ClubFloyd Transcript:
The idea behind ClubFloyd is that each
week at a pre-arranged time, a group of
people meet online to cooperatively play
a game of interactive fiction.
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ToyShop & Floyditorium
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#ClubFloyd Discussion
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DavidW says (to ClubFloyd), "load sleepmask balderstone3" | ||
CF ] Gateway | ||
CF | | ||
CF | | ||
CF | | ||
CF | Good evening, again. My name, as you well know, is Ryan Veeder. It is | ||
CF | once again my great pleasure, in this festive and frightening season, | ||
CF | to welcome you for a third time to Castle Balderstone: America's | ||
CF | legendary hotbed of horror, a treasure trove of the morose, macabre, | ||
CF | and monstrous. Its crooked pinnacles continue to slash blasphemously | ||
CF | against ever-present clouds; its grim silhouette continues to be a | ||
CF | stain of absolute blackness in the midst of a black sky. | ||
CF | | ||
CF | This year, as they did last year???and the year before that, and so | ||
CF | on???the greatest spookcrafters working in the English language have | ||
CF | assembled in Castle Balderstone's drafty halls to test their latest | ||
CF | material on the only audience possessed of hearts so inured to terror | ||
CF | as to withstand the absolute scariest stories???each other. | ||
CF | | ||
CF | Tonight, for the third time, you are my plus-one to this wedding of | ||
CF | the weird and the wicked. | ||
CF | | ||
CF | As we ascend once more the winding stairs of Castle Balderstone, the | ||
CF | wind outside howls in warning, and the temperature drops until your | ||
CF | teeth chatter in the cold???or is it in recollection of the horrors you | ||
CF | witnessed here one year ago? Or two years ago? | ||
CF | | ||
CF | We trudge again through antique galleries, across musty hallways, and | ||
CF | down forgotten corridors. The occasional window offers no view of a | ||
CF | friendly outside world, but of walls, towers, and perilously pitched | ||
CF | roofs, confirming what your aching legs and ragged breath have already | ||
CF | predicted: that the labyrinthine architecture of Castle Balderstone is | ||
CF | one you can never hope to escape. Nevertheless we continue on, through | ||
CF | another creaking door... | ||
CF | | ||
CF | ...And into a warm sitting-room, where velvet couches sit in a circle | ||
CF | near a roaring fire. The walls are lined with bookshelves, stacked | ||
CF | with titles you recognize as those you have never been brave enough to | ||
CF | read. You recognize the occupants of the couches, as well: | ||
CF | murder-mongers, evil-experts, ghost-gurus, monster-maestros, | ||
CF | vampire-virtuosos, and dread-distributors. These are the infamous | ||
CF | authors of Castle Balderstone, and you are their latest victim, again. | ||
CF | | ||
CF | Apparently we are the last ones to arrive, AGAIN, so we take our seats | ||
CF | in a conspicuous display of embarrassed hurriedness and | ||
CF | loudly-whispered apologies. Eventually the chamber quietens itself, | ||
CF | and we realize we are about to enjoy the first tale of the evening. | ||
CF | | ||
CF | It is Elmir Divkovic, who terrifies so many readers with his | ||
CF | intricately-realized world of vampires. Worldbuilding gets a bad rap | ||
CF | these days, but you know what you get when it's done right? You get an | ||
CF | Elmir Divkovic story, that's what. | ||
CF | | ||
CF | The stories are also very scary, too. That's the main thing. | ||
CF | | ||
CF | "I am honored to return to Balderstone and present another of my | ||
CF | vampire-tales," Divkovic begins. "With my vampire-tales I seek to | ||
CF | raise a mirror to human society: My central theme, that of vampire's | ||
CF | invampiricism to vampire, must thrust to the center of the human | ||
CF | reader's soul, and convince the reader to overcome those distasteful | ||
CF | vampire-like traits lurking within the reader's dark heart. To do | ||
CF | this, to pierce the soul, my vampire-tales must be both utterly | ||
CF | horrifying and utterly believable. Hence, all of my vampire-tales are | ||
CF | enframed within a single carefully constructed world???'The world of | ||
CF | vampire-tales,' I call it. And for this vampire-tale I have written a | ||
CF | foreword of sorts, which will acclimate you to my little world before | ||
CF | we all forget ourselves and inhabit that world for a few moments." He | ||
CF | opens his notebook: | ||
CF | | ||
CF | "The Marquis Semix has long been suspected of dabbling in | ||
CF | forbidden melliphytic research. He may believe, like so many members | ||
CF | of the nobility, that his position will his protect him from | ||
CF | prosecution. | ||
CF | | ||
CF | "But the Orthodoxy knows no rank: The Orthodoxy punishes the | ||
CF | highborn and the peasantry, vampire citizens and mortal helots alike. | ||
CF | It is simply a matter, in dangerous cases like this, of procuring an | ||
CF | Inquisitor who is equal to the task." | ||
CF | | ||
CF | Elmir looks up and smiles. He lets it all sink in. And then he turns | ||
CF | the page, and begins to read... | ||
CF | | ||
CF | Ryan Veeder Presents | ||
CF | The Inquisitor Vultrine | ||
CF | A vampire-tale by Elmir Divkovic | ||
CF | Release 1 / Serial number 201031 / Inform 7 build 6M62 (I6/v6.34 lib | ||
CF | 6/12N) SD | ||
CF | | ||
CF | | ||
CF | Gateway | ||
CF | Grotesques in blackened calcite flank the threshold of the Ch??teau | ||
CF | Semix. Though rain lashes in nearly horizontal torrents, the | ||
CF | scarlet-flamed braziers go on burning imperturbably. | ||
CF | | ||
CF | EXITS: EAST | ||
CF | | ||
CF | > | MoyTW says, "oh this is the one I didn't get." | |
MoyTW says, "Basically, you pick up weapons and use them to fight monsters, and they break on usage. So you need to optimize your weapon usage." | ||
MoyTW says, "Which uh, I didn't do, so I lost." | ||
DavidW asks, "'melliphytic'?" | ||
DavidW says (to ClubFloyd), "x me" | ||
CF ] Gateway | ||
CF | > | ||
CF | > X ME | ||
CF | | ||
CF | Publicly the Orthodoxy takes pains to assure its subjects that | ||
CF | Inquisitors are not above the law. This is a pleasant fiction. | ||
CF | Inquisitors are empowered to meld the law according to their needs, to | ||
CF | invent edicts or forget them at will, so long as it serves the aims of | ||
CF | the Orthodoxy. In the earliest decades of your career, you availed | ||
CF | yourself of these privileges frequently, reveling in the arbitrary | ||
CF | power of your position. | ||
CF | | ||
CF | But a century's experience has demonstrated that an Inquisitor need | ||
CF | not resort to such inelegances. The true law, unadulterated by | ||
CF | situational convenience, is just and complete. It is sufficient in all | ||
CF | respects, so long as it is wielded with skill and patience. Thus it is | ||
CF | said privately, and not repeated outside the halls of the Orthodoxy, | ||
CF | that only the best Inquisitors are not above the law. | ||
CF | | ||
CF | You are the Inquisitor Vultrine, ranked among the best. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Gateway | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a silk cape (being worn) | ||
CF | a white dagger | ||
CF | | ||
CF | > | Knight_Otu asks, "melli - honey phyto - plant I think?" | |
DavidW asks, "okay?" | ||
DavidW says (to ClubFloyd), "x cape" | ||
CF ] Gateway | ||
CF | > | ||
CF | > X CAPE | ||
CF | | ||
CF | Your fine silk cape is the unofficial symbol of your position as | ||
CF | Inquisitor. You take great pride in the accessory. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x dagger" | ||
CF ] Gateway | ||
CF | > | ||
CF | > X DAGGER | ||
CF | | ||
CF | This well-trusted blade was a gift from your mentor, High Inquisitor | ||
CF | Urimedonte. She warned you to use it judiciously???which is not to say | ||
CF | she told you never to use it. Its attack power is 1. | ||
CF | | ||
CF | > | Knight_Otu says, "Not sure how that connects, really." | |
Roger says, "that's how I would try to parse out the word too" | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Audience Hall | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Audience Hall | ||
CF | Guests of the Marquis who fail to make a good first impression are | ||
CF | flung into the pit that takes up most of this chamber. | ||
CF | | ||
CF | The Marquis himself is seated in the balcony overhead. "I've been | ||
CF | expecting you, Inquisitor!" he calls down at you. "Make yourself at | ||
CF | home." | ||
CF | | ||
CF | His laughter seems to echo through all the halls of the Ch??teau. | ||
CF | | ||
CF | EXITS: UP EAST DOWN WEST | ||
CF | | ||
CF | A scimitar lies abandoned at the edge of the pit. | ||
CF | | ||
CF | > | MoyTW says, "Grab every weapon you can." | |
DavidW says (to ClubFloyd), "x marquis" | ||
CF ] Audience Hall | ||
CF | > | ||
CF | > X MARQUIS | ||
CF | | ||
CF | The Marquis, who was so giddy with sadistic triumph at your entrance, | ||
CF | now seems for the most part uninterested in your presence. Odd. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x scimitar" | ||
CF ] Audience Hall | ||
CF | > | ||
CF | > X SCIMITAR | ||
CF | | ||
CF | A curved sword not unlike those you saw employed in the Algerian human | ||
CF | uprising a century ago. Its attack power is 2. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] Audience Hall | ||
CF | > | ||
CF | > TAKE IT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | DavidW asks, "up, down, or east?" | |
MoyTW asks, "Try up?" | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Audience Hall | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | You could climb up the wall here, if only your fingers could get a | ||
CF | strong enough grip. | ||
CF | | ||
CF | > | MoyTW says, "I'm reasonably sure you can't at this point but I didn't try - oh you can't." | |
DavidW says (to ClubFloyd), "talk to marquis" | ||
CF ] Audience Hall | ||
CF | > | ||
CF | > TALK TO MARQUIS | ||
CF | | ||
CF | The balcony is too high up to permit any interation with the Marquis. | ||
CF | | ||
CF | > | DavidW asks, "so east or down?" | |
MoyTW says, "mrmyep I'll kinda sit back" | ||
DavidW says, "If down is a pit, I hazard east is safest." | ||
MoyTW says, "You should probably just drive until you hit an interesting thing with this game." | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Great Stair | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Great Stair | ||
CF | Velvet spills over the grand stairway in a crimson flood. To the east | ||
CF | is a massive wooden door. | ||
CF | | ||
CF | High on the wall are displayed the arms of the Marquis Semix. | ||
CF | | ||
CF | EXITS: UP EAST WEST | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x arms" | ||
CF ] Great Stair | ||
CF | > | ||
CF | > X ARMS | ||
CF | | ||
CF | The device of Semix: Gules, a unicorn sable horned or. (Violations of | ||
CF | the rule of tincture rest outside an Inquisitor's jurisdiction.) | ||
CF | | ||
CF | Crossed beneath the escutcheon are the poleaxe Thembriaud and the | ||
CF | longsword Harcheque. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x poleaxe" | ||
CF ] Great Stair | ||
CF | > | ||
CF | > X POLEAXE | ||
CF | | ||
CF | This long-handled axe was wielded by a previous Marquis Semix in the | ||
CF | Battle of Noyes. Its attack power is 5. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] Great Stair | ||
CF | > | ||
CF | > TAKE IT | ||
CF | | ||
CF | The weapons on the wall are too high to reach. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x longsword" | ||
CF ] Great Stair | ||
CF | > | ||
CF | > X LONGSWORD | ||
CF | | ||
CF | This silver-plated sword beheaded the werewolf Cornegule in 1207. Its | ||
CF | attack power is 6. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x door" | ||
CF ] Great Stair | ||
CF | > | ||
CF | > X DOOR | ||
CF | | ||
CF | The carven boiseries of the portal suggest copious fangs and tongues. | ||
CF | The door itself is shut. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open it" | ||
CF ] Great Stair | ||
CF | > | ||
CF | > OPEN IT | ||
CF | | ||
CF | The huge door seems to be locked. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Gallery | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Gallery | ||
CF | Numerous objets d'art and historical oddities are on display in this | ||
CF | museum hall: A portrait of the Marquis, the statue of Gaspard Oindr??, | ||
CF | a framed family tree, a Japanese warrior's equipment in an elaborate | ||
CF | display case. | ||
CF | | ||
CF | A pane of ghost-glass to the west offers a view of the balcony. The | ||
CF | oak door to the east is closed. | ||
CF | | ||
CF | EXITS: EAST DOWN WEST | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x portrait" | ||
CF ] Gallery | ||
CF | > | ||
CF | > X PORTRAIT | ||
CF | | ||
CF | The Marquis sat for this portrait in the hall at the bottom of the | ||
CF | stairs; you see his coat of arms on the wall behind him. The xanthic | ||
CF | luminosity of his eyes was probably exaggerated by the artist: You | ||
CF | recognize the signature of Bartheno??de Aguenisse, an expert flatterer. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take poleaxe" | ||
CF ] Gallery | ||
CF | > | ||
CF | > TAKE POLEAXE | ||
CF | | ||
CF | (That noun is not implemented.) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take sword" | ||
CF ] Gallery | ||
CF | > | ||
CF | > TAKE SWORD | ||
CF | | ||
CF | You already have that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Gallery | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a scimitar | ||
CF | a silk cape (being worn) | ||
CF | a white dagger | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take longsword" | ||
CF ] Gallery | ||
CF | > | ||
CF | > TAKE LONGSWORD | ||
CF | | ||
CF | The steel display case isn't open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x case" | ||
CF ] Gallery | ||
CF | > | ||
CF | > X CASE | ||
CF | | ||
CF | The steel bars are worked in intricate designs, offering only | ||
CF | tantalizing glimpses of the case's contents. | ||
CF | | ||
CF | In the steel display case are a suit of samurai armor, a katana, and a | ||
CF | wakizashi. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x armor" | ||
CF ] Gallery | ||
CF | > | ||
CF | > X ARMOR | ||
CF | | ||
CF | The armor gleams like a insect's iridescent shell. Its polished plates | ||
CF | bear no marks of battle; it was probably given as a gift rather than | ||
CF | taken from a foe. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x katana" | ||
CF ] Gallery | ||
CF | > | ||
CF | > X KATANA | ||
CF | | ||
CF | A single-edged longsword of Japanese manufacture. It is flawless. Its | ||
CF | attack power is 5. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x wakizashi" | ||
CF ] Gallery | ||
CF | > | ||
CF | > X WAKIZASHI | ||
CF | | ||
CF | A Japanese sword with a blade about a foot long. Its attack power is | ||
CF | 3. | ||
CF | | ||
CF | > | DavidW says, "Each attack power is distinct so far." | |
DavidW says (to ClubFloyd), "x statue" | ||
CF ] Gallery | ||
CF | > | ||
CF | > X STATUE | ||
CF | | ||
CF | The stone Gaspard casts a defiant eye over his shoulder, as if daring | ||
CF | his foe to attack from behind. The statue is not, strictly speaking, | ||
CF | life-like; Oindre was petrified in 1709, and his remains have | ||
CF | been on display in the Ch??teau for perhaps thirty years. | ||
CF | | ||
CF | > | MoyTW says, "It's not a rule." | |
DavidW says (to ClubFloyd), "x tree" | ||
CF ] Gallery | ||
CF | > | ||
CF | > X TREE | ||
CF | | ||
CF | This vellum scroll purports to trace the ancestry of the Marquis back | ||
CF | to the eleventh century and the legendary ur-vampiress ??streg, who | ||
CF | sired Ixaron, who sired Nivemes... Undoubtedly the pedigree consists | ||
CF | predominantly of fabrications, but this is de rigeuer among the | ||
CF | Marquis and his peers. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "move portrait" | ||
CF ] Gallery | ||
CF | > | ||
CF | > MOVE PORTRAIT | ||
CF | | ||
CF | (That won't be necessary.) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x door" | ||
CF ] Gallery | ||
CF | > | ||
CF | > X DOOR | ||
CF | | ||
CF | An imposing oaken door with a heavy lock. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x pane" | ||
CF ] Gallery | ||
CF | > | ||
CF | > X PANE | ||
CF | | ||
CF | (That noun is not implemented.) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Gallery | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Gallery | ||
CF | Numerous objets d'art and historical oddities are on display in this | ||
CF | museum hall: A portrait of the Marquis, the statue of Gaspard Oindr??, | ||
CF | a framed family tree, a Japanese warrior's equipment in an elaborate | ||
CF | display case. | ||
CF | | ||
CF | A pane of ghost-glass to the west offers a view of the balcony. The | ||
CF | oak door to the east is closed. | ||
CF | | ||
CF | EXITS: EAST DOWN WEST | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x glass" | ||
CF ] Gallery | ||
CF | > | ||
CF | > X GLASS | ||
CF | | ||
CF | The Marquis is standing on the balcony on the other side of the glass. | ||
CF | Oddly, he is still leaning over the railing, as if waiting for you to | ||
CF | reappear in the hall below. | ||
CF | | ||
CF | > | DavidW says, "That is odd." | |
DavidW says (to ClubFloyd), "w" | ||
CF ] Gallery | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | You can't pass through solid ghost-glass. | ||
CF | | ||
CF | > | Knight_Otu asks, "Just an illusion?" | |
DavidW says (to ClubFloyd), "break glass" | ||
CF ] Gallery | ||
CF | > | ||
CF | > BREAK GLASS | ||
CF | | ||
CF | Ghost-glass like this is impossible to break with brute force???but it | ||
CF | can be penetrated by more subtle means. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "spells" | ||
CF ] Gallery | ||
CF | > | ||
CF | > SPELLS | ||
CF | | ||
CF | That's not a verb I recognize. | ||
CF | | ||
CF | > | MoyTW says, "You get a specific thing to mess with the glass later, you'll know when you do." | |
DavidW says, "Last time I passed through glass in a game, it was with a tuning fork." | ||
MoyTW says, "...I say this because it's very tempting to keep going back to try and mess around with the glass but it's a waste of time." | ||
MoyTW asks, "I, hmm. Like, shattering it?" | ||
DavidW says (to ClubFloyd), "open case" | ||
CF ] Gallery | ||
CF | > | ||
CF | > OPEN CASE | ||
CF | | ||
CF | The steel display case seems to be locked. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "break case" | ||
CF ] Gallery | ||
CF | > | ||
CF | > BREAK CASE | ||
CF | | ||
CF | You must specify the weapon with which you are attacking. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "break case with scimitar" | ||
CF ] Gallery | ||
CF | > | ||
CF | > BREAK CASE WITH SCIMITAR | ||
CF | | ||
CF | Harming the steel display case would accomplish nothing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Great Stair | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Great Stair | ||
CF | Velvet spills over the grand stairway in a crimson flood. To the east | ||
CF | is a massive wooden door. | ||
CF | | ||
CF | High on the wall are displayed the arms of the Marquis Semix. | ||
CF | | ||
CF | EXITS: UP EAST WEST | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "jump" | ||
CF ] Great Stair | ||
CF | > | ||
CF | > JUMP | ||
CF | | ||
CF | You jump! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take longsword" | ||
CF ] Great Stair | ||
CF | > | ||
CF | > TAKE LONGSWORD | ||
CF | | ||
CF | The weapons on the wall are too high to reach. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "climb wall" | ||
CF ] Great Stair | ||
CF | > | ||
CF | > CLIMB WALL | ||
CF | | ||
CF | (That noun is not implemented.) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Audience Hall | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Audience Hall | ||
CF | Guests of the Marquis who fail to make a good first impression are | ||
CF | flung into the pit that takes up most of this chamber. | ||
CF | | ||
CF | The Marquis leans over the balcony, following your movements with a | ||
CF | bored sneer. | ||
CF | | ||
CF | EXITS: UP EAST DOWN WEST | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Pit | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | You leap down into the pit. | ||
CF | | ||
CF | Pit | ||
CF | You land with a soft grunt. Some indeterminate number of unworthy | ||
CF | guests rest at the bottom of this pit, their remains mingled by the | ||
CF | depredations of scavengers. | ||
CF | | ||
CF | EXITS: UP EAST | ||
CF | | ||
CF | A shining mace has landed near the center of the pit. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x mace" | ||
CF ] Pit | ||
CF | > | ||
CF | > X MACE | ||
CF | | ||
CF | A steel club with a flanged head. Its attack power is 3. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take mace" | ||
CF ] Pit | ||
CF | > | ||
CF | > TAKE MACE | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x guests" | ||
CF ] Pit | ||
CF | > | ||
CF | > X GUESTS | ||
CF | | ||
CF | Casting an eye over the decaying assemblage, you notice an impressive | ||
CF | battleaxe, still nominally in the grasp of its former possessor. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x battleaxe" | ||
CF ] Pit | ||
CF | > | ||
CF | > X BATTLEAXE | ||
CF | | ||
CF | A broad-bladed axe, its handle enwrapped by a skeletal hand. Its | ||
CF | attack power is 5. The surrounding air is thick with the vile perfume | ||
CF | of mortal decay. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] Pit | ||
CF | > | ||
CF | > TAKE IT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x guests" | ||
CF ] Pit | ||
CF | > | ||
CF | > X GUESTS | ||
CF | | ||
CF | Further inspection reveals nothing left to liberate from the Ch??teau's | ||
CF | unluckiest guests. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Tunnel | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Tunnel | ||
CF | A rough-hewn passage beneath the castle, visited only by the least | ||
CF | welcome and most desperate guests of the Marquis. Certain flagstones | ||
CF | of the floor are carved with certain strange symbols. | ||
CF | | ||
CF | EXITS: EAST DOWN WEST | ||
CF | | ||
CF | A monstrous shape scuttles out of the darkness: A hissing stag-beetle | ||
CF | the size of a tiger. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x beetle" | ||
CF ] Tunnel | ||
CF | > | ||
CF | > X BEETLE | ||
CF | | ||
CF | This beast must be the prime beneficiary of those morsels resting in | ||
CF | the Ch??teau's pit. Unseemly if not illegal magic must have been | ||
CF | employed for it to grow to such proportions; Inquisitory procedure | ||
CF | would recommend if not require the creature's extermination. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "kill beetle with battleaxe" | ||
CF ] Tunnel | ||
CF | > | ||
CF | > KILL BEETLE WITH BATTLEAXE | ||
CF | | ||
CF | You wail in fury as you bring the battleaxe down on the giant beetle, | ||
CF | dealing 5 damage. The axe is reduced to steel splinters. | ||
CF | | ||
CF | The insect offers up one last eerie, crackling cry before exploding | ||
CF | into moist dust. Only its horn remains, a spear-like length of deadly | ||
CF | chitin. | ||
CF | | ||
CF | Now, alone in the tunnel, you are able to inspect its dark corners | ||
CF | properly. A pair of gloves rests on the floor, perhaps dragged from | ||
CF | the pit by that beetle as a bizarre trophy. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Tunnel | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Tunnel | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "kill beetle with dagger" | ||
CF ] Tunnel | ||
CF | > | ||
CF | > KILL BEETLE WITH DAGGER | ||
CF | | ||
CF | You stab the dagger into the giant beetle and deal 1 damage. The blade | ||
CF | shatters. | ||
CF | | ||
CF | The beetle attempts to stab you with its chitinous horn, but only | ||
CF | pokes a small hole in your cape. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Tunnel | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Tunnel | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "kill beetle with mace" | ||
CF ] Tunnel | ||
CF | > | ||
CF | > KILL BEETLE WITH MACE | ||
CF | | ||
CF | You slam the mace into the giant beetle. The mace bursts into a cloud | ||
CF | of shrapnel, but not before dealing 3 damage. | ||
CF | | ||
CF | The beetle attempts to stab you with its chitinous horn, but only | ||
CF | pokes a small hole in your cape. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Tunnel | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Tunnel | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | DavidW says, "So each weapon can only be used once." | |
DavidW says, "And we don't know how much damage is needed until we try and kill something." | ||
DavidW says (to ClubFloyd), "kill beetle with battleaxe" | ||
CF ] Tunnel | ||
CF | > | ||
CF | > KILL BEETLE WITH BATTLEAXE | ||
CF | | ||
CF | You wail in fury as you bring the battleaxe down on the giant beetle, | ||
CF | dealing 5 damage. The axe is reduced to steel splinters. | ||
CF | | ||
CF | The insect offers up one last eerie, crackling cry before exploding | ||
CF | into moist dust. Only its horn remains, a spear-like length of deadly | ||
CF | chitin. | ||
CF | | ||
CF | Now, alone in the tunnel, you are able to inspect its dark corners | ||
CF | properly. A pair of gloves rests on the floor, perhaps dragged from | ||
CF | the pit by that beetle as a bizarre trophy. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x gloves" | ||
CF ] Tunnel | ||
CF | > | ||
CF | > X GLOVES | ||
CF | | ||
CF | These gloves have been fitted with sharp, strong claws. The wearer | ||
CF | could keep a firm grip on any number of surfaces. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take gloves" | ||
CF ] Tunnel | ||
CF | > | ||
CF | > TAKE GLOVES | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Tunnel | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Tunnel | ||
CF | A rough-hewn passage beneath the castle, visited only by the least | ||
CF | welcome and most desperate guests of the Marquis. Certain flagstones | ||
CF | of the floor are carved with certain strange symbols. | ||
CF | | ||
CF | EXITS: EAST DOWN WEST | ||
CF | | ||
CF | That awful beetle's spear-like horn rests on the floor. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x flagstones" | ||
CF ] Tunnel | ||
CF | > | ||
CF | > X FLAGSTONES | ||
CF | | ||
CF | A collection of flagstones near the midpoint of the tunnel are each | ||
CF | engraved with the symbol ???. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x horn" | ||
CF ] Tunnel | ||
CF | > | ||
CF | > X HORN | ||
CF | | ||
CF | The horn of a giant stag beetle: As stiff and strong as iron, but as | ||
CF | light as cork. Its attack power is 4. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take horn" | ||
CF ] Tunnel | ||
CF | > | ||
CF | > TAKE HORN | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "touch symbol" | ||
CF ] Tunnel | ||
CF | > | ||
CF | > TOUCH SYMBOL | ||
CF | | ||
CF | You feel nothing unexpected. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "lift flagstone" | ||
CF ] Tunnel | ||
CF | > | ||
CF | > LIFT FLAGSTONE | ||
CF | | ||
CF | The flagstones are set so firmly as to resist even your not | ||
CF | inconsiderable vampire-strength. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Crypt | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Crypt | ||
CF | A statue of ??ternitas looms over a magnificent ghost-glass casket. The | ||
CF | high ceiling dances with the glow of candles in the chamber above. | ||
CF | | ||
CF | The eastern archway is protected by a potent array of sigils. | ||
CF | | ||
CF | EXITS: UP EAST WEST | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x casket" | ||
CF ] Crypt | ||
CF | > | ||
CF | > X CASKET | ||
CF | | ||
CF | Ostensibly the resting-place of the Marquis, this coffin is clearly | ||
CF | intended primarily as decoration. The glasswork is flawless. | ||
CF | | ||
CF | In the casket are a ruby lens and a gladius. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x lens" | ||
CF ] Crypt | ||
CF | > | ||
CF | > X LENS | ||
CF | | ||
CF | Gentle reader: It was my earnest hope that by making Vultrine to | ||
CF | wear this ruby lens (a sort of jeweler's loupe or monocle, as I | ||
CF | envisioned it), you would be able to see the HP or "health" of all the | ||
CF | monsters in this story, to gauge your progress in defeating them and | ||
CF | help you decide which of Vultrine's weapons you should use. | ||
CF | Unfortunately, I ran out of time before I could implement this helpful | ||
CF | feature. I hope you will enjoy "The Inquisitor Vultrine" even without | ||
CF | this extra convenience, and I hope you will allow Vultrine to wear the | ||
CF | ruby lens, even though it has no purpose. If nothing else, the image | ||
CF | of a vampiric Inquisitor bearing so singular an accessory will surely | ||
CF | add to your enjoyment of the story. | ||
CF | | ||
CF | Sincerely, | ||
CF | Elmir Divkovic. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x gladius" | ||
CF ] Crypt | ||
CF | > | ||
CF | > X GLADIUS | ||
CF | | ||
CF | The Marquis wielded this sword in the early chapters of his career. | ||
CF | Its attack power is 4. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x sigils" | ||
CF ] Crypt | ||
CF | > | ||
CF | > X SIGILS | ||
CF | | ||
CF | Sigils of forbiddance have been drawn across the threshold. Passing | ||
CF | through the archway will require engraving the correct counter-formula | ||
CF | with an appropriate instrument. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Lounge | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | You slip on your clawed gloves and begin climbing. | ||
CF | | ||
CF | Lounge | ||
CF | The walls of this chamber are hung with dark curtains, flickering in | ||
CF | the light of tall candelabrae. An ostentatious couch runs the length | ||
CF | of the hall. To the west is a huge door. | ||
CF | | ||
CF | EXITS: EAST DOWN WEST | ||
CF | | ||
CF | On the long couch are a flail and a cinqueda. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x flail" | ||
CF ] Lounge | ||
CF | > | ||
CF | > X FLAIL | ||
CF | | ||
CF | A heavy spiked ball on a chain. The spikes are blunted somewhat after | ||
CF | repeated impacts on various battlefields. Its attack power is 3. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] Lounge | ||
CF | > | ||
CF | > TAKE IT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x cinqueda" | ||
CF ] Lounge | ||
CF | > | ||
CF | > X CINQUEDA | ||
CF | | ||
CF | An Italian blade, broad at its base, pointed at its tip. Its attack | ||
CF | power is 3. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] Lounge | ||
CF | > | ||
CF | > TAKE IT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x couch" | ||
CF ] Lounge | ||
CF | > | ||
CF | > X COUCH | ||
CF | | ||
CF | This infamous custom-built couch is sure to feature in any | ||
CF | conversation related to the Ch??teau Semix. Viewed up close, it fails | ||
CF | to match its reputation; you will grant, however, that it is the | ||
CF | longest couch you have ever seen. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search couch" | ||
CF ] Lounge | ||
CF | > | ||
CF | > SEARCH COUCH | ||
CF | | ||
CF | There is nothing on the long couch. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look under couch" | ||
CF ] Lounge | ||
CF | > | ||
CF | > LOOK UNDER COUCH | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push couch" | ||
CF ] Lounge | ||
CF | > | ||
CF | > PUSH COUCH | ||
CF | | ||
CF | (That won't be necessary.) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x curtains" | ||
CF ] Lounge | ||
CF | > | ||
CF | > X CURTAINS | ||
CF | | ||
CF | You look behind the curtains. There's nothing there. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pull curtains" | ||
CF ] Lounge | ||
CF | > | ||
CF | > PULL CURTAINS | ||
CF | | ||
CF | (That won't be necessary.) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x candlebra" | ||
CF ] Lounge | ||
CF | > | ||
CF | > X CANDLEBRA | ||
CF | | ||
CF | (That noun is not implemented.) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "candelabra" | ||
CF ] Lounge | ||
CF | > | ||
CF | > CANDELABRA | ||
CF | | ||
CF | That's not a verb I recognize. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Lounge | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Lounge | ||
CF | The walls of this chamber are hung with dark curtains, flickering in | ||
CF | the light of tall candelabrae. An ostentatious couch runs the length | ||
CF | of the hall. To the west is a huge door. | ||
CF | | ||
CF | EXITS: EAST DOWN WEST | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x candelabrae" | ||
CF ] Lounge | ||
CF | > | ||
CF | > X CANDELABRAE | ||
CF | | ||
CF | The magics that maintain a low flame on each taper are entirely legal. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open door" | ||
CF ] Lounge | ||
CF | > | ||
CF | > OPEN DOOR | ||
CF | | ||
CF | The huge door seems to be locked. | ||
CF | | ||
CF | > | DavidW says, "Same door as in Great Stair, I suspect." | |
DavidW says (to ClubFloyd), "unlock door" | ||
CF ] Lounge | ||
CF | > | ||
CF | > UNLOCK DOOR | ||
CF | | ||
CF | What do you want to unlock the huge door with? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Lounge | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | (That noun is not implemented.) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Hall of Feasting | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Hall of Feasting | ||
CF | There has been no feasting here for some time, and the long table is | ||
CF | covered in dust. At the east end of the room, a grand window looks out | ||
CF | on the Ch??teau gardens. | ||
CF | | ||
CF | EXITS: EAST WEST | ||
CF | | ||
CF | There is a human here, pacing at the far end of the table. He has not | ||
CF | marked your arrival. | ||
CF | | ||
CF | "Are you in the employ of the Marquis?" you call across the hall. | ||
CF | | ||
CF | His surprise fades quickly. "I am," he says, "by my own will." | ||
CF | | ||
CF | "That's what thralls are usually commanded to say," you mutter???but he | ||
CF | hears you perfectly. | ||
CF | | ||
CF | "I assure you I am no thrall, Inquisitor. I am Sectiert du Noyes, and | ||
CF | my will is my own." He begins traversing the length of the hall to | ||
CF | meet you. "The Marquis has promised unimaginable rewards in return for | ||
CF | my assistance in his research. He requires human test subjects, their | ||
CF | minds unclouded by vampiric magic. Until his experiment is ready, I am | ||
CF | free to roam the Ch??teau, to do as I please. He has advised me???" | ||
CF | | ||
CF | Now he stands before you with an expression of despicable | ||
CF | self-satisfaction. "???Advised me, not commanded???to prevent any | ||
CF | interference by nosy Inquisitors." | ||
CF | | ||
CF | He draws a cutlass from behind his back. | ||
CF | | ||
CF | > | DavidW asks, "Perhaps retreat?" | |
MoyTW asks, "How confident are you in your inventory of weapons?" | ||
DavidW says, "I don't think we should waste weapons on this guy if we don't have to." | ||
DavidW says (to ClubFloyd), "bite human" | ||
CF ] Hall of Feasting | ||
CF | > | ||
CF | > BITE HUMAN | ||
CF | | ||
CF | That's not a verb I recognize. | ||
CF | | ||
CF | > | DavidW says, "I thought we were a vampire." | |
Knight_Otu says, "Who knows what kind." | ||
DavidW says, "We might be able to mesmerize him or something." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Lounge | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Lounge | ||
CF | The walls of this chamber are hung with dark curtains, flickering in | ||
CF | the light of tall candelabrae. An ostentatious couch runs the length | ||
CF | of the hall. To the west is a huge door. | ||
CF | | ||
CF | EXITS: EAST DOWN WEST | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Crypt | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Crypt | ||
CF | A statue of ??ternitas looms over a magnificent ghost-glass casket. The | ||
CF | high ceiling dances with the glow of candles in the chamber above. | ||
CF | | ||
CF | The eastern archway is protected by a potent array of sigils. | ||
CF | | ||
CF | EXITS: UP EAST WEST | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Tunnel | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Tunnel | ||
CF | A rough-hewn passage beneath the castle, visited only by the least | ||
CF | welcome and most desperate guests of the Marquis. Certain flagstones | ||
CF | of the floor are carved with certain strange symbols. | ||
CF | | ||
CF | EXITS: EAST DOWN WEST | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Tunnel | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | There is no obvious way of moving these flagstones aside. | ||
CF | | ||
CF | > | DavidW says, "oh." | |
DavidW says, "I thought there was a stair." | ||
DavidW says, "So we have little choice as yet." | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Crypt | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Crypt | ||
CF | A statue of ??ternitas looms over a magnificent ghost-glass casket. The | ||
CF | high ceiling dances with the glow of candles in the chamber above. | ||
CF | | ||
CF | The eastern archway is protected by a potent array of sigils. | ||
CF | | ||
CF | EXITS: UP EAST WEST | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Crypt | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Lounge | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | You dig your claws into the wall and begin climbing. | ||
CF | | ||
CF | Lounge | ||
CF | The walls of this chamber are hung with dark curtains, flickering in | ||
CF | the light of tall candelabrae. An ostentatious couch runs the length | ||
CF | of the hall. To the west is a huge door. | ||
CF | | ||
CF | EXITS: EAST DOWN WEST | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Hall of Feasting | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Hall of Feasting | ||
CF | There has been no feasting here for some time, and the long table is | ||
CF | covered in dust. At the east end of the room, a grand window looks out | ||
CF | on the Ch??teau gardens. | ||
CF | | ||
CF | EXITS: EAST WEST | ||
CF | | ||
CF | Sectier is still here, still ready with his cutlass. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Hall of Feasting | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | You can't pass through solid ghost-glass. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x table" | ||
CF ] Hall of Feasting | ||
CF | > | ||
CF | > X TABLE | ||
CF | | ||
CF | For whatever reason, this very long table never comes up when people | ||
CF | are talking about the very long couch in the lounge. A rusty carving | ||
CF | knife is nearby. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take knife" | ||
CF ] Hall of Feasting | ||
CF | > | ||
CF | > TAKE KNIFE | ||
CF | | ||
CF | (the white dagger) | ||
CF | You already have that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take carving knife" | ||
CF ] Hall of Feasting | ||
CF | > | ||
CF | > TAKE CARVING KNIFE | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x it" | ||
CF ] Hall of Feasting | ||
CF | > | ||
CF | > X IT | ||
CF | | ||
CF | A rusty blade originally intended for dismembering roast turkeys, not | ||
CF | one's enemies. Its attack power is 2. | ||
CF | | ||
CF | > | MoyTW says, "huh I missed that one." | |
DavidW says (to ClubFloyd), "l" | ||
CF ] Hall of Feasting | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Hall of Feasting | ||
CF | There has been no feasting here for some time, and the long table is | ||
CF | covered in dust. At the east end of the room, a grand window looks out | ||
CF | on the Ch??teau gardens. | ||
CF | | ||
CF | EXITS: EAST WEST | ||
CF | | ||
CF | Sectier is still here, still ready with his cutlass. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x window" | ||
CF ] Hall of Feasting | ||
CF | > | ||
CF | > X WINDOW | ||
CF | | ||
CF | (That noun is not implemented.) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "kill sectier" | ||
CF ] Hall of Feasting | ||
CF | > | ||
CF | > KILL SECTIER | ||
CF | | ||
CF | (That noun is not implemented.) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "kill human with horn" | ||
CF ] Hall of Feasting | ||
CF | > | ||
CF | > KILL HUMAN WITH HORN | ||
CF | | ||
CF | (That noun is not implemented.) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "kill with horn" | ||
CF ] Hall of Feasting | ||
CF | > | ||
CF | > KILL WITH HORN | ||
CF | | ||
CF | You swing the horn around and thrust it into Sectiert, dealing 4 | ||
CF | damage. The horn explodes into moist dust. | ||
CF | | ||
CF | Sectiert swings his cutlass, but only manages to scratch the hem of | ||
CF | your cape. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "kill with mace" | ||
CF ] Hall of Feasting | ||
CF | > | ||
CF | > KILL WITH MACE | ||
CF | | ||
CF | You slam the mace into Sectiert. The mace bursts into a cloud of | ||
CF | shrapnel, but not before dealing 3 damage. | ||
CF | | ||
CF | A curious expression falls over Sectiert's face. He seems shocked, | ||
CF | though you cannot see by what. You wonder if he is about to vomit. | ||
CF | | ||
CF | Then he melts, all at once. Then his liquid remains begin to bubble | ||
CF | and steam, and the so-called human evaporates completely. | ||
CF | | ||
CF | Left behind on the floor are a cutlass and a key. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Hall of Feasting | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Hall of Feasting | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "kill with carving knife" | ||
CF ] Hall of Feasting | ||
CF | > | ||
CF | > KILL WITH CARVING KNIFE | ||
CF | | ||
CF | You stab with the carving knife. The blade snaps, but Sectiert takes 2 | ||
CF | damage. | ||
CF | | ||
CF | A curious expression falls over Sectiert's face. He seems shocked, | ||
CF | though you cannot see by what. You wonder if he is about to vomit. | ||
CF | | ||
CF | Then he melts, all at once. Then his liquid remains begin to bubble | ||
CF | and steam, and the so-called human evaporates completely. | ||
CF | | ||
CF | Left behind on the floor are a cutlass and a key. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Hall of Feasting | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Hall of Feasting | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | Knight_Otu asks, "What have they done to metal in this world?" | |
DavidW says (to ClubFloyd), "kill with dagger" | ||
CF ] Hall of Feasting | ||
CF | > | ||
CF | > KILL WITH DAGGER | ||
CF | | ||
CF | You stab the dagger into Sectiert and deal 1 damage. The blade | ||
CF | shatters. | ||
CF | | ||
CF | Sectiert pushes back, hoping to bury his cutlass in your heart. But | ||
CF | you are too fast. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Hall of Feasting | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Hall of Feasting | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "kill with carving knife" | ||
CF ] Hall of Feasting | ||
CF | > | ||
CF | > KILL WITH CARVING KNIFE | ||
CF | | ||
CF | You stab with the carving knife. The blade snaps, but Sectiert takes 2 | ||
CF | damage. | ||
CF | | ||
CF | A curious expression falls over Sectiert's face. He seems shocked, | ||
CF | though you cannot see by what. You wonder if he is about to vomit. | ||
CF | | ||
CF | Then he melts, all at once. Then his liquid remains begin to bubble | ||
CF | and steam, and the so-called human evaporates completely. | ||
CF | | ||
CF | Left behind on the floor are a cutlass and a key. | ||
CF | | ||
CF | > | DavidW says, "okay, so he's a '6'." | |
DavidW says (to ClubFloyd), "take all" | ||
CF ] Hall of Feasting | ||
CF | > | ||
CF | > TAKE ALL | ||
CF | | ||
CF | master's key: Taken. | ||
CF | cutlass: Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x key" | ||
CF ] Hall of Feasting | ||
CF | > | ||
CF | > X KEY | ||
CF | | ||
CF | A heavy iron key on a black ribbon. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x cutlass" | ||
CF ] Hall of Feasting | ||
CF | > | ||
CF | > X CUTLASS | ||
CF | | ||
CF | A crude weapon, eminently suitable for a human. Its attack power is 2. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "diagnose" | ||
CF ] Hall of Feasting | ||
CF | > | ||
CF | > DIAGNOSE | ||
CF | | ||
CF | That's not a verb I recognize. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x me" | ||
CF ] Hall of Feasting | ||
CF | > | ||
CF | > X ME | ||
CF | | ||
CF | Publicly the Orthodoxy takes pains to assure its subjects that | ||
CF | Inquisitors are not above the law. This is a pleasant fiction. | ||
CF | Inquisitors are empowered to meld the law according to their needs, to | ||
CF | invent edicts or forget them at will, so long as it serves the aims of | ||
CF | the Orthodoxy. In the earliest decades of your career, you availed | ||
CF | yourself of these privileges frequently, reveling in the arbitrary | ||
CF | power of your position. | ||
CF | | ||
CF | But a century's experience has demonstrated that an Inquisitor need | ||
CF | not resort to such inelegances. The true law, unadulterated by | ||
CF | situational convenience, is just and complete. It is sufficient in all | ||
CF | respects, so long as it is wielded with skill and patience. Thus it is | ||
CF | said privately, and not repeated outside the halls of the Orthodoxy, | ||
CF | that only the best Inquisitors are not above the law. | ||
CF | | ||
CF | You are the Inquisitor Vultrine, ranked among the best. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Hall of Feasting | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Hall of Feasting | ||
CF | There has been no feasting here for some time, and the long table is | ||
CF | covered in dust. At the east end of the room, a grand window looks out | ||
CF | on the Ch??teau gardens. | ||
CF | | ||
CF | EXITS: EAST WEST | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Lounge | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Lounge | ||
CF | The walls of this chamber are hung with dark curtains, flickering in | ||
CF | the light of tall candelabrae. An ostentatious couch runs the length | ||
CF | of the hall. To the west is a huge door. | ||
CF | | ||
CF | EXITS: EAST DOWN WEST | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "cut couch with dagger" | ||
CF ] Lounge | ||
CF | > | ||
CF | > CUT COUCH WITH DAGGER | ||
CF | | ||
CF | I only understood you as far as wanting to cut the long couch. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "cut couch" | ||
CF ] Lounge | ||
CF | > | ||
CF | > CUT COUCH | ||
CF | | ||
CF | Cutting it up would achieve little. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take candle" | ||
CF ] Lounge | ||
CF | > | ||
CF | > TAKE CANDLE | ||
CF | | ||
CF | (That noun is not implemented.) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Crypt | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Crypt | ||
CF | A statue of ??ternitas looms over a magnificent ghost-glass casket. The | ||
CF | high ceiling dances with the glow of candles in the chamber above. | ||
CF | | ||
CF | The eastern archway is protected by a potent array of sigils. | ||
CF | | ||
CF | EXITS: UP EAST WEST | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Lounge | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Lounge | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unlock door with key" | ||
CF ] Lounge | ||
CF | > | ||
CF | > UNLOCK DOOR WITH KEY | ||
CF | | ||
CF | You unlock the huge door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Great Stair | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | (first opening the huge door) | ||
CF | | ||
CF | Great Stair | ||
CF | Velvet spills over the grand stairway in a crimson flood. The huge | ||
CF | door to the east stands open, and wind whistles down the length of the | ||
CF | castle. | ||
CF | | ||
CF | High on the wall are displayed the arms of the Marquis Semix. | ||
CF | | ||
CF | EXITS: UP EAST WEST | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "wear gloves" | ||
CF ] Great Stair | ||
CF | > | ||
CF | > WEAR GLOVES | ||
CF | | ||
CF | You're already wearing those! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take longsword" | ||
CF ] Great Stair | ||
CF | > | ||
CF | > TAKE LONGSWORD | ||
CF | | ||
CF | You claw your way up the wall. | ||
CF | | ||
CF | You reach out with one hand for Harcheque and grab it; however, in the | ||
CF | same movement you knock Thembriaud loose. The poleaxe falls to the | ||
CF | floor. | ||
CF | | ||
CF | You hop back down with Harcheque safe in your hands. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take poleaxe" | ||
CF ] Great Stair | ||
CF | > | ||
CF | > TAKE POLEAXE | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Great Stair | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | Thembriaud | ||
CF | Harcheque | ||
CF | a cutlass | ||
CF | the master's key | ||
CF | a cinqueda | ||
CF | a flail | ||
CF | some clawed gloves (being worn) | ||
CF | a mace | ||
CF | a scimitar | ||
CF | a torn cape (being worn) | ||
CF | a white dagger | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Gallery | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Gallery | ||
CF | Numerous objets d'art and historical oddities are on display in this | ||
CF | museum hall: A portrait of the Marquis, the statue of Gaspard Oindr??, | ||
CF | a framed family tree, a Japanese warrior's equipment in an elaborate | ||
CF | display case. | ||
CF | | ||
CF | A pane of ghost-glass to the west offers a view of the balcony. The | ||
CF | oak door to the east is closed. | ||
CF | | ||
CF | EXITS: EAST DOWN WEST | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unlock case with key" | ||
CF ] Gallery | ||
CF | > | ||
CF | > UNLOCK CASE WITH KEY | ||
CF | | ||
CF | You unlock the steel display case. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open case" | ||
CF ] Gallery | ||
CF | > | ||
CF | > OPEN CASE | ||
CF | | ||
CF | You open the steel display case. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take all from case" | ||
CF ] Gallery | ||
CF | > | ||
CF | > TAKE ALL FROM CASE | ||
CF | | ||
CF | suit of samurai armor: You have no need for such protections. | ||
CF | katana: Taken. | ||
CF | wakizashi: Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Great Stair | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Great Stair | ||
CF | Velvet spills over the grand stairway in a crimson flood. The huge | ||
CF | door to the east stands open, and wind whistles down the length of the | ||
CF | castle. | ||
CF | | ||
CF | High on the wall are displayed the arms of the Marquis Semix. | ||
CF | | ||
CF | EXITS: UP EAST WEST | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Lounge | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Lounge | ||
CF | The walls of this chamber are hung with dark curtains, flickering in | ||
CF | the light of tall candelabrae. An ostentatious couch runs the length | ||
CF | of the hall. To the west is a huge door. | ||
CF | | ||
CF | EXITS: EAST DOWN WEST | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Crypt | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Crypt | ||
CF | A statue of ??ternitas looms over a magnificent ghost-glass casket. The | ||
CF | high ceiling dances with the glow of candles in the chamber above. | ||
CF | | ||
CF | The eastern archway is protected by a potent array of sigils. | ||
CF | | ||
CF | EXITS: UP EAST WEST | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open casket" | ||
CF ] Crypt | ||
CF | > | ||
CF | > OPEN CASKET | ||
CF | | ||
CF | It has no visible hinges or lid. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unlock casket with key" | ||
CF ] Crypt | ||
CF | > | ||
CF | > UNLOCK CASKET WITH KEY | ||
CF | | ||
CF | You can see no keyhole in the casket. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Lounge | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | You dig your claws into the wall and begin climbing. | ||
CF | | ||
CF | Lounge | ||
CF | The walls of this chamber are hung with dark curtains, flickering in | ||
CF | the light of tall candelabrae. An ostentatious couch runs the length | ||
CF | of the hall. To the west is a huge door. | ||
CF | | ||
CF | EXITS: EAST DOWN WEST | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Great Stair | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Great Stair | ||
CF | Velvet spills over the grand stairway in a crimson flood. The huge | ||
CF | door to the east stands open, and wind whistles down the length of the | ||
CF | castle. | ||
CF | | ||
CF | High on the wall are displayed the arms of the Marquis Semix. | ||
CF | | ||
CF | EXITS: UP EAST WEST | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Gallery | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Gallery | ||
CF | Numerous objets d'art and historical oddities are on display in this | ||
CF | museum hall: A portrait of the Marquis, the statue of Gaspard Oindr??, | ||
CF | a framed family tree, a Japanese warrior's equipment in an elaborate | ||
CF | display case. | ||
CF | | ||
CF | A pane of ghost-glass to the west offers a view of the balcony. The | ||
CF | oak door to the east is closed. | ||
CF | | ||
CF | EXITS: EAST DOWN WEST | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unlock door with key" | ||
CF ] Gallery | ||
CF | > | ||
CF | > UNLOCK DOOR WITH KEY | ||
CF | | ||
CF | You unlock the oak door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Master Bedroom | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | (first opening the oak door) | ||
CF | | ||
CF | Master Bedroom | ||
CF | The Marquis does not sleep here (or indeed at all). The great bed is | ||
CF | unused, the fireplace is spotless. | ||
CF | | ||
CF | A chill wind issues from the spiral staircase, and a tapestry hung on | ||
CF | the easten wall ripples gently. | ||
CF | | ||
CF | EXITS: UP WEST | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bed" | ||
CF ] Master Bedroom | ||
CF | > | ||
CF | > X BED | ||
CF | | ||
CF | There is something of the funeral pall in the black velvet draped over | ||
CF | the bed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search bed" | ||
CF ] Master Bedroom | ||
CF | > | ||
CF | > SEARCH BED | ||
CF | | ||
CF | There is nothing on the great bed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take velvet" | ||
CF ] Master Bedroom | ||
CF | > | ||
CF | > TAKE VELVET | ||
CF | | ||
CF | (That noun is not implemented.) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look under bed" | ||
CF ] Master Bedroom | ||
CF | > | ||
CF | > LOOK UNDER BED | ||
CF | | ||
CF | Under the bed is a silver chamber pot and a machete. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x pot" | ||
CF ] Master Bedroom | ||
CF | > | ||
CF | > X POT | ||
CF | | ||
CF | You contemplate the object disdainfully. Such things are below the pay | ||
CF | grade of an Inquisitor. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x machete" | ||
CF ] Master Bedroom | ||
CF | > | ||
CF | > X MACHETE | ||
CF | | ||
CF | A long, chipped blade, utilitarian in design. Its attack power is 3. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] Master Bedroom | ||
CF | > | ||
CF | > TAKE IT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x fireplace" | ||
CF ] Master Bedroom | ||
CF | > | ||
CF | > X FIREPLACE | ||
CF | | ||
CF | A merely decorative hearth, devoid of ashes. A silver poker stands | ||
CF | nearby. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x poker" | ||
CF ] Master Bedroom | ||
CF | > | ||
CF | > X POKER | ||
CF | | ||
CF | A fireplace poker, forged from silver. Such extravagance, while not | ||
CF | illegal, is certainly unforgivable. Its attack power is 5. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] Master Bedroom | ||
CF | > | ||
CF | > TAKE IT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | DavidW says, "I am not used to carrying a zillion weapons in an IF game." | |
DavidW says, "I'm getting a bit freaked out." | ||
DavidW says (to ClubFloyd), "x tapestry" | ||
CF ] Master Bedroom | ||
CF | > | ||
CF | > X TAPESTRY | ||
CF | | ||
CF | The tapestry depicts the Battle of Noyes, albeit in highly | ||
CF | romanticized manner. The towers of the Ch??teau are visible above the | ||
CF | trees, though in fact the forest of Noyes is miles away from the | ||
CF | castle. Further, the forces of the (former) Marquis Semix and the | ||
CF | bandit captain Elandrique as woven here are shown to be evenly | ||
CF | matched; in truth, Elandrique was hopelessly outnumbered, and some | ||
CF | contemporaneous sources report that she offered surrender. | ||
CF | | ||
CF | Currents of wind coil around your boots, flowing under the tapestry. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "move it" | ||
CF ] Master Bedroom | ||
CF | > | ||
CF | > MOVE IT | ||
CF | | ||
CF | (That won't be necessary.) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search it" | ||
CF ] Master Bedroom | ||
CF | > | ||
CF | > SEARCH IT | ||
CF | | ||
CF | You pull the tapestry to the side and confirm your suspicions: A | ||
CF | narrow hallway is hidden behind, leading east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Hidden Passage | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Hidden Passage | ||
CF | Here the walls are bare wood, and dust covers the cold stone floor. It | ||
CF | is doubtful that the Marquis has found a use for this concealed | ||
CF | redoubt in recent years. | ||
CF | | ||
CF | A rusty lever is set in the far wall. | ||
CF | | ||
CF | EXITS: WEST | ||
CF | | ||
CF | A metallic rattle pierces the eerie silence, and a dark form emerges | ||
CF | from the shadows. A figure in black armor???No, a suit of armor itself, | ||
CF | acting on its own power, lumbers toward you. It raises an enormous | ||
CF | greatsword. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf22" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Hidden Passage | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "kill with longsword" | ||
CF ] Hidden Passage | ||
CF | > | ||
CF | > KILL WITH LONGSWORD | ||
CF | | ||
CF | Which do you mean, the katana or Harcheque? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "harcheque" | ||
CF ] Hidden Passage | ||
CF | > | ||
CF | > HARCHEQUE | ||
CF | | ||
CF | You slice at the suit of armor with Harcheque and land a powerful | ||
CF | blow, dealing 6 damage. The legendary weapon crumbles to dust. | ||
CF | | ||
CF | The armor swings its greatsword at you, and manages to slice off a bit | ||
CF | of your cape. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "kill with katana" | ||
CF ] Hidden Passage | ||
CF | > | ||
CF | > KILL WITH KATANA | ||
CF | | ||
CF | You plunge the katana into the suit of armor. It takes 5 damage. The | ||
CF | blade itself crumbles to dust. | ||
CF | | ||
CF | The armor stands still. The ??? on its helmet fades away. | ||
CF | | ||
CF | It falls to the floor and crumbles into dust. Only its greatsword | ||
CF | remains. | ||
CF | | ||
CF | Floating above the dust are two motes of magic, which you recognize as | ||
CF | a word of animation and a word of injunction: The spells that gave | ||
CF | these plates of steel a semblance of life. You take possession of | ||
CF | them, predicting you'll find some use for them later. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Hidden Passage | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Hidden Passage | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "kill with cinquada" | ||
CF ] Hidden Passage | ||
CF | > | ||
CF | > KILL WITH CINQUADA | ||
CF | | ||
CF | (That noun is not implemented.) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Hidden Passage | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a silver poker | ||
CF | a machete | ||
CF | a wakizashi | ||
CF | a katana | ||
CF | Thembriaud | ||
CF | a cutlass | ||
CF | the master's key | ||
CF | a cinqueda | ||
CF | a flail | ||
CF | some clawed gloves (being worn) | ||
CF | a mace | ||
CF | a scimitar | ||
CF | a badly torn cape (being worn) | ||
CF | a white dagger | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "kill with cinqueda" | ||
CF ] Hidden Passage | ||
CF | > | ||
CF | > KILL WITH CINQUEDA | ||
CF | | ||
CF | You drive the cinqueda into the suit of armor and deal 3 damage???but | ||
CF | the blade is shattered. | ||
CF | | ||
CF | The suit of armor slices back at you???You duck just in time. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Hidden Passage | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Hidden Passage | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "kill with katana" | ||
CF ] Hidden Passage | ||
CF | > | ||
CF | > KILL WITH KATANA | ||
CF | | ||
CF | You plunge the katana into the suit of armor. It takes 5 damage. The | ||
CF | blade itself crumbles to dust. | ||
CF | | ||
CF | The armor stands still. The ??? on its helmet fades away. | ||
CF | | ||
CF | It falls to the floor and crumbles into dust. Only its greatsword | ||
CF | remains. | ||
CF | | ||
CF | Floating above the dust are two motes of magic, which you recognize as | ||
CF | a word of animation and a word of injunction: The spells that gave | ||
CF | these plates of steel a semblance of life. You take possession of | ||
CF | them, predicting you'll find some use for them later. | ||
CF | | ||
CF | > | DavidW says, "I'm not sure if I'm wasting my best weapons or not" | |
Knight_Otu says, "Hard to tell." | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Hidden Passage | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a word of injunction | ||
CF | a word of animation | ||
CF | a silver poker | ||
CF | a machete | ||
CF | a wakizashi | ||
CF | Thembriaud | ||
CF | a cutlass | ||
CF | the master's key | ||
CF | a cinqueda | ||
CF | a flail | ||
CF | some clawed gloves (being worn) | ||
CF | a mace | ||
CF | a scimitar | ||
CF | a badly torn cape (being worn) | ||
CF | a white dagger | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x injunction" | ||
CF ] Hidden Passage | ||
CF | > | ||
CF | > X INJUNCTION | ||
CF | | ||
CF | The word of injunction is a magic spell which you hold more in your | ||
CF | mind than in your hand. Its attack power is 4. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x animation" | ||
CF ] Hidden Passage | ||
CF | > | ||
CF | > X ANIMATION | ||
CF | | ||
CF | The word of animation is a magic spell which you hold more in your | ||
CF | mind than in your hand. Based on your limited expertise in these | ||
CF | matters, you believe it to be related to the ??? rune you saw etched | ||
CF | into the walking armor's helmet. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x greatsword" | ||
CF ] Hidden Passage | ||
CF | > | ||
CF | > X GREATSWORD | ||
CF | | ||
CF | A huge two-handed sword with a very broad, asymmetrical blade. Its | ||
CF | attack power is 5. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] Hidden Passage | ||
CF | > | ||
CF | > TAKE IT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | Knight_Otu asks, "For the flagstones?" | |
DavidW says, "yes" | ||
DavidW says, "It should animate them into opening." | ||
DavidW says (to ClubFloyd), "x lever" | ||
CF ] Hidden Passage | ||
CF | > | ||
CF | > X LEVER | ||
CF | | ||
CF | You can deduce that this lever is very rarely used. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x armor" | ||
CF ] Hidden Passage | ||
CF | > | ||
CF | > X ARMOR | ||
CF | | ||
CF | (That noun is not implemented.) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x suit" | ||
CF ] Hidden Passage | ||
CF | > | ||
CF | > X SUIT | ||
CF | | ||
CF | (That noun is not implemented.) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Hidden Passage | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Hidden Passage | ||
CF | Here the walls are bare wood, and dust covers the cold stone floor. It | ||
CF | is doubtful that the Marquis has found a use for this concealed | ||
CF | redoubt in recent years. | ||
CF | | ||
CF | A rusty lever is set in the far wall. | ||
CF | | ||
CF | EXITS: WEST | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pull lever" | ||
CF ] Hidden Passage | ||
CF | > | ||
CF | > PULL LEVER | ||
CF | | ||
CF | You pull back on the lever. It resists, and squeals in hideous | ||
CF | protest, but then it gives way???and the chamber rumbles violently. The | ||
CF | floor shakes, and sections begin to plunge down as if an insidious | ||
CF | trap has been activated. | ||
CF | | ||
CF | But when the noise and shaking stop, you see that the floor has | ||
CF | reformed itself into a staircase leading to the room below. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Hall of Feasting | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Hall of Feasting | ||
CF | There has been no feasting here for some time, and the long table is | ||
CF | covered in dust. At the east end of the room, a grand window looks out | ||
CF | on the Ch??teau gardens. | ||
CF | | ||
CF | There's a staircase sticking out of the ceiling. | ||
CF | | ||
CF | EXITS: UP EAST WEST | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Hidden Passage | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Hidden Passage | ||
CF | Here the walls are bare wood, and dust covers the cold stone floor. It | ||
CF | is doubtful that the Marquis has found a use for this concealed | ||
CF | redoubt in recent years. | ||
CF | | ||
CF | A rusty lever is set in the far wall. | ||
CF | | ||
CF | EXITS: DOWN WEST | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Master Bedroom | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Master Bedroom | ||
CF | The Marquis does not sleep here (or indeed at all). The great bed is | ||
CF | unused, the fireplace is spotless. | ||
CF | | ||
CF | A chill wind issues from the spiral staircase, and a tapestry hung on | ||
CF | the easten wall ripples gently. | ||
CF | | ||
CF | EXITS: UP EAST WEST | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Parapet | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Parapet | ||
CF | Rain falls in sheets, and the narrow walkway is like a sluice. On one | ||
CF | side is the tower wall, ascending into the storm; on the other, | ||
CF | statues of Nephreine and Alithedora look out over the countryside, | ||
CF | serenely ignoring the precipitous drop to the castle grounds at their | ||
CF | feet. Happily, a staircase nearby enables a safer descent. | ||
CF | | ||
CF | EXITS: UP DOWN WEST | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x nephreine" | ||
CF ] Parapet | ||
CF | > | ||
CF | > X NEPHREINE | ||
CF | | ||
CF | Nephreine is one of the heroines in Yvenne d'Abelune's novel The | ||
CF | Scarred Palm, expertly realized here in copper. The character is | ||
CF | instantly recognizable from the combination of beauty and ruthlessness | ||
CF | in her face, and the harp in her hands. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x harp" | ||
CF ] Parapet | ||
CF | > | ||
CF | > X HARP | ||
CF | | ||
CF | A nonmusical harp made of copper, for a statue of Nephreine. Its | ||
CF | attack power is 4. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] Parapet | ||
CF | > | ||
CF | > TAKE IT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x alithedora" | ||
CF ] Parapet | ||
CF | > | ||
CF | > X ALITHEDORA | ||
CF | | ||
CF | Alithedora is the companion of Nephreine throughout most of The | ||
CF | Scarred Palm, that infamous novel of Yvenne d'Abelune. The | ||
CF | expression on this copper statue captures not only Alithedora's | ||
CF | mischievousness, but the sadness she took such pains to keep hidden. | ||
CF | So in that sense, the statue is not entirely accurate. | ||
CF | | ||
CF | Alithedora holds her walking stick loosely at her side. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x stick" | ||
CF ] Parapet | ||
CF | > | ||
CF | > X STICK | ||
CF | | ||
CF | A long copper staff, sculpted to look like gnarled wood. Its attack | ||
CF | power is 4. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] Parapet | ||
CF | > | ||
CF | > TAKE IT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Parapet | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | You follow the walkway west, and eventually a tower becomes visible | ||
CF | through the storm: A door, and windows alive with greenish light. | ||
CF | | ||
CF | Then your nose stings???Then your eyes, the back of your throat. Now | ||
CF | you | ||
CF | see a the vapor flowing from out of the windows and door, dissipated | ||
CF | only slightly by the surrounding wind and rain: An unbearable mephitis | ||
CF | radiates from this tower, a noxious atmosphere you cannot bring | ||
CF | yourself to enter. You are forced to turn back, and wonder how you | ||
CF | could overpower such an awful odor. | ||
CF | | ||
CF | > | DavidW says, "I need a pee break." | |
DavidW asks, "how are people doing?" | ||
DavidW asks, "For time, I mean?" | ||
MoyTW says, "I'm good." | ||
Knight_Otu says, "It's getting late here, though I can stay a bit." | ||
MoyTW asks, "Where do you live, Otu?" | ||
Knight_Otu says, "Germany." | ||
MoyTW says, "Oh! That's pretty far off, timezone-wise." | ||
Knight_Otu says, "It works most of the time." | ||
MoyTW asks, "Does Germany have time zones?" | ||
MoyTW says, "<---- is very American" | ||
DavidW says, "back" | ||
Knight_Otu says (to Moy), "Just the one." | ||
DavidW says, "I'll try the flagstones next." | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Master Bedroom | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Master Bedroom | ||
CF | The Marquis does not sleep here (or indeed at all). The great bed is | ||
CF | unused, the fireplace is spotless. | ||
CF | | ||
CF | A chill wind issues from the spiral staircase, and a tapestry hung on | ||
CF | the easten wall ripples gently. | ||
CF | | ||
CF | EXITS: UP EAST WEST | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Hidden Passage | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Hidden Passage | ||
CF | Here the walls are bare wood, and dust covers the cold stone floor. It | ||
CF | is doubtful that the Marquis has found a use for this concealed | ||
CF | redoubt in recent years. | ||
CF | | ||
CF | A rusty lever is set in the far wall. | ||
CF | | ||
CF | EXITS: DOWN WEST | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Hall of Feasting | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Hall of Feasting | ||
CF | There has been no feasting here for some time, and the long table is | ||
CF | covered in dust. At the east end of the room, a grand window looks out | ||
CF | on the Ch??teau gardens. | ||
CF | | ||
CF | There's a staircase sticking out of the ceiling. | ||
CF | | ||
CF | EXITS: UP EAST WEST | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Lounge | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Lounge | ||
CF | The walls of this chamber are hung with dark curtains, flickering in | ||
CF | the light of tall candelabrae. An ostentatious couch runs the length | ||
CF | of the hall. To the west is a huge door. | ||
CF | | ||
CF | EXITS: EAST DOWN WEST | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Crypt | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Crypt | ||
CF | A statue of ??ternitas looms over a magnificent ghost-glass casket. The | ||
CF | high ceiling dances with the glow of candles in the chamber above. | ||
CF | | ||
CF | The eastern archway is protected by a potent array of sigils. | ||
CF | | ||
CF | EXITS: UP EAST WEST | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Tunnel | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Tunnel | ||
CF | A rough-hewn passage beneath the castle, visited only by the least | ||
CF | welcome and most desperate guests of the Marquis. Certain flagstones | ||
CF | of the floor are carved with certain strange symbols. | ||
CF | | ||
CF | EXITS: EAST DOWN WEST | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "animate flagstone" | ||
CF ] Tunnel | ||
CF | > | ||
CF | > ANIMATE FLAGSTONE | ||
CF | | ||
CF | That's not a verb I recognize. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hit flagstone with animation" | ||
CF ] Tunnel | ||
CF | > | ||
CF | > HIT FLAGSTONE WITH ANIMATION | ||
CF | | ||
CF | Harming the flagstones would accomplish nothing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open flagstone" | ||
CF ] Tunnel | ||
CF | > | ||
CF | > OPEN FLAGSTONE | ||
CF | | ||
CF | They aren't something you can open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x animation" | ||
CF ] Tunnel | ||
CF | > | ||
CF | > X ANIMATION | ||
CF | | ||
CF | The word of animation is a magic spell which you hold more in your | ||
CF | mind than in your hand. Based on your limited expertise in these | ||
CF | matters, you believe it to be related to the ??? rune you saw etched | ||
CF | into the walking armor's helmet. | ||
CF | | ||
CF | > | Knight_Otu asks, "Put the spell on it?" | |
DavidW says (to ClubFloyd), "put animation on flagstone" | ||
CF ] Tunnel | ||
CF | > | ||
CF | > PUT ANIMATION ON FLAGSTONE | ||
CF | | ||
CF | The word of animation is (mostly) not a physical object. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "say animation" | ||
CF ] Tunnel | ||
CF | > | ||
CF | > SAY ANIMATION | ||
CF | | ||
CF | (to yourself) | ||
CF | You don't respond. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "say animation to flagstone" | ||
CF ] Tunnel | ||
CF | > | ||
CF | > SAY ANIMATION TO FLAGSTONE | ||
CF | | ||
CF | You can only do that to something animate. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "cast animation at flagstone" | ||
CF ] Tunnel | ||
CF | > | ||
CF | > CAST ANIMATION AT FLAGSTONE | ||
CF | | ||
CF | That's not a verb I recognize. | ||
CF | | ||
CF | > | Knight_Otu says, "Maybe go down? Other items were used automatically." | |
DavidW says (to ClubFloyd), "d" | ||
CF ] Ancient Tomb | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | You speak the word of animation, and the ??? glyphs glow as the | ||
CF | flagstones themselves rise up out of the floor, revealing a passage | ||
CF | into the deeper foundations of the Ch??teau Semix. | ||
CF | | ||
CF | Ancient Tomb | ||
CF | A crypt of antediluvian design, perhaps at first a natural cave, hewn | ||
CF | by its original discoverers into a roughly circular shape. This | ||
CF | chamber must predate the Ch??teau above by some millennia. It made no | ||
CF | appearance in any of your researches. | ||
CF | | ||
CF | The sloped floor descends toward a basalt sarcophagus, surrounded by | ||
CF | seven iron urns. | ||
CF | | ||
CF | EXITS: UP | ||
CF | | ||
CF | > | DavidW says, "ta-da. Thanks." | |
DavidW says (to ClubFloyd), "x sarcophagus" | ||
CF ] Ancient Tomb | ||
CF | > | ||
CF | > X SARCOPHAGUS | ||
CF | | ||
CF | The sarcophagus was not brought here: It was carved out of the living | ||
CF | rock, like the walls and floor. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x urns" | ||
CF ] Ancient Tomb | ||
CF | > | ||
CF | > X URNS | ||
CF | | ||
CF | (You can't use multiple objects with that particular verb. I'm sorry. | ||
CF | It's not up to me. Please, just refer to one thing at a time. I'm | ||
CF | really sorry.) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x first urn" | ||
CF ] Ancient Tomb | ||
CF | > | ||
CF | > X FIRST URN | ||
CF | | ||
CF | (That noun is not implemented.) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x urn" | ||
CF ] Ancient Tomb | ||
CF | > | ||
CF | > X URN | ||
CF | | ||
CF | Which do you mean, the northern urn, the northeastern urn, the eastern | ||
CF | urn, the southeastern urn, the southwestern urn, the western urn, or | ||
CF | the northwestern urn? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x northern urn" | ||
CF ] Ancient Tomb | ||
CF | > | ||
CF | > X NORTHERN URN | ||
CF | | ||
CF | The urns transcribe the points of a heptagon around the sarcophagus: | ||
CF | Seven vessels of beaten iron, from an age when iron was valued more | ||
CF | highly than gold. This one is closed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open it" | ||
CF ] Ancient Tomb | ||
CF | > | ||
CF | > OPEN IT | ||
CF | | ||
CF | You open the northern urn, revealing a pool of quicksilver. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x quicksilver" | ||
CF ] Ancient Tomb | ||
CF | > | ||
CF | > X QUICKSILVER | ||
CF | | ||
CF | A quantity of liquid hydrargyrum metal rests in the bottom of the urn. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open northeastern urn" | ||
CF ] Ancient Tomb | ||
CF | > | ||
CF | > OPEN NORTHEASTERN URN | ||
CF | | ||
CF | You open the northeastern urn, revealing a clay tablet. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x clay tablet" | ||
CF ] Ancient Tomb | ||
CF | > | ||
CF | > X CLAY TABLET | ||
CF | | ||
CF | Some sort of pre-linguistic figures are pressed into the dried clay. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "read it" | ||
CF ] Ancient Tomb | ||
CF | > | ||
CF | > READ IT | ||
CF | | ||
CF | Some sort of pre-linguistic figures are pressed into the dried clay. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open eastern urn" | ||
CF ] Ancient Tomb | ||
CF | > | ||
CF | > OPEN EASTERN URN | ||
CF | | ||
CF | You open the eastern urn, revealing a milky gem. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x gem" | ||
CF ] Ancient Tomb | ||
CF | > | ||
CF | > X GEM | ||
CF | | ||
CF | An unremarkable stone. You are at a loss as to the reason for its | ||
CF | interment here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open southeastern urn" | ||
CF ] Ancient Tomb | ||
CF | > | ||
CF | > OPEN SOUTHEASTERN URN | ||
CF | | ||
CF | You open the southeastern urn, revealing a shriveled brain. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x brain" | ||
CF ] Ancient Tomb | ||
CF | > | ||
CF | > X BRAIN | ||
CF | | ||
CF | The oils used to preserve this brain lost their efficacy some | ||
CF | centuries ago. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open southwestern urn" | ||
CF ] Ancient Tomb | ||
CF | > | ||
CF | > OPEN SOUTHWESTERN URN | ||
CF | | ||
CF | You open the southwestern urn, revealing an ivory needle. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x needle" | ||
CF ] Ancient Tomb | ||
CF | > | ||
CF | > X NEEDLE | ||
CF | | ||
CF | You can detect a primal magic about this needle, which may have been | ||
CF | carved from the tusk of a woolly mammoth. Its attack power is 6. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] Ancient Tomb | ||
CF | > | ||
CF | > TAKE IT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open western" | ||
CF ] Ancient Tomb | ||
CF | > | ||
CF | > OPEN WESTERN | ||
CF | | ||
CF | You open the western urn, revealing a wooden idol. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x idol" | ||
CF ] Ancient Tomb | ||
CF | > | ||
CF | > X IDOL | ||
CF | | ||
CF | A humanoid figure, expertly carved. A line painted around its neck may | ||
CF | represent some sort of necklace. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open idol" | ||
CF ] Ancient Tomb | ||
CF | > | ||
CF | > OPEN IDOL | ||
CF | | ||
CF | It isn't something you can open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pull idol" | ||
CF ] Ancient Tomb | ||
CF | > | ||
CF | > PULL IDOL | ||
CF | | ||
CF | (That won't be necessary.) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take idol" | ||
CF ] Ancient Tomb | ||
CF | > | ||
CF | > TAKE IDOL | ||
CF | | ||
CF | You have no use for that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search idol" | ||
CF ] Ancient Tomb | ||
CF | > | ||
CF | > SEARCH IDOL | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open northwestern" | ||
CF ] Ancient Tomb | ||
CF | > | ||
CF | > OPEN NORTHWESTERN | ||
CF | | ||
CF | (the northwestern urn) | ||
CF | You open the northwestern urn, revealing a blackened thorn. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x thorn" | ||
CF ] Ancient Tomb | ||
CF | > | ||
CF | > X THORN | ||
CF | | ||
CF | An inch-long thorn cut from a nameless vine or flower, now extinct. A | ||
CF | dark, unidentifiable residue coats the tip. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "smell thorn" | ||
CF ] Ancient Tomb | ||
CF | > | ||
CF | > SMELL THORN | ||
CF | | ||
CF | You smell nothing unexpected. | ||
CF | | ||
CF | > | DavidW says, "That could be poison." | |
DavidW says (to ClubFloyd), "x residue" | ||
CF ] Ancient Tomb | ||
CF | > | ||
CF | > X RESIDUE | ||
CF | | ||
CF | An inch-long thorn cut from a nameless vine or flower, now extinct. A | ||
CF | dark, unidentifiable residue coats the tip. | ||
CF | | ||
CF | > | Knight_Otu says, "Possibly." | |
MoyTW says, "Possibly." | ||
DavidW says (to ClubFloyd), "open sarcophagus" | ||
CF ] Ancient Tomb | ||
CF | > | ||
CF | > OPEN SARCOPHAGUS | ||
CF | | ||
CF | You begin to push the heavy lid aside. This requires some effort, even | ||
CF | for a vampire of your considerable strength. | ||
CF | | ||
CF | A hand reaches out of the casket to assist you. | ||
CF | | ||
CF | You leap backward in shock, and look on speechlessly as the desiccated | ||
CF | appendage completes the task of removing the basalt slab. Then the | ||
CF | limb's owner rises from its sarcophagus: A humanoid shape, a full foot | ||
CF | taller than you, though of emaciated aspect. Its body was once wrapped | ||
CF | in linen bandages; most of these have disintegrated, revealing the | ||
CF | time-blackened tissues beneath. An iron torc is fastened round its | ||
CF | withered neck. | ||
CF | | ||
CF | The mummy grips a blade of chipped stone and takes a step toward you. | ||
CF | | ||
CF | > | MoyTW says, "oh, wait." | |
DavidW asks, "yes?" | ||
MoyTW asks, "...I wonder if you can stab the clay doll with the thorn?" | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Ancient Tomb | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Ancient Tomb | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | MoyTW says, "Or, like, if there's some way to do this and avoid the mummy fight." | |
DavidW says, "There was a clay tablet and a wooden idol." | ||
Knight_Otu says, "Also the brain." | ||
MoyTW says, "Well, stab the idol? Or dip the thorn in quicksilver? Or just, like, Do Stuff with them." | ||
DavidW says (to ClubFloyd), "search mercury" | ||
CF ] Ancient Tomb | ||
CF | > | ||
CF | > SEARCH MERCURY | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take thorn" | ||
CF ] Ancient Tomb | ||
CF | > | ||
CF | > TAKE THORN | ||
CF | | ||
CF | You have no use for that. | ||
CF | | ||
CF | > | MoyTW says, "It's possible the answer is "no lol" but I didn't try anything like that." | |
DavidW says (to ClubFloyd), "take tablet" | ||
CF ] Ancient Tomb | ||
CF | > | ||
CF | > TAKE TABLET | ||
CF | | ||
CF | You have no use for that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "stab idol with needle" | ||
CF ] Ancient Tomb | ||
CF | > | ||
CF | > STAB IDOL WITH NEEDLE | ||
CF | | ||
CF | Harming the wooden idol would accomplish nothing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put needle in mercury" | ||
CF ] Ancient Tomb | ||
CF | > | ||
CF | > PUT NEEDLE IN MERCURY | ||
CF | | ||
CF | That can't contain things. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "dip needle in mercury" | ||
CF ] Ancient Tomb | ||
CF | > | ||
CF | > DIP NEEDLE IN MERCURY | ||
CF | | ||
CF | That's not a verb I recognize. | ||
CF | | ||
CF | > | DavidW says, "We could try goes up from the audience hall, using the gloves." | |
MoyTW says, "Well ok it seems like we gotta fight the mummy." | ||
DavidW says, "er going" | ||
DavidW says (to ClubFloyd), "push save" | ||
CF ] Ancient Tomb | ||
CF | > | ||
CF | > PUSH SAVE | ||
CF | | ||
CF | (That noun is not implemented.) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf23" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Ancient Tomb | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open sarcophagus" | ||
CF ] Ancient Tomb | ||
CF | > | ||
CF | > OPEN SARCOPHAGUS | ||
CF | | ||
CF | You begin to push the heavy lid aside. This requires some effort, even | ||
CF | for a vampire of your considerable strength. | ||
CF | | ||
CF | A hand reaches out of the casket to assist you. | ||
CF | | ||
CF | You leap backward in shock, and look on speechlessly as the desiccated | ||
CF | appendage completes the task of removing the basalt slab. Then the | ||
CF | limb's owner rises from its sarcophagus: A humanoid shape, a full foot | ||
CF | taller than you, though of emaciated aspect. Its body was once wrapped | ||
CF | in linen bandages; most of these have disintegrated, revealing the | ||
CF | time-blackened tissues beneath. An iron torc is fastened round its | ||
CF | withered neck. | ||
CF | | ||
CF | The mummy grips a blade of chipped stone and takes a step toward you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hit mummy with needle" | ||
CF ] Ancient Tomb | ||
CF | > | ||
CF | > HIT MUMMY WITH NEEDLE | ||
CF | | ||
CF | You stick the mummy with the ivory needle, dealing 6 damage. The | ||
CF | needle, having waited millennia to serve its purpose, melts and | ||
CF | disappears. | ||
CF | | ||
CF | The mummy lunges???how could it be so fast????and its blade tears | ||
CF | silently | ||
CF | through your cape. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hit mummy with greatsword" | ||
CF ] Ancient Tomb | ||
CF | > | ||
CF | > HIT MUMMY WITH GREATSWORD | ||
CF | | ||
CF | The greatsword smashes into the mummy and deals 5 damage. Then it | ||
CF | explodes. | ||
CF | | ||
CF | The mummy brings its dagger within an inch of your neck. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hit mummy with poker" | ||
CF ] Ancient Tomb | ||
CF | > | ||
CF | > HIT MUMMY WITH POKER | ||
CF | | ||
CF | You plunge the poker into the mummy, though the holy metal stings your | ||
CF | fingers even through your gloves. The weapon deals 5 damage and | ||
CF | explodes. | ||
CF | | ||
CF | The mummy's dagger plunges at your heart???but you push its stringy arm | ||
CF | to the side. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hit mummy with injunction" | ||
CF ] Ancient Tomb | ||
CF | > | ||
CF | > HIT MUMMY WITH INJUNCTION | ||
CF | | ||
CF | You speak the word of injunction: The body of the mummy is racked with | ||
CF | intense force, taking 4 damage. But the spell fades away. | ||
CF | | ||
CF | A weak groan issues from the mummy's mouth. | ||
CF | | ||
CF | It slumps forward, about to fall to its knees???but in mid-fall it | ||
CF | crumbles to dust. The only sound is of its stone blade clattering to | ||
CF | the floor. | ||
CF | | ||
CF | You step over the mummy's remains to look inside its sarcophagus. It | ||
CF | has left behind another artifact: an athame carved from bone. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take athame" | ||
CF ] Ancient Tomb | ||
CF | > | ||
CF | > TAKE ATHAME | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x it" | ||
CF ] Ancient Tomb | ||
CF | > | ||
CF | > X IT | ||
CF | | ||
CF | The bone of some impossibly ancient beast, carved by the earliest | ||
CF | practictioners of magic into a ritual instrument. The brittle point is | ||
CF | useless as a weapon, but it would be profoundly effective in the | ||
CF | engraving of certain sigils and glyphs. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x blade" | ||
CF ] Ancient Tomb | ||
CF | > | ||
CF | > X BLADE | ||
CF | | ||
CF | The material used in the blade's manufacture is beyond the reach of | ||
CF | your geologic acumen. Its deadly sharpness appears to have been | ||
CF | enhanced by some unrecognizably primitive magic. Its attack power is | ||
CF | 7. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] Ancient Tomb | ||
CF | > | ||
CF | > TAKE IT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x mummy" | ||
CF ] Ancient Tomb | ||
CF | > | ||
CF | > X MUMMY | ||
CF | | ||
CF | (That noun is not implemented.) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Ancient Tomb | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Ancient Tomb | ||
CF | A crypt of antediluvian design, perhaps at first a natural cave, hewn | ||
CF | by its original discoverers into a roughly circular shape. This | ||
CF | chamber must predate the Ch??teau above by some millennia. It made no | ||
CF | appearance in any of your researches. | ||
CF | | ||
CF | The sloped floor descends toward a basalt sarcophagus, surrounded by | ||
CF | seven iron urns. | ||
CF | | ||
CF | EXITS: UP | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Tunnel | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Tunnel | ||
CF | A rough-hewn passage beneath the castle, visited only by the least | ||
CF | welcome and most desperate guests of the Marquis. Certain flagstones | ||
CF | of the floor are carved with certain strange symbols. | ||
CF | | ||
CF | EXITS: EAST DOWN WEST | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Crypt | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Crypt | ||
CF | A statue of ??ternitas looms over a magnificent ghost-glass casket. The | ||
CF | high ceiling dances with the glow of candles in the chamber above. | ||
CF | | ||
CF | The eastern archway is protected by a potent array of sigils. | ||
CF | | ||
CF | EXITS: UP EAST WEST | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Crypt | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | You could use that athame to counteract the sigils protecting the | ||
CF | archway, but the particular glyphs required are unknown to you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Tunnel | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Tunnel | ||
CF | A rough-hewn passage beneath the castle, visited only by the least | ||
CF | welcome and most desperate guests of the Marquis. Certain flagstones | ||
CF | of the floor are carved with certain strange symbols. | ||
CF | | ||
CF | EXITS: EAST DOWN WEST | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Pit | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Pit | ||
CF | Some indeterminate number of unworthy guests rest at the bottom of | ||
CF | this pit, their remains mingled by the depredations of scavengers. | ||
CF | | ||
CF | EXITS: UP EAST | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Audience Hall | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | You dig your claws into the wall and begin climbing. | ||
CF | | ||
CF | Audience Hall | ||
CF | Guests of the Marquis who fail to make a good first impression are | ||
CF | flung into the pit that takes up most of this chamber. | ||
CF | | ||
CF | The Marquis leans over the balcony, following your movements with a | ||
CF | bored sneer. | ||
CF | | ||
CF | EXITS: UP EAST DOWN WEST | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Balcony | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | You dig your claws into the wall and begin climbing. | ||
CF | | ||
CF | Balcony | ||
CF | This lens-shaped platform is bounded by a low marble railing on one | ||
CF | side and the eastern wall on the other. A ghost-glass window is set in | ||
CF | the wall; a horned statue stands sentry nearby. | ||
CF | | ||
CF | EXITS: EAST DOWN | ||
CF | | ||
CF | The Marquis seems delighted that you've taken the initiative to meet | ||
CF | him face-to-face, but he says nothing???He only chortles and swirls his | ||
CF | scythe dramatically. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "kill with blade" | ||
CF ] Balcony | ||
CF | > | ||
CF | > KILL WITH BLADE | ||
CF | | ||
CF | The sharpened stone slices through the Marquis with uncanny | ||
CF | smoothness. You deal 7 damage???but the weapon shatters. | ||
CF | | ||
CF | The Marquis swings his scythe???tearing your cape. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "kill with harp" | ||
CF ] Balcony | ||
CF | > | ||
CF | > KILL WITH HARP | ||
CF | | ||
CF | The harp is an awkward weapon, but you quickly judge how best to slam | ||
CF | it into the Marquis. Your foe takes 4 damage, but the instrument does | ||
CF | not survive the process. | ||
CF | | ||
CF | The Marquis falls to his knees, leaning heavily on his scythe. His | ||
CF | form swirls and fades, like a drop of ink dissolving in a glass of | ||
CF | water. Your suspicions were correct: This is not the Marquis himself, | ||
CF | but a phantom, programmed to taunt and distract you. | ||
CF | | ||
CF | With a rattling gasp, the specter dissipates into a milky fog, and his | ||
CF | scythe clatters to the balcony floor. The gaseous ghost-form, obeying | ||
CF | your implicit instructions, rises up into your nostrils and suffuses | ||
CF | your body. After taking a moment to integrate the substance, you look | ||
CF | down at your hands: With some small concentration, you cause them to | ||
CF | fade away for a moment. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Balcony | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Balcony | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "kill with machete" | ||
CF ] Balcony | ||
CF | > | ||
CF | > KILL WITH MACHETE | ||
CF | | ||
CF | The machete connects with the Marquis and deals 3 damage before | ||
CF | bursting into useless splinters. | ||
CF | | ||
CF | The Marquis falls to his knees, leaning heavily on his scythe. His | ||
CF | form swirls and fades, like a drop of ink dissolving in a glass of | ||
CF | water. Your suspicions were correct: This is not the Marquis himself, | ||
CF | but a phantom, programmed to taunt and distract you. | ||
CF | | ||
CF | With a rattling gasp, the specter dissipates into a milky fog, and his | ||
CF | scythe clatters to the balcony floor. The gaseous ghost-form, obeying | ||
CF | your implicit instructions, rises up into your nostrils and suffuses | ||
CF | your body. After taking a moment to integrate the substance, you look | ||
CF | down at your hands: With some small concentration, you cause them to | ||
CF | fade away for a moment. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Balcony | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Balcony | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "kill with cutlass" | ||
CF ] Balcony | ||
CF | > | ||
CF | > KILL WITH CUTLASS | ||
CF | | ||
CF | You slice into the Marquis with the cutlass and deal 2 damage. The | ||
CF | flimsy weapon turns to dust immediately. | ||
CF | | ||
CF | The Marquis falls to his knees, leaning heavily on his scythe. His | ||
CF | form swirls and fades, like a drop of ink dissolving in a glass of | ||
CF | water. Your suspicions were correct: This is not the Marquis himself, | ||
CF | but a phantom, programmed to taunt and distract you. | ||
CF | | ||
CF | With a rattling gasp, the specter dissipates into a milky fog, and his | ||
CF | scythe clatters to the balcony floor. The gaseous ghost-form, obeying | ||
CF | your implicit instructions, rises up into your nostrils and suffuses | ||
CF | your body. After taking a moment to integrate the substance, you look | ||
CF | down at your hands: With some small concentration, you cause them to | ||
CF | fade away for a moment. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Balcony | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Balcony | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "kill with dagger" | ||
CF ] Balcony | ||
CF | > | ||
CF | > KILL WITH DAGGER | ||
CF | | ||
CF | You stab the dagger into the Marquis and deal 1 damage. The blade | ||
CF | shatters. | ||
CF | | ||
CF | You duck beneath another swing of the glittering scythe. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Balcony | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Balcony | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "kill with cutlass" | ||
CF ] Balcony | ||
CF | > | ||
CF | > KILL WITH CUTLASS | ||
CF | | ||
CF | You slice into the Marquis with the cutlass and deal 2 damage. The | ||
CF | flimsy weapon turns to dust immediately. | ||
CF | | ||
CF | The Marquis falls to his knees, leaning heavily on his scythe. His | ||
CF | form swirls and fades, like a drop of ink dissolving in a glass of | ||
CF | water. Your suspicions were correct: This is not the Marquis himself, | ||
CF | but a phantom, programmed to taunt and distract you. | ||
CF | | ||
CF | With a rattling gasp, the specter dissipates into a milky fog, and his | ||
CF | scythe clatters to the balcony floor. The gaseous ghost-form, obeying | ||
CF | your implicit instructions, rises up into your nostrils and suffuses | ||
CF | your body. After taking a moment to integrate the substance, you look | ||
CF | down at your hands: With some small concentration, you cause them to | ||
CF | fade away for a moment. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x scythe" | ||
CF ] Balcony | ||
CF | > | ||
CF | > X SCYTHE | ||
CF | | ||
CF | A farming implement turned toward violence. Its attack power is 3. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] Balcony | ||
CF | > | ||
CF | > TAKE IT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x balcony" | ||
CF ] Balcony | ||
CF | > | ||
CF | > X BALCONY | ||
CF | | ||
CF | On the other side of the ghost-glass is the museum gallery. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x statue" | ||
CF ] Balcony | ||
CF | > | ||
CF | > X STATUE | ||
CF | | ||
CF | The limestone form of some minor demon, its expression carved to | ||
CF | create the sense that this statue, resentful of its station, is | ||
CF | nonetheless powerless to defy its master. It grips a little sickle in | ||
CF | one hand. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x sickle" | ||
CF ] Balcony | ||
CF | > | ||
CF | > X SICKLE | ||
CF | | ||
CF | A moon-shaped blade with a short handle. Its attack power is 4. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] Balcony | ||
CF | > | ||
CF | > TAKE IT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | Knight_Otu says, "The attack powers feel rather random." | |
DavidW says (to ClubFloyd), "l" | ||
CF ] Balcony | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Balcony | ||
CF | This lens-shaped platform is bounded by a low marble railing on one | ||
CF | side and the eastern wall on the other. A ghost-glass window is set in | ||
CF | the wall; a horned statue stands sentry nearby. | ||
CF | | ||
CF | EXITS: EAST DOWN | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Balcony | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a sickle | ||
CF | a scythe | ||
CF | the form of the ghost | ||
CF | an athame | ||
CF | a copper walking stick | ||
CF | a copper harp | ||
CF | a word of animation | ||
CF | a machete | ||
CF | a wakizashi | ||
CF | Thembriaud | ||
CF | the master's key | ||
CF | a cinqueda | ||
CF | a flail | ||
CF | some clawed gloves (being worn) | ||
CF | a mace | ||
CF | a scimitar | ||
CF | a tattered cape (being worn) | ||
CF | a white dagger | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x ghost" | ||
CF ] Balcony | ||
CF | > | ||
CF | > X GHOST | ||
CF | | ||
CF | The form of the ghost resists any physical interaction. It is, in | ||
CF | fact, entirely insubstantial???and this is the basis of its utility. | ||
CF | | ||
CF | > | Knight_Otu says, "For the ghostglass, of course." | |
DavidW asks, "And will it work on all the glass?" | ||
MoyTW says, "Yeah." | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Gallery | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | Your body melts into bluish, incorporeal smoke, and you pass through | ||
CF | the glass. | ||
CF | | ||
CF | Gallery | ||
CF | Numerous objets d'art and historical oddities are on display in this | ||
CF | museum hall: A portrait of the Marquis, the statue of Gaspard Oindr??, | ||
CF | a framed family tree, a Japanese warrior's equipment in an elaborate | ||
CF | display case. | ||
CF | | ||
CF | A pane of ghost-glass to the west offers a view of the balcony. The | ||
CF | oak door to the east is open. | ||
CF | | ||
CF | EXITS: EAST DOWN WEST | ||
CF | | ||
CF | You reconstitute your physical form. | ||
CF | | ||
CF | > | MoyTW says, "Really you'd think an inquisitor would come prepared with ghost-form." | |
DavidW says (to ClubFloyd), "d" | ||
CF ] Great Stair | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Great Stair | ||
CF | Velvet spills over the grand stairway in a crimson flood. The huge | ||
CF | door to the east stands open, and wind whistles down the length of the | ||
CF | castle. | ||
CF | | ||
CF | High on the wall are displayed the arms of the Marquis Semix. | ||
CF | | ||
CF | EXITS: UP EAST WEST | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Lounge | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Lounge | ||
CF | The walls of this chamber are hung with dark curtains, flickering in | ||
CF | the light of tall candelabrae. An ostentatious couch runs the length | ||
CF | of the hall. To the west is a huge door. | ||
CF | | ||
CF | EXITS: EAST DOWN WEST | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Crypt | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Crypt | ||
CF | A statue of ??ternitas looms over a magnificent ghost-glass casket. The | ||
CF | high ceiling dances with the glow of candles in the chamber above. | ||
CF | | ||
CF | The eastern archway is protected by a potent array of sigils. | ||
CF | | ||
CF | EXITS: UP EAST WEST | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take all from casket" | ||
CF ] Crypt | ||
CF | > | ||
CF | > TAKE ALL FROM CASKET | ||
CF | | ||
CF | ruby lens: You discorporate your hand so as to reach through the | ||
CF | glass. | ||
CF | | ||
CF | Taken. | ||
CF | gladius: You discorporate your hand so as to reach through the glass. | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | Knight_Otu says, "Maybe the mission reached us while we were vacationing." | |
DavidW says (to ClubFloyd), "u" | ||
CF ] Lounge | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | You dig your claws into the wall and begin climbing. | ||
CF | | ||
CF | Lounge | ||
CF | The walls of this chamber are hung with dark curtains, flickering in | ||
CF | the light of tall candelabrae. An ostentatious couch runs the length | ||
CF | of the hall. To the west is a huge door. | ||
CF | | ||
CF | EXITS: EAST DOWN WEST | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Hall of Feasting | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Hall of Feasting | ||
CF | There has been no feasting here for some time, and the long table is | ||
CF | covered in dust. At the east end of the room, a grand window looks out | ||
CF | on the Ch??teau gardens. | ||
CF | | ||
CF | There's a staircase sticking out of the ceiling. | ||
CF | | ||
CF | EXITS: UP EAST WEST | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Hedge Maze | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | Your body melts into bluish, incorporeal smoke, and you pass through | ||
CF | the glass. | ||
CF | | ||
CF | Hedge Maze | ||
CF | A labyrinth of sculpted greenery stretches before you: A frivolous | ||
CF | distraction. You climb atop the hedge-wall, and find it solid enough | ||
CF | to traverse. | ||
CF | | ||
CF | The rain is relentless. | ||
CF | | ||
CF | EXITS: EAST WEST | ||
CF | | ||
CF | You reconstitute your physical form. | ||
CF | | ||
CF | > | DavidW asks, "Do we have to drop stuff to map this?" | |
MoyTW asks, "Drop stuff to map this?" | ||
MoyTW says, "Uh, no." | ||
DavidW says, "A maze" | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Rose Garden | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Rose Garden | ||
CF | Those who manage to navigate the hedge maze are rewarded with this | ||
CF | nightmarish sight: Giant roses growing wild over what was once a | ||
CF | tasteful garden, thorny tendrils spreading like a blight across the | ||
CF | yellowed grass. The intense collective aroma of all these flowers, | ||
CF | while not unpleasant, is almost enough to make you swoon. | ||
CF | | ||
CF | EXITS: WEST | ||
CF | | ||
CF | A woman is growing among the vines. She blinks at you languidly. You | ||
CF | wave. | ||
CF | | ||
CF | "Good evening, mademoiselle. I have come here seeking information | ||
CF | concerning the Marquis." | ||
CF | | ||
CF | "You have come to assassinate the Marquis," she hisses. "I have been | ||
CF | apprised of your arrival, Inquisitor." | ||
CF | | ||
CF | You bow stiffly. "An unnecessary and unbecoming deception. I beg your | ||
CF | pardon, mademoiselle." | ||
CF | | ||
CF | "My name is Mandragora," she says, as lightning illuminates her | ||
CF | emerald skin. "and I am bound by duty to destroy the enemies of the | ||
CF | Marquis." | ||
CF | | ||
CF | "I see. I, similarly, am bound by duty to destroy the accomplices of | ||
CF | the Marquis, as well as his experiments." | ||
CF | | ||
CF | "Your duty is of no interest to me, Inquisitor. Come and face me, or | ||
CF | else leave my garden." Mandragora's tendrils ripple around her, and | ||
CF | the field of brambles lurches toward you as a single body. | ||
CF | | ||
CF | You nod. "Very well. My name is Vultrine, by the way." | ||
CF | | ||
CF | > | MoyTW says, "Ooooh, you mean, like, us the players." | |
MoyTW says, "I thought you were asking if we had to drop all our weapons to map it, and was very confused." | ||
DavidW says, "Like a typical maze in an old-school IF." | ||
DavidW says (to ClubFloyd), "x woman" | ||
CF ] Rose Garden | ||
CF | > | ||
CF | > X WOMAN | ||
CF | | ||
CF | It is not illegal to grow a living, thinking plant, but it does seem | ||
CF | cruel: This woman will never see anything beyond the walls of this | ||
CF | garden. She will never visit museums, or climb mountains, or walk | ||
CF | along a beach. | ||
CF | | ||
CF | You cut your sympathies short: This individual is interfering with | ||
CF | your investigation. She must be dealt with. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x flowers" | ||
CF ] Rose Garden | ||
CF | > | ||
CF | > X FLOWERS | ||
CF | | ||
CF | The flowers are unnaturally robust, probably as a result of | ||
CF | melliphytic interference. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hit with stick" | ||
CF ] Rose Garden | ||
CF | > | ||
CF | > HIT WITH STICK | ||
CF | | ||
CF | You bring the walking stick down on Mandragora and deal 4 damage. The | ||
CF | stick itself snaps in half and is destroyed. | ||
CF | | ||
CF | Mandragora swipes at you with a thorny vine, cutting an ugly gash in | ||
CF | your cape. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hit with sickle" | ||
CF ] Rose Garden | ||
CF | > | ||
CF | > HIT WITH SICKLE | ||
CF | | ||
CF | You slice into Mandragora with the sickle, dealing 4 damage. The blade | ||
CF | snaps off, and the weapon is destroyed. | ||
CF | | ||
CF | Another lash from Mandragora's tendrils lands painfully on your cheek. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hit with gladius" | ||
CF ] Rose Garden | ||
CF | > | ||
CF | > HIT WITH GLADIUS | ||
CF | | ||
CF | You plunge the gladius into your enemy, dealing 4 damage. The weapon | ||
CF | is disintegrated by the force of impact. | ||
CF | | ||
CF | You duck to avoid one of her attacks???and are momentarily ensconced in | ||
CF | a pit of brambles. But you pull yourself out. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hit with scythe" | ||
CF ] Rose Garden | ||
CF | > | ||
CF | > HIT WITH SCYTHE | ||
CF | | ||
CF | You swing the scythe in a deadly arc, dealing 3 damage. The scythe | ||
CF | shatters. | ||
CF | | ||
CF | She stops moving. She blinks. | ||
CF | | ||
CF | And then she withers away, and her form is not that of a woman, but of | ||
CF | a gnarled twig. Her brambles blacken and fall to pieces. Only the | ||
CF | roses remain. | ||
CF | | ||
CF | And one length of vine, covered in thorns. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x roses" | ||
CF ] Rose Garden | ||
CF | > | ||
CF | > X ROSES | ||
CF | | ||
CF | The flowers are unnaturally robust, probably as a result of | ||
CF | melliphytic interference. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x vine" | ||
CF ] Rose Garden | ||
CF | > | ||
CF | > X VINE | ||
CF | | ||
CF | A vine that Mandragora used in her attempt to kill you. The thicker | ||
CF | end is smooth enough to grip as a handle; the opposite end is covered | ||
CF | in menacing thorns. Its attack power is 7. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take vine" | ||
CF ] Rose Garden | ||
CF | > | ||
CF | > TAKE VINE | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Rose Garden | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a thorn whip | ||
CF | a ruby lens | ||
CF | the form of the ghost | ||
CF | an athame | ||
CF | a copper harp | ||
CF | a word of animation | ||
CF | a machete | ||
CF | a wakizashi | ||
CF | Thembriaud | ||
CF | the master's key | ||
CF | a cinqueda | ||
CF | a flail | ||
CF | some clawed gloves (being worn) | ||
CF | a mace | ||
CF | a scimitar | ||
CF | a tattered cape (being worn) | ||
CF | a white dagger | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x cape" | ||
CF ] Rose Garden | ||
CF | > | ||
CF | > X CAPE | ||
CF | | ||
CF | Long gouges have been torn out of your beloved cape. It remains to be | ||
CF | seen whether Clarienne will be able to restore it. | ||
CF | | ||
CF | You resolve not to let the question bother you. Clarienne is a miracle | ||
CF | worker. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look" | ||
CF ] Rose Garden | ||
CF | > | ||
CF | > LOOK | ||
CF | | ||
CF | Rose Garden | ||
CF | A field of oversized roses, filling the air with unbearable sweetness. | ||
CF | At their center is the stump that once was Mandragora. | ||
CF | | ||
CF | EXITS: WEST | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x stump" | ||
CF ] Rose Garden | ||
CF | > | ||
CF | > X STUMP | ||
CF | | ||
CF | A vaguely humanoid bit of plant matter is all that remains of | ||
CF | Mandragora. It's not impossible that she'll manage to regrow | ||
CF | herself???Perhaps in a few years. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take roses" | ||
CF ] Rose Garden | ||
CF | > | ||
CF | > TAKE ROSES | ||
CF | | ||
CF | You pick one rose and install it in your buttonhole. At once you feel | ||
CF | yourself surrounded by an aura of its cloying perfume. | ||
CF | | ||
CF | > | DavidW says, "yessss" | |
DavidW says (to ClubFloyd), "w" | ||
CF ] Hedge Maze | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Hedge Maze | ||
CF | Standing atop the hedges, you can dash from one end of the maze to the | ||
CF | other in a few moments. | ||
CF | | ||
CF | The rain is relentless. | ||
CF | | ||
CF | EXITS: EAST WEST | ||
CF | | ||
CF | > | DavidW asks, "rain?" | |
DavidW says (to ClubFloyd), "w" | ||
CF ] Hall of Feasting | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | Your body melts into bluish, incorporeal smoke, and you pass through | ||
CF | the glass. | ||
CF | | ||
CF | Hall of Feasting | ||
CF | There has been no feasting here for some time, and the long table is | ||
CF | covered in dust. At the east end of the room, a grand window looks out | ||
CF | on the Ch??teau gardens. | ||
CF | | ||
CF | There's a staircase sticking out of the ceiling. | ||
CF | | ||
CF | EXITS: UP EAST WEST | ||
CF | | ||
CF | You reconstitute your physical form. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Hidden Passage | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Hidden Passage | ||
CF | Here the walls are bare wood, and dust covers the cold stone floor. It | ||
CF | is doubtful that the Marquis has found a use for this concealed | ||
CF | redoubt in recent years. | ||
CF | | ||
CF | A rusty lever is set in the far wall. | ||
CF | | ||
CF | EXITS: DOWN WEST | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Master Bedroom | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Master Bedroom | ||
CF | The Marquis does not sleep here (or indeed at all). The great bed is | ||
CF | unused, the fireplace is spotless. | ||
CF | | ||
CF | A chill wind issues from the spiral staircase, and a tapestry hung on | ||
CF | the easten wall ripples gently. | ||
CF | | ||
CF | EXITS: UP EAST WEST | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Parapet | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Parapet | ||
CF | Rain falls in sheets, and the narrow walkway is like a sluice. On one | ||
CF | side is the tower wall, ascending into the storm; on the other, | ||
CF | statues of Nephreine and Alithedora look out over the countryside, | ||
CF | serenely ignoring the precipitous drop to the castle grounds at their | ||
CF | feet. Happily, a staircase nearby enables a safer descent. | ||
CF | | ||
CF | EXITS: UP DOWN WEST | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Laboratory | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | The rose's atmosphere surrounds you, forming a bubble of sweet air | ||
CF | with enough solidity to repel the toxic gas surrounding the western | ||
CF | tower. You continue along the walkway and enter. | ||
CF | | ||
CF | Laboratory | ||
CF | Here, if any further evidence were needed, is proof positive: The | ||
CF | Marquis is not merely dabbling, but devoting considerable resources to | ||
CF | his study of melliphysis. You recognize the banned materials on the | ||
CF | bookshelves at a glance. Diagrams on the wall depict physical space | ||
CF | being folded into unnatural shapes. | ||
CF | | ||
CF | And most damning of all, in the far corner of the chamber is a | ||
CF | pinprick of darkness???a rent torn through the very air???through which | ||
CF | a | ||
CF | viridescent miasma is slowly leaking into this dimension. | ||
CF | | ||
CF | EXITS: EAST | ||
CF | | ||
CF | A loose page lies on the workbench, with some sort of formula scrawled | ||
CF | on it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take page" | ||
CF ] Laboratory | ||
CF | > | ||
CF | > TAKE PAGE | ||
CF | | ||
CF | At the first step you take toward the workbench, something skitters | ||
CF | out from underneath it: A furry, many-legged creature you cannot | ||
CF | immediately recognize. | ||
CF | | ||
CF | It opens a toothy maw and growls breathily at you, standing between | ||
CF | you and the pitted desk. It dawns on you that this is a famulus, | ||
CF | conjured by the Marquis. Besides interfering with your investigation, | ||
CF | the monster itself is illegal. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x famulus" | ||
CF ] Laboratory | ||
CF | > | ||
CF | > X FAMULUS | ||
CF | | ||
CF | A melliphytic famulus is sculpted with the limbs, sensory organs???even | ||
CF | the specific intellectual faculties required by its summoner. | ||
CF | Presumably when this one is not acting as a mere guard dog, it is able | ||
CF | to assist the Marquis in his depraved studies. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hit with vine" | ||
CF ] Laboratory | ||
CF | > | ||
CF | > HIT WITH VINE | ||
CF | | ||
CF | You swipe at the famulus with the thorny whip, slicing deep and | ||
CF | dealing 7 damage. But then the whip withers away, like the rest of | ||
CF | Mandragora's armament. | ||
CF | | ||
CF | The famulus leaps forward and closes its massive jaws around your | ||
CF | cape, tearing off a sizable strip of fabric. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hit with poleaxe" | ||
CF ] Laboratory | ||
CF | > | ||
CF | > HIT WITH POLEAXE | ||
CF | | ||
CF | You bring down Thembriaud with a mighty swing and deal 5 damage. The | ||
CF | legendary weapon is destroyed. | ||
CF | | ||
CF | The famulus tries to bite down on your arm, but you smack it away. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hit with mace" | ||
CF ] Laboratory | ||
CF | > | ||
CF | > HIT WITH MACE | ||
CF | | ||
CF | You slam the mace into the famulus. The mace bursts into a cloud of | ||
CF | shrapnel, but not before dealing 3 damage. | ||
CF | | ||
CF | The famulus utters one last creaking whine???and then it disappears | ||
CF | with | ||
CF | a hideous popping sound. | ||
CF | | ||
CF | A magic particle rises into the air over the spot: A spell you | ||
CF | recognize as a word of vexation. This must have been what imparted | ||
CF | such orneriness to the creature. You take possession of it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Laboratory | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Laboratory | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hit with scimitar" | ||
CF ] Laboratory | ||
CF | > | ||
CF | > HIT WITH SCIMITAR | ||
CF | | ||
CF | With a practiced hand you slice into the famulus and deal 2 damage. | ||
CF | The force of your blow is enough to snap the blade into two pieces of | ||
CF | useless steel. | ||
CF | | ||
CF | The famulus whines pitifully???and then climbs up your shirt, to snap | ||
CF | at | ||
CF | your neck. You shove it back to the floor. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Laboratory | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Laboratory | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hit with mace" | ||
CF ] Laboratory | ||
CF | > | ||
CF | > HIT WITH MACE | ||
CF | | ||
CF | You slam the mace into the famulus. The mace bursts into a cloud of | ||
CF | shrapnel, but not before dealing 3 damage. | ||
CF | | ||
CF | The famulus utters one last creaking whine???and then it disappears | ||
CF | with | ||
CF | a hideous popping sound. | ||
CF | | ||
CF | A magic particle rises into the air over the spot: A spell you | ||
CF | recognize as a word of vexation. This must have been what imparted | ||
CF | such orneriness to the creature. You take possession of it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x vexation" | ||
CF ] Laboratory | ||
CF | > | ||
CF | > X VEXATION | ||
CF | | ||
CF | The word of vexation is a magic spell which you hold more in your mind | ||
CF | than in your hand. Its attack power is 7. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take page" | ||
CF ] Laboratory | ||
CF | > | ||
CF | > TAKE PAGE | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x page" | ||
CF ] Laboratory | ||
CF | > | ||
CF | > X PAGE | ||
CF | | ||
CF | The formula on the scrap of paper is a glyph of interruption, | ||
CF | specifically designed to suspend the effects of some other magic for a | ||
CF | limited time. To inscribe the glyph would require a specialized ritual | ||
CF | instrument. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x pinprick" | ||
CF ] Laboratory | ||
CF | > | ||
CF | > X PINPRICK | ||
CF | | ||
CF | The perforation is so miniscule in size as to seemingly disappear when | ||
CF | observed directly. You have dealt with such things before, however: | ||
CF | Even the most diminutive of melliphytic phenomena can have disastrous | ||
CF | effects. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x miasma" | ||
CF ] Laboratory | ||
CF | > | ||
CF | > X MIASMA | ||
CF | | ||
CF | The gas flows steadily out of the air, filling the laboratory, | ||
CF | drifting out of the windows. It will go on flowing out of the Ch??teau, | ||
CF | across the countryside, into farms and villages. You will have to | ||
CF | procure a specialist to seal the perforation as soon as possible???as | ||
CF | soon as you have executed your own duties. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x banned" | ||
CF ] Laboratory | ||
CF | > | ||
CF | > X BANNED | ||
CF | | ||
CF | Your instinct is to destroy the most heretical books at once, but they | ||
CF | will need to be taken in as evidence after you've dealt with the | ||
CF | Marquis. | ||
CF | | ||
CF | A spherical vial of hythic acid is sitting atop one shelf. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take vial" | ||
CF ] Laboratory | ||
CF | > | ||
CF | > TAKE VIAL | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x vial" | ||
CF ] Laboratory | ||
CF | > | ||
CF | > X VIAL | ||
CF | | ||
CF | Though it has applications in any number of unseemly or unlawful | ||
CF | endeavors, mere possession of hythic acid is perfectly legal. Its | ||
CF | attack power is 6. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look" | ||
CF ] Laboratory | ||
CF | > | ||
CF | > LOOK | ||
CF | | ||
CF | Laboratory | ||
CF | Here, if any further evidence were needed, is proof positive: The | ||
CF | Marquis is not merely dabbling, but devoting considerable resources to | ||
CF | his study of melliphysis. You recognize the banned materials on the | ||
CF | bookshelves at a glance. Diagrams on the wall depict physical space | ||
CF | being folded into unnatural shapes. | ||
CF | | ||
CF | And most damning of all, in the far corner of the chamber is a | ||
CF | pinprick of darkness???a rent torn through the very air???through which | ||
CF | a | ||
CF | viridescent miasma is slowly leaking into this dimension. | ||
CF | | ||
CF | EXITS: EAST | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x diagrams" | ||
CF ] Laboratory | ||
CF | > | ||
CF | > X DIAGRAMS | ||
CF | | ||
CF | The bizarre deformations drawn out by the Marquis on these parchments | ||
CF | are enough to make your forehead ache, even without the knowledge that | ||
CF | the entity he purports to force into such contortions is the universe | ||
CF | itself. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take diagrams" | ||
CF ] Laboratory | ||
CF | > | ||
CF | > TAKE DIAGRAMS | ||
CF | | ||
CF | (That's not for taking.) | ||
CF | | ||
CF | > | DavidW says, "So, the sigil arch next." | |
DavidW says (to ClubFloyd), "e" | ||
CF ] Parapet | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Parapet | ||
CF | Rain falls in sheets, and the narrow walkway is like a sluice. On one | ||
CF | side is the tower wall, ascending into the storm; on the other, | ||
CF | statues of Nephreine and Alithedora look out over the countryside, | ||
CF | serenely ignoring the precipitous drop to the castle grounds at their | ||
CF | feet. Happily, a staircase nearby enables a safer descent. | ||
CF | | ||
CF | EXITS: UP DOWN WEST | ||
CF | | ||
CF | > | Knight_Otu nods. | |
DavidW says (to ClubFloyd), "d" | ||
CF ] Master Bedroom | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Master Bedroom | ||
CF | The Marquis does not sleep here (or indeed at all). The great bed is | ||
CF | unused, the fireplace is spotless. | ||
CF | | ||
CF | A chill wind issues from the spiral staircase, and a tapestry hung on | ||
CF | the easten wall ripples gently. | ||
CF | | ||
CF | EXITS: UP EAST WEST | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Hidden Passage | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Hidden Passage | ||
CF | Here the walls are bare wood, and dust covers the cold stone floor. It | ||
CF | is doubtful that the Marquis has found a use for this concealed | ||
CF | redoubt in recent years. | ||
CF | | ||
CF | A rusty lever is set in the far wall. | ||
CF | | ||
CF | EXITS: DOWN WEST | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Hall of Feasting | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Hall of Feasting | ||
CF | There has been no feasting here for some time, and the long table is | ||
CF | covered in dust. At the east end of the room, a grand window looks out | ||
CF | on the Ch??teau gardens. | ||
CF | | ||
CF | There's a staircase sticking out of the ceiling. | ||
CF | | ||
CF | EXITS: UP EAST WEST | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Lounge | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Lounge | ||
CF | The walls of this chamber are hung with dark curtains, flickering in | ||
CF | the light of tall candelabrae. An ostentatious couch runs the length | ||
CF | of the hall. To the west is a huge door. | ||
CF | | ||
CF | EXITS: EAST DOWN WEST | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Crypt | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Crypt | ||
CF | A statue of ??ternitas looms over a magnificent ghost-glass casket. The | ||
CF | high ceiling dances with the glow of candles in the chamber above. | ||
CF | | ||
CF | The eastern archway is protected by a potent array of sigils. | ||
CF | | ||
CF | EXITS: UP EAST WEST | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Grotto | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | You lean down and carve the glyph of interruption with the athame, | ||
CF | suspending the enchantment just long enough for you to pass through | ||
CF | the archway. | ||
CF | | ||
CF | Grotto | ||
CF | Slumped stalagmites surround a pool of greenish liquid, its depths | ||
CF | obscured by unnatural mist. | ||
CF | | ||
CF | EXITS: WEST | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x pool" | ||
CF ] Grotto | ||
CF | > | ||
CF | > X POOL | ||
CF | | ||
CF | You peer over the edge of the pool. | ||
CF | | ||
CF | Something peers back up at you. | ||
CF | | ||
CF | It swims up at you, undulating eerily, faster and faster until it | ||
CF | emerges with a viscous splashing at the water's edge. You recognize | ||
CF | its shape: A Nemertean. | ||
CF | | ||
CF | "Ah, a friend of the Marquis," it utters, the words muffled by its | ||
CF | many-lobed mouth. "I was not apprised of your visitation. All the | ||
CF | same, I am happy to take on another pupil." | ||
CF | | ||
CF | "Then it was you who instructed the Marquis in the art of | ||
CF | melliphysis?" you ask. | ||
CF | | ||
CF | Its eye opens in a grim smirk. "I recognize the questioning of an | ||
CF | Inquisitor," it spits back. "You may spare me any rehearsed remarks | ||
CF | upon the necessity of my eradication???I have had it all from your | ||
CF | predecessor, in the moments before he was devoured." | ||
CF | | ||
CF | You nod. "Then I will proceed directly to the eradication." | ||
CF | | ||
CF | "Attempt this if you must," it says, unsheathing a chitinous pincer, | ||
CF | "but I have fed so recently???It is all the same to me if you choose to | ||
CF | flee with your life." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hit with vexation" | ||
CF ] Grotto | ||
CF | > | ||
CF | > HIT WITH VEXATION | ||
CF | | ||
CF | You speak the word of vexation: The Nemertean shrieks in unfathomable | ||
CF | fury, taking 7 damage. But the spell fades away. | ||
CF | | ||
CF | The Nemertean's membranes billow, and it flies up into the dark | ||
CF | heights of the cave. | ||
CF | | ||
CF | It swoops down upon you???you leap out of the way???your cape is caught | ||
CF | in | ||
CF | its pincer. | ||
CF | | ||
CF | It yanks on the tattered garment, drawing you in. You pull in the | ||
CF | other direction until your cape is torn from your shoulders. You leap | ||
CF | out of range and whirl around to see the monster shredding what | ||
CF | remained of your cape to ribbons. Then it turns toward you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hit with vial" | ||
CF ] Grotto | ||
CF | > | ||
CF | > HIT WITH VIAL | ||
CF | | ||
CF | The vial shatters, and hythic acid splashes all over the Nemertean. | ||
CF | The liquid then erupts in flames, dealing 6 damage. | ||
CF | | ||
CF | The Nemertean thrusts in response, but you dodge the blow. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Grotto | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a glyph of interruption | ||
CF | a rose (being worn) | ||
CF | a ruby lens | ||
CF | the form of the ghost | ||
CF | an athame | ||
CF | a copper harp | ||
CF | a word of animation | ||
CF | a machete | ||
CF | a wakizashi | ||
CF | the master's key | ||
CF | a cinqueda | ||
CF | a flail | ||
CF | some clawed gloves (being worn) | ||
CF | a scimitar | ||
CF | a white dagger | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hit with flail" | ||
CF ] Grotto | ||
CF | > | ||
CF | > HIT WITH FLAIL | ||
CF | | ||
CF | You swing the flail around and around, building up speed???Then you | ||
CF | swing it into the Nemertean, and it explodes, dealing 3 damage. | ||
CF | | ||
CF | You duck behind a stalagmite to avoid another swipe of the creature's | ||
CF | pincer. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hit with harp" | ||
CF ] Grotto | ||
CF | > | ||
CF | > HIT WITH HARP | ||
CF | | ||
CF | The harp is an awkward weapon, but you quickly judge how best to slam | ||
CF | it into the Nemertean. Your foe takes 4 damage, but the instrument | ||
CF | does not survive the process. | ||
CF | | ||
CF | The bulbous creature stops in its tracks. | ||
CF | | ||
CF | "Have it your own way, Inquisitor. Go and wreak your justice upon the | ||
CF | Marquis. We Nemerteans love nothing more than to see vampire turn | ||
CF | against vampire." | ||
CF | | ||
CF | The noise it produces next might be a hollow laugh, or else a | ||
CF | death-rattle: For the Nemertean collapses, its unearthly organs | ||
CF | squelching and shriveling before your eyes. | ||
CF | | ||
CF | You look over the remains: Its air-membrane, shrunken into a form not | ||
CF | unlike your beloved silk cape, and its deadly pincer. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x pincer" | ||
CF ] Grotto | ||
CF | > | ||
CF | > X PINCER | ||
CF | | ||
CF | One of the few rigid elements of Nemertean anatomy is the pincer. A | ||
CF | grisly trophy to be sure, but its efficacy in combat far outweighs its | ||
CF | distastefulness. Its attack power is 8. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] Grotto | ||
CF | > | ||
CF | > TAKE IT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x membrane" | ||
CF ] Grotto | ||
CF | > | ||
CF | > X MEMBRANE | ||
CF | | ||
CF | The material is remarkably smooth and soft, considering its origin. | ||
CF | You have seen firsthand how its folds take in surrounding air and | ||
CF | converts the pressure into a powerful upward force. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] Grotto | ||
CF | > | ||
CF | > TAKE IT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Grotto | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Grotto | ||
CF | Slumped stalagmites surround a pool of greenish liquid, its depths | ||
CF | obscured by unnatural mist. | ||
CF | | ||
CF | EXITS: WEST | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x mist" | ||
CF ] Grotto | ||
CF | > | ||
CF | > X MIST | ||
CF | | ||
CF | An unaccountable quantity of vapor covers the water's surface, | ||
CF | creeping out over the stone, as if seeking to infiltrate the Ch??teau | ||
CF | beyond. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x stone" | ||
CF ] Grotto | ||
CF | > | ||
CF | > X STONE | ||
CF | | ||
CF | Each mass of stone seems to ooze indolently over itself, creeping | ||
CF | toward the dark pool. | ||
CF | | ||
CF | A sword is sticking out of one of the stalagmites???It must have been | ||
CF | thrust into the rock with considerable force. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take sword" | ||
CF ] Grotto | ||
CF | > | ||
CF | > TAKE SWORD | ||
CF | | ||
CF | (the white rapier) | ||
CF | You grab hold of the rapier's hilt and pull. | ||
CF | | ||
CF | It doesn't budge. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x sword" | ||
CF ] Grotto | ||
CF | > | ||
CF | > X SWORD | ||
CF | | ||
CF | Which do you mean, the white rapier, the machete, the cinqueda, or the | ||
CF | scimitar? | ||
CF | | ||
CF | > | ||
DavidW focuses on his crystal and fades away into a white haze in the light. | ||
DavidW has arrived. | ||
DavidW says (to ClubFloyd), "white" | ||
CF ] Grotto | ||
CF | > | ||
CF | > WHITE | ||
CF | | ||
CF | You think you recognize the weapon, but you won't be sure until you'e | ||
CF | extracted it from this rock formation. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x rock" | ||
CF ] Grotto | ||
CF | > | ||
CF | > X ROCK | ||
CF | | ||
CF | (That noun is not implemented.) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x stalagmite" | ||
CF ] Grotto | ||
CF | > | ||
CF | > X STALAGMITE | ||
CF | | ||
CF | Each mass of stone seems to ooze indolently over itself, creeping | ||
CF | toward the dark pool. | ||
CF | | ||
CF | A sword is sticking out of one of the stalagmites???It must have been | ||
CF | thrust into the rock with considerable force. | ||
CF | | ||
CF | > | DavidW says, "The last time I pulled a sword from a stone, I used a special oil." | |
DavidW says, "I don't think that's the trick here." | ||
MoyTW says, "ha." | ||
DavidW says (to ClubFloyd), "pull white rapier" | ||
CF ] Grotto | ||
CF | > | ||
CF | > PULL WHITE RAPIER | ||
CF | | ||
CF | You set your feet and pull harder at the rapier. | ||
CF | | ||
CF | The blade seems to shift in the rock. A little. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Grotto | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | You heave once more, and the rapier slides out of the stalagmite with | ||
CF | such ease that you stumble backward a bit. | ||
CF | | ||
CF | > | DavidW says, "yay, persistence." | |
DavidW says (to ClubFloyd), "x white rapier" | ||
CF ] Grotto | ||
CF | > | ||
CF | > X WHITE RAPIER | ||
CF | | ||
CF | This rapier was wielded by Udolphon, the first Inquisitor assigned to | ||
CF | investigate the Marquis. While examining it closely, you perceive in | ||
CF | yourself an unprofessional desire to ensure he is avenged. Its attack | ||
CF | power is 8. | ||
CF | | ||
CF | > | Knight_Otu asks, "Are we now the vampire king?" | |
DavidW says, "Not yet." | ||
DavidW says, "We may have all we can take from here." | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Grotto | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | DavidW says, "And I'm guessing the membrane will let us go UP from Parapet to the final battle." | |
Knight_Otu says, "(Also, if Udolphon made it to here, why are so many old obstacles still here. Can't all have been created after, right?)" | ||
DavidW says (to ClubFloyd), "I think some reset." | ||
CF ] Grotto | ||
CF | > | ||
CF | > I THINK SOME RESET. | ||
CF | | ||
CF | I only understood you as far as wanting to take inventory. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Crypt | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Crypt | ||
CF | A statue of ??ternitas looms over a magnificent ghost-glass casket. The | ||
CF | high ceiling dances with the glow of candles in the chamber above. | ||
CF | | ||
CF | The eastern archway is protected by a potent array of sigils. | ||
CF | | ||
CF | EXITS: UP EAST WEST | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Lounge | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | You dig your claws into the wall and begin climbing. | ||
CF | | ||
CF | Lounge | ||
CF | The walls of this chamber are hung with dark curtains, flickering in | ||
CF | the light of tall candelabrae. An ostentatious couch runs the length | ||
CF | of the hall. To the west is a huge door. | ||
CF | | ||
CF | EXITS: EAST DOWN WEST | ||
CF | | ||
CF | > | Knight_Otu says, "Maybe." | |
DavidW says (to ClubFloyd), "w" | ||
CF ] Great Stair | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Great Stair | ||
CF | Velvet spills over the grand stairway in a crimson flood. The huge | ||
CF | door to the east stands open, and wind whistles down the length of the | ||
CF | castle. | ||
CF | | ||
CF | High on the wall are displayed the arms of the Marquis Semix. | ||
CF | | ||
CF | EXITS: UP EAST WEST | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Great Stair | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Gallery | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Gallery | ||
CF | Numerous objets d'art and historical oddities are on display in this | ||
CF | museum hall: A portrait of the Marquis, the statue of Gaspard Oindr??, | ||
CF | a framed family tree, a Japanese warrior's equipment in an elaborate | ||
CF | display case. | ||
CF | | ||
CF | A pane of ghost-glass to the west offers a view of the balcony. The | ||
CF | oak door to the east is open. | ||
CF | | ||
CF | EXITS: EAST DOWN WEST | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Master Bedroom | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Master Bedroom | ||
CF | The Marquis does not sleep here (or indeed at all). The great bed is | ||
CF | unused, the fireplace is spotless. | ||
CF | | ||
CF | A chill wind issues from the spiral staircase, and a tapestry hung on | ||
CF | the easten wall ripples gently. | ||
CF | | ||
CF | EXITS: UP EAST WEST | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Parapet | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Parapet | ||
CF | Rain falls in sheets, and the narrow walkway is like a sluice. On one | ||
CF | side is the tower wall, ascending into the storm; on the other, | ||
CF | statues of Nephreine and Alithedora look out over the countryside, | ||
CF | serenely ignoring the precipitous drop to the castle grounds at their | ||
CF | feet. Happily, a staircase nearby enables a safer descent. | ||
CF | | ||
CF | EXITS: UP DOWN WEST | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf24" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Parapet | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Roof | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | You dig your claws into the wall and begin climbing. | ||
CF | | ||
CF | Roof | ||
CF | A lesser Inquisitor might lose one's footing on this steeply pitched | ||
CF | roof, in this torrential downpour, but fortunately the Orthodoxy gave | ||
CF | this particular assignment to their most skilled agent. | ||
CF | | ||
CF | A gap in the roof and a few loose bricks indicate that some section of | ||
CF | the castle was forcibly removed from this spot. Looking up, you see | ||
CF | what happened: The tower is floating in the clouds above the Ch??teau. | ||
CF | That is most certainly illegal. | ||
CF | | ||
CF | EXITS: UP DOWN | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bricks" | ||
CF ] Roof | ||
CF | > | ||
CF | > X BRICKS | ||
CF | | ||
CF | Bricks are littered across the roof. A nearby specimen possesses a | ||
CF | particular imposing jaggedness. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x specimen" | ||
CF ] Roof | ||
CF | > | ||
CF | > X SPECIMEN | ||
CF | | ||
CF | (That noun is not implemented.) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x brick" | ||
CF ] Roof | ||
CF | > | ||
CF | > X BRICK | ||
CF | | ||
CF | A squarish piece of rock with a knifelike edge. Its attack power is 3. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] Roof | ||
CF | > | ||
CF | > TAKE IT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x gap" | ||
CF ] Roof | ||
CF | > | ||
CF | > X GAP | ||
CF | | ||
CF | A roughly circular hole has been punched out of the roof. There | ||
CF | appears to be nothing of interest below. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x tower" | ||
CF ] Roof | ||
CF | > | ||
CF | > X TOWER | ||
CF | | ||
CF | Though the places where it formerly connected to the Ch??teau bear the | ||
CF | impressions of remarkable violence, the better part of the tower is | ||
CF | surprisingly intact. It is in the first place surprising (though much | ||
CF | of the shock has now worn off) that such a massive structure could be | ||
CF | made to levitate independently at all. The melliphytic energies | ||
CF | required must be colossal. The Orthodoxy will be furious???unless you | ||
CF | bring the Marquis to justice. | ||
CF | | ||
CF | A glow from within indicates that the tower is currently occupied. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Roof | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | You have no way of flying up into that tower! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "wear membrane" | ||
CF ] Roof | ||
CF | > | ||
CF | > WEAR MEMBRANE | ||
CF | | ||
CF | You put on the membranous cape. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Floating Tower | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | You raise your cape around you and catch a gust of wind??? | ||
CF | | ||
CF | ???It bears you up into the tempest, up to the tower. | ||
CF | | ||
CF | Floating Tower | ||
CF | You land lightly on the rain-slick floor. Thunder shakes the tower, | ||
CF | and then a voice booms: "You're too late, Inquisitor." | ||
CF | | ||
CF | A vortex of twisted space hangs over the tower, whipping the wind and | ||
CF | clouds into a maelstrom. You can feel it pulling on you, as well. | ||
CF | | ||
CF | EXITS: DOWN | ||
CF | | ||
CF | "Too late for what?" you ask. | ||
CF | | ||
CF | The Marquis glides toward you, unperturbed by the howling winds. "The | ||
CF | Gate is open," he explains, "and shortly it will be under my control. | ||
CF | I have solved the equations. All that remains is the psychical | ||
CF | component???of bending the Gate to my will." | ||
CF | | ||
CF | "I'm afraid that won't be possible," you tell him. "Marquis Semix, in | ||
CF | the name of the Orthodoxy, I hereby arrest you on charges of research | ||
CF | and experimentation in melliphysis, the knowledge or application of | ||
CF | which is a capital crime, and on various related charges to be | ||
CF | enumerated before a magistrate. You have the right to stand trial and | ||
CF | speak or be spoken for in your defense. Do you choose to exercise this | ||
CF | right?" | ||
CF | | ||
CF | "I do not," he sneers. He stretches out his fingers to show you long, | ||
CF | barbed claws. | ||
CF | | ||
CF | "Very well. In that case, the Orthodoxy sentences you to death, and | ||
CF | obliges me carry out your execution at my earliest convenience." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Floating Tower | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a jagged brick | ||
CF | a white rapier | ||
CF | a membranous cape (being worn) | ||
CF | a Nemertean pincer | ||
CF | a glyph of interruption | ||
CF | a rose (being worn) | ||
CF | a ruby lens | ||
CF | the form of the ghost | ||
CF | an athame | ||
CF | a word of animation | ||
CF | a machete | ||
CF | a wakizashi | ||
CF | the master's key | ||
CF | a cinqueda | ||
CF | some clawed gloves (being worn) | ||
CF | a scimitar | ||
CF | a white dagger | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hit with pincer" | ||
CF ] Floating Tower | ||
CF | > | ||
CF | > HIT WITH PINCER | ||
CF | | ||
CF | You bring the arms of the pincer around the Marquis Semix, crushing it | ||
CF | and dealing 8 damage. The pincer itself splits under the force of | ||
CF | impact. | ||
CF | | ||
CF | The Marquis pounces on you and digs his nails into your arm???You shove | ||
CF | him away. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hit with rapier" | ||
CF ] Floating Tower | ||
CF | > | ||
CF | > HIT WITH RAPIER | ||
CF | | ||
CF | You thrust with the white rapier and deal 8 damage to the Marquis | ||
CF | Semix. The blade erupts in silver flames, and you feel that Udolphon's | ||
CF | memory has at last been laid to rest. | ||
CF | | ||
CF | He flashes out of existence. | ||
CF | | ||
CF | Then he reappears, his claws closing around your throat. You shake him | ||
CF | off and leap backward. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hit with brick" | ||
CF ] Floating Tower | ||
CF | > | ||
CF | > HIT WITH BRICK | ||
CF | | ||
CF | You thump the brick over the Marquis Semix, dealing 3 damage. The | ||
CF | brick crumbles. | ||
CF | | ||
CF | He shrieks a melliphytic spell, and lightning springs out of the | ||
CF | vortex. You activate your membranous cape and propel yourself away | ||
CF | before the bolt can connect with the spot where you were standing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hit with machete" | ||
CF | > | ||
CF | > HIT WITH MACHETE | ||
CF | | ||
CF | The machete connects with the Marquis Semix and deals 3 damage before | ||
CF | bursting into useless splinters. | ||
CF | | ||
CF | The Marquis falls to his knees. His lips move; his words are swallowed | ||
CF | in the storm. | ||
CF | | ||
CF | The vortex sputters. You sprint to the lip of the platform. You fall. | ||
CF | | ||
CF | An indescribable cacophony shreds the air above you. | ||
CF | | ||
CF | You land, and look up: The floating tower is gone. The vortex is gone. | ||
CF | There is no sign of the Marquis. The storm continues to rage. | ||
CF | | ||
CF | You cannot spare a moment's rest; there is evidence to collect, and | ||
CF | paperwork to complete. You draw your new cape around your shoulders | ||
CF | and begin your descent of the Ch??teau Semix. | ||
CF | | ||
CF | | ||
CF | | ||
CF | *** The End *** | ||
DavidW pushes the green 'space' button. | ||
CF | *** The End ***Elmir closes his notebook and smiles. | ||
CF | | ||
CF | "How chilling!" the moderator says, as applause dies down. "And how | ||
CF | detailed!" Elmir nods modestly. | ||
CF | | ||
CF | The moderator turns to the audience: "Are there any questions?" | ||
CF | | ||
CF | "Yeah, I have a question." I don't recognize the person asking. "How | ||
CF | do you call that a 'vampire-tale?'" | ||
CF | | ||
CF | Elmir frowns. "I don't understand..." | ||
CF | | ||
CF | "I mean, you say the characters are vampires, but they don't do any | ||
CF | vampire stuff. They don't turn into bats. They don't drink blood. I | ||
CF | don't think you even mentioned blood once." | ||
CF | | ||
CF | Elmir starts flipping through his notebook. Someone else speaks up: | ||
CF | "There were several vampire elements. There was hypnosis, and | ||
CF | caskets." | ||
CF | | ||
CF | "There was some vampire-adjacent stuff, but if you never told me these | ||
CF | characters were vampires, I never would have known they were vampires! | ||
CF | They're just spooky guys! You should call them 'spooky-guy-tales,' is | ||
CF | all I'm saying." | ||
CF | | ||
CF | The moderator finally takes control: "Please, authors," he says, even | ||
CF | though it's only one person causing the trouble. "This is Castle | ||
CF | Balderstone. The occasion demands some decorum." | ||
CF | | ||
CF | The person with the question sighs loudly. Awkwardness is thick in the | ||
CF | air. | ||
CF | | ||
CF | But Elmir closes his notebook and speaks up: "The querant has a point. | ||
CF | I skimmed back through the story, and I don't see any blood. But of | ||
CF | course, this is only one of my vampire-tales. The others contain many | ||
CF | more of these classic vampire-elements. If you would like to peruse | ||
CF | them, they're collected in a volume titled Elmir Divkovic's World | ||
CF | of Vampire-Tales. I have a few copies in my car..." | ||
CF | | ||
CF | The moderator thanks Elmir and ushers him down from the dais. | Knight_Otu exclaims, "Wooh!" | |
MoyTW says, "Nice job." | ||
DavidW says, "thanks" | ||
Knight_Otu exclaims, "And I think with that, I think it's time for me to log off. Good night, and stay safe!" | ||
DavidW says, "I feel this is a good place to stop." | ||
Knight_Otu goes home. | MoyTW says, "Yeah. Thanks for the games." | |
MoyTW disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. | DavidW says, ".MoyTW Thanks for playing and helping and everything." | |
DavidW says (to ClubFloyd), "save" | ||
CF ] Parking Lot | ||
CF | The moderator thanks Elmir and ushers him down from the dais.Now it is | ||
CF | time for the next author to step forward and share the next of the | ||
CF | evening's chilling entertainments. It is Antonio F. Karnack, who | ||
CF | presented that "Fealglass" story a year ago. Two years ago? | ||
CF | | ||
CF | Antonio's reputation is such that his fellow-authors begin applauding | ||
CF | before he can start talking. He's been a big deal on the horror scene | ||
CF | since the 80s, when he wrote that dark-urban-fantasy series about | ||
CF | Marshal Trevino. Then in the 90s he got tired of that and started | ||
CF | writing in other settings, which nobody liked, because they just | ||
CF | wanted more Trevino stories. So in the 2000s he went back to writing | ||
CF | Trevino stories, which nobody liked, because they weren't the old | ||
CF | Trevino stories. So, in the 2010s, he went back to writing other | ||
CF | stuff, and people liked that, because???I'm not sure. I guess because | ||
CF | he's a good writer. | ||
CF | | ||
CF | But now it's 2020! What will Karnack's next move be? | ||
CF | | ||
CF | "I have a new story for you all," he intones: "A story from the world | ||
CF | of Marshal Trevino, and the Department of Human Welfare." | ||
CF | | ||
CF | Every author leans forward. | ||
CF | | ||
CF | "The story does not deal with Trevino directly, but with a new | ||
CF | character. A kindred spirit, I think." | ||
CF | | ||
CF | The authors settle back into their seats a little. | ||
CF | | ||
CF | "His name is Christopher Gill, and he is no Marshal for the Department | ||
CF | of Human Welfare, but a mere health inspector. He carries a clipboard. | ||
CF | And he???But I should let him speak for himself." | ||
CF | | ||
CF | Antonio opens his notebook, and begins to read... | ||
CF | | ||
CF | Ryan Veeder Presents | ||
CF | A Nice Drive | ||
CF | A new story from Antonio F. Karnack's Marshal Trevino universe | ||
CF | Release 1 / Serial number 201031 / Inform 7 build 6M62 (I6/v6.34 lib | ||
CF | 6/12N) SD | ||
CF | | ||
CF | Parking Lot | ||
CF | Right when I got out of the car, I felt this warm wind coming over the | ||
CF | countryside. It smelled like hog feces. I hate the Midwest, to be | ||
CF | honest. Especially in the summer. | ||
CF | | ||
CF | The entrance to the Belle Landing convenience store stood to the | ||
CF | northeast. Right outside there was this filthy trash can, overflowing | ||
CF | with garbage. | ||
CF | | ||
CF | A vague sort of path led around the building to the northwest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "save" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
DavidW says (to ClubFloyd), "cfbalder3" | ||
CF ] Parking Lot | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Parking Lot | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | I was carrying: | ||
CF | my citation pad | ||
CF | | ||
CF | > | ||
***SESSION TWO*** | ||
DavidW says, "We can do that, but I kinda couldn't wait and played on my own afterwards. The vampire tale was indeed the most intense." | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Parking Lot | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Parking Lot | ||
CF | The entrance to the Belle Landing convenience store stood to the | ||
CF | northeast. Right outside there was this filthy trash can, overflowing | ||
CF | with garbage. | ||
CF | | ||
CF | A vague sort of path led around the building to the northwest. | ||
CF | | ||
CF | My car looked awful inviting, but I couldn't leave quite yet. | ||
CF | | ||
CF | > | DavidW says, "This is the beginning of another story." | |
DavidW says, "We're now an inspector of some sort." | ||
Knight_Otu asks, "Yeah, we're some kind of health inspector with a notepad if I recall the recap correctly?" | ||
Farfloat says, "sounds cool" | ||
DavidW says, "That sounds right. You should drive since I know what this one's about." | ||
DavidW says, "er to Knight" | ||
Knight_Otu says (to ClubFloyd), "x me" | ||
CF ] Parking Lot | ||
CF | > | ||
CF | > X ME | ||
CF | | ||
CF | My name is Chris Gill. I work for the Health Department. I remember | ||
CF | that on the night in question, I hadn't shaved in a while. Health | ||
CF | inspectors aren't supposed to have any stubble. But out on the road, I | ||
CF | could get away with that sort of thing. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x car" | ||
CF ] Parking Lot | ||
CF | > | ||
CF | > X CAR | ||
CF | | ||
CF | I remember that car. I remember when I started working for the health | ||
CF | department, there was some sticker on there that my boss said wasn't | ||
CF | appropriate for a vehicle I'd be driving around for my job, and he | ||
CF | made me tear it off. But it didn't come off all the way, so there was | ||
CF | this scrap left stuck to the bumper, like an adhesive scar. | ||
CF | | ||
CF | > | Farfloat says, "this is my first time here, I'm not sure of the procedures for playing together" | |
Knight_Otu says (to ClubFloyd), "x scrap" | ||
CF ] Parking Lot | ||
CF | > | ||
CF | > X SCRAP | ||
CF | | ||
CF | It was torn off enough that you couldn't read any of it. I don't | ||
CF | really remember what the sticker originally said. I don't think it was | ||
CF | anything offensive, or even interesting. Just, too informal for | ||
CF | government work. | ||
CF | | ||
CF | When I ended up selling that car, that scrap was still stuck on the | ||
CF | bumper. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "i" | ||
CF ] Parking Lot | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | I was carrying: | ||
CF | my citation pad | ||
CF | | ||
CF | > | DavidW says (to Farfloat), "oh sorry. Normally we have a driver who takes control of the game so we don't step on top of each other." | |
Knight_Otu says (to ClubFloyd), "x pad" | ||
CF ] Parking Lot | ||
CF | > | ||
CF | > X PAD | ||
CF | | ||
CF | We carried around these pads of citation paperwork that looked like | ||
CF | they had been mimeographed in the seventies. It was carbonless copy | ||
CF | paper, if you remember what that is. I was supposed to make a note of | ||
CF | all the violations I saw, and depending on what I noted, I was | ||
CF | empowered to issue a warning or, in extreme circumstances, a citation. | ||
CF | A citation was a lot more paperwork. | ||
CF | | ||
CF | > | Farfloat says, "makes sense" | |
DavidW says, "If the game's going too fast or if you have a suggestion or want to take the wheel, speak up here." | ||
Knight_Otu says (to ClubFloyd), "x can" | ||
CF ] Parking Lot | ||
CF | > | ||
CF | > X CAN | ||
CF | | ||
CF | A trash can in a high-traffic area like that has to be emptied a few | ||
CF | times a day. This one hadn't been emptied that day. It hadn't been | ||
CF | emptied the day before, either. There was a little mountain of trash | ||
CF | forming around it. | ||
CF | | ||
CF | > | DavidW says, "Also, try to stay on this channel because it makes the transcript look nicer." | |
Knight_Otu says (to ClubFloyd), "note can" | ||
CF ] Parking Lot | ||
CF | > | ||
CF | > NOTE CAN | ||
CF | | ||
CF | I definitely wrote down something about the garbage can. I probably | ||
CF | used the words "mountain of trash." | ||
CF | | ||
CF | > | Farfloat says, "will do" | |
Knight_Otu says (to ClubFloyd), "l" | ||
CF ] Parking Lot | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Parking Lot | ||
CF | The entrance to the Belle Landing convenience store stood to the | ||
CF | northeast. Right outside there was this filthy trash can, overflowing | ||
CF | with garbage. | ||
CF | | ||
CF | A vague sort of path led around the building to the northwest. | ||
CF | | ||
CF | My car looked awful inviting, but I couldn't leave quite yet. | ||
CF | | ||
CF | > | DavidW says, "For this current story, it's probably safe to go free-form and let anyone type." | |
Knight_Otu says (to ClubFloyd), "x store" | ||
CF ] Parking Lot | ||
CF | > | ||
CF | > X STORE | ||
CF | | ||
CF | There were streaks on the glass door, that kind of residue that makes | ||
CF | you think "oh sure, someone did try to clean this, at some point." It | ||
CF | almost made the place look abandoned. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x streaks" | ||
CF ] Parking Lot | ||
CF | > | ||
CF | > X STREAKS | ||
CF | | ||
CF | There were streaks on the glass door, that kind of residue that makes | ||
CF | you think "oh sure, someone did try to clean this, at some point." It | ||
CF | almost made the place look abandoned. | ||
CF | | ||
CF | > | says, "To give commands to CF, you preface your command with an f or a > ." | |
Knight_Otu says (to ClubFloyd), "note streaks" | ||
CF ] Parking Lot | ||
CF | > | ||
CF | > NOTE STREAKS | ||
CF | | ||
CF | I made a note of the dirty window: I wrote "Dirty Window!" or | ||
CF | something like that. | ||
CF | | ||
CF | > | ||
Farfloat says (to ClubFloyd), "x doors" | ||
CF ] Parking Lot | ||
CF | > | ||
CF | > X DOORS | ||
CF | | ||
CF | (That noun is not implemented.) | ||
CF | | ||
CF | > | ||
Farfloat says (to ClubFloyd), "x door" | ||
CF ] Parking Lot | ||
CF | > | ||
CF | > X DOOR | ||
CF | | ||
CF | There were streaks on the glass door, that kind of residue that makes | ||
CF | you think "oh sure, someone did try to clean this, at some point." It | ||
CF | almost made the place look abandoned. | ||
CF | | ||
CF | > | DavidW says, "oh, and there's special buttons for entering a SPACE or RETURN if the game needs that." | |
Farfloat says (to ClubFloyd), "open door" | ||
CF ] Parking Lot | ||
CF | > | ||
CF | > OPEN DOOR | ||
CF | | ||
CF | I opened the door and let go of the handle so it could close itself. I | ||
CF | don't know what I was checking. | ||
CF | | ||
CF | > | ||
Farfloat says (to ClubFloyd), "in" | ||
CF ] Entryway | ||
CF | > | ||
CF | > IN | ||
CF | | ||
CF | | ||
CF | Entryway | ||
CF | The convenience store was set up so you'd have to walk through this | ||
CF | gallery of snacks and tchochkes and stuff on your way in and out. | ||
CF | Usually you want the counter to be closer to the door, but, I dunno, | ||
CF | this is how this place was set up. The counter was over to the | ||
CF | northeast. | ||
CF | | ||
CF | But the first thing I noticed was this slimy stuff on the floor. | ||
CF | | ||
CF | > | ||
Farfloat says (to ClubFloyd), "note slime" | ||
CF ] Entryway | ||
CF | > | ||
CF | > NOTE SLIME | ||
CF | | ||
CF | I noted that they needed to clean up the mess in the entryway, or at | ||
CF | least put a Wet Floor sign out. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "eat slime" | ||
CF ] Entryway | ||
CF | > | ||
CF | > EAT SLIME | ||
CF | | ||
CF | That was plainly inedible. | ||
CF | | ||
CF | > | DavidW says, "Sometimes slime is edible, but it kills you in some exotic fashion." | |
Farfloat says, "lol sounds like z-machine" | ||
Knight_Otu says, "This section sounds a lot like another game Clubfloyd played previously." | ||
DavidW says, "This is an Inform game, but Glulx, not Z-machine." | ||
Farfloat says (to ClubFloyd), "ne" | ||
CF ] Counter | ||
CF | > | ||
CF | > NE | ||
CF | | ||
CF | | ||
CF | Counter | ||
CF | The counter was at the center of the building, and there were wings | ||
CF | off to the northeast, southeast, and southwest. There was a door in | ||
CF | the northwest, next to a huge mirror. | ||
CF | | ||
CF | The counter was unattended. Unless you count the giant spider that was | ||
CF | sitting on it. | ||
CF | | ||
CF | > | DavidW asks (of Knight), "Which game are you thinking of?" | |
Knight_Otu says, "Afflicted. I looked it up." | ||
Farfloat says (to ClubFloyd), "note spider" | ||
CF ] Counter | ||
CF | > | ||
CF | > NOTE SPIDER | ||
CF | | ||
CF | I didn't have the presence of mind to write something at the time, but | ||
CF | later on I did made a note: "There is a spider the size of my hand | ||
CF | somewhere around your cash register. Get it out of there." Something | ||
CF | along those lines. | ||
CF | | ||
CF | > | ||
Farfloat says (to ClubFloyd), "note unattended counter" | ||
CF ] Counter | ||
CF | > | ||
CF | > NOTE UNATTENDED COUNTER | ||
CF | | ||
CF | (That noun is not implemented.) | ||
CF | | ||
CF | > | ||
Farfloat says (to ClubFloyd), "x mirror" | ||
CF ] Counter | ||
CF | > | ||
CF | > X MIRROR | ||
CF | | ||
CF | The mirror took up as much of the wall as possible. I remember it was | ||
CF | really clean, unlike everything else in that place. | ||
CF | | ||
CF | I could see the spider's reflection in the mirror, and that scared me | ||
CF | a second time. | ||
CF | | ||
CF | > | ||
Farfloat says (to ClubFloyd), "get spider" | ||
CF ] Counter | ||
CF | > | ||
CF | > GET SPIDER | ||
CF | | ||
CF | I didn't know what I was going to do about the spider. I wanted to | ||
CF | shoot it, but they don't let health inspectors carry guns. | ||
CF | | ||
CF | Luckily, while I was trying to formulate a plan to deal with the | ||
CF | situation, the spider just crawled over the edge of the counter. To | ||
CF | the other side, where I couldn't see it. | ||
CF | | ||
CF | Of course, the rest of the time I was in that building, I was looking | ||
CF | out for that spider. | ||
CF | | ||
CF | > | ||
Farfloat says (to ClubFloyd), "x counter" | ||
CF ] Counter | ||
CF | > | ||
CF | > X COUNTER | ||
CF | | ||
CF | I noticed some more of that slime on the edge of the counter, like | ||
CF | something had just brushed against it while walking by. There was no | ||
CF | one at the cash register, which struck me as a bad idea, but not | ||
CF | exactly a health hazard. | ||
CF | | ||
CF | > | Farfloat says, "feel free to take a turn if anyone wants to" | |
Farfloat says (to ClubFloyd), "note slime" | ||
CF ] Counter | ||
CF | > | ||
CF | > NOTE SLIME | ||
CF | | ||
CF | I took a note of the little bit of slime on the counter, and of course | ||
CF | I said something about that spider as well. | ||
CF | | ||
CF | > | DavidW says, "It's weird, but I never thought to NOTE something when I played." | |
Knight_Otu says, "I've driven so often, it's fine by me if someone else wants to drive." | ||
DavidW says, "yeah, I'm happy to sit back and watch and kibbitz." | ||
Farfloat says, "I just encountered the Inform doc section on notebooks when I was looking for how to make a normal book. I thought the notes would be kind of awkward, but I imagined them being freeform. This is pretty easy" | ||
Farfloat says (to ClubFloyd), "ne" | ||
CF ] Food Court | ||
CF | > | ||
CF | > NE | ||
CF | | ||
CF | | ||
CF | Food Court | ||
CF | The food court was disgusting. There were more drops of that slime on | ||
CF | the floor, and smears of pizza sauce over the walls. | ||
CF | | ||
CF | There was a kid slumped over one of the tables. He had one of those | ||
CF | visors on, so I assumed he was an employee. | ||
CF | | ||
CF | Nobody was on duty at the cash register, and of course the counter to | ||
CF | the southwest was still unattended. | ||
CF | | ||
CF | > | Farfloat exclaims, "cool!" | |
DavidW says, "yeah, this seems to be NOTE [nearby noun]." | ||
Farfloat says (to ClubFloyd), "note sauce" | ||
CF ] Food Court | ||
CF | > | ||
CF | > NOTE SAUCE | ||
CF | | ||
CF | I wrote down "wipe sauce off the walls!!!" with three exclamation | ||
CF | points. To convey my distaste. | ||
CF | | ||
CF | > | ||
Farfloat says (to ClubFloyd), "note slime" | ||
CF ] Food Court | ||
CF | > | ||
CF | > NOTE SLIME | ||
CF | | ||
CF | I noted: "Slime in food court. Floors require cleaning." I didn't note | ||
CF | exactly how vile this slime looked. | ||
CF | | ||
CF | > | DavidW says, "Sometimes, in a game, NOTE [number] is used to lookup a footnote. And in yet other games, NOTE [random text] is to make a random note to the author, if you're testing it for them." | |
Farfloat says (to ClubFloyd), "x kid" | ||
CF ] Food Court | ||
CF | > | ||
CF | > X KID | ||
CF | | ||
CF | He was kind of draped over the table with his eyes closed. His skin | ||
CF | was pale, and his mouth was hanging open, and he was so skinny. He | ||
CF | looked malnourished, maybe dehydrated. Really strung-out, to be | ||
CF | honest. But this was some teen! Kids aren't supposed to work fifteen | ||
CF | hour shifts and then fall unconscious in the workplace. | ||
CF | | ||
CF | There was a key sitting on the table next to him. | ||
CF | | ||
CF | > | Farfloat says, "oh that's cool about the author note" | |
Farfloat says (to ClubFloyd), "get key" | ||
CF ] Food Court | ||
CF | > | ||
CF | > GET KEY | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "wake kid" | ||
CF ] Food Court | ||
CF | > | ||
CF | > WAKE KID | ||
CF | | ||
CF | I poked the kid's arm. He didn't seem to notice. And his skin had this | ||
CF | odd texture. Kind of like clay. | ||
CF | | ||
CF | > | ||
Farfloat says (to ClubFloyd), "x key" | ||
CF ] Food Court | ||
CF | > | ||
CF | > X KEY | ||
CF | | ||
CF | It was a steel key, with a round head. | ||
CF | | ||
CF | > | Knight_Otu says, "Not quite sure yet what this builds up to." | |
DavidW says, "I wasn't either until it happened." | ||
Farfloat says (to ClubFloyd), "note corpse" | ||
CF ] Food Court | ||
CF | > | ||
CF | > NOTE CORPSE | ||
CF | | ||
CF | (That noun is not implemented.) | ||
CF | | ||
CF | > | ||
Farfloat says (to ClubFloyd), "note kid" | ||
CF ] Food Court | ||
CF | > | ||
CF | > NOTE KID | ||
CF | | ||
CF | I probably should have put something in my notes about the scene, but | ||
CF | at the time, I guess I didn't know what to say. | ||
CF | | ||
CF | > | ||
Farfloat says (to ClubFloyd), "push kid" | ||
CF ] Food Court | ||
CF | > | ||
CF | > PUSH KID | ||
CF | | ||
CF | (That won't be necessary.) | ||
CF | | ||
CF | > | ||
Farfloat says (to ClubFloyd), "L" | ||
CF ] Food Court | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Food Court | ||
CF | The food court was disgusting. There were more drops of that slime on | ||
CF | the floor, and smears of pizza sauce over the walls. | ||
CF | | ||
CF | There was a kid slumped over one of the tables. He had one of those | ||
CF | visors on, so I assumed he was an employee. | ||
CF | | ||
CF | Nobody was on duty at the cash register, and of course the counter to | ||
CF | the southwest was still unattended. | ||
CF | | ||
CF | > | DavidW asks, "I think you've done all you can with the kid. I think I tried picking him up?" | |
Farfloat says (to ClubFloyd), "x register" | ||
CF ] Food Court | ||
CF | > | ||
CF | > X REGISTER | ||
CF | | ||
CF | The LED display on the cash register had the word "CLOSED" scrolling | ||
CF | across it, very slowly. | ||
CF | | ||
CF | > | Knight_Otu asks, "What about the visor?" | |
Farfloat says (to ClubFloyd), "x visor" | ||
CF ] Food Court | ||
CF | > | ||
CF | > X VISOR | ||
CF | | ||
CF | It probably had the logo of whatever pizza chain was located in the | ||
CF | food court, but I don't really remember. | ||
CF | | ||
CF | > | DavidW says, "It's just something he's wearing. You don't need it." | |
Farfloat says (to ClubFloyd), "sw" | ||
CF ] Counter | ||
CF | > | ||
CF | > SW | ||
CF | | ||
CF | | ||
CF | Counter | ||
CF | The counter was at the center of the building, and there were wings | ||
CF | off to the northeast, southeast, and southwest. There was a door in | ||
CF | the northwest, next to a huge mirror. | ||
CF | | ||
CF | The counter was unattended. | ||
CF | | ||
CF | > | Knight_Otu says, "Well, it could have been. ;)" | |
DavidW says, "well, yes." | ||
Farfloat says (to ClubFloyd), "nw" | ||
CF ] Counter | ||
CF | > | ||
CF | > NW | ||
CF | | ||
CF | (first opening the door) | ||
CF | The door seemed to be locked. | ||
CF | | ||
CF | > | ||
Farfloat says (to ClubFloyd), "open door with key" | ||
CF ] Counter | ||
CF | > | ||
CF | > OPEN DOOR WITH KEY | ||
CF | | ||
CF | I unlocked the door. | ||
CF | | ||
CF | > | ||
Farfloat says (to ClubFloyd), "open door" | ||
CF ] Counter | ||
CF | > | ||
CF | > OPEN DOOR | ||
CF | | ||
CF | I opened the door. | ||
CF | | ||
CF | > | ||
Farfloat says (to ClubFloyd), "nw" | ||
CF ] Office | ||
CF | > | ||
CF | > NW | ||
CF | | ||
CF | | ||
CF | Office | ||
CF | The office didn't match the rest of the place at all. It was nicer | ||
CF | than my boss's office: There was a wood desk, and a filing cabinet | ||
CF | built into the wall. And two big windows: One in the northwest wall, | ||
CF | with a view of the field out back, and one in the southwest, next to | ||
CF | the door, with a view of the filthy convenience store. | ||
CF | | ||
CF | > | ||
Farfloat says (to ClubFloyd), "x desk" | ||
CF ] Office | ||
CF | > | ||
CF | > X DESK | ||
CF | | ||
CF | The top of the desk even had a blotter on it, like this was a CEO's | ||
CF | office in the fifties. But there was nothing written on the blotter. | ||
CF | | ||
CF | > | ||
Farfloat says (to ClubFloyd), "open desk" | ||
CF ] Office | ||
CF | > | ||
CF | > OPEN DESK | ||
CF | | ||
CF | It wasn't something I could open. | ||
CF | | ||
CF | > | ||
Farfloat says (to ClubFloyd), "x cabinet" | ||
CF ] Office | ||
CF | > | ||
CF | > X CABINET | ||
CF | | ||
CF | The filing cabinet was basically one big drawer, built into the wall. | ||
CF | I don't know how swanky that sounds when I say it out loud, but it | ||
CF | looked really swanky. | ||
CF | | ||
CF | > | Farfloat says, "I'd like some swanky drawers" | |
Farfloat says (to ClubFloyd), "open drawer" | ||
CF ] Office | ||
CF | > | ||
CF | > OPEN DRAWER | ||
CF | | ||
CF | (That noun is not implemented.) | ||
CF | | ||
CF | > | ||
Farfloat says (to ClubFloyd), "open cabinet" | ||
CF ] Office | ||
CF | > | ||
CF | > OPEN CABINET | ||
CF | | ||
CF | I pulled the cabinet open, and imagine my surprise when I saw there | ||
CF | were no files in there at all. There was a keychain in there, though. | ||
CF | | ||
CF | > | ||
Farfloat says (to ClubFloyd), "get keychain" | ||
CF ] Office | ||
CF | > | ||
CF | > GET KEYCHAIN | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | Knight_Otu says, "Well that sure is a surprise." | |
Farfloat says (to ClubFloyd), "x keychain" | ||
CF ] Office | ||
CF | > | ||
CF | > X KEYCHAIN | ||
CF | | ||
CF | There was just one key on the chain. I remember thinking it was either | ||
CF | a very new key, or just a key that rarely got used, because the teeth | ||
CF | on it were so sharp. It was attached to a plastic key fob thing that I | ||
CF | think just had some business's phone number on it. | ||
CF | | ||
CF | > | ||
Farfloat says (to ClubFloyd), "x fob" | ||
CF ] Office | ||
CF | > | ||
CF | > X FOB | ||
CF | | ||
CF | I didn't inspect the fob closely, I guess. | ||
CF | | ||
CF | > | ||
Farfloat says (to ClubFloyd), "look out window" | ||
CF ] Office | ||
CF | > | ||
CF | > LOOK OUT WINDOW | ||
CF | | ||
CF | Which do you mean, the northwest window or the southeast window? | ||
CF | | ||
CF | > | DavidW says, "I like how this is all past-tense remembering/retelling style." | |
Farfloat says (to ClubFloyd), "northwest" | ||
CF ] Office | ||
CF | > | ||
CF | > NORTHWEST | ||
CF | | ||
CF | Outside you could see the field, and the sky, and that windmill they'd | ||
CF | built behind the store. | ||
CF | | ||
CF | > | Farfloat says, "that is pretty interesting to have that tense" | |
Farfloat says (to ClubFloyd), "x windmill" | ||
CF ] Office | ||
CF | > | ||
CF | > X WINDMILL | ||
CF | | ||
CF | A big fake windmill, lit up by a spotlight. And behind that, the | ||
CF | stars. | ||
CF | | ||
CF | > | DavidW says, "It lets you know you'll definitely be alive at the end of it." | |
Farfloat says (to ClubFloyd), "x stars" | ||
CF ] Office | ||
CF | > | ||
CF | > X STARS | ||
CF | | ||
CF | Outside you could see the field, and the sky, and that windmill they'd | ||
CF | built behind the store. | ||
CF | | ||
CF | > | ||
Farfloat says (to ClubFloyd), "look out southeast window" | ||
CF ] Office | ||
CF | > | ||
CF | > LOOK OUT SOUTHEAST WINDOW | ||
CF | | ||
CF | You could keep an eye on everything that was going on in the store | ||
CF | from in there, especially as regarded what the person behind the | ||
CF | counter was doing. Obviously the office window was the other side of | ||
CF | the mirror behind the counter. I had assumed it was a one-way mirror, | ||
CF | just because it was so impractically large. | ||
CF | | ||
CF | > | ||
Farfloat says (to ClubFloyd), "se" | ||
CF ] Counter | ||
CF | > | ||
CF | > SE | ||
CF | | ||
CF | | ||
CF | Counter | ||
CF | The counter was at the center of the building, and there were wings | ||
CF | off to the northeast, southeast, and southwest. There was a door in | ||
CF | the northwest, next to a huge mirror. | ||
CF | | ||
CF | The counter was unattended. | ||
CF | | ||
CF | > | ||
Farfloat says (to ClubFloyd), "sw" | ||
CF ] Entryway | ||
CF | > | ||
CF | > SW | ||
CF | | ||
CF | | ||
CF | Entryway | ||
CF | The convenience store was set up so you'd have to walk through this | ||
CF | gallery of snacks and tchochkes and stuff on your way in and out. The | ||
CF | counter was over to the northeast, and the way out was southwest. | ||
CF | | ||
CF | And there was that trail of slime running along the floor. | ||
CF | | ||
CF | > | ||
Farfloat says (to ClubFloyd), "ne" | ||
CF ] Counter | ||
CF | > | ||
CF | > NE | ||
CF | | ||
CF | | ||
CF | Counter | ||
CF | The counter was at the center of the building, and there were wings | ||
CF | off to the northeast, southeast, and southwest. There was a door in | ||
CF | the northwest, next to a huge mirror. | ||
CF | | ||
CF | The counter was unattended. | ||
CF | | ||
CF | > | ||
Farfloat says (to ClubFloyd), "se" | ||
CF ] Figurines | ||
CF | > | ||
CF | > SE | ||
CF | | ||
CF | | ||
CF | Figurines | ||
CF | This one corner of the store was completely devoted to cute little | ||
CF | figurines. The shelves were stacked with them. | ||
CF | | ||
CF | I could see the counter to the northwest. There was still nobody | ||
CF | there. | ||
CF | | ||
CF | > | ||
Farfloat says (to ClubFloyd), "get figurine" | ||
CF ] Figurines | ||
CF | > | ||
CF | > GET FIGURINE | ||
CF | | ||
CF | (That's not for taking.) | ||
CF | | ||
CF | > | ||
Farfloat says (to ClubFloyd), "x figurine" | ||
CF ] Figurines | ||
CF | > | ||
CF | > X FIGURINE | ||
CF | | ||
CF | I guess "cute" is the wrong word. They were supposed to be graceful | ||
CF | and beautiful. Willowy mothers holding willowy daughters, angels in | ||
CF | long flowing robes. None of the figurines had faces. Just blank heads, | ||
CF | but you could infer they were supposed to have beatific expressions. | ||
CF | | ||
CF | When I looked closely, I noticed there were dozens of tiny spiders | ||
CF | skittering up and down the figurines. | ||
CF | | ||
CF | > | Farfloat says, "oh nice" | |
Knight_Otu says, "Very spidery..." | ||
Farfloat says (to ClubFloyd), "x spiders" | ||
CF ] Figurines | ||
CF | > | ||
CF | > X SPIDERS | ||
CF | | ||
CF | They were the tiniest of spiders, just little dots. But the more I | ||
CF | looked, the more of them I saw. The place was crawling with them. | ||
CF | | ||
CF | > | ||
Farfloat says (to ClubFloyd), "note tiny spiders" | ||
CF ] Figurines | ||
CF | > | ||
CF | > NOTE TINY SPIDERS | ||
CF | | ||
CF | I wrote down, "spider infestation," with no other details or | ||
CF | instructions, because, what more do you need to say? | ||
CF | | ||
CF | > | ||
Farfloat says (to ClubFloyd), "nw" | ||
CF ] Counter | ||
CF | > | ||
CF | > NW | ||
CF | | ||
CF | | ||
CF | Counter | ||
CF | The counter was at the center of the building, and there were wings | ||
CF | off to the northeast, southeast, and southwest. There was a door in | ||
CF | the northwest, next to a huge mirror. | ||
CF | | ||
CF | The counter was unattended. | ||
CF | | ||
CF | > | ||
Farfloat says (to ClubFloyd), "sw" | ||
CF ] Entryway | ||
CF | > | ||
CF | > SW | ||
CF | | ||
CF | | ||
CF | Entryway | ||
CF | The convenience store was set up so you'd have to walk through this | ||
CF | gallery of snacks and tchochkes and stuff on your way in and out. The | ||
CF | counter was over to the northeast, and the way out was southwest. | ||
CF | | ||
CF | And there was that trail of slime running along the floor. | ||
CF | | ||
CF | > | ||
Farfloat says (to ClubFloyd), "x gallery" | ||
CF ] Entryway | ||
CF | > | ||
CF | > X GALLERY | ||
CF | | ||
CF | Which do you mean, the snacks or the tchochkes? | ||
CF | | ||
CF | > | ||
Farfloat says (to ClubFloyd), "snacks" | ||
CF ] Entryway | ||
CF | > | ||
CF | > SNACKS | ||
CF | | ||
CF | Bags of peanuts and chips. And candy. Normal convenience store stuff. | ||
CF | | ||
CF | > | ||
Farfloat says (to ClubFloyd), "get chips" | ||
CF ] Entryway | ||
CF | > | ||
CF | > GET CHIPS | ||
CF | | ||
CF | I never buy anything at the places I'm inspecting, though. Some | ||
CF | inspectors, they do that to be polite. I have a weird sense of honor | ||
CF | about it, I guess. | ||
CF | | ||
CF | > | ||
Farfloat says (to ClubFloyd), "x tchochkes" | ||
CF ] Entryway | ||
CF | > | ||
CF | > X TCHOCHKES | ||
CF | | ||
CF | I remember there was a rack of mugs and shirts and dishtowels with | ||
CF | cute sayings on them. There was the typical "serenity to accept the | ||
CF | things I cannot change" stuff, and then there was some really odd | ||
CF | stuff. "All men are not created equal, only the finest become police." | ||
CF | Or, "Thyme to turnip the beet." "I tried to retire, but now I work for | ||
CF | my wife." So, not really a single unifying theme. | ||
CF | | ||
CF | > | ||
Farfloat says (to ClubFloyd), "sw" | ||
CF ] Parking Lot | ||
CF | > | ||
CF | > SW | ||
CF | | ||
CF | | ||
CF | Parking Lot | ||
CF | The entrance to the Belle Landing convenience store stood to the | ||
CF | northeast. Right outside there was this filthy trash can, overflowing | ||
CF | with garbage. | ||
CF | | ||
CF | A vague sort of path led around the building to the northwest. | ||
CF | | ||
CF | My car looked awful inviting, but I couldn't leave quite yet. | ||
CF | | ||
CF | > | ||
Farfloat says (to ClubFloyd), "nw" | ||
CF ] Field | ||
CF | > | ||
CF | > NW | ||
CF | | ||
CF | | ||
CF | Field | ||
CF | There was a big field of grass around the side of the store. The grass | ||
CF | was wet, and it kind of glistened under the stars. | ||
CF | | ||
CF | I try not to pay too much attention to the stars. | ||
CF | | ||
CF | I came up to where there was a spotlight stuck in the ground, pointing | ||
CF | at this big windmill to the northeast. The path back to the store | ||
CF | entrance was southeast from there. | ||
CF | | ||
CF | And there was a rabbit sitting there, twitching and blinking, trying | ||
CF | to figure out if I'd seen it yet. | ||
CF | | ||
CF | > | ||
Farfloat says (to ClubFloyd), "x rabbit" | ||
CF ] Field | ||
CF | > | ||
CF | > X RABBIT | ||
CF | | ||
CF | It was just a dark shape in the grass, but I could tell it was a | ||
CF | rabbit. | ||
CF | | ||
CF | > | ||
Farfloat says (to ClubFloyd), "note rabbit" | ||
CF ] Field | ||
CF | > | ||
CF | > NOTE RABBIT | ||
CF | | ||
CF | As soon as I made any kind of move toward the rabbit, it skedaddled. | ||
CF | | ||
CF | > | ||
Farfloat says (to ClubFloyd), "x spotlight" | ||
CF ] Field | ||
CF | > | ||
CF | > X SPOTLIGHT | ||
CF | | ||
CF | A really bright light, bolted into a square of concrete in the middle | ||
CF | of the field, to light up the windmill at night. | ||
CF | | ||
CF | > | ||
Farfloat says (to ClubFloyd), "x windmill" | ||
CF ] Field | ||
CF | > | ||
CF | > X WINDMILL | ||
CF | | ||
CF | It was not a real windmill. There was a wind going, remember: Hog | ||
CF | feces. I could still smell it. But the vanes of the windmill weren't | ||
CF | moving. It was just for show. | ||
CF | | ||
CF | > | ||
Farfloat says (to ClubFloyd), "note hog feces" | ||
CF ] Field | ||
CF | > | ||
CF | > NOTE HOG FECES | ||
CF | | ||
CF | (That noun is not implemented.) | ||
CF | | ||
CF | > | ||
Farfloat says (to ClubFloyd), "open windmill" | ||
CF ] Field | ||
CF | > | ||
CF | > OPEN WINDMILL | ||
CF | | ||
CF | I was too far away from the windmill to do much of anything with it. | ||
CF | | ||
CF | > | ||
Farfloat says (to ClubFloyd), "ne" | DavidW says, "ne, I think" | |
CF ] Windmill | ||
CF | > | ||
CF | > NE | ||
CF | | ||
CF | | ||
CF | Windmill | ||
CF | Now I was standing at the foot of the windmill, out of the way of the | ||
CF | spotlight. The whole thing was a lot bigger than it had looked from | ||
CF | far away. | ||
CF | | ||
CF | To get back to the store entrance, I'd have to go around to the | ||
CF | southwest. | ||
CF | | ||
CF | > | ||
Farfloat says (to ClubFloyd), "x windmill" | ||
CF ] Windmill | ||
CF | > | ||
CF | > X WINDMILL | ||
CF | | ||
CF | I guess they built it to celebrate the Dutch heritage in the | ||
CF | surrounding area. And to attract tourists. It didn't look like a | ||
CF | classic windmill, though. It was stumpier, if that makes sense. | ||
CF | | ||
CF | There was a sort of hatch built into the side. The dark side, that the | ||
CF | spotlight wasn't pointed at. | ||
CF | | ||
CF | > | ||
Farfloat says (to ClubFloyd), "x hatch" | ||
CF ] Windmill | ||
CF | > | ||
CF | > X HATCH | ||
CF | | ||
CF | It was somewhat smaller than your typical door, and kind of rounded at | ||
CF | the corners, which is why I call it a "hatch" rather than a "door." | ||
CF | But there was a normal handle with a normal keyhole, which made it all | ||
CF | that much weirder. | ||
CF | | ||
CF | > | ||
Farfloat says (to ClubFloyd), "open hatch with new key" | ||
CF ] Windmill | ||
CF | > | ||
CF | > OPEN HATCH WITH NEW KEY | ||
CF | | ||
CF | (That noun is not implemented.) | ||
CF | | ||
CF | > | ||
Farfloat says (to ClubFloyd), "i" | ||
CF ] Windmill | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | I was carrying: | ||
CF | a keychain | ||
CF | a steel key | ||
CF | my citation pad | ||
CF | | ||
CF | > | DavidW says, "keychain" | |
Farfloat says (to ClubFloyd), "open hatch with keychain" | ||
CF ] Windmill | ||
CF | > | ||
CF | > OPEN HATCH WITH KEYCHAIN | ||
CF | | ||
CF | I unlocked the hatch. | ||
CF | | ||
CF | > | ||
Farfloat says (to ClubFloyd), "open hatch" | ||
CF ] Windmill | ||
CF | > | ||
CF | > OPEN HATCH | ||
CF | | ||
CF | I opened the hatch. | ||
CF | | ||
CF | > | ||
Farfloat says (to ClubFloyd), "in" | ||
CF ] Cavity | ||
CF | > | ||
CF | > IN | ||
CF | | ||
CF | | ||
CF | Cavity | ||
CF | The floor inside the windmill was just dirt, and the walls were bare | ||
CF | plywood. Strands of sticky stuff were hanging from the walls. | ||
CF | | ||
CF | A guy with eight legs was hanging from the ceiling. | ||
CF | | ||
CF | I checked my notebook. "Are you the proprietor?" I asked. "Mister | ||
CF | Luikx?" | ||
CF | | ||
CF | "Yes, hello," he said. He didn't seem to mind that I'd barged in on | ||
CF | him. "You're Mister Gill, from the Health Department, right?" | ||
CF | | ||
CF | I told him I was, and I mentioned I had looked for him in his office, | ||
CF | and he said he was sorry he was so hard to find. | ||
CF | | ||
CF | > | Knight_Otu says, "Well that's perfectly normal." | |
Farfloat says, "yeah, just a normal small business owner" | ||
Farfloat says (to ClubFloyd), "x proprieter" | ||
CF ] Cavity | ||
CF | > | ||
CF | > X PROPRIETER | ||
CF | | ||
CF | (That noun is not implemented.) | ||
CF | | ||
CF | > | ||
Farfloat says (to ClubFloyd), "x legs" | ||
CF ] Cavity | ||
CF | > | ||
CF | > X LEGS | ||
CF | | ||
CF | Well, his arms, or legs, were covered in brownish bristles. He had | ||
CF | big, black, shiny eyes. And his hair was slicked back and shiny. I | ||
CF | remember he had something stuck in his mandibles, a chunk of | ||
CF | something, and I kept looking at it. I felt like I was being rude. But | ||
CF | he didn't seem to notice. | ||
CF | | ||
CF | > | DavidW says, "Spider-Man, Spider-Man, owner of a convenience store, ..." | |
Farfloat says (to ClubFloyd), "x chunk" | ||
CF ] Cavity | ||
CF | > | ||
CF | > X CHUNK | ||
CF | | ||
CF | I don't know what it was a chunk of. I didn't say anything about it. | ||
CF | | ||
CF | > | ||
Farfloat says (to ClubFloyd), "x walls" | ||
CF ] Cavity | ||
CF | > | ||
CF | > X WALLS | ||
CF | | ||
CF | The windmill looked a little off from the outside, kind of stunted. | ||
CF | You know what I mean? Well, inside, it was the same thing, only inside | ||
CF | out. You could see the other sides of all those weird angles. | ||
CF | | ||
CF | > | Farfloat asks, "any ideas?" | |
DavidW asks, "Talk to him?" | ||
Farfloat says (to ClubFloyd), "talk to spiderman" | ||
CF ] Cavity | ||
CF | > | ||
CF | > TALK TO SPIDERMAN | ||
CF | | ||
CF | (That noun is not implemented.) | ||
CF | | ||
CF | > | ||
Farfloat says (to ClubFloyd), "talk to owner" | ||
CF ] Cavity | ||
CF | > | ||
CF | > TALK TO OWNER | ||
CF | | ||
CF | (That noun is not implemented.) | ||
CF | | ||
CF | > | DavidW says, "Just man should work" | |
Farfloat says (to ClubFloyd), "talk to man" | ||
CF ] Cavity | ||
CF | > | ||
CF | > TALK TO MAN | ||
CF | | ||
CF | (That noun is not implemented.) | ||
CF | | ||
CF | > | DavidW says, "x mr" | |
Farfloat says (to ClubFloyd), "talk" | ||
CF ] Cavity | ||
CF | > | ||
CF | > TALK | ||
CF | | ||
CF | What do you want to talk? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x mr" | ||
CF ] Cavity | ||
CF | > | ||
CF | > X MR | ||
CF | | ||
CF | (That noun is not implemented.) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x luikx" | ||
CF ] Cavity | ||
CF | > | ||
CF | > X LUIKX | ||
CF | | ||
CF | Well, his arms, or legs, were covered in brownish bristles. He had | ||
CF | big, black, shiny eyes. And his hair was slicked back and shiny. I | ||
CF | remember he had something stuck in his mandibles, a chunk of | ||
CF | something, and I kept looking at it. I felt like I was being rude. But | ||
CF | he didn't seem to notice. | ||
CF | | ||
CF | > | ||
Farfloat says (to ClubFloyd), "talk to luikx" | ||
CF ] Cavity | ||
CF | > | ||
CF | > TALK TO LUIKX | ||
CF | | ||
CF | I told him I had my report on his convenience store. "I noticed a few | ||
CF | things that need to be addressed," I said, and I rattled off my list. | ||
CF | I told him about the giant spider at the front counter. He said "Oh, | ||
CF | she shouldn't be running loose, I'll take care of her," and I nodded | ||
CF | and told him to make sure he did that right away. | ||
CF | | ||
CF | And I told him about the slime everywhere, and he got kind of | ||
CF | sheepish. He said his employees left something to be desired as far as | ||
CF | attention to detail. | ||
CF | | ||
CF | So I brought up the kid I saw in the food court. I said, "You wouldn't | ||
CF | feed on your employees without a signed release, right?" and he said | ||
CF | of course not. He reached up into the rafters (I guess that's where he | ||
CF | kept all his files) and pulled out a form with a parent's signature, | ||
CF | and I said okay, just checking. But I put on my mean guy face, and I | ||
CF | said it was still a lot of violations, and the whole operation was not | ||
CF | up to the state's standards of health and safety. | ||
CF | | ||
CF | He lowered himself down to my eye level, and he put a claw on my | ||
CF | shoulder, and he said, "Mister Gill, you've caught me on a bad day. | ||
CF | I'm short-staffed, and I can't seem to whip these kids into shape. Do | ||
CF | you really have to give me a citation?" | ||
CF | | ||
CF | > | DavidW says, "yes or no" | |
Farfloat says (to ClubFloyd), "yes" | ||
CF ] Cavity | ||
CF | > | ||
CF | > YES | ||
CF | | ||
CF | I told him I did, and he nodded, and he lifted his claw from my | ||
CF | shoulder. | ||
CF | | ||
CF | Something made me say, "Sorry, it's just..." | ||
CF | | ||
CF | But he wasn't sulking. He said, "I know, you're just doing your job. | ||
CF | We've all got our jobs to do." | ||
CF | | ||
CF | I signed my citation pad, and tore off his copy, and I told him the | ||
CF | full form would be coming in the mail. He put the paper between his | ||
CF | mandibles to fold it crisply, and then he pulled himself up in the | ||
CF | rafters to file it away. Up where it was too dark for me to see. | ||
CF | | ||
CF | Then he lowered himself, and he said "Thank you," although I don't | ||
CF | know for what. | ||
CF | | ||
CF | > | Knight_Otu says, "Hm." | |
Farfloat says (to ClubFloyd), "up" | ||
CF ] Cavity | ||
CF | > | ||
CF | > UP | ||
CF | | ||
CF | I couldn't go that way. | ||
CF | | ||
CF | > | DavidW asks, "I think I simply left at this point, but perhaps you can do more here? Talk to him again?" | |
Farfloat says (to ClubFloyd), "talk to liukx" | ||
CF ] Cavity | ||
CF | > | ||
CF | > TALK TO LIUKX | ||
CF | | ||
CF | (That noun is not implemented.) | ||
CF | | ||
CF | > | ||
Farfloat says (to ClubFloyd), "talk to luikx" | ||
CF ] Cavity | ||
CF | > | ||
CF | > TALK TO LUIKX | ||
CF | | ||
CF | We made some small talk. I wasn't in a hurry to be anywhere. | ||
CF | | ||
CF | > | ||
Farfloat says (to ClubFloyd), "talk to luikx about kid" | ||
CF ] Cavity | ||
CF | > | ||
CF | > TALK TO LUIKX ABOUT KID | ||
CF | | ||
CF | (That noun is not implemented.) | ||
CF | | ||
CF | > | Farfloat asks, "shall we wander back out?" | |
DavidW says, "sure" | ||
Knight_Otu says, "Yeah." | ||
Farfloat says (to ClubFloyd), "out" | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | I said I needed to head on to the next stop, and I turned toward the | ||
CF | exit. Luikx said, "So long! Have a nice drive!" | ||
CF | | ||
CF | And, just as the hatch was closing behind me, I called back: "You | ||
CF | too!" | ||
CF | | ||
CF | It was mortifying. | ||
CF | | ||
CF | | ||
CF | | ||
CF | *** The End *** | DavidW says, "push space in the room here." | |
Farfloat says, "not sure how that works" | ||
Knight_Otu pushes the green 'space' button. | ||
CF | *** The End ***Everyone applauds, except me. I am | ||
CF | wondering: Does Karnack have something against the Dutch? | ||
CF | | ||
CF | "Are there any questions?" the moderator asks. Someone stands up to | ||
CF | ask: "The paperwork in your story, which allows an employer to 'feed | ||
CF | on' an employee, reminds me of the story Johanna Quinn presented last | ||
CF | year." Not a question, friend! | ||
CF | | ||
CF | Karnack does a funny little shrug. "I only steal from the best," he | ||
CF | says, and everyone laughs. | ||
CF | | ||
CF | A voice from clear in the back of the room cuts through the | ||
CF | good-natured chortling: It's Johanna C. Quinn herself! "Don't worry, | ||
CF | Antonio!" she cries. "I only steal from the best, too!" | ||
CF | | ||
CF | Everyone also laughs at this, although I'm not sure why. | ||
CF | | ||
CF | Then we wait a little bit, for somebody to say a third witty thing. | ||
CF | But nobody can think of anything. | ||
CF | | ||
CF | Antonio steps down from the dais. | DavidW says, "There's a button in the clubhouse here." | |
Knight_Otu says, "You just type "push space" in the room here." | ||
DavidW says, "Don't preface with " or f or anything." | ||
Farfloat says, "gotcha" | ||
Farfloat says, "ok so that was cute." | ||
DavidW says, "There's another story if you push space." | ||
Farfloat pushes the green 'space' button. | ||
CF ] School | ||
CF | Antonio steps down from the dais.Now it is time for the next author to | ||
CF | step forward and share the next of the evening's delirious | ||
CF | entertainments. | ||
CF | | ||
CF | "We have a special treat for you tonight," the moderator explains. | ||
CF | "Some students from Silas Elementary are here to present a story." | ||
CF | | ||
CF | A whole herd of eight-year-olds rises from their chairs and floods the | ||
CF | aisles, corralled from behind by their teacher. With some effort she | ||
CF | wrangles them all onto the dais, and then she pulls out one student to | ||
CF | address the audience. | ||
CF | | ||
CF | I was expecting the little girl to draw a blank and start gawping at | ||
CF | us, but she doesn't seem fazed at all. "We're Miss Shiroiwa's class, | ||
CF | and we wrote this story together," she explains. "It's called The | ||
CF | Banshee's Curse." | ||
CF | | ||
CF | "We all worked on it!" another kid yells. Miss Shiroiwa shushes him, | ||
CF | but the girl at center stage takes it in stride. | ||
CF | | ||
CF | "Yeah, we all worked on it. But, Miss Shiroiwa also gave us..." She | ||
CF | purses her lips and remembers the words: "editorial oversight." | ||
CF | | ||
CF | The teacher rolls her eyes good-naturedly. | ||
CF | | ||
CF | "My name is Daniella Florence, and I will be your narrator tonight," | ||
CF | the girl says, as she opens her notebook and begins to read... | ||
CF | | ||
CF | Ryan Veeder Presents | ||
CF | The Banshee's Curse | ||
CF | By Miss Shiroiwa's third grade class | ||
CF | Release 1 / Serial number 201031 / Inform 7 build 6M62 (I6/v6.34 lib | ||
CF | 6/12N) SD | ||
CF | | ||
CF | School | ||
CF | There were three best friends named Leana, Garrin, and Chloe. You play | ||
CF | as Leana and Gavin. Chloe was an exchange student from Ireland. A | ||
CF | banshee followed her from Ireland, and when she looked in its face, | ||
CF | she got the curse of the banshee. She needed a potion to undo the | ||
CF | curse. | ||
CF | | ||
CF | To the east of the school was the town graveyard. To the west of the | ||
CF | school was the museum. | ||
CF | | ||
CF | There was a magic chalice that they could make a potion to cure the | ||
CF | curse if they had all the ingredients. | ||
CF | | ||
CF | They found a map in the library that showed where all the ingredients | ||
CF | were. | ||
CF | | ||
CF | > | DavidW says, "Basically this game is people telling scary stories in a castle." | |
Farfloat asks, "one of you all want to take over this time?" | ||
DavidW says, "There's 10 rooms in this story, but the geography is simple." | ||
DavidW says, "I've played this already." | ||
Knight_Otu says, "I'm fine if you want to continue playing." | ||
Farfloat says, "i'm getting sleepy, I'd like to just watch and chime in this round :-)" | ||
Farfloat says, "this is fun though, I'm glad you guys came" | ||
DavidW says (to ClubFloyd), "x map" | ||
CF ] School | ||
CF | > | ||
CF | > X MAP | ||
CF | | ||
CF | The map told where all the ingredients for the potion to cure the | ||
CF | curse of the banshee were: | ||
CF | | ||
CF | A Forever Fern, in the Garden of Doom | ||
CF | A coalflower, in the goblin coal mine | ||
CF | A pinch of mummy dust, from a mummy's sarcophagus | ||
CF | ...and one more ingredient that was smudged. But they could see the | ||
CF | path leading up to the smudge, and it had a special crow's stone on | ||
CF | one side. A stone in the shape of a crow. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x chloe" | ||
CF ] School | ||
CF | > | ||
CF | > X CHLOE | ||
CF | | ||
CF | Chloe had dark curly hair and she wore glasses. She couldn't talk, she | ||
CF | was so sick from the curse. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] School | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | They were carrying nothing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take map" | ||
CF ] School | ||
CF | > | ||
CF | > TAKE MAP | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Graveyard | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Graveyard | ||
CF | The graveyard was full of these scraggly trees that looked like hands. | ||
CF | And there were stars shining up above. | ||
CF | | ||
CF | There was a ghost dog there, who kept digging up human bones. | ||
CF | | ||
CF | To the east of the graveyard was the haunted house. To the west of the | ||
CF | graveyard was the school. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x dog" | ||
CF ] Graveyard | ||
CF | > | ||
CF | > X DOG | ||
CF | | ||
CF | The ghost dog was nice. It didn't try to hurt them. It pointed its | ||
CF | nose at the haunted house, to say, "go there." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x trees" | ||
CF ] Graveyard | ||
CF | > | ||
CF | > X TREES | ||
CF | | ||
CF | The trees had mouths, too. They could grab you and then swallow you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x stars" | ||
CF ] Lake of the Dead | ||
CF | > | ||
CF | > X STARS | ||
CF | | ||
CF | The stars were all purple. No, they were red. They were giant lasers | ||
CF | pointed at the earth, and they killed Leana and Garrin. | ||
CF | | ||
CF | Lake of the Dead | ||
CF | When they woke up, they were at the lake of the dead, where every dead | ||
CF | person goes when they die. | ||
CF | | ||
CF | There were some skeletons carrying a coffin across the water. | ||
CF | | ||
CF | To the west of the lake of the dead was the goblin court, and there | ||
CF | was also a cave at the lake. | ||
CF | | ||
CF | > | Knight_Otu says, "My." | |
DavidW says, "Tell me if I'm going too fast." | ||
DavidW says (to ClubFloyd), "x skeletons" | ||
CF ] Lake of the Dead | ||
CF | > | ||
CF | > X SKELETONS | ||
CF | | ||
CF | The skeletons were actually walking on the water. And they had a | ||
CF | coffin that they were carrying. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x coffin" | ||
CF ] Lake of the Dead | ||
CF | > | ||
CF | > X COFFIN | ||
CF | | ||
CF | The coffin had a dead body in it that the skeletons were carrying to | ||
CF | the other side of the lake of the dead. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x lake" | ||
CF ] Lake of the Dead | ||
CF | > | ||
CF | > X LAKE | ||
CF | | ||
CF | The lake was full of the faces of dead people. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x cave" | ||
CF ] Lake of the Dead | ||
CF | > | ||
CF | > X CAVE | ||
CF | | ||
CF | The cave went down underneath the lake of the dead. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Twisted Cave | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Twisted Cave | ||
CF | In the cave there was a giant dragonfly caught in a web. They could go | ||
CF | up to get outside of the cave. The cave went further down, too. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x cave" | ||
CF ] Twisted Cave | ||
CF | > | ||
CF | > X CAVE | ||
CF | | ||
CF | (That noun is not implemented.) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x dragonfly" | ||
CF ] Twisted Cave | ||
CF | > | ||
CF | > X DRAGONFLY | ||
CF | | ||
CF | The dragonfly was pure of heart, but an evil giant spider caught it in | ||
CF | its web. It was going to eat the dragonfly when it got back. But | ||
CF | Garrin had his pocket knife | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "cut web" | ||
CF ] Twisted Cave | ||
CF | > | ||
CF | > CUT WEB | ||
CF | | ||
CF | Garrin got out his pocket knife and cut all the strands of the spider | ||
CF | web, and the dragonfly got free. Garrin told the dragonfly to fly away | ||
CF | and be free, but the dragonfly said he owed his life to Garrin and he | ||
CF | would follow him forever. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Garden of Doom | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Garden of Doom | ||
CF | At the bottom of the cave was the Garden of Doom. Every poisonous | ||
CF | deadly plant grew there. | ||
CF | | ||
CF | They could go up to the rest of the cave. | ||
CF | | ||
CF | Leana looked around and she saw the Forever Fern growing there. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x plant" | ||
CF ] Garden of Doom | ||
CF | > | ||
CF | > X PLANT | ||
CF | | ||
CF | One of the deadly plants was deadly nightshade. There was also poison | ||
CF | oak, and poison ivy, and poison sumac. And digitalis, which is | ||
CF | foxglove. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x fern" | ||
CF ] Garden of Doom | ||
CF | > | ||
CF | > X FERN | ||
CF | | ||
CF | The Forever Fern is a fern that never dies. And its spiral at the end | ||
CF | of the leaves keeps going around and around, forever. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take fern" | ||
CF ] Garden of Doom | ||
CF | > | ||
CF | > TAKE FERN | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Twisted Cave | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Twisted Cave | ||
CF | In the cave there was a sliced-up web. They could go up to get outside | ||
CF | of the cave. The cave went further down, too. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Lake of the Dead | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | | ||
CF | Lake of the Dead | ||
CF | They were at the lake of the dead, where every dead person goes when | ||
CF | they die. | ||
CF | | ||
CF | There were some skeletons carrying a coffin across the water. | ||
CF | | ||
CF | To the west of the lake of the dead was the goblin court, and there | ||
CF | was also a cave at the lake. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Goblin Court | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Goblin Court | ||
CF | The Goblin King sat on a huge throne and there were a hundred other | ||
CF | goblins hanging around him. He said, "Little girl, and little boy, I | ||
CF | can bring you back to life, but you have to answer my riddle." | ||
CF | | ||
CF | To the east of the goblin court was the lake of the dead, and | ||
CF | underneath the court was the goblins' coal mine. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Coal Mine | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Coal Mine | ||
CF | As they walked around the coal mine there were all these flowers that | ||
CF | sprang up. | ||
CF | | ||
CF | The mine was about to explode, but they didn't know that. | ||
CF | | ||
CF | If they went up out of the mine they would go back to the goblin | ||
CF | court. | ||
CF | | ||
CF | There was one coalflower right at Leana's feet. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x coalflower" | ||
CF ] Coal Mine | ||
CF | > | ||
CF | > X COALFLOWER | ||
CF | | ||
CF | (the coalflower) | ||
CF | They had to be careful to touch only the stem, because if you touch | ||
CF | the petals, it can kill at a coalflower's touch. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] Coal Mine | ||
CF | > | ||
CF | > TAKE IT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Goblin Court | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Goblin Court | ||
CF | The Goblin King sat on a huge throne and there were a hundred other | ||
CF | goblins hanging around him. He said, "Little girl, and little boy, I | ||
CF | can still bring you back to life, but you still have to answer my | ||
CF | riddle." | ||
CF | | ||
CF | To the east of the goblin court was the lake of the dead, and | ||
CF | underneath the court was the goblins' coal mine. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x king" | ||
CF ] Goblin Court | ||
CF | > | ||
CF | > X KING | ||
CF | | ||
CF | He was the biggest, fattest goblin, and all the other goblins swore | ||
CF | loyalty to him. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to king" | ||
CF ] School | ||
CF | > | ||
CF | > TALK TO KING | ||
CF | | ||
CF | The goblin king told them his riddle: "What is the longest word you | ||
CF | can write with the top row of a typewriter?" | ||
CF | | ||
CF | And Garrin said, "That's easy! It's TYPEWRITER!" | ||
CF | | ||
CF | And the Goblin King got really mad, and swore they cheated, but he had | ||
CF | to honor his end of the deal, so he brought Leana and Garrin back to | ||
CF | life. When they woke up, they were back at the school library with | ||
CF | Chloe. | ||
CF | | ||
CF | School | ||
CF | Their headquarters was the library in the top floor of the school. | ||
CF | Chloe was lying in a bed they made out of cushions. She had to get the | ||
CF | potion to under the banshee's curse, or she would die. | ||
CF | | ||
CF | To the east of the school was the town graveyard. To the west of the | ||
CF | school was the museum. | ||
CF | | ||
CF | There was a magic chalice that they could make a potion to cure the | ||
CF | curse if they had all the ingredients. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take chalice" | ||
CF ] School | ||
CF | > | ||
CF | > TAKE CHALICE | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x it" | ||
CF ] School | ||
CF | > | ||
CF | > X IT | ||
CF | | ||
CF | The chalice was a fancy type of cup. It had an engraving on it of a | ||
CF | selkie, which is an Irish mythological creature. | ||
CF | | ||
CF | They had to put all the potion ingredients in there to create the | ||
CF | potion. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Museum | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Museum | ||
CF | At the town's museum there was an exhibit about Ancient Egypt. They | ||
CF | had a mummy in a sarcophagus, and it came to life. If it touched you, | ||
CF | you would die. But Garrin and the dragonfly had a plan to distract the | ||
CF | mummy. | ||
CF | | ||
CF | To the east of the museum was their school. | ||
CF | | ||
CF | Some of its dust was left inside its sarcophagus. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x dust" | ||
CF ] Museum | ||
CF | > | ||
CF | > X DUST | ||
CF | | ||
CF | A little bit of dust, which Leana thought was disgusting, but they | ||
CF | needed it for Chloe's potion. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take dust" | ||
CF ] Museum | ||
CF | > | ||
CF | > TAKE DUST | ||
CF | | ||
CF | The dragonfly buzzed over to the mummy and started flying around its | ||
CF | head to confuse it. While the mummy was distracted, Leana and Garrin | ||
CF | took the dust out of its sarcophagus. | ||
CF | | ||
CF | > | Knight_Otu says, "I'm sure there could be a longer word in German." | |
DavidW says (to ClubFloyd), "put dust in chalice" | ||
CF ] Museum | ||
CF | > | ||
CF | > PUT DUST IN CHALICE | ||
CF | | ||
CF | They put the mummy's dust into the chalice. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put coalflower in chalice" | ||
CF ] Museum | ||
CF | > | ||
CF | > PUT COALFLOWER IN CHALICE | ||
CF | | ||
CF | They put the coalflower into the chalice. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put fern in chalice" | ||
CF ] Museum | ||
CF | > | ||
CF | > PUT FERN IN CHALICE | ||
CF | | ||
CF | They put the Forever Fern into the chalice. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x map" | ||
CF ] Museum | ||
CF | > | ||
CF | > X MAP | ||
CF | | ||
CF | The map told where all the ingredients for the potion to cure the | ||
CF | curse of the banshee were: | ||
CF | | ||
CF | A Forever Fern, in the Garden of Doom | ||
CF | A coalflower, in the goblin coal mine | ||
CF | A pinch of mummy dust, from a mummy's sarcophagus | ||
CF | ...and one more ingredient that was smudged. But they could see the | ||
CF | path leading up to the smudge, and it had a special crow's stone on | ||
CF | one side. A stone in the shape of a crow. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] School | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | School | ||
CF | Their headquarters was the library in the top floor of the school. | ||
CF | Chloe was lying in a bed they made out of cushions. She had to get the | ||
CF | potion to under the banshee's curse, or she would die. | ||
CF | | ||
CF | To the east of the school was the town graveyard. To the west of the | ||
CF | school was the museum. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Graveyard | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Graveyard | ||
CF | The graveyard was full of these scraggly trees that looked like hands. | ||
CF | And there were stars shining up above. | ||
CF | | ||
CF | There was a ghost dog there, who kept digging up human bones. | ||
CF | | ||
CF | To the east of the graveyard was the haunted house. To the west of the | ||
CF | graveyard was the school. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Haunted House | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Haunted House | ||
CF | In the house there was a bedroom with chains and blood. In the front | ||
CF | of the house there was a carriage with a skeleton horse. In the back | ||
CF | yard of the house there was a garden. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x carriage" | ||
CF ] Haunted House | ||
CF | > | ||
CF | > X CARRIAGE | ||
CF | | ||
CF | A long time ago there was a girl whose birthday was on Halloween. Her | ||
CF | friends never came to her birthday party, even though she invited all | ||
CF | of them, because they were out trick or treating. She went out to look | ||
CF | for them, and she was never seen again. | ||
CF | | ||
CF | She is seen on Halloween, in a carriage with a skeleton horse. If you | ||
CF | go inside the carriage, you will be cursed to be at her party forever. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x garden" | ||
CF ] Haunted House | ||
CF | > | ||
CF | > X GARDEN | ||
CF | | ||
CF | The garden was full of red and black roses, and there was an odd stone | ||
CF | way in the back. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x stone" | ||
CF ] Haunted House | ||
CF | > | ||
CF | > X STONE | ||
CF | | ||
CF | The stone was shaped like a crow. The crow's stone! That meant that | ||
CF | the last ingredient was behind the house, to the east! | ||
CF | | ||
CF | > | Farfloat says, "this definitely fits the description of written by 30 kids lol" | |
DavidW says (to ClubFloyd), "e" | ||
CF ] Cherry Orchard | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Cherry Orchard | ||
CF | They followed the path to a hill covered in cherry trees. | ||
CF | | ||
CF | To the west of the cherry orchard was the haunted house. | ||
CF | | ||
CF | There was one magic cherry hanging from a branch. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x cherry" | ||
CF ] Cherry Orchard | ||
CF | > | ||
CF | > X CHERRY | ||
CF | | ||
CF | (the magic cherry) | ||
CF | Leana and Garrin looked at each other and said "This must be the last | ||
CF | ingredient!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] Cherry Orchard | ||
CF | > | ||
CF | > TAKE IT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put it in chalice" | Knight_Otu says, "I wasn't going to say it." | |
CF | > | ||
CF | > PUT IT IN CHALICE | ||
CF | | ||
CF | They put the magic cherry into the chalice. | ||
CF | | ||
CF | Now they had all four ingredients! They mixed the potion and brought | ||
CF | it to Chloe. Chloe drank it, and her eyes lit up, and she said she | ||
CF | felt fine. | ||
CF | | ||
CF | But the banshee knew that her curse was cured, and she swore that she | ||
CF | would have revenge. | ||
CF | | ||
CF | | ||
CF | | ||
CF | *** The End *** | ||
DavidW pushes the green 'space' button. | ||
CF | *** The End ***Daniella Florence bows, and the | ||
CF | sitting-room is filled with the sounds of applause. The kids eat it | ||
CF | up. | ||
CF | | ||
CF | The moderator steps up to the dais. "I must say, that was pretty | ||
CF | scary, boys and girls! Are there any questions from our audience?" | ||
CF | | ||
CF | "Yes," someone says. "My question is for the teacher: Why are you | ||
CF | here? Why did you bring a bunch of little kids to a meeting of adult | ||
CF | horror authors? In the middle of the night?" | ||
CF | | ||
CF | Miss Shiroiwa glances across the room and catches my eye, and I can | ||
CF | see the exact moment when she decides to throw me under the bus: "It | ||
CF | was Ryan's idea, actually," she says. | ||
CF | | ||
CF | Someone mutters something. | ||
CF | | ||
CF | But the moderator has my back, for once: "I'm sure it is indeed very | ||
CF | much past these young authors' bedtimes," he says. "So I think we will | ||
CF | bid them bon soir, after we've given them one more round of | ||
CF | applause." | ||
CF | | ||
CF | Everyone can get behind this, and Miss Shiroiwa leads a beaming | ||
CF | procession of students out into the hall while avoiding eye contact | ||
CF | with me. | DavidW asks, "Ready for the next story?" | |
DavidW says, "I think there's just the one more." | ||
Knight_Otu says, "Ready." | ||
DavidW pushes the green 'space' button. | ||
CF | with me.Now it is time for the next author to step forward and share | ||
CF | the next of the evening's hideous entertainments. | ||
CF | | ||
CF | ...Hold on. Somebody is looking at us. Giving us the hairy eyeball. | ||
CF | Who the heck is this guy and what the heck is his problem? | ||
CF | | ||
CF | "Hello," I say, sounding very tough and cool. "Who are you, exactly?" | ||
CF | | ||
CF | "I'm Thomas Ligotti. Who is that with you?" the guy asks. He's talking | ||
CF | about you. | ||
CF | | ||
CF | "This is my guest! The same guest I brought in 2018 and 2019!" | ||
CF | | ||
CF | "I don't think we're allowed to bring guests," someone else adds | ||
CF | unhelpfully. | ||
CF | | ||
CF | "Well, it's never been a problem before, so let's just move on." I | ||
CF | wave at the moderator to let the next author start reading. | ||
CF | | ||
CF | But the moderator shakes his head: "The convocation at Castle | ||
CF | Balderstone is a place for the world's foremost authors of horror to | ||
CF | share their work with each other. The charter does not allow | ||
CF | for visiting observers. Now, if your guest were prepared to present a | ||
CF | horror story, that would be a different matter." | ||
CF | | ||
CF | The other authors start murmuring in agreement. Looks like we're up | ||
CF | against the wall on this one. Dang. | ||
CF | | ||
CF | Okay, I've got an idea. "As a matter of fact, my guest is | ||
CF | prepared to present a horror story, actually! We just need to get | ||
CF | psyched up first. So we'll just step out into the hallway for a | ||
CF | moment, if you don't mind." | ||
CF | | ||
CF | Press any key to step out into the hallway with me. | Farfloat says, "sure" | |
DavidW pushes the green 'space' button. | ||
CF ] Musty Hallway | ||
CF | Press any key to step out into the hallway with me.## Musty Hallway | ||
CF | A damp passageway lit only by the firelight from within the library | ||
CF | and occasional flashes of lightning. | ||
CF | | ||
CF | Okay, don't panic. We just have to come up with some ideas. I mean, | ||
CF | you have to come up with some ideas. I've got a pretty good outline we | ||
CF | can use, but you'll need to supply the specifics. | ||
CF | | ||
CF | There's no rush on any of this. Take as long as you want. But I don't | ||
CF | know if "UNDO" is going to work during this part, so, try and get | ||
CF | everything right the first time. | ||
CF | | ||
CF | First, give me a girl's name, like "Wendy." | ||
CF | > | DavidW says, "WE are going to tell a story. Give me suggestions!" | |
Farfloat says, "Hmmmmmmmmmm" | ||
DavidW says, "There's a lot of questions, so don't over-think it." | ||
DavidW says, "I used Barb when I played." | ||
Knight_Otu asks, "Floyda?" | ||
Farfloat asks, "Astronaut marooned in space?" | ||
DavidW says (to ClubFloyd), "Floyda" | ||
CF ] Musty Hallway | ||
CF | > | ||
CF | > FLOYDA | ||
CF | | ||
CF | Sure. Now, I need an inanimate natural object, like "fallen log." | ||
CF | | ||
CF | > | Farfloat says, "trunk" | |
DavidW says, "That's not a natural object." | ||
Knight_Otu asks, "A tree trunk?" | ||
DavidW says, "oh, a tree trunk, okay" | ||
DavidW says (to ClubFloyd), "tree trunk" | ||
CF ] Musty Hallway | ||
CF | > | ||
CF | > TREE TRUNK | ||
CF | | ||
CF | Next, something that has wheels���but, not a car. | ||
CF | | ||
CF | > | Farfloat says, "turbogenerator" | |
DavidW says (to ClubFloyd), "turbogenerator" | ||
CF ] Musty Hallway | ||
CF | > | ||
CF | > TURBOGENERATOR | ||
CF | | ||
CF | Okay, an adjective next. Something that you'd apply to something | ||
CF | creepy. | ||
CF | | ||
CF | > | Knight_Otu asks, "Spidery?" | |
DavidW says (to ClubFloyd), "spidery" | ||
CF ] Musty Hallway | ||
CF | > | ||
CF | > SPIDERY | ||
CF | | ||
CF | Another noun: An innocuous object that's small enough to carry around, | ||
CF | but big enough that you wouldn't lose it easily. | ||
CF | | ||
CF | > | Farfloat says, "discman" | |
DavidW says (to ClubFloyd), "discman" | ||
CF ] Musty Hallway | ||
CF | > | ||
CF | > DISCMAN | ||
CF | | ||
CF | Okay. How about: an adjective for something old. | ||
CF | | ||
CF | > | Farfloat says, "boomerish" | |
Farfloat says, "lol sorry" | ||
DavidW says (to ClubFloyd), "boomerish" | ||
CF ] Musty Hallway | ||
CF | > | ||
CF | > BOOMERISH | ||
CF | | ||
CF | That works fine. Next, give me a job title that's respectable, but not | ||
CF | impressive. | ||
CF | | ||
CF | > | Knight_Otu says, "Haw." | |
DavidW asks, "health inspector?" | ||
Knight_Otu asks, "Why not?" | ||
DavidW says (to ClubFloyd), "health inspector" | ||
CF ] Musty Hallway | ||
CF | > | ||
CF | > HEALTH INSPECTOR | ||
CF | | ||
CF | Really? Okay. | ||
CF | | ||
CF | Now, this one is important: A creepy location. A place where you feel | ||
CF | uncomfortable. | ||
CF | | ||
CF | > | Knight_Otu says, "Right now? Outside." | |
DavidW says (to ClubFloyd), "outside" | ||
CF ] Musty Hallway | ||
CF | > | ||
CF | > OUTSIDE | ||
CF | | ||
CF | Great. Okay. Now I need a small object that can pick a lock. | ||
CF | | ||
CF | > | Knight_Otu says, "Sorry." | |
Farfloat says, "paperclip-like device" | ||
DavidW asks, "How about 'paperclip' then?" | ||
DavidW says (to ClubFloyd), "paperclip" | ||
CF ] Musty Hallway | ||
CF | > | ||
CF | > PAPERCLIP | ||
CF | | ||
CF | How about an adjective that means "nice," as in, "a nice person." | ||
CF | | ||
CF | > | Farfloat says, "sure" | |
Farfloat says, "an absentee ballot years ago literally had a peice of metal shaped like a paperclip labeled paperclip-like device lol" | ||
Farfloat says, "swell" | ||
DavidW says (to ClubFloyd), "swell" | ||
CF ] Musty Hallway | ||
CF | > | ||
CF | > SWELL | ||
CF | | ||
CF | And now a horrifying object, something that's smaller than a discman? | ||
CF | | ||
CF | > | Farfloat says, "occupied mousetrap" | |
Knight_Otu says, "Ew." | ||
DavidW says (to ClubFloyd), "occupied mousetrap" | ||
CF ] Musty Hallway | ||
CF | > | ||
CF | > OCCUPIED MOUSETRAP | ||
CF | | ||
CF | Cool. Next I need an adjective that you associate with boring people. | ||
CF | | ||
CF | > | Farfloat says, "normal" | |
DavidW says (to ClubFloyd), "normal" | ||
CF ] Musty Hallway | ||
CF | > | ||
CF | > NORMAL | ||
CF | | ||
CF | Next, a dangerous household object. | ||
CF | | ||
CF | > | ||
MoyTW has arrived. | DavidW says, "hi Moy" | |
Farfloat says, "axe" | ||
DavidW says (to ClubFloyd), "axe" | ||
CF ] Musty Hallway | ||
CF | > | ||
CF | > AXE | ||
CF | | ||
CF | And a large-ish container, like a suitcase or a treasure chest. | ||
CF | | ||
CF | > | MoyTW asks, "Morning. Are you still doing Balderstone?" | |
Farfloat says, "hamper" | ||
DavidW says, "yes, last story" | ||
DavidW says (to ClubFloyd), "hamper" | ||
CF ] Musty Hallway | ||
CF | > | ||
CF | > HAMPER | ||
CF | | ||
CF | A cute dessert? | ||
CF | | ||
CF | > | MoyTW asks, "Ah, the mad libs?" | |
DavidW says, "yes" | ||
Knight_Otu says, "Yeah." | ||
DavidW says, "I did Black Forest cake here." | ||
Farfloat says, "eclair" | ||
DavidW says (to ClubFloyd), "eclair" | ||
CF ] Musty Hallway | ||
CF | > | ||
CF | > ECLAIR | ||
CF | | ||
CF | Okay, here's a fun one: A substance or material that is typically dry. | ||
CF | | ||
CF | > | DavidW says, "I love eclairs." | |
Farfloat says, "powdered tungsten" | ||
DavidW says (to ClubFloyd), "powdered tungsten" | ||
CF ] Musty Hallway | ||
CF | > | ||
CF | > POWDERED TUNGSTEN | ||
CF | | ||
CF | How about, what is the most boring US state? Or just name a boring | ||
CF | location, I guess. | ||
CF | | ||
CF | > | DavidW says, "I did New Brunswick." | |
Farfloat says, "perfect" | ||
DavidW says (to ClubFloyd), "New Brunswick" | ||
CF ] Musty Hallway | ||
CF | > | ||
CF | > NEW BRUNSWICK | ||
CF | | ||
CF | An ominous adjective. | ||
CF | | ||
CF | > | Farfloat asks, "creakily?" | |
Knight_Otu says, "Sure." | ||
DavidW says, "That's an adverb." | ||
DavidW asks, "creaky?" | ||
Knight_Otu says, "Right. Yeah." | ||
DavidW says (to ClubFloyd), "creaky" | ||
CF ] Musty Hallway | ||
CF | > | ||
CF | > CREAKY | ||
CF | | ||
CF | An adjective that you find desirable in a person, like "artistic" or | ||
CF | "rich." | ||
CF | | ||
CF | > | Farfloat says, "eccentric" | |
DavidW says (to ClubFloyd), "eccentric" | ||
CF ] Musty Hallway | ||
CF | > | ||
CF | > ECCENTRIC | ||
CF | | ||
CF | A tiny cute animal, something that fits in your hand. | ||
CF | | ||
CF | > | DavidW says, "Obviously 'rat' is wanted here." | |
Knight_Otu asks, "Hamster?" | ||
DavidW says (to ClubFloyd), "hamster" | ||
CF ] Musty Hallway | ||
CF | > | ||
CF | > HAMSTER | ||
CF | | ||
CF | A type of metal. | ||
CF | | ||
CF | > | Farfloat says, "haha" | |
Farfloat says, "sodium" | ||
DavidW says (to ClubFloyd), "sodium" | ||
CF ] Musty Hallway | ||
CF | > | ||
CF | > SODIUM | ||
CF | | ||
CF | A body part. | ||
CF | | ||
CF | > | Knight_Otu asks, "Hand?" | |
DavidW says (to ClubFloyd), "hand" | ||
CF ] Musty Hallway | ||
CF | > | ||
CF | > HAND | ||
CF | | ||
CF | An upsetting color. | ||
CF | | ||
CF | > | Farfloat says, "puce" | |
DavidW says (to ClubFloyd), "puce" | ||
CF ] Musty Hallway | ||
CF | > | ||
CF | > PUCE | ||
CF | | ||
CF | An adjective that you'd use to describe a fluid. | ||
CF | | ||
CF | > | Farfloat says, "vomitous" | |
DavidW says (to ClubFloyd), "vomitous" | ||
CF ] Musty Hallway | ||
CF | > | ||
CF | > VOMITOUS | ||
CF | | ||
CF | A smallish container, something that would fit in a drawer. | ||
CF | | ||
CF | > | Farfloat says, "iphone box" | |
DavidW says (to ClubFloyd), "iphone box" | ||
CF ] Musty Hallway | ||
CF | > | ||
CF | > IPHONE BOX | ||
CF | | ||
CF | Okay, just a couple more details. What name should we credit you with, | ||
CF | as the author of this story? | ||
CF | | ||
CF | > | Knight_Otu says, "Club Floyd of course." | |
Farfloat says, "[thumbs up]" | ||
DavidW says (to ClubFloyd), "Club Floyd" | ||
CF ] Musty Hallway | ||
CF | > | ||
CF | > CLUB FLOYD | ||
CF | | ||
CF | And finally, give me any four words from a nursery rhyme or a poem or | ||
CF | something like that. (Don't overthink this. Trust me.) | ||
CF | | ||
CF | > | Farfloat says, "goblins will get you" | |
DavidW says (to ClubFloyd), "goblins will get you" | ||
CF | > | ||
CF | > GOBLINS WILL GET YOU | ||
CF | | ||
CF | Perfect. Awesome. We can work with this. Absolutely. | ||
CF | | ||
CF | Press any key to head back into the library. | ||
DavidW pushes the green 'space' button. | ||
CF ] Outside | ||
CF | Press any key to head back into the library. | ||
CF | Library | ||
CF | The authors have started chatting with each other in our absence, but | ||
CF | they get really quiet when they see us come in. They're all looking at | ||
CF | you expectantly. | ||
CF | | ||
CF | Don't worry, you're going to do great. | ||
CF | | ||
CF | The moderator clears his throat. "Well, this wasn't on the schedule, | ||
CF | but it appears that now we have a story from Club Floyd." Oh my gosh, | ||
CF | he cannot deal with the fact that I called his bluff! | ||
CF | | ||
CF | I mean, we called his bluff, obviously. Together. Now get up | ||
CF | there and knock 'em dead! | ||
CF | | ||
CF | Ryan Veeder Presents | ||
CF | Goblins Will Get You | ||
CF | by Club Floyd | ||
CF | Release 1 / Serial number 201031 / Inform 7 build 6M62 (I6/v6.34 lib | ||
CF | 6/12N) SD | ||
CF | | ||
CF | Outside | ||
CF | Floyda finds herself in an outside. There's an oddly creaky energy in | ||
CF | the air. Somehow she has the feeling that she has been here before. | ||
CF | | ||
CF | There is a hamper here, which isn't that strange. | ||
CF | | ||
CF | The presence of a tree trunk is somewhat more unusual. | ||
CF | | ||
CF | > | DavidW says, "now, uh, I've played this too, although not with these suggestions." | |
Farfloat asks, "oh wait, is this interactive now?" | ||
DavidW says, "yes!" | ||
DavidW says (to ClubFloyd), "x me" | ||
CF ] Outside | ||
CF | > | ||
CF | > X ME | ||
CF | | ||
CF | Floyda is a normal person, a health inspector from New Brunswick. | ||
CF | She's swell, but she's not eccentric. | ||
CF | | ||
CF | > | MoyTW says, "Yeah." | |
DavidW says (to ClubFloyd), "i" | ||
CF ] Outside | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | She is carrying nothing. | ||
CF | | ||
CF | A creaking noise reaches her ears from far away. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x hamper" | ||
CF ] Outside | ||
CF | > | ||
CF | > X HAMPER | ||
CF | | ||
CF | It's a perfectly normal hamper. Or, it looks perfectly normal. | ||
CF | | ||
CF | The creaking noise is getting closer. | ||
CF | | ||
CF | > | Farfloat exclaims, "neat!" | |
DavidW says (to ClubFloyd), "open it" | ||
CF ] Outside | ||
CF | > | ||
CF | > OPEN IT | ||
CF | | ||
CF | She opens the hamper, revealing a discman. | ||
CF | | ||
CF | A turbogenerator rolls into view, its wheels creaking noisily. | ||
CF | | ||
CF | "Hey there, eclair," the turbogenerator says. "You're looking good." | ||
CF | | ||
CF | Floyda backs away slowly. | ||
CF | | ||
CF | > | Farfloat says, "lol" | |
DavidW says (to ClubFloyd), "x turbogenerator" | ||
CF ] Outside | ||
CF | > | ||
CF | > X TURBOGENERATOR | ||
CF | | ||
CF | It seems like a normal turbogenerator, until she notices there's a | ||
CF | hand sticking out of the side. | ||
CF | | ||
CF | "What's wrong?" the turbogenerator asks in a creaking voice. It keeps | ||
CF | coming closer. Floyda keeps backing away. "Why don't you like me | ||
CF | anymore? What did I do?" | ||
CF | | ||
CF | > | Knight_Otu says, "Oh my." | |
Farfloat says, "jeses haha" | ||
DavidW says (to ClubFloyd), "x discman" | ||
CF ] Outside | ||
CF | > | ||
CF | > X DISCMAN | ||
CF | | ||
CF | "What would a discman be doing here?" she wonders. Something doesn't | ||
CF | seem right. | ||
CF | | ||
CF | "Don't be mean to me," the turbogenerator pleads. "I don't want you to | ||
CF | be mean." | ||
CF | | ||
CF | Floyda reaches behind herself. Her hand finds an axe. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take axe" | ||
CF ] Outside | ||
CF | > | ||
CF | > TAKE AXE | ||
CF | | ||
CF | She already has that. | ||
CF | | ||
CF | "What are you doing with that axe?" asks the turbogenerator, still | ||
CF | coming closer. Closer. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hit turbogenerator with axe" | ||
CF ] Outside | ||
CF | > | ||
CF | > HIT TURBOGENERATOR WITH AXE | ||
CF | | ||
CF | Floyda swings the axe down on the turbogenerator. The thing splits | ||
CF | down the middle and bursts open: A flood of wet powdered tungsten | ||
CF | flows out of the crumpled husk. | ||
CF | | ||
CF | She holds her breath, waiting for the turbogenerator and its horrible | ||
CF | hand to start moving again. But it's gone. Now there's only powdered | ||
CF | tungsten oozing everywhere. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x tungsten" | ||
CF ] Outside | ||
CF | > | ||
CF | > X TUNGSTEN | ||
CF | | ||
CF | She kneels down to inspect the slimy powdered tungsten. Something in | ||
CF | there is moving. | ||
CF | | ||
CF | It pops out: A tiny hamster, covered in vomitous fluids. | ||
CF | | ||
CF | The little hamster coughs miserably. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take hamster" | ||
CF ] Outside | ||
CF | > | ||
CF | > TAKE HAMSTER | ||
CF | | ||
CF | Floyda picks up the poor wet hamster and strokes its back. The | ||
CF | creature is in distress. There's something caught in its throat. | ||
CF | | ||
CF | The hamster coughs up a sodium key. Now it's feeling better. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x key" | ||
CF ] Outside | ||
CF | > | ||
CF | > X KEY | ||
CF | | ||
CF | A simple key made of sodium. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take discman" | ||
CF ] Outside | ||
CF | > | ||
CF | > TAKE DISCMAN | ||
CF | | ||
CF | She picks up the discman, revealing an occupied mousetrap! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x mousetrap" | ||
CF ] Outside | ||
CF | > | ||
CF | > X MOUSETRAP | ||
CF | | ||
CF | The occupied mousetrap twitches, and Floyda jerks back in revulsion. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Outside | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Outside | ||
CF | Floyda is standing in an outside. There's an oddly creaky energy in | ||
CF | the air. Somehow she has the feeling that she has been here before. | ||
CF | | ||
CF | There is a hamper here, which isn't that strange. | ||
CF | | ||
CF | The presence of a tree trunk is somewhat more unusual. | ||
CF | | ||
CF | She can also see a husk and a powdered tungsten here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x trunk" | ||
CF ] Outside | ||
CF | > | ||
CF | > X TRUNK | ||
CF | | ||
CF | Floyda frowns as she inspects the tree trunk. It's odd enough to see a | ||
CF | tree trunk in an outside, but this one has a keyhole in it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unlock trunk with key" | ||
CF ] Outside | ||
CF | > | ||
CF | > UNLOCK TRUNK WITH KEY | ||
CF | | ||
CF | She unlocks the tree trunk. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open trunk" | ||
CF ] Outside | ||
CF | > | ||
CF | > OPEN TRUNK | ||
CF | | ||
CF | She pries the tree trunk open. There's a dark space inside. | ||
CF | | ||
CF | A spidery voice floats out from the darkness: "Come on, Floyda. It's | ||
CF | time." | ||
CF | | ||
CF | The dark space seems vast enough to swallow her completely. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "enter trunk" | ||
CF ] Room | ||
CF | > | ||
CF | > ENTER TRUNK | ||
CF | | ||
CF | She climbs into the tree trunk. | ||
CF | | ||
CF | She is engulfed by darkness. | ||
CF | | ||
CF | She wakes up. | ||
CF | | ||
CF | Room | ||
CF | She is in a room with puce walls. There is a bed here, and a bedside | ||
CF | table. There is a door, and high on the wall is a boomerish intercom. | ||
CF | | ||
CF | The intercom buzzes, and a man's normal voice fills the room: "Any | ||
CF | changes?" it asks. | ||
CF | | ||
CF | "No," she says. "It was the same dream again. Exactly the same." | ||
CF | | ||
CF | The normal voice grunts, disappointed. | ||
CF | | ||
CF | > | Farfloat says, "which of course doesn't burst into flames, being wet sodium lol" | |
DavidW says (to ClubFloyd), "x bed" | ||
CF ] Room | ||
CF | > | ||
CF | > X BED | ||
CF | | ||
CF | An uncomfortable bed with puce sheets. | ||
CF | | ||
CF | "Well, we'll try again in a few hours," says the normal voice. "In the | ||
CF | meantime���" | ||
CF | | ||
CF | But another voice comes on: "Is my wife in there? Is that my wife?" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x table" | ||
CF ] Room | ||
CF | > | ||
CF | > X TABLE | ||
CF | | ||
CF | The bedside table has one drawer. | ||
CF | | ||
CF | "We don't allow visitors," the normal voice says. But the other voice | ||
CF | shrieks: "You have to let her out! Let her out now! Floyda, can you | ||
CF | hear me? Get out of there! Get out!" | ||
CF | | ||
CF | The intercom goes dead. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x intercom" | ||
CF ] Room | ||
CF | > | ||
CF | > X INTERCOM | ||
CF | | ||
CF | The intercom is high up on the wall, too high to reach. | ||
CF | | ||
CF | There's a noise outside the door. Somebody is trying to get in. | ||
CF | | ||
CF | "Floyda, it's locked! Can you open it from in there? Come on, Floyda! | ||
CF | We're going home!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open door" | ||
CF ] Room | ||
CF | > | ||
CF | > OPEN DOOR | ||
CF | | ||
CF | The heavy door seems to be locked. | ||
CF | | ||
CF | Whoever is outside is still trying to open the door, without success. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Room | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | She is carrying: | ||
CF | some (being worn) | ||
CF | a discman | ||
CF | a sodium key | ||
CF | a hamster | ||
CF | | ||
CF | The guards will be here soon. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unlock door with key" | ||
CF ] Room | ||
CF | > | ||
CF | > UNLOCK DOOR WITH KEY | ||
CF | | ||
CF | That doesn't seem to fit the lock. | ||
CF | | ||
CF | "Floyda!" the voice outside cries. "Please! Open the door!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x door" | ||
CF ] Room | ||
CF | > | ||
CF | > X DOOR | ||
CF | | ||
CF | It's impossible to see through the frosted glass. | ||
CF | | ||
CF | The guards will be here soon. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "break glass" | ||
CF ] Room | ||
CF | > | ||
CF | > BREAK GLASS | ||
CF | | ||
CF | Violence isn't the answer to this one. | ||
CF | | ||
CF | Whoever is outside is still trying to open the door, without success. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look under door" | ||
CF ] Room | ||
CF | > | ||
CF | > LOOK UNDER DOOR | ||
CF | | ||
CF | She finds nothing of interest. | ||
CF | | ||
CF | The guards will be here soon. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Room | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Room | ||
CF | She is in a room with puce walls. There is a bed here, and a bedside | ||
CF | table. There is a door, and high on the wall is a boomerish intercom. | ||
CF | | ||
CF | Whoever is outside is still trying to open the door, without success. | ||
CF | | ||
CF | > | Farfloat asks, "did we open the drawer?" | |
DavidW says (to ClubFloyd), "open drawer" | ||
CF ] Room | ||
CF | > | ||
CF | > OPEN DRAWER | ||
CF | | ||
CF | She opens the drawer, revealing an iphone box. | ||
CF | | ||
CF | The guards will be here soon. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open box" | ||
CF ] Room | ||
CF | > | ||
CF | > OPEN BOX | ||
CF | | ||
CF | She opens the iphone box, revealing a paperclip. | ||
CF | | ||
CF | Whoever is outside is still trying to open the door, without success. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take paperclip" | ||
CF ] Room | ||
CF | > | ||
CF | > TAKE PAPERCLIP | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | "Floyda!" the voice outside cries. "Please! Open the door!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unlock door with paperclip" | ||
CF ] Room | ||
CF | > | ||
CF | > UNLOCK DOOR WITH PAPERCLIP | ||
CF | | ||
CF | She presses the paperclip into the lock and wiggles it back and forth | ||
CF | desperately. She has no idea what she's doing. | ||
CF | | ||
CF | But the lock clicks. | ||
CF | | ||
CF | Whoever is outside is still trying to open the door, without success. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open door" | ||
CF | > | ||
CF | > OPEN DOOR | ||
CF | | ||
CF | She opens the door. The room fills with light. | ||
CF | | ||
CF | As she looks outside her throat tightens. She can't say anything. She | ||
CF | can't scream. | ||
CF | | ||
CF | Standing in the hallway is the turbogenerator, its vestigial hand | ||
CF | twitching in excitement. | ||
CF | | ||
CF | "Come on, eclair," it creaks. "Let's get out of here." | ||
CF | | ||
CF | | ||
CF | | ||
CF | *** The End *** | Knight_Otu says, "That sure was something." | |
DavidW pushes the green 'space' button. | ||
CF | *** The End ***The room is silent. Your heart sinks: Your | ||
CF | story has provoked no reaction at all. | ||
CF | | ||
CF | But as you look across your audience, you realize there has indeed | ||
CF | been a reaction: One of desperate, speechless horror. The authors' | ||
CF | mouths hang open. Their eyes stare into the middle distance. That guy | ||
CF | who bothered use before is twitching a little. | ||
CF | | ||
CF | The moderator steps onto the dais. "Th-thank you, C-Club Floyd," he | ||
CF | says. Hey, you even scared the moderator! I've never seen that before. | ||
CF | | ||
CF | "I think we can all agree that was..." He swallows. "A contribution | ||
CF | worthy of our convocation. Certainly. Are there any questions for our | ||
CF | author?" | ||
CF | | ||
CF | Nobody can get it together enough to say anything. | ||
CF | | ||
CF | There is a long pause. | ||
CF | | ||
CF | A very long pause. | ||
CF | | ||
CF | You return to your seat, next to me. | Farfloat says, "the mad libs part made that surprisingly engaging for me when it went into interactive mode" | |
DavidW pushes the green 'space' button. | ||
CF | You return to your seat, next to me.The moderator now stands alone on | ||
CF | the dais. There's an odd energy in the room. People are chattering | ||
CF | behind us. | ||
CF | | ||
CF | I halfway get up in my seat and crane my neck to look around the room. | ||
CF | Hold on: Where is Allison Chase? Is she not here this year? | ||
CF | | ||
CF | Why the heck did we come all the way out here if Allison Chase isn't | ||
CF | doing a story? | ||
CF | | ||
CF | "Our revels are at an end," the moderator says. "I'd like to thank all | ||
CF | of our presenting authors for their contributions. Of course, I thank | ||
CF | all of you, presenters or not, for attending. Before we depart, | ||
CF | though, I have something of a personal note." | ||
CF | | ||
CF | He clears his throat solemnly. | ||
DavidW pushes the green 'space' button. | ||
CF | He clears his throat solemnly.Then there is a crash of thunder. | ||
DavidW pushes the green 'space' button. | ||
CF | He clears his throat solemnly.Then there is a crash of thunder.The | ||
CF | fireplace is snuffed out��� | ||
DavidW pushes the green 'space' button. | ||
CF | fireplace is snuffed out������And Castle Balderstone is plunged into | ||
CF | darkness! | ||
CF | cheapglulxe quit with exit status: 0 | ||
CF asks, "That game over already? It was just getting good. Wanna play another?" | Knight_Otu says, "It always ends in thunder and darkness." | |
DavidW says, "yay." | ||
MoyTW exclaims, "Hooray!" | ||