ClubFloyd Transcript:
Lydia's Heart by Jim Aikin
As played on ifMUD on February 28 - April 25, 2021

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Lydia's Heart written by Jim Aikin. Lydia's Heart was released in 2007, a TADS update from Aikin's 2006 game Last Resort, which corrected issues from the original and added additional rooms and puzzles. You can learn more about the game, including how to download it, by visiting IFDB.


WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.

ANOTHER WARNING! A lot (most!) of the transcripts contained on this site are, shall we say, family-friendly. This is not one of those family-friendly transcripts. Just so we're clear.


ToyShop & Floyditorium
#ClubFloyd Discussion



*** SESSION ONE ***
Jacqueline asks, "Does TADS have real-time play capability, or if, when a game has time limited puzzles, it means the standard move-limited puzzles?"
Roger says, "I think TADS 3 might have had it but I'm not sure it was ever widely used."
MoyTW says, "Real-time play capability seems stressful."
Jacqueline says, "Hm. This is a TADS 3 executable."
Jacqueline says (to Moy), "Yes"
DavidW says, "hm. I don't remember it in any TADS games off hand."
DavidW says, "Quest games can have real-time elements."
Jacqueline says, "I'm asking because if it's real real-time we may hit a Floydability issue."
Jacqueline says, "(a game I was considering)"
Roger says, "I suggest reconnaissance by fire"
Jacqueline says (to Roger), "You live so dangerously."
Roger says, "That's me, living on the edge... of wuss cliff"
Jacqueline says, "I'm reading this games' ReadMe file and it has all the things I hate about old IF that you all seem to like, which makes it the perfect ClubFloyd game for me, because it means I'll expierience a plot I might otherwise not work for."
Jacqueline says, "The game is Lydia's Heart by Jim Aikin."
DavidW says, "aha"
Jacqueline asks (of DW), "Played it?"
DavidW says, "This was my suggestion on cfs. I have NOT played it."
MoyTW says, "That sounds great I can just watch and make snarky comments while David solves everything."
Jacqueline says (to Moy), "Right! (Sorry, David. Sort of.)"
Roger says, "pretty sure I've not played it either but I have vague goodwill in the direction of Jim Aikin so let's go"
Jacqueline says, "Incoming paste from the Read Me which seems to be a thing we are meant to read beforehand (i.e. helpful and mildly spoilery but not really)"
DavidW says, "I think Aikin also wrote Tin and Flustered Duck."
Jacqueline | Lydia's Heart is a difficult game. Unless you're fiendishly clever, it's not likely that you'll finish it in one or two sessions. Two or three of the puzzles are timed, and if you don't accomplish certain things within the time limit the game may become unwinnable. You may be given a fairly direct indication within the story that you need to do something quickly because of a time limit -- or you may not.
Jacqueline | If you have worked out a way to get a character away from a certain location in order to accomplish something that you can't do while the character is present, be warned: The character will return before too long. And the number of times you'll be able to get them to leave is strictly limited. In every case you have more than enough opportunities to do what you need to do. But if they're no longer willing to leave, the game may well be unwinnable. There is also a location that you can get trapped in, with no way to leave without bringing the story to an abrupt and very unhappy ending.
Jacqueline | So I'd suggest that you save the game after accomplishing various tasks. You may want to use different filenames, so as to be able to get back to a place where the game was still winnable.
Jacqueline | In most circumstances, you'll be told what you did to bring about an unhappy ending, but there may be one or two circumstancesin which you can die without being told in so many words what you did to cause that to happen. Experienced IF players may want to think about whether they've been "on auto-pilot," doing what comes naturally without thinking about the dramatic situation.
Jacqueline | In the current release (2.0.06) the password protection of the hint system has been shut off. You can access the hints at any time by typing 'hint'. The hints are context-sensitive, so you'll only see items that you can currently make use of.
Jacqueline | If you're having a problem in the course of the story, another option would be to ask the characters you meet about the object or situation you're struggling with. There are a number of characters in Lydia's Heart, and one or another of them may offer useful information (either because they like you, or because they're being careless and don't take you seriously).
MoyTW says, "Oh so it's, like, Old School Adventure Game style."
DavidW says, "Sounds like the timing thing refers to game time, not real time."
Knight_Otu exclaims, "As long as it isn't like "A Bunch of Keys" - You don't have the soap in the shower? GAME OVER!"
DavidW says (to Knight), "oh geez. A Bunch of Keys is basically unplayable."
Knight_Otu says, "Which was too bad, because I feel the story behind Bunch of Keys deserves to be told, from what we've seen of it."
Jacqueline asks, "So, um, I didn't ask, really. Are we good with this?"
DavidW says, "Reminds me of SNOSAE, another insanely difficult game that I never finished."
Jacqueline says, "Sounds like a multi-session game..."
Roger says, "I'm good with giving it the old college try"
DavidW says, "I'm good with trying Lydia's Heart."
Knight_Otu says, "We can certainly try it. It's been a while since we had a real multi-session game."
Jacqueline says, "I think no sleepmask with TADS? I can never remember for sure."
MoyTW says, "Sure let's see a frustrating death or two."
lkcampbell says, "looks like a fairly big map as well"
Jacqueline says, "By the way, the game opens with its cover art, which Jim intends for you to see before playing."
Jacqueline | [LINK]
Jacqueline says (to ClubFloyd), "load lydiaheart"
CF | Welcome to the Cheap Glk Implementation, library version 0.9.0.
CF |
CF |
CF |
CF |
CF |
CF |
CF |
CF |
CF | Tuesday afternoon. Hot, with that thick, humid Southern heat that
CF | makes your hair droop and your shirt stick to you. Why on Earth did
CF | Aunt Caroline insist on bringing you to this horrible place? "Eternal
CF | Springs," it said on the sign at the end of the driveway. Whatever.
CF |
CF |
CF | And now Aunt Caroline is hiding in the bathroom, which is truly weird.
CF | She's been in there for, like, half an hour. Maybe you should go
CF | outside and explore. Not that there's likely to be anything worth
CF | seeing in this dump, but anything would be better than hanging around a
CF | creepy, smelly motel room all afternoon.
CF |
CF |
CF |
CF | [For assistance at any time, type 'help'. Newcomers to interactive
CF | fiction should type 'instructions'. For details on the software, type
CF | 'about'.]
CF |
CF |
CF |
CF | Lydia's Heart
CF |
CF | An unfolding horror in the Deep South.
CF |
CF | By Jim Aikin
CF |
CF |
CF |
CF | Cabin Five
CF | The interior of this rustic motel room has seen better days.
CF | Bedspreads the color of mud cover the twin beds, though not in a very
CF | tidy way. The plaster on one wall is discolored in mottled patches,
CF | and the tacky wood-grain wallpaper on another wall is starting to peel.
CF | Years of grime have been ground into the carpet. A murky painting of
CF | some ducks fails to add a sporty air.
CF |
CF | Curtains the color of old pea soup hang beside the window to the left
CF | of the door. A chipped and scarred dresser stands against the west
CF | wall, near the door of the bathroom. There's a walk-in closet on the
CF | south side of the room, and the door of the cabin is to the east.
CF |
CF | Aunt Caroline has laid out on the bed by the door the white dress she
CF | bought for you just before the trip. She has already announced that
CF | you'll be wearing it for the sunset picnic tonight at dinnertime, and
CF | don't bother to argue, it won't do you any good. There was a tone in
CF | her voice - steely, but with a quiver - that you've never heard before.
CF | It sent a chill up your spine.
CF |
CF | >
Jacqueline clears the save counter. lkcampbell says, "Can somebody translate the graphic to ascii art and then cut and paste it? :)"
MoyTW says, "I vote we type 'help'."
Roger says, "yes please"
lkcampbell asks, "So, I am thinking: Southern Gothic?"
MoyTW says, "Also get the dress and then look again and see if the text changes."
Jacqueline says (to ClubFloyd), "help"
CF | This software includes several utility commands that you may find
CF | useful. If you're new to Interactive Fiction, type INSTRUCTIONS to
CF | read some useful suggestions on how to proceed with the story. Once
CF | you're involved in the story, you may want to type HINT in order to
CF | access the hint system. This story doesn't display a numerical score,
CF | but you can find out how much progress you've made by typing SCORE, or
CF | read a list of your accomplishments by typing FULL SCORE. To read
CF | supplemental information on the development of the story, type ABOUT.
CF |
CF | >
Jacqueline says (to ClubFloyd), "score"
CF | You have thus far performed none of the 70-odd significant actions you
CF | can take to move the story forward. (For a list of the tasks you have
CF | accomplished, type 'full score'.)
CF |
CF | > Roger says, "there doesn't appear to be any obvious realtime clock, so that's good"
Jacqueline says, "Well, I think it's not good."
Jacqueline says, "He said sometimes you'll be on a clock and never know."
MoyTW exclaims, "That just means it's INVISIBLE!"
Jacqueline says, "Right"
Jacqueline says, "It's still there. JUDGING US"
Jacqueline says, "I am not sure why I'm typing stuff in this game, but I guess until we vote to let someone responsible drive..."
Jacqueline says (to ClubFloyd), "x me"
CF | No need even to look in the mirror - you know perfectly well what you
CF | look like, having inspected every detail often enough. Your legs are a
CF | little too long and your knees a little knobby, but your face is cute
CF | and blessedly free of zits. Your long blond hair is one of your better
CF | features. And you're already starting to have a figure, which is
CF | pretty good considering you're only fourteen. Today you're wearing
CF | nothing special, just slacks and a shirt and some sneakers.
CF |
CF | > DavidW says, "I'm gonna post a picture link as well, wondering if this is applicable to this game or not: [LINK]"
Jacqueline says, "That is sort of weird being written by a guy. I don't think that's how I thought about my body around puberty. But whatever."
Roger says, "I am mildly disappointed that that makes it less likely that the PC is a woman of colour, but we are all products of our times."
Jacqueline says (to DW), "yay"
Jacqueline says (to ClubFloyd), "i"
CF | You are carrying nothing, and are wearing your clothes.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x clothes"
CF | Your clothes are nothing special, just some green slacks, a lightweight
CF | tan blouse, and your best sneakers.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x dress"
CF | The dress is an achingly pure white. It's old-fashioned, with puffy
CF | sleeves, a long skirt, and lacy frills at the wrists and neckline.
CF |
CF | >
Jacqueline says (to ClubFloyd), "wear dress"
CF | (first taking the white dress)
CF | You consider stripping off your slacks and top and trying on the white
CF | dress, but three things stop you. First, you're mad at Aunt Caroline
CF | for hauling you all the way down here, so you really don't want to give
CF | her the pleasure of trying on the dress she insisted on bringing for
CF | you. Second, you want to spend the afternoon looking around this dumpy
CF | motel to see if there's anything fun to do, and the dress would surely
CF | get dirty. Third, it would look really tacky with your sneakers.
CF |
CF | > Knight_Otu says, "I feel that I've seen a similar X ME before, but I'm not sure."
Jacqueline says, "But I *want* to get the dress dirty. Oh well."
DavidW says, "Many 'X ME' responses are t-shirt, jeans, sneakers."
Jacqueline says (to ClubFloyd), "take dress"
CF | You are already carrying the white dress.
CF |
CF | > Roger says, "too good to wear it, not too good to carry it around with us everywhere"
Jacqueline says (to ClubFloyd), "l"
CF | Cabin Five
CF | The interior of this rustic motel room has seen better days.
CF | Bedspreads the color of mud cover the twin beds, though not in a very
CF | tidy way. The plaster on one wall is discolored in mottled patches,
CF | and the tacky wood-grain wallpaper on another wall is starting to peel.
CF | Years of grime have been ground into the carpet. A murky painting of
CF | some ducks fails to add a sporty air.
CF |
CF | Curtains the color of old pea soup hang beside the window to the left
CF | of the door. A chipped and scarred dresser stands against the west
CF | wall, near the door of the bathroom. There's a walk-in closet on the
CF | south side of the room, and the door of the cabin is to the east.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x window"
CF | The window is none too clean. It looks out on a strip of bare dirt and
CF | the run-down cabins opposite.
CF |
CF | > DavidW says, "I don't think we should carry the dress around with us."
Jacqueline asks, "No?"
Jacqueline says (to ClubFloyd), "x dresser"
CF | The dresser is built of cheap pressboard. It has three drawers.
CF |
CF | >
Jacqueline says (to ClubFloyd), "open top drawer"
CF | Opening the top drawer reveals Aunt Caroline's clothes.
CF |
CF | > DavidW says, "It's meant for a later scene, obviously."
Jacqueline says (to ClubFloyd), "drop dress"
CF | You lay the dress carefully on the bed near the door.
CF |
CF | > Knight_Otu says, ">DROP DRESS AND STOMP ON IT"
Jacqueline says, "hee"
Roger says, "It seems like the sort of thing a good cruel game would punish us for, yeah"
Jacqueline says (to ClubFloyd), "close top drawer"
CF | Closed.
CF |
CF | >
Jacqueline says (to ClubFloyd), "open middle drawer"
CF | Opening the middle drawer reveals your other clothes.
CF |
CF | >
Jacqueline says (to ClubFloyd), "close middle drawer"
CF | Closed.
CF |
CF | > lkcampbell says, "our other other clothes"
Jacqueline says (to ClubFloyd), "open bottom drawer"
CF | Opened.
CF |
CF | > DavidW asks, "Hopefully we have shoes to go with the dress?"
Jacqueline says (to ClubFloyd), "x bottom drawer"
CF | It's an ordinary dresser drawer. It's open.
CF |
CF | > MoyTW says, "Can you look? I want to see how much that last paragraph of the room description changed."
Knight_Otu says, "Auntie surely thought of that."
Jacqueline says (to ClubFloyd), "look in bottom drawer"
CF | The bottom drawer seems to be empty.
CF |
CF | >
Jacqueline says (to ClubFloyd), "close bottom drawer"
CF | Closed.
CF |
CF | > DavidW asks, "Seems to be?"
Jacqueline says (to ClubFloyd), "l"
CF | Cabin Five
CF | The interior of this rustic motel room has seen better days.
CF | Bedspreads the color of mud cover the twin beds, though not in a very
CF | tidy way. The plaster on one wall is discolored in mottled patches,
CF | and the tacky wood-grain wallpaper on another wall is starting to peel.
CF | Years of grime have been ground into the carpet. A murky painting of
CF | some ducks fails to add a sporty air.
CF |
CF | Curtains the color of old pea soup hang beside the window to the left
CF | of the door. A chipped and scarred dresser stands against the west
CF | wall, near the door of the bathroom. There's a walk-in closet on the
CF | south side of the room, and the door of the cabin is to the east.
CF |
CF | On the bed near the door is a white dress.
CF |
CF | >
lkcampbell says (to ClubFloyd), "x patch"
CF | The word "patch" is not necessary in this story.
CF |
CF | (If this was an accidental misspelling, you can correct it by typing
CF | OOPS followed by the corrected word now. Any time the story points out
CF | an unknown word, you can correct a misspelling using OOPS as your next
CF | command.)
CF |
CF | > DavidW says, "try x plaster instead"
Jacqueline asks, "I mean, I guess I could have rifled through the drawers. Should I?"
Jacqueline says (to ClubFloyd), "x plaster"
CF | The stuff in the cabin is really not very interesting.
CF |
CF | >
Jacqueline says (to ClubFloyd), "painting"
CF | The story doesn't understand that command.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x painting"
CF | The ducks are swimming on a pond, that much you can make out. The
CF | background is very murky, however. You have the vague impression that
CF | something large and sinister is lurking, about to pounce on the ducks.
CF |
CF | > Jacqueline exclaims, "!"
DavidW says (to ClubFloyd), "x wallpaper"
CF | The stuff in the cabin is really not very interesting.
CF |
CF | > lkcampbell says, "southern gothic duck decor"
MoyTW exclaims, "x ducks!"
Knight_Otu says, "Probably that ghost tiger monster from the cover."
Jacqueline says (to ClubFloyd), "x ducks"
CF | The ducks are swimming on a pond, that much you can make out. The
CF | background is very murky, however. You have the vague impression that
CF | something large and sinister is lurking, about to pounce on the ducks.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x curtains"
CF | The curtains droop sadly.
CF |
CF | > Roger says, "dang that's the reboot of Duck Dynasty that I need in my life"
Jacqueline says (to ClubFloyd), "open top drawer"
CF | Opening the top drawer reveals Aunt Caroline's clothes.
CF |
CF | >
Jacqueline says (to ClubFloyd), "search top drawer"
CF | The top drawer contains Aunt Caroline's clothes.
CF |
CF | > MoyTW exclaims, "Steal her shoes!"
Roger says, "let's give the bed disambiguation a good workout soon"
Jacqueline says (to ClubFloyd), "x caroline's clothes"
CF | Aunt Caroline's things - principally cashmere sweaters and blouses with
CF | big floppy bows at the neckline - are neatly folded in the top drawer.
CF |
CF | >
lkcampbell says (to ClubFloyd), "open curtains"
CF | You glance at the curtains and instantly dismiss them as unimportant.
CF |
CF | > DavidW says, "Shoes wouldn't be in the drawer, surely."
MoyTW asks, "Who unpakcs all their stuff into a motel room right after they arrive?"
Jacqueline says (to ClubFloyd), "search caroline's clothes"
CF | You lift a couple of garments to peek beneath them, and decide there's
CF | really nothing useful or interesting in the drawer.
CF |
CF | > Roger says, "looks like it's curtains for us"
lkcampbell says (to ClubFloyd), "wear caroline's clothes"
CF | Aunt Caroline wouldn't be happy to learn you were disarranging her
CF | things. Anyway, there's nothing useful in the drawer.
CF |
CF | > Knight_Otu says (to Moy), "Aunt Caroline does."
Jacqueline says (to lkc), "ha"
Jacqueline says (to ClubFloyd), "close drawer"
CF | You close the top drawer.
CF |
CF | >
Jacqueline says (to ClubFloyd), "open middle drawer"
CF | Opening the middle drawer reveals your other clothes.
CF |
CF | >
DavidW says (to ClubFloyd), "look under my bed"
CF | You do not appear to have any such thing.
CF |
CF | >
Jacqueline says (to ClubFloyd), "search my clothes"
CF | (your other clothes)
CF | You lift a couple of garments to peek beneath them, and decide there's
CF | really nothing in the drawer that you need at the moment. No cell
CF | phone, anyway - you've checked for that half a dozen times.
CF |
CF | >
DavidW says (to ClubFloyd), "look under beds"
CF | bed near the door: The box springs are sagging, and there's a scatter
CF | of tiny dry brown pellets that might be mouse droppings. Nothing
CF | interesting, though.
CF |
CF | bed near the bathroom: The box springs are sagging, and there's a
CF | scatter of tiny dry brown pellets that might be mouse droppings.
CF | Nothing interesting, though.
CF |
CF | > MoyTW says, "This Aunt Caroline character seems a tad sus."
Jacqueline says (to ClubFloyd), "close drawer"
CF | You close the middle drawer.
CF |
CF | >
lkcampbell says (to ClubFloyd), "oh, is that multiple look under part of tads?"
CF | The word "oh" is not necessary in this story.
CF |
CF | > Jacqueline says, "See, mouse droppings are interesting for health reasons."
Jacqueline asks, "so... closet?"
DavidW says (to lkcampbell), "I guess? I thought maybe the beds were a single object."
DavidW says (to Jacqueline), "yes please"
Jacqueline says (to ClubFloyd), "s"
CF | Closet
CF | The interior of the closet is a dim and cramped little box. It smells
CF | powerfully of mold.
CF |
CF | You see Aunt Caroline's suitcase and your suitcase here.
CF |
CF | > Roger says, "sure there must be at least three doors in here by now"
lkcampbell says (to ClubFloyd), "interesting functionality anyway never seen that before"
CF | The word "interesting" is not necessary in this story.
CF |
CF | > lkcampbell says, "interesting functionality anyway never seen that before"
Roger says, "is it just me or does this feel a little too much like someone's IF coding homework"
Jacqueline says, "heh. So far. But that will change."
DavidW says, "First rooms often feel like that."
Jacqueline says (to ClubFloyd), "x suitcases"
CF | your suitcase: Your suitcase is small and blue. It's closed.
CF |
CF | Aunt Caroline's suitcase: Aunt Caroline's suitcase is much bigger than
CF | yours, and in better condition too. The suitcase is creamy white, with
CF | brass fittings, which include a latch with a little keyhole. It's
CF | closed.
CF |
CF | > Jacqueline says, "a key"
Knight_Otu asks, "How many people would get IF coding homework?"
MoyTW says, "It's not the game's fault that we're obsessively ruffling through this room. I mean. I guess it kinda is since the author put up a big scary sign up front, but."
Jacqueline says, "Yeah, the YO! THIS GAME IS HARD! thing has us on edge a little. But we're just good IFers who search everything, I think."
Jacqueline says, "I'm guessing I can't, but..."
Jacqueline says (to ClubFloyd), "open caroline's suitcase"
CF | Opened.
CF |
CF | > Jacqueline says, "Oh."
Jacqueline says, "huh"
Knight_Otu says, "Huh."
Jacqueline says (to ClubFloyd), "look in caroline's suitcase"
CF | Aunt Caroline's suitcase is empty.
CF |
CF | > Jacqueline says, "Aw"
Jacqueline says (to ClubFloyd), "close suitecase"
CF | The word "suitecase" is not necessary in this story.
CF |
CF | > MoyTW says, "Hahaha."
Jacqueline says (to ClubFloyd), "close suitcase"
CF | Closed.
CF |
CF | > lkcampbell says, "I do the same thing in real life hotel rooms...I also steal everything and say 'xyzzy'"
Jacqueline says, "Legit"
Jacqueline says, "I mean, I do search drawers in hotel rooms."
Roger says, "no Gideon Bible we're clearly in a dark reality"
Jacqueline says, "I generally don't look under beds... they usually have 'under'"
Jacqueline says (to ClubFloyd), "open my suitcase"
CF | Opened.
CF |
CF | >
Jacqueline says (to ClubFloyd), "look in my suitcase"
CF | Your suitcase is empty.
CF |
CF | > Roger says, "I've been in hotels that had a solid platform built under the bed"
Jacqueline says, "..Roger"
DavidW says, "oh yeah, stuff found under beds can be in the TMI category."
Jacqueline says (to Roger), "Right."
Knight_Otu says, "Well, Auntie put everything in the drawers."
Jacqueline says, "yeah"
Jacqueline says (to ClubFloyd), "l"
CF | Closet
CF | The interior of the closet is a dim and cramped little box. It smells
CF | powerfully of mold.
CF |
CF | You see Aunt Caroline's suitcase and your suitcase here.
CF |
CF | >
Jacqueline says (to ClubFloyd), "smell"
CF | The moldy, musty smell is so powerful your nose tickles and your throat
CF | thickens.
CF |
CF | > Roger says, "Now she's locked herself in the bathroom so she can empty her drawers"
Jacqueline says (to ClubFloyd), "lick wall"
CF | The word "lick" is not necessary in this story.
CF |
CF | >
Jacqueline says (to ClubFloyd), "n"
CF | Cabin Five
CF | The interior of this rustic motel room has seen better days.
CF | Bedspreads the color of mud cover the twin beds, though not in a very
CF | tidy way. The plaster on one wall is discolored in mottled patches,
CF | and the tacky wood-grain wallpaper on another wall is starting to peel.
CF | Years of grime have been ground into the carpet. A murky painting of
CF | some ducks fails to add a sporty air.
CF |
CF | Curtains the color of old pea soup hang beside the window to the left
CF | of the door. A chipped and scarred dresser stands against the west
CF | wall, near the door of the bathroom. There's a walk-in closet on the
CF | south side of the room, and the door of the cabin is to the east.
CF |
CF | On the bed near the door is a white dress.
CF |
CF | > lkcampbell says, "lick is necessary in every story"
Jacqueline asks, "So ... it's a cabin motel room?"
Jacqueline says (to lkc), "Thank you"
Knight_Otu says (to ClubFloyd), "dance"
CF | The word "dance" is not necessary in this story.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x carpet"
CF | The stuff in the cabin is really not very interesting.
CF |
CF | >
Jacqueline says (to ClubFloyd), "w"
CF | (first trying to open the bathroom door)
CF | The bathroom door seems to be locked.
CF |
CF | >
lkcampbell says (to ClubFloyd), "knock on door"
CF | You tap on the door, and from within the bathroom Aunt Caroline says in
CF | an irritated tone, "Yes, dear? What is it?"
CF |
CF | >
Jacqueline says (to ClubFloyd), "talk to caroline"
CF | Aunt Caroline does not respond.
CF |
CF | >
lkcampbell says (to ClubFloyd), "ask caroline about dress"
CF | "I can't hear you, dear," Aunt Caroline calls. "Can't you see I'm in
CF | the bathroom?"
CF |
CF | >
Jacqueline says (to ClubFloyd), "caroline, I need to pee."
CF | The word "need" is not necessary in this story.
CF |
CF | > Jacqueline asks, "So... out into the forest to die?"
Knight_Otu says, "No Auntie, I can't see through closed doors."
Jacqueline asks (of Knight), "You were a snarky teen, weren't you?"
MoyTW exclaims, "Yell angrily at her! Curse her for bringing us to this terrible place and forcing us to attend her picnic!"
Knight_Otu says, "Well, perhaps minus the "die part""
DavidW says, "This motel might have a vending machine with ancient snacks."
MoyTW exclaims, "Make generic angry noises!"
Jacqueline says (to ClubFloyd), "scream"
CF | You have a momentary impulse to shout, but you quickly realize it would
CF | be better not to call attention to yourself.
CF |
CF | > Knight_Otu says (to Jacq), "No, that's why I nweed to snark now."
Jacqueline says, "..."
Jacqueline says (to KO), "Ah"
lkcampbell asks, "is it clear why we are here and what the dress is for or not?"
DavidW says, "Not to me."
Jacqueline says (to ClubFloyd), "tell Caroline I hate her"
CF | The story doesn't understand that command. Please use ASK ACTOR ABOUT
CF | TOPIC (or just A TOPIC).
CF |
CF | > MoyTW says, "Not really and there's a sunset picnic we're supposed to wear the dress to."
lkcampbell says, "cool, just making sure I didn't miss it"
Jacqueline asks, "So... I'm fixin' to leave. That cool?"
DavidW says, "yes"
Knight_Otu says, "Yeah."
lkcampbell says, "yup"
Knight_Otu says (to ClubFloyd), "SAVE"
Knight_Otu says (to ClubFloyd), "cf1"
CF | Please select a file in which to save the current position >
CF | Saved.
CF |
CF | > MoyTW says, "Ayup."
Jacqueline says (to ClubFloyd), "s"
CF | Closet
CF | The interior of the closet is a dim and cramped little box. It smells
CF | powerfully of mold.
CF |
CF | You see Aunt Caroline's suitcase and your suitcase here.
CF |
CF | > Jacqueline says, "OOPS"
Jacqueline says, "I do that in real life, too."
Jacqueline says (to ClubFloyd), "n"
CF | Cabin Five
CF | The interior of this rustic motel room has seen better days.
CF | Bedspreads the color of mud cover the twin beds, though not in a very
CF | tidy way. The plaster on one wall is discolored in mottled patches,
CF | and the tacky wood-grain wallpaper on another wall is starting to peel.
CF | Years of grime have been ground into the carpet. A murky painting of
CF | some ducks fails to add a sporty air.
CF |
CF | Curtains the color of old pea soup hang beside the window to the left
CF | of the door. A chipped and scarred dresser stands against the west
CF | wall, near the door of the bathroom. There's a walk-in closet on the
CF | south side of the room, and the door of the cabin is to the east.
CF |
CF | On the bed near the door is a white dress.
CF |
CF | > MoyTW says, "hahahahaha"
lkcampbell says, "heh"
Jacqueline says (to ClubFloyd), "e"
CF | As you head out the door of the cabin, Aunt Caroline's voice rises
CF | behind you: "Be sure you're back here by 6:30 sharp so you can dress
CF | for the sunset picnic!"
CF |
CF | The Middle of the Croquet Court
CF | Two rows of small, dilapidated cabins, three on each side, stand to the
CF | east and west of this stretch of bare dirt. Several croquet hoops are
CF | stuck crookedly into the ground at odd spots, suggesting that at one
CF | time the open area might have been used as a croquet court.
CF |
CF | You're standing between Cabin Five (to the west) and Cabin Two (to the
CF | east). The croquet court continues north and south from here. Further
CF | to the north you can see a dusty stretch of lawn beside the house, and
CF | some distance to the south are the brackish, unhealthy-looking waters
CF | of a swamp.
CF |
CF | > MoyTW says, "Also I'm at least 66% confident that this sunset picnic is a terrible ritual to the Swamp Gods or something and we're, like, a human sacrifice."
Jacqueline says, "Yes"
Knight_Otu says, "Darn our 0 ranks in Sneaking."
Jacqueline says (to Moy), "I also have a similar theory."
Roger asks, "is croquet a staple of southern gothic?"
Jacqueline says (to Roger), "Sort of? I'm thinking about Heathers now."
Jacqueline says, "Which is not Southern Gothic, but."
MoyTW asks, "So...what time is it? Do we get ganked by a Hound of Tindalos if we miss our picnic?"
Jacqueline says (to ClubFloyd), "time"
CF | You aren't wearing a wristwatch. Usually you'd keep track of time by
CF | glancing at your cell phone, but you seem to have misplaced that today.
CF | At a guess, it's about 2:30.
CF |
CF | > Jacqueline says, "You usually keep track by glancing at your cell phone, but Jim didn't really want to complicate the game by letting you have one, so."
MoyTW exclaims, "Misplaced your cell phone!? wtf how is that possible!!!"
Knight_Otu says, "I'm reasonably sure Auntie confiscated our phone."
Jacqueline says (to ClubFloyd), "play croquet"
CF | The word "play" is not necessary in this story.
CF |
CF | > Jacqueline says, "Aw"
Knight_Otu says, "Aww."
Jacqueline says, "No play for us."
Jacqueline says (to ClubFloyd), "x croquet"
CF | The croquet hoops are bent and rusted. There are only a few of them,
CF | and they're jammed into the ground in a haphazard pattern. Looking
CF | around, you can see no evidence that Eternal Springs possesses any
CF | croquet balls or mallets - not that a game of croquet seems like a very
CF | good idea right now.
CF |
CF | > Roger says, "yo homie wanna go shoot some hoops"
Jacqueline says (to ClubFloyd), "x cabin"
CF | Which cabin do you mean, Cabin Five, or Cabin Two?
CF |
CF | > DavidW asks, "Maybe if we found the handsome Mr Harrison Grimm in cabin two...?"
lkcampbell asks, "are we lydia?"
Roger says, "Thank you, angel of disambiguation"
Jacqueline says (to ClubFloyd), "x cabin five"
CF | The rustic motel cabin may have been attractive fifty years ago, but
CF | time has not been kind to it. Its paint is weathered and peeling, and
CF | the siding is warped. A tarnished brass number '5' is nailed above the
CF | door.
CF |
CF | > DavidW asks (of lkcampbell), "Maybe?"
Jacqueline says (to lkc), "I don't think we are, actually."
Knight_Otu says, "I would expect we are, but it isn't certain."
Jacqueline | You play the part of 14-year-old Diane Lindsay. You have been dragged off by your Aunt Caroline to a run-down motor court in rural Mississippi for reasons that are not initially clear. As you explore the motor court, you'll meet various creepy people and overhear a murder being committed. You'll meet a ghost named Lydia, who (if you can figure out how to make friends with her) will tell you why you've been brought here, and why you must get away before the afternoon is over.
Jacqueline says, "That is just the IFDB entry."
Knight_Otu says, "Well, there we are."
Jacqueline says, "So, the game summary that we are meant to read."
lkcampbell exclaims, "yay for IFDB!"
Jacqueline says, "I guess the creepy people and the murder will come soon"
DavidW says, "Only if we visit more locations."
Jacqueline says, ";...and why we must get away before the afternoon is over...'"
Jacqueline says (to ClubFloyd), "x cabin two"
CF | The rustic motel cabin may have been attractive fifty years ago, but
CF | time has not been kind to it. Its paint is weathered and peeling, and
CF | the siding is warped. A tarnished brass number '2' is nailed above the
CF | door.
CF |
CF | > DavidW says, "At least find out where the car is."
Jacqueline asks, "Wanna explore cabin two?"
DavidW says, "Unless it's in the same pocket dimension as our phone."
Jacqueline says (to ClubFloyd), "e"
CF | (first opening the door of Cabin Two)
CF | You tap tentatively on the door of Cabin Two. After a moment the door
CF | swings open and a solemn, dignified man stands before you. He's well
CF | dressed in tan slacks and polished shoes, and he has a full head of
CF | silvery, wavy hair.
CF |
CF | He peers down at you with an air that's suave but somehow a little
CF | uncertain. "Hello, there, youngster. I don't believe we've met. I'm
CF | Reverend Jimmy Gillespie." His voice is smoothly resonant, with just a
CF | hint of Arkansas twang. After a moment's hesitation, he extends his
CF | hand and allows you to shake it. You can smell his minty after-shave.
CF |
CF | You introduce yourself and tell him you're down from New York with your
CF | aunt. He looks faintly bored, as if this isn't news to him - which is
CF | peculiar, as you're quite certain Aunt Caroline never mentioned knowing
CF | any minister, or planning to meet one here. Aunt Caroline is not
CF | religious.
CF |
CF | "I trust you're enjoyin' your stay," he says. You manage to avoid
CF | rolling your eyes, but only just.
CF |
CF | > Roger says, "just usual safe 14-year-old behaviour"
Jacqueline says (to ClubFloyd), "ask Gillespie about death"
CF | "Death and dyin'?" Gillespie looks momentarily nonplussed. "I'm sure
CF | that's not something you need concern yourself with, not at such a
CF | young age. No, indeed."
CF |
CF | > DavidW says, "Ask him about picnic, himself, caroline"
Jacqueline asks, "What should we ask him about?"
Jacqueline says, "Okay"
lkcampbell says (to ClubFloyd), "ask jimmy about jimmy"
CF | Reverend Gillespie gazes at you speculatively. You have the impression
CF | that behind those bland gray eyes, wheels are spinning about a million
CF | miles an hour. "Me? I'm no one special," he says. Somehow, in his
CF | mouth, the phrase sounds as if it means just the opposite - as if he's
CF | telling you something you ought to be impressed by. "God has blessed
CF | me with a ministry. Inadequate as I am, I exert myself unstintingly to
CF | do His will and carry His message. I'm hopin' that in the near future
CF | I'll be able to uplift the hearts of sinners from coast to coast.
CF | We're plannin' to build a magnificent modern cathedral. With televised
CF | services, naturally."
CF |
CF | > Roger says, "ask him about ducks"
Jacqueline says (to ClubFloyd), "ask Gillespie about Caroline"
CF | You ask the Reverend if he knows your aunt. "We've met," he says
CF | carefully. "She seems a very upstanding woman. I'm sure you've had a
CF | decent Christian upbringing."
CF |
CF | >
Jacqueline says (to ClubFloyd), "ask Gillespie about ducks"
CF | "You're quite the little chatterbox, aren't you?"
CF |
CF | > Jacqueline says, "yes"
Jacqueline says (to ClubFloyd), "ask Gillespie about picnic"
CF | When you ask Reverend Gillespie what's so special about the sunset
CF | picnic tonight, he smiles beatifically. "You'll see," he says. "Oh,
CF | my, yes. You'll see."
CF |
CF | > Jacqueline says, "aaaiiiieeeeeeeeee"
MoyTW says, "Ask him about Satan/pagan gods."
lkcampbell says, "my log says, the ducks are not what they seem"
Knight_Otu says, "Well that's not creepy at all."
Jacqueline says, "Nope. Not at all."
Jacqueline says (to ClubFloyd), "ask Gillespie about satan"
CF | Gillespie looks bored. "Very interesting, I'm sure, but I don't
CF | imagine it concerns me."
CF |
CF | > MoyTW says, "Also: 90% sure we are a sacrifice."
Roger says, "gonna go take my chances and be Zindy the Swamp Girl now forever byeee"
Jacqueline asks (of Moy), "Just 90% sure, huh?"
Jacqueline says, "Only 90%"
Jacqueline says, "huh"
Jacqueline says, "I'm about 200% sure."
MoyTW says, "I mean there are other possible twists and the author might be doing a fakeout."
Knight_Otu asks, "Only 200?"
DavidW says, "hm. I now think that the north and south ends of the court will have cabins 1, 3, 4, and 6 to their west and east sides."
Jacqueline says (to KO), "Well, honestly, more than 200%."
Jacqueline says (to DW), "Yeah"
Jacqueline asks, "Do we want to chat this creep up more, or go knock on the other cabins? See who else we're dealing with?"
DavidW says (to ClubFloyd), "ask reverend about eternal springs"
CF | Reverend Gillespie shrugs. "There aren't too many authentic Southern
CF | establishments like this any more. It has a certain rustic charm,
CF | don't you agree?"
CF |
CF | >
Jacqueline says (to ClubFloyd), "ask gillespie about swamp"
CF | Gillespie smiles a meaningless smile. "My, but it's hot this
CF | afternoon."
CF |
CF | >
Jacqueline says (to ClubFloyd), "ask gillespie about croquet"
CF | Gillespie looks bored. "Very interesting, I'm sure, but I don't
CF | imagine it concerns me."
CF |
CF | >
Jacqueline says (to ClubFloyd), "ask gillespie about god"
CF | The minister's face brightens. "I'm so glad you're concerned to learn
CF | more about your eternal soul, and how you can armor yourself against
CF | the wickedness of the world." But then a cloud passes across his
CF | countenance. "On the other hand, in the circumstances.... Well, I
CF | guess you can't make an omelet without breakin' eggs, heh-heh." He pats
CF | your shoulder sadly but affectionately - pretty much, you can't help
CF | thinking, the way he would pat a puppy that was about to be put to
CF | sleep.
CF |
CF | > MoyTW asks, "...layin' it on thick, eh, author?"
Jacqueline says, "A little thick, yeah."
Knight_Otu says, "Man."
Roger says, "yo dawg I heard you liked foreshadowing"
Jacqueline says, "GOSH, I WONDER WHAT IS GOING TO HAPPEN"
Jacqueline says (to Roger), "haha"
Knight_Otu says, "Foreshadowing? More like cluehammering."
Jacqueline says, "I'd like to go talk to other creepy people now, please."
DavidW says, "sure, but this was probably the most pleasant of them."
Knight_Otu says, "I'd like not to to but we have to."
Roger says, "sure sounds good"
Jacqueline says (to ClubFloyd), "w"
CF | Cabin Five
CF | The interior of this rustic motel room has seen better days.
CF | Bedspreads the color of mud cover the twin beds, though not in a very
CF | tidy way. The plaster on one wall is discolored in mottled patches,
CF | and the tacky wood-grain wallpaper on another wall is starting to peel.
CF | Years of grime have been ground into the carpet. A murky painting of
CF | some ducks fails to add a sporty air.
CF |
CF | Curtains the color of old pea soup hang beside the window to the left
CF | of the door. A chipped and scarred dresser stands against the west
CF | wall, near the door of the bathroom. There's a walk-in closet on the
CF | south side of the room, and the door of the cabin is to the east.
CF |
CF | On the bed near the door is a white dress.
CF |
CF | > Jacqueline says, "Oh, weird."
Jacqueline says, "We just zoomed all the way over."
Roger says, "let us be thankful this isn't an AIF-lose-your-virginity game (I sincerely hope)"
lkcampbell asks, "so were we not in his room?"
Jacqueline says (to ClubFloyd), "e"
CF | The Middle of the Croquet Court
CF | Two rows of small, dilapidated cabins, three on each side, stand to the
CF | east and west of this stretch of bare dirt. Several croquet hoops are
CF | stuck crookedly into the ground at odd spots, suggesting that at one
CF | time the open area might have been used as a croquet court.
CF |
CF | You're standing between Cabin Five (to the west) and Cabin Two (to the
CF | east). The croquet court continues north and south from here. Further
CF | to the north you can see a dusty stretch of lawn beside the house, and
CF | some distance to the south are the brackish, unhealthy-looking waters
CF | of a swamp.
CF |
CF | > DavidW says, "no, we didn't move when cabin doors open"
DavidW says, "We didn't enter the other cabin at all."
Knight_Otu says, "I think we knocked and he came out of his cabin."
Jacqueline says, "Weird. I thought we were on a porch or something. We used a direction, then knocked on a door."
Jacqueline says (to ClubFloyd), "s"
CF | The South End of the Croquet Court
CF | Two rows of small, dilapidated cabins, three on each side, stand to the
CF | east and west of this stretch of bare dirt. Several croquet hoops are
CF | stuck crookedly into the ground at odd spots.
CF |
CF | You're standing between Cabin Six (to the west) and Cabin Three (to the
CF | east). The croquet court continues north from here. To the south, a
CF | little slope ends at the watery edge of a swamp, and a path to the
CF | southwest leads toward a good-sized shed that stands at the edge of the
CF | water.
CF |
CF | > Roger asks, "'the' house?"
Jacqueline says, "Yeah. I'm not sure about that, either. Soon, Roger. Soon."
Jacqueline says (to ClubFloyd), "w"
CF | Cabin Six
CF | Cabin Six is a lot like Cabin Five. Twin beds with ugly brown
CF | bedspreads haphazardly made up, water-stained plaster and peeling
CF | wallpaper, a grimy carpet. A faded painting of a flop-eared hound dog
CF | entirely fails to add cheer to the room. Tattered curtains hang across
CF | the window, which is to the left of the door.
CF |
CF | The dresser stands against the west wall, near the door of the
CF | bathroom. There's a walk-in closet on the south side of the room, and
CF | the door of the cabin is to the east.
CF |
CF | >
lkcampbell says (to ClubFloyd), "x painting"
CF | The dog in the painting has long droopy ears and equally droopy jowls.
CF | He looks either bored or ill.
CF |
CF | > Roger says, "oh no"
Jacqueline says, "ha ha awwww"
Jacqueline says (to ClubFloyd), "open drawers"
CF | You open the drawers.
CF |
CF | > Jacqueline asks, "Okay, so empty?"
Jacqueline says (to ClubFloyd), "look in drawer"
CF | The top drawer seems to be empty.
CF |
CF | >
Jacqueline says (to ClubFloyd), "look in middle drawer"
CF | You can't see in, because the top drawer is in the way.
CF |
CF | > Jacqueline says, "Oh nice, Game."
Jacqueline says (to ClubFloyd), "close top drawer"
CF | Closed.
CF |
CF | >
Jacqueline says (to ClubFloyd), "look in middle drawer"
CF | The middle drawer seems to be empty.
CF |
CF | > lkcampbell says, "we could check the closet and the bathroom but probably nothing interesting"
Jacqueline says (to ClubFloyd), "close middle drawer"
CF | Closed.
CF |
CF | > DavidW says, "Nicer if the game auto-closed the top drawer."
Jacqueline says (to ClubFloyd), "look in bottom drawer"
CF | The bottom drawer seems to be empty.
CF |
CF | > Jacqueline says (to DW), "Yeah"
Jacqueline says (to ClubFloyd), "close drawer"
CF | You close the bottom drawer.
CF |
CF | >
Jacqueline says (to ClubFloyd), "s"
CF | Closet
CF | The interior of the closet is a dim and cramped little box. It smells
CF | powerfully of mold.
CF |
CF | >
Jacqueline says (to ClubFloyd), "n"
CF | Cabin Six
CF | Cabin Six is a lot like Cabin Five. Twin beds with ugly brown
CF | bedspreads haphazardly made up, water-stained plaster and peeling
CF | wallpaper, a grimy carpet. A faded painting of a flop-eared hound dog
CF | entirely fails to add cheer to the room. Tattered curtains hang across
CF | the window, which is to the left of the door.
CF |
CF | The dresser stands against the west wall, near the door of the
CF | bathroom. There's a walk-in closet on the south side of the room, and
CF | the door of the cabin is to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "look under beds"
CF | bed near the door: The box springs are sagging, and there's a scatter
CF | of tiny dry brown pellets that might be mouse droppings. Nothing
CF | interesting, though.
CF |
CF | bed near the bathroom: The box springs are sagging, and there's a
CF | scatter of tiny dry brown pellets that might be mouse droppings.
CF | Nothing interesting, though.
CF |
CF | > lkcampbell says, "You see R. Kelly here..."
DavidW says, "That's new."
Knight_Otu says, "They're clone cabinets."
Jacqueline asks, "What's new?"
DavidW says, "the pellets. But they're under both beds."
Jacqueline says, "No, they were in the last place too."
Jacqueline says, "I commented on them."
Roger says, "indeed"
MoyTW says, "...are they new? The one in our room - yeah."
Jacqueline exclaims, "Oh!"
DavidW says, "oh. I missed that, I guess."
Jacqueline says, "You mean the non-mouse pellets"
Jacqueline says, "No, wait, they're all mouse pellets."
lkcampbell says (to ClubFloyd), "w"
CF | (first opening the bathroom door)
CF |
CF | Bathroom
CF | The bathroom is barely big enough to turn around in. There's a narrow
CF | shower stall, a minuscule, rust-stained sink above which is a cracked,
CF | flyspecked mirror, and a commode. The towels stacked on the rack are
CF | thin, frayed at the edges, and probably none too clean. A tiny window
CF | provides a very little air.
CF |
CF | The door leads eastward.
CF |
CF | > DavidW says, "I would like to see the bathroom"
lkcampbell says (to ClubFloyd), "x shower"
CF | The bathroom fixtures are all really depressing. This motel is such a
CF | dump.
CF |
CF | >
Jacqueline says (to ClubFloyd), "take a bath"
CF | You see no bath here.
CF |
CF | > Roger says, "woo we can theoretically circumnavigate our cabin and peek in on Auntie"
Jacqueline says (to ClubFloyd), "take a shower"
CF | (the bathroom fixtures)
CF | Nothing in the bathroom is good for anything other than ... you know,
CF | what it's good for.
CF |
CF | >
Jacqueline says (to ClubFloyd), "shower"
CF | The story doesn't understand that command.
CF |
CF | >
Jacqueline says (to ClubFloyd), "poop"
CF | The story doesn't understand that command.
CF |
CF | >
Jacqueline says (to ClubFloyd), "use toilet"
CF | The word "use" is not necessary in this story.
CF |
CF | > Jacqueline says, "It's an IF bathroom."
Jacqueline says (to ClubFloyd), "x mirror"
CF | The bathroom fixtures are all really depressing. This motel is such a
CF | dump.
CF |
CF | > DavidW asks, "Are the towels takeable?"
Jacqueline says (to ClubFloyd), "look in mirror"
CF | Nothing in the bathroom is good for anything other than ... you know,
CF | what it's good for.
CF |
CF | >
Jacqueline says (to ClubFloyd), "take towels"
CF | Nothing in the bathroom is good for anything other than ... you know,
CF | what it's good for.
CF |
CF | >
lkcampbell says (to ClubFloyd), "x commode"
CF | The bathroom fixtures are all really depressing. This motel is such a
CF | dump.
CF |
CF | > Jacqueline says, "nope"
Knight_Otu says (to ClubFloyd), "enter stall"
CF | Nothing in the bathroom is good for anything other than ... you know,
CF | what it's good for.
CF |
CF | > DavidW says, "ok, we're wasting time in this room."
Jacqueline says, "If, at this point, there's something *not* scenery, I will be a little salty."
Jacqueline says (to ClubFloyd), "n"
CF | You can't go that way. The only obvious exit leads east, back to cabin
CF | six.
CF |
CF | >
Jacqueline says (to ClubFloyd), "w"
CF | You can't go that way. The only obvious exit leads east, back to cabin
CF | six.
CF |
CF | > Jacqueline says, "Oh, misread"
Jacqueline says (to ClubFloyd), "e"
CF | Cabin Six
CF | Cabin Six is a lot like Cabin Five. Twin beds with ugly brown
CF | bedspreads haphazardly made up, water-stained plaster and peeling
CF | wallpaper, a grimy carpet. A faded painting of a flop-eared hound dog
CF | entirely fails to add cheer to the room. Tattered curtains hang across
CF | the window, which is to the left of the door.
CF |
CF | The dresser stands against the west wall, near the door of the
CF | bathroom. There's a walk-in closet on the south side of the room, and
CF | the door of the cabin is to the east.
CF |
CF | >
Jacqueline says (to ClubFloyd), "e"
CF | The South End of the Croquet Court
CF | Two rows of small, dilapidated cabins, three on each side, stand to the
CF | east and west of this stretch of bare dirt. Several croquet hoops are
CF | stuck crookedly into the ground at odd spots.
CF |
CF | You're standing between Cabin Six (to the west) and Cabin Three (to the
CF | east). The croquet court continues north from here. To the south, a
CF | little slope ends at the watery edge of a swamp, and a path to the
CF | southwest leads toward a good-sized shed that stands at the edge of the
CF | water.
CF |
CF | >
Jacqueline says (to ClubFloyd), "e"
CF | (first trying to open the door of Cabin Three)
CF | You tap hesitantly on the door of Cabin Three. After a few moments, a
CF | low voice from within says, "I'm sorry - I'm taking a nap. Perhaps you
CF | could come back a little later."
CF |
CF | > Jacqueline says, "I am building my strength. For the ritual."
Roger says, "that reminds me that several people in Jonestown survived by just sleeping through the entire thing"
Jacqueline says (to ClubFloyd), "SAVE"
Jacqueline says (to ClubFloyd), "cf2"
CF | Please select a file in which to save the current position >
CF | Saved.
CF |
CF | >
Jacqueline says (to ClubFloyd), "s"
CF | The Shore of the Swamp
CF | The brackish, oily, unpleasant waters of the swamp stretch south from
CF | here. Large trees festooned with slimy green creepers stand in the
CF | water. To the west is a shed, to the east a path along the shore. The
CF | cabins are to the north.
CF |
CF | > DavidW says, "Perhaps some elderberry tea will help."
lkcampbell asks, "I guess try the other two cabins to the north?"
Jacqueline says, "Sheds are usually bad news."
Jacqueline says (to ClubFloyd), "w"
CF | In Front of the Boat Shed
CF | A large shed is built out over the waters of the swamp at this spot.
CF | The planks of the shed are weathered to a grayish color and the paint
CF | is peeling, but the shed looks solidly built, and there's a shiny new
CF | lock on the door.
CF |
CF | You can go southwest around the side of the shed, northeast to the area
CF | between the cabins, and north or northwest to an open area behind the
CF | western row of cabins. The door of the shed is directly to the south,
CF | and a stretch of swampy shore lies to the east.
CF |
CF | > Knight_Otu says, "Better than mausoleums."
Jacqueline says, "Oh, it's not a little creepy shed like in Cragne or Arkham"
Jacqueline asks, "I am sorry for not lawnmowering all the cabins first. Do you want me to go back and do that before we expand the map more?"
DavidW says, "no, I want to see this shed interior"
Roger says, "ennhh I'm losing my enthusiasm for it, let's keep going"
Jacqueline says (to ClubFloyd), "s"
CF | (first trying to open the boat shed door)
CF | The boat shed door seems to be locked.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x lock"
CF | The padlock is hanging from the hasp.
CF |
CF | > MoyTW exclaims, "I want to see...a murder!"
MoyTW says, "But also this shed interior is fine."
Jacqueline says (to Moy), "Patience"
DavidW says, "Also, I see that we *can* go behind the cabins and peek into the bathroom windows."
Jacqueline says, "Ew. But yes."
Jacqueline says (to ClubFloyd), "sw"
CF | Beside the Shed
CF | The ground descends here to the muddy edge of the swamp. A small
CF | window is set high in the plank wall of the shed, which stands to your
CF | east. A path to the north leads back to the front of the shed.
CF |
CF | You see a wooden bucket here.
CF |
CF | >
Jacqueline says (to ClubFloyd), "take bucket"
CF | Taken.
CF |
CF | > Knight_Otu exclaims, "Inventory item!"
Jacqueline says (to ClubFloyd), "x bucket"
CF | It's an old-fashioned, leaky-looking wooden bucket.
CF |
CF | >
Jacqueline says (to ClubFloyd), "e"
CF | You can't go that way. The only obvious exit leads north, back to the
CF | front of the boat shed.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x window"
CF | The window is small and square, and the glass is none too clean. The
CF | window is about six feet off the ground - too high for you to see into,
CF | even on tiptoe.
CF |
CF | >
Jacqueline says (to ClubFloyd), "drop bucket"
CF | Dropped.
CF |
CF | > DavidW says, "stand on bucket"
Jacqueline says (to ClubFloyd), "turn bucket over"
CF | You turn the bucket over.
CF |
CF | >
Jacqueline says (to ClubFloyd), "stand on bucket"
CF | Okay, you're now standing on the wooden bucket.
CF |
CF | >
Jacqueline says (to ClubFloyd), "look in window"
CF | By placing the bucket next to the wall and standing on it, you're able
CF | to see in the window. It's so dim in the shed that at first it's hard
CF | to see anything, but as your eyes adjust (and brushing off a little
CF | spot to make the glass cleaner helps too), you're able to make out a
CF | dock within the shed. The dock extends from the north side, by the
CF | door, out into a dull sheen of rippling water that fills the floor of
CF | the room. There are two boats in the shed, a large, shiny power boat
CF | and a little rowboat. Evidently this is where the watercraft at Eternal
CF | Springs are kept.
CF |
CF | > Knight_Otu says, "Escape route."
Jacqueline says, "Maybe. A locked escape route."
DavidW says (to ClubFloyd), "open window"
CF | There seems to be no way to do that from the outside.
CF |
CF | > Jacqueline asks, "I'm guessing this is the bucket's purpose? Since it is leaky? Leave it here?"
Jacqueline asks, "Or take it?"
Knight_Otu says, "Can't make it too easy to escape, especially for the intended sacrifice."
Jacqueline says (to ClubFloyd), "d"
CF | There are no visible entrances to caves in the vicinity.
CF |
CF | > DavidW says, "The bucket *might* be needed for spying at other windows."
Knight_Otu says, "I think we can take the bucked along."
Jacqueline says (to ClubFloyd), "take bucket"
CF | You can't take that while you're occupying it.
CF |
CF | > Roger says, "we can wear it like a hat"
Jacqueline says (to ClubFloyd), "get off bucket"
CF | Okay, you're no longer on the wooden bucket.
CF |
CF | >
Jacqueline says (to ClubFloyd), "take bucket"
CF | You pick up the bucket.
CF |
CF | > Jacqueline says (to DW), "True"
Jacqueline says (to ClubFloyd), "wear bucket"
CF | That isn't something you can wear.
CF |
CF | > Jacqueline says (to Roger), "Sorry, Roger."
Roger says, "boo"
Jacqueline says (to ClubFloyd), "l"
CF | Beside the Shed
CF | The ground descends here to the muddy edge of the swamp. A small
CF | window is set high in the plank wall of the shed, which stands to your
CF | east. A path to the north leads back to the front of the shed.
CF |
CF | > DavidW says, "Bet we can kick the bucket, though."
Roger says, "heh"
Jacqueline says (to ClubFloyd), "drop bucket"
CF | Dropped.
CF |
CF | >
Jacqueline says (to ClubFloyd), "kick the bucket"
CF | You cannot attack that.
CF |
CF | > DavidW says, "aww"
Jacqueline says (to ClubFloyd), "take bucket"
CF | Taken.
CF |
CF | > Jacqueline says, "heh"
Jacqueline says, "Don't worry - I'm sure we'll end up kicking the bucket at some point."
Jacqueline says, "Probably more than once."
Jacqueline says (to ClubFloyd), "n"
CF | In Front of the Boat Shed
CF | A large shed is built out over the waters of the swamp at this spot.
CF | The planks of the shed are weathered to a grayish color and the paint
CF | is peeling, but the shed looks solidly built, and there's a shiny new
CF | lock on the door.
CF |
CF | You can go southwest around the side of the shed, northeast to the area
CF | between the cabins, and north or northwest to an open area behind the
CF | western row of cabins. The door of the shed is directly to the south,
CF | and a stretch of swampy shore lies to the east.
CF |
CF | >
Jacqueline says (to ClubFloyd), "n"
CF | Behind the Cabins
CF | The open area behind the western row of cabins is thinly carpeted with
CF | scruffy, dusty weeds. A large, rusted incinerator stands in the middle
CF | of the open space. A scraggly tree has set down roots quite close to
CF | the leftmost of the three cabins whose rear walls form a barrier to the
CF | east.
CF |
CF | To the south is the shed at the edge of the swamp. You can go north to
CF | the area in front of the run-down shack, where the motel's dusty van is
CF | parked. The overgrown, junk-strewn garden beside the shack is to the
CF | west.
CF |
CF | > MoyTW says, "An incinerator, huh."
Jacqueline says, "For the evidence, yeah"
Jacqueline says, "Maybe there is also a wood chipper somewhere."
Jacqueline says (to ClubFloyd), "x incinerator"
CF | The incinerator is the size of a large garbage can. Its rusted metal
CF | sides are pierced by large holes.
CF |
CF | >
Jacqueline says (to ClubFloyd), "look in incinerator"
CF | The incinerator contains some ashes.
CF |
CF | >
Jacqueline says (to ClubFloyd), "search ashes"
CF | There's nothing unusual in the ashes.
CF |
CF | >
DavidW says (to ClubFloyd), "x ashes"
CF | The ashes and charred scraps at the bottom of the incinerator are gray
CF | and unidentifiable.
CF |
CF | > Jacqueline says, "Well, I guess we're no forensic scientist."
Jacqueline says (to ClubFloyd), "x cabins"
CF | The rear walls of three cabins stand in a blocky, unattractive row
CF | along the east side of this open space. A scraggly tree is growing
CF | behind Cabin Four, obscuring much of it, but the rears of Cabins Five
CF | and Six are bare. Each of them is an unbroken expanse of weathered
CF | gray planks except for a small window (presumably the bathroom window)
CF | set quite high off the ground.
CF |
CF | > Knight_Otu says, "Not yet, at least."
Roger says, "if only we had been wearing our white dress for the adventure of searching through ashes"
MoyTW says, "Now we need to find a disc so we can store the ashes in it."
Jacqueline exclaims, "CALLBACK!"
Jacqueline says (to ClubFloyd), "drop bucket"
CF | Dropped.
CF |
CF | >
Jacqueline says (to ClubFloyd), "turn bucket over"
CF | You turn the bucket over.
CF |
CF | > MoyTW says, "You know, actually, kinda similar settings. Remote areas with creepy cults."
Jacqueline says (to ClubFloyd), "stand on bucket"
CF | Okay, you're now standing on the wooden bucket.
CF |
CF | >
Jacqueline says (to ClubFloyd), "look in window six"
CF | You see no window six here.
CF |
CF | >
Jacqueline says (to ClubFloyd), "look in window"
CF | The bathroom windows are set too far off the ground for you to be able
CF | to see in. (Anyway, you already know what the inside of a bathroom
CF | looks like.)
CF |
CF | >
Jacqueline says (to ClubFloyd), "get off bucket"
CF | Okay, you're no longer on the wooden bucket.
CF |
CF | >
Jacqueline says (to ClubFloyd), "take bucket"
CF | You pick up the bucket.
CF |
CF | >
Jacqueline says (to ClubFloyd), "climb tree"
CF | Up a Tree
CF | From this perch in the midst of the scraggly tree, you can't see much.
CF | The area behind the cabins is obscured by foliage. However, you're
CF | quite close to the rear wall of Cabin Four, and have a close view of
CF | the cabin's bathroom window, which is open.
CF |
CF | > Roger says, "maybe if we climb the tree"
Knight_Otu asks, "I mean, what if we want to spy on Auntie, game?"
Roger says, "oh"
Jacqueline says (to ClubFloyd), "look in window"
CF | The bathroom looks ordinary enough. Beyond the open bathroom door, a
CF | man is sitting on the bed, hunched over a laptop computer.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x man"
CF | The man is intent on what he's doing with the computer.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x computer"
CF | The computer is too far away for you to make out any details.
CF |
CF | > Roger says, "how unseemly"
MoyTW asks, "Yell at the man...?"
Jacqueline exclaims, "Damn. Wanna know the specs of that computer!"
DavidW says, "tsk. We need a spyglass."
Jacqueline says (to ClubFloyd), "SAVE"
Jacqueline says (to ClubFloyd), "cf3"
CF | Please select a file in which to save the current position >
CF | Saved.
CF |
CF | >
Jacqueline says (to ClubFloyd), "ask man about computer"
CF | The man in the cabin is too far away.
CF |
CF | > MoyTW says, "Throw something at him."
Jacqueline says (to ClubFloyd), "throw bucket at man"
CF | The man in the cabin is too far away.
CF |
CF | > MoyTW says, "RIP."
Jacqueline says (to ClubFloyd), "bed"
CF | The story doesn't understand that command.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x bed"
CF | You see no bed here.
CF |
CF | > Jacqueline says, "This seems a boring thing to spy on without more details"
DavidW says, "Maybe the scene changed later."
DavidW says, "er changes"
MoyTW says, "Maybe we'll need it la - ha."
DavidW says, "Don't forget the garden."
Jacqueline says, "Yeah"
Jacqueline asks (of DW), "Garden?"
Jacqueline says (to ClubFloyd), "d"
CF | Behind the Cabins
CF | The open area behind the western row of cabins is thinly carpeted with
CF | scruffy, dusty weeds. A large, rusted incinerator stands in the middle
CF | of the open space. A scraggly tree has set down roots quite close to
CF | the leftmost of the three cabins whose rear walls form a barrier to the
CF | east.
CF |
CF | To the south is the shed at the edge of the swamp. You can go north to
CF | the area in front of the run-down shack, where the motel's dusty van is
CF | parked. The overgrown, junk-strewn garden beside the shack is to the
CF | west.
CF |
CF | > DavidW says, "West of here."
Jacqueline says (to ClubFloyd), "w"
CF | A Garden of Junk
CF | This may once have been a garden, but now it's just a final resting
CF | place for junk - lots and lots of junk - and nothing grows here but
CF | weeds. The falling-down shack stands (if that's the right word) north
CF | of here, its single square window looking out on the junk. The area
CF | where the van is parked is to the northeast, and the area behind the
CF | cabins is east. Off to the southeast stands the shed at the edge of
CF | the swamp.
CF |
CF | The way westward is blocked by an improbably dense thicket of
CF | bramble-bushes.
CF |
CF | An old shovel is leaning against the wall of the shack.
CF |
CF | An old burlap sack is lying on the ground.
CF |
CF | >
Jacqueline says (to ClubFloyd), "take shovel and sack\"
CF | The story doesn't know how to use the character '\' in a command.
CF |
CF | >
Jacqueline says (to ClubFloyd), "take shovel and sack"
CF | old shovel: Taken.
CF | burlap sack: Taken.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x cack"
CF | The word "cack" is not necessary in this story.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x sack"
CF | The old burlap sack is somewhat stained, but there are no obvious holes
CF | in it.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x shovel"
CF | The shovel's handle is split, and the blade is dented.
CF |
CF | >
DavidW says (to ClubFloyd), "x junk"
CF | Some of the junk is identifiable as parts of automobiles or farm
CF | equipment. There are also a few rusted, half-disassembled kitchen
CF | appliances scattered about, and a stack of rotting lumber.
CF |
CF | >
Jacqueline says (to ClubFloyd), "search lumber"
CF | There's quite a lot of junk here. You spend a minute looking through
CF | it, but without spotting anything that would have any immediate value.
CF |
CF | >
Roger says (to floyd), "look in sack"
CF | The burlap sack seems to be empty.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x shack"
CF | It's a tumble-down shack (though not, as in a corny old song your
CF | father used to play for your mother when you were little, "a
CF | tumble-down shack by the old railroad track"). The boards are warped
CF | and discolored, and the roofline sags. There's one window about three
CF | feet square, which is covered by a coarse-mesh screen.
CF |
CF | >
Jacqueline says (to ClubFloyd), "n"
CF | You can't go that way. Obvious exits lead east, back to the area
CF | behind the cabins; northeast; and southeast.
CF |
CF | > Roger says, "I'm kind of getting a Nancy Drew vibe from this now"
Jacqueline says (to ClubFloyd), "look in window"
CF | Peering through the screen and the grimy glass, you can't see much of
CF | the interior of the shack. The afternoon sunlight is too bright.
CF |
CF | > Jacqueline says (to Roger), "I can see that, yeah."
Jacqueline says (to ClubFloyd), "open window"
CF | There's no obvious way to do that. A quick inspection reveals that the
CF | screen is held firmly in place by half a dozen heavy screws.
CF |
CF | >
Jacqueline says (to ClubFloyd), "break window with shovel"
CF | That is not something it would be useful to break.
CF |
CF | > Jacqueline says (to Game), "I disagree."
Roger says (to floyd), "enter shack"
CF | You can't go that way. Obvious exits lead east, back to the area
CF | behind the cabins; northeast; and southeast.
CF |
CF | > Jacqueline asks, "NE?"
DavidW says, "There's probably a normal door on the ne side."
Knight_Otu says, "Sure."
Roger says, "I guess we should bug Cabin Four guy at his front door at some point"
Jacqueline says, "Yeah, I figure we'll work our way around."
DavidW says, "we'll get there in time"
Jacqueline says (to ClubFloyd), "ne"
CF | In Front of a Shack
CF | A slant-roofed, sagging shack stands here. There might have been a bit
CF | of vegetable garden beside it at one time, but all that's left now is a
CF | jumble of weeds and rusting junk. The large passenger van belonging to
CF | the resort stands in front of the shack, its hood up.
CF |
CF | A man is standing hunched over the van's engine, peering down into the
CF | innards.
CF |
CF | You can go south to the open area behind the cabins, northwest along
CF | the gravel driveway, north to the back door of the main house, or
CF | northeast on a path that leads around the corner of the house. An
CF | overgrown brick walkway leads east along the side of the nearest cabin.
CF | The shack itself is to the west from this spot, and the garden beside
CF | it is to the southwest.
CF |
CF | > MoyTW says, "Hey another person."
Roger says, "slam hood on man"
Jacqueline says (to Roger), "Gosh"
MoyTW says, "I mean, it did say we'd overhear a murder."
Jacqueline says (to ClubFloyd), "SAVE"
Jacqueline says (to ClubFloyd), "cf4"
CF | Please select a file in which to save the current position >
CF | Saved.
CF |
CF | >
Jacqueline says (to ClubFloyd), "kill man"
CF | That could easily be dangerous. You don't know him well enough to know
CF | what he's capable of.
CF |
CF | > Jacqueline asks, "Does the game not know what WE are capable of?"
Roger says, "haha yes our main concern is, wait, he might be too much for us, a fourteen year old girl, to handle"
Jacqueline says, "Yes. We are just a girl, after all."
Roger says, "another classic: honking the horn"
Jacqueline says, "Take this pink ribbon off our eyes, etc."
Jacqueline says (to ClubFloyd), "get in van"
CF | The man working on the van shakes his head. "You can play in there if
CF | you like, honey, but don't get your hopes up. This here vehicle is
CF | incapacitated. Down for the count."
CF |
CF | In the Van
CF | The van has the usual front and rear seats. Through the dust-speckled
CF | windows you can see the house, the driveway, the shack, and the cabins.
CF | The interior smells faintly of gasoline.
CF |
CF | >
Jacqueline says (to ClubFloyd), "honk horn"
CF | The word "honk" is not necessary in this story.
CF |
CF | >
Jacqueline says (to ClubFloyd), "push hortn"
CF | The word "hortn" is not necessary in this story.
CF |
CF | >
Jacqueline says (to ClubFloyd), "push horn"
CF | The word "horn" is not necessary in this story.
CF |
CF | > Roger says, "okay we're now in a stranger's van and I guess we were born with no survival instincts at all"
Jacqueline says, "hahahahaha"
DavidW asks, "Any glove compartment, dash, seats?"
Jacqueline says, "wait wait"
Jacqueline says (to ClubFloyd), "get in back of van"
CF | You see no back of van here.
CF |
CF | > Jacqueline exclaims, "Back of the van is where the real danger is!"
Jacqueline says (to ClubFloyd), "x glove compartment"
CF | The word "glove" is not necessary in this story.
CF |
CF | >
Jacqueline says (to ClubFloyd), "search van"
CF | Under the seat (along with some chewing gum wrappers and a couple of
CF | crusty, dried-out french fries) you find a small red flashlight, which
CF | you retrieve.
CF |
CF | >
Jacqueline says (to ClubFloyd), "i"
CF | You are carrying a wooden bucket, an old shovel, a burlap sack, and a
CF | flashlight, and you're wearing your clothes.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x flasklight"
CF | The word "flasklight" is not necessary in this story.
CF |
CF | > MoyTW asks, "What time is it?"
Jacqueline says (to ClubFloyd), "x flashlight"
CF | The flashlight is small and red. The lens is cracked. There's a
CF | switch on the top and a battery compartment on the underside.
CF |
CF | >
Jacqueline says (to ClubFloyd), "time"
CF | You aren't wearing a wristwatch. Usually you'd keep track of time by
CF | glancing at your cell phone, but you seem to have misplaced that today.
CF | At a guess, it's about 2:30.
CF |
CF | >
Jacqueline says (to ClubFloyd), "turn on light"
CF | You flip the switch, and the flashlight emits a feeble glow.
CF |
CF | >
Jacqueline says (to ClubFloyd), "turn off light"
CF | You switch off the flashlight, and the light dies.
CF |
CF | > Knight_Otu says, "Flashlight? Surely we don't need that."
Jacqueline asks, "It's ... still? Still 2:30?"
Jacqueline asks, "Was it 2:30 before?"
DavidW says, "Yes, and yes."
Knight_Otu says, "Time moves at the speed of plot."
Roger says, "she's just time-estimatin', cut her some slack"
DavidW says, "Game time only advances in response to plot points accomplished."
Jacqueline says, "Is this like, we let you explore for a while and it will always be 2:30 until shit starts to go down, then it will be 6:30."
MoyTW says, "Except when it's a time puzzle, when it then doesn't."
Jacqueline says (to DW), "Yeah"
Jacqueline says (to ClubFloyd), "get out"
CF | In Front of a Shack
CF | A slant-roofed, sagging shack stands here. There might have been a bit
CF | of vegetable garden beside it at one time, but all that's left now is a
CF | jumble of weeds and rusting junk. The large passenger van belonging to
CF | the resort stands in front of the shack, its hood up.
CF |
CF | A man is standing hunched over the van's engine, peering down into the
CF | innards.
CF |
CF | You can go south to the open area behind the cabins, northwest along
CF | the gravel driveway, north to the back door of the main house, or
CF | northeast on a path that leads around the corner of the house. An
CF | overgrown brick walkway leads east along the side of the nearest cabin.
CF | The shack itself is to the west from this spot, and the garden beside
CF | it is to the southwest.
CF |
CF | >
Jacqueline says (to ClubFloyd), "ask man about man"
CF | The man lifts his head from the engine to stare at you. At first
CF | glance his expression is so baleful that you take an involuntary step
CF | backward, your heart pounding. He's very large and very black. His
CF | scarred and calloused fist is wrapped around a heavy wrench, and as he
CF | steps toward you he raises the wrench.
CF |
CF | But then he bares his teeth in an ill-sorted expression that seems to
CF | be an attempt at a smile. "Hello, there, little lady. We haven't met.
CF | I'm Tyrone."
CF |
CF | You stammer a hello, and he goes on. "I'd offer to shake your hand,
CF | but mine's a little greasy, you know. I do the heavy liftin' around
CF | here, mostly. Heard tell you was comin'. Guess I shouldn'ta said
CF | that, but it's too late now."
CF |
CF | He frowns at the ground for a moment. "Whatever happens, I just want
CF | you to know I ain't got nothin' to do with it. I cain't stop it,
CF | neither, so don't bother to ask. I'm talkin' too much."
CF |
CF | Tyrone smiles when you show an interest in him, showing off a big
CF | mouthful of yellowish, uneven teeth. "I'm nobody special, honey. I
CF | work for Mr. Beauregard, is all. Him and me, we got an
CF | understandin', you might say. I don't get in his way, he don't get in
CF | mine.
CF |
CF | "That don't mean I'm pleased by all of what he does, no sir. But
CF | there's folks don't care for all of what I do, neither. Let well
CF | enough alone, that's what my momma always said. That's how you get
CF | through life."
CF |
CF | > Roger says, "what no 3-wolf-moon painting on the side of the van"
MoyTW says, "..."very large and very black"? huh."
Jacqueline says, "So subtle, this game."
Knight_Otu says, "Did I say cluehammering early? I meant clue-nuking."
Jacqueline says, "Whatever happens, I just want you to know I ain't got nothin' to do with it."
Knight_Otu says, "*earlier"
Jacqueline says, "I cain't stop it, neither."
Jacqueline says, "You are, indeed, talking too much, Tyrone."
Roger says, "He don't have the shi...nning"
DavidW says, "Someone needs to remind the author about using \. in TADS strings."
Jacqueline asks, "What's that do?"
Roger says, "yeah I don't remember slashdot either"
MoyTW asks, "Oh, the after-sentence space?"
Roger says, "oh, for Mr Beau... yeah"
MoyTW asks, "Sent...ance? Sentance? No that looks wrong. Sentence?"
DavidW says, "If you have 'Mr\. Beauregard', it doesn't expand to 'Mr. Beauregard'."
Roger says, "I thought maybe he had to pause to gird his loins for a full-on Cajun BEAU REEEEE GARD"
Jacqueline says, "Ah"
Jacqueline says (to ClubFloyd), "ask tyrone about van"
CF | You ask Tyrone what he's doing with the van. "Oh, somethin' or other's
CF | always goin' wrong with it," he says obscurely. "Carburetor, most
CF | likely. I'll have it fixed up by tomorrow, time these folks is ready
CF | to leave."
CF |
CF | > Jacqueline says, "Not in time for us to escape."
Roger says (to floyd), "ask tyrone about boat"
CF | Tyrone spreads his hands. "You got me."
CF |
CF | > MoyTW asks, "Ask man about: aunt, beauregard, picnic?"
Jacqueline says (to ClubFloyd), "ask tyrone for wrench"
CF | Tyrone does not respond.
CF |
CF | > Roger says, "sure"
Jacqueline says (to ClubFloyd), "ask tyrone about caroline"
CF | It's pretty obvious Tyrone doesn't know your aunt, but you figure he
CF | might have a guess about why she's been hiding out in the bathroom all
CF | afternoon. "'Cause she embarrassed, honey," he says promptly. "Maybe
CF | she love you, or maybe she don't. I don't know about that. But she
CF | full o' shame on account of she's not doin' right by you."
CF |
CF | > Knight_Otu says, ""These folks, but not you. Isaid too much again.""
Roger says, "It's Hagrid's other blacker brother"
lkcampbell says (to ClubFloyd), "ask tyrone about beauregard"
CF | Tyrone's mouth sets in a grim line. "Mr. Beauregard, he pays my
CF | salary, and me and him leave each other alone. Live and let live, you
CF | know? I don't got nothin' bad to say about him. Nothin' good,
CF | neither, but nothin' bad."
CF |
CF | > Jacqueline says, "I wonder what on earth he could ever possible ever mean about Aunt Caroline not doin' right by us..."
MoyTW says, "It is a true mystery."
Roger says, "lettin us tramp around in green pants, taint right"
lkcampbell says (to ClubFloyd), "ask tyrone about jimmy"
CF | Tyrone snorts quietly. "The preacher? Awful full of hisself, I'd say.
CF | I wouldn't trust him to shine my shoes, and that's the truth."
CF |
CF | > Jacqueline says, "I just got breakfast set in front of me (yay). Please someone else do more typing."
lkcampbell asks, "anything else here?"
Roger says (to floyd), "ask tyrone about flashlight"
CF | "I really ought to get back and work some more on that van," Tyrone
CF | says apologetically. "I love talkin' with you, an' that's the truth,
CF | but I don' want Mr. Beauregard gettin' mad at me, now, do I?"
CF |
CF | > DavidW says, "I don't think so."
lkcampbell says, "or check out cabins one and four"
Roger asks, "did we get in the shack yet?"
DavidW says, "no"
Knight_Otu says, "We haven't been in the shack yet, no."
lkcampbell says (to ClubFloyd), "x shack"
CF | The shack is small, old, and in poor repair.
CF |
CF | >
lkcampbell says (to ClubFloyd), "w"
CF | As you move toward the door of the shack, Tyrone moves swiftly to
CF | intercept you. "That's my home, little lady. Ain't much, but it's all
CF | I got. I don't know how they do things where you come from, but 'round
CF | here it ain't considered polite to go into a man's home without his
CF | say-so."
CF |
CF | > Knight_Otu says, "Fair."
lkcampbell says (to ClubFloyd), "ask tyrone about shack"
CF | "That little ole shack?" Tyrone shrugs. "It ain't much, but I call it
CF | home. Suits me pretty good, if you want to know the truth."
CF |
CF | > Jacqueline says, "Get his say so? Likely not, but..."
Roger says, "alright, points for avoiding the Helpful Magical Negro stereotype"
lkcampbell says (to ClubFloyd), "get say-so"
CF | The word "say-so" is not necessary in this story.
CF |
CF | > DavidW says, "That would be SO WEIRD if that worked."
lkcampbell says, "yup"
lkcampbell says (to ClubFloyd), "open door"
CF | The back door seems to be locked.
CF |
CF | >
lkcampbell says (to ClubFloyd), "l"
CF | In Front of a Shack
CF | A slant-roofed, sagging shack stands here. There might have been a bit
CF | of vegetable garden beside it at one time, but all that's left now is a
CF | jumble of weeds and rusting junk. The large passenger van belonging to
CF | the resort stands in front of the shack, its hood up.
CF |
CF | Tyrone has taken a break from working on the van in order to stand and
CF | talk with you.
CF |
CF | You can go south to the open area behind the cabins, northwest along
CF | the gravel driveway, north to the back door of the main house, or
CF | northeast on a path that leads around the corner of the house. An
CF | overgrown brick walkway leads east along the side of the nearest cabin.
CF | The shack itself is to the west from this spot, and the garden beside
CF | it is to the southwest.
CF |
CF | > lkcampbell asks, "cabins one and four?"
Jacqueline says, "Yes please"
Knight_Otu says, "Yeah."
Roger says (to DW), "did you take on mapping duties? Seems like there's a lot here"
lkcampbell says (to ClubFloyd), "e"
CF | Tyrone shrugs and goes back to work on the van.
CF |
CF | The North End of the Croquet Court
CF | Two rows of small, dilapidated cabins, three on each side, stand to the
CF | east and west of this stretch of bare dirt. Several croquet hoops are
CF | stuck crookedly into the ground at odd spots.
CF |
CF | You're standing between Cabin Four (to the west) and Cabin One (to the
CF | east). The croquet court continues south from here, the land sloping
CF | gently downward toward the swamp - almost as if the cabins are gently
CF | sliding into the swamp or marching, with a ponderous but imperceptible
CF | tread, toward it. To the north is a broad stretch of dusty lawn, and
CF | beside it to the west a large and rather ramshackle two-story house.
CF | An overgrown and uneven brick walkway leads off to the northwest,
CF | around the corner of Cabin Four.
CF |
CF | > DavidW says, "I've mapped some, but not as well as I'd like."
lkcampbell says (to ClubFloyd), "w"
CF | (first opening the door of Cabin Four)
CF | You tap on the door, and a male voice within says firmly, "Go away."
CF | Well, that's that - for now, anyway.
CF |
CF | > DavidW says, "I also forgot to turn on logging."
lkcampbell asks, "that's the computer guy correct?"
DavidW says, "yes"
lkcampbell says (to ClubFloyd), "e"
CF | (first trying to open the door of Cabin One)
CF | The door of Cabin One seems to be locked.
CF |
CF | > Knight_Otu says, "Yeah, that's.. right."
lkcampbell says, "so much for those cabins"
DavidW asks, "What was in cabin 3?"
Roger says, "computer guy is cabin 4, I seem to recall"
Knight_Otu asks, "Was that the napping person?"
lkcampbell says, "nap person"
Roger says, "ah"
DavidW says, "oh right"
DavidW says, "Let's find the gravesite on the east side of the east cabins."
DavidW says, "We have a shovel and nothing to dig up yet."
Roger says, "good point"
lkcampbell says (to ClubFloyd), "s"
CF | The Middle of the Croquet Court
CF | Two rows of small, dilapidated cabins, three on each side, stand to the
CF | east and west of this stretch of bare dirt. Several croquet hoops are
CF | stuck crookedly into the ground at odd spots, suggesting that at one
CF | time the open area might have been used as a croquet court.
CF |
CF | You're standing between Cabin Five (to the west) and Cabin Two (to the
CF | east). The croquet court continues north and south from here. Further
CF | to the north you can see a dusty stretch of lawn beside the house, and
CF | some distance to the south are the brackish, unhealthy-looking waters
CF | of a swamp.
CF |
CF | >
lkcampbell says (to ClubFloyd), "s"
CF | The South End of the Croquet Court
CF | Two rows of small, dilapidated cabins, three on each side, stand to the
CF | east and west of this stretch of bare dirt. Several croquet hoops are
CF | stuck crookedly into the ground at odd spots.
CF |
CF | You're standing between Cabin Six (to the west) and Cabin Three (to the
CF | east). The croquet court continues north from here. To the south, a
CF | little slope ends at the watery edge of a swamp, and a path to the
CF | southwest leads toward a good-sized shed that stands at the edge of the
CF | water.
CF |
CF | >
lkcampbell says (to ClubFloyd), "s"
CF | The Shore of the Swamp
CF | The brackish, oily, unpleasant waters of the swamp stretch south from
CF | here. Large trees festooned with slimy green creepers stand in the
CF | water. To the west is a shed, to the east a path along the shore. The
CF | cabins are to the north.
CF |
CF | >
lkcampbell says (to ClubFloyd), "e"
CF | The path meanders eastward along the shore of the swamp. Shortly the
CF | shore curves away southward, and you find yourself in a broad meadow.
CF |
CF | A Meadow
CF | A few trees, tall and old but gnarled, reach up out of the long grass
CF | of this meadow like grasping bony fingers, tattered streamers of moss
CF | and vine trailing from their crooked branches. The meadow is bordered
CF | on the south by the swamp and on the north by an intimidating
CF | barbed-wire fence, and continues for some distance to the east. The
CF | path along the edge of the swamp runs westward from here.
CF |
CF | Standing in the center of the meadow is a large, rough block of black
CF | stone.
CF |
CF | > Knight_Otu says, "Of course there's a monolith."
Knight_Otu says, "(Well, maybe.)"
lkcampbell says (to ClubFloyd), "throw bone into the air"
CF | The word "air" is not necessary in this story.
CF |
CF | >
lkcampbell says (to ClubFloyd), "x stone"
CF | The stone block is a black cube about four feet on each side. Its
CF | surface is rough, and the edges and corners are chipped and cracked, as
CF | though it was broken off or carved out from a larger piece of stone.
CF | Or possibly it's just incredibly ancient. Exotic-looking carvings can
CF | be discerned on one face, though they're half-hidden from view by tall
CF | grass, and the top of the block is thinly stained with a dried, dark
CF | residue, a little of which has trickled down one side. Tufts of grass
CF | grow tall and thick around the base.
CF |
CF | > MoyTW says, "Oooh, a residue. Let's taste it."
Knight_Otu says, "I bet it's blood."
Roger says, "that looks like some searchable grass"
lkcampbell says (to ClubFloyd), "taste residue"
CF | You fleetingly consider touching the old stains with the tip of your
CF | tongue, and reject the idea as disgusting.
CF |
CF | > DavidW says, "Smell it instead. If it's iron-ish, it'll be blood."
MoyTW says, "I mean yes it almost certainly is."
Karona sings out of key, the fish jumps out of the jug and slaps her in the face, and she shuffles home looking ashamed.
lkcampbell says (to ClubFloyd), "smell residue"
CF | You smell nothing out of the ordinary.
CF |
CF | >
lkcampbell says (to ClubFloyd), "x carvings"
CF | As you kneel and brush aside the long grass to get a closer look at the
CF | carvings on the stone block, you become aware of an agitated thickening
CF | in the sunlit air. Distracted, you turn to watch. The haze of
CF | movement flits here and there, becoming moment by moment more
CF | substantial. At first you think it must be a cloud of dust or a swarm
CF | of insects, but as it veers closer to you you glimpse the distorted,
CF | terrified features of a girl. She spins around you, making a thin
CF | keening noise, her arms flailing.
CF |
CF | You stand and stagger backward, trying to get away from the apparition.
CF | You can see the distant trees and fence through her slender body, which
CF | is clad in a white dress.
CF |
CF | > Knight_Otu says, "Ah, just ordinary monolith-altar residue, everything's fine then."
DavidW says, "We found Lydia."
lkcampbell asks, "whoops did I just start something?"
DavidW says, "Yes."
MoyTW says, "Oh hi Lydia, what's up."
Knight_Otu says (to ClubFloyd), "SAVE"
Knight_Otu says (to ClubFloyd), "cf5"
CF | Please select a file in which to save the current position >
CF | Saved.
CF |
CF | > DavidW says, "Examine her. Ask her about all the topics."
lkcampbell says, "We are both going to be wearing the same dress...how embarrassing"
DavidW asks, "Wasn't that obvious?"
lkcampbell says (to ClubFloyd), "x lydia"
CF | The terrifying apparition whirls back and forth across the meadow so
CF | rapidly that it's hard to make out details, but it appears to be a girl
CF | about your age. She swoops and tumbles toward you and away, her mouth
CF | open in a silent scream. Or maybe not quite silent: Thinly, as if from
CF | a great distance, you can hear the wordless shriek. It sets your teeth
CF | on edge. More than anything else, this ghostly girl resembles a very
CF | large, translucent hummingbird having a fit of hysterics - but there's
CF | little of the hummingbird about her. Surely she's a lost soul trapped
CF | in this desolate spot and trying to escape from some hellish tormentor
CF | that you can't see.
CF |
CF | > Jacqueline says, "Surely"
DavidW says (to ClubFloyd), "ask her about herself"
CF | Instead of answering, the apparition whirls in a tight spiral in the
CF | sunlight.
CF |
CF | > Knight_Otu says, "Nice how we can just tell."
DavidW says, "hm. Perhaps we need to get her to calm down somehow."
DavidW says (to ClubFloyd), "listen to her"
CF | You hear nothing out of the ordinary.
CF |
CF | >
DavidW says (to ClubFloyd), "touch her"
CF | Your hands would pass right through her.
CF |
CF | >
DavidW says (to ClubFloyd), "get on stone"
CF | As you approach the block, suddenly the ghost is whirling around you,
CF | shrieking. Terrified, you stagger backward.
CF |
CF | > Roger says, "also this sort of interrupted our carving-examining"
DavidW says (to ClubFloyd), "search grass"
CF | You glance at the grass and instantly dismiss it as unimportant.
CF |
CF | >
DavidW says (to ClubFloyd), "x carvings"
CF | You kneel and push aside the grass to try to get a clear view of the
CF | carvings on the block, but suddenly the ghost is whirling around you,
CF | shrieking. Terrified, you lurch to your feet and stagger backward.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF | You are carrying a wooden bucket, an old shovel, a burlap sack, and a
CF | flashlight, and you're wearing your clothes.
CF |
CF | > DavidW says, "hm. I don't see how any of our current stuff is helpful."
Jacqueline says (to ClubFloyd), "dig grave"
CF | The word "grave" is not necessary in this story.
CF |
CF | > Roger says, "maybe unhelpful tyrone will refuse to tell us something about lydia"
DavidW says, "In this situation, I mean."
Knight_Otu says (to ClubFloyd), "hug lydia"
CF | The word "hug" is not necessary in this story.
CF |
CF | >
DavidW says (to ClubFloyd), "x fence"
CF | The fence bristles with sharp-looking barbs.
CF |
CF | >
lkcampbell says (to ClubFloyd), "l"
CF | A Meadow
CF | A few trees, tall and old but gnarled, reach up out of the long grass
CF | of this meadow like grasping bony fingers, tattered streamers of moss
CF | and vine trailing from their crooked branches. The meadow is bordered
CF | on the south by the swamp and on the north by an intimidating
CF | barbed-wire fence, and continues for some distance to the east. The
CF | path along the edge of the swamp runs westward from here.
CF |
CF | Standing in the center of the meadow is a large, rough block of black
CF | stone.
CF |
CF | A restless ghost flits here and there across the meadow.
CF |
CF | > Roger says, "wearing the bucket on my head was my last idea, sorry"
DavidW says, "See, that fence is why towels ought to be takeable."
Jacqueline says (to Roger), "haha"
lkcampbell says (to ClubFloyd), "climb tree"
CF | You see no tree here.
CF |
CF | > Knight_Otu says, "Now if only we could speak in ghost-emojis."
lkcampbell asks, "any other ideas or east?"
DavidW says (to ClubFloyd), "search fence"
CF | There's nothing unusual in the barbed-wire fence.
CF |
CF | > Roger says, "I vote for easting"
Knight_Otu says, "I guess east."
lkcampbell says (to ClubFloyd), "e"
CF | The East End of the Meadow
CF | The meadowland tapers off here, the barbed-wire fence from the north
CF | angling down to meet the swamp in the south. Other than heading back
CF | to the west, there's not much to do in this isolated spot except watch
CF | some rabbits, who are busy in the tall grass doing whatever it is
CF | rabbits do.
CF |
CF | > Jacqueline says, "I've been playing some Phasmophobia. Let's see if she will write in our ghost book or walk through some salt."
Jacqueline says, "Maybe find a ouiji board..."
lkcampbell says, "oh I think we all know what rabbits do..."
Roger says, "we all know what rabbits do in the tall grass, game"
Roger says, "hah"
DavidW says (to ClubFloyd), "x rabbits"
CF | They look pretty much like the rabbits you've seen in shows on the
CF | Nature Channel - brown, with long ears and short tails. They look a
CF | lot less cuddly than the rabbits in picture-books, though - rather
CF | mangy and malnourished, in fact. They pause occasionally to eye you
CF | with caution, and then go back to hopping around.
CF |
CF | > Jacqueline asks, "Wait. What do the rabbits do in the tall grass?"
DavidW says (to ClubFloyd), "x grass"
CF | The grass is of no interest to anyone but the rabbits.
CF |
CF | >
DavidW says (to ClubFloyd), "x fence"
CF | The fence bristles with sharp-looking barbs.
CF |
CF | > lkcampbell says, "addition and division and subtraction"
DavidW says (to ClubFloyd), "pet rabbits"
CF | That would be impolite.
CF |
CF | > Jacqueline asks, "but mostly multiplication?"
lkcampbell says, "mostly"
Jacqueline says, "Got it"
Roger says, "maybe we create a complex trap to catch a bunny under a bucket and stuff and then sacrifice that instead or some such trickery"
Jacqueline says, ">PUT WHITE DRESS ON BUNNY"
Roger says, "my what long ears you have"
DavidW says, "Bugs, that is so your colour."
Knight_Otu says, ""There is no good surface to put anything on the bunny.""
lkcampbell says (to ClubFloyd), "l"
CF | The East End of the Meadow
CF | The meadowland tapers off here, the barbed-wire fence from the north
CF | angling down to meet the swamp in the south. Other than heading back
CF | to the west, there's not much to do in this isolated spot except watch
CF | some rabbits, who are busy in the tall grass doing whatever it is
CF | rabbits do.
CF |
CF | >
DavidW says (to ClubFloyd), "ask rabbits about lydia"
CF | The rabbits do not respond.
CF |
CF | > MoyTW says, "Ha."
DavidW says (to ClubFloyd), "watch rabbits"
CF | They look pretty much like the rabbits you've seen in shows on the
CF | Nature Channel - brown, with long ears and short tails. They look a
CF | lot less cuddly than the rabbits in picture-books, though - rather
CF | mangy and malnourished, in fact. They pause occasionally to eye you
CF | with caution, and then go back to hopping around.
CF |
CF | > lkcampbell says, "well, if this room has a purpose I have no idea what it is yet"
Knight_Otu says (to ClubFloyd), "x grass"
CF | The grass is of no interest to anyone but the rabbits.
CF |
CF | > Knight_Otu says, "No idea."
lkcampbell says (to ClubFloyd), "time to head north of the cabins?"
CF | The story doesn't understand that command.
CF |
CF | > DavidW says, "It might be different later."
Knight_Otu says, "Sure, north of the cabins."
Jacqueline says, "For all we know, it's here because Jim used to go to a place like this and there were rabbits."
lkcampbell says (to ClubFloyd), "w"
CF | A Meadow
CF | A few trees, tall and old but gnarled, reach up out of the long grass
CF | of this meadow like grasping bony fingers, tattered streamers of moss
CF | and vine trailing from their crooked branches. The meadow is bordered
CF | on the south by the swamp and on the north by an intimidating
CF | barbed-wire fence, and continues for some distance to the east. The
CF | path along the edge of the swamp runs westward from here.
CF |
CF | Standing in the center of the meadow is a large, rough block of black
CF | stone.
CF |
CF | A restless ghost flits here and there across the meadow.
CF |
CF | > Knight_Otu asks, "Also, time may be later now that we've met Lydia?"
lkcampbell says (to ClubFloyd), "w"
CF | You follow the path westward, back to Eternal Springs.
CF |
CF | The Shore of the Swamp
CF | The brackish, oily, unpleasant waters of the swamp stretch south from
CF | here. Large trees festooned with slimy green creepers stand in the
CF | water. To the west is a shed, to the east a path along the shore. The
CF | cabins are to the north.
CF |
CF | >
lkcampbell says (to ClubFloyd), "n"
CF | The South End of the Croquet Court
CF | Two rows of small, dilapidated cabins, three on each side, stand to the
CF | east and west of this stretch of bare dirt. Several croquet hoops are
CF | stuck crookedly into the ground at odd spots.
CF |
CF | You're standing between Cabin Six (to the west) and Cabin Three (to the
CF | east). The croquet court continues north from here. To the south, a
CF | little slope ends at the watery edge of a swamp, and a path to the
CF | southwest leads toward a good-sized shed that stands at the edge of the
CF | water.
CF |
CF | >
lkcampbell says (to ClubFloyd), "n"
CF | The Middle of the Croquet Court
CF | Two rows of small, dilapidated cabins, three on each side, stand to the
CF | east and west of this stretch of bare dirt. Several croquet hoops are
CF | stuck crookedly into the ground at odd spots, suggesting that at one
CF | time the open area might have been used as a croquet court.
CF |
CF | You're standing between Cabin Five (to the west) and Cabin Two (to the
CF | east). The croquet court continues north and south from here. Further
CF | to the north you can see a dusty stretch of lawn beside the house, and
CF | some distance to the south are the brackish, unhealthy-looking waters
CF | of a swamp.
CF |
CF | >
lkcampbell says (to ClubFloyd), "n"
CF | The North End of the Croquet Court
CF | Two rows of small, dilapidated cabins, three on each side, stand to the
CF | east and west of this stretch of bare dirt. Several croquet hoops are
CF | stuck crookedly into the ground at odd spots.
CF |
CF | You're standing between Cabin Four (to the west) and Cabin One (to the
CF | east). The croquet court continues south from here, the land sloping
CF | gently downward toward the swamp - almost as if the cabins are gently
CF | sliding into the swamp or marching, with a ponderous but imperceptible
CF | tread, toward it. To the north is a broad stretch of dusty lawn, and
CF | beside it to the west a large and rather ramshackle two-story house.
CF | An overgrown and uneven brick walkway leads off to the northwest,
CF | around the corner of Cabin Four.
CF |
CF | >
Jacqueline says (to ClubFloyd), "time"
CF | You aren't wearing a wristwatch. Usually you'd keep track of time by
CF | glancing at your cell phone, but you seem to have misplaced that today.
CF | At a guess, it's about 2:45.
CF |
CF | >
lkcampbell says (to ClubFloyd), "n"
CF | On the Lawn
CF | This lumpy, patchy stretch of lawn is the most pleasant outdoor spot at
CF | Eternal Springs, though that isn't saying much. A rusted, sagging
CF | chaise longue is provided for the comfort of anyone who would like to
CF | bask in the scorching heat of the afternoon sun. (There's precious
CF | little shade here, other than the low oblong of obscurity wedged
CF | beneath the chaise.)
CF |
CF | To the east, the lawn is bordered by a high hedge of a virulent and
CF | sickly green, whose foliage is laden with a bounty of pulpy red
CF | flowers. The arid stretch of dirt between the cabins stretches out to
CF | the south. The main house stands, crooked and bleak but stubbornly
CF | attempting a faded grandeur, to the west, a short, broad flight of
CF | board steps leading up to the long porch, which is roofed over but
CF | nonetheless gapes open on the afternoon. A tiny, weed-infested
CF | flower-bed crouches to the right of the steps.
CF |
CF | A cracked and buckled concrete walk leads away through some tall bushes
CF | to the north, and another walk, whose slabs are tossed as if by some
CF | prehistoric geological upheaval, curves out of sight to the southwest
CF | around the corner of the house.
CF |
CF | Lounging on the chaise longue is a young woman wearing a wide floppy
CF | straw hat and big round sunglasses. When she catches sight of you, she
CF | lowers the magazine she's reading, favors you with a big smile that
CF | shows a bunch of exquisitely orthodontized teeth, and says in a cheery
CF | voice, "Well, hello there!"
CF |
CF | You acknowledge the greeting hesitantly. "You must be Diane," she goes
CF | on. "I'm Honey. Honey Hartwell, you know? The singer? Maybe you
CF | heard my CD?" Honey's voice drips Southern charm. "Now whatever may
CF | happen-" She lowers her voice conspiratorially and leans toward you.
CF | "-I want you to try to remember how grateful I am."
CF |
CF | Honey stretches languidly.
CF |
CF | > DavidW says, "Summoning the ghost advanced the clock, I guess."
Knight_Otu says, "Yeah."
Knight_Otu asks, "Are we being sacrificed to you, then, Honey?"
Jacqueline says (to ClubFloyd), "ask Honey about sacrifice"
CF | Honey nods soberly. "We all have to make sacrifices, don't we? You
CF | would be amazed at some of the things I've had to do to further my
CF | singin' career. Well, maybe you wouldn't. Nothin' I'd want to talk
CF | about, let me tell you."
CF |
CF | > MoyTW says, "...ha."
Jacqueline says, "golly"
Jacqueline says (to ClubFloyd), "ask Honey about death"
CF | Honey leafs through the magazine. Either she didn't hear you, or she's
CF | pretending she didn't.
CF |
CF | Honey tugs at a strap on her top.
CF |
CF | > lkcampbell says, "heh heh"
Jacqueline says (to ClubFloyd), "ask Honey about ritual"
CF | Honey nods soberly. "We all have to make sacrifices, don't we? You
CF | would be amazed at some of the things I've had to do to further my
CF | singin' career. Well, maybe you wouldn't. Nothin' I'd want to talk
CF | about, let me tell you."
CF |
CF | Honey curls a strand of hair around her little finger.
CF |
CF | > Jacqueline exclaims, "!"
Jacqueline says, "That's somehow worse even though I knew the first time."
DavidW says, "oh, I wonder if they have a way to extend their own lives or youth by stealing ours."
lkcampbell says (to ClubFloyd), "ask her about honey"
CF | "Well, how nice of you to ask!" Honey's self-satisfied tone indicates
CF | that this polite response is a mere formality: She knew you'd be avid
CF | to know all about her. "I'm a vocalist. Someday real soon I'm goin'
CF | to be a big, big star."
CF |
CF | She throws back her head and warbles a few lines about love and pickup
CF | trucks in a nasal, tremulous, off-pitch soprano. You've never heard the
CF | song before, and nothing in her delivery makes you want to hear it ever
CF | again. You murmur a few polite words of faint praise. She preens,
CF | seeming not to notice your lack of enthusiasm.
CF |
CF | Honey yawns and stretches. "You know what?" she says. "I left my
CF | sunblock in the cabin. Honestly, I think I'd forget my boobs if they
CF | weren't a hundred percent real. I think I put the sunblock in the
CF | medicine cabinet in the bathroom. Would you be a doll and get it for
CF | me? Here, let me give you the key." She rolls sideways and leans low
CF | over her straw bag. After some mumbling and rooting in the depths of
CF | the bag, she fishes up a little key and hands it to you.
CF |
CF | "Run along now. And don't dawdle. I'm gettin' crispy. Oh, almost
CF | forgot. I'm in Cabin One."
CF |
CF | > Knight_Otu says, "Yeah, we are being sacrificed to her."
MoyTW says, "Oh hey a key."
Jacqueline says, "Huh"
lkcampbell says (to ClubFloyd), "i"
CF | You are carrying a wooden bucket, an old shovel, a burlap sack, a
CF | flashlight, and a tarnished key, and you're wearing your clothes.
CF |
CF | Honey pulls her sunglasses down to the end of her nose with one finger
CF | in order to look meaningfully at you. "Didn't I ask you to bring me
CF | somethin', sugar?"
CF |
CF | > Jacqueline says, "I hate this all more now, somehow."
MoyTW says, "Wait, ask her about picnic and see if she gives the same text."
Jacqueline says (to ClubFloyd), "ask Honey about picnic"
CF | You mention to Honey that there's supposed to be some kind of special
CF | picnic tonight at sunset. Does she know anything about that?
CF |
CF | Honey purses her lips for a minute, as if she's trying to think. "I
CF | heard there was gonna be some deviled eggs," she says at last. "Maybe
CF | a barbecue or somethin'. You really ought to ask Beauregard, he knows
CF | more about it than I do."
CF |
CF | Honey licks her thumb and turns a page in the magazine.
CF |
CF | > MoyTW asks, "...Lydia?"
lkcampbell says (to ClubFloyd), "ask her about lydia"
CF | After taking a deep breath, you tell Honey about the ghost you saw
CF | hovering around the stone block in the meadow. At first it seems she
CF | hasn't been paying attention, but then you see she's thinking. "That's
CF | good, isn't it?" She seems to be talking more to herself than to you.
CF | "That means it isn't really ... I mean, when you ... I mean, when any
CF | of us ... oh, forget it. I'm not too good at explaining things."
CF |
CF | > MoyTW says, "Ha."
lkcampbell says (to ClubFloyd), "ask her about tyrone"
CF | You mention that Tyrone has been working on the van all afternoon.
CF | Shouldn't he be finishing up before long? "That old clunker?" Honey
CF | replies. "You ask me, it's a wonder it runs at all. I wouldn't be
CF | surprised if he's workin' on it 'til midnight. Now, my most recent
CF | boyfriend, he had a red convertible Porsche. But he had some bad
CF | habits too. I had to dump him."
CF |
CF | >
lkcampbell says (to ClubFloyd), "ask her about caroline"
CF | Honey smiles broadly. "Your aunt's a famous author, isn't that right?
CF | I think that's just wonderful! I'm famous too, I don't know if I
CF | mentioned that. Before long I'm going to be a lot more famous. Can
CF | you imagine that? I been practicin' my autograph."
CF |
CF | Honey wiggles her toes.
CF |
CF | >
lkcampbell says (to ClubFloyd), "ask her about jimmy"
CF | Honey nods. "That preacher fella? I saw him when he checked in. He
CF | looks very distinguished, don't you think?"
CF |
CF | Honey inspects her perfectly manicured bright pink nails.
CF |
CF | >
lkcampbell says (to ClubFloyd), "ask her about beauregard"
CF | "That creepy old man?" Honey shudders. "He's been eyein' me all
CF | afternoon from up on the porch there. Don't think I haven't noticed.
CF | If it wasn't for ... oh, never mind. You wouldn't understand.
CF | Sometimes a girl has to put her career first, that's all."
CF |
CF | Honey hums a little off-key tune to herself.
CF |
CF | > DavidW asks, "I wonder if can get to the back of the east cabins via Honey's bathroom window?"
lkcampbell asks, "want to check out cabin 1 then?"
Knight_Otu says (to ClubFloyd), "x honey"
CF | Honey is in her early twenties, and quite glamorous in a trashy sort of
CF | Nashville way. She's wearing great big dark glasses, too much lip
CF | gloss, a wide-brimmed pink straw hat, and matching skin-tight shorts.
CF | She's lounging on the chaise longue in the sun, a large floppy straw
CF | purse yawning open beside her on the lawn, leafing idly through a
CF | magazine that, as well as you can judge from looking at it upside down,
CF | is devoted mostly to large photos of movie stars.
CF |
CF | > DavidW says, "yes"
Knight_Otu says, "Yeah."
Jacqueline says, "My guess is they're sacrificing us for fame, not necessarily youth."
lkcampbell says (to ClubFloyd), "s"
CF | As you walk away, Honey goes back to reading (if that's the right word)
CF | her magazine.
CF |
CF | The North End of the Croquet Court
CF | Two rows of small, dilapidated cabins, three on each side, stand to the
CF | east and west of this stretch of bare dirt. Several croquet hoops are
CF | stuck crookedly into the ground at odd spots.
CF |
CF | You're standing between Cabin Four (to the west) and Cabin One (to the
CF | east). The croquet court continues south from here, the land sloping
CF | gently downward toward the swamp - almost as if the cabins are gently
CF | sliding into the swamp or marching, with a ponderous but imperceptible
CF | tread, toward it. To the north is a broad stretch of dusty lawn, and
CF | beside it to the west a large and rather ramshackle two-story house.
CF | An overgrown and uneven brick walkway leads off to the northwest,
CF | around the corner of Cabin Four.
CF |
CF | > DavidW says, "Maybe."
lkcampbell says (to ClubFloyd), "e"
CF | (first trying to open the door of Cabin One)
CF | The door of Cabin One seems to be locked.
CF |
CF | >
lkcampbell says (to ClubFloyd), "unlock door with key"
CF | You unlock the door of Cabin One.
CF |
CF | >
lkcampbell says (to ClubFloyd), "open door"
CF | Which door do you mean, the door of Cabin One, or the door of Cabin
CF | Four?
CF |
CF | >
lkcampbell says (to ClubFloyd), "one"
CF | Opened.
CF |
CF | >
lkcampbell says (to ClubFloyd), "e"
CF | Cabin One
CF | The interior of this rustic motel room looks pretty much like a mirror
CF | image of the interior of Cabin Five. Except - not really. Honey
CF | Hartwell seems to have arrived like a hurricane. Her possessions are
CF | strewn in profusion on every available surface, including the floor.
CF | Most of the stuff is clothing, every bit of it gaudy and in terrible
CF | taste. In amongst the garb you can also see half a dozen photo
CF | magazines devoted to celebrity worship, and the top of the dresser
CF | (which stands against the east wall, near the door of the bathroom) is
CF | overflowing with cosmetics.
CF |
CF | Aside from that, the cabin is unremarkable: the door to the croquet
CF | court on the west, a walk-in closet to the south, brown bedspreads on
CF | the twin beds, tacky wood-grain wallpaper that's starting to peel,
CF | green curtains over the window, and a carpet into which years of grime
CF | have been ground. A murky painting of a tired-looking Confederate
CF | soldier only contributes to the air of dejection and decay.
CF |
CF | >
lkcampbell says (to ClubFloyd), "open top drawer"
CF | Opening the top drawer reveals a sequined jacket.
CF |
CF | >
lkcampbell says (to ClubFloyd), "x jacket"
CF | Neatly folded in the top drawer is what appears to be a wide-lapelled
CF | jacket whose fabric is entirely covered with sparkling sequins.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x confederate"
CF | The soldier is leaning on his rifle. He looks as if he lost the
CF | battle, but is too tired to care.
CF |
CF | > lkcampbell says, "I was expecting each painting to have a lurking beast"
DavidW says (to ClubFloyd), "search jacket"
CF | Sewn inside the collar of the jacket is a label.
CF |
CF | >
DavidW says (to ClubFloyd), "read label"
CF | In a tiny, flowery script that looks hand-stitched (in glossy pink
CF | thread, naturally), the label says, "Another fine item of personal
CF | adornment from the Garmenteria d'Frobozz. Post-release bugs found and
CF | reported by Daphne Brinkerhoff, David Silberman, and Arnel Legaspi."
CF |
CF | > DavidW says, "Interesting place to put credits."
MoyTW says, "...what. That's a weird place to put credits."
Knight_Otu asks, "Tester credits? Here?"
lkcampbell says, "is that an about credit? heh"
lkcampbell says, "that's funny"
Roger says, "idiosyncratic, sure"
Jacqueline asks, "Garmenteria d'Frobozz??"
Jacqueline says, "heh"
DavidW says, "Maybe if you wear the jacket and XYZZY, you'll visit a Credits room."
lkcampbell says (to ClubFloyd), "wear jacket"
CF | (first putting the old shovel in the burlap sack to make room, then
CF | taking the sequined jacket)
CF | You'd look far too conspicuous sashaying around in the sequined jacket.
CF | Anyway, it's not your style.
CF |
CF | >
lkcampbell says (to ClubFloyd), "close top drawer"
CF | Closed.
CF |
CF | >
lkcampbell says (to ClubFloyd), "open middle drawer"
CF | Opened.
CF |
CF | >
lkcampbell says (to ClubFloyd), "x middle"
CF | It's an ordinary dresser drawer. It's open.
CF |
CF | >
lkcampbell says (to ClubFloyd), "close middle"
CF | Closed.
CF |
CF | >
lkcampbell says (to ClubFloyd), "open bottom"
CF | Opened.
CF |
CF | >
lkcampbell says (to ClubFloyd), "x bottom"
CF | It's an ordinary dresser drawer. It's open.
CF |
CF | >
lkcampbell says (to ClubFloyd), "l"
CF | Cabin One
CF | The interior of this rustic motel room looks pretty much like a mirror
CF | image of the interior of Cabin Five. Except - not really. Honey
CF | Hartwell seems to have arrived like a hurricane. Her possessions are
CF | strewn in profusion on every available surface, including the floor.
CF | Most of the stuff is clothing, every bit of it gaudy and in terrible
CF | taste. In amongst the garb you can also see half a dozen photo
CF | magazines devoted to celebrity worship, and the top of the dresser
CF | (which stands against the east wall, near the door of the bathroom) is
CF | overflowing with cosmetics.
CF |
CF | Aside from that, the cabin is unremarkable: the door to the croquet
CF | court on the west, a walk-in closet to the south, brown bedspreads on
CF | the twin beds, tacky wood-grain wallpaper that's starting to peel,
CF | green curtains over the window, and a carpet into which years of grime
CF | have been ground. A murky painting of a tired-looking Confederate
CF | soldier only contributes to the air of dejection and decay.
CF |
CF | > Knight_Otu asks, "Did we take the jacket?"
DavidW says, "I don't think so."
lkcampbell says, "wouldn't let us"
Knight_Otu says (to ClubFloyd), "i"
CF | You are carrying a wooden bucket, a burlap sack (which contains an old
CF | shovel), a flashlight, the key to Cabin One, and a sequined jacket, and
CF | you're wearing your clothes.
CF |
CF | > Jacqueline says, "We can't wear it, but we have it."
lkcampbell says, "oh guess so"
lkcampbell says, "yup good catch"
DavidW says, "oh. weird. Perhaps the auto-take was unexpected."
lkcampbell says (to ClubFloyd), "x possessions"
CF | Honey's clothes are scattered everywhere. Low-cut tops, Spandex
CF | tights, frilly underwear - and is that a tiara lying on the bed? It's
CF | sad, really.
CF |
CF | >
lkcampbell says (to ClubFloyd), "take tiara"
CF | You glance at Honey's clothes and instantly dismiss them as
CF | unimportant.
CF |
CF | > lkcampbell says, "phooie"
lkcampbell says, "I want to be a pretty pretty princess"
DavidW says, "I still want to see if the bathroom window is openable and an exit."
lkcampbell says (to ClubFloyd), "e"
CF | (first opening the bathroom door)
CF |
CF | Bathroom
CF | The tiny, cramped bathroom features a narrow shower stall, a minuscule,
CF | rust-stained sink above which is a cracked, flyspecked mirror, and a
CF | commode. The towels stacked on the rack are thin, frayed at the edges,
CF | and probably none too clean. A tiny window provides a very little air.
CF |
CF | The door leads westward.
CF |
CF | > Knight_Otu says, "We can't play princess, we're already playing a sacrifice."
lkcampbell says (to ClubFloyd), "open window"
CF | Nothing in the bathroom is good for anything other than ... you know,
CF | what it's good for.
CF |
CF | > DavidW says, "okay, that answers that."
DavidW says (to ClubFloyd), "open mirror"
CF | Opening the medicine cabinet reveals a tube of suntan lotion and a pill
CF | bottle.
CF |
CF | >
DavidW says (to ClubFloyd), "x pill bottle"
CF | The pill bottle is a small brown cylinder made of plastic. The label
CF | says, "Caution: Sleeping pills. May cause drowsiness." It's closed by
CF | a screw-top - probably child-proof, but easily removed.
CF |
CF | > Jacqueline says, "FYI, coming up on two hours."
MoyTW says, "Oooh sleeping pills."
DavidW asks, "I suspect we want those pills. Maybe for a rabbit?"
Roger says, "my money's on coffee"
lkcampbell says (to ClubFloyd), "take all from mirror"
CF | tube of suntan lotion: Taken.
CF | pill bottle: Taken.
CF |
CF | > DavidW says, "Coffee is by far the popular option."
lkcampbell asks, "anything else here? or go back to Honey?"
Roger says, "maybe the closet"
DavidW asks, "Perhaps give the lotion and then save and end today's session there?"
Roger says, "works for me"
DavidW says, "oh, forgot about closet"
DavidW says, "closet first"
Roger says, "and maybe under bed"
lkcampbell says (to ClubFloyd), "w"
CF | Cabin One
CF | The interior of this rustic motel room looks pretty much like a mirror
CF | image of the interior of Cabin Five. Except - not really. Honey
CF | Hartwell seems to have arrived like a hurricane. Her possessions are
CF | strewn in profusion on every available surface, including the floor.
CF | Most of the stuff is clothing, every bit of it gaudy and in terrible
CF | taste. In amongst the garb you can also see half a dozen photo
CF | magazines devoted to celebrity worship, and the top of the dresser
CF | (which stands against the east wall, near the door of the bathroom) is
CF | overflowing with cosmetics.
CF |
CF | Aside from that, the cabin is unremarkable: the door to the croquet
CF | court on the west, a walk-in closet to the south, brown bedspreads on
CF | the twin beds, tacky wood-grain wallpaper that's starting to peel,
CF | green curtains over the window, and a carpet into which years of grime
CF | have been ground. A murky painting of a tired-looking Confederate
CF | soldier only contributes to the air of dejection and decay.
CF |
CF | >
lkcampbell says (to ClubFloyd), "s"
CF | You poke your head in the closet and have a quick look around, but
CF | there seems to be nothing inside that would be of any use to you.
CF |
CF | > Knight_Otu says, "Yeah, closet, then Honey."
Knight_Otu says, "(Or not closet as the case may be.)"
DavidW says (to ClubFloyd), "look under beds"
CF | bed near the door: The box springs are sagging, and there's a scatter
CF | of tiny dry brown pellets that might be mouse droppings. Nothing
CF | interesting, though.
CF |
CF | bed near the bathroom: The box springs are sagging, and there's a
CF | scatter of tiny dry brown pellets that might be mouse droppings.
CF | Nothing interesting, though.
CF |
CF | > Jacqueline exclaims, "That was a quick closet search!"
lkcampbell says (to ClubFloyd), "x magazines"
CF | You poke at the magazines with your toe, but there's clearly nothing
CF | there that would be of any interest.
CF |
CF | >
Jacqueline says (to ClubFloyd), "read magazines"
CF | You poke at the magazines with your toe, but there's clearly nothing
CF | there that would be of any interest.
CF |
CF | > Knight_Otu says, "Now why didn't most bathrooms work that way."
Jacqueline says, "Yeah"
DavidW says, "Sometimes they do."
lkcampbell asks, "ready for Honey?"
Jacqueline says, "I'm thinking Honey next week"
DavidW says, "yeah, let's sign up"
MoyTW says, "Sounds good."
lkcampbell says (to ClubFloyd), "w"
CF | The North End of the Croquet Court
CF | Two rows of small, dilapidated cabins, three on each side, stand to the
CF | east and west of this stretch of bare dirt. Several croquet hoops are
CF | stuck crookedly into the ground at odd spots.
CF |
CF | You're standing between Cabin Four (to the west) and Cabin One (to the
CF | east). The croquet court continues south from here, the land sloping
CF | gently downward toward the swamp - almost as if the cabins are gently
CF | sliding into the swamp or marching, with a ponderous but imperceptible
CF | tread, toward it. To the north is a broad stretch of dusty lawn, and
CF | beside it to the west a large and rather ramshackle two-story house.
CF | An overgrown and uneven brick walkway leads off to the northwest,
CF | around the corner of Cabin Four.
CF |
CF | >
lkcampbell says (to ClubFloyd), "n"
CF | On the Lawn
CF | This lumpy, patchy stretch of lawn is the most pleasant outdoor spot at
CF | Eternal Springs, though that isn't saying much. A rusted, sagging
CF | chaise longue is provided for the comfort of anyone who would like to
CF | bask in the scorching heat of the afternoon sun. (There's precious
CF | little shade here, other than the low oblong of obscurity wedged
CF | beneath the chaise.)
CF |
CF | To the east, the lawn is bordered by a high hedge of a virulent and
CF | sickly green, whose foliage is laden with a bounty of pulpy red
CF | flowers. The arid stretch of dirt between the cabins stretches out to
CF | the south. The main house stands, crooked and bleak but stubbornly
CF | attempting a faded grandeur, to the west, a short, broad flight of
CF | board steps leading up to the long porch, which is roofed over but
CF | nonetheless gapes open on the afternoon. A tiny, weed-infested
CF | flower-bed crouches to the right of the steps.
CF |
CF | A cracked and buckled concrete walk leads away through some tall bushes
CF | to the north, and another walk, whose slabs are tossed as if by some
CF | prehistoric geological upheaval, curves out of sight to the southwest
CF | around the corner of the house.
CF |
CF | Honey Hartwell is reclining on the chaise longue, leafing through a
CF | magazine.
CF |
CF | When Honey sees that you're carrying her sequined jacket, her eyebrows
CF | shoot straight up. "You like my things, sugar? I get a lot of
CF | compliments on my fashion sense - but you know, it's not nice to borrow
CF | someone's things without her permission. Give it here."
CF |
CF | With a reluctance amounting almost to dread, you hand over the jacket.
CF | Honey stuffs it down into her big straw bag quite unceremoniously,
CF | settles back on the chaise, and says more or less to herself, "Maybe it
CF | was a mistake to let you have the key to my cabin. No tellin' what
CF | other mischief you might have got up to. Well, I guess it doesn't
CF | matter. Lord knows you're entitled to have a little fun before...."
CF | She falls silent.
CF |
CF | "Before what?" you demand indignantly.
CF |
CF | Honey goes a little pale. "Oh, nothin'. I didn't mean anything by it,
CF | sugar. I'm a little on edge, is all. Why don't you run along and play
CF | or somethin'."
CF |
CF | > Roger says, "let's undo and try stashing it in the sack"
Knight_Otu says, "Oops."
MoyTW says, "Oh, hey, hahaha."
lkcampbell says (to ClubFloyd), "undo"
CF | Taking back one turn: "n".
CF |
CF | The North End of the Croquet Court
CF | Two rows of small, dilapidated cabins, three on each side, stand to the
CF | east and west of this stretch of bare dirt. Several croquet hoops are
CF | stuck crookedly into the ground at odd spots.
CF |
CF | You're standing between Cabin Four (to the west) and Cabin One (to the
CF | east). The croquet court continues south from here, the land sloping
CF | gently downward toward the swamp - almost as if the cabins are gently
CF | sliding into the swamp or marching, with a ponderous but imperceptible
CF | tread, toward it. To the north is a broad stretch of dusty lawn, and
CF | beside it to the west a large and rather ramshackle two-story house.
CF | An overgrown and uneven brick walkway leads off to the northwest,
CF | around the corner of Cabin Four.
CF |
CF | >
lkcampbell says (to ClubFloyd), "put jacket in sack"
CF | Done.
CF |
CF | > DavidW says, "I guess we were meant to take the jacket after all."
lkcampbell says (to ClubFloyd), "n"
CF | On the Lawn
CF | This lumpy, patchy stretch of lawn is the most pleasant outdoor spot at
CF | Eternal Springs, though that isn't saying much. A rusted, sagging
CF | chaise longue is provided for the comfort of anyone who would like to
CF | bask in the scorching heat of the afternoon sun. (There's precious
CF | little shade here, other than the low oblong of obscurity wedged
CF | beneath the chaise.)
CF |
CF | To the east, the lawn is bordered by a high hedge of a virulent and
CF | sickly green, whose foliage is laden with a bounty of pulpy red
CF | flowers. The arid stretch of dirt between the cabins stretches out to
CF | the south. The main house stands, crooked and bleak but stubbornly
CF | attempting a faded grandeur, to the west, a short, broad flight of
CF | board steps leading up to the long porch, which is roofed over but
CF | nonetheless gapes open on the afternoon. A tiny, weed-infested
CF | flower-bed crouches to the right of the steps.
CF |
CF | A cracked and buckled concrete walk leads away through some tall bushes
CF | to the north, and another walk, whose slabs are tossed as if by some
CF | prehistoric geological upheaval, curves out of sight to the southwest
CF | around the corner of the house.
CF |
CF | Honey Hartwell is reclining on the chaise longue, leafing through a
CF | magazine.
CF |
CF | Honey curls a strand of hair around her little finger.
CF |
CF | > lkcampbell says, "there we go"
Knight_Otu says, "We're clearly not used to being called out to our stealing in adventure games."
lkcampbell says (to ClubFloyd), "i"
CF | You are carrying a wooden bucket, a burlap sack (which contains an old
CF | shovel and a sequined jacket), a flashlight, the key to Cabin One, a
CF | tube of suntan lotion, and a pill bottle. You're wearing your clothes.
CF |
CF | >
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf6"
CF | Please select a file in which to save the current position >
CF | Saved.
CF |
CF | >
lkcampbell says (to ClubFloyd), "give lotion to honey"
CF | Honey lowers her magazine and turns her big round dark glasses in your
CF | direction. "Well, hello, there."
CF |
CF | "Oh, you brought it! Thanks a bunch." Honey takes the tube of suntan
CF | cream from you, flips open the top, and squirts a glob into her palm.
CF | "I'm just goin' to relax here for a while longer before the picnic."
CF | She puts a light but lingering emphasis on the last word. "Why don't
CF | you run along and play or somethin'? But don't go too far!"
CF |
CF | Honey stretches languidly.
CF |
CF | > lkcampbell says, "so yeah, we might need the lotion"
Knight_Otu says (to ClubFloyd), "save"
CF | Please select a file in which to save the current position > lkcampbell says, "we are saved just before the lotion giving"
Knight_Otu says (to ClubFloyd), "cflhhoney"
CF | Saved.
CF |
CF | > Knight_Otu says, "Reflex, I guess."
lkcampbell says, "it rubs the lotion on its skin"
Knight_Otu says, "But it's good to have a named save just in case."
DavidW asks, "So we'll stop here for now?"
lkcampbell says, "works for me"
Roger says, "ayup"
MoyTW says, "I have no objection."
Jacqueline says, "Thanks, all. I look forward to this getting harder and more lethal with you all next week."
Knight_Otu says, "It was my impression that that was the plan."
Jacqueline says, "Yes, that is the plan."
MoyTW says, "I'm gonna be disappointed if, driven by paranoia, we manage to successfully comnplete it without dying once."
Roger goes home. Jacqueline says, "Heh. Yeah"
MoyTW exclaims, "Well that was fun, thanks all!"
MoyTW disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. lkcampbell says, "okay, that was fun, cya next week"
Knight_Otu says, "I mean, we kept dying in Cragne Manor, so I expect we'll die here."
lkcampbell goes home.
Jacqueline disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. DavidW says, "I'll want to draw up a proper map, since there do seem to be lots of locations."
Knight_Otu exclaims, "Anyway, good night, and stay safe!"
Knight_Otu goes home. DavidW says, "thanks all"
*** SESSION TWO ***
MoyTW has arrived.
Jacqueline has arrived.
Roger has arrived. Jacqueline says, "I have checked, and CF is still playing Lydia's Heart and Perry is still running the log. So whenever we're ready, we're set."
MoyTW says, "Sweet. Also good mornin'."
Jacqueline says, "Mornin'"
Roger says, "time to get our sacrificin on"
Knight_Otu has arrived. Jacqueline says, "But, Roger... I do not want to die."
MoyTW asks, "Time to get our...sacrifice-dodging on?"
Roger says, "hmmm okay so we had just stolen that coat from that suntanner, if I correctly recall"
Jacqueline says, "Yes. And hidden it so that she did not know."
MoyTW asks, "Yeah and then we met the ghost?"
MoyTW asks, "Or did we meet the ghost and then swipe the coat?"
Jacqueline says, "I thought we'd met the ghost -- yeah."
Roger says, "ghost first, I think. anyway."
Iria asks, "Wait, is Clubfloyd now meeting in a new place?"
Jacqueline says (to Iria), "Yes, for months now."
Iria asks, "Where?"
Jacqueline says, "One sec, I'll add you so that you can get into the room."
Jacqueline says, "Hold up a sec before we start playing, please."
Jacqueline disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. Roger says, "so... how about our mom-of-the-year, eh"
MoyTW says, "I wonder if our parents know, or if our Aunt's taken us and is just planning a tragic "accident" that nobody could have forseen."
Knight_Otu says, "I would hope the latter."
Roger says, "oh yeah, our aunt"
Jacqueline says (to Iria), "You should now be able to type the command CLUBHOUSE and find the Floyd session."
Jacqueline has arrived.
Iria has arrived. Jacqueline says, "FWIW, we are in week two of a game. You may wish to wait until we start a new game."
Iria says, "I'm just idling for the most part so it doesn't matter."
Jacqueline says, "I'm not sure if we'll finish this week or not, though."
Jacqueline says, "Okay"
Jacqueline asks, "Hm. DW asleep?"
MoyTW asks, "I, uh, how...how would we know?"
Jacqueline says, "That's just usually what's happened when he's not here, that's all."
Roger says, "It seems likely"
MoyTW asks, "Fair 'nuff. Probably?"
Jacqueline asks, "So... why do we need that darn jacket, anyway?"
MoyTW says, "I assumed it was just Adventure Game Logic; because it was there."
Knight_Otu says, "Impersonating that person? (not that it would be a believable impersonation.)"
Roger says, "I was kinda hoping we might have a DW map to help us along, but I suppose we can muddle through"
Jacqueline says, "Oh yeah! Let's make *her* wear the white dress! We'll pretend to be her... and we'll have a successful career in country music due to sacrificing her in a rite of blood."
Knight_Otu says, "If only it were that easy."
Jacqueline says, "God, that would be a dark ending."
Jacqueline says, "I mean, I suspect even the win in this game will be dark, but... yeah"
Knight_Otu says, "It already is a dark game, so..."
Jacqueline says, "It is. It isn't going to get less dark."
Jacqueline says (to ClubFloyd), "i"
CF | You are carrying a wooden bucket, a burlap sack (which contains an old
CF | shovel and a sequined jacket), a flashlight, the key to Cabin One, and
CF | a pill bottle. You're wearing your clothes.
CF |
CF | Honey adjusts the angle of her straw hat microscopically.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x pill"
CF | You see no pill here.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x bottle"
CF | The pill bottle is a small brown cylinder made of plastic. The label
CF | says, "Caution: Sleeping pills. May cause drowsiness." When shaken,
CF | the bottle makes a rattling noise, as if there's a pill inside. It's
CF | closed by a screw-top - probably child-proof, but easily removed.
CF |
CF | Honey inspects her perfectly manicured bright pink nails.
CF |
CF | > Knight_Otu says, "I have a guess that we want to show the white picnic sacrifice dress to Lydia the ghost."
Jacqueline asks, "Oh, sure. Want to drive?"
Roger asks, "she's drinking something isn't she?"
Jacqueline says (to ClubFloyd), "x honey"
CF | Honey is in her early twenties, and quite glamorous in a trashy sort of
CF | Nashville way. She's wearing great big dark glasses, too much lip
CF | gloss, a wide-brimmed pink straw hat, and matching skin-tight shorts.
CF | She's lounging on the chaise longue in the sun, a large floppy straw
CF | purse yawning open beside her on the lawn, leafing idly through a
CF | magazine that, as well as you can judge from looking at it upside down,
CF | is devoted mostly to large photos of movie stars.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x drink"
CF | You see no drink here.
CF |
CF | > Knight_Otu asks, "I'm not quite sure about the geography but I can try?"
Knight_Otu says (to ClubFloyd), "l"
CF | On the Lawn
CF | This lumpy, patchy stretch of lawn is the most pleasant outdoor spot at
CF | Eternal Springs, though that isn't saying much. A rusted, sagging
CF | chaise longue is provided for the comfort of anyone who would like to
CF | bask in the scorching heat of the afternoon sun. (There's precious
CF | little shade here, other than the low oblong of obscurity wedged
CF | beneath the chaise.)
CF |
CF | To the east, the lawn is bordered by a high hedge of a virulent and
CF | sickly green, whose foliage is laden with a bounty of pulpy red
CF | flowers. The arid stretch of dirt between the cabins stretches out to
CF | the south. The main house stands, crooked and bleak but stubbornly
CF | attempting a faded grandeur, to the west, a short, broad flight of
CF | board steps leading up to the long porch, which is roofed over but
CF | nonetheless gapes open on the afternoon. A tiny, weed-infested
CF | flower-bed crouches to the right of the steps.
CF |
CF | A cracked and buckled concrete walk leads away through some tall bushes
CF | to the north, and another walk, whose slabs are tossed as if by some
CF | prehistoric geological upheaval, curves out of sight to the southwest
CF | around the corner of the house.
CF |
CF | Honey yawns ostentatiously and goes back to reading her magazine.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "exits"
CF | Obvious exits lead north; south, back to the north end of the croquet
CF | court; west; northwest; and southwest.
CF |
CF | Honey curls a strand of hair around her little finger.
CF |
CF | (You can control the exit listings with the EXITS command. EXITS
CF | STATUS shows the exit list in the status line, EXITS LOOK shows a full
CF | exit list in each room description, EXITS ON shows both, and EXITS OFF
CF | turns off both kinds of exit lists.)
CF |
CF | > Jacqueline asks, "We'll need to go south, I think?"
Jacqueline says, "To the cabin, get the dress - we're in the middle set of cabins."
Jacqueline says, "And then further south toward the swamp, there's a trail that peels off to the grave."
Knight_Otu says, "Yeah, but I wasn't sure if there's a path south from here."
Knight_Otu says (to ClubFloyd), "s"
CF | The North End of the Croquet Court
CF | Two rows of small, dilapidated cabins, three on each side, stand to the
CF | east and west of this stretch of bare dirt. Several croquet hoops are
CF | stuck crookedly into the ground at odd spots.
CF |
CF | You're standing between Cabin Four (to the west) and Cabin One (to the
CF | east). The croquet court continues south from here, the land sloping
CF | gently downward toward the swamp - almost as if the cabins are gently
CF | sliding into the swamp or marching, with a ponderous but imperceptible
CF | tread, toward it. To the north is a broad stretch of dusty lawn, and
CF | beside it to the west a large and rather ramshackle two-story house.
CF | An overgrown and uneven brick walkway leads off to the northwest,
CF | around the corner of Cabin Four.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "s"
CF | The Middle of the Croquet Court
CF | Two rows of small, dilapidated cabins, three on each side, stand to the
CF | east and west of this stretch of bare dirt. Several croquet hoops are
CF | stuck crookedly into the ground at odd spots, suggesting that at one
CF | time the open area might have been used as a croquet court.
CF |
CF | You're standing between Cabin Five (to the west) and Cabin Two (to the
CF | east). The croquet court continues north and south from here. Further
CF | to the north you can see a dusty stretch of lawn beside the house, and
CF | some distance to the south are the brackish, unhealthy-looking waters
CF | of a swamp.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | Cabin Five
CF | The interior of this rustic motel room has seen better days.
CF | Bedspreads the color of mud cover the twin beds, though not in a very
CF | tidy way. The plaster on one wall is discolored in mottled patches,
CF | and the tacky wood-grain wallpaper on another wall is starting to peel.
CF | Years of grime have been ground into the carpet. A murky painting of
CF | some ducks fails to add a sporty air.
CF |
CF | Curtains the color of old pea soup hang beside the window to the left
CF | of the door. A chipped and scarred dresser stands against the west
CF | wall, near the door of the bathroom. There's a walk-in closet on the
CF | south side of the room, and the door of the cabin is to the east.
CF |
CF | On the bed near the door is a white dress.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "get dress"
CF | Taken.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | (first trying to open the bathroom door)
CF | The bathroom door seems to be locked.
CF |
CF | >
Knight_Otu says (to ClubFloyd), " e"
CF | As much loathing as you feel for the white dress, you're not quite
CF | willing to risk Aunt Caroline's wrath by leaving the cabin with it.
CF | Best leave it here.
CF |
CF | > Knight_Otu says, "Right."
Knight_Otu says (to ClubFloyd), "s"
CF | Closet
CF | The interior of the closet is a dim and cramped little box. It smells
CF | powerfully of mold.
CF |
CF | You see Aunt Caroline's suitcase and your suitcase here.
CF |
CF | > Jacqueline says, "Well, poop."
Roger says, "maybe we can sack it"
Knight_Otu says, "Darn it."
Jacqueline says (to ClubFloyd), "wear dress"
CF | You consider stripping off your slacks and top and trying on the white
CF | dress, but three things stop you. First, you're mad at Aunt Caroline
CF | for hauling you all the way down here, so you really don't want to give
CF | her the pleasure of trying on the dress she insisted on bringing for
CF | you. Second, you want to spend the afternoon looking around this dumpy
CF | motel to see if there's anything fun to do, and the dress would surely
CF | get dirty. Third, it would look really tacky with your sneakers.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "i"
CF | You are carrying a wooden bucket, a burlap sack (which contains an old
CF | shovel and a sequined jacket), a flashlight, the key to Cabin One, a
CF | pill bottle, and a white dress. You're wearing your clothes.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "put dress in sack"
CF | Better not. It would get wrinkled, and then Aunt Caroline would be
CF | mad.
CF |
CF | > Knight_Otu says, "Okay, so not that."
Knight_Otu says (to ClubFloyd), "drop dress and stomp on it"
CF | The word "stomp" is not necessary in this story.
CF |
CF | > Jacqueline exclaims, ">TAKE PHOTO OF DRESS WITH CELL PHONE TO SHOW TO THE GHOST ... damn. Left our phone somewhere!"
Knight_Otu says (to ClubFloyd), "drop dress"
CF | Better not leave it here. Aunt Caroline will be unhappy if it gets
CF | mussed.
CF |
CF | > Jacqueline says (to KO), "hahah"
Knight_Otu says (to ClubFloyd), "l"
CF | Closet
CF | The interior of the closet is a dim and cramped little box. It smells
CF | powerfully of mold.
CF |
CF | You see Aunt Caroline's suitcase and your suitcase here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | Cabin Five
CF | The interior of this rustic motel room has seen better days.
CF | Bedspreads the color of mud cover the twin beds, though not in a very
CF | tidy way. The plaster on one wall is discolored in mottled patches,
CF | and the tacky wood-grain wallpaper on another wall is starting to peel.
CF | Years of grime have been ground into the carpet. A murky painting of
CF | some ducks fails to add a sporty air.
CF |
CF | Curtains the color of old pea soup hang beside the window to the left
CF | of the door. A chipped and scarred dresser stands against the west
CF | wall, near the door of the bathroom. There's a walk-in closet on the
CF | south side of the room, and the door of the cabin is to the east.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "drop dress"
CF | You lay the dress carefully on the bed near the door.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF | The Middle of the Croquet Court
CF | Two rows of small, dilapidated cabins, three on each side, stand to the
CF | east and west of this stretch of bare dirt. Several croquet hoops are
CF | stuck crookedly into the ground at odd spots, suggesting that at one
CF | time the open area might have been used as a croquet court.
CF |
CF | You're standing between Cabin Five (to the west) and Cabin Two (to the
CF | east). The croquet court continues north and south from here. Further
CF | to the north you can see a dusty stretch of lawn beside the house, and
CF | some distance to the south are the brackish, unhealthy-looking waters
CF | of a swamp.
CF |
CF | > Knight_Otu says, "Well, I guess we have to explore elsewhere."
MoyTW says, "I wonder if we shred the dress, they have to call off the ritual. I mean, that's not a suggestion to try, I bet the game won't let us. Just speculation."
MoyTW asks, "Aren't there more people we haven't met?"
Jacqueline asks, "Can we actually go inside the big house?"
Knight_Otu says (to ClubFloyd), "n"
CF | The North End of the Croquet Court
CF | Two rows of small, dilapidated cabins, three on each side, stand to the
CF | east and west of this stretch of bare dirt. Several croquet hoops are
CF | stuck crookedly into the ground at odd spots.
CF |
CF | You're standing between Cabin Four (to the west) and Cabin One (to the
CF | east). The croquet court continues south from here, the land sloping
CF | gently downward toward the swamp - almost as if the cabins are gently
CF | sliding into the swamp or marching, with a ponderous but imperceptible
CF | tread, toward it. To the north is a broad stretch of dusty lawn, and
CF | beside it to the west a large and rather ramshackle two-story house.
CF | An overgrown and uneven brick walkway leads off to the northwest,
CF | around the corner of Cabin Four.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "n"
CF | On the Lawn
CF | This lumpy, patchy stretch of lawn is the most pleasant outdoor spot at
CF | Eternal Springs, though that isn't saying much. A rusted, sagging
CF | chaise longue is provided for the comfort of anyone who would like to
CF | bask in the scorching heat of the afternoon sun. (There's precious
CF | little shade here, other than the low oblong of obscurity wedged
CF | beneath the chaise.)
CF |
CF | To the east, the lawn is bordered by a high hedge of a virulent and
CF | sickly green, whose foliage is laden with a bounty of pulpy red
CF | flowers. The arid stretch of dirt between the cabins stretches out to
CF | the south. The main house stands, crooked and bleak but stubbornly
CF | attempting a faded grandeur, to the west, a short, broad flight of
CF | board steps leading up to the long porch, which is roofed over but
CF | nonetheless gapes open on the afternoon. A tiny, weed-infested
CF | flower-bed crouches to the right of the steps.
CF |
CF | A cracked and buckled concrete walk leads away through some tall bushes
CF | to the north, and another walk, whose slabs are tossed as if by some
CF | prehistoric geological upheaval, curves out of sight to the southwest
CF | around the corner of the house.
CF |
CF | Honey Hartwell is reclining on the chaise longue, leafing through a
CF | magazine.
CF |
CF | Honey hums a little off-key tune to herself.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "w"
CF | As you put your weight on the steps, several of the boards creak
CF | loudly.
CF |
CF | On the Porch
CF | The front porch runs the length of the east side of the house. It's
CF | not screened in, though it probably ought to be, as there's a busy
CF | wasps' nest up under one corner of the roof. The floorboards are
CF | uneven, and the railing looks pretty wobbly. A long beige couch, from
CF | which the padding is escaping, is jammed against the inside wall, below
CF | a window.
CF |
CF | The screen door to the house is to the west, and a shallow flight of
CF | steps leads down to the east, to the lawn.
CF |
CF | Beauregard Phelps is sitting on the couch, gazing out placidly across
CF | the lawn. Once in a while his eyes flick toward you, as if he's
CF | watching you while pretending not to.
CF |
CF | Beauregard points at where Honey is sunbathing on the lawn. "Quite a
CF | little heifer, ain't she? Course, you wouldn't know."
CF |
CF | > Jacqueline says, "Wasps nest. Gonna file that away for later."
Knight_Otu says (to ClubFloyd), "x nest"
CF | The evil-looking yellow insects (being a city girl, you aren't sure
CF | whether they're wasps or hornets) are flying in and out of a large nest
CF | constructed of dried mud, which is tucked up under the eaves of the
CF | porch.
CF |
CF | > Roger says, "this whole compound is a wasps' nest"
Knight_Otu says (to ClubFloyd), "x couch"
CF | The old couch was upholstered in nubbly beige cloth a very long time
CF | ago. Woolly white stuffing is coming out through various rips and
CF | holes, and the cloth itself is badly stained, as if animals are in the
CF | habit of sleeping on it.
CF |
CF | Beauregard Phelps is sitting on the couch.
CF |
CF | Beauregard beams at you in a slimy, sweaty way.
CF |
CF | > Jacqueline says, "Gosh - Beauregard is a charmer."
MoyTW says, "I'm not sure I like this fellow."
Jacqueline says, "I know that I do not."
Roger says, "but he employs our best and most-useless friend"
Knight_Otu says, "The game said it best - slimy."
Jacqueline says (to ClubFloyd), "kiss beauregard"
CF | The danger is, he might like it.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x phelps"
CF | Your first impression of Beauregard Phelps, when he arrived half an
CF | hour late at the airport to meet Aunt Caroline and you and bring you
CF | out here in the van, was that he was not just repulsive and creepy but
CF | truly evil. Nothing you've seen of him in the past couple of hours has
CF | changed that opinion. He's old and fat, with thick lips, a coarse
CF | complexion, and sparse hair as yellow as a dribble of tobacco juice,
CF | but it isn't just the way he looks. It's the way he smiles at you with
CF | those piggy little eyes - as though he's planning to eat you for
CF | supper, and looking forward to it.
CF |
CF | There are sweat rings under his armpits, and his baggy pants are held
CF | up by suspenders. Ever since the van pulled into the motel, shortly
CF | after a greasy lunch at a filthy little diner on the state highway,
CF | Phelps has been sitting on the mangy couch on the porch, fanning
CF | himself, working a toothpick around in his mouth, and gazing out across
CF | the lawn like a king surveying his realm and finding it good.
CF |
CF | Beauregard belches, and doesn't apologize.
CF |
CF | > Knight_Otu exclaims, "Jacq!"
Jacqueline says, "hahaha"
Jacqueline says, "SORRY"
Jacqueline exclaims, "I just wanted to see what the game would say, and I was rewarded!"
Roger says, "mmhmmm"
Knight_Otu says (to ClubFloyd), "w"
CF | As you move past Beauregard Phelps toward the screen door, he levers
CF | himself up off the ratty old couch with surprising agility and grips
CF | your arm. "Why don't you sit down and visit with me for a spell,
CF | missy? It does my old heart good just to look at you." Much against
CF | your will, you find yourself pulled down beside him on the couch. For
CF | a couple of minutes he plies you with questions about New York, which
CF | you answer in mumbled monosyllables.
CF |
CF | When his grip slackens, you seize the opportunity to leap up. You
CF | blurt something about needing to go see if your aunt needs anything and
CF | scamper down the steps to the lawn. You've escaped his clutches - for
CF | now, anyway.
CF |
CF | On the Lawn
CF | This lumpy, patchy stretch of lawn is the most pleasant outdoor spot at
CF | Eternal Springs, though that isn't saying much. A rusted, sagging
CF | chaise longue is provided for the comfort of anyone who would like to
CF | bask in the scorching heat of the afternoon sun. (There's precious
CF | little shade here, other than the low oblong of obscurity wedged
CF | beneath the chaise.)
CF |
CF | To the east, the lawn is bordered by a high hedge of a virulent and
CF | sickly green, whose foliage is laden with a bounty of pulpy red
CF | flowers. The arid stretch of dirt between the cabins stretches out to
CF | the south. The main house stands, crooked and bleak but stubbornly
CF | attempting a faded grandeur, to the west, a short, broad flight of
CF | board steps leading up to the long porch, which is roofed over but
CF | nonetheless gapes open on the afternoon. A tiny, weed-infested
CF | flower-bed crouches to the right of the steps.
CF |
CF | A cracked and buckled concrete walk leads away through some tall bushes
CF | to the north, and another walk, whose slabs are tossed as if by some
CF | prehistoric geological upheaval, curves out of sight to the southwest
CF | around the corner of the house.
CF |
CF | Honey Hartwell is reclining on the chaise longue, leafing through a
CF | magazine.
CF |
CF | > Jacqueline exclaims, "!"
Jacqueline says, "Thassalottatext"
DavidW has arrived. MoyTW says, "Boy this guy is sure not great."
Jacqueline says (to DW), "Hello! We haven't done much, but you'll really want to recap."
Roger says, "great taste in sofas though"
Knight_Otu says, "I had expected a "Hey now little girl", not a forceful sit down."
MoyTW says, "Def same."
Jacqueline says, "So, that was slighty traumatic."
Jacqueline says (to DW), "YLAC"
Roger says, "still LH, yes"
Jacqueline asks, "Oveslept, you say?"
Knight_Otu asks, "So where can we find a ritual knife and sacrifice these creeps ourselves?"
DavidW says, "sorry, I had breakfast."
Jacqueline exclaims, "No worries!"
DavidW says, "and I guess all the food zonked me."
MoyTW says, "One should never apologize for having breakfast."
Jacqueline says, "Breakfast is good. Breakfast that induces napping is better than good."
Jacqueline says, "So the cut scene with the creep implies we cannot physically get into the house."
Roger says, "we found a wasps' nest on the house porch; that's about it"
Jacqueline says, "Yeah"
DavidW says, "I had three sausage and egg sandwitches and at least three donuts."
Roger says, "we also hate everyone even more than before"
Jacqueline says, "And we cannot take the dress from the cabin - we thought we might want to show the dress to Lydia, but no."
Jacqueline says (to Roger), "True! We left out that critical detail."
Knight_Otu asks, "Anyone want to take over the wheel?"
DavidW says, "For a wasp nest, the solution is usually to smoke it. Another solution is to bundle up with protective gear and use a stick and vacuum."
Roger says, "I think we want to drop it so it falls on the evil Mr Phelps"
Jacqueline says, "I hope we will want to weaponize the nest."
Jacqueline says, "Timing. Yeah."
Knight_Otu says, "I mean, in this case, the wasps might be allies... right, what everyone said."
Jacqueline says, "I must admit I am not wild about driving."
DavidW says, "I'm gonna turn on logging."
DavidW says, "I'm gonna need a few minutes to be ungroggy."
Roger says, "I can drive for a bit if everyone can tolerate my cluelessness"
DavidW asks, "Are we still in the cabins area?"
Jacqueline says, "I'm a very tolerant individual, Roger."
Roger says, "yeah we're beside Honey Tans-a-lot"
Knight_Otu says, "We're north of the cabins."
DavidW says, "oh with Honey? That was something Yard, iirc."
DavidW asks, "We stole her jacket and she wanted lotion?"
Roger says (to f), "l"
CF | On the Lawn
CF | This lumpy, patchy stretch of lawn is the most pleasant outdoor spot at
CF | Eternal Springs, though that isn't saying much. A rusted, sagging
CF | chaise longue is provided for the comfort of anyone who would like to
CF | bask in the scorching heat of the afternoon sun. (There's precious
CF | little shade here, other than the low oblong of obscurity wedged
CF | beneath the chaise.)
CF |
CF | To the east, the lawn is bordered by a high hedge of a virulent and
CF | sickly green, whose foliage is laden with a bounty of pulpy red
CF | flowers. The arid stretch of dirt between the cabins stretches out to
CF | the south. The main house stands, crooked and bleak but stubbornly
CF | attempting a faded grandeur, to the west, a short, broad flight of
CF | board steps leading up to the long porch, which is roofed over but
CF | nonetheless gapes open on the afternoon. A tiny, weed-infested
CF | flower-bed crouches to the right of the steps.
CF |
CF | A cracked and buckled concrete walk leads away through some tall bushes
CF | to the north, and another walk, whose slabs are tossed as if by some
CF | prehistoric geological upheaval, curves out of sight to the southwest
CF | around the corner of the house.
CF |
CF | Honey Hartwell is reclining on the chaise longue, leafing through a
CF | magazine.
CF |
CF | Honey curls a strand of hair around her little finger.
CF |
CF | > Knight_Otu says, "Yeah, and yeah, and we gave it to her I'm sure."
DavidW says (to ClubFloyd), "i"
CF | You are carrying a wooden bucket, a burlap sack (which contains an old
CF | shovel and a sequined jacket), a flashlight, the key to Cabin One, and
CF | a pill bottle. You're wearing your clothes.
CF |
CF | >
DavidW says (to ClubFloyd), "x pill"
CF | You see no pill here.
CF |
CF | >
DavidW says (to ClubFloyd), "x pill bottle"
CF | The pill bottle is a small brown cylinder made of plastic. The label
CF | says, "Caution: Sleeping pills. May cause drowsiness." When shaken,
CF | the bottle makes a rattling noise, as if there's a pill inside. It's
CF | closed by a screw-top - probably child-proof, but easily removed.
CF |
CF | Honey inspects her perfectly manicured bright pink nails.
CF |
CF | > Jacqueline asks (of DW), "Did you recap?"
DavidW asks, "no, I didn't know how far back to go?"
Roger says, "I guess we should verify if there actually is a pill in there, or something else"
Jacqueline says, "Just asking because we did this stuff (which is fine to redo) but also we had a creepy interaction with a new character that you should see before it goes too far back in the scroll."
Jacqueline says, "300 lines will do it."
Jacqueline says, "Then skim to where we climb up onto the porch."
Jacqueline says, "And you all may know this, but in case you don't: you can always @RECAP CLUBHOUSE ### to get it to reprint the last ### of lines from the game."
MoyTW says, "Wait, really? That's nifty."
Knight_Otu says, "Nifty and useful."
Jacqueline says, "I am now glad I said that! I was worried you all would be, like, 'Yeah, Jacq, WE KNOW'"
DavidW says, "okay, I've read the recap."
Jacqueline says, "coolio"
DavidW says, "my eyes hate me"
Jacqueline says, "For reading that? Yeah."
Jacqueline says, "That tracks with my own experience."
DavidW says, "well, that and just getting up."
Jacqueline says, "Ah"
Jacqueline says, "So, I am starting to get the idea that we sabotage each adult."
DavidW says, "My eyes just aren't as good as they used to be."
Jacqueline says, "One with sleeping pills, one with wasps. Maybe we lock our aunt in the bathroom, I dunno."
DavidW says, "hm, maybe."
Jacqueline says, "Or we just flee in a boat"
Jacqueline says, "Sail awaaaaaay"
DavidW says, "oh, right, we found a boathouse but not a way into it."
Knight_Otu says, "Yeah."
Jacqueline says (to ClubFloyd), "l"
CF | On the Lawn
CF | This lumpy, patchy stretch of lawn is the most pleasant outdoor spot at
CF | Eternal Springs, though that isn't saying much. A rusted, sagging
CF | chaise longue is provided for the comfort of anyone who would like to
CF | bask in the scorching heat of the afternoon sun. (There's precious
CF | little shade here, other than the low oblong of obscurity wedged
CF | beneath the chaise.)
CF |
CF | To the east, the lawn is bordered by a high hedge of a virulent and
CF | sickly green, whose foliage is laden with a bounty of pulpy red
CF | flowers. The arid stretch of dirt between the cabins stretches out to
CF | the south. The main house stands, crooked and bleak but stubbornly
CF | attempting a faded grandeur, to the west, a short, broad flight of
CF | board steps leading up to the long porch, which is roofed over but
CF | nonetheless gapes open on the afternoon. A tiny, weed-infested
CF | flower-bed crouches to the right of the steps.
CF |
CF | A cracked and buckled concrete walk leads away through some tall bushes
CF | to the north, and another walk, whose slabs are tossed as if by some
CF | prehistoric geological upheaval, curves out of sight to the southwest
CF | around the corner of the house.
CF |
CF | Honey Hartwell is reclining on the chaise longue, leafing through a
CF | magazine.
CF |
CF | Honey hums a little off-key tune to herself.
CF |
CF | >
Jacqueline says (to ClubFloyd), "w"
CF | As you put your weight on the steps, several of the boards creak
CF | loudly.
CF |
CF | On the Porch
CF | The front porch runs the length of the east side of the house. It's
CF | not screened in, though it probably ought to be, as there's a busy
CF | wasps' nest up under one corner of the roof. The floorboards are
CF | uneven, and the railing looks pretty wobbly. A long beige couch, from
CF | which the padding is escaping, is jammed against the inside wall, below
CF | a window.
CF |
CF | The screen door to the house is to the west, and a shallow flight of
CF | steps leads down to the east, to the lawn.
CF |
CF | Beauregard Phelps is sitting on the couch, gazing out placidly across
CF | the lawn. Once in a while his eyes flick toward you, as if he's
CF | watching you while pretending not to.
CF |
CF | Beauregard lazily waves away a curious wasp.
CF |
CF | >
Jacqueline says (to ClubFloyd), "e"
CF | As you put your weight on the steps, several of the boards creak
CF | loudly.
CF |
CF | On the Lawn
CF | This lumpy, patchy stretch of lawn is the most pleasant outdoor spot at
CF | Eternal Springs, though that isn't saying much. A rusted, sagging
CF | chaise longue is provided for the comfort of anyone who would like to
CF | bask in the scorching heat of the afternoon sun. (There's precious
CF | little shade here, other than the low oblong of obscurity wedged
CF | beneath the chaise.)
CF |
CF | To the east, the lawn is bordered by a high hedge of a virulent and
CF | sickly green, whose foliage is laden with a bounty of pulpy red
CF | flowers. The arid stretch of dirt between the cabins stretches out to
CF | the south. The main house stands, crooked and bleak but stubbornly
CF | attempting a faded grandeur, to the west, a short, broad flight of
CF | board steps leading up to the long porch, which is roofed over but
CF | nonetheless gapes open on the afternoon. A tiny, weed-infested
CF | flower-bed crouches to the right of the steps.
CF |
CF | A cracked and buckled concrete walk leads away through some tall bushes
CF | to the north, and another walk, whose slabs are tossed as if by some
CF | prehistoric geological upheaval, curves out of sight to the southwest
CF | around the corner of the house.
CF |
CF | Honey Hartwell is reclining on the chaise longue, leafing through a
CF | magazine.
CF |
CF | Honey tugs at a strap on her top.
CF |
CF | > Jacqueline asks, "Which way is the van?"
DavidW says, "I'm opening my map now."
DavidW says, "sw"
Jacqueline says (to ClubFloyd), "sw"
CF | In Front of a Shack
CF | A slant-roofed, sagging shack stands here. There might have been a bit
CF | of vegetable garden beside it at one time, but all that's left now is a
CF | jumble of weeds and rusting junk. The large passenger van belonging to
CF | the resort stands in front of the shack, its hood up.
CF |
CF | Tyrone is standing hunched over the van's engine, peering down into the
CF | innards.
CF |
CF | You can go south to the open area behind the cabins, northwest along
CF | the gravel driveway, north to the back door of the main house, or
CF | northeast on a path that leads around the corner of the house. An
CF | overgrown brick walkway leads east along the side of the nearest cabin.
CF | The shack itself is to the west from this spot, and the garden beside
CF | it is to the southwest.
CF |
CF | >
Jacqueline says (to ClubFloyd), "ask tyrone about boathouse"
CF | "Hello, Tyrone," you say.
CF |
CF | "Hello again," he says. "How you gettin' along, now?"
CF |
CF | Tyrone shrugs. "None o' my concern, and that's the truth."
CF |
CF | >
Jacqueline says (to ClubFloyd), "ask tyrone about whether or not he will help us escape death"
CF | Tyrone grins and shakes his head. "You're just full o' questions,
CF | ain't you?"
CF |
CF | > Jacqueline says, "hahaha"
Jacqueline says, "YES I AM"
Jacqueline says (to ClubFloyd), "ask tyrone about key"
CF | Tyrone's eyes crinkle up in a hint of a smile. "They's a nice little
CF | motor boat in that shed. Mr. Beauregard, it's his pride and joy.
CF | That's why he keeps it locked up pretty tight. Always got the key
CF | right there in his baggy old pants pocket, an' he mostly don't loan the
CF | boat to nobody for no reason."
CF |
CF | > Jacqueline says, "Yesssss"
Knight_Otu says, "It's just our life on the line, is all."
Jacqueline says, "Oh no."
Jacqueline says, "It's in the baggy pants."
MoyTW says, "Ok, so, murder it is."
Jacqueline says, "Nooooooooooo"
Jacqueline says, "Yeah. I guess we're gonna die."
Roger says, "into every life some depantsing must fall"
Knight_Otu says, "I do not want to touch his clothes."
MoyTW says, "No, no. We will be the ones doing the murder."
Jacqueline asks, "Because otherwise, I think the solution is to get pulled onto the couch and pick a pocket while there?"
Jacqueline says (to ClubFloyd), "ne"
CF | Tyrone shrugs and goes back to work on the van.
CF |
CF | On the Lawn
CF | This lumpy, patchy stretch of lawn is the most pleasant outdoor spot at
CF | Eternal Springs, though that isn't saying much. A rusted, sagging
CF | chaise longue is provided for the comfort of anyone who would like to
CF | bask in the scorching heat of the afternoon sun. (There's precious
CF | little shade here, other than the low oblong of obscurity wedged
CF | beneath the chaise.)
CF |
CF | To the east, the lawn is bordered by a high hedge of a virulent and
CF | sickly green, whose foliage is laden with a bounty of pulpy red
CF | flowers. The arid stretch of dirt between the cabins stretches out to
CF | the south. The main house stands, crooked and bleak but stubbornly
CF | attempting a faded grandeur, to the west, a short, broad flight of
CF | board steps leading up to the long porch, which is roofed over but
CF | nonetheless gapes open on the afternoon. A tiny, weed-infested
CF | flower-bed crouches to the right of the steps.
CF |
CF | A cracked and buckled concrete walk leads away through some tall bushes
CF | to the north, and another walk, whose slabs are tossed as if by some
CF | prehistoric geological upheaval, curves out of sight to the southwest
CF | around the corner of the house.
CF |
CF | Honey Hartwell is reclining on the chaise longue, leafing through a
CF | magazine.
CF |
CF | Honey wiggles her toes.
CF |
CF | > MoyTW says, "eugh"
Jacqueline says (to ClubFloyd), "w"
CF | As you put your weight on the steps, several of the boards creak
CF | loudly.
CF |
CF | On the Porch
CF | The front porch runs the length of the east side of the house. It's
CF | not screened in, though it probably ought to be, as there's a busy
CF | wasps' nest up under one corner of the roof. The floorboards are
CF | uneven, and the railing looks pretty wobbly. A long beige couch, from
CF | which the padding is escaping, is jammed against the inside wall, below
CF | a window.
CF |
CF | The screen door to the house is to the west, and a shallow flight of
CF | steps leads down to the east, to the lawn.
CF |
CF | Beauregard Phelps is sitting on the couch, gazing out placidly across
CF | the lawn. Once in a while his eyes flick toward you, as if he's
CF | watching you while pretending not to.
CF |
CF | "Wish I had me a seegar," Beauregard says wistfully. "Summer
CF | afternoons just ain't the same since I gave up them seegars."
CF |
CF | >
Jacqueline says (to ClubFloyd), "w"
CF | Your second attempt to slip into the house is no more successful than
CF | the first. Beauregard Phelps leaps up and seizes your wrist as you
CF | step toward the screen door; he certainly moves fast for a fat old man.
CF | "Come on, now, sugar pie," he says, his voice oozing fake affection.
CF | "You got away from me before before I could tell you how nice you look
CF | with that ponytail and all. Sit down here and tell me all about where
CF | you go to school."
CF |
CF | This time you manage to break away before he can force you to sit down
CF | on the couch. Again you dash down the steps to the lawn, shuddering.
CF | It occurs to you that you've never known before what the phrase "makes
CF | my flesh crawl" meant. Now you know.
CF |
CF | On the Lawn
CF | This lumpy, patchy stretch of lawn is the most pleasant outdoor spot at
CF | Eternal Springs, though that isn't saying much. A rusted, sagging
CF | chaise longue is provided for the comfort of anyone who would like to
CF | bask in the scorching heat of the afternoon sun. (There's precious
CF | little shade here, other than the low oblong of obscurity wedged
CF | beneath the chaise.)
CF |
CF | To the east, the lawn is bordered by a high hedge of a virulent and
CF | sickly green, whose foliage is laden with a bounty of pulpy red
CF | flowers. The arid stretch of dirt between the cabins stretches out to
CF | the south. The main house stands, crooked and bleak but stubbornly
CF | attempting a faded grandeur, to the west, a short, broad flight of
CF | board steps leading up to the long porch, which is roofed over but
CF | nonetheless gapes open on the afternoon. A tiny, weed-infested
CF | flower-bed crouches to the right of the steps.
CF |
CF | A cracked and buckled concrete walk leads away through some tall bushes
CF | to the north, and another walk, whose slabs are tossed as if by some
CF | prehistoric geological upheaval, curves out of sight to the southwest
CF | around the corner of the house.
CF |
CF | Honey Hartwell is reclining on the chaise longue, leafing through a
CF | magazine.
CF |
CF | >
Jacqueline says (to ClubFloyd), "SAVE"
Jacqueline says (to ClubFloyd), "cf7"
CF | Please select a file in which to save the current position >
CF | Saved.
CF |
CF | > Knight_Otu asks, "Seegars? How about heargars?"
DavidW says, "I don't think we should persue this direction just yet."
Jacqueline says, "Oh wait"
MoyTW says, "Yes. Let's find a gun first."
Jacqueline says, "We didn't 'get' to sit next to him."
DavidW says, "Or put a firecracker in a seegar."
Jacqueline says, "OH - Cigar."
MoyTW asks, "What is a seegar?"
Jacqueline says, "I thought we was talking about a drink."
DavidW says, "yes, cigar"
Jacqueline says, "I thought he meant 'Seagram's'"
Knight_Otu says, "E's a vile smoker."
Jacqueline says, "But yeah, ci-gar"
DavidW says, "goodness."
Knight_Otu asks, "There is a path to the north we haven't taken, right?"
DavidW says, "My map shows that we can try to go north or northwest from Honey, or northwest from the van."
Roger says, "let's try"
DavidW says (to ClubFloyd), "nw"
CF | A Weedy Flower-Bed
CF | You're standing in the weed-infested remains of a small flower-bed.
CF | The porch railing is directly above you, almost close enough to reach,
CF | and the lawn is back to the east. Only a few feet away, on the porch,
CF | Beauregard Phelps is sitting on the couch gazing out across the lawn,
CF | seemingly oblivious to the fact that you're skulking around down here.
CF |
CF | >
Jacqueline says (to ClubFloyd), "hit nest with shovel"
CF | The wasp nest is too far away.
CF |
CF | > Jacqueline says, "Darn"
DavidW says (to ClubFloyd), "x phelps"
CF | He's sitting on the couch on the porch, chewing a toothpick as he gazes
CF | out across the lawn. He doesn't seem to have noticed you skulking
CF | around down here.
CF |
CF | > Knight_Otu says, "If only we had a slingshot or something like that."
Roger says, "can we go under porch"
DavidW says (to ClubFloyd), "look under porch"
CF | The porch is too far away.
CF |
CF | >
DavidW says (to ClubFloyd), "go under porch"
CF | The porch is too far away.
CF |
CF | >
DavidW says (to ClubFloyd), "x weeds"
CF | The weeds are green and spiky. Some of them have little flowers, but
CF | there's nothing here that even vaguely resembles the flowers you'd find
CF | in a florist's shop back home.
CF |
CF | >
DavidW says (to ClubFloyd), "x railing"
CF | The railing looks pretty flimsy.
CF |
CF | >
DavidW says (to ClubFloyd), "shake it"
CF | Shaking the railing has no obvious effect.
CF |
CF | > Roger says, "maybe we can just dig"
DavidW says (to ClubFloyd), "pull railing"
CF | The railing cannot be moved.
CF |
CF | >
DavidW says (to ClubFloyd), "climb railing"
CF | The railing looks quite flimsy. It would probably pull loose.
CF |
CF | > Jacqueline says, "I was thinking we could dig up Lydia's skellington, but probably not."
DavidW says (to ClubFloyd), "pull railing"
CF | The railing cannot be moved.
CF |
CF | >
DavidW says (to ClubFloyd), "pull railing loose"
CF | You see no railing loose here.
CF |
CF | > Jacqueline says (to KO), "I will rejoice if we do find a slingshot."
lkcampbell has arrived. DavidW says, "I guess we need a tool of some sort here."
Knight_Otu says, "Hm."
DavidW asks, "Try north of Honey next?"
Knight_Otu says (to ClubFloyd), "dig"
CF | What do you want to dig in?
CF |
CF | >
Knight_Otu says (to ClubFloyd), "flower-bed"
CF | You have nothing to dig with.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "i"
CF | You are carrying a wooden bucket, a burlap sack (which contains an old
CF | shovel and a sequined jacket), a flashlight, the key to Cabin One, and
CF | a pill bottle. You're wearing your clothes.
CF |
CF | > DavidW asks, "Maybe stand on the bucket to reach the porch better?"
Jacqueline asks, "?"
Jacqueline asks, "Do we have to have the shovel in hand?"
Jacqueline asks, "As opposed to in the sack?"
Knight_Otu says, "Possibly."
Jacqueline says, "That seems werid."
Jacqueline says, "Weird, even."
DavidW says (to ClubFloyd), "take shovel"
CF | (first putting the pill bottle in the burlap sack to make room)
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "dig flower-bed"
CF | You poke around in the weeds for a minute with the shovel, but there
CF | seems to be no buried treasure here.
CF |
CF | > Knight_Otu says, "Screw buried treasure, we want buried weapons."
MoyTW says, "Oh so it doesn't auto-grab stuff. Good to know."
DavidW says, "so yes, shovel must be held directly, not indirectly."
DavidW says (to ClubFloyd), "drop bucket"
CF | Dropped.
CF |
CF | >
DavidW says (to ClubFloyd), "stand on bucket"
CF | Before standing on the bucket, you'll need to turn it over.
CF |
CF | >
DavidW says (to ClubFloyd), "turn bucket over"
CF | You turn the bucket over.
CF |
CF | > MoyTW says, "...game."
DavidW says (to ClubFloyd), "stand on bucket"
CF | Okay, you're now standing on the wooden bucket.
CF |
CF | >
DavidW says (to ClubFloyd), "pull railing"
CF | The railing cannot be moved.
CF |
CF | >
DavidW says (to ClubFloyd), "push railing"
CF | You're too far away.
CF |
CF | >
DavidW says (to ClubFloyd), "stand"
CF | You're already standing.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF | There are no visible entrances to caves in the vicinity.
CF |
CF | > MoyTW asks, "Can we thwack the wasps now, with the bucket and shovel?"
DavidW says (to ClubFloyd), "get off bucket"
CF | Okay, you're no longer on the wooden bucket.
CF |
CF | > Roger says, "maybe we can just club Phelps with the shovel right now"
DavidW says (to ClubFloyd), "take bucket"
CF | You pick up the bucket.
CF |
CF | > MoyTW says, "tbh a pointed shovel to the neck, if you can hit, seems like it could do a lot of damage."
DavidW says (to Roger), "I somehow doubt that would work."
Roger says, "oh yeah this is also uses the 'time progresses when the plot does' system, right"
lkcampbell asks, "is it possible for me to read what has happened up to now so I can catch up?"
MoyTW asks, "hahahahahahaha, Jacq?"
Knight_Otu says, "You can @RECAP CLUBHOUSE 500 or so."
lkcampbell says, "ok thanks"
DavidW says (to lkcampbell), "yes, you can @recap #clubhouse a-large-number"
Roger says, "not too large or you'll crash the mud thx"
Jacqueline says, "Might be more than 500, but of course he won't see what I've said because he's readin all the backscroll now."
Jacqueline says (to Roger), "Nah."
Roger says, "might as well see how much of this house we can circumnavigate"
says, "I have a larger recap buffer, due to ClubFloyd, and you can go back max and it's fine."
lkcampbell says, "I'm getting no such channel clubhouse"
Jacqueline says, "I think that's an old thing. Prior server."
DavidW says, "The map provided with the game suggests we can walk around the house, that there's a road going west to east on the north side."
Jacqueline asks, "You may have to @joinc first?"
Knight_Otu says, "Oh, yeah, Jacq may have to add you to the channel itself first if you can't join."
Roger says (to DW), "walk on"
lkcampbell says, "yeah still getting no such channel message when i joinc"
Jacqueline says, "Try now"
Jacqueline says, "I guess it's private."
Jacqueline says, "For some odd reason."
lkcampbell says, "yup its working now thanks"
Jacqueline asks, "Anyone else need it?"
DavidW asks, "Should I wait a bit so lkcampbell has a chance to read?"
lkcampbell says, "no, dont wait on me I will catch up"
DavidW says (to ClubFloyd), "se"
CF | On the Lawn
CF | This lumpy, patchy stretch of lawn is the most pleasant outdoor spot at
CF | Eternal Springs, though that isn't saying much. A rusted, sagging
CF | chaise longue is provided for the comfort of anyone who would like to
CF | bask in the scorching heat of the afternoon sun. (There's precious
CF | little shade here, other than the low oblong of obscurity wedged
CF | beneath the chaise.)
CF |
CF | To the east, the lawn is bordered by a high hedge of a virulent and
CF | sickly green, whose foliage is laden with a bounty of pulpy red
CF | flowers. The arid stretch of dirt between the cabins stretches out to
CF | the south. The main house stands, crooked and bleak but stubbornly
CF | attempting a faded grandeur, to the west, a short, broad flight of
CF | board steps leading up to the long porch, which is roofed over but
CF | nonetheless gapes open on the afternoon. A tiny, weed-infested
CF | flower-bed crouches to the right of the steps.
CF |
CF | A cracked and buckled concrete walk leads away through some tall bushes
CF | to the north, and another walk, whose slabs are tossed as if by some
CF | prehistoric geological upheaval, curves out of sight to the southwest
CF | around the corner of the house.
CF |
CF | Honey Hartwell is reclining on the chaise longue, leafing through a
CF | magazine.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF | A Country Road
CF | A narrow, uneven ribbon of blacktop runs east and west at this spot,
CF | and a walk leads off through some tall bushes to the south. Beyond the
CF | bushes can be glimpsed the roof of the main house. On the north side
CF | of the road is a ditch choked with bramble bushes.
CF |
CF | > lkcampbell says, "its my fault I am late, I will catch up :)"
Jacqueline exclaims, "Enjoy ready the creepy backscroll!"
DavidW says (to ClubFloyd), "x ditch"
CF | The ditch is choked with bramble bushes. It runs along the north side
CF | of the road.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF | The End of the Road
CF | To the east, the road surface sinks beneath the brackish,
CF | unhealthy-looking waters of a bayou. There's an impenetrable thicket
CF | of bramble bushes to the north and an impenetrable hedge to the south.
CF | The only way you can go is to turn back to the west.
CF |
CF | > Jacqueline says, "I just asked Sam if he's played this and his immediate response was, 'Ugh, ew, yes.' He didn't even have to think about it."
DavidW says (to ClubFloyd), "x bayou"
CF | The water of the swamp is greenish and unhealthy-looking. It smells
CF | putrid, and disgusting things are floating in it.
CF |
CF | > DavidW says, "goodness"
MoyTW says, "So, at least we know it'll leave a strong impression."
Jacqueline says, "Yeah"
DavidW says (to ClubFloyd), "x things"
CF | The water of the swamp is greenish and unhealthy-looking. It smells
CF | putrid, and disgusting things are floating in it.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF | A Country Road
CF | A narrow, uneven ribbon of blacktop runs east and west at this spot,
CF | and a walk leads off through some tall bushes to the south. Beyond the
CF | bushes can be glimpsed the roof of the main house. On the north side
CF | of the road is a ditch choked with bramble bushes.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF | A Country Road
CF | A narrow, bumpy ribbon of blacktop runs east and west at this spot. To
CF | the south, a gravel driveway leads off through some tall bushes.
CF | Standing - or rather, leaning - next to the driveway is a sign that
CF | says, "Eternal Springs." The north side of the road is impassable due
CF | to a nasty-looking thicket of berry bushes.
CF |
CF | > Knight_Otu asks, "Oh, they're berry bushes here, are they?"
DavidW says (to ClubFloyd), "x berry"
CF | The bushes bristle with brambles. It's - well, it's a briar patch,
CF | basically.
CF |
CF | >
DavidW says (to ClubFloyd), "take berries"
CF | As you lack a pair of heavy leather gloves, there's no practical way to
CF | get a grip on a bramble branch.
CF |
CF | > Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "x sign"
CF | The sign is sagging sideways at a drunken angle, and looks as if it's
CF | about to fall over sideways. In florid pink letters the sign proclaims
CF | that the name of the establishment is "Eternal Springs." An earlier
CF | layer seems to have been painted over, but thanks to the irregularities
CF | in the surface (which are many) and the flaking away of the top layer
CF | (which is considerable), you're able to trace out the former name of
CF | the motel, which seems to have been "Bye Bayou."
CF |
CF | > MoyTW says, "Oddly specific, game."
Jacqueline says, "Does the jacket protect us from thorns, maybe..."
Jacqueline says, "Eternal Springs... yikes"
Knight_Otu says, "Well, a jacket isn't a pair of gloves..."
Jacqueline says, "True"
Jacqueline says, "There is a shed we need to break into"
Roger says, "and a ghost to bust"
Jacqueline says, "Do not bust this ghost."
DavidW says, "We do think that the scheme is that we'll be killed for our youth and life force, to extend the life of the other people here, somehow."
Jacqueline says, "That bustin' will not make you feel good, Roger."
MoyTW says, "I think, like, "set free" or "help" or "assist" rather than "bust""
DavidW says (to ClubFloyd), "push sign"
CF | The crooked sign cannot be moved.
CF |
CF | > Jacqueline exclaims (at DW), "Yes. Eternal Springs!"
Knight_Otu says, "That, or for fame and fortune."
Roger says, "tomato, tomato"
DavidW says (to ClubFloyd), "w"
CF | A Country Road
CF | The narrow, potholed ribbon of blacktop runs east and west between
CF | thorny thickets to the north and south.
CF |
CF | A black metal barrel is standing on the shoulder of the road.
CF |
CF | > Roger says, "note to all: ask leeroy about Bye Bayou"
DavidW says (to ClubFloyd), "x barrel"
CF | The barrel is about three feet tall, and black, and smells strongly of
CF | fresh road tar. It's covered by a tight-fitting metal lid.
CF |
CF | >
DavidW says (to ClubFloyd), "open barrel"
CF | You try to pry up the lid with your bare fingers, but it's stuck.
CF | Possibly a tool of some sort would do the job.
CF |
CF | > DavidW says, "I can't imagine why we'd want tar."
MoyTW asks, "1. is "road tar" a regional term? 2. can we pry it with our shovel? are we still holding our shovel?"
DavidW says (to ClubFloyd), "pry lid with shovel"
CF | You attempt to wedge the end of the old shovel under the edge of the
CF | lid, but there isn't enough space between the lid and the rim.
CF |
CF | > Knight_Otu says, "If we can find feathers, maybe wwe can tar and feather Beauregard."
DavidW says, "oh, that old gag."
Roger says, "I suspect a tarry smoky torch in our future"
DavidW asks, "I suppose it could also be used to make a torch?"
Roger says, "woo"
DavidW says, "yeah, torch seems possible."
DavidW says (to ClubFloyd), "w"
CF | A Country Road
CF | The narrow, potholed ribbon of blacktop runs east and west between
CF | thorny thickets to the north and south. A narrow gap in the shrubbery
CF | to the south might be wide enough for you to squeeze through.
CF |
CF | There's a dead animal lying at the edge of the blacktop. It looks like
CF | what's left of a possum.
CF |
CF | >
DavidW says (to ClubFloyd), "x possum"
CF | The dead possum looks as if it was run over. Maybe a couple of days
CF | ago. Big black flies are circling around it. It's one of the most
CF | disgusting things you've ever seen in your life.
CF |
CF | > Roger says, "hey Leeroy got you some dinner"
DavidW says (to ClubFloyd), "x flies"
CF | Several big black flies are circling around the possum carcass. A few
CF | of them have landed. Doubtless they're enjoying the feast.
CF |
CF | >
DavidW says (to ClubFloyd), "ask flies about beauregard"
CF | The flies are not something you need (or want) to concern yourself
CF | with.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF | By a Farm
CF | The east/west road passes close by the front gate of a trashy-looking
CF | farm. Two large, smirking farm boys are lounging by the gate, chewing
CF | lengths of grass and looking at you in a keen and unhealthy way.
CF |
CF | >
DavidW says (to ClubFloyd), "x boys"
CF | The boys are leering at you. They're wearing ripped jeans and filthy
CF | sneakers. The larger one looks about seventeen, the other maybe
CF | fifteen, and they look as if they're probably brothers. The larger boy
CF | is more muscular, and his lip curls with a knowing sneer. The smaller
CF | boy is dirtier (though not by much) and keeps looking around in a
CF | sneaky way, as if he's getting ready to grab you when no one is
CF | watching. They're not your type at all. In fact, you're a little
CF | scared of them.
CF |
CF | "You wanna see what we got out back o' the barn?" the smaller boy says.
CF | "Bet you never seen nothin' like it."
CF |
CF | > Jacqueline asks (of Roger), "Leeroy?"
Roger says, "it'd be kinda great if we could just mosey ourselves right on out of here"
Roger says, "I dunno, the van guy"
MoyTW says, "Wow ok everybody here is awful."
Roger says, "Hells yes I want to see that"
Knight_Otu says, "Damnit Auntie."
DavidW says, "I suspect we want to retreat from this location"
DavidW says, "That roadkill was friendlier."
Jacqueline says, "Tyrone, I believe."
Knight_Otu says, "Like, yesterday if possible."
Roger says, "now /these/ kids probably want to know about the possum"
DavidW says, "I suppose we could try to ask these boys about topics."
DavidW says (to ClubFloyd), "ask boys about eternal springs"
CF | "Uhh, hello," you venture hesitantly.
CF |
CF | "Hello, yourself," says the larger boy, gazing directly at you. Then
CF | he turns to the other boy. "She's a cute one, ain't she?"
CF |
CF | "What a dump that is," says the larger boy. "You stayin' there? I
CF | almost feel sorry for you."
CF |
CF | "Go ahead," the larger boy says to the smaller one. "Pull her pony
CF | tail. I double-dog-dare you!"
CF |
CF | > Knight_Otu says, "We could, but..."
DavidW says (to ClubFloyd), "ask boys about possum"
CF | "I'll tell ya all about it if you give me a kiss," the smaller, dirtier
CF | boy says.
CF |
CF | "C'mon, gimme a kiss," the smaller boy says. He puckers up, squinches
CF | his eyes shut, and thrusts his face forward. You want to laugh, but
CF | that might provoke them.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF | "Gotta go," you say with a cheerful wave.
CF |
CF | "C'n we watch?" the smaller boy says brightly. The larger one explodes
CF | in a roar of laughter. As you walk away, you hear the boys snickering
CF | about something.
CF |
CF | A Country Road
CF | The narrow, potholed ribbon of blacktop runs east and west between
CF | thorny thickets to the north and south. A narrow gap in the shrubbery
CF | to the south might be wide enough for you to squeeze through.
CF |
CF | There's a dead animal lying at the edge of the blacktop. It looks like
CF | what's left of a possum.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | You slip into the gap in the hedge, and find yourself angled in a
CF | twisty maze of thorny bramble-bushes. For a couple of minutes you
CF | stumble around, trying to avoid getting stuck by the razor-sharp
CF | thorns. Eventually you find your way back to the road, shaken by the
CF | ordeal but not too badly scratched up.
CF |
CF | >
DavidW says (to ClubFloyd), "x gap"
CF | The gap is narrow, and the bushes within seem to be covered with
CF | nasty-looking thorns.
CF |
CF | > Roger says, "that sounds like a job for sequined jacket"
DavidW says (to ClubFloyd), "wear jacket"
CF | (first putting the old shovel in the burlap sack to make room, then
CF | taking the sequined jacket from the burlap sack)
CF | You'd look far too conspicuous sashaying around in the sequined jacket.
CF | Anyway, it's not your style.
CF |
CF | >
DavidW says (to ClubFloyd), "wear jacket"
CF | You'd look far too conspicuous sashaying around in the sequined jacket.
CF | Anyway, it's not your style.
CF |
CF | > Knight_Otu asks, "We haven't found a pocket nuke for this place by any chance?"
Roger says, "you know nothing about my fabulous style, game"
DavidW says, "not yet"
Jacqueline says (to Roger), "ha"
DavidW says, "I guess we can only wear this in cabin one."
DavidW says (to ClubFloyd), "put jacket in sack"
CF | Done.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF | A Country Road
CF | The narrow, potholed ribbon of blacktop runs east and west between
CF | thorny thickets to the north and south.
CF |
CF | A black metal barrel is standing on the shoulder of the road.
CF |
CF | >
DavidW says (to ClubFloyd), "f e"
CF | The story doesn't understand that command.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF | A Country Road
CF | A narrow, bumpy ribbon of blacktop runs east and west at this spot. To
CF | the south, a gravel driveway leads off through some tall bushes.
CF | Standing - or rather, leaning - next to the driveway is a sign that
CF | says, "Eternal Springs." The north side of the road is impassable due
CF | to a nasty-looking thicket of berry bushes.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | Gravel Driveway
CF | The gravel driveway runs behind the big house, which looms over you to
CF | the east. At the north end the driveway passes through a high hedge,
CF | and at the south it opens out into an area in front of a shack, where a
CF | dusty van is parked. A pair of low doors angles out from the
CF | foundation of the house at this spot.
CF |
CF | A large yellow dog is chained up in front of the cellar doors, eyeing
CF | you in an unfriendly manner.
CF |
CF | >
DavidW says (to ClubFloyd), "x dog"
CF | The dog is large, muscular, and alert-looking. He's sort of yellow,
CF | and has long floppy ears and a droopy muzzle. His collar is attached
CF | by a short leash to a ring mounted on the wall beside the cellar doors.
CF |
CF | >
DavidW says (to ClubFloyd), "x collar"
CF | The dog's collar is worn leather, but thick. The dog's leash is
CF | attached to the collar.
CF |
CF | > Roger says, "sleeping pills in the dead possum makes for some good dogfood"
Knight_Otu says, "Hm."
Knight_Otu asks, "Maybe?"
DavidW says, "This would involve touching the possum."
Roger says, "we got a shovel don't we"
DavidW says, "oh yes, ok."
Knight_Otu says, "Well, we still got to drug the corpse."
Roger says, "y'all ain't never collected roadkill before"
DavidW asks, "Do we want to try this?"
MoyTW says, "Yeah let's do it."
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf8"
CF | Please select a file in which to save the current position >
CF | Saved.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "SAVE"
Knight_Otu says (to ClubFloyd), "cf9"
CF | Please select a file in which to save the current position >
CF | Saved.
CF |
CF | > Jacqueline says, "ha"
DavidW says (to ClubFloyd), "n"
CF | A Country Road
CF | A narrow, bumpy ribbon of blacktop runs east and west at this spot. To
CF | the south, a gravel driveway leads off through some tall bushes.
CF | Standing - or rather, leaning - next to the driveway is a sign that
CF | says, "Eternal Springs." The north side of the road is impassable due
CF | to a nasty-looking thicket of berry bushes.
CF |
CF | > Jacqueline says, "SAVE SAVE SAVE"
Knight_Otu says, "Oops. David was faster."
DavidW says (to ClubFloyd), "w"
CF | A Country Road
CF | The narrow, potholed ribbon of blacktop runs east and west between
CF | thorny thickets to the north and south.
CF |
CF | A black metal barrel is standing on the shoulder of the road.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF | A Country Road
CF | The narrow, potholed ribbon of blacktop runs east and west between
CF | thorny thickets to the north and south. A narrow gap in the shrubbery
CF | to the south might be wide enough for you to squeeze through.
CF |
CF | There's a dead animal lying at the edge of the blacktop. It looks like
CF | what's left of a possum.
CF |
CF | >
DavidW says (to ClubFloyd), "take possum"
CF | You reach out gingerly toward the rotting corpse, but try as you might,
CF | you can't quite bring yourself to touch it. Maybe if there weren't
CF | quite so many flies....
CF |
CF | >
DavidW says (to ClubFloyd), "take possum with shovel"
CF | (first taking the old shovel from the burlap sack)
CF | You pick up the dead possum with the old shovel.
CF |
CF | >
DavidW says (to ClubFloyd), "open bottle"
CF | (first putting the flashlight in the burlap sack to make room, then
CF | taking the pill bottle from the burlap sack)
CF | Opening the pill bottle reveals a little white pill.
CF |
CF | > Roger exclaims, "hurray!"
DavidW says (to ClubFloyd), "take pill"
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "put pill in possum"
CF | You can't put anything in the dead possum.
CF |
CF | >
DavidW says (to ClubFloyd), "put pill on possum"
CF | There's no good surface on the dead possum.
CF |
CF | > Roger says, "maybe it'll keep the dog happy enough without the pill"
DavidW says (to ClubFloyd), "e"
CF | A Country Road
CF | The narrow, potholed ribbon of blacktop runs east and west between
CF | thorny thickets to the north and south.
CF |
CF | A black metal barrel is standing on the shoulder of the road.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF | A Country Road
CF | A narrow, bumpy ribbon of blacktop runs east and west at this spot. To
CF | the south, a gravel driveway leads off through some tall bushes.
CF | Standing - or rather, leaning - next to the driveway is a sign that
CF | says, "Eternal Springs." The north side of the road is impassable due
CF | to a nasty-looking thicket of berry bushes.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | Gravel Driveway
CF | The gravel driveway runs behind the big house, which looms over you to
CF | the east. At the north end the driveway passes through a high hedge,
CF | and at the south it opens out into an area in front of a shack, where a
CF | dusty van is parked. A pair of low doors angles out from the
CF | foundation of the house at this spot.
CF |
CF | A large yellow dog is chained up in front of the cellar doors, eyeing
CF | you in an unfriendly manner.
CF |
CF | >
DavidW says (to ClubFloyd), "give possum to dog"
CF | You toss the dead possum to the dog. The dog sniffs at the dead possum
CF | curiously, decides it's interesting, and hunkers down to chew on it.
CF | But that's not enough fun: Next he grips it in his teeth and shakes it
CF | vigorously, as if punishing it. After playing with the possum for a
CF | minute or so, he gazes up at you with something vaguely resembling
CF | affection. It seems you've made a new friend.
CF |
CF | > MoyTW exclaims, "Hooray!"
Knight_Otu says, "That went better than expected."
DavidW says (to ClubFloyd), "put pill in bottle"
CF | Done.
CF |
CF | The dog pants a little, his long red tongue lolling out.
CF |
CF | >
DavidW says (to ClubFloyd), "pet dog"
CF | You approach the dog timidly and extend your hand. He allows his head
CF | to be patted.
CF |
CF | The dog paws at the dirt.
CF |
CF | >
DavidW says (to ClubFloyd), "dig"
CF | What do you want to dig in?
CF |
CF | >
DavidW says (to ClubFloyd), "dirt"
CF | You see no dirt here.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF | (first trying to open the cellar doors)
CF | The dog gets between you and the door, panting in a friendly way but
CF | also blocking the path. It's no use - he's been well trained to keep
CF | anyone from sneaking into the cellar.
CF |
CF | The dog strains at the leash.
CF |
CF | >
DavidW says (to ClubFloyd), "untie leash"
CF | You unclip the leash, leaving the dog free to roam. He seems
CF | disinclined to do so, however. He just sits there in front of the
CF | cellar doors, his tongue lolling out, staring at you.
CF |
CF | The dog rolls over in the gravel.
CF |
CF | >
DavidW says (to ClubFloyd), "undo"
CF | Taking back one turn: "untie leash".
CF |
CF | Gravel Driveway
CF | The gravel driveway runs behind the big house, which looms over you to
CF | the east. At the north end the driveway passes through a high hedge,
CF | and at the south it opens out into an area in front of a shack, where a
CF | dusty van is parked. A pair of low doors angles out from the
CF | foundation of the house at this spot.
CF |
CF | You see a dead possum here.
CF |
CF | A large yellow dog is chained up in front of the cellar doors, blinking
CF | amiably at you.
CF |
CF | >
DavidW says (to ClubFloyd), "x possum"
CF | The dead possum looks as if it was run over. And the dog's tender
CF | loving care has pretty much reduced it to tatters. Big black flies are
CF | circling around it. It's one of the most disgusting things you've ever
CF | seen in your life.
CF |
CF | The dog sits on his haunches and scratches at a flea.
CF |
CF | > DavidW says, "hm. I'm not sure what to try next."
Jacqueline says (to ClubFloyd), "remove pill from bottle"
CF | Taken.
CF |
CF | >
Jacqueline says (to ClubFloyd), "feed pill to dog"
CF | The word "feed" is not necessary in this story.
CF |
CF | >
Jacqueline says (to ClubFloyd), "give pill to dog"
CF | The dog ignores you in favor of scratching at a flea.
CF |
CF | The dog rolls over in the gravel.
CF |
CF | >
lkcampbell says (to ClubFloyd), "i"
CF | You are carrying a burlap sack (which contains a sequined jacket and a
CF | flashlight), the key to Cabin One, a wooden bucket, an old shovel, a
CF | pill bottle, and a little white pill. You're wearing your clothes.
CF |
CF | > Jacqueline says, "For a second I read that as 'The dog rolls over, asleep.'"
Roger says, "I suggest taking the possum again and throwing it"
Roger says, "or keeping a keen eye out for sticks, tennis balls, etc"
Jacqueline says (to ClubFloyd), "take possum"
CF | You reach out gingerly toward the rotting corpse, but try as you might,
CF | you can't quite bring yourself to touch it. Maybe if there weren't
CF | quite so many flies....
CF |
CF | The dog strains at the leash.
CF |
CF | > lkcampbell says, "we could save and then go see what the boys wanted to show us"
Jacqueline says (to ClubFloyd), "take possum with shovel"
CF | The dead possum has served its last, best purpose, and pretty much been
CF | torn up by the dog in the process. Trying to do anything else with it
CF | would be gruesome, gross, and pointless.
CF |
CF | > Roger says, "FINE"
Roger says, "maybe we can take leash and take the dog along with us"
lkcampbell says, "give the possum to the boys, they sem like they would appreciate it"
Jacqueline says, "Sadly, we cannot fling the possum with the shovel, like a gruesome Southern twist on lacrosse, Roger."
Roger says, "I am disappoint"
DavidW says, "We can't take the possum again, but the leash idea might work."
DavidW says (to ClubFloyd), "untie leash"
CF | You unclip the leash, leaving the dog free to roam. He seems
CF | disinclined to do so, however. He just sits there in front of the
CF | cellar doors, his tongue lolling out, staring at you.
CF |
CF | The dog rolls over in the gravel.
CF |
CF | >
DavidW says (to ClubFloyd), "take leash"
CF | You consider walking around with the dog on a leash, but that would
CF | only advertise the fact that he's no longer doing his job guarding the
CF | cellar. That probably isn't a good thing to have anybody find out.
CF |
CF | The dog paws at the dirt.
CF |
CF | >
DavidW says (to ClubFloyd), "tie leash"
CF | You cannot fasten the dog's leash.
CF |
CF | The dog sits on his haunches and scratches at a flea.
CF |
CF | >
DavidW says (to ClubFloyd), "clip leash"
CF | The story doesn't understand that command.
CF |
CF | >
DavidW says (to ClubFloyd), "tie leash to cellar"
CF | You cannot attach that to anything.
CF |
CF | The dog pants a little, his long red tongue lolling out.
CF |
CF | > lkcampbell says, "it is odd, difficult to tell how making the dog friendly helped us"
Roger asks, "I know it implied we couldn't, but maybe we can just go in now?"
DavidW says, "I can't seem to put the leash back."
DavidW says (to ClubFloyd), "in"
CF | What do you want to enter?
CF |
CF | >
DavidW says (to ClubFloyd), "house"
CF | (first trying to open the cellar doors)
CF | The dog gets between you and the door, panting in a friendly way but
CF | also blocking the path. It's no use - he's been well trained to keep
CF | anyone from sneaking into the cellar.
CF |
CF | The dog rolls over in the gravel.
CF |
CF | >
DavidW says (to ClubFloyd), "rub belly"
CF | The word "belly" is not necessary in this story.
CF |
CF | > lkcampbell asks, "so, all it bought us is the ability to unfasten the leash?"
DavidW says (to ClubFloyd), "scratch dog"
CF | The word "scratch" is not necessary in this story.
CF |
CF | >
lkcampbell says (to ClubFloyd), "maybe not even that"
CF | The word "maybe" is not necessary in this story.
CF |
CF | > DavidW says (to lkcampbell), "it seems so"
Knight_Otu says, "At the moment, I guess it seems so."
DavidW says (to ClubFloyd), "s"
CF | In Front of a Shack
CF | A slant-roofed, sagging shack stands here. There might have been a bit
CF | of vegetable garden beside it at one time, but all that's left now is a
CF | jumble of weeds and rusting junk. The large passenger van belonging to
CF | the resort stands in front of the shack, its hood up.
CF |
CF | Tyrone is standing hunched over the van's engine, peering down into the
CF | innards.
CF |
CF | You can go south to the open area behind the cabins, northwest along
CF | the gravel driveway, north to the back door of the main house, or
CF | northeast on a path that leads around the corner of the house. An
CF | overgrown brick walkway leads east along the side of the nearest cabin.
CF | The shack itself is to the west from this spot, and the garden beside
CF | it is to the southwest.
CF |
CF | >
DavidW says (to ClubFloyd), "ask tyrone about dog"
CF | "Hello, Tyrone," you say.
CF |
CF | "Hello again," he says. "How you gettin' along, now?"
CF |
CF | Tyrone looks disgusted. "Ole Bailey's a nuisance, is what he is.
CF | That's the dog's name, Bailey. Let him run loose, he'd chase rabbits
CF | all day long. Them rabbits always get him all het up. He's too slow
CF | an' stupid to catch nothin', though. Not unless it's already dead."
CF | Tyrone chuckles gently at his own joke.
CF |
CF | > lkcampbell says, "and you can't refasten the leash elsewhere it looks like"
MoyTW says, "Well maybe we need to find something for the dog to chase, then."
Jacqueline says, "OHO"
Jacqueline says, "There are rabbits"
lkcampbell says, "yes that could be it"
MoyTW says, "...oh, right. Yes. Near the altar."
DavidW says, "oh right, we DID see rabbits."
Jacqueline says, "Although that's also a hint maybe about the possum"
lkcampbell says, "possum frisbee"
DavidW says, "They're at the southeast edge of the map."
DavidW says (to ClubFloyd), "ask tyrone about rabbits"
CF | "Rabbits? Ole Bailey, he like chasin' rabbits. Never catch nothin',
CF | but he's always game to try. You want to make him crazy, tell him
CF | about the rabbits while he's chained up. He knows the word right
CF | enough, he'll go crazy whinin' and jumpin'."
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF | (first trying to open the back door)
CF | The back door seems to be locked.
CF |
CF | >
DavidW says (to ClubFloyd), "nw"
CF | Tyrone shrugs and goes back to work on the van.
CF |
CF | Gravel Driveway
CF | The gravel driveway runs behind the big house, which looms over you to
CF | the east. At the north end the driveway passes through a high hedge,
CF | and at the south it opens out into an area in front of a shack, where a
CF | dusty van is parked. A pair of low doors angles out from the
CF | foundation of the house at this spot.
CF |
CF | You see a dead possum here.
CF |
CF | A large yellow dog is sitting in front of the cellar doors, blinking
CF | amiably at you.
CF |
CF | >
DavidW says (to ClubFloyd), "ask dog about rabbits"
CF | The dog perks up his ears, but seems to have no idea what you're
CF | saying.
CF |
CF | The dog sits on his haunches and scratches at a flea.
CF |
CF | > MoyTW asks, "'tell'?"
DavidW says (to ClubFloyd), "tell dog about rabbits"
CF | You lean forward conspiratorially. "Doggie, nice doggie - I saw some
CF | nice rabbits down in the meadow. Rabbits! Rabbits!" The dog's eyes
CF | light up. He dashes away, his duty forgotten, leaving the cellar doors
CF | unguarded.
CF |
CF | > Knight_Otu asks, "So how does Bailey do with frogs and their constant "Ribbit"ing?"
Roger says, "well sure okay"
Jacqueline exclaims, "!"
Jacqueline asks, "That... worked?"
Jacqueline is gobsmacked.
Knight_Otu says, "That worked. Somehow."
lkcampbell says, "Suddenly, the possum gets up and walks away because it is really really good at playing dead"
Jacqueline says, "heh"
DavidW says, "ha"
Roger says, "The last time Tyrone told someone about rabbits, it didn't end so well"
Jacqueline exclaims, "Well, let's go see what cheerful thing is in the cellar!"
DavidW says (to ClubFloyd), "e"
CF | (first opening the cellar doors)
CF | The leaves of the door fall back to left and right with a bang.
CF |
CF | Cellar
CF | The cellar is low-ceilinged and grimy, with an irregular concrete floor
CF | and cobwebs that droop from the exposed rafters. The vague light comes
CF | from a couple of tiny windows and the door to the driveway. Along an
CF | inner wall is a workbench. The door to the driveway is to the west, a
CF | doorway opens eastward on absolute darkness, and a staircase against
CF | the north wall leads upward.
CF |
CF | > MoyTW says, "Sweet let's goooo"
Knight_Otu says, "Right, cheerful, cause that's what this game does."
MoyTW exclaims, "find ourselves some creepy ritual implements!"
DavidW says, "Absolute darkness to east. That torch idea is sounding better."
Jacqueline says, "Search for other victims as we go."
DavidW says (to ClubFloyd), "x workbench"
CF | The workbench is strongly but crudely built. Above it is a rack where
CF | tools may once have been neatly hung, but the tools are long gone. A
CF | large vise with a crank is mounted on one front corner of the
CF | workbench.
CF |
CF | > Roger says, "we have a crappy flashlight already"
MoyTW asks, "Don't we got a flashlight?"
DavidW says (to ClubFloyd), "x vise"
CF | The vise consists of two square metal plates mounted parallel to one
CF | another. The plates are close to an inch thick, and are connected by a
CF | threaded shaft. A crank protrudes from the outer surface of the front
CF | plate. The vise is closed.
CF |
CF | > Jacqueline says, "A small one, yeah"
Jacqueline says, "I'm guessing it has a limited number turns on it."
Knight_Otu says, "Right. Of course, a flashlight won't light things on fire."
DavidW says, "hm. I don't remember using a vise in a game recently."
Roger says (to floyd), "time"
CF | You aren't wearing a wristwatch. Usually you'd keep track of time by
CF | glancing at your cell phone, but you seem to have misplaced that today.
CF | At a guess, it's about 3:00.
CF |
CF | > DavidW asks, "Anyone got a walnut?"
Roger says, "there might be something inside it right now"
DavidW says (to ClubFloyd), "open vise"
CF | You turn the crank, and the jaws of the vise separate.
CF |
CF | >
DavidW says (to ClubFloyd), "look in vise"
CF | The vise seems to be empty.
CF |
CF | >
DavidW says (to ClubFloyd), "x flashlight"
CF | The flashlight is small and red. The lens is cracked. There's a
CF | switch on the top and a battery compartment on the underside.
CF |
CF | >
DavidW says (to ClubFloyd), "turn on flashlight"
CF | You flip the switch, and the flashlight emits a feeble glow.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF | Deeper in the Cellar
CF | This side of the cellar is cluttered with large, dusty, cobwebbed
CF | objects, which are draped with soiled drop cloths. Most likely it's
CF | old furniture, but in the fitful light the clutter is deeply shadowed
CF | and rather ominous-looking. A large shipping trunk squats prominently
CF | at the front of the jumble of clutter. Though it's difficult to make
CF | out in the pervading gloom, there appears to be an even darker patch in
CF | the south wall, possibly the opening of a tunnel. The door to the
CF | better lit side of the cellar is to the west.
CF |
CF | > MoyTW asks, "Do we wanna save, in case the light has a battery timer?"
DavidW says (to ClubFloyd), "undo"
CF | Taking back one turn: "e".
CF |
CF | Cellar
CF | The cellar is low-ceilinged and grimy, with an irregular concrete floor
CF | and cobwebs that droop from the exposed rafters. The vague light comes
CF | from a couple of tiny windows and the door to the driveway. Along an
CF | inner wall is a workbench. The door to the driveway is to the west, a
CF | doorway opens eastward on absolute darkness, and a staircase against
CF | the north wall leads upward.
CF |
CF | >
DavidW says (to ClubFloyd), "undo"
CF | Taking back one turn: "turn on flashlight".
CF |
CF | Cellar
CF | The cellar is low-ceilinged and grimy, with an irregular concrete floor
CF | and cobwebs that droop from the exposed rafters. The vague light comes
CF | from a couple of tiny windows and the door to the driveway. Along an
CF | inner wall is a workbench. The door to the driveway is to the west, a
CF | doorway opens eastward on absolute darkness, and a staircase against
CF | the north wall leads upward.
CF |
CF | >
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf10"
CF | Please select a file in which to save the current position >
CF | Saved.
CF |
CF | > Roger says, "I suspect a pushing things around phase"
Roger says, "also I'd like to see the too-dark refusal message"
DavidW says (to ClubFloyd), "e"
CF | In the dark
CF | It's pitch black.
CF |
CF | > Roger says, "thanks"
DavidW says (to ClubFloyd), "turn on flashlight"
CF | You see no flashlight here.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF | Cellar
CF | The cellar is low-ceilinged and grimy, with an irregular concrete floor
CF | and cobwebs that droop from the exposed rafters. The vague light comes
CF | from a couple of tiny windows and the door to the driveway. Along an
CF | inner wall is a workbench. The door to the driveway is to the west, a
CF | doorway opens eastward on absolute darkness, and a staircase against
CF | the north wall leads upward.
CF |
CF | >
DavidW says (to ClubFloyd), "turn on flashlight"
CF | You flip the switch, and the flashlight emits a feeble glow.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF | Deeper in the Cellar
CF | This side of the cellar is cluttered with large, dusty, cobwebbed
CF | objects, which are draped with soiled drop cloths. Most likely it's
CF | old furniture, but in the fitful light the clutter is deeply shadowed
CF | and rather ominous-looking. A large shipping trunk squats prominently
CF | at the front of the jumble of clutter. Though it's difficult to make
CF | out in the pervading gloom, there appears to be an even darker patch in
CF | the south wall, possibly the opening of a tunnel. The door to the
CF | better lit side of the cellar is to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "open trunk"
CF | The old trunk seems to be locked.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | In a Low Tunnel
CF | This low, earthy-smelling tunnel is no more than four feet high. The
CF | dirt floor is uneven, and the ceiling seems to be held up by a few
CF | crooked, widely spaced beams. The tunnel runs from north to south.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | Below the Trapdoor
CF | This earth-walled chamber is so low you can't stand up straight.
CF | There's a square trapdoor in the ceiling; it's closed. A dark tunnel
CF | extends away to the north.
CF |
CF | > Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "open trapdoor"
CF | You're able to push the trapdoor up only a couple of inches before it
CF | hits an obstruction.
CF |
CF | > Roger says, "look through crack, maybe while on bucket"
Jacqueline says, "yeah"
Jacqueline says, "Gosh"
DavidW asks, "I didn't see a crack mentioned?"
Roger asks, "yeah I'm not sure how to word it, but the game has been generous so far. Look through trapdoor?"
MoyTW says, "I think, like, the idea is peek through the trapdoor while it's a couple of inches up."
DavidW says, "That sounds very unlikely to work."
DavidW says (to ClubFloyd), "look through trapdoor"
CF | (first trying to open the trapdoor)
CF | You're able to push the trapdoor up only a couple of inches before it
CF | hits an obstruction.
CF |
CF | >
DavidW says (to ClubFloyd), "x crack"
CF | You see no crack here.
CF |
CF | >
DavidW says (to ClubFloyd), "x gap"
CF | You see no gap here.
CF |
CF | > DavidW says, "I think we're wasting our battery."
Roger says, "sure, reasonable. Feel free to restore if you want"
DavidW says, "I'd like to restore back to before using it."
Roger says, "concur"
DavidW says (to ClubFloyd), "restore"
CF | Please select the saved position file to restore > Roger says, "maybe dash in, grab/push the trunk, back out"
DavidW says (to ClubFloyd), "xf10"
CF | Failed: the position could not be restored.
CF |
CF | >
DavidW says (to ClubFloyd), "restore"
CF | Please select the saved position file to restore >
DavidW says (to ClubFloyd), "cf10"
CF | Restored.
CF |
CF | Cellar
CF | The cellar is low-ceilinged and grimy, with an irregular concrete floor
CF | and cobwebs that droop from the exposed rafters. The vague light comes
CF | from a couple of tiny windows and the door to the driveway. Along an
CF | inner wall is a workbench. The door to the driveway is to the west, a
CF | doorway opens eastward on absolute darkness, and a staircase against
CF | the north wall leads upward.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF | The Top of the Stairs
CF | This flimsy wooden platform overlooks the cellar. Stairs lead downward
CF | to the west, and there's a door to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF | (first trying to open the door)
CF | The door seems to be locked.
CF |
CF | > Knight_Otu says, "Darnit."
DavidW says (to ClubFloyd), "x door"
CF | The door is narrow and much scuffed. It's closed.
CF |
CF | >
DavidW says (to ClubFloyd), "x cellar"
CF | You see no cellar here.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF | Cellar
CF | The cellar is low-ceilinged and grimy, with an irregular concrete floor
CF | and cobwebs that droop from the exposed rafters. The vague light comes
CF | from a couple of tiny windows and the door to the driveway. Along an
CF | inner wall is a workbench. The door to the driveway is to the west, a
CF | doorway opens eastward on absolute darkness, and a staircase against
CF | the north wall leads upward.
CF |
CF | >
DavidW says (to ClubFloyd), "look under workbench"
CF | You see nothing unusual under the workbench.
CF |
CF | >
DavidW says (to ClubFloyd), "x windows"
CF | The windows are small and square. A little light spills from them down
CF | into the cellar.
CF |
CF | > lkcampbell asks, "maybe dig in the cellar or tunnel?"
lkcampbell says, "if there are dirt floors"
DavidW says, "I saw no mention of a dirt floor."
lkcampbell says, "oh yeah its concrete"
lkcampbell says (to ClubFloyd), "i"
CF | You are carrying a burlap sack (which contains a sequined jacket and a
CF | flashlight), the key to Cabin One, a wooden bucket, an old shovel, a
CF | pill bottle, and a little white pill. You're wearing your clothes.
CF |
CF | > Roger says, "not sure where the door to the driveway will dump us and whether it'd be bad to be seen there, but someday"
Jacqueline says, "that's what the save is for"
DavidW says (to ClubFloyd), "turn on flashlight"
CF | You flip the switch, and the flashlight emits a feeble glow.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF | Deeper in the Cellar
CF | This side of the cellar is cluttered with large, dusty, cobwebbed
CF | objects, which are draped with soiled drop cloths. Most likely it's
CF | old furniture, but in the fitful light the clutter is deeply shadowed
CF | and rather ominous-looking. A large shipping trunk squats prominently
CF | at the front of the jumble of clutter. Though it's difficult to make
CF | out in the pervading gloom, there appears to be an even darker patch in
CF | the south wall, possibly the opening of a tunnel. The door to the
CF | better lit side of the cellar is to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "push trunk west"
CF | This would accomplish nothing.
CF |
CF | > lkcampbell says, "hit door or trunk with shovel"
DavidW says (to ClubFloyd), "push trunk"
CF | The old trunk is too heavy.
CF |
CF | > Roger says, "overkill, but if we need to crush the pill, the vise is probably up to the task"
DavidW says (to ClubFloyd), "open trunk with shovel"
CF | The old trunk is not something you can pry.
CF |
CF | > DavidW says (to Roger), "Good point."
Jacqueline says, "I prefer to crush my medication with an unwashed shovel that has held a dead possum, myself."
Roger says (to floyd), "push trunk east"
CF | This would accomplish nothing.
CF |
CF | > Jacqueline says, "But sure. The vice."
Roger says (to floyd), "stand on trunk"
CF | You can't stand on that.
CF |
CF | >
DavidW says (to ClubFloyd), "x clutter"
CF | It's mostly just a bunch of junk and discarded furniture. Squatting in
CF | the midst of the clutter is a battered old trunk.
CF |
CF | > Roger says, "guess we're looking for a key for this one too"
lkcampbell says, "they batter and fry everything in the south"
Knight_Otu says, "We're looking for a bunch of keys."
DavidW says (to ClubFloyd), "restore"
CF | Please select the saved position file to restore >
DavidW says (to ClubFloyd), "cf10"
CF | Restored.
CF |
CF | Cellar
CF | The cellar is low-ceilinged and grimy, with an irregular concrete floor
CF | and cobwebs that droop from the exposed rafters. The vague light comes
CF | from a couple of tiny windows and the door to the driveway. Along an
CF | inner wall is a workbench. The door to the driveway is to the west, a
CF | doorway opens eastward on absolute darkness, and a staircase against
CF | the north wall leads upward.
CF |
CF | > DavidW says, "I don't know what to do in the cellar, but it occurs to me that we might want to see what happened to the rabbits."
DavidW says, "Possibly Bailey has changed something."
DavidW says (to ClubFloyd), "w"
CF | Gravel Driveway
CF | The gravel driveway runs behind the big house, which looms over you to
CF | the east. At the north end the driveway passes through a high hedge,
CF | and at the south it opens out into an area in front of a shack, where a
CF | dusty van is parked. A pair of low doors angles out from the
CF | foundation of the house at this spot.
CF |
CF | You see a dead possum here.
CF |
CF | > lkcampbell says, "it's going to be all Watership Down-ish"
DavidW says (to ClubFloyd), "s"
CF | In Front of a Shack
CF | A slant-roofed, sagging shack stands here. There might have been a bit
CF | of vegetable garden beside it at one time, but all that's left now is a
CF | jumble of weeds and rusting junk. The large passenger van belonging to
CF | the resort stands in front of the shack, its hood up.
CF |
CF | Tyrone is standing hunched over the van's engine, peering down into the
CF | innards.
CF |
CF | You can go south to the open area behind the cabins, northwest along
CF | the gravel driveway, north to the back door of the main house, or
CF | northeast on a path that leads around the corner of the house. An
CF | overgrown brick walkway leads east along the side of the nearest cabin.
CF | The shack itself is to the west from this spot, and the garden beside
CF | it is to the southwest.
CF |
CF | > Jacqueline says, "I'm not sure we *are* looking for a bunch of keys."
Roger says, "good point. but wait can we try the driveway door first or not"
Jacqueline says, "If you ask Tyrone about keys, he only mentions the one to the boat shed."
DavidW says (to Roger), "I don't know which door you mean."
Roger says, "oh we did! nevermind"
Roger asks, "then where did the stairs go?"
lkcampbell says, "check the rabbits and then maybe see what the boys wanted to show us"
DavidW says, "The stairs went to a landing and a locked door."
Knight_Otu says, "I mean, we can't exactly ask the people about keys to private property we shouldn't have seen."
Roger says, "I got confused about what the storm doors actually were; sorry about that."
DavidW says (to lkcampbell), "Pretty sure the boys want to violate our personal spaces."
lkcampbell says, "probably"
Jacqueline says, "I ... don't think the boys want to show us... yeah"
DavidW says (to ClubFloyd), "s"
CF | Behind the Cabins
CF | The open area behind the western row of cabins is thinly carpeted with
CF | scruffy, dusty weeds. A large, rusted incinerator stands in the middle
CF | of the open space. A scraggly tree has set down roots quite close to
CF | the leftmost of the three cabins whose rear walls form a barrier to the
CF | east.
CF |
CF | To the south is the shed at the edge of the swamp. You can go north to
CF | the area in front of the run-down shack, where the motel's dusty van is
CF | parked. The overgrown, junk-strewn garden beside the shack is to the
CF | west.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | In Front of the Boat Shed
CF | A large shed is built out over the waters of the swamp at this spot.
CF | The planks of the shed are weathered to a grayish color and the paint
CF | is peeling, but the shed looks solidly built, and there's a shiny new
CF | lock on the door.
CF |
CF | You can go southwest around the side of the shed, northeast to the area
CF | between the cabins, and north or northwest to an open area behind the
CF | western row of cabins. The door of the shed is directly to the south,
CF | and a stretch of swampy shore lies to the east.
CF |
CF | > lkcampbell says, "but we can always save first"
DavidW says (to ClubFloyd), "e"
CF | The Shore of the Swamp
CF | The brackish, oily, unpleasant waters of the swamp stretch south from
CF | here. Large trees festooned with slimy green creepers stand in the
CF | water. To the west is a shed, to the east a path along the shore. The
CF | cabins are to the north.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF | The path meanders eastward along the shore of the swamp. Shortly the
CF | shore curves away southward, and you find yourself in a broad meadow.
CF |
CF | A Meadow
CF | A few trees, tall and old but gnarled, reach up out of the long grass
CF | of this meadow like grasping bony fingers, tattered streamers of moss
CF | and vine trailing from their crooked branches. The meadow is bordered
CF | on the south by the swamp and on the north by an intimidating
CF | barbed-wire fence, and continues for some distance to the east. The
CF | path along the edge of the swamp runs westward from here.
CF |
CF | Standing in the center of the meadow is a large, rough block of black
CF | stone.
CF |
CF | A restless ghost flits here and there across the meadow.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF | The East End of the Meadow
CF | The meadowland tapers off here, the barbed-wire fence from the north
CF | angling down to meet the swamp in the south. Other than heading back
CF | to the west, there's not much to do in this isolated spot. Evidently
CF | the dog has had some fun chasing the rabbits, because they're gone.
CF |
CF | > DavidW says, "No rabbits corpses at least."
DavidW says, "But no new trail or dug up key either."
Knight_Otu says, "He's supposedly too slow to catch anything living."
DavidW asks, "Asking Tyrone about more topics may be helful?"
Roger says, "cigars, maybe, or wasps"
Jacqueline says, "True"
DavidW says (to ClubFloyd), "w"
CF | A Meadow
CF | A few trees, tall and old but gnarled, reach up out of the long grass
CF | of this meadow like grasping bony fingers, tattered streamers of moss
CF | and vine trailing from their crooked branches. The meadow is bordered
CF | on the south by the swamp and on the north by an intimidating
CF | barbed-wire fence, and continues for some distance to the east. The
CF | path along the edge of the swamp runs westward from here.
CF |
CF | Standing in the center of the meadow is a large, rough block of black
CF | stone.
CF |
CF | A restless ghost flits here and there across the meadow.
CF |
CF | > Jacqueline says, "Both of those"
Knight_Otu says, "Possibly, yeah."
DavidW says (to ClubFloyd), "w"
CF | You follow the path westward, back to Eternal Springs.
CF |
CF | The Shore of the Swamp
CF | The brackish, oily, unpleasant waters of the swamp stretch south from
CF | here. Large trees festooned with slimy green creepers stand in the
CF | water. To the west is a shed, to the east a path along the shore. The
CF | cabins are to the north.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF | The South End of the Croquet Court
CF | Two rows of small, dilapidated cabins, three on each side, stand to the
CF | east and west of this stretch of bare dirt. Several croquet hoops are
CF | stuck crookedly into the ground at odd spots.
CF |
CF | You're standing between Cabin Six (to the west) and Cabin Three (to the
CF | east). The croquet court continues north from here. To the south, a
CF | little slope ends at the watery edge of a swamp, and a path to the
CF | southwest leads toward a good-sized shed that stands at the edge of the
CF | water.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF | The Middle of the Croquet Court
CF | Two rows of small, dilapidated cabins, three on each side, stand to the
CF | east and west of this stretch of bare dirt. Several croquet hoops are
CF | stuck crookedly into the ground at odd spots, suggesting that at one
CF | time the open area might have been used as a croquet court.
CF |
CF | You're standing between Cabin Five (to the west) and Cabin Two (to the
CF | east). The croquet court continues north and south from here. Further
CF | to the north you can see a dusty stretch of lawn beside the house, and
CF | some distance to the south are the brackish, unhealthy-looking waters
CF | of a swamp.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF | The North End of the Croquet Court
CF | Two rows of small, dilapidated cabins, three on each side, stand to the
CF | east and west of this stretch of bare dirt. Several croquet hoops are
CF | stuck crookedly into the ground at odd spots.
CF |
CF | You're standing between Cabin Four (to the west) and Cabin One (to the
CF | east). The croquet court continues south from here, the land sloping
CF | gently downward toward the swamp - almost as if the cabins are gently
CF | sliding into the swamp or marching, with a ponderous but imperceptible
CF | tread, toward it. To the north is a broad stretch of dusty lawn, and
CF | beside it to the west a large and rather ramshackle two-story house.
CF | An overgrown and uneven brick walkway leads off to the northwest,
CF | around the corner of Cabin Four.
CF |
CF | > Roger says, "or the ghost, for that matter"
Jacqueline says, "Save first, but maybe also about the cellar and the tunnel."
DavidW says (to ClubFloyd), "n"
CF | On the Lawn
CF | This lumpy, patchy stretch of lawn is the most pleasant outdoor spot at
CF | Eternal Springs, though that isn't saying much. A rusted, sagging
CF | chaise longue is provided for the comfort of anyone who would like to
CF | bask in the scorching heat of the afternoon sun. (There's precious
CF | little shade here, other than the low oblong of obscurity wedged
CF | beneath the chaise.)
CF |
CF | To the east, the lawn is bordered by a high hedge of a virulent and
CF | sickly green, whose foliage is laden with a bounty of pulpy red
CF | flowers. The arid stretch of dirt between the cabins stretches out to
CF | the south. The main house stands, crooked and bleak but stubbornly
CF | attempting a faded grandeur, to the west, a short, broad flight of
CF | board steps leading up to the long porch, which is roofed over but
CF | nonetheless gapes open on the afternoon. A tiny, weed-infested
CF | flower-bed crouches to the right of the steps.
CF |
CF | A cracked and buckled concrete walk leads away through some tall bushes
CF | to the north, and another walk, whose slabs are tossed as if by some
CF | prehistoric geological upheaval, curves out of sight to the southwest
CF | around the corner of the house.
CF |
CF | Honey Hartwell is reclining on the chaise longue, leafing through a
CF | magazine.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF | In Front of a Shack
CF | A slant-roofed, sagging shack stands here. There might have been a bit
CF | of vegetable garden beside it at one time, but all that's left now is a
CF | jumble of weeds and rusting junk. The large passenger van belonging to
CF | the resort stands in front of the shack, its hood up.
CF |
CF | Tyrone is standing hunched over the van's engine, peering down into the
CF | innards.
CF |
CF | You can go south to the open area behind the cabins, northwest along
CF | the gravel driveway, north to the back door of the main house, or
CF | northeast on a path that leads around the corner of the house. An
CF | overgrown brick walkway leads east along the side of the nearest cabin.
CF | The shack itself is to the west from this spot, and the garden beside
CF | it is to the southwest.
CF |
CF | >
DavidW says (to ClubFloyd), "ask tyrone about cigar"
CF | "Hello, Tyrone," you say.
CF |
CF | "Hello again," he says. "How you gettin' along, now?"
CF |
CF | Tyrone scratches his head. "I guess I don't know nothin' 'bout that."
CF |
CF | >
DavidW says (to ClubFloyd), "ask tyrone about cigars"
CF | Tyrone spreads his hands. "You got me."
CF |
CF | >
DavidW says (to ClubFloyd), "ask tyrone about wasps"
CF | "I keep meanin' to clean out that ole wasp nest," Tyrone says. "Send
CF | the lady guests off runnin' and screamin', they see a wasp. If we had
CF | any guests 'round here, that is. You-all pretty much the biggest batch
CF | we seen all year."
CF |
CF | >
DavidW says (to ClubFloyd), "ask tyrone about torch"
CF | Tyrone grins and shakes his head. "You're just full o' questions,
CF | ain't you?"
CF |
CF | >
DavidW says (to ClubFloyd), "ask tyrone about barrel"
CF | "That big ole rusty can down there behind the cabins? We burn stuff in
CF | it sometimes, scrap paper an' whatnot. Maybe you never seen one
CF | before, comin' from New York the way you do."
CF |
CF | > Knight_Otu says, "Maybe don't perform creepy sacrifice rituals. Those send everyone screaming."
Roger says, "oh yeah, that other barrel"
DavidW asks, "There's another barrel I've forgotten?"
Jacqueline says (to ClubFloyd), "ask Tyrone about tunnel"
CF | Tyrone shrugs. "None o' my concern, and that's the truth."
CF |
CF | > Knight_Otu asks, "Have we asked him about Lydia?"
DavidW says (to ClubFloyd), "ask tyrone about lydia"
CF | When you mention the apparition you saw hovering around the stone block
Jacqueline says (to ClubFloyd), "ask Tyrone about cellar"
CF | in the meadow, Tyrone starts poking around very busily in the innards
CF | of the van. "People see lots o' things," he says, not looking at you.
CF | "People ought to mind their own business."
CF |
CF | "But this ghost," you tell him, not quite willing to give up, "it was
CF | like she was in pain."
CF |
CF | Tyrone sighs heavily. "And what are you tellin' me about it for? You
CF | think old Tyrone can do anything about it? That ghost, she been around
CF | here for a long, long time. I see her once in a while, on a moonlit
CF | night, comin' up between the cabins. I don't know if she's in any
CF | pain, but I think she's sad. I think when she sees folks that are
CF | alive, it reminds her of what she lost.
CF |
CF | "It's too bad you don't have nobody here that's your own age, honey.
CF | That ghost, she's about your age. If you can see her, and in broad
CF | daylight too, maybe you want to try to make friends with her. You
CF | could do worse."
CF |
CF | "But how would I do that?" you ask. "How can anybody make friends with
CF | a ghost?"
CF |
CF | "Same way as you'd make friends with anybody else, I expect. Find
CF | somethin' she cares about. I couldn't rightly tell you what that would
CF | be, but I guess there's bound to be somethin'. If she didn't care
CF | about nothin', why would she be hangin' around, you ask yourself that?"
CF |
CF | >
CF | Tyrone scratches his head. "I guess I don't know nothin' 'bout that."
CF |
CF | > Roger says, "hmm"
DavidW says, "yes, hmm"
Jacqueline says, "I guess let's give her a dead possum."
Roger says, "yer a witcher, harry"
DavidW says, "We. cannot. take. the. possum. again."
Knight_Otu says, ""Hey, that's my pet possum!""
Jacqueline says, "I know. It. makes. me. sad."
Roger says, "it was our only friend"
lkcampbell says, "stop beating a dead possum"
Jacqueline says (to lkc), "yay"
DavidW says (to ClubFloyd), "i"
CF | You are carrying a burlap sack (which contains a sequined jacket and a
CF | flashlight), the key to Cabin One, a wooden bucket, an old shovel, a
CF | pill bottle, and a little white pill. You're wearing your clothes.
CF |
CF | > DavidW says, "I don't see that Lydia would be interested in our current inventory. Jacket is unlikely but best bet so far."
lkcampbell asks, "I suppose we could try giving the ghost things?"
lkcampbell says, "yup I was thinking jacket...remote possibility"
Roger says, "she'd probably be interested in her heart if we found that lying around somewhere"
Knight_Otu asks, "But how would she wear it?"
Jacqueline laughs at Roger's comment.
DavidW asks, "Anyone got another topic for Ty or should we try to show Lydia the jacket?"
Jacqueline exclaims, "Let's kill Honey, and give her heart to Lydia!"
DavidW says, "We can also try that crushed pill idea."
MoyTW says, "Nah let's kill Beaureguard (sp?) and give his heart to her. Like, as a trophy."
lkcampbell says, "ghosts love to sashay in sequins"
DavidW says (to ClubFloyd), "s"
CF | Tyrone shrugs and goes back to work on the van.
CF |
CF | Behind the Cabins
CF | The open area behind the western row of cabins is thinly carpeted with
CF | scruffy, dusty weeds. A large, rusted incinerator stands in the middle
CF | of the open space. A scraggly tree has set down roots quite close to
CF | the leftmost of the three cabins whose rear walls form a barrier to the
CF | east.
CF |
CF | To the south is the shed at the edge of the swamp. You can go north to
CF | the area in front of the run-down shack, where the motel's dusty van is
CF | parked. The overgrown, junk-strewn garden beside the shack is to the
CF | west.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | In Front of the Boat Shed
CF | A large shed is built out over the waters of the swamp at this spot.
CF | The planks of the shed are weathered to a grayish color and the paint
CF | is peeling, but the shed looks solidly built, and there's a shiny new
CF | lock on the door.
CF |
CF | You can go southwest around the side of the shed, northeast to the area
CF | between the cabins, and north or northwest to an open area behind the
CF | western row of cabins. The door of the shed is directly to the south,
CF | and a stretch of swampy shore lies to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF | The Shore of the Swamp
CF | The brackish, oily, unpleasant waters of the swamp stretch south from
CF | here. Large trees festooned with slimy green creepers stand in the
CF | water. To the west is a shed, to the east a path along the shore. The
CF | cabins are to the north.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF | The path meanders eastward along the shore of the swamp. Shortly the
CF | shore curves away southward, and you find yourself in a broad meadow.
CF |
CF | A Meadow
CF | A few trees, tall and old but gnarled, reach up out of the long grass
CF | of this meadow like grasping bony fingers, tattered streamers of moss
CF | and vine trailing from their crooked branches. The meadow is bordered
CF | on the south by the swamp and on the north by an intimidating
CF | barbed-wire fence, and continues for some distance to the east. The
CF | path along the edge of the swamp runs westward from here.
CF |
CF | Standing in the center of the meadow is a large, rough block of black
CF | stone.
CF |
CF | A restless ghost flits here and there across the meadow.
CF |
CF | > Jacqueline says (to Moy), "Sure. And then we also get the key to the boat house"
DavidW says (to ClubFloyd), "ask lydia about jacket"
CF | The ghost shrieks wordlessly as it whirls past you.
CF |
CF | >
DavidW says (to ClubFloyd), "show jacket to lydia"
CF | (first putting the old shovel in the burlap sack to make room, then
CF | taking the sequined jacket from the burlap sack)
CF | The ghost seems not to have noticed. Its agitated flight about the
CF | meadow continues unabated.
CF |
CF | >
DavidW says (to ClubFloyd), "kiss lydia"
CF | She's too insubstantial for that.
CF |
CF | >
DavidW says (to ClubFloyd), "ask lydia about heart"
CF | The ghost only flits about the meadow, ignoring your attempt at
CF | conversation.
CF |
CF | >
DavidW says (to ClubFloyd), "show shovel to lydia"
CF | (first putting the pill bottle in the burlap sack to make room, then
CF | putting the key to Cabin One in the burlap sack to make room, then
CF | putting the little white pill in the burlap sack to make room, then
CF | putting the sequined jacket in the burlap sack to make room, then
CF | taking the old shovel from the burlap sack)
CF | The ghost exhibits no curiosity about what you're offering.
CF |
CF | >
lkcampbell says (to ClubFloyd), "ask lydia about lydia"
CF | Instead of answering, the ghost undulates sickeningly, as if
CF | underwater.
CF |
CF | > Roger says, "haha thanks game"
Jacqueline says, "Yeah"
Knight_Otu says, "My."
Jacqueline says, "That was a lot of inventory management for nothin'"
lkcampbell says, "that was a misleading paragraph, gave me false hope"
Iria says, "I hate when that happens"
Roger says, "I know the 'leaky' bucket implies we can't take water with it, but maybe we should try"
DavidW says (to ClubFloyd), "put jacket in sack"
CF | The sequined jacket is already in the burlap sack.
CF |
CF | > Knight_Otu says, "I guess we tricked the game above our inventory limit somehow."
Roger says, "either from swamp or the bathroom we have access to"
DavidW says, "I don't think we've interacted with the swamp at all."
Roger says, "it's sort of a connecting space but there might be something of interest hiding there"
DavidW asks, "Why would we want water? Just to see if we can get any?"
Roger says, "Among my ideas: washing away the ashes from the burn barrel"
lkcampbell says, "only other idea I have is throwing things at the wasp nest unless you already did that"
Roger says, "and/or throwing it at everything vaguely animate, like wasps and everyone else we don't like"
DavidW asks, "Where exactly was the burn barrel?"
Roger says, "behind one of the rows of cabins I think"
DavidW says (to ClubFloyd), "w"
CF | You follow the path westward, back to Eternal Springs.
CF |
CF | The Shore of the Swamp
CF | The brackish, oily, unpleasant waters of the swamp stretch south from
CF | here. Large trees festooned with slimy green creepers stand in the
CF | water. To the west is a shed, to the east a path along the shore. The
CF | cabins are to the north.
CF |
CF | > Knight_Otu says, "Yeah, sounds right."
DavidW says (to ClubFloyd), "fill bucket"
CF | You fill the bucket from the swamp.
CF |
CF | > Roger says, "oho"
DavidW says (to ClubFloyd), "x bucket"
CF | It's an old-fashioned, leaky-looking wooden bucket. There's water in
CF | it, and the water is dribbling from narrow gaps in the sides.
CF |
CF | >
DavidW says (to ClubFloyd), "x water"
CF | Which water do you mean, the water in the bucket, or the swamp?
CF |
CF | > MoyTW says, "Oh it's timed."
DavidW says (to ClubFloyd), "bucket"
CF | That was not one of the choices. Which did you mean, the water in the
CF | bucket, or the swamp?
CF |
CF | >
DavidW says (to ClubFloyd), "water in the bucket"
CF | The water is sloshing around in the bucket.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF | In Front of the Boat Shed
CF | A large shed is built out over the waters of the swamp at this spot.
CF | The planks of the shed are weathered to a grayish color and the paint
CF | is peeling, but the shed looks solidly built, and there's a shiny new
CF | lock on the door.
CF |
CF | You can go southwest around the side of the shed, northeast to the area
CF | between the cabins, and north or northwest to an open area behind the
CF | western row of cabins. The door of the shed is directly to the south,
CF | and a stretch of swampy shore lies to the east.
CF |
CF | > Roger says, "possibly we need the tar to fix the hole in our bucket dear liza"
DavidW says (to ClubFloyd), "x barrel"
CF | You see no barrel here.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF | Behind the Cabins
CF | The open area behind the western row of cabins is thinly carpeted with
CF | scruffy, dusty weeds. A large, rusted incinerator stands in the middle
CF | of the open space. A scraggly tree has set down roots quite close to
CF | the leftmost of the three cabins whose rear walls form a barrier to the
CF | east.
CF |
CF | To the south is the shed at the edge of the swamp. You can go north to
CF | the area in front of the run-down shack, where the motel's dusty van is
CF | parked. The overgrown, junk-strewn garden beside the shack is to the
CF | west.
CF |
CF | >
DavidW says (to ClubFloyd), "x barrel"
CF | The incinerator is the size of a large garbage can. Its rusted metal
CF | sides are pierced by large holes.
CF |
CF | > Roger says, "there it is"
DavidW says (to ClubFloyd), "look in it"
CF | The incinerator contains some ashes.
CF |
CF | >
DavidW says (to ClubFloyd), "x ashes"
CF | The ashes and charred scraps at the bottom of the incinerator are gray
CF | and unidentifiable.
CF |
CF | >
DavidW says (to ClubFloyd), "wash ashes"
CF | The word "wash" is not necessary in this story.
CF |
CF | >
DavidW says (to ClubFloyd), "pour water on ashes"
CF | The ashes are not in need of a bath.
CF |
CF | > Knight_Otu says, "Debatable."
Roger says, "good to know that syntax works"
Knight_Otu asks, "Pour water in incinerator?"
DavidW says (to ClubFloyd), "clean ashes"
CF | You wouldn't know how to clean those.
CF |
CF | >
DavidW says (to ClubFloyd), "clean barrel"
CF | You wouldn't know how to clean that.
CF |
CF | >
DavidW says (to ClubFloyd), "take ashes"
CF | Carrying around a mess of ashes would be not only difficult but
CF | pointless.
CF |
CF | >
DavidW says (to ClubFloyd), "search ashes"
CF | There's nothing unusual in the ashes.
CF |
CF | > DavidW asks, "now what?"
DavidW asks, "Talk to Tyrone more?"
Knight_Otu says (to ClubFloyd), "pour water in incinerator"
CF | That would only make a mess of wet ashes.
CF |
CF | > DavidW asks, "Or Honey?"
lkcampbell says, "throw something at the wasp nest"
Roger says, "pouring water on Honey is a fantastic idea"
MoyTW asks, "Did we stand on the bucket and use the shovel to hit the wasp's nest?"
MoyTW says, "Also pouring water on various people sounds hilarious."
DavidW says (to Moy), "no"
DavidW says (to ClubFloyd), "n"
CF | In Front of a Shack
CF | A slant-roofed, sagging shack stands here. There might have been a bit
CF | of vegetable garden beside it at one time, but all that's left now is a
CF | jumble of weeds and rusting junk. The large passenger van belonging to
CF | the resort stands in front of the shack, its hood up.
CF |
CF | Tyrone is standing hunched over the van's engine, peering down into the
CF | innards.
CF |
CF | You can go south to the open area behind the cabins, northwest along
CF | the gravel driveway, north to the back door of the main house, or
CF | northeast on a path that leads around the corner of the house. An
CF | overgrown brick walkway leads east along the side of the nearest cabin.
CF | The shack itself is to the west from this spot, and the garden beside
CF | it is to the southwest.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF | On the Lawn
CF | This lumpy, patchy stretch of lawn is the most pleasant outdoor spot at
CF | Eternal Springs, though that isn't saying much. A rusted, sagging
CF | chaise longue is provided for the comfort of anyone who would like to
CF | bask in the scorching heat of the afternoon sun. (There's precious
CF | little shade here, other than the low oblong of obscurity wedged
CF | beneath the chaise.)
CF |
CF | To the east, the lawn is bordered by a high hedge of a virulent and
CF | sickly green, whose foliage is laden with a bounty of pulpy red
CF | flowers. The arid stretch of dirt between the cabins stretches out to
CF | the south. The main house stands, crooked and bleak but stubbornly
CF | attempting a faded grandeur, to the west, a short, broad flight of
CF | board steps leading up to the long porch, which is roofed over but
CF | nonetheless gapes open on the afternoon. A tiny, weed-infested
CF | flower-bed crouches to the right of the steps.
CF |
CF | A cracked and buckled concrete walk leads away through some tall bushes
CF | to the north, and another walk, whose slabs are tossed as if by some
CF | prehistoric geological upheaval, curves out of sight to the southwest
CF | around the corner of the house.
CF |
CF | Honey Hartwell is reclining on the chaise longue, leafing through a
CF | magazine.
CF |
CF | Honey hums a little off-key tune to herself.
CF |
CF | >
DavidW says (to ClubFloyd), "pour water on honey"
CF | Honey Hartwell is not in need of a bath.
CF |
CF | Honey wiggles her toes.
CF |
CF | > Roger says, "game, boo"
DavidW says (to ClubFloyd), "w"
CF | As you put your weight on the steps, several of the boards creak
CF | loudly.
CF |
CF | On the Porch
CF | The front porch runs the length of the east side of the house. It's
CF | not screened in, though it probably ought to be, as there's a busy
CF | wasps' nest up under one corner of the roof. The floorboards are
CF | uneven, and the railing looks pretty wobbly. A long beige couch, from
CF | which the padding is escaping, is jammed against the inside wall, below
CF | a window.
CF |
CF | The screen door to the house is to the west, and a shallow flight of
CF | steps leads down to the east, to the lawn.
CF |
CF | Beauregard Phelps is sitting on the couch, gazing out placidly across
CF | the lawn. Once in a while his eyes flick toward you, as if he's
CF | watching you while pretending not to.
CF |
CF | Beauregard lazily waves away a curious wasp.
CF |
CF | >
DavidW says (to ClubFloyd), "take shovel"
CF | You are already carrying the old shovel.
CF |
CF | > lkcampbell says, "the younger brother is in need of a bath"
DavidW says (to ClubFloyd), "hit nest with shovel"
CF | Disturbing the wasps would be a really, really bad idea.
CF |
CF | "I heard your aunt's gonna get you all dolled up for the picnic. I
CF | just can't wait!"
CF |
CF | > MoyTW says, "Hit Phelps with shovel."
DavidW says (to ClubFloyd), "pour water on beauregard"
CF | Beauregard Phelps is not in need of a bath.
CF |
CF | Beauregard beams at you in a slimy, sweaty way.
CF |
CF | > Knight_Otu says, "Yeez, creep."
DavidW says (to ClubFloyd), "hit phelps with shovel"
CF | You could probably do some damage with the old shovel, but on the other
CF | hand, the consequences could hardly be good.
CF |
CF | Beauregard hitches up his suspenders.
CF |
CF | > lkcampbell says, "sweaty and slimy but not in need of a bath"
DavidW says (to ClubFloyd), "e"
CF | As you put your weight on the steps, several of the boards creak
CF | loudly.
CF |
CF | On the Lawn
CF | This lumpy, patchy stretch of lawn is the most pleasant outdoor spot at
CF | Eternal Springs, though that isn't saying much. A rusted, sagging
CF | chaise longue is provided for the comfort of anyone who would like to
CF | bask in the scorching heat of the afternoon sun. (There's precious
CF | little shade here, other than the low oblong of obscurity wedged
CF | beneath the chaise.)
CF |
CF | To the east, the lawn is bordered by a high hedge of a virulent and
CF | sickly green, whose foliage is laden with a bounty of pulpy red
CF | flowers. The arid stretch of dirt between the cabins stretches out to
CF | the south. The main house stands, crooked and bleak but stubbornly
CF | attempting a faded grandeur, to the west, a short, broad flight of
CF | board steps leading up to the long porch, which is roofed over but
CF | nonetheless gapes open on the afternoon. A tiny, weed-infested
CF | flower-bed crouches to the right of the steps.
CF |
CF | A cracked and buckled concrete walk leads away through some tall bushes
CF | to the north, and another walk, whose slabs are tossed as if by some
CF | prehistoric geological upheaval, curves out of sight to the southwest
CF | around the corner of the house.
CF |
CF | Honey Hartwell is reclining on the chaise longue, leafing through a
CF | magazine.
CF |
CF | >
DavidW says (to ClubFloyd), "x drink"
CF | You see no drink here.
CF |
CF | >
DavidW says (to ClubFloyd), "ask honey about phelps"
CF | Honey lowers her magazine and turns her big round dark glasses in your
CF | direction. "Well, hello, there."
CF |
CF | "That creepy old man?" Honey shudders. "He's been eyein' me all
CF | afternoon from up on the porch there. Don't think I haven't noticed.
CF | If it wasn't for ... oh, never mind. You wouldn't understand.
CF | Sometimes a girl has to put her career first, that's all."
CF |
CF | >
DavidW says (to ClubFloyd), "ask honey about boys"
CF | When you describe the oafish behavior of the farm boys, Honey throws
CF | back her head and laughs. "They sound like fun," she declares.
CF |
CF | >
DavidW says (to ClubFloyd), "ask honey about dog"
CF | You tell Honey how the dog ran off when you told him about the rabbits.
CF | She laughs. "Guess he's smarter than he looks, then," she says. "But
CF | I'll bet he never caught a rabbit, and he ain't no friend of mine. You
CF | know that song?"
CF |
CF | Honey tugs at a strap on her top.
CF |
CF | > MoyTW says, "Honey pls."
Roger says, "also as in-game time progresses we should probably occasionally check back in on Computer Guy Cabin and Napping Person Cabin, whichever #'s those are"
DavidW says (to ClubFloyd), "ask honey about tyrone"
CF | You mention that Tyrone has been working on the van all afternoon.
CF | Shouldn't he be finishing up before long? "That old clunker?" Honey
CF | replies. "You ask me, it's a wonder it runs at all. I wouldn't be
CF | surprised if he's workin' on it 'til midnight. Now, my most recent
CF | boyfriend, he had a red convertible Porsche. But he had some bad
CF | habits too. I had to dump him."
CF |
CF | Honey adjusts the angle of her straw hat microscopically.
CF |
CF | > Roger says, "save first, but maybe ask her about the pills and/or show her the bottle"
lkcampbell says, "have we dug up anything with the shovel yet? Besides a dead possum? Maybe try digging in various places"
Roger says, "I'm not quite ready for brute-force lawnmowering quite yet"
DavidW says (to lkcampbell), "Digging everywhere is a sign of desperation."
Knight_Otu says, "We specifically dug up no treasure in the flower bed."
DavidW says (to ClubFloyd), "time"
CF | You aren't wearing a wristwatch. Usually you'd keep track of time by
CF | glancing at your cell phone, but you seem to have misplaced that today.
CF | At a guess, it's about 3:00.
CF |
CF | > DavidW says, "I'll go peek at computer guy from the tree, I guess."
DavidW says (to ClubFloyd), "sw"
CF | As you walk away, Honey goes back to reading (if that's the right word)
CF | her magazine.
CF |
CF | In Front of a Shack
CF | A slant-roofed, sagging shack stands here. There might have been a bit
CF | of vegetable garden beside it at one time, but all that's left now is a
CF | jumble of weeds and rusting junk. The large passenger van belonging to
CF | the resort stands in front of the shack, its hood up.
CF |
CF | Tyrone is standing hunched over the van's engine, peering down into the
CF | innards.
CF |
CF | You can go south to the open area behind the cabins, northwest along
CF | the gravel driveway, north to the back door of the main house, or
CF | northeast on a path that leads around the corner of the house. An
CF | overgrown brick walkway leads east along the side of the nearest cabin.
CF | The shack itself is to the west from this spot, and the garden beside
CF | it is to the southwest.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | Behind the Cabins
CF | The open area behind the western row of cabins is thinly carpeted with
CF | scruffy, dusty weeds. A large, rusted incinerator stands in the middle
CF | of the open space. A scraggly tree has set down roots quite close to
CF | the leftmost of the three cabins whose rear walls form a barrier to the
CF | east.
CF |
CF | To the south is the shed at the edge of the swamp. You can go north to
CF | the area in front of the run-down shack, where the motel's dusty van is
CF | parked. The overgrown, junk-strewn garden beside the shack is to the
CF | west.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF | Up a Tree
CF | From this perch in the midst of the scraggly tree, you can't see much.
CF | The area behind the cabins is obscured by foliage. However, you're
CF | quite close to the rear wall of Cabin Four, and have a close view of
CF | the cabin's bathroom window, which is open.
CF |
CF | >
DavidW says (to ClubFloyd), "x window"
CF | The bathroom window is less than three feet square. It's standing wide
CF | open, and there's no screen. Looking through the window, you can see
CF | the interior of the bathroom in Cabin Four.
CF |
CF | > Jacqueline says, "I had completely forgotten about computer guy until it was brought up just now."
DavidW says (to ClubFloyd), "e"
CF | Peering cautiously in the window, you can see straight out through the
CF | door of the bathroom and into the cabin, proper. A man is sitting on
CF | the bed, hunched over and frowning in concentration as he types on the
CF | keyboard of a small laptop computer. If you try to climb in the
CF | window, he's bound to spot you in an instant.
CF |
CF | > Jacqueline says, "Do it. Climb on the window."
MoyTW says, "...let's climb in the window! Maybe save first though."
DavidW says (to ClubFloyd), "climb in window"
CF | Peering cautiously in the window, you can see straight out through the
CF | door of the bathroom and into the cabin, proper. A man is sitting on
CF | the bed, hunched over and frowning in concentration as he types on the
CF | keyboard of a small laptop computer. If you try to climb in the
CF | window, he's bound to spot you in an instant.
CF |
CF | > Jacqueline says, "oh"
DavidW says, "Same response."
Jacqueline says, "meh"
DavidW says, "But it seems to be a valid room connection."
DavidW says, "We could talk to the reverend more too, I suppose."
DavidW says (to ClubFloyd), "d"
CF | Behind the Cabins
CF | The open area behind the western row of cabins is thinly carpeted with
CF | scruffy, dusty weeds. A large, rusted incinerator stands in the middle
CF | of the open space. A scraggly tree has set down roots quite close to
CF | the leftmost of the three cabins whose rear walls form a barrier to the
CF | east.
CF |
CF | To the south is the shed at the edge of the swamp. You can go north to
CF | the area in front of the run-down shack, where the motel's dusty van is
CF | parked. The overgrown, junk-strewn garden beside the shack is to the
CF | west.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | In Front of the Boat Shed
CF | A large shed is built out over the waters of the swamp at this spot.
CF | The planks of the shed are weathered to a grayish color and the paint
CF | is peeling, but the shed looks solidly built, and there's a shiny new
CF | lock on the door.
CF |
CF | You can go southwest around the side of the shed, northeast to the area
CF | between the cabins, and north or northwest to an open area behind the
CF | western row of cabins. The door of the shed is directly to the south,
CF | and a stretch of swampy shore lies to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF | The Shore of the Swamp
CF | The brackish, oily, unpleasant waters of the swamp stretch south from
CF | here. Large trees festooned with slimy green creepers stand in the
CF | water. To the west is a shed, to the east a path along the shore. The
CF | cabins are to the north.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF | The South End of the Croquet Court
CF | Two rows of small, dilapidated cabins, three on each side, stand to the
CF | east and west of this stretch of bare dirt. Several croquet hoops are
CF | stuck crookedly into the ground at odd spots.
CF |
CF | You're standing between Cabin Six (to the west) and Cabin Three (to the
CF | east). The croquet court continues north from here. To the south, a
CF | little slope ends at the watery edge of a swamp, and a path to the
CF | southwest leads toward a good-sized shed that stands at the edge of the
CF | water.
CF |
CF | > Knight_Otu says, "I suppose. We haven't talked to him since the start."
DavidW says (to ClubFloyd), "n"
CF | The Middle of the Croquet Court
CF | Two rows of small, dilapidated cabins, three on each side, stand to the
CF | east and west of this stretch of bare dirt. Several croquet hoops are
CF | stuck crookedly into the ground at odd spots, suggesting that at one
CF | time the open area might have been used as a croquet court.
CF |
CF | You're standing between Cabin Five (to the west) and Cabin Two (to the
CF | east). The croquet court continues north and south from here. Further
CF | to the north you can see a dusty stretch of lawn beside the house, and
CF | some distance to the south are the brackish, unhealthy-looking waters
CF | of a swamp.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF | (first opening the door of Cabin Two)
CF | Reverend Gillespie appears at the door of Cabin Two and looks down at
CF | you. "Yes? I'm really very busy just now, but if it's important...."
CF |
CF | >
DavidW says (to ClubFloyd), "ask reverend about phelps"
CF | "Ah, yes - our gracious host. A diamond in the rough," the reverend
CF | declares. "He does seem uncouth, but I'm sure there's hope for his
CF | eternal salvation."
CF |
CF | > MoyTW says, "ask'm 'bout Lydia"
DavidW says (to ClubFloyd), "ask him about lydia"
CF | You tell the Reverend that you personally believe there's some sort of
CF | life after death, because you've seen a ghost. You're half hoping
CF | he'll ask where, but the topic doesn't seem to interest him. "The ways
CF | of the Lord are mysterious," he says vaguely.
CF |
CF | >
DavidW says (to ClubFloyd), "ask him about tyrone"
CF | "A plain-spoken, hard-workin' man," Gillespie says. "I wouldn't say a
CF | word against him. Though he is a little ... unfriendly, don't you
CF | think?"
CF |
CF | > DavidW says, "no, Tyrone's been the nicest person here."
MoyTW says, "He's the ONLY friendly person."
DavidW says (to ClubFloyd), "ask him about honey"
CF | "The young lady from Nashville, yes. Very attractive. A trifle ...
CF | obvious, don't you think? But it's not my place to judge."
CF |
CF | >
DavidW says (to ClubFloyd), "ask him about cabin 4"
CF | "You're quite the little chatterbox, aren't you?"
CF |
CF | >
DavidW says (to ClubFloyd), "ask him about dog"
CF | "The dog?" Gillespie looks a little askance. "He seemed quite
CF | ill-tempered to me. I'm plannin' to keep my distance. He seemed
CF | partial to the hired man, though. If you want to know more about him,
CF | I expect you ought to ask - what's his name, now? - Tyrone."
CF |
CF | >
DavidW says (to ClubFloyd), "ask him about bye bayou"
CF | Gillespie smiles a meaningless smile. "My, but it's hot this
CF | afternoon."
CF |
CF | >
DavidW says (to ClubFloyd), "ask him about boys"
CF | "You're quite the little chatterbox, aren't you?"
CF |
CF | >
DavidW says (to ClubFloyd), "tell him about boys"
CF | Gillespie looks bored. "Very interesting, I'm sure, but I don't
CF | imagine it concerns me."
CF |
CF | >
Iria goes home. Roger says, "shouldn't a preacher be an expert on vice"
DavidW says (to ClubFloyd), "ask him about vice"
CF | Gillespie smiles a meaningless smile. "My, but it's hot this
CF | afternoon."
CF |
CF | >
DavidW says (to ClubFloyd), "ask him about bible"
CF | "Ah, the Holy Scripture," the reverend intones. "I read it daily.
CF | It's often a source of great comfort when I am sore afflicted."
CF |
CF | Feeling a little feisty, you ask the reverend if he'd be so good as to
CF | read a verse to you right now. "Yes, of course," he says instantly ...
CF | but then his face contorts with a swift and startling variety of
CF | expressions. His eyes dart around as if he's wondering whether anyone
CF | is there to overhear. "Well, perhaps not right now," he says, drawing
CF | the words out hesitantly. "Perhaps later. Yes."
CF |
CF | > DavidW says, "Not a reverend at all, I guess."
Knight_Otu says, "Well, huh."
Knight_Otu says, "Or afraid he'll be struck down for his sins."
DavidW asks, "Any other topics for this guy?"
Roger says, "I don't think so"
DavidW says (to ClubFloyd), "bye"
CF | Nothing obvious happens.
CF |
CF | > Knight_Otu says, "Can't think of any."
DavidW says (to ClubFloyd), "say bye"
CF | Nothing obvious happens.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF | The North End of the Croquet Court
CF | Two rows of small, dilapidated cabins, three on each side, stand to the
CF | east and west of this stretch of bare dirt. Several croquet hoops are
CF | stuck crookedly into the ground at odd spots.
CF |
CF | You're standing between Cabin Four (to the west) and Cabin One (to the
CF | east). The croquet court continues south from here, the land sloping
CF | gently downward toward the swamp - almost as if the cabins are gently
CF | sliding into the swamp or marching, with a ponderous but imperceptible
CF | tread, toward it. To the north is a broad stretch of dusty lawn, and
CF | beside it to the west a large and rather ramshackle two-story house.
CF | An overgrown and uneven brick walkway leads off to the northwest,
CF | around the corner of Cabin Four.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF | On the Lawn
CF | This lumpy, patchy stretch of lawn is the most pleasant outdoor spot at
CF | Eternal Springs, though that isn't saying much. A rusted, sagging
CF | chaise longue is provided for the comfort of anyone who would like to
CF | bask in the scorching heat of the afternoon sun. (There's precious
CF | little shade here, other than the low oblong of obscurity wedged
CF | beneath the chaise.)
CF |
CF | To the east, the lawn is bordered by a high hedge of a virulent and
CF | sickly green, whose foliage is laden with a bounty of pulpy red
CF | flowers. The arid stretch of dirt between the cabins stretches out to
CF | the south. The main house stands, crooked and bleak but stubbornly
CF | attempting a faded grandeur, to the west, a short, broad flight of
CF | board steps leading up to the long porch, which is roofed over but
CF | nonetheless gapes open on the afternoon. A tiny, weed-infested
CF | flower-bed crouches to the right of the steps.
CF |
CF | A cracked and buckled concrete walk leads away through some tall bushes
CF | to the north, and another walk, whose slabs are tossed as if by some
CF | prehistoric geological upheaval, curves out of sight to the southwest
CF | around the corner of the house.
CF |
CF | Honey Hartwell is reclining on the chaise longue, leafing through a
CF | magazine.
CF |
CF | Honey stretches languidly.
CF |
CF | > Roger says, "oh maybe we could try washing that big altar stone? That feels vaguely like something that might work"
DavidW says (to ClubFloyd), "ask honey about reverend"
CF | Honey lowers her magazine and turns her big round dark glasses in your
CF | direction. "Well, hello, there."
CF |
CF | Honey nods. "That preacher fella? I saw him when he checked in. He
CF | looks very distinguished, don't you think?"
CF |
CF | >
DavidW says (to ClubFloyd), "ask honey about magazine"
CF | Honey leafs through the magazine. Either she didn't hear you, or she's
CF | pretending she didn't.
CF |
CF | Honey adjusts the angle of her straw hat microscopically.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF | As you walk away, Honey goes back to reading (if that's the right word)
CF | her magazine.
CF |
CF | In Front of a Shack
CF | A slant-roofed, sagging shack stands here. There might have been a bit
CF | of vegetable garden beside it at one time, but all that's left now is a
CF | jumble of weeds and rusting junk. The large passenger van belonging to
CF | the resort stands in front of the shack, its hood up.
CF |
CF | Tyrone is standing hunched over the van's engine, peering down into the
CF | innards.
CF |
CF | You can go south to the open area behind the cabins, northwest along
CF | the gravel driveway, north to the back door of the main house, or
CF | northeast on a path that leads around the corner of the house. An
CF | overgrown brick walkway leads east along the side of the nearest cabin.
CF | The shack itself is to the west from this spot, and the garden beside
CF | it is to the southwest.
CF |
CF | >
DavidW says (to ClubFloyd), "ask tyrone about engine"
CF | "Hello, Tyrone," you say.
CF |
CF | "Hello again," he says. "How you gettin' along, now?"
CF |
CF | "I really ought to get back and work some more on that van," Tyrone
CF | says apologetically. "I love talkin' with you, an' that's the truth,
CF | but I don' want Mr. Beauregard gettin' mad at me, now, do I?"
CF |
CF | >
DavidW says (to ClubFloyd), "ask tyrone about reverend"
CF | Tyrone snorts quietly. "The preacher? Awful full of hisself, I'd say.
CF | I wouldn't trust him to shine my shoes, and that's the truth."
CF |
CF | >
DavidW says (to ClubFloyd), "ask tyrone about crowbar"
CF | Tyrone scratches his head. "I guess I don't know nothin' 'bout that."
CF |
CF | >
DavidW says (to ClubFloyd), "ask tyrone about boys"
CF | When you mention the farm boys you ran into down the road, Tyrone
CF | snorts with quiet contempt. "They's good for nothin'. Good for
CF | nothin', but always up to somethin'. Best you steer clear of 'em, if
CF | you know what's good for you."
CF |
CF | > Knight_Otu says, "Maybe tell Tyrone about the dog, he'll go chasing it, and we can check out his shack? Not sure if that'd be useful though."
DavidW says (to ClubFloyd), "tell tyrone about dog"
CF | Tyrone looks disgusted. "Ole Bailey's a nuisance, is what he is.
CF | That's the dog's name, Bailey. Let him run loose, he'd chase rabbits
CF | all day long. Them rabbits always get him all het up. He's too slow
CF | an' stupid to catch nothin', though. Not unless it's already dead."
CF | Tyrone chuckles gently at his own joke.
CF |
CF | > Roger says, "not a bad idea"
Knight_Otu says, "Except no chasing ensues. :/"
DavidW says (to ClubFloyd), "x engine"
CF | You see no engine here.
CF |
CF | > MoyTW says, "F"
Roger says, "I like that he might know something about Bye Bayou"
DavidW says (to ClubFloyd), "ask tyrone about sign"
CF | Tyrone spreads his hands. "You got me."
CF |
CF | >
DavidW says (to ClubFloyd), "ask tyrone about bye bayou"
CF | Tyrone grins and shakes his head. "You're just full o' questions,
CF | ain't you?"
CF |
CF | > Roger says, "well alrighty then"
Jacqueline says, "I know y'all think this is 'later game' but I'm keen on getting that key."
Roger says, "/any/ of the many many keys we need, reallyt"
DavidW asks, "So makeout session with Phelps, then?"
Knight_Otu says, "Ew."
Jacqueline says (to DW), "Yeah"
DavidW says (to ClubFloyd), "ne"
CF | Tyrone shrugs and goes back to work on the van.
CF |
CF | On the Lawn
CF | This lumpy, patchy stretch of lawn is the most pleasant outdoor spot at
CF | Eternal Springs, though that isn't saying much. A rusted, sagging
CF | chaise longue is provided for the comfort of anyone who would like to
CF | bask in the scorching heat of the afternoon sun. (There's precious
CF | little shade here, other than the low oblong of obscurity wedged
CF | beneath the chaise.)
CF |
CF | To the east, the lawn is bordered by a high hedge of a virulent and
CF | sickly green, whose foliage is laden with a bounty of pulpy red
CF | flowers. The arid stretch of dirt between the cabins stretches out to
CF | the south. The main house stands, crooked and bleak but stubbornly
CF | attempting a faded grandeur, to the west, a short, broad flight of
CF | board steps leading up to the long porch, which is roofed over but
CF | nonetheless gapes open on the afternoon. A tiny, weed-infested
CF | flower-bed crouches to the right of the steps.
CF |
CF | A cracked and buckled concrete walk leads away through some tall bushes
CF | to the north, and another walk, whose slabs are tossed as if by some
CF | prehistoric geological upheaval, curves out of sight to the southwest
CF | around the corner of the house.
CF |
CF | Honey Hartwell is reclining on the chaise longue, leafing through a
CF | magazine.
CF |
CF | Honey adjusts the angle of her straw hat microscopically.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF | As you put your weight on the steps, several of the boards creak
CF | loudly.
CF |
CF | On the Porch
CF | The front porch runs the length of the east side of the house. It's
CF | not screened in, though it probably ought to be, as there's a busy
CF | wasps' nest up under one corner of the roof. The floorboards are
CF | uneven, and the railing looks pretty wobbly. A long beige couch, from
CF | which the padding is escaping, is jammed against the inside wall, below
CF | a window.
CF |
CF | The screen door to the house is to the west, and a shallow flight of
CF | steps leads down to the east, to the lawn.
CF |
CF | Beauregard Phelps is sitting on the couch, gazing out placidly across
CF | the lawn. Once in a while his eyes flick toward you, as if he's
CF | watching you while pretending not to.
CF |
CF | Beauregard lazily waves away a curious wasp.
CF |
CF | > Jacqueline says, "I tried, but it didn't pull us down next to him again."
DavidW says (to ClubFloyd), "sit on couch"
CF | You're not eager to get that close to Beauregard Phelps.
CF |
CF | "I heard your aunt's gonna get you all dolled up for the picnic. I
CF | just can't wait!"
CF |
CF | > Jacqueline says, "huh"
DavidW says (to ClubFloyd), "kiss phelps"
CF | The danger is, he might like it.
CF |
CF | Beauregard beams at you in a slimy, sweaty way.
CF |
CF | >
DavidW says (to ClubFloyd), "search phelps"
CF | (first trying to go over to Beauregard Phelps)
CF | Beauregard Phelps is too far away.
CF |
CF | > Roger says, "maybe we could steathily pour water on the couch, leading him to autodepantsify"
Jacqueline says, "I guess we'll just have to kill him first."
DavidW says (to ClubFloyd), "pour water on couch"
CF | The couch is not in need of a bath.
CF |
CF | Beauregard smacks his lips. "That young lady from Nashville, now -
CF | she's quite somethin', ain't she?"
CF |
CF | >
DavidW says (to ClubFloyd), "x couch"
CF | The old couch was upholstered in nubbly beige cloth a very long time
CF | ago. Woolly white stuffing is coming out through various rips and
CF | holes, and the cloth itself is badly stained, as if animals are in the
CF | habit of sleeping on it.
CF |
CF | Beauregard Phelps is sitting on the couch.
CF |
CF | Beauregard belches, and doesn't apologize.
CF |
CF | >
DavidW says (to ClubFloyd), "search couch"
CF | There's no practical way to search the couch while Beauregard Phelps is
CF | sitting on it.
CF |
CF | Beauregard points at where Honey is sunbathing on the lawn. "Quite a
CF | little heifer, ain't she? Course, you wouldn't know."
CF |
CF | >
DavidW says (to ClubFloyd), "x pants"
CF | Phelps's trousers provide plenty of fabric to cover the lower part of
CF | his considerable bulk. They're khaki-colored and held up by
CF | suspenders. The pockets are sagging open, possibly because of the
CF | relaxed way he's half-reclining on the couch.
CF |
CF | Beauregard hitches up his suspenders.
CF |
CF | > Jacqueline says, "I unfortunately just read 'the old couch' as 'the old cooch.' I blame Jim Aiken."
DavidW says (to ClubFloyd), "x pocckets"
CF | The word "pocckets" is not necessary in this story.
CF |
CF | >
DavidW says (to ClubFloyd), "x pockets"
CF | Phelps's trousers provide plenty of fabric to cover the lower part of
CF | his considerable bulk. They're khaki-colored and held up by
CF | suspenders. The pockets are sagging open, possibly because of the
CF | relaxed way he's half-reclining on the couch.
CF |
CF | "Wish I had me a seegar," Beauregard says wistfully. "Summer
CF | afternoons just ain't the same since I gave up them seegars."
CF |
CF | > Roger says, "maybe tell him about pills? It might put a twinkle in his eye"
DavidW says (to ClubFloyd), "search pockets"
CF | Sticking your hands in his pants pockets while he's wearing the pants
CF | is not something you could ever bring yourself to do.
CF |
CF | "I heard your aunt's gonna get you all dolled up for the picnic. I
CF | just can't wait!"
CF |
CF | > MoyTW asks, "Oh did we ever ask Tyrone about cigars?"
Jacqueline says, "We did"
DavidW says, "yes"
Jacqueline says, "No resposne."
Jacqueline says, "No response, either."
DavidW says (to ClubFloyd), "ask phelps about cigars"
CF | Having been taught good manners, you can't quite bring yourself to
CF | ignore Phelps, so you nod to him and mumble a hello.
CF |
CF | He smiles at you and nods heavily. "You enjoyin' our balmy Southern
CF | weather, darlin'?"
CF |
CF | Beauregard stifles a yawn. "Gettin' time for my afternoon nap, but I'm
CF | just too keyed up this afternoon to sleep."
CF |
CF | > MoyTW asks, "...did we ask Phelps about cigars?"
MoyTW asks, "...afternoon...nap?"
Roger says, "okay he's not all bad"
DavidW says (to ClubFloyd), "give pill to phelps"
CF | (first taking the little white pill from the burlap sack)
CF | You consider showing Beauregard the sleeping pill, but two thoughts
CF | dissuade you. First, you don't want him to know you're stealing things
CF | from the other guests' cabins, and second, he might take the pill away
CF | from you before you find a use for it.
CF |
CF | Beauregard lazily waves away a curious wasp.
CF |
CF | > Knight_Otu says, "We can't exactly drug a cigar with sleeping pills, but it almost sounds like the game wants us to."
DavidW asks, "No obvious coffee mug, is there?"
DavidW says (to ClubFloyd), "ask phelps about nap"
CF | "You're just a regular little chatterbox, ain'tcha?"
CF |
CF | > Roger says, "I don't think so, although if there is it's probably with Computer Guy"
Roger says, "I misremembered Honey drinking something, alas"
DavidW says (to ClubFloyd), "sing"
CF | The word "sing" is not necessary in this story.
CF |
CF | > DavidW says, "No lullabies from us."
Roger says, "another idea: Tyrone might or should have opinions about this crappy squeaky porch and the dangerous railings, being the handyperson and all"
DavidW says, "hm"
DavidW says (to ClubFloyd), "ask phelps about porch"
CF | "This useta all be prime farm land, once," Beauregard says, waving his
CF | arm. "We grew us a fine crop o' leaf. Was you sayin' somethin'?"
CF |
CF | >
DavidW says (to ClubFloyd), "ask him about tobacco"
CF | Beauregard shows his teeth in a grimace that he probably thinks is a
CF | smile. "You're gonna look so cute in that white dress!"
CF |
CF | Beauregard belches, and doesn't apologize.
CF |
CF | >
DavidW says (to ClubFloyd), "ask him about seegar"
CF | "I hope I git up to see New York sometime," Beauregard says
CF | irrelevantly.
CF |
CF | "Wish I had me a seegar," Beauregard says wistfully. "Summer
CF | afternoons just ain't the same since I gave up them seegars."
CF |
CF | > Knight_Otu says, ">Kill Beauregard with fire"
Jacqueline says, "yeah"
DavidW says (to ClubFloyd), "ask him about railing"
CF | Beauregard beams benignly at you. "You are just the cutest little
CF | thang. I can't get over it."
CF |
CF | Beauregard hitches up his suspenders.
CF |
CF | >
DavidW says (to ClubFloyd), "x suspenders"
CF | Phelps's trousers provide plenty of fabric to cover the lower part of
CF | his considerable bulk. They're khaki-colored and held up by
CF | suspenders. The pockets are sagging open, possibly because of the
CF | relaxed way he's half-reclining on the couch.
CF |
CF | Beauregard points at where Honey is sunbathing on the lawn. "Quite a
CF | little heifer, ain't she? Course, you wouldn't know."
CF |
CF | >
DavidW says (to ClubFloyd), "look in pockets"
CF | Sticking your hands in his pants pockets while he's wearing the pants
CF | is not something you could ever bring yourself to do.
CF |
CF | Beauregard lazily waves away a curious wasp.
CF |
CF | >
DavidW says (to ClubFloyd), "ask him about wasps"
CF | "You worried about them wasps, sweet pea? They won't bother you none."
CF |
CF | Beauregard beams at you in a slimy, sweaty way.
CF |
CF | > MoyTW asks, "Pour water...on wasps?"
DavidW says (to ClubFloyd), "pour water on wasps"
CF | The wasp nest is not in need of a bath.
CF |
CF | "I heard your aunt's gonna get you all dolled up for the picnic. I
CF | just can't wait!"
CF |
CF | > Roger says, "we could risk asking him about the workbench or vise or trapdoor or steamer trunk"
MoyTW asks, "Is there a room we've visible not visited?"
DavidW says, "I think we've visited everywhere we can without more keys or cooperative people."
DavidW says (to ClubFloyd), "ask him about vise"
CF | Beauregard pulls his gaze back from the lawn. "Was you sayin'
CF | somethin', sweet pea?"
CF |
CF | Beauregard smacks his lips. "That young lady from Nashville, now -
CF | she's quite somethin', ain't she?"
CF |
CF | > Knight_Otu says, "Or lured away people, for that matter."
Roger says, "maybe ask him about his boat and/or boathouse too"
DavidW says (to ClubFloyd), "ask him about boathouse"
CF | "I hope I git up to see New York sometime," Beauregard says
CF | irrelevantly.
CF |
CF | Beauregard lazily waves away a curious wasp.
CF |
CF | >
DavidW says (to ClubFloyd), "ask him about new york"
CF | Beauregard shows his teeth in a grimace that he probably thinks is a
CF | smile. "You're gonna look so cute in that white dress!"
CF |
CF | >
DavidW says (to ClubFloyd), "ask him about boat"
CF | Beauregard stifles a yawn. "Gettin' time for my afternoon nap, but I'm
CF | just too keyed up this afternoon to sleep."
CF |
CF | Beauregard beams at you in a slimy, sweaty way.
CF |
CF | > Roger says, "well I'm feeling out of clever ideas"
Knight_Otu says, "I don't think the guy is listening."
DavidW says (to ClubFloyd), "ask him about key"
CF | "You lose your cabin key?" Phelps says, his voice oozing fake sympathy.
CF | "Well, I don't expect your aunt will have locked the door. You can
CF | come and go pretty much wherever you want around here, exceptin' only
CF | Tyrone's shack and a few places like that. Ole Tyrone, he don't much
CF | cotton to havin' strangers pokin' around in his things."
CF |
CF | "Wish I had me a seegar," Beauregard says wistfully. "Summer
CF | afternoons just ain't the same since I gave up them seegars."
CF |
CF | > Knight_Otu says, "And of course once I say it, he listens for once."
Jacqueline says, "heh"
DavidW says, "I'm running out of ideas as well."
DavidW asks, "Shall we see if the vise can crush a sleeping pill?"
Roger says, "sure, worth a whirl"
Knight_Otu says, "I guess."
DavidW says (to ClubFloyd), "e"
CF | Phelps turns away from you, scratches himself, and goes back to gazing
CF | out across the lawn.
CF |
CF | As you put your weight on the steps, several of the boards creak
CF | loudly.
CF |
CF | On the Lawn
CF | This lumpy, patchy stretch of lawn is the most pleasant outdoor spot at
CF | Eternal Springs, though that isn't saying much. A rusted, sagging
CF | chaise longue is provided for the comfort of anyone who would like to
CF | bask in the scorching heat of the afternoon sun. (There's precious
CF | little shade here, other than the low oblong of obscurity wedged
CF | beneath the chaise.)
CF |
CF | To the east, the lawn is bordered by a high hedge of a virulent and
CF | sickly green, whose foliage is laden with a bounty of pulpy red
CF | flowers. The arid stretch of dirt between the cabins stretches out to
CF | the south. The main house stands, crooked and bleak but stubbornly
CF | attempting a faded grandeur, to the west, a short, broad flight of
CF | board steps leading up to the long porch, which is roofed over but
CF | nonetheless gapes open on the afternoon. A tiny, weed-infested
CF | flower-bed crouches to the right of the steps.
CF |
CF | A cracked and buckled concrete walk leads away through some tall bushes
CF | to the north, and another walk, whose slabs are tossed as if by some
CF | prehistoric geological upheaval, curves out of sight to the southwest
CF | around the corner of the house.
CF |
CF | Honey Hartwell is reclining on the chaise longue, leafing through a
CF | magazine.
CF |
CF | Honey inspects her perfectly manicured bright pink nails.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF | In Front of a Shack
CF | A slant-roofed, sagging shack stands here. There might have been a bit
CF | of vegetable garden beside it at one time, but all that's left now is a
CF | jumble of weeds and rusting junk. The large passenger van belonging to
CF | the resort stands in front of the shack, its hood up.
CF |
CF | Tyrone is standing hunched over the van's engine, peering down into the
CF | innards.
CF |
CF | You can go south to the open area behind the cabins, northwest along
CF | the gravel driveway, north to the back door of the main house, or
CF | northeast on a path that leads around the corner of the house. An
CF | overgrown brick walkway leads east along the side of the nearest cabin.
CF | The shack itself is to the west from this spot, and the garden beside
CF | it is to the southwest.
CF |
CF | >
DavidW says (to ClubFloyd), "nw"
CF | Gravel Driveway
CF | The gravel driveway runs behind the big house, which looms over you to
CF | the east. At the north end the driveway passes through a high hedge,
CF | and at the south it opens out into an area in front of a shack, where a
CF | dusty van is parked. A pair of low doors angles out from the
CF | foundation of the house at this spot.
CF |
CF | You see a dead possum here.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF | Cellar
CF | The cellar is low-ceilinged and grimy, with an irregular concrete floor
CF | and cobwebs that droop from the exposed rafters. The vague light comes
CF | from a couple of tiny windows and the door to the driveway. Along an
CF | inner wall is a workbench. The door to the driveway is to the west, a
CF | doorway opens eastward on absolute darkness, and a staircase against
CF | the north wall leads upward.
CF |
CF | >
DavidW says (to ClubFloyd), "put pill in vise"
CF | Done.
CF |
CF | > Roger says, "we haven't spent much time out around the altar lately; might be worth poking around"
DavidW says (to ClubFloyd), "close vise"
CF | Crushing the little white pill in the vise would only be pointless
CF | vandalism.
CF |
CF | > MoyTW asks, "Ok I feel dumb but did we try going up from here?"
DavidW says (to ClubFloyd), "put pill in bottle"
CF | (first taking the little white pill)
CF | Done.
CF |
CF | > Knight_Otu says, "We did, locked door."
DavidW says, "yes"
DavidW says (to ClubFloyd), "u"
CF | The Top of the Stairs
CF | This flimsy wooden platform overlooks the cellar. Stairs lead downward
CF | to the west, and there's a door to the east.
CF |
CF | > lkcampbell says, "pry door with shovel"
DavidW says (to ClubFloyd), "e"
CF | (first trying to open the door)
CF | The door seems to be locked.
CF |
CF | >
DavidW says (to ClubFloyd), "pry door with shovel"
CF | The door is not something you can pry.
CF |
CF | > lkcampbell asks, "does the tunnel area off of the cellar have concrete floors too?"
Knight_Otu says, "There was a suggestion to try and clean the altar, I think."
Roger says, "among other random ideas: push over tar barrel, roll it to narsty boys"
Knight_Otu says, "I think the tunnel specifically was dirt floor."
DavidW asks, "altar...?"
Roger says, "yeah the overgrown rock thingy"
Knight_Otu says, "In the meadow, the stone block."
lkcampbell says, "if so we could try digging in the tunnel"
Roger says, "in or near haunted field"
DavidW says (to ClubFloyd), "d"
CF | Cellar
CF | The cellar is low-ceilinged and grimy, with an irregular concrete floor
CF | and cobwebs that droop from the exposed rafters. The vague light comes
CF | from a couple of tiny windows and the door to the driveway. Along an
CF | inner wall is a workbench. The door to the driveway is to the west, a
CF | doorway opens eastward on absolute darkness, and a staircase against
CF | the north wall leads upward.
CF |
CF | > Roger says, "minecraft isn't the answer to this one"
DavidW says (to ClubFloyd), "turn on flashlight"
CF | You flip the switch, and the flashlight emits a feeble glow.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF | Deeper in the Cellar
CF | This side of the cellar is cluttered with large, dusty, cobwebbed
CF | objects, which are draped with soiled drop cloths. Most likely it's
CF | old furniture, but in the fitful light the clutter is deeply shadowed
CF | and rather ominous-looking. A large shipping trunk squats prominently
CF | at the front of the jumble of clutter. Though it's difficult to make
CF | out in the pervading gloom, there appears to be an even darker patch in
CF | the south wall, possibly the opening of a tunnel. The door to the
CF | better lit side of the cellar is to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | In a Low Tunnel
CF | This low, earthy-smelling tunnel is no more than four feet high. The
CF | dirt floor is uneven, and the ceiling seems to be held up by a few
CF | crooked, widely spaced beams. The tunnel runs from north to south.
CF |
CF | >
DavidW says (to ClubFloyd), "take shovel"
CF | You are already carrying the old shovel.
CF |
CF | >
DavidW says (to ClubFloyd), "dig dirt"
CF | You glance at the dirt and instantly dismiss it as unimportant.
CF |
CF | >
DavidW says (to ClubFloyd), "dig floor"
CF | (with the old shovel)
CF | You have no reason to dig in that.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | Below the Trapdoor
CF | This earth-walled chamber is so low you can't stand up straight.
CF | There's a square trapdoor in the ceiling; it's closed. A dark tunnel
CF | extends away to the north.
CF |
CF | >
DavidW says (to ClubFloyd), "dig floor"
CF | (with the old shovel)
CF | You have no reason to dig in that.
CF |
CF | >
DavidW says (to ClubFloyd), "restore"
CF | Please select the saved position file to restore > lkcampbell says, "this is a tough game"
DavidW says (to ClubFloyd), "cf10"
CF | Restored.
CF |
CF | Cellar
CF | The cellar is low-ceilinged and grimy, with an irregular concrete floor
CF | and cobwebs that droop from the exposed rafters. The vague light comes
CF | from a couple of tiny windows and the door to the driveway. Along an
CF | inner wall is a workbench. The door to the driveway is to the west, a
CF | doorway opens eastward on absolute darkness, and a staircase against
CF | the north wall leads upward.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF | Gravel Driveway
CF | The gravel driveway runs behind the big house, which looms over you to
CF | the east. At the north end the driveway passes through a high hedge,
CF | and at the south it opens out into an area in front of a shack, where a
CF | dusty van is parked. A pair of low doors angles out from the
CF | foundation of the house at this spot.
CF |
CF | You see a dead possum here.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | In Front of a Shack
CF | A slant-roofed, sagging shack stands here. There might have been a bit
CF | of vegetable garden beside it at one time, but all that's left now is a
CF | jumble of weeds and rusting junk. The large passenger van belonging to
CF | the resort stands in front of the shack, its hood up.
CF |
CF | Tyrone is standing hunched over the van's engine, peering down into the
CF | innards.
CF |
CF | You can go south to the open area behind the cabins, northwest along
CF | the gravel driveway, north to the back door of the main house, or
CF | northeast on a path that leads around the corner of the house. An
CF | overgrown brick walkway leads east along the side of the nearest cabin.
CF | The shack itself is to the west from this spot, and the garden beside
CF | it is to the southwest.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | Behind the Cabins
CF | The open area behind the western row of cabins is thinly carpeted with
CF | scruffy, dusty weeds. A large, rusted incinerator stands in the middle
CF | of the open space. A scraggly tree has set down roots quite close to
CF | the leftmost of the three cabins whose rear walls form a barrier to the
CF | east.
CF |
CF | To the south is the shed at the edge of the swamp. You can go north to
CF | the area in front of the run-down shack, where the motel's dusty van is
CF | parked. The overgrown, junk-strewn garden beside the shack is to the
CF | west.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF | You can't go that way. Obvious exits lead north, back to the front of
CF | the shack; south, to the front of the boat shed; west, to the garden of
CF | junk; and up, to the perch in the tree.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | In Front of the Boat Shed
CF | A large shed is built out over the waters of the swamp at this spot.
CF | The planks of the shed are weathered to a grayish color and the paint
CF | is peeling, but the shed looks solidly built, and there's a shiny new
CF | lock on the door.
CF |
CF | You can go southwest around the side of the shed, northeast to the area
CF | between the cabins, and north or northwest to an open area behind the
CF | western row of cabins. The door of the shed is directly to the south,
CF | and a stretch of swampy shore lies to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF | The Shore of the Swamp
CF | The brackish, oily, unpleasant waters of the swamp stretch south from
CF | here. Large trees festooned with slimy green creepers stand in the
CF | water. To the west is a shed, to the east a path along the shore. The
CF | cabins are to the north.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF | The path meanders eastward along the shore of the swamp. Shortly the
CF | shore curves away southward, and you find yourself in a broad meadow.
CF |
CF | A Meadow
CF | A few trees, tall and old but gnarled, reach up out of the long grass
CF | of this meadow like grasping bony fingers, tattered streamers of moss
CF | and vine trailing from their crooked branches. The meadow is bordered
CF | on the south by the swamp and on the north by an intimidating
CF | barbed-wire fence, and continues for some distance to the east. The
CF | path along the edge of the swamp runs westward from here.
CF |
CF | Standing in the center of the meadow is a large, rough block of black
CF | stone.
CF |
CF | A restless ghost flits here and there across the meadow.
CF |
CF | >
DavidW says (to ClubFloyd), "x altar"
CF | The stone block is a black cube about four feet on each side. Its
CF | surface is rough, and the edges and corners are chipped and cracked, as
CF | though it was broken off or carved out from a larger piece of stone.
CF | Or possibly it's just incredibly ancient. Exotic-looking carvings can
CF | be discerned on one face, though they're half-hidden from view by tall
CF | grass, and the top of the block is thinly stained with a dried, dark
CF | residue, a little of which has trickled down one side. Tufts of grass
CF | grow tall and thick around the base.
CF |
CF | >
DavidW says (to ClubFloyd), "pour water on altar"
CF | In order to pour the swamp water onto anything, you'd need to fill a
CF | container with it first.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF | You follow the path westward, back to Eternal Springs.
CF |
CF | The Shore of the Swamp
CF | The brackish, oily, unpleasant waters of the swamp stretch south from
CF | here. Large trees festooned with slimy green creepers stand in the
CF | water. To the west is a shed, to the east a path along the shore. The
CF | cabins are to the north.
CF |
CF | >
DavidW says (to ClubFloyd), "fill bucket"
CF | You fill the bucket from the swamp.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF | The path meanders eastward along the shore of the swamp. Shortly the
CF | shore curves away southward, and you find yourself in a broad meadow.
CF |
CF | A Meadow
CF | A few trees, tall and old but gnarled, reach up out of the long grass
CF | of this meadow like grasping bony fingers, tattered streamers of moss
CF | and vine trailing from their crooked branches. The meadow is bordered
CF | on the south by the swamp and on the north by an intimidating
CF | barbed-wire fence, and continues for some distance to the east. The
CF | path along the edge of the swamp runs westward from here.
CF |
CF | Standing in the center of the meadow is a large, rough block of black
CF | stone.
CF |
CF | A restless ghost flits here and there across the meadow.
CF |
CF | >
DavidW says (to ClubFloyd), "pour water on altar"
CF | Which water do you mean, the swamp, or the water in the bucket?
CF |
CF | >
DavidW says (to ClubFloyd), "water in the bucket"
CF | The stone block is not in need of a bath.
CF |
CF | >
DavidW says (to ClubFloyd), "x carvings"
CF | You kneel and push aside the grass to try to get a clear view of the
CF | carvings on the block, but suddenly the ghost is whirling around you,
CF | shrieking. Terrified, you lurch to your feet and stagger backward.
CF |
CF | > Knight_Otu says, "I'd rather say it is, game. But well."
DavidW says (to ClubFloyd), "climb tree"
CF | You see no tree here.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | The water is filthy, and there are undoubtedly alligators. You
CF | consider swimming, but half a second later you reject the idea with a
CF | shudder.
CF |
CF | > lkcampbell says, "I suppose we could try rolling the tar barrel"
lkcampbell says, "don't know what that would do though"
Roger says, "I dunno; punk kids are always doing things like opening barrels of tar to impress the ladies"
Jacqueline says, "Well, we're at nearly three hours."
DavidW says (to Roger), "I thought that was biting off beer caps with their teeth."
Jacqueline asks, "Maybe we take a break?"
Jacqueline says, "I do want to keep at it, not ready to give is up, but maybe next week..."
Roger says, "yeah I would be okay with taking a break until next week"
MoyTW says, "Same."
DavidW says, "I wish we had made more progress."
lkcampbell says, "yup"
Jacqueline says, "Next week I'll only have two hours, but yeah. Sometimes a break is good."
Roger says, "we made /some/ progress"
MoyTW says, "We got...some progress."
DavidW says, "yes, some"
lkcampbell says, "its definitely a challenge"
Knight_Otu says, "I'm guessing there's a topic that moves either Tyrone or Mr Creep from their places that we just haven't found yet."
DavidW says, "I'm not the best at guessing conversation topics."
Knight_Otu says, "They're the ones blocking access to more places."
Jacqueline says, "Catch y'all next week, peeps."
Jacqueline disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. Knight_Otu says, "Yeah, that can be tough."
lkcampbell says, "cya"
lkcampbell goes home. MoyTW says, "All right, I'm off. Cya'll."
MoyTW disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. Knight_Otu exclaims, "Good night, and stay healthy!"
Knight_Otu goes home. DavidW says, "thanks all"
DavidW says (to ClubFloyd), "save"
CF | Please select a file in which to save the current position >
DavidW says (to ClubFloyd), "cfcellaropen"
CF | Saved.
CF |
CF | >
Roger goes home.
DavidW disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. Roger says, "hunh! Taleslinger is listed as a betatester for Lydia's Heart"
Jacqueline says, "huh"
Roger asks, "I can't remember now -- where did we get the flashlight from?"
DavidW says, "Maybe our cabin's closet? We found it very early on, I think."
Roger says, "I'm trying this on my own and already found a couple of things"
DavidW says, "It is interesting how individual play differs from group play."
Roger says, "quite true"
DavidW asks, "Did you find new inventory-able items?"
Roger says, "yes"
DavidW says, "cool."
DavidW says, "try to remember to hint at them next Sunday."
Roger says, "I'm taking a few notes for myself"
Roger says, "aha, under the van seats"
DavidW says, "Something I failed to look under! I am shamed."
Roger says, "I half-remembered it as a glove box but that didn't exist"
*** SESSION THREE ***
Jacqueline says, "Okay. The game is still running, Perry is logging... wish our Canadian Hint Machine would show up."
DavidW asks, "well, I could just head us back to the cabin from wherever we are and poke around?"
DavidW says (to ClubFloyd), "l"
CF | A Meadow
CF | A few trees, tall and old but gnarled, reach up out of the long grass
CF | of this meadow like grasping bony fingers, tattered streamers of moss
CF | and vine trailing from their crooked branches. The meadow is bordered
CF | on the south by the swamp and on the north by an intimidating
CF | barbed-wire fence, and continues for some distance to the east. The
CF | path along the edge of the swamp runs westward from here.
CF |
CF | Standing in the center of the meadow is a large, rough block of black
CF | stone.
CF |
CF | A restless ghost flits here and there across the meadow.
CF |
CF | > DavidW asks, "shall I?"
Jacqueline exclaims, "Look under the things you want to look under!"
DavidW says (to ClubFloyd), "w"
CF | You follow the path westward, back to Eternal Springs.
CF |
CF | The Shore of the Swamp
CF | The brackish, oily, unpleasant waters of the swamp stretch south from
CF | here. Large trees festooned with slimy green creepers stand in the
CF | water. To the west is a shed, to the east a path along the shore. The
CF | cabins are to the north.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF | The South End of the Croquet Court
CF | Two rows of small, dilapidated cabins, three on each side, stand to the
CF | east and west of this stretch of bare dirt. Several croquet hoops are
CF | stuck crookedly into the ground at odd spots.
CF |
CF | You're standing between Cabin Six (to the west) and Cabin Three (to the
CF | east). The croquet court continues north from here. To the south, a
CF | little slope ends at the watery edge of a swamp, and a path to the
CF | southwest leads toward a good-sized shed that stands at the edge of the
CF | water.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF | The Middle of the Croquet Court
CF | Two rows of small, dilapidated cabins, three on each side, stand to the
CF | east and west of this stretch of bare dirt. Several croquet hoops are
CF | stuck crookedly into the ground at odd spots, suggesting that at one
CF | time the open area might have been used as a croquet court.
CF |
CF | You're standing between Cabin Five (to the west) and Cabin Two (to the
CF | east). The croquet court continues north and south from here. Further
CF | to the north you can see a dusty stretch of lawn beside the house, and
CF | some distance to the south are the brackish, unhealthy-looking waters
CF | of a swamp.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF | Cabin Five
CF | The interior of this rustic motel room has seen better days.
CF | Bedspreads the color of mud cover the twin beds, though not in a very
CF | tidy way. The plaster on one wall is discolored in mottled patches,
CF | and the tacky wood-grain wallpaper on another wall is starting to peel.
CF | Years of grime have been ground into the carpet. A murky painting of
CF | some ducks fails to add a sporty air.
CF |
CF | Curtains the color of old pea soup hang beside the window to the left
CF | of the door. A chipped and scarred dresser stands against the west
CF | wall, near the door of the bathroom. There's a walk-in closet on the
CF | south side of the room, and the door of the cabin is to the east.
CF |
CF | On the bed near the door is a white dress.
CF |
CF | >
DavidW says (to ClubFloyd), "look under dress"
CF | (first trying to go over to the white dress)
CF | The white dress is too far away.
CF |
CF | >
DavidW says (to ClubFloyd), "go to bed"
CF | Which bed do you mean, the bed near the door, or the bed near the
CF | bathroom?
CF |
CF | >
DavidW says (to ClubFloyd), "door"
CF | That is not something you can enter.
CF |
CF | > Knight_Otu says, "Such a teenager."
DavidW says (to ClubFloyd), "go to bed near the door"
CF | That is not something you can enter.
CF |
CF | >
DavidW says (to ClubFloyd), "x door bed"
CF | The bed looks sort of lumpy, and the pillow is flat and undoubtedly
CF | hard. A threadbare brown coverlet is spread over the bed. On the bed
CF | near the door is a white dress.
CF |
CF | >
DavidW says (to ClubFloyd), "look under pillow"
CF | Which pillow do you mean, the bed near the door, or the bed near the
CF | bathroom?
CF |
CF | >
DavidW says (to ClubFloyd), "look under door pillow"
CF | The box springs are sagging, and there's a scatter of tiny dry brown
CF | pellets that might be mouse droppings. Nothing interesting, though.
CF |
CF | > DavidW says, "hm. Same as the bed itself."
Jacqueline says, "Hm, yeah"
DavidW says (to ClubFloyd), "x door pillow"
CF | The bed looks sort of lumpy, and the pillow is flat and undoubtedly
CF | hard. A threadbare brown coverlet is spread over the bed. On the bed
CF | near the door is a white dress.
CF |
CF | > MoyTW asks, "Oh we starting? Ok, can we check the car again?"
MoyTW says, "After we search wherever."
DavidW asks, "The van?"
MoyTW says, "Yeah."
DavidW says, "Roger suggested we missed stuff, and I'm guessing we didn't look under things."
DavidW says (to ClubFloyd), "l"
CF | Cabin Five
CF | The interior of this rustic motel room has seen better days.
CF | Bedspreads the color of mud cover the twin beds, though not in a very
CF | tidy way. The plaster on one wall is discolored in mottled patches,
CF | and the tacky wood-grain wallpaper on another wall is starting to peel.
CF | Years of grime have been ground into the carpet. A murky painting of
CF | some ducks fails to add a sporty air.
CF |
CF | Curtains the color of old pea soup hang beside the window to the left
CF | of the door. A chipped and scarred dresser stands against the west
CF | wall, near the door of the bathroom. There's a walk-in closet on the
CF | south side of the room, and the door of the cabin is to the east.
CF |
CF | On the bed near the door is a white dress.
CF |
CF | >
DavidW says (to ClubFloyd), "look under dresser"
CF | Dust, dead bugs, and disgusting things you'd rather not think about.
CF |
CF | >
DavidW says (to ClubFloyd), "look under carpet"
CF | You glance at the stuff in the cabin and instantly dismiss it as
CF | unimportant.
CF |
CF | >
DavidW says (to ClubFloyd), "look behind painting"
CF | You lift one corner and take a peek, but there's nothing under there,
CF | only the wall.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF | The Middle of the Croquet Court
CF | Two rows of small, dilapidated cabins, three on each side, stand to the
CF | east and west of this stretch of bare dirt. Several croquet hoops are
CF | stuck crookedly into the ground at odd spots, suggesting that at one
CF | time the open area might have been used as a croquet court.
CF |
CF | You're standing between Cabin Five (to the west) and Cabin Two (to the
CF | east). The croquet court continues north and south from here. Further
CF | to the north you can see a dusty stretch of lawn beside the house, and
CF | some distance to the south are the brackish, unhealthy-looking waters
CF | of a swamp.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF | The North End of the Croquet Court
CF | Two rows of small, dilapidated cabins, three on each side, stand to the
CF | east and west of this stretch of bare dirt. Several croquet hoops are
CF | stuck crookedly into the ground at odd spots.
CF |
CF | You're standing between Cabin Four (to the west) and Cabin One (to the
CF | east). The croquet court continues south from here, the land sloping
CF | gently downward toward the swamp - almost as if the cabins are gently
CF | sliding into the swamp or marching, with a ponderous but imperceptible
CF | tread, toward it. To the north is a broad stretch of dusty lawn, and
CF | beside it to the west a large and rather ramshackle two-story house.
CF | An overgrown and uneven brick walkway leads off to the northwest,
CF | around the corner of Cabin Four.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF | On the Lawn
CF | This lumpy, patchy stretch of lawn is the most pleasant outdoor spot at
CF | Eternal Springs, though that isn't saying much. A rusted, sagging
CF | chaise longue is provided for the comfort of anyone who would like to
CF | bask in the scorching heat of the afternoon sun. (There's precious
CF | little shade here, other than the low oblong of obscurity wedged
CF | beneath the chaise.)
CF |
CF | To the east, the lawn is bordered by a high hedge of a virulent and
CF | sickly green, whose foliage is laden with a bounty of pulpy red
CF | flowers. The arid stretch of dirt between the cabins stretches out to
CF | the south. The main house stands, crooked and bleak but stubbornly
CF | attempting a faded grandeur, to the west, a short, broad flight of
CF | board steps leading up to the long porch, which is roofed over but
CF | nonetheless gapes open on the afternoon. A tiny, weed-infested
CF | flower-bed crouches to the right of the steps.
CF |
CF | A cracked and buckled concrete walk leads away through some tall bushes
CF | to the north, and another walk, whose slabs are tossed as if by some
CF | prehistoric geological upheaval, curves out of sight to the southwest
CF | around the corner of the house.
CF |
CF | Honey Hartwell is reclining on the chaise longue, leafing through a
CF | magazine.
CF |
CF | Honey adjusts the angle of her straw hat microscopically.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF | In Front of a Shack
CF | A slant-roofed, sagging shack stands here. There might have been a bit
CF | of vegetable garden beside it at one time, but all that's left now is a
CF | jumble of weeds and rusting junk. The large passenger van belonging to
CF | the resort stands in front of the shack, its hood up.
CF |
CF | Tyrone is standing hunched over the van's engine, peering down into the
CF | innards.
CF |
CF | You can go south to the open area behind the cabins, northwest along
CF | the gravel driveway, north to the back door of the main house, or
CF | northeast on a path that leads around the corner of the house. An
CF | overgrown brick walkway leads east along the side of the nearest cabin.
CF | The shack itself is to the west from this spot, and the garden beside
CF | it is to the southwest.
CF |
CF | >
DavidW says (to ClubFloyd), "enter van"
CF | In the Van
CF | The van has the usual front and rear seats. Through the dust-speckled
CF | windows you can see the house, the driveway, the shack, and the cabins.
CF | The interior smells faintly of gasoline.
CF |
CF | >
DavidW says (to ClubFloyd), "look under front seats"
CF | There's nothing else of any value under the seat, only the gum wrappers
CF | and crusty french fries.
CF |
CF | >
DavidW says (to ClubFloyd), "look under rear seats"
CF | There's nothing else of any value under the seat, only the gum wrappers
CF | and crusty french fries.
CF |
CF | >
DavidW says (to ClubFloyd), "search rear seats"
CF | You see nothing on the seat.
CF |
CF | >
DavidW says (to ClubFloyd), "x windshield"
CF | The word "windshield" is not necessary in this story.
CF |
CF | >
DavidW says (to ClubFloyd), "x glove compartment"
CF | The word "glove" is not necessary in this story.
CF |
CF | >
DavidW says (to ClubFloyd), "x dash"
CF | The word "dash" is not necessary in this story.
CF |
CF | > Knight_Otu says, "I guess the flashlight was the only prize here."
DavidW says (to ClubFloyd), "x dashboard"
CF | You see no dashboard here.
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF | In Front of a Shack
CF | A slant-roofed, sagging shack stands here. There might have been a bit
CF | of vegetable garden beside it at one time, but all that's left now is a
CF | jumble of weeds and rusting junk. The large passenger van belonging to
CF | the resort stands in front of the shack, its hood up.
CF |
CF | Tyrone is standing hunched over the van's engine, peering down into the
CF | innards.
CF |
CF | You can go south to the open area behind the cabins, northwest along
CF | the gravel driveway, north to the back door of the main house, or
CF | northeast on a path that leads around the corner of the house. An
CF | overgrown brick walkway leads east along the side of the nearest cabin.
CF | The shack itself is to the west from this spot, and the garden beside
CF | it is to the southwest.
CF |
CF | >
DavidW says (to ClubFloyd), "x trunk"
CF | You see no trunk here.
CF |
CF | >
DavidW says (to ClubFloyd), "x hood"
CF | The word "hood" is not necessary in this story.
CF |
CF | >
DavidW says (to ClubFloyd), "x van"
CF | The van may once have been olive green, but it's almost too dusty to
CF | tell. The hood of the van is up, and Tyrone has his head bent low over
CF | the engine.
CF |
CF | >
DavidW says (to ClubFloyd), "look under van"
CF | You see nothing unusual under the van.
CF |
CF | >
DavidW says (to ClubFloyd), "x engine"
CF | You see no engine here.
CF |
CF | > Jacqueline says, "Well, Tyrone - there's your problem."
MoyTW asks, "Ok I thought...I thought vans don't have trunks?"
Roger has arrived. DavidW says, "I don't drive."
Roger says, "oh no! Sorry I got busy boat-cleaning."
Jacqueline says, "They have a back, rather than a trunk, but yeah."
DavidW says, "hi Roger!"
Roger says, "anyway I played this game on my own a bit after the Club finished and found a few things"
DavidW says (to Roger), "We request a hint."
Jacqueline says, "HELLO ROGER WE HAVE MISSED YOU DON'T YOU WISH WE WERE ALWAYS THIS HAPPY TO SEE YOU"
Roger says, "okay let me figure out where you are"
Roger says (to floyd), "i"
CF | You are carrying a burlap sack (which contains a sequined jacket and a
CF | flashlight), the key to Cabin One, a wooden bucket (which contains some
CF | water), an old shovel, a pill bottle, and a little white pill. You're
CF | wearing your clothes.
CF |
CF | > Roger says, "okay: there is a takeable object, in clear view, within the first three locations."
Knight_Otu says, "Huh."
DavidW asks, "You mean the cabin, closet, and front of the cabin? Those three rooms?"
Jacqueline asks, "As in, our cabin, outside our cabin, and the cabin across the way?"
Jacqueline says, "Oh - or the closet."
Roger says, "yes I think so. Okay maybe 4. Anyway, let's see if that's enough of a hint."
DavidW says (to ClubFloyd), "out"
CF | What do you want to move out of?
CF |
CF | > Knight_Otu asks, "About the only thing I can think of are the croquet(?) bars?"
DavidW says (to ClubFloyd), "se"
CF | You can't go that way. Obvious exits lead north; south, to the area
CF | behind the cabins; east, to the north end of the croquet court; west;
CF | northeast, to the lawn; northwest, to the gravel driveway; southwest,
CF | to the garden of junk; and in, back to in the van.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF | The North End of the Croquet Court
CF | Two rows of small, dilapidated cabins, three on each side, stand to the
CF | east and west of this stretch of bare dirt. Several croquet hoops are
CF | stuck crookedly into the ground at odd spots.
CF |
CF | You're standing between Cabin Four (to the west) and Cabin One (to the
CF | east). The croquet court continues south from here, the land sloping
CF | gently downward toward the swamp - almost as if the cabins are gently
CF | sliding into the swamp or marching, with a ponderous but imperceptible
CF | tread, toward it. To the north is a broad stretch of dusty lawn, and
CF | beside it to the west a large and rather ramshackle two-story house.
CF | An overgrown and uneven brick walkway leads off to the northwest,
CF | around the corner of Cabin Four.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | The Middle of the Croquet Court
CF | Two rows of small, dilapidated cabins, three on each side, stand to the
CF | east and west of this stretch of bare dirt. Several croquet hoops are
CF | stuck crookedly into the ground at odd spots, suggesting that at one
CF | time the open area might have been used as a croquet court.
CF |
CF | You're standing between Cabin Five (to the west) and Cabin Two (to the
CF | east). The croquet court continues north and south from here. Further
CF | to the north you can see a dusty stretch of lawn beside the house, and
CF | some distance to the south are the brackish, unhealthy-looking waters
CF | of a swamp.
CF |
CF | > Roger says, "afk 5 min but y'all got this"
DavidW says (to ClubFloyd), "x hoops"
CF | The croquet hoops are bent and rusted. There are only a few of them,
CF | and they're jammed into the ground in a haphazard pattern. Looking
CF | around, you can see no evidence that Eternal Springs possesses any
CF | croquet balls or mallets - not that a game of croquet seems like a very
CF | good idea right now.
CF |
CF | >
DavidW says (to ClubFloyd), "take hoop"
CF | With a bit of tugging, you pull a hoop free of the dirt.
CF |
CF | > Jacqueline asks, "...why though?"
DavidW says (to ClubFloyd), "x hoop"
CF | The hoop is a thick, bent piece of wire. The ends aren't exactly sharp,
CF | but they're tapered to make it easier to drive the hoop into the
CF | ground.
CF |
CF | > MoyTW says, "...I mean, ok, sure."
Jacqueline asks, "Can we pick a lock with this?"
Knight_Otu says, "Well, that, and it reads as untakeable to me."
Knight_Otu says, "But hey, we got something new."
MoyTW asks, "I, what do with rusty hoop?"
DavidW asks, "hm. I suppose it could be used as a handle?"
DavidW says (to ClubFloyd), "wear hoop"
CF | That isn't something you can wear.
CF |
CF | > Jacqueline says, "Maybe we can murder the horrible man with it."
DavidW says, "We could puncture our neck and scream about vampires."
Jacqueline says, "Maybe he gets tetanus and dies after murdering us."
DavidW asks, "Throw the hoop at the wasp nest?"
Knight_Otu says, "Maybe. Or throw it at the wasp nest from the flower ... right."
Jacqueline says, "Sure"
DavidW says (to ClubFloyd), "n"
CF | The North End of the Croquet Court
CF | Two rows of small, dilapidated cabins, three on each side, stand to the
CF | east and west of this stretch of bare dirt. Several croquet hoops are
CF | stuck crookedly into the ground at odd spots.
CF |
CF | You're standing between Cabin Four (to the west) and Cabin One (to the
CF | east). The croquet court continues south from here, the land sloping
CF | gently downward toward the swamp - almost as if the cabins are gently
CF | sliding into the swamp or marching, with a ponderous but imperceptible
CF | tread, toward it. To the north is a broad stretch of dusty lawn, and
CF | beside it to the west a large and rather ramshackle two-story house.
CF | An overgrown and uneven brick walkway leads off to the northwest,
CF | around the corner of Cabin Four.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF | On the Lawn
CF | This lumpy, patchy stretch of lawn is the most pleasant outdoor spot at
CF | Eternal Springs, though that isn't saying much. A rusted, sagging
CF | chaise longue is provided for the comfort of anyone who would like to
CF | bask in the scorching heat of the afternoon sun. (There's precious
CF | little shade here, other than the low oblong of obscurity wedged
CF | beneath the chaise.)
CF |
CF | To the east, the lawn is bordered by a high hedge of a virulent and
CF | sickly green, whose foliage is laden with a bounty of pulpy red
CF | flowers. The arid stretch of dirt between the cabins stretches out to
CF | the south. The main house stands, crooked and bleak but stubbornly
CF | attempting a faded grandeur, to the west, a short, broad flight of
CF | board steps leading up to the long porch, which is roofed over but
CF | nonetheless gapes open on the afternoon. A tiny, weed-infested
CF | flower-bed crouches to the right of the steps.
CF |
CF | A cracked and buckled concrete walk leads away through some tall bushes
CF | to the north, and another walk, whose slabs are tossed as if by some
CF | prehistoric geological upheaval, curves out of sight to the southwest
CF | around the corner of the house.
CF |
CF | Honey Hartwell is reclining on the chaise longue, leafing through a
CF | magazine.
CF |
CF | Honey licks her thumb and turns a page in the magazine.
CF |
CF | >
DavidW says (to ClubFloyd), "nw"
CF | A Weedy Flower-Bed
CF | You're standing in the weed-infested remains of a small flower-bed.
CF | The porch railing is directly above you, almost close enough to reach,
CF | and the lawn is back to the east. Only a few feet away, on the porch,
CF | Beauregard Phelps is sitting on the couch gazing out across the lawn,
CF | seemingly oblivious to the fact that you're skulking around down here.
CF |
CF | > Knight_Otu says, "I types too slow."
DavidW says (to ClubFloyd), "throw hoop at nest"
CF | The wasp nest is too far away.
CF |
CF | > Jacqueline asks, "Oh - or use it to make a slingshot later?"
DavidW says, "Maybe."
Knight_Otu says, "Hmm. Maybe."
DavidW says, "We'd need an elastic band of some sort plus ammo."
DavidW says (to ClubFloyd), "se"
CF | On the Lawn
CF | This lumpy, patchy stretch of lawn is the most pleasant outdoor spot at
CF | Eternal Springs, though that isn't saying much. A rusted, sagging
CF | chaise longue is provided for the comfort of anyone who would like to
CF | bask in the scorching heat of the afternoon sun. (There's precious
CF | little shade here, other than the low oblong of obscurity wedged
CF | beneath the chaise.)
CF |
CF | To the east, the lawn is bordered by a high hedge of a virulent and
CF | sickly green, whose foliage is laden with a bounty of pulpy red
CF | flowers. The arid stretch of dirt between the cabins stretches out to
CF | the south. The main house stands, crooked and bleak but stubbornly
CF | attempting a faded grandeur, to the west, a short, broad flight of
CF | board steps leading up to the long porch, which is roofed over but
CF | nonetheless gapes open on the afternoon. A tiny, weed-infested
CF | flower-bed crouches to the right of the steps.
CF |
CF | A cracked and buckled concrete walk leads away through some tall bushes
CF | to the north, and another walk, whose slabs are tossed as if by some
CF | prehistoric geological upheaval, curves out of sight to the southwest
CF | around the corner of the house.
CF |
CF | Honey Hartwell is reclining on the chaise longue, leafing through a
CF | magazine.
CF |
CF | Honey hums a little off-key tune to herself.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF | As you put your weight on the steps, several of the boards creak
CF | loudly.
CF |
CF | On the Porch
CF | The front porch runs the length of the east side of the house. It's
CF | not screened in, though it probably ought to be, as there's a busy
CF | wasps' nest up under one corner of the roof. The floorboards are
CF | uneven, and the railing looks pretty wobbly. A long beige couch, from
CF | which the padding is escaping, is jammed against the inside wall, below
CF | a window.
CF |
CF | The screen door to the house is to the west, and a shallow flight of
CF | steps leads down to the east, to the lawn.
CF |
CF | Beauregard Phelps is sitting on the couch, gazing out placidly across
CF | the lawn. Once in a while his eyes flick toward you, as if he's
CF | watching you while pretending not to.
CF |
CF | > Knight_Otu says, "I'd think there's ton of rocks lying around."
DavidW says (to ClubFloyd), "throw hoop at nest"
CF | Disturbing the wasps would be a really, really bad idea.
CF |
CF | Beauregard points at where Honey is sunbathing on the lawn. "Quite a
CF | little heifer, ain't she? Course, you wouldn't know."
CF |
CF | > MoyTW asks, "...wonder if creaky boards matters?"
DavidW says, "I don't remember any obvious rocks."
Jacqueline says, "How does he know that we wouldn't know? Maybe we're also into women, though... I doubt we'd call them 'heifers'"
DavidW asks, "Maybe Tyrone can use the hoop as a wire for the engine?"
Jacqueline is willing to try many things.
DavidW says (to ClubFloyd), "poke phelps with hoop"
CF | That would be very rude.
CF |
CF | Beauregard hitches up his suspenders.
CF |
CF | > Roger says, "okay back"
DavidW says (to ClubFloyd), "e"
CF | As you put your weight on the steps, several of the boards creak
CF | loudly.
CF |
CF | On the Lawn
CF | This lumpy, patchy stretch of lawn is the most pleasant outdoor spot at
CF | Eternal Springs, though that isn't saying much. A rusted, sagging
CF | chaise longue is provided for the comfort of anyone who would like to
CF | bask in the scorching heat of the afternoon sun. (There's precious
CF | little shade here, other than the low oblong of obscurity wedged
CF | beneath the chaise.)
CF |
CF | To the east, the lawn is bordered by a high hedge of a virulent and
CF | sickly green, whose foliage is laden with a bounty of pulpy red
CF | flowers. The arid stretch of dirt between the cabins stretches out to
CF | the south. The main house stands, crooked and bleak but stubbornly
CF | attempting a faded grandeur, to the west, a short, broad flight of
CF | board steps leading up to the long porch, which is roofed over but
CF | nonetheless gapes open on the afternoon. A tiny, weed-infested
CF | flower-bed crouches to the right of the steps.
CF |
CF | A cracked and buckled concrete walk leads away through some tall bushes
CF | to the north, and another walk, whose slabs are tossed as if by some
CF | prehistoric geological upheaval, curves out of sight to the southwest
CF | around the corner of the house.
CF |
CF | Honey Hartwell is reclining on the chaise longue, leafing through a
CF | magazine.
CF |
CF | Honey inspects her perfectly manicured bright pink nails.
CF |
CF | > Knight_Otu says, "Well, no rocks that the game wants us to take."
DavidW says (to ClubFloyd), "sw"
CF | In Front of a Shack
CF | A slant-roofed, sagging shack stands here. There might have been a bit
CF | of vegetable garden beside it at one time, but all that's left now is a
CF | jumble of weeds and rusting junk. The large passenger van belonging to
CF | the resort stands in front of the shack, its hood up.
CF |
CF | Tyrone is standing hunched over the van's engine, peering down into the
CF | innards.
CF |
CF | You can go south to the open area behind the cabins, northwest along
CF | the gravel driveway, north to the back door of the main house, or
CF | northeast on a path that leads around the corner of the house. An
CF | overgrown brick walkway leads east along the side of the nearest cabin.
CF | The shack itself is to the west from this spot, and the garden beside
CF | it is to the southwest.
CF |
CF | >
Roger says (to floyd), "i"
CF | You are carrying a burlap sack (which contains a sequined jacket and a
CF | flashlight), the key to Cabin One, a wooden bucket (which contains some
CF | water), an old shovel, a pill bottle, a little white pill, and a
CF | croquet hoop. You're wearing your clothes.
CF |
CF | >
DavidW says (to ClubFloyd), "give hoop to tyrone"
CF | "Hello, Tyrone," you say.
CF |
CF | "Hello again," he says. "How you gettin' along, now?"
CF |
CF | "There's things that got power," he remarks obscurely, "and things that
CF | don't. You gonna have to learn which is which."
CF |
CF | > Roger says, "hey, good job"
DavidW asks, "Was it just the hoop we missed?"
DavidW says (to ClubFloyd), "ask tyrone about engine"
CF | Tyrone scratches his head. "I guess I don't know nothin' 'bout that."
CF |
CF | >
DavidW says (to ClubFloyd), "ask tyrone about van"
CF | You ask Tyrone what he's doing with the van. "Oh, somethin' or other's
CF | always goin' wrong with it," he says obscurely. "Carburetor, most
CF | likely. I'll have it fixed up by tomorrow, time these folks is ready
CF | to leave."
CF |
CF | >
DavidW says (to ClubFloyd), "ask tyrone about carburetor"
CF | Tyrone spreads his hands. "You got me."
CF |
CF | > MoyTW says, "Hahahahaha."
DavidW says (to ClubFloyd), "x carburetor"
CF | The word "carburetor" is not necessary in this story.
CF |
CF | >
DavidW says (to ClubFloyd), "attach hoop to bucket"
CF | You cannot attach that to anything.
CF |
CF | > DavidW asks, "Shall we climb the tree and throw the hoop at computer guy?"
Jacqueline says, "I like how he says, 'time these folks is ready to leave' instead of 'time y'all ready to leave'"
Knight_Otu says, "We can try."
DavidW says (to ClubFloyd), "s"
CF | Tyrone shrugs and goes back to work on the van.
CF |
CF | Behind the Cabins
CF | The open area behind the western row of cabins is thinly carpeted with
CF | scruffy, dusty weeds. A large, rusted incinerator stands in the middle
CF | of the open space. A scraggly tree has set down roots quite close to
CF | the leftmost of the three cabins whose rear walls form a barrier to the
CF | east.
CF |
CF | To the south is the shed at the edge of the swamp. You can go north to
CF | the area in front of the run-down shack, where the motel's dusty van is
CF | parked. The overgrown, junk-strewn garden beside the shack is to the
CF | west.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF | Up a Tree
CF | From this perch in the midst of the scraggly tree, you can't see much.
CF | The area behind the cabins is obscured by foliage. However, you're
CF | quite close to the rear wall of Cabin Four, and have a close view of
CF | the cabin's bathroom window, which is open.
CF |
CF | >
DavidW says (to ClubFloyd), "x window"
CF | The bathroom window is less than three feet square. It's standing wide
CF | open, and there's no screen. Looking through the window, you can see
CF | the interior of the bathroom in Cabin Four.
CF |
CF | > Knight_Otu says, "These people are absolutely not subtle about us being a sacrifice."
DavidW says (to ClubFloyd), "x man"
CF | The man is intent on what he's doing with the computer.
CF |
CF | >
DavidW says (to ClubFloyd), "throw hoop at man"
CF | The man in the cabin is too far away.
CF |
CF | > Roger says, "y'all are not getting warmer so I could give another hint"
DavidW says (to ClubFloyd), "i"
CF | You are carrying a burlap sack (which contains a sequined jacket and a
CF | flashlight), the key to Cabin One, a wooden bucket (which contains some
CF | water), an old shovel, a pill bottle, a little white pill, and a
CF | croquet hoop. You're wearing your clothes.
CF |
CF | > DavidW says, "We saw a vise clamp."
DavidW asks, "Maybe crush the hoop in that?"
Jacqueline says, "Oh true"
MoyTW asks, "For what dark purpose?"
Roger says, "warmer"
DavidW says, "I don't know why!"
MoyTW says, "I mean sure, try it and see if the game lets us do it, but..."
DavidW says (to ClubFloyd), "d"
CF | Behind the Cabins
CF | The open area behind the western row of cabins is thinly carpeted with
CF | scruffy, dusty weeds. A large, rusted incinerator stands in the middle
CF | of the open space. A scraggly tree has set down roots quite close to
CF | the leftmost of the three cabins whose rear walls form a barrier to the
CF | east.
CF |
CF | To the south is the shed at the edge of the swamp. You can go north to
CF | the area in front of the run-down shack, where the motel's dusty van is
CF | parked. The overgrown, junk-strewn garden beside the shack is to the
CF | west.
CF |
CF | > Knight_Otu says, "I doubt the hoop can help us with the trapdoor, but it gotta be useful somewhere."
DavidW says (to ClubFloyd), "n"
CF | In Front of a Shack
CF | A slant-roofed, sagging shack stands here. There might have been a bit
CF | of vegetable garden beside it at one time, but all that's left now is a
CF | jumble of weeds and rusting junk. The large passenger van belonging to
CF | the resort stands in front of the shack, its hood up.
CF |
CF | Tyrone is standing hunched over the van's engine, peering down into the
CF | innards.
CF |
CF | You can go south to the open area behind the cabins, northwest along
CF | the gravel driveway, north to the back door of the main house, or
CF | northeast on a path that leads around the corner of the house. An
CF | overgrown brick walkway leads east along the side of the nearest cabin.
CF | The shack itself is to the west from this spot, and the garden beside
CF | it is to the southwest.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF | (first trying to open the back door)
CF | The back door seems to be locked.
CF |
CF | >
DavidW says (to ClubFloyd), "nw"
CF | Gravel Driveway
CF | The gravel driveway runs behind the big house, which looms over you to
CF | the east. At the north end the driveway passes through a high hedge,
CF | and at the south it opens out into an area in front of a shack, where a
CF | dusty van is parked. A pair of low doors angles out from the
CF | foundation of the house at this spot.
CF |
CF | You see a dead possum here.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF | Cellar
CF | The cellar is low-ceilinged and grimy, with an irregular concrete floor
CF | and cobwebs that droop from the exposed rafters. The vague light comes
CF | from a couple of tiny windows and the door to the driveway. Along an
CF | inner wall is a workbench. The door to the driveway is to the west, a
CF | doorway opens eastward on absolute darkness, and a staircase against
CF | the north wall leads upward.
CF |
CF | >
DavidW says (to ClubFloyd), "put hoop in vise"
CF | Done.
CF |
CF | >
DavidW says (to ClubFloyd), "close vise"
CF | Crushing the croquet hoop in the vise would only be pointless
CF | vandalism.
CF |
CF | >
DavidW says (to ClubFloyd), "take hoop"
CF | (first putting the old shovel in the burlap sack to make room)
CF | Taken.
CF |
CF | > DavidW asks, "What was the idea for the trapdoor?"
Knight_Otu says, "About the only thing I can think of is that it might help it stay open, but I'm not confident."
DavidW says, "The trapdoor was blocked on the other side so we couldn't push it open. I don't see how the hoop helps with that."
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf11"
CF | Please select a file in which to save the current position >
CF | Saved.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF | In the dark
CF | It's pitch black.
CF |
CF | >
DavidW says (to ClubFloyd), "turn on flashlight"
CF | You see no flashlight here.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF | Cellar
CF | The cellar is low-ceilinged and grimy, with an irregular concrete floor
CF | and cobwebs that droop from the exposed rafters. The vague light comes
CF | from a couple of tiny windows and the door to the driveway. Along an
CF | inner wall is a workbench. The door to the driveway is to the west, a
CF | doorway opens eastward on absolute darkness, and a staircase against
CF | the north wall leads upward.
CF |
CF | >
DavidW says (to ClubFloyd), "turn on flashlight"
CF | You flip the switch, and the flashlight emits a feeble glow.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF | Deeper in the Cellar
CF | This side of the cellar is cluttered with large, dusty, cobwebbed
CF | objects, which are draped with soiled drop cloths. Most likely it's
CF | old furniture, but in the fitful light the clutter is deeply shadowed
CF | and rather ominous-looking. A large shipping trunk squats prominently
CF | at the front of the jumble of clutter. Though it's difficult to make
CF | out in the pervading gloom, there appears to be an even darker patch in
CF | the south wall, possibly the opening of a tunnel. The door to the
CF | better lit side of the cellar is to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | In a Low Tunnel
CF | This low, earthy-smelling tunnel is no more than four feet high. The
CF | dirt floor is uneven, and the ceiling seems to be held up by a few
CF | crooked, widely spaced beams. The tunnel runs from north to south.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF | Below the Trapdoor
CF | This earth-walled chamber is so low you can't stand up straight.
CF | There's a square trapdoor in the ceiling; it's closed. A dark tunnel
CF | extends away to the north.
CF |
CF | >
DavidW says (to ClubFloyd), "open trapdoor with hoop"
CF | The trapdoor is not something you can pry.
CF |
CF | >
DavidW says (to ClubFloyd), "open trapdoor"
CF | You're able to push the trapdoor up only a couple of inches before it
CF | hits an obstruction.
CF |
CF | >
DavidW says (to ClubFloyd), "RESTORE"
DavidW says (to ClubFloyd), "cf11"
CF | Please select the saved position file to restore >
CF | Restored.
CF |
CF | Cellar
CF | The cellar is low-ceilinged and grimy, with an irregular concrete floor
CF | and cobwebs that droop from the exposed rafters. The vague light comes
CF | from a couple of tiny windows and the door to the driveway. Along an
CF | inner wall is a workbench. The door to the driveway is to the west, a
CF | doorway opens eastward on absolute darkness, and a staircase against
CF | the north wall leads upward.
CF |
CF | > Knight_Otu says, "There's the trunk and the door above us as well. Not sure if the hoop helps there."
DavidW asks, "And the trunk and upstairs door were locked, yes?"
Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "u"
CF | The Top of the Stairs
CF | This flimsy wooden platform overlooks the cellar. Stairs lead downward
CF | to the west, and there's a door to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "open door with hoop"
CF | The door is not something you can pry.
CF |
CF | >
DavidW says (to ClubFloyd), "unlock door with hoop"
CF | There doesn't seem to be any way to do that from this side.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF | Cellar
CF | The cellar is low-ceilinged and grimy, with an irregular concrete floor
CF | and cobwebs that droop from the exposed rafters. The vague light comes
CF | from a couple of tiny windows and the door to the driveway. Along an
CF | inner wall is a workbench. The door to the driveway is to the west, a
CF | doorway opens eastward on absolute darkness, and a staircase against
CF | the north wall leads upward.
CF |
CF | >
DavidW says (to ClubFloyd), "turn on flashlight"
CF | You flip the switch, and the flashlight emits a feeble glow.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF | Deeper in the Cellar
CF | This side of the cellar is cluttered with large, dusty, cobwebbed
CF | objects, which are draped with soiled drop cloths. Most likely it's
CF | old furniture, but in the fitful light the clutter is deeply shadowed
CF | and rather ominous-looking. A large shipping trunk squats prominently
CF | at the front of the jumble of clutter. Though it's difficult to make
CF | out in the pervading gloom, there appears to be an even darker patch in
CF | the south wall, possibly the opening of a tunnel. The door to the
CF | better lit side of the cellar is to the west.
CF |
CF | >
DavidW says (to ClubFloyd), "pry trunk with hoop"
CF | The old trunk is not something you can pry.
CF |
CF | >
DavidW says (to ClubFloyd), "unlock trunk with hoop"
CF | You try several times to insert the end of the hoop into the lock, but
CF | the hoop is bent in a U shape, which makes it hard to manipulate.
CF |
CF | > DavidW says, "That sounds like a hint."
DavidW says (to ClubFloyd), "straighten hoop"
CF | You straighten out the croquet hoop.
CF |
CF | >
DavidW says (to ClubFloyd), "unlock trunk with hoop"
CF | You insert the end of the straightened croquet hoop into the lock and
CF | twist it this way and that. After a few seconds you hear a very
CF | gratifying snap.
CF |
CF | > Roger says, "yay! Fine work, y'all."
DavidW says (to ClubFloyd), "open trunk"
CF | As the battered old trunk creaks open, a sourceless breeze causes the
CF | dropcloths around you to flap and sends scraps of paper scurrying. The
CF | back of your neck prickles as you see the ghost from the meadow
CF | swirling and rippling in the air before you. For a moment she pauses
CF | in her restless flight to lean forward and peer down into the trunk.
CF | Then she turns to you and reaches out with one hand. But a moment
CF | later she's gone. The cellar is as empty and shadowed as before.
CF |
CF | Opening the old trunk reveals a gold locket and some faded photographs.
CF |
CF | > Roger says, "(by the by, good time to save probably)"
Roger says, "(afk again)"
Knight_Otu says (to ClubFloyd), "SAVE"
Knight_Otu says (to ClubFloyd), "cf12"
CF | Please select a file in which to save the current position >
CF | Saved.
CF |
CF | > Jacqueline says, "Yay I was right about the lockpickin'"
Jacqueline says, "Even a broken clock, and all that..."
DavidW says, "So, take everything from trunk, leave dark area asap to conserve flashlight battery."
DavidW says (to ClubFloyd), "take all from trunk"
CF | gold locket: Taken.
CF | faded photographs: Taken.
CF |
CF | > Jacqueline says, "So, looking at the stuff from the trunk..."
DavidW says (to ClubFloyd), "turn off flashlight"
CF | You switch off the flashlight, and the light dies.
CF |
CF | It is now pitch black.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF | Cellar
CF | The cellar is low-ceilinged and grimy, with an irregular concrete floor
CF | and cobwebs that droop from the exposed rafters. The vague light comes
CF | from a couple of tiny windows and the door to the driveway. Along an
CF | inner wall is a workbench. The door to the driveway is to the west, a
CF | doorway opens eastward on absolute darkness, and a staircase against
CF | the north wall leads upward.
CF |
CF | >
DavidW says (to ClubFloyd), "x locket"
CF | The gold locket is an old-fashioned oval no bigger than the last joint
CF | of your little finger. It's suspended from a delicate gold chain, and
CF | has a hinge on one side and a shallow indentation, about the size of a
CF | fingernail, on the other.
CF |
CF | >
DavidW says (to ClubFloyd), "open locket"
CF | You open the locket, revealing a tiny snapshot of a woman's face.
CF |
CF | >
DavidW says (to ClubFloyd), "x snapshot"
CF | The tiny snapshot shows a serious-looking dark-haired woman with a type
CF | of hairstyle popular in the 1920s.
CF |
CF | >
DavidW says (to ClubFloyd), "x photographs"
CF | The photos are brown and faded. They show small groups of people
CF | wearing old-fashioned clothes. You've read a couple of books on
CF | fashion, and have no trouble identifying the styles as belonging to the
CF | 1930s.
CF |
CF | One of the men in a couple of the photos looks a whole lot like
CF | Beauregard Phelps - but what's odd is that he looks almost exactly like
CF | he does today, which is obviously impossible. As old as he is now, he
CF | would have been only a little boy in the 1930s.
CF |
CF | Standing next to him, looking rather insecure, is a girl about your
CF | age. She's wearing a long white dress. On closer inspection she looks
CF | awfully like the ghost hovering around the stone block in the meadow.
CF |
CF | > MoyTW says, "I guess it is eternal life, then."
DavidW says (to ClubFloyd), "take snapshot"
CF | You can't have that; it's part of the gold locket.
CF |
CF | > Knight_Otu says, "So it seems."
DavidW says (to ClubFloyd), "close locket"
CF | You close the locket.
CF |
CF | >
DavidW says (to ClubFloyd), "read photographs"
CF | The photos are brown and faded. They show small groups of people
CF | wearing old-fashioned clothes. You've read a couple of books on
CF | fashion, and have no trouble identifying the styles as belonging to the
CF | 1930s.
CF |
CF | One of the men in a couple of the photos looks a whole lot like
CF | Beauregard Phelps - but what's odd is that he looks almost exactly like
CF | he does today, which is obviously impossible. As old as he is now, he
CF | would have been only a little boy in the 1930s.
CF |
CF | Standing next to him, looking rather insecure, is a girl about your