ClubFloyd Transcript:
The idea behind ClubFloyd is that each
week at a pre-arranged time, a group of
people meet online to cooperatively play
a game of interactive fiction.
To skip directly to a particular game, click on its title: |
ToyShop & Floyditorium
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#ClubFloyd Discussion
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DavidW says (to ClubFloyd), "load sleepmask codenamesilversteel" | ||
CF ] Foyer | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | A freelance spy is a great job. It pays well and you get to travel to | ||
CF | new and interesting places. Unless you get caught, that part is not so | ||
CF | great. | ||
CF | | ||
CF | You open the unmarked envelope and unfold the mission briefing | ||
CF | enclosed within: Infiltrate MegaCorp, gain access to the data | ||
CF | centre, download the database. | ||
CF | | ||
CF | So here you are, standing in the foyer of MegaCorp, disguised as a | ||
CF | repairman. | ||
CF | | ||
CF | Code Name Silver Steel | ||
CF | An Interactive Fiction by Special Agent | ||
CF | Release 3 / Serial number 170619 / Inform 7 build 6M62 (I6/v6.33 lib | ||
CF | 6/12N) | ||
CF | | ||
CF | Foyer | ||
CF | You are in the spacious foyer of the MegaCorp Building. The room gives | ||
CF | you the feeling of businesslike detachment. | ||
CF | | ||
CF | You are standing by the reception desk in the centre of the room, a | ||
CF | small receptionist is sitting behind it. | ||
CF | | ||
CF | To the north is an elevator, and a door beside it. | ||
CF | | ||
CF | (New players should type HELP. To see the list of testers, type | ||
CF | CREDITS) | ||
CF | | ||
CF | You can see a receptionist here. | ||
CF | | ||
CF | > | Jacqueline asks, "Wrong channel?" | |
MoyTW asks, "Help?" | ||
Jacqueline says, "ILAC" | ||
DavidW says (to ClubFloyd), "help" | ||
CF ] Foyer | ||
CF | | ||
CF | > HELP | ||
CF | | ||
CF | Interactive fiction tells you the beginning of a story. Then it puts | ||
CF | you in charge and lets you decide what your character should do. You | ||
CF | type the commands your character should carry out, and the story | ||
CF | replies by telling you what happens next. | ||
CF | | ||
CF | Moving: GO NORTH, GO N, N, S, E, W. | ||
CF | GO UP, DOWN, to use stairs and ladders. | ||
CF | Looking: LOOK around the room. | ||
CF | EXAMINE THE KEY, abbrv to X KEY. | ||
CF | Items: TAKE THE KEY or GET KEY. DROP THE KEY. | ||
CF | INVENTORY, abbrv to I, shows what you are carrying. | ||
CF | PUT THE CUP ON THE TABLE. | ||
CF | Clothing: WEAR THE JACKET. REMOVE THE HAT. | ||
CF | Doors: OPEN THE DOOR. UNLOCK THE DOOR WITH THE BRASS KEY. | ||
CF | People: GIVE THE KEY TO MARGARET. | ||
CF | SHOW THE MAP TO THE ANCIENT MAN. | ||
CF | ASK THE GHOST ABOUT THE ACCIDENT. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "credits" | ||
CF ] Foyer | ||
CF | | ||
CF | > CREDITS | ||
CF | | ||
CF | Thanks to Eleas, matt w, HowardF64, Suho and Gamefic. Your feedback | ||
CF | was invaluable! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x receptionist" | ||
CF ] Foyer | ||
CF | | ||
CF | > X RECEPTIONIST | ||
CF | | ||
CF | A middle-aged woman with red hair, wearing horn-rimmed glasses. She | ||
CF | catches you looking at her intently. You shift your gaze. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x me" | ||
CF ] Foyer | ||
CF | | ||
CF | > X ME | ||
CF | | ||
CF | As good-looking as ever. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Foyer | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a job card | ||
CF | an overall (being worn) | ||
CF | a toolbox (closed) | ||
CF | a wrist watch (being worn) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x card" | ||
CF ] Foyer | ||
CF | | ||
CF | > X CARD | ||
CF | | ||
CF | This is a forged job card that states you are on-site to repair a | ||
CF | faulty air conditioning unit. During the past week you gained access | ||
CF | to the company intranet, and forged a matching maintenance record on | ||
CF | their systems. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x overall" | ||
CF ] Foyer | ||
CF | | ||
CF | > X OVERALL | ||
CF | | ||
CF | This is your disguise. It is a light brown workman's overall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x toolbox" | ||
CF ] Foyer | ||
CF | | ||
CF | > X TOOLBOX | ||
CF | | ||
CF | It looks just like a metal toolbox, the red paint is even scuffed away | ||
CF | along the edges. In reality it is just a metal toolbox, except it | ||
CF | contains spy gear. Best you open it in private. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x watch" | ||
CF ] Foyer | ||
CF | | ||
CF | > X WATCH | ||
CF | | ||
CF | The time on your spy watch shows as 9:06 am. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to receptionist" | ||
CF ] Foyer | ||
CF | | ||
CF | > TALK TO RECEPTIONIST | ||
CF | | ||
CF | "You need to show me a job card before I can issue you a pass, sir." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "show card to her" | ||
CF ] Foyer | ||
CF | | ||
CF | > SHOW CARD TO HER | ||
CF | | ||
CF | She takes the job card from you and scrutinizes it against her | ||
CF | records. | ||
CF | "Fine", she says, handing you a clip-on tag. "Carry this with you at | ||
CF | all times. The maintenance door is there", she points north. "Have a | ||
CF | nice day". | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x tag" | ||
CF ] Foyer | ||
CF | | ||
CF | > X TAG | ||
CF | | ||
CF | A minimal security pass that entitles you to do maintenance work. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "wear it" | ||
CF ] Foyer | ||
CF | | ||
CF | > WEAR IT | ||
CF | | ||
CF | You put on the maintenance tag. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Foyer | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | (first opening the service entrance) | ||
CF | "Sir!", the receptionist calls after you, "You can't enter there | ||
CF | without clearance." (You could ignore her warning and go ahead, if | ||
CF | you dare). | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "show pass to her" | ||
CF ] Foyer | ||
CF | | ||
CF | > SHOW PASS TO HER | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "show tag to her" | ||
CF ] Foyer | ||
CF | | ||
CF | > SHOW TAG TO HER | ||
CF | | ||
CF | (the receptionist) | ||
CF | She looks at the maintenance tag, feigning amusement. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask her about clearance" | ||
CF ] Foyer | ||
CF | | ||
CF | > ASK HER ABOUT CLEARANCE | ||
CF | | ||
CF | (the receptionist about that) | ||
CF | She pauses as if thinking, and continues typing. | ||
CF | | ||
CF | > | Knight_Otu says, "Hm? I'd have thought that was clearance." | |
Jacqueline says, "Yeah" | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Foyer | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a maintenance tag (being worn) | ||
CF | an overall (being worn) | ||
CF | a toolbox (closed) | ||
CF | a wrist watch (being worn) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x card" | ||
CF ] Foyer | ||
CF | | ||
CF | > X CARD | ||
CF | | ||
CF | A forged job card. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take card" | ||
CF ] Foyer | ||
CF | | ||
CF | > TAKE CARD | ||
CF | | ||
CF | That seems to belong to the receptionist. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask receptionist for card" | ||
CF ] Foyer | ||
CF | | ||
CF | > ASK RECEPTIONIST FOR CARD | ||
CF | | ||
CF | The receptionist has better things to do. | ||
CF | | ||
CF | > | DavidW says, "I don't know." | |
DavidW says (to ClubFloyd), "n" | ||
CF ] Foyer | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | (first opening the service entrance) | ||
CF | "Sir!", the receptionist calls after you, "You can't enter there | ||
CF | without clearance." (You could ignore her warning and go ahead, if | ||
CF | you dare). | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Foyer | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | (first opening the service entrance) | ||
CF | You ignore the receptionist's warning and enter the doorway, she | ||
CF | raises an alarm and within seconds you are surrounded by armed guards. | ||
CF | You are promptly led away deep into the confines of the the building, | ||
CF | never to be heard from again. | ||
CF | | ||
CF | | ||
CF | | ||
CF | *** Your mission and life end here *** | ||
CF | | ||
CF | | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last | ||
CF | command? | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Foyer | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Foyer | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | MoyTW asks, "Maybe we're not supposed to wear it?" | |
MoyTW asks, "Check inventory?" | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Foyer | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a maintenance tag (being worn) | ||
CF | an overall (being worn) | ||
CF | a toolbox (closed) | ||
CF | a wrist watch (being worn) | ||
CF | | ||
CF | > | Jacqueline says, "That was a good game." | |
Jacqueline asks, "What's next?" | ||
DavidW says (to ClubFloyd), "remove tag" | ||
CF ] Foyer | ||
CF | | ||
CF | > REMOVE TAG | ||
CF | | ||
CF | You take off the maintenance tag. | ||
CF | | ||
CF | > | Knight_Otu says, "Haw." | |
DavidW says (to ClubFloyd), "n" | ||
CF ] Maintenance Quarters | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | (first opening the service entrance) | ||
CF | The receptionist eyes you from behind her fortress-desk as you open | ||
CF | the door. | ||
CF | | ||
CF | Maintenance Quarters | ||
CF | A small room with grey walls that drain the feng shui out of the | ||
CF | carefully crafted maintenance quarters. | ||
CF | | ||
CF | There is all manner of piping running along the roof. There is a panel | ||
CF | in the north wall. | ||
CF | | ||
CF | > | Jacqueline says, "heh" | |
Jacqueline says, "I am in a snarky mood this morning, sorry." | ||
DavidW says, "You're right. Wearing it was a mistake." | ||
Knight_Otu says, "Okay, that's weird." | ||
Jacqueline says, "huh" | ||
MoyTW says, "...well, ok, sure. So it's not one of those clip-in card things." | ||
MoyTW says, "I think that's just a programmer oversight." | ||
Knight_Otu says, "But it says it is." | ||
Jacqueline exclaims (at Touchy), "Come join us on this channel!" | ||
MoyTW asks, "x tag?" | ||
DavidW says, "Programmer error, I guess." | ||
Touchy asks, "wait what?" | ||
Jacqueline says, "There we go." | ||
Guenni says, "I agree with the weird." | ||
Touchy says, "I thought you told me to come to the clubhouse earlier..." | ||
Touchy says, "I blame everything on being sick." | ||
DavidW says (to ClubFloyd), "x piping" | ||
CF ] Maintenance Quarters | ||
CF | | ||
CF | > X PIPING | ||
CF | | ||
CF | Pipes of various sizes run along the ceiling. You guess they carry | ||
CF | water, gas or waste. | ||
CF | | ||
CF | > | MoyTW says, "Oh, yeah, it's a clip-on tag. Eh. Programmer error." | |
Jacqueline says (to Touchy), "Aw" | ||
DavidW says (to ClubFloyd), "x panel" | ||
CF ] Maintenance Quarters | ||
CF | | ||
CF | > X PANEL | ||
CF | | ||
CF | A grey steel panel. This one seems to cover a tunnel. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open panel" | ||
CF ] Maintenance Quarters | ||
CF | | ||
CF | > OPEN PANEL | ||
CF | | ||
CF | The panel is screwed shut. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open box" | ||
CF ] Maintenance Quarters | ||
CF | | ||
CF | > OPEN BOX | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open toolbox" | ||
CF ] Maintenance Quarters | ||
CF | | ||
CF | > OPEN TOOLBOX | ||
CF | | ||
CF | You open the toolbox, revealing a screwdriver, a data disk and a suit. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x screwdriver" | ||
CF ] Maintenance Quarters | ||
CF | | ||
CF | > X SCREWDRIVER | ||
CF | | ||
CF | A Phillips head screwdriver. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x disk" | ||
CF ] Maintenance Quarters | ||
CF | | ||
CF | > X DISK | ||
CF | | ||
CF | A round silver magnetic disk for storing digital data. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x suit" | ||
CF ] Maintenance Quarters | ||
CF | | ||
CF | > X SUIT | ||
CF | | ||
CF | A smart grey suit. The perfect attire for a day of espionage. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unscrew panel with screwdriver" | ||
CF ] Maintenance Quarters | ||
CF | | ||
CF | > UNSCREW PANEL WITH SCREWDRIVER | ||
CF | | ||
CF | I only understood you as far as wanting to unscrew the access panel. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unscrew panel" | ||
CF ] Maintenance Quarters | ||
CF | | ||
CF | > UNSCREW PANEL | ||
CF | | ||
CF | You don't have any tools to unscrew those. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take screwdriver" | ||
CF ] Maintenance Quarters | ||
CF | | ||
CF | > TAKE SCREWDRIVER | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unscrew panel" | ||
CF ] Maintenance Quarters | ||
CF | | ||
CF | > UNSCREW PANEL | ||
CF | | ||
CF | You loosen the screws using the screwdriver. The panel swings open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Maintenance Quarters | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | You probably need that data disk for copying the files later. | ||
CF | | ||
CF | > | MoyTW asks, "What?" | |
DavidW says (to ClubFloyd), "take disk" | ||
CF ] Maintenance Quarters | ||
CF | | ||
CF | > TAKE DISK | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Maintenance Quarters | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | You sense that you should change your disguise first. | ||
CF | | ||
CF | > | DavidW says, "Good ol' sense." | |
MoyTW says, "Oh. It's prompting us." | ||
DavidW says (to ClubFloyd), "remove overall" | ||
CF ] Maintenance Quarters | ||
CF | | ||
CF | > REMOVE OVERALL | ||
CF | | ||
CF | You remove the overall and drop it on the floor. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x overall" | ||
CF ] Maintenance Quarters | ||
CF | | ||
CF | > X OVERALL | ||
CF | | ||
CF | It is a light brown workman's overall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x me" | ||
CF ] Maintenance Quarters | ||
CF | | ||
CF | > X ME | ||
CF | | ||
CF | As good-looking as ever. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "wear suit" | ||
CF ] Maintenance Quarters | ||
CF | | ||
CF | > WEAR SUIT | ||
CF | | ||
CF | (first taking the suit) | ||
CF | You put on the suit. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drop toolbox" | ||
CF ] Maintenance Quarters | ||
CF | | ||
CF | > DROP TOOLBOX | ||
CF | | ||
CF | Dropped. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x me" | ||
CF ] Maintenance Quarters | ||
CF | | ||
CF | > X ME | ||
CF | | ||
CF | As good-looking as ever. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Maintenance Quarters | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a suit (being worn) | ||
CF | a data disk | ||
CF | a screwdriver | ||
CF | a maintenance tag | ||
CF | a wrist watch (being worn) | ||
CF | | ||
CF | > | Knight_Otu says, "Well, hopefully no one else enters the room in a long time." | |
Jacqueline says, "Aw, I was hoping with the suit we'd suddenly be dashing" | ||
DavidW asks, "Keep tag and screwdriver?" | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Administration | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Deftly, you step through the access tunnel and into the emergency fire | ||
CF | escape stairwell. You ascend the stairs in the dim light and emerge | ||
CF | surreptitiously in the administrative level of the building. Your | ||
CF | arrival goes unnoticed. | ||
CF | | ||
CF | Administration | ||
CF | The large room is divided into a dozen cubicles, and it has the dull | ||
CF | hum of a funeral parlour. | ||
CF | | ||
CF | A cubicle is nearby. There is a doorway to the west, and an elevator | ||
CF | to the north. | ||
CF | | ||
CF | You can see a copy machine here. | ||
CF | | ||
CF | > | Knight_Otu says, "We'll see if it's wrong." | |
Guenni says (to ClubFloyd), "x machine" | ||
CF ] Administration | ||
CF | | ||
CF | > X MACHINE | ||
CF | | ||
CF | It is a chunky piece of machinery with many tiny buttons. You notice | ||
CF | stains on top of the machine. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x stains" | ||
CF ] Administration | ||
CF | | ||
CF | > X STAINS | ||
CF | | ||
CF | They are coffee ring stains, their location suggests it is where a cup | ||
CF | is prone to spill. Somebody has a bad habit of putting their cups on | ||
CF | the copy machine. | ||
CF | | ||
CF | > | Knight_Otu exclaims, "Bad staff!" | |
MoyTW says, "ugh who is this person" | ||
MoyTW says, "fire them into the sun" | ||
DavidW says (to ClubFloyd), "x cubicle" | ||
CF ] Administration | ||
CF | | ||
CF | > X CUBICLE | ||
CF | | ||
CF | It is the closest cubicle to the copy machine. | ||
CF | | ||
CF | In the cubicle are a security pass and an elderly man. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x man" | ||
CF ] Administration | ||
CF | | ||
CF | > X MAN | ||
CF | | ||
CF | He is an elderly man with receding brown hair. He seems preoccupied | ||
CF | with his paperwork. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x pass" | ||
CF ] Administration | ||
CF | | ||
CF | > X PASS | ||
CF | | ||
CF | A security pass attached to a lanyard. The print on the card reads | ||
CF | "elevator access". | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take pass" | ||
CF ] Administration | ||
CF | | ||
CF | > TAKE PASS | ||
CF | | ||
CF | It is out of reach. You need to enter the cubicle. | ||
CF | | ||
CF | The man exits his cubicle and walks to the copy machine. It dutifully | ||
CF | "whirrs" and "schliks" out copies, the man grabs the pages and returns | ||
CF | to his cubicle. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "enter cubicle" | ||
CF ] Administration | ||
CF | | ||
CF | > ENTER CUBICLE | ||
CF | | ||
CF | Not while the cubicle is occupied. | ||
CF | | ||
CF | > | ||
Guenni says (to ClubFloyd), "w" | ||
CF ] Breakroom | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Breakroom | ||
CF | This room has no furniture. You guess MegaCorp doesn't want relaxed | ||
CF | employees. | ||
CF | | ||
CF | There is a pot of coffee on a counter here. A page is fixed to the | ||
CF | side of the counter. | ||
CF | | ||
CF | You can also see a coffee mug here. | ||
CF | | ||
CF | > | Knight_Otu says, "We need to sabotage the machine I guess." | |
Guenni says (to ClubFloyd), "take pot" | ||
CF ] Breakroom | ||
CF | | ||
CF | > TAKE POT | ||
CF | | ||
CF | Perhaps you mean to put coffee into mug | ||
CF | > | Jacqueline says, "That's gonne be a new phrase for me if I ever go back to an office: "Be right back, gotta go schlik me out some copies of this agenda."" | |
Guenni says (to ClubFloyd), "read page" | ||
CF ] Breakroom | ||
CF | | ||
CF | > READ PAGE | ||
CF | | ||
CF | Do not put your coffee mugs on the copier. You will be liable for | ||
CF | any damages due to spillage - Management | ||
CF | | ||
CF | > | DavidW says, "yeah. Fill the mug with coffee. Put it on coffee. Wait for hijinx." | |
DavidW says, "er put it on copier" | ||
Guenni says (to ClubFloyd), "Do we have a mug?" | ||
CF ] Breakroom | ||
CF | | ||
CF | > DO WE HAVE A MUG? | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | DavidW says (to Guenni), "There's a mug there." | |
Guenni says (to ClubFloyd), "; I like a booth?" | ||
CF ] Breakroom | ||
CF | | ||
CF | > ; I LIKE A BOOTH? | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | Guenni asks, "I like a booth?" | |
Guenni says (to ClubFloyd), "e" | ||
CF ] Administration | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Administration | ||
CF | The large room is divided into a dozen cubicles, and it has the dull | ||
CF | hum of a funeral parlour. | ||
CF | | ||
CF | A cubicle is nearby. The Breakroom is to the west, and an elevator to | ||
CF | the north. | ||
CF | | ||
CF | You can see a copy machine here. | ||
CF | | ||
CF | > | DavidW says, "no, the mug's in the breakroom." | |
Guenni says (to ClubFloyd), "w" | ||
CF ] Breakroom | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Breakroom | ||
CF | This room has no furniture. You guess MegaCorp doesn't want relaxed | ||
CF | employees. | ||
CF | | ||
CF | There is a pot of coffee on a counter here. A page is fixed to the | ||
CF | side of the counter. | ||
CF | | ||
CF | You can also see a coffee mug here. | ||
CF | | ||
CF | > | Guenni says, "OOps, I guess I overlooked the mug." | |
Jacqueline says, "MegaCorp doesn't want relaxed employees, and the author didn't want to implement chairs." | ||
Guenni says (to ClubFloyd), "fill mug with pot" | ||
CF ] Breakroom | ||
CF | | ||
CF | > FILL MUG WITH POT | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | DavidW says, "You'll need to fill the mug first, I bet. I didn't examine the mug." | |
Touchy says, "Implementing chairs doesn t sound like a lot of work" | ||
Guenni says (to ClubFloyd), "x mug" | ||
CF ] Breakroom | ||
CF | | ||
CF | > X MUG | ||
CF | | ||
CF | A white unmarked mug. | ||
CF | | ||
CF | > | DavidW says, "Try Put instead of Fill." | |
Guenni says (to ClubFloyd), "put coffee in mug" | ||
CF ] Breakroom | ||
CF | | ||
CF | > PUT COFFEE IN MUG | ||
CF | | ||
CF | (the coffee pot in the coffee mug) | ||
CF | You fill the mug with hot coffee. | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | Your mug overfloweth. | ||
CF | | ||
CF | > | ||
Guenni says (to ClubFloyd), "take mug" | ||
CF ] Breakroom | ||
CF | | ||
CF | > TAKE MUG | ||
CF | | ||
CF | You already have that. | ||
CF | | ||
CF | > | Touchy says, "a shakespearian mug" | |
Knight_Otu says, "I mean, it's another item that wants a description and other responses." | ||
Jacqueline says (to Touchy), "heh" | ||
Guenni says (to ClubFloyd), "e" | ||
CF ] Administration | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Administration | ||
CF | The large room is divided into a dozen cubicles, and it has the dull | ||
CF | hum of a funeral parlour. | ||
CF | | ||
CF | A cubicle is nearby. The Breakroom is to the west, and an elevator to | ||
CF | the north. | ||
CF | | ||
CF | You can see a copy machine here. | ||
CF | | ||
CF | > | DavidW says, "I wonder if the mug already had coffee in it." | |
Guenni says (to ClubFloyd), "put mug on machine" | ||
CF ] Administration | ||
CF | | ||
CF | > PUT MUG ON MACHINE | ||
CF | | ||
CF | You make sure nobody is watching, and quietly place the mug on the | ||
CF | side of the copy machine. | ||
CF | | ||
CF | > | ||
Guenni says (to ClubFloyd), "z" | ||
CF ] Administration | ||
CF | | ||
CF | > Z | ||
CF | | ||
CF | Time passes. | ||
CF | | ||
CF | The elderly man gets up from his cubicle and walks to the copy | ||
CF | machine. He shuffles his papers and pushes the buttons. | ||
CF | | ||
CF | > | DavidW says, "okay, now wait for the accident, then enter the cubicle and grab the pass then." | |
Guenni nods. | ||
Guenni says (to ClubFloyd), "g" | ||
CF ] Administration | ||
CF | | ||
CF | > G | ||
CF | | ||
CF | Time passes. | ||
CF | | ||
CF | Clang! | ||
CF | "What the hell!" the man curses, trying to save his coffee soaked | ||
CF | pages. | ||
CF | | ||
CF | > | DavidW says, "go" | |
Guenni says, "not yet, I think" | ||
Guenni says (to ClubFloyd), "g" | ||
CF ] Administration | ||
CF | | ||
CF | > G | ||
CF | | ||
CF | Time passes. | ||
CF | | ||
CF | "Darn it", the man curses. | ||
CF | | ||
CF | > | DavidW says, "I think yet" | |
DavidW says, "Go get the pass." | ||
MoyTW says, "You'd think they'd have learned to check for inconveniently-placed coffees by the time they're putting up signs saying "Don't put coffee on the copier."" | ||
Guenni says (to ClubFloyd), "enter cubicle" | ||
CF ] Administration | ||
CF | | ||
CF | > ENTER CUBICLE | ||
CF | | ||
CF | You get into the cubicle. | ||
CF | | ||
CF | In the cubicle you can see a security pass. | ||
CF | | ||
CF | "Rats!" the man mumbles. | ||
CF | | ||
CF | > | ||
Guenni says (to ClubFloyd), "take pass" | ||
CF ] Administration | ||
CF | | ||
CF | > TAKE PASS | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | "Darn it", the man curses. | ||
CF | | ||
CF | > | Knight_Otu says, "You'd think, and yet..." | |
DavidW says, "The man needs new curses." | ||
Guenni says (to ClubFloyd), "exit cubicle" | ||
CF ] Administration | ||
CF | | ||
CF | > EXIT CUBICLE | ||
CF | | ||
CF | I only understood you as far as wanting to exit. | ||
CF | | ||
CF | > | ||
Guenni says (to ClubFloyd), "exit" | ||
CF ] Administration | ||
CF | | ||
CF | > EXIT | ||
CF | | ||
CF | You get out of the cubicle. | ||
CF | | ||
CF | Administration | ||
CF | The large room is divided into a dozen cubicles, and it has the dull | ||
CF | hum of a funeral parlour. | ||
CF | | ||
CF | A cubicle is nearby. The Breakroom is to the west, and an elevator to | ||
CF | the north. | ||
CF | | ||
CF | You can see an elderly man and a copy machine (on which is a coffee | ||
CF | mug) here. | ||
CF | | ||
CF | "Rats!" the man mumbles. | DavidW says, "use out" | |
CF | | ||
CF | > | DavidW says, "oh. That worked." | |
DavidW says, "Now north to the elevator." | ||
Guenni says (to ClubFloyd), "n" | ||
CF ] Data Centre | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | (first opening the elevator) | ||
CF | You swipe the security pass across the elevator scanner, the door | ||
CF | slides open and you step inside. You feel gravity reduce as you | ||
CF | descend underground... | ||
CF | | ||
CF | Data Centre | ||
CF | Rows upon rows of servers fill this room, lengths of cabling run | ||
CF | between them like neurons in a brain. The racks are interspersed with | ||
CF | computer terminals, used to access various systems in the building. | ||
CF | | ||
CF | A technician is here, working on a terminal. | ||
CF | | ||
CF | You can also see a fire control terminal and a database terminal here. | ||
CF | | ||
CF | > | MoyTW says, "A what terminal." | |
Touchy exclaims, "You have passed level 2!" | ||
Guenni says, "Brother just closed the front doo.r." | ||
Knight_Otu asks, "Fire control, as in weapon control?" | ||
MoyTW asks, "Oh, like...fire suppression. Not like, a terminal for calculating firing solutions. Right?" | ||
DavidW says, "okay, our goal is to download a database into our disk." | ||
Guenni says, "Back hopefully soon. Go ahead and steel. :-)" | ||
DavidW says (to ClubFloyd), "x technician" | ||
CF ] Data Centre | ||
CF | | ||
CF | > X TECHNICIAN | ||
CF | | ||
CF | A middle-aged woman wearing a long white coat. Her brown hair is tied | ||
CF | up. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x cabling" | ||
CF ] Data Centre | ||
CF | | ||
CF | > X CABLING | ||
CF | | ||
CF | They network the computers to each other. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x servers" | ||
CF ] Data Centre | ||
CF | | ||
CF | > X SERVERS | ||
CF | | ||
CF | Powerful computers that control various aspects of the company. Some | ||
CF | of the servers can be accessed by computer terminals. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x fire" | ||
CF ] Data Centre | ||
CF | | ||
CF | > X FIRE | ||
CF | | ||
CF | This terminal controls the fire detection and sprinkler systems of the | ||
CF | building. You can log on terminal to use it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x database" | ||
CF ] Data Centre | ||
CF | | ||
CF | > X DATABASE | ||
CF | | ||
CF | This terminal controls the information database. You notice a drive | ||
CF | bay attached to it. You can log on terminal to use it. | ||
CF | | ||
CF | > | Knight_Otu says, "Okay, that makes more sense than weapon controls." | |
MoyTW says, "hahaha" | ||
DavidW says, "talk to woman" | ||
DavidW says (to ClubFloyd), "talk to woman" | ||
CF ] Data Centre | ||
CF | | ||
CF | > TALK TO WOMAN | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to technician" | ||
CF ] Data Centre | ||
CF | | ||
CF | > TALK TO TECHNICIAN | ||
CF | | ||
CF | The technician is too busy to have a conversation. | ||
CF | | ||
CF | > | Touchy says, "aww...I wanted to romance attack her." | |
DavidW says, "I assume I can't just put the disk in the drive." | ||
Jacqueline shakes her head. | ||
DavidW says (to ClubFloyd), "put disk in drive" | ||
CF ] Data Centre | ||
CF | | ||
CF | > PUT DISK IN DRIVE | ||
CF | | ||
CF | "What are you doing?", the tech asks you. "Who are you? Show me your | ||
CF | security pass!" | ||
CF | | ||
CF | She realizes that the pass does not belong to you, before you can | ||
CF | react she trips an alarm. Armed men surround you within seconds and | ||
CF | you are led away, never to be heard from again. | ||
CF | | ||
CF | | ||
CF | | ||
CF | *** Your mission and life end here *** | ||
CF | | ||
CF | | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last | ||
CF | command? | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Data Centre | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Data Centre | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | Knight_Otu says, "We ain't James Bond." | |
DavidW says (to ClubFloyd), "log on fire" | ||
CF ] Data Centre | ||
CF | | ||
CF | > LOG ON FIRE | ||
CF | | ||
CF | MegaCorp fire and safety control - Status: no fires - Activating | ||
CF | fire drill | ||
CF | | ||
CF | A siren rings out loudly, accompanied by a flashing red light in the | ||
CF | ceiling. | ||
CF | The technician runs through the rows of servers, out of sight. | ||
CF | | ||
CF | A red light flashes in your eyes. | ||
CF | | ||
CF | > | Jacqueline says, "I mean, I guess we *are* a spy, so romance attacking makes sense. Or not." | |
DavidW says (to ClubFloyd), "put disk in drive" | ||
CF ] Data Centre | ||
CF | | ||
CF | > PUT DISK IN DRIVE | ||
CF | | ||
CF | You put the data disk into the drive bay. | ||
CF | | ||
CF | A red light flashes in your eyes. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "log on database" | ||
CF ] Data Centre | ||
CF | | ||
CF | > LOG ON DATABASE | ||
CF | | ||
CF | You download the files to the data disk in the drive bay, you have | ||
CF | what you came for. Now to advance your own agenda: you upload a trojan | ||
CF | horse into the server, and log off. | ||
CF | | ||
CF | A red light flashes in your eyes. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take disk" | ||
CF ] Data Centre | ||
CF | | ||
CF | > TAKE DISK | ||
CF | | ||
CF | You grab the data disk and make your escape up the stairs to the roof. | ||
CF | You reverse your suit jacket, turning it into a harness. A few minutes | ||
CF | later, a glider soars overhead, a cable trailing below it. Executing a | ||
CF | perfectly timed run, you grab the cable while hooking it into your | ||
CF | suit harness - You soar silently out of sight. | ||
CF | | ||
CF | Your mission was a success! | ||
CF | | ||
CF | | ||
CF | | ||
CF | *** The End *** | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last | ||
CF | command? | ||
CF | > | MoyTW says, "uh" | |
Knight_Otu says, "Okay, that was sudden." | ||
Jacqueline says, "That was a tidy wrap-up." | ||
DavidW says, "Short game." | ||
MoyTW asks, "Huh. Is that...it?" | ||
Jacqueline says, "yup" | ||
DavidW says, "Sorry. I can't tell how long a game is before playing it." | ||
Jacqueline says, "Yeah, we know." | ||
DavidW says, "The floor is now open for suggestions." | ||
MoyTW says, "No, that's fair, it was just very very sudden." | ||
Knight_Otu says, "Some games would have make us play out that escape." | ||
DavidW says, "I was playing The Untold Story the other day. It's fantasy mostly." | ||
Jacqueline says (to KO), "Yes" | ||
Jacqueline says, "Or, if it were an introcomp game, "Will you escape?? WHO CAN SAY! Find out when I finish this."" | ||
Knight_Otu hides his IntroComp entry. | ||
Jacqueline says, "heh" | ||
Jacqueline says, "Well, I am sort of curious if anyone is planning to nominate anything for Xyzzy round I that we have not played here." | ||
DavidW says, "I haven't even looked at the XYZZY stuff yet." | ||
Jacqueline says, "Today is the Round I deadline/" | ||
DavidW says, "I hope Nothing But Mazes got nominated." | ||
Jacqueline says, "I tried, but I just haven't played much, oddly." | ||
Jacqueline says, "I feel like 2020 is/was the year I was trapped in a pandemic, and that 2019 was the year I was trapped playing Cragne Manor." | ||
Jacqueline says, "So I just didn't play much last year." | ||
Jacqueline says, "There are likely some more IFComp games from last year." | ||
DavidW says, "I haven't played The Gateway of the Ferrets by Feneric yet." | ||
Touchy says, "Or we could play Cragne Manor in 2020 and see how you feel then." | ||
Guenni says, "back, and phone is working fine again." | ||
DavidW says, "Advent Door is a Zarf game from last year." | ||
Jacqueline says (to David), "You are a cruel man." | ||
Jacqueline asks, "Did we play Zozzled?" | ||
DavidW asks (of Jacqueline), "I am?" | ||
Touchy has played nothing. | ||
MoyTW says, "If you haven't, Zozzled is tops." | ||
DavidW says, "I have played Zozzled. Good game." | ||
Guenni exclaims, "under the sea!" | ||
Jacqueline says, "Yeah, it won both the comp and got Miss Congeniality, so it must be pretty good." | ||
DavidW says, "I plan to publish a walkthrough for Zozzled later this month." | ||
Guenni says, "That was supposed to become a question." | ||
Jacqueline says, "It's weird, but as the IFComp organizer, as when I was the IntroComp organizer, I don't play any of the games." | ||
Jacqueline says (to Guenni), "Sure. I'd be down." | ||
Jacqueline says, "I only have an hour and a half, though." | ||
Jacqueline asks, "Would others be down?" | ||
Guenni says, "Inder the sea is fairly short." | ||
Knight_Otu says, "Sure." | ||
Touchy says, "Yeah, sure." | ||
Guenni says, "It's not my day for spelling." | ||
DavidW asks, "Under the Sea: The Treasure of the Santa Tortosa by Heike Borchers? That one?" | ||
Guenni says, "yes." | ||
Jacqueline says (to ClubFloyd), "quit" | ||
CF | > | ||
CF | > QUIT | ||
CF | debugcheapnitfol quit with exit status: 0 | ||
CF asks, "That game over already? It was just getting good. Wanna play another?" | Knight_Otu says, "Maybe for future reference: [LINK]" | |
DavidW says, "I have played it, but not every variant in it, according to my notes." | ||
Guenni says, "It's a bit of a genre mix/clash Imho. But otherwise I liked it." | ||
asks, "Wow, it's taking a hot second to upload to Floyd. Does it contain a bunch of media we won't experience?" | ||
Jacqueline says (to ClubFloyd), "load sleepmask underthesea" | ||
CF ] Beach | ||
CF | | ||
CF | | ||
CF | | ||
CF | Under the Sea: | ||
CF | The Treasure of the Santa Tortosa | ||
CF | by Heike Borchers | ||
CF | | ||
CF | Some weeks ago at your Adventurers' Society back in London, Keira, the | ||
CF | rather cute librarian, mentioned a rumour about a mysterious map | ||
CF | buried on a tiny island with a single palm tree somewhere in the | ||
CF | Caribbean. Supposedly, the map would lead to the treasure of the | ||
CF | sunken galleon Santa Tortosa. After much research and a long journey, | ||
CF | you have arrived on the island, and soon you will see whether those | ||
CF | rumours were true. Either way, you will definitely have a good story | ||
CF | to tell at the next Society meeting! | ||
CF | | ||
CF | Beach | ||
CF | You are standing on a lonely beach in the shadow of a single palm | ||
CF | tree. Little spots of sunlight are sparkling on the gently rolling | ||
CF | waves. In the distance you hear some seagulls. A few steps to the | ||
CF | south the ocean begins. Your ship has left, as your expedition team is | ||
CF | on its way to other explorations, and will pick you up again | ||
CF | afterwards. | ||
CF | | ||
CF | Your custom-made scuba gear lies on top of the trunk it came in, close | ||
CF | to the water. Its shiny brass helmet shows a reflection of yourself. | ||
CF | | ||
CF | You can see a shovel here. | ||
CF | | ||
CF | PS: If you are new to text adventures, enter GUIDE for help. | ||
CF | | ||
CF | > | DavidW says, "It's text only." | |
Guenni says, "I doubt it. I didn't had sound and only one aski graphic." | ||
DavidW says, "Eleven locations." | ||
Jacqueline says, "We have a cute librarian in the first sentence. I'm here for it." | ||
DavidW | "OOo oOo o o O oo Oo OOo ooo" | ||
Guenni says, "blubbers a nod." | ||
MoyTW asks, "Well, this is promising. Also, scuba gear? What time period are we?" | ||
Jacqueline says, "Scuba gear goes back a long time." | ||
MoyTW asks, ""Adventurers' Society + London" made me thing it was Victorian, did they have scuba gear then? I guess brass helmet, so...?" | ||
Jacqueline says, "But leaving it right next to the waterline seems a bit risky." | ||
Guenni says, "I guess since David and I both played at, one of you others should drive." | ||
MoyTW asks, "GUIDE & yoink the shovel?" | ||
DavidW says, "I suggest CREDITS" | ||
Jacqueline asks, "Yeah, they had that stuff back then, though I figured it needed more support from the surface... ?" | ||
Jacqueline says (to ClubFloyd), "take all" | ||
CF ] Beach | ||
CF | > | ||
CF | > TAKE ALL | ||
CF | | ||
CF | shovel: Taken. | ||
CF | scuba gear: As you prepare for your dive, you notice that the pressure | ||
CF | gauge is missing. If you want to handle or wear the scuba gear you | ||
CF | have to look for the pressure gauge first. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "i" | ||
CF ] Beach | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a shovel | ||
CF | your waterproof wristwatch (being worn) | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x watch" | ||
CF ] Beach | ||
CF | > | ||
CF | > X WATCH | ||
CF | | ||
CF | The wristwatch is clearly a modern piece of equipment that even serves | ||
CF | as a small, steam-powered analytical engine. | ||
CF | | ||
CF | > | Jacqueline says, "golly" | |
Knight_Otu says, "Sounds like our expedition team "pranked" us." | ||
Jacqueline says (to KO), "Those rascals." | ||
MoyTW says, ""steam-powered analytical engine" in my WATCH" | ||
Jacqueline says, "It's pretty badass, yeah." | ||
Knight_Otu exclaims, "I bet they won't be back to pick us up either!" | ||
Jacqueline says (to KO), "Not until we win the game, I'm thinking, no." | ||
Jacqueline says (to ClubFloyd), "x me" | ||
CF ] Beach | ||
CF | > | ||
CF | > X ME | ||
CF | | ||
CF | You are Professor Oliver von Bremen, a great adventurer and bon | ||
CF | vivant. You were born into Lower-Saxony aristocracy, but have always | ||
CF | found the marvels of modern science and engineering much more | ||
CF | appealing than the tea party chitchat at court. | ||
CF | | ||
CF | > | Touchy says, "Ok, so steampunk" | |
MoyTW says, "Clearly this is alternate universe, that's not how steam works!"" | ||
Knight_Otu says, "I guess it's a steampunk... right." | ||
Jacqueline says (to ClubFloyd), "l" | ||
CF ] Beach | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Beach | ||
CF | On the lonely beach stands a single palm tree. Little spots of | ||
CF | sunlight are sparkling on the gently rolling waves. In the distance | ||
CF | you hear some seagulls. A few steps to the south the ocean begins. | ||
CF | Your ship has left, as your expedition team is on its way to other | ||
CF | explorations, and will pick you up again afterwards. | ||
CF | | ||
CF | Your custom-made scuba gear lies on top of the trunk it came in, close | ||
CF | to the water. Its shiny brass helmet shows a reflection of yourself. | ||
CF | | ||
CF | You can see a trunk here. | ||
CF | | ||
CF | > | MoyTW says, "I am angry about steam-powered watches." | |
Jacqueline says (to ClubFloyd), "x tree" | ||
CF ] Beach | ||
CF | > | ||
CF | > X TREE | ||
CF | | ||
CF | Investigation of the log reveals nothing interesting. But it | ||
CF | definitely is a nice palm tree. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x ocean" | ||
CF ] Beach | ||
CF | > | ||
CF | > X OCEAN | ||
CF | | ||
CF | The ocean is calm, perfect for diving. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x helmet" | ||
CF ] Beach | ||
CF | > | ||
CF | > X HELMET | ||
CF | | ||
CF | The brass helmet is part of the scuba gear. It looks big, but being | ||
CF | custom-made, it fits you perfectly. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "open trunk" | ||
CF ] Beach | ||
CF | > | ||
CF | > OPEN TRUNK | ||
CF | | ||
CF | The trunk is open. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "look in trunk" | ||
CF ] Beach | ||
CF | > | ||
CF | > LOOK IN TRUNK | ||
CF | | ||
CF | The trunk is empty. | ||
CF | | ||
CF | > | Jacqueline says, "oh" | |
Jacqueline says (to ClubFloyd), "move trunk" | ||
CF ] Beach | ||
CF | > | ||
CF | > MOVE TRUNK | ||
CF | | ||
CF | Under the trunk, you discover the pressure gauge that fell off the | ||
CF | scuba gear. You reconnect it, and your gear looks ready to wear now. | ||
CF | | ||
CF | > | Knight_Otu says, "Hm." | |
Jacqueline says (to ClubFloyd), "take gear" | ||
CF ] Beach | ||
CF | > | ||
CF | > TAKE GEAR | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "i" | ||
CF ] Beach | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | your scuba gear | ||
CF | a shovel | ||
CF | your waterproof wristwatch (being worn) | ||
CF | | ||
CF | > | Jacqueline asks, "So, um... I have no idea what to do now. Go swimming?" | |
MoyTW asks, "We wanna wander around the rest of the island before we go underwater?" | ||
Jacqueline says, "Sure." | ||
Jacqueline says, "Let's lug this scuba gear with us." | ||
DavidW says, "The shovel suggests DIGging. The scuba gear suggests WEARing." | ||
Jacqueline says, "yes" | ||
Jacqueline says (to ClubFloyd), "n" | ||
CF ] Beach | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | The terrain in that direction is impassable. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "w" | ||
CF ] Beach | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | The terrain in that direction is impassable. | ||
CF | | ||
CF | > | Touchy says, "digddigdigggidddig" | |
Knight_Otu asks, "I'm not sure there is more of the island?" | ||
Jacqueline says (to ClubFloyd), "e" | ||
CF ] Beach | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | The terrain in that direction is impassable. | ||
CF | | ||
CF | > | DavidW says, "This is the entire island." | |
Jacqueline says, "There is not more island, apparently." | ||
Jacqueline says (to ClubFloyd), "dig" | ||
CF ] Beach | ||
CF | > | ||
CF | > DIG | ||
CF | | ||
CF | Where do you want to dig? | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "here" | ||
CF ] Beach | ||
CF | > | ||
CF | > HERE | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "dig in sand" | ||
CF ] Beach | ||
CF | > | ||
CF | > DIG IN SAND | ||
CF | | ||
CF | You dig aimlessly for a while without finding anything. The location | ||
CF | does not seem to be specific enough to make the effort worthwhile. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "swim" | ||
CF ] Beach | ||
CF | > | ||
CF | > SWIM | ||
CF | | ||
CF | You'll have to say which compass direction to go in. | ||
CF | | ||
CF | > | MoyTW says, "This is a very sad island." | |
Jacqueline says (to ClubFloyd), "wear gear" | ||
CF ] Beach | ||
CF | > | ||
CF | > WEAR GEAR | ||
CF | | ||
CF | As you put on the scuba gear you hear a soft, friendly beep in your | ||
CF | helmet. A text is projected into your visor: | ||
CF | | ||
CF | Steam-Powered Analytical Mobile Engine version 42 ready. Enter | ||
CF | ANALYSE to request helpful suggestions from the system. Repeat for | ||
CF | more in-depth analysis if needed. CAUTION: Analysis requires | ||
CF | significant energy, so use your brains first. Thank you. | ||
CF | | ||
CF | > | Jacqueline says, "Steampunk indeed." | |
DavidW says, "I can tell you where to dig, if you like." | ||
Jacqueline says (to DW), "Hush" | ||
Jacqueline says (to ClubFloyd), "s" | ||
CF ] Lagoon | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | (first dropping the shovel) | ||
CF | Lagoon | ||
CF | The water is chest-deep and crystal clear. A school of fish is | ||
CF | swimming close to the bottom. To the south, you can see the reef top | ||
CF | beneath the water's surface. The beach lies to the north. | ||
CF | | ||
CF | A glass jar is bobbing up and down on the waves. It seems to contain a | ||
CF | piece of paper. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "take jar" | ||
CF ] Lagoon | ||
CF | > | ||
CF | > TAKE JAR | ||
CF | | ||
CF | As you take the jar, new text appears in your visor: New object | ||
CF | detected. Enter INVENTORY to see list of all objects carried. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "i" | ||
CF ] Lagoon | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a glass jar (closed) | ||
CF | a piece of paper | ||
CF | your scuba gear (being worn) | ||
CF | your waterproof wristwatch (being worn) | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x paper" | ||
CF ] Lagoon | ||
CF | > | ||
CF | > X PAPER | ||
CF | | ||
CF | The piece of paper inside the jar is crumpled. It seems to be a page | ||
CF | torn out of a manual. To read it, you will have to open the jar. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "open jar" | ||
CF ] Lagoon | ||
CF | > | ||
CF | > OPEN JAR | ||
CF | | ||
CF | Risk of object damage detected. Opening jar underwater likely to | ||
CF | soak contents. Open jar (yes/no)? | ||
Jacqueline says (to ClubFloyd), "n" | ||
CF ] Lagoon | ||
CF | soak contents. Open jar (yes/no)? | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | > | Knight_Otu says, "We... right." | |
Jacqueline says (to ClubFloyd), "s" | ||
CF ] Reef Top | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Reef Top | ||
CF | The reef top is teeming with life. Marine creatures in all shapes and | ||
CF | colours are whizzing around. To the south the deep water shimmers in | ||
CF | all shades of blue. To the east you see a coral forest. To the north | ||
CF | lies the lagoon. | ||
CF | | ||
CF | A snapper looks at you in an almost human way. | ||
CF | | ||
CF | > | Jacqueline says, "Oops meant to go N, but all in good time." | |
Jacqueline says (to ClubFloyd), "n" | ||
CF ] Lagoon | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Lagoon | ||
CF | The water is chest-deep and crystal clear. A school of fish is | ||
CF | swimming close to the bottom. To the south, you can see the reef top | ||
CF | beneath the water's surface. The beach lies to the north. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "n" | ||
CF ] Beach | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Beach | ||
CF | On the lonely beach stands a single palm tree. Little spots of | ||
CF | sunlight are sparkling on the gently rolling waves. In the distance | ||
CF | you hear some seagulls. A few steps to the south the ocean begins. | ||
CF | Your ship has left, as your expedition team is on its way to other | ||
CF | explorations, and will pick you up again afterwards. | ||
CF | | ||
CF | You can see a shovel and a trunk here. | ||
CF | | ||
CF | > | Jacqueline asks, "I ... thought we had the shovel?" | |
Jacqueline says (to ClubFloyd), "open jar" | Touchy says, "was autodropped for swimming" | |
CF ] Beach | ||
CF | > | ||
CF | > OPEN JAR | ||
CF | | ||
CF | You open the glass jar. | ||
CF | | ||
CF | > | Roger says, "can't have too many shovels" | |
DavidW says, "You dropped it on entering the water." | ||
Jacqueline says (to ClubFloyd), "read paper" | ||
CF ] Beach | ||
CF | > | ||
CF | > READ PAPER | ||
CF | | ||
CF | (first taking the piece of paper) | ||
CF | It looks like a laminated page torn out of a telegrapher's manual. It | ||
CF | reads: | ||
CF | | ||
CF | International Morse Code Table | ||
CF | | ||
CF | Length of a dot (short): one unit. Length of a dash (long): three | ||
CF | units. | ||
CF | | ||
CF | A . - B - . . . C - . - . D - . . E . F . . - . G - - | ||
CF | . H . . . . I . . J . - - - K - . - L . - . . M - - N - | ||
CF | . O - - - P . - - . Q - - . - R . - . S . . . T - U . . | ||
CF | - V . . . - W . - - X - . . - Y - . - - Z - - . . | ||
CF | | ||
CF | > | Knight_Otu says, "We dropped it before scubaing." | |
Jacqueline says (to DW), "Oh." | ||
Touchy says, "hm...x the floor? I remember spots..." | ||
Jacqueline says (to ClubFloyd), "x floor" | ||
CF ] Beach | ||
CF | > | ||
CF | > X FLOOR | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x sand" | ||
CF ] Beach | ||
CF | > | ||
CF | > X SAND | ||
CF | | ||
CF | The beach consists of white sand, which owes its colour to pulverized | ||
CF | pieces of dead coral. | ||
CF | | ||
CF | > | Touchy says, "ah, i was wrong..." | |
Touchy says, "spots of sunlight on the waves" | ||
Jacqueline says, "I like to think about how sand is a bunch of dead animals when I walk on the beach." | ||
Jacqueline says, "(Kidding.)" | ||
Jacqueline says, "(I mean, I do think about it sometimes, but I don't like to think about it.)" | ||
DavidW says, "And shells and rocks and other stuff." | ||
Jacqueline says, "Shells are also bits of the dead." | ||
Guenni says, "I get the creeps if I think to much about flower bouquets." | ||
Jacqueline says, "Creepy, huh." | ||
DavidW says, "Magnified sand is strange but pretty." | ||
Jacqueline says, "Yes" | ||
Jacqueline says, "So." | ||
Jacqueline asks, "Go explore the water more?" | ||
Knight_Otu says, "Yeah." | ||
Jacqueline says (to ClubFloyd), "put paper in jar" | ||
CF ] Beach | ||
CF | > | ||
CF | > PUT PAPER IN JAR | ||
CF | | ||
CF | You put the piece of paper into the glass jar. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "close jar" | ||
CF ] Beach | ||
CF | > | ||
CF | > CLOSE JAR | ||
CF | | ||
CF | You close the glass jar. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "put jar in trunk" | ||
CF ] Beach | ||
CF | > | ||
CF | > PUT JAR IN TRUNK | ||
CF | | ||
CF | The trunk has gotten very sandy inside. Things you might want to put | ||
CF | in there are safer elsewhere. | ||
CF | | ||
CF | > | Guenni says, "There's a confined space so to speak, where you can dig." | |
Jacqueline says (to ClubFloyd), "s" | ||
CF ] Lagoon | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Lagoon | ||
CF | The water is chest-deep and crystal clear. A school of fish is | ||
CF | swimming close to the bottom. To the south, you can see the reef top | ||
CF | beneath the water's surface. The beach lies to the north. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x fish" | ||
CF ] Lagoon | ||
CF | > | ||
CF | > X FISH | ||
CF | | ||
CF | The school of fish moves like a single unit as it searches the bottom | ||
CF | for food. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "s" | ||
CF ] Reef Top | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Reef Top | ||
CF | The reef top is teeming with life. Marine creatures in all shapes and | ||
CF | colours are whizzing around. To the south the deep water shimmers in | ||
CF | all shades of blue. To the east you see a coral forest. To the north | ||
CF | lies the lagoon. | ||
CF | | ||
CF | A snapper looks at you in an almost human way. | ||
CF | | ||
CF | > | Touchy says (to Guenni), "no spoilers" | |
Jacqueline says (to ClubFloyd), "x snapper" | ||
CF ] Reef Top | ||
CF | > | ||
CF | > X SNAPPER | ||
CF | | ||
CF | The yellowtail snapper is a medium-sized fish with clear, silvery | ||
CF | eyes. A bright yellow line covers its blue-ish body from the eyes to | ||
CF | the deep-forked tail. You feel a strange urge to talk to the snapper. | ||
CF | | ||
CF | > | MoyTW exclaims, "Talk to snapper!" | |
Jacqueline says, "I talk to fish all the time." | ||
Knight_Otu says, "Huh." | ||
Jacqueline says, "Like, when I am snorkeling. It's pretty weird, but I'm alone so it's okay." | ||
Jacqueline says (to ClubFloyd), "talk to snapper" | ||
CF ] Reef Top | ||
CF | > | ||
CF | > TALK TO SNAPPER | ||
CF | | ||
CF | Upon hearing your words, the snapper blows a strange pattern of | ||
CF | bubbles: "OOo oOo o o O oo Oo OOo ooo". Then it takes a bow as | ||
CF | if introducing itself. What is the snapper trying to say? | ||
CF | | ||
CF | > | Jacqueline says, "OH" | |
MoyTW says, "morse" | ||
Knight_Otu says, "Well." | ||
Jacqueline says (to MT), "yeah" | ||
MoyTW says, "It is an extremely literate snapper, I suppose." | ||
Jacqueline says, "One second." | ||
Touchy says, "G R E E T I N..." | ||
Guenni says (to DavidW), "Hmm, looks like it'll work without the map." | DavidW says (to Guenni), "Yes." | |
Jacqueline says (to Touchy), "Oh, thanks. I hadn't noticed that the game had wrapped even in the middle of a letter. (ie G)" | ||
Guenni says, "I admit, I just cheated with that one." | ||
Touchy asks, "do we have to answer? translate the "greetings"?" | ||
Jacqueline says (to Guenni), "As I was doing that, I was wondering how it would go with a screen reader." | ||
Jacqueline says (to ClubFloyd), "say greetings to snapper" | ||
CF ] Reef Top | ||
CF | > | ||
CF | > SAY GREETINGS TO SNAPPER | ||
CF | | ||
CF | The snapper continues to communicate in Morse code, which you can | ||
CF | decipher easily: "Wonderful! I got your language right." | ||
CF | | ||
CF | The snapper explains that her name is Sabina, and that she is an | ||
CF | ardent fighter for fish rights, famous for her motto "Don't give a | ||
CF | damn about the law of the wild!" Sabina learned Morse code as a | ||
CF | foreign language. She says: | ||
CF | | ||
CF | "I could teach you some basic elements of the fish language so you can | ||
CF | talk to other, less cosmopolitan members of our community here. But | ||
CF | you have to do me a favour first. The newly discovered colour | ||
CF | poenk is the latest craze at the reef top. Seahorse Shantal | ||
CF | wears it all the time. Bring me something poenk, no matter what it | ||
CF | is." | ||
CF | | ||
CF | > | Jacqueline says, "whoa" | |
MoyTW says, "Huh. That must be a heckuva slow conversation." | ||
Touchy says, "nice." | ||
DavidW says, "Achievement: You've made a friend!" | ||
Jacqueline says (to Moy), "hee" | ||
MoyTW says, "Where's Shantal? Guess we should go find'm." | ||
Knight_Otu says, "We should." | ||
Jacqueline asks, "Want to explore the forest?" | ||
Jacqueline asks, "Or deeper water?" | ||
Knight_Otu says, "I'd guess forest." | ||
Jacqueline says (to ClubFloyd), "e" | ||
CF ] Reef Top | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | You hear another soft beep: another experimental function of your | ||
CF | scuba gear! The text in your visor reads: | ||
CF | | ||
CF | Body signals and visual analysis suggest accomplishment. Logging | ||
CF | for report to Adventurers' Society activated. Choose preferred report | ||
CF | text: | ||
CF | | ||
CF | (1) A spontaneous inspiration struck me as I was deciphering the | ||
CF | bubble code. | ||
CF | | ||
CF | (2) As an expert linguist, I ran a quick comparison between ten | ||
CF | exotic regional dialects, distilling their common quintessential | ||
CF | structures, and applying them to an underwater culture. Many can | ||
CF | recognize morse code, but only a man of science can put it into the | ||
CF | appropriate context! | ||
CF | | ||
CF | Which version of the story shall be logged? | DavidW says, "You'll want to visit both eventually." | |
Jacqueline says, "I would do 1, but I suspect that might not be for everyone." | ||
Jacqueline says, "I am open to saying 2" | ||
DavidW says, "How you report will effect the ending." | ||
Jacqueline says, "2 sounds way move Victorian" | ||
Guenni says, "I wonder how much difference it makes in the end." | ||
DavidW says, "er affect" | ||
MoyTW says, "Either is fine but 2 seems more in-character." | ||
Jacqueline says, "Yeah, agreed" | ||
Knight_Otu says, "I'm fine with either as well." | ||
DavidW says (to Guenni), "I'm not sure. I didn't play out the variants." | ||
Jacqueline says, "KO - okay" | ||
Jacqueline says (to ClubFloyd), "2" | ||
CF ] Coral Forest | ||
CF | Which version of the story shall be logged? | ||
CF | > 2 | ||
CF | | ||
CF | Version 2 logged. | ||
CF | | ||
CF | Coral Forest | ||
CF | A coral forest of vibrant colours stretches far ahead. The colony | ||
CF | forms different levels, with small brain corals cowering close to the | ||
CF | ground, and head-high staghorn corals towering over them. To the east | ||
CF | you see something that looks like the entrance to a cave. To the south | ||
CF | a soft glow illuminates the water. To the west lies the reef top. | ||
CF | | ||
CF | Between the corals a huge, grey napoleonfish is lifting pieces of | ||
CF | coral, obviously to exercise its bulking muscles. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x napoleon" | ||
CF ] Coral Forest | ||
CF | > | ||
CF | > X NAPOLEON | ||
CF | | ||
CF | The napoleonfish is bigger than you, and heavily built. It sports the | ||
CF | typical big hump on its forehead. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "say greetings to napoleon" | ||
CF ] Coral Forest | ||
CF | > | ||
CF | > SAY GREETINGS TO NAPOLEON | ||
CF | | ||
CF | There is no reply. | ||
CF | | ||
CF | > | Jacqueline says, "aw" | |
Jacqueline says, "rude" | ||
Jacqueline says (to ClubFloyd), "x brain corals" | ||
CF ] Coral Forest | ||
CF | > | ||
CF | > X BRAIN CORALS | ||
CF | | ||
CF | As you look at the corals, you hear a soft beep, and text appears in | ||
CF | your visor: Corals are marine invertebrates within the class | ||
CF | Anthozoa of the phylum Cnidaria. | ||
CF | | ||
CF | Hidden underneath one coral you see a tube sponge. | ||
CF | | ||
CF | > | DavidW says, "Not everyone knows morse code, y'know." | |
Jacqueline says, "True" | ||
Touchy asks, "Did we learn fish?" | ||
DavidW says, "Not yet" | ||
Knight_Otu says, "We didn't yet." | ||
DavidW says, "You need to bring something poenk to Sabina." | ||
Jacqueline says, "No, we gotta get the poenk thing first" | ||
Jacqueline says (to ClubFloyd), "x sponge" | ||
CF ] Coral Forest | ||
CF | > | ||
CF | > X SPONGE | ||
CF | | ||
CF | The sponge consists of three cylindrical yellow tubes united at the | ||
CF | base. Tube sponges can't talk. Therefore you'll never know that this | ||
CF | is Tobias the tube sponge, a gentle soul who is secretly in love with | ||
CF | the equally silent sea anemone Suzi growing just a few fin strokes | ||
CF | away. | ||
CF | | ||
CF | > | DavidW says, "You didn't ask Sabina what poenk is, but maybe you'll know it when you see it." | |
Jacqueline says, "I love that description so much." | ||
Knight_Otu says, "I mean, we'll probably know when we meet the seahorse." | ||
Jacqueline says (to KO), "That's what I was thinking." | ||
Knight_Otu says, "Unless they are wearing multiple colors." | ||
Touchy says, "I feel like the sea horse is not a good source. She is showing off her own ploenk stuff." | ||
Jacqueline says, "But maybe we should go back and ask, as was suggested by this person who keeps giving us hints even though they know they should not give us hints." | ||
Guenni says, "I actually overlooked that one." | ||
DavidW says, "I didn't realize it was a hint!" | ||
Jacqueline says (to DW), "GUILTY" | ||
Jacqueline exclaims, "Intent does not lessen your guilt!" | ||
Jacqueline says (to ClubFloyd), "w" | ||
CF ] Reef Top | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Reef Top | ||
CF | The reef top is teeming with life. Marine creatures in all shapes and | ||
CF | colours are whizzing around. To the south the deep water shimmers in | ||
CF | all shades of blue. To the east you see the coral forest. To the north | ||
CF | lies the lagoon. | ||
CF | | ||
CF | Sabina the snapper is here | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "ask sabina about ploenk" | ||
CF ] Reef Top | ||
CF | > | ||
CF | > ASK SABINA ABOUT PLOENK | ||
CF | | ||
CF | There is no reply. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "say ploenk to snapper" | ||
CF ] Reef Top | ||
CF | > | ||
CF | > SAY PLOENK TO SNAPPER | ||
CF | | ||
CF | There is no reply. | ||
CF | | ||
CF | > | DavidW says, "poenk" | |
DavidW says, "No L" | ||
Jacqueline says, "oh" | ||
Jacqueline says (to ClubFloyd), "ask sabina about poenk" | ||
CF ] Reef Top | ||
CF | > | ||
CF | > ASK SABINA ABOUT POENK | ||
CF | | ||
CF | "Poenk," Sabina replies, "is a brand new colour. It's all the rage | ||
CF | down here now. It looks like a mix of purple, red and white." | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "e" | ||
CF ] Coral Forest | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Coral Forest | ||
CF | A coral forest of vibrant colours stretches far ahead. The colony | ||
CF | forms different levels, with small brain corals cowering close to the | ||
CF | ground, and head-high staghorn corals towering over them. To the east | ||
CF | you see something that looks like the entrance to a cave. To the south | ||
CF | a soft glow illuminates the water. To the west lies the reef top. | ||
CF | | ||
CF | The huge, grey napoleonfish with its large frame and bulking muscles | ||
CF | is here, still exercising. | ||
CF | | ||
CF | > | Touchy says, "That hint was acceptable." | |
Roger says, "several sea creatures can sea into ultraviolet so it makes sense they might need more colours" | ||
Jacqueline says (to ClubFloyd), "x staghorn" | ||
CF ] Coral Forest | ||
CF | > | ||
CF | > X STAGHORN | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | Roger says, "err see. I blame new keyboard." | |
Touchy asks (of Roger), "Seaboard?" | ||
Jacqueline says (to ClubFloyd), "e" | ||
CF ] Darkness | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Darkness | ||
CF | It is pitch dark and you can't see a thing. You are likely to be eaten | ||
CF | by a grue. | ||
CF | | ||
CF | > | Jacqueline asks (of Game), "Really?" | |
Knight_Otu asks, "Not a gruefish?" | ||
Jacqueline says (to ClubFloyd), "w" | ||
CF ] Coral Forest | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Coral Forest | ||
CF | A coral forest of vibrant colours stretches far ahead. The colony | ||
CF | forms different levels, with small brain corals cowering close to the | ||
CF | ground, and head-high staghorn corals towering over them. To the east | ||
CF | you see the entrance to the cave. To the south a soft glow illuminates | ||
CF | the water. To the west lies the reef top. | ||
CF | | ||
CF | The napoleonfish is here. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "pet sponge" | ||
CF ] Coral Forest | ||
CF | > | ||
CF | > PET SPONGE | ||
CF | | ||
CF | Nothing happens. | ||
CF | | ||
CF | > | Jacqueline says, "Be well, Tobias." | |
Guenni says, "You know, I never did the xyzzy test for this one. :-)" | ||
Jacqueline says (to ClubFloyd), "xyzzy" | ||
CF ] Coral Forest | ||
CF | > | ||
CF | > XYZZY | ||
CF | | ||
CF | Nothing happens. | ||
CF | | ||
CF | > | Jacqueline says (to Guenni), "Sorry." | |
Knight_Otu says (to ClubFloyd), "gargle" | ||
CF ] Coral Forest | ||
CF | > | ||
CF | > GARGLE | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | Jacqueline asks, "So: deep water?" | |
Jacqueline says (to ClubFloyd), "e" | ||
CF ] Darkness | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Darkness | ||
CF | It is pitch dark and you can't see a thing. You are likely to be eaten | ||
CF | by a grue. | ||
CF | | ||
CF | > | Jacqueline says, "oops" | |
Jacqueline says (to ClubFloyd), "w" | ||
CF ] Coral Forest | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Coral Forest | ||
CF | A coral forest of vibrant colours stretches far ahead. The colony | ||
CF | forms different levels, with small brain corals cowering close to the | ||
CF | ground, and head-high staghorn corals towering over them. To the east | ||
CF | you see the entrance to the cave. To the south a soft glow illuminates | ||
CF | the water. To the west lies the reef top. | ||
CF | | ||
CF | The napoleonfish is here. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "w" | ||
CF ] Reef Top | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Reef Top | ||
CF | The reef top is teeming with life. Marine creatures in all shapes and | ||
CF | colours are whizzing around. To the south the deep water shimmers in | ||
CF | all shades of blue. To the east you see the coral forest. To the north | ||
CF | lies the lagoon. | ||
CF | | ||
CF | Sabina the snapper is here | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "s" | ||
CF ] Deep Blue | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Deep Blue | ||
CF | You are in deep blue water. Here, in the dark ocean, you see a wreck: | ||
CF | the sunken galleon Santa Tortosa. At the side of the wreck you see a | ||
CF | hatchway. To the east seems to be a plankton rendezvous. To the north | ||
CF | you can see the reef top. | ||
CF | | ||
CF | > | Jacqueline says, "oop" | |
Jacqueline says, "er, ooh" | ||
Knight_Otu says, "There was also the soft glow." | ||
Jacqueline asks, "Wait, where?" | ||
DavidW says, "South of napoleon" | ||
Jacqueline says, "Oh, I see now." | ||
Knight_Otu says, "South of the forest." | ||
Jacqueline says, "Dammit" | ||
Touchy asks, "plankton...can we use that to color stuff?" | ||
DavidW says, "Or east of here." | ||
Jacqueline asks, "One would assume that's the light source for the cave?" | ||
Touchy says, "Oh, btw the sand might work for white" | ||
Jacqueline says, "Anyway, we're here now, so." | ||
Jacqueline asks (of Touchy), "Isn't it white, purple, and red?" | ||
Touchy says, "Yeah, I thought we had to mix something..." | ||
Jacqueline asks, "Also, my eyes are starting to hurt - could someone else drive?" | ||
Jacqueline says (to Touchy), "Oh, maybe." | ||
Knight_Otu says (to ClubFloyd), "x galleon" | ||
CF ] Deep Blue | ||
CF | > | ||
CF | > X GALLEON | ||
CF | | ||
CF | The wreck of the Santa Tortosa towers over you. Its hull is overgrown | ||
CF | with plants and corals. On one side of the sunken galleon you see a | ||
CF | hatchway. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x corals" | ||
CF ] Deep Blue | ||
CF | > | ||
CF | > X CORALS | ||
CF | | ||
CF | The plants and corals grow on all parts of the wreck. They have | ||
CF | transformed the old galleon into something new, and made it a part of | ||
CF | the sea. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x hatchway" | ||
CF ] Deep Blue | ||
CF | > | ||
CF | > X HATCHWAY | ||
CF | | ||
CF | Some planks got stuck in the frame of the hatchway. They would need to | ||
CF | be pushed aside to enter. | ||
CF | | ||
CF | > | DavidW says, "A galleon is worth 17 sickels." | |
Knight_Otu says (to ClubFloyd), "x planks" | ||
CF ] Deep Blue | ||
CF | > | ||
CF | > X PLANKS | ||
CF | | ||
CF | The planks are made of wood that has remained surprisingly solid | ||
CF | underwater. | ||
CF | | ||
CF | > | Guenni grins. | |
Knight_Otu says (to ClubFloyd), "push planks" | ||
CF ] Deep Blue | ||
CF | > | ||
CF | > PUSH PLANKS | ||
CF | | ||
CF | After a soft beep, text appears in your visor: Danger of | ||
CF | exhaustion detected. Human strength not sufficient to move the planks. | ||
CF | Looking for help recommended. | ||
CF | | ||
CF | > | Knight_Otu says, "Okay, we need napoleon." | |
Jacqueline says, "heh" | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Plankton Rendezvous | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Plankton Rendezvous | ||
CF | A beautiful glow illuminates a small part of the area. Patches of | ||
CF | turqouise light sparkle in the blue water. The bioluminescent glow is | ||
CF | caused by plankton. To the west you see deep blue water. To the north | ||
CF | lies the coral forest. | ||
CF | | ||
CF | You can see some plankton here. | ||
CF | | ||
CF | > | DavidW says, "I mentally dubbed him 'hunkfish'." | |
Knight_Otu says (to ClubFloyd), "x plankton" | ||
CF ] Plankton Rendezvous | ||
CF | > | ||
CF | > X PLANKTON | ||
CF | | ||
CF | As you look at the plankton, you hear a soft beep, and text appears in | ||
CF | your visor: Plankton is a collection of diverse organisms that | ||
CF | live in large bodies of water and are unable to swim against a | ||
CF | current. These organisms include bacteria, algae, protozoa, and | ||
CF | drifting animals. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get plankton" | ||
CF ] Plankton Rendezvous | ||
CF | > | ||
CF | > GET PLANKTON | ||
CF | | ||
CF | You hold the plankton in your hand. Since you have to hold your | ||
CF | fingers firmly closed, no light can emanate. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Plankton Rendezvous | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | The terrain in that direction is impassable. | ||
CF | | ||
CF | > | Jacqueline asks, "Can we... see plankton?" | |
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Plankton Rendezvous | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | After a soft beep, a short text appears in your visor: Danger | ||
CF | detected. Swimming around with the plankton in your clenched fist will | ||
CF | cut it off from its water supply. Killing a simple life form before | ||
CF | its next leap in evolution is discouraged. | ||
CF | | ||
CF | > | MoyTW says, "Huh so no lighting the cave with that." | |
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Plankton Rendezvous | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | After a soft beep, a short text appears in your visor: Danger | ||
CF | detected. Swimming around with the plankton in your clenched fist will | ||
CF | cut it off from its water supply. Killing a simple life form before | ||
CF | its next leap in evolution is discouraged. | ||
CF | | ||
CF | > | Touchy says, "put planktion in glass, make light against grue" | |
Knight_Otu says (to ClubFloyd), "drop plankton" | ||
CF ] Plankton Rendezvous | ||
CF | > | ||
CF | > DROP PLANKTON | ||
CF | | ||
CF | Dropped. | ||
CF | | ||
CF | > | MoyTW says, "oh, good idea" | |
Jacqueline says, "I'm hoping the thing with the soft glow will be our light source." | ||
Knight_Otu says (to Touchy), "Yes." | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Coral Forest | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Coral Forest | ||
CF | A coral forest of vibrant colours stretches far ahead. The colony | ||
CF | forms different levels, with small brain corals cowering close to the | ||
CF | ground, and head-high staghorn corals towering over them. To the east | ||
CF | you see the entrance to the cave. To the south a soft glow illuminates | ||
CF | the water. To the west lies the reef top. | ||
CF | | ||
CF | The napoleonfish is here. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Darkness | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Darkness | ||
CF | It is pitch dark and you can't see a thing. You are likely to be eaten | ||
CF | by a grue. | ||
CF | | ||
CF | > | DavidW says, "It's like a fireflies puzzle, but underwater." | |
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Coral Forest | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Coral Forest | ||
CF | A coral forest of vibrant colours stretches far ahead. The colony | ||
CF | forms different levels, with small brain corals cowering close to the | ||
CF | ground, and head-high staghorn corals towering over them. To the east | ||
CF | you see the entrance to the cave. To the south a soft glow illuminates | ||
CF | the water. To the west lies the reef top. | ||
CF | | ||
CF | The napoleonfish is here. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Reef Top | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Reef Top | ||
CF | The reef top is teeming with life. Marine creatures in all shapes and | ||
CF | colours are whizzing around. To the south the deep water shimmers in | ||
CF | all shades of blue. To the east you see the coral forest. To the north | ||
CF | lies the lagoon. | ||
CF | | ||
CF | Sabina the snapper is here | ||
CF | | ||
CF | > | Knight_Otu says, "I have no sense of direction today." | |
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Lagoon | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Lagoon | ||
CF | The water is chest-deep and crystal clear. A school of fish is | ||
CF | swimming close to the bottom. To the south, you can see the reef top | ||
CF | beneath the water's surface. The beach lies to the north. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Beach | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Beach | ||
CF | On the lonely beach stands a single palm tree. Little spots of | ||
CF | sunlight are sparkling on the gently rolling waves. In the distance | ||
CF | you hear some seagulls. A few steps to the south the ocean begins. | ||
CF | Your ship has left, as your expedition team is on its way to other | ||
CF | explorations, and will pick you up again afterwards. | ||
CF | | ||
CF | You can see a shovel and a trunk here. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "open jar" | ||
CF ] Beach | ||
CF | > | ||
CF | > OPEN JAR | ||
CF | | ||
CF | You open the glass jar. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "drop paper" | ||
CF ] Beach | ||
CF | > | ||
CF | > DROP PAPER | ||
CF | | ||
CF | You haven't got that. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get paper" | ||
CF ] Beach | ||
CF | > | ||
CF | > GET PAPER | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "drop it" | ||
CF ] Beach | ||
CF | > | ||
CF | > DROP IT | ||
CF | | ||
CF | Dropped. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Lagoon | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Lagoon | ||
CF | The water is chest-deep and crystal clear. A school of fish is | ||
CF | swimming close to the bottom. To the south, you can see the reef top | ||
CF | beneath the water's surface. The beach lies to the north. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Reef Top | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Reef Top | ||
CF | The reef top is teeming with life. Marine creatures in all shapes and | ||
CF | colours are whizzing around. To the south the deep water shimmers in | ||
CF | all shades of blue. To the east you see the coral forest. To the north | ||
CF | lies the lagoon. | ||
CF | | ||
CF | Sabina the snapper is here | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Deep Blue | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Deep Blue | ||
CF | You are in deep blue water. Here, in the dark ocean, you see a wreck: | ||
CF | the sunken galleon Santa Tortosa. At the side of the wreck you see a | ||
CF | hatchway. To the east lies the plankton rendezvous. To the north you | ||
CF | can see the reef top. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Plankton Rendezvous | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Plankton Rendezvous | ||
CF | A beautiful glow illuminates a small part of the area. Patches of | ||
CF | turqouise light sparkle in the blue water. The bioluminescent glow is | ||
CF | caused by plankton. To the west you see deep blue water. To the north | ||
CF | lies the coral forest. | ||
CF | | ||
CF | You can see some plankton here. | ||
CF | | ||
CF | > | Jacqueline says, "We really don't need the paper anymore. Sorry. I could have left it there on the beach." | |
Knight_Otu says (to ClubFloyd), "put plankton in jar" | ||
CF ] Plankton Rendezvous | ||
CF | > | ||
CF | > PUT PLANKTON IN JAR | ||
CF | | ||
CF | You put the plankton into the glass jar. The jar now emanates a soft | ||
CF | light. | ||
CF | | ||
CF | Again, you hear a soft beep and see some projected text: | ||
CF | | ||
CF | Body signals and visual analysis suggest accomplishment. Logging | ||
CF | for report to Adventurers' Society activated. Choose preferred report | ||
CF | text: | ||
CF | | ||
CF | (1) Seeing the beautiful underwater landscape in the soft light of | ||
CF | the plankton in the jar felt almost dreamlike. I wish the members of | ||
CF | the Adventurers' Society could see it! | ||
CF | | ||
CF | (2) Fashioning a lamp from plankton and a jar might seem like a | ||
CF | pretty straightforward idea. But gentlemen, have you ever tried to | ||
CF | catch plankton in the tidal drift? This requires not only a quick | ||
CF | brain but also quick reflexes! | ||
CF | | ||
CF | Which version of the report shall be logged? | Jacqueline says, "I really like 1, but am good with whatever" | |
Knight_Otu asks, "If we went with 2 last time, should we do so again?" | ||
Knight_Otu says, "I mean, I like 1." | ||
MoyTW says, "I say we go Maximum Colonialist with our logs." | ||
MoyTW says, "But honestly don't care much." | ||
Touchy exclaims, "Take 1!" | ||
Knight_Otu says (to ClubFloyd), "1" | ||
CF ] Plankton Rendezvous | ||
CF | Which version of the report shall be logged? | ||
CF | > 1 | ||
CF | | ||
CF | Version 1 logged. | ||
CF | | ||
CF | > | Touchy says, "I don't want to wait for you two to convince yourselves to take 2 again even though you both want 1." | |
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Coral Forest | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Coral Forest | ||
CF | A coral forest of vibrant colours stretches far ahead. The colony | ||
CF | forms different levels, with small brain corals cowering close to the | ||
CF | ground, and head-high staghorn corals towering over them. To the east | ||
CF | you see the entrance to the cave. To the south lies a plankton | ||
CF | rendezvous. To the west lies the reef top. | ||
CF | | ||
CF | The napoleonfish is here. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Cave | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Cave | ||
CF | The soft bioluminescent plankton light reflects from the walls of a | ||
CF | small cave. At one end, the tides have carved a narrow passage into | ||
CF | the rock that is just wide enough to get through. The passage leads | ||
CF | up. To the west lies the coral forest. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "u" | ||
CF ] Shore of the Hidden Island | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Shore of the Hidden Island | ||
CF | You arrive at the shore of a hidden island enclosed by high walls that | ||
CF | look like the crater of an extinct volcano. Nature seems completely | ||
CF | undisturbed here, as if nobody ever set foot on this shore before. The | ||
CF | island is so small that you can see its entire perimeter from here. To | ||
CF | the north lies a small forest. To the east you see a small meadow. A | ||
CF | narrow passage in a submerged rock formation leads down. | ||
CF | | ||
CF | As you step out of the water, your bulky suit makes you stumble, and | ||
CF | you hear a splashing sound. A small metal rod got loose from your | ||
CF | scuba gear and fell into the water. You'll really have to have a word | ||
CF | with the Quartermaster! | ||
CF | | ||
CF | > | MoyTW says, "RIP our scuba gear." | |
Touchy asks, "Or free item?" | ||
Jacqueline says, "Gosh" | ||
Knight_Otu says (to ClubFloyd), "get rod" | ||
CF ] Shore of the Hidden Island | ||
CF | > | ||
CF | > GET ROD | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x it" | ||
CF ] Shore of the Hidden Island | ||
CF | > | ||
CF | > X IT | ||
CF | | ||
CF | The rod is a shiny, straight piece of metal. Fortunately, it doesn't | ||
CF | seem to be required for the scuba gear to function. | ||
CF | | ||
CF | > | Touchy asks, "Scuba gear has unecessary metal rods all the time, right?" | |
MoyTW asks, "I guess...it does?" | ||
Jacqueline says, "In Steampunk, there is unnecessary metal everywhere." | ||
Knight_Otu asks, "That... hurm. Ballast?" | ||
DavidW says, "As much as seahorses wear poenk." | ||
Jacqueline says, "I'm guessing we're covered in a ton of superfluous cogs and gears that are so not necessary that they're not even in the description." | ||
Jacqueline says, "Because Steampunk" | ||
Knight_Otu says (to ClubFloyd), "x scuba" | ||
CF ] Shore of the Hidden Island | ||
CF | > | ||
CF | > X SCUBA | ||
CF | | ||
CF | Attached to a large brass helmet with a visor is a rubbery suit. The | ||
CF | gear extracts oxygen from water, giving you plenty of time underwater. | ||
CF | You remember the Quartermaster's smile when she told you that it | ||
CF | included several other experimental features that would reveal | ||
CF | themselves in time. A metal rod got loose, but fortunately it doesn't | ||
CF | seem to be required for the scuba gear to function. | ||
CF | | ||
CF | > | Knight_Otu asks, "Don't we all just like unexplained experimental features?" | |
Knight_Otu asks, "So, forest or meadow first?" | ||
MoyTW says, "We'll end up visiting both just pick one." | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Small Forest | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | (first taking the scuba gear off) | ||
CF | (first dropping the scuba gear) | ||
CF | Small Forest | ||
CF | Beyond the edge of the forest, the vegetation first gets denser, then | ||
CF | opens up to reveal a clearing. In the high canopy of the treetops, you | ||
CF | hear the enchanting songs of exotic birds. To the south lies the | ||
CF | shore. | ||
CF | | ||
CF | There is a Beautyberry bush, carrying a single berry. | ||
CF | | ||
CF | A small hogerbear is sitting on a tree stump in the clearing. The bear | ||
CF | is wearing green dungarees and holds a triangle in its left paw. | ||
CF | Occasionally, it attempts to strike the triangle with its right paw, | ||
CF | but this produces no sound. The bear looks at you with a sad | ||
CF | expression. | ||
CF | | ||
CF | > | MoyTW asks, "A what now bush?" | |
MoyTW asks, "Also a what now bear?" | ||
Knight_Otu says (to ClubFloyd), "x bush" | ||
CF ] Small Forest | ||
CF | > | ||
CF | > X BUSH | ||
CF | | ||
CF | The bush grows small and dense. It is the only one of its kind you | ||
CF | have seen here. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x berry" | ||
CF ] Small Forest | ||
CF | > | ||
CF | > X BERRY | ||
CF | | ||
CF | The berry has a colour of splendid purple. It looks juicy. | ||
CF | | ||
CF | > | Knight_Otu says, "There's our purple." | |
Knight_Otu says (to ClubFloyd), "x bear" | ||
CF ] Small Forest | ||
CF | > | ||
CF | > X BEAR | ||
CF | | ||
CF | The hogerbear is about the size of a child, and looks extremely | ||
CF | cuddly. As you keep looking at the creature, your analytical engine | ||
CF | completes a visual scan and informs you that hogerbears are a peaceful | ||
CF | and rather musical species (with a questionable sense of fashion) that | ||
CF | were thought to be long extinct. | ||
CF | | ||
CF | > | MoyTW asks, "Let us teach the hogerbear to...uh. Play the triangle?" | |
Jacqueline says, "Ah, okay. So maybe we are mixing a thing. Sorry I missed that." | ||
Jacqueline says, "This game is so precious." | ||
Knight_Otu says (to ClubFloyd), "x triangle" | ||
CF ] Small Forest | ||
CF | > | ||
CF | > X TRIANGLE | ||
CF | | ||
CF | The triangle is silver in colour and looks shiny in the sun. It is a | ||
CF | little smaller than the instruments you remember from your school | ||
CF | days. | ||
CF | | ||
CF | > | MoyTW asks, "Talk to the hogerbear?" | |
Knight_Otu says (to ClubFloyd), "say greetings to hogerbear" | ||
CF ] Small Forest | ||
CF | > | ||
CF | > SAY GREETINGS TO HOGERBEAR | ||
CF | | ||
CF | There is no reply. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "talk to bear" | ||
CF ] Small Forest | ||
CF | > | ||
CF | > TALK TO BEAR | ||
CF | | ||
CF | The hogerbear does not seem to understand you. | ||
CF | | ||
CF | > | Touchy says, "Give rod" | |
Knight_Otu says (to ClubFloyd), "give rod to bear" | ||
CF ] Small Forest | ||
CF | > | ||
CF | > GIVE ROD TO BEAR | ||
CF | | ||
CF | The hogerbear takes the metal rod, strikes it against the triangle, | ||
CF | and listens to its beautiful chime. A happy expression spreads over | ||
CF | the creature's face. It takes out a flat stone and hands it to you, | ||
CF | apparently as a thank-you gift. | ||
CF | | ||
CF | You have a flat stone. | ||
CF | | ||
CF | > | Touchy says, "aaawwwwww" | |
Knight_Otu says (to ClubFloyd), "x stone" | ||
CF ] Small Forest | ||
CF | > | ||
CF | > X STONE | ||
CF | | ||
CF | The flat stone is about the size of your palm. It seems to be a tool | ||
CF | of some kind. Held in one hand, its bottom side, which is not covered | ||
CF | by your fingers, looks scratched and worn. | ||
CF | | ||
CF | > | MoyTW asks, "Can we grab the berry?" | |
MoyTW says, "Maybe it's half of a mortar & pestle." | ||
Knight_Otu says (to ClubFloyd), "get berry" | ||
CF ] Small Forest | ||
CF | > | ||
CF | > GET BERRY | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | Knight_Otu says, "Probably." | |
Knight_Otu says (to ClubFloyd), "l" | ||
CF ] Small Forest | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Small Forest | ||
CF | Beyond the edge of the forest, the vegetation first gets denser, then | ||
CF | opens up to reveal a clearing. In the high canopy of the treetops, you | ||
CF | hear the enchanting songs of exotic birds. To the south lies the | ||
CF | shore. | ||
CF | | ||
CF | The hogerbear sits on its stump, happily playing its triangle with the | ||
CF | metal rod. | ||
CF | | ||
CF | > | Touchy says, "yeah, good idea" | |
Knight_Otu says (to ClubFloyd), "listen" | ||
CF ] Small Forest | ||
CF | > | ||
CF | > LISTEN | ||
CF | | ||
CF | You hear nothing unexpected. | ||
CF | | ||
CF | > | ||
Jacqueline pushes the green 'space' button. | ||
CF ] Small Forest | ||
CF | > | ||
CF | > | ||
CF | | ||
CF | I beg your pardon? | ||
CF | | ||
CF | > | ||
Touchy says (to ClubFloyd), "x birds" | ||
CF ] Small Forest | ||
CF | > | ||
CF | > X BIRDS | ||
CF | | ||
CF | You can hear the birds singing in the treetops, but you can't see | ||
CF | them. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "SAVE" | ||
Jacqueline says (to ClubFloyd), "cf2" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Small Forest | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "eat berry" | ||
CF ] Small Forest | ||
CF | > | ||
CF | > EAT BERRY | ||
CF | | ||
CF | After a soft beep, text appears on your wristwatch: Colour | ||
CF | suggests that eating berry would endanger health status. | ||
CF | | ||
CF | > | Jacqueline says, "ah, okay" | |
Knight_Otu exclaims, "Don't just eat random fruit!" | ||
MoyTW says, "Game has pretty strong railguards." | ||
Jacqueline says, "I thought I might be killing us, but fortunately the suit did not let us." | ||
Jacqueline exclaims (at KO), "Yeah, I saved first!" | ||
Jacqueline exclaims, "I'm a park ranger! I know the drill!" | ||
Knight_Otu says, "Sowwy." | ||
Jacqueline says, "heehee" | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Small Forest | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | Again you hear a soft beep and see some projected text: | ||
CF | | ||
CF | Body signals and visual analysis suggest accomplishment. Choose | ||
CF | preferred report text: | ||
CF | | ||
CF | (1) The hogerbear conveyed an inspiring impression of calmness and | ||
CF | wisdom. If man and beast ever find a common language, we might be able | ||
CF | to learn a lot from the hogerbears' culture. | ||
CF | | ||
CF | (2) There it stood: a huge hogerbear, baring its razor-sharp | ||
CF | teeth, and displaying its menacing claws. A lesser man might have | ||
CF | turned to run, but as a true adventurer, I just saw an opportunity to | ||
CF | prove myself worthy. | ||
CF | | ||
CF | Which version of the report do you want to log? | Jacqueline says, "1" | |
Jacqueline says, "Will not even let you do 2. I'll go on that hill to die." | ||
Knight_Otu asks, "Really, suit?" | ||
Jacqueline says, "Do not slander the hongbear" | ||
Knight_Otu says (to ClubFloyd), "1" | ||
CF ] Shore of the Hidden Island | ||
CF | Which version of the report do you want to log? | ||
CF | > 1 | ||
CF | | ||
CF | Version 1 logged. | ||
CF | | ||
CF | Shore of the Hidden Island | ||
CF | You arrive at the shore of a hidden island enclosed by high walls that | ||
CF | look like the crater of an extinct volcano. The island is so small | ||
CF | that you can see its entire perimeter from here. To the north lies the | ||
CF | small forest. To the east you see a small meadow. A narrow passage in | ||
CF | a submerged rock formation leads down. | ||
CF | | ||
CF | You can see your scuba gear here. | ||
CF | | ||
CF | > | Knight_Otu says, "There's no question here." | |
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Small Meadow | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Small Meadow | ||
CF | Little snow sheep graze on a verdant pasture. The grass is speckled | ||
CF | with ground cover plants in vivid colours. To the west lies the shore. | ||
CF | | ||
CF | In the middle of the meadow lies a grindstone. | ||
CF | | ||
CF | You can also see a daisy and a poppy here. | ||
CF | | ||
CF | > | Jacqueline asks, "Can I wait out the pandemic here?" | |
Knight_Otu says (to ClubFloyd), "x daisy" | ||
CF ] Small Meadow | ||
CF | > | ||
CF | > X DAISY | ||
CF | | ||
CF | The daisy has a colour of pure white. It looks very fresh. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x poppy" | ||
CF ] Small Meadow | ||
CF | > | ||
CF | > X POPPY | ||
CF | | ||
CF | The poppy has a colour of bright red. It looks lush and succulent. | ||
CF | | ||
CF | > | Jacqueline says, ";yay" | |
MoyTW says, "Well there's our colors & our mortar." | ||
Jacqueline says, "yup" | ||
Knight_Otu says (to ClubFloyd), "put berry, daisy, poppy on grindstone" | ||
CF ] Small Meadow | ||
CF | > | ||
CF | > PUT BERRY, DAISY, POPPY ON GRINDSTONE | ||
CF | | ||
CF | purple berry: Done. | ||
CF | daisy: (first taking the daisy) | ||
CF | Done. | ||
CF | poppy: (first taking the poppy) | ||
CF | Done. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "grind berry" | ||
CF ] Small Meadow | ||
CF | > | ||
CF | > GRIND BERRY | ||
CF | | ||
CF | I only understood you as far as wanting to grind. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "grind" | ||
CF ] Small Meadow | ||
CF | > | ||
CF | > GRIND | ||
CF | | ||
CF | With which tool do you want to grind? | ||
CF | | ||
CF | > | Jacqueline says, "I made the mistake of glancing at IFDB. Because I couldn't figure out why this game got 20th in the Comp, since it's so delightful, and while I was not spoiled there, I did learn that some very difficult verb use might be on the horizon." | |
Knight_Otu says (to ClubFloyd), "stone" | ||
CF ] Small Meadow | ||
CF | > | ||
CF | > STONE | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | Jacqueline says, "Which may be part of why it came in 20th." | |
Knight_Otu says (to ClubFloyd), "grind stone" | ||
CF ] Small Meadow | ||
CF | > | ||
CF | > GRIND STONE | ||
CF | | ||
CF | I only understood you as far as wanting to grind. | ||
CF | | ||
CF | > | MoyTW asks, ""grindstone"?" | |
DavidW says, "grind with stone" | ||
Knight_Otu says (to ClubFloyd), "grind with stone" | ||
CF ] Small Meadow | ||
CF | > | ||
CF | > GRIND WITH STONE | ||
CF | | ||
CF | As it turns out, grinding is hard work, but after a few minutes, you | ||
CF | produce some poenk liquid on the grindstone. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "i" | ||
CF ] Small Meadow | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a flat stone | ||
CF | a glass jar (providing light and open) | ||
CF | some plankton | ||
CF | your waterproof wristwatch (being worn) | ||
CF | | ||
CF | > | Jacqueline says, "Aw yeah. Steampoenk, baybee" | |
Knight_Otu asks, "Now we have a liquid... but what can we dye?" | ||
Knight_Otu says (to ClubFloyd), "x liquid" | ||
CF ] Small Meadow | ||
CF | > | ||
CF | > X LIQUID | ||
CF | | ||
CF | The liquid is of vivid poenk colour, a mix of purple, white, and red. | ||
CF | | ||
CF | > | Jacqueline asks, "our stone?" | |
Jacqueline asks, "Like, is it a dye or a paint?" | ||
MoyTW asks, "Wait, we were gonna dye something with it? Can we just...give it to her?" | ||
Guenni asks, "Do you want an answer?" | ||
Jacqueline says, "I'm guessing we can't swim with it in this state." | ||
DavidW says, "You can't carry a liquid in your hands underwater, I can say that much I hope." | ||
Knight_Otu says, "I don't think we can easily get a liquid under water." | ||
Jacqueline says (to Guenni), "No, nont yet" | ||
Jacqueline says, "er, not yet" | ||
Knight_Otu says (to ClubFloyd), "put stone in liquid" | ||
CF ] Small Meadow | ||
CF | > | ||
CF | > PUT STONE IN LIQUID | ||
CF | | ||
CF | That can't contain things. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "dye stone" | ||
CF ] Small Meadow | ||
CF | > | ||
CF | > DYE STONE | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | MoyTW says, "We have the bottle but also if we dump it we can't see the cave." | |
Jacqueline says (to ClubFloyd), "put liquid on stone" | ||
CF ] Small Meadow | ||
CF | > | ||
CF | > PUT LIQUID ON STONE | ||
CF | | ||
CF | (first taking the poenk liquid) | ||
CF | You can't pick up the poenk liquid with your bare hands. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "apply liquid to stone" | ||
CF ] Small Meadow | ||
CF | > | ||
CF | > APPLY LIQUID TO STONE | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "color stone" | ||
CF ] Small Meadow | ||
CF | > | ||
CF | > COLOR STONE | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | Guenni gets twitchy. | |
DavidW says, "I didn't have trouble." | ||
Jacqueline says (to ClubFloyd), "i" | ||
CF ] Small Meadow | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a flat stone | ||
CF | a glass jar (providing light and open) | ||
CF | some plankton | ||
CF | your waterproof wristwatch (being worn) | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "put liquid in jar" | ||
CF ] Small Meadow | ||
CF | > | ||
CF | > PUT LIQUID IN JAR | ||
CF | | ||
CF | You put the poenk liquid into the jar. Combined with the plankton, it | ||
CF | emanates a soft poenk glow. | ||
CF | | ||
CF | > | DavidW says, "whew" | |
Guenni sighs relieved. | ||
Knight_Otu says (to ClubFloyd), "close jar" | ||
CF ] Small Meadow | ||
CF | > | ||
CF | > CLOSE JAR | ||
CF | | ||
CF | You close the glass jar. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Small Meadow | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | The terrain in that direction is impassable. | ||
CF | | ||
CF | > | Jacqueline says, "Oh. I hope we don't poison the plankton." | |
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Shore of the Hidden Island | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Shore of the Hidden Island | ||
CF | You arrive at the shore of a hidden island enclosed by high walls that | ||
CF | look like the crater of an extinct volcano. The island is so small | ||
CF | that you can see its entire perimeter from here. To the north lies the | ||
CF | small forest. To the east you see the small meadow. A narrow passage | ||
CF | in a submerged rock formation leads down. | ||
CF | | ||
CF | You can see your scuba gear here. | ||
CF | | ||
CF | > | DavidW says, "The plankton are fine." | |
Jacqueline says, "I guess we won't." | ||
Knight_Otu says (to ClubFloyd), "wear gear" | ||
CF ] Shore of the Hidden Island | ||
CF | > | ||
CF | > WEAR GEAR | ||
CF | | ||
CF | (first taking the scuba gear) | ||
CF | You put on the scuba gear. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "d" | ||
CF ] Cave | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Cave | ||
CF | The soft bioluminescent plankton light reflects from the walls of a | ||
CF | small cave. At one end, the tides have carved a narrow passage into | ||
CF | the rock that is just wide enough to get through. The passage leads | ||
CF | up. To the west lies the coral forest. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Coral Forest | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Coral Forest | ||
CF | A coral forest of vibrant colours stretches far ahead. The colony | ||
CF | forms different levels, with small brain corals cowering close to the | ||
CF | ground, and head-high staghorn corals towering over them. To the east | ||
CF | you see the entrance to the cave. To the south lies a plankton | ||
CF | rendezvous. To the west lies the reef top. | ||
CF | | ||
CF | The napoleonfish is here. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Reef Top | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Reef Top | ||
CF | The reef top is teeming with life. Marine creatures in all shapes and | ||
CF | colours are whizzing around. To the south the deep water shimmers in | ||
CF | all shades of blue. To the east you see the coral forest. To the north | ||
CF | lies the lagoon. | ||
CF | | ||
CF | Sabina the snapper is here | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "give jar to sabina" | ||
CF ] Reef Top | ||
CF | > | ||
CF | > GIVE JAR TO SABINA | ||
CF | | ||
CF | Sabina is overjoyed: "Wonderful, now I have my own poenk accessory! | ||
CF | Seahorse Shantal will be so jealous." | ||
CF | | ||
CF | After Sabina has calmed down, which takes a while, she remembers her | ||
CF | promise, and teaches you some basic elements of the fish language. Now | ||
CF | you are able to communicate with other sea dwellers. | ||
CF | | ||
CF | > | Jacqueline says (to DW), "Yeah. One can never be sure in a game that has a suit that will encourage you to slander and gentle hongbear, though." | |
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Lagoon | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Lagoon | ||
CF | The water is chest-deep and crystal clear. A school of fish is | ||
CF | swimming close to the bottom. To the south, you can see the reef top | ||
CF | beneath the water's surface. The beach lies to the north. | ||
CF | | ||
CF | > | Jacqueline asks, "Napoleon now?" | |
Knight_Otu says (to ClubFloyd), "talk to school" | ||
CF ] Lagoon | ||
CF | > | ||
CF | > TALK TO SCHOOL | ||
CF | | ||
CF | There is no reply. | ||
CF | | ||
CF | > | DavidW says, "hogerbear" | |
Knight_Otu says, "Aw." | ||
MoyTW says, "Napolean now." | ||
Jacqueline says (to ClubFloyd), "tal kto fish" | ||
CF ] Lagoon | ||
CF | > | ||
CF | > TAL KTO FISH | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Reef Top | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Reef Top | ||
CF | The reef top is teeming with life. Marine creatures in all shapes and | ||
CF | colours are whizzing around. To the south the deep water shimmers in | ||
CF | all shades of blue. To the east you see the coral forest. To the north | ||
CF | lies the lagoon. | ||
CF | | ||
CF | Sabina the snapper is here, happily playing with her jar of poenk | ||
CF | liquid. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Coral Forest | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Coral Forest | ||
CF | A coral forest of vibrant colours stretches far ahead. The colony | ||
CF | forms different levels, with small brain corals cowering close to the | ||
CF | ground, and head-high staghorn corals towering over them. To the east | ||
CF | you see the entrance to the cave. To the south lies a plankton | ||
CF | rendezvous. To the west lies the reef top. | ||
CF | | ||
CF | The napoleonfish is here. | ||
CF | | ||
CF | > | Jacqueline says (to DW), "Hogerbear. Got it. Thank you." | |
Knight_Otu says (to ClubFloyd), "talk to napoleon" | ||
CF ] Coral Forest | ||
CF | > | ||
CF | > TALK TO NAPOLEON | ||
CF | | ||
CF | The napoleonfish looks at you with a grumpy expression: "As if we | ||
CF | didn't have enough life forms in the sea talking all the time. But now | ||
CF | that you have learned the fish language, I am sure you want something | ||
CF | from me... so go ahead: Ask me to do something." | ||
CF | | ||
CF | > | Jacqueline says, "aw snap" | |
Jacqueline says, "He called it" | ||
Knight_Otu says (to ClubFloyd), "napoleon, follow me" | ||
CF ] Coral Forest | ||
CF | > | ||
CF | > NAPOLEON, FOLLOW ME | ||
CF | | ||
CF | The napoleonfish has better things to do. | ||
CF | | ||
CF | > | MoyTW says, "He is a wise fish." | |
Jacqueline says, "I feel bad asking for help now" | ||
Knight_Otu says (to ClubFloyd), "napoleon, s" | ||
CF ] Coral Forest | ||
CF | > | ||
CF | > NAPOLEON, S | ||
CF | | ||
CF | The napoleonfish has better things to do. | ||
CF | | ||
CF | > | MoyTW says, "I have no idea how to express "Can you clear the planks from the sunken ship door" in text adventure form." | |
DavidW says, "uh, the phrasing here is difficult to guess." | ||
Knight_Otu says (to ClubFloyd), "napoleon, push planks" | ||
CF ] Coral Forest | ||
CF | > | ||
CF | > NAPOLEON, PUSH PLANKS | ||
CF | | ||
CF | There is no reply. | ||
CF | | ||
CF | > | DavidW asks, "Can I just spoil this one bit?" | |
Jacqueline says (to ClubFloyd), "help me" | ||
CF ] Coral Forest | ||
CF | > | ||
CF | > HELP ME | ||
CF | | ||
CF | Try to ASK someone TO do something. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "napoleon, help me" | ||
CF ] Coral Forest | ||
CF | > | ||
CF | > NAPOLEON, HELP ME | ||
CF | | ||
CF | The napoleonfish has better things to do. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "napoleon, help" | ||
CF ] Coral Forest | ||
CF | > | ||
CF | > NAPOLEON, HELP | ||
CF | | ||
CF | The napoleonfish has better things to do. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask napoleon to push planks" | ||
CF ] Coral Forest | ||
CF | > | ||
CF | > ASK NAPOLEON TO PUSH PLANKS | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | Jacqueline says, "I'm gonna say we let David tell us on this one" | |
Knight_Otu says (to ClubFloyd), "ask napoleon to go south" | ||
CF ] Coral Forest | ||
CF | > | ||
CF | > ASK NAPOLEON TO GO SOUTH | ||
CF | | ||
CF | I didn't understand that sentence. | ||
CF | | ||
CF | > | Guenni says, "Erm you're on the right rack with following. That drove me kind of crazy." | |
Knight_Otu says (to ClubFloyd), "napoleon, come with me" | ||
CF ] Coral Forest | ||
CF | > | ||
CF | > NAPOLEON, COME WITH ME | ||
CF | | ||
CF | The napoleonfish has better things to do. | ||
CF | | ||
CF | > | DavidW says, "yeah the follow command should have worked." | |
Jacqueline says, "Like, when we are pretty much good but we're just beating our head against the parser, I feel okay with those hints." | ||
DavidW says, "> ask him to come with me." | ||
Guenni says, "You might ry the analyze for the right command." | ||
Knight_Otu says (to ClubFloyd), "ask him to come with me" | ||
CF ] Coral Forest | ||
CF | > | ||
CF | > ASK HIM TO COME WITH ME | ||
CF | | ||
CF | The napoleonfish frowns: "You're lucky that I'm fed up with these | ||
CF | corals. Perhaps a quest offers a more interesting way to exercise my | ||
CF | muscles. Lead the way, I will follow." | ||
CF | | ||
CF | > | DavidW says (to Guenni), "They overlooked the analyzer." | |
Guenni says, "But found a way anyway :-)" | ||
Knight_Otu says, "Less overlooked, more that sounds like hints." | ||
MoyTW says, "That's some annoyingly specific phrasing." | ||
Knight_Otu says, "It is. We were pretty close though." | ||
Jacqueline says (to KO), "Yes, agreed. That was my take on the analyser as well." | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Coral Forest | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | Again you hear a soft beep and see some projected text: | ||
CF | | ||
CF | Body signals and visual analysis suggest accomplishment. Choose | ||
CF | preferred report text: | ||
CF | | ||
CF | (1) The napoleonfish acted grumpy, but it had a heart of gold. It | ||
CF | agreed to follow me without demanding anything in return. | ||
CF | | ||
CF | (2) I locked eyes with the gigantic napoleonfish and held its | ||
CF | gaze. Soon enough, the beast wavered and broke eye contact. Although | ||
CF | brawny and larger than myself, it soon accepted me as its master, and | ||
CF | followed me to do my bidding. | ||
CF | | ||
CF | Which version of the story do you want to log? | Knight_Otu says, "1." | |
Guenni says, "Yeah it is. I just thought since neither of us remembered the direct phrasing, but had the right idea, an exception could be made. :-)" | ||
Jacqueline says, "Yes 1" | ||
Knight_Otu says (to ClubFloyd), "1" | ||
CF ] Plankton Rendezvous | ||
CF | Which version of the story do you want to log? | ||
CF | > 1 | ||
CF | | ||
CF | Version 1 logged. | ||
CF | | ||
CF | Plankton Rendezvous | ||
CF | Tiny stray patches of turquoise light are sparkling in the water, | ||
CF | clearly the remains of a plankton light up. To the west you see deep | ||
CF | blue water. To the north lies the coral forest. | ||
CF | | ||
CF | The napoleonfish arrives with you. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Deep Blue | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Deep Blue | ||
CF | You are in deep blue water. Here, in the dark ocean, you see a wreck: | ||
CF | the sunken galleon Santa Tortosa. At the side of the wreck you see a | ||
CF | hatchway. To the east lies the plankton rendezvous. To the north you | ||
CF | can see the reef top. | ||
CF | | ||
CF | The napoleonfish arrives from the east. | ||
CF | | ||
CF | The napoleonfish looks at you, then at the surroundings: "This is a | ||
CF | nice spot. I think I'll stay here for a while. Is there anything else | ||
CF | in particular that you would like to ask me to do, before we go our | ||
CF | separate ways?" | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask napoleon to push planks" | ||
CF ] Deep Blue | ||
CF | > | ||
CF | > ASK NAPOLEON TO PUSH PLANKS | ||
CF | | ||
CF | It almost seems as if the napoleonfish is grinning. "Ah, not strong | ||
CF | enough, are you? Well, let's see���" | ||
CF | The napoleonfish pushes hard against the planks, muscles bulging. | ||
CF | After a moment, the planks give way, and the hatchway is open. You can | ||
CF | enter the wreck now. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "thank napoleon" | ||
CF ] Deep Blue | ||
CF | > | ||
CF | > THANK NAPOLEON | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | MoyTW says, "I suddenly have a vision of a fish, with giant arms." | |
Knight_Otu says, "Darn." | ||
DavidW says, "Hero of the Under Beach" | ||
Jacqueline says, "Giant arms with hands that it hides inside its tiny military uniform." | ||
Guenni exclaims, "Heh!" | ||
Knight_Otu says (to ClubFloyd), "enter wreck" | ||
CF ] Wreck | ||
CF | > | ||
CF | > ENTER WRECK | ||
CF | | ||
CF | Wreck | ||
CF | You are in the former captain's cabin. Apart from an emblazoned wooden | ||
CF | chest, the small room contains no furniture. The chest is guarded by a | ||
CF | huge octopus. Exiting the wreck takes you back into the deep blue | ||
CF | water. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "talk to octopus" | ||
CF ] Wreck | ||
CF | > | ||
CF | > TALK TO OCTOPUS | ||
CF | | ||
CF | The huge octopus looks at you with mild regret. It says: "I can | ||
CF | imagine why you came here. But to open the treasure chest of the Santa | ||
CF | Tortosa, you have to give me the password first - and it changes with | ||
CF | each adventurer who reaches me. I have been guarding this treasure for | ||
CF | centuries. Until this day, only four brave heroes made it here, and | ||
CF | tried to guess the password. But they all failed. | ||
CF | | ||
CF | To the first one I said: 1. And he should have answered: 3. | ||
CF | | ||
CF | To the second one I said: 2. And he should have answered: 3. | ||
CF | | ||
CF | To the third one I said: 3. And he should have answered: 5. | ||
CF | | ||
CF | To the fourth one I said: 4. And he should have answered: 4. | ||
CF | | ||
CF | To you I say: 5. What is your answer?" | ||
CF | | ||
CF | > | MoyTW asks, "...uh, huh. Is this a sequence puzzle?" | |
Knight_Otu asks, "Four?" | ||
MoyTW asks, "How did you get 4?" | ||
Knight_Otu says, "Number of letters." | ||
MoyTW says, "...huh." | ||
Guenni says, "I thought it was and got the number right. :-)" | ||
MoyTW says, "Sure that seems worth trying." | ||
Jacqueline says, "Cool - yeah. 4" | ||
Knight_Otu says (to ClubFloyd), "say 4" | ||
CF ] Wreck | ||
CF | > | ||
CF | > SAY 4 | ||
CF | | ||
CF | The octopus looks surprised: "Very well, Human, that is the correct | ||
CF | password. But the ancient rules dictate that you explain your choice | ||
CF | to me, to show that you are truly worthy. So tell me, what did you | ||
CF | have to do to find the password? Name at least one action you had to | ||
CF | perform after we started talking. If you do not want to give the | ||
CF | explanation right away, you can always come back to give your answer. | ||
CF | I will await your return." | ||
CF | | ||
CF | > | MoyTW says, "uuuuuuh, what." | |
Jacqueline asks, "count?" | ||
Touchy says, "yeah" | ||
Roger goes home. | ||
Roger has disconnected. | Knight_Otu says, "Yeah, count or count letters would be it." | |
DavidW says, "I used 'spell', but 'count' might work too." | ||
Guenni says, "Yeah, that was the point where I realized I was wrong. :-)" | ||
MoyTW asks, ""letters"?" | ||
Knight_Otu says (to ClubFloyd), "say count" | ||
CF ] Wreck | ||
CF | > | ||
CF | > SAY COUNT | ||
CF | | ||
CF | The huge octopus bends its tentacles in a congratulary gesture: | ||
CF | "Courageous adventurer, you have indeed solved the riddle of the Santa | ||
CF | Tortosa! I deem you worthy to finally open this chest that I have been | ||
CF | guarding for centuries. Inside you will find a treasure fit for a | ||
CF | king." | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "open chest" | ||
CF ] Wreck | ||
CF | > | ||
CF | > OPEN CHEST | ||
CF | | ||
CF | You open the chest - and catch your breath. The chest is filled to the | ||
CF | top with heavy gold coins and precious gemstones in all colours of the | ||
CF | rainbow. You also notice a delicate locket that would make a nice | ||
CF | thank-you present for Keira the cute librarian. | ||
CF | | ||
CF | > | Guenni says (to DavidW), "It does." | |
Jacqueline says, "I like this universe where octopus live for centuries instead of, like, 3-5 years." | ||
Knight_Otu says (to ClubFloyd), "get chest" | ||
CF ] Wreck | ||
CF | > | ||
CF | > GET CHEST | ||
CF | | ||
CF | The octopus waves its tentacles: "Not so greedy, young adventurer. | ||
CF | Rules dictate that you take the items one by one out of the chest." | ||
CF | | ||
CF | > | Knight_Otu says, "Hm." | |
Jacqueline says, "Take the locket first" | ||
Touchy says, "haha" | ||
Knight_Otu says (to ClubFloyd), "get locket" | ||
CF ] Wreck | ||
CF | > | ||
CF | > GET LOCKET | ||
CF | | ||
CF | You take the locket. At that moment, the treasure chest and all its | ||
CF | remaining contents seem to lose their colour. Within seconds, they | ||
CF | turn into dull, hard rock. | ||
CF | | ||
CF | The octopus smiles faintly. "You have made your choice, and this | ||
CF | reveals more about you than any riddle can. This is the true treasure | ||
CF | of the Santa Tortosa. My task is complete, and I look forward to | ||
CF | finally roaming the reefs again. You may exit now. Farewell!" | ||
CF | | ||
CF | > | Touchy says, "every single coing" | |
Jacqueline says, "We have a good story and a locket for the cute librarian." | ||
Knight_Otu says, "Not quite what I expected, but it was clear something was up." | ||
Knight_Otu says (to ClubFloyd), "exit" | ||
CF ] Deep Blue | ||
CF | > | ||
CF | > EXIT | ||
CF | | ||
CF | Again you hear a soft beep and see some projected text: | ||
CF | | ||
CF | Body signals and visual analysis suggest accomplishment. Choose | ||
CF | preferred report text for the Adventurers' Society: | ||
CF | | ||
CF | (1) The dwellers of the sea are as calm and peaceful as the ocean. | ||
CF | The octopus sentinel stood its ground and guarded the treasure without | ||
CF | harming or threatening me. When I found the password everything was as | ||
CF | it was meant to be. | ||
CF | | ||
CF | (2) Only the huge octopus stood between me and the treasure. This | ||
CF | dreadful sentinel had guarded the chest for centuries; no living being | ||
CF | had ever overcome it. Great courage and cunning were necessary to get | ||
CF | past it and snatch the treasure out of its menacing tentacles! | ||
CF | | ||
CF | Which version do you want to log? | Knight_Otu says, "1." | |
Jacqueline says, "Yes 1" | ||
Knight_Otu says (to ClubFloyd), "1" | ||
CF ] Deep Blue | ||
CF | Which version do you want to log? | ||
CF | > 1 | ||
CF | | ||
CF | Version 1 logged. | ||
CF | | ||
CF | Deep Blue | ||
CF | You are in deep blue water. Here, in the dark ocean, you see a wreck: | ||
CF | the sunken galleon Santa Tortosa. At the side of the wreck you see a | ||
CF | hatchway. You can enter the wreck. To the east lies the plankton | ||
CF | rendezvous. To the north you can see the reef top. | ||
CF | | ||
CF | The napoleonfish is here. | ||
CF | | ||
CF | After a soft beep, text appears in your visor: | ||
CF | | ||
CF | Visual sensors suggesting treasure was found. Analytical engine | ||
CF | used 0 time(s). Ship has been called. Location tracking suggests to | ||
CF | keep heading north to return to beach, where vessel will be | ||
CF | waiting. | ||
CF | | ||
CF | | ||
CF | > | Jacqueline says, "I am fine with overplaying our own mental achievements, but not lying about what other creatures did." | |
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Reef Top | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Reef Top | ||
CF | The reef top is teeming with life. Marine creatures in all shapes and | ||
CF | colours are whizzing around. To the south the deep water shimmers in | ||
CF | all shades of blue. To the east you see the coral forest. To the north | ||
CF | lies the lagoon. | ||
CF | | ||
CF | Sabina the snapper is here, happily playing with her jar of poenk | ||
CF | liquid. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Lagoon | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Lagoon | ||
CF | The water is chest-deep and crystal clear. A school of fish is | ||
CF | swimming close to the bottom. To the south, you can see the reef top | ||
CF | beneath the water's surface. The beach lies to the north. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Beach | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Beach | ||
CF | On the lonely beach stands a single palm tree. Little spots of | ||
CF | sunlight are sparkling on the gently rolling waves. In the distance | ||
CF | you hear some seagulls. A few steps to the south the ocean begins. | ||
CF | Your ship has returned, anchoring close to the lagoon. Your wristwatch | ||
CF | displays a final message: BOARD vessel to return to London, report | ||
CF | to Adventurers' Society, and complete mission. | ||
CF | | ||
CF | You can see a piece of paper, a shovel and a trunk here. | ||
CF | | ||
CF | > | Jacqueline asks, "We... never dug?" | |
Guenni says, "Same here." | ||
DavidW says, "I dug." | ||
Knight_Otu says (to ClubFloyd), "dig under tree" | ||
CF ] Beach | ||
CF | > | ||
CF | > DIG UNDER TREE | ||
CF | | ||
CF | (first taking the shovel) | ||
CF | Under the palm tree you find an old wooden box. In the box you find a | ||
CF | map. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x map" | ||
CF ] Beach | ||
CF | > | ||
CF | > X MAP | ||
CF | | ||
CF | (first taking the map) | ||
CF | | ||
CF | The map looks battered and old. The writing has faded over the years, | ||
CF | but it is still legible: | ||
CF | | ||
CF | "Only a bold adventurer can find the treasure of the Santa Tortosa. | ||
CF | But beware the mighty sentinel that guards it! If you dare, go | ||
CF | south-south-south. Fortune and eternal truths await you at the end of | ||
CF | your journey." | ||
CF | | ||
CF | > | Touchy says, "hahaha" | |
Touchy says, "ggez" | ||
Jacqueline says, "heh" | ||
Jacqueline says, "WE DON'T NEED NO STINKIN' MAP" | ||
DavidW says, "correct" | ||
Knight_Otu says (to ClubFloyd), "board ship" | ||
CF ] Beach | ||
CF | > | ||
CF | > BOARD SHIP | ||
CF | | ||
CF | Your journey home is pleasantly uneventful. | ||
CF | | ||
CF | As soon as your feet touch British soil again, they take you to Keira | ||
CF | the librarian, who is overjoyed at the beautiful locket you present to | ||
CF | her. Giving the treasure away in this manner without appraisal of its | ||
CF | monetary or historical value may not have been the best move for your | ||
CF | career or financial situation, but it opens her heart to you, and you | ||
CF | fall madly in love with each other. | ||
CF | | ||
CF | When you return your scuba gear and wristwatch to the Quartermaster, | ||
CF | she is both amazed at your intelligence and a little annoyed that you | ||
CF | had no need at all to use her latest invention, the built-in | ||
CF | analytical engine, for any clues. | ||
CF | | ||
CF | Two weeks later, you receive a formal invitation letter to speak | ||
CF | before your fellow members at the Adventurers' Society. | ||
CF | | ||
CF | Your presentation amazes and excites the audience. When you finish | ||
CF | your report, the applause is overwhelming. | ||
CF | | ||
CF | Later, at the bar, you hear two esteemed members of the Society | ||
CF | talking and praising both your courage and talent to spice up stories. | ||
CF | They look forward to your future reports. If you continue to prove | ||
CF | yourself, they might even consider proposing you for the Society's | ||
CF | Hall of Fame. That is something you have been working towards for a | ||
CF | long time! | ||
CF | | ||
CF | | ||
CF | | ||
CF | *** Congratulations on creating your very own story of | ||
CF | the Treasure of the Santa Tortosa! Without a doubt, for a real hero | ||
CF | like you there are many more adventures waiting out there! *** | ||
CF | | ||
CF | | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last | ||
CF | command? | ||
CF | > | Guenni says, "But you got all available points, so to speak. :-)" | |
MoyTW says, "Aside from parser issues and my own, like, seething hatred of Perfidious Albion & the whole Imperial project, this was pretty good." | ||
DavidW says, "I would undo and try CREDITS please." | ||
Knight_Otu says (to ClubFloyd), "undo" | ||
CF ] Beach | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Beach | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "credits" | ||
CF ] Beach | ||
CF | > | ||
CF | > CREDITS | ||
CF | | ||
CF | This adventure was inspired by my love of diving. Whenever I was | ||
CF | working on it, it reminded me of the wonderful world underwater. I | ||
CF | hope the game conveys some of this unique atmosphere. Thank you for | ||
CF | playing! | ||
CF | | ||
CF | A special thank you to Hannah Wolff, Rahel Wolff, Jan Borchers, | ||
CF | Thorsten Karrer, Sparky McTrowell, Gunter Schaible, Richard Oliver, | ||
CF | Stephen Oliver, and Thomas Schwalowski for playtesting the adventure. | ||
CF | | ||
CF | Another big thank you goes to Lisa Angelina Walrafen for the cover | ||
CF | art. She took the photo on a dive we did together at the wreck of the | ||
CF | Superior Producer on Cura��ao. | ||
CF | | ||
CF | Heike Borchers, September 2019 | ||
CF | | ||
CF | > | Jacqueline says, "I thought that was delightful." | |
Touchy says, "that was good" | ||
Guenni says, "Me too" | ||
DavidW says, "yes, very atmospheric." | ||
Jacqueline claps. | ||
Knight_Otu says, "I very much liked it." | ||
Jacqueline says, "Okay, I gotta run." | ||
Jacqueline exclaims, "Thanks, all!" | ||
MoyTW says, "See you around." | ||
Guenni says, "I also think I'll swim off." | ||
Jacqueline exclaims, "And thank you, Guenni, for suggesting a delightful game of the perfect length!" | ||
DavidW says, "yes, good choice!" | ||
Touchy exclaims, "Have a nice remaining sounday, everyone!" | ||
MoyTW says, "Yeah, it was good." | ||
Knight_Otu exclaims, "Good night, and stay safe out there!" | ||