ClubFloyd Transcript:
The idea behind ClubFloyd is that each
week at a pre-arranged time, a group of
people meet online to cooperatively play
a game of interactive fiction.
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ToyShop & Floyditorium
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#ClubFloyd Discussion
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DavidW says (to ClubFloyd), "load sleepmask flattenedlondon" | ||
CF ] Your Cozy Home | ||
CF | | ||
CF | | ||
CF | | ||
CF | Flattened London | ||
CF | A Fanwork in Two Dimensions by Carter | ||
CF | Release 7 / Serial number 201002 / Inform 7 build 6M62 (I6/v6.33 lib | ||
CF | 6/12N) | ||
CF | | ||
CF | Your Cozy Home | ||
CF | The rain falls south onto the roof of your home - a pentagon, just | ||
CF | like the home of every other shape in the city. On a night like | ||
CF | tonight, there's nothing you want to do more than sit back and relax | ||
CF | with a nice cup of tea. | ||
CF | | ||
CF | A small mirror hangs on your wall. | ||
CF | | ||
CF | In front of you is a small scrap of paper you don't remember writing | ||
CF | on. | ||
CF | | ||
CF | You can also see a mug (in which is some tea) here. | ||
CF | | ||
CF | Welcome to Flattened London! Type 'HELP' at any time to see a list | ||
CF | of commands, or type 'ABOUT' to see legal information. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "help" | ||
CF ] Your Cozy Home | ||
CF | > | ||
CF | > HELP | ||
CF | | ||
CF | Flattened London has a lot of its commands in common with | ||
CF | other parser-based text adventures. Use these commands the way you | ||
CF | would in a simple sentence in real life (examine the hat, talk to the | ||
CF | triangle, etc). The main ones, along with their abbreviations, are: | ||
CF | | ||
CF | Look (L) - Repeat the description of the room you are in. | ||
CF | Examine (x) - Get a detailed description of a specific object. | ||
CF | Go [direction] (N/S/NE/SW) - Move in the specified direction. You can | ||
CF | also GO IN or OUT. | ||
CF | Inventory (i) - Check your inventory. | ||
CF | Get - Pick something up. | ||
CF | Drop - Drop something. | ||
CF | Talk to - Talk to someone | ||
CF | Ask about (a) - Ask someone about something. | ||
CF | Open/Close - Open or close something. | ||
CF | Wait (z) - Wait one turn. | ||
CF | Help - Review this list at any time. | ||
CF | Undo - Undo the previous turn. Use this one sparingly! | ||
CF | Restart - Restart the game. | ||
CF | Save/Restore - Save and load the game. | ||
CF | Quit - Quit the game. | ||
CF | About - View pertinent legal information. | ||
CF | Credits - View the credits. | ||
CF | Amusing - See a 'for your amusement' list of things to try. | ||
CF | | ||
CF | You might also want to: | ||
CF | PUT, ENTER, EXIT, DRINK, GIVE, WEAR, POUR, ATTACH, PUSH/PULL, DIG, | ||
CF | LIGHT, CLEAN, READ, PLAY, RING, UNLOCK, or PET | ||
CF | a person or thing. | ||
CF | | ||
CF | If you're stuck, you can type 'HELP (an object)' for a hint regarding | ||
CF | the object. | ||
CF | | ||
CF | To have a conversation with someone, you can try TALKing TO them. You | ||
CF | can also ASK them ABOUT something they've mentioned or an | ||
CF | object in the world. | ||
CF | | ||
CF | To ask someone to do something, preface your command with their name | ||
CF | (e.g. Robot, follow me). | ||
CF | | ||
CF | > | DavidW says, "Looks like all the standard commands but RING and PET." | |
DavidW says (to ClubFloyd), "about" | ||
CF ] Your Cozy Home | ||
CF | > | ||
CF | > ABOUT | ||
CF | | ||
CF | Fallen London is ?? 2019 and ??? Failbetter Games Limited: | ||
CF | www.fallenlondon.com. This is an unofficial fan work. | ||
CF | | ||
CF | Flatland is public domain. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Your Cozy Home | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Your Cozy Home | ||
CF | The rain falls south onto the roof of your home - a pentagon, just | ||
CF | like the home of every other shape in the city. On a night like | ||
CF | tonight, there's nothing you want to do more than sit back and relax | ||
CF | with a nice cup of tea. | ||
CF | | ||
CF | A small mirror hangs on your wall. | ||
CF | | ||
CF | In front of you is a small scrap of paper you don't remember writing | ||
CF | on. | ||
CF | | ||
CF | You can also see a mug (in which is some tea) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x me" | ||
CF ] Your Cozy Home | ||
CF | > | ||
CF | > X ME | ||
CF | | ||
CF | You make acute equilateral triangle, if you do say so yourself. | ||
CF | | ||
CF | > | Knight_Otu says, "I see bells in our future." | |
DavidW says (to ClubFloyd), "x mirror" | ||
CF ] Your Cozy Home | ||
CF | > | ||
CF | > X MIRROR | ||
CF | | ||
CF | You check yourself out in the mirror. You make acute equilateral | ||
CF | triangle, if you do say so yourself. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take mug" | ||
CF ] Your Cozy Home | ||
CF | > | ||
CF | > TAKE MUG | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "read paper" | ||
CF ] Your Cozy Home | ||
CF | > | ||
CF | > READ PAPER | ||
CF | | ||
CF | You never could read in dreams. Despite this, you find yourself | ||
CF | compelled to pick up the note and shove it in your pocket. | ||
CF | | ||
CF | > | Knight_Otu says, "Hm." | |
DavidW asks, "so, drink the tea?" | ||
Knight_Otu says, "Sure." | ||
DavidW says (to ClubFloyd), "drink tea" | ||
CF | > | ||
CF | > DRINK TEA | ||
CF | | ||
CF | You take a small sip. The tea tastes earthy, and vaguely sweet. You | ||
CF | hold the warm mug and prepare for a pleasant evening at home. | ||
CF | | ||
CF | [PRESS ANY KEY TO CONTINUE] | ||
DavidW pushes the green 'space' button. | ||
CF | [PRESS ANY KEY TO CONTINUE]All of a sudden, things begin to shake. You | ||
CF | find yourself being tossed back and forth, and you're pretty sure you | ||
CF | hear your mug shatter. When the shaking subsides, you stagger out from | ||
CF | the ruins of your home to find London in complete disorder. | ||
CF | | ||
CF | The great shift that befell London was ten years ago, and everything | ||
CF | is different now. Hell, devils included, is a real place to the west | ||
CF | of London, and impossible creatures live and work among ordinary | ||
CF | shapes. Some believe London went DOWN, to a cavern beneath the earth, | ||
CF | but any well regarded citizen knows those are little more than | ||
CF | rumours. | ||
CF | | ||
CF | After all, there's no such thing as down. | ||
CF | | ||
CF | [PRESS ANY KEY TO CONTINUE] | ||
DavidW pushes the green 'space' button. | ||
CF ] Your Lodgings | ||
CF | [PRESS ANY KEY TO CONTINUE]## Your Lodgings | ||
CF | You are in your small apartment. It's a cool London morning, and your | ||
CF | windows are ever so slightly fogged up. A door is set into the west | ||
CF | wall of your home. | ||
CF | | ||
CF | A spare towel covers a small hand mirror lying in your room. It's been | ||
CF | sanitized, of course, but one can never be too careful. | ||
CF | | ||
CF | In one corner of the room is an old wooden trophy case. | ||
CF | | ||
CF | A rack stands in the corner, brimming with hats. | ||
CF | | ||
CF | You wake up, shivering, the note still heavy in your pocket. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x me" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > X ME | ||
CF | | ||
CF | You make acute equilateral triangle, if you do say so yourself. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x note" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > X NOTE | ||
CF | | ||
CF | Greetations, | ||
CF | Sincere apologetics for the intrusion into your dream-world, but | ||
CF | interception of this message would have been most introublematic. Your | ||
CF | presence in my ancient store is thusly requirsted posthaste - I have | ||
CF | need of your services, and am prepared to offer a colossiderable | ||
CF | reward. | ||
CF | | ||
CF | Judging from the many portmalteaus, this was written by Mr. Pages - | ||
CF | one of the Masters, the cabal of shadowy creatures that 'bought' | ||
CF | London ten years ago. You aren't sure what store he's referring to, | ||
CF | but many of London's older shops are on a street southwest of your | ||
CF | lodgings. Perhaps Mr. Pages expects you to show up soon. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x hats" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > X HATS | ||
CF | | ||
CF | Your elegant hat rack is more than capable of holding the one hat you | ||
CF | own. It is the most important part of your identity, after all. | ||
CF | | ||
CF | In the rack are a detective's fedora, a captain's cap, a doctor's | ||
CF | headpiece and a footpad's mask. | ||
CF | | ||
CF | > | Knight_Otu exclaims, "A quest, a quest!" | |
DavidW says, "Choosing the right hat seems final." | ||
Knight_Otu says, "Choice of career, interesting." | ||
DavidW says (to ClubFloyd), "x case" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > X CASE | ||
CF | | ||
CF | An old trophy case, with thirteen slots of specific sizes and shapes. | ||
CF | The case is empty. | ||
CF | | ||
CF | > | Knight_Otu asks, "Achievements?" | |
DavidW says, "I guess" | ||
DavidW says (to ClubFloyd), "x windows" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > X WINDOWS | ||
CF | | ||
CF | Morning fog obscures the hustle and bustle of London. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x towel" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > X TOWEL | ||
CF | | ||
CF | Mud, blood, mirrors. This towel does it all. | ||
CF | | ||
CF | > | DavidW says, "Does this towel do windows, is my question." | |
DavidW asks, "Shall I try?" | ||
Knight_Otu says, "Do try." | ||
DavidW says (to ClubFloyd), "rub windows with towel" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > RUB WINDOWS WITH TOWEL | ||
CF | | ||
CF | There's not much you can do there. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "clean windows" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > CLEAN WINDOWS | ||
CF | | ||
CF | What do you want to clean the windows with? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "towel" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > TOWEL | ||
CF | | ||
CF | There's not much you can do there. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take towel" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > TAKE TOWEL | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | Knight_Otu says, "Does all include the windows: It is very unlikely." | |
DavidW says, "I like the hat choice except for the choosing just one part." | ||
Knight_Otu says, "We could go detective." | ||
DavidW says, "okay." | ||
DavidW says (to ClubFloyd), "wear fedora" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > WEAR FEDORA | ||
CF | | ||
CF | (first taking the detective's fedora) | ||
CF | So you're a detective, then? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "yes" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > YES | ||
CF | | ||
CF | Taken. Your other hats disappear. | ||
CF | | ||
CF | You put on the detective's fedora. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Broad Streets | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Broad Streets | ||
CF | A public road. A muddy river connects with the street to the west, and | ||
CF | Moloch Street is accessible in the north. The street is empty in the | ||
CF | southwest and alien in the south. Your lodgings are to the east. | ||
CF | | ||
CF | > | DavidW asks, "southwest, I assume?" | |
Knight_Otu says, "Probably, yes." | ||
DavidW says (to ClubFloyd), "sw" | ||
CF ] Desolate Lane | ||
CF | > | ||
CF | > SW | ||
CF | | ||
CF | | ||
CF | Desolate Lane | ||
CF | Most people prefer the wide, well-maintained main street to this dull, | ||
CF | empty road. Most of the storefronts are vacant, windows boarded up, | ||
CF | with the exception of one cozy-looking storefront. The lane connects | ||
CF | with some broad streets in the northeast. South is the entrance to the | ||
CF | city's archeological district. An antique shop is embedded in a wall | ||
CF | of shops to the east. A horse statue is on display in the window. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x statue" | ||
CF ] Desolate Lane | ||
CF | > | ||
CF | > X STATUE | ||
CF | | ||
CF | A valuable statue of a horse made from silver, apparently made by | ||
CF | London's predecessors. It's on sale. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x shop" | ||
CF ] Desolate Lane | ||
CF | > | ||
CF | > X SHOP | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Antique Shop | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Antique Shop | ||
CF | The place has a rather homey atmosphere. Ancient objects of all shapes | ||
CF | and sizes are for sale along the walls, though most of them just look | ||
CF | like junk. Outside, the desolate lane awaits. In the east wall of the | ||
CF | shop is the door to a back room. | ||
CF | | ||
CF | Running the shop is a weary antiquarian. | ||
CF | | ||
CF | A rusty lamp catches your eye. | ||
CF | | ||
CF | A silver statue of a horse is on display. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x lamp" | ||
CF ] Antique Shop | ||
CF | > | ||
CF | > X LAMP | ||
CF | | ||
CF | An old fashioned oil lamp. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x antiquarian" | ||
CF ] Antique Shop | ||
CF | > | ||
CF | > X ANTIQUARIAN | ||
CF | | ||
CF | A square who looks like she'd like nothing better than a nap. She | ||
CF | occasionally looks up from the counter to check on you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x junk" | ||
CF ] Antique Shop | ||
CF | > | ||
CF | > X JUNK | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x objects" | ||
CF ] Antique Shop | ||
CF | > | ||
CF | > X OBJECTS | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to antiquarian" | ||
CF ] Antique Shop | ||
CF | > | ||
CF | > TALK TO ANTIQUARIAN | ||
CF | | ||
CF | "This used to be the busiest antique shop in the city, you know. At | ||
CF | least, until they cleaned the rubble up from main street and I stopped | ||
CF | getting foot traffic. These days, I'm lucky to get a customer." She | ||
CF | looks briefly sad. "I'm technically in the antiques business, but this | ||
CF | place is just a glorified pawnshop, so feel free to ask me about any | ||
CF | treasures you find - I might just have an answer." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask antiquarian about lamp" | ||
CF ] Antique Shop | ||
CF | > | ||
CF | > ASK ANTIQUARIAN ABOUT LAMP | ||
CF | | ||
CF | "What, that? It's just a lamp, really. Basically worthless. You can | ||
CF | have it, if you want." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take lamp" | ||
CF ] Antique Shop | ||
CF | > | ||
CF | > TAKE LAMP | ||
CF | | ||
CF | The antiquarian shrugs. "Sure. Not like it was going to sell anyway. | ||
CF | No one wants to buy a rusty antique." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask antiquarian about horse" | ||
CF ] Antique Shop | ||
CF | > | ||
CF | > ASK ANTIQUARIAN ABOUT HORSE | ||
CF | | ||
CF | "I'm afraid I can't tell you much about this piece. Probably from the | ||
CF | fourth city, they did like horses. It's also rather valuable, | ||
CF | and it's yours if you can give me something to replace it." | ||
CF | | ||
CF | > | Knight_Otu says, "Hm." | |
DavidW says (to ClubFloyd), "ask antiquarian about note" | ||
CF ] Antique Shop | ||
CF | > | ||
CF | > ASK ANTIQUARIAN ABOUT NOTE | ||
CF | | ||
CF | The antiquarian sighs. "He's in the back." | ||
CF | | ||
CF | > | DavidW asks, "east?" | |
Knight_Otu says, "Sure." | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] The Lair Of Mr. Pages | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | (first opening the back room door) | ||
CF | | ||
CF | The Lair Of Mr. Pages | ||
CF | Instead of the back room of an antique shop, you appear to have | ||
CF | stumbled onto some kind of chair warehouse. A chairhouse, if you will. | ||
CF | Antique furniture has been placed in neat piles around the room. The | ||
CF | antique shop proper is west. | ||
CF | | ||
CF | Mr. Pages himself, conspicuously without his usual flock of guards and | ||
CF | assistants, lounges in an old Queen Anne seat. This must be important. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x pages" | ||
CF ] The Lair Of Mr. Pages | ||
CF | > | ||
CF | > X PAGES | ||
CF | | ||
CF | Mr. Pages' fondness for loquacious verbositude is well known. His | ||
CF | species of origin is not. Whatever he is, he must be at least twice | ||
CF | your size, exact shape obscured by a heavy leather coat. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to pages" | ||
CF ] The Lair Of Mr. Pages | ||
CF | > | ||
CF | > TALK TO PAGES | ||
CF | | ||
CF | "Ah, Detective. I do hope my missive wasn't too perplusing." Pages | ||
CF | speaks in an urgent, grating screech. "After two thousand years, an | ||
CF | entity has returned to the city. Back to spread its | ||
CF | untruthidious gospel of the third dimension, no doubt." He | ||
CF | spits. "I would have you perform a small task for me." | ||
CF | | ||
CF | Pages watches you carefully. "Well, Detective? Are you going to ASK me | ||
CF | about it?" | ||
CF | | ||
CF | > | DavidW says, "It's clear these are topics in emphasis." | |
Knight_Otu says, "Yeah." | ||
DavidW says (to ClubFloyd), "ask pages about entity" | ||
CF ] The Lair Of Mr. Pages | ||
CF | > | ||
CF | > ASK PAGES ABOUT ENTITY | ||
CF | | ||
CF | "A perfidious shape," Pages hisses. "It has lied to us, and now it has | ||
CF | returned, to lie to other shapes about the existence of the 'third | ||
CF | dimension'. Disharmodious falsehoods, I assure you." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask pages about third dimension" | ||
CF ] The Lair Of Mr. Pages | ||
CF | > | ||
CF | > ASK PAGES ABOUT THIRD DIMENSION | ||
CF | | ||
CF | "The traitor would have us all believe that another dimension | ||
CF | exists, beyond the two," Pages explains. "A square is to a line as | ||
CF | this new plane is to us." You ask the obvious question. Does the third | ||
CF | dimension exist? "No!" Pages screeches. His claws squeeze the armrest | ||
CF | of his chair tightly, causing it to splinter. "It does not!" | ||
CF | | ||
CF | Maybe asking someone else will be more helpful. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask pages about traitor" | ||
CF ] The Lair Of Mr. Pages | ||
CF | > | ||
CF | > ASK PAGES ABOUT TRAITOR | ||
CF | | ||
CF | "A perfidious shape," Pages hisses. "It has lied to us, and now it has | ||
CF | returned, to lie to other shapes about the existence of the 'third | ||
CF | dimension'. Disharmodious falsehoods, I assure you." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask pages about task" | ||
CF ] The Lair Of Mr. Pages | ||
CF | > | ||
CF | > ASK PAGES ABOUT TASK | ||
CF | | ||
CF | "He is writing a book," Pages spits. He says it with such force that | ||
CF | you are, for a moment, convinced that he hates all books. "A foul | ||
CF | doctrine of third-dimensional lies. Your task is to track the entity | ||
CF | to its lair-" And kill it? "No". Trained shapes have tried | ||
CF | and failed to kill this creature. No, Pages just wants the book, so he | ||
CF | can be sure it is destroyed properly. "There will be a | ||
CF | reward", he adds when he sees you hesitate. | ||
CF | | ||
CF | > | Knight_Otu says, "Mr Pages, I have nothing against creative wordsmithing, but there is a fine line there." | |
DavidW says (to ClubFloyd), "ask pages about lair" | ||
CF ] The Lair Of Mr. Pages | ||
CF | > | ||
CF | > ASK PAGES ABOUT LAIR | ||
CF | | ||
CF | "Its lair is undecealed," Pages says. "Incognonymous. Hobscure." He | ||
CF | hands you a piece of paper. "You will need this." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask pages about reward" | ||
CF ] The Lair Of Mr. Pages | ||
CF | > | ||
CF | > ASK PAGES ABOUT REWARD | ||
CF | | ||
CF | "I should think that proving yourself to my imsteemed individuality | ||
CF | would be reward enough," says Pages, puffing out his chest. "But I can | ||
CF | offer you money. A plenteous sum. Enough to make you a very rich | ||
CF | shape." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x paper" | ||
CF ] The Lair Of Mr. Pages | ||
CF | > | ||
CF | > X PAPER | ||
CF | | ||
CF | Greetations, | ||
CF | Sincere apologetics for the intrusion into your dream-world, but | ||
CF | interception of this message would have been most introublematic. Your | ||
CF | presence in my ancient store is thusly requirsted posthaste - I have | ||
CF | need of your services, and am prepared to offer a colossiderable | ||
CF | reward. | ||
CF | | ||
CF | Judging from the many portmalteaus, this was written by Mr. Pages - | ||
CF | one of the Masters, the cabal of shadowy creatures that 'bought' | ||
CF | London ten years ago. You aren't sure what store he's referring to, | ||
CF | but many of London's older shops are on a street southwest of your | ||
CF | lodgings. Perhaps Mr. Pages expects you to show up soon. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] The Lair Of Mr. Pages | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | the theoretical location of a hideout | ||
CF | a rusty lamp | ||
CF | a detective's fedora (being worn) | ||
CF | the spare towel | ||
CF | a knapsack (open but empty) | ||
CF | a compelling note | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x location" | ||
CF ] The Lair Of Mr. Pages | ||
CF | > | ||
CF | > X LOCATION | ||
CF | | ||
CF | A messy list that looks like it was written by someone with claws. | ||
CF | Different parts of the city that the entity you're tracking might live | ||
CF | in, though it's not clear what they all have in common. The document | ||
CF | reads: | ||
CF | The Shuttered Palace (in the west) | ||
CF | The Forgotten Quarter (in the southwest) | ||
CF | The Bazaar (in the south) | ||
CF | | ||
CF | > | Knight_Otu asks, "Also, what's to stop the "traitor" from writing another book?" | |
DavidW says, "Who knows." | ||
DavidW says, "I think I've exhausted the obvious topics." | ||
DavidW says (to ClubFloyd), "x chair" | ||
CF ] The Lair Of Mr. Pages | ||
CF | > | ||
CF | > X CHAIR | ||
CF | | ||
CF | An antique chair. Well-loved, if the heavy scratches on the cloth are | ||
CF | any indication. | ||
CF | | ||
CF | > | Knight_Otu asks, "I don't see anything quite obvious as topics, but I guess we could ask about objects?" | |
DavidW says, "I'm going to guess that the traitor is Mr Pages after taking a Dr Hyde potion." | ||
Knight_Otu asks, "Mr Tome?" | ||
DavidW says, "heh" | ||
DavidW says (to ClubFloyd), "ask pages about horse" | ||
CF ] The Lair Of Mr. Pages | ||
CF | > | ||
CF | > ASK PAGES ABOUT HORSE | ||
CF | | ||
CF | Mr. Pages says nothing. Perhaps he's attempting to communicate with | ||
CF | you telepathically. More likely, though, he doesn't know what you're | ||
CF | talking about and is too proud to say it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask pages about palace" | ||
CF ] The Lair Of Mr. Pages | ||
CF | > | ||
CF | > ASK PAGES ABOUT PALACE | ||
CF | | ||
CF | You don't know what you're talking about. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask pages about antiquarian" | ||
CF ] The Lair Of Mr. Pages | ||
CF | > | ||
CF | > ASK PAGES ABOUT ANTIQUARIAN | ||
CF | | ||
CF | Mr. Pages says nothing. Perhaps he's attempting to communicate with | ||
CF | you telepathically. More likely, though, he doesn't know what you're | ||
CF | talking about and is too proud to say it. | ||
CF | | ||
CF | > | DavidW says, "I suppose we should start exploring the city now." | |
Knight_Otu says, "I guess he doesn't have pages of dialog." | ||
Knight_Otu says, "Yeah." | ||
DavidW says, "We're probably closest to the 2nd location on the list: Forgotten Quarter." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Antique Shop | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Antique Shop | ||
CF | The place has a rather homey atmosphere. Ancient objects of all shapes | ||
CF | and sizes are for sale along the walls, though most of them just look | ||
CF | like junk. Outside, the desolate lane awaits. In the east wall of the | ||
CF | shop is the door to a back room. | ||
CF | | ||
CF | Running the shop is a weary antiquarian. | ||
CF | | ||
CF | A silver statue of a horse is on display. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Desolate Lane | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Desolate Lane | ||
CF | Most people prefer the wide, well-maintained main street to this dull, | ||
CF | empty road. Most of the storefronts are vacant, windows boarded up, | ||
CF | with the exception of one cozy-looking storefront. The lane connects | ||
CF | with some broad streets in the northeast. South is the entrance to the | ||
CF | city's archeological district. An antique shop is embedded in a wall | ||
CF | of shops to the east. A horse statue is on display in the window. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sw" | ||
CF ] Desolate Lane | ||
CF | > | ||
CF | > SW | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Forgotten Gates | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Forgotten Gates | ||
CF | You stand at the edge of an ancient city - The Forgotten Quarter. Or | ||
CF | what's left of it, anyway. What wasn't destroyed by London was | ||
CF | stripped away by looters, making the whole place feel rather empty. To | ||
CF | the north, the empty ruins connect to an empty street. Far to the | ||
CF | west, you can see a pavilion that seems more or less untouched. South | ||
CF | is an archeological dig site. | ||
CF | | ||
CF | > | DavidW asks, "Any preference?" | |
DavidW says, "I assume we go everywhere eventually." | ||
Knight_Otu says, "I suppose south is the forgotten quarter." | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Dig Site | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Dig Site | ||
CF | A magnificent dig site, heading into the stone that encases a lot of | ||
CF | the ruins. This one is almost abandoned, though. The excavation seems | ||
CF | to have stopped at a large chunk of rock with a building embedded in | ||
CF | it. The way out of the Forgotten Quarter is to the north. In the | ||
CF | distance, looking almost translucent in the mist, is a pavilion. | ||
CF | | ||
CF | A bored archaeologist lies on a crate, worn out. | ||
CF | | ||
CF | A pickaxe rests on the ground nearby. | ||
CF | | ||
CF | > | Knight_Otu says, "And yeah." | |
DavidW says (to ClubFloyd), "x rock" | ||
CF ] Dig Site | ||
CF | > | ||
CF | > X ROCK | ||
CF | | ||
CF | It seems progress stopped on the excavations at the exact wrong time. | ||
CF | A little more digging, and the ruin's front door would have been | ||
CF | accessible. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x archaeologist" | ||
CF ] Dig Site | ||
CF | > | ||
CF | > X ARCHAEOLOGIST | ||
CF | | ||
CF | A square, dressed in the neat clothing of an archaeologist. She looks | ||
CF | tired. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to archaeologist" | ||
CF ] Dig Site | ||
CF | > | ||
CF | > TALK TO ARCHAEOLOGIST | ||
CF | | ||
CF | The last archaeologist squints at you. "You won't find anything here," | ||
CF | she says. "That third dimension stuff is just talk." She sighs. "Not | ||
CF | that it matters whether or not I was going to find anything, seeing as | ||
CF | my crew quit. And when I was only a few pickaxe-swings away | ||
CF | from victory, too." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask her about crew" | ||
CF ] Dig Site | ||
CF | > | ||
CF | > ASK HER ABOUT CREW | ||
CF | | ||
CF | You can't see 'her' (nothing) at the moment. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask archaeologist about crew" | ||
CF ] Dig Site | ||
CF | > | ||
CF | > ASK ARCHAEOLOGIST ABOUT CREW | ||
CF | | ||
CF | The archaeologist sighs. "I suppose I should have told them up front | ||
CF | that this expedition had to do with the third dimension. And | ||
CF | they were right to be scared of getting arrested on the slim chance | ||
CF | that we found something interesting. Only when they quit, my | ||
CF | colleagues went too, and all the dockworkers, and now there's no one | ||
CF | in London that'll even consider helping me with this. Shame, too. It's | ||
CF | a good job." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask archaeologist about expedition" | ||
CF ] Dig Site | ||
CF | > | ||
CF | > ASK ARCHAEOLOGIST ABOUT EXPEDITION | ||
CF | | ||
CF | "I'm digging for a ritual site," the archaeologist explains. "We were | ||
CF | making great progress until- well, until my team walked out on me." | ||
CF | She shrugs. "I did what I could on my own, but I think I sprained | ||
CF | something. It's frustrating. Now that I've found the damn building, I | ||
CF | can't get through to it." | ||
CF | | ||
CF | > | DavidW says, "If we were the doctor, we could help that sprain, I suppose." | |
DavidW says (to ClubFloyd), "x pickaxe" | ||
CF ] Dig Site | ||
CF | > | ||
CF | > X PICKAXE | ||
CF | | ||
CF | A cheap metal pickaxe. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] Dig Site | ||
CF | > | ||
CF | > TAKE IT | ||
CF | | ||
CF | The archaeologist watches you take the pickaxe. "Sure, take it," she | ||
CF | says. "And do let me know what you find." | ||
CF | | ||
CF | > | Knight_Otu says, "Yeah, sounds likely." | |
DavidW says (to ClubFloyd), "hit rock with pickaxe" | ||
CF ] Dig Site | ||
CF | > | ||
CF | > HIT ROCK WITH PICKAXE | ||
CF | | ||
CF | You hit the chunk, hard. Flecks of stone fly off of it, exposing more | ||
CF | of the door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Dig Site | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | You hit the chunk again. You've managed to get most of the way | ||
CF | through. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Dig Site | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | You chip away at the last of the rock blocking the door. The entrance | ||
CF | to an ancient temple is now visible to the south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x temple" | ||
CF ] Dig Site | ||
CF | > | ||
CF | > X TEMPLE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Ancient Temple | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Ancient Temple | ||
CF | You stand in a grand hall, built from a rich marble. Even weathered by | ||
CF | time, it's magnificent. The exit is to the north. A side-room, so | ||
CF | small that it seems like an afterthought, is to the west. Presumably | ||
CF | there were other chambers here, but they've long since been buried in | ||
CF | debris. | ||
CF | | ||
CF | > | Knight_Otu says, "I admit having some trouble reading the whole thing as two-dimensional." | |
DavidW says, "me too" | ||
DavidW says (to ClubFloyd), "x debris" | ||
CF ] Ancient Temple | ||
CF | > | ||
CF | > X DEBRIS | ||
CF | | ||
CF | Solid, heavy rubble prevents your passage. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search debris" | ||
CF ] Ancient Temple | ||
CF | > | ||
CF | > SEARCH DEBRIS | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Lesser Chamber | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Lesser Chamber | ||
CF | A cramped room that seems to have been carved into the rock rather | ||
CF | than constructed. East, a jagged tunnel leads back into the temple you | ||
CF | came from. | ||
CF | | ||
CF | A nodule of amber is here, in the center of the room. Whoever put it | ||
CF | here obviously thought it was important. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x amber" | ||
CF ] Lesser Chamber | ||
CF | > | ||
CF | > X AMBER | ||
CF | | ||
CF | If you listen, you can almost hear the distant sound of gurgling. This | ||
CF | lump of amber fills you with a warm, fuzzy feeling when you hold it. | ||
CF | That makes it valuable, at least to you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take amber" | ||
CF ] Lesser Chamber | ||
CF | > | ||
CF | > TAKE AMBER | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Lesser Chamber | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a lump of friendly amber | ||
CF | a pickaxe | ||
CF | the theoretical location of a hideout | ||
CF | a rusty lamp | ||
CF | a detective's fedora (being worn) | ||
CF | the spare towel | ||
CF | a knapsack (open but empty) | ||
CF | a compelling note | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Ancient Temple | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Ancient Temple | ||
CF | You stand in a grand hall, built from a rich marble. Even weathered by | ||
CF | time, it's magnificent. The exit is to the north. A side-room, so | ||
CF | small that it seems like an afterthought, is to the west. Presumably | ||
CF | there were other chambers here, but they've long since been buried in | ||
CF | debris. | ||
CF | | ||
CF | > | Knight_Otu says, "Friendly amber. Sure." | |
DavidW says (to ClubFloyd), "hit debris with pickaxe" | ||
CF ] Ancient Temple | ||
CF | > | ||
CF | > HIT DEBRIS WITH PICKAXE | ||
CF | | ||
CF | The stone covering the temple's entrance was more superficial than | ||
CF | anything. Even after a few moments of digging, you can tell that this | ||
CF | stone goes all the way through. You haven't a chance in or out of hell | ||
CF | at getting through all that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Dig Site | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Dig Site | ||
CF | A magnificent dig site, heading into the stone that encases a lot of | ||
CF | the ruins. This one is almost abandoned, though. The way out of the | ||
CF | Forgotten Quarter is to the north. In the distance, looking almost | ||
CF | translucent in the mist, is a pavilion. The entrance to an ancient | ||
CF | temple is visible to the south. | ||
CF | | ||
CF | A bored archaeologist lies on a crate, worn out. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x crate" | ||
CF ] Dig Site | ||
CF | > | ||
CF | > X CRATE | ||
CF | | ||
CF | A crate of supplies. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask archaeologist about amber" | ||
CF ] Dig Site | ||
CF | > | ||
CF | > ASK ARCHAEOLOGIST ABOUT AMBER | ||
CF | | ||
CF | "Amber, huh?" The archaeologist irritably smashes into a pebble, | ||
CF | sending it flying. "Figures the temple I've been searching for for | ||
CF | five odd years would turn out to just be some... Hive for a bunch of | ||
CF | irregulars. And I was so sure it would be somewhere in this area, too. | ||
CF | Circles damnit." | ||
CF | | ||
CF | > | DavidW asks, "Try the pavilion next, then show the amber and anything else we find to the antiquarian?" | |
Knight_Otu says, "Yeah." | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Forgotten Gates | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Forgotten Gates | ||
CF | You stand at the edge of an ancient city - The Forgotten Quarter. Or | ||
CF | what's left of it, anyway. What wasn't destroyed by London was | ||
CF | stripped away by looters, making the whole place feel rather empty. To | ||
CF | the north, the empty ruins connect to an empty street. Far to the | ||
CF | west, you can see a pavilion that seems more or less untouched. South | ||
CF | is an archeological dig site. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] In The Pavilion | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | In The Pavilion | ||
CF | You stand in a grand pavilion. The other buildings on this street are | ||
CF | weathered and broken, but here not a single thing is out of place. | ||
CF | Outside and to the east is the way out of the Forgotten Quarter. | ||
CF | | ||
CF | An ornate rug covers most of the pavilion's southern side. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x rug" | ||
CF ] In The Pavilion | ||
CF | > | ||
CF | > X RUG | ||
CF | | ||
CF | An antique rug from the people who came before, in excellent | ||
CF | condition. You're sure they wouldn't mind you having this. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take rug" | ||
CF ] In The Pavilion | ||
CF | > | ||
CF | > TAKE RUG | ||
CF | | ||
CF | The rug seems to have been covering a tunnel in the south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Winding Hall | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Winding Hall | ||
CF | A long, serpentine hallway. The floor is covered in a rather detailed | ||
CF | mural. To the north, the passage returns to the pavilion. South, the | ||
CF | hallway continues. | ||
CF | | ||
CF | > | Knight_Otu asks, "What does a square sprain? An angle?" | |
DavidW asks, "I suppose?" | ||
DavidW says (to ClubFloyd), "x mural" | ||
CF ] Winding Hall | ||
CF | > | ||
CF | > X MURAL | ||
CF | | ||
CF | A large group of triangles is gathered around an unusual shape in what | ||
CF | looks like worship. But that can't be right. Who in their right mind | ||
CF | would worship a line? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x line" | ||
CF ] Winding Hall | ||
CF | > | ||
CF | > X LINE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Twisty Hall | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Twisty Hall | ||
CF | You are still in a hallway that runs north-south. Another mural is | ||
CF | etched into the floor. | ||
CF | | ||
CF | > | DavidW says, "I like that the Twisty and Winding halls are strsight north-south." | |
DavidW says (to ClubFloyd), "x mural" | ||
CF ] Twisty Hall | ||
CF | > | ||
CF | > X MURAL | ||
CF | | ||
CF | The mural depicts a battle between a group of triangles and a handful | ||
CF | of circles. Despite the advantage granted to them by their points, the | ||
CF | triangles appear to be losing. A rectangle stands in the distance, | ||
CF | passively watching. It is the same color as the line in the previous | ||
CF | mural, and is in the same location. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] The Hallway Ends | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | The Hallway Ends | ||
CF | The hallway north ends in an oak door to the south. Near the door, and | ||
CF | all around you, is a mural. | ||
CF | | ||
CF | > | DavidW says, "I bet a 'square' has replaced the rectangle." | |
Knight_Otu says, "Possibly." | ||
DavidW says, "It's a cube arriving from the third dimension." | ||
DavidW says (to ClubFloyd), "x mural" | ||
CF ] The Hallway Ends | ||
CF | > | ||
CF | > X MURAL | ||
CF | | ||
CF | In the mural, a small group of triangles gather around a circle in | ||
CF | exaltation. Apart from the dead triangles, scattered around the mural, | ||
CF | all is well. The lower classes are in their proper places at last. | ||
CF | | ||
CF | > | DavidW says, "hm. I was wrong." | |
Knight_Otu says, "Hm." | ||
DavidW says (to ClubFloyd), "x door" | ||
CF ] The Hallway Ends | ||
CF | > | ||
CF | > X DOOR | ||
CF | | ||
CF | A solid oak door. After hundreds of years, you'd expect it to be | ||
CF | rotten, but it seems well-maintained. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Ritual Room | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | (first opening the oak door) | ||
CF | | ||
CF | Ritual Room | ||
CF | A huge chamber with an exit to the north. It smells faintly of smoke, | ||
CF | and apart from an odd carving near the far wall, is completely empty. | ||
CF | Something else about the room feels off, though you can't say what | ||
CF | exactly. | ||
CF | | ||
CF | Eight candles have been placed at odd intervals around the room. | ||
CF | | ||
CF | The bones of a long-dead triangle rest against the far wall, clutching | ||
CF | a bell. | ||
CF | | ||
CF | > | DavidW says, "You mentioned bells in our future." | |
DavidW says, "It would seem you are correct." | ||
Knight_Otu says, "The future is now." | ||
DavidW asks, "I didn't foresee bells for any reason. What made you think so?" | ||
Knight_Otu says, "RING a bell." | ||
DavidW says, "oh ah" | ||
DavidW says, "x carving" | ||
DavidW says (to ClubFloyd), "x carving" | ||
CF ] Ritual Room | ||
CF | > | ||
CF | > X CARVING | ||
CF | | ||
CF | A dot, then a line, then a square. Then some kind of irregular shape, | ||
CF | like two squares crushed and smashed together. Next to it, something | ||
CF | is written. ???????? ???????????? - PERFECTION in mongolian. But you | ||
CF | never | ||
CF | learned to read mongolian. So why do you know what that says? | ||
CF | | ||
CF | > | Knight_Otu says, "There's the cube." | |
DavidW says (to ClubFloyd), "x bones" | ||
CF ] Ritual Room | ||
CF | > | ||
CF | > X BONES | ||
CF | | ||
CF | You get the sense that the dead triangle is watching you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x candles" | ||
CF ] Ritual Room | ||
CF | > | ||
CF | > X CANDLES | ||
CF | | ||
CF | Old tallow candles. Flammable. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bell" | ||
CF ] Ritual Room | ||
CF | > | ||
CF | > X BELL | ||
CF | | ||
CF | An old bell. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to bones" | ||
CF ] Ritual Room | ||
CF | > | ||
CF | > TALK TO BONES | ||
CF | | ||
CF | You can talk to the triangle's bones, but it can't talk back. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take bell" | ||
CF ] Ritual Room | ||
CF | > | ||
CF | > TAKE BELL | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "rub lamp" | ||
CF ] Ritual Room | ||
CF | > | ||
CF | > RUB LAMP | ||
CF | | ||
CF | You rub the rusty lamp. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open lamp" | ||
CF ] Ritual Room | ||
CF | > | ||
CF | > OPEN LAMP | ||
CF | | ||
CF | It isn't something you can open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "light lamp" | ||
CF ] Ritual Room | ||
CF | > | ||
CF | > LIGHT LAMP | ||
CF | | ||
CF | What do you want to light the rusty lamp with? | ||
CF | | ||
CF | > | Knight_Otu says, "No genie? Darn." | |
DavidW says (to ClubFloyd), "candle" | ||
CF ] Ritual Room | ||
CF | > | ||
CF | > CANDLE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "light lamp with candles" | ||
CF ] Ritual Room | ||
CF | > | ||
CF | > LIGHT LAMP WITH CANDLES | ||
CF | | ||
CF | The lamp is not fueled. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn on lamp" | ||
CF ] Ritual Room | ||
CF | > | ||
CF | > TURN ON LAMP | ||
CF | | ||
CF | It isn't something you can switch. | ||
CF | | ||
CF | > | DavidW says, "ok, we need oil for this lamp then." | |
DavidW says (to ClubFloyd), "l" | ||
CF ] Ritual Room | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Ritual Room | ||
CF | A huge chamber with an exit to the north. It smells faintly of smoke, | ||
CF | and apart from an odd carving near the far wall, is completely empty. | ||
CF | Something else about the room feels off, though you can't say what | ||
CF | exactly. | ||
CF | | ||
CF | Eight candles have been placed at odd intervals around the room. | ||
CF | | ||
CF | The bones of a long-dead triangle rest against the far wall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "smell" | ||
CF ] Ritual Room | ||
CF | > | ||
CF | > SMELL | ||
CF | | ||
CF | You smell nothing unexpected. | ||
CF | | ||
CF | > | DavidW asks, "ring the bell?" | |
Knight_Otu says, "Let's try." | ||
DavidW says (to ClubFloyd), "ring bell" | ||
CF ] Ritual Room | ||
CF | > | ||
CF | > RING BELL | ||
CF | | ||
CF | A sudden gust of wind causes the candles to go out. | ||
CF | | ||
CF | The bell makes a pleasant ringing sound. | ||
CF | | ||
CF | > | Knight_Otu says, "Hm." | |
DavidW says (to ClubFloyd), "g" | ||
CF ] Ritual Room | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | A sudden gust of wind causes the candles to go out. | ||
CF | | ||
CF | The bell makes a pleasant ringing sound. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Ritual Room | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Ritual Room | ||
CF | A huge chamber with an exit to the north. It smells faintly of smoke, | ||
CF | and apart from an odd carving near the far wall, is completely empty. | ||
CF | Something else about the room feels off, though you can't say what | ||
CF | exactly. | ||
CF | | ||
CF | Eight candles have been placed at odd intervals around the room. | ||
CF | | ||
CF | The bones of a long-dead triangle rest against the far wall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Ritual Room | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Ritual Room | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Ritual Room | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Ritual Room | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | You don't believe such a direction exists. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] The Hallway Ends | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | The Hallway Ends | ||
CF | The hallway north ends in an oak door to the south. Near the door, and | ||
CF | all around you, is a mural. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Twisty Hall | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Twisty Hall | ||
CF | You are still in a hallway that runs north-south. Another mural is | ||
CF | etched into the floor. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Winding Hall | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Winding Hall | ||
CF | A long, serpentine hallway. The floor is covered in a rather detailed | ||
CF | mural. To the north, the passage returns to the pavilion. South, the | ||
CF | hallway continues. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] In The Pavilion | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | In The Pavilion | ||
CF | You stand in a grand pavilion. The other buildings on this street are | ||
CF | weathered and broken, but here not a single thing is out of place. | ||
CF | Outside and to the east is the way out of the Forgotten Quarter. | ||
CF | Despite the fact that you've seen the pavilion from the outside, there | ||
CF | is a tunnel leading south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Forgotten Gates | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Forgotten Gates | ||
CF | You stand at the edge of an ancient city - The Forgotten Quarter. Or | ||
CF | what's left of it, anyway. What wasn't destroyed by London was | ||
CF | stripped away by looters, making the whole place feel rather empty. To | ||
CF | the north, the empty ruins connect to an empty street. Far to the | ||
CF | west, you can see a pavilion that seems more or less untouched. South | ||
CF | is an archeological dig site. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Desolate Lane | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Desolate Lane | ||
CF | Most people prefer the wide, well-maintained main street to this dull, | ||
CF | empty road. Most of the storefronts are vacant, windows boarded up, | ||
CF | with the exception of one cozy-looking storefront. The lane connects | ||
CF | with some broad streets in the northeast. South is the entrance to the | ||
CF | city's archeological district. An antique shop is embedded in a wall | ||
CF | of shops to the east. A horse statue is on display in the window. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Antique Shop | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Antique Shop | ||
CF | The place has a rather homey atmosphere. Ancient objects of all shapes | ||
CF | and sizes are for sale along the walls, though most of them just look | ||
CF | like junk. Outside, the desolate lane awaits. In the east wall of the | ||
CF | shop is the door to a back room. | ||
CF | | ||
CF | Running the shop is a weary antiquarian. | ||
CF | | ||
CF | A silver statue of a horse is on display. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "show amber to antiquarian" | ||
CF ] Antique Shop | ||
CF | > | ||
CF | > SHOW AMBER TO ANTIQUARIAN | ||
CF | | ||
CF | The weary antiquarian is unimpressed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask antiquarian about amber" | ||
CF ] Antique Shop | ||
CF | > | ||
CF | > ASK ANTIQUARIAN ABOUT AMBER | ||
CF | | ||
CF | "Yeah, that's amber alright. That seems like a pretty rare piece, | ||
CF | too." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask antiquarian about rug" | ||
CF ] Antique Shop | ||
CF | > | ||
CF | > ASK ANTIQUARIAN ABOUT RUG | ||
CF | | ||
CF | "I like it," the antiquarian says. "Give it here." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give rug to him" | ||
CF ] Antique Shop | ||
CF | > | ||
CF | > GIVE RUG TO HIM | ||
CF | | ||
CF | You can't see 'him' (nothing) at the moment. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give rug to antiquarian" | ||
CF ] Antique Shop | ||
CF | > | ||
CF | > GIVE RUG TO ANTIQUARIAN | ||
CF | | ||
CF | The antiquarian takes the rug with poorly contained excitement. "A | ||
CF | genuine fourth city rug? And look at that detail. Where did you even | ||
CF | find a thing like this? Wait, on second thought, don't tell me. I | ||
CF | could care less if it's stolen, it's mine now." There is a pause. "Oh | ||
CF | right, you probably want something in return. Take the horse statue. | ||
CF | Leave me to my prize." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take horse" | ||
CF ] Antique Shop | ||
CF | > | ||
CF | > TAKE HORSE | ||
CF | | ||
CF | The antiquarian nods as you take it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask antiquarian about bell" | ||
CF ] Antique Shop | ||
CF | > | ||
CF | > ASK ANTIQUARIAN ABOUT BELL | ||
CF | | ||
CF | "That's just a bell. It does seem pretty old, though. Fourth city | ||
CF | craftsmanship, if I'm not mistaken." | ||
CF | | ||
CF | > | DavidW says, "I suppose we've made progress, if not much understanding." | |
Knight_Otu says, "Yeah." | ||
DavidW says, "I'm going to try to put the statue and amber in our trophy case." | ||
Knight_Otu says, "Yeah, try that." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Desolate Lane | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Desolate Lane | ||
CF | Most people prefer the wide, well-maintained main street to this dull, | ||
CF | empty road. Most of the storefronts are vacant, windows boarded up, | ||
CF | with the exception of one cozy-looking storefront. The lane connects | ||
CF | with some broad streets in the northeast. South is the entrance to the | ||
CF | city's archeological district. An antique shop is embedded in a wall | ||
CF | of shops to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Desolate Lane | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ne" | ||
CF ] Broad Streets | ||
CF | > | ||
CF | > NE | ||
CF | | ||
CF | | ||
CF | Broad Streets | ||
CF | A public road. A muddy river connects with the street to the west, and | ||
CF | Moloch Street is accessible in the north. The street is empty in the | ||
CF | southwest and alien in the south. Your lodgings are to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Your Lodgings | ||
CF | You are in your small apartment. It's a cool London morning, and your | ||
CF | windows are ever so slightly fogged up. A door is set into the west | ||
CF | wall of your home. | ||
CF | | ||
CF | In one corner of the room is an old wooden trophy case. | ||
CF | | ||
CF | You can also see a sanitized mirror here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put amber in case" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > PUT AMBER IN CASE | ||
CF | | ||
CF | The trophy case is closed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open case" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > OPEN CASE | ||
CF | | ||
CF | You open the trophy case. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put amber in case" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > PUT AMBER IN CASE | ||
CF | | ||
CF | The lump of friendly amber fits perfectly. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put horse in case" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > PUT HORSE IN CASE | ||
CF | | ||
CF | The horse statue fits perfectly. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "close case" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > CLOSE CASE | ||
CF | | ||
CF | You close the trophy case. | ||
CF | | ||
CF | > | Knight_Otu says, "Nice." | |
DavidW says (to ClubFloyd), "score" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > SCORE | ||
CF | | ||
CF | There is no score in this story. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "read location" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > READ LOCATION | ||
CF | | ||
CF | A messy list that looks like it was written by someone with claws. | ||
CF | Different parts of the city that the entity you're tracking might live | ||
CF | in, though it's not clear what they all have in common. The document | ||
CF | reads: | ||
CF | The Shuttered Palace (in the west) | ||
CF | The Forgotten Quarter (in the southwest) | ||
CF | The Bazaar (in the south) | ||
CF | | ||
CF | > | Knight_Otu says, "Though it raises the question why we have such a trophy case." | |
DavidW says, "yes, it's a touch too neat." | ||
DavidW asks, "Palace or Bazaar next?" | ||
Knight_Otu says, "Let's try the bazaar." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Broad Streets | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Broad Streets | ||
CF | A public road. A muddy river connects with the street to the west, and | ||
CF | Moloch Street is accessible in the north. The street is empty in the | ||
CF | southwest and alien in the south. Your lodgings are to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Bazaar Side-Streets | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Bazaar Side-Streets | ||
CF | The industrial bustle of London peaks here, not at the center of town | ||
CF | but in the Bazaar that effectively owns the city. Something alien is | ||
CF | here, thrumming at the edge of your consciousness and living inside | ||
CF | the ground. A more ordinary street is to the north, and an alleyway is | ||
CF | to the west. East is the door to a land agency. | ||
CF | | ||
CF | An out-of-work clay triangle is here, lounging in front of a door to | ||
CF | the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x triangle" | ||
CF ] Bazaar Side-Streets | ||
CF | > | ||
CF | > X TRIANGLE | ||
CF | | ||
CF | A triangle, but made from sturdy clay. One of the creatures that began | ||
CF | to appear here and there after the shift, albeit to fill a role | ||
CF | London's had for centuries. This one looks bored. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to triangle" | ||
CF ] Bazaar Side-Streets | ||
CF | > | ||
CF | > TALK TO TRIANGLE | ||
CF | | ||
CF | "I WAS NOT MADE FOR DOOR-WATCHING," says the clay triangle. "I WILL | ||
CF | FOLLOW YOU, IF YOU CAN LEAD ME TO WORK." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "listen" | ||
CF ] Bazaar Side-Streets | ||
CF | > | ||
CF | > LISTEN | ||
CF | | ||
CF | You hear nothing unexpected. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Bazaar Side-Streets | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | The clay triangle stops you. "MR. PENSTOCK HAS INSTRUCTED ME TO | ||
CF | PREVENT TRESPASSERS," he says. "AND FOR A LACK OF ADEQUATE WORK, I | ||
CF | WILL CONTINUE TO DO SO." | ||
CF | | ||
CF | > | Knight_Otu says, "Could be a helper for the archeologist, I guess." | |
DavidW says, "I think the dig site would be more appropriate." | ||
DavidW says, "oh right." | ||
Knight_Otu says, "That's what i meant." | ||
DavidW says, "I misread a-----t as a----n" | ||
DavidW says (to ClubFloyd), "give pickaxe to triangle" | ||
CF ] Bazaar Side-Streets | ||
CF | > | ||
CF | > GIVE PICKAXE TO TRIANGLE | ||
CF | | ||
CF | "KEEP IT." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask triangle about temple" | ||
CF ] Bazaar Side-Streets | ||
CF | > | ||
CF | > ASK TRIANGLE ABOUT TEMPLE | ||
CF | | ||
CF | You don't know what you're talking about. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask triangle about archaeologist" | ||
CF ] Bazaar Side-Streets | ||
CF | > | ||
CF | > ASK TRIANGLE ABOUT ARCHAEOLOGIST | ||
CF | | ||
CF | The clay triangle looks at you blankly. "WHAT." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Broad Streets | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Broad Streets | ||
CF | A public road. A muddy river connects with the street to the west, and | ||
CF | Moloch Street is accessible in the north. The street is empty in the | ||
CF | southwest and alien in the south. Your lodgings are to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sw" | ||
CF ] Desolate Lane | ||
CF | > | ||
CF | > SW | ||
CF | | ||
CF | | ||
CF | Desolate Lane | ||
CF | Most people prefer the wide, well-maintained main street to this dull, | ||
CF | empty road. Most of the storefronts are vacant, windows boarded up, | ||
CF | with the exception of one cozy-looking storefront. The lane connects | ||
CF | with some broad streets in the northeast. South is the entrance to the | ||
CF | city's archeological district. An antique shop is embedded in a wall | ||
CF | of shops to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Forgotten Gates | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Forgotten Gates | ||
CF | You stand at the edge of an ancient city - The Forgotten Quarter. Or | ||
CF | what's left of it, anyway. What wasn't destroyed by London was | ||
CF | stripped away by looters, making the whole place feel rather empty. To | ||
CF | the north, the empty ruins connect to an empty street. Far to the | ||
CF | west, you can see a pavilion that seems more or less untouched. South | ||
CF | is an archeological dig site. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Dig Site | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Dig Site | ||
CF | A magnificent dig site, heading into the stone that encases a lot of | ||
CF | the ruins. This one is almost abandoned, though. The way out of the | ||
CF | Forgotten Quarter is to the north. In the distance, looking almost | ||
CF | translucent in the mist, is a pavilion. The entrance to an ancient | ||
CF | temple is visible to the south. | ||
CF | | ||
CF | A bored archaeologist lies on a crate, worn out. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "tell archaeologist about triangle" | ||
CF ] Dig Site | ||
CF | > | ||
CF | > TELL ARCHAEOLOGIST ABOUT TRIANGLE | ||
CF | | ||
CF | Which do you mean, the triangle's bones or the out-of-work clay | ||
CF | triangle? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "clay" | ||
CF ] Dig Site | ||
CF | > | ||
CF | > CLAY | ||
CF | | ||
CF | The archaeologist frowns. "I'm afraid I can't help you there." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask archaeologist about work" | ||
CF ] Dig Site | ||
CF | > | ||
CF | > ASK ARCHAEOLOGIST ABOUT WORK | ||
CF | | ||
CF | You don't know what you're talking about. | ||
CF | | ||
CF | > | DavidW says, "I guess I don't know how to phrase it, if this is the job for Clay." | |
Knight_Otu says, "I guess we would ask the triangle to follow us, then come here." | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Forgotten Gates | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Forgotten Gates | ||
CF | You stand at the edge of an ancient city - The Forgotten Quarter. Or | ||
CF | what's left of it, anyway. What wasn't destroyed by London was | ||
CF | stripped away by looters, making the whole place feel rather empty. To | ||
CF | the north, the empty ruins connect to an empty street. Far to the | ||
CF | west, you can see a pavilion that seems more or less untouched. South | ||
CF | is an archeological dig site. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Desolate Lane | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Desolate Lane | ||
CF | Most people prefer the wide, well-maintained main street to this dull, | ||
CF | empty road. Most of the storefronts are vacant, windows boarded up, | ||
CF | with the exception of one cozy-looking storefront. The lane connects | ||
CF | with some broad streets in the northeast. South is the entrance to the | ||
CF | city's archeological district. An antique shop is embedded in a wall | ||
CF | of shops to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ne" | ||
CF ] Broad Streets | ||
CF | > | ||
CF | > NE | ||
CF | | ||
CF | | ||
CF | Broad Streets | ||
CF | A public road. A muddy river connects with the street to the west, and | ||
CF | Moloch Street is accessible in the north. The street is empty in the | ||
CF | southwest and alien in the south. Your lodgings are to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Bazaar Side-Streets | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Bazaar Side-Streets | ||
CF | The industrial bustle of London peaks here, not at the center of town | ||
CF | but in the Bazaar that effectively owns the city. Something alien is | ||
CF | here, thrumming at the edge of your consciousness and living inside | ||
CF | the ground. A more ordinary street is to the north, and an alleyway is | ||
CF | to the west. East is the door to a land agency. | ||
CF | | ||
CF | An out-of-work clay triangle is here, lounging in front of a door to | ||
CF | the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "clay, follow me" | ||
CF ] Bazaar Side-Streets | ||
CF | > | ||
CF | > CLAY, FOLLOW ME | ||
CF | | ||
CF | The out-of-work clay triangle begins to follow you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Broad Streets | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Broad Streets | ||
CF | A public road. A muddy river connects with the street to the west, and | ||
CF | Moloch Street is accessible in the north. The street is empty in the | ||
CF | southwest and alien in the south. Your lodgings are to the east. | ||
CF | | ||
CF | The out-of-work clay triangle arrives from the south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sw" | ||
CF ] Desolate Lane | ||
CF | > | ||
CF | > SW | ||
CF | | ||
CF | | ||
CF | Desolate Lane | ||
CF | Most people prefer the wide, well-maintained main street to this dull, | ||
CF | empty road. Most of the storefronts are vacant, windows boarded up, | ||
CF | with the exception of one cozy-looking storefront. The lane connects | ||
CF | with some broad streets in the northeast. South is the entrance to the | ||
CF | city's archeological district. An antique shop is embedded in a wall | ||
CF | of shops to the east. | ||
CF | | ||
CF | The out-of-work clay triangle arrives from the northeast. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Forgotten Gates | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Forgotten Gates | ||
CF | You stand at the edge of an ancient city - The Forgotten Quarter. Or | ||
CF | what's left of it, anyway. What wasn't destroyed by London was | ||
CF | stripped away by looters, making the whole place feel rather empty. To | ||
CF | the north, the empty ruins connect to an empty street. Far to the | ||
CF | west, you can see a pavilion that seems more or less untouched. South | ||
CF | is an archeological dig site. | ||
CF | | ||
CF | The out-of-work clay triangle arrives from the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Dig Site | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | Dig Site | ||
CF | A magnificent dig site, heading into the stone that encases a lot of | ||
CF | the ruins. This one is almost abandoned, though. The way out of the | ||
CF | Forgotten Quarter is to the north. In the distance, looking almost | ||
CF | translucent in the mist, is a pavilion. The entrance to an ancient | ||
CF | temple is visible to the south. | ||
CF | | ||
CF | A bored archaeologist lies on a crate, worn out. | ||
CF | | ||
CF | The clay triangle and the last archaeologist stare at one another for | ||
CF | a moment. The archaeologist takes in the triangle's strong, capable | ||
CF | angles. The triangle takes in the vast amount of work to be done. | ||
CF | "IT'S PERFECT," says the triangle. "When can you start?" says the | ||
CF | archaeologist, already taking out her wallet. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x wallet" | ||
CF ] Dig Site | ||
CF | > | ||
CF | > X WALLET | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Dig Site | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | Time passes. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Dig Site | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Dig Site | ||
CF | A magnificent dig site, heading into the stone that encases a lot of | ||
CF | the ruins. This one is almost abandoned, though. The way out of the | ||
CF | Forgotten Quarter is to the north. In the distance, looking almost | ||
CF | translucent in the mist, is a pavilion. The entrance to an ancient | ||
CF | temple is visible to the south. | ||
CF | | ||
CF | A clay triangle is hard at work at the dig site. | ||
CF | | ||
CF | A bored archaeologist lies on a crate, worn out. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Forgotten Gates | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Forgotten Gates | ||
CF | You stand at the edge of an ancient city - The Forgotten Quarter. Or | ||
CF | what's left of it, anyway. What wasn't destroyed by London was | ||
CF | stripped away by looters, making the whole place feel rather empty. To | ||
CF | the north, the empty ruins connect to an empty street. Far to the | ||
CF | west, you can see a pavilion that seems more or less untouched. South | ||
CF | is an archeological dig site. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Desolate Lane | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Desolate Lane | ||
CF | Most people prefer the wide, well-maintained main street to this dull, | ||
CF | empty road. Most of the storefronts are vacant, windows boarded up, | ||
CF | with the exception of one cozy-looking storefront. The lane connects | ||
CF | with some broad streets in the northeast. South is the entrance to the | ||
CF | city's archeological district. An antique shop is embedded in a wall | ||
CF | of shops to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ne" | ||
CF ] Broad Streets | ||
CF | > | ||
CF | > NE | ||
CF | | ||
CF | | ||
CF | Broad Streets | ||
CF | A public road. A muddy river connects with the street to the west, and | ||
CF | Moloch Street is accessible in the north. The street is empty in the | ||
CF | southwest and alien in the south. Your lodgings are to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Bazaar Side-Streets | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Bazaar Side-Streets | ||
CF | The industrial bustle of London peaks here, not at the center of town | ||
CF | but in the Bazaar that effectively owns the city. Something alien is | ||
CF | here, thrumming at the edge of your consciousness and living inside | ||
CF | the ground. A more ordinary street is to the north, and an alleyway is | ||
CF | to the west. East is the door to a land agency. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Penstock's Wicket | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Penstock's Wicket | ||
CF | The land agency of Penstock, a heptagon realtor with better things to | ||
CF | do than man his own shop. The air in here is still and dusty. A door | ||
CF | to the west leads back out to the bazaar, and an elevator shaft is to | ||
CF | the east. | ||
CF | | ||
CF | A brass key is tucked away past the counter here. | ||
CF | | ||
CF | A metal cage-elevator looms in the back of the shop, situated | ||
CF | precariously at the top of a long shaft south. | ||
CF | | ||
CF | > | Knight_Otu says, "Elevator in 2D land." | |
Knight_Otu says, "I guess it goes south, but still." | ||
DavidW asks, "So, two shafts?" | ||
DavidW says (to ClubFloyd), "x key" | ||
CF ] Penstock's Wicket | ||
CF | > | ||
CF | > X KEY | ||
CF | | ||
CF | A small key, made from a sharp red brass. M.S. is written on | ||
CF | a tag attached to it. | ||
CF | | ||
CF | > | Knight_Otu says, "Seems so." | |
DavidW says (to ClubFloyd), "take key" | ||
CF ] Penstock's Wicket | ||
CF | > | ||
CF | > TAKE KEY | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x shaft" | ||
CF ] Penstock's Wicket | ||
CF | > | ||
CF | > X SHAFT | ||
CF | | ||
CF | A long elevator shaft, the right shape and size for a cage-elevator to | ||
CF | go through. Of course, the elevator is mostly a matter of convenience, | ||
CF | as the force of gravity isn't nearly strong enough to keep you from | ||
CF | going north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x car" | ||
CF ] Penstock's Wicket | ||
CF | > | ||
CF | > X CAR | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Penstock's Wicket | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Penstock's Wicket | ||
CF | The land agency of Penstock, a heptagon realtor with better things to | ||
CF | do than man his own shop. The air in here is still and dusty. A door | ||
CF | to the west leads back out to the bazaar, and an elevator shaft is to | ||
CF | the east. | ||
CF | | ||
CF | A metal cage-elevator looms in the back of the shop, situated | ||
CF | precariously at the top of a long shaft south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x cage" | ||
CF ] Penstock's Wicket | ||
CF | > | ||
CF | > X CAGE | ||
CF | | ||
CF | A rickety cage-elevator on a chain. It won't fall, but you can't be | ||
CF | sure of that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Penstock's Wicket | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Elevator Shaft | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | Elevator Shaft (in the cage-elevator) | ||
CF | You are in a rickety metal cage-elevator, with a lever attached to it. | ||
CF | The elevator is still. An elevator shaft is visible to the south, and | ||
CF | the land agency is back to the west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x lever" | ||
CF ] Elevator Shaft | ||
CF | > | ||
CF | > X LEVER | ||
CF | | ||
CF | A plain lever, waiting to be pulled. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Elevator Shaft | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | The elevator blocks your path. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pull lever" | ||
CF ] Elevator Shaft | ||
CF | > | ||
CF | > PULL LEVER | ||
CF | | ||
CF | You pull the lever. The elevator starts to move. | ||
CF | | ||
CF | The elevator rushes south, past what looks like a shelf carved into | ||
CF | the side of the shaft. | ||
CF | | ||
CF | > | DavidW says, "I don't think I'm visualizing what's happening correctly." | |
DavidW says (to ClubFloyd), "x shelf" | ||
CF ] Elevator Shaft | ||
CF | > | ||
CF | > X SHELF | ||
CF | | ||
CF | A niche in the side of the elevator shaft. Something wooden is inside. | ||
CF | | ||
CF | The elevator rushes south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take wooden" | ||
CF ] Elevator Shaft | ||
CF | > | ||
CF | > TAKE WOODEN | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | Knight_Otu says, "I'm habing some trouble with visualization, yeah." | |
DavidW says (to ClubFloyd), "x shelf" | ||
CF ] Elevator Shaft | ||
CF | > | ||
CF | > X SHELF | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Sundered Sea | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Elevator Shaft (in the cage-elevator) | ||
CF | You are deep in the earth. | ||
CF | | ||
CF | The elevator stops in a vast cavern, far south of the ground. | ||
CF | | ||
CF | > | Knight_Otu says, "We're past the shelf." | |
DavidW says (to ClubFloyd), "push lever" | ||
CF ] Elevator Shaft | ||
CF | > | ||
CF | > PUSH LEVER | ||
CF | | ||
CF | You pull the lever. The elevator starts to move. | ||
CF | | ||
CF | The elevator rushes north, to your great relief. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Elevator Shaft | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Elevator Shaft (in the cage-elevator) | ||
CF | You are deep in the earth. | ||
CF | | ||
CF | The elevator rushes north, past what looks like a shelf carved into | ||
CF | the side of the shaft. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push lever" | ||
CF ] Elevator Shaft | ||
CF | > | ||
CF | > PUSH LEVER | ||
CF | | ||
CF | You pull the lever. Nothing happens. | ||
CF | | ||
CF | The elevator screeches to a halt at the top of the shaft. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x cage" | ||
CF ] Elevator Shaft | ||
CF | > | ||
CF | > X CAGE | ||
CF | | ||
CF | A rickety cage-elevator on a chain. It won't fall, but you can't be | ||
CF | sure of that. | ||
CF | | ||
CF | > | Knight_Otu says, "Either we have to time it right, or send off the elevator alone somehow." | |
DavidW says (to ClubFloyd), "push lever" | ||
CF ] Elevator Shaft | ||
CF | > | ||
CF | > PUSH LEVER | ||
CF | | ||
CF | You pull the lever. The elevator starts to move. | ||
CF | | ||
CF | The elevator rushes south, past what looks like a shelf carved into | ||
CF | the side of the shaft. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Elevator Shaft | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | The shaft is just wide enough to fit the elevator. You can't get out. | ||
CF | | ||
CF | The elevator rushes south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Sundered Sea | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | Time passes. | ||
CF | | ||
CF | The elevator stops in a vast cavern, far south of the ground. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push lever" | ||
CF ] Elevator Shaft | ||
CF | > | ||
CF | > PUSH LEVER | ||
CF | | ||
CF | You pull the lever. The elevator starts to move. | ||
CF | | ||
CF | The elevator rushes north, to your great relief. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Elevator Shaft | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | Time passes. | ||
CF | | ||
CF | The elevator rushes north, past what looks like a shelf carved into | ||
CF | the side of the shaft. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take wooden" | ||
CF ] Elevator Shaft | ||
CF | > | ||
CF | > TAKE WOODEN | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | Knight_Otu says, "Hrm." | |
DavidW says (to ClubFloyd), "x shelf" | ||
CF ] Elevator Shaft | ||
CF | > | ||
CF | > X SHELF | ||
CF | | ||
CF | A niche in the side of the elevator shaft. Something wooden is inside. | ||
CF | | ||
CF | The elevator screeches to a halt at the top of the shaft. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Elevator Shaft | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Elevator Shaft | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take wooden" | ||
CF ] Elevator Shaft | ||
CF | > | ||
CF | > TAKE WOODEN | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Elevator Shaft | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | Time passes. | ||
CF | | ||
CF | The elevator screeches to a halt at the top of the shaft. | ||
CF | | ||
CF | > | DavidW asks, "Can we get out of the cage at the bottom of the shaft?" | |
Knight_Otu asks, "GET ALL FROM SHELF, maybe?" | ||
Knight_Otu says, "Probably." | ||
DavidW says (to ClubFloyd), "push lever" | ||
CF ] Elevator Shaft | ||
CF | > | ||
CF | > PUSH LEVER | ||
CF | | ||
CF | You pull the lever. The elevator starts to move. | ||
CF | | ||
CF | The elevator rushes south, past what looks like a shelf carved into | ||
CF | the side of the shaft. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take all from shelf" | ||
CF ] Elevator Shaft | ||
CF | > | ||
CF | > TAKE ALL FROM SHELF | ||
CF | | ||
CF | That can't contain things. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take shelf" | ||
CF ] Elevator Shaft | ||
CF | > | ||
CF | > TAKE SHELF | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | The elevator rushes south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Sundered Sea | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a shelf | ||
CF | a brass key | ||
CF | a bell | ||
CF | a pickaxe | ||
CF | the theoretical location of a hideout | ||
CF | a rusty lamp | ||
CF | a detective's fedora (being worn) | ||
CF | the spare towel | ||
CF | a knapsack (open but empty) | ||
CF | a compelling note | ||
CF | | ||
CF | The elevator stops in a vast cavern, far south of the ground. | ||
CF | | ||
CF | > | Knight_Otu says, "Wha." | |
DavidW says (to ClubFloyd), "x shelf" | ||
CF ] Sundered Sea | ||
CF | > | ||
CF | > X SHELF | ||
CF | | ||
CF | A niche in the side of the elevator shaft. Something wooden is inside. | ||
CF | | ||
CF | > | Knight_Otu says, "I'm sure that's not supposed to happen." | |
DavidW says, "I took the scenery. I'm a bad bad boy." | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Sundered Sea | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Sundered Sea | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Elevator Shaft | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Elevator Shaft | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Elevator Shaft | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Elevator Shaft | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Elevator Shaft | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Elevator Shaft | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Elevator Shaft | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Elevator Shaft | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Elevator Shaft | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Elevator Shaft | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Elevator Shaft | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Elevator Shaft | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Elevator Shaft | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a brass key | ||
CF | a bell | ||
CF | a pickaxe | ||
CF | the theoretical location of a hideout | ||
CF | a rusty lamp | ||
CF | a detective's fedora (being worn) | ||
CF | the spare towel | ||
CF | a knapsack (open but empty) | ||
CF | a compelling note | ||
CF | | ||
CF | The elevator screeches to a halt at the top of the shaft. | ||
CF | | ||
CF | > | ||
DavidW clears the save counter. | ||
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf1" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Elevator Shaft | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | DavidW says, "Let's explore the bottom of the shaft, whatever it is." | |
DavidW says (to ClubFloyd), "push lever" | ||
CF ] Elevator Shaft | ||
CF | > | ||
CF | > PUSH LEVER | ||
CF | | ||
CF | You pull the lever. The elevator starts to move. | ||
CF | | ||
CF | The elevator rushes south, past what looks like a shelf carved into | ||
CF | the side of the shaft. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Elevator Shaft | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | Time passes. | ||
CF | | ||
CF | The elevator rushes south. | ||
CF | | ||
CF | > | Knight_Otu says, "Let's." | |
DavidW says (to ClubFloyd), "z" | ||
CF ] Sundered Sea | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | Time passes. | ||
CF | | ||
CF | The elevator stops in a vast cavern, far south of the ground. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Sundered Sea | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | You get out of the cage-elevator. | ||
CF | | ||
CF | Sundered Sea | ||
CF | The room is a vast, yawning cavern, a secret warehouse south of the | ||
CF | ground. Fiery glyphs set into the walls illuminate deep pools and pits | ||
CF | of ivory foam around you, and the scent of ammonia is thick in the | ||
CF | air. North is an elevator shaft leading out, and east is an altar. | ||
CF | | ||
CF | A metal cage-elevator is here, attached to a chain. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x glyphs" | ||
CF ] Sundered Sea | ||
CF | > | ||
CF | > X GLYPHS | ||
CF | | ||
CF | Letters in the impossible language of above, spitting small | ||
CF | showers of sparks into the room below. You don't even try to read | ||
CF | them. They weren't intended for you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x pools" | ||
CF ] Sundered Sea | ||
CF | > | ||
CF | > X POOLS | ||
CF | | ||
CF | A foamy white substance sits in pits and pools here. You might call it | ||
CF | snow if you didn't know any better, but you do know better, so you | ||
CF | call it lacre. Better not get too close. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x lacre" | ||
CF ] Sundered Sea | ||
CF | > | ||
CF | > X LACRE | ||
CF | | ||
CF | A foamy white substance sits in pits and pools here. You might call it | ||
CF | snow if you didn't know any better, but you do know better, so you | ||
CF | call it lacre. Better not get too close. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x altar" | ||
CF ] Sundered Sea | ||
CF | > | ||
CF | > X ALTAR | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] At The Altar | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | At The Altar | ||
CF | Here in a broad cavern, across a sea of foamy pits, is a stone altar. | ||
CF | West is a cage-elevator, situated on a flat stone clearing. A | ||
CF | stairwell south leads even further into the bowels of the earth. | ||
CF | | ||
CF | A large pail rests next to the altar. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x altar" | ||
CF ] At The Altar | ||
CF | > | ||
CF | > X ALTAR | ||
CF | | ||
CF | A large stone altar, about your size. Some writing has been carved | ||
CF | into it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "read writing" | ||
CF ] At The Altar | ||
CF | > | ||
CF | > READ WRITING | ||
CF | | ||
CF | One part lacre, one part shape. Add shape to lacre, combine in | ||
CF | pail. Wait. Enjoy. | ||
CF | | ||
CF | They say people come down here with black glass knives and cut | ||
CF | themselves. They say the snow-foam likes that. You don't have a knife, | ||
CF | but theoretically, any 'aspect of the self' will do. | ||
CF | | ||
CF | > | DavidW says, "We did see triangle bones earlier." | |
Knight_Otu says, "We did." | ||
DavidW says (to ClubFloyd), "x pail" | ||
CF ] At The Altar | ||
CF | > | ||
CF | > X PAIL | ||
CF | | ||
CF | An old metal pail. The bottom is crusted with a snowy residue. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x residue" | ||
CF ] At The Altar | ||
CF | > | ||
CF | > X RESIDUE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take pail" | ||
CF ] At The Altar | ||
CF | > | ||
CF | > TAKE PAIL | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | Knight_Otu asks, "Also, I think our hat was described as an aspect of our self?" | |
DavidW says (to ClubFloyd), "s" | ||
CF ] Stairwell | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Stairwell | ||
CF | A passageway running north-south through the rock. The scent of | ||
CF | ammonia wafts in from the north, and to the south, the tunnel gets | ||
CF | darker. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Darkness | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Darkness | ||
CF | It is pitch dark, and you can't see a thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Stairwell | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Stairwell | ||
CF | A passageway running north-south through the rock. The scent of | ||
CF | ammonia wafts in from the north, and to the south, the tunnel gets | ||
CF | darker. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] At The Altar | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | At The Altar | ||
CF | Here in a broad cavern, across a sea of foamy pits, is a stone altar. | ||
CF | West is a cage-elevator, situated on a flat stone clearing. A | ||
CF | stairwell south leads even further into the bowels of the earth. | ||
CF | | ||
CF | > | DavidW says, "Need fuel for the lamp, I guess." | |
Knight_Otu says, "Yeah." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Sundered Sea | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Sundered Sea | ||
CF | The room is a vast, yawning cavern, a secret warehouse south of the | ||
CF | ground. Fiery glyphs set into the walls illuminate deep pools and pits | ||
CF | of ivory foam around you, and the scent of ammonia is thick in the | ||
CF | air. North is an elevator shaft leading out, and east is an altar. | ||
CF | | ||
CF | A metal cage-elevator is here, attached to a chain. | ||
CF | | ||
CF | > | DavidW says, "I'm not sure why this place is a Sea." | |
Knight_Otu says, "We should try if we can go north without the cage." | ||
DavidW says, "We automatically took the cage when we went east from the shop." | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Elevator Shaft | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Elevator Shaft | ||
CF | You are in an elevator shaft. A great chain is here, spanning north to | ||
CF | south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Elevator Shaft | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Elevator Shaft | ||
CF | You are in an elevator shaft. A great chain is here, spanning north to | ||
CF | south. | ||
CF | | ||
CF | A discrete casket is here, nestled into a shelf carved into the rock. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x casket" | ||
CF ] Elevator Shaft | ||
CF | > | ||
CF | > X CASKET | ||
CF | | ||
CF | A plain casket, made from cheap wood. On its hinged lid, the phrase | ||
CF | "SOOTHE & COOPER" is stencilled. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open it" | ||
CF ] Elevator Shaft | ||
CF | > | ||
CF | > OPEN IT | ||
CF | | ||
CF | You open the discrete casket, revealing a heartmetal disc. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x disc" | ||
CF ] Elevator Shaft | ||
CF | > | ||
CF | > X DISC | ||
CF | | ||
CF | A milky lump of silvery metal, about the size of a heart and quite | ||
CF | smooth. You've never seen anything like this before, but there's no | ||
CF | doubt it's valuable. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take disc" | ||
CF ] Elevator Shaft | ||
CF | > | ||
CF | > TAKE DISC | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Elevator Shaft | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Elevator Shaft | ||
CF | You are at the top of an elevator shaft. It continues to the south, | ||
CF | and the land agency is back to the west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Penstock's Wicket | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Penstock's Wicket | ||
CF | The land agency of Penstock, a heptagon realtor with better things to | ||
CF | do than man his own shop. The air in here is still and dusty. A door | ||
CF | to the west leads back out to the bazaar, and an elevator shaft is to | ||
CF | the east. | ||
CF | | ||
CF | > | DavidW says, "okay, that was a bit odd." | |
DavidW says (to ClubFloyd), "w" | ||
CF ] Bazaar Side-Streets | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Bazaar Side-Streets | ||
CF | The industrial bustle of London peaks here, not at the center of town | ||
CF | but in the Bazaar that effectively owns the city. Something alien is | ||
CF | here, thrumming at the edge of your consciousness and living inside | ||
CF | the ground. A more ordinary street is to the north, and an alleyway is | ||
CF | to the west. East is the door to a land agency. | ||
CF | | ||
CF | > | Knight_Otu says, "A bit, yeah." | |
DavidW says (to ClubFloyd), "w" | ||
CF ] Empty Alleyway | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Empty Alleyway | ||
CF | If you remember correctly, the garbage bin you found your trophy case | ||
CF | in is somewhere around here. Sigils that hurt to look at gleam on the | ||
CF | walls, and the alley exits to the east. | ||
CF | | ||
CF | > | Knight_Otu says, "Well, well." | |
DavidW says (to ClubFloyd), "x sigils" | ||
CF ] Empty Alleyway | ||
CF | > | ||
CF | > X SIGILS | ||
CF | | ||
CF | They say that huge, fiery entities exist - not north, but | ||
CF | above your fragile world. They say the stars have their own | ||
CF | language, and that it looks something like this. But this is just | ||
CF | graffiti, a cheap imitation of the real thing. Either way, it's enough | ||
CF | to set a part of your shirt on fire. You pat it out. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bin" | ||
CF ] Empty Alleyway | ||
CF | > | ||
CF | > X BIN | ||
CF | | ||
CF | A nondescript garbage bin. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open it" | ||
CF ] Empty Alleyway | ||
CF | > | ||
CF | > OPEN IT | ||
CF | | ||
CF | It isn't something you can open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look in bin" | ||
CF ] Empty Alleyway | ||
CF | > | ||
CF | > LOOK IN BIN | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "stand on bin" | ||
CF ] Empty Alleyway | ||
CF | > | ||
CF | > STAND ON BIN | ||
CF | | ||
CF | That's not something you can stand on. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search bin" | ||
CF ] Empty Alleyway | ||
CF | > | ||
CF | > SEARCH BIN | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "enter bin" | ||
CF ] Empty Alleyway | ||
CF | > | ||
CF | > ENTER BIN | ||
CF | | ||
CF | That's not something you can enter. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take bin" | ||
CF ] Empty Alleyway | ||
CF | > | ||
CF | > TAKE BIN | ||
CF | | ||
CF | That's hardly portable. | ||
CF | | ||
CF | > | DavidW says, "Perhaps something will be tossed in here later." | |
DavidW says (to ClubFloyd), "l" | ||
CF ] Empty Alleyway | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Empty Alleyway | ||
CF | If you remember correctly, the garbage bin you found your trophy case | ||
CF | in is somewhere around here. Sigils that hurt to look at gleam on the | ||
CF | walls, and the alley exits to the east. | ||
CF | | ||
CF | > | Knight_Otu says, "Or us." | |
DavidW says (to ClubFloyd), "e" | ||
CF ] Bazaar Side-Streets | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Bazaar Side-Streets | ||
CF | The industrial bustle of London peaks here, not at the center of town | ||
CF | but in the Bazaar that effectively owns the city. Something alien is | ||
CF | here, thrumming at the edge of your consciousness and living inside | ||
CF | the ground. A more ordinary street is to the north, and an alleyway is | ||
CF | to the west. East is the door to a land agency. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Bazaar Side-Streets | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Broad Streets | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Broad Streets | ||
CF | A public road. A muddy river connects with the street to the west, and | ||
CF | Moloch Street is accessible in the north. The street is empty in the | ||
CF | southwest and alien in the south. Your lodgings are to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Your Lodgings | ||
CF | You are in your small apartment. It's a cool London morning, and your | ||
CF | windows are ever so slightly fogged up. A door is set into the west | ||
CF | wall of your home. | ||
CF | | ||
CF | In one corner of the room is an old wooden trophy case. | ||
CF | | ||
CF | You can also see a sanitized mirror here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open case" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > OPEN CASE | ||
CF | | ||
CF | You open the trophy case, revealing a horse statue and a lump of | ||
CF | friendly amber. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put disc in case" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > PUT DISC IN CASE | ||
CF | | ||
CF | The heartmetal disc fits perfectly. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "close case" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > CLOSE CASE | ||
CF | | ||
CF | You close the trophy case. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a pail | ||
CF | a brass key | ||
CF | a bell | ||
CF | a pickaxe | ||
CF | the theoretical location of a hideout | ||
CF | a rusty lamp | ||
CF | a detective's fedora (being worn) | ||
CF | the spare towel | ||
CF | a knapsack (open but empty) | ||
CF | a compelling note | ||
CF | | ||
CF | > | DavidW asks, "Palace, next, I guess?" | |
Knight_Otu says, "Yeah." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Broad Streets | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Broad Streets | ||
CF | A public road. A muddy river connects with the street to the west, and | ||
CF | Moloch Street is accessible in the north. The street is empty in the | ||
CF | southwest and alien in the south. Your lodgings are to the east. | ||
CF | | ||
CF | > | DavidW says, "There's also Moloch Street in the north." | |
DavidW says (to ClubFloyd), "w" | ||
CF ] Near The River | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Near The River | ||
CF | You've got an excellent view of the stolen river, which is accessible | ||
CF | to the south. The shuttered palace looms in the west, the entrance to | ||
CF | the university is north, and east is a series of broad streets. | ||
CF | | ||
CF | > | Knight_Otu says, "Presumably we'll visit it soon enough." | |
DavidW says (to ClubFloyd), "x river" | ||
CF ] Near The River | ||
CF | > | ||
CF | > X RIVER | ||
CF | | ||
CF | The former Thames is still a fixture of London life, and it still | ||
CF | regularly spits up muddy garbage. It's just that now it spits up dead | ||
CF | people, too. They say it runs straight through hell. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x palace" | ||
CF ] Near The River | ||
CF | > | ||
CF | > X PALACE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] The Palace Gates | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | The Palace Gates | ||
CF | The palace is shuttered, and its windows are boarded up. That's really | ||
CF | all there is to say on the matter. The road you are on continues | ||
CF | around the palace to the north and south. The Stolen River's banks are | ||
CF | to the east. The palace looms in the west, but two gates prevent you | ||
CF | from going any further. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x doors" | ||
CF ] The Palace Gates | ||
CF | > | ||
CF | > X DOORS | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x door" | ||
CF ] The Palace Gates | ||
CF | > | ||
CF | > X DOOR | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] The Palace Gates | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | The gates stop you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x gates" | ||
CF ] The Palace Gates | ||
CF | > | ||
CF | > X GATES | ||
CF | | ||
CF | Wrought-iron gates. Only a miracle could get you through the tight | ||
CF | bars, and you don't think one is forthcoming. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bars" | ||
CF ] The Palace Gates | ||
CF | > | ||
CF | > X BARS | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | DavidW says, "If we were 1D, we could get in." | |
DavidW says (to ClubFloyd), "s" | ||
CF ] The Palace South | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | The Palace South | ||
CF | You are south of the palace. A red brick wall extends from the palace | ||
CF | floor and continues south for a while. You could follow it, if you | ||
CF | wanted. | ||
CF | | ||
CF | > | Knight_Otu says, "But we aren't." | |
DavidW says (to ClubFloyd), "x wall" | ||
CF ] The Palace South | ||
CF | > | ||
CF | > X WALL | ||
CF | | ||
CF | A sturdy looking wall made from red bricks. It clashes violently with | ||
CF | the smooth limestone of the palace. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] The End Of A Wall | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | The End Of A Wall | ||
CF | A red brick wall to your west comes from the shuttered palace, far to | ||
CF | the north, and ends in a large mass of rock to your immediate south. | ||
CF | East, you recognize the distant ruins of the Forgotten Quarter, which | ||
CF | are at least less empty than this place. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x wall" | ||
CF ] The End Of A Wall | ||
CF | > | ||
CF | > X WALL | ||
CF | | ||
CF | A sturdy looking wall made from red bricks. It goes on for quite a | ||
CF | while. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] The End Of A Wall | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | The mass of rock is too wide to be easily bypassed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hit rock with pickaxe" | ||
CF ] The End Of A Wall | ||
CF | > | ||
CF | > HIT ROCK WITH PICKAXE | ||
CF | | ||
CF | That's not something that can be mined. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hit wall with pickaxe" | ||
CF ] The End Of A Wall | ||
CF | > | ||
CF | > HIT WALL WITH PICKAXE | ||
CF | | ||
CF | The wall resists your attempts to dig through it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] The Palace South | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | The Palace South | ||
CF | You are south of the palace. A red brick wall extends from the palace | ||
CF | floor and continues south for a while. You could follow it, if you | ||
CF | wanted. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hit wall with pickaxe" | ||
CF ] The Palace South | ||
CF | > | ||
CF | > HIT WALL WITH PICKAXE | ||
CF | | ||
CF | The wall resists your attempts to dig through it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] The Palace Gates | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | The Palace Gates | ||
CF | The palace is shuttered, and its windows are boarded up. That's really | ||
CF | all there is to say on the matter. The road you are on continues | ||
CF | around the palace to the north and south. The Stolen River's banks are | ||
CF | to the east. The palace looms in the west, but two gates prevent you | ||
CF | from going any further. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] The Palace Roof | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | The Palace Roof | ||
CF | You are north of the palace, past the roof. You get the feeling that | ||
CF | Her Most Circular Majesty doesn't particularly care for warmth, | ||
CF | because all the chimneys have been covered up. The palace's front | ||
CF | gates are east, and its more discreet back entrance is west. A barrier | ||
CF | to the south keeps you away from the shingles. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x barrier" | ||
CF ] The Palace Roof | ||
CF | > | ||
CF | > X BARRIER | ||
CF | | ||
CF | A spiked, wrought-iron fence. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hit fence with pickaxe" | ||
CF ] The Palace Roof | ||
CF | > | ||
CF | > HIT FENCE WITH PICKAXE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x chimneys" | ||
CF ] The Palace Roof | ||
CF | > | ||
CF | > X CHIMNEYS | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] The Palace West | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | The Palace West | ||
CF | You are west of the palace, where the back entrance to the building is | ||
CF | located. North is the roof, and to the south, you can see a basalt | ||
CF | wall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x back entrance" | ||
CF ] The Palace West | ||
CF | > | ||
CF | > X BACK ENTRANCE | ||
CF | | ||
CF | This is the door the servants use - the ones that don't live in the | ||
CF | palace, anyway. It is locked. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unlock door with key" | ||
CF ] The Palace West | ||
CF | > | ||
CF | > UNLOCK DOOR WITH KEY | ||
CF | | ||
CF | That doesn't seem to fit the lock. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Along The Basalt Wall | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Along The Basalt Wall | ||
CF | You are south of the shuttered palace, following a basalt wall in the | ||
CF | east. Further to the south, the wall disappears into a large mass of | ||
CF | rock. Here, the wall has a small crack in it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x crack" | ||
CF ] Along The Basalt Wall | ||
CF | > | ||
CF | > X CRACK | ||
CF | | ||
CF | A minor weakness in the wall. It's not nearly large enough to fit | ||
CF | yourself through, but it's a good place to start. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hit crack with axe" | ||
CF ] Along The Basalt Wall | ||
CF | > | ||
CF | > HIT CRACK WITH AXE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hit crack with pickaxe" | ||
CF ] Along The Basalt Wall | ||
CF | > | ||
CF | > HIT CRACK WITH PICKAXE | ||
CF | | ||
CF | With a few well-placed swings, you reduce this section of the wall to | ||
CF | rubble. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Darkness | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Darkness | ||
CF | It is pitch dark, and you can't see a thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Along The Basalt Wall | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Along The Basalt Wall | ||
CF | You are south of the shuttered palace, following a basalt wall in the | ||
CF | east. Further to the south, the wall disappears into a large mass of | ||
CF | rock. | ||
CF | | ||
CF | A hole in the wall reveals a tunnel to the east. | ||
CF | | ||
CF | > | Knight_Otu says, "Hm." | |
DavidW says, "I hope Moloch Street has lamp fuel." | ||
Knight_Otu says, "Let's see." | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] The Palace West | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | The Palace West | ||
CF | You are west of the palace, where the back entrance to the building is | ||
CF | located. North is the roof, and to the south, you can see a basalt | ||
CF | wall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] The Palace Roof | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | The Palace Roof | ||
CF | You are north of the palace, past the roof. You get the feeling that | ||
CF | Her Most Circular Majesty doesn't particularly care for warmth, | ||
CF | because all the chimneys have been covered up. The palace's front | ||
CF | gates are east, and its more discreet back entrance is west. A barrier | ||
CF | to the south keeps you away from the shingles. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] The Palace Gates | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | The Palace Gates | ||
CF | The palace is shuttered, and its windows are boarded up. That's really | ||
CF | all there is to say on the matter. The road you are on continues | ||
CF | around the palace to the north and south. The Stolen River's banks are | ||
CF | to the east. The palace looms in the west, but two gates prevent you | ||
CF | from going any further. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Near The River | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Near The River | ||
CF | You've got an excellent view of the stolen river, which is accessible | ||
CF | to the south. The shuttered palace looms in the west, the entrance to | ||
CF | the university is north, and east is a series of broad streets. | ||
CF | | ||
CF | > | DavidW says, "oh,forgot the university." | |
DavidW says (to ClubFloyd), "n" | ||
CF ] University Quad | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | University Quad | ||
CF | Squares and nobleshapes of all sides and sizes are out and about on | ||
CF | the university lawn. Paths to the south and east both lead back into | ||
CF | the city. North is the entrance to the only public library in the | ||
CF | city, and what looks like an engineering building is situated to the | ||
CF | west. | ||
CF | | ||
CF | > | Knight_Otu says, "Also seems we can go south." | |
DavidW says, "yeah" | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Library Front Desk | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Library Front Desk | ||
CF | You are at the library's front desk, to which a sign has been taped. | ||
CF | The exit is in the south wall. A forest of bookshelves is accessible | ||
CF | to the north. | ||
CF | | ||
CF | A librarian sits at the front desk, ignoring you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x sign" | ||
CF ] Library Front Desk | ||
CF | > | ||
CF | > X SIGN | ||
CF | | ||
CF | FOOD IS NOT ALLOWED IN THE LIBRARY, the sign reads. BUT YOU MAY: | ||
CF | ASK ABOUT DIRECTIONS | ||
CF | CHECK OUT A BOOK | ||
CF | STUDY QUIETLY | ||
CF | | ||
CF | IT IS RECOMMENDED THAT YOU COME TO THE LIBRARY WITH AN IDEA AS TO WHAT | ||
CF | YOU SEEK, the sign adds, OR YOU MAY BE HERE A WHILE. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask librarian about third dimension" | ||
CF ] Library Front Desk | ||
CF | > | ||
CF | > ASK LIBRARIAN ABOUT THIRD DIMENSION | ||
CF | | ||
CF | The librarian shrugs. "Check geometry. Five hundred and ten." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] In The Stacks | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | In The Stacks | ||
CF | A long path, walled in by shelves, goes from west to east, and the | ||
CF | exit is to the south. All around you are bookshelves. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bookshelves" | ||
CF ] In The Stacks | ||
CF | > | ||
CF | > X BOOKSHELVES | ||
CF | | ||
CF | In the bookshelves are a copy of Understanding The Language Of | ||
CF | Stars and a copy of On Gravity. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "read stars" | ||
CF ] In The Stacks | ||
CF | > | ||
CF | > READ STARS | ||
CF | | ||
CF | Most of the book is scorched beyond recognition. The parts you can | ||
CF | read claim that not only do celestial beings beyond comprehension | ||
CF | exist, but that their language has the power to 'substantially alter' | ||
CF | a person's biology. It goes on to claim that those aspects of their | ||
CF | language can be reproduced by ordinary shapes, with sufficiently | ||
CF | powerful materials and a knowledge of what to write. | ||
CF | | ||
CF | You shut the book, tired of hearing more unsubstantiated claims by the | ||
CF | honey-addled and the delusional. And afraid for your clothing, which | ||
CF | tends to catch fire when you think about that sort of thing too hard. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "read gravity" | ||
CF ] In The Stacks | ||
CF | > | ||
CF | > READ GRAVITY | ||
CF | | ||
CF | "By a Law of Nature with us, there is a constant attraction to the | ||
CF | South; and, although in temperate climates this is very slight-yet the | ||
CF | hampering effect of the southward attraction is quite sufficient to | ||
CF | serve as a compass in most parts of our earth. Moreover, the rain | ||
CF | (which falls at stated intervals) coming always from the North, is an | ||
CF | additional assistance; and in the towns we have the guidance of the | ||
CF | houses, which of course have their side-walls running for the most | ||
CF | part North and South, so that the roofs may keep off the rain from the | ||
CF | North." - Edwin A. Abbott. | ||
CF | | ||
CF | Most of this has remained true even after London's change, though the | ||
CF | rain comes from somewhere else now. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] In The Stacks | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | In The Stacks | ||
CF | A long path, walled in by literature, goes from west to east. All | ||
CF | around you are bookshelves, packed with books. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x books" | ||
CF ] In The Stacks | ||
CF | > | ||
CF | > X BOOKS | ||
CF | | ||
CF | In the bookshelves are a copy of Cults And Rituals: A History | ||
CF | and a copy of On The Politics of London. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "read cults" | ||
CF ] In The Stacks | ||
CF | > | ||
CF | > READ CULTS | ||
CF | | ||
CF | The book is rather dry, but perhaps you'll get something out of it. | ||
CF | | ||
CF | According to this book, a small cult in the fourth city once chose to | ||
CF | break off from the doctrines laid out for them by the circle, instead | ||
CF | worshipping "third-dimensional beings", in clear defiance of | ||
CF | scientific fact. When gathering, these cults would often perform | ||
CF | elaborate rituals in attempts to summon these entities, though none | ||
CF | have of these have been proven to work. In the year 1796, such a cult | ||
CF | attempted an elaborate ritual, but they were massacred by fourth city | ||
CF | authorities, and their ritual site reduced to ash. | ||
CF | | ||
CF | As you read, a set of instructions falls out from between the pages. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x instructions" | ||
CF ] In The Stacks | ||
CF | > | ||
CF | > X INSTRUCTIONS | ||
CF | | ||
CF | The instructions to some kind of rite, in shaky writing. | ||
CF | | ||
CF | 1. The shape the sacred shape never more never less always eight the | ||
CF | sacred shape LIGHT THEM. | ||
CF | 2. Ring the bell to get the audience's attention | ||
CF | 3. Repeat after me. | ||
CF | | ||
CF | On the back is an incantation, though much of the ink is smudged. | ||
CF | | ||
CF | > | DavidW says, "hm. Sounds like this is how the dead triangle died." | |
Knight_Otu says, "Yeah." | ||
DavidW says (to ClubFloyd), "take instructions" | ||
CF ] In The Stacks | ||
CF | > | ||
CF | > TAKE INSTRUCTIONS | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x incantation" | ||
CF ] In The Stacks | ||
CF | > | ||
CF | > X INCANTATION | ||
CF | | ||
CF | The instructions are written in the queen's english, but the | ||
CF | incantation is written in mongolian - the language of the fourth city. | ||
CF | But it's not really the right time for mongolian conjuring, so you | ||
CF | decide not to.You don't understand a word of it. Maybe if you did | ||
CF | you'd be able to read it out loud. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x books" | ||
CF ] In The Stacks | ||
CF | > | ||
CF | > X BOOKS | ||
CF | | ||
CF | In the bookshelves are a copy of Cults And Rituals: A History | ||
CF | and a copy of On The Politics of London. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x politics" | ||
CF ] In The Stacks | ||
CF | > | ||
CF | > X POLITICS | ||
CF | | ||
CF | This "book" is nothing more or less than a series of rants about | ||
CF | London's mayoral elections, which the author claims are both rigged | ||
CF | and pointless. London, the author argues, is controlled by the | ||
CF | chiropteran beasts that abducted London in the first place, not by | ||
CF | some democratically elected mascot. Not to mention, Her Most Circular | ||
CF | Majesty ought to be in charge, even if she did sell the city to them | ||
CF | in a kind of elaborate devil's paw scenario. | ||
CF | | ||
CF | You shut the book with disgust. Monarchists. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] In The Stacks | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | In The Stacks | ||
CF | A long path, walled in by literature, goes from west to east. All | ||
CF | around you are bookshelves, packed with books. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x books" | ||
CF ] In The Stacks | ||
CF | > | ||
CF | > X BOOKS | ||
CF | | ||
CF | In the bookshelves are a copy of The Encyclopedia of Shapes | ||
CF | and a copy of A Dream I Had Last Saturday. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x shapes" | ||
CF ] In The Stacks | ||
CF | > | ||
CF | > X SHAPES | ||
CF | | ||
CF | "Soldiers and the lowest classes of workmen are isosceles triangles. | ||
CF | The middle class consists of equilateral triangles. Professional men | ||
CF | and gentlemen are squares and pentagons. Next above these come the | ||
CF | nobility, of whom there are several degrees, beginning at hexagons, | ||
CF | and from thence rising in the number of their sides till they receive | ||
CF | the honourable title of polygonal, or many-sided. Finally when the | ||
CF | number of the sides becomes so numerous, and the sides themselves so | ||
CF | small, that the figure cannot be distinguished from a circle, he is | ||
CF | included in the circular or priestly order; and this is the highest | ||
CF | class of all." - Edwin A. Abbott | ||
CF | | ||
CF | You shut the encyclopedia. You knew all this already. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x dream" | ||
CF ] In The Stacks | ||
CF | > | ||
CF | > X DREAM | ||
CF | | ||
CF | A Dream I Had Last Saturday is nothing more than rambling | ||
CF | nonsense. In it, the author describes a dream they had about a | ||
CF | dimension of straight, one-dimensional lines. He was apparently | ||
CF | invisible to them, and was unable to explain the existence of the | ||
CF | second dimension. That's the only part of the book you can make out, | ||
CF | anyway. Censorship seems to have hit it hard, and more than half of | ||
CF | the book is torn out or covered up. Shame. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] West Wing | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | West Wing | ||
CF | A cozy-looking study nook is at the end of a long corridor of books to | ||
CF | the east. | ||
CF | | ||
CF | > | DavidW says, "study" | |
DavidW says (to ClubFloyd), "study" | ||
CF ] West Wing | ||
CF | > | ||
CF | > STUDY | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] In The Stacks | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | In The Stacks | ||
CF | A long path, walled in by literature, goes from west to east. All | ||
CF | around you are bookshelves, packed with books. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] In The Stacks | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | In The Stacks | ||
CF | A long path, walled in by literature, goes from west to east. All | ||
CF | around you are bookshelves, packed with books. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] In The Stacks | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | In The Stacks | ||
CF | A long path, walled in by shelves, goes from west to east, and the | ||
CF | exit is to the south. All around you are bookshelves. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] In The Stacks | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | In The Stacks | ||
CF | A long path, walled in by literature, goes from west to east. All | ||
CF | around you are bookshelves, packed with books. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x books" | ||
CF ] In The Stacks | ||
CF | > | ||
CF | > X BOOKS | ||
CF | | ||
CF | In the bookshelves are a chess handbook and a copy of Fire And Its | ||
CF | Medicinal Uses. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x chess" | ||
CF ] In The Stacks | ||
CF | > | ||
CF | > X CHESS | ||
CF | | ||
CF | You crack open your copy of The Devil Went South To London: How To | ||
CF | Win At Chess Against Immortal Entities. | ||
CF | | ||
CF | Renowned correspondant and chessmaster Letitia P. Eaglethorpe claims | ||
CF | to have beaten Death at chess, not once but several times. She claims | ||
CF | that anyone can do the same, provided they follow these instructions, | ||
CF | with the first taking precedence over the last. | ||
CF | | ||
CF | 1. The circle is a powerful opponent, but pointless. Use something | ||
CF | sharp. | ||
CF | 2. The ideas and constructs of civilization can always be brought low | ||
CF | by the wild animal's grand designs. | ||
CF | 3. A stops B and B stops C. All things shall return to me. | ||
CF | 4. Infinity stopped with a shot from a gun. To hinder a catspaw, move | ||
CF | into a- *the ink is smudged too badly to read* | ||
CF | 5. If all else fails, go north, into the edge and the black. | ||
CF | | ||
CF | > | DavidW says, "That does NOT sound like chess." | |
Knight_Otu says, "Well, it's a quite different world." | ||
DavidW says (to ClubFloyd), "x fire" | ||
CF ] In The Stacks | ||
CF | > | ||
CF | > X FIRE | ||
CF | | ||
CF | Fire has no medicinal uses. | ||
CF | | ||
CF | > | Knight_Otu says, "Well, that's a long book." | |
DavidW says, "yeah" | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] In The Stacks | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | In The Stacks | ||
CF | A long path, walled in by literature, goes from west to east. All | ||
CF | around you are bookshelves, packed with books. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x books" | ||
CF ] In The Stacks | ||
CF | > | ||
CF | > X BOOKS | ||
CF | | ||
CF | In the bookshelves are a maze map and a copy of The Indecent | ||
CF | Squid-Creature Servant. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x maze map" | ||
CF ] In The Stacks | ||
CF | > | ||
CF | > X MAZE MAP | ||
CF | | ||
CF | So the geometer stood at the ready, pacing nervously around his | ||
CF | study. Soon, he'd been promised, it would all be complete. Even if | ||
CF | he'd contacted them first, he hadn't expected them to actually | ||
CF | respond, and he couldn't be more anxious if he tried. Not Eating, | ||
CF | barely sleeping, even, in case the chiropterans wanted to make the | ||
CF | exchange at night. Whether or not they could even give him what he'd | ||
CF | asked for was unclear as well. Such Entities as them were not to be | ||
CF | taken lightly, if they really wanted his entire city in exchange - and | ||
CF | that was another thing. What he'd promised them he didn't own, and if | ||
CF | they discovered they'd been tricked, they might not uphold their end | ||
CF | of the bargain. Euclid shuddered at the thought. | ||
CF | | ||
CF | You shut the book. That's not a map at all. Must have been an error at | ||
CF | the printer's. | ||
CF | | ||
CF | > | Knight_Otu says, "I think you may want to see if we took the books." | |
DavidW says, "The capital letters are all S E W or N." | ||
Knight_Otu says, "Hm." | ||
DavidW says (to ClubFloyd), "take maze" | ||
CF ] In The Stacks | ||
CF | > | ||
CF | > TAKE MAZE | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x servant" | ||
CF ] In The Stacks | ||
CF | > | ||
CF | > X SERVANT | ||
CF | | ||
CF | ACT I, SCENE III | ||
CF | PRINCESS: Here to clean my chambers? I certainly hope your | ||
CF | tentacles will be up to the task. My chambers are quite large, you | ||
CF | see. | ||
CF | SQUID-CREATURE: Hrshbrglargh. | ||
CF | PRINCESS: Oh my. Do you think you could polish... this? | ||
CF | SQUID-CREATURE: Blathrgthlgle. | ||
CF | PRINCESS (Blushing): Well. | ||
CF | | ||
CF | > | DavidW says, "Tentacle porn!" | |
Knight_Otu says, "Now Jacq has to get the "Not safe" stamp for this transcript." | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] East Wing | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | East Wing | ||
CF | A clean looking study nook is at the end of a long corridor of books | ||
CF | to the west. | ||
CF | | ||
CF | A missing library card is here, neglected and crumbled up. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x card" | ||
CF ] East Wing | ||
CF | > | ||
CF | > X CARD | ||
CF | | ||
CF | This library card belonged to Allen Rutherford, a pentagon in his 20s. | ||
CF | Now it belongs to you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] East Wing | ||
CF | > | ||
CF | > TAKE IT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | DavidW says, "I didn't see any geometry books" | |
DavidW says (to ClubFloyd), "s" | ||
CF ] East Wing | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] In The Stacks | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | In The Stacks | ||
CF | A long path, walled in by literature, goes from west to east. All | ||
CF | around you are bookshelves, packed with books. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] In The Stacks | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | In The Stacks | ||
CF | A long path, walled in by literature, goes from west to east. All | ||
CF | around you are bookshelves, packed with books. | ||
CF | | ||
CF | > | Knight_Otu asks, "I'd have said the very first ones qualified?" | |
DavidW says (to ClubFloyd), "x books" | ||
CF ] In The Stacks | ||
CF | > | ||
CF | > X BOOKS | ||
CF | | ||
CF | In the bookshelves are a chess handbook and a copy of Fire And Its | ||
CF | Medicinal Uses. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] In The Stacks | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | In The Stacks | ||
CF | A long path, walled in by shelves, goes from west to east, and the | ||
CF | exit is to the south. All around you are bookshelves. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x books" | ||
CF ] In The Stacks | ||
CF | > | ||
CF | > X BOOKS | ||
CF | | ||
CF | In the bookshelves are a copy of Understanding The Language Of | ||
CF | Stars and a copy of On Gravity. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Library Front Desk | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Library Front Desk | ||
CF | You are at the library's front desk, to which a sign has been taped. | ||
CF | The exit is in the south wall. A forest of bookshelves is accessible | ||
CF | to the north. | ||
CF | | ||
CF | A librarian sits at the front desk, ignoring you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "read sign" | ||
CF ] Library Front Desk | ||
CF | > | ||
CF | > READ SIGN | ||
CF | | ||
CF | FOOD IS NOT ALLOWED IN THE LIBRARY, the sign reads. BUT YOU MAY: | ||
CF | ASK ABOUT DIRECTIONS | ||
CF | CHECK OUT A BOOK | ||
CF | STUDY QUIETLY | ||
CF | | ||
CF | IT IS RECOMMENDED THAT YOU COME TO THE LIBRARY WITH AN IDEA AS TO WHAT | ||
CF | YOU SEEK, the sign adds, OR YOU MAY BE HERE A WHILE. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask librarian about geometry" | ||
CF ] Library Front Desk | ||
CF | > | ||
CF | > ASK LIBRARIAN ABOUT GEOMETRY | ||
CF | | ||
CF | You don't know what you're talking about. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask librarian about rutherford" | ||
CF ] Library Front Desk | ||
CF | > | ||
CF | > ASK LIBRARIAN ABOUT RUTHERFORD | ||
CF | | ||
CF | You don't know what you're talking about. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask librarian about card" | ||
CF ] Library Front Desk | ||
CF | > | ||
CF | > ASK LIBRARIAN ABOUT CARD | ||
CF | | ||
CF | The librarian glances at the library card. "Yup, that looks like one | ||
CF | of our students." She gives you a shrug. "If I were you, I'd try to | ||
CF | return it to its owner. Maybe they'll give you something nice." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] University Quad | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | University Quad | ||
CF | Squares and nobleshapes of all sides and sizes are out and about on | ||
CF | the university lawn. Paths to the south and east both lead back into | ||
CF | the city. North is the entrance to the only public library in the | ||
CF | city, and what looks like an engineering building is situated to the | ||
CF | west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] The Department Of Manufactured Light | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | The Department Of Manufactured Light | ||
CF | In London, as it is everywhere else, the whole world is evenly lit | ||
CF | during the day with little regard to walls or veils. The rules seem to | ||
CF | be different here, and the whole room is like night apart from a | ||
CF | gaslight on the wall. West is a door leading to a hallway, and east is | ||
CF | the way back to the quad. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x gaslight" | ||
CF ] The Department Of Manufactured Light | ||
CF | > | ||
CF | > X GASLIGHT | ||
CF | | ||
CF | A bright, flickering thing. Mounted to the wall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] The Department Of Manufactured Light | ||
CF | > | ||
CF | > TAKE IT | ||
CF | | ||
CF | That's hardly portable. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] University Hallway | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | University Hallway | ||
CF | A long hallway extends from a door to the east, and continues west for | ||
CF | a while. A wall-mounted torch illuminates the room. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take torch" | ||
CF ] University Hallway | ||
CF | > | ||
CF | > TAKE TORCH | ||
CF | | ||
CF | It is firmly attached to the wall. | ||
CF | | ||
CF | > | DavidW says, "All these light sources." | |
DavidW says (to ClubFloyd), "w" | ||
CF ] Darkness | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Darkness | ||
CF | It is pitch dark, and you can't see a thing. | ||
CF | | ||
CF | > | Knight_Otu says, "And not a one to take." | |
DavidW says (to ClubFloyd), "w" | ||
CF ] University Hallway | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | University Hallway | ||
CF | A long hallway continues through a patch of darkness in the east, and | ||
CF | ends in a door to the west labelled "TESTING LAB". A dull light flows | ||
CF | out from the muddled glass windows of the door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Testing Lab | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | (first opening the testing lab door) | ||
CF | | ||
CF | Testing Lab | ||
CF | Lamps and lights of all different kinds are scattered around the room | ||
CF | here. A few small fires can be seen, and the scent of gasoline is | ||
CF | heavy in the air. The exit is a nondescript door to the east. Welcome | ||
CF | to the Laboratory of Manufactured Light. | ||
CF | | ||
CF | A pentagon sits in the lab, looking distressed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x pentagon" | ||
CF ] Testing Lab | ||
CF | > | ||
CF | > X PENTAGON | ||
CF | | ||
CF | The pentagon - A.R. according to his name tag - probably shouldn't | ||
CF | have all that oil-stained clothing so close to an open flame. But you | ||
CF | won't tell. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to pentagon" | ||
CF ] Testing Lab | ||
CF | > | ||
CF | > TALK TO PENTAGON | ||
CF | | ||
CF | The pentagon turns to greet you. "It's hopeless," he says. "My | ||
CF | academic career, completely down the drain." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Testing Lab | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | The pentagon turns to greet you. "It's hopeless," he says. "My | ||
CF | academic career, completely down the drain." | ||
CF | | ||
CF | > | Knight_Otu says, "Mr Rutherford, I presume." | |
DavidW says (to ClubFloyd), "give card to pentagon" | ||
CF ] Testing Lab | ||
CF | > | ||
CF | > GIVE CARD TO PENTAGON | ||
CF | | ||
CF | Allen thanks you profusely. "Finally, I can check out books again." He | ||
CF | digs around in his pockets for a bit before pulling something out. | ||
CF | "Here," he says. "I found this in the lab the other day. You can have | ||
CF | it." He hands you a stone. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x stone" | ||
CF ] Testing Lab | ||
CF | > | ||
CF | > X STONE | ||
CF | | ||
CF | A smooth, jagged rock, about the size of a small pebble. A hole has | ||
CF | been bored in its center. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x magnet" | ||
CF ] Testing Lab | ||
CF | > | ||
CF | > X MAGNET | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask allen about stone" | ||
CF ] Testing Lab | ||
CF | > | ||
CF | > ASK ALLEN ABOUT STONE | ||
CF | | ||
CF | (the sharp stone) | ||
CF | "Flint, I think. It must have fallen off one of my inventions. | ||
CF | Whatever. It's yours now." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to allen" | ||
CF ] Testing Lab | ||
CF | > | ||
CF | > TALK TO ALLEN | ||
CF | | ||
CF | The pentagon turns to greet you. "It's hopeless," he says. "My | ||
CF | academic career, completely down the drain." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask allen about academic career" | ||
CF ] Testing Lab | ||
CF | > | ||
CF | > ASK ALLEN ABOUT ACADEMIC CAREER | ||
CF | | ||
CF | "I've been working on something," the pentagon explains. "A | ||
CF | comprehensive analysis of fire that's sure to get me published. Only | ||
CF | thing is, I need a particular compendium from the library. | ||
CF | And the library's way too far away." | ||
CF | | ||
CF | > | DavidW says, "oh, very far" | |
Knight_Otu blinks. | ||
DavidW says (to ClubFloyd), "ask allen about compendium" | ||
CF ] Testing Lab | ||
CF | > | ||
CF | > ASK ALLEN ABOUT COMPENDIUM | ||
CF | | ||
CF | "Fire And Its Medicinal Uses", the pentagon says fondly. "Oh, | ||
CF | I can just see the title now." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask allen about fire" | Knight_Otu says, "Allen, I got some bad news for you." | |
CF ] Testing Lab | ||
CF | > | ||
CF | > ASK ALLEN ABOUT FIRE | ||
CF | | ||
CF | "Yeah, that's the one I'm talking about." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "light lamp" | ||
CF ] Testing Lab | ||
CF | > | ||
CF | > LIGHT LAMP | ||
CF | | ||
CF | What do you want to light the rusty lamp with? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "flint" | ||
CF ] Testing Lab | ||
CF | > | ||
CF | > FLINT | ||
CF | | ||
CF | The lamp is not fueled. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] University Hallway | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | University Hallway | ||
CF | A long hallway continues through a patch of darkness in the east, and | ||
CF | ends in a door to the west labelled "TESTING LAB". A dull light flows | ||
CF | out from the muddled glass windows of the door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Darkness | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Darkness | ||
CF | It is pitch dark, and you can't see a thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] University Hallway | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | University Hallway | ||
CF | A long hallway extends from a door to the east, and continues west for | ||
CF | a while. A wall-mounted torch illuminates the room. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] The Department Of Manufactured Light | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | The Department Of Manufactured Light | ||
CF | In London, as it is everywhere else, the whole world is evenly lit | ||
CF | during the day with little regard to walls or veils. The rules seem to | ||
CF | be different here, and the whole room is like night apart from a | ||
CF | gaslight on the wall. West is a door leading to a hallway, and east is | ||
CF | the way back to the quad. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] University Quad | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | University Quad | ||
CF | Squares and nobleshapes of all sides and sizes are out and about on | ||
CF | the university lawn. Paths to the south and east both lead back into | ||
CF | the city. North is the entrance to the only public library in the | ||
CF | city, and what looks like an engineering building is situated to the | ||
CF | west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Moloch Street | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Moloch Street | ||
CF | Moloch Street, where shapes who have traded away their mortal souls | ||
CF | begin their journeys towards hell. North is the entrance to the | ||
CF | Labyrinth of Tigers, and west is the university. South, the street | ||
CF | becomes less menacing. | ||
CF | | ||
CF | An old house with a brass-plated door stands in the east, passing | ||
CF | judgement on everyone it sees. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "f w" | ||
CF ] Moloch Street | ||
CF | > | ||
CF | > F W | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] University Quad | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | University Quad | ||
CF | Squares and nobleshapes of all sides and sizes are out and about on | ||
CF | the university lawn. Paths to the south and east both lead back into | ||
CF | the city. North is the entrance to the only public library in the | ||
CF | city, and what looks like an engineering building is situated to the | ||
CF | west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Library Front Desk | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Library Front Desk | ||
CF | You are at the library's front desk, to which a sign has been taped. | ||
CF | The exit is in the south wall. A forest of bookshelves is accessible | ||
CF | to the north. | ||
CF | | ||
CF | A librarian sits at the front desk, ignoring you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] In The Stacks | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | In The Stacks | ||
CF | A long path, walled in by shelves, goes from west to east, and the | ||
CF | exit is to the south. All around you are bookshelves. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] In The Stacks | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | In The Stacks | ||
CF | A long path, walled in by literature, goes from west to east. All | ||
CF | around you are bookshelves, packed with books. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take fire" | ||
CF ] In The Stacks | ||
CF | > | ||
CF | > TAKE FIRE | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] In The Stacks | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | In The Stacks | ||
CF | A long path, walled in by shelves, goes from west to east, and the | ||
CF | exit is to the south. All around you are bookshelves. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Library Front Desk | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Library Front Desk | ||
CF | You are at the library's front desk, to which a sign has been taped. | ||
CF | The exit is in the south wall. A forest of bookshelves is accessible | ||
CF | to the north. | ||
CF | | ||
CF | A librarian sits at the front desk, ignoring you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Library Front Desk | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] University Quad | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | University Quad | ||
CF | Squares and nobleshapes of all sides and sizes are out and about on | ||
CF | the university lawn. Paths to the south and east both lead back into | ||
CF | the city. North is the entrance to the only public library in the | ||
CF | city, and what looks like an engineering building is situated to the | ||
CF | west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] The Department Of Manufactured Light | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | The Department Of Manufactured Light | ||
CF | In London, as it is everywhere else, the whole world is evenly lit | ||
CF | during the day with little regard to walls or veils. The rules seem to | ||
CF | be different here, and the whole room is like night apart from a | ||
CF | gaslight on the wall. West is a door leading to a hallway, and east is | ||
CF | the way back to the quad. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] University Hallway | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | University Hallway | ||
CF | A long hallway extends from a door to the east, and continues west for | ||
CF | a while. A wall-mounted torch illuminates the room. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Darkness | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Darkness | ||
CF | It is pitch dark, and you can't see a thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] University Hallway | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | University Hallway | ||
CF | A long hallway continues through a patch of darkness in the east, and | ||
CF | ends in a door to the west labelled "TESTING LAB". A dull light flows | ||
CF | out from the muddled glass windows of the door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Testing Lab | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Testing Lab | ||
CF | Lamps and lights of all different kinds are scattered around the room | ||
CF | here. A few small fires can be seen, and the scent of gasoline is | ||
CF | heavy in the air. The exit is a nondescript door to the east. Welcome | ||
CF | to the Laboratory of Manufactured Light. | ||
CF | | ||
CF | A pentagon sits in the lab, looking distressed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give fire to allen" | ||
CF ] Testing Lab | ||
CF | > | ||
CF | > GIVE FIRE TO ALLEN | ||
CF | | ||
CF | The pentagon takes the book from you. "My research is saved," he says. | ||
CF | "This is truly a great day for science. Why don't you take this as | ||
CF | payment?" He hands you some kind of experimental device. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x device" | ||
CF ] Testing Lab | ||
CF | > | ||
CF | > X DEVICE | ||
CF | | ||
CF | A metal device resembling an open-ended safety pin. One of its points | ||
CF | has a metal disc screwed onto it, and one of its points is empty - | ||
CF | it's missing something. When you click the ends together, nothing | ||
CF | happens. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask allen about device" | ||
CF ] Testing Lab | ||
CF | > | ||
CF | > ASK ALLEN ABOUT DEVICE | ||
CF | | ||
CF | "What, that?" The pentagon shrugs. "Part of a new invention I'm | ||
CF | working on. The power of fire, at the tip of your fingertips. Or I | ||
CF | guess the power of sparks." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put flint on device" | ||
CF ] Testing Lab | ||
CF | > | ||
CF | > PUT FLINT ON DEVICE | ||
CF | | ||
CF | You slide the flint into place on the flint-and-steel lighter. | ||
CF | | ||
CF | > | Knight_Otu says, "Okay, so the flint goes on that." | |
DavidW says (to ClubFloyd), "talk to allen" | ||
CF ] Testing Lab | ||
CF | > | ||
CF | > TALK TO ALLEN | ||
CF | | ||
CF | Allen ignores you. He's busy reading not one but three books. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] University Hallway | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | University Hallway | ||
CF | A long hallway continues through a patch of darkness in the east, and | ||
CF | ends in a door to the west labelled "TESTING LAB". A dull light flows | ||
CF | out from the muddled glass windows of the door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Darkness | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Darkness | ||
CF | It is pitch dark, and you can't see a thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Darkness | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Darkness | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] University Hallway | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | University Hallway | ||
CF | A long hallway extends from a door to the east, and continues west for | ||
CF | a while. A wall-mounted torch illuminates the room. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] The Department Of Manufactured Light | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | The Department Of Manufactured Light | ||
CF | In London, as it is everywhere else, the whole world is evenly lit | ||
CF | during the day with little regard to walls or veils. The rules seem to | ||
CF | be different here, and the whole room is like night apart from a | ||
CF | gaslight on the wall. West is a door leading to a hallway, and east is | ||
CF | the way back to the quad. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] University Quad | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | University Quad | ||
CF | Squares and nobleshapes of all sides and sizes are out and about on | ||
CF | the university lawn. Paths to the south and east both lead back into | ||
CF | the city. North is the entrance to the only public library in the | ||
CF | city, and what looks like an engineering building is situated to the | ||
CF | west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Near The River | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Near The River | ||
CF | You've got an excellent view of the stolen river, which is accessible | ||
CF | to the south. The shuttered palace looms in the west, the entrance to | ||
CF | the university is north, and east is a series of broad streets. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Stolen Shores | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Stolen Shores | ||
CF | What was once the river Thames cuts through the middle of the city, | ||
CF | depositing the dead and detritus alike on its muddy banks. The river | ||
CF | itself is immediately south. The street is north, and the beach | ||
CF | stretches on for a while to the west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x river" | ||
CF ] Stolen Shores | ||
CF | > | ||
CF | > X RIVER | ||
CF | | ||
CF | The former Thames is still a fixture of London life, and it still | ||
CF | regularly spits up muddy garbage. It's just that now it spits up dead | ||
CF | people, too. They say it runs straight through hell. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x people" | ||
CF ] Stolen Shores | ||
CF | > | ||
CF | > X PEOPLE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] West Banks | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | West Banks | ||
CF | The stolen river's western riverbanks end here. There's nothing but | ||
CF | piles and piles of mud. To the east, the riverbank gets wider. | ||
CF | | ||
CF | You can see a lumpy object glint out at you, half buried in the mud. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x object" | ||
CF ] West Banks | ||
CF | > | ||
CF | > X OBJECT | ||
CF | | ||
CF | A small, hard-to-make-out item, dripping with mud. You think you can | ||
CF | catch the gleam of brass, but beyond that, you can't identify it | ||
CF | through the muck. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] West Banks | ||
CF | > | ||
CF | > TAKE IT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "clean it" | ||
CF ] West Banks | ||
CF | > | ||
CF | > CLEAN IT | ||
CF | | ||
CF | What do you want to clean the lumpy object with? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "towel" | ||
CF ] West Banks | ||
CF | > | ||
CF | > TOWEL | ||
CF | | ||
CF | You make short work of the mud, revealing a brass ring. Your towel, | ||
CF | however, is ruined. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "clean towel" | ||
CF ] West Banks | ||
CF | > | ||
CF | > CLEAN TOWEL | ||
CF | | ||
CF | What do you want to clean the spare towel with? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "river" | ||
CF ] West Banks | ||
CF | > | ||
CF | > RIVER | ||
CF | | ||
CF | The stolen river won't be very helpful with that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x ring" | ||
CF ] West Banks | ||
CF | > | ||
CF | > X RING | ||
CF | | ||
CF | A shiny brass ring, of the kind often given by devils to their human | ||
CF | admirers. Valuable, though perhaps not the sort of thing to be seen | ||
CF | flaunting. | ||
CF | | ||
CF | > | Knight_Otu exclaims, "Sez you, game!" | |
Knight_Otu says, "Regarding the cleaning, that is." | ||
DavidW says, "right" | ||
DavidW says (to ClubFloyd), "x mud" | ||
CF ] West Banks | ||
CF | > | ||
CF | > X MUD | ||
CF | | ||
CF | The problem with mud is that it's almost always located in such a way | ||
CF | that makes it impossible to go around. If you want to get anywhere in | ||
CF | this mud field, you're forced to let it splatter against one of your | ||
CF | sides. Circles, you hate mud. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "read maze" | ||
CF ] West Banks | ||
CF | > | ||
CF | > READ MAZE | ||
CF | | ||
CF | So the geometer stood at the ready, pacing nervously around his | ||
CF | study. Soon, he'd been promised, it would all be complete. Even if | ||
CF | he'd contacted them first, he hadn't expected them to actually | ||
CF | respond, and he couldn't be more anxious if he tried. Not Eating, | ||
CF | barely sleeping, even, in case the chiropterans wanted to make the | ||
CF | exchange at night. Whether or not they could even give him what he'd | ||
CF | asked for was unclear as well. Such Entities as them were not to be | ||
CF | taken lightly, if they really wanted his entire city in exchange - and | ||
CF | that was another thing. What he'd promised them he didn't own, and if | ||
CF | they discovered they'd been tricked, they might not uphold their end | ||
CF | of the bargain. Euclid shuddered at the thought. | ||
CF | | ||
CF | You shut the book. That's not a map at all. Must have been an error at | ||
CF | the printer's. | ||
CF | | ||
CF | > | Knight_Otu says, "I think - S S E N E W S E W E" | |
DavidW says, "I agree." | ||
DavidW asks, "Does it start here, though?" | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] In The River | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | You kick and thrash, trying to keep the muddy water from filling your | ||
CF | lungs. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] In The River | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | The water stings your eyes and burns your throat. Every breath you | ||
CF | take just brings you closer to the river. If you can't get out now, | ||
CF | it's over for you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | But you aren't in anything at the moment. | ||
CF | | ||
CF | As the waves take you, the last thing you hear is the roar of water. | ||
CF | | ||
CF | [PRESS ANY KEY TO CONTINUE] | ||
DavidW pushes the green 'space' button. | ||
CF ] A Silent River | ||
CF | A Silent River | ||
CF | A slow boat drifts down a silent river. Your surroundings are dark, | ||
CF | but you can see everything with awful clarity. You can see the far | ||
CF | shore in the distance, out of reach. | ||
CF | | ||
CF | A skeleton in robes sits at the front of the boat, guiding it along | ||
CF | down the river. | ||
CF | | ||
CF | An ancient chess set is tucked away in a far corner of the boat. | ||
CF | | ||
CF | > | Knight_Otu says, "I guess it doesn't." | |
DavidW says, "oh sh*t." | ||
DavidW says, "Chess with death" | ||
DavidW says (to ClubFloyd), "x chess" | ||
CF ] A Silent River | ||
CF | > | ||
CF | > X CHESS | ||
CF | | ||
CF | A battered chess set. The pieces are made of what looks like crystal. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "play chess" | ||
CF ] A Silent River | ||
CF | > | ||
CF | > PLAY CHESS | ||
CF | | ||
CF | The boatman looks at you inquisitively, and you think you see | ||
CF | something glint in his empty eyes. "Would you care for a game of | ||
CF | chess?" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "yes" | ||
CF ] A Silent River | ||
CF | > | ||
CF | > YES | ||
CF | | ||
CF | | ||
CF | The boatman moves a rook to F2. He grins, saying nothing. | ||
CF | | ||
CF | It's your turn. | ||
CF | | ||
CF | 1: Circle to B7 | ||
CF | 2: Bishop to A8 | ||
CF | 3: Catspaw to D5 | ||
CF | | ||
CF | > | DavidW says, "I don't remember the advice all that well." | |
DavidW says (to ClubFloyd), "2" | ||
CF ] A Silent River | ||
CF | > | ||
CF | > 2 | ||
CF | | ||
CF | | ||
CF | It's clear that the boatman has you at a disadvantage. It's as though | ||
CF | he's playing 3D chess. | ||
CF | | ||
CF | The boatman moves a catspaw to B6. His moves are smooth, confident. | ||
CF | | ||
CF | It's your turn. | ||
CF | | ||
CF | 1: Circle to B2 | ||
CF | 2: Catspaw to A1 | ||
CF | 3: Bishop to E5 | ||
CF | | ||
CF | > | Knight_Otu says, "CF | 1. The circle is a powerful opponent, but pointless. Use something CF | sharp." | |
Knight_Otu says, "CF | 2. The ideas and constructs of civilization can always be brought low by the wild animal's grand designs." | ||
DavidW says (to ClubFloyd), "2" | ||
CF ] A Silent River | ||
CF | > | ||
CF | > 2 | ||
CF | | ||
CF | | ||
CF | You've got him on the ropes with that last move, you're sure of it. | ||
CF | | ||
CF | The boatman moves a circle to H2. His moves are smooth, confident. | ||
CF | | ||
CF | It's your turn. | ||
CF | | ||
CF | 1: Square to D3 | ||
CF | 2: Bishop to B2 | ||
CF | 3: Flint to E6 | ||
CF | | ||
CF | > | Knight_Otu says, "CF | 3. A stops B and B stops C. All things shall return to me." | |
Knight_Otu says, "CF | 4. Infinity stopped with a shot from a gun. To hinder a catspaw, move into a- *the ink is smudged too badly to read*" | ||
Knight_Otu says, "CF | 5. If all else fails, go north, into the edge and the black." | ||
DavidW says (to ClubFloyd), "1" | ||
CF ] A Silent River | ||
CF | > | ||
CF | > 1 | ||
CF | | ||
CF | | ||
CF | You watch passively as the boatman captures several of your pieces. | ||
CF | | ||
CF | The boatman moves a flint to B4. His moves are smooth, confident. | ||
CF | | ||
CF | It's your turn. | ||
CF | | ||
CF | 1: Rook to C5 | ||
CF | 2: Bishop to E4 | ||
CF | 3: Square to A2 | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "3" | ||
CF ] A Silent River | ||
CF | > | ||
CF | > 3 | ||
CF | | ||
CF | | ||
CF | You knock another of the boatman's pieces from the board triumphantly. | ||
CF | He sighs. | ||
CF | | ||
CF | The boatman knocks your circle from the board with the practiced ease | ||
CF | of one who's done it a thousand times. "You never had a chance," he | ||
CF | hisses. "I've only ever lost once to a Londoner. Strange woman," the | ||
CF | boatman muses. "I think she actually wrote a book about the | ||
CF | experience." His gaze lingers on you for a moment, before turning back | ||
CF | to the river. "We've arrived, by the way. You might as well get out." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Stolen Shores | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | The sound of waves becomes louder and louder, until it is almost | ||
CF | deafening. Just like that, you return to yourself. | ||
CF | | ||
CF | Stolen Shores | ||
CF | What was once the river Thames cuts through the middle of the city, | ||
CF | depositing the dead and detritus alike on its muddy banks. The river | ||
CF | itself is immediately south. The street is north, and the beach | ||
CF | stretches on for a while to the west. | ||
CF | | ||
CF | Your whole body aches. You must have washed onto the beach - they do | ||
CF | say that the stolen river takes a trip through hell. Your brain is on | ||
CF | fire. But at least you're alive. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Stolen Shores | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a brass ring | ||
CF | a flint-and-steel lighter | ||
CF | a maze map | ||
CF | a set of ritual instructions | ||
CF | a pail | ||
CF | a brass key | ||
CF | a bell | ||
CF | a pickaxe | ||
CF | the theoretical location of a hideout | ||
CF | a rusty lamp | ||
CF | a detective's fedora (being worn) | ||
CF | the spare towel | ||
CF | a knapsack (open but empty) | ||
CF | a compelling note | ||
CF | | ||
CF | > | Knight_Otu says, "At least we live." | |
DavidW says, "yeah." | ||
DavidW says, "I suppose we get a treasure for besting him instead." | ||
DavidW asks, "Moloch St now?" | ||
Knight_Otu says, "Yeah." | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Near The River | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Near The River | ||
CF | You've got an excellent view of the stolen river, which is accessible | ||
CF | to the south. The shuttered palace looms in the west, the entrance to | ||
CF | the university is north, and east is a series of broad streets. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Broad Streets | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Broad Streets | ||
CF | A public road. A muddy river connects with the street to the west, and | ||
CF | Moloch Street is accessible in the north. The street is empty in the | ||
CF | southwest and alien in the south. Your lodgings are to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Moloch Street | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Moloch Street | ||
CF | Moloch Street, where shapes who have traded away their mortal souls | ||
CF | begin their journeys towards hell. North is the entrance to the | ||
CF | Labyrinth of Tigers, and west is the university. South, the street | ||
CF | becomes less menacing. | ||
CF | | ||
CF | An old house with a brass-plated door stands in the east, passing | ||
CF | judgement on everyone it sees. | ||
CF | | ||
CF | > | DavidW says, "oh. Labyrinth." | |
DavidW says (to ClubFloyd), "x house" | ||
CF ] Moloch Street | ||
CF | > | ||
CF | > X HOUSE | ||
CF | | ||
CF | A grandiose old home, with a brass-plated door and boarded up windows. | ||
CF | As far as you can tell, the only people that have been here in the | ||
CF | last ten years have been squatters. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Moloch Street | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | (first opening the brass-plated door) | ||
CF | It seems to be locked. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unlock door with key" | ||
CF ] Moloch Street | ||
CF | > | ||
CF | > UNLOCK DOOR WITH KEY | ||
CF | | ||
CF | You unlock the brass-plated door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] A House On Moloch Street | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | (first opening the brass-plated door) | ||
CF | | ||
CF | A House On Moloch Street | ||
CF | The house abandoned. Locked or not, anything of any real value has | ||
CF | been long since ransacked. A door to the west leads outside. | ||
CF | | ||
CF | An unspeakably hideous painting is still here - there's not a looter | ||
CF | in London that would be caught dead with that thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x painting" | ||
CF ] A House On Moloch Street | ||
CF | > | ||
CF | > X PAINTING | ||
CF | | ||
CF | The wild asymmetry in the devil's face is bad enough. Together with | ||
CF | the threatening swarm of crows in the background and the way the | ||
CF | painting manages to suggest that Her Most Circular Majesty is a whore, | ||
CF | this is by far the worst painting you've ever seen. The employment of | ||
CF | lead-based paints means it's not even good kindling. No, the only way | ||
CF | this painting might ever be useful would be as some sort of theft | ||
CF | deterrent, placed in front of your chiefest treasures to ensure no one | ||
CF | ever comes near them. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look behind painting" | ||
CF ] A House On Moloch Street | ||
CF | > | ||
CF | > LOOK BEHIND PAINTING | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "move painting" | ||
CF ] A House On Moloch Street | ||
CF | > | ||
CF | > MOVE PAINTING | ||
CF | | ||
CF | You notice something stashed away behind the painting. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "something" | ||
CF ] A House On Moloch Street | ||
CF | > | ||
CF | > SOMETHING | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x something" | ||
CF ] A House On Moloch Street | ||
CF | > | ||
CF | > X SOMETHING | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take painting" | ||
CF ] A House On Moloch Street | ||
CF | > | ||
CF | > TAKE PAINTING | ||
CF | | ||
CF | Nothing obvious happens. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] A House On Moloch Street | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | A House On Moloch Street | ||
CF | The house abandoned. Locked or not, anything of any real value has | ||
CF | been long since ransacked. A door to the west leads outside. | ||
CF | | ||
CF | A gold brick is here. | ||
CF | | ||
CF | > | Knight_Otu says, "That sure was telegraphed." | |
DavidW says (to ClubFloyd), "take brick" | ||
CF ] A House On Moloch Street | ||
CF | > | ||
CF | > TAKE BRICK | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drop painting" | ||
CF ] A House On Moloch Street | ||
CF | > | ||
CF | > DROP PAINTING | ||
CF | | ||
CF | Dropped. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x brick" | ||
CF ] A House On Moloch Street | ||
CF | > | ||
CF | > X BRICK | ||
CF | | ||
CF | A brick made from solid gold. Valuable, as gold bricks usually are. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Moloch Street | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Moloch Street | ||
CF | Moloch Street, where shapes who have traded away their mortal souls | ||
CF | begin their journeys towards hell. North is the entrance to the | ||
CF | Labyrinth of Tigers, and west is the university. South, the street | ||
CF | becomes less menacing. | ||
CF | | ||
CF | An old house with a brass-plated door stands in the east, passing | ||
CF | judgement on everyone it sees. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] The Labyrinth of Tigers | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | The Labyrinth of Tigers | ||
CF | Previously, one saw tigers at the zoo. Now, the tigers run the zoo. | ||
CF | Some of the more mundane exhibits are to the west. The geometrical | ||
CF | cells are east, and north is the Labyrinth's gift shop. South is the | ||
CF | exit to Moloch Street. | ||
CF | | ||
CF | A tiger in a janitor's uniform can be seen scrubbing the walls. | ||
CF | | ||
CF | > | Knight_Otu says, "This world gets weirder and weirder." | |
DavidW says (to ClubFloyd), "x janitor" | ||
CF ] The Labyrinth of Tigers | ||
CF | > | ||
CF | > X JANITOR | ||
CF | | ||
CF | A large, magnificent tiger, quietly mopping what looks like a | ||
CF | bloodstain. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to janitor" | ||
CF ] The Labyrinth of Tigers | ||
CF | > | ||
CF | > TALK TO JANITOR | ||
CF | | ||
CF | "Hey," the tiger says. "I'm a little busy right now. After I clean | ||
CF | this, I need to go feed the penguins - and on top of that, the | ||
CF | Cervine Shuffler in the next exhibit over won't take his | ||
CF | pills." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask janitor about cervine shuffler" | ||
CF ] The Labyrinth of Tigers | ||
CF | > | ||
CF | > ASK JANITOR ABOUT CERVINE SHUFFLER | ||
CF | | ||
CF | The tiger sighs. "I don't know what's wrong with him," he says. "I put | ||
CF | his pills in his tray, but he won't take them. How am I supposed to | ||
CF | take care of these animals if they won't even take their pills?" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask janitor about pills" | ||
CF ] The Labyrinth of Tigers | ||
CF | > | ||
CF | > ASK JANITOR ABOUT PILLS | ||
CF | | ||
CF | "They're supposed to get it to throw up," the tiger explains. "Just in | ||
CF | case he ate something he wasn't supposed to. Or someone." The tiger | ||
CF | shrugs. "To be fair, I wouldn't take them either if I were him. He | ||
CF | only eats meat and meat-adjacent foods." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Cervine Shuffler | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Cervine Shuffler | ||
CF | Out of the many animal exhibits here, this one seems the least likely | ||
CF | to maim you. A tiger mopping the floors outside reassures you that | ||
CF | that 'doesn't usually' happen. But why take chances? | ||
CF | | ||
CF | A large beast that only vaguely resembles a deer is here, shuffling | ||
CF | morosely around its cage. Every so often, it makes a sickening rattle | ||
CF | that could charitably be described as a cough. | ||
CF | | ||
CF | A scattering of pills is in the Shuffler's feeding trough, untouched. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x beast" | ||
CF ] Cervine Shuffler | ||
CF | > | ||
CF | > X BEAST | ||
CF | | ||
CF | A huge, hairy creature with antlers and razor-sharp teeth. Its | ||
CF | coughing sounds like the wheeze of a dying man. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x pills" | ||
CF ] Cervine Shuffler | ||
CF | > | ||
CF | > X PILLS | ||
CF | | ||
CF | Large, slightly greasy pills. They might just cure the Shuffler of | ||
CF | whatever ails it. That is, if it actually wanted to eat them. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to beast" | ||
CF ] Cervine Shuffler | ||
CF | > | ||
CF | > TALK TO BEAST | ||
CF | | ||
CF | The Cervine Shuffler looks at you balefully. It grunts. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Cervine Shuffler | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] The Labyrinth of Tigers | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | The Labyrinth of Tigers | ||
CF | Previously, one saw tigers at the zoo. Now, the tigers run the zoo. | ||
CF | Some of the more mundane exhibits are to the west. The geometrical | ||
CF | cells are east, and north is the Labyrinth's gift shop. South is the | ||
CF | exit to Moloch Street. | ||
CF | | ||
CF | A tiger in a janitor's uniform can be seen scrubbing the walls. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Gift Shop | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Gift Shop | ||
CF | Tigers hate cheap trinkets, and visitors to the labyrinth are too | ||
CF | enthralled with the wonders of the natural world to pay a gift shop | ||
CF | any mind. Nevertheless, the gift shop remains, gathering dust. South | ||
CF | is the way out. | ||
CF | | ||
CF | A small food cart selling rubbery lumps has been set up near the back | ||
CF | of the shop. Today, they are distributing free samples. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x cart" | ||
CF ] Gift Shop | ||
CF | > | ||
CF | > X CART | ||
CF | | ||
CF | LUMPS! The sign reads. RUBBERY! ENIGMATIC! FREE OF CHARGE! You suppose | ||
CF | those are decent qualities for lumps to have. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x lumps" | ||
CF ] Gift Shop | ||
CF | > | ||
CF | > X LUMPS | ||
CF | | ||
CF | Hot, greasy, fried food. As usual, you aren't quite sure what it is | ||
CF | that's been fried, only that it came from something living. | ||
CF | | ||
CF | > | DavidW says, "meat-adjacent, in other words" | |
DavidW says (to ClubFloyd), "take lump" | ||
CF ] Gift Shop | ||
CF | > | ||
CF | > TAKE LUMP | ||
CF | | ||
CF | As you take the lumps, something catches on one of your sides, and | ||
CF | before you know it, the cart has completely collapsed. Oil pools at | ||
CF | the base of the cart. | ||
CF | | ||
CF | > | Knight_Otu says, "Seems so." | |
Knight_Otu asks, "Oil?" | ||
DavidW says (to ClubFloyd), "fill lamp" | ||
CF ] Gift Shop | ||
CF | > | ||
CF | > FILL LAMP | ||
CF | | ||
CF | What do you want to fill the rusty lamp with? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "oil" | ||
CF ] Gift Shop | ||
CF | > | ||
CF | > OIL | ||
CF | | ||
CF | You pour the pint of fry oil into the rusty lamp. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Gift Shop | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | some rubbery lumps | ||
CF | a solid gold brick | ||
CF | a brass ring | ||
CF | a flint-and-steel lighter | ||
CF | a maze map | ||
CF | a set of ritual instructions | ||
CF | a pail | ||
CF | a brass key | ||
CF | a bell | ||
CF | a pickaxe | ||
CF | the theoretical location of a hideout | ||
CF | a rusty lamp | ||
CF | a pint of fry oil | ||
CF | a detective's fedora (being worn) | ||
CF | the spare towel | ||
CF | a knapsack (open but empty) | ||
CF | a compelling note | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Gift Shop | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Gift Shop | ||
CF | Tigers hate cheap trinkets, and visitors to the labyrinth are too | ||
CF | enthralled with the wonders of the natural world to pay a gift shop | ||
CF | any mind. Nevertheless, the gift shop remains, gathering dust. South | ||
CF | is the way out. | ||
CF | | ||
CF | A pile of rubble is all that remains of a food cart. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] The Labyrinth of Tigers | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | The Labyrinth of Tigers | ||
CF | Previously, one saw tigers at the zoo. Now, the tigers run the zoo. | ||
CF | Some of the more mundane exhibits are to the west. The geometrical | ||
CF | cells are east, and north is the Labyrinth's gift shop. South is the | ||
CF | exit to Moloch Street. | ||
CF | | ||
CF | A tiger in a janitor's uniform can be seen scrubbing the walls. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Cervine Shuffler | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Cervine Shuffler | ||
CF | Out of the many animal exhibits here, this one seems the least likely | ||
CF | to maim you. A tiger mopping the floors outside reassures you that | ||
CF | that 'doesn't usually' happen. But why take chances? | ||
CF | | ||
CF | A large beast that only vaguely resembles a deer is here, shuffling | ||
CF | morosely around its cage. Every so often, it makes a sickening rattle | ||
CF | that could charitably be described as a cough. | ||
CF | | ||
CF | A scattering of pills is in the Shuffler's feeding trough, untouched. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put pills in lumps" | ||
CF ] Cervine Shuffler | ||
CF | > | ||
CF | > PUT PILLS IN LUMPS | ||
CF | | ||
CF | (first taking the pills) | ||
CF | You stuff the pills into the lumpy mass. Hopefully this will do | ||
CF | something towards disguising their taste. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put lumps in trough" | ||
CF ] Cervine Shuffler | ||
CF | > | ||
CF | > PUT LUMPS IN TROUGH | ||
CF | | ||
CF | The Shuffler sniffs the lumps cautiously. Then it opens its mouth and | ||
CF | swallows them, not even bothering to chew. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Cervine Shuffler | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | Time passes. | ||
CF | | ||
CF | Suddenly, the Cervine Shuffler begins to cough loudly. It gags and | ||
CF | wheezes, straining to push something out from its throat. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Cervine Shuffler | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | Time passes. | ||
CF | | ||
CF | After what feels like an eternity of hacking and sputtering, the | ||
CF | Cervine Shuffler spits a smooth grey stone onto the floor. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take grey stone" | ||
CF ] Cervine Shuffler | ||
CF | > | ||
CF | > TAKE GREY STONE | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x it" | ||
CF ] Cervine Shuffler | ||
CF | > | ||
CF | > X IT | ||
CF | | ||
CF | A smooth, grey stone. Valuable, and only occasionally hairy. | ||
CF | | ||
CF | > | DavidW says, "Thanks, Rapunzel." | |
DavidW says, "I assume this is a ... I forget the name. It was mentioned in Harry Potter. A hairball with healing properties." | ||
Knight_Otu asks, "I think bezoar?" | ||
DavidW says, "That's the one, yes." | ||
DavidW says, "They're associated with Rapunzel because teen girls sometimes get them by chewing their own hair." | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Cervine Shuffler | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] The Labyrinth of Tigers | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | The Labyrinth of Tigers | ||
CF | Previously, one saw tigers at the zoo. Now, the tigers run the zoo. | ||
CF | Some of the more mundane exhibits are to the west. The geometrical | ||
CF | cells are east, and north is the Labyrinth's gift shop. South is the | ||
CF | exit to Moloch Street. | ||
CF | | ||
CF | A tiger in a janitor's uniform can be seen scrubbing the walls. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Geometrical Cells | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Geometrical Cells | ||
CF | Animals aren't the only thing kept in the Labyrinth of Tigers. You are | ||
CF | in a wide room, the walls lined with various cells behind curtains. A | ||
CF | sign reminds visitors not to bring mirrors into the exhibit. West is | ||
CF | the exit. | ||
CF | | ||
CF | A plain green curtain covers a cage. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "curtain" | ||
CF ] Geometrical Cells | ||
CF | > | ||
CF | > CURTAIN | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | DavidW asks, "No mirrors? Do we have a caged vampire in here?" | |
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf2" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Geometrical Cells | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | Knight_Otu asks, "Who knows?" | |
DavidW says (to ClubFloyd), "pull curtain" | ||
CF ] Geometrical Cells | ||
CF | > | ||
CF | > PULL CURTAIN | ||
CF | | ||
CF | It is fixed in place. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "move curtain" | ||
CF ] Geometrical Cells | ||
CF | > | ||
CF | > MOVE CURTAIN | ||
CF | | ||
CF | You open the curtain. A scruffy-looking square is behind it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x square" | ||
CF ] Geometrical Cells | ||
CF | > | ||
CF | > X SQUARE | ||
CF | | ||
CF | The scruffy-looking square stares aimlessly into the walls of its | ||
CF | cage. You're sure it's noticed you. It's just not interested. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to square" | ||
CF ] Geometrical Cells | ||
CF | > | ||
CF | > TALK TO SQUARE | ||
CF | | ||
CF | The square keeps its back turned. "Don't want to talk to you," it | ||
CF | mutters. "Don't need to talk to you. We want to leave." It hisses. | ||
CF | "Come back when you've got what we want." | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x sign" | ||
CF ] Geometrical Cells | ||
CF | > | ||
CF | > X SIGN | ||
CF | | ||
CF | NO MIRRORS BEYOND THIS POINT, the sign reads. FOR YOUR OWN SAFETY AND | ||
CF | FOR THE EFFICACY OF OUR PRISON, KEEP MIRRORS AND REFLECTIVE SURFACES | ||
CF | AWAY FROM THE EXHIBITS, NO MATTER HOW THEY MIGHT PROTEST. | ||
CF | | ||
CF | > | DavidW asks, "So this guy might WANT a mirror or shiny thing?" | |
Knight_Otu says, "So it seems." | ||
Knight_Otu says, "I'm not sure why, though." | ||
DavidW asks, "How many dark areas were there? Palace, midway to Allen, and stairway past the elevator?" | ||
Knight_Otu says, "That sounds right." | ||
DavidW says, "I should put the bezoar and gold brick in our case." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] The Labyrinth of Tigers | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | The Labyrinth of Tigers | ||
CF | Previously, one saw tigers at the zoo. Now, the tigers run the zoo. | ||
CF | Some of the more mundane exhibits are to the west. The geometrical | ||
CF | cells are east, and north is the Labyrinth's gift shop. South is the | ||
CF | exit to Moloch Street. | ||
CF | | ||
CF | A tiger in a janitor's uniform can be seen scrubbing the walls. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Moloch Street | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Moloch Street | ||
CF | Moloch Street, where shapes who have traded away their mortal souls | ||
CF | begin their journeys towards hell. North is the entrance to the | ||
CF | Labyrinth of Tigers, and west is the university. South, the street | ||
CF | becomes less menacing. | ||
CF | | ||
CF | An old house with a brass-plated door stands in the east, passing | ||
CF | judgement on everyone it sees. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Broad Streets | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Broad Streets | ||
CF | A public road. A muddy river connects with the street to the west, and | ||
CF | Moloch Street is accessible in the north. The street is empty in the | ||
CF | southwest and alien in the south. Your lodgings are to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Your Lodgings | ||
CF | You are in your small apartment. It's a cool London morning, and your | ||
CF | windows are ever so slightly fogged up. A door is set into the west | ||
CF | wall of your home. | ||
CF | | ||
CF | In one corner of the room is an old wooden trophy case. | ||
CF | | ||
CF | You can also see a sanitized mirror here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open cse" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > OPEN CSE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open case" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > OPEN CASE | ||
CF | | ||
CF | You open the trophy case, revealing a heartmetal disc, a horse statue | ||
CF | and a lump of friendly amber. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put gold in case" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > PUT GOLD IN CASE | ||
CF | | ||
CF | The solid gold brick fits perfectly. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put bezoar in case" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > PUT BEZOAR IN CASE | ||
CF | | ||
CF | The bezoar fits perfectly. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a brass ring | ||
CF | a flint-and-steel lighter | ||
CF | a maze map | ||
CF | a set of ritual instructions | ||
CF | a pail | ||
CF | a brass key | ||
CF | a bell | ||
CF | a pickaxe | ||
CF | the theoretical location of a hideout | ||
CF | a rusty lamp | ||
CF | a pint of fry oil | ||
CF | a detective's fedora (being worn) | ||
CF | the spare towel | ||
CF | a knapsack (open but empty) | ||
CF | a compelling note | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "wear ring" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > WEAR RING | ||
CF | | ||
CF | You put on the brass ring. | ||
CF | | ||
CF | > | Knight_Otu says, "I hope we don't need that gold brick to throw at a dragon or glass wall." | |
DavidW says (to ClubFloyd), "remove ring" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > REMOVE RING | ||
CF | | ||
CF | You take off the brass ring. | ||
CF | | ||
CF | > | DavidW says, "Well, if we do, we know where it is." | |
Knight_Otu says, "True." | ||
DavidW says (to ClubFloyd), "close case" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > CLOSE CASE | ||
CF | | ||
CF | You close the trophy case. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Broad Streets | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Broad Streets | ||
CF | A public road. A muddy river connects with the street to the west, and | ||
CF | Moloch Street is accessible in the north. The street is empty in the | ||
CF | southwest and alien in the south. Your lodgings are to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Near The River | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Near The River | ||
CF | You've got an excellent view of the stolen river, which is accessible | ||
CF | to the south. The shuttered palace looms in the west, the entrance to | ||
CF | the university is north, and east is a series of broad streets. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] The Palace Gates | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | The Palace Gates | ||
CF | The palace is shuttered, and its windows are boarded up. That's really | ||
CF | all there is to say on the matter. The road you are on continues | ||
CF | around the palace to the north and south. The Stolen River's banks are | ||
CF | to the east. The palace looms in the west, but two gates prevent you | ||
CF | from going any further. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] The Palace Roof | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | The Palace Roof | ||
CF | You are north of the palace, past the roof. You get the feeling that | ||
CF | Her Most Circular Majesty doesn't particularly care for warmth, | ||
CF | because all the chimneys have been covered up. The palace's front | ||
CF | gates are east, and its more discreet back entrance is west. A barrier | ||
CF | to the south keeps you away from the shingles. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] The Palace Roof | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] The Palace West | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | The Palace West | ||
CF | You are west of the palace, where the back entrance to the building is | ||
CF | located. North is the roof, and to the south, you can see a basalt | ||
CF | wall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Along The Basalt Wall | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Along The Basalt Wall | ||
CF | You are south of the shuttered palace, following a basalt wall in the | ||
CF | east. Further to the south, the wall disappears into a large mass of | ||
CF | rock. | ||
CF | | ||
CF | A hole in the wall reveals a tunnel to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Darkness | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Darkness | ||
CF | It is pitch dark, and you can't see a thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "light lamp with device" | ||
CF ] In Between | ||
CF | > | ||
CF | > LIGHT LAMP WITH DEVICE | ||
CF | | ||
CF | You light the rusty lamp. | ||
CF | | ||
CF | In Between | ||
CF | This small, cramped tunnel runs from north to south between two | ||
CF | parallel walls. A hole in the western wall leads outside. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Wine Cellar | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Wine Cellar | ||
CF | The palace's wine cellar is supposed to be intruder-free, but the | ||
CF | trapdoor was left unlocked. Strangely, racks and racks of expensive | ||
CF | wines still line the walls. South, the trapdoor leads back to the | ||
CF | tunnels. West is a back door out. | ||
CF | | ||
CF | On one wall is a jeweled sword, apparently used to uncork wine. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x wine" | ||
CF ] Wine Cellar | ||
CF | > | ||
CF | > X WINE | ||
CF | | ||
CF | Wines from before London changed have a certain flavor to them you | ||
CF | can't get anywhere else. But the wines made after are rich, and taste | ||
CF | like home. Many, many bottles are arranged here. | ||
CF | | ||
CF | > | Knight_Otu says, "That.. is not an use I'd have associated with jeweled swords." | |
DavidW says (to ClubFloyd), "read bottles" | ||
CF ] Wine Cellar | ||
CF | > | ||
CF | > READ BOTTLES | ||
CF | | ||
CF | You can't read that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take bottle" | ||
CF ] Wine Cellar | ||
CF | > | ||
CF | > TAKE BOTTLE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "taste wine" | ||
CF ] Wine Cellar | ||
CF | > | ||
CF | > TASTE WINE | ||
CF | | ||
CF | You taste nothing unexpected. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drink wine" | ||
CF ] Wine Cellar | ||
CF | > | ||
CF | > DRINK WINE | ||
CF | | ||
CF | You can't drink that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take sword" | ||
CF ] Wine Cellar | ||
CF | > | ||
CF | > TAKE SWORD | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x it" | ||
CF ] Wine Cellar | ||
CF | > | ||
CF | > X IT | ||
CF | | ||
CF | A large, curving thing with a gem-encrusted handle. ...Is that a | ||
CF | diamond? It certainly looks valuable. It's also decorative, not to | ||
CF | mention blunt. | ||
CF | | ||
CF | > | DavidW says, "We may need to sharpen this." | |
DavidW says (to ClubFloyd), "w" | ||
CF ] The Palace West | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | (first opening the back door) | ||
CF | You unlock the door from the inside. | ||
CF | | ||
CF | The Palace West | ||
CF | You are west of the palace, where the back entrance to the building is | ||
CF | located. North is the roof, and to the south, you can see a basalt | ||
CF | wall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Wine Cellar | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Wine Cellar | ||
CF | The palace's wine cellar is supposed to be intruder-free, but the | ||
CF | trapdoor was left unlocked. Strangely, racks and racks of expensive | ||
CF | wines still line the walls. South, the trapdoor leads back to the | ||
CF | tunnels. West is a back door out. | ||
CF | | ||
CF | > | Knight_Otu says, "Possibly." | |
DavidW says (to ClubFloyd), "e" | ||
CF ] Wine Cellar | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] In Between | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | In Between | ||
CF | This small, cramped tunnel runs from north to south between two | ||
CF | parallel walls. A hole in the western wall leads outside. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Further Between | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Further Between | ||
CF | This small, cramped tunnel runs from north to south between two | ||
CF | parallel walls. North is a hint of daylight. South, you see the ruins | ||
CF | of an archway. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Tunnel Entrance | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Tunnel Entrance | ||
CF | You stand in the ruins of an archway, made from ancient stone. There | ||
CF | is a complex series of tunnels to the south, and north is the way you | ||
CF | came. | ||
CF | | ||
CF | > | Knight_Otu hopes the lamp is not on a timer. | |
DavidW says (to ClubFloyd), "s" | ||
CF ] Winding Tunnels | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Winding Tunnels | ||
CF | A complex system of tunnels forms a winding labyrinth, with exits in | ||
CF | all directions. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Winding Tunnels | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Winding Tunnels | ||
CF | A complex system of tunnels forms a winding labyrinth, with exits in | ||
CF | all directions. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Winding Tunnels | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Winding Tunnels | ||
CF | A complex system of tunnels forms a winding labyrinth, with exits in | ||
CF | all directions. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Winding Tunnels | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Winding Tunnels | ||
CF | A complex system of tunnels forms a winding labyrinth, with exits in | ||
CF | all directions. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Tunnel Entrance | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Tunnel Entrance | ||
CF | You stand in the ruins of an archway, made from ancient stone. There | ||
CF | is a complex series of tunnels to the south, and north is the way you | ||
CF | came. | ||
CF | | ||
CF | > | Knight_Otu says, "Hm." | |
DavidW says, "hm. I guess the first S isn't in the entrance." | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Winding Tunnels | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Winding Tunnels | ||
CF | A complex system of tunnels forms a winding labyrinth, with exits in | ||
CF | all directions. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Winding Tunnels | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Winding Tunnels | ||
CF | A complex system of tunnels forms a winding labyrinth, with exits in | ||
CF | all directions. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Winding Tunnels | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Winding Tunnels | ||
CF | A complex system of tunnels forms a winding labyrinth, with exits in | ||
CF | all directions. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Tunnel Entrance | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Tunnel Entrance | ||
CF | You stand in the ruins of an archway, made from ancient stone. There | ||
CF | is a complex series of tunnels to the south, and north is the way you | ||
CF | came. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "read maze" | ||
CF ] Tunnel Entrance | ||
CF | > | ||
CF | > READ MAZE | ||
CF | | ||
CF | So the geometer stood at the ready, pacing nervously around his | ||
CF | study. Soon, he'd been promised, it would all be complete. Even if | ||
CF | he'd contacted them first, he hadn't expected them to actually | ||
CF | respond, and he couldn't be more anxious if he tried. Not Eating, | ||
CF | barely sleeping, even, in case the chiropterans wanted to make the | ||
CF | exchange at night. Whether or not they could even give him what he'd | ||
CF | asked for was unclear as well. Such Entities as them were not to be | ||
CF | taken lightly, if they really wanted his entire city in exchange - and | ||
CF | that was another thing. What he'd promised them he didn't own, and if | ||
CF | they discovered they'd been tricked, they might not uphold their end | ||
CF | of the bargain. Euclid shuddered at the thought. | ||
CF | | ||
CF | You shut the book. That's not a map at all. Must have been an error at | ||
CF | the printer's. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "SAVE" | ||
Knight_Otu says (to ClubFloyd), "cf3" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Tunnel Entrance | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | DavidW says, "Okay, let's try Not Eating = NE and Such Entities as SE." | |
DavidW says (to ClubFloyd), "s" | ||
CF ] Winding Tunnels | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Winding Tunnels | ||
CF | A complex system of tunnels forms a winding labyrinth, with exits in | ||
CF | all directions. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Winding Tunnels | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Winding Tunnels | ||
CF | A complex system of tunnels forms a winding labyrinth, with exits in | ||
CF | all directions. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Winding Tunnels | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Winding Tunnels | ||
CF | A complex system of tunnels forms a winding labyrinth, with exits in | ||
CF | all directions. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ne" | ||
CF ] Winding Tunnels | ||
CF | > | ||
CF | > NE | ||
CF | | ||
CF | | ||
CF | Winding Tunnels | ||
CF | A complex system of tunnels forms a winding labyrinth, with exits in | ||
CF | all directions. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Winding Tunnels | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Winding Tunnels | ||
CF | A complex system of tunnels forms a winding labyrinth, with exits in | ||
CF | all directions. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "se" | ||
CF ] Winding Tunnels | ||
CF | > | ||
CF | > SE | ||
CF | | ||
CF | | ||
CF | Winding Tunnels | ||
CF | A complex system of tunnels forms a winding labyrinth, with exits in | ||
CF | all directions. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Winding Tunnels | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Winding Tunnels | ||
CF | A complex system of tunnels forms a winding labyrinth, with exits in | ||
CF | all directions. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Tunnel's End | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Tunnel's End | ||
CF | The maze of tunnels in the west ends here, at a fancy door to the | ||
CF | east. You can sense a presence behind the door, thrumming with power. | ||
CF | You're close. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf4" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Tunnel's End | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x door" | ||
CF ] Tunnel's End | ||
CF | > | ||
CF | > X DOOR | ||
CF | | ||
CF | An ornate door, made from wood. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Euclid's Den | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | (first opening the fancy door) | ||
CF | | ||
CF | Euclid's Den | ||
CF | A small room with rough cave walls, but an inhabited one. Cave | ||
CF | paintings near the wall serve as decorations, and empty wine bottles | ||
CF | are scattered all over the room. West is the exit. | ||
CF | | ||
CF | An old wooden desk is here, next to a chair. | ||
CF | | ||
CF | > | Knight_Otu says, "I guess Euclid is the traitor writing that book." | |
DavidW says (to ClubFloyd), "x paintings" | ||
CF ] Euclid's Den | ||
CF | > | ||
CF | > X PAINTINGS | ||
CF | | ||
CF | The paintings are crude, but it's clear someone spent a lot of time on | ||
CF | them. What they're of is anyone's guess - lines intersect each other | ||
CF | at seemingly random intervals, shapes overlap one another and fold | ||
CF | inwards. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bottles" | ||
CF ] Euclid's Den | ||
CF | > | ||
CF | > X BOTTLES | ||
CF | | ||
CF | Empty bottles of the cheapest alcohol you've ever seen. There must be | ||
CF | hundreds of them. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x desk" | ||
CF ] Euclid's Den | ||
CF | > | ||
CF | > X DESK | ||
CF | | ||
CF | A plain wooden writing desk that contains a set of drawers. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open drawers" | ||
CF ] Euclid's Den | ||
CF | > | ||
CF | > OPEN DRAWERS | ||
CF | | ||
CF | You open the drawers, revealing a handwritten book. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take book" | ||
CF ] Euclid's Den | ||
CF | > | ||
CF | > TAKE BOOK | ||
CF | | ||
CF | (the handwritten book) | ||
CF | As if on cue, a line- no, a square- appears out of nowhere behind you. | ||
CF | | ||
CF | > | DavidW says, "uh-oh" | |
DavidW says (to ClubFloyd), "x square" | ||
CF ] Euclid's Den | ||
CF | > | ||
CF | > X SQUARE | ||
CF | | ||
CF | He is an infinitely thin straight line - no, some kind of rectangle. | ||
CF | Or is he a square? He keeps changing. Whatever he is, he is dressed in | ||
CF | a simple robe, and has the look of someone from another time. As a | ||
CF | square, he smiles sadly at you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to square" | ||
CF ] Euclid's Den | ||
CF | > | ||
CF | > TALK TO SQUARE | ||
CF | | ||
CF | "It hurts, being like this." The entity blinks at you, as though he's | ||
CF | just realizing you're here. "But I'm being rude. You're here for the | ||
CF | book, right?" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "yes" | ||
CF ] Euclid's Den | ||
CF | > | ||
CF | > YES | ||
CF | | ||
CF | That was a rhetorical question. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask square about book" | ||
CF ] Euclid's Den | ||
CF | > | ||
CF | > ASK SQUARE ABOUT BOOK | ||
CF | | ||
CF | (the handwritten book) | ||
CF | "This was supposed to be my life's work," he says softly. "I wanted to | ||
CF | prove that the third dimension was real so very badly. Back when I was | ||
CF | Euclid the geometer, instead of being... like this." As he says this, | ||
CF | he vanishes, only to reappear moments later. "I'm sorry, Detective. | ||
CF | It's so hard to keep myself flat. My body just wants to drift up into | ||
CF | space, I suppose. Add that to my list of regrets." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask square about regrets" | ||
CF ] Euclid's Den | ||
CF | > | ||
CF | > ASK SQUARE ABOUT REGRETS | ||
CF | | ||
CF | "This book was supposed to be a log of my travels. The places | ||
CF | I saw, the things I learned. I wanted to enlighten people, wake them | ||
CF | up to the glories of the third dimension. And even now, I | ||
CF | still do. But I don't know if it was worth it, and I certainly don't | ||
CF | want anyone trying to follow in my footsteps." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask square about travels" | ||
CF ] Euclid's Den | ||
CF | > | ||
CF | > ASK SQUARE ABOUT TRAVELS | ||
CF | | ||
CF | "I spent hundreds of years travelling the third dimension," Euclid | ||
CF | says. "Even if I couldn't really get it, I figured I'd have a look. | ||
CF | Thought I might find another civilization, resources, something. I | ||
CF | found two things - You people, in that cavern the bats like to send | ||
CF | people to, and nothing. Absolutely nothing. We're all alone in the | ||
CF | universe." He shivers. "It was all for nothing." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask square about third dimension" | ||
CF ] Euclid's Den | ||
CF | > | ||
CF | > ASK SQUARE ABOUT THIRD DIMENSION | ||
CF | | ||
CF | "Yes, the third dimension is real. Not that anyone wants to listen. | ||
CF | They're all so scared that there could be something out there they | ||
CF | don't understand, so they try to suppress it. The bats are in | ||
CF | on it too, trying to keep people in the dark." He perks up. "But my | ||
CF | book can change all that! Spread the truths of the third dimension to | ||
CF | the common man." | ||
CF | | ||
CF | Euclid clears his throat. "I want my book to go public, so people will | ||
CF | know the truth, but at the same time, I'm not sure if we even should | ||
CF | be meddling with the third dimension. Maybe it's better to keep people | ||
CF | in the dark." He gives you a serious look. "I want to let you have my | ||
CF | book, Detective. Give it to a library, sell it - hell, you could even | ||
CF | burn the damn thing, it's in your hands now. I know you'll do the | ||
CF | right thing with it, in the end." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask square about bats" | ||
CF ] Euclid's Den | ||
CF | > | ||
CF | > ASK SQUARE ABOUT BATS | ||
CF | | ||
CF | "I heard they bought cities. Pages and the rest. I asked them | ||
CF | for help with my research, and we made a deal. Of course, they only | ||
CF | found out I wasn't the owner of Athens after." He shivers. "I still | ||
CF | don't know if what they did was my payment, or my punishment for lying | ||
CF | to them, but I can't say they didn't give me what I asked for." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask square about pages" | ||
CF ] Euclid's Den | ||
CF | > | ||
CF | > ASK SQUARE ABOUT PAGES | ||
CF | | ||
CF | "I remember him." Euclid glares. "Listen, Detective, I don't care what | ||
CF | he offers you - you can't let him have my book. He helped take down | ||
CF | London, and he's not even fully three dimensional. If he had | ||
CF | a guide to the third dimension, who knows what else he'd be able to | ||
CF | do." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask square about london" | ||
CF ] Euclid's Den | ||
CF | > | ||
CF | > ASK SQUARE ABOUT LONDON | ||
CF | | ||
CF | (London) | ||
CF | "I like this city. The mongolian city - the one before you guys - was | ||
CF | alright, don't get me wrong, but they really had it out for me. Don't | ||
CF | think they agreed with just how... irregular I am. Still, what | ||
CF | happened to them was-" Euclid shudders. "I'll miss your city, when | ||
CF | it's your turn to be replaced." | ||
CF | | ||
CF | > | Knight_Otu says, "Our shady employer is shady? Who'd have thought." | |
DavidW says (to ClubFloyd), "ask square about footsteps" | ||
CF ] Euclid's Den | ||
CF | > | ||
CF | > ASK SQUARE ABOUT FOOTSTEPS | ||
CF | | ||
CF | "I don't know how it happened, exactly. The bats showed me a | ||
CF | letter, or maybe it was a word, but something was wrong with | ||
CF | it - it was too strong, or it wasn't made right or something. It made | ||
CF | me pass out, and when I woke up, I could see so much more." Euclid | ||
CF | sighs. "I can't stop seeing it, though. Even when I try, the third | ||
CF | dimension is always right there, giving me one hell of a headache. I'd | ||
CF | get rid of it, if I could." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask square about letter" | ||
CF ] Euclid's Den | ||
CF | > | ||
CF | > ASK SQUARE ABOUT LETTER | ||
CF | | ||
CF | "It looked like a letter, but it was more like a brand. Some burning | ||
CF | thing, more or less seared itself into my consciousness. I tried to | ||
CF | recreate it once, but I ended up throwing out the cast because I | ||
CF | couldn't get anything better than scrap metal. Something that | ||
CF | important needs expensive, sentimental objects I just couldn't quite | ||
CF | find." | ||
CF | | ||
CF | > | Knight_Otu says, "Our trophy case." | |
DavidW says, "yeah, all our trophies might be what he needs." | ||
DavidW says (to ClubFloyd), "read book" | ||
CF ] Euclid's Den | ||
CF | > | ||
CF | > READ BOOK | ||
CF | | ||
CF | Which do you mean, the handwritten book or the maze map? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "handwritten" | ||
CF ] Euclid's Den | ||
CF | > | ||
CF | > HANDWRITTEN | ||
CF | | ||
CF | The book contains many detailed mathematical illustrations. Every page | ||
CF | is filled to the brim with small, neat handwriting. Half of it is | ||
CF | written in ancient greek, and the rest is in mongolian. Shame. It | ||
CF | probably would have been fascinating. | ||
CF | | ||
CF | You find a small bookmark, tucked away between the pages. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bookmark" | ||
CF ] Euclid's Den | ||
CF | > | ||
CF | > X BOOKMARK | ||
CF | | ||
CF | A thin bookmark with detailed geometrical patterns. The solid gold | ||
CF | inlay makes it quite valuable. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] Euclid's Den | ||
CF | > | ||
CF | > TAKE IT | ||
CF | | ||
CF | You already have that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask euclid about gold" | ||
CF ] Euclid's Den | ||
CF | > | ||
CF | > ASK EUCLID ABOUT GOLD | ||
CF | | ||
CF | The entity just stares at you. One of his lines fades in and out of | ||
CF | reality. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask euclid about trophy case" | ||
CF ] Euclid's Den | ||
CF | > | ||
CF | > ASK EUCLID ABOUT TROPHY CASE | ||
CF | | ||
CF | The entity just stares at you. One of his lines fades in and out of | ||
CF | reality. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask euclid about paper" | ||
CF ] Euclid's Den | ||
CF | > | ||
CF | > ASK EUCLID ABOUT PAPER | ||
CF | | ||
CF | The entity just stares at you. One of his lines fades in and out of | ||
CF | reality. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Euclid's Den | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a bookmark | ||
CF | a handwritten book | ||
CF | a jeweled sword | ||
CF | a brass ring | ||
CF | a flint-and-steel lighter | ||
CF | a maze map | ||
CF | a set of ritual instructions | ||
CF | a pail | ||
CF | a brass key | ||
CF | a bell | ||
CF | a pickaxe | ||
CF | the theoretical location of a hideout | ||
CF | a rusty lamp (providing light) | ||
CF | a pint of fry oil | ||
CF | a detective's fedora (being worn) | ||
CF | the spare towel | ||
CF | a knapsack (open but empty) | ||
CF | a compelling note | ||
CF | | ||
CF | > | DavidW asks, "Anything else we should ask him?" | |
DavidW says (to ClubFloyd), "l" | ||
CF ] Euclid's Den | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Euclid's Den | ||
CF | A small room with rough cave walls, but an inhabited one. Cave | ||
CF | paintings near the wall serve as decorations, and empty wine bottles | ||
CF | are scattered all over the room. West is the exit. | ||
CF | | ||
CF | An entity stands in the room, giving you a headache. | ||
CF | | ||
CF | An old wooden desk is here, next to a chair. | ||
CF | | ||
CF | > | Knight_Otu says, "I can't think of anything right now. Wait, maybe the languages." | |
DavidW says (to ClubFloyd), "ask euclid about languages" | ||
CF ] Euclid's Den | ||
CF | > | ||
CF | > ASK EUCLID ABOUT LANGUAGES | ||
CF | | ||
CF | You don't know what you're talking about. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask euclid about glyphs" | ||
CF ] Euclid's Den | ||
CF | > | ||
CF | > ASK EUCLID ABOUT GLYPHS | ||
CF | | ||
CF | The entity just stares at you. One of his lines fades in and out of | ||
CF | reality. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask euclid about mongolian" | ||
CF ] Euclid's Den | ||
CF | > | ||
CF | > ASK EUCLID ABOUT MONGOLIAN | ||
CF | | ||
CF | You don't know what you're talking about. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask euclid about metal" | ||
CF ] Euclid's Den | ||
CF | > | ||
CF | > ASK EUCLID ABOUT METAL | ||
CF | | ||
CF | You don't know what you're talking about. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask euclid about horse" | ||
CF ] Euclid's Den | ||
CF | > | ||
CF | > ASK EUCLID ABOUT HORSE | ||
CF | | ||
CF | The entity just stares at you. One of his lines fades in and out of | ||
CF | reality. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x chair" | ||
CF ] Euclid's Den | ||
CF | > | ||
CF | > X CHAIR | ||
CF | | ||
CF | An old chair with a curved back. It is made of wood, but surprisingly | ||
CF | light. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take chair" | ||
CF ] Euclid's Den | ||
CF | > | ||
CF | > TAKE CHAIR | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | DavidW says, "Surprisingly light = take it take it TAKE IT" | |
DavidW says (to ClubFloyd), "ask square about bookmark" | ||
CF ] Euclid's Den | ||
CF | > | ||
CF | > ASK SQUARE ABOUT BOOKMARK | ||
CF | | ||
CF | The entity just stares at you. One of his lines fades in and out of | ||
CF | reality. | ||
CF | | ||
CF | > | Knight_Otu says, "What does a square need a chair for, anyway." | |
DavidW says, "I don't know." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Tunnel's End | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Tunnel's End | ||
CF | The maze of tunnels in the west ends here, at a fancy door to the | ||
CF | east. You can sense a presence behind the door, thrumming with power. | ||
CF | You're close. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Winding Tunnels | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Winding Tunnels | ||
CF | A complex system of tunnels forms a winding labyrinth, with exits in | ||
CF | all directions. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Winding Tunnels | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Winding Tunnels | ||
CF | A complex system of tunnels forms a winding labyrinth, with exits in | ||
CF | all directions. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Tunnel Entrance | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Tunnel Entrance | ||
CF | You stand in the ruins of an archway, made from ancient stone. There | ||
CF | is a complex series of tunnels to the south, and north is the way you | ||
CF | came. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Further Between | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Further Between | ||
CF | This small, cramped tunnel runs from north to south between two | ||
CF | parallel walls. North is a hint of daylight. South, you see the ruins | ||
CF | of an archway. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Further Between | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] In Between | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | In Between | ||
CF | This small, cramped tunnel runs from north to south between two | ||
CF | parallel walls. A hole in the western wall leads outside. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Along The Basalt Wall | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Along The Basalt Wall | ||
CF | You are south of the shuttered palace, following a basalt wall in the | ||
CF | east. Further to the south, the wall disappears into a large mass of | ||
CF | rock. | ||
CF | | ||
CF | A hole in the wall reveals a tunnel to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put out lamp" | ||
CF ] Along The Basalt Wall | ||
CF | > | ||
CF | > PUT OUT LAMP | ||
CF | | ||
CF | I didn't understand that sentence. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn off lamp" | ||
CF ] Along The Basalt Wall | ||
CF | > | ||
CF | > TURN OFF LAMP | ||
CF | | ||
CF | It isn't something you can switch. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "extinquish lamp" | ||
CF ] Along The Basalt Wall | ||
CF | > | ||
CF | > EXTINQUISH LAMP | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "blow lamp" | ||
CF ] Along The Basalt Wall | ||
CF | > | ||
CF | > BLOW LAMP | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | DavidW says, "well, let's hope the oil lasts forever." | |
DavidW says (to ClubFloyd), "n" | ||
CF ] The Palace West | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | The Palace West | ||
CF | You are west of the palace, where the back entrance to the building is | ||
CF | located. North is the roof, and to the south, you can see a basalt | ||
CF | wall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] The Palace Roof | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | The Palace Roof | ||
CF | You are north of the palace, past the roof. You get the feeling that | ||
CF | Her Most Circular Majesty doesn't particularly care for warmth, | ||
CF | because all the chimneys have been covered up. The palace's front | ||
CF | gates are east, and its more discreet back entrance is west. A barrier | ||
CF | to the south keeps you away from the shingles. | ||
CF | | ||
CF | > | Knight_Otu says, "Yeah." | |
DavidW says (to ClubFloyd), "e" | ||
CF ] The Palace Gates | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | The Palace Gates | ||
CF | The palace is shuttered, and its windows are boarded up. That's really | ||
CF | all there is to say on the matter. The road you are on continues | ||
CF | around the palace to the north and south. The Stolen River's banks are | ||
CF | to the east. The palace looms in the west, but two gates prevent you | ||
CF | from going any further. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Near The River | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Near The River | ||
CF | You've got an excellent view of the stolen river, which is accessible | ||
CF | to the south. The shuttered palace looms in the west, the entrance to | ||
CF | the university is north, and east is a series of broad streets. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] University Quad | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | University Quad | ||
CF | Squares and nobleshapes of all sides and sizes are out and about on | ||
CF | the university lawn. Paths to the south and east both lead back into | ||
CF | the city. North is the entrance to the only public library in the | ||
CF | city, and what looks like an engineering building is situated to the | ||
CF | west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] The Department Of Manufactured Light | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | The Department Of Manufactured Light | ||
CF | In London, as it is everywhere else, the whole world is evenly lit | ||
CF | during the day with little regard to walls or veils. The rules seem to | ||
CF | be different here, and the whole room is like night apart from a | ||
CF | gaslight on the wall. West is a door leading to a hallway, and east is | ||
CF | the way back to the quad. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] University Hallway | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | University Hallway | ||
CF | A long hallway extends from a door to the east, and continues west for | ||
CF | a while. A wall-mounted torch illuminates the room. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Unlit Hallway | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Unlit Hallway | ||
CF | You are in the middle of a broad hallway from east to west. Some unlit | ||
CF | glass tubes are here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x tubes" | ||
CF ] Unlit Hallway | ||
CF | > | ||
CF | > X TUBES | ||
CF | | ||
CF | An ordinary glass tube. If you look closely, you can see a colorful | ||
CF | gas inside. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x gas" | ||
CF ] Unlit Hallway | ||
CF | > | ||
CF | > X GAS | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take tubes" | ||
CF ] Unlit Hallway | ||
CF | > | ||
CF | > TAKE TUBES | ||
CF | | ||
CF | That's hardly portable. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take tube" | ||
CF ] Unlit Hallway | ||
CF | > | ||
CF | > TAKE TUBE | ||
CF | | ||
CF | That's hardly portable. | ||
CF | | ||
CF | > | DavidW asks, "Neon, I suppose?" | |
Knight_Otu says, "Possibly." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] University Hallway | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | University Hallway | ||
CF | A long hallway continues through a patch of darkness in the east, and | ||
CF | ends in a door to the west labelled "TESTING LAB". A dull light flows | ||
CF | out from the muddled glass windows of the door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Testing Lab | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Testing Lab | ||
CF | Lamps and lights of all different kinds are scattered around the room | ||
CF | here. A few small fires can be seen, and the scent of gasoline is | ||
CF | heavy in the air. The exit is a nondescript door to the east. Welcome | ||
CF | to the Laboratory of Manufactured Light. | ||
CF | | ||
CF | A pentagon sits in the lab, reading. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask allen about tubes" | ||
CF ] Testing Lab | ||
CF | > | ||
CF | > ASK ALLEN ABOUT TUBES | ||
CF | | ||
CF | You don't know what you're talking about. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] University Hallway | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | University Hallway | ||
CF | A long hallway continues through a patch of darkness in the east, and | ||
CF | ends in a door to the west labelled "TESTING LAB". A dull light flows | ||
CF | out from the muddled glass windows of the door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Unlit Hallway | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Unlit Hallway | ||
CF | You are in the middle of a broad hallway from east to west. Some unlit | ||
CF | glass tubes are here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] University Hallway | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | University Hallway | ||
CF | A long hallway extends from a door to the east, and continues west for | ||
CF | a while. A wall-mounted torch illuminates the room. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] The Department Of Manufactured Light | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | The Department Of Manufactured Light | ||
CF | In London, as it is everywhere else, the whole world is evenly lit | ||
CF | during the day with little regard to walls or veils. The rules seem to | ||
CF | be different here, and the whole room is like night apart from a | ||
CF | gaslight on the wall. West is a door leading to a hallway, and east is | ||
CF | the way back to the quad. | ||
CF | | ||
CF | > | DavidW says, "I assume you don't want to break a tube." | |
Knight_Otu says, "Probably." | ||
DavidW says, "Also, I now remember that a mirror is in our own home." | ||
Knight_Otu says, "There is indeed." | ||
DavidW asks, "Shall we break tiger law?" | ||
Knight_Otu says, "Yeah, probably." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] University Hallway | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | University Hallway | ||
CF | A long hallway extends from a door to the east, and continues west for | ||
CF | a while. A wall-mounted torch illuminates the room. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] The Department Of Manufactured Light | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | The Department Of Manufactured Light | ||
CF | In London, as it is everywhere else, the whole world is evenly lit | ||
CF | during the day with little regard to walls or veils. The rules seem to | ||
CF | be different here, and the whole room is like night apart from a | ||
CF | gaslight on the wall. West is a door leading to a hallway, and east is | ||
CF | the way back to the quad. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] University Quad | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | University Quad | ||
CF | Squares and nobleshapes of all sides and sizes are out and about on | ||
CF | the university lawn. Paths to the south and east both lead back into | ||
CF | the city. North is the entrance to the only public library in the | ||
CF | city, and what looks like an engineering building is situated to the | ||
CF | west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Moloch Street | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Moloch Street | ||
CF | Moloch Street, where shapes who have traded away their mortal souls | ||
CF | begin their journeys towards hell. North is the entrance to the | ||
CF | Labyrinth of Tigers, and west is the university. South, the street | ||
CF | becomes less menacing. | ||
CF | | ||
CF | An old house with a brass-plated door stands in the east, passing | ||
CF | judgement on everyone it sees. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Broad Streets | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Broad Streets | ||
CF | A public road. A muddy river connects with the street to the west, and | ||
CF | Moloch Street is accessible in the north. The street is empty in the | ||
CF | southwest and alien in the south. Your lodgings are to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Your Lodgings | ||
CF | You are in your small apartment. It's a cool London morning, and your | ||
CF | windows are ever so slightly fogged up. A door is set into the west | ||
CF | wall of your home. | ||
CF | | ||
CF | In one corner of the room is an old wooden trophy case. | ||
CF | | ||
CF | You can also see a sanitized mirror here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take mirror" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > TAKE MIRROR | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Broad Streets | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Broad Streets | ||
CF | A public road. A muddy river connects with the street to the west, and | ||
CF | Moloch Street is accessible in the north. The street is empty in the | ||
CF | southwest and alien in the south. Your lodgings are to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Moloch Street | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Moloch Street | ||
CF | Moloch Street, where shapes who have traded away their mortal souls | ||
CF | begin their journeys towards hell. North is the entrance to the | ||
CF | Labyrinth of Tigers, and west is the university. South, the street | ||
CF | becomes less menacing. | ||
CF | | ||
CF | An old house with a brass-plated door stands in the east, passing | ||
CF | judgement on everyone it sees. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] The Labyrinth of Tigers | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | The Labyrinth of Tigers | ||
CF | Previously, one saw tigers at the zoo. Now, the tigers run the zoo. | ||
CF | Some of the more mundane exhibits are to the west. The geometrical | ||
CF | cells are east, and north is the Labyrinth's gift shop. South is the | ||
CF | exit to Moloch Street. | ||
CF | | ||
CF | A tiger in a janitor's uniform can be seen scrubbing the walls. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Geometrical Cells | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Geometrical Cells | ||
CF | Animals aren't the only thing kept in the Labyrinth of Tigers. You are | ||
CF | in a wide room, the walls lined with various cells behind curtains. A | ||
CF | sign reminds visitors not to bring mirrors into the exhibit. West is | ||
CF | the exit. | ||
CF | | ||
CF | Beneath the green curtain, a scruffy-looking square is in a cage. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give mirror to square" | ||
CF ] Geometrical Cells | ||
CF | > | ||
CF | > GIVE MIRROR TO SQUARE | ||
CF | | ||
CF | The square thanks you, snatching the mirror. "Sanitized," it remarks | ||
CF | coolly. "Disgusting, but we can work with that." The scruffy-looking | ||
CF | square shoves itself into the mirror with a sickening crack and is | ||
CF | gone. Your mirror falls to the south side of the cage, but something | ||
CF | is different about it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x mirror" | ||
CF ] Geometrical Cells | ||
CF | > | ||
CF | > X MIRROR | ||
CF | | ||
CF | A small mirror with green-tinted glass. When you touch the surface, it | ||
CF | ever so slightly gives way. You could enter it, if you wanted to. | ||
CF | | ||
CF | > | Knight_Otu says, "Who what when where why" | |
DavidW says (to ClubFloyd), "take mirror" | ||
CF ] Geometrical Cells | ||
CF | > | ||
CF | > TAKE MIRROR | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] The Labyrinth of Tigers | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | The Labyrinth of Tigers | ||
CF | Previously, one saw tigers at the zoo. Now, the tigers run the zoo. | ||
CF | Some of the more mundane exhibits are to the west. The geometrical | ||
CF | cells are east, and north is the Labyrinth's gift shop. South is the | ||
CF | exit to Moloch Street. | ||
CF | | ||
CF | A tiger in a janitor's uniform can be seen scrubbing the walls. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Moloch Street | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Moloch Street | ||
CF | Moloch Street, where shapes who have traded away their mortal souls | ||
CF | begin their journeys towards hell. North is the entrance to the | ||
CF | Labyrinth of Tigers, and west is the university. South, the street | ||
CF | becomes less menacing. | ||
CF | | ||
CF | An old house with a brass-plated door stands in the east, passing | ||
CF | judgement on everyone it sees. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Broad Streets | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Broad Streets | ||
CF | A public road. A muddy river connects with the street to the west, and | ||
CF | Moloch Street is accessible in the north. The street is empty in the | ||
CF | southwest and alien in the south. Your lodgings are to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Your Lodgings | ||
CF | You are in your small apartment. It's a cool London morning, and your | ||
CF | windows are ever so slightly fogged up. A door is set into the west | ||
CF | wall of your home. | ||
CF | | ||
CF | In one corner of the room is an old wooden trophy case. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drop mirror" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > DROP MIRROR | ||
CF | | ||
CF | Dropped. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "enter it" | ||
CF | > | ||
CF | > ENTER IT | ||
CF | | ||
CF | You push yourself into the mirror, cutting yourself slightly on jagged | ||
CF | edges you didn't know were there. | ||
CF | | ||
CF | [PRESS ANY KEY TO CONTINUE] | ||
DavidW pushes the green 'space' button. | ||
CF ] Amber Woods | ||
CF | [PRESS ANY KEY TO CONTINUE]## Amber Woods | ||
CF | You are in a thick forest, where the ambient light is a soft shade of | ||
CF | amber. You are in the land-behind-mirrors, home of the glass serpents. | ||
CF | You are nowhere that is real. The forest stretches out in every | ||
CF | direction. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look" | ||
CF ] Amber Woods | ||
CF | > | ||
CF | > LOOK | ||
CF | | ||
CF | Amber Woods | ||
CF | You are in a thick forest, where the ambient light is a soft shade of | ||
CF | amber. You are in the land-behind-mirrors, home of the glass serpents. | ||
CF | You are nowhere that is real. The forest stretches out in every | ||
CF | direction. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Amber Woods | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | But you aren't in anything at the moment. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x mirror" | ||
CF ] Amber Woods | ||
CF | > | ||
CF | > X MIRROR | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | DavidW says, "So, no obvious way back." | |
DavidW says (to ClubFloyd), "n" | ||
CF ] Jungle Path | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Jungle Path | ||
CF | A path from west to east snakes through the thick foliage. Off the | ||
CF | path to the north, you can see something gleam. | ||
CF | | ||
CF | > | Knight_Otu says, "Yeah..." | |
DavidW says (to ClubFloyd), "n" | ||
CF ] Brightest Grove | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Brightest Grove | ||
CF | You've never heard of an orchard with just one tree. Here it is, | ||
CF | though. Densely packed trees surround you on all sides, but open up | ||
CF | ever so slightly to the south. | ||
CF | | ||
CF | A gorgeous tree stands at the center of a wide clearing, lush with | ||
CF | promises it may yet keep. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x tree" | ||
CF ] Brightest Grove | ||
CF | > | ||
CF | > X TREE | ||
CF | | ||
CF | The most beautiful tree you've ever seen shines when you look at it, | ||
CF | forcing you to squint. Shining, silver sap drips slowly from the tree | ||
CF | in rivulets, ready for collection. A glassy cluster of fruit hangs on | ||
CF | the tree, waiting to be plucked. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x sap" | ||
CF ] Brightest Grove | ||
CF | > | ||
CF | > X SAP | ||
CF | | ||
CF | Silver sap, from the place that is not. It shines brightly, but isn't | ||
CF | enough to provide any real light. Perhaps if you were to put it | ||
CF | somewhere. | ||
CF | | ||
CF | > | DavidW asks, "Liquid mirror?" | |
Knight_Otu says, "Maybe." | ||
DavidW says (to ClubFloyd), "x fruit" | ||
CF ] Brightest Grove | ||
CF | > | ||
CF | > X FRUIT | ||
CF | | ||
CF | A glassy cluster of fruit, like a fly's eye hewn from crystal. | ||
CF | Solacefruit is rare, valuable, and entirely toxic. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take fruit" | ||
CF ] Brightest Grove | ||
CF | > | ||
CF | > TAKE FRUIT | ||
CF | | ||
CF | You remove the fruit. Without it, the tree doesn't catch the light as | ||
CF | nicely as it used to. | ||
CF | | ||
CF | > | DavidW says, "If it's toxic, we shouldn't eat it." | |
DavidW says (to ClubFloyd), "s" | ||
CF ] Jungle Path | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Jungle Path | ||
CF | A path from west to east snakes through the thick foliage. Off the | ||
CF | path to the north, you can see something gleam. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Jungle Path | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Jungle Path | ||
CF | A path from the northwest bends around to the east. The trees here | ||
CF | seem to grow in strange directions. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "nw" | ||
CF ] Castle Gates | ||
CF | > | ||
CF | > NW | ||
CF | | ||
CF | | ||
CF | Castle Gates | ||
CF | North is the entrance to a sinuous structure of wood and thorns. | ||
CF | Something shapeless lives here, you're sure of it. What remains to be | ||
CF | seen, however, is whether or not they'll be able to catch you | ||
CF | trespassing. Southeast, a path leads back into the forest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x castle" | ||
CF ] Castle Gates | ||
CF | > | ||
CF | > X CASTLE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Briar Hall | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Briar Hall | ||
CF | Leafy walls make up a large entry hall. Tapestries can be seen on | ||
CF | either side of the room. Off to the west, a passageway lined with | ||
CF | thorns can be seen. East, the walls change from leaves to mahogany. | ||
CF | Other, smaller passages pepper the wall like holes, but they are far | ||
CF | too small for you to enter. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x tapestries" | ||
CF ] Briar Hall | ||
CF | > | ||
CF | > X TAPESTRIES | ||
CF | | ||
CF | The tapestries are a lethargic shade of green you recognize from the | ||
CF | surrounding jungle. Each one depicts a writhing mass of snakes. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] The Cage-Den | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | The Cage-Den | ||
CF | A cavernous room, with thorny walls and no windows. Cages made from | ||
CF | stiff briars are here, wrapping painfully around their dead-eyed | ||
CF | prisoners. Most of them are motionless, but one stirs to look at you | ||
CF | when you enter the room. To the east, the rest of the castle beckons | ||
CF | you. | ||
CF | | ||
CF | An imprisoned heptagon watches the room with its too-many eyes. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x heptagon" | ||
CF ] The Cage-Den | ||
CF | > | ||
CF | > X HEPTAGON | ||
CF | | ||
CF | Each one of his seven eyes is fixed on you with rapt attention. He | ||
CF | sees you looking at him, and coughs, politely. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to heptagon" | ||
CF ] The Cage-Den | ||
CF | > | ||
CF | > TALK TO HEPTAGON | ||
CF | | ||
CF | "Hello, Detective. I believe, taking into account the | ||
CF | predicament I am in-" The briars squeeze the heptagon | ||
CF | tighter, as if in response. "-that you can help me with a problem of | ||
CF | mine." He smiles wearily. "And maybe, I can do you a favor as | ||
CF | well." | ||
CF | | ||
CF | Out of the corner of your eye, you see a flash of green. A trick of | ||
CF | the light. It's nothing. Don't worry about it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask heptagon about predicament" | ||
CF ] The Cage-Den | ||
CF | > | ||
CF | > ASK HEPTAGON ABOUT PREDICAMENT | ||
CF | | ||
CF | "I've been their prisoner for quite a while now," the heptagon | ||
CF | explains. "The kings behind mirrors. I can't say for how | ||
CF | long, time is funny here." He continues as if he's talking about what | ||
CF | he had for breakfast this morning. "They prefer more normal-looking | ||
CF | shapes, so they've left me alone. But I'm tired of living in their | ||
CF | castle, eating their 'food', watching the things they do to decent | ||
CF | shapes." He leans towards you. "I want to escape, Detective. | ||
CF | And I want you to help me. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask heptagon about kinds" | ||
CF ] The Cage-Den | ||
CF | > | ||
CF | > ASK HEPTAGON ABOUT KINDS | ||
CF | | ||
CF | You don't know what you're talking about. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask heptagon about kings" | ||
CF ] The Cage-Den | ||
CF | > | ||
CF | > ASK HEPTAGON ABOUT KINGS | ||
CF | | ||
CF | "They're nothing more than snakes," The heptagon spits. "Literal | ||
CF | snakes. And the things that live in the corners of your eyes. You'll | ||
CF | have to be careful around them, or they'll take your skin and wear it. | ||
CF | Pompous bastards," he mutters to himself. "Trapped in some imaginary | ||
CF | wasteland, and they call themselves kings." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask heptagon about escape" | ||
CF ] The Cage-Den | ||
CF | > | ||
CF | > ASK HEPTAGON ABOUT ESCAPE | ||
CF | | ||
CF | "Getting out's possible, in theory," the heptagon says. "Not as easy | ||
CF | as getting in, but possible, using the same, ah, methods. This is the | ||
CF | land-behind-mirrors, after all." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask heptagon about land" | ||
CF ] The Cage-Den | ||
CF | > | ||
CF | > ASK HEPTAGON ABOUT LAND | ||
CF | | ||
CF | (land-behind-mirrors) | ||
CF | "The nature of the place is that it defies nature." The heptagon | ||
CF | shrugs. "They can't exist in the real world, not without their | ||
CF | borrowed geometry, so they've resigned themselves to be the kings only | ||
CF | of dreams, and all things behind mirrors." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask heptagon about mirrors" | ||
CF ] The Cage-Den | ||
CF | > | ||
CF | > ASK HEPTAGON ABOUT MIRRORS | ||
CF | | ||
CF | You don't know what you're talking about. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask heptagon about tree" | ||
CF ] The Cage-Den | ||
CF | > | ||
CF | > ASK HEPTAGON ABOUT TREE | ||
CF | | ||
CF | "I can't help you there, Detective. All this time behind the glass | ||
CF | hasn't been good for my mind." | ||
CF | | ||
CF | You think you hear a hissing sound. Quiet, at first, but getting | ||
CF | louder. | ||
CF | | ||
CF | > | DavidW says, "I think we should leave this room." | |
DavidW says (to ClubFloyd), "e" | ||
CF ] Briar Hall | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Briar Hall | ||
CF | Leafy walls make up a large entry hall. Tapestries can be seen on | ||
CF | either side of the room. Off to the west, a passageway lined with | ||
CF | thorns can be seen. East, the walls change from leaves to mahogany. | ||
CF | Other, smaller passages pepper the wall like holes, but they are far | ||
CF | too small for you to enter. | ||
CF | | ||
CF | > | Knight_Otu says, "Seems so." | |
DavidW says (to ClubFloyd), "e" | ||
CF ] The Finger-Vaults | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | The Finger-Vaults | ||
CF | The castle's treasure vault is located to the east. The imposing door | ||
CF | has a small plaque attached to it. West is the exit. | ||
CF | | ||
CF | Six gas lamps are embedded in the vault door. | ||
CF | | ||
CF | A piano is set into one wall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x plaque" | ||
CF ] The Finger-Vaults | ||
CF | > | ||
CF | > X PLAQUE | ||
CF | | ||
CF | PLAY THE SEQUENCE TO ENTER THE VAULT, the plaque reads. A piece of | ||
CF | scratch paper is taped next to it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x scratch paper" | ||
CF ] The Finger-Vaults | ||
CF | > | ||
CF | > X SCRATCH PAPER | ||
CF | | ||
CF | Some notes in borderline illegible handwriting. | ||
CF | GREEN = RIGHT NOTE, RIGHT PLACE | ||
CF | BLUE = RIGHT NOTE, WRONG PLACE | ||
CF | PLAY SIX NOTES AT A TIME (A-G) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x piano" | ||
CF ] The Finger-Vaults | ||
CF | > | ||
CF | > X PIANO | ||
CF | | ||
CF | A small mahogany piano that can play notes from A-G. Most of the keys | ||
CF | are wood, but one is made from ivory. | ||
CF | | ||
CF | The hissing won't stop. Not even when you plug your ears. | ||
CF | | ||
CF | > | Knight_Otu says, "Oh dear." | |
DavidW says (to ClubFloyd), "w" | ||
CF ] Briar Hall | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Briar Hall | ||
CF | Leafy walls make up a large entry hall. Tapestries can be seen on | ||
CF | either side of the room. Off to the west, a passageway lined with | ||
CF | thorns can be seen. East, the walls change from leaves to mahogany. | ||
CF | Other, smaller passages pepper the wall like holes, but they are far | ||
CF | too small for you to enter. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Castle Gates | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | As you pass through the threshhold, the hissing stops abruptly. | ||
CF | | ||
CF | Castle Gates | ||
CF | North is the entrance to a sinuous structure of wood and thorns. | ||
CF | Something shapeless lives here, you're sure of it. What remains to be | ||
CF | seen, however, is whether or not they'll be able to catch you | ||
CF | trespassing. Southeast, a path leads back into the forest. | ||
CF | | ||
CF | > | DavidW says, "The piano puzzle is Mastermind, of course." | |
Knight_Otu says, "Yeah." | ||
DavidW says, "Perhaps we need snake repellant or earplugs." | ||
DavidW says (to ClubFloyd), "se" | ||
CF ] Jungle Path | ||
CF | > | ||
CF | > SE | ||
CF | | ||
CF | | ||
CF | Jungle Path | ||
CF | A path from the northwest bends around to the east. The trees here | ||
CF | seem to grow in strange directions. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Jungle Path | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Jungle Path | ||
CF | A path from west to east snakes through the thick foliage. Off the | ||
CF | path to the north, you can see something gleam. | ||
CF | | ||
CF | > | Knight_Otu says, "We've been going for about three hours, by the way." | |
DavidW says (to ClubFloyd), "e" | ||
CF ] Jungle Path | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Jungle Path | ||
CF | A path from the west winds around to the south. It is easy to get lost | ||
CF | here. | ||
CF | | ||
CF | > | DavidW says, "oh, ok. We can stop here." | |
DavidW says (to ClubFloyd), "save" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
DavidW says (to ClubFloyd), "cfflatmirror" | ||
CF ] Jungle Path | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | Knight_Otu says, "Weird world, this." | |
DavidW says, "It is." | ||
DavidW says, "I wasn't quite sure what to expect, but it's definitely intriguing." | ||
Knight_Otu asks, "Yeah. Wonder how far in we got. Hopefully at least to the half-point?" | ||
DavidW says, "Oh, I think so. We found the book and at least half the treasures." | ||
Knight_Otu says, "I mean, who knows what more the game can throw at us." | ||
DavidW says, "Well, there's that ritual. The chess game. What's below the elevator. The altar alchemy." | ||
*** SESSION TWO *** | ||
DavidW says (to ClubFloyd), "load sleepmask flattenedlondon" | ||
CF ] Your Cozy Home | ||
CF | | ||
CF | | ||
CF | | ||
CF | Flattened London | ||
CF | A Fanwork in Two Dimensions by Carter | ||
CF | Release 7 / Serial number 201002 / Inform 7 build 6M62 (I6/v6.33 lib | ||
CF | 6/12N) | ||
CF | | ||
CF | Your Cozy Home | ||
CF | The rain falls south onto the roof of your home - a pentagon, just | ||
CF | like the home of every other shape in the city. On a night like | ||
CF | tonight, there's nothing you want to do more than sit back and relax | ||
CF | with a nice cup of tea. | ||
CF | | ||
CF | A small mirror hangs on your wall. | ||
CF | | ||
CF | In front of you is a small scrap of paper you don't remember writing | ||
CF | on. | ||
CF | | ||
CF | You can also see a mug (in which is some tea) here. | ||
CF | | ||
CF | Welcome to Flattened London! Type 'HELP' at any time to see a list | ||
CF | of commands, or type 'ABOUT' to see legal information. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "restore" | ||
CF | > | ||
CF | > RESTORE | ||
CF | %% Enter a save filename to read: | ||
DavidW says (to ClubFloyd), "cfflatmirror" | ||
CF ] Jungle Path | ||
CF | Ok. | ||
CF | | ||
CF | > | DavidW says, "I have made maps: [LINK]" | |
Knight_Otu says, "That'll come in handy, thanks." | ||
MoyTW asks, "Wait. What. This is a...Fallen London/Flatland fangame!?" | ||
MoyTW asks, "hahahaha?" | ||
DavidW says, "Yes." | ||
DavidW says, "We are a triangular detective." | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Jungle Path | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Jungle Path | ||
CF | A path from the west winds around to the south. It is easy to get lost | ||
CF | here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Jungle Path | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a solacefruit | ||
CF | a chair | ||
CF | a bookmark | ||
CF | a handwritten book | ||
CF | a jeweled sword | ||
CF | a brass ring | ||
CF | a flint-and-steel lighter | ||
CF | a maze map | ||
CF | a set of ritual instructions | ||
CF | a pail | ||
CF | a brass key | ||
CF | a bell | ||
CF | a pickaxe | ||
CF | the theoretical location of a hideout | ||
CF | a rusty lamp (providing light) | ||
CF | a pint of fry oil | ||
CF | a detective's fedora (being worn) | ||
CF | the spare towel | ||
CF | a knapsack (open but empty) | ||
CF | a compelling note | ||
CF | | ||
CF | > | MoyTW asks, "Huh, is Part 1 on the transcript site yet?" | |
DavidW says, "I did figure out a couple things after our session, but not many." | ||
DavidW says, "no, I don't think it would be." | ||
Knight_Otu says, "Part 1 isn't uploaded yet." | ||
MoyTW says, "rip context" | ||
DavidW says, "Okay, so, the game started where we were dreaming and found a note." | ||
DavidW says, "When we took the note and drank tea, the dream fell apart and we woke up but we still had the note." | ||
DavidW says, "The note told us to go see Mr Pages." | ||
DavidW says, "Mr Pages has an antique store, collects chairs, is very cloaked, and wanted us to find a traitor's book about the third dimension and deliver it to him." | ||
Knight_Otu says, "So we are trapped in a weird land behind the mirrors, somehow, and serpentine horrors threaten to take us over." | ||
DavidW says, "We found the book, that's the handwritten book in our inventory." | ||
MoyTW says, "Sweet, we got advice from a Master, apparently." | ||
DavidW says, "The traitor is a square named Euclid. He was a geometer." | ||
DavidW says, "He's also not quite a square anymore." | ||
MoyTW exclaims, "Oh no!" | ||
DavidW says, "He may be a cube." | ||
Knight_Otu says, "Probably is." | ||
MoyTW says, "That seems very concerning." | ||
DavidW says, "Anyway, I played on my own afterwards and tried giving the book to Mr Pages. The game ends and we get wealthy and connected, but we never see the book again or Euclid, for that matter." | ||
DavidW says, "But there's other things going on." | ||
DavidW says, "We have a trophy case with 13 specialized compartments and we've been filling it with treasures." | ||
Knight_Otu says, "That sounds better than I expected. I'd have expected Mr Pages to kill us." | ||
MoyTW says, "Mr. Pages is one of the nicer ones." | ||
DavidW says, "And there's been hints that we may be able to visit the third dimension ourselves." | ||
DavidW says, "We have a ritual that may help. The treasures themselves are probably needed. And there's a captive heptagon in the snakes' castle that might help us out too, if we can free him." | ||
DavidW says, "Currently, we're in the land-behind-mirrors." | ||
DavidW says, "There's a couple things I know to do from here that we missed." | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Jungle Path | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a solacefruit | ||
CF | a chair | ||
CF | a bookmark | ||
CF | a handwritten book | ||
CF | a jeweled sword | ||
CF | a brass ring | ||
CF | a flint-and-steel lighter | ||
CF | a maze map | ||
CF | a set of ritual instructions | ||
CF | a pail | ||
CF | a brass key | ||
CF | a bell | ||
CF | a pickaxe | ||
CF | the theoretical location of a hideout | ||
CF | a rusty lamp (providing light) | ||
CF | a pint of fry oil | ||
CF | a detective's fedora (being worn) | ||
CF | the spare towel | ||
CF | a knapsack (open but empty) | ||
CF | a compelling note | ||
CF | | ||
CF | > | DavidW says (to Moy), "Do you need backstory on any of our stuff? I think the solacefruit and the bookmark and the sword and the ring are all treasures for our trophy case." | |
DavidW says, "The chair was Euclid's." | ||
DavidW says, "The lighter came from the university. The lamp was from the antique store." | ||
DavidW asks, "Oh, the pail is weird. We need to put leche or whatever it's called plus a self part into it?" | ||
DavidW says, "It'll make more sense when we return to the altar." | ||
MoyTW says, "I'll just watch for a bit." | ||
DavidW asks, "The bell is needed for the ritual. I forget if we used the key yet or not. I think we did?" | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Jungle Path | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | The jungle is too thick for you to take more than a couple of steps in | ||
CF | that direction. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Jungle Path | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | The jungle is too thick for you to take more than a couple of steps in | ||
CF | that direction. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Jungle Path | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Jungle Path | ||
CF | A path from the west winds around to the south. It is easy to get lost | ||
CF | here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Amber Woods | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Amber Woods | ||
CF | You are in a thick forest, where the ambient light is a soft shade of | ||
CF | amber. You are in the land-behind-mirrors, home of the glass serpents. | ||
CF | You are nowhere that is real. The forest stretches out in every | ||
CF | direction. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Jungle Path | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Jungle Path | ||
CF | A path from west to east snakes through the thick foliage. Off the | ||
CF | path to the north, you can see something gleam. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Brightest Grove | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Brightest Grove | ||
CF | You've never heard of an orchard with just one tree. Here it is, | ||
CF | though. Densely packed trees surround you on all sides, but open up | ||
CF | ever so slightly to the south. | ||
CF | | ||
CF | A gorgeous tree stands at the center of a wide clearing, lush with | ||
CF | promises it may yet keep. | ||
CF | | ||
CF | > | Knight_Otu says, "I think we did use the key." | |
DavidW says (to ClubFloyd), "x tree" | ||
CF ] Brightest Grove | ||
CF | > | ||
CF | > X TREE | ||
CF | | ||
CF | The most beautiful tree you've ever seen shines when you look at it, | ||
CF | forcing you to squint. Shining, silver sap drips slowly from the tree | ||
CF | in rivulets, ready for collection. | ||
CF | | ||
CF | > | DavidW says, "This is the tree we got the solacefruit from. We can take this sap too." | |
DavidW says (to ClubFloyd), "x sap" | ||
CF ] Brightest Grove | ||
CF | > | ||
CF | > X SAP | ||
CF | | ||
CF | Silver sap, from the place that is not. It shines brightly, but isn't | ||
CF | enough to provide any real light. Perhaps if you were to put it | ||
CF | somewhere. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take sap" | ||
CF ] Dull Grove | ||
CF | > | ||
CF | > TAKE SAP | ||
CF | | ||
CF | Your pockets are much stickier, and the tree isn't nearly as bright. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Dull Grove | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Dull Grove | ||
CF | You've never heard of an orchard with just one tree. Here it is, | ||
CF | though. Densely packed trees surround you on all sides, but open up | ||
CF | ever so slightly to the south. | ||
CF | | ||
CF | An ordinary tree is here. | ||
CF | | ||
CF | > | DavidW says, "Note the room went from Brightest Grove to Dull Grove." | |
DavidW says, "I think we need to turn the sap into a mirror." | ||
DavidW says, "But I don't know how to do that." | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Jungle Path | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Jungle Path | ||
CF | A path from west to east snakes through the thick foliage. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Jungle Path | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Jungle Path | ||
CF | A path from the northwest bends around to the east. The trees here | ||
CF | seem to grow in strange directions. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "nw" | ||
CF ] Castle Gates | ||
CF | > | ||
CF | > NW | ||
CF | | ||
CF | | ||
CF | Castle Gates | ||
CF | North is the entrance to a sinuous structure of wood and thorns. | ||
CF | Something shapeless lives here, you're sure of it. What remains to be | ||
CF | seen, however, is whether or not they'll be able to catch you | ||
CF | trespassing. Southeast, a path leads back into the forest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Briar Hall | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Briar Hall | ||
CF | Leafy walls make up a large entry hall. Tapestries can be seen on | ||
CF | either side of the room. Off to the west, a passageway lined with | ||
CF | thorns can be seen. East, the walls change from leaves to mahogany. | ||
CF | Other, smaller passages pepper the wall like holes, but they are far | ||
CF | too small for you to enter. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] The Cage-Den | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | The Cage-Den | ||
CF | A cavernous room, with thorny walls and no windows. Cages made from | ||
CF | stiff briars are here, wrapping painfully around their dead-eyed | ||
CF | prisoners. Most of them are motionless, but one stirs to look at you | ||
CF | when you enter the room. To the east, the rest of the castle beckons | ||
CF | you. | ||
CF | | ||
CF | An imprisoned heptagon watches the room with its too-many eyes. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk" | ||
CF ] The Cage-Den | ||
CF | > | ||
CF | > TALK | ||
CF | | ||
CF | (to the sevenfold panoptic) | ||
CF | "Listen, Detective, I really do need your help with my little | ||
CF | predicament." He swats at a strand of thorns | ||
CF | conversationally. "Please? I might be able to do you a favor, | ||
CF | in return." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a favor" | ||
CF ] The Cage-Den | ||
CF | > | ||
CF | > A FAVOR | ||
CF | | ||
CF | "It's nothing much," he says. "I can see in every direction, and | ||
CF | sometimes, a little bit more. If you helped me, I could give you a | ||
CF | fraction of that power. I'd understand if you didn't want it, but it's | ||
CF | all I have to give." | ||
CF | | ||
CF | > | DavidW says, "I think, if we could give him a mirror, he'd escape like the other guy in a prison did." | |
DavidW says (to ClubFloyd), "give sap" | ||
CF ] The Cage-Den | ||
CF | > | ||
CF | > GIVE SAP | ||
CF | | ||
CF | (to the sevenfold panoptic) | ||
CF | The heptagon declines. "You'll want to keep your possessions about | ||
CF | you, Detective. Unless you want to wake up as less than you were." | ||
CF | | ||
CF | Out of the corner of your eye, you see a flash of green. A trick of | ||
CF | the light. It's nothing. Don't worry about it. | ||
CF | | ||
CF | > | Knight_Otu says, "Possibly." | |
DavidW says (to ClubFloyd), "e" | ||
CF ] Briar Hall | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Briar Hall | ||
CF | Leafy walls make up a large entry hall. Tapestries can be seen on | ||
CF | either side of the room. Off to the west, a passageway lined with | ||
CF | thorns can be seen. East, the walls change from leaves to mahogany. | ||
CF | Other, smaller passages pepper the wall like holes, but they are far | ||
CF | too small for you to enter. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] The Finger-Vaults | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | The Finger-Vaults | ||
CF | The castle's treasure vault is located to the east. The imposing door | ||
CF | has a small plaque attached to it. West is the exit. | ||
CF | | ||
CF | Six gas lamps are embedded in the vault door. | ||
CF | | ||
CF | A piano is set into one wall. | ||
CF | | ||
CF | > | DavidW says, "um, I tried solving this puzzle on my own as well, but I don't know if the solution is randomized or not." | |
DavidW says (to ClubFloyd), "play DFFGBB" | ||
CF ] The Finger-Vaults | ||
CF | > | ||
CF | > PLAY DFFGBB | ||
CF | | ||
CF | You play 'DFFGBB' on the piano. | ||
CF | Three of the gas lamps light up blue. | ||
CF | | ||
CF | > | DavidW says, "ah. It is randomized." | |
Knight_Otu says, "Makes sense." | ||
DavidW says, "This puzzle is Mastermind, basically." | ||
DavidW says (to ClubFloyd), "play aaaaaa" | ||
CF ] The Finger-Vaults | ||
CF | > | ||
CF | > PLAY AAAAAA | ||
CF | | ||
CF | You play 'AAAAAA' on the piano. | ||
CF | One of the gas lamps lights up green. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "play BBBBBB" | ||
CF ] The Finger-Vaults | ||
CF | > | ||
CF | > PLAY BBBBBB | ||
CF | | ||
CF | You play 'BBBBBB' on the piano. | ||
CF | One of the gas lamps lights up green. | ||
CF | | ||
CF | You think you hear a hissing sound. Quiet, at first, but getting | ||
CF | louder. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "play CCCCCC" | ||
CF ] The Finger-Vaults | ||
CF | > | ||
CF | > PLAY CCCCCC | ||
CF | | ||
CF | You play 'CCCCCC' on the piano. | ||
CF | One of the gas lamps lights up green. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "play DDDDDD" | ||
CF ] The Finger-Vaults | ||
CF | > | ||
CF | > PLAY DDDDDD | ||
CF | | ||
CF | You play 'DDDDDD' on the piano. | ||
CF | One of the gas lamps lights up green. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "play EEEEEE" | ||
CF ] The Finger-Vaults | ||
CF | > | ||
CF | > PLAY EEEEEE | ||
CF | | ||
CF | You play 'EEEEEE' on the piano. | ||
CF | One of the gas lamps lights up green. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "play FFFFFF" | ||
CF ] The Finger-Vaults | ||
CF | > | ||
CF | > PLAY FFFFFF | ||
CF | | ||
CF | You play 'FFFFFF' on the piano. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "play GGGGGG" | ||
CF ] The Finger-Vaults | ||
CF | > | ||
CF | > PLAY GGGGGG | ||
CF | | ||
CF | You play 'GGGGGG' on the piano. | ||
CF | One of the gas lamps lights up green. | ||
CF | | ||
CF | The hissing won't stop. Not even when you plug your ears. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Briar Hall | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Briar Hall | ||
CF | Leafy walls make up a large entry hall. Tapestries can be seen on | ||
CF | either side of the room. Off to the west, a passageway lined with | ||
CF | thorns can be seen. East, the walls change from leaves to mahogany. | ||
CF | Other, smaller passages pepper the wall like holes, but they are far | ||
CF | too small for you to enter. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Castle Gates | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | As you pass through the threshhold, the hissing stops abruptly. | ||
CF | | ||
CF | Castle Gates | ||
CF | North is the entrance to a sinuous structure of wood and thorns. | ||
CF | Something shapeless lives here, you're sure of it. What remains to be | ||
CF | seen, however, is whether or not they'll be able to catch you | ||
CF | trespassing. Southeast, a path leads back into the forest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Briar Hall | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Briar Hall | ||
CF | Leafy walls make up a large entry hall. Tapestries can be seen on | ||
CF | either side of the room. Off to the west, a passageway lined with | ||
CF | thorns can be seen. East, the walls change from leaves to mahogany. | ||
CF | Other, smaller passages pepper the wall like holes, but they are far | ||
CF | too small for you to enter. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] The Finger-Vaults | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | The Finger-Vaults | ||
CF | The castle's treasure vault is located to the east. The imposing door | ||
CF | has a small plaque attached to it. West is the exit. | ||
CF | | ||
CF | Six gas lamps are embedded in the vault door. | ||
CF | | ||
CF | A piano is set into one wall. | ||
CF | | ||
CF | > | DavidW says, "okay, so it's some anagram of ABCDEG" | |
Knight_Otu nods. | ||
DavidW says (to ClubFloyd), "play ABCDEG" | ||
CF ] The Finger-Vaults | ||
CF | > | ||
CF | > PLAY ABCDEG | ||
CF | | ||
CF | You play 'ABCDEG' on the piano. | ||
CF | Three of the gas lamps light up green. | ||
CF | Three of the gas lamps light up blue. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "play ABCFFF" | ||
CF ] The Finger-Vaults | ||
CF | > | ||
CF | > PLAY ABCFFF | ||
CF | | ||
CF | You play 'ABCFFF' on the piano. | ||
CF | One of the gas lamps lights up green. | ||
CF | Two of the gas lamps light up blue. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "play ABFFFF" | ||
CF ] The Finger-Vaults | ||
CF | > | ||
CF | > PLAY ABFFFF | ||
CF | | ||
CF | You play 'ABFFFF' on the piano. | ||
CF | Two of the gas lamps light up blue. | ||
CF | | ||
CF | Out of the corner of your eye, you see a flash of green. A trick of | ||
CF | the light. It's nothing. Don't worry about it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "play FFFDFG" | ||
CF ] The Finger-Vaults | ||
CF | > | ||
CF | > PLAY FFFDFG | ||
CF | | ||
CF | You play 'FFFDFG' on the piano. | ||
CF | Two of the gas lamps light up green. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "play BEFFAF" | ||
CF ] The Finger-Vaults | ||
CF | > | ||
CF | > PLAY BEFFAF | ||
CF | | ||
CF | You play 'BEFFAF' on the piano. | ||
CF | Three of the gas lamps light up green. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "play BECDAG" | ||
CF ] The Finger-Vaults | ||
CF | > | ||
CF | > PLAY BECDAG | ||
CF | | ||
CF | You play 'BECDAG' on the piano. | ||
CF | Six of the gas lamps light up green. | ||
CF | You hear a click in the vault door. One of the keys in the piano pops | ||
CF | out. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take ivory key" | ||
CF ] The Finger-Vaults | ||
CF | > | ||
CF | > TAKE IVORY KEY | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x it" | ||
CF ] The Finger-Vaults | ||
CF | > | ||
CF | > X IT | ||
CF | | ||
CF | If a piano's key were to exist, it would be made out of valuable | ||
CF | ivory. | ||
CF | | ||
CF | You think you hear a hissing sound. Quiet, at first, but getting | ||
CF | louder. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Treasure Room | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | (first opening the vault door) | ||
CF | | ||
CF | Treasure Room | ||
CF | Riches beyond your wildest imagination are here. Precious stones, | ||
CF | artifacts, even gold coins float around in your peripheral vision. To | ||
CF | the west is the door out of the vault. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x coins" | ||
CF ] Treasure Room | ||
CF | > | ||
CF | > X COINS | ||
CF | | ||
CF | Beautiful masterworks, silver and jewels. But they're all out of | ||
CF | focus, and thinking about them too hard gives you a headache. | ||
CF | | ||
CF | > | DavidW says, "We can't take anything here. The ivory key is our prize." | |
MoyTW says, "So if you hang around do the snakes get you? (re: hissing)" | ||
Knight_Otu says, "Probably, yes." | ||
DavidW says, "I don't know, but probably. They imprisoned the heptagon, so they might imprison us too." | ||
DavidW says, "Possibly we should try letting them to see if that helps somehow." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] The Finger-Vaults | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | The Finger-Vaults | ||
CF | The castle's treasure vault is located to the east. The imposing door | ||
CF | has a small plaque attached to it. West is the exit. | ||
CF | | ||
CF | Six gas lamps are embedded in the vault door. | ||
CF | | ||
CF | A piano is set into one wall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] The Finger-Vaults | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Briar Hall | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Briar Hall | ||
CF | Leafy walls make up a large entry hall. Tapestries can be seen on | ||
CF | either side of the room. Off to the west, a passageway lined with | ||
CF | thorns can be seen. East, the walls change from leaves to mahogany. | ||
CF | Other, smaller passages pepper the wall like holes, but they are far | ||
CF | too small for you to enter. | ||
CF | | ||
CF | The hissing won't stop. Not even when you plug your ears. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Castle Gates | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | As you pass through the threshhold, the hissing stops abruptly. | ||
CF | | ||
CF | Castle Gates | ||
CF | North is the entrance to a sinuous structure of wood and thorns. | ||
CF | Something shapeless lives here, you're sure of it. What remains to be | ||
CF | seen, however, is whether or not they'll be able to catch you | ||
CF | trespassing. Southeast, a path leads back into the forest. | ||
CF | | ||
CF | > | Knight_Otu says, "We've managed to flee every time, but yeah, we may want to see it." | |
MoyTW says, "I mean save first, but that'd be interesting." | ||
DavidW says, "I'd like to show you guys the rest of the jungle first." | ||
DavidW says (to ClubFloyd), "se" | ||
CF ] Jungle Path | ||
CF | > | ||
CF | > SE | ||
CF | | ||
CF | | ||
CF | Jungle Path | ||
CF | A path from the northwest bends around to the east. The trees here | ||
CF | seem to grow in strange directions. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Jungle | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Jungle | ||
CF | You are in the jungle. Thick, leafy vines surround you, and in the | ||
CF | distance, you can hear the chirping of many-throated birds. The region | ||
CF | to the west is blocked off by densely-packed trees. | ||
CF | | ||
CF | > | Knight_Otu says, "Let's see it." | |
DavidW says (to ClubFloyd), "w" | ||
CF ] Jungle | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | The jungle is too thick for you to take more than a couple of steps in | ||
CF | that direction. | ||
CF | | ||
CF | > | DavidW says, "I'm guessing, if we had chosen a different hat at the beginning, this west exit might be different." | |
DavidW says (to ClubFloyd), "e" | ||
CF ] Amber Woods | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Amber Woods | ||
CF | You are in a thick forest, where the ambient light is a soft shade of | ||
CF | amber. You are in the land-behind-mirrors, home of the glass serpents. | ||
CF | You are nowhere that is real. The forest stretches out in every | ||
CF | direction. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Jungle Path | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Jungle Path | ||
CF | A path from the west winds around to the south. It is easy to get lost | ||
CF | here. | ||
CF | | ||
CF | > | Knight_Otu says, "Right, yeah." | |
DavidW says (to ClubFloyd), "e" | ||
CF ] Jungle Path | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | The jungle is too thick for you to take more than a couple of steps in | ||
CF | that direction. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Ruined Structure | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Ruined Structure | ||
CF | You stand at the center of a ruined structure. Bright green vines | ||
CF | twist around bits of rubble. There was something for you here, once. | ||
CF | But not any more. A path leads north, and to the east, the jungle | ||
CF | becomes impassable. | ||
CF | | ||
CF | > | DavidW says, "Likewise this location." | |
DavidW says (to ClubFloyd), "x rubble" | ||
CF ] Ruined Structure | ||
CF | > | ||
CF | > X RUBBLE | ||
CF | | ||
CF | Careful, geometrical lines carved into the ancient bricks mark this as | ||
CF | a shape-made structure. It must have been something to behold, in its | ||
CF | time. | ||
CF | | ||
CF | > | DavidW says, "fix rubble" | |
DavidW says (to ClubFloyd), "fix rubble" | ||
CF ] Ruined Structure | ||
CF | > | ||
CF | > FIX RUBBLE | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "assemble rubble" | ||
CF ] Ruined Structure | ||
CF | > | ||
CF | > ASSEMBLE RUBBLE | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put sap on rubble" | ||
CF ] Ruined Structure | ||
CF | > | ||
CF | > PUT SAP ON RUBBLE | ||
CF | | ||
CF | Putting things on the ruins would achieve nothing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Amber Woods | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Amber Woods | ||
CF | You are in a thick forest, where the ambient light is a soft shade of | ||
CF | amber. You are in the land-behind-mirrors, home of the glass serpents. | ||
CF | You are nowhere that is real. The forest stretches out in every | ||
CF | direction. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Jungle | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Jungle | ||
CF | The jungle is thick, and the air is heavy and warm. All around you are | ||
CF | trees. Far to the south, through a curtain of leaves, you can see | ||
CF | something shine with borrowed light. | ||
CF | | ||
CF | > | ||
Touchy has arrived. | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Mirror Fields | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Mirror Fields | ||
CF | You are in a field of mirrors at the edge of the jungle, each one | ||
CF | fixed in the ground. Many reflect parts of London you recognize, but | ||
CF | many don't reflect places at all. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x mirrors" | ||
CF ] Mirror Fields | ||
CF | > | ||
CF | > X MIRRORS | ||
CF | | ||
CF | In the sea of mirrors, you find yourself drawn to two - a dark mirror | ||
CF | and a red mirror. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x dark mirror" | ||
CF ] Mirror Fields | ||
CF | > | ||
CF | > X DARK MIRROR | ||
CF | | ||
CF | This mirror is made of a smoky glass that comes alive when you | ||
CF | approach it. Reflected in the mirror is someone else's dream - A | ||
CF | seven-eyed shape sits in a cage. Thorns twist around and around the | ||
CF | heptagon, burying it, but it does not react. | ||
CF | | ||
CF | > | DavidW says, "As near as I can tell, the dark mirror shows us the dreams of everyone else in the game." | |
DavidW says (to ClubFloyd), "g" | ||
CF ] Mirror Fields | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | This mirror is made of a smoky glass that comes alive when you | ||
CF | approach it. Reflected in the mirror is someone else's dream - A shop | ||
CF | owner walks through stacks upon stacks of ancient junk. She fishes | ||
CF | something out of a pile: A child's doll, with a thin dusting of | ||
CF | something that could be mistaken for snow. She weeps. Oh, how she | ||
CF | weeps. | ||
CF | | ||
CF | > | DavidW says, "That's the antiquarian." | |
DavidW says, "We have not seen a doll." | ||
Knight_Otu says, "Hm." | ||
DavidW says, "Perhaps we might look for one in the shop." | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Mirror Fields | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | This mirror is made of a smoky glass that comes alive when you | ||
CF | approach it. Reflected in the mirror is someone else's dream - A clay | ||
CF | triangle drinks a beer that begs for its life from a mug that's always | ||
CF | screaming. It's not enough to forget. It's never enough to forget. | ||
CF | | ||
CF | > | DavidW says, "That's the guy we helped get a job at the dig site." | |
Knight_Otu says, "Yeah." | ||
Touchy asks, "a somewhat longer game today then?" | ||
DavidW says, "The archaeologist nicknamed him Brick, btw." | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Mirror Fields | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | This mirror is made of a smoky glass that comes alive when you | ||
CF | approach it. Reflected in the mirror is someone else's dream - A | ||
CF | pentagon searches his missing library card. But no matter how hard he | ||
CF | looks, he can't seem to find it. | ||
CF | | ||
CF | > | Knight_Otu says, "It is longer, yeah." | |
DavidW says, "That's the engineer. We gave him his card." | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Mirror Fields | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | This mirror is made of a smoky glass that comes alive when you | ||
CF | approach it. Reflected in the mirror is someone else's dream - A | ||
CF | triangle is born. A triangle grasps the horror of its brief existence. | ||
CF | A triangle is gone. | ||
CF | | ||
CF | > | Knight_Otu says, "And who is sooooooooooo far from the library." | |
DavidW says, "yes." | ||
DavidW says, "I don't know who this triangle is. Maybe the dead one that had the bell." | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Mirror Fields | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | This mirror is made of a smoky glass that comes alive when you | ||
CF | approach it. Reflected in the mirror is someone else's dream - A | ||
CF | librarian is handed a book that details the exact time and date of an | ||
CF | accident that will kill thousands. She assigns it a number, and | ||
CF | shelves it. She moves on. | ||
CF | | ||
CF | > | DavidW says, "We saw the librarian. Euclid did suggest maybe giving his book to the library, so perhaps this vision is a warning." | |
DavidW says (to ClubFloyd), "g" | ||
CF ] Mirror Fields | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | This mirror is made of a smoky glass that comes alive when you | ||
CF | approach it. Reflected in the mirror is someone else's dream - A snake | ||
CF | watches shapes go about their lives from a distance. It could not get | ||
CF | closer to them, even if it wanted to. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Mirror Fields | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | This mirror is made of a smoky glass that comes alive when you | ||
CF | approach it. Reflected in the mirror is someone else's dream - An | ||
CF | archaeologist digs through rock. It doesn't matter how long she digs | ||
CF | for, the only thing she ever finds is stone. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Mirror Fields | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | This mirror is made of a smoky glass that comes alive when you | ||
CF | approach it. Reflected in the mirror is someone else's dream - A | ||
CF | geometer prepares to make a bargain it knows it cannot uphold. It | ||
CF | thinks, perhaps it hopes, that by the time its deception is | ||
CF | discovered, it will be long gone from this dimension. | ||
CF | | ||
CF | > | DavidW says, "That's Euclid." | |
DavidW says (to ClubFloyd), "g" | ||
CF ] Mirror Fields | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | This mirror is made of a smoky glass that comes alive when you | ||
CF | approach it. Reflected in the mirror is someone else's dream - A tiger | ||
CF | mops blood from a nondescript wall, but it keeps coming back. There is | ||
CF | so much blood on his paws. | ||
CF | | ||
CF | > | DavidW says, "That's the janitor." | |
DavidW says (to ClubFloyd), "g" | ||
CF ] Mirror Fields | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | This mirror is made of a smoky glass that comes alive when you | ||
CF | approach it. Reflected in the mirror is someone else's dream - A | ||
CF | geometer prepares to make a bargain it knows it cannot uphold. It | ||
CF | thinks, perhaps it hopes, that by the time its deception is | ||
CF | discovered, it will be long gone from this dimension. | ||
CF | | ||
CF | > | DavidW says, "okay, it's repeating." | |
DavidW says (to ClubFloyd), "x red mirror" | ||
CF ] Mirror Fields | ||
CF | > | ||
CF | > X RED MIRROR | ||
CF | | ||
CF | The mirror reflects a boat, drifting slowly down a quiet river. The | ||
CF | surface ripples, concealing something sharp. | ||
CF | | ||
CF | > | DavidW says, "That's Death's boat. We can escape the mirror realm this way." | |
Knight_Otu says, "I guess that's Death on the Thames." | ||
DavidW says, "Yes." | ||
Touchy asks, "so we have to get information on the people from these dreams?" | ||
DavidW says, "I still don't understand how to win at chess." | ||
DavidW says (to Touchy), "no, I think this is just backstory." | ||
MoyTW says, "I think the dreams are showing you characters we've already seen; we're in the land beyond the mirrors, which is home to the fingerkings, and their deal is mirrors and dreams." | ||
Touchy says, "ok" | ||
DavidW says, "We can enter the red mirror but not the dark mirror." | ||
DavidW says, "And neither is portable." | ||
DavidW asks, "So, shall we try finding a snake?" | ||
Knight_Otu says, "Yeah." | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Jungle | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Jungle | ||
CF | The jungle is thick, and the air is heavy and warm. All around you are | ||
CF | trees. Far to the south, through a curtain of leaves, you can see | ||
CF | something shine with borrowed light. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Amber Woods | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Amber Woods | ||
CF | You are in a thick forest, where the ambient light is a soft shade of | ||
CF | amber. You are in the land-behind-mirrors, home of the glass serpents. | ||
CF | You are nowhere that is real. The forest stretches out in every | ||
CF | direction. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Jungle Path | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Jungle Path | ||
CF | A path from west to east snakes through the thick foliage. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Jungle Path | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Jungle Path | ||
CF | A path from the northwest bends around to the east. The trees here | ||
CF | seem to grow in strange directions. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "nw" | ||
CF ] Castle Gates | ||
CF | > | ||
CF | > NW | ||
CF | | ||
CF | | ||
CF | Castle Gates | ||
CF | North is the entrance to a sinuous structure of wood and thorns. | ||
CF | Something shapeless lives here, you're sure of it. What remains to be | ||
CF | seen, however, is whether or not they'll be able to catch you | ||
CF | trespassing. Southeast, a path leads back into the forest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf5" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Castle Gates | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Briar Hall | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Briar Hall | ||
CF | Leafy walls make up a large entry hall. Tapestries can be seen on | ||
CF | either side of the room. Off to the west, a passageway lined with | ||
CF | thorns can be seen. East, the walls change from leaves to mahogany. | ||
CF | Other, smaller passages pepper the wall like holes, but they are far | ||
CF | too small for you to enter. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] The Cage-Den | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | The Cage-Den | ||
CF | A cavernous room, with thorny walls and no windows. Cages made from | ||
CF | stiff briars are here, wrapping painfully around their dead-eyed | ||
CF | prisoners. Most of them are motionless, but one stirs to look at you | ||
CF | when you enter the room. To the east, the rest of the castle beckons | ||
CF | you. | ||
CF | | ||
CF | An imprisoned heptagon watches the room with its too-many eyes. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] The Cage-Den | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | Time passes. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] The Cage-Den | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | Time passes. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk" | ||
CF ] The Cage-Den | ||
CF | > | ||
CF | > TALK | ||
CF | | ||
CF | (to the sevenfold panoptic) | ||
CF | "Listen, Detective, I really do need your help with my little | ||
CF | predicament." He swats at a strand of thorns | ||
CF | conversationally. "Please? I might be able to do you a favor, | ||
CF | in return." | ||
CF | | ||
CF | Out of the corner of your eye, you see a flash of green. A trick of | ||
CF | the light. It's nothing. Don't worry about it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a predicament" | ||
CF ] The Cage-Den | ||
CF | > | ||
CF | > A PREDICAMENT | ||
CF | | ||
CF | "I've been their prisoner for quite a while now," the heptagon | ||
CF | explains. "The kings behind mirrors. I can't say for how | ||
CF | long, time is funny here." He continues as if he's talking about what | ||
CF | he had for breakfast this morning. "They prefer more normal-looking | ||
CF | shapes, so they've left me alone. But I'm tired of living in their | ||
CF | castle, eating their 'food', watching the things they do to decent | ||
CF | shapes." He leans towards you. "I want to escape, Detective. | ||
CF | And I want you to help me. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a kings" | ||
CF ] The Cage-Den | ||
CF | > | ||
CF | > A KINGS | ||
CF | | ||
CF | "They're nothing more than snakes," The heptagon spits. "Literal | ||
CF | snakes. And the things that live in the corners of your eyes. You'll | ||
CF | have to be careful around them, or they'll take your skin and wear it. | ||
CF | Pompous bastards," he mutters to himself. "Trapped in some imaginary | ||
CF | wasteland, and they call themselves kings." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a escape" | ||
CF ] The Cage-Den | ||
CF | > | ||
CF | > A ESCAPE | ||
CF | | ||
CF | "Getting out's possible, in theory," the heptagon says. "Not as easy | ||
CF | as getting in, but possible, using the same, ah, methods. This is the | ||
CF | land-behind-mirrors, after all." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a mirrors" | ||
CF ] The Cage-Den | ||
CF | > | ||
CF | > A MIRRORS | ||
CF | | ||
CF | "I can't help you there, Detective. All this time behind the glass | ||
CF | hasn't been good for my mind." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a land" | ||
CF ] The Cage-Den | ||
CF | > | ||
CF | > A LAND | ||
CF | | ||
CF | (land-behind-mirrors) | ||
CF | "The nature of the place is that it defies nature." The heptagon | ||
CF | shrugs. "They can't exist in the real world, not without their | ||
CF | borrowed geometry, so they've resigned themselves to be the kings only | ||
CF | of dreams, and all things behind mirrors." | ||
CF | | ||
CF | You think you hear a hissing sound. Quiet, at first, but getting | ||
CF | louder. | ||
CF | | ||
CF | > | MoyTW asks, "So is "a" the chat keyword?" | |
DavidW says, "It's just short for ASK [nearby NPC] ABOUT." | ||
MoyTW says, "Oh, fair 'nuff." | ||
DavidW says, "t is for TELL" | ||
DavidW says, "Some games recognize those abbreviations; this is one of those games." | ||
DavidW says (to ClubFloyd), "a mirror" | ||
CF ] The Cage-Den | ||
CF | > | ||
CF | > A MIRROR | ||
CF | | ||
CF | Which do you mean, the small mirror, the sanitized mirror or the | ||
CF | green-glass mirror? | ||
CF | | ||
CF | > | Knight_Otu says, "Hm." | |
DavidW says, "The small mirror was in our dream. The sanitized mirror was in our home. The green-glass mirror is the sanitized one after it was used by the guy in prison." | ||
DavidW says (to ClubFloyd), "green-glass" | ||
CF ] The Cage-Den | ||
CF | > | ||
CF | > GREEN-GLASS | ||
CF | | ||
CF | "I can't help you there, Detective. All this time behind the glass | ||
CF | hasn't been good for my mind." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a cage" | ||
CF ] The Cage-Den | ||
CF | > | ||
CF | > A CAGE | ||
CF | | ||
CF | (the cage-elevator) | ||
CF | "I can't help you there, Detective. All this time behind the glass | ||
CF | hasn't been good for my mind." | ||
CF | | ||
CF | > | DavidW says, "I meant your cage, silly." | |
DavidW says (to ClubFloyd), "listen" | ||
CF ] The Cage-Den | ||
CF | > | ||
CF | > LISTEN | ||
CF | | ||
CF | You hear nothing unexpected. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a third dimension" | ||
CF ] The Cage-Den | ||
CF | > | ||
CF | > A THIRD DIMENSION | ||
CF | | ||
CF | "Ah, the mythical third dimension. I do so miss the days when some | ||
CF | fabled space was the most important thing on my mind." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a heptagon" | ||
CF ] The Cage-Den | ||
CF | > | ||
CF | > A HEPTAGON | ||
CF | | ||
CF | "My eyes? Compared to what goes on in here, they're nothing out of the | ||
CF | ordinary. People always said they pitied me for being irregular, but | ||
CF | I've got something they don't have: depth perception. And the snakes | ||
CF | leave me alone because they don't want a seven-eyed freak for a host, | ||
CF | all the while they burrow into all the ones who were born right." He | ||
CF | laughs. "I pity them, now." | ||
CF | | ||
CF | The hissing won't stop. Not even when you plug your ears. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a pages" | ||
CF ] The Cage-Den | ||
CF | > | ||
CF | > A PAGES | ||
CF | | ||
CF | "I can't help you there, Detective. All this time behind the glass | ||
CF | hasn't been good for my mind." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a castle" | ||
CF ] The Cage-Den | ||
CF | > | ||
CF | > A CASTLE | ||
CF | | ||
CF | You don't know what you're talking about. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a ivory key" | ||
CF ] The Cage-Den | ||
CF | > | ||
CF | > A IVORY KEY | ||
CF | | ||
CF | "I can't help you there, Detective. All this time behind the glass | ||
CF | hasn't been good for my mind." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a fourth city" | ||
CF ] The Cage-Den | ||
CF | > | ||
CF | > A FOURTH CITY | ||
CF | | ||
CF | "I can't help you there, Detective. All this time behind the glass | ||
CF | hasn't been good for my mind." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a euclid" | ||
CF ] The Cage-Den | ||
CF | > | ||
CF | > A EUCLID | ||
CF | | ||
CF | "I can't help you there, Detective. All this time behind the glass | ||
CF | hasn't been good for my mind." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a square" | ||
CF ] The Cage-Den | ||
CF | > | ||
CF | > A SQUARE | ||
CF | | ||
CF | "Who? I'm not familiar. There's a lot of them, you know." He looks at | ||
CF | you. "You shouldn't have freed it, just so we're clear. The last thing | ||
CF | we need is more of those monsters out there." | ||
CF | | ||
CF | Something heavy and vicious has started to swim in your brain, and in | ||
CF | the edge of your vision. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "t red mirror" | ||
CF ] The Cage-Den | ||
CF | > | ||
CF | > T RED MIRROR | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | DavidW says, "oh, it knows A but not T? Weird." | |
DavidW says (to ClubFloyd), "topics" | ||
CF ] The Cage-Den | ||
CF | > | ||
CF | > TOPICS | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a red mirror" | ||
CF ] The Cage-Den | ||
CF | > | ||
CF | > A RED MIRROR | ||
CF | | ||
CF | You don't know what you're talking about. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a sap" | ||
CF ] The Cage-Den | ||
CF | > | ||
CF | > A SAP | ||
CF | | ||
CF | "I can't help you there, Detective. All this time behind the glass | ||
CF | hasn't been good for my mind." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "show sap to heptagon" | ||
CF ] The Cage-Den | ||
CF | > | ||
CF | > SHOW SAP TO HEPTAGON | ||
CF | | ||
CF | The sevenfold panoptic is unimpressed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ring bell" | ||
CF ] The Cage-Den | ||
CF | > | ||
CF | > RING BELL | ||
CF | | ||
CF | The bell makes a pleasant ringing sound. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] The Cage-Den | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | an ivory key | ||
CF | some brilliant sap | ||
CF | a solacefruit | ||
CF | a chair | ||
CF | a bookmark | ||
CF | a handwritten book | ||
CF | a jeweled sword | ||
CF | a brass ring | ||
CF | a flint-and-steel lighter | ||
CF | a maze map | ||
CF | a set of ritual instructions | ||
CF | a pail | ||
CF | a brass key | ||
CF | a bell | ||
CF | a pickaxe | ||
CF | the theoretical location of a hideout | ||
CF | a rusty lamp (providing light) | ||
CF | a pint of fry oil | ||
CF | a detective's fedora (being worn) | ||
CF | the spare towel | ||
CF | a knapsack (open but empty) | ||
CF | a compelling note | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] The Cage-Den | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | The Cage-Den | ||
CF | A cavernous room, with thorny walls and no windows. Cages made from | ||
CF | stiff briars are here, wrapping painfully around their dead-eyed | ||
CF | prisoners. Most of them are motionless, but one stirs to look at you | ||
CF | when you enter the room. To the east, the rest of the castle beckons | ||
CF | you. | ||
CF | | ||
CF | An imprisoned heptagon watches the room with its too-many eyes. | ||
CF | | ||
CF | An image comes to you. A ball of serpents, twisted together and the | ||
CF | purest green. You can't stop thinking about them. You'd like to stop | ||
CF | thinking about them. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "cut briars with sword" | ||
CF ] The Cage-Den | ||
CF | > | ||
CF | > CUT BRIARS WITH SWORD | ||
CF | | ||
CF | I only understood you as far as wanting to cut the cages. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "cut briars" | ||
CF ] The Cage-Den | ||
CF | > | ||
CF | > CUT BRIARS | ||
CF | | ||
CF | Cutting it up would achieve little. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x serpents" | ||
CF ] The Cage-Den | ||
CF | > | ||
CF | > X SERPENTS | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x snakes" | ||
CF ] The Cage-Den | ||
CF | > | ||
CF | > X SNAKES | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] The Cage-Den | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | Time passes. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] The Cage-Den | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | Time passes. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] The Cage-Den | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | Time passes. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] The Cage-Den | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | Time passes. | ||
CF | | ||
CF | A seething mass has lodged itself in your mind. Visitors aren't | ||
CF | welcome in their castle. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] The Cage-Den | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | Time passes. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] The Cage-Den | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | Time passes. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] The Cage-Den | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | Time passes. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] The Cage-Den | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | Time passes. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] The Cage-Den | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | Time passes. | ||
CF | | ||
CF | You're not quite sure if your mind is your own. You're not quite sure | ||
CF | if your body is your own. The longer you stay in this castle, the more | ||
CF | of your geometry belongs to the snakes. Get out. Get out now. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] The Cage-Den | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | Time passes. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] The Cage-Den | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | Time passes. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] The Cage-Den | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | Time passes. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] The Cage-Den | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | Time passes. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | Time passes. | ||
CF | | ||
CF | We are the kings behind mirrors. We are the glass serpents. We rule | ||
CF | unreality, and soon, we will rule reality too. This triangle is ours, | ||
CF | and will be ours, and has always been ours. | ||
CF | | ||
CF | The last thing you hear before you lose consciousness is high, | ||
CF | many-voiced laughter. | ||
CF | | ||
CF | [PRESS ANY KEY TO CONTINUE] | ||
DavidW pushes the green 'space' button. | ||
CF ] A Silent River | ||
CF | A Silent River | ||
CF | A slow boat rests in a silent river. Your surroundings are dark, but | ||
CF | you can see everything with awful clarity. The far shore is in the | ||
CF | distance, out of reach. | ||
CF | | ||
CF | A skeleton in robes sits at the front of the boat, guiding it along | ||
CF | down the river. | ||
CF | | ||
CF | An ancient chess set is tucked away in a far corner of the boat. | ||
CF | | ||
CF | > | DavidW says, "oh. So we just die anyway." | |
DavidW says (to ClubFloyd), "i" | ||
CF ] A Silent River | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | an ivory key | ||
CF | some brilliant sap | ||
CF | a solacefruit | ||
CF | a chair | ||
CF | a bookmark | ||
CF | a handwritten book | ||
CF | a jeweled sword | ||
CF | a brass ring | ||
CF | a flint-and-steel lighter | ||
CF | a maze map | ||
CF | a set of ritual instructions | ||
CF | a pail | ||
CF | a brass key | ||
CF | a bell | ||
CF | a pickaxe | ||
CF | the theoretical location of a hideout | ||
CF | a rusty lamp (providing light) | ||
CF | a pint of fry oil | ||
CF | a detective's fedora (being worn) | ||
CF | the spare towel | ||
CF | a knapsack (open but empty) | ||
CF | a compelling note | ||
CF | | ||
CF | > | MoyTW says, "Predictable, really." | |
DavidW says, "and we keep everything too." | ||
DavidW says, "I don't know if anything happens if we just stay on the boat, NOT playing chess." | ||
DavidW | 1. The circle is a powerful opponent, but pointless. Use something sharp. | 2. The ideas and constructs of civilization can always be brought low by the wild animal's grand designs. | 3. A stops B and B stops C. All things shall return to me. | 4. Infinity stopped with a shot from a gun. To hinder a catspaw, move into a- *the ink is smudged too badly to read* | 5. If all else fails, go north, into the edge and the black. | ||
DavidW says (to ClubFloyd), "play chess" | ||
CF ] A Silent River | ||
CF | > | ||
CF | > PLAY CHESS | ||
CF | | ||
CF | The boatman looks at you inquisitively, and you think you see | ||
CF | something glint in his empty eyes. "Would you care for a game of | ||
CF | chess?" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "yes" | ||
DavidW says (to ClubFloyd), "yes" | ||
CF ] A Silent River | ||
CF | > | ||
CF | > YES | ||
CF | | ||
CF | | ||
CF | The boatman moves a catspaw to E8. He watches for your next move. | ||
CF | | ||
CF | It's your turn. | ||
CF | | ||
CF | 1: Rook to B6 | ||
CF | 2: Catspaw to G5 | ||
CF | 3: Bishop to C1 | ||
CF | | ||
CF | > | ||
CF ] A Silent River | ||
CF | > | ||
CF | > YES | ||
CF | | ||
CF | Please enter a number, 1-3. | ||
CF | | ||
CF | > | Knight_Otu says, "We might just get booted from the boat as though we lost the chess game." | |
DavidW says (to ClubFloyd), "3" | ||
CF ] A Silent River | ||
CF | > | ||
CF | > 3 | ||
CF | | ||
CF | | ||
CF | You try a move you vaguely recall hearing about. To your surprise, it | ||
CF | works perfectly. | ||
CF | | ||
CF | The boatman moves a flint to E1. He grins, saying nothing. | ||
CF | | ||
CF | It's your turn. | ||
CF | | ||
CF | 1: Flint to D2 | ||
CF | 2: Rook to H9 | ||
CF | 3: Bishop to A3 | ||
CF | | ||
CF | > | Touchy says, "Was this just somebody really badly wanting to implement a chess ai in inform? :)" | |
DavidW says (to ClubFloyd), "3" | ||
CF ] A Silent River | ||
CF | > | ||
CF | > 3 | ||
CF | | ||
CF | | ||
CF | You watch passively as the boatman captures several of your pieces. | ||
CF | | ||
CF | The boatman moves a square to A1. His moves are smooth, confident. | ||
CF | | ||
CF | It's your turn. | ||
CF | | ||
CF | 1: Flint to B7 | ||
CF | 2: Catspaw to H9 | ||
CF | 3: Square to A3 | ||
CF | | ||
CF | > | Knight_Otu says, "I mean, it's not really chess." | |
DavidW says (to ClubFloyd), "1" | ||
CF ] A Silent River | ||
CF | > | ||
CF | > 1 | ||
CF | | ||
CF | | ||
CF | You capture one of the boatman's pieces, and he captures three of | ||
CF | yours. The game progresses. | ||
CF | | ||
CF | The boatman moves a circle to D8. His moves are smooth, confident. | ||
CF | | ||
CF | It's your turn. | ||
CF | | ||
CF | 1: Square to H6 | ||
CF | 2: Flint to E5 | ||
CF | 3: Bishop to A3 | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "2" | ||
CF ] A Silent River | ||
CF | > | ||
CF | > 2 | ||
CF | | ||
CF | | ||
CF | You knock another of the boatman's pieces from the board triumphantly. | ||
CF | He sighs. | ||
CF | | ||
CF | The boatman knocks your circle from the board with the practiced ease | ||
CF | of one who's done it a thousand times. "You never had a chance," he | ||
CF | hisses. "I've only ever lost once to a Londoner. Strange woman," the | ||
CF | boatman muses. "I think she actually wrote a book about the | ||
CF | experience." His gaze lingers on you for a moment, before turning back | ||
CF | to the river. "We've arrived, by the way. You might as well get out." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] A Silent River | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | A Silent River | ||
CF | A slow boat rests in a silent river. Your surroundings are dark, but | ||
CF | you can see everything with awful clarity. The boat is parked on the | ||
CF | shore to the north. | ||
CF | | ||
CF | A skeleton in robes sits at the front of the boat, guiding it along | ||
CF | down the river. | ||
CF | | ||
CF | An ancient chess set is tucked away in a far corner of the boat. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take chess" | ||
CF ] A Silent River | ||
CF | > | ||
CF | > TAKE CHESS | ||
CF | | ||
CF | The boatman growls at you. "If you'd like to play," he spits, "you can | ||
CF | ask." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Stolen Shores | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | The sound of waves becomes louder and louder, until it is almost | ||
CF | deafening. Just like that, you return to yourself. | ||
CF | | ||
CF | Stolen Shores | ||
CF | What was once the river Thames cuts through the middle of the city, | ||
CF | depositing the dead and detritus alike on its muddy banks. The river | ||
CF | itself is immediately south. The street is north, and the beach | ||
CF | stretches on for a while to the west. | ||
CF | | ||
CF | Your whole body aches. You must have washed onto the beach - they do | ||
CF | say that the stolen river takes a trip through hell. Your brain is on | ||
CF | fire. But at least you're alive. | ||
CF | | ||
CF | > | DavidW says, "I think to win, we have to get all four moves correct." | |
Knight_Otu says, "Probably, yes." | ||
DavidW says, "And I still haven't deciphered the instructions properly." | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Stolen Shores | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Near The River | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Near The River | ||
CF | You've got an excellent view of the stolen river, which is accessible | ||
CF | to the south. The shuttered palace looms in the west, the entrance to | ||
CF | the university is north, and east is a series of broad streets. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Broad Streets | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Broad Streets | ||
CF | A public road. A muddy river connects with the street to the west, and | ||
CF | Moloch Street is accessible in the north. The street is empty in the | ||
CF | southwest and alien in the south. Your lodgings are to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Your Lodgings | ||
CF | You are in your small apartment. It's a cool London morning, and your | ||
CF | windows are ever so slightly fogged up. A door is set into the west | ||
CF | wall of your home. | ||
CF | | ||
CF | In one corner of the room is an old wooden trophy case. | ||
CF | | ||
CF | You can also see a green-glass mirror (empty) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x case" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > X CASE | ||
CF | | ||
CF | An old trophy case, with thirteen slots of specific sizes and shapes. | ||
CF | Five of the case's slots have been filled. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look in case" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > LOOK IN CASE | ||
CF | | ||
CF | You can't see inside, since the trophy case is closed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open case" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > OPEN CASE | ||
CF | | ||
CF | You open the trophy case, revealing a bezoar, a solid gold brick, a | ||
CF | heartmetal disc, a horse statue and a lump of friendly amber. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put sword in case" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > PUT SWORD IN CASE | ||
CF | | ||
CF | The jeweled sword fits perfectly. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put fruit in case" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > PUT FRUIT IN CASE | ||
CF | | ||
CF | The solacefruit fits perfectly. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put bookmark in case" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > PUT BOOKMARK IN CASE | ||
CF | | ||
CF | The bookmark fits perfectly. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put sap in case" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > PUT SAP IN CASE | ||
CF | | ||
CF | The brilliant sap doesn't seem to fit. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put ring in case" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > PUT RING IN CASE | ||
CF | | ||
CF | The brass ring fits perfectly. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look in case" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > LOOK IN CASE | ||
CF | | ||
CF | In the trophy case are a brass ring, a bookmark, a solacefruit, a | ||
CF | jeweled sword, a bezoar, a solid gold brick, a heartmetal disc, a | ||
CF | horse statue and a lump of friendly amber. | ||
CF | | ||
CF | > | MoyTW asks, "Out of 13?" | |
DavidW says, "yes" | ||
DavidW says, "We're missing four." | ||
DavidW says, "Death almost certainly has one." | ||
DavidW says, "I want to revisit the altar" | ||
Knight_Otu says, "I'd have suggested the altar as well." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Broad Streets | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Broad Streets | ||
CF | A public road. A muddy river connects with the street to the west, and | ||
CF | Moloch Street is accessible in the north. The street is empty in the | ||
CF | southwest and alien in the south. Your lodgings are to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Bazaar Side-Streets | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Bazaar Side-Streets | ||
CF | The industrial bustle of London peaks here, not at the center of town | ||
CF | but in the Bazaar that effectively owns the city. Something alien is | ||
CF | here, thrumming at the edge of your consciousness and living inside | ||
CF | the ground. A more ordinary street is to the north, and an alleyway is | ||
CF | to the west. East is the door to a land agency. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Penstock's Wicket | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Penstock's Wicket | ||
CF | The land agency of Penstock, a heptagon realtor with better things to | ||
CF | do than man his own shop. The air in here is still and dusty. A door | ||
CF | to the west leads back out to the bazaar, and an elevator shaft is to | ||
CF | the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Elevator Shaft | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Elevator Shaft | ||
CF | You are at the top of an elevator shaft. It continues to the south, | ||
CF | and the land agency is back to the west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Elevator Shaft | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | That's impossible. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Elevator Shaft | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Elevator Shaft | ||
CF | You are in an elevator shaft. A great chain is here, spanning north to | ||
CF | south. | ||
CF | | ||
CF | A discrete casket is here, nestled into a shelf carved into the rock. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Elevator Shaft | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Elevator Shaft | ||
CF | You are in an elevator shaft. A great chain is here, spanning north to | ||
CF | south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Sundered Sea | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Sundered Sea | ||
CF | The room is a vast, yawning cavern, a secret warehouse south of the | ||
CF | ground. Fiery glyphs set into the walls illuminate deep pools and pits | ||
CF | of ivory foam around you, and the scent of ammonia is thick in the | ||
CF | air. North is an elevator shaft leading out, and east is an altar. | ||
CF | | ||
CF | A metal cage-elevator is here, attached to a chain. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] At The Altar | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | At The Altar | ||
CF | Here in a broad cavern, across a sea of foamy pits, is a stone altar. | ||
CF | West is a cage-elevator, situated on a flat stone clearing. A | ||
CF | stairwell south leads even further into the bowels of the earth. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x altar" | ||
CF ] At The Altar | ||
CF | > | ||
CF | > X ALTAR | ||
CF | | ||
CF | A large stone altar, about your size. Some writing has been carved | ||
CF | into it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "read it" | ||
CF ] At The Altar | ||
CF | > | ||
CF | > READ IT | ||
CF | | ||
CF | One part lacre, one part shape. Add shape to lacre, combine in | ||
CF | pail. Wait. Enjoy. | ||
CF | | ||
CF | They say people come down here with black glass knives and cut | ||
CF | themselves. They say the snow-foam likes that. You don't have a knife, | ||
CF | but theoretically, any 'aspect of the self' will do. | ||
CF | | ||
CF | > | DavidW says, "Lacre is in the previous room, but we can't touch it bare-handed." | |
DavidW says, "We've seen no gloves or tongs." | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Stairwell | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Stairwell | ||
CF | A passageway running north-south through the rock. The scent of | ||
CF | ammonia wafts in from the north, and to the south, the tunnel gets | ||
CF | darker. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Tunnel Entrance | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Tunnel Entrance | ||
CF | You stand in the ruins of an archway, made from ancient stone. There | ||
CF | is a complex series of tunnels to the south, and north is the way you | ||
CF | came. | ||
CF | | ||
CF | > | Knight_Otu says, "I'd have thought we could just dip the bucket in or something." | |
DavidW says (to ClubFloyd), "n" | ||
CF ] Stairwell | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Stairwell | ||
CF | A passageway running north-south through the rock. The scent of | ||
CF | ammonia wafts in from the north, and to the south, the tunnel gets | ||
CF | darker. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] At The Altar | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | At The Altar | ||
CF | Here in a broad cavern, across a sea of foamy pits, is a stone altar. | ||
CF | West is a cage-elevator, situated on a flat stone clearing. A | ||
CF | stairwell south leads even further into the bowels of the earth. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Sundered Sea | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Sundered Sea | ||
CF | The room is a vast, yawning cavern, a secret warehouse south of the | ||
CF | ground. Fiery glyphs set into the walls illuminate deep pools and pits | ||
CF | of ivory foam around you, and the scent of ammonia is thick in the | ||
CF | air. North is an elevator shaft leading out, and east is an altar. | ||
CF | | ||
CF | A metal cage-elevator is here, attached to a chain. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "dip pail" | ||
CF ] Sundered Sea | ||
CF | > | ||
CF | > DIP PAIL | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take lacre with pail" | ||
CF ] Sundered Sea | ||
CF | > | ||
CF | > TAKE LACRE WITH PAIL | ||
CF | | ||
CF | I only understood you as far as wanting to take the lacre. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take lacre" | ||
CF ] Sundered Sea | ||
CF | > | ||
CF | > TAKE LACRE | ||
CF | | ||
CF | There's no way you're going to touch that stuff. Not with your bare | ||
CF | hands, anyway. | ||
CF | | ||
CF | > | Knight_Otu says, "Apparently not." | |
DavidW says (to ClubFloyd), "x lacre" | ||
CF ] Sundered Sea | ||
CF | > | ||
CF | > X LACRE | ||
CF | | ||
CF | A foamy white substance sits in pits and pools here. You might call it | ||
CF | snow if you didn't know any better, but you do know better, so you | ||
CF | call it lacre. Better not get too close. | ||
CF | | ||
CF | > | MoyTW asks, "...scoop?" | |
DavidW says (to ClubFloyd), "scoop lacre" | ||
CF ] Sundered Sea | ||
CF | > | ||
CF | > SCOOP LACRE | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "blow lacre" | ||
CF ] Sundered Sea | ||
CF | > | ||
CF | > BLOW LACRE | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | Knight_Otu says, "(How does a shape have hands anyway?)" | |
MoyTW asks, "...use pail on lacre?" | ||
MoyTW says, "Ha! Good question." | ||
DavidW says (to ClubFloyd), "use pail on lacre" | ||
CF ] Sundered Sea | ||
CF | > | ||
CF | > USE PAIL ON LACRE | ||
CF | | ||
CF | I only understood you as far as wanting to use the pail. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "use pail" | ||
CF ] Sundered Sea | ||
CF | > | ||
CF | > USE PAIL | ||
CF | | ||
CF | 'Use' isn't specific enough. Why don't you try: | ||
CF | Lighting | ||
CF | Drinking | ||
CF | Attaching | ||
CF | Digging | ||
CF | Pulling | ||
CF | Playing | ||
CF | Unlocking | ||
CF | Reading | ||
CF | Drying | ||
CF | | ||
CF | Remember, you can type HELP at any time to review a list of commands. | ||
CF | | ||
CF | > | DavidW says, "That's new." | |
MoyTW says, "...huh. That's very helpful." | ||
DavidW says, "I'm not sure what to do next. We can try Death's chess game over and over until we figure it out, I suppose." | ||
DavidW says (to ClubFloyd), "x ritual" | ||
CF ] Sundered Sea | ||
CF | > | ||
CF | > X RITUAL | ||
CF | | ||
CF | The instructions to some kind of rite, in shaky writing. | ||
CF | | ||
CF | 1. The shape the sacred shape never more never less always eight the | ||
CF | sacred shape LIGHT THEM. | ||
CF | 2. Ring the bell to get the audience's attention | ||
CF | 3. Repeat after me. | ||
CF | | ||
CF | On the back is an incantation, though much of the ink is smudged. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x incantation" | ||
CF ] Sundered Sea | ||
CF | > | ||
CF | > X INCANTATION | ||
CF | | ||
CF | The instructions are written in the queen's english, but the | ||
CF | incantation is written in mongolian - the language of the fourth city. | ||
CF | But it's not really the right time for mongolian conjuring, so you | ||
CF | decide not to.You don't understand a word of it. Maybe if you did | ||
CF | you'd be able to read it out loud. | ||
CF | | ||
CF | > | Knight_Otu asks, "I guess the tunnels to the south are an option?" | |
Knight_Otu says, "Well, past the stairwell." | ||
DavidW says, "They are, but they seem to be the same tunnels as in the palace somehow." | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] At The Altar | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | At The Altar | ||
CF | Here in a broad cavern, across a sea of foamy pits, is a stone altar. | ||
CF | West is a cage-elevator, situated on a flat stone clearing. A | ||
CF | stairwell south leads even further into the bowels of the earth. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Stairwell | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Stairwell | ||
CF | A passageway running north-south through the rock. The scent of | ||
CF | ammonia wafts in from the north, and to the south, the tunnel gets | ||
CF | darker. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Tunnel Entrance | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Tunnel Entrance | ||
CF | You stand in the ruins of an archway, made from ancient stone. There | ||
CF | is a complex series of tunnels to the south, and north is the way you | ||
CF | came. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Winding Tunnels | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Winding Tunnels | ||
CF | A complex system of tunnels forms a winding labyrinth, with exits in | ||
CF | all directions. | ||
CF | | ||
CF | > | Knight_Otu says, "Huh." | |
Knight_Otu says, "I guess we can try to see if they are..." | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Winding Tunnels | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Winding Tunnels | ||
CF | A complex system of tunnels forms a winding labyrinth, with exits in | ||
CF | all directions. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ne" | ||
CF ] Winding Tunnels | ||
CF | > | ||
CF | > NE | ||
CF | | ||
CF | | ||
CF | Winding Tunnels | ||
CF | A complex system of tunnels forms a winding labyrinth, with exits in | ||
CF | all directions. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Tunnel Entrance | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Tunnel Entrance | ||
CF | You stand in the ruins of an archway, made from ancient stone. There | ||
CF | is a complex series of tunnels to the south, and north is the way you | ||
CF | came. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Winding Tunnels | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Winding Tunnels | ||
CF | A complex system of tunnels forms a winding labyrinth, with exits in | ||
CF | all directions. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Winding Tunnels | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Winding Tunnels | ||
CF | A complex system of tunnels forms a winding labyrinth, with exits in | ||
CF | all directions. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ne" | ||
CF ] Winding Tunnels | ||
CF | > | ||
CF | > NE | ||
CF | | ||
CF | | ||
CF | Winding Tunnels | ||
CF | A complex system of tunnels forms a winding labyrinth, with exits in | ||
CF | all directions. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Tunnel Entrance | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Tunnel Entrance | ||
CF | You stand in the ruins of an archway, made from ancient stone. There | ||
CF | is a complex series of tunnels to the south, and north is the way you | ||
CF | came. | ||
CF | | ||
CF | > | DavidW asks, "Am I doing it wrong?" | |
DavidW says (to ClubFloyd), "s" | ||
CF ] Winding Tunnels | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Winding Tunnels | ||
CF | A complex system of tunnels forms a winding labyrinth, with exits in | ||
CF | all directions. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Winding Tunnels | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Winding Tunnels | ||
CF | A complex system of tunnels forms a winding labyrinth, with exits in | ||
CF | all directions. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Winding Tunnels | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Winding Tunnels | ||
CF | A complex system of tunnels forms a winding labyrinth, with exits in | ||
CF | all directions. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ne" | ||
CF ] Tunnel Entrance | ||
CF | > | ||
CF | > NE | ||
CF | | ||
CF | | ||
CF | Tunnel Entrance | ||
CF | You stand in the ruins of an archway, made from ancient stone. There | ||
CF | is a complex series of tunnels to the south, and north is the way you | ||
CF | came. | ||
CF | | ||
CF | > | Knight_Otu says, "I don't recall the directions." | |
DavidW says (to ClubFloyd), "i" | ||
CF ] Tunnel Entrance | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | an ivory key | ||
CF | some brilliant sap | ||
CF | a chair | ||
CF | a handwritten book | ||
CF | a flint-and-steel lighter | ||
CF | a maze map | ||
CF | a set of ritual instructions | ||
CF | a pail | ||
CF | a brass key | ||
CF | a bell | ||
CF | a pickaxe | ||
CF | the theoretical location of a hideout | ||
CF | a rusty lamp (providing light) | ||
CF | a pint of fry oil | ||
CF | a detective's fedora (being worn) | ||
CF | the spare towel | ||
CF | a knapsack (open but empty) | ||
CF | a compelling note | ||
CF | | ||
CF | > | DavidW says, "I can go alllll the way to the library and get them." | |
Knight_Otu says (to ClubFloyd), "x map" | ||
CF ] Tunnel Entrance | ||
CF | > | ||
CF | > X MAP | ||
CF | | ||
CF | So the geometer stood at the ready, pacing nervously around his | ||
CF | study. Soon, he'd been promised, it would all be complete. Even if | ||
CF | he'd contacted them first, he hadn't expected them to actually | ||
CF | respond, and he couldn't be more anxious if he tried. Not Eating, | ||
CF | barely sleeping, even, in case the chiropterans wanted to make the | ||
CF | exchange at night. Whether or not they could even give him what he'd | ||
CF | asked for was unclear as well. Such Entities as them were not to be | ||
CF | taken lightly, if they really wanted his entire city in exchange - and | ||
CF | that was another thing. What he'd promised them he didn't own, and if | ||
CF | they discovered they'd been tricked, they might not uphold their end | ||
CF | of the bargain. Euclid shuddered at the thought. | ||
CF | | ||
CF | You shut the book. That's not a map at all. Must have been an error at | ||
CF | the printer's. | ||
CF | | ||
CF | > | Knight_Otu says, "We do have them on us." | |
DavidW says, "oh. I missed an E." | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Winding Tunnels | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Winding Tunnels | ||
CF | A complex system of tunnels forms a winding labyrinth, with exits in | ||
CF | all directions. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Winding Tunnels | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Winding Tunnels | ||
CF | A complex system of tunnels forms a winding labyrinth, with exits in | ||
CF | all directions. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Winding Tunnels | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Winding Tunnels | ||
CF | A complex system of tunnels forms a winding labyrinth, with exits in | ||
CF | all directions. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ne" | ||
CF ] Winding Tunnels | ||
CF | > | ||
CF | > NE | ||
CF | | ||
CF | | ||
CF | Winding Tunnels | ||
CF | A complex system of tunnels forms a winding labyrinth, with exits in | ||
CF | all directions. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Winding Tunnels | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Winding Tunnels | ||
CF | A complex system of tunnels forms a winding labyrinth, with exits in | ||
CF | all directions. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "se" | ||
CF ] Winding Tunnels | ||
CF | > | ||
CF | > SE | ||
CF | | ||
CF | | ||
CF | Winding Tunnels | ||
CF | A complex system of tunnels forms a winding labyrinth, with exits in | ||
CF | all directions. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Winding Tunnels | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Winding Tunnels | ||
CF | A complex system of tunnels forms a winding labyrinth, with exits in | ||
CF | all directions. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Tunnel's End | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Tunnel's End | ||
CF | The maze of tunnels in the west ends here, at a fancy door to the | ||
CF | east. You can sense a presence behind the door, thrumming with power. | ||
CF | You're close. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Euclid's Den | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Euclid's Den | ||
CF | A small room with rough cave walls, but an inhabited one. Cave | ||
CF | paintings near the wall serve as decorations, and empty wine bottles | ||
CF | are scattered all over the room. West is the exit. | ||
CF | | ||
CF | An entity stands in the room, giving you a headache. | ||
CF | | ||
CF | An old wooden desk is here. | ||
CF | | ||
CF | > | Knight_Otu says, "Huh." | |
DavidW says, "yup. Same tunnels." | ||
Knight_Otu says, "That's a bit weird." | ||
DavidW says, "Yes. Even in a game with much weirdness." | ||
DavidW says (to ClubFloyd), "a tunnels" | ||
CF ] Euclid's Den | ||
CF | > | ||
CF | > A TUNNELS | ||
CF | | ||
CF | You don't know what you're talking about. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a chair" | ||
CF ] Euclid's Den | ||
CF | > | ||
CF | > A CHAIR | ||
CF | | ||
CF | "Technically, this chair's from Greece," Euclid explains. "Or, I guess | ||
CF | you'd call it Ancient Greece. Only, it's not, because I keep replacing | ||
CF | bits of it." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a book" | ||
CF ] Euclid's Den | ||
CF | > | ||
CF | > A BOOK | ||
CF | | ||
CF | (the handwritten book) | ||
CF | "This was supposed to be my life's work," he says softly. "I wanted to | ||
CF | prove that the third dimension was real so very badly. Back when I was | ||
CF | Euclid the geometer, instead of being... like this." As he says this, | ||
CF | he vanishes, only to reappear moments later. "I'm sorry, Detective. | ||
CF | It's so hard to keep myself flat. My body just wants to drift up into | ||
CF | space, I suppose. Add that to my list of regrets." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a mirror" | ||
CF ] Euclid's Den | ||
CF | > | ||
CF | > A MIRROR | ||
CF | | ||
CF | Which do you mean, the small mirror, the sanitized mirror or the | ||
CF | green-glass mirror? | ||
CF | | ||
CF | > | Knight_Otu asks, "We had three possible locations for Euclid's hideout, I believe, and it's in two of them?" | |
DavidW says, "yeah." | ||
DavidW says (to ClubFloyd), "x location" | ||
CF ] Euclid's Den | ||
CF | > | ||
CF | > X LOCATION | ||
CF | | ||
CF | A messy list that looks like it was written by someone with claws. | ||
CF | Different parts of the city that the entity you're tracking might live | ||
CF | in, though it's not clear what they all have in common. The document | ||
CF | reads: | ||
CF | The Shuttered Palace (in the west) | ||
CF | The Forgotten Quarter (in the southwest) | ||
CF | The Bazaar (in the south) | ||
CF | | ||
CF | > | DavidW says, "We haven't found a tunnel entrance in the forgotten quarter yet." | |
Knight_Otu says, "Yeah." | ||
DavidW asks, "Maybe we should check that region out more?" | ||
Knight_Otu says, "We could. Maybe the clay brick excavated the tunnels." | ||
DavidW says, "maybe" | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Euclid's Den | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Tunnel's End | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Tunnel's End | ||
CF | The maze of tunnels in the west ends here, at a fancy door to the | ||
CF | east. You can sense a presence behind the door, thrumming with power. | ||
CF | You're close. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Winding Tunnels | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Winding Tunnels | ||
CF | A complex system of tunnels forms a winding labyrinth, with exits in | ||
CF | all directions. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Winding Tunnels | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Winding Tunnels | ||
CF | A complex system of tunnels forms a winding labyrinth, with exits in | ||
CF | all directions. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Tunnel Entrance | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Tunnel Entrance | ||
CF | You stand in the ruins of an archway, made from ancient stone. There | ||
CF | is a complex series of tunnels to the south, and north is the way you | ||
CF | came. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Stairwell | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Stairwell | ||
CF | A passageway running north-south through the rock. The scent of | ||
CF | ammonia wafts in from the north, and to the south, the tunnel gets | ||
CF | darker. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] At The Altar | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | At The Altar | ||
CF | Here in a broad cavern, across a sea of foamy pits, is a stone altar. | ||
CF | West is a cage-elevator, situated on a flat stone clearing. A | ||
CF | stairwell south leads even further into the bowels of the earth. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Sundered Sea | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Sundered Sea | ||
CF | The room is a vast, yawning cavern, a secret warehouse south of the | ||
CF | ground. Fiery glyphs set into the walls illuminate deep pools and pits | ||
CF | of ivory foam around you, and the scent of ammonia is thick in the | ||
CF | air. North is an elevator shaft leading out, and east is an altar. | ||
CF | | ||
CF | A metal cage-elevator is here, attached to a chain. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Elevator Shaft | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Elevator Shaft | ||
CF | You are in an elevator shaft. A great chain is here, spanning north to | ||
CF | south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Elevator Shaft | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Elevator Shaft | ||
CF | You are in an elevator shaft. A great chain is here, spanning north to | ||
CF | south. | ||
CF | | ||
CF | A discrete casket is here, nestled into a shelf carved into the rock. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Elevator Shaft | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Elevator Shaft | ||
CF | You are at the top of an elevator shaft. It continues to the south, | ||
CF | and the land agency is back to the west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Penstock's Wicket | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Penstock's Wicket | ||
CF | The land agency of Penstock, a heptagon realtor with better things to | ||
CF | do than man his own shop. The air in here is still and dusty. A door | ||
CF | to the west leads back out to the bazaar, and an elevator shaft is to | ||
CF | the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Bazaar Side-Streets | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Bazaar Side-Streets | ||
CF | The industrial bustle of London peaks here, not at the center of town | ||
CF | but in the Bazaar that effectively owns the city. Something alien is | ||
CF | here, thrumming at the edge of your consciousness and living inside | ||
CF | the ground. A more ordinary street is to the north, and an alleyway is | ||
CF | to the west. East is the door to a land agency. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Broad Streets | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Broad Streets | ||
CF | A public road. A muddy river connects with the street to the west, and | ||
CF | Moloch Street is accessible in the north. The street is empty in the | ||
CF | southwest and alien in the south. Your lodgings are to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sw" | ||
CF ] Desolate Lane | ||
CF | > | ||
CF | > SW | ||
CF | | ||
CF | | ||
CF | Desolate Lane | ||
CF | Most people prefer the wide, well-maintained main street to this dull, | ||
CF | empty road. Most of the storefronts are vacant, windows boarded up, | ||
CF | with the exception of one cozy-looking storefront. The lane connects | ||
CF | with some broad streets in the northeast. South is the entrance to the | ||
CF | city's archeological district. An antique shop is embedded in a wall | ||
CF | of shops to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Forgotten Gates | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Forgotten Gates | ||
CF | You stand at the edge of an ancient city - The Forgotten Quarter. Or | ||
CF | what's left of it, anyway. What wasn't destroyed by London was | ||
CF | stripped away by looters, making the whole place feel rather empty. To | ||
CF | the north, the empty ruins connect to an empty street. Far to the | ||
CF | west, you can see a pavilion that seems more or less untouched. South | ||
CF | is an archeological dig site. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Dig Site | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Dig Site | ||
CF | A magnificent dig site, heading into the stone that encases a lot of | ||
CF | the ruins. This one is almost abandoned, though. The way out of the | ||
CF | Forgotten Quarter is to the north. In the distance, looking almost | ||
CF | translucent in the mist, is a pavilion. The entrance to an ancient | ||
CF | temple is visible to the south. | ||
CF | | ||
CF | A clay triangle is hard at work at the dig site. | ||
CF | | ||
CF | A bored archaeologist lies on a crate, worn out. | ||
CF | | ||
CF | > | DavidW asks, "So, talk to them or just go past 'em and see?" | |
Knight_Otu says, "I guess we can talk first." | ||
DavidW says (to ClubFloyd), "ask archaeologist about temple" | ||
CF ] Dig Site | ||
CF | > | ||
CF | > ASK ARCHAEOLOGIST ABOUT TEMPLE | ||
CF | | ||
CF | "The amber is weird," the archaeologist admits. "Doesn't look like any | ||
CF | fourth city temple I know about." She sighs. "I guess I'd better get | ||
CF | back to applying for grants. | ||
CF | | ||
CF | > | DavidW says, "The amber's in our trophy case." | |
DavidW says (to ClubFloyd), "a clay" | ||
CF ] Dig Site | ||
CF | > | ||
CF | > A CLAY | ||
CF | | ||
CF | I can't tell who you're talking to. Why don't you try asking a | ||
CF | specific person? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask archaeologist about clay" | ||
CF ] Dig Site | ||
CF | > | ||
CF | > ASK ARCHAEOLOGIST ABOUT CLAY | ||
CF | | ||
CF | The archaeologist frowns. "I'm afraid I can't help you there." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask archeologist about triangle" | ||
CF ] Dig Site | ||
CF | > | ||
CF | > ASK ARCHEOLOGIST ABOUT TRIANGLE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask archaeologist about triangle" | ||
CF ] Dig Site | ||
CF | > | ||
CF | > ASK ARCHAEOLOGIST ABOUT TRIANGLE | ||
CF | | ||
CF | (the clay triangle) | ||
CF | The archaeologist frowns. "I'm afraid I can't help you there." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x clay" | ||
CF ] Dig Site | ||
CF | > | ||
CF | > X CLAY | ||
CF | | ||
CF | A triangle, but made from sturdy clay. One of the creatures that began | ||
CF | to appear here and there after the shift, albeit to fill a role | ||
CF | London's had for centuries. This one looks bored. | ||
CF | | ||
CF | > | DavidW says, "his description didn't get updated, I guess." | |
DavidW says (to ClubFloyd), "s" | ||
CF ] Ancient Temple | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Ancient Temple | ||
CF | You stand in a grand hall, built from a rich marble. Even weathered by | ||
CF | time, it's magnificent. The exit is to the north. A side-room, so | ||
CF | small that it seems like an afterthought, is to the west. Presumably | ||
CF | there were other chambers here, but they've long since been buried in | ||
CF | debris. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Ancient Temple | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Ancient Temple | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x debris" | ||
CF ] Ancient Temple | ||
CF | > | ||
CF | > X DEBRIS | ||
CF | | ||
CF | Solid, heavy rubble prevents your passage. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Lesser Chamber | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Lesser Chamber | ||
CF | A cramped room that seems to have been carved into the rock rather | ||
CF | than constructed. East, a jagged tunnel leads back into the temple you | ||
CF | came from. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Ancient Temple | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Ancient Temple | ||
CF | You stand in a grand hall, built from a rich marble. Even weathered by | ||
CF | time, it's magnificent. The exit is to the north. A side-room, so | ||
CF | small that it seems like an afterthought, is to the west. Presumably | ||
CF | there were other chambers here, but they've long since been buried in | ||
CF | debris. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Dig Site | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Dig Site | ||
CF | A magnificent dig site, heading into the stone that encases a lot of | ||
CF | the ruins. This one is almost abandoned, though. The way out of the | ||
CF | Forgotten Quarter is to the north. In the distance, looking almost | ||
CF | translucent in the mist, is a pavilion. The entrance to an ancient | ||
CF | temple is visible to the south. | ||
CF | | ||
CF | A clay triangle is hard at work at the dig site. | ||
CF | | ||
CF | A bored archaeologist lies on a crate, worn out. | ||
CF | | ||
CF | > | Knight_Otu says, "Hm." | |
DavidW says, "no new locations there." | ||
DavidW says (to ClubFloyd), "x crate" | ||
CF ] Dig Site | ||
CF | > | ||
CF | > X CRATE | ||
CF | | ||
CF | A crate of supplies. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask archaelogist about crate" | ||
CF ] Dig Site | ||
CF | > | ||
CF | > ASK ARCHAELOGIST ABOUT CRATE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask archaeologist about crate" | ||
CF ] Dig Site | ||
CF | > | ||
CF | > ASK ARCHAEOLOGIST ABOUT CRATE | ||
CF | | ||
CF | The archaeologist frowns. "I'm afraid I can't help you there." | ||
CF | | ||
CF | > | DavidW says, "I wish the abbreviation worked here." | |
DavidW says, "I can't even just say 'her'." | ||
Knight_Otu says, "Or even just "Archy"" | ||
DavidW says (to ClubFloyd), "ask her about temple" | ||
CF ] Dig Site | ||
CF | > | ||
CF | > ASK HER ABOUT TEMPLE | ||
CF | | ||
CF | You can't see 'her' (nothing) at the moment. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x archy" | ||
CF ] Dig Site | ||
CF | > | ||
CF | > X ARCHY | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x arch" | ||
CF ] Dig Site | ||
CF | > | ||
CF | > X ARCH | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x archaeo" | ||
CF ] Dig Site | ||
CF | > | ||
CF | > X ARCHAEO | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x archaeologist" | ||
CF ] Dig Site | ||
CF | > | ||
CF | > X ARCHAEOLOGIST | ||
CF | | ||
CF | A square, dressed in the neat clothing of an archaeologist. She looks | ||
CF | tired. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x square" | ||
CF ] Dig Site | ||
CF | > | ||
CF | > X SQUARE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x archaeol" | ||
CF ] Dig Site | ||
CF | > | ||
CF | > X ARCHAEOL | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x archaeolo" | ||
CF ] Dig Site | ||
CF | > | ||
CF | > X ARCHAEOLO | ||
CF | | ||
CF | A square, dressed in the neat clothing of an archaeologist. She looks | ||
CF | tired. | ||
CF | | ||
CF | > | DavidW says, "yeah, Inform only needs the first 9 letters." | |
Knight_Otu says, "I wasn't just if it was 8 or 9 by default." | ||
DavidW says, "I think with Inform 6, it was 6." | ||
DavidW says, "With Z-characters, you can crush 3 of them into one byte, I think." | ||
Knight_Otu says, "I need a quick break, carry on, I'll catch up." | ||
DavidW says, "I'm going to the pavilion next" | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Forgotten Gates | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Forgotten Gates | ||
CF | You stand at the edge of an ancient city - The Forgotten Quarter. Or | ||
CF | what's left of it, anyway. What wasn't destroyed by London was | ||
CF | stripped away by looters, making the whole place feel rather empty. To | ||
CF | the north, the empty ruins connect to an empty street. Far to the | ||
CF | west, you can see a pavilion that seems more or less untouched. South | ||
CF | is an archeological dig site. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] In The Pavilion | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | In The Pavilion | ||
CF | You stand in a grand pavilion. The other buildings on this street are | ||
CF | weathered and broken, but here not a single thing is out of place. | ||
CF | Outside and to the east is the way out of the Forgotten Quarter. | ||
CF | Despite the fact that you've seen the pavilion from the outside, there | ||
CF | is a tunnel leading south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Winding Hall | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Winding Hall | ||
CF | A long, serpentine hallway. The floor is covered in a rather detailed | ||
CF | mural. To the north, the passage returns to the pavilion. South, the | ||
CF | hallway continues. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Twisty Hall | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Twisty Hall | ||
CF | You are still in a hallway that runs north-south. Another mural is | ||
CF | etched into the floor. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] The Hallway Ends | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | The Hallway Ends | ||
CF | The hallway north ends in an oak door to the south. Near the door, and | ||
CF | all around you, is a mural. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Ritual Room | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Ritual Room | ||
CF | A huge chamber with an exit to the north. It smells faintly of smoke, | ||
CF | and apart from an odd carving near the far wall, is completely empty. | ||
CF | Something else about the room feels off, though you can't say what | ||
CF | exactly. | ||
CF | | ||
CF | Eight candles have been placed at odd intervals around the room. | ||
CF | | ||
CF | The bones of a long-dead triangle rest against the far wall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x ritual" | ||
CF ] Ritual Room | ||
CF | > | ||
CF | > X RITUAL | ||
CF | | ||
CF | The instructions to some kind of rite, in shaky writing. | ||
CF | | ||
CF | 1. The shape the sacred shape never more never less always eight the | ||
CF | sacred shape LIGHT THEM. | ||
CF | 2. Ring the bell to get the audience's attention | ||
CF | 3. Repeat after me. | ||
CF | | ||
CF | On the back is an incantation, though much of the ink is smudged. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "light candles" | ||
CF ] Ritual Room | ||
CF | > | ||
CF | > LIGHT CANDLES | ||
CF | | ||
CF | What do you want to light the candles with? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "lighter" | ||
CF ] Ritual Room | ||
CF | > | ||
CF | > LIGHTER | ||
CF | | ||
CF | The candle's flames roar to life as you light them. Each one is a | ||
CF | bright point of light, and for a moment, you can almost see the shape | ||
CF | they form. | ||
CF | | ||
CF | > | MoyTW asks, "Do we have anybody who can read Mongolian?" | |
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf6" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Ritual Room | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | DavidW says, "We can read it, I think." | |
MoyTW asks, "Just not understand it?" | ||
DavidW says, "well, not exactly." | ||
MoyTW says, "When we last inspected it didn't we go "uh idk I can't read this"" | ||
DavidW says, "We sorta know it and don't know it at the same time." | ||
MoyTW says, "Well sure. Let's YOLO the Mongolian ritual I guess." | ||
DavidW says, "We can't read it slightly to ourselves, but it's implied we can read it out loud." | ||
DavidW says (to ClubFloyd), "ring bell" | ||
CF ] Ritual Room | ||
CF | > | ||
CF | > RING BELL | ||
CF | | ||
CF | The bell makes a loud, hollow sound that makes contact with your lines | ||
CF | and stays there. Your vision blurs. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "read incantation" | ||
CF | > | ||
CF | > READ INCANTATION | ||
CF | | ||
CF | "I address you, who live in the directions of up and down." You begin | ||
CF | to read aloud in a voice that is not your own, and in a language | ||
CF | you've never heard before. "I call upon a world I will never be able | ||
CF | to see, in its grand infinities, that it may speak to me, and that for | ||
CF | a moment, that I might begin to understand. There is a shape beyond a | ||
CF | circle, and it is you, it is Euclid, the square that has been squared, | ||
CF | spare me your fate and give me your lines." You raise your voice. "I | ||
CF | open the door!" | ||
CF | | ||
CF | [PRESS ANY KEY TO CONTINUE] | ||
DavidW pushes the green 'space' button. | ||
CF ] Ritual Room | ||
CF | [PRESS ANY KEY TO CONTINUE]You feel the world shake around you, hear | ||
CF | the distant cry of an unfamiliar animal, but nothing appears. The | ||
CF | triangle, resting against the wall behind you, stands shakily. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x triangle" | ||
CF ] Ritual Room | ||
CF | > | ||
CF | > X TRIANGLE | ||
CF | | ||
CF | Unlike the skeleton you remember seeing, this triangle is alive. Even | ||
CF | if they are bleeding slightly. | ||
CF | | ||
CF | > | DavidW says, "um" | |
MoyTW says, "1. how does something stand, if we're 2d" | ||
MoyTW asks, "2. wait did we necromance a triangle?" | ||
DavidW says, "On the floor. Doh." | ||
DavidW says, "Yes." | ||
DavidW says, "Maybe." | ||
DavidW says, "I don't know what exactly happened." | ||
DavidW says (to ClubFloyd), "x triangle" | ||
CF ] Ritual Room | ||
CF | > | ||
CF | > X TRIANGLE | ||
CF | | ||
CF | Unlike the skeleton you remember seeing, this triangle is alive. Even | ||
CF | if they are bleeding slightly. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk" | ||
CF ] Ritual Room | ||
CF | > | ||
CF | > TALK | ||
CF | | ||
CF | (to the three-sided occultist) | ||
CF | "I always wondered if it would have worked," the occultist says. "We | ||
CF | were so close to completing the ritual, before- well, before. And we | ||
CF | tried so hard. Our cult, that is." They sigh. "But after | ||
CF | seventy years of waiting, I guess this was what I was waiting for." | ||
CF | The occultist hands you a wooden comb, carved to resemble a hawk. | ||
CF | "Thanks for trying, I suppose. For tying up that last loose end." | ||
CF | | ||
CF | You smell smoke, and feel the temperature start to rise. "Our time's | ||
CF | almost up," the occultist says. "I don't have anything to keep me | ||
CF | here, not any more." | ||
CF | | ||
CF | > | MoyTW says, "Well, I mean, death is very subjective in the neath." | |
MoyTW asks, "Ask occultist about cult?" | ||
DavidW says (to ClubFloyd), "a cult" | ||
CF ] Ritual Room | ||
CF | > | ||
CF | > A CULT | ||
CF | | ||
CF | "I wouldn't say we were a cult. More like a friend group with | ||
CF | religious interests in common. It was me, Batu, Odgerel, and a couple | ||
CF | of others. I'm the only one who was able to stick around." The | ||
CF | occultist shivers. "It was us against the emperor's finest. We never | ||
CF | stood a chance." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a batu" | ||
CF ] Ritual Room | ||
CF | > | ||
CF | > A BATU | ||
CF | | ||
CF | You don't know what you're talking about. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a emperor" | ||
CF ] Ritual Room | ||
CF | > | ||
CF | > A EMPEROR | ||
CF | | ||
CF | You don't know what you're talking about. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a third dimension" | ||
CF ] Ritual Room | ||
CF | > | ||
CF | > A THIRD DIMENSION | ||
CF | | ||
CF | "Imagine a line that can only see in one dimension," the occultist | ||
CF | begins. "It wouldn't know we - us two dimensioners - exist, and it | ||
CF | certainly wouldn't be able to understand us. That's why I'm so sure | ||
CF | the third dimension exists. And why we wanted this ritual to go well. | ||
CF | Oh man, what I wouldn't give to see the third dimension..." | ||
CF | | ||
CF | > | MoyTW asks, "Ask about ritual?" | |
DavidW says (to ClubFloyd), "a ritual" | ||
CF ] Ritual Room | ||
CF | > | ||
CF | > A RITUAL | ||
CF | | ||
CF | The occultist looks blank. "Never heard of it," they say. Must be a | ||
CF | London thing. | ||
CF | | ||
CF | > | MoyTW says, "Oh and the comb." | |
DavidW asks, "comb? What comb?" | ||
MoyTW asks, "The one he just gave us?" | ||
MoyTW asks, "Also he's clearly Mongolian, "Must be a London thing." game?" | ||
DavidW says, "oh. Totally missed that." | ||
DavidW says (to ClubFloyd), "x comb" | ||
CF ] Burnt Rubble | ||
CF | > | ||
CF | > X COMB | ||
CF | | ||
CF | A wooden comb, carved and painted to look like a hawk. The fact that | ||
CF | it's a genuine fourth city relic, albeit one in suspiciously good | ||
CF | condition, makes it rather valuable. | ||
CF | | ||
CF | The building crashes and collapses as bits of wood turn into charcoal | ||
CF | before your eyes. "Goodbye," says the occultist quietly. "And thank | ||
CF | you." | ||
CF | | ||
CF | Burnt Rubble | ||
CF | A clearing full of old, burnt rubble. Any structure that might have | ||
CF | been here has been long since destroyed, but perhaps a few relics | ||
CF | remain. East is the entrance to the Forgotten Quarter. | ||
CF | | ||
CF | The memory of smoke stings your eye. | ||
CF | | ||
CF | > | MoyTW says, "Well okay, then. I guess that triggered the collapse." | |
MoyTW says, "RIP Mongolian Occultist." | ||
DavidW says (to ClubFloyd), "x rubble" | ||
CF ] Burnt Rubble | ||
CF | > | ||
CF | > X RUBBLE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | DavidW says, "The comb is probably one of the treasures we need." | |
DavidW says (to ClubFloyd), "s" | ||
CF ] Burnt Rubble | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Forgotten Gates | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Forgotten Gates | ||
CF | You stand at the edge of an ancient city - The Forgotten Quarter. Or | ||
CF | what's left of it, anyway. What wasn't destroyed by London was | ||
CF | stripped away by looters, making the whole place feel rather empty. To | ||
CF | the north, the empty ruins connect to an empty street. Far to the west | ||
CF | is a nondescript pile of rubble. South is an archeological dig site. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Burnt Rubble | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Burnt Rubble | ||
CF | A clearing full of old, burnt rubble. Any structure that might have | ||
CF | been here has been long since destroyed, but perhaps a few relics | ||
CF | remain. East is the entrance to the Forgotten Quarter. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x smoke" | ||
CF ] Burnt Rubble | ||
CF | > | ||
CF | > X SMOKE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "smell" | ||
CF ] Burnt Rubble | ||
CF | > | ||
CF | > SMELL | ||
CF | | ||
CF | You smell nothing unexpected. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x relics" | ||
CF ] Burnt Rubble | ||
CF | > | ||
CF | > X RELICS | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Forgotten Gates | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Forgotten Gates | ||
CF | You stand at the edge of an ancient city - The Forgotten Quarter. Or | ||
CF | what's left of it, anyway. What wasn't destroyed by London was | ||
CF | stripped away by looters, making the whole place feel rather empty. To | ||
CF | the north, the empty ruins connect to an empty street. Far to the west | ||
CF | is a nondescript pile of rubble. South is an archeological dig site. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Dig Site | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Dig Site | ||
CF | A magnificent dig site, heading into the stone that encases a lot of | ||
CF | the ruins. This one is almost abandoned, though. The way out of the | ||
CF | Forgotten Quarter is to the north. The entrance to an ancient temple | ||
CF | is visible to the south. | ||
CF | | ||
CF | A clay triangle is hard at work at the dig site. | ||
CF | | ||
CF | A bored archaeologist lies on a crate, worn out. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to archaeologist" | ||
CF ] Dig Site | ||
CF | > | ||
CF | > TALK TO ARCHAEOLOGIST | ||
CF | | ||
CF | "I can't thank you enough," the archaeologist says. "After my | ||
CF | crew quit, I didn't know what to do, but Brick's been a | ||
CF | lifesaver. I call him Brick, since they're made of clay- we've been | ||
CF | getting along great. Sometimes, we even finish each other's..." The | ||
CF | clay triangle stares into space. "...Sentences." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "comb" | ||
CF ] Dig Site | ||
CF | > | ||
CF | > COMB | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask archaeolo about pavilion" | ||
CF ] Dig Site | ||
CF | > | ||
CF | > ASK ARCHAEOLO ABOUT PAVILION | ||
CF | | ||
CF | Which do you mean, the pavilion or the distant pavilion? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "first" | ||
CF ] Dig Site | ||
CF | > | ||
CF | > FIRST | ||
CF | | ||
CF | I only understood you as far as wanting to ask the last archaeologist | ||
CF | about the first mural. | ||
CF | | ||
CF | > | MoyTW says, "ha." | |
DavidW says (to ClubFloyd), "x ritual" | ||
CF ] Dig Site | ||
CF | > | ||
CF | > X RITUAL | ||
CF | | ||
CF | The instructions to some kind of rite, in shaky writing. | ||
CF | | ||
CF | 1. The shape the sacred shape never more never less always eight the | ||
CF | sacred shape LIGHT THEM. | ||
CF | 2. Ring the bell to get the audience's attention | ||
CF | 3. Repeat after me. | ||
CF | | ||
CF | On the back is an incantation, though much of the ink is smudged. | ||
CF | | ||
CF | > | Knight_Otu exclaims, "I look away for a moment, and you destroy a bulding?!" | |
DavidW says, "And un-deaded a triangle." | ||
DavidW says, "I suppose we should put the comb in the case." | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Forgotten Gates | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Forgotten Gates | ||
CF | You stand at the edge of an ancient city - The Forgotten Quarter. Or | ||
CF | what's left of it, anyway. What wasn't destroyed by London was | ||
CF | stripped away by looters, making the whole place feel rather empty. To | ||
CF | the north, the empty ruins connect to an empty street. Far to the west | ||
CF | is a nondescript pile of rubble. South is an archeological dig site. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Burnt Rubble | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Burnt Rubble | ||
CF | A clearing full of old, burnt rubble. Any structure that might have | ||
CF | been here has been long since destroyed, but perhaps a few relics | ||
CF | remain. East is the entrance to the Forgotten Quarter. | ||
CF | | ||
CF | > | Knight_Otu says, "We can do that." | |
DavidW says (to ClubFloyd), "dig" | ||
CF ] Burnt Rubble | ||
CF | > | ||
CF | > DIG | ||
CF | | ||
CF | What do you want to dig? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ground" | ||
CF ] Burnt Rubble | ||
CF | > | ||
CF | > GROUND | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "dig rubble" | ||
CF ] Burnt Rubble | ||
CF | > | ||
CF | > DIG RUBBLE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Forgotten Gates | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Forgotten Gates | ||
CF | You stand at the edge of an ancient city - The Forgotten Quarter. Or | ||
CF | what's left of it, anyway. What wasn't destroyed by London was | ||
CF | stripped away by looters, making the whole place feel rather empty. To | ||
CF | the north, the empty ruins connect to an empty street. Far to the west | ||
CF | is a nondescript pile of rubble. South is an archeological dig site. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Desolate Lane | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Desolate Lane | ||
CF | Most people prefer the wide, well-maintained main street to this dull, | ||
CF | empty road. Most of the storefronts are vacant, windows boarded up, | ||
CF | with the exception of one cozy-looking storefront. The lane connects | ||
CF | with some broad streets in the northeast. South is the entrance to the | ||
CF | city's archeological district. An antique shop is embedded in a wall | ||
CF | of shops to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ne" | ||
CF ] Broad Streets | ||
CF | > | ||
CF | > NE | ||
CF | | ||
CF | | ||
CF | Broad Streets | ||
CF | A public road. A muddy river connects with the street to the west, and | ||
CF | Moloch Street is accessible in the north. The street is empty in the | ||
CF | southwest and alien in the south. Your lodgings are to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Your Lodgings | ||
CF | You are in your small apartment. It's a cool London morning, and your | ||
CF | windows are ever so slightly fogged up. A door is set into the west | ||
CF | wall of your home. | ||
CF | | ||
CF | In one corner of the room is an old wooden trophy case. | ||
CF | | ||
CF | You can also see a green-glass mirror (empty) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put comb in case" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > PUT COMB IN CASE | ||
CF | | ||
CF | The accipitrine comb fits perfectly. | ||
CF | | ||
CF | > | DavidW asks, "acciptirine?" | |
DavidW asks, "er accipitrine?" | ||
DavidW says, "This game has a lot of long words that begin with A." | ||
Knight_Otu says, "Wiktionary says hawk or hawk-like." | ||
DavidW says (to ClubFloyd), "take mirror. put it in case" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > TAKE MIRROR. PUT IT IN CASE | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | The green-glass mirror doesn't seem to fit. | ||
CF | | ||
CF | > | DavidW asks, "There were those neon-like light tubes in the engineering building. Not sure what to do there except maybe try to light them?" | |
DavidW says (to ClubFloyd), "w" | ||
CF ] Broad Streets | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Broad Streets | ||
CF | A public road. A muddy river connects with the street to the west, and | ||
CF | Moloch Street is accessible in the north. The street is empty in the | ||
CF | southwest and alien in the south. Your lodgings are to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Near The River | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Near The River | ||
CF | You've got an excellent view of the stolen river, which is accessible | ||
CF | to the south. The shuttered palace looms in the west, the entrance to | ||
CF | the university is north, and east is a series of broad streets. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] University Quad | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | University Quad | ||
CF | Squares and nobleshapes of all sides and sizes are out and about on | ||
CF | the university lawn. Paths to the south and east both lead back into | ||
CF | the city. North is the entrance to the only public library in the | ||
CF | city, and what looks like an engineering building is situated to the | ||
CF | west. | ||
CF | | ||
CF | > | Knight_Otu says, "I'm not sure there was anything to do there." | |
DavidW says (to ClubFloyd), "w" | ||
CF ] The Department Of Manufactured Light | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | The Department Of Manufactured Light | ||
CF | In London, as it is everywhere else, the whole world is evenly lit | ||
CF | during the day with little regard to walls or veils. The rules seem to | ||
CF | be different here, and the whole room is like night apart from a | ||
CF | gaslight on the wall. West is a door leading to a hallway, and east is | ||
CF | the way back to the quad. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] University Hallway | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | University Hallway | ||
CF | A long hallway extends from a door to the east, and continues west for | ||
CF | a while. A wall-mounted torch illuminates the room. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Unlit Hallway | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Unlit Hallway | ||
CF | You are in the middle of a broad hallway from east to west. Some unlit | ||
CF | glass tubes are here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x tubes" | ||
CF ] Unlit Hallway | ||
CF | > | ||
CF | > X TUBES | ||
CF | | ||
CF | An ordinary glass tube. If you look closely, you can see a colorful | ||
CF | gas inside. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "light tubes" | ||
CF ] Unlit Hallway | ||
CF | > | ||
CF | > LIGHT TUBES | ||
CF | | ||
CF | What do you want to light the arc light with? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "lighter" | ||
CF ] Unlit Hallway | ||
CF | > | ||
CF | > LIGHTER | ||
CF | | ||
CF | That's not flammable. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take tubes" | ||
CF ] Unlit Hallway | ||
CF | > | ||
CF | > TAKE TUBES | ||
CF | | ||
CF | That's hardly portable. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Unlit Hallway | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Unlit Hallway | ||
CF | You are in the middle of a broad hallway from east to west. Some unlit | ||
CF | glass tubes are here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn on tubes" | ||
CF ] Unlit Hallway | ||
CF | > | ||
CF | > TURN ON TUBES | ||
CF | | ||
CF | It isn't something you can switch. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn tubes" | ||
CF ] Unlit Hallway | ||
CF | > | ||
CF | > TURN TUBES | ||
CF | | ||
CF | It is fixed in place. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unscrew tubes" | ||
CF ] Unlit Hallway | ||
CF | > | ||
CF | > UNSCREW TUBES | ||
CF | | ||
CF | It is fixed in place. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] University Hallway | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | University Hallway | ||
CF | A long hallway continues through a patch of darkness in the east, and | ||
CF | ends in a door to the west labelled "TESTING LAB". A dull light flows | ||
CF | out from the muddled glass windows of the door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Testing Lab | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Testing Lab | ||
CF | Lamps and lights of all different kinds are scattered around the room | ||
CF | here. A few small fires can be seen, and the scent of gasoline is | ||
CF | heavy in the air. The exit is a nondescript door to the east. Welcome | ||
CF | to the Laboratory of Manufactured Light. | ||
CF | | ||
CF | A pentagon sits in the lab, reading. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a tubes" | ||
CF ] Testing Lab | ||
CF | > | ||
CF | > A TUBES | ||
CF | | ||
CF | You don't know what you're talking about. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a arc light" | ||
CF ] Testing Lab | ||
CF | > | ||
CF | > A ARC LIGHT | ||
CF | | ||
CF | The pentagon gives you a long, rambling speech about how cheap magma | ||
CF | is. It's clear he has no idea what you're talking about. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a tongs" | ||
CF ] Testing Lab | ||
CF | > | ||
CF | > A TONGS | ||
CF | | ||
CF | You don't know what you're talking about. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a gloves" | ||
CF ] Testing Lab | ||
CF | > | ||
CF | > A GLOVES | ||
CF | | ||
CF | You don't know what you're talking about. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "a lacre" | ||
CF ] Testing Lab | ||
CF | > | ||
CF | > A LACRE | ||
CF | | ||
CF | (lacre) | ||
CF | The pentagon gives you a long, rambling speech about how cheap magma | ||
CF | is. It's clear he has no idea what you're talking about. | ||
CF | | ||
CF | > | DavidW says, "I've been wondering if the demon's ring will give us heat protection if we wear it." | |
Knight_Otu asks, "Hm. Maybe?" | ||
DavidW says, "We could also ask the antiquarian about the doll, I suppose." | ||
DavidW says, "or about any of the treasures." | ||
Knight_Otu asks, "There was a painting in the moloch street house. Maybe we can cover it with the sap?" | ||
DavidW says, "I think I tried that, but yeah, it's worth trying." | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] University Hallway | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | University Hallway | ||
CF | A long hallway continues through a patch of darkness in the east, and | ||
CF | ends in a door to the west labelled "TESTING LAB". A dull light flows | ||
CF | out from the muddled glass windows of the door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Unlit Hallway | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Unlit Hallway | ||
CF | You are in the middle of a broad hallway from east to west. Some unlit | ||
CF | glass tubes are here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] University Hallway | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | University Hallway | ||
CF | A long hallway extends from a door to the east, and continues west for | ||
CF | a while. A wall-mounted torch illuminates the room. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] The Department Of Manufactured Light | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | The Department Of Manufactured Light | ||
CF | In London, as it is everywhere else, the whole world is evenly lit | ||
CF | during the day with little regard to walls or veils. The rules seem to | ||
CF | be different here, and the whole room is like night apart from a | ||
CF | gaslight on the wall. West is a door leading to a hallway, and east is | ||
CF | the way back to the quad. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] University Quad | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | University Quad | ||
CF | Squares and nobleshapes of all sides and sizes are out and about on | ||
CF | the university lawn. Paths to the south and east both lead back into | ||
CF | the city. North is the entrance to the only public library in the | ||
CF | city, and what looks like an engineering building is situated to the | ||
CF | west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Moloch Street | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Moloch Street | ||
CF | Moloch Street, where shapes who have traded away their mortal souls | ||
CF | begin their journeys towards hell. North is the entrance to the | ||
CF | Labyrinth of Tigers, and west is the university. South, the street | ||
CF | becomes less menacing. | ||
CF | | ||
CF | An old house with a brass-plated door stands in the east, passing | ||
CF | judgement on everyone it sees. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] A House On Moloch Street | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | A House On Moloch Street | ||
CF | The house abandoned. Locked or not, anything of any real value has | ||
CF | been long since ransacked. A door to the west leads outside. | ||
CF | | ||
CF | You can see an unspeakably hideous painting here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put sap on painting" | ||
CF ] A House On Moloch Street | ||
CF | > | ||
CF | > PUT SAP ON PAINTING | ||
CF | | ||
CF | Putting things on the unspeakably hideous painting would achieve | ||
CF | nothing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x frame" | ||
CF ] A House On Moloch Street | ||
CF | > | ||
CF | > X FRAME | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | Knight_Otu says, "Ah, well." | |
DavidW says (to ClubFloyd), "take painting" | ||
CF ] A House On Moloch Street | ||
CF | > | ||
CF | > TAKE PAINTING | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Moloch Street | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Moloch Street | ||
CF | Moloch Street, where shapes who have traded away their mortal souls | ||
CF | begin their journeys towards hell. North is the entrance to the | ||
CF | Labyrinth of Tigers, and west is the university. South, the street | ||
CF | becomes less menacing. | ||
CF | | ||
CF | An old house with a brass-plated door stands in the east, passing | ||
CF | judgement on everyone it sees. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x house" | ||
CF ] Moloch Street | ||
CF | > | ||
CF | > X HOUSE | ||
CF | | ||
CF | A grandiose old home, with a brass-plated door and boarded up windows. | ||
CF | As far as you can tell, the only people that have been here in the | ||
CF | last ten years have been squatters. | ||
CF | | ||
CF | > | Knight_Otu asks, "Wait, didn't we refuse to take the painting before?" | |
DavidW says, "no, we just hated it." | ||
DavidW says, "The idea was no one would want it except to hide good stuff behind it." | ||
DavidW says, "like, maybe put it in front of our trophy case." | ||
Knight_Otu says, "Hm." | ||
DavidW says, "There's also the matter of the runes and garbage bin in the alley where we found the trophy case." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] University Quad | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | University Quad | ||
CF | Squares and nobleshapes of all sides and sizes are out and about on | ||
CF | the university lawn. Paths to the south and east both lead back into | ||
CF | the city. North is the entrance to the only public library in the | ||
CF | city, and what looks like an engineering building is situated to the | ||
CF | west. | ||
CF | | ||
CF | > | Knight_Otu says, "Yeah." | |
DavidW says (to ClubFloyd), "e" | ||
CF ] Moloch Street | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Moloch Street | ||
CF | Moloch Street, where shapes who have traded away their mortal souls | ||
CF | begin their journeys towards hell. North is the entrance to the | ||
CF | Labyrinth of Tigers, and west is the university. South, the street | ||
CF | becomes less menacing. | ||
CF | | ||
CF | An old house with a brass-plated door stands in the east, passing | ||
CF | judgement on everyone it sees. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Broad Streets | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Broad Streets | ||
CF | A public road. A muddy river connects with the street to the west, and | ||
CF | Moloch Street is accessible in the north. The street is empty in the | ||
CF | southwest and alien in the south. Your lodgings are to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Bazaar Side-Streets | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Bazaar Side-Streets | ||
CF | The industrial bustle of London peaks here, not at the center of town | ||
CF | but in the Bazaar that effectively owns the city. Something alien is | ||
CF | here, thrumming at the edge of your consciousness and living inside | ||
CF | the ground. A more ordinary street is to the north, and an alleyway is | ||
CF | to the west. East is the door to a land agency. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Empty Alleyway | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Empty Alleyway | ||
CF | If you remember correctly, the garbage bin you found your trophy case | ||
CF | in is somewhere around here. Sigils that hurt to look at gleam on the | ||
CF | walls, and the alley exits to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x sigils" | ||
CF ] Empty Alleyway | ||
CF | > | ||
CF | > X SIGILS | ||
CF | | ||
CF | They say that huge, fiery entities exist - not north, but | ||
CF | above your fragile world. They say the stars have their own | ||
CF | language, and that it looks something like this. But this is just | ||
CF | graffiti, a cheap imitation of the real thing. Either way, it's enough | ||
CF | to set a part of your shirt on fire. You pat it out. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put painting in bin" | ||
CF ] Empty Alleyway | ||
CF | > | ||
CF | > PUT PAINTING IN BIN | ||
CF | | ||
CF | That can't contain things. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bin" | ||
CF ] Empty Alleyway | ||
CF | > | ||
CF | > X BIN | ||
CF | | ||
CF | A nondescript garbage bin. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take bin" | ||
CF ] Empty Alleyway | ||
CF | > | ||
CF | > TAKE BIN | ||
CF | | ||
CF | That's hardly portable. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push bin" | ||
CF ] Empty Alleyway | ||
CF | > | ||
CF | > PUSH BIN | ||
CF | | ||
CF | It is fixed in place. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "move bin" | ||
CF ] Empty Alleyway | ||
CF | > | ||
CF | > MOVE BIN | ||
CF | | ||
CF | It is fixed in place. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "climb bin" | ||
CF ] Empty Alleyway | ||
CF | > | ||
CF | > CLIMB BIN | ||
CF | | ||
CF | Little is to be achieved by that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put painting in front of sigils" | ||
CF ] Empty Alleyway | ||
CF | > | ||
CF | > PUT PAINTING IN FRONT OF SIGILS | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "cover sigils" | ||
CF ] Empty Alleyway | ||
CF | > | ||
CF | > COVER SIGILS | ||
CF | | ||
CF | It isn't something you can close. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Bazaar Side-Streets | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Bazaar Side-Streets | ||
CF | The industrial bustle of London peaks here, not at the center of town | ||
CF | but in the Bazaar that effectively owns the city. Something alien is | ||
CF | here, thrumming at the edge of your consciousness and living inside | ||
CF | the ground. A more ordinary street is to the north, and an alleyway is | ||
CF | to the west. East is the door to a land agency. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Broad Streets | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Broad Streets | ||
CF | A public road. A muddy river connects with the street to the west, and | ||
CF | Moloch Street is accessible in the north. The street is empty in the | ||
CF | southwest and alien in the south. Your lodgings are to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "se" | ||
CF ] Broad Streets | ||
CF | > | ||
CF | > SE | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sw" | ||
CF ] Desolate Lane | ||
CF | > | ||
CF | > SW | ||
CF | | ||
CF | | ||
CF | Desolate Lane | ||
CF | Most people prefer the wide, well-maintained main street to this dull, | ||
CF | empty road. Most of the storefronts are vacant, windows boarded up, | ||
CF | with the exception of one cozy-looking storefront. The lane connects | ||
CF | with some broad streets in the northeast. South is the entrance to the | ||
CF | city's archeological district. An antique shop is embedded in a wall | ||
CF | of shops to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Antique Shop | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Antique Shop | ||
CF | The place has a rather homey atmosphere. Ancient objects of all shapes | ||
CF | and sizes are for sale along the walls, though most of them just look | ||
CF | like junk. Outside, the desolate lane awaits. In the east wall of the | ||
CF | shop is the door to a back room. | ||
CF | | ||
CF | A beautiful old rug is spread out across the floor of the shop. There | ||
CF | is no price tag. | ||
CF | | ||
CF | Running the shop is a weary antiquarian. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "show painting" | ||
CF ] Antique Shop | ||
CF | > | ||
CF | > SHOW PAINTING | ||
CF | | ||
CF | (to the weary antiquarian) | ||
CF | The weary antiquarian is unimpressed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a painting" | ||
CF ] Antique Shop | ||
CF | > | ||
CF | > A PAINTING | ||
CF | | ||
CF | "Ew." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a comb" | ||
CF ] Antique Shop | ||
CF | > | ||
CF | > A COMB | ||
CF | | ||
CF | "That sounds like a genuine fourth city relic." The antiquarian seems | ||
CF | impressed for a moment. Then she sighs. "Or at least, it would be, if | ||
CF | it weren't so... new." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a ring" | ||
CF ] Antique Shop | ||
CF | > | ||
CF | > A RING | ||
CF | | ||
CF | "A devil tried to give one of those to me, once." She laughs. "I | ||
CF | turned it down, thought he was proposing. He wasn't, but it was for | ||
CF | the best. They only give you stuff like that when they're trying to | ||
CF | butter you up into giving them your soul." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a doll" | ||
CF ] Antique Shop | ||
CF | > | ||
CF | > A DOLL | ||
CF | | ||
CF | You don't know what you're talking about. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a sword" | ||
CF ] Antique Shop | ||
CF | > | ||
CF | > A SWORD | ||
CF | | ||
CF | "I know you stole that from the palace," the antiquarian says, | ||
CF | offended that you would think her a fence. "There's no way anyone in | ||
CF | the palace would just give that to you." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a mirror" | ||
CF ] Antique Shop | ||
CF | > | ||
CF | > A MIRROR | ||
CF | | ||
CF | (the green-glass mirror) | ||
CF | The antiquarian freezes. "Where did you get a thing like that?" she | ||
CF | asks. "No, don't show it to me. Please don't show it to me.I want that | ||
CF | damned thing out of my store." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a bookmark" | ||
CF ] Antique Shop | ||
CF | > | ||
CF | > A BOOKMARK | ||
CF | | ||
CF | "That's greek. That's ancient greek. Two thousand years old, give or | ||
CF | take" The antiquarian has to take a moment to steady herself. "Where | ||
CF | did you find a thing like this?" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a chair" | ||
CF ] Antique Shop | ||
CF | > | ||
CF | > A CHAIR | ||
CF | | ||
CF | "That's a nice one - I don't recognize the style." She shrugs. "The | ||
CF | old bat's going to love it." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a sap" | ||
CF ] Antique Shop | ||
CF | > | ||
CF | > A SAP | ||
CF | | ||
CF | The antiquarian shrugs. "Not my area." | ||
CF | | ||
CF | > | Knight_Otu says, "There was also the fruit." | |
DavidW says (to ClubFloyd), "a fruit" | ||
CF ] Antique Shop | ||
CF | > | ||
CF | > A FRUIT | ||
CF | | ||
CF | "Ooh. That's rare, that is. I wouldn't eat it, if I were you. It's | ||
CF | worth far more as a curiosity, and besides, it's deadly in anything | ||
CF | but small quantities." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a ivory key" | ||
CF ] Antique Shop | ||
CF | > | ||
CF | > A IVORY KEY | ||
CF | | ||
CF | "A single key from a piano? Where's the rest of it?" The antiquarian | ||
CF | chuckles. "I'm joking, of course, it's an interesting item just by | ||
CF | virtue of being imaginary. Still, I wouldn't let the serpents know you | ||
CF | took it. They might not see the humor in the situation." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a heartmetal disc" | ||
CF ] Antique Shop | ||
CF | > | ||
CF | > A HEARTMETAL DISC | ||
CF | | ||
CF | "Heartmetal," says the antiquarian. "I see some of it crop up every so | ||
CF | often. Rather hardy stuff, I've heard, so it's quite expensive. Not | ||
CF | that I'd buy any from you," she adds. "Far too much work finding an | ||
CF | interested buyer." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a bezoar" | ||
CF ] Antique Shop | ||
CF | > | ||
CF | > A BEZOAR | ||
CF | | ||
CF | "Bezoars freak me out, honestly. I mean sure, they're rare, but | ||
CF | they're also really hairy." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a gold brick" | ||
CF ] Antique Shop | ||
CF | > | ||
CF | > A GOLD BRICK | ||
CF | | ||
CF | The antiquarian shrugs. "Not my area." | ||
CF | | ||
CF | > | DavidW asks, "Give the chair to Mr Pages?" | |
Knight_Otu says, "Sure, I guess." | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] The Lair Of Mr. Pages | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | The Lair Of Mr. Pages | ||
CF | Instead of the back room of an antique shop, you appear to have | ||
CF | stumbled onto some kind of chair warehouse. A chairhouse, if you will. | ||
CF | Antique furniture has been placed in neat piles around the room. The | ||
CF | antique shop proper is west. | ||
CF | | ||
CF | Mr. Pages himself, conspicuously without his usual flock of guards and | ||
CF | assistants, lounges in an old Queen Anne seat. This must be important. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give chair" | ||
CF ] The Lair Of Mr. Pages | ||
CF | > | ||
CF | > GIVE CHAIR | ||
CF | | ||
CF | (to Mr. Pages) | ||
CF | Mr. Pages does not move or speak for a long time. When he does, it is | ||
CF | to grab you in a tight hug, pressing his leathery bulk against your | ||
CF | lines. "My passion for furnishments!" He squeals. "You recallembered!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a mirror" | ||
CF ] The Lair Of Mr. Pages | ||
CF | > | ||
CF | > A MIRROR | ||
CF | | ||
CF | (the green-glass mirror) | ||
CF | Mr. Pages says nothing. Perhaps he's attempting to communicate with | ||
CF | you telepathically. More likely, though, he doesn't know what you're | ||
CF | talking about and is too proud to say it. | ||
CF | | ||
CF | > | Knight_Otu says, "Yay for bat hugs." | |
Knight_Otu says, "Better than bear hugs." | ||
DavidW says, "I'd like to try my ring vs lacre idea next" | ||
Knight_Otu says, "Sure." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Antique Shop | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Antique Shop | ||
CF | The place has a rather homey atmosphere. Ancient objects of all shapes | ||
CF | and sizes are for sale along the walls, though most of them just look | ||
CF | like junk. Outside, the desolate lane awaits. In the east wall of the | ||
CF | shop is the door to a back room. | ||
CF | | ||
CF | A beautiful old rug is spread out across the floor of the shop. There | ||
CF | is no price tag. | ||
CF | | ||
CF | Running the shop is a weary antiquarian. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Desolate Lane | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Desolate Lane | ||
CF | Most people prefer the wide, well-maintained main street to this dull, | ||
CF | empty road. Most of the storefronts are vacant, windows boarded up, | ||
CF | with the exception of one cozy-looking storefront. The lane connects | ||
CF | with some broad streets in the northeast. South is the entrance to the | ||
CF | city's archeological district. An antique shop is embedded in a wall | ||
CF | of shops to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ne" | ||
CF ] Broad Streets | ||
CF | > | ||
CF | > NE | ||
CF | | ||
CF | | ||
CF | Broad Streets | ||
CF | A public road. A muddy river connects with the street to the west, and | ||
CF | Moloch Street is accessible in the north. The street is empty in the | ||
CF | southwest and alien in the south. Your lodgings are to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Your Lodgings | ||
CF | You are in your small apartment. It's a cool London morning, and your | ||
CF | windows are ever so slightly fogged up. A door is set into the west | ||
CF | wall of your home. | ||
CF | | ||
CF | In one corner of the room is an old wooden trophy case. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take ring" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > TAKE RING | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take sword" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > TAKE SWORD | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Broad Streets | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Broad Streets | ||
CF | A public road. A muddy river connects with the street to the west, and | ||
CF | Moloch Street is accessible in the north. The street is empty in the | ||
CF | southwest and alien in the south. Your lodgings are to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Bazaar Side-Streets | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Bazaar Side-Streets | ||
CF | The industrial bustle of London peaks here, not at the center of town | ||
CF | but in the Bazaar that effectively owns the city. Something alien is | ||
CF | here, thrumming at the edge of your consciousness and living inside | ||
CF | the ground. A more ordinary street is to the north, and an alleyway is | ||
CF | to the west. East is the door to a land agency. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Penstock's Wicket | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Penstock's Wicket | ||
CF | The land agency of Penstock, a heptagon realtor with better things to | ||
CF | do than man his own shop. The air in here is still and dusty. A door | ||
CF | to the west leads back out to the bazaar, and an elevator shaft is to | ||
CF | the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Elevator Shaft | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Elevator Shaft | ||
CF | You are at the top of an elevator shaft. It continues to the south, | ||
CF | and the land agency is back to the west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Elevator Shaft | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | If anyone hears you talking that way, you'll be done for. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Elevator Shaft | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Elevator Shaft | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Elevator Shaft | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Elevator Shaft | ||
CF | You are in an elevator shaft. A great chain is here, spanning north to | ||
CF | south. | ||
CF | | ||
CF | A discrete casket is here, nestled into a shelf carved into the rock. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Elevator Shaft | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Elevator Shaft | ||
CF | You are in an elevator shaft. A great chain is here, spanning north to | ||
CF | south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Sundered Sea | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Sundered Sea | ||
CF | The room is a vast, yawning cavern, a secret warehouse south of the | ||
CF | ground. Fiery glyphs set into the walls illuminate deep pools and pits | ||
CF | of ivory foam around you, and the scent of ammonia is thick in the | ||
CF | air. North is an elevator shaft leading out, and east is an altar. | ||
CF | | ||
CF | A metal cage-elevator is here, attached to a chain. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "wear ring" | ||
CF ] Sundered Sea | ||
CF | > | ||
CF | > WEAR RING | ||
CF | | ||
CF | You put on the brass ring. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take lacre" | ||
CF ] Sundered Sea | ||
CF | > | ||
CF | > TAKE LACRE | ||
CF | | ||
CF | There's no way you're going to touch that stuff. Not with your bare | ||
CF | hands, anyway. | ||
CF | | ||
CF | > | DavidW says, "hm. That's a no." | |
DavidW says (to ClubFloyd), "take lacre with lighter" | ||
CF ] Sundered Sea | ||
CF | > | ||
CF | > TAKE LACRE WITH LIGHTER | ||
CF | | ||
CF | I only understood you as far as wanting to take the lacre. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "light lacre" | ||
CF ] Sundered Sea | ||
CF | > | ||
CF | > LIGHT LACRE | ||
CF | | ||
CF | What do you want to light the lacre with? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "lighter" | ||
CF ] Sundered Sea | ||
CF | > | ||
CF | > LIGHTER | ||
CF | | ||
CF | That's not flammable. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "swim" | ||
CF ] Sundered Sea | ||
CF | > | ||
CF | > SWIM | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Sundered Sea | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Sundered Sea | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Sundered Sea | ||
CF | The room is a vast, yawning cavern, a secret warehouse south of the | ||
CF | ground. Fiery glyphs set into the walls illuminate deep pools and pits | ||
CF | of ivory foam around you, and the scent of ammonia is thick in the | ||
CF | air. North is an elevator shaft leading out, and east is an altar. | ||
CF | | ||
CF | A metal cage-elevator is here, attached to a chain. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x glyphs" | ||
CF ] Sundered Sea | ||
CF | > | ||
CF | > X GLYPHS | ||
CF | | ||
CF | Letters in the impossible language of above, spitting small | ||
CF | showers of sparks into the room below. You don't even try to read | ||
CF | them. They weren't intended for you. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "fill pail" | ||
CF ] Sundered Sea | ||
CF | > | ||
CF | > FILL PAIL | ||
CF | | ||
CF | What do you want to fill the pail with? | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "lacre" | ||
CF ] Sundered Sea | ||
CF | > | ||
CF | > LACRE | ||
CF | | ||
CF | You shovel some lacre into the pail. | ||
CF | | ||
CF | > | DavidW asks, "OH?" | |
MoyTW asks, "lol, that was it?" | ||
Knight_Otu says, "Man." | ||
DavidW asks, "We have a shovel?" | ||
Knight_Otu says, "I don't think we do." | ||
MoyTW says, "I think it was more metaphorical than literal." | ||
Knight_Otu says, "But the verb just came to me." | ||
MoyTW says, "Like, "shovel" verb does not imply the presence of a shovel." | ||
DavidW says, "Maybe it's assuming a shovel, though." | ||
DavidW asks, "So, do we cut ourselves next?" | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] At The Altar | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | At The Altar | ||
CF | Here in a broad cavern, across a sea of foamy pits, is a stone altar. | ||
CF | West is a cage-elevator, situated on a flat stone clearing. A | ||
CF | stairwell south leads even further into the bowels of the earth. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "read altar" | ||
CF ] At The Altar | ||
CF | > | ||
CF | > READ ALTAR | ||
CF | | ||
CF | One part lacre, one part shape. Add shape to lacre, combine in | ||
CF | pail. Wait. Enjoy. | ||
CF | | ||
CF | They say people come down here with black glass knives and cut | ||
CF | themselves. They say the snow-foam likes that. You don't have a knife, | ||
CF | but theoretically, any 'aspect of the self' will do. | ||
CF | | ||
CF | > | Knight_Otu says, "I guess we can see the next time we talk to an NPC." | |
Knight_Otu says, "I think we're meant to sacrifice our hat." | ||
DavidW says, "oh. That might be it, yes." | ||
Knight_Otu says, "Of course, any plan where we loose our hat..." | ||
DavidW says, "I know we can remove the fedora. It's not glued there by plot." | ||
DavidW says, "I think we should try it." | ||
Knight_Otu says, "Let's." | ||
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf7" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] At The Altar | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put fedora in pail" | ||
CF ] At The Altar | ||
CF | > | ||
CF | > PUT FEDORA IN PAIL | ||
CF | | ||
CF | (first taking it off) | ||
CF | You drop the detective's fedora into the pail. | ||
CF | | ||
CF | The liquid in the pail fizzes, sparks, and dissipates, turning a dull | ||
CF | red. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x liquid" | ||
CF ] At The Altar | ||
CF | > | ||
CF | > X LIQUID | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] At The Altar | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | Time passes. | ||
CF | | ||
CF | The surface of the snow-foam warps and bubbles. The pail disintegrates | ||
CF | and a snow-triangle, much smaller than you but with the same | ||
CF | proportions, crawls out from its remains. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x snow-triangle" | ||
CF ] At The Altar | ||
CF | > | ||
CF | > X SNOW-TRIANGLE | ||
CF | | ||
CF | An exquisite rendition of a shape, made from dense white foam. It | ||
CF | makes acute equilateral triangle, if you do say so yourself. | ||
CF | | ||
CF | You see your snow-triangle start to unravel. A dusting of ivory powder | ||
CF | falls from one of its sides. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] At The Altar | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | Time passes. | ||
CF | | ||
CF | Your snow-triangle watches as one of its sides caves in. Snow-foam | ||
CF | pools around it, viscous and thick. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] At The Altar | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | Time passes. | ||
CF | | ||
CF | The snow-triangle stumbles towards you. It tries to cling to you, but | ||
CF | its lines collapse. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] At The Altar | ||
CF | > | ||
CF | > TAKE IT | ||
CF | | ||
CF | You can't see 'it' (nothing) at the moment. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take snow-triangle" | ||
CF ] At The Altar | ||
CF | > | ||
CF | > TAKE SNOW-TRIANGLE | ||
CF | | ||
CF | I don't suppose the snow-triangle would care for that. | ||
CF | | ||
CF | The snow-triangle looks at you with what's left of its eye. Something | ||
CF | shines there, bitter and sharp. "Goodbye," it says, and melts | ||
CF | completely. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] At The Altar | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | At The Altar | ||
CF | Here in a broad cavern, across a sea of foamy pits, is a stone altar. | ||
CF | West is a cage-elevator, situated on a flat stone clearing. A | ||
CF | stairwell south leads even further into the bowels of the earth. | ||
CF | | ||
CF | A puddle is here, fizzing ever so slightly. A shard glints out from | ||
CF | the middle of it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x shard" | ||
CF ] At The Altar | ||
CF | > | ||
CF | > X SHARD | ||
CF | | ||
CF | A glistening ivory shard. It is as cold and hard as ice, but it won't | ||
CF | melt. You know it won't. It is valuable, whatever else it might be. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take shard" | ||
CF ] At The Altar | ||
CF | > | ||
CF | > TAKE SHARD | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] At The Altar | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a snow shard | ||
CF | a jeweled sword | ||
CF | a brass ring (being worn) | ||
CF | an unspeakably hideous painting | ||
CF | a green-glass mirror | ||
CF | an ivory key | ||
CF | some brilliant sap | ||
CF | a handwritten book | ||
CF | a flint-and-steel lighter | ||
CF | a maze map | ||
CF | a set of ritual instructions | ||
CF | a brass key | ||
CF | a pickaxe | ||
CF | the theoretical location of a hideout | ||
CF | a rusty lamp (providing light) | ||
CF | a pint of fry oil | ||
CF | the spare towel | ||
CF | a knapsack (open but empty) | ||
CF | a compelling note | ||
CF | | ||
CF | > | Knight_Otu says, "That is not what I expected." | |
DavidW says, "me neither" | ||
MoyTW says, "hahahaha" | ||
MoyTW asks, "So are we at...12/13?" | ||
DavidW says, "I'm not sure of the count now." | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] At The Altar | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Sundered Sea | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Sundered Sea | ||
CF | The room is a vast, yawning cavern, a secret warehouse south of the | ||
CF | ground. Fiery glyphs set into the walls illuminate deep pools and pits | ||
CF | of ivory foam around you, and the scent of ammonia is thick in the | ||
CF | air. North is an elevator shaft leading out, and east is an altar. | ||
CF | | ||
CF | A metal cage-elevator is here, attached to a chain. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Elevator Shaft | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Elevator Shaft | ||
CF | You are in an elevator shaft. A great chain is here, spanning north to | ||
CF | south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Elevator Shaft | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Elevator Shaft | ||
CF | You are in an elevator shaft. A great chain is here, spanning north to | ||
CF | south. | ||
CF | | ||
CF | A discrete casket is here, nestled into a shelf carved into the rock. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Elevator Shaft | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Elevator Shaft | ||
CF | You are at the top of an elevator shaft. It continues to the south, | ||
CF | and the land agency is back to the west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Penstock's Wicket | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Penstock's Wicket | ||
CF | The land agency of Penstock, a heptagon realtor with better things to | ||
CF | do than man his own shop. The air in here is still and dusty. A door | ||
CF | to the west leads back out to the bazaar, and an elevator shaft is to | ||
CF | the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Bazaar Side-Streets | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Bazaar Side-Streets | ||
CF | The industrial bustle of London peaks here, not at the center of town | ||
CF | but in the Bazaar that effectively owns the city. Something alien is | ||
CF | here, thrumming at the edge of your consciousness and living inside | ||
CF | the ground. A more ordinary street is to the north, and an alleyway is | ||
CF | to the west. East is the door to a land agency. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Broad Streets | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Broad Streets | ||
CF | A public road. A muddy river connects with the street to the west, and | ||
CF | Moloch Street is accessible in the north. The street is empty in the | ||
CF | southwest and alien in the south. Your lodgings are to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Your Lodgings | ||
CF | You are in your small apartment. It's a cool London morning, and your | ||
CF | windows are ever so slightly fogged up. A door is set into the west | ||
CF | wall of your home. | ||
CF | | ||
CF | In one corner of the room is an old wooden trophy case. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put ring in case" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > PUT RING IN CASE | ||
CF | | ||
CF | (first taking it off) | ||
CF | The brass ring fits perfectly. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put sword in case" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > PUT SWORD IN CASE | ||
CF | | ||
CF | The jeweled sword fits perfectly. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put shard in case" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > PUT SHARD IN CASE | ||
CF | | ||
CF | The snow shard fits perfectly. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x case" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > X CASE | ||
CF | | ||
CF | An old trophy case, with thirteen slots of specific sizes and shapes. | ||
CF | Eleven of the case's slots have been filled. | ||
CF | | ||
CF | In the trophy case are a snow shard, a jeweled sword, a brass ring, an | ||
CF | accipitrine comb, a bookmark, a solacefruit, a bezoar, a solid gold | ||
CF | brick, a heartmetal disc, a horse statue and a lump of friendly amber. | ||
CF | | ||
CF | > | DavidW says, "That's eleven." | |
DavidW says (to ClubFloyd), "i" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | an unspeakably hideous painting | ||
CF | a green-glass mirror | ||
CF | an ivory key | ||
CF | some brilliant sap | ||
CF | a handwritten book | ||
CF | a flint-and-steel lighter | ||
CF | a maze map | ||
CF | a set of ritual instructions | ||
CF | a brass key | ||
CF | a pickaxe | ||
CF | the theoretical location of a hideout | ||
CF | a rusty lamp (providing light) | ||
CF | a pint of fry oil | ||
CF | the spare towel | ||
CF | a knapsack (open but empty) | ||
CF | a compelling note | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put painting in case" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > PUT PAINTING IN CASE | ||
CF | | ||
CF | The unspeakably hideous painting doesn't seem to fit. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put book in case" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > PUT BOOK IN CASE | ||
CF | | ||
CF | Which do you mean, the handwritten book or the maze map? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "handwritten" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > HANDWRITTEN | ||
CF | | ||
CF | The handwritten book doesn't seem to fit. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put ivory key in case" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > PUT IVORY KEY IN CASE | ||
CF | | ||
CF | If a piano's key were to exist, it would fit perfectly. | ||
CF | | ||
CF | > | DavidW says, "okay, that IS twelve." | |
DavidW says, "Death must have the 13th one." | ||
Knight_Otu says, "Probably." | ||
MoyTW asks, "And, after death, free the 7-sider in the fingerkings' realm?" | ||
Knight_Otu says, "I guess so." | ||
DavidW says, "Maybe? Unless we can do that one first." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Broad Streets | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Broad Streets | ||
CF | A public road. A muddy river connects with the street to the west, and | ||
CF | Moloch Street is accessible in the north. The street is empty in the | ||
CF | southwest and alien in the south. Your lodgings are to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Near The River | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Near The River | ||
CF | You've got an excellent view of the stolen river, which is accessible | ||
CF | to the south. The shuttered palace looms in the west, the entrance to | ||
CF | the university is north, and east is a series of broad streets. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Stolen Shores | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Stolen Shores | ||
CF | What was once the river Thames cuts through the middle of the city, | ||
CF | depositing the dead and detritus alike on its muddy banks. The river | ||
CF | itself is immediately south. The street is north, and the beach | ||
CF | stretches on for a while to the west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] In The River | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | You kick and thrash, trying to keep the muddy water from filling your | ||
CF | lungs. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] In The River | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | The water stings your eyes and burns your throat. Every breath you | ||
CF | take just brings you closer to the river. If you can't get out now, | ||
CF | it's over for you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | As the waves take you, the last thing you hear is the roar of water. | ||
CF | | ||
CF | [PRESS ANY KEY TO CONTINUE] | ||
DavidW pushes the green 'space' button. | ||
CF ] A Silent River | ||
CF | A Silent River | ||
CF | A slow boat rests in a silent river. Your surroundings are dark, but | ||
CF | you can see everything with awful clarity. The far shore is in the | ||
CF | distance, out of reach. | ||
CF | | ||
CF | A skeleton in robes sits at the front of the boat, guiding it along | ||
CF | down the river. | ||
CF | | ||
CF | An ancient chess set is tucked away in a far corner of the boat. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "play chess" | ||
CF ] A Silent River | ||
CF | > | ||
CF | > PLAY CHESS | ||
CF | | ||
CF | The boatman looks at you inquisitively, and you think you see | ||
CF | something glint in his empty eyes. "Would you care for a game of | ||
CF | chess?" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "yes" | ||
CF ] A Silent River | ||
CF | > | ||
CF | > YES | ||
CF | | ||
CF | | ||
CF | The boatman moves a flint to D2. His moves are smooth, confident. | ||
CF | | ||
CF | It's your turn. | ||
CF | | ||
CF | 1: Square to D8 | ||
CF | 2: Rook to B9 | ||
CF | 3: Bishop to H5 | ||
CF | | ||
CF | > | DavidW asks, "I think rule 5? which might be 2. Since when does chess have a 9th column?" | |
DavidW says (to ClubFloyd), "2" | ||
CF ] A Silent River | ||
CF | > | ||
CF | > 2 | ||
CF | | ||
CF | | ||
CF | You've got him on the ropes with that last move, you're sure of it. | ||
CF | | ||
CF | The boatman moves a rook to E7. His moves are smooth, confident. | ||
CF | | ||
CF | It's your turn. | ||
CF | | ||
CF | 1: Catspaw to D6 | ||
CF | 2: Bishop to C3 | ||
CF | 3: Circle to G2 | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "1" | ||
CF ] A Silent River | ||
CF | > | ||
CF | > 1 | ||
CF | | ||
CF | | ||
CF | You knock another of the boatman's pieces from the board triumphantly. | ||
CF | He sighs. | ||
CF | | ||
CF | The boatman moves a catspaw to C4. His moves are smooth, confident. | ||
CF | | ||
CF | It's your turn. | ||
CF | | ||
CF | 1: Rook to C2 | ||
CF | 2: Square to G4 | ||
CF | 3: Circle to B5 | ||
CF | | ||
CF | > | Knight_Otu says, "I think we established it isn't quite chess as we know it." | |
DavidW says, "I don't know what to do vs a catspaw move." | ||
DavidW says (to ClubFloyd), "3" | ||
CF ] A Silent River | ||
CF | > | ||
CF | > 3 | ||
CF | | ||
CF | | ||
CF | You try a move you vaguely recall hearing about. To your surprise, it | ||
CF | works perfectly. | ||
CF | | ||
CF | The boatman moves a circle to G3. He grins, saying nothing. | ||
CF | | ||
CF | It's your turn. | ||
CF | | ||
CF | 1: Bishop to D6 | ||
CF | 2: Circle to H4 | ||
CF | 3: Flint to B1 | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "3" | ||
CF ] A Silent River | ||
CF | > | ||
CF | > 3 | ||
CF | | ||
CF | | ||
CF | You knock another of the boatman's pieces from the board triumphantly. | ||
CF | He sighs. | ||
CF | | ||
CF | The boatman just stares when you finally capture his circle. He hands | ||
CF | you one of his catspaws, to your surprise. "Take this," he says. "I | ||
CF | don't often get a real opponent." His gaze lingers on you for a moment | ||
CF | with something like respect, and then he turns back to the river. | ||
CF | "We've arrived, by the way. You might as well get out." | ||
CF | | ||
CF | > | MoyTW says, "Nice." | |
Knight_Otu says, "Well done." | ||
DavidW says (to ClubFloyd), "x catspaw" | ||
CF ] A Silent River | ||
CF | > | ||
CF | > X CATSPAW | ||
CF | | ||
CF | A catspaw. It can move diagonally, or in an L, or not at all, but | ||
CF | never all at once. This one is made of a valuable coral that gleams | ||
CF | like a brilliant gem. | ||
CF | | ||
CF | Apart from the boat, drifting gently down the river, nothing moves. | ||
CF | | ||
CF | > | DavidW says, "thanks" | |
DavidW says (to ClubFloyd), "out" | ||
CF ] Stolen Shores | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | The sound of waves becomes louder and louder, until it is almost | ||
CF | deafening. Just like that, you return to yourself. | ||
CF | | ||
CF | Stolen Shores | ||
CF | What was once the river Thames cuts through the middle of the city, | ||
CF | depositing the dead and detritus alike on its muddy banks. The river | ||
CF | itself is immediately south. The street is north, and the beach | ||
CF | stretches on for a while to the west. | ||
CF | | ||
CF | Your whole body aches. You must have washed onto the beach - they do | ||
CF | say that the stolen river takes a trip through hell. Your brain is on | ||
CF | fire. But at least you're alive. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Near The River | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Near The River | ||
CF | You've got an excellent view of the stolen river, which is accessible | ||
CF | to the south. The shuttered palace looms in the west, the entrance to | ||
CF | the university is north, and east is a series of broad streets. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Broad Streets | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Broad Streets | ||
CF | A public road. A muddy river connects with the street to the west, and | ||
CF | Moloch Street is accessible in the north. The street is empty in the | ||
CF | southwest and alien in the south. Your lodgings are to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Your Lodgings | ||
CF | You are in your small apartment. It's a cool London morning, and your | ||
CF | windows are ever so slightly fogged up. A door is set into the west | ||
CF | wall of your home. | ||
CF | | ||
CF | In one corner of the room is an old wooden trophy case. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf8" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Your Lodgings | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put catspaw in case" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > PUT CATSPAW IN CASE | ||
CF | | ||
CF | As the last item is placed snugly in the case that looks like it was | ||
CF | built to hold it, the pieces start to fall into place. This was never | ||
CF | a trophy case, it was a mold. And you have filled it - painstakingly, | ||
CF | lovingly - with the treasures of the world. Brass from the devils, | ||
CF | foam from the deepest pits, even the idea of ivory, stolen from the | ||
CF | serpent lords themselves. The shape that you have made is not fire, | ||
CF | but it burns. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x mold" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > X MOLD | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > LOOK | ||
CF | | ||
CF | Your Lodgings | ||
CF | The only thing in the room is the burning symbol. Everything else is | ||
CF | just background noise. | ||
CF | | ||
CF | A sigil of the correspondence - the language of the stars that do not | ||
CF | exist - sits in your room and smolders. | ||
CF | | ||
CF | > | MoyTW says, "...huh. Well, ok then." | |
MoyTW asks, "If we X the sigil does it cause us to spontaneously combust?" | ||
DavidW says (to ClubFloyd), "x sigil" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > X SIGIL | ||
CF | | ||
CF | An Unmappable Direction. A raging inferno at the edge of your | ||
CF | consciousness. A dot, then a line, then a square, and then you, as you | ||
CF | were always meant to be. | ||
CF | | ||
CF | The sigil is a command, an exigent order followed by a shower of | ||
CF | sparks. The sigil is two words. The sigil is: | ||
CF | | ||
CF | GO UP. | ||
CF | | ||
CF | > | Knight_Otu says, "Euclid's mold. He threw it away, unable to get the requisite treasures." | |
DavidW says, "oh" | ||
MoyTW says, "yessssss" | ||
DavidW says (to ClubFloyd), "go up" | ||
CF ] Above It All | ||
CF | > | ||
CF | > GO UP | ||
CF | | ||
CF | Above It All | ||
CF | You are not north of London but above it. Shapes go about their daily | ||
CF | lives in little pentagonal buildings, and from here they might as well | ||
CF | be ants. Only the Bazaar is anything other than flat, its spines and | ||
CF | spires somehow managing to point up in ways you never noticed before | ||
CF | now. You can see the rest of the world, the one London was stolen from | ||
CF | so many years ago, as another flat plane far above you. When people | ||
CF | claimed that London went down, they might have been right. And above | ||
CF | all that? Space, an infinite cosmos of secrets, and the only way to go | ||
CF | is up. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bazaar" | ||
CF ] Above It All | ||
CF | > | ||
CF | > X BAZAAR | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | DavidW asks, "up again?" | |
Knight_Otu says, "Yeah." | ||
DavidW says (to ClubFloyd), "up" | ||
CF ] Above It All | ||
CF | > | ||
CF | > UP | ||
CF | | ||
CF | You're going to leave them in the dust. Flat, puny shapes, with flat, | ||
CF | puny dreams. Yours is the third dimension now, and the greater | ||
CF | universe, and abilities beyond mortal comprehension. It doesn't hurt | ||
CF | you like it does Euclid because your awakening wasn't some poorly | ||
CF | drawn sketch, given to a lazy liar by bats living large on borrowed | ||
CF | power. You took the long road and built your own third-dimensional | ||
CF | path with the things you've gathered, and now you're ready to leave | ||
CF | this world behind for the cosmic wilderness. | ||
CF | | ||
CF | End your journey here? (You will be able to reverse this decision, but | ||
CF | why would you want to?) | ||
CF | | ||
CF | > | DavidW says, "because we never saved the heptagon" | |
Knight_Otu says, "That is true." | ||
MoyTW asks, "What happens if we go down?" | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Above It All | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | Please answer yes or no.> | ||
DavidW says (to ClubFloyd), "no" | ||
CF ] Above It All | ||
CF | Please answer yes or no.> | ||
CF | > NO | ||
CF | | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Above It All | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | You can do a lot of things now, but you can't phase through a solid | ||
CF | plane. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Above It All | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Above It All | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | MoyTW asks, "...huh. Ok so we have to keep going up?" | |
DavidW says (to ClubFloyd), "i" | ||
CF ] Above It All | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | an unspeakably hideous painting | ||
CF | a green-glass mirror | ||
CF | some brilliant sap | ||
CF | a handwritten book | ||
CF | a flint-and-steel lighter | ||
CF | a maze map | ||
CF | a set of ritual instructions | ||
CF | a brass key | ||
CF | a pickaxe | ||
CF | the theoretical location of a hideout | ||
CF | a rusty lamp (providing light) | ||
CF | a pint of fry oil | ||
CF | the spare towel | ||
CF | a knapsack (open but empty) | ||
CF | a compelling note | ||
CF | | ||
CF | > | DavidW asks, "I guess so?" | |
DavidW says (to ClubFloyd), "x plane" | ||
CF ] Above It All | ||
CF | > | ||
CF | > X PLANE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x london" | ||
CF ] Above It All | ||
CF | > | ||
CF | > X LONDON | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Above It All | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Above It All | ||
CF | You are not north of London but above it. Shapes go about their daily | ||
CF | lives in little pentagonal buildings, and from here they might as well | ||
CF | be ants. Only the Bazaar is anything other than flat, its spines and | ||
CF | spires somehow managing to point up in ways you never noticed before | ||
CF | now. You can see the rest of the world, the one London was stolen from | ||
CF | so many years ago, as another flat plane far above you. When people | ||
CF | claimed that London went down, they might have been right. And above | ||
CF | all that? Space, an infinite cosmos of secrets, and the only way to go | ||
CF | is up. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x spires" | ||
CF ] Above It All | ||
CF | > | ||
CF | > X SPIRES | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Above It All | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | You're going to leave them in the dust. Flat, puny shapes, with flat, | ||
CF | puny dreams. Yours is the third dimension now, and the greater | ||
CF | universe, and abilities beyond mortal comprehension. It doesn't hurt | ||
CF | you like it does Euclid because your awakening wasn't some poorly | ||
CF | drawn sketch, given to a lazy liar by bats living large on borrowed | ||
CF | power. You took the long road and built your own third-dimensional | ||
CF | path with the things you've gathered, and now you're ready to leave | ||
CF | this world behind for the cosmic wilderness. | ||
CF | | ||
CF | End your journey here? (You will be able to reverse this decision, but | ||
CF | why would you want to?) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "yes" | ||
CF | > | ||
CF | > YES | ||
CF | | ||
CF | | ||
CF | Up past the gate, and up a little further. You depart for the infinite | ||
CF | cosmos feeling giddy, but quickly decide it's not for you. There's | ||
CF | nothing for you in this grand, empty place. What would you | ||
CF | do? Live as a thrall to a monstrous star, burn both ends of the candle | ||
CF | and yourself to a crisp? You return, reluctantly, to London, and to | ||
CF | your life as a shape. Even with the money you later find on your | ||
CF | doorstep, thanking you for the beauticious chair, you can't live off | ||
CF | your savings forever. You once again take up your day job. Taking your | ||
CF | new perspective with you, of course. | ||
CF | | ||
CF | As for the book? Well, it's yours, isn't it? Euclid gave it to you. | ||
CF | And once you can get it translated, you'll know everything he knows | ||
CF | about the third dimension. All the secrets and little tricks that come | ||
CF | from two thousand years of exploration, tucked securely away in your | ||
CF | pocket. | ||
CF | | ||
CF | Crime demands your attention now. You can see it all from above. Every | ||
CF | theft, every murder. What was concealed behind closed doors is so very | ||
CF | visible from above. Not that you could ever tell the constables that. | ||
CF | Instead, you spin them a tale - you knew they were the murderer from | ||
CF | the mud on their boots. Their handwriting can attest to their guilt, | ||
CF | surely. And so on and so forth. Pretty quickly, people begin to take | ||
CF | notice, but not nearly as much as you notice them. You see everything | ||
CF | that happens in the city all the time, sometimes even in dreams. You | ||
CF | are the panopticon that is forever staring into space. You watch a | ||
CF | thousand tiny shapes commit a thousand tiny sins a day, and you cannot | ||
CF | possibly punish all of them. There's not enough time. There's never | ||
CF | enough time. | ||
CF | | ||
CF | You are the greatest detective London has ever seen. | ||
CF | | ||
CF | [PRESS ANY KEY TO CONTINUE] | ||
DavidW pushes the green 'space' button. | ||
CF ] Above It All | ||
CF | [PRESS ANY KEY TO CONTINUE] | ||
CF | | ||
CF | | ||
CF | *** The End *** | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last | ||
CF | command? | ||
CF | > | Knight_Otu says, "Squarelock Holmes." | |
DavidW says, "Triangle" | ||
Knight_Otu says, "Doesn't quite have the same ring though." | ||
DavidW says, "True" | ||
DavidW says, "I wonder if that's the true ending or not." | ||
MoyTW says, "Both cool and, uh, kinda disappointing? "3d sucks I'll just be a detective with magical see-through-walls powers"." | ||
DavidW says, "And there's the other hats we could've worn too." | ||
DavidW says, "I wonder how the sap is supposed to be used." | ||
Knight_Otu says, "Thief, doctor, ... and I don't recall the other(s?)." | ||
DavidW says, "captain" | ||
DavidW says, "Four in total" | ||
Knight_Otu says, "Right. Though Captain seems a bit out of place in the world we've seen. I guess it fits better into Fallen London proper." | ||
DavidW says, "Unless one of the blocked paths in the jungle is captain-y. Or maybe we get to use Death's boat." | ||
DavidW says, "We should try giving the book to the librarian too." | ||
Knight_Otu says, "We can try that, yes." | ||
DavidW asks, "Shall we see the Mr Pages ending?" | ||
DavidW says (to ClubFloyd), "RESTORE" | ||
DavidW says (to ClubFloyd), "cf8" | ||
CF | > | ||
CF | > RESTORE | ||
CF | %% Enter a save filename to read: | ||
CF ] Your Lodgings | ||
CF | Ok. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Broad Streets | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Broad Streets | ||
CF | A public road. A muddy river connects with the street to the west, and | ||
CF | Moloch Street is accessible in the north. The street is empty in the | ||
CF | southwest and alien in the south. Your lodgings are to the east. | ||
CF | | ||
CF | > | Knight_Otu says, "Sure." | |
DavidW says (to ClubFloyd), "sw" | ||
CF ] Desolate Lane | ||
CF | > | ||
CF | > SW | ||
CF | | ||
CF | | ||
CF | Desolate Lane | ||
CF | Most people prefer the wide, well-maintained main street to this dull, | ||
CF | empty road. Most of the storefronts are vacant, windows boarded up, | ||
CF | with the exception of one cozy-looking storefront. The lane connects | ||
CF | with some broad streets in the northeast. South is the entrance to the | ||
CF | city's archeological district. An antique shop is embedded in a wall | ||
CF | of shops to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Antique Shop | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Antique Shop | ||
CF | The place has a rather homey atmosphere. Ancient objects of all shapes | ||
CF | and sizes are for sale along the walls, though most of them just look | ||
CF | like junk. Outside, the desolate lane awaits. In the east wall of the | ||
CF | shop is the door to a back room. | ||
CF | | ||
CF | A beautiful old rug is spread out across the floor of the shop. There | ||
CF | is no price tag. | ||
CF | | ||
CF | Running the shop is a weary antiquarian. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] The Lair Of Mr. Pages | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | The Lair Of Mr. Pages | ||
CF | Instead of the back room of an antique shop, you appear to have | ||
CF | stumbled onto some kind of chair warehouse. A chairhouse, if you will. | ||
CF | Antique furniture has been placed in neat piles around the room. The | ||
CF | antique shop proper is west. | ||
CF | | ||
CF | Mr. Pages himself, conspicuously without his usual flock of guards and | ||
CF | assistants, lounges in an old Queen Anne seat. This must be important. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give handwritten book" | ||
CF ] The Lair Of Mr. Pages | ||
CF | > | ||
CF | > GIVE HANDWRITTEN BOOK | ||
CF | | ||
CF | (to Mr. Pages) | ||
CF | Mr. Pages snatches the book from you, squirrelling it away in the | ||
CF | folds of his robes. "You'll get your reward in due time," he hisses. | ||
CF | "All in due time." He doesn't seem like he's planning on destroying it | ||
CF | any time soon. Perhaps he really is the book collector his name makes | ||
CF | him out to be. | ||
CF | | ||
CF | With the book firmly in the claws of Mr. Pages, your job is done. Your | ||
CF | reward should arrive in 5-7 business days, and after that? Well, you | ||
CF | don't know. Perhaps Pages will simply add the book to his collection, | ||
CF | and it will never again see the light of day. Perhaps he's got bigger | ||
CF | plans in store. Or perhaps the book didn't contain anything he didn't | ||
CF | already know. This hardly matters to you, though. You're about to be a | ||
CF | very rich Detective. | ||
CF | | ||
CF | End your journey here? (You will be able to reverse this decision.) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "yes" | ||
CF | > | ||
CF | > YES | ||
CF | | ||
CF | | ||
CF | Any doubts over whether you did the right thing are very quickly | ||
CF | assuaged when the money from Mr. Pages arrives on your doorstep, crate | ||
CF | by heavy crate. It's a drop in the bucket for something like him, but | ||
CF | for you it's enough to live not only comfortably, but glamorously. And | ||
CF | that's only the beginning of it. Soon, other high-profile individuals | ||
CF | start to make requests of you, each one taking you ever higher, ever | ||
CF | closer to the shadowy bats at the very top. | ||
CF | | ||
CF | You don't hear from Euclid again. If he's happy with what happened to | ||
CF | his book, if he feels betrayed, you never do find out. Not that it's | ||
CF | really his book any more. It belongs to Mr. Pages now, along with the | ||
CF | valuable knowledge inside. You're useful to the bats, and that means | ||
CF | Pages trusts you enough to show you a little of what he's learned. He | ||
CF | can move like Euclid, when he wants to. | ||
CF | | ||
CF | They talk about new cities sometimes. About bringing them 'down' to | ||
CF | wherever London is, crushing it and its citizens 'under' their | ||
CF | metropolitan weight. But that's not for a long time. You take another | ||
CF | swig from your glass of expensive champagne, and close your eye. | ||
CF | | ||
CF | [PRESS ANY KEY TO CONTINUE] | ||
DavidW pushes the green 'space' button. | ||
CF ] The Lair Of Mr. Pages | ||
CF | [PRESS ANY KEY TO CONTINUE] | ||
CF | | ||
CF | *** The End *** | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last | ||
CF | command? | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] The Lair Of Mr. Pages | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | The Lair Of Mr. Pages | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "light handwritten book with lighter" | ||
CF ] The Lair Of Mr. Pages | ||
CF | > | ||
CF | > LIGHT HANDWRITTEN BOOK WITH LIGHTER | ||
CF | | ||
CF | Maybe the public is better off in two dimensions. Maybe you just want | ||
CF | to deny Pages his prize. Either way, ancient paper makes excellent | ||
CF | kindling, and the book goes up in flames. | ||
CF | | ||
CF | With the book destroyed, the city is the same as it ever was. No | ||
CF | ancient entity stumbles in, espousing the glories of the third | ||
CF | dimension, and the lives of London's citizens are not uprooted in the | ||
CF | slightest. Perhaps it's for the best. Change can be hard, and new | ||
CF | dimensions can be dangerous. | ||
CF | | ||
CF | End your journey here? (You will be able to reverse this decision.) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "yes" | ||
CF | > | ||
CF | > YES | ||
CF | | ||
CF | | ||
CF | You never get the money you were promised for a job well done. Mr. | ||
CF | Pages does, however, pay you for the chair you brought him. It's a | ||
CF | lot, but not enough to last, and you soon find yourself returning to | ||
CF | work. Luckily for you, even just being hired by Mr. Pages is a serious | ||
CF | boost to your career, and you soon find yourself deeply enmeshed in | ||
CF | The Case Of The Missing Goldfish, and dozens of other small | ||
CF | mysteries from wealthy clientele. You make a peaceful living, and live | ||
CF | a quiet life. | ||
CF | | ||
CF | Every so often, you hear stories about a strange shape cropping up | ||
CF | around London. If it's Euclid, though, he certainly isn't there for | ||
CF | you, because you never see him again. | ||
CF | | ||
CF | The third dimension doesn't exist. Maybe it never has. | ||
CF | | ||
CF | [PRESS ANY KEY TO CONTINUE] | ||
DavidW says (to ClubFloyd), "push space" | ||
CF ] The Lair Of Mr. Pages | ||
CF | [PRESS ANY KEY TO CONTINUE] | ||
CF | | ||
CF | *** The End *** | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last | ||
CF | command? | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] The Lair Of Mr. Pages | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | The Lair Of Mr. Pages | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Antique Shop | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Antique Shop | ||
CF | The place has a rather homey atmosphere. Ancient objects of all shapes | ||
CF | and sizes are for sale along the walls, though most of them just look | ||
CF | like junk. Outside, the desolate lane awaits. In the east wall of the | ||
CF | shop is the door to a back room. | ||
CF | | ||
CF | A beautiful old rug is spread out across the floor of the shop. There | ||
CF | is no price tag. | ||
CF | | ||
CF | Running the shop is a weary antiquarian. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Desolate Lane | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Desolate Lane | ||
CF | Most people prefer the wide, well-maintained main street to this dull, | ||
CF | empty road. Most of the storefronts are vacant, windows boarded up, | ||
CF | with the exception of one cozy-looking storefront. The lane connects | ||
CF | with some broad streets in the northeast. South is the entrance to the | ||
CF | city's archeological district. An antique shop is embedded in a wall | ||
CF | of shops to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Desolate Lane | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ne" | ||
CF ] Broad Streets | ||
CF | > | ||
CF | > NE | ||
CF | | ||
CF | | ||
CF | Broad Streets | ||
CF | A public road. A muddy river connects with the street to the west, and | ||
CF | Moloch Street is accessible in the north. The street is empty in the | ||
CF | southwest and alien in the south. Your lodgings are to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Near The River | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Near The River | ||
CF | You've got an excellent view of the stolen river, which is accessible | ||
CF | to the south. The shuttered palace looms in the west, the entrance to | ||
CF | the university is north, and east is a series of broad streets. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] University Quad | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | University Quad | ||
CF | Squares and nobleshapes of all sides and sizes are out and about on | ||
CF | the university lawn. Paths to the south and east both lead back into | ||
CF | the city. North is the entrance to the only public library in the | ||
CF | city, and what looks like an engineering building is situated to the | ||
CF | west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Library Front Desk | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Library Front Desk | ||
CF | You are at the library's front desk, to which a sign has been taped. | ||
CF | The exit is in the south wall. A forest of bookshelves is accessible | ||
CF | to the north. | ||
CF | | ||
CF | A librarian sits at the front desk, ignoring you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give handwritten book to librarian" | ||
CF ] Library Front Desk | ||
CF | > | ||
CF | > GIVE HANDWRITTEN BOOK TO LIBRARIAN | ||
CF | | ||
CF | The librarian takes the book gently, like she's afraid she'll hurt it. | ||
CF | She says nothing for a long time. Then, as though it were the most | ||
CF | ordinary thing in the world, she assigns it a number, and dumps it in | ||
CF | a basket for shelving. What happens next is up to the librarian now. | ||
CF | You can't be sure that Pages won't get his hands on it, or the church, | ||
CF | or Her Most Circular Majesty. But it's a step in the right direction | ||
CF | for math and science - a step not north or south, but up. | ||
CF | | ||
CF | End your journey here? (You will be able to reverse this decision.) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push space" | ||
CF ] Library Front Desk | ||
CF | > | ||
CF | > PUSH SPACE | ||
CF | | ||
CF | Please answer yes or no.> | ||
DavidW says (to ClubFloyd), "yes" | ||
CF | Please answer yes or no.> | ||
CF | > YES | ||
CF | | ||
CF | | ||
CF | You never get the money you were promised for a job well done. Mr. | ||
CF | Pages does, however, pay you for the chair you brought him. It's a | ||
CF | lot, but not enough to last, and you soon find yourself returning to | ||
CF | work. Luckily for you, even just being hired by Mr. Pages is a serious | ||
CF | boost to your career, and you soon find yourself deeply enmeshed in | ||
CF | The Case Of The Missing Goldfish, and dozens of other small | ||
CF | mysteries from wealthy clientele. You make a peaceful living, and live | ||
CF | a quiet life. | ||
CF | | ||
CF | A few months after the book is placed in the library, a bored student | ||
CF | checks it out. He takes it to his friend, who studies ancient | ||
CF | languages, and realizes the value of what he has. The book spreads | ||
CF | rapidly around campus - Translations are made, and study groups | ||
CF | formed. Progress is slow, of course, and it's still more or less | ||
CF | illegal to discuss the third dimension as if it were real, but the | ||
CF | book continues to seep into the public consciousness. Perhaps one day, | ||
CF | Euclid's legacy will be complete. | ||
CF | | ||
CF | [PRESS ANY KEY TO CONTINUE] | ||
DavidW pushes the green 'space' button. | ||
CF ] Library Front Desk | ||
CF | [PRESS ANY KEY TO CONTINUE] | ||
CF | | ||
CF | *** The End *** | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last | ||
CF | command? | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Library Front Desk | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Library Front Desk | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | DavidW says, "I suppose if we never gave the chair, we'd have a poorer ending with some of these." | |
Knight_Otu says, "Yeah. Though we'd still have the boost of being hired by Mr. Pages." | ||
DavidW says, "well, unless you two have any ideas to explore, we should probably end the session here." | ||
MoyTW says, "It seems like saving the, uh, 7-sider wouldn't have much of an impact if at all on these endings." | ||
DavidW says, "I'm not sure." | ||
MoyTW asks, "Also I guess in this setting, when Londen Fell it also...lost the 3rd dimension?" | ||
DavidW says, "yes" | ||
Knight_Otu says, "Nothing that would be quick, but saving the heptagon seems like it could have an impact." | ||
DavidW says (to ClubFloyd), "enter mirror" | ||
CF | > | ||
CF | > ENTER MIRROR | ||
CF | | ||
CF | You push yourself into the mirror, cutting yourself slightly on jagged | ||
CF | edges you didn't know were there. | ||
CF | | ||
CF | [PRESS ANY KEY TO CONTINUE] | ||
DavidW pushes the green 'space' button. | ||
CF ] Amber Woods | ||
CF | [PRESS ANY KEY TO CONTINUE]## Amber Woods | ||
CF | You are in a thick forest, where the ambient light is a soft shade of | ||
CF | amber. You are in the land-behind-mirrors, home of the glass serpents. | ||
CF | You are nowhere that is real. The forest stretches out in every | ||
CF | direction. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Amber Woods | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | an apocyan catspaw | ||
CF | an unspeakably hideous painting | ||
CF | a green-glass mirror | ||
CF | some brilliant sap | ||
CF | a handwritten book | ||
CF | a flint-and-steel lighter | ||
CF | a maze map | ||
CF | a set of ritual instructions | ||
CF | a brass key | ||
CF | a pickaxe | ||
CF | the theoretical location of a hideout | ||
CF | a rusty lamp (providing light) | ||
CF | a pint of fry oil | ||
CF | the spare towel | ||
CF | a knapsack (open but empty) | ||
CF | a compelling note | ||
CF | | ||
CF | > | DavidW says, "OH" | |
DavidW says, "The green mirror comes with us if we don't drop it first." | ||
Knight_Otu says, "I'm not sure whether it lost the third dimension or never had it to begin with. The library seemed to suggest the latter, but maybe it did.." | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Jungle Path | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Jungle Path | ||
CF | A path from west to east snakes through the thick foliage. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | Knight_Otu says, "Oh," | |
CF ] Jungle Path | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Jungle Path | ||
CF | A path from the northwest bends around to the east. The trees here | ||
CF | seem to grow in strange directions. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "nw" | ||
CF ] Castle Gates | ||
CF | > | ||
CF | > NW | ||
CF | | ||
CF | | ||
CF | Castle Gates | ||
CF | North is the entrance to a sinuous structure of wood and thorns. | ||
CF | Something shapeless lives here, you're sure of it. What remains to be | ||
CF | seen, however, is whether or not they'll be able to catch you | ||
CF | trespassing. Southeast, a path leads back into the forest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Briar Hall | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Briar Hall | ||
CF | Leafy walls make up a large entry hall. Tapestries can be seen on | ||
CF | either side of the room. Off to the west, a passageway lined with | ||
CF | thorns can be seen. East, the walls change from leaves to mahogany. | ||
CF | Other, smaller passages pepper the wall like holes, but they are far | ||
CF | too small for you to enter. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] The Cage-Den | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | The Cage-Den | ||
CF | A cavernous room, with thorny walls and no windows. Cages made from | ||
CF | stiff briars are here, wrapping painfully around their dead-eyed | ||
CF | prisoners. Most of them are motionless, but one stirs to look at you | ||
CF | when you enter the room. To the east, the rest of the castle beckons | ||
CF | you. | ||
CF | | ||
CF | You sit placidly in a cage of thorns, looking dead ahead. You don't | ||
CF | remember what happened, the last time you were here. | ||
CF | | ||
CF | An imprisoned heptagon watches the room with its too-many eyes. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "show mirror" | ||
CF ] The Cage-Den | ||
CF | > | ||
CF | > SHOW MIRROR | ||
CF | | ||
CF | (to the sevenfold panoptic) | ||
CF | The sevenfold panoptic is unimpressed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give mirror" | ||
CF ] The Cage-Den | ||
CF | > | ||
CF | > GIVE MIRROR | ||
CF | | ||
CF | (to the sevenfold panoptic) | ||
CF | The heptagon takes the mirror tenderly. "Thank you," he says. "You've | ||
CF | done a good thing." With that he hurls himself into the mirror, not | ||
CF | even bothering to pick his way around the sharp parts, and is gone, | ||
CF | leaving the mirror behind. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take mirror" | ||
CF ] The Cage-Den | ||
CF | > | ||
CF | > TAKE MIRROR | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | Out of the corner of your eye, you see a flash of green. A trick of | ||
CF | the light. It's nothing. Don't worry about it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Briar Hall | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Briar Hall | ||
CF | Leafy walls make up a large entry hall. Tapestries can be seen on | ||
CF | either side of the room. Off to the west, a passageway lined with | ||
CF | thorns can be seen. East, the walls change from leaves to mahogany. | ||
CF | Other, smaller passages pepper the wall like holes, but they are far | ||
CF | too small for you to enter. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Castle Gates | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Castle Gates | ||
CF | North is the entrance to a sinuous structure of wood and thorns. | ||
CF | Something shapeless lives here, you're sure of it. What remains to be | ||
CF | seen, however, is whether or not they'll be able to catch you | ||
CF | trespassing. Southeast, a path leads back into the forest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "se" | ||
CF ] Jungle Path | ||
CF | > | ||
CF | > SE | ||
CF | | ||
CF | | ||
CF | Jungle Path | ||
CF | A path from the northwest bends around to the east. The trees here | ||
CF | seem to grow in strange directions. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Jungle Path | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Jungle Path | ||
CF | A path from west to east snakes through the thick foliage. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Dull Grove | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Dull Grove | ||
CF | You've never heard of an orchard with just one tree. Here it is, | ||
CF | though. Densely packed trees surround you on all sides, but open up | ||
CF | ever so slightly to the south. | ||
CF | | ||
CF | An ordinary tree is here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "enter mirror" | ||
CF | > | ||
CF | > ENTER MIRROR | ||
CF | | ||
CF | As you step out from the mirror, you wake up in a cold sweat. | ||
CF | | ||
CF | [PRESS ANY KEY TO CONTINUE] | ||
DavidW says (to ClubFloyd), "push space" | ||
CF ] Your Lodgings | ||
CF | [PRESS ANY KEY TO CONTINUE]## Your Lodgings | ||
CF | You are in your small apartment. It's a cool London morning, and your | ||
CF | windows are ever so slightly fogged up. A door is set into the west | ||
CF | wall of your home. | ||
CF | | ||
CF | In one corner of the room is an old wooden trophy case. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a looking glass | ||
CF | an apocyan catspaw | ||
CF | an unspeakably hideous painting | ||
CF | some brilliant sap | ||
CF | a handwritten book | ||
CF | a flint-and-steel lighter | ||
CF | a maze map | ||
CF | a set of ritual instructions | ||
CF | a brass key | ||
CF | a pickaxe | ||
CF | the theoretical location of a hideout | ||
CF | a rusty lamp (providing light) | ||
CF | a pint of fry oil | ||
CF | the spare towel | ||
CF | a knapsack (open but empty) | ||
CF | a compelling note | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x looking glass" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > X LOOKING GLASS | ||
CF | | ||
CF | A green-tinted mirror with a real eye embedded in its handle. | ||
CF | Presently, it is closed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open it" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > OPEN IT | ||
CF | | ||
CF | You try to pry it open, but the eye remains shut. | ||
CF | | ||
CF | > | DavidW says, "this is new" | |
DavidW asks, "Where might an eyed-mirror open?" | ||
Knight_Otu says, "Yeah." | ||
Knight_Otu asks, "Maybe by the fiery script?" | ||
DavidW says, "yeah, maybe. Or the above location." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Broad Streets | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Broad Streets | ||
CF | A public road. A muddy river connects with the street to the west, and | ||
CF | Moloch Street is accessible in the north. The street is empty in the | ||
CF | southwest and alien in the south. Your lodgings are to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Bazaar Side-Streets | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Bazaar Side-Streets | ||
CF | The industrial bustle of London peaks here, not at the center of town | ||
CF | but in the Bazaar that effectively owns the city. Something alien is | ||
CF | here, thrumming at the edge of your consciousness and living inside | ||
CF | the ground. A more ordinary street is to the north, and an alleyway is | ||
CF | to the west. East is the door to a land agency. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Empty Alleyway | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Empty Alleyway | ||
CF | If you remember correctly, the garbage bin you found your trophy case | ||
CF | in is somewhere around here. Sigils that hurt to look at gleam on the | ||
CF | walls, and the alley exits to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x mirror" | ||
CF ] Empty Alleyway | ||
CF | > | ||
CF | > X MIRROR | ||
CF | | ||
CF | A green-tinted mirror with a real eye embedded in its handle. | ||
CF | Presently, it is closed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look in mirror" | ||
CF ] Empty Alleyway | ||
CF | > | ||
CF | > LOOK IN MIRROR | ||
CF | | ||
CF | The looking glass is empty. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "enter mirror" | ||
CF | > | ||
CF | > ENTER MIRROR | ||
CF | | ||
CF | It's difficult, but you manage to force yourself through the glass. | ||
CF | | ||
CF | [PRESS ANY KEY TO CONTINUE] | ||
DavidW pushes the green 'space' button. | ||
CF ] Amber Woods | ||
CF | [PRESS ANY KEY TO CONTINUE]## Amber Woods | ||
CF | You are in a thick forest, where the ambient light is a soft shade of | ||
CF | amber. You are in the land-behind-mirrors, home of the glass serpents. | ||
CF | You are nowhere that is real. The forest stretches out in every | ||
CF | direction. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Amber Woods | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a looking glass | ||
CF | an apocyan catspaw | ||
CF | an unspeakably hideous painting | ||
CF | some brilliant sap | ||
CF | a handwritten book | ||
CF | a flint-and-steel lighter | ||
CF | a maze map | ||
CF | a set of ritual instructions | ||
CF | a brass key | ||
CF | a pickaxe | ||
CF | the theoretical location of a hideout | ||
CF | a rusty lamp (providing light) | ||
CF | a pint of fry oil | ||
CF | the spare towel | ||
CF | a knapsack (open but empty) | ||
CF | a compelling note | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x glass" | ||
CF ] Amber Woods | ||
CF | > | ||
CF | > X GLASS | ||
CF | | ||
CF | A green-tinted mirror with a real eye embedded in its handle. | ||
CF | Presently, it is closed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Jungle | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Jungle | ||
CF | The jungle is thick, and the air is heavy and warm. All around you are | ||
CF | trees. Far to the south, through a curtain of leaves, you can see | ||
CF | something shine with borrowed light. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Mirror Fields | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Mirror Fields | ||
CF | You are in a field of mirrors at the edge of the jungle, each one | ||
CF | fixed in the ground. Many reflect parts of London you recognize, but | ||
CF | many don't reflect places at all. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Jungle | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Jungle | ||
CF | The jungle is thick, and the air is heavy and warm. All around you are | ||
CF | trees. Far to the south, through a curtain of leaves, you can see | ||
CF | something shine with borrowed light. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Jungle | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | The jungle is too thick for you to take more than a couple of steps in | ||
CF | that direction. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Mirror Fields | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Mirror Fields | ||
CF | You are in a field of mirrors at the edge of the jungle, each one | ||
CF | fixed in the ground. Many reflect parts of London you recognize, but | ||
CF | many don't reflect places at all. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Mirror Fields | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | The jungle is too thick for you to take more than a couple of steps in | ||
CF | that direction. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ne" | ||
CF ] Ruined Structure | ||
CF | > | ||
CF | > NE | ||
CF | | ||
CF | | ||
CF | Ruined Structure | ||
CF | You stand at the center of a ruined structure. Bright green vines | ||
CF | twist around bits of rubble. There was something for you here, once. | ||
CF | But not any more. A path leads north, and to the east, the jungle | ||
CF | becomes impassable. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x mirror" | ||
CF ] Ruined Structure | ||
CF | > | ||
CF | > X MIRROR | ||
CF | | ||
CF | A green-tinted mirror with a real eye embedded in its handle. | ||
CF | Presently, it is closed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Jungle Path | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Jungle Path | ||
CF | A path from the west winds around to the south. It is easy to get lost | ||
CF | here. | ||
CF | | ||
CF | > | Knight_Otu says, "Hm." | |
DavidW says (to ClubFloyd), "enter mirror" | ||
CF | > | ||
CF | > ENTER MIRROR | ||
CF | | ||
CF | As you step out from the mirror, you wake up in a cold sweat. | ||
CF | | ||
CF | [PRESS ANY KEY TO CONTINUE] | ||
DavidW pushes the green 'space' button. | ||
CF ] Your Lodgings | ||
CF | [PRESS ANY KEY TO CONTINUE]## Your Lodgings | ||
CF | You are in your small apartment. It's a cool London morning, and your | ||
CF | windows are ever so slightly fogged up. A door is set into the west | ||
CF | wall of your home. | ||
CF | | ||
CF | In one corner of the room is an old wooden trophy case. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put catspaw in case" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > PUT CATSPAW IN CASE | ||
CF | | ||
CF | As the last item is placed snugly in the case that looks like it was | ||
CF | built to hold it, the pieces start to fall into place. This was never | ||
CF | a trophy case, it was a mold. And you have filled it - painstakingly, | ||
CF | lovingly - with the treasures of the world. Brass from the devils, | ||
CF | foam from the deepest pits, even the idea of ivory, stolen from the | ||
CF | serpent lords themselves. The shape that you have made is not fire, | ||
CF | but it burns. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x glyph" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > X GLYPH | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Your Lodgings | ||
CF | The only thing in the room is the burning symbol. Everything else is | ||
CF | just background noise. | ||
CF | | ||
CF | A sigil of the correspondence - the language of the stars that do not | ||
CF | exist - sits in your room and smolders. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x sigil" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > X SIGIL | ||
CF | | ||
CF | An Unmappable Direction. A raging inferno at the edge of your | ||
CF | consciousness. A dot, then a line, then a square, and then you, as you | ||
CF | were always meant to be. | ||
CF | | ||
CF | The sigil is a command, an exigent order followed by a shower of | ||
CF | sparks. The sigil is two words. The sigil is: | ||
CF | | ||
CF | GO UP. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Broad Streets | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Broad Streets | ||
CF | A public road. A muddy river connects with the street to the west, and | ||
CF | Moloch Street is accessible in the north. The street is empty in the | ||
CF | southwest and alien in the south. Your lodgings are to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Bazaar Side-Streets | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Bazaar Side-Streets | ||
CF | The industrial bustle of London peaks here, not at the center of town | ||
CF | but in the Bazaar that effectively owns the city. Something alien is | ||
CF | here, thrumming at the edge of your consciousness and living inside | ||
CF | the ground. A more ordinary street is to the north, and an alleyway is | ||
CF | to the west. East is the door to a land agency. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Empty Alleyway | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Empty Alleyway | ||
CF | If you remember correctly, the garbage bin you found your trophy case | ||
CF | in is somewhere around here. Sigils that hurt to look at gleam on the | ||
CF | walls, and the alley exits to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x sigils" | ||
CF ] Empty Alleyway | ||
CF | > | ||
CF | > X SIGILS | ||
CF | | ||
CF | They say that huge, fiery entities exist - not north, but | ||
CF | above your fragile world. They say the stars have their own | ||
CF | language, and that it looks something like this. But this is just | ||
CF | graffiti, a cheap imitation of the real thing. Either way, it's enough | ||
CF | to set a part of your shirt on fire. You pat it out. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Bazaar Side-Streets | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Bazaar Side-Streets | ||
CF | The industrial bustle of London peaks here, not at the center of town | ||
CF | but in the Bazaar that effectively owns the city. Something alien is | ||
CF | here, thrumming at the edge of your consciousness and living inside | ||
CF | the ground. A more ordinary street is to the north, and an alleyway is | ||
CF | to the west. East is the door to a land agency. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Broad Streets | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Broad Streets | ||
CF | A public road. A muddy river connects with the street to the west, and | ||
CF | Moloch Street is accessible in the north. The street is empty in the | ||
CF | southwest and alien in the south. Your lodgings are to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Your Lodgings | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Your Lodgings | ||
CF | The only thing in the room is the burning symbol. Everything else is | ||
CF | just background noise. | ||
CF | | ||
CF | A sigil of the correspondence - the language of the stars that do not | ||
CF | exist - sits in your room and smolders. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "go up" | ||
CF ] Above It All | ||
CF | > | ||
CF | > GO UP | ||
CF | | ||
CF | Above It All | ||
CF | You are not north of London but above it. Shapes go about their daily | ||
CF | lives in little pentagonal buildings, and from here they might as well | ||
CF | be ants. Only the Bazaar is anything other than flat, its spines and | ||
CF | spires somehow managing to point up in ways you never noticed before | ||
CF | now. You can see the rest of the world, the one London was stolen from | ||
CF | so many years ago, as another flat plane far above you. When people | ||
CF | claimed that London went down, they might have been right. And above | ||
CF | all that? Space, an infinite cosmos of secrets, and the only way to go | ||
CF | is up. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x mirror" | ||
CF ] Above It All | ||
CF | > | ||
CF | > X MIRROR | ||
CF | | ||
CF | A green-tinted mirror with a real eye embedded in its handle. | ||
CF | Presently, it is closed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open it" | ||
CF ] Above It All | ||
CF | > | ||
CF | > OPEN IT | ||
CF | | ||
CF | You try to pry it open, but the eye remains shut. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "enter it" | ||
CF | > | ||
CF | > ENTER IT | ||
CF | | ||
CF | It's difficult, but you manage to force yourself through the glass. | ||
CF | | ||
CF | [PRESS ANY KEY TO CONTINUE] | ||
DavidW pushes the green 'space' button. | ||
CF ] Amber Woods | ||
CF | [PRESS ANY KEY TO CONTINUE]## Amber Woods | ||
CF | You are in a thick forest, where the ambient light is a soft shade of | ||
CF | amber. You are in the land-behind-mirrors, home of the glass serpents. | ||
CF | You are nowhere that is real. The forest stretches out in every | ||
CF | direction. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "nw" | ||
CF ] Jungle Path | ||
CF | > | ||
CF | > NW | ||
CF | | ||
CF | | ||
CF | Jungle Path | ||
CF | A path from the northwest bends around to the east. The trees here | ||
CF | seem to grow in strange directions. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "nw" | ||
CF ] Castle Gates | ||
CF | > | ||
CF | > NW | ||
CF | | ||
CF | | ||
CF | Castle Gates | ||
CF | North is the entrance to a sinuous structure of wood and thorns. | ||
CF | Something shapeless lives here, you're sure of it. What remains to be | ||
CF | seen, however, is whether or not they'll be able to catch you | ||
CF | trespassing. Southeast, a path leads back into the forest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Briar Hall | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Briar Hall | ||
CF | Leafy walls make up a large entry hall. Tapestries can be seen on | ||
CF | either side of the room. Off to the west, a passageway lined with | ||
CF | thorns can be seen. East, the walls change from leaves to mahogany. | ||
CF | Other, smaller passages pepper the wall like holes, but they are far | ||
CF | too small for you to enter. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] The Cage-Den | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | The Cage-Den | ||
CF | A cavernous room, with thorny walls and no windows. Cages made from | ||
CF | stiff briars are here, wrapping painfully around their dead-eyed | ||
CF | prisoners. To the east, the rest of the castle beckons you. | ||
CF | | ||
CF | You sit placidly in a cage of thorns, looking dead ahead. You don't | ||
CF | remember what happened, the last time you were here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x cage" | ||
CF ] The Cage-Den | ||
CF | > | ||
CF | > X CAGE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Briar Hall | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Briar Hall | ||
CF | Leafy walls make up a large entry hall. Tapestries can be seen on | ||
CF | either side of the room. Off to the west, a passageway lined with | ||
CF | thorns can be seen. East, the walls change from leaves to mahogany. | ||
CF | Other, smaller passages pepper the wall like holes, but they are far | ||
CF | too small for you to enter. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Castle Gates | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Castle Gates | ||
CF | North is the entrance to a sinuous structure of wood and thorns. | ||
CF | Something shapeless lives here, you're sure of it. What remains to be | ||
CF | seen, however, is whether or not they'll be able to catch you | ||
CF | trespassing. Southeast, a path leads back into the forest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x me" | ||
CF ] Castle Gates | ||
CF | > | ||
CF | > X ME | ||
CF | | ||
CF | You make acute equilateral triangle, if you do say so yourself. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "enter mirror" | ||
CF | > | ||
CF | > ENTER MIRROR | ||
CF | | ||
CF | As you step out from the mirror, you wake up in a cold sweat. | ||
CF | | ||
CF | [PRESS ANY KEY TO CONTINUE] | ||
DavidW pushes the green 'space' button. | ||
CF ] Your Lodgings | ||
CF | [PRESS ANY KEY TO CONTINUE]## Your Lodgings | ||
CF | The only thing in the room is the burning symbol. Everything else is | ||
CF | just background noise. | ||
CF | | ||
CF | A sigil of the correspondence - the language of the stars that do not | ||
CF | exist - sits in your room and smolders. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Broad Streets | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Broad Streets | ||
CF | A public road. A muddy river connects with the street to the west, and | ||
CF | Moloch Street is accessible in the north. The street is empty in the | ||
CF | southwest and alien in the south. Your lodgings are to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sw" | ||
CF ] Desolate Lane | ||
CF | > | ||
CF | > SW | ||
CF | | ||
CF | | ||
CF | Desolate Lane | ||
CF | Most people prefer the wide, well-maintained main street to this dull, | ||
CF | empty road. Most of the storefronts are vacant, windows boarded up, | ||
CF | with the exception of one cozy-looking storefront. The lane connects | ||
CF | with some broad streets in the northeast. South is the entrance to the | ||
CF | city's archeological district. An antique shop is embedded in a wall | ||
CF | of shops to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Antique Shop | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Antique Shop | ||
CF | The place has a rather homey atmosphere. Ancient objects of all shapes | ||
CF | and sizes are for sale along the walls, though most of them just look | ||
CF | like junk. Outside, the desolate lane awaits. In the east wall of the | ||
CF | shop is the door to a back room. | ||
CF | | ||
CF | A beautiful old rug is spread out across the floor of the shop. There | ||
CF | is no price tag. | ||
CF | | ||
CF | Running the shop is a weary antiquarian. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "a mirror" | ||
CF ] Antique Shop | ||
CF | > | ||
CF | > A MIRROR | ||
CF | | ||
CF | (the looking glass) | ||
CF | The antiquarian shrugs. "Not my area." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Desolate Lane | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Desolate Lane | ||
CF | Most people prefer the wide, well-maintained main street to this dull, | ||
CF | empty road. Most of the storefronts are vacant, windows boarded up, | ||
CF | with the exception of one cozy-looking storefront. The lane connects | ||
CF | with some broad streets in the northeast. South is the entrance to the | ||
CF | city's archeological district. An antique shop is embedded in a wall | ||
CF | of shops to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ne" | ||
CF ] Broad Streets | ||
CF | > | ||
CF | > NE | ||
CF | | ||
CF | | ||
CF | Broad Streets | ||
CF | A public road. A muddy river connects with the street to the west, and | ||
CF | Moloch Street is accessible in the north. The street is empty in the | ||
CF | southwest and alien in the south. Your lodgings are to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Bazaar Side-Streets | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Bazaar Side-Streets | ||
CF | The industrial bustle of London peaks here, not at the center of town | ||
CF | but in the Bazaar that effectively owns the city. Something alien is | ||
CF | here, thrumming at the edge of your consciousness and living inside | ||
CF | the ground. A more ordinary street is to the north, and an alleyway is | ||
CF | to the west. East is the door to a land agency. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Penstock's Wicket | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Penstock's Wicket | ||
CF | The land agency of Penstock, a heptagon realtor with better things to | ||
CF | do than man his own shop. The air in here is still and dusty. A door | ||
CF | to the west leads back out to the bazaar, and an elevator shaft is to | ||
CF | the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Elevator Shaft | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Elevator Shaft | ||
CF | You are at the top of an elevator shaft. It continues to the south, | ||
CF | and the land agency is back to the west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Elevator Shaft | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | You can do a lot of things now, but you can't phase through a solid | ||
CF | plane. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Elevator Shaft | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Elevator Shaft | ||
CF | You are in an elevator shaft. A great chain is here, spanning north to | ||
CF | south. | ||
CF | | ||
CF | A discrete casket is here, nestled into a shelf carved into the rock. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Elevator Shaft | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Elevator Shaft | ||
CF | You are in an elevator shaft. A great chain is here, spanning north to | ||
CF | south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Sundered Sea | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Sundered Sea | ||
CF | The room is a vast, yawning cavern, a secret warehouse south of the | ||
CF | ground. Fiery glyphs set into the walls illuminate deep pools and pits | ||
CF | of ivory foam around you, and the scent of ammonia is thick in the | ||
CF | air. North is an elevator shaft leading out, and east is an altar. | ||
CF | | ||
CF | A metal cage-elevator is here, attached to a chain. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x glyphs" | ||
CF ] Sundered Sea | ||
CF | > | ||
CF | > X GLYPHS | ||
CF | | ||
CF | Letters in the impossible language of above, spitting small | ||
CF | showers of sparks into the room below. You don't even try to read | ||
CF | them. They weren't intended for you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x mirror" | ||
CF ] Sundered Sea | ||
CF | > | ||
CF | > X MIRROR | ||
CF | | ||
CF | A green-tinted mirror with a real eye embedded in its handle. | ||
CF | Presently, it is closed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to mirror" | ||
CF ] Sundered Sea | ||
CF | > | ||
CF | > TALK TO MIRROR | ||
CF | | ||
CF | You can talk to the looking glass, but it can't talk back. | ||
CF | | ||
CF | > | Knight_Otu says, "Hm." | |
DavidW says (to ClubFloyd), "wave mirror" | ||
CF ] Sundered Sea | ||
CF | > | ||
CF | > WAVE MIRROR | ||
CF | | ||
CF | You wave the looking glass. | ||
CF | | ||
CF | > | Knight_Otu asks, "An alternative for the maze, perhaps?" | |
DavidW says, "Could it be an al... I was about to say that!" | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] At The Altar | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | At The Altar | ||
CF | Here in a broad cavern, across a sea of foamy pits, is a stone altar. | ||
CF | West is a cage-elevator, situated on a flat stone clearing. A | ||
CF | stairwell south leads even further into the bowels of the earth. | ||
CF | | ||
CF | A puddle is here, fizzing ever so slightly. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Stairwell | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Stairwell | ||
CF | A passageway running north-south through the rock. The scent of | ||
CF | ammonia wafts in from the north, and to the south, the tunnel gets | ||
CF | darker. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Tunnel Entrance | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | The eye on the handle of your looking glass opens. | ||
CF | | ||
CF | Tunnel Entrance | ||
CF | You stand in the ruins of an archway, made from ancient stone. There | ||
CF | is a complex series of tunnels to the south, and north is the way you | ||
CF | came. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x eye" | ||
CF ] Tunnel Entrance | ||
CF | > | ||
CF | > X EYE | ||
CF | | ||
CF | A green-tinted mirror with a real eye embedded in its handle. The eye | ||
CF | is looking south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Winding Tunnels | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Winding Tunnels | ||
CF | A complex system of tunnels forms a winding labyrinth, with exits in | ||
CF | all directions. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x eye" | ||
CF ] Winding Tunnels | ||
CF | > | ||
CF | > X EYE | ||
CF | | ||
CF | A green-tinted mirror with a real eye embedded in its handle. The eye | ||
CF | is looking south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Winding Tunnels | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Winding Tunnels | ||
CF | A complex system of tunnels forms a winding labyrinth, with exits in | ||
CF | all directions. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x eye" | ||
CF ] Winding Tunnels | ||
CF | > | ||
CF | > X EYE | ||
CF | | ||
CF | A green-tinted mirror with a real eye embedded in its handle. The eye | ||
CF | is looking east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Winding Tunnels | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Winding Tunnels | ||
CF | A complex system of tunnels forms a winding labyrinth, with exits in | ||
CF | all directions. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x eye" | ||
CF ] Winding Tunnels | ||
CF | > | ||
CF | > X EYE | ||
CF | | ||
CF | A green-tinted mirror with a real eye embedded in its handle. The eye | ||
CF | is looking northeast. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ne" | ||
CF ] Winding Tunnels | ||
CF | > | ||
CF | > NE | ||
CF | | ||
CF | | ||
CF | Winding Tunnels | ||
CF | A complex system of tunnels forms a winding labyrinth, with exits in | ||
CF | all directions. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x eye" | ||
CF ] Winding Tunnels | ||
CF | > | ||
CF | > X EYE | ||
CF | | ||
CF | A green-tinted mirror with a real eye embedded in its handle. The eye | ||
CF | is looking west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Winding Tunnels | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Winding Tunnels | ||
CF | A complex system of tunnels forms a winding labyrinth, with exits in | ||
CF | all directions. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x eye" | ||
CF ] Winding Tunnels | ||
CF | > | ||
CF | > X EYE | ||
CF | | ||
CF | A green-tinted mirror with a real eye embedded in its handle. The eye | ||
CF | is looking southeast. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "se" | ||
CF ] Winding Tunnels | ||
CF | > | ||
CF | > SE | ||
CF | | ||
CF | | ||
CF | Winding Tunnels | ||
CF | A complex system of tunnels forms a winding labyrinth, with exits in | ||
CF | all directions. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x eye" | ||
CF ] Winding Tunnels | ||
CF | > | ||
CF | > X EYE | ||
CF | | ||
CF | A green-tinted mirror with a real eye embedded in its handle. The eye | ||
CF | is looking west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Winding Tunnels | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Winding Tunnels | ||
CF | A complex system of tunnels forms a winding labyrinth, with exits in | ||
CF | all directions. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x eye" | ||
CF ] Winding Tunnels | ||
CF | > | ||
CF | > X EYE | ||
CF | | ||
CF | A green-tinted mirror with a real eye embedded in its handle. The eye | ||
CF | is looking east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Tunnel's End | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Tunnel's End | ||
CF | The maze of tunnels in the west ends here, at a fancy door to the | ||
CF | east. You can sense a presence behind the door, thrumming with power. | ||
CF | You're close. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x eye" | ||
CF ] Tunnel's End | ||
CF | > | ||
CF | > X EYE | ||
CF | | ||
CF | A green-tinted mirror with a real eye embedded in its handle. | ||
CF | Presently, it is closed. | ||
CF | | ||
CF | > | DavidW says, "yup. That's what the eye does, all right." | |
Knight_Otu says, "Well, then." | ||
DavidW says, "so, now I think we're really done except for the other hats" | ||
Knight_Otu says, "Of course, we had already found and deciphered the map." | ||
DavidW says, "right" | ||
Knight_Otu says, "I wonder how much the other hats change the game, but that might be better for off-club sessions." | ||
DavidW says, "I agree." | ||
DavidW says, "I suspect the other hats don't change too much of the game, but maybe the jungle is different. And we still didn't use the sap." | ||
Knight_Otu says, "Right." | ||
DavidW says, "Wonder where we're supposed to put it." | ||
Knight_Otu says, "No idea. The only idea I had of turning the painting into another mirror was a bust, after all." | ||
DavidW says, "It was a good guess." | ||
MoyTW says, "This seems like a really cool game." | ||
Knight_Otu says, "I guess we can go up, up and away to see if the eye changes the 3D ending, but now I doubt it." | ||
DavidW says, "oh, okay" | ||
DavidW says (to ClubFloyd), "enter mirror" | ||
CF | > | ||
CF | > ENTER MIRROR | ||
CF | | ||
CF | It's difficult, but you manage to force yourself through the glass. | ||
CF | | ||
CF | [PRESS ANY KEY TO CONTINUE] | ||
DavidW pushes the green 'space' button. | ||
CF ] Amber Woods | ||
CF | [PRESS ANY KEY TO CONTINUE]## Amber Woods | ||
CF | You are in a thick forest, where the ambient light is a soft shade of | ||
CF | amber. You are in the land-behind-mirrors, home of the glass serpents. | ||
CF | You are nowhere that is real. The forest stretches out in every | ||
CF | direction. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "enter mirror" | ||
CF | > | ||
CF | > ENTER MIRROR | ||
CF | | ||
CF | As you step out from the mirror, you wake up in a cold sweat. | ||
CF | | ||
CF | [PRESS ANY KEY TO CONTINUE] | ||
DavidW pushes the green 'space' button. | ||
CF ] Your Lodgings | ||
CF | [PRESS ANY KEY TO CONTINUE]## Your Lodgings | ||
CF | The only thing in the room is the burning symbol. Everything else is | ||
CF | just background noise. | ||
CF | | ||
CF | A sigil of the correspondence - the language of the stars that do not | ||
CF | exist - sits in your room and smolders. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "go up" | ||
CF ] Above It All | ||
CF | > | ||
CF | > GO UP | ||
CF | | ||
CF | Above It All | ||
CF | You are not north of London but above it. Shapes go about their daily | ||
CF | lives in little pentagonal buildings, and from here they might as well | ||
CF | be ants. Only the Bazaar is anything other than flat, its spines and | ||
CF | spires somehow managing to point up in ways you never noticed before | ||
CF | now. You can see the rest of the world, the one London was stolen from | ||
CF | so many years ago, as another flat plane far above you. When people | ||
CF | claimed that London went down, they might have been right. And above | ||
CF | all that? Space, an infinite cosmos of secrets, and the only way to go | ||
CF | is up. | ||
CF | | ||
CF | > | Knight_Otu says, "It didn't quite feel 2D beyond the lack of up and down, but I guess it can be hard to do." | |
DavidW says (to ClubFloyd), "i" | ||
CF ] Above It All | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a looking glass | ||
CF | an unspeakably hideous painting | ||
CF | some brilliant sap | ||
CF | a handwritten book | ||
CF | a flint-and-steel lighter | ||
CF | a maze map | ||
CF | a set of ritual instructions | ||
CF | a brass key | ||
CF | a pickaxe | ||
CF | the theoretical location of a hideout | ||
CF | a rusty lamp (providing light) | ||
CF | a pint of fry oil | ||
CF | the spare towel | ||
CF | a knapsack (open but empty) | ||
CF | a compelling note | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Above It All | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | You're going to leave them in the dust. Flat, puny shapes, with flat, | ||
CF | puny dreams. Yours is the third dimension now, and the greater | ||
CF | universe, and abilities beyond mortal comprehension. It doesn't hurt | ||
CF | you like it does Euclid because your awakening wasn't some poorly | ||
CF | drawn sketch, given to a lazy liar by bats living large on borrowed | ||
CF | power. You took the long road and built your own third-dimensional | ||
CF | path with the things you've gathered, and now you're ready to leave | ||
CF | this world behind for the cosmic wilderness. | ||
CF | | ||
CF | End your journey here? (You will be able to reverse this decision, but | ||
CF | why would you want to?) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "yes" | ||
CF | > | ||
CF | > YES | ||
CF | | ||
CF | | ||
CF | Up past the gate, and up a little further. You depart for the infinite | ||
CF | cosmos feeling giddy, but quickly decide it's not for you. There's | ||
CF | nothing for you in this grand, empty place. What would you | ||
CF | do? Live as a thrall to a monstrous star, burn both ends of the candle | ||
CF | and yourself to a crisp? You return, reluctantly, to London, and to | ||
CF | your life as a shape. Even with the money you later find on your | ||
CF | doorstep, thanking you for the beauticious chair, you can't live off | ||
CF | your savings forever. You once again take up your day job. Taking your | ||
CF | new perspective with you, of course. | ||
CF | | ||
CF | As for the book? Well, it's yours, isn't it? Euclid gave it to you. | ||
CF | And once you can get it translated, you'll know everything he knows | ||
CF | about the third dimension. All the secrets and little tricks that come | ||
CF | from two thousand years of exploration, tucked securely away in your | ||
CF | pocket. | ||
CF | | ||
CF | Crime demands your attention now. You can see it all from above. Every | ||
CF | theft, every murder. What was concealed behind closed doors is so very | ||
CF | visible from above. Not that you could ever tell the constables that. | ||
CF | Instead, you spin them a tale - you knew they were the murderer from | ||
CF | the mud on their boots. Their handwriting can attest to their guilt, | ||
CF | surely. And so on and so forth. Pretty quickly, people begin to take | ||
CF | notice, but not nearly as much as you notice them. You see everything | ||
CF | that happens in the city all the time, sometimes even in dreams. You | ||
CF | are the panopticon that is forever staring into space. You watch a | ||
CF | thousand tiny shapes commit a thousand tiny sins a day, and you cannot | ||
CF | possibly punish all of them. There's not enough time. There's never | ||
CF | enough time. | ||
CF | | ||
CF | You are the greatest detective London has ever seen. | ||
CF | | ||
CF | [PRESS ANY KEY TO CONTINUE] | Knight_Otu says, "Triagatha Christie." | |
DavidW says, "ha ha" | ||
MoyTW says, "ha." | ||
Knight_Otu says, "There, we have a triangle." | ||
DavidW pushes the green 'space' button. | ||
CF ] Above It All | ||
CF | [PRESS ANY KEY TO CONTINUE] | ||
CF | | ||
CF | | ||
CF | *** The End *** | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last | ||
CF | command? | ||
CF | > | DavidW says, "Thank you." | |
Knight_Otu exclaims, "Thanks for driving!" | ||
DavidW says, "You're welcome. Thank you for filling that darn pail." | ||
Knight_Otu says, "I'm sure someone would have thought of it some time." | ||
Knight_Otu says, "But I'm glad the idea came over me." | ||
DavidW asks, "Thanks again to everyone. Same time next week?" | ||
MoyTW says, "That was pretty funny." | ||
MoyTW says, "Thanks, all, for the game." | ||
Knight_Otu exclaims, "Yeah, until next week! Good night, and stay safe!" | ||