls of the living room are lined with dolls: Your mother's | ||
CF | unsettling handiwork. | ||
CF | | ||
CF | Your bedroom is upstairs. | ||
CF | | ||
CF | EXITS: UP OUTSIDE | ||
CF | | ||
CF | Drew is sitting on the carpet, plucking out a mournful memory on his | ||
CF | guitar. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to drew" | ||
CF ] Living Room | ||
CF | > | ||
CF | > TALK TO DREW | ||
CF | | ||
CF | "See you later, Drew," you say, just so you can roll your eyes when he | ||
CF | doesn't respond. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Becca's Room | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Becca's Room | ||
CF | Your bedroom. Your undisturbed refuge. Even when the whole world is | ||
CF | out to get you, you can always run back to your room, where at last | ||
CF | you can enjoy peace and quiet. But you can still hear your brother | ||
CF | playing the guitar downstairs. | ||
CF | | ||
CF | A small army of stuffed animals is carefully arranged at the head of | ||
CF | your bed. Your viola is collecting dust on top of your dresser. | ||
CF | | ||
CF | EXITS: DOWN | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x animals" | ||
CF ] Becca's Room | ||
CF | > | ||
CF | > X ANIMALS | ||
CF | | ||
CF | Some might say you're too old for stuffed animals, but you've come to | ||
CF | the conclusion that in fact you are old enough to decorate your | ||
CF | bedroom however you want. Most of the creatures are just here because | ||
CF | they look nice: Wanda Elephant, Harold Lamb, James Frog, et cetera. | ||
CF | But Peggy Pony has special sentimental value. | ||
CF | | ||
CF | Hunky the Monkey is not among them. You wouldn't steal your sister's | ||
CF | doll. | ||
CF | | ||
CF | > | Knight_Otu says, "I have the suspicion he's in our collection." | |
DavidW says, "He isn't." | ||
Knight_Otu says, "Or not." | ||
DavidW says (to ClubFloyd), "search animals" | ||
CF ] Becca's Room | ||
CF | > | ||
CF | > SEARCH ANIMALS | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Living Room | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Living Room | ||
CF | The walls of the living room are lined with dolls: Your mother's | ||
CF | unsettling handiwork. | ||
CF | | ||
CF | Your bedroom is upstairs. | ||
CF | | ||
CF | EXITS: UP OUTSIDE | ||
CF | | ||
CF | Drew is sitting on the carpet, plucking out a mournful memory on his | ||
CF | guitar. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search dolls" | ||
CF ] Living Room | ||
CF | > | ||
CF | > SEARCH DOLLS | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | DavidW asks, "Thrift Shop?" | |
DavidW says (to ClubFloyd), "x dolls" | ||
CF ] Living Room | ||
CF | > | ||
CF | > X DOLLS | ||
CF | | ||
CF | At least a dozen porcelain dolls are on display here, and there are | ||
CF | more in the rest of the house. Your mom seems to find joy only in | ||
CF | crafting more and more of them. Each doll has a hand-painted face, | ||
CF | staring eerily across the room. Each doll's hands are reaching out at | ||
CF | nothing. Each doll has a name, most of which you have mercifully | ||
CF | forgotten. | ||
CF | | ||
CF | > | Knight_Otu says, "Maybe." | |
DavidW says (to ClubFloyd), "u" | ||
CF ] Becca's Room | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Becca's Room | ||
CF | Your bedroom. Your undisturbed refuge. Even when the whole world is | ||
CF | out to get you, you can always run back to your room, where at last | ||
CF | you can enjoy peace and quiet. But you can still hear your brother | ||
CF | playing the guitar downstairs. | ||
CF | | ||
CF | A small army of stuffed animals is carefully arranged at the head of | ||
CF | your bed. Your viola is collecting dust on top of your dresser. | ||
CF | | ||
CF | EXITS: DOWN | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look under bed" | ||
CF ] Becca's Room | ||
CF | > | ||
CF | > LOOK UNDER BED | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open middle drawer" | ||
CF ] Becca's Room | ||
CF | > | ||
CF | > OPEN MIDDLE DRAWER | ||
CF | | ||
CF | You can't see anything like that in the immediate vicinity. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open dresser" | ||
CF ] Becca's Room | ||
CF | > | ||
CF | > OPEN DRESSER | ||
CF | | ||
CF | That's already open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Living Room | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Living Room | ||
CF | The walls of the living room are lined with dolls: Your mother's | ||
CF | unsettling handiwork. | ||
CF | | ||
CF | Your bedroom is upstairs. | ||
CF | | ||
CF | EXITS: UP OUTSIDE | ||
CF | | ||
CF | Drew is sitting on the carpet, plucking out a mournful memory on his | ||
CF | guitar. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Living Room | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | Can't go that way! | ||
CF | | ||
CF | AVAILABLE EXITS: UP OUTSIDE | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Becca's House | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | | ||
CF | Becca's House | ||
CF | A stucco wall hems in the wilderness of trees and other plant life | ||
CF | that surrounds the Drapkin residence. | ||
CF | | ||
CF | EXITS: WEST INSIDE | ||
CF | | ||
CF | Your trusty bicycle is parked here. | ||
CF | | ||
CF | Lindsay is wandering aimlessly around the yard, her shoebox cradled | ||
CF | under her arm. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ride bike" | ||
CF ] Becca's House | ||
CF | > | ||
CF | > RIDE BIKE | ||
CF | | ||
CF | You mount the bicycle. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Buchanan High School | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Buchanan High School (on the bicycle) | ||
CF | School is out for the day, but the doors remain open for various | ||
CF | after-school activities. On the other end of the yard is a sign that | ||
CF | says "BUCHANAN HIGH - CHESS CLUB CANCELED" in big black letters. | ||
CF | | ||
CF | Your house is just a short walk to the east. | ||
CF | | ||
CF | EXITS: NORTH EAST WEST INSIDE | ||
CF | | ||
CF | Zoe is sitting on a bench near the door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to zoe" | ||
CF ] Buchanan High School | ||
CF | > | ||
CF | > TALK TO ZOE | ||
CF | | ||
CF | You fill Zoe in about everything that's happened this afternoon. As | ||
CF | your story goes on, her eyes get wider and wider. | ||
CF | | ||
CF | "So," you conclude, "What do you think I should do?" | ||
CF | | ||
CF | Zoe gulps. | ||
CF | | ||
CF | "Uh. Well, since Crocodracula is real, apparently, then, I guess, I | ||
CF | think..." She blinks several times. "I think you should ask him for | ||
CF | advice instead." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Water's Edge | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Water's Edge (on the bicycle) | ||
CF | Eddie Lee's dad's airboat rental business is situated here at the edge | ||
CF | of the Opasassa Swamp. A gravel path connects the buildings to the | ||
CF | dock. | ||
CF | | ||
CF | The front door is guarded by a motionless plaster alligator. | ||
CF | | ||
CF | EXITS: NORTH SOUTH EAST WEST INSIDE | ||
CF | | ||
CF | An airboat is floating at the dock. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Water Tower | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Water Tower (on the bicycle) | ||
CF | At the center of Opasassa is its water tower, a massive white bulb | ||
CF | supported by a web of steel beams. Giant letters are printed on the | ||
CF | side: From as far away as Glenburn, you can see them spell out | ||
CF | "OPASASSA." From right underneath, though, they barely look like | ||
CF | letters. | ||
CF | | ||
CF | A narrow ladder is well-hidden among the bars. | ||
CF | | ||
CF | EXITS: NORTH EAST SOUTH WEST UP | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Outside the Sheriff's Station | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Outside the Sheriff's Station (on the bicycle) | ||
CF | Stout concrete columns flank the station's entrance. Sheriff Dillard's | ||
CF | squad car is parked outside. | ||
CF | | ||
CF | EXITS: NORTH EAST INSIDE | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] The Weeping Willow | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | The Weeping Willow (on the bicycle) | ||
CF | The neon sign is dark; the Weeping Willow is closed for the day. | ||
CF | | ||
CF | Its namesake rustles slightly in the wind. | ||
CF | | ||
CF | EXITS: NORTH EAST SOUTH | ||
CF | | ||
CF | Kyle leans over his Gremlin, attending to the last few details. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Outside the Thrift Store | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Outside the Thrift Store (on the bicycle) | ||
CF | A mannequin in a threadbare dress stands in a yellowed window, frozen | ||
CF | in the middle of waving at you. The front door is propped open with a | ||
CF | brick. | ||
CF | | ||
CF | EXITS: SOUTH INSIDE | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "dismount" | ||
CF ] Outside the Thrift Store | ||
CF | > | ||
CF | > DISMOUNT | ||
CF | | ||
CF | You dismount the bicycle. | ||
CF | | ||
CF | Outside the Thrift Store | ||
CF | A mannequin in a threadbare dress stands in a yellowed window, frozen | ||
CF | in the middle of waving at you. The front door is propped open with a | ||
CF | brick. | ||
CF | | ||
CF | EXITS: SOUTH INSIDE | ||
CF | | ||
CF | Your trusty bicycle is parked here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "in" | ||
CF ] Thrift Store | ||
CF | > | ||
CF | > IN | ||
CF | | ||
CF | | ||
CF | Thrift Store | ||
CF | From outside, the window made everything in here look yellow. Inside, | ||
CF | the fluorescent lights cast everything in a cadaverous | ||
CF | blue-white. | ||
CF | | ||
CF | Long shelves are filled to capacity with junk. A dented cabinet is | ||
CF | displayed near the counter. | ||
CF | | ||
CF | EXITS: OUTSIDE | ||
CF | | ||
CF | Behind the counter sits Hazel, loudly chewing a huge wad of gum. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x shelves" | ||
CF ] Thrift Store | ||
CF | > | ||
CF | > X SHELVES | ||
CF | | ||
CF | One shelf is stuffed to capacity with cheap romance novels. So much | ||
CF | stuff here, and none of it is useful. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to hazel" | ||
CF ] Thrift Store | ||
CF | > | ||
CF | > TALK TO HAZEL | ||
CF | | ||
CF | "Hi, Hazel." | ||
CF | | ||
CF | "Hey, Becca. You looking for anything in particular?" | ||
CF | | ||
CF | "Uh, no, just browsing," you say. | ||
CF | | ||
CF | Hazel responds by popping her gum loudly. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x monkey" | ||
CF ] Thrift Store | ||
CF | > | ||
CF | > X MONKEY | ||
CF | | ||
CF | You can't see anything like that in the immediate vicinity. | ||
CF | | ||
CF | > | Knight_Otu says, "Hm." | |
DavidW says (to ClubFloyd), "x shelves" | ||
CF ] Thrift Store | ||
CF | > | ||
CF | > X SHELVES | ||
CF | | ||
CF | You notice the belt you donated last year is still here. So much stuff | ||
CF | here, and none of it is useful. | ||
CF | | ||
CF | > | ||
MoyTW says (to ClubFloyd), "x i" | ||
CF ] Thrift Store | ||
CF | > | ||
CF | > X I | ||
CF | | ||
CF | You can't see anything like that in the immediate vicinity. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Outside the Thrift Store | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | | ||
CF | Outside the Thrift Store | ||
CF | A mannequin in a threadbare dress stands in a yellowed window, frozen | ||
CF | in the middle of waving at you. The front door is propped open with a | ||
CF | brick. | ||
CF | | ||
CF | EXITS: SOUTH INSIDE | ||
CF | | ||
CF | Your trusty bicycle is parked here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Outside the Thrift Store | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | Calvin | ||
CF | an airboat key | ||
CF | a crowbar | ||
CF | an amulet | ||
CF | a star ball | ||
CF | a business card | ||
CF | | ||
CF | > | MoyTW says, "thanks" | |
Knight_Otu says (to ClubFloyd), "x star" | ||
CF ] Outside the Thrift Store | ||
CF | > | ||
CF | > X STAR | ||
CF | | ||
CF | It just looks like a black basketball at the moment, except that | ||
CF | there's a switch on the bottom. | ||
CF | | ||
CF | > | DavidW says, "I suppose we could try showing the card to people. Not sure why." | |
MoyTW says, "Hmm, did we do anything with the business card? I can't imagine what that'd do though." | ||
MoyTW says, "Yeah." | ||
Knight_Otu says, "I guess we never used it." | ||
DavidW says, "Or talk to the sheriff and report a missing monkey." | ||
MoyTW asks, "Are there any blank map spaces?" | ||
MoyTW says, "Oh, we could try that." | ||
DavidW says, "I'm not looking at the map." | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] The Weeping Willow | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | The Weeping Willow | ||
CF | The neon sign is dark; the Weeping Willow is closed for the day. | ||
CF | | ||
CF | Its namesake rustles slightly in the wind. | ||
CF | | ||
CF | EXITS: NORTH EAST SOUTH | ||
CF | | ||
CF | Kyle leans over his Gremlin, attending to the last few details. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Outside the Sheriff's Station | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Outside the Sheriff's Station | ||
CF | Stout concrete columns flank the station's entrance. Sheriff Dillard's | ||
CF | squad car is parked outside. | ||
CF | | ||
CF | EXITS: NORTH EAST INSIDE | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "in" | ||
CF ] Sheriff's Station | ||
CF | > | ||
CF | > IN | ||
CF | | ||
CF | | ||
CF | Sheriff's Station | ||
CF | A portrait of the President smiles at you welcomingly from across the | ||
CF | lobby, above a carefully organized bulletin board. It doesn't feel | ||
CF | like you're standing in the nerve center of Opasassa law enforcement; | ||
CF | most rooms back at the high school are more intimidating than this. | ||
CF | There's even wall-to-wall carpeting in here. | ||
CF | | ||
CF | EXITS: OUTSIDE | ||
CF | | ||
CF | Sheriff Dillard is sitting uneasily in his easy chair, twiddling his | ||
CF | thumbs in minor agitation. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "show card to dillard" | ||
CF ] Sheriff's Station | ||
CF | > | ||
CF | > SHOW CARD TO DILLARD | ||
CF | | ||
CF | Dillard scratches his chin as you present the business card. "So," he | ||
CF | says, "do you want me to put it in the lost and found?" | ||
CF | | ||
CF | "Oh, no, no," you say. "I just wanted you to see it." | ||
CF | | ||
CF | "Well, I'd call that mission accomplished, young lady." He gives you a | ||
CF | little salute. | ||
CF | | ||
CF | > | MoyTW says, "oh, lost and found" | |
DavidW says (to ClubFloyd), "talk to dillard" | ||
CF ] Sheriff's Station | ||
CF | > | ||
CF | > TALK TO DILLARD | ||
CF | | ||
CF | "Hey, Sheriff. What's wrong?" | ||
CF | | ||
CF | "Oh, nothing's wrong, Becca. I just wish I had something to do." | ||
CF | | ||
CF | "Don't you usually do a crossword puzzle when you're waiting for | ||
CF | police work?" | ||
CF | | ||
CF | "Yeah. But I did today's crossword. I did every crossword in every | ||
CF | paper published in this town going back five or six months. I solved | ||
CF | 'em all. I am fresh out of puzzles." | ||
CF | | ||
CF | "Aw, I'm sorry to hear that," you say (although you kind of wish you | ||
CF | were in his shoes). | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x lost and found" | ||
CF ] Sheriff's Station | ||
CF | > | ||
CF | > X LOST AND FOUND | ||
CF | | ||
CF | You can't use multiple objects with that verb. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x lost" | ||
CF ] Sheriff's Station | ||
CF | > | ||
CF | > X LOST | ||
CF | | ||
CF | The poster describes a gray and white tabbie named Omar who's gone | ||
CF | missing. There's a phone number and a promise of a reward. | ||
CF | | ||
CF | The top of the poster has numerous pinholes poked in it, which you | ||
CF | take to mean the sign has been taken down and re-posted multiple | ||
CF | times. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x found" | ||
CF ] Sheriff's Station | ||
CF | > | ||
CF | > X FOUND | ||
CF | | ||
CF | You can't see anything like that in the immediate vicinity. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x board" | ||
CF ] Sheriff's Station | ||
CF | > | ||
CF | > X BOARD | ||
CF | | ||
CF | The sheriff lets community members post all kinds of notices on this | ||
CF | notice board. His secretary is obsessed with keeping it tidy. | ||
CF | | ||
CF | Across the top is a row of wanted posters. Beneath that, there are ads | ||
CF | for piano lessons from Professor Rubach, cleaning services from | ||
CF | Vivian, and something called "Selfwakening," followed by a poster | ||
CF | about a lost cat. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x selfwakening" | ||
CF ] Sheriff's Station | ||
CF | > | ||
CF | > X SELFWAKENING | ||
CF | | ||
CF | The ad reads, "Unfulfilled? Incomplete? Wondering? Call for a free | ||
CF | consultation!" But there's no phone number. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x vivian" | ||
CF ] Sheriff's Station | ||
CF | > | ||
CF | > X VIVIAN | ||
CF | | ||
CF | The ad reads, "Cleaning by Vivian! Home - Office - Other," followed by | ||
CF | a phone number. There are odd markings in the corner, like letters in | ||
CF | an unfamiliar language. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x markings" | ||
CF ] Sheriff's Station | ||
CF | > | ||
CF | > X MARKINGS | ||
CF | | ||
CF | The ad reads, "Cleaning by Vivian! Home - Office - Other," followed by | ||
CF | a phone number. There are odd markings in the corner, like letters in | ||
CF | an unfamiliar language. | ||
CF | | ||
CF | > | Knight_Otu says, "Hm." | |
DavidW says (to ClubFloyd), "x piano" | ||
CF ] Sheriff's Station | ||
CF | > | ||
CF | > X PIANO | ||
CF | | ||
CF | The ad reads, "PROFESSOR W. RUBACH - Instructor of Piano - University | ||
CF | of Krakow." Under that, there's a phone number and a treble clef. | ||
CF | | ||
CF | > | DavidW asks, "Maybe talk to Eddie?" | |
DavidW says, "We didn't get anything from him after using the amulet." | ||
Knight_Otu asks, "Can we wear the amulet?" | ||
DavidW says (to ClubFloyd), "wear amulet" | ||
CF ] Sheriff's Station | ||
CF | > | ||
CF | > WEAR AMULET | ||
CF | | ||
CF | You put on the amulet. | ||
CF | | ||
CF | > | DavidW says, "yes" | |
DavidW says (to ClubFloyd), "out" | ||
CF ] Outside the Sheriff's Station | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | | ||
CF | Outside the Sheriff's Station | ||
CF | Stout concrete columns flank the station's entrance. Sheriff Dillard's | ||
CF | squad car is parked outside. | ||
CF | | ||
CF | EXITS: NORTH EAST INSIDE | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Water Tower | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Water Tower | ||
CF | At the center of Opasassa is its water tower, a massive white bulb | ||
CF | supported by a web of steel beams. Giant letters are printed on the | ||
CF | side: From as far away as Glenburn, you can see them spell out | ||
CF | "OPASASSA." From right underneath, though, they barely look like | ||
CF | letters. | ||
CF | | ||
CF | A narrow ladder is well-hidden among the bars. | ||
CF | | ||
CF | EXITS: NORTH EAST SOUTH WEST UP | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Water's Edge | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Water's Edge | ||
CF | Eddie Lee's dad's airboat rental business is situated here at the edge | ||
CF | of the Opasassa Swamp. A gravel path connects the buildings to the | ||
CF | dock. | ||
CF | | ||
CF | The front door is guarded by a motionless plaster alligator. | ||
CF | | ||
CF | EXITS: NORTH SOUTH EAST WEST INSIDE | ||
CF | | ||
CF | An airboat is floating at the dock. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "in" | ||
CF ] Boathouse | ||
CF | > | ||
CF | > IN | ||
CF | | ||
CF | | ||
CF | Boathouse | ||
CF | The AC is cranked so high that you begin to shiver. Mister Qualmsley | ||
CF | doesn't care; he's just enjoying the music. | ||
CF | | ||
CF | An unfortunate fish is mounted on a plaque on the far wall. | ||
CF | | ||
CF | EXITS: OUTSIDE | ||
CF | | ||
CF | Eddie Lee is sitting on the floor, playing a repetitive boogie-woogie | ||
CF | tune on his keyboard. | ||
CF | | ||
CF | > | Knight_Otu asks, "If it absorbed the language... maybe we can read it?" | |
DavidW asks, "of the door in the crypt?" | ||
Knight_Otu asks, "Or that marking?" | ||
Knight_Otu says, "Just guessing here." | ||
DavidW says, "I just looked at it." | ||
MoyTW asks, "But not while wearing the amulet?" | ||
DavidW says, "fine." | ||
MoyTW asks, "Anyways, talk to eddie?" | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Water's Edge | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | | ||
CF | Water's Edge | ||
CF | Eddie Lee's dad's airboat rental business is situated here at the edge | ||
CF | of the Opasassa Swamp. A gravel path connects the buildings to the | ||
CF | dock. | ||
CF | | ||
CF | The front door is guarded by a motionless plaster alligator. | ||
CF | | ||
CF | EXITS: NORTH SOUTH EAST WEST INSIDE | ||
CF | | ||
CF | An airboat is floating at the dock. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Ash Street | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Ash Street | ||
CF | At the end of Ash Street is a tall gray house with peeling paint and | ||
CF | dark windows. A rickety fence surrounds the garden; the gate is | ||
CF | unlocked, and it creaks softly when a breeze passes. | ||
CF | | ||
CF | EXITS: EAST INSIDE | ||
CF | | ||
CF | Mrs. Idlewyld is still puttering around here, as if she has nowhere | ||
CF | else to be. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Water's Edge | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Water's Edge | ||
CF | Eddie Lee's dad's airboat rental business is situated here at the edge | ||
CF | of the Opasassa Swamp. A gravel path connects the buildings to the | ||
CF | dock. | ||
CF | | ||
CF | The front door is guarded by a motionless plaster alligator. | ||
CF | | ||
CF | EXITS: NORTH SOUTH EAST WEST INSIDE | ||
CF | | ||
CF | An airboat is floating at the dock. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Water Tower | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Water Tower | ||
CF | At the center of Opasassa is its water tower, a massive white bulb | ||
CF | supported by a web of steel beams. Giant letters are printed on the | ||
CF | side: From as far away as Glenburn, you can see them spell out | ||
CF | "OPASASSA." From right underneath, though, they barely look like | ||
CF | letters. | ||
CF | | ||
CF | A narrow ladder is well-hidden among the bars. | ||
CF | | ||
CF | EXITS: NORTH EAST SOUTH WEST UP | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Outside the Sheriff's Station | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Outside the Sheriff's Station | ||
CF | Stout concrete columns flank the station's entrance. Sheriff Dillard's | ||
CF | squad car is parked outside. | ||
CF | | ||
CF | EXITS: NORTH EAST INSIDE | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "in" | ||
CF ] Sheriff's Station | ||
CF | > | ||
CF | > IN | ||
CF | | ||
CF | | ||
CF | Sheriff's Station | ||
CF | A portrait of the President smiles at you welcomingly from across the | ||
CF | lobby, above a carefully organized bulletin board. It doesn't feel | ||
CF | like you're standing in the nerve center of Opasassa law enforcement; | ||
CF | most rooms back at the high school are more intimidating than this. | ||
CF | There's even wall-to-wall carpeting in here. | ||
CF | | ||
CF | EXITS: OUTSIDE | ||
CF | | ||
CF | Sheriff Dillard is sitting uneasily in his easy chair, twiddling his | ||
CF | thumbs in minor agitation. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x markings" | ||
CF ] Sheriff's Station | ||
CF | > | ||
CF | > X MARKINGS | ||
CF | | ||
CF | The ad reads, "Cleaning by Vivian! Home - Office - Other," followed by | ||
CF | a phone number. There are odd markings in the corner, like letters in | ||
CF | an unfamiliar language. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x language" | ||
CF ] Sheriff's Station | ||
CF | > | ||
CF | > X LANGUAGE | ||
CF | | ||
CF | You can't see anything like that in the immediate vicinity. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Outside the Sheriff's Station | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | | ||
CF | Outside the Sheriff's Station | ||
CF | Stout concrete columns flank the station's entrance. Sheriff Dillard's | ||
CF | squad car is parked outside. | ||
CF | | ||
CF | EXITS: NORTH EAST INSIDE | ||
CF | | ||
CF | > | Knight_Otu says, "Hrm." | |
DavidW says (to ClubFloyd), "e" | ||
CF ] Water Tower | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Water Tower | ||
CF | At the center of Opasassa is its water tower, a massive white bulb | ||
CF | supported by a web of steel beams. Giant letters are printed on the | ||
CF | side: From as far away as Glenburn, you can see them spell out | ||
CF | "OPASASSA." From right underneath, though, they barely look like | ||
CF | letters. | ||
CF | | ||
CF | A narrow ladder is well-hidden among the bars. | ||
CF | | ||
CF | EXITS: NORTH EAST SOUTH WEST UP | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Water's Edge | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Water's Edge | ||
CF | Eddie Lee's dad's airboat rental business is situated here at the edge | ||
CF | of the Opasassa Swamp. A gravel path connects the buildings to the | ||
CF | dock. | ||
CF | | ||
CF | The front door is guarded by a motionless plaster alligator. | ||
CF | | ||
CF | EXITS: NORTH SOUTH EAST WEST INSIDE | ||
CF | | ||
CF | An airboat is floating at the dock. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "in" | ||
CF ] Boathouse | ||
CF | > | ||
CF | > IN | ||
CF | | ||
CF | | ||
CF | Boathouse | ||
CF | The AC is cranked so high that you begin to shiver. Mister Qualmsley | ||
CF | doesn't care; he's just enjoying the music. | ||
CF | | ||
CF | An unfortunate fish is mounted on a plaque on the far wall. | ||
CF | | ||
CF | EXITS: OUTSIDE | ||
CF | | ||
CF | Eddie Lee is sitting on the floor, playing a repetitive boogie-woogie | ||
CF | tune on his keyboard. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to eddie" | ||
CF ] Boathouse | ||
CF | > | ||
CF | > TALK TO EDDIE | ||
CF | | ||
CF | You wave to Eddie Lee, and he gives you a smile, but he's too busy | ||
CF | playing to talk. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to mister" | ||
CF ] Boathouse | ||
CF | > | ||
CF | > TALK TO MISTER | ||
CF | | ||
CF | "Hey, Mister Qualmsley." | ||
CF | | ||
CF | "Howdy, Becca. Thanks for talking some sense into Eddie. He's feeling | ||
CF | a lot better now." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x ac" | ||
CF ] Boathouse | ||
CF | > | ||
CF | > X AC | ||
CF | | ||
CF | You can't see the AC unit, but you can feel frigid air swirling | ||
CF | around you. | ||
CF | | ||
CF | > | DavidW asks, "Back to crypt?" | |
Knight_Otu says, "Sure." | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Water's Edge | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | | ||
CF | Water's Edge | ||
CF | Eddie Lee's dad's airboat rental business is situated here at the edge | ||
CF | of the Opasassa Swamp. A gravel path connects the buildings to the | ||
CF | dock. | ||
CF | | ||
CF | The front door is guarded by a motionless plaster alligator. | ||
CF | | ||
CF | EXITS: NORTH SOUTH EAST WEST INSIDE | ||
CF | | ||
CF | An airboat is floating at the dock. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "enter boat" | ||
CF ] Water's Edge | ||
CF | > | ||
CF | > ENTER BOAT | ||
CF | | ||
CF | You get into the airboat. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn on boat" | ||
CF ] Water's Edge | ||
CF | > | ||
CF | > TURN ON BOAT | ||
CF | | ||
CF | You insert the key and turn the ignition: The engine roars to life, | ||
CF | and the fan begins spinning. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Swamp | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Swamp (in the airboat) | ||
CF | You are in the middle of the Opasassa Swamp. Cypress trees and hanging | ||
CF | vines obscure your vision in every direction. | ||
CF | | ||
CF | EXITS: NORTH SOUTH | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Sunken Castle | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Sunken Castle (in the airboat) | ||
CF | A fortress of black stone, wreathed with ancient vines, towers over | ||
CF | you. The entire castle is tilted to one side, slowly sinking into the | ||
CF | swamp. | ||
CF | | ||
CF | EXITS: NORTH INSIDE | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn off boat" | ||
CF ] Sunken Castle | ||
CF | > | ||
CF | > TURN OFF BOAT | ||
CF | | ||
CF | You pull the key out of the ignition. The fan slows down, and then it | ||
CF | stops. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Sunken Castle | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | You get out of the airboat. | ||
CF | | ||
CF | Sunken Castle | ||
CF | You stand on a narrow shelf of slick mud outside the black fortress. | ||
CF | The rotten remains of a massive door hang in a crumbling gateway. | ||
CF | | ||
CF | EXITS: NORTH INSIDE | ||
CF | | ||
CF | The airboat floats just off the shore. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "in" | ||
CF ] Gallery | ||
CF | > | ||
CF | > IN | ||
CF | | ||
CF | | ||
CF | Gallery | ||
CF | The air in this hallway is thick with moisture and decay. The walls | ||
CF | and floor are covered in slick moss. You feel like you've stepped into | ||
CF | a cave, not a manmade structure. | ||
CF | | ||
CF | The remains of a tapestry hang on one wall, flanked by two stairways. | ||
CF | | ||
CF | EXITS: UP DOWN OUTSIDE | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Crypt | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Crypt | ||
CF | A slimy sarcophagus rests in the middle of this chamber, lit by four | ||
CF | torches that dance with green fire. | ||
CF | | ||
CF | Further on, at the edge of the torchlight's reach, you can make out a | ||
CF | huge stone door. | ||
CF | | ||
CF | EXITS: UP | ||
CF | | ||
CF | Crocodracula leans uneasily against his sarcophagus. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x door" | ||
CF ] Crypt | ||
CF | > | ||
CF | > X DOOR | ||
CF | | ||
CF | A massive stone door that hasn't been opened in many, many years. | ||
CF | | ||
CF | Looking closer, you can make out words engraved in the stone. But they | ||
CF | aren't in any language you know. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to crocodracula" | ||
CF ] Crypt | ||
CF | > | ||
CF | > TALK TO CROCODRACULA | ||
CF | | ||
CF | You tell Crocodracula that Eddie's feeling a lot better. | ||
CF | | ||
CF | "That's good to hear. Have you looked into who may have caused these | ||
CF | troubles for him?" | ||
CF | | ||
CF | "You mean Professor Rubach? I guess I could run by his place..." | ||
CF | | ||
CF | > | MoyTW says, "Oh. Well, ok." | |
Knight_Otu says, "Oooh." | ||
DavidW says, "He is Polish." | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Gallery | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Gallery | ||
CF | The air in this hallway is thick with moisture and decay. The walls | ||
CF | and floor are covered in slick moss. You feel like you've stepped into | ||
CF | a cave, not a manmade structure. | ||
CF | | ||
CF | The remains of a tapestry hang on one wall, flanked by two stairways. | ||
CF | | ||
CF | EXITS: UP DOWN OUTSIDE | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Sunken Castle | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | | ||
CF | Sunken Castle | ||
CF | You stand on a narrow shelf of slick mud outside the black fortress. | ||
CF | The rotten remains of a massive door hang in a crumbling gateway. | ||
CF | | ||
CF | EXITS: NORTH INSIDE | ||
CF | | ||
CF | The airboat floats just off the shore. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "enter boat" | ||
CF ] Sunken Castle | ||
CF | > | ||
CF | > ENTER BOAT | ||
CF | | ||
CF | You get into the airboat. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn on boat" | ||
CF ] Sunken Castle | ||
CF | > | ||
CF | > TURN ON BOAT | ||
CF | | ||
CF | You insert the key and turn the ignition: The engine roars to life, | ||
CF | and the fan begins spinning. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Swamp | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Swamp (in the airboat) | ||
CF | You are in the middle of the Opasassa Swamp. Cypress trees and hanging | ||
CF | vines obscure your vision in every direction. | ||
CF | | ||
CF | EXITS: NORTH SOUTH | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Water's Edge | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Water's Edge (in the airboat) | ||
CF | You're sitting in an airboat behind Eddie Lee's dad's airboat rental | ||
CF | business. Looking south, you see the vastness of the Opasassa Swamp. | ||
CF | | ||
CF | EXITS: NORTH SOUTH EAST WEST INSIDE | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Water's Edge | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | You can't travel in an airboat over land. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn off boat" | ||
CF ] Water's Edge | ||
CF | > | ||
CF | > TURN OFF BOAT | ||
CF | | ||
CF | You pull the key out of the ignition. The fan slows down, and then it | ||
CF | stops. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Water's Edge | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | You get out of the airboat. | ||
CF | | ||
CF | Water's Edge | ||
CF | Eddie Lee's dad's airboat rental business is situated here at the edge | ||
CF | of the Opasassa Swamp. A gravel path connects the buildings to the | ||
CF | dock. | ||
CF | | ||
CF | The front door is guarded by a motionless plaster alligator. | ||
CF | | ||
CF | EXITS: NORTH SOUTH EAST WEST INSIDE | ||
CF | | ||
CF | An airboat is floating at the dock. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Buchanan High School | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Buchanan High School | ||
CF | School is out for the day, but the doors remain open for various | ||
CF | after-school activities. On the other end of the yard is a sign that | ||
CF | says "BUCHANAN HIGH - CHESS CLUB CANCELED" in big black letters. | ||
CF | | ||
CF | Your house is just a short walk to the east. | ||
CF | | ||
CF | EXITS: NORTH EAST WEST INSIDE | ||
CF | | ||
CF | Zoe is sitting on a bench near the door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Azalea Street | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Azalea Street | ||
CF | Azalea Street turns ninety degrees at the top of what passes for a | ||
CF | hill in central Florida. The house on the outside of the curve has a | ||
CF | sign posted outside: It's also the studio of Professor Rubach, the | ||
CF | piano teacher. | ||
CF | | ||
CF | EXITS: SOUTH WEST INSIDE | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "in" | ||
CF ] Studio | ||
CF | > | ||
CF | > IN | ||
CF | | ||
CF | | ||
CF | Studio | ||
CF | Most of Professor Rubach's living room is taken up by a gleaming baby | ||
CF | grand piano. Two paintings hang on the wall: On the left, a gamboling | ||
CF | faun; on the right, a stern portrait. | ||
CF | | ||
CF | EXITS: OUTSIDE | ||
CF | | ||
CF | Professor Rubach is nowhere to be seen. | ||
CF | | ||
CF | There's a cassette tape sitting on the piano bench. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x tape" | ||
CF ] Studio | ||
CF | > | ||
CF | > X TAPE | ||
CF | | ||
CF | The label on the tape has "JEZOWSKI SONATA No. 5" written on it in | ||
CF | almost illegible script. | ||
CF | | ||
CF | > | DavidW says, "Well, we know where a tape player is." | |
DavidW says (to ClubFloyd), "take tape" | ||
CF ] Studio | ||
CF | > | ||
CF | > TAKE TAPE | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | Knight_Otu says, "Yeah." | |
DavidW says (to ClubFloyd), "s" | ||
CF ] Studio | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | Can't go that way! | ||
CF | | ||
CF | AVAILABLE EXITS: OUTSIDE | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Azalea Street | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | | ||
CF | Azalea Street | ||
CF | Azalea Street turns ninety degrees at the top of what passes for a | ||
CF | hill in central Florida. The house on the outside of the curve has a | ||
CF | sign posted outside: It's also the studio of Professor Rubach, the | ||
CF | piano teacher. | ||
CF | | ||
CF | EXITS: SOUTH WEST INSIDE | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Buchanan High School | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Buchanan High School | ||
CF | School is out for the day, but the doors remain open for various | ||
CF | after-school activities. On the other end of the yard is a sign that | ||
CF | says "BUCHANAN HIGH - CHESS CLUB CANCELED" in big black letters. | ||
CF | | ||
CF | Your house is just a short walk to the east. | ||
CF | | ||
CF | EXITS: NORTH EAST WEST INSIDE | ||
CF | | ||
CF | Zoe is sitting on a bench near the door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "in" | ||
CF ] Hallway | ||
CF | > | ||
CF | > IN | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | Between classes, this intersection is the busiest place in the school. | ||
CF | Right now the only people here are you and Jocelyn. | ||
CF | | ||
CF | You notice that the way downstairs has been left open by a careless | ||
CF | custodian. | ||
CF | | ||
CF | EXITS: EAST WEST DOWN OUTSIDE | ||
CF | | ||
CF | Jocelyn is still at the end of the hall, gazing into the trophy case | ||
CF | and clutching Kyle's towel. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Miss Lipton's Classroom | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Miss Lipton's Classroom | ||
CF | Miss Lipton is sitting at her desk, wearing headphones attached to a | ||
CF | small tape player. Her brow is furrowed. Behind her, the homework for | ||
CF | the weekend is written on the blackboard. | ||
CF | | ||
CF | Calvin, the class guinea pig, lives in a cage near the window. | ||
CF | | ||
CF | EXITS: WEST | ||
CF | | ||
CF | A large brass key looks out of place on Miss Lipton's desk. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give tape to lipton" | ||
CF ] Miss Lipton's Classroom | ||
CF | > | ||
CF | > GIVE TAPE TO LIPTON | ||
CF | | ||
CF | (the cassette tape to Miss Lipton) | ||
CF | "What's this?" Miss Lipton asks as you offer her the tape. | ||
CF | | ||
CF | "Um, I think it's classical music," you say. "It might help you relax. | ||
CF | It might be better than rainforest sounds, at least." | ||
CF | | ||
CF | "Thank you very much, Becca. Why don't we try it right now?" | ||
CF | | ||
CF | Miss Lipton removes the tape from her cassette player and inserts | ||
CF | Professor Rubach's. She adjusts her headphones, and then she presses | ||
CF | play. | ||
CF | | ||
CF | You hear tinny piano music coming from the speakers. Miss Lipton | ||
CF | blinks. | ||
CF | | ||
CF | "This is..." | ||
CF | | ||
CF | She nods her head slowly. Her arms fall to her sides. | ||
CF | | ||
CF | "Miss Lipton?" you ask. She doesn't respond. You wave your hand in | ||
CF | front of her face: Her half-lidded eyes do not react. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take key" | ||
CF ] Miss Lipton's Classroom | ||
CF | > | ||
CF | > TAKE KEY | ||
CF | | ||
CF | (the janitor's key) | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x lipton" | ||
CF ] Miss Lipton's Classroom | ||
CF | > | ||
CF | > X LIPTON | ||
CF | | ||
CF | Your homeroom teacher's eyes are blank. Her mouth hangs open, as if | ||
CF | she's about to say something. But she doesn't. | ||
CF | | ||
CF | She does seem relaxed, though. | ||
CF | | ||
CF | > | Knight_Otu says, "Cinematic hypnosis tape." | |
DavidW says, "Musical roofie." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Hallway | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | Between classes, this intersection is the busiest place in the school. | ||
CF | Right now the only people here are you and Jocelyn. | ||
CF | | ||
CF | You notice that the way downstairs has been left open by a careless | ||
CF | custodian. | ||
CF | | ||
CF | EXITS: EAST WEST DOWN OUTSIDE | ||
CF | | ||
CF | Jocelyn is still at the end of the hall, gazing into the trophy case | ||
CF | and clutching Kyle's towel. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Basement | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Basement | ||
CF | Mechanical humming fills the tiny room at the bottom of the stairs. | ||
CF | The walls and floor are bare concrete. | ||
CF | | ||
CF | A single fluorescent light sputters overhead. | ||
CF | | ||
CF | EXITS: WEST UP | ||
CF | | ||
CF | A heavy steel door stands to the west. | ||
CF | | ||
CF | > | MoyTW says, "It's just some bog-standard Classical music, but Lipton really isn't very interested in Classical music." | |
DavidW says (to ClubFloyd), "unlock door with key" | ||
CF ] Basement | ||
CF | > | ||
CF | > UNLOCK DOOR WITH KEY | ||
CF | | ||
CF | Which do you mean, the janitor's key or the airboat key? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "janitor's" | ||
CF ] Basement | ||
CF | > | ||
CF | > JANITOR'S | ||
CF | | ||
CF | You unlock the heavy door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Basement | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | You open the heavy door. | ||
CF | | ||
CF | Please enter your 17-digit registration key. | ||
CF | | ||
CF | > | MoyTW says, "lol, ok then" | |
MoyTW asks, "save?" | ||
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf4" | ||
CF ] Tunnel | ||
CF | > | ||
CF | > SAVE | ||
CF | | ||
CF | Authentication failed. | ||
CF | | ||
CF | Generating tunnels.... | ||
CF | You pass through the doorway. | ||
CF | | ||
CF | Tunnel | ||
CF | These must be the steam tunnels underneath the school building. Pipes | ||
CF | snake over the walls, stretching into darkness. | ||
CF | | ||
CF | EXITS: NORTH EAST WEST | ||
CF | | ||
CF | A heavy steel door stands open to the east. | ||
CF | | ||
CF | There's a boy in here. | ||
CF | | ||
CF | "Hi," he says. The only light is a weak bulb overhead that makes him | ||
CF | look deathly pale. "My name's Eric." | ||
CF | | ||
CF | "Hi, Eric. I'm Becca. Are you supposed to be down here?" | ||
CF | | ||
CF | He shrugs. "I've been down here a long time. Wanna see something | ||
CF | cool?" | ||
CF | | ||
CF | "Uh... What is it?" | ||
CF | | ||
CF | "There's a door. Somewhere..." He cranes his neck around to peer into | ||
CF | the darkness. "At the other end." | ||
CF | | ||
CF | "And where does the door lead?" | ||
CF | | ||
CF | He shrugs again, with a little smile. "Wanna see?" | ||
CF | | ||
CF | > | ||
CF ] Tunnel | ||
CF | > | ||
CF | > CF4 | ||
CF | | ||
CF | That's not a verb I recognize. | ||
CF | | ||
CF | > | Knight_Otu says, "84827507844185173" | |
DavidW says (to ClubFloyd), "undo" | ||
CF ] Tunnel | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Tunnel | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Basement | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Basement | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Basement | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Basement | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf5" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Basement | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unlock door with janitor's key" | ||
CF ] Basement | ||
CF | > | ||
CF | > UNLOCK DOOR WITH JANITOR'S KEY | ||
CF | | ||
CF | That's unlocked at the moment. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Basement | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | You open the heavy door. | ||
CF | | ||
CF | Please enter your 17-digit registration key. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "84827507844185173" | ||
CF ] Tunnel | ||
CF | > | ||
CF | > 84827507844185173 | ||
CF | | ||
CF | Authentication successful. | ||
CF | | ||
CF | Generating tunnels.... | ||
CF | You pass through the doorway. | ||
CF | | ||
CF | Tunnel | ||
CF | These must be the steam tunnels underneath the school building. Pipes | ||
CF | snake over the walls, stretching into darkness. | ||
CF | | ||
CF | EXITS: NORTH EAST WEST | ||
CF | | ||
CF | A heavy steel door stands open to the east. | ||
CF | | ||
CF | There's a boy in here. | ||
CF | | ||
CF | "Hi," he says. The only light is a weak bulb overhead that makes him | ||
CF | look deathly pale. "My name's Eric." | ||
CF | | ||
CF | "Hi, Eric. I'm Becca. Are you supposed to be down here?" | ||
CF | | ||
CF | He shrugs. "I've been down here a long time. Wanna see something | ||
CF | cool?" | ||
CF | | ||
CF | "Uh... What is it?" | ||
CF | | ||
CF | "There's a door. Somewhere..." He cranes his neck around to peer into | ||
CF | the darkness. "At the other end." | ||
CF | | ||
CF | "And where does the door lead?" | ||
CF | | ||
CF | He shrugs again, with a little smile. "Wanna see?" | ||
CF | | ||
CF | > | Knight_Otu says, "Sorry, wanted to double check the number." | |
DavidW says, "Apparently that was a very bad time to try saving." | ||
DavidW says (to ClubFloyd), "x Eric" | ||
CF ] Tunnel | ||
CF | > | ||
CF | > X ERIC | ||
CF | | ||
CF | He's kind of cute, with sandy hair and a unassuming smile. He | ||
CF | must be about your age, but you've never seen him at school. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to eric" | ||
CF ] Tunnel | ||
CF | > | ||
CF | > TALK TO ERIC | ||
CF | | ||
CF | "So, which way is this door?" you ask. Eric looks at the floor; he | ||
CF | wasn't expecting the question. | ||
CF | | ||
CF | "Uh, I'll know it when I see it. We should just get going," he says. | ||
CF | | ||
CF | > | DavidW asks, "West or North?" | |
Knight_Otu asks, "West?" | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Tunnel | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Tunnel | ||
CF | The tunnel gets narrower, and you can feel the heat radiating from the | ||
CF | pipes on your cheeks. | ||
CF | | ||
CF | EXITS: NORTH EAST | ||
CF | | ||
CF | "So, what year are you? In school?" Eric asks. | ||
CF | | ||
CF | "Sophomore." | ||
CF | | ||
CF | He nods. "Do you like it?" | ||
CF | | ||
CF | "Do I like school? Not especially. I guess there's fun parts. Do you?" | ||
CF | | ||
CF | He glances away. "It's something to do, at least." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Tunnel | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Tunnel | ||
CF | The plaster walls have cracked and fallen away in a few places, | ||
CF | revealing ancient brickwork underneath. | ||
CF | | ||
CF | EXITS: NORTH SOUTH WEST | ||
CF | | ||
CF | You look back at Eric. "Do you go to this school?" | ||
CF | | ||
CF | "No," he says. | ||
CF | | ||
CF | You wait for some further explanation, but it doesn't come. | ||
CF | | ||
CF | > | DavidW asks, "North or west?" | |
Knight_Otu says, "West first? I'm not fully convinced it matters." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Tunnel | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Tunnel | ||
CF | Here and there a grate is built into the wall, whistling with the flow | ||
CF | of hot air. | ||
CF | | ||
CF | EXITS: NORTH SOUTH EAST | ||
CF | | ||
CF | "So, can I ask, what are you doing down in these tunnels?" | ||
CF | | ||
CF | Eric looks down at his hands. He's trembling slightly. A chill comes | ||
CF | over you, and you wish you hadn't said anything. | ||
CF | | ||
CF | Finally, he says, "I got lost." | ||
CF | | ||
CF | You pat his shoulder a bit. "Sorry." | ||
CF | | ||
CF | "It's okay." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Tunnel | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Tunnel | ||
CF | The pipes end here. Another heavy door is built into the west wall. | ||
CF | | ||
CF | EXITS: SOUTH WEST | ||
CF | | ||
CF | "There it is," says Eric. "You can go in, if you want. I'll wait back | ||
CF | here." | ||
CF | | ||
CF | "Don't you want to come with?" | ||
CF | | ||
CF | He shakes his head and smiles, a little sadly. "I'll be okay," he | ||
CF | tells you." | ||
CF | | ||
CF | > | Knight_Otu says, "I suspect the tunnels are as long as Eric's story." | |
DavidW says (to ClubFloyd), "x door" | ||
CF ] Tunnel | ||
CF | > | ||
CF | > X DOOR | ||
CF | | ||
CF | The door doesn't quite match the surrounding wall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open door" | ||
CF ] Tunnel | ||
CF | > | ||
CF | > OPEN DOOR | ||
CF | | ||
CF | You push the door open, and catch a glimpse of a dusty room on the | ||
CF | other side. | ||
CF | | ||
CF | Then invisible currents of air pull on the door until it slowly | ||
CF | closes. | ||
CF | | ||
CF | > | DavidW says, "hm. The door auto-closes." | |
DavidW says (to ClubFloyd), "put crowbar in door" | ||
CF ] Tunnel | ||
CF | > | ||
CF | > PUT CROWBAR IN DOOR | ||
CF | | ||
CF | That can't contain things. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Basement | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Basement | ||
CF | Dust flies up wherever you move���dust that hasn't been disturbed for a | ||
CF | long time. | ||
CF | | ||
CF | Soft light trickles in from clouded windows near the ceiling. All | ||
CF | around you are white shapes: Sheets draped over unfamiliar forms. | ||
CF | | ||
CF | After stepping carefully around several of the shapes, you find a | ||
CF | staircase. | ||
CF | | ||
CF | EXITS: EAST UP | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x shapes" | ||
CF ] Basement | ||
CF | > | ||
CF | > X SHAPES | ||
CF | | ||
CF | When you drape a sheet over a piece of furniture, you can more or less | ||
CF | tell what sort of furniture is underneath from the way the sheet | ||
CF | hangs. You can't imagine what kind of furniture is suggested by the | ||
CF | shapes of these sheets. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look under sheets" | ||
CF ] Basement | ||
CF | > | ||
CF | > LOOK UNDER SHEETS | ||
CF | | ||
CF | You carefully, carefully take the edge of one sheet between your | ||
CF | fingers. You pull it up slowly. | ||
CF | | ||
CF | The thing underneath is metallic: Silvery-white. | ||
CF | | ||
CF | It ripples slightly���and you drop the sheet. | ||
CF | | ||
CF | > | Knight_Otu says, "Hm." | |
DavidW asks, "Are we in a spaceship?" | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Room | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Room | ||
CF | This should be a living room, but it's not quite right. | ||
CF | | ||
CF | The fireplace is boarded up. The painting that should be hanging over | ||
CF | the mantel is lying flat on the floor. The couch and chairs aren't | ||
CF | arranged to point at each other, or at a TV or anything���They're lined | ||
CF | up in some sort of curling procession. A bookcase is turned at an odd | ||
CF | angle, blocking out most of the front windows. | ||
CF | | ||
CF | Everything in the room has been placed far away from the front door. | ||
CF | | ||
CF | EXITS: UP DOWN OUTSIDE | ||
CF | | ||
CF | A book of crossword puzzles has been set standing on end at the foot | ||
CF | of the bookcase. | ||
CF | | ||
CF | > | MoyTW exclaims, "Hey crossword puzzles!" | |
MoyTW exclaims, "Ghost crossword puzzles, maybe, but puzzles nonetheless!" | ||
DavidW says (to ClubFloyd), "x puzzles" | ||
CF ] Room | ||
CF | > | ||
CF | > X PUZZLES | ||
CF | | ||
CF | You pick up the book for a closer look. | ||
CF | | ||
CF | The pages are yellowed and slightly crinkled from water damage. The | ||
CF | date on the back is 1983. But none of the puzzles have been filled in. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x fireplace" | ||
CF ] Room | ||
CF | > | ||
CF | > X FIREPLACE | ||
CF | | ||
CF | The elegant black marble fireplace has several wooden planks fastened | ||
CF | over it. Nothing is getting in or out through this house's chimney. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x front door" | ||
CF ] Room | ||
CF | > | ||
CF | > X FRONT DOOR | ||
CF | | ||
CF | You can't see anything like that in the immediate vicinity. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x door" | ||
CF ] Room | ||
CF | > | ||
CF | > X DOOR | ||
CF | | ||
CF | The door is windowless, unfriendly, and closed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Room | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Room | ||
CF | This should be a living room, but it's not quite right. | ||
CF | | ||
CF | The fireplace is boarded up. The painting that should be hanging over | ||
CF | the mantel is lying flat on the floor. The couch and chairs aren't | ||
CF | arranged to point at each other, or at a TV or anything���They're lined | ||
CF | up in some sort of curling procession. A bookcase is turned at an odd | ||
CF | angle, blocking out most of the front windows. | ||
CF | | ||
CF | Everything in the room has been placed far away from the front door. | ||
CF | | ||
CF | EXITS: UP DOWN OUTSIDE | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bookcase" | ||
CF ] Room | ||
CF | > | ||
CF | > X BOOKCASE | ||
CF | | ||
CF | The shelves of the bookcase are all empty. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x windows" | ||
CF ] Room | ||
CF | > | ||
CF | > X WINDOWS | ||
CF | | ||
CF | You think you recognize the street outside the house. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Attic | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Attic | ||
CF | It's dark. Your eyes need a moment to adjust. | ||
CF | | ||
CF | But there does seem to be something up here: A long thing, stretched | ||
CF | across the floor. | ||
CF | | ||
CF | You hear Eric's voice downstairs: "I'd come back down if I were | ||
CF | you..." | ||
CF | | ||
CF | EXITS: DOWN | ||
CF | | ||
CF | > | Knight_Otu says, "Well that's ominous." | |
DavidW says (to ClubFloyd), "x long thing" | ||
CF | > | ||
CF | > X LONG THING | ||
CF | | ||
CF | You squint into the darkness, and slowly you're able to make out the | ||
CF | details of whatever is slithering... | ||
DavidW pushes the green 'space' button. | ||
CF | details of whatever is slithering...In a blind panic you rush down the | ||
CF | stairs. | ||
DavidW pushes the green 'space' button. | ||
CF ] Room | ||
CF | stairs.## Room | ||
CF | This should be a living room, but it's not quite right. | ||
CF | | ||
CF | The fireplace is boarded up. The painting that should be hanging over | ||
CF | the mantel is lying flat on the floor. The couch and chairs aren't | ||
CF | arranged to point at each other, or at a TV or anything���They're lined | ||
CF | up in some sort of curling procession. A bookcase is turned at an odd | ||
CF | angle, blocking out most of the front windows. | ||
CF | | ||
CF | Everything in the room has been placed far away from the front door. | ||
CF | | ||
CF | EXITS: UP DOWN OUTSIDE | ||
CF | | ||
CF | > | DavidW asks, "out?" | |
MoyTW asks, "grab the puzzles?" | ||
MoyTW asks, "Or did we already?" | ||
DavidW says, "I took 'em already" | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Room | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a book of crossword puzzles | ||
CF | a janitor's key | ||
CF | an airboat key | ||
CF | Calvin | ||
CF | a crowbar | ||
CF | an amulet (being worn) | ||
CF | a star ball | ||
CF | a business card | ||
CF | | ||
CF | > | Knight_Otu says, "We have the puzzles." | |
MoyTW says, "Ok, let's go, I guess." | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Ash Street | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | (first opening the windowless door) | ||
CF | You reach out to the door and turn the handle. It tries hard to | ||
CF | resist, and you have to wrench harder and harder, until it gives up | ||
CF | and the lock disengages with a click. | ||
CF | | ||
CF | The door opens. | ||
CF | | ||
CF | Ash Street | ||
CF | At the end of Ash Street is a tall gray house with peeling paint and | ||
CF | dark windows. A rickety fence surrounds the garden; the gate is | ||
CF | unlocked, and it creaks softly when a breeze passes. | ||
CF | | ||
CF | The front door is open. | ||
CF | | ||
CF | EXITS: EAST INSIDE | ||
CF | | ||
CF | Mrs. Idlewyld looks deeply disturbed when she sees you emerging from | ||
CF | the house, but she regains her composure quickly. | ||
CF | | ||
CF | > | MoyTW asks, "Talk to Idlewyld?" | |
DavidW says (to ClubFloyd), "talk to mrs" | ||
CF ] Ash Street | ||
CF | > | ||
CF | > TALK TO MRS | ||
CF | | ||
CF | "Thanks again, dear girl," Mrs. Idlewyld says. "I hope things turn out | ||
CF | well for you." And then she turns her attention elsewhere. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Water's Edge | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Water's Edge | ||
CF | Eddie Lee's dad's airboat rental business is situated here at the edge | ||
CF | of the Opasassa Swamp. A gravel path connects the buildings to the | ||
CF | dock. | ||
CF | | ||
CF | The front door is guarded by a motionless plaster alligator. | ||
CF | | ||
CF | EXITS: NORTH SOUTH EAST WEST INSIDE | ||
CF | | ||
CF | An airboat is floating at the dock. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Water Tower | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Water Tower | ||
CF | At the center of Opasassa is its water tower, a massive white bulb | ||
CF | supported by a web of steel beams. Giant letters are printed on the | ||
CF | side: From as far away as Glenburn, you can see them spell out | ||
CF | "OPASASSA." From right underneath, though, they barely look like | ||
CF | letters. | ||
CF | | ||
CF | A narrow ladder is well-hidden among the bars. | ||
CF | | ||
CF | EXITS: NORTH EAST SOUTH WEST UP | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Outside the Sheriff's Station | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Outside the Sheriff's Station | ||
CF | Stout concrete columns flank the station's entrance. Sheriff Dillard's | ||
CF | squad car is parked outside. | ||
CF | | ||
CF | EXITS: NORTH EAST INSIDE | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "in" | ||
CF ] Sheriff's Station | ||
CF | > | ||
CF | > IN | ||
CF | | ||
CF | | ||
CF | Sheriff's Station | ||
CF | A portrait of the President smiles at you welcomingly from across the | ||
CF | lobby, above a carefully organized bulletin board. It doesn't feel | ||
CF | like you're standing in the nerve center of Opasassa law enforcement; | ||
CF | most rooms back at the high school are more intimidating than this. | ||
CF | There's even wall-to-wall carpeting in here. | ||
CF | | ||
CF | EXITS: OUTSIDE | ||
CF | | ||
CF | Sheriff Dillard is sitting uneasily in his easy chair, twiddling his | ||
CF | thumbs in minor agitation. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give puzzles to sheriff" | ||
CF ] Sheriff's Station | ||
CF | > | ||
CF | > GIVE PUZZLES TO SHERIFF | ||
CF | | ||
CF | "Hey Sheriff! Look what I found!" | ||
CF | | ||
CF | A big goofy grin spreads over Dillard's face as you toss him the book. | ||
CF | He flips through it; finding the puzzles all unfilled, he slaps it | ||
CF | against his thigh. "Becca Drapkin, I can't thank you enough! This is | ||
CF | just what I needed to get through the week. I gotta pay you back. Hold | ||
CF | on." | ||
CF | | ||
CF | He dashes out of the lobby toward the back of the station. Soon he | ||
CF | returns with a plastic crate, brimming with hats, shoes, and various | ||
CF | oddments. | ||
CF | | ||
CF | "Now, don't tell anyone I did this. But I'm gonna let you take one | ||
CF | thing���Just one thing���out of the Lost and Found." | ||
CF | | ||
CF | "I didn't know the town had a Lost and Found." | ||
CF | | ||
CF | "Well, we could probably do a better job of publicizing it. See | ||
CF | anything you like?" | ||
CF | | ||
CF | You lift a fairly cute scarf and reveal a familiar face: Hunky, | ||
CF | Lindsay's favorite stuffed animal. He looks like he's been through a | ||
CF | lot. | ||
CF | | ||
CF | "That little guy turned up after the big storm last week. I thought I | ||
CF | oughta try to clean him up some, but..." Dillard grimaces. "I didn't | ||
CF | know what there was I could do." | ||
CF | | ||
CF | It looks like there's very little anyone could do: Besides being | ||
CF | filthy, Hunky's monkey arms and monkey legs are hanging on by a few | ||
CF | threads, and he's missing his left eye. "He belongs to my sister," you | ||
CF | mutter, wondering how you'll break it to her. | ||
CF | | ||
CF | "Heck! Well, if you're actually picking him up from the Lost and | ||
CF | Found, he doesn't count. You better pick out something else to be your | ||
CF | reward." | ||
CF | | ||
CF | So you take the scarf, and Dillard returns the crate to the back of | ||
CF | the station. Then he takes a seat and digs into some crosswords. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Sheriff's Station | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a cute scarf | ||
CF | Hunky the Monkey | ||
CF | a janitor's key | ||
CF | an airboat key | ||
CF | Calvin | ||
CF | a crowbar | ||
CF | an amulet (being worn) | ||
CF | a star ball | ||
CF | a business card | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x scarf" | ||
CF ] Sheriff's Station | ||
CF | > | ||
CF | > X SCARF | ||
CF | | ||
CF | It's green with pale blue polka dots. It's nothing special, but you | ||
CF | didn't have to pay for it. | ||
CF | | ||
CF | Well, actually, you had to do quite a lot of work to get it. | ||
CF | | ||
CF | > | Knight_Otu says, "Well, well, well." | |
DavidW says (to ClubFloyd), "x hunky" | ||
CF ] Sheriff's Station | ||
CF | > | ||
CF | > X HUNKY | ||
CF | | ||
CF | Lindsay's favorite toy looks like he's gone through a meat grinder. | ||
CF | You can believe he was outside during a storm, but that doesn't | ||
CF | explain his limbs being almost torn off, or his missing eye. Maybe a | ||
CF | neighborhood dog thought he was a chew toy. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "wear scarf" | ||
CF ] Sheriff's Station | ||
CF | > | ||
CF | > WEAR SCARF | ||
CF | | ||
CF | You tie the scarf over your hair. There's no mirror around to check, | ||
CF | but it probably looks great. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Outside the Sheriff's Station | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | | ||
CF | Outside the Sheriff's Station | ||
CF | Stout concrete columns flank the station's entrance. Sheriff Dillard's | ||
CF | squad car is parked outside. | ||
CF | | ||
CF | EXITS: NORTH EAST INSIDE | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Outside the Sheriff's Station | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | Can't go that way! | ||
CF | | ||
CF | AVAILABLE EXITS: NORTH EAST INSIDE | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Water Tower | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Water Tower | ||
CF | At the center of Opasassa is its water tower, a massive white bulb | ||
CF | supported by a web of steel beams. Giant letters are printed on the | ||
CF | side: From as far away as Glenburn, you can see them spell out | ||
CF | "OPASASSA." From right underneath, though, they barely look like | ||
CF | letters. | ||
CF | | ||
CF | A narrow ladder is well-hidden among the bars. | ||
CF | | ||
CF | EXITS: NORTH EAST SOUTH WEST UP | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Water Tower | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | Can't go that way! | ||
CF | | ||
CF | AVAILABLE EXITS: NORTH SOUTH EAST WEST UP | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Water's Edge | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Water's Edge | ||
CF | Eddie Lee's dad's airboat rental business is situated here at the edge | ||
CF | of the Opasassa Swamp. A gravel path connects the buildings to the | ||
CF | dock. | ||
CF | | ||
CF | The front door is guarded by a motionless plaster alligator. | ||
CF | | ||
CF | EXITS: NORTH SOUTH EAST WEST INSIDE | ||
CF | | ||
CF | An airboat is floating at the dock. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Buchanan High School | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Buchanan High School | ||
CF | School is out for the day, but the doors remain open for various | ||
CF | after-school activities. On the other end of the yard is a sign that | ||
CF | says "BUCHANAN HIGH - CHESS CLUB CANCELED" in big black letters. | ||
CF | | ||
CF | Your house is just a short walk to the east. | ||
CF | | ||
CF | EXITS: NORTH EAST WEST INSIDE | ||
CF | | ||
CF | Zoe is sitting on a bench near the door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Becca's House | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Becca's House | ||
CF | A stucco wall hems in the wilderness of trees and other plant life | ||
CF | that surrounds the Drapkin residence. | ||
CF | | ||
CF | EXITS: WEST INSIDE | ||
CF | | ||
CF | Lindsay is wandering aimlessly around the yard, her shoebox cradled | ||
CF | under her arm. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give monkey to lindsay" | ||
CF ] Becca's House | ||
CF | > | ||
CF | > GIVE MONKEY TO LINDSAY | ||
CF | | ||
CF | "So, Lindsay," you begin, "Hunky the Monkey had a little adventure, | ||
CF | and he, um. Well, he might not look quite the way you remember him. | ||
CF | Because, it was kind of a rough adventure." | ||
CF | | ||
CF | Lindsay goggles at you. | ||
CF | | ||
CF | "Just, try to keep an open mind, okay?" You take a deep breath and | ||
CF | reveal Hunky's ragged form. | ||
CF | | ||
CF | Lindsay screams in horror. Before you know what's happening, the | ||
CF | screaming turns to bawling. She's thrown her shoebox in the air��� | ||
CF | | ||
CF | ���The beetle spreads its awful wings and flies away, into the | ||
CF | darkening | ||
CF | sky. You are doomed. And you made your sister cry. | ||
CF | | ||
CF | | ||
CF | | ||
CF | *** The End *** | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the | ||
CF | last command? | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Becca's House | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Becca's House | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | MoyTW says, "Huh. Ok. We gotta fix the monkey." | |
Knight_Otu says, "So we do." | ||
DavidW asks, "Back to Eric?" | ||
Knight_Otu says, "Sure." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Buchanan High School | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Buchanan High School | ||
CF | School is out for the day, but the doors remain open for various | ||
CF | after-school activities. On the other end of the yard is a sign that | ||
CF | says "BUCHANAN HIGH - CHESS CLUB CANCELED" in big black letters. | ||
CF | | ||
CF | Your house is just a short walk to the east. | ||
CF | | ||
CF | EXITS: NORTH EAST WEST INSIDE | ||
CF | | ||
CF | Zoe is sitting on a bench near the door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Water's Edge | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Water's Edge | ||
CF | Eddie Lee's dad's airboat rental business is situated here at the edge | ||
CF | of the Opasassa Swamp. A gravel path connects the buildings to the | ||
CF | dock. | ||
CF | | ||
CF | The front door is guarded by a motionless plaster alligator. | ||
CF | | ||
CF | EXITS: NORTH SOUTH EAST WEST INSIDE | ||
CF | | ||
CF | An airboat is floating at the dock. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Ash Street | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Ash Street | ||
CF | At the end of Ash Street is a tall gray house with peeling paint and | ||
CF | dark windows. A rickety fence surrounds the garden; the gate is | ||
CF | unlocked, and it creaks softly when a breeze passes. | ||
CF | | ||
CF | The front door is open. | ||
CF | | ||
CF | EXITS: EAST INSIDE | ||
CF | | ||
CF | Mrs. Idlewyld does her best to ignore you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "in" | ||
CF ] Room | ||
CF | > | ||
CF | > IN | ||
CF | | ||
CF | | ||
CF | Room | ||
CF | This should be a living room, but it's not quite right. | ||
CF | | ||
CF | The fireplace is boarded up. The painting that should be hanging over | ||
CF | the mantel is lying flat on the floor. The couch and chairs aren't | ||
CF | arranged to point at each other, or at a TV or anything���They're lined | ||
CF | up in some sort of curling procession. A bookcase is turned at an odd | ||
CF | angle, blocking out most of the front windows. | ||
CF | | ||
CF | Everything in the room has been placed far away from the front door. | ||
CF | | ||
CF | EXITS: UP DOWN OUTSIDE | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Basement | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Basement | ||
CF | Dust flies up wherever you move���dust that hasn't been disturbed for a | ||
CF | long time. | ||
CF | | ||
CF | Soft light trickles in from clouded windows near the ceiling. All | ||
CF | around you are white shapes: Sheets draped over unfamiliar forms. | ||
CF | | ||
CF | EXITS: EAST UP | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Tunnel | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Tunnel | ||
CF | The pipes end here. Another heavy door is built into the west wall. | ||
CF | | ||
CF | EXITS: SOUTH WEST | ||
CF | | ||
CF | Eric is here, waiting for you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to eric" | ||
CF ] Tunnel | ||
CF | > | ||
CF | > TALK TO ERIC | ||
CF | | ||
CF | "Eric," you say. "When did you..." | ||
CF | | ||
CF | He looks back at you solemnly, and you decide not to ask. | ||
CF | | ||
CF | > | DavidW says, "I guess check the rest of the tunnels? Or ... oh. Hazel's cabinet of de-aging." | |
Knight_Otu exclaims, "Oh, yes!" | ||
DavidW says, "The cabinet will fix Hunky up." | ||
MoyTW says, "Yeah, hopefully." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Basement | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Basement | ||
CF | Dust flies up wherever you move���dust that hasn't been disturbed for a | ||
CF | long time. | ||
CF | | ||
CF | Soft light trickles in from clouded windows near the ceiling. All | ||
CF | around you are white shapes: Sheets draped over unfamiliar forms. | ||
CF | | ||
CF | EXITS: EAST UP | ||
CF | | ||
CF | > | Knight_Otu says, "I forgot about that." | |
DavidW says (to ClubFloyd), "u" | ||
CF ] Room | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Room | ||
CF | This should be a living room, but it's not quite right. | ||
CF | | ||
CF | The fireplace is boarded up. The painting that should be hanging over | ||
CF | the mantel is lying flat on the floor. The couch and chairs aren't | ||
CF | arranged to point at each other, or at a TV or anything���They're lined | ||
CF | up in some sort of curling procession. A bookcase is turned at an odd | ||
CF | angle, blocking out most of the front windows. | ||
CF | | ||
CF | Everything in the room has been placed far away from the front door. | ||
CF | | ||
CF | EXITS: UP DOWN OUTSIDE | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Ash Street | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | | ||
CF | Ash Street | ||
CF | At the end of Ash Street is a tall gray house with peeling paint and | ||
CF | dark windows. A rickety fence surrounds the garden; the gate is | ||
CF | unlocked, and it creaks softly when a breeze passes. | ||
CF | | ||
CF | The front door is open. | ||
CF | | ||
CF | EXITS: EAST INSIDE | ||
CF | | ||
CF | Mrs. Idlewyld does her best to ignore you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Water's Edge | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Water's Edge | ||
CF | Eddie Lee's dad's airboat rental business is situated here at the edge | ||
CF | of the Opasassa Swamp. A gravel path connects the buildings to the | ||
CF | dock. | ||
CF | | ||
CF | The front door is guarded by a motionless plaster alligator. | ||
CF | | ||
CF | EXITS: NORTH SOUTH EAST WEST INSIDE | ||
CF | | ||
CF | An airboat is floating at the dock. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Water Tower | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Water Tower | ||
CF | At the center of Opasassa is its water tower, a massive white bulb | ||
CF | supported by a web of steel beams. Giant letters are printed on the | ||
CF | side: From as far away as Glenburn, you can see them spell out | ||
CF | "OPASASSA." From right underneath, though, they barely look like | ||
CF | letters. | ||
CF | | ||
CF | A narrow ladder is well-hidden among the bars. | ||
CF | | ||
CF | EXITS: NORTH EAST SOUTH WEST UP | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Outside the Sheriff's Station | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Outside the Sheriff's Station | ||
CF | Stout concrete columns flank the station's entrance. Sheriff Dillard's | ||
CF | squad car is parked outside. | ||
CF | | ||
CF | EXITS: NORTH EAST INSIDE | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] The Weeping Willow | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | The Weeping Willow | ||
CF | The neon sign is dark; the Weeping Willow is closed for the day. | ||
CF | | ||
CF | Its namesake rustles slightly in the wind. | ||
CF | | ||
CF | EXITS: NORTH EAST SOUTH | ||
CF | | ||
CF | Kyle leans over his Gremlin, attending to the last few details. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Outside the Thrift Store | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Outside the Thrift Store | ||
CF | A mannequin in a threadbare dress slouches with calculated disdain in | ||
CF | a yellowed window. The front door is propped open with a brick. | ||
CF | | ||
CF | EXITS: SOUTH INSIDE | ||
CF | | ||
CF | Your trusty bicycle is parked here. | ||
CF | | ||
CF | > | MoyTW asks, "Can we put the amulet in first?" | |
DavidW asks, "Why?" | ||
MoyTW says, "To see if it does something funny." | ||
DavidW says (to ClubFloyd), "in" | ||
CF ] Thrift Store | ||
CF | > | ||
CF | > IN | ||
CF | | ||
CF | | ||
CF | Thrift Store | ||
CF | From outside, the window made everything in here look yellow. Inside, | ||
CF | the fluorescent lights cast everything in a cadaverous | ||
CF | blue-white. | ||
CF | | ||
CF | Long shelves are filled to capacity with junk. A dented cabinet is | ||
CF | displayed near the counter. | ||
CF | | ||
CF | EXITS: OUTSIDE | ||
CF | | ||
CF | Behind the counter sits Hazel, loudly chewing a huge wad of gum. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf6" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Thrift Store | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push amulet in cabinet" | ||
CF ] Thrift Store | ||
CF | > | ||
CF | > PUSH AMULET IN CABINET | ||
CF | | ||
CF | I only understood you as far as wanting to push the amulet inside. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put amulet in cabinet" | ||
CF ] Thrift Store | ||
CF | > | ||
CF | > PUT AMULET IN CABINET | ||
CF | | ||
CF | You open the cabinet and place the amulet inside. Then you close the | ||
CF | door. | ||
CF | | ||
CF | You look at Hazel. "Whenever you're ready," she says. | ||
CF | | ||
CF | You open the door and pull out the amulet, looking just like it did | ||
CF | before. | ||
CF | | ||
CF | "Well," Hazel says, frowning slightly, "I guess that's what the amulet | ||
CF | looked like three weeks ago." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Thrift Store | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Thrift Store | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put monkey in cabinet" | ||
CF ] Thrift Store | ||
CF | > | ||
CF | > PUT MONKEY IN CABINET | ||
CF | | ||
CF | You open the cabinet and place Hunky the Monkey inside. | ||
CF | | ||
CF | Hazel peers around the cabinet door. "Yikes," she says. "You'd better | ||
CF | hope all that damage was done in the last three weeks." | ||
CF | | ||
CF | You close the door. | ||
CF | | ||
CF | You open the door. | ||
CF | | ||
CF | Inside is Hunky the Monkey, looking as fuzzy and peppy as the day he | ||
CF | was born. He even has both eyes. | ||
CF | | ||
CF | "What'd I tell you?" Hazel says, more proud of herself than she is | ||
CF | happy for your success. | ||
CF | | ||
CF | You pick up Hunky and give him a little hug. Hazel closes the cabinet | ||
CF | door for you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x hunky" | ||
CF ] Thrift Store | ||
CF | > | ||
CF | > X HUNKY | ||
CF | | ||
CF | Hunky the Monkey is back to his old self! He has a big goofy smile on | ||
CF | his face���He doesn't know how grateful he should be. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Outside the Thrift Store | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | | ||
CF | Outside the Thrift Store | ||
CF | A mannequin in a threadbare dress slouches with calculated disdain in | ||
CF | a yellowed window. The front door is propped open with a brick. | ||
CF | | ||
CF | EXITS: SOUTH INSIDE | ||
CF | | ||
CF | Your trusty bicycle is parked here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ride bike" | ||
CF ] Outside the Thrift Store | ||
CF | > | ||
CF | > RIDE BIKE | ||
CF | | ||
CF | You mount the bicycle. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Outside the Thrift Store | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | Can't go that way! | ||
CF | | ||
CF | AVAILABLE EXITS: SOUTH INSIDE | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] The Weeping Willow | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | The Weeping Willow (on the bicycle) | ||
CF | The neon sign is dark; the Weeping Willow is closed for the day. | ||
CF | | ||
CF | Its namesake rustles slightly in the wind. | ||
CF | | ||
CF | EXITS: NORTH EAST SOUTH | ||
CF | | ||
CF | Kyle leans over his Gremlin, attending to the last few details. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Radio Station | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Radio Station (on the bicycle) | ||
CF | Vines are creeping up the walls of the squat little KSAS building, | ||
CF | almost reaching the boarded-up windows. The radio tower stretches | ||
CF | overhead, its lower bars covered in rust. | ||
CF | | ||
CF | EXITS: NORTH SOUTH EAST WEST INSIDE | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Water Tower | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Water Tower (on the bicycle) | ||
CF | At the center of Opasassa is its water tower, a massive white bulb | ||
CF | supported by a web of steel beams. Giant letters are printed on the | ||
CF | side: From as far away as Glenburn, you can see them spell out | ||
CF | "OPASASSA." From right underneath, though, they barely look like | ||
CF | letters. | ||
CF | | ||
CF | A narrow ladder is well-hidden among the bars. | ||
CF | | ||
CF | EXITS: NORTH EAST SOUTH WEST UP | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Azalea Street | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Azalea Street (on the bicycle) | ||
CF | Azalea Street turns ninety degrees at the top of what passes for a | ||
CF | hill in central Florida. The house on the outside of the curve has a | ||
CF | sign posted outside: It's also the studio of Professor Rubach, the | ||
CF | piano teacher. | ||
CF | | ||
CF | EXITS: SOUTH WEST INSIDE | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Azalea Street | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | Can't go that way! | ||
CF | | ||
CF | AVAILABLE EXITS: SOUTH WEST INSIDE | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Buchanan High School | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Buchanan High School (on the bicycle) | ||
CF | School is out for the day, but the doors remain open for various | ||
CF | after-school activities. On the other end of the yard is a sign that | ||
CF | says "BUCHANAN HIGH - CHESS CLUB CANCELED" in big black letters. | ||
CF | | ||
CF | Your house is just a short walk to the east. | ||
CF | | ||
CF | EXITS: NORTH EAST WEST INSIDE | ||
CF | | ||
CF | Zoe is sitting on a bench near the door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Becca's House | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Becca's House (on the bicycle) | ||
CF | A stucco wall hems in the wilderness of trees and other plant life | ||
CF | that surrounds the Drapkin residence. | ||
CF | | ||
CF | EXITS: WEST INSIDE | ||
CF | | ||
CF | Lindsay is wandering aimlessly around the yard, her shoebox cradled | ||
CF | under her arm. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "dismount" | ||
CF ] Becca's House | ||
CF | > | ||
CF | > DISMOUNT | ||
CF | | ||
CF | You dismount the bicycle. | ||
CF | | ||
CF | Becca's House | ||
CF | A stucco wall hems in the wilderness of trees and other plant life | ||
CF | that surrounds the Drapkin residence. | ||
CF | | ||
CF | EXITS: WEST INSIDE | ||
CF | | ||
CF | Your trusty bicycle is parked here. | ||
CF | | ||
CF | Lindsay is wandering aimlessly around the yard, her shoebox cradled | ||
CF | under her arm. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give monkey to lindsay" | ||
CF ] Becca's House | ||
CF | > | ||
CF | > GIVE MONKEY TO LINDSAY | ||
CF | | ||
CF | "Hey, Lindsay. I've got someone here who wants to see you." | ||
CF | | ||
CF | Lindsay's eyes widen as Hunky the Monkey dances his way out from | ||
CF | behind your back. She squeals in joy and reaches out toward her old | ||
CF | friend. You pull him away. | ||
CF | | ||
CF | "Hold on. How about you let me take care of your cool bug, and then | ||
CF | you can play with Hunky." | ||
CF | | ||
CF | Lindsay nods enthusiastically, pushing the shoebox into your chest so | ||
CF | she can grab Hunky with both hands. The two of them rapidly become | ||
CF | reacquainted, and soon your sister has more or less forgotten that you | ||
CF | exist. | ||
CF | | ||
CF | You open the box. | ||
CF | | ||
CF | You lift the beetle between two fingers, expecting it to struggle. But | ||
CF | it doesn't. It has resigned itself to the unthinkable. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "eat beetle" | ||
CF | > | ||
CF | > EAT BEETLE | ||
CF | | ||
CF | You raise the insect to your lips. Your throat constricts, and a | ||
CF | tortured, desperate gagging noise comes out. | ||
CF | | ||
CF | Lindsay looks up from Hunky the Monkey. For a moment, she can't | ||
CF | understand what she's seeing. | ||
CF | | ||
CF | You put the beetle in your mouth. You try to ignore its taste and its | ||
CF | texture, and you fail. | ||
CF | | ||
CF | You swallow the creature as fast as you can���but it struggles, and | ||
CF | wriggles, for what seems like an eternity. | ||
CF | | ||
CF | Lindsay utters an animal scream of absolute delight. | ||
CF | | ||
CF | (Press any key to continue.) | ||
DavidW pushes the green 'space' button. | ||
CF ] Becca's House | ||
CF | (Press any key to continue.)+ + + | ||
CF | | ||
CF | "And all the scales are gone!" | ||
CF | | ||
CF | He nods. "And Muriel has not shown her face?" | ||
CF | | ||
CF | "Well, I haven't gone up to her cabin to check..." | ||
CF | | ||
CF | "A wise approach. When she does return, I'm sure I'll hear of it." He | ||
CF | turns to the window and looks down over the swamp. Wind whistles | ||
CF | through the trees. | ||
CF | | ||
CF | "The amulet I gave you carries a great responsibility," he says. "My | ||
CF | duty, to protect this land from harm. From things that humankind | ||
CF | should remain blissfully unaware of. You shouldn't be expected to face | ||
CF | such things." | ||
CF | | ||
CF | He turns to face you, as if to illustrate his point. But you're used | ||
CF | to him by now. | ||
CF | | ||
CF | "Give me back the amulet," he says. "You can forget all the strange | ||
CF | things you've seen, and enjoy a normal life." | ||
CF | | ||
CF | You turn the amulet over in your hand. "The thing is, I don't want a | ||
CF | normal life. And you helped me; I wanna help you. So, I think I'll | ||
CF | hold onto this���If that's okay with you?" | ||
CF | | ||
CF | "If you wish." He looks back at the window, thinking you won't notice | ||
CF | his smile. | ||
CF | | ||
CF | "It's getting dark. You should head back home, Becca." | ||
CF | | ||
CF | "Sounds good. See you later, Mister C." | ||
CF | | ||
CF | And you make your way down the stairs, leaving Crocodracula alone in | ||
CF | his castle. | ||
CF | | ||
CF | | ||
CF | | ||
CF | *** The End *** | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the | ||
CF | last command? | ||
CF | > | MoyTW says, "Sweet." | |
MoyTW says, "Top-tier game." | ||
DavidW says, "neat" | ||
Knight_Otu exclaims, "We did it!" | ||
DavidW says, "yay!" | ||
DavidW says, "Thanks for keeping track of all the number stuff." | ||
Knight_Otu says, "Shame we traumatized our sister though." | ||
MoyTW says, "I think she actually loved seeing us swallow the beetle." | ||
DavidW says, "yeah." | ||
Knight_Otu says, "Hm... maybe." | ||
DavidW says, "Some unanswered questions, of course, but that's why there's sequels." | ||
Knight_Otu asks, "Sequels, or "sequels"?" | ||
DavidW says, "I dunno" | ||
DavidW says, "I am very glad we played that one. Very satisfying." | ||
Knight_Otu says, "Yeah." | ||
MoyTW says, "Yeah, that was a good game." | ||
MoyTW disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. | ||
DavidW says (to ClubFloyd), "quit" | ||
CF | > | ||
CF | > QUIT | ||
CF | cheapglulxe quit with exit status: 0 | ||
CF asks, "That game over already? It was just getting good. Wanna play another?" | DavidW says, "Thanks everyone." | |
Knight_Otu exclaims, "Thanks for driving! Good night, and stay safe, everyone!" | ||
*** EPILOGUE *** | ||
DavidW says, "I found more stuff in last week's Crocodracula game." | ||
MoyTW asks, "Oh?" | ||
Jacqueline asks, "Oh??" | ||
Knight_Otu says, "But he's been sworn to secrecy, apparently." | ||
Jacqueline says, "I relieve him of his vow." | ||
DavidW says, "There's boldface words in the game text that is used for another optional puzzle." | ||
DavidW says, "The deeper secret I have agreed not to reveal at all." | ||
Jacqueline says, "stop" | ||
Jacqueline narrows her eyes. | ||
MoyTW says, "...huh." | ||
Knight_Otu says, "I had noticed those, but I thought they were just emphasis." | ||
DavidW says (to Knight), "nope. Not for emphasis." | ||
Jacqueline says, "Because of course they weren't." | ||
DavidW says, "I tweeted a one-character hint about the deeper secret but we all agreed it was too big a hint, so I deleted the tweet." | ||
Jacqueline says, "huh" | ||
DavidW says, "Sorry about that." | ||