ClubFloyd Transcript:
The idea behind ClubFloyd is that each
week at a pre-arranged time, a group of
people meet online to cooperatively play
a game of interactive fiction.
|
ToyShop & Floyditorium
|
#ClubFloyd Discussion
|
|
DavidW says (to ClubFloyd), "load sleepmask ascensionoflimbs" | ||
CF ] ... | ||
CF | | ||
CF | | ||
CF | | ||
CF | You place a neatly torn piece of paper in the shape of a square on the | ||
CF | table in front of you. With a shaking hand, you write a single word on | ||
CF | it. Perhaps this will bring clarity. | ||
CF | | ||
CF | Ascension of Limbs | ||
CF | Interactive Fiction by AKheon | ||
CF | Release 2 / Serial number 201006 / Inform 7 build 6M62 (I6/v6.33 lib | ||
CF | 6/12N) | ||
CF | | ||
CF | There is a table, and on the table there is a paper that says [self]. | ||
CF | It is not much, but it is a starting point - your means to trace back | ||
CF | all that has transpired. | ||
CF | | ||
CF | To progress, write commands using the bracketed words that are | ||
CF | listed below. | ||
CF | | ||
CF | >>> Verbs: [EXAMINE] | ||
CF | >>> Notes: [self] | ||
CF | | ||
CF | > | MoyTW asks, "You cool with whatever this is Otu?" | |
DavidW asks, "so... examine self?" | ||
Knight_Otu says, "Sure." | ||
DavidW says (to ClubFloyd), "examine self" | ||
CF ] ... | ||
CF | > | ||
CF | > EXAMINE SELF | ||
CF | | ||
CF | ([self]) | ||
CF | The paper itself is flat, nondescript. But as you focus on it, the | ||
CF | written letters begin to remind you of something. | ||
CF | | ||
CF | S-E-L-F. | ||
CF | | ||
CF | Once, you remember having a purpose in life. Your day-to-day existence | ||
CF | was filled with tasks and errands. You owned an antique store in the | ||
CF | small town of F��rfeninnen... | ||
CF | | ||
CF | The next thing you write will be the name of your store. | ||
CF | | ||
CF | > | MoyTW asks, "idk Club Floyd?" | |
Knight_Otu asks, "Floyditorium?" | ||
DavidW says, "yes!" | ||
DavidW says (to ClubFloyd), "Floyditorium" | ||
CF ] ... | ||
CF | > | ||
CF | > FLOYDITORIUM | ||
CF | | ||
CF | The Floyditorium antique store... Is this okay? (Type 'yes' or | ||
CF | 'no'.) | DavidW asks, "yes?" | |
MoyTW says, "absolutely lol" | ||
DavidW says (to ClubFloyd), "yes" | ||
CF ] ... | ||
CF | 'no'.) | ||
CF | > YES | ||
CF | | ||
CF | | ||
CF | Ah, the Floyditorium antique store. A picture of it appears inside | ||
CF | your thoughts. And then, as if read from a travel pamphlet, so does | ||
CF | its history. | ||
CF | | ||
CF | It was first built in the 19th century. Originally a small train depot | ||
CF | featuring a slapdash National Romantic look, for a time it welcomed | ||
CF | people from all walks of life as they arrived in town. But, | ||
CF | eventually, commerce moved elsewhere. The depot was closed, and over | ||
CF | the following years progress left that whole region behind. | ||
CF | | ||
CF | You take another piece of paper and place it on the table next to | ||
CF | [self] and write a word on it: [store]. Now there are two pieces of | ||
CF | paper on the table. | ||
CF | | ||
CF | Hint: You can speed up typing by using abbreviations. For | ||
CF | instance, you can use the verb 'examine' by simply typing 'x'. | ||
CF | | ||
CF | >>> Verbs: [EXAMINE] | ||
CF | >>> Notes: [self] [store] | ||
CF | | ||
CF | > | DavidW says, "I guess it has to be x store unless we want to x self again." | |
MoyTW says, "It's doing a tutorial, which is kinda unusual for parser games. x store I assume." | ||
DavidW says (to ClubFloyd), "x store" | ||
CF ] ... | ||
CF | > | ||
CF | > X STORE | ||
CF | | ||
CF | Once again, you focus, and the notes and their words evoke something | ||
CF | new in you. | ||
CF | | ||
CF | You remember reading about how the old train depot changed hands and | ||
CF | was repurposed multiple times over the years until its drafty interior | ||
CF | was put to its latest use: to house an untold number of weird, | ||
CF | forgotten objects. It became an antique store. But even this was long | ||
CF | before you. | ||
CF | | ||
CF | You squint as you try to remember when and how you entered the | ||
CF | picture. Did you... | ||
CF | | ||
CF | (1) Inherit the business from an obscure relative? | ||
CF | (2) Buy the business on a whim? | ||
CF | | ||
CF | > | MoyTW says, "idk, 1 if nobody else cares" | |
DavidW says, "I vote 1." | ||
Knight_Otu says, "Sure, 1." | ||
DavidW says (to ClubFloyd), "1" | ||
CF ] ... | ||
CF | > | ||
CF | > 1 | ||
CF | | ||
CF | You received condolences and a note in the mail, informing you of this | ||
CF | less-than-thriving business on the other side of the country. And | ||
CF | perhaps it doesn't speak well of your character that you not only | ||
CF | looked into it, but you stayed. | ||
CF | | ||
CF | You then settled down in F��rfeninnen, a place out of sight and mind, a | ||
CF | town with no apparent future. But judging from the rooms upon rooms of | ||
CF | old things inside the store, the past, at least, was in abundance. | ||
CF | | ||
CF | Few would have denied it was an unimpressive place of business with | ||
CF | its grim, rustic facade and immense amounts of clutter. The inside of | ||
CF | the store was crammed, and you couldn't find a formal inventory at a | ||
CF | glance either. You couldn't be certain if anyone, even the previous | ||
CF | owners, really knew what was inside there. | ||
CF | | ||
CF | Your first ordeal was to get at least the front of the store in a | ||
CF | presentable shape. You cleaned up the cobwebs from the entrance. You | ||
CF | then pushed a small desk close to the front door to act as your | ||
CF | personal work space. It was easy to see if anyone was about to enter | ||
CF | the store from this convenient vantage point. Finally, you sealed any | ||
CF | areas that looked like a health hazard for potential customers. In | ||
CF | time you would continue to [SEARCH] the place some more. | ||
CF | | ||
CF | A new verb has become available - [SEARCH] | ||
CF | | ||
CF | The basic function of most terms is explained with italicized text | ||
CF | like this. You can also [EXAMINE] a word to receive more information | ||
CF | about what it does. Keep an open mind - some outcomes will only be | ||
CF | found with experimentation. | ||
CF | | ||
CF | >>> Verbs: [EXAMINE] [SEARCH] | ||
CF | >>> Notes: [self] [store] | ||
CF | | ||
CF | > | MoyTW asks, "search self before we search store?" | |
DavidW says, "Seems we can even examine examine or examine search." | ||
Knight_Otu says, "Sounds like we also can examine search..." | ||
Knight_Otu says, "right." | ||
DavidW asks, "Search self first?" | ||
Knight_Otu says, "Sure." | ||
DavidW says (to ClubFloyd), "search self" | ||
CF ] ... | ||
CF | > | ||
CF | > SEARCH SELF | ||
CF | | ||
CF | ([self]) | ||
CF | You searched your pockets, finding nothing interesting. Perhaps you | ||
CF | meant searching your [mind] instead? | ||
CF | | ||
CF | The word [mind] has been added on the table. It has a value that | ||
CF | signifies your mental state. It can degrade or improve depending on | ||
CF | how you progress the story. Do not let it fall down too low. | ||
CF | | ||
CF | | ||
CF | >>> Verbs: [EXAMINE] [SEARCH] | ||
CF | >>> Notes: [self] [store] [mind](5) | ||
CF | | ||
CF | > | Knight_Otu says, "Wonder if we can search examine as well." | |
MoyTW says, "Oh we have a health stat." | ||
MoyTW exclaims, "I mean try it out!" | ||
DavidW says (to ClubFloyd), "search examine" | ||
CF ] ... | ||
CF | > | ||
CF | > SEARCH EXAMINE | ||
CF | | ||
CF | You need only to refer to words inside brackets during this | ||
CF | story. | ||
CF | | ||
CF | >>> Verbs: [EXAMINE] [SEARCH] | ||
CF | >>> Notes: [self] [store] [mind](5) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "examine examine" | ||
CF ] ... | ||
CF | > | ||
CF | > EXAMINE EXAMINE | ||
CF | | ||
CF | The command EXAMINE. You can use it to gain more information about | ||
CF | any note on the table. Examining something twice in a row means you're | ||
CF | staring, which is impolite. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "examine search" | ||
CF ] ... | ||
CF | > | ||
CF | > EXAMINE SEARCH | ||
CF | | ||
CF | The command SEARCH. Its most common use is to search the store for | ||
CF | some wares or unique items. Some items (like [directory]) can also be | ||
CF | used with this verb. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "examine mind" | ||
CF ] ... | ||
CF | > | ||
CF | > EXAMINE MIND | ||
CF | | ||
CF | An approximation of your mental state. | ||
CF | | ||
CF | Mind is a resource that represents your sanity. [SEARCH] mind to | ||
CF | randomly regain this resource. Other uses will become unlocked later | ||
CF | on. | ||
CF | | ||
CF | >>> Verbs: [EXAMINE] [SEARCH] | ||
CF | >>> Notes: [self] [store] [mind](5) | ||
CF | | ||
CF | > | DavidW asks, "I would like to search store now. Okay?" | |
MoyTW says, "ayuuup" | ||
Knight_Otu says, "Yeah." | ||
DavidW says (to ClubFloyd), "search store" | ||
CF ] ... | ||
CF | > | ||
CF | > SEARCH STORE | ||
CF | | ||
CF | The Floyditorium antique store had a somewhat peculiar shape. It split | ||
CF | into several interconnected rooms which formed a kind of a loop past | ||
CF | the entrance. However, ever-present clutter blocked some of the | ||
CF | pathways for the time being, making the interior feel rather | ||
CF | maze-like. You spent an evening just wandering around the store, | ||
CF | trying to learn a route through it from one end to the other. | ||
CF | | ||
CF | You had set up a humble living space on the second floor of the | ||
CF | building. You were not planning on renting an apartment until your | ||
CF | finances were in order, and that could still take a while. It was not | ||
CF | pleasant, but living in the store was the most practical option for | ||
CF | the time being. | ||
CF | | ||
CF | You can find resources by searching the store. Any unique items | ||
CF | you find will be added as a new note you can interact with. | ||
CF | | ||
CF | >>> Verbs: [EXAMINE] [SEARCH] | ||
CF | >>> Notes: [self] [store] [mind](5) | ||
CF | | ||
CF | > | DavidW asks, "again?" | |
Knight_Otu says, "Sure." | ||
DavidW says (to ClubFloyd), "search store" | ||
CF ] Turns until next rent: 5 | ||
CF | > | ||
CF | > SEARCH STORE | ||
CF | | ||
CF | One of the side rooms had a space reserved for repairing, tinkering | ||
CF | and other types of manual work. There was a heavy-duty desk and a | ||
CF | sharp electric light set right above it. An old cash register was | ||
CF | lying on the work desk, its drawer stuck half-way. A toolbox with a | ||
CF | miscellaneous assortment of tools was also lying around, although | ||
CF | someone had negligently left it open to gather dust. | ||
CF | | ||
CF | You cleaned up the workbench and tools, then spent a bit of time | ||
CF | working on the cash register. By the end, it seemed to have become | ||
CF | useable again. Now you had a place to store your [cash] in case any | ||
CF | customers came by. | ||
CF | | ||
CF | The word [cash] has been added to the table. Its value signifies | ||
CF | your current wealth; do not let it run out. You lose cash every 7 | ||
CF | turns for rent and similar costs. Later on, you can also use money for | ||
CF | various services. | ||
CF | | ||
CF | | ||
CF | >>> Verbs: [EXAMINE] [SEARCH] | ||
CF | >>> Notes: [self] [store] [mind](5) [cash](5) | ||
CF | | ||
CF | > | MoyTW says, "Oh no we've gotta pay rent." | |
MoyTW says, "LANDLORDS! The final boss." | ||
DavidW says, "I dislike time limits." | ||
Knight_Otu says, "Azathtax." | ||
DavidW asks, "We can't make cash without stuff to sell, so search store yet again?" | ||
Knight_Otu says, "Probably, yes." | ||
DavidW says (to ClubFloyd), "search store" | ||
CF ] Turns until next rent: 4 | ||
CF | > | ||
CF | > SEARCH STORE | ||
CF | | ||
CF | You put on your gloves and spent hours browsing the piles of dusty | ||
CF | items, setting some aside, trying to find logical groups in which to | ||
CF | sort things. You put old chairs, lampshades, cardboard boxes and any | ||
CF | other stackable things in their own piles. But sometimes it felt like | ||
CF | the items moved back into disarray right after you turned your back on | ||
CF | them, as if it was the will of the universe itself that the store stay | ||
CF | unorganized. The process felt simply overwhelming. In the end, you | ||
CF | found nothing but [junk] for your efforts that day. | ||
CF | | ||
CF | The amount of junk inside the store has increased. | ||
CF | | ||
CF | Often when searching the store, you will only find broken, | ||
CF | unnecessary things. Get rid of the junk with [DISCARD] or [WRECK] | ||
CF | verbs. If too much junk piles up, it will be an aesthetic hazard, | ||
CF | repelling visitors, or worse. | ||
CF | | ||
CF | A new verb has become available - [DISCARD] | ||
CF | | ||
CF | This verb allows you to discard things you no longer need. | ||
CF | Anything that is discarded will disappear from the story, usually for | ||
CF | good. You can also use this verb to throw out unwelcome people from | ||
CF | your store. | ||
CF | | ||
CF | A new verb has become available - [WRECK] | ||
CF | | ||
CF | If simply discarding is not enough, you can attempt to destroy | ||
CF | something with this verb. The results may be violent. Exercise | ||
CF | discretion. | ||
CF | | ||
CF | | ||
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [SEARCH] | ||
CF | >>> Notes: [self] [store] [mind](5) [cash](5) [junk] | ||
CF | | ||
CF | > | MoyTW says, "I bet this is more game than IF from the way it's going. Or, like...ugh, more, on the like, game-loop-mechanics than story-based." | |
MoyTW asks, "discard junk I guess?" | ||
DavidW says (to ClubFloyd), "discard junk" | ||
CF ] Turns until next rent: 3 | ||
CF | > | ||
CF | > DISCARD JUNK | ||
CF | | ||
CF | You took an armful of junk and dropped it into the trash bins outside. | ||
CF | That should have made the store a little bit cleaner. | ||
CF | | ||
CF | The amount of junk inside the store has decreased. | ||
CF | | ||
CF | | ||
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [SEARCH] | ||
CF | >>> Notes: [self] [store] [mind](5) [cash](5) | ||
CF | | ||
CF | > | DavidW asks, "search store?" | |
MoyTW says, "sure" | ||
DavidW says (to ClubFloyd), "search store" | ||
CF ] Turns until next rent: 2 | ||
CF | > | ||
CF | > SEARCH STORE | ||
CF | | ||
CF | Another day, another search. To make a living, you had to separate the | ||
CF | wheat from the chaff as far as the terrible mounds of items went. Each | ||
CF | trip into the depths of the store could yield something worthwhile, or | ||
CF | not. You quickly resigned to the idea that an entire day's work could | ||
CF | go to waste if you were just unlucky. You were also somewhat worried | ||
CF | about prospective customers. You considered posting an ad in the local | ||
CF | magazine to [PROMOTE] the store. | ||
CF | | ||
CF | A new verb has become available - [PROMOTE] | ||
CF | | ||
CF | This verb has different results depending on what you use it with. | ||
CF | Promoting the store means that you purchase some ad space from a local | ||
CF | magazine, increasing customer interest for several weeks. | ||
CF | Alternatively, you can use this verb to promote (or unpromote) unique | ||
CF | items. Promoted items are put on a special display in your store, and | ||
CF | they will usually impress and attract customers, but specific effects | ||
CF | vary depending on the item. | ||
CF | | ||
CF | | ||
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] | ||
CF | >>> Notes: [self] [store] [mind](5) [cash](5) | ||
CF | | ||
CF | > | Knight_Otu says, "Let's try." | |
MoyTW asks, "Okay, so, once we do find something interesting we should take out an ad for the store, but right now we don't have anything, so keep searching?" | ||
Knight_Otu says, "Promote our brilliant, brilliant mind, put our brain in a jar." | ||
MoyTW says, "Please no, I prefer a body over a jar thanks." | ||
DavidW asks, "Are we promoting the store next?" | ||
MoyTW says, "I think we should only promote the store once we have something to sell, I assume (?) buying the ads costs a cash." | ||
MoyTW says, "But we can do it and see what happens." | ||
DavidW says (to ClubFloyd), "promote store" | ||
CF ] Turns until next rent: 1 | ||
CF | > | ||
CF | > PROMOTE STORE | ||
CF | | ||
CF | You used the store's old rotary telephone to call the local newspaper. | ||
CF | You inquired whether you could publish the news about your store as an | ||
CF | announcement, or if you needed to purchase separate ad space for it. | ||
CF | Yes, the local antique store. It had been re-named and was under new | ||
CF | management. Would there be any interest? Could I get this in the next | ||
CF | week's magazine already? No? | ||
CF | | ||
CF | You hung up the phone. There was something weird about the call. You | ||
CF | weren't inclined to believe in conspiracies, but this was a small | ||
CF | town, and there was a chance the local people were testing you, | ||
CF | somehow, with their lack of cooperation. | ||
CF | | ||
CF | Try again later. | ||
CF | | ||
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] | ||
CF | >>> Notes: [self] [store] [mind](5) [cash](5) | ||
CF | | ||
CF | > | Knight_Otu says, "Hm." | |
MoyTW says, "How suspicious. Anyways let's search the store more." | ||
DavidW asks, "At some point, we're gonna WRECK STORE, aren't we?" | ||
DavidW says (to ClubFloyd), "search store" | ||
CF ] Turns until next rent: 0 | ||
CF | > | ||
CF | > SEARCH STORE | ||
CF | | ||
CF | You finished another round of exploration in the store. Upon returning | ||
CF | to the entrance, you noticed that someone had left a card on your | ||
CF | desk. It looked like an old, faded business card that had been | ||
CF | crumpled and later uncrumpled, featuring a phone number hand-written | ||
CF | in a delicate cursive. It said 'You will need my help'. | ||
CF | | ||
CF | A new verb has become available - [TALK] | ||
CF | | ||
CF | You can call phone numbers or talk with others using this verb. | ||
CF | This can yield new information and clues on what to do. | ||
CF | | ||
CF | | ||
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] | ||
CF | [TALK] | ||
CF | >>> Notes: [self] [store] [mind](5) [cash](5) [number] | ||
CF | | ||
CF | > | Knight_Otu says, "Maybe we can search our cash to see if we have an antique coin." | |
Knight_Otu says (to David), "Wreck store, or wreck self." | ||
MoyTW says, "Maybe we can get whatever's lurking beneath the store to deal with your landlord problem." | ||
MoyTW asks, "x number?" | ||
Knight_Otu asks, "Why do we not lock our store during our excursions?" | ||
DavidW says, "I guess we can TALK NUMBER next, unless there's a better suggestion." | ||
DavidW says (to Knight), "No idea." | ||
MoyTW asks, "Can we x it before talking?" | ||
DavidW says, "sure" | ||
Knight_Otu says, "x number first, then talk, yeah." | ||
DavidW says (to ClubFloyd), "examine number" | ||
CF ] Turns until next rent: 6 | ||
CF | > | ||
CF | > EXAMINE NUMBER | ||
CF | | ||
CF | A crumpled note, or possibly a business card. | ||
CF | | ||
CF | You can call the number with the [TALK] verb. | ||
CF | | ||
CF | | ||
CF | Your cash has changed by -1. It is now at 4. | ||
CF | | ||
CF | | ||
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] | ||
CF | [TALK] | ||
CF | >>> Notes: [self] [store] [mind](5) [cash](4) [number] | ||
CF | | ||
CF | > | MoyTW asks, "Well I mean theoretically we're doing this search during, like, business hours...?" | |
MoyTW asks, "Oh wait wtf xing costs time!?" | ||
DavidW says, "Every action costs time, yes." | ||
Knight_Otu says, "We can still hang out a "Be right back" shield in the door." | ||
DavidW asks, "talk number now?" | ||
MoyTW says, "yeah" | ||
DavidW says (to ClubFloyd), "talk number" | ||
CF ] Turns until next rent: 6 | ||
CF | > | ||
CF | > TALK NUMBER | ||
CF | | ||
CF | You picked up the store's rotary dial telephone and called the number | ||
CF | that was left for you. There was a moment's silence, after which a | ||
CF | young female voice answered: 'Yes. I will be there'. | ||
CF | | ||
CF | You opened the front door to a woman in her 20s who was wearing | ||
CF | clothing somewhere between frilly and modern. The colors were subdued, | ||
CF | which befit her calm character. After a moment of silence, she invited | ||
CF | herself inside and began talking: 'I contacted you because this is not | ||
CF | an ordinary shop. There are things here that could be dangerous, if | ||
CF | mishandled. I will tell you more. Please accept my help...' | ||
CF | | ||
CF | Whatever she said next drowned in a haze as she gingerly took you by | ||
CF | the hand, leading you deeper into the building. Passing from room to | ||
CF | room, she related to you her worries about the town and the old local | ||
CF | faith. She had lived in F��rfeninnen her entire life, raised into a | ||
CF | mode of thought that seemed so foreign to you. 'Our ways are dying. It | ||
CF | has been this way since a long time ago. But... I believe your coming | ||
CF | might mean that change is upon this town. You have felt it too, have | ||
CF | you not? There is value in this place. F��rfeninnen used to be a | ||
CF | crossroad, a center of activity and civilization. Even today it has a | ||
CF | certain pull to it - obscure things just seem to find their way here. | ||
CF | This store is full of history, and there are many things here worth | ||
CF | unearthing. There is something you could do for us...' | ||
CF | | ||
CF | You both stopped in front of one of the larger rooms that had a rather | ||
CF | cathedralesque shape. It was unlit and half-full of crates, but for a | ||
CF | moment you could see a glimpse of what she saw. Perhaps the store | ||
CF | could be full of light some day soon. Displays of local significance. | ||
CF | Lore, artifacts. An entire community. It was a friendly vision, | ||
CF | somehow. And as for your role in it, all it took was separating the | ||
CF | wheat from the chaff - finding things of worth and showing them to the | ||
CF | world. | ||
CF | | ||
CF | After she left, you lay awake on your mattress, watching lights pass | ||
CF | by the ceiling. Somehow, the doubt that haunted you before was no | ||
CF | longer there. You knew you were no longer alone, and there was a new | ||
CF | motivation rising inside you. It was becoming clear enough to | ||
CF | enunciate. You intended to... | ||
CF | | ||
CF | (1) Do as she suggested, creating an esoteric museum of local | ||
CF | importance. | ||
CF | (2) Simply make enough cash to retire. | ||
CF | (3) Find forbidden knowledge. | ||
CF | | ||
CF | > | MoyTW says, "I just noticed this is in past tense." | |
MoyTW asks, "Uh, #3 I guess? Goal is delve deep and get eaten by demons?" | ||
DavidW says, "I like forbidden knowledge." | ||
Knight_Otu says, "Sure." | ||
DavidW says (to ClubFloyd), "3" | ||
CF ] Turns until next rent: 5 | ||
CF | > | ||
CF | > 3 | ||
CF | | ||
CF | You had often felt it when moving through the hallways of your store | ||
CF | late at night. There was something there that was not entirely of this | ||
CF | world. Books written in languages that shouldn't exist. Every once in | ||
CF | a while, a weird chill, a whisper. As if there was some power that | ||
CF | wanted to make itself known in this place. Although you had only been | ||
CF | around a short time, a small part of you desired to understand, no | ||
CF | matter the cost. | ||
CF | | ||
CF | One of the main endings to this story requires you to interact | ||
CF | with powerful items and gather forbidden knowledge - or [insight]. | ||
CF | Keep searching the store, and if you find any items that speak to you, | ||
CF | listen to what they say. | ||
CF | | ||
CF | After this point, calling the number summons the young woman - | ||
CF | allegedly a seer. She will stay in your store for a number of turns, | ||
CF | during which you can talk with her about anything you see inside the | ||
CF | store. Talk to her about unique items to learn more about their | ||
CF | properties. She can also deal with most things supernatural. However, | ||
CF | some of these services cost cash. | ||
CF | | ||
CF | Also, if at any point you seem to be running low on resources, you | ||
CF | can try talking about it with the seer. She may be willing to lend | ||
CF | assistance if you're on good terms with her. | ||
CF | | ||
CF | | ||
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] | ||
CF | [TALK] | ||
CF | >>> Notes: [self] [store] [mind](5) [cash](4) [number] | ||
CF | | ||
CF | > | DavidW asks, "I guess search store once more?" | |
Knight_Otu asks, "I guess, we have to search the store more?" | ||
DavidW says (to ClubFloyd), "search store" | ||
CF ] Turns until next rent: 4 | ||
CF | > | ||
CF | > SEARCH STORE | ||
CF | | ||
CF | You found a small [directory] of phone numbers from inside one of the | ||
CF | drawers of your desk. It looked a few years old, but hopefully it | ||
CF | still wasn't too out of date. | ||
CF | | ||
CF | The word [directory] has been added on the table. You can contact | ||
CF | a recruiting agency to hire an extra worker, buy insurance, get a loan | ||
CF | or call the police by using [TALK] or [SEARCH] verbs on the | ||
CF | directory. | ||
CF | | ||
CF | | ||
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] | ||
CF | [TALK] | ||
CF | >>> Notes: [self] [store] [mind](5) [cash](4) [number] | ||
CF | [directory] | ||
CF | | ||
CF | > | MoyTW says, "Well good to know we can try and get a loan if we're having trouble making rent." | |
MoyTW asks, "Probably just keep searching until we find something we can pawn?" | ||
Knight_Otu says, "Sounds like a plan." | ||
DavidW says (to ClubFloyd), "search store" | ||
CF ] Turns until next rent: 3 | ||
CF | > | ||
CF | > SEARCH STORE | ||
CF | | ||
CF | You tried searching the store, but were constantly distracted by the | ||
CF | feeling of someone looking over your shoulder. | ||
CF | | ||
CF | Someone entered the store. She was a woman in her 40s, clad in black. | ||
CF | She seemed like the tenured type. After a brief chat, you learnt that | ||
CF | her name was Felicia. | ||
CF | | ||
CF | | ||
CF | Felicia entered the store. | ||
CF | | ||
CF | Customers enter your store every now and then. They will stay | ||
CF | around for a number of turns while looking for items to buy. [TALK] to | ||
CF | the customer during this time to facilitate their shopping. Customers | ||
CF | that are happy with their visit to your store may even become | ||
CF | regulars. | ||
CF | | ||
CF | | ||
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] | ||
CF | [TALK] | ||
CF | >>> Things: [self] [store] [mind](5) [cash](4) [number] | ||
CF | [directory] | ||
CF | >>> People: [Felicia](6) | ||
CF | | ||
CF | > | MoyTW asks, "Oh. Uh. Talk to her I guess?" | |
Knight_Otu says, "Yeah." | ||
DavidW says (to ClubFloyd), "talk felicia" | ||
CF ] Turns until next rent: 2 | ||
CF | > | ||
CF | > TALK FELICIA | ||
CF | | ||
CF | You began talking to Felicia. You learnt that she was, indeed, an | ||
CF | academic. She was not a local, but she had a keen interest in the | ||
CF | culture of F��rfeninnen for its idiosyncratic and rather isolated | ||
CF | beliefs. You had to profess that you had only arrived a short time ago | ||
CF | and still didn't know much about the topic. After a while of looking | ||
CF | around, Felicia found something she liked from one of the shelves. | ||
CF | | ||
CF | Felicia left the store. | ||
CF | | ||
CF | Your cash has changed by 1. It is now at 5. | ||
CF | | ||
CF | | ||
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] | ||
CF | [TALK] | ||
CF | >>> Notes: [self] [store] [mind](5) [cash](5) [number] | ||
CF | [directory] | ||
CF | | ||
CF | > | DavidW asks, "search store?" | |
Knight_Otu says, "Well, that went better than expected." | ||
MoyTW says, "Hooray she bought a thing." | ||
MoyTW says, "Yeah search store." | ||
Knight_Otu says, "Yeah." | ||
DavidW says (to ClubFloyd), "search store" | ||
CF ] Turns until next rent: 1 | ||
CF | > | ||
CF | > SEARCH STORE | ||
CF | | ||
CF | Despite your best efforts, today you only managed to gather junk that | ||
CF | should be discarded. | ||
CF | | ||
CF | The amount of junk inside the store has increased. | ||
CF | | ||
CF | | ||
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] | ||
CF | [TALK] | ||
CF | >>> Notes: [self] [store] [mind](5) [cash](5) [junk] | ||
CF | [number] [directory] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "discard junk" | ||
CF ] Turns until next rent: 0 | ||
CF | > | ||
CF | > DISCARD JUNK | ||
CF | | ||
CF | You took all the junk you could carry and deposited it into the trash | ||
CF | bins outside. That should have made the store a little bit cleaner. | ||
CF | | ||
CF | The amount of junk inside the store has decreased. | ||
CF | | ||
CF | | ||
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] | ||
CF | [TALK] | ||
CF | >>> Notes: [self] [store] [mind](5) [cash](5) [number] | ||
CF | [directory] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search store" | ||
CF ] Turns until next rent: 6 | ||
CF | > | ||
CF | > SEARCH STORE | ||
CF | | ||
CF | You found a [catalogue] for the local general store from one of the | ||
CF | drawers in your desk. It was a few years old, but you suspected it | ||
CF | still was mostly up to date. Surprisingly, the catalogue even had a | ||
CF | non-expired voucher that gave you one free purchase from the store. | ||
CF | | ||
CF | The word [catalogue] has been added to the table. You can [TALK] | ||
CF | or [SEARCH] the catalogue to contact the hardware store and purchase | ||
CF | various tools to your shop. Since you have a voucher, your first | ||
CF | purchase will be free, so don't hesitate to try it. The store has a | ||
CF | featured item that changes every week. | ||
CF | | ||
CF | Someone entered the store. He was a man in his 50s who seemed serious | ||
CF | if a bit unkempt. You had a brief talk and found out that his name was | ||
CF | Felix. | ||
CF | | ||
CF | | ||
CF | Felix entered the store. | ||
CF | | ||
CF | Your cash has changed by -1. It is now at 4. | ||
CF | | ||
CF | | ||
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] | ||
CF | [TALK] | ||
CF | >>> Things: [self] [store] [mind](5) [cash](4) [number] | ||
CF | [directory] [catalogue] | ||
CF | >>> People: [Felix](4) | ||
CF | | ||
CF | > | DavidW asks, "Does everything start with an F in this town?" | |
MoyTW asks, "...huh so is the (4) next to felix his probability of buying something?" | ||
MoyTW says, "...huh. I wonder if that's intentional." | ||
MoyTW asks, "Talk to the guy?" | ||
Knight_Otu asks, "Maybe, toboth?" | ||
DavidW says (to ClubFloyd), "talk felix" | ||
CF ] Turns until next rent: 5 | ||
CF | > | ||
CF | > TALK FELIX | ||
CF | | ||
CF | You began talking to Felix. His sour exterior softened a bit as he | ||
CF | started talking. He had lived alone for a long time, and in his | ||
CF | solitude he had taken an interest in pursuing various esoteric | ||
CF | subjects. He seemed hesitant to tell more. After a while of looking | ||
CF | around, Felix found something he liked from one of the shelves. | ||
CF | | ||
CF | Felix left the store. | ||
CF | | ||
CF | Your cash has changed by 1. It is now at 5. | ||
CF | | ||
CF | | ||
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] | ||
CF | [TALK] | ||
CF | >>> Notes: [self] [store] [mind](5) [cash](5) [number] | ||
CF | [directory] [catalogue] | ||
CF | | ||
CF | > | Knight_Otu asks, "Also, buying from a store by talking to a catalogue? What's it, a modern tablet?" | |
MoyTW says, "Maybe this is set in the past." | ||
DavidW says (to ClubFloyd), "talk catalogue" | ||
CF ] Turns until next rent: 5 | ||
CF | > | ||
CF | > TALK CATALOGUE | ||
CF | | ||
CF | The general store always had a weekly promotion for some item. You | ||
CF | decided to call them to get more information. It turned out that the | ||
CF | item for this week was... | ||
CF | | ||
CF | 'An axe! A hickory carpenter's axe is an useful tool for wood work! | ||
CF | And why not self-defense too!' | ||
CF | | ||
CF | Since you have a voucher, you are able to get this item for free. | ||
CF | Will you purchase it? (Yes / No) | MoyTW asks, "...I mean I guess?" | |
DavidW says, "I vote yes." | ||
Knight_Otu says, "All the better to wreck things with." | ||
DavidW says (to ClubFloyd), "yes" | ||
CF ] Turns until next rent: 4 | ||
CF | Will you purchase it? (Yes / No) | ||
CF | > YES | ||
CF | | ||
CF | You decided to mail order [axe]. It only took a day for the item to | ||
CF | appear outside your store in a neat package. | ||
CF | | ||
CF | A new general store item will be available every 7 turns. | ||
CF | | ||
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] | ||
CF | [TALK] | ||
CF | >>> Notes: [self] [store] [mind](5) [cash](5) [number] | ||
CF | [directory] [c���������l����������] | ||
CF | >>> Tools: [axe] | ||
CF | | ||
CF | > | MoyTW asks, "oh god what's going on with the directory there?" | |
MoyTW asks, "special character overload?" | ||
DavidW says, "Maybe x'd out until it's a new week." | ||
Knight_Otu says, "Maybe." | ||
DavidW says, "Or faded, since I'm sure we can buy things regardless." | ||
MoyTW asks, "Well let's just keep searching?" | ||
DavidW says (to ClubFloyd), "search store" | ||
CF ] Turns until next rent: 3 | ||
CF | > | ||
CF | > SEARCH STORE | ||
CF | | ||
CF | You spent the day searching the store, but found nothing useful for | ||
CF | your troubles. | ||
CF | | ||
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] | ||
CF | [TALK] | ||
CF | >>> Notes: [self] [store] [mind](5) [cash](5) [number] | ||
CF | [directory] [c���������l����������] | ||
CF | >>> Tools: [axe] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search store" | ||
CF ] Turns until next rent: 2 | ||
CF | > | ||
CF | > SEARCH STORE | ||
CF | | ||
CF | You were ready to do another search. A narrow path through the clutter | ||
CF | led deeper into the store than you had been yet. It was a lot of work, | ||
CF | but you were willing to endure it. | ||
CF | | ||
CF | In the end, you managed to find a set of silver knives. Some | ||
CF | enthusiast would most likely be interested in it. | ||
CF | | ||
CF | The number of wares inside the store has increased. | ||
CF | | ||
CF | The word [wares] has been added to the table. Sometimes when | ||
CF | searching the store, you will find items that are worth selling - | ||
CF | these are represented as wares. Having wares guarantees a sale | ||
CF | whenever customers come by. | ||
CF | | ||
CF | | ||
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] | ||
CF | [TALK] | ||
CF | >>> Notes: [self] [store] [mind](5) [cash](5) [wares] | ||
CF | [number] [directory] [c���������l����������] | ||
CF | >>> Tools: [axe] | ||
CF | | ||
CF | > | MoyTW says, "oh nifty" | |
Touchy asks, "hm...did I miss it?" | ||
DavidW asks, "Now what? Search store? Promote store?" | ||
Touchy says, "let me guess you didn't switch summer/winter yet" | ||
MoyTW asks, "I, what?" | ||
DavidW asks (of Touchy), "er, what?" | ||
Knight_Otu says (to Touchy), "We're still playing." | ||
Touchy says, "I thought clubfloyd started in 12 minutes" | ||
MoyTW asks, "Daylight savings?" | ||
MoyTW asks, "Wait. What week is it?" | ||
Touchy says, "but daylight savings just changed..." | ||
DavidW says, "It's still October." | ||
MoyTW asks, "n...not in the US?" | ||
Knight_Otu says, "In Europe, not elsewhere." | ||
Touchy says, "yeah...I figured" | ||
Touchy says, "damn" | ||
Touchy says, "ok, continue, sorry" | ||
MoyTW says, "We're searching our ancient store for forbidden knowledge. Every 7 days we need to make rent, and sometimes people drop by and buy stuff." | ||
DavidW asks, "Search store?" | ||
Touchy has arrived. | MoyTW says, "Sure." | |
DavidW says (to ClubFloyd), "search store" | ||
CF ] Turns until next rent: 1 | ||
CF | > | ||
CF | > SEARCH STORE | ||
CF | | ||
CF | You spent the day trying to break open an old safe. In the end, it | ||
CF | turned out to be empty. | ||
CF | | ||
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] | ||
CF | [TALK] | ||
CF | >>> Notes: [self] [store] [mind](5) [cash](5) [wares] | ||
CF | [number] [directory] [c���������l����������] | ||
CF | >>> Tools: [axe] | ||
CF | | ||
CF | > | MoyTW says, "Apparently, this store we inherited is one of them Creepy New England Curiosities Stores that's actually gigantic on the sinside." | |
Touchy says, "hehe" | ||
DavidW says, "I guess we could ask call the seer over to visit" | ||
Knight_Otu asks, "Sinside property, eh?" | ||
MoyTW says, "ha. typo but, appropriate" | ||
DavidW says, "But I don't think it's really time for her yet." | ||
MoyTW says, "I feel like the seer's gonna be good when we find something we have issues with identifying or figuring out what to use for." | ||
DavidW says, "yeah" | ||
DavidW says (to ClubFloyd), "search store" | ||
CF ] Turns until next rent: 0 | ||
CF | > | ||
CF | > SEARCH STORE | ||
CF | | ||
CF | You spent the day searching the store, but found nothing useful for | ||
CF | your troubles. | ||
CF | | ||
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] | ||
CF | [TALK] | ||
CF | >>> Notes: [self] [store] [mind](5) [cash](5) [wares] | ||
CF | [number] [directory] [c���������l����������] | ||
CF | >>> Tools: [axe] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search store" | ||
CF ] Turns until next rent: 6 | ||
CF | > | ||
CF | > SEARCH STORE | ||
CF | | ||
CF | On that day, your search led you to a large bookshelf. One of the | ||
CF | books there looked particularly old and valuable. As you started | ||
CF | pulling it apart from the rest of the books, you noticed that it | ||
CF | smelled oddly pleasant, like perfume floating on a lover's tongue. You | ||
CF | lost yourself for several minutes, just caressing the book. But then | ||
CF | you returned to work as usual. | ||
CF | | ||
CF | The unique item Ecame is now available in the story. | ||
CF | | ||
CF | You have found a unique item. Unique items have various | ||
CF | properties, both positive and negative. Talk to the seer to learn what | ||
CF | they are. You can put the item on display using the [PROMOTE] verb. | ||
CF | Promoting an item attract customers, but it may have other side | ||
CF | effects too - it depends on the item. | ||
CF | | ||
CF | Your cash has changed by -1. It is now at 4. | ||
CF | | ||
CF | | ||
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] | ||
CF | [TALK] | ||
CF | >>> Notes: [self] [store] [mind](5) [cash](4) [wares] | ||
CF | [number] [directory] [c���������l����������] [Ecame] | ||
CF | >>> Tools: [axe] | ||
CF | | ||
CF | > | MoyTW says, "I'm like...95% confident that "search" just grabs something from a list with a significant chance of you having no luck." | |
Guenni says, "Oh, I guess the daylight saving is different everywhere." | ||
MoyTW says, "oh there we are, the game literally just told us to talk to the -" | ||
Knight_Otu says, "Yeah, it looks like it." | ||
MoyTW says, "hahaha. So it seems." | ||
DavidW says (to Guenni), "Sorry. I didn't know until Touchy showed up just a few minutes ago." | ||
Knight_Otu says, "Sorry, should have mentioned it." | ||
DavidW asks, "Should we call the seer next?" | ||
Knight_Otu says, "We probably should." | ||
Guenni says, "Considering I've got a bit of a headache that might get worse. I'll leave the floyding to you for this week." | ||
DavidW says (to ClubFloyd), "talk number" | ||
CF ] Turns until next rent: 5 | ||
CF | > | ||
CF | > TALK NUMBER | ||
CF | | ||
CF | The seer appeared, looking slightly apprehensive, but once inside she | ||
CF | gave you a little nod. | ||
CF | | ||
CF | The seer entered the store. | ||
CF | | ||
CF | | ||
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] | ||
CF | [TALK] | ||
CF | >>> Things: [self] [store] [mind](5) [cash](4) [wares] | ||
CF | [n����m�������r��] [directory] [catalogue] [Ecame] | ||
CF | >>> People: [seer](5) | ||
CF | >>> Tools: [axe] | ||
CF | | ||
CF | > | Guenni says, "Have fun." | |
DavidW says (to ClubFloyd), "talk seer" | ||
CF ] Turns until next rent: 5 | ||
CF | > | ||
CF | > TALK SEER | ||
CF | | ||
CF | What would you like to talk about with the seer? The next thing | ||
CF | you write indicates the topic. | ||
CF | | ||
CF | > | Knight_Otu says (to Guenni), "Get better." | |
MoyTW says, "Oh, that sucks - hope - oh she left." | ||
DavidW says (to ClubFloyd), "ecame" | ||
CF ] Turns until next rent: 4 | ||
CF | > | ||
CF | > ECAME | ||
CF | | ||
CF | The seer examined the tome, moving it closer to her face. For a | ||
CF | moment, her eyes dimmed, softened, as she held the book close. 'The | ||
CF | true nature of this item... It is not a book. It has the power to | ||
CF | compel anyone who is close enough. You will hear promises of untold | ||
CF | wisdom on its breath. Do not leave it out in the open for too long'. | ||
CF | | ||
CF | | ||
CF | Secret properties of [Ecame]: | ||
CF | | ||
CF | -- Demands Love -- You can [TALK] with the item to serve its | ||
CF | enigmatic desires. | ||
CF | -- Corrupting Influence (lv. 1) -- By simply being in your store, | ||
CF | this item will slowly drive people into obsession. | ||
CF | | ||
CF | Secret properties of [Ecame] (If Promoted): | ||
CF | | ||
CF | -- Demands Love -- You can [TALK] with the item to serve its | ||
CF | enigmatic desires. | ||
CF | -- Corrupting Influence (lv. 2) -- The item's corrupting influence | ||
CF | is now stronger. | ||
CF | -- Acclaim (lv. 1) -- Having at least one promoted item will | ||
CF | slightly increase customer interest. | ||
CF | | ||
CF | | ||
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] | ||
CF | [TALK] | ||
CF | >>> Things: [self] [store] [mind](5) [cash](4) [wares] | ||
CF | [n����m�������r��] [directory] [catalogue] [Ecame] | ||
CF | >>> People: [seer](4) | ||
CF | >>> Tools: [axe] | ||
CF | | ||
CF | > | MoyTW says, "uh well obviously talk to the creepy book that causes obsession" | |
Knight_Otu says, "We did want forbidden wisdom." | ||
DavidW asks, "Talk to the seer about something else? The store? The wares? The catalog?" | ||
Knight_Otu says, "I guess we can talk about the wares or the store." | ||
DavidW says (to ClubFloyd), "talk seer" | ||
CF ] Turns until next rent: 4 | ||
CF | > | ||
CF | > TALK SEER | ||
CF | | ||
CF | What would you like to talk about with the seer? The next thing | ||
CF | you write indicates the topic. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "wares" | ||
CF ] Turns until next rent: 3 | ||
CF | > | ||
CF | > WARES | ||
CF | | ||
CF | She looked at you. 'Looks like a decent inventory.' | ||
CF | | ||
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] | ||
CF | [TALK] | ||
CF | >>> Things: [self] [store] [mind](5) [cash](4) [wares] | ||
CF | [n����m�������r��] [directory] [catalogue] [Ecame] | ||
CF | >>> People: [seer](3) | ||
CF | >>> Tools: [axe] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk seer" | ||
CF ] Turns until next rent: 3 | ||
CF | > | ||
CF | > TALK SEER | ||
CF | | ||
CF | What would you like to talk about with the seer? The next thing | ||
CF | you write indicates the topic. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "store" | ||
CF ] Turns until next rent: 2 | ||
CF | > | ||
CF | > STORE | ||
CF | | ||
CF | She looked around the store. 'I am looking forward for your true work | ||
CF | to begin.' | ||
CF | | ||
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] | ||
CF | [TALK] | ||
CF | >>> Things: [self] [store] [mind](5) [cash](4) [wares] | ||
CF | [n����m�������r��] [directory] [catalogue] [Ecame] | ||
CF | >>> People: [seer](2) | ||
CF | >>> Tools: [axe] | ||
CF | | ||
CF | > | MoyTW says, "I think wares are just things you can sell." | |
DavidW says, "Seems so." | ||
MoyTW asks, "We should try promoting our store again?" | ||
DavidW says (to ClubFloyd), "promote store" | ||
CF ] Turns until next rent: 1 | ||
CF | > | ||
CF | > PROMOTE STORE | ||
CF | | ||
CF | You called the biggest local magazine and managed to make a deal for a | ||
CF | paid advertisement for the Floyditorium antique store. You would now | ||
CF | have a greater customer interest for the next few weeks. | ||
CF | | ||
CF | Your cash has changed by -1. It is now at 3. | ||
CF | | ||
CF | | ||
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] | ||
CF | [TALK] | ||
CF | >>> Things: [self] [store] [mind](5) [cash](3) [wares] | ||
CF | [n����m�������r��] [directory] [catalogue] [Ecame] | ||
CF | >>> People: [seer] | ||
CF | >>> Tools: [axe] | ||
CF | | ||
CF | > | MoyTW asks, "maaaaaaybe put the creepy book on display?" | |
Knight_Otu says, "We could...." | ||
DavidW asks, "Promote it, you mean?" | ||
MoyTW says, "Yeah." | ||
DavidW says (to ClubFloyd), "promote ecame" | ||
CF ] Turns until next rent: 0 | ||
CF | > | ||
CF | > PROMOTE ECAME | ||
CF | | ||
CF | You finally took it upon yourself to rearrange the large, | ||
CF | cathedralesque room. You moved away the boxes, brushed away the dust | ||
CF | and unboarded the windows to let some light in. You had to use a | ||
CF | ladder to reach the room's large honeycomb window, but opening it was | ||
CF | worth the trouble. The light shining from above gave the place a whole | ||
CF | new atmosphere - now it almost felt hallow. | ||
CF | | ||
CF | To make a display of items, you took the time to gather several empty | ||
CF | vitrines as well as chests and shapely wooden blocks that could be | ||
CF | used as pedestals. Several hours later, after putting everything in | ||
CF | its place, you finally stopped to take a look. The room still wasn't | ||
CF | as glamorous as you had hoped. The arrangement looked homely, somehow | ||
CF | asymmetric. Like a mouth with missing teeth. It was clear the room was | ||
CF | still lacking something - the display items themselves. | ||
CF | | ||
CF | The book felt smooth in your hands as you placed it on one of the | ||
CF | pedestals inside cathedralesque room. | ||
CF | | ||
CF | The seer left the store. | ||
CF | | ||
CF | | ||
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] | ||
CF | [TALK] | ||
CF | >>> Things: [self] [store] [mind](5) [cash](3) [wares] | ||
CF | [number] [directory] [catalogue] | ||
CF | >>> Promoted: [Ecame] | ||
CF | >>> Tools: [axe] | ||
CF | | ||
CF | > | MoyTW asks, "I guess just keep searching 'till somebody comes in? Or do we wanna talk to the book?" | |
DavidW says, "oo. We basically built a trophy case." | ||
Knight_Otu says, "Catalogue is back to readable." | ||
DavidW says, "Yeah it's been readable for a while, but our cash is at 3." | ||
MoyTW asks, "Yeah but we can't really actively do anything about that other than wait until somebody comes in so we can sell them spoons or something right?" | ||
Knight_Otu says, "Oh, I was confused because the number turned gibberish." | ||
MoyTW exclaims, "That's, like, 21 whole turns!" | ||
Knight_Otu says, "21 isn't a lot when just a glance takes days." | ||
DavidW says, "I think the number was gibberish because the seer was here. Silly to talk to the number while she's here." | ||
Knight_Otu says, "Yeah." | ||
DavidW says, "I'm eager to find more spooky knickknacks." | ||
DavidW says, "Maybe a haunted spittoon." | ||
MoyTW says, "Yeah." | ||
DavidW says (to ClubFloyd), "search store" | ||
CF ] Turns until next rent: 6 | ||
CF | > | ||
CF | > SEARCH STORE | ||
CF | | ||
CF | Another day, another search. You pushed a promising looking chest | ||
CF | aside from the other clutter and broke its lock open. All the dust | ||
CF | made it somewhat hard to breathe. | ||
CF | | ||
CF | As a reward for your efforts, you got slightly moldy vintage | ||
CF | mannequins. You were certain someone would be interested in them. | ||
CF | | ||
CF | Your cash has changed by -1. It is now at 2. | ||
CF | | ||
CF | The number of wares inside the store has increased. | ||
CF | | ||
CF | | ||
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] | ||
CF | [TALK] | ||
CF | >>> Things: [self] [store] [mind](5) [cash](2) [wares](2) | ||
CF | [number] [directory] [catalogue] | ||
CF | >>> Promoted: [Ecame] | ||
CF | >>> Tools: [axe] | ||
CF | | ||
CF | > | Knight_Otu says, "(And yeah, looking back, the catalogue turned readable at the same time the number turned gibberish. No wonder I missed it.)" | |
MoyTW says, "...moldy vintage mannequins are an automatic sale? Man this town sure has some tastes." | ||
DavidW asks, "Should we talk to Ecame at all?" | ||
MoyTW says, "Sure" | ||
Knight_Otu says, "Well... sure." | ||
DavidW says (to ClubFloyd), "talk Ecame" | ||
CF ] Turns until next rent: 6 | ||
CF | > | ||
CF | > TALK ECAME | ||
CF | | ||
CF | You picked up the heavy tome and gave it another smell. There was a | ||
CF | hint of divinity somewhere inside the musty manuscript. The written | ||
CF | letters seemed irrelevant, as this was not a book one would read... | ||
CF | | ||
CF | You can perform a trade with Ecame. This item will permanently | ||
CF | disappear from the shop, but you will gain a random perk and forbidden | ||
CF | knowledge. Do you agree? (Yes / No) | MoyTW says, "Forbidden knowledge! I mean yes of course." | |
DavidW says (to ClubFloyd), "yes" | ||
CF ] Turns until next rent: 5 | ||
CF | knowledge. Do you agree? (Yes / No) | ||
CF | > YES | ||
CF | | ||
CF | You delicately held onto one of the pages and started tearing a strip | ||
CF | out of it. As the page was ripping apart, more of its irresistible | ||
CF | scent was released into the air. You folded the torn paper and placed | ||
CF | it in your mouth, and it was like a fine delicacy, with the succulent | ||
CF | sweetness of fruit. The paper melted on your tongue with the coarse | ||
CF | aftertaste of raw offal. Juices spilled out of your mouth as you ate | ||
CF | another page, and another, and another. | ||
CF | | ||
CF | When you woke up, the book was gone. You were lying in a puddle of | ||
CF | drool and vomit with pieces of paper stuck on your face, but somehow | ||
CF | wiser than before. | ||
CF | | ||
CF | You have gained a perk. | ||
CF | | ||
CF | You have gained insight. | ||
CF | | ||
CF | The word [insight] has been added to the table. Collecting this | ||
CF | resource is necessary to reach some of the main endings to this story. | ||
CF | It offers passive benefits as well - among other things, it increases | ||
CF | your chances to find items when searching the store, and it protects | ||
CF | against curses as well. | ||
CF | | ||
CF | | ||
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] | ||
CF | [TALK] | ||
CF | >>> Notes: [self] [store] [mind](5) [cash](2) [wares](2) | ||
CF | [insight] [number] [directory] [catalogue] | ||
CF | >>> Tools: [axe] | ||
CF | | ||
CF | > | Knight_Otu says, "That was our goal." | |
MoyTW says, "hmm well that was unexpected" | ||
DavidW says, "Increased chance of finding stuff is good. Better protection against curses is good." | ||
Knight_Otu says, "And yet, I'm not sure I feel good about what we did. Surprised it didn't cost sanity." | ||
DavidW says, "I get the feeling, though, that one of the endings was collect all the weird stuff and promote them all together, and now that one of them is gone, that particular ending is now toast." | ||
MoyTW says, "It seems like the "Seek forbidden knowledge" and "Host a quaint museum" are kinda opposed in many ways." | ||
DavidW says, "yeah. It might take a lot of replaying to get a desired result." | ||
Knight_Otu says, "I mean, they don't have to be unless all artifacts are equally suicidal." | ||
Knight_Otu asks, "So, search some more with hopefully improved chances?" | ||
DavidW says (to ClubFloyd), "search store" | ||
CF ] Turns until next rent: 4 | ||
CF | > | ||
CF | > SEARCH STORE | ||
CF | | ||
CF | On that day, you accidentally kicked aside a metal object when | ||
CF | entering a darkened room. The object turned out to be a horse's shoe | ||
CF | made out of strange metal. Someone had wrapped barbed wire around it, | ||
CF | and a nail was also attached to both of its ends. You wondered what | ||
CF | was the purpose of the spiky decorations. It made the shoe rather | ||
CF | eye-catching, if nothing else. | ||
CF | | ||
CF | The unique item shoe is now available in the story. | ||
CF | | ||
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] | ||
CF | [TALK] | ||
CF | >>> Notes: [self] [store] [mind](5) [cash](2) [wares](2) | ||
CF | [insight] [number] [directory] [catalogue] [shoe] | ||
CF | >>> Tools: [axe] | ||
CF | | ||
CF | > | MoyTW asks, "Hmm x shoe?" | |
DavidW says (to ClubFloyd), "x shoe" | ||
CF ] Turns until next rent: 3 | ||
CF | > | ||
CF | > X SHOE | ||
CF | | ||
CF | It was a strange looking horse's shoe with barbed wire wrapped around | ||
CF | it. | ||
CF | | ||
CF | Secret properties of [shoe]: | ||
CF | | ||
CF | - ??? | ||
CF | | ||
CF | Unique items such as this may have special properties to them, | ||
CF | both good and ill. These properties can be supernatural - to unveil | ||
CF | them, talk to the seer about it. | ||
CF | | ||
CF | Someone entered the store. He was a man in his 40s wearing a fur cap | ||
CF | and a thick overcoat. He gave you a firm handshake as he approached, | ||
CF | but somehow you missed his name. He must have also been in the | ||
CF | business of antique, junk collecting or something akin to that, as he | ||
CF | had some items of his own that he was interested in selling to you. | ||
CF | | ||
CF | The seller entered the store. | ||
CF | | ||
CF | The seller has entered your store. As the name suggests, he is | ||
CF | only interested in selling, not buying. Use the [TALK] verb to see | ||
CF | what he has to offer. He can sometimes have unique items on sale | ||
CF | too. | ||
CF | | ||
CF | | ||
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] | ||
CF | [TALK] | ||
CF | >>> Things: [self] [store] [mind](5) [cash](2) [wares](2) | ||
CF | [insight] [number] [directory] [catalogue] [shoe] | ||
CF | >>> People: [seller](6) | ||
CF | >>> Tools: [axe] | ||
CF | | ||
CF | > | MoyTW asks, "Or do we wanna just search up a buncha stuff first and then get the seer when we have 3/4 of them?" | |
MoyTW asks, "Also we do NOT have enough cash on hand to buy anything, just ignore the guy?" | ||
Knight_Otu says, "Yeah, only 2 cash, not enough to buy more junk." | ||
DavidW says, "I think we can at least talk to him, be polite, and decline his offer, whatever it is." | ||
DavidW says, "Even if it is a fairy trapped in a crystal." | ||
Knight_Otu says, "Sure, talking only costs 1/7 of a cash." | ||
DavidW says, "I want to buy goodwill on a future transaction." | ||
MoyTW says, "Sure though I'm not sure if he'll care. Let's see though." | ||
DavidW says (to ClubFloyd), "talk seller" | ||
CF ] Turns until next rent: 3 | ||
CF | > | ||
CF | > TALK SELLER | ||
CF | | ||
CF | You took a look at the seller's wares. This week, he was selling 1 | ||
CF | wares for 1 cash. | ||
CF | | ||
CF | Purchase it for 1 cash? (Yes / No) | ||
DavidW says (to ClubFloyd), "no" | ||
CF ] Turns until next rent: 2 | ||
CF | Purchase it for 1 cash? (Yes / No) | ||
CF | > NO | ||
CF | | ||
CF | | ||
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] | ||
CF | [TALK] | ||
CF | >>> Things: [self] [store] [mind](5) [cash](2) [wares](2) | ||
CF | [insight] [number] [directory] [catalogue] [shoe] | ||
CF | >>> People: [seller](5) | ||
CF | >>> Tools: [axe] | ||
CF | | ||
CF | > | MoyTW says, "wow ok that 2/7 of a dollar" | |
DavidW says (to ClubFloyd), "search store" | ||
CF ] Turns until next rent: 1 | ||
CF | > | ||
CF | > SEARCH STORE | ||
CF | | ||
CF | You spent the day searching the store, but found nothing useful for | ||
CF | your troubles. | ||
CF | | ||
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] | ||
CF | [TALK] | ||
CF | >>> Things: [self] [store] [mind](5) [cash](2) [wares](2) | ||
CF | [insight] [number] [directory] [catalogue] [shoe] | ||
CF | >>> People: [seller](4) | ||
CF | >>> Tools: [axe] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search store" | ||
CF ] Turns until next rent: 0 | ||
CF | > | ||
CF | > SEARCH STORE | ||
CF | | ||
CF | On that day, your search led you to a small wooden closet with upper | ||
CF | shelves full of moth-eaten clothes. One of the lower shelves was | ||
CF | empty, and in the furthest corner, almost completely obfuscated by | ||
CF | shadows, was a square-shaped wooden box about 30 cm wide. Its seams | ||
CF | were nearly unnoticeable, giving it the impression that it had been | ||
CF | handcrafted from a single piece of wood. The surface felt rough and | ||
CF | unappealing. It also had an unnaturally dark color, although you | ||
CF | couldn't tell if the color came from a paint finish or if it was just | ||
CF | the natural color of the wood. Just holding it felt strange. | ||
CF | | ||
CF | The unique item black box is now available in the story. | ||
CF | | ||
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] | ||
CF | [TALK] | ||
CF | >>> Things: [self] [store] [mind](5) [cash](2) [wares](2) | ||
CF | [insight] [number] [directory] [catalogue] [black box] [shoe] | ||
CF | >>> People: [seller](3) | ||
CF | >>> Tools: [axe] | ||
CF | | ||
CF | > | DavidW says, "Okay, we have two unique items." | |
Knight_Otu says, "Ah, the number by the people tells you how long they stay." | ||
MoyTW says, "I'm a little salty that promoting the store doesn't seem to have pulled in any customers." | ||
MoyTW asks, "Get the seer, ID these, and put them up on display?" | ||
Knight_Otu says (to Moy), "Yeah, that was not worth it." | ||
DavidW says, "yeah" | ||
DavidW says (to ClubFloyd), "talk number" | ||
CF ] Turns until next rent: 6 | ||
CF | > | ||
CF | > TALK NUMBER | ||
CF | | ||
CF | The seer appeared, looking slightly apprehensive, but once inside she | ||
CF | gave you a little nod. | ||
CF | | ||
CF | The seer entered the store. | ||
CF | | ||
CF | Your cash has changed by -1. It is now at 1. | ||
CF | | ||
CF | | ||
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] | ||
CF | [TALK] | ||
CF | >>> Things: [self] [store] [mind](5) [cash] [wares](2) | ||
CF | [insight] [n����m�������r��] [directory] [catalogue] [black box] | ||
CF | [shoe] | ||
CF | >>> People: [seer](5) [seller](2) | ||
CF | >>> Tools: [axe] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk seer" | ||
CF ] Turns until next rent: 6 | ||
CF | > | ||
CF | > TALK SEER | ||
CF | | ||
CF | What would you like to talk about with the seer? The next thing | ||
CF | you write indicates the topic. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "black box" | ||
CF ] Turns until next rent: 5 | ||
CF | > | ||
CF | > BLACK BOX | ||
CF | | ||
CF | The seer examined the black box. 'This box was crafted a long time ago | ||
CF | by wretched hands. It is a host to untold misery. And as for what it | ||
CF | contains... If you choose to open it, you may never be the same | ||
CF | again'. | ||
CF | | ||
CF | | ||
CF | Secret properties of [black box]: | ||
CF | | ||
CF | -- Openable -- You can [SEARCH] to attempt to open this item. | ||
CF | | ||
CF | Secret properties of [black box] (If Promoted): | ||
CF | | ||
CF | -- Openable -- You can [SEARCH] to attempt to open this item. | ||
CF | -- Distasteful -- If promoted, this item will repel | ||
CF | customers. | ||
CF | -- Acclaim (lv. 1) -- Having at least one promoted item will | ||
CF | slightly increase customer interest. | ||
CF | | ||
CF | | ||
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] | ||
CF | [TALK] | ||
CF | >>> Things: [self] [store] [mind](5) [cash] [wares](2) | ||
CF | [insight] [n����m�������r��] [directory] [catalogue] [black box] | ||
CF | [shoe] | ||
CF | >>> People: [seer](4) [seller] | ||
CF | >>> Tools: [axe] | ||
CF | | ||
CF | > | Knight_Otu exclaims, "Store owner needs customers, badly!" | |
MoyTW says, "uh yeah let's not promote that then." | ||
DavidW says (to ClubFloyd), "talk seer" | ||
CF ] Turns until next rent: 5 | ||
CF | > | ||
CF | > TALK SEER | ||
CF | | ||
CF | What would you like to talk about with the seer? The next thing | ||
CF | you write indicates the topic. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "shoe" | ||
CF ] Turns until next rent: 4 | ||
CF | > | ||
CF | > SHOE | ||
CF | | ||
CF | The seer examined the shoe carefully, trying to avoid its spikes. | ||
CF | 'Someone has used this item for dowsing. They have held on to the | ||
CF | nails - like this - and wandered around in search of something. The | ||
CF | metal of the shoe is unusual, perhaps it does have a power someone | ||
CF | could tap into...' | ||
CF | | ||
CF | | ||
CF | Secret properties of [shoe]: | ||
CF | | ||
CF | -- Dowsing -- If you [SEARCH] with this item, you are guaranteed | ||
CF | to find an unique item... at a cost. | ||
CF | -- Item Finding (lv. 1) -- By simply being in your store, this | ||
CF | item will give you a better chance of discovering unique items. | ||
CF | | ||
CF | Secret properties of [shoe] (If Promoted): | ||
CF | | ||
CF | -- Dowsing -- If you [SEARCH] with this item, you are guaranteed | ||
CF | to find an unique item... at a cost. | ||
CF | -- Distasteful -- If promoted, this item will repel | ||
CF | customers. | ||
CF | -- Item Finding (lv. 2) -- If promoted, this item will give you an | ||
CF | even better chance of discovering unique items. | ||
CF | -- Acclaim (lv. 1) -- Having at least one promoted item will | ||
CF | slightly increase customer interest. | ||
CF | | ||
CF | The seller left the store. | ||
CF | | ||
CF | | ||
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] | ||
CF | [TALK] | ||
CF | >>> Things: [self] [store] [mind](5) [cash] [wares](2) | ||
CF | [insight] [n����m�������r��] [directory] [catalogue] [black box] | ||
CF | [shoe] | ||
CF | >>> People: [seer](3) | ||
CF | >>> Tools: [axe] | ||
CF | | ||
CF | > | MoyTW says, "why are all our secret items creepy" | |
Knight_Otu says, "Because it's Lovecraft, not Friendship is Magic." | ||
DavidW says, "yeah, let's find a waffle iron with a blessing on it." | ||
DavidW says (to ClubFloyd), "talk seer" | ||
CF ] Turns until next rent: 4 | ||
CF | > | ||
CF | > TALK SEER | ||
CF | | ||
CF | What would you like to talk about with the seer? The next thing | ||
CF | you write indicates the topic. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "cash" | ||
CF ] Turns until next rent: 3 | ||
CF | > | ||
CF | > CASH | ||
CF | | ||
CF | She handed you something. 'This... is a gift from us. All of us. We do | ||
CF | wish to see your business prosper.' | ||
CF | | ||
CF | Your cash has changed by 2. It is now at 3. | ||
CF | | ||
CF | | ||
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] | ||
CF | [TALK] | ||
CF | >>> Things: [self] [store] [mind](5) [cash](3) [wares](2) | ||
CF | [insight] [n����m�������r��] [directory] [catalogue] [black box] | ||
CF | [shoe] | ||
CF | >>> People: [seer](2) | ||
CF | >>> Tools: [axe] | ||
CF | | ||
CF | > | Knight_Otu exclaims, "Thanks, seer!" | |
MoyTW exclaims, "Thanks!" | ||
DavidW says (to ClubFloyd), "talk seer" | ||
CF ] Turns until next rent: 3 | ||
CF | > | ||
CF | > TALK SEER | ||
CF | | ||
CF | What would you like to talk about with the seer? The next thing | ||
CF | you write indicates the topic. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "insight" | ||
CF ] Turns until next rent: 2 | ||
CF | > | ||
CF | > INSIGHT | ||
CF | | ||
CF | She looked at you. 'I see you are beginning to understand...' | ||
CF | | ||
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] | ||
CF | [TALK] | ||
CF | >>> Things: [self] [store] [mind](5) [cash](3) [wares](2) | ||
CF | [insight] [n����m�������r��] [directory] [catalogue] [black box] | ||
CF | [shoe] | ||
CF | >>> People: [seer] | ||
CF | >>> Tools: [axe] | ||
CF | | ||
CF | > | DavidW says, "hm. I wasted that turn." | |
DavidW says, "Anything else with the seer or just search the store again? We could also talk to the catalogue, I suppose." | ||
MoyTW says, "It's probably fine, I think we just need to find something we can display that won't creep out the customers." | ||
MoyTW says, "As long as they come in we have enough wares." | ||
DavidW says, "Should we examine the axe? We haven't used it yet." | ||
Knight_Otu says, "We can search. We could also dowse to see what the price is." | ||
Knight_Otu says, "I guess we can examine the axe, too, yes." | ||
MoyTW says, "Sure." | ||
DavidW says (to ClubFloyd), "x axe" | ||
CF ] Turns until next rent: 1 | ||
CF | > | ||
CF | > X AXE | ||
CF | | ||
CF | It was a hefty carpenter's axe. It felt smooth and comfortable in your | ||
CF | hand. | ||
CF | | ||
CF | The axe is a tool with a passive effect. Any time you wreck junk, | ||
CF | you have a chance that 1 wares will be created. The axe also gives you | ||
CF | an edge during a physical altercation. | ||
CF | | ||
CF | The seer left the store. | ||
CF | | ||
CF | | ||
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] | ||
CF | [TALK] | ||
CF | >>> Notes: [self] [store] [mind](5) [cash](3) [wares](2) | ||
CF | [insight] [n����m�������r��] [directory] [catalogue] [black box] | ||
CF | [shoe] | ||
CF | >>> Tools: [axe] | ||
CF | | ||
CF | > | DavidW says, "oh, that's good to know." | |
Knight_Otu says, "Yeah, I'm sure that axe has an edge to give." | ||
MoyTW says, "oh so we should wreck junk next time" | ||
DavidW says, "yeah" | ||
DavidW asks, "Try a 'search shoe' now?" | ||
DavidW says, "Probably costs 1 mind." | ||
Knight_Otu says, "I'm suspecting that.... right. What David said." | ||
DavidW says (to ClubFloyd), "search shoe" | ||
CF ] Turns until next rent: 1 | ||
CF | > | ||
CF | > SEARCH SHOE | ||
CF | | ||
CF | You took the horseshoe into your hands. It immediately started pulling | ||
CF | you somewhere deeper inside the store... | ||
CF | | ||
CF | You can go dowsing with this item. This guarantees finding a | ||
CF | random unique item and you also gain forbidden knowledge. The drawback | ||
CF | is that this activity will look strange to bystanders, and you will | ||
CF | also lose 1 mind. Proceed? (Yes / No) | MoyTW says, "yes absolutely" | |
DavidW says (to ClubFloyd), "yes" | ||
CF ] Turns until next rent: 0 | ||
CF | also lose 1 mind. Proceed? (Yes / No) | ||
CF | > YES | ||
CF | | ||
CF | You carefully grabbed the long nails set into the horseshoe as if they | ||
CF | were a handle, then followed its pull. You walked as if in a trance | ||
CF | past one darkened corner to the next, all your senses focused on the | ||
CF | horseshoe. Sometimes the pull felt like it became stronger, and with | ||
CF | it, your speed increased too. The movement made the horseshoe shake, | ||
CF | which made the nails scratch your hands. But there was no stopping now | ||
CF | - you had picked up a trail. The walls of the store became a blur. You | ||
CF | don't know how long you walked, ran and ailingly limped that day. The | ||
CF | nails dug deep into your palms, causing you to leave a trail of blood | ||
CF | behind you. But finally, the horseshoe stopped pulling. You had | ||
CF | arrived. | ||
CF | | ||
CF | On that day, you entered one of the side rooms with a large amount of | ||
CF | piled up chairs. Chairs filled all the corners, and some of them had | ||
CF | even been lifted on the walls on large metal prongs. In half-lit | ||
CF | darkness, they almost looked like a hostile landscape which to | ||
CF | overcome. In front of all the chairs was a table with a single item on | ||
CF | it: a curious bronze globe, around 25 centimeters wide. It was like a | ||
CF | map of the world, except none of the continents or oceans seemed | ||
CF | familiar to you... | ||
CF | | ||
CF | The unique item Oulent is now available in the story. | ||
CF | | ||
CF | Your mind value has gone down! It is now at 4. | ||
CF | | ||
CF | When your mind-value lowers, the most recent used verb becomes | ||
CF | temporarily blocked. You can see which verbs are blocked if the | ||
CF | letters look different. | ||
CF | | ||
CF | You have gained insight. | ||
CF | | ||
CF | | ||
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] | ||
CF | [s������r��c�����] | ||
CF | [TALK] | ||
CF | >>> Notes: [self] [store] [mind](4) [cash](3) [wares](2) | ||
CF | [insight](2) [n����m�������r��] [directory] [catalogue] [black box] | ||
CF | [Oulent] [shoe] | ||
CF | >>> Tools: [axe] | ||
CF | | ||
CF | > | Knight_Otu says, "Well, no bystanders." | |
MoyTW says, "oh wow it messes with your options huh." | ||
DavidW says, "golly" | ||
MoyTW says, "We can search mind to get it back sometimes right? except search is locked." | ||
MoyTW says, "So we need to do something else first." | ||
Knight_Otu says, "A bit more of a cost than I anticipated." | ||
DavidW says, "yeah." | ||
Knight_Otu says, "Temporary, so search might come back on its own." | ||
DavidW says, "I hope so." | ||
Knight_Otu asks, "We haven't examined the directory, hav we?" | ||
DavidW says, "not yet" | ||
MoyTW says, "No. It says we can call the police or get a loan, I think." | ||
DavidW says, "We can hire someone, get insurance, loan, or police." | ||
DavidW says, "I'd like to look at the Oulent globe." | ||
Knight_Otu says, "Sure." | ||
DavidW says (to ClubFloyd), "x Oulent" | ||
CF ] Turns until next rent: 6 | ||
CF | > | ||
CF | > X OULENT | ||
CF | | ||
CF | It was a globe made out of copper. It had a relief of a map on its | ||
CF | surface, but you didn't recognize any of the listed continents and | ||
CF | oceans. | ||
CF | | ||
CF | Secret properties of [Oulent]: | ||
CF | | ||
CF | - ??? | ||
CF | | ||
CF | Your cash has changed by -1. It is now at 2. | ||
CF | | ||
CF | | ||
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] | ||
CF | [s������r��c�����] | ||
CF | [TALK] | ||
CF | >>> Notes: [self] [store] [mind](4) [cash](2) [wares](2) | ||
CF | [insight](2) [number] [directory] [catalogue] [black box] | ||
CF | [Oulent] [shoe] | ||
CF | >>> Tools: [axe] | ||
CF | | ||
CF | > | Knight_Otu asks, "Where did all the customers go?" | |
DavidW says, "I don't know." | ||
Knight_Otu says, "It's been weeks since we saw one." | ||
MoyTW exclaims, "We had 2 real quick at the beginning but now none. And we even put out an ad!" | ||
MoyTW says, "Uncomfortably realistic." | ||
DavidW says, "I wonder what happens if we try to search the store anyways." | ||
Knight_Otu says, "I bet we ordered one of those horrible ads that just blink and glitter and barely say a name, without saying what actually is advertised." | ||
DavidW says, "We could also try promote mind or talk mind to try to get search back." | ||
MoyTW asks, "Talk mind maybe?" | ||
DavidW says (to ClubFloyd), "talk mind" | ||
CF ] Turns until next rent: 5 | ||
CF | > | ||
CF | > TALK MIND | ||
CF | | ||
CF | You were not yet that far gone as to talk to yourself. | ||
CF | | ||
CF | Try again later. | ||
CF | | ||
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] | ||
CF | [s������r��c�����] | ||
CF | [TALK] | ||
CF | >>> Notes: [self] [store] [mind](4) [cash](2) [wares](2) | ||
CF | [insight](2) [number] [directory] [catalogue] [black box] | ||
CF | [Oulent] [shoe] | ||
CF | >>> Tools: [axe] | ||
CF | | ||
CF | > | Knight_Otu says, "Let's try." | |
Knight_Otu says, "Or not." | ||
DavidW says (to ClubFloyd), "promote mind" | ||
CF ] Turns until next rent: 4 | ||
CF | > | ||
CF | > PROMOTE MIND | ||
CF | | ||
CF | You definitely had a lot of thoughts to express, so you started | ||
CF | writing a small diary. Any time you managed to write a particularly | ||
CF | meaningful entry, you ripped out the page and attached it on the wall | ||
CF | behind your workspace, effectively displaying your thoughts and mind | ||
CF | to the visitors. | ||
CF | | ||
CF | Writing a diary can be meditative. Your mind value can sometimes | ||
CF | be replenished by doing this. | ||
CF | | ||
CF | Your mind value went up! It is now at 5. | ||
CF | | ||
CF | | ||
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] | ||
CF | [s������r��c�����] | ||
CF | [TALK] | ||
CF | >>> Notes: [self] [store] [mind](5) [cash](2) [wares](2) | ||
CF | [insight](2) [number] [directory] [catalogue] [black box] | ||
CF | [Oulent] [shoe] | ||
CF | >>> Tools: [axe] | ||
CF | | ||
CF | > | MoyTW says, "Okay that's good. So, losing SAN is Very Bad." | |
Knight_Otu says, "Still don't have our search back, though." | ||
DavidW says, "Our mind is back but not search. hm." | ||
DavidW asks, "Can we examine search again? Or promote search?" | ||
MoyTW asks, "What happens if we just use it?" | ||
DavidW says (to ClubFloyd), "search store" | ||
CF ] Turns until next rent: 3 | ||
CF | > | ||
CF | > SEARCH STORE | ||
CF | | ||
CF | You refused to search. You feared too much what you might find. | ||
CF | | ||
CF | The [SEARCH] verb is blocked at the moment. It will become | ||
CF | available again in a few turns. | ||
CF | | ||
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] | ||
CF | [s������r��c�����] | ||
CF | [TALK] | ||
CF | >>> Notes: [self] [store] [mind](5) [cash](2) [wares](2) | ||
CF | [insight](2) [number] [directory] [catalogue] [black box] | ||
CF | [Oulent] [shoe] | ||
CF | >>> Tools: [axe] | ||
CF | | ||
CF | > | MoyTW says, "Oh, ok." | |
Knight_Otu asks, "Do we want to blindly promote Oulent?" | ||
MoyTW says, "Man that seems...risky. But we are running out of cash." | ||
DavidW asks, "Or talk to Oulent?" | ||
MoyTW asks, "I'm not sure if this is one of the ones that we can talk to?" | ||
Knight_Otu says, "I mean, surely it won't be as repulsive as the other objects we have." | ||
DavidW says (to ClubFloyd), "talk Oulent" | ||
CF ] Turns until next rent: 3 | ||
CF | > | ||
CF | > TALK OULENT | ||
CF | | ||
CF | You picked up the globe and brought it close to your face. You | ||
CF | listened closely, and soon had a basic understanding of its desire... | ||
CF | | ||
CF | You can perform a trade with Oulent. A randomly chosen verb will | ||
CF | be disabled for 15 turns, but you will gain forbidden knowledge. Do | ||
CF | you agree? (Yes / No) | DavidW says, "oh man." | |
Knight_Otu says, "Ohh. Risky, risky." | ||
MoyTW says, "no no no" | ||
MoyTW says, "not before we have cash" | ||
Knight_Otu says, "Yeah, no." | ||
DavidW says, "I wants the knowledge!" | ||
Knight_Otu asks, "But what if we lose talk?" | ||
MoyTW says, "We can come back for the knowledge after we have some cash in our slush fund, if we lose -" | ||
MoyTW exclaims, "yeah, if we lose talk we can't sell!" | ||
DavidW says (to ClubFloyd), "no" | ||
CF ] Turns until next rent: 2 | ||
CF | you agree? (Yes / No) | ||
CF | > NO | ||
CF | | ||
CF | | ||
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] | ||
CF | [s������r��c�����] | ||
CF | [TALK] | ||
CF | >>> Notes: [self] [store] [mind](5) [cash](2) [wares](2) | ||
CF | [insight](2) [number] [directory] [catalogue] [black box] | ||
CF | [Oulent] [shoe] | ||
CF | >>> Tools: [axe] | ||
CF | | ||
CF | > | DavidW asks, "Do we talk to the directory and request a loan?" | |
Knight_Otu says, "Sounds even riskier." | ||
MoyTW says, "I think we should promote Oulent" | ||
MoyTW says, "and just hope that the globe is cool, and not creepy to passers-by" | ||
DavidW asks, "okay, I can do that. Knight?" | ||
Knight_Otu says, "Sure." | ||
DavidW says (to ClubFloyd), "promote Oulent" | ||
CF ] Turns until next rent: 1 | ||
CF | > | ||
CF | > PROMOTE OULENT | ||
CF | | ||
CF | You placed the object in one of the large glass vitrines. | ||
CF | | ||
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] | ||
CF | [s������r��c�����] | ||
CF | [TALK] | ||
CF | >>> Things: [self] [store] [mind](5) [cash](2) [wares](2) | ||
CF | [insight](2) [number] [directory] [catalogue] [black box] [shoe] | ||
CF | >>> Promoted: [Oulent] | ||
CF | >>> Tools: [axe] | ||
CF | | ||
CF | > | DavidW asks, "Examine store?" | |
Knight_Otu says, "Sure." | ||
DavidW says (to ClubFloyd), "examine store" | ||
CF ] Turns until next rent: 0 | ||
CF | > | ||
CF | > EXAMINE STORE | ||
CF | | ||
CF | You glanced around the store and found that it looked a bit like | ||
CF | primal chaos. There was so much left to do there. On the plus side, it | ||
CF | was quiet, and you had all the time in the world. There was no rush. | ||
CF | Every big project had to start from somewhere. | ||
CF | | ||
CF | Looking at your store will give you a general overview of what's | ||
CF | going on there. Later on, you'll also see how popular your store is | ||
CF | with customers that week. | ||
CF | | ||
CF | | ||
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] | ||
CF | [TALK] | ||
CF | >>> Things: [self] [store] [mind](5) [cash](2) [wares](2) | ||
CF | [insight](2) [number] [directory] [catalogue] [black box] [shoe] | ||
CF | >>> Promoted: [Oulent] | ||
CF | >>> Tools: [axe] | ||
CF | | ||
CF | > | MoyTW says, "Not Very, apparently." | |
DavidW says, "Search is back." | ||
Knight_Otu says, "Good, good." | ||
Knight_Otu says, "Let's not dowse again." | ||
DavidW says, "Even though it guarantees success." | ||
DavidW says (to ClubFloyd), "search store" | ||
CF ] Turns until next rent: 6 | ||
CF | > | ||
CF | > SEARCH STORE | ||
CF | | ||
CF | On that day, you entered a large room with cumbersome looking sofas on | ||
CF | top of which were carpets, blankets, toys and other miscellaneous | ||
CF | household items. They all seemed very old. Placed precariously on top | ||
CF | of the pile was a translucent glass bowl with a faint green color to | ||
CF | it. It looked like it was ready to fall down at any moment, so you | ||
CF | rescued it in your lap. You noticed that just holding the bowl made | ||
CF | your mind feel more quiet. | ||
CF | | ||
CF | The unique item Verum is now available in the story. | ||
CF | | ||
CF | Your cash has changed by -1. It is now at 1. | ||
CF | | ||
CF | | ||
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] | ||
CF | [TALK] | ||
CF | >>> Things: [self] [store] [mind](5) [cash] [wares](2) | ||
CF | [insight](2) [number] [directory] [catalogue] [black box] [Verum] | ||
CF | [shoe] | ||
CF | >>> Promoted: [Oulent] | ||
CF | >>> Tools: [axe] | ||
CF | | ||
CF | > | Knight_Otu says, "And then, I guess, two weeks of non-searching." | |
MoyTW says, "I think we should just promote anything that seems nonthreatening and hope that helps bring people in." | ||
MoyTW says, "'cuz we're at cash 0" | ||
DavidW says (to ClubFloyd), "promote verum" | ||
CF ] Turns until next rent: 6 | ||
CF | > | ||
CF | > PROMOTE VERUM | ||
CF | | ||
CF | You placed the object in one of the large glass vitrines. | ||
CF | | ||
CF | | ||
CF | As you put finishing touches to the display, you were paid a surprise | ||
CF | visit by the seer. She seemed happier than before, even giving a | ||
CF | careful smile at your direction. 'This room... it's really starting to | ||
CF | take shape. It will be wonderful when it's complete. It will be a | ||
CF | cradle for the local spirit... A place in which to gather and to find | ||
CF | your strength.' | ||
CF | | ||
CF | She tentatively waited for you to say something before continuing. | ||
CF | 'This is like a sanctum. An inner sanctum... a small oasis hiding | ||
CF | inside your store. Don't you think it deserves a special name?' | ||
CF | | ||
CF | Would you like to rename the cathedralesque room? (Yes / No) | ||
CF | | Knight_Otu says, "Cash 1, but yes." | |
DavidW asks, "Clubhouse?" | ||
Knight_Otu says, "Sure." | ||
DavidW says (to ClubFloyd), "yes" | ||
CF ] Turns until next rent: 6 | ||
CF | | ||
CF | > YES | ||
CF | | ||
CF | | ||
CF | The next thing you type will be the new name of cathedralesque | ||
CF | room. | ||
CF | | ||
CF | > | MoyTW says, "Sure." | |
DavidW says (to ClubFloyd), "Clubhouse" | ||
CF ] Turns until next rent: 6 | ||
CF | > | ||
CF | > CLUBHOUSE | ||
CF | | ||
CF | Clubhouse... Is this okay? (Type 'yes' or 'no'.) | ||
DavidW says (to ClubFloyd), "yes" | ||
CF ] Turns until next rent: 5 | ||
CF | Clubhouse... Is this okay? (Type 'yes' or 'no'.) | ||
CF | > YES | ||
CF | | ||
CF | | ||
CF | | ||
CF | The seer considered the name for a moment before nodding quietly. She | ||
CF | then walked a small lap around the room, continuing to admire it. 'Do | ||
CF | you know the patron of F��rfeninnen? By tradition, we only call her | ||
CF | ������������. Her invisible boughs cast a cooling shade on us, and her | ||
CF | roots | ||
CF | still live under the soil... I would like to give you something. You | ||
CF | can add it to the collection here in Clubhouse.' | ||
CF | | ||
CF | She produced an oddly shaped, gnarled object from her pocket. It | ||
CF | looked like a long, misshapen piece of wood that became very pointy | ||
CF | and narrow on one end. It looked as if it had been underground for a | ||
CF | long time, with long-dried dirt covering it in clumps. When you | ||
CF | reached out to take it, some of the dirt broke off, coloring the floor | ||
CF | underneath with a dull shade of brown. 'Here. A piece of | ||
CF | ������������... You | ||
CF | must take it. You... must...' | ||
CF | | ||
CF | She quickly shoved the item into your hand, almost stabbing you with | ||
CF | it. She then quickly turned around and left without saying a word. | ||
CF | | ||
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] | ||
CF | [TALK] | ||
CF | >>> Things: [self] [store] [mind](5) [cash] [wares](2) | ||
CF | [insight](2) [number] [directory] [catalogue] [black box] [shoe] | ||
CF | [root] | ||
CF | >>> Promoted: [Oulent] [Verum] | ||
CF | >>> Tools: [axe] | ||
CF | | ||
CF | > | MoyTW says, "hmm ok cool thanks that's not ominous at all" | |
Knight_Otu says, "We may be getting to the root of the problem." | ||
DavidW says, "I wish I knew what that said. In a normal terp, it'd be readable." | ||
DavidW asks, "Promote the root?" | ||
MoyTW says, "OTOH it's themetically appropriate for the true name of the sleeping god to be unreadable and unknowable." | ||
Knight_Otu says, "I guess we may as well promote it." | ||
DavidW says (to ClubFloyd), "promote root" | ||
CF ] Turns until next rent: 4 | ||
CF | > | ||
CF | > PROMOTE ROOT | ||
CF | | ||
CF | You placed the object in one of the large glass vitrines. | ||
CF | | ||
CF | Someone entered the store. She was a young woman, possibly in her 20s. | ||
CF | Her hair was blonde, her demeanor suggested openness and joy. After a | ||
CF | brief introduction, you learnt that her name was Hanna. | ||
CF | | ||
CF | | ||
CF | Hanna entered the store. | ||
CF | | ||
CF | | ||
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] | ||
CF | [TALK] | ||
CF | >>> Things: [self] [store] [mind](5) [cash] [wares](2) | ||
CF | [insight](2) [number] [directory] [catalogue] [black box] [shoe] | ||
CF | >>> People: [Hanna](6) | ||
CF | >>> Promoted: [Oulent] [Verum] [root] | ||
CF | >>> Tools: [axe] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk hanna" | ||
CF ] Turns until next rent: 3 | ||
CF | > | ||
CF | > TALK HANNA | ||
CF | | ||
CF | You began talking to Hanna. You learnt that she was a student from a | ||
CF | nearby town, looking for material for a school presentation. You could | ||
CF | tell she was serious from the way her eyes lit up when the topic of | ||
CF | history came up. She was clearly fascinated by the old, the obscure, | ||
CF | the long-gone. After looking around, Hanna selected a set of silver | ||
CF | knives. Then she left the store. | ||
CF | | ||
CF | Someone entered the store. She was a thin middle-aged woman with | ||
CF | pastel-colored clothing. She seemed all business. After a brief chat, | ||
CF | you learnt her name was Agnes. | ||
CF | | ||
CF | | Knight_Otu says, "Not all 'F's." | |
CF | Agnes entered the store. | ||
CF | | ||
CF | Hanna left the store. | ||
CF | | ||
CF | Your cash has changed by 2. It is now at 3. | ||
CF | | ||
CF | The number of wares inside the store has decreased. | ||
CF | | ||
CF | | ||
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] | ||
CF | [TALK] | ||
CF | >>> Things: [self] [store] [mind](5) [cash](3) [wares] | ||
CF | [insight](2) [number] [directory] [catalogue] [black box] [shoe] | ||
CF | >>> People: [Agnes](6) | ||
CF | >>> Promoted: [Oulent] [Verum] [root] | ||
CF | >>> Tools: [axe] | ||
CF | | ||
CF | > | MoyTW asks, "Oh hey somebody whose name doesn't start with F. Is she in the market for spoons?" | |
MoyTW asks, "Whoa wtf, now we've got another one?" | ||
DavidW says (to ClubFloyd), "talk agnes" | ||
CF ] Turns until next rent: 2 | ||
CF | > | ||
CF | > TALK AGNES | ||
CF | | ||
CF | You talked to Agnes. She seemed terse and uptight, implying that she | ||
CF | had some important reason for shopping in Floyditorium antique store, | ||
CF | but she refused to say more about it. Maybe she was running late for | ||
CF | some business meeting. Having finished looking around, Agnes picked up | ||
CF | slightly moldy vintage mannequins. Then she left the store. | ||
CF | | ||
CF | Agnes left the store. | ||
CF | | ||
CF | Your cash has changed by 2. It is now at 5. | ||
CF | | ||
CF | The number of wares inside the store has decreased. | ||
CF | | ||
CF | | ||
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] | ||
CF | [TALK] | ||
CF | >>> Things: [self] [store] [mind](5) [cash](5) | ||
CF | [insight](2) [number] [directory] [catalogue] [black box] [shoe] | ||
CF | >>> Promoted: [Oulent] [Verum] [root] | ||
CF | >>> Tools: [axe] | ||
CF | | ||
CF | > | Knight_Otu says, "And suddenly, five cash, no wares." | |
MoyTW says, "Okay those wares really saved us. We have plenty of time now." | ||
DavidW says, "We better get some more wares." | ||
MoyTW says, "Yeah. Rummage around in the back." | ||
DavidW asks, "Call the seer and ask about root, Oulent, Verum?" | ||
DavidW says (to ClubFloyd), "search store" | ||
CF ] Turns until next rent: 1 | ||
CF | > | ||
CF | > SEARCH STORE | ||
CF | | ||
CF | Once again, you set out searching for interesting things. One of the | ||
CF | side rooms was unlit, so you had to fetch a flashlight to see anything | ||
CF | at all. The chaos in front of you was disheartening. | ||
CF | | ||
CF | As a reward for your efforts, you got collection of porcelain dolls. | ||
CF | They were in a good enough condition to put on sale. | ||
CF | | ||
CF | The number of wares inside the store has increased. | ||
CF | | ||
CF | | ||
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] | ||
CF | [TALK] | ||
CF | >>> Things: [self] [store] [mind](5) [cash](5) [wares] | ||
CF | [insight](2) [number] [directory] [catalogue] [black box] [shoe] | ||
CF | >>> Promoted: [Oulent] [Verum] [root] | ||
CF | >>> Tools: [axe] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search store" | ||
CF ] Turns until next rent: 0 | ||
CF | > | ||
CF | > SEARCH STORE | ||
CF | | ||
CF | It was time to look for valuable items again. You pushed a promising | ||
CF | looking chest aside from the other clutter and broke its lock open. It | ||
CF | was a lot of work, but you were willing to endure it. | ||
CF | | ||
CF | As a reward for your efforts, you got several pairs of decorative | ||
CF | wooden shoes. You were certain some collector would be willing to part | ||
CF | with their cash to get them. | ||
CF | | ||
CF | The number of wares inside the store has increased. | ||
CF | | ||
CF | | ||
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] | ||
CF | [TALK] | ||
CF | >>> Things: [self] [store] [mind](5) [cash](5) [wares](2) | ||
CF | [insight](2) [number] [directory] [catalogue] [black box] [shoe] | ||
CF | >>> Promoted: [Oulent] [Verum] [root] | ||
CF | >>> Tools: [axe] | ||
CF | | ||
CF | > | MoyTW says, "Huh. Lucky us." | |
DavidW says, "Or one of our items is helping." | ||
Knight_Otu says, "Nicely stocked again." | ||
Knight_Otu says, "Yeah, it's possible. We know the shoe can help passively." | ||
DavidW says, "I don't remember what bad thing the black box does." | ||
MoyTW asks, "I mean really what's the difference between luck and eldrich powers?" | ||
MoyTW says, "We never opened it and I'm a little afraid to." | ||
DavidW asks, "Search box will attempt to open it, yes?" | ||
MoyTW asks, "Unsure. But we have 5 cash so it's probably fine?" | ||
DavidW says (to ClubFloyd), "search box" | ||
CF ] Turns until next rent: 0 | ||
CF | > | ||
CF | > SEARCH BOX | ||
CF | | ||
CF | You were curious about the box. It seemed at least a hundred years | ||
CF | old, maybe more. While it wasn't heavier than two kilograms, its | ||
CF | surface felt hard as stone. The seam of the box was mostly obfuscated, | ||
CF | and you had to feel your way around the box to eventually find the | ||
CF | points where both of its halves were connected. There was a small lock | ||
CF | embedded into the wood, complete with a tiny keyhole. Trying to force | ||
CF | the lock open with your tools was always an option. | ||
CF | | ||
CF | Do you want to attempt opening the box? (Yes / No) | DavidW says, "hm, I'd rather have a key. Or maybe get a lockpick from the catalogue." | |
MoyTW says, "Yeah." | ||
DavidW says (to ClubFloyd), "no" | ||
CF ] Turns until next rent: 6 | ||
CF | Do you want to attempt opening the box? (Yes / No) | ||
CF | > NO | ||
CF | | ||
CF | | ||
CF | Your cash has changed by -1. It is now at 4. | ||
CF | | ||
CF | | ||
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] | ||
CF | [TALK] | ||
CF | >>> Things: [self] [store] [mind](5) [cash](4) [wares](2) | ||
CF | [insight](2) [number] [directory] [catalogue] [black box] [shoe] | ||
CF | >>> Promoted: [Oulent] [Verum] [root] | ||
CF | >>> Tools: [axe] | ||
CF | | ||
CF | > | Knight_Otu says, "Yeah, forcing it seems like a recipe for even greater disaster than a locked box already implies." | |
DavidW says (to ClubFloyd), "talk catalogue" | ||
CF ] Turns until next rent: 6 | ||
CF | > | ||
CF | > TALK CATALOGUE | ||
CF | | ||
CF | The general store always had a weekly promotion for some item. You | ||
CF | decided to call them to get more information. It turned out that the | ||
CF | item for this week was... | ||
CF | | ||
CF | 'A small bell! It makes a loud noise that is sure to get anyone's | ||
CF | attention!' | ||
CF | | ||
CF | This item costs 1 cash. Will you purchase it? (Yes / No) | Knight_Otu says, "Hm." | |
MoyTW says, "...I have...no idea what that'd be good for. Unless we can put it in the front and tell people to ring it for service." | ||
DavidW says, "yeah, but I think we should buy when we can." | ||
Knight_Otu says, ""If owner lost in unknowable regions of space, ring bell."" | ||
DavidW says, "Maybe if someone falls into an endless sleep." | ||
DavidW says, "Wake 'em up." | ||
MoyTW says, "Yeah I can't really argue against the "better have the thing than not have the thing" so may as well." | ||
DavidW says (to ClubFloyd), "yes" | ||
CF ] Turns until next rent: 5 | ||
CF | This item costs 1 cash. Will you purchase it? (Yes / No) | ||
CF | > YES | ||
CF | | ||
CF | You decided to mail order [bell]. It only took a day for the item to | ||
CF | appear outside your store in a neat package. You set it up above the | ||
CF | front door so that it would make a sound every time someone would | ||
CF | enter or leave the store. | ||
CF | | ||
CF | | ||
CF | Your cash has changed by -1. It is now at 3. | ||
CF | | ||
CF | | ||
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] | ||
CF | [TALK] | ||
CF | >>> Things: [self] [store] [mind](5) [cash](3) [wares](2) | ||
CF | [insight](2) [number] [directory] [c���������l����������] [black | ||
CF | box] | ||
CF | [shoe] | ||
CF | >>> Promoted: [Oulent] [Verum] [root] | ||
CF | >>> Tools: [bell] [axe] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search store" | ||
CF ] Turns until next rent: 4 | ||
CF | > | ||
CF | > SEARCH STORE | ||
CF | | ||
CF | You spent the day trying to unlock a stuck cabinet. But it turned out | ||
CF | to be empty. | ||
CF | | ||
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] | ||
CF | [TALK] | ||
CF | >>> Things: [self] [store] [mind](5) [cash](3) [wares](2) | ||
CF | [insight](2) [number] [directory] [c���������l����������] [black | ||
CF | box] | ||
CF | [shoe] | ||
CF | >>> Promoted: [Oulent] [Verum] [root] | ||
CF | >>> Tools: [bell] [axe] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search store" | ||
CF ] Turns until next rent: 3 | ||
CF | > | ||
CF | > SEARCH STORE | ||
CF | | ||
CF | You prepared to do another search deep into the store. One of the | ||
CF | corridors was partially blocked because of misplaced items, so you | ||
CF | spent some time unblocking it. All the dust made it somewhat hard to | ||
CF | breathe. | ||
CF | | ||
CF | As a reward for your efforts, you got miscellaneous works of poetry | ||
CF | and philosophy. They were in a good enough condition to put on sale. | ||
CF | | ||
CF | The number of wares inside the store has increased. | ||
CF | | ||
CF | | ||
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] | ||
CF | [TALK] | MoyTW says, "See now we'll know if we get attacked by an invisible person." | |
CF | >>> Things: [self] [store] [mind](5) [cash](3) [wares](3) | ||
CF | [insight](2) [number] [directory] [c���������l����������] [black | ||
CF | box] | ||
CF | [shoe] | ||
CF | >>> Promoted: [Oulent] [Verum] [root] | ||
CF | >>> Tools: [bell] [axe] | ||
CF | | ||
CF | > | DavidW asks, "Call the seer? Or just search the store for more?" | |
MoyTW asks, "Search for 1 more then ID everything?" | ||
DavidW says (to ClubFloyd), "search store" | ||
CF ] Turns until next rent: 2 | ||
CF | > | ||
CF | > SEARCH STORE | ||
CF | | ||
CF | Even after hours of searching, today you only could collect junk that | ||
CF | should be thrown away in the trash. | ||
CF | | ||
CF | The amount of junk inside the store has increased. | ||
CF | | ||
CF | | ||
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] | ||
CF | [TALK] | ||
CF | >>> Things: [self] [store] [mind](5) [cash](3) [junk] | ||
CF | [wares](3) [insight](2) [number] [directory] | ||
CF | [c���������l����������] [black | ||
CF | box] [shoe] | ||
CF | >>> Promoted: [Oulent] [Verum] [root] | ||
CF | >>> Tools: [bell] [axe] | ||
CF | | ||
CF | > | DavidW asks, "How to use the axe against the junk?" | |
Knight_Otu asks, "Wreck it, then call the seer?" | ||
DavidW says (to ClubFloyd), "wreck junk" | ||
CF ] Turns until next rent: 1 | ||
CF | > | ||
CF | > WRECK JUNK | ||
CF | | ||
CF | You took some junk to the workbench and then disassembled and disposed | ||
CF | of it as well as you could. | ||
CF | | ||
CF | The amount of junk inside the store has decreased. | ||
CF | | ||
CF | | ||
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] | ||
CF | [TALK] | ||
CF | >>> Things: [self] [store] [mind](5) [cash](3) [wares](3) | ||
CF | [insight](2) [number] [directory] [c���������l����������] [black | ||
CF | box] | ||
CF | [shoe] | ||
CF | >>> Promoted: [Oulent] [Verum] [root] | ||
CF | >>> Tools: [bell] [axe] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk number" | ||
CF ] Turns until next rent: 0 | ||
CF | > | ||
CF | > TALK NUMBER | ||
CF | | ||
CF | The bell above the door said 'ting'. The seer appeared, looking | ||
CF | slightly apprehensive, but once inside she gave you a little nod. | ||
CF | | ||
CF | The seer entered the store. | ||
CF | | ||
CF | | ||
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] | ||
CF | [TALK] | ||
CF | >>> Things: [self] [store] [mind](5) [cash](3) [wares](3) | ||
CF | [insight](2) [n����m�������r��] [directory] [c���������l����������] | ||
CF | [black box] | ||
CF | [shoe] | ||
CF | >>> People: [seer](5) | ||
CF | >>> Promoted: [Oulent] [Verum] [root] | ||
CF | >>> Tools: [bell] [axe] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk seer" | ||
CF ] Turns until next rent: 0 | ||
CF | > | ||
CF | > TALK SEER | ||
CF | | ||
CF | What would you like to talk about with the seer? The next thing | ||
CF | you write indicates the topic. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "verum" | ||
CF ] Turns until next rent: 6 | ||
CF | > | ||
CF | > VERUM | ||
CF | | ||
CF | The seer examined the bowl. 'This bowl has a restless spirit. It is | ||
CF | seeking something that could fill it... Mercifully, it is only hungry | ||
CF | for wisdom and words.' | ||
CF | | ||
CF | | ||
CF | Secret properties of [Verum]: | ||
CF | | ||
CF | -- Demands Words -- You can [TALK] with the item to serve its | ||
CF | existential desires. | ||
CF | | ||
CF | Secret properties of [Verum] (If Promoted): | ||
CF | | ||
CF | -- Demands Words -- You can [TALK] with the item to serve its | ||
CF | existential desires. | ||
CF | -- Acclaim (lv. 3) -- Having five or more promoted items will | ||
CF | greatly increase customer interest. | ||
CF | | ||
CF | Your cash has changed by -1. It is now at 2. | ||
CF | | ||
CF | | ||
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] | ||
CF | [TALK] | ||
CF | >>> Things: [self] [store] [mind](5) [cash](2) [wares](3) | ||
CF | [insight](2) [n����m�������r��] [directory] [catalogue] [black box] | ||
CF | [shoe] | ||
CF | >>> People: [seer](4) | ||
CF | >>> Promoted: [Oulent] [Verum] [root] | ||
CF | >>> Tools: [bell] [axe] | ||
CF | | ||
CF | > | MoyTW asks, "Oh so, it's really good to have 5 promoted items when Verum is promoted?" | |
Knight_Otu says, "Sounds like it." | ||
MoyTW asks, "Oh also x root and ask about root?" | ||
DavidW says (to ClubFloyd), "talk seer" | ||
CF ] Turns until next rent: 6 | ||
CF | > | ||
CF | > TALK SEER | ||
CF | | ||
CF | What would you like to talk about with the seer? The next thing | ||
CF | you write indicates the topic. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "root" | ||
CF ] Turns until next rent: 5 | ||
CF | > | ||
CF | > ROOT | ||
CF | | ||
CF | She looked at you. 'This is a piece of... God. Take very good care of | ||
CF | it.' | ||
CF | | ||
CF | The bell above the door said 'ting'. The seller returned to the store | ||
CF | with some new items. | ||
CF | | ||
CF | The seller entered the store. | ||
CF | | ||
CF | | ||
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] | ||
CF | [TALK] | ||
CF | >>> Things: [self] [store] [mind](5) [cash](2) [wares](3) | ||
CF | [insight](2) [n����m�������r��] [directory] [catalogue] [black box] | ||
CF | [shoe] | ||
CF | >>> People: [seer](3) [seller](6) | ||
CF | >>> Promoted: [Oulent] [Verum] [root] | ||
CF | >>> Tools: [bell] [axe] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk seer" | ||
CF ] Turns until next rent: 5 | ||
CF | > | ||
CF | > TALK SEER | ||
CF | | ||
CF | What would you like to talk about with the seer? The next thing | ||
CF | you write indicates the topic. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "oulent" | ||
CF ] Turns until next rent: 4 | ||
CF | > | ||
CF | > OULENT | ||
CF | | ||
CF | The seer examined the globe. 'Ah, I know this item. My parents simply | ||
CF | called it Oulent. I have seen other globes exactly like it in the | ||
CF | past, but each one that exists is different...' | ||
CF | | ||
CF | | ||
CF | Secret properties of [Oulent]: | ||
CF | | ||
CF | -- Random effect -- The effects of this item are different in each | ||
CF | story. | ||
CF | -- Demands Words -- You can [TALK] with the item to serve its | ||
CF | existential desires. | ||
CF | | ||
CF | Secret properties of [Oulent] (If Promoted): | ||
CF | | ||
CF | -- Random effect -- The effects of this item are different in each | ||
CF | story. | ||
CF | -- Demands Words -- You can [TALK] with the item to serve its | ||
CF | existential desires. | ||
CF | -- Acclaim (lv. 3) -- Having five or more promoted items will | ||
CF | greatly increase customer interest. | ||
CF | | ||
CF | | ||
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] | ||
CF | [TALK] | ||
CF | >>> Things: [self] [store] [mind](5) [cash](2) [wares](3) | ||
CF | [insight](2) [n����m�������r��] [directory] [catalogue] [black box] | ||
CF | [shoe] | ||
CF | >>> People: [seer](2) [seller](5) | ||
CF | >>> Promoted: [Oulent] [Verum] [root] | ||
CF | >>> Tools: [bell] [axe] | ||
CF | | ||
CF | > | Knight_Otu says, "Hm." | |
MoyTW asks, "Should we promote the shoe and black box in hopes that the slight creepiness will be offset by the Acclaim of Verum and Oulent?" | ||
Knight_Otu says, "We could do that." | ||
DavidW says (to ClubFloyd), "promote box" | ||
CF ] Turns until next rent: 3 | ||
CF | > | ||
CF | > PROMOTE BOX | ||
CF | | ||
CF | You placed the roughly hewn box on one of the pedestals inside the | ||
CF | Clubhouse. | ||
CF | | ||
CF | The bell above the door said 'bling'. Felicia entered the store again. | ||
CF | She gave a quick nod at your direction and started her search once | ||
CF | more. | ||
CF | | ||
CF | | ||
CF | Felicia entered the store. | ||
CF | | ||
CF | | ||
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] | ||
CF | [TALK] | ||
CF | >>> Things: [self] [store] [mind](5) [cash](2) [wares](3) | ||
CF | [insight](2) [n����m�������r��] [directory] [catalogue] [shoe] | ||
CF | >>> People: [seer] [Felicia](6) [seller](4) | ||
CF | >>> Promoted: [black box] [Oulent] [Verum] [root] | ||
CF | >>> Tools: [bell] [axe] | ||
CF | | ||
CF | > | Knight_Otu asks, "Maybe the seller has something other that wares this time?" | |
DavidW says (to ClubFloyd), "talk seller" | ||
CF ] Turns until next rent: 3 | ||
CF | > | ||
CF | > TALK SELLER | ||
CF | | ||
CF | You took a look at the seller's wares. This week, he was selling an | ||
CF | unique item called [Fasil]. | ||
CF | | ||
CF | Purchase it for 2 cash? (Yes / No) | MoyTW says, "Well if we sell to Felicia we can make up this cost so I say yes." | |
Knight_Otu says, "Busiest our shop has ever been." | ||
DavidW says (to ClubFloyd), "yes" | ||
CF ] Turns until next rent: 2 | ||
CF | Purchase it for 2 cash? (Yes / No) | ||
CF | > YES | ||
CF | | ||
CF | You made the transaction. The seller nodded his hat, smiled and left. | ||
CF | | ||
CF | The unique item Fasil is now available in the story. | ||
CF | | ||
CF | 'kling' The seer left the store. | ||
CF | | ||
CF | 'ting' The seller left the store. | ||
CF | | ||
CF | Your cash has changed by -2. It is now at 0. | ||
CF | | ||
CF | Your cash is alarmingly low. If you do not get more cash in 2 | ||
CF | turns, the story will end. | ||
CF | | ||
CF | | ||
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] | ||
CF | [TALK] | ||
CF | >>> Things: [self] [store] [mind](5) [cash] [wares](3) | ||
CF | [insight](2) [n����m�������r��] [directory] [catalogue] [Fasil] | ||
CF | [shoe] | ||
CF | >>> People: [Felicia](5) | ||
CF | >>> Promoted: [black box] [Oulent] [Verum] [root] | ||
CF | >>> Tools: [bell] [axe] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk felicia" | ||
CF ] Turns until next rent: 1 | ||
CF | > | ||
CF | > TALK FELICIA | ||
CF | | ||
CF | You talked with Felicia some more. Academia had kept her busy, as | ||
CF | expected. After a while of looking around, Felicia decided to buy | ||
CF | several pairs of decorative wooden shoes. Then she left the store. | ||
CF | | ||
CF | 'broing' Felicia left the store. | ||
CF | | ||
CF | Your cash has changed by 3. It is now at 3. | ||
CF | | ||
CF | The number of wares inside the store has decreased. | ||
CF | | ||
CF | | ||
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] | ||
CF | [TALK] | ||
CF | >>> Things: [self] [store] [mind](5) [cash](3) [wares](2) | ||
CF | [insight](2) [n����m�������r��] [directory] [catalogue] [Fasil] | ||
CF | [shoe] | ||
CF | >>> Promoted: [black box] [Oulent] [Verum] [root] | ||
CF | >>> Tools: [bell] [axe] | ||
CF | | ||
CF | > | Knight_Otu says, "Darnit, seer." | |
Knight_Otu says, "Er, wait..." | ||
MoyTW says, "Wait. What." | ||
DavidW says (to ClubFloyd), "promote fasil" | ||
CF ] Turns until next rent: 0 | ||
CF | > | ||
CF | > PROMOTE FASIL | ||
CF | | ||
CF | You placed the object in one of the large glass vitrines. | ||
CF | | ||
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] | ||
CF | [TALK] | ||
CF | >>> Things: [self] [store] [mind](5) [cash](3) [wares](2) | ||
CF | [insight](2) [n����m�������r��] [directory] [catalogue] [shoe] | ||
CF | >>> Promoted: [black box] [Fasil] [Oulent] [Verum] [root] | ||
CF | >>> Tools: [bell] [axe] | ||
CF | | ||
CF | > | Knight_Otu says, "Oh, no, misread something." | |
DavidW says (to ClubFloyd), "x fasil" | ||
CF ] Turns until next rent: 6 | ||
CF | > | ||
CF | > X FASIL | ||
CF | | ||
CF | It was a hand-crafted array of fabric pieces and small bowl-shaped | ||
CF | things connected with frayed string, like a hanging basket. But for | ||
CF | what? Its purpose was not immediately apparent from its appearance. | ||
CF | | ||
CF | Secret properties of [Fasil]: | ||
CF | | ||
CF | - ??? | ||
CF | | ||
CF | You could feel your thoughts vanishing... Something inside the store | ||
CF | was draining you. | ||
CF | | ||
CF | Your cash has changed by -1. It is now at 2. | ||
CF | | ||
CF | Your mind value has gone down! It is now at 4. | ||
CF | | ||
CF | | ||
CF | >>> Verbs: [WRECK] [DISCARD] [�������m����n����] [PROMOTE] | ||
CF | [SEARCH] | ||
CF | [TALK] | ||
CF | >>> Things: [self] [store] [mind](4) [cash](2) [wares](2) | ||
CF | [insight](2) [number] [directory] [catalogue] [shoe] | ||
CF | >>> Promoted: [black box] [Fasil] [Oulent] [Verum] [root] | ||
CF | >>> Tools: [bell] [axe] | ||
CF | | ||
CF | > | DavidW says, "uh-oh." | |
MoyTW says, "uuuuuuuuuuuuuuuuuuuuuh...get the Seer back here and have a look at Fasil? We may have just bought something scary." | ||
Knight_Otu says, "Yikes." | ||
DavidW says (to ClubFloyd), "talk number" | ||
CF ] Turns until next rent: 5 | ||
CF | > | ||
CF | > TALK NUMBER | ||
CF | | ||
CF | The bell above the door said 'ting'. The seer appeared, looking | ||
CF | slightly apprehensive, but once inside she gave you a little nod. | ||
CF | | ||
CF | The seer entered the store. | ||
CF | | ||
CF | | ||
CF | >>> Verbs: [WRECK] [DISCARD] [�������m����n����] [PROMOTE] | ||
CF | [SEARCH] | ||
CF | [TALK] | ||
CF | >>> Things: [self] [store] [mind](4) [cash](2) [wares](2) | ||
CF | [insight](2) [n����m�������r��] [directory] [catalogue] [shoe] | ||
CF | >>> People: [seer](5) | ||
CF | >>> Promoted: [black box] [Fasil] [Oulent] [Verum] [root] | ||
CF | >>> Tools: [bell] [axe] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk seer" | ||
CF ] Turns until next rent: 5 | ||
CF | > | ||
CF | > TALK SEER | ||
CF | | ||
CF | What would you like to talk about with the seer? The next thing | ||
CF | you write indicates the topic. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "fasil" | ||
CF ] Turns until next rent: 4 | ||
CF | > | ||
CF | > FASIL | ||
CF | | ||
CF | The seer examined the decorative item. 'This is called a rumor eater. | ||
CF | It is said to have a balancing effect in turbulent times. But... if | ||
CF | there are no rumors being spoken aloud, then it will move on to eating | ||
CF | other things. Things that are normally left unsaid...'. | ||
CF | | ||
CF | | ||
CF | Secret properties of [Fasil]: | ||
CF | | ||
CF | -- Rumor Eater -- By simply being in the store, this item makes 1 | ||
CF | Infamy disappear every 7 turns. If no Infamy is available, it will | ||
CF | settle for 1 Mind instead. | ||
CF | | ||
CF | Secret properties of [Fasil] (If Promoted): | ||
CF | | ||
CF | -- Rumor Eater -- By simply being in the store, this item makes 1 | ||
CF | Infamy disappear every 7 turns. If no Infamy is available, it will | ||
CF | settle for 1 Mind instead. | ||
CF | -- Acclaim (lv. 3) -- Having five or more promoted items will | ||
CF | greatly increase customer interest. | ||
CF | | ||
CF | | ||
CF | >>> Verbs: [WRECK] [DISCARD] [�������m����n����] [PROMOTE] | ||
CF | [SEARCH] | ||
CF | [TALK] | ||
CF | >>> Things: [self] [store] [mind](4) [cash](2) [wares](2) | ||
CF | [insight](2) [n����m�������r��] [directory] [catalogue] [shoe] | ||
CF | >>> People: [seer](4) | ||
CF | >>> Promoted: [black box] [Fasil] [Oulent] [Verum] [root] | ||
CF | >>> Tools: [bell] [axe] | ||
CF | | ||
CF | > | MoyTW says, "Well that sounds like it's really helpful if you're running around scandalizing people." | |
Knight_Otu says, "Huh. That's... interesting." | ||
DavidW says (to ClubFloyd), "search mind" | ||
CF ] Turns until next rent: 3 | ||
CF | > | ||
CF | > SEARCH MIND | ||
CF | | ||
CF | Your feelings at the time were uncertain. You looked around the store, | ||
CF | full of debris and dreams left by people who were no longer around. | ||
CF | Was it really a good idea to come here? | ||
CF | | ||
CF | Searching your mind can be meditative. Your mind value can | ||
CF | sometimes be replenished by doing this, and you can also get hints on | ||
CF | what to do next. | ||
CF | | ||
CF | | ||
CF | >>> Verbs: [WRECK] [DISCARD] [�������m����n����] [PROMOTE] | ||
CF | [SEARCH] | ||
CF | [TALK] | ||
CF | >>> Things: [self] [store] [mind](4) [cash](2) [wares](2) | ||
CF | [insight](2) [n����m�������r��] [directory] [catalogue] [shoe] | ||
CF | >>> People: [seer](3) | ||
CF | >>> Promoted: [black box] [Fasil] [Oulent] [Verum] [root] | ||
CF | >>> Tools: [bell] [axe] | ||
CF | | ||
CF | > | MoyTW says, "Yeah, I can see this being really helpful...if you have something to generate Infamy." | |
DavidW says, "Meanwhile, we can't examine anything." | ||
Knight_Otu asks, "Now where did we put that evil mouth that only speaks lies?" | ||
DavidW asks, "Pumpkin?" | ||
MoyTW asks, "Uh, well...we can probably wreck or discard it if we don't want to have to deal with it?" | ||
Knight_Otu says, "Managing a store of lovecraftian things is trickier than it sounds." | ||
DavidW says, "An infamy eater does sound useful, but not now." | ||
MoyTW says, "Yeah." | ||
DavidW asks, "Discard the thing?" | ||
MoyTW asks, "Bust it up with the axe and hope it doesn't curse us?" | ||
DavidW asks, "okay, are we agreed on WRECK FASIL?" | ||
Knight_Otu says, "If only we could bundle it up in a storeroom." | ||
DavidW says (to Knight), "yeah, if only" | ||
Knight_Otu says, "I guess we can try wrecking it." | ||
DavidW says (to ClubFloyd), "wreck fasil" | ||
CF ] Turns until next rent: 2 | ||
CF | > | ||
CF | > WRECK FASIL | ||
CF | | ||
CF | This particular item had a power you didn't completely understand. | ||
CF | Destroying it with your own hands was beyond you. | ||
CF | | ||
CF | You cannot discard or destroy most unique items by yourself. If | ||
CF | you feel like you must get rid of an item like this, talk to the seer | ||
CF | about it. | ||
CF | | ||
CF | | ||
CF | >>> Verbs: [WRECK] [DISCARD] [�������m����n����] [PROMOTE] | ||
CF | [SEARCH] | ||
CF | [TALK] | ||
CF | >>> Things: [self] [store] [mind](4) [cash](2) [wares](2) | ||
CF | [insight](2) [n����m�������r��] [directory] [catalogue] [shoe] | ||
CF | >>> People: [seer](2) | ||
CF | >>> Promoted: [black box] [Fasil] [Oulent] [Verum] [root] | ||
CF | >>> Tools: [bell] [axe] | ||
CF | | ||
CF | > | MoyTW says, "Well she's still here for 2 turns so let's do that." | |
DavidW says (to ClubFloyd), "talk seer" | ||
CF ] Turns until next rent: 2 | ||
CF | > | ||
CF | > TALK SEER | ||
CF | | ||
CF | What would you like to talk about with the seer? The next thing | ||
CF | you write indicates the topic. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "fasil" | ||
CF ] Turns until next rent: 2 | ||
CF | > | ||
CF | > FASIL | ||
CF | | ||
CF | The seer looked at you. 'By now, you know what twisted power this item | ||
CF | holds. I can take it away from here, if you wish. I will dispel and | ||
CF | dismantle it, putting its pieces finally to rest.' | ||
CF | | ||
CF | The seer will permanently remove this item from the game. This | ||
CF | will cost 1 [cash]. Do you wish to proceed? (Yes / No) | MoyTW says, "oh man. that was definitely a bad buy." | |
DavidW says (to ClubFloyd), "yes" | ||
CF ] Turns until next rent: 1 | ||
CF | will cost 1 [cash]. Do you wish to proceed? (Yes / No) | ||
CF | > YES | ||
CF | | ||
CF | The seer picked up the item and left the store to conduct whatever | ||
CF | rituals were necessary for dispelling something. | ||
CF | | ||
CF | | ||
CF | 'bling' The seer left the store. | ||
CF | | ||
CF | Your cash has changed by -1. It is now at 1. | ||
CF | | ||
CF | | ||
CF | >>> Verbs: [WRECK] [DISCARD] [�������m����n����] [PROMOTE] | ||
CF | [SEARCH] | ||
CF | [TALK] | ||
CF | >>> Things: [self] [store] [mind](4) [cash] [wares](2) | ||
CF | [insight](2) [n������m���������r����] [directory] [catalogue] | ||
CF | [shoe] | ||
CF | >>> Promoted: [black box] [Oulent] [Verum] [root] | ||
CF | >>> Tools: [bell] [axe] | ||
CF | | ||
CF | > | Knight_Otu asks, "Who'd guess cursed items might be cursed?" | |
DavidW says, "Very low on cash again." | ||
DavidW says (to ClubFloyd), "promote shoe" | ||
CF ] Turns until next rent: 0 | ||
CF | > | ||
CF | > PROMOTE SHOE | ||
CF | | ||
CF | You placed the object in one of the large glass vitrines. | ||
CF | | ||
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] | ||
CF | [TALK] | ||
CF | >>> Things: [self] [store] [mind](4) [cash] [wares](2) | ||
CF | [insight](2) [n������m���������r����] [directory] [catalogue] | ||
CF | >>> Promoted: [black box] [Oulent] [Verum] [shoe] [root] | ||
CF | >>> Tools: [bell] [axe] | ||
CF | | ||
CF | > | MoyTW says, "Yeah because we bought, then discarded the infamy eater for a total of 3 loss and several turns." | |
DavidW says, "That puts the items at five again." | ||
DavidW says (to ClubFloyd), "search store" | ||
CF ] Turns until next rent: 6 | ||
CF | > | ||
CF | > SEARCH STORE | ||
CF | | ||
CF | You spent the day searching the store, but found nothing useful for | ||
CF | your troubles. | ||
CF | | ||
CF | Your cash has changed by -1. It is now at 0. | ||
CF | | ||
CF | Your cash is alarmingly low. If you do not get more cash in 6 | ||
CF | turns, the story will end. | ||
CF | | ||
CF | | ||
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] | ||
CF | [TALK] | ||
CF | >>> Things: [self] [store] [mind](4) [cash] [wares](2) | ||
CF | [insight](2) [n������m���������r����] [directory] [catalogue] | ||
CF | >>> Promoted: [black box] [Oulent] [Verum] [shoe] [root] | ||
CF | >>> Tools: [bell] [axe] | ||
CF | | ||
CF | > | MoyTW says, "Yeah, I guess we just search and hope somebody comes in." | |
MoyTW asks, "Or...get a loan?" | ||
DavidW says, "Or get a loan." | ||
DavidW says, "I think try for that." | ||
DavidW says (to ClubFloyd), "talk directory" | ||
CF ] Turns until next rent: 6 | ||
CF | > | ||
CF | > TALK DIRECTORY | ||
CF | | ||
CF | You folded the directory open on your desk. A few useful numbers | ||
CF | caught your eye almost immediately. You decided to... | ||
CF | | ||
CF | (1) call a recruiting agency and hire an extra worker. | ||
CF | (2) call an insurance firm and get your store and items insured. | ||
CF | (3) get a loan. | ||
CF | (4) call the police. | ||
CF | (5) not call anyone. | ||
CF | | ||
CF | Please type a number indicating your choice. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "3" | ||
CF ] Turns until next rent: 6 | ||
CF | > | ||
CF | > 3 | ||
CF | | ||
CF | The local loan businesses were not as strict as they were elsewhere. | ||
CF | Even though you were new in town, financial security uncertain, they | ||
CF | were willing to offer you a helping hand... | ||
CF | | ||
CF | If you get a loan, you will immediately get 5 cash for yourself. | ||
CF | However, you will have to pay the loan back over the next seven | ||
CF | upkeeps, which means 1 cash per 7 turns until the loan is paid | ||
CF | completely. Agree to these terms? (Yes / No) | DavidW says, "geez, that's a rough deal." | |
MoyTW says, "oh wow that's rough" | ||
MoyTW says, "I think we might be able to make it but it'd be a lotta searching" | ||
DavidW says, "I vote no." | ||
Knight_Otu says, "Basically doubles our weekly costs." | ||
Knight_Otu says, "Not yet. At 1 turn till rent perhaps." | ||
DavidW says (to ClubFloyd), "no" | ||
CF ] Turns until next rent: 5 | ||
CF | completely. Agree to these terms? (Yes / No) | ||
CF | > NO | ||
CF | | ||
CF | You decided against getting the loan. | ||
CF | | ||
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] | ||
CF | [TALK] | ||
CF | >>> Things: [self] [store] [mind](4) [cash] [wares](2) | ||
CF | [insight](2) [n������m���������r����] [directory] [catalogue] | ||
CF | >>> Promoted: [black box] [Oulent] [Verum] [shoe] [root] | ||
CF | >>> Tools: [bell] [axe] | ||
CF | | ||
CF | > | DavidW asks, "Search the store and hope for a customer?" | |
Knight_Otu says, "yeah." | ||
MoyTW says, "I mean that's pretty much the only option now." | ||
DavidW says, "Well, no, we could talk to things for their secret desires." | ||
DavidW says (to ClubFloyd), "search store" | ||
CF ] Turns until next rent: 4 | ||
CF | > | ||
CF | > SEARCH STORE | ||
CF | | ||
CF | You were ready to do another search. A narrow path through the clutter | ||
CF | led deeper into the store than you had been yet. You lost all track of | ||
CF | time while assorting the piles of items. | ||
CF | | ||
CF | In the end, you managed to find a stuffed badger. You were certain | ||
CF | someone would be interested in it. | ||
CF | | ||
CF | The number of wares inside the store has increased. | ||
CF | | ||
CF | | ||
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] | ||
CF | [TALK] | ||
CF | >>> Things: [self] [store] [mind](4) [cash] [wares](3) | ||
CF | [insight](2) [n������m���������r����] [directory] [catalogue] | ||
CF | >>> Promoted: [black box] [Oulent] [Verum] [shoe] [root] | ||
CF | >>> Tools: [bell] [axe] | ||
CF | | ||
CF | > | MoyTW says, "But that wouldn't (probably) give us money." | |
DavidW says, "There oughta be a waving cat statuette that spits out antique gold coins when you tap it." | ||
DavidW says, "But we're just as likely to find a cowboy hat that gives us cancer." | ||
DavidW says (to ClubFloyd), "search store" | ||
CF ] Turns until next rent: 3 | ||
CF | > | ||
CF | > SEARCH STORE | ||
CF | | ||
CF | Despite your best efforts, today you only managed to pick up junk that | ||
CF | should be tossed out. | ||
CF | | ||
CF | The amount of junk inside the store has increased. | ||
CF | | ||
CF | | ||
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] | ||
CF | [TALK] | ||
CF | >>> Things: [self] [store] [mind](4) [cash] [junk] | ||
CF | [wares](3) [insight](2) [number] [directory] [catalogue] | ||
CF | >>> Promoted: [black box] [Oulent] [Verum] [shoe] [root] | ||
CF | >>> Tools: [bell] [axe] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "wreck junk" | ||
CF ] Turns until next rent: 2 | ||
CF | > | ||
CF | > WRECK JUNK | ||
CF | | ||
CF | You took some junk to the workbench and then disassembled and disposed | ||
CF | of it as well as you could. | ||
CF | | ||
CF | The amount of junk inside the store has decreased. | ||
CF | | ||
CF | | ||
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] | ||
CF | [TALK] | ||
CF | >>> Things: [self] [store] [mind](4) [cash] [wares](3) | ||
CF | [insight](2) [number] [directory] [catalogue] | ||
CF | >>> Promoted: [black box] [Oulent] [Verum] [shoe] [root] | ||
CF | >>> Tools: [bell] [axe] | ||
CF | | ||
CF | > | DavidW says, "Two turns until rent is due." | |
DavidW says, "We still have 1 cash, but still." | ||
DavidW asks, "search store?" | ||
MoyTW says, "I think game ends when you lose your last cash." | ||
MoyTW says, "Sure, we might as well call it a day if we lose this." | ||
DavidW says, "No, it ends when you can't pay rent." | ||
MoyTW says, "Oh so we have a week after these 2 turns then." | ||
DavidW says (to ClubFloyd), "search store" | ||
CF ] Turns until next rent: 1 | ||
CF | > | ||
CF | > SEARCH STORE | ||
CF | | ||
CF | You tried searching the store, but were constantly distracted by the | ||
CF | feeling of someone looking over your shoulder. | ||
CF | | ||
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] | ||
CF | [TALK] | ||
CF | >>> Things: [self] [store] [mind](4) [cash] [wares](3) | ||
CF | [insight](2) [number] [directory] [catalogue] | ||
CF | >>> Promoted: [black box] [Oulent] [Verum] [shoe] [root] | ||
CF | >>> Tools: [bell] [axe] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "promote mind" | ||
CF ] Turns until next rent: 0 | ||
CF | > | ||
CF | > PROMOTE MIND | ||
CF | | ||
CF | You continued writing and posting pages on the wall behind your | ||
CF | workspace. | ||
CF | | ||
CF | Your mind value went up! It is now at 5. | ||
CF | | ||
CF | | ||
CF | >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] | ||
CF | [TALK] | ||
CF | >>> Things: [self] [store] [mind](5) [cash] [wares](3) | ||
CF | [insight](2) [number] [directory] [catalogue] | ||
CF | >>> Promoted: [black box] [Oulent] [Verum] [shoe] [root] | ||
CF | >>> Tools: [bell] [axe] | ||
CF | | ||
CF | > | Knight_Otu says, "It sounded like we lose when we lose the last cash." | |
DavidW says (to ClubFloyd), "search store" | ||
CF ] Turns until next rent: 6 | ||
CF | > | ||
CF | > SEARCH STORE | ||
CF | | ||
CF | On that day, your search led you to a dark, cramped room that you | ||
CF | couldn't imagine held anything valuable. It gave you the impression of | ||
CF | a broom closet, except it was half-full of personal items of different | ||
CF | types. Small portraits, baubles, cheap accessories. Somewhere | ||
CF | underneath them all, a piggy bank of the sort that could have belonged | ||
CF | to a child at some point. Its color was that of smeared clay and it | ||
CF | felt strangely heavy in your hands. On its side read 'REED'. | ||
CF | | ||
CF | The unique item Reed is now available in the story. | ||
CF | | ||
CF | | ||
CF | Your have ran out of cash. | ||
CF | | ||
CF | (Is this where this story must end? Was what we saw the full truth, | ||
CF | and nothing but the truth? You shake the table in rage, as if | ||
CF | struggling against fate itself. In the end, nothing remains but a | ||
CF | single note...) | ||
CF | | ||
CF | >>> Verbs: [ACCEPT] | ||
CF | >>> Notes: [defeat] | ||
CF | | ||
CF | > | DavidW says, "oh" | |
MoyTW says, "RIP" | ||
DavidW says (to ClubFloyd), "accept defeat" | ||
CF ] Turns until next rent: 6 | ||
CF | > | ||
CF | > ACCEPT DEFEAT | ||
CF | | ||
CF | | ||
CF | Without the means to pay rent, you lost the store, and with it your | ||
CF | last material possessions. You became destitute, shattered. | ||
CF | | ||
CF | | ||
CF | | ||
CF | *** Ending I - Impoverished *** | ||
CF | | ||
CF | | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, QUIT, UNDO the last | ||
CF | command or list your ACHIEVEMENTS? | ||
CF | > | DavidW says, "An interesting and twisty little game. Probably lots of replay value in this one, unlike many IF works." | |
MoyTW says, "GG. I wasn't sure what to expect but this weren't it." | ||
Knight_Otu says, "I didn't quite expect a business sim." | ||
DavidW says, "yeah, I didn't know what to expect either." | ||
DavidW says, "I liked it a lot better than The Baker of Shireton." | ||
MoyTW says, "I actually quite liked it? I was expecting something like...a text-based dungeon crawler, from the "roguelite" description, so I was surprised. In a good way." | ||
Knight_Otu says, "Interesting, though the dry mechanical notes took a lot out of the atmosphere, in my opinion." | ||
DavidW says, "I'm only kinda sad that we don't really explore the place. It's just one 'store' of vague rooms." | ||
MoyTW says, "I definitely was like "ugh a death timer" but it wouldn't work at all without it, like I was legit "OH NO" when it locked out Search." | ||
Knight_Otu says, "Saves on map space." | ||
MoyTW says, "hahaha." | ||
MoyTW says, "This store really does have the mythical "back room" that has all the stuff." | ||
DavidW says, "I notice there wasn't really an option to unpromote an item, once promoted." | ||
Knight_Otu says, "Never found that mogway that surely lurked somewhere." | ||
DavidW says (to ClubFloyd), "achievements" | ||
CF ] Turns until next rent: 6 | ||
CF | > | ||
CF | > ACHIEVEMENTS | ||
CF | | ||
CF | Your achievements in Ascension of Limbs thus far ... | ||
CF | | ||
CF | 1: Local color --- You met the seer for the first time. | ||
CF | 2: ??? | ||
CF | 3: Ending I - Impoverished --- You ran out of money. | ||
CF | 4: ??? | ||
CF | 5: ??? | ||
CF | 6: ??? | ||
CF | 7: ??? | ||
CF | 8: ??? | ||
CF | 9: ??? | ||
CF | 10: ??? | ||
CF | 11: ??? | ||
CF | 12: ??? | ||
CF | | ||
CF | You have unlocked 2 achievements out of 12. | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, QUIT, UNDO the last | ||
CF | command or list your ACHIEVEMENTS? | ||
CF | > | DavidW says, "2 is probably hiring someone, and I guess 4 to 12 are the other endings." | |
Knight_Otu says, "Yeah, that seems likely." | ||
MoyTW says, "...that's a lotta endings if they're numbered like that." | ||
Knight_Otu says, "Ran out of money, ran out of sanity, ran out of town (infamy), that's three already." | ||
DavidW says, "Wrecked the store." | ||
Knight_Otu says, "Eaten by some monster, eaten by a root deity, there's a lot of potential for bad endings." | ||
DavidW says, "Win acclaim for writing the best selling novel Interview With a Wumpus." | ||
MoyTW says, "Yeah, fair." | ||
DavidW says, "That insight counter could max." | ||
DavidW says, "Also, there might be a wealthy ending, selling everything and retiring somewhere safer and saner." | ||
Knight_Otu says, "Filling up the museum." | ||
DavidW says, "yeah, maybe." | ||
MoyTW says, "I'm definitely gonna give this a shot later on my own." | ||
DavidW says, "yeah, there's potential." | ||
Knight_Otu says, "Need to make some time for playing. If only the cosmic police wouldn't frown on printing more time..." | ||
DavidW says, "Maybe there's an ending where a customer goes insane and attacks us." | ||
Knight_Otu says, "I mean, the axe implied violent altercations." | ||
MoyTW says, "That is true we never got physical." | ||
Knight_Otu says, ""Your search yielded a live evil demon lord. You're sure someone wants Demogorgon as their friend, so you add him to your wares."" | ||
DavidW) Demogorgon awwks, "Demogorgon wants a soul cracker!" | ||
Knight_Otu tosses piece of his soul to Demogorgon. | ||
Knight_Otu asks, "Anyway, I guess we're done for the day?" | ||
DavidW says, "I think so." | ||
MoyTW says, "Guess so." | ||
MoyTW says, "Thanks, that was fun." | ||
DavidW says, "Thank you!" | ||