ClubFloyd Transcript:
The idea behind ClubFloyd is that each
week at a pre-arranged time, a group of
people meet online to cooperatively play
a game of interactive fiction.
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ToyShop & Floyditorium
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#ClubFloyd Discussion
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DavidW says (to ClubFloyd), "load sleepmask anatidaephobia" | ||
CF ] | ||
CF | | ||
CF | | ||
CF | | ||
CF | It's another nice, sunny day outside. The bird are singing, the | ||
CF | flowers are beaming, and all is well. | ||
CF | | ||
CF | | ||
CF | Please press SPACE to continue. | ||
DavidW pushes the green 'space' button. | ||
CF ] | ||
CF | | ||
CF | Well, that's what you assume, since in actual fact you're inside a | ||
CF | brand new office on the sixth floor of the Weiner Corporation's newest | ||
CF | skyscraper. At any rate, the job pays well, and your day usually | ||
CF | passes by without any notable incidents to marr its pleasing monotony. | ||
CF | | ||
CF | | ||
CF | Please press SPACE to continue. | ||
DavidW pushes the green 'space' button. | ||
CF ] | ||
CF | | ||
CF | But something is different today. Cold sweat glistens on your brow. | ||
CF | You know all too well what this means. | ||
CF | | ||
CF | | ||
CF | Please press SPACE to continue. | ||
DavidW pushes the green 'space' button. | ||
CF ] Office | ||
CF | | ||
CF | Somewhere...somehow... a duck is watching you. | ||
CF | | ||
CF | A N A T I D A E P H O B I A | ||
CF | An Interactive Fiction by Peregrine Wade | ||
CF | Release 1 / Serial number 170108 / Inform 7 build 6M62 (I6/v6.33 lib | ||
CF | 6/12N) | ||
CF | | ||
CF | Office (on the office chair) | ||
CF | One entire wall (the north one, as it happens) is nothing else but a | ||
CF | great pane of glass, through which you can see the cityscape that lies | ||
CF | outside. The office itself is sparsely furnished: it is equipped with | ||
CF | merely a desk, a fax machine, a telephone and a cow. To the south is | ||
CF | an open door. | ||
CF | | ||
CF | A long wire extends across the room, originating from the fax machine. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x me" | ||
CF ] Office | ||
CF | > | ||
CF | > X ME | ||
CF | | ||
CF | You've never really looked at yourself in a mirror. In fact, you tend | ||
CF | to avoid mirrors like the plague, to such an extent that you're not | ||
CF | sure what you really look like. | ||
CF | | ||
CF | You're sure of it. There's a duck watching you right now. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look through window" | ||
CF ] Office | ||
CF | > | ||
CF | > LOOK THROUGH WINDOW | ||
CF | | ||
CF | New Dork City stretches out before you in its full glory. But what | ||
CF | interests you most of all is the building opposite the one you're | ||
CF | currently in: the ACME Corporation's newest skycraper. | ||
CF | | ||
CF | You wipe off a bead of sweat. Why did it have to be here? Why did it | ||
CF | have to be now? Why? WHY? | ||
CF | | ||
CF | > | MoyTravis asks, "...is there a real word of phobia of ducks?" | |
Jacqueline says, "Definitely" | ||
DavidW says, "I assume it's accurate but I have not checked." | ||
Knight_Otu says, "If there is, it would be that, I'm sure." | ||
Jacqueline says, "My aunt has it." | ||
Jacqueline says, "Ducks and chickens." | ||
DavidW says (to ClubFloyd), "x acme" | ||
CF ] Office | ||
CF | > | ||
CF | > X ACME | ||
CF | | ||
CF | You glance at it through the glass window, and shudder. The duck is | ||
CF | there, peering out through an office window, staring at you through | ||
CF | caricatural binoculars. | ||
CF | | ||
CF | You loosen your tie with one hand, and glance around fearfully. | ||
CF | | ||
CF | > | Jacqueline says, "She freaks the eff out. It's hard to watch." | |
DavidW says (to ClubFloyd), "i" | ||
CF ] Office | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a shirt (being worn) | ||
CF | a tie (being worn) | ||
CF | | ||
CF | You have no choice. You have to find that duck, track it down, hound | ||
CF | it, chase it to the ends of the earth if necessary. Thus is the price | ||
CF | you must pay for peace of mind. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x shirt" | ||
CF ] Office | ||
CF | > | ||
CF | > X SHIRT | ||
CF | | ||
CF | It's covered in squid ink stains (don't ask why). You feel something | ||
CF | heavy in your breast pocket, and it's definitely not your heart. | ||
CF | | ||
CF | You can feel the duck's beady dark eyes boring into the back of your | ||
CF | skull. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search pocket" | ||
CF ] Office | ||
CF | > | ||
CF | > SEARCH POCKET | ||
CF | | ||
CF | In the breast pocket is a portable squid. | ||
CF | | ||
CF | Though the duck is not in the room, still you feel its baleful glare, | ||
CF | unwavering, unblinking. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x squid" | ||
CF ] Office | ||
CF | > | ||
CF | > X SQUID | ||
CF | | ||
CF | It's an extremely tiny, adorable little squid about the size of a | ||
CF | fountain pen. Every now and then, it makes cute squid noises. | ||
CF | | ||
CF | You bang your head against the furniture, heart bowed down beneath a | ||
CF | seething cloud of paranoia. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x desk" | ||
CF ] Office | ||
CF | > | ||
CF | > X DESK | ||
CF | | ||
CF | It's an IKEA desk, somewhat disfigured by coffee rings (from all the | ||
CF | times you left your hot mug of coffee on the desk for far too much | ||
CF | time). And certainly it would be nice to have more than just the one | ||
CF | drawer for tidying away your stuff. But it's perfectly adequate for | ||
CF | the kind of work you do for the Weiner Corporation -- namely, sorting | ||
CF | through piles of mail. Such as the huge heap now standing before you. | ||
CF | | ||
CF | You must do something about that duck. There is no other way. | ||
CF | | ||
CF | > | Jacqueline says, "I once took her to a coffee house that was on a river and we sat out on the balcony and a duck flew in from the river and landed on the balcony and I thought she might jump into the river. But she had the presence of mind to just go back inside the coffee house." | |
Jacqueline says, "Took her a second to realize that escape route, though." | ||
DavidW says (to ClubFloyd), "open drawer" | ||
CF ] Office | ||
CF | > | ||
CF | > OPEN DRAWER | ||
CF | | ||
CF | You pull open the drawer, and find only a lonely-looking pair of | ||
CF | scissors. You decide after some deliberation to take this with you | ||
CF | (you never know when it might come in handy...) | ||
CF | | ||
CF | Something must be done. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x mail" | ||
CF ] Corridor | ||
CF | > | ||
CF | > X MAIL | ||
CF | | ||
CF | It's a huge pile of letters, waiting to be sorted. It's your job to | ||
CF | sort these. | ||
CF | | ||
CF | All this stress and paranoia proves far too much for you. With a | ||
CF | wordless cry you throw yourself out the window! | ||
CF | | ||
CF | Actually, you do not throw yourself out of the window, you merely | ||
CF | bounce off it with a muffled "PANG", and then stagger out into the | ||
CF | corridor, nursing your blossoming bruise. | ||
CF | | ||
CF | Corridor | ||
CF | The corridor heads off to the east and west, and you can always choose | ||
CF | to re-enter your office to the north, via an open door upon which your | ||
CF | name and job have been inscribed in a decidedly shoddy fashion. There | ||
CF | is a faint aroma in the air, but that is not important. | ||
CF | | ||
CF | A long wire snakes its way out from your office, and heads down the | ||
CF | corridor to the east. | ||
CF | | ||
CF | | ||
CF | > | MoyTravis says, "That sounds insanely stressful, given how common ducks are. Though I guess you could live inland and be wholly unbothered." | |
DavidW says (to ClubFloyd), "x wire" | ||
CF ] Corridor | ||
CF | > | ||
CF | > X WIRE | ||
CF | | ||
CF | It's too thick to cut with scissors, sadly enough. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Coffee Room | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Coffee Room | ||
CF | Coffee rooms are the lungs of the Weiner Corporation, filled with | ||
CF | caffeine to the same extent that the lungs of excessively successful | ||
CF | businessmen are habitually filled with nicotine. | ||
CF | | ||
CF | On the wall, someone has carelessly pinned a poster for the latest | ||
CF | movie blockbuster. That's clearly a violation of company policy. | ||
CF | | ||
CF | Lurking in the corner of the room, looking rather disgruntled, is the | ||
CF | coffee machine. | ||
CF | | ||
CF | A long wire comes into the room from the west, and you perceive that | ||
CF | it is connected to a plug in the wall. Why anyone thought this was | ||
CF | necessary is rather hard to divine. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x poster" | ||
CF ] Coffee Room | ||
CF | > | ||
CF | > X POSTER | ||
CF | | ||
CF | It advertises the latest action movie: FLY HARD, with Braaawk Willis | ||
CF | playing a daredevil chicken cop facing off against Alan Cricketman's | ||
CF | stereotypically six-legged (and German!) baddie. The poster shows the | ||
CF | main character jumping off an exploding skyscraper with a (live) | ||
CF | electric wire tied around himself. The tagline reads: "Always in | ||
CF | the wrong place at the wrong time, wearing the wrong clothes and using | ||
CF | the wrong shaving cream! BURMA SHAVE". | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take poster" | ||
CF ] Coffee Room | ||
CF | > | ||
CF | > TAKE POSTER | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x coffee machine" | ||
CF ] Coffee Room | ||
CF | > | ||
CF | > X COFFEE MACHINE | ||
CF | | ||
CF | It's surprisingly anthromorphic, with large googly eyes and a soulful | ||
CF | expression on its -- for lack of a better word -- "face". But, then | ||
CF | again, this is a cartoon. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Corridor | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Corridor | ||
CF | The corridor heads off to the east and west, and you can always choose | ||
CF | to re-enter your office to the north, via an open door upon which your | ||
CF | name and job have been inscribed in a decidedly shoddy fashion. There | ||
CF | is a faint aroma in the air, but that is not important. | ||
CF | | ||
CF | A long wire snakes its way out from your office, and heads down the | ||
CF | corridor to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Office | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Office | ||
CF | One entire wall (the north one, as it happens) is nothing else but a | ||
CF | great pane of glass, through which you can see the cityscape that lies | ||
CF | outside. The office itself is sparsely furnished: it is equipped with | ||
CF | merely a desk, a fax machine, a telephone and a cow. To the south is | ||
CF | an open door. | ||
CF | | ||
CF | The office chair stands upon its wobbly wheels, sighing slightly. | ||
CF | | ||
CF | A long wire extends across the room, originating from the fax machine. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sort mail" | ||
CF ] Office | ||
CF | > | ||
CF | > SORT MAIL | ||
CF | | ||
CF | You find a letter from none other than "Mr. Coffee Machine"! How odd. | ||
CF | A quick glance indicates that he is appealing to the powers that be | ||
CF | for the right to have his own office chair. | ||
CF | | ||
CF | > | Jacqueline says (to Moy), "Yeah, she lived in Nebraska a lot of her life. Now she's in Arizona." | |
DavidW says (to ClubFloyd), "x chair" | ||
CF ] Office | ||
CF | > | ||
CF | > X CHAIR | ||
CF | | ||
CF | It's a sturdy thing, with sturdy wheels that are always well oiled | ||
CF | (you suspect that the office elves do all that work when no one is | ||
CF | looking.) | ||
CF | | ||
CF | You have a strange and most peculiar feeling that it will come in | ||
CF | handy at some point in the immediate future. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push chair south" | ||
CF ] Office | ||
CF | > | ||
CF | > PUSH CHAIR SOUTH | ||
CF | | ||
CF | The office chair, propelled by your gentle push, rolls south into the | ||
CF | next room. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Corridor | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Corridor | ||
CF | The corridor heads off to the east and west, and you can always choose | ||
CF | to re-enter your office to the north, via an open door upon which your | ||
CF | name and job have been inscribed in a decidedly shoddy fashion. There | ||
CF | is a faint aroma in the air, but that is not important. | ||
CF | | ||
CF | The office chair stands upon its wobbly wheels, sighing slightly. | ||
CF | | ||
CF | A long wire snakes its way out from your office, and heads down the | ||
CF | corridor to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push chair east" | ||
CF ] Corridor | ||
CF | > | ||
CF | > PUSH CHAIR EAST | ||
CF | | ||
CF | The office chair, propelled by your gentle push, rolls east into the | ||
CF | next room. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Coffee Room | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Coffee Room | ||
CF | Coffee rooms are the lungs of the Weiner Corporation, filled with | ||
CF | caffeine to the same extent that the lungs of excessively successful | ||
CF | businessmen are habitually filled with nicotine. | ||
CF | | ||
CF | The office chair stands upon its wobbly wheels, sighing slightly. | ||
CF | | ||
CF | Lurking in the corner of the room, looking rather disgruntled, is the | ||
CF | coffee machine. | ||
CF | | ||
CF | A long wire comes into the room from the west, and you perceive that | ||
CF | it is connected to a plug in the wall. Why anyone thought this was | ||
CF | necessary is rather hard to divine. | ||
CF | | ||
CF | The coffee machine notices that you have brought an office chair into | ||
CF | the room! "Golly, is that for me?" it gasps. | ||
CF | | ||
CF | "Yup," you reply. | ||
CF | | ||
CF | With herethereto unsuspected nimbleness, the great lumbering | ||
CF | caffeine-dispensing contraction hops onto the chair, whooping with | ||
CF | delight. | ||
CF | | ||
CF | > | DavidW asks, "You see why I wanted this to be played, yes?" | |
Roger says, "hunh" | ||
MoyTravis says, "What." | ||
Knight_Otu says, "Cartoon logic." | ||
Roger says, "yeah this is best consumed after a binge of Far Side" | ||
DavidW says, "We have a squid in our shirt pocket and the coffee machine wants a chair." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Corridor | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Corridor | ||
CF | The corridor heads off to the east and west, and you can always choose | ||
CF | to re-enter your office to the north, via an open door upon which your | ||
CF | name and job have been inscribed in a decidedly shoddy fashion. There | ||
CF | is a faint aroma in the air, but that is not important. | ||
CF | | ||
CF | A long wire snakes its way out from your office, and heads down the | ||
CF | corridor to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Office | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Office | ||
CF | One entire wall (the north one, as it happens) is nothing else but a | ||
CF | great pane of glass, through which you can see the cityscape that lies | ||
CF | outside. The office itself is sparsely furnished: it is equipped with | ||
CF | merely a desk, a fax machine, a telephone and a cow. To the south is | ||
CF | an open door. | ||
CF | | ||
CF | A long wire extends across the room, originating from the fax machine. | ||
CF | | ||
CF | > | Roger says, "It's the speed-if way of things" | |
DavidW says (to ClubFloyd), "x fax" | ||
CF ] Office | ||
CF | > | ||
CF | > X FAX | ||
CF | | ||
CF | It's a great, heavy monster of bureaucratic hell. With its aid, you | ||
CF | could fax a dinosaur to Hawaii, that's telling you how sophisticated | ||
CF | it is. It's powered by a very, very long electric wire which crosses | ||
CF | the floor and disappears out into the corridor to the south. Oh, and | ||
CF | it's also blatantly simple to use: all that is necessary is to put | ||
CF | something in it, and then dial any number between 0 and 10. The fax | ||
CF | machine has been customized specifically for faxing things to a very | ||
CF | specific destination. | ||
CF | | ||
CF | > | DavidW says, "I haven't used the fax machine yet since I have no idea what number to dial or what to send." | |
DavidW says (to ClubFloyd), "x telephone" | ||
CF ] Office | ||
CF | > | ||
CF | > X TELEPHONE | ||
CF | | ||
CF | It's a pink telephone with yellow flowers painted on it. It's quite... | ||
CF | stylish? As you stare at it, the thought occurs to you that it might | ||
CF | be a good idea to call someone. | ||
CF | | ||
CF | In fact, there are plenty of people you could call. You have their | ||
CF | numbers memorized by heart, as a matter of fact. You could contact... | ||
CF | | ||
CF | 1) the police | ||
CF | 2) the local hospital | ||
CF | 3) your aunt | ||
CF | 4) the head of Inhuman Resources | ||
CF | 5) the ACME Corporation | ||
CF | 6) the nearest pizzeria | ||
CF | 7) the nearest Pest Control unit | ||
CF | 8) the Society for the Care and Protection of Conspiracy Theories | ||
CF | 9) Gary Larson | ||
CF | | ||
CF | | ||
CF | | ||
CF | > | MoyTravis says, "Oh, call Gary Larson." | |
DavidW says (to ClubFloyd), "call 9" | ||
CF ] Office | ||
CF | > | ||
CF | > CALL 9 | ||
CF | | ||
CF | That command isn't available in choice mode. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "9" | ||
CF ] Office | ||
CF | > | ||
CF | > 9 | ||
CF | | ||
CF | [Gary Larson] | ||
CF | | ||
CF | You get only an answerphone. "Gary Larson is on holiday in Africa, | ||
CF | being bullied by Jane Goodall's chimps. Please call back another | ||
CF | time." | ||
CF | | ||
CF | Office | ||
CF | One entire wall (the north one, as it happens) is nothing else but a | ||
CF | great pane of glass, through which you can see the cityscape that lies | ||
CF | outside. The office itself is sparsely furnished: it is equipped with | ||
CF | merely a desk, a fax machine, a telephone and a cow. To the south is | ||
CF | an open door. | ||
CF | | ||
CF | A long wire extends across the room, originating from the fax machine. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x cow" | ||
CF ] Office | ||
CF | > | ||
CF | > X COW | ||
CF | | ||
CF | It's leaning against the wall, legs crossed, smoking a cigarette. What | ||
CF | is it doing here? You have not the slightest idea, and you're not | ||
CF | really interested in finding out. What you really want to find... is | ||
CF | that DUCK! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to cow" | ||
CF ] Office | ||
CF | > | ||
CF | > TALK TO COW | ||
CF | | ||
CF | You cough. The cow coughs. For a moment, silence hangs heavy upon both | ||
CF | of you. | ||
CF | | ||
CF | "So. Ahem." | ||
CF | | ||
CF | "You wanted to ask me something, boss?" the cow says finally, chewing | ||
CF | on its cigarette in a typically bovine manner. | ||
CF | | ||
CF | 1) "Do you see that duck?" | ||
CF | 2) "What are you doing here?" | ||
CF | | ||
CF | > | Knight_Otu says, "Conspiracy theories no longer need any care or protection. More like some weeding." | |
DavidW says (to ClubFloyd), "2" | ||
CF ] Office | ||
CF | > | ||
CF | > 2 | ||
CF | | ||
CF | ["What are you doing here?"] | ||
CF | | ||
CF | "Don't you remember, boss?" the cow says, slapping you on the back | ||
CF | with one hoof. "We're corporate spies working for ACME. This is an | ||
CF | undercover operation, okay? I see what's wrong with you: you've been | ||
CF | trying to use the "How to Brainwash Yourself Easily" book again. If | ||
CF | you've got amnesia, we gotta exfiltrate ourselves pronto and | ||
CF | burn the evidence. Have you got amnesia, boss?" | ||
CF | | ||
CF | 1) "I haven't got amnesia, you idiot!" | ||
CF | 2) "I can't remember anything! What is my REAL identity?" | ||
CF | | ||
CF | > | DavidW says, "okay, this is new. I didn't do anything with the cow yet." | |
MoyTravis exclaims, "2!" | ||
DavidW says (to ClubFloyd), "2" | ||
CF | > | ||
CF | > 2 | ||
CF | | ||
CF | ["I can't remember anything! What is my REAL identity?"] | ||
CF | | ||
CF | "I knew it!" the cow expostulates. "There is no time to lose!" It | ||
CF | takes out a stick of dynamite, lights it, and tosses it into the | ||
CF | corridor. Seconds later, the two of you are blasted backwards through | ||
CF | the glass wall. | ||
CF | | ||
CF | "AAAAAAAAAAAAAAAAAAAAAAAAARGH!" you scream. | ||
CF | | ||
CF | | ||
CF | Please press SPACE to continue. | ||
DavidW pushes the green 'space' button. | ||
CF ] | ||
CF | | ||
CF | "DOOOOON'T WOOOOOOOORY!" the cow yells. "WEEEEEEE'LL BEEEEE | ||
CF | FIIIIIIIINE!" | ||
CF | | ||
CF | | ||
CF | Please press SPACE to continue. | ||
DavidW pushes the green 'space' button. | ||
CF ] | ||
CF | | ||
CF | At the very last moment, the cow's parachute opens. Unfortunately, | ||
CF | yours does not. | ||
CF | | ||
CF | | ||
CF | Please press SPACE to continue. | Jacqueline says, "This is ... it feels very well written and fleshed-out for a SpeedIF." | |
DavidW pushes the green 'space' button. | ||
CF ] Office | ||
CF | | ||
CF | You manage to get away with only half a dozen lethal injuries. Years | ||
CF | later, you are still on the run from the Weiner Corporation, running | ||
CF | around like a maniac with your faithful cow sidekick. It's a cool | ||
CF | life, as cool lives go. But.... | ||
CF | | ||
CF | | ||
CF | | ||
CF | *** You didn't get the duck! *** | ||
CF | | ||
CF | | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last | ||
CF | command? | ||
CF | > | Roger says, "There's more of it than usual" | |
DavidW says (to ClubFloyd), "undo" | ||
CF ] Office | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Office | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "1" | ||
CF ] Office | ||
CF | > | ||
CF | > 1 | ||
CF | | ||
CF | ["I haven't got amnesia, you idiot!"] | ||
CF | | ||
CF | "Phoooey," the cow sighs with relief, tugging at its cigarette | ||
CF | compulsively. "You had me worried there for a second." And upon these | ||
CF | words, it begins to stare intensively at the wall, as though waiting | ||
CF | for ninja chipmunks to leap out without warning. | ||
CF | | ||
CF | Office | ||
CF | One entire wall (the north one, as it happens) is nothing else but a | ||
CF | great pane of glass, through which you can see the cityscape that lies | ||
CF | outside. The office itself is sparsely furnished: it is equipped with | ||
CF | merely a desk, a fax machine, a telephone and a cow. To the south is | ||
CF | an open door. | ||
CF | | ||
CF | A long wire extends across the room, originating from the fax machine. | ||
CF | | ||
CF | > | MoyTravis asks, "How speed is speed, for traditional speed IFs?" | |
DavidW says (to ClubFloyd), "about" | ||
CF ] Office | ||
CF | > | ||
CF | > ABOUT | ||
CF | | ||
CF | This game was written for the Tent Annual New Year's Minicomp (nope, | ||
CF | not a typo), which was organized by the multifarious Marius Mueller. | ||
CF | The author offers his sincerest apologies to Gary Larson, without whom | ||
CF | this game would have never even existed. Thanks is given where thanks | ||
CF | is due: to Felix Plesoainu, for his quick betatesting of this game | ||
CF | from beginning to end. | ||
CF | | ||
CF | > | Jacqueline says, "Originally it was 2 hours." | |
Jacqueline says, "Then it became 'over a weekend'" | ||
Jacqueline says, "Then it kinda became a week or two weeks or over a month but that's just for scheduling don't spend too much time on it wink wink nudge nudge" | ||
Jacqueline says, "So it's hard to say." | ||
MoyTravis says, "2 hours is fantastically short! This doesn't say how long the Tent Annual New Year's Minicomp is though." | ||
Knight_Otu says, "The New Years Speed essentially became "You got something lying around and haven't released it? That's fine too."" | ||
DavidW says, "oh, so, I guess this isn't technically a speed-if but what Tale's version of the speed-if morphed into." | ||
Jacqueline says (to KO), "Heh. Yeah" | ||
DavidW says (to ClubFloyd), "x cigarette" | ||
CF ] Office | ||
CF | > | ||
CF | > X CIGARETTE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x phone" | ||
CF ] Office | ||
CF | > | ||
CF | > X PHONE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "use phone" | ||
CF ] Office | ||
CF | > | ||
CF | > USE PHONE | ||
CF | | ||
CF | I didn't understand that sentence. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x telephone" | ||
CF ] Office | ||
CF | > | ||
CF | > X TELEPHONE | ||
CF | | ||
CF | It's a pink telephone with yellow flowers painted on it. It's quite... | ||
CF | stylish? As you stare at it, the thought occurs to you that it might | ||
CF | be a good idea to call someone. | ||
CF | | ||
CF | In fact, there are plenty of people you could call. You have their | ||
CF | numbers memorized by heart, as a matter of fact. You could contact... | ||
CF | | ||
CF | 1) the police | ||
CF | 2) the local hospital | ||
CF | 3) your aunt | ||
CF | 4) the head of Inhuman Resources | ||
CF | 5) the ACME Corporation | ||
CF | 6) the nearest pizzeria | ||
CF | 7) the nearest Pest Control unit | ||
CF | 8) the Society for the Care and Protection of Conspiracy Theories | ||
CF | 9) Gary Larson | ||
CF | | ||
CF | | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "3" | ||
CF ] Office | ||
CF | > | ||
CF | > 3 | ||
CF | | ||
CF | [your aunt] | ||
CF | | ||
CF | On second thought, you decide not to call your aunt. You remember all | ||
CF | too well what happened last time she came to New Dork City. The | ||
CF | authorities had to rescue her from the very top of the Umpire State | ||
CF | Building (where she was doing a drunken imititation of King Kong). | ||
CF | | ||
CF | Office | ||
CF | One entire wall (the north one, as it happens) is nothing else but a | ||
CF | great pane of glass, through which you can see the cityscape that lies | ||
CF | outside. The office itself is sparsely furnished: it is equipped with | ||
CF | merely a desk, a fax machine, a telephone and a cow. To the south is | ||
CF | an open door. | ||
CF | | ||
CF | A long wire extends across the room, originating from the fax machine. | ||
CF | | ||
CF | > | Jacqueline says, "Oh, is this a New Year's Speed? Yeah. That would explain the fleshed-outedness." | |
DavidW says (to ClubFloyd), "x telephone" | ||
CF ] Office | ||
CF | > | ||
CF | > X TELEPHONE | ||
CF | | ||
CF | It's a pink telephone with yellow flowers painted on it. It's quite... | ||
CF | stylish? As you stare at it, the thought occurs to you that it might | ||
CF | be a good idea to call someone. | ||
CF | | ||
CF | In fact, there are plenty of people you could call. You have their | ||
CF | numbers memorized by heart, as a matter of fact. You could contact... | ||
CF | | ||
CF | 1) the police | ||
CF | 2) the local hospital | ||
CF | 3) your aunt | ||
CF | 4) the head of Inhuman Resources | ||
CF | 5) the ACME Corporation | ||
CF | 6) the nearest pizzeria | ||
CF | 7) the nearest Pest Control unit | ||
CF | 8) the Society for the Care and Protection of Conspiracy Theories | ||
CF | 9) Gary Larson | ||
CF | | ||
CF | | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "1" | ||
CF ] Office | ||
CF | > | ||
CF | > 1 | ||
CF | | ||
CF | [the police] | ||
CF | | ||
CF | You quickly dial in 911, and shortly afterwards you are on the | ||
CF | emergency line. | ||
CF | | ||
CF | "You are now on the emergency line of the New Dork City Police | ||
CF | Department, the voice on the other end says laconically." | ||
CF | | ||
CF | "There is a duck staring at me!" you shout into the receiver. | ||
CF | | ||
CF | "Is it threatening you with a great whopping knife?" the | ||
CF | voice replies coldly. | ||
CF | | ||
CF | "Uh -- no." | ||
CF | | ||
CF | BEEP. | ||
CF | | ||
CF | Office | ||
CF | One entire wall (the north one, as it happens) is nothing else but a | ||
CF | great pane of glass, through which you can see the cityscape that lies | ||
CF | outside. The office itself is sparsely furnished: it is equipped with | ||
CF | merely a desk, a fax machine, a telephone and a cow. To the south is | ||
CF | an open door. | ||
CF | | ||
CF | A long wire extends across the room, originating from the fax machine. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x telephone" | ||
CF ] Office | ||
CF | > | ||
CF | > X TELEPHONE | ||
CF | | ||
CF | It's a pink telephone with yellow flowers painted on it. It's quite... | ||
CF | stylish? As you stare at it, the thought occurs to you that it might | ||
CF | be a good idea to call someone. | ||
CF | | ||
CF | In fact, there are plenty of people you could call. You have their | ||
CF | numbers memorized by heart, as a matter of fact. You could contact... | ||
CF | | ||
CF | 1) the police | ||
CF | 2) the local hospital | ||
CF | 3) your aunt | ||
CF | 4) the head of Inhuman Resources | ||
CF | 5) the ACME Corporation | ||
CF | 6) the nearest pizzeria | ||
CF | 7) the nearest Pest Control unit | ||
CF | 8) the Society for the Care and Protection of Conspiracy Theories | ||
CF | 9) Gary Larson | ||
CF | | ||
CF | | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "5" | ||
CF ] Office | ||
CF | > | ||
CF | > 5 | ||
CF | | ||
CF | [the ACME Corporation] | ||
CF | | ||
CF | After several minutes of mildly annoying music, you finally get a | ||
CF | response: | ||
CF | | ||
CF | "Hello, how may I help you?" | ||
CF | | ||
CF | "Um, I'm not sure..." | ||
CF | | ||
CF | "That's not a problem at all. We cater to all needs: the Clown | ||
CF | Department is on the first floor, the Jungle Department on the second | ||
CF | floor, the Toothpick Department is on the third floor, bananas are | ||
CF | plentiful on the fourth floor, we have fire and brimstone on the fifth | ||
CF | floor, doughnuts on the seventh floor, unspeakable things on the | ||
CF | eighth floor, anachronistic but potentially useful duck-killing | ||
CF | weapons on the ninth floor, and if you like ice-cream you can always | ||
CF | go to the tenth floor. Please keep in mind, however, that before | ||
CF | entering the elevator you will be stripped of all suspicious | ||
CF | belongings by our diligent Security Brigade." | ||
CF | | ||
CF | "Thanks, but what I really wanted to know is: have you seen a duck, | ||
CF | anywhere? | ||
CF | | ||
CF | "I am not at liberty to say," the receptionnist replies | ||
CF | apologetically. The conversation ends soon afterwards. | ||
CF | | ||
CF | Office | ||
CF | One entire wall (the north one, as it happens) is nothing else but a | ||
CF | great pane of glass, through which you can see the cityscape that lies | ||
CF | outside. The office itself is sparsely furnished: it is equipped with | ||
CF | merely a desk, a fax machine, a telephone and a cow. To the south is | ||
CF | an open door. | ||
CF | | ||
CF | A long wire extends across the room, originating from the fax machine. | ||
CF | | ||
CF | > | Knight_Otu says, "Apparently only great whopping knives can be threatening." | |
MoyTravis says, "Wait no we should have asked about the ninth floor." | ||
DavidW says, "Maybe we can visit there." | ||
Jacqueline says, "Un... unspeakable things." | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Corridor | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Corridor | ||
CF | The corridor heads off to the east and west, and you can always choose | ||
CF | to re-enter your office to the north, via an open door upon which your | ||
CF | name and job have been inscribed in a decidedly shoddy fashion. There | ||
CF | is a faint aroma in the air, but that is not important. | ||
CF | | ||
CF | A long wire snakes its way out from your office, and heads down the | ||
CF | corridor to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Corridor | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Corridor | ||
CF | The corridor ends here, and there are stairs heading down to the west. | ||
CF | To the east, the corridor continues in a shuffling sort of way. If you | ||
CF | should feel the need, you may always enter the elevator which is | ||
CF | situated (for your benefit) to the south, or else enter the storage | ||
CF | room to the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Lift | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | As you enter the elevator, the doors close behind you, uttering a | ||
CF | peculiar squeaking noise in the process. With a whirr, and without you | ||
CF | having even had the time to fiddle around with the buttons, the | ||
CF | elevator begins to descend -- into lunacy? Who knows. | ||
CF | | ||
CF | Lift | ||
CF | The elevator in which you are currently standing smells strongly of | ||
CF | canine interference. A panel of buttons covers one wall. | ||
CF | | ||
CF | As if to attract your attention, the elevator whines like a dog whose | ||
CF | nose has just been bopped over the nose with a newspaper. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x buttons" | ||
CF ] Lift | ||
CF | > | ||
CF | > X BUTTONS | ||
CF | | ||
CF | Upon closer examination, someone has replaced all the buttons by tin | ||
CF | tacks. This, among other things, means that you cannot mess around | ||
CF | with it as much as you wanted to. | ||
CF | | ||
CF | The elevator screeches to a stop, and an electronic voice says | ||
CF | breathlessly: "Time out! Be back in a jiffy!" | ||
CF | | ||
CF | After a moment or so, the elevator whirrs back to life, and business | ||
CF | resumes. | ||
CF | | ||
CF | > | DavidW says, "oh dear" | |
DavidW says (to ClubFloyd), "push buttons" | ||
CF ] Lift | ||
CF | > | ||
CF | > PUSH BUTTONS | ||
CF | | ||
CF | Ow! Ow! Ow! That hurts! | ||
CF | | ||
CF | The elevator stops briefly, the doors opening for just the exact | ||
CF | amount of time required for an enormous elephant to fit itself inside | ||
CF | along with you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x elephant" | ||
CF ] Lift | ||
CF | > | ||
CF | > X ELEPHANT | ||
CF | | ||
CF | You see nothing special about the enormous elephant. | ||
CF | | ||
CF | The elephant sneezes. The tension is palpable. | ||
CF | | ||
CF | > | MoyTravis asks, "AN ELEPHANT! Can we pet it?" | |
DavidW says (to ClubFloyd), "talk to elephant" | ||
CF ] Lift | ||
CF | > | ||
CF | > TALK TO ELEPHANT | ||
CF | | ||
CF | You have no idea what you would say to the enormous elephant. | ||
CF | | ||
CF | The elevator stops again, and to your vast surprise another elephant | ||
CF | steps inside, this time carrying a guitar and wearing a flower shirt! | ||
CF | You try to make a dash for freedom, but alas the doors have already | ||
CF | closed, and the elevator has resumed its descent. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pet elephant" | ||
CF ] Lift | ||
CF | > | ||
CF | > PET ELEPHANT | ||
CF | | ||
CF | I didn't understand that sentence. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x guitar" | ||
CF ] Lift | ||
CF | > | ||
CF | > X GUITAR | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Lift | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Lift | ||
CF | The elevator in which you are currently standing smells strongly of | ||
CF | canine interference. A panel of buttons covers one wall. | ||
CF | | ||
CF | You can see an elephant hippy and an enormous elephant here. | ||
CF | | ||
CF | It's now beginning to feel a little crowded in here. And the | ||
CF | irritating little elves singing high-pitched renditions of "The | ||
CF | Bohemian Rhapsody" are simply not helping. | ||
CF | > | ||
DavidW says (to ClubFloyd), "x hippy" | ||
CF ] Lift | ||
CF | > | ||
CF | > X HIPPY | ||
CF | | ||
CF | You see nothing special about the elephant hippy. | ||
CF | | ||
CF | The elevator stops. There is silence. And then... a third elephant, | ||
CF | wearing a business suit and a fedora, crams itself inside. "Jeez," he | ||
CF | says. "This sure is cramped, fellas." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Lift | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Lift | ||
CF | The elevator in which you are currently standing smells strongly of | ||
CF | canine interference. A panel of buttons covers one wall. | ||
CF | | ||
CF | You can see an elephant businessman, an elephant hippy and an enormous | ||
CF | elephant here. | ||
CF | | ||
CF | Oddly enough, you are finding it a little hard to breathe in here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to businessman" | ||
CF ] Lift | ||
CF | > | ||
CF | > TALK TO BUSINESSMAN | ||
CF | | ||
CF | You have no idea what you would say to the elephant businessman. | ||
CF | | ||
CF | The elevator is almost at the lobby, and you pray to God that you make | ||
CF | it there alive. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | Time passes. | ||
CF | | ||
CF | Just when you thought this nightmare was over, the elevator abruptly | ||
CF | stops at the first floor. You get a sinking feeling. Oh, no. Please. | ||
CF | | ||
CF | | ||
CF | Please press SPACE to continue. | ||
DavidW pushes the green 'space' button. | ||
CF ] | ||
CF | | ||
CF | You watch the elevator doors open. Slooooowly.... | ||
CF | | ||
CF | | ||
CF | Please press SPACE to continue. | ||
DavidW pushes the green 'space' button. | ||
CF ] | ||
CF | | ||
CF | And then.... | ||
CF | | ||
CF | | ||
CF | Please press SPACE to continue. | ||
DavidW pushes the green 'space' button. | ||
CF ] | ||
CF | | ||
CF | ... a fourth elephant, wearing dark glasses and wielding a cane, | ||
CF | calmly tries to fit itself into the elevator. | ||
CF | | ||
CF | | ||
CF | Please press SPACE to continue. | ||
DavidW pushes the green 'space' button. | ||
CF ] | ||
CF | | ||
CF | SNAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAP! | ||
CF | | ||
CF | Please press SPACE to continue. | ||
DavidW pushes the green 'space' button. | ||
CF ] Lift | ||
CF | | ||
CF | The elevator falls, carrying you and the four elephants down with it. | ||
CF | The little annoying elves -- those responsible for the annoying | ||
CF | elevator music -- all unaminously begin to do their own rendition of | ||
CF | Fauré's Requiem. Everyone inside the elevator goes crashing | ||
CF | through the earth's molten core, screaming all the way. Eventually, | ||
CF | the elevators comes soaring out through a volcano in New Zealand, but | ||
CF | by then you are all toast. | ||
CF | | ||
CF | | ||
CF | | ||
CF | *** You have died *** | ||
CF | | ||
CF | | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last | ||
CF | command? | ||
CF | > | MoyTravis says, "Okay that was funny but I'm not sure what to do." | |
DavidW says (to ClubFloyd), "restart" | ||
CF | | ||
CF | | ||
CF | | ||
CF | It's another nice, sunny day outside. The bird are singing, the | ||
CF | flowers are beaming, and all is well. | ||
CF | | ||
CF | | ||
CF | Please press SPACE to continue. | ||
DavidW pushes the green 'space' button. | ||
CF ] | ||
CF | | ||
CF | Well, that's what you assume, since in actual fact you're inside a | ||
CF | brand new office on the sixth floor of the Weiner Corporation's newest | ||
CF | skyscraper. At any rate, the job pays well, and your day usually | ||
CF | passes by without any notable incidents to marr its pleasing monotony. | ||
CF | | ||
CF | | ||
CF | Please press SPACE to continue. | Roger says, "avoid elevator, is my sense" | |
DavidW says (to ClubFloyd), "push space" | MoyTravis asks, "We are or aren't allowed to just leave?" | |
DavidW pushes the green 'space' button. | ||
CF ] | ||
CF | | ||
CF | But something is different today. Cold sweat glistens on your brow. | ||
CF | You know all too well what this means. | ||
CF | | ||
CF | | ||
CF | Please press SPACE to continue. | ||
DavidW pushes the green 'space' button. | ||
CF ] Office | ||
CF | | ||
CF | Somewhere...somehow... a duck is watching you. | ||
CF | | ||
CF | A N A T I D A E P H O B I A | ||
CF | An Interactive Fiction by Peregrine Wade | ||
CF | Release 1 / Serial number 170108 / Inform 7 build 6M62 (I6/v6.33 lib | ||
CF | 6/12N) | ||
CF | | ||
CF | Office (on the office chair) | ||
CF | One entire wall (the north one, as it happens) is nothing else but a | ||
CF | great pane of glass, through which you can see the cityscape that lies | ||
CF | outside. The office itself is sparsely furnished: it is equipped with | ||
CF | merely a desk, a fax machine, a telephone and a cow. To the south is | ||
CF | an open door. | ||
CF | | ||
CF | A long wire extends across the room, originating from the fax machine. | ||
CF | | ||
CF | > | DavidW says, "There are stairs." | |
Roger says, "My hunch is that we can fax ourselves somewhere" | ||
DavidW says (to ClubFloyd), "open drawer" | ||
CF ] Office | ||
CF | > | ||
CF | > OPEN DRAWER | ||
CF | | ||
CF | You pull open the drawer, and find only a lonely-looking pair of | ||
CF | scissors. You decide after some deliberation to take this with you | ||
CF | (you never know when it might come in handy...) | ||
CF | | ||
CF | You're sure of it. There's a duck watching you right now. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look through window" | ||
CF ] Office | ||
CF | > | ||
CF | > LOOK THROUGH WINDOW | ||
CF | | ||
CF | New Dork City stretches out before you in its full glory. But what | ||
CF | interests you most of all is the building opposite the one you're | ||
CF | currently in: the ACME Corporation's newest skycraper. | ||
CF | | ||
CF | You wipe off a bead of sweat. Why did it have to be here? Why did it | ||
CF | have to be now? Why? WHY? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x acme" | ||
CF ] Office | ||
CF | > | ||
CF | > X ACME | ||
CF | | ||
CF | You glance at it through the glass window, and shudder. The duck is | ||
CF | there, peering out through an office window, staring at you through | ||
CF | caricatural binoculars. | ||
CF | | ||
CF | You loosen your tie with one hand, and glance around fearfully. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x duck" | ||
CF ] Office | ||
CF | > | ||
CF | > X DUCK | ||
CF | | ||
CF | It's too far away for you to tell, but it appears to be staring at you | ||
CF | in an unsettling way. | ||
CF | | ||
CF | You have no choice. You have to find that duck, track it down, hound | ||
CF | it, chase it to the ends of the earth if necessary. Thus is the price | ||
CF | you must pay for peace of mind. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Corridor | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | (first getting off the office chair) | ||
CF | | ||
CF | Corridor | ||
CF | The corridor heads off to the east and west, and you can always choose | ||
CF | to re-enter your office to the north, via an open door upon which your | ||
CF | name and job have been inscribed in a decidedly shoddy fashion. There | ||
CF | is a faint aroma in the air, but that is not important. | ||
CF | | ||
CF | A long wire snakes its way out from your office, and heads down the | ||
CF | corridor to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Corridor | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Corridor | ||
CF | The corridor ends here, and there are stairs heading down to the west. | ||
CF | To the east, the corridor continues in a shuffling sort of way. If you | ||
CF | should feel the need, you may always enter the elevator which is | ||
CF | situated (for your benefit) to the south, or else enter the storage | ||
CF | room to the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Storage Room | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Storage Room | ||
CF | This room is filled with empty boxes, of the sort used for packaging. | ||
CF | The only obvious exit is south. | ||
CF | | ||
CF | On the floor is a large cardboard tube with both ends sealed. | ||
CF | | ||
CF | Dangling from the ceiling is a long roll of sellotape. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x boxes" | ||
CF ] Storage Room | ||
CF | > | ||
CF | > X BOXES | ||
CF | | ||
CF | They're very uninteresting, in an interesting way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x tube" | ||
CF ] Storage Room | ||
CF | > | ||
CF | > X TUBE | ||
CF | | ||
CF | As you look closely, it wobbles a little to the left and then to the | ||
CF | right again. There is definitely something in there... something | ||
CF | alive. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open tube" | ||
CF ] Storage Room | ||
CF | > | ||
CF | > OPEN TUBE | ||
CF | | ||
CF | You open the large cardboard tube, revealing a weiner dog. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x dog" | ||
CF ] Storage Room | ||
CF | > | ||
CF | > X DOG | ||
CF | | ||
CF | It looks up placidly at you, and yawns, mumbling something | ||
CF | unintelligible about coffee in the morning. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take dog" | ||
CF ] Storage Room | ||
CF | > | ||
CF | > TAKE DOG | ||
CF | | ||
CF | You pull the weiner dog out from the tube. This takes some time, and | ||
CF | it is only by seizing it by the hind legs and swinging it around the | ||
CF | room that the tube finally flies off, ricochetting off the wall in the | ||
CF | process. The dog grumbles a bit, muttering about "Inhuman Resources" | ||
CF | under its breath. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x dog" | ||
CF ] Storage Room | ||
CF | > | ||
CF | > X DOG | ||
CF | | ||
CF | It looks up placidly at you, and yawns, mumbling something | ||
CF | unintelligible about coffee in the morning. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to dog" | ||
CF ] Storage Room | ||
CF | > | ||
CF | > TALK TO DOG | ||
CF | | ||
CF | You have no idea what you would say to the weiner dog. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x sellotape" | ||
CF ] Storage Room | ||
CF | > | ||
CF | > X SELLOTAPE | ||
CF | | ||
CF | Someone clearly ran out of flypaper, and decided that it would be a | ||
CF | smart idea to use the sellotape as a substitute. The roll of sellotape | ||
CF | is only partially unrolled, however, and dangles from the ceiling like | ||
CF | a peculiar pendulum of insect doom. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] Storage Room | ||
CF | > | ||
CF | > TAKE IT | ||
CF | | ||
CF | It's tantalizingly out of reach, as you conclude from several minutes | ||
CF | of futile hopping up and down like an over-excited chihuahua. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "climb boxes" | ||
CF ] Storage Room | ||
CF | > | ||
CF | > CLIMB BOXES | ||
CF | | ||
CF | Little is to be achieved by that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look in tube" | ||
CF ] Storage Room | ||
CF | > | ||
CF | > LOOK IN TUBE | ||
CF | | ||
CF | The large cardboard tube is empty. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Corridor | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Corridor | ||
CF | The corridor ends here, and there are stairs heading down to the west. | ||
CF | To the east, the corridor continues in a shuffling sort of way. If you | ||
CF | should feel the need, you may always enter the elevator which is | ||
CF | situated (for your benefit) to the south, or else enter the storage | ||
CF | room to the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Corridor | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | You are about to go down the stairs when you abruptly become aware of | ||
CF | one niggling fact: namely, that each and every single step is | ||
CF | carefully layered with marbles. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x marbles" | ||
CF ] Corridor | ||
CF | > | ||
CF | > X MARBLES | ||
CF | | ||
CF | There are millions of these little shiny marbles. It must have taken | ||
CF | forever to lay them out upon every single step, and you wonder who on | ||
CF | earth would be so diabolically villainous and maniacally persnickety | ||
CF | as to be capable of such a heinous act. | ||
CF | | ||
CF | > | DavidW says, "well, expletive" | |
MoyTravis says, "I want to see the death if we go down anyways." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Corridor | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | You are about to go down the stairs when you abruptly become aware of | ||
CF | one niggling fact: namely, that each and every single step is | ||
CF | carefully layered with marbles. | ||
CF | | ||
CF | > | Knight_Otu says, "Someone who lost their marbles would do that." | |
DavidW says (to ClubFloyd), "take marbles" | ||
CF ] Corridor | ||
CF | > | ||
CF | > TAKE MARBLES | ||
CF | | ||
CF | Picking up all these marbles would take forever. And you have no time | ||
CF | to lose! You must find that damn duck and give him a piece of your | ||
CF | mind before the next corporate meeting, or you will be in a mental | ||
CF | asylum before you can say "quack". | ||
CF | | ||
CF | > | MoyTravis says, "Ohohoho." | |
DavidW says (to ClubFloyd), "lose marbles" | ||
CF ] Corridor | ||
CF | > | ||
CF | > LOSE MARBLES | ||
CF | | ||
CF | I didn't understand that sentence. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hit marbles" | ||
CF ] Corridor | ||
CF | > | ||
CF | > HIT MARBLES | ||
CF | | ||
CF | You might fall down the stairs if you did that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ride marbles" | ||
CF ] Corridor | ||
CF | > | ||
CF | > RIDE MARBLES | ||
CF | | ||
CF | I didn't understand that sentence. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Corridor | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Corridor | ||
CF | The corridor heads off to the east and west, and you can always choose | ||
CF | to re-enter your office to the north, via an open door upon which your | ||
CF | name and job have been inscribed in a decidedly shoddy fashion. There | ||
CF | is a faint aroma in the air, but that is not important. | ||
CF | | ||
CF | A long wire snakes its way out from your office, and heads down the | ||
CF | corridor to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Office | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Office | ||
CF | One entire wall (the north one, as it happens) is nothing else but a | ||
CF | great pane of glass, through which you can see the cityscape that lies | ||
CF | outside. The office itself is sparsely furnished: it is equipped with | ||
CF | merely a desk, a fax machine, a telephone and a cow. To the south is | ||
CF | an open door. | ||
CF | | ||
CF | The office chair stands upon its wobbly wheels, sighing slightly. | ||
CF | | ||
CF | A long wire extends across the room, originating from the fax machine. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x wire" | ||
CF ] Office | ||
CF | > | ||
CF | > X WIRE | ||
CF | | ||
CF | It's too thick to cut with scissors, sadly enough. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x telephone" | ||
CF ] Office | ||
CF | > | ||
CF | > X TELEPHONE | ||
CF | | ||
CF | It's a pink telephone with yellow flowers painted on it. It's quite... | ||
CF | stylish? As you stare at it, the thought occurs to you that it might | ||
CF | be a good idea to call someone. | ||
CF | | ||
CF | In fact, there are plenty of people you could call. You have their | ||
CF | numbers memorized by heart, as a matter of fact. You could contact... | ||
CF | | ||
CF | 1) the police | ||
CF | 2) the local hospital | ||
CF | 3) your aunt | ||
CF | 4) the head of Inhuman Resources | ||
CF | 5) the ACME Corporation | ||
CF | 6) the nearest pizzeria | ||
CF | 7) the nearest Pest Control unit | ||
CF | 8) the Society for the Care and Protection of Conspiracy Theories | ||
CF | 9) Gary Larson | ||
CF | | ||
CF | | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "4" | ||
CF ] Office | ||
CF | > | ||
CF | > 4 | ||
CF | | ||
CF | [the head of Inhuman Resources] | ||
CF | | ||
CF | You quickly dial in the number. "Hello? This is Pond. I work in the | ||
CF | mailroom. I have a problem," you rattle off with the speed of a | ||
CF | machine-gun. | ||
CF | | ||
CF | "Awoooooooooo!" | ||
CF | | ||
CF | "Never mind," you sigh, and hang up. | ||
CF | | ||
CF | Office | ||
CF | One entire wall (the north one, as it happens) is nothing else but a | ||
CF | great pane of glass, through which you can see the cityscape that lies | ||
CF | outside. The office itself is sparsely furnished: it is equipped with | ||
CF | merely a desk, a fax machine, a telephone and a cow. To the south is | ||
CF | an open door. | ||
CF | | ||
CF | The office chair stands upon its wobbly wheels, sighing slightly. | ||
CF | | ||
CF | A long wire extends across the room, originating from the fax machine. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x telephone" | ||
CF ] Office | ||
CF | > | ||
CF | > X TELEPHONE | ||
CF | | ||
CF | It's a pink telephone with yellow flowers painted on it. It's quite... | ||
CF | stylish? As you stare at it, the thought occurs to you that it might | ||
CF | be a good idea to call someone. | ||
CF | | ||
CF | In fact, there are plenty of people you could call. You have their | ||
CF | numbers memorized by heart, as a matter of fact. You could contact... | ||
CF | | ||
CF | 1) the police | ||
CF | 2) the local hospital | ||
CF | 3) your aunt | ||
CF | 4) the head of Inhuman Resources | ||
CF | 5) the ACME Corporation | ||
CF | 6) the nearest pizzeria | ||
CF | 7) the nearest Pest Control unit | ||
CF | 8) the Society for the Care and Protection of Conspiracy Theories | ||
CF | 9) Gary Larson | ||
CF | | ||
CF | | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "8" | ||
CF ] Office | ||
CF | > | ||
CF | > 8 | ||
CF | | ||
CF | [the Society for the Care and Protection of Conspiracy | ||
CF | Theories] | ||
CF | | ||
CF | You spend a few tedious minutes being told that the duck needs their | ||
CF | help more than you do, since in actual fact it constitutes a living | ||
CF | conspiracy theory in itself. Frustrated, you hang up. | ||
CF | | ||
CF | Office | ||
CF | One entire wall (the north one, as it happens) is nothing else but a | ||
CF | great pane of glass, through which you can see the cityscape that lies | ||
CF | outside. The office itself is sparsely furnished: it is equipped with | ||
CF | merely a desk, a fax machine, a telephone and a cow. To the south is | ||
CF | an open door. | ||
CF | | ||
CF | The office chair stands upon its wobbly wheels, sighing slightly. | ||
CF | | ||
CF | A long wire extends across the room, originating from the fax machine. | ||
CF | | ||
CF | > | Jacqueline says, "God, that exchange with Travis earlier now has me wondering if my Aunt has intentionally structured where she lives so as to avoid waterfowl." | |
DavidW says (to ClubFloyd), "x telephone" | ||
CF ] Office | ||
CF | > | ||
CF | > X TELEPHONE | ||
CF | | ||
CF | It's a pink telephone with yellow flowers painted on it. It's quite... | ||
CF | stylish? As you stare at it, the thought occurs to you that it might | ||
CF | be a good idea to call someone. | ||
CF | | ||
CF | In fact, there are plenty of people you could call. You have their | ||
CF | numbers memorized by heart, as a matter of fact. You could contact... | ||
CF | | ||
CF | 1) the police | ||
CF | 2) the local hospital | ||
CF | 3) your aunt | ||
CF | 4) the head of Inhuman Resources | ||
CF | 5) the ACME Corporation | ||
CF | 6) the nearest pizzeria | ||
CF | 7) the nearest Pest Control unit | ||
CF | 8) the Society for the Care and Protection of Conspiracy Theories | ||
CF | 9) Gary Larson | ||
CF | | ||
CF | | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "7" | ||
CF ] Office | ||
CF | > | ||
CF | > 7 | ||
CF | | ||
CF | [the nearest Pest Control unit] | ||
CF | | ||
CF | Actually, the Pest Control unit was closed a few weeks ago, after its | ||
CF | offices were trashed by the Roach Gang. | ||
CF | | ||
CF | Office | ||
CF | One entire wall (the north one, as it happens) is nothing else but a | ||
CF | great pane of glass, through which you can see the cityscape that lies | ||
CF | outside. The office itself is sparsely furnished: it is equipped with | ||
CF | merely a desk, a fax machine, a telephone and a cow. To the south is | ||
CF | an open door. | ||
CF | | ||
CF | The office chair stands upon its wobbly wheels, sighing slightly. | ||
CF | | ||
CF | A long wire extends across the room, originating from the fax machine. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x telephone" | ||
CF ] Office | ||
CF | > | ||
CF | > X TELEPHONE | ||
CF | | ||
CF | It's a pink telephone with yellow flowers painted on it. It's quite... | ||
CF | stylish? As you stare at it, the thought occurs to you that it might | ||
CF | be a good idea to call someone. | ||
CF | | ||
CF | In fact, there are plenty of people you could call. You have their | ||
CF | numbers memorized by heart, as a matter of fact. You could contact... | ||
CF | | ||
CF | 1) the police | ||
CF | 2) the local hospital | ||
CF | 3) your aunt | ||
CF | 4) the head of Inhuman Resources | ||
CF | 5) the ACME Corporation | ||
CF | 6) the nearest pizzeria | ||
CF | 7) the nearest Pest Control unit | ||
CF | 8) the Society for the Care and Protection of Conspiracy Theories | ||
CF | 9) Gary Larson | ||
CF | | ||
CF | | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "6" | ||
CF ] Office | ||
CF | > | ||
CF | > 6 | ||
CF | | ||
CF | [the nearest pizzeria] | ||
CF | | ||
CF | The response is immediate. What pizza would you like, buddy? | ||
CF | | ||
CF | "Give me," you say, suddenly sounding very determined, "the Mother of | ||
CF | All Pizzas." | ||
CF | | ||
CF | "With pepperoni on top?""With pepperoni on top." | ||
CF | | ||
CF | When you finally hang up a few minutes later, you rest safely in the | ||
CF | knowledge that the most awesome pizza known to mankind is speeding on | ||
CF | its way to you. | ||
CF | | ||
CF | Office | ||
CF | One entire wall (the north one, as it happens) is nothing else but a | ||
CF | great pane of glass, through which you can see the cityscape that lies | ||
CF | outside. The office itself is sparsely furnished: it is equipped with | ||
CF | merely a desk, a fax machine, a telephone and a cow. To the south is | ||
CF | an open door. | ||
CF | | ||
CF | The office chair stands upon its wobbly wheels, sighing slightly. | ||
CF | | ||
CF | A long wire extends across the room, originating from the fax machine. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push chair south" | ||
CF ] Office | ||
CF | > | ||
CF | > PUSH CHAIR SOUTH | ||
CF | | ||
CF | The office chair, propelled by your gentle push, rolls south into the | ||
CF | next room. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Corridor | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Corridor | ||
CF | The corridor heads off to the east and west, and you can always choose | ||
CF | to re-enter your office to the north, via an open door upon which your | ||
CF | name and job have been inscribed in a decidedly shoddy fashion. There | ||
CF | is a faint aroma in the air, but that is not important. | ||
CF | | ||
CF | The office chair stands upon its wobbly wheels, sighing slightly. | ||
CF | | ||
CF | A long wire snakes its way out from your office, and heads down the | ||
CF | corridor to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push chair e" | ||
CF ] Corridor | ||
CF | > | ||
CF | > PUSH CHAIR E | ||
CF | | ||
CF | The office chair, propelled by your gentle push, rolls east into the | ||
CF | next room. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Coffee Room | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Coffee Room | ||
CF | Coffee rooms are the lungs of the Weiner Corporation, filled with | ||
CF | caffeine to the same extent that the lungs of excessively successful | ||
CF | businessmen are habitually filled with nicotine. | ||
CF | | ||
CF | The office chair stands upon its wobbly wheels, sighing slightly. | ||
CF | | ||
CF | On the wall, someone has carelessly pinned a poster for the latest | ||
CF | movie blockbuster. That's clearly a violation of company policy. | ||
CF | | ||
CF | Lurking in the corner of the room, looking rather disgruntled, is the | ||
CF | coffee machine. | ||
CF | | ||
CF | A long wire comes into the room from the west, and you perceive that | ||
CF | it is connected to a plug in the wall. Why anyone thought this was | ||
CF | necessary is rather hard to divine. | ||
CF | | ||
CF | The coffee machine notices that you have brought an office chair into | ||
CF | the room! "Golly, is that for me?" it gasps. | ||
CF | | ||
CF | "Yup," you reply. | ||
CF | | ||
CF | With herethereto unsuspected nimbleness, the great lumbering | ||
CF | caffeine-dispensing contraction hops onto the chair, whooping with | ||
CF | delight. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push chair west" | ||
CF ] Coffee Room | ||
CF | > | ||
CF | > PUSH CHAIR WEST | ||
CF | | ||
CF | The office chair, propelled by your gentle push, rolls west into the | ||
CF | next room. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Corridor | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Corridor | ||
CF | The corridor heads off to the east and west, and you can always choose | ||
CF | to re-enter your office to the north, via an open door upon which your | ||
CF | name and job have been inscribed in a decidedly shoddy fashion. There | ||
CF | is a faint aroma in the air, but that is not important. | ||
CF | | ||
CF | There is a strong stench of coffee here, almost sufficient to drive | ||
CF | small dogs mad. | ||
CF | | ||
CF | The office chair is bowed down beneath the weight of a smug-looking | ||
CF | coffee machine. | ||
CF | | ||
CF | A long wire snakes its way out from your office, and heads down the | ||
CF | corridor to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push chair west" | ||
CF ] Corridor | ||
CF | > | ||
CF | > PUSH CHAIR WEST | ||
CF | | ||
CF | The office chair, propelled by your gentle push, rolls west into the | ||
CF | next room. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Corridor | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Corridor | ||
CF | The corridor ends here, and there are stairs heading down to the west. | ||
CF | To the east, the corridor continues in a shuffling sort of way. If you | ||
CF | should feel the need, you may always enter the elevator which is | ||
CF | situated (for your benefit) to the south, or else enter the storage | ||
CF | room to the north. | ||
CF | | ||
CF | There is a strong stench of coffee here, almost sufficient to drive | ||
CF | small dogs mad. | ||
CF | | ||
CF | The office chair is bowed down beneath the weight of a smug-looking | ||
CF | coffee machine. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push chair west" | ||
CF ] Corridor | ||
CF | > | ||
CF | > PUSH CHAIR WEST | ||
CF | | ||
CF | The office chair, propelled by your gentle push, rolls west into the | ||
CF | next room. | ||
CF | | ||
CF | There is a strident scream as the coffee machine goes down six flights | ||
CF | of stairs on the back of an office chair, presumably devastating all | ||
CF | in its path. You feel the mad scientist in you begin to cackle | ||
CF | evilly... or maybe that's just your overactive imagination. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Corridor | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | You are about to go down the stairs when you abruptly become aware of | ||
CF | one niggling fact: namely, that each and every single step is | ||
CF | carefully layered with marbles. | ||
CF | | ||
CF | > | MoyTravis says, "...how terribly cruel." | |
Knight_Otu says, "Poor coffee machine." | ||
DavidW asks, "The marbles are STILL there?" | ||
MoyTravis asks, "Wait, what?" | ||
MoyTravis says, "Yeah you'd think they'd have been devestated." | ||
Roger says, "the marbles abide" | ||
MoyTravis asks, "Devastated?" | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Corridor | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Corridor | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Corridor | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Corridor | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Corridor | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | You are about to go down the stairs when you abruptly become aware of | ||
CF | one niggling fact: namely, that each and every single step is | ||
CF | carefully layered with marbles. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push chair west" | ||
CF ] Corridor | ||
CF | > | ||
CF | > PUSH CHAIR WEST | ||
CF | | ||
CF | The office chair, propelled by your gentle push, rolls west into the | ||
CF | next room. | ||
CF | | ||
CF | There is a strident scream as the coffee machine goes down six flights | ||
CF | of stairs on the back of an office chair, presumably devastating all | ||
CF | in its path. You feel the mad scientist in you begin to cackle | ||
CF | evilly... or maybe that's just your overactive imagination. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Corridor | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | You are about to go down the stairs when you abruptly become aware of | ||
CF | one niggling fact: namely, that each and every single step is | ||
CF | carefully layered with marbles. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Corridor | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Corridor | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Corridor | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Corridor | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | MoyTravis asks, "This seems like maybe a bug...?" | |
DavidW says, "hm." | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Storage Room | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Storage Room | ||
CF | This room is filled with empty boxes, of the sort used for packaging. | ||
CF | The only obvious exit is south. | ||
CF | | ||
CF | On the floor is a large cardboard tube with both ends sealed. | ||
CF | | ||
CF | Dangling from the ceiling is a long roll of sellotape. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Corridor | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Corridor | ||
CF | The corridor ends here, and there are stairs heading down to the west. | ||
CF | To the east, the corridor continues in a shuffling sort of way. If you | ||
CF | should feel the need, you may always enter the elevator which is | ||
CF | situated (for your benefit) to the south, or else enter the storage | ||
CF | room to the north. | ||
CF | | ||
CF | There is a strong stench of coffee here, almost sufficient to drive | ||
CF | small dogs mad. | ||
CF | | ||
CF | The office chair is bowed down beneath the weight of a smug-looking | ||
CF | coffee machine. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Storage Room | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Storage Room | ||
CF | This room is filled with empty boxes, of the sort used for packaging. | ||
CF | The only obvious exit is south. | ||
CF | | ||
CF | On the floor is a large cardboard tube with both ends sealed. | ||
CF | | ||
CF | Dangling from the ceiling is a long roll of sellotape. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Corridor | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Corridor | ||
CF | The corridor ends here, and there are stairs heading down to the west. | ||
CF | To the east, the corridor continues in a shuffling sort of way. If you | ||
CF | should feel the need, you may always enter the elevator which is | ||
CF | situated (for your benefit) to the south, or else enter the storage | ||
CF | room to the north. | ||
CF | | ||
CF | There is a strong stench of coffee here, almost sufficient to drive | ||
CF | small dogs mad. | ||
CF | | ||
CF | The office chair is bowed down beneath the weight of a smug-looking | ||
CF | coffee machine. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push chair n" | ||
CF ] Corridor | ||
CF | > | ||
CF | > PUSH CHAIR N | ||
CF | | ||
CF | The office chair, propelled by your gentle push, rolls north into the | ||
CF | next room. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Storage Room | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Storage Room | ||
CF | This room is filled with empty boxes, of the sort used for packaging. | ||
CF | The only obvious exit is south. | ||
CF | | ||
CF | There is a strong stench of coffee here, almost sufficient to drive | ||
CF | small dogs mad. | ||
CF | | ||
CF | The office chair is bowed down beneath the weight of a smug-looking | ||
CF | coffee machine. | ||
CF | | ||
CF | On the floor is a large cardboard tube with both ends sealed. | ||
CF | | ||
CF | Dangling from the ceiling is a long roll of sellotape. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "get on machine" | ||
CF ] Storage Room | ||
CF | > | ||
CF | > GET ON MACHINE | ||
CF | | ||
CF | That's not something you can enter. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "get on chair" | ||
CF ] Storage Room | ||
CF | > | ||
CF | > GET ON CHAIR | ||
CF | | ||
CF | You stand up on the chair, wobbling slightly as you do so. Now what | ||
CF | next? | ||
CF | | ||
CF | Storage Room (on the office chair) | ||
CF | This room is filled with empty boxes, of the sort used for packaging. | ||
CF | The only obvious exit is south. | ||
CF | | ||
CF | There is a strong stench of coffee here, almost sufficient to drive | ||
CF | small dogs mad. | ||
CF | | ||
CF | On the floor is a large cardboard tube with both ends sealed. | ||
CF | | ||
CF | Dangling from the ceiling is a long roll of sellotape. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take sellotape" | ||
CF ] Storage Room | ||
CF | > | ||
CF | > TAKE SELLOTAPE | ||
CF | | ||
CF | You cut the sellotape with a neat snip of the scissors, and retrieve | ||
CF | the rest of it for your own personal use. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "stand" | ||
CF ] Storage Room | ||
CF | > | ||
CF | > STAND | ||
CF | | ||
CF | You get off the office chair. | ||
CF | | ||
CF | Storage Room | ||
CF | This room is filled with empty boxes, of the sort used for packaging. | ||
CF | The only obvious exit is south. | ||
CF | | ||
CF | There is a strong stench of coffee here, almost sufficient to drive | ||
CF | small dogs mad. | ||
CF | | ||
CF | The office chair is bowed down beneath the weight of a smug-looking | ||
CF | coffee machine. | ||
CF | | ||
CF | On the floor is a large cardboard tube with both ends sealed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x sellotape" | ||
CF ] Storage Room | ||
CF | > | ||
CF | > X SELLOTAPE | ||
CF | | ||
CF | It's ACME Sellotape, adapted to all your sellotaping needs. As the TV | ||
CF | advert says, "even if you're faced with an angry alligator, ACME | ||
CF | Sellotape is always there to help!" | ||
CF | | ||
CF | > | DavidW says, "I don't have any obvious sellotape needs yet." | |
Knight_Otu says, "Somehow I'm unconvinced, ACME." | ||
MoyTravis asks, ""sufficient to drive small dogs mad" that weiner dog?" | ||
MoyTravis says, "(no idea for what dark purpose)" | ||
DavidW says (to ClubFloyd), "take tube" | ||
CF ] Storage Room | ||
CF | > | ||
CF | > TAKE TUBE | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open tube" | ||
CF ] Storage Room | ||
CF | > | ||
CF | > OPEN TUBE | ||
CF | | ||
CF | That's already open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look in tube" | ||
CF ] Storage Room | ||
CF | > | ||
CF | > LOOK IN TUBE | ||
CF | | ||
CF | The large cardboard tube is empty. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "enter tube" | ||
CF ] Storage Room | ||
CF | > | ||
CF | > ENTER TUBE | ||
CF | | ||
CF | That's not something you can enter. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Storage Room | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ns" | ||
CF ] Storage Room | ||
CF | > | ||
CF | > NS | ||
CF | | ||
CF | I didn't understand that sentence. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Corridor | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Corridor | ||
CF | The corridor ends here, and there are stairs heading down to the west. | ||
CF | To the east, the corridor continues in a shuffling sort of way. If you | ||
CF | should feel the need, you may always enter the elevator which is | ||
CF | situated (for your benefit) to the south, or else enter the storage | ||
CF | room to the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Corridor | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Corridor | ||
CF | The corridor heads off to the east and west, and you can always choose | ||
CF | to re-enter your office to the north, via an open door upon which your | ||
CF | name and job have been inscribed in a decidedly shoddy fashion. There | ||
CF | is a faint aroma in the air, but that is not important. | ||
CF | | ||
CF | A long wire snakes its way out from your office, and heads down the | ||
CF | corridor to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Office | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Office | ||
CF | One entire wall (the north one, as it happens) is nothing else but a | ||
CF | great pane of glass, through which you can see the cityscape that lies | ||
CF | outside. The office itself is sparsely furnished: it is equipped with | ||
CF | merely a desk, a fax machine, a telephone and a cow. To the south is | ||
CF | an open door. | ||
CF | | ||
CF | A long wire extends across the room, originating from the fax machine. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look under desk" | ||
CF ] Office | ||
CF | > | ||
CF | > LOOK UNDER DESK | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to cow" | ||
CF ] Office | ||
CF | > | ||
CF | > TALK TO COW | ||
CF | | ||
CF | You cough. The cow coughs. For a moment, silence hangs heavy upon both | ||
CF | of you. | ||
CF | | ||
CF | "So. Ahem." | ||
CF | | ||
CF | "You wanted to ask me something, boss?" the cow says finally, chewing | ||
CF | on its cigarette in a typically bovine manner. | ||
CF | | ||
CF | 1) "Do you see that duck?" | ||
CF | 2) "What are you doing here?" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "1" | ||
CF ] Office | ||
CF | > | ||
CF | > 1 | ||
CF | | ||
CF | ["Do you see that duck?"] | ||
CF | | ||
CF | "What duck?" the cow asks, and you sense some sort of sarcasm aimed at | ||
CF | you. | ||
CF | | ||
CF | 1) "The one in the ACME skyscraper, right opposite this place!" | ||
CF | 2) "Forget it. I don't need your help, anyway. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "1" | ||
CF ] Office | ||
CF | > | ||
CF | > 1 | ||
CF | | ||
CF | ["The one in the ACME skyscraper, right opposite this | ||
CF | place!"] | ||
CF | | ||
CF | You grab the cow by the ear gently and painstakingly point out the | ||
CF | offending duck in question with an accusing finger. The cow nods and | ||
CF | rolls its eyes. "Okay, I see it. So what?" | ||
CF | | ||
CF | 1) "Well, I want to go and GET that duck!" | ||
CF | 2) "Well, I want YOU to go and GET that duck!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "2" | ||
CF ] Office | ||
CF | > | ||
CF | > 2 | ||
CF | | ||
CF | ["Well, I want YOU to go and GET that duck!"] | ||
CF | | ||
CF | "Boss," the cow sighs, "you should get treated for anatidaephobia. Go | ||
CF | after that duck, if you must, but leave me out of it. I've got better | ||
CF | things to do." | ||
CF | | ||
CF | Office | ||
CF | One entire wall (the north one, as it happens) is nothing else but a | ||
CF | great pane of glass, through which you can see the cityscape that lies | ||
CF | outside. The office itself is sparsely furnished: it is equipped with | ||
CF | merely a desk, a fax machine, a telephone and a cow. To the south is | ||
CF | an open door. | ||
CF | | ||
CF | A long wire extends across the room, originating from the fax machine. | ||
CF | | ||
CF | > | DavidW says, "It occurs to me that the fax machine numbers are similar to the telephone's numbers." | |
Jacqueline says, "The cow is right, fwiw." | ||
DavidW says (to ClubFloyd), "x telephone" | ||
CF ] Office | ||
CF | > | ||
CF | > X TELEPHONE | ||
CF | | ||
CF | It's a pink telephone with yellow flowers painted on it. It's quite... | ||
CF | stylish? As you stare at it, the thought occurs to you that it might | ||
CF | be a good idea to call someone. | ||
CF | | ||
CF | In fact, there are plenty of people you could call. You have their | ||
CF | numbers memorized by heart, as a matter of fact. You could contact... | ||
CF | | ||
CF | 1) the police | ||
CF | 2) the local hospital | ||
CF | 3) your aunt | ||
CF | 4) the head of Inhuman Resources | ||
CF | 5) the ACME Corporation | ||
CF | 6) the nearest pizzeria | ||
CF | 7) the nearest Pest Control unit | ||
CF | 8) the Society for the Care and Protection of Conspiracy Theories | ||
CF | 9) Gary Larson | ||
CF | | ||
CF | | ||
CF | | ||
CF | > | Jacqueline asks, "Are you suggesting we fax the duck to Hawaii?" | |
DavidW says (to ClubFloyd), "5" | ||
CF ] Office | ||
CF | > | ||
CF | > 5 | ||
CF | | ||
CF | [the ACME Corporation] | ||
CF | | ||
CF | After several minutes of mildly annoying music, you finally get a | ||
CF | response: | ||
CF | | ||
CF | "Hello, how may I help you?" | ||
CF | | ||
CF | "Um, I'm not sure..." | ||
CF | | ||
CF | "That's not a problem at all. We cater to all needs: the Clown | ||
CF | Department is on the first floor, the Jungle Department on the second | ||
CF | floor, the Toothpick Department is on the third floor, bananas are | ||
CF | plentiful on the fourth floor, we have fire and brimstone on the fifth | ||
CF | floor, doughnuts on the seventh floor, unspeakable things on the | ||
CF | eighth floor, anachronistic but potentially useful duck-killing | ||
CF | weapons on the ninth floor, and if you like ice-cream you can always | ||
CF | go to the tenth floor. Please keep in mind, however, that before | ||
CF | entering the elevator you will be stripped of all suspicious | ||
CF | belongings by our diligent Security Brigade." | ||
CF | | ||
CF | "Thanks, but what I really wanted to know is: have you seen a duck, | ||
CF | anywhere? | ||
CF | | ||
CF | "I am not at liberty to say," the receptionnist replies | ||
CF | apologetically. The conversation ends soon afterwards. | ||
CF | | ||
CF | Office | ||
CF | One entire wall (the north one, as it happens) is nothing else but a | ||
CF | great pane of glass, through which you can see the cityscape that lies | ||
CF | outside. The office itself is sparsely furnished: it is equipped with | ||
CF | merely a desk, a fax machine, a telephone and a cow. To the south is | ||
CF | an open door. | ||
CF | | ||
CF | A long wire extends across the room, originating from the fax machine. | ||
CF | | ||
CF | > | DavidW says, "no, we should fax ourselves to ACME." | |
Jacqueline says, "Oh, sure. :)" | ||
DavidW asks, "ACME is 5, eh?" | ||
DavidW says (to ClubFloyd), "get in fax" | ||
CF ] Office | ||
CF | > | ||
CF | > GET IN FAX | ||
CF | | ||
CF | That's not something you can enter. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "get on fax" | ||
CF ] Office | ||
CF | > | ||
CF | > GET ON FAX | ||
CF | | ||
CF | That's not something you can enter. | ||
CF | | ||
CF | > | Jacqueline says, "heh" | |
Jacqueline says (to ClubFloyd), "fax me" | ||
CF ] Office | ||
CF | > | ||
CF | > FAX ME | ||
CF | | ||
CF | I didn't understand that sentence. | ||
CF | | ||
CF | > | DavidW asks, "where's that weiner dog?" | |
DavidW says (to ClubFloyd), "s" | ||
CF ] Corridor | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Corridor | ||
CF | The corridor heads off to the east and west, and you can always choose | ||
CF | to re-enter your office to the north, via an open door upon which your | ||
CF | name and job have been inscribed in a decidedly shoddy fashion. There | ||
CF | is a faint aroma in the air, but that is not important. | ||
CF | | ||
CF | A long wire snakes its way out from your office, and heads down the | ||
CF | corridor to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Corridor | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Corridor | ||
CF | The corridor ends here, and there are stairs heading down to the west. | ||
CF | To the east, the corridor continues in a shuffling sort of way. If you | ||
CF | should feel the need, you may always enter the elevator which is | ||
CF | situated (for your benefit) to the south, or else enter the storage | ||
CF | room to the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Storage Room | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Storage Room | ||
CF | This room is filled with empty boxes, of the sort used for packaging. | ||
CF | The only obvious exit is south. | ||
CF | | ||
CF | There is a strong stench of coffee here, almost sufficient to drive | ||
CF | small dogs mad. | ||
CF | | ||
CF | The office chair is bowed down beneath the weight of a smug-looking | ||
CF | coffee machine. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x dog" | ||
CF ] Storage Room | ||
CF | > | ||
CF | > X DOG | ||
CF | | ||
CF | It looks up placidly at you, and yawns, mumbling something | ||
CF | unintelligible about coffee in the morning. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take dog" | ||
CF ] Storage Room | ||
CF | > | ||
CF | > TAKE DOG | ||
CF | | ||
CF | The weiner dog allows you to pick it up, staring at you with | ||
CF | drowsiness in its eyes. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Corridor | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Corridor | ||
CF | The corridor ends here, and there are stairs heading down to the west. | ||
CF | To the east, the corridor continues in a shuffling sort of way. If you | ||
CF | should feel the need, you may always enter the elevator which is | ||
CF | situated (for your benefit) to the south, or else enter the storage | ||
CF | room to the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Corridor | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Corridor | ||
CF | The corridor heads off to the east and west, and you can always choose | ||
CF | to re-enter your office to the north, via an open door upon which your | ||
CF | name and job have been inscribed in a decidedly shoddy fashion. There | ||
CF | is a faint aroma in the air, but that is not important. | ||
CF | | ||
CF | A long wire snakes its way out from your office, and heads down the | ||
CF | corridor to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Office | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Office | ||
CF | One entire wall (the north one, as it happens) is nothing else but a | ||
CF | great pane of glass, through which you can see the cityscape that lies | ||
CF | outside. The office itself is sparsely furnished: it is equipped with | ||
CF | merely a desk, a fax machine, a telephone and a cow. To the south is | ||
CF | an open door. | ||
CF | | ||
CF | A long wire extends across the room, originating from the fax machine. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put dog in fax" | ||
CF ] Office | ||
CF | > | ||
CF | > PUT DOG IN FAX | ||
CF | | ||
CF | You put the weiner dog into the fax machine. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "set fax to 5" | ||
CF ] Office | ||
CF | > | ||
CF | > SET FAX TO 5 | ||
CF | | ||
CF | No, you can't set that to anything. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn dial to 5" | ||
CF ] Office | ||
CF | > | ||
CF | > TURN DIAL TO 5 | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | Jacqueline asks, "I had to step away, so I may have missed this, but have we tried offering a flattened road kill to this dog yet?" | |
DavidW says (to ClubFloyd), "x fax" | ||
CF ] Office | ||
CF | > | ||
CF | > X FAX | ||
CF | | ||
CF | It's a great, heavy monster of bureaucratic hell. With its aid, you | ||
CF | could fax a dinosaur to Hawaii, that's telling you how sophisticated | ||
CF | it is. It's powered by a very, very long electric wire which crosses | ||
CF | the floor and disappears out into the corridor to the south. Oh, and | ||
CF | it's also blatantly simple to use: all that is necessary is to put | ||
CF | something in it, and then dial any number between 0 and 10. The fax | ||
CF | machine has been customized specifically for faxing things to a very | ||
CF | specific destination. | ||
CF | | ||
CF | In the fax machine is a weiner dog. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "dial 5" | ||
CF ] Office | ||
CF | > | ||
CF | > DIAL 5 | ||
CF | | ||
CF | There is a ZZZZZIP noise, and then it is done. "Item faxed to the | ||
CF | ACME Hell," the electronic voice drones on in despair. | ||
CF | | ||
CF | > | Jacqueline says, "Oh gosh that is super one-way" | |
DavidW says (to ClubFloyd), "look through window" | ||
CF ] Office | ||
CF | > | ||
CF | > LOOK THROUGH WINDOW | ||
CF | | ||
CF | New Dork City stretches out before you in its full glory. But what | ||
CF | interests you most of all is the building opposite the one you're | ||
CF | currently in: the ACME Corporation's newest skycraper. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x acme" | ||
CF ] Office | ||
CF | > | ||
CF | > X ACME | ||
CF | | ||
CF | You glance at it through the glass window, and shudder. The duck is | ||
CF | there, peering out through an office window, staring at you through | ||
CF | caricatural binoculars. | ||
CF | | ||
CF | > | DavidW says, "okay, that was probably as mistake" | |
DavidW says (to ClubFloyd), "x telephone" | ||
CF ] Office | ||
CF | > | ||
CF | > X TELEPHONE | ||
CF | | ||
CF | It's a pink telephone with yellow flowers painted on it. It's quite... | ||
CF | stylish? As you stare at it, the thought occurs to you that it might | ||
CF | be a good idea to call someone. | ||
CF | | ||
CF | In fact, there are plenty of people you could call. You have their | ||
CF | numbers memorized by heart, as a matter of fact. You could contact... | ||
CF | | ||
CF | 1) the police | ||
CF | 2) the local hospital | ||
CF | 3) your aunt | ||
CF | 4) the head of Inhuman Resources | ||
CF | 5) the ACME Corporation | ||
CF | 6) the nearest pizzeria | ||
CF | 7) the nearest Pest Control unit | ||
CF | 8) the Society for the Care and Protection of Conspiracy Theories | ||
CF | 9) Gary Larson | ||
CF | | ||
CF | | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "5" | ||
CF ] Office | ||
CF | > | ||
CF | > 5 | ||
CF | | ||
CF | [the ACME Corporation] | ||
CF | | ||
CF | After several minutes of mildly annoying music, you finally get a | ||
CF | response: | ||
CF | | ||
CF | "Hello, how may I help you?" | ||
CF | | ||
CF | "Um, I'm not sure..." | ||
CF | | ||
CF | "That's not a problem at all. We cater to all needs: the Clown | ||
CF | Department is on the first floor, the Jungle Department on the second | ||
CF | floor, the Toothpick Department is on the third floor, bananas are | ||
CF | plentiful on the fourth floor, we have fire and brimstone on the fifth | ||
CF | floor, doughnuts on the seventh floor, unspeakable things on the | ||
CF | eighth floor, anachronistic but potentially useful duck-killing | ||
CF | weapons on the ninth floor, and if you like ice-cream you can always | ||
CF | go to the tenth floor. Please keep in mind, however, that before | ||
CF | entering the elevator you will be stripped of all suspicious | ||
CF | belongings by our diligent Security Brigade." | ||
CF | | ||
CF | "Thanks, but what I really wanted to know is: have you seen a duck, | ||
CF | anywhere? | ||
CF | | ||
CF | "I am not at liberty to say," the receptionnist replies | ||
CF | apologetically. The conversation ends soon afterwards. | ||
CF | | ||
CF | Office | ||
CF | One entire wall (the north one, as it happens) is nothing else but a | ||
CF | great pane of glass, through which you can see the cityscape that lies | ||
CF | outside. The office itself is sparsely furnished: it is equipped with | ||
CF | merely a desk, a fax machine, a telephone and a cow. To the south is | ||
CF | an open door. | ||
CF | | ||
CF | A long wire extends across the room, originating from the fax machine. | ||
CF | | ||
CF | > | DavidW says, "I suppose we might need to restart, but I'm not sure what we should try." | |
DavidW says, "The pizza never showed up." | ||
Jacqueline says, "You faxed the dog. Poor dog." | ||
Jacqueline exclaims (at DW), "Oh yeah!" | ||
Jacqueline asks, "Where's our pizza??" | ||
DavidW says (to ClubFloyd), "x telephone" | ||
CF ] Office | ||
CF | > | ||
CF | > X TELEPHONE | ||
CF | | ||
CF | It's a pink telephone with yellow flowers painted on it. It's quite... | ||
CF | stylish? As you stare at it, the thought occurs to you that it might | ||
CF | be a good idea to call someone. | ||
CF | | ||
CF | In fact, there are plenty of people you could call. You have their | ||
CF | numbers memorized by heart, as a matter of fact. You could contact... | ||
CF | | ||
CF | 1) the police | ||
CF | 2) the local hospital | ||
CF | 3) your aunt | ||
CF | 4) the head of Inhuman Resources | ||
CF | 5) the ACME Corporation | ||
CF | 6) the nearest pizzeria | ||
CF | 7) the nearest Pest Control unit | ||
CF | 8) the Society for the Care and Protection of Conspiracy Theories | ||
CF | 9) Gary Larson | ||
CF | | ||
CF | | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "6" | ||
CF ] Office | ||
CF | > | ||
CF | > 6 | ||
CF | | ||
CF | [the nearest pizzeria] | ||
CF | | ||
CF | You've already ordered a pizza. No need to be so greedy. | ||
CF | | ||
CF | Office | ||
CF | One entire wall (the north one, as it happens) is nothing else but a | ||
CF | great pane of glass, through which you can see the cityscape that lies | ||
CF | outside. The office itself is sparsely furnished: it is equipped with | ||
CF | merely a desk, a fax machine, a telephone and a cow. To the south is | ||
CF | an open door. | ||
CF | | ||
CF | A long wire extends across the room, originating from the fax machine. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x telephone" | ||
CF ] Office | ||
CF | > | ||
CF | > X TELEPHONE | ||
CF | | ||
CF | It's a pink telephone with yellow flowers painted on it. It's quite... | ||
CF | stylish? As you stare at it, the thought occurs to you that it might | ||
CF | be a good idea to call someone. | ||
CF | | ||
CF | In fact, there are plenty of people you could call. You have their | ||
CF | numbers memorized by heart, as a matter of fact. You could contact... | ||
CF | | ||
CF | 1) the police | ||
CF | 2) the local hospital | ||
CF | 3) your aunt | ||
CF | 4) the head of Inhuman Resources | ||
CF | 5) the ACME Corporation | ||
CF | 6) the nearest pizzeria | ||
CF | 7) the nearest Pest Control unit | ||
CF | 8) the Society for the Care and Protection of Conspiracy Theories | ||
CF | 9) Gary Larson | ||
CF | | ||
CF | | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "2" | ||
CF ] Office | ||
CF | > | ||
CF | > 2 | ||
CF | | ||
CF | [the local hospital] | ||
CF | | ||
CF | An automated voice is the only reply you get: | ||
CF | | ||
CF | "Hello. We are currently swamped with patients. In fact, there are | ||
CF | patients everywhere. Patients in the corridors, patients in the | ||
CF | toilets, patients hiding inside our clothing, patients behind our | ||
CF | ears, patients as far as the eye can see. We are, in fact, beginning | ||
CF | to lose our minds. Have a lovely day." | ||
CF | | ||
CF | BEEP. | ||
CF | | ||
CF | Office | ||
CF | One entire wall (the north one, as it happens) is nothing else but a | ||
CF | great pane of glass, through which you can see the cityscape that lies | ||
CF | outside. The office itself is sparsely furnished: it is equipped with | ||
CF | merely a desk, a fax machine, a telephone and a cow. To the south is | ||
CF | an open door. | ||
CF | | ||
CF | A long wire extends across the room, originating from the fax machine. | ||
CF | | ||
CF | > | Knight_Otu says, "Too topical." | |
DavidW says, "maybe the weiner dog needs to go to Inhuman Resources." | ||
DavidW says, "But we'd need to restart." | ||
DavidW says (to ClubFloyd), "push fax south" | ||
CF ] Office | ||
CF | > | ||
CF | > PUSH FAX SOUTH | ||
CF | | ||
CF | The fax machine cannot be pushed from place to place. | ||
CF | | ||
CF | > | Roger says, "I have a vague feeling that maybe the fax could be disconnected and the phone connected and that's how we get ourselves over there, but maybe not." | |
DavidW says (to ClubFloyd), "s" | ||
CF ] Corridor | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Corridor | ||
CF | The corridor heads off to the east and west, and you can always choose | ||
CF | to re-enter your office to the north, via an open door upon which your | ||
CF | name and job have been inscribed in a decidedly shoddy fashion. There | ||
CF | is a faint aroma in the air, but that is not important. | ||
CF | | ||
CF | A long wire snakes its way out from your office, and heads down the | ||
CF | corridor to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Coffee Room | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Coffee Room | ||
CF | Coffee rooms are the lungs of the Weiner Corporation, filled with | ||
CF | caffeine to the same extent that the lungs of excessively successful | ||
CF | businessmen are habitually filled with nicotine. | ||
CF | | ||
CF | On the wall, someone has carelessly pinned a poster for the latest | ||
CF | movie blockbuster. That's clearly a violation of company policy. | ||
CF | | ||
CF | A long wire comes into the room from the west, and you perceive that | ||
CF | it is connected to a plug in the wall. Why anyone thought this was | ||
CF | necessary is rather hard to divine. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Coffee Room | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unplug wire" | ||
CF ] Coffee Room | ||
CF | > | ||
CF | > UNPLUG WIRE | ||
CF | | ||
CF | You notice that unplugging the electric wire is nothing short of | ||
CF | impossible, owing to the external action of some diabolical villain. | ||
CF | Curses. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x plug" | ||
CF ] Coffee Room | ||
CF | > | ||
CF | > X PLUG | ||
CF | | ||
CF | It's been filled with cement. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x cement" | ||
CF ] Coffee Room | ||
CF | > | ||
CF | > X CEMENT | ||
CF | | ||
CF | You see nothing special about the cement. | ||
CF | | ||
CF | > | Roger says, "oh I see" | |
DavidW says (to ClubFloyd), "break cement" | ||
CF ] Coffee Room | ||
CF | > | ||
CF | > BREAK CEMENT | ||
CF | | ||
CF | Violence is the answer, ultimately. But the time is not now. Muah | ||
CF | hahahaha... | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "wear sellotape" | ||
CF ] Coffee Room | ||
CF | > | ||
CF | > WEAR SELLOTAPE | ||
CF | | ||
CF | You can't wear those! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Corridor | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Corridor | ||
CF | The corridor heads off to the east and west, and you can always choose | ||
CF | to re-enter your office to the north, via an open door upon which your | ||
CF | name and job have been inscribed in a decidedly shoddy fashion. There | ||
CF | is a faint aroma in the air, but that is not important. | ||
CF | | ||
CF | A long wire snakes its way out from your office, and heads down the | ||
CF | corridor to the east. | ||
CF | | ||
CF | > | Roger says, "This game is way higher on the cruelty scale than our usual fare" | |
DavidW says (to ClubFloyd), "w" | ||
CF ] Corridor | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Corridor | ||
CF | The corridor ends here, and there are stairs heading down to the west. | ||
CF | To the east, the corridor continues in a shuffling sort of way. If you | ||
CF | should feel the need, you may always enter the elevator which is | ||
CF | situated (for your benefit) to the south, or else enter the storage | ||
CF | room to the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put cellotape on marbles" | ||
CF ] Corridor | ||
CF | > | ||
CF | > PUT CELLOTAPE ON MARBLES | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "oops sellotape" | ||
CF ] Corridor | ||
CF | > | ||
CF | > OOPS SELLOTAPE | ||
CF | | ||
CF | Putting things on the marbles would achieve nothing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put sellotape on tube" | ||
CF ] Corridor | ||
CF | > | ||
CF | > PUT SELLOTAPE ON TUBE | ||
CF | | ||
CF | Putting things on the large cardboard tube would achieve nothing. | ||
CF | | ||
CF | > | Roger asks, "have we tried unpacking the dog in the same room as the coffee machine?" | |
DavidW says, "no" | ||
Roger says, "I think there were some hints in that direction" | ||
DavidW asks, "restart?" | ||
MoyTravis says, "Yeah, there was a line that the scent of coffee was enough to drive a dog mad. But we'd need to restart." | ||
MoyTravis says, "Mrmhrm." | ||
DavidW says (to ClubFloyd), "restart" | ||
CF ] Corridor | ||
CF | > | ||
CF | > RESTART | ||
CF | | ||
CF | Are you sure you want to restart? | ||
DavidW says (to ClubFloyd), "yes" | ||
CF | | ||
CF | | ||
CF | | ||
CF | It's another nice, sunny day outside. The bird are singing, the | ||
CF | flowers are beaming, and all is well. | ||
CF | | ||
CF | | ||
CF | Please press SPACE to continue. | ||
DavidW pushes the green 'space' button. | ||
CF ] | ||
CF | | ||
CF | Well, that's what you assume, since in actual fact you're inside a | ||
CF | brand new office on the sixth floor of the Weiner Corporation's newest | ||
CF | skyscraper. At any rate, the job pays well, and your day usually | ||
CF | passes by without any notable incidents to marr its pleasing monotony. | ||
CF | | ||
CF | | ||
CF | Please press SPACE to continue. | ||
DavidW pushes the green 'space' button. | ||
CF ] | ||
CF | | ||
CF | But something is different today. Cold sweat glistens on your brow. | ||
CF | You know all too well what this means. | ||
CF | | ||
CF | | ||
CF | Please press SPACE to continue. | ||
DavidW pushes the green 'space' button. | ||
CF ] Office | ||
CF | | ||
CF | Somewhere...somehow... a duck is watching you. | ||
CF | | ||
CF | A N A T I D A E P H O B I A | ||
CF | An Interactive Fiction by Peregrine Wade | ||
CF | Release 1 / Serial number 170108 / Inform 7 build 6M62 (I6/v6.33 lib | ||
CF | 6/12N) | ||
CF | | ||
CF | Office (on the office chair) | ||
CF | One entire wall (the north one, as it happens) is nothing else but a | ||
CF | great pane of glass, through which you can see the cityscape that lies | ||
CF | outside. The office itself is sparsely furnished: it is equipped with | ||
CF | merely a desk, a fax machine, a telephone and a cow. To the south is | ||
CF | an open door. | ||
CF | | ||
CF | A long wire extends across the room, originating from the fax machine. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open drawer" | ||
CF ] Office | ||
CF | > | ||
CF | > OPEN DRAWER | ||
CF | | ||
CF | You pull open the drawer, and find only a lonely-looking pair of | ||
CF | scissors. You decide after some deliberation to take this with you | ||
CF | (you never know when it might come in handy...) | ||
CF | | ||
CF | You're sure of it. There's a duck watching you right now. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x acme" | ||
CF ] Office | ||
CF | > | ||
CF | > X ACME | ||
CF | | ||
CF | You glance at it through the glass window, and shudder. The duck is | ||
CF | there, peering out through an office window, staring at you through | ||
CF | caricatural binoculars. | ||
CF | | ||
CF | You wipe off a bead of sweat. Why did it have to be here? Why did it | ||
CF | have to be now? Why? WHY? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Corridor | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | (first getting off the office chair) | ||
CF | | ||
CF | Corridor | ||
CF | The corridor heads off to the east and west, and you can always choose | ||
CF | to re-enter your office to the north, via an open door upon which your | ||
CF | name and job have been inscribed in a decidedly shoddy fashion. There | ||
CF | is a faint aroma in the air, but that is not important. | ||
CF | | ||
CF | A long wire snakes its way out from your office, and heads down the | ||
CF | corridor to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Corridor | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Corridor | ||
CF | The corridor ends here, and there are stairs heading down to the west. | ||
CF | To the east, the corridor continues in a shuffling sort of way. If you | ||
CF | should feel the need, you may always enter the elevator which is | ||
CF | situated (for your benefit) to the south, or else enter the storage | ||
CF | room to the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Storage Room | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Storage Room | ||
CF | This room is filled with empty boxes, of the sort used for packaging. | ||
CF | The only obvious exit is south. | ||
CF | | ||
CF | On the floor is a large cardboard tube with both ends sealed. | ||
CF | | ||
CF | Dangling from the ceiling is a long roll of sellotape. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take tube" | ||
CF ] Storage Room | ||
CF | > | ||
CF | > TAKE TUBE | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Corridor | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Corridor | ||
CF | The corridor ends here, and there are stairs heading down to the west. | ||
CF | To the east, the corridor continues in a shuffling sort of way. If you | ||
CF | should feel the need, you may always enter the elevator which is | ||
CF | situated (for your benefit) to the south, or else enter the storage | ||
CF | room to the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Corridor | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Corridor | ||
CF | The corridor heads off to the east and west, and you can always choose | ||
CF | to re-enter your office to the north, via an open door upon which your | ||
CF | name and job have been inscribed in a decidedly shoddy fashion. There | ||
CF | is a faint aroma in the air, but that is not important. | ||
CF | | ||
CF | A long wire snakes its way out from your office, and heads down the | ||
CF | corridor to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Coffee Room | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Coffee Room | ||
CF | Coffee rooms are the lungs of the Weiner Corporation, filled with | ||
CF | caffeine to the same extent that the lungs of excessively successful | ||
CF | businessmen are habitually filled with nicotine. | ||
CF | | ||
CF | On the wall, someone has carelessly pinned a poster for the latest | ||
CF | movie blockbuster. That's clearly a violation of company policy. | ||
CF | | ||
CF | Lurking in the corner of the room, looking rather disgruntled, is the | ||
CF | coffee machine. | ||
CF | | ||
CF | A long wire comes into the room from the west, and you perceive that | ||
CF | it is connected to a plug in the wall. Why anyone thought this was | ||
CF | necessary is rather hard to divine. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open tube" | ||
CF ] Coffee Room | ||
CF | > | ||
CF | > OPEN TUBE | ||
CF | | ||
CF | You open the large cardboard tube, revealing a weiner dog. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x dog" | ||
CF ] Coffee Room | ||
CF | > | ||
CF | > X DOG | ||
CF | | ||
CF | It looks up placidly at you, and yawns, mumbling something | ||
CF | unintelligible about coffee in the morning. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take dog" | ||
CF ] Coffee Room | ||
CF | > | ||
CF | > TAKE DOG | ||
CF | | ||
CF | You pull the weiner dog out from the tube. This takes some time, and | ||
CF | it is only by seizing it by the hind legs and swinging it around the | ||
CF | room that the tube finally flies off, ricochetting off the wall in the | ||
CF | process. The dog grumbles a bit, muttering about "Inhuman Resources" | ||
CF | under its breath. | ||
CF | | ||
CF | > | Jacqueline says, "Goodness" | |
DavidW says (to ClubFloyd), "talk to dog" | ||
CF ] Coffee Room | ||
CF | > | ||
CF | > TALK TO DOG | ||
CF | | ||
CF | You have no idea what you would say to the weiner dog. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put dog on machine" | ||
CF ] Coffee Room | ||
CF | > | ||
CF | > PUT DOG ON MACHINE | ||
CF | | ||
CF | Putting things on the coffee machine would achieve nothing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to machine" | ||
CF ] Coffee Room | ||
CF | > | ||
CF | > TALK TO MACHINE | ||
CF | | ||
CF | You clear your throat, and cough. "Ahem? Mr Coffee Machine? Are you | ||
CF | all right?" | ||
CF | | ||
CF | "I feel terrible," the coffee machine groans. "My self-esteem is down | ||
CF | the toilet. I'm tragically misunderstood. The whole world conspires | ||
CF | against me." | ||
CF | | ||
CF | 1) "Okay, I'm sorry to hear that. Would it be okay if I had a cup of | ||
CF | coffee?" | ||
CF | 2) "Oh, come one, it can't be that bad." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "1" | ||
CF ] Coffee Room | ||
CF | > | ||
CF | > 1 | ||
CF | | ||
CF | ["Okay, I'm sorry to hear that. Would it be okay if I had a cup of | ||
CF | coffee?"] | ||
CF | | ||
CF | The coffee machine replies, somewhat disgruntedly, "Suit yourself. You | ||
CF | know exactly how to push my buttons, don't you?" | ||
CF | | ||
CF | With a sigh, it stares up at the ceiling and relapses into silence. | ||
CF | | ||
CF | Feeling somewhat guilty, you get yourself a cup of coffee, but when | ||
CF | the moment comes to drink it you merely look down into its murky | ||
CF | depths, seeing the coffee machine's discontent reflected from its | ||
CF | swirling surface. So you stand there, holding it in your hand, your | ||
CF | thoughts drifting back to the one thing which still remains | ||
CF | unresolved: the matter of that duck. | ||
CF | | ||
CF | Coffee Room | ||
CF | Coffee rooms are the lungs of the Weiner Corporation, filled with | ||
CF | caffeine to the same extent that the lungs of excessively successful | ||
CF | businessmen are habitually filled with nicotine. | ||
CF | | ||
CF | On the wall, someone has carelessly pinned a poster for the latest | ||
CF | movie blockbuster. That's clearly a violation of company policy. | ||
CF | | ||
CF | Lurking in the corner of the room, looking rather disgruntled, is the | ||
CF | coffee machine. | ||
CF | | ||
CF | A long wire comes into the room from the west, and you perceive that | ||
CF | it is connected to a plug in the wall. Why anyone thought this was | ||
CF | necessary is rather hard to divine. | ||
CF | | ||
CF | You can also see a large cardboard tube (empty) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to machine" | ||
CF ] Coffee Room | ||
CF | > | ||
CF | > TALK TO MACHINE | ||
CF | | ||
CF | The coffee machine sulks, and refuses to pay any further attention to | ||
CF | anything you might want to say. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Coffee Room | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Coffee Room | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Coffee Room | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Coffee Room | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "2" | ||
CF ] Coffee Room | ||
CF | > | ||
CF | > 2 | ||
CF | | ||
CF | ["Oh, come one, it can't be that bad."] | ||
CF | | ||
CF | "Not that bad?" the coffee machine snorts bitterly. "Not that | ||
CF | bad?!? God dang it, I've been working here for 65 years and I've never | ||
CF | even been promoted! I don't even get my own office chair! | ||
CF | That would be so little to ask for -- an office chair of my own, to | ||
CF | sit on whenever I feel tired, a token of respect for all the coffee | ||
CF | I've pumped out all those years! The Weiner Corporation would have | ||
CF | NEVER been as successful as it is without MY coffee to keep their | ||
CF | minds sharp and lively into the wee hours of the night!" | ||
CF | | ||
CF | 1) "Ahem... talking about coffee... could I have some, please?" | ||
CF | 2) "Ahem... isn't there something you could do?" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "2" | ||
CF ] Coffee Room | ||
CF | > | ||
CF | > 2 | ||
CF | | ||
CF | ["Ahem... isn't there something you could do?"] | ||
CF | | ||
CF | "Like, I don't know... have you tried talking to a psychiatrist?" you | ||
CF | add, patting the coffee machine on the -- for lack of a better word -- | ||
CF | "shoulder". | ||
CF | | ||
CF | "Psychiatrist? I'm not mad, you idiot!" the machine retorts angrily. | ||
CF | "This is it! I'm not going to put up with this sort of crap any more! | ||
CF | I'm handing in my resignation! Right now, do you hear?" | ||
CF | | ||
CF | It hops out of the room and down the corridor at breakneck speed. Soon | ||
CF | afterwards, to your dismay, you hear the sound of a heavy coffee | ||
CF | machine falling down six flights of stairs in a record-breaking (and | ||
CF | neck-breaking) 3.45 seconds. | ||
CF | | ||
CF | Coffee Room | ||
CF | Coffee rooms are the lungs of the Weiner Corporation, filled with | ||
CF | caffeine to the same extent that the lungs of excessively successful | ||
CF | businessmen are habitually filled with nicotine. | ||
CF | | ||
CF | On the wall, someone has carelessly pinned a poster for the latest | ||
CF | movie blockbuster. That's clearly a violation of company policy. | ||
CF | | ||
CF | A long wire comes into the room from the west, and you perceive that | ||
CF | it is connected to a plug in the wall. Why anyone thought this was | ||
CF | necessary is rather hard to divine. | ||
CF | | ||
CF | You can also see a large cardboard tube (empty) here. | ||
CF | | ||
CF | > | DavidW says, "hm. Maybe give the chair THEN talk to them." | |
MoyTravis asks, "...uh. Well. Hmm. Check marbles?" | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Corridor | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Corridor | ||
CF | The corridor heads off to the east and west, and you can always choose | ||
CF | to re-enter your office to the north, via an open door upon which your | ||
CF | name and job have been inscribed in a decidedly shoddy fashion. There | ||
CF | is a faint aroma in the air, but that is not important. | ||
CF | | ||
CF | A long wire snakes its way out from your office, and heads down the | ||
CF | corridor to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Corridor | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Corridor | ||
CF | The corridor ends here, and there are stairs heading down to the west. | ||
CF | To the east, the corridor continues in a shuffling sort of way. If you | ||
CF | should feel the need, you may always enter the elevator which is | ||
CF | situated (for your benefit) to the south, or else enter the storage | ||
CF | room to the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Corridor | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | You are about to go down the stairs when you abruptly become aware of | ||
CF | one niggling fact: namely, that each and every single step is | ||
CF | carefully layered with marbles. | ||
CF | | ||
CF | > | MoyTravis says, "Also I scrolled back up and I think the strong scent applies after the chair." | |
DavidW says (to ClubFloyd), "restore" | ||
CF | > | ||
CF | > RESTORE | ||
CF | %% Enter a save filename to read: | ||
DavidW presses the yellow enter button. | ||
CF ] Corridor | ||
CF | > RESTORERestore failed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "restart" | ||
CF ] Corridor | ||
CF | > | ||
CF | > RESTART | ||
CF | | ||
CF | Are you sure you want to restart? | ||
DavidW says (to ClubFloyd), "yes" | ||
CF | | ||
CF | | ||
CF | | ||
CF | It's another nice, sunny day outside. The bird are singing, the | ||
CF | flowers are beaming, and all is well. | ||
CF | | ||
CF | | ||
CF | Please press SPACE to continue. | ||
DavidW pushes the green 'space' button. | ||
CF ] | ||
CF | | ||
CF | Well, that's what you assume, since in actual fact you're inside a | ||
CF | brand new office on the sixth floor of the Weiner Corporation's newest | ||
CF | skyscraper. At any rate, the job pays well, and your day usually | ||
CF | passes by without any notable incidents to marr its pleasing monotony. | ||
CF | | ||
CF | | ||
CF | Please press SPACE to continue. | ||
DavidW pushes the green 'space' button. | ||
CF ] | ||
CF | | ||
CF | But something is different today. Cold sweat glistens on your brow. | ||
CF | You know all too well what this means. | ||
CF | | ||
CF | | ||
CF | Please press SPACE to continue. | ||
DavidW pushes the green 'space' button. | ||
CF ] Office | ||
CF | | ||
CF | Somewhere...somehow... a duck is watching you. | ||
CF | | ||
CF | A N A T I D A E P H O B I A | ||
CF | An Interactive Fiction by Peregrine Wade | ||
CF | Release 1 / Serial number 170108 / Inform 7 build 6M62 (I6/v6.33 lib | ||
CF | 6/12N) | ||
CF | | ||
CF | Office (on the office chair) | ||
CF | One entire wall (the north one, as it happens) is nothing else but a | ||
CF | great pane of glass, through which you can see the cityscape that lies | ||
CF | outside. The office itself is sparsely furnished: it is equipped with | ||
CF | merely a desk, a fax machine, a telephone and a cow. To the south is | ||
CF | an open door. | ||
CF | | ||
CF | A long wire extends across the room, originating from the fax machine. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open drawer" | ||
CF ] Office | ||
CF | > | ||
CF | > OPEN DRAWER | ||
CF | | ||
CF | You pull open the drawer, and find only a lonely-looking pair of | ||
CF | scissors. You decide after some deliberation to take this with you | ||
CF | (you never know when it might come in handy...) | ||
CF | | ||
CF | You're sure of it. There's a duck watching you right now. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search mail" | ||
CF ] Office | ||
CF | > | ||
CF | > SEARCH MAIL | ||
CF | | ||
CF | You find a letter from none other than "Mr. Coffee Machine"! How odd. | ||
CF | A quick glance indicates that he is appealing to the powers that be | ||
CF | for the right to have his own office chair. | ||
CF | | ||
CF | You wipe off a bead of sweat. Why did it have to be here? Why did it | ||
CF | have to be now? Why? WHY? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x acme" | ||
CF ] Office | ||
CF | > | ||
CF | > X ACME | ||
CF | | ||
CF | You glance at it through the glass window, and shudder. The duck is | ||
CF | there, peering out through an office window, staring at you through | ||
CF | caricatural binoculars. | ||
CF | | ||
CF | You loosen your tie with one hand, and glance around fearfully. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push chair south" | ||
CF ] Corridor | ||
CF | > | ||
CF | > PUSH CHAIR SOUTH | ||
CF | | ||
CF | You kick the wheeled chair, and by the virtue of Newton's third law | ||
CF | the office chair rolls south into the next room, carrying you along | ||
CF | with it. Wheeeeee! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Corridor | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | (first getting off the office chair) | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | Roger asks, "on the other hand, we did at least end up with a cup of coffee in that last scenario, I think?" | |
DavidW says, "yes, we did." | ||
DavidW says (to ClubFloyd), "get on chair" | ||
CF ] Corridor | ||
CF | > | ||
CF | > GET ON CHAIR | ||
CF | | ||
CF | You stand up on the chair, wobbling slightly as you do so. Now what | ||
CF | next? | ||
CF | | ||
CF | Corridor (on the office chair) | ||
CF | The corridor heads off to the east and west, and you can always choose | ||
CF | to re-enter your office to the north, via an open door upon which your | ||
CF | name and job have been inscribed in a decidedly shoddy fashion. There | ||
CF | is a faint aroma in the air, but that is not important. | ||
CF | | ||
CF | A long wire snakes its way out from your office, and heads down the | ||
CF | corridor to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sit on chair" | ||
CF ] Corridor | ||
CF | > | ||
CF | > SIT ON CHAIR | ||
CF | | ||
CF | But you're already on the office chair. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Corridor | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | (first getting off the office chair) | ||
CF | | ||
CF | Corridor | ||
CF | The corridor ends here, and there are stairs heading down to the west. | ||
CF | To the east, the corridor continues in a shuffling sort of way. If you | ||
CF | should feel the need, you may always enter the elevator which is | ||
CF | situated (for your benefit) to the south, or else enter the storage | ||
CF | room to the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Corridor | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Corridor | ||
CF | The corridor heads off to the east and west, and you can always choose | ||
CF | to re-enter your office to the north, via an open door upon which your | ||
CF | name and job have been inscribed in a decidedly shoddy fashion. There | ||
CF | is a faint aroma in the air, but that is not important. | ||
CF | | ||
CF | The office chair stands upon its wobbly wheels, sighing slightly. | ||
CF | | ||
CF | A long wire snakes its way out from your office, and heads down the | ||
CF | corridor to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sit on chair" | ||
CF ] Corridor | ||
CF | > | ||
CF | > SIT ON CHAIR | ||
CF | | ||
CF | You stand up on the chair, wobbling slightly as you do so. Now what | ||
CF | next? | ||
CF | | ||
CF | Corridor (on the office chair) | ||
CF | The corridor heads off to the east and west, and you can always choose | ||
CF | to re-enter your office to the north, via an open door upon which your | ||
CF | name and job have been inscribed in a decidedly shoddy fashion. There | ||
CF | is a faint aroma in the air, but that is not important. | ||
CF | | ||
CF | A long wire snakes its way out from your office, and heads down the | ||
CF | corridor to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Coffee Room | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | (first getting off the office chair) | ||
CF | | ||
CF | Coffee Room | ||
CF | Coffee rooms are the lungs of the Weiner Corporation, filled with | ||
CF | caffeine to the same extent that the lungs of excessively successful | ||
CF | businessmen are habitually filled with nicotine. | ||
CF | | ||
CF | On the wall, someone has carelessly pinned a poster for the latest | ||
CF | movie blockbuster. That's clearly a violation of company policy. | ||
CF | | ||
CF | Lurking in the corner of the room, looking rather disgruntled, is the | ||
CF | coffee machine. | ||
CF | | ||
CF | A long wire comes into the room from the west, and you perceive that | ||
CF | it is connected to a plug in the wall. Why anyone thought this was | ||
CF | necessary is rather hard to divine. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Corridor | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Corridor | ||
CF | The corridor heads off to the east and west, and you can always choose | ||
CF | to re-enter your office to the north, via an open door upon which your | ||
CF | name and job have been inscribed in a decidedly shoddy fashion. There | ||
CF | is a faint aroma in the air, but that is not important. | ||
CF | | ||
CF | The office chair stands upon its wobbly wheels, sighing slightly. | ||
CF | | ||
CF | A long wire snakes its way out from your office, and heads down the | ||
CF | corridor to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push chair east" | ||
CF ] Corridor | ||
CF | > | ||
CF | > PUSH CHAIR EAST | ||
CF | | ||
CF | The office chair, propelled by your gentle push, rolls east into the | ||
CF | next room. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Coffee Room | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Coffee Room | ||
CF | Coffee rooms are the lungs of the Weiner Corporation, filled with | ||
CF | caffeine to the same extent that the lungs of excessively successful | ||
CF | businessmen are habitually filled with nicotine. | ||
CF | | ||
CF | The office chair stands upon its wobbly wheels, sighing slightly. | ||
CF | | ||
CF | On the wall, someone has carelessly pinned a poster for the latest | ||
CF | movie blockbuster. That's clearly a violation of company policy. | ||
CF | | ||
CF | Lurking in the corner of the room, looking rather disgruntled, is the | ||
CF | coffee machine. | ||
CF | | ||
CF | A long wire comes into the room from the west, and you perceive that | ||
CF | it is connected to a plug in the wall. Why anyone thought this was | ||
CF | necessary is rather hard to divine. | ||
CF | | ||
CF | The coffee machine notices that you have brought an office chair into | ||
CF | the room! "Golly, is that for me?" it gasps. | ||
CF | | ||
CF | "Yup," you reply. | ||
CF | | ||
CF | With herethereto unsuspected nimbleness, the great lumbering | ||
CF | caffeine-dispensing contraction hops onto the chair, whooping with | ||
CF | delight. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to machine" | ||
CF ] Coffee Room | ||
CF | > | ||
CF | > TALK TO MACHINE | ||
CF | | ||
CF | "I just wanted to know if I could have some coffee," you venture to | ||
CF | inquire. | ||
CF | | ||
CF | "Coffee? Of course! Have some!" the machine replies cheerily, and | ||
CF | before you know it you have a steaming cup of coffee in your hand. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "thank machine" | ||
CF ] Coffee Room | ||
CF | > | ||
CF | > THANK MACHINE | ||
CF | | ||
CF | I didn't understand that sentence. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x coffee" | ||
CF ] Coffee Room | ||
CF | > | ||
CF | > X COFFEE | ||
CF | | ||
CF | (the cup of coffee) | ||
CF | It's a plastic cup, predictably filled with black murky liquid that | ||
CF | one must assume was coffee at some point in the past. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drink coffee" | ||
CF ] Coffee Room | ||
CF | > | ||
CF | > DRINK COFFEE | ||
CF | | ||
CF | (the cup of coffee) | ||
CF | Come to think of it, coffee will not steady your fraying nerves in any | ||
CF | conceivable way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Corridor | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Corridor | ||
CF | The corridor heads off to the east and west, and you can always choose | ||
CF | to re-enter your office to the north, via an open door upon which your | ||
CF | name and job have been inscribed in a decidedly shoddy fashion. There | ||
CF | is a faint aroma in the air, but that is not important. | ||
CF | | ||
CF | A long wire snakes its way out from your office, and heads down the | ||
CF | corridor to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Corridor | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Corridor | ||
CF | The corridor ends here, and there are stairs heading down to the west. | ||
CF | To the east, the corridor continues in a shuffling sort of way. If you | ||
CF | should feel the need, you may always enter the elevator which is | ||
CF | situated (for your benefit) to the south, or else enter the storage | ||
CF | room to the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Storage Room | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Storage Room | ||
CF | This room is filled with empty boxes, of the sort used for packaging. | ||
CF | The only obvious exit is south. | ||
CF | | ||
CF | On the floor is a large cardboard tube with both ends sealed. | ||
CF | | ||
CF | Dangling from the ceiling is a long roll of sellotape. | ||
CF | | ||
CF | > | Roger says, "coffee is for poisoning, as everyone knows" | |
DavidW says (to ClubFloyd), "open tube" | ||
CF ] Storage Room | ||
CF | > | ||
CF | > OPEN TUBE | ||
CF | | ||
CF | You open the large cardboard tube, revealing a weiner dog. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give coffee to dog" | ||
CF ] Storage Room | ||
CF | > | ||
CF | > GIVE COFFEE TO DOG | ||
CF | | ||
CF | The dog crawls out of the cardboard tube at the smell of your | ||
CF | offering. "Thanks," it mumbles, and then slurps it up noisily. | ||
CF | | ||
CF | Within seconds, it is completely transformed! It starts running | ||
CF | around the room like a lunatic. | ||
CF | | ||
CF | > | DavidW says, "okay, this is new" | |
DavidW says (to ClubFloyd), "take dog" | ||
CF ] Storage Room | ||
CF | > | ||
CF | > TAKE DOG | ||
CF | | ||
CF | The dog is highly agitated and refuses to be picked up, threatening to | ||
CF | bite you every time you make an attempt to grab it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push dog south" | ||
CF ] Storage Room | ||
CF | > | ||
CF | > PUSH DOG SOUTH | ||
CF | | ||
CF | The weiner dog cannot be pushed from place to place. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to dog" | ||
CF ] Storage Room | ||
CF | > | ||
CF | > TALK TO DOG | ||
CF | | ||
CF | You have no idea what you would say to the weiner dog. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Storage Room | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Storage Room | ||
CF | This room is filled with empty boxes, of the sort used for packaging. | ||
CF | The only obvious exit is south. | ||
CF | | ||
CF | On the floor is a large cardboard tube with both ends sealed. | ||
CF | | ||
CF | Dangling from the ceiling is a long roll of sellotape. | ||
CF | | ||
CF | You can also see a weiner dog here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x dog" | ||
CF ] Storage Room | ||
CF | > | ||
CF | > X DOG | ||
CF | | ||
CF | It looks very agitated, and is constantly trying to bite everything | ||
CF | within reach. | ||
CF | | ||
CF | > | Roger says, "anything else in that tube" | |
Roger asks, "?" | ||
DavidW says (to ClubFloyd), "look in tube" | ||
CF ] Storage Room | ||
CF | > | ||
CF | > LOOK IN TUBE | ||
CF | | ||
CF | The large cardboard tube is empty. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x tube" | ||
CF ] Storage Room | ||
CF | > | ||
CF | > X TUBE | ||
CF | | ||
CF | This large cardboard tube looks like it would be quick easy to cut up | ||
CF | with the aid of ordinary scissors. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "cut tube" | ||
CF ] Storage Room | ||
CF | > | ||
CF | > CUT TUBE | ||
CF | | ||
CF | You take a few minutes of your time to neatly cut the tube into two | ||
CF | long, equal pieces. As you let them fall to the floor, you notice that | ||
CF | they look remarkably like cardboard skis! This is food for thought. | ||
CF | | ||
CF | > | Roger says, "well well well" | |
DavidW says (to ClubFloyd), "wear cardboard" | ||
CF ] Storage Room | ||
CF | > | ||
CF | > WEAR CARDBOARD | ||
CF | | ||
CF | (first taking the pieces of cardboard which look like cardboard skis) | ||
CF | You can't wear those! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Corridor | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Corridor | ||
CF | The corridor ends here, and there are stairs heading down to the west. | ||
CF | To the east, the corridor continues in a shuffling sort of way. If you | ||
CF | should feel the need, you may always enter the elevator which is | ||
CF | situated (for your benefit) to the south, or else enter the storage | ||
CF | room to the north. | ||
CF | | ||
CF | > | Roger says, "I think maybe we need to tape them on" | |
DavidW says, "okay...." | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Lift | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | As you enter the elevator, the doors close behind you, uttering a | ||
CF | peculiar squeaking noise in the process. With a whirr, and without you | ||
CF | having even had the time to fiddle around with the buttons, the | ||
CF | elevator begins to descend -- into lunacy? Who knows. | ||
CF | | ||
CF | Lift | ||
CF | The elevator in which you are currently standing smells strongly of | ||
CF | canine interference. A panel of buttons covers one wall. | ||
CF | | ||
CF | As if to attract your attention, the elevator whines like a dog whose | ||
CF | nose has just been bopped over the nose with a newspaper. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Corridor | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Corridor | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Corridor | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Corridor | ||
CF | The corridor heads off to the east and west, and you can always choose | ||
CF | to re-enter your office to the north, via an open door upon which your | ||
CF | name and job have been inscribed in a decidedly shoddy fashion. There | ||
CF | is a faint aroma in the air, but that is not important. | ||
CF | | ||
CF | A long wire snakes its way out from your office, and heads down the | ||
CF | corridor to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Coffee Room | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Coffee Room | ||
CF | Coffee rooms are the lungs of the Weiner Corporation, filled with | ||
CF | caffeine to the same extent that the lungs of excessively successful | ||
CF | businessmen are habitually filled with nicotine. | ||
CF | | ||
CF | There is a strong stench of coffee here, almost sufficient to drive | ||
CF | small dogs mad. | ||
CF | | ||
CF | The office chair is bowed down beneath the weight of a smug-looking | ||
CF | coffee machine. | ||
CF | | ||
CF | On the wall, someone has carelessly pinned a poster for the latest | ||
CF | movie blockbuster. That's clearly a violation of company policy. | ||
CF | | ||
CF | A long wire comes into the room from the west, and you perceive that | ||
CF | it is connected to a plug in the wall. Why anyone thought this was | ||
CF | necessary is rather hard to divine. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push chair w" | ||
CF ] Coffee Room | ||
CF | > | ||
CF | > PUSH CHAIR W | ||
CF | | ||
CF | The office chair, propelled by your gentle push, rolls west into the | ||
CF | next room. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Corridor | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Corridor | ||
CF | The corridor heads off to the east and west, and you can always choose | ||
CF | to re-enter your office to the north, via an open door upon which your | ||
CF | name and job have been inscribed in a decidedly shoddy fashion. There | ||
CF | is a faint aroma in the air, but that is not important. | ||
CF | | ||
CF | There is a strong stench of coffee here, almost sufficient to drive | ||
CF | small dogs mad. | ||
CF | | ||
CF | The office chair is bowed down beneath the weight of a smug-looking | ||
CF | coffee machine. | ||
CF | | ||
CF | A long wire snakes its way out from your office, and heads down the | ||
CF | corridor to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push chair w" | ||
CF ] Corridor | ||
CF | > | ||
CF | > PUSH CHAIR W | ||
CF | | ||
CF | The office chair, propelled by your gentle push, rolls west into the | ||
CF | next room. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Corridor | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Corridor | ||
CF | The corridor ends here, and there are stairs heading down to the west. | ||
CF | To the east, the corridor continues in a shuffling sort of way. If you | ||
CF | should feel the need, you may always enter the elevator which is | ||
CF | situated (for your benefit) to the south, or else enter the storage | ||
CF | room to the north. | ||
CF | | ||
CF | There is a strong stench of coffee here, almost sufficient to drive | ||
CF | small dogs mad. | ||
CF | | ||
CF | The office chair is bowed down beneath the weight of a smug-looking | ||
CF | coffee machine. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push chair n" | ||
CF ] Corridor | ||
CF | > | ||
CF | > PUSH CHAIR N | ||
CF | | ||
CF | The office chair, propelled by your gentle push, rolls north into the | ||
CF | next room. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Storage Room | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Storage Room | ||
CF | This room is filled with empty boxes, of the sort used for packaging. | ||
CF | The only obvious exit is south. | ||
CF | | ||
CF | There is a strong stench of coffee here, almost sufficient to drive | ||
CF | small dogs mad. | ||
CF | | ||
CF | The office chair is bowed down beneath the weight of a smug-looking | ||
CF | coffee machine. | ||
CF | | ||
CF | Dangling from the ceiling is a long roll of sellotape. | ||
CF | | ||
CF | You can also see a weiner dog here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "get on chair" | ||
CF ] Storage Room | ||
CF | > | ||
CF | > GET ON CHAIR | ||
CF | | ||
CF | You stand up on the chair, wobbling slightly as you do so. Now what | ||
CF | next? | ||
CF | | ||
CF | Storage Room (on the office chair) | ||
CF | This room is filled with empty boxes, of the sort used for packaging. | ||
CF | The only obvious exit is south. | ||
CF | | ||
CF | There is a strong stench of coffee here, almost sufficient to drive | ||
CF | small dogs mad. | ||
CF | | ||
CF | Dangling from the ceiling is a long roll of sellotape. | ||
CF | | ||
CF | You can also see a weiner dog here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "cut sellotape" | ||
CF ] Storage Room | ||
CF | > | ||
CF | > CUT SELLOTAPE | ||
CF | | ||
CF | You cut the sellotape with a neat snip of the scissors, and retrieve | ||
CF | the rest of it for your own personal use. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Storage Room | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | (first getting off the office chair) | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Corridor | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Corridor | ||
CF | The corridor ends here, and there are stairs heading down to the west. | ||
CF | To the east, the corridor continues in a shuffling sort of way. If you | ||
CF | should feel the need, you may always enter the elevator which is | ||
CF | situated (for your benefit) to the south, or else enter the storage | ||
CF | room to the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Corridor | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | You are about to go down the stairs when you abruptly become aware of | ||
CF | one niggling fact: namely, that each and every single step is | ||
CF | carefully layered with marbles. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "tape cardboard" | ||
CF ] Corridor | ||
CF | > | ||
CF | > TAPE CARDBOARD | ||
CF | | ||
CF | I didn't understand that sentence. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put tape on cardboard" | ||
CF ] Corridor | ||
CF | > | ||
CF | > PUT TAPE ON CARDBOARD | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put sellotape on cardboard" | ||
CF ] Corridor | ||
CF | > | ||
CF | > PUT SELLOTAPE ON CARDBOARD | ||
CF | | ||
CF | Putting things on the pieces of cardboard which look like cardboard | ||
CF | skis would achieve nothing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "stand on cardboard" | ||
CF ] Corridor | ||
CF | > | ||
CF | > STAND ON CARDBOARD | ||
CF | | ||
CF | They're not something you can stand on. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ski" | ||
CF ] Corridor | ||
CF | > | ||
CF | > SKI | ||
CF | | ||
CF | I didn't understand that sentence. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Corridor | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | You are about to go down the stairs when you abruptly become aware of | ||
CF | one niggling fact: namely, that each and every single step is | ||
CF | carefully layered with marbles. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "use skis" | ||
CF ] Corridor | ||
CF | > | ||
CF | > USE SKIS | ||
CF | | ||
CF | I didn't understand that sentence. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x skis" | ||
CF ] Corridor | ||
CF | > | ||
CF | > X SKIS | ||
CF | | ||
CF | You could conceivably attach these to your feet -- if you had | ||
CF | something to attach them with, that is. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "attach skis to feet" | ||
CF ] Corridor | ||
CF | > | ||
CF | > ATTACH SKIS TO FEET | ||
CF | | ||
CF | You laboriously sellotape the first piece of cardboard to your right | ||
CF | foot, and then the second piece of cardboard to your left foot. Now | ||
CF | you are officially equipped with utterly demented cardboard skis! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | You glance at the marbles, but your mind is already made up. You are | ||
CF | going to ski your way down there like a champion. | ||
CF | | ||
CF | | ||
CF | Please press SPACE to continue. | ||
DavidW pushes the green 'space' button. | ||
CF ] | ||
CF | | ||
CF | With a yell of triumph (or fear?) you go forth! Marbles rattle and | ||
CF | scuttle away in panic as you hurtle down the stairs! | ||
CF | | ||
CF | | ||
CF | Please press SPACE to continue. | MoyTravis says, "Wha - oh no." | |
DavidW pushes the green 'space' button. | ||
CF ] | ||
CF | | ||
CF | You go down all six flights of stairs in exactly 3.1415 seconds! (You | ||
CF | are very meticulous about those things.) This daring ride culminates | ||
CF | in your triumphant (but brief) arrival in the lobby of the Weiner | ||
CF | Corporation. | ||
CF | | ||
CF | | ||
CF | Please press SPACE to continue. | Roger says, "wheeeee" | |
Knight_Otu says, "What could possibly go wrong." | ||
DavidW pushes the green 'space' button. | ||
CF ] | ||
CF | | ||
CF | Propelled by all the momentum you've just gained, you sail out through | ||
CF | the revolving doors, across the street (narrowly avoiding an entire | ||
CF | flock of boneless chickens, who were for some incomprehensible reason | ||
CF | trying to cross the road) and at long last arrive in the lobby of the | ||
CF | ACME Corporation. This is exactly what you wanted. | ||
CF | | ||
CF | | ||
CF | Please press SPACE to continue. | ||
DavidW pushes the green 'space' button. | ||
CF ] Lobby | ||
CF | | ||
CF | For, hidden upon one of the myriad floors of the ACME Corporation's | ||
CF | skyscraper, the DUCK awaits. (And so does your timely revenge!) | ||
CF | | ||
CF | Lobby | ||
CF | The lobby stretches out before you, a beautiful pristine space with | ||
CF | sliding doors awaiting you to the south, leading out into the busy | ||
CF | street. | ||
CF | | ||
CF | You can enter the elevator here. | ||
CF | | ||
CF | > | Roger says, "shall we save" | |
DavidW says, "okay, I get the feeling that we goofed already, that we wanted to ship the dog to ACME first." | ||
DavidW says, "and give him the coffee there." | ||
DavidW clears the save counter. | ||
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf1" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Lobby | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "enter elevator" | ||
CF ] Lift | ||
CF | > | ||
CF | > ENTER ELEVATOR | ||
CF | | ||
CF | Before you can enter the elevator, a security guard (who you could | ||
CF | have sworn was not there a second ago) frisks you, relieving you of | ||
CF | all your suspicious-looking personal items. A few seconds later, you | ||
CF | are half-naked, standing only in your underwear. "You're good to go," | ||
CF | the guard grunts, and pushes you into the elevator most uncourteously. | ||
CF | | ||
CF | Lift | ||
CF | This is not a mere elevator: it is a superluminal cartoon lift, whose | ||
CF | cruise speed is 299 000 000 meters a second on average, and fully | ||
CF | capable of taking you from the lobby to the moon in an astonishingly | ||
CF | short time. The glowing digits above the door spell out the number 0 - | ||
CF | though you can make the elevator move up and down to your heart's | ||
CF | content by the seemingly innocuous act of pressing a numbered button. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Lift | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying nothing. | ||
CF | | ||
CF | > | DavidW says, "ah. Yes. The fax would get weapons across for us." | |
MoyTravis says, "Or we could go to floor 9 and acquire antiquated but presumably effective anti-duck weapons." | ||
DavidW asks, "Does anyone remember the ACME floor descriptions?" | ||
DavidW says (to ClubFloyd), "push 9" | ||
CF ] Lift | ||
CF | > | ||
CF | > PUSH 9 | ||
CF | | ||
CF | You press button 9. The lift whirs into action and moves to the | ||
CF | correct level. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] ACME Anachronisms | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | ACME Anachronisms | ||
CF | This is a mystifying room. You wonder what on earth it is for. | ||
CF | | ||
CF | You can enter the elevator here. | ||
CF | | ||
CF | Lying on the floor here is a curious, cylindrical piece of metal. | ||
CF | | ||
CF | > | Knight_Otu says, "What if the duck is there already" | |
DavidW says (to ClubFloyd), "x metal" | ||
CF ] ACME Anachronisms | ||
CF | > | ||
CF | > X METAL | ||
CF | | ||
CF | Upon closer examination, you find that this is a light-saber! How | ||
CF | anachronistic. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] ACME Anachronisms | ||
CF | > | ||
CF | > TAKE IT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] ACME Anachronisms | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a light-saber | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "wave it" | ||
CF ] ACME Anachronisms | ||
CF | > | ||
CF | > WAVE IT | ||
CF | | ||
CF | You wave the light-saber. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "in" | ||
CF ] Lift | ||
CF | > | ||
CF | > IN | ||
CF | | ||
CF | Lift | ||
CF | This is not a mere elevator: it is a superluminal cartoon lift, whose | ||
CF | cruise speed is 299 000 000 meters a second on average, and fully | ||
CF | capable of taking you from the lobby to the moon in an astonishingly | ||
CF | short time. The glowing digits above the door spell out the number 9 - | ||
CF | though you can make the elevator move up and down to your heart's | ||
CF | content by the seemingly innocuous act of pressing a numbered button. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push 10" | ||
CF ] Lift | ||
CF | > | ||
CF | > PUSH 10 | ||
CF | | ||
CF | You press button 10. The lift whirs into action and moves to the | ||
CF | correct level. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] ACME Ice-cream | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | ACME Ice-cream | ||
CF | Golly! So this is where they make the ice-cream! | ||
CF | | ||
CF | You can enter the elevator here. | ||
CF | | ||
CF | > | Knight_Otu says, ">CUT OFF ALL HANDS." | |
DavidW says (to ClubFloyd), "x ice-cream" | ||
CF ] ACME Ice-cream | ||
CF | > | ||
CF | > X ICE-CREAM | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | Jacqueline says, "..." | |
DavidW says (to ClubFloyd), "x ice cream" | ||
CF ] ACME Ice-cream | ||
CF | > | ||
CF | > X ICE CREAM | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | MoyTravis asks, "Is...11 a valid one?" | |
DavidW says (to ClubFloyd), "in" | ||
CF ] Lift | ||
CF | > | ||
CF | > IN | ||
CF | | ||
CF | Lift | ||
CF | This is not a mere elevator: it is a superluminal cartoon lift, whose | ||
CF | cruise speed is 299 000 000 meters a second on average, and fully | ||
CF | capable of taking you from the lobby to the moon in an astonishingly | ||
CF | short time. The glowing digits above the door spell out the number 10 | ||
CF | - though you can make the elevator move up and down to your heart's | ||
CF | content by the seemingly innocuous act of pressing a numbered button. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push 11" | ||
CF ] Lift | ||
CF | > | ||
CF | > PUSH 11 | ||
CF | | ||
CF | You press button 11. The lift whirs into action and moves to the | ||
CF | correct level. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Floor 11 | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | Floor 11 | ||
CF | A long hallway, through which stereotypical movie villains wearing | ||
CF | business suits casually go to and fro, glancing at their watches. | ||
CF | | ||
CF | You can enter the elevator here. | ||
CF | | ||
CF | > | MoyTravis says, "Also I want to visit the "unspeakable things" floor on the 8th." | |
DavidW says (to ClubFloyd), "x villains" | ||
CF ] Floor 11 | ||
CF | > | ||
CF | > X VILLAINS | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Floor 11 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "in" | ||
CF ] Lift | ||
CF | > | ||
CF | > IN | ||
CF | | ||
CF | Lift | ||
CF | This is not a mere elevator: it is a superluminal cartoon lift, whose | ||
CF | cruise speed is 299 000 000 meters a second on average, and fully | ||
CF | capable of taking you from the lobby to the moon in an astonishingly | ||
CF | short time. The glowing digits above the door spell out the number 11 | ||
CF | - though you can make the elevator move up and down to your heart's | ||
CF | content by the seemingly innocuous act of pressing a numbered button. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push 8" | ||
CF ] Lift | ||
CF | > | ||
CF | > PUSH 8 | ||
CF | | ||
CF | You press button 8. The lift whirs into action and moves to the | ||
CF | correct level. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] ACME Monsters | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | ACME Monsters | ||
CF | You appear to have come upon an entire Convention of monsters, | ||
CF | vampires, creatures, and other eldritch things that go bump in the | ||
CF | night. | ||
CF | | ||
CF | You can enter the elevator here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x monsters" | ||
CF ] ACME Monsters | ||
CF | > | ||
CF | > X MONSTERS | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "in" | ||
CF ] Lift | ||
CF | > | ||
CF | > IN | ||
CF | | ||
CF | Lift | ||
CF | This is not a mere elevator: it is a superluminal cartoon lift, whose | ||
CF | cruise speed is 299 000 000 meters a second on average, and fully | ||
CF | capable of taking you from the lobby to the moon in an astonishingly | ||
CF | short time. The glowing digits above the door spell out the number 8 - | ||
CF | though you can make the elevator move up and down to your heart's | ||
CF | content by the seemingly innocuous act of pressing a numbered button. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push 69" | ||
CF ] Lift | ||
CF | > | ||
CF | > PUSH 69 | ||
CF | | ||
CF | There are only 27 floors. | ||
CF | | ||
CF | > | MoyTravis says, "...there are 17 more floors than the phone person said huh." | |
MoyTravis asks, "We want the roof?" | ||
DavidW says, "It might help if we knew which floor we were on originally." | ||
DavidW says (to ClubFloyd), "push 27" | ||
CF ] Lift | ||
CF | > | ||
CF | > PUSH 27 | ||
CF | | ||
CF | You press button 27. The lift whirs into action and moves to the | ||
CF | correct level. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Floor 27 | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | Floor 27 | ||
CF | A long hallway, through which gorillas wearing business suits casually | ||
CF | go to and fro, glancing at their watches. | ||
CF | | ||
CF | You can enter the elevator here. | ||
CF | | ||
CF | > | Roger | That's not a problem at all. We cater to all needs: the Clown Department is on the first floor, the Jungle Department on the second floor, the Toothpick Department is on the third floor, bananas are plentiful on the fourth floor, we have fire and brimstone on the fifth floor, doughnuts on the seventh floor, unspeakable things on the eighth floor, anachronistic but potentially useful duck-killing weapons on the ninth floor, and if you like ice-cream you can always go to the tenth floor. Please keep in mind, however, that before entering the elevator you will be stripped of all suspicious belongings by our diligent Security Brigade." | |
DavidW says (to ClubFloyd), "u" | ||
CF ] Floor 27 | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "in" | ||
CF ] Lift | ||
CF | > | ||
CF | > IN | ||
CF | | ||
CF | Lift | ||
CF | This is not a mere elevator: it is a superluminal cartoon lift, whose | ||
CF | cruise speed is 299 000 000 meters a second on average, and fully | ||
CF | capable of taking you from the lobby to the moon in an astonishingly | ||
CF | short time. The glowing digits above the door spell out the number 27 | ||
CF | - though you can make the elevator move up and down to your heart's | ||
CF | content by the seemingly innocuous act of pressing a numbered button. | ||
CF | | ||
CF | > | DavidW says, "5th floor might be the hell where the fax machine sends things to." | |
DavidW says (to ClubFloyd), "push 5" | ||
CF ] Lift | ||
CF | > | ||
CF | > PUSH 5 | ||
CF | | ||
CF | You press button 5. The lift whirs into action and moves to the | ||
CF | correct level. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] ACME Hell | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | ACME Hell | ||
CF | The Infernal Regions TM (Lite Version) stretch out before you. | ||
CF | | ||
CF | You can enter the elevator here. | ||
CF | | ||
CF | > | Roger says, "sounds plausible" | |
DavidW says (to ClubFloyd), "in" | ||
CF ] Lift | ||
CF | > | ||
CF | > IN | ||
CF | | ||
CF | Lift | ||
CF | This is not a mere elevator: it is a superluminal cartoon lift, whose | ||
CF | cruise speed is 299 000 000 meters a second on average, and fully | ||
CF | capable of taking you from the lobby to the moon in an astonishingly | ||
CF | short time. The glowing digits above the door spell out the number 5 - | ||
CF | though you can make the elevator move up and down to your heart's | ||
CF | content by the seemingly innocuous act of pressing a numbered button. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push 1" | ||
CF ] Lift | ||
CF | > | ||
CF | > PUSH 1 | ||
CF | | ||
CF | You press button 1. The lift whirs into action and moves to the | ||
CF | correct level. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] ACME Clowns | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | ACME Clowns | ||
CF | Clowns pace to and fro, looking serious. | ||
CF | | ||
CF | You can enter the elevator here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "why so serious?" | ||
CF ] ACME Clowns | ||
CF | > | ||
CF | > WHY SO SERIOUS? | ||
CF | | ||
CF | I didn't understand that sentence. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "in" | ||
CF ] Lift | ||
CF | > | ||
CF | > IN | ||
CF | | ||
CF | Lift | ||
CF | This is not a mere elevator: it is a superluminal cartoon lift, whose | ||
CF | cruise speed is 299 000 000 meters a second on average, and fully | ||
CF | capable of taking you from the lobby to the moon in an astonishingly | ||
CF | short time. The glowing digits above the door spell out the number 1 - | ||
CF | though you can make the elevator move up and down to your heart's | ||
CF | content by the seemingly innocuous act of pressing a numbered button. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push 6" | ||
CF ] Lift | ||
CF | > | ||
CF | > PUSH 6 | ||
CF | | ||
CF | You press button 6. The lift whirs into action and moves to the | ||
CF | correct level. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Duck Hideout | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | Duck Hideout | ||
CF | At last! You've found it. | ||
CF | | ||
CF | Standing before you, with somewhat a malevolent air, is the Mad Duck. | ||
CF | | ||
CF | The duck sees you, and smiles. "At last, Pond. You've found my... | ||
CF | what's the word? ... aha!... my secret lair. How clever of you, | ||
CF | indeed." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "kill duck" | ||
CF ] Duck Hideout | ||
CF | > | ||
CF | > KILL DUCK | ||
CF | | ||
CF | With a barbarian yell, you lunge forward, ready for the Fight of the | ||
CF | Century (TM). | ||
CF | | ||
CF | 1) Hit the duck on the head | ||
CF | 2) Kick the duck in the stomach | ||
CF | 3) Attack him with your light-saber | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "3" | ||
CF ] Duck Hideout | ||
CF | > | ||
CF | > 3 | ||
CF | | ||
CF | [Attack him with your light-saber] | ||
CF | | ||
CF | You pull out the light-saber that you found in the Anachronism | ||
CF | Department, and bring it down upon the duck's head. At the very last | ||
CF | moment, however, he blocks your blow with his own light-saber! There | ||
CF | is a ZZZZZZZZZZZ noise as the two laser blades come into contact. | ||
CF | | ||
CF | 1) Kick the duck in the private parts | ||
CF | 2) Use the Force | ||
CF | | ||
CF | > | Jacqueline says, "hee" | |
DavidW says (to ClubFloyd), "1" | ||
CF ] Duck Hideout | ||
CF | > | ||
CF | > 1 | ||
CF | | ||
CF | [Kick the duck in the private parts] | ||
CF | | ||
CF | Taking advantage of the fact that the duck is busy fending off your | ||
CF | attack, you swing your knee and totally go for it. The duck makes an | ||
CF | odd "Spprfhgzhjl" sound and drops his light-saber on the floor. | ||
CF | | ||
CF | 1) Kill the duck | ||
CF | 2) Talk to the duck | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "1" | ||
CF | > | ||
CF | > 1 | ||
CF | | ||
CF | [Kill the duck] | ||
CF | | ||
CF | "No!" the duck quacks in panic. "Spare me! Spare me! I am --" | ||
CF | | ||
CF | His last words are cut off, along with his head. | ||
CF | | ||
CF | And thus with a weary sigh you leave his corpse behind, a most | ||
CF | uncartoony spectacle in a cartoony world. | ||
CF | | ||
CF | | ||
CF | Please press SPACE to continue. | ||
DavidW pushes the green 'space' button. | ||
CF ] | ||
CF | | ||
CF | And so you vanish into the underworld of the ACME Corporation, | ||
CF | pursued by the iron hand of the law, embracing your fears. | ||
CF | | ||
CF | | ||
CF | Please press SPACE to continue. | ||
DavidW pushes the green 'space' button. | ||
CF ] | ||
CF | | ||
CF | Years later, a name rises from the shadows, rising up against evil. | ||
CF | | ||
CF | | ||
CF | Please press SPACE to continue. | ||
DavidW pushes the green 'space' button. | ||
CF ] Duck Hideout | ||
CF | | ||
CF | Duckman. | ||
CF | | ||
CF | | ||
CF | *** Wow, that was a grim ending *** | ||
CF | | ||
CF | | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last | ||
CF | command? | ||
CF | > | Jacqueline says, "It really was a grim ending." | |
MoyTravis exclaims, "Hooray!" | ||
Jacqueline asks, "What if you had used the force?" | ||
Roger says, "in the grim future of Acme Corporation there is only DUCK CORPSE" | ||
Jacqueline asks, "Could you have just suffocated him, and avoided all this bloodshed?" | ||
DavidW says, "I'm thinking there are other endings." | ||
DavidW says, "We never used the squid, either." | ||
Jacqueline says, "I wondered if he was just there for the cuteness." | ||
DavidW says, "I think it was another weapon choice." | ||
Roger says, "maybe we need to ink up the coffee" | ||
DavidW says (to ClubFloyd), "Can I restart?" | ||
CF ] Duck Hideout | ||
CF | > | ||
CF | > CAN I RESTART? | ||
CF | | ||
CF | Please give one of the answers above. | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last | ||
CF | command? | ||
CF | > | DavidW asks, "can I restart?" | |
Knight_Otu says, "Sure." | ||
MoyTravis says, "NEVER." | ||
DavidW says (to ClubFloyd), "restart" | ||
CF | | ||
CF | | ||
CF | | ||
CF | It's another nice, sunny day outside. The bird are singing, the | ||
CF | flowers are beaming, and all is well. | ||
CF | | ||
CF | | ||
CF | Please press SPACE to continue. | MoyTravis says, "But, actually, sure." | |
Roger says, "appears so" | ||
DavidW says (to ClubFloyd), "push space" | ||
DavidW pushes the green 'space' button. | ||
CF ] | ||
CF | | ||
CF | Well, that's what you assume, since in actual fact you're inside a | ||
CF | brand new office on the sixth floor of the Weiner Corporation's newest | ||
CF | skyscraper. At any rate, the job pays well, and your day usually | ||
CF | passes by without any notable incidents to marr its pleasing monotony. | ||
CF | | ||
CF | | ||
CF | Please press SPACE to continue. | ||
DavidW pushes the green 'space' button. | ||
CF ] | ||
CF | | ||
CF | But something is different today. Cold sweat glistens on your brow. | ||
CF | You know all too well what this means. | ||
CF | | ||
CF | | ||
CF | Please press SPACE to continue. | ||
DavidW pushes the green 'space' button. | ||
CF ] Office | ||
CF | | ||
CF | Somewhere...somehow... a duck is watching you. | ||
CF | | ||
CF | A N A T I D A E P H O B I A | ||
CF | An Interactive Fiction by Peregrine Wade | ||
CF | Release 1 / Serial number 170108 / Inform 7 build 6M62 (I6/v6.33 lib | ||
CF | 6/12N) | ||
CF | | ||
CF | Office (on the office chair) | ||
CF | One entire wall (the north one, as it happens) is nothing else but a | ||
CF | great pane of glass, through which you can see the cityscape that lies | ||
CF | outside. The office itself is sparsely furnished: it is equipped with | ||
CF | merely a desk, a fax machine, a telephone and a cow. To the south is | ||
CF | an open door. | ||
CF | | ||
CF | A long wire extends across the room, originating from the fax machine. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open drawer" | ||
CF ] Office | ||
CF | > | ||
CF | > OPEN DRAWER | ||
CF | | ||
CF | You pull open the drawer, and find only a lonely-looking pair of | ||
CF | scissors. You decide after some deliberation to take this with you | ||
CF | (you never know when it might come in handy...) | ||
CF | | ||
CF | You're sure of it. There's a duck watching you right now. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search mail" | ||
CF ] Office | ||
CF | > | ||
CF | > SEARCH MAIL | ||
CF | | ||
CF | You find a letter from none other than "Mr. Coffee Machine"! How odd. | ||
CF | A quick glance indicates that he is appealing to the powers that be | ||
CF | for the right to have his own office chair. | ||
CF | | ||
CF | You wipe off a bead of sweat. Why did it have to be here? Why did it | ||
CF | have to be now? Why? WHY? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x acme" | ||
CF ] Office | ||
CF | > | ||
CF | > X ACME | ||
CF | | ||
CF | You glance at it through the glass window, and shudder. The duck is | ||
CF | there, peering out through an office window, staring at you through | ||
CF | caricatural binoculars. | ||
CF | | ||
CF | You loosen your tie with one hand, and glance around fearfully. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Corridor | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | (first getting off the office chair) | ||
CF | | ||
CF | Corridor | ||
CF | The corridor heads off to the east and west, and you can always choose | ||
CF | to re-enter your office to the north, via an open door upon which your | ||
CF | name and job have been inscribed in a decidedly shoddy fashion. There | ||
CF | is a faint aroma in the air, but that is not important. | ||
CF | | ||
CF | A long wire snakes its way out from your office, and heads down the | ||
CF | corridor to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Office | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Office | ||
CF | One entire wall (the north one, as it happens) is nothing else but a | ||
CF | great pane of glass, through which you can see the cityscape that lies | ||
CF | outside. The office itself is sparsely furnished: it is equipped with | ||
CF | merely a desk, a fax machine, a telephone and a cow. To the south is | ||
CF | an open door. | ||
CF | | ||
CF | The office chair stands upon its wobbly wheels, sighing slightly. | ||
CF | | ||
CF | A long wire extends across the room, originating from the fax machine. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push chair s" | ||
CF ] Office | ||
CF | > | ||
CF | > PUSH CHAIR S | ||
CF | | ||
CF | The office chair, propelled by your gentle push, rolls south into the | ||
CF | next room. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Corridor | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Corridor | ||
CF | The corridor heads off to the east and west, and you can always choose | ||
CF | to re-enter your office to the north, via an open door upon which your | ||
CF | name and job have been inscribed in a decidedly shoddy fashion. There | ||
CF | is a faint aroma in the air, but that is not important. | ||
CF | | ||
CF | The office chair stands upon its wobbly wheels, sighing slightly. | ||
CF | | ||
CF | A long wire snakes its way out from your office, and heads down the | ||
CF | corridor to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push chair w" | ||
CF ] Corridor | ||
CF | > | ||
CF | > PUSH CHAIR W | ||
CF | | ||
CF | The office chair, propelled by your gentle push, rolls west into the | ||
CF | next room. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push chair n" | ||
CF ] Corridor | ||
CF | > | ||
CF | > PUSH CHAIR N | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Corridor | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Corridor | ||
CF | The corridor ends here, and there are stairs heading down to the west. | ||
CF | To the east, the corridor continues in a shuffling sort of way. If you | ||
CF | should feel the need, you may always enter the elevator which is | ||
CF | situated (for your benefit) to the south, or else enter the storage | ||
CF | room to the north. | ||
CF | | ||
CF | The office chair stands upon its wobbly wheels, sighing slightly. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push chair n" | ||
CF ] Corridor | ||
CF | > | ||
CF | > PUSH CHAIR N | ||
CF | | ||
CF | The office chair, propelled by your gentle push, rolls north into the | ||
CF | next room. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Storage Room | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Storage Room | ||
CF | This room is filled with empty boxes, of the sort used for packaging. | ||
CF | The only obvious exit is south. | ||
CF | | ||
CF | The office chair stands upon its wobbly wheels, sighing slightly. | ||
CF | | ||
CF | On the floor is a large cardboard tube with both ends sealed. | ||
CF | | ||
CF | Dangling from the ceiling is a long roll of sellotape. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "get on chair" | ||
CF ] Storage Room | ||
CF | > | ||
CF | > GET ON CHAIR | ||
CF | | ||
CF | You stand up on the chair, wobbling slightly as you do so. Now what | ||
CF | next? | ||
CF | | ||
CF | Storage Room (on the office chair) | ||
CF | This room is filled with empty boxes, of the sort used for packaging. | ||
CF | The only obvious exit is south. | ||
CF | | ||
CF | On the floor is a large cardboard tube with both ends sealed. | ||
CF | | ||
CF | Dangling from the ceiling is a long roll of sellotape. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take sellotape" | ||
CF ] Storage Room | ||
CF | > | ||
CF | > TAKE SELLOTAPE | ||
CF | | ||
CF | You cut the sellotape with a neat snip of the scissors, and retrieve | ||
CF | the rest of it for your own personal use. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "stand" | ||
CF ] Storage Room | ||
CF | > | ||
CF | > STAND | ||
CF | | ||
CF | You get off the office chair. | ||
CF | | ||
CF | Storage Room | ||
CF | This room is filled with empty boxes, of the sort used for packaging. | ||
CF | The only obvious exit is south. | ||
CF | | ||
CF | The office chair stands upon its wobbly wheels, sighing slightly. | ||
CF | | ||
CF | On the floor is a large cardboard tube with both ends sealed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push chair south" | ||
CF ] Storage Room | ||
CF | > | ||
CF | > PUSH CHAIR SOUTH | ||
CF | | ||
CF | The office chair, propelled by your gentle push, rolls south into the | ||
CF | next room. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open tube" | ||
CF ] Storage Room | ||
CF | > | ||
CF | > OPEN TUBE | ||
CF | | ||
CF | You open the large cardboard tube, revealing a weiner dog. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take dog" | ||
CF ] Storage Room | ||
CF | > | ||
CF | > TAKE DOG | ||
CF | | ||
CF | You pull the weiner dog out from the tube. This takes some time, and | ||
CF | it is only by seizing it by the hind legs and swinging it around the | ||
CF | room that the tube finally flies off, ricochetting off the wall in the | ||
CF | process. The dog grumbles a bit, muttering about "Inhuman Resources" | ||
CF | under its breath. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "cut tube" | ||
CF ] Storage Room | ||
CF | > | ||
CF | > CUT TUBE | ||
CF | | ||
CF | You take a few minutes of your time to neatly cut the tube into two | ||
CF | long, equal pieces. As you let them fall to the floor, you notice that | ||
CF | they look remarkably like cardboard skis! This is food for thought. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take skis" | ||
CF ] Storage Room | ||
CF | > | ||
CF | > TAKE SKIS | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take dog" | ||
CF ] Storage Room | ||
CF | > | ||
CF | > TAKE DOG | ||
CF | | ||
CF | The weiner dog allows you to pick it up, staring at you with | ||
CF | drowsiness in its eyes. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Corridor | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Corridor | ||
CF | The corridor ends here, and there are stairs heading down to the west. | ||
CF | To the east, the corridor continues in a shuffling sort of way. If you | ||
CF | should feel the need, you may always enter the elevator which is | ||
CF | situated (for your benefit) to the south, or else enter the storage | ||
CF | room to the north. | ||
CF | | ||
CF | The office chair stands upon its wobbly wheels, sighing slightly. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push chair e" | ||
CF ] Corridor | ||
CF | > | ||
CF | > PUSH CHAIR E | ||
CF | | ||
CF | The office chair, propelled by your gentle push, rolls east into the | ||
CF | next room. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Corridor | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Corridor | ||
CF | The corridor heads off to the east and west, and you can always choose | ||
CF | to re-enter your office to the north, via an open door upon which your | ||
CF | name and job have been inscribed in a decidedly shoddy fashion. There | ||
CF | is a faint aroma in the air, but that is not important. | ||
CF | | ||
CF | The office chair stands upon its wobbly wheels, sighing slightly. | ||
CF | | ||
CF | A long wire snakes its way out from your office, and heads down the | ||
CF | corridor to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push chair e" | ||
CF ] Corridor | ||
CF | > | ||
CF | > PUSH CHAIR E | ||
CF | | ||
CF | The office chair, propelled by your gentle push, rolls east into the | ||
CF | next room. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Office | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Office | ||
CF | One entire wall (the north one, as it happens) is nothing else but a | ||
CF | great pane of glass, through which you can see the cityscape that lies | ||
CF | outside. The office itself is sparsely furnished: it is equipped with | ||
CF | merely a desk, a fax machine, a telephone and a cow. To the south is | ||
CF | an open door. | ||
CF | | ||
CF | A long wire extends across the room, originating from the fax machine. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put dog in fax" | ||
CF ] Office | ||
CF | > | ||
CF | > PUT DOG IN FAX | ||
CF | | ||
CF | You put the weiner dog into the fax machine. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "dial 5" | ||
CF ] Office | ||
CF | > | ||
CF | > DIAL 5 | ||
CF | | ||
CF | There is a ZZZZZIP noise, and then it is done. "Item faxed to the | ||
CF | ACME Hell," the electronic voice drones on in despair. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put scissors in fax" | ||
CF ] Office | ||
CF | > | ||
CF | > PUT SCISSORS IN FAX | ||
CF | | ||
CF | You put the pair of scissors into the fax machine. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "dial 5" | ||
CF ] Office | ||
CF | > | ||
CF | > DIAL 5 | ||
CF | | ||
CF | There is a ZZZZZIP noise, and then it is done. "Item faxed to the | ||
CF | ACME Hell," the electronic voice drones on in despair. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search pocket" | ||
CF ] Office | ||
CF | > | ||
CF | > SEARCH POCKET | ||
CF | | ||
CF | In the breast pocket is a portable squid. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "remove tie" | ||
CF ] Office | ||
CF | > | ||
CF | > REMOVE TIE | ||
CF | | ||
CF | You take off the tie. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put squid and tie in fax" | ||
CF ] Office | ||
CF | > | ||
CF | > PUT SQUID AND TIE IN FAX | ||
CF | | ||
CF | portable squid: (first taking the portable squid) | ||
CF | Done. | ||
CF | tie: Done. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "dial 5" | ||
CF ] Office | ||
CF | > | ||
CF | > DIAL 5 | ||
CF | | ||
CF | There is a ZZZZZIP noise, and then it is done. "Item faxed to the | ||
CF | ACME Hell," the electronic voice drones on in despair. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look in fax" | ||
CF ] Office | ||
CF | > | ||
CF | > LOOK IN FAX | ||
CF | | ||
CF | The fax machine is empty. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Office | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | some pieces of cardboard which look like cardboard skis | ||
CF | some sellotape | ||
CF | a shirt (being worn) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Corridor | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Corridor | ||
CF | The corridor heads off to the east and west, and you can always choose | ||
CF | to re-enter your office to the north, via an open door upon which your | ||
CF | name and job have been inscribed in a decidedly shoddy fashion. There | ||
CF | is a faint aroma in the air, but that is not important. | ||
CF | | ||
CF | A long wire snakes its way out from your office, and heads down the | ||
CF | corridor to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Coffee Room | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Coffee Room | ||
CF | Coffee rooms are the lungs of the Weiner Corporation, filled with | ||
CF | caffeine to the same extent that the lungs of excessively successful | ||
CF | businessmen are habitually filled with nicotine. | ||
CF | | ||
CF | The office chair stands upon its wobbly wheels, sighing slightly. | ||
CF | | ||
CF | On the wall, someone has carelessly pinned a poster for the latest | ||
CF | movie blockbuster. That's clearly a violation of company policy. | ||
CF | | ||
CF | Lurking in the corner of the room, looking rather disgruntled, is the | ||
CF | coffee machine. | ||
CF | | ||
CF | A long wire comes into the room from the west, and you perceive that | ||
CF | it is connected to a plug in the wall. Why anyone thought this was | ||
CF | necessary is rather hard to divine. | ||
CF | | ||
CF | The coffee machine notices that you have brought an office chair into | ||
CF | the room! "Golly, is that for me?" it gasps. | ||
CF | | ||
CF | "Yup," you reply. | ||
CF | | ||
CF | With herethereto unsuspected nimbleness, the great lumbering | ||
CF | caffeine-dispensing contraction hops onto the chair, whooping with | ||
CF | delight. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to machine" | ||
CF ] Coffee Room | ||
CF | > | ||
CF | > TALK TO MACHINE | ||
CF | | ||
CF | "I just wanted to know if I could have some coffee," you venture to | ||
CF | inquire. | ||
CF | | ||
CF | "Coffee? Of course! Have some!" the machine replies cheerily, and | ||
CF | before you know it you have a steaming cup of coffee in your hand. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take poster" | ||
CF ] Coffee Room | ||
CF | > | ||
CF | > TAKE POSTER | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Corridor | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Corridor | ||
CF | The corridor heads off to the east and west, and you can always choose | ||
CF | to re-enter your office to the north, via an open door upon which your | ||
CF | name and job have been inscribed in a decidedly shoddy fashion. There | ||
CF | is a faint aroma in the air, but that is not important. | ||
CF | | ||
CF | A long wire snakes its way out from your office, and heads down the | ||
CF | corridor to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Office | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Office | ||
CF | One entire wall (the north one, as it happens) is nothing else but a | ||
CF | great pane of glass, through which you can see the cityscape that lies | ||
CF | outside. The office itself is sparsely furnished: it is equipped with | ||
CF | merely a desk, a fax machine, a telephone and a cow. To the south is | ||
CF | an open door. | ||
CF | | ||
CF | A long wire extends across the room, originating from the fax machine. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put poster and coffee in machine" | ||
CF ] Office | ||
CF | > | ||
CF | > PUT POSTER AND COFFEE IN MACHINE | ||
CF | | ||
CF | movie poster: Done. | ||
CF | cup of coffee: Done. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "dial 5" | ||
CF ] Office | ||
CF | > | ||
CF | > DIAL 5 | ||
CF | | ||
CF | There is a ZZZZZIP noise, and then it is done. "Item faxed to the | ||
CF | ACME Hell," the electronic voice drones on in despair. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x telephone" | ||
CF ] Office | ||
CF | > | ||
CF | > X TELEPHONE | ||
CF | | ||
CF | It's a pink telephone with yellow flowers painted on it. It's quite... | ||
CF | stylish? As you stare at it, the thought occurs to you that it might | ||
CF | be a good idea to call someone. | ||
CF | | ||
CF | In fact, there are plenty of people you could call. You have their | ||
CF | numbers memorized by heart, as a matter of fact. You could contact... | ||
CF | | ||
CF | 1) the police | ||
CF | 2) the local hospital | ||
CF | 3) your aunt | ||
CF | 4) the head of Inhuman Resources | ||
CF | 5) the ACME Corporation | ||
CF | 6) the nearest pizzeria | ||
CF | 7) the nearest Pest Control unit | ||
CF | 8) the Society for the Care and Protection of Conspiracy Theories | ||
CF | 9) Gary Larson | ||
CF | | ||
CF | | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "6" | ||
CF ] Office | ||
CF | > | ||
CF | > 6 | ||
CF | | ||
CF | [the nearest pizzeria] | ||
CF | | ||
CF | The response is immediate. What pizza would you like, buddy? | ||
CF | | ||
CF | "Give me," you say, suddenly sounding very determined, "the Mother of | ||
CF | All Pizzas." | ||
CF | | ||
CF | "With pepperoni on top?""With pepperoni on top." | ||
CF | | ||
CF | When you finally hang up a few minutes later, you rest safely in the | ||
CF | knowledge that the most awesome pizza known to mankind is speeding on | ||
CF | its way to you. | ||
CF | | ||
CF | Office | ||
CF | One entire wall (the north one, as it happens) is nothing else but a | ||
CF | great pane of glass, through which you can see the cityscape that lies | ||
CF | outside. The office itself is sparsely furnished: it is equipped with | ||
CF | merely a desk, a fax machine, a telephone and a cow. To the south is | ||
CF | an open door. | ||
CF | | ||
CF | A long wire extends across the room, originating from the fax machine. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Corridor | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Corridor | ||
CF | The corridor heads off to the east and west, and you can always choose | ||
CF | to re-enter your office to the north, via an open door upon which your | ||
CF | name and job have been inscribed in a decidedly shoddy fashion. There | ||
CF | is a faint aroma in the air, but that is not important. | ||
CF | | ||
CF | A long wire snakes its way out from your office, and heads down the | ||
CF | corridor to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Corridor | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Corridor | ||
CF | The corridor ends here, and there are stairs heading down to the west. | ||
CF | To the east, the corridor continues in a shuffling sort of way. If you | ||
CF | should feel the need, you may always enter the elevator which is | ||
CF | situated (for your benefit) to the south, or else enter the storage | ||
CF | room to the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "attach skis to feet" | ||
CF ] Corridor | ||
CF | > | ||
CF | > ATTACH SKIS TO FEET | ||
CF | | ||
CF | You laboriously sellotape the first piece of cardboard to your right | ||
CF | foot, and then the second piece of cardboard to your left foot. Now | ||
CF | you are officially equipped with utterly demented cardboard skis! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | You glance at the marbles, but your mind is already made up. You are | ||
CF | going to ski your way down there like a champion. | ||
CF | | ||
CF | | ||
CF | Please press SPACE to continue. | ||
DavidW pushes the green 'space' button. | ||
CF ] | ||
CF | | ||
CF | With a yell of triumph (or fear?) you go forth! Marbles rattle and | ||
CF | scuttle away in panic as you hurtle down the stairs! | ||
CF | | ||
CF | | ||
CF | Please press SPACE to continue. | ||
DavidW pushes the green 'space' button. | ||
CF ] | ||
CF | | ||
CF | You go down all six flights of stairs in exactly 3.1415 seconds! (You | ||
CF | are very meticulous about those things.) This daring ride culminates | ||
CF | in your triumphant (but brief) arrival in the lobby of the Weiner | ||
CF | Corporation. | ||
CF | | ||
CF | | ||
CF | Please press SPACE to continue. | ||
DavidW pushes the green 'space' button. | ||
CF ] | ||
CF | | ||
CF | Propelled by all the momentum you've just gained, you sail out through | ||
CF | the revolving doors, across the street (narrowly avoiding an entire | ||
CF | flock of boneless chickens, who were for some incomprehensible reason | ||
CF | trying to cross the road) and at long last arrive in the lobby of the | ||
CF | ACME Corporation. This is exactly what you wanted. | ||
CF | | ||
CF | | ||
CF | Please press SPACE to continue. | ||
DavidW pushes the green 'space' button. | ||
CF ] Lobby | ||
CF | | ||
CF | For, hidden upon one of the myriad floors of the ACME Corporation's | ||
CF | skyscraper, the DUCK awaits. (And so does your timely revenge!) | ||
CF | | ||
CF | Lobby | ||
CF | The lobby stretches out before you, a beautiful pristine space with | ||
CF | sliding doors awaiting you to the south, leading out into the busy | ||
CF | street. | ||
CF | | ||
CF | You can enter the elevator here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "in" | ||
CF ] Lift | ||
CF | > | ||
CF | > IN | ||
CF | | ||
CF | Before you can enter the elevator, a security guard (who you could | ||
CF | have sworn was not there a second ago) frisks you, relieving you of | ||
CF | all your suspicious-looking personal items. A few seconds later, you | ||
CF | are half-naked, standing only in your underwear. "You're good to go," | ||
CF | the guard grunts, and pushes you into the elevator most uncourteously. | ||
CF | | ||
CF | Lift | ||
CF | This is not a mere elevator: it is a superluminal cartoon lift, whose | ||
CF | cruise speed is 299 000 000 meters a second on average, and fully | ||
CF | capable of taking you from the lobby to the moon in an astonishingly | ||
CF | short time. The glowing digits above the door spell out the number 0 - | ||
CF | though you can make the elevator move up and down to your heart's | ||
CF | content by the seemingly innocuous act of pressing a numbered button. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push 9" | ||
CF ] Lift | ||
CF | > | ||
CF | > PUSH 9 | ||
CF | | ||
CF | You press button 9. The lift whirs into action and moves to the | ||
CF | correct level. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] ACME Anachronisms | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | ACME Anachronisms | ||
CF | This is a mystifying room. You wonder what on earth it is for. | ||
CF | | ||
CF | You can enter the elevator here. | ||
CF | | ||
CF | Lying on the floor here is a curious, cylindrical piece of metal. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x metal" | ||
CF ] ACME Anachronisms | ||
CF | > | ||
CF | > X METAL | ||
CF | | ||
CF | Upon closer examination, you find that this is a light-saber! How | ||
CF | anachronistic. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] ACME Anachronisms | ||
CF | > | ||
CF | > TAKE IT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "in" | ||
CF ] Lift | ||
CF | > | ||
CF | > IN | ||
CF | | ||
CF | Lift | ||
CF | This is not a mere elevator: it is a superluminal cartoon lift, whose | ||
CF | cruise speed is 299 000 000 meters a second on average, and fully | ||
CF | capable of taking you from the lobby to the moon in an astonishingly | ||
CF | short time. The glowing digits above the door spell out the number 9 - | ||
CF | though you can make the elevator move up and down to your heart's | ||
CF | content by the seemingly innocuous act of pressing a numbered button. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push 5" | ||
CF ] Lift | ||
CF | > | ||
CF | > PUSH 5 | ||
CF | | ||
CF | You press button 5. The lift whirs into action and moves to the | ||
CF | correct level. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] ACME Hell | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | ACME Hell | ||
CF | The Infernal Regions TM (Lite Version) stretch out before you. | ||
CF | | ||
CF | You can enter the elevator here. | ||
CF | | ||
CF | You can also see a movie poster, a cup of coffee, a portable squid, a | ||
CF | tie, a pair of scissors and a weiner dog here. | ||
CF | | ||
CF | > | Roger says, "yay" | |
DavidW says (to ClubFloyd), "take all" | ||
CF ] ACME Hell | ||
CF | > | ||
CF | > TAKE ALL | ||
CF | | ||
CF | movie poster: Taken. | ||
CF | cup of coffee: Taken. | ||
CF | portable squid: Taken. | ||
CF | tie: Taken. | ||
CF | pair of scissors: Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf2" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] ACME Hell | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "in" | ||
CF ] Lift | ||
CF | > | ||
CF | > IN | ||
CF | | ||
CF | Lift | ||
CF | This is not a mere elevator: it is a superluminal cartoon lift, whose | ||
CF | cruise speed is 299 000 000 meters a second on average, and fully | ||
CF | capable of taking you from the lobby to the moon in an astonishingly | ||
CF | short time. The glowing digits above the door spell out the number 5 - | ||
CF | though you can make the elevator move up and down to your heart's | ||
CF | content by the seemingly innocuous act of pressing a numbered button. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push 6" | ||
CF ] Lift | ||
CF | > | ||
CF | > PUSH 6 | ||
CF | | ||
CF | You press button 6. The lift whirs into action and moves to the | ||
CF | correct level. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Duck Hideout | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | Duck Hideout | ||
CF | At last! You've found it. | ||
CF | | ||
CF | Standing before you, with somewhat a malevolent air, is the Mad Duck. | ||
CF | | ||
CF | The duck sees you, and smiles. "At last, Pond. You've found my... | ||
CF | what's the word? ... aha!... my secret lair. How clever of you, | ||
CF | indeed." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give coffee to dog" | ||
CF ] Duck Hideout | ||
CF | > | ||
CF | > GIVE COFFEE TO DOG | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Duck Hideout | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a pair of scissors | ||
CF | a tie | ||
CF | a portable squid | ||
CF | a cup of coffee | ||
CF | a movie poster | ||
CF | a light-saber | ||
CF | | ||
CF | "Now what are you going to do, Pond?" the duck sneers. His black beady | ||
CF | eyes glisten with irony. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "in" | ||
CF ] Duck Hideout | ||
CF | > | ||
CF | > IN | ||
CF | | ||
CF | The duck stops you with a wave of its wing. "I've been waiting long | ||
CF | enough for you," he says in a gravelly (albeit nasally) voice. | ||
CF | | ||
CF | Still standing there, doing nothing, saying nothing," the duck muses. | ||
CF | "Are you having an internal struggle? Oh, how I love those. | ||
CF | They're so much FUN!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "restore" | ||
CF | > | ||
CF | > RESTORE | ||
CF | %% Enter a save filename to read: | ||
DavidW says (to ClubFloyd), "cf2" | ||
CF ] ACME Hell | ||
CF | Ok. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take dog" | ||
CF ] ACME Hell | ||
CF | > | ||
CF | > TAKE DOG | ||
CF | | ||
CF | The weiner dog allows you to pick it up, staring at you with | ||
CF | drowsiness in its eyes. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] ACME Hell | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a weiner dog | ||
CF | a pair of scissors | ||
CF | a tie | ||
CF | a portable squid | ||
CF | a cup of coffee | ||
CF | a movie poster | ||
CF | a light-saber | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "in" | ||
CF ] Lift | ||
CF | > | ||
CF | > IN | ||
CF | | ||
CF | Lift | ||
CF | This is not a mere elevator: it is a superluminal cartoon lift, whose | ||
CF | cruise speed is 299 000 000 meters a second on average, and fully | ||
CF | capable of taking you from the lobby to the moon in an astonishingly | ||
CF | short time. The glowing digits above the door spell out the number 5 - | ||
CF | though you can make the elevator move up and down to your heart's | ||
CF | content by the seemingly innocuous act of pressing a numbered button. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push 6" | ||
CF ] Lift | ||
CF | > | ||
CF | > PUSH 6 | ||
CF | | ||
CF | You press button 6. The lift whirs into action and moves to the | ||
CF | correct level. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Duck Hideout | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | Duck Hideout | ||
CF | At last! You've found it. | ||
CF | | ||
CF | Standing before you, with somewhat a malevolent air, is the Mad Duck. | ||
CF | | ||
CF | The duck sees you, and smiles. "At last, Pond. You've found my... | ||
CF | what's the word? ... aha!... my secret lair. How clever of you, | ||
CF | indeed." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drop dog" | ||
CF ] Duck Hideout | ||
CF | > | ||
CF | > DROP DOG | ||
CF | | ||
CF | Dropped. | ||
CF | | ||
CF | "Now what are you going to do, Pond?" the duck sneers. His black beady | ||
CF | eyes glisten with irony. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give coffee to dog" | ||
CF ] Duck Hideout | ||
CF | > | ||
CF | > GIVE COFFEE TO DOG | ||
CF | | ||
CF | You hand the dog a nice steaming cup of coffee. "Thanks," it mumbles, | ||
CF | and then slurps it up noisily. Within seconds, it is completely | ||
CF | transformed! It starts running around the room like a lunatic. | ||
CF | | ||
CF | Still standing there, doing nothing, saying nothing," the duck muses. | ||
CF | "Are you having an internal struggle? Oh, how I love those. | ||
CF | They're so much FUN!" | ||
CF | | ||
CF | > | Roger says, "worth trying" | |
DavidW asks, "Maybe don't drop the dog?" | ||
DavidW says (to ClubFloyd), "talk to dog" | ||
CF ] Duck Hideout | ||
CF | > | ||
CF | > TALK TO DOG | ||
CF | | ||
CF | You have no idea what you would say to the weiner dog. | ||
CF | | ||
CF | The duck paces slowly around you, watching your every move. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "attack duck" | ||
CF ] Duck Hideout | ||
CF | > | ||
CF | > ATTACK DUCK | ||
CF | | ||
CF | With a barbarian yell, you lunge forward, ready for the Fight of the | ||
CF | Century (TM). | ||
CF | | ||
CF | 1) Hit the duck on the head | ||
CF | 2) Kick the duck in the stomach | ||
CF | 3) Attack him with your light-saber | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "3" | ||
CF ] Duck Hideout | ||
CF | > | ||
CF | > 3 | ||
CF | | ||
CF | [Attack him with your light-saber] | ||
CF | | ||
CF | You pull out the light-saber that you found in the Anachronism | ||
CF | Department, and bring it down upon the duck's head. At the very last | ||
CF | moment, however, he blocks your blow with his own light-saber! There | ||
CF | is a ZZZZZZZZZZZ noise as the two laser blades come into contact. | ||
CF | | ||
CF | 1) Kick the duck in the private parts | ||
CF | 2) Use the Force | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "2" | ||
CF ] Duck Hideout | ||
CF | > | ||
CF | > 2 | ||
CF | | ||
CF | [Use the Force] | ||
CF | | ||
CF | You focus, and try to use the Force. But nothing happens. Nothing at | ||
CF | all. | ||
CF | | ||
CF | "There is no such thing as the Force, you silly duck!" your adversary | ||
CF | cackles (or rather, QUACKles). | ||
CF | | ||
CF | 1) Kill the duck | ||
CF | 2) "Wait, you called me a WHAT?" | ||
CF | | ||
CF | > | Roger says, "oh no" | |
DavidW says (to ClubFloyd), "2" | ||
CF ] Duck Hideout | ||
CF | > | ||
CF | > 2 | ||
CF | | ||
CF | ["Wait, you called me a WHAT?"] | ||
CF | | ||
CF | "That's right, Pond," the duck replies, clearly on the verge of | ||
CF | revealing a dark secret (and enjoying every second of it). "You | ||
CF | thought you were human, but all along... all along, you were exactly | ||
CF | what you always feared: A DUCK!!!" | ||
CF | | ||
CF | 1) Kill the duck | ||
CF | 2) Scream "NOOOOOOOOOOOOOOOOOOOOO" out loud | ||
CF | | ||
CF | > | Knight_Otu says, "Search your feelings. You know it to be true." | |
MoyTravis says, "oh dear" | ||
DavidW says (to ClubFloyd), "2" | ||
CF ] Duck Hideout | ||
CF | > | ||
CF | > 2 | ||
CF | | ||
CF | [Scream "NOOOOOOOOOOOOOOOOOOOOO" out loud] | ||
CF | | ||
CF | Seized by a surge of despair and rage, you rush at the duck, swinging | ||
CF | your light-saber around your head. In your precipitation, you slip on | ||
CF | a banana peeling, and land on your face in a flurry of feathers. The | ||
CF | awful truth sinks in at last. You are a duck. You are a duck. You are | ||
CF | a -- | ||
CF | | ||
CF | | ||
CF | | ||
CF | *** You have lost your mind *** | ||
CF | | ||
CF | | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last | ||
CF | command? | ||
CF | > | DavidW says, "None of this explains the deal with the wire from the fax machine." | |
DavidW says (to ClubFloyd), "restore" | ||
CF | > | ||
CF | > RESTORE | ||
CF | %% Enter a save filename to read: | ||
DavidW says (to ClubFloyd), "cf2" | ||
CF ] ACME Hell | ||
CF | Ok. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "in" | ||
CF ] Lift | ||
CF | > | ||
CF | > IN | ||
CF | | ||
CF | Lift | ||
CF | This is not a mere elevator: it is a superluminal cartoon lift, whose | ||
CF | cruise speed is 299 000 000 meters a second on average, and fully | ||
CF | capable of taking you from the lobby to the moon in an astonishingly | ||
CF | short time. The glowing digits above the door spell out the number 5 - | ||
CF | though you can make the elevator move up and down to your heart's | ||
CF | content by the seemingly innocuous act of pressing a numbered button. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push 6" | ||
CF ] Lift | ||
CF | > | ||
CF | > PUSH 6 | ||
CF | | ||
CF | You press button 6. The lift whirs into action and moves to the | ||
CF | correct level. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Duck Hideout | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | Duck Hideout | ||
CF | At last! You've found it. | ||
CF | | ||
CF | Standing before you, with somewhat a malevolent air, is the Mad Duck. | ||
CF | | ||
CF | The duck sees you, and smiles. "At last, Pond. You've found my... | ||
CF | what's the word? ... aha!... my secret lair. How clever of you, | ||
CF | indeed." | ||
CF | | ||
CF | > | Roger says, "might be a red herring, or something he never got around to implementing, or something" | |
DavidW says (to ClubFloyd), "throw squid at duck" | ||
CF ] Duck Hideout | ||
CF | > | ||
CF | > THROW SQUID AT DUCK | ||
CF | | ||
CF | You lack the nerve when it comes to the crucial moment. | ||
CF | | ||
CF | "Now what are you going to do, Pond?" the duck sneers. His black beady | ||
CF | eyes glisten with irony. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to duck" | ||
CF ] Duck Hideout | ||
CF | > | ||
CF | > TALK TO DUCK | ||
CF | | ||
CF | "I need to talk to you," you begin, stepping forward. | ||
CF | | ||
CF | "Oh?" the duck says coldly. | ||
CF | | ||
CF | 1) "I want to know who you are." | ||
CF | 2) "I want to know why you were watching me" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "2" | ||
CF ] Duck Hideout | ||
CF | > | ||
CF | > 2 | ||
CF | | ||
CF | ["I want to know why you were watching me"] | ||
CF | | ||
CF | "Why? You want to know why?" The duck seems genuinely surprised. | ||
CF | | ||
CF | "Yes! I've gone through ridicule to find you! I deserve to know!" you | ||
CF | retort. | ||
CF | | ||
CF | "Well... if the truth be told... I was waiting for my evil plans to | ||
CF | fall into place... and... well, I guess I got bored?" | ||
CF | | ||
CF | 1) "I want to know who you are." | ||
CF | 2) "Evil plans?" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "2" | ||
CF ] Duck Hideout | ||
CF | > | ||
CF | > 2 | ||
CF | | ||
CF | ["Evil plans?"] | ||
CF | | ||
CF | "Didn't you know?" the duck replies, shocked. "I'm a comic-book | ||
CF | villain, I am. And a very stylish one, too." | ||
CF | | ||
CF | It dawn upon you then that Fate itself has brought you here. An inner | ||
CF | voice whispers: You are the One. | ||
CF | | ||
CF | With a barbarian yell, you lunge forward, ready for the Fight of the | ||
CF | Century (TM). | ||
CF | | ||
CF | 1) Hit the duck on the head | ||
CF | 2) Kick the duck in the stomach | ||
CF | 3) Attack him with your light-saber | ||
CF | | ||
CF | > | DavidW says, "hm. Dove-tailed into the fight sequence." | |
DavidW says (to ClubFloyd), "1" | ||
CF ] Duck Hideout | ||
CF | > | ||
CF | > 1 | ||
CF | | ||
CF | [Hit the duck on the head] | ||
CF | | ||
CF | "Take THAT, you foul fowl!" you yell, bringing down your fists upon | ||
CF | his cranium. | ||
CF | | ||
CF | "I'm... not... a... chicken..." the duck mumbles, looking somwhat | ||
CF | dizzy. | ||
CF | | ||
CF | 1) Squirt ink in the duck's eyes | ||
CF | 2) Scare the duck with the movie poster | ||
CF | 3) Stab the duck with the pair of scissors | ||
CF | 4) Hurl coffee in the duck's eyes | ||
CF | 5) Hit the duck again | ||
CF | 6) Disarm the duck | ||
CF | | ||
CF | > | Knight_Otu says, "I think you mean duck-tailed." | |
Jacqueline says, "oho ink" | ||
DavidW says (to ClubFloyd), "1" | ||
CF ] Duck Hideout | ||
CF | > | ||
CF | > 1 | ||
CF | | ||
CF | [Squirt ink in the duck's eyes] | ||
CF | | ||
CF | You squeeze the squid, but no ink comes out. Instead, a tiny little | ||
CF | voice shouts out: | ||
CF | | ||
CF | "HEEEEEEEEEELP! LUNATIC!" | ||
CF | | ||
CF | A whole amry of ninja gangsters then smashes through the window, and | ||
CF | with consumate efficiency they rescue the tiny squid from your grasp. | ||
CF | Then they knock you and the duck out flat unconscious. | ||
CF | | ||
CF | When you wake up, you find yourself on a desert island, along with the | ||
CF | (very bewildered) duck. Apparently, this is the punishment reserved | ||
CF | for people who mistreat members of the Octopi family. | ||
CF | | ||
CF | | ||
CF | | ||
CF | *** Weeeeeird *** | ||
CF | | ||
CF | | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last | ||
CF | command? | ||
CF | > | Jacqueline says, "This is delightfully silly." | |
MoyTravis says, "Ha." | ||
Roger says, "there are morsels of delight in here, in a slurry of... stuff." | ||
DavidW says, "oh dear. I'm dying." | ||
Roger says, "I don't dislike it, and it is mostly well-implemented, but not really to my tastes usually." | ||
DavidW says, "I do love a very silly game." | ||
DavidW says, "I wonder how many endings there are." | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Duck Hideout | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Duck Hideout | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "2" | ||
CF ] Duck Hideout | ||
CF | > | ||
CF | > 2 | ||
CF | | ||
CF | [Scare the duck with the movie poster] | ||
CF | | ||
CF | "Booo!" you say, waving the FLY HARD poster in the duck's dazed face. | ||
CF | "Yippee-kay-ayyy, motherDUCKer!" | ||
CF | | ||
CF | The duck blinks rapidly. "Hold on a moment," he says. "You've just | ||
CF | given me an idea." | ||
CF | | ||
CF | He takes out a stick of dynamite, lights it, and hands it to you. | ||
CF | Then, before you can do anything, he slices a hole in the glass wall | ||
CF | with his light-saber. | ||
CF | | ||
CF | "What the h--?" | ||
CF | | ||
CF | But it is already too late for you to react, because the duck then | ||
CF | boots you out through the newly-made opening. You are at the level of | ||
CF | the third floor, screaming wildly, when the dynamite explodes. But | ||
CF | since you are no action-movie hero... you perish in the blast. | ||
CF | | ||
CF | | ||
CF | | ||
CF | *** If only you'd had a stunt double *** | ||
CF | | ||
CF | | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last | ||
CF | command? | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Duck Hideout | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Duck Hideout | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "3" | ||
CF | > | ||
CF | > 3 | ||
CF | | ||
CF | [Stab the duck with the pair of scissors] | ||
CF | | ||
CF | "DIE, DUCK, DIE!" you scream, bringing down the scissors in the | ||
CF | general direction of the duck's heart. | ||
CF | | ||
CF | And thus with a weary sigh you leave his corpse behind, a most | ||
CF | uncartoony spectacle in a cartoony world. | ||
CF | | ||
CF | | ||
CF | Please press SPACE to continue. | ||
DavidW pushes the green 'space' button. | ||
CF ] | ||
CF | | ||
CF | And so you vanish into the underworld of the ACME Corporation, | ||
CF | pursued by the iron hand of the law, embracing your fears. | ||
CF | | ||
CF | | ||
CF | Please press SPACE to continue. | ||
DavidW pushes the green 'space' button. | ||
CF ] | ||
CF | | ||
CF | Years later, a name rises from the shadows, rising up against evil. | ||
CF | | ||
CF | | ||
CF | Please press SPACE to continue. | ||
DavidW pushes the green 'space' button. | ||
CF ] Duck Hideout | ||
CF | | ||
CF | Duckman. | ||
CF | | ||
CF | | ||
CF | *** Wow, that was a grim ending *** | ||
CF | | ||
CF | | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last | ||
CF | command? | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Duck Hideout | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Duck Hideout | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "4" | ||
CF ] Duck Hideout | ||
CF | > | ||
CF | > 4 | ||
CF | | ||
CF | [Hurl coffee in the duck's eyes] | ||
CF | | ||
CF | "AAAAAAAAAAAAAARGH!" the duck screams, his wings flailing wildly. "MY | ||
CF | EEEEEEEEEEEEEEEEEEEEEEEYES!" | ||
CF | | ||
CF | Waving around his light-saber like a lunatic, he accidentally slices | ||
CF | you neatly in half. This marks the end of your story, more or less, | ||
CF | even though a few years later a certain grave-digger named Igor will | ||
CF | steal your corpse and a certain Doctor Frankenstein will bring it back | ||
CF | to life... | ||
CF | | ||
CF | | ||
CF | | ||
CF | *** If only you'd had a stunt double *** | ||
CF | | ||
CF | | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last | ||
CF | command? | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Duck Hideout | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Duck Hideout | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "5" | ||
CF | > | ||
CF | > 5 | ||
CF | | ||
CF | [Hit the duck again] | ||
CF | | ||
CF | The duck is knocked out unconscious, and collapses to the floor. But | ||
CF | something stops you as you are on the verge of administering the | ||
CF | killing blow. | ||
CF | | ||
CF | | ||
CF | Out of the corner of your eye, you spy a mirror on the wall. | ||
CF | | ||
CF | | ||
CF | Please press SPACE to continue. | ||
DavidW pushes the green 'space' button. | ||
CF ] | ||
CF | | ||
CF | It's strange, isn't it? That you've never looked at yourself in a | ||
CF | mirror before? | ||
CF | | ||
CF | And now you know the reason why. | ||
CF | | ||
CF | | ||
CF | Please press SPACE to continue. | ||
DavidW pushes the green 'space' button. | ||
CF ] | ||
CF | | ||
CF | Because in the mirror, you realize for the very first time who you | ||
CF | truly are. There is no mistaking those beady black eyes... those | ||
CF | feathers... those webbed feet... | ||
CF | | ||
CF | | ||
CF | Please press SPACE to continue. | ||
DavidW pushes the green 'space' button. | ||
CF ] | ||
CF | | ||
CF | I am a duck. I am a duck... but also a man. | ||
CF | | ||
CF | Please press SPACE to continue. | ||
DavidW pushes the green 'space' button. | ||
CF ] | ||
CF | | ||
CF | And so you waddle away from your enemy's unconscious body, leaving him | ||
CF | behind. And so you fade away from mortal ken. | ||
CF | | ||
CF | | ||
CF | Please press SPACE to continue. | ||
DavidW pushes the green 'space' button. | ||
CF ] Duck Hideout | ||
CF | | ||
CF | Until the day comes... when the world is ready... for its greatest | ||
CF | hero... DUCKMAN. | ||
CF | | ||
CF | | ||
CF | *** To be continued... To be continued... To be | ||
CF | continued... *** | ||
CF | | ||
CF | | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last | ||
CF | command? | ||
CF | > | DavidW says, "okay, I think I'm done." | |
Jacqueline claps. | ||
MoyTravis says, "That was fun." | ||
DavidW says, "yeah. Perhaps too weird at times." | ||
Jacqueline says, "Nah." | ||
Jacqueline says, "Thanks for suggesting this." | ||
DavidW says, "You're welcome." | ||
Roger says, "Agreed, good suggestion" | ||
DavidW says, "Imagine if we'd faxed the dog to Gary Lawson or our aunt, etc." | ||
DavidW says, "I was half-expecting to ski into the pizza delivery person." | ||
Roger says, "That would have been good" | ||
Knight_Otu says, "Not for the delivery person." | ||
DavidW says, "true" | ||
DavidW says, "I guess it'll be easy to pick a more serious game for next week. Almost every game would qualify." | ||
Jacqueline says, "heh. Yeah." | ||