ClubFloyd Transcript:
The idea behind ClubFloyd is that each
week at a pre-arranged time, a group of
people meet online to cooperatively play
a game of interactive fiction.
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ToyShop & Floyditorium
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#ClubFloyd Discussion
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DavidW asks, "Maybe try Acid Rain?" | ||
Knight_Otu says, "Sure." | ||
DavidW says (to ClubFloyd), "load sleepmask acidrain" | ||
CF ] Inside Your Car Moves: 0 | ||
CF | | ||
CF | You were driving home from the Second National Conference on Acid Rain | ||
CF | when you started getting tired. As it was late at night and you were | ||
CF | in the middle of nowhere, you pulled over to the side of the road for | ||
CF | a bit of shut-eye. | ||
CF | | ||
CF | When you wake up, you find that it's dark and dismal outside and | ||
CF | raining heavily. You'd better get a move on and get the car under | ||
CF | cover. Despite all the protective coating you've applied, acid rain | ||
CF | can still make a mess of your duco. | ||
CF | | ||
CF | | ||
CF | Acid Rain | ||
CF | Copyright © 2021 Garry Francis | ||
CF | Type ABOUT for further info and credits. | ||
CF | | ||
CF | Release 1 / Serial number 210701 / Inform v6.35 Library v6.12.5 S | ||
CF | | ||
CF | Inside Your Car | ||
CF | You're inside your car. The dashboard is dark and the engine is off. | ||
CF | It's dark and raining outside. You feel like there's something odd | ||
CF | about the rain. The only exit is out. | ||
CF | | ||
CF | In the ignition is your car key. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn key" | ||
CF ] Inside Your Car Moves: 1 | ||
CF | | ||
CF | > TURN KEY | ||
CF | | ||
CF | The starter motor gives a brief whir, then stops. You try again. | ||
CF | Click. Nothing happens. Click. Still nothing happens. Darn. Sounds | ||
CF | like a flat battery. | ||
CF | | ||
CF | > | DavidW asks, "uh, what's the remedy for that? Jumper cables and another car that works?" | |
DavidW says (to ClubFloyd), "turn key" | ||
CF ] Inside Your Car Moves: 2 | ||
CF | | ||
CF | > TURN KEY | ||
CF | | ||
CF | Click. Nothing happens. Click. Still nothing happens. Darn. Sounds | ||
CF | like a flat battery. | ||
CF | | ||
CF | > | MoyTravis says, "That's the traditional remedy." | |
DavidW says (to ClubFloyd), "take key" | ||
CF ] Inside Your Car Moves: 3 | ||
CF | | ||
CF | > TAKE KEY | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Outside Your Car Moves: 4 | ||
CF | | ||
CF | > OUT | ||
CF | | ||
CF | | ||
CF | Outside Your Car | ||
CF | Your car is parked at the side of a lonely country road. The nearest | ||
CF | town is miles away. As you were driving west before you pulled over, | ||
CF | you can go west to the front of the car or east to the back of the | ||
CF | car. The rain is pelting down. It's dark and dismal, but you can | ||
CF | barely make out an old mansion silhouetted against the night sky to | ||
CF | the south. | ||
CF | | ||
CF | The acid rain falls on your exposed head and body, drips down your | ||
CF | neck and eats through your skin. The pain is excuciating, but you | ||
CF | don't have to endure it for long. | ||
CF | | ||
CF | | ||
CF | *** You have died *** | ||
CF | | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, UNDO your last move | ||
CF | or QUIT? | ||
CF | > | Knight_Otu says, "I wouldn't know." | |
Jacqueline says, "Well, I guess we'll --" | ||
Jacqueline says, "die, then." | ||
MoyTravis says, "what" | ||
Knight_Otu says, "Oh wow. That's some heavy acid." | ||
MoyTravis says, "So this is, like, Fantasy Acid Rain or something." | ||
DavidW says, "Looks like we need protection before going to the mansion." | ||
MoyTravis says, "Not, like, the actual real-life acid rain." | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Inside Your Car Moves: 3 | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Inside Your Car | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x me" | ||
CF ] Inside Your Car Moves: 4 | ||
CF | | ||
CF | > X ME | ||
CF | | ||
CF | You're a bit of a science nerd - and dressed accordingly. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Inside Your Car Moves: 5 | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You're carrying: | ||
CF | your car key | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open glove compartment" | ||
CF ] Inside Your Car Moves: 6 | ||
CF | | ||
CF | > OPEN GLOVE COMPARTMENT | ||
CF | | ||
CF | You open the glovebox, revealing a plastic raincoat and a torch. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take all from it" | ||
CF ] Inside Your Car Moves: 7 | ||
CF | | ||
CF | > TAKE ALL FROM IT | ||
CF | | ||
CF | plastic raincoat: Removed. | ||
CF | torch: Removed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "wear raincoat" | ||
CF ] Inside Your Car Moves: 8 | ||
CF | | ||
CF | > WEAR RAINCOAT | ||
CF | | ||
CF | You don your designer-label raincoat. It's a perfect fit. | ||
CF | | ||
CF | > | Jacqueline says, "Plastic raincoat! What a life save." | |
DavidW says (to ClubFloyd), "out" | ||
CF ] Outside Your Car Moves: 9 | ||
CF | | ||
CF | > OUT | ||
CF | | ||
CF | | ||
CF | Outside Your Car | ||
CF | Your car is parked at the side of a lonely country road. The nearest | ||
CF | town is miles away. As you were driving west before you pulled over, | ||
CF | you can go west to the front of the car or east to the back of the | ||
CF | car. The rain is pelting down. It's dark and dismal, but you can | ||
CF | barely make out an old mansion silhouetted against the night sky to | ||
CF | the south. | ||
CF | | ||
CF | > | DavidW asks, "I assume we're going south?" | |
MoyTravis asks, "I mean check our trunk?" | ||
Jacqueline asks, "So, killer acid rain or a haunted mansion?" | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Behind Your Car Moves: 10 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Behind Your Car | ||
CF | You're at the rear of your car, looking over the boot. The road | ||
CF | continues to the east and west. There's a fence beside the road to the | ||
CF | south. | ||
CF | | ||
CF | > | Knight_Otu says, "Yeah, check the front and back of the car." | |
DavidW says (to ClubFloyd), "open boot" | ||
CF ] Behind Your Car Moves: 11 | ||
CF | | ||
CF | > OPEN BOOT | ||
CF | | ||
CF | The boot seems to be locked. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unlock boot with key" | ||
CF ] Behind Your Car Moves: 12 | ||
CF | | ||
CF | > UNLOCK BOOT WITH KEY | ||
CF | | ||
CF | You unlock the boot. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open boot" | ||
CF ] Behind Your Car Moves: 13 | ||
CF | | ||
CF | > OPEN BOOT | ||
CF | | ||
CF | You open the boot, revealing a spare tyre and a tyre lever. | ||
CF | | ||
CF | > | DavidW says, "That seems not what we need." | |
Knight_Otu says, "Well, we're not tyred." | ||
Knight_Otu says, "Yet." | ||
DavidW says (to ClubFloyd), "close boot" | ||
CF ] Behind Your Car Moves: 14 | ||
CF | | ||
CF | > CLOSE BOOT | ||
CF | | ||
CF | The boot clicks shut. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Outside Your Car Moves: 15 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Outside Your Car | ||
CF | Your car is parked at the side of a lonely country road. The nearest | ||
CF | town is miles away. As you were driving west before you pulled over, | ||
CF | you can go west to the front of the car or east to the back of the | ||
CF | car. The rain is pelting down. It's dark and dismal, but you can | ||
CF | barely make out an old mansion silhouetted against the night sky to | ||
CF | the south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] In Front of Your Car Moves: 16 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | In Front of Your Car | ||
CF | You're at the front of your car, looking over the bonnet. The road | ||
CF | continues to the east and west. There's a fence beside the road to the | ||
CF | south. | ||
CF | | ||
CF | > | MoyTravis says, "boo" | |
DavidW says (to ClubFloyd), "open bonnet" | ||
CF ] In Front of Your Car Moves: 17 | ||
CF | | ||
CF | > OPEN BONNET | ||
CF | | ||
CF | The bonnet seems to be locked. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unlock bonnet with key" | ||
CF ] In Front of Your Car Moves: 18 | ||
CF | | ||
CF | > UNLOCK BONNET WITH KEY | ||
CF | | ||
CF | The car key doesn't seem to fit the lock. | ||
CF | | ||
CF | > | Knight_Otu says, "I try." | |
DavidW says (to ClubFloyd), "e" | ||
CF ] Outside Your Car Moves: 19 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Outside Your Car | ||
CF | Your car is parked at the side of a lonely country road. The nearest | ||
CF | town is miles away. As you were driving west before you pulled over, | ||
CF | you can go west to the front of the car or east to the back of the | ||
CF | car. The rain is pelting down. It's dark and dismal, but you can | ||
CF | barely make out an old mansion silhouetted against the night sky to | ||
CF | the south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "in" | ||
CF ] Inside Your Car Moves: 20 | ||
CF | | ||
CF | > IN | ||
CF | | ||
CF | | ||
CF | Inside Your Car | ||
CF | You're inside your car. The dashboard is dark and the engine is off. | ||
CF | It's dark and raining outside. The only exit is out. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open bonnet" | ||
CF ] Inside Your Car Moves: 20 | ||
CF | | ||
CF | > OPEN BONNET | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x dashboard" | ||
CF ] Inside Your Car Moves: 21 | ||
CF | | ||
CF | > X DASHBOARD | ||
CF | | ||
CF | Glovebox? Check. Steering wheel? Check. Ignition? Check. Knob under | ||
CF | dashboard? Check. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x knob" | ||
CF ] Inside Your Car Moves: 22 | ||
CF | | ||
CF | > X KNOB | ||
CF | | ||
CF | It has a little picture of a car with its bonnet open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn knob" | ||
CF ] Inside Your Car Moves: 23 | ||
CF | | ||
CF | > TURN KNOB | ||
CF | | ||
CF | You're unable to. | ||
CF | | ||
CF | > | Knight_Otu says, "Knob I ... yeah." | |
DavidW says (to ClubFloyd), "push knob" | ||
CF ] Inside Your Car Moves: 24 | ||
CF | | ||
CF | > PUSH KNOB | ||
CF | | ||
CF | Nothing happens. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pull knob" | ||
CF ] Inside Your Car Moves: 25 | ||
CF | | ||
CF | > PULL KNOB | ||
CF | | ||
CF | You hear a loud bump and the car's bonnet pops up a few centimetres. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Outside Your Car Moves: 26 | ||
CF | | ||
CF | > OUT | ||
CF | | ||
CF | | ||
CF | Outside Your Car | ||
CF | Your car is parked at the side of a lonely country road. The nearest | ||
CF | town is miles away. As you were driving west before you pulled over, | ||
CF | you can go west to the front of the car or east to the back of the | ||
CF | car. The rain is pelting down. It's dark and dismal, but you can | ||
CF | barely make out an old mansion silhouetted against the night sky to | ||
CF | the south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] In Front of Your Car Moves: 27 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | In Front of Your Car | ||
CF | You're at the front of your car, looking over the bonnet. The road | ||
CF | continues to the east and west. There's a fence beside the road to the | ||
CF | south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look in bonnet" | ||
CF ] In Front of Your Car Moves: 28 | ||
CF | | ||
CF | > LOOK IN BONNET | ||
CF | | ||
CF | You can't see inside, since the bonnet is closed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open bonnet" | ||
CF ] In Front of Your Car Moves: 29 | ||
CF | | ||
CF | > OPEN BONNET | ||
CF | | ||
CF | You open the bonnet, revealing a V8 engine and a flat battery. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x battery" | ||
CF ] In Front of Your Car Moves: 30 | ||
CF | | ||
CF | > X BATTERY | ||
CF | | ||
CF | It's an el-cheapo reconditioned battery that's now carked it. You need | ||
CF | to replace it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x engine" | ||
CF ] In Front of Your Car Moves: 31 | ||
CF | | ||
CF | > X ENGINE | ||
CF | | ||
CF | It's your souped-up V8 engine. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take battery" | ||
CF ] In Front of Your Car Moves: 32 | ||
CF | | ||
CF | > TAKE BATTERY | ||
CF | | ||
CF | The battery is quite heavy. There's no point removing it and lugging | ||
CF | it around with you until you've got a replacement. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "close bonnet" | ||
CF ] In Front of Your Car Moves: 33 | ||
CF | | ||
CF | > CLOSE BONNET | ||
CF | | ||
CF | The bonnet clicks shut. | ||
CF | | ||
CF | > | MoyTravis says, "Oh we're gonna swap batteries then." | |
Knight_Otu says, "Yeah." | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Outside Your Car Moves: 34 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Outside Your Car | ||
CF | Your car is parked at the side of a lonely country road. The nearest | ||
CF | town is miles away. As you were driving west before you pulled over, | ||
CF | you can go west to the front of the car or east to the back of the | ||
CF | car. The rain is pelting down. It's dark and dismal, but you can | ||
CF | barely make out an old mansion silhouetted against the night sky to | ||
CF | the south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "lock car with key" | ||
CF ] Outside Your Car Moves: 35 | ||
CF | | ||
CF | > LOCK CAR WITH KEY | ||
CF | | ||
CF | You lock the car. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Entrance to Mansion Moves: 36 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Entrance to Mansion | ||
CF | You're at the front fence of a large mansion. The entry to the | ||
CF | property is via a large iron gate to the south, but the gate is | ||
CF | chained shut. The road is back to the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x gate" | ||
CF ] Entrance to Mansion Moves: 37 | ||
CF | | ||
CF | > X GATE | ||
CF | | ||
CF | It's a huge iron gate in the same style as the fence. It's locked by a | ||
CF | heavy chain. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x chain" | ||
CF ] Entrance to Mansion Moves: 38 | ||
CF | | ||
CF | > X CHAIN | ||
CF | | ||
CF | It's wound tightly around the gate, but it's rough and pitted from the | ||
CF | corrosion caused by the acid rain. Maybe it's not as strong as it | ||
CF | looks. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "break chain" | ||
CF ] Entrance to Mansion Moves: 39 | ||
CF | | ||
CF | > BREAK CHAIN | ||
CF | | ||
CF | You'll have to tell me what to break it with. | ||
CF | | ||
CF | > | Knight_Otu says, "The tyre lever I guess." | |
DavidW asks, "A spare fence post?" | ||
Jacqueline says, "Yeah. Tyre iron and violence." | ||
DavidW says, "okay, I'll try it, but I'm dubious." | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Outside Your Car Moves: 40 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Outside Your Car | ||
CF | Your car is parked at the side of a lonely country road. The nearest | ||
CF | town is miles away. As you were driving west before you pulled over, | ||
CF | you can go west to the front of the car or east to the back of the | ||
CF | car. The rain is pelting down. It's dark and dismal, but you can | ||
CF | barely make out an old mansion silhouetted against the night sky to | ||
CF | the south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Behind Your Car Moves: 41 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Behind Your Car | ||
CF | You're at the rear of your car, looking over the boot. The road | ||
CF | continues to the east and west. There's a fence beside the road to the | ||
CF | south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open boot" | ||
CF ] Behind Your Car Moves: 42 | ||
CF | | ||
CF | > OPEN BOOT | ||
CF | | ||
CF | The boot seems to be locked. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unlock boot with key" | ||
CF ] Behind Your Car Moves: 43 | ||
CF | | ||
CF | > UNLOCK BOOT WITH KEY | ||
CF | | ||
CF | You unlock the boot. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open boot" | ||
CF ] Behind Your Car Moves: 44 | ||
CF | | ||
CF | > OPEN BOOT | ||
CF | | ||
CF | You open the boot, revealing a spare tyre and a tyre lever. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take lever" | ||
CF ] Behind Your Car Moves: 45 | ||
CF | | ||
CF | > TAKE LEVER | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "close boot" | ||
CF ] Behind Your Car Moves: 46 | ||
CF | | ||
CF | > CLOSE BOOT | ||
CF | | ||
CF | The boot clicks shut. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Behind Your Car Moves: 47 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Outside Your Car Moves: 48 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Outside Your Car | ||
CF | Your car is parked at the side of a lonely country road. The nearest | ||
CF | town is miles away. As you were driving west before you pulled over, | ||
CF | you can go west to the front of the car or east to the back of the | ||
CF | car. The rain is pelting down. It's dark and dismal, but you can | ||
CF | barely make out an old mansion silhouetted against the night sky to | ||
CF | the south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Entrance to Mansion Moves: 49 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Entrance to Mansion | ||
CF | You're at the front fence of a large mansion. The entry to the | ||
CF | property is via a large iron gate to the south, but the gate is | ||
CF | chained shut. The road is back to the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "break chain with lever" | ||
CF ] Entrance to Mansion Moves: 50 | ||
CF | | ||
CF | > BREAK CHAIN WITH LEVER | ||
CF | | ||
CF | Weakened by the effects of the acid rain, the chain crumbles to dust | ||
CF | and the huge gate is now unlocked. | ||
CF | | ||
CF | > | DavidW says, "score one for you guys" | |
Jacqueline says, "Aw yeah" | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Entrance to Mansion Moves: 51 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | You can't, since the huge gate is in the way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open gate" | ||
CF ] Entrance to Mansion Moves: 52 | ||
CF | | ||
CF | > OPEN GATE | ||
CF | | ||
CF | You open the huge gate. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Front Path Moves: 53 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Front Path | ||
CF | This is the front path of the mansion. It runs between the entrance to | ||
CF | the north and the mansion to the south with a lawn on each side. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Front Porch Moves: 54 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Front Porch | ||
CF | You're standing on the front porch of a large mansion, where the | ||
CF | awning protects you from the acid rain. If you want to enter the | ||
CF | mansion, there's a large oak door to the south, otherwise you can head | ||
CF | back north towards the road. | ||
CF | | ||
CF | You can see a plant pot here. | ||
CF | | ||
CF | > | Knight_Otu says, "(Of course, considering the mansion appears abandoned, I'm not sure why we'd be hoping to find a replacement battery in our trespassing.)" | |
DavidW says (to ClubFloyd), "open door" | ||
CF ] Front Porch Moves: 55 | ||
CF | | ||
CF | > OPEN DOOR | ||
CF | | ||
CF | The large oak door seems to be locked. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look under pot" | ||
CF ] Front Porch Moves: 56 | ||
CF | | ||
CF | > LOOK UNDER POT | ||
CF | | ||
CF | It's too heavy to move. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search pot" | ||
CF ] Front Porch Moves: 57 | ||
CF | | ||
CF | > SEARCH POT | ||
CF | | ||
CF | In the plant pot is a pot plant. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x pot plant" | ||
CF ] Front Porch Moves: 58 | ||
CF | | ||
CF | > X POT PLANT | ||
CF | | ||
CF | It's a strong pot plant with a single thick stem and broad green | ||
CF | leaves. You recognise it as a 'Magneticus Scrollus'. | ||
CF | | ||
CF | > | Jacqueline says, "Magneticus Scrollus? Ha" | |
Knight_Otu says, "Er, huh." | ||
DavidW asks, "Like the IF company?" | ||
DavidW says, "Magnetic Scrolls" | ||
Knight_Otu says, "Probably." | ||
MoyTravis asks, "...huh. Commercial parser-based?" | ||
DavidW says, "yes. The UK version of Infocom in the 70s or 80s, I think." | ||
MoyTravis says, "Oh! It's 1980s." | ||
MoyTravis says, "Huh." | ||
DavidW says (to ClubFloyd), "x awning" | ||
CF ] Front Porch Moves: 59 | ||
CF | | ||
CF | > X AWNING | ||
CF | | ||
CF | It provides some protection from the rain. You can remove your | ||
CF | raincoat now, if you want to. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "knock on door" | ||
CF ] Front Porch Moves: 60 | ||
CF | | ||
CF | > KNOCK ON DOOR | ||
CF | | ||
CF | Perhaps you should try the doorbell. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push doorbell" | ||
CF ] Front Porch Moves: 61 | ||
CF | | ||
CF | > PUSH DOORBELL | ||
CF | | ||
CF | Ding, dong! You wait for a while, but nothing happens. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x window" | ||
CF ] Front Porch Moves: 61 | ||
CF | | ||
CF | > X WINDOW | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x door" | ||
CF ] Front Porch Moves: 62 | ||
CF | | ||
CF | > X DOOR | ||
CF | | ||
CF | It's a sturdy oak door with a doorbell to the side. The door is | ||
CF | currently closed. | ||
CF | | ||
CF | > | Jacqueline says, "Man, the game is trolling us." | |
DavidW says (to ClubFloyd), "l" | ||
CF ] Front Porch Moves: 63 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | | ||
CF | Front Porch | ||
CF | You're standing on the front porch of a large mansion, where the | ||
CF | awning protects you from the acid rain. If you want to enter the | ||
CF | mansion, there's a large oak door to the south, otherwise you can head | ||
CF | back north towards the road. | ||
CF | | ||
CF | You can see a plant pot here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push pot" | ||
CF ] Front Porch Moves: 64 | ||
CF | | ||
CF | > PUSH POT | ||
CF | | ||
CF | It's too heavy to move. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "pull plant" | ||
CF ] Front Porch Moves: 65 | ||
CF | | ||
CF | > PULL PLANT | ||
CF | | ||
CF | Nothing obvious happens. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Front Porch Moves: 66 | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "climb plant" | ||
CF ] Front Porch Moves: 67 | ||
CF | | ||
CF | > CLIMB PLANT | ||
CF | | ||
CF | Climbing that would achieve little. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "search dirt" | ||
CF ] Front Porch Moves: 67 | ||
CF | | ||
CF | > SEARCH DIRT | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take plant" | ||
CF ] Front Porch Moves: 68 | ||
CF | | ||
CF | > TAKE PLANT | ||
CF | | ||
CF | You carefully lift the pot plant out of the plant pot and catch a | ||
CF | glimpse of something in the bottom of the pot. | ||
CF | | ||
CF | > | Jacqueline says, "Where is the key?? - there we go" | |
DavidW says (to ClubFloyd), "take key" | ||
CF ] Front Porch Moves: 69 | ||
CF | | ||
CF | > TAKE KEY | ||
CF | | ||
CF | (the brass key) | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put plant in pot" | ||
CF ] Front Porch Moves: 70 | ||
CF | | ||
CF | > PUT PLANT IN POT | ||
CF | | ||
CF | You carefully plant the pot plant in the plant pot, where it belongs. | ||
CF | | ||
CF | > | Jacqueline says, "Ugh. That's why I was pulling the plant." | |
DavidW says (to ClubFloyd), "unlock door with brass key" | ||
CF ] Front Porch Moves: 71 | ||
CF | | ||
CF | > UNLOCK DOOR WITH BRASS KEY | ||
CF | | ||
CF | You unlock the large oak door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open door" | ||
CF ] Front Porch Moves: 72 | ||
CF | | ||
CF | > OPEN DOOR | ||
CF | | ||
CF | You open the large oak door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Entry Foyer Moves: 73 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Entry Foyer | ||
CF | You're in an entry foyer. The front door is to the north and there are | ||
CF | exits on the other three sides. | ||
CF | | ||
CF | > | Knight_Otu says, "Well, I wouldn't have gotten that one." | |
DavidW says (to ClubFloyd), "close door" | ||
CF ] Entry Foyer Moves: 74 | ||
CF | | ||
CF | > CLOSE DOOR | ||
CF | | ||
CF | It might be safer to leave it open, just in case you've forgotten | ||
CF | something or you need to make a hasty retreat. | ||
CF | | ||
CF | > | DavidW says, "Well isn't that ominous." | |
Knight_Otu asks, "Psh, what's the worst that could happen? Acid monsters?" | ||
DavidW says, "Also, note this is an Entry Foyer as opposed to an Exit Foyer." | ||
Jacqueline says, "heh" | ||
DavidW asks, "West, East, or South?" | ||
MoyTravis asks, "Pick one?" | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Entry Foyer Moves: 75 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | It's dark in that direction. You'd better not venture any further | ||
CF | without a source of light. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn on torch" | ||
CF ] Entry Foyer Moves: 76 | ||
CF | | ||
CF | > TURN ON TORCH | ||
CF | | ||
CF | You turn the torch on. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Entry Foyer Moves: 77 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | As you start to move, a gust of wind slams the front door shut. You | ||
CF | stop in your tracks and spin around. A neatly-painted sign is now | ||
CF | visible on the back of the door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "read sign" | ||
CF ] Entry Foyer Moves: 78 | ||
CF | | ||
CF | > READ SIGN | ||
CF | | ||
CF | It says, 'This door can only be unlocked with an electronic door | ||
CF | opener'. | ||
CF | | ||
CF | > | MoyTravis exclaims, "spoopy!" | |
Knight_Otu says, "Well, that's no good." | ||
MoyTravis asks, "Who writes that on their doors?" | ||
Jacqueline says, "That's very specific." | ||
Knight_Otu asks, "People who sell SmartHomes to unsuspecting people?" | ||
DavidW says (to ClubFloyd), "take sign" | ||
CF ] Entry Foyer Moves: 79 | ||
CF | | ||
CF | > TAKE SIGN | ||
CF | | ||
CF | The neatly-painted sign is hardly portable. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Scientist's Study Moves: 80 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Scientist's Study | ||
CF | This room is somewhat dark and stuffy. The only exit is to the east. | ||
CF | | ||
CF | You can see a security card and a loose light switch here. | ||
CF | | ||
CF | > | MoyTravis exclaims, "Damm those traveling SmartHome salesmen and their strangely-worded signs!" | |
DavidW says (to ClubFloyd), "take card" | ||
CF ] Scientist's Study Moves: 81 | ||
CF | | ||
CF | > TAKE CARD | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "read it" | ||
CF ] Scientist's Study Moves: 82 | ||
CF | | ||
CF | > READ IT | ||
CF | | ||
CF | The name is smudged so that you can't read it, but the dude in the | ||
CF | photo looks like some sort of mad scientist. | ||
CF | | ||
CF | > | Knight_Otu says, "I mean, those traveling salesmen have their own problems." | |
DavidW says (to ClubFloyd), "x card" | ||
CF ] Scientist's Study Moves: 83 | ||
CF | | ||
CF | > X CARD | ||
CF | | ||
CF | It's a plastic card with a magnetic strip on one side and someone's | ||
CF | identity on the other. It's about the size of a credit card. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x switch" | ||
CF ] Scientist's Study Moves: 84 | ||
CF | | ||
CF | > X SWITCH | ||
CF | | ||
CF | It's a simple light switch with an on/off button. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pull it" | ||
CF ] Scientist's Study Moves: 85 | ||
CF | | ||
CF | > PULL IT | ||
CF | | ||
CF | Nothing obvious happens. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "move it" | ||
CF ] Scientist's Study Moves: 86 | ||
CF | | ||
CF | > MOVE IT | ||
CF | | ||
CF | Nothing obvious happens. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look behind it" | ||
CF ] Scientist's Study Moves: 86 | ||
CF | | ||
CF | > LOOK BEHIND IT | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] Scientist's Study Moves: 87 | ||
CF | | ||
CF | > TAKE IT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Scientist's Study Moves: 88 | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You're carrying: | ||
CF | a loose light switch | ||
CF | a security card | ||
CF | a brass key | ||
CF | a tyre lever | ||
CF | a torch (providing light) | ||
CF | a plastic raincoat (being worn) | ||
CF | your car key | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Entry Foyer Moves: 89 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Entry Foyer | ||
CF | You're in an entry foyer. The front door is to the north and there are | ||
CF | exits on the other three sides. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Library Moves: 90 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Library | ||
CF | The walls in this room are lined with bookshelves, so you gather that | ||
CF | it is a library of some sort. The exit is to the west. | ||
CF | | ||
CF | You can see a reading table (on which is a book) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x book" | ||
CF ] Library Moves: 91 | ||
CF | | ||
CF | > X BOOK | ||
CF | | ||
CF | It's currently closed. You can see that it's a soft-covered book and | ||
CF | quite dog-eared, implying that it's been read a lot. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "read book" | ||
CF ] Library Moves: 92 | ||
CF | | ||
CF | > READ BOOK | ||
CF | | ||
CF | It's titled, 'The Science of Locks'. You wonder if it can help you out | ||
CF | of your current predicament. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open book" | ||
CF ] Library Moves: 93 | ||
CF | | ||
CF | > OPEN BOOK | ||
CF | | ||
CF | A note falls out. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "read note" | ||
CF ] Library Moves: 94 | ||
CF | | ||
CF | > READ NOTE | ||
CF | | ||
CF | 'Parts list for electronic door opener: | ||
CF | 1. Switch | ||
CF | 2. Control unit | ||
CF | 3. Laser power module | ||
CF | 4. Circuit board (EK0007A) | ||
CF | 5. Wire | ||
CF | 6. Piezoelectric transducer | ||
CF | 7. Jiffy box (size 2) | ||
CF | 8. 3-volt LED' | ||
CF | | ||
CF | > | Jacqueline says, "This all feels very contrived." | |
DavidW says (to ClubFloyd), "take note" | ||
CF ] Library Moves: 95 | ||
CF | | ||
CF | > TAKE NOTE | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | MoyTravis says, "...yes." | |
Jacqueline says, "But that is a genre of game that some people are into." | ||
DavidW says, "The scientist probably created the acid rain just to get us in here." | ||
Jacqueline says, "Yes. Definitely." | ||
Knight_Otu says, "It also sounds a larger game than I expected." | ||
DavidW says (to ClubFloyd), "read book" | ||
CF ] Library Moves: 96 | ||
CF | | ||
CF | > READ BOOK | ||
CF | | ||
CF | It's very technical, but you grasp enough to understand how to make an | ||
CF | electronic door opener. All you need is a screwdriver, a soldering | ||
CF | iron and the relevant parts. | ||
CF | | ||
CF | > | Jacqueline says, "I take back what I said about ghosts, by the way. That's apparently not the danger in this mansion." | |
DavidW says (to ClubFloyd), "x bookshelves" | ||
CF ] Library Moves: 97 | ||
CF | | ||
CF | > X BOOKSHELVES | ||
CF | | ||
CF | They're full of books, far too many to read in one lifetime. The owner | ||
CF | of this mansion must be a prolific reader. | ||
CF | | ||
CF | > | MoyTravis says, "The real danger is the Internet of Things." | |
DavidW says (to ClubFloyd), "x table" | ||
CF ] Library Moves: 98 | ||
CF | | ||
CF | > X TABLE | ||
CF | | ||
CF | Shush. It's reading something. On the reading table is a book. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look under table" | ||
CF ] Library Moves: 99 | ||
CF | | ||
CF | > LOOK UNDER TABLE | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search books" | ||
CF ] Library Moves: 100 | ||
CF | | ||
CF | > SEARCH BOOKS | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | Knight_Otu says, "My turn to say ow." | |
DavidW says (to ClubFloyd), "pull bookcase" | ||
CF ] Library Moves: 100 | ||
CF | | ||
CF | > PULL BOOKCASE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "exits" | ||
CF ] Library Moves: 100 | ||
CF | | ||
CF | > EXITS | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Entry Foyer Moves: 101 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Entry Foyer | ||
CF | You're in an entry foyer. The front door is to the north and there are | ||
CF | exits on the other three sides. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Northern End of Long Hallway Moves: 102 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Northern End of Long Hallway | ||
CF | You're at the northern end of a long hallway that extends to the | ||
CF | south. Other than the hallway itself, there are exits to the north, | ||
CF | east and west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] North End of Dining Hall Moves: 103 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | North End of Dining Hall | ||
CF | You're at the northern end of a formal dining hall. There's a | ||
CF | sideboard against the western wall and an exit to the east. The hall | ||
CF | continues to the south. | ||
CF | | ||
CF | On the sideboard is a fruit bowl. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bowl" | ||
CF ] North End of Dining Hall Moves: 104 | ||
CF | | ||
CF | > X BOWL | ||
CF | | ||
CF | It's a heavy blue glass fruit bowl. In the fruit bowl is a banana. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take banana" | ||
CF ] North End of Dining Hall Moves: 105 | ||
CF | | ||
CF | > TAKE BANANA | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | Knight_Otu asks, "How old is that banana?" | |
DavidW says (to ClubFloyd), "x sideboard" | ||
CF ] North End of Dining Hall Moves: 106 | ||
CF | | ||
CF | > X SIDEBOARD | ||
CF | | ||
CF | It's a dark wood sideboard used for serving food and displaying the | ||
CF | dishes when serving meals. On the sideboard is a fruit bowl. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x banana" | ||
CF ] North End of Dining Hall Moves: 107 | ||
CF | | ||
CF | > X BANANA | ||
CF | | ||
CF | It's got black spots on the skin from sitting on the fruit bowl for | ||
CF | too long. | ||
CF | | ||
CF | > | MoyTravis asks, "...not that old, actually?" | |
DavidW says, "I'm sure we'll find a monkey in a cage who wants it." | ||
Knight_Otu says, "Possibly." | ||
DavidW says, "I assume we don't want the bowl unless it's the only container around." | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Middle Dining Hall Moves: 108 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Middle Dining Hall | ||
CF | You're in the middle of a long dining hall that extends to the north | ||
CF | and south. The centre of the room is dominated by a long dining table. | ||
CF | There's also an exit to the east. | ||
CF | | ||
CF | On the dining table is a small crystal dish. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x dish" | ||
CF ] Middle Dining Hall Moves: 109 | ||
CF | | ||
CF | > X DISH | ||
CF | | ||
CF | It's a small, delicately-cut crystal dish. In the small crystal dish | ||
CF | is some caviar. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x caviar" | ||
CF ] Middle Dining Hall Moves: 110 | ||
CF | | ||
CF | > X CAVIAR | ||
CF | | ||
CF | Fish eggs. Yuck! What do the rich and famous see in this stuff? Give | ||
CF | me steak and eggs, any day. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take dish" | ||
CF ] Middle Dining Hall Moves: 111 | ||
CF | | ||
CF | > TAKE DISH | ||
CF | | ||
CF | It looks quite delicate. You don't trust yourself to carry it around, | ||
CF | as you're just as likely to drop it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "taste caviar" | ||
CF ] Middle Dining Hall Moves: 112 | ||
CF | | ||
CF | > TASTE CAVIAR | ||
CF | | ||
CF | Yuck! No, thanks. Just the thought of it makes your stomach churn. | ||
CF | | ||
CF | > | Knight_Otu says, "Fish eggs are eggs, too." | |
DavidW says (to ClubFloyd), "s" | ||
CF ] South Dining Hall Moves: 113 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | South Dining Hall | ||
CF | You're at the southern end of a long dining hall. It continues to the | ||
CF | north or you can leave to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Southern End of Hallway Moves: 114 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Southern End of Hallway | ||
CF | You're at the southern end of a north-south hallway. There's a wooden | ||
CF | door to the south, a metal door to the east and an open exit to the | ||
CF | west. | ||
CF | | ||
CF | > | Knight_Otu says, "Those are some long rooms in this mansion." | |
Jacqueline exclaims (at KO), "I was thinking that. Ew! Fish eggs! Give me CHICKEN eggs instead!" | ||
DavidW says (to ClubFloyd), "open metal door" | ||
CF ] Southern End of Hallway Moves: 115 | ||
CF | | ||
CF | > OPEN METAL DOOR | ||
CF | | ||
CF | There's no visible way of opening it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x it" | ||
CF ] Southern End of Hallway Moves: 116 | ||
CF | | ||
CF | > X IT | ||
CF | | ||
CF | It's a plain metal door with no handle or keyhole. It's currently | ||
CF | closed. You notice that there's a slot in the wall next to it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put card in slot" | ||
CF ] Southern End of Hallway Moves: 117 | ||
CF | | ||
CF | > PUT CARD IN SLOT | ||
CF | | ||
CF | The metal door slides open, revealing a hallway to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Western End of Hallway Moves: 118 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Western End of Hallway | ||
CF | You're at the western end of a long hallway. The hallway continues to | ||
CF | the east. There's an open metal door to the west and a set of stairs | ||
CF | going down to the basement. | ||
CF | | ||
CF | > | MoyTravis says, "Either of those eggs seem like they'd have been out for far too long." | |
DavidW says, "I'd like to see the rest of this floor before exploring another." | ||
Knight_Otu says, "I mean, yeah, but the banana didn't seem that old." | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Junction of Hallways Moves: 119 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Junction of Hallways | ||
CF | You're at the junction of a long hallway that continues to the east | ||
CF | and west. The other arm of the junction goes to the north. There's | ||
CF | also an exit to the south. | ||
CF | | ||
CF | > | Knight_Otu says, "Yeah, this fllor first." | |
Knight_Otu says, "*floor" | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Broom Closet Moves: 120 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Broom Closet | ||
CF | You're in a tiny broom closet. It's barely large enough to turn around | ||
CF | in. The exit is to the north. | ||
CF | | ||
CF | You can see a long-handled broom here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take broom" | ||
CF ] Broom Closet Moves: 121 | ||
CF | | ||
CF | > TAKE BROOM | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Junction of Hallways Moves: 122 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Junction of Hallways | ||
CF | You're at the junction of a long hallway that continues to the east | ||
CF | and west. The other arm of the junction goes to the north. There's | ||
CF | also an exit to the south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Eastern End of Hallway Moves: 123 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Eastern End of Hallway | ||
CF | You're at the eastern end of a long hallway that continues to the | ||
CF | west. Apart from the hallway itself, there are also exits to the north | ||
CF | and south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Bathroom Moves: 124 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Bathroom | ||
CF | You're in the ground floor bathroom. There's a small basin sitting | ||
CF | atop a vanity unit and a mirror mounted above it. The exit is to the | ||
CF | north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x open mirror" | ||
CF ] Bathroom Moves: 124 | ||
CF | | ||
CF | > X OPEN MIRROR | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open mirror" | ||
CF ] Bathroom Moves: 125 | ||
CF | | ||
CF | > OPEN MIRROR | ||
CF | | ||
CF | The mirror is not something you can open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x mirror" | ||
CF ] Bathroom Moves: 126 | ||
CF | | ||
CF | > X MIRROR | ||
CF | | ||
CF | You see a scruffy-looking scientist looking back at you. His dress | ||
CF | sense leaves a bit to be desired. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x vanity" | ||
CF ] Bathroom Moves: 127 | ||
CF | | ||
CF | > X VANITY | ||
CF | | ||
CF | It's a typical vanity unit like you find in all domestic bathrooms. | ||
CF | You can't see inside, since the vanity unit is closed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open it" | ||
CF ] Bathroom Moves: 128 | ||
CF | | ||
CF | > OPEN IT | ||
CF | | ||
CF | You open the vanity unit, revealing two D-cell batteries. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take batteries" | ||
CF ] Bathroom Moves: 129 | ||
CF | | ||
CF | > TAKE BATTERIES | ||
CF | | ||
CF | You're carrying too many things already. | ||
CF | | ||
CF | > | DavidW says, "damn. We DO need a container." | |
Knight_Otu exclaims, "Ah, Inventory limit!" | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Bathroom Moves: 130 | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You're carrying: | ||
CF | a long-handled broom | ||
CF | a banana | ||
CF | a note | ||
CF | a loose light switch | ||
CF | a brass key | ||
CF | a tyre lever | ||
CF | a torch (providing light) | ||
CF | a plastic raincoat (being worn) | ||
CF | your car key | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Eastern End of Hallway Moves: 131 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Eastern End of Hallway | ||
CF | You're at the eastern end of a long hallway that continues to the | ||
CF | west. Apart from the hallway itself, there are also exits to the north | ||
CF | and south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Guest Room Moves: 132 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Guest Room | ||
CF | You're in a comfortable guest room. It appears to be unused. There's a | ||
CF | window to the north. The exit is to the south. | ||
CF | | ||
CF | You can see a bed (on which are some clean sheets) here. | ||
CF | | ||
CF | > | MoyTravis says, "That's...annoying." | |
DavidW says (to ClubFloyd), "x bed" | ||
CF ] Guest Room Moves: 133 | ||
CF | | ||
CF | > X BED | ||
CF | | ||
CF | It's a single bed. On the bed are some clean sheets. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x sheets" | ||
CF ] Guest Room Moves: 134 | ||
CF | | ||
CF | > X SHEETS | ||
CF | | ||
CF | They're tightly tucked into the bed. | ||
CF | | ||
CF | > | Knight_Otu asks, "Does our raincoat have pockets?" | |
DavidW says (to ClubFloyd), "look under bed" | ||
CF ] Guest Room Moves: 135 | ||
CF | | ||
CF | > LOOK UNDER BED | ||
CF | | ||
CF | There's nothing but dust. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x raincoat" | ||
CF ] Guest Room Moves: 136 | ||
CF | | ||
CF | > X RAINCOAT | ||
CF | | ||
CF | It's the designer-label raincoat that you bought from K-Mart. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x pockets" | ||
CF ] Guest Room Moves: 136 | ||
CF | | ||
CF | > X POCKETS | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put note in coat" | ||
CF ] Guest Room Moves: 137 | ||
CF | | ||
CF | > PUT NOTE IN COAT | ||
CF | | ||
CF | The plastic raincoat can't contain things. | ||
CF | | ||
CF | > | Knight_Otu says, "Darnit." | |
DavidW says, "Nice try, though." | ||
DavidW says (to ClubFloyd), "x window" | ||
CF ] Guest Room Moves: 138 | ||
CF | | ||
CF | > X WINDOW | ||
CF | | ||
CF | When you look out the window, you can see the rain pelting down | ||
CF | outside. Through the rain, you can just make out another room a short | ||
CF | distance away. The window is currently closed. | ||
CF | | ||
CF | > | DavidW asks, "Are we supposed to open the window and go outside again?" | |
Jacqueline says, "Use the bed sheets to make a bindle! (Kidding.)" | ||
Knight_Otu says, "It sounds that way, though it seems weird to me." | ||
DavidW says (to ClubFloyd), "open window" | ||
CF ] Guest Room Moves: 139 | ||
CF | | ||
CF | > OPEN WINDOW | ||
CF | | ||
CF | You open the window. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Southern Ledge Moves: 140 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Southern Ledge | ||
CF | You're standing precariously on a ledge outside the guest room. The | ||
CF | window to the guest room is to your south. You can see another ledge a | ||
CF | short distance to the north. | ||
CF | | ||
CF | You can see a red key here. | ||
CF | | ||
CF | > | Knight_Otu says, "Red key, huh." | |
Jacqueline says, "Sure" | ||
Jacqueline says, "Of course" | ||
DavidW says, "I can't take it without dropping something first." | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Southern Ledge Moves: 141 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | It's too far to step across. You'll have to jump. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "jump" | ||
CF ] Ledge Moves: 142 | ||
CF | | ||
CF | > JUMP | ||
CF | | ||
CF | You just make it to the northern ledge. | ||
CF | | ||
CF | Ledge | ||
CF | You're standing on a short ledge beside a window on the south side of | ||
CF | the building. This part of the building goes west for a short | ||
CF | distance, then south and east. You can see another ledge a short | ||
CF | distance to the south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open window" | ||
CF ] Ledge Moves: 143 | ||
CF | | ||
CF | > OPEN WINDOW | ||
CF | | ||
CF | You open the bedroom window. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Bedroom Moves: 144 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Bedroom | ||
CF | You're in a bedroom with an exit to the west and a window to the | ||
CF | south. Interestingly, there's a keypad and a coded message scrawled on | ||
CF | the northern wall. | ||
CF | | ||
CF | You can see a bed (on which are some sheets) here. | ||
CF | | ||
CF | > | Jacqueline says, "This all feels like a lot. I think we should have opted for the roadside assistance package and a cell phone." | |
MoyTravis says, ""a coded message" this game is just very...straightforward in its description." | ||
DavidW says (to ClubFloyd), "read message" | ||
CF ] Bedroom Moves: 145 | ||
CF | | ||
CF | > READ MESSAGE | ||
CF | | ||
CF | It looks like gobbledegook. It reads, 'GL TVG GSV RMKFG XLWV, IVZW | ||
CF | GSRH NVHHZTV DRGS FE HKVXGZXOVH'. | ||
CF | | ||
CF | > | Knight_Otu says, "This feels like it wanted to be an espionage game." | |
DavidW says (to ClubFloyd), "| GSRH NVHHZTV DRGS FE HKVXGZXOVH" | ||
CF ] Bedroom Moves: 145 | ||
CF | | ||
CF | > | GSRH NVHHZTV DRGS FE HKVXGZXOVH | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
Roger has arrived. | MoyTravis says, "This feels like the author had Puzzle Ideas and then just threw them straight in." | |
DavidW says, "It's not rot13." | ||
Knight_Otu says (to Moy), "That, too." | ||
MoyTravis asks, "Well if it's a ceaser cipher it'll be pretty easy?" | ||
DavidW says, "TO GET THE ..." | ||
MoyTravis asks, "Let's move on I think I can get this?" | ||
DavidW says, "I think the middle is THIS MESSAGE" | ||
MoyTravis says, "I'm guessing 'to get the iMKFt XoWe, IeaW this message with FE sKeXtaXOes'" | ||
Roger asks, "maybe 'burn'?" | ||
DavidW says (to ClubFloyd), "x bed" | ||
CF ] Bedroom Moves: 146 | ||
CF | | ||
CF | > X BED | ||
CF | | ||
CF | It's a double bed. On the bed are some sheets. | ||
CF | There's a large lump under the sheets. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x lump" | ||
CF ] Bedroom Moves: 147 | ||
CF | | ||
CF | > X LUMP | ||
CF | | ||
CF | Yaaah! It's a dead body! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x body" | ||
CF ] Bedroom Moves: 148 | ||
CF | | ||
CF | > X BODY | ||
CF | | ||
CF | Oh, my god. What a gruesome sight. It's a partially decomposed body. | ||
CF | You guess it's the body of the mad scientist. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search it" | ||
CF ] Bedroom Moves: 149 | ||
CF | | ||
CF | > SEARCH IT | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search body" | ||
CF ] Bedroom Moves: 150 | ||
CF | | ||
CF | > SEARCH BODY | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | Knight_Otu says, "Yikes." | |
Roger says, "haha let's hit all the moods" | ||
DavidW says (to ClubFloyd), "look under bed" | ||
CF ] Bedroom Moves: 151 | ||
CF | | ||
CF | > LOOK UNDER BED | ||
CF | | ||
CF | The smell is too strong. You decide to keep your distance. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x keypad" | ||
CF ] Bedroom Moves: 152 | ||
CF | | ||
CF | > X KEYPAD | ||
CF | | ||
CF | The buttons on the keypad are laid out as follows: | ||
CF | A Z Q E | ||
CF | M L O X | ||
CF | H F G B | ||
CF | W C V U | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look" | ||
CF ] Bedroom Moves: 153 | ||
CF | | ||
CF | > LOOK | ||
CF | | ||
CF | | ||
CF | Bedroom | ||
CF | You're in a bedroom with an exit to the west and a window to the | ||
CF | south. Interestingly, there's a keypad and a coded message scrawled on | ||
CF | the northern wall. | ||
CF | | ||
CF | You can see a bed (on which are a dead body and some sheets) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Bend in Hallway Moves: 154 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Bend in Hallway | ||
CF | You're at a bend in the hallway. It goes south to a junction and east | ||
CF | to another room, where you detect a putrid smell. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Junction of Hallways Moves: 155 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | The floor caved in. You won't be able to return the same way. | ||
CF | | ||
CF | Junction of Hallways | ||
CF | You're at the junction of a long hallway that continues to the east | ||
CF | and west. The other arm of the junction goes to the north, but you | ||
CF | can't go that way because of the giant hole in the floor where it | ||
CF | collapsed. There's also an exit to the south. | ||
CF | | ||
CF | > | DavidW says, "The last part of the crytogram is READ THIS MESSAGE WITH MY SPECTACLES." | |
Roger says, "neat" | ||
DavidW says, "I think." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Western End of Hallway Moves: 156 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Western End of Hallway | ||
CF | You're at the western end of a long hallway. The hallway continues to | ||
CF | the east. There's an open metal door to the west and a set of stairs | ||
CF | going down to the basement. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Southern End of Hallway Moves: 157 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Southern End of Hallway | ||
CF | You're at the southern end of a north-south hallway. There's a wooden | ||
CF | door to the south, a metal door to the east and an open exit to the | ||
CF | west. | ||
CF | | ||
CF | In the slot in the wall is a security card. | ||
CF | | ||
CF | > | Roger says, "seems as likely as anything else" | |
DavidW says (to ClubFloyd), "open wooden door" | ||
CF ] Southern End of Hallway Moves: 158 | ||
CF | | ||
CF | > OPEN WOODEN DOOR | ||
CF | | ||
CF | The wooden door seems to be locked. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Western End of Hallway Moves: 159 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Western End of Hallway | ||
CF | You're at the western end of a long hallway. The hallway continues to | ||
CF | the east. There's an open metal door to the west and a set of stairs | ||
CF | going down to the basement. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Junction of Hallways Moves: 160 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Junction of Hallways | ||
CF | You're at the junction of a long hallway that continues to the east | ||
CF | and west. The other arm of the junction goes to the north, but you | ||
CF | can't go that way because of the giant hole in the floor where it | ||
CF | collapsed. There's also an exit to the south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Eastern End of Hallway Moves: 161 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Eastern End of Hallway | ||
CF | You're at the eastern end of a long hallway that continues to the | ||
CF | west. Apart from the hallway itself, there are also exits to the north | ||
CF | and south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Guest Room Moves: 162 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Guest Room | ||
CF | You're in a comfortable guest room. It appears to be unused. There's a | ||
CF | window to the north. The exit is to the south. | ||
CF | | ||
CF | You can see a bed (on which are some clean sheets) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Southern Ledge Moves: 163 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Southern Ledge | ||
CF | You're standing precariously on a ledge outside the guest room. The | ||
CF | window to the guest room is to your south. You can see another ledge a | ||
CF | short distance to the north. | ||
CF | | ||
CF | You can see a red key here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take key" | ||
CF ] Southern Ledge Moves: 164 | ||
CF | | ||
CF | > TAKE KEY | ||
CF | | ||
CF | (the red key) | ||
CF | The key is located about three metres further along on the narrow | ||
CF | ledge. You can't reach it from where you are and you dare not risk | ||
CF | going any further along the slippery ledge in this rain. | ||
CF | | ||
CF | > | MoyTravis asks, "'to get the iMpmt code, read this message with my spectacles'?" | |
DavidW says (to ClubFloyd), "take it with broom" | ||
CF ] Southern Ledge Moves: 165 | ||
CF | | ||
CF | > TAKE IT WITH BROOM | ||
CF | | ||
CF | You scrape the key towards you with the long-handled broom. It's now | ||
CF | within reach. As you reach down to pick it up, the broom slips out of | ||
CF | your grasp and falls to the ground far below. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take key" | ||
CF ] Southern Ledge Moves: 165 | ||
CF | | ||
CF | > TAKE KEY | ||
CF | | ||
CF | Which do you mean, the red key, the brass key or the car key? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "red" | ||
CF ] Southern Ledge Moves: 166 | ||
CF | | ||
CF | > RED | ||
CF | | ||
CF | You already have that. | ||
CF | | ||
CF | > | Roger says, "woo" | |
Jacqueline says, "huh" | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Southern Ledge Moves: 167 | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You're carrying: | ||
CF | a red key | ||
CF | a banana | ||
CF | a note | ||
CF | a loose light switch | ||
CF | a brass key | ||
CF | a tyre lever | ||
CF | a torch (providing light) | ||
CF | a plastic raincoat (being worn) | ||
CF | your car key | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Guest Room Moves: 168 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Guest Room | ||
CF | You're in a comfortable guest room. It appears to be unused. There's a | ||
CF | window to the north. The exit is to the south. | ||
CF | | ||
CF | You can see a bed (on which are some clean sheets) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Eastern End of Hallway Moves: 169 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Eastern End of Hallway | ||
CF | You're at the eastern end of a long hallway that continues to the | ||
CF | west. Apart from the hallway itself, there are also exits to the north | ||
CF | and south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Junction of Hallways Moves: 170 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Junction of Hallways | ||
CF | You're at the junction of a long hallway that continues to the east | ||
CF | and west. The other arm of the junction goes to the north, but you | ||
CF | can't go that way because of the giant hole in the floor where it | ||
CF | collapsed. There's also an exit to the south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Western End of Hallway Moves: 171 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Western End of Hallway | ||
CF | You're at the western end of a long hallway. The hallway continues to | ||
CF | the east. There's an open metal door to the west and a set of stairs | ||
CF | going down to the basement. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Southern End of Hallway Moves: 172 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Southern End of Hallway | ||
CF | You're at the southern end of a north-south hallway. There's a wooden | ||
CF | door to the south, a metal door to the east and an open exit to the | ||
CF | west. | ||
CF | | ||
CF | In the slot in the wall is a security card. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unlock wooden door with red key" | ||
CF ] Southern End of Hallway Moves: 173 | ||
CF | | ||
CF | > UNLOCK WOODEN DOOR WITH RED KEY | ||
CF | | ||
CF | You unlock the wooden door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Southern End of Hallway Moves: 174 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | You can't, since the wooden door is in the way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open wooden" | ||
CF ] Southern End of Hallway Moves: 175 | ||
CF | | ||
CF | > OPEN WOODEN | ||
CF | | ||
CF | You open the wooden door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Landing at Bottom of Stairs Moves: 176 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Landing at Bottom of Stairs | ||
CF | You're on a landing at the bottom of the stairs. The exit from the | ||
CF | stairs is via a door to the north. | ||
CF | | ||
CF | > | DavidW says, "I still haven't seen all of *this* floor." | |
DavidW says (to ClubFloyd), "n" | ||
CF ] Southern End of Hallway Moves: 177 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Southern End of Hallway | ||
CF | You're at the southern end of a north-south hallway. There's a wooden | ||
CF | door to the south, a metal door to the east and an open exit to the | ||
CF | west. | ||
CF | | ||
CF | In the slot in the wall is a security card. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Middle of Long Hallway Moves: 178 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Middle of Long Hallway | ||
CF | You're in the middle of a long hall that extends to the north and | ||
CF | south. There are also exits to the east and west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Kitchen Moves: 179 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Kitchen | ||
CF | You're in the kitchen. There's a sink beside the kitchen cupboard. The | ||
CF | exit is to the west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look in sink" | ||
CF ] Kitchen Moves: 180 | ||
CF | | ||
CF | > LOOK IN SINK | ||
CF | | ||
CF | The sink is empty. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open cupboard" | ||
CF ] Kitchen Moves: 181 | ||
CF | | ||
CF | > OPEN CUPBOARD | ||
CF | | ||
CF | You open the cupboard, revealing some Jatz crackers. | ||
CF | | ||
CF | > | Roger says, "I usually like terse games, but this is pushing my limits" | |
DavidW says (to ClubFloyd), "x jatz" | ||
CF ] Kitchen Moves: 182 | ||
CF | | ||
CF | > X JATZ | ||
CF | | ||
CF | It's a handful of Jatz crackers. | ||
CF | | ||
CF | > | Roger says, "where fashion satz -- putting on the Jatz" | |
Jacqueline says, "hee" | ||
DavidW says, "Until I find a sack or satchel or something, I'm not picking up more stuff." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Middle of Long Hallway Moves: 183 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Middle of Long Hallway | ||
CF | You're in the middle of a long hall that extends to the north and | ||
CF | south. There are also exits to the east and west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Northern End of Long Hallway Moves: 184 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Northern End of Long Hallway | ||
CF | You're at the northern end of a long hallway that extends to the | ||
CF | south. Other than the hallway itself, there are exits to the north, | ||
CF | east and west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Northern End of Long Hallway Moves: 185 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | A small ravenous monster that defies description emerges from that | ||
CF | direction and blocks your path. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x monster" | ||
CF ] Northern End of Long Hallway Moves: 186 | ||
CF | | ||
CF | > X MONSTER | ||
CF | | ||
CF | It doesn't look very friendly. | ||
CF | | ||
CF | > | Roger says, "perhaps it hungers for Jatz" | |
DavidW says (to ClubFloyd), "give banana to monster" | ||
CF ] Northern End of Long Hallway Moves: 187 | ||
CF | | ||
CF | > GIVE BANANA TO MONSTER | ||
CF | | ||
CF | The small ravenous monster that defies description just roars and | ||
CF | drools all over the place. | ||
CF | | ||
CF | > | Knight_Otu says, "Belatedly, UV spectacles, not my spectacles." | |
DavidW says, "ah, thanks" | ||
Jacqueline says, "This... game..." | ||
MoyTravis says, "I'm immensely amused by the author just going "it's a monster. what's it look like? idk. look the point is to have an obstacle."" | ||
DavidW says, "So, TO GET THE INPUT CODE, READ THIS MESSAGE WITH UV SPECTACLES." | ||
DavidW asks, "Should I try getting the crackers?" | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Middle of Long Hallway Moves: 188 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Middle of Long Hallway | ||
CF | You're in the middle of a long hall that extends to the north and | ||
CF | south. There are also exits to the east and west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Kitchen Moves: 189 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Kitchen | ||
CF | You're in the kitchen. There's a sink beside the kitchen cupboard. The | ||
CF | exit is to the west. | ||
CF | | ||
CF | In the cupboard are some Jatz crackers. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drop red key" | ||
CF ] Kitchen Moves: 190 | ||
CF | | ||
CF | > DROP RED KEY | ||
CF | | ||
CF | Dropped. | ||
CF | | ||
CF | > | Knight_Otu says, "Yeah." | |
DavidW says (to ClubFloyd), "take crackers" | ||
CF ] Kitchen Moves: 191 | ||
CF | | ||
CF | > TAKE CRACKERS | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Middle of Long Hallway Moves: 192 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Middle of Long Hallway | ||
CF | You're in the middle of a long hall that extends to the north and | ||
CF | south. There are also exits to the east and west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Northern End of Long Hallway Moves: 193 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Northern End of Long Hallway | ||
CF | You're at the northern end of a long hallway that extends to the | ||
CF | south. Other than the hallway itself, there are exits to the north, | ||
CF | east and west. | ||
CF | | ||
CF | You can see a small ravenous monster that defies description here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give jatz to monster" | ||
CF ] Northern End of Long Hallway Moves: 194 | ||
CF | | ||
CF | > GIVE JATZ TO MONSTER | ||
CF | | ||
CF | The small ravenous monster that defies description just roars and | ||
CF | drools all over the place. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hit monster" | ||
CF ] Northern End of Long Hallway Moves: 195 | ||
CF | | ||
CF | > HIT MONSTER | ||
CF | | ||
CF | You can't break that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "eat monster" | ||
CF ] Northern End of Long Hallway Moves: 195 | ||
CF | | ||
CF | > EAT MONSTER | ||
CF | | ||
CF | You aren't holding that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take monster" | ||
CF ] Northern End of Long Hallway Moves: 196 | ||
CF | | ||
CF | > TAKE MONSTER | ||
CF | | ||
CF | I think it's more likely that the small ravenous monster that defies | ||
CF | description will take you, rather than you take it. | ||
CF | | ||
CF | > | DavidW says, "I wouldn't know without a DESCRIPTION." | |
DavidW says (to ClubFloyd), "erase monster" | ||
CF ] Northern End of Long Hallway Moves: 196 | ||
CF | | ||
CF | > ERASE MONSTER | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | Roger says, "just a monster with two character traits and a dream, trying to make it in the big city" | |
DavidW says (to ClubFloyd), "n" | ||
CF ] Entry Foyer Moves: 197 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Entry Foyer | ||
CF | You're in an entry foyer. The front door is to the north and there are | ||
CF | exits on the other three sides. | ||
CF | | ||
CF | > | DavidW asks, "okay, I guess that was all of this floor?" | |
DavidW asks, "Upstairs next?" | ||
DavidW asks, "Or get the bowl?" | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Scientist's Study Moves: 198 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Scientist's Study | ||
CF | This room is somewhat dark and stuffy. The only exit is to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Entry Foyer Moves: 197 | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Entry Foyer | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Northern End of Long Hallway Moves: 198 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Northern End of Long Hallway | ||
CF | You're at the northern end of a long hallway that extends to the | ||
CF | south. Other than the hallway itself, there are exits to the north, | ||
CF | east and west. | ||
CF | | ||
CF | You can see a small ravenous monster that defies description here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] North End of Dining Hall Moves: 199 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | North End of Dining Hall | ||
CF | You're at the northern end of a formal dining hall. There's a | ||
CF | sideboard against the western wall and an exit to the east. The hall | ||
CF | continues to the south. | ||
CF | | ||
CF | On the sideboard is a fruit bowl. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take bowl" | ||
CF ] North End of Dining Hall Moves: 200 | ||
CF | | ||
CF | > TAKE BOWL | ||
CF | | ||
CF | It's quite heavy. You can't see any point of lugging that around with | ||
CF | you. | ||
CF | | ||
CF | > | Knight_Otu says, "I guess we can try if the bowl helps carr... darnit." | |
DavidW says (to ClubFloyd), "e" | ||
CF ] Northern End of Long Hallway Moves: 201 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Northern End of Long Hallway | ||
CF | You're at the northern end of a long hallway that extends to the | ||
CF | south. Other than the hallway itself, there are exits to the north, | ||
CF | east and west. | ||
CF | | ||
CF | You can see a small ravenous monster that defies description here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "tell monster about rain" | ||
CF ] Northern End of Long Hallway Moves: 202 | ||
CF | | ||
CF | > TELL MONSTER ABOUT RAIN | ||
CF | | ||
CF | This provokes no reaction. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "tell monster about caviar" | ||
CF ] Northern End of Long Hallway Moves: 203 | ||
CF | | ||
CF | > TELL MONSTER ABOUT CAVIAR | ||
CF | | ||
CF | This provokes no reaction. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pet monster" | ||
CF ] Northern End of Long Hallway Moves: 204 | ||
CF | | ||
CF | > PET MONSTER | ||
CF | | ||
CF | As you reach out to the small ravenous monster that defies | ||
CF | description, it snaps at your hand. You withdraw it just in time. | ||
CF | | ||
CF | > | Roger says, "I predict a small aerosol can of monster repellant" | |
DavidW says, "Shame we can't feed him a dead body." | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Middle of Long Hallway Moves: 205 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Middle of Long Hallway | ||
CF | You're in the middle of a long hall that extends to the north and | ||
CF | south. There are also exits to the east and west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Southern End of Hallway Moves: 206 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Southern End of Hallway | ||
CF | You're at the southern end of a north-south hallway. There's a wooden | ||
CF | door to the south, a metal door to the east and an open exit to the | ||
CF | west. | ||
CF | | ||
CF | In the slot in the wall is a security card. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Landing at Bottom of Stairs Moves: 207 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Landing at Bottom of Stairs | ||
CF | You're on a landing at the bottom of the stairs. The exit from the | ||
CF | stairs is via a door to the north. | ||
CF | | ||
CF | > | Roger asks, "hmmm maybe we can push the gurney?" | |
DavidW asks, "there was a gurney?" | ||
Roger says, "was it just on the floor? I can't remember" | ||
DavidW says, "It was on the bed." | ||
Roger says, "oh" | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Landing at Top of Stairs Moves: 208 | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Landing at Top of Stairs | ||
CF | You're on a landing at the top of the stairs. You can leave the | ||
CF | landing to the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Southern End of Wide Hall Moves: 209 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Southern End of Wide Hall | ||
CF | You're at the southern end of a wide hall. The hall extends to the | ||
CF | north and there are exits on the other three sides. | ||
CF | | ||
CF | > | Jacqueline says, "So you're thinking that instead of a dead possum to befriend the dog, it'll be a dead human to befriend a monster? I can see how we've been trained to think this way. Thanks, games." | |
DavidW says, "Deck the game with halls and hallways" | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Upstairs Bathroom Moves: 210 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Upstairs Bathroom | ||
CF | You're in the upstairs bathroom. It's furnished in glorious pink. | ||
CF | There's a vanity unit with a small basin mounted against the west wall | ||
CF | and a mirror mounted above it. The exits are to the north and east. | ||
CF | | ||
CF | > | Roger says, "looks not-too-onerous to map, at least" | |
DavidW says (to ClubFloyd), "open vanity" | ||
CF ] Upstairs Bathroom Moves: 211 | ||
CF | | ||
CF | > OPEN VANITY | ||
CF | | ||
CF | You open the vanity unit, revealing a pink jiffy box. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open box" | ||
CF ] Upstairs Bathroom Moves: 212 | ||
CF | | ||
CF | > OPEN BOX | ||
CF | | ||
CF | It's not that sort of box. It's used to hold all the components when | ||
CF | assembling electronic gadgets. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take box" | ||
CF ] Upstairs Bathroom Moves: 213 | ||
CF | | ||
CF | > TAKE BOX | ||
CF | | ||
CF | You're carrying too many things already. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Upstairs Bathroom Moves: 214 | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You're carrying: | ||
CF | some Jatz crackers | ||
CF | a banana | ||
CF | a note | ||
CF | a loose light switch | ||
CF | a brass key | ||
CF | a tyre lever | ||
CF | a torch (providing light) | ||
CF | a plastic raincoat (being worn) | ||
CF | your car key | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put switch in box" | ||
CF ] Upstairs Bathroom Moves: 215 | ||
CF | | ||
CF | > PUT SWITCH IN BOX | ||
CF | | ||
CF | The pink jiffy box can't contain things. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put switch on box" | ||
CF ] Upstairs Bathroom Moves: 216 | ||
CF | | ||
CF | > PUT SWITCH ON BOX | ||
CF | | ||
CF | Putting things on the pink jiffy box would achieve nothing. | ||
CF | | ||
CF | > | DavidW says, "I am confused." | |
Knight_Otu says, "And not a carryall in sight." | ||
DavidW says, "Maybe there was one in the backseat of our car." | ||
Roger asks, "does the raincoat have pockets?" | ||
DavidW says (to ClubFloyd), "x basin" | ||
CF ] Upstairs Bathroom Moves: 217 | ||
CF | | ||
CF | > X BASIN | ||
CF | | ||
CF | It's a small porcelain basin mounted on top of the vanity unit. The | ||
CF | small basin is empty. | ||
CF | | ||
CF | > | DavidW says, "NO" | |
Roger says, "OKAY SORRY I GOT HERE LATE" | ||
DavidW says, "We checked that." | ||
Roger says, "thanks" | ||
Roger says, "I guess the box is already full of electronic stuff, maybe" | ||
Jacqueline says (to Roger), "You were right to think that's reasonable, but NO." | ||
DavidW says (to ClubFloyd), "x mirror" | ||
CF ] Upstairs Bathroom Moves: 218 | ||
CF | | ||
CF | > X MIRROR | ||
CF | | ||
CF | Someone has scrawled a message on the mirror. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "read message" | ||
CF ] Upstairs Bathroom Moves: 219 | ||
CF | | ||
CF | > READ MESSAGE | ||
CF | | ||
CF | It says, 'RUTH WAS HERE'. You wonder what that could mean. | ||
CF | | ||
CF | > | MoyTravis says, "The meaning seems self-evident, really." | |
Jacqueline says, "heh" | ||
MoyTravis says, "Unless you use the same code from the other message and that turns it into something else." | ||
Jacqueline asks, "I'm guessing a person ... named ... Ruth ... maybe she was here at some point?" | ||
DavidW says, "She probably got locked in here too and she murdered the scientist before we could." | ||
Knight_Otu says, "Well, Ruth may have been here, but I guess now she's not, making this mansion ruthless." | ||
Roger says, "ERE, HSAW HTUR" | ||
Roger says, "not a very good mirror message" | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Southern End of Wide Hall Moves: 220 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Southern End of Wide Hall | ||
CF | You're at the southern end of a wide hall. The hall extends to the | ||
CF | north and there are exits on the other three sides. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Lounge Room Moves: 221 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Lounge Room | ||
CF | You're in a lounge room. It's well furnished for relaxing. There are | ||
CF | exits to the east and west. | ||
CF | | ||
CF | You can see a lounge and a coffee table (on which are some UV glasses) | ||
CF | here. | ||
CF | | ||
CF | > | Roger says, "well well well" | |
DavidW says, "We may need to just make a pile of stuff somewhere." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Southern End of Wide Hall Moves: 222 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Southern End of Wide Hall | ||
CF | You're at the southern end of a wide hall. The hall extends to the | ||
CF | north and there are exits on the other three sides. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Landing at Top of Stairs Moves: 223 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Landing at Top of Stairs | ||
CF | You're on a landing at the top of the stairs. You can leave the | ||
CF | landing to the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Landing at Bottom of Stairs Moves: 224 | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Landing at Bottom of Stairs | ||
CF | You're on a landing at the bottom of the stairs. The exit from the | ||
CF | stairs is via a door to the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Southern End of Hallway Moves: 225 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Southern End of Hallway | ||
CF | You're at the southern end of a north-south hallway. There's a wooden | ||
CF | door to the south, a metal door to the east and an open exit to the | ||
CF | west. | ||
CF | | ||
CF | In the slot in the wall is a security card. | ||
CF | | ||
CF | > | Jacqueline asks, "Well, presumably we can wear the glasses and not have them as part of our inventory limit? Maybe?" | |
DavidW says (to ClubFloyd), "i" | ||
CF ] Southern End of Hallway Moves: 226 | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You're carrying: | ||
CF | some Jatz crackers | ||
CF | a banana | ||
CF | a note | ||
CF | a loose light switch | ||
CF | a brass key | ||
CF | a tyre lever | ||
CF | a torch (providing light) | ||
CF | a plastic raincoat (being worn) | ||
CF | your car key | ||
CF | | ||
CF | > | MoyTravis says, "'iUgs dAh sviv' not a coded message" | |
DavidW says (to ClubFloyd), "drop all but coat and torch" | ||
CF ] Southern End of Hallway Moves: 227 | ||
CF | | ||
CF | > DROP ALL BUT COAT AND TORCH | ||
CF | | ||
CF | Jatz crackers: Dropped. | ||
CF | banana: Dropped. | ||
CF | note: Dropped. | ||
CF | loose light switch: Dropped. | ||
CF | brass key: Dropped. | ||
CF | tyre lever: Dropped. | ||
CF | car key: Dropped. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Landing at Bottom of Stairs Moves: 228 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Landing at Bottom of Stairs | ||
CF | You're on a landing at the bottom of the stairs. The exit from the | ||
CF | stairs is via a door to the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Landing at Top of Stairs Moves: 229 | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Landing at Top of Stairs | ||
CF | You're on a landing at the top of the stairs. You can leave the | ||
CF | landing to the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Southern End of Wide Hall Moves: 230 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Southern End of Wide Hall | ||
CF | You're at the southern end of a wide hall. The hall extends to the | ||
CF | north and there are exits on the other three sides. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Upstairs Bathroom Moves: 231 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Upstairs Bathroom | ||
CF | You're in the upstairs bathroom. It's furnished in glorious pink. | ||
CF | There's a vanity unit with a small basin mounted against the west wall | ||
CF | and a mirror mounted above it. The exits are to the north and east. | ||
CF | | ||
CF | In the vanity unit is a pink jiffy box. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take box" | ||
CF ] Upstairs Bathroom Moves: 232 | ||
CF | | ||
CF | > TAKE BOX | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Southern End of Wide Hall Moves: 233 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Southern End of Wide Hall | ||
CF | You're at the southern end of a wide hall. The hall extends to the | ||
CF | north and there are exits on the other three sides. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Lounge Room Moves: 234 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Lounge Room | ||
CF | You're in a lounge room. It's well furnished for relaxing. There are | ||
CF | exits to the east and west. | ||
CF | | ||
CF | You can see a lounge and a coffee table (on which are some UV glasses) | ||
CF | here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take glasses" | ||
CF ] Lounge Room Moves: 235 | ||
CF | | ||
CF | > TAKE GLASSES | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x lounge" | ||
CF ] Lounge Room Moves: 236 | ||
CF | | ||
CF | > X LOUNGE | ||
CF | | ||
CF | This is a plush lounge with seating for four people. There is nothing | ||
CF | on the lounge. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sit on it" | ||
CF ] Lounge Room Moves: 237 | ||
CF | | ||
CF | > SIT ON IT | ||
CF | | ||
CF | You get onto the lounge. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "stand" | ||
CF ] Lounge Room Moves: 238 | ||
CF | | ||
CF | > STAND | ||
CF | | ||
CF | You get off the lounge. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look under i" | ||
CF ] Lounge Room Moves: 238 | ||
CF | | ||
CF | > LOOK UNDER I | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look under it" | ||
CF ] Lounge Room Moves: 239 | ||
CF | | ||
CF | > LOOK UNDER IT | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look" | ||
CF ] Lounge Room Moves: 240 | ||
CF | | ||
CF | > LOOK | ||
CF | | ||
CF | | ||
CF | Lounge Room | ||
CF | You're in a lounge room. It's well furnished for relaxing. There are | ||
CF | exits to the east and west. | ||
CF | | ||
CF | You can see a lounge and a coffee table here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x table" | ||
CF ] Lounge Room Moves: 241 | ||
CF | | ||
CF | > X TABLE | ||
CF | | ||
CF | It's a low, stained-wood coffee table with some elaborately carved | ||
CF | legs. There is nothing on the coffee table. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] West End of Short Hall Moves: 242 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | West End of Short Hall | ||
CF | You're at the west end of a short hall. It enters a room to the west | ||
CF | and continues to the east. There are doors on both sides of the hall, | ||
CF | a plain door to the north and a louvred door to the south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] West End of Short Hall Moves: 243 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | You can't, since the louvred door is in the way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open louvred" | ||
CF ] West End of Short Hall Moves: 244 | ||
CF | | ||
CF | > OPEN LOUVRED | ||
CF | | ||
CF | You open the louvred door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Linen Closet Moves: 245 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Linen Closet | ||
CF | You're in a linen closet. There's a louvred door to the north. | ||
CF | | ||
CF | You can see some satin sheets here. | ||
CF | | ||
CF | > | DavidW says, "That's three sheets." | |
Roger says, "can't describe a monster, but all over sheetrs" | ||
DavidW says (to ClubFloyd), "x sheets" | ||
CF ] Linen Closet Moves: 246 | ||
CF | | ||
CF | > X SHEETS | ||
CF | | ||
CF | Ooh, silky smooth. It's a pity about the moth holes, though. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take sheets" | ||
CF ] Linen Closet Moves: 247 | ||
CF | | ||
CF | > TAKE SHEETS | ||
CF | | ||
CF | You find a three-volt LED hidden under the sheets. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take led" | ||
CF ] Linen Closet Moves: 248 | ||
CF | | ||
CF | > TAKE LED | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | Knight_Otu says, "Moth holes? That's sheety." | |
DavidW says (to ClubFloyd), "n" | ||
CF ] West End of Short Hall Moves: 249 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | West End of Short Hall | ||
CF | You're at the west end of a short hall. It enters a room to the west | ||
CF | and continues to the east. There are doors on both sides of the hall, | ||
CF | a plain door to the north and a louvred door to the south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] East End of Short Hall Moves: 250 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | East End of Short Hall | ||
CF | You're at the east end of a short hall. There's an exit to the north | ||
CF | or you can follow the hall back to the west. | ||
CF | | ||
CF | You can see a goat here. | ||
CF | | ||
CF | > | Roger asks, "maybe a UV emitter?" | |
Knight_Otu says, "A goat. Just randomly there." | ||
DavidW says (to ClubFloyd), "x goat" | ||
CF ] East End of Short Hall Moves: 251 | ||
CF | | ||
CF | > X GOAT | ||
CF | | ||
CF | What the hell is a goat doing in a mansion? It must be seeking shelter | ||
CF | from the acid rain. It certainly doesn't look very friendly. Maybe | ||
CF | it's hungry. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pet goat" | ||
CF ] East End of Short Hall Moves: 252 | ||
CF | | ||
CF | > PET GOAT | ||
CF | | ||
CF | You reach out to pet the goat and it bites you. Youch! You'd better | ||
CF | not try that again. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] East End of Short Hall Moves: 253 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | The goat won't let you pass. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] West End of Short Hall Moves: 254 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | West End of Short Hall | ||
CF | You're at the west end of a short hall. It enters a room to the west | ||
CF | and continues to the east. There are doors on both sides of the hall, | ||
CF | a plain door to the north and a louvred door to the south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] West End of Short Hall Moves: 255 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | You can't, since the plain door is in the way. | ||
CF | | ||
CF | Your torch is getting dim. You'd better turn it off or replace the | ||
CF | batteries pretty soon. | ||
CF | | ||
CF | > | Roger says, "a very old-school game would make this goat just happily eat anything you gave it" | |
DavidW says (to ClubFloyd), "turn off torch" | ||
CF ] Darkness Moves: 256 | ||
CF | | ||
CF | > TURN OFF TORCH | ||
CF | | ||
CF | You turn the torch off. | ||
CF | | ||
CF | It is now pitch dark in here. | ||
CF | | ||
CF | > | Knight_Otu says, "As we found out in an old-school game." | |
DavidW says (to ClubFloyd), "w" | ||
CF ] Darkness Moves: 257 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Darkness | ||
CF | It is pitch dark, and you can't see a thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Darkness Moves: 258 | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Darkness Moves: 259 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Darkness Moves: 260 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Darkness | ||
CF | It is pitch dark, and you can't see a thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Darkness Moves: 261 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Darkness | ||
CF | It is pitch dark, and you can't see a thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Darkness Moves: 262 | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Darkness | ||
CF | It is pitch dark, and you can't see a thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Darkness Moves: 263 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Darkness | ||
CF | It is pitch dark, and you can't see a thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Darkness Moves: 264 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Darkness | ||
CF | It is pitch dark, and you can't see a thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Darkness Moves: 265 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Darkness | ||
CF | It is pitch dark, and you can't see a thing. | ||
CF | | ||
CF | > | Knight_Otu asks, "Oh, man, battery life matters, too?" | |
DavidW says (to ClubFloyd), "e" | ||
CF ] Darkness Moves: 266 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Darkness | ||
CF | It is pitch dark, and you can't see a thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Darkness Moves: 267 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Darkness Moves: 268 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Darkness | ||
CF | It is pitch dark, and you can't see a thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn on torch" | ||
CF ] Bathroom Moves: 269 | ||
CF | | ||
CF | > TURN ON TORCH | ||
CF | | ||
CF | You turn the torch on. | ||
CF | | ||
CF | Bathroom | ||
CF | You're in the ground floor bathroom. There's a small basin sitting | ||
CF | atop a vanity unit and a mirror mounted above it. The exit is to the | ||
CF | north. | ||
CF | | ||
CF | In the vanity unit are two D-cell batteries. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take batteries" | ||
CF ] Bathroom Moves: 270 | ||
CF | | ||
CF | > TAKE BATTERIES | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | Knight_Otu says, "At least there seem to be no grues." | |
DavidW says (to ClubFloyd), "turn off torch" | ||
CF ] Darkness Moves: 271 | ||
CF | | ||
CF | > TURN OFF TORCH | ||
CF | | ||
CF | You turn the torch off. | ||
CF | | ||
CF | It is now pitch dark in here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Darkness Moves: 272 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Darkness | ||
CF | It is pitch dark, and you can't see a thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Guest Room Moves: 273 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Guest Room | ||
CF | You're in a comfortable guest room. It appears to be unused. There's a | ||
CF | window to the north. The exit is to the south. | ||
CF | | ||
CF | You can see a bed (on which are some clean sheets) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Southern Ledge Moves: 274 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Southern Ledge | ||
CF | You're standing precariously on a ledge outside the guest room. The | ||
CF | window to the guest room is to your south. You can see another ledge a | ||
CF | short distance to the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "jump" | ||
CF ] Ledge Moves: 275 | ||
CF | | ||
CF | > JUMP | ||
CF | | ||
CF | You just make it to the northern ledge. | ||
CF | | ||
CF | Ledge | ||
CF | You're standing on a short ledge beside a window on the south side of | ||
CF | the building. This part of the building goes west for a short | ||
CF | distance, then south and east. You can see another ledge a short | ||
CF | distance to the south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Bedroom Moves: 276 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Bedroom | ||
CF | You're in a bedroom with an exit to the west and a window to the | ||
CF | south. Interestingly, there's a keypad and a coded message scrawled on | ||
CF | the northern wall. | ||
CF | | ||
CF | You can see a bed (on which are a dead body and some sheets) here. | ||
CF | | ||
CF | > | Roger says, "hmmm I would guess box+batteries+led (I think the box messages were just misleading)" | |
DavidW says (to ClubFloyd), "wear glasses" | ||
CF ] Bedroom Moves: 277 | ||
CF | | ||
CF | > WEAR GLASSES | ||
CF | | ||
CF | Everything takes on a purplish hue. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "read message" | ||
CF ] Bedroom Moves: 278 | ||
CF | | ||
CF | > READ MESSAGE | ||
CF | | ||
CF | When you're wearing the UV glasses, most of the letters are invisible. | ||
CF | However, three of them stand out clearly. Ignoring the spaces, they | ||
CF | read, 'VZX'. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "remove glasses" | ||
CF ] Bedroom Moves: 279 | ||
CF | | ||
CF | > REMOVE GLASSES | ||
CF | | ||
CF | That's better. Everything returns to normal. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "type vzx" | ||
CF ] Bedroom Moves: 280 | ||
CF | | ||
CF | > TYPE VZX | ||
CF | | ||
CF | (on the keypad) | ||
CF | You type "vzx". | ||
CF | | ||
CF | A panel slides open, revealing a hidden room to the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Darkness Moves: 281 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Darkness | ||
CF | It is pitch dark, and you can't see a thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn on torch" | ||
CF ] Secret Room Moves: 282 | ||
CF | | ||
CF | > TURN ON TORCH | ||
CF | | ||
CF | You turn the torch on. | ||
CF | | ||
CF | Secret Room | ||
CF | You're in a secret room. The walls are covered in various notes, | ||
CF | photos of animals, electronic schematics and mathematical equations. | ||
CF | The only exit is through the secret door to the south. | ||
CF | | ||
CF | You can see a journal and a laser power module here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take all" | ||
CF ] Secret Room Moves: 283 | ||
CF | | ||
CF | > TAKE ALL | ||
CF | | ||
CF | journal: Taken. | ||
CF | laser power module: Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn off torch" | ||
CF ] Darkness Moves: 284 | ||
CF | | ||
CF | > TURN OFF TORCH | ||
CF | | ||
CF | You turn the torch off. | ||
CF | | ||
CF | It is now pitch dark in here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Bedroom Moves: 285 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Bedroom | ||
CF | You're in a bedroom with an exit to the west and a window to the | ||
CF | south. Interestingly, there's a keypad and a coded message scrawled on | ||
CF | the northern wall. Beside the keypad, a secret door has opened to | ||
CF | reveal an exit to the north. | ||
CF | | ||
CF | You can see a bed (on which are a dead body and some sheets) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "read journal" | ||
CF ] Bedroom Moves: 286 | ||
CF | | ||
CF | > READ JOURNAL | ||
CF | | ||
CF | The hand-written title is, 'On the Electronic Control of Creatures, | ||
CF | Great and Small'. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open it" | ||
CF ] Bedroom Moves: 287 | ||
CF | | ||
CF | > OPEN IT | ||
CF | | ||
CF | You open the journal to see what's inside. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "read it" | ||
CF ] Bedroom Moves: 288 | ||
CF | | ||
CF | > READ IT | ||
CF | | ||
CF | It appears that the mad scientist had been experimenting on animals to | ||
CF | turn them into robotic creatures that he could control. That would | ||
CF | explain the weird combination of animals and electronics in this | ||
CF | mansion. Who knows what his ulterior motive may have been? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Bedroom Moves: 289 | ||
CF | | ||
CF | > G | ||
CF | | ||
CF | It appears that the mad scientist had been experimenting on animals to | ||
CF | turn them into robotic creatures that he could control. That would | ||
CF | explain the weird combination of animals and electronics in this | ||
CF | mansion. Who knows what his ulterior motive may have been? | ||
CF | | ||
CF | > | Roger says, "Certainly not I, the author." | |
Knight_Otu says, "Control people, I would guess." | ||
DavidW says (to ClubFloyd), "x module" | ||
CF ] Bedroom Moves: 290 | ||
CF | | ||
CF | > X MODULE | ||
CF | | ||
CF | It's a laser power module. It would make a good power supply for the | ||
CF | electronic door opener. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Darkness Moves: 291 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Darkness | ||
CF | It is pitch dark, and you can't see a thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn on torch" | ||
CF ] Secret Room Moves: 292 | ||
CF | | ||
CF | > TURN ON TORCH | ||
CF | | ||
CF | You turn the torch on. | ||
CF | | ||
CF | Secret Room | ||
CF | You're in a secret room. The walls are covered in various notes, | ||
CF | photos of animals, electronic schematics and mathematical equations. | ||
CF | The only exit is through the secret door to the south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x notes" | ||
CF ] Secret Room Moves: 293 | ||
CF | | ||
CF | > X NOTES | ||
CF | | ||
CF | You don't understand any of it. It's some field of science that's | ||
CF | unfamiliar to you, possibly biomechanics. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x photos" | ||
CF ] Secret Room Moves: 294 | ||
CF | | ||
CF | > X PHOTOS | ||
CF | | ||
CF | You don't understand any of it. It's some field of science that's | ||
CF | unfamiliar to you, possibly biomechanics. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Secret Room Moves: 293 | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Secret Room | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn off torch" | ||
CF ] Darkness Moves: 294 | ||
CF | | ||
CF | > TURN OFF TORCH | ||
CF | | ||
CF | You turn the torch off. | ||
CF | | ||
CF | It is now pitch dark in here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Bedroom Moves: 295 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Bedroom | ||
CF | You're in a bedroom with an exit to the west and a window to the | ||
CF | south. Interestingly, there's a keypad and a coded message scrawled on | ||
CF | the northern wall. Beside the keypad, a secret door has opened to | ||
CF | reveal an exit to the north. | ||
CF | | ||
CF | You can see a bed (on which are a dead body and some sheets) here. | ||
CF | | ||
CF | > | Roger asks, "maybe check that stuff out with the UV specs?" | |
DavidW asks, "Didn't I already do that?" | ||
DavidW says, "Specify 'stuff'" | ||
Roger says, "I mean the notes and photos and stuff from inside the secret room" | ||
DavidW says (to ClubFloyd), "wear specs" | ||
CF ] Bedroom Moves: 295 | ||
CF | | ||
CF | > WEAR SPECS | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "wear glasses" | ||
CF ] Bedroom Moves: 296 | ||
CF | | ||
CF | > WEAR GLASSES | ||
CF | | ||
CF | Everything takes on a purplish hue. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Darkness Moves: 297 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Darkness | ||
CF | It is pitch dark, and you can't see a thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn on torch" | ||
CF ] Secret Room Moves: 298 | ||
CF | | ||
CF | > TURN ON TORCH | ||
CF | | ||
CF | You turn the torch on. | ||
CF | | ||
CF | Secret Room | ||
CF | You're in a secret room. The walls are covered in various notes, | ||
CF | photos of animals, electronic schematics and mathematical equations. | ||
CF | The only exit is through the secret door to the south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x notes" | ||
CF ] Secret Room Moves: 299 | ||
CF | | ||
CF | > X NOTES | ||
CF | | ||
CF | You don't understand any of it. It's some field of science that's | ||
CF | unfamiliar to you, possibly biomechanics. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "read journal" | ||
CF ] Secret Room Moves: 300 | ||
CF | | ||
CF | > READ JOURNAL | ||
CF | | ||
CF | It appears that the mad scientist had been experimenting on animals to | ||
CF | turn them into robotic creatures that he could control. That would | ||
CF | explain the weird combination of animals and electronics in this | ||
CF | mansion. Who knows what his ulterior motive may have been? | ||
CF | | ||
CF | > | Roger exclaims, "okay thanks!" | |
DavidW says, "I suspect the UV glasses are a one-use item, but I suppose they might not be." | ||
DavidW says (to ClubFloyd), "turn off torch" | ||
CF ] Darkness Moves: 301 | ||
CF | | ||
CF | > TURN OFF TORCH | ||
CF | | ||
CF | You turn the torch off. | ||
CF | | ||
CF | It is now pitch dark in here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Bedroom Moves: 302 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Bedroom | ||
CF | You're in a bedroom with an exit to the west and a window to the | ||
CF | south. Interestingly, there's a keypad and a coded message scrawled on | ||
CF | the northern wall. Beside the keypad, a secret door has opened to | ||
CF | reveal an exit to the north. | ||
CF | | ||
CF | You can see a bed (on which are a dead body and some sheets) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Bend in Hallway Moves: 303 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Bend in Hallway | ||
CF | You're at a bend in the hallway. It goes south to a junction, but you | ||
CF | can't go that way because of the giant hole where the floor collapsed. | ||
CF | However, you can go east to another room, where you detect a putrid | ||
CF | smell. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Bedroom Moves: 304 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Bedroom | ||
CF | You're in a bedroom with an exit to the west and a window to the | ||
CF | south. Interestingly, there's a keypad and a coded message scrawled on | ||
CF | the northern wall. Beside the keypad, a secret door has opened to | ||
CF | reveal an exit to the north. | ||
CF | | ||
CF | You can see a bed (on which are a dead body and some sheets) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Ledge Moves: 305 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Ledge | ||
CF | You're standing on a short ledge beside a window on the south side of | ||
CF | the building. This part of the building goes west for a short | ||
CF | distance, then south and east. You can see another ledge a short | ||
CF | distance to the south. | ||
CF | | ||
CF | > | Knight_Otu says, "I also suspect them to be one-use." | |
DavidW says (to ClubFloyd), "jump" | ||
CF ] Southern Ledge Moves: 306 | ||
CF | | ||
CF | > JUMP | ||
CF | | ||
CF | You just make it to the southern ledge. | ||
CF | | ||
CF | Southern Ledge | ||
CF | You're standing precariously on a ledge outside the guest room. The | ||
CF | window to the guest room is to your south. You can see another ledge a | ||
CF | short distance to the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Guest Room Moves: 307 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Guest Room | ||
CF | You're in a comfortable guest room. It appears to be unused. There's a | ||
CF | window to the north. The exit is to the south. | ||
CF | | ||
CF | You can see a bed (on which are some clean sheets) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take sheets" | ||
CF ] Guest Room Moves: 308 | ||
CF | | ||
CF | > TAKE SHEETS | ||
CF | | ||
CF | (the clean sheets from the bed) | ||
CF | The clean sheets are fixed in place. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Darkness Moves: 309 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Darkness | ||
CF | It is pitch dark, and you can't see a thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Darkness Moves: 310 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Darkness | ||
CF | It is pitch dark, and you can't see a thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Darkness Moves: 311 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Darkness | ||
CF | It is pitch dark, and you can't see a thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Darkness Moves: 312 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Darkness | ||
CF | It is pitch dark, and you can't see a thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Darkness Moves: 313 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Darkness | ||
CF | It is pitch dark, and you can't see a thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn on torch" | ||
CF ] South Dining Hall Moves: 314 | ||
CF | | ||
CF | > TURN ON TORCH | ||
CF | | ||
CF | You turn the torch on. | ||
CF | | ||
CF | Your torch is getting very faint. I reckon it will only last for | ||
CF | another ten moves or so. | ||
CF | | ||
CF | South Dining Hall | ||
CF | You're at the southern end of a long dining hall. It continues to the | ||
CF | north or you can leave to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Southern End of Hallway Moves: 315 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Southern End of Hallway | ||
CF | You're at the southern end of a north-south hallway. There's a wooden | ||
CF | door to the south, a metal door to the east and an open exit to the | ||
CF | west. | ||
CF | | ||
CF | In the slot in the wall is a security card. | ||
CF | | ||
CF | You can see your car key, a tyre lever, a brass key, a loose light | ||
CF | switch, a note, a banana and some Jatz crackers here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take crackers" | ||
CF ] Southern End of Hallway Moves: 316 | ||
CF | | ||
CF | > TAKE CRACKERS | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn off torch" | ||
CF ] Darkness Moves: 317 | ||
CF | | ||
CF | > TURN OFF TORCH | ||
CF | | ||
CF | You turn the torch off. | ||
CF | | ||
CF | It is now pitch dark in here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Darkness Moves: 318 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Darkness | ||
CF | It is pitch dark, and you can't see a thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Darkness Moves: 319 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Darkness | ||
CF | It is pitch dark, and you can't see a thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Darkness Moves: 320 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Darkness | ||
CF | It is pitch dark, and you can't see a thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Darkness Moves: 321 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | You can't, since the large oak door is in the way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Darkness Moves: 322 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Darkness | ||
CF | It is pitch dark, and you can't see a thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Darkness Moves: 323 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Darkness | ||
CF | It is pitch dark, and you can't see a thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Darkness Moves: 324 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Darkness | ||
CF | It is pitch dark, and you can't see a thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Darkness Moves: 325 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Darkness | ||
CF | It is pitch dark, and you can't see a thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Darkness Moves: 326 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Darkness Moves: 327 | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Darkness | ||
CF | It is pitch dark, and you can't see a thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Darkness Moves: 328 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Darkness | ||
CF | It is pitch dark, and you can't see a thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Darkness Moves: 329 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Darkness | ||
CF | It is pitch dark, and you can't see a thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Darkness Moves: 330 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Darkness | ||
CF | It is pitch dark, and you can't see a thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Darkness Moves: 331 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Darkness | ||
CF | It is pitch dark, and you can't see a thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Darkness Moves: 332 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn on torch" | ||
CF ] East End of Short Hall Moves: 333 | ||
CF | | ||
CF | > TURN ON TORCH | ||
CF | | ||
CF | You turn the torch on. | ||
CF | | ||
CF | East End of Short Hall | ||
CF | You're at the east end of a short hall. There's an exit to the north | ||
CF | or you can follow the hall back to the west. | ||
CF | | ||
CF | You can see a goat here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give crackers to goat" | ||
CF ] East End of Short Hall Moves: 334 | ||
CF | | ||
CF | > GIVE CRACKERS TO GOAT | ||
CF | | ||
CF | Goats are known to eat almost anything, but this one must be fussier | ||
CF | than most, as it rejects the Jatz crackers. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn off torch" | ||
CF ] Darkness Moves: 335 | ||
CF | | ||
CF | > TURN OFF TORCH | ||
CF | | ||
CF | You turn the torch off. | ||
CF | | ||
CF | It is now pitch dark in here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Darkness Moves: 336 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Darkness | ||
CF | It is pitch dark, and you can't see a thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Darkness Moves: 337 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Darkness | ||
CF | It is pitch dark, and you can't see a thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Darkness Moves: 338 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Darkness | ||
CF | It is pitch dark, and you can't see a thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Darkness Moves: 339 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Darkness | ||
CF | It is pitch dark, and you can't see a thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Darkness Moves: 340 | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Darkness | ||
CF | It is pitch dark, and you can't see a thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Darkness Moves: 341 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Darkness | ||
CF | It is pitch dark, and you can't see a thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drop crackers" | ||
CF ] Darkness Moves: 342 | ||
CF | | ||
CF | > DROP CRACKERS | ||
CF | | ||
CF | Dropped. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn on torch" | ||
CF ] Southern End of Hallway Moves: 343 | ||
CF | | ||
CF | > TURN ON TORCH | ||
CF | | ||
CF | You turn the torch on. | ||
CF | | ||
CF | Southern End of Hallway | ||
CF | You're at the southern end of a north-south hallway. There's a wooden | ||
CF | door to the south, a metal door to the east and an open exit to the | ||
CF | west. | ||
CF | | ||
CF | In the slot in the wall is a security card. | ||
CF | | ||
CF | You can see some Jatz crackers, your car key, a tyre lever, a brass | ||
CF | key, a loose light switch, a note and a banana here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take banana" | ||
CF ] Southern End of Hallway Moves: 344 | ||
CF | | ||
CF | > TAKE BANANA | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn off torch" | ||
CF ] Darkness Moves: 345 | ||
CF | | ||
CF | > TURN OFF TORCH | ||
CF | | ||
CF | You turn the torch off. | ||
CF | | ||
CF | It is now pitch dark in here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Darkness Moves: 346 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Darkness | ||
CF | It is pitch dark, and you can't see a thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Darkness Moves: 347 | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Darkness | ||
CF | It is pitch dark, and you can't see a thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Darkness Moves: 348 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Darkness | ||
CF | It is pitch dark, and you can't see a thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Darkness Moves: 349 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Darkness | ||
CF | It is pitch dark, and you can't see a thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Darkness Moves: 350 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Darkness | ||
CF | It is pitch dark, and you can't see a thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Darkness Moves: 351 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Darkness | ||
CF | It is pitch dark, and you can't see a thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn on torch" | ||
CF ] East End of Short Hall Moves: 352 | ||
CF | | ||
CF | > TURN ON TORCH | ||
CF | | ||
CF | You turn the torch on. | ||
CF | | ||
CF | East End of Short Hall | ||
CF | You're at the east end of a short hall. There's an exit to the north | ||
CF | or you can follow the hall back to the west. | ||
CF | | ||
CF | You can see a goat here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give banana to goat" | ||
CF ] East End of Short Hall Moves: 353 | ||
CF | | ||
CF | > GIVE BANANA TO GOAT | ||
CF | | ||
CF | Goats are known to eat almost anything, but this one must be fussier | ||
CF | than most, as it rejects the banana. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn off torch" | ||
CF ] Darkness Moves: 354 | ||
CF | | ||
CF | > TURN OFF TORCH | ||
CF | | ||
CF | You turn the torch off. | ||
CF | | ||
CF | It is now pitch dark in here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Darkness Moves: 355 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Darkness | ||
CF | It is pitch dark, and you can't see a thing. | ||
CF | | ||
CF | > | Roger says, "sigh why make it a goat then" | |
DavidW says (to ClubFloyd), "w" | ||
CF ] Darkness Moves: 356 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Darkness | ||
CF | It is pitch dark, and you can't see a thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Darkness Moves: 357 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Darkness | ||
CF | It is pitch dark, and you can't see a thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Darkness Moves: 358 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Darkness | ||
CF | It is pitch dark, and you can't see a thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Darkness Moves: 359 | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Darkness | ||
CF | It is pitch dark, and you can't see a thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Darkness Moves: 360 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Darkness | ||
CF | It is pitch dark, and you can't see a thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drop banana" | ||
CF ] Darkness Moves: 361 | ||
CF | | ||
CF | > DROP BANANA | ||
CF | | ||
CF | Dropped. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Darkness Moves: 362 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Darkness | ||
CF | It is pitch dark, and you can't see a thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Darkness Moves: 363 | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Darkness | ||
CF | It is pitch dark, and you can't see a thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Darkness Moves: 364 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Darkness | ||
CF | It is pitch dark, and you can't see a thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Darkness Moves: 365 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Darkness | ||
CF | It is pitch dark, and you can't see a thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn on torch" | ||
CF ] Middle of Wide Hall Moves: 366 | ||
CF | | ||
CF | > TURN ON TORCH | ||
CF | | ||
CF | You turn the torch on. | ||
CF | | ||
CF | Middle of Wide Hall | ||
CF | You're in the middle of a wide north-south hall with a sealed door to | ||
CF | the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x door" | ||
CF ] Darkness Moves: 367 | ||
CF | | ||
CF | > X DOOR | ||
CF | | ||
CF | It looks to be well and truly sealed. The key to that door was | ||
CF | probably lost years ago. It makes you wonder what must be on the other | ||
CF | side. | ||
CF | | ||
CF | Your torch has just gone out. | ||
CF | | ||
CF | It is now pitch dark in here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put batteries in torch" | ||
CF ] Middle of Wide Hall Moves: 368 | ||
CF | | ||
CF | > PUT BATTERIES IN TORCH | ||
CF | | ||
CF | You remove the old batteries and throw them away, then insert the new | ||
CF | ones. | ||
CF | | ||
CF | Middle of Wide Hall | ||
CF | You're in the middle of a wide north-south hall with a sealed door to | ||
CF | the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "kick door" | ||
CF ] Middle of Wide Hall Moves: 368 | ||
CF | | ||
CF | > KICK DOOR | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hit door" | ||
CF ] Middle of Wide Hall Moves: 369 | ||
CF | | ||
CF | > HIT DOOR | ||
CF | | ||
CF | You can't break that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Northern End of Wide Hall Moves: 370 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Northern End of Wide Hall | ||
CF | You're at the northern end of a wide north-south hall. There's a wide | ||
CF | opening to the north, a white door to the west and another exit to the | ||
CF | east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x door" | ||
CF ] Northern End of Wide Hall Moves: 371 | ||
CF | | ||
CF | > X DOOR | ||
CF | | ||
CF | It's a plain white door with no distinguishing features. It's | ||
CF | currently closed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open it" | ||
CF ] Northern End of Wide Hall Moves: 372 | ||
CF | | ||
CF | > OPEN IT | ||
CF | | ||
CF | The white door seems to be locked. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Balcony Moves: 373 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Balcony | ||
CF | You're on a wide balcony that's well protected from the acid rain | ||
CF | outside. The southern wall is covered by a trellis, broken only by the | ||
CF | entry to the mansion. | ||
CF | | ||
CF | You can see a macaw here. | ||
CF | | ||
CF | > | DavidW says, "okay, this might be the cracker eater." | |
DavidW says (to ClubFloyd), "x macaw" | ||
CF ] Balcony Moves: 374 | ||
CF | | ||
CF | > X MACAW | ||
CF | | ||
CF | It's a brightly-coloured blue and yellow macaw. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x trellis" | ||
CF ] Balcony Moves: 375 | ||
CF | | ||
CF | > X TRELLIS | ||
CF | | ||
CF | A lattice-like trellis is mounted on the south wall of the balcony. | ||
CF | Tropical vines are entwined in the lattice work. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Northern End of Wide Hall Moves: 376 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Northern End of Wide Hall | ||
CF | You're at the northern end of a wide north-south hall. There's a wide | ||
CF | opening to the north, a white door to the west and another exit to the | ||
CF | east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Middle of Wide Hall Moves: 377 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Middle of Wide Hall | ||
CF | You're in the middle of a wide north-south hall with a sealed door to | ||
CF | the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Southern End of Wide Hall Moves: 378 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Southern End of Wide Hall | ||
CF | You're at the southern end of a wide hall. The hall extends to the | ||
CF | north and there are exits on the other three sides. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Landing at Top of Stairs Moves: 379 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Landing at Top of Stairs | ||
CF | You're on a landing at the top of the stairs. You can leave the | ||
CF | landing to the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Landing at Bottom of Stairs Moves: 380 | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Landing at Bottom of Stairs | ||
CF | You're on a landing at the bottom of the stairs. The exit from the | ||
CF | stairs is via a door to the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Southern End of Hallway Moves: 381 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Southern End of Hallway | ||
CF | You're at the southern end of a north-south hallway. There's a wooden | ||
CF | door to the south, a metal door to the east and an open exit to the | ||
CF | west. | ||
CF | | ||
CF | In the slot in the wall is a security card. | ||
CF | | ||
CF | You can see a banana, some Jatz crackers, your car key, a tyre lever, | ||
CF | a brass key, a loose light switch and a note here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take crackers" | ||
CF ] Southern End of Hallway Moves: 382 | ||
CF | | ||
CF | > TAKE CRACKERS | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drop glasses" | ||
CF ] Southern End of Hallway Moves: 383 | ||
CF | | ||
CF | > DROP GLASSES | ||
CF | | ||
CF | You will need to remove the UV glasses first. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Southern End of Hallway Moves: 384 | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You're carrying: | ||
CF | some Jatz crackers | ||
CF | a laser power module | ||
CF | a journal | ||
CF | a three-volt LED | ||
CF | some satin sheets | ||
CF | some UV glasses (being worn) | ||
CF | a pink jiffy box | ||
CF | a torch (providing light) | ||
CF | a plastic raincoat (being worn) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drop all but crackers, torch, raincoat, glasses" | ||
CF ] Southern End of Hallway Moves: 385 | ||
CF | | ||
CF | > DROP ALL BUT CRACKERS, TORCH, RAINCOAT, GLASSES | ||
CF | | ||
CF | laser power module: Dropped. | ||
CF | journal: Dropped. | ||
CF | three-volt LED: Dropped. | ||
CF | satin sheets: Dropped. | ||
CF | pink jiffy box: Dropped. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Landing at Bottom of Stairs Moves: 386 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Landing at Bottom of Stairs | ||
CF | You're on a landing at the bottom of the stairs. The exit from the | ||
CF | stairs is via a door to the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Landing at Top of Stairs Moves: 387 | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Landing at Top of Stairs | ||
CF | You're on a landing at the top of the stairs. You can leave the | ||
CF | landing to the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Southern End of Wide Hall Moves: 388 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Southern End of Wide Hall | ||
CF | You're at the southern end of a wide hall. The hall extends to the | ||
CF | north and there are exits on the other three sides. | ||
CF | | ||
CF | > | Roger says, "we are a knight in white satin, never reaching the end" | |
DavidW says (to ClubFloyd), "n" | ||
CF ] Middle of Wide Hall Moves: 389 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Middle of Wide Hall | ||
CF | You're in the middle of a wide north-south hall with a sealed door to | ||
CF | the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Northern End of Wide Hall Moves: 390 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Northern End of Wide Hall | ||
CF | You're at the northern end of a wide north-south hall. There's a wide | ||
CF | opening to the north, a white door to the west and another exit to the | ||
CF | east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Balcony Moves: 391 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Balcony | ||
CF | You're on a wide balcony that's well protected from the acid rain | ||
CF | outside. The southern wall is covered by a trellis, broken only by the | ||
CF | entry to the mansion. | ||
CF | | ||
CF | You can see a macaw here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give crackers to macaw" | ||
CF ] Balcony Moves: 392 | ||
CF | | ||
CF | > GIVE CRACKERS TO MACAW | ||
CF | | ||
CF | "Squawk! Molly make friend. Molly follow you. Molly give hints." | ||
CF | | ||
CF | > | Roger says, "we'll just see about that, bird" | |
DavidW says (to ClubFloyd), "climb trellis" | ||
CF ] Balcony Moves: 393 | ||
CF | | ||
CF | > CLIMB TRELLIS | ||
CF | | ||
CF | Climbing that would achieve little. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Balcony Moves: 394 | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | Knight_Otu says, "Thanks Molly, I guess." | |
DavidW says (to ClubFloyd), "ask molly about trellis" | ||
CF ] Balcony Moves: 395 | ||
CF | | ||
CF | > ASK MOLLY ABOUT TRELLIS | ||
CF | | ||
CF | "Squawk! Molly don't know." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask molly about goat" | ||
CF ] Balcony Moves: 396 | ||
CF | | ||
CF | > ASK MOLLY ABOUT GOAT | ||
CF | | ||
CF | "Squawk! Must be hungry by now." | ||
CF | | ||
CF | > | Roger says, "maybe we can make Molly carry all our crap" | |
DavidW says (to ClubFloyd), "ask molly about monster" | ||
CF ] Balcony Moves: 397 | ||
CF | | ||
CF | > ASK MOLLY ABOUT MONSTER | ||
CF | | ||
CF | "Squawk! Molly don't know." | ||
CF | | ||
CF | "Squawk! Adventures are cool." | ||
CF | | ||
CF | > | Jacqueline says (to Roger), "heh" | |
DavidW says (to ClubFloyd), "s" | ||
CF ] Northern End of Wide Hall Moves: 398 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Northern End of Wide Hall | ||
CF | You're at the northern end of a wide north-south hall. There's a wide | ||
CF | opening to the north, a white door to the west and another exit to the | ||
CF | east. | ||
CF | | ||
CF | You can see a macaw here. | ||
CF | | ||
CF | "Squawk! Molly is smart." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Small Closet Moves: 399 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Small Closet | ||
CF | You're in a small closet. The exit is to the west. | ||
CF | | ||
CF | On the rack are some coats. | ||
CF | | ||
CF | You can see a macaw here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x coats" | ||
CF ] Small Closet Moves: 400 | ||
CF | | ||
CF | > X COATS | ||
CF | | ||
CF | The coats are badly moth-eaten. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search coats" | ||
CF ] Small Closet Moves: 401 | ||
CF | | ||
CF | > SEARCH COATS | ||
CF | | ||
CF | Moving the coats reveals an opening at the back of the closet. | ||
CF | | ||
CF | "Squawk! Molly is smart." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Small Closet Moves: 402 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | "Squawk! Who's a pretty girl, then?" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x opening" | ||
CF ] Small Closet Moves: 403 | ||
CF | | ||
CF | > X OPENING | ||
CF | | ||
CF | It's an opening into another room. | ||
CF | | ||
CF | > | Knight_Otu asks, "Narnia?" | |
DavidW says (to ClubFloyd), "look" | ||
CF ] Small Closet Moves: 404 | ||
CF | | ||
CF | > LOOK | ||
CF | | ||
CF | | ||
CF | Small Closet | ||
CF | You're in a small closet. The exit is to the west. You can also see an | ||
CF | opening behind the coats to the south. | ||
CF | | ||
CF | On the rack are some coats. | ||
CF | | ||
CF | You can see a macaw here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] TV Room Moves: 405 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | TV Room | ||
CF | You're in the TV room. There's an exit to the west, but it's been | ||
CF | sealed up for some reason. Now that the exit is sealed, the only other | ||
CF | way out is the opening to the north. | ||
CF | | ||
CF | You can see a macaw, a TV set and a lounge chair (on which is a remote | ||
CF | control unit) here. | ||
CF | | ||
CF | "Squawk! Molly is smart." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take remote" | ||
CF ] TV Room Moves: 406 | ||
CF | | ||
CF | > TAKE REMOTE | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x tv set" | ||
CF ] TV Room Moves: 407 | ||
CF | | ||
CF | > X TV SET | ||
CF | | ||
CF | It's an old HMV cathode-ray tube analogue TV set. You haven't seen one | ||
CF | of those for years. It's currently switched off. | ||
CF | | ||
CF | > | Knight_Otu says, "This is a maniac's mansion all right." | |
DavidW says (to ClubFloyd), "turn it on" | ||
CF ] TV Room Moves: 408 | ||
CF | | ||
CF | > TURN IT ON | ||
CF | | ||
CF | You turn it on and try all the channels, but there's only static. | ||
CF | You're not surprised. All broadcast signals are digital nowadays. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn it off" | ||
CF ] TV Room Moves: 409 | ||
CF | | ||
CF | > TURN IT OFF | ||
CF | | ||
CF | You turn it off and revel in the joy of a black screen. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x chair" | ||
CF ] TV Room Moves: 410 | ||
CF | | ||
CF | > X CHAIR | ||
CF | | ||
CF | It's an extremely worn, yet comfy-looking lounge chair. There is | ||
CF | nothing on the lounge chair. | ||
CF | | ||
CF | "Squawk! Adventures are cool." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open tv" | ||
CF ] TV Room Moves: 411 | ||
CF | | ||
CF | > OPEN TV | ||
CF | | ||
CF | The TV set is not something you can open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Small Closet Moves: 412 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Small Closet | ||
CF | You're in a small closet. The exit is to the west. You can also see an | ||
CF | opening behind the coats to the south. | ||
CF | | ||
CF | On the rack are some coats. | ||
CF | | ||
CF | You can see a macaw here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Northern End of Wide Hall Moves: 413 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Northern End of Wide Hall | ||
CF | You're at the northern end of a wide north-south hall. There's a wide | ||
CF | opening to the north, a white door to the west and another exit to the | ||
CF | east. | ||
CF | | ||
CF | You can see a macaw here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask molly about white door" | ||
CF ] Northern End of Wide Hall Moves: 414 | ||
CF | | ||
CF | > ASK MOLLY ABOUT WHITE DOOR | ||
CF | | ||
CF | "Squawk! Molly don't know." | ||
CF | | ||
CF | > | DavidW asks, "Basement next?" | |
Knight_Otu says, "Sure." | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Middle of Wide Hall Moves: 415 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Middle of Wide Hall | ||
CF | You're in the middle of a wide north-south hall with a sealed door to | ||
CF | the east. | ||
CF | | ||
CF | You can see a macaw here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Southern End of Wide Hall Moves: 416 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Southern End of Wide Hall | ||
CF | You're at the southern end of a wide hall. The hall extends to the | ||
CF | north and there are exits on the other three sides. | ||
CF | | ||
CF | You can see a macaw here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Landing at Top of Stairs Moves: 417 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Landing at Top of Stairs | ||
CF | You're on a landing at the top of the stairs. You can leave the | ||
CF | landing to the north. | ||
CF | | ||
CF | You can see a macaw here. | ||
CF | | ||
CF | "Squawk! Who's a pretty girl, then?" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Landing at Bottom of Stairs Moves: 418 | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Landing at Bottom of Stairs | ||
CF | You're on a landing at the bottom of the stairs. The exit from the | ||
CF | stairs is via a door to the north. | ||
CF | | ||
CF | You can see a macaw here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Southern End of Hallway Moves: 419 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Southern End of Hallway | ||
CF | You're at the southern end of a north-south hallway. There's a wooden | ||
CF | door to the south, a metal door to the east and an open exit to the | ||
CF | west. | ||
CF | | ||
CF | In the slot in the wall is a security card. | ||
CF | | ||
CF | You can see a macaw, a pink jiffy box, some satin sheets, a three-volt | ||
CF | LED, a journal, a laser power module, a banana, your car key, a tyre | ||
CF | lever, a brass key, a loose light switch and a note here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drop remote" | ||
CF ] Southern End of Hallway Moves: 420 | ||
CF | | ||
CF | > DROP REMOTE | ||
CF | | ||
CF | Dropped. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take banana" | ||
CF ] Southern End of Hallway Moves: 421 | ||
CF | | ||
CF | > TAKE BANANA | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "read note" | ||
CF ] Southern End of Hallway Moves: 422 | ||
CF | | ||
CF | > READ NOTE | ||
CF | | ||
CF | 'Parts list for electronic door opener: | ||
CF | 1. Switch | ||
CF | 2. Control unit | ||
CF | 3. Laser power module | ||
CF | 4. Circuit board (EK0007A) | ||
CF | 5. Wire | ||
CF | 6. Piezoelectric transducer | ||
CF | 7. Jiffy box (size 2) | ||
CF | 8. 3-volt LED' | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take note" | ||
CF ] Southern End of Hallway Moves: 423 | ||
CF | | ||
CF | > TAKE NOTE | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Western End of Hallway Moves: 424 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Western End of Hallway | ||
CF | You're at the western end of a long hallway. The hallway continues to | ||
CF | the east. There's an open metal door to the west and a set of stairs | ||
CF | going down to the basement. | ||
CF | | ||
CF | You can see a macaw here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Access Hallway Moves: 425 | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Access Hallway | ||
CF | You're in a small access hallway at the bottom of a set of stairs. | ||
CF | Apart from the stairs, there are exits to the south, east and west. | ||
CF | | ||
CF | You can see a macaw here. | ||
CF | | ||
CF | "Squawk! Your right to sleep past 7 a.m. is revoked." | ||
CF | | ||
CF | > | Knight_Otu says, "You're not the boss of us, Molly." | |
DavidW says, "She's probably mimicking the scientist." | ||
Jacqueline says, "It's like when a new IFMUD user discovers Alex in the Lounge." | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Electronic Workshop Moves: 426 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Electronic Workshop | ||
CF | You're in an electronic workshop scattered with discarded electronic | ||
CF | components. The exit is to the north, but there's also a door to the | ||
CF | east. An L-shaped workbench is mounted against the other walls to the | ||
CF | south and west. | ||
CF | | ||
CF | On the workbench is a soldering iron surrounded by electronic | ||
CF | components. | ||
CF | | ||
CF | You can see a macaw here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take iron" | ||
CF ] Electronic Workshop Moves: 427 | ||
CF | | ||
CF | > TAKE IRON | ||
CF | | ||
CF | It's bolted down. | ||
CF | | ||
CF | "Squawk! Who's a pretty girl, then?" | ||
CF | | ||
CF | > | Jacqueline asks, "So, we're sort of focusing on making an electric door opener to escape... to our car which still has a dead battery?" | |
DavidW says, "yes" | ||
Jacqueline says, "Such fun." | ||
Knight_Otu says, "Well, ideally we'll find a new battery in this mad electrician's mansion." | ||
DavidW says, "The soldering iron is bolted down, so I guess we have to bring everything here." | ||
Roger says, "gonna ride that goat right outta here" | ||
DavidW says (to ClubFloyd), "x components" | ||
CF ] Electronic Workshop Moves: 428 | ||
CF | | ||
CF | > X COMPONENTS | ||
CF | | ||
CF | You scavenge through the components and decide that it's mostly junk. | ||
CF | Hang about, there's a circuit board that may be useful. | ||
CF | | ||
CF | > | Jacqueline says, "Ride the goat off into the acid rain to a Prince parody." | |
Roger says, "yeah my guess is that it's safe to leave the various components on the workbench until we have them all" | ||
Knight_Otu says, "The acid rain may not be good for the goat." | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Electronic Workshop Moves: 429 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | You can't, since the workshop door is in the way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open door" | ||
CF ] Electronic Workshop Moves: 430 | ||
CF | | ||
CF | > OPEN DOOR | ||
CF | | ||
CF | The workshop door seems to be locked. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Access Hallway Moves: 431 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Access Hallway | ||
CF | You're in a small access hallway at the bottom of a set of stairs. | ||
CF | Apart from the stairs, there are exits to the south, east and west. | ||
CF | | ||
CF | You can see a macaw here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Storage Area Moves: 432 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Storage Area | ||
CF | You're in a small storage area for the laboratory. Shelves line all | ||
CF | the walls, except for the exit to the west. | ||
CF | | ||
CF | On the shelves is a coil of wire. | ||
CF | | ||
CF | You can see a macaw here. | ||
CF | | ||
CF | > | Roger says, "there's some underlying trope to people taking 'acid rain' far too melodramatically, but that's for another time" | |
DavidW says (to ClubFloyd), "take coil" | ||
CF ] Storage Area Moves: 433 | ||
CF | | ||
CF | > TAKE COIL | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | "Squawk! Who's a pretty girl, then?" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Access Hallway Moves: 434 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Access Hallway | ||
CF | You're in a small access hallway at the bottom of a set of stairs. | ||
CF | Apart from the stairs, there are exits to the south, east and west. | ||
CF | | ||
CF | You can see a macaw here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Laboratory Moves: 435 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Laboratory | ||
CF | You're in a mad scientist's laboratory. Of the room's weird contents, | ||
CF | the gorilla's cage looks the worst. The only exit is to the east. | ||
CF | | ||
CF | You can see a macaw, a steel cage (which is closed) (in which is a | ||
CF | white key) and a huge gorilla here. | ||
CF | | ||
CF | > | Knight_Otu says, "Gorilla." | |
Knight_Otu asks, "Not locked up, but the key is?" | ||
DavidW asks, "yessss?" | ||
DavidW says (to ClubFloyd), "x gorilla" | ||
CF ] Laboratory Moves: 436 | ||
CF | | ||
CF | > X GORILLA | ||
CF | | ||
CF | He doesn't look very friendly. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give banana to gorilla" | ||
CF ] Laboratory Moves: 437 | ||
CF | | ||
CF | > GIVE BANANA TO GORILLA | ||
CF | | ||
CF | He peels the banana, drops the skin on the floor and sits in a corner | ||
CF | to eat it. | ||
CF | | ||
CF | "Squawk! Molly is smart." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take skin" | ||
CF ] Laboratory Moves: 438 | ||
CF | | ||
CF | > TAKE SKIN | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open cage" | ||
CF ] Laboratory Moves: 439 | ||
CF | | ||
CF | > OPEN CAGE | ||
CF | | ||
CF | You open the steel cage. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take white key" | ||
CF ] Laboratory Moves: 440 | ||
CF | | ||
CF | > TAKE WHITE KEY | ||
CF | | ||
CF | You gingerly reach into the cage and pick up the white key. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask gorilla about molly" | ||
CF ] Laboratory Moves: 441 | ||
CF | | ||
CF | > ASK GORILLA ABOUT MOLLY | ||
CF | | ||
CF | There is no reply. | ||
CF | | ||
CF | > | Knight_Otu says, "We're nearing the limit for Jacq, I think." | |
DavidW says, "oh, okay." | ||
Jacqueline says, "We... are." | ||
Jacqueline says, "But I'm okay with you all playing on." | ||
Jacqueline says, "I'm not too riveted by the plot here." | ||
DavidW says, "I'll quickly try to give the skin to the goat." | ||
Jacqueline says, "(Sorry, author!)" | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Access Hallway Moves: 442 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Access Hallway | ||
CF | You're in a small access hallway at the bottom of a set of stairs. | ||
CF | Apart from the stairs, there are exits to the south, east and west. | ||
CF | | ||
CF | You can see a macaw here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Western End of Hallway Moves: 443 | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Western End of Hallway | ||
CF | You're at the western end of a long hallway. The hallway continues to | ||
CF | the east. There's an open metal door to the west and a set of stairs | ||
CF | going down to the basement. | ||
CF | | ||
CF | You can see a macaw here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Junction of Hallways Moves: 444 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Junction of Hallways | ||
CF | You're at the junction of a long hallway that continues to the east | ||
CF | and west. The other arm of the junction goes to the north, but you | ||
CF | can't go that way because of the giant hole in the floor where it | ||
CF | collapsed. There's also an exit to the south. | ||
CF | | ||
CF | You can see a macaw here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Western End of Hallway Moves: 445 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Western End of Hallway | ||
CF | You're at the western end of a long hallway. The hallway continues to | ||
CF | the east. There's an open metal door to the west and a set of stairs | ||
CF | going down to the basement. | ||
CF | | ||
CF | You can see a macaw here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Southern End of Hallway Moves: 446 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Southern End of Hallway | ||
CF | You're at the southern end of a north-south hallway. There's a wooden | ||
CF | door to the south, a metal door to the east and an open exit to the | ||
CF | west. | ||
CF | | ||
CF | In the slot in the wall is a security card. | ||
CF | | ||
CF | You can see a macaw, a remote control unit, a pink jiffy box, some | ||
CF | satin sheets, a three-volt LED, a journal, a laser power module, your | ||
CF | car key, a tyre lever, a brass key and a loose light switch here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Landing at Bottom of Stairs Moves: 447 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Landing at Bottom of Stairs | ||
CF | You're on a landing at the bottom of the stairs. The exit from the | ||
CF | stairs is via a door to the north. | ||
CF | | ||
CF | You can see a macaw here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Landing at Top of Stairs Moves: 448 | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Landing at Top of Stairs | ||
CF | You're on a landing at the top of the stairs. You can leave the | ||
CF | landing to the north. | ||
CF | | ||
CF | You can see a macaw here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Southern End of Wide Hall Moves: 449 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Southern End of Wide Hall | ||
CF | You're at the southern end of a wide hall. The hall extends to the | ||
CF | north and there are exits on the other three sides. | ||
CF | | ||
CF | You can see a macaw here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Lounge Room Moves: 450 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Lounge Room | ||
CF | You're in a lounge room. It's well furnished for relaxing. There are | ||
CF | exits to the east and west. | ||
CF | | ||
CF | You can see a macaw, a lounge and a coffee table here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] West End of Short Hall Moves: 451 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | West End of Short Hall | ||
CF | You're at the west end of a short hall. It enters a room to the west | ||
CF | and continues to the east. There are doors on both sides of the hall, | ||
CF | a plain door to the north and a louvred door to the south. | ||
CF | | ||
CF | You can see a macaw here. | ||
CF | | ||
CF | "Squawk! I like 'Parrots of the Caribbean'." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] East End of Short Hall Moves: 452 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | East End of Short Hall | ||
CF | You're at the east end of a short hall. There's an exit to the north | ||
CF | or you can follow the hall back to the west. | ||
CF | | ||
CF | You can see a macaw and a goat here. | ||
CF | | ||
CF | "Squawk! I'm talking to an idiot." | ||
CF | | ||
CF | > | Jacqueline says, "I totally earwormed myself." | |
DavidW says (to ClubFloyd), "give skin to goat" | ||
CF ] East End of Short Hall Moves: 453 | ||
CF | | ||
CF | > GIVE SKIN TO GOAT | ||
CF | | ||
CF | The goat gobbles down the banana peel. | ||
CF | | ||
CF | "Squawk! You'll never escape." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] East End of Short Hall Moves: 454 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | The goat won't let you pass. | ||
CF | | ||
CF | "Squawk! Scientist mad." | ||
CF | | ||
CF | > | Knight_Otu says, "Molly's getting ominous." | |
Roger says, "dang it goat" | ||
Jacqueline asks, "Squawk! Remember that time you died in the rain?" | ||
DavidW says (to ClubFloyd), "ask molly about ruth" | ||
CF ] East End of Short Hall Moves: 455 | ||
CF | | ||
CF | > ASK MOLLY ABOUT RUTH | ||
CF | | ||
CF | "Squawk! Molly don't know." | ||
CF | | ||
CF | "Squawk! I'm talking to an idiot." | ||
CF | | ||
CF | > | Knight_Otu exclaims, "Squawk! I'm the real mad scientist here!" | |
DavidW says (to ClubFloyd), "w" | ||
CF ] West End of Short Hall Moves: 456 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | West End of Short Hall | ||
CF | You're at the west end of a short hall. It enters a room to the west | ||
CF | and continues to the east. There are doors on both sides of the hall, | ||
CF | a plain door to the north and a louvred door to the south. | ||
CF | | ||
CF | You can see a macaw here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Lounge Room Moves: 457 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Lounge Room | ||
CF | You're in a lounge room. It's well furnished for relaxing. There are | ||
CF | exits to the east and west. | ||
CF | | ||
CF | You can see a macaw, a lounge and a coffee table here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] West End of Short Hall Moves: 456 | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | West End of Short Hall | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] West End of Short Hall Moves: 457 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | You can't, since the plain door is in the way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Lounge Room Moves: 458 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Lounge Room | ||
CF | You're in a lounge room. It's well furnished for relaxing. There are | ||
CF | exits to the east and west. | ||
CF | | ||
CF | You can see a macaw, a lounge and a coffee table here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Southern End of Wide Hall Moves: 459 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Southern End of Wide Hall | ||
CF | You're at the southern end of a wide hall. The hall extends to the | ||
CF | north and there are exits on the other three sides. | ||
CF | | ||
CF | You can see a macaw here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Middle of Wide Hall Moves: 460 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Middle of Wide Hall | ||
CF | You're in the middle of a wide north-south hall with a sealed door to | ||
CF | the east. | ||
CF | | ||
CF | You can see a macaw here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Northern End of Wide Hall Moves: 461 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Northern End of Wide Hall | ||
CF | You're at the northern end of a wide north-south hall. There's a wide | ||
CF | opening to the north, a white door to the west and another exit to the | ||
CF | east. | ||
CF | | ||
CF | You can see a macaw here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unlock white door with white key" | ||
CF ] Northern End of Wide Hall Moves: 462 | ||
CF | | ||
CF | > UNLOCK WHITE DOOR WITH WHITE KEY | ||
CF | | ||
CF | You unlock the white door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drop white key" | ||
CF ] Northern End of Wide Hall Moves: 463 | ||
CF | | ||
CF | > DROP WHITE KEY | ||
CF | | ||
CF | Dropped. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Northern End of Wide Hall Moves: 464 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | You can't, since the white door is in the way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open door" | ||
CF ] Northern End of Wide Hall Moves: 465 | ||
CF | | ||
CF | > OPEN DOOR | ||
CF | | ||
CF | You open the white door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Storeroom Moves: 466 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Storeroom | ||
CF | You're in a small storeroom for cleaning equipment. The exit is to the | ||
CF | east. | ||
CF | | ||
CF | You can see a macaw and a piezoelectric transducer here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take transducer" | ||
CF ] Storeroom Moves: 467 | ||
CF | | ||
CF | > TAKE TRANSDUCER | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x it" | ||
CF ] Storeroom Moves: 468 | ||
CF | | ||
CF | > X IT | ||
CF | | ||
CF | It's a small ceramic disc with two wires attached. You know that it | ||
CF | converts pressure to a direct current with a high impedance. It would | ||
CF | make a good transducer for the electronic door opener. | ||
CF | | ||
CF | > | DavidW says, "You can describe this, but not the monster." | |
Knight_Otu says, "So it seems." | ||
DavidW says, "I haven't found a screwdriver yet." | ||
Roger says, "maybe it's behind the goat" | ||
DavidW says, "maybe" | ||
DavidW says, "The goat ate the banana peel but I'm not sure what other trash he might want." | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Northern End of Wide Hall Moves: 469 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Northern End of Wide Hall | ||
CF | You're at the northern end of a wide north-south hall. There's a wide | ||
CF | opening to the north, a white door to the west and another exit to the | ||
CF | east. | ||
CF | | ||
CF | You can see a macaw and a white key here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take key" | ||
CF ] Northern End of Wide Hall Moves: 470 | ||
CF | | ||
CF | > TAKE KEY | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Middle of Wide Hall Moves: 471 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Middle of Wide Hall | ||
CF | You're in the middle of a wide north-south hall with a sealed door to | ||
CF | the east. | ||
CF | | ||
CF | You can see a macaw here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Southern End of Wide Hall Moves: 472 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Southern End of Wide Hall | ||
CF | You're at the southern end of a wide hall. The hall extends to the | ||
CF | north and there are exits on the other three sides. | ||
CF | | ||
CF | You can see a macaw here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Lounge Room Moves: 473 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Lounge Room | ||
CF | You're in a lounge room. It's well furnished for relaxing. There are | ||
CF | exits to the east and west. | ||
CF | | ||
CF | You can see a macaw, a lounge and a coffee table here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] West End of Short Hall Moves: 474 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | West End of Short Hall | ||
CF | You're at the west end of a short hall. It enters a room to the west | ||
CF | and continues to the east. There are doors on both sides of the hall, | ||
CF | a plain door to the north and a louvred door to the south. | ||
CF | | ||
CF | You can see a macaw here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unlock plain door with white key" | ||
CF ] West End of Short Hall Moves: 475 | ||
CF | | ||
CF | > UNLOCK PLAIN DOOR WITH WHITE KEY | ||
CF | | ||
CF | The plain door doesn't seem to be something you can unlock. | ||
CF | | ||
CF | "Squawk! Who's a pretty girl, then?" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open plain door" | ||
CF ] West End of Short Hall Moves: 476 | ||
CF | | ||
CF | > OPEN PLAIN DOOR | ||
CF | | ||
CF | You open the plain door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Darkroom Moves: 477 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Darkroom | ||
CF | You recognise this as a darkroom from all the photographic equipment | ||
CF | on the bench. This is a relic from the past. You thought everyone used | ||
CF | digital cameras nowadays. The exit is to the south. | ||
CF | | ||
CF | You can see a macaw, a bench (on which are some photographic | ||
CF | chemicals, some photographic tools, an enlarger and some undeveloped | ||
CF | film) and a red lamp here. | ||
CF | | ||
CF | > | Roger says, "this seems unlikely levels of cruelty even for this game, but in theory the goat could eat the old discarded torch batteries" | |
Knight_Otu asks, "I think we discarded the old battery automatically?" | ||
DavidW says (to ClubFloyd), "turn on lamp" | ||
CF ] Darkroom Moves: 478 | ||
CF | | ||
CF | > TURN ON LAMP | ||
CF | | ||
CF | You turn the lamp on and the room is filled with a red glow. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn off torch" | ||
CF ] Darkroom Moves: 479 | ||
CF | | ||
CF | > TURN OFF TORCH | ||
CF | | ||
CF | You turn the torch off. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "close door" | ||
CF ] Darkroom Moves: 480 | ||
CF | | ||
CF | > CLOSE DOOR | ||
CF | | ||
CF | You close the plain door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x film" | ||
CF ] Darkroom Moves: 481 | ||
CF | | ||
CF | > X FILM | ||
CF | | ||
CF | It's a canister of undeveloped film. You wonder what's on it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x chemicals" | ||
CF ] Darkroom Moves: 482 | ||
CF | | ||
CF | > X CHEMICALS | ||
CF | | ||
CF | You recognise various photographic chemicals such as developer and | ||
CF | fixer. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x tools" | ||
CF ] Darkroom Moves: 483 | ||
CF | | ||
CF | > X TOOLS | ||
CF | | ||
CF | You see developing trays, a pair of scissors, a thermometer and a | ||
CF | timer. | ||
CF | | ||
CF | > | Roger says (to Otu), "exactly, so we'd need to swap them out in the presence of the goat" | |
Knight_Otu says, "Hm. That would be at least doubly cruel." | ||
Roger says, "this puzzle could be pretty complex, depending on what the author did" | ||
DavidW says (to ClubFloyd), "x bench" | ||
CF ] Darkroom Moves: 484 | ||
CF | | ||
CF | > X BENCH | ||
CF | | ||
CF | It's a plain bench covered in the things you'd expect to find in any | ||
CF | well-equipped darkroom. On the bench are some photographic chemicals, | ||
CF | some photographic tools, an enlarger and some undeveloped film. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x enlarger" | ||
CF ] Darkroom Moves: 485 | ||
CF | | ||
CF | > X ENLARGER | ||
CF | | ||
CF | This is used to enlarge the images you can see on negatives. Just | ||
CF | place the negative on the enlarger and, hey presto, the magnifying | ||
CF | lens makes everything look larger. There is nothing on the enlarger. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open film" | ||
CF ] Darkroom Moves: 486 | ||
CF | | ||
CF | > OPEN FILM | ||
CF | | ||
CF | The undeveloped film are not something you can open. | ||
CF | | ||
CF | > | Roger says, "I've used all this stuff in real life so I might be able to walk us through a bit" | |
DavidW says (to ClubFloyd), "x film" | ||
CF ] Darkroom Moves: 487 | ||
CF | | ||
CF | > X FILM | ||
CF | | ||
CF | It's a canister of undeveloped film. You wonder what's on it. | ||
CF | | ||
CF | "Squawk! Hello." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put film on enlarger" | ||
CF ] Darkroom Moves: 488 | ||
CF | | ||
CF | > PUT FILM ON ENLARGER | ||
CF | | ||
CF | You need to be holding the undeveloped film before you can put them on | ||
CF | top of something else. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take film" | ||
CF ] Darkroom Moves: 489 | ||
CF | | ||
CF | > TAKE FILM | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put film on enlarger" | ||
CF ] Darkroom Moves: 490 | ||
CF | | ||
CF | > PUT FILM ON ENLARGER | ||
CF | | ||
CF | The only thing you can place on the enlarger are negatives. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open canister" | ||
CF ] Darkroom Moves: 491 | ||
CF | | ||
CF | > OPEN CANISTER | ||
CF | | ||
CF | The undeveloped film are not something you can open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "develop film" | ||
CF ] Darkroom Moves: 492 | ||
CF | | ||
CF | > DEVELOP FILM | ||
CF | | ||
CF | You use the chemicals to develop the film and place the developed | ||
CF | negatives on the bench. | ||
CF | | ||
CF | > | Knight_Otu says, "Well that was nice and easy." | |
DavidW says (to ClubFloyd), "x negatives" | ||
CF ] Darkroom Moves: 493 | ||
CF | | ||
CF | > X NEGATIVES | ||
CF | | ||
CF | None of the negatives look very interesting. They appear to be photos | ||
CF | of animals, although one appears to have some printing on it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put negatives on enlarger" | ||
CF ] Darkroom Moves: 494 | ||
CF | | ||
CF | > PUT NEGATIVES ON ENLARGER | ||
CF | | ||
CF | You need to be holding the developed negatives before you can put them | ||
CF | on top of something else. | ||
CF | | ||
CF | "Squawk! I like 'Parrots of the Caribbean'." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take negatives" | ||
CF ] Darkroom Moves: 495 | ||
CF | | ||
CF | > TAKE NEGATIVES | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put negatives on enlarger" | ||
CF ] Darkroom Moves: 496 | ||
CF | | ||
CF | > PUT NEGATIVES ON ENLARGER | ||
CF | | ||
CF | You put the developed negatives on the enlarger. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x enlarger" | ||
CF ] Darkroom Moves: 497 | ||
CF | | ||
CF | > X ENLARGER | ||
CF | | ||
CF | This is used to enlarge the images you can see on negatives. Just | ||
CF | place the negative on the enlarger and, hey presto, the magnifying | ||
CF | lens makes everything look larger. On the enlarger are some developed | ||
CF | negatives. | ||
CF | | ||
CF | "Squawk! Adventures are cool." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x lens" | ||
CF ] Darkroom Moves: 498 | ||
CF | | ||
CF | > X LENS | ||
CF | | ||
CF | This is used to enlarge the images you can see on negatives. Just | ||
CF | place the negative on the enlarger and, hey presto, the magnifying | ||
CF | lens makes everything look larger. On the enlarger are some developed | ||
CF | negatives. | ||
CF | | ||
CF | "Squawk! Hello." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "enlarge images" | ||
CF ] Darkroom Moves: 498 | ||
CF | | ||
CF | > ENLARGE IMAGES | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | Roger says, "maybe turn on enlarger" | |
DavidW says (to ClubFloyd), "look through lens" | ||
CF ] Darkroom Moves: 499 | ||
CF | | ||
CF | > LOOK THROUGH LENS | ||
CF | | ||
CF | On the enlarger are some developed negatives. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn on enlarger" | ||
CF ] Darkroom Moves: 500 | ||
CF | | ||
CF | > TURN ON ENLARGER | ||
CF | | ||
CF | The enlarger is not something you can switch. | ||
CF | | ||
CF | "Squawk! I like 'Parrots of the Caribbean'." | ||
CF | | ||
CF | > | Knight_Otu asks, "Maybe just X NEGATIVES again?" | |
DavidW says (to ClubFloyd), "examine negatives through lens" | ||
CF ] Darkroom Moves: 500 | ||
CF | | ||
CF | > EXAMINE NEGATIVES THROUGH LENS | ||
CF | | ||
CF | I only understood you as far as wanting to examine the developed | ||
CF | negatives. | ||
CF | | ||
CF | > | Roger says, "hrm. Maybe it expects you to print them onto the paper" | |
DavidW says (to ClubFloyd), "x negatives" | ||
CF ] Darkroom Moves: 501 | ||
CF | | ||
CF | > X NEGATIVES | ||
CF | | ||
CF | None of the negatives look very interesting. They appear to be photos | ||
CF | of animals, although one appears to have some printing on it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "print negatives" | ||
CF ] Darkroom Moves: 501 | ||
CF | | ||
CF | > PRINT NEGATIVES | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "read printing" | ||
CF ] Darkroom Moves: 502 | ||
CF | | ||
CF | > READ PRINTING | ||
CF | | ||
CF | One of the negatives has some printing that says, 'Code is alphabet | ||
CF | reversed'. | ||
CF | | ||
CF | > | Knight_Otu says, "Well, we got that." | |
DavidW says, "yeah" | ||
DavidW says, "That puzzle is already solved." | ||
DavidW asks, "Do we need the scissors or thermometer or whatever else is here?" | ||
DavidW says (to ClubFloyd), "x timer" | ||
CF ] Darkroom Moves: 503 | ||
CF | | ||
CF | > X TIMER | ||
CF | | ||
CF | You see developing trays, a pair of scissors, a thermometer and a | ||
CF | timer. | ||
CF | | ||
CF | > | Roger says, "maybe if they're on the parts list" | |
Jacqueline says, "I'm stepping away. Have... fun, folks. ;)" | ||
DavidW says, "oh, no, the 'tools' are a single item." | ||
MoyTravis exclaims, "Bye!" | ||
DavidW says, "bye Jacqueline" | ||
Knight_Otu exclaims, "Bye, Jacq!" | ||
Jacqueline exclaims, "Bye!" | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Darkroom Moves: 504 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | | ||
CF | Darkroom | ||
CF | You recognise this as a darkroom from all the photographic equipment | ||
CF | on the bench. This is a relic from the past. You thought everyone used | ||
CF | digital cameras nowadays. The exit is to the south. | ||
CF | | ||
CF | You can see a macaw, a bench (on which are some photographic | ||
CF | chemicals, some photographic tools and an enlarger (on which are some | ||
CF | developed negatives)) and a red lamp (providing light) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open door" | ||
CF ] Darkroom Moves: 505 | ||
CF | | ||
CF | > OPEN DOOR | ||
CF | | ||
CF | You open the plain door. | ||
CF | | ||
CF | > | Roger says, "room last used by Roxanne, but then she didn't need it any more" | |
DavidW says (to ClubFloyd), "turn off lamp" | ||
CF ] Darkness Moves: 506 | ||
CF | | ||
CF | > TURN OFF LAMP | ||
CF | | ||
CF | You turn the lamp off and the room is no longer bathed in a red glow. | ||
CF | | ||
CF | It is now pitch dark in here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn on torch" | ||
CF ] Darkroom Moves: 507 | ||
CF | | ||
CF | > TURN ON TORCH | ||
CF | | ||
CF | You turn the torch on. | ||
CF | | ||
CF | "Squawk! I'm talking to an idiot." | ||
CF | | ||
CF | Darkroom | ||
CF | You recognise this as a darkroom from all the photographic equipment | ||
CF | on the bench. This is a relic from the past. You thought everyone used | ||
CF | digital cameras nowadays. The exit is to the south. | ||
CF | | ||
CF | You can see a macaw, a bench (on which are some photographic | ||
CF | chemicals, some photographic tools and an enlarger (on which are some | ||
CF | developed negatives)) and a red lamp here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] West End of Short Hall Moves: 508 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | West End of Short Hall | ||
CF | You're at the west end of a short hall. It enters a room to the west | ||
CF | and continues to the east. There are doors on both sides of the hall, | ||
CF | a plain door to the north and a louvred door to the south. | ||
CF | | ||
CF | You can see a macaw here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Lounge Room Moves: 509 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Lounge Room | ||
CF | You're in a lounge room. It's well furnished for relaxing. There are | ||
CF | exits to the east and west. | ||
CF | | ||
CF | You can see a macaw, a lounge and a coffee table here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Lounge Room Moves: 510 | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Southern End of Wide Hall Moves: 511 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Southern End of Wide Hall | ||
CF | You're at the southern end of a wide hall. The hall extends to the | ||
CF | north and there are exits on the other three sides. | ||
CF | | ||
CF | You can see a macaw here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Landing at Top of Stairs Moves: 512 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Landing at Top of Stairs | ||
CF | You're on a landing at the top of the stairs. You can leave the | ||
CF | landing to the north. | ||
CF | | ||
CF | You can see a macaw here. | ||
CF | | ||
CF | "Squawk! Who's a pretty girl, then?" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Landing at Bottom of Stairs Moves: 513 | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Landing at Bottom of Stairs | ||
CF | You're on a landing at the bottom of the stairs. The exit from the | ||
CF | stairs is via a door to the north. | ||
CF | | ||
CF | You can see a macaw here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Southern End of Hallway Moves: 514 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Southern End of Hallway | ||
CF | You're at the southern end of a north-south hallway. There's a wooden | ||
CF | door to the south, a metal door to the east and an open exit to the | ||
CF | west. | ||
CF | | ||
CF | In the slot in the wall is a security card. | ||
CF | | ||
CF | You can see a macaw, a remote control unit, a pink jiffy box, some | ||
CF | satin sheets, a three-volt LED, a journal, a laser power module, your | ||
CF | car key, a tyre lever, a brass key and a loose light switch here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put all in sheets" | ||
CF ] Southern End of Hallway Moves: 515 | ||
CF | | ||
CF | > PUT ALL IN SHEETS | ||
CF | | ||
CF | white key: The satin sheets can't contain things. | ||
CF | piezoelectric transducer: The satin sheets can't contain things. | ||
CF | coil of wire: The satin sheets can't contain things. | ||
CF | note: The satin sheets can't contain things. | ||
CF | torch: The satin sheets can't contain things. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drop key" | ||
CF ] Southern End of Hallway Moves: 516 | ||
CF | | ||
CF | > DROP KEY | ||
CF | | ||
CF | (the white key) | ||
CF | Dropped. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take remote, box, led, module, switch" | ||
CF ] Southern End of Hallway Moves: 517 | ||
CF | | ||
CF | > TAKE REMOTE, BOX, LED, MODULE, SWITCH | ||
CF | | ||
CF | remote control unit: Taken. | ||
CF | pink jiffy box: Taken. | ||
CF | three-volt LED: Taken. | ||
CF | laser power module: Taken. | ||
CF | loose light switch: You're carrying too many things already. | ||
CF | | ||
CF | "Squawk! Molly is smart." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Western End of Hallway Moves: 518 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Western End of Hallway | ||
CF | You're at the western end of a long hallway. The hallway continues to | ||
CF | the east. There's an open metal door to the west and a set of stairs | ||
CF | going down to the basement. | ||
CF | | ||
CF | You can see a macaw here. | ||
CF | | ||
CF | "Squawk! I like 'Parrots of the Caribbean'." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Access Hallway Moves: 519 | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Access Hallway | ||
CF | You're in a small access hallway at the bottom of a set of stairs. | ||
CF | Apart from the stairs, there are exits to the south, east and west. | ||
CF | | ||
CF | You can see a macaw here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Electronic Workshop Moves: 520 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Electronic Workshop | ||
CF | You're in an electronic workshop scattered with discarded electronic | ||
CF | components. The exit is to the north, but there's also a door to the | ||
CF | east. An L-shaped workbench is mounted against the other walls to the | ||
CF | south and west. | ||
CF | | ||
CF | On the workbench is a soldering iron surrounded by electronic | ||
CF | components. | ||
CF | | ||
CF | You can see a macaw and a printed circuit board here. | ||
CF | | ||
CF | "Squawk! Hello." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Electronic Workshop Moves: 521 | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You're carrying: | ||
CF | a laser power module | ||
CF | a three-volt LED | ||
CF | a pink jiffy box | ||
CF | a remote control unit | ||
CF | a piezoelectric transducer | ||
CF | a coil of wire | ||
CF | a note | ||
CF | some UV glasses (being worn) | ||
CF | a torch (providing light) | ||
CF | a plastic raincoat (being worn) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put module, led, box, unit, transducer on bench" | ||
CF ] Electronic Workshop Moves: 522 | ||
CF | | ||
CF | > PUT MODULE, LED, BOX, UNIT, TRANSDUCER ON BENCH | ||
CF | | ||
CF | laser power module: Done. | ||
CF | three-volt LED: Done. | ||
CF | pink jiffy box: Done. | ||
CF | remote control unit: Done. | ||
CF | piezoelectric transducer: Done. | ||
CF | | ||
CF | > | Roger says, "I don't think the goat would eat any of that photographic stuff." | |
DavidW says (to ClubFloyd), "put wire on bench" | ||
CF ] Electronic Workshop Moves: 523 | ||
CF | | ||
CF | > PUT WIRE ON BENCH | ||
CF | | ||
CF | You put the coil of wire on the workbench. | ||
CF | | ||
CF | "Squawk! Adventures are cool." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Access Hallway Moves: 524 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Access Hallway | ||
CF | You're in a small access hallway at the bottom of a set of stairs. | ||
CF | Apart from the stairs, there are exits to the south, east and west. | ||
CF | | ||
CF | You can see a macaw here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Western End of Hallway Moves: 525 | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Western End of Hallway | ||
CF | You're at the western end of a long hallway. The hallway continues to | ||
CF | the east. There's an open metal door to the west and a set of stairs | ||
CF | going down to the basement. | ||
CF | | ||
CF | You can see a macaw here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Southern End of Hallway Moves: 526 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Southern End of Hallway | ||
CF | You're at the southern end of a north-south hallway. There's a wooden | ||
CF | door to the south, a metal door to the east and an open exit to the | ||
CF | west. | ||
CF | | ||
CF | In the slot in the wall is a security card. | ||
CF | | ||
CF | You can see a macaw, a white key, some satin sheets, a journal, your | ||
CF | car key, a tyre lever, a brass key and a loose light switch here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take switch, journal" | ||
CF ] Southern End of Hallway Moves: 527 | ||
CF | | ||
CF | > TAKE SWITCH, JOURNAL | ||
CF | | ||
CF | loose light switch: Taken. | ||
CF | journal: Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Western End of Hallway Moves: 528 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Western End of Hallway | ||
CF | You're at the western end of a long hallway. The hallway continues to | ||
CF | the east. There's an open metal door to the west and a set of stairs | ||
CF | going down to the basement. | ||
CF | | ||
CF | You can see a macaw here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Access Hallway Moves: 529 | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Access Hallway | ||
CF | You're in a small access hallway at the bottom of a set of stairs. | ||
CF | Apart from the stairs, there are exits to the south, east and west. | ||
CF | | ||
CF | You can see a macaw here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Electronic Workshop Moves: 530 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Electronic Workshop | ||
CF | You're in an electronic workshop scattered with discarded electronic | ||
CF | components. The exit is to the north, but there's also a door to the | ||
CF | east. An L-shaped workbench is mounted against the other walls to the | ||
CF | south and west. | ||
CF | | ||
CF | On the workbench are a coil of wire, a piezoelectric transducer, a | ||
CF | remote control unit, a pink jiffy box, a three-volt LED, a laser power | ||
CF | module and a soldering iron surrounded by electronic components. | ||
CF | | ||
CF | You can see a macaw and a printed circuit board here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Electronic Workshop Moves: 531 | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You're carrying: | ||
CF | a journal | ||
CF | a loose light switch | ||
CF | a note | ||
CF | some UV glasses (being worn) | ||
CF | a torch (providing light) | ||
CF | a plastic raincoat (being worn) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put journal, switch, note on bench" | ||
CF ] Electronic Workshop Moves: 532 | ||
CF | | ||
CF | > PUT JOURNAL, SWITCH, NOTE ON BENCH | ||
CF | | ||
CF | journal: Done. | ||
CF | loose light switch: Done. | ||
CF | note: Done. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "read note" | ||
CF ] Electronic Workshop Moves: 533 | ||
CF | | ||
CF | > READ NOTE | ||
CF | | ||
CF | 'Parts list for electronic door opener: | ||
CF | 1. Switch | ||
CF | 2. Control unit | ||
CF | 3. Laser power module | ||
CF | 4. Circuit board (EK0007A) | ||
CF | 5. Wire | ||
CF | 6. Piezoelectric transducer | ||
CF | 7. Jiffy box (size 2) | ||
CF | 8. 3-volt LED' | ||
CF | | ||
CF | "Squawk! You'll never escape." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Electronic Workshop Moves: 534 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | | ||
CF | Electronic Workshop | ||
CF | You're in an electronic workshop scattered with discarded electronic | ||
CF | components. The exit is to the north, but there's also a door to the | ||
CF | east. An L-shaped workbench is mounted against the other walls to the | ||
CF | south and west. | ||
CF | | ||
CF | On the workbench are a note, a loose light switch, a journal, a coil | ||
CF | of wire, a piezoelectric transducer, a remote control unit, a pink | ||
CF | jiffy box, a three-volt LED, a laser power module and a soldering iron | ||
CF | surrounded by electronic components. | ||
CF | | ||
CF | You can see a macaw and a printed circuit board here. | ||
CF | | ||
CF | > | DavidW says, "I think we have everything but the screwdriver" | |
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf6" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Electronic Workshop Moves: 534 | ||
CF | Ok. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take journal" | ||
CF ] Electronic Workshop Moves: 535 | ||
CF | | ||
CF | > TAKE JOURNAL | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Access Hallway Moves: 536 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Access Hallway | ||
CF | You're in a small access hallway at the bottom of a set of stairs. | ||
CF | Apart from the stairs, there are exits to the south, east and west. | ||
CF | | ||
CF | You can see a macaw here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Western End of Hallway Moves: 537 | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Western End of Hallway | ||
CF | You're at the western end of a long hallway. The hallway continues to | ||
CF | the east. There's an open metal door to the west and a set of stairs | ||
CF | going down to the basement. | ||
CF | | ||
CF | You can see a macaw here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Junction of Hallways Moves: 538 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Junction of Hallways | ||
CF | You're at the junction of a long hallway that continues to the east | ||
CF | and west. The other arm of the junction goes to the north, but you | ||
CF | can't go that way because of the giant hole in the floor where it | ||
CF | collapsed. There's also an exit to the south. | ||
CF | | ||
CF | You can see a macaw here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Eastern End of Hallway Moves: 539 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Eastern End of Hallway | ||
CF | You're at the eastern end of a long hallway that continues to the | ||
CF | west. Apart from the hallway itself, there are also exits to the north | ||
CF | and south. | ||
CF | | ||
CF | You can see a macaw here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Junction of Hallways Moves: 540 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Junction of Hallways | ||
CF | You're at the junction of a long hallway that continues to the east | ||
CF | and west. The other arm of the junction goes to the north, but you | ||
CF | can't go that way because of the giant hole in the floor where it | ||
CF | collapsed. There's also an exit to the south. | ||
CF | | ||
CF | You can see a macaw here. | ||
CF | | ||
CF | "Squawk! You'll never escape." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Western End of Hallway Moves: 541 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Western End of Hallway | ||
CF | You're at the western end of a long hallway. The hallway continues to | ||
CF | the east. There's an open metal door to the west and a set of stairs | ||
CF | going down to the basement. | ||
CF | | ||
CF | You can see a macaw here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Southern End of Hallway Moves: 542 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Southern End of Hallway | ||
CF | You're at the southern end of a north-south hallway. There's a wooden | ||
CF | door to the south, a metal door to the east and an open exit to the | ||
CF | west. | ||
CF | | ||
CF | In the slot in the wall is a security card. | ||
CF | | ||
CF | You can see a macaw, a white key, some satin sheets, your car key, a | ||
CF | tyre lever and a brass key here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Southern End of Hallway Moves: 543 | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take sheets" | ||
CF ] Southern End of Hallway Moves: 544 | ||
CF | | ||
CF | > TAKE SHEETS | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Landing at Bottom of Stairs Moves: 545 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Landing at Bottom of Stairs | ||
CF | You're on a landing at the bottom of the stairs. The exit from the | ||
CF | stairs is via a door to the north. | ||
CF | | ||
CF | You can see a macaw here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Landing at Top of Stairs Moves: 546 | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Landing at Top of Stairs | ||
CF | You're on a landing at the top of the stairs. You can leave the | ||
CF | landing to the north. | ||
CF | | ||
CF | You can see a macaw here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Landing at Top of Stairs Moves: 547 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Southern End of Wide Hall Moves: 548 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Southern End of Wide Hall | ||
CF | You're at the southern end of a wide hall. The hall extends to the | ||
CF | north and there are exits on the other three sides. | ||
CF | | ||
CF | You can see a macaw here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Lounge Room Moves: 549 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Lounge Room | ||
CF | You're in a lounge room. It's well furnished for relaxing. There are | ||
CF | exits to the east and west. | ||
CF | | ||
CF | You can see a macaw, a lounge and a coffee table here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] West End of Short Hall Moves: 550 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | West End of Short Hall | ||
CF | You're at the west end of a short hall. It enters a room to the west | ||
CF | and continues to the east. There are doors on both sides of the hall, | ||
CF | a plain door to the north and a louvred door to the south. | ||
CF | | ||
CF | You can see a macaw here. | ||
CF | | ||
CF | "Squawk! I like 'Parrots of the Caribbean'." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] East End of Short Hall Moves: 551 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | East End of Short Hall | ||
CF | You're at the east end of a short hall. There's an exit to the north | ||
CF | or you can follow the hall back to the west. | ||
CF | | ||
CF | You can see a macaw and a goat here. | ||
CF | | ||
CF | "Squawk! Who are you?" | ||
CF | | ||
CF | > | Roger says, "we should take our car keys with us when we leave, eventually" | |
DavidW says (to ClubFloyd), "give sheets to goat" | ||
CF ] East End of Short Hall Moves: 552 | ||
CF | | ||
CF | > GIVE SHEETS TO GOAT | ||
CF | | ||
CF | Goats are known to eat almost anything, but this one must be fussier | ||
CF | than most, as it rejects the satin sheets. | ||
CF | | ||
CF | "Squawk! Hello." | ||
CF | | ||
CF | > | Knight_Otu says, "True." | |
DavidW says (to ClubFloyd), "give journal to goat" | ||
CF ] East End of Short Hall Moves: 553 | ||
CF | | ||
CF | > GIVE JOURNAL TO GOAT | ||
CF | | ||
CF | Goats are known to eat almost anything, but this one must be fussier | ||
CF | than most, as it rejects the journal. | ||
CF | | ||
CF | > | DavidW asks, "We never got past the monster either. Is there some way to use the caviar?" | |
DavidW says (to ClubFloyd), "ask molly about caviar" | ||
CF ] East End of Short Hall Moves: 554 | ||
CF | | ||
CF | > ASK MOLLY ABOUT CAVIAR | ||
CF | | ||
CF | "Squawk! Monster likes caviar." | ||
CF | | ||
CF | > | Knight_Otu says, "I..." | |
MoyTravis says, "lol" | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] West End of Short Hall Moves: 555 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | West End of Short Hall | ||
CF | You're at the west end of a short hall. It enters a room to the west | ||
CF | and continues to the east. There are doors on both sides of the hall, | ||
CF | a plain door to the north and a louvred door to the south. | ||
CF | | ||
CF | You can see a macaw here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Lounge Room Moves: 556 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Lounge Room | ||
CF | You're in a lounge room. It's well furnished for relaxing. There are | ||
CF | exits to the east and west. | ||
CF | | ||
CF | You can see a macaw, a lounge and a coffee table here. | ||
CF | | ||
CF | "Squawk! Adventures are cool." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Southern End of Wide Hall Moves: 557 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Southern End of Wide Hall | ||
CF | You're at the southern end of a wide hall. The hall extends to the | ||
CF | north and there are exits on the other three sides. | ||
CF | | ||
CF | You can see a macaw here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Landing at Top of Stairs Moves: 558 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Landing at Top of Stairs | ||
CF | You're on a landing at the top of the stairs. You can leave the | ||
CF | landing to the north. | ||
CF | | ||
CF | You can see a macaw here. | ||
CF | | ||
CF | "Squawk! Molly is smart." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Landing at Bottom of Stairs Moves: 559 | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Landing at Bottom of Stairs | ||
CF | You're on a landing at the bottom of the stairs. The exit from the | ||
CF | stairs is via a door to the north. | ||
CF | | ||
CF | You can see a macaw here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Southern End of Hallway Moves: 560 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Southern End of Hallway | ||
CF | You're at the southern end of a north-south hallway. There's a wooden | ||
CF | door to the south, a metal door to the east and an open exit to the | ||
CF | west. | ||
CF | | ||
CF | In the slot in the wall is a security card. | ||
CF | | ||
CF | You can see a macaw, a white key, your car key, a tyre lever and a | ||
CF | brass key here. | ||
CF | | ||
CF | "Squawk! I'm talking to an idiot." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drop sheets" | ||
CF ] Southern End of Hallway Moves: 561 | ||
CF | | ||
CF | > DROP SHEETS | ||
CF | | ||
CF | Dropped. | ||
CF | | ||
CF | "Squawk! You'll never escape." | ||
CF | | ||
CF | > | Knight_Otu asks, "Then why didn't you say so when we asked you about the monster!?" | |
DavidW says (to ClubFloyd), "w" | ||
CF ] South Dining Hall Moves: 562 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | South Dining Hall | ||
CF | You're at the southern end of a long dining hall. It continues to the | ||
CF | north or you can leave to the east. | ||
CF | | ||
CF | You can see a macaw here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Middle Dining Hall Moves: 563 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Middle Dining Hall | ||
CF | You're in the middle of a long dining hall that extends to the north | ||
CF | and south. The centre of the room is dominated by a long dining table. | ||
CF | There's also an exit to the east. | ||
CF | | ||
CF | On the dining table is a small crystal dish. | ||
CF | | ||
CF | You can see a macaw here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take dish" | ||
CF ] Middle Dining Hall Moves: 564 | ||
CF | | ||
CF | > TAKE DISH | ||
CF | | ||
CF | It looks quite delicate. You don't trust yourself to carry it around, | ||
CF | as you're just as likely to drop it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take caviar" | ||
CF ] Middle Dining Hall Moves: 565 | ||
CF | | ||
CF | > TAKE CAVIAR | ||
CF | | ||
CF | You pick up the icky, sticky, gloopy caviar in your bare hands. Yuck. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Middle of Long Hallway Moves: 566 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Middle of Long Hallway | ||
CF | You're in the middle of a long hall that extends to the north and | ||
CF | south. There are also exits to the east and west. | ||
CF | | ||
CF | You can see a macaw here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Northern End of Long Hallway Moves: 567 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Northern End of Long Hallway | ||
CF | You're at the northern end of a long hallway that extends to the | ||
CF | south. Other than the hallway itself, there are exits to the north, | ||
CF | east and west. | ||
CF | | ||
CF | You can see a macaw and a small ravenous monster that defies | ||
CF | description here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give caviar to monster" | ||
CF ] Northern End of Long Hallway Moves: 568 | ||
CF | | ||
CF | > GIVE CAVIAR TO MONSTER | ||
CF | | ||
CF | The small ravenous monster that defies description only likes | ||
CF | export-quality caviar. This inferior brand killed it, perhaps because | ||
CF | it was off. | ||
CF | | ||
CF | > | Knight_Otu says, "..." | |
Roger says, "booo" | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Private Bar Moves: 569 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | You step over the dead monster that defies description. | ||
CF | | ||
CF | Private Bar | ||
CF | You're in a small private bar. The only exit is to the west. | ||
CF | | ||
CF | You can see a macaw and a whiskey bottle (empty) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take bottle" | ||
CF ] Private Bar Moves: 570 | ||
CF | | ||
CF | > TAKE BOTTLE | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | "Squawk! Molly is smart." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bottle" | ||
CF ] Private Bar Moves: 571 | ||
CF | | ||
CF | > X BOTTLE | ||
CF | | ||
CF | It once held fine Irish whiskey. It's now just an empty bottle. Pity. | ||
CF | A bottle full of whiskey would be much better. | ||
CF | | ||
CF | "Squawk! I like 'Parrots of the Caribbean'." | ||
CF | | ||
CF | > | DavidW says, "I'm gonna give the bottle to the goat." | |
Knight_Otu says, "Sure." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Northern End of Long Hallway Moves: 572 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Northern End of Long Hallway | ||
CF | You're at the northern end of a long hallway that extends to the | ||
CF | south. Other than the hallway itself, there are exits to the north, | ||
CF | east and west. | ||
CF | | ||
CF | You can see a macaw and a dead monster that defies description here. | ||
CF | | ||
CF | "Squawk! Scientist mad." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Middle of Long Hallway Moves: 573 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Middle of Long Hallway | ||
CF | You're in the middle of a long hall that extends to the north and | ||
CF | south. There are also exits to the east and west. | ||
CF | | ||
CF | You can see a macaw here. | ||
CF | | ||
CF | "Squawk! I like 'Parrots of the Caribbean'." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Southern End of Hallway Moves: 574 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Southern End of Hallway | ||
CF | You're at the southern end of a north-south hallway. There's a wooden | ||
CF | door to the south, a metal door to the east and an open exit to the | ||
CF | west. | ||
CF | | ||
CF | In the slot in the wall is a security card. | ||
CF | | ||
CF | You can see a macaw, some satin sheets, a white key, your car key, a | ||
CF | tyre lever and a brass key here. | ||
CF | | ||
CF | "Squawk! Your right to sleep past 7 a.m. is revoked." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Landing at Bottom of Stairs Moves: 575 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Landing at Bottom of Stairs | ||
CF | You're on a landing at the bottom of the stairs. The exit from the | ||
CF | stairs is via a door to the north. | ||
CF | | ||
CF | You can see a macaw here. | ||
CF | | ||
CF | "Squawk! Who's a pretty girl, then?" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Landing at Top of Stairs Moves: 576 | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Landing at Top of Stairs | ||
CF | You're on a landing at the top of the stairs. You can leave the | ||
CF | landing to the north. | ||
CF | | ||
CF | You can see a macaw here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Southern End of Wide Hall Moves: 577 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Southern End of Wide Hall | ||
CF | You're at the southern end of a wide hall. The hall extends to the | ||
CF | north and there are exits on the other three sides. | ||
CF | | ||
CF | You can see a macaw here. | ||
CF | | ||
CF | "Squawk! Adventures are cool." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Lounge Room Moves: 578 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Lounge Room | ||
CF | You're in a lounge room. It's well furnished for relaxing. There are | ||
CF | exits to the east and west. | ||
CF | | ||
CF | You can see a macaw, a lounge and a coffee table here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] West End of Short Hall Moves: 579 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | West End of Short Hall | ||
CF | You're at the west end of a short hall. It enters a room to the west | ||
CF | and continues to the east. There are doors on both sides of the hall, | ||
CF | a plain door to the north and a louvred door to the south. | ||
CF | | ||
CF | You can see a macaw here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] East End of Short Hall Moves: 580 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | East End of Short Hall | ||
CF | You're at the east end of a short hall. There's an exit to the north | ||
CF | or you can follow the hall back to the west. | ||
CF | | ||
CF | You can see a macaw and a goat here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give bottle to goat" | ||
CF ] East End of Short Hall Moves: 581 | ||
CF | | ||
CF | > GIVE BOTTLE TO GOAT | ||
CF | | ||
CF | Goats are known to eat almost anything, but this one must be fussier | ||
CF | than most, as it rejects the whiskey bottle. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open bottle" | ||
CF ] East End of Short Hall Moves: 582 | ||
CF | | ||
CF | > OPEN BOTTLE | ||
CF | | ||
CF | The whiskey bottle is not something you can open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "read it" | ||
CF ] East End of Short Hall Moves: 583 | ||
CF | | ||
CF | > READ IT | ||
CF | | ||
CF | There's nothing legible on that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "break it" | ||
CF ] East End of Short Hall Moves: 584 | ||
CF | | ||
CF | > BREAK IT | ||
CF | | ||
CF | You can't break that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask molly about bottle" | ||
CF ] East End of Short Hall Moves: 585 | ||
CF | | ||
CF | > ASK MOLLY ABOUT BOTTLE | ||
CF | | ||
CF | "Squawk! You've found it." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask molly about goat" | ||
CF ] East End of Short Hall Moves: 586 | ||
CF | | ||
CF | > ASK MOLLY ABOUT GOAT | ||
CF | | ||
CF | "Squawk! Must be hungry by now." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look in bottle" | ||
CF ] East End of Short Hall Moves: 587 | ||
CF | | ||
CF | > LOOK IN BOTTLE | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] East End of Short Hall Moves: 588 | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You're carrying: | ||
CF | a whiskey bottle (empty) | ||
CF | a journal | ||
CF | some UV glasses (being worn) | ||
CF | a torch (providing light) | ||
CF | a plastic raincoat (being worn) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] West End of Short Hall Moves: 589 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | West End of Short Hall | ||
CF | You're at the west end of a short hall. It enters a room to the west | ||
CF | and continues to the east. There are doors on both sides of the hall, | ||
CF | a plain door to the north and a louvred door to the south. | ||
CF | | ||
CF | You can see a macaw here. | ||
CF | | ||
CF | "Squawk! Molly is smart." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Lounge Room Moves: 590 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Lounge Room | ||
CF | You're in a lounge room. It's well furnished for relaxing. There are | ||
CF | exits to the east and west. | ||
CF | | ||
CF | You can see a macaw, a lounge and a coffee table here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Southern End of Wide Hall Moves: 591 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Southern End of Wide Hall | ||
CF | You're at the southern end of a wide hall. The hall extends to the | ||
CF | north and there are exits on the other three sides. | ||
CF | | ||
CF | You can see a macaw here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Middle of Wide Hall Moves: 592 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Middle of Wide Hall | ||
CF | You're in the middle of a wide north-south hall with a sealed door to | ||
CF | the east. | ||
CF | | ||
CF | You can see a macaw here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Northern End of Wide Hall Moves: 593 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Northern End of Wide Hall | ||
CF | You're at the northern end of a wide north-south hall. There's a wide | ||
CF | opening to the north, a white door to the west and another exit to the | ||
CF | east. | ||
CF | | ||
CF | You can see a macaw here. | ||
CF | | ||
CF | "Squawk! Your right to sleep past 7 a.m. is revoked." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Balcony Moves: 594 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Balcony | ||
CF | You're on a wide balcony that's well protected from the acid rain | ||
CF | outside. The southern wall is covered by a trellis, broken only by the | ||
CF | entry to the mansion. | ||
CF | | ||
CF | You can see a macaw here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "fill bottle with rain" | ||
CF ] Balcony Moves: 595 | ||
CF | | ||
CF | > FILL BOTTLE WITH RAIN | ||
CF | | ||
CF | There's nothing here that you can use to fill the bottle. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x trellis" | ||
CF ] Balcony Moves: 596 | ||
CF | | ||
CF | > X TRELLIS | ||
CF | | ||
CF | A lattice-like trellis is mounted on the south wall of the balcony. | ||
CF | Tropical vines are entwined in the lattice work. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "climb vines" | ||
CF ] Balcony Moves: 597 | ||
CF | | ||
CF | > CLIMB VINES | ||
CF | | ||
CF | Climbing that would achieve little. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x vines" | ||
CF ] Balcony Moves: 598 | ||
CF | | ||
CF | > X VINES | ||
CF | | ||
CF | They grow up the wall and over the door. Large purple fruit hang from | ||
CF | the vine. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x fruit" | ||
CF ] Balcony Moves: 599 | ||
CF | | ||
CF | > X FRUIT | ||
CF | | ||
CF | Exotic-looking purple fruit hang from the vine. You have no idea what | ||
CF | they are, but they look very tempting. | ||
CF | | ||
CF | "Squawk! Who's a pretty girl, then?" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take fruit" | ||
CF ] Balcony Moves: 600 | ||
CF | | ||
CF | > TAKE FRUIT | ||
CF | | ||
CF | You pick one of the fruits off the vine. | ||
CF | | ||
CF | "Squawk! I'm talking to an idiot." | ||
CF | | ||
CF | > | Roger says, "aha" | |
DavidW says (to ClubFloyd), "s" | ||
CF ] Northern End of Wide Hall Moves: 601 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Northern End of Wide Hall | ||
CF | You're at the northern end of a wide north-south hall. There's a wide | ||
CF | opening to the north, a white door to the west and another exit to the | ||
CF | east. | ||
CF | | ||
CF | You can see a macaw here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Middle of Wide Hall Moves: 602 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Middle of Wide Hall | ||
CF | You're in the middle of a wide north-south hall with a sealed door to | ||
CF | the east. | ||
CF | | ||
CF | You can see a macaw here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Southern End of Wide Hall Moves: 603 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Southern End of Wide Hall | ||
CF | You're at the southern end of a wide hall. The hall extends to the | ||
CF | north and there are exits on the other three sides. | ||
CF | | ||
CF | You can see a macaw here. | ||
CF | | ||
CF | "Squawk! Your right to sleep past 7 a.m. is revoked." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Lounge Room Moves: 604 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Lounge Room | ||
CF | You're in a lounge room. It's well furnished for relaxing. There are | ||
CF | exits to the east and west. | ||
CF | | ||
CF | You can see a macaw, a lounge and a coffee table here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] West End of Short Hall Moves: 605 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | West End of Short Hall | ||
CF | You're at the west end of a short hall. It enters a room to the west | ||
CF | and continues to the east. There are doors on both sides of the hall, | ||
CF | a plain door to the north and a louvred door to the south. | ||
CF | | ||
CF | You can see a macaw here. | ||
CF | | ||
CF | "Squawk! I like 'Parrots of the Caribbean'." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] East End of Short Hall Moves: 606 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | East End of Short Hall | ||
CF | You're at the east end of a short hall. There's an exit to the north | ||
CF | or you can follow the hall back to the west. | ||
CF | | ||
CF | You can see a macaw and a goat here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] East End of Short Hall Moves: 607 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give fruit to goat" | ||
CF ] East End of Short Hall Moves: 608 | ||
CF | | ||
CF | > GIVE FRUIT TO GOAT | ||
CF | | ||
CF | The goat gobbles down the fruit and falls to the floor in a dead | ||
CF | sleep. That's strange. It's a good thing you didn't eat it yourself. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Upstairs Bedroom Moves: 609 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Upstairs Bedroom | ||
CF | You're in the main upstairs bedroom. There's a bay window to the | ||
CF | north. The exit from the room is to the south. | ||
CF | | ||
CF | You can see a macaw and a bed (on which are some clean sheets) here. | ||
CF | | ||
CF | > | DavidW says, "More sheets!" | |
DavidW says (to ClubFloyd), "x window" | ||
CF ] Upstairs Bedroom Moves: 610 | ||
CF | | ||
CF | > X WINDOW | ||
CF | | ||
CF | It's a large bay window overlooking the rain-soaked estate. It's | ||
CF | currently closed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open window" | ||
CF ] Upstairs Bedroom Moves: 611 | ||
CF | | ||
CF | > OPEN WINDOW | ||
CF | | ||
CF | You open the bay window. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look through window" | ||
CF ] Upstairs Bedroom Moves: 612 | ||
CF | | ||
CF | > LOOK THROUGH WINDOW | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Ledge Moves: 613 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Ledge | ||
CF | You're standing on a high ledge high above the ground. Due to the | ||
CF | dark, dismal night and the acid rain, the best view from here is the | ||
CF | bedroom inside the bay window to the south. | ||
CF | | ||
CF | You can see a macaw and a silver key here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take silver key" | ||
CF ] Ledge Moves: 614 | ||
CF | | ||
CF | > TAKE SILVER KEY | ||
CF | | ||
CF | The key is soaked with acid rain. You can't touch it unless you can | ||
CF | wash the acid off. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Upstairs Bedroom Moves: 615 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Upstairs Bedroom | ||
CF | You're in the main upstairs bedroom. There's a bay window to the | ||
CF | north. The exit from the room is to the south. | ||
CF | | ||
CF | You can see a macaw and a bed (on which are some clean sheets) here. | ||
CF | | ||
CF | "Squawk! You'll never escape." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bed" | ||
CF ] Upstairs Bedroom Moves: 616 | ||
CF | | ||
CF | > X BED | ||
CF | | ||
CF | It's a double bed. On the bed are some clean sheets. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x sheets" | ||
CF ] Upstairs Bedroom Moves: 617 | ||
CF | | ||
CF | > X SHEETS | ||
CF | | ||
CF | They're tightly tucked into the bed. | ||
CF | | ||
CF | "Squawk! Molly is smart." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look under bed" | ||
CF ] Upstairs Bedroom Moves: 618 | ||
CF | | ||
CF | > LOOK UNDER BED | ||
CF | | ||
CF | There's nothing there, not even a pair of slippers. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] East End of Short Hall Moves: 619 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | East End of Short Hall | ||
CF | You're at the east end of a short hall. There's an exit to the north | ||
CF | or you can follow the hall back to the west. | ||
CF | | ||
CF | You can see a macaw and a sleeping goat here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] West End of Short Hall Moves: 620 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | West End of Short Hall | ||
CF | You're at the west end of a short hall. It enters a room to the west | ||
CF | and continues to the east. There are doors on both sides of the hall, | ||
CF | a plain door to the north and a louvred door to the south. | ||
CF | | ||
CF | You can see a macaw here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Linen Closet Moves: 621 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Linen Closet | ||
CF | You're in a linen closet. There's a louvred door to the north. | ||
CF | | ||
CF | You can see a macaw here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] West End of Short Hall Moves: 620 | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | West End of Short Hall | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Darkroom Moves: 621 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Darkroom | ||
CF | You recognise this as a darkroom from all the photographic equipment | ||
CF | on the bench. This is a relic from the past. You thought everyone used | ||
CF | digital cameras nowadays. The exit is to the south. | ||
CF | | ||
CF | You can see a macaw, a bench (on which are some photographic | ||
CF | chemicals, some photographic tools and an enlarger (on which are some | ||
CF | developed negatives)) and a red lamp here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] West End of Short Hall Moves: 620 | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | West End of Short Hall | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Lounge Room Moves: 621 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Lounge Room | ||
CF | You're in a lounge room. It's well furnished for relaxing. There are | ||
CF | exits to the east and west. | ||
CF | | ||
CF | You can see a macaw, a lounge and a coffee table here. | ||
CF | | ||
CF | "Squawk! Hello." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Southern End of Wide Hall Moves: 622 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Southern End of Wide Hall | ||
CF | You're at the southern end of a wide hall. The hall extends to the | ||
CF | north and there are exits on the other three sides. | ||
CF | | ||
CF | You can see a macaw here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Upstairs Bathroom Moves: 623 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Upstairs Bathroom | ||
CF | You're in the upstairs bathroom. It's furnished in glorious pink. | ||
CF | There's a vanity unit with a small basin mounted against the west wall | ||
CF | and a mirror mounted above it. The exits are to the north and east. | ||
CF | | ||
CF | You can see a macaw here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "fill bottle" | ||
CF ] Upstairs Bathroom Moves: 624 | ||
CF | | ||
CF | > FILL BOTTLE | ||
CF | | ||
CF | (with the macaw) | ||
CF | There's nothing here that you can use to fill the bottle. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn on basin" | ||
CF ] Upstairs Bathroom Moves: 625 | ||
CF | | ||
CF | > TURN ON BASIN | ||
CF | | ||
CF | The small basin is not something you can switch. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn on tap" | ||
CF ] Upstairs Bathroom Moves: 626 | ||
CF | | ||
CF | > TURN ON TAP | ||
CF | | ||
CF | If you want to fill a container with water or you want a drink of | ||
CF | water, just say so. But don't waste water, as fresh water is a | ||
CF | precious resource in these days of acid rain. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "fill bottle with water" | ||
CF ] Upstairs Bathroom Moves: 627 | ||
CF | | ||
CF | > FILL BOTTLE WITH WATER | ||
CF | | ||
CF | You fill the bottle with water from the tap. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Southern End of Wide Hall Moves: 628 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Southern End of Wide Hall | ||
CF | You're at the southern end of a wide hall. The hall extends to the | ||
CF | north and there are exits on the other three sides. | ||
CF | | ||
CF | You can see a macaw here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Lounge Room Moves: 629 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Lounge Room | ||
CF | You're in a lounge room. It's well furnished for relaxing. There are | ||
CF | exits to the east and west. | ||
CF | | ||
CF | You can see a macaw, a lounge and a coffee table here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] West End of Short Hall Moves: 630 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | West End of Short Hall | ||
CF | You're at the west end of a short hall. It enters a room to the west | ||
CF | and continues to the east. There are doors on both sides of the hall, | ||
CF | a plain door to the north and a louvred door to the south. | ||
CF | | ||
CF | You can see a macaw here. | ||
CF | | ||
CF | "Squawk! Who are you?" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] East End of Short Hall Moves: 631 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | East End of Short Hall | ||
CF | You're at the east end of a short hall. There's an exit to the north | ||
CF | or you can follow the hall back to the west. | ||
CF | | ||
CF | You can see a macaw and a sleeping goat here. | ||
CF | | ||
CF | "Squawk! Adventures are cool." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Upstairs Bedroom Moves: 632 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Upstairs Bedroom | ||
CF | You're in the main upstairs bedroom. There's a bay window to the | ||
CF | north. The exit from the room is to the south. | ||
CF | | ||
CF | You can see a macaw and a bed (on which are some clean sheets) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Ledge Moves: 633 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Ledge | ||
CF | You're standing on a high ledge high above the ground. Due to the | ||
CF | dark, dismal night and the acid rain, the best view from here is the | ||
CF | bedroom inside the bay window to the south. | ||
CF | | ||
CF | You can see a macaw and a silver key here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pour water on silver key" | ||
CF ] Ledge Moves: 634 | ||
CF | | ||
CF | > POUR WATER ON SILVER KEY | ||
CF | | ||
CF | The water washes away the acid from the silver key. | ||
CF | | ||
CF | "Squawk! I'm talking to an idiot." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take silver key" | ||
CF ] Ledge Moves: 635 | ||
CF | | ||
CF | > TAKE SILVER KEY | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Upstairs Bedroom Moves: 636 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Upstairs Bedroom | ||
CF | You're in the main upstairs bedroom. There's a bay window to the | ||
CF | north. The exit from the room is to the south. | ||
CF | | ||
CF | You can see a macaw and a bed (on which are some clean sheets) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] East End of Short Hall Moves: 637 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | East End of Short Hall | ||
CF | You're at the east end of a short hall. There's an exit to the north | ||
CF | or you can follow the hall back to the west. | ||
CF | | ||
CF | You can see a macaw and a sleeping goat here. | ||
CF | | ||
CF | > | DavidW says, "Remind me where there might be a locked door." | |
DavidW says, "oh, workshop" | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] West End of Short Hall Moves: 638 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | West End of Short Hall | ||
CF | You're at the west end of a short hall. It enters a room to the west | ||
CF | and continues to the east. There are doors on both sides of the hall, | ||
CF | a plain door to the north and a louvred door to the south. | ||
CF | | ||
CF | You can see a macaw here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Lounge Room Moves: 639 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Lounge Room | ||
CF | You're in a lounge room. It's well furnished for relaxing. There are | ||
CF | exits to the east and west. | ||
CF | | ||
CF | You can see a macaw, a lounge and a coffee table here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Southern End of Wide Hall Moves: 640 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Southern End of Wide Hall | ||
CF | You're at the southern end of a wide hall. The hall extends to the | ||
CF | north and there are exits on the other three sides. | ||
CF | | ||
CF | You can see a macaw here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Landing at Top of Stairs Moves: 641 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Landing at Top of Stairs | ||
CF | You're on a landing at the top of the stairs. You can leave the | ||
CF | landing to the north. | ||
CF | | ||
CF | You can see a macaw here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Landing at Bottom of Stairs Moves: 642 | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Landing at Bottom of Stairs | ||
CF | You're on a landing at the bottom of the stairs. The exit from the | ||
CF | stairs is via a door to the north. | ||
CF | | ||
CF | You can see a macaw here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Southern End of Hallway Moves: 643 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Southern End of Hallway | ||
CF | You're at the southern end of a north-south hallway. There's a wooden | ||
CF | door to the south, a metal door to the east and an open exit to the | ||
CF | west. | ||
CF | | ||
CF | In the slot in the wall is a security card. | ||
CF | | ||
CF | You can see a macaw, some satin sheets, a white key, your car key, a | ||
CF | tyre lever and a brass key here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Western End of Hallway Moves: 644 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Western End of Hallway | ||
CF | You're at the western end of a long hallway. The hallway continues to | ||
CF | the east. There's an open metal door to the west and a set of stairs | ||
CF | going down to the basement. | ||
CF | | ||
CF | You can see a macaw here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Access Hallway Moves: 645 | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Access Hallway | ||
CF | You're in a small access hallway at the bottom of a set of stairs. | ||
CF | Apart from the stairs, there are exits to the south, east and west. | ||
CF | | ||
CF | You can see a macaw here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Electronic Workshop Moves: 646 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Electronic Workshop | ||
CF | You're in an electronic workshop scattered with discarded electronic | ||
CF | components. The exit is to the north, but there's also a door to the | ||
CF | east. An L-shaped workbench is mounted against the other walls to the | ||
CF | south and west. | ||
CF | | ||
CF | On the workbench are a note, a loose light switch, a coil of wire, a | ||
CF | piezoelectric transducer, a remote control unit, a pink jiffy box, a | ||
CF | three-volt LED, a laser power module and a soldering iron surrounded | ||
CF | by electronic components. | ||
CF | | ||
CF | You can see a macaw and a printed circuit board here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unlock door with silver key" | ||
CF ] Electronic Workshop Moves: 647 | ||
CF | | ||
CF | > UNLOCK DOOR WITH SILVER KEY | ||
CF | | ||
CF | You unlock the workshop door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drop silver key" | ||
CF ] Electronic Workshop Moves: 648 | ||
CF | | ||
CF | > DROP SILVER KEY | ||
CF | | ||
CF | Dropped. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Electronic Workshop Moves: 649 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | You can't, since the workshop door is in the way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open door" | ||
CF ] Electronic Workshop Moves: 650 | ||
CF | | ||
CF | > OPEN DOOR | ||
CF | | ||
CF | You open the workshop door. | ||
CF | | ||
CF | "Squawk! I'm talking to an idiot." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Tiny Room Moves: 651 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Tiny Room | ||
CF | You're in a tiny room used for the storage of tools. The exit is to | ||
CF | the west. | ||
CF | | ||
CF | You can see a macaw and some tools here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x tools" | ||
CF ] Tiny Room Moves: 652 | ||
CF | | ||
CF | > X TOOLS | ||
CF | | ||
CF | As you scrounge through the tools, you find a screwdriver. You wonder | ||
CF | what other goodies may be tucked away amongst the tools. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take screwdriver" | ||
CF ] Tiny Room Moves: 653 | ||
CF | | ||
CF | > TAKE SCREWDRIVER | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | "Squawk! Adventures are cool." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x tools" | ||
CF ] Tiny Room Moves: 654 | ||
CF | | ||
CF | > X TOOLS | ||
CF | | ||
CF | You scrounge further through the tools and this time you find a car | ||
CF | battery. Eureka! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take car battery" | ||
CF ] Tiny Room Moves: 655 | ||
CF | | ||
CF | > TAKE CAR BATTERY | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x tools" | ||
CF ] Tiny Room Moves: 656 | ||
CF | | ||
CF | > X TOOLS | ||
CF | | ||
CF | You continue scrounging through the tools, but find nothing else of | ||
CF | interest. | ||
CF | | ||
CF | "Squawk! Who's a pretty girl, then?" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Electronic Workshop Moves: 657 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Electronic Workshop | ||
CF | You're in an electronic workshop scattered with discarded electronic | ||
CF | components. The exit is to the north, but there's also a door to the | ||
CF | east. An L-shaped workbench is mounted against the other walls to the | ||
CF | south and west. | ||
CF | | ||
CF | On the workbench are a note, a loose light switch, a coil of wire, a | ||
CF | piezoelectric transducer, a remote control unit, a pink jiffy box, a | ||
CF | three-volt LED, a laser power module and a soldering iron surrounded | ||
CF | by electronic components. | ||
CF | | ||
CF | You can see a macaw, a silver key and a printed circuit board here. | ||
CF | | ||
CF | "Squawk! Who are you?" | ||
CF | | ||
CF | > | Roger says, "we'll be pretty buff after lugging that around" | |
Knight_Otu says, "Well, then." | ||
DavidW says (to ClubFloyd), "make opener" | ||
CF ] Electronic Workshop Moves: 658 | ||
CF | | ||
CF | > MAKE OPENER | ||
CF | | ||
CF | With great skill and dexterity, you use the soldering iron and the | ||
CF | screwdriver to make an electronic door opener from the parts you | ||
CF | scrounged from around the mansion. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take opener" | ||
CF ] Electronic Workshop Moves: 659 | ||
CF | | ||
CF | > TAKE OPENER | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Access Hallway Moves: 660 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Access Hallway | ||
CF | You're in a small access hallway at the bottom of a set of stairs. | ||
CF | Apart from the stairs, there are exits to the south, east and west. | ||
CF | | ||
CF | You can see a macaw here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Western End of Hallway Moves: 661 | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Western End of Hallway | ||
CF | You're at the western end of a long hallway. The hallway continues to | ||
CF | the east. There's an open metal door to the west and a set of stairs | ||
CF | going down to the basement. | ||
CF | | ||
CF | You can see a macaw here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Southern End of Hallway Moves: 662 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Southern End of Hallway | ||
CF | You're at the southern end of a north-south hallway. There's a wooden | ||
CF | door to the south, a metal door to the east and an open exit to the | ||
CF | west. | ||
CF | | ||
CF | In the slot in the wall is a security card. | ||
CF | | ||
CF | You can see a macaw, some satin sheets, a white key, your car key, a | ||
CF | tyre lever and a brass key here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take car key" | ||
CF ] Southern End of Hallway Moves: 663 | ||
CF | | ||
CF | > TAKE CAR KEY | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Middle of Long Hallway Moves: 664 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Middle of Long Hallway | ||
CF | You're in the middle of a long hall that extends to the north and | ||
CF | south. There are also exits to the east and west. | ||
CF | | ||
CF | You can see a macaw here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Northern End of Long Hallway Moves: 665 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Northern End of Long Hallway | ||
CF | You're at the northern end of a long hallway that extends to the | ||
CF | south. Other than the hallway itself, there are exits to the north, | ||
CF | east and west. | ||
CF | | ||
CF | You can see a macaw and a dead monster that defies description here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Entry Foyer Moves: 666 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Entry Foyer | ||
CF | You're in an entry foyer. The front door is to the north and there are | ||
CF | exits on the other three sides. | ||
CF | | ||
CF | You can see a macaw here. | ||
CF | | ||
CF | > | Knight_Otu idly wonders how many players forgot the car battery at the end of this. | |
DavidW says (to ClubFloyd), "unlock door with opener" | ||
CF ] Entry Foyer Moves: 667 | ||
CF | | ||
CF | > UNLOCK DOOR WITH OPENER | ||
CF | | ||
CF | Try pressing the button on the door opener. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push button" | ||
CF ] Entry Foyer Moves: 668 | ||
CF | | ||
CF | > PUSH BUTTON | ||
CF | | ||
CF | Click. It sounds like the large oak door is now unlocked. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open door" | ||
CF ] Entry Foyer Moves: 669 | ||
CF | | ||
CF | > OPEN DOOR | ||
CF | | ||
CF | You open the large oak door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Front Porch Moves: 670 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Molly smells freedom in the air. "Squawk! Bye, bye. Squawk!" She flies | ||
CF | off through the acid rain into the dark night sky. | ||
CF | | ||
CF | Front Porch | ||
CF | You're standing on the front porch of a large mansion, where the | ||
CF | awning protects you from the acid rain. If you want to enter the | ||
CF | mansion, there's a large oak door to the south, otherwise you can head | ||
CF | back north towards the road. | ||
CF | | ||
CF | You can see a plant pot here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Front Path Moves: 671 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Front Path | ||
CF | This is the front path of the mansion. It runs between the entrance to | ||
CF | the north and the mansion to the south with a lawn on each side. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Entrance to Mansion Moves: 672 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Entrance to Mansion | ||
CF | You're at the front fence of a large mansion. The entry to the | ||
CF | property is via a large iron gate to the south. The road is back to | ||
CF | the north. | ||
CF | | ||
CF | > | MoyTravis asks, "Wait the bird's immune to acid?" | |
Knight_Otu says, "Apparently. Tough macaw." | ||
DavidW says, "I left the tyre lever behind. Hope we don't need it." | ||
MoyTravis asks, "The acid that instantly melted us through, killing us in a graphic and painful manner, as soon as we stepped outside?" | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Outside Your Car Moves: 673 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Outside Your Car | ||
CF | Your car is parked at the side of a lonely country road. The nearest | ||
CF | town is miles away. As you were driving west before you pulled over, | ||
CF | you can go west to the front of the car or east to the back of the | ||
CF | car. The rain is pelting down. It's dark and dismal, but you can | ||
CF | barely make out an old mansion silhouetted against the night sky to | ||
CF | the south. | ||
CF | | ||
CF | > | MoyTravis says, "...well ok I guess." | |
DavidW says (to ClubFloyd), "unlock car with car key" | ||
CF ] Outside Your Car Moves: 674 | ||
CF | | ||
CF | > UNLOCK CAR WITH CAR KEY | ||
CF | | ||
CF | (the car with the car key) | ||
CF | You unlock the car. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "in" | ||
CF ] Inside Your Car Moves: 675 | ||
CF | | ||
CF | > IN | ||
CF | | ||
CF | | ||
CF | Inside Your Car | ||
CF | You're inside your car. The dashboard is dark and the engine is off. | ||
CF | It's dark and raining outside. The only exit is out. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pull knob" | ||
CF ] Inside Your Car Moves: 676 | ||
CF | | ||
CF | > PULL KNOB | ||
CF | | ||
CF | You hear a loud bump and the car's bonnet pops up a few centimetres. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Outside Your Car Moves: 677 | ||
CF | | ||
CF | > OUT | ||
CF | | ||
CF | | ||
CF | Outside Your Car | ||
CF | Your car is parked at the side of a lonely country road. The nearest | ||
CF | town is miles away. As you were driving west before you pulled over, | ||
CF | you can go west to the front of the car or east to the back of the | ||
CF | car. The rain is pelting down. It's dark and dismal, but you can | ||
CF | barely make out an old mansion silhouetted against the night sky to | ||
CF | the south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] In Front of Your Car Moves: 678 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | In Front of Your Car | ||
CF | You're at the front of your car, looking over the bonnet. The road | ||
CF | continues to the east and west. There's a fence beside the road to the | ||
CF | south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open bonnet" | ||
CF ] In Front of Your Car Moves: 679 | ||
CF | | ||
CF | > OPEN BONNET | ||
CF | | ||
CF | You open the bonnet, revealing a V8 engine and a flat battery. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put battery in bonnet" | ||
CF ] In Front of Your Car Moves: 680 | ||
CF | | ||
CF | > PUT BATTERY IN BONNET | ||
CF | | ||
CF | (the new car battery in the bonnet) | ||
CF | You remove the old car battery and throw it into the bushes at the | ||
CF | side of the road. You then insert the new battery and attach the | ||
CF | terminals. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "close bonnet" | ||
CF ] In Front of Your Car Moves: 681 | ||
CF | | ||
CF | > CLOSE BONNET | ||
CF | | ||
CF | The bonnet clicks shut. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Outside Your Car Moves: 682 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Outside Your Car | ||
CF | Your car is parked at the side of a lonely country road. The nearest | ||
CF | town is miles away. As you were driving west before you pulled over, | ||
CF | you can go west to the front of the car or east to the back of the | ||
CF | car. The rain is pelting down. It's dark and dismal, but you can | ||
CF | barely make out an old mansion silhouetted against the night sky to | ||
CF | the south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "in" | ||
CF ] Inside Your Car Moves: 683 | ||
CF | | ||
CF | > IN | ||
CF | | ||
CF | | ||
CF | Inside Your Car | ||
CF | You're inside your car. The dashboard is dark and the engine is off. | ||
CF | It's dark and raining outside. The only exit is out. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put car key in ignition" | ||
CF ] Inside Your Car Moves: 684 | ||
CF | | ||
CF | > PUT CAR KEY IN IGNITION | ||
CF | | ||
CF | You put the car key into the ignition. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn it" | ||
CF ] Inside Your Car Moves: 685 | ||
CF | | ||
CF | > TURN IT | ||
CF | | ||
CF | Vroom, vroom! The car starts up. The big V8 purrs like a kitten. It's | ||
CF | sweet music to your ears. Now let's drive out of here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drive" | ||
CF ] Inside Your Car Moves: 685 | ||
CF | | ||
CF | > DRIVE | ||
CF | | ||
CF | What do you want to drive? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "car" | ||
CF ] Inside Your Car Moves: 686 | ||
CF | | ||
CF | > CAR | ||
CF | | ||
CF | Oh, what a night. A flat battery, acid rain, a deserted mansion full | ||
CF | of mysteries and a dead scientist. You'll be glad to get out of here. | ||
CF | | ||
CF | You quickly drive away, not noticing that in the back seat... | ||
CF | | ||
CF | | ||
CF | *** You have won *** | ||
CF | | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, UNDO your last move | ||
CF | or QUIT? | ||
CF | > | MoyTravis says, "Hooray." | |
Knight_Otu exclaims, "We did it!" | ||
MoyTravis says, "Well that sure was a thing." | ||
Knight_Otu says, "(Mostly David.)" | ||
DavidW asks, "What was in the back seat?" | ||
Roger says, "truly heroic" | ||
Roger says, "I guess we should undo and look" | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Inside Your Car Moves: 685 | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Inside Your Car | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x back seat" | ||
CF ] Inside Your Car Moves: 686 | ||
CF | | ||
CF | > X BACK SEAT | ||
CF | | ||
CF | It's too dark to see what's there, but you know there's nothing of | ||
CF | interest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "enter back seat" | ||
CF ] Inside Your Car Moves: 687 | ||
CF | | ||
CF | > ENTER BACK SEAT | ||
CF | | ||
CF | The back seat is not something you can enter. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search back seat" | ||
CF ] Inside Your Car Moves: 688 | ||
CF | | ||
CF | > SEARCH BACK SEAT | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | DavidW says, "oh, I guess it's just a hook for a sequel" | |
Knight_Otu says, "Perhaps it's Ruth after all." | ||
DavidW says, "maybe" | ||
DavidW says (to ClubFloyd), "drive car" | ||
CF ] Inside Your Car Moves: 689 | ||
CF | | ||
CF | > DRIVE CAR | ||
CF | | ||
CF | Oh, what a night. A flat battery, acid rain, a deserted mansion full | ||
CF | of mysteries and a dead scientist. You'll be glad to get out of here. | ||
CF | | ||
CF | You quickly drive away, not noticing that in the back seat... | ||
CF | | ||
CF | | ||
CF | *** You have won *** | ||
CF | | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, UNDO your last move | ||
CF | or QUIT? | ||
CF | > | Knight_Otu says, "Well, that was a weird one." | |
DavidW says, "it was" | ||
Roger asks, "what's the title of this one again?" | ||
DavidW says, "Old school-ish" | ||
DavidW says, "Acid Rain" | ||
Knight_Otu says, "Acid Rain." | ||
Roger says, "thanks" | ||
DavidW says, "It's on itch.io as part of this year's Parsercomp." | ||
Roger says, "well they nailed the old-school vibe insofar as I can scarcely believe it was released this year" | ||
MoyTravis says, "...ha." | ||
DavidW says, "Someone released an AdvSys game in the comp too." | ||
MoyTravis asks, "A what?" | ||
DavidW says, "AdvSys. An old authoring system from years and years ago." | ||
DavidW says, "anyway, thanks for the game, all. Another one for the history books." | ||
Roger says, "ayup" | ||
DavidW says, "Don't eat any expired caviar." | ||
Knight_Otu exclaims, "Thanks for driving!" | ||
Roger says, "or purple fruit" | ||
Roger says, "yeah DW once again saves the day" | ||
Knight_Otu says, "Don't get caught in acid rain while exploring a mad scientist's lair." | ||
DavidW says, "The scientist so mad, he didn't have a single desk." | ||
DavidW says, "Unless the vanities count." | ||
Knight_Otu says, "But three bedrooms and four sets of sheets." | ||
DavidW says, "and that absurdly long dining room." | ||
Knight_Otu says, "Oh, yeah, almost forgot about that one." | ||
Knight_Otu says, "And of course, a door that locked him and us in." | ||