ClubFloyd Transcript:
The idea behind ClubFloyd is that each
week at a pre-arranged time, a group of
people meet online to cooperatively play
a game of interactive fiction.
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ToyShop & Floyditorium
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#ClubFloyd Discussion
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Jacqueline asks, "So, people okay with Return to the Stars, then?" | ||
Knight_Otu says, "Sure, sounds good." | ||
MoyTravis says, "Mrmyep." | ||
Jacqueline says (to ClubFloyd), "load sleepmask returntothestars" | ||
CF ] Your Cell | ||
CF | | ||
CF | | ||
CF | | ||
CF | With his back against the proverbial wall, your commander ordered a | ||
CF | somewhat daring raid on a Shwabolian outpost to break out of the | ||
CF | strategic stalemate. Naturally, things didn't quite go as planned. | ||
CF | Several members of your platoon were killed, and you were separated, | ||
CF | captured, sedated, and taken to this prison... somewhere. | ||
CF | | ||
CF | Initially, you settled into a sort of routine: sleep, shower, eat, | ||
CF | reconsider your life choices, the occasional questioning impeded by | ||
CF | language barriers, and back to sleep again. But it has been three days | ||
CF | since your captors last fed you – or given you any attention, really. | ||
CF | If you are to leave this planet alive, you better find a way before | ||
CF | you starve... | ||
CF | | ||
CF | Return to the Stars | ||
CF | An Interactive Escape by Adrian Welcker | ||
CF | Release 1 / Serial number 210630 / Inform 7 build 6M62 (I6/v6.35 lib | ||
CF | 6/12N) | ||
CF | Content Warning: descriptions of gore and violence – type ABOUT | ||
CF | for more info. | ||
CF | | ||
CF | Your Cell | ||
CF | This is the room you have spent most of your time in, ever since being | ||
CF | taken captive. To be honest, you've kind of lost track of how long | ||
CF | that has been. A cot stands in one corner of the room. An air duct | ||
CF | covered by an old grate is mounted in the wall near the cot, exuding a | ||
CF | constant stream of cool, fresh air (and the occasional drop of | ||
CF | condensation, which falls to the ground with an annoyingly loud | ||
CF | plink). A sanitary station – a sort of hybrid | ||
CF | toilet-shower-sink – is built into a corner of the room. A metal door | ||
CF | lies to the north, keeping you securely in the cell. | ||
CF | | ||
CF | On the cot are some neatly folded bedsheets. | ||
CF | | ||
CF | A small camera hangs above the cot, keeping a watchful eye on you. | ||
CF | | ||
CF | > | DavidW says, "oh dear. Gore and violence was not what I was expecting at all." | |
Jacqueline asks, "So, how to open that grate, then?" | ||
DavidW says, "I guess." | ||
Jacqueline says (to ClubFloyd), "take all" | ||
CF ] Your Cell | ||
CF | > | ||
CF | > TAKE ALL | ||
CF | | ||
CF | bedsheets: Taken. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x me" | ||
CF ] Your Cell | ||
CF | > | ||
CF | > X ME | ||
CF | | ||
CF | You've seen better days. | ||
CF | | ||
CF | > | DavidW says, "We might need to tear the bedsheets and tie them for rope. Or to cover the camera." | |
Jacqueline says (to ClubFloyd), "i" | ||
CF ] Your Cell | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | some bedsheets | ||
CF | a set of fatigues (being worn) | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x fatigues" | ||
CF ] Your Cell | ||
CF | > | ||
CF | > X FATIGUES | ||
CF | | ||
CF | A set of standard-issue combat fatigues, consisting of a gray shirt, | ||
CF | pants and blouse in a grey-and-black digital urban camouflage pattern, | ||
CF | and a pair of black leather boots. | ||
CF | | ||
CF | > | ||
lkcampbell has arrived. | DavidW says, "hi lkcampbell" | |
Jacqueline says (to lkc), "We're not far in. Just @recap #clubhouse 150 (I think 150 is enough)" | ||
lkcampbell says, "hello :)" | ||
DavidW says, "We just started Return to the Stars." | ||
Knight_Otu says, "Hey there." | ||
lkcampbell says, "ok, thanks" | ||
DavidW says (to ClubFloyd), "x camera" | ||
CF ] Your Cell | ||
CF | > | ||
CF | > X CAMERA | ||
CF | | ||
CF | A small camera hangs in one corner of the room, a small red light | ||
CF | presumably indicating that it is active. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x cot" | ||
CF ] Your Cell | ||
CF | > | ||
CF | > X COT | ||
CF | | ||
CF | Flimsy frame, uncomfortable plastic surface – it's a cot alright. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x grate" | ||
CF ] Your Cell | ||
CF | > | ||
CF | > X GRATE | ||
CF | | ||
CF | A rather flimsy, rusty grate covering the air duct. It looks like you | ||
CF | could break it if you wanted to (although the presence of the camera | ||
CF | has so far kept you from attempting anything). | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x station" | ||
CF ] Your Cell | ||
CF | > | ||
CF | > X STATION | ||
CF | | ||
CF | A brushed aluminum clamshell contraption for personal hygiene, not | ||
CF | unlike showers you've used on some UNDC ships. | ||
CF | | ||
CF | > | Jacqueline says, "I am fine with a runthrough where they see us on camera and things end poorly." | |
DavidW says, "It's possible no one's alive on the other side of the camera." | ||
Knight_Otu says, "Sure, we can try one." | ||
Jacqueline says (to DW), "See, that's my thinking." | ||
DavidW says (to ClubFloyd), "break grate" | ||
CF ] Your Cell | ||
CF | > | ||
CF | > BREAK GRATE | ||
CF | | ||
CF | It's too far up to throw a good punch at the grate. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pull grate" | ||
CF ] Your Cell | ||
CF | > | ||
CF | > PULL GRATE | ||
CF | | ||
CF | With a groan of exertion, you pull the grate with enough force for the | ||
CF | old welds to give way. You set the grate down on the ground. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "enter vent" | ||
CF ] Your Cell | ||
CF | > | ||
CF | > ENTER VENT | ||
CF | | ||
CF | You get into the cell air duct. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look" | ||
CF ] Your Cell | ||
CF | > | ||
CF | > LOOK | ||
CF | | ||
CF | Your Cell (in the cell air duct) | ||
CF | You are lying in the cell air duct, peeking out into the room: | ||
CF | | ||
CF | This is the room you have spent most of your time in, ever since being | ||
CF | taken captive. To be honest, you've kind of lost track of how long | ||
CF | that has been. A cot stands in one corner of the room. An air duct is | ||
CF | mounted in the wall near the cot, exuding a constant stream of cool, | ||
CF | fresh air (and the occasional drop of condensation, which falls to the | ||
CF | ground with an annoyingly loud plink). A sanitary station – | ||
CF | a | ||
CF | sort of hybrid toilet-shower-sink – is built into a corner of the | ||
CF | room. A metal door lies to the north, keeping you securely in the | ||
CF | cell. | ||
CF | | ||
CF | A small camera hangs above the cot, keeping a watchful eye on you. | ||
CF | | ||
CF | You can also see the cell air duct's grate here. | ||
CF | | ||
CF | > | Jacqueline says, "Huh. Still in the same room." | |
DavidW says (to ClubFloyd), "put grate back" | ||
CF ] Your Cell | ||
CF | > | ||
CF | > PUT GRATE BACK | ||
CF | | ||
CF | I didn't understand that sentence. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take grate" | ||
CF ] Your Cell | ||
CF | > | ||
CF | > TAKE GRATE | ||
CF | | ||
CF | You see no reason to carry the cell air duct's grate around. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x duct" | ||
CF ] Your Cell | ||
CF | > | ||
CF | > X DUCT | ||
CF | | ||
CF | It exudes a stream of cool, fresh air. It is open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "enter duct" | ||
CF ] Your Cell | ||
CF | > | ||
CF | > ENTER DUCT | ||
CF | | ||
CF | But you're already in the cell air duct. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Your Cell | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | You would have to get out of the cell air duct first. | ||
CF | (To crawl through the duct, try typing CRAWL.) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "crawl" | ||
CF ] Prison Installations Room | ||
CF | > | ||
CF | > CRAWL | ||
CF | | ||
CF | (through the air duct) | ||
CF | You crawl through the ducts, air rushing past your face. | ||
CF | | ||
CF | Prison Installations Room (in the bottom of the air duct) | ||
CF | You are lying in the bottom of the air duct, peeking out into the | ||
CF | room: | ||
CF | | ||
CF | This is where most of the installations and appliances keeping the | ||
CF | cell complex running reside. A stiff breeze blows through this room, | ||
CF | from the large machine on one wall, to the air ducts on the opposite | ||
CF | wall. A ladder leads up. | ||
CF | | ||
CF | On one of the walls is a panel with a number of large switches on it. | ||
CF | | ||
CF | > | Jacqueline says, "I am now officially having the breakfast and it will be hard to type for a few, but I am watching." | |
DavidW says (to ClubFloyd), "x machine" | ||
CF ] Prison Installations Room | ||
CF | > | ||
CF | > X MACHINE | ||
CF | | ||
CF | A large machine takes up almost the entire south wall. It is forcing | ||
CF | air through the room. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x panel" | ||
CF ] Prison Installations Room | ||
CF | > | ||
CF | > X PANEL | ||
CF | | ||
CF | A number of large rotary switches are attached to this panel. One is | ||
CF | labeled "YVTUGF", the next "IRAGVYNGVBA", a third "ZNTYBPX", and one | ||
CF | is labeled "PBAGEBYF". | ||
CF | | ||
CF | > | Knight_Otu says, "Bon appetit." | |
Jacqueline says, "thx" | ||
Jacqueline says, "er, merci" | ||
DavidW says (to ClubFloyd), "| is labeled "PBAGEBYF"" | ||
CF ] Prison Installations Room | ||
CF | > | ||
CF | > | IS LABELED "PBAGEBYF" | ||
CF | | ||
CF | >IS LABELED PBAGEBYF | ||
CF | That's not a verb I recognize. | ||
CF | | ||
CF | > | DavidW says, "LIGHTS, VENTILATION, MAGLOCK, CONTROLS in rot13." | |
Knight_Otu says, "Could ...yeah." | ||
Jacqueline asks, "is it rot13?" | ||
Knight_Otu says, "It is." | ||
MoyTravis asks, "Why do people build their prisons with convenient person-sized air ducts?" | ||
Jacqueline says, "ha" | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Prison Installations Room | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | (first kicking a hole into the grate) | ||
CF | You get out of the bottom of the air duct. | ||
CF | | ||
CF | Prison Installations Room | ||
CF | This is where most of the installations and appliances keeping the | ||
CF | cell complex running reside. A stiff breeze blows through this room, | ||
CF | from the large machine on one wall, to the air ducts on the opposite | ||
CF | wall. A ladder leads up, the air duct to your cell is on the northern | ||
CF | wall. | ||
CF | | ||
CF | On one of the walls is a panel with a number of large switches on it. | ||
CF | | ||
CF | > | Knight_Otu says, "To enable cinematic prison breaks, apparently." | |
DavidW says (to ClubFloyd), "x ladder" | ||
CF ] Prison Installations Room | ||
CF | > | ||
CF | > X LADDER | ||
CF | | ||
CF | A simple ladder is mounted on the wall, leading up. | ||
CF | | ||
CF | > | DavidW says, "I say, don't push any switches yet, and go up the ladder." | |
Knight_Otu says, "Sure." | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Control Room | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Control Room | ||
CF | The walls are plastered with screens showing video feeds from | ||
CF | throughout the facility. This must be the place from which the | ||
CF | prisoners are monitored. | ||
CF | | ||
CF | A ladder leads down into the installations room, and a corridor leads | ||
CF | south. | ||
CF | | ||
CF | Your helmet is sitting on a table in the middle of the room, with a | ||
CF | number of wires attached to it. | ||
CF | | ||
CF | A control desk and some screens are installed on the wall. | ||
CF | | ||
CF | > | Knight_Otu says, "Huh." | |
Jacqueline asks, "Anybody else on any of the other screens?" | ||
DavidW says (to ClubFloyd), "x screens" | ||
CF ] Control Room | ||
CF | > | ||
CF | > X SCREENS | ||
CF | | ||
CF | The screens show video feeds from various locations in the building. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x helmet" | ||
CF ] Control Room | ||
CF | > | ||
CF | > X HELMET | ||
CF | | ||
CF | Taking a closer look at the helmet confirms that it is, in fact, | ||
CF | yours. Perhaps the rest of the suit is around here somewhere as well. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] Control Room | ||
CF | > | ||
CF | > TAKE IT | ||
CF | | ||
CF | You carefully disconnect the wires that connect the helmet to the | ||
CF | computer systems in the room. Hopefully, your captors haven't messed | ||
CF | anything up. | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x wires" | ||
CF ] Control Room | ||
CF | > | ||
CF | > X WIRES | ||
CF | | ||
CF | A slew of thin wires lies discarded on the ground. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x desk" | ||
CF ] Control Room | ||
CF | > | ||
CF | > X DESK | ||
CF | | ||
CF | The screens show video feeds from various locations in the building. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "wear helmet" | ||
CF ] Control Room | ||
CF | > | ||
CF | > WEAR HELMET | ||
CF | | ||
CF | Since the power and air supply are located in the torso pieces of the | ||
CF | suit, wearing the helmet alone isn't terribly useful. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x first screen" | ||
CF ] Control Room | ||
CF | > | ||
CF | > X FIRST SCREEN | ||
CF | | ||
CF | I only understood the first part of that – trying anyway. | ||
CF | | ||
CF | Retrying as: | ||
CF | >X FIRST | ||
CF | | ||
CF | Type UNDO if this isn't what you wanted to do, or CORRECT OFF to stop | ||
CF | automatically correcting commands. | ||
CF | | ||
CF | To stop these messages entirely, type NOVICE OFF. | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take wires" | ||
CF ] Control Room | ||
CF | > | ||
CF | > TAKE WIRES | ||
CF | | ||
CF | They're hardly portable. | ||
CF | | ||
CF | > | Knight_Otu says, "I guess we aren#t interested in the sreens much." | |
Jacqueline says, "guess not" | ||
DavidW asks, "South?" | ||
Jacqueline says (to ClubFloyd), "about" | ||
CF ] RETURN TO THE STARS | ||
CF ] | ||
CF ] N = Next Q = Quit Menu | ||
CF ] P = Previous ENTER = Select | ||
CF | > Content Warning | ||
CF | Unusual Verbs | ||
CF | Hints | ||
CF | Contacting the Author | ||
CF | Credits | Knight_Otu says, "Sure." | |
Jacqueline says (to ClubFloyd), "q" | ||
CF ] Control Room | ||
CF | Control Room | ||
CF | The walls are plastered with screens showing video feeds from | ||
CF | throughout the facility. This must be the place from which the | ||
CF | prisoners are monitored. | ||
CF | | ||
CF | A ladder leads down into the installations room, and a corridor leads | ||
CF | south. | ||
CF | | ||
CF | A control desk and some screens are installed on the wall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Corridor | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Corridor | ||
CF | The featureless white corridor runs east-to-west, bending around a | ||
CF | corner and out of sight to each end. | ||
CF | | ||
CF | The metal door leading to your cell is south. The control room lies | ||
CF | around the corner to the west. | ||
CF | | ||
CF | > | Jacqueline says, "Sorry, was hoping for a non-menu about..." | |
Jacqueline says, "I have no patience for menus right now, myself." | ||
Knight_Otu says, "Understandable." | ||
DavidW says (to ClubFloyd), "x door" | ||
CF ] Corridor | ||
CF | > | ||
CF | > X DOOR | ||
CF | | ||
CF | This is the door leading to your cell. It has a handle that allows it | ||
CF | to be opened from this side. | ||
CF | | ||
CF | > | DavidW asks, "hm. Is there a reason we might want this door opened?" | |
Knight_Otu says, "I can't see one, but that doesn't mean much." | ||
DavidW says, "Looks like the way out is east." | ||
Jacqueline says, "Maybe if we'd forgotten the bed sheets and wanted to come back to get them in an easier manner." | ||
Knight_Otu says, "Maybe." | ||
DavidW says, "yeah, maybe." | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Front Office | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Front Office | ||
CF | This room is the entrance to the facility. You have no doubt that | ||
CF | there would normally be at least one guard posted here, but at the | ||
CF | moment it is empty. | ||
CF | | ||
CF | You could go east, into a small storage area, or south, back into the | ||
CF | corridor. | ||
CF | | ||
CF | The way out of the building, to the north, leads through what appears | ||
CF | to be an airlock. | ||
CF | | ||
CF | > | DavidW says, "no desk or anything here." | |
DavidW says (to ClubFloyd), "x airlock" | ||
CF ] Front Office | ||
CF | > | ||
CF | > X AIRLOCK | ||
CF | | ||
CF | You see nothing special about the airlock. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Storage Space | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Storage Space | ||
CF | This small storage closet seems to be the place where inmates' | ||
CF | possessions are stored. Bare-metal shelves line the walls. | ||
CF | | ||
CF | The only way out is west. | ||
CF | | ||
CF | Pieces of armor plating lie on the shelves. | ||
CF | | ||
CF | On the shelves are five ration bars. | ||
CF | | ||
CF | > | Knight_Otu says, "The next step up from the paperless office, the desk-less office." | |
Jacqueline says, "ooh food for our starving pc" | ||
DavidW says (to ClubFloyd), "take all" | ||
CF ] Storage Space | ||
CF | > | ||
CF | > TAKE ALL | ||
CF | | ||
CF | ration bar: Taken. | ||
CF | ration bar: Taken. | ||
CF | ration bar: Taken. | ||
CF | ration bar: Taken. | ||
CF | ration bar: Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x plating" | ||
CF ] Storage Space | ||
CF | > | ||
CF | > X PLATING | ||
CF | | ||
CF | You are fairly sure that these are the pieces of your battle armor. | ||
CF | They seem to be intact, but an integral part – the helmet – is not | ||
CF | among them. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take plating" | ||
CF ] Storage Space 0928hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > TAKE PLATING | ||
CF | | ||
CF | (donning the now-complete suit) | ||
CF | You slip into the undersuit and latch the armored plates into place. | ||
CF | As you slide on your helmet, the internal systems start up, informing | ||
CF | you that everything is still in working order. | ||
CF | | ||
CF | > | Jacqueline says, "This has been awfully easy and straight-forward." | |
DavidW says, "So far, yes." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Front Office 0928hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Front Office | ||
CF | This room is the entrance to the facility. You have no doubt that | ||
CF | there would normally be at least one guard posted here, but at the | ||
CF | moment it is empty. | ||
CF | | ||
CF | You could go east, into a small storage area, or south, back into the | ||
CF | corridor. | ||
CF | | ||
CF | The way out of the building, to the north, leads through what appears | ||
CF | to be an airlock. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Front Office 0928hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | (first opening the airlock) | ||
CF | It seems to be locked. | ||
CF | | ||
CF | > | Knight_Otu says, "I suspect this will change soon enough." | |
Jacqueline says, "Yeah, I'm suspicious." | ||
DavidW says, "ah, the maglock switch should open it, I assume." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Front Office 0928hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Corridor 0928hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Corridor | ||
CF | The featureless white corridor runs east-to-west, bending around a | ||
CF | corner and out of sight to each end. | ||
CF | | ||
CF | The metal door leading to your cell is south. The control room lies | ||
CF | around the corner to the west, and the entry area lies around the | ||
CF | corner to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Control Room 0929hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Control Room | ||
CF | The walls are plastered with screens showing video feeds from | ||
CF | throughout the facility. This must be the place from which the | ||
CF | prisoners are monitored. | ||
CF | | ||
CF | A ladder leads down into the installations room, and a corridor leads | ||
CF | south. | ||
CF | | ||
CF | A control desk and some screens are installed on the wall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Prison Installations Room 0929hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Prison Installations Room | ||
CF | This is where most of the installations and appliances keeping the | ||
CF | cell complex running reside. A stiff breeze blows through this room, | ||
CF | from the large machine on one wall, to the air ducts on the opposite | ||
CF | wall. A ladder leads up, the air duct to your cell is on the northern | ||
CF | wall. | ||
CF | | ||
CF | On one of the walls is a panel with a number of large switches on it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn off maglock" | ||
CF ] Prison Installations Room 0929hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > TURN OFF MAGLOCK | ||
CF | | ||
CF | You switch the MAGLOCK switch off. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Control Room 0929hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Control Room | ||
CF | The walls are plastered with screens showing video feeds from | ||
CF | throughout the facility. This must be the place from which the | ||
CF | prisoners are monitored. | ||
CF | | ||
CF | A ladder leads down into the installations room, and a corridor leads | ||
CF | south. | ||
CF | | ||
CF | A control desk and some screens are installed on the wall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Corridor 0929hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Corridor | ||
CF | The featureless white corridor runs east-to-west, bending around a | ||
CF | corner and out of sight to each end. | ||
CF | | ||
CF | The metal door leading to your cell is south. The control room lies | ||
CF | around the corner to the west, and the entry area lies around the | ||
CF | corner to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Front Office 0929hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Front Office | ||
CF | This room is the entrance to the facility. You have no doubt that | ||
CF | there would normally be at least one guard posted here, but at the | ||
CF | moment it is empty. | ||
CF | | ||
CF | You could go east, into a small storage area, or south, back into the | ||
CF | corridor. | ||
CF | | ||
CF | The way out of the building, to the north, leads through what appears | ||
CF | to be an airlock. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Prison Antecourt 0929hrs | ||
CF ] High levels of CO2 Air: 99 min | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | (first opening the airlock) | ||
CF | | ||
CF | Prison Antecourt | ||
CF | A small courtyard lies outside the prison, which appears to be built | ||
CF | on a small island. | ||
CF | | ||
CF | The way back into the prison is south, through the airlock. You are | ||
CF | otherwise surrounded by water, but there are some docks allowing easy | ||
CF | access to the east. | ||
CF | | ||
CF | The airlock leading into the cell complex lies to the south. | ||
CF | | ||
CF | > | Jacqueline says, "We're now on a timer." | |
Knight_Otu says, "So we are." | ||
lkcampbell says, "so there is new info in the status bar" | ||
lkcampbell says, "must be from the suit" | ||
Jacqueline says, "yup" | ||
DavidW asks, "East?" | ||
Jacqueline says, "I wonder if there was anyone else in that station at all. I doubt it, I guess." | ||
lkcampbell says, "yeah a clock and an air timer" | ||
Knight_Otu says, "And air info." | ||
Jacqueline says, "East, sure." | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Prison Docks 0930hrs | ||
CF ] High levels of CO2 Air: 99 min | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Prison Docks | ||
CF | The prison is built on a tiny island in the ocean – presumably to | ||
CF | make | ||
CF | escaping more difficult. A small dock extends into the water, away | ||
CF | from the rocky shoreline. | ||
CF | The shore, populated with buildings, lies a few hundred meters to the | ||
CF | north. The prison antecourt is to your west. | ||
CF | | ||
CF | > | Jacqueline asks, "Is this going to be yet another game where we give space-suits-that-work-as-diving-bear the side eye?" | |
DavidW says, "I don't know." | ||
lkcampbell asks, "odd that the air isn't going down, maybe only with certain air quality?" | ||
Jacqueline asks, "Or maybe the game is not doing the one-turn-per-minute thing?" | ||
DavidW says, "There might be a boat further east? Or there might be something we need north." | ||
Knight_Otu says, "Maybe a turn isn't a... right." | ||
DavidW asks, "East or north?" | ||
lkcampbell says, "well, the clock appear to move one minute per turn" | ||
Jacqueline says, "Oh, fair." | ||
Knight_Otu says, "Right, the clock." | ||
Jacqueline says, "So, sure, if there *is* a further east, otherwise I vote for trying to swim." | ||
lkcampbell says, "oh maybe not quite...hmmm...I suspect figuring out the air time will be important" | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Prison Docks 0930hrs | ||
CF ] High levels of CO2 Air: 99 min | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | Knight_Otu says, "I suspect there may be something to the north we need." | |
DavidW says (to ClubFloyd), "n" | ||
CF ] Prison Docks 0930hrs | ||
CF ] High levels of CO2 Air: 99 min | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | Knight_Otu says, "Or not." | |
MoyTravis says, "Maybe the clock is real-time. That'd be pretty funny." | ||
Jacqueline says, "North would have been a swim, though." | ||
DavidW says (to ClubFloyd), "x buildings" | ||
CF ] Prison Docks 0930hrs | ||
CF ] High levels of CO2 Air: 99 min | ||
CF | | ||
CF | > X BUILDINGS | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | MoyTravis says, "...though it's been more than a minute. So I can't be. Pity, that." | |
lkcampbell says, "clock is definitely not one minute per turn" | ||
DavidW asks, "I'm not sure what's wrong here. South? Dive? West then north?" | ||
Knight_Otu says, "Examine might not take time." | ||
DavidW says, "Clock might not happen if the command isn't valid." | ||
Knight_Otu says, "Or that." | ||
MoyTravis asks, "x the shoreline, dock?" | ||
DavidW says (to ClubFloyd), "x dock" | ||
CF ] Prison Docks 0931hrs | ||
CF ] High levels of CO2 Air: 98 min | ||
CF | | ||
CF | > X DOCK | ||
CF | | ||
CF | A floating plastic contraption with a metal frame. It wobbles as you | ||
CF | try to stand on it. | ||
CF | | ||
CF | > | MoyTravis says, "Oh that's time." | |
lkcampbell says, "air just went down, too" | ||
DavidW says (to ClubFloyd), "x frame" | ||
CF ] Prison Docks 0931hrs | ||
CF ] High levels of CO2 Air: 98 min | ||
CF | | ||
CF | > X FRAME | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x shoreline" | ||
CF ] Prison Docks 0932hrs | ||
CF ] High levels of CO2 Air: 97 min | ||
CF | | ||
CF | > X SHORELINE | ||
CF | | ||
CF | The coastal cliff falls off into the water | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Prison Docks 0931hrs | ||
CF ] High levels of CO2 Air: 98 min | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Prison Docks | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "dive" | ||
CF ] At The Bottom Of The Ocean 0931hrs | ||
CF ] Submerged Air: 98 min | ||
CF | | ||
CF | > DIVE | ||
CF | | ||
CF | (in the water) | ||
CF | While your armor is designed primarily for planetary and shipboard | ||
CF | operations, it can also double as a space suit and diving equipment in | ||
CF | a pinch (or so the manufacturer promises). While you had more chances | ||
CF | than you'd care for to verify that it does make for a passable | ||
CF | spacesuit, it may finally be time to put the "diving" part of that | ||
CF | claim to the test. | ||
CF | You jump into the water, spreading your arms and legs to slow your | ||
CF | descent... | ||
CF | About ten seconds later, you come to an abrupt halt as you land | ||
CF | faceplate-first in the silt at the bottom of the sea. | ||
CF | You scramble to your feet, wiping the muck off your faceplate. You can | ||
CF | still breathe, and none of the electronics in your suit seem to have | ||
CF | been fried – so far, so good. | ||
CF | | ||
CF | Darkness | ||
CF | It is pitch dark, and you can't see a thing. | ||
CF | | ||
CF | > | Knight_Otu says, "Hope there's no grues on this planet." | |
DavidW asks, "gruefish?" | ||
Knight_Otu asks, "Shargrues?" | ||
MoyTravis says, "This prison seriously has the worst security ever, so far." | ||
lkcampbell says, "Gruefish are fresh water" | ||
Knight_Otu says, "Yeah." | ||
MoyTravis says, "Does our suit have lights on it, it's a fancy space/diving suit surely it has lights." | ||
Knight_Otu says, "Part of me wonders whether this is a test, either as a simulation or otherwise." | ||
DavidW says (to ClubFloyd), "turn on light" | ||
CF ] At The Bottom Of The Ocean 0932hrs | ||
CF ] Submerged Air: 97 min | ||
CF | | ||
CF | > TURN ON LIGHT | ||
CF | | ||
CF | You switch the helmet lamp on. | ||
CF | | ||
CF | At The Bottom Of The Ocean | ||
CF | You are standing knee-deep in the silt at the bottom of the ocean. The | ||
CF | rocky cliffs of the prison island lie to the south, the military | ||
CF | complex is due north. | ||
CF | | ||
CF | > | Jacqueline asks, "Also, the air went from 97 to 98 back to 97?" | |
Knight_Otu says, "I mean, the warnings indicate no, but..." | ||
DavidW says, "I undid the x shoreline turn." | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] At The Bottom Of The Ocean 0937hrs | ||
CF ] Submerged Air: 92 min | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | You slowly trudge northward. | ||
CF | | ||
CF | At The Bottom Of The Ocean | ||
CF | You are standing knee-deep in the silt at the bottom of the ocean. The | ||
CF | military complex is due north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] At The Bottom Of The Ocean 0942hrs | ||
CF ] Submerged Air: 87 min | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | You slowly trudge northward. | ||
CF | | ||
CF | At The Bottom Of The Ocean | ||
CF | You are standing knee-deep in the silt at the bottom of the ocean. The | ||
CF | military complex is due north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] At The Bottom Of The Ocean 0947hrs | ||
CF ] Submerged Air: 82 min | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | You slowly trudge northward. | ||
CF | | ||
CF | At The Bottom Of The Ocean | ||
CF | You are standing knee-deep in the silt at the bottom of the ocean. The | ||
CF | ground is sloping upwards to the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Shore Docks 0952hrs | ||
CF ] High levels of CO2 Air: 77 min | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | You slowly make your way up the muddy incline – half walking, half | ||
CF | crawling – until you finally reach dry land again. | ||
CF | | ||
CF | Shore Docks | ||
CF | The shoreline here seems more like an extension of the ocean floor you | ||
CF | just walked: a gradual incline, rather than a sharp drop. A dock | ||
CF | extends into the water to allow loading and unloading boats without | ||
CF | needing to drive them up against the shore. (Although no boats are to | ||
CF | be seen.) | ||
CF | You vaguely recall coming through here, weeks ago, sedated, a | ||
CF | breathing apparatus in your face... | ||
CF | | ||
CF | The prison buildings lie to the south, down the muddy incline and | ||
CF | across the water, and the military complex continues to the north. | ||
CF | | ||
CF | > | lkcampbell says, "yikes, air going down fast" | |
DavidW says (to ClubFloyd), "n" | ||
CF ] Military Complex Plaza 0952hrs | ||
CF ] High levels of CO2 Air: 77 min | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Military Complex Plaza | ||
CF | This base must be the heart of the operations – in this area, at | ||
CF | least. | ||
CF | | ||
CF | There are several places you could go from here. The shoreline and the | ||
CF | docks lie to the south. What looks like a hangar lies to the east, | ||
CF | blocked off by a force field. A smaller building, labeled "Barracks", | ||
CF | lies to the west, and a larger building with a sign reading "Command | ||
CF | Center", blocked off by a door, lies to the north. | ||
CF | | ||
CF | The wind picks up some leaves and blows them through the force field | ||
CF | to the east. | ||
CF | | ||
CF | > | lkcampbell says, "rather, trudging takes five minutes :)" | |
DavidW asks, "Looks like barracks is easiest to enter?" | ||
Jacqueline says (to DW), "Belately, got it. I'd missed that." | ||
Knight_Otu says, "Yeah, barracks." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Mess Hall 0952hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Mess Hall | ||
CF | This is the entry area to what must be the barracks of this place. The | ||
CF | area near the entrance is set up like a mess hall, with tables and | ||
CF | counters, while the back of the room is set up more casually, with | ||
CF | pillows on the floor and even a couch. You've never seen a | ||
CF | couch in a military facility in your life. | ||
CF | | ||
CF | You could go east, back outside, or west, further into the building. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x couch" | ||
CF ] Mess Hall 0953hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > X COUCH | ||
CF | | ||
CF | It's not a particularly nice couch – it looks rather old and | ||
CF | worn – but still: it's a freakin' couch! How the hell did | ||
CF | they get a couch out here?! | ||
CF | | ||
CF | > | DavidW asks, "search the couch for spare keys and change?" | |
Knight_Otu says, "Space IKEA)" | ||
Knight_Otu says, "Heh, maybe." | ||
MoyTravis asks, "...what. They...they brought it with them when they built the place?" | ||
MoyTravis asks, "Am I missing something with regards to the impossibility of couches?" | ||
DavidW says, "I guess couches aren't particularly outer space-y." | ||
Knight_Otu says, "I guess it's less impossible and more "Why do the rank and file get couches."" | ||
DavidW says (to ClubFloyd), "search couch" | ||
CF ] Mess Hall 0954hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > SEARCH COUCH | ||
CF | | ||
CF | The couch is empty. | ||
CF | | ||
CF | > | lkcampbell says, "Unless it's a space couch" | |
MoyTravis asks, "No change, boo. Search the pillows?" | ||
DavidW says (to ClubFloyd), "x pillows" | ||
CF ] Mess Hall 0955hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > X PILLOWS | ||
CF | | ||
CF | They are plain white pillows that could very well be the same that | ||
CF | people used for sleeping. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search pillows" | ||
CF ] Mess Hall 0955hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > SEARCH PILLOWS | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "move pillows" | ||
CF ] Mess Hall 0955hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > MOVE PILLOWS | ||
CF | | ||
CF | They are fixed in place. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look under pillows" | ||
CF ] Mess Hall 0956hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > LOOK UNDER PILLOWS | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sit on couch" | ||
CF ] Mess Hall 0957hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > SIT ON COUCH | ||
CF | | ||
CF | The couch looks comfy and inviting, and despite the entire situation | ||
CF | you can't resist the urge to sit down for a bit. You transfer a | ||
CF | considerable amount of mud to the couch in the proces, but if the | ||
CF | Shwabolians ever notice, a dirty couch will be the least of your | ||
CF | issues. | ||
CF | | ||
CF | > | Knight_Otu says, "Those are some poor pillows if they're nailed where they are." | |
Jacqueline says (to KO), "heh" | ||
lkcampbell says, "This is why the Shwabolians can't have nice things" | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Mess Hall 0956hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Mess Hall | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | MoyTravis says, "It turns out at the end that these Shawbolians had no natural defenses to human diseases, and that's why nobody is around to catch randos tramping into their barracks and dirtying all their couches." | |
DavidW asks, "continue west past the Couch of Doom?" | ||
DavidW says (to ClubFloyd), "x tables" | ||
CF ] Mess Hall 0957hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > X TABLES | ||
CF | | ||
CF | You see nothing interesting about the tables. They are boring, even by | ||
CF | the low standards of tables. | ||
CF | | ||
CF | > | Knight_Otu says, "I rather suspect that the Shwabolians are humans themselves." | |
DavidW says (to ClubFloyd), "undo" | ||
CF ] Mess Hall 0956hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Mess Hall | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Barracks 0957hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Barracks | ||
CF | You are standing in the sleeping area of the barracks. Like the entire | ||
CF | facility so far, the room is designed in a very utilitarian manner, | ||
CF | with no decoration or personal touches. | ||
CF | | ||
CF | You can go east, back to the mess hall, or south, further into the | ||
CF | building. | ||
CF | | ||
CF | Four stacked bunk beds are lined up on the walls. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x beds" | ||
CF ] Barracks 0958hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > X BEDS | ||
CF | | ||
CF | The non-folding, stacked version of the cot you spent the past weeks | ||
CF | on, perhaps. From the looks of them, these bunks are only marginally | ||
CF | more comfortable than what you had to sleep on. | ||
CF | | ||
CF | > | lkcampbell asks, "and we are the alien?" | |
Knight_Otu says, "Probably a human-human conflict." | ||
DavidW says (to ClubFloyd), "look under beds" | ||
CF ] Barracks 0959hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > LOOK UNDER BEDS | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Barracks 0958hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Barracks | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Communal Washroom 0958hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Communal Washroom | ||
CF | This would be the place where the garrison force (if one can call it | ||
CF | that, given the size of the facility) takes care of personal hygiene. | ||
CF | It is a sterile-looking room, white tiles covering the floor and the | ||
CF | walls all the way up to the ceiling. Four sinks and mirrors are | ||
CF | installed on one wall, four toilets on another, the remaining two have | ||
CF | two showers each. It doesn't seem like the Shwabolians care a whole | ||
CF | lot about privacy, seeing as there are no dividers of any kind in the | ||
CF | room. | ||
CF | The only way out is north, back to the barracks. | ||
CF | | ||
CF | > | lkcampbell says, "it has been known to happen" | |
Knight_Otu says, "Sadly so." | ||
DavidW says (to ClubFloyd), "x mirror" | ||
CF ] Communal Washroom 0959hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > X MIRROR | ||
CF | | ||
CF | You regard yourself in one of the mirrors: Covered in a generous | ||
CF | amount of ocean mud – you haven't looked this bad since bootcamp, | ||
CF | probably. You're not sure whether you look particularly fierce or | ||
CF | particularly ridiculous. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x toilet" | ||
CF ] Communal Washroom 1000hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > X TOILET | ||
CF | | ||
CF | They look like the kind you'd find in the worst of public restrooms | ||
CF | back on earth: steel body, no lid, no real seat. Comfort clearly | ||
CF | wasn't high on the priority list here. | ||
CF | | ||
CF | > | Knight_Otu says, "(Also am I reading this right, the barracks has room for four people?)" | |
DavidW says (to ClubFloyd), "x shower" | ||
CF ] Communal Washroom 1001hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > X SHOWER | ||
CF | | ||
CF | Much like the rest of the room, the showers aren't much to look at: | ||
CF | non-adjustable shower heads emerging from the ceiling, simple | ||
CF | mechanical controls mounted on the walls, and all the water ultimately | ||
CF | goes down the grated drains built into the tiled floor. | ||
CF | | ||
CF | > | DavidW says, "yes, just four." | |
DavidW says (to ClubFloyd), "x sink" | ||
CF ] Communal Washroom 1002hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > X SINK | ||
CF | | ||
CF | Just like the toilets, the sinks are made of plain steel. | ||
CF | | ||
CF | > | Knight_Otu says, "That's a small troop size." | |
DavidW says, "This room seems unhelpful." | ||
Knight_Otu nods. | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Barracks 1002hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Barracks | ||
CF | You are standing in the sleeping area of the barracks. Like the entire | ||
CF | facility so far, the room is designed in a very utilitarian manner, | ||
CF | with no decoration or personal touches. | ||
CF | | ||
CF | You can go east, back to the mess hall, or south, into the washroom. | ||
CF | | ||
CF | Four stacked bunk beds are lined up on the walls. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Mess Hall 1002hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Mess Hall | ||
CF | This is the entry area to what must be the barracks of this place. The | ||
CF | area near the entrance is set up like a mess hall, with tables and | ||
CF | counters, while the back of the room is set up more casually, with | ||
CF | pillows on the floor and even a couch. You've never seen a | ||
CF | couch in a military facility in your life. | ||
CF | | ||
CF | You could go east, back outside, or west, further into the building. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push couch" | ||
CF ] Mess Hall 1002hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > PUSH COUCH | ||
CF | | ||
CF | It is fixed in place. | ||
CF | | ||
CF | > | DavidW says, "no trap door underneath, then." | |
DavidW says, "I wonder where everyone is." | ||
DavidW says, "We've seen no bodies." | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Military Complex Plaza 1002hrs | ||
CF ] High levels of CO2 Air: 99 min | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Military Complex Plaza | ||
CF | This base must be the heart of the operations – in this area, at | ||
CF | least. | ||
CF | | ||
CF | There are several places you could go from here. The shoreline and the | ||
CF | docks lie to the south. What looks like a hangar lies to the east, | ||
CF | blocked off by a force field. A smaller building, labeled "Barracks", | ||
CF | lies to the west, and a larger building with a sign reading "Command | ||
CF | Center", blocked off by a door, lies to the north. | ||
CF | | ||
CF | The force field to the east gives off a faint blue glow. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Military Complex Plaza 1002hrs | ||
CF ] High levels of CO2 Air: 99 min | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | (first opening the command center door) | ||
CF | It seems to be locked. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "kick door" | ||
CF ] Military Complex Plaza 1002hrs | ||
CF ] High levels of CO2 Air: 99 min | ||
CF | | ||
CF | > KICK DOOR | ||
CF | | ||
CF | Violence isn't the answer to this one. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Military Complex Plaza 1002hrs | ||
CF ] High levels of CO2 Air: 99 min | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Your dirty hand passes through the force field, but not more. | ||
CF | | ||
CF | > | lkcampbell says, "the air reset at least" | |
Jacqueline says, "I wonder if we were supposed to wash our mud off." | ||
Jacqueline says, "Probably not, but." | ||
lkcampbell says, "well there was a shower" | ||
Knight_Otu says, "Maybe whatever high command there is decided to shut down the facility and forgot that there was a prisoner." | ||
Jacqueline says, "Because a horrible thing is coming." | ||
Jacqueline says, "In six turns we'll get *** TURNS OUT THERE WAS AN INCOMING ASTEROID ***" | ||
Knight_Otu says, "I guess that's also possible." | ||
DavidW says, "I'm not sure how a shower would help, but I don't know how to get past this door or this force field." | ||
lkcampbell says, "I'm just wondering what the purpose of the barracks was" | ||
DavidW asks, "Shall we try the shower, then?" | ||
lkcampbell says, "couldn't hurt" | ||
Knight_Otu says, "Let#s try." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Mess Hall 1002hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Mess Hall | ||
CF | This is the entry area to what must be the barracks of this place. The | ||
CF | area near the entrance is set up like a mess hall, with tables and | ||
CF | counters, while the back of the room is set up more casually, with | ||
CF | pillows on the floor and even a couch. You've never seen a | ||
CF | couch in a military facility in your life. | ||
CF | | ||
CF | You could go east, back outside, or west, further into the building. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Barracks 1002hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Barracks | ||
CF | You are standing in the sleeping area of the barracks. Like the entire | ||
CF | facility so far, the room is designed in a very utilitarian manner, | ||
CF | with no decoration or personal touches. | ||
CF | | ||
CF | You can go east, back to the mess hall, or south, into the washroom. | ||
CF | | ||
CF | Four stacked bunk beds are lined up on the walls. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Communal Washroom 1002hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Communal Washroom | ||
CF | This would be the place where the garrison force (if one can call it | ||
CF | that, given the size of the facility) takes care of personal hygiene. | ||
CF | It is a sterile-looking room, white tiles covering the floor and the | ||
CF | walls all the way up to the ceiling. Four sinks and mirrors are | ||
CF | installed on one wall, four toilets on another, the remaining two have | ||
CF | two showers each. It doesn't seem like the Shwabolians care a whole | ||
CF | lot about privacy, seeing as there are no dividers of any kind in the | ||
CF | room. | ||
CF | The only way out is north, back to the barracks. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take shower" | ||
CF ] Communal Washroom 1010hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > TAKE SHOWER | ||
CF | | ||
CF | You turn on one of the showers and let the water run over you. The mud | ||
CF | slides off your gear and collects on the floor before finding its way | ||
CF | down the drain. | ||
CF | | ||
CF | > | lkcampbell says, "the game seems very focused on the muddiness" | |
DavidW says, "okay. That was implemented. I'm surprised." | ||
lkcampbell says, "don't know why though" | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Barracks 1010hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Barracks | ||
CF | You are standing in the sleeping area of the barracks. Like the entire | ||
CF | facility so far, the room is designed in a very utilitarian manner, | ||
CF | with no decoration or personal touches. | ||
CF | | ||
CF | You can go east, back to the mess hall, or south, into the washroom. | ||
CF | | ||
CF | Four stacked bunk beds are lined up on the walls. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Mess Hall 1010hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Mess Hall | ||
CF | This is the entry area to what must be the barracks of this place. The | ||
CF | area near the entrance is set up like a mess hall, with tables and | ||
CF | counters, while the back of the room is set up more casually, with | ||
CF | pillows on the floor and even a couch. You've never seen a | ||
CF | couch in a military facility in your life. | ||
CF | | ||
CF | You could go east, back outside, or west, further into the building. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Military Complex Plaza 1010hrs | ||
CF ] High levels of CO2 Air: 99 min | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Military Complex Plaza | ||
CF | This base must be the heart of the operations – in this area, at | ||
CF | least. | ||
CF | | ||
CF | There are several places you could go from here. The shoreline and the | ||
CF | docks lie to the south. What looks like a hangar lies to the east, | ||
CF | blocked off by a force field. A smaller building, labeled "Barracks", | ||
CF | lies to the west, and a larger building with a sign reading "Command | ||
CF | Center", blocked off by a door, lies to the north. | ||
CF | | ||
CF | A small bird flies through the force field and off to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Military Complex Plaza 1010hrs | ||
CF ] High levels of CO2 Air: 99 min | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | The force field does not let you pass. | ||
CF | | ||
CF | > | Jacqueline says, "Cleanliness is next to godliness, and we are alone here, a god among the missing Stramboulians." | |
Knight_Otu says, "Odd that forcefield." | ||
lkcampbell says, "That's as good a guess as I have so far" | ||
DavidW says (to ClubFloyd), "I wonder if the field keeps suits out but would us in without the suit." | ||
CF ] Military Complex Plaza 1010hrs | ||
CF ] High levels of CO2 Air: 99 min | ||
CF | | ||
CF | > I WONDER IF THE FIELD KEEPS SUITS OUT BUT WOULD US IN WITHOUT THE | ||
CF | SUIT. | ||
CF | | ||
CF | You typed a rather long command and I didn't understand it. It's | ||
CF | better to stick to simpler things like TAKE TRANSLATOR. | ||
CF | | ||
CF | > | DavidW says, "ack" | |
Knight_Otu says, "Yeah, that's what I am suspecting." | ||
MoyTravis says, "Hahaha." | ||
Knight_Otu says, "It let leaves and a bird pass that I could see, so..." | ||
lkcampbell says, "yup" | ||
Jacqueline asks, "What if instead of showering, we were supposed to completely cover ourselves in mud?" | ||
DavidW says, "If there's wind and birds, I think disrobing in the mess hall might be best. Don't want a squirrel to grab our stuff." | ||
DavidW says (to Jacqueline), "I dunno." | ||
DavidW says, "I didn't see a mud puddle to play in." | ||
DavidW says, "My plan is to disrobe in the mess hall, then dash through the field. Dunno if we have to ditch the bars and bedsheets too." | ||
Jacqueline says, "Looking forward to this." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Mess Hall 1010hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Mess Hall | ||
CF | This is the entry area to what must be the barracks of this place. The | ||
CF | area near the entrance is set up like a mess hall, with tables and | ||
CF | counters, while the back of the room is set up more casually, with | ||
CF | pillows on the floor and even a couch. You've never seen a | ||
CF | couch in a military facility in your life. | ||
CF | | ||
CF | You could go east, back outside, or west, further into the building. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "remove suit" | ||
CF ] Mess Hall | ||
CF | | ||
CF | > REMOVE SUIT | ||
CF | | ||
CF | You take off the armor, setting the pieces down on the ground in front | ||
CF | of you. | ||
CF | | ||
CF | > | Knight_Otu says, "Sounds like a plan." | |
DavidW says (to ClubFloyd), "i" | ||
CF ] Mess Hall | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | five ration bars | ||
CF | some bedsheets | ||
CF | a set of fatigues (being worn) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drop all" | ||
CF ] Mess Hall | ||
CF | > | ||
CF | > DROP ALL | ||
CF | | ||
CF | ration bar: Dropped. | ||
CF | ration bar: Dropped. | ||
CF | ration bar: Dropped. | ||
CF | ration bar: Dropped. | ||
CF | ration bar: Dropped. | ||
CF | bedsheets: Dropped. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Military Complex Plaza NO AIR | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | Your headache quickly returns as you venture outside again | ||
CF | Military Complex Plaza | ||
CF | This base must be the heart of the operations – in this area, at | ||
CF | least. | ||
CF | | ||
CF | There are several places you could go from here. The shoreline and the | ||
CF | docks lie to the south. What looks like a hangar lies to the east, | ||
CF | blocked off by a force field. A smaller building lies to the west, and | ||
CF | a larger building , blocked off by a door, lies to the north. | ||
CF | | ||
CF | The wind picks up some leaves and blows them through the force field | ||
CF | to the east. | ||
CF | | ||
CF | Without the protection of your suit, you succumb to the toxic | ||
CF | atmosphere of this wholly hostile world. | ||
CF | | ||
CF | | ||
CF | | ||
CF | *** You have died *** | ||
CF | | ||
CF | | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, or QUIT? | ||
CF | > | lkcampbell exclaims, "When all else fails...streak!" | |
Jacqueline says, "Do you gotta get full on nekki-- nope." | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Mess Hall | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Mess Hall | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hold breath" | ||
CF ] Mess Hall | ||
CF | > | ||
CF | > HOLD BREATH | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | Jacqueline says, "hahaha" | |
DavidW says (to ClubFloyd), "restore" | ||
CF | > | ||
CF | > RESTORE | ||
CF | %% Enter a save filename to read: | ||
DavidW says (to ClubFloyd), "lka" | ||
CF | %% Critical error. | ||
CF | %% Message: stream_open_file: unable to open file. | ||
CF ] Mess Hall | ||
CF | > RESTORERestore failed. | ||
CF | | ||
CF | > | DavidW asks, "I didn't save, did I?" | |
Jacqueline says, "nope" | ||
DavidW says (to ClubFloyd), "wear suit" | ||
CF ] Mess Hall 1014hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > WEAR SUIT | ||
CF | | ||
CF | You put on your armor. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take bars and bedsheets" | ||
CF ] Mess Hall 1015hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > TAKE BARS AND BEDSHEETS | ||
CF | | ||
CF | ration bar: Taken. | ||
CF | ration bar: Taken. | ||
CF | ration bar: Taken. | ||
CF | ration bar: Taken. | ||
CF | ration bar: Taken. | ||
CF | bedsheets: Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bedsheets" | ||
CF ] Mess Hall 1016hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > X BEDSHEETS | ||
CF | | ||
CF | Plain white bedsheets. Thin, scratchy, and not quite warm enough to | ||
CF | keep you comfortable. It seems like all expenses were spared here. | ||
CF | | ||
CF | > | DavidW asks, "They didn't get all muddy?" | |
Knight_Otu says, "Magic bedsheets." | ||
Knight_Otu says, "Or the author didn't anticipate us taking them." | ||
DavidW says, "The shore docks does mention a 'muddy incline', so if there *is* mud for us, it's there." | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Military Complex Plaza 1016hrs | ||
CF ] High levels of CO2 Air: 99 min | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Military Complex Plaza | ||
CF | This base must be the heart of the operations – in this area, at | ||
CF | least. | ||
CF | | ||
CF | There are several places you could go from here. The shoreline and the | ||
CF | docks lie to the south. What looks like a hangar lies to the east, | ||
CF | blocked off by a force field. A smaller building, labeled "Barracks", | ||
CF | lies to the west, and a larger building with a sign reading "Command | ||
CF | Center", blocked off by a door, lies to the north. | ||
CF | | ||
CF | The wind picks up some leaves and blows them through the force field | ||
CF | to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Shore Docks 1016hrs | ||
CF ] High levels of CO2 Air: 99 min | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Shore Docks | ||
CF | The shoreline here seems more like an extension of the ocean floor you | ||
CF | just walked: a gradual incline, rather than a sharp drop. A dock | ||
CF | extends into the water to allow loading and unloading boats without | ||
CF | needing to drive them up against the shore. (Although no boats are to | ||
CF | be seen.) | ||
CF | You vaguely recall coming through here, weeks ago, sedated, a | ||
CF | breathing apparatus in your face... | ||
CF | | ||
CF | The prison buildings lie to the south, down the muddy incline and | ||
CF | across the water, and the military complex continues to the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "wear mud" | ||
CF ] Shore Docks 1019hrs | ||
CF ] High levels of CO2 Air: 96 min | ||
CF | | ||
CF | > WEAR MUD | ||
CF | | ||
CF | You kneel down in the mud and go to town, scooping up the gooey mud | ||
CF | and slathering it onto yourself with both hands, until you are | ||
CF | satisfied that you have covered every square inch (save for your | ||
CF | visor) in a uniformly thick layer of the greyish-brown substance. | ||
CF | | ||
CF | > | Knight_Otu says, "Well, then." | |
DavidW says (to ClubFloyd), "n" | ||
CF ] Military Complex Plaza 1019hrs | ||
CF ] High levels of CO2 Air: 96 min | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Military Complex Plaza | ||
CF | This base must be the heart of the operations – in this area, at | ||
CF | least. | ||
CF | | ||
CF | There are several places you could go from here. The shoreline and the | ||
CF | docks lie to the south. What looks like a hangar lies to the east, | ||
CF | blocked off by a force field. A smaller building, labeled "Barracks", | ||
CF | lies to the west, and a larger building with a sign reading "Command | ||
CF | Center", blocked off by a door, lies to the north. | ||
CF | | ||
CF | The force field to the east gives off a faint blue glow. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Hangar 1019hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Your mud-covered body passes through the force field with little | ||
CF | resistance. | ||
CF | | ||
CF | Hangar | ||
CF | This large, cavernous space where dropships and other small craft can | ||
CF | be stored when not in use. It is currently empty, except for a | ||
CF | messenger ship. | ||
CF | | ||
CF | The launch doors leading north are closed. You can go west, through | ||
CF | the force field and back to the plaza, or up to the control room. | ||
CF | | ||
CF | A small bird flies through the force field and off to the west. | ||
CF | | ||
CF | > | Knight_Otu says, "Security at its finest, indeed." | |
DavidW says (to ClubFloyd), "x ship" | ||
CF ] Hangar 1020hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > X SHIP | ||
CF | | ||
CF | The messenger ship has a sleek silver shape. It looks like a somewhat | ||
CF | larger, elongated variant of a typical Shwabolian dropship design. | ||
CF | What sets it apart is the fact that, instead of a large cargo hold, it | ||
CF | has a fully-featured alcubierre drive, allowing for faster-than-light | ||
CF | travel. Useful for when urgent messages (or passengers) need to be | ||
CF | delivered somewhere, and waiting for the next cargo hauler or patrol | ||
CF | boat is not an option. | ||
CF | | ||
CF | > | Jacqueline says, "Wait, the force field is giving off 'a faint blue glow' - watch for bad guys." | |
DavidW says (to ClubFloyd), "enter ship" | ||
CF ] Hangar 1021hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > ENTER SHIP | ||
CF | | ||
CF | Hangar (in the messenger ship) | ||
CF | You are sitting in the cockpit of the messenger ship. The control | ||
CF | panels are dark and blank. | ||
CF | | ||
CF | > | lkcampbell asks, "how is the bird breathing?" | |
Knight_Otu asks, "Adapted to the environment?" | ||
lkcampbell says, "tiny space suit" | ||
DavidW says, "It's an alien bird breathing alien air." | ||
DavidW says, "There was wind." | ||
DavidW says (to ClubFloyd), "x panels" | ||
CF ] Hangar 1022hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > X PANELS | ||
CF | | ||
CF | The panels surrounding you are festooned with buttons and switches. | ||
CF | You hope that most of them aren't too important. | ||
CF | A notch is in one of the control panels, ready to accept something. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x notch" | ||
CF ] Hangar 1023hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > X NOTCH | ||
CF | | ||
CF | The panels surrounding you are festooned with buttons and switches. | ||
CF | You hope that most of them aren't too important. | ||
CF | A notch is in one of the control panels, ready to accept something. | ||
CF | | ||
CF | > | lkcampbell says, "okay, I guess the two different atmospheres are both breathable" | |
DavidW says, "I think we need to find the ignition key." | ||
Jacqueline says, "yeah" | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Hangar 1023hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > OUT | ||
CF | | ||
CF | You get out of the messenger ship. | ||
CF | | ||
CF | Hangar | ||
CF | This large, cavernous space where dropships and other small craft can | ||
CF | be stored when not in use. It is currently empty, except for a | ||
CF | messenger ship. | ||
CF | | ||
CF | The launch doors leading north are closed. You can go west, through | ||
CF | the force field and back to the plaza, or up to the control room. | ||
CF | | ||
CF | The wind picks up some leaves and blows them through the force field | ||
CF | to the west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Control Tower 1023hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Control Tower | ||
CF | You are standing in a room built into the wall near the ceiling of the | ||
CF | cavernous hangar. Normally, no craft would enter or leave the airspace | ||
CF | around the facility without the approval of the air-traffic | ||
CF | controllers on duty here, but now it is deserted. | ||
CF | | ||
CF | The only way out is down, back into the hangar. | ||
CF | | ||
CF | A large window overlooks the landing pad outside. | ||
CF | | ||
CF | A desk festooned with screens and buttons is mounted below the window. | ||
CF | | ||
CF | > | Knight_Otu says, "Probably has a higher CO2 tolerance." | |
Jacqueline says, "And these people are masters of security, so I'm sure the key will be impossible to find." | ||
DavidW says (to ClubFloyd), "x window" | ||
CF ] Control Tower 1024hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > X WINDOW | ||
CF | | ||
CF | You see nothing special about the large window. | ||
CF | | ||
CF | > | Knight_Otu says, "Heh." | |
DavidW says (to ClubFloyd), "look through window" | ||
CF ] Control Tower 1025hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > LOOK THROUGH WINDOW | ||
CF | | ||
CF | You can see the the empty landing pad outside. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x desk" | ||
CF ] Control Tower 1026hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > X DESK | ||
CF | | ||
CF | This desk must be the place from which most of the air traffic going | ||
CF | into and out of this place is controlled. It is festooned with | ||
CF | screens, buttons, and switches, but three elements stick out: a switch | ||
CF | labeled FORCE FIELD, one labeled LAUNCH DOORS, and a large red button. | ||
CF | | ||
CF | > | Knight_Otu asks, "Apparently we learned the language?" | |
DavidW says (to ClubFloyd), "x button" | ||
CF ] Control Tower 1027hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > X BUTTON | ||
CF | | ||
CF | A large red button is mounted in the center of the console. It is not | ||
CF | labeled. | ||
CF | | ||
CF | > | DavidW asks, "Maybe there's a second way into the command centre from the launch pad?" | |
Knight_Otu says, "Maybe." | ||
DavidW says, "I assume the command centre is where the ignition key is." | ||
DavidW asks, "Any objection to turning off the force field and opening the launch doors?" | ||
Knight_Otu says, "No objections." | ||
DavidW says (to ClubFloyd), "turn off field" | ||
CF ] Control Tower 1028hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > TURN OFF FIELD | ||
CF | | ||
CF | You switch the FORCE FIELD switch off. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open doors" | ||
CF ] Control Tower 1029hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > OPEN DOORS | ||
CF | | ||
CF | You flip the switch, and the large doors separating the hangar from | ||
CF | the launch pad slide open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Hangar 1029hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Hangar | ||
CF | This large, cavernous space where dropships and other small craft can | ||
CF | be stored when not in use. It is currently empty, except for a | ||
CF | messenger ship. | ||
CF | | ||
CF | You could go north, through the launch doors and onto the landing pad, | ||
CF | west, back to the plaza, or up to the control room. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Landing Strip 1029hrs | ||
CF ] High levels of CO2 Air: 99 min | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Landing Strip | ||
CF | You are standing on the tarmac of a small landing pad. It's not long | ||
CF | enough for a fixed-wing atmospheric craft to take off, but perfectly | ||
CF | adequate for the vertical take-off and landing operation of a | ||
CF | space-capable vessel. | ||
CF | | ||
CF | You could go south, through the launch doors and back into the hangar. | ||
CF | | ||
CF | > | DavidW says, "hm. No other exit." | |
DavidW says, "I suppose we'll want that shower now, but we still need a key of some sort." | ||
Knight_Otu says, "Yeah." | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Hangar 1029hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Hangar | ||
CF | This large, cavernous space where dropships and other small craft can | ||
CF | be stored when not in use. It is currently empty, except for a | ||
CF | messenger ship. | ||
CF | | ||
CF | You could go north, through the launch doors and onto the landing pad, | ||
CF | west, back to the plaza, or up to the control room. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Military Complex Plaza 1029hrs | ||
CF ] High levels of CO2 Air: 99 min | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Military Complex Plaza | ||
CF | This base must be the heart of the operations – in this area, at | ||
CF | least. | ||
CF | | ||
CF | There are several places you could go from here. The shoreline and the | ||
CF | docks lie to the south. The hangar lies to the east. A smaller | ||
CF | building, labeled "Barracks", lies to the west, and a larger building | ||
CF | with a sign reading "Command Center", blocked off by a door, lies to | ||
CF | the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Mess Hall 1029hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Mess Hall | ||
CF | This is the entry area to what must be the barracks of this place. The | ||
CF | area near the entrance is set up like a mess hall, with tables and | ||
CF | counters, while the back of the room is set up more casually, with | ||
CF | pillows on the floor and even a couch. You've never seen a | ||
CF | couch in a military facility in your life. | ||
CF | | ||
CF | You could go east, back outside, or west, further into the building. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Barracks 1029hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Barracks | ||
CF | You are standing in the sleeping area of the barracks. Like the entire | ||
CF | facility so far, the room is designed in a very utilitarian manner, | ||
CF | with no decoration or personal touches. | ||
CF | | ||
CF | You can go east, back to the mess hall, or south, into the washroom. | ||
CF | | ||
CF | Four stacked bunk beds are lined up on the walls. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Communal Washroom 1030hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Communal Washroom | ||
CF | This would be the place where the garrison force (if one can call it | ||
CF | that, given the size of the facility) takes care of personal hygiene. | ||
CF | It is a sterile-looking room, white tiles covering the floor and the | ||
CF | walls all the way up to the ceiling. Four sinks and mirrors are | ||
CF | installed on one wall, four toilets on another, the remaining two have | ||
CF | two showers each. It doesn't seem like the Shwabolians care a whole | ||
CF | lot about privacy, seeing as there are no dividers of any kind in the | ||
CF | room. | ||
CF | The only way out is north, back to the barracks. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take shower" | ||
CF ] Communal Washroom 1038hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > TAKE SHOWER | ||
CF | | ||
CF | You turn on one of the showers and let the water run over you. The mud | ||
CF | slides off your gear and collects on the floor before finding its way | ||
CF | down the drain. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Barracks 1038hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Barracks | ||
CF | You are standing in the sleeping area of the barracks. Like the entire | ||
CF | facility so far, the room is designed in a very utilitarian manner, | ||
CF | with no decoration or personal touches. | ||
CF | | ||
CF | You can go east, back to the mess hall, or south, into the washroom. | ||
CF | | ||
CF | Four stacked bunk beds are lined up on the walls. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "climb beds" | ||
CF ] Barracks 1038hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > CLIMB BEDS | ||
CF | | ||
CF | Little is to be achieved by that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search beds" | ||
CF ] Barracks 1038hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > SEARCH BEDS | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Barracks 1038hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Barracks | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push beds" | ||
CF ] Barracks 1038hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > PUSH BEDS | ||
CF | | ||
CF | They are fixed in place. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Mess Hall 1038hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Mess Hall | ||
CF | This is the entry area to what must be the barracks of this place. The | ||
CF | area near the entrance is set up like a mess hall, with tables and | ||
CF | counters, while the back of the room is set up more casually, with | ||
CF | pillows on the floor and even a couch. You've never seen a | ||
CF | couch in a military facility in your life. | ||
CF | | ||
CF | You could go east, back outside, or west, further into the building. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x couch" | ||
CF ] Mess Hall 1039hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > X COUCH | ||
CF | | ||
CF | It's not a particularly nice couch – it looks rather old and | ||
CF | worn – but still: it's a freakin' couch! How the hell did | ||
CF | they get a couch out here?! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "tear couch" | ||
CF ] Mess Hall 1039hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > TEAR COUCH | ||
CF | | ||
CF | Violence isn't the answer to this one. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open couch" | ||
CF ] Mess Hall 1039hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > OPEN COUCH | ||
CF | | ||
CF | It isn't something you can open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take couch" | ||
CF ] Mess Hall 1039hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > TAKE COUCH | ||
CF | | ||
CF | That's hardly portable. | ||
CF | | ||
CF | > | Jacqueline says, "Dang. The last few weeks I feel like violence has been the answer." | |
DavidW says (to ClubFloyd), "look under couch" | ||
CF ] Mess Hall 1040hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > LOOK UNDER COUCH | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | Knight_Otu says, "It's like a pendulum." | |
Jacqueline says, "Yeah" | ||
Jacqueline says, "It's really not fair." | ||
DavidW says (to ClubFloyd), "look under tables" | ||
CF ] Mess Hall 1041hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > LOOK UNDER TABLES | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | DavidW says, "I'm not finding a key." | |
DavidW says (to ClubFloyd), "touch couch" | ||
CF ] Mess Hall 1042hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > TOUCH COUCH | ||
CF | | ||
CF | Through your armored gloves, you don't really feel much of anything. | ||
CF | | ||
CF | You feel nothing unexpected. | ||
CF | | ||
CF | > | Jacqueline asks, "We searched the ship itself? It wasn't in a mag box behind the left rear tire?" | |
DavidW says, "I didn't search the ship. There didn't seem to be much inside but the seat and the controls." | ||
Jacqueline says, "I am sort of kidding. At least about the mag box. But it's not hidden under a seat in the ship itself, I mean." | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Military Complex Plaza 1042hrs | ||
CF ] High levels of CO2 Air: 99 min | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Military Complex Plaza | ||
CF | This base must be the heart of the operations – in this area, at | ||
CF | least. | ||
CF | | ||
CF | There are several places you could go from here. The shoreline and the | ||
CF | docks lie to the south. The hangar lies to the east. A smaller | ||
CF | building, labeled "Barracks", lies to the west, and a larger building | ||
CF | with a sign reading "Command Center", blocked off by a door, lies to | ||
CF | the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Hangar 1042hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Hangar | ||
CF | This large, cavernous space where dropships and other small craft can | ||
CF | be stored when not in use. It is currently empty, except for a | ||
CF | messenger ship. | ||
CF | | ||
CF | You could go north, through the launch doors and onto the landing pad, | ||
CF | west, back to the plaza, or up to the control room. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "enter ship" | ||
CF ] Hangar 1043hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > ENTER SHIP | ||
CF | | ||
CF | Hangar (in the messenger ship) | ||
CF | You are sitting in the cockpit of the messenger ship. The control | ||
CF | panels are dark and blank. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x seat" | ||
CF ] Hangar 1043hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > X SEAT | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | Knight_Otu says, "If I were a command center key, I'Ad probably hang out in the inventory of the commander. Not a particularly helpful thought." | |
DavidW says, "no seat object to search." | ||
DavidW asks, "Were there lockers that just weren't mentioned?" | ||
Jacqueline says (to ClubFloyd), "x panel" | ||
CF ] Hangar 1044hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > X PANEL | ||
CF | | ||
CF | The panels surrounding you are festooned with buttons and switches. | ||
CF | You hope that most of them aren't too important. | ||
CF | A notch is in one of the control panels, ready to accept something. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "look under panel" | ||
CF ] Hangar 1045hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > LOOK UNDER PANEL | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "look behind panel" | ||
CF ] Hangar 1045hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > LOOK BEHIND PANEL | ||
CF | | ||
CF | If you can see an object, you can usually just interact with it | ||
CF | directly without worrying about your position (although since you're | ||
CF | in or on something, you may need to type EXIT first). Try a command | ||
CF | like EXAMINE MESSENGER SHIP for a closer look at something, LOOK to | ||
CF | get a new description of this location, or a direction like WEST (or | ||
CF | W) to move to a different location. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put bar in notch" | ||
CF ] Hangar 1045hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > PUT BAR IN NOTCH | ||
CF | | ||
CF | You put the ration bar into the notch. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take bar" | ||
CF ] Hangar 1045hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > TAKE BAR | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | Jacqueline says, "Aw. You gave the ship a little snack." | |
lkcampbell says, "hotwire the ship with a ration bar" | ||
DavidW says (to ClubFloyd), "put finger in notch" | ||
CF ] Hangar 1045hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > PUT FINGER IN NOTCH | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | Knight_Otu says, "Well, I haven't noticed any lockers. I guess there should have been some in the barracks, and yet." | |
Jacqueline says (to KO), "yeah" | ||
Jacqueline says (to ClubFloyd), "pull key out of bum" | ||
CF ] Hangar 1045hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > PULL KEY OUT OF BUM | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | Jacqueline says, "I guess I'm glad that didn't work. Might have been painful." | |
lkcampbell says, "first place I usually look" | ||
Jacqueline says, "Truth" | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Hangar 1045hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | You would have to get out of the messenger ship first. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Hangar 1045hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > OUT | ||
CF | | ||
CF | You get out of the messenger ship. | ||
CF | | ||
CF | Hangar | ||
CF | This large, cavernous space where dropships and other small craft can | ||
CF | be stored when not in use. It is currently empty, except for a | ||
CF | messenger ship. | ||
CF | | ||
CF | You could go north, through the launch doors and onto the landing pad, | ||
CF | west, back to the plaza, or up to the control room. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x ship" | ||
CF ] Hangar 1046hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > X SHIP | ||
CF | | ||
CF | The messenger ship has a sleek silver shape. It looks like a somewhat | ||
CF | larger, elongated variant of a typical Shwabolian dropship design. | ||
CF | What sets it apart is the fact that, instead of a large cargo hold, it | ||
CF | has a fully-featured alcubierre drive, allowing for faster-than-light | ||
CF | travel. Useful for when urgent messages (or passengers) need to be | ||
CF | delivered somewhere, and waiting for the next cargo hauler or patrol | ||
CF | boat is not an option. | ||
CF | | ||
CF | > | DavidW asks, "Any idea what the red button in the control tower does?" | |
DavidW says, "We might want to push it." | ||
Knight_Otu asks, "There wasn't a welcome mat in front of the command center, right?" | ||
Jacqueline asks, "I do like to push red buttons. Who doesn't?" | ||
DavidW says, "I didn't examine the door." | ||
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf3" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Hangar 1046hrs | ||
CF ] Breathable | ||
CF | Ok. | ||
CF | | ||
CF | > | Knight_Otu says, "I guess we can push the obvious self-destruct." | |
DavidW says (to ClubFloyd), "u" | ||
CF ] Control Tower 1046hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Control Tower | ||
CF | You are standing in a room built into the wall near the ceiling of the | ||
CF | cavernous hangar. Normally, no craft would enter or leave the airspace | ||
CF | around the facility without the approval of the air-traffic | ||
CF | controllers on duty here, but now it is deserted. | ||
CF | | ||
CF | The only way out is down, back into the hangar. | ||
CF | | ||
CF | A large window overlooks the landing pad outside. | ||
CF | | ||
CF | A desk festooned with screens and buttons is mounted below the window. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push red button" | ||
CF ] Control Tower 1048hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > PUSH RED BUTTON | ||
CF | | ||
CF | An alarm sounds, and the floor below the messenger ship begins to | ||
CF | move: it is standing on a sort of conveyor belt, and is now moving | ||
CF | outside and into position on the launch pad. | ||
CF | | ||
CF | > | Jacqueline says, "ooh" | |
lkcampbell says, "well thats something" | ||
Knight_Otu says, "Well, not a self-destruct, and useful." | ||
DavidW says, "yes" | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Hangar 1048hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Hangar | ||
CF | This large, cavernous space where dropships and other small craft can | ||
CF | be stored when not in use. It is currently empty. | ||
CF | | ||
CF | You could go north, through the launch doors and onto the landing pad, | ||
CF | west, back to the plaza, or up to the control room. | ||
CF | | ||
CF | > | DavidW says, "No key on the floor." | |
DavidW says (to ClubFloyd), "w" | ||
CF ] Military Complex Plaza 1048hrs | ||
CF ] High levels of CO2 Air: 99 min | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Military Complex Plaza | ||
CF | This base must be the heart of the operations – in this area, at | ||
CF | least. | ||
CF | | ||
CF | There are several places you could go from here. The shoreline and the | ||
CF | docks lie to the south. The hangar lies to the east. A smaller | ||
CF | building, labeled "Barracks", lies to the west, and a larger building | ||
CF | with a sign reading "Command Center", blocked off by a door, lies to | ||
CF | the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x door" | ||
CF ] Military Complex Plaza 1049hrs | ||
CF ] High levels of CO2 Air: 98 min | ||
CF | | ||
CF | > X DOOR | ||
CF | | ||
CF | A simple metal door. It is equipped with a card reader rather than a | ||
CF | keyhole. It is closed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x mat" | ||
CF ] Military Complex Plaza 1049hrs | ||
CF ] High levels of CO2 Air: 98 min | ||
CF | | ||
CF | > X MAT | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | Knight_Otu says, "A key card. Hm." | |
DavidW says (to ClubFloyd), "x sign" | ||
CF ] Military Complex Plaza 1049hrs | ||
CF ] High levels of CO2 Air: 98 min | ||
CF | | ||
CF | > X SIGN | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x command center" | ||
CF ] Military Complex Plaza 1050hrs | ||
CF ] High levels of CO2 Air: 97 min | ||
CF | | ||
CF | > X COMMAND CENTER | ||
CF | | ||
CF | (the command center door) | ||
CF | A simple metal door. It is equipped with a card reader rather than a | ||
CF | keyhole. It is closed. | ||
CF | | ||
CF | > | DavidW asks, "Behind a mirror?" | |
Knight_Otu asks, "Maybe?" | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Mess Hall 1050hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Mess Hall | ||
CF | This is the entry area to what must be the barracks of this place. The | ||
CF | area near the entrance is set up like a mess hall, with tables and | ||
CF | counters, while the back of the room is set up more casually, with | ||
CF | pillows on the floor and even a couch. You've never seen a | ||
CF | couch in a military facility in your life. | ||
CF | | ||
CF | You could go east, back outside, or west, further into the building. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x counters" | ||
CF ] Mess Hall 1051hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > X COUNTERS | ||
CF | | ||
CF | This must be where the food was handed out. Like most of the sparse | ||
CF | furniture in here, there really isn't anything noteworthy about them: | ||
CF | just white plastic surfaces with recessions for food bowls. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x recessions" | ||
CF ] Mess Hall 1052hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > X RECESSIONS | ||
CF | | ||
CF | This must be where the food was handed out. Like most of the sparse | ||
CF | furniture in here, there really isn't anything noteworthy about them: | ||
CF | just white plastic surfaces with recessions for food bowls. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Barracks 1052hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Barracks | ||
CF | You are standing in the sleeping area of the barracks. Like the entire | ||
CF | facility so far, the room is designed in a very utilitarian manner, | ||
CF | with no decoration or personal touches. | ||
CF | | ||
CF | You can go east, back to the mess hall, or south, into the washroom. | ||
CF | | ||
CF | Four stacked bunk beds are lined up on the walls. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x locker" | ||
CF ] Barracks 1052hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > X LOCKER | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x walls" | ||
CF ] Barracks 1052hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > X WALLS | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Communal Washroom 1052hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Communal Washroom | ||
CF | This would be the place where the garrison force (if one can call it | ||
CF | that, given the size of the facility) takes care of personal hygiene. | ||
CF | It is a sterile-looking room, white tiles covering the floor and the | ||
CF | walls all the way up to the ceiling. Four sinks and mirrors are | ||
CF | installed on one wall, four toilets on another, the remaining two have | ||
CF | two showers each. It doesn't seem like the Shwabolians care a whole | ||
CF | lot about privacy, seeing as there are no dividers of any kind in the | ||
CF | room. | ||
CF | The only way out is north, back to the barracks. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open mirror" | ||
CF ] Communal Washroom 1052hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > OPEN MIRROR | ||
CF | | ||
CF | They aren't something you can open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look behind mirror" | ||
CF ] Communal Washroom 1052hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > LOOK BEHIND MIRROR | ||
CF | | ||
CF | If you can see an object, you can usually just interact with it | ||
CF | directly without worrying about your position. Try a command like | ||
CF | EXAMINE MIRRORS for a closer look at something, LOOK to get a new | ||
CF | description of this location, or a direction like NORTH (or N) to move | ||
CF | to a different location. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "move mirror" | ||
CF ] Communal Washroom 1052hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > MOVE MIRROR | ||
CF | | ||
CF | They are fixed in place. | ||
CF | | ||
CF | > | ||
lkcampbell says (to ClubFloyd), "break mirror" | ||
CF ] Communal Washroom 1053hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > BREAK MIRROR | ||
CF | | ||
CF | You drive an armored fist into one of the mirrors, smashing it. You | ||
CF | pocket one of the larger pieces. | ||
CF | | ||
CF | > | Knight_Otu says, "Huh." | |
DavidW says, "ok" | ||
Jacqueline says, "Um, sure" | ||
DavidW asks, "To cut the couch with?" | ||
Jacqueline says, "OOOH" | ||
lkcampbell says, "sometimes violence is the answer...again" | ||
Jacqueline says, "DO IT" | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Barracks 1053hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Barracks | ||
CF | You are standing in the sleeping area of the barracks. Like the entire | ||
CF | facility so far, the room is designed in a very utilitarian manner, | ||
CF | with no decoration or personal touches. | ||
CF | | ||
CF | You can go east, back to the mess hall, or south, into the washroom. | ||
CF | | ||
CF | Four stacked bunk beds are lined up on the walls. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Mess Hall 1053hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Mess Hall | ||
CF | This is the entry area to what must be the barracks of this place. The | ||
CF | area near the entrance is set up like a mess hall, with tables and | ||
CF | counters, while the back of the room is set up more casually, with | ||
CF | pillows on the floor and even a couch. You've never seen a | ||
CF | couch in a military facility in your life. | ||
CF | | ||
CF | You could go east, back outside, or west, further into the building. | ||
CF | | ||
CF | > | Jacqueline says, "Even, though... seriously. If that works..." | |
DavidW says (to ClubFloyd), "cut couch" | ||
CF ] Mess Hall 1053hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > CUT COUCH | ||
CF | | ||
CF | What do you want to cut the couch with? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "mirror" | ||
CF ] Mess Hall 1053hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > MIRROR | ||
CF | | ||
CF | The shard cannot cut anything. | ||
CF | | ||
CF | > | Jacqueline says, "mmkay" | |
DavidW says (to ClubFloyd), "x shard" | ||
CF ] Mess Hall 1054hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > X SHARD | ||
CF | | ||
CF | A piece of mirror. You catch a glimpse of your helmet as you tilt it | ||
CF | around. | ||
CF | | ||
CF | > | Knight_Otu says, "Hrm." | |
Jacqueline asks, "But ... I wonder if it cuts the sheets? For future rope making?" | ||
Jacqueline says, "As you were saying earlier..." | ||
Jacqueline says, "Though I have yet to see a need for that." | ||
DavidW says, "I only thought of a rope if the cell was high off the ground." | ||
Knight_Otu says, "Maybe to lasso the asteroid that's surely coming." | ||
Jacqueline says, "Totally" | ||
Jacqueline says (to DW), "Yeah, true." | ||
Jacqueline says, "Just weird that we created and took a shard of mirror." | ||
DavidW says, "Anyway, the shard cannot cut anything, so it must be its reflective property that's useful." | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Military Complex Plaza 1054hrs | ||
CF ] High levels of CO2 Air: 99 min | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Military Complex Plaza | ||
CF | This base must be the heart of the operations – in this area, at | ||
CF | least. | ||
CF | | ||
CF | There are several places you could go from here. The shoreline and the | ||
CF | docks lie to the south. The hangar lies to the east. A smaller | ||
CF | building, labeled "Barracks", lies to the west, and a larger building | ||
CF | with a sign reading "Command Center", blocked off by a door, lies to | ||
CF | the north. | ||
CF | | ||
CF | > | Knight_Otu says, "Hm." | |
DavidW says (to ClubFloyd), "unlock door with shard" | ||
CF ] Military Complex Plaza 1054hrs | ||
CF ] High levels of CO2 Air: 99 min | ||
CF | | ||
CF | > UNLOCK DOOR WITH SHARD | ||
CF | | ||
CF | That doesn't seem to fit the lock. | ||
CF | | ||
CF | > | Jacqueline says, "Heh. Stick it in the ship." | |
DavidW says (to ClubFloyd), "e" | ||
CF ] Hangar 1054hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Hangar | ||
CF | This large, cavernous space where dropships and other small craft can | ||
CF | be stored when not in use. It is currently empty. | ||
CF | | ||
CF | You could go north, through the launch doors and onto the landing pad, | ||
CF | west, back to the plaza, or up to the control room. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Landing Strip 1054hrs | ||
CF ] High levels of CO2 Air: 99 min | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Landing Strip | ||
CF | You are standing on the tarmac of a small landing pad. It's not long | ||
CF | enough for a fixed-wing atmospheric craft to take off, but perfectly | ||
CF | adequate for the vertical take-off and landing operation of a | ||
CF | space-capable vessel. | ||
CF | | ||
CF | You could go south, through the launch doors and back into the hangar. | ||
CF | | ||
CF | You can see a messenger ship here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "in" | ||
CF ] Landing Strip 1054hrs | ||
CF ] High levels of CO2 Air: 99 min | ||
CF | | ||
CF | > IN | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "enter ship" | ||
CF ] Landing Strip 1055hrs | ||
CF ] Breathable Air: 99 min | ||
CF | | ||
CF | > ENTER SHIP | ||
CF | | ||
CF | Landing Strip (in the messenger ship) | ||
CF | You are sitting in the cockpit of the messenger ship. The control | ||
CF | panels are dark and blank. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put shard in notch" | ||
CF ] Landing Strip 1055hrs | ||
CF ] Breathable Air: 99 min | ||
CF | | ||
CF | > PUT SHARD IN NOTCH | ||
CF | | ||
CF | You put the shard into the notch. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take shard" | ||
CF ] Landing Strip 1055hrs | ||
CF ] Breathable Air: 99 min | ||
CF | | ||
CF | > TAKE SHARD | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "touch panel" | ||
CF ] Landing Strip 1056hrs | ||
CF ] Breathable Air: 99 min | ||
CF | | ||
CF | > TOUCH PANEL | ||
CF | | ||
CF | Through your armored gloves, you don't really feel much of anything. | ||
CF | | ||
CF | You feel nothing unexpected. | ||
CF | | ||
CF | > | lkcampbell asks, "can you turn the shard after it is in the notch?" | |
lkcampbell says (to ClubFloyd), "put shard in notch" | ||
CF ] Landing Strip 1057hrs | ||
CF ] Breathable Air: 99 min | ||
CF | | ||
CF | > PUT SHARD IN NOTCH | ||
CF | | ||
CF | You put the shard into the notch. | ||
CF | | ||
CF | > | ||
lkcampbell says (to ClubFloyd), "turn shard" | ||
CF ] Landing Strip 1058hrs | ||
CF ] Breathable Air: 99 min | ||
CF | | ||
CF | > TURN SHARD | ||
CF | | ||
CF | Nothing obvious happens. | ||
CF | | ||
CF | > | ||
lkcampbell says (to ClubFloyd), "take shard" | ||
CF ] Landing Strip 1058hrs | ||
CF ] Breathable Air: 99 min | ||
CF | | ||
CF | > TAKE SHARD | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | DavidW says, "I really think it needs the correct item and is foolishly coded to accept any item." | |
DavidW says, "For all I know, the shard might've been a second way to disable the force field." | ||
Knight_Otu says (to ClubFloyd), "look in shard" | ||
CF ] Landing Strip 1058hrs | ||
CF ] Breathable Air: 99 min | ||
CF | | ||
CF | > LOOK IN SHARD | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x shard" | ||
CF ] Landing Strip 1059hrs | ||
CF ] Breathable Air: 99 min | ||
CF | | ||
CF | > X SHARD | ||
CF | | ||
CF | A piece of mirror. You catch a glimpse of your helmet as you tilt it | ||
CF | around. | ||
CF | | ||
CF | > | DavidW says, "I dunno. I'm really to look for loose floorboards or sit on pillows." | |
DavidW says, "er ready" | ||
Knight_Otu says, "I am uncertain how the shardcan help us. Maybe we need to sit on the couch and it'll reflect something we should have seen without it, who knows." | ||
DavidW says, "Maybe we don't find the key unless we sit on the couch without our suit on, because we need to accidentally feel it." | ||
DavidW says (to Knight), "That'd be weird." | ||
Jacqueline says, "Yes, But I am open to whatever." | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Landing Strip 1059hrs | ||
CF ] High levels of CO2 Air: 99 min | ||
CF | | ||
CF | > OUT | ||
CF | | ||
CF | You get out of the messenger ship. | ||
CF | | ||
CF | Landing Strip | ||
CF | You are standing on the tarmac of a small landing pad. It's not long | ||
CF | enough for a fixed-wing atmospheric craft to take off, but perfectly | ||
CF | adequate for the vertical take-off and landing operation of a | ||
CF | space-capable vessel. | ||
CF | | ||
CF | You could go south, through the launch doors and back into the hangar. | ||
CF | | ||
CF | You can see a messenger ship here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Hangar 1059hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Hangar | ||
CF | This large, cavernous space where dropships and other small craft can | ||
CF | be stored when not in use. It is currently empty. | ||
CF | | ||
CF | You could go north, through the launch doors and onto the landing pad, | ||
CF | west, back to the plaza, or up to the control room. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Military Complex Plaza 1059hrs | ||
CF ] High levels of CO2 Air: 99 min | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Military Complex Plaza | ||
CF | This base must be the heart of the operations – in this area, at | ||
CF | least. | ||
CF | | ||
CF | There are several places you could go from here. The shoreline and the | ||
CF | docks lie to the south. The hangar lies to the east. A smaller | ||
CF | building, labeled "Barracks", lies to the west, and a larger building | ||
CF | with a sign reading "Command Center", blocked off by a door, lies to | ||
CF | the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Shore Docks 1059hrs | ||
CF ] High levels of CO2 Air: 99 min | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Shore Docks | ||
CF | The shoreline here seems more like an extension of the ocean floor you | ||
CF | just walked: a gradual incline, rather than a sharp drop. A dock | ||
CF | extends into the water to allow loading and unloading boats without | ||
CF | needing to drive them up against the shore. (Although no boats are to | ||
CF | be seen.) | ||
CF | You vaguely recall coming through here, weeks ago, sedated, a | ||
CF | breathing apparatus in your face... | ||
CF | | ||
CF | The prison buildings lie to the south, down the muddy incline and | ||
CF | across the water, and the military complex continues to the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x dock" | ||
CF ] Shore Docks 1100hrs | ||
CF ] High levels of CO2 Air: 98 min | ||
CF | | ||
CF | > X DOCK | ||
CF | | ||
CF | A floating plastic contraption with a metal frame. It wobbles as you | ||
CF | try to stand on it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x shoreline" | ||
CF ] Shore Docks 1101hrs | ||
CF ] High levels of CO2 Air: 97 min | ||
CF | | ||
CF | > X SHORELINE | ||
CF | | ||
CF | The muddy shore slopes down into the water. You can see the rut you | ||
CF | left as you crawled up. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x rut" | ||
CF ] Shore Docks 1102hrs | ||
CF ] High levels of CO2 Air: 96 min | ||
CF | | ||
CF | > X RUT | ||
CF | | ||
CF | The muddy shore slopes down into the water. You can see the rut you | ||
CF | left as you crawled up. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "dig mud" | ||
CF ] Shore Docks 1102hrs | ||
CF ] High levels of CO2 Air: 96 min | ||
CF | | ||
CF | > DIG MUD | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn off helmet" | ||
CF ] Shore Docks 1103hrs | ||
CF ] High levels of CO2 Air: 96 min | ||
CF | | ||
CF | > TURN OFF HELMET | ||
CF | | ||
CF | You switch the helmet lamp off. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Military Complex Plaza 1103hrs | ||
CF ] High levels of CO2 Air: 96 min | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Military Complex Plaza | ||
CF | This base must be the heart of the operations – in this area, at | ||
CF | least. | ||
CF | | ||
CF | There are several places you could go from here. The shoreline and the | ||
CF | docks lie to the south. The hangar lies to the east. A smaller | ||
CF | building, labeled "Barracks", lies to the west, and a larger building | ||
CF | with a sign reading "Command Center", blocked off by a door, lies to | ||
CF | the north. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "hit door" | ||
CF ] Military Complex Plaza 1103hrs | ||
CF ] High levels of CO2 Air: 96 min | ||
CF | | ||
CF | > HIT DOOR | ||
CF | | ||
CF | Violence isn't the answer to this one. | ||
CF | | ||
CF | > | Knight_Otu says, "Had to try it." | |
DavidW says, "I tried that a hundred turns ago." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Mess Hall 1103hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Mess Hall | ||
CF | This is the entry area to what must be the barracks of this place. The | ||
CF | area near the entrance is set up like a mess hall, with tables and | ||
CF | counters, while the back of the room is set up more casually, with | ||
CF | pillows on the floor and even a couch. You've never seen a | ||
CF | couch in a military facility in your life. | ||
CF | | ||
CF | You could go east, back outside, or west, further into the building. | ||
CF | | ||
CF | > | Knight_Otu says, "Sorry, must have missed that." | |
DavidW says (to ClubFloyd), "x chair" | ||
CF ] Mess Hall 1103hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > X CHAIR | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "remove suit" | ||
CF ] Mess Hall | ||
CF | | ||
CF | > REMOVE SUIT | ||
CF | | ||
CF | You take off the armor, setting the pieces down on the ground in front | ||
CF | of you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sit on couch" | ||
CF ] Mess Hall | ||
CF | > | ||
CF | > SIT ON COUCH | ||
CF | | ||
CF | You get into the couch. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sit on pillow" | ||
CF ] Mess Hall | ||
CF | > | ||
CF | > SIT ON PILLOW | ||
CF | | ||
CF | They're not something you can sit down on. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "touch pillow" | ||
CF ] Mess Hall | ||
CF | > | ||
CF | > TOUCH PILLOW | ||
CF | | ||
CF | You feel nothing unexpected. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "touch couch" | ||
CF ] Mess Hall | ||
CF | > | ||
CF | > TOUCH COUCH | ||
CF | | ||
CF | You feel nothing unexpected. | ||
CF | | ||
CF | > | Jacqueline says, "Sleep on the couch, have a dream sequence which includes a vision of the key." | |
Knight_Otu says, "Those are some very poor pillows." | ||
Jacqueline says, "Like, the couch seems like it's gotta be relevant." | ||
DavidW says (to ClubFloyd), "wear suit" | ||
CF ] Mess Hall 1108hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > WEAR SUIT | ||
CF | | ||
CF | You put on your armor. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "lie on couch" | ||
CF ] Mess Hall 1108hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > LIE ON COUCH | ||
CF | | ||
CF | But you're already in the couch. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sleep" | ||
CF ] Mess Hall 1108hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > SLEEP | ||
CF | | ||
CF | You've spent so much of these past few weeks sleeping that you feel | ||
CF | like you won't be tired again in a long time | ||
CF | | ||
CF | > | ||
lkcampbell says (to ClubFloyd), "l" | ||
CF ] Mess Hall 1108hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | Mess Hall (in the couch) | ||
CF | This is the entry area to what must be the barracks of this place. The | ||
CF | area near the entrance is set up like a mess hall, with tables and | ||
CF | counters, while the back of the room is set up more casually, with | ||
CF | pillows on the floor and even a couch. You've never seen a | ||
CF | couch in a military facility in your life. | ||
CF | | ||
CF | You could go east, back outside, or west, further into the building. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Mess Hall 1108hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | your armor (being worn) | ||
CF | a shard | ||
CF | five ration bars | ||
CF | some bedsheets | ||
CF | a set of fatigues (being worn) | ||
CF | | ||
CF | > | ||
lkcampbell says (to ClubFloyd), "x fatigues" | ||
CF ] Mess Hall 1109hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > X FATIGUES | ||
CF | | ||
CF | A set of standard-issue combat fatigues, consisting of a gray shirt, | ||
CF | pants and blouse in a grey-and-black digital urban camouflage pattern, | ||
CF | and a pair of black leather boots. | ||
CF | | ||
CF | > | ||
lkcampbell says (to ClubFloyd), "search fatigues" | ||
CF ] Mess Hall 1110hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > SEARCH FATIGUES | ||
CF | | ||
CF | You can't do that while wearing your armor over top of the fatigues. | ||
CF | | ||
CF | > | ||
lkcampbell says (to ClubFloyd), "remove armor" | ||
CF ] Mess Hall | ||
CF | | ||
CF | > REMOVE ARMOR | ||
CF | | ||
CF | You take off the armor, setting the pieces down on the ground in front | ||
CF | of you. | ||
CF | | ||
CF | > | ||
lkcampbell says (to ClubFloyd), "search fatigues" | ||
CF ] Mess Hall | ||
CF | > | ||
CF | > SEARCH FATIGUES | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
lkcampbell says (to ClubFloyd), "wear armor" | ||
CF ] Mess Hall 1113hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > WEAR ARMOR | ||
CF | | ||
CF | You put on your armor. | ||
CF | | ||
CF | > | DavidW says, "It's highly unlikely we were carrying the keycard all along." | |
Jacqueline says, "gosh" | ||
Knight_Otu says, "That would be foolish, even for our captors." | ||
Jacqueline asks, "Where have we not been... just the one door?" | ||
DavidW says, "As far as I know, yes." | ||
Knight_Otu says, "Pretty sure yeah." | ||
Knight_Otu says, "Unless we need to lie in the beds." | ||
Jacqueline says, "Nah." | ||
Jacqueline asks, "We searched the beds?" | ||
DavidW says, "I hope the keycard isn't back in the cell building." | ||
Jacqueline says, "It seems like searching doesn't do a lot, though." | ||
Jacqueline says (to DW), "I was wondering that." | ||
Knight_Otu says, "We searched them, I'm not sure we lied in them." | ||
DavidW says, "I'm pretty sure I searched the beds and looked under them and tried to climb and move them, but no, I didn't get on them." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Mess Hall 1113hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | You would have to get out of the couch first. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "stand" | ||
CF ] Mess Hall 1113hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > STAND | ||
CF | | ||
CF | What do you want to stand on? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Mess Hall 1113hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > OUT | ||
CF | | ||
CF | You get out of the couch. | ||
CF | | ||
CF | Mess Hall | ||
CF | This is the entry area to what must be the barracks of this place. The | ||
CF | area near the entrance is set up like a mess hall, with tables and | ||
CF | counters, while the back of the room is set up more casually, with | ||
CF | pillows on the floor and even a couch. You've never seen a | ||
CF | couch in a military facility in your life. | ||
CF | | ||
CF | You could go east, back outside, or west, further into the building. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Barracks 1113hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Barracks | ||
CF | You are standing in the sleeping area of the barracks. Like the entire | ||
CF | facility so far, the room is designed in a very utilitarian manner, | ||
CF | with no decoration or personal touches. | ||
CF | | ||
CF | You can go east, back to the mess hall, or south, into the washroom. | ||
CF | | ||
CF | Four stacked bunk beds are lined up on the walls. | ||
CF | | ||
CF | > | Jacqueline says, "Before trudging back across the water, I'd just save, restart, and search the prison area from the beginning, to know if we actually do need to go back." | |
Knight_Otu asks, "I hope the card's not back there - can we even get back? There were cliffs, right?" | ||
DavidW says, "oh, yesh, we probably can't go up from bottom of ocean easily." | ||
DavidW says (to ClubFloyd), "lie on bed" | ||
CF ] Barracks 1114hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > LIE ON BED | ||
CF | | ||
CF | (the bedsheets) | ||
CF | Now is not the time for rest. Besides, you've done nothing but sleep | ||
CF | for the past few weeks, so you're not particularly tired. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x bedsheets" | ||
CF ] Barracks 1115hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > X BEDSHEETS | ||
CF | | ||
CF | Plain white bedsheets. Thin, scratchy, and not quite warm enough to | ||
CF | keep you comfortable. It seems like all expenses were spared here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "get on beds" | ||
CF ] Barracks 1115hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > GET ON BEDS | ||
CF | | ||
CF | They're not something you can enter. | ||
CF | | ||
CF | > | Knight_Otu says, "Oh, right, those." | |
DavidW says (to ClubFloyd), "search beds" | ||
CF ] Barracks 1115hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > SEARCH BEDS | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x upper bunk" | ||
CF ] Barracks 1115hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > X UPPER BUNK | ||
CF | | ||
CF | I only understood the first part of that – trying anyway. | ||
CF | | ||
CF | Retrying as: | ||
CF | >X UPPER | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | Jacqueline says, "Yeah. I'd forgotten all about the cliff of water. That's probably a one-way." | |
DavidW says (to ClubFloyd), "s" | ||
CF ] Communal Washroom 1115hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Communal Washroom | ||
CF | This would be the place where the garrison force (if one can call it | ||
CF | that, given the size of the facility) takes care of personal hygiene. | ||
CF | It is a sterile-looking room, white tiles covering the floor and the | ||
CF | walls all the way up to the ceiling. Four sinks and mirrors are | ||
CF | installed on one wall, four toilets on another, the remaining two have | ||
CF | two showers each. It doesn't seem like the Shwabolians care a whole | ||
CF | lot about privacy, seeing as there are no dividers of any kind in the | ||
CF | room. | ||
CF | The only way out is north, back to the barracks. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x tiles" | ||
CF ] Communal Washroom 1115hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > X TILES | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | lkcampbell exclaims, "gotta take off, good luck with the rest of the game!" | |
DavidW says (to ClubFloyd), "search toilets" | ||
CF ] Communal Washroom 1115hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > SEARCH TOILETS | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
lkcampbell goes home. | ||
DavidW says (to ClubFloyd), "flush toilet" | ||
CF ] Communal Washroom 1115hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > FLUSH TOILET | ||
CF | | ||
CF | That's not a verb I recognize. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x toilet" | ||
CF ] Communal Washroom 1116hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > X TOILET | ||
CF | | ||
CF | They look like the kind you'd find in the worst of public restrooms | ||
CF | back on earth: steel body, no lid, no real seat. Comfort clearly | ||
CF | wasn't high on the priority list here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x sink" | ||
CF ] Communal Washroom 1117hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > X SINK | ||
CF | | ||
CF | Just like the toilets, the sinks are made of plain steel. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look under sink" | ||
CF ] Communal Washroom 1118hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > LOOK UNDER SINK | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn on sink" | ||
CF ] Communal Washroom 1118hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > TURN ON SINK | ||
CF | | ||
CF | They aren't something you can switch. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x mirror" | ||
CF ] Communal Washroom 1119hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > X MIRROR | ||
CF | | ||
CF | (the shard) | ||
CF | A piece of mirror. You catch a glimpse of your helmet as you tilt it | ||
CF | around. | ||
CF | | ||
CF | > | Knight_Otu says, "So we're not on Future Earth, devastated by climate change. I was wondering if that may be the case." | |
DavidW says (to ClubFloyd), "wave shard" | ||
CF ] Communal Washroom 1120hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > WAVE SHARD | ||
CF | | ||
CF | You wave the shard. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Barracks 1120hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Barracks | ||
CF | You are standing in the sleeping area of the barracks. Like the entire | ||
CF | facility so far, the room is designed in a very utilitarian manner, | ||
CF | with no decoration or personal touches. | ||
CF | | ||
CF | You can go east, back to the mess hall, or south, into the washroom. | ||
CF | | ||
CF | Four stacked bunk beds are lined up on the walls. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Mess Hall 1120hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Mess Hall | ||
CF | This is the entry area to what must be the barracks of this place. The | ||
CF | area near the entrance is set up like a mess hall, with tables and | ||
CF | counters, while the back of the room is set up more casually, with | ||
CF | pillows on the floor and even a couch. You've never seen a | ||
CF | couch in a military facility in your life. | ||
CF | | ||
CF | You could go east, back outside, or west, further into the building. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "cut pillow with shard" | ||
CF ] Mess Hall 1120hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > CUT PILLOW WITH SHARD | ||
CF | | ||
CF | The shard cannot cut anything. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open pillow" | ||
CF ] Mess Hall 1120hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > OPEN PILLOW | ||
CF | | ||
CF | They aren't something you can open. | ||
CF | | ||
CF | > | Jacqueline asks (of KO), "And you know that from ?" | |
DavidW says (to ClubFloyd), "x couch" | ||
CF ] Mess Hall 1121hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > X COUCH | ||
CF | | ||
CF | It's not a particularly nice couch – it looks rather old and | ||
CF | worn – but still: it's a freakin' couch! How the hell did | ||
CF | they get a couch out here?! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look behind couch" | ||
CF ] Mess Hall 1121hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > LOOK BEHIND COUCH | ||
CF | | ||
CF | If you can see an object, you can usually just interact with it | ||
CF | directly without worrying about your position. Try a command like | ||
CF | EXAMINE COUCH for a closer look at something, LOOK to get a new | ||
CF | description of this location, or a direction like WEST (or W) to move | ||
CF | to a different location. | ||
CF | | ||
CF | > | Knight_Otu says, "The game said "Worst restrooms on earth" or something in regards to the toilets." | |
DavidW says, "They look like Earth's worst, not that we're on Earth." | ||
Jacqueline says, "Ah right. 'back on earth'" | ||
Knight_Otu says, "Yep." | ||
Jacqueline asks, "So, um? Save? Restart?" | ||
Jacqueline asks, "Look around the prison?" | ||
DavidW says, "It may be that the ignition key is actually a data cube or memory stick with a flight plan on it." | ||
Knight_Otu says, "I'd be rather miffed if the card is back there." | ||
DavidW asks, "Where would it be there, though?" | ||
MoyTravis says, "I'm wondering about the gore warning." | ||
DavidW asks, "Maybe we missed a room, an exit?" | ||
Jacqueline says (to Moy), "Oh yeah." | ||
Knight_Otu says (to ClubFloyd), "look" | ||
CF ] Mess Hall 1121hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > LOOK | ||
CF | | ||
CF | Mess Hall | ||
CF | This is the entry area to what must be the barracks of this place. The | ||
CF | area near the entrance is set up like a mess hall, with tables and | ||
CF | counters, while the back of the room is set up more casually, with | ||
CF | pillows on the floor and even a couch. You've never seen a | ||
CF | couch in a military facility in your life. | ||
CF | | ||
CF | You could go east, back outside, or west, further into the building. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x mess" | ||
CF ] Mess Hall 1121hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > X MESS | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | Jacqueline says, "I was thinking less about the key to the ship, but that the key card for the door might reasonably be in the prison somewhere." | |
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Barracks 1121hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Barracks | ||
CF | You are standing in the sleeping area of the barracks. Like the entire | ||
CF | facility so far, the room is designed in a very utilitarian manner, | ||
CF | with no decoration or personal touches. | ||
CF | | ||
CF | You can go east, back to the mess hall, or south, into the washroom. | ||
CF | | ||
CF | Four stacked bunk beds are lined up on the walls. | ||
CF | | ||
CF | > | Jacqueline says, "But if that's the case, it's pretty cruel." | |
MoyTravis says, "Either 1) something Gory happens when you get off the planet/there's more, or b) we missed an area or c) author has a weird sense of what "gore and violence" means" | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Communal Washroom 1121hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Communal Washroom | ||
CF | This would be the place where the garrison force (if one can call it | ||
CF | that, given the size of the facility) takes care of personal hygiene. | ||
CF | It is a sterile-looking room, white tiles covering the floor and the | ||
CF | walls all the way up to the ceiling. Four sinks and mirrors are | ||
CF | installed on one wall, four toilets on another, the remaining two have | ||
CF | two showers each. It doesn't seem like the Shwabolians care a whole | ||
CF | lot about privacy, seeing as there are no dividers of any kind in the | ||
CF | room. | ||
CF | The only way out is north, back to the barracks. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x showers" | ||
CF ] Communal Washroom 1122hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > X SHOWERS | ||
CF | | ||
CF | Much like the rest of the room, the showers aren't much to look at: | ||
CF | non-adjustable shower heads emerging from the ceiling, simple | ||
CF | mechanical controls mounted on the walls, and all the water ultimately | ||
CF | goes down the grated drains built into the tiled floor. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x drains" | ||
CF ] Communal Washroom 1122hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > X DRAINS | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x drain" | ||
CF ] Communal Washroom 1122hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > X DRAIN | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x floor" | ||
CF ] Communal Washroom 1122hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > X FLOOR | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "d" | ||
CF ] Communal Washroom 1122hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x helmet" | ||
CF ] Communal Washroom 1123hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > X HELMET | ||
CF | | ||
CF | The helmet lamp is currently switched off. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x armor" | ||
CF ] Communal Washroom 1124hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > X ARMOR | ||
CF | | ||
CF | It is sometimes said that a soldier's best friend is his weapon – but | ||
CF | that hasn't really been true in a while now, with weapons being issued | ||
CF | and turned in as needed. Your armor, however, has traveled to many a | ||
CF | world with you, and saved your hide more than once. You're glad to | ||
CF | have it back. | ||
CF | It is fitted with a helmet lamp, and it can double as a space suit, | ||
CF | providing air in hostile environments. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x mirrors" | ||
CF ] Communal Washroom 1125hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > X MIRRORS | ||
CF | | ||
CF | You smashed one mirror, but three remain. | ||
CF | | ||
CF | You regard yourself in one of the mirrors: In your armored suit you | ||
CF | almost look soldierly again. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "look in mirrors" | ||
CF ] Communal Washroom 1125hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > LOOK IN MIRRORS | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | Jacqueline exclaims, "Smash them all!" | |
Jacqueline says, "For no reason." | ||
DavidW says, "yeah, smash them all." | ||
Knight_Otu says (to ClubFloyd), "smash mirrors" | ||
CF ] Communal Washroom 1126hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > SMASH MIRRORS | ||
CF | | ||
CF | Destroying one of the mirrors should be sufficient. | ||
CF | | ||
CF | > | DavidW says, "drat" | |
Knight_Otu says, "But, but." | ||
Jacqueline says, "ah well" | ||
Knight_Otu says (to ClubFloyd), "x shard" | ||
CF ] Communal Washroom 1127hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > X SHARD | ||
CF | | ||
CF | A piece of mirror. You catch a glimpse of your helmet as you tilt it | ||
CF | around. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "remove armor" | ||
CF ] Communal Washroom | ||
CF | | ||
CF | > REMOVE ARMOR | ||
CF | | ||
CF | You take off the armor, setting the pieces down on the ground in front | ||
CF | of you. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x shard" | ||
CF ] Communal Washroom | ||
CF | > | ||
CF | > X SHARD | ||
CF | | ||
CF | A piece of mirror. You catch a glimpse of your face as you tilt it | ||
CF | around. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Barracks | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Barracks | ||
CF | You are standing in the sleeping area of the barracks. Like the entire | ||
CF | facility so far, the room is designed in a very utilitarian manner, | ||
CF | with no decoration or personal touches. | ||
CF | | ||
CF | You can go east, back to the mess hall, or south, into the washroom. | ||
CF | | ||
CF | Four stacked bunk beds are lined up on the walls. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x shard" | ||
CF ] Barracks | ||
CF | > | ||
CF | > X SHARD | ||
CF | | ||
CF | A piece of mirror. You catch a glimpse of your face as you tilt it | ||
CF | around. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Mess Hall | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Mess Hall | ||
CF | This is the entry area to what must be the barracks of this place. The | ||
CF | area near the entrance is set up like a mess hall, with tables and | ||
CF | counters, while the back of the room is set up more casually, with | ||
CF | pillows on the floor and even a couch. You've never seen a | ||
CF | couch in a military facility in your life. | ||
CF | | ||
CF | You could go east, back outside, or west, further into the building. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x shard" | ||
CF ] Mess Hall | ||
CF | > | ||
CF | > X SHARD | ||
CF | | ||
CF | A piece of mirror. You catch a glimpse of your face as you tilt it | ||
CF | around. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "sit on couch" | ||
CF ] Mess Hall | ||
CF | > | ||
CF | > SIT ON COUCH | ||
CF | | ||
CF | You get into the couch. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x shard" | ||
CF ] Mess Hall | ||
CF | > | ||
CF | > X SHARD | ||
CF | | ||
CF | A piece of mirror. You catch a glimpse of your face as you tilt it | ||
CF | around. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "stand" | ||
CF ] Mess Hall | ||
CF | > | ||
CF | > STAND | ||
CF | | ||
CF | What do you want to stand on? | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "out" | ||
CF ] Mess Hall | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | You get out of the couch. | ||
CF | | ||
CF | Mess Hall | ||
CF | This is the entry area to what must be the barracks of this place. The | ||
CF | area near the entrance is set up like a mess hall, with tables and | ||
CF | counters, while the back of the room is set up more casually, with | ||
CF | pillows on the floor and even a couch. You've never seen a | ||
CF | couch in a military facility in your life. | ||
CF | | ||
CF | You could go east, back outside, or west, further into the building. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Barracks | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Barracks | ||
CF | You are standing in the sleeping area of the barracks. Like the entire | ||
CF | facility so far, the room is designed in a very utilitarian manner, | ||
CF | with no decoration or personal touches. | ||
CF | | ||
CF | You can go east, back to the mess hall, or south, into the washroom. | ||
CF | | ||
CF | Four stacked bunk beds are lined up on the walls. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Communal Washroom | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Communal Washroom | ||
CF | This would be the place where the garrison force (if one can call it | ||
CF | that, given the size of the facility) takes care of personal hygiene. | ||
CF | It is a sterile-looking room, white tiles covering the floor and the | ||
CF | walls all the way up to the ceiling. Four sinks and mirrors are | ||
CF | installed on one wall, four toilets on another, the remaining two have | ||
CF | two showers each. It doesn't seem like the Shwabolians care a whole | ||
CF | lot about privacy, seeing as there are no dividers of any kind in the | ||
CF | room. | ||
CF | The only way out is north, back to the barracks. | ||
CF | | ||
CF | You can see your armor (empty) here. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "wear armor" | ||
CF ] Communal Washroom 1135hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > WEAR ARMOR | ||
CF | | ||
CF | You put on your armor. | ||
CF | | ||
CF | > | Knight_Otu says, "armor (empty), huh." | |
DavidW says, "I think the author isn't quite used to containers in Inform." | ||
Knight_Otu says, "Seems so, yeah." | ||
Knight_Otu says (to ClubFloyd), "put all in armor" | ||
CF ] Communal Washroom 1137hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > PUT ALL IN ARMOR | ||
CF | | ||
CF | shard: Done. | ||
CF | ration bar: Done. | ||
CF | bedsheets: Done. | ||
CF | ration bar: Done. | ||
CF | ration bar: Done. | ||
CF | ration bar: Done. | ||
CF | ration bar: Done. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "i" | ||
CF ] Communal Washroom 1137hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | your armor (being worn) | ||
CF | five ration bars | ||
CF | some bedsheets | ||
CF | a shard | ||
CF | a set of fatigues (being worn) | ||
CF | | ||
CF | > | Knight_Otu says, "Maybe it's a carry-all, not that we seem to have many inventory items." | |
DavidW says, "huh" | ||
Knight_Otu says (to ClubFloyd), "x armor" | ||
CF ] Communal Washroom 1138hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > X ARMOR | ||
CF | | ||
CF | It is sometimes said that a soldier's best friend is his weapon – but | ||
CF | that hasn't really been true in a while now, with weapons being issued | ||
CF | and turned in as needed. Your armor, however, has traveled to many a | ||
CF | world with you, and saved your hide more than once. You're glad to | ||
CF | have it back. | ||
CF | It is fitted with a helmet lamp, and it can double as a space suit, | ||
CF | providing air in hostile environments. | ||
CF | | ||
CF | In your armor are five ration bars, some bedsheets, and a shard. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "wear bedsheets" | ||
CF ] Communal Washroom 1138hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > WEAR BEDSHEETS | ||
CF | | ||
CF | (first taking the bedsheets) | ||
CF | You can't wear those! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "tear bedsheets" | ||
CF ] Communal Washroom 1139hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > TEAR BEDSHEETS | ||
CF | | ||
CF | In a sudden fit of rage, you take the thin bedsheets and rip them to | ||
CF | shreds. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "tie bedsheets" | ||
CF ] Communal Washroom 1139hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > TIE BEDSHEETS | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "tie shreds" | ||
CF ] Communal Washroom 1139hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > TIE SHREDS | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Communal Washroom 1139hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | Communal Washroom | ||
CF | This would be the place where the garrison force (if one can call it | ||
CF | that, given the size of the facility) takes care of personal hygiene. | ||
CF | It is a sterile-looking room, white tiles covering the floor and the | ||
CF | walls all the way up to the ceiling. Four sinks and mirrors are | ||
CF | installed on one wall, four toilets on another, the remaining two have | ||
CF | two showers each. It doesn't seem like the Shwabolians care a whole | ||
CF | lot about privacy, seeing as there are no dividers of any kind in the | ||
CF | room. | ||
CF | The only way out is north, back to the barracks. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Communal Washroom 1140hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | your armor (being worn) | ||
CF | five ration bars | ||
CF | a shard | ||
CF | a set of fatigues (being worn) | ||
CF | | ||
CF | > | DavidW asks, "bedsheets gone?" | |
Knight_Otu says, "Bedsheets gone." | ||
DavidW asks, "should we undo?" | ||
Jacqueline says, "Your rage was really something." | ||
Jacqueline says, "Sure" | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Communal Washroom 1139hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Communal Washroom | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Communal Washroom 1139hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Communal Washroom | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Communal Washroom 1139hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Communal Washroom | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Communal Washroom 1139hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Communal Washroom | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | Jacqueline says, "If they disappear, that seems not great." | |
DavidW says (to ClubFloyd), "undo" | ||
CF ] Communal Washroom 1138hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Communal Washroom | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Communal Washroom 1138hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Communal Washroom | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Communal Washroom 1138hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | your armor (being worn) | ||
CF | five ration bars | ||
CF | some bedsheets | ||
CF | a shard | ||
CF | a set of fatigues (being worn) | ||
CF | | ||
CF | > | DavidW says, "I wonder what we've missed." | |
DavidW asks, "Is there a hint system for this game?" | ||
MoyTravis says, "Try it? I'd take it." | ||
Knight_Otu says, "I fear we may have to take another look at the prison at this point." | ||
DavidW says (to ClubFloyd), "hint" | ||
CF ] RETURN TO THE STARS | ||
CF ] | ||
CF ] N = Next Q = Quit Menu | ||
CF ] P = Previous ENTER = Select | ||
CF | > Content Warning | ||
CF | Unusual Verbs | ||
CF | Hints | ||
CF | Contacting the Author | ||
CF | Credits | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] RETURN TO THE STARS | ||
CF ] | ||
CF ] N = Next Q = Quit Menu | ||
CF ] P = Previous ENTER = Select | ||
CF | Content Warning | ||
CF | > Unusual Verbs | ||
CF | Hints | ||
CF | Contacting the Author | ||
CF | Credits | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] RETURN TO THE STARS | ||
CF ] | ||
CF ] N = Next Q = Quit Menu | ||
CF ] P = Previous ENTER = Select | ||
CF | Content Warning | ||
CF | Unusual Verbs | ||
CF | > Hints | ||
CF | Contacting the Author | ||
CF | Credits | MoyTravis says, ""Unusual Verbs" oh no" | |
DavidW says (to ClubFloyd), "p" | ||
CF ] RETURN TO THE STARS | ||
CF ] | ||
CF ] N = Next Q = Quit Menu | ||
CF ] P = Previous ENTER = Select | ||
CF | Content Warning | ||
CF | > Unusual Verbs | ||
CF | Hints | ||
CF | Contacting the Author | ||
CF | Credits | ||
DavidW presses the yellow enter button. | ||
CF ] Unusual Verbs | ||
CF | You may find the following "non-standard" verbs to be useful on | ||
CF | occasion: | ||
CF | | ||
CF | CLIMB UP/DOWN something | ||
CF | CRAWL THROUGH something | ||
CF | LOOK UNDER something | ||
CF | CUT something OPEN WITH some kind of knife | ||
CF | SHOOT something WITH some kind of gun | ||
CF | LAUNCH | ||
CF | PREPARE something FOR LAUNCH | ||
CF | | ||
CF | | ||
CF | | ||
CF | Please press SPACE to continue. | DavidW asks, "cut something OPEN with?" | |
MoyTravis says, "Hmm so we'll meet some alive people at some point then." | ||
DavidW says, "That's not the normal CUT syntax." | ||
Knight_Otu says, "We haven't even seen some kind of gun." | ||
Knight_Otu says, "I'd hope that CUT WITH is mapped to CUT OPEN WITH, and that the shard simply isn't cutting." | ||
DavidW says, "Also, I tried climbing the beds, but not climbing UP the beds." | ||
DavidW says (to ClubFloyd), "q" | Knight_Otu says, "Hm." | |
DavidW pushes the green 'space' button. | ||
CF ] RETURN TO THE STARS | ||
CF ] | ||
CF ] N = Next Q = Quit Menu | ||
CF ] P = Previous ENTER = Select | ||
CF | Content Warning | ||
CF | > Unusual Verbs | ||
CF | Hints | ||
CF | Contacting the Author | ||
CF | Credits | ||
DavidW says (to ClubFloyd), "q" | ||
CF ] Communal Washroom 1138hrs | ||
CF ] Breathable | ||
CF | Communal Washroom | ||
CF | This would be the place where the garrison force (if one can call it | ||
CF | that, given the size of the facility) takes care of personal hygiene. | ||
CF | It is a sterile-looking room, white tiles covering the floor and the | ||
CF | walls all the way up to the ceiling. Four sinks and mirrors are | ||
CF | installed on one wall, four toilets on another, the remaining two have | ||
CF | two showers each. It doesn't seem like the Shwabolians care a whole | ||
CF | lot about privacy, seeing as there are no dividers of any kind in the | ||
CF | room. | ||
CF | The only way out is north, back to the barracks. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Barracks 1138hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Barracks | ||
CF | You are standing in the sleeping area of the barracks. Like the entire | ||
CF | facility so far, the room is designed in a very utilitarian manner, | ||
CF | with no decoration or personal touches. | ||
CF | | ||
CF | You can go east, back to the mess hall, or south, into the washroom. | ||
CF | | ||
CF | Four stacked bunk beds are lined up on the walls. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "climb up beds" | ||
CF ] Barracks 1138hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > CLIMB UP BEDS | ||
CF | | ||
CF | Little is to be achieved by that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Mess Hall 1138hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Mess Hall | ||
CF | This is the entry area to what must be the barracks of this place. The | ||
CF | area near the entrance is set up like a mess hall, with tables and | ||
CF | counters, while the back of the room is set up more casually, with | ||
CF | pillows on the floor and even a couch. You've never seen a | ||
CF | couch in a military facility in your life. | ||
CF | | ||
CF | You could go east, back outside, or west, further into the building. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "cut couch open with shard" | ||
CF ] Mess Hall 1138hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > CUT COUCH OPEN WITH SHARD | ||
CF | | ||
CF | The shard cannot cut anything. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "cut pillow open with shard" | ||
CF ] Mess Hall 1138hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > CUT PILLOW OPEN WITH SHARD | ||
CF | | ||
CF | The shard cannot cut anything. | ||
CF | | ||
CF | > | DavidW says, "Smithers, fetch me my knife." | |
MoyTravis asks, "Take the hints?" | ||
Jacqueline asks, "Well, that makes us feel a little less potentially angry that the shards didn't cut with the new phrasing, right?" | ||
DavidW says, "yes, hint time" | ||
DavidW says (to ClubFloyd), "hint" | ||
CF ] RETURN TO THE STARS | ||
CF ] | ||
CF ] N = Next Q = Quit Menu | ||
CF ] P = Previous ENTER = Select | ||
CF | > Content Warning | ||
CF | Unusual Verbs | ||
CF | Hints | ||
CF | Contacting the Author | ||
CF | Credits | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] RETURN TO THE STARS | ||
CF ] | ||
CF ] N = Next Q = Quit Menu | ||
CF ] P = Previous ENTER = Select | ||
CF | Content Warning | ||
CF | > Unusual Verbs | ||
CF | Hints | ||
CF | Contacting the Author | ||
CF | Credits | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] RETURN TO THE STARS | ||
CF ] | ||
CF ] N = Next Q = Quit Menu | ||
CF ] P = Previous ENTER = Select | ||
CF | Content Warning | ||
CF | Unusual Verbs | ||
CF | > Hints | ||
CF | Contacting the Author | ||
CF | Credits | Jacqueline says, "Because man, if that had worked, I would have rage-shred those sheets into nothingness." | |
DavidW presses the yellow enter button. | ||
CF ] Hints | ||
CF ] | ||
CF ] N = Next Q = Last Menu | ||
CF ] P = Previous ENTER = Select | ||
CF | > How do I leave the cell? | ||
CF | How do I leave the prison building? | ||
CF | How do I avoid dying outside? | ||
CF | How do I cross the water? | ||
CF | How do I unlock the door to the command center? | ||
CF | How do I return to the prison island? | ||
CF | How do I pass the force field to the hangar? | ||
CF | How do I start up the ship? | ||
CF | How do I avoid getting shot? | ||
CF | How do I retrieve the swallowed object? | ||
CF | How do I launch the ship? | ||
CF | How do I return home? | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Hints | ||
CF ] | ||
CF ] N = Next Q = Last Menu | ||
CF ] P = Previous ENTER = Select | ||
CF | How do I leave the cell? | ||
CF | > How do I leave the prison building? | ||
CF | How do I avoid dying outside? | ||
CF | How do I cross the water? | ||
CF | How do I unlock the door to the command center? | ||
CF | How do I return to the prison island? | ||
CF | How do I pass the force field to the hangar? | ||
CF | How do I start up the ship? | ||
CF | How do I avoid getting shot? | ||
CF | How do I retrieve the swallowed object? | ||
CF | How do I launch the ship? | ||
CF | How do I return home? | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Hints | ||
CF ] | ||
CF ] N = Next Q = Last Menu | ||
CF ] P = Previous ENTER = Select | ||
CF | How do I leave the cell? | ||
CF | How do I leave the prison building? | ||
CF | > How do I avoid dying outside? | ||
CF | How do I cross the water? | ||
CF | How do I unlock the door to the command center? | ||
CF | How do I return to the prison island? | ||
CF | How do I pass the force field to the hangar? | ||
CF | How do I start up the ship? | ||
CF | How do I avoid getting shot? | ||
CF | How do I retrieve the swallowed object? | ||
CF | How do I launch the ship? | ||
CF | How do I return home? | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Hints | ||
CF ] | ||
CF ] N = Next Q = Last Menu | ||
CF ] P = Previous ENTER = Select | ||
CF | How do I leave the cell? | ||
CF | How do I leave the prison building? | ||
CF | How do I avoid dying outside? | ||
CF | > How do I cross the water? | ||
CF | How do I unlock the door to the command center? | ||
CF | How do I return to the prison island? | ||
CF | How do I pass the force field to the hangar? | ||
CF | How do I start up the ship? | ||
CF | How do I avoid getting shot? | ||
CF | How do I retrieve the swallowed object? | ||
CF | How do I launch the ship? | ||
CF | How do I return home? | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Hints | ||
CF ] | ||
CF ] N = Next Q = Last Menu | ||
CF ] P = Previous ENTER = Select | ||
CF | How do I leave the cell? | ||
CF | How do I leave the prison building? | ||
CF | How do I avoid dying outside? | ||
CF | How do I cross the water? | ||
CF | > How do I unlock the door to the command center? | ||
CF | How do I return to the prison island? | ||
CF | How do I pass the force field to the hangar? | ||
CF | How do I start up the ship? | ||
CF | How do I avoid getting shot? | ||
CF | How do I retrieve the swallowed object? | ||
CF | How do I launch the ship? | ||
CF | How do I return home? | ||
DavidW presses the yellow enter button. | ||
CF ] How do I unlock the door to the command center? | ||
CF | 1/8: The door has an attached card reader. | ||
CF | | ||
CF | Press SPACE to return to the menu or H to reveal another hint. | ||
DavidW says (to ClubFloyd), "h" | ||
CF | 1/8: The door has an attached card reader. | ||
CF | | ||
CF | 2/8: So you'll need some kind of access card to unlock the door. | ||
CF | | ||
CF | Press SPACE to return to the menu or H to reveal another hint. | ||
DavidW says (to ClubFloyd), "h" | ||
CF | 1/8: The door has an attached card reader. | ||
CF | | ||
CF | 2/8: So you'll need some kind of access card to unlock the door. | ||
CF | | ||
CF | 3/8: Perhaps someone has lost theirs somewhere. | ||
CF | | ||
CF | Press SPACE to return to the menu or H to reveal another hint. | ||
DavidW says (to ClubFloyd), "h" | ||
CF | 1/8: The door has an attached card reader. | ||
CF | | ||
CF | 2/8: So you'll need some kind of access card to unlock the door. | ||
CF | | ||
CF | 3/8: Perhaps someone has lost theirs somewhere. | ||
CF | | ||
CF | 4/8: Back on the prison island. | ||
CF | | ||
CF | Press SPACE to return to the menu or H to reveal another hint. | DavidW says, "BOO" | |
Knight_Otu exclaims, "AAH!" | ||
DavidW says (to ClubFloyd), "q" | Jacqueline says, "..." | |
DavidW pushes the green 'space' button. | ||
CF ] Hints | ||
CF ] | ||
CF ] N = Next Q = Last Menu | ||
CF ] P = Previous ENTER = Select | ||
CF | How do I leave the cell? | ||
CF | How do I leave the prison building? | ||
CF | How do I avoid dying outside? | ||
CF | How do I cross the water? | ||
CF | > How do I unlock the door to the command center? | ||
CF | How do I return to the prison island? | ||
CF | How do I pass the force field to the hangar? | ||
CF | How do I start up the ship? | ||
CF | How do I avoid getting shot? | ||
CF | How do I retrieve the swallowed object? | ||
CF | How do I launch the ship? | ||
CF | How do I return home? | MoyTravis says, "Annoying." | |
Jacqueline says, "I... I mean, sometimes I'm right." | ||
DavidW says (to ClubFloyd), "q" | ||
CF ] RETURN TO THE STARS | ||
CF ] | ||
CF ] N = Next Q = Quit Menu | ||
CF ] P = Previous ENTER = Select | ||
CF | Content Warning | ||
CF | Unusual Verbs | ||
CF | > Hints | ||
CF | Contacting the Author | ||
CF | Credits | Jacqueline says, "I know it's now often, but." | |
DavidW says (to ClubFloyd), "q" | ||
CF ] Mess Hall 1138hrs | ||
CF ] Breathable | ||
CF | Mess Hall | ||
CF | This is the entry area to what must be the barracks of this place. The | ||
CF | area near the entrance is set up like a mess hall, with tables and | ||
CF | counters, while the back of the room is set up more casually, with | ||
CF | pillows on the floor and even a couch. You've never seen a | ||
CF | couch in a military facility in your life. | ||
CF | | ||
CF | You could go east, back outside, or west, further into the building. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Military Complex Plaza 1139hrs | ||
CF ] High levels of CO2 Air: 99 min | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Military Complex Plaza | ||
CF | This base must be the heart of the operations – in this area, at | ||
CF | least. | ||
CF | | ||
CF | There are several places you could go from here. The shoreline and the | ||
CF | docks lie to the south. The hangar lies to the east. A smaller | ||
CF | building, labeled "Barracks", lies to the west, and a larger building | ||
CF | with a sign reading "Command Center", blocked off by a door, lies to | ||
CF | the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Shore Docks 1139hrs | ||
CF ] High levels of CO2 Air: 99 min | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Shore Docks | ||
CF | The shoreline here seems more like an extension of the ocean floor you | ||
CF | just walked: a gradual incline, rather than a sharp drop. A dock | ||
CF | extends into the water to allow loading and unloading boats without | ||
CF | needing to drive them up against the shore. (Although no boats are to | ||
CF | be seen.) | ||
CF | You vaguely recall coming through here, weeks ago, sedated, a | ||
CF | breathing apparatus in your face... | ||
CF | | ||
CF | The prison buildings lie to the south, down the muddy incline and | ||
CF | across the water, and the military complex continues to the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] At The Bottom Of The Ocean 1139hrs | ||
CF ] Submerged Air: 99 min | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | You take a few tentative steps down the incline before falling on your | ||
CF | ass and sliding the rest of the way down into the water. | ||
CF | | ||
CF | Darkness | ||
CF | It is pitch dark, and you can't see a thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn on helmet" | ||
CF ] At The Bottom Of The Ocean 1139hrs | ||
CF ] Submerged Air: 99 min | ||
CF | | ||
CF | > TURN ON HELMET | ||
CF | | ||
CF | You switch the helmet lamp on. | ||
CF | | ||
CF | At The Bottom Of The Ocean | ||
CF | You are standing knee-deep in the silt at the bottom of the ocean. The | ||
CF | ground is sloping upwards to the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] At The Bottom Of The Ocean 1144hrs | ||
CF ] Submerged Air: 94 min | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | You slowly trudge southward. | ||
CF | | ||
CF | At The Bottom Of The Ocean | ||
CF | You are standing knee-deep in the silt at the bottom of the ocean. The | ||
CF | military complex is due north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] At The Bottom Of The Ocean 1150hrs | ||
CF ] Submerged Air: 88 min | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | You slowly trudge southward. | ||
CF | | ||
CF | At The Bottom Of The Ocean | ||
CF | You are standing knee-deep in the silt at the bottom of the ocean. The | ||
CF | military complex is due north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] At The Bottom Of The Ocean 1155hrs | ||
CF ] Submerged Air: 83 min | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | You slowly trudge southward. | ||
CF | | ||
CF | At The Bottom Of The Ocean | ||
CF | You are standing knee-deep in the silt at the bottom of the ocean. The | ||
CF | rocky cliffs of the prison island lie to the south, the military | ||
CF | complex is due north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] At The Bottom Of The Ocean 1156hrs | ||
CF ] Submerged Air: 82 min | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Best not to wander around, lest you'll never find your way again. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] At The Bottom Of The Ocean 1157hrs | ||
CF ] Submerged Air: 81 min | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | While your armor's power assist usually keeps you from noticing its | ||
CF | 50-or-so kilograms of heft, getting to the surface of the ocean would | ||
CF | require a propeller of sorts, which is not provided. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "climb up cliff" | ||
CF ] Prison Docks 1205hrs | ||
CF ] High levels of CO2 Air: 73 min | ||
CF | | ||
CF | > CLIMB UP CLIFF | ||
CF | | ||
CF | You climb up the cliffs. | ||
CF | | ||
CF | Prison Docks | ||
CF | The prison is built on a tiny island in the ocean – presumably to | ||
CF | make | ||
CF | escaping more difficult. A small dock extends into the water, away | ||
CF | from the rocky shoreline. | ||
CF | The shore, populated with buildings, lies a few hundred meters to the | ||
CF | north. The prison antecourt is to your west. | ||
CF | | ||
CF | > | Jacqueline says, "nice" | |
Knight_Otu says, "Wow that worked." | ||
DavidW says (to ClubFloyd), "look under dock" | ||
CF ] Prison Docks 1206hrs | ||
CF ] High levels of CO2 Air: 72 min | ||
CF | | ||
CF | > LOOK UNDER DOCK | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Prison Docks 1206hrs | ||
CF ] High levels of CO2 Air: 72 min | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Prison Antecourt 1206hrs | ||
CF ] High levels of CO2 Air: 72 min | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Prison Antecourt | ||
CF | A small courtyard lies outside the prison, which appears to be built | ||
CF | on a small island. | ||
CF | | ||
CF | The way back into the prison is south, through the airlock. You are | ||
CF | otherwise surrounded by water, but there are some docks allowing easy | ||
CF | access to the east. | ||
CF | | ||
CF | The airlock leading into the cell complex lies to the south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Front Office 1206hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Front Office | ||
CF | This room is the entrance to the facility. You have no doubt that | ||
CF | there would normally be at least one guard posted here, but at the | ||
CF | moment it is empty. | ||
CF | | ||
CF | You could go east, into a small storage area, or south, back into the | ||
CF | corridor. | ||
CF | | ||
CF | The way out of the building, to the north, leads through an airlock. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Storage Space 1206hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Storage Space | ||
CF | This small storage closet seems to be the place where inmates' | ||
CF | possessions are stored. Bare-metal shelves line the walls. | ||
CF | | ||
CF | The only way out is west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look under shelves" | ||
CF ] Storage Space 1207hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > LOOK UNDER SHELVES | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "climb up shelves" | ||
CF ] Storage Space 1207hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > CLIMB UP SHELVES | ||
CF | | ||
CF | Little is to be achieved by that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Front Office 1207hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Front Office | ||
CF | This room is the entrance to the facility. You have no doubt that | ||
CF | there would normally be at least one guard posted here, but at the | ||
CF | moment it is empty. | ||
CF | | ||
CF | You could go east, into a small storage area, or south, back into the | ||
CF | corridor. | ||
CF | | ||
CF | The way out of the building, to the north, leads through an airlock. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Corridor 1207hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Corridor | ||
CF | The featureless white corridor runs east-to-west, bending around a | ||
CF | corner and out of sight to each end. | ||
CF | | ||
CF | The metal door leading to your cell is south. The control room lies | ||
CF | around the corner to the west, and the entry area lies around the | ||
CF | corner to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Control Room 1207hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Control Room | ||
CF | The walls are plastered with screens showing video feeds from | ||
CF | throughout the facility. This must be the place from which the | ||
CF | prisoners are monitored. | ||
CF | | ||
CF | A ladder leads down into the installations room, and a corridor leads | ||
CF | south. | ||
CF | | ||
CF | A control desk and some screens are installed on the wall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look under screens" | ||
CF ] Control Room 1208hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > LOOK UNDER SCREENS | ||
CF | | ||
CF | Looking under the control panel, you find a purple card, which you | ||
CF | pocket. | ||
CF | | ||
CF | > | Knight_Otu says, "Grr." | |
DavidW says (to ClubFloyd), "x card" | ||
CF ] Control Room 1209hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > X CARD | ||
CF | | ||
CF | A purple-colored card with shwabolian writing on it. Your suit | ||
CF | translates it as "Shevok Kemalik, Warden". | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Corridor 1209hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Corridor | ||
CF | The featureless white corridor runs east-to-west, bending around a | ||
CF | corner and out of sight to each end. | ||
CF | | ||
CF | The metal door leading to your cell is south. The control room lies | ||
CF | around the corner to the west, and the entry area lies around the | ||
CF | corner to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Front Office 1209hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Front Office | ||
CF | This room is the entrance to the facility. You have no doubt that | ||
CF | there would normally be at least one guard posted here, but at the | ||
CF | moment it is empty. | ||
CF | | ||
CF | You could go east, into a small storage area, or south, back into the | ||
CF | corridor. | ||
CF | | ||
CF | The way out of the building, to the north, leads through an airlock. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Prison Antecourt 1209hrs | ||
CF ] High levels of CO2 Air: 90 min | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Prison Antecourt | ||
CF | A small courtyard lies outside the prison, which appears to be built | ||
CF | on a small island. | ||
CF | | ||
CF | The way back into the prison is south, through the airlock. You are | ||
CF | otherwise surrounded by water, but there are some docks allowing easy | ||
CF | access to the east. | ||
CF | | ||
CF | The airlock leading into the cell complex lies to the south. | ||
CF | | ||
CF | > | Knight_Otu says, "Oh, it's the suit that translates." | |
DavidW says (to ClubFloyd), "e" | ||
CF ] Prison Docks 1210hrs | ||
CF ] High levels of CO2 Air: 90 min | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Prison Docks | ||
CF | The prison is built on a tiny island in the ocean – presumably to | ||
CF | make | ||
CF | escaping more difficult. A small dock extends into the water, away | ||
CF | from the rocky shoreline. | ||
CF | The shore, populated with buildings, lies a few hundred meters to the | ||
CF | north. The prison antecourt is to your west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] At The Bottom Of The Ocean 1210hrs | ||
CF ] Submerged Air: 90 min | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | At The Bottom Of The Ocean | ||
CF | You are standing knee-deep in the silt at the bottom of the ocean. The | ||
CF | rocky cliffs of the prison island lie to the south, the military | ||
CF | complex is due north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] At The Bottom Of The Ocean 1215hrs | ||
CF ] Submerged Air: 85 min | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | You slowly trudge northward. | ||
CF | | ||
CF | At The Bottom Of The Ocean | ||
CF | You are standing knee-deep in the silt at the bottom of the ocean. The | ||
CF | military complex is due north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] At The Bottom Of The Ocean 1220hrs | ||
CF ] Submerged Air: 80 min | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | You slowly trudge northward. | ||
CF | | ||
CF | At The Bottom Of The Ocean | ||
CF | You are standing knee-deep in the silt at the bottom of the ocean. The | ||
CF | military complex is due north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] At The Bottom Of The Ocean 1225hrs | ||
CF ] Submerged Air: 75 min | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | You slowly trudge northward. | ||
CF | | ||
CF | At The Bottom Of The Ocean | ||
CF | You are standing knee-deep in the silt at the bottom of the ocean. The | ||
CF | ground is sloping upwards to the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Shore Docks 1230hrs | ||
CF ] High levels of CO2 Air: 70 min | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Shore Docks | ||
CF | The shoreline here seems more like an extension of the ocean floor you | ||
CF | just walked: a gradual incline, rather than a sharp drop. A dock | ||
CF | extends into the water to allow loading and unloading boats without | ||
CF | needing to drive them up against the shore. (Although no boats are to | ||
CF | be seen.) | ||
CF | You vaguely recall coming through here, weeks ago, sedated, a | ||
CF | breathing apparatus in your face... | ||
CF | | ||
CF | The prison buildings lie to the south, down the muddy incline and | ||
CF | across the water, and the military complex continues to the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Military Complex Plaza 1230hrs | ||
CF ] High levels of CO2 Air: 69 min | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Military Complex Plaza | ||
CF | This base must be the heart of the operations – in this area, at | ||
CF | least. | ||
CF | | ||
CF | There are several places you could go from here. The shoreline and the | ||
CF | docks lie to the south. The hangar lies to the east. A smaller | ||
CF | building, labeled "Barracks", lies to the west, and a larger building | ||
CF | with a sign reading "Command Center", blocked off by a door, lies to | ||
CF | the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Mess Hall 1230hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Mess Hall | ||
CF | This is the entry area to what must be the barracks of this place. The | ||
CF | area near the entrance is set up like a mess hall, with tables and | ||
CF | counters, while the back of the room is set up more casually, with | ||
CF | pillows on the floor and even a couch. You've never seen a | ||
CF | couch in a military facility in your life. | ||
CF | | ||
CF | You could go east, back outside, or west, further into the building. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Barracks 1230hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Barracks | ||
CF | You are standing in the sleeping area of the barracks. Like the entire | ||
CF | facility so far, the room is designed in a very utilitarian manner, | ||
CF | with no decoration or personal touches. | ||
CF | | ||
CF | You can go east, back to the mess hall, or south, into the washroom. | ||
CF | | ||
CF | Four stacked bunk beds are lined up on the walls. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Communal Washroom 1230hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Communal Washroom | ||
CF | This would be the place where the garrison force (if one can call it | ||
CF | that, given the size of the facility) takes care of personal hygiene. | ||
CF | It is a sterile-looking room, white tiles covering the floor and the | ||
CF | walls all the way up to the ceiling. Four sinks and mirrors are | ||
CF | installed on one wall, four toilets on another, the remaining two have | ||
CF | two showers each. It doesn't seem like the Shwabolians care a whole | ||
CF | lot about privacy, seeing as there are no dividers of any kind in the | ||
CF | room. | ||
CF | The only way out is north, back to the barracks. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take shower" | ||
CF ] Communal Washroom 1238hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > TAKE SHOWER | ||
CF | | ||
CF | You turn on one of the showers and let the water run over you. The mud | ||
CF | slides off your gear and collects on the floor before finding its way | ||
CF | down the drain. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn off helmet" | ||
CF ] Communal Washroom 1239hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > TURN OFF HELMET | ||
CF | | ||
CF | You switch the helmet lamp off. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Barracks 1239hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Barracks | ||
CF | You are standing in the sleeping area of the barracks. Like the entire | ||
CF | facility so far, the room is designed in a very utilitarian manner, | ||
CF | with no decoration or personal touches. | ||
CF | | ||
CF | You can go east, back to the mess hall, or south, into the washroom. | ||
CF | | ||
CF | Four stacked bunk beds are lined up on the walls. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Mess Hall 1239hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Mess Hall | ||
CF | This is the entry area to what must be the barracks of this place. The | ||
CF | area near the entrance is set up like a mess hall, with tables and | ||
CF | counters, while the back of the room is set up more casually, with | ||
CF | pillows on the floor and even a couch. You've never seen a | ||
CF | couch in a military facility in your life. | ||
CF | | ||
CF | You could go east, back outside, or west, further into the building. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Military Complex Plaza 1239hrs | ||
CF ] High levels of CO2 Air: 99 min | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Military Complex Plaza | ||
CF | This base must be the heart of the operations – in this area, at | ||
CF | least. | ||
CF | | ||
CF | There are several places you could go from here. The shoreline and the | ||
CF | docks lie to the south. The hangar lies to the east. A smaller | ||
CF | building, labeled "Barracks", lies to the west, and a larger building | ||
CF | with a sign reading "Command Center", blocked off by a door, lies to | ||
CF | the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unlock door with card" | ||
CF ] Military Complex Plaza 1240hrs | ||
CF ] High levels of CO2 Air: 99 min | ||
CF | | ||
CF | > UNLOCK DOOR WITH CARD | ||
CF | | ||
CF | (the prison warden's ID card) | ||
CF | You unlock the command center door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Entry Hallway 1240hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | (first opening the command center door) | ||
CF | | ||
CF | Entry Hallway | ||
CF | This is the entry area into the base's command center, where those in | ||
CF | charge would no doubt hold briefings, discuss command decisions, and | ||
CF | do other important officer things. (In all your years of military | ||
CF | service, you've never felt a desire to move up into the officer ranks | ||
CF | yourself, even though there were plenty of open spots in the | ||
CF | newly-unified military.) | ||
CF | | ||
CF | A small armory is to the west, and the hallway continues to the north. | ||
CF | The way out is south, through the door. | ||
CF | | ||
CF | > | Jacqueline asks, "Armory, eh?" | |
DavidW says (to ClubFloyd), "w" | ||
CF ] Armory 1240hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Armory | ||
CF | This "armory" is really more of a glorified storage closet: it is just | ||
CF | large enough to hold a storage rack and an ammo crate. | ||
CF | | ||
CF | The only way out is east, back to the hallway. | ||
CF | | ||
CF | On the storage rack is a rifle. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x rifle" | ||
CF ] Armory 1241hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > X RIFLE | ||
CF | | ||
CF | A rifle of shwabolian design as you've seen on the battlefield often | ||
CF | enough. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] Armory 1241hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > TAKE IT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x crate" | ||
CF ] Armory 1242hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > X CRATE | ||
CF | | ||
CF | In the ammo crate are some ammo clips. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take clips" | ||
CF ] Armory 1242hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > TAKE CLIPS | ||
CF | | ||
CF | three clips: Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "load rifle" | ||
CF ] Armory 1242hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > LOAD RIFLE | ||
CF | | ||
CF | That's not a verb I recognize. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put clip in rifle" | ||
CF ] Armory 1242hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > PUT CLIP IN RIFLE | ||
CF | | ||
CF | (the ammo clip in the rifle) | ||
CF | That can't contain things. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x clip" | ||
CF ] Armory 1243hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > X CLIP | ||
CF | | ||
CF | (the ammo clip) | ||
CF | A magazine for a rifle. It contains thirty rounds. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Entry Hallway 1243hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Entry Hallway | ||
CF | This is the entry area into the base's command center, where those in | ||
CF | charge would no doubt hold briefings, discuss command decisions, and | ||
CF | do other important officer things. (In all your years of military | ||
CF | service, you've never felt a desire to move up into the officer ranks | ||
CF | yourself, even though there were plenty of open spots in the | ||
CF | newly-unified military.) | ||
CF | | ||
CF | A small armory is to the west, and the hallway continues to the north. | ||
CF | The way out is south, through the door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Command Center Lobby 1244hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Command Center Lobby | ||
CF | You are standing in a sparsely furnished lobby. Some chairs are lined | ||
CF | up on a wall, but that's about it. | ||
CF | | ||
CF | A briefing room is to the east, what appears to be an ops center lies | ||
CF | to the north, and the hallway leading back to the entrance is south. | ||
CF | | ||
CF | You can hear subdued talking coming from the room to the north. | ||
CF | | ||
CF | > | Knight_Otu says, "Oh, so there are people here." | |
DavidW says, "Or a recording." | ||
Knight_Otu says, "Maybe." | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Briefing Room 1244hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Briefing Room | ||
CF | This looks to be a briefing or meeting room of some kind, presumably | ||
CF | for the higher-ranking officers stationed here. A large round table | ||
CF | stands in the middle of the room. A large screen hangs on one of the | ||
CF | walls, with a lectern in front of it – for when the communal | ||
CF | discussion format doesn't cut it. | ||
CF | Like most of the Shwabolian facilities you've seen so far, this room | ||
CF | too is entirely devoid of decoration. | ||
CF | | ||
CF | The only way out is west, back into the lobby. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x lectern" | ||
CF ] Briefing Room 1245hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > X LECTERN | ||
CF | | ||
CF | A lectern stands in front of the screen, waiting for someone to step | ||
CF | up and address those present in the room (which is none, at the | ||
CF | moment). In keeping with everything you've seen so far, it lacks any | ||
CF | seals, emblems, or insignia you might typically find on a lectern in a | ||
CF | UNDC facility. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x table" | ||
CF ] Briefing Room 1246hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > X TABLE | ||
CF | | ||
CF | It is a simple table with a white plastic surface. It has enough room | ||
CF | for ten, perhaps fifteen people, although all the chairs seem to have | ||
CF | been removed – if there ever were any. | ||
CF | | ||
CF | You can't help but wonder what warranted all this nonessential | ||
CF | material being shipped out here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x screen" | ||
CF ] Briefing Room 1247hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > X SCREEN | ||
CF | | ||
CF | A large screen has been fitted into the wall. It is blank. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn it on" | ||
CF ] Briefing Room 1247hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > TURN IT ON | ||
CF | | ||
CF | It isn't something you can switch. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look under table" | ||
CF ] Briefing Room 1248hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > LOOK UNDER TABLE | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Command Center Lobby 1248hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Command Center Lobby | ||
CF | You are standing in a sparsely furnished lobby. Some chairs are lined | ||
CF | up on a wall, but that's about it. | ||
CF | | ||
CF | A briefing room is to the east, what appears to be an ops center lies | ||
CF | to the north, and the hallway leading back to the entrance is south. | ||
CF | | ||
CF | You can hear subdued talking coming from the room to the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "listen to talking" | ||
CF ] Command Center Lobby 1248hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > LISTEN TO TALKING | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "listen" | ||
CF ] Command Center Lobby 1248hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > LISTEN | ||
CF | | ||
CF | You can hear subdued talking coming from the room to the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf4" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Command Center Lobby 1248hrs | ||
CF ] Breathable | ||
CF | Ok. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Ops Center 1248hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Ops Center | ||
CF | This appears to be the nerve center of the operation – whatever that | ||
CF | may be. The walls are lined with screens and control surfaces, but | ||
CF | most of them seem to be inactive. | ||
CF | | ||
CF | You can see a larger alien and a smaller alien here. | ||
CF | | ||
CF | As you enter the room, the larger alien hastily pulls a small device | ||
CF | out of the control panel and swallows it. Then, the two reach for | ||
CF | their weapons! | ||
CF | | ||
CF | > | Knight_Otu says, "Uh oh." | |
Jacqueline says, "gosh" | ||
Jacqueline says, "This situation has just been upgraded." | ||
DavidW says (to ClubFloyd), "shoot larger with rifle" | ||
CF ] Ops Center 1248hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > SHOOT LARGER WITH RIFLE | ||
CF | | ||
CF | You fire a three-shot burst from the rifle at the larger alien, | ||
CF | dropping him where he stands. | ||
CF | | ||
CF | The smaller alien brings his gun to bear and fires a volley in your | ||
CF | direction! At point-blank range, your armor stand little chance: | ||
CF | leaving a trail of searing hot pain, the bullet carves a path through | ||
CF | your head before coming out on the other side, leaving your innards | ||
CF | distributed on the floor and the wall behind you. | ||
CF | | ||
CF | | ||
CF | | ||
CF | *** You have been shot *** | ||
CF | | ||
CF | | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, or QUIT? | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Ops Center 1248hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Ops Center | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "shoot smaller with rifle" | ||
CF ] Ops Center 1249hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > SHOOT SMALLER WITH RIFLE | ||
CF | | ||
CF | You fire a three-shot burst from the rifle at the smaller alien, but | ||
CF | in the heat of the moment, you miss your target. | ||
CF | | ||
CF | The smaller alien takes aim and fires a volley in your direction! | ||
CF | Their aim is way off and the shot embeds itself into the wall behind | ||
CF | you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Ops Center 1250hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > G | ||
CF | | ||
CF | You fire a three-shot burst from the rifle at the smaller alien, | ||
CF | dropping him where he stands. | ||
CF | | ||
CF | The larger alien trains his gun at you and pops a volley in your | ||
CF | direction! Their aim is way off and the shot embeds itself into the | ||
CF | wall behind you. | ||
CF | | ||
CF | > | Jacqueline says, "Welp, there's our violence. About time." | |
DavidW says (to ClubFloyd), "g" | ||
CF ] Ops Center 1251hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > G | ||
CF | | ||
CF | The smaller alien is already as dead as it gets. | ||
CF | | ||
CF | The larger alien takes aim and unleashes a volley in your direction! | ||
CF | He held his gun at an odd angle, and the shot glances off your leg | ||
CF | armor, leaving a gouge in the material. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "shoot larger with rifle" | ||
CF ] Ops Center 1252hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > SHOOT LARGER WITH RIFLE | ||
CF | | ||
CF | You fire a three-shot burst from the rifle at the larger alien, | ||
CF | dropping him where he stands. | ||
CF | | ||
CF | > | Jacqueline asks, "Huh. Is this randominzed?" | |
MoyTravis says, "So is it random or, like." | ||
DavidW says (to ClubFloyd), "x larger" | ||
CF ] Ops Center 1253hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > X LARGER | ||
CF | | ||
CF | A well and truly dead shwabolian. Its lizard appendages lie splayed | ||
CF | out in all directions. Blood is pooling around him from where your | ||
CF | bullets hit their mark. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search learger" | ||
CF ] Ops Center 1253hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > SEARCH LEARGER | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search larger" | ||
CF ] Ops Center 1254hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > SEARCH LARGER | ||
CF | | ||
CF | In the larger alien's corpse is a data crypt. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take data" | ||
CF ] Ops Center 1255hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > TAKE DATA | ||
CF | | ||
CF | You'll need to be more specific about how you plan to get that back | ||
CF | out of him. | ||
CF | | ||
CF | > | Knight_Otu says, "I guess it wasn't human vs human, then." | |
DavidW says (to ClubFloyd), "x data" | ||
CF ] Ops Center 1256hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > X DATA | ||
CF | | ||
CF | The object which the large alien swallowed is still inside of him. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "cut larger open with shard" | ||
CF ] Ops Center 1256hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > CUT LARGER OPEN WITH SHARD | ||
CF | | ||
CF | The shard is far too delicate for the task – it's like trying to cut | ||
CF | down an old tree with a jigsaw. | ||
CF | | ||
CF | > | Jacqueline asks, "Did our suit get punctured?" | |
DavidW says, "I hope not." | ||
DavidW says (to ClubFloyd), "x smaller" | ||
CF ] Ops Center 1257hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > X SMALLER | ||
CF | | ||
CF | You see nothing special about the smaller alien's corpse. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search smaller" | ||
CF ] Ops Center 1258hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > SEARCH SMALLER | ||
CF | | ||
CF | The smaller alien's corpse is empty. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Ops Center 1258hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | Ops Center | ||
CF | This appears to be the nerve center of the operation – whatever that | ||
CF | may be. The walls are lined with screens and control surfaces, but | ||
CF | most of them seem to be inactive. | ||
CF | | ||
CF | You can see a larger alien's corpse and a smaller alien's corpse here. | ||
CF | | ||
CF | > | Jacqueline says, "Now, I ain't never tried to cut an old tree with no dang jigsaw." | |
DavidW says (to ClubFloyd), "i" | ||
CF ] Ops Center 1259hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | three ammo clips | ||
CF | a rifle | ||
CF | a prison warden's ID card | ||
CF | your armor (being worn) | ||
CF | five ration bars | ||
CF | some bedsheets | ||
CF | a shard | ||
CF | a set of fatigues (being worn) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "cut larger open with card" | ||
CF ] Ops Center 1259hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > CUT LARGER OPEN WITH CARD | ||
CF | | ||
CF | The prison warden's ID card cannot cut anything. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x rifle" | ||
CF ] Ops Center 1300hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > X RIFLE | ||
CF | | ||
CF | A rifle of shwabolian design as you've seen on the battlefield often | ||
CF | enough. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "cut larger open with shard" | ||
CF ] Ops Center 1300hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > CUT LARGER OPEN WITH SHARD | ||
CF | | ||
CF | The shard is far too delicate for the task – it's like trying to cut | ||
CF | down an old tree with a jigsaw. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "cut larger open with shard carefully" | ||
CF ] Ops Center 1300hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > CUT LARGER OPEN WITH SHARD CAREFULLY | ||
CF | | ||
CF | Adverbs are not usually necessary in interactive fiction. | ||
CF | | ||
CF | Retrying as: | ||
CF | >CUT LARGER OPEN WITH SHARD | ||
CF | The shard is far too delicate for the task – it's like trying to cut | ||
CF | down an old tree with a jigsaw. | ||
CF | | ||
CF | > | Jacqueline says, "I'm super fine with digging into the hints right away for this, just fyi." | |
DavidW says, "yeah, it was on the hint list." | ||
DavidW says, "There's probably a proper knife somewhere." | ||
Knight_Otu says, "If it turns out there's a knife on the prison island..." | ||
DavidW says (to ClubFloyd), "hint" | ||
CF ] RETURN TO THE STARS | ||
CF ] | ||
CF ] N = Next Q = Quit Menu | ||
CF ] P = Previous ENTER = Select | ||
CF | > Content Warning | ||
CF | Unusual Verbs | ||
CF | Hints | ||
CF | Contacting the Author | ||
CF | Credits | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] RETURN TO THE STARS | ||
CF ] | ||
CF ] N = Next Q = Quit Menu | ||
CF ] P = Previous ENTER = Select | ||
CF | Content Warning | ||
CF | > Unusual Verbs | ||
CF | Hints | ||
CF | Contacting the Author | ||
CF | Credits | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] RETURN TO THE STARS | ||
CF ] | ||
CF ] N = Next Q = Quit Menu | ||
CF ] P = Previous ENTER = Select | ||
CF | Content Warning | ||
CF | Unusual Verbs | ||
CF | > Hints | ||
CF | Contacting the Author | ||
CF | Credits | ||
DavidW presses the yellow enter button. | ||
CF ] Hints | ||
CF ] | ||
CF ] N = Next Q = Last Menu | ||
CF ] P = Previous ENTER = Select | ||
CF | > How do I leave the cell? | ||
CF | How do I leave the prison building? | ||
CF | How do I avoid dying outside? | ||
CF | How do I cross the water? | ||
CF | How do I unlock the door to the command center? | ||
CF | How do I return to the prison island? | ||
CF | How do I pass the force field to the hangar? | ||
CF | How do I start up the ship? | ||
CF | How do I avoid getting shot? | ||
CF | How do I retrieve the swallowed object? | ||
CF | How do I launch the ship? | ||
CF | How do I return home? | ||
DavidW says (to ClubFloyd), "p" | ||
CF ] Hints | ||
CF ] | ||
CF ] N = Next Q = Last Menu | ||
CF ] P = Previous ENTER = Select | ||
CF | > How do I leave the cell? | ||
CF | How do I leave the prison building? | ||
CF | How do I avoid dying outside? | ||
CF | How do I cross the water? | ||
CF | How do I unlock the door to the command center? | ||
CF | How do I return to the prison island? | ||
CF | How do I pass the force field to the hangar? | ||
CF | How do I start up the ship? | ||
CF | How do I avoid getting shot? | ||
CF | How do I retrieve the swallowed object? | ||
CF | How do I launch the ship? | ||
CF | How do I return home? | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Hints | ||
CF ] | ||
CF ] N = Next Q = Last Menu | ||
CF ] P = Previous ENTER = Select | ||
CF | How do I leave the cell? | ||
CF | > How do I leave the prison building? | ||
CF | How do I avoid dying outside? | ||
CF | How do I cross the water? | ||
CF | How do I unlock the door to the command center? | ||
CF | How do I return to the prison island? | ||
CF | How do I pass the force field to the hangar? | ||
CF | How do I start up the ship? | ||
CF | How do I avoid getting shot? | ||
CF | How do I retrieve the swallowed object? | ||
CF | How do I launch the ship? | ||
CF | How do I return home? | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Hints | ||
CF ] | ||
CF ] N = Next Q = Last Menu | ||
CF ] P = Previous ENTER = Select | ||
CF | How do I leave the cell? | ||
CF | How do I leave the prison building? | ||
CF | > How do I avoid dying outside? | ||
CF | How do I cross the water? | ||
CF | How do I unlock the door to the command center? | ||
CF | How do I return to the prison island? | ||
CF | How do I pass the force field to the hangar? | ||
CF | How do I start up the ship? | ||
CF | How do I avoid getting shot? | ||
CF | How do I retrieve the swallowed object? | ||
CF | How do I launch the ship? | ||
CF | How do I return home? | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Hints | ||
CF ] | ||
CF ] N = Next Q = Last Menu | ||
CF ] P = Previous ENTER = Select | ||
CF | How do I leave the cell? | ||
CF | How do I leave the prison building? | ||
CF | How do I avoid dying outside? | ||
CF | > How do I cross the water? | ||
CF | How do I unlock the door to the command center? | ||
CF | How do I return to the prison island? | ||
CF | How do I pass the force field to the hangar? | ||
CF | How do I start up the ship? | ||
CF | How do I avoid getting shot? | ||
CF | How do I retrieve the swallowed object? | ||
CF | How do I launch the ship? | ||
CF | How do I return home? | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Hints | ||
CF ] | ||
CF ] N = Next Q = Last Menu | ||
CF ] P = Previous ENTER = Select | ||
CF | How do I leave the cell? | ||
CF | How do I leave the prison building? | ||
CF | How do I avoid dying outside? | ||
CF | How do I cross the water? | ||
CF | > How do I unlock the door to the command center? | ||
CF | How do I return to the prison island? | ||
CF | How do I pass the force field to the hangar? | ||
CF | How do I start up the ship? | ||
CF | How do I avoid getting shot? | ||
CF | How do I retrieve the swallowed object? | ||
CF | How do I launch the ship? | ||
CF | How do I return home? | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Hints | ||
CF ] | ||
CF ] N = Next Q = Last Menu | ||
CF ] P = Previous ENTER = Select | ||
CF | How do I leave the cell? | ||
CF | How do I leave the prison building? | ||
CF | How do I avoid dying outside? | ||
CF | How do I cross the water? | ||
CF | How do I unlock the door to the command center? | ||
CF | > How do I return to the prison island? | ||
CF | How do I pass the force field to the hangar? | ||
CF | How do I start up the ship? | ||
CF | How do I avoid getting shot? | ||
CF | How do I retrieve the swallowed object? | ||
CF | How do I launch the ship? | ||
CF | How do I return home? | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Hints | ||
CF ] | ||
CF ] N = Next Q = Last Menu | ||
CF ] P = Previous ENTER = Select | ||
CF | How do I leave the cell? | ||
CF | How do I leave the prison building? | ||
CF | How do I avoid dying outside? | ||
CF | How do I cross the water? | ||
CF | How do I unlock the door to the command center? | ||
CF | How do I return to the prison island? | ||
CF | > How do I pass the force field to the hangar? | ||
CF | How do I start up the ship? | ||
CF | How do I avoid getting shot? | ||
CF | How do I retrieve the swallowed object? | ||
CF | How do I launch the ship? | ||
CF | How do I return home? | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Hints | ||
CF ] | ||
CF ] N = Next Q = Last Menu | ||
CF ] P = Previous ENTER = Select | ||
CF | How do I leave the cell? | ||
CF | How do I leave the prison building? | ||
CF | How do I avoid dying outside? | ||
CF | How do I cross the water? | ||
CF | How do I unlock the door to the command center? | ||
CF | How do I return to the prison island? | ||
CF | How do I pass the force field to the hangar? | ||
CF | > How do I start up the ship? | ||
CF | How do I avoid getting shot? | ||
CF | How do I retrieve the swallowed object? | ||
CF | How do I launch the ship? | ||
CF | How do I return home? | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Hints | ||
CF ] | ||
CF ] N = Next Q = Last Menu | ||
CF ] P = Previous ENTER = Select | ||
CF | How do I leave the cell? | ||
CF | How do I leave the prison building? | ||
CF | How do I avoid dying outside? | ||
CF | How do I cross the water? | ||
CF | How do I unlock the door to the command center? | ||
CF | How do I return to the prison island? | ||
CF | How do I pass the force field to the hangar? | ||
CF | How do I start up the ship? | ||
CF | > How do I avoid getting shot? | ||
CF | How do I retrieve the swallowed object? | ||
CF | How do I launch the ship? | ||
CF | How do I return home? | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Hints | ||
CF ] | ||
CF ] N = Next Q = Last Menu | ||
CF ] P = Previous ENTER = Select | ||
CF | How do I leave the cell? | ||
CF | How do I leave the prison building? | ||
CF | How do I avoid dying outside? | ||
CF | How do I cross the water? | ||
CF | How do I unlock the door to the command center? | ||
CF | How do I return to the prison island? | ||
CF | How do I pass the force field to the hangar? | ||
CF | How do I start up the ship? | ||
CF | How do I avoid getting shot? | ||
CF | > How do I retrieve the swallowed object? | ||
CF | How do I launch the ship? | ||
CF | How do I return home? | ||
DavidW presses the yellow enter button. | ||
CF ] How do I retrieve the swallowed object? | ||
CF | 1/8: The owner isn't going to return it willingly. | ||
CF | | ||
CF | Press SPACE to return to the menu or H to reveal another hint. | ||
DavidW says (to ClubFloyd), "h" | ||
CF | 1/8: The owner isn't going to return it willingly. | ||
CF | | ||
CF | 2/8: He seems hell-bent on killing you, so perhaps deal with that | ||
CF | first. | ||
CF | | ||
CF | Press SPACE to return to the menu or H to reveal another hint. | ||
DavidW says (to ClubFloyd), "h" | ||
CF | 1/8: The owner isn't going to return it willingly. | ||
CF | | ||
CF | 2/8: He seems hell-bent on killing you, so perhaps deal with that | ||
CF | first. | ||
CF | | ||
CF | 3/8: He is dead. It doesn't need to be pretty. | ||
CF | | ||
CF | Press SPACE to return to the menu or H to reveal another hint. | ||
DavidW says (to ClubFloyd), "h" | ||
CF | 1/8: The owner isn't going to return it willingly. | ||
CF | | ||
CF | 2/8: He seems hell-bent on killing you, so perhaps deal with that | ||
CF | first. | ||
CF | | ||
CF | 3/8: He is dead. It doesn't need to be pretty. | ||
CF | | ||
CF | 4/8: You will need some kind of cutting tool. | ||
CF | | ||
CF | Press SPACE to return to the menu or H to reveal another hint. | ||
DavidW says (to ClubFloyd), "h" | ||
CF | 1/8: The owner isn't going to return it willingly. | ||
CF | | ||
CF | 2/8: He seems hell-bent on killing you, so perhaps deal with that | ||
CF | first. | ||
CF | | ||
CF | 3/8: He is dead. It doesn't need to be pretty. | ||
CF | | ||
CF | 4/8: You will need some kind of cutting tool. | ||
CF | | ||
CF | 5/8: The shelf in the armory didn't seem to be very well made. | ||
CF | | ||
CF | Press SPACE to return to the menu or H to reveal another hint. | ||
DavidW pushes the green 'space' button. | ||
CF ] Hints | ||
CF ] | ||
CF ] N = Next Q = Last Menu | ||
CF ] P = Previous ENTER = Select | ||
CF | How do I leave the cell? | ||
CF | How do I leave the prison building? | ||
CF | How do I avoid dying outside? | ||
CF | How do I cross the water? | ||
CF | How do I unlock the door to the command center? | ||
CF | How do I return to the prison island? | ||
CF | How do I pass the force field to the hangar? | ||
CF | How do I start up the ship? | ||
CF | How do I avoid getting shot? | ||
CF | > How do I retrieve the swallowed object? | ||
CF | How do I launch the ship? | ||
CF | How do I return home? | ||
DavidW says (to ClubFloyd), "q" | ||
CF ] RETURN TO THE STARS | ||
CF ] | ||
CF ] N = Next Q = Quit Menu | ||
CF ] P = Previous ENTER = Select | ||
CF | Content Warning | ||
CF | Unusual Verbs | ||
CF | > Hints | ||
CF | Contacting the Author | ||
CF | Credits | ||
DavidW says (to ClubFloyd), "q" | ||
CF ] Ops Center 1300hrs | ||
CF ] Breathable | ||
CF | Ops Center | ||
CF | This appears to be the nerve center of the operation – whatever that | ||
CF | may be. The walls are lined with screens and control surfaces, but | ||
CF | most of them seem to be inactive. | ||
CF | | ||
CF | You can see a larger alien's corpse and a smaller alien's corpse here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Command Center Lobby 1300hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Command Center Lobby | ||
CF | You are standing in a sparsely furnished lobby. Some chairs are lined | ||
CF | up on a wall, but that's about it. | ||
CF | | ||
CF | A briefing room is to the east, the ops center lies to the north, and | ||
CF | the hallway leading back to the entrance is south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Command Center Lobby 1300hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Entry Hallway 1300hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Entry Hallway | ||
CF | This is the entry area into the base's command center, where those in | ||
CF | charge would no doubt hold briefings, discuss command decisions, and | ||
CF | do other important officer things. (In all your years of military | ||
CF | service, you've never felt a desire to move up into the officer ranks | ||
CF | yourself, even though there were plenty of open spots in the | ||
CF | newly-unified military.) | ||
CF | | ||
CF | A small armory is to the west, and the hallway continues to the north. | ||
CF | The way out is south, through the door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Armory 1300hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Armory | ||
CF | This "armory" is really more of a glorified storage closet: it is just | ||
CF | large enough to hold a storage rack and an ammo crate. | ||
CF | | ||
CF | The only way out is east, back to the hallway. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x rack" | ||
CF ] Armory 1301hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > X RACK | ||
CF | | ||
CF | It is a very simple design, made of plain metal struts with rather | ||
CF | sharp edges. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take strut" | ||
CF ] Armory 1301hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > TAKE STRUT | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take rack" | ||
CF ] Armory 1301hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > TAKE RACK | ||
CF | | ||
CF | It is too large and heavy to carry around in one piece. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hit rack" | ||
CF ] Armory 1301hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > HIT RACK | ||
CF | | ||
CF | You pull apart the frame of the shelf, giving you a piece of metal | ||
CF | with a rather sharp edge. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Armory 1302hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a makeshift knife | ||
CF | three ammo clips | ||
CF | a rifle | ||
CF | a prison warden's ID card | ||
CF | your armor (being worn) | ||
CF | five ration bars | ||
CF | some bedsheets | ||
CF | a shard | ||
CF | a set of fatigues (being worn) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Entry Hallway 1302hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Entry Hallway | ||
CF | This is the entry area into the base's command center, where those in | ||
CF | charge would no doubt hold briefings, discuss command decisions, and | ||
CF | do other important officer things. (In all your years of military | ||
CF | service, you've never felt a desire to move up into the officer ranks | ||
CF | yourself, even though there were plenty of open spots in the | ||
CF | newly-unified military.) | ||
CF | | ||
CF | A small armory is to the west, and the hallway continues to the north. | ||
CF | The way out is south, through the door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Command Center Lobby 1302hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Command Center Lobby | ||
CF | You are standing in a sparsely furnished lobby. Some chairs are lined | ||
CF | up on a wall, but that's about it. | ||
CF | | ||
CF | A briefing room is to the east, the ops center lies to the north, and | ||
CF | the hallway leading back to the entrance is south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Ops Center 1302hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Ops Center | ||
CF | This appears to be the nerve center of the operation – whatever that | ||
CF | may be. The walls are lined with screens and control surfaces, but | ||
CF | most of them seem to be inactive. | ||
CF | | ||
CF | You can see a larger alien's corpse and a smaller alien's corpse here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "cut larger with knife" | ||
CF ] Ops Center 1312hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > CUT LARGER WITH KNIFE | ||
CF | | ||
CF | You double-check inside the creature's mouth, but no dice. With a | ||
CF | sigh, you kneel down in the puddle of blood now surrounding the body. | ||
CF | You carefully postion the makeshift knife, plunging it deep into the | ||
CF | dead creature's abdominal area; guts, blood, and other bodily fluids | ||
CF | spilling out and onto your armored legs as you cut. | ||
CF | With the incision complete, you take a second to steel yourself before | ||
CF | reaching into the abdominal cavity. After a minute or so of fishing | ||
CF | around in the bloody soup, you find the object of your desire: a small | ||
CF | data crypt, which the creature swallowed when you came into the room. | ||
CF | It appears to be undamaged. | ||
CF | | ||
CF | You feel like throwing up. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "clean knife" | ||
CF ] Ops Center 1313hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > CLEAN KNIFE | ||
CF | | ||
CF | You rub the makeshift knife. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x data" | ||
CF ] Ops Center 1314hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > X DATA | ||
CF | | ||
CF | A small storage device you salvaged from the innards of one of your | ||
CF | captors. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Command Center Lobby 1314hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Command Center Lobby | ||
CF | You are standing in a sparsely furnished lobby. Some chairs are lined | ||
CF | up on a wall, but that's about it. | ||
CF | | ||
CF | A briefing room is to the east, the ops center lies to the north, and | ||
CF | the hallway leading back to the entrance is south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Entry Hallway 1314hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Entry Hallway | ||
CF | This is the entry area into the base's command center, where those in | ||
CF | charge would no doubt hold briefings, discuss command decisions, and | ||
CF | do other important officer things. (In all your years of military | ||
CF | service, you've never felt a desire to move up into the officer ranks | ||
CF | yourself, even though there were plenty of open spots in the | ||
CF | newly-unified military.) | ||
CF | | ||
CF | A small armory is to the west, and the hallway continues to the north. | ||
CF | The way out is south, through the door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Military Complex Plaza 1314hrs | ||
CF ] High levels of CO2 Air: 99 min | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Military Complex Plaza | ||
CF | This base must be the heart of the operations – in this area, at | ||
CF | least. | ||
CF | | ||
CF | There are several places you could go from here. The shoreline and the | ||
CF | docks lie to the south. The hangar lies to the east. A smaller | ||
CF | building, labeled "Barracks", lies to the west, and a larger building | ||
CF | with a sign reading "Command Center", blocked off by a door, lies to | ||
CF | the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Hangar 1314hrs | ||
CF ] Breathable | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Hangar | ||
CF | This large, cavernous space where dropships and other small craft can | ||
CF | be stored when not in use. It is currently empty. | ||
CF | | ||
CF | You could go north, through the launch doors and onto the landing pad, | ||
CF | west, back to the plaza, or up to the control room. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Landing Strip 1314hrs | ||
CF ] High levels of CO2 Air: 99 min | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Landing Strip | ||
CF | You are standing on the tarmac of a small landing pad. It's not long | ||
CF | enough for a fixed-wing atmospheric craft to take off, but perfectly | ||
CF | adequate for the vertical take-off and landing operation of a | ||
CF | space-capable vessel. | ||
CF | | ||
CF | You could go south, through the launch doors and back into the hangar. | ||
CF | | ||
CF | You can see a messenger ship here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "enter ship" | ||
CF ] Landing Strip 1315hrs | ||
CF ] Breathable Air: 99 min | ||
CF | | ||
CF | > ENTER SHIP | ||
CF | | ||
CF | Landing Strip (in the messenger ship) | ||
CF | You are sitting in the cockpit of the messenger ship. The control | ||
CF | panels are dark and blank. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf5" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Landing Strip 1315hrs | ||
CF ] Breathable Air: 99 min | ||
CF | Ok. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put data in notch" | ||
CF ] Landing Strip 1315hrs | ||
CF ] Breathable Air: 99 min | ||
CF | | ||
CF | > PUT DATA IN NOTCH | ||
CF | | ||
CF | You put the data crypt into the notch. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x panel" | ||
CF ] Landing Strip 1316hrs | ||
CF ] Breathable Air: 99 min | ||
CF | | ||
CF | > X PANEL | ||
CF | | ||
CF | The panels surrounding you are festooned with buttons and switches. | ||
CF | You hope that most of them aren't too important. | ||
CF | The data crypts rests in its place in the control panel. | ||
CF | | ||
CF | In the notch is a data crypt. | ||
CF | | ||
CF | > | Jacqueline says, "This game, man." | |
DavidW says (to ClubFloyd), "buttons" | ||
CF ] Landing Strip 1317hrs | ||
CF ] Breathable Air: 99 min | ||
CF | | ||
CF | > BUTTONS | ||
CF | | ||
CF | >EXAMINE BUTTONS | ||
CF | The panels surrounding you are festooned with buttons and switches. | ||
CF | You hope that most of them aren't too important. | ||
CF | The data crypts rests in its place in the control panel. | ||
CF | | ||
CF | In the notch is a data crypt. | ||
CF | | ||
CF | > | Jacqueline says, "Violence isn't the answer, except often it is." | |
DavidW says (to ClubFloyd), "push data" | ||
CF ] Landing Strip 1318hrs | ||
CF ] Breathable Air: 99 min | ||
CF | | ||
CF | > PUSH DATA | ||
CF | | ||
CF | Nothing obvious happens. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn on ship" | ||
CF ] Landing Strip 1321hrs | ||
CF ] Breathable Air: 99 min | ||
CF | | ||
CF | > TURN ON SHIP | ||
CF | | ||
CF | Luckily, earth scientists were able to get their hands on a similar | ||
CF | model of Shwabolian ship, so your suit is able to guide you through | ||
CF | most of the pre-flight checks. | ||
CF | | ||
CF | You press the button that your suit indicates as being the main switch | ||
CF | for the ship. One by one, the messenger ship's systems come alive | ||
CF | around you. The ship is now ready for launch. | ||
CF | | ||
CF | > | Knight_Otu asks, "Prepare for launch?" | |
Jacqueline says, "And we will never understand why the couch was such a big deal. Maybe just setting." | ||
Jacqueline exclaims, "SURE!" | ||
DavidW says (to ClubFloyd), "launch" | ||
CF ] Planetary Orbit 1351hrs | ||
CF ] Breathable Air: 99 min | ||
CF | | ||
CF | > LAUNCH | ||
CF | | ||
CF | (the messenger ship) | ||
CF | You get into the pilot's seat and take a few seconds to collect your | ||
CF | thoughts. While you didn't perform absolutely terribly on the | ||
CF | simulator tryouts in bootcamp, there is certainly a reason why you | ||
CF | were placed with the space-borne infantry rather than in a dropship | ||
CF | wing. | ||
CF | ... no time for second thoughts. It's either this, or staying on this | ||
CF | planet until you either starve or your captors return and discover | ||
CF | what you did. After all, you (hopefully) won't need to fly any combat | ||
CF | maneuvers, just take off and make orbit. You push your doubts aside | ||
CF | and follow the pointers provided by you armor's computer system. | ||
CF | | ||
CF | Half an hour later, you have safely left the atmosphere and have | ||
CF | settled into a stable low orbit. | ||
CF | | ||
CF | Planetary Orbit (in the messenger ship) | ||
CF | You are sitting in the cockpit of the messenger ship. The control | ||
CF | panels in front of you inform you that all systems of the ship are in | ||
CF | working order. | ||
CF | | ||
CF | > | Jacqueline asks, "Now what? Get rescued?" | |
DavidW says, "um, I dunno." | ||
Knight_Otu says (to ClubFloyd), " x panels" | ||
CF ] Planetary Orbit 1352hrs | ||
CF ] Breathable Air: 99 min | ||
CF | | ||
CF | > X PANELS | ||
CF | | ||
CF | The panels surrounding you are festooned with buttons and switches. | ||
CF | You hope that most of them aren't too important. | ||
CF | The data crypts rests in its place in the control panel. | ||
CF | | ||
CF | In the notch is a data crypt. | ||
CF | | ||
CF | > | Jacqueline says, "'Cause low orbit doesn't seem better for food options than waiting on the surface..." | |
DavidW says (to ClubFloyd), "u" | ||
CF ] Planetary Orbit 1352hrs | ||
CF ] Breathable Air: 99 min | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | You are already in space. | ||
CF | | ||
CF | > | MoyTravis asks, "Man it's not over yet?" | |
Jacqueline says, "hahaha" | ||
DavidW says (to ClubFloyd), "go home" | ||
CF ] Planetary Orbit 1352hrs | ||
CF ] Breathable Air: 99 min | ||
CF | | ||
CF | > GO HOME | ||
CF | | ||
CF | While your sudden appearance in the solar system caused some confusion | ||
CF | and concern, the transmission of your identification codes – and | ||
CF | showing your face on video comms – dissuaded the combined military | ||
CF | forces in the area from blowing you to pieces. Against your own | ||
CF | expectations, you manage to land the ship in the hangar of one of the | ||
CF | fleet's large carriers. Despite the prospect of hours upon hours of | ||
CF | debriefings from all levels of command, and probably military | ||
CF | intelligence as well, you are glad to be back. | ||
CF | | ||
CF | | ||
CF | | ||
CF | *** You have returned home *** | ||
CF | | ||
CF | | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or read some | ||
CF | author's NOTES about this story? | ||
CF | > | Jacqueline says, "huh" | |
Jacqueline exclaims, "Good guess!" | ||
Knight_Otu says, "Whew." | ||
DavidW says (to ClubFloyd), "notes" | ||
CF ] Planetary Orbit 1352hrs | ||
CF ] Breathable Air: 99 min | ||
CF | | ||
CF | > NOTES | ||
CF | | ||
CF | Thank you for playing "Return to the Stars"! | ||
CF | | ||
CF | The general premise of needing to escape from captivity on an alien | ||
CF | world occurred to me in early 2018, but as things often go in life, I | ||
CF | was busy with other projects, so the idea was set aside and mostly | ||
CF | forgotten about. The announcement of ParserComp 2021 brought the | ||
CF | concept back to my mind, I reduced the scope somewhat, and in April | ||
CF | '21 I finally sat down and started working on the implementation in | ||
CF | earnest – partially out of sheer boredom, some five months into | ||
CF | Germany's second COVID lockdown. Its release marks the first time I | ||
CF | actually finish and publish a piece of IF. | ||
CF | | ||
CF | With the minor history lesson out of the way, it is time for some | ||
CF | acknowledgements. While it is often said in writing circles that | ||
CF | "everything has been done before", and that it's all about the | ||
CF | individual author's take on a certain concept, I think it is only fair | ||
CF | for me to acknowledge the major source of inspiration for "Return": | ||
CF | Marko Kloos' Frontlines novel series. (And probably half a | ||
CF | dozen others, subconsciously, but that's usually the one that comes to | ||
CF | my mind when I think "military SF". I highly recommend it.) As such, | ||
CF | the appearance of certain names or phrases, such as space-borne | ||
CF | infantry, is no coincidence. (Rest assured, however, that this is | ||
CF | not just a barely-concealed fanficion.) | ||
CF | And, last but not least, a huge THANK YOU to my playtesters, who | ||
CF | helped catch a number of larger and smaller issues in the game: Lucas | ||
CF | Beringer, Erik Schwejda, Edo, and Peter M.J. Gross. | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or read some | ||
CF | author's NOTES about this story? | ||
CF | > | MoyTravis says, "Finally done." | |
DavidW says, "yay us" | ||
MoyTravis says, "Well that was...fine. Not my kind of game. But, fine." | ||
Jacqueline says, "Nice" | ||
DavidW says, "So the couch and the mirror shard are totally useless red herrings, I guess." | ||
Jacqueline says, "I'm impressed that I didn't know it was second language until the Notes at the end." | ||
Knight_Otu says, "Seems so." | ||
DavidW says, "yeah, I didn't notice any foreign language wobbles." | ||
Jacqueline says, "Well, thanks everyone." | ||
Knight_Otu says (to Jacq), "I didn#t guess it either." | ||
DavidW says, "yes, thanks all" | ||
Jacqueline says, "Yeah. He has a couple of grammatical issues, but they don't show up until just after he mentions Germany." | ||
Knight_Otu says, "The most I noticed were missing '.'s." | ||