ClubFloyd Transcript:
The idea behind ClubFloyd is that each
week at a pre-arranged time, a group of
people meet online to cooperatively play
a game of interactive fiction.
To skip directly to a particular game, click on its title: |
ToyShop & Floyditorium
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#ClubFloyd Discussion
|
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Jacqueline says (to ClubFloyd), "load sleepmask ic20foreignsoil" | ||
CF | >Are you sure you want to quit? ] Undefinable blurry brown | ||
CF | | ||
CF | | ||
CF | | ||
CF | Puffing and roaring, the ship slowly touched down on the orange sand. | ||
CF | Then the engines died, it became quiet again and only the sand under | ||
CF | the engines, which had melted into glass, still bubbled and smoked. | ||
CF | Inside the caravel were cool dark passages with small lights here and | ||
CF | there, and the ship's distributed processors eventually found the | ||
CF | conditions were met to wake a pilgrim. | ||
CF | | ||
CF | The displays on the pilgrim's sarcophagus began to light up and showed | ||
CF | measured values ������from the sensors inside. Nobody was there to read | ||
CF | them anyway. The cervix at the bottom of the sarcophagus opened and | ||
CF | the escaping liquid disappeared bubbling and gurgling in the drain | ||
CF | below. The cervix opened further and further, the body of the pilgrim | ||
CF | behind it slowly sank down and finally sliped out on the floor in | ||
CF | front of the sarcophagus, feet first. The limp, wet body seemed | ||
CF | lifeless, but then it began to twitch, choke and cough. The pilgrim | ||
CF | gasped and eventually she raised her torso and leaned on her shaky | ||
CF | arms. | ||
CF | | ||
CF | Foreign Soil | ||
CF | A strange colonization by Olaf Nowacki | ||
CF | Release 1 / Serial number 200801 / Inform 7 build 6M62 (I6/v6.33 lib | ||
CF | 6/12N) | ||
CF | | ||
CF | Undefinable blurry brown | ||
CF | You are coughing and gasping for breath, struggling to keep your torso | ||
CF | upright. Your mind is foggy and your sense of balance is so confused | ||
CF | that it feels like you are falling all the time. | ||
CF | | ||
CF | You can hardly see anything around you, everything just looks blurry | ||
CF | brown. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x me" | ||
CF ] Undefinable blurry brown | ||
CF | > | ||
CF | > X ME | ||
CF | | ||
CF | You feel dizzy, cold and naked. | ||
CF | | ||
CF | You feel the nausea rise in you and without being able to do anything | ||
CF | about it you vomit your stomach contents onto the floor. In addition | ||
CF | to all the unpleasant sensations, there is now the bitter and sour | ||
CF | taste in your mouth. But at least your sense of balance is gradually | ||
CF | normalizing. | ||
CF | | ||
CF | > | Roger says, "oww my torso" | |
Jacqueline says (to ClubFloyd), "i" | ||
CF ] Undefinable blurry brown | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying nothing. | ||
CF | | ||
CF | Slowly, really, very slowly, your vision improves a little. In the | ||
CF | brown mass in front of you there appears to be a bright, pulsating | ||
CF | spot. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x spot" | ||
CF ] Undefinable blurry brown | ||
CF | > | ||
CF | > X SPOT | ||
CF | | ||
CF | Your hand gropes for the shining spot and feels a smooth, firm | ||
CF | surface. With the touch of your fingers, a pale, seemingly old memory | ||
CF | comes back: Under the pulsating spot there must be something good, | ||
CF | important. | ||
CF | | ||
CF | Another sensation suddenly comes to your mind: cold. Your wet skin, | ||
CF | goose bumps and the shivering fit that runs through your body in | ||
CF | recurring waves. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look under spot" | ||
CF ] Undefinable blurry brown | ||
CF | > | ||
CF | > LOOK UNDER SPOT | ||
CF | | ||
CF | Your hand moves to the edge and pushes it up. The pulsating light | ||
CF | folds up and your hand gropes down into the hollow below. There is | ||
CF | something in it, something that is rough and soft at the same time ... | ||
CF | | ||
CF | > | ||
Guenni says (to ClubFloyd), "take spot" | ||
CF ] Undefinable blurry brown | ||
CF | > | ||
CF | > TAKE SPOT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x rough" | ||
CF ] Undefinable blurry brown | ||
CF | > | ||
CF | > X ROUGH | ||
CF | | ||
CF | You take the rough and soft thing out of the hollow and pull it | ||
CF | towards you. Your mind is still sluggish and cannot grasp what it is, | ||
CF | but your body already seems to know and is pressing it against you. | ||
CF | | ||
CF | With both hands you press the thing into your face, against your nose | ||
CF | and the thing exudes a familiar smell. It smells good, it smells | ||
CF | fresh, it smells fresh ... fresh ... fresh laundry! It is a terry | ||
CF | towel. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "clean me" | ||
CF ] Undefinable blurry brown | ||
CF | > | ||
CF | > CLEAN ME | ||
CF | | ||
CF | You rub yourself. | ||
CF | | ||
CF | Your body is wet and shivering with cold. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "wear towel" | ||
CF ] Undefinable blurry brown | ||
CF | > | ||
CF | > WEAR TOWEL | ||
CF | | ||
CF | You wrap yourself in the towel and feel less unprotected and naked. At | ||
CF | the same time you realize how exhausted you are. And even if your mind | ||
CF | comes back gradually, your senses still work only to a limited extent. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look" | ||
CF ] Undefinable blurry brown | ||
CF | > | ||
CF | > LOOK | ||
CF | | ||
CF | Undefinable blurry brown | ||
CF | You can hardly see anything around you, everything just looks blurry | ||
CF | brown. | ||
CF | | ||
CF | Your body is wet and shivering with cold. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Undefinable blurry brown | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a terry towel (being worn) | ||
CF | a pulsating spot (open) | ||
CF | a small slim rod | ||
CF | | ||
CF | Your body is wet and shivering with cold. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x rod" | ||
CF ] Undefinable blurry brown | ||
CF | > | ||
CF | > X ROD | ||
CF | | ||
CF | A short slim rod with a smooth surface and a button on one side. | ||
CF | | ||
CF | Your body is wet and shivering with cold. | ||
CF | | ||
CF | > | DavidW says, "I don't think we were supposed to take the 'spot'." | |
DavidW says (to ClubFloyd), "take rod" | ||
CF ] Undefinable blurry brown | ||
CF | > | ||
CF | > TAKE ROD | ||
CF | | ||
CF | You take the pen-shaped object and feel that it is also very | ||
CF | important. | ||
CF | | ||
CF | Your body is wet and shivering with cold. | ||
CF | | ||
CF | > | Knight_Otu asks, "Maybe not?" | |
DavidW says (to ClubFloyd), "push button" | ||
CF ] Sarcophagi Chamber | ||
CF | > | ||
CF | > PUSH BUTTON | ||
CF | | ||
CF | You don't know exactly what you're doing, it's like your hand is | ||
CF | acting on its own, holding the pen to your upper arm, and then | ||
CF | pressing the button. You feel the sting, the burning in your arm and | ||
CF | how the tingling immediately spreads all over your body. Your ears | ||
CF | roar and your eyes burn as if you were suddenly looking into a very | ||
CF | bright and hot light. Your heart is pounding wildly and you can feel | ||
CF | the energy pouring into your muscles. You're awake! Absolutely awake! | ||
CF | | ||
CF | Sarcophagi Chamber | ||
CF | This is an elongated flat room with sparse lighting. At least two | ||
CF | dozen sarcophagi are lined up on the two long walls. | ||
CF | | ||
CF | There is a hole in the floor and an integrated ladder leads downwards. | ||
CF | | ||
CF | Next to the open sarcophagus there is a small container on the floor. | ||
CF | | ||
CF | > | Knight_Otu says, "But who knows." | |
MoyTW says, "Well now we can check our inventory and see what it is." | ||
DavidW says (to ClubFloyd), "x container" | ||
CF ] Sarcophagi Chamber | ||
CF | > | ||
CF | > X CONTAINER | ||
CF | | ||
CF | (the pulsating spot) | ||
CF | You feel nothing unexpected. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Sarcophagi Chamber | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | an empty autoinjector | ||
CF | a terry towel (being worn) | ||
CF | a pulsating spot (open but empty) | ||
CF | | ||
CF | > | MoyTW says, "...hmm. Yeah, that seems iffy." | |
DavidW says (to ClubFloyd), "x autoinjector" | ||
CF ] Sarcophagi Chamber | ||
CF | > | ||
CF | > X AUTOINJECTOR | ||
CF | | ||
CF | A short slim rod with a smooth surface and a button on one side. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drop spot" | ||
CF ] Sarcophagi Chamber | ||
CF | > | ||
CF | > DROP SPOT | ||
CF | | ||
CF | (the pulsating spot) | ||
CF | Dropped. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x sarcophagus" | ||
CF ] Sarcophagi Chamber | ||
CF | > | ||
CF | > X SARCOPHAGUS | ||
CF | | ||
CF | More than two dozen sarcophagi are lined up here. Most of them are | ||
CF | still closed, they contain the other pilgrims. Their bodies float in | ||
CF | carrier fluid, neither dead nor alive nor aging. They wait for you to | ||
CF | create the right conditions so they can be woken up and start a | ||
CF | colony. Only the one you traveled in is open. How long you traveled | ||
CF | and how far? You don't know it, just that it must have been very long. | ||
CF | | ||
CF | > | Knight_Otu says, "Yeah, I guess we weren't supposed to carry that." | |
Roger says, "it's our pet, Pulsating Spot" | ||
DavidW says, "That's why I dropped it. Might cause problems later if I don't." | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Sarcophagi Chamber | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Sarcophagi Chamber | ||
CF | This is an elongated flat room with sparse lighting. At least two | ||
CF | dozen sarcophagi are lined up on the two long walls. | ||
CF | | ||
CF | There is a hole in the floor and an integrated ladder leads downwards. | ||
CF | | ||
CF | Next to the open sarcophagus there is a small container on the floor. | ||
CF | | ||
CF | You can also see a pulsating spot (empty) here. | ||
CF | | ||
CF | > | DavidW asks, "I suppose we have a choice. Up or down?" | |
DavidW says (to ClubFloyd), "x hole" | ||
CF ] Sarcophagi Chamber | ||
CF | > | ||
CF | > X HOLE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x ladder" | ||
CF ] Sarcophagi Chamber | ||
CF | > | ||
CF | > X LADDER | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | DavidW says, "I vote up." | |
MoyTW says, "Sure, why not." | ||
Guenni says, "fine by me." | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Sarcophagi Chamber | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "climb ladder" | ||
CF ] Sarcophagi Chamber | ||
CF | > | ||
CF | > CLIMB LADDER | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | DavidW says, "oh. The ladder goes down." | |
DavidW says, "There is no up." | ||
Knight_Otu says, "I guess it only goes down from here." | ||
DavidW says, "I'm still tired. Misreading stuff." | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Central Room | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Central Room | ||
CF | This is a flat, round room. A ladder leads up and there is a massive | ||
CF | metal hatch in the south wall. | ||
CF | | ||
CF | You can see a protective suit here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x suit" | ||
CF ] Central Room | ||
CF | > | ||
CF | > X SUIT | ||
CF | | ||
CF | This lightweight safety suit protects you from high UV radiation and | ||
CF | provides you with breathing air for a while. | ||
CF | | ||
CF | > | DavidW asks, "I would like to exchange the towel for this suit. Agree?" | |
Guenni says (to ClubFloyd), "wear suit" | ||
CF ] Central Room | ||
CF | > | ||
CF | > WEAR SUIT | ||
CF | | ||
CF | (first taking the protective suit) | ||
CF | You put on the protective suit. | ||
CF | | ||
CF | > | Jacqueline says, "I don't know why, but at first I thought we'd been spat out on the ground under the ship, naked on the new world." | |
Jacqueline says, "Not, like, safely inside the ship." | ||
Knight_Otu says, "Seems we don't need to swap." | ||
DavidW asks, "Shouldn't we take the towel off before wearing the suit?" | ||
MoyTW says, "That was my impression, at first." | ||
DavidW says (to ClubFloyd), "remove towel" | ||
CF ] Central Room | ||
CF | > | ||
CF | > REMOVE TOWEL | ||
CF | | ||
CF | You take off the terry towel. | ||
CF | | ||
CF | > | Jacqueline says, "heh" | |
Jacqueline says, "Good catch." | ||
DavidW says (to ClubFloyd), "snap towel" | ||
CF ] Central Room | ||
CF | > | ||
CF | > SNAP TOWEL | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | Knight_Otu says (to Jacq), "I mean, it wouldn't be the safest procedure." | |
Jacqueline says (to DW), "Hee" | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Central Room | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Central Room | ||
CF | This is a flat, round room. A ladder leads up and there is a massive | ||
CF | metal hatch in the south wall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x hatch" | ||
CF ] Central Room | ||
CF | > | ||
CF | > X HATCH | ||
CF | | ||
CF | You see nothing special about the inner airlock hatch. | ||
CF | | ||
CF | > | DavidW says, "oh, airlock" | |
DavidW says (to ClubFloyd), "open hatch" | ||
CF ] Central Room | ||
CF | > | ||
CF | > OPEN HATCH | ||
CF | | ||
CF | You open the inner airlock hatch. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Airlock | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Airlock | ||
CF | This claustrophobic small room is an airlock. It has solid, airtight | ||
CF | closable hatches in the north and south walls. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "close hatch" | ||
CF ] Airlock | ||
CF | > | ||
CF | > CLOSE HATCH | ||
CF | | ||
CF | Which do you mean, the inner airlock hatch or the outer airlock hatch? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "inner" | ||
CF ] Airlock | ||
CF | > | ||
CF | > INNER | ||
CF | | ||
CF | You close the inner airlock hatch. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open outer" | ||
CF ] Airlock | ||
CF | > | ||
CF | > OPEN OUTER | ||
CF | | ||
CF | You open the outer airlock hatch. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Next to the airlock | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | You climb through the hatch and take your first step on this planet. | ||
CF | In fact, it's not just your first step here, it's the first of any | ||
CF | human being. | ||
CF | | ||
CF | Next to the airlock | ||
CF | The ship lies in the middle of a crater, probably 400 meters in | ||
CF | diameter. As far as the eye can see, the ground is covered with orange | ||
CF | sand and it doesn't look like anything has ever lived here, not in a | ||
CF | billion years. | ||
CF | | ||
CF | You are next to the hatch of the airlock in the north. | ||
CF | | ||
CF | > | DavidW says, "No message about cycling air or anything." | |
Knight_Otu says, "Confirmation that we are human." | ||
DavidW says (to KO), "oh good" | ||
DavidW says (to ClubFloyd), "x sand" | ||
CF ] Next to the airlock | ||
CF | > | ||
CF | > X SAND | ||
CF | | ||
CF | The rough orange sand is simply omnipresent on the surface of this | ||
CF | planet. There is sand here and there is nothing but sand here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x crater" | ||
CF ] Next to the airlock | ||
CF | > | ||
CF | > X CRATER | ||
CF | | ||
CF | The crater has a diameter of approximately 400 meters. He will be your | ||
CF | home for the foreseeable future. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x ship" | ||
CF ] Next to the airlock | ||
CF | > | ||
CF | > X SHIP | ||
CF | | ||
CF | The ship is a simple little caravel. Fortunately, it survived the long | ||
CF | journey without any damages. | ||
CF | | ||
CF | > | MoyTW asks, "..."he"?" | |
Guenni says (to ClubFloyd), "touch sand" | ||
CF ] Next to the airlock | ||
CF | > | ||
CF | > TOUCH SAND | ||
CF | | ||
CF | You feel nothing unexpected. | ||
CF | | ||
CF | > | Jacqueline says, "He is a nice touch." | |
Knight_Otu says, "The author may be a German speaker. Crater is a masculine noun there." | ||
DavidW asks, "I see so suggestion on where to go from here. Are all directions open?" | ||
DavidW asks, "South?" | ||
Knight_Otu says, "Let's try." | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Southern Crater | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Southern Crater | ||
CF | You are halfway between the crater rim in the south and the ship in | ||
CF | the north. | ||
CF | | ||
CF | > | Jacqueline says, "I don't necessarily see 'he' as a problem - people call things 'she' all the time. But yeah, possibly a language thing." | |
DavidW says (to ClubFloyd), "s" | ||
CF ] Southern rim of the crater | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Southern rim of the crater | ||
CF | You can see the entire crater from up here. The edge runs from east to | ||
CF | west. To the south is a monotonous orange desert that is sprinkled | ||
CF | here and there by larger and smaller craters. The ship is in the | ||
CF | middle of the crater in the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Southern rim of the crater | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | You don't dare to leave the crater. The oxygen supply in your suit | ||
CF | certainly will not last long enaugh to move that far away from the | ||
CF | spaceship. | ||
CF | | ||
CF | > | DavidW asks, "Circle the rim clockwise?" | |
Knight_Otu says, "Sure." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Western rim of the crater | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Western rim of the crater | ||
CF | You can see the entire crater from up here. The edge runs from north | ||
CF | to south. To the west is a monotonous orange desert that is sprinkled | ||
CF | here and there by larger and smaller craters. The ship is in the | ||
CF | middle of the crater in the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Northern rim of the crater | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Northern rim of the crater | ||
CF | You can see the entire crater from up here. The edge runs from east to | ||
CF | west. To the north is a monotonous orange desert that is sprinkled | ||
CF | here and there by larger and smaller craters. The ship is in the | ||
CF | middle of the crater in the south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Eastern rim of the crater | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Eastern rim of the crater | ||
CF | You can see the entire crater from up here. The edge runs from north | ||
CF | to south. To the east is a monotonous orange desert that is sprinkled | ||
CF | here and there by larger and smaller craters. The ship is in the | ||
CF | middle of the crater in the west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Southern rim of the crater | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Southern rim of the crater | ||
CF | You can see the entire crater from up here. The edge runs from east to | ||
CF | west. To the south is a monotonous orange desert that is sprinkled | ||
CF | here and there by larger and smaller craters. The ship is in the | ||
CF | middle of the crater in the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Southern Crater | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Southern Crater | ||
CF | You are halfway between the crater rim in the south and the ship in | ||
CF | the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Western crater | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Western crater | ||
CF | You are halfway between the crater rim in the west and the ship in the | ||
CF | east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Northern crater | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Northern crater | ||
CF | You are halfway between the crater rim in the north and the ship in | ||
CF | the south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Next to the ship | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Next to the ship | ||
CF | You stand next to the ship. A lever is embedded in the hull. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x lever" | ||
CF ] Next to the ship | ||
CF | > | ||
CF | > X LEVER | ||
CF | | ||
CF | You see nothing special about the lever. | ||
CF | | ||
CF | > | MoyTW says, "A lever! PULL IT" | |
DavidW says (to ClubFloyd), "pull lever" | ||
CF ] Next to the ship | ||
CF | > | ||
CF | > PULL LEVER | ||
CF | | ||
CF | You have to make a real effort to pull the lever down, but finally you | ||
CF | can do it. The lever opened a sliding door in the side of the ship and | ||
CF | started the robot that was hidden behind it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x robot" | ||
CF ] Next to the ship | ||
CF | > | ||
CF | > X ROBOT | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look" | ||
CF ] Next to the ship | ||
CF | > | ||
CF | > LOOK | ||
CF | | ||
CF | Next to the ship | ||
CF | You stand next to the ship. A lever is embedded in the hull. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x door" | ||
CF ] Next to the ship | ||
CF | > | ||
CF | > X DOOR | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | Knight_Otu says, "Huh." | |
DavidW says (to ClubFloyd), "s" | ||
CF ] Eastern crater | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Eastern crater | ||
CF | You are halfway between the crater rim in the east and the ship in the | ||
CF | west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Southern Crater | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Southern Crater | ||
CF | You are halfway between the crater rim in the south and the ship in | ||
CF | the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Next to the airlock | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Next to the airlock | ||
CF | The ship lies in the middle of a crater, probably 400 meters in | ||
CF | diameter. As far as the eye can see, the ground is covered with orange | ||
CF | sand and it doesn't look like anything has ever lived here, not in a | ||
CF | billion years. | ||
CF | | ||
CF | You are next to the hatch of the airlock in the north. | ||
CF | | ||
CF | > | DavidW asks, "um. Did I miss anything?" | |
Knight_Otu asks, "Is it me or is the geography a bit odd?" | ||
DavidW asks, "Should we did in the sand?" | ||
DavidW says, "dig" | ||
DavidW says (to ClubFloyd), "dig" | ||
CF ] Next to the airlock | ||
CF | > | ||
CF | > DIG | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | Knight_Otu says, "We can try dig... or not." | |
Jacqueline asks (of KO), "How so?" | ||
DavidW says, "The geography seems like Zork house rules." | ||
Jacqueline asks, "heh. What does that mean?" | ||
DavidW says, "North of West of House turns eastward to North of House." | ||
Jacqueline says, "Oh, true." | ||
Guenni asks, "Could we try to climb the ship?" | ||
DavidW says (to ClubFloyd), "climb ship" | ||
CF ] Next to the airlock | ||
CF | > | ||
CF | > CLIMB SHIP | ||
CF | | ||
CF | Little is to be achieved by that. | ||
CF | | ||
CF | > | ||
Guenni says (to ClubFloyd), "take sand" | ||
CF ] Next to the airlock | ||
CF | > | ||
CF | > TAKE SAND | ||
CF | | ||
CF | It has been observed that some people may experience these types of | ||
CF | ideas after hypersleep. | ||
CF | | ||
CF | > | DavidW says, "I'm wondering if this is all there is so far." | |
benzene says, "Maybe we can access each side of the ship as different locations? We've seen two so far" | ||
DavidW says, "Like, maybe the robot is supposed to fabricate a little village here, then we wake up everyone else and make vegan tacos." | ||
Jacqueline says, "Well, we're also supposed to wake the crew at some point." | ||
Knight_Otu says, "I mean, I don't see much else to do unless there are more near-ship locations" | ||
DavidW says, "I thought I was at each side of the ship." | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Eastern crater | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Eastern crater | ||
CF | You are halfway between the crater rim in the east and the ship in the | ||
CF | west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Next to the airlock | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Next to the airlock | ||
CF | The ship lies in the middle of a crater, probably 400 meters in | ||
CF | diameter. As far as the eye can see, the ground is covered with orange | ||
CF | sand and it doesn't look like anything has ever lived here, not in a | ||
CF | billion years. | ||
CF | | ||
CF | You are next to the hatch of the airlock in the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Eastern crater | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Eastern crater | ||
CF | You are halfway between the crater rim in the east and the ship in the | ||
CF | west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Southern Crater | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Southern Crater | ||
CF | You are halfway between the crater rim in the south and the ship in | ||
CF | the north. | ||
CF | | ||
CF | > | Knight_Otu says, "Well, we are short of a robot at least." | |
DavidW says (to ClubFloyd), "n" | ||
CF ] Next to the airlock | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Next to the airlock | ||
CF | The ship lies in the middle of a crater, probably 400 meters in | ||
CF | diameter. As far as the eye can see, the ground is covered with orange | ||
CF | sand and it doesn't look like anything has ever lived here, not in a | ||
CF | billion years. | ||
CF | | ||
CF | You are next to the hatch of the airlock in the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Airlock | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Airlock | ||
CF | This claustrophobic small room is an airlock. It has solid, airtight | ||
CF | closable hatches in the north and south walls. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Airlock | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | (first opening the inner airlock hatch) | ||
CF | The inner hatch may only be opened when the outer hatch is closed - | ||
CF | otherwise valuable breathing air would escape. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "close outer" | ||
CF ] Airlock | ||
CF | > | ||
CF | > CLOSE OUTER | ||
CF | | ||
CF | You close the outer airlock hatch. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open inner" | ||
CF ] Airlock | ||
CF | > | ||
CF | > OPEN INNER | ||
CF | | ||
CF | You open the inner airlock hatch. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Central Room | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Central Room | ||
CF | This is a flat, round room. A ladder leads up and there is a massive | ||
CF | metal hatch in the south wall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Sarcophagi Chamber | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Sarcophagi Chamber | ||
CF | This is an elongated flat room with sparse lighting. At least two | ||
CF | dozen sarcophagi are lined up on the two long walls. | ||
CF | | ||
CF | There is a hole in the floor and an integrated ladder leads downwards. | ||
CF | | ||
CF | Next to the open sarcophagus there is a small container on the floor. | ||
CF | | ||
CF | You can also see a pulsating spot (empty) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "wake people" | ||
CF ] Sarcophagi Chamber | ||
CF | > | ||
CF | > WAKE PEOPLE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x sarcophagi" | ||
CF ] Sarcophagi Chamber | ||
CF | > | ||
CF | > X SARCOPHAGI | ||
CF | | ||
CF | More than two dozen sarcophagi are lined up here. Most of them are | ||
CF | still closed, they contain the other pilgrims. Their bodies float in | ||
CF | carrier fluid, neither dead nor alive nor aging. They wait for you to | ||
CF | create the right conditions so they can be woken up and start a | ||
CF | colony. Only the one you traveled in is open. How long you traveled | ||
CF | and how far? You don't know it, just that it must have been very long. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x small container" | ||
CF ] Sarcophagi Chamber | ||
CF | > | ||
CF | > X SMALL CONTAINER | ||
CF | | ||
CF | A small container with rounded edges and a soft surface whose lid | ||
CF | alternately lights up and darkens like a pulse. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take container" | ||
CF ] Sarcophagi Chamber | ||
CF | > | ||
CF | > TAKE CONTAINER | ||
CF | | ||
CF | Which do you mean, the pulsating spot or the small box? | ||
CF | | ||
CF | > | Jacqueline says, "I wonder what the conditions must be." | |
DavidW says (to ClubFloyd), "box" | ||
CF ] Sarcophagi Chamber | ||
CF | > | ||
CF | > BOX | ||
CF | | ||
CF | It has been observed that some people may experience these types of | ||
CF | ideas after hypersleep. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open box" | ||
CF ] Sarcophagi Chamber | ||
CF | > | ||
CF | > OPEN BOX | ||
CF | | ||
CF | That's already open. | ||
CF | | ||
CF | > | MoyTW asks, "I'm confused about the robot, did we pull the lever and then it said there was a robot, but we couldn't find/interact with it?" | |
DavidW says (to ClubFloyd), "close box" | ||
CF ] Sarcophagi Chamber | ||
CF | > | ||
CF | > CLOSE BOX | ||
CF | | ||
CF | You close the small box. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Central Room | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Central Room | ||
CF | This is a flat, round room. A ladder leads up and there is a massive | ||
CF | metal hatch in the south wall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Airlock | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Airlock | ||
CF | This claustrophobic small room is an airlock. It has solid, airtight | ||
CF | closable hatches in the north and south walls. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "close inner" | ||
CF ] Airlock | ||
CF | > | ||
CF | > CLOSE INNER | ||
CF | | ||
CF | You close the inner airlock hatch. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open outer" | ||
CF ] Airlock | ||
CF | > | ||
CF | > OPEN OUTER | ||
CF | | ||
CF | You open the outer airlock hatch. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Next to the airlock | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Next to the airlock | ||
CF | The ship lies in the middle of a crater, probably 400 meters in | ||
CF | diameter. As far as the eye can see, the ground is covered with orange | ||
CF | sand and it doesn't look like anything has ever lived here, not in a | ||
CF | billion years. | ||
CF | | ||
CF | You are next to the hatch of the airlock in the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Eastern crater | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Eastern crater | ||
CF | You are halfway between the crater rim in the east and the ship in the | ||
CF | west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Next to the ship | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Next to the ship | ||
CF | You stand next to the ship. A lever is embedded in the hull. | ||
CF | | ||
CF | > | Knight_Otu says, "I would guess a dome over the crater to be filled with air as a "short-term" goal." | |
DavidW says (to ClubFloyd), "n" | ||
CF ] Northern crater | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Northern crater | ||
CF | You are halfway between the crater rim in the north and the ship in | ||
CF | the south. | ||
CF | | ||
CF | > | Jacqueline says, "Oh. Gosh." | |
DavidW says (to ClubFloyd), "n" | ||
CF ] Northern rim of the crater | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Northern rim of the crater | ||
CF | You can see the entire crater from up here. The edge runs from east to | ||
CF | west. To the north is a monotonous orange desert that is sprinkled | ||
CF | here and there by larger and smaller craters. The ship is in the | ||
CF | middle of the crater in the south. | ||
CF | | ||
CF | > | Jacqueline says, "That seems like a lot to put on little ol' us by ourself." | |
DavidW says (to ClubFloyd), "x crater" | ||
CF ] Northern rim of the crater | ||
CF | > | ||
CF | > X CRATER | ||
CF | | ||
CF | The crater has a diameter of approximately 400 meters. He will be your | ||
CF | home for the foreseeable future. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Northern crater | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Northern crater | ||
CF | You are halfway between the crater rim in the north and the ship in | ||
CF | the south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Next to the ship | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Next to the ship | ||
CF | You stand next to the ship. A lever is embedded in the hull. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pull lever" | ||
CF ] Next to the ship | ||
CF | > | ||
CF | > PULL LEVER | ||
CF | | ||
CF | It is fixed in place. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push lever" | ||
CF ] Next to the ship | ||
CF | > | ||
CF | > PUSH LEVER | ||
CF | | ||
CF | It is fixed in place. | ||
CF | | ||
CF | > | Knight_Otu says, "Well, if we had a robot workforce..." | |
DavidW says (to ClubFloyd), "in" | ||
CF ] Next to the ship | ||
CF | > | ||
CF | > IN | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Eastern crater | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Eastern crater | ||
CF | You are halfway between the crater rim in the east and the ship in the | ||
CF | west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Next to the ship | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Next to the ship | ||
CF | You stand next to the ship. A lever is embedded in the hull. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Next to the ship | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Northern crater | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Northern crater | ||
CF | You are halfway between the crater rim in the north and the ship in | ||
CF | the south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Western crater | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Western crater | ||
CF | You are halfway between the crater rim in the west and the ship in the | ||
CF | east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Next to the airlock | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Next to the airlock | ||
CF | The ship lies in the middle of a crater, probably 400 meters in | ||
CF | diameter. As far as the eye can see, the ground is covered with orange | ||
CF | sand and it doesn't look like anything has ever lived here, not in a | ||
CF | billion years. | ||
CF | | ||
CF | You are next to the hatch of the airlock in the north. | ||
CF | | ||
CF | > | ||
benzene says (to ClubFloyd), "x desert" | ||
CF ] Next to the airlock | ||
CF | > | ||
CF | > X DESERT | ||
CF | | ||
CF | The rough orange sand is simply omnipresent on the surface of this | ||
CF | planet. There is sand here and there is nothing but sand here. | ||
CF | | ||
CF | > | MoyTW asks, "Are introcomp games required to say when it's done?" | |
Jacqueline says, "heh. I was just thinking that." | ||
DavidW says, "The fact that the robot is missing doesn't fill me with confidence." | ||
Jacqueline says, "Technically no, but it's become convention." | ||
Knight_Otu says, "I guess technically they aren't." | ||
Jacqueline says, "Nah, they're not." | ||
DavidW says, "I suspect this might be all there is." | ||
Knight_Otu says, "It would be courteous though." | ||
Jacqueline says, "And if we decide we've likely done what we can do, but we're wrong about that, then that's a data point for the author." | ||
DavidW says, "I have seen IntroComp entries more sparse than this one." | ||
DavidW says (to ClubFloyd), "xyzzy" | ||
CF ] Next to the airlock | ||
CF | > | ||
CF | > XYZZY | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | Jacqueline says (to DW), "Oh yeah, definitely." | |
DavidW says (to ClubFloyd), "about" | ||
CF ] Next to the airlock | ||
CF | > | ||
CF | > ABOUT | ||
CF | | ||
CF | | ||
CF | FOREIGN SOIL | ||
CF | How does it feel to be the one to start the first colony on a foreign | ||
CF | planet? | ||
CF | | ||
CF | This game would be rated PG in the UK, and "merciful" on Andrew | ||
CF | Plotkins cruelty scale. It is in this state far from finished though. | ||
CF | | ||
CF | Credits | ||
CF | I would like to thank Annette K��hn for the (as always) wonderful cover | ||
CF | art and Saskia Eckhardt for testing and indispensable feedback. The | ||
CF | game was written in june and july 2020 by Olaf Nowacki, using Inform | ||
CF | 7. | ||
CF | Feedback and transcripts of your play sessions are very appreciated | ||
CF | and can be sent to olaf.nowacki@gmail.com | ||
CF | > | Jacqueline says, "Hm. I didn't realize that 'PG' is a thing in the UK" | |
Jacqueline asks, "Do we want to shift to the other one?" | ||
DavidW asks, "yeah, unless you can think of something to try here?" | ||
Guenni says, "We could put sand in the container and press the spot again, now that we're awake." | ||
DavidW says, "The box isn't portable and neither is the sand." | ||
benzene says (to ClubFloyd), "i" | ||
CF ] Next to the airlock | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a protective suit (being worn) | ||
CF | an empty autoinjector | ||
CF | a terry towel | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x suit" | ||
CF ] Next to the airlock | ||
CF | > | ||
CF | > X SUIT | ||
CF | | ||
CF | This lightweight safety suit protects you from high UV radiation and | ||
CF | provides you with breathing air for a while. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "jump" | ||
CF ] Next to the airlock | ||
CF | > | ||
CF | > JUMP | ||
CF | | ||
CF | You jump on the spot. | ||
CF | | ||
CF | > | DavidW says, "Nothing about gravity with a jump." | |
Guenni says, "I think we didn't try to take the container." | ||
DavidW says, "I thought I had tried." | ||
Guenni says (to ClubFloyd), "s" | ||
CF ] Southern Crater | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Southern Crater | ||
CF | You are halfway between the crater rim in the south and the ship in | ||
CF | the north. | ||
CF | | ||
CF | > | ||
Guenni says (to ClubFloyd), "n" | ||
CF ] Next to the airlock | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Next to the airlock | ||
CF | The ship lies in the middle of a crater, probably 400 meters in | ||
CF | diameter. As far as the eye can see, the ground is covered with orange | ||
CF | sand and it doesn't look like anything has ever lived here, not in a | ||
CF | billion years. | ||
CF | | ||
CF | You are next to the hatch of the airlock in the north. | ||
CF | | ||
CF | > | Jacqueline asks, "Oh wait. Isn't the default, 'You jump on the spot, fruitlessly'? Or did that get changed and this is now the default?" | |
Guenni says (to ClubFloyd), "n" | ||
CF ] Airlock | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Airlock | ||
CF | This claustrophobic small room is an airlock. It has solid, airtight | ||
CF | closable hatches in the north and south walls. | ||
CF | | ||
CF | > | ||
Guenni says (to ClubFloyd), "outer" | ||
CF ] Airlock | ||
CF | > | ||
CF | > OUTER | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
Guenni says (to ClubFloyd), "close outer" | ||
CF ] Airlock | ||
CF | > | ||
CF | > CLOSE OUTER | ||
CF | | ||
CF | You close the outer airlock hatch. | ||
CF | | ||
CF | > | Knight_Otu says, "I fired it up locally. I think we were supposed to dry ourselves with the towel." | |
DavidW says, "The fruitlessly bit might've been dropped by Inform, yes." | ||
Jacqueline asks, "We... cleaned ourselves, I thought?" | ||
Guenni says (to ClubFloyd), "open inner" | ||
CF ] Airlock | ||
CF | > | ||
CF | > OPEN INNER | ||
CF | | ||
CF | You open the inner airlock hatch. | ||
CF | | ||
CF | > | ||
Guenni says (to ClubFloyd), "n" | ||
CF ] Central Room | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Central Room | ||
CF | This is a flat, round room. A ladder leads up and there is a massive | ||
CF | metal hatch in the south wall. | ||
CF | | ||
CF | > | DavidW says, "I didn't try 'dry'." | |
DavidW says, "Clean is a standard verb. Dry is not." | ||
Jacqueline says, "Well, I know, but..." | ||
Knight_Otu says, "Also, standing at "Next to the ship", going north, then east, we get back to "Next to the ship"." | ||
Jacqueline grumbles. | ||
Guenni says (to ClubFloyd), "u" | ||
CF ] Sarcophagi Chamber | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Sarcophagi Chamber | ||
CF | This is an elongated flat room with sparse lighting. At least two | ||
CF | dozen sarcophagi are lined up on the two long walls. | ||
CF | | ||
CF | There is a hole in the floor and an integrated ladder leads downwards. | ||
CF | | ||
CF | Next to the open sarcophagus there is a small container on the floor. | ||
CF | | ||
CF | You can also see a pulsating spot (empty) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "dry me" | ||
CF ] Sarcophagi Chamber | ||
CF | > | ||
CF | > DRY ME | ||
CF | | ||
CF | What do you want to dry yourself with? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "dry me with towel" | ||
CF ] Sarcophagi Chamber | ||
CF | > | ||
CF | > DRY ME WITH TOWEL | ||
CF | | ||
CF | You rub your body with the towel and feel how your skin becomes dry | ||
CF | and supplied with blood. You feel the warmth returning and the | ||
CF | shivering goes away. | ||
CF | | ||
CF | > | Jacqueline says, "Okay, fair." | |
DavidW says (to ClubFloyd), "x me" | ||
CF ] Sarcophagi Chamber | ||
CF | > | ||
CF | > X ME | ||
CF | | ||
CF | As good-looking as ever. | ||
CF | | ||
CF | > | Jacqueline says, "But clean should be a synonym." | |
Jacqueline says, "(I say this hoping the author will later read this transcript.)" | ||
Jacqueline says, "There is actually much that I like about the writing." | ||
Jacqueline says, "I'd like to see more of this." | ||
Knight_Otu says, "It should. The spot and the box also should be the same object, probably." | ||
DavidW says, "We might've run afoul of the Taleslinger error." | ||
Guenni says (to ClubFloyd), "take spot" | ||
CF ] Sarcophagi Chamber | ||
CF | > | ||
CF | > TAKE SPOT | ||
CF | | ||
CF | Which do you mean, the pulsating spot or the small box? | ||
CF | | ||
CF | > | ||
Guenni says (to ClubFloyd), "pulsating" | ||
CF ] Sarcophagi Chamber | ||
CF | > | ||
CF | > PULSATING | ||
CF | | ||
CF | Which do you mean, the pulsating spot or the small box? | ||
CF | | ||
CF | > | ||
Guenni says (to ClubFloyd), "take pulsating spot" | ||
CF ] Sarcophagi Chamber | ||
CF | > | ||
CF | > TAKE PULSATING SPOT | ||
CF | | ||
CF | Which do you mean, the pulsating spot or the small box? | ||
CF | | ||
CF | > | DavidW says, "yeah, they're supposed to be the same item." | |
Guenni says, "Ok." | ||
Knight_Otu says, "It can be easy to not get the necessary synonyms, even with the Inform defaults." | ||
Jacqueline says, ";Yeah" | ||
Guenni says (to ClubFloyd), "press spot" | ||
CF ] Sarcophagi Chamber | ||
CF | > | ||
CF | > PRESS SPOT | ||
CF | | ||
CF | Which do you mean, the pulsating spot or the small box? | ||
CF | | ||
CF | > | ||
Guenni says (to ClubFloyd), "press container" | ||
CF ] Sarcophagi Chamber | ||
CF | > | ||
CF | > PRESS CONTAINER | ||
CF | | ||
CF | Which do you mean, the pulsating spot or the small box? | ||
CF | | ||
CF | > | DavidW says, "We could restart." | |
Jacqueline says, "Sure." | ||
DavidW says, "Do things as the author expected." | ||
Jacqueline says, "If you wanna." | ||
DavidW says (to ClubFloyd), "restart" | ||
CF ] Sarcophagi Chamber | ||
CF | > | ||
CF | > RESTART | ||
CF | | ||
CF | Are you sure you want to restart? | ||
DavidW says (to ClubFloyd), "yes" | ||
CF ] Undefinable blurry brown | ||
CF | | ||
CF | | ||
CF | | ||
CF | Puffing and roaring, the ship slowly touched down on the orange sand. | ||
CF | Then the engines died, it became quiet again and only the sand under | ||
CF | the engines, which had melted into glass, still bubbled and smoked. | ||
CF | Inside the caravel were cool dark passages with small lights here and | ||
CF | there, and the ship's distributed processors eventually found the | ||
CF | conditions were met to wake a pilgrim. | ||
CF | | ||
CF | The displays on the pilgrim's sarcophagus began to light up and showed | ||
CF | measured values ������from the sensors inside. Nobody was there to read | ||
CF | them anyway. The cervix at the bottom of the sarcophagus opened and | ||
CF | the escaping liquid disappeared bubbling and gurgling in the drain | ||
CF | below. The cervix opened further and further, the body of the pilgrim | ||
CF | behind it slowly sank down and finally sliped out on the floor in | ||
CF | front of the sarcophagus, feet first. The limp, wet body seemed | ||
CF | lifeless, but then it began to twitch, choke and cough. The pilgrim | ||
CF | gasped and eventually she raised her torso and leaned on her shaky | ||
CF | arms. | ||
CF | | ||
CF | Foreign Soil | ||
CF | A strange colonization by Olaf Nowacki | ||
CF | Release 1 / Serial number 200801 / Inform 7 build 6M62 (I6/v6.33 lib | ||
CF | 6/12N) | ||
CF | | ||
CF | Undefinable blurry brown | ||
CF | You are coughing and gasping for breath, struggling to keep your torso | ||
CF | upright. Your mind is foggy and your sense of balance is so confused | ||
CF | that it feels like you are falling all the time. | ||
CF | | ||
CF | You can hardly see anything around you, everything just looks blurry | ||
CF | brown. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Undefinable blurry brown | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | Time passes. | ||
CF | | ||
CF | You feel the nausea rise in you and without being able to do anything | ||
CF | about it you vomit your stomach contents onto the floor. In addition | ||
CF | to all the unpleasant sensations, there is now the bitter and sour | ||
CF | taste in your mouth. But at least your sense of balance is gradually | ||
CF | normalizing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look" | ||
CF ] Undefinable blurry brown | ||
CF | > | ||
CF | > LOOK | ||
CF | | ||
CF | Undefinable blurry brown | ||
CF | You can hardly see anything around you, everything just looks blurry | ||
CF | brown. | ||
CF | | ||
CF | Slowly, really, very slowly, your vision improves a little. In the | ||
CF | brown mass in front of you there appears to be a bright, pulsating | ||
CF | spot. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "touch spot" | ||
CF ] Undefinable blurry brown | ||
CF | > | ||
CF | > TOUCH SPOT | ||
CF | | ||
CF | Your hand gropes for the shining spot and feels a smooth, firm | ||
CF | surface. With the touch of your fingers, a pale, seemingly old memory | ||
CF | comes back: Under the pulsating spot there must be something good, | ||
CF | important. | ||
CF | | ||
CF | Another sensation suddenly comes to your mind: cold. Your wet skin, | ||
CF | goose bumps and the shivering fit that runs through your body in | ||
CF | recurring waves. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open spot" | ||
CF ] Undefinable blurry brown | ||
CF | > | ||
CF | > OPEN SPOT | ||
CF | | ||
CF | Your hand moves to the edge and pushes it up. The pulsating light | ||
CF | folds up and your hand gropes down into the hollow below. There is | ||
CF | something in it, something that is rough and soft at the same time ... | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take rough" | ||
CF ] Undefinable blurry brown | ||
CF | > | ||
CF | > TAKE ROUGH | ||
CF | | ||
CF | You take the rough and soft thing out of the hollow and pull it | ||
CF | towards you. Your mind is still sluggish and cannot grasp what it is, | ||
CF | but your body already seems to know and is pressing it against you. | Guenni says, "Be back in some minutes. I'll catch up." | |
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "dry me with rough" | ||
CF ] Undefinable blurry brown | ||
CF | > | ||
CF | > DRY ME WITH ROUGH | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Undefinable blurry brown | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a rough and soft thing | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "touch rough" | ||
CF ] Undefinable blurry brown | ||
CF | > | ||
CF | > TOUCH ROUGH | ||
CF | | ||
CF | You feel nothing unexpected. | ||
CF | | ||
CF | Your body is wet and shivering with cold. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "wear rough" | ||
CF ] Undefinable blurry brown | ||
CF | > | ||
CF | > WEAR ROUGH | ||
CF | | ||
CF | You can't wear that! | ||
CF | | ||
CF | > | Knight_Otu says, "examine it" | |
DavidW says (to ClubFloyd), "x rough" | ||
CF ] Undefinable blurry brown | ||
CF | > | ||
CF | > X ROUGH | ||
CF | | ||
CF | With both hands you press the thing into your face, against your nose | ||
CF | and the thing exudes a familiar smell. It smells good, it smells | ||
CF | fresh, it smells fresh ... fresh ... fresh laundry! It is a terry | ||
CF | towel. | ||
CF | | ||
CF | Your body is wet and shivering with cold. | ||
CF | | ||
CF | > | Jacqueline says, "huh" | |
DavidW says (to ClubFloyd), "dry me with towel" | ||
CF ] Undefinable blurry brown | ||
CF | > | ||
CF | > DRY ME WITH TOWEL | ||
CF | | ||
CF | You rub your body with the towel and feel how your skin becomes dry | ||
CF | and supplied with blood. You feel the warmth returning and the | ||
CF | shivering goes away. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "wear towel" | ||
CF ] Undefinable blurry brown | ||
CF | > | ||
CF | > WEAR TOWEL | ||
CF | | ||
CF | You wrap yourself in the towel and feel less unprotected and naked. At | ||
CF | the same time you realize how exhausted you are. And even if your mind | ||
CF | comes back gradually, your senses still work only to a limited extent. | ||
CF | | ||
CF | > | Jacqueline says, "Gotta know what it is for it to work? That's always weird." | |
DavidW says (to ClubFloyd), "look" | ||
CF ] Undefinable blurry brown | ||
CF | > | ||
CF | > LOOK | ||
CF | | ||
CF | Undefinable blurry brown | ||
CF | You can hardly see anything around you, everything just looks blurry | ||
CF | brown. | ||
CF | | ||
CF | Nevertheless, there is a bright, pulsating spot inside the brown that | ||
CF | surrounds you. | ||
CF | | ||
CF | > | Jacqueline says, "To me, anyway." | |
DavidW says (to ClubFloyd), "look in spot" | ||
CF ] Undefinable blurry brown | ||
CF | > | ||
CF | > LOOK IN SPOT | ||
CF | | ||
CF | In the pulsating spot is a small slim rod. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take rod" | ||
CF ] Undefinable blurry brown | ||
CF | > | ||
CF | > TAKE ROD | ||
CF | | ||
CF | You take the pen-shaped object and feel that it is also very | ||
CF | important. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x rod" | ||
CF ] Undefinable blurry brown | ||
CF | > | ||
CF | > X ROD | ||
CF | | ||
CF | A short slim rod with a smooth surface and a button on one side. | ||
CF | | ||
CF | > | MoyTW says, "It feels like the author is still not quite dialed in with the engine. Like the steps are very picky and you can't examine some things you'd expect." | |
DavidW says (to ClubFloyd), "push button" | ||
CF ] Sarcophagi Chamber | ||
CF | > | ||
CF | > PUSH BUTTON | ||
CF | | ||
CF | You don't know exactly what you're doing, it's like your hand is | ||
CF | acting on its own, holding the pen to your upper arm, and then | ||
CF | pressing the button. You feel the sting, the burning in your arm and | ||
CF | how the tingling immediately spreads all over your body. Your ears | ||
CF | roar and your eyes burn as if you were suddenly looking into a very | ||
CF | bright and hot light. Your heart is pounding wildly and you can feel | ||
CF | the energy pouring into your muscles. You're awake! Absolutely awake! | ||
CF | | ||
CF | Sarcophagi Chamber | ||
CF | This is an elongated flat room with sparse lighting. At least two | ||
CF | dozen sarcophagi are lined up on the two long walls. | ||
CF | | ||
CF | There is a hole in the floor and an integrated ladder leads downwards. | ||
CF | | ||
CF | Next to the open sarcophagus there is a small container on the floor. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Sarcophagi Chamber | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | an empty autoinjector | ||
CF | a terry towel (being worn) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x container" | ||
CF ] Sarcophagi Chamber | ||
CF | > | ||
CF | > X CONTAINER | ||
CF | | ||
CF | A small container with rounded edges and a soft surface whose lid | ||
CF | alternately lights up and darkens like a pulse. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x sarcophagi" | ||
CF ] Sarcophagi Chamber | ||
CF | > | ||
CF | > X SARCOPHAGI | ||
CF | | ||
CF | More than two dozen sarcophagi are lined up here. Most of them are | ||
CF | still closed, they contain the other pilgrims. Their bodies float in | ||
CF | carrier fluid, neither dead nor alive nor aging. They wait for you to | ||
CF | create the right conditions so they can be woken up and start a | ||
CF | colony. Only the one you traveled in is open. How long you traveled | ||
CF | and how far? You don't know it, just that it must have been very long. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x sarcophagus" | ||
CF ] Sarcophagi Chamber | ||
CF | > | ||
CF | > X SARCOPHAGUS | ||
CF | | ||
CF | More than two dozen sarcophagi are lined up here. Most of them are | ||
CF | still closed, they contain the other pilgrims. Their bodies float in | ||
CF | carrier fluid, neither dead nor alive nor aging. They wait for you to | ||
CF | create the right conditions so they can be woken up and start a | ||
CF | colony. Only the one you traveled in is open. How long you traveled | ||
CF | and how far? You don't know it, just that it must have been very long. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Central Room | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Central Room | ||
CF | This is a flat, round room. A ladder leads up and there is a massive | ||
CF | metal hatch in the south wall. | ||
CF | | ||
CF | You can see a protective suit here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "remove towel" | ||
CF ] Central Room | ||
CF | > | ||
CF | > REMOVE TOWEL | ||
CF | | ||
CF | You take off the terry towel. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "wear suit" | ||
CF ] Central Room | ||
CF | > | ||
CF | > WEAR SUIT | ||
CF | | ||
CF | (first taking the protective suit) | ||
CF | You put on the protective suit. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Airlock | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | (first opening the inner airlock hatch) | ||
CF | | ||
CF | Airlock | ||
CF | This claustrophobic small room is an airlock. It has solid, airtight | ||
CF | closable hatches in the north and south walls. | ||
CF | | ||
CF | > | Knight_Otu says, "> remove suit |||| You must not expose yourself to the unhealthy atmosphere of this alien planet until it has been terraformed." | |
DavidW says (to ClubFloyd), "close inner" | ||
CF ] Airlock | ||
CF | > | ||
CF | > CLOSE INNER | ||
CF | | ||
CF | You close the inner airlock hatch. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Next to the airlock | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | You climb through the hatch and take your first step on this planet. | ||
CF | In fact, it's not just your first step here, it's the first of any | ||
CF | human being. | ||
CF | | ||
CF | (first opening the outer airlock hatch) | ||
CF | | ||
CF | Next to the airlock | ||
CF | The ship lies in the middle of a crater, probably 400 meters in | ||
CF | diameter. As far as the eye can see, the ground is covered with orange | ||
CF | sand and it doesn't look like anything has ever lived here, not in a | ||
CF | billion years. | ||
CF | | ||
CF | You are next to the hatch of the airlock in the north. | ||
CF | | ||
CF | > | Knight_Otu says, "That'll be a while." | |
DavidW says (to ClubFloyd), "e" | ||
CF ] Eastern crater | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Eastern crater | ||
CF | You are halfway between the crater rim in the east and the ship in the | ||
CF | west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Next to the airlock | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Next to the airlock | ||
CF | The ship lies in the middle of a crater, probably 400 meters in | ||
CF | diameter. As far as the eye can see, the ground is covered with orange | ||
CF | sand and it doesn't look like anything has ever lived here, not in a | ||
CF | billion years. | ||
CF | | ||
CF | You are next to the hatch of the airlock in the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Eastern crater | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Eastern crater | ||
CF | You are halfway between the crater rim in the east and the ship in the | ||
CF | west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Next to the ship | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Next to the ship | ||
CF | You stand next to the ship. A lever is embedded in the hull. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push lever" | ||
CF ] Next to the ship | ||
CF | > | ||
CF | > PUSH LEVER | ||
CF | | ||
CF | It is fixed in place. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pull lever" | ||
CF ] Next to the ship | ||
CF | > | ||
CF | > PULL LEVER | ||
CF | | ||
CF | You have to make a real effort to pull the lever down, but finally you | ||
CF | can do it. The lever opened a sliding door in the side of the ship and | ||
CF | started the robot that was hidden behind it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x robot" | ||
CF ] Next to the ship | ||
CF | > | ||
CF | > X ROBOT | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x sliding door" | ||
CF ] Next to the ship | ||
CF | > | ||
CF | > X SLIDING DOOR | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x ship" | ||
CF ] Next to the ship | ||
CF | > | ||
CF | > X SHIP | ||
CF | | ||
CF | The ship is a simple little caravel. Fortunately, it survived the long | ||
CF | journey without any damages. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Next to the ship | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Northern crater | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Northern crater | ||
CF | You are halfway between the crater rim in the north and the ship in | ||
CF | the south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Western crater | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Western crater | ||
CF | You are halfway between the crater rim in the west and the ship in the | ||
CF | east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Southern Crater | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Southern Crater | ||
CF | You are halfway between the crater rim in the south and the ship in | ||
CF | the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Next to the airlock | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Next to the airlock | ||
CF | The ship lies in the middle of a crater, probably 400 meters in | ||
CF | diameter. As far as the eye can see, the ground is covered with orange | ||
CF | sand and it doesn't look like anything has ever lived here, not in a | ||
CF | billion years. | ||
CF | | ||
CF | You are next to the hatch of the airlock in the north. | ||
CF | | ||
CF | > | DavidW asks, "now what?" | |
DavidW says (to ClubFloyd), "n" | ||
CF ] Airlock | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Airlock | ||
CF | This claustrophobic small room is an airlock. It has solid, airtight | ||
CF | closable hatches in the north and south walls. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "close outer" | ||
CF ] Airlock | ||
CF | > | ||
CF | > CLOSE OUTER | ||
CF | | ||
CF | You close the outer airlock hatch. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Central Room | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | (first opening the inner airlock hatch) | ||
CF | | ||
CF | Central Room | ||
CF | This is a flat, round room. A ladder leads up and there is a massive | ||
CF | metal hatch in the south wall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x ladder" | ||
CF ] Central Room | ||
CF | > | ||
CF | > X LADDER | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | MoyTW says, "Am willing to move to the next one." | |
DavidW says (to ClubFloyd), "n" | ||
CF ] Central Room | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Central Room | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Central Room | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Sarcophagi Chamber | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Sarcophagi Chamber | ||
CF | This is an elongated flat room with sparse lighting. At least two | ||
CF | dozen sarcophagi are lined up on the two long walls. | ||
CF | | ||
CF | There is a hole in the floor and an integrated ladder leads downwards. | ||
CF | | ||
CF | Next to the open sarcophagus there is a small container on the floor. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open sarcophagi" | ||
CF ] Sarcophagi Chamber | ||
CF | > | ||
CF | > OPEN SARCOPHAGI | ||
CF | | ||
CF | If you were to wake up the other pilgrims now, you would all have to | ||
CF | die, because until now there would be neither enough oxygen nor enough | ||
CF | food and water for everyone. | ||
CF | | ||
CF | > | Jacqueline says, "Yeah, I'm good whenever." | |
Knight_Otu says, "Yeah, I'm out of ideas." | ||
olethros has arrived. | Jacqueline asks, "Anyone want to explore further?" | |
DavidW says, "yeah, let's hope in the full game the robot builds everything and we can take all the credit and be a hero." | ||
Jacqueline says, "That's the only way I'm building a dome over this crater 'alone' -- yeah." | ||
Jacqueline says (to ClubFloyd), "quit" | ||
CF ] Sarcophagi Chamber | ||
CF | > | ||
CF | > QUIT | ||
CF | | ||
CF | Are you sure you want to quit? | Knight_Otu says, "Maybe we can just crawl back into our sarcophagus." | |
Jacqueline says (to ClubFloyd), "y" | ||
CF | Are you sure you want to quit? | ||
CF | > Y | ||
CF | cheapglulxe quit with exit status: 0 | ||
CF asks, "That game over already? It was just getting good. Wanna play another?" | DavidW says, "We were the one who pulled the important lever. That couldn't be done by a bot." | |
Jacqueline says (to ClubFloyd), "load sleepmask ic20navigatio" | ||
CF ] | ||
CF ] | ||
CF ] | ||
CF ] | ||
CF ] Chapter 1: So ... | ||
CF ] | ||
CF ] | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | Please press SPACE to continue. | ||
Jacqueline pushes the green 'space' button. | ||
CF ] | ||
CF | You have lived your life in cells... | ||
CF | | ||
CF | You were a hostage, sold to your king by parents of whom you have | ||
CF | no memories. Then, you became a slave to a corrupt and depraved | ||
CF | landlord. You try to avoid those memories, though they refuse to leave | ||
CF | you. | ||
CF | | ||
CF | Brother Tuan saved you. Now, at nearly 20 years, you serve him and | ||
CF | live in a corbelled stone beehive cell in an Irish monastery near the | ||
CF | sea. The transitions from one life to another, one cell to the other, | ||
CF | do not matter. | ||
CF | | ||
CF | Two things matter. | ||
CF | | ||
CF | First, Tuan treats you well--so well that the other monks regard | ||
CF | you as one of their own. | ||
CF | | ||
CF | Second, you would follow Tuan anywhere. | ||
CF | | ||
CF | | ||
CF | Press any key ... | ||
olethros disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. | ||
Jacqueline pushes the green 'space' button. | ||
CF ] Frozen Northern Bank | ||
CF | | ||
CF | Navigatio | ||
CF | The Confession of the Second Man | ||
CF | | ||
CF | An Interactive Story by P. James Garrett | ||
CF | | ||
CF | Release 1 / Serial number 200613 / Inform 7 build 6M62 (I6/v6.33 lib | ||
CF | 6/12N) | ||
CF | | ||
CF | Frozen Northern Bank | ||
CF | It is the third of a series of strange mornings. Lauds was late, but | ||
CF | time has been misbehaving. So have the monks of this community. With | ||
CF | Abbot Brandan missing now for three days, discipline is slipping. | ||
CF | Chores go undone. The daily offices are in danger of blending into one | ||
CF | another. | ||
CF | | ||
CF | You stand now upon the spit of land between the crumbling monastery | ||
CF | wall and the river. The ground here is a disaster of rutted, frozen | ||
CF | mud. This is a gray March, locked in ice after the tease of a late | ||
CF | February thaw. There are no tracks or roads, but you can walk north | ||
CF | back to the monastery. Lines of hedges--puzzles of bone-like sticks | ||
CF | and thorns--render travel in other directions too exhausting to | ||
CF | consider. | ||
CF | | ||
CF | Brother Tuan, your master, is standing by the river. He is looking | ||
CF | toward the far bank. He does not seem to have noticed you. | ||
CF | | ||
CF | > | Knight_Otu says, "Hm." | |
Jacqueline asks, "Does the author's name being in italics imply that it is a nom de plume?" | ||
DavidW says, "Not necessarily" | ||
DavidW says (to ClubFloyd), "x Tuan" | ||
CF ] Frozen Northern Bank | ||
CF | | ||
CF | > X TUAN | ||
CF | | ||
CF | Brother Tuan is your master. You are his servant. It is important to | ||
CF | say these things so plainly, because it is easy to forget these | ||
CF | things. After all, he treats you as an equal, to the point that the | ||
CF | other brothers regard you as a member of the order even though you | ||
CF | have had no formal training as a monk. Tuan is tall and strong, as big | ||
CF | as a bear. He is raucous with his laughter, stern in his admonishment, | ||
CF | full in his passion. Were it not for his tonsure, or the wisdom with | ||
CF | which he teaches you, you would guess him to be a bandit king rather | ||
CF | than a monk of Christ. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x me" | ||
CF ] Frozen Northern Bank | ||
CF | | ||
CF | > X ME | ||
CF | | ||
CF | You have lived your life in cells, and you look like it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x river" | ||
CF ] Frozen Northern Bank | ||
CF | | ||
CF | > X RIVER | ||
CF | | ||
CF | The river, once wide and full, is a thin interruption between two | ||
CF | banks of thick ice. Far downriver, toward the sea, a ship is stuck in | ||
CF | the ice. Upriver, the ruins of a bridge describe a distant past in | ||
CF | which things were easier, and there were fewer problems. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x ship" | ||
CF ] Frozen Northern Bank | ||
CF | | ||
CF | > X SHIP | ||
CF | | ||
CF | The ship is from Italy, and is grounded perhaps for good. It carried | ||
CF | your king's favorite cheese. The funk of that cargo is impossible to | ||
CF | banish from your nostrils, even though his men carted it away weeks | ||
CF | ago. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Frozen Northern Bank | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying nothing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to tuan" | ||
CF ] Frozen Northern Bank | ||
CF | | ||
CF | > TALK TO TUAN | ||
CF | | ||
CF | "Good morning, Brother Tuan," you say. "What would you have me do this | ||
CF | morning?" | ||
CF | | ||
CF | Tuan sniffs and says, "Go talk to Brother Diarmat. I hear he has been | ||
CF | saying something interesting, and I'd like to know what it is." | ||
CF | | ||
CF | He gestures north, toward the monastery. | ||
CF | | ||
CF | > | Jacqueline says, "oh damn. Stranded cheese is serious." | |
DavidW asks, "Shall I head north?" | ||
MoyTW says, "No, no, the king's men carried it away weeks ago." | ||
Knight_Otu says, "Sure, ,north." | ||
MoyTW says, "It's presumably at his court, now." | ||
Jacqueline says (to M), "True" | ||
DavidW asks, "Who moved my cheese?" | ||
Jacqueline says (to DW), "heh" | ||
Knight_Otu says, "I mean, the cheese may be gone, but the scent remains," | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Monastery Gate | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Monastery Gate | ||
CF | Through this simple wooden gate, three separate raids entered the | ||
CF | grounds. First, the raiders from the sea. Then, twice, the soldiers of | ||
CF | your king breached this gate to end disputes about their provision of | ||
CF | protection to the brotherhood. The wall is strongest here, but | ||
CF | elsewhere has slid into sloppy heaps. "Why bother?" it must be asking. | ||
CF | You can enter the monastery by heading east, or walk south to return | ||
CF | to the river. | ||
CF | | ||
CF | A soldier of your king sits on a stump beside the gate, his back | ||
CF | against the wall. He is asleep. | ||
CF | | ||
CF | The wind whistles above you. | ||
CF | | ||
CF | The soldier snorts as if his breateing had stopped, opens his eyes | ||
CF | briefly and dreamily, shifts his weight against the wall, and returns | ||
CF | to sleep. He touches the steel of a dagger in his lap carefully before | ||
CF | dropping his hands back to his side. | ||
CF | | ||
CF | > | Roger says, "I like how I'm not sure if these guys are kung-fu monks or fat, chanting monks" | |
DavidW says (to ClubFloyd), "x soldier" | ||
CF ] Monastery Gate | ||
CF | | ||
CF | > X SOLDIER | ||
CF | | ||
CF | You do not know the young man's name. You do not know any of their | ||
CF | names, but he is one of three or four who cycle through to provide | ||
CF | protection on the agreement that, if your king does not receive | ||
CF | tribute for this service, he will raid your monastery. This soldier is | ||
CF | very young and slight. He wears the hardened leather and green cloth | ||
CF | of your king's barracks, and carries a small dagger, which is | ||
CF | unsheathed upon his lap. He appears to have fallen asleep in the | ||
CF | middle of cleaning his nails. | ||
CF | | ||
CF | The soldier snorts as if his breateing had stopped, opens his eyes | ||
CF | briefly and dreamily, shifts his weight against the wall, and returns | ||
CF | to sleep. He touches the steel of a dagger in his lap carefully before | ||
CF | dropping his hands back to his side. | ||
CF | | ||
CF | > | Knight_Otu says, "Western monks, not martial artists, I'm sure." | |
MoyTW asks, "breateing is, like, a misspelling of breathing or an obscure 15th century religious meditation exercise?" | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Western Yard | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Western Yard | ||
CF | You stand inside the monastery enclosure, surrounded by the modest | ||
CF | strone structures of the community. From here, at the western edge of | ||
CF | a central yard, you can see the chapel and round tower to the east. | ||
CF | The tall stone cross stands at that eastern end of the yard. To your | ||
CF | north, the stone beehive cells of the brothers cluster in the cold. No | ||
CF | doubt, many of the brothers are still sleeping. Your cell is among | ||
CF | theirs. The kitchen sits prominently with other workhouses to the | ||
CF | south. Smoke rises from its chimney and you catch the faint smell of | ||
CF | stew in the air. You can leave the monastery encdosure through the | ||
CF | gate by heading west. | ||
CF | | ||
CF | > | benzene says, "This one seems to have sleep apnea" | |
Jacqueline says, "heh" | ||
Knight_Otu says, "I am leery how the game notes the soldier's dagger. It's as if it's asking us to take it." | ||
MoyTW says, "No, I think just typos - encdosure -> enclosure" | ||
DavidW asks, "I'm guessing Diarmet is most likely east?" | ||
Knight_Otu says, "Possibly." | ||
DavidW says, "er Diarmat" | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Eastern Yard | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Eastern Yard | ||
CF | A tall, and intricate stone cross dominates this side of the yard, | ||
CF | guarding the entrance to the chapel to the east. In warmer months, | ||
CF | pilgrims visit this landmark, gathering mud that collects at its base | ||
CF | and wiping it onto their faces. The mud is all frozen now, and there | ||
CF | are no pilgrims--only the evidence of the passage of monks, who have | ||
CF | worn paths northeast to the base of the monastery's round stone tower, | ||
CF | and south to the scriptorium. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x cross" | ||
CF ] Eastern Yard | ||
CF | | ||
CF | > X CROSS | ||
CF | | ||
CF | The stone cross is taller even than Tuan, especially atop its solid | ||
CF | stone base. The cross" western face bears Intricate folding knots in | ||
CF | the crossbar and vertical, behind a relief of the Crucifixion. The | ||
CF | eastern side, facing the chapel, bears weather-worn panels depicting | ||
CF | key moments from the lives of various local saints. The cross is far | ||
CF | more ancient than this monastery, having been ferried across the river | ||
CF | from the community's prior home, which sits in ruins to the south. The | ||
CF | cross, it is rumored, is older than those ruins, and is said to have | ||
CF | been the handiwork of a forgotten ascetic who lived in hermitage many, | ||
CF | many years ago. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pray" | ||
CF ] Eastern Yard | ||
CF | | ||
CF | > PRAY | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x mud" | ||
CF ] Eastern Yard | ||
CF | | ||
CF | > X MUD | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | DavidW asks, "East to Chapel?" | |
Knight_Otu says, "Okay, pray needs to go in." | ||
Knight_Otu says, "Sure." | ||
Jacqueline says, "Yeah" | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Chapel Interior | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Chapel Interior | ||
CF | The chapel is a modest rectangular space, though each of the | ||
CF | community's abbots had promised to expand it into a proper nave and | ||
CF | chancel. Now, it is merely two heavy pews on the northern and southern | ||
CF | walls, facing a rough wood altar offset to the east from the center of | ||
CF | the room. The altar is bare but for a simple cloth, upon which you | ||
CF | have seen Brandan place a large copy of the scripture that he keeps | ||
CF | locked in his cell. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x cloth" | ||
CF ] Chapel Interior | ||
CF | | ||
CF | > X CLOTH | ||
CF | | ||
CF | The altar is a single huge stone, perhaps left where some force had | ||
CF | planted it eons ago. Craftsmen may have squared its sides, and then | ||
CF | erected the chapel around it. It was probably Brandan who decided that | ||
CF | this was all cold and severe, and who draped a cloth over it. The | ||
CF | cloth is a natural-colored wool panel, without any adornment. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x pews" | ||
CF ] Chapel Interior | ||
CF | | ||
CF | > X PEWS | ||
CF | | ||
CF | The pews are haevy, rough wood. They are suitably uncomfortable. As a | ||
CF | servant, you had the opportunity to leave on errands and miss many of | ||
CF | the offices. You quite enjoyed, though, when the brothers forgot that | ||
CF | you were a servant and did not notice that you joined in their | ||
CF | prayers. | ||
CF | | ||
CF | > | Guenni says, "Sorry won't come back today after all. Have to defend my property rights. *looks annoyed*." | |
Guenni goes home. | Knight_Otu exclaims, "Good luck, Guenni!" | |
DavidW asks, "Well, our target isn't here. Tower next?" | ||
MoyTW exclaims, ""suitably uncomfortable" boy!" | ||
MoyTW says, "that sure is making this place seem depressing" | ||
Knight_Otu says, "Or Scriptorium." | ||
DavidW asks, "Do you think that's more likely?" | ||
Jacqueline says, "Gosh, that sounds bad, what Guenni said." | ||
DavidW says, "yeah" | ||
Knight_Otu says, "It does, yeah." | ||
MoyTW says, "Yeah." | ||
Jacqueline says, "Yeah, let's hit the tower" | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Eastern Yard | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Eastern Yard | ||
CF | A tall, and intricate stone cross dominates this side of the yard, | ||
CF | guarding the entrance to the chapel to the east. In warmer months, | ||
CF | pilgrims visit this landmark, gathering mud that collects at its base | ||
CF | and wiping it onto their faces. The mud is all frozen now, and there | ||
CF | are no pilgrims--only the evidence of the passage of monks, who have | ||
CF | worn paths northeast to the base of the monastery's round stone tower, | ||
CF | and south to the scriptorium. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ne" | ||
CF ] Base of Tower | ||
CF | | ||
CF | > NE | ||
CF | | ||
CF | | ||
CF | Base of Tower | ||
CF | Towers such as these protect valuable posessions and lives against | ||
CF | raids. The entrance to the tower is several yards above the | ||
CF | ground--more for stability, you have learned, than protection. The | ||
CF | stone round tower rises three floors to a pinnacle of rough slate | ||
CF | shingles. Windows peer in all four directions from the top floor. You | ||
CF | can go up to the entrance and first floor. | ||
CF | | ||
CF | A cloud of tiny flies appears as if from nowhere, surrounds your face, | ||
CF | and then disappears before you can even swat them away. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] First Floor | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | You ascend the creaky wooden ladder. | ||
CF | | ||
CF | First Floor | ||
CF | The tower floors are rough hewn boards, linked by ladders. The first | ||
CF | floor has some sacks of barley, and other odds and ends. You can go up | ||
CF | to the second floor, or down to head back outside to the tower base. | ||
CF | | ||
CF | > | Knight_Otu says, "Those flies are ominous." | |
DavidW says (to ClubFloyd), "x sacks" | ||
CF ] First Floor | ||
CF | | ||
CF | > X SACKS | ||
CF | | ||
CF | The sacks have barley, some of which seems rancid and sprouting. The | ||
CF | barrels may hold ale, or mead, or just ruddy water. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Darkness | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | You climb up the ladder. | ||
CF | | ||
CF | Darkness | ||
CF | The second floor is very dark. There is a feeble light from the first | ||
CF | floor below. Above, you can see the hatch to the third floor, and the | ||
CF | top of the ladder. However, you are not able to make out anything | ||
CF | else. You could use some light. | ||
CF | | ||
CF | > | Jacqueline says, "Those flies seem like the sort of scenery/ambience stunt I pulled in games, back in the day." | |
DavidW says (to ClubFloyd), "u" | ||
CF ] Darkness | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | You cannot see the base of the ladder to the next floor, and you do | ||
CF | not think it is safe to fumble around. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] First Floor | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | You move carefully down the ladder, leaving the dark behind. | ||
CF | | ||
CF | First Floor | ||
CF | The tower floors are rough hewn boards, linked by ladders. The first | ||
CF | floor has some sacks of barley, and other odds and ends. You can go up | ||
CF | to the second floor, or down to head back outside to the tower base. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Base of Tower | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | You descend the ladder, closing the entrance door behind you. | ||
CF | | ||
CF | Base of Tower | ||
CF | Towers such as these protect valuable posessions and lives against | ||
CF | raids. The entrance to the tower is several yards above the | ||
CF | ground--more for stability, you have learned, than protection. The | ||
CF | stone round tower rises three floors to a pinnacle of rough slate | ||
CF | shingles. Windows peer in all four directions from the top floor. You | ||
CF | can go up to the entrance and first floor. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sw" | ||
CF ] Eastern Yard | ||
CF | | ||
CF | > SW | ||
CF | | ||
CF | | ||
CF | Eastern Yard | ||
CF | A tall, and intricate stone cross dominates this side of the yard, | ||
CF | guarding the entrance to the chapel to the east. In warmer months, | ||
CF | pilgrims visit this landmark, gathering mud that collects at its base | ||
CF | and wiping it onto their faces. The mud is all frozen now, and there | ||
CF | are no pilgrims--only the evidence of the passage of monks, who have | ||
CF | worn paths northeast to the base of the monastery's round stone tower, | ||
CF | and south to the scriptorium. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Scriptorium | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Scriptorium | ||
CF | The scriptorium is dark and oppressive, with a low ceiling. Tthe thick | ||
CF | smell of burning peat and hours of toil of frustration hang in the | ||
CF | air. A dozen desks surround an open fire in the center of the room, | ||
CF | around which parchments are drying on racks. Baskets with rolled | ||
CF | parchments sit beside each desk. You can leave by heading north. | ||
CF | | ||
CF | Brother Diarmat sits at a scriptorium desk, working feverishly and | ||
CF | sweating profusely. | ||
CF | | ||
CF | > | DavidW says, "ah, he is here." | |
MoyTW says, "Oh hello there, Brother." | ||
DavidW says (to ClubFloyd), "x diarmat" | ||
CF ] Scriptorium | ||
CF | | ||
CF | > X DIARMAT | ||
CF | | ||
CF | Diarmat is a short, portly brother who typically moves with a jerking, | ||
CF | nervous energy. He sits at a scriptorium desk, scratching at a scrap | ||
CF | of vellum with a quill with a fervor that is rare even for him. He | ||
CF | mutters and shakes his head as if making errors. Sweat beads upon his | ||
CF | bald head, trails down through his tonsure, and drips onto his | ||
CF | shoulders . You wonder in the moment whether you should disturb him, | ||
CF | but you know that you must talk to him for Tuan. | ||
CF | | ||
CF | > | Knight_Otu says, "You'd think we'd know where to find him." | |
DavidW says (to ClubFloyd), "talk to diarmat" | ||
CF ] Scriptorium | ||
CF | | ||
CF | > TALK TO DIARMAT | ||
CF | | ||
CF | "Brother Diarmat," you begin. | ||
CF | | ||
CF | He erupts, gesturing forcefully at the vellum before him. | ||
CF | | ||
CF | "I am at a standstill!" he shouts. "I do not know how to proceed, and | ||
CF | I believe that my humours are out of balance. I am low in blood, and | ||
CF | uninspired. Please, Tuan. Help me!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x vellum" | ||
CF ] Scriptorium | ||
CF | | ||
CF | > X VELLUM | ||
CF | | ||
CF | Vellum is a fine writing surface made from calf skin. Diarmat works a | ||
CF | scrap of the size and shape typically used for practice, but his | ||
CF | drawing is beautiful and intricate. Interconnecting lines and twisting | ||
CF | knots surround a short poem. Poems like these typically appear as | ||
CF | afterthoughts in the margins of copied works, but Diarmat has made | ||
CF | this poem the center of the piece. | ||
CF | | ||
CF | The raiders course the sea and fell the trees from the | ||
CF | north, | ||
CF | while our king sits before his warm hearth to the east. | ||
CF | The sea stretches west, to a promise of paradise, | ||
CF | while ... | ||
CF | | ||
CF | He seems to be struggling with the last line. He mutters and then | ||
CF | looks at you, waiting for you to say something. | ||
CF | | ||
CF | > | Knight_Otu says, ">Perform blood sacrifice" | |
DavidW says (to ClubFloyd), "perform blood sacrifice" | ||
CF ] Scriptorium | ||
CF | | ||
CF | > PERFORM BLOOD SACRIFICE | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "say perform blood sacrifice" | ||
CF ] Scriptorium | ||
CF | | ||
CF | > SAY PERFORM BLOOD SACRIFICE | ||
CF | | ||
CF | (to Brother Diarmat) | ||
CF | If you want to speak with Brother Diarmat, just talk to Brother | ||
CF | Diarmat. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to diarmat" | ||
CF ] Scriptorium | ||
CF | | ||
CF | > TALK TO DIARMAT | ||
CF | | ||
CF | "I need help," he says. | ||
CF | | ||
CF | "How can I help you?" | ||
CF | | ||
CF | "In the tower!" he nearly shouts. "Bring me something from the tower!" | ||
CF | | ||
CF | You swallow hard, then say: "Brother Tuan asked me to ask you--" | ||
CF | | ||
CF | "Bring me something to help me from the tower, then I will tell you!" | ||
CF | | ||
CF | "But--but what should I bring?" you ask. | ||
CF | | ||
CF | He waves you away. | ||
CF | | ||
CF | > | Knight_Otu exclaims, "I wasn't serious!" | |
Jacqueline says, "heehee" | ||
Jacqueline says, "Well, let's go do our fetch quest." | ||
Knight_Otu says, "(And yet I fear it may all end bloody.)" | ||
DavidW asks, "We were just in the tower. Do you think he wants flies, a sack of barley, or a barrel of whatever?" | ||
Jacqueline nods at KO. | ||
benzene says, "We can try opening the barrels" | ||
DavidW says, "I think we need that light source." | ||
DavidW says, "There's fire here, though." | ||
DavidW says (to ClubFloyd), "x fire" | ||
CF ] Scriptorium | ||
CF | | ||
CF | > X FIRE | ||
CF | | ||
CF | The fire is warm but belches choking peat smoke. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take fire" | ||
CF ] Scriptorium | ||
CF | | ||
CF | > TAKE FIRE | ||
CF | | ||
CF | You are better off leacing the fire alone. | ||
CF | | ||
CF | > | MoyTW asks, "What, in the context of medieval heathcare, is the item most associated with blood?" | |
DavidW says, "leeches" | ||
benzene says (to ClubFloyd), "take vellum" | ||
CF ] Scriptorium | ||
CF | | ||
CF | > TAKE VELLUM | ||
CF | | ||
CF | That's hardly portable. | ||
CF | | ||
CF | > | Knight_Otu says, "But those remove more blood." | |
MoyTW says, "No, that's, like, what you do when you have too much blood. He has too little." | ||
MoyTW says, "We need to find something that is sympathetic with blood." | ||
DavidW says, "Who's the barber around here." | ||
benzene says (to ClubFloyd), "x parchments" | ||
CF ] Scriptorium | ||
CF | | ||
CF | > X PARCHMENTS | ||
CF | | ||
CF | A scriptorium even as small as this community's is full of parchments, | ||
CF | many of it bearing the work and art of talented brothers. Even the | ||
CF | scraps, relegated to practice, carry intricate script and doodles. The | ||
CF | production and copying of manuscripts is the most important function | ||
CF | of the monastery, both for the king and the Church. When the brothers | ||
CF | are not tending to the offices of prayer or performing other chores, | ||
CF | they are here. | ||
CF | | ||
CF | > | DavidW says, "Maybe the kitchen will help us." | |
Jacqueline says (to DW), "These are all likely quarantine tonsures, I'm guessing." | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Eastern Yard | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Eastern Yard | ||
CF | A tall, and intricate stone cross dominates this side of the yard, | ||
CF | guarding the entrance to the chapel to the east. In warmer months, | ||
CF | pilgrims visit this landmark, gathering mud that collects at its base | ||
CF | and wiping it onto their faces. The mud is all frozen now, and there | ||
CF | are no pilgrims--only the evidence of the passage of monks, who have | ||
CF | worn paths northeast to the base of the monastery's round stone tower, | ||
CF | and south to the scriptorium. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Western Yard | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Western Yard | ||
CF | You stand inside the monastery enclosure, surrounded by the modest | ||
CF | strone structures of the community. From here, at the western edge of | ||
CF | a central yard, you can see the chapel and round tower to the east. | ||
CF | The tall stone cross stands at that eastern end of the yard. To your | ||
CF | north, the stone beehive cells of the brothers cluster in the cold. No | ||
CF | doubt, many of the brothers are still sleeping. Your cell is among | ||
CF | theirs. The kitchen sits prominently with other workhouses to the | ||
CF | south. Smoke rises from its chimney and you catch the faint smell of | ||
CF | stew in the air. You can leave the monastery encdosure through the | ||
CF | gate by heading west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Kitchen | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Kitchen | ||
CF | The kitchen is the most prominent of the workhouses in this end of the | ||
CF | yard. It is typically in order, occupied only for scheduled meals | ||
CF | between the hours of prayer, or when brothers are on work duty | ||
CF | preparing or cleaning up from those meals. A pot bubbles with a stew | ||
CF | on the eastern side of the room. Tzoday, however, a group of six | ||
CF | brothers sits in idle chatter in the corner of the large table. The | ||
CF | only exit is north, back into the yard. | ||
CF | | ||
CF | The brothers have raided the pantry, and prepared a simple stew. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x brothers" | ||
CF ] Kitchen | ||
CF | | ||
CF | > X BROTHERS | ||
CF | | ||
CF | The six brothers eye you suspiciously, and quiet as you near. They are | ||
CF | chatting and eating stew, probably gossiping, and definitely ignoring | ||
CF | their chores. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x stew" | ||
CF ] Kitchen | ||
CF | | ||
CF | > X STEW | ||
CF | | ||
CF | It is a thick porridge of oats and root vegetables--typical monastery | ||
CF | fare, and typically bland. | ||
CF | | ||
CF | > | ||
benzene says (to ClubFloyd), "talk to brothers" | ||
CF ] Kitchen | ||
CF | | ||
CF | > TALK TO BROTHERS | ||
CF | | ||
CF | They stiffen and go silent. They are an impenetable group. You waste | ||
CF | your time trying to bother them. | ||
CF | | ||
CF | The brothers whisper loudly for some seconds. You think you hear | ||
CF | mention of Diarmat, and concern about his sanity. They hush one | ||
CF | another, look at you, and return to their private conversation. | ||
CF | | ||
CF | > | ||
benzene says (to ClubFloyd), "take stew" | ||
CF ] Kitchen | ||
CF | | ||
CF | > TAKE STEW | ||
CF | | ||
CF | You need your bowl. | ||
CF | | ||
CF | > | DavidW says, "Maybe we should look in the barrels." | |
Jacqueline says (to ClubFloyd), "eat strew" | ||
CF ] Kitchen | ||
CF | | ||
CF | > EAT STREW | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "eat stew" | ||
CF ] Kitchen | ||
CF | | ||
CF | > EAT STEW | ||
CF | | ||
CF | That's plainly inedible. | ||
CF | | ||
CF | The brothers whisper loudly for some seconds. You think you hear | ||
CF | mention of Diarmat, and concern about his sanity. They hush one | ||
CF | another, look at you, and return to their private conversation. | ||
CF | | ||
CF | > | Jacqueline says, "hahaha" | |
Jacqueline says, "I hope that line stays in there, I think." | ||
Knight_Otu says, "Wow, bad food." | ||
DavidW says, "Silly. Even monks know about spices." | ||
Jacqueline says (to DW), "This is Ireland." | ||
Jacqueline says, "Also, I love me a bland stew in the winter." | ||
DavidW asks, "I'm gonna go find a lever to pull and release the robot, k?" | ||
Jacqueline says, "I tried to 'eat stew' in hope of a long passage about how darn comforting the stew was." | ||
Jacqueline says (to DW), "Okay" | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Western Yard | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Western Yard | ||
CF | You stand inside the monastery enclosure, surrounded by the modest | ||
CF | strone structures of the community. From here, at the western edge of | ||
CF | a central yard, you can see the chapel and round tower to the east. | ||
CF | The tall stone cross stands at that eastern end of the yard. To your | ||
CF | north, the stone beehive cells of the brothers cluster in the cold. No | ||
CF | doubt, many of the brothers are still sleeping. Your cell is among | ||
CF | theirs. The kitchen sits prominently with other workhouses to the | ||
CF | south. Smoke rises from its chimney and you catch the faint smell of | ||
CF | stew in the air. You can leave the monastery encdosure through the | ||
CF | gate by heading west. | ||
CF | | ||
CF | A hawk screeches in the distance, likely preparing to descend upon | ||
CF | unlucky prey. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x hawk" | ||
CF ] Western Yard | ||
CF | | ||
CF | > X HAWK | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Your Cell | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Your Cell | ||
CF | Your cell is a simple beehive hut of stone, arranged in circular | ||
CF | layers that corbel into a dome. You have a bed of hay, and nothing | ||
CF | else. Leave your cell and had back to the yard by going south. | ||
CF | | ||
CF | A single candle of beeswax sits beside your bed. | ||
CF | | ||
CF | Your bowl is on the floor, beside the entrance. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take candle" | ||
CF ] Your Cell | ||
CF | | ||
CF | > TAKE CANDLE | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take bowl" | ||
CF ] Your Cell | ||
CF | | ||
CF | > TAKE BOWL | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bed" | ||
CF ] Your Cell | ||
CF | | ||
CF | > X BED | ||
CF | | ||
CF | It is a pile of hay, musty and damp. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search bed" | ||
CF ] Your Cell | ||
CF | | ||
CF | > SEARCH BED | ||
CF | | ||
CF | That is a waste of your time. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Western Yard | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Western Yard | ||
CF | You stand inside the monastery enclosure, surrounded by the modest | ||
CF | strone structures of the community. From here, at the western edge of | ||
CF | a central yard, you can see the chapel and round tower to the east. | ||
CF | The tall stone cross stands at that eastern end of the yard. To your | ||
CF | north, the stone beehive cells of the brothers cluster in the cold. No | ||
CF | doubt, many of the brothers are still sleeping. Your cell is among | ||
CF | theirs. The kitchen sits prominently with other workhouses to the | ||
CF | south. Smoke rises from its chimney and you catch the faint smell of | ||
CF | stew in the air. You can leave the monastery encdosure through the | ||
CF | gate by heading west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Eastern Yard | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Eastern Yard | ||
CF | A tall, and intricate stone cross dominates this side of the yard, | ||
CF | guarding the entrance to the chapel to the east. In warmer months, | ||
CF | pilgrims visit this landmark, gathering mud that collects at its base | ||
CF | and wiping it onto their faces. The mud is all frozen now, and there | ||
CF | are no pilgrims--only the evidence of the passage of monks, who have | ||
CF | worn paths northeast to the base of the monastery's round stone tower, | ||
CF | and south to the scriptorium. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Scriptorium | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Scriptorium | ||
CF | The scriptorium is dark and oppressive, with a low ceiling. Tthe thick | ||
CF | smell of burning peat and hours of toil of frustration hang in the | ||
CF | air. A dozen desks surround an open fire in the center of the room, | ||
CF | around which parchments are drying on racks. Baskets with rolled | ||
CF | parchments sit beside each desk. You can leave by heading north. | ||
CF | | ||
CF | Brother Diarmat sits at a scriptorium desk, working feverishly and | ||
CF | sweating profusely. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "light candle" | ||
CF ] Scriptorium | ||
CF | | ||
CF | > LIGHT CANDLE | ||
CF | | ||
CF | You light the candle using the fire. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Eastern Yard | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Eastern Yard | ||
CF | A tall, and intricate stone cross dominates this side of the yard, | ||
CF | guarding the entrance to the chapel to the east. In warmer months, | ||
CF | pilgrims visit this landmark, gathering mud that collects at its base | ||
CF | and wiping it onto their faces. The mud is all frozen now, and there | ||
CF | are no pilgrims--only the evidence of the passage of monks, who have | ||
CF | worn paths northeast to the base of the monastery's round stone tower, | ||
CF | and south to the scriptorium. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ne" | ||
CF ] Base of Tower | ||
CF | | ||
CF | > NE | ||
CF | | ||
CF | | ||
CF | Base of Tower | ||
CF | Towers such as these protect valuable posessions and lives against | ||
CF | raids. The entrance to the tower is several yards above the | ||
CF | ground--more for stability, you have learned, than protection. The | ||
CF | stone round tower rises three floors to a pinnacle of rough slate | ||
CF | shingles. Windows peer in all four directions from the top floor. You | ||
CF | can go up to the entrance and first floor. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] First Floor | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | You ascend the creaky wooden ladder. | ||
CF | | ||
CF | First Floor | ||
CF | The tower floors are rough hewn boards, linked by ladders. The first | ||
CF | floor has some sacks of barley, and other odds and ends. You can go up | ||
CF | to the second floor, or down to head back outside to the tower base. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open barrels" | ||
CF ] First Floor | ||
CF | | ||
CF | > OPEN BARRELS | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search sacks" | ||
CF ] First Floor | ||
CF | | ||
CF | > SEARCH SACKS | ||
CF | | ||
CF | That is a waste of your time. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Second Floor | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | You climb up the ladder. | ||
CF | | ||
CF | Second Floor | ||
CF | You can not see much of the second floor in the dim light of the | ||
CF | candle. However, the second floor seems to be nothing more than a | ||
CF | place for the top of one ladder to deposit the climber at the bottom | ||
CF | of another. You can go up or down. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Third Floor | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | You carefully climb up the ladder. | ||
CF | | ||
CF | Third Floor | ||
CF | The third floor is nearly empty, except for a workbench of supplies | ||
CF | and tools for making ink. The monastery's most valuable manuscripts | ||
CF | and treasures would be here, if there were any such things. Instead, | ||
CF | empty shelves and chests describe a potential for such things. There | ||
CF | are four windows looking over the landscape: a northern window, an | ||
CF | eastern window, a southern window, and a western window. You can go | ||
CF | down to the second floor. | ||
CF | | ||
CF | You cannot imagine what would be useful to Diarmat here. | ||
CF | | ||
CF | > | Knight_Otu says, "Hm." | |
DavidW says (to ClubFloyd), "x shelves" | ||
CF ] Third Floor | ||
CF | | ||
CF | > X SHELVES | ||
CF | | ||
CF | There is nothing in the shelves or chests. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x northern window" | ||
CF ] Third Floor | ||
CF | | ||
CF | > X NORTHERN WINDOW | ||
CF | | ||
CF | To the north, you can see the open fields at the foot of the ridge. | ||
CF | These ields used to be full of trees, but the Norse felled them all | ||
CF | throughout a season of siege and raids that you would just as soon | ||
CF | forget. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x eastern" | ||
CF ] Third Floor | ||
CF | | ||
CF | > X EASTERN | ||
CF | | ||
CF | To the east, over the monastery yard and gate, you see the road | ||
CF | leading into hills and, ultimately, to the vallye of your king's | ||
CF | homsetead. You cannot see that far, but imagine that you can see the | ||
CF | smoke of his warm hearth. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x southern" | ||
CF ] Third Floor | ||
CF | | ||
CF | > X SOUTHERN | ||
CF | | ||
CF | The window looks over the wall, over Tuan and the frozen river, into a | ||
CF | rough landscape of rocks and dead heather. A basin dominates much of | ||
CF | the view before the frost fog obscures everything, denying the | ||
CF | horizon. You can just make out the ruins of the prior home of this | ||
CF | order in the basin. It was a monastery enclosure much like their | ||
CF | current home. It seems so similar, in fact, that you are not sure why | ||
CF | they left. | ||
CF | | ||
CF | You remember Diarmat's poem. This direction, this view of the ruined | ||
CF | monastery to the south, is what is missing. | ||
CF | | ||
CF | There is a small vial of red ink sitting on the window sill. Curious. | ||
CF | | ||
CF | > | Knight_Otu asks, "The southern window? That was the missing direction, right?" | |
DavidW says (to ClubFloyd), "take red ink" | ||
CF ] Third Floor | ||
CF | | ||
CF | > TAKE RED INK | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | Knight_Otu says, "Red ink. Right." | |
DavidW says (to ClubFloyd), "x ink" | ||
CF ] Third Floor | ||
CF | | ||
CF | > X INK | ||
CF | | ||
CF | (the small vial of red ink) | ||
CF | The glass vial contains a small amount of red ink. Brothers make red | ||
CF | ink from bazilwood, vinegar, and gum. It looks like blood. | ||
CF | | ||
CF | > | DavidW says, "Bet it IS blood." | |
Jacqueline ruffles up her nose. | ||
Knight_Otu says, "Quite possibly." | ||
MoyTW says, "Try tasting it." | ||
DavidW says (to ClubFloyd), "I am a jester. I shall bring thee thy HUMOUR." | ||
CF ] Third Floor | ||
CF | | ||
CF | > I AM A JESTER. I SHALL BRING THEE THY HUMOUR. | ||
CF | | ||
CF | I only understood you as far as wanting to take inventory. | ||
CF | | ||
CF | > | Jacqueline says, "heh" | |
DavidW says (to ClubFloyd), "d" | ||
CF ] Second Floor | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | You descend the ladder. | ||
CF | | ||
CF | Second Floor | ||
CF | You can not see much of the second floor in the dim light of the | ||
CF | candle. However, the second floor seems to be nothing more than a | ||
CF | place for the top of one ladder to deposit the climber at the bottom | ||
CF | of another. You can go up or down. | ||
CF | | ||
CF | > | MoyTW says, "hahahahaha" | |
DavidW says (to ClubFloyd), "d" | ||
CF ] First Floor | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | You carefully descend the ladder. | ||
CF | | ||
CF | First Floor | ||
CF | The tower floors are rough hewn boards, linked by ladders. The first | ||
CF | floor has some sacks of barley, and other odds and ends. You can go up | ||
CF | to the second floor, or down to head back outside to the tower base. | ||
CF | | ||
CF | The candle is down to about three-quarters of its original height. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "blow out candle" | ||
CF ] First Floor | ||
CF | | ||
CF | > BLOW OUT CANDLE | ||
CF | | ||
CF | You blow out the beeswax candle. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Base of Tower | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | You descend the ladder, closing the entrance door behind you. | ||
CF | | ||
CF | Base of Tower | ||
CF | Towers such as these protect valuable posessions and lives against | ||
CF | raids. The entrance to the tower is several yards above the | ||
CF | ground--more for stability, you have learned, than protection. The | ||
CF | stone round tower rises three floors to a pinnacle of rough slate | ||
CF | shingles. Windows peer in all four directions from the top floor. You | ||
CF | can go up to the entrance and first floor. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sw" | ||
CF ] Eastern Yard | ||
CF | | ||
CF | > SW | ||
CF | | ||
CF | | ||
CF | Eastern Yard | ||
CF | A tall, and intricate stone cross dominates this side of the yard, | ||
CF | guarding the entrance to the chapel to the east. In warmer months, | ||
CF | pilgrims visit this landmark, gathering mud that collects at its base | ||
CF | and wiping it onto their faces. The mud is all frozen now, and there | ||
CF | are no pilgrims--only the evidence of the passage of monks, who have | ||
CF | worn paths northeast to the base of the monastery's round stone tower, | ||
CF | and south to the scriptorium. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Scriptorium | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Scriptorium | ||
CF | The scriptorium is dark and oppressive, with a low ceiling. Tthe thick | ||
CF | smell of burning peat and hours of toil of frustration hang in the | ||
CF | air. A dozen desks surround an open fire in the center of the room, | ||
CF | around which parchments are drying on racks. Baskets with rolled | ||
CF | parchments sit beside each desk. You can leave by heading north. | ||
CF | | ||
CF | Brother Diarmat sits at a scriptorium desk, working feverishly and | ||
CF | sweating profusely. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give ink to diarmat" | ||
CF ] Scriptorium | ||
CF | | ||
CF | > GIVE INK TO DIARMAT | ||
CF | | ||
CF | You hand him the vial, saying "The ruined monastery is in the basin to | ||
CF | the south." | ||
CF | | ||
CF | Diarmat looks at you, narrowing his eyes. | ||
CF | | ||
CF | "Of course!" he exclaims. He take the vial and pours the ink into one | ||
CF | of the bowls at the top of his desk. He writes in red, now. You watch | ||
CF | as he forms each letter, slow and careful. The poem is soon finished. | ||
CF | | ||
CF | The raiders course the sea and fell the trees from the | ||
CF | north, | ||
CF | while our king sits before his warm hearth to the east. | ||
CF | The sea stretches west, to a promise of paradise, | ||
CF | while, to the south, blood seeps into our roots. | ||
CF | | ||
CF | Diarmat smiles, regarding his work with pride. Then, he turns to you. | ||
CF | | ||
CF | "Did you want something?" he asks. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to diarmat" | ||
CF ] Scriptorium | ||
CF | | ||
CF | > TALK TO DIARMAT | ||
CF | | ||
CF | "Brother Tuan heard that you--" | ||
CF | | ||
CF | "He heard that I had a dream! He heard about my vision of Abbot | ||
CF | Brandan." | ||
CF | | ||
CF | Diarmat pauses, as if expecting you to confirm. You merely blink, | ||
CF | which seems to be enough. Diarmat continues. | ||
CF | | ||
CF | "Tell Tuan that I saw Brandan crossing the river in a currach. He went | ||
CF | to the ruins. He is not safe!" | ||
CF | | ||
CF | You swallow hard. This is frightening. | ||
CF | | ||
CF | "I will tell him," you say. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Eastern Yard | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Eastern Yard | ||
CF | A tall, and intricate stone cross dominates this side of the yard, | ||
CF | guarding the entrance to the chapel to the east. In warmer months, | ||
CF | pilgrims visit this landmark, gathering mud that collects at its base | ||
CF | and wiping it onto their faces. The mud is all frozen now, and there | ||
CF | are no pilgrims--only the evidence of the passage of monks, who have | ||
CF | worn paths northeast to the base of the monastery's round stone tower, | ||
CF | and south to the scriptorium. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Western Yard | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Western Yard | ||
CF | You stand inside the monastery enclosure, surrounded by the modest | ||
CF | strone structures of the community. From here, at the western edge of | ||
CF | a central yard, you can see the chapel and round tower to the east. | ||
CF | The tall stone cross stands at that eastern end of the yard. To your | ||
CF | north, the stone beehive cells of the brothers cluster in the cold. No | ||
CF | doubt, many of the brothers are still sleeping. Your cell is among | ||
CF | theirs. The kitchen sits prominently with other workhouses to the | ||
CF | south. Smoke rises from its chimney and you catch the faint smell of | ||
CF | stew in the air. You can leave the monastery encdosure through the | ||
CF | gate by heading west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Monastery Gate | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Monastery Gate | ||
CF | Through this simple wooden gate, three separate raids entered the | ||
CF | grounds. First, the raiders from the sea. Then, twice, the soldiers of | ||
CF | your king breached this gate to end disputes about their provision of | ||
CF | protection to the brotherhood. The wall is strongest here, but | ||
CF | elsewhere has slid into sloppy heaps. "Why bother?" it must be asking. | ||
CF | You can enter the monastery by heading east, or walk south to return | ||
CF | to the river. | ||
CF | | ||
CF | A soldier of your king sits on a stump beside the gate, his back | ||
CF | against the wall. He is asleep. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Frozen Northern Bank | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Frozen Northern Bank | ||
CF | The spit of land between the crumbling monastery wall and the river is | ||
CF | a disaster of rutted, frozen mud. This is a gray March, locked in ice | ||
CF | after the tease of a late February thaw. There are no tracks or roads, | ||
CF | but you can walk north back to the monastery. Lines of hedges--puzzles | ||
CF | of bone-like sticks and thorns--render travel in other directions too | ||
CF | exhausting to consider. | ||
CF | | ||
CF | Brother Tuan is here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to tuan" | ||
CF ] Frozen Northern Bank | ||
CF | | ||
CF | > TALK TO TUAN | ||
CF | | ||
CF | "Brother Diarmat had a vision," you say. | ||
CF | | ||
CF | Tuen turns to you and raises one eyebrow. His right. Always his right. | ||
CF | | ||
CF | "Tell me," he says. | ||
CF | | ||
CF | "Brandan took one of the currachs across the river. He crossed the | ||
CF | river." | ||
CF | | ||
CF | "Well," Tuan says, sighing. "We must cross the river." | ||
CF | | ||
CF | | ||
CF | Press any key ... | ||
DavidW pushes the green 'space' button. | ||
CF ] | ||
CF ] | ||
CF ] | ||
CF ] | ||
CF ] Chapter 2: The Ruined Corpse | ||
CF ] | ||
CF ] | ||
CF | Southern Bank | ||
CF | | ||
CF | | ||
CF | Please press SPACE to continue. | ||
DavidW pushes the green 'space' button. | ||
CF ] Southern Bank | ||
CF | You are a sight crossing the river, you and Tuan. The two of you | ||
CF | spin in the round currach, which almost tips more times that you care | ||
CF | to remember. But you made it across to the southern bank. | ||
CF | | ||
CF | Tuan stands in this new land as if he is an inhabitant, bracing | ||
CF | against the wind and looking toward the slope. | ||
CF | | ||
CF | "We have crossed the river and we look for Abbot Brandan," he | ||
CF | says. | ||
CF | | ||
CF | But you are not sure whom he is addressing. Is it you? Is it the | ||
CF | land, or the ruins that sit in the basin beyond the ridge? Or is it a | ||
CF | declaration in the face of time that you feel has begun to misbehave? | ||
CF | It was morning a moment ago. Now, the sky darkens and it is evening. | ||
CF | But it could not have taken you that long to cross the river. | ||
CF | | ||
CF | Yes, he declares the intention as if time has become misordered, | ||
CF | and his delcaration is all that establishes what had come just before, | ||
CF | and what is coming next. | ||
CF | | ||
CF | Chapter 2, and the rest of Navigatio ... coming soon! | ||
CF | | ||
CF | | ||
CF | | ||
CF | *** The End *** | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last | ||
CF | command? | ||
CF | > | MoyTW says, "Ok this is sweet." | |
MoyTW says, "I like this one a lot." | ||
DavidW says, "It has promise, yes." | ||
DavidW says, "Some spellchecking would be nice." | ||
DavidW says, "The writing is better than average, for sure." | ||
MoyTW says, "Yeah. Very well-written but, like, clearly not edited much." | ||
Knight_Otu says, "That was the weak point of the game, yeah." | ||
benzene asks, "Did we 'about' this one?" | ||
DavidW says, "I don't think so." | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Frozen Northern Bank | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Frozen Northern Bank | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | Knight_Otu says, "I don't think we did." | |
DavidW says (to ClubFloyd), "about" | ||
CF ] Frozen Northern Bank | ||
CF | | ||
CF | > ABOUT | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "credits" | ||
CF ] Frozen Northern Bank | ||
CF | | ||
CF | > CREDITS | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "help" | ||
CF ] Frozen Northern Bank | ||
CF | | ||
CF | > HELP | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "author" | ||
CF ] Frozen Northern Bank | ||
CF | | ||
CF | > AUTHOR | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "info" | ||
CF ] Frozen Northern Bank | ||
CF | | ||
CF | > INFO | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | Jacqueline says, "Ah, well." | |
DavidW says, "Well, credits/about will come, I'm sure." | ||
Jacqueline asks, "So... I guess for next week I should set us up for chatting with a screen share for some choice-based stuff?" | ||
Jacqueline asks, "This is all the Floydable stuff, right?" | ||
DavidW says, "That or we play non-intros." | ||
DavidW says, "yeah, there were only three Floydable entries." | ||
Knight_Otu says, "There was one executable, and the rest are all html-based, I believe." | ||
Jacqueline nods. | ||
Jacqueline says, "Okay. Well, see you all next week, then. Take care, and stay safe." | ||
DavidW says, "thanks. You too." | ||
MoyTW says, "See you all around." | ||
MoyTW disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. | ||
DavidW says (to ClubFloyd), "talk to tuan" | ||
CF ] Frozen Northern Bank | ||
CF | | ||
CF | > TALK TO TUAN | ||
CF | | ||
CF | "Brother Diarmat had a vision," you say. | ||
CF | | ||
CF | Tuen turns to you and raises one eyebrow. His right. Always his right. | ||
CF | | ||
CF | "Tell me," he says. | ||
CF | | ||
CF | "Brandan took one of the currachs across the river. He crossed the | ||
CF | river." | ||
CF | | ||
CF | "Well," Tuan says, sighing. "We must cross the river." | ||
CF | | ||
CF | | ||
CF | Press any key ... | ||
DavidW pushes the green 'space' button. | ||
CF ] | ||
CF ] | ||
CF ] | ||
CF ] | ||
CF ] Chapter 2: The Ruined Corpse | ||
CF ] | ||
CF ] | ||
CF | Southern Bank | ||
CF | | ||
CF | | ||
CF | Please press SPACE to continue. | ||
DavidW pushes the green 'space' button. | ||
CF ] Southern Bank | ||
CF | You are a sight crossing the river, you and Tuan. The two of you | ||
CF | spin in the round currach, which almost tips more times that you care | ||
CF | to remember. But you made it across to the southern bank. | ||
CF | | ||
CF | Tuan stands in this new land as if he is an inhabitant, bracing | ||
CF | against the wind and looking toward the slope. | ||
CF | | ||
CF | "We have crossed the river and we look for Abbot Brandan," he | ||
CF | says. | ||
CF | | ||
CF | But you are not sure whom he is addressing. Is it you? Is it the | ||
CF | land, or the ruins that sit in the basin beyond the ridge? Or is it a | ||
CF | declaration in the face of time that you feel has begun to misbehave? | ||
CF | It was morning a moment ago. Now, the sky darkens and it is evening. | ||
CF | But it could not have taken you that long to cross the river. | ||
CF | | ||
CF | Yes, he declares the intention as if time has become misordered, | ||
CF | and his delcaration is all that establishes what had come just before, | ||
CF | and what is coming next. | ||
CF | | ||
CF | Chapter 2, and the rest of Navigatio ... coming soon! | ||
CF | | ||
CF | | ||
CF | | ||
CF | *** The End *** | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last | ||
CF | command? | ||
CF | > | ||
DavidW says (to ClubFloyd), "quit" | ||
CF | > | ||
CF | > QUIT | ||
CF | debugcheapnitfol quit with exit status: 0 | ||
CF asks, "That game over already? It was just getting good. Wanna play another?" | ||
DavidW focuses on his crystal and fades away into a silver haze in the light. | Knight_Otu exclaims, "Good night, and stay safe!" | |