ClubFloyd Transcript:
The idea behind ClubFloyd is that each
week at a pre-arranged time, a group of
people meet online to cooperatively play
a game of interactive fiction.
|
ToyShop & Floyditorium
|
#ClubFloyd Discussion
|
|
DavidW says (to ClubFloyd), "load sleepmask grooverland" | ||
CF ] Arena Exits:none | ||
CF | | ||
CF | | ||
CF | | ||
CF | "It's coming for the queen! Everybody run!" | ||
CF | | ||
CF | Your loyal subjects flee as the dragon circles around for one final | ||
CF | attack. It settles directly in front of you. | ||
CF | | ||
CF | Arena | ||
CF | A frightened crowd of bizarre creatures and monsters surrounds you at | ||
CF | a safe distance. | ||
CF | | ||
CF | Before you looms a terrible red dragon, invincible, tall, proud, and | ||
CF | ready to strike the killing blow. | ||
CF | | ||
CF | > | DavidW asks, "huh. I guess we're the queen?" | |
DavidW asks, "Hit it? Kiss it?" | ||
DavidW asks, "We probably have no time to check inventory. Talk to it?" | ||
Karona says, "Yes, let's not resort to violence first" | ||
DavidW says (to ClubFloyd), "talk to dragon" | ||
CF ] Arena Exits:none | ||
CF | > | ||
CF | > TALK TO DRAGON | ||
CF | | ||
CF | "Have at thee, villain!" you cry, waving your sword. | ||
CF | | ||
CF | The dragon pushes closer, biting at the air by your head. | ||
CF | | ||
CF | > | DavidW says, "I think we are meant to kill it, now." | |
DavidW says (to ClubFloyd), "kill dragon" | ||
CF ] Arena Exits: E | ||
CF | > | ||
CF | > KILL DRAGON | ||
CF | | ||
CF | The mighty sword whistles through the air as you swing at the dragon. | ||
CF | With a loud "snick" you slice through his head. | ||
CF | | ||
CF | Out pour buckets and buckets of... | ||
CF | | ||
CF | ...candy! | ||
CF | | ||
CF | The costumed crowd cheers and scrambles towards you to pick through | ||
CF | the remains of the dragon, while a voice over the loudspeaker | ||
CF | proclaims: | ||
CF | | ||
CF | "Ladies and Gentlemen, welcome to..." | ||
CF | | ||
CF | Grooverland | ||
CF | The theme park of the century! by Mathbrush | ||
CF | Release 1 / Serial number 210630 / Inform 7 build 6M62 (I6/v6.33 lib | ||
CF | 6/12N) | ||
CF | | ||
CF | Your family gathers around you while an attendant takes the sword. | ||
CF | | ||
CF | "That was awesome!" shouts David. | ||
CF | | ||
CF | "Pretty cool," says Alice. | ||
CF | | ||
CF | "Thanks for choosing this as your wish, kid," says your Dad. | ||
CF | | ||
CF | "Alright, let's go! Lily has the run of the park for the day, so the | ||
CF | rest of you go ahead. Happy birthday, Lily," your Mom says to you and | ||
CF | kisses your head. Then they all run off to the east. | ||
CF | | ||
CF | > | Karona exclaims, "Ha!" | |
DavidW says, "okay, that was cool and unexpected." | ||
DavidW says (to ClubFloyd), "take candy" | ||
CF ] Arena Exits: E | ||
CF | > | ||
CF | > TAKE CANDY | ||
CF | | ||
CF | The crowd already took all the candy in their mad scramble for sweets. | ||
CF | | ||
CF | > | Karona nods. | |
DavidW says (to ClubFloyd), "x me" | ||
CF ] Arena Exits: E | ||
CF | > | ||
CF | > X ME | ||
CF | | ||
CF | You are Lily Lee, and this is your eleventh birthday! You are Queen of | ||
CF | Grooverland for a day. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Arena Exits: E | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are a young queen without possessions. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look" | ||
CF ] Arena Exits: E | ||
CF | > | ||
CF | > LOOK | ||
CF | | ||
CF | Arena | ||
CF | The crowd has gone, leaving you free to enter the park to the | ||
CF | east. | ||
CF | | ||
CF | The shell of the red papier-mâché dragon is all that remains here. So | ||
CF | strange, how lifelike it was! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look in dragon" | ||
CF ] Arena Exits: E | ||
CF | > | ||
CF | > LOOK IN DRAGON | ||
CF | | ||
CF | All the candy is gone, now. | ||
CF | | ||
CF | > | DavidW asks, "I guess east is all we can do from here, unless we want to take the dragon?" | |
Karona exclaims, "That seems silly ... Let's try it!" | ||
DavidW says (to ClubFloyd), "take dragon" | ||
CF ] Arena Exits: E | ||
CF | > | ||
CF | > TAKE DRAGON | ||
CF | | ||
CF | This empty shell is not worth your attention. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Welcome Booth Exits: E | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Welcome Booth | ||
CF | You walk towards the entrance of Grooverland and are impressed by its | ||
CF | extravagance and size. | ||
CF | | ||
CF | Grooverland is surrounded by a plastic castle wall pierced by two tall | ||
CF | gates to the east, one red and one white. Streams of people | ||
CF | flow in and out of them and you can hear screams and laughter from | ||
CF | inside. | ||
CF | | ||
CF | A gate guard in a paisley vest sitting in a Welcome Booth waves you | ||
CF | over. "Welcome, Your Majesty! Let me know if you have any questions. | ||
CF | Otherwise, go out there and have fun!" he says, handing you a flier. | ||
CF | | ||
CF | A smiling woman (accompanied by dog) is standing near the booth and | ||
CF | holding a sign that says "Lily". That's your name! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "read flier" | ||
CF ] Welcome Booth Exits: E | ||
CF | > | ||
CF | > READ FLIER | ||
CF | | ||
CF | As our royal guest of honor, you are cordially invited to your own | ||
CF | private coronation tonight at sundown! | ||
CF | | ||
CF | To enter the castle, you must find a full set of regalia. This | ||
CF | includes: | ||
CF | | ||
CF | a ring, | ||
CF | a Sugar Plum Crown, | ||
CF | a royal scepter, | ||
CF | a mantle, | ||
CF | and a sun orb. | ||
CF | Each can be found in a different attraction. | ||
CF | | ||
CF | The park is laid out from west to east. Shops are available off the | ||
CF | Melancholy Mall. Animals both gentle and dangerous can be found | ||
CF | off the Prowling Promenade. Exciting rides are found off of the | ||
CF | Mechanical Marvels. Halloween-themed spooky attractions are | ||
CF | available year-round in the Spooky Sideshow! And our performers | ||
CF | and the Queen's Castle itself are available in the Bitter End. | ||
CF | | ||
CF | The Mirrored Queen and the Scarlet Empress welcome you to Grooverland! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask guard about gates" | ||
CF ] Welcome Booth Exits: E | ||
CF | > | ||
CF | > ASK GUARD ABOUT GATES | ||
CF | | ||
CF | "We're not a medieval castle. The gates are open all day!" he says. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask guard about mirrored queen" | ||
CF ] Welcome Booth Exits: E | ||
CF | > | ||
CF | > ASK GUARD ABOUT MIRRORED QUEEN | ||
CF | | ||
CF | He says, "Well, there's two people in charge of this park: her, and | ||
CF | the Scarlet Empress. And let me tell you, if you have to meet one of | ||
CF | them, you'd better hope it's the queen!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask guard about scarlet empress" | ||
CF ] Welcome Booth Exits: E | ||
CF | > | ||
CF | > ASK GUARD ABOUT SCARLET EMPRESS | ||
CF | | ||
CF | The gate guard looks at you seriously. "Lily, if you're involved with | ||
CF | the Scarlet Empress, then you're in for a world of hurt." | ||
CF | | ||
CF | > | Karona says, "Hmm" | |
DavidW says (to ClubFloyd), "ask guard about mall" | ||
CF ] Welcome Booth Exits: E | ||
CF | > | ||
CF | > ASK GUARD ABOUT MALL | ||
CF | | ||
CF | You can only ASK someone about an important thing or person you've | ||
CF | seen. For instance, you could ASK the gate guard ABOUT David, the | ||
CF | royal scepter, or Dad. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask guard about scepter" | ||
CF ] Welcome Booth Exits: E | ||
CF | > | ||
CF | > ASK GUARD ABOUT SCEPTER | ||
CF | | ||
CF | "A royal scepter is one of the oldest-known symbols of authority in | ||
CF | history," says the gate guard. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask guard about mantle" | ||
CF ] Welcome Booth Exits: E | ||
CF | > | ||
CF | > ASK GUARD ABOUT MANTLE | ||
CF | | ||
CF | "It's a traditional garment worn by royals in Europe," he says. "This | ||
CF | one is your size." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask guard about orb" | ||
CF ] Welcome Booth Exits: E | ||
CF | > | ||
CF | > ASK GUARD ABOUT ORB | ||
CF | | ||
CF | He says, "It was traditional for kings of old in some cultures to hold | ||
CF | an orb that siginified the earth being in the rulers' hands. But this | ||
CF | orb represents the sun." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x dog" | ||
CF ] Welcome Booth Exits: E | ||
CF | > | ||
CF | > X DOG | ||
CF | | ||
CF | dog is a mixed breed dog, somewhere between a spaniel and a terrier, | ||
CF | with a collar and a name tag that says "Toby". | ||
CF | | ||
CF | > | DavidW says, "oh ho." | |
DavidW says, "I remember Toby's Nose." | ||
DavidW says (to ClubFloyd), "x woman" | ||
CF ] Welcome Booth Exits: E | ||
CF | > | ||
CF | > X WOMAN | ||
CF | | ||
CF | This is a professional-looking woman holding a sign with your name on | ||
CF | it and standing next to a dog. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to woman" | ||
CF ] Welcome Booth Exits: E | ||
CF | > | ||
CF | > TALK TO WOMAN | ||
CF | | ||
CF | "Are you Lily?" the woman asks, crouching down. You nod. | ||
CF | | ||
CF | "Hi, Lily! I'm from the 'Kids Paws the Game' Foundation. We've donated | ||
CF | our own gift for the big day." She pulls out a whistle on a chain and | ||
CF | hands it to you. | ||
CF | | ||
CF | "If you ever get lost, just blow this whistle and Toby here will come | ||
CF | find you," she says, ruffling the hair of the dog next to you. "We'll | ||
CF | let you get on with the big day. Hope you have fun!" | ||
CF | | ||
CF | She gives you a wink, and then she vanishes, leaving Toby behind. You | ||
CF | blink, but nobody else seems to have noticed her disappearance. Toby | ||
CF | licks your hand reassuringly. You place the whistle around your neck. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x whistle" | ||
CF ] Welcome Booth Exits: E | ||
CF | > | ||
CF | > X WHISTLE | ||
CF | | ||
CF | You were told that, no matter where you are, you could blow this | ||
CF | whistle and Toby the dog would lead you out of the park. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x toby" | ||
CF ] Welcome Booth Exits: E | ||
CF | > | ||
CF | > X TOBY | ||
CF | | ||
CF | Toby is a mixed breed dog, somewhere between a spaniel and a terrier, | ||
CF | with a collar and a name tag that says "Toby". | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pet toby" | ||
CF ] Welcome Booth Exits: E | ||
CF | > | ||
CF | > PET TOBY | ||
CF | | ||
CF | Toby smiles and barks, as if to say, "I am indeed a good boy!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "smell toby" | ||
CF ] Welcome Booth Exits: E | ||
CF | > | ||
CF | > SMELL TOBY | ||
CF | | ||
CF | Everything in this park has a smell like peppermint mixed with copper. | ||
CF | | ||
CF | > | DavidW asks, "Copper? Like... blood?" | |
DavidW says (to ClubFloyd), "ask toby about queen" | ||
CF ] Welcome Booth Exits: E | ||
CF | > | ||
CF | > ASK TOBY ABOUT QUEEN | ||
CF | | ||
CF | (the Mirrored Queen) | ||
CF | Toby doesn't understand you, but he puts a paw on your hand and stares | ||
CF | into your eyes, letting you know that he'll wait for you here until | ||
CF | you blow the whistle. | ||
CF | | ||
CF | > | Karona says, "There does seem to be a dark undercurrent to this game." | |
DavidW says (to ClubFloyd), "ask guard about dad" | ||
CF ] Welcome Booth Exits: E | ||
CF | > | ||
CF | > ASK GUARD ABOUT DAD | ||
CF | | ||
CF | "Your father seems like a swell fellow, really knows his way around a | ||
CF | map. He was hanging around Mechanical Marvels or thereabout, if I | ||
CF | remember," says the guard. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask guard about white gate" | ||
CF ] Welcome Booth Exits: E | ||
CF | > | ||
CF | > ASK GUARD ABOUT WHITE GATE | ||
CF | | ||
CF | You can only ASK someone about an important thing or person you've | ||
CF | seen. For instance, you could ASK the gate guard ABOUT Grooverland, | ||
CF | the Scarlet Empress, or the ring. | ||
CF | | ||
CF | > | DavidW asks, "I guess we go east?" | |
DavidW says (to ClubFloyd), "e" | ||
CF ] Melancholy Mall Exits: N S E W | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Melancholy Mall | ||
CF | As you enter the gates, the full beauty of Grooverland is exposed to | ||
CF | your view. You smell a bizarre mixture of sweets and metal, you hear | ||
CF | screams from unseen rides, and, far off to the east, you see the | ||
CF | distant castle. That's where your coronation ceremony will be tonight, | ||
CF | if you can find everything you need, of course! | ||
CF | | ||
CF | [You can check the flier in your inventory to see the requirements for | ||
CF | entering the Queen's Castle.] | ||
CF | | ||
CF | You are standing in the main thoroughfare for Grooverland. Park-goers | ||
CF | wearing masks and carrying cricket bats pass all around you, and you | ||
CF | see quite a few children holding jelly-covered ice cream cones. | ||
CF | | ||
CF | A sign to the north says "Sugar Plum Snack Bar". | ||
CF | | ||
CF | A sign to the south is labeled "Painful Purchases Gift Shop". | ||
CF | Underneath the name is a tagline: "All Magic Has a Price". | ||
CF | | ||
CF | You can return to the Welcome Booth to the west or continue | ||
CF | east to the Prowling Promenade. | ||
CF | | ||
CF | > | Karona asks, "Do you know anything about Chandler Groove's works that might be relevant?" | |
DavidW says, "uh, some of them. Toby was a dog with an excellent nose." | ||
Karona exclaims, "Aha!" | ||
DavidW says, "I'm not as familiar with his games as I should be." | ||
DavidW says, "I'm thinking the Sugar Plum Crown is at the Snack Bar." | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Sugar Plum Snack Bar Exits: S | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Sugar Plum Snack Bar | ||
CF | This snack shop is one of the highest-rated attractions at the park, | ||
CF | according to your sister. | ||
CF | | ||
CF | A harried-looking snack attendant stands at the register dispensing | ||
CF | drinks out to ticket-holders. | ||
CF | | ||
CF | A mighty confectionery castle cake rises here, wider than a wedding | ||
CF | cake. Each piece is made of a different substance in various layers. | ||
CF | The uppermost layer of the cake is the Devil's Food Tower, made of | ||
CF | dark, dense chocolate cake. A little sign nearby says "For Lily". | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x cake" | ||
CF ] Sugar Plum Snack Bar Exits: S | ||
CF | > | ||
CF | > X CAKE | ||
CF | | ||
CF | An enormous cake made of decadent foods. Currently you can see the | ||
CF | Devil's Food Tower, made of dark, dense chocolate cake. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x attendant" | ||
CF ] Sugar Plum Snack Bar Exits: S | ||
CF | > | ||
CF | > X ATTENDANT | ||
CF | | ||
CF | Imagine Betty White in her 50's dressed as a carnival showman, while | ||
CF | also being very drunk. This woman is the complete opposite of that. | ||
CF | | ||
CF | > | DavidW says, "ha ha" | |
Karona laughs her ass off! | ||
DavidW says, "What a description!" | ||
DavidW says (to ClubFloyd), "ask attendant about cake" | ||
CF ] Sugar Plum Snack Bar Exits: S | ||
CF | > | ||
CF | > ASK ATTENDANT ABOUT CAKE | ||
CF | | ||
CF | "Oh, that cake's all for you. There's a prize if you eat it, sugar," | ||
CF | says the attendant. | ||
CF | | ||
CF | > | DavidW says, "I think we should eat our cake." | |
DavidW says (to ClubFloyd), "eat cake" | ||
CF ] Sugar Plum Snack Bar Exits: S | ||
CF | > | ||
CF | > EAT CAKE | ||
CF | | ||
CF | You gorge yourself on the Devil's Food Tower, squishing your fingers | ||
CF | through and through the spongy mass. Underneath, you see a library | ||
CF | made of marshmallow. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x library" | ||
CF ] Sugar Plum Snack Bar Exits: S | ||
CF | > | ||
CF | > X LIBRARY | ||
CF | | ||
CF | To be honest, you have no idea how this is structurally stable. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "eat library" | ||
CF ] Sugar Plum Snack Bar Exits: S | ||
CF | > | ||
CF | > EAT LIBRARY | ||
CF | | ||
CF | Your mouth is too dry to eat more. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask attendant for drink" | ||
CF ] Sugar Plum Snack Bar Exits: S | ||
CF | > | ||
CF | > ASK ATTENDANT FOR DRINK | ||
CF | | ||
CF | (the snack attendant first taking the drinks) | ||
CF | You can TALK TO the snack attendant or ASK the snack attendant ABOUT | ||
CF | something you've seen. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to attendant" | ||
CF ] Sugar Plum Snack Bar Exits: S | ||
CF | > | ||
CF | > TALK TO ATTENDANT | ||
CF | | ||
CF | "First time?" she asks, peering down at you with a polite smile. | ||
CF | "Drinks are free, but only if you have a ticket. You see any drink | ||
CF | tickets, bring them to me and I'll trade them in for a drink. Okay, | ||
CF | hun?" She peers closer at you. "Oh, you're Lily, right? The cake is | ||
CF | yours, too. There's a prize if you can eat the whole thing!" | ||
CF | | ||
CF | She then goes back to serving the other customers. | ||
CF | | ||
CF | > | DavidW says, "I guess we need to find drink tickets." | |
DavidW says (to ClubFloyd), "s" | ||
CF ] Melancholy Mall Exits: N S E W | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Melancholy Mall | ||
CF | You are standing in the main thoroughfare for Grooverland. Park-goers | ||
CF | wearing masks and carrying cricket bats pass all around you, and you | ||
CF | see quite a few children holding jelly-covered ice cream cones. | ||
CF | | ||
CF | A sign to the north says "Sugar Plum Snack Bar". | ||
CF | | ||
CF | A sign to the south is labeled "Painful Purchases Gift Shop". | ||
CF | Underneath the name is a tagline: "All Magic Has a Price". | ||
CF | | ||
CF | You can return to the Welcome Booth to the west or continue | ||
CF | east to the Prowling Promenade. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Painful Purchases Exits: N | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Painful Purchases | ||
CF | You are standing in Painful Purchases, the gift shop for Grooverland. | ||
CF | Everything is decorated in burgundy and beige. | ||
CF | | ||
CF | Here, there are rows and rows of pristine merchandise. | ||
CF | | ||
CF | A book of poems is on display. A little dollhouse is here as well, | ||
CF | filled with simulated rot and rust. | ||
CF | | ||
CF | A shop clerk is waiting patiently for your mom to finish her | ||
CF | purchases. | ||
CF | | ||
CF | Your mom is here, browsing through the merchandise. | ||
CF | | ||
CF | > | DavidW says, "This seems a bit creepy." | |
DavidW says (to ClubFloyd), "x dollhouse" | ||
CF ] Painful Purchases Exits: N | ||
CF | > | ||
CF | > X DOLLHOUSE | ||
CF | | ||
CF | This house is filled with all sorts of little furniture. It has a | ||
CF | label that says, "The house is insignificant, a worthless husk, too | ||
CF | tiny to love. It is entirely too small. Please do not shake the | ||
CF | house." | ||
CF | | ||
CF | It's filled with little furniture. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x furniture" | ||
CF ] Painful Purchases Exits: N | ||
CF | > | ||
CF | > X FURNITURE | ||
CF | | ||
CF | The dollhouse is filled with little, immovable pieces of furniture. | ||
CF | There are plastic doves' nests in little holes. Ridged vines coil over | ||
CF | tiles painted with cracks. The rug is a sponge, pre-moistened to a | ||
CF | swampy state. The abandoned chairs are crumpled into a pile. A little | ||
CF | crooked painting of an elderly woman adorns the wall. There is a | ||
CF | little wooden cabinet. There are bookcases with plastic moss and | ||
CF | little black wax candles like fingers, black logs in the fireplace | ||
CF | with an oversized mantel. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x elderly woman" | ||
CF ] Painful Purchases Exits: N | ||
CF | > | ||
CF | > X ELDERLY WOMAN | ||
CF | | ||
CF | I wonder who she is. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x cabinet" | ||
CF ] Painful Purchases Exits: N | ||
CF | > | ||
CF | > X CABINET | ||
CF | | ||
CF | Hmm, this cabinet looks shinier than the rest of the furniture. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open it" | ||
CF ] Painful Purchases Exits: N | ||
CF | > | ||
CF | > OPEN IT | ||
CF | | ||
CF | You open the little cabinet, revealing a winding key. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "wind key" | ||
CF ] Painful Purchases Exits: N | ||
CF | > | ||
CF | > WIND KEY | ||
CF | | ||
CF | You don't have anything to wind with. | ||
CF | | ||
CF | > | Karona exclaims, "Ooh!" | |
DavidW says (to ClubFloyd), "take winding key" | ||
CF ] Painful Purchases Exits: N | ||
CF | > | ||
CF | > TAKE WINDING KEY | ||
CF | | ||
CF | You grab the winding key. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x poems" | ||
CF ] Painful Purchases Exits: N | ||
CF | > | ||
CF | > X POEMS | ||
CF | | ||
CF | You flip through the book. | ||
CF | | ||
CF | "They say it is a haunted place. | ||
CF | In ages past a priest lived there | ||
CF | and when his prayers were not | ||
CF | answered he starved himself. | ||
CF | His body transformed into rats | ||
CF | and they destroyed the sacred | ||
CF | books and holy scrolls..." | ||
CF | | ||
CF | It goes on like this for some time. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x mom" | ||
CF ] Painful Purchases Exits: N | ||
CF | > | ||
CF | > X MOM | ||
CF | | ||
CF | Mom is wearing her sandals and capri pants. She has her pencil out and | ||
CF | is jotting down everything she sees into a present list. She clicks | ||
CF | and mutters every time she spots something new. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x clerk" | ||
CF ] Painful Purchases Exits: N | ||
CF | > | ||
CF | > X CLERK | ||
CF | | ||
CF | The clerk is short and thin, and he has extremely long golden hair. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask clerk about dollhouse" | ||
CF ] Painful Purchases Exits: N | ||
CF | > | ||
CF | > ASK CLERK ABOUT DOLLHOUSE | ||
CF | | ||
CF | He laughs. "I'm not, like, into dolls, man. I don't know." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x dollhouse" | ||
CF ] Painful Purchases Exits: N | ||
CF | > | ||
CF | > X DOLLHOUSE | ||
CF | | ||
CF | This house is filled with all sorts of little furniture. It has a | ||
CF | label that says, "The house is insignificant, a worthless husk, too | ||
CF | tiny to love. It is entirely too small. Please do not shake the | ||
CF | house." | ||
CF | | ||
CF | It's filled with little furniture, including an open cabinet. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x furniture" | ||
CF ] Painful Purchases Exits: N | ||
CF | > | ||
CF | > X FURNITURE | ||
CF | | ||
CF | The dollhouse is filled with little, immovable pieces of furniture. | ||
CF | There are plastic doves' nests in little holes. Ridged vines coil over | ||
CF | tiles painted with cracks. The rug is a sponge, pre-moistened to a | ||
CF | swampy state. The abandoned chairs are crumpled into a pile. A little | ||
CF | crooked painting of an elderly woman adorns the wall. There is a | ||
CF | little wooden cabinet. There are bookcases with plastic moss and | ||
CF | little black wax candles like fingers, black logs in the fireplace | ||
CF | with an oversized mantel. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look behind painting" | ||
CF ] Painful Purchases Exits: N | ||
CF | > | ||
CF | > LOOK BEHIND PAINTING | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bookcases" | ||
CF ] Painful Purchases Exits: N | ||
CF | > | ||
CF | > X BOOKCASES | ||
CF | | ||
CF | The moss on the bookcases must have taken forever to make. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x rug" | ||
CF ] Painful Purchases Exits: N | ||
CF | > | ||
CF | > X RUG | ||
CF | | ||
CF | Gross. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x candles" | ||
CF ] Painful Purchases Exits: N | ||
CF | > | ||
CF | > X CANDLES | ||
CF | | ||
CF | They are honestly pretty disgusting. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x logs" | ||
CF ] Painful Purchases Exits: N | ||
CF | > | ||
CF | > X LOGS | ||
CF | | ||
CF | Why is there so much detail in this dollhouse? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x mantel" | ||
CF ] Painful Purchases Exits: N | ||
CF | > | ||
CF | > X MANTEL | ||
CF | | ||
CF | Why is there so much detail in this dollhouse? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x poems" | ||
CF ] Painful Purchases Exits: N | ||
CF | > | ||
CF | > X POEMS | ||
CF | | ||
CF | You flip through the book. | ||
CF | | ||
CF | "They say it is a haunted place. | ||
CF | In ages past a priest lived there | ||
CF | and when his prayers were not | ||
CF | answered he starved himself. | ||
CF | His body transformed into rats | ||
CF | and they destroyed the sacred | ||
CF | books and holy scrolls..." | ||
CF | | ||
CF | It goes on like this for some time. | ||
CF | | ||
CF | > | DavidW says, "I think the key is our prize here." | |
DavidW says (to ClubFloyd), "n" | ||
CF ] Melancholy Mall Exits: N S E W | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Melancholy Mall | ||
CF | You are standing in the main thoroughfare for Grooverland. Park-goers | ||
CF | wearing masks and carrying cricket bats pass all around you, and you | ||
CF | see quite a few children holding jelly-covered ice cream cones. | ||
CF | | ||
CF | A sign to the north says "Sugar Plum Snack Bar". | ||
CF | | ||
CF | A sign to the south is labeled "Painful Purchases Gift Shop". | ||
CF | Underneath the name is a tagline: "All Magic Has a Price". | ||
CF | | ||
CF | You can return to the Welcome Booth to the west or continue | ||
CF | east to the Prowling Promenade. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bats" | ||
CF ] Melancholy Mall Exits: N S E W | Karona says, "I think you are right" | |
CF | > | ||
CF | > X BATS | ||
CF | | ||
CF | They're marked with some kind of weird alphabet or sigils. It looks | ||
CF | burned into the wood; in fact, some of the bats are still smoking. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask park-goers about bats" | ||
CF ] Melancholy Mall Exits: N S E W | ||
CF | > | ||
CF | > ASK PARK-GOERS ABOUT BATS | ||
CF | | ||
CF | You can only ASK someone about an important thing or person you've | ||
CF | seen. For instance, you could ASK the mall crowd ABOUT the Painful | ||
CF | Purchases Gift Shop, the book of poems, or the dollhouse. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to park-goers" | ||
CF ] Melancholy Mall Exits: N S E W | ||
CF | > | ||
CF | > TALK TO PARK-GOERS | ||
CF | | ||
CF | You feel nervous approaching a large group without anyone you know in | ||
CF | it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Prowling Promenade Exits: N S E W | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Prowling Promenade | ||
CF | The crowd is more or less divided here, with younger kids and families | ||
CF | headed west to the Melancholy Mall and more adventurous teens | ||
CF | and adults headed east to Mechanical Marvels. | ||
CF | | ||
CF | A sign to the north proclaims "Cragne Meatpacking Presents: | ||
CF | Petting Zoo". Some graffiti applied to the sign proclaims, "TOBY | ||
CF | KNOWS." | ||
CF | | ||
CF | A sign to the south says "The Queen's Menagerie". You've heard | ||
CF | this is where more dangerous animals are displayed. | ||
CF | | ||
CF | There are three food sellers here: a sausage seller, a ceviche chef, | ||
CF | and a jelly man, each with their own menu and cart. But something | ||
CF | about the food they're selling seems weird. | ||
CF | | ||
CF | > | Karona asks, "Of course. Why wouldn't it be weird?" | |
DavidW says, "I remember the meatpacking plant in Cragne Manor." | ||
DavidW says (to ClubFloyd), "x seller" | ||
CF ] Prowling Promenade Exits: N S E W | ||
CF | > | ||
CF | > X SELLER | ||
CF | | ||
CF | A heavy-set man with thick stubble and a layer of grease all over him. | ||
CF | | ||
CF | He's standing in front of the sausage menu. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x sausage menu" | ||
CF ] Prowling Promenade Exits: N S E W | ||
CF | > | ||
CF | > X SAUSAGE MENU | ||
CF | | ||
CF | "Try our delightfully bloody food! | ||
CF | | ||
CF | B-Bloodiness S-Sloppiness R-Rawness | ||
CF | | ||
CF | B/S/R FOOD | ||
CF | | ||
CF | 4/2/1 TAGHAIRM DELUXE | ||
CF | 3/2/2 BARON'S BREAKFAST | ||
CF | 4/1/2 HUNTED UNICORN" | ||
CF | | ||
CF | > | ||
CF ] In Debris Room Exits: W U | ||
CF | > | ||
CF | > XYZZY | ||
CF | | ||
CF | In Debris Room | ||
CF | You are in a debris room filled with stuff washed in from the surface. | ||
CF | A low wide passage with cobbles becomes plugged with mud and debris | ||
CF | here, but an awkward canyon leads upward and west. At least, it used | ||
CF | to. Now it's blocked by an iron portcullis" | ||
CF | | ||
CF | A note on the wall says, "Magic word XYZZY." | ||
CF | | ||
CF | You can see a blasting rod here. | ||
CF | | ||
CF | > | DavidW says, "I didn't type that." | |
Karona exclaims, "Sorry!" | ||
Karona exclaims, "That was me!" | ||
asks, "Did you whisper to CF?" | ||
Karona says, "Yes, I did the bad thing." | ||
Karona says, "I did not intend to whisper though. And I did not figure XYZZY would be a command of consequence" | ||
DavidW says (to ClubFloyd), "x rod" | ||
CF ] In Debris Room Exits: W U | ||
CF | > | ||
CF | > X ROD | ||
CF | | ||
CF | This is a three-foot black rod with the word "BLAST" written on it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take rod" | ||
CF ] In Debris Room Exits: W U | ||
CF | > | ||
CF | > TAKE ROD | ||
CF | | ||
CF | You grab the blasting rod. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] In Debris Room Exits: W U | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | (first opening the iron portcullis) | ||
CF | (first unlocking the iron portcullis) | ||
CF | You lack a key that fits the iron portcullis. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] In Debris Room Exits: W U | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | (first opening the iron portcullis) | ||
CF | (first unlocking the iron portcullis) | ||
CF | You lack a key that fits the iron portcullis. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x portcullis" | ||
CF ] In Debris Room Exits: W U | ||
CF | > | ||
CF | > X PORTCULLIS | ||
CF | | ||
CF | You peer closely, but find nothing that helps you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "xyzzy" | ||
CF ] Welcome Booth Exits: E | ||
CF | > | ||
CF | > XYZZY | ||
CF | | ||
CF | Welcome Booth | ||
CF | Grooverland is surrounded by a plastic castle wall pierced by two tall | ||
CF | gates to the east, one red and one white. Streams of people | ||
CF | flow in and out of them and you can hear screams and laughter from | ||
CF | inside. | ||
CF | | ||
CF | David is contemplating the various attractions and people in the park | ||
CF | with wide eyes. He's holding his favorite plush chimera. | ||
CF | | ||
CF | In between the two gates is a Welcome Booth with a kindly-looking gate | ||
CF | guard standing inside. | ||
CF | | ||
CF | Toby waits patiently here for the next time you'll need him. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask guard about rod" | ||
CF ] Welcome Booth Exits: E | ||
CF | > | ||
CF | > ASK GUARD ABOUT ROD | ||
CF | | ||
CF | Oh no! When you say the words "blasting rod", it explodes! | ||
CF | | ||
CF | | ||
CF | | ||
CF | *** The first rule of blasting rod is you don't talk | ||
CF | about blasting rod *** | ||
CF | | ||
CF | | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last | ||
CF | command? | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Welcome Booth Exits: E | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Welcome Booth | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
Karona says (to ClubFloyd), "Oh no!" | ||
CF ] Welcome Booth Exits: E | ||
CF | > | ||
CF | > OH NO! | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | Karona exclaims, "Rather, oh no!" | |
DavidW says, "It's okay, I undid my move." | ||
Karona exclaims, "w00t!" | ||
DavidW says, "I guess this isn't quite the sweet game it is on the surface if it's possible to die." | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Melancholy Mall Exits: N S E W | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Melancholy Mall | ||
CF | You are standing in the main thoroughfare for Grooverland. Park-goers | ||
CF | wearing masks and carrying cricket bats pass all around you, and you | ||
CF | see quite a few children holding jelly-covered ice cream cones. | ||
CF | | ||
CF | A sign to the north says "Sugar Plum Snack Bar". | ||
CF | | ||
CF | A sign to the south is labeled "Painful Purchases Gift Shop". | ||
CF | Underneath the name is a tagline: "All Magic Has a Price". | ||
CF | | ||
CF | You can return to the Welcome Booth to the west or continue | ||
CF | east to the Prowling Promenade. | ||
CF | | ||
CF | Spike the park inspector comes up to you and grabs the blasting rod. | ||
CF | "Not safe for children!" he yells over his shoulder. | ||
CF | | ||
CF | Now your blasting rod is gone forever. Which is good, because it was | ||
CF | just a silly toy implemented in an out-of-game action and doesn't | ||
CF | accomplish anything. | ||
CF | | ||
CF | > | Karona says, "Yes, you have scratched the surface and found the copper" | |
DavidW says, "oh, the rod is gone." | ||
DavidW says, "hm. That "All Magic Has a Price" bothers me. Maybe using magic is dangerous." | ||
DavidW says, "And we've used magic twice now." | ||
Karona says, "Hmm" | ||
DavidW says, "oh well. I suppose we just have to live with the consequences, if any." | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Prowling Promenade Exits: N S E W | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Prowling Promenade | ||
CF | The crowd is more or less divided here, with younger kids and families | ||
CF | headed west to the Melancholy Mall and more adventurous teens | ||
CF | and adults headed east to Mechanical Marvels. | ||
CF | | ||
CF | A sign to the north proclaims "Cragne Meatpacking Presents: | ||
CF | Petting Zoo". Some graffiti applied to the sign proclaims, "TOBY | ||
CF | KNOWS." | ||
CF | | ||
CF | A sign to the south says "The Queen's Menagerie". You've heard | ||
CF | this is where more dangerous animals are displayed. | ||
CF | | ||
CF | There are three food sellers here: a sausage seller, a ceviche chef, | ||
CF | and a jelly man, each with their own menu and cart. But something | ||
CF | about the food they're selling seems weird. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x chef" | ||
CF ] Prowling Promenade Exits: N S E W | ||
CF | > | ||
CF | > X CHEF | ||
CF | | ||
CF | A thin and almost rubbery-looking woman with bulging eyes. | ||
CF | | ||
CF | She's standing in front of the ceviche menu. | ||
CF | | ||
CF | > | Karona says, "And use magic only when all else fails" | |
DavidW says (to ClubFloyd), "x ceviche menu" | ||
CF ] Prowling Promenade Exits: N S E W | ||
CF | > | ||
CF | > X CEVICHE MENU | ||
CF | | ||
CF | "No one is more raw than us! | ||
CF | | ||
CF | B-Bloodiness S-Sloppiness R-Rawness | ||
CF | | ||
CF | B/S/R FOOD | ||
CF | | ||
CF | 1/2/4 BRINY BYTE | ||
CF | 2/2/3 CRAGNE CRAWFISH | ||
CF | 2/1/4 PICKLED PRIORESS" | ||
CF | | ||
CF | > | DavidW asks, "Maybe this weird food is for the animals?" | |
DavidW says (to ClubFloyd), "x jelly menu" | ||
CF ] Prowling Promenade Exits: N S E W | ||
CF | > | ||
CF | > X JELLY MENU | ||
CF | | ||
CF | "The sloppiest scraps you'll ever find! | ||
CF | | ||
CF | B-Bloodiness S-Sloppiness R-Rawness | ||
CF | | ||
CF | B/S/R FOOD | ||
CF | | ||
CF | 2/4/1 JELLIED EELS | ||
CF | 1/4/2 MOLTEN MONOLITH | ||
CF | 2/3/2 PORCINE PUREE" | ||
CF | | ||
CF | > | Karona exclaims, "Oooh!" | |
DavidW says (to ClubFloyd), "n" | ||
CF ] Petting Zoo Exits: S | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | "Queen coming through!" shouts someone in the crowd, and the petting | ||
CF | zoo slowly clears out. Personal time with the animals is one of your | ||
CF | perks for the day. | ||
CF | | ||
CF | Petting Zoo | ||
CF | This homey-looking area surrounded by a gleaming chrome fence has | ||
CF | several soft animals (and, in one case, squishy) for you to pet or | ||
CF | feed. A gleaming chrome food table provides snacks for the animals: a | ||
CF | lettuce tray, a crate of mushrooms, and a plate of bratwursts. | ||
CF | | ||
CF | A placid and professional zookeeper stands watch over the animals. | ||
CF | | ||
CF | A racing slug is oozing around here. | ||
CF | | ||
CF | A truffle pig is sniffing around the petting zoo. | ||
CF | | ||
CF | A tailypo is stalking back and forth. | ||
CF | | ||
CF | > | Karona says, "They don't seem to have many kosher options" | |
DavidW says (to ClubFloyd), "x slug" | ||
CF ] Petting Zoo Exits: S | ||
CF | > | ||
CF | > X SLUG | ||
CF | | ||
CF | It doesn't seem very fast, but then there's not a race going on. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pet slug" | ||
CF ] Petting Zoo Exits: S | ||
CF | > | ||
CF | > PET SLUG | ||
CF | | ||
CF | It's very squishy, but you do it. The slug looks happy. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "smell slug" | ||
CF ] Petting Zoo Exits: S | ||
CF | > | ||
CF | > SMELL SLUG | ||
CF | | ||
CF | Everything in this park has a smell like peppermint mixed with copper. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x pig" | ||
CF ] Petting Zoo Exits: S | ||
CF | > | ||
CF | > X PIG | ||
CF | | ||
CF | Well, it's called a truffle pig, but it looks like a regular pig. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pet pig" | ||
CF ] Petting Zoo Exits: S | ||
CF | > | ||
CF | > PET PIG | ||
CF | | ||
CF | It oinks merrily at your touch. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "tickle pig" | ||
CF ] Petting Zoo Exits: S | ||
CF | > | ||
CF | > TICKLE PIG | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x tailypo" | ||
CF ] Petting Zoo Exits: S | ||
CF | > | ||
CF | > X TAILYPO | ||
CF | | ||
CF | Black shape. Whiskers. Big eyes. Sharp claws. Long tail. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask zookeeper about tailypo" | ||
CF ] Petting Zoo Exits: S | ||
CF | > | ||
CF | > ASK ZOOKEEPER ABOUT TAILYPO | ||
CF | | ||
CF | "Now he's a weird little creature," says the zookeeper. "Looks so | ||
CF | smart I swear he could talk, but I've never heard a peep out of him." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to tailypo" | ||
CF ] Petting Zoo Exits: S | ||
CF | > | ||
CF | > TALK TO TAILYPO | ||
CF | | ||
CF | The tailypo looks at you in utter confusion. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pet tailypo" | ||
CF ] Petting Zoo Exits: S | ||
CF | > | ||
CF | > PET TAILYPO | ||
CF | | ||
CF | It bristles but allows you to pet it. It does look less grumpy. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Petting Zoo Exits: S | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | It bristles but allows you to pet it. It does look less grumpy. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x lettuce" | ||
CF ] Petting Zoo Exits: S | ||
CF | > | ||
CF | > X LETTUCE | ||
CF | | ||
CF | Which do you mean, the 1) lettuce tray or the 2) lettuce leaf? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "leaf" | ||
CF ] Petting Zoo Exits: S | ||
CF | > | ||
CF | > LEAF | ||
CF | | ||
CF | It is almost disgustingly healthy and vibrant. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x mushrooms" | ||
CF ] Petting Zoo Exits: S | ||
CF | > | ||
CF | > X MUSHROOMS | ||
CF | | ||
CF | An open crate filled with mushroom caps. | ||
CF | | ||
CF | In the crate of mushrooms is a mushroom cap. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bratwurst" | ||
CF ] Petting Zoo Exits: S | ||
CF | > | ||
CF | > X BRATWURST | ||
CF | | ||
CF | Which do you mean, the 1) plate of bratwursts or the 2) limp | ||
CF | bratwurst? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "limp" | ||
CF ] Petting Zoo Exits: S | ||
CF | > | ||
CF | > LIMP | ||
CF | | ||
CF | This bratwurst is dripping with grease. | ||
CF | | ||
CF | > | Roger says, "dripping with grease and inneundo" | |
DavidW asks, "I suppose we can give one treat to each of the pets?" | ||
Karona exclaims, "Hi, Roger!" | ||
DavidW says, "There are a very disgusting sausage in Cragne Manor" | ||
DavidW says (to ClubFloyd), "talk to zookeeper" | ||
CF ] Petting Zoo Exits: S | ||
CF | > | ||
CF | > TALK TO ZOOKEEPER | ||
CF | | ||
CF | "This part of the park is mostly for the younger kids, but I think you | ||
CF | might like it, too," says the zookeeper. It's not as frightening as | ||
CF | the menagerie and its strange little keeper. | ||
CF | | ||
CF | "We're also missing our monkey, so I'm sorry about that. He's a clever | ||
CF | little scamp and likes to disappear from time to time." | ||
CF | | ||
CF | > | Karona says, "I want to ask, "Where's the harm in that?", but this seems like the kind of game that will quickly show us the harm in that." | |
DavidW says (to ClubFloyd), "ask zookeeper about monkey" | ||
CF ] Petting Zoo Exits: S | ||
CF | > | ||
CF | > ASK ZOOKEEPER ABOUT MONKEY | ||
CF | | ||
CF | "I do wonder where our monkey has gone to," says the zookeeper | ||
CF | worriedly. "He loves to pick fights." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give leaf to slug" | ||
CF ] Petting Zoo Exits: S | ||
CF | > | ||
CF | > GIVE LEAF TO SLUG | ||
CF | | ||
CF | (first taking the lettuce leaf) | ||
CF | The slug devours the lettuce greedily. It squeaks and gurgles in a | ||
CF | gelatinous joy. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give cap to pig" | ||
CF ] Petting Zoo Exits: S | ||
CF | > | ||
CF | > GIVE CAP TO PIG | ||
CF | | ||
CF | (first taking the mushroom cap) | ||
CF | The pig leans forward to sniff the mushroom, enjoying its fungal | ||
CF | scent. It takes a small bite, rolling it around on its tongue to enjoy | ||
CF | the flavor, before delicately swallowing it. Then it chomps down on | ||
CF | the rest, eating it in one gulp and almost taking off your hand. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give limp to tailypo" | ||
CF ] Petting Zoo Exits: S | ||
CF | > | ||
CF | > GIVE LIMP TO TAILYPO | ||
CF | | ||
CF | (first taking the limp bratwurst) | ||
CF | The tailypo devourse the bratwurst greedily, splashing bits of grease | ||
CF | and skin all over itself before cleaning itself. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Petting Zoo Exits: S | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Petting Zoo | ||
CF | This homey-looking area surrounded by a gleaming chrome fence has | ||
CF | several soft animals (and, in one case, squishy) for you to pet or | ||
CF | feed. A gleaming chrome food table provides snacks for the animals: a | ||
CF | lettuce tray, a crate of mushrooms, and a plate of bratwursts. | ||
CF | | ||
CF | A placid and professional zookeeper stands watch over the animals. | ||
CF | | ||
CF | A racing slug is oozing around here. | ||
CF | | ||
CF | A truffle pig is sniffing around the petting zoo. | ||
CF | | ||
CF | A tailypo is stalking back and forth. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x ooze" | ||
CF ] Petting Zoo Exits: S | ||
CF | > | ||
CF | > X OOZE | ||
CF | | ||
CF | You can't see anything by that name. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x fence" | ||
CF ] Petting Zoo Exits: S | ||
CF | > | ||
CF | > X FENCE | ||
CF | | ||
CF | This fence must be polished daily. It's so bright! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask zookeeper about fence" | ||
CF ] Petting Zoo Exits: S | ||
CF | > | ||
CF | > ASK ZOOKEEPER ABOUT FENCE | ||
CF | | ||
CF | You can only ASK someone about an important thing or person you've | ||
CF | seen. For instance, you could ASK the zookeeper ABOUT the Devil's Food | ||
CF | Tower, the paisley vest, or the Scarlet Empress. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask zookeeper about ticket" | ||
CF ] Petting Zoo Exits: S | ||
CF | > | ||
CF | > ASK ZOOKEEPER ABOUT TICKET | ||
CF | | ||
CF | You can only ASK someone about an important thing or person you've | ||
CF | seen. For instance, you could ASK the zookeeper ABOUT the sun orb, the | ||
CF | zookeeper, or the Hunted Unicorn. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask zookeeper about sausage seller" | ||
CF ] Petting Zoo Exits: S | ||
CF | > | ||
CF | > ASK ZOOKEEPER ABOUT SAUSAGE SELLER | ||
CF | | ||
CF | "I don't trust any of the food vendors. Animals should have simple | ||
CF | food, not elaborate concoctions!" she says. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask zookeeper about cragne" | ||
CF ] Petting Zoo Exits: S | ||
CF | > | ||
CF | > ASK ZOOKEEPER ABOUT CRAGNE | ||
CF | | ||
CF | "I believe the menagerie keeper or one of the food sellers would know | ||
CF | more about that," says the zookeeper. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x tray" | ||
CF ] Petting Zoo Exits: S | ||
CF | > | ||
CF | > X TRAY | ||
CF | | ||
CF | A tray filled with fresh lettuce. | ||
CF | | ||
CF | In the lettuce tray is a lettuce leaf. | ||
CF | | ||
CF | > | DavidW says, "oh, I see. The tray respawns a food item you use." | |
Karona exclaims, "Nice!" | ||
DavidW asks, "Shall we see the dangerous animals now?" | ||
DavidW says, "It seems the north side attractions are good-themed and the south side ones are less-good." | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Prowling Promenade Exits: N S E W | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Prowling Promenade | ||
CF | The crowd is more or less divided here, with younger kids and families | ||
CF | headed west to the Melancholy Mall and more adventurous teens | ||
CF | and adults headed east to Mechanical Marvels. | ||
CF | | ||
CF | A sign to the north proclaims "Cragne Meatpacking Presents: | ||
CF | Petting Zoo". Some graffiti applied to the sign proclaims, "TOBY | ||
CF | KNOWS." | ||
CF | | ||
CF | A sign to the south says "The Queen's Menagerie". You've heard | ||
CF | this is where more dangerous animals are displayed. | ||
CF | | ||
CF | There are three food sellers here: a sausage seller, a ceviche chef, | ||
CF | and a jelly man, each with their own menu and cart. But something | ||
CF | about the food they're selling seems weird. | ||
CF | | ||
CF | David is contemplating the various attractions and people in the park | ||
CF | with wide eyes. He's holding his favorite plush chimera. | ||
CF | | ||
CF | David starts going to the east, but sees something that makes him turn | ||
CF | around. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to david" | ||
CF ] Prowling Promenade Exits: N S E W | ||
CF | > | ||
CF | > TALK TO DAVID | ||
CF | | ||
CF | "Lily, this park is awesome!" says David. "Did you know there's a | ||
CF | giant castle cake in the snack shop?" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask david about chimera" | ||
CF ] Prowling Promenade Exits: N S E W | ||
CF | > | ||
CF | > ASK DAVID ABOUT CHIMERA | ||
CF | | ||
CF | "Chimeras are awesome! They can multiattack and fly!" says David. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask david about tickets" | ||
CF ] Prowling Promenade Exits: N S E W | ||
CF | > | ||
CF | > ASK DAVID ABOUT TICKETS | ||
CF | | ||
CF | You can only ASK someone about an important thing or person you've | ||
CF | seen. For instance, you could ASK David ABOUT the castle cake, Alice, | ||
CF | or the lettuce leaf. | ||
CF | | ||
CF | David wanders off to the west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Menagerie Exits: NSEWUD | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Menagerie | ||
CF | This attraction is lively and loud. You are in a red brick plaza in | ||
CF | the middle of all the dangerous animal exhibits of the menagerie. | ||
CF | | ||
CF | To the west lies the Griffin Exhibit, to the east lies | ||
CF | the Skull Scraper Sanctuary, and to the south is the Lupine | ||
CF | Lair. You can also go up to the Abandoned Shrine and | ||
CF | down from here is the Rawhead's Refuge. | ||
CF | | ||
CF | A large menu is posted on a sign here. | ||
CF | | ||
CF | Escape is to the north. | ||
CF | | ||
CF | A scabrous little man with a nametag reading Crust walks along the | ||
CF | cages, banging the bars with an ornate scepter when the animals become | ||
CF | too unruly. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x scepter" | ||
CF ] Menagerie Exits: NSEWUD | ||
CF | > | ||
CF | > X SCEPTER | ||
CF | | ||
CF | This is a scepter, part of the Grooverland regalia. | ||
CF | | ||
CF | > | DavidW says, "That's one of the things we need to obtain." | |
DavidW says (to ClubFloyd), "x crust" | ||
CF ] Menagerie Exits: NSEWUD | ||
CF | > | ||
CF | > X CRUST | ||
CF | | ||
CF | He's a little man holding an ornate scepter. His nametag says Crust. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to crust" | ||
CF ] Menagerie Exits: NSEWUD | ||
CF | > | ||
CF | > TALK TO CRUST | ||
CF | | ||
CF | "Step lightly, child. A misstep here would land somebody in a bad | ||
CF | place. We serve the Scarlet Empress in this part of the park, not like | ||
CF | that simple-minded zookeeper who serves the Mirrored Queen." He peers | ||
CF | at you closely. "Ah, the special girl of the day! Well, we have a | ||
CF | treat for you, don't we. If you want this," he says, tapping the royal | ||
CF | scepter that he holds, "you'll have to beat me at my own game." | ||
CF | | ||
CF | He grins and says, "These animals are hungry beasts, never full. I | ||
CF | have my own menu, which you can see in the plaza of the menagerie. | ||
CF | I'll give you five tokens for the food carts up in the Promenade. | ||
CF | Order your five best foods, and I'll bring my five best, and we'll see | ||
CF | which beasts prefer your food over mine. If more animals like your | ||
CF | food than mine, I'll give you this piece of the regalia." | ||
CF | | ||
CF | Then he hands you five tokens. "Go on then!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf5" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Menagerie Exits: NSEWUD | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x menu" | ||
CF ] Menagerie Exits: NSEWUD | ||
CF | > | ||
CF | > X MENU | ||
CF | | ||
CF | "Our keepers know exactly what foods their charges desire. Here is a | ||
CF | list of foods that the zookeeper uses, along with their special | ||
CF | properties that the animals love! To see what animals like, check out | ||
CF | their enclosures! | ||
CF | | ||
CF | B-Bloodiness S-Sloppiness R-Rawness | ||
CF | | ||
CF | B/S/R FOOD | ||
CF | | ||
CF | 7/5/4 GOAT | ||
CF | 7/3/5 LAMB | ||
CF | 5/3/4 BANTAM | ||
CF | 3/3/5 MINNOW | ||
CF | 3/3/5 RAT" | ||
CF | | ||
CF | There is also a white ticket attached to the menu. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take ticket" | ||
CF ] Menagerie Exits: NSEWUD | ||
CF | > | ||
CF | > TAKE TICKET | ||
CF | | ||
CF | You peel off the ticket. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x ticket" | ||
CF ] Menagerie Exits: NSEWUD | ||
CF | > | ||
CF | > X TICKET | ||
CF | | ||
CF | This is a white ticket that says "Good for one glass of milk at the | ||
CF | Sugar Plum Snack Bar." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Griffin Exhibit Exits: E | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Griffin Exhibit | ||
CF | This exhibit looks has the appearance of dreadful wilds, with false | ||
CF | crags and pools of water. | ||
CF | | ||
CF | There is an informational sign here. | ||
CF | | ||
CF | The rest of the menagerie is to the east. | ||
CF | | ||
CF | A griffin stalks back and forth here, watching you keenly. | ||
CF | | ||
CF | Crust arrives from the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x griffin" | ||
CF ] Griffin Exhibit Exits: E | ||
CF | > | ||
CF | > X GRIFFIN | ||
CF | | ||
CF | This animal is not a pleasant one to look at. It has a large head with | ||
CF | sharp teeth, powerful claws and a projecting tail. | ||
CF | | ||
CF | How they got an animal to look like that, you can't imagine. Its wings | ||
CF | are moving, even. Is it an ostrich in a costume? It must be. | ||
CF | | ||
CF | > | ||
Karona says (to ClubFloyd), "x crust" | ||
CF ] Griffin Exhibit Exits: E | ||
CF | > | ||
CF | > X CRUST | ||
CF | | ||
CF | He's a little man holding an ornate scepter. His nametag says Crust. | ||
CF | | ||
CF | He is carrying the following menagerie food (with Blooodiness, | ||
CF | Sloppiness, and Rawness) | ||
CF | (B 7, S 5, R 4) Goat Meat | ||
CF | (B 7, S 3, R 5) Lamb Meat | ||
CF | (B 5, S 3, R 4) Bantam | ||
CF | (B 3, S 3, R 5) Minnow | ||
CF | (B 3, S 3, R 5) Rat Meat | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x sign" | ||
CF ] Griffin Exhibit Exits: E | ||
CF | > | ||
CF | > X SIGN | ||
CF | | ||
CF | It reads, "The griffin is a fiercely independent but intelligent | ||
CF | creature who loves bloody food." | ||
CF | | ||
CF | > | DavidW says, "I bet Crust won't feed any until we feed them first." | |
Karona says, "I am sure you are right" | ||
DavidW says, "I'm not sure how we can possibly beat him with bloodiness. The highest bloodiness foods from the sellers only go up to 4." | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Menagerie Exits: NSEWUD | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Menagerie | ||
CF | This attraction is lively and loud. You are in a red brick plaza in | ||
CF | the middle of all the dangerous animal exhibits of the menagerie. | ||
CF | | ||
CF | To the west lies the Griffin Exhibit, to the east lies | ||
CF | the Skull Scraper Sanctuary, and to the south is the Lupine | ||
CF | Lair. You can also go up to the Abandoned Shrine and | ||
CF | down from here is the Rawhead's Refuge. | ||
CF | | ||
CF | A large menu is posted on a sign here. | ||
CF | | ||
CF | Escape is to the north. | ||
CF | | ||
CF | Crust arrives from the west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Skull Scraper Sanctuary Exits: W | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Skull Scraper Sanctuary | ||
CF | This dark room is lined with many, many skulls. Plastic, you presume. | ||
CF | | ||
CF | There is an informational sign here. | ||
CF | | ||
CF | The rest of the menagerie is to the west. | ||
CF | | ||
CF | A vicous sharp-toothed skull scraper hops around this exhibit. | ||
CF | | ||
CF | Crust arrives from the west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x scraper" | ||
CF ] Skull Scraper Sanctuary Exits: W | ||
CF | > | ||
CF | > X SCRAPER | ||
CF | | ||
CF | The skull scraper is small creature with extremely sharp teeth. You | ||
CF | can only assume it must be a variant of rabbit, but it doesn't look | ||
CF | like any rabbit you've seen. Instead of hopping, it scurries from | ||
CF | place to place, occasionally gnawing on skulls. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x sign" | ||
CF ] Skull Scraper Sanctuary Exits: W | ||
CF | > | ||
CF | > X SIGN | ||
CF | | ||
CF | It reads, "The skull scraper is a fastidious creature that prefers raw | ||
CF | food but detests sloppiness." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Menagerie Exits: NSEWUD | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Menagerie | ||
CF | This attraction is lively and loud. You are in a red brick plaza in | ||
CF | the middle of all the dangerous animal exhibits of the menagerie. | ||
CF | | ||
CF | To the west lies the Griffin Exhibit, to the east lies | ||
CF | the Skull Scraper Sanctuary, and to the south is the Lupine | ||
CF | Lair. You can also go up to the Abandoned Shrine and | ||
CF | down from here is the Rawhead's Refuge. | ||
CF | | ||
CF | A large menu is posted on a sign here. | ||
CF | | ||
CF | Escape is to the north. | ||
CF | | ||
CF | Crust arrives from the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Lupine Lair Exits: N | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Lupine Lair | ||
CF | This unusual exhibit looks like an alley between two suburban houses. | ||
CF | A strange choice for a menagerie, but Grooverland is a strange place. | ||
CF | | ||
CF | There is an informational sign here. | ||
CF | | ||
CF | The rest of the menagerie is back to the north. | ||
CF | | ||
CF | A wolf wearing a top hat prowls here, never looking away from you. | ||
CF | | ||
CF | Crust arrives from the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x wolf" | ||
CF ] Lupine Lair Exits: N | ||
CF | > | ||
CF | > X WOLF | ||
CF | | ||
CF | A wolf that is, for some reason, wearing a top hat. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x hat" | ||
CF ] Lupine Lair Exits: N | ||
CF | > | ||
CF | > X HAT | ||
CF | | ||
CF | How this is staying on, you may never know. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pet wolf" | ||
CF ] Lupine Lair Exits: N | ||
CF | > | ||
CF | > PET WOLF | ||
CF | | ||
CF | You can't touch the wolf. He is too far away! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x sign" | ||
CF ] Lupine Lair Exits: N | ||
CF | > | ||
CF | > X SIGN | ||
CF | | ||
CF | It reads, "This semi-sentient wolf is the only one of its kind known. | ||
CF | It especially enjoys sloppy meals." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Menagerie Exits: NSEWUD | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Menagerie | ||
CF | This attraction is lively and loud. You are in a red brick plaza in | ||
CF | the middle of all the dangerous animal exhibits of the menagerie. | ||
CF | | ||
CF | To the west lies the Griffin Exhibit, to the east lies | ||
CF | the Skull Scraper Sanctuary, and to the south is the Lupine | ||
CF | Lair. You can also go up to the Abandoned Shrine and | ||
CF | down from here is the Rawhead's Refuge. | ||
CF | | ||
CF | A large menu is posted on a sign here. | ||
CF | | ||
CF | Escape is to the north. | ||
CF | | ||
CF | Crust arrives from the south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Abandoned Shrine Exits: D | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Abandoned Shrine | ||
CF | This exhibit is made up to look like an abandoned shrine. There are so | ||
CF | many places for something to hide. | ||
CF | | ||
CF | There is an informational sign here. | ||
CF | | ||
CF | The rest of the menagerie is down from here. | ||
CF | | ||
CF | A shadowy shrine beast prowls from hiding place to hiding place. | ||
CF | | ||
CF | Crust arrives from below. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x beast" | ||
CF ] Abandoned Shrine Exits: D | ||
CF | > | ||
CF | > X BEAST | ||
CF | | ||
CF | It's hard to see it, but it looks like a black panther, only...larger. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x sign" | ||
CF ] Abandoned Shrine Exits: D | ||
CF | > | ||
CF | > X SIGN | ||
CF | | ||
CF | It reads, "The shrine beast is a legendary creature with sightings | ||
CF | dating back to the Edo period in Japan. It prefers bloody, but not | ||
CF | raw, food." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Menagerie Exits: NSEWUD | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Menagerie | ||
CF | This attraction is lively and loud. You are in a red brick plaza in | ||
CF | the middle of all the dangerous animal exhibits of the menagerie. | ||
CF | | ||
CF | To the west lies the Griffin Exhibit, to the east lies | ||
CF | the Skull Scraper Sanctuary, and to the south is the Lupine | ||
CF | Lair. You can also go up to the Abandoned Shrine and | ||
CF | down from here is the Rawhead's Refuge. | ||
CF | | ||
CF | A large menu is posted on a sign here. | ||
CF | | ||
CF | Escape is to the north. | ||
CF | | ||
CF | Crust arrives from above. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Rawhead's Refuge Exits: U | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Rawhead's Refuge | ||
CF | This is a dark burrow with shadows everywhere. You'll have to be | ||
CF | careful down here. | ||
CF | | ||
CF | There is an informational sign here. | ||
CF | | ||
CF | The rest of the menagerie is up from here. | ||
CF | | ||
CF | The rawhead lurks in a corner here. | ||
CF | | ||
CF | Crust arrives from above. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x rawhead" | ||
CF ] Rawhead's Refuge Exits: U | ||
CF | > | ||
CF | > X RAWHEAD | ||
CF | | ||
CF | The rawhead lurks in the corner. What seem to be glistening red sinews | ||
CF | constitute its skin. Although it might just be a bald bear. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x shadows" | ||
CF ] Rawhead's Refuge Exits: U | ||
CF | > | ||
CF | > X SHADOWS | ||
CF | | ||
CF | The perfect hiding place for a killer. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x sign" | ||
CF ] Rawhead's Refuge Exits: U | ||
CF | > | ||
CF | > X SIGN | ||
CF | | ||
CF | It reads, "The rawhead is best not described in detail. It loves raw | ||
CF | things." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask crust about rawhead" | ||
CF ] Rawhead's Refuge Exits: U | ||
CF | > | ||
CF | > ASK CRUST ABOUT RAWHEAD | ||
CF | | ||
CF | Crust says, "They have a skin condition, that one. Poor little thing. | ||
CF | Wish I could do more for it." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask crust about top hat" | ||
CF ] Rawhead's Refuge Exits: U | ||
CF | > | ||
CF | > ASK CRUST ABOUT TOP HAT | ||
CF | | ||
CF | You can only ASK someone about an important thing or person you've | ||
CF | seen. For instance, you could ASK Crust ABOUT the Devil's Food Tower, | ||
CF | the dollhouse, or Crust. | ||
CF | | ||
CF | > | DavidW says, "I think I'll skip this puzzle for now and keep exploring." | |
Karona says, "Works for me" | ||
DavidW says, "There may be a way to cheat that we haven't discovered yet." | ||
Karona nods. | ||
DavidW says, "Like, maybe that missing monkey can help us." | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Rawhead's Refuge Exits: U | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | There's no opening that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Menagerie Exits: NSEWUD | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Menagerie | ||
CF | This attraction is lively and loud. You are in a red brick plaza in | ||
CF | the middle of all the dangerous animal exhibits of the menagerie. | ||
CF | | ||
CF | To the west lies the Griffin Exhibit, to the east lies | ||
CF | the Skull Scraper Sanctuary, and to the south is the Lupine | ||
CF | Lair. You can also go up to the Abandoned Shrine and | ||
CF | down from here is the Rawhead's Refuge. | ||
CF | | ||
CF | A large menu is posted on a sign here. | ||
CF | | ||
CF | Escape is to the north. | ||
CF | | ||
CF | Crust arrives from below. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Prowling Promenade Exits: N S E W | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Prowling Promenade | ||
CF | The crowd is more or less divided here, with younger kids and families | ||
CF | headed west to the Melancholy Mall and more adventurous teens | ||
CF | and adults headed east to Mechanical Marvels. | ||
CF | | ||
CF | A sign to the north proclaims "Cragne Meatpacking Presents: | ||
CF | Petting Zoo". Some graffiti applied to the sign proclaims, "TOBY | ||
CF | KNOWS." | ||
CF | | ||
CF | A sign to the south says "The Queen's Menagerie". You've heard | ||
CF | this is where more dangerous animals are displayed. | ||
CF | | ||
CF | There are three food sellers here: a sausage seller, a ceviche chef, | ||
CF | and a jelly man, each with their own menu and cart. But something | ||
CF | about the food they're selling seems weird. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x token" | ||
CF ] Prowling Promenade Exits: N S E W | ||
CF | > | ||
CF | > X TOKEN | ||
CF | | ||
CF | This token is good for one item from the Prowling Promenade food | ||
CF | carts. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Melancholy Mall Exits: N S E W | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Melancholy Mall | ||
CF | You are standing in the main thoroughfare for Grooverland. Park-goers | ||
CF | wearing masks and carrying cricket bats pass all around you, and you | ||
CF | see quite a few children holding jelly-covered ice cream cones. | ||
CF | | ||
CF | A sign to the north says "Sugar Plum Snack Bar". | ||
CF | | ||
CF | A sign to the south is labeled "Painful Purchases Gift Shop". | ||
CF | Underneath the name is a tagline: "All Magic Has a Price". | ||
CF | | ||
CF | You can return to the Welcome Booth to the west or continue | ||
CF | east to the Prowling Promenade. | ||
CF | | ||
CF | David is contemplating the various attractions and people in the park | ||
CF | with wide eyes. He's holding his favorite plush chimera. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Sugar Plum Snack Bar Exits: S | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Sugar Plum Snack Bar | ||
CF | This snack shop is one of the highest-rated attractions at the park, | ||
CF | according to your sister. | ||
CF | | ||
CF | A harried-looking snack attendant stands at the register dispensing | ||
CF | drinks out to ticket-holders. | ||
CF | | ||
CF | A mighty confectionery castle cake rises here, wider than a wedding | ||
CF | cake. Each piece is made of a different substance in various layers. | ||
CF | The uppermost layer of the cake is the Marshmallow Library, which | ||
CF | seems to consist entirely of marshmallow. A little sign nearby says | ||
CF | "For Lily". | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give ticket" | ||
CF ] Sugar Plum Snack Bar Exits: S | ||
CF | > | ||
CF | > GIVE TICKET | ||
CF | | ||
CF | "Thank you," says the attendant mechanically as she snatches your | ||
CF | ticket and hands you a glass of milk. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drink milk" | ||
CF ] Sugar Plum Snack Bar Exits: S | ||
CF | > | ||
CF | > DRINK MILK | ||
CF | | ||
CF | Nice and cold. That was very refreshing! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "eat library" | ||
CF ] Sugar Plum Snack Bar Exits: S | ||
CF | > | ||
CF | > EAT LIBRARY | ||
CF | | ||
CF | The library is sticky, so sticky it drapes over your fingers and | ||
CF | hands. You have to snatch at it, gobble up pile after pile of | ||
CF | marshmallow. Now you can reach the Cheesecake Guardhouse. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x guardhouse" | ||
CF ] Sugar Plum Snack Bar Exits: S | ||
CF | > | ||
CF | > X GUARDHOUSE | ||
CF | | ||
CF | This, the center of the cake, is composed of every imaginable flavor | ||
CF | of cheesecake. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "eat it" | ||
CF ] Sugar Plum Snack Bar Exits: S | ||
CF | > | ||
CF | > EAT IT | ||
CF | | ||
CF | Your mouth is too dry to eat more. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Melancholy Mall Exits: N S E W | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Melancholy Mall | ||
CF | You are standing in the main thoroughfare for Grooverland. Park-goers | ||
CF | wearing masks and carrying cricket bats pass all around you, and you | ||
CF | see quite a few children holding jelly-covered ice cream cones. | ||
CF | | ||
CF | A sign to the north says "Sugar Plum Snack Bar". | ||
CF | | ||
CF | A sign to the south is labeled "Painful Purchases Gift Shop". | ||
CF | Underneath the name is a tagline: "All Magic Has a Price". | ||
CF | | ||
CF | You can return to the Welcome Booth to the west or continue | ||
CF | east to the Prowling Promenade. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Prowling Promenade Exits: N S E W | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Prowling Promenade | ||
CF | The crowd is more or less divided here, with younger kids and families | ||
CF | headed west to the Melancholy Mall and more adventurous teens | ||
CF | and adults headed east to Mechanical Marvels. | ||
CF | | ||
CF | A sign to the north proclaims "Cragne Meatpacking Presents: | ||
CF | Petting Zoo". Some graffiti applied to the sign proclaims, "TOBY | ||
CF | KNOWS." | ||
CF | | ||
CF | A sign to the south says "The Queen's Menagerie". You've heard | ||
CF | this is where more dangerous animals are displayed. | ||
CF | | ||
CF | There are three food sellers here: a sausage seller, a ceviche chef, | ||
CF | and a jelly man, each with their own menu and cart. But something | ||
CF | about the food they're selling seems weird. | ||
CF | | ||
CF | David is contemplating the various attractions and people in the park | ||
CF | with wide eyes. He's holding his favorite plush chimera. | ||
CF | | ||
CF | David starts going to the east, but sees something that makes him turn | ||
CF | around. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look east" | ||
CF ] Prowling Promenade Exits: N S E W | ||
CF | > | ||
CF | > LOOK EAST | ||
CF | | ||
CF | Unfortunately, you missed school on the day they taught you to look in | ||
CF | specific directions. | ||
CF | | ||
CF | > | DavidW says, "pfft" | |
Karona exclaims, "Silly!" | ||
DavidW says, "The game understands my command and decided, nah, not doing that." | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Mechanical Marvels Exits: N S E W | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Mechanical Marvels | ||
CF | This part of the park is blocked off by a maintenance crew working on | ||
CF | what looks like a clogged pipe. Some of the park goers try to go past, | ||
CF | but the crew turn them back to the west. | ||
CF | | ||
CF | A chief engineer is supervising the maintenance crew. | ||
CF | | ||
CF | Your dad is here, looking at the maintenance crew with a concerned | ||
CF | expression. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x pipe" | ||
CF ] Mechanical Marvels Exits: N S E W | ||
CF | > | ||
CF | > X PIPE | ||
CF | | ||
CF | There is a large pipe sticking out of the ground at an angle in the | ||
CF | middle of a dry fountain. It looks like there's some kind of fungus | ||
CF | growing deep inside. It's big, but not big enough for a grownup to fit | ||
CF | inside. It look like it's turned off. | ||
CF | | ||
CF | > | Roger says, "cheat by enhancing the foodstuffs umami" | |
DavidW asks, "Fungus, eh? Could the truffle pig eat that?" | ||
DavidW says (to ClubFloyd), "x fungus" | ||
CF ] Mechanical Marvels Exits: N S E W | ||
CF | > | ||
CF | > X FUNGUS | ||
CF | | ||
CF | There's definitely something growing in there. Looks like a red fungus | ||
CF | you saw in biology class. They said it was edible, but you wouldn't | ||
CF | eat it! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to engineer" | ||
CF ] Mechanical Marvels Exits: N S E W | ||
CF | > | ||
CF | > TALK TO ENGINEER | ||
CF | | ||
CF | "I'm sorry, miss, about your big day and all. Turns out we've had a | ||
CF | problem with a clogged pipe. There's some kind of fungus growing in | ||
CF | that blocked it up. We've turned off the water, but the pipe is too | ||
CF | small for us to fit in to clear the blockage," says the chief | ||
CF | engineer. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to dad" | ||
CF ] Mechanical Marvels Exits: N S E W | ||
CF | > | ||
CF | > TALK TO DAD | ||
CF | | ||
CF | "I talked to the maintenance crew. They say they can't let anyone | ||
CF | through unless they can clear out the fungus in the pipe," he says. | ||
CF | | ||
CF | > | DavidW says, "I'm gonna try to borrow the pig" | |
DavidW says (to ClubFloyd), "w" | ||
CF ] Prowling Promenade Exits: N S E W | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Prowling Promenade | ||
CF | The crowd is more or less divided here, with younger kids and families | ||
CF | headed west to the Melancholy Mall and more adventurous teens | ||
CF | and adults headed east to Mechanical Marvels. | ||
CF | | ||
CF | A sign to the north proclaims "Cragne Meatpacking Presents: | ||
CF | Petting Zoo". Some graffiti applied to the sign proclaims, "TOBY | ||
CF | KNOWS." | ||
CF | | ||
CF | A sign to the south says "The Queen's Menagerie". You've heard | ||
CF | this is where more dangerous animals are displayed. | ||
CF | | ||
CF | There are three food sellers here: a sausage seller, a ceviche chef, | ||
CF | and a jelly man, each with their own menu and cart. But something | ||
CF | about the food they're selling seems weird. | ||
CF | | ||
CF | David is contemplating the various attractions and people in the park | ||
CF | with wide eyes. He's holding his favorite plush chimera. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Petting Zoo Exits: S | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | "Queen coming through!" shouts someone in the crowd, and the petting | ||
CF | zoo slowly clears out. | ||
CF | | ||
CF | Petting Zoo | ||
CF | This homey-looking area surrounded by a gleaming chrome fence has | ||
CF | several soft animals (and, in one case, squishy) for you to pet or | ||
CF | feed. A gleaming chrome food table provides snacks for the animals: a | ||
CF | lettuce tray, a crate of mushrooms, and a plate of bratwursts. | ||
CF | | ||
CF | A placid and professional zookeeper stands watch over the animals. | ||
CF | | ||
CF | A racing slug is oozing around here. | ||
CF | | ||
CF | A truffle pig is sniffing around the petting zoo. | ||
CF | | ||
CF | A tailypo is stalking back and forth. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask zookeeper about pipe" | ||
CF ] Petting Zoo Exits: S | ||
CF | > | ||
CF | > ASK ZOOKEEPER ABOUT PIPE | ||
CF | | ||
CF | "Sorry, Lily, but we have problems with fungus in the pipes this time | ||
CF | of year," says the zookeeper. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask zookeeper for pig" | ||
CF ] Petting Zoo Exits: S | ||
CF | > | ||
CF | > ASK ZOOKEEPER FOR PIG | ||
CF | | ||
CF | (the zookeeper first taking the truffle pig) | ||
CF | You can TALK TO the zookeeper or ASK the zookeeper ABOUT something | ||
CF | you've seen. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take pig" | ||
CF ] Petting Zoo Exits: S | ||
CF | > | ||
CF | > TAKE PIG | ||
CF | | ||
CF | In this game, it will never be necessary to take other people, | ||
CF | animatronics, or animals. [Footnote 1]. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "footnote 1" | ||
CF ] Petting Zoo Exits: S | ||
CF | > | ||
CF | > FOOTNOTE 1 | ||
CF | | ||
CF | If you want a game that involves taking people, try The Origin of | ||
CF | Madame Time. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take cap" | ||
CF ] Petting Zoo Exits: S | ||
CF | > | ||
CF | > TAKE CAP | ||
CF | | ||
CF | You grab the mushroom cap. | ||
CF | | ||
CF | The pig grunts in interest, looking at the mushroom cap. It starts | ||
CF | following you around. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Prowling Promenade Exits: N S E W | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | The zookeeper says, "Be careful! These pets are gentle, but they'll | ||
CF | follow you anywhere for that food. Make sure they get back safely!" | ||
CF | | ||
CF | Prowling Promenade | ||
CF | The crowd is more or less divided here, with younger kids and families | ||
CF | headed west to the Melancholy Mall and more adventurous teens | ||
CF | and adults headed east to Mechanical Marvels. | ||
CF | | ||
CF | A sign to the north proclaims "Cragne Meatpacking Presents: | ||
CF | Petting Zoo". Some graffiti applied to the sign proclaims, "TOBY | ||
CF | KNOWS." | ||
CF | | ||
CF | A sign to the south says "The Queen's Menagerie". You've heard | ||
CF | this is where more dangerous animals are displayed. | ||
CF | | ||
CF | There are three food sellers here: a sausage seller, a ceviche chef, | ||
CF | and a jelly man, each with their own menu and cart. But something | ||
CF | about the food they're selling seems weird. | ||
CF | | ||
CF | The sausage seller looks amused by the truffle pig following you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Mechanical Marvels Exits: N S E W | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Mechanical Marvels | ||
CF | This part of the park is blocked off by a maintenance crew working on | ||
CF | what looks like a clogged pipe. Some of the park goers try to go past, | ||
CF | but the crew turn them back to the west. | ||
CF | | ||
CF | A chief engineer is supervising the maintenance crew. | ||
CF | | ||
CF | Your dad is here, looking at the maintenance crew with a concerned | ||
CF | expression. | ||
CF | | ||
CF | The chief engineer looks at the truffle pig and says, "Lovely litter | ||
CF | critter, isn't it?" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x pig" | ||
CF ] Mechanical Marvels Exits: N S E W | ||
CF | > | ||
CF | > X PIG | ||
CF | | ||
CF | Well, it's called a truffle pig, but it looks like a regular pig. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put cap in pipe" | ||
CF ] Mechanical Marvels Exits: N S E W | ||
CF | > | ||
CF | > PUT CAP IN PIPE | ||
CF | | ||
CF | The pig watches as you toss the mushroom cap into the clogged pipe. At | ||
CF | first, it looks shocked, but as it gets closer to the pipe, it sniffs, | ||
CF | intrigued. | ||
CF | | ||
CF | It climbs into the fungus-filled pipe while the maintenance crew stare | ||
CF | in surprise. After a minute or two of munching noises, the pig emerges | ||
CF | from a now-empty pipe and trots away to the petting zoo. | ||
CF | | ||
CF | The engineer says, "Let 'er rip, boys!" They turn the wheel, and water | ||
CF | gushes out of the pipe, turning the fountain back on. | ||
CF | | ||
CF | "Thanks, kid, you're one in a million," says the engineer as he and | ||
CF | his crew pack up and go. | ||
CF | | ||
CF | The rest of the park is now open! | ||
CF | | ||
CF | "Well, Lily, I'm headed off to try out some rides. See you later!" | ||
CF | says your dad before he walks away. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Mechanical Marvels Exits: N S E W | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Mechanical Marvels | ||
CF | The air here is split with sounds of screams and clanks from the | ||
CF | nearby attractions. Some of the park-goers pass by quickly to more | ||
CF | quiet areas to the west, while others run eagerly into the | ||
CF | attractions and to the Spooky Sideshow to the east. | ||
CF | | ||
CF | To the north is a towering facade that has the words | ||
CF | Serpent Slide at the top in bright red paint. | ||
CF | | ||
CF | To the south is a dark black box-shaped structure with the | ||
CF | words Midnight Laserfight inscribed on it in silver. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x fountain" | ||
CF ] Mechanical Marvels Exits: N S E W | ||
CF | > | ||
CF | > X FOUNTAIN | ||
CF | | ||
CF | The fountain has now been repaired. Water flows freely from the | ||
CF | fountain. | ||
CF | | ||
CF | Your dad wanders back into view. He sees you and waves. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hug dad" | ||
CF ] Mechanical Marvels Exits: N S E W | ||
CF | > | ||
CF | > HUG DAD | ||
CF | | ||
CF | Kissing is for princesses or frogs, not queens. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drink water" | ||
CF ] Mechanical Marvels Exits: N S E W | ||
CF | > | ||
CF | > DRINK WATER | ||
CF | | ||
CF | You can't touch the free flowing water. That is too far away! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look in fountain" | ||
CF ] Mechanical Marvels Exits: N S E W | ||
CF | > | ||
CF | > LOOK IN FOUNTAIN | ||
CF | | ||
CF | The fountain is empty. | ||
CF | | ||
CF | > | DavidW says, "I guess no ticket-free drinks from the fountain." | |
DavidW says (to ClubFloyd), "n" | ||
CF ] Serpent Slide Exits: S D | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Serpent Slide | ||
CF | This room contains a square pyramid-shaped ramp that leads to a giant | ||
CF | opening shaped like the mouth of a huge, feathered serpent. Inside the | ||
CF | opening is a bright red slide going down. | ||
CF | | ||
CF | You can leave to the south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x serpent" | ||
CF ] Serpent Slide Exits: S D | ||
CF | > | ||
CF | > X SERPENT | ||
CF | | ||
CF | The slide is spongy and soft. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x mouth" | ||
CF ] Serpent Slide Exits: S D | ||
CF | > | ||
CF | > X MOUTH | ||
CF | | ||
CF | The slide is spongy and soft. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Ribcage Exits: U D | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | You ride down the slide until it comes to its first stop. | ||
CF | | ||
CF | Ribcage | ||
CF | This large cylindrical room is constructed from mottled rubber webbing | ||
CF | stretched between plastic ribs. The webbing pulses in and out to the | ||
CF | hiss of hidden machinery. | ||
CF | | ||
CF | The way the ribs pulse in and out is fascinating, although they seem | ||
CF | misshapen. | ||
CF | | ||
CF | You can try climbing back up or continue sliding down. | ||
CF | | ||
CF | > | DavidW says, "oh geez. I recognize what this slide is based on." | |
Karona asks, "Oh?" | ||
DavidW says, "You're swallowed by a serpent god who swallowed the sun." | ||
DavidW says (to ClubFloyd), "x ribs" | ||
CF ] Ribcage Exits: U D | ||
CF | > | ||
CF | > X RIBS | ||
CF | | ||
CF | The ribs are spaced evenly around the room, supporting the webbing. | ||
CF | One unusual rib sticks out to you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take rib" | ||
CF ] Ribcage Exits: U D | ||
CF | > | ||
CF | > TAKE RIB | ||
CF | | ||
CF | The rib shifts under your weight. You push again and it comes off in | ||
CF | your hand. This isn't a rib at all! It's a plastic beam that says | ||
CF | "HYDRAULICS". | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x webbing" | ||
CF ] Ribcage Exits: U D | ||
CF | > | ||
CF | > X WEBBING | ||
CF | | ||
CF | This rubbery webbing is stretched between the plastic bones. It is | ||
CF | emblazoned with foreign script lightly carved into the rubber. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "read webbing" | ||
CF ] Ribcage Exits: U D | ||
CF | > | ||
CF | > READ WEBBING | ||
CF | | ||
CF | This rubbery webbing is stretched between the plastic bones. It is | ||
CF | emblazoned with foreign script lightly carved into the rubber. | ||
CF | | ||
CF | > | DavidW says, "In the game, we lit a femur into a torch." | |
DavidW says (to ClubFloyd), "d" | ||
CF ] Stomach Exits: N U | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | You ride down the slide again to the second stop. | ||
CF | | ||
CF | Stomach | ||
CF | You stand on the shore of a shallow lake lit underneath by some sort | ||
CF | of yellow source. Mist is pumped over the water from the edges of the | ||
CF | lake. To the north, beyond the lake, is a glowing room. You can | ||
CF | climb back up the slide, too. | ||
CF | | ||
CF | A plastic skeleton lies partially in the lake. | ||
CF | | ||
CF | > | DavidW says, "yes, in the game, talking to the skeleton created a bridge." | |
Karona exclaims, "Cool!" | ||
DavidW says (to ClubFloyd), "x skeleton" | ||
CF ] Stomach Exits: N U | ||
CF | > | ||
CF | > X SKELETON | ||
CF | | ||
CF | One of the skeleton's arms seems positioned like a lever. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pull arm" | ||
CF ] Stomach Exits: N U | ||
CF | > | ||
CF | > PULL ARM | ||
CF | | ||
CF | A bridge to the north rises out of the water made of plastic | ||
CF | bones and rubber body parts. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x lake" | ||
CF ] Stomach Exits: N U | ||
CF | > | ||
CF | > X LAKE | ||
CF | | ||
CF | The water looks nasty. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Sunroom Exits: S | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Sunroom | ||
CF | You can leave to the south. This is a large round room made of | ||
CF | orange plastic. In the center is a pedestal. | ||
CF | | ||
CF | On the pedestal is a sun orb. | ||
CF | | ||
CF | As you enter the Sunroom, though, a monkey crawls out from behind the | ||
CF | pedestal and snatches the sun orb. It leaps around the room, keeping | ||
CF | the orb away from you! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x monkey" | ||
CF ] Sunroom Exits: S | ||
CF | > | ||
CF | > X MONKEY | ||
CF | | ||
CF | The monkey is lanky and hairy. He has some fresh scratches on him. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pet monkey" | ||
CF ] Sunroom Exits: S | ||
CF | > | ||
CF | > PET MONKEY | ||
CF | | ||
CF | You can't touch the monkey. He is too far away! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to monkey" | ||
CF ] Sunroom Exits: S | ||
CF | > | ||
CF | > TALK TO MONKEY | ||
CF | | ||
CF | The monkey shakes its fist at you and chatters angrily. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x orb" | ||
CF ] Sunroom Exits: S | ||
CF | > | ||
CF | > X ORB | ||
CF | | ||
CF | It is a clear orb wrapped in a plastic frame. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x pedestal" | ||
CF ] Sunroom Exits: S | ||
CF | > | ||
CF | > X PEDESTAL | ||
CF | | ||
CF | This is a simple plastic pedestal fixed to the ground. | ||
CF | | ||
CF | > | DavidW says, "hm. It's not like we can give him a banana." | |
Karona exclaims, "Ha!" | ||
Karona says (to ClubFloyd), "i" | ||
CF ] Sunroom Exits: S | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a plastic beam | ||
CF | five food tokens | ||
CF | a winding key | ||
CF | a safety whistle (being worn) | ||
CF | a flier | ||
CF | | ||
CF | > | DavidW says, "I suppose we could talk to the zookeeper about the monkey. Maybe tell her we've seen it." | |
Karona says, "That sounds promising" | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Stomach Exits: N U | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | The monkey chatters and shakes its fist at you as you leave. | ||
CF | | ||
CF | Stomach | ||
CF | You stand on the shore of a shallow lake lit underneath by some sort | ||
CF | of yellow source. Mist is pumped over the water from the edges of the | ||
CF | lake. To the north, beyond the lake, is a glowing room. You can | ||
CF | climb back up the slide, too | ||
CF | | ||
CF | A bridge of bones and body parts (plastic, of course) leads north. | ||
CF | | ||
CF | A plastic skeleton lies partially in the lake. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Ribcage Exits: U D | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | You carefully climb back up the slide. | ||
CF | | ||
CF | Ribcage | ||
CF | This large cylindrical room is constructed from mottled rubber webbing | ||
CF | stretched between plastic ribs. The webbing pulses in and out to the | ||
CF | hiss of hidden machinery. | ||
CF | | ||
CF | The way the ribs pulse in and out is fascinating. | ||
CF | | ||
CF | You can try climbing back up or continue sliding down. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Serpent Slide Exits: S D | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | You carefully climb back up the slide. | ||
CF | | ||
CF | Serpent Slide | ||
CF | This room contains a square pyramid-shaped ramp that leads to a giant | ||
CF | opening shaped like the mouth of a huge, feathered serpent. Inside the | ||
CF | opening is a bright red slide going down. | ||
CF | | ||
CF | You can leave to the south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Mechanical Marvels Exits: N S E W | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Mechanical Marvels | ||
CF | The air here is split with sounds of screams and clanks from the | ||
CF | nearby attractions. Some of the park-goers pass by quickly to more | ||
CF | quiet areas to the west, while others run eagerly into the | ||
CF | attractions and to the Spooky Sideshow to the east. | ||
CF | | ||
CF | To the north is a towering facade that has the words | ||
CF | Serpent Slide at the top in bright red paint. | ||
CF | | ||
CF | To the south is a dark black box-shaped structure with the | ||
CF | words Midnight Laserfight inscribed on it in silver. | ||
CF | | ||
CF | Dad is standing around, relaxing and occasionally looking at his map. | ||
CF | | ||
CF | Your brother David wanders over from the west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Prowling Promenade Exits: N S E W | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Prowling Promenade | ||
CF | The crowd is more or less divided here, with younger kids and families | ||
CF | headed west to the Melancholy Mall and more adventurous teens | ||
CF | and adults headed east to Mechanical Marvels. | ||
CF | | ||
CF | A sign to the north proclaims "Cragne Meatpacking Presents: | ||
CF | Petting Zoo". Some graffiti applied to the sign proclaims, "TOBY | ||
CF | KNOWS." | ||
CF | | ||
CF | A sign to the south says "The Queen's Menagerie". You've heard | ||
CF | this is where more dangerous animals are displayed. | ||
CF | | ||
CF | There are three food sellers here: a sausage seller, a ceviche chef, | ||
CF | and a jelly man, each with their own menu and cart. But something | ||
CF | about the food they're selling seems weird. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Petting Zoo Exits: S | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | "Queen coming through!" shouts someone in the crowd, and the petting | ||
CF | zoo slowly clears out. | ||
CF | | ||
CF | Petting Zoo | ||
CF | This homey-looking area surrounded by a gleaming chrome fence has | ||
CF | several soft animals (and, in one case, squishy) for you to pet or | ||
CF | feed. A gleaming chrome food table provides snacks for the animals: a | ||
CF | lettuce tray, a crate of mushrooms, and a plate of bratwursts. | ||
CF | | ||
CF | A truffle pig is sniffing around the petting zoo. It looks very full. | ||
CF | | ||
CF | A placid and professional zookeeper stands watch over the animals. | ||
CF | | ||
CF | A racing slug is oozing around here. | ||
CF | | ||
CF | A tailypo is stalking back and forth. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "tell zookeeper about monkey" | ||
CF ] Petting Zoo Exits: S | ||
CF | > | ||
CF | > TELL ZOOKEEPER ABOUT MONKEY | ||
CF | | ||
CF | "So that's where the monkey went! Naughty little thing. Thanks for | ||
CF | letting me know. He's done it before, and he always comes back after a | ||
CF | day or two, so don't worry too much about it," says the zookeeper. "At | ||
CF | least he'll stop fighting with the tailypo." | ||
CF | | ||
CF | > | DavidW says, "oh." | |
DavidW says (to ClubFloyd), "take limp" | ||
CF ] Petting Zoo Exits: S | ||
CF | > | ||
CF | > TAKE LIMP | ||
CF | | ||
CF | You grab the limp bratwurst. | ||
CF | | ||
CF | The tailypo smells the bratwurst and scrabbles towards you, knocking | ||
CF | the other animals out of the way. It seems the tailypo won't let any | ||
CF | other creature get its bratwurst! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Prowling Promenade Exits: N S E W | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | The zookeeper says, "Be careful! These pets are gentle, but they'll | ||
CF | follow you anywhere for that food. Make sure they get back safely!" | ||
CF | | ||
CF | Prowling Promenade | ||
CF | The crowd is more or less divided here, with younger kids and families | ||
CF | headed west to the Melancholy Mall and more adventurous teens | ||
CF | and adults headed east to Mechanical Marvels. | ||
CF | | ||
CF | A sign to the north proclaims "Cragne Meatpacking Presents: | ||
CF | Petting Zoo". Some graffiti applied to the sign proclaims, "TOBY | ||
CF | KNOWS." | ||
CF | | ||
CF | A sign to the south says "The Queen's Menagerie". You've heard | ||
CF | this is where more dangerous animals are displayed. | ||
CF | | ||
CF | There are three food sellers here: a sausage seller, a ceviche chef, | ||
CF | and a jelly man, each with their own menu and cart. But something | ||
CF | about the food they're selling seems weird. | ||
CF | | ||
CF | David is contemplating the various attractions and people in the park | ||
CF | with wide eyes. He's holding his favorite plush chimera. | ||
CF | | ||
CF | The ceviche chef watches you and the tailypo silently. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Mechanical Marvels Exits: N S E W | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Mechanical Marvels | ||
CF | The air here is split with sounds of screams and clanks from the | ||
CF | nearby attractions. Some of the park-goers pass by quickly to more | ||
CF | quiet areas to the west, while others run eagerly into the | ||
CF | attractions and to the Spooky Sideshow to the east. | ||
CF | | ||
CF | To the north is a towering facade that has the words | ||
CF | Serpent Slide at the top in bright red paint. | ||
CF | | ||
CF | To the south is a dark black box-shaped structure with the | ||
CF | words Midnight Laserfight inscribed on it in silver. | ||
CF | | ||
CF | Dad is standing around, relaxing and occasionally looking at his map. | ||
CF | | ||
CF | Dad is so absorbed in his map he doesn't even notice the tailypo | ||
CF | behind you. | ||
CF | | ||
CF | Your brother David wanders over from the west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Serpent Slide Exits: S D | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Serpent Slide | ||
CF | This room contains a square pyramid-shaped ramp that leads to a giant | ||
CF | opening shaped like the mouth of a huge, feathered serpent. Inside the | ||
CF | opening is a bright red slide going down. | ||
CF | | ||
CF | You can leave to the south. | ||
CF | | ||
CF | The tailypo follows you to the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Ribcage Exits: U D | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | You ride down the slide until it comes to its first stop. The tailypo | ||
CF | slides down as well. | ||
CF | | ||
CF | Ribcage | ||
CF | This large cylindrical room is constructed from mottled rubber webbing | ||
CF | stretched between plastic ribs. The webbing pulses in and out to the | ||
CF | hiss of hidden machinery. | ||
CF | | ||
CF | The way the ribs pulse in and out is fascinating. | ||
CF | | ||
CF | You can try climbing back up or continue sliding down. | ||
CF | | ||
CF | The tailypo follows you downwards. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Stomach Exits: N U | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | You ride down the slide again to the second stop. The tailypo slides | ||
CF | down as well. | ||
CF | | ||
CF | Stomach | ||
CF | You stand on the shore of a shallow lake lit underneath by some sort | ||
CF | of yellow source. Mist is pumped over the water from the edges of the | ||
CF | lake. To the north, beyond the lake, is a glowing room. You can | ||
CF | climb back up the slide, too | ||
CF | | ||
CF | A bridge of bones and body parts (plastic, of course) leads north. | ||
CF | | ||
CF | A plastic skeleton lies partially in the lake. | ||
CF | | ||
CF | The tailypo looks at the glowing room with excitement. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Bowels Exits:none | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Sunroom | ||
CF | You can leave to the south. This is a large round room made of | ||
CF | orange plastic. In the center is a pedestal. | ||
CF | | ||
CF | A mischievous monkey has the sun orb! | ||
CF | | ||
CF | The tailypo follows you to the north. | ||
CF | | ||
CF | When the tailypo sees the monkey, it hisses loudly and launches itself | ||
CF | forward. The monkey shrieks in terror and drops the sun orb. | ||
CF | | ||
CF | The two animals roll around, hissing and shrieking. Finally, the | ||
CF | monkey pushes a catch in the floor and a trapdoor springs open. | ||
CF | | ||
CF | Unfortunately, the trapdoor is right where you were standing. You, the | ||
CF | tailypo, and the sun orb fall into the bowels of the serpent while the | ||
CF | monkey screeches in triumph. | ||
CF | | ||
CF | Bowels | ||
CF | This doesn't feel normal. Everything is dark down here, and no one is | ||
CF | around. Strange sounds echo down unseen halls. | ||
CF | | ||
CF | The tailypo scampers away into the hallways, leaving you alone. The | ||
CF | sun orb rolls to a stop on the ground. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take orb" | ||
CF ] Bowels Exits:none | ||
CF | > | ||
CF | > TAKE ORB | ||
CF | | ||
CF | As you take the sun orb, you feel dizzy. It feels like the whole park | ||
CF | is spinning around you. From outside, you can hear harsh voices in the | ||
CF | street. For a moment, you think you can hear your brother David | ||
CF | calling out, but then everything is quiet. | ||
CF | | ||
CF | Something about Grooverland has changed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Bowels Exits:none | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Bowels | ||
CF | This doesn't feel normal. Everything is dark down here, and no one is | ||
CF | around. Strange sounds echo down unseen halls. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "listen" | ||
CF ] Bowels Exits:none | ||
CF | > | ||
CF | > LISTEN | ||
CF | | ||
CF | You hear nothing unexpected. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "rub orb" | ||
CF ] Bowels Exits:none | ||
CF | > | ||
CF | > RUB ORB | ||
CF | | ||
CF | You promised your school custodian that you wouldn't clean or rub | ||
CF | things anymore. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x turn on orb" | ||
CF ] Bowels Exits:none | ||
CF | > | ||
CF | > X TURN ON ORB | ||
CF | | ||
CF | You can't see anything by that name. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Bowels Exits:none | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a sun orb | ||
CF | a limp bratwurst | ||
CF | a plastic beam | ||
CF | five food tokens | ||
CF | a winding key | ||
CF | a safety whistle (being worn) | ||
CF | a flier | ||
CF | | ||
CF | > | DavidW asks, "Blow the whistle?" | |
DavidW says (to ClubFloyd), "d" | ||
CF ] Bowels Exits:none | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | There's no opening that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x floor" | ||
CF ] Bowels Exits:none | ||
CF | > | ||
CF | > X FLOOR | ||
CF | | ||
CF | The walls, floors and unseen halls are not something you can see or | ||
CF | feel clearly. It's just dark and confusing here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Bowels Exits:none | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | There's no opening that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x beam" | ||
CF ] Bowels Exits:none | ||
CF | > | ||
CF | > X BEAM | ||
CF | | ||
CF | This is a long shaft made of plastic. It says "HYDRAULICS" on it in | ||
CF | large letters. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "blow whistle" | ||
CF ] Welcome Booth Exits: E | ||
CF | > | ||
CF | > BLOW WHISTLE | ||
CF | | ||
CF | The whistle pierces through the darkness like a knife. | ||
CF | | ||
CF | You hear barking in the distance. After a minute or two, Toby arrives | ||
CF | and wags his tail at you, then turns and starts walking slowly. You | ||
CF | follow Toby until you arrive back at the Welcome Booth. | ||
CF | | ||
CF | Welcome Booth | ||
CF | Grooverland is surrounded by a plastic castle wall pierced by two tall | ||
CF | gates to the east, one red and one white. A rather frightening | ||
CF | crowd of people in realistic monster costumes flows in and out of them | ||
CF | and you can hear screams from inside. | ||
CF | | ||
CF | David's plush chimera is on the ground. He must have left it here, but | ||
CF | why? | ||
CF | | ||
CF | In between the two gates is a Welcome Booth with a kindly-looking gate | ||
CF | guard standing inside. | ||
CF | | ||
CF | Toby waits patiently here for the next time you'll need him. | ||
CF | | ||
CF | As you walk into the street, a group of figures covered in red robes | ||
CF | passes by you. One bumps heavily into you. The figure turns and | ||
CF | snarls, then walks away, disappearing into the crowd. The unsettling | ||
CF | thing is, it almost looked like it had a snout! | ||
CF | | ||
CF | In fact, it looks like a lot more of the crowd in Grooverland is | ||
CF | wearing costumes now. Very realistic ones. | ||
CF | | ||
CF | > | Karona asks, "Why not?" | |
DavidW says (to ClubFloyd), "x crowd" | ||
CF ] Welcome Booth Exits: E | ||
CF | > | ||
CF | > X CROWD | ||
CF | | ||
CF | For some reason, you don't see any zippers or seams in the costumes. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x guard" | ||
CF ] Welcome Booth Exits: E | ||
CF | > | ||
CF | > X GUARD | ||
CF | | ||
CF | This elderly man has a gleaming bald head and a sharp, witty grin. He | ||
CF | sits in his booth and wears a paisley vest and a badge saying "Ask me | ||
CF | anything--Wade." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask wade about serpent slide" | ||
CF ] Welcome Booth Exits: E | ||
CF | > | ||
CF | > ASK WADE ABOUT SERPENT SLIDE | ||
CF | | ||
CF | "The Serpent Slide is fun," he says, "even for an old man like me. Has | ||
CF | a bumpy ending, though. I wouldn't go in unless you know a way out!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask wade about ticket" | ||
CF ] Welcome Booth Exits: E | ||
CF | > | ||
CF | > ASK WADE ABOUT TICKET | ||
CF | | ||
CF | "I think you have to give that to the snack attendant," says the gate | ||
CF | guard. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask wade about pig" | ||
CF ] Welcome Booth Exits: E | ||
CF | > | ||
CF | > ASK WADE ABOUT PIG | ||
CF | | ||
CF | "Crust would know more about that than me," says the gate guard. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask wade about orb" | ||
CF ] Welcome Booth Exits: E | ||
CF | > | ||
CF | > ASK WADE ABOUT ORB | ||
CF | | ||
CF | He says, "It was traditional for kings of old in some cultures to hold | ||
CF | an orb that siginified the earth being in the rulers' hands. But this | ||
CF | orb represents the sun." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask wade about bar" | ||
CF ] Welcome Booth Exits: E | ||
CF | > | ||
CF | > ASK WADE ABOUT BAR | ||
CF | | ||
CF | He says, "Oh, I love the snack bar. I heard they made a huge cake for | ||
CF | you, there." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Welcome Booth Exits: E | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a sun orb | ||
CF | a limp bratwurst | ||
CF | a plastic beam | ||
CF | five food tokens | ||
CF | a winding key | ||
CF | a safety whistle (being worn) | ||
CF | a flier | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask wade about winding key" | ||
CF ] Welcome Booth Exits: E | ||
CF | > | ||
CF | > ASK WADE ABOUT WINDING KEY | ||
CF | | ||
CF | He looks closely. "That looks like something you'd use to wind up an | ||
CF | old device. Like a clock, or a music player, or a monkey." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask wade about beam" | ||
CF ] Welcome Booth Exits: E | ||
CF | > | ||
CF | > ASK WADE ABOUT BEAM | ||
CF | | ||
CF | "Well, you found something I honestly don't know much about," says the | ||
CF | gate guard, puzzled. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask wade about bratwurst" | ||
CF ] Welcome Booth Exits: E | ||
CF | > | ||
CF | > ASK WADE ABOUT BRATWURST | ||
CF | | ||
CF | (the limp bratwurst) | ||
CF | "I'm not really interested in the animals' food," says the gate guard. | ||
CF | | ||
CF | > | DavidW says, "I suppose we should check out the Midnight Laserfight next." | |
Karona exclaims, "Count me in!" | ||
DavidW says, "Which must be based on 'Midnight. Swordfight.'" | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Melancholy Mall Exits: N S E W | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Melancholy Mall | ||
CF | You are standing in the main thoroughfare for Grooverland. Park-goers | ||
CF | wearing monstrous costumes and carrying authentic-looking weapons | ||
CF | (including swords and pitchforks) pass all around you, getting | ||
CF | uncomfortably close at times. | ||
CF | | ||
CF | A sign to the north says "Sugar Plum Snack Bar". | ||
CF | | ||
CF | A sign to the south is labeled "Painful Purchases Gift Shop". | ||
CF | Underneath the name is a tagline: "All Magic Has a Price". | ||
CF | | ||
CF | You can return to the Welcome Booth to the west or continue | ||
CF | east to the Prowling Promenade. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Prowling Promenade Exits: N S E W | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Prowling Promenade | ||
CF | The costumed crowd is more or less divided here, with goblins and | ||
CF | elves headed west to the Melancholy Mall and ogres and ghouls | ||
CF | headed east to Mechanical Marvels. | ||
CF | | ||
CF | A sign to the north proclaims "Cragne Meatpacking Presents: | ||
CF | Petting Zoo". Some graffiti applied to the sign proclaims, "TOBY | ||
CF | KNOWS." | ||
CF | | ||
CF | A sign to the south says "The Queen's Menagerie". You've heard | ||
CF | this is where more dangerous animals are displayed. | ||
CF | | ||
CF | There are three food sellers here: a sausage seller, a ceviche chef, | ||
CF | and a jelly man, each with their own menu and cart. But something | ||
CF | about the food they're selling seems weird. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Mechanical Marvels Exits: N S E W | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Mechanical Marvels | ||
CF | The air here is split with sounds of screams and clanks from the | ||
CF | nearby attractions. Some of the robed crowd scurries to the | ||
CF | west, while others trot east to the Spooky Sideshow. | ||
CF | | ||
CF | To the north is a towering facade that has the words | ||
CF | Serpent Slide at the top in bright red paint. | ||
CF | | ||
CF | To the south is a dark black box-shaped structure with the | ||
CF | words Midnight Laserfight inscribed on it in silver. | ||
CF | | ||
CF | Dad is standing around, relaxing and occasionally looking at his map. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Ballroom Exits: N | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | You're stopped on the way in. "Oh, there's our birthday girl!" says an | ||
CF | attendant, beaming at you. "We have a special treat for you. You're | ||
CF | just a little too young to compete in the laserfights, but you get to | ||
CF | operate the controls of our Midnight Laserfight set!" | ||
CF | | ||
CF | She walks you over to a control panel off-stage. She says, "It's a | ||
CF | little complicated, but basically, you control the set with this. The | ||
CF | players are in exploration phase right now. Turn the knob or pull the | ||
CF | lever to help them find new rooms, use the crane to take and drop | ||
CF | weapons and armor for the players, then push the duel button to start | ||
CF | the actual fight." | ||
CF | | ||
CF | She looks closer at the control panel. "Dang it, Brad! I told him not | ||
CF | to mess with the panel. It looks like the lever is missing again. He | ||
CF | likes to hide it around the park. I'm going to go tell my manager. | ||
CF | Have fun here, though!" she says, and she walks away. | ||
CF | | ||
CF | Ballroom | ||
CF | You are on a soundstage filled with plastic mannequins in dance | ||
CF | positions. A plastic chandelier hangs from above. The back of the | ||
CF | stage is painted with a grand staircase. | ||
CF | | ||
CF | It takes you a while to figure it out, but it looks like there are two | ||
CF | teams: the vicomtes, wielding some red laserpistols and are wearing | ||
CF | some red motley, and the countesses, wielding some white laserpistols | ||
CF | and are wearing some white motley. | ||
CF | | ||
CF | Over everything are cranes you can use to TAKE things from or GIVE | ||
CF | things to the people below. The wall has a knob labelled "DIRECTION" | ||
CF | that can be turned clockwise (cw) or counterclockwise (cc) and a | ||
CF | button labelled "DUEL" that can be pushed. There is a hole that looks | ||
CF | like it could fit a lever if you had one. It's labelled "HYDRAULICS". | ||
CF | | ||
CF | A monitor describes the rooms adjacent to this one: Grand Staircase | ||
CF | (available by PUSHing the hydraulics lever), Well (available by | ||
CF | TURNing the knob CLOCKWISE) and Dueling Garden (available by pushing | ||
CF | the DUEL button). | ||
CF | | ||
CF | You can leave to the north. | ||
CF | | ||
CF | > | Karona exclaims, "Hydraulics!" | |
Knight_Otu says, "I just want to quickly apologize for being a no-show today. Not in the mood for playing either, I'm afraid." | ||
Karona says, "Kight, it happens" | ||
Karona says, "Knight, even" | ||
DavidW says, "hi Knight" | ||
Knight_Otu says, "Yeah, it happens, but still sucks." | ||
Knight_Otu exclaims, "I'll leave you to the game. Stay safe, everyone!" | ||
DavidW says (to ClubFloyd), "put beam in hole" | ||
CF ] Ballroom Exits: N | ||
CF | > | ||
CF | > PUT BEAM IN HOLE | ||
CF | | ||
CF | You slide the hydraulics lever into the hole. It fits perfectly! Now | ||
CF | everything should work just fine. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x red" | ||
CF ] Ballroom Exits: N | ||
CF | > | ||
CF | > X RED | ||
CF | | ||
CF | Which do you mean, the 1) red motley or the 2) red laserpistols? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "motley" | ||
CF ] Ballroom Exits: N | ||
CF | > | ||
CF | > MOTLEY | ||
CF | | ||
CF | This outfit is filled with bells, and makes people act silly. | ||
CF | | ||
CF | You can TAKE and GIVE them (the cranes will move them automatically). | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x people" | ||
CF ] Ballroom Exits: N | ||
CF | > | ||
CF | > X PEOPLE | ||
CF | | ||
CF | You can't use multiple objects with that verb. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x viomtes" | ||
CF ] Ballroom Exits: N | ||
CF | > | ||
CF | > X VIOMTES | ||
CF | | ||
CF | You can't see anything by that name. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x vicomtes" | ||
CF ] Ballroom Exits: N | ||
CF | > | ||
CF | > X VICOMTES | ||
CF | | ||
CF | This group of people are so wild and diverse they are impossible to | ||
CF | describe. Your sister Alice might say they have a look that "inspires | ||
CF | passion", but that's just Alice. They are carrying some red | ||
CF | laserpistols and wearing some red motley. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x countesses" | ||
CF ] Ballroom Exits: N | ||
CF | > | ||
CF | > X COUNTESSES | ||
CF | | ||
CF | These masked and dangerous women wear outrageous gowns. They are | ||
CF | carrying some white laserpistols and wearing some white motley. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x chandelier" | ||
CF ] Ballroom Exits: N | ||
CF | > | ||
CF | > X CHANDELIER | ||
CF | | ||
CF | It looks pretty fancy for something fake. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x take" | ||
CF ] Ballroom Exits: N | ||
CF | > | ||
CF | > X TAKE | ||
CF | | ||
CF | You can't see anything by that name. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x scene" | ||
CF ] Ballroom Exits: N | ||
CF | > | ||
CF | > X SCENE | ||
CF | | ||
CF | You can't see anything by that name. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look" | ||
CF ] Ballroom Exits: N | ||
CF | > | ||
CF | > LOOK | ||
CF | | ||
CF | Ballroom | ||
CF | You are on a soundstage filled with plastic mannequins in dance | ||
CF | positions. A plastic chandelier hangs from above. The back of the | ||
CF | stage is painted with a grand staircase. | ||
CF | | ||
CF | It takes you a while to figure it out, but it looks like there are two | ||
CF | teams: the vicomtes, wielding some red laserpistols and are wearing | ||
CF | some red motley, and the countesses, wielding some white laserpistols | ||
CF | and are wearing some white motley. | ||
CF | | ||
CF | Over everything are cranes you can use to TAKE things from or GIVE | ||
CF | things to the people below. The wall has a lever labelled "HYDRAULICS" | ||
CF | that can be pushed or pulled, a knob labelled "DIRECTION" that can be | ||
CF | turned clockwise (cw) or counterclockwise (cc), and a button labelled | ||
CF | "DUEL" that can be pushed. | ||
CF | | ||
CF | A monitor describes the rooms adjacent to this one: Grand Staircase | ||
CF | (available by PUSHing the hydraulics lever), Well (available by | ||
CF | TURNing the knob CLOCKWISE) and Dueling Garden (available by pushing | ||
CF | the DUEL button). | ||
CF | | ||
CF | You can leave to the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x mannequin" | ||
CF ] Ballroom Exits: N | ||
CF | > | ||
CF | > X MANNEQUIN | ||
CF | | ||
CF | These look sturdy, but not particularly attractive. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x cranes" | ||
CF ] Ballroom Exits: N | ||
CF | > | ||
CF | > X CRANES | ||
CF | | ||
CF | These let you manipulate the weapons and other laserfight equipment. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push lever" | ||
CF ] Grand Staircase Exits: N | ||
CF | > | ||
CF | > PUSH LEVER | ||
CF | | ||
CF | The lever clanks back to neutral and the room shifts downward on a | ||
CF | massive piston, lowering a new room down from above. | ||
CF | | ||
CF | Grand Staircase | ||
CF | The soundstage is dominated by a monumental staircase covered in red | ||
CF | carpet. | ||
CF | | ||
CF | You can see some laser cutlasses here. | ||
CF | | ||
CF | A monitor describes the rooms adjacent to this one: Ballroom | ||
CF | (available by PULLing the hydraulics lever), Black Salon (available by | ||
CF | TURNing the knob COUNTERCLOCKWISE) and Dueling Garden (available by | ||
CF | pushing the DUEL button). | ||
CF | | ||
CF | The lever, knob, and button are still next to you. You can leave to | ||
CF | the north. | ||
CF | | ||
CF | The Vicomtes and Countesses pour out of various openings onto the new | ||
CF | set. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take cutlasses" | ||
CF ] Grand Staircase Exits: N | ||
CF | > | ||
CF | > TAKE CUTLASSES | ||
CF | | ||
CF | A crane comes down and takes all of the laser cutlasses. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn knob cc" | ||
CF ] Black Salon Exits: N | ||
CF | > | ||
CF | > TURN KNOB CC | ||
CF | | ||
CF | The knob spins and the whole room rotates counterclockwise, revealing | ||
CF | a new room! | ||
CF | | ||
CF | Black Salon | ||
CF | Black crepe streamers hang from the ceiling and walls, and black shag | ||
CF | carpeting covers the floor. Scarlet radiance slants through scarlet | ||
CF | cellophane. An ebony box painted as a grandfather clock is set at one | ||
CF | quarter to twelve. | ||
CF | | ||
CF | You can see some inflatable kielbasas here. | ||
CF | | ||
CF | A monitor describes the rooms adjacent to this one: Cloak Room | ||
CF | (available by PUSHing the hydraulics lever), Banquet Hall (available | ||
CF | by PULLing the hydraulics lever), Grand Staircase (available by | ||
CF | TURNing the knob CLOCKWISE) and Dueling Garden (available by pushing | ||
CF | the DUEL button). | ||
CF | | ||
CF | The lever, knob, and button are still next to you. You can leave to | ||
CF | the north. | ||
CF | | ||
CF | The Vicomtes and Countesses pour out of various openings onto the new | ||
CF | set. | ||
CF | | ||
CF | > | ||
Karona says (to ClubFloyd), "x box" | ||
CF ] Black Salon Exits: N | ||
CF | > | ||
CF | > X BOX | ||
CF | | ||
CF | Eh. Could be better. It doesn't look much like a clock. | ||
CF | | ||
CF | > | DavidW says, "I think the key could turn the clock to midnight." | |
DavidW says (to ClubFloyd), "x kielbases" | ||
CF ] Black Salon Exits: N | ||
CF | > | ||
CF | > X KIELBASES | ||
CF | | ||
CF | These are completely ineffective as weapons, but fun nevertheless. | ||
CF | | ||
CF | You can TAKE and GIVE them (the cranes will move them automatically). | ||
CF | | ||
CF | > | Karona exclaims, "Oh!" | |
DavidW says (to ClubFloyd), "give kielbases" | ||
CF ] Black Salon Exits: N | ||
CF | > | ||
CF | > GIVE KIELBASES | ||
CF | | ||
CF | You'll have to pick who gets these. You can GIVE the inflatable | ||
CF | kielbasas TO the Vicomtes or the Countesses. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give kielbases to countesses" | ||
CF ] Black Salon Exits: N | ||
CF | > | ||
CF | > GIVE KIELBASES TO COUNTESSES | ||
CF | | ||
CF | (first taking the inflatable kielbasas) | ||
CF | A crane comes down and takes all of the inflatable kielbasas. | ||
CF | | ||
CF | The cranes come down, dropping the inflatable kielbasas. The | ||
CF | countesses leap around excitedly and grab them, ready to fight, | ||
CF | dropping their white laserpistols, which you grab. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn knob cc" | ||
CF ] Black Salon Exits: N | ||
CF | > | ||
CF | > TURN KNOB CC | ||
CF | | ||
CF | There is a grinding of gears, but nothing happens. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x l" | ||
CF ] Black Salon Exits: N | ||
CF | > | ||
CF | > X L | ||
CF | | ||
CF | You can't see anything by that name. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "wind box with key" | ||
CF ] Black Salon Exits: N | ||
CF | > | ||
CF | > WIND BOX WITH KEY | ||
CF | | ||
CF | That doesn't need winding. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unlock clock with key" | ||
CF ] Black Salon Exits: N | ||
CF | > | ||
CF | > UNLOCK CLOCK WITH KEY | ||
CF | | ||
CF | This isn't that kind of key. This is used for winding. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "wind clock" | ||
CF ] Black Salon Exits: N | ||
CF | > | ||
CF | > WIND CLOCK | ||
CF | | ||
CF | You'd never be able to reach that, and it's made of paper. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give key to vicomtes" | ||
CF ] Black Salon Exits: N | ||
CF | > | ||
CF | > GIVE KEY TO VICOMTES | ||
CF | | ||
CF | Somehow it doesn't seem like you should give the winding key to the | ||
CF | vicomtes. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push lever" | ||
CF ] Cloak Room Exits: N | ||
CF | > | ||
CF | > PUSH LEVER | ||
CF | | ||
CF | The lever clanks back to neutral and the room shifts downward on a | ||
CF | massive piston, lowering a new room down from above. | ||
CF | | ||
CF | Cloak Room | ||
CF | Ornamental oversized overcoats hang from the ceiling, providing a maze | ||
CF | for players to run through here. | ||
CF | | ||
CF | You can see some pig wings here. | ||
CF | | ||
CF | A monitor describes the rooms adjacent to this one: Black Salon | ||
CF | (available by PULLing the hydraulics lever) and Dueling Garden | ||
CF | (available by pushing the DUEL button). | ||
CF | | ||
CF | The lever, knob, and button are still next to you. You can leave to | ||
CF | the north. | ||
CF | | ||
CF | The Vicomtes and Countesses pour out of various openings onto the new | ||
CF | set. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x wings" | ||
CF ] Cloak Room Exits: N | ||
CF | > | ||
CF | > X WINGS | ||
CF | | ||
CF | These pink canvas wings allow the players to get a lot more height. | ||
CF | | ||
CF | You can TAKE and GIVE them (the cranes will move them automatically). | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give wings to vicomtes" | ||
CF ] Cloak Room Exits: N | ||
CF | > | ||
CF | > GIVE WINGS TO VICOMTES | ||
CF | | ||
CF | (first taking the pig wings) | ||
CF | A crane comes down and takes all of the pig wings. | ||
CF | | ||
CF | The cranes come down, dropping the pig wings. The vicomtes leap around | ||
CF | excitedly and put on the new outfits after removing their red motley, | ||
CF | which you grab. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push duel" | ||
CF ] Dueling Garden Exits: N | ||
CF | > | ||
CF | > PUSH DUEL | ||
CF | | ||
CF | A wall closes over the Ballroom. A different wall, to the front, opens | ||
CF | up, revealing the Dueling Garden. | ||
CF | | ||
CF | Dueling Garden | ||
CF | You are standing before a long stretch of astroturf bordered by faux | ||
CF | cypress trees. The backdrop is painted with a great, gurgling fountain | ||
CF | and a palace with lit windows. | ||
CF | | ||
CF | In the center of the Garden is a small table with balloons and a sign | ||
CF | saying "Welcome, Lily!" On the table is an open black box containing a | ||
CF | gorgeous ring. | ||
CF | | ||
CF | A monitor describes the rooms adjacent to this one: Cloak Room | ||
CF | (available by pushing the DUEL button). | ||
CF | | ||
CF | The lever, knob, and button are still next to you. You can leave to | ||
CF | the north. | ||
CF | | ||
CF | It's time for the duel! The vicomtes pour out of one side and the | ||
CF | countesses come out of the other, ready to fight. Chaos spreads across | ||
CF | the stage. | ||
CF | | ||
CF | One of the countesses decides to do a barrel roll and smashes directly | ||
CF | into the table, sending balloons, sign, and box flying. The ring box | ||
CF | snaps closed and flies across the stage and out of sight. You hear a | ||
CF | series of "clunks" as it bounces lower and lower below the stage. | ||
CF | | ||
CF | Everyone stops what they're doing, momentarily embarassed. It's a tie. | ||
CF | | ||
CF | > | DavidW says, "I assume we need that ring." | |
DavidW says (to ClubFloyd), "undo" | ||
CF ] Cloak Room Exits: N | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Cloak Room | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Cloak Room Exits: N | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Cloak Room | ||
CF | Ornamental oversized overcoats hang from the ceiling, providing a maze | ||
CF | for players to run through here. | ||
CF | | ||
CF | It takes you a while to figure it out, but it looks like there are two | ||
CF | teams: the vicomtes, wielding some red laserpistols and are wearing | ||
CF | some pig wings, and the countesses, wielding some inflatable kielbasas | ||
CF | and are wearing some white motley. | ||
CF | | ||
CF | A monitor describes the rooms adjacent to this one: Black Salon | ||
CF | (available by PULLing the hydraulics lever) and Dueling Garden | ||
CF | (available by pushing the DUEL button). | ||
CF | | ||
CF | The lever, knob, and button are still next to you. You can leave to | ||
CF | the north. | ||
CF | | ||
CF | > | Karona says, "Good call" | |
DavidW says, "I'm very confused with the controls for this puzzle. I need to map it properly." | ||
Karona says, "TYT" | ||
DavidW says (to ClubFloyd), "x coats" | ||
CF ] Cloak Room Exits: N | ||
CF | > | ||
CF | > X COATS | ||
CF | | ||
CF | You can't see anything by that name. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x overcoats" | ||
CF ] Cloak Room Exits: N | ||
CF | > | ||
CF | > X OVERCOATS | ||
CF | | ||
CF | It reminds you of a book you read in school last year. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pull lever" | ||
CF ] Black Salon Exits: N | ||
CF | > | ||
CF | > PULL LEVER | ||
CF | | ||
CF | The lever clanks back to neutral and the room shifts upward on a | ||
CF | massive piston, raising a new room up from down below. | ||
CF | | ||
CF | Black Salon | ||
CF | Black crepe streamers hang from the ceiling and walls, and black shag | ||
CF | carpeting covers the floor. Scarlet radiance slants through scarlet | ||
CF | cellophane. An ebony box painted as a grandfather clock is set at one | ||
CF | quarter to twelve. | ||
CF | | ||
CF | A monitor describes the rooms adjacent to this one: Cloak Room | ||
CF | (available by PUSHing the hydraulics lever), Banquet Hall (available | ||
CF | by PULLing the hydraulics lever), Grand Staircase (available by | ||
CF | TURNing the knob CLOCKWISE) and Dueling Garden (available by pushing | ||
CF | the DUEL button). | ||
CF | | ||
CF | The lever, knob, and button are still next to you. You can leave to | ||
CF | the north. | ||
CF | | ||
CF | The Vicomtes and Countesses pour out of various openings onto the new | ||
CF | set. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn knob cc" | ||
CF ] Black Salon Exits: N | ||
CF | > | ||
CF | > TURN KNOB CC | ||
CF | | ||
CF | There is a grinding of gears, but nothing happens. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn knob cw" | ||
CF ] Grand Staircase Exits: N | ||
CF | > | ||
CF | > TURN KNOB CW | ||
CF | | ||
CF | The knob spins and the whole room rotates clockwise, revealing a new | ||
CF | room! | ||
CF | | ||
CF | Grand Staircase | ||
CF | The soundstage is dominated by a monumental staircase covered in red | ||
CF | carpet. | ||
CF | | ||
CF | A monitor describes the rooms adjacent to this one: Ballroom | ||
CF | (available by PULLing the hydraulics lever), Black Salon (available by | ||
CF | TURNing the knob COUNTERCLOCKWISE) and Dueling Garden (available by | ||
CF | pushing the DUEL button). | ||
CF | | ||
CF | The lever, knob, and button are still next to you. You can leave to | ||
CF | the north. | ||
CF | | ||
CF | The Vicomtes and Countesses pour out of various openings onto the new | ||
CF | set. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pull lever" | ||
CF ] Ballroom Exits: N | ||
CF | > | ||
CF | > PULL LEVER | ||
CF | | ||
CF | The lever clanks back to neutral and the room shifts upward on a | ||
CF | massive piston, raising a new room up from down below. | ||
CF | | ||
CF | Ballroom | ||
CF | You are on a soundstage filled with plastic mannequins in dance | ||
CF | positions. A plastic chandelier hangs from above. The back of the | ||
CF | stage is painted with a grand staircase. | ||
CF | | ||
CF | A monitor describes the rooms adjacent to this one: Grand Staircase | ||
CF | (available by PUSHing the hydraulics lever), Well (available by | ||
CF | TURNing the knob CLOCKWISE) and Dueling Garden (available by pushing | ||
CF | the DUEL button). | ||
CF | | ||
CF | The lever, knob, and button are still next to you. You can leave to | ||
CF | the north. | ||
CF | | ||
CF | The Vicomtes and Countesses pour out of various openings onto the new | ||
CF | set. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn knob cw" | ||
CF ] Well Exits: N | ||
CF | > | ||
CF | > TURN KNOB CW | ||
CF | | ||
CF | The knob spins and the whole room rotates clockwise, revealing a new | ||
CF | room! | ||
CF | | ||
CF | Well | ||
CF | A paper moon hangs down here, and a cardboard well sits in the middle | ||
CF | of this space. | ||
CF | | ||
CF | A monitor describes the rooms adjacent to this one: Ballroom | ||
CF | (available by TURNing the knob COUNTERCLOCKWISE) and Dueling Garden | ||
CF | (available by pushing the DUEL button). | ||
CF | | ||
CF | The lever, knob, and button are still next to you. You can leave to | ||
CF | the north. | ||
CF | | ||
CF | The Vicomtes and Countesses pour out of various openings onto the new | ||
CF | set. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x moon" | ||
CF ] Well Exits: N | ||
CF | > | ||
CF | > X MOON | ||
CF | | ||
CF | This moon has drawings of skeletons and cheese on it. It seems a | ||
CF | little loose. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take moon" | ||
CF ] Well Exits: N | ||
CF | > | ||
CF | > TAKE MOON | ||
CF | | ||
CF | You can't touch the paper moon. That is too far away! | ||
CF | | ||
CF | > | DavidW says, "That's weird." | |
DavidW says, "Obviously, we're meant to take that moon." | ||
DavidW says (to ClubFloyd), "x well" | ||
CF ] Well Exits: N | ||
CF | > | ||
CF | > X WELL | ||
CF | | ||
CF | This is very primitive looking. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Well Exits: N | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a sun orb | ||
CF | a limp bratwurst | ||
CF | five food tokens | ||
CF | a winding key | ||
CF | a safety whistle (being worn) | ||
CF | a flier | ||
CF | | ||
CF | Things held by the cranes | ||
CF | some red motley | ||
CF | some white laserpistols | ||
CF | some laser cutlasses | ||
CF | | ||
CF | A man with badge saying "Spike M, Park Inspector" wanders by. "I | ||
CF | haven't played this one yet!" he says. "Need to make sure I try it | ||
CF | out." Then he walks on. | ||
CF | | ||
CF | > | Karona asks, "Throw something at it?" | |
DavidW says, "That seems unlikely to work." | ||
DavidW says (to ClubFloyd), "throw orb at moon" | ||
CF ] Well Exits: N | ||
CF | > | ||
CF | > THROW ORB AT MOON | ||
CF | | ||
CF | You promised your track coach that you wouldn't throw things outside | ||
CF | the field. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn knob cc" | ||
CF ] Ballroom Exits: N | ||
CF | > | ||
CF | > TURN KNOB CC | ||
CF | | ||
CF | The knob spins and the whole room rotates counterclockwise, revealing | ||
CF | a new room! | ||
CF | | ||
CF | Ballroom | ||
CF | You are on a soundstage filled with plastic mannequins in dance | ||
CF | positions. A plastic chandelier hangs from above. The back of the | ||
CF | stage is painted with a grand staircase. | ||
CF | | ||
CF | A monitor describes the rooms adjacent to this one: Grand Staircase | ||
CF | (available by PUSHing the hydraulics lever), Well (available by | ||
CF | TURNing the knob CLOCKWISE) and Dueling Garden (available by pushing | ||
CF | the DUEL button). | ||
CF | | ||
CF | The lever, knob, and button are still next to you. You can leave to | ||
CF | the north. | ||
CF | | ||
CF | The Vicomtes and Countesses pour out of various openings onto the new | ||
CF | set. | ||
CF | | ||
CF | > | Karona asks, "Well, how do you remove something that's loose?" | |
DavidW says (to ClubFloyd), "e" | ||
CF ] Ballroom Exits: N | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | There's no opening that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn knob cw" | ||
CF ] Well Exits: N | ||
CF | > | ||
CF | > TURN KNOB CW | ||
CF | | ||
CF | The knob spins and the whole room rotates clockwise, revealing a new | ||
CF | room! | ||
CF | | ||
CF | Well | ||
CF | A paper moon hangs down here, and a cardboard well sits in the middle | ||
CF | of this space. | ||
CF | | ||
CF | A monitor describes the rooms adjacent to this one: Ballroom | ||
CF | (available by TURNing the knob COUNTERCLOCKWISE) and Dueling Garden | ||
CF | (available by pushing the DUEL button). | ||
CF | | ||
CF | The lever, knob, and button are still next to you. You can leave to | ||
CF | the north. | ||
CF | | ||
CF | The Vicomtes and Countesses pour out of various openings onto the new | ||
CF | set. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pull moon" | ||
CF ] Well Exits: N | ||
CF | > | ||
CF | > PULL MOON | ||
CF | | ||
CF | You can't touch the paper moon. That is too far away! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "blow moon" | ||
CF ] Welcome Booth Exits: E | ||
CF | > | ||
CF | > BLOW MOON | ||
CF | | ||
CF | You hear barking in the distance. After a minute or two, Toby arrives | ||
CF | and wags his tail at you, then turns and starts walking slowly. You | ||
CF | follow Toby until you arrive back at the Welcome Booth. | ||
CF | | ||
CF | Welcome Booth | ||
CF | Grooverland is surrounded by a plastic castle wall pierced by two tall | ||
CF | gates to the east, one red and one white. A rather frightening | ||
CF | crowd of people in realistic monster costumes flows in and out of them | ||
CF | and you can hear screams from inside. | ||
CF | | ||
CF | David's plush chimera is on the ground. He must have left it here, but | ||
CF | why? | ||
CF | | ||
CF | In between the two gates is a Welcome Booth with a kindly-looking gate | ||
CF | guard standing inside. | ||
CF | | ||
CF | Toby waits patiently here for the next time you'll need him. | ||
CF | | ||
CF | > | DavidW says, "drat. Blow seems to default to the whistle." | |
DavidW says (to ClubFloyd), "undo" | ||
CF ] Well Exits: N | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Well | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | Karona says, "Heh" | |
DavidW says, "I don't know if I can reset this puzzle or not." | ||
DavidW says (to ClubFloyd), "turn knob cc" | ||
CF ] Ballroom Exits: N | ||
CF | > | ||
CF | > TURN KNOB CC | ||
CF | | ||
CF | The knob spins and the whole room rotates counterclockwise, revealing | ||
CF | a new room! | ||
CF | | ||
CF | Ballroom | ||
CF | You are on a soundstage filled with plastic mannequins in dance | ||
CF | positions. A plastic chandelier hangs from above. The back of the | ||
CF | stage is painted with a grand staircase. | ||
CF | | ||
CF | A monitor describes the rooms adjacent to this one: Grand Staircase | ||
CF | (available by PUSHing the hydraulics lever), Well (available by | ||
CF | TURNing the knob CLOCKWISE) and Dueling Garden (available by pushing | ||
CF | the DUEL button). | ||
CF | | ||
CF | The lever, knob, and button are still next to you. You can leave to | ||
CF | the north. | ||
CF | | ||
CF | The Vicomtes and Countesses pour out of various openings onto the new | ||
CF | set. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Ballroom Exits: N | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | There is a grinding of gears, but nothing happens. | ||
CF | | ||
CF | > | DavidW asks, "Besides the Dueling Garden, are there just six other rooms to this puzzle?" | |
DavidW says (to ClubFloyd), "x cranes" | ||
CF ] Ballroom Exits: N | ||
CF | > | ||
CF | > X CRANES | ||
CF | | ||
CF | These let you manipulate the weapons and other laserfight equipment. | ||
CF | | ||
CF | > | Karona says, "I do not know. ;(" | |
DavidW says (to ClubFloyd), "push lever" | ||
CF ] Grand Staircase Exits: N | ||
CF | > | ||
CF | > PUSH LEVER | ||
CF | | ||
CF | The lever clanks back to neutral and the room shifts downward on a | ||
CF | massive piston, lowering a new room down from above. | ||
CF | | ||
CF | Grand Staircase | ||
CF | The soundstage is dominated by a monumental staircase covered in red | ||
CF | carpet. | ||
CF | | ||
CF | A monitor describes the rooms adjacent to this one: Ballroom | ||
CF | (available by PULLing the hydraulics lever), Black Salon (available by | ||
CF | TURNing the knob COUNTERCLOCKWISE) and Dueling Garden (available by | ||
CF | pushing the DUEL button). | ||
CF | | ||
CF | The lever, knob, and button are still next to you. You can leave to | ||
CF | the north. | ||
CF | | ||
CF | The Vicomtes and Countesses pour out of various openings onto the new | ||
CF | set. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn knob cc" | ||
CF ] Black Salon Exits: N | ||
CF | > | ||
CF | > TURN KNOB CC | ||
CF | | ||
CF | The knob spins and the whole room rotates counterclockwise, revealing | ||
CF | a new room! | ||
CF | | ||
CF | Black Salon | ||
CF | Black crepe streamers hang from the ceiling and walls, and black shag | ||
CF | carpeting covers the floor. Scarlet radiance slants through scarlet | ||
CF | cellophane. An ebony box painted as a grandfather clock is set at one | ||
CF | quarter to twelve. | ||
CF | | ||
CF | A monitor describes the rooms adjacent to this one: Cloak Room | ||
CF | (available by PUSHing the hydraulics lever), Banquet Hall (available | ||
CF | by PULLing the hydraulics lever), Grand Staircase (available by | ||
CF | TURNing the knob CLOCKWISE) and Dueling Garden (available by pushing | ||
CF | the DUEL button). | ||
CF | | ||
CF | The lever, knob, and button are still next to you. You can leave to | ||
CF | the north. | ||
CF | | ||
CF | The Vicomtes and Countesses pour out of various openings onto the new | ||
CF | set. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pull lever" | ||
CF ] Banquet Hall Exits: N | ||
CF | > | ||
CF | > PULL LEVER | ||
CF | | ||
CF | The lever clanks back to neutral and the room shifts upward on a | ||
CF | massive piston, raising a new room up from down below. | ||
CF | | ||
CF | Banquet Hall | ||
CF | This set is more dynamic than the others. A large table is suspended | ||
CF | at an angle in mid-air while a dozen stuffed cherubs pile on the other | ||
CF | end. Plastic food is hanging in the air on strings. | ||
CF | | ||
CF | The floor of this set looks weakened, with cracks stretching all the | ||
CF | way over by you at the controls. | ||
CF | | ||
CF | A pink ticket lies near you. | ||
CF | | ||
CF | A monitor describes the rooms adjacent to this one: Black Salon | ||
CF | (available by PUSHing the hydraulics lever) and Dueling Garden | ||
CF | (available by pushing the DUEL button). | ||
CF | | ||
CF | The lever, knob, and button are still next to you. You can leave to | ||
CF | the north. | ||
CF | | ||
CF | A pink ticket flutters out of the machinery and lands by you. | ||
CF | | ||
CF | The Vicomtes and Countesses pour out of various openings onto the new | ||
CF | set. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take ticket" | ||
CF ] Banquet Hall Exits: N | ||
CF | > | ||
CF | > TAKE TICKET | ||
CF | | ||
CF | You grab the pink ticket. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x cherubs" | ||
CF ] Banquet Hall Exits: N | ||
CF | > | ||
CF | > X CHERUBS | ||
CF | | ||
CF | They're so chubby! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put food on table" | ||
CF ] Banquet Hall Exits: N | ||
CF | > | ||
CF | > PUT FOOD ON TABLE | ||
CF | | ||
CF | You can't see anything by that name. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x food" | ||
CF ] Banquet Hall Exits: N | ||
CF | > | ||
CF | > X FOOD | ||
CF | | ||
CF | (the food token) | ||
CF | This token is good for one item from the Prowling Promenade food | ||
CF | carts. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look" | ||
CF ] Banquet Hall Exits: N | ||
CF | > | ||
CF | > LOOK | ||
CF | | ||
CF | Banquet Hall | ||
CF | This set is more dynamic than the others. A large table is suspended | ||
CF | at an angle in mid-air while a dozen stuffed cherubs pile on the other | ||
CF | end. Plastic food is hanging in the air on strings. | ||
CF | | ||
CF | The floor of this set looks weakened, with cracks stretching all the | ||
CF | way over by you at the controls. | ||
CF | | ||
CF | It takes you a while to figure it out, but it looks like there are two | ||
CF | teams: the vicomtes, wielding some red laserpistols and are wearing | ||
CF | some pig wings, and the countesses, wielding some inflatable kielbasas | ||
CF | and are wearing some white motley. | ||
CF | | ||
CF | A monitor describes the rooms adjacent to this one: Black Salon | ||
CF | (available by PUSHing the hydraulics lever) and Dueling Garden | ||
CF | (available by pushing the DUEL button). | ||
CF | | ||
CF | The lever, knob, and button are still next to you. You can leave to | ||
CF | the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x plastic food" | ||
CF ] Banquet Hall Exits: N | ||
CF | > | ||
CF | > X PLASTIC FOOD | ||
CF | | ||
CF | This looks like it would taste pretty good! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give plastic food to cherubs" | ||
CF ] Banquet Hall Exits: N | ||
CF | > | ||
CF | > GIVE PLASTIC FOOD TO CHERUBS | ||
CF | | ||
CF | You can't see anything by that name. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give plastic food to vicomtes" | ||
CF ] Banquet Hall Exits: N | ||
CF | > | ||
CF | > GIVE PLASTIC FOOD TO VICOMTES | ||
CF | | ||
CF | You can't touch the plastic food on strings. That is too far away! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pull lever" | ||
CF ] Banquet Hall Exits: N | ||
CF | > | ||
CF | > PULL LEVER | ||
CF | | ||
CF | There is a grinding of gears, but nothing happens. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn knob cc" | ||
CF ] Banquet Hall Exits: N | ||
CF | > | ||
CF | > TURN KNOB CC | ||
CF | | ||
CF | There is a grinding of gears, but nothing happens. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn knob cw" | ||
CF ] Banquet Hall Exits: N | ||
CF | > | ||
CF | > TURN KNOB CW | ||
CF | | ||
CF | There is a grinding of gears, but nothing happens. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x floor" | ||
CF ] Banquet Hall Exits: N | ||
CF | > | ||
CF | > X FLOOR | ||
CF | | ||
CF | The floor of this set is much flimsier than the others. You can see | ||
CF | cracks extending all the way to you by the controls. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x cracks" | ||
CF ] Banquet Hall Exits: N | ||
CF | > | ||
CF | > X CRACKS | ||
CF | | ||
CF | The floor of this set is much flimsier than the others. You can see | ||
CF | cracks extending all the way to you by the controls. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look in cracks" | ||
CF ] Banquet Hall Exits: N | ||
CF | > | ||
CF | > LOOK IN CRACKS | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | DavidW asks, "hmm. Maybe the ring box can be found in the cracks here after it's toppled?" | |
DavidW asks, "Or the moon?" | ||
Karona exclaims, "Good idea!" | ||
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf6" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Banquet Hall Exits: N | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push duel" | ||
CF ] Dueling Garden Exits: N | ||
CF | > | ||
CF | > PUSH DUEL | ||
CF | | ||
CF | A wall closes over the Ballroom. A different wall, to the front, opens | ||
CF | up, revealing the Dueling Garden. | ||
CF | | ||
CF | Dueling Garden | ||
CF | You are standing before a long stretch of astroturf bordered by faux | ||
CF | cypress trees. The backdrop is painted with a great, gurgling fountain | ||
CF | and a palace with lit windows. | ||
CF | | ||
CF | In the center of the Garden is a small table with balloons and a sign | ||
CF | saying "Welcome, Lily!" On the table is an open black box containing a | ||
CF | gorgeous ring. | ||
CF | | ||
CF | A monitor describes the rooms adjacent to this one: Banquet Hall | ||
CF | (available by pushing the DUEL button). | ||
CF | | ||
CF | The lever, knob, and button are still next to you. You can leave to | ||
CF | the north. | ||
CF | | ||
CF | It's time for the duel! The vicomtes pour out of one side and the | ||
CF | countesses come out of the other, ready to fight. Chaos spreads across | ||
CF | the stage. | ||
CF | | ||
CF | One of the countesses decides to do a barrel roll and smashes directly | ||
CF | into the table, sending balloons, sign, and box flying. The ring box | ||
CF | snaps closed and flies across the stage and out of sight. You hear a | ||
CF | series of "clunks" as it bounces lower and lower below the stage. | ||
CF | | ||
CF | Everyone stops what they're doing, momentarily embarassed. It's a tie. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x box" | ||
CF ] Dueling Garden Exits: N | ||
CF | > | ||
CF | > X BOX | ||
CF | | ||
CF | The ring that was here fell beneath the stage. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pull lever" | ||
CF ] Dueling Garden Exits: N | ||
CF | > | ||
CF | > PULL LEVER | ||
CF | | ||
CF | There is a grinding of gears, but nothing happens. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push button" | ||
CF ] Banquet Hall Exits: N | ||
CF | > | ||
CF | > PUSH BUTTON | ||
CF | | ||
CF | A wall closes over the garden, hiding it from view. A different wall, | ||
CF | to the side, opens, revealing a room called Banquet Hall. | ||
CF | | ||
CF | Banquet Hall | ||
CF | This set is more dynamic than the others. A large table is suspended | ||
CF | at an angle in mid-air while a dozen stuffed cherubs pile on the other | ||
CF | end. Plastic food is hanging in the air on strings. | ||
CF | | ||
CF | The floor of this set looks weakened, with cracks stretching all the | ||
CF | way over by you at the controls. | ||
CF | | ||
CF | A monitor describes the rooms adjacent to this one: Black Salon | ||
CF | (available by PUSHing the hydraulics lever) and Dueling Garden | ||
CF | (available by pushing the DUEL button). | ||
CF | | ||
CF | The lever, knob, and button are still next to you. You can leave to | ||
CF | the north. | ||
CF | | ||
CF | With their latest battle over, the vicomtes and countesses are running | ||
CF | around, trying to find an advantage to avoid another tie. They seem | ||
CF | subdued for the moment as they huddle to make plans. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x cracks" | ||
CF ] Banquet Hall Exits: N | ||
CF | > | ||
CF | > X CRACKS | ||
CF | | ||
CF | The floor of this set is much flimsier than the others. You can see | ||
CF | cracks extending all the way to you by the controls. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look in cracks" | ||
CF ] Banquet Hall Exits: N | ||
CF | > | ||
CF | > LOOK IN CRACKS | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "enter cracks" | ||
CF ] Banquet Hall Exits: N | ||
CF | > | ||
CF | > ENTER CRACKS | ||
CF | | ||
CF | You're not sure it is something you should enter. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "break floor" | ||
CF ] Banquet Hall Exits: N | ||
CF | > | ||
CF | > BREAK FLOOR | ||
CF | | ||
CF | Your karate instructor made you promise to try to find a peaceful | ||
CF | solution before attempting violence. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open cracks" | ||
CF ] Banquet Hall Exits: N | ||
CF | > | ||
CF | > OPEN CRACKS | ||
CF | | ||
CF | It isn't something you can open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "jump on floor" | ||
CF ] Banquet Hall Exits: N | ||
CF | > | ||
CF | > JUMP ON FLOOR | ||
CF | | ||
CF | Wait, what was that? I only got the part about wanting to jump. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "jump" | ||
CF ] Banquet Hall Exits: N | ||
CF | > | ||
CF | > JUMP | ||
CF | | ||
CF | You promised your basketball coach that you wouldn't jump while you're | ||
CF | off the court. Don't want to get injured. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hit floor" | ||
CF ] Banquet Hall Exits: N | ||
CF | > | ||
CF | > HIT FLOOR | ||
CF | | ||
CF | Your karate instructor made you promise to try to find a peaceful | ||
CF | solution before attempting violence. | ||
CF | | ||
CF | > | DavidW says, "hm. I think I'd like to try something else" | |
DavidW says (to ClubFloyd), "n" | ||
CF ] Mechanical Marvels Exits: N S E W | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | You exit the Laserfight arena. | ||
CF | | ||
CF | Mechanical Marvels | ||
CF | The air here is split with sounds of screams and clanks from the | ||
CF | nearby attractions. Some of the robed crowd scurries to the | ||
CF | west, while others trot east to the Spooky Sideshow. | ||
CF | | ||
CF | To the north is a towering facade that has the words | ||
CF | Serpent Slide at the top in bright red paint. | ||
CF | | ||
CF | To the south is a dark black box-shaped structure with the | ||
CF | words Midnight Laserfight inscribed on it in silver. | ||
CF | | ||
CF | Dad is standing around, relaxing and occasionally looking at his map. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Spooky Sideshow Exits: N S E W | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Spooky Sideshow | ||
CF | This part of the park is darker than the rest, lit only by glowing red | ||
CF | lanterns. Tall trees shade the street from the sun above. A shadowy | ||
CF | crowd seems to linger here, but for some reason they're hard to look | ||
CF | at for too long. You can go west to Mechanical Marvels or | ||
CF | east to the Bitter End. | ||
CF | | ||
CF | A sign to the north declares "This way to the Creaky House". | ||
CF | | ||
CF | The sign to the south is held by a scarecrow, and says "The | ||
CF | Left/Right Corn Maze". | ||
CF | | ||
CF | Your sister Alice is here, playing the park's AR game on her phone. | ||
CF | | ||
CF | > | Karona says, "Yeah, we've been at this for a while" | |
DavidW says (to ClubFloyd), "x alice" | ||
CF ] Spooky Sideshow Exits: N S E W | ||
CF | > | ||
CF | > X ALICE | ||
CF | | ||
CF | Your older sister Alice is excited about discovering park lore on her | ||
CF | phone. She's wearing the silver bracelet she got from Nana. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to alice" | ||
CF ] Spooky Sideshow Exits: N S E W | ||
CF | > | ||
CF | > TALK TO ALICE | ||
CF | | ||
CF | "Hey," says Alice, "this is cool, isn't it? You can ask me about any | ||
CF | location and I'll tell you what Groover game it was inspired by!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask alice about stomach" | ||
CF ] Spooky Sideshow Exits: N S E W | ||
CF | > | ||
CF | > ASK ALICE ABOUT STOMACH | ||
CF | | ||
CF | "Wow," says Alice, "apparently the Serpent Slide was inspired by | ||
CF | Groover's game "Down the Serpent and the Sun!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask alice about lupine lair" | ||
CF ] Spooky Sideshow Exits: N S E W | ||
CF | > | ||
CF | > ASK ALICE ABOUT LUPINE LAIR | ||
CF | | ||
CF | Alice says, "Okay, it looks like the menagerie was based on "The | ||
CF | Queen's Menagerie" by Groover." | ||
CF | | ||
CF | > | DavidW says, "I haven't played that one." | |
Karona says, "Neither have I." | ||
DavidW says (to ClubFloyd), "ask alice about dollhouse" | ||
CF ] Spooky Sideshow Exits: N S E W | ||
CF | > | ||
CF | > ASK ALICE ABOUT DOLLHOUSE | ||
CF | | ||
CF | "This app only deals with locations, but I'll try to see if I can look | ||
CF | up where that's at," she says. "Give me a second." She checks her | ||
CF | phone for a second. | ||
CF | | ||
CF | "The book of poems contains the first lines of What Fuwa Bunsaku | ||
CF | Found, and the tiny dollhouse is a reference to the game 'little'," | ||
CF | says Alice. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask alice about scarlet empress" | ||
CF ] Spooky Sideshow Exits: N S E W | ||
CF | > | ||
CF | > ASK ALICE ABOUT SCARLET EMPRESS | ||
CF | | ||
CF | "This app only deals with locations, but I'll try to see if I can look | ||
CF | up where that's at," she says. "Give me a second." She checks her | ||
CF | phone for a second. | ||
CF | | ||
CF | "There's not much in that location itself which is a reference to | ||
CF | Groover, unfortunately. But the rides off of it are!" says Alice. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask alice about toby" | ||
CF ] Spooky Sideshow Exits: N S E W | ||
CF | > | ||
CF | > ASK ALICE ABOUT TOBY | ||
CF | | ||
CF | "This app only deals with locations, but I'll try to see if I can look | ||
CF | up where that's at," she says. "Give me a second." She checks her | ||
CF | phone for a second. | ||
CF | | ||
CF | "There's not much in that location itself which is a reference to | ||
CF | Groover, unfortunately. But the rides off of it are!" says Alice. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bracelet" | ||
CF ] Spooky Sideshow Exits: N S E W | ||
CF | > | ||
CF | > X BRACELET | ||
CF | | ||
CF | Nana, your great grandmother, left this to Alice when she died. Alice | ||
CF | has worn it ever since. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask alice about bracelet" | ||
CF ] Spooky Sideshow Exits: N S E W | ||
CF | > | ||
CF | > ASK ALICE ABOUT BRACELET | ||
CF | | ||
CF | "This app only deals with locations, but I'll try to see if I can look | ||
CF | up where that's at," she says. "Give me a second." She checks her | ||
CF | phone for a second. | ||
CF | | ||
CF | "There's not much in that location itself which is a reference to | ||
CF | Groover, unfortunately. But the rides off of it are!" says Alice. | ||
CF | | ||
CF | > | DavidW says, "hmph" | |
DavidW says (to ClubFloyd), "x scarecrow" | ||
CF ] Spooky Sideshow Exits: N S E W | ||
CF | > | ||
CF | > X SCARECROW | ||
CF | | ||
CF | This scarecrow fills you with happiness. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask alice about maze" | ||
CF ] Spooky Sideshow Exits: N S E W | ||
CF | > | ||
CF | > ASK ALICE ABOUT MAZE | ||
CF | | ||
CF | Alice says, "The corn maze is a reference to the game Left/Right." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask alice about creaky house" | ||
CF ] Spooky Sideshow Exits: N S E W | ||
CF | > | ||
CF | > ASK ALICE ABOUT CREAKY HOUSE | ||
CF | | ||
CF | "All parts of the creaky house are references to the tiny game Creak, | ||
CF | Creak" says Alice. "Parts of it also reference the exceptional story | ||
CF | Cricket, Anyone?" | ||
CF | | ||
CF | > | DavidW says, "I don't know those" | |
DavidW says (to ClubFloyd), "x house" | ||
CF ] Spooky Sideshow Exits: N S E W | ||
CF | > | ||
CF | > X HOUSE | ||
CF | | ||
CF | You can't see anything by that name. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Creaky House Exits: N S | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Creaky House | ||
CF | A cold wind blows around this dilapitated, creaky house to the | ||
CF | north. It creaks and moans. | ||
CF | | ||
CF | The Spooky Sideshow, the crowd, and warmth are back to the | ||
CF | south. | ||
CF | | ||
CF | A creaky singer with bony, unusually long limbs sits cross-legged | ||
CF | here. | ||
CF | | ||
CF | > | Karona says, "I've not played them." | |
DavidW says (to ClubFloyd), "x singer" | ||
CF ] Creaky House Exits: N S | ||
CF | > | ||
CF | > X SINGER | ||
CF | | ||
CF | A strange man with yellow eyes whose whole body seems to creak as he | ||
CF | moves. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to singer" | ||
CF ] Creaky House Exits: N S | ||
CF | > | ||
CF | > TALK TO SINGER | ||
CF | | ||
CF | He smiles as you approach, and you smell sulfur. | ||
CF | | ||
CF | "Have you come to the creaky house, then? Welcome. You'll find that | ||
CF | here, in my little creaky house, your movements are more than mere | ||
CF | steps: they are words in a language written by the feet: a "creak" | ||
CF | here, a "rattle" there. | ||
CF | | ||
CF | "This is the language spoken by the cool wind. If your feet can make a | ||
CF | song like mine, the wind will reward you, and something good will | ||
CF | happen. Or bad, depending on who you ask. But enough of that. I'll | ||
CF | sing the song now," he adds. | ||
CF | | ||
CF | The creaky singer begins performing. He starts his song from the very | ||
CF | beginning. "Creak, creak, goes the beast," he sings, moving himself in | ||
CF | curious patterns. | ||
CF | | ||
CF | > | Karona exclaims, "Oy!" | |
DavidW says (to ClubFloyd), "z" | ||
CF ] Creaky House Exits: N S | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | Your majesty deigns to linger for a moment. | ||
CF | | ||
CF | The creaky singer continues performing. "Rattle, rattle, soon he'll | ||
CF | feast," he sings, moving himself in curious patterns. | ||
CF | | ||
CF | > | Roger says, "CLANG CLANG CLANG goes the trolley" | |
DavidW says (to ClubFloyd), "z" | ||
CF ] Creaky House Exits: N S | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | Your majesty deigns to linger for a moment. | ||
CF | | ||
CF | The creaky singer continues performing. "Shake, shake, time to sob," | ||
CF | he sings, moving himself in curious patterns. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Creaky House Exits: N S | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | Your majesty deigns to linger for a moment. | ||
CF | | ||
CF | The creaky singer continues performing. "Turn, turn goes the knob," he | ||
CF | sings, moving himself in curious patterns. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Creaky House Exits: N S | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | Your majesty deigns to linger for a moment. | ||
CF | | ||
CF | The creaky singer continues performing. "It's just the wind, mother | ||
CF | always says," he sings, moving himself in curious patterns. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Creaky House Exits: N S | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | Your majesty deigns to linger for a moment. | ||
CF | | ||
CF | The creaky singer continues performing. "Why fear the wind," he sings, | ||
CF | moving himself in curious patterns. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Creaky House Exits: N S | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | Your majesty deigns to linger for a moment. | ||
CF | | ||
CF | The creaky singer continues performing. He starts his song from the | ||
CF | very beginning. "Creak, creak, goes the beast," he sings, moving | ||
CF | himself in curious patterns. | ||
CF | | ||
CF | > | DavidW says, "okay, I don't need to hear that again." | |
DavidW says (to ClubFloyd), "n" | ||
CF ] Creaky Hallway Exits: N S E W | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | (first opening the creaky front door) | ||
CF | | ||
CF | Creaky Hallway | ||
CF | You stand in front of a creaky front door to the south. To the | ||
CF | west is a creaky dining room, and to the east is a | ||
CF | creaky parlor. A creaky game room is to the north. It's cold in | ||
CF | here. | ||
CF | | ||
CF | The wind blows the front door shut. | ||
CF | | ||
CF | You can hear something howling outside. It might be the wind. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Creaky Dining Room Exits: N E U | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Creaky Dining Room | ||
CF | It's so cold in here. A dim chandelier squeaks back and forth from the | ||
CF | drafts. You have no desire to remain. To the north is a creaky | ||
CF | kitchen. The creaky hallway is back to the east, and you can go | ||
CF | up to the creaky tower. | ||
CF | | ||
CF | You can hear the front door creak back and forth. Wasn't it | ||
CF | closed? | ||
CF | | ||
CF | At the sound of that creak, you feel the unseen thing behind | ||
CF | you grow stronger. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Creaky Tower Exits: N E D | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Creaky Tower | ||
CF | These tall and narrow walls seem constructed quite shakily. You can go | ||
CF | down to the creaky dining room, north to the Creaky | ||
CF | Loft, or east to the creaky passageway. | ||
CF | | ||
CF | Something has set the chandelier in the dining room below you | ||
CF | rattling. It makes the shadows dance. | ||
CF | | ||
CF | The sounds made by your feet are jangling, empty words. The power in | ||
CF | the house subsides. | ||
CF | | ||
CF | > | DavidW says, "Sounds like I made a mistake." | |
DavidW says (to ClubFloyd), "undo" | ||
CF ] Creaky Dining Room Exits: N E U | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Creaky Dining Room | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Creaky Kitchen Exits: S E U | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Creaky Kitchen | ||
CF | You can return to the creaky dining room to the south, go | ||
CF | up to the creaky loft, or move through the kitchen door to the | ||
CF | east. This is the darkest part of the house. | ||
CF | | ||
CF | A creaky refrigerator is the only appliance in the kitchen. | ||
CF | | ||
CF | Something has set the chandelier in the dining room behind you | ||
CF | rattling. It makes the shadows dance. | ||
CF | | ||
CF | The sounds made by your feet are jangling, empty words. The power in | ||
CF | the house subsides. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Creaky Dining Room Exits: N E U | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Creaky Dining Room | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Creaky Hallway Exits: N S E W | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Creaky Hallway | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Creaky Dining Room Exits: N E U | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Creaky Dining Room | ||
CF | It's so cold in here. A dim chandelier squeaks back and forth from the | ||
CF | drafts. You have no desire to remain. To the north is a creaky | ||
CF | kitchen. The creaky hallway is back to the east, and you can go | ||
CF | up to the creaky tower. | ||
CF | | ||
CF | You can hear the front door creak back and forth. Wasn't it | ||
CF | closed? | ||
CF | | ||
CF | At the sound of that creak, you feel the unseen thing behind | ||
CF | you grow stronger. | ||
CF | | ||
CF | > | Karona says, "I need to go soon." | |
DavidW says (to ClubFloyd), "push chandelier" | ||
CF ] Creaky Dining Room Exits: N E U | ||
CF | > | ||
CF | > PUSH CHANDELIER | ||
CF | | ||
CF | It is fixed in place. | ||
CF | | ||
CF | > | DavidW says, "yeah, we should stop here." | |
DavidW says, "Thanks for coming and playing." | ||
Karona exclaims, "Thank you for being here!" | ||
DavidW says (to ClubFloyd), "save" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
DavidW says (to ClubFloyd), "cfgrooverland01" | ||
CF ] Creaky Dining Room Exits: N E U | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | Karona exclaims, "Until next week!" | |
DavidW says, "bye Karona" | ||