ClubFloyd Transcript:
Flattened London by Carter Gwertzman
As played on ifMUD on October 4-11, 2020

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Flattened London written by Carter Gwertzman. Flattened London was originally released as part of the 2019 IFComp, in which it took eleventh place. You can learn more about the game, including how to download it, by visiting IFDB.


WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.


ToyShop & Floyditorium
#ClubFloyd Discussion



DavidW says (to ClubFloyd), "load sleepmask flattenedlondon"
CF ] Your Cozy Home
CF |
CF |
CF |
CF | Flattened London
CF | A Fanwork in Two Dimensions by Carter
CF | Release 7 / Serial number 201002 / Inform 7 build 6M62 (I6/v6.33 lib
CF | 6/12N)
CF |
CF | Your Cozy Home
CF | The rain falls south onto the roof of your home - a pentagon, just
CF | like the home of every other shape in the city. On a night like
CF | tonight, there's nothing you want to do more than sit back and relax
CF | with a nice cup of tea.
CF |
CF | A small mirror hangs on your wall.
CF |
CF | In front of you is a small scrap of paper you don't remember writing
CF | on.
CF |
CF | You can also see a mug (in which is some tea) here.
CF |
CF | Welcome to Flattened London! Type 'HELP' at any time to see a list
CF | of commands, or type 'ABOUT' to see legal information.
CF |
CF | >
DavidW says (to ClubFloyd), "help"
CF ] Your Cozy Home
CF | >
CF | > HELP
CF |
CF | Flattened London has a lot of its commands in common with
CF | other parser-based text adventures. Use these commands the way you
CF | would in a simple sentence in real life (examine the hat, talk to the
CF | triangle, etc). The main ones, along with their abbreviations, are:
CF |
CF | Look (L) - Repeat the description of the room you are in.
CF | Examine (x) - Get a detailed description of a specific object.
CF | Go [direction] (N/S/NE/SW) - Move in the specified direction. You can
CF | also GO IN or OUT.
CF | Inventory (i) - Check your inventory.
CF | Get - Pick something up.
CF | Drop - Drop something.
CF | Talk to - Talk to someone
CF | Ask about (a) - Ask someone about something.
CF | Open/Close - Open or close something.
CF | Wait (z) - Wait one turn.
CF | Help - Review this list at any time.
CF | Undo - Undo the previous turn. Use this one sparingly!
CF | Restart - Restart the game.
CF | Save/Restore - Save and load the game.
CF | Quit - Quit the game.
CF | About - View pertinent legal information.
CF | Credits - View the credits.
CF | Amusing - See a 'for your amusement' list of things to try.
CF |
CF | You might also want to:
CF | PUT, ENTER, EXIT, DRINK, GIVE, WEAR, POUR, ATTACH, PUSH/PULL, DIG,
CF | LIGHT, CLEAN, READ, PLAY, RING, UNLOCK, or PET
CF | a person or thing.
CF |
CF | If you're stuck, you can type 'HELP (an object)' for a hint regarding
CF | the object.
CF |
CF | To have a conversation with someone, you can try TALKing TO them. You
CF | can also ASK them ABOUT something they've mentioned or an
CF | object in the world.
CF |
CF | To ask someone to do something, preface your command with their name
CF | (e.g. Robot, follow me).
CF |
CF | > DavidW says, "Looks like all the standard commands but RING and PET."
DavidW says (to ClubFloyd), "about"
CF ] Your Cozy Home
CF | >
CF | > ABOUT
CF |
CF | Fallen London is ?? 2019 and ??? Failbetter Games Limited:
CF | www.fallenlondon.com. This is an unofficial fan work.
CF |
CF | Flatland is public domain.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Your Cozy Home
CF | >
CF | > L
CF |
CF | Your Cozy Home
CF | The rain falls south onto the roof of your home - a pentagon, just
CF | like the home of every other shape in the city. On a night like
CF | tonight, there's nothing you want to do more than sit back and relax
CF | with a nice cup of tea.
CF |
CF | A small mirror hangs on your wall.
CF |
CF | In front of you is a small scrap of paper you don't remember writing
CF | on.
CF |
CF | You can also see a mug (in which is some tea) here.
CF |
CF | >
DavidW says (to ClubFloyd), "x me"
CF ] Your Cozy Home
CF | >
CF | > X ME
CF |
CF | You make acute equilateral triangle, if you do say so yourself.
CF |
CF | > Knight_Otu says, "I see bells in our future."
DavidW says (to ClubFloyd), "x mirror"
CF ] Your Cozy Home
CF | >
CF | > X MIRROR
CF |
CF | You check yourself out in the mirror. You make acute equilateral
CF | triangle, if you do say so yourself.
CF |
CF | >
DavidW says (to ClubFloyd), "take mug"
CF ] Your Cozy Home
CF | >
CF | > TAKE MUG
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "read paper"
CF ] Your Cozy Home
CF | >
CF | > READ PAPER
CF |
CF | You never could read in dreams. Despite this, you find yourself
CF | compelled to pick up the note and shove it in your pocket.
CF |
CF | > Knight_Otu says, "Hm."
DavidW asks, "so, drink the tea?"
Knight_Otu says, "Sure."
DavidW says (to ClubFloyd), "drink tea"
CF | >
CF | > DRINK TEA
CF |
CF | You take a small sip. The tea tastes earthy, and vaguely sweet. You
CF | hold the warm mug and prepare for a pleasant evening at home.
CF |
CF | [PRESS ANY KEY TO CONTINUE]
DavidW pushes the green 'space' button.
CF | [PRESS ANY KEY TO CONTINUE]All of a sudden, things begin to shake. You
CF | find yourself being tossed back and forth, and you're pretty sure you
CF | hear your mug shatter. When the shaking subsides, you stagger out from
CF | the ruins of your home to find London in complete disorder.
CF |
CF | The great shift that befell London was ten years ago, and everything
CF | is different now. Hell, devils included, is a real place to the west
CF | of London, and impossible creatures live and work among ordinary
CF | shapes. Some believe London went DOWN, to a cavern beneath the earth,
CF | but any well regarded citizen knows those are little more than
CF | rumours.
CF |
CF | After all, there's no such thing as down.
CF |
CF | [PRESS ANY KEY TO CONTINUE]
DavidW pushes the green 'space' button.
CF ] Your Lodgings
CF | [PRESS ANY KEY TO CONTINUE]## Your Lodgings
CF | You are in your small apartment. It's a cool London morning, and your
CF | windows are ever so slightly fogged up. A door is set into the west
CF | wall of your home.
CF |
CF | A spare towel covers a small hand mirror lying in your room. It's been
CF | sanitized, of course, but one can never be too careful.
CF |
CF | In one corner of the room is an old wooden trophy case.
CF |
CF | A rack stands in the corner, brimming with hats.
CF |
CF | You wake up, shivering, the note still heavy in your pocket.
CF |
CF | >
DavidW says (to ClubFloyd), "x me"
CF ] Your Lodgings
CF | >
CF | > X ME
CF |
CF | You make acute equilateral triangle, if you do say so yourself.
CF |
CF | >
DavidW says (to ClubFloyd), "x note"
CF ] Your Lodgings
CF | >
CF | > X NOTE
CF |
CF | Greetations,
CF | Sincere apologetics for the intrusion into your dream-world, but
CF | interception of this message would have been most introublematic. Your
CF | presence in my ancient store is thusly requirsted posthaste - I have
CF | need of your services, and am prepared to offer a colossiderable
CF | reward.
CF |
CF | Judging from the many portmalteaus, this was written by Mr. Pages -
CF | one of the Masters, the cabal of shadowy creatures that 'bought'
CF | London ten years ago. You aren't sure what store he's referring to,
CF | but many of London's older shops are on a street southwest of your
CF | lodgings. Perhaps Mr. Pages expects you to show up soon.
CF |
CF | >
DavidW says (to ClubFloyd), "x hats"
CF ] Your Lodgings
CF | >
CF | > X HATS
CF |
CF | Your elegant hat rack is more than capable of holding the one hat you
CF | own. It is the most important part of your identity, after all.
CF |
CF | In the rack are a detective's fedora, a captain's cap, a doctor's
CF | headpiece and a footpad's mask.
CF |
CF | > Knight_Otu exclaims, "A quest, a quest!"
DavidW says, "Choosing the right hat seems final."
Knight_Otu says, "Choice of career, interesting."
DavidW says (to ClubFloyd), "x case"
CF ] Your Lodgings
CF | >
CF | > X CASE
CF |
CF | An old trophy case, with thirteen slots of specific sizes and shapes.
CF | The case is empty.
CF |
CF | > Knight_Otu asks, "Achievements?"
DavidW says, "I guess"
DavidW says (to ClubFloyd), "x windows"
CF ] Your Lodgings
CF | >
CF | > X WINDOWS
CF |
CF | Morning fog obscures the hustle and bustle of London.
CF |
CF | >
DavidW says (to ClubFloyd), "x towel"
CF ] Your Lodgings
CF | >
CF | > X TOWEL
CF |
CF | Mud, blood, mirrors. This towel does it all.
CF |
CF | > DavidW says, "Does this towel do windows, is my question."
DavidW asks, "Shall I try?"
Knight_Otu says, "Do try."
DavidW says (to ClubFloyd), "rub windows with towel"
CF ] Your Lodgings
CF | >
CF | > RUB WINDOWS WITH TOWEL
CF |
CF | There's not much you can do there.
CF |
CF | >
DavidW says (to ClubFloyd), "clean windows"
CF ] Your Lodgings
CF | >
CF | > CLEAN WINDOWS
CF |
CF | What do you want to clean the windows with?
CF |
CF | >
DavidW says (to ClubFloyd), "towel"
CF ] Your Lodgings
CF | >
CF | > TOWEL
CF |
CF | There's not much you can do there.
CF |
CF | >
DavidW says (to ClubFloyd), "take towel"
CF ] Your Lodgings
CF | >
CF | > TAKE TOWEL
CF |
CF | Taken.
CF |
CF | > Knight_Otu says, "Does all include the windows: It is very unlikely."
DavidW says, "I like the hat choice except for the choosing just one part."
Knight_Otu says, "We could go detective."
DavidW says, "okay."
DavidW says (to ClubFloyd), "wear fedora"
CF ] Your Lodgings
CF | >
CF | > WEAR FEDORA
CF |
CF | (first taking the detective's fedora)
CF | So you're a detective, then?
CF |
CF | >
DavidW says (to ClubFloyd), "yes"
CF ] Your Lodgings
CF | >
CF | > YES
CF |
CF | Taken. Your other hats disappear.
CF |
CF | You put on the detective's fedora.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Broad Streets
CF | >
CF | > W
CF |
CF |
CF | Broad Streets
CF | A public road. A muddy river connects with the street to the west, and
CF | Moloch Street is accessible in the north. The street is empty in the
CF | southwest and alien in the south. Your lodgings are to the east.
CF |
CF | > DavidW asks, "southwest, I assume?"
Knight_Otu says, "Probably, yes."
DavidW says (to ClubFloyd), "sw"
CF ] Desolate Lane
CF | >
CF | > SW
CF |
CF |
CF | Desolate Lane
CF | Most people prefer the wide, well-maintained main street to this dull,
CF | empty road. Most of the storefronts are vacant, windows boarded up,
CF | with the exception of one cozy-looking storefront. The lane connects
CF | with some broad streets in the northeast. South is the entrance to the
CF | city's archeological district. An antique shop is embedded in a wall
CF | of shops to the east. A horse statue is on display in the window.
CF |
CF | >
DavidW says (to ClubFloyd), "x statue"
CF ] Desolate Lane
CF | >
CF | > X STATUE
CF |
CF | A valuable statue of a horse made from silver, apparently made by
CF | London's predecessors. It's on sale.
CF |
CF | >
DavidW says (to ClubFloyd), "x shop"
CF ] Desolate Lane
CF | >
CF | > X SHOP
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Antique Shop
CF | >
CF | > E
CF |
CF |
CF | Antique Shop
CF | The place has a rather homey atmosphere. Ancient objects of all shapes
CF | and sizes are for sale along the walls, though most of them just look
CF | like junk. Outside, the desolate lane awaits. In the east wall of the
CF | shop is the door to a back room.
CF |
CF | Running the shop is a weary antiquarian.
CF |
CF | A rusty lamp catches your eye.
CF |
CF | A silver statue of a horse is on display.
CF |
CF | >
DavidW says (to ClubFloyd), "x lamp"
CF ] Antique Shop
CF | >
CF | > X LAMP
CF |
CF | An old fashioned oil lamp.
CF |
CF | >
DavidW says (to ClubFloyd), "x antiquarian"
CF ] Antique Shop
CF | >
CF | > X ANTIQUARIAN
CF |
CF | A square who looks like she'd like nothing better than a nap. She
CF | occasionally looks up from the counter to check on you.
CF |
CF | >
DavidW says (to ClubFloyd), "x junk"
CF ] Antique Shop
CF | >
CF | > X JUNK
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "x objects"
CF ] Antique Shop
CF | >
CF | > X OBJECTS
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to antiquarian"
CF ] Antique Shop
CF | >
CF | > TALK TO ANTIQUARIAN
CF |
CF | "This used to be the busiest antique shop in the city, you know. At
CF | least, until they cleaned the rubble up from main street and I stopped
CF | getting foot traffic. These days, I'm lucky to get a customer." She
CF | looks briefly sad. "I'm technically in the antiques business, but this
CF | place is just a glorified pawnshop, so feel free to ask me about any
CF | treasures you find - I might just have an answer."
CF |
CF | >
DavidW says (to ClubFloyd), "ask antiquarian about lamp"
CF ] Antique Shop
CF | >
CF | > ASK ANTIQUARIAN ABOUT LAMP
CF |
CF | "What, that? It's just a lamp, really. Basically worthless. You can
CF | have it, if you want."
CF |
CF | >
DavidW says (to ClubFloyd), "take lamp"
CF ] Antique Shop
CF | >
CF | > TAKE LAMP
CF |
CF | The antiquarian shrugs. "Sure. Not like it was going to sell anyway.
CF | No one wants to buy a rusty antique."
CF |
CF | >
DavidW says (to ClubFloyd), "ask antiquarian about horse"
CF ] Antique Shop
CF | >
CF | > ASK ANTIQUARIAN ABOUT HORSE
CF |
CF | "I'm afraid I can't tell you much about this piece. Probably from the
CF | fourth city, they did like horses. It's also rather valuable,
CF | and it's yours if you can give me something to replace it."
CF |
CF | > Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "ask antiquarian about note"
CF ] Antique Shop
CF | >
CF | > ASK ANTIQUARIAN ABOUT NOTE
CF |
CF | The antiquarian sighs. "He's in the back."
CF |
CF | > DavidW asks, "east?"
Knight_Otu says, "Sure."
DavidW says (to ClubFloyd), "e"
CF ] The Lair Of Mr. Pages
CF | >
CF | > E
CF |
CF | (first opening the back room door)
CF |
CF | The Lair Of Mr. Pages
CF | Instead of the back room of an antique shop, you appear to have
CF | stumbled onto some kind of chair warehouse. A chairhouse, if you will.
CF | Antique furniture has been placed in neat piles around the room. The
CF | antique shop proper is west.
CF |
CF | Mr. Pages himself, conspicuously without his usual flock of guards and
CF | assistants, lounges in an old Queen Anne seat. This must be important.
CF |
CF | >
DavidW says (to ClubFloyd), "x pages"
CF ] The Lair Of Mr. Pages
CF | >
CF | > X PAGES
CF |
CF | Mr. Pages' fondness for loquacious verbositude is well known. His
CF | species of origin is not. Whatever he is, he must be at least twice
CF | your size, exact shape obscured by a heavy leather coat.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to pages"
CF ] The Lair Of Mr. Pages
CF | >
CF | > TALK TO PAGES
CF |
CF | "Ah, Detective. I do hope my missive wasn't too perplusing." Pages
CF | speaks in an urgent, grating screech. "After two thousand years, an
CF | entity has returned to the city. Back to spread its
CF | untruthidious gospel of the third dimension, no doubt." He
CF | spits. "I would have you perform a small task for me."
CF |
CF | Pages watches you carefully. "Well, Detective? Are you going to ASK me
CF | about it?"
CF |
CF | > DavidW says, "It's clear these are topics in emphasis."
Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "ask pages about entity"
CF ] The Lair Of Mr. Pages
CF | >
CF | > ASK PAGES ABOUT ENTITY
CF |
CF | "A perfidious shape," Pages hisses. "It has lied to us, and now it has
CF | returned, to lie to other shapes about the existence of the 'third
CF | dimension'. Disharmodious falsehoods, I assure you."
CF |
CF | >
DavidW says (to ClubFloyd), "ask pages about third dimension"
CF ] The Lair Of Mr. Pages
CF | >
CF | > ASK PAGES ABOUT THIRD DIMENSION
CF |
CF | "The traitor would have us all believe that another dimension
CF | exists, beyond the two," Pages explains. "A square is to a line as
CF | this new plane is to us." You ask the obvious question. Does the third
CF | dimension exist? "No!" Pages screeches. His claws squeeze the armrest
CF | of his chair tightly, causing it to splinter. "It does not!"
CF |
CF | Maybe asking someone else will be more helpful.
CF |
CF | >
DavidW says (to ClubFloyd), "ask pages about traitor"
CF ] The Lair Of Mr. Pages
CF | >
CF | > ASK PAGES ABOUT TRAITOR
CF |
CF | "A perfidious shape," Pages hisses. "It has lied to us, and now it has
CF | returned, to lie to other shapes about the existence of the 'third
CF | dimension'. Disharmodious falsehoods, I assure you."
CF |
CF | >
DavidW says (to ClubFloyd), "ask pages about task"
CF ] The Lair Of Mr. Pages
CF | >
CF | > ASK PAGES ABOUT TASK
CF |
CF | "He is writing a book," Pages spits. He says it with such force that
CF | you are, for a moment, convinced that he hates all books. "A foul
CF | doctrine of third-dimensional lies. Your task is to track the entity
CF | to its lair-" And kill it? "No". Trained shapes have tried
CF | and failed to kill this creature. No, Pages just wants the book, so he
CF | can be sure it is destroyed properly. "There will be a
CF | reward", he adds when he sees you hesitate.
CF |
CF | > Knight_Otu says, "Mr Pages, I have nothing against creative wordsmithing, but there is a fine line there."
DavidW says (to ClubFloyd), "ask pages about lair"
CF ] The Lair Of Mr. Pages
CF | >
CF | > ASK PAGES ABOUT LAIR
CF |
CF | "Its lair is undecealed," Pages says. "Incognonymous. Hobscure." He
CF | hands you a piece of paper. "You will need this."
CF |
CF | >
DavidW says (to ClubFloyd), "ask pages about reward"
CF ] The Lair Of Mr. Pages
CF | >
CF | > ASK PAGES ABOUT REWARD
CF |
CF | "I should think that proving yourself to my imsteemed individuality
CF | would be reward enough," says Pages, puffing out his chest. "But I can
CF | offer you money. A plenteous sum. Enough to make you a very rich
CF | shape."
CF |
CF | >
DavidW says (to ClubFloyd), "x paper"
CF ] The Lair Of Mr. Pages
CF | >
CF | > X PAPER
CF |
CF | Greetations,
CF | Sincere apologetics for the intrusion into your dream-world, but
CF | interception of this message would have been most introublematic. Your
CF | presence in my ancient store is thusly requirsted posthaste - I have
CF | need of your services, and am prepared to offer a colossiderable
CF | reward.
CF |
CF | Judging from the many portmalteaus, this was written by Mr. Pages -
CF | one of the Masters, the cabal of shadowy creatures that 'bought'
CF | London ten years ago. You aren't sure what store he's referring to,
CF | but many of London's older shops are on a street southwest of your
CF | lodgings. Perhaps Mr. Pages expects you to show up soon.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] The Lair Of Mr. Pages
CF | >
CF | > I
CF |
CF | You are carrying:
CF | the theoretical location of a hideout
CF | a rusty lamp
CF | a detective's fedora (being worn)
CF | the spare towel
CF | a knapsack (open but empty)
CF | a compelling note
CF |
CF | >
DavidW says (to ClubFloyd), "x location"
CF ] The Lair Of Mr. Pages
CF | >
CF | > X LOCATION
CF |
CF | A messy list that looks like it was written by someone with claws.
CF | Different parts of the city that the entity you're tracking might live
CF | in, though it's not clear what they all have in common. The document
CF | reads:
CF | The Shuttered Palace (in the west)
CF | The Forgotten Quarter (in the southwest)
CF | The Bazaar (in the south)
CF |
CF | > Knight_Otu asks, "Also, what's to stop the "traitor" from writing another book?"
DavidW says, "Who knows."
DavidW says, "I think I've exhausted the obvious topics."
DavidW says (to ClubFloyd), "x chair"
CF ] The Lair Of Mr. Pages
CF | >
CF | > X CHAIR
CF |
CF | An antique chair. Well-loved, if the heavy scratches on the cloth are
CF | any indication.
CF |
CF | > Knight_Otu asks, "I don't see anything quite obvious as topics, but I guess we could ask about objects?"
DavidW says, "I'm going to guess that the traitor is Mr Pages after taking a Dr Hyde potion."
Knight_Otu asks, "Mr Tome?"
DavidW says, "heh"
DavidW says (to ClubFloyd), "ask pages about horse"
CF ] The Lair Of Mr. Pages
CF | >
CF | > ASK PAGES ABOUT HORSE
CF |
CF | Mr. Pages says nothing. Perhaps he's attempting to communicate with
CF | you telepathically. More likely, though, he doesn't know what you're
CF | talking about and is too proud to say it.
CF |
CF | >
DavidW says (to ClubFloyd), "ask pages about palace"
CF ] The Lair Of Mr. Pages
CF | >
CF | > ASK PAGES ABOUT PALACE
CF |
CF | You don't know what you're talking about.
CF |
CF | >
DavidW says (to ClubFloyd), "ask pages about antiquarian"
CF ] The Lair Of Mr. Pages
CF | >
CF | > ASK PAGES ABOUT ANTIQUARIAN
CF |
CF | Mr. Pages says nothing. Perhaps he's attempting to communicate with
CF | you telepathically. More likely, though, he doesn't know what you're
CF | talking about and is too proud to say it.
CF |
CF | > DavidW says, "I suppose we should start exploring the city now."
Knight_Otu says, "I guess he doesn't have pages of dialog."
Knight_Otu says, "Yeah."
DavidW says, "We're probably closest to the 2nd location on the list: Forgotten Quarter."
DavidW says (to ClubFloyd), "w"
CF ] Antique Shop
CF | >
CF | > W
CF |
CF |
CF | Antique Shop
CF | The place has a rather homey atmosphere. Ancient objects of all shapes
CF | and sizes are for sale along the walls, though most of them just look
CF | like junk. Outside, the desolate lane awaits. In the east wall of the
CF | shop is the door to a back room.
CF |
CF | Running the shop is a weary antiquarian.
CF |
CF | A silver statue of a horse is on display.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Desolate Lane
CF | >
CF | > W
CF |
CF |
CF | Desolate Lane
CF | Most people prefer the wide, well-maintained main street to this dull,
CF | empty road. Most of the storefronts are vacant, windows boarded up,
CF | with the exception of one cozy-looking storefront. The lane connects
CF | with some broad streets in the northeast. South is the entrance to the
CF | city's archeological district. An antique shop is embedded in a wall
CF | of shops to the east. A horse statue is on display in the window.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF ] Desolate Lane
CF | >
CF | > SW
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Forgotten Gates
CF | >
CF | > S
CF |
CF |
CF | Forgotten Gates
CF | You stand at the edge of an ancient city - The Forgotten Quarter. Or
CF | what's left of it, anyway. What wasn't destroyed by London was
CF | stripped away by looters, making the whole place feel rather empty. To
CF | the north, the empty ruins connect to an empty street. Far to the
CF | west, you can see a pavilion that seems more or less untouched. South
CF | is an archeological dig site.
CF |
CF | > DavidW asks, "Any preference?"
DavidW says, "I assume we go everywhere eventually."
Knight_Otu says, "I suppose south is the forgotten quarter."
DavidW says (to ClubFloyd), "s"
CF ] Dig Site
CF | >
CF | > S
CF |
CF |
CF | Dig Site
CF | A magnificent dig site, heading into the stone that encases a lot of
CF | the ruins. This one is almost abandoned, though. The excavation seems
CF | to have stopped at a large chunk of rock with a building embedded in
CF | it. The way out of the Forgotten Quarter is to the north. In the
CF | distance, looking almost translucent in the mist, is a pavilion.
CF |
CF | A bored archaeologist lies on a crate, worn out.
CF |
CF | A pickaxe rests on the ground nearby.
CF |
CF | > Knight_Otu says, "And yeah."
DavidW says (to ClubFloyd), "x rock"
CF ] Dig Site
CF | >
CF | > X ROCK
CF |
CF | It seems progress stopped on the excavations at the exact wrong time.
CF | A little more digging, and the ruin's front door would have been
CF | accessible.
CF |
CF | >
DavidW says (to ClubFloyd), "x archaeologist"
CF ] Dig Site
CF | >
CF | > X ARCHAEOLOGIST
CF |
CF | A square, dressed in the neat clothing of an archaeologist. She looks
CF | tired.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to archaeologist"
CF ] Dig Site
CF | >
CF | > TALK TO ARCHAEOLOGIST
CF |
CF | The last archaeologist squints at you. "You won't find anything here,"
CF | she says. "That third dimension stuff is just talk." She sighs. "Not
CF | that it matters whether or not I was going to find anything, seeing as
CF | my crew quit. And when I was only a few pickaxe-swings away
CF | from victory, too."
CF |
CF | >
DavidW says (to ClubFloyd), "ask her about crew"
CF ] Dig Site
CF | >
CF | > ASK HER ABOUT CREW
CF |
CF | You can't see 'her' (nothing) at the moment.
CF |
CF | >
DavidW says (to ClubFloyd), "ask archaeologist about crew"
CF ] Dig Site
CF | >
CF | > ASK ARCHAEOLOGIST ABOUT CREW
CF |
CF | The archaeologist sighs. "I suppose I should have told them up front
CF | that this expedition had to do with the third dimension. And
CF | they were right to be scared of getting arrested on the slim chance
CF | that we found something interesting. Only when they quit, my
CF | colleagues went too, and all the dockworkers, and now there's no one
CF | in London that'll even consider helping me with this. Shame, too. It's
CF | a good job."
CF |
CF | >
DavidW says (to ClubFloyd), "ask archaeologist about expedition"
CF ] Dig Site
CF | >
CF | > ASK ARCHAEOLOGIST ABOUT EXPEDITION
CF |
CF | "I'm digging for a ritual site," the archaeologist explains. "We were
CF | making great progress until- well, until my team walked out on me."
CF | She shrugs. "I did what I could on my own, but I think I sprained
CF | something. It's frustrating. Now that I've found the damn building, I
CF | can't get through to it."
CF |
CF | > DavidW says, "If we were the doctor, we could help that sprain, I suppose."
DavidW says (to ClubFloyd), "x pickaxe"
CF ] Dig Site
CF | >
CF | > X PICKAXE
CF |
CF | A cheap metal pickaxe.
CF |
CF | >
DavidW says (to ClubFloyd), "take it"
CF ] Dig Site
CF | >
CF | > TAKE IT
CF |
CF | The archaeologist watches you take the pickaxe. "Sure, take it," she
CF | says. "And do let me know what you find."
CF |
CF | > Knight_Otu says, "Yeah, sounds likely."
DavidW says (to ClubFloyd), "hit rock with pickaxe"
CF ] Dig Site
CF | >
CF | > HIT ROCK WITH PICKAXE
CF |
CF | You hit the chunk, hard. Flecks of stone fly off of it, exposing more
CF | of the door.
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] Dig Site
CF | >
CF | > G
CF |
CF | You hit the chunk again. You've managed to get most of the way
CF | through.
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] Dig Site
CF | >
CF | > G
CF |
CF | You chip away at the last of the rock blocking the door. The entrance
CF | to an ancient temple is now visible to the south.
CF |
CF | >
DavidW says (to ClubFloyd), "x temple"
CF ] Dig Site
CF | >
CF | > X TEMPLE
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Ancient Temple
CF | >
CF | > S
CF |
CF |
CF | Ancient Temple
CF | You stand in a grand hall, built from a rich marble. Even weathered by
CF | time, it's magnificent. The exit is to the north. A side-room, so
CF | small that it seems like an afterthought, is to the west. Presumably
CF | there were other chambers here, but they've long since been buried in
CF | debris.
CF |
CF | > Knight_Otu says, "I admit having some trouble reading the whole thing as two-dimensional."
DavidW says, "me too"
DavidW says (to ClubFloyd), "x debris"
CF ] Ancient Temple
CF | >
CF | > X DEBRIS
CF |
CF | Solid, heavy rubble prevents your passage.
CF |
CF | >
DavidW says (to ClubFloyd), "search debris"
CF ] Ancient Temple
CF | >
CF | > SEARCH DEBRIS
CF |
CF | You find nothing of interest.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Lesser Chamber
CF | >
CF | > W
CF |
CF |
CF | Lesser Chamber
CF | A cramped room that seems to have been carved into the rock rather
CF | than constructed. East, a jagged tunnel leads back into the temple you
CF | came from.
CF |
CF | A nodule of amber is here, in the center of the room. Whoever put it
CF | here obviously thought it was important.
CF |
CF | >
DavidW says (to ClubFloyd), "x amber"
CF ] Lesser Chamber
CF | >
CF | > X AMBER
CF |
CF | If you listen, you can almost hear the distant sound of gurgling. This
CF | lump of amber fills you with a warm, fuzzy feeling when you hold it.
CF | That makes it valuable, at least to you.
CF |
CF | >
DavidW says (to ClubFloyd), "take amber"
CF ] Lesser Chamber
CF | >
CF | > TAKE AMBER
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Lesser Chamber
CF | >
CF | > I
CF |
CF | You are carrying:
CF | a lump of friendly amber
CF | a pickaxe
CF | the theoretical location of a hideout
CF | a rusty lamp
CF | a detective's fedora (being worn)
CF | the spare towel
CF | a knapsack (open but empty)
CF | a compelling note
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Ancient Temple
CF | >
CF | > E
CF |
CF |
CF | Ancient Temple
CF | You stand in a grand hall, built from a rich marble. Even weathered by
CF | time, it's magnificent. The exit is to the north. A side-room, so
CF | small that it seems like an afterthought, is to the west. Presumably
CF | there were other chambers here, but they've long since been buried in
CF | debris.
CF |
CF | > Knight_Otu says, "Friendly amber. Sure."
DavidW says (to ClubFloyd), "hit debris with pickaxe"
CF ] Ancient Temple
CF | >
CF | > HIT DEBRIS WITH PICKAXE
CF |
CF | The stone covering the temple's entrance was more superficial than
CF | anything. Even after a few moments of digging, you can tell that this
CF | stone goes all the way through. You haven't a chance in or out of hell
CF | at getting through all that.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Dig Site
CF | >
CF | > N
CF |
CF |
CF | Dig Site
CF | A magnificent dig site, heading into the stone that encases a lot of
CF | the ruins. This one is almost abandoned, though. The way out of the
CF | Forgotten Quarter is to the north. In the distance, looking almost
CF | translucent in the mist, is a pavilion. The entrance to an ancient
CF | temple is visible to the south.
CF |
CF | A bored archaeologist lies on a crate, worn out.
CF |
CF | >
DavidW says (to ClubFloyd), "x crate"
CF ] Dig Site
CF | >
CF | > X CRATE
CF |
CF | A crate of supplies.
CF |
CF | >
DavidW says (to ClubFloyd), "ask archaeologist about amber"
CF ] Dig Site
CF | >
CF | > ASK ARCHAEOLOGIST ABOUT AMBER
CF |
CF | "Amber, huh?" The archaeologist irritably smashes into a pebble,
CF | sending it flying. "Figures the temple I've been searching for for
CF | five odd years would turn out to just be some... Hive for a bunch of
CF | irregulars. And I was so sure it would be somewhere in this area, too.
CF | Circles damnit."
CF |
CF | > DavidW asks, "Try the pavilion next, then show the amber and anything else we find to the antiquarian?"
Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "n"
CF ] Forgotten Gates
CF | >
CF | > N
CF |
CF |
CF | Forgotten Gates
CF | You stand at the edge of an ancient city - The Forgotten Quarter. Or
CF | what's left of it, anyway. What wasn't destroyed by London was
CF | stripped away by looters, making the whole place feel rather empty. To
CF | the north, the empty ruins connect to an empty street. Far to the
CF | west, you can see a pavilion that seems more or less untouched. South
CF | is an archeological dig site.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] In The Pavilion
CF | >
CF | > W
CF |
CF |
CF | In The Pavilion
CF | You stand in a grand pavilion. The other buildings on this street are
CF | weathered and broken, but here not a single thing is out of place.
CF | Outside and to the east is the way out of the Forgotten Quarter.
CF |
CF | An ornate rug covers most of the pavilion's southern side.
CF |
CF | >
DavidW says (to ClubFloyd), "x rug"
CF ] In The Pavilion
CF | >
CF | > X RUG
CF |
CF | An antique rug from the people who came before, in excellent
CF | condition. You're sure they wouldn't mind you having this.
CF |
CF | >
DavidW says (to ClubFloyd), "take rug"
CF ] In The Pavilion
CF | >
CF | > TAKE RUG
CF |
CF | The rug seems to have been covering a tunnel in the south.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Winding Hall
CF | >
CF | > S
CF |
CF |
CF | Winding Hall
CF | A long, serpentine hallway. The floor is covered in a rather detailed
CF | mural. To the north, the passage returns to the pavilion. South, the
CF | hallway continues.
CF |
CF | > Knight_Otu asks, "What does a square sprain? An angle?"
DavidW asks, "I suppose?"
DavidW says (to ClubFloyd), "x mural"
CF ] Winding Hall
CF | >
CF | > X MURAL
CF |
CF | A large group of triangles is gathered around an unusual shape in what
CF | looks like worship. But that can't be right. Who in their right mind
CF | would worship a line?
CF |
CF | >
DavidW says (to ClubFloyd), "x line"
CF ] Winding Hall
CF | >
CF | > X LINE
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Twisty Hall
CF | >
CF | > S
CF |
CF |
CF | Twisty Hall
CF | You are still in a hallway that runs north-south. Another mural is
CF | etched into the floor.
CF |
CF | > DavidW says, "I like that the Twisty and Winding halls are strsight north-south."
DavidW says (to ClubFloyd), "x mural"
CF ] Twisty Hall
CF | >
CF | > X MURAL
CF |
CF | The mural depicts a battle between a group of triangles and a handful
CF | of circles. Despite the advantage granted to them by their points, the
CF | triangles appear to be losing. A rectangle stands in the distance,
CF | passively watching. It is the same color as the line in the previous
CF | mural, and is in the same location.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] The Hallway Ends
CF | >
CF | > S
CF |
CF |
CF | The Hallway Ends
CF | The hallway north ends in an oak door to the south. Near the door, and
CF | all around you, is a mural.
CF |
CF | > DavidW says, "I bet a 'square' has replaced the rectangle."
Knight_Otu says, "Possibly."
DavidW says, "It's a cube arriving from the third dimension."
DavidW says (to ClubFloyd), "x mural"
CF ] The Hallway Ends
CF | >
CF | > X MURAL
CF |
CF | In the mural, a small group of triangles gather around a circle in
CF | exaltation. Apart from the dead triangles, scattered around the mural,
CF | all is well. The lower classes are in their proper places at last.
CF |
CF | > DavidW says, "hm. I was wrong."
Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "x door"
CF ] The Hallway Ends
CF | >
CF | > X DOOR
CF |
CF | A solid oak door. After hundreds of years, you'd expect it to be
CF | rotten, but it seems well-maintained.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Ritual Room
CF | >
CF | > S
CF |
CF | (first opening the oak door)
CF |
CF | Ritual Room
CF | A huge chamber with an exit to the north. It smells faintly of smoke,
CF | and apart from an odd carving near the far wall, is completely empty.
CF | Something else about the room feels off, though you can't say what
CF | exactly.
CF |
CF | Eight candles have been placed at odd intervals around the room.
CF |
CF | The bones of a long-dead triangle rest against the far wall, clutching
CF | a bell.
CF |
CF | > DavidW says, "You mentioned bells in our future."
DavidW says, "It would seem you are correct."
Knight_Otu says, "The future is now."
DavidW asks, "I didn't foresee bells for any reason. What made you think so?"
Knight_Otu says, "RING a bell."
DavidW says, "oh ah"
DavidW says, "x carving"
DavidW says (to ClubFloyd), "x carving"
CF ] Ritual Room
CF | >
CF | > X CARVING
CF |
CF | A dot, then a line, then a square. Then some kind of irregular shape,
CF | like two squares crushed and smashed together. Next to it, something
CF | is written. ???????? ???????????? - PERFECTION in mongolian. But you
CF | never
CF | learned to read mongolian. So why do you know what that says?
CF |
CF | > Knight_Otu says, "There's the cube."
DavidW says (to ClubFloyd), "x bones"
CF ] Ritual Room
CF | >
CF | > X BONES
CF |
CF | You get the sense that the dead triangle is watching you.
CF |
CF | >
DavidW says (to ClubFloyd), "x candles"
CF ] Ritual Room
CF | >
CF | > X CANDLES
CF |
CF | Old tallow candles. Flammable.
CF |
CF | >
DavidW says (to ClubFloyd), "x bell"
CF ] Ritual Room
CF | >
CF | > X BELL
CF |
CF | An old bell.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to bones"
CF ] Ritual Room
CF | >
CF | > TALK TO BONES
CF |
CF | You can talk to the triangle's bones, but it can't talk back.
CF |
CF | >
DavidW says (to ClubFloyd), "take bell"
CF ] Ritual Room
CF | >
CF | > TAKE BELL
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "rub lamp"
CF ] Ritual Room
CF | >
CF | > RUB LAMP
CF |
CF | You rub the rusty lamp.
CF |
CF | >
DavidW says (to ClubFloyd), "open lamp"
CF ] Ritual Room
CF | >
CF | > OPEN LAMP
CF |
CF | It isn't something you can open.
CF |
CF | >
DavidW says (to ClubFloyd), "light lamp"
CF ] Ritual Room
CF | >
CF | > LIGHT LAMP
CF |
CF | What do you want to light the rusty lamp with?
CF |
CF | > Knight_Otu says, "No genie? Darn."
DavidW says (to ClubFloyd), "candle"
CF ] Ritual Room
CF | >
CF | > CANDLE
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "light lamp with candles"
CF ] Ritual Room
CF | >
CF | > LIGHT LAMP WITH CANDLES
CF |
CF | The lamp is not fueled.
CF |
CF | >
DavidW says (to ClubFloyd), "turn on lamp"
CF ] Ritual Room
CF | >
CF | > TURN ON LAMP
CF |
CF | It isn't something you can switch.
CF |
CF | > DavidW says, "ok, we need oil for this lamp then."
DavidW says (to ClubFloyd), "l"
CF ] Ritual Room
CF | >
CF | > L
CF |
CF | Ritual Room
CF | A huge chamber with an exit to the north. It smells faintly of smoke,
CF | and apart from an odd carving near the far wall, is completely empty.
CF | Something else about the room feels off, though you can't say what
CF | exactly.
CF |
CF | Eight candles have been placed at odd intervals around the room.
CF |
CF | The bones of a long-dead triangle rest against the far wall.
CF |
CF | >
DavidW says (to ClubFloyd), "smell"
CF ] Ritual Room
CF | >
CF | > SMELL
CF |
CF | You smell nothing unexpected.
CF |
CF | > DavidW asks, "ring the bell?"
Knight_Otu says, "Let's try."
DavidW says (to ClubFloyd), "ring bell"
CF ] Ritual Room
CF | >
CF | > RING BELL
CF |
CF | A sudden gust of wind causes the candles to go out.
CF |
CF | The bell makes a pleasant ringing sound.
CF |
CF | > Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "g"
CF ] Ritual Room
CF | >
CF | > G
CF |
CF | A sudden gust of wind causes the candles to go out.
CF |
CF | The bell makes a pleasant ringing sound.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Ritual Room
CF | >
CF | > L
CF |
CF | Ritual Room
CF | A huge chamber with an exit to the north. It smells faintly of smoke,
CF | and apart from an odd carving near the far wall, is completely empty.
CF | Something else about the room feels off, though you can't say what
CF | exactly.
CF |
CF | Eight candles have been placed at odd intervals around the room.
CF |
CF | The bones of a long-dead triangle rest against the far wall.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Ritual Room
CF | >
CF | > S
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Ritual Room
CF | >
CF | > W
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Ritual Room
CF | >
CF | > E
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Ritual Room
CF | >
CF | > D
CF |
CF | You don't believe such a direction exists.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] The Hallway Ends
CF | >
CF | > N
CF |
CF |
CF | The Hallway Ends
CF | The hallway north ends in an oak door to the south. Near the door, and
CF | all around you, is a mural.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Twisty Hall
CF | >
CF | > N
CF |
CF |
CF | Twisty Hall
CF | You are still in a hallway that runs north-south. Another mural is
CF | etched into the floor.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Winding Hall
CF | >
CF | > N
CF |
CF |
CF | Winding Hall
CF | A long, serpentine hallway. The floor is covered in a rather detailed
CF | mural. To the north, the passage returns to the pavilion. South, the
CF | hallway continues.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] In The Pavilion
CF | >
CF | > N
CF |
CF |
CF | In The Pavilion
CF | You stand in a grand pavilion. The other buildings on this street are
CF | weathered and broken, but here not a single thing is out of place.
CF | Outside and to the east is the way out of the Forgotten Quarter.
CF | Despite the fact that you've seen the pavilion from the outside, there
CF | is a tunnel leading south.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Forgotten Gates
CF | >
CF | > E
CF |
CF |
CF | Forgotten Gates
CF | You stand at the edge of an ancient city - The Forgotten Quarter. Or
CF | what's left of it, anyway. What wasn't destroyed by London was
CF | stripped away by looters, making the whole place feel rather empty. To
CF | the north, the empty ruins connect to an empty street. Far to the
CF | west, you can see a pavilion that seems more or less untouched. South
CF | is an archeological dig site.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Desolate Lane
CF | >
CF | > N
CF |
CF |
CF | Desolate Lane
CF | Most people prefer the wide, well-maintained main street to this dull,
CF | empty road. Most of the storefronts are vacant, windows boarded up,
CF | with the exception of one cozy-looking storefront. The lane connects
CF | with some broad streets in the northeast. South is the entrance to the
CF | city's archeological district. An antique shop is embedded in a wall
CF | of shops to the east. A horse statue is on display in the window.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Antique Shop
CF | >
CF | > E
CF |
CF |
CF | Antique Shop
CF | The place has a rather homey atmosphere. Ancient objects of all shapes
CF | and sizes are for sale along the walls, though most of them just look
CF | like junk. Outside, the desolate lane awaits. In the east wall of the
CF | shop is the door to a back room.
CF |
CF | Running the shop is a weary antiquarian.
CF |
CF | A silver statue of a horse is on display.
CF |
CF | >
DavidW says (to ClubFloyd), "show amber to antiquarian"
CF ] Antique Shop
CF | >
CF | > SHOW AMBER TO ANTIQUARIAN
CF |
CF | The weary antiquarian is unimpressed.
CF |
CF | >
DavidW says (to ClubFloyd), "ask antiquarian about amber"
CF ] Antique Shop
CF | >
CF | > ASK ANTIQUARIAN ABOUT AMBER
CF |
CF | "Yeah, that's amber alright. That seems like a pretty rare piece,
CF | too."
CF |
CF | >
DavidW says (to ClubFloyd), "ask antiquarian about rug"
CF ] Antique Shop
CF | >
CF | > ASK ANTIQUARIAN ABOUT RUG
CF |
CF | "I like it," the antiquarian says. "Give it here."
CF |
CF | >
DavidW says (to ClubFloyd), "give rug to him"
CF ] Antique Shop
CF | >
CF | > GIVE RUG TO HIM
CF |
CF | You can't see 'him' (nothing) at the moment.
CF |
CF | >
DavidW says (to ClubFloyd), "give rug to antiquarian"
CF ] Antique Shop
CF | >
CF | > GIVE RUG TO ANTIQUARIAN
CF |
CF | The antiquarian takes the rug with poorly contained excitement. "A
CF | genuine fourth city rug? And look at that detail. Where did you even
CF | find a thing like this? Wait, on second thought, don't tell me. I
CF | could care less if it's stolen, it's mine now." There is a pause. "Oh
CF | right, you probably want something in return. Take the horse statue.
CF | Leave me to my prize."
CF |
CF | >
DavidW says (to ClubFloyd), "take horse"
CF ] Antique Shop
CF | >
CF | > TAKE HORSE
CF |
CF | The antiquarian nods as you take it.
CF |
CF | >
DavidW says (to ClubFloyd), "ask antiquarian about bell"
CF ] Antique Shop
CF | >
CF | > ASK ANTIQUARIAN ABOUT BELL
CF |
CF | "That's just a bell. It does seem pretty old, though. Fourth city
CF | craftsmanship, if I'm not mistaken."
CF |
CF | > DavidW says, "I suppose we've made progress, if not much understanding."
Knight_Otu says, "Yeah."
DavidW says, "I'm going to try to put the statue and amber in our trophy case."
Knight_Otu says, "Yeah, try that."
DavidW says (to ClubFloyd), "w"
CF ] Desolate Lane
CF | >
CF | > W
CF |
CF |
CF | Desolate Lane
CF | Most people prefer the wide, well-maintained main street to this dull,
CF | empty road. Most of the storefronts are vacant, windows boarded up,
CF | with the exception of one cozy-looking storefront. The lane connects
CF | with some broad streets in the northeast. South is the entrance to the
CF | city's archeological district. An antique shop is embedded in a wall
CF | of shops to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Desolate Lane
CF | >
CF | > N
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF ] Broad Streets
CF | >
CF | > NE
CF |
CF |
CF | Broad Streets
CF | A public road. A muddy river connects with the street to the west, and
CF | Moloch Street is accessible in the north. The street is empty in the
CF | southwest and alien in the south. Your lodgings are to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Your Lodgings
CF | >
CF | > E
CF |
CF |
CF | Your Lodgings
CF | You are in your small apartment. It's a cool London morning, and your
CF | windows are ever so slightly fogged up. A door is set into the west
CF | wall of your home.
CF |
CF | In one corner of the room is an old wooden trophy case.
CF |
CF | You can also see a sanitized mirror here.
CF |
CF | >
DavidW says (to ClubFloyd), "put amber in case"
CF ] Your Lodgings
CF | >
CF | > PUT AMBER IN CASE
CF |
CF | The trophy case is closed.
CF |
CF | >
DavidW says (to ClubFloyd), "open case"
CF ] Your Lodgings
CF | >
CF | > OPEN CASE
CF |
CF | You open the trophy case.
CF |
CF | >
DavidW says (to ClubFloyd), "put amber in case"
CF ] Your Lodgings
CF | >
CF | > PUT AMBER IN CASE
CF |
CF | The lump of friendly amber fits perfectly.
CF |
CF | >
DavidW says (to ClubFloyd), "put horse in case"
CF ] Your Lodgings
CF | >
CF | > PUT HORSE IN CASE
CF |
CF | The horse statue fits perfectly.
CF |
CF | >
DavidW says (to ClubFloyd), "close case"
CF ] Your Lodgings
CF | >
CF | > CLOSE CASE
CF |
CF | You close the trophy case.
CF |
CF | > Knight_Otu says, "Nice."
DavidW says (to ClubFloyd), "score"
CF ] Your Lodgings
CF | >
CF | > SCORE
CF |
CF | There is no score in this story.
CF |
CF | >
DavidW says (to ClubFloyd), "read location"
CF ] Your Lodgings
CF | >
CF | > READ LOCATION
CF |
CF | A messy list that looks like it was written by someone with claws.
CF | Different parts of the city that the entity you're tracking might live
CF | in, though it's not clear what they all have in common. The document
CF | reads:
CF | The Shuttered Palace (in the west)
CF | The Forgotten Quarter (in the southwest)
CF | The Bazaar (in the south)
CF |
CF | > Knight_Otu says, "Though it raises the question why we have such a trophy case."
DavidW says, "yes, it's a touch too neat."
DavidW asks, "Palace or Bazaar next?"
Knight_Otu says, "Let's try the bazaar."
DavidW says (to ClubFloyd), "w"
CF ] Broad Streets
CF | >
CF | > W
CF |
CF |
CF | Broad Streets
CF | A public road. A muddy river connects with the street to the west, and
CF | Moloch Street is accessible in the north. The street is empty in the
CF | southwest and alien in the south. Your lodgings are to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Bazaar Side-Streets
CF | >
CF | > S
CF |
CF |
CF | Bazaar Side-Streets
CF | The industrial bustle of London peaks here, not at the center of town
CF | but in the Bazaar that effectively owns the city. Something alien is
CF | here, thrumming at the edge of your consciousness and living inside
CF | the ground. A more ordinary street is to the north, and an alleyway is
CF | to the west. East is the door to a land agency.
CF |
CF | An out-of-work clay triangle is here, lounging in front of a door to
CF | the east.
CF |
CF | >
DavidW says (to ClubFloyd), "x triangle"
CF ] Bazaar Side-Streets
CF | >
CF | > X TRIANGLE
CF |
CF | A triangle, but made from sturdy clay. One of the creatures that began
CF | to appear here and there after the shift, albeit to fill a role
CF | London's had for centuries. This one looks bored.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to triangle"
CF ] Bazaar Side-Streets
CF | >
CF | > TALK TO TRIANGLE
CF |
CF | "I WAS NOT MADE FOR DOOR-WATCHING," says the clay triangle. "I WILL
CF | FOLLOW YOU, IF YOU CAN LEAD ME TO WORK."
CF |
CF | >
DavidW says (to ClubFloyd), "listen"
CF ] Bazaar Side-Streets
CF | >
CF | > LISTEN
CF |
CF | You hear nothing unexpected.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Bazaar Side-Streets
CF | >
CF | > E
CF |
CF | The clay triangle stops you. "MR. PENSTOCK HAS INSTRUCTED ME TO
CF | PREVENT TRESPASSERS," he says. "AND FOR A LACK OF ADEQUATE WORK, I
CF | WILL CONTINUE TO DO SO."
CF |
CF | > Knight_Otu says, "Could be a helper for the archeologist, I guess."
DavidW says, "I think the dig site would be more appropriate."
DavidW says, "oh right."
Knight_Otu says, "That's what i meant."
DavidW says, "I misread a-----t as a----n"
DavidW says (to ClubFloyd), "give pickaxe to triangle"
CF ] Bazaar Side-Streets
CF | >
CF | > GIVE PICKAXE TO TRIANGLE
CF |
CF | "KEEP IT."
CF |
CF | >
DavidW says (to ClubFloyd), "ask triangle about temple"
CF ] Bazaar Side-Streets
CF | >
CF | > ASK TRIANGLE ABOUT TEMPLE
CF |
CF | You don't know what you're talking about.
CF |
CF | >
DavidW says (to ClubFloyd), "ask triangle about archaeologist"
CF ] Bazaar Side-Streets
CF | >
CF | > ASK TRIANGLE ABOUT ARCHAEOLOGIST
CF |
CF | The clay triangle looks at you blankly. "WHAT."
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Broad Streets
CF | >
CF | > N
CF |
CF |
CF | Broad Streets
CF | A public road. A muddy river connects with the street to the west, and
CF | Moloch Street is accessible in the north. The street is empty in the
CF | southwest and alien in the south. Your lodgings are to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF ] Desolate Lane
CF | >
CF | > SW
CF |
CF |
CF | Desolate Lane
CF | Most people prefer the wide, well-maintained main street to this dull,
CF | empty road. Most of the storefronts are vacant, windows boarded up,
CF | with the exception of one cozy-looking storefront. The lane connects
CF | with some broad streets in the northeast. South is the entrance to the
CF | city's archeological district. An antique shop is embedded in a wall
CF | of shops to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Forgotten Gates
CF | >
CF | > S
CF |
CF |
CF | Forgotten Gates
CF | You stand at the edge of an ancient city - The Forgotten Quarter. Or
CF | what's left of it, anyway. What wasn't destroyed by London was
CF | stripped away by looters, making the whole place feel rather empty. To
CF | the north, the empty ruins connect to an empty street. Far to the
CF | west, you can see a pavilion that seems more or less untouched. South
CF | is an archeological dig site.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Dig Site
CF | >
CF | > S
CF |
CF |
CF | Dig Site
CF | A magnificent dig site, heading into the stone that encases a lot of
CF | the ruins. This one is almost abandoned, though. The way out of the
CF | Forgotten Quarter is to the north. In the distance, looking almost
CF | translucent in the mist, is a pavilion. The entrance to an ancient
CF | temple is visible to the south.
CF |
CF | A bored archaeologist lies on a crate, worn out.
CF |
CF | >
DavidW says (to ClubFloyd), "tell archaeologist about triangle"
CF ] Dig Site
CF | >
CF | > TELL ARCHAEOLOGIST ABOUT TRIANGLE
CF |
CF | Which do you mean, the triangle's bones or the out-of-work clay
CF | triangle?
CF |
CF | >
DavidW says (to ClubFloyd), "clay"
CF ] Dig Site
CF | >
CF | > CLAY
CF |
CF | The archaeologist frowns. "I'm afraid I can't help you there."
CF |
CF | >
DavidW says (to ClubFloyd), "ask archaeologist about work"
CF ] Dig Site
CF | >
CF | > ASK ARCHAEOLOGIST ABOUT WORK
CF |
CF | You don't know what you're talking about.
CF |
CF | > DavidW says, "I guess I don't know how to phrase it, if this is the job for Clay."
Knight_Otu says, "I guess we would ask the triangle to follow us, then come here."
DavidW says (to ClubFloyd), "n"
CF ] Forgotten Gates
CF | >
CF | > N
CF |
CF |
CF | Forgotten Gates
CF | You stand at the edge of an ancient city - The Forgotten Quarter. Or
CF | what's left of it, anyway. What wasn't destroyed by London was
CF | stripped away by looters, making the whole place feel rather empty. To
CF | the north, the empty ruins connect to an empty street. Far to the
CF | west, you can see a pavilion that seems more or less untouched. South
CF | is an archeological dig site.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Desolate Lane
CF | >
CF | > N
CF |
CF |
CF | Desolate Lane
CF | Most people prefer the wide, well-maintained main street to this dull,
CF | empty road. Most of the storefronts are vacant, windows boarded up,
CF | with the exception of one cozy-looking storefront. The lane connects
CF | with some broad streets in the northeast. South is the entrance to the
CF | city's archeological district. An antique shop is embedded in a wall
CF | of shops to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF ] Broad Streets
CF | >
CF | > NE
CF |
CF |
CF | Broad Streets
CF | A public road. A muddy river connects with the street to the west, and
CF | Moloch Street is accessible in the north. The street is empty in the
CF | southwest and alien in the south. Your lodgings are to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Bazaar Side-Streets
CF | >
CF | > S
CF |
CF |
CF | Bazaar Side-Streets
CF | The industrial bustle of London peaks here, not at the center of town
CF | but in the Bazaar that effectively owns the city. Something alien is
CF | here, thrumming at the edge of your consciousness and living inside
CF | the ground. A more ordinary street is to the north, and an alleyway is
CF | to the west. East is the door to a land agency.
CF |
CF | An out-of-work clay triangle is here, lounging in front of a door to
CF | the east.
CF |
CF | >
DavidW says (to ClubFloyd), "clay, follow me"
CF ] Bazaar Side-Streets
CF | >
CF | > CLAY, FOLLOW ME
CF |
CF | The out-of-work clay triangle begins to follow you.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Broad Streets
CF | >
CF | > N
CF |
CF |
CF | Broad Streets
CF | A public road. A muddy river connects with the street to the west, and
CF | Moloch Street is accessible in the north. The street is empty in the
CF | southwest and alien in the south. Your lodgings are to the east.
CF |
CF | The out-of-work clay triangle arrives from the south.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF ] Desolate Lane
CF | >
CF | > SW
CF |
CF |
CF | Desolate Lane
CF | Most people prefer the wide, well-maintained main street to this dull,
CF | empty road. Most of the storefronts are vacant, windows boarded up,
CF | with the exception of one cozy-looking storefront. The lane connects
CF | with some broad streets in the northeast. South is the entrance to the
CF | city's archeological district. An antique shop is embedded in a wall
CF | of shops to the east.
CF |
CF | The out-of-work clay triangle arrives from the northeast.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Forgotten Gates
CF | >
CF | > S
CF |
CF |
CF | Forgotten Gates
CF | You stand at the edge of an ancient city - The Forgotten Quarter. Or
CF | what's left of it, anyway. What wasn't destroyed by London was
CF | stripped away by looters, making the whole place feel rather empty. To
CF | the north, the empty ruins connect to an empty street. Far to the
CF | west, you can see a pavilion that seems more or less untouched. South
CF | is an archeological dig site.
CF |
CF | The out-of-work clay triangle arrives from the north.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Dig Site
CF | >
CF | > S
CF |
CF | Dig Site
CF | A magnificent dig site, heading into the stone that encases a lot of
CF | the ruins. This one is almost abandoned, though. The way out of the
CF | Forgotten Quarter is to the north. In the distance, looking almost
CF | translucent in the mist, is a pavilion. The entrance to an ancient
CF | temple is visible to the south.
CF |
CF | A bored archaeologist lies on a crate, worn out.
CF |
CF | The clay triangle and the last archaeologist stare at one another for
CF | a moment. The archaeologist takes in the triangle's strong, capable
CF | angles. The triangle takes in the vast amount of work to be done.
CF | "IT'S PERFECT," says the triangle. "When can you start?" says the
CF | archaeologist, already taking out her wallet.
CF |
CF | >
DavidW says (to ClubFloyd), "x wallet"
CF ] Dig Site
CF | >
CF | > X WALLET
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Dig Site
CF | >
CF | > Z
CF |
CF | Time passes.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Dig Site
CF | >
CF | > L
CF |
CF | Dig Site
CF | A magnificent dig site, heading into the stone that encases a lot of
CF | the ruins. This one is almost abandoned, though. The way out of the
CF | Forgotten Quarter is to the north. In the distance, looking almost
CF | translucent in the mist, is a pavilion. The entrance to an ancient
CF | temple is visible to the south.
CF |
CF | A clay triangle is hard at work at the dig site.
CF |
CF | A bored archaeologist lies on a crate, worn out.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Forgotten Gates
CF | >
CF | > N
CF |
CF |
CF | Forgotten Gates
CF | You stand at the edge of an ancient city - The Forgotten Quarter. Or
CF | what's left of it, anyway. What wasn't destroyed by London was
CF | stripped away by looters, making the whole place feel rather empty. To
CF | the north, the empty ruins connect to an empty street. Far to the
CF | west, you can see a pavilion that seems more or less untouched. South
CF | is an archeological dig site.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Desolate Lane
CF | >
CF | > N
CF |
CF |
CF | Desolate Lane
CF | Most people prefer the wide, well-maintained main street to this dull,
CF | empty road. Most of the storefronts are vacant, windows boarded up,
CF | with the exception of one cozy-looking storefront. The lane connects
CF | with some broad streets in the northeast. South is the entrance to the
CF | city's archeological district. An antique shop is embedded in a wall
CF | of shops to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF ] Broad Streets
CF | >
CF | > NE
CF |
CF |
CF | Broad Streets
CF | A public road. A muddy river connects with the street to the west, and
CF | Moloch Street is accessible in the north. The street is empty in the
CF | southwest and alien in the south. Your lodgings are to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Bazaar Side-Streets
CF | >
CF | > S
CF |
CF |
CF | Bazaar Side-Streets
CF | The industrial bustle of London peaks here, not at the center of town
CF | but in the Bazaar that effectively owns the city. Something alien is
CF | here, thrumming at the edge of your consciousness and living inside
CF | the ground. A more ordinary street is to the north, and an alleyway is
CF | to the west. East is the door to a land agency.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Penstock's Wicket
CF | >
CF | > E
CF |
CF |
CF | Penstock's Wicket
CF | The land agency of Penstock, a heptagon realtor with better things to
CF | do than man his own shop. The air in here is still and dusty. A door
CF | to the west leads back out to the bazaar, and an elevator shaft is to
CF | the east.
CF |
CF | A brass key is tucked away past the counter here.
CF |
CF | A metal cage-elevator looms in the back of the shop, situated
CF | precariously at the top of a long shaft south.
CF |
CF | > Knight_Otu says, "Elevator in 2D land."
Knight_Otu says, "I guess it goes south, but still."
DavidW asks, "So, two shafts?"
DavidW says (to ClubFloyd), "x key"
CF ] Penstock's Wicket
CF | >
CF | > X KEY
CF |
CF | A small key, made from a sharp red brass. M.S. is written on
CF | a tag attached to it.
CF |
CF | > Knight_Otu says, "Seems so."
DavidW says (to ClubFloyd), "take key"
CF ] Penstock's Wicket
CF | >
CF | > TAKE KEY
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "x shaft"
CF ] Penstock's Wicket
CF | >
CF | > X SHAFT
CF |
CF | A long elevator shaft, the right shape and size for a cage-elevator to
CF | go through. Of course, the elevator is mostly a matter of convenience,
CF | as the force of gravity isn't nearly strong enough to keep you from
CF | going north.
CF |
CF | >
DavidW says (to ClubFloyd), "x car"
CF ] Penstock's Wicket
CF | >
CF | > X CAR
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Penstock's Wicket
CF | >
CF | > L
CF |
CF | Penstock's Wicket
CF | The land agency of Penstock, a heptagon realtor with better things to
CF | do than man his own shop. The air in here is still and dusty. A door
CF | to the west leads back out to the bazaar, and an elevator shaft is to
CF | the east.
CF |
CF | A metal cage-elevator looms in the back of the shop, situated
CF | precariously at the top of a long shaft south.
CF |
CF | >
DavidW says (to ClubFloyd), "x cage"
CF ] Penstock's Wicket
CF | >
CF | > X CAGE
CF |
CF | A rickety cage-elevator on a chain. It won't fall, but you can't be
CF | sure of that.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Penstock's Wicket
CF | >
CF | > N
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Elevator Shaft
CF | >
CF | > E
CF |
CF | Elevator Shaft (in the cage-elevator)
CF | You are in a rickety metal cage-elevator, with a lever attached to it.
CF | The elevator is still. An elevator shaft is visible to the south, and
CF | the land agency is back to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "x lever"
CF ] Elevator Shaft
CF | >
CF | > X LEVER
CF |
CF | A plain lever, waiting to be pulled.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Elevator Shaft
CF | >
CF | > S
CF |
CF | The elevator blocks your path.
CF |
CF | >
DavidW says (to ClubFloyd), "pull lever"
CF ] Elevator Shaft
CF | >
CF | > PULL LEVER
CF |
CF | You pull the lever. The elevator starts to move.
CF |
CF | The elevator rushes south, past what looks like a shelf carved into
CF | the side of the shaft.
CF |
CF | > DavidW says, "I don't think I'm visualizing what's happening correctly."
DavidW says (to ClubFloyd), "x shelf"
CF ] Elevator Shaft
CF | >
CF | > X SHELF
CF |
CF | A niche in the side of the elevator shaft. Something wooden is inside.
CF |
CF | The elevator rushes south.
CF |
CF | >
DavidW says (to ClubFloyd), "take wooden"
CF ] Elevator Shaft
CF | >
CF | > TAKE WOODEN
CF |
CF | You can't see any such thing.
CF |
CF | > Knight_Otu says, "I'm habing some trouble with visualization, yeah."
DavidW says (to ClubFloyd), "x shelf"
CF ] Elevator Shaft
CF | >
CF | > X SHELF
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Sundered Sea
CF | >
CF | > L
CF |
CF | Elevator Shaft (in the cage-elevator)
CF | You are deep in the earth.
CF |
CF | The elevator stops in a vast cavern, far south of the ground.
CF |
CF | > Knight_Otu says, "We're past the shelf."
DavidW says (to ClubFloyd), "push lever"
CF ] Elevator Shaft
CF | >
CF | > PUSH LEVER
CF |
CF | You pull the lever. The elevator starts to move.
CF |
CF | The elevator rushes north, to your great relief.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Elevator Shaft
CF | >
CF | > L
CF |
CF | Elevator Shaft (in the cage-elevator)
CF | You are deep in the earth.
CF |
CF | The elevator rushes north, past what looks like a shelf carved into
CF | the side of the shaft.
CF |
CF | >
DavidW says (to ClubFloyd), "push lever"
CF ] Elevator Shaft
CF | >
CF | > PUSH LEVER
CF |
CF | You pull the lever. Nothing happens.
CF |
CF | The elevator screeches to a halt at the top of the shaft.
CF |
CF | >
DavidW says (to ClubFloyd), "x cage"
CF ] Elevator Shaft
CF | >
CF | > X CAGE
CF |
CF | A rickety cage-elevator on a chain. It won't fall, but you can't be
CF | sure of that.
CF |
CF | > Knight_Otu says, "Either we have to time it right, or send off the elevator alone somehow."
DavidW says (to ClubFloyd), "push lever"
CF ] Elevator Shaft
CF | >
CF | > PUSH LEVER
CF |
CF | You pull the lever. The elevator starts to move.
CF |
CF | The elevator rushes south, past what looks like a shelf carved into
CF | the side of the shaft.
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF ] Elevator Shaft
CF | >
CF | > OUT
CF |
CF | The shaft is just wide enough to fit the elevator. You can't get out.
CF |
CF | The elevator rushes south.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Sundered Sea
CF | >
CF | > Z
CF |
CF | Time passes.
CF |
CF | The elevator stops in a vast cavern, far south of the ground.
CF |
CF | >
DavidW says (to ClubFloyd), "push lever"
CF ] Elevator Shaft
CF | >
CF | > PUSH LEVER
CF |
CF | You pull the lever. The elevator starts to move.
CF |
CF | The elevator rushes north, to your great relief.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Elevator Shaft
CF | >
CF | > Z
CF |
CF | Time passes.
CF |
CF | The elevator rushes north, past what looks like a shelf carved into
CF | the side of the shaft.
CF |
CF | >
DavidW says (to ClubFloyd), "take wooden"
CF ] Elevator Shaft
CF | >
CF | > TAKE WOODEN
CF |
CF | You can't see any such thing.
CF |
CF | > Knight_Otu says, "Hrm."
DavidW says (to ClubFloyd), "x shelf"
CF ] Elevator Shaft
CF | >
CF | > X SHELF
CF |
CF | A niche in the side of the elevator shaft. Something wooden is inside.
CF |
CF | The elevator screeches to a halt at the top of the shaft.
CF |
CF | >
DavidW says (to ClubFloyd), "undo"
CF ] Elevator Shaft
CF |
CF | > UNDO
CF |
CF | Elevator Shaft
CF | [Previous turn undone.]
CF |
CF | >
DavidW says (to ClubFloyd), "take wooden"
CF ] Elevator Shaft
CF | >
CF | > TAKE WOODEN
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Elevator Shaft
CF | >
CF | > Z
CF |
CF | Time passes.
CF |
CF | The elevator screeches to a halt at the top of the shaft.
CF |
CF | > DavidW asks, "Can we get out of the cage at the bottom of the shaft?"
Knight_Otu asks, "GET ALL FROM SHELF, maybe?"
Knight_Otu says, "Probably."
DavidW says (to ClubFloyd), "push lever"
CF ] Elevator Shaft
CF | >
CF | > PUSH LEVER
CF |
CF | You pull the lever. The elevator starts to move.
CF |
CF | The elevator rushes south, past what looks like a shelf carved into
CF | the side of the shaft.
CF |
CF | >
DavidW says (to ClubFloyd), "take all from shelf"
CF ] Elevator Shaft
CF | >
CF | > TAKE ALL FROM SHELF
CF |
CF | That can't contain things.
CF |
CF | >
DavidW says (to ClubFloyd), "take shelf"
CF ] Elevator Shaft
CF | >
CF | > TAKE SHELF
CF |
CF | Taken.
CF |
CF | The elevator rushes south.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Sundered Sea
CF | >
CF | > I
CF |
CF | You are carrying:
CF | a shelf
CF | a brass key
CF | a bell
CF | a pickaxe
CF | the theoretical location of a hideout
CF | a rusty lamp
CF | a detective's fedora (being worn)
CF | the spare towel
CF | a knapsack (open but empty)
CF | a compelling note
CF |
CF | The elevator stops in a vast cavern, far south of the ground.
CF |
CF | > Knight_Otu says, "Wha."
DavidW says (to ClubFloyd), "x shelf"
CF ] Sundered Sea
CF | >
CF | > X SHELF
CF |
CF | A niche in the side of the elevator shaft. Something wooden is inside.
CF |
CF | > Knight_Otu says, "I'm sure that's not supposed to happen."
DavidW says, "I took the scenery. I'm a bad bad boy."
DavidW says (to ClubFloyd), "undo"
CF ] Sundered Sea
CF |
CF | > UNDO
CF |
CF | Sundered Sea
CF | [Previous turn undone.]
CF |
CF | >
DavidW says (to ClubFloyd), "undo"
CF ] Elevator Shaft
CF |
CF | > UNDO
CF |
CF | Elevator Shaft
CF | [Previous turn undone.]
CF |
CF | >
DavidW says (to ClubFloyd), "undo"
CF ] Elevator Shaft
CF |
CF | > UNDO
CF |
CF | Elevator Shaft
CF | [Previous turn undone.]
CF |
CF | >
DavidW says (to ClubFloyd), "undo"
CF ] Elevator Shaft
CF |
CF | > UNDO
CF |
CF | Elevator Shaft
CF | [Previous turn undone.]
CF |
CF | >
DavidW says (to ClubFloyd), "undo"
CF ] Elevator Shaft
CF |
CF | > UNDO
CF |
CF | Elevator Shaft
CF | [Previous turn undone.]
CF |
CF | >
DavidW says (to ClubFloyd), "undo"
CF ] Elevator Shaft
CF |
CF | > UNDO
CF |
CF | Elevator Shaft
CF | [Previous turn undone.]
CF |
CF | >
DavidW says (to ClubFloyd), "undo"
CF ] Elevator Shaft
CF |
CF | > UNDO
CF |
CF | Elevator Shaft
CF | [Previous turn undone.]
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Elevator Shaft
CF | >
CF | > I
CF |
CF | You are carrying:
CF | a brass key
CF | a bell
CF | a pickaxe
CF | the theoretical location of a hideout
CF | a rusty lamp
CF | a detective's fedora (being worn)
CF | the spare towel
CF | a knapsack (open but empty)
CF | a compelling note
CF |
CF | The elevator screeches to a halt at the top of the shaft.
CF |
CF | >
DavidW clears the save counter.
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf1"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Elevator Shaft
CF | > SAVEOk.
CF |
CF | > DavidW says, "Let's explore the bottom of the shaft, whatever it is."
DavidW says (to ClubFloyd), "push lever"
CF ] Elevator Shaft
CF | >
CF | > PUSH LEVER
CF |
CF | You pull the lever. The elevator starts to move.
CF |
CF | The elevator rushes south, past what looks like a shelf carved into
CF | the side of the shaft.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Elevator Shaft
CF | >
CF | > Z
CF |
CF | Time passes.
CF |
CF | The elevator rushes south.
CF |
CF | > Knight_Otu says, "Let's."
DavidW says (to ClubFloyd), "z"
CF ] Sundered Sea
CF | >
CF | > Z
CF |
CF | Time passes.
CF |
CF | The elevator stops in a vast cavern, far south of the ground.
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF ] Sundered Sea
CF | >
CF | > OUT
CF |
CF | You get out of the cage-elevator.
CF |
CF | Sundered Sea
CF | The room is a vast, yawning cavern, a secret warehouse south of the
CF | ground. Fiery glyphs set into the walls illuminate deep pools and pits
CF | of ivory foam around you, and the scent of ammonia is thick in the
CF | air. North is an elevator shaft leading out, and east is an altar.
CF |
CF | A metal cage-elevator is here, attached to a chain.
CF |
CF | >
DavidW says (to ClubFloyd), "x glyphs"
CF ] Sundered Sea
CF | >
CF | > X GLYPHS
CF |
CF | Letters in the impossible language of above, spitting small
CF | showers of sparks into the room below. You don't even try to read
CF | them. They weren't intended for you.
CF |
CF | >
DavidW says (to ClubFloyd), "x pools"
CF ] Sundered Sea
CF | >
CF | > X POOLS
CF |
CF | A foamy white substance sits in pits and pools here. You might call it
CF | snow if you didn't know any better, but you do know better, so you
CF | call it lacre. Better not get too close.
CF |
CF | >
DavidW says (to ClubFloyd), "x lacre"
CF ] Sundered Sea
CF | >
CF | > X LACRE
CF |
CF | A foamy white substance sits in pits and pools here. You might call it
CF | snow if you didn't know any better, but you do know better, so you
CF | call it lacre. Better not get too close.
CF |
CF | >
DavidW says (to ClubFloyd), "x altar"
CF ] Sundered Sea
CF | >
CF | > X ALTAR
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] At The Altar
CF | >
CF | > E
CF |
CF |
CF | At The Altar
CF | Here in a broad cavern, across a sea of foamy pits, is a stone altar.
CF | West is a cage-elevator, situated on a flat stone clearing. A
CF | stairwell south leads even further into the bowels of the earth.
CF |
CF | A large pail rests next to the altar.
CF |
CF | >
DavidW says (to ClubFloyd), "x altar"
CF ] At The Altar
CF | >
CF | > X ALTAR
CF |
CF | A large stone altar, about your size. Some writing has been carved
CF | into it.
CF |
CF | >
DavidW says (to ClubFloyd), "read writing"
CF ] At The Altar
CF | >
CF | > READ WRITING
CF |
CF | One part lacre, one part shape. Add shape to lacre, combine in
CF | pail. Wait. Enjoy.
CF |
CF | They say people come down here with black glass knives and cut
CF | themselves. They say the snow-foam likes that. You don't have a knife,
CF | but theoretically, any 'aspect of the self' will do.
CF |
CF | > DavidW says, "We did see triangle bones earlier."
Knight_Otu says, "We did."
DavidW says (to ClubFloyd), "x pail"
CF ] At The Altar
CF | >
CF | > X PAIL
CF |
CF | An old metal pail. The bottom is crusted with a snowy residue.
CF |
CF | >
DavidW says (to ClubFloyd), "x residue"
CF ] At The Altar
CF | >
CF | > X RESIDUE
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "take pail"
CF ] At The Altar
CF | >
CF | > TAKE PAIL
CF |
CF | Taken.
CF |
CF | > Knight_Otu asks, "Also, I think our hat was described as an aspect of our self?"
DavidW says (to ClubFloyd), "s"
CF ] Stairwell
CF | >
CF | > S
CF |
CF |
CF | Stairwell
CF | A passageway running north-south through the rock. The scent of
CF | ammonia wafts in from the north, and to the south, the tunnel gets
CF | darker.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Darkness
CF | >
CF | > S
CF |
CF |
CF | Darkness
CF | It is pitch dark, and you can't see a thing.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Stairwell
CF | >
CF | > N
CF |
CF |
CF | Stairwell
CF | A passageway running north-south through the rock. The scent of
CF | ammonia wafts in from the north, and to the south, the tunnel gets
CF | darker.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] At The Altar
CF | >
CF | > N
CF |
CF |
CF | At The Altar
CF | Here in a broad cavern, across a sea of foamy pits, is a stone altar.
CF | West is a cage-elevator, situated on a flat stone clearing. A
CF | stairwell south leads even further into the bowels of the earth.
CF |
CF | > DavidW says, "Need fuel for the lamp, I guess."
Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "w"
CF ] Sundered Sea
CF | >
CF | > W
CF |
CF |
CF | Sundered Sea
CF | The room is a vast, yawning cavern, a secret warehouse south of the
CF | ground. Fiery glyphs set into the walls illuminate deep pools and pits
CF | of ivory foam around you, and the scent of ammonia is thick in the
CF | air. North is an elevator shaft leading out, and east is an altar.
CF |
CF | A metal cage-elevator is here, attached to a chain.
CF |
CF | > DavidW says, "I'm not sure why this place is a Sea."
Knight_Otu says, "We should try if we can go north without the cage."
DavidW says, "We automatically took the cage when we went east from the shop."
DavidW says (to ClubFloyd), "n"
CF ] Elevator Shaft
CF | >
CF | > N
CF |
CF |
CF | Elevator Shaft
CF | You are in an elevator shaft. A great chain is here, spanning north to
CF | south.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Elevator Shaft
CF | >
CF | > N
CF |
CF |
CF | Elevator Shaft
CF | You are in an elevator shaft. A great chain is here, spanning north to
CF | south.
CF |
CF | A discrete casket is here, nestled into a shelf carved into the rock.
CF |
CF | >
DavidW says (to ClubFloyd), "x casket"
CF ] Elevator Shaft
CF | >
CF | > X CASKET
CF |
CF | A plain casket, made from cheap wood. On its hinged lid, the phrase
CF | "SOOTHE & COOPER" is stencilled.
CF |
CF | >
DavidW says (to ClubFloyd), "open it"
CF ] Elevator Shaft
CF | >
CF | > OPEN IT
CF |
CF | You open the discrete casket, revealing a heartmetal disc.
CF |
CF | >
DavidW says (to ClubFloyd), "x disc"
CF ] Elevator Shaft
CF | >
CF | > X DISC
CF |
CF | A milky lump of silvery metal, about the size of a heart and quite
CF | smooth. You've never seen anything like this before, but there's no
CF | doubt it's valuable.
CF |
CF | >
DavidW says (to ClubFloyd), "take disc"
CF ] Elevator Shaft
CF | >
CF | > TAKE DISC
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Elevator Shaft
CF | >
CF | > N
CF |
CF |
CF | Elevator Shaft
CF | You are at the top of an elevator shaft. It continues to the south,
CF | and the land agency is back to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Penstock's Wicket
CF | >
CF | > W
CF |
CF |
CF | Penstock's Wicket
CF | The land agency of Penstock, a heptagon realtor with better things to
CF | do than man his own shop. The air in here is still and dusty. A door
CF | to the west leads back out to the bazaar, and an elevator shaft is to
CF | the east.
CF |
CF | > DavidW says, "okay, that was a bit odd."
DavidW says (to ClubFloyd), "w"
CF ] Bazaar Side-Streets
CF | >
CF | > W
CF |
CF |
CF | Bazaar Side-Streets
CF | The industrial bustle of London peaks here, not at the center of town
CF | but in the Bazaar that effectively owns the city. Something alien is
CF | here, thrumming at the edge of your consciousness and living inside
CF | the ground. A more ordinary street is to the north, and an alleyway is
CF | to the west. East is the door to a land agency.
CF |
CF | > Knight_Otu says, "A bit, yeah."
DavidW says (to ClubFloyd), "w"
CF ] Empty Alleyway
CF | >
CF | > W
CF |
CF |
CF | Empty Alleyway
CF | If you remember correctly, the garbage bin you found your trophy case
CF | in is somewhere around here. Sigils that hurt to look at gleam on the
CF | walls, and the alley exits to the east.
CF |
CF | > Knight_Otu says, "Well, well."
DavidW says (to ClubFloyd), "x sigils"
CF ] Empty Alleyway
CF | >
CF | > X SIGILS
CF |
CF | They say that huge, fiery entities exist - not north, but
CF | above your fragile world. They say the stars have their own
CF | language, and that it looks something like this. But this is just
CF | graffiti, a cheap imitation of the real thing. Either way, it's enough
CF | to set a part of your shirt on fire. You pat it out.
CF |
CF | >
DavidW says (to ClubFloyd), "x bin"
CF ] Empty Alleyway
CF | >
CF | > X BIN
CF |
CF | A nondescript garbage bin.
CF |
CF | >
DavidW says (to ClubFloyd), "open it"
CF ] Empty Alleyway
CF | >
CF | > OPEN IT
CF |
CF | It isn't something you can open.
CF |
CF | >
DavidW says (to ClubFloyd), "look in bin"
CF ] Empty Alleyway
CF | >
CF | > LOOK IN BIN
CF |
CF | You find nothing of interest.
CF |
CF | >
DavidW says (to ClubFloyd), "stand on bin"
CF ] Empty Alleyway
CF | >
CF | > STAND ON BIN
CF |
CF | That's not something you can stand on.
CF |
CF | >
DavidW says (to ClubFloyd), "search bin"
CF ] Empty Alleyway
CF | >
CF | > SEARCH BIN
CF |
CF | You find nothing of interest.
CF |
CF | >
DavidW says (to ClubFloyd), "enter bin"
CF ] Empty Alleyway
CF | >
CF | > ENTER BIN
CF |
CF | That's not something you can enter.
CF |
CF | >
DavidW says (to ClubFloyd), "take bin"
CF ] Empty Alleyway
CF | >
CF | > TAKE BIN
CF |
CF | That's hardly portable.
CF |
CF | > DavidW says, "Perhaps something will be tossed in here later."
DavidW says (to ClubFloyd), "l"
CF ] Empty Alleyway
CF | >
CF | > L
CF |
CF | Empty Alleyway
CF | If you remember correctly, the garbage bin you found your trophy case
CF | in is somewhere around here. Sigils that hurt to look at gleam on the
CF | walls, and the alley exits to the east.
CF |
CF | > Knight_Otu says, "Or us."
DavidW says (to ClubFloyd), "e"
CF ] Bazaar Side-Streets
CF | >
CF | > E
CF |
CF |
CF | Bazaar Side-Streets
CF | The industrial bustle of London peaks here, not at the center of town
CF | but in the Bazaar that effectively owns the city. Something alien is
CF | here, thrumming at the edge of your consciousness and living inside
CF | the ground. A more ordinary street is to the north, and an alleyway is
CF | to the west. East is the door to a land agency.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Bazaar Side-Streets
CF | >
CF | > S
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Broad Streets
CF | >
CF | > N
CF |
CF |
CF | Broad Streets
CF | A public road. A muddy river connects with the street to the west, and
CF | Moloch Street is accessible in the north. The street is empty in the
CF | southwest and alien in the south. Your lodgings are to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Your Lodgings
CF | >
CF | > E
CF |
CF |
CF | Your Lodgings
CF | You are in your small apartment. It's a cool London morning, and your
CF | windows are ever so slightly fogged up. A door is set into the west
CF | wall of your home.
CF |
CF | In one corner of the room is an old wooden trophy case.
CF |
CF | You can also see a sanitized mirror here.
CF |
CF | >
DavidW says (to ClubFloyd), "open case"
CF ] Your Lodgings
CF | >
CF | > OPEN CASE
CF |
CF | You open the trophy case, revealing a horse statue and a lump of
CF | friendly amber.
CF |
CF | >
DavidW says (to ClubFloyd), "put disc in case"
CF ] Your Lodgings
CF | >
CF | > PUT DISC IN CASE
CF |
CF | The heartmetal disc fits perfectly.
CF |
CF | >
DavidW says (to ClubFloyd), "close case"
CF ] Your Lodgings
CF | >
CF | > CLOSE CASE
CF |
CF | You close the trophy case.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Your Lodgings
CF | >
CF | > I
CF |
CF | You are carrying:
CF | a pail
CF | a brass key
CF | a bell
CF | a pickaxe
CF | the theoretical location of a hideout
CF | a rusty lamp
CF | a detective's fedora (being worn)
CF | the spare towel
CF | a knapsack (open but empty)
CF | a compelling note
CF |
CF | > DavidW asks, "Palace, next, I guess?"
Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "w"
CF ] Broad Streets
CF | >
CF | > W
CF |
CF |
CF | Broad Streets
CF | A public road. A muddy river connects with the street to the west, and
CF | Moloch Street is accessible in the north. The street is empty in the
CF | southwest and alien in the south. Your lodgings are to the east.
CF |
CF | > DavidW says, "There's also Moloch Street in the north."
DavidW says (to ClubFloyd), "w"
CF ] Near The River
CF | >
CF | > W
CF |
CF |
CF | Near The River
CF | You've got an excellent view of the stolen river, which is accessible
CF | to the south. The shuttered palace looms in the west, the entrance to
CF | the university is north, and east is a series of broad streets.
CF |
CF | > Knight_Otu says, "Presumably we'll visit it soon enough."
DavidW says (to ClubFloyd), "x river"
CF ] Near The River
CF | >
CF | > X RIVER
CF |
CF | The former Thames is still a fixture of London life, and it still
CF | regularly spits up muddy garbage. It's just that now it spits up dead
CF | people, too. They say it runs straight through hell.
CF |
CF | >
DavidW says (to ClubFloyd), "x palace"
CF ] Near The River
CF | >
CF | > X PALACE
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] The Palace Gates
CF | >
CF | > W
CF |
CF |
CF | The Palace Gates
CF | The palace is shuttered, and its windows are boarded up. That's really
CF | all there is to say on the matter. The road you are on continues
CF | around the palace to the north and south. The Stolen River's banks are
CF | to the east. The palace looms in the west, but two gates prevent you
CF | from going any further.
CF |
CF | >
DavidW says (to ClubFloyd), "x doors"
CF ] The Palace Gates
CF | >
CF | > X DOORS
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "x door"
CF ] The Palace Gates
CF | >
CF | > X DOOR
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] The Palace Gates
CF | >
CF | > W
CF |
CF | The gates stop you.
CF |
CF | >
DavidW says (to ClubFloyd), "x gates"
CF ] The Palace Gates
CF | >
CF | > X GATES
CF |
CF | Wrought-iron gates. Only a miracle could get you through the tight
CF | bars, and you don't think one is forthcoming.
CF |
CF | >
DavidW says (to ClubFloyd), "x bars"
CF ] The Palace Gates
CF | >
CF | > X BARS
CF |
CF | You can't see any such thing.
CF |
CF | > DavidW says, "If we were 1D, we could get in."
DavidW says (to ClubFloyd), "s"
CF ] The Palace South
CF | >
CF | > S
CF |
CF |
CF | The Palace South
CF | You are south of the palace. A red brick wall extends from the palace
CF | floor and continues south for a while. You could follow it, if you
CF | wanted.
CF |
CF | > Knight_Otu says, "But we aren't."
DavidW says (to ClubFloyd), "x wall"
CF ] The Palace South
CF | >
CF | > X WALL
CF |
CF | A sturdy looking wall made from red bricks. It clashes violently with
CF | the smooth limestone of the palace.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] The End Of A Wall
CF | >
CF | > S
CF |
CF |
CF | The End Of A Wall
CF | A red brick wall to your west comes from the shuttered palace, far to
CF | the north, and ends in a large mass of rock to your immediate south.
CF | East, you recognize the distant ruins of the Forgotten Quarter, which
CF | are at least less empty than this place.
CF |
CF | >
DavidW says (to ClubFloyd), "x wall"
CF ] The End Of A Wall
CF | >
CF | > X WALL
CF |
CF | A sturdy looking wall made from red bricks. It goes on for quite a
CF | while.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] The End Of A Wall
CF | >
CF | > S
CF |
CF | The mass of rock is too wide to be easily bypassed.
CF |
CF | >
DavidW says (to ClubFloyd), "hit rock with pickaxe"
CF ] The End Of A Wall
CF | >
CF | > HIT ROCK WITH PICKAXE
CF |
CF | That's not something that can be mined.
CF |
CF | >
DavidW says (to ClubFloyd), "hit wall with pickaxe"
CF ] The End Of A Wall
CF | >
CF | > HIT WALL WITH PICKAXE
CF |
CF | The wall resists your attempts to dig through it.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] The Palace South
CF | >
CF | > N
CF |
CF |
CF | The Palace South
CF | You are south of the palace. A red brick wall extends from the palace
CF | floor and continues south for a while. You could follow it, if you
CF | wanted.
CF |
CF | >
DavidW says (to ClubFloyd), "hit wall with pickaxe"
CF ] The Palace South
CF | >
CF | > HIT WALL WITH PICKAXE
CF |
CF | The wall resists your attempts to dig through it.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] The Palace Gates
CF | >
CF | > N
CF |
CF |
CF | The Palace Gates
CF | The palace is shuttered, and its windows are boarded up. That's really
CF | all there is to say on the matter. The road you are on continues
CF | around the palace to the north and south. The Stolen River's banks are
CF | to the east. The palace looms in the west, but two gates prevent you
CF | from going any further.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] The Palace Roof
CF | >
CF | > N
CF |
CF |
CF | The Palace Roof
CF | You are north of the palace, past the roof. You get the feeling that
CF | Her Most Circular Majesty doesn't particularly care for warmth,
CF | because all the chimneys have been covered up. The palace's front
CF | gates are east, and its more discreet back entrance is west. A barrier
CF | to the south keeps you away from the shingles.
CF |
CF | >
DavidW says (to ClubFloyd), "x barrier"
CF ] The Palace Roof
CF | >
CF | > X BARRIER
CF |
CF | A spiked, wrought-iron fence.
CF |
CF | >
DavidW says (to ClubFloyd), "hit fence with pickaxe"
CF ] The Palace Roof
CF | >
CF | > HIT FENCE WITH PICKAXE
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "x chimneys"
CF ] The Palace Roof
CF | >
CF | > X CHIMNEYS
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] The Palace West
CF | >
CF | > W
CF |
CF |
CF | The Palace West
CF | You are west of the palace, where the back entrance to the building is
CF | located. North is the roof, and to the south, you can see a basalt
CF | wall.
CF |
CF | >
DavidW says (to ClubFloyd), "x back entrance"
CF ] The Palace West
CF | >
CF | > X BACK ENTRANCE
CF |
CF | This is the door the servants use - the ones that don't live in the
CF | palace, anyway. It is locked.
CF |
CF | >
DavidW says (to ClubFloyd), "unlock door with key"
CF ] The Palace West
CF | >
CF | > UNLOCK DOOR WITH KEY
CF |
CF | That doesn't seem to fit the lock.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Along The Basalt Wall
CF | >
CF | > S
CF |
CF |
CF | Along The Basalt Wall
CF | You are south of the shuttered palace, following a basalt wall in the
CF | east. Further to the south, the wall disappears into a large mass of
CF | rock. Here, the wall has a small crack in it.
CF |
CF | >
DavidW says (to ClubFloyd), "x crack"
CF ] Along The Basalt Wall
CF | >
CF | > X CRACK
CF |
CF | A minor weakness in the wall. It's not nearly large enough to fit
CF | yourself through, but it's a good place to start.
CF |
CF | >
DavidW says (to ClubFloyd), "hit crack with axe"
CF ] Along The Basalt Wall
CF | >
CF | > HIT CRACK WITH AXE
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "hit crack with pickaxe"
CF ] Along The Basalt Wall
CF | >
CF | > HIT CRACK WITH PICKAXE
CF |
CF | With a few well-placed swings, you reduce this section of the wall to
CF | rubble.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Darkness
CF | >
CF | > E
CF |
CF |
CF | Darkness
CF | It is pitch dark, and you can't see a thing.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Along The Basalt Wall
CF | >
CF | > W
CF |
CF |
CF | Along The Basalt Wall
CF | You are south of the shuttered palace, following a basalt wall in the
CF | east. Further to the south, the wall disappears into a large mass of
CF | rock.
CF |
CF | A hole in the wall reveals a tunnel to the east.
CF |
CF | > Knight_Otu says, "Hm."
DavidW says, "I hope Moloch Street has lamp fuel."
Knight_Otu says, "Let's see."
DavidW says (to ClubFloyd), "n"
CF ] The Palace West
CF | >
CF | > N
CF |
CF |
CF | The Palace West
CF | You are west of the palace, where the back entrance to the building is
CF | located. North is the roof, and to the south, you can see a basalt
CF | wall.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] The Palace Roof
CF | >
CF | > N
CF |
CF |
CF | The Palace Roof
CF | You are north of the palace, past the roof. You get the feeling that
CF | Her Most Circular Majesty doesn't particularly care for warmth,
CF | because all the chimneys have been covered up. The palace's front
CF | gates are east, and its more discreet back entrance is west. A barrier
CF | to the south keeps you away from the shingles.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] The Palace Gates
CF | >
CF | > E
CF |
CF |
CF | The Palace Gates
CF | The palace is shuttered, and its windows are boarded up. That's really
CF | all there is to say on the matter. The road you are on continues
CF | around the palace to the north and south. The Stolen River's banks are
CF | to the east. The palace looms in the west, but two gates prevent you
CF | from going any further.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Near The River
CF | >
CF | > E
CF |
CF |
CF | Near The River
CF | You've got an excellent view of the stolen river, which is accessible
CF | to the south. The shuttered palace looms in the west, the entrance to
CF | the university is north, and east is a series of broad streets.
CF |
CF | > DavidW says, "oh,forgot the university."
DavidW says (to ClubFloyd), "n"
CF ] University Quad
CF | >
CF | > N
CF |
CF |
CF | University Quad
CF | Squares and nobleshapes of all sides and sizes are out and about on
CF | the university lawn. Paths to the south and east both lead back into
CF | the city. North is the entrance to the only public library in the
CF | city, and what looks like an engineering building is situated to the
CF | west.
CF |
CF | > Knight_Otu says, "Also seems we can go south."
DavidW says, "yeah"
DavidW says (to ClubFloyd), "n"
CF ] Library Front Desk
CF | >
CF | > N
CF |
CF |
CF | Library Front Desk
CF | You are at the library's front desk, to which a sign has been taped.
CF | The exit is in the south wall. A forest of bookshelves is accessible
CF | to the north.
CF |
CF | A librarian sits at the front desk, ignoring you.
CF |
CF | >
DavidW says (to ClubFloyd), "x sign"
CF ] Library Front Desk
CF | >
CF | > X SIGN
CF |
CF | FOOD IS NOT ALLOWED IN THE LIBRARY, the sign reads. BUT YOU MAY:
CF | ASK ABOUT DIRECTIONS
CF | CHECK OUT A BOOK
CF | STUDY QUIETLY
CF |
CF | IT IS RECOMMENDED THAT YOU COME TO THE LIBRARY WITH AN IDEA AS TO WHAT
CF | YOU SEEK, the sign adds, OR YOU MAY BE HERE A WHILE.
CF |
CF | >
DavidW says (to ClubFloyd), "ask librarian about third dimension"
CF ] Library Front Desk
CF | >
CF | > ASK LIBRARIAN ABOUT THIRD DIMENSION
CF |
CF | The librarian shrugs. "Check geometry. Five hundred and ten."
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] In The Stacks
CF | >
CF | > N
CF |
CF |
CF | In The Stacks
CF | A long path, walled in by shelves, goes from west to east, and the
CF | exit is to the south. All around you are bookshelves.
CF |
CF | >
DavidW says (to ClubFloyd), "x bookshelves"
CF ] In The Stacks
CF | >
CF | > X BOOKSHELVES
CF |
CF | In the bookshelves are a copy of Understanding The Language Of
CF | Stars and a copy of On Gravity.
CF |
CF | >
DavidW says (to ClubFloyd), "read stars"
CF ] In The Stacks
CF | >
CF | > READ STARS
CF |
CF | Most of the book is scorched beyond recognition. The parts you can
CF | read claim that not only do celestial beings beyond comprehension
CF | exist, but that their language has the power to 'substantially alter'
CF | a person's biology. It goes on to claim that those aspects of their
CF | language can be reproduced by ordinary shapes, with sufficiently
CF | powerful materials and a knowledge of what to write.
CF |
CF | You shut the book, tired of hearing more unsubstantiated claims by the
CF | honey-addled and the delusional. And afraid for your clothing, which
CF | tends to catch fire when you think about that sort of thing too hard.
CF |
CF | >
DavidW says (to ClubFloyd), "read gravity"
CF ] In The Stacks
CF | >
CF | > READ GRAVITY
CF |
CF | "By a Law of Nature with us, there is a constant attraction to the
CF | South; and, although in temperate climates this is very slight-yet the
CF | hampering effect of the southward attraction is quite sufficient to
CF | serve as a compass in most parts of our earth. Moreover, the rain
CF | (which falls at stated intervals) coming always from the North, is an
CF | additional assistance; and in the towns we have the guidance of the
CF | houses, which of course have their side-walls running for the most
CF | part North and South, so that the roofs may keep off the rain from the
CF | North." - Edwin A. Abbott.
CF |
CF | Most of this has remained true even after London's change, though the
CF | rain comes from somewhere else now.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] In The Stacks
CF | >
CF | > W
CF |
CF |
CF | In The Stacks
CF | A long path, walled in by literature, goes from west to east. All
CF | around you are bookshelves, packed with books.
CF |
CF | >
DavidW says (to ClubFloyd), "x books"
CF ] In The Stacks
CF | >
CF | > X BOOKS
CF |
CF | In the bookshelves are a copy of Cults And Rituals: A History
CF | and a copy of On The Politics of London.
CF |
CF | >
DavidW says (to ClubFloyd), "read cults"
CF ] In The Stacks
CF | >
CF | > READ CULTS
CF |
CF | The book is rather dry, but perhaps you'll get something out of it.
CF |
CF | According to this book, a small cult in the fourth city once chose to
CF | break off from the doctrines laid out for them by the circle, instead
CF | worshipping "third-dimensional beings", in clear defiance of
CF | scientific fact. When gathering, these cults would often perform
CF | elaborate rituals in attempts to summon these entities, though none
CF | have of these have been proven to work. In the year 1796, such a cult
CF | attempted an elaborate ritual, but they were massacred by fourth city
CF | authorities, and their ritual site reduced to ash.
CF |
CF | As you read, a set of instructions falls out from between the pages.
CF |
CF | >
DavidW says (to ClubFloyd), "x instructions"
CF ] In The Stacks
CF | >
CF | > X INSTRUCTIONS
CF |
CF | The instructions to some kind of rite, in shaky writing.
CF |
CF | 1. The shape the sacred shape never more never less always eight the
CF | sacred shape LIGHT THEM.
CF | 2. Ring the bell to get the audience's attention
CF | 3. Repeat after me.
CF |
CF | On the back is an incantation, though much of the ink is smudged.
CF |
CF | > DavidW says, "hm. Sounds like this is how the dead triangle died."
Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "take instructions"
CF ] In The Stacks
CF | >
CF | > TAKE INSTRUCTIONS
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "x incantation"
CF ] In The Stacks
CF | >
CF | > X INCANTATION
CF |
CF | The instructions are written in the queen's english, but the
CF | incantation is written in mongolian - the language of the fourth city.
CF | But it's not really the right time for mongolian conjuring, so you
CF | decide not to.You don't understand a word of it. Maybe if you did
CF | you'd be able to read it out loud.
CF |
CF | >
DavidW says (to ClubFloyd), "x books"
CF ] In The Stacks
CF | >
CF | > X BOOKS
CF |
CF | In the bookshelves are a copy of Cults And Rituals: A History
CF | and a copy of On The Politics of London.
CF |
CF | >
DavidW says (to ClubFloyd), "x politics"
CF ] In The Stacks
CF | >
CF | > X POLITICS
CF |
CF | This "book" is nothing more or less than a series of rants about
CF | London's mayoral elections, which the author claims are both rigged
CF | and pointless. London, the author argues, is controlled by the
CF | chiropteran beasts that abducted London in the first place, not by
CF | some democratically elected mascot. Not to mention, Her Most Circular
CF | Majesty ought to be in charge, even if she did sell the city to them
CF | in a kind of elaborate devil's paw scenario.
CF |
CF | You shut the book with disgust. Monarchists.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] In The Stacks
CF | >
CF | > W
CF |
CF |
CF | In The Stacks
CF | A long path, walled in by literature, goes from west to east. All
CF | around you are bookshelves, packed with books.
CF |
CF | >
DavidW says (to ClubFloyd), "x books"
CF ] In The Stacks
CF | >
CF | > X BOOKS
CF |
CF | In the bookshelves are a copy of The Encyclopedia of Shapes
CF | and a copy of A Dream I Had Last Saturday.
CF |
CF | >
DavidW says (to ClubFloyd), "x shapes"
CF ] In The Stacks
CF | >
CF | > X SHAPES
CF |
CF | "Soldiers and the lowest classes of workmen are isosceles triangles.
CF | The middle class consists of equilateral triangles. Professional men
CF | and gentlemen are squares and pentagons. Next above these come the
CF | nobility, of whom there are several degrees, beginning at hexagons,
CF | and from thence rising in the number of their sides till they receive
CF | the honourable title of polygonal, or many-sided. Finally when the
CF | number of the sides becomes so numerous, and the sides themselves so
CF | small, that the figure cannot be distinguished from a circle, he is
CF | included in the circular or priestly order; and this is the highest
CF | class of all." - Edwin A. Abbott
CF |
CF | You shut the encyclopedia. You knew all this already.
CF |
CF | >
DavidW says (to ClubFloyd), "x dream"
CF ] In The Stacks
CF | >
CF | > X DREAM
CF |
CF | A Dream I Had Last Saturday is nothing more than rambling
CF | nonsense. In it, the author describes a dream they had about a
CF | dimension of straight, one-dimensional lines. He was apparently
CF | invisible to them, and was unable to explain the existence of the
CF | second dimension. That's the only part of the book you can make out,
CF | anyway. Censorship seems to have hit it hard, and more than half of
CF | the book is torn out or covered up. Shame.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] West Wing
CF | >
CF | > W
CF |
CF |
CF | West Wing
CF | A cozy-looking study nook is at the end of a long corridor of books to
CF | the east.
CF |
CF | > DavidW says, "study"
DavidW says (to ClubFloyd), "study"
CF ] West Wing
CF | >
CF | > STUDY
CF |
CF | That's not a verb I recognise.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] In The Stacks
CF | >
CF | > E
CF |
CF |
CF | In The Stacks
CF | A long path, walled in by literature, goes from west to east. All
CF | around you are bookshelves, packed with books.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] In The Stacks
CF | >
CF | > E
CF |
CF |
CF | In The Stacks
CF | A long path, walled in by literature, goes from west to east. All
CF | around you are bookshelves, packed with books.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] In The Stacks
CF | >
CF | > E
CF |
CF |
CF | In The Stacks
CF | A long path, walled in by shelves, goes from west to east, and the
CF | exit is to the south. All around you are bookshelves.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] In The Stacks
CF | >
CF | > E
CF |
CF |
CF | In The Stacks
CF | A long path, walled in by literature, goes from west to east. All
CF | around you are bookshelves, packed with books.
CF |
CF | >
DavidW says (to ClubFloyd), "x books"
CF ] In The Stacks
CF | >
CF | > X BOOKS
CF |
CF | In the bookshelves are a chess handbook and a copy of Fire And Its
CF | Medicinal Uses.
CF |
CF | >
DavidW says (to ClubFloyd), "x chess"
CF ] In The Stacks
CF | >
CF | > X CHESS
CF |
CF | You crack open your copy of The Devil Went South To London: How To
CF | Win At Chess Against Immortal Entities.
CF |
CF | Renowned correspondant and chessmaster Letitia P. Eaglethorpe claims
CF | to have beaten Death at chess, not once but several times. She claims
CF | that anyone can do the same, provided they follow these instructions,
CF | with the first taking precedence over the last.
CF |
CF | 1. The circle is a powerful opponent, but pointless. Use something
CF | sharp.
CF | 2. The ideas and constructs of civilization can always be brought low
CF | by the wild animal's grand designs.
CF | 3. A stops B and B stops C. All things shall return to me.
CF | 4. Infinity stopped with a shot from a gun. To hinder a catspaw, move
CF | into a- *the ink is smudged too badly to read*
CF | 5. If all else fails, go north, into the edge and the black.
CF |
CF | > DavidW says, "That does NOT sound like chess."
Knight_Otu says, "Well, it's a quite different world."
DavidW says (to ClubFloyd), "x fire"
CF ] In The Stacks
CF | >
CF | > X FIRE
CF |
CF | Fire has no medicinal uses.
CF |
CF | > Knight_Otu says, "Well, that's a long book."
DavidW says, "yeah"
DavidW says (to ClubFloyd), "e"
CF ] In The Stacks
CF | >
CF | > E
CF |
CF |
CF | In The Stacks
CF | A long path, walled in by literature, goes from west to east. All
CF | around you are bookshelves, packed with books.
CF |
CF | >
DavidW says (to ClubFloyd), "x books"
CF ] In The Stacks
CF | >
CF | > X BOOKS
CF |
CF | In the bookshelves are a maze map and a copy of The Indecent
CF | Squid-Creature Servant.
CF |
CF | >
DavidW says (to ClubFloyd), "x maze map"
CF ] In The Stacks
CF | >
CF | > X MAZE MAP
CF |
CF | So the geometer stood at the ready, pacing nervously around his
CF | study. Soon, he'd been promised, it would all be complete. Even if
CF | he'd contacted them first, he hadn't expected them to actually
CF | respond, and he couldn't be more anxious if he tried. Not Eating,
CF | barely sleeping, even, in case the chiropterans wanted to make the
CF | exchange at night. Whether or not they could even give him what he'd
CF | asked for was unclear as well. Such Entities as them were not to be
CF | taken lightly, if they really wanted his entire city in exchange - and
CF | that was another thing. What he'd promised them he didn't own, and if
CF | they discovered they'd been tricked, they might not uphold their end
CF | of the bargain. Euclid shuddered at the thought.
CF |
CF | You shut the book. That's not a map at all. Must have been an error at
CF | the printer's.
CF |
CF | > Knight_Otu says, "I think you may want to see if we took the books."
DavidW says, "The capital letters are all S E W or N."
Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "take maze"
CF ] In The Stacks
CF | >
CF | > TAKE MAZE
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "x servant"
CF ] In The Stacks
CF | >
CF | > X SERVANT
CF |
CF | ACT I, SCENE III
CF | PRINCESS: Here to clean my chambers? I certainly hope your
CF | tentacles will be up to the task. My chambers are quite large, you
CF | see.
CF | SQUID-CREATURE: Hrshbrglargh.
CF | PRINCESS: Oh my. Do you think you could polish... this?
CF | SQUID-CREATURE: Blathrgthlgle.
CF | PRINCESS (Blushing): Well.
CF |
CF | > DavidW says, "Tentacle porn!"
Knight_Otu says, "Now Jacq has to get the "Not safe" stamp for this transcript."
DavidW says (to ClubFloyd), "e"
CF ] East Wing
CF | >
CF | > E
CF |
CF |
CF | East Wing
CF | A clean looking study nook is at the end of a long corridor of books
CF | to the west.
CF |
CF | A missing library card is here, neglected and crumbled up.
CF |
CF | >
DavidW says (to ClubFloyd), "x card"
CF ] East Wing
CF | >
CF | > X CARD
CF |
CF | This library card belonged to Allen Rutherford, a pentagon in his 20s.
CF | Now it belongs to you.
CF |
CF | >
DavidW says (to ClubFloyd), "take it"
CF ] East Wing
CF | >
CF | > TAKE IT
CF |
CF | Taken.
CF |
CF | > DavidW says, "I didn't see any geometry books"
DavidW says (to ClubFloyd), "s"
CF ] East Wing
CF | >
CF | > S
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] In The Stacks
CF | >
CF | > W
CF |
CF |
CF | In The Stacks
CF | A long path, walled in by literature, goes from west to east. All
CF | around you are bookshelves, packed with books.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] In The Stacks
CF | >
CF | > W
CF |
CF |
CF | In The Stacks
CF | A long path, walled in by literature, goes from west to east. All
CF | around you are bookshelves, packed with books.
CF |
CF | > Knight_Otu asks, "I'd have said the very first ones qualified?"
DavidW says (to ClubFloyd), "x books"
CF ] In The Stacks
CF | >
CF | > X BOOKS
CF |
CF | In the bookshelves are a chess handbook and a copy of Fire And Its
CF | Medicinal Uses.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] In The Stacks
CF | >
CF | > W
CF |
CF |
CF | In The Stacks
CF | A long path, walled in by shelves, goes from west to east, and the
CF | exit is to the south. All around you are bookshelves.
CF |
CF | >
DavidW says (to ClubFloyd), "x books"
CF ] In The Stacks
CF | >
CF | > X BOOKS
CF |
CF | In the bookshelves are a copy of Understanding The Language Of
CF | Stars and a copy of On Gravity.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Library Front Desk
CF | >
CF | > S
CF |
CF |
CF | Library Front Desk
CF | You are at the library's front desk, to which a sign has been taped.
CF | The exit is in the south wall. A forest of bookshelves is accessible
CF | to the north.
CF |
CF | A librarian sits at the front desk, ignoring you.
CF |
CF | >
DavidW says (to ClubFloyd), "read sign"
CF ] Library Front Desk
CF | >
CF | > READ SIGN
CF |
CF | FOOD IS NOT ALLOWED IN THE LIBRARY, the sign reads. BUT YOU MAY:
CF | ASK ABOUT DIRECTIONS
CF | CHECK OUT A BOOK
CF | STUDY QUIETLY
CF |
CF | IT IS RECOMMENDED THAT YOU COME TO THE LIBRARY WITH AN IDEA AS TO WHAT
CF | YOU SEEK, the sign adds, OR YOU MAY BE HERE A WHILE.
CF |
CF | >
DavidW says (to ClubFloyd), "ask librarian about geometry"
CF ] Library Front Desk
CF | >
CF | > ASK LIBRARIAN ABOUT GEOMETRY
CF |
CF | You don't know what you're talking about.
CF |
CF | >
DavidW says (to ClubFloyd), "ask librarian about rutherford"
CF ] Library Front Desk
CF | >
CF | > ASK LIBRARIAN ABOUT RUTHERFORD
CF |
CF | You don't know what you're talking about.
CF |
CF | >
DavidW says (to ClubFloyd), "ask librarian about card"
CF ] Library Front Desk
CF | >
CF | > ASK LIBRARIAN ABOUT CARD
CF |
CF | The librarian glances at the library card. "Yup, that looks like one
CF | of our students." She gives you a shrug. "If I were you, I'd try to
CF | return it to its owner. Maybe they'll give you something nice."
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] University Quad
CF | >
CF | > S
CF |
CF |
CF | University Quad
CF | Squares and nobleshapes of all sides and sizes are out and about on
CF | the university lawn. Paths to the south and east both lead back into
CF | the city. North is the entrance to the only public library in the
CF | city, and what looks like an engineering building is situated to the
CF | west.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] The Department Of Manufactured Light
CF | >
CF | > W
CF |
CF |
CF | The Department Of Manufactured Light
CF | In London, as it is everywhere else, the whole world is evenly lit
CF | during the day with little regard to walls or veils. The rules seem to
CF | be different here, and the whole room is like night apart from a
CF | gaslight on the wall. West is a door leading to a hallway, and east is
CF | the way back to the quad.
CF |
CF | >
DavidW says (to ClubFloyd), "x gaslight"
CF ] The Department Of Manufactured Light
CF | >
CF | > X GASLIGHT
CF |
CF | A bright, flickering thing. Mounted to the wall.
CF |
CF | >
DavidW says (to ClubFloyd), "take it"
CF ] The Department Of Manufactured Light
CF | >
CF | > TAKE IT
CF |
CF | That's hardly portable.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] University Hallway
CF | >
CF | > W
CF |
CF |
CF | University Hallway
CF | A long hallway extends from a door to the east, and continues west for
CF | a while. A wall-mounted torch illuminates the room.
CF |
CF | >
DavidW says (to ClubFloyd), "take torch"
CF ] University Hallway
CF | >
CF | > TAKE TORCH
CF |
CF | It is firmly attached to the wall.
CF |
CF | > DavidW says, "All these light sources."
DavidW says (to ClubFloyd), "w"
CF ] Darkness
CF | >
CF | > W
CF |
CF |
CF | Darkness
CF | It is pitch dark, and you can't see a thing.
CF |
CF | > Knight_Otu says, "And not a one to take."
DavidW says (to ClubFloyd), "w"
CF ] University Hallway
CF | >
CF | > W
CF |
CF |
CF | University Hallway
CF | A long hallway continues through a patch of darkness in the east, and
CF | ends in a door to the west labelled "TESTING LAB". A dull light flows
CF | out from the muddled glass windows of the door.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Testing Lab
CF | >
CF | > W
CF |
CF | (first opening the testing lab door)
CF |
CF | Testing Lab
CF | Lamps and lights of all different kinds are scattered around the room
CF | here. A few small fires can be seen, and the scent of gasoline is
CF | heavy in the air. The exit is a nondescript door to the east. Welcome
CF | to the Laboratory of Manufactured Light.
CF |
CF | A pentagon sits in the lab, looking distressed.
CF |
CF | >
DavidW says (to ClubFloyd), "x pentagon"
CF ] Testing Lab
CF | >
CF | > X PENTAGON
CF |
CF | The pentagon - A.R. according to his name tag - probably shouldn't
CF | have all that oil-stained clothing so close to an open flame. But you
CF | won't tell.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to pentagon"
CF ] Testing Lab
CF | >
CF | > TALK TO PENTAGON
CF |
CF | The pentagon turns to greet you. "It's hopeless," he says. "My
CF | academic career, completely down the drain."
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] Testing Lab
CF | >
CF | > G
CF |
CF | The pentagon turns to greet you. "It's hopeless," he says. "My
CF | academic career, completely down the drain."
CF |
CF | > Knight_Otu says, "Mr Rutherford, I presume."
DavidW says (to ClubFloyd), "give card to pentagon"
CF ] Testing Lab
CF | >
CF | > GIVE CARD TO PENTAGON
CF |
CF | Allen thanks you profusely. "Finally, I can check out books again." He
CF | digs around in his pockets for a bit before pulling something out.
CF | "Here," he says. "I found this in the lab the other day. You can have
CF | it." He hands you a stone.
CF |
CF | >
DavidW says (to ClubFloyd), "x stone"
CF ] Testing Lab
CF | >
CF | > X STONE
CF |
CF | A smooth, jagged rock, about the size of a small pebble. A hole has
CF | been bored in its center.
CF |
CF | >
DavidW says (to ClubFloyd), "x magnet"
CF ] Testing Lab
CF | >
CF | > X MAGNET
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "ask allen about stone"
CF ] Testing Lab
CF | >
CF | > ASK ALLEN ABOUT STONE
CF |
CF | (the sharp stone)
CF | "Flint, I think. It must have fallen off one of my inventions.
CF | Whatever. It's yours now."
CF |
CF | >
DavidW says (to ClubFloyd), "talk to allen"
CF ] Testing Lab
CF | >
CF | > TALK TO ALLEN
CF |
CF | The pentagon turns to greet you. "It's hopeless," he says. "My
CF | academic career, completely down the drain."
CF |
CF | >
DavidW says (to ClubFloyd), "ask allen about academic career"
CF ] Testing Lab
CF | >
CF | > ASK ALLEN ABOUT ACADEMIC CAREER
CF |
CF | "I've been working on something," the pentagon explains. "A
CF | comprehensive analysis of fire that's sure to get me published. Only
CF | thing is, I need a particular compendium from the library.
CF | And the library's way too far away."
CF |
CF | > DavidW says, "oh, very far"
Knight_Otu blinks.
DavidW says (to ClubFloyd), "ask allen about compendium"
CF ] Testing Lab
CF | >
CF | > ASK ALLEN ABOUT COMPENDIUM
CF |
CF | "Fire And Its Medicinal Uses", the pentagon says fondly. "Oh,
CF | I can just see the title now."
CF |
CF | >
DavidW says (to ClubFloyd), "ask allen about fire" Knight_Otu says, "Allen, I got some bad news for you."
CF ] Testing Lab
CF | >
CF | > ASK ALLEN ABOUT FIRE
CF |
CF | "Yeah, that's the one I'm talking about."
CF |
CF | >
DavidW says (to ClubFloyd), "light lamp"
CF ] Testing Lab
CF | >
CF | > LIGHT LAMP
CF |
CF | What do you want to light the rusty lamp with?
CF |
CF | >
DavidW says (to ClubFloyd), "flint"
CF ] Testing Lab
CF | >
CF | > FLINT
CF |
CF | The lamp is not fueled.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] University Hallway
CF | >
CF | > E
CF |
CF |
CF | University Hallway
CF | A long hallway continues through a patch of darkness in the east, and
CF | ends in a door to the west labelled "TESTING LAB". A dull light flows
CF | out from the muddled glass windows of the door.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Darkness
CF | >
CF | > E
CF |
CF |
CF | Darkness
CF | It is pitch dark, and you can't see a thing.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] University Hallway
CF | >
CF | > E
CF |
CF |
CF | University Hallway
CF | A long hallway extends from a door to the east, and continues west for
CF | a while. A wall-mounted torch illuminates the room.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] The Department Of Manufactured Light
CF | >
CF | > E
CF |
CF |
CF | The Department Of Manufactured Light
CF | In London, as it is everywhere else, the whole world is evenly lit
CF | during the day with little regard to walls or veils. The rules seem to
CF | be different here, and the whole room is like night apart from a
CF | gaslight on the wall. West is a door leading to a hallway, and east is
CF | the way back to the quad.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] University Quad
CF | >
CF | > E
CF |
CF |
CF | University Quad
CF | Squares and nobleshapes of all sides and sizes are out and about on
CF | the university lawn. Paths to the south and east both lead back into
CF | the city. North is the entrance to the only public library in the
CF | city, and what looks like an engineering building is situated to the
CF | west.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Moloch Street
CF | >
CF | > E
CF |
CF |
CF | Moloch Street
CF | Moloch Street, where shapes who have traded away their mortal souls
CF | begin their journeys towards hell. North is the entrance to the
CF | Labyrinth of Tigers, and west is the university. South, the street
CF | becomes less menacing.
CF |
CF | An old house with a brass-plated door stands in the east, passing
CF | judgement on everyone it sees.
CF |
CF | >
DavidW says (to ClubFloyd), "f w"
CF ] Moloch Street
CF | >
CF | > F W
CF |
CF | That's not a verb I recognise.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] University Quad
CF | >
CF | > W
CF |
CF |
CF | University Quad
CF | Squares and nobleshapes of all sides and sizes are out and about on
CF | the university lawn. Paths to the south and east both lead back into
CF | the city. North is the entrance to the only public library in the
CF | city, and what looks like an engineering building is situated to the
CF | west.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Library Front Desk
CF | >
CF | > N
CF |
CF |
CF | Library Front Desk
CF | You are at the library's front desk, to which a sign has been taped.
CF | The exit is in the south wall. A forest of bookshelves is accessible
CF | to the north.
CF |
CF | A librarian sits at the front desk, ignoring you.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] In The Stacks
CF | >
CF | > N
CF |
CF |
CF | In The Stacks
CF | A long path, walled in by shelves, goes from west to east, and the
CF | exit is to the south. All around you are bookshelves.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] In The Stacks
CF | >
CF | > E
CF |
CF |
CF | In The Stacks
CF | A long path, walled in by literature, goes from west to east. All
CF | around you are bookshelves, packed with books.
CF |
CF | >
DavidW says (to ClubFloyd), "take fire"
CF ] In The Stacks
CF | >
CF | > TAKE FIRE
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] In The Stacks
CF | >
CF | > W
CF |
CF |
CF | In The Stacks
CF | A long path, walled in by shelves, goes from west to east, and the
CF | exit is to the south. All around you are bookshelves.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Library Front Desk
CF | >
CF | > S
CF |
CF |
CF | Library Front Desk
CF | You are at the library's front desk, to which a sign has been taped.
CF | The exit is in the south wall. A forest of bookshelves is accessible
CF | to the north.
CF |
CF | A librarian sits at the front desk, ignoring you.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Library Front Desk
CF | >
CF | > W
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] University Quad
CF | >
CF | > S
CF |
CF |
CF | University Quad
CF | Squares and nobleshapes of all sides and sizes are out and about on
CF | the university lawn. Paths to the south and east both lead back into
CF | the city. North is the entrance to the only public library in the
CF | city, and what looks like an engineering building is situated to the
CF | west.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] The Department Of Manufactured Light
CF | >
CF | > W
CF |
CF |
CF | The Department Of Manufactured Light
CF | In London, as it is everywhere else, the whole world is evenly lit
CF | during the day with little regard to walls or veils. The rules seem to
CF | be different here, and the whole room is like night apart from a
CF | gaslight on the wall. West is a door leading to a hallway, and east is
CF | the way back to the quad.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] University Hallway
CF | >
CF | > W
CF |
CF |
CF | University Hallway
CF | A long hallway extends from a door to the east, and continues west for
CF | a while. A wall-mounted torch illuminates the room.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Darkness
CF | >
CF | > W
CF |
CF |
CF | Darkness
CF | It is pitch dark, and you can't see a thing.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] University Hallway
CF | >
CF | > W
CF |
CF |
CF | University Hallway
CF | A long hallway continues through a patch of darkness in the east, and
CF | ends in a door to the west labelled "TESTING LAB". A dull light flows
CF | out from the muddled glass windows of the door.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Testing Lab
CF | >
CF | > W
CF |
CF |
CF | Testing Lab
CF | Lamps and lights of all different kinds are scattered around the room
CF | here. A few small fires can be seen, and the scent of gasoline is
CF | heavy in the air. The exit is a nondescript door to the east. Welcome
CF | to the Laboratory of Manufactured Light.
CF |
CF | A pentagon sits in the lab, looking distressed.
CF |
CF | >
DavidW says (to ClubFloyd), "give fire to allen"
CF ] Testing Lab
CF | >
CF | > GIVE FIRE TO ALLEN
CF |
CF | The pentagon takes the book from you. "My research is saved," he says.
CF | "This is truly a great day for science. Why don't you take this as
CF | payment?" He hands you some kind of experimental device.
CF |
CF | >
DavidW says (to ClubFloyd), "x device"
CF ] Testing Lab
CF | >
CF | > X DEVICE
CF |
CF | A metal device resembling an open-ended safety pin. One of its points
CF | has a metal disc screwed onto it, and one of its points is empty -
CF | it's missing something. When you click the ends together, nothing
CF | happens.
CF |
CF | >
DavidW says (to ClubFloyd), "ask allen about device"
CF ] Testing Lab
CF | >
CF | > ASK ALLEN ABOUT DEVICE
CF |
CF | "What, that?" The pentagon shrugs. "Part of a new invention I'm
CF | working on. The power of fire, at the tip of your fingertips. Or I
CF | guess the power of sparks."
CF |
CF | >
DavidW says (to ClubFloyd), "put flint on device"
CF ] Testing Lab
CF | >
CF | > PUT FLINT ON DEVICE
CF |
CF | You slide the flint into place on the flint-and-steel lighter.
CF |
CF | > Knight_Otu says, "Okay, so the flint goes on that."
DavidW says (to ClubFloyd), "talk to allen"
CF ] Testing Lab
CF | >
CF | > TALK TO ALLEN
CF |
CF | Allen ignores you. He's busy reading not one but three books.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] University Hallway
CF | >
CF | > E
CF |
CF |
CF | University Hallway
CF | A long hallway continues through a patch of darkness in the east, and
CF | ends in a door to the west labelled "TESTING LAB". A dull light flows
CF | out from the muddled glass windows of the door.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Darkness
CF | >
CF | > E
CF |
CF |
CF | Darkness
CF | It is pitch dark, and you can't see a thing.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Darkness
CF | >
CF | > N
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Darkness
CF | >
CF | > S
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] University Hallway
CF | >
CF | > E
CF |
CF |
CF | University Hallway
CF | A long hallway extends from a door to the east, and continues west for
CF | a while. A wall-mounted torch illuminates the room.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] The Department Of Manufactured Light
CF | >
CF | > E
CF |
CF |
CF | The Department Of Manufactured Light
CF | In London, as it is everywhere else, the whole world is evenly lit
CF | during the day with little regard to walls or veils. The rules seem to
CF | be different here, and the whole room is like night apart from a
CF | gaslight on the wall. West is a door leading to a hallway, and east is
CF | the way back to the quad.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] University Quad
CF | >
CF | > E
CF |
CF |
CF | University Quad
CF | Squares and nobleshapes of all sides and sizes are out and about on
CF | the university lawn. Paths to the south and east both lead back into
CF | the city. North is the entrance to the only public library in the
CF | city, and what looks like an engineering building is situated to the
CF | west.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Near The River
CF | >
CF | > S
CF |
CF |
CF | Near The River
CF | You've got an excellent view of the stolen river, which is accessible
CF | to the south. The shuttered palace looms in the west, the entrance to
CF | the university is north, and east is a series of broad streets.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Stolen Shores
CF | >
CF | > S
CF |
CF |
CF | Stolen Shores
CF | What was once the river Thames cuts through the middle of the city,
CF | depositing the dead and detritus alike on its muddy banks. The river
CF | itself is immediately south. The street is north, and the beach
CF | stretches on for a while to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "x river"
CF ] Stolen Shores
CF | >
CF | > X RIVER
CF |
CF | The former Thames is still a fixture of London life, and it still
CF | regularly spits up muddy garbage. It's just that now it spits up dead
CF | people, too. They say it runs straight through hell.
CF |
CF | >
DavidW says (to ClubFloyd), "x people"
CF ] Stolen Shores
CF | >
CF | > X PEOPLE
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] West Banks
CF | >
CF | > W
CF |
CF |
CF | West Banks
CF | The stolen river's western riverbanks end here. There's nothing but
CF | piles and piles of mud. To the east, the riverbank gets wider.
CF |
CF | You can see a lumpy object glint out at you, half buried in the mud.
CF |
CF | >
DavidW says (to ClubFloyd), "x object"
CF ] West Banks
CF | >
CF | > X OBJECT
CF |
CF | A small, hard-to-make-out item, dripping with mud. You think you can
CF | catch the gleam of brass, but beyond that, you can't identify it
CF | through the muck.
CF |
CF | >
DavidW says (to ClubFloyd), "take it"
CF ] West Banks
CF | >
CF | > TAKE IT
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "clean it"
CF ] West Banks
CF | >
CF | > CLEAN IT
CF |
CF | What do you want to clean the lumpy object with?
CF |
CF | >
DavidW says (to ClubFloyd), "towel"
CF ] West Banks
CF | >
CF | > TOWEL
CF |
CF | You make short work of the mud, revealing a brass ring. Your towel,
CF | however, is ruined.
CF |
CF | >
DavidW says (to ClubFloyd), "clean towel"
CF ] West Banks
CF | >
CF | > CLEAN TOWEL
CF |
CF | What do you want to clean the spare towel with?
CF |
CF | >
DavidW says (to ClubFloyd), "river"
CF ] West Banks
CF | >
CF | > RIVER
CF |
CF | The stolen river won't be very helpful with that.
CF |
CF | >
DavidW says (to ClubFloyd), "x ring"
CF ] West Banks
CF | >
CF | > X RING
CF |
CF | A shiny brass ring, of the kind often given by devils to their human
CF | admirers. Valuable, though perhaps not the sort of thing to be seen
CF | flaunting.
CF |
CF | > Knight_Otu exclaims, "Sez you, game!"
Knight_Otu says, "Regarding the cleaning, that is."
DavidW says, "right"
DavidW says (to ClubFloyd), "x mud"
CF ] West Banks
CF | >
CF | > X MUD
CF |
CF | The problem with mud is that it's almost always located in such a way
CF | that makes it impossible to go around. If you want to get anywhere in
CF | this mud field, you're forced to let it splatter against one of your
CF | sides. Circles, you hate mud.
CF |
CF | >
DavidW says (to ClubFloyd), "read maze"
CF ] West Banks
CF | >
CF | > READ MAZE
CF |
CF | So the geometer stood at the ready, pacing nervously around his
CF | study. Soon, he'd been promised, it would all be complete. Even if
CF | he'd contacted them first, he hadn't expected them to actually
CF | respond, and he couldn't be more anxious if he tried. Not Eating,
CF | barely sleeping, even, in case the chiropterans wanted to make the
CF | exchange at night. Whether or not they could even give him what he'd
CF | asked for was unclear as well. Such Entities as them were not to be
CF | taken lightly, if they really wanted his entire city in exchange - and
CF | that was another thing. What he'd promised them he didn't own, and if
CF | they discovered they'd been tricked, they might not uphold their end
CF | of the bargain. Euclid shuddered at the thought.
CF |
CF | You shut the book. That's not a map at all. Must have been an error at
CF | the printer's.
CF |
CF | > Knight_Otu says, "I think - S S E N E W S E W E"
DavidW says, "I agree."
DavidW asks, "Does it start here, though?"
DavidW says (to ClubFloyd), "s"
CF ] In The River
CF | >
CF | > S
CF |
CF | You kick and thrash, trying to keep the muddy water from filling your
CF | lungs.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] In The River
CF | >
CF | > S
CF |
CF | You can't go that way.
CF |
CF | The water stings your eyes and burns your throat. Every breath you
CF | take just brings you closer to the river. If you can't get out now,
CF | it's over for you.
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF | >
CF | > OUT
CF |
CF | But you aren't in anything at the moment.
CF |
CF | As the waves take you, the last thing you hear is the roar of water.
CF |
CF | [PRESS ANY KEY TO CONTINUE]
DavidW pushes the green 'space' button.
CF ] A Silent River
CF | A Silent River
CF | A slow boat drifts down a silent river. Your surroundings are dark,
CF | but you can see everything with awful clarity. You can see the far
CF | shore in the distance, out of reach.
CF |
CF | A skeleton in robes sits at the front of the boat, guiding it along
CF | down the river.
CF |
CF | An ancient chess set is tucked away in a far corner of the boat.
CF |
CF | > Knight_Otu says, "I guess it doesn't."
DavidW says, "oh sh*t."
DavidW says, "Chess with death"
DavidW says (to ClubFloyd), "x chess"
CF ] A Silent River
CF | >
CF | > X CHESS
CF |
CF | A battered chess set. The pieces are made of what looks like crystal.
CF |
CF | >
DavidW says (to ClubFloyd), "play chess"
CF ] A Silent River
CF | >
CF | > PLAY CHESS
CF |
CF | The boatman looks at you inquisitively, and you think you see
CF | something glint in his empty eyes. "Would you care for a game of
CF | chess?"
CF |
CF | >
DavidW says (to ClubFloyd), "yes"
CF ] A Silent River
CF | >
CF | > YES
CF |
CF |
CF | The boatman moves a rook to F2. He grins, saying nothing.
CF |
CF | It's your turn.
CF |
CF | 1: Circle to B7
CF | 2: Bishop to A8
CF | 3: Catspaw to D5
CF |
CF | > DavidW says, "I don't remember the advice all that well."
DavidW says (to ClubFloyd), "2"
CF ] A Silent River
CF | >
CF | > 2
CF |
CF |
CF | It's clear that the boatman has you at a disadvantage. It's as though
CF | he's playing 3D chess.
CF |
CF | The boatman moves a catspaw to B6. His moves are smooth, confident.
CF |
CF | It's your turn.
CF |
CF | 1: Circle to B2
CF | 2: Catspaw to A1
CF | 3: Bishop to E5
CF |
CF | > Knight_Otu says, "CF | 1. The circle is a powerful opponent, but pointless. Use something CF | sharp."
Knight_Otu says, "CF | 2. The ideas and constructs of civilization can always be brought low by the wild animal's grand designs."
DavidW says (to ClubFloyd), "2"
CF ] A Silent River
CF | >
CF | > 2
CF |
CF |
CF | You've got him on the ropes with that last move, you're sure of it.
CF |
CF | The boatman moves a circle to H2. His moves are smooth, confident.
CF |
CF | It's your turn.
CF |
CF | 1: Square to D3
CF | 2: Bishop to B2
CF | 3: Flint to E6
CF |
CF | > Knight_Otu says, "CF | 3. A stops B and B stops C. All things shall return to me."
Knight_Otu says, "CF | 4. Infinity stopped with a shot from a gun. To hinder a catspaw, move into a- *the ink is smudged too badly to read*"
Knight_Otu says, "CF | 5. If all else fails, go north, into the edge and the black."
DavidW says (to ClubFloyd), "1"
CF ] A Silent River
CF | >
CF | > 1
CF |
CF |
CF | You watch passively as the boatman captures several of your pieces.
CF |
CF | The boatman moves a flint to B4. His moves are smooth, confident.
CF |
CF | It's your turn.
CF |
CF | 1: Rook to C5
CF | 2: Bishop to E4
CF | 3: Square to A2
CF |
CF | >
DavidW says (to ClubFloyd), "3"
CF ] A Silent River
CF | >
CF | > 3
CF |
CF |
CF | You knock another of the boatman's pieces from the board triumphantly.
CF | He sighs.
CF |
CF | The boatman knocks your circle from the board with the practiced ease
CF | of one who's done it a thousand times. "You never had a chance," he
CF | hisses. "I've only ever lost once to a Londoner. Strange woman," the
CF | boatman muses. "I think she actually wrote a book about the
CF | experience." His gaze lingers on you for a moment, before turning back
CF | to the river. "We've arrived, by the way. You might as well get out."
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF ] Stolen Shores
CF | >
CF | > OUT
CF |
CF | The sound of waves becomes louder and louder, until it is almost
CF | deafening. Just like that, you return to yourself.
CF |
CF | Stolen Shores
CF | What was once the river Thames cuts through the middle of the city,
CF | depositing the dead and detritus alike on its muddy banks. The river
CF | itself is immediately south. The street is north, and the beach
CF | stretches on for a while to the west.
CF |
CF | Your whole body aches. You must have washed onto the beach - they do
CF | say that the stolen river takes a trip through hell. Your brain is on
CF | fire. But at least you're alive.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Stolen Shores
CF | >
CF | > I
CF |
CF | You are carrying:
CF | a brass ring
CF | a flint-and-steel lighter
CF | a maze map
CF | a set of ritual instructions
CF | a pail
CF | a brass key
CF | a bell
CF | a pickaxe
CF | the theoretical location of a hideout
CF | a rusty lamp
CF | a detective's fedora (being worn)
CF | the spare towel
CF | a knapsack (open but empty)
CF | a compelling note
CF |
CF | > Knight_Otu says, "At least we live."
DavidW says, "yeah."
DavidW says, "I suppose we get a treasure for besting him instead."
DavidW asks, "Moloch St now?"
Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "n"
CF ] Near The River
CF | >
CF | > N
CF |
CF |
CF | Near The River
CF | You've got an excellent view of the stolen river, which is accessible
CF | to the south. The shuttered palace looms in the west, the entrance to
CF | the university is north, and east is a series of broad streets.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Broad Streets
CF | >
CF | > E
CF |
CF |
CF | Broad Streets
CF | A public road. A muddy river connects with the street to the west, and
CF | Moloch Street is accessible in the north. The street is empty in the
CF | southwest and alien in the south. Your lodgings are to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Moloch Street
CF | >
CF | > N
CF |
CF |
CF | Moloch Street
CF | Moloch Street, where shapes who have traded away their mortal souls
CF | begin their journeys towards hell. North is the entrance to the
CF | Labyrinth of Tigers, and west is the university. South, the street
CF | becomes less menacing.
CF |
CF | An old house with a brass-plated door stands in the east, passing
CF | judgement on everyone it sees.
CF |
CF | > DavidW says, "oh. Labyrinth."
DavidW says (to ClubFloyd), "x house"
CF ] Moloch Street
CF | >
CF | > X HOUSE
CF |
CF | A grandiose old home, with a brass-plated door and boarded up windows.
CF | As far as you can tell, the only people that have been here in the
CF | last ten years have been squatters.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Moloch Street
CF | >
CF | > E
CF |
CF | (first opening the brass-plated door)
CF | It seems to be locked.
CF |
CF | >
DavidW says (to ClubFloyd), "unlock door with key"
CF ] Moloch Street
CF | >
CF | > UNLOCK DOOR WITH KEY
CF |
CF | You unlock the brass-plated door.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] A House On Moloch Street
CF | >
CF | > E
CF |
CF | (first opening the brass-plated door)
CF |
CF | A House On Moloch Street
CF | The house abandoned. Locked or not, anything of any real value has
CF | been long since ransacked. A door to the west leads outside.
CF |
CF | An unspeakably hideous painting is still here - there's not a looter
CF | in London that would be caught dead with that thing.
CF |
CF | >
DavidW says (to ClubFloyd), "x painting"
CF ] A House On Moloch Street
CF | >
CF | > X PAINTING
CF |
CF | The wild asymmetry in the devil's face is bad enough. Together with
CF | the threatening swarm of crows in the background and the way the
CF | painting manages to suggest that Her Most Circular Majesty is a whore,
CF | this is by far the worst painting you've ever seen. The employment of
CF | lead-based paints means it's not even good kindling. No, the only way
CF | this painting might ever be useful would be as some sort of theft
CF | deterrent, placed in front of your chiefest treasures to ensure no one
CF | ever comes near them.
CF |
CF | >
DavidW says (to ClubFloyd), "look behind painting"
CF ] A House On Moloch Street
CF | >
CF | > LOOK BEHIND PAINTING
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "move painting"
CF ] A House On Moloch Street
CF | >
CF | > MOVE PAINTING
CF |
CF | You notice something stashed away behind the painting.
CF |
CF | >
DavidW says (to ClubFloyd), "something"
CF ] A House On Moloch Street
CF | >
CF | > SOMETHING
CF |
CF | That's not a verb I recognise.
CF |
CF | >
DavidW says (to ClubFloyd), "x something"
CF ] A House On Moloch Street
CF | >
CF | > X SOMETHING
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "take painting"
CF ] A House On Moloch Street
CF | >
CF | > TAKE PAINTING
CF |
CF | Nothing obvious happens.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] A House On Moloch Street
CF | >
CF | > L
CF |
CF | A House On Moloch Street
CF | The house abandoned. Locked or not, anything of any real value has
CF | been long since ransacked. A door to the west leads outside.
CF |
CF | A gold brick is here.
CF |
CF | > Knight_Otu says, "That sure was telegraphed."
DavidW says (to ClubFloyd), "take brick"
CF ] A House On Moloch Street
CF | >
CF | > TAKE BRICK
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "drop painting"
CF ] A House On Moloch Street
CF | >
CF | > DROP PAINTING
CF |
CF | Dropped.
CF |
CF | >
DavidW says (to ClubFloyd), "x brick"
CF ] A House On Moloch Street
CF | >
CF | > X BRICK
CF |
CF | A brick made from solid gold. Valuable, as gold bricks usually are.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Moloch Street
CF | >
CF | > W
CF |
CF |
CF | Moloch Street
CF | Moloch Street, where shapes who have traded away their mortal souls
CF | begin their journeys towards hell. North is the entrance to the
CF | Labyrinth of Tigers, and west is the university. South, the street
CF | becomes less menacing.
CF |
CF | An old house with a brass-plated door stands in the east, passing
CF | judgement on everyone it sees.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] The Labyrinth of Tigers
CF | >
CF | > N
CF |
CF |
CF | The Labyrinth of Tigers
CF | Previously, one saw tigers at the zoo. Now, the tigers run the zoo.
CF | Some of the more mundane exhibits are to the west. The geometrical
CF | cells are east, and north is the Labyrinth's gift shop. South is the
CF | exit to Moloch Street.
CF |
CF | A tiger in a janitor's uniform can be seen scrubbing the walls.
CF |
CF | > Knight_Otu says, "This world gets weirder and weirder."
DavidW says (to ClubFloyd), "x janitor"
CF ] The Labyrinth of Tigers
CF | >
CF | > X JANITOR
CF |
CF | A large, magnificent tiger, quietly mopping what looks like a
CF | bloodstain.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to janitor"
CF ] The Labyrinth of Tigers
CF | >
CF | > TALK TO JANITOR
CF |
CF | "Hey," the tiger says. "I'm a little busy right now. After I clean
CF | this, I need to go feed the penguins - and on top of that, the
CF | Cervine Shuffler in the next exhibit over won't take his
CF | pills."
CF |
CF | >
DavidW says (to ClubFloyd), "ask janitor about cervine shuffler"
CF ] The Labyrinth of Tigers
CF | >
CF | > ASK JANITOR ABOUT CERVINE SHUFFLER
CF |
CF | The tiger sighs. "I don't know what's wrong with him," he says. "I put
CF | his pills in his tray, but he won't take them. How am I supposed to
CF | take care of these animals if they won't even take their pills?"
CF |
CF | >
DavidW says (to ClubFloyd), "ask janitor about pills"
CF ] The Labyrinth of Tigers
CF | >
CF | > ASK JANITOR ABOUT PILLS
CF |
CF | "They're supposed to get it to throw up," the tiger explains. "Just in
CF | case he ate something he wasn't supposed to. Or someone." The tiger
CF | shrugs. "To be fair, I wouldn't take them either if I were him. He
CF | only eats meat and meat-adjacent foods."
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Cervine Shuffler
CF | >
CF | > W
CF |
CF |
CF | Cervine Shuffler
CF | Out of the many animal exhibits here, this one seems the least likely
CF | to maim you. A tiger mopping the floors outside reassures you that
CF | that 'doesn't usually' happen. But why take chances?
CF |
CF | A large beast that only vaguely resembles a deer is here, shuffling
CF | morosely around its cage. Every so often, it makes a sickening rattle
CF | that could charitably be described as a cough.
CF |
CF | A scattering of pills is in the Shuffler's feeding trough, untouched.
CF |
CF | >
DavidW says (to ClubFloyd), "x beast"
CF ] Cervine Shuffler
CF | >
CF | > X BEAST
CF |
CF | A huge, hairy creature with antlers and razor-sharp teeth. Its
CF | coughing sounds like the wheeze of a dying man.
CF |
CF | >
DavidW says (to ClubFloyd), "x pills"
CF ] Cervine Shuffler
CF | >
CF | > X PILLS
CF |
CF | Large, slightly greasy pills. They might just cure the Shuffler of
CF | whatever ails it. That is, if it actually wanted to eat them.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to beast"
CF ] Cervine Shuffler
CF | >
CF | > TALK TO BEAST
CF |
CF | The Cervine Shuffler looks at you balefully. It grunts.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Cervine Shuffler
CF | >
CF | > W
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] The Labyrinth of Tigers
CF | >
CF | > E
CF |
CF |
CF | The Labyrinth of Tigers
CF | Previously, one saw tigers at the zoo. Now, the tigers run the zoo.
CF | Some of the more mundane exhibits are to the west. The geometrical
CF | cells are east, and north is the Labyrinth's gift shop. South is the
CF | exit to Moloch Street.
CF |
CF | A tiger in a janitor's uniform can be seen scrubbing the walls.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Gift Shop
CF | >
CF | > N
CF |
CF |
CF | Gift Shop
CF | Tigers hate cheap trinkets, and visitors to the labyrinth are too
CF | enthralled with the wonders of the natural world to pay a gift shop
CF | any mind. Nevertheless, the gift shop remains, gathering dust. South
CF | is the way out.
CF |
CF | A small food cart selling rubbery lumps has been set up near the back
CF | of the shop. Today, they are distributing free samples.
CF |
CF | >
DavidW says (to ClubFloyd), "x cart"
CF ] Gift Shop
CF | >
CF | > X CART
CF |
CF | LUMPS! The sign reads. RUBBERY! ENIGMATIC! FREE OF CHARGE! You suppose
CF | those are decent qualities for lumps to have.
CF |
CF | >
DavidW says (to ClubFloyd), "x lumps"
CF ] Gift Shop
CF | >
CF | > X LUMPS
CF |
CF | Hot, greasy, fried food. As usual, you aren't quite sure what it is
CF | that's been fried, only that it came from something living.
CF |
CF | > DavidW says, "meat-adjacent, in other words"
DavidW says (to ClubFloyd), "take lump"
CF ] Gift Shop
CF | >
CF | > TAKE LUMP
CF |
CF | As you take the lumps, something catches on one of your sides, and
CF | before you know it, the cart has completely collapsed. Oil pools at
CF | the base of the cart.
CF |
CF | > Knight_Otu says, "Seems so."
Knight_Otu asks, "Oil?"
DavidW says (to ClubFloyd), "fill lamp"
CF ] Gift Shop
CF | >
CF | > FILL LAMP
CF |
CF | What do you want to fill the rusty lamp with?
CF |
CF | >
DavidW says (to ClubFloyd), "oil"
CF ] Gift Shop
CF | >
CF | > OIL
CF |
CF | You pour the pint of fry oil into the rusty lamp.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Gift Shop
CF | >
CF | > I
CF |
CF | You are carrying:
CF | some rubbery lumps
CF | a solid gold brick
CF | a brass ring
CF | a flint-and-steel lighter
CF | a maze map
CF | a set of ritual instructions
CF | a pail
CF | a brass key
CF | a bell
CF | a pickaxe
CF | the theoretical location of a hideout
CF | a rusty lamp
CF | a pint of fry oil
CF | a detective's fedora (being worn)
CF | the spare towel
CF | a knapsack (open but empty)
CF | a compelling note
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Gift Shop
CF | >
CF | > L
CF |
CF | Gift Shop
CF | Tigers hate cheap trinkets, and visitors to the labyrinth are too
CF | enthralled with the wonders of the natural world to pay a gift shop
CF | any mind. Nevertheless, the gift shop remains, gathering dust. South
CF | is the way out.
CF |
CF | A pile of rubble is all that remains of a food cart.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] The Labyrinth of Tigers
CF | >
CF | > S
CF |
CF |
CF | The Labyrinth of Tigers
CF | Previously, one saw tigers at the zoo. Now, the tigers run the zoo.
CF | Some of the more mundane exhibits are to the west. The geometrical
CF | cells are east, and north is the Labyrinth's gift shop. South is the
CF | exit to Moloch Street.
CF |
CF | A tiger in a janitor's uniform can be seen scrubbing the walls.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Cervine Shuffler
CF | >
CF | > W
CF |
CF |
CF | Cervine Shuffler
CF | Out of the many animal exhibits here, this one seems the least likely
CF | to maim you. A tiger mopping the floors outside reassures you that
CF | that 'doesn't usually' happen. But why take chances?
CF |
CF | A large beast that only vaguely resembles a deer is here, shuffling
CF | morosely around its cage. Every so often, it makes a sickening rattle
CF | that could charitably be described as a cough.
CF |
CF | A scattering of pills is in the Shuffler's feeding trough, untouched.
CF |
CF | >
DavidW says (to ClubFloyd), "put pills in lumps"
CF ] Cervine Shuffler
CF | >
CF | > PUT PILLS IN LUMPS
CF |
CF | (first taking the pills)
CF | You stuff the pills into the lumpy mass. Hopefully this will do
CF | something towards disguising their taste.
CF |
CF | >
DavidW says (to ClubFloyd), "put lumps in trough"
CF ] Cervine Shuffler
CF | >
CF | > PUT LUMPS IN TROUGH
CF |
CF | The Shuffler sniffs the lumps cautiously. Then it opens its mouth and
CF | swallows them, not even bothering to chew.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Cervine Shuffler
CF | >
CF | > Z
CF |
CF | Time passes.
CF |
CF | Suddenly, the Cervine Shuffler begins to cough loudly. It gags and
CF | wheezes, straining to push something out from its throat.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Cervine Shuffler
CF | >
CF | > Z
CF |
CF | Time passes.
CF |
CF | After what feels like an eternity of hacking and sputtering, the
CF | Cervine Shuffler spits a smooth grey stone onto the floor.
CF |
CF | >
DavidW says (to ClubFloyd), "take grey stone"
CF ] Cervine Shuffler
CF | >
CF | > TAKE GREY STONE
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "x it"
CF ] Cervine Shuffler
CF | >
CF | > X IT
CF |
CF | A smooth, grey stone. Valuable, and only occasionally hairy.
CF |
CF | > DavidW says, "Thanks, Rapunzel."
DavidW says, "I assume this is a ... I forget the name. It was mentioned in Harry Potter. A hairball with healing properties."
Knight_Otu asks, "I think bezoar?"
DavidW says, "That's the one, yes."
DavidW says, "They're associated with Rapunzel because teen girls sometimes get them by chewing their own hair."
DavidW says (to ClubFloyd), "s"
CF ] Cervine Shuffler
CF | >
CF | > S
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] The Labyrinth of Tigers
CF | >
CF | > E
CF |
CF |
CF | The Labyrinth of Tigers
CF | Previously, one saw tigers at the zoo. Now, the tigers run the zoo.
CF | Some of the more mundane exhibits are to the west. The geometrical
CF | cells are east, and north is the Labyrinth's gift shop. South is the
CF | exit to Moloch Street.
CF |
CF | A tiger in a janitor's uniform can be seen scrubbing the walls.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Geometrical Cells
CF | >
CF | > E
CF |
CF |
CF | Geometrical Cells
CF | Animals aren't the only thing kept in the Labyrinth of Tigers. You are
CF | in a wide room, the walls lined with various cells behind curtains. A
CF | sign reminds visitors not to bring mirrors into the exhibit. West is
CF | the exit.
CF |
CF | A plain green curtain covers a cage.
CF |
CF | >
DavidW says (to ClubFloyd), "curtain"
CF ] Geometrical Cells
CF | >
CF | > CURTAIN
CF |
CF | That's not a verb I recognise.
CF |
CF | > DavidW asks, "No mirrors? Do we have a caged vampire in here?"
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf2"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Geometrical Cells
CF | > SAVEOk.
CF |
CF | > Knight_Otu asks, "Who knows?"
DavidW says (to ClubFloyd), "pull curtain"
CF ] Geometrical Cells
CF | >
CF | > PULL CURTAIN
CF |
CF | It is fixed in place.
CF |
CF | >
DavidW says (to ClubFloyd), "move curtain"
CF ] Geometrical Cells
CF | >
CF | > MOVE CURTAIN
CF |
CF | You open the curtain. A scruffy-looking square is behind it.
CF |
CF | >
DavidW says (to ClubFloyd), "x square"
CF ] Geometrical Cells
CF | >
CF | > X SQUARE
CF |
CF | The scruffy-looking square stares aimlessly into the walls of its
CF | cage. You're sure it's noticed you. It's just not interested.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to square"
CF ] Geometrical Cells
CF | >
CF | > TALK TO SQUARE
CF |
CF | The square keeps its back turned. "Don't want to talk to you," it
CF | mutters. "Don't need to talk to you. We want to leave." It hisses.
CF | "Come back when you've got what we want."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x sign"
CF ] Geometrical Cells
CF | >
CF | > X SIGN
CF |
CF | NO MIRRORS BEYOND THIS POINT, the sign reads. FOR YOUR OWN SAFETY AND
CF | FOR THE EFFICACY OF OUR PRISON, KEEP MIRRORS AND REFLECTIVE SURFACES
CF | AWAY FROM THE EXHIBITS, NO MATTER HOW THEY MIGHT PROTEST.
CF |
CF | > DavidW asks, "So this guy might WANT a mirror or shiny thing?"
Knight_Otu says, "So it seems."
Knight_Otu says, "I'm not sure why, though."
DavidW asks, "How many dark areas were there? Palace, midway to Allen, and stairway past the elevator?"
Knight_Otu says, "That sounds right."
DavidW says, "I should put the bezoar and gold brick in our case."
DavidW says (to ClubFloyd), "w"
CF ] The Labyrinth of Tigers
CF | >
CF | > W
CF |
CF |
CF | The Labyrinth of Tigers
CF | Previously, one saw tigers at the zoo. Now, the tigers run the zoo.
CF | Some of the more mundane exhibits are to the west. The geometrical
CF | cells are east, and north is the Labyrinth's gift shop. South is the
CF | exit to Moloch Street.
CF |
CF | A tiger in a janitor's uniform can be seen scrubbing the walls.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Moloch Street
CF | >
CF | > S
CF |
CF |
CF | Moloch Street
CF | Moloch Street, where shapes who have traded away their mortal souls
CF | begin their journeys towards hell. North is the entrance to the
CF | Labyrinth of Tigers, and west is the university. South, the street
CF | becomes less menacing.
CF |
CF | An old house with a brass-plated door stands in the east, passing
CF | judgement on everyone it sees.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Broad Streets
CF | >
CF | > S
CF |
CF |
CF | Broad Streets
CF | A public road. A muddy river connects with the street to the west, and
CF | Moloch Street is accessible in the north. The street is empty in the
CF | southwest and alien in the south. Your lodgings are to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Your Lodgings
CF | >
CF | > E
CF |
CF |
CF | Your Lodgings
CF | You are in your small apartment. It's a cool London morning, and your
CF | windows are ever so slightly fogged up. A door is set into the west
CF | wall of your home.
CF |
CF | In one corner of the room is an old wooden trophy case.
CF |
CF | You can also see a sanitized mirror here.
CF |
CF | >
DavidW says (to ClubFloyd), "open cse"
CF ] Your Lodgings
CF | >
CF | > OPEN CSE
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "open case"
CF ] Your Lodgings
CF | >
CF | > OPEN CASE
CF |
CF | You open the trophy case, revealing a heartmetal disc, a horse statue
CF | and a lump of friendly amber.
CF |
CF | >
DavidW says (to ClubFloyd), "put gold in case"
CF ] Your Lodgings
CF | >
CF | > PUT GOLD IN CASE
CF |
CF | The solid gold brick fits perfectly.
CF |
CF | >
DavidW says (to ClubFloyd), "put bezoar in case"
CF ] Your Lodgings
CF | >
CF | > PUT BEZOAR IN CASE
CF |
CF | The bezoar fits perfectly.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Your Lodgings
CF | >
CF | > I
CF |
CF | You are carrying:
CF | a brass ring
CF | a flint-and-steel lighter
CF | a maze map
CF | a set of ritual instructions
CF | a pail
CF | a brass key
CF | a bell
CF | a pickaxe
CF | the theoretical location of a hideout
CF | a rusty lamp
CF | a pint of fry oil
CF | a detective's fedora (being worn)
CF | the spare towel
CF | a knapsack (open but empty)
CF | a compelling note
CF |
CF | >
DavidW says (to ClubFloyd), "wear ring"
CF ] Your Lodgings
CF | >
CF | > WEAR RING
CF |
CF | You put on the brass ring.
CF |
CF | > Knight_Otu says, "I hope we don't need that gold brick to throw at a dragon or glass wall."
DavidW says (to ClubFloyd), "remove ring"
CF ] Your Lodgings
CF | >
CF | > REMOVE RING
CF |
CF | You take off the brass ring.
CF |
CF | > DavidW says, "Well, if we do, we know where it is."
Knight_Otu says, "True."
DavidW says (to ClubFloyd), "close case"
CF ] Your Lodgings
CF | >
CF | > CLOSE CASE
CF |
CF | You close the trophy case.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Broad Streets
CF | >
CF | > W
CF |
CF |
CF | Broad Streets
CF | A public road. A muddy river connects with the street to the west, and
CF | Moloch Street is accessible in the north. The street is empty in the
CF | southwest and alien in the south. Your lodgings are to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Near The River
CF | >
CF | > W
CF |
CF |
CF | Near The River
CF | You've got an excellent view of the stolen river, which is accessible
CF | to the south. The shuttered palace looms in the west, the entrance to
CF | the university is north, and east is a series of broad streets.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] The Palace Gates
CF | >
CF | > W
CF |
CF |
CF | The Palace Gates
CF | The palace is shuttered, and its windows are boarded up. That's really
CF | all there is to say on the matter. The road you are on continues
CF | around the palace to the north and south. The Stolen River's banks are
CF | to the east. The palace looms in the west, but two gates prevent you
CF | from going any further.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] The Palace Roof
CF | >
CF | > N
CF |
CF |
CF | The Palace Roof
CF | You are north of the palace, past the roof. You get the feeling that
CF | Her Most Circular Majesty doesn't particularly care for warmth,
CF | because all the chimneys have been covered up. The palace's front
CF | gates are east, and its more discreet back entrance is west. A barrier
CF | to the south keeps you away from the shingles.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] The Palace Roof
CF | >
CF | > N
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] The Palace West
CF | >
CF | > W
CF |
CF |
CF | The Palace West
CF | You are west of the palace, where the back entrance to the building is
CF | located. North is the roof, and to the south, you can see a basalt
CF | wall.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Along The Basalt Wall
CF | >
CF | > S
CF |
CF |
CF | Along The Basalt Wall
CF | You are south of the shuttered palace, following a basalt wall in the
CF | east. Further to the south, the wall disappears into a large mass of
CF | rock.
CF |
CF | A hole in the wall reveals a tunnel to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Darkness
CF | >
CF | > E
CF |
CF |
CF | Darkness
CF | It is pitch dark, and you can't see a thing.
CF |
CF | >
DavidW says (to ClubFloyd), "light lamp with device"
CF ] In Between
CF | >
CF | > LIGHT LAMP WITH DEVICE
CF |
CF | You light the rusty lamp.
CF |
CF | In Between
CF | This small, cramped tunnel runs from north to south between two
CF | parallel walls. A hole in the western wall leads outside.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Wine Cellar
CF | >
CF | > N
CF |
CF |
CF | Wine Cellar
CF | The palace's wine cellar is supposed to be intruder-free, but the
CF | trapdoor was left unlocked. Strangely, racks and racks of expensive
CF | wines still line the walls. South, the trapdoor leads back to the
CF | tunnels. West is a back door out.
CF |
CF | On one wall is a jeweled sword, apparently used to uncork wine.
CF |
CF | >
DavidW says (to ClubFloyd), "x wine"
CF ] Wine Cellar
CF | >
CF | > X WINE
CF |
CF | Wines from before London changed have a certain flavor to them you
CF | can't get anywhere else. But the wines made after are rich, and taste
CF | like home. Many, many bottles are arranged here.
CF |
CF | > Knight_Otu says, "That.. is not an use I'd have associated with jeweled swords."
DavidW says (to ClubFloyd), "read bottles"
CF ] Wine Cellar
CF | >
CF | > READ BOTTLES
CF |
CF | You can't read that.
CF |
CF | >
DavidW says (to ClubFloyd), "take bottle"
CF ] Wine Cellar
CF | >
CF | > TAKE BOTTLE
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "taste wine"
CF ] Wine Cellar
CF | >
CF | > TASTE WINE
CF |
CF | You taste nothing unexpected.
CF |
CF | >
DavidW says (to ClubFloyd), "drink wine"
CF ] Wine Cellar
CF | >
CF | > DRINK WINE
CF |
CF | You can't drink that.
CF |
CF | >
DavidW says (to ClubFloyd), "take sword"
CF ] Wine Cellar
CF | >
CF | > TAKE SWORD
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "x it"
CF ] Wine Cellar
CF | >
CF | > X IT
CF |
CF | A large, curving thing with a gem-encrusted handle. ...Is that a
CF | diamond? It certainly looks valuable. It's also decorative, not to
CF | mention blunt.
CF |
CF | > DavidW says, "We may need to sharpen this."
DavidW says (to ClubFloyd), "w"
CF ] The Palace West
CF | >
CF | > W
CF |
CF | (first opening the back door)
CF | You unlock the door from the inside.
CF |
CF | The Palace West
CF | You are west of the palace, where the back entrance to the building is
CF | located. North is the roof, and to the south, you can see a basalt
CF | wall.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Wine Cellar
CF | >
CF | > E
CF |
CF |
CF | Wine Cellar
CF | The palace's wine cellar is supposed to be intruder-free, but the
CF | trapdoor was left unlocked. Strangely, racks and racks of expensive
CF | wines still line the walls. South, the trapdoor leads back to the
CF | tunnels. West is a back door out.
CF |
CF | > Knight_Otu says, "Possibly."
DavidW says (to ClubFloyd), "e"
CF ] Wine Cellar
CF | >
CF | > E
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] In Between
CF | >
CF | > S
CF |
CF |
CF | In Between
CF | This small, cramped tunnel runs from north to south between two
CF | parallel walls. A hole in the western wall leads outside.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Further Between
CF | >
CF | > S
CF |
CF |
CF | Further Between
CF | This small, cramped tunnel runs from north to south between two
CF | parallel walls. North is a hint of daylight. South, you see the ruins
CF | of an archway.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Tunnel Entrance
CF | >
CF | > S
CF |
CF |
CF | Tunnel Entrance
CF | You stand in the ruins of an archway, made from ancient stone. There
CF | is a complex series of tunnels to the south, and north is the way you
CF | came.
CF |
CF | > Knight_Otu hopes the lamp is not on a timer.
DavidW says (to ClubFloyd), "s"
CF ] Winding Tunnels
CF | >
CF | > S
CF |
CF |
CF | Winding Tunnels
CF | A complex system of tunnels forms a winding labyrinth, with exits in
CF | all directions.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Winding Tunnels
CF | >
CF | > S
CF |
CF |
CF | Winding Tunnels
CF | A complex system of tunnels forms a winding labyrinth, with exits in
CF | all directions.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Winding Tunnels
CF | >
CF | > E
CF |
CF |
CF | Winding Tunnels
CF | A complex system of tunnels forms a winding labyrinth, with exits in
CF | all directions.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Winding Tunnels
CF | >
CF | > N
CF |
CF |
CF | Winding Tunnels
CF | A complex system of tunnels forms a winding labyrinth, with exits in
CF | all directions.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Tunnel Entrance
CF | >
CF | > E
CF |
CF |
CF | Tunnel Entrance
CF | You stand in the ruins of an archway, made from ancient stone. There
CF | is a complex series of tunnels to the south, and north is the way you
CF | came.
CF |
CF | > Knight_Otu says, "Hm."
DavidW says, "hm. I guess the first S isn't in the entrance."
DavidW says (to ClubFloyd), "s"
CF ] Winding Tunnels
CF | >
CF | > S
CF |
CF |
CF | Winding Tunnels
CF | A complex system of tunnels forms a winding labyrinth, with exits in
CF | all directions.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Winding Tunnels
CF | >
CF | > S
CF |
CF |
CF | Winding Tunnels
CF | A complex system of tunnels forms a winding labyrinth, with exits in
CF | all directions.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Winding Tunnels
CF | >
CF | > S
CF |
CF |
CF | Winding Tunnels
CF | A complex system of tunnels forms a winding labyrinth, with exits in
CF | all directions.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Tunnel Entrance
CF | >
CF | > E
CF |
CF |
CF | Tunnel Entrance
CF | You stand in the ruins of an archway, made from ancient stone. There
CF | is a complex series of tunnels to the south, and north is the way you
CF | came.
CF |
CF | >
DavidW says (to ClubFloyd), "read maze"
CF ] Tunnel Entrance
CF | >
CF | > READ MAZE
CF |
CF | So the geometer stood at the ready, pacing nervously around his
CF | study. Soon, he'd been promised, it would all be complete. Even if
CF | he'd contacted them first, he hadn't expected them to actually
CF | respond, and he couldn't be more anxious if he tried. Not Eating,
CF | barely sleeping, even, in case the chiropterans wanted to make the
CF | exchange at night. Whether or not they could even give him what he'd
CF | asked for was unclear as well. Such Entities as them were not to be
CF | taken lightly, if they really wanted his entire city in exchange - and
CF | that was another thing. What he'd promised them he didn't own, and if
CF | they discovered they'd been tricked, they might not uphold their end
CF | of the bargain. Euclid shuddered at the thought.
CF |
CF | You shut the book. That's not a map at all. Must have been an error at
CF | the printer's.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "SAVE"
Knight_Otu says (to ClubFloyd), "cf3"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Tunnel Entrance
CF | > SAVEOk.
CF |
CF | > DavidW says, "Okay, let's try Not Eating = NE and Such Entities as SE."
DavidW says (to ClubFloyd), "s"
CF ] Winding Tunnels
CF | >
CF | > S
CF |
CF |
CF | Winding Tunnels
CF | A complex system of tunnels forms a winding labyrinth, with exits in
CF | all directions.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Winding Tunnels
CF | >
CF | > S
CF |
CF |
CF | Winding Tunnels
CF | A complex system of tunnels forms a winding labyrinth, with exits in
CF | all directions.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Winding Tunnels
CF | >
CF | > E
CF |
CF |
CF | Winding Tunnels
CF | A complex system of tunnels forms a winding labyrinth, with exits in
CF | all directions.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF ] Winding Tunnels
CF | >
CF | > NE
CF |
CF |
CF | Winding Tunnels
CF | A complex system of tunnels forms a winding labyrinth, with exits in
CF | all directions.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Winding Tunnels
CF | >
CF | > W
CF |
CF |
CF | Winding Tunnels
CF | A complex system of tunnels forms a winding labyrinth, with exits in
CF | all directions.
CF |
CF | >
DavidW says (to ClubFloyd), "se"
CF ] Winding Tunnels
CF | >
CF | > SE
CF |
CF |
CF | Winding Tunnels
CF | A complex system of tunnels forms a winding labyrinth, with exits in
CF | all directions.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Winding Tunnels
CF | >
CF | > W
CF |
CF |
CF | Winding Tunnels
CF | A complex system of tunnels forms a winding labyrinth, with exits in
CF | all directions.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Tunnel's End
CF | >
CF | > E
CF |
CF |
CF | Tunnel's End
CF | The maze of tunnels in the west ends here, at a fancy door to the
CF | east. You can sense a presence behind the door, thrumming with power.
CF | You're close.
CF |
CF | >
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf4"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Tunnel's End
CF | > SAVEOk.
CF |
CF | >
DavidW says (to ClubFloyd), "x door"
CF ] Tunnel's End
CF | >
CF | > X DOOR
CF |
CF | An ornate door, made from wood.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Euclid's Den
CF | >
CF | > E
CF |
CF | (first opening the fancy door)
CF |
CF | Euclid's Den
CF | A small room with rough cave walls, but an inhabited one. Cave
CF | paintings near the wall serve as decorations, and empty wine bottles
CF | are scattered all over the room. West is the exit.
CF |
CF | An old wooden desk is here, next to a chair.
CF |
CF | > Knight_Otu says, "I guess Euclid is the traitor writing that book."
DavidW says (to ClubFloyd), "x paintings"
CF ] Euclid's Den
CF | >
CF | > X PAINTINGS
CF |
CF | The paintings are crude, but it's clear someone spent a lot of time on
CF | them. What they're of is anyone's guess - lines intersect each other
CF | at seemingly random intervals, shapes overlap one another and fold
CF | inwards.
CF |
CF | >
DavidW says (to ClubFloyd), "x bottles"
CF ] Euclid's Den
CF | >
CF | > X BOTTLES
CF |
CF | Empty bottles of the cheapest alcohol you've ever seen. There must be
CF | hundreds of them.
CF |
CF | >
DavidW says (to ClubFloyd), "x desk"
CF ] Euclid's Den
CF | >
CF | > X DESK
CF |
CF | A plain wooden writing desk that contains a set of drawers.
CF |
CF | >
DavidW says (to ClubFloyd), "open drawers"
CF ] Euclid's Den
CF | >
CF | > OPEN DRAWERS
CF |
CF | You open the drawers, revealing a handwritten book.
CF |
CF | >
DavidW says (to ClubFloyd), "take book"
CF ] Euclid's Den
CF | >
CF | > TAKE BOOK
CF |
CF | (the handwritten book)
CF | As if on cue, a line- no, a square- appears out of nowhere behind you.
CF |
CF | > DavidW says, "uh-oh"
DavidW says (to ClubFloyd), "x square"
CF ] Euclid's Den
CF | >
CF | > X SQUARE
CF |
CF | He is an infinitely thin straight line - no, some kind of rectangle.
CF | Or is he a square? He keeps changing. Whatever he is, he is dressed in
CF | a simple robe, and has the look of someone from another time. As a
CF | square, he smiles sadly at you.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to square"
CF ] Euclid's Den
CF | >
CF | > TALK TO SQUARE
CF |
CF | "It hurts, being like this." The entity blinks at you, as though he's
CF | just realizing you're here. "But I'm being rude. You're here for the
CF | book, right?"
CF |
CF | >
DavidW says (to ClubFloyd), "yes"
CF ] Euclid's Den
CF | >
CF | > YES
CF |
CF | That was a rhetorical question.
CF |
CF | >
DavidW says (to ClubFloyd), "ask square about book"
CF ] Euclid's Den
CF | >
CF | > ASK SQUARE ABOUT BOOK
CF |
CF | (the handwritten book)
CF | "This was supposed to be my life's work," he says softly. "I wanted to
CF | prove that the third dimension was real so very badly. Back when I was
CF | Euclid the geometer, instead of being... like this." As he says this,
CF | he vanishes, only to reappear moments later. "I'm sorry, Detective.
CF | It's so hard to keep myself flat. My body just wants to drift up into
CF | space, I suppose. Add that to my list of regrets."
CF |
CF | >
DavidW says (to ClubFloyd), "ask square about regrets"
CF ] Euclid's Den
CF | >
CF | > ASK SQUARE ABOUT REGRETS
CF |
CF | "This book was supposed to be a log of my travels. The places
CF | I saw, the things I learned. I wanted to enlighten people, wake them
CF | up to the glories of the third dimension. And even now, I
CF | still do. But I don't know if it was worth it, and I certainly don't
CF | want anyone trying to follow in my footsteps."
CF |
CF | >
DavidW says (to ClubFloyd), "ask square about travels"
CF ] Euclid's Den
CF | >
CF | > ASK SQUARE ABOUT TRAVELS
CF |
CF | "I spent hundreds of years travelling the third dimension," Euclid
CF | says. "Even if I couldn't really get it, I figured I'd have a look.
CF | Thought I might find another civilization, resources, something. I
CF | found two things - You people, in that cavern the bats like to send
CF | people to, and nothing. Absolutely nothing. We're all alone in the
CF | universe." He shivers. "It was all for nothing."
CF |
CF | >
DavidW says (to ClubFloyd), "ask square about third dimension"
CF ] Euclid's Den
CF | >
CF | > ASK SQUARE ABOUT THIRD DIMENSION
CF |
CF | "Yes, the third dimension is real. Not that anyone wants to listen.
CF | They're all so scared that there could be something out there they
CF | don't understand, so they try to suppress it. The bats are in
CF | on it too, trying to keep people in the dark." He perks up. "But my
CF | book can change all that! Spread the truths of the third dimension to
CF | the common man."
CF |
CF | Euclid clears his throat. "I want my book to go public, so people will
CF | know the truth, but at the same time, I'm not sure if we even should
CF | be meddling with the third dimension. Maybe it's better to keep people
CF | in the dark." He gives you a serious look. "I want to let you have my
CF | book, Detective. Give it to a library, sell it - hell, you could even
CF | burn the damn thing, it's in your hands now. I know you'll do the
CF | right thing with it, in the end."
CF |
CF | >
DavidW says (to ClubFloyd), "ask square about bats"
CF ] Euclid's Den
CF | >
CF | > ASK SQUARE ABOUT BATS
CF |
CF | "I heard they bought cities. Pages and the rest. I asked them
CF | for help with my research, and we made a deal. Of course, they only
CF | found out I wasn't the owner of Athens after." He shivers. "I still
CF | don't know if what they did was my payment, or my punishment for lying
CF | to them, but I can't say they didn't give me what I asked for."
CF |
CF | >
DavidW says (to ClubFloyd), "ask square about pages"
CF ] Euclid's Den
CF | >
CF | > ASK SQUARE ABOUT PAGES
CF |
CF | "I remember him." Euclid glares. "Listen, Detective, I don't care what
CF | he offers you - you can't let him have my book. He helped take down
CF | London, and he's not even fully three dimensional. If he had
CF | a guide to the third dimension, who knows what else he'd be able to
CF | do."
CF |
CF | >
DavidW says (to ClubFloyd), "ask square about london"
CF ] Euclid's Den
CF | >
CF | > ASK SQUARE ABOUT LONDON
CF |
CF | (London)
CF | "I like this city. The mongolian city - the one before you guys - was
CF | alright, don't get me wrong, but they really had it out for me. Don't
CF | think they agreed with just how... irregular I am. Still, what
CF | happened to them was-" Euclid shudders. "I'll miss your city, when
CF | it's your turn to be replaced."
CF |
CF | > Knight_Otu says, "Our shady employer is shady? Who'd have thought."
DavidW says (to ClubFloyd), "ask square about footsteps"
CF ] Euclid's Den
CF | >
CF | > ASK SQUARE ABOUT FOOTSTEPS
CF |
CF | "I don't know how it happened, exactly. The bats showed me a
CF | letter, or maybe it was a word, but something was wrong with
CF | it - it was too strong, or it wasn't made right or something. It made
CF | me pass out, and when I woke up, I could see so much more." Euclid
CF | sighs. "I can't stop seeing it, though. Even when I try, the third
CF | dimension is always right there, giving me one hell of a headache. I'd
CF | get rid of it, if I could."
CF |
CF | >
DavidW says (to ClubFloyd), "ask square about letter"
CF ] Euclid's Den
CF | >
CF | > ASK SQUARE ABOUT LETTER
CF |
CF | "It looked like a letter, but it was more like a brand. Some burning
CF | thing, more or less seared itself into my consciousness. I tried to
CF | recreate it once, but I ended up throwing out the cast because I
CF | couldn't get anything better than scrap metal. Something that
CF | important needs expensive, sentimental objects I just couldn't quite
CF | find."
CF |
CF | > Knight_Otu says, "Our trophy case."
DavidW says, "yeah, all our trophies might be what he needs."
DavidW says (to ClubFloyd), "read book"
CF ] Euclid's Den
CF | >
CF | > READ BOOK
CF |
CF | Which do you mean, the handwritten book or the maze map?
CF |
CF | >
DavidW says (to ClubFloyd), "handwritten"
CF ] Euclid's Den
CF | >
CF | > HANDWRITTEN
CF |
CF | The book contains many detailed mathematical illustrations. Every page
CF | is filled to the brim with small, neat handwriting. Half of it is
CF | written in ancient greek, and the rest is in mongolian. Shame. It
CF | probably would have been fascinating.
CF |
CF | You find a small bookmark, tucked away between the pages.
CF |
CF | >
DavidW says (to ClubFloyd), "x bookmark"
CF ] Euclid's Den
CF | >
CF | > X BOOKMARK
CF |
CF | A thin bookmark with detailed geometrical patterns. The solid gold
CF | inlay makes it quite valuable.
CF |
CF | >
DavidW says (to ClubFloyd), "take it"
CF ] Euclid's Den
CF | >
CF | > TAKE IT
CF |
CF | You already have that.
CF |
CF | >
DavidW says (to ClubFloyd), "ask euclid about gold"
CF ] Euclid's Den
CF | >
CF | > ASK EUCLID ABOUT GOLD
CF |
CF | The entity just stares at you. One of his lines fades in and out of
CF | reality.
CF |
CF | >
DavidW says (to ClubFloyd), "ask euclid about trophy case"
CF ] Euclid's Den
CF | >
CF | > ASK EUCLID ABOUT TROPHY CASE
CF |
CF | The entity just stares at you. One of his lines fades in and out of
CF | reality.
CF |
CF | >
DavidW says (to ClubFloyd), "ask euclid about paper"
CF ] Euclid's Den
CF | >
CF | > ASK EUCLID ABOUT PAPER
CF |
CF | The entity just stares at you. One of his lines fades in and out of
CF | reality.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Euclid's Den
CF | >
CF | > I
CF |
CF | You are carrying:
CF | a bookmark
CF | a handwritten book
CF | a jeweled sword
CF | a brass ring
CF | a flint-and-steel lighter
CF | a maze map
CF | a set of ritual instructions
CF | a pail
CF | a brass key
CF | a bell
CF | a pickaxe
CF | the theoretical location of a hideout
CF | a rusty lamp (providing light)
CF | a pint of fry oil
CF | a detective's fedora (being worn)
CF | the spare towel
CF | a knapsack (open but empty)
CF | a compelling note
CF |
CF | > DavidW asks, "Anything else we should ask him?"
DavidW says (to ClubFloyd), "l"
CF ] Euclid's Den
CF | >
CF | > L
CF |
CF | Euclid's Den
CF | A small room with rough cave walls, but an inhabited one. Cave
CF | paintings near the wall serve as decorations, and empty wine bottles
CF | are scattered all over the room. West is the exit.
CF |
CF | An entity stands in the room, giving you a headache.
CF |
CF | An old wooden desk is here, next to a chair.
CF |
CF | > Knight_Otu says, "I can't think of anything right now. Wait, maybe the languages."
DavidW says (to ClubFloyd), "ask euclid about languages"
CF ] Euclid's Den
CF | >
CF | > ASK EUCLID ABOUT LANGUAGES
CF |
CF | You don't know what you're talking about.
CF |
CF | >
DavidW says (to ClubFloyd), "ask euclid about glyphs"
CF ] Euclid's Den
CF | >
CF | > ASK EUCLID ABOUT GLYPHS
CF |
CF | The entity just stares at you. One of his lines fades in and out of
CF | reality.
CF |
CF | >
DavidW says (to ClubFloyd), "ask euclid about mongolian"
CF ] Euclid's Den
CF | >
CF | > ASK EUCLID ABOUT MONGOLIAN
CF |
CF | You don't know what you're talking about.
CF |
CF | >
DavidW says (to ClubFloyd), "ask euclid about metal"
CF ] Euclid's Den
CF | >
CF | > ASK EUCLID ABOUT METAL
CF |
CF | You don't know what you're talking about.
CF |
CF | >
DavidW says (to ClubFloyd), "ask euclid about horse"
CF ] Euclid's Den
CF | >
CF | > ASK EUCLID ABOUT HORSE
CF |
CF | The entity just stares at you. One of his lines fades in and out of
CF | reality.
CF |
CF | >
DavidW says (to ClubFloyd), "x chair"
CF ] Euclid's Den
CF | >
CF | > X CHAIR
CF |
CF | An old chair with a curved back. It is made of wood, but surprisingly
CF | light.
CF |
CF | >
DavidW says (to ClubFloyd), "take chair"
CF ] Euclid's Den
CF | >
CF | > TAKE CHAIR
CF |
CF | Taken.
CF |
CF | > DavidW says, "Surprisingly light = take it take it TAKE IT"
DavidW says (to ClubFloyd), "ask square about bookmark"
CF ] Euclid's Den
CF | >
CF | > ASK SQUARE ABOUT BOOKMARK
CF |
CF | The entity just stares at you. One of his lines fades in and out of
CF | reality.
CF |
CF | > Knight_Otu says, "What does a square need a chair for, anyway."
DavidW says, "I don't know."
DavidW says (to ClubFloyd), "w"
CF ] Tunnel's End
CF | >
CF | > W
CF |
CF |
CF | Tunnel's End
CF | The maze of tunnels in the west ends here, at a fancy door to the
CF | east. You can sense a presence behind the door, thrumming with power.
CF | You're close.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Winding Tunnels
CF | >
CF | > W
CF |
CF |
CF | Winding Tunnels
CF | A complex system of tunnels forms a winding labyrinth, with exits in
CF | all directions.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Winding Tunnels
CF | >
CF | > W
CF |
CF |
CF | Winding Tunnels
CF | A complex system of tunnels forms a winding labyrinth, with exits in
CF | all directions.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Tunnel Entrance
CF | >
CF | > W
CF |
CF |
CF | Tunnel Entrance
CF | You stand in the ruins of an archway, made from ancient stone. There
CF | is a complex series of tunnels to the south, and north is the way you
CF | came.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Further Between
CF | >
CF | > N
CF |
CF |
CF | Further Between
CF | This small, cramped tunnel runs from north to south between two
CF | parallel walls. North is a hint of daylight. South, you see the ruins
CF | of an archway.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Further Between
CF | >
CF | > W
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] In Between
CF | >
CF | > N
CF |
CF |
CF | In Between
CF | This small, cramped tunnel runs from north to south between two
CF | parallel walls. A hole in the western wall leads outside.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Along The Basalt Wall
CF | >
CF | > W
CF |
CF |
CF | Along The Basalt Wall
CF | You are south of the shuttered palace, following a basalt wall in the
CF | east. Further to the south, the wall disappears into a large mass of
CF | rock.
CF |
CF | A hole in the wall reveals a tunnel to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "put out lamp"
CF ] Along The Basalt Wall
CF | >
CF | > PUT OUT LAMP
CF |
CF | I didn't understand that sentence.
CF |
CF | >
DavidW says (to ClubFloyd), "turn off lamp"
CF ] Along The Basalt Wall
CF | >
CF | > TURN OFF LAMP
CF |
CF | It isn't something you can switch.
CF |
CF | >
DavidW says (to ClubFloyd), "extinquish lamp"
CF ] Along The Basalt Wall
CF | >
CF | > EXTINQUISH LAMP
CF |
CF | That's not a verb I recognise.
CF |
CF | >
DavidW says (to ClubFloyd), "blow lamp"
CF ] Along The Basalt Wall
CF | >
CF | > BLOW LAMP
CF |
CF | That's not a verb I recognise.
CF |
CF | > DavidW says, "well, let's hope the oil lasts forever."
DavidW says (to ClubFloyd), "n"
CF ] The Palace West
CF | >
CF | > N
CF |
CF |
CF | The Palace West
CF | You are west of the palace, where the back entrance to the building is
CF | located. North is the roof, and to the south, you can see a basalt
CF | wall.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] The Palace Roof
CF | >
CF | > N
CF |
CF |
CF | The Palace Roof
CF | You are north of the palace, past the roof. You get the feeling that
CF | Her Most Circular Majesty doesn't particularly care for warmth,
CF | because all the chimneys have been covered up. The palace's front
CF | gates are east, and its more discreet back entrance is west. A barrier
CF | to the south keeps you away from the shingles.
CF |
CF | > Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "e"
CF ] The Palace Gates
CF | >
CF | > E
CF |
CF |
CF | The Palace Gates
CF | The palace is shuttered, and its windows are boarded up. That's really
CF | all there is to say on the matter. The road you are on continues
CF | around the palace to the north and south. The Stolen River's banks are
CF | to the east. The palace looms in the west, but two gates prevent you
CF | from going any further.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Near The River
CF | >
CF | > E
CF |
CF |
CF | Near The River
CF | You've got an excellent view of the stolen river, which is accessible
CF | to the south. The shuttered palace looms in the west, the entrance to
CF | the university is north, and east is a series of broad streets.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] University Quad
CF | >
CF | > N
CF |
CF |
CF | University Quad
CF | Squares and nobleshapes of all sides and sizes are out and about on
CF | the university lawn. Paths to the south and east both lead back into
CF | the city. North is the entrance to the only public library in the
CF | city, and what looks like an engineering building is situated to the
CF | west.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] The Department Of Manufactured Light
CF | >
CF | > W
CF |
CF |
CF | The Department Of Manufactured Light
CF | In London, as it is everywhere else, the whole world is evenly lit
CF | during the day with little regard to walls or veils. The rules seem to
CF | be different here, and the whole room is like night apart from a
CF | gaslight on the wall. West is a door leading to a hallway, and east is
CF | the way back to the quad.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] University Hallway
CF | >
CF | > W
CF |
CF |
CF | University Hallway
CF | A long hallway extends from a door to the east, and continues west for
CF | a while. A wall-mounted torch illuminates the room.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Unlit Hallway
CF | >
CF | > W
CF |
CF |
CF | Unlit Hallway
CF | You are in the middle of a broad hallway from east to west. Some unlit
CF | glass tubes are here.
CF |
CF | >
DavidW says (to ClubFloyd), "x tubes"
CF ] Unlit Hallway
CF | >
CF | > X TUBES
CF |
CF | An ordinary glass tube. If you look closely, you can see a colorful
CF | gas inside.
CF |
CF | >
DavidW says (to ClubFloyd), "x gas"
CF ] Unlit Hallway
CF | >
CF | > X GAS
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "take tubes"
CF ] Unlit Hallway
CF | >
CF | > TAKE TUBES
CF |
CF | That's hardly portable.
CF |
CF | >
DavidW says (to ClubFloyd), "take tube"
CF ] Unlit Hallway
CF | >
CF | > TAKE TUBE
CF |
CF | That's hardly portable.
CF |
CF | > DavidW asks, "Neon, I suppose?"
Knight_Otu says, "Possibly."
DavidW says (to ClubFloyd), "w"
CF ] University Hallway
CF | >
CF | > W
CF |
CF |
CF | University Hallway
CF | A long hallway continues through a patch of darkness in the east, and
CF | ends in a door to the west labelled "TESTING LAB". A dull light flows
CF | out from the muddled glass windows of the door.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Testing Lab
CF | >
CF | > W
CF |
CF |
CF | Testing Lab
CF | Lamps and lights of all different kinds are scattered around the room
CF | here. A few small fires can be seen, and the scent of gasoline is
CF | heavy in the air. The exit is a nondescript door to the east. Welcome
CF | to the Laboratory of Manufactured Light.
CF |
CF | A pentagon sits in the lab, reading.
CF |
CF | >
DavidW says (to ClubFloyd), "ask allen about tubes"
CF ] Testing Lab
CF | >
CF | > ASK ALLEN ABOUT TUBES
CF |
CF | You don't know what you're talking about.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] University Hallway
CF | >
CF | > E
CF |
CF |
CF | University Hallway
CF | A long hallway continues through a patch of darkness in the east, and
CF | ends in a door to the west labelled "TESTING LAB". A dull light flows
CF | out from the muddled glass windows of the door.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Unlit Hallway
CF | >
CF | > E
CF |
CF |
CF | Unlit Hallway
CF | You are in the middle of a broad hallway from east to west. Some unlit
CF | glass tubes are here.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] University Hallway
CF | >
CF | > E
CF |
CF |
CF | University Hallway
CF | A long hallway extends from a door to the east, and continues west for
CF | a while. A wall-mounted torch illuminates the room.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] The Department Of Manufactured Light
CF | >
CF | > E
CF |
CF |
CF | The Department Of Manufactured Light
CF | In London, as it is everywhere else, the whole world is evenly lit
CF | during the day with little regard to walls or veils. The rules seem to
CF | be different here, and the whole room is like night apart from a
CF | gaslight on the wall. West is a door leading to a hallway, and east is
CF | the way back to the quad.
CF |
CF | > DavidW says, "I assume you don't want to break a tube."
Knight_Otu says, "Probably."
DavidW says, "Also, I now remember that a mirror is in our own home."
Knight_Otu says, "There is indeed."
DavidW asks, "Shall we break tiger law?"
Knight_Otu says, "Yeah, probably."
DavidW says (to ClubFloyd), "w"
CF ] University Hallway
CF | >
CF | > W
CF |
CF |
CF | University Hallway
CF | A long hallway extends from a door to the east, and continues west for
CF | a while. A wall-mounted torch illuminates the room.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] The Department Of Manufactured Light
CF | >
CF | > E
CF |
CF |
CF | The Department Of Manufactured Light
CF | In London, as it is everywhere else, the whole world is evenly lit
CF | during the day with little regard to walls or veils. The rules seem to
CF | be different here, and the whole room is like night apart from a
CF | gaslight on the wall. West is a door leading to a hallway, and east is
CF | the way back to the quad.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] University Quad
CF | >
CF | > E
CF |
CF |
CF | University Quad
CF | Squares and nobleshapes of all sides and sizes are out and about on
CF | the university lawn. Paths to the south and east both lead back into
CF | the city. North is the entrance to the only public library in the
CF | city, and what looks like an engineering building is situated to the
CF | west.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Moloch Street
CF | >
CF | > E
CF |
CF |
CF | Moloch Street
CF | Moloch Street, where shapes who have traded away their mortal souls
CF | begin their journeys towards hell. North is the entrance to the
CF | Labyrinth of Tigers, and west is the university. South, the street
CF | becomes less menacing.
CF |
CF | An old house with a brass-plated door stands in the east, passing
CF | judgement on everyone it sees.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Broad Streets
CF | >
CF | > S
CF |
CF |
CF | Broad Streets
CF | A public road. A muddy river connects with the street to the west, and
CF | Moloch Street is accessible in the north. The street is empty in the
CF | southwest and alien in the south. Your lodgings are to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Your Lodgings
CF | >
CF | > E
CF |
CF |
CF | Your Lodgings
CF | You are in your small apartment. It's a cool London morning, and your
CF | windows are ever so slightly fogged up. A door is set into the west
CF | wall of your home.
CF |
CF | In one corner of the room is an old wooden trophy case.
CF |
CF | You can also see a sanitized mirror here.
CF |
CF | >
DavidW says (to ClubFloyd), "take mirror"
CF ] Your Lodgings
CF | >
CF | > TAKE MIRROR
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Broad Streets
CF | >
CF | > W
CF |
CF |
CF | Broad Streets
CF | A public road. A muddy river connects with the street to the west, and
CF | Moloch Street is accessible in the north. The street is empty in the
CF | southwest and alien in the south. Your lodgings are to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Moloch Street
CF | >
CF | > N
CF |
CF |
CF | Moloch Street
CF | Moloch Street, where shapes who have traded away their mortal souls
CF | begin their journeys towards hell. North is the entrance to the
CF | Labyrinth of Tigers, and west is the university. South, the street
CF | becomes less menacing.
CF |
CF | An old house with a brass-plated door stands in the east, passing
CF | judgement on everyone it sees.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] The Labyrinth of Tigers
CF | >
CF | > N
CF |
CF |
CF | The Labyrinth of Tigers
CF | Previously, one saw tigers at the zoo. Now, the tigers run the zoo.
CF | Some of the more mundane exhibits are to the west. The geometrical
CF | cells are east, and north is the Labyrinth's gift shop. South is the
CF | exit to Moloch Street.
CF |
CF | A tiger in a janitor's uniform can be seen scrubbing the walls.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Geometrical Cells
CF | >
CF | > E
CF |
CF |
CF | Geometrical Cells
CF | Animals aren't the only thing kept in the Labyrinth of Tigers. You are
CF | in a wide room, the walls lined with various cells behind curtains. A
CF | sign reminds visitors not to bring mirrors into the exhibit. West is
CF | the exit.
CF |
CF | Beneath the green curtain, a scruffy-looking square is in a cage.
CF |
CF | >
DavidW says (to ClubFloyd), "give mirror to square"
CF ] Geometrical Cells
CF | >
CF | > GIVE MIRROR TO SQUARE
CF |
CF | The square thanks you, snatching the mirror. "Sanitized," it remarks
CF | coolly. "Disgusting, but we can work with that." The scruffy-looking
CF | square shoves itself into the mirror with a sickening crack and is
CF | gone. Your mirror falls to the south side of the cage, but something
CF | is different about it.
CF |
CF | >
DavidW says (to ClubFloyd), "x mirror"
CF ] Geometrical Cells
CF | >
CF | > X MIRROR
CF |
CF | A small mirror with green-tinted glass. When you touch the surface, it
CF | ever so slightly gives way. You could enter it, if you wanted to.
CF |
CF | > Knight_Otu says, "Who what when where why"
DavidW says (to ClubFloyd), "take mirror"
CF ] Geometrical Cells
CF | >
CF | > TAKE MIRROR
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] The Labyrinth of Tigers
CF | >
CF | > W
CF |
CF |
CF | The Labyrinth of Tigers
CF | Previously, one saw tigers at the zoo. Now, the tigers run the zoo.
CF | Some of the more mundane exhibits are to the west. The geometrical
CF | cells are east, and north is the Labyrinth's gift shop. South is the
CF | exit to Moloch Street.
CF |
CF | A tiger in a janitor's uniform can be seen scrubbing the walls.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Moloch Street
CF | >
CF | > S
CF |
CF |
CF | Moloch Street
CF | Moloch Street, where shapes who have traded away their mortal souls
CF | begin their journeys towards hell. North is the entrance to the
CF | Labyrinth of Tigers, and west is the university. South, the street
CF | becomes less menacing.
CF |
CF | An old house with a brass-plated door stands in the east, passing
CF | judgement on everyone it sees.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Broad Streets
CF | >
CF | > S
CF |
CF |
CF | Broad Streets
CF | A public road. A muddy river connects with the street to the west, and
CF | Moloch Street is accessible in the north. The street is empty in the
CF | southwest and alien in the south. Your lodgings are to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Your Lodgings
CF | >
CF | > E
CF |
CF |
CF | Your Lodgings
CF | You are in your small apartment. It's a cool London morning, and your
CF | windows are ever so slightly fogged up. A door is set into the west
CF | wall of your home.
CF |
CF | In one corner of the room is an old wooden trophy case.
CF |
CF | >
DavidW says (to ClubFloyd), "drop mirror"
CF ] Your Lodgings
CF | >
CF | > DROP MIRROR
CF |
CF | Dropped.
CF |
CF | >
DavidW says (to ClubFloyd), "enter it"
CF | >
CF | > ENTER IT
CF |
CF | You push yourself into the mirror, cutting yourself slightly on jagged
CF | edges you didn't know were there.
CF |
CF | [PRESS ANY KEY TO CONTINUE]
DavidW pushes the green 'space' button.
CF ] Amber Woods
CF | [PRESS ANY KEY TO CONTINUE]## Amber Woods
CF | You are in a thick forest, where the ambient light is a soft shade of
CF | amber. You are in the land-behind-mirrors, home of the glass serpents.
CF | You are nowhere that is real. The forest stretches out in every
CF | direction.
CF |
CF | >
DavidW says (to ClubFloyd), "look"
CF ] Amber Woods
CF | >
CF | > LOOK
CF |
CF | Amber Woods
CF | You are in a thick forest, where the ambient light is a soft shade of
CF | amber. You are in the land-behind-mirrors, home of the glass serpents.
CF | You are nowhere that is real. The forest stretches out in every
CF | direction.
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF ] Amber Woods
CF | >
CF | > OUT
CF |
CF | But you aren't in anything at the moment.
CF |
CF | >
DavidW says (to ClubFloyd), "x mirror"
CF ] Amber Woods
CF | >
CF | > X MIRROR
CF |
CF | You can't see any such thing.
CF |
CF | > DavidW says, "So, no obvious way back."
DavidW says (to ClubFloyd), "n"
CF ] Jungle Path
CF | >
CF | > N
CF |
CF |
CF | Jungle Path
CF | A path from west to east snakes through the thick foliage. Off the
CF | path to the north, you can see something gleam.
CF |
CF | > Knight_Otu says, "Yeah..."
DavidW says (to ClubFloyd), "n"
CF ] Brightest Grove
CF | >
CF | > N
CF |
CF |
CF | Brightest Grove
CF | You've never heard of an orchard with just one tree. Here it is,
CF | though. Densely packed trees surround you on all sides, but open up
CF | ever so slightly to the south.
CF |
CF | A gorgeous tree stands at the center of a wide clearing, lush with
CF | promises it may yet keep.
CF |
CF | >
DavidW says (to ClubFloyd), "x tree"
CF ] Brightest Grove
CF | >
CF | > X TREE
CF |
CF | The most beautiful tree you've ever seen shines when you look at it,
CF | forcing you to squint. Shining, silver sap drips slowly from the tree
CF | in rivulets, ready for collection. A glassy cluster of fruit hangs on
CF | the tree, waiting to be plucked.
CF |
CF | >
DavidW says (to ClubFloyd), "x sap"
CF ] Brightest Grove
CF | >
CF | > X SAP
CF |
CF | Silver sap, from the place that is not. It shines brightly, but isn't
CF | enough to provide any real light. Perhaps if you were to put it
CF | somewhere.
CF |
CF | > DavidW asks, "Liquid mirror?"
Knight_Otu says, "Maybe."
DavidW says (to ClubFloyd), "x fruit"
CF ] Brightest Grove
CF | >
CF | > X FRUIT
CF |
CF | A glassy cluster of fruit, like a fly's eye hewn from crystal.
CF | Solacefruit is rare, valuable, and entirely toxic.
CF |
CF | >
DavidW says (to ClubFloyd), "take fruit"
CF ] Brightest Grove
CF | >
CF | > TAKE FRUIT
CF |
CF | You remove the fruit. Without it, the tree doesn't catch the light as
CF | nicely as it used to.
CF |
CF | > DavidW says, "If it's toxic, we shouldn't eat it."
DavidW says (to ClubFloyd), "s"
CF ] Jungle Path
CF | >
CF | > S
CF |
CF |
CF | Jungle Path
CF | A path from west to east snakes through the thick foliage. Off the
CF | path to the north, you can see something gleam.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Jungle Path
CF | >
CF | > W
CF |
CF |
CF | Jungle Path
CF | A path from the northwest bends around to the east. The trees here
CF | seem to grow in strange directions.
CF |
CF | >
DavidW says (to ClubFloyd), "nw"
CF ] Castle Gates
CF | >
CF | > NW
CF |
CF |
CF | Castle Gates
CF | North is the entrance to a sinuous structure of wood and thorns.
CF | Something shapeless lives here, you're sure of it. What remains to be
CF | seen, however, is whether or not they'll be able to catch you
CF | trespassing. Southeast, a path leads back into the forest.
CF |
CF | >
DavidW says (to ClubFloyd), "x castle"
CF ] Castle Gates
CF | >
CF | > X CASTLE
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Briar Hall
CF | >
CF | > N
CF |
CF |
CF | Briar Hall
CF | Leafy walls make up a large entry hall. Tapestries can be seen on
CF | either side of the room. Off to the west, a passageway lined with
CF | thorns can be seen. East, the walls change from leaves to mahogany.
CF | Other, smaller passages pepper the wall like holes, but they are far
CF | too small for you to enter.
CF |
CF | >
DavidW says (to ClubFloyd), "x tapestries"
CF ] Briar Hall
CF | >
CF | > X TAPESTRIES
CF |
CF | The tapestries are a lethargic shade of green you recognize from the
CF | surrounding jungle. Each one depicts a writhing mass of snakes.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] The Cage-Den
CF | >
CF | > W
CF |
CF |
CF | The Cage-Den
CF | A cavernous room, with thorny walls and no windows. Cages made from
CF | stiff briars are here, wrapping painfully around their dead-eyed
CF | prisoners. Most of them are motionless, but one stirs to look at you
CF | when you enter the room. To the east, the rest of the castle beckons
CF | you.
CF |
CF | An imprisoned heptagon watches the room with its too-many eyes.
CF |
CF | >
DavidW says (to ClubFloyd), "x heptagon"
CF ] The Cage-Den
CF | >
CF | > X HEPTAGON
CF |
CF | Each one of his seven eyes is fixed on you with rapt attention. He
CF | sees you looking at him, and coughs, politely.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to heptagon"
CF ] The Cage-Den
CF | >
CF | > TALK TO HEPTAGON
CF |
CF | "Hello, Detective. I believe, taking into account the
CF | predicament I am in-" The briars squeeze the heptagon
CF | tighter, as if in response. "-that you can help me with a problem of
CF | mine." He smiles wearily. "And maybe, I can do you a favor as
CF | well."
CF |
CF | Out of the corner of your eye, you see a flash of green. A trick of
CF | the light. It's nothing. Don't worry about it.
CF |
CF | >
DavidW says (to ClubFloyd), "ask heptagon about predicament"
CF ] The Cage-Den
CF | >
CF | > ASK HEPTAGON ABOUT PREDICAMENT
CF |
CF | "I've been their prisoner for quite a while now," the heptagon
CF | explains. "The kings behind mirrors. I can't say for how
CF | long, time is funny here." He continues as if he's talking about what
CF | he had for breakfast this morning. "They prefer more normal-looking
CF | shapes, so they've left me alone. But I'm tired of living in their
CF | castle, eating their 'food', watching the things they do to decent
CF | shapes." He leans towards you. "I want to escape, Detective.
CF | And I want you to help me.
CF |
CF | >
DavidW says (to ClubFloyd), "ask heptagon about kinds"
CF ] The Cage-Den
CF | >
CF | > ASK HEPTAGON ABOUT KINDS
CF |
CF | You don't know what you're talking about.
CF |
CF | >
DavidW says (to ClubFloyd), "ask heptagon about kings"
CF ] The Cage-Den
CF | >
CF | > ASK HEPTAGON ABOUT KINGS
CF |
CF | "They're nothing more than snakes," The heptagon spits. "Literal
CF | snakes. And the things that live in the corners of your eyes. You'll
CF | have to be careful around them, or they'll take your skin and wear it.
CF | Pompous bastards," he mutters to himself. "Trapped in some imaginary
CF | wasteland, and they call themselves kings."
CF |
CF | >
DavidW says (to ClubFloyd), "ask heptagon about escape"
CF ] The Cage-Den
CF | >
CF | > ASK HEPTAGON ABOUT ESCAPE
CF |
CF | "Getting out's possible, in theory," the heptagon says. "Not as easy
CF | as getting in, but possible, using the same, ah, methods. This is the
CF | land-behind-mirrors, after all."
CF |
CF | >
DavidW says (to ClubFloyd), "ask heptagon about land"
CF ] The Cage-Den
CF | >
CF | > ASK HEPTAGON ABOUT LAND
CF |
CF | (land-behind-mirrors)
CF | "The nature of the place is that it defies nature." The heptagon
CF | shrugs. "They can't exist in the real world, not without their
CF | borrowed geometry, so they've resigned themselves to be the kings only
CF | of dreams, and all things behind mirrors."
CF |
CF | >
DavidW says (to ClubFloyd), "ask heptagon about mirrors"
CF ] The Cage-Den
CF | >
CF | > ASK HEPTAGON ABOUT MIRRORS
CF |
CF | You don't know what you're talking about.
CF |
CF | >
DavidW says (to ClubFloyd), "ask heptagon about tree"
CF ] The Cage-Den
CF | >
CF | > ASK HEPTAGON ABOUT TREE
CF |
CF | "I can't help you there, Detective. All this time behind the glass
CF | hasn't been good for my mind."
CF |
CF | You think you hear a hissing sound. Quiet, at first, but getting
CF | louder.
CF |
CF | > DavidW says, "I think we should leave this room."
DavidW says (to ClubFloyd), "e"
CF ] Briar Hall
CF | >
CF | > E
CF |
CF |
CF | Briar Hall
CF | Leafy walls make up a large entry hall. Tapestries can be seen on
CF | either side of the room. Off to the west, a passageway lined with
CF | thorns can be seen. East, the walls change from leaves to mahogany.
CF | Other, smaller passages pepper the wall like holes, but they are far
CF | too small for you to enter.
CF |
CF | > Knight_Otu says, "Seems so."
DavidW says (to ClubFloyd), "e"
CF ] The Finger-Vaults
CF | >
CF | > E
CF |
CF |
CF | The Finger-Vaults
CF | The castle's treasure vault is located to the east. The imposing door
CF | has a small plaque attached to it. West is the exit.
CF |
CF | Six gas lamps are embedded in the vault door.
CF |
CF | A piano is set into one wall.
CF |
CF | >
DavidW says (to ClubFloyd), "x plaque"
CF ] The Finger-Vaults
CF | >
CF | > X PLAQUE
CF |
CF | PLAY THE SEQUENCE TO ENTER THE VAULT, the plaque reads. A piece of
CF | scratch paper is taped next to it.
CF |
CF | >
DavidW says (to ClubFloyd), "x scratch paper"
CF ] The Finger-Vaults
CF | >
CF | > X SCRATCH PAPER
CF |
CF | Some notes in borderline illegible handwriting.
CF | GREEN = RIGHT NOTE, RIGHT PLACE
CF | BLUE = RIGHT NOTE, WRONG PLACE
CF | PLAY SIX NOTES AT A TIME (A-G)
CF |
CF | >
DavidW says (to ClubFloyd), "x piano"
CF ] The Finger-Vaults
CF | >
CF | > X PIANO
CF |
CF | A small mahogany piano that can play notes from A-G. Most of the keys
CF | are wood, but one is made from ivory.
CF |
CF | The hissing won't stop. Not even when you plug your ears.
CF |
CF | > Knight_Otu says, "Oh dear."
DavidW says (to ClubFloyd), "w"
CF ] Briar Hall
CF | >
CF | > W
CF |
CF |
CF | Briar Hall
CF | Leafy walls make up a large entry hall. Tapestries can be seen on
CF | either side of the room. Off to the west, a passageway lined with
CF | thorns can be seen. East, the walls change from leaves to mahogany.
CF | Other, smaller passages pepper the wall like holes, but they are far
CF | too small for you to enter.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Castle Gates
CF | >
CF | > S
CF |
CF | As you pass through the threshhold, the hissing stops abruptly.
CF |
CF | Castle Gates
CF | North is the entrance to a sinuous structure of wood and thorns.
CF | Something shapeless lives here, you're sure of it. What remains to be
CF | seen, however, is whether or not they'll be able to catch you
CF | trespassing. Southeast, a path leads back into the forest.
CF |
CF | > DavidW says, "The piano puzzle is Mastermind, of course."
Knight_Otu says, "Yeah."
DavidW says, "Perhaps we need snake repellant or earplugs."
DavidW says (to ClubFloyd), "se"
CF ] Jungle Path
CF | >
CF | > SE
CF |
CF |
CF | Jungle Path
CF | A path from the northwest bends around to the east. The trees here
CF | seem to grow in strange directions.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Jungle Path
CF | >
CF | > E
CF |
CF |
CF | Jungle Path
CF | A path from west to east snakes through the thick foliage. Off the
CF | path to the north, you can see something gleam.
CF |
CF | > Knight_Otu says, "We've been going for about three hours, by the way."
DavidW says (to ClubFloyd), "e"
CF ] Jungle Path
CF | >
CF | > E
CF |
CF |
CF | Jungle Path
CF | A path from the west winds around to the south. It is easy to get lost
CF | here.
CF |
CF | > DavidW says, "oh, ok. We can stop here."
DavidW says (to ClubFloyd), "save"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
DavidW says (to ClubFloyd), "cfflatmirror"
CF ] Jungle Path
CF | > SAVEOk.
CF |
CF | > Knight_Otu says, "Weird world, this."
DavidW says, "It is."
DavidW says, "I wasn't quite sure what to expect, but it's definitely intriguing."
Knight_Otu asks, "Yeah. Wonder how far in we got. Hopefully at least to the half-point?"
DavidW says, "Oh, I think so. We found the book and at least half the treasures."
Knight_Otu says, "I mean, who knows what more the game can throw at us."
DavidW says, "Well, there's that ritual. The chess game. What's below the elevator. The altar alchemy."
*** SESSION TWO ***
DavidW says (to ClubFloyd), "load sleepmask flattenedlondon"
CF ] Your Cozy Home
CF |
CF |
CF |
CF | Flattened London
CF | A Fanwork in Two Dimensions by Carter
CF | Release 7 / Serial number 201002 / Inform 7 build 6M62 (I6/v6.33 lib
CF | 6/12N)
CF |
CF | Your Cozy Home
CF | The rain falls south onto the roof of your home - a pentagon, just
CF | like the home of every other shape in the city. On a night like
CF | tonight, there's nothing you want to do more than sit back and relax
CF | with a nice cup of tea.
CF |
CF | A small mirror hangs on your wall.
CF |
CF | In front of you is a small scrap of paper you don't remember writing
CF | on.
CF |
CF | You can also see a mug (in which is some tea) here.
CF |
CF | Welcome to Flattened London! Type 'HELP' at any time to see a list
CF | of commands, or type 'ABOUT' to see legal information.
CF |
CF | >
DavidW says (to ClubFloyd), "restore"
CF | >
CF | > RESTORE
CF | %% Enter a save filename to read:
DavidW says (to ClubFloyd), "cfflatmirror"
CF ] Jungle Path
CF | Ok.
CF |
CF | > DavidW says, "I have made maps: [LINK]"
Knight_Otu says, "That'll come in handy, thanks."
MoyTW asks, "Wait. What. This is a...Fallen London/Flatland fangame!?"
MoyTW asks, "hahahaha?"
DavidW says, "Yes."
DavidW says, "We are a triangular detective."
DavidW says (to ClubFloyd), "l"
CF ] Jungle Path
CF | >
CF | > L
CF |
CF | Jungle Path
CF | A path from the west winds around to the south. It is easy to get lost
CF | here.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Jungle Path
CF | >
CF | > I
CF |
CF | You are carrying:
CF | a solacefruit
CF | a chair
CF | a bookmark
CF | a handwritten book
CF | a jeweled sword
CF | a brass ring
CF | a flint-and-steel lighter
CF | a maze map
CF | a set of ritual instructions
CF | a pail
CF | a brass key
CF | a bell
CF | a pickaxe
CF | the theoretical location of a hideout
CF | a rusty lamp (providing light)
CF | a pint of fry oil
CF | a detective's fedora (being worn)
CF | the spare towel
CF | a knapsack (open but empty)
CF | a compelling note
CF |
CF | > MoyTW asks, "Huh, is Part 1 on the transcript site yet?"
DavidW says, "I did figure out a couple things after our session, but not many."
DavidW says, "no, I don't think it would be."
Knight_Otu says, "Part 1 isn't uploaded yet."
MoyTW says, "rip context"
DavidW says, "Okay, so, the game started where we were dreaming and found a note."
DavidW says, "When we took the note and drank tea, the dream fell apart and we woke up but we still had the note."
DavidW says, "The note told us to go see Mr Pages."
DavidW says, "Mr Pages has an antique store, collects chairs, is very cloaked, and wanted us to find a traitor's book about the third dimension and deliver it to him."
Knight_Otu says, "So we are trapped in a weird land behind the mirrors, somehow, and serpentine horrors threaten to take us over."
DavidW says, "We found the book, that's the handwritten book in our inventory."
MoyTW says, "Sweet, we got advice from a Master, apparently."
DavidW says, "The traitor is a square named Euclid. He was a geometer."
DavidW says, "He's also not quite a square anymore."
MoyTW exclaims, "Oh no!"
DavidW says, "He may be a cube."
Knight_Otu says, "Probably is."
MoyTW says, "That seems very concerning."
DavidW says, "Anyway, I played on my own afterwards and tried giving the book to Mr Pages. The game ends and we get wealthy and connected, but we never see the book again or Euclid, for that matter."
DavidW says, "But there's other things going on."
DavidW says, "We have a trophy case with 13 specialized compartments and we've been filling it with treasures."
Knight_Otu says, "That sounds better than I expected. I'd have expected Mr Pages to kill us."
MoyTW says, "Mr. Pages is one of the nicer ones."
DavidW says, "And there's been hints that we may be able to visit the third dimension ourselves."
DavidW says, "We have a ritual that may help. The treasures themselves are probably needed. And there's a captive heptagon in the snakes' castle that might help us out too, if we can free him."
DavidW says, "Currently, we're in the land-behind-mirrors."
DavidW says, "There's a couple things I know to do from here that we missed."
DavidW says (to ClubFloyd), "i"
CF ] Jungle Path
CF | >
CF | > I
CF |
CF | You are carrying:
CF | a solacefruit
CF | a chair
CF | a bookmark
CF | a handwritten book
CF | a jeweled sword
CF | a brass ring
CF | a flint-and-steel lighter
CF | a maze map
CF | a set of ritual instructions
CF | a pail
CF | a brass key
CF | a bell
CF | a pickaxe
CF | the theoretical location of a hideout
CF | a rusty lamp (providing light)
CF | a pint of fry oil
CF | a detective's fedora (being worn)
CF | the spare towel
CF | a knapsack (open but empty)
CF | a compelling note
CF |
CF | > DavidW says (to Moy), "Do you need backstory on any of our stuff? I think the solacefruit and the bookmark and the sword and the ring are all treasures for our trophy case."
DavidW says, "The chair was Euclid's."
DavidW says, "The lighter came from the university. The lamp was from the antique store."
DavidW asks, "Oh, the pail is weird. We need to put leche or whatever it's called plus a self part into it?"
DavidW says, "It'll make more sense when we return to the altar."
MoyTW says, "I'll just watch for a bit."
DavidW asks, "The bell is needed for the ritual. I forget if we used the key yet or not. I think we did?"
DavidW says (to ClubFloyd), "n"
CF ] Jungle Path
CF | >
CF | > N
CF |
CF | The jungle is too thick for you to take more than a couple of steps in
CF | that direction.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Jungle Path
CF | >
CF | > E
CF |
CF | The jungle is too thick for you to take more than a couple of steps in
CF | that direction.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Jungle Path
CF | >
CF | > L
CF |
CF | Jungle Path
CF | A path from the west winds around to the south. It is easy to get lost
CF | here.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Amber Woods
CF | >
CF | > W
CF |
CF |
CF | Amber Woods
CF | You are in a thick forest, where the ambient light is a soft shade of
CF | amber. You are in the land-behind-mirrors, home of the glass serpents.
CF | You are nowhere that is real. The forest stretches out in every
CF | direction.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Jungle Path
CF | >
CF | > N
CF |
CF |
CF | Jungle Path
CF | A path from west to east snakes through the thick foliage. Off the
CF | path to the north, you can see something gleam.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Brightest Grove
CF | >
CF | > N
CF |
CF |
CF | Brightest Grove
CF | You've never heard of an orchard with just one tree. Here it is,
CF | though. Densely packed trees surround you on all sides, but open up
CF | ever so slightly to the south.
CF |
CF | A gorgeous tree stands at the center of a wide clearing, lush with
CF | promises it may yet keep.
CF |
CF | > Knight_Otu says, "I think we did use the key."
DavidW says (to ClubFloyd), "x tree"
CF ] Brightest Grove
CF | >
CF | > X TREE
CF |
CF | The most beautiful tree you've ever seen shines when you look at it,
CF | forcing you to squint. Shining, silver sap drips slowly from the tree
CF | in rivulets, ready for collection.
CF |
CF | > DavidW says, "This is the tree we got the solacefruit from. We can take this sap too."
DavidW says (to ClubFloyd), "x sap"
CF ] Brightest Grove
CF | >
CF | > X SAP
CF |
CF | Silver sap, from the place that is not. It shines brightly, but isn't
CF | enough to provide any real light. Perhaps if you were to put it
CF | somewhere.
CF |
CF | >
DavidW says (to ClubFloyd), "take sap"
CF ] Dull Grove
CF | >
CF | > TAKE SAP
CF |
CF | Your pockets are much stickier, and the tree isn't nearly as bright.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Dull Grove
CF | >
CF | > L
CF |
CF | Dull Grove
CF | You've never heard of an orchard with just one tree. Here it is,
CF | though. Densely packed trees surround you on all sides, but open up
CF | ever so slightly to the south.
CF |
CF | An ordinary tree is here.
CF |
CF | > DavidW says, "Note the room went from Brightest Grove to Dull Grove."
DavidW says, "I think we need to turn the sap into a mirror."
DavidW says, "But I don't know how to do that."
DavidW says (to ClubFloyd), "s"
CF ] Jungle Path
CF | >
CF | > S
CF |
CF |
CF | Jungle Path
CF | A path from west to east snakes through the thick foliage.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Jungle Path
CF | >
CF | > W
CF |
CF |
CF | Jungle Path
CF | A path from the northwest bends around to the east. The trees here
CF | seem to grow in strange directions.
CF |
CF | >
DavidW says (to ClubFloyd), "nw"
CF ] Castle Gates
CF | >
CF | > NW
CF |
CF |
CF | Castle Gates
CF | North is the entrance to a sinuous structure of wood and thorns.
CF | Something shapeless lives here, you're sure of it. What remains to be
CF | seen, however, is whether or not they'll be able to catch you
CF | trespassing. Southeast, a path leads back into the forest.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Briar Hall
CF | >
CF | > N
CF |
CF |
CF | Briar Hall
CF | Leafy walls make up a large entry hall. Tapestries can be seen on
CF | either side of the room. Off to the west, a passageway lined with
CF | thorns can be seen. East, the walls change from leaves to mahogany.
CF | Other, smaller passages pepper the wall like holes, but they are far
CF | too small for you to enter.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] The Cage-Den
CF | >
CF | > W
CF |
CF |
CF | The Cage-Den
CF | A cavernous room, with thorny walls and no windows. Cages made from
CF | stiff briars are here, wrapping painfully around their dead-eyed
CF | prisoners. Most of them are motionless, but one stirs to look at you
CF | when you enter the room. To the east, the rest of the castle beckons
CF | you.
CF |
CF | An imprisoned heptagon watches the room with its too-many eyes.
CF |
CF | >
DavidW says (to ClubFloyd), "talk"
CF ] The Cage-Den
CF | >
CF | > TALK
CF |
CF | (to the sevenfold panoptic)
CF | "Listen, Detective, I really do need your help with my little
CF | predicament." He swats at a strand of thorns
CF | conversationally. "Please? I might be able to do you a favor,
CF | in return."
CF |
CF | >
DavidW says (to ClubFloyd), "a favor"
CF ] The Cage-Den
CF | >
CF | > A FAVOR
CF |
CF | "It's nothing much," he says. "I can see in every direction, and
CF | sometimes, a little bit more. If you helped me, I could give you a
CF | fraction of that power. I'd understand if you didn't want it, but it's
CF | all I have to give."
CF |
CF | > DavidW says, "I think, if we could give him a mirror, he'd escape like the other guy in a prison did."
DavidW says (to ClubFloyd), "give sap"
CF ] The Cage-Den
CF | >
CF | > GIVE SAP
CF |
CF | (to the sevenfold panoptic)
CF | The heptagon declines. "You'll want to keep your possessions about
CF | you, Detective. Unless you want to wake up as less than you were."
CF |
CF | Out of the corner of your eye, you see a flash of green. A trick of
CF | the light. It's nothing. Don't worry about it.
CF |
CF | > Knight_Otu says, "Possibly."
DavidW says (to ClubFloyd), "e"
CF ] Briar Hall
CF | >
CF | > E
CF |
CF |
CF | Briar Hall
CF | Leafy walls make up a large entry hall. Tapestries can be seen on
CF | either side of the room. Off to the west, a passageway lined with
CF | thorns can be seen. East, the walls change from leaves to mahogany.
CF | Other, smaller passages pepper the wall like holes, but they are far
CF | too small for you to enter.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] The Finger-Vaults
CF | >
CF | > E
CF |
CF |
CF | The Finger-Vaults
CF | The castle's treasure vault is located to the east. The imposing door
CF | has a small plaque attached to it. West is the exit.
CF |
CF | Six gas lamps are embedded in the vault door.
CF |
CF | A piano is set into one wall.
CF |
CF | > DavidW says, "um, I tried solving this puzzle on my own as well, but I don't know if the solution is randomized or not."
DavidW says (to ClubFloyd), "play DFFGBB"
CF ] The Finger-Vaults
CF | >
CF | > PLAY DFFGBB
CF |
CF | You play 'DFFGBB' on the piano.
CF | Three of the gas lamps light up blue.
CF |
CF | > DavidW says, "ah. It is randomized."
Knight_Otu says, "Makes sense."
DavidW says, "This puzzle is Mastermind, basically."
DavidW says (to ClubFloyd), "play aaaaaa"
CF ] The Finger-Vaults
CF | >
CF | > PLAY AAAAAA
CF |
CF | You play 'AAAAAA' on the piano.
CF | One of the gas lamps lights up green.
CF |
CF | >
DavidW says (to ClubFloyd), "play BBBBBB"
CF ] The Finger-Vaults
CF | >
CF | > PLAY BBBBBB
CF |
CF | You play 'BBBBBB' on the piano.
CF | One of the gas lamps lights up green.
CF |
CF | You think you hear a hissing sound. Quiet, at first, but getting
CF | louder.
CF |
CF | >
DavidW says (to ClubFloyd), "play CCCCCC"
CF ] The Finger-Vaults
CF | >
CF | > PLAY CCCCCC
CF |
CF | You play 'CCCCCC' on the piano.
CF | One of the gas lamps lights up green.
CF |
CF | >
DavidW says (to ClubFloyd), "play DDDDDD"
CF ] The Finger-Vaults
CF | >
CF | > PLAY DDDDDD
CF |
CF | You play 'DDDDDD' on the piano.
CF | One of the gas lamps lights up green.
CF |
CF | >
DavidW says (to ClubFloyd), "play EEEEEE"
CF ] The Finger-Vaults
CF | >
CF | > PLAY EEEEEE
CF |
CF | You play 'EEEEEE' on the piano.
CF | One of the gas lamps lights up green.
CF |
CF | >
DavidW says (to ClubFloyd), "play FFFFFF"
CF ] The Finger-Vaults
CF | >
CF | > PLAY FFFFFF
CF |
CF | You play 'FFFFFF' on the piano.
CF |
CF | >
DavidW says (to ClubFloyd), "play GGGGGG"
CF ] The Finger-Vaults
CF | >
CF | > PLAY GGGGGG
CF |
CF | You play 'GGGGGG' on the piano.
CF | One of the gas lamps lights up green.
CF |
CF | The hissing won't stop. Not even when you plug your ears.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Briar Hall
CF | >
CF | > W
CF |
CF |
CF | Briar Hall
CF | Leafy walls make up a large entry hall. Tapestries can be seen on
CF | either side of the room. Off to the west, a passageway lined with
CF | thorns can be seen. East, the walls change from leaves to mahogany.
CF | Other, smaller passages pepper the wall like holes, but they are far
CF | too small for you to enter.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Castle Gates
CF | >
CF | > S
CF |
CF | As you pass through the threshhold, the hissing stops abruptly.
CF |
CF | Castle Gates
CF | North is the entrance to a sinuous structure of wood and thorns.
CF | Something shapeless lives here, you're sure of it. What remains to be
CF | seen, however, is whether or not they'll be able to catch you
CF | trespassing. Southeast, a path leads back into the forest.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Briar Hall
CF | >
CF | > N
CF |
CF |
CF | Briar Hall
CF | Leafy walls make up a large entry hall. Tapestries can be seen on
CF | either side of the room. Off to the west, a passageway lined with
CF | thorns can be seen. East, the walls change from leaves to mahogany.
CF | Other, smaller passages pepper the wall like holes, but they are far
CF | too small for you to enter.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] The Finger-Vaults
CF | >
CF | > E
CF |
CF |
CF | The Finger-Vaults
CF | The castle's treasure vault is located to the east. The imposing door
CF | has a small plaque attached to it. West is the exit.
CF |
CF | Six gas lamps are embedded in the vault door.
CF |
CF | A piano is set into one wall.
CF |
CF | > DavidW says, "okay, so it's some anagram of ABCDEG"
Knight_Otu nods.
DavidW says (to ClubFloyd), "play ABCDEG"
CF ] The Finger-Vaults
CF | >
CF | > PLAY ABCDEG
CF |
CF | You play 'ABCDEG' on the piano.
CF | Three of the gas lamps light up green.
CF | Three of the gas lamps light up blue.
CF |
CF | >
DavidW says (to ClubFloyd), "play ABCFFF"
CF ] The Finger-Vaults
CF | >
CF | > PLAY ABCFFF
CF |
CF | You play 'ABCFFF' on the piano.
CF | One of the gas lamps lights up green.
CF | Two of the gas lamps light up blue.
CF |
CF | >
DavidW says (to ClubFloyd), "play ABFFFF"
CF ] The Finger-Vaults
CF | >
CF | > PLAY ABFFFF
CF |
CF | You play 'ABFFFF' on the piano.
CF | Two of the gas lamps light up blue.
CF |
CF | Out of the corner of your eye, you see a flash of green. A trick of
CF | the light. It's nothing. Don't worry about it.
CF |
CF | >
DavidW says (to ClubFloyd), "play FFFDFG"
CF ] The Finger-Vaults
CF | >
CF | > PLAY FFFDFG
CF |
CF | You play 'FFFDFG' on the piano.
CF | Two of the gas lamps light up green.
CF |
CF | >
DavidW says (to ClubFloyd), "play BEFFAF"
CF ] The Finger-Vaults
CF | >
CF | > PLAY BEFFAF
CF |
CF | You play 'BEFFAF' on the piano.
CF | Three of the gas lamps light up green.
CF |
CF | >
DavidW says (to ClubFloyd), "play BECDAG"
CF ] The Finger-Vaults
CF | >
CF | > PLAY BECDAG
CF |
CF | You play 'BECDAG' on the piano.
CF | Six of the gas lamps light up green.
CF | You hear a click in the vault door. One of the keys in the piano pops
CF | out.
CF |
CF | >
DavidW says (to ClubFloyd), "take ivory key"
CF ] The Finger-Vaults
CF | >
CF | > TAKE IVORY KEY
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "x it"
CF ] The Finger-Vaults
CF | >
CF | > X IT
CF |
CF | If a piano's key were to exist, it would be made out of valuable
CF | ivory.
CF |
CF | You think you hear a hissing sound. Quiet, at first, but getting
CF | louder.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Treasure Room
CF | >
CF | > E
CF |
CF | (first opening the vault door)
CF |
CF | Treasure Room
CF | Riches beyond your wildest imagination are here. Precious stones,
CF | artifacts, even gold coins float around in your peripheral vision. To
CF | the west is the door out of the vault.
CF |
CF | >
DavidW says (to ClubFloyd), "x coins"
CF ] Treasure Room
CF | >
CF | > X COINS
CF |
CF | Beautiful masterworks, silver and jewels. But they're all out of
CF | focus, and thinking about them too hard gives you a headache.
CF |
CF | > DavidW says, "We can't take anything here. The ivory key is our prize."
MoyTW says, "So if you hang around do the snakes get you? (re: hissing)"
Knight_Otu says, "Probably, yes."
DavidW says, "I don't know, but probably. They imprisoned the heptagon, so they might imprison us too."
DavidW says, "Possibly we should try letting them to see if that helps somehow."
DavidW says (to ClubFloyd), "w"
CF ] The Finger-Vaults
CF | >
CF | > W
CF |
CF |
CF | The Finger-Vaults
CF | The castle's treasure vault is located to the east. The imposing door
CF | has a small plaque attached to it. West is the exit.
CF |
CF | Six gas lamps are embedded in the vault door.
CF |
CF | A piano is set into one wall.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] The Finger-Vaults
CF | >
CF | > S
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Briar Hall
CF | >
CF | > W
CF |
CF |
CF | Briar Hall
CF | Leafy walls make up a large entry hall. Tapestries can be seen on
CF | either side of the room. Off to the west, a passageway lined with
CF | thorns can be seen. East, the walls change from leaves to mahogany.
CF | Other, smaller passages pepper the wall like holes, but they are far
CF | too small for you to enter.
CF |
CF | The hissing won't stop. Not even when you plug your ears.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Castle Gates
CF | >
CF | > S
CF |
CF | As you pass through the threshhold, the hissing stops abruptly.
CF |
CF | Castle Gates
CF | North is the entrance to a sinuous structure of wood and thorns.
CF | Something shapeless lives here, you're sure of it. What remains to be
CF | seen, however, is whether or not they'll be able to catch you
CF | trespassing. Southeast, a path leads back into the forest.
CF |
CF | > Knight_Otu says, "We've managed to flee every time, but yeah, we may want to see it."
MoyTW says, "I mean save first, but that'd be interesting."
DavidW says, "I'd like to show you guys the rest of the jungle first."
DavidW says (to ClubFloyd), "se"
CF ] Jungle Path
CF | >
CF | > SE
CF |
CF |
CF | Jungle Path
CF | A path from the northwest bends around to the east. The trees here
CF | seem to grow in strange directions.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Jungle
CF | >
CF | > S
CF |
CF |
CF | Jungle
CF | You are in the jungle. Thick, leafy vines surround you, and in the
CF | distance, you can hear the chirping of many-throated birds. The region
CF | to the west is blocked off by densely-packed trees.
CF |
CF | > Knight_Otu says, "Let's see it."
DavidW says (to ClubFloyd), "w"
CF ] Jungle
CF | >
CF | > W
CF |
CF | The jungle is too thick for you to take more than a couple of steps in
CF | that direction.
CF |
CF | > DavidW says, "I'm guessing, if we had chosen a different hat at the beginning, this west exit might be different."
DavidW says (to ClubFloyd), "e"
CF ] Amber Woods
CF | >
CF | > E
CF |
CF |
CF | Amber Woods
CF | You are in a thick forest, where the ambient light is a soft shade of
CF | amber. You are in the land-behind-mirrors, home of the glass serpents.
CF | You are nowhere that is real. The forest stretches out in every
CF | direction.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Jungle Path
CF | >
CF | > E
CF |
CF |
CF | Jungle Path
CF | A path from the west winds around to the south. It is easy to get lost
CF | here.
CF |
CF | > Knight_Otu says, "Right, yeah."
DavidW says (to ClubFloyd), "e"
CF ] Jungle Path
CF | >
CF | > E
CF |
CF | The jungle is too thick for you to take more than a couple of steps in
CF | that direction.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Ruined Structure
CF | >
CF | > S
CF |
CF |
CF | Ruined Structure
CF | You stand at the center of a ruined structure. Bright green vines
CF | twist around bits of rubble. There was something for you here, once.
CF | But not any more. A path leads north, and to the east, the jungle
CF | becomes impassable.
CF |
CF | > DavidW says, "Likewise this location."
DavidW says (to ClubFloyd), "x rubble"
CF ] Ruined Structure
CF | >
CF | > X RUBBLE
CF |
CF | Careful, geometrical lines carved into the ancient bricks mark this as
CF | a shape-made structure. It must have been something to behold, in its
CF | time.
CF |
CF | > DavidW says, "fix rubble"
DavidW says (to ClubFloyd), "fix rubble"
CF ] Ruined Structure
CF | >
CF | > FIX RUBBLE
CF |
CF | That's not a verb I recognise.
CF |
CF | >
DavidW says (to ClubFloyd), "assemble rubble"
CF ] Ruined Structure
CF | >
CF | > ASSEMBLE RUBBLE
CF |
CF | That's not a verb I recognise.
CF |
CF | >
DavidW says (to ClubFloyd), "put sap on rubble"
CF ] Ruined Structure
CF | >
CF | > PUT SAP ON RUBBLE
CF |
CF | Putting things on the ruins would achieve nothing.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Amber Woods
CF | >
CF | > W
CF |
CF |
CF | Amber Woods
CF | You are in a thick forest, where the ambient light is a soft shade of
CF | amber. You are in the land-behind-mirrors, home of the glass serpents.
CF | You are nowhere that is real. The forest stretches out in every
CF | direction.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Jungle
CF | >
CF | > S
CF |
CF |
CF | Jungle
CF | The jungle is thick, and the air is heavy and warm. All around you are
CF | trees. Far to the south, through a curtain of leaves, you can see
CF | something shine with borrowed light.
CF |
CF | >
Touchy has arrived.
DavidW says (to ClubFloyd), "s"
CF ] Mirror Fields
CF | >
CF | > S
CF |
CF |
CF | Mirror Fields
CF | You are in a field of mirrors at the edge of the jungle, each one
CF | fixed in the ground. Many reflect parts of London you recognize, but
CF | many don't reflect places at all.
CF |
CF | >
DavidW says (to ClubFloyd), "x mirrors"
CF ] Mirror Fields
CF | >
CF | > X MIRRORS
CF |
CF | In the sea of mirrors, you find yourself drawn to two - a dark mirror
CF | and a red mirror.
CF |
CF | >
DavidW says (to ClubFloyd), "x dark mirror"
CF ] Mirror Fields
CF | >
CF | > X DARK MIRROR
CF |
CF | This mirror is made of a smoky glass that comes alive when you
CF | approach it. Reflected in the mirror is someone else's dream - A
CF | seven-eyed shape sits in a cage. Thorns twist around and around the
CF | heptagon, burying it, but it does not react.
CF |
CF | > DavidW says, "As near as I can tell, the dark mirror shows us the dreams of everyone else in the game."
DavidW says (to ClubFloyd), "g"
CF ] Mirror Fields
CF | >
CF | > G
CF |
CF | This mirror is made of a smoky glass that comes alive when you
CF | approach it. Reflected in the mirror is someone else's dream - A shop
CF | owner walks through stacks upon stacks of ancient junk. She fishes
CF | something out of a pile: A child's doll, with a thin dusting of
CF | something that could be mistaken for snow. She weeps. Oh, how she
CF | weeps.
CF |
CF | > DavidW says, "That's the antiquarian."
DavidW says, "We have not seen a doll."
Knight_Otu says, "Hm."
DavidW says, "Perhaps we might look for one in the shop."
DavidW says (to ClubFloyd), "g"
CF ] Mirror Fields
CF | >
CF | > G
CF |
CF | This mirror is made of a smoky glass that comes alive when you
CF | approach it. Reflected in the mirror is someone else's dream - A clay
CF | triangle drinks a beer that begs for its life from a mug that's always
CF | screaming. It's not enough to forget. It's never enough to forget.
CF |
CF | > DavidW says, "That's the guy we helped get a job at the dig site."
Knight_Otu says, "Yeah."
Touchy asks, "a somewhat longer game today then?"
DavidW says, "The archaeologist nicknamed him Brick, btw."
DavidW says (to ClubFloyd), "g"
CF ] Mirror Fields
CF | >
CF | > G
CF |
CF | This mirror is made of a smoky glass that comes alive when you
CF | approach it. Reflected in the mirror is someone else's dream - A
CF | pentagon searches his missing library card. But no matter how hard he
CF | looks, he can't seem to find it.
CF |
CF | > Knight_Otu says, "It is longer, yeah."
DavidW says, "That's the engineer. We gave him his card."
DavidW says (to ClubFloyd), "g"
CF ] Mirror Fields
CF | >
CF | > G
CF |
CF | This mirror is made of a smoky glass that comes alive when you
CF | approach it. Reflected in the mirror is someone else's dream - A
CF | triangle is born. A triangle grasps the horror of its brief existence.
CF | A triangle is gone.
CF |
CF | > Knight_Otu says, "And who is sooooooooooo far from the library."
DavidW says, "yes."
DavidW says, "I don't know who this triangle is. Maybe the dead one that had the bell."
DavidW says (to ClubFloyd), "g"
CF ] Mirror Fields
CF | >
CF | > G
CF |
CF | This mirror is made of a smoky glass that comes alive when you
CF | approach it. Reflected in the mirror is someone else's dream - A
CF | librarian is handed a book that details the exact time and date of an
CF | accident that will kill thousands. She assigns it a number, and
CF | shelves it. She moves on.
CF |
CF | > DavidW says, "We saw the librarian. Euclid did suggest maybe giving his book to the library, so perhaps this vision is a warning."
DavidW says (to ClubFloyd), "g"
CF ] Mirror Fields
CF | >
CF | > G
CF |
CF | This mirror is made of a smoky glass that comes alive when you
CF | approach it. Reflected in the mirror is someone else's dream - A snake
CF | watches shapes go about their lives from a distance. It could not get
CF | closer to them, even if it wanted to.
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] Mirror Fields
CF | >
CF | > G
CF |
CF | This mirror is made of a smoky glass that comes alive when you
CF | approach it. Reflected in the mirror is someone else's dream - An
CF | archaeologist digs through rock. It doesn't matter how long she digs
CF | for, the only thing she ever finds is stone.
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] Mirror Fields
CF | >
CF | > G
CF |
CF | This mirror is made of a smoky glass that comes alive when you
CF | approach it. Reflected in the mirror is someone else's dream - A
CF | geometer prepares to make a bargain it knows it cannot uphold. It
CF | thinks, perhaps it hopes, that by the time its deception is
CF | discovered, it will be long gone from this dimension.
CF |
CF | > DavidW says, "That's Euclid."
DavidW says (to ClubFloyd), "g"
CF ] Mirror Fields
CF | >
CF | > G
CF |
CF | This mirror is made of a smoky glass that comes alive when you
CF | approach it. Reflected in the mirror is someone else's dream - A tiger
CF | mops blood from a nondescript wall, but it keeps coming back. There is
CF | so much blood on his paws.
CF |
CF | > DavidW says, "That's the janitor."
DavidW says (to ClubFloyd), "g"
CF ] Mirror Fields
CF | >
CF | > G
CF |
CF | This mirror is made of a smoky glass that comes alive when you
CF | approach it. Reflected in the mirror is someone else's dream - A
CF | geometer prepares to make a bargain it knows it cannot uphold. It
CF | thinks, perhaps it hopes, that by the time its deception is
CF | discovered, it will be long gone from this dimension.
CF |
CF | > DavidW says, "okay, it's repeating."
DavidW says (to ClubFloyd), "x red mirror"
CF ] Mirror Fields
CF | >
CF | > X RED MIRROR
CF |
CF | The mirror reflects a boat, drifting slowly down a quiet river. The
CF | surface ripples, concealing something sharp.
CF |
CF | > DavidW says, "That's Death's boat. We can escape the mirror realm this way."
Knight_Otu says, "I guess that's Death on the Thames."
DavidW says, "Yes."
Touchy asks, "so we have to get information on the people from these dreams?"
DavidW says, "I still don't understand how to win at chess."
DavidW says (to Touchy), "no, I think this is just backstory."
MoyTW says, "I think the dreams are showing you characters we've already seen; we're in the land beyond the mirrors, which is home to the fingerkings, and their deal is mirrors and dreams."
Touchy says, "ok"
DavidW says, "We can enter the red mirror but not the dark mirror."
DavidW says, "And neither is portable."
DavidW asks, "So, shall we try finding a snake?"
Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "n"
CF ] Jungle
CF | >
CF | > N
CF |
CF |
CF | Jungle
CF | The jungle is thick, and the air is heavy and warm. All around you are
CF | trees. Far to the south, through a curtain of leaves, you can see
CF | something shine with borrowed light.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Amber Woods
CF | >
CF | > N
CF |
CF |
CF | Amber Woods
CF | You are in a thick forest, where the ambient light is a soft shade of
CF | amber. You are in the land-behind-mirrors, home of the glass serpents.
CF | You are nowhere that is real. The forest stretches out in every
CF | direction.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Jungle Path
CF | >
CF | > N
CF |
CF |
CF | Jungle Path
CF | A path from west to east snakes through the thick foliage.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Jungle Path
CF | >
CF | > W
CF |
CF |
CF | Jungle Path
CF | A path from the northwest bends around to the east. The trees here
CF | seem to grow in strange directions.
CF |
CF | >
DavidW says (to ClubFloyd), "nw"
CF ] Castle Gates
CF | >
CF | > NW
CF |
CF |
CF | Castle Gates
CF | North is the entrance to a sinuous structure of wood and thorns.
CF | Something shapeless lives here, you're sure of it. What remains to be
CF | seen, however, is whether or not they'll be able to catch you
CF | trespassing. Southeast, a path leads back into the forest.
CF |
CF | >
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf5"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Castle Gates
CF | > SAVEOk.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Briar Hall
CF | >
CF | > N
CF |
CF |
CF | Briar Hall
CF | Leafy walls make up a large entry hall. Tapestries can be seen on
CF | either side of the room. Off to the west, a passageway lined with
CF | thorns can be seen. East, the walls change from leaves to mahogany.
CF | Other, smaller passages pepper the wall like holes, but they are far
CF | too small for you to enter.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] The Cage-Den
CF | >
CF | > W
CF |
CF |
CF | The Cage-Den
CF | A cavernous room, with thorny walls and no windows. Cages made from
CF | stiff briars are here, wrapping painfully around their dead-eyed
CF | prisoners. Most of them are motionless, but one stirs to look at you
CF | when you enter the room. To the east, the rest of the castle beckons
CF | you.
CF |
CF | An imprisoned heptagon watches the room with its too-many eyes.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] The Cage-Den
CF | >
CF | > Z
CF |
CF | Time passes.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] The Cage-Den
CF | >
CF | > Z
CF |
CF | Time passes.
CF |
CF | >
DavidW says (to ClubFloyd), "talk"
CF ] The Cage-Den
CF | >
CF | > TALK
CF |
CF | (to the sevenfold panoptic)
CF | "Listen, Detective, I really do need your help with my little
CF | predicament." He swats at a strand of thorns
CF | conversationally. "Please? I might be able to do you a favor,
CF | in return."
CF |
CF | Out of the corner of your eye, you see a flash of green. A trick of
CF | the light. It's nothing. Don't worry about it.
CF |
CF | >
DavidW says (to ClubFloyd), "a predicament"
CF ] The Cage-Den
CF | >
CF | > A PREDICAMENT
CF |
CF | "I've been their prisoner for quite a while now," the heptagon
CF | explains. "The kings behind mirrors. I can't say for how
CF | long, time is funny here." He continues as if he's talking about what
CF | he had for breakfast this morning. "They prefer more normal-looking
CF | shapes, so they've left me alone. But I'm tired of living in their
CF | castle, eating their 'food', watching the things they do to decent
CF | shapes." He leans towards you. "I want to escape, Detective.
CF | And I want you to help me.
CF |
CF | >
DavidW says (to ClubFloyd), "a kings"
CF ] The Cage-Den
CF | >
CF | > A KINGS
CF |
CF | "They're nothing more than snakes," The heptagon spits. "Literal
CF | snakes. And the things that live in the corners of your eyes. You'll
CF | have to be careful around them, or they'll take your skin and wear it.
CF | Pompous bastards," he mutters to himself. "Trapped in some imaginary
CF | wasteland, and they call themselves kings."
CF |
CF | >
DavidW says (to ClubFloyd), "a escape"
CF ] The Cage-Den
CF | >
CF | > A ESCAPE
CF |
CF | "Getting out's possible, in theory," the heptagon says. "Not as easy
CF | as getting in, but possible, using the same, ah, methods. This is the
CF | land-behind-mirrors, after all."
CF |
CF | >
DavidW says (to ClubFloyd), "a mirrors"
CF ] The Cage-Den
CF | >
CF | > A MIRRORS
CF |
CF | "I can't help you there, Detective. All this time behind the glass
CF | hasn't been good for my mind."
CF |
CF | >
DavidW says (to ClubFloyd), "a land"
CF ] The Cage-Den
CF | >
CF | > A LAND
CF |
CF | (land-behind-mirrors)
CF | "The nature of the place is that it defies nature." The heptagon
CF | shrugs. "They can't exist in the real world, not without their
CF | borrowed geometry, so they've resigned themselves to be the kings only
CF | of dreams, and all things behind mirrors."
CF |
CF | You think you hear a hissing sound. Quiet, at first, but getting
CF | louder.
CF |
CF | > MoyTW asks, "So is "a" the chat keyword?"
DavidW says, "It's just short for ASK [nearby NPC] ABOUT."
MoyTW says, "Oh, fair 'nuff."
DavidW says, "t is for TELL"
DavidW says, "Some games recognize those abbreviations; this is one of those games."
DavidW says (to ClubFloyd), "a mirror"
CF ] The Cage-Den
CF | >
CF | > A MIRROR
CF |
CF | Which do you mean, the small mirror, the sanitized mirror or the
CF | green-glass mirror?
CF |
CF | > Knight_Otu says, "Hm."
DavidW says, "The small mirror was in our dream. The sanitized mirror was in our home. The green-glass mirror is the sanitized one after it was used by the guy in prison."
DavidW says (to ClubFloyd), "green-glass"
CF ] The Cage-Den
CF | >
CF | > GREEN-GLASS
CF |
CF | "I can't help you there, Detective. All this time behind the glass
CF | hasn't been good for my mind."
CF |
CF | >
DavidW says (to ClubFloyd), "a cage"
CF ] The Cage-Den
CF | >
CF | > A CAGE
CF |
CF | (the cage-elevator)
CF | "I can't help you there, Detective. All this time behind the glass
CF | hasn't been good for my mind."
CF |
CF | > DavidW says, "I meant your cage, silly."
DavidW says (to ClubFloyd), "listen"
CF ] The Cage-Den
CF | >
CF | > LISTEN
CF |
CF | You hear nothing unexpected.
CF |
CF | >
DavidW says (to ClubFloyd), "a third dimension"
CF ] The Cage-Den
CF | >
CF | > A THIRD DIMENSION
CF |
CF | "Ah, the mythical third dimension. I do so miss the days when some
CF | fabled space was the most important thing on my mind."
CF |
CF | >
DavidW says (to ClubFloyd), "a heptagon"
CF ] The Cage-Den
CF | >
CF | > A HEPTAGON
CF |
CF | "My eyes? Compared to what goes on in here, they're nothing out of the
CF | ordinary. People always said they pitied me for being irregular, but
CF | I've got something they don't have: depth perception. And the snakes
CF | leave me alone because they don't want a seven-eyed freak for a host,
CF | all the while they burrow into all the ones who were born right." He
CF | laughs. "I pity them, now."
CF |
CF | The hissing won't stop. Not even when you plug your ears.
CF |
CF | >
DavidW says (to ClubFloyd), "a pages"
CF ] The Cage-Den
CF | >
CF | > A PAGES
CF |
CF | "I can't help you there, Detective. All this time behind the glass
CF | hasn't been good for my mind."
CF |
CF | >
DavidW says (to ClubFloyd), "a castle"
CF ] The Cage-Den
CF | >
CF | > A CASTLE
CF |
CF | You don't know what you're talking about.
CF |
CF | >
DavidW says (to ClubFloyd), "a ivory key"
CF ] The Cage-Den
CF | >
CF | > A IVORY KEY
CF |
CF | "I can't help you there, Detective. All this time behind the glass
CF | hasn't been good for my mind."
CF |
CF | >
DavidW says (to ClubFloyd), "a fourth city"
CF ] The Cage-Den
CF | >
CF | > A FOURTH CITY
CF |
CF | "I can't help you there, Detective. All this time behind the glass
CF | hasn't been good for my mind."
CF |
CF | >
DavidW says (to ClubFloyd), "a euclid"
CF ] The Cage-Den
CF | >
CF | > A EUCLID
CF |
CF | "I can't help you there, Detective. All this time behind the glass
CF | hasn't been good for my mind."
CF |
CF | >
DavidW says (to ClubFloyd), "a square"
CF ] The Cage-Den
CF | >
CF | > A SQUARE
CF |
CF | "Who? I'm not familiar. There's a lot of them, you know." He looks at
CF | you. "You shouldn't have freed it, just so we're clear. The last thing
CF | we need is more of those monsters out there."
CF |
CF | Something heavy and vicious has started to swim in your brain, and in
CF | the edge of your vision.
CF |
CF | >
DavidW says (to ClubFloyd), "t red mirror"
CF ] The Cage-Den
CF | >
CF | > T RED MIRROR
CF |
CF | That's not a verb I recognise.
CF |
CF | > DavidW says, "oh, it knows A but not T? Weird."
DavidW says (to ClubFloyd), "topics"
CF ] The Cage-Den
CF | >
CF | > TOPICS
CF |
CF | That's not a verb I recognise.
CF |
CF | >
DavidW says (to ClubFloyd), "a red mirror"
CF ] The Cage-Den
CF | >
CF | > A RED MIRROR
CF |
CF | You don't know what you're talking about.
CF |
CF | >
DavidW says (to ClubFloyd), "a sap"
CF ] The Cage-Den
CF | >
CF | > A SAP
CF |
CF | "I can't help you there, Detective. All this time behind the glass
CF | hasn't been good for my mind."
CF |
CF | >
DavidW says (to ClubFloyd), "show sap to heptagon"
CF ] The Cage-Den
CF | >
CF | > SHOW SAP TO HEPTAGON
CF |
CF | The sevenfold panoptic is unimpressed.
CF |
CF | >
DavidW says (to ClubFloyd), "ring bell"
CF ] The Cage-Den
CF | >
CF | > RING BELL
CF |
CF | The bell makes a pleasant ringing sound.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] The Cage-Den
CF | >
CF | > I
CF |
CF | You are carrying:
CF | an ivory key
CF | some brilliant sap
CF | a solacefruit
CF | a chair
CF | a bookmark
CF | a handwritten book
CF | a jeweled sword
CF | a brass ring
CF | a flint-and-steel lighter
CF | a maze map
CF | a set of ritual instructions
CF | a pail
CF | a brass key
CF | a bell
CF | a pickaxe
CF | the theoretical location of a hideout
CF | a rusty lamp (providing light)
CF | a pint of fry oil
CF | a detective's fedora (being worn)
CF | the spare towel
CF | a knapsack (open but empty)
CF | a compelling note
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] The Cage-Den
CF | >
CF | > L
CF |
CF | The Cage-Den
CF | A cavernous room, with thorny walls and no windows. Cages made from
CF | stiff briars are here, wrapping painfully around their dead-eyed
CF | prisoners. Most of them are motionless, but one stirs to look at you
CF | when you enter the room. To the east, the rest of the castle beckons
CF | you.
CF |
CF | An imprisoned heptagon watches the room with its too-many eyes.
CF |
CF | An image comes to you. A ball of serpents, twisted together and the
CF | purest green. You can't stop thinking about them. You'd like to stop
CF | thinking about them.
CF |
CF | >
DavidW says (to ClubFloyd), "cut briars with sword"
CF ] The Cage-Den
CF | >
CF | > CUT BRIARS WITH SWORD
CF |
CF | I only understood you as far as wanting to cut the cages.
CF |
CF | >
DavidW says (to ClubFloyd), "cut briars"
CF ] The Cage-Den
CF | >
CF | > CUT BRIARS
CF |
CF | Cutting it up would achieve little.
CF |
CF | >
DavidW says (to ClubFloyd), "x serpents"
CF ] The Cage-Den
CF | >
CF | > X SERPENTS
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "x snakes"
CF ] The Cage-Den
CF | >
CF | > X SNAKES
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] The Cage-Den
CF | >
CF | > Z
CF |
CF | Time passes.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] The Cage-Den
CF | >
CF | > Z
CF |
CF | Time passes.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] The Cage-Den
CF | >
CF | > Z
CF |
CF | Time passes.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] The Cage-Den
CF | >
CF | > Z
CF |
CF | Time passes.
CF |
CF | A seething mass has lodged itself in your mind. Visitors aren't
CF | welcome in their castle.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] The Cage-Den
CF | >
CF | > Z
CF |
CF | Time passes.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] The Cage-Den
CF | >
CF | > Z
CF |
CF | Time passes.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] The Cage-Den
CF | >
CF | > Z
CF |
CF | Time passes.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] The Cage-Den
CF | >
CF | > Z
CF |
CF | Time passes.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] The Cage-Den
CF | >
CF | > Z
CF |
CF | Time passes.
CF |
CF | You're not quite sure if your mind is your own. You're not quite sure
CF | if your body is your own. The longer you stay in this castle, the more
CF | of your geometry belongs to the snakes. Get out. Get out now.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] The Cage-Den
CF | >
CF | > Z
CF |
CF | Time passes.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] The Cage-Den
CF | >
CF | > Z
CF |
CF | Time passes.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] The Cage-Den
CF | >
CF | > Z
CF |
CF | Time passes.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] The Cage-Den
CF | >
CF | > Z
CF |
CF | Time passes.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF | >
CF | > Z
CF |
CF | Time passes.
CF |
CF | We are the kings behind mirrors. We are the glass serpents. We rule
CF | unreality, and soon, we will rule reality too. This triangle is ours,
CF | and will be ours, and has always been ours.
CF |
CF | The last thing you hear before you lose consciousness is high,
CF | many-voiced laughter.
CF |
CF | [PRESS ANY KEY TO CONTINUE]
DavidW pushes the green 'space' button.
CF ] A Silent River
CF | A Silent River
CF | A slow boat rests in a silent river. Your surroundings are dark, but
CF | you can see everything with awful clarity. The far shore is in the
CF | distance, out of reach.
CF |
CF | A skeleton in robes sits at the front of the boat, guiding it along
CF | down the river.
CF |
CF | An ancient chess set is tucked away in a far corner of the boat.
CF |
CF | > DavidW says, "oh. So we just die anyway."
DavidW says (to ClubFloyd), "i"
CF ] A Silent River
CF | >
CF | > I
CF |
CF | You are carrying:
CF | an ivory key
CF | some brilliant sap
CF | a solacefruit
CF | a chair
CF | a bookmark
CF | a handwritten book
CF | a jeweled sword
CF | a brass ring
CF | a flint-and-steel lighter
CF | a maze map
CF | a set of ritual instructions
CF | a pail
CF | a brass key
CF | a bell
CF | a pickaxe
CF | the theoretical location of a hideout
CF | a rusty lamp (providing light)
CF | a pint of fry oil
CF | a detective's fedora (being worn)
CF | the spare towel
CF | a knapsack (open but empty)
CF | a compelling note
CF |
CF | > MoyTW says, "Predictable, really."
DavidW says, "and we keep everything too."
DavidW says, "I don't know if anything happens if we just stay on the boat, NOT playing chess."
DavidW | 1. The circle is a powerful opponent, but pointless. Use something sharp. | 2. The ideas and constructs of civilization can always be brought low by the wild animal's grand designs. | 3. A stops B and B stops C. All things shall return to me. | 4. Infinity stopped with a shot from a gun. To hinder a catspaw, move into a- *the ink is smudged too badly to read* | 5. If all else fails, go north, into the edge and the black.
DavidW says (to ClubFloyd), "play chess"
CF ] A Silent River
CF | >
CF | > PLAY CHESS
CF |
CF | The boatman looks at you inquisitively, and you think you see
CF | something glint in his empty eyes. "Would you care for a game of
CF | chess?"
CF |
CF | >
DavidW says (to ClubFloyd), "yes"
DavidW says (to ClubFloyd), "yes"
CF ] A Silent River
CF | >
CF | > YES
CF |
CF |
CF | The boatman moves a catspaw to E8. He watches for your next move.
CF |
CF | It's your turn.
CF |
CF | 1: Rook to B6
CF | 2: Catspaw to G5
CF | 3: Bishop to C1
CF |
CF | >
CF ] A Silent River
CF | >
CF | > YES
CF |
CF | Please enter a number, 1-3.
CF |
CF | > Knight_Otu says, "We might just get booted from the boat as though we lost the chess game."
DavidW says (to ClubFloyd), "3"
CF ] A Silent River
CF | >
CF | > 3
CF |
CF |
CF | You try a move you vaguely recall hearing about. To your surprise, it
CF | works perfectly.
CF |
CF | The boatman moves a flint to E1. He grins, saying nothing.
CF |
CF | It's your turn.
CF |
CF | 1: Flint to D2
CF | 2: Rook to H9
CF | 3: Bishop to A3
CF |
CF | > Touchy says, "Was this just somebody really badly wanting to implement a chess ai in inform? :)"
DavidW says (to ClubFloyd), "3"
CF ] A Silent River
CF | >
CF | > 3
CF |
CF |
CF | You watch passively as the boatman captures several of your pieces.
CF |
CF | The boatman moves a square to A1. His moves are smooth, confident.
CF |
CF | It's your turn.
CF |
CF | 1: Flint to B7
CF | 2: Catspaw to H9
CF | 3: Square to A3
CF |
CF | > Knight_Otu says, "I mean, it's not really chess."
DavidW says (to ClubFloyd), "1"
CF ] A Silent River
CF | >
CF | > 1
CF |
CF |
CF | You capture one of the boatman's pieces, and he captures three of
CF | yours. The game progresses.
CF |
CF | The boatman moves a circle to D8. His moves are smooth, confident.
CF |
CF | It's your turn.
CF |
CF | 1: Square to H6
CF | 2: Flint to E5
CF | 3: Bishop to A3
CF |
CF | >
DavidW says (to ClubFloyd), "2"
CF ] A Silent River
CF | >
CF | > 2
CF |
CF |
CF | You knock another of the boatman's pieces from the board triumphantly.
CF | He sighs.
CF |
CF | The boatman knocks your circle from the board with the practiced ease
CF | of one who's done it a thousand times. "You never had a chance," he
CF | hisses. "I've only ever lost once to a Londoner. Strange woman," the
CF | boatman muses. "I think she actually wrote a book about the
CF | experience." His gaze lingers on you for a moment, before turning back
CF | to the river. "We've arrived, by the way. You might as well get out."
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] A Silent River
CF | >
CF | > L
CF |
CF | A Silent River
CF | A slow boat rests in a silent river. Your surroundings are dark, but
CF | you can see everything with awful clarity. The boat is parked on the
CF | shore to the north.
CF |
CF | A skeleton in robes sits at the front of the boat, guiding it along
CF | down the river.
CF |
CF | An ancient chess set is tucked away in a far corner of the boat.
CF |
CF | >
DavidW says (to ClubFloyd), "take chess"
CF ] A Silent River
CF | >
CF | > TAKE CHESS
CF |
CF | The boatman growls at you. "If you'd like to play," he spits, "you can
CF | ask."
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Stolen Shores
CF | >
CF | > N
CF |
CF | The sound of waves becomes louder and louder, until it is almost
CF | deafening. Just like that, you return to yourself.
CF |
CF | Stolen Shores
CF | What was once the river Thames cuts through the middle of the city,
CF | depositing the dead and detritus alike on its muddy banks. The river
CF | itself is immediately south. The street is north, and the beach
CF | stretches on for a while to the west.
CF |
CF | Your whole body aches. You must have washed onto the beach - they do
CF | say that the stolen river takes a trip through hell. Your brain is on
CF | fire. But at least you're alive.
CF |
CF | > DavidW says, "I think to win, we have to get all four moves correct."
Knight_Otu says, "Probably, yes."
DavidW says, "And I still haven't deciphered the instructions properly."
DavidW says (to ClubFloyd), "e"
CF ] Stolen Shores
CF | >
CF | > E
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Near The River
CF | >
CF | > N
CF |
CF |
CF | Near The River
CF | You've got an excellent view of the stolen river, which is accessible
CF | to the south. The shuttered palace looms in the west, the entrance to
CF | the university is north, and east is a series of broad streets.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Broad Streets
CF | >
CF | > E
CF |
CF |
CF | Broad Streets
CF | A public road. A muddy river connects with the street to the west, and
CF | Moloch Street is accessible in the north. The street is empty in the
CF | southwest and alien in the south. Your lodgings are to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Your Lodgings
CF | >
CF | > E
CF |
CF |
CF | Your Lodgings
CF | You are in your small apartment. It's a cool London morning, and your
CF | windows are ever so slightly fogged up. A door is set into the west
CF | wall of your home.
CF |
CF | In one corner of the room is an old wooden trophy case.
CF |
CF | You can also see a green-glass mirror (empty) here.
CF |
CF | >
DavidW says (to ClubFloyd), "x case"
CF ] Your Lodgings
CF | >
CF | > X CASE
CF |
CF | An old trophy case, with thirteen slots of specific sizes and shapes.
CF | Five of the case's slots have been filled.
CF |
CF | >
DavidW says (to ClubFloyd), "look in case"
CF ] Your Lodgings
CF | >
CF | > LOOK IN CASE
CF |
CF | You can't see inside, since the trophy case is closed.
CF |
CF | >
DavidW says (to ClubFloyd), "open case"
CF ] Your Lodgings
CF | >
CF | > OPEN CASE
CF |
CF | You open the trophy case, revealing a bezoar, a solid gold brick, a
CF | heartmetal disc, a horse statue and a lump of friendly amber.
CF |
CF | >
DavidW says (to ClubFloyd), "put sword in case"
CF ] Your Lodgings
CF | >
CF | > PUT SWORD IN CASE
CF |
CF | The jeweled sword fits perfectly.
CF |
CF | >
DavidW says (to ClubFloyd), "put fruit in case"
CF ] Your Lodgings
CF | >
CF | > PUT FRUIT IN CASE
CF |
CF | The solacefruit fits perfectly.
CF |
CF | >
DavidW says (to ClubFloyd), "put bookmark in case"
CF ] Your Lodgings
CF | >
CF | > PUT BOOKMARK IN CASE
CF |
CF | The bookmark fits perfectly.
CF |
CF | >
DavidW says (to ClubFloyd), "put sap in case"
CF ] Your Lodgings
CF | >
CF | > PUT SAP IN CASE
CF |
CF | The brilliant sap doesn't seem to fit.
CF |
CF | >
DavidW says (to ClubFloyd), "put ring in case"
CF ] Your Lodgings
CF | >
CF | > PUT RING IN CASE
CF |
CF | The brass ring fits perfectly.
CF |
CF | >
DavidW says (to ClubFloyd), "look in case"
CF ] Your Lodgings
CF | >
CF | > LOOK IN CASE
CF |
CF | In the trophy case are a brass ring, a bookmark, a solacefruit, a
CF | jeweled sword, a bezoar, a solid gold brick, a heartmetal disc, a
CF | horse statue and a lump of friendly amber.
CF |
CF | > MoyTW asks, "Out of 13?"
DavidW says, "yes"
DavidW says, "We're missing four."
DavidW says, "Death almost certainly has one."
DavidW says, "I want to revisit the altar"
Knight_Otu says, "I'd have suggested the altar as well."
DavidW says (to ClubFloyd), "w"
CF ] Broad Streets
CF | >
CF | > W
CF |
CF |
CF | Broad Streets
CF | A public road. A muddy river connects with the street to the west, and
CF | Moloch Street is accessible in the north. The street is empty in the
CF | southwest and alien in the south. Your lodgings are to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Bazaar Side-Streets
CF | >
CF | > S
CF |
CF |
CF | Bazaar Side-Streets
CF | The industrial bustle of London peaks here, not at the center of town
CF | but in the Bazaar that effectively owns the city. Something alien is
CF | here, thrumming at the edge of your consciousness and living inside
CF | the ground. A more ordinary street is to the north, and an alleyway is
CF | to the west. East is the door to a land agency.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Penstock's Wicket
CF | >
CF | > E
CF |
CF |
CF | Penstock's Wicket
CF | The land agency of Penstock, a heptagon realtor with better things to
CF | do than man his own shop. The air in here is still and dusty. A door
CF | to the west leads back out to the bazaar, and an elevator shaft is to
CF | the east.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Elevator Shaft
CF | >
CF | > E
CF |
CF |
CF | Elevator Shaft
CF | You are at the top of an elevator shaft. It continues to the south,
CF | and the land agency is back to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Elevator Shaft
CF | >
CF | > D
CF |
CF | That's impossible.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Elevator Shaft
CF | >
CF | > S
CF |
CF |
CF | Elevator Shaft
CF | You are in an elevator shaft. A great chain is here, spanning north to
CF | south.
CF |
CF | A discrete casket is here, nestled into a shelf carved into the rock.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Elevator Shaft
CF | >
CF | > S
CF |
CF |
CF | Elevator Shaft
CF | You are in an elevator shaft. A great chain is here, spanning north to
CF | south.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Sundered Sea
CF | >
CF | > S
CF |
CF |
CF | Sundered Sea
CF | The room is a vast, yawning cavern, a secret warehouse south of the
CF | ground. Fiery glyphs set into the walls illuminate deep pools and pits
CF | of ivory foam around you, and the scent of ammonia is thick in the
CF | air. North is an elevator shaft leading out, and east is an altar.
CF |
CF | A metal cage-elevator is here, attached to a chain.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] At The Altar
CF | >
CF | > E
CF |
CF |
CF | At The Altar
CF | Here in a broad cavern, across a sea of foamy pits, is a stone altar.
CF | West is a cage-elevator, situated on a flat stone clearing. A
CF | stairwell south leads even further into the bowels of the earth.
CF |
CF | >
DavidW says (to ClubFloyd), "x altar"
CF ] At The Altar
CF | >
CF | > X ALTAR
CF |
CF | A large stone altar, about your size. Some writing has been carved
CF | into it.
CF |
CF | >
DavidW says (to ClubFloyd), "read it"
CF ] At The Altar
CF | >
CF | > READ IT
CF |
CF | One part lacre, one part shape. Add shape to lacre, combine in
CF | pail. Wait. Enjoy.
CF |
CF | They say people come down here with black glass knives and cut
CF | themselves. They say the snow-foam likes that. You don't have a knife,
CF | but theoretically, any 'aspect of the self' will do.
CF |
CF | > DavidW says, "Lacre is in the previous room, but we can't touch it bare-handed."
DavidW says, "We've seen no gloves or tongs."
DavidW says (to ClubFloyd), "s"
CF ] Stairwell
CF | >
CF | > S
CF |
CF |
CF | Stairwell
CF | A passageway running north-south through the rock. The scent of
CF | ammonia wafts in from the north, and to the south, the tunnel gets
CF | darker.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Tunnel Entrance
CF | >
CF | > S
CF |
CF |
CF | Tunnel Entrance
CF | You stand in the ruins of an archway, made from ancient stone. There
CF | is a complex series of tunnels to the south, and north is the way you
CF | came.
CF |
CF | > Knight_Otu says, "I'd have thought we could just dip the bucket in or something."
DavidW says (to ClubFloyd), "n"
CF ] Stairwell
CF | >
CF | > N
CF |
CF |
CF | Stairwell
CF | A passageway running north-south through the rock. The scent of
CF | ammonia wafts in from the north, and to the south, the tunnel gets
CF | darker.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] At The Altar
CF | >
CF | > N
CF |
CF |
CF | At The Altar
CF | Here in a broad cavern, across a sea of foamy pits, is a stone altar.
CF | West is a cage-elevator, situated on a flat stone clearing. A
CF | stairwell south leads even further into the bowels of the earth.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Sundered Sea
CF | >
CF | > W
CF |
CF |
CF | Sundered Sea
CF | The room is a vast, yawning cavern, a secret warehouse south of the
CF | ground. Fiery glyphs set into the walls illuminate deep pools and pits
CF | of ivory foam around you, and the scent of ammonia is thick in the
CF | air. North is an elevator shaft leading out, and east is an altar.
CF |
CF | A metal cage-elevator is here, attached to a chain.
CF |
CF | >
DavidW says (to ClubFloyd), "dip pail"
CF ] Sundered Sea
CF | >
CF | > DIP PAIL
CF |
CF | That's not a verb I recognise.
CF |
CF | >
DavidW says (to ClubFloyd), "take lacre with pail"
CF ] Sundered Sea
CF | >
CF | > TAKE LACRE WITH PAIL
CF |
CF | I only understood you as far as wanting to take the lacre.
CF |
CF | >
DavidW says (to ClubFloyd), "take lacre"
CF ] Sundered Sea
CF | >
CF | > TAKE LACRE
CF |
CF | There's no way you're going to touch that stuff. Not with your bare
CF | hands, anyway.
CF |
CF | > Knight_Otu says, "Apparently not."
DavidW says (to ClubFloyd), "x lacre"
CF ] Sundered Sea
CF | >
CF | > X LACRE
CF |
CF | A foamy white substance sits in pits and pools here. You might call it
CF | snow if you didn't know any better, but you do know better, so you
CF | call it lacre. Better not get too close.
CF |
CF | > MoyTW asks, "...scoop?"
DavidW says (to ClubFloyd), "scoop lacre"
CF ] Sundered Sea
CF | >
CF | > SCOOP LACRE
CF |
CF | That's not a verb I recognise.
CF |
CF | >
DavidW says (to ClubFloyd), "blow lacre"
CF ] Sundered Sea
CF | >
CF | > BLOW LACRE
CF |
CF | That's not a verb I recognise.
CF |
CF | > Knight_Otu says, "(How does a shape have hands anyway?)"
MoyTW asks, "...use pail on lacre?"
MoyTW says, "Ha! Good question."
DavidW says (to ClubFloyd), "use pail on lacre"
CF ] Sundered Sea
CF | >
CF | > USE PAIL ON LACRE
CF |
CF | I only understood you as far as wanting to use the pail.
CF |
CF | >
DavidW says (to ClubFloyd), "use pail"
CF ] Sundered Sea
CF | >
CF | > USE PAIL
CF |
CF | 'Use' isn't specific enough. Why don't you try:
CF | Lighting
CF | Drinking
CF | Attaching
CF | Digging
CF | Pulling
CF | Playing
CF | Unlocking
CF | Reading
CF | Drying
CF |
CF | Remember, you can type HELP at any time to review a list of commands.
CF |
CF | > DavidW says, "That's new."
MoyTW says, "...huh. That's very helpful."
DavidW says, "I'm not sure what to do next. We can try Death's chess game over and over until we figure it out, I suppose."
DavidW says (to ClubFloyd), "x ritual"
CF ] Sundered Sea
CF | >
CF | > X RITUAL
CF |
CF | The instructions to some kind of rite, in shaky writing.
CF |
CF | 1. The shape the sacred shape never more never less always eight the
CF | sacred shape LIGHT THEM.
CF | 2. Ring the bell to get the audience's attention
CF | 3. Repeat after me.
CF |
CF | On the back is an incantation, though much of the ink is smudged.
CF |
CF | >
DavidW says (to ClubFloyd), "x incantation"
CF ] Sundered Sea
CF | >
CF | > X INCANTATION
CF |
CF | The instructions are written in the queen's english, but the
CF | incantation is written in mongolian - the language of the fourth city.
CF | But it's not really the right time for mongolian conjuring, so you
CF | decide not to.You don't understand a word of it. Maybe if you did
CF | you'd be able to read it out loud.
CF |
CF | > Knight_Otu asks, "I guess the tunnels to the south are an option?"
Knight_Otu says, "Well, past the stairwell."
DavidW says, "They are, but they seem to be the same tunnels as in the palace somehow."
DavidW says (to ClubFloyd), "e"
CF ] At The Altar
CF | >
CF | > E
CF |
CF |
CF | At The Altar
CF | Here in a broad cavern, across a sea of foamy pits, is a stone altar.
CF | West is a cage-elevator, situated on a flat stone clearing. A
CF | stairwell south leads even further into the bowels of the earth.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Stairwell
CF | >
CF | > S
CF |
CF |
CF | Stairwell
CF | A passageway running north-south through the rock. The scent of
CF | ammonia wafts in from the north, and to the south, the tunnel gets
CF | darker.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Tunnel Entrance
CF | >
CF | > S
CF |
CF |
CF | Tunnel Entrance
CF | You stand in the ruins of an archway, made from ancient stone. There
CF | is a complex series of tunnels to the south, and north is the way you
CF | came.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Winding Tunnels
CF | >
CF | > S
CF |
CF |
CF | Winding Tunnels
CF | A complex system of tunnels forms a winding labyrinth, with exits in
CF | all directions.
CF |
CF | > Knight_Otu says, "Huh."
Knight_Otu says, "I guess we can try to see if they are..."
DavidW says (to ClubFloyd), "s"
CF ] Winding Tunnels
CF | >
CF | > S
CF |
CF |
CF | Winding Tunnels
CF | A complex system of tunnels forms a winding labyrinth, with exits in
CF | all directions.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF ] Winding Tunnels
CF | >
CF | > NE
CF |
CF |
CF | Winding Tunnels
CF | A complex system of tunnels forms a winding labyrinth, with exits in
CF | all directions.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Tunnel Entrance
CF | >
CF | > W
CF |
CF |
CF | Tunnel Entrance
CF | You stand in the ruins of an archway, made from ancient stone. There
CF | is a complex series of tunnels to the south, and north is the way you
CF | came.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Winding Tunnels
CF | >
CF | > S
CF |
CF |
CF | Winding Tunnels
CF | A complex system of tunnels forms a winding labyrinth, with exits in
CF | all directions.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Winding Tunnels
CF | >
CF | > S
CF |
CF |
CF | Winding Tunnels
CF | A complex system of tunnels forms a winding labyrinth, with exits in
CF | all directions.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF ] Winding Tunnels
CF | >
CF | > NE
CF |
CF |
CF | Winding Tunnels
CF | A complex system of tunnels forms a winding labyrinth, with exits in
CF | all directions.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Tunnel Entrance
CF | >
CF | > W
CF |
CF |
CF | Tunnel Entrance
CF | You stand in the ruins of an archway, made from ancient stone. There
CF | is a complex series of tunnels to the south, and north is the way you
CF | came.
CF |
CF | > DavidW asks, "Am I doing it wrong?"
DavidW says (to ClubFloyd), "s"
CF ] Winding Tunnels
CF | >
CF | > S
CF |
CF |
CF | Winding Tunnels
CF | A complex system of tunnels forms a winding labyrinth, with exits in
CF | all directions.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Winding Tunnels
CF | >
CF | > S
CF |
CF |
CF | Winding Tunnels
CF | A complex system of tunnels forms a winding labyrinth, with exits in
CF | all directions.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Winding Tunnels
CF | >
CF | > S
CF |
CF |
CF | Winding Tunnels
CF | A complex system of tunnels forms a winding labyrinth, with exits in
CF | all directions.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF ] Tunnel Entrance
CF | >
CF | > NE
CF |
CF |
CF | Tunnel Entrance
CF | You stand in the ruins of an archway, made from ancient stone. There
CF | is a complex series of tunnels to the south, and north is the way you
CF | came.
CF |
CF | > Knight_Otu says, "I don't recall the directions."
DavidW says (to ClubFloyd), "i"
CF ] Tunnel Entrance
CF | >
CF | > I
CF |
CF | You are carrying:
CF | an ivory key
CF | some brilliant sap
CF | a chair
CF | a handwritten book
CF | a flint-and-steel lighter
CF | a maze map
CF | a set of ritual instructions
CF | a pail
CF | a brass key
CF | a bell
CF | a pickaxe
CF | the theoretical location of a hideout
CF | a rusty lamp (providing light)
CF | a pint of fry oil
CF | a detective's fedora (being worn)
CF | the spare towel
CF | a knapsack (open but empty)
CF | a compelling note
CF |
CF | > DavidW says, "I can go alllll the way to the library and get them."
Knight_Otu says (to ClubFloyd), "x map"
CF ] Tunnel Entrance
CF | >
CF | > X MAP
CF |
CF | So the geometer stood at the ready, pacing nervously around his
CF | study. Soon, he'd been promised, it would all be complete. Even if
CF | he'd contacted them first, he hadn't expected them to actually
CF | respond, and he couldn't be more anxious if he tried. Not Eating,
CF | barely sleeping, even, in case the chiropterans wanted to make the
CF | exchange at night. Whether or not they could even give him what he'd
CF | asked for was unclear as well. Such Entities as them were not to be
CF | taken lightly, if they really wanted his entire city in exchange - and
CF | that was another thing. What he'd promised them he didn't own, and if
CF | they discovered they'd been tricked, they might not uphold their end
CF | of the bargain. Euclid shuddered at the thought.
CF |
CF | You shut the book. That's not a map at all. Must have been an error at
CF | the printer's.
CF |
CF | > Knight_Otu says, "We do have them on us."
DavidW says, "oh. I missed an E."
DavidW says (to ClubFloyd), "s"
CF ] Winding Tunnels
CF | >
CF | > S
CF |
CF |
CF | Winding Tunnels
CF | A complex system of tunnels forms a winding labyrinth, with exits in
CF | all directions.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Winding Tunnels
CF | >
CF | > S
CF |
CF |
CF | Winding Tunnels
CF | A complex system of tunnels forms a winding labyrinth, with exits in
CF | all directions.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Winding Tunnels
CF | >
CF | > E
CF |
CF |
CF | Winding Tunnels
CF | A complex system of tunnels forms a winding labyrinth, with exits in
CF | all directions.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF ] Winding Tunnels
CF | >
CF | > NE
CF |
CF |
CF | Winding Tunnels
CF | A complex system of tunnels forms a winding labyrinth, with exits in
CF | all directions.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Winding Tunnels
CF | >
CF | > W
CF |
CF |
CF | Winding Tunnels
CF | A complex system of tunnels forms a winding labyrinth, with exits in
CF | all directions.
CF |
CF | >
DavidW says (to ClubFloyd), "se"
CF ] Winding Tunnels
CF | >
CF | > SE
CF |
CF |
CF | Winding Tunnels
CF | A complex system of tunnels forms a winding labyrinth, with exits in
CF | all directions.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Winding Tunnels
CF | >
CF | > W
CF |
CF |
CF | Winding Tunnels
CF | A complex system of tunnels forms a winding labyrinth, with exits in
CF | all directions.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Tunnel's End
CF | >
CF | > E
CF |
CF |
CF | Tunnel's End
CF | The maze of tunnels in the west ends here, at a fancy door to the
CF | east. You can sense a presence behind the door, thrumming with power.
CF | You're close.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Euclid's Den
CF | >
CF | > E
CF |
CF |
CF | Euclid's Den
CF | A small room with rough cave walls, but an inhabited one. Cave
CF | paintings near the wall serve as decorations, and empty wine bottles
CF | are scattered all over the room. West is the exit.
CF |
CF | An entity stands in the room, giving you a headache.
CF |
CF | An old wooden desk is here.
CF |
CF | > Knight_Otu says, "Huh."
DavidW says, "yup. Same tunnels."
Knight_Otu says, "That's a bit weird."
DavidW says, "Yes. Even in a game with much weirdness."
DavidW says (to ClubFloyd), "a tunnels"
CF ] Euclid's Den
CF | >
CF | > A TUNNELS
CF |
CF | You don't know what you're talking about.
CF |
CF | >
DavidW says (to ClubFloyd), "a chair"
CF ] Euclid's Den
CF | >
CF | > A CHAIR
CF |
CF | "Technically, this chair's from Greece," Euclid explains. "Or, I guess
CF | you'd call it Ancient Greece. Only, it's not, because I keep replacing
CF | bits of it."
CF |
CF | >
DavidW says (to ClubFloyd), "a book"
CF ] Euclid's Den
CF | >
CF | > A BOOK
CF |
CF | (the handwritten book)
CF | "This was supposed to be my life's work," he says softly. "I wanted to
CF | prove that the third dimension was real so very badly. Back when I was
CF | Euclid the geometer, instead of being... like this." As he says this,
CF | he vanishes, only to reappear moments later. "I'm sorry, Detective.
CF | It's so hard to keep myself flat. My body just wants to drift up into
CF | space, I suppose. Add that to my list of regrets."
CF |
CF | >
DavidW says (to ClubFloyd), "a mirror"
CF ] Euclid's Den
CF | >
CF | > A MIRROR
CF |
CF | Which do you mean, the small mirror, the sanitized mirror or the
CF | green-glass mirror?
CF |
CF | > Knight_Otu asks, "We had three possible locations for Euclid's hideout, I believe, and it's in two of them?"
DavidW says, "yeah."
DavidW says (to ClubFloyd), "x location"
CF ] Euclid's Den
CF | >
CF | > X LOCATION
CF |
CF | A messy list that looks like it was written by someone with claws.
CF | Different parts of the city that the entity you're tracking might live
CF | in, though it's not clear what they all have in common. The document
CF | reads:
CF | The Shuttered Palace (in the west)
CF | The Forgotten Quarter (in the southwest)
CF | The Bazaar (in the south)
CF |
CF | > DavidW says, "We haven't found a tunnel entrance in the forgotten quarter yet."
Knight_Otu says, "Yeah."
DavidW asks, "Maybe we should check that region out more?"
Knight_Otu says, "We could. Maybe the clay brick excavated the tunnels."
DavidW says, "maybe"
DavidW says (to ClubFloyd), "n"
CF ] Euclid's Den
CF | >
CF | > N
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Tunnel's End
CF | >
CF | > W
CF |
CF |
CF | Tunnel's End
CF | The maze of tunnels in the west ends here, at a fancy door to the
CF | east. You can sense a presence behind the door, thrumming with power.
CF | You're close.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Winding Tunnels
CF | >
CF | > W
CF |
CF |
CF | Winding Tunnels
CF | A complex system of tunnels forms a winding labyrinth, with exits in
CF | all directions.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Winding Tunnels
CF | >
CF | > W
CF |
CF |
CF | Winding Tunnels
CF | A complex system of tunnels forms a winding labyrinth, with exits in
CF | all directions.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Tunnel Entrance
CF | >
CF | > W
CF |
CF |
CF | Tunnel Entrance
CF | You stand in the ruins of an archway, made from ancient stone. There
CF | is a complex series of tunnels to the south, and north is the way you
CF | came.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Stairwell
CF | >
CF | > N
CF |
CF |
CF | Stairwell
CF | A passageway running north-south through the rock. The scent of
CF | ammonia wafts in from the north, and to the south, the tunnel gets
CF | darker.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] At The Altar
CF | >
CF | > N
CF |
CF |
CF | At The Altar
CF | Here in a broad cavern, across a sea of foamy pits, is a stone altar.
CF | West is a cage-elevator, situated on a flat stone clearing. A
CF | stairwell south leads even further into the bowels of the earth.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Sundered Sea
CF | >
CF | > W
CF |
CF |
CF | Sundered Sea
CF | The room is a vast, yawning cavern, a secret warehouse south of the
CF | ground. Fiery glyphs set into the walls illuminate deep pools and pits
CF | of ivory foam around you, and the scent of ammonia is thick in the
CF | air. North is an elevator shaft leading out, and east is an altar.
CF |
CF | A metal cage-elevator is here, attached to a chain.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Elevator Shaft
CF | >
CF | > N
CF |
CF |
CF | Elevator Shaft
CF | You are in an elevator shaft. A great chain is here, spanning north to
CF | south.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Elevator Shaft
CF | >
CF | > N
CF |
CF |
CF | Elevator Shaft
CF | You are in an elevator shaft. A great chain is here, spanning north to
CF | south.
CF |
CF | A discrete casket is here, nestled into a shelf carved into the rock.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Elevator Shaft
CF | >
CF | > N
CF |
CF |
CF | Elevator Shaft
CF | You are at the top of an elevator shaft. It continues to the south,
CF | and the land agency is back to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Penstock's Wicket
CF | >
CF | > W
CF |
CF |
CF | Penstock's Wicket
CF | The land agency of Penstock, a heptagon realtor with better things to
CF | do than man his own shop. The air in here is still and dusty. A door
CF | to the west leads back out to the bazaar, and an elevator shaft is to
CF | the east.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Bazaar Side-Streets
CF | >
CF | > W
CF |
CF |
CF | Bazaar Side-Streets
CF | The industrial bustle of London peaks here, not at the center of town
CF | but in the Bazaar that effectively owns the city. Something alien is
CF | here, thrumming at the edge of your consciousness and living inside
CF | the ground. A more ordinary street is to the north, and an alleyway is
CF | to the west. East is the door to a land agency.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Broad Streets
CF | >
CF | > N
CF |
CF |
CF | Broad Streets
CF | A public road. A muddy river connects with the street to the west, and
CF | Moloch Street is accessible in the north. The street is empty in the
CF | southwest and alien in the south. Your lodgings are to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF ] Desolate Lane
CF | >
CF | > SW
CF |
CF |
CF | Desolate Lane
CF | Most people prefer the wide, well-maintained main street to this dull,
CF | empty road. Most of the storefronts are vacant, windows boarded up,
CF | with the exception of one cozy-looking storefront. The lane connects
CF | with some broad streets in the northeast. South is the entrance to the
CF | city's archeological district. An antique shop is embedded in a wall
CF | of shops to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Forgotten Gates
CF | >
CF | > S
CF |
CF |
CF | Forgotten Gates
CF | You stand at the edge of an ancient city - The Forgotten Quarter. Or
CF | what's left of it, anyway. What wasn't destroyed by London was
CF | stripped away by looters, making the whole place feel rather empty. To
CF | the north, the empty ruins connect to an empty street. Far to the
CF | west, you can see a pavilion that seems more or less untouched. South
CF | is an archeological dig site.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Dig Site
CF | >
CF | > S
CF |
CF |
CF | Dig Site
CF | A magnificent dig site, heading into the stone that encases a lot of
CF | the ruins. This one is almost abandoned, though. The way out of the
CF | Forgotten Quarter is to the north. In the distance, looking almost
CF | translucent in the mist, is a pavilion. The entrance to an ancient
CF | temple is visible to the south.
CF |
CF | A clay triangle is hard at work at the dig site.
CF |
CF | A bored archaeologist lies on a crate, worn out.
CF |
CF | > DavidW asks, "So, talk to them or just go past 'em and see?"
Knight_Otu says, "I guess we can talk first."
DavidW says (to ClubFloyd), "ask archaeologist about temple"
CF ] Dig Site
CF | >
CF | > ASK ARCHAEOLOGIST ABOUT TEMPLE
CF |
CF | "The amber is weird," the archaeologist admits. "Doesn't look like any
CF | fourth city temple I know about." She sighs. "I guess I'd better get
CF | back to applying for grants.
CF |
CF | > DavidW says, "The amber's in our trophy case."
DavidW says (to ClubFloyd), "a clay"
CF ] Dig Site
CF | >
CF | > A CLAY
CF |
CF | I can't tell who you're talking to. Why don't you try asking a
CF | specific person?
CF |
CF | >
DavidW says (to ClubFloyd), "ask archaeologist about clay"
CF ] Dig Site
CF | >
CF | > ASK ARCHAEOLOGIST ABOUT CLAY
CF |
CF | The archaeologist frowns. "I'm afraid I can't help you there."
CF |
CF | >
DavidW says (to ClubFloyd), "ask archeologist about triangle"
CF ] Dig Site
CF | >
CF | > ASK ARCHEOLOGIST ABOUT TRIANGLE
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "ask archaeologist about triangle"
CF ] Dig Site
CF | >
CF | > ASK ARCHAEOLOGIST ABOUT TRIANGLE
CF |
CF | (the clay triangle)
CF | The archaeologist frowns. "I'm afraid I can't help you there."
CF |
CF | >
DavidW says (to ClubFloyd), "x clay"
CF ] Dig Site
CF | >
CF | > X CLAY
CF |
CF | A triangle, but made from sturdy clay. One of the creatures that began
CF | to appear here and there after the shift, albeit to fill a role
CF | London's had for centuries. This one looks bored.
CF |
CF | > DavidW says, "his description didn't get updated, I guess."
DavidW says (to ClubFloyd), "s"
CF ] Ancient Temple
CF | >
CF | > S
CF |
CF |
CF | Ancient Temple
CF | You stand in a grand hall, built from a rich marble. Even weathered by
CF | time, it's magnificent. The exit is to the north. A side-room, so
CF | small that it seems like an afterthought, is to the west. Presumably
CF | there were other chambers here, but they've long since been buried in
CF | debris.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Ancient Temple
CF | >
CF | > E
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Ancient Temple
CF | >
CF | > S
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "x debris"
CF ] Ancient Temple
CF | >
CF | > X DEBRIS
CF |
CF | Solid, heavy rubble prevents your passage.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Lesser Chamber
CF | >
CF | > W
CF |
CF |
CF | Lesser Chamber
CF | A cramped room that seems to have been carved into the rock rather
CF | than constructed. East, a jagged tunnel leads back into the temple you
CF | came from.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Ancient Temple
CF | >
CF | > E
CF |
CF |
CF | Ancient Temple
CF | You stand in a grand hall, built from a rich marble. Even weathered by
CF | time, it's magnificent. The exit is to the north. A side-room, so
CF | small that it seems like an afterthought, is to the west. Presumably
CF | there were other chambers here, but they've long since been buried in
CF | debris.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Dig Site
CF | >
CF | > N
CF |
CF |
CF | Dig Site
CF | A magnificent dig site, heading into the stone that encases a lot of
CF | the ruins. This one is almost abandoned, though. The way out of the
CF | Forgotten Quarter is to the north. In the distance, looking almost
CF | translucent in the mist, is a pavilion. The entrance to an ancient
CF | temple is visible to the south.
CF |
CF | A clay triangle is hard at work at the dig site.
CF |
CF | A bored archaeologist lies on a crate, worn out.
CF |
CF | > Knight_Otu says, "Hm."
DavidW says, "no new locations there."
DavidW says (to ClubFloyd), "x crate"
CF ] Dig Site
CF | >
CF | > X CRATE
CF |
CF | A crate of supplies.
CF |
CF | >
DavidW says (to ClubFloyd), "ask archaelogist about crate"
CF ] Dig Site
CF | >
CF | > ASK ARCHAELOGIST ABOUT CRATE
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "ask archaeologist about crate"
CF ] Dig Site
CF | >
CF | > ASK ARCHAEOLOGIST ABOUT CRATE
CF |
CF | The archaeologist frowns. "I'm afraid I can't help you there."
CF |
CF | > DavidW says, "I wish the abbreviation worked here."
DavidW says, "I can't even just say 'her'."
Knight_Otu says, "Or even just "Archy""
DavidW says (to ClubFloyd), "ask her about temple"
CF ] Dig Site
CF | >
CF | > ASK HER ABOUT TEMPLE
CF |
CF | You can't see 'her' (nothing) at the moment.
CF |
CF | >
DavidW says (to ClubFloyd), "x archy"
CF ] Dig Site
CF | >
CF | > X ARCHY
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "x arch"
CF ] Dig Site
CF | >
CF | > X ARCH
CF |
CF | You can't see any such thing.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x archaeo"
CF ] Dig Site
CF | >
CF | > X ARCHAEO
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "x archaeologist"
CF ] Dig Site
CF | >
CF | > X ARCHAEOLOGIST
CF |
CF | A square, dressed in the neat clothing of an archaeologist. She looks
CF | tired.
CF |
CF | >
DavidW says (to ClubFloyd), "x square"
CF ] Dig Site
CF | >
CF | > X SQUARE
CF |
CF | You can't see any such thing.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x archaeol"
CF ] Dig Site
CF | >
CF | > X ARCHAEOL
CF |
CF | You can't see any such thing.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x archaeolo"
CF ] Dig Site
CF | >
CF | > X ARCHAEOLO
CF |
CF | A square, dressed in the neat clothing of an archaeologist. She looks
CF | tired.
CF |
CF | > DavidW says, "yeah, Inform only needs the first 9 letters."
Knight_Otu says, "I wasn't just if it was 8 or 9 by default."
DavidW says, "I think with Inform 6, it was 6."
DavidW says, "With Z-characters, you can crush 3 of them into one byte, I think."
Knight_Otu says, "I need a quick break, carry on, I'll catch up."
DavidW says, "I'm going to the pavilion next"
DavidW says (to ClubFloyd), "n"
CF ] Forgotten Gates
CF | >
CF | > N
CF |
CF |
CF | Forgotten Gates
CF | You stand at the edge of an ancient city - The Forgotten Quarter. Or
CF | what's left of it, anyway. What wasn't destroyed by London was
CF | stripped away by looters, making the whole place feel rather empty. To
CF | the north, the empty ruins connect to an empty street. Far to the
CF | west, you can see a pavilion that seems more or less untouched. South
CF | is an archeological dig site.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] In The Pavilion
CF | >
CF | > W
CF |
CF |
CF | In The Pavilion
CF | You stand in a grand pavilion. The other buildings on this street are
CF | weathered and broken, but here not a single thing is out of place.
CF | Outside and to the east is the way out of the Forgotten Quarter.
CF | Despite the fact that you've seen the pavilion from the outside, there
CF | is a tunnel leading south.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Winding Hall
CF | >
CF | > S
CF |
CF |
CF | Winding Hall
CF | A long, serpentine hallway. The floor is covered in a rather detailed
CF | mural. To the north, the passage returns to the pavilion. South, the
CF | hallway continues.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Twisty Hall
CF | >
CF | > S
CF |
CF |
CF | Twisty Hall
CF | You are still in a hallway that runs north-south. Another mural is
CF | etched into the floor.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] The Hallway Ends
CF | >
CF | > S
CF |
CF |
CF | The Hallway Ends
CF | The hallway north ends in an oak door to the south. Near the door, and
CF | all around you, is a mural.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Ritual Room
CF | >
CF | > S
CF |
CF |
CF | Ritual Room
CF | A huge chamber with an exit to the north. It smells faintly of smoke,
CF | and apart from an odd carving near the far wall, is completely empty.
CF | Something else about the room feels off, though you can't say what
CF | exactly.
CF |
CF | Eight candles have been placed at odd intervals around the room.
CF |
CF | The bones of a long-dead triangle rest against the far wall.
CF |
CF | >
DavidW says (to ClubFloyd), "x ritual"
CF ] Ritual Room
CF | >
CF | > X RITUAL
CF |
CF | The instructions to some kind of rite, in shaky writing.
CF |
CF | 1. The shape the sacred shape never more never less always eight the
CF | sacred shape LIGHT THEM.
CF | 2. Ring the bell to get the audience's attention
CF | 3. Repeat after me.
CF |
CF | On the back is an incantation, though much of the ink is smudged.
CF |
CF | >
DavidW says (to ClubFloyd), "light candles"
CF ] Ritual Room
CF | >
CF | > LIGHT CANDLES
CF |
CF | What do you want to light the candles with?
CF |
CF | >
DavidW says (to ClubFloyd), "lighter"
CF ] Ritual Room
CF | >
CF | > LIGHTER
CF |
CF | The candle's flames roar to life as you light them. Each one is a
CF | bright point of light, and for a moment, you can almost see the shape
CF | they form.
CF |
CF | > MoyTW asks, "Do we have anybody who can read Mongolian?"
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf6"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Ritual Room
CF | > SAVEOk.
CF |
CF | > DavidW says, "We can read it, I think."
MoyTW asks, "Just not understand it?"
DavidW says, "well, not exactly."
MoyTW says, "When we last inspected it didn't we go "uh idk I can't read this""
DavidW says, "We sorta know it and don't know it at the same time."
MoyTW says, "Well sure. Let's YOLO the Mongolian ritual I guess."
DavidW says, "We can't read it slightly to ourselves, but it's implied we can read it out loud."
DavidW says (to ClubFloyd), "ring bell"
CF ] Ritual Room
CF | >
CF | > RING BELL
CF |
CF | The bell makes a loud, hollow sound that makes contact with your lines
CF | and stays there. Your vision blurs.
CF |
CF | >
DavidW says (to ClubFloyd), "read incantation"
CF | >
CF | > READ INCANTATION
CF |
CF | "I address you, who live in the directions of up and down." You begin
CF | to read aloud in a voice that is not your own, and in a language
CF | you've never heard before. "I call upon a world I will never be able
CF | to see, in its grand infinities, that it may speak to me, and that for
CF | a moment, that I might begin to understand. There is a shape beyond a
CF | circle, and it is you, it is Euclid, the square that has been squared,
CF | spare me your fate and give me your lines." You raise your voice. "I
CF | open the door!"
CF |
CF | [PRESS ANY KEY TO CONTINUE]
DavidW pushes the green 'space' button.
CF ] Ritual Room
CF | [PRESS ANY KEY TO CONTINUE]You feel the world shake around you, hear
CF | the distant cry of an unfamiliar animal, but nothing appears. The
CF | triangle, resting against the wall behind you, stands shakily.
CF |
CF | >
DavidW says (to ClubFloyd), "x triangle"
CF ] Ritual Room
CF | >
CF | > X TRIANGLE
CF |
CF | Unlike the skeleton you remember seeing, this triangle is alive. Even
CF | if they are bleeding slightly.
CF |
CF | > DavidW says, "um"
MoyTW says, "1. how does something stand, if we're 2d"
MoyTW asks, "2. wait did we necromance a triangle?"
DavidW says, "On the floor. Doh."
DavidW says, "Yes."
DavidW says, "Maybe."
DavidW says, "I don't know what exactly happened."
DavidW says (to ClubFloyd), "x triangle"
CF ] Ritual Room
CF | >
CF | > X TRIANGLE
CF |
CF | Unlike the skeleton you remember seeing, this triangle is alive. Even
CF | if they are bleeding slightly.
CF |
CF | >
DavidW says (to ClubFloyd), "talk"
CF ] Ritual Room
CF | >
CF | > TALK
CF |
CF | (to the three-sided occultist)
CF | "I always wondered if it would have worked," the occultist says. "We
CF | were so close to completing the ritual, before- well, before. And we
CF | tried so hard. Our cult, that is." They sigh. "But after
CF | seventy years of waiting, I guess this was what I was waiting for."
CF | The occultist hands you a wooden comb, carved to resemble a hawk.
CF | "Thanks for trying, I suppose. For tying up that last loose end."
CF |
CF | You smell smoke, and feel the temperature start to rise. "Our time's
CF | almost up," the occultist says. "I don't have anything to keep me
CF | here, not any more."
CF |
CF | > MoyTW says, "Well, I mean, death is very subjective in the neath."
MoyTW asks, "Ask occultist about cult?"
DavidW says (to ClubFloyd), "a cult"
CF ] Ritual Room
CF | >
CF | > A CULT
CF |
CF | "I wouldn't say we were a cult. More like a friend group with
CF | religious interests in common. It was me, Batu, Odgerel, and a couple
CF | of others. I'm the only one who was able to stick around." The
CF | occultist shivers. "It was us against the emperor's finest. We never
CF | stood a chance."
CF |
CF | >
DavidW says (to ClubFloyd), "a batu"
CF ] Ritual Room
CF | >
CF | > A BATU
CF |
CF | You don't know what you're talking about.
CF |
CF | >
DavidW says (to ClubFloyd), "a emperor"
CF ] Ritual Room
CF | >
CF | > A EMPEROR
CF |
CF | You don't know what you're talking about.
CF |
CF | >
DavidW says (to ClubFloyd), "a third dimension"
CF ] Ritual Room
CF | >
CF | > A THIRD DIMENSION
CF |
CF | "Imagine a line that can only see in one dimension," the occultist
CF | begins. "It wouldn't know we - us two dimensioners - exist, and it
CF | certainly wouldn't be able to understand us. That's why I'm so sure
CF | the third dimension exists. And why we wanted this ritual to go well.
CF | Oh man, what I wouldn't give to see the third dimension..."
CF |
CF | > MoyTW asks, "Ask about ritual?"
DavidW says (to ClubFloyd), "a ritual"
CF ] Ritual Room
CF | >
CF | > A RITUAL
CF |
CF | The occultist looks blank. "Never heard of it," they say. Must be a
CF | London thing.
CF |
CF | > MoyTW says, "Oh and the comb."
DavidW asks, "comb? What comb?"
MoyTW asks, "The one he just gave us?"
MoyTW asks, "Also he's clearly Mongolian, "Must be a London thing." game?"
DavidW says, "oh. Totally missed that."
DavidW says (to ClubFloyd), "x comb"
CF ] Burnt Rubble
CF | >
CF | > X COMB
CF |
CF | A wooden comb, carved and painted to look like a hawk. The fact that
CF | it's a genuine fourth city relic, albeit one in suspiciously good
CF | condition, makes it rather valuable.
CF |
CF | The building crashes and collapses as bits of wood turn into charcoal
CF | before your eyes. "Goodbye," says the occultist quietly. "And thank
CF | you."
CF |
CF | Burnt Rubble
CF | A clearing full of old, burnt rubble. Any structure that might have
CF | been here has been long since destroyed, but perhaps a few relics
CF | remain. East is the entrance to the Forgotten Quarter.
CF |
CF | The memory of smoke stings your eye.
CF |
CF | > MoyTW says, "Well okay, then. I guess that triggered the collapse."
MoyTW says, "RIP Mongolian Occultist."
DavidW says (to ClubFloyd), "x rubble"
CF ] Burnt Rubble
CF | >
CF | > X RUBBLE
CF |
CF | You can't see any such thing.
CF |
CF | > DavidW says, "The comb is probably one of the treasures we need."
DavidW says (to ClubFloyd), "s"
CF ] Burnt Rubble
CF | >
CF | > S
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Forgotten Gates
CF | >
CF | > E
CF |
CF |
CF | Forgotten Gates
CF | You stand at the edge of an ancient city - The Forgotten Quarter. Or
CF | what's left of it, anyway. What wasn't destroyed by London was
CF | stripped away by looters, making the whole place feel rather empty. To
CF | the north, the empty ruins connect to an empty street. Far to the west
CF | is a nondescript pile of rubble. South is an archeological dig site.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Burnt Rubble
CF | >
CF | > W
CF |
CF |
CF | Burnt Rubble
CF | A clearing full of old, burnt rubble. Any structure that might have
CF | been here has been long since destroyed, but perhaps a few relics
CF | remain. East is the entrance to the Forgotten Quarter.
CF |
CF | >
DavidW says (to ClubFloyd), "x smoke"
CF ] Burnt Rubble
CF | >
CF | > X SMOKE
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "smell"
CF ] Burnt Rubble
CF | >
CF | > SMELL
CF |
CF | You smell nothing unexpected.
CF |
CF | >
DavidW says (to ClubFloyd), "x relics"
CF ] Burnt Rubble
CF | >
CF | > X RELICS
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Forgotten Gates
CF | >
CF | > E
CF |
CF |
CF | Forgotten Gates
CF | You stand at the edge of an ancient city - The Forgotten Quarter. Or
CF | what's left of it, anyway. What wasn't destroyed by London was
CF | stripped away by looters, making the whole place feel rather empty. To
CF | the north, the empty ruins connect to an empty street. Far to the west
CF | is a nondescript pile of rubble. South is an archeological dig site.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Dig Site
CF | >
CF | > S
CF |
CF |
CF | Dig Site
CF | A magnificent dig site, heading into the stone that encases a lot of
CF | the ruins. This one is almost abandoned, though. The way out of the
CF | Forgotten Quarter is to the north. The entrance to an ancient temple
CF | is visible to the south.
CF |
CF | A clay triangle is hard at work at the dig site.
CF |
CF | A bored archaeologist lies on a crate, worn out.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to archaeologist"
CF ] Dig Site
CF | >
CF | > TALK TO ARCHAEOLOGIST
CF |
CF | "I can't thank you enough," the archaeologist says. "After my
CF | crew quit, I didn't know what to do, but Brick's been a
CF | lifesaver. I call him Brick, since they're made of clay- we've been
CF | getting along great. Sometimes, we even finish each other's..." The
CF | clay triangle stares into space. "...Sentences."
CF |
CF | >
DavidW says (to ClubFloyd), "comb"
CF ] Dig Site
CF | >
CF | > COMB
CF |
CF | That's not a verb I recognise.
CF |
CF | >
DavidW says (to ClubFloyd), "ask archaeolo about pavilion"
CF ] Dig Site
CF | >
CF | > ASK ARCHAEOLO ABOUT PAVILION
CF |
CF | Which do you mean, the pavilion or the distant pavilion?
CF |
CF | >
DavidW says (to ClubFloyd), "first"
CF ] Dig Site
CF | >
CF | > FIRST
CF |
CF | I only understood you as far as wanting to ask the last archaeologist
CF | about the first mural.
CF |
CF | > MoyTW says, "ha."
DavidW says (to ClubFloyd), "x ritual"
CF ] Dig Site
CF | >
CF | > X RITUAL
CF |
CF | The instructions to some kind of rite, in shaky writing.
CF |
CF | 1. The shape the sacred shape never more never less always eight the
CF | sacred shape LIGHT THEM.
CF | 2. Ring the bell to get the audience's attention
CF | 3. Repeat after me.
CF |
CF | On the back is an incantation, though much of the ink is smudged.
CF |
CF | > Knight_Otu exclaims, "I look away for a moment, and you destroy a bulding?!"
DavidW says, "And un-deaded a triangle."
DavidW says, "I suppose we should put the comb in the case."
DavidW says (to ClubFloyd), "n"
CF ] Forgotten Gates
CF | >
CF | > N
CF |
CF |
CF | Forgotten Gates
CF | You stand at the edge of an ancient city - The Forgotten Quarter. Or
CF | what's left of it, anyway. What wasn't destroyed by London was
CF | stripped away by looters, making the whole place feel rather empty. To
CF | the north, the empty ruins connect to an empty street. Far to the west
CF | is a nondescript pile of rubble. South is an archeological dig site.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Burnt Rubble
CF | >
CF | > W
CF |
CF |
CF | Burnt Rubble
CF | A clearing full of old, burnt rubble. Any structure that might have
CF | been here has been long since destroyed, but perhaps a few relics
CF | remain. East is the entrance to the Forgotten Quarter.
CF |
CF | > Knight_Otu says, "We can do that."
DavidW says (to ClubFloyd), "dig"
CF ] Burnt Rubble
CF | >
CF | > DIG
CF |
CF | What do you want to dig?
CF |
CF | >
DavidW says (to ClubFloyd), "ground"
CF ] Burnt Rubble
CF | >
CF | > GROUND
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "dig rubble"
CF ] Burnt Rubble
CF | >
CF | > DIG RUBBLE
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Forgotten Gates
CF | >
CF | > E
CF |
CF |
CF | Forgotten Gates
CF | You stand at the edge of an ancient city - The Forgotten Quarter. Or
CF | what's left of it, anyway. What wasn't destroyed by London was
CF | stripped away by looters, making the whole place feel rather empty. To
CF | the north, the empty ruins connect to an empty street. Far to the west
CF | is a nondescript pile of rubble. South is an archeological dig site.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Desolate Lane
CF | >
CF | > N
CF |
CF |
CF | Desolate Lane
CF | Most people prefer the wide, well-maintained main street to this dull,
CF | empty road. Most of the storefronts are vacant, windows boarded up,
CF | with the exception of one cozy-looking storefront. The lane connects
CF | with some broad streets in the northeast. South is the entrance to the
CF | city's archeological district. An antique shop is embedded in a wall
CF | of shops to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF ] Broad Streets
CF | >
CF | > NE
CF |
CF |
CF | Broad Streets
CF | A public road. A muddy river connects with the street to the west, and
CF | Moloch Street is accessible in the north. The street is empty in the
CF | southwest and alien in the south. Your lodgings are to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Your Lodgings
CF | >
CF | > E
CF |
CF |
CF | Your Lodgings
CF | You are in your small apartment. It's a cool London morning, and your
CF | windows are ever so slightly fogged up. A door is set into the west
CF | wall of your home.
CF |
CF | In one corner of the room is an old wooden trophy case.
CF |
CF | You can also see a green-glass mirror (empty) here.
CF |
CF | >
DavidW says (to ClubFloyd), "put comb in case"
CF ] Your Lodgings
CF | >
CF | > PUT COMB IN CASE
CF |
CF | The accipitrine comb fits perfectly.
CF |
CF | > DavidW asks, "acciptirine?"
DavidW asks, "er accipitrine?"
DavidW says, "This game has a lot of long words that begin with A."
Knight_Otu says, "Wiktionary says hawk or hawk-like."
DavidW says (to ClubFloyd), "take mirror. put it in case"
CF ] Your Lodgings
CF | >
CF | > TAKE MIRROR. PUT IT IN CASE
CF |
CF | Taken.
CF |
CF | The green-glass mirror doesn't seem to fit.
CF |
CF | > DavidW asks, "There were those neon-like light tubes in the engineering building. Not sure what to do there except maybe try to light them?"
DavidW says (to ClubFloyd), "w"
CF ] Broad Streets
CF | >
CF | > W
CF |
CF |
CF | Broad Streets
CF | A public road. A muddy river connects with the street to the west, and
CF | Moloch Street is accessible in the north. The street is empty in the
CF | southwest and alien in the south. Your lodgings are to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Near The River
CF | >
CF | > W
CF |
CF |
CF | Near The River
CF | You've got an excellent view of the stolen river, which is accessible
CF | to the south. The shuttered palace looms in the west, the entrance to
CF | the university is north, and east is a series of broad streets.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] University Quad
CF | >
CF | > N
CF |
CF |
CF | University Quad
CF | Squares and nobleshapes of all sides and sizes are out and about on
CF | the university lawn. Paths to the south and east both lead back into
CF | the city. North is the entrance to the only public library in the
CF | city, and what looks like an engineering building is situated to the
CF | west.
CF |
CF | > Knight_Otu says, "I'm not sure there was anything to do there."
DavidW says (to ClubFloyd), "w"
CF ] The Department Of Manufactured Light
CF | >
CF | > W
CF |
CF |
CF | The Department Of Manufactured Light
CF | In London, as it is everywhere else, the whole world is evenly lit
CF | during the day with little regard to walls or veils. The rules seem to
CF | be different here, and the whole room is like night apart from a
CF | gaslight on the wall. West is a door leading to a hallway, and east is
CF | the way back to the quad.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] University Hallway
CF | >
CF | > W
CF |
CF |
CF | University Hallway
CF | A long hallway extends from a door to the east, and continues west for
CF | a while. A wall-mounted torch illuminates the room.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Unlit Hallway
CF | >
CF | > W
CF |
CF |
CF | Unlit Hallway
CF | You are in the middle of a broad hallway from east to west. Some unlit
CF | glass tubes are here.
CF |
CF | >
DavidW says (to ClubFloyd), "x tubes"
CF ] Unlit Hallway
CF | >
CF | > X TUBES
CF |
CF | An ordinary glass tube. If you look closely, you can see a colorful
CF | gas inside.
CF |
CF | >
DavidW says (to ClubFloyd), "light tubes"
CF ] Unlit Hallway
CF | >
CF | > LIGHT TUBES
CF |
CF | What do you want to light the arc light with?
CF |
CF | >
DavidW says (to ClubFloyd), "lighter"
CF ] Unlit Hallway
CF | >
CF | > LIGHTER
CF |
CF | That's not flammable.
CF |
CF | >
DavidW says (to ClubFloyd), "take tubes"
CF ] Unlit Hallway
CF | >
CF | > TAKE TUBES
CF |
CF | That's hardly portable.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Unlit Hallway
CF | >
CF | > L
CF |
CF | Unlit Hallway
CF | You are in the middle of a broad hallway from east to west. Some unlit
CF | glass tubes are here.
CF |
CF | >
DavidW says (to ClubFloyd), "turn on tubes"
CF ] Unlit Hallway
CF | >
CF | > TURN ON TUBES
CF |
CF | It isn't something you can switch.
CF |
CF | >
DavidW says (to ClubFloyd), "turn tubes"
CF ] Unlit Hallway
CF | >
CF | > TURN TUBES
CF |
CF | It is fixed in place.
CF |
CF | >
DavidW says (to ClubFloyd), "unscrew tubes"
CF ] Unlit Hallway
CF | >
CF | > UNSCREW TUBES
CF |
CF | It is fixed in place.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] University Hallway
CF | >
CF | > W
CF |
CF |
CF | University Hallway
CF | A long hallway continues through a patch of darkness in the east, and
CF | ends in a door to the west labelled "TESTING LAB". A dull light flows
CF | out from the muddled glass windows of the door.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Testing Lab
CF | >
CF | > W
CF |
CF |
CF | Testing Lab
CF | Lamps and lights of all different kinds are scattered around the room
CF | here. A few small fires can be seen, and the scent of gasoline is
CF | heavy in the air. The exit is a nondescript door to the east. Welcome
CF | to the Laboratory of Manufactured Light.
CF |
CF | A pentagon sits in the lab, reading.
CF |
CF | >
DavidW says (to ClubFloyd), "a tubes"
CF ] Testing Lab
CF | >
CF | > A TUBES
CF |
CF | You don't know what you're talking about.
CF |
CF | >
DavidW says (to ClubFloyd), "a arc light"
CF ] Testing Lab
CF | >
CF | > A ARC LIGHT
CF |
CF | The pentagon gives you a long, rambling speech about how cheap magma
CF | is. It's clear he has no idea what you're talking about.
CF |
CF | >
DavidW says (to ClubFloyd), "a tongs"
CF ] Testing Lab
CF | >
CF | > A TONGS
CF |
CF | You don't know what you're talking about.
CF |
CF | >
DavidW says (to ClubFloyd), "a gloves"
CF ] Testing Lab
CF | >
CF | > A GLOVES
CF |
CF | You don't know what you're talking about.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "a lacre"
CF ] Testing Lab
CF | >
CF | > A LACRE
CF |
CF | (lacre)
CF | The pentagon gives you a long, rambling speech about how cheap magma
CF | is. It's clear he has no idea what you're talking about.
CF |
CF | > DavidW says, "I've been wondering if the demon's ring will give us heat protection if we wear it."
Knight_Otu asks, "Hm. Maybe?"
DavidW says, "We could also ask the antiquarian about the doll, I suppose."
DavidW says, "or about any of the treasures."
Knight_Otu asks, "There was a painting in the moloch street house. Maybe we can cover it with the sap?"
DavidW says, "I think I tried that, but yeah, it's worth trying."
DavidW says (to ClubFloyd), "e"
CF ] University Hallway
CF | >
CF | > E
CF |
CF |
CF | University Hallway
CF | A long hallway continues through a patch of darkness in the east, and
CF | ends in a door to the west labelled "TESTING LAB". A dull light flows
CF | out from the muddled glass windows of the door.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Unlit Hallway
CF | >
CF | > E
CF |
CF |
CF | Unlit Hallway
CF | You are in the middle of a broad hallway from east to west. Some unlit
CF | glass tubes are here.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] University Hallway
CF | >
CF | > E
CF |
CF |
CF | University Hallway
CF | A long hallway extends from a door to the east, and continues west for
CF | a while. A wall-mounted torch illuminates the room.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] The Department Of Manufactured Light
CF | >
CF | > E
CF |
CF |
CF | The Department Of Manufactured Light
CF | In London, as it is everywhere else, the whole world is evenly lit
CF | during the day with little regard to walls or veils. The rules seem to
CF | be different here, and the whole room is like night apart from a
CF | gaslight on the wall. West is a door leading to a hallway, and east is
CF | the way back to the quad.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] University Quad
CF | >
CF | > E
CF |
CF |
CF | University Quad
CF | Squares and nobleshapes of all sides and sizes are out and about on
CF | the university lawn. Paths to the south and east both lead back into
CF | the city. North is the entrance to the only public library in the
CF | city, and what looks like an engineering building is situated to the
CF | west.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Moloch Street
CF | >
CF | > E
CF |
CF |
CF | Moloch Street
CF | Moloch Street, where shapes who have traded away their mortal souls
CF | begin their journeys towards hell. North is the entrance to the
CF | Labyrinth of Tigers, and west is the university. South, the street
CF | becomes less menacing.
CF |
CF | An old house with a brass-plated door stands in the east, passing
CF | judgement on everyone it sees.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] A House On Moloch Street
CF | >
CF | > E
CF |
CF |
CF | A House On Moloch Street
CF | The house abandoned. Locked or not, anything of any real value has
CF | been long since ransacked. A door to the west leads outside.
CF |
CF | You can see an unspeakably hideous painting here.
CF |
CF | >
DavidW says (to ClubFloyd), "put sap on painting"
CF ] A House On Moloch Street
CF | >
CF | > PUT SAP ON PAINTING
CF |
CF | Putting things on the unspeakably hideous painting would achieve
CF | nothing.
CF |
CF | >
DavidW says (to ClubFloyd), "x frame"
CF ] A House On Moloch Street
CF | >
CF | > X FRAME
CF |
CF | You can't see any such thing.
CF |
CF | > Knight_Otu says, "Ah, well."
DavidW says (to ClubFloyd), "take painting"
CF ] A House On Moloch Street
CF | >
CF | > TAKE PAINTING
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Moloch Street
CF | >
CF | > W
CF |
CF |
CF | Moloch Street
CF | Moloch Street, where shapes who have traded away their mortal souls
CF | begin their journeys towards hell. North is the entrance to the
CF | Labyrinth of Tigers, and west is the university. South, the street
CF | becomes less menacing.
CF |
CF | An old house with a brass-plated door stands in the east, passing
CF | judgement on everyone it sees.
CF |
CF | >
DavidW says (to ClubFloyd), "x house"
CF ] Moloch Street
CF | >
CF | > X HOUSE
CF |
CF | A grandiose old home, with a brass-plated door and boarded up windows.
CF | As far as you can tell, the only people that have been here in the
CF | last ten years have been squatters.
CF |
CF | > Knight_Otu asks, "Wait, didn't we refuse to take the painting before?"
DavidW says, "no, we just hated it."
DavidW says, "The idea was no one would want it except to hide good stuff behind it."
DavidW says, "like, maybe put it in front of our trophy case."
Knight_Otu says, "Hm."
DavidW says, "There's also the matter of the runes and garbage bin in the alley where we found the trophy case."
DavidW says (to ClubFloyd), "w"
CF ] University Quad
CF | >
CF | > W
CF |
CF |
CF | University Quad
CF | Squares and nobleshapes of all sides and sizes are out and about on
CF | the university lawn. Paths to the south and east both lead back into
CF | the city. North is the entrance to the only public library in the
CF | city, and what looks like an engineering building is situated to the
CF | west.
CF |
CF | > Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "e"
CF ] Moloch Street
CF | >
CF | > E
CF |
CF |
CF | Moloch Street
CF | Moloch Street, where shapes who have traded away their mortal souls
CF | begin their journeys towards hell. North is the entrance to the
CF | Labyrinth of Tigers, and west is the university. South, the street
CF | becomes less menacing.
CF |
CF | An old house with a brass-plated door stands in the east, passing
CF | judgement on everyone it sees.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Broad Streets
CF | >
CF | > S
CF |
CF |
CF | Broad Streets
CF | A public road. A muddy river connects with the street to the west, and
CF | Moloch Street is accessible in the north. The street is empty in the
CF | southwest and alien in the south. Your lodgings are to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Bazaar Side-Streets
CF | >
CF | > S
CF |
CF |
CF | Bazaar Side-Streets
CF | The industrial bustle of London peaks here, not at the center of town
CF | but in the Bazaar that effectively owns the city. Something alien is
CF | here, thrumming at the edge of your consciousness and living inside
CF | the ground. A more ordinary street is to the north, and an alleyway is
CF | to the west. East is the door to a land agency.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Empty Alleyway
CF | >
CF | > W
CF |
CF |
CF | Empty Alleyway
CF | If you remember correctly, the garbage bin you found your trophy case
CF | in is somewhere around here. Sigils that hurt to look at gleam on the
CF | walls, and the alley exits to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "x sigils"
CF ] Empty Alleyway
CF | >
CF | > X SIGILS
CF |
CF | They say that huge, fiery entities exist - not north, but
CF | above your fragile world. They say the stars have their own
CF | language, and that it looks something like this. But this is just
CF | graffiti, a cheap imitation of the real thing. Either way, it's enough
CF | to set a part of your shirt on fire. You pat it out.
CF |
CF | >
DavidW says (to ClubFloyd), "put painting in bin"
CF ] Empty Alleyway
CF | >
CF | > PUT PAINTING IN BIN
CF |
CF | That can't contain things.
CF |
CF | >
DavidW says (to ClubFloyd), "x bin"
CF ] Empty Alleyway
CF | >
CF | > X BIN
CF |
CF | A nondescript garbage bin.
CF |
CF | >
DavidW says (to ClubFloyd), "take bin"
CF ] Empty Alleyway
CF | >
CF | > TAKE BIN
CF |
CF | That's hardly portable.
CF |
CF | >
DavidW says (to ClubFloyd), "push bin"
CF ] Empty Alleyway
CF | >
CF | > PUSH BIN
CF |
CF | It is fixed in place.
CF |
CF | >
DavidW says (to ClubFloyd), "move bin"
CF ] Empty Alleyway
CF | >
CF | > MOVE BIN
CF |
CF | It is fixed in place.
CF |
CF | >
DavidW says (to ClubFloyd), "climb bin"
CF ] Empty Alleyway
CF | >
CF | > CLIMB BIN
CF |
CF | Little is to be achieved by that.
CF |
CF | >
DavidW says (to ClubFloyd), "put painting in front of sigils"
CF ] Empty Alleyway
CF | >
CF | > PUT PAINTING IN FRONT OF SIGILS
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "cover sigils"
CF ] Empty Alleyway
CF | >
CF | > COVER SIGILS
CF |
CF | It isn't something you can close.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Bazaar Side-Streets
CF | >
CF | > E
CF |
CF |
CF | Bazaar Side-Streets
CF | The industrial bustle of London peaks here, not at the center of town
CF | but in the Bazaar that effectively owns the city. Something alien is
CF | here, thrumming at the edge of your consciousness and living inside
CF | the ground. A more ordinary street is to the north, and an alleyway is
CF | to the west. East is the door to a land agency.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Broad Streets
CF | >
CF | > N
CF |
CF |
CF | Broad Streets
CF | A public road. A muddy river connects with the street to the west, and
CF | Moloch Street is accessible in the north. The street is empty in the
CF | southwest and alien in the south. Your lodgings are to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "se"
CF ] Broad Streets
CF | >
CF | > SE
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF ] Desolate Lane
CF | >
CF | > SW
CF |
CF |
CF | Desolate Lane
CF | Most people prefer the wide, well-maintained main street to this dull,
CF | empty road. Most of the storefronts are vacant, windows boarded up,
CF | with the exception of one cozy-looking storefront. The lane connects
CF | with some broad streets in the northeast. South is the entrance to the
CF | city's archeological district. An antique shop is embedded in a wall
CF | of shops to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Antique Shop
CF | >
CF | > E
CF |
CF |
CF | Antique Shop
CF | The place has a rather homey atmosphere. Ancient objects of all shapes
CF | and sizes are for sale along the walls, though most of them just look
CF | like junk. Outside, the desolate lane awaits. In the east wall of the
CF | shop is the door to a back room.
CF |
CF | A beautiful old rug is spread out across the floor of the shop. There
CF | is no price tag.
CF |
CF | Running the shop is a weary antiquarian.
CF |
CF | >
DavidW says (to ClubFloyd), "show painting"
CF ] Antique Shop
CF | >
CF | > SHOW PAINTING
CF |
CF | (to the weary antiquarian)
CF | The weary antiquarian is unimpressed.
CF |
CF | >
DavidW says (to ClubFloyd), "a painting"
CF ] Antique Shop
CF | >
CF | > A PAINTING
CF |
CF | "Ew."
CF |
CF | >
DavidW says (to ClubFloyd), "a comb"
CF ] Antique Shop
CF | >
CF | > A COMB
CF |
CF | "That sounds like a genuine fourth city relic." The antiquarian seems
CF | impressed for a moment. Then she sighs. "Or at least, it would be, if
CF | it weren't so... new."
CF |
CF | >
DavidW says (to ClubFloyd), "a ring"
CF ] Antique Shop
CF | >
CF | > A RING
CF |
CF | "A devil tried to give one of those to me, once." She laughs. "I
CF | turned it down, thought he was proposing. He wasn't, but it was for
CF | the best. They only give you stuff like that when they're trying to
CF | butter you up into giving them your soul."
CF |
CF | >
DavidW says (to ClubFloyd), "a doll"
CF ] Antique Shop
CF | >
CF | > A DOLL
CF |
CF | You don't know what you're talking about.
CF |
CF | >
DavidW says (to ClubFloyd), "a sword"
CF ] Antique Shop
CF | >
CF | > A SWORD
CF |
CF | "I know you stole that from the palace," the antiquarian says,
CF | offended that you would think her a fence. "There's no way anyone in
CF | the palace would just give that to you."
CF |
CF | >
DavidW says (to ClubFloyd), "a mirror"
CF ] Antique Shop
CF | >
CF | > A MIRROR
CF |
CF | (the green-glass mirror)
CF | The antiquarian freezes. "Where did you get a thing like that?" she
CF | asks. "No, don't show it to me. Please don't show it to me.I want that
CF | damned thing out of my store."
CF |
CF | >
DavidW says (to ClubFloyd), "a bookmark"
CF ] Antique Shop
CF | >
CF | > A BOOKMARK
CF |
CF | "That's greek. That's ancient greek. Two thousand years old, give or
CF | take" The antiquarian has to take a moment to steady herself. "Where
CF | did you find a thing like this?"
CF |
CF | >
DavidW says (to ClubFloyd), "a chair"
CF ] Antique Shop
CF | >
CF | > A CHAIR
CF |
CF | "That's a nice one - I don't recognize the style." She shrugs. "The
CF | old bat's going to love it."
CF |
CF | >
DavidW says (to ClubFloyd), "a sap"
CF ] Antique Shop
CF | >
CF | > A SAP
CF |
CF | The antiquarian shrugs. "Not my area."
CF |
CF | > Knight_Otu says, "There was also the fruit."
DavidW says (to ClubFloyd), "a fruit"
CF ] Antique Shop
CF | >
CF | > A FRUIT
CF |
CF | "Ooh. That's rare, that is. I wouldn't eat it, if I were you. It's
CF | worth far more as a curiosity, and besides, it's deadly in anything
CF | but small quantities."
CF |
CF | >
DavidW says (to ClubFloyd), "a ivory key"
CF ] Antique Shop
CF | >
CF | > A IVORY KEY
CF |
CF | "A single key from a piano? Where's the rest of it?" The antiquarian
CF | chuckles. "I'm joking, of course, it's an interesting item just by
CF | virtue of being imaginary. Still, I wouldn't let the serpents know you
CF | took it. They might not see the humor in the situation."
CF |
CF | >
DavidW says (to ClubFloyd), "a heartmetal disc"
CF ] Antique Shop
CF | >
CF | > A HEARTMETAL DISC
CF |
CF | "Heartmetal," says the antiquarian. "I see some of it crop up every so
CF | often. Rather hardy stuff, I've heard, so it's quite expensive. Not
CF | that I'd buy any from you," she adds. "Far too much work finding an
CF | interested buyer."
CF |
CF | >
DavidW says (to ClubFloyd), "a bezoar"
CF ] Antique Shop
CF | >
CF | > A BEZOAR
CF |
CF | "Bezoars freak me out, honestly. I mean sure, they're rare, but
CF | they're also really hairy."
CF |
CF | >
DavidW says (to ClubFloyd), "a gold brick"
CF ] Antique Shop
CF | >
CF | > A GOLD BRICK
CF |
CF | The antiquarian shrugs. "Not my area."
CF |
CF | > DavidW asks, "Give the chair to Mr Pages?"
Knight_Otu says, "Sure, I guess."
DavidW says (to ClubFloyd), "e"
CF ] The Lair Of Mr. Pages
CF | >
CF | > E
CF |
CF |
CF | The Lair Of Mr. Pages
CF | Instead of the back room of an antique shop, you appear to have
CF | stumbled onto some kind of chair warehouse. A chairhouse, if you will.
CF | Antique furniture has been placed in neat piles around the room. The
CF | antique shop proper is west.
CF |
CF | Mr. Pages himself, conspicuously without his usual flock of guards and
CF | assistants, lounges in an old Queen Anne seat. This must be important.
CF |
CF | >
DavidW says (to ClubFloyd), "give chair"
CF ] The Lair Of Mr. Pages
CF | >
CF | > GIVE CHAIR
CF |
CF | (to Mr. Pages)
CF | Mr. Pages does not move or speak for a long time. When he does, it is
CF | to grab you in a tight hug, pressing his leathery bulk against your
CF | lines. "My passion for furnishments!" He squeals. "You recallembered!"
CF |
CF | >
DavidW says (to ClubFloyd), "a mirror"
CF ] The Lair Of Mr. Pages
CF | >
CF | > A MIRROR
CF |
CF | (the green-glass mirror)
CF | Mr. Pages says nothing. Perhaps he's attempting to communicate with
CF | you telepathically. More likely, though, he doesn't know what you're
CF | talking about and is too proud to say it.
CF |
CF | > Knight_Otu says, "Yay for bat hugs."
Knight_Otu says, "Better than bear hugs."
DavidW says, "I'd like to try my ring vs lacre idea next"
Knight_Otu says, "Sure."
DavidW says (to ClubFloyd), "w"
CF ] Antique Shop
CF | >
CF | > W
CF |
CF |
CF | Antique Shop
CF | The place has a rather homey atmosphere. Ancient objects of all shapes
CF | and sizes are for sale along the walls, though most of them just look
CF | like junk. Outside, the desolate lane awaits. In the east wall of the
CF | shop is the door to a back room.
CF |
CF | A beautiful old rug is spread out across the floor of the shop. There
CF | is no price tag.
CF |
CF | Running the shop is a weary antiquarian.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Desolate Lane
CF | >
CF | > W
CF |
CF |
CF | Desolate Lane
CF | Most people prefer the wide, well-maintained main street to this dull,
CF | empty road. Most of the storefronts are vacant, windows boarded up,
CF | with the exception of one cozy-looking storefront. The lane connects
CF | with some broad streets in the northeast. South is the entrance to the
CF | city's archeological district. An antique shop is embedded in a wall
CF | of shops to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF ] Broad Streets
CF | >
CF | > NE
CF |
CF |
CF | Broad Streets
CF | A public road. A muddy river connects with the street to the west, and
CF | Moloch Street is accessible in the north. The street is empty in the
CF | southwest and alien in the south. Your lodgings are to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Your Lodgings
CF | >
CF | > E
CF |
CF |
CF | Your Lodgings
CF | You are in your small apartment. It's a cool London morning, and your
CF | windows are ever so slightly fogged up. A door is set into the west
CF | wall of your home.
CF |
CF | In one corner of the room is an old wooden trophy case.
CF |
CF | >
DavidW says (to ClubFloyd), "take ring"
CF ] Your Lodgings
CF | >
CF | > TAKE RING
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "take sword"
CF ] Your Lodgings
CF | >
CF | > TAKE SWORD
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Broad Streets
CF | >
CF | > W
CF |
CF |
CF | Broad Streets
CF | A public road. A muddy river connects with the street to the west, and
CF | Moloch Street is accessible in the north. The street is empty in the
CF | southwest and alien in the south. Your lodgings are to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Bazaar Side-Streets
CF | >
CF | > S
CF |
CF |
CF | Bazaar Side-Streets
CF | The industrial bustle of London peaks here, not at the center of town
CF | but in the Bazaar that effectively owns the city. Something alien is
CF | here, thrumming at the edge of your consciousness and living inside
CF | the ground. A more ordinary street is to the north, and an alleyway is
CF | to the west. East is the door to a land agency.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Penstock's Wicket
CF | >
CF | > E
CF |
CF |
CF | Penstock's Wicket
CF | The land agency of Penstock, a heptagon realtor with better things to
CF | do than man his own shop. The air in here is still and dusty. A door
CF | to the west leads back out to the bazaar, and an elevator shaft is to
CF | the east.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Elevator Shaft
CF | >
CF | > E
CF |
CF |
CF | Elevator Shaft
CF | You are at the top of an elevator shaft. It continues to the south,
CF | and the land agency is back to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Elevator Shaft
CF | >
CF | > D
CF |
CF | If anyone hears you talking that way, you'll be done for.
CF |
CF | >
DavidW says (to ClubFloyd), "undo"
CF ] Elevator Shaft
CF |
CF | > UNDO
CF |
CF | Elevator Shaft
CF | [Previous turn undone.]
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Elevator Shaft
CF | >
CF | > S
CF |
CF |
CF | Elevator Shaft
CF | You are in an elevator shaft. A great chain is here, spanning north to
CF | south.
CF |
CF | A discrete casket is here, nestled into a shelf carved into the rock.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Elevator Shaft
CF | >
CF | > S
CF |
CF |
CF | Elevator Shaft
CF | You are in an elevator shaft. A great chain is here, spanning north to
CF | south.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Sundered Sea
CF | >
CF | > S
CF |
CF |
CF | Sundered Sea
CF | The room is a vast, yawning cavern, a secret warehouse south of the
CF | ground. Fiery glyphs set into the walls illuminate deep pools and pits
CF | of ivory foam around you, and the scent of ammonia is thick in the
CF | air. North is an elevator shaft leading out, and east is an altar.
CF |
CF | A metal cage-elevator is here, attached to a chain.
CF |
CF | >
DavidW says (to ClubFloyd), "wear ring"
CF ] Sundered Sea
CF | >
CF | > WEAR RING
CF |
CF | You put on the brass ring.
CF |
CF | >
DavidW says (to ClubFloyd), "take lacre"
CF ] Sundered Sea
CF | >
CF | > TAKE LACRE
CF |
CF | There's no way you're going to touch that stuff. Not with your bare
CF | hands, anyway.
CF |
CF | > DavidW says, "hm. That's a no."
DavidW says (to ClubFloyd), "take lacre with lighter"
CF ] Sundered Sea
CF | >
CF | > TAKE LACRE WITH LIGHTER
CF |
CF | I only understood you as far as wanting to take the lacre.
CF |
CF | >
DavidW says (to ClubFloyd), "light lacre"
CF ] Sundered Sea
CF | >
CF | > LIGHT LACRE
CF |
CF | What do you want to light the lacre with?
CF |
CF | >
DavidW says (to ClubFloyd), "lighter"
CF ] Sundered Sea
CF | >
CF | > LIGHTER
CF |
CF | That's not flammable.
CF |
CF | >
DavidW says (to ClubFloyd), "swim"
CF ] Sundered Sea
CF | >
CF | > SWIM
CF |
CF | That's not a verb I recognise.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Sundered Sea
CF | >
CF | > W
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Sundered Sea
CF | >
CF | > L
CF |
CF | Sundered Sea
CF | The room is a vast, yawning cavern, a secret warehouse south of the
CF | ground. Fiery glyphs set into the walls illuminate deep pools and pits
CF | of ivory foam around you, and the scent of ammonia is thick in the
CF | air. North is an elevator shaft leading out, and east is an altar.
CF |
CF | A metal cage-elevator is here, attached to a chain.
CF |
CF | >
DavidW says (to ClubFloyd), "x glyphs"
CF ] Sundered Sea
CF | >
CF | > X GLYPHS
CF |
CF | Letters in the impossible language of above, spitting small
CF | showers of sparks into the room below. You don't even try to read
CF | them. They weren't intended for you.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "fill pail"
CF ] Sundered Sea
CF | >
CF | > FILL PAIL
CF |
CF | What do you want to fill the pail with?
CF |
CF | >
Knight_Otu says (to ClubFloyd), "lacre"
CF ] Sundered Sea
CF | >
CF | > LACRE
CF |
CF | You shovel some lacre into the pail.
CF |
CF | > DavidW asks, "OH?"
MoyTW asks, "lol, that was it?"
Knight_Otu says, "Man."
DavidW asks, "We have a shovel?"
Knight_Otu says, "I don't think we do."
MoyTW says, "I think it was more metaphorical than literal."
Knight_Otu says, "But the verb just came to me."
MoyTW says, "Like, "shovel" verb does not imply the presence of a shovel."
DavidW says, "Maybe it's assuming a shovel, though."
DavidW asks, "So, do we cut ourselves next?"
DavidW says (to ClubFloyd), "e"
CF ] At The Altar
CF | >
CF | > E
CF |
CF |
CF | At The Altar
CF | Here in a broad cavern, across a sea of foamy pits, is a stone altar.
CF | West is a cage-elevator, situated on a flat stone clearing. A
CF | stairwell south leads even further into the bowels of the earth.
CF |
CF | >
DavidW says (to ClubFloyd), "read altar"
CF ] At The Altar
CF | >
CF | > READ ALTAR
CF |
CF | One part lacre, one part shape. Add shape to lacre, combine in
CF | pail. Wait. Enjoy.
CF |
CF | They say people come down here with black glass knives and cut
CF | themselves. They say the snow-foam likes that. You don't have a knife,
CF | but theoretically, any 'aspect of the self' will do.
CF |
CF | > Knight_Otu says, "I guess we can see the next time we talk to an NPC."
Knight_Otu says, "I think we're meant to sacrifice our hat."
DavidW says, "oh. That might be it, yes."
Knight_Otu says, "Of course, any plan where we loose our hat..."
DavidW says, "I know we can remove the fedora. It's not glued there by plot."
DavidW says, "I think we should try it."
Knight_Otu says, "Let's."
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf7"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] At The Altar
CF | > SAVEOk.
CF |
CF | >
DavidW says (to ClubFloyd), "put fedora in pail"
CF ] At The Altar
CF | >
CF | > PUT FEDORA IN PAIL
CF |
CF | (first taking it off)
CF | You drop the detective's fedora into the pail.
CF |
CF | The liquid in the pail fizzes, sparks, and dissipates, turning a dull
CF | red.
CF |
CF | >
DavidW says (to ClubFloyd), "x liquid"
CF ] At The Altar
CF | >
CF | > X LIQUID
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] At The Altar
CF | >
CF | > Z
CF |
CF | Time passes.
CF |
CF | The surface of the snow-foam warps and bubbles. The pail disintegrates
CF | and a snow-triangle, much smaller than you but with the same
CF | proportions, crawls out from its remains.
CF |
CF | >
DavidW says (to ClubFloyd), "x snow-triangle"
CF ] At The Altar
CF | >
CF | > X SNOW-TRIANGLE
CF |
CF | An exquisite rendition of a shape, made from dense white foam. It
CF | makes acute equilateral triangle, if you do say so yourself.
CF |
CF | You see your snow-triangle start to unravel. A dusting of ivory powder
CF | falls from one of its sides.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] At The Altar
CF | >
CF | > Z
CF |
CF | Time passes.
CF |
CF | Your snow-triangle watches as one of its sides caves in. Snow-foam
CF | pools around it, viscous and thick.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] At The Altar
CF | >
CF | > Z
CF |
CF | Time passes.
CF |
CF | The snow-triangle stumbles towards you. It tries to cling to you, but
CF | its lines collapse.
CF |
CF | >
DavidW says (to ClubFloyd), "take it"
CF ] At The Altar
CF | >
CF | > TAKE IT
CF |
CF | You can't see 'it' (nothing) at the moment.
CF |
CF | >
DavidW says (to ClubFloyd), "take snow-triangle"
CF ] At The Altar
CF | >
CF | > TAKE SNOW-TRIANGLE
CF |
CF | I don't suppose the snow-triangle would care for that.
CF |
CF | The snow-triangle looks at you with what's left of its eye. Something
CF | shines there, bitter and sharp. "Goodbye," it says, and melts
CF | completely.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] At The Altar
CF | >
CF | > L
CF |
CF | At The Altar
CF | Here in a broad cavern, across a sea of foamy pits, is a stone altar.
CF | West is a cage-elevator, situated on a flat stone clearing. A
CF | stairwell south leads even further into the bowels of the earth.
CF |
CF | A puddle is here, fizzing ever so slightly. A shard glints out from
CF | the middle of it.
CF |
CF | >
DavidW says (to ClubFloyd), "x shard"
CF ] At The Altar
CF | >
CF | > X SHARD
CF |
CF | A glistening ivory shard. It is as cold and hard as ice, but it won't
CF | melt. You know it won't. It is valuable, whatever else it might be.
CF |
CF | >
DavidW says (to ClubFloyd), "take shard"
CF ] At The Altar
CF | >
CF | > TAKE SHARD
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] At The Altar
CF | >
CF | > I
CF |
CF | You are carrying:
CF | a snow shard
CF | a jeweled sword
CF | a brass ring (being worn)
CF | an unspeakably hideous painting
CF | a green-glass mirror
CF | an ivory key
CF | some brilliant sap
CF | a handwritten book
CF | a flint-and-steel lighter
CF | a maze map
CF | a set of ritual instructions
CF | a brass key
CF | a pickaxe
CF | the theoretical location of a hideout
CF | a rusty lamp (providing light)
CF | a pint of fry oil
CF | the spare towel
CF | a knapsack (open but empty)
CF | a compelling note
CF |
CF | > Knight_Otu says, "That is not what I expected."
DavidW says, "me neither"
MoyTW says, "hahahaha"
MoyTW asks, "So are we at...12/13?"
DavidW says, "I'm not sure of the count now."
DavidW says (to ClubFloyd), "n"
CF ] At The Altar
CF | >
CF | > N
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Sundered Sea
CF | >
CF | > W
CF |
CF |
CF | Sundered Sea
CF | The room is a vast, yawning cavern, a secret warehouse south of the
CF | ground. Fiery glyphs set into the walls illuminate deep pools and pits
CF | of ivory foam around you, and the scent of ammonia is thick in the
CF | air. North is an elevator shaft leading out, and east is an altar.
CF |
CF | A metal cage-elevator is here, attached to a chain.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Elevator Shaft
CF | >
CF | > N
CF |
CF |
CF | Elevator Shaft
CF | You are in an elevator shaft. A great chain is here, spanning north to
CF | south.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Elevator Shaft
CF | >
CF | > N
CF |
CF |
CF | Elevator Shaft
CF | You are in an elevator shaft. A great chain is here, spanning north to
CF | south.
CF |
CF | A discrete casket is here, nestled into a shelf carved into the rock.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Elevator Shaft
CF | >
CF | > N
CF |
CF |
CF | Elevator Shaft
CF | You are at the top of an elevator shaft. It continues to the south,
CF | and the land agency is back to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Penstock's Wicket
CF | >
CF | > W
CF |
CF |
CF | Penstock's Wicket
CF | The land agency of Penstock, a heptagon realtor with better things to
CF | do than man his own shop. The air in here is still and dusty. A door
CF | to the west leads back out to the bazaar, and an elevator shaft is to
CF | the east.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Bazaar Side-Streets
CF | >
CF | > W
CF |
CF |
CF | Bazaar Side-Streets
CF | The industrial bustle of London peaks here, not at the center of town
CF | but in the Bazaar that effectively owns the city. Something alien is
CF | here, thrumming at the edge of your consciousness and living inside
CF | the ground. A more ordinary street is to the north, and an alleyway is
CF | to the west. East is the door to a land agency.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Broad Streets
CF | >
CF | > N
CF |
CF |
CF | Broad Streets
CF | A public road. A muddy river connects with the street to the west, and
CF | Moloch Street is accessible in the north. The street is empty in the
CF | southwest and alien in the south. Your lodgings are to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Your Lodgings
CF | >
CF | > E
CF |
CF |
CF | Your Lodgings
CF | You are in your small apartment. It's a cool London morning, and your
CF | windows are ever so slightly fogged up. A door is set into the west
CF | wall of your home.
CF |
CF | In one corner of the room is an old wooden trophy case.
CF |
CF | >
DavidW says (to ClubFloyd), "put ring in case"
CF ] Your Lodgings
CF | >
CF | > PUT RING IN CASE
CF |
CF | (first taking it off)
CF | The brass ring fits perfectly.
CF |
CF | >
DavidW says (to ClubFloyd), "put sword in case"
CF ] Your Lodgings
CF | >
CF | > PUT SWORD IN CASE
CF |
CF | The jeweled sword fits perfectly.
CF |
CF | >
DavidW says (to ClubFloyd), "put shard in case"
CF ] Your Lodgings
CF | >
CF | > PUT SHARD IN CASE
CF |
CF | The snow shard fits perfectly.
CF |
CF | >
DavidW says (to ClubFloyd), "x case"
CF ] Your Lodgings
CF | >
CF | > X CASE
CF |
CF | An old trophy case, with thirteen slots of specific sizes and shapes.
CF | Eleven of the case's slots have been filled.
CF |
CF | In the trophy case are a snow shard, a jeweled sword, a brass ring, an
CF | accipitrine comb, a bookmark, a solacefruit, a bezoar, a solid gold
CF | brick, a heartmetal disc, a horse statue and a lump of friendly amber.
CF |
CF | > DavidW says, "That's eleven."
DavidW says (to ClubFloyd), "i"
CF ] Your Lodgings
CF | >
CF | > I
CF |
CF | You are carrying:
CF | an unspeakably hideous painting
CF | a green-glass mirror
CF | an ivory key
CF | some brilliant sap
CF | a handwritten book
CF | a flint-and-steel lighter
CF | a maze map
CF | a set of ritual instructions
CF | a brass key
CF | a pickaxe
CF | the theoretical location of a hideout
CF | a rusty lamp (providing light)
CF | a pint of fry oil
CF | the spare towel
CF | a knapsack (open but empty)
CF | a compelling note
CF |
CF | >
DavidW says (to ClubFloyd), "put painting in case"
CF ] Your Lodgings
CF | >
CF | > PUT PAINTING IN CASE
CF |
CF | The unspeakably hideous painting doesn't seem to fit.
CF |
CF | >
DavidW says (to ClubFloyd), "put book in case"
CF ] Your Lodgings
CF | >
CF | > PUT BOOK IN CASE
CF |
CF | Which do you mean, the handwritten book or the maze map?
CF |
CF | >
DavidW says (to ClubFloyd), "handwritten"
CF ] Your Lodgings
CF | >
CF | > HANDWRITTEN
CF |
CF | The handwritten book doesn't seem to fit.
CF |
CF | >
DavidW says (to ClubFloyd), "put ivory key in case"
CF ] Your Lodgings
CF | >
CF | > PUT IVORY KEY IN CASE
CF |
CF | If a piano's key were to exist, it would fit perfectly.
CF |
CF | > DavidW says, "okay, that IS twelve."
DavidW says, "Death must have the 13th one."
Knight_Otu says, "Probably."
MoyTW asks, "And, after death, free the 7-sider in the fingerkings' realm?"
Knight_Otu says, "I guess so."
DavidW says, "Maybe? Unless we can do that one first."
DavidW says (to ClubFloyd), "w"
CF ] Broad Streets
CF | >
CF | > W
CF |
CF |
CF | Broad Streets
CF | A public road. A muddy river connects with the street to the west, and
CF | Moloch Street is accessible in the north. The street is empty in the
CF | southwest and alien in the south. Your lodgings are to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Near The River
CF | >
CF | > W
CF |
CF |
CF | Near The River
CF | You've got an excellent view of the stolen river, which is accessible
CF | to the south. The shuttered palace looms in the west, the entrance to
CF | the university is north, and east is a series of broad streets.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Stolen Shores
CF | >
CF | > S
CF |
CF |
CF | Stolen Shores
CF | What was once the river Thames cuts through the middle of the city,
CF | depositing the dead and detritus alike on its muddy banks. The river
CF | itself is immediately south. The street is north, and the beach
CF | stretches on for a while to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] In The River
CF | >
CF | > S
CF |
CF | You kick and thrash, trying to keep the muddy water from filling your
CF | lungs.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] In The River
CF | >
CF | > S
CF |
CF | You can't go that way.
CF |
CF | The water stings your eyes and burns your throat. Every breath you
CF | take just brings you closer to the river. If you can't get out now,
CF | it's over for you.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | >
CF | > S
CF |
CF | You can't go that way.
CF |
CF | As the waves take you, the last thing you hear is the roar of water.
CF |
CF | [PRESS ANY KEY TO CONTINUE]
DavidW pushes the green 'space' button.
CF ] A Silent River
CF | A Silent River
CF | A slow boat rests in a silent river. Your surroundings are dark, but
CF | you can see everything with awful clarity. The far shore is in the
CF | distance, out of reach.
CF |
CF | A skeleton in robes sits at the front of the boat, guiding it along
CF | down the river.
CF |
CF | An ancient chess set is tucked away in a far corner of the boat.
CF |
CF | >
DavidW says (to ClubFloyd), "play chess"
CF ] A Silent River
CF | >
CF | > PLAY CHESS
CF |
CF | The boatman looks at you inquisitively, and you think you see
CF | something glint in his empty eyes. "Would you care for a game of
CF | chess?"
CF |
CF | >
DavidW says (to ClubFloyd), "yes"
CF ] A Silent River
CF | >
CF | > YES
CF |
CF |
CF | The boatman moves a flint to D2. His moves are smooth, confident.
CF |
CF | It's your turn.
CF |
CF | 1: Square to D8
CF | 2: Rook to B9
CF | 3: Bishop to H5
CF |
CF | > DavidW asks, "I think rule 5? which might be 2. Since when does chess have a 9th column?"
DavidW says (to ClubFloyd), "2"
CF ] A Silent River
CF | >
CF | > 2
CF |
CF |
CF | You've got him on the ropes with that last move, you're sure of it.
CF |
CF | The boatman moves a rook to E7. His moves are smooth, confident.
CF |
CF | It's your turn.
CF |
CF | 1: Catspaw to D6
CF | 2: Bishop to C3
CF | 3: Circle to G2
CF |
CF | >
DavidW says (to ClubFloyd), "1"
CF ] A Silent River
CF | >
CF | > 1
CF |
CF |
CF | You knock another of the boatman's pieces from the board triumphantly.
CF | He sighs.
CF |
CF | The boatman moves a catspaw to C4. His moves are smooth, confident.
CF |
CF | It's your turn.
CF |
CF | 1: Rook to C2
CF | 2: Square to G4
CF | 3: Circle to B5
CF |
CF | > Knight_Otu says, "I think we established it isn't quite chess as we know it."
DavidW says, "I don't know what to do vs a catspaw move."
DavidW says (to ClubFloyd), "3"
CF ] A Silent River
CF | >
CF | > 3
CF |
CF |
CF | You try a move you vaguely recall hearing about. To your surprise, it
CF | works perfectly.
CF |
CF | The boatman moves a circle to G3. He grins, saying nothing.
CF |
CF | It's your turn.
CF |
CF | 1: Bishop to D6
CF | 2: Circle to H4
CF | 3: Flint to B1
CF |
CF | >
DavidW says (to ClubFloyd), "3"
CF ] A Silent River
CF | >
CF | > 3
CF |
CF |
CF | You knock another of the boatman's pieces from the board triumphantly.
CF | He sighs.
CF |
CF | The boatman just stares when you finally capture his circle. He hands
CF | you one of his catspaws, to your surprise. "Take this," he says. "I
CF | don't often get a real opponent." His gaze lingers on you for a moment
CF | with something like respect, and then he turns back to the river.
CF | "We've arrived, by the way. You might as well get out."
CF |
CF | > MoyTW says, "Nice."
Knight_Otu says, "Well done."
DavidW says (to ClubFloyd), "x catspaw"
CF ] A Silent River
CF | >
CF | > X CATSPAW
CF |
CF | A catspaw. It can move diagonally, or in an L, or not at all, but
CF | never all at once. This one is made of a valuable coral that gleams
CF | like a brilliant gem.
CF |
CF | Apart from the boat, drifting gently down the river, nothing moves.
CF |
CF | > DavidW says, "thanks"
DavidW says (to ClubFloyd), "out"
CF ] Stolen Shores
CF | >
CF | > OUT
CF |
CF | The sound of waves becomes louder and louder, until it is almost
CF | deafening. Just like that, you return to yourself.
CF |
CF | Stolen Shores
CF | What was once the river Thames cuts through the middle of the city,
CF | depositing the dead and detritus alike on its muddy banks. The river
CF | itself is immediately south. The street is north, and the beach
CF | stretches on for a while to the west.
CF |
CF | Your whole body aches. You must have washed onto the beach - they do
CF | say that the stolen river takes a trip through hell. Your brain is on
CF | fire. But at least you're alive.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Near The River
CF | >
CF | > N
CF |
CF |
CF | Near The River
CF | You've got an excellent view of the stolen river, which is accessible
CF | to the south. The shuttered palace looms in the west, the entrance to
CF | the university is north, and east is a series of broad streets.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Broad Streets
CF | >
CF | > E
CF |
CF |
CF | Broad Streets
CF | A public road. A muddy river connects with the street to the west, and
CF | Moloch Street is accessible in the north. The street is empty in the
CF | southwest and alien in the south. Your lodgings are to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Your Lodgings
CF | >
CF | > E
CF |
CF |
CF | Your Lodgings
CF | You are in your small apartment. It's a cool London morning, and your
CF | windows are ever so slightly fogged up. A door is set into the west
CF | wall of your home.
CF |
CF | In one corner of the room is an old wooden trophy case.
CF |
CF | >
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf8"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Your Lodgings
CF | > SAVEOk.
CF |
CF | >
DavidW says (to ClubFloyd), "put catspaw in case"
CF ] Your Lodgings
CF | >
CF | > PUT CATSPAW IN CASE
CF |
CF | As the last item is placed snugly in the case that looks like it was
CF | built to hold it, the pieces start to fall into place. This was never
CF | a trophy case, it was a mold. And you have filled it - painstakingly,
CF | lovingly - with the treasures of the world. Brass from the devils,
CF | foam from the deepest pits, even the idea of ivory, stolen from the
CF | serpent lords themselves. The shape that you have made is not fire,
CF | but it burns.
CF |
CF | >
DavidW says (to ClubFloyd), "x mold"
CF ] Your Lodgings
CF | >
CF | > X MOLD
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "look"
CF ] Your Lodgings
CF | >
CF | > LOOK
CF |
CF | Your Lodgings
CF | The only thing in the room is the burning symbol. Everything else is
CF | just background noise.
CF |
CF | A sigil of the correspondence - the language of the stars that do not
CF | exist - sits in your room and smolders.
CF |
CF | > MoyTW says, "...huh. Well, ok then."
MoyTW asks, "If we X the sigil does it cause us to spontaneously combust?"
DavidW says (to ClubFloyd), "x sigil"
CF ] Your Lodgings
CF | >
CF | > X SIGIL
CF |
CF | An Unmappable Direction. A raging inferno at the edge of your
CF | consciousness. A dot, then a line, then a square, and then you, as you
CF | were always meant to be.
CF |
CF | The sigil is a command, an exigent order followed by a shower of
CF | sparks. The sigil is two words. The sigil is:
CF |
CF | GO UP.
CF |
CF | > Knight_Otu says, "Euclid's mold. He threw it away, unable to get the requisite treasures."
DavidW says, "oh"
MoyTW says, "yessssss"
DavidW says (to ClubFloyd), "go up"
CF ] Above It All
CF | >
CF | > GO UP
CF |
CF | Above It All
CF | You are not north of London but above it. Shapes go about their daily
CF | lives in little pentagonal buildings, and from here they might as well
CF | be ants. Only the Bazaar is anything other than flat, its spines and
CF | spires somehow managing to point up in ways you never noticed before
CF | now. You can see the rest of the world, the one London was stolen from
CF | so many years ago, as another flat plane far above you. When people
CF | claimed that London went down, they might have been right. And above
CF | all that? Space, an infinite cosmos of secrets, and the only way to go
CF | is up.
CF |
CF | >
DavidW says (to ClubFloyd), "x bazaar"
CF ] Above It All
CF | >
CF | > X BAZAAR
CF |
CF | You can't see any such thing.
CF |
CF | > DavidW asks, "up again?"
Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "up"
CF ] Above It All
CF | >
CF | > UP
CF |
CF | You're going to leave them in the dust. Flat, puny shapes, with flat,
CF | puny dreams. Yours is the third dimension now, and the greater
CF | universe, and abilities beyond mortal comprehension. It doesn't hurt
CF | you like it does Euclid because your awakening wasn't some poorly
CF | drawn sketch, given to a lazy liar by bats living large on borrowed
CF | power. You took the long road and built your own third-dimensional
CF | path with the things you've gathered, and now you're ready to leave
CF | this world behind for the cosmic wilderness.
CF |
CF | End your journey here? (You will be able to reverse this decision, but
CF | why would you want to?)
CF |
CF | > DavidW says, "because we never saved the heptagon"
Knight_Otu says, "That is true."
MoyTW asks, "What happens if we go down?"
DavidW says (to ClubFloyd), "d"
CF ] Above It All
CF | >
CF | > D
CF |
CF | Please answer yes or no.>
DavidW says (to ClubFloyd), "no"
CF ] Above It All
CF | Please answer yes or no.>
CF | > NO
CF |
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Above It All
CF | >
CF | > D
CF |
CF | You can do a lot of things now, but you can't phase through a solid
CF | plane.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Above It All
CF | >
CF | > W
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Above It All
CF | >
CF | > E
CF |
CF | You can't go that way.
CF |
CF | > MoyTW asks, "...huh. Ok so we have to keep going up?"
DavidW says (to ClubFloyd), "i"
CF ] Above It All
CF | >
CF | > I
CF |
CF | You are carrying:
CF | an unspeakably hideous painting
CF | a green-glass mirror
CF | some brilliant sap
CF | a handwritten book
CF | a flint-and-steel lighter
CF | a maze map
CF | a set of ritual instructions
CF | a brass key
CF | a pickaxe
CF | the theoretical location of a hideout
CF | a rusty lamp (providing light)
CF | a pint of fry oil
CF | the spare towel
CF | a knapsack (open but empty)
CF | a compelling note
CF |
CF | > DavidW asks, "I guess so?"
DavidW says (to ClubFloyd), "x plane"
CF ] Above It All
CF | >
CF | > X PLANE
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "x london"
CF ] Above It All
CF | >
CF | > X LONDON
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Above It All
CF | >
CF | > L
CF |
CF | Above It All
CF | You are not north of London but above it. Shapes go about their daily
CF | lives in little pentagonal buildings, and from here they might as well
CF | be ants. Only the Bazaar is anything other than flat, its spines and
CF | spires somehow managing to point up in ways you never noticed before
CF | now. You can see the rest of the world, the one London was stolen from
CF | so many years ago, as another flat plane far above you. When people
CF | claimed that London went down, they might have been right. And above
CF | all that? Space, an infinite cosmos of secrets, and the only way to go
CF | is up.
CF |
CF | >
DavidW says (to ClubFloyd), "x spires"
CF ] Above It All
CF | >
CF | > X SPIRES
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Above It All
CF | >
CF | > U
CF |
CF | You're going to leave them in the dust. Flat, puny shapes, with flat,
CF | puny dreams. Yours is the third dimension now, and the greater
CF | universe, and abilities beyond mortal comprehension. It doesn't hurt
CF | you like it does Euclid because your awakening wasn't some poorly
CF | drawn sketch, given to a lazy liar by bats living large on borrowed
CF | power. You took the long road and built your own third-dimensional
CF | path with the things you've gathered, and now you're ready to leave
CF | this world behind for the cosmic wilderness.
CF |
CF | End your journey here? (You will be able to reverse this decision, but
CF | why would you want to?)
CF |
CF | >
DavidW says (to ClubFloyd), "yes"
CF | >
CF | > YES
CF |
CF |
CF | Up past the gate, and up a little further. You depart for the infinite
CF | cosmos feeling giddy, but quickly decide it's not for you. There's
CF | nothing for you in this grand, empty place. What would you
CF | do? Live as a thrall to a monstrous star, burn both ends of the candle
CF | and yourself to a crisp? You return, reluctantly, to London, and to
CF | your life as a shape. Even with the money you later find on your
CF | doorstep, thanking you for the beauticious chair, you can't live off
CF | your savings forever. You once again take up your day job. Taking your
CF | new perspective with you, of course.
CF |
CF | As for the book? Well, it's yours, isn't it? Euclid gave it to you.
CF | And once you can get it translated, you'll know everything he knows
CF | about the third dimension. All the secrets and little tricks that come
CF | from two thousand years of exploration, tucked securely away in your
CF | pocket.
CF |
CF | Crime demands your attention now. You can see it all from above. Every
CF | theft, every murder. What was concealed behind closed doors is so very
CF | visible from above. Not that you could ever tell the constables that.
CF | Instead, you spin them a tale - you knew they were the murderer from
CF | the mud on their boots. Their handwriting can attest to their guilt,
CF | surely. And so on and so forth. Pretty quickly, people begin to take
CF | notice, but not nearly as much as you notice them. You see everything
CF | that happens in the city all the time, sometimes even in dreams. You
CF | are the panopticon that is forever staring into space. You watch a
CF | thousand tiny shapes commit a thousand tiny sins a day, and you cannot
CF | possibly punish all of them. There's not enough time. There's never
CF | enough time.
CF |
CF | You are the greatest detective London has ever seen.
CF |
CF | [PRESS ANY KEY TO CONTINUE]
DavidW pushes the green 'space' button.
CF ] Above It All
CF | [PRESS ANY KEY TO CONTINUE]
CF |
CF |
CF | *** The End ***
CF |
CF |
CF |
CF |
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last
CF | command?
CF | > Knight_Otu says, "Squarelock Holmes."
DavidW says, "Triangle"
Knight_Otu says, "Doesn't quite have the same ring though."
DavidW says, "True"
DavidW says, "I wonder if that's the true ending or not."
MoyTW says, "Both cool and, uh, kinda disappointing? "3d sucks I'll just be a detective with magical see-through-walls powers"."
DavidW says, "And there's the other hats we could've worn too."
DavidW says, "I wonder how the sap is supposed to be used."
Knight_Otu says, "Thief, doctor, ... and I don't recall the other(s?)."
DavidW says, "captain"
DavidW says, "Four in total"
Knight_Otu says, "Right. Though Captain seems a bit out of place in the world we've seen. I guess it fits better into Fallen London proper."
DavidW says, "Unless one of the blocked paths in the jungle is captain-y. Or maybe we get to use Death's boat."
DavidW says, "We should try giving the book to the librarian too."
Knight_Otu says, "We can try that, yes."
DavidW asks, "Shall we see the Mr Pages ending?"
DavidW says (to ClubFloyd), "RESTORE"
DavidW says (to ClubFloyd), "cf8"
CF | >
CF | > RESTORE
CF | %% Enter a save filename to read:
CF ] Your Lodgings
CF | Ok.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Broad Streets
CF | >
CF | > W
CF |
CF |
CF | Broad Streets
CF | A public road. A muddy river connects with the street to the west, and
CF | Moloch Street is accessible in the north. The street is empty in the
CF | southwest and alien in the south. Your lodgings are to the east.
CF |
CF | > Knight_Otu says, "Sure."
DavidW says (to ClubFloyd), "sw"
CF ] Desolate Lane
CF | >
CF | > SW
CF |
CF |
CF | Desolate Lane
CF | Most people prefer the wide, well-maintained main street to this dull,
CF | empty road. Most of the storefronts are vacant, windows boarded up,
CF | with the exception of one cozy-looking storefront. The lane connects
CF | with some broad streets in the northeast. South is the entrance to the
CF | city's archeological district. An antique shop is embedded in a wall
CF | of shops to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Antique Shop
CF | >
CF | > E
CF |
CF |
CF | Antique Shop
CF | The place has a rather homey atmosphere. Ancient objects of all shapes
CF | and sizes are for sale along the walls, though most of them just look
CF | like junk. Outside, the desolate lane awaits. In the east wall of the
CF | shop is the door to a back room.
CF |
CF | A beautiful old rug is spread out across the floor of the shop. There
CF | is no price tag.
CF |
CF | Running the shop is a weary antiquarian.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] The Lair Of Mr. Pages
CF | >
CF | > E
CF |
CF |
CF | The Lair Of Mr. Pages
CF | Instead of the back room of an antique shop, you appear to have
CF | stumbled onto some kind of chair warehouse. A chairhouse, if you will.
CF | Antique furniture has been placed in neat piles around the room. The
CF | antique shop proper is west.
CF |
CF | Mr. Pages himself, conspicuously without his usual flock of guards and
CF | assistants, lounges in an old Queen Anne seat. This must be important.
CF |
CF | >
DavidW says (to ClubFloyd), "give handwritten book"
CF ] The Lair Of Mr. Pages
CF | >
CF | > GIVE HANDWRITTEN BOOK
CF |
CF | (to Mr. Pages)
CF | Mr. Pages snatches the book from you, squirrelling it away in the
CF | folds of his robes. "You'll get your reward in due time," he hisses.
CF | "All in due time." He doesn't seem like he's planning on destroying it
CF | any time soon. Perhaps he really is the book collector his name makes
CF | him out to be.
CF |
CF | With the book firmly in the claws of Mr. Pages, your job is done. Your
CF | reward should arrive in 5-7 business days, and after that? Well, you
CF | don't know. Perhaps Pages will simply add the book to his collection,
CF | and it will never again see the light of day. Perhaps he's got bigger
CF | plans in store. Or perhaps the book didn't contain anything he didn't
CF | already know. This hardly matters to you, though. You're about to be a
CF | very rich Detective.
CF |
CF | End your journey here? (You will be able to reverse this decision.)
CF |
CF | >
DavidW says (to ClubFloyd), "yes"
CF | >
CF | > YES
CF |
CF |
CF | Any doubts over whether you did the right thing are very quickly
CF | assuaged when the money from Mr. Pages arrives on your doorstep, crate
CF | by heavy crate. It's a drop in the bucket for something like him, but
CF | for you it's enough to live not only comfortably, but glamorously. And
CF | that's only the beginning of it. Soon, other high-profile individuals
CF | start to make requests of you, each one taking you ever higher, ever
CF | closer to the shadowy bats at the very top.
CF |
CF | You don't hear from Euclid again. If he's happy with what happened to
CF | his book, if he feels betrayed, you never do find out. Not that it's
CF | really his book any more. It belongs to Mr. Pages now, along with the
CF | valuable knowledge inside. You're useful to the bats, and that means
CF | Pages trusts you enough to show you a little of what he's learned. He
CF | can move like Euclid, when he wants to.
CF |
CF | They talk about new cities sometimes. About bringing them 'down' to
CF | wherever London is, crushing it and its citizens 'under' their
CF | metropolitan weight. But that's not for a long time. You take another
CF | swig from your glass of expensive champagne, and close your eye.
CF |
CF | [PRESS ANY KEY TO CONTINUE]
DavidW pushes the green 'space' button.
CF ] The Lair Of Mr. Pages
CF | [PRESS ANY KEY TO CONTINUE]
CF |
CF | *** The End ***
CF |
CF |
CF |
CF |
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last
CF | command?
CF | >
DavidW says (to ClubFloyd), "undo"
CF ] The Lair Of Mr. Pages
CF |
CF | > UNDO
CF |
CF | The Lair Of Mr. Pages
CF | [Previous turn undone.]
CF |
CF | >
DavidW says (to ClubFloyd), "light handwritten book with lighter"
CF ] The Lair Of Mr. Pages
CF | >
CF | > LIGHT HANDWRITTEN BOOK WITH LIGHTER
CF |
CF | Maybe the public is better off in two dimensions. Maybe you just want
CF | to deny Pages his prize. Either way, ancient paper makes excellent
CF | kindling, and the book goes up in flames.
CF |
CF | With the book destroyed, the city is the same as it ever was. No
CF | ancient entity stumbles in, espousing the glories of the third
CF | dimension, and the lives of London's citizens are not uprooted in the
CF | slightest. Perhaps it's for the best. Change can be hard, and new
CF | dimensions can be dangerous.
CF |
CF | End your journey here? (You will be able to reverse this decision.)
CF |
CF | >
DavidW says (to ClubFloyd), "yes"
CF | >
CF | > YES
CF |
CF |
CF | You never get the money you were promised for a job well done. Mr.
CF | Pages does, however, pay you for the chair you brought him. It's a
CF | lot, but not enough to last, and you soon find yourself returning to
CF | work. Luckily for you, even just being hired by Mr. Pages is a serious
CF | boost to your career, and you soon find yourself deeply enmeshed in
CF | The Case Of The Missing Goldfish, and dozens of other small
CF | mysteries from wealthy clientele. You make a peaceful living, and live
CF | a quiet life.
CF |
CF | Every so often, you hear stories about a strange shape cropping up
CF | around London. If it's Euclid, though, he certainly isn't there for
CF | you, because you never see him again.
CF |
CF | The third dimension doesn't exist. Maybe it never has.
CF |
CF | [PRESS ANY KEY TO CONTINUE]
DavidW says (to ClubFloyd), "push space"
CF ] The Lair Of Mr. Pages
CF | [PRESS ANY KEY TO CONTINUE]
CF |
CF | *** The End ***
CF |
CF |
CF |
CF |
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last
CF | command?
CF | >
DavidW says (to ClubFloyd), "undo"
CF ] The Lair Of Mr. Pages
CF |
CF | > UNDO
CF |
CF | The Lair Of Mr. Pages
CF | [Previous turn undone.]
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Antique Shop
CF | >
CF | > W
CF |
CF |
CF | Antique Shop
CF | The place has a rather homey atmosphere. Ancient objects of all shapes
CF | and sizes are for sale along the walls, though most of them just look
CF | like junk. Outside, the desolate lane awaits. In the east wall of the
CF | shop is the door to a back room.
CF |
CF | A beautiful old rug is spread out across the floor of the shop. There
CF | is no price tag.
CF |
CF | Running the shop is a weary antiquarian.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Desolate Lane
CF | >
CF | > W
CF |
CF |
CF | Desolate Lane
CF | Most people prefer the wide, well-maintained main street to this dull,
CF | empty road. Most of the storefronts are vacant, windows boarded up,
CF | with the exception of one cozy-looking storefront. The lane connects
CF | with some broad streets in the northeast. South is the entrance to the
CF | city's archeological district. An antique shop is embedded in a wall
CF | of shops to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Desolate Lane
CF | >
CF | > N
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF ] Broad Streets
CF | >
CF | > NE
CF |
CF |
CF | Broad Streets
CF | A public road. A muddy river connects with the street to the west, and
CF | Moloch Street is accessible in the north. The street is empty in the
CF | southwest and alien in the south. Your lodgings are to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Near The River
CF | >
CF | > W
CF |
CF |
CF | Near The River
CF | You've got an excellent view of the stolen river, which is accessible
CF | to the south. The shuttered palace looms in the west, the entrance to
CF | the university is north, and east is a series of broad streets.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] University Quad
CF | >
CF | > N
CF |
CF |
CF | University Quad
CF | Squares and nobleshapes of all sides and sizes are out and about on
CF | the university lawn. Paths to the south and east both lead back into
CF | the city. North is the entrance to the only public library in the
CF | city, and what looks like an engineering building is situated to the
CF | west.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Library Front Desk
CF | >
CF | > N
CF |
CF |
CF | Library Front Desk
CF | You are at the library's front desk, to which a sign has been taped.
CF | The exit is in the south wall. A forest of bookshelves is accessible
CF | to the north.
CF |
CF | A librarian sits at the front desk, ignoring you.
CF |
CF | >
DavidW says (to ClubFloyd), "give handwritten book to librarian"
CF ] Library Front Desk
CF | >
CF | > GIVE HANDWRITTEN BOOK TO LIBRARIAN
CF |
CF | The librarian takes the book gently, like she's afraid she'll hurt it.
CF | She says nothing for a long time. Then, as though it were the most
CF | ordinary thing in the world, she assigns it a number, and dumps it in
CF | a basket for shelving. What happens next is up to the librarian now.
CF | You can't be sure that Pages won't get his hands on it, or the church,
CF | or Her Most Circular Majesty. But it's a step in the right direction
CF | for math and science - a step not north or south, but up.
CF |
CF | End your journey here? (You will be able to reverse this decision.)
CF |
CF | >
DavidW says (to ClubFloyd), "push space"
CF ] Library Front Desk
CF | >
CF | > PUSH SPACE
CF |
CF | Please answer yes or no.>
DavidW says (to ClubFloyd), "yes"
CF | Please answer yes or no.>
CF | > YES
CF |
CF |
CF | You never get the money you were promised for a job well done. Mr.
CF | Pages does, however, pay you for the chair you brought him. It's a
CF | lot, but not enough to last, and you soon find yourself returning to
CF | work. Luckily for you, even just being hired by Mr. Pages is a serious
CF | boost to your career, and you soon find yourself deeply enmeshed in
CF | The Case Of The Missing Goldfish, and dozens of other small
CF | mysteries from wealthy clientele. You make a peaceful living, and live
CF | a quiet life.
CF |
CF | A few months after the book is placed in the library, a bored student
CF | checks it out. He takes it to his friend, who studies ancient
CF | languages, and realizes the value of what he has. The book spreads
CF | rapidly around campus - Translations are made, and study groups
CF | formed. Progress is slow, of course, and it's still more or less
CF | illegal to discuss the third dimension as if it were real, but the
CF | book continues to seep into the public consciousness. Perhaps one day,
CF | Euclid's legacy will be complete.
CF |
CF | [PRESS ANY KEY TO CONTINUE]
DavidW pushes the green 'space' button.
CF ] Library Front Desk
CF | [PRESS ANY KEY TO CONTINUE]
CF |
CF | *** The End ***
CF |
CF |
CF |
CF |
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last
CF | command?
CF | >
DavidW says (to ClubFloyd), "undo"
CF ] Library Front Desk
CF |
CF | > UNDO
CF |
CF | Library Front Desk
CF | [Previous turn undone.]
CF |
CF | > DavidW says, "I suppose if we never gave the chair, we'd have a poorer ending with some of these."
Knight_Otu says, "Yeah. Though we'd still have the boost of being hired by Mr. Pages."
DavidW says, "well, unless you two have any ideas to explore, we should probably end the session here."
MoyTW says, "It seems like saving the, uh, 7-sider wouldn't have much of an impact if at all on these endings."
DavidW says, "I'm not sure."
MoyTW asks, "Also I guess in this setting, when Londen Fell it also...lost the 3rd dimension?"
DavidW says, "yes"
Knight_Otu says, "Nothing that would be quick, but saving the heptagon seems like it could have an impact."
DavidW says (to ClubFloyd), "enter mirror"
CF | >
CF | > ENTER MIRROR
CF |
CF | You push yourself into the mirror, cutting yourself slightly on jagged
CF | edges you didn't know were there.
CF |
CF | [PRESS ANY KEY TO CONTINUE]
DavidW pushes the green 'space' button.
CF ] Amber Woods
CF | [PRESS ANY KEY TO CONTINUE]## Amber Woods
CF | You are in a thick forest, where the ambient light is a soft shade of
CF | amber. You are in the land-behind-mirrors, home of the glass serpents.
CF | You are nowhere that is real. The forest stretches out in every
CF | direction.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Amber Woods
CF | >
CF | > I
CF |
CF | You are carrying:
CF | an apocyan catspaw
CF | an unspeakably hideous painting
CF | a green-glass mirror
CF | some brilliant sap
CF | a handwritten book
CF | a flint-and-steel lighter
CF | a maze map
CF | a set of ritual instructions
CF | a brass key
CF | a pickaxe
CF | the theoretical location of a hideout
CF | a rusty lamp (providing light)
CF | a pint of fry oil
CF | the spare towel
CF | a knapsack (open but empty)
CF | a compelling note
CF |
CF | > DavidW says, "OH"
DavidW says, "The green mirror comes with us if we don't drop it first."
Knight_Otu says, "I'm not sure whether it lost the third dimension or never had it to begin with. The library seemed to suggest the latter, but maybe it did.."
DavidW says (to ClubFloyd), "n"
CF ] Jungle Path
CF | >
CF | > N
CF |
CF |
CF | Jungle Path
CF | A path from west to east snakes through the thick foliage.
CF |
CF | >
DavidW says (to ClubFloyd), "w" Knight_Otu says, "Oh,"
CF ] Jungle Path
CF | >
CF | > W
CF |
CF |
CF | Jungle Path
CF | A path from the northwest bends around to the east. The trees here
CF | seem to grow in strange directions.
CF |
CF | >
DavidW says (to ClubFloyd), "nw"
CF ] Castle Gates
CF | >
CF | > NW
CF |
CF |
CF | Castle Gates
CF | North is the entrance to a sinuous structure of wood and thorns.
CF | Something shapeless lives here, you're sure of it. What remains to be
CF | seen, however, is whether or not they'll be able to catch you
CF | trespassing. Southeast, a path leads back into the forest.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Briar Hall
CF | >
CF | > N
CF |
CF |
CF | Briar Hall
CF | Leafy walls make up a large entry hall. Tapestries can be seen on
CF | either side of the room. Off to the west, a passageway lined with
CF | thorns can be seen. East, the walls change from leaves to mahogany.
CF | Other, smaller passages pepper the wall like holes, but they are far
CF | too small for you to enter.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] The Cage-Den
CF | >
CF | > W
CF |
CF |
CF | The Cage-Den
CF | A cavernous room, with thorny walls and no windows. Cages made from
CF | stiff briars are here, wrapping painfully around their dead-eyed
CF | prisoners. Most of them are motionless, but one stirs to look at you
CF | when you enter the room. To the east, the rest of the castle beckons
CF | you.
CF |
CF | You sit placidly in a cage of thorns, looking dead ahead. You don't
CF | remember what happened, the last time you were here.
CF |
CF | An imprisoned heptagon watches the room with its too-many eyes.
CF |
CF | >
DavidW says (to ClubFloyd), "show mirror"
CF ] The Cage-Den
CF | >
CF | > SHOW MIRROR
CF |
CF | (to the sevenfold panoptic)
CF | The sevenfold panoptic is unimpressed.
CF |
CF | >
DavidW says (to ClubFloyd), "give mirror"
CF ] The Cage-Den
CF | >
CF | > GIVE MIRROR
CF |
CF | (to the sevenfold panoptic)
CF | The heptagon takes the mirror tenderly. "Thank you," he says. "You've
CF | done a good thing." With that he hurls himself into the mirror, not
CF | even bothering to pick his way around the sharp parts, and is gone,
CF | leaving the mirror behind.
CF |
CF | >
DavidW says (to ClubFloyd), "take mirror"
CF ] The Cage-Den
CF | >
CF | > TAKE MIRROR
CF |
CF | Taken.
CF |
CF | Out of the corner of your eye, you see a flash of green. A trick of
CF | the light. It's nothing. Don't worry about it.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Briar Hall
CF | >
CF | > E
CF |
CF |
CF | Briar Hall
CF | Leafy walls make up a large entry hall. Tapestries can be seen on
CF | either side of the room. Off to the west, a passageway lined with
CF | thorns can be seen. East, the walls change from leaves to mahogany.
CF | Other, smaller passages pepper the wall like holes, but they are far
CF | too small for you to enter.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Castle Gates
CF | >
CF | > S
CF |
CF |
CF | Castle Gates
CF | North is the entrance to a sinuous structure of wood and thorns.
CF | Something shapeless lives here, you're sure of it. What remains to be
CF | seen, however, is whether or not they'll be able to catch you
CF | trespassing. Southeast, a path leads back into the forest.
CF |
CF | >
DavidW says (to ClubFloyd), "se"
CF ] Jungle Path
CF | >
CF | > SE
CF |
CF |
CF | Jungle Path
CF | A path from the northwest bends around to the east. The trees here
CF | seem to grow in strange directions.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Jungle Path
CF | >
CF | > E
CF |
CF |
CF | Jungle Path
CF | A path from west to east snakes through the thick foliage.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Dull Grove
CF | >
CF | > N
CF |
CF |
CF | Dull Grove
CF | You've never heard of an orchard with just one tree. Here it is,
CF | though. Densely packed trees surround you on all sides, but open up
CF | ever so slightly to the south.
CF |
CF | An ordinary tree is here.
CF |
CF | >
DavidW says (to ClubFloyd), "enter mirror"
CF | >
CF | > ENTER MIRROR
CF |
CF | As you step out from the mirror, you wake up in a cold sweat.
CF |
CF | [PRESS ANY KEY TO CONTINUE]
DavidW says (to ClubFloyd), "push space"
CF ] Your Lodgings
CF | [PRESS ANY KEY TO CONTINUE]## Your Lodgings
CF | You are in your small apartment. It's a cool London morning, and your
CF | windows are ever so slightly fogged up. A door is set into the west
CF | wall of your home.
CF |
CF | In one corner of the room is an old wooden trophy case.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Your Lodgings
CF | >
CF | > I
CF |
CF | You are carrying:
CF | a looking glass
CF | an apocyan catspaw
CF | an unspeakably hideous painting
CF | some brilliant sap
CF | a handwritten book
CF | a flint-and-steel lighter
CF | a maze map
CF | a set of ritual instructions
CF | a brass key
CF | a pickaxe
CF | the theoretical location of a hideout
CF | a rusty lamp (providing light)
CF | a pint of fry oil
CF | the spare towel
CF | a knapsack (open but empty)
CF | a compelling note
CF |
CF | >
DavidW says (to ClubFloyd), "x looking glass"
CF ] Your Lodgings
CF | >
CF | > X LOOKING GLASS
CF |
CF | A green-tinted mirror with a real eye embedded in its handle.
CF | Presently, it is closed.
CF |
CF | >
DavidW says (to ClubFloyd), "open it"
CF ] Your Lodgings
CF | >
CF | > OPEN IT
CF |
CF | You try to pry it open, but the eye remains shut.
CF |
CF | > DavidW says, "this is new"
DavidW asks, "Where might an eyed-mirror open?"
Knight_Otu says, "Yeah."
Knight_Otu asks, "Maybe by the fiery script?"
DavidW says, "yeah, maybe. Or the above location."
DavidW says (to ClubFloyd), "w"
CF ] Broad Streets
CF | >
CF | > W
CF |
CF |
CF | Broad Streets
CF | A public road. A muddy river connects with the street to the west, and
CF | Moloch Street is accessible in the north. The street is empty in the
CF | southwest and alien in the south. Your lodgings are to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Bazaar Side-Streets
CF | >
CF | > S
CF |
CF |
CF | Bazaar Side-Streets
CF | The industrial bustle of London peaks here, not at the center of town
CF | but in the Bazaar that effectively owns the city. Something alien is
CF | here, thrumming at the edge of your consciousness and living inside
CF | the ground. A more ordinary street is to the north, and an alleyway is
CF | to the west. East is the door to a land agency.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Empty Alleyway
CF | >
CF | > W
CF |
CF |
CF | Empty Alleyway
CF | If you remember correctly, the garbage bin you found your trophy case
CF | in is somewhere around here. Sigils that hurt to look at gleam on the
CF | walls, and the alley exits to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "x mirror"
CF ] Empty Alleyway
CF | >
CF | > X MIRROR
CF |
CF | A green-tinted mirror with a real eye embedded in its handle.
CF | Presently, it is closed.
CF |
CF | >
DavidW says (to ClubFloyd), "look in mirror"
CF ] Empty Alleyway
CF | >
CF | > LOOK IN MIRROR
CF |
CF | The looking glass is empty.
CF |
CF | >
DavidW says (to ClubFloyd), "enter mirror"
CF | >
CF | > ENTER MIRROR
CF |
CF | It's difficult, but you manage to force yourself through the glass.
CF |
CF | [PRESS ANY KEY TO CONTINUE]
DavidW pushes the green 'space' button.
CF ] Amber Woods
CF | [PRESS ANY KEY TO CONTINUE]## Amber Woods
CF | You are in a thick forest, where the ambient light is a soft shade of
CF | amber. You are in the land-behind-mirrors, home of the glass serpents.
CF | You are nowhere that is real. The forest stretches out in every
CF | direction.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Amber Woods
CF | >
CF | > I
CF |
CF | You are carrying:
CF | a looking glass
CF | an apocyan catspaw
CF | an unspeakably hideous painting
CF | some brilliant sap
CF | a handwritten book
CF | a flint-and-steel lighter
CF | a maze map
CF | a set of ritual instructions
CF | a brass key
CF | a pickaxe
CF | the theoretical location of a hideout
CF | a rusty lamp (providing light)
CF | a pint of fry oil
CF | the spare towel
CF | a knapsack (open but empty)
CF | a compelling note
CF |
CF | >
DavidW says (to ClubFloyd), "x glass"
CF ] Amber Woods
CF | >
CF | > X GLASS
CF |
CF | A green-tinted mirror with a real eye embedded in its handle.
CF | Presently, it is closed.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Jungle
CF | >
CF | > S
CF |
CF |
CF | Jungle
CF | The jungle is thick, and the air is heavy and warm. All around you are
CF | trees. Far to the south, through a curtain of leaves, you can see
CF | something shine with borrowed light.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Mirror Fields
CF | >
CF | > S
CF |
CF |
CF | Mirror Fields
CF | You are in a field of mirrors at the edge of the jungle, each one
CF | fixed in the ground. Many reflect parts of London you recognize, but
CF | many don't reflect places at all.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Jungle
CF | >
CF | > N
CF |
CF |
CF | Jungle
CF | The jungle is thick, and the air is heavy and warm. All around you are
CF | trees. Far to the south, through a curtain of leaves, you can see
CF | something shine with borrowed light.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Jungle
CF | >
CF | > E
CF |
CF | The jungle is too thick for you to take more than a couple of steps in
CF | that direction.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Mirror Fields
CF | >
CF | > S
CF |
CF |
CF | Mirror Fields
CF | You are in a field of mirrors at the edge of the jungle, each one
CF | fixed in the ground. Many reflect parts of London you recognize, but
CF | many don't reflect places at all.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Mirror Fields
CF | >
CF | > E
CF |
CF | The jungle is too thick for you to take more than a couple of steps in
CF | that direction.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF ] Ruined Structure
CF | >
CF | > NE
CF |
CF |
CF | Ruined Structure
CF | You stand at the center of a ruined structure. Bright green vines
CF | twist around bits of rubble. There was something for you here, once.
CF | But not any more. A path leads north, and to the east, the jungle
CF | becomes impassable.
CF |
CF | >
DavidW says (to ClubFloyd), "x mirror"
CF ] Ruined Structure
CF | >
CF | > X MIRROR
CF |
CF | A green-tinted mirror with a real eye embedded in its handle.
CF | Presently, it is closed.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Jungle Path
CF | >
CF | > N
CF |
CF |
CF | Jungle Path
CF | A path from the west winds around to the south. It is easy to get lost
CF | here.
CF |
CF | > Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "enter mirror"
CF | >
CF | > ENTER MIRROR
CF |
CF | As you step out from the mirror, you wake up in a cold sweat.
CF |
CF | [PRESS ANY KEY TO CONTINUE]
DavidW pushes the green 'space' button.
CF ] Your Lodgings
CF | [PRESS ANY KEY TO CONTINUE]## Your Lodgings
CF | You are in your small apartment. It's a cool London morning, and your
CF | windows are ever so slightly fogged up. A door is set into the west
CF | wall of your home.
CF |
CF | In one corner of the room is an old wooden trophy case.
CF |
CF | >
DavidW says (to ClubFloyd), "put catspaw in case"
CF ] Your Lodgings
CF | >
CF | > PUT CATSPAW IN CASE
CF |
CF | As the last item is placed snugly in the case that looks like it was
CF | built to hold it, the pieces start to fall into place. This was never
CF | a trophy case, it was a mold. And you have filled it - painstakingly,
CF | lovingly - with the treasures of the world. Brass from the devils,
CF | foam from the deepest pits, even the idea of ivory, stolen from the
CF | serpent lords themselves. The shape that you have made is not fire,
CF | but it burns.
CF |
CF | >
DavidW says (to ClubFloyd), "x glyph"
CF ] Your Lodgings
CF | >
CF | > X GLYPH
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Your Lodgings
CF | >
CF | > L
CF |
CF | Your Lodgings
CF | The only thing in the room is the burning symbol. Everything else is
CF | just background noise.
CF |
CF | A sigil of the correspondence - the language of the stars that do not
CF | exist - sits in your room and smolders.
CF |
CF | >
DavidW says (to ClubFloyd), "x sigil"
CF ] Your Lodgings
CF | >
CF | > X SIGIL
CF |
CF | An Unmappable Direction. A raging inferno at the edge of your
CF | consciousness. A dot, then a line, then a square, and then you, as you
CF | were always meant to be.
CF |
CF | The sigil is a command, an exigent order followed by a shower of
CF | sparks. The sigil is two words. The sigil is:
CF |
CF | GO UP.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Broad Streets
CF | >
CF | > W
CF |
CF |
CF | Broad Streets
CF | A public road. A muddy river connects with the street to the west, and
CF | Moloch Street is accessible in the north. The street is empty in the
CF | southwest and alien in the south. Your lodgings are to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Bazaar Side-Streets
CF | >
CF | > S
CF |
CF |
CF | Bazaar Side-Streets
CF | The industrial bustle of London peaks here, not at the center of town
CF | but in the Bazaar that effectively owns the city. Something alien is
CF | here, thrumming at the edge of your consciousness and living inside
CF | the ground. A more ordinary street is to the north, and an alleyway is
CF | to the west. East is the door to a land agency.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Empty Alleyway
CF | >
CF | > W
CF |
CF |
CF | Empty Alleyway
CF | If you remember correctly, the garbage bin you found your trophy case
CF | in is somewhere around here. Sigils that hurt to look at gleam on the
CF | walls, and the alley exits to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "x sigils"
CF ] Empty Alleyway
CF | >
CF | > X SIGILS
CF |
CF | They say that huge, fiery entities exist - not north, but
CF | above your fragile world. They say the stars have their own
CF | language, and that it looks something like this. But this is just
CF | graffiti, a cheap imitation of the real thing. Either way, it's enough
CF | to set a part of your shirt on fire. You pat it out.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Bazaar Side-Streets
CF | >
CF | > E
CF |
CF |
CF | Bazaar Side-Streets
CF | The industrial bustle of London peaks here, not at the center of town
CF | but in the Bazaar that effectively owns the city. Something alien is
CF | here, thrumming at the edge of your consciousness and living inside
CF | the ground. A more ordinary street is to the north, and an alleyway is
CF | to the west. East is the door to a land agency.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Broad Streets
CF | >
CF | > N
CF |
CF |
CF | Broad Streets
CF | A public road. A muddy river connects with the street to the west, and
CF | Moloch Street is accessible in the north. The street is empty in the
CF | southwest and alien in the south. Your lodgings are to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Your Lodgings
CF | >
CF | > E
CF |
CF |
CF | Your Lodgings
CF | The only thing in the room is the burning symbol. Everything else is
CF | just background noise.
CF |
CF | A sigil of the correspondence - the language of the stars that do not
CF | exist - sits in your room and smolders.
CF |
CF | >
DavidW says (to ClubFloyd), "go up"
CF ] Above It All
CF | >
CF | > GO UP
CF |
CF | Above It All
CF | You are not north of London but above it. Shapes go about their daily
CF | lives in little pentagonal buildings, and from here they might as well
CF | be ants. Only the Bazaar is anything other than flat, its spines and
CF | spires somehow managing to point up in ways you never noticed before
CF | now. You can see the rest of the world, the one London was stolen from
CF | so many years ago, as another flat plane far above you. When people
CF | claimed that London went down, they might have been right. And above
CF | all that? Space, an infinite cosmos of secrets, and the only way to go
CF | is up.
CF |
CF | >
DavidW says (to ClubFloyd), "x mirror"
CF ] Above It All
CF | >
CF | > X MIRROR
CF |
CF | A green-tinted mirror with a real eye embedded in its handle.
CF | Presently, it is closed.
CF |
CF | >
DavidW says (to ClubFloyd), "open it"
CF ] Above It All
CF | >
CF | > OPEN IT
CF |
CF | You try to pry it open, but the eye remains shut.
CF |
CF | >
DavidW says (to ClubFloyd), "enter it"
CF | >
CF | > ENTER IT
CF |
CF | It's difficult, but you manage to force yourself through the glass.
CF |
CF | [PRESS ANY KEY TO CONTINUE]
DavidW pushes the green 'space' button.
CF ] Amber Woods
CF | [PRESS ANY KEY TO CONTINUE]## Amber Woods
CF | You are in a thick forest, where the ambient light is a soft shade of
CF | amber. You are in the land-behind-mirrors, home of the glass serpents.
CF | You are nowhere that is real. The forest stretches out in every
CF | direction.
CF |
CF | >
DavidW says (to ClubFloyd), "nw"
CF ] Jungle Path
CF | >
CF | > NW
CF |
CF |
CF | Jungle Path
CF | A path from the northwest bends around to the east. The trees here
CF | seem to grow in strange directions.
CF |
CF | >
DavidW says (to ClubFloyd), "nw"
CF ] Castle Gates
CF | >
CF | > NW
CF |
CF |
CF | Castle Gates
CF | North is the entrance to a sinuous structure of wood and thorns.
CF | Something shapeless lives here, you're sure of it. What remains to be
CF | seen, however, is whether or not they'll be able to catch you
CF | trespassing. Southeast, a path leads back into the forest.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Briar Hall
CF | >
CF | > N
CF |
CF |
CF | Briar Hall
CF | Leafy walls make up a large entry hall. Tapestries can be seen on
CF | either side of the room. Off to the west, a passageway lined with
CF | thorns can be seen. East, the walls change from leaves to mahogany.
CF | Other, smaller passages pepper the wall like holes, but they are far
CF | too small for you to enter.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] The Cage-Den
CF | >
CF | > W
CF |
CF |
CF | The Cage-Den
CF | A cavernous room, with thorny walls and no windows. Cages made from
CF | stiff briars are here, wrapping painfully around their dead-eyed
CF | prisoners. To the east, the rest of the castle beckons you.
CF |
CF | You sit placidly in a cage of thorns, looking dead ahead. You don't
CF | remember what happened, the last time you were here.
CF |
CF | >
DavidW says (to ClubFloyd), "x cage"
CF ] The Cage-Den
CF | >
CF | > X CAGE
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Briar Hall
CF | >
CF | > E
CF |
CF |
CF | Briar Hall
CF | Leafy walls make up a large entry hall. Tapestries can be seen on
CF | either side of the room. Off to the west, a passageway lined with
CF | thorns can be seen. East, the walls change from leaves to mahogany.
CF | Other, smaller passages pepper the wall like holes, but they are far
CF | too small for you to enter.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Castle Gates
CF | >
CF | > S
CF |
CF |
CF | Castle Gates
CF | North is the entrance to a sinuous structure of wood and thorns.
CF | Something shapeless lives here, you're sure of it. What remains to be
CF | seen, however, is whether or not they'll be able to catch you
CF | trespassing. Southeast, a path leads back into the forest.
CF |
CF | >
DavidW says (to ClubFloyd), "x me"
CF ] Castle Gates
CF | >
CF | > X ME
CF |
CF | You make acute equilateral triangle, if you do say so yourself.
CF |
CF | >
DavidW says (to ClubFloyd), "enter mirror"
CF | >
CF | > ENTER MIRROR
CF |
CF | As you step out from the mirror, you wake up in a cold sweat.
CF |
CF | [PRESS ANY KEY TO CONTINUE]
DavidW pushes the green 'space' button.
CF ] Your Lodgings
CF | [PRESS ANY KEY TO CONTINUE]## Your Lodgings
CF | The only thing in the room is the burning symbol. Everything else is
CF | just background noise.
CF |
CF | A sigil of the correspondence - the language of the stars that do not
CF | exist - sits in your room and smolders.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Broad Streets
CF | >
CF | > W
CF |
CF |
CF | Broad Streets
CF | A public road. A muddy river connects with the street to the west, and
CF | Moloch Street is accessible in the north. The street is empty in the
CF | southwest and alien in the south. Your lodgings are to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF ] Desolate Lane
CF | >
CF | > SW
CF |
CF |
CF | Desolate Lane
CF | Most people prefer the wide, well-maintained main street to this dull,
CF | empty road. Most of the storefronts are vacant, windows boarded up,
CF | with the exception of one cozy-looking storefront. The lane connects
CF | with some broad streets in the northeast. South is the entrance to the
CF | city's archeological district. An antique shop is embedded in a wall
CF | of shops to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Antique Shop
CF | >
CF | > E
CF |
CF |
CF | Antique Shop
CF | The place has a rather homey atmosphere. Ancient objects of all shapes
CF | and sizes are for sale along the walls, though most of them just look
CF | like junk. Outside, the desolate lane awaits. In the east wall of the
CF | shop is the door to a back room.
CF |
CF | A beautiful old rug is spread out across the floor of the shop. There
CF | is no price tag.
CF |
CF | Running the shop is a weary antiquarian.
CF |
CF | >
DavidW says (to ClubFloyd), "a mirror"
CF ] Antique Shop
CF | >
CF | > A MIRROR
CF |
CF | (the looking glass)
CF | The antiquarian shrugs. "Not my area."
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Desolate Lane
CF | >
CF | > W
CF |
CF |
CF | Desolate Lane
CF | Most people prefer the wide, well-maintained main street to this dull,
CF | empty road. Most of the storefronts are vacant, windows boarded up,
CF | with the exception of one cozy-looking storefront. The lane connects
CF | with some broad streets in the northeast. South is the entrance to the
CF | city's archeological district. An antique shop is embedded in a wall
CF | of shops to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF ] Broad Streets
CF | >
CF | > NE
CF |
CF |
CF | Broad Streets
CF | A public road. A muddy river connects with the street to the west, and
CF | Moloch Street is accessible in the north. The street is empty in the
CF | southwest and alien in the south. Your lodgings are to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Bazaar Side-Streets
CF | >
CF | > S
CF |
CF |
CF | Bazaar Side-Streets
CF | The industrial bustle of London peaks here, not at the center of town
CF | but in the Bazaar that effectively owns the city. Something alien is
CF | here, thrumming at the edge of your consciousness and living inside
CF | the ground. A more ordinary street is to the north, and an alleyway is
CF | to the west. East is the door to a land agency.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Penstock's Wicket
CF | >
CF | > E
CF |
CF |
CF | Penstock's Wicket
CF | The land agency of Penstock, a heptagon realtor with better things to
CF | do than man his own shop. The air in here is still and dusty. A door
CF | to the west leads back out to the bazaar, and an elevator shaft is to
CF | the east.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Elevator Shaft
CF | >
CF | > E
CF |
CF |
CF | Elevator Shaft
CF | You are at the top of an elevator shaft. It continues to the south,
CF | and the land agency is back to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Elevator Shaft
CF | >
CF | > D
CF |
CF | You can do a lot of things now, but you can't phase through a solid
CF | plane.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Elevator Shaft
CF | >
CF | > S
CF |
CF |
CF | Elevator Shaft
CF | You are in an elevator shaft. A great chain is here, spanning north to
CF | south.
CF |
CF | A discrete casket is here, nestled into a shelf carved into the rock.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Elevator Shaft
CF | >
CF | > S
CF |
CF |
CF | Elevator Shaft
CF | You are in an elevator shaft. A great chain is here, spanning north to
CF | south.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Sundered Sea
CF | >
CF | > S
CF |
CF |
CF | Sundered Sea
CF | The room is a vast, yawning cavern, a secret warehouse south of the
CF | ground. Fiery glyphs set into the walls illuminate deep pools and pits
CF | of ivory foam around you, and the scent of ammonia is thick in the
CF | air. North is an elevator shaft leading out, and east is an altar.
CF |
CF | A metal cage-elevator is here, attached to a chain.
CF |
CF | >
DavidW says (to ClubFloyd), "x glyphs"
CF ] Sundered Sea
CF | >
CF | > X GLYPHS
CF |
CF | Letters in the impossible language of above, spitting small
CF | showers of sparks into the room below. You don't even try to read
CF | them. They weren't intended for you.
CF |
CF | >
DavidW says (to ClubFloyd), "x mirror"
CF ] Sundered Sea
CF | >
CF | > X MIRROR
CF |
CF | A green-tinted mirror with a real eye embedded in its handle.
CF | Presently, it is closed.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to mirror"
CF ] Sundered Sea
CF | >
CF | > TALK TO MIRROR
CF |
CF | You can talk to the looking glass, but it can't talk back.
CF |
CF | > Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "wave mirror"
CF ] Sundered Sea
CF | >
CF | > WAVE MIRROR
CF |
CF | You wave the looking glass.
CF |
CF | > Knight_Otu asks, "An alternative for the maze, perhaps?"
DavidW says, "Could it be an al... I was about to say that!"
DavidW says (to ClubFloyd), "e"
CF ] At The Altar
CF | >
CF | > E
CF |
CF |
CF | At The Altar
CF | Here in a broad cavern, across a sea of foamy pits, is a stone altar.
CF | West is a cage-elevator, situated on a flat stone clearing. A
CF | stairwell south leads even further into the bowels of the earth.
CF |
CF | A puddle is here, fizzing ever so slightly.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Stairwell
CF | >
CF | > S
CF |
CF |
CF | Stairwell
CF | A passageway running north-south through the rock. The scent of
CF | ammonia wafts in from the north, and to the south, the tunnel gets
CF | darker.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Tunnel Entrance
CF | >
CF | > S
CF |
CF | The eye on the handle of your looking glass opens.
CF |
CF | Tunnel Entrance
CF | You stand in the ruins of an archway, made from ancient stone. There
CF | is a complex series of tunnels to the south, and north is the way you
CF | came.
CF |
CF | >
DavidW says (to ClubFloyd), "x eye"
CF ] Tunnel Entrance
CF | >
CF | > X EYE
CF |
CF | A green-tinted mirror with a real eye embedded in its handle. The eye
CF | is looking south.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Winding Tunnels
CF | >
CF | > S
CF |
CF |
CF | Winding Tunnels
CF | A complex system of tunnels forms a winding labyrinth, with exits in
CF | all directions.
CF |
CF | >
DavidW says (to ClubFloyd), "x eye"
CF ] Winding Tunnels
CF | >
CF | > X EYE
CF |
CF | A green-tinted mirror with a real eye embedded in its handle. The eye
CF | is looking south.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Winding Tunnels
CF | >
CF | > S
CF |
CF |
CF | Winding Tunnels
CF | A complex system of tunnels forms a winding labyrinth, with exits in
CF | all directions.
CF |
CF | >
DavidW says (to ClubFloyd), "x eye"
CF ] Winding Tunnels
CF | >
CF | > X EYE
CF |
CF | A green-tinted mirror with a real eye embedded in its handle. The eye
CF | is looking east.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Winding Tunnels
CF | >
CF | > E
CF |
CF |
CF | Winding Tunnels
CF | A complex system of tunnels forms a winding labyrinth, with exits in
CF | all directions.
CF |
CF | >
DavidW says (to ClubFloyd), "x eye"
CF ] Winding Tunnels
CF | >
CF | > X EYE
CF |
CF | A green-tinted mirror with a real eye embedded in its handle. The eye
CF | is looking northeast.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF ] Winding Tunnels
CF | >
CF | > NE
CF |
CF |
CF | Winding Tunnels
CF | A complex system of tunnels forms a winding labyrinth, with exits in
CF | all directions.
CF |
CF | >
DavidW says (to ClubFloyd), "x eye"
CF ] Winding Tunnels
CF | >
CF | > X EYE
CF |
CF | A green-tinted mirror with a real eye embedded in its handle. The eye
CF | is looking west.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Winding Tunnels
CF | >
CF | > W
CF |
CF |
CF | Winding Tunnels
CF | A complex system of tunnels forms a winding labyrinth, with exits in
CF | all directions.
CF |
CF | >
DavidW says (to ClubFloyd), "x eye"
CF ] Winding Tunnels
CF | >
CF | > X EYE
CF |
CF | A green-tinted mirror with a real eye embedded in its handle. The eye
CF | is looking southeast.
CF |
CF | >
DavidW says (to ClubFloyd), "se"
CF ] Winding Tunnels
CF | >
CF | > SE
CF |
CF |
CF | Winding Tunnels
CF | A complex system of tunnels forms a winding labyrinth, with exits in
CF | all directions.
CF |
CF | >
DavidW says (to ClubFloyd), "x eye"
CF ] Winding Tunnels
CF | >
CF | > X EYE
CF |
CF | A green-tinted mirror with a real eye embedded in its handle. The eye
CF | is looking west.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Winding Tunnels
CF | >
CF | > W
CF |
CF |
CF | Winding Tunnels
CF | A complex system of tunnels forms a winding labyrinth, with exits in
CF | all directions.
CF |
CF | >
DavidW says (to ClubFloyd), "x eye"
CF ] Winding Tunnels
CF | >
CF | > X EYE
CF |
CF | A green-tinted mirror with a real eye embedded in its handle. The eye
CF | is looking east.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Tunnel's End
CF | >
CF | > E
CF |
CF |
CF | Tunnel's End
CF | The maze of tunnels in the west ends here, at a fancy door to the
CF | east. You can sense a presence behind the door, thrumming with power.
CF | You're close.
CF |
CF | >
DavidW says (to ClubFloyd), "x eye"
CF ] Tunnel's End
CF | >
CF | > X EYE
CF |
CF | A green-tinted mirror with a real eye embedded in its handle.
CF | Presently, it is closed.
CF |
CF | > DavidW says, "yup. That's what the eye does, all right."
Knight_Otu says, "Well, then."
DavidW says, "so, now I think we're really done except for the other hats"
Knight_Otu says, "Of course, we had already found and deciphered the map."
DavidW says, "right"
Knight_Otu says, "I wonder how much the other hats change the game, but that might be better for off-club sessions."
DavidW says, "I agree."
DavidW says, "I suspect the other hats don't change too much of the game, but maybe the jungle is different. And we still didn't use the sap."
Knight_Otu says, "Right."
DavidW says, "Wonder where we're supposed to put it."
Knight_Otu says, "No idea. The only idea I had of turning the painting into another mirror was a bust, after all."
DavidW says, "It was a good guess."
MoyTW says, "This seems like a really cool game."
Knight_Otu says, "I guess we can go up, up and away to see if the eye changes the 3D ending, but now I doubt it."
DavidW says, "oh, okay"
DavidW says (to ClubFloyd), "enter mirror"
CF | >
CF | > ENTER MIRROR
CF |
CF | It's difficult, but you manage to force yourself through the glass.
CF |
CF | [PRESS ANY KEY TO CONTINUE]
DavidW pushes the green 'space' button.
CF ] Amber Woods
CF | [PRESS ANY KEY TO CONTINUE]## Amber Woods
CF | You are in a thick forest, where the ambient light is a soft shade of
CF | amber. You are in the land-behind-mirrors, home of the glass serpents.
CF | You are nowhere that is real. The forest stretches out in every
CF | direction.
CF |
CF | >
DavidW says (to ClubFloyd), "enter mirror"
CF | >
CF | > ENTER MIRROR
CF |
CF | As you step out from the mirror, you wake up in a cold sweat.
CF |
CF | [PRESS ANY KEY TO CONTINUE]
DavidW pushes the green 'space' button.
CF ] Your Lodgings
CF | [PRESS ANY KEY TO CONTINUE]## Your Lodgings
CF | The only thing in the room is the burning symbol. Everything else is
CF | just background noise.
CF |
CF | A sigil of the correspondence - the language of the stars that do not
CF | exist - sits in your room and smolders.
CF |
CF | >
DavidW says (to ClubFloyd), "go up"
CF ] Above It All
CF | >
CF | > GO UP
CF |
CF | Above It All
CF | You are not north of London but above it. Shapes go about their daily
CF | lives in little pentagonal buildings, and from here they might as well
CF | be ants. Only the Bazaar is anything other than flat, its spines and
CF | spires somehow managing to point up in ways you never noticed before
CF | now. You can see the rest of the world, the one London was stolen from
CF | so many years ago, as another flat plane far above you. When people
CF | claimed that London went down, they might have been right. And above
CF | all that? Space, an infinite cosmos of secrets, and the only way to go
CF | is up.
CF |
CF | > Knight_Otu says, "It didn't quite feel 2D beyond the lack of up and down, but I guess it can be hard to do."
DavidW says (to ClubFloyd), "i"
CF ] Above It All
CF | >
CF | > I
CF |
CF | You are carrying:
CF | a looking glass
CF | an unspeakably hideous painting
CF | some brilliant sap
CF | a handwritten book
CF | a flint-and-steel lighter
CF | a maze map
CF | a set of ritual instructions
CF | a brass key
CF | a pickaxe
CF | the theoretical location of a hideout
CF | a rusty lamp (providing light)
CF | a pint of fry oil
CF | the spare towel
CF | a knapsack (open but empty)
CF | a compelling note
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Above It All
CF | >
CF | > U
CF |
CF | You're going to leave them in the dust. Flat, puny shapes, with flat,
CF | puny dreams. Yours is the third dimension now, and the greater
CF | universe, and abilities beyond mortal comprehension. It doesn't hurt
CF | you like it does Euclid because your awakening wasn't some poorly
CF | drawn sketch, given to a lazy liar by bats living large on borrowed
CF | power. You took the long road and built your own third-dimensional
CF | path with the things you've gathered, and now you're ready to leave
CF | this world behind for the cosmic wilderness.
CF |
CF | End your journey here? (You will be able to reverse this decision, but
CF | why would you want to?)
CF |
CF | >
DavidW says (to ClubFloyd), "yes"
CF | >
CF | > YES
CF |
CF |
CF | Up past the gate, and up a little further. You depart for the infinite
CF | cosmos feeling giddy, but quickly decide it's not for you. There's
CF | nothing for you in this grand, empty place. What would you
CF | do? Live as a thrall to a monstrous star, burn both ends of the candle
CF | and yourself to a crisp? You return, reluctantly, to London, and to
CF | your life as a shape. Even with the money you later find on your
CF | doorstep, thanking you for the beauticious chair, you can't live off
CF | your savings forever. You once again take up your day job. Taking your
CF | new perspective with you, of course.
CF |
CF | As for the book? Well, it's yours, isn't it? Euclid gave it to you.
CF | And once you can get it translated, you'll know everything he knows
CF | about the third dimension. All the secrets and little tricks that come
CF | from two thousand years of exploration, tucked securely away in your
CF | pocket.
CF |
CF | Crime demands your attention now. You can see it all from above. Every
CF | theft, every murder. What was concealed behind closed doors is so very
CF | visible from above. Not that you could ever tell the constables that.
CF | Instead, you spin them a tale - you knew they were the murderer from
CF | the mud on their boots. Their handwriting can attest to their guilt,
CF | surely. And so on and so forth. Pretty quickly, people begin to take
CF | notice, but not nearly as much as you notice them. You see everything
CF | that happens in the city all the time, sometimes even in dreams. You
CF | are the panopticon that is forever staring into space. You watch a
CF | thousand tiny shapes commit a thousand tiny sins a day, and you cannot
CF | possibly punish all of them. There's not enough time. There's never
CF | enough time.
CF |
CF | You are the greatest detective London has ever seen.
CF |
CF | [PRESS ANY KEY TO CONTINUE] Knight_Otu says, "Triagatha Christie."
DavidW says, "ha ha"
MoyTW says, "ha."
Knight_Otu says, "There, we have a triangle."
DavidW pushes the green 'space' button.
CF ] Above It All
CF | [PRESS ANY KEY TO CONTINUE]
CF |
CF |
CF | *** The End ***
CF |
CF |
CF |
CF |
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last
CF | command?
CF | > DavidW says, "Thank you."
Knight_Otu exclaims, "Thanks for driving!"
DavidW says, "You're welcome. Thank you for filling that darn pail."
Knight_Otu says, "I'm sure someone would have thought of it some time."
Knight_Otu says, "But I'm glad the idea came over me."
DavidW asks, "Thanks again to everyone. Same time next week?"
MoyTW says, "That was pretty funny."
MoyTW says, "Thanks, all, for the game."
Knight_Otu exclaims, "Yeah, until next week! Good night, and stay safe!"




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