ClubFloyd Transcript:
Bronze by Emily Short
As played on ifMUD on August 15-22, 2021

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Bronze written by Emily Short. Bronze was released in 2006, and was a nominee for a Xyzzy for Best Use of Medium. You can learn more about the game, including how to download it, by visiting IFDB.


WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.

ANOTHER WARNING! A lot (most!) of the transcripts contained on this site are, shall we say, family-friendly. This is not one of those family-friendly transcripts. Just so we're clear.


ToyShop & Floyditorium
#ClubFloyd Discussion



*** SESSION ONE ***
MoyTravis says, "Did we do "Delightful Wallpaper"? (lookin' at them suggestions)"
DavidW says, "I think so. At least, I've played it."
MoyTravis says, "Oh it's a puzzle game? Big F."
DavidW says, "More like two puzzle games. The first half and the second half are quite different."
Jacqueline says, "We have not done Delightful Wallpaper, no."
MoyTravis says, "Okay double big Fs then."
Jacqueline asks, "What does that mean?"
DavidW asks (of Moy), "You don't like puzzles today?"
MoyTravis says, "I don't like puzzles, generally. Uh, "F" is a joke way of saying, like, "oh how tragic" but in an irreverant way."
Jacqueline says, "mmkay"
Jacqueline says, "Thanks"
MoyTravis says, "There was a Call of Duty game that had a prompt "Press F To Pay Respects" and then it sort of went from there."
Jacqueline says, "Oh ah"
Jacqueline says, "I do remember that."
Knight_Otu has arrived. Roger says, "if we feel like something more substantial and probably multi-session, there's Bronze"
DavidW says, "Never played Call of Duty, but I play very few games that aren't IF."
MoyTravis says, "So, it's like, if you're watching a stream and somebody dies or something, people might start pasting F in chat."
Jacqueline says, "Man, Bronze."
Jacqueline says, "Gosh"
MoyTravis says, "I've never played Call of Duty either, but the meme's metastasized."
MoyTravis says, "I'm up for pretty much anything, puzzle games included, since it's not really me who has to solve them."
Jacqueline says, "Our bot is still playing Black Knife Dungeon, but I guess we're not going ot try to finish that as a group."
Jacqueline says (to ClubFloyd), "quit"
CF ] Equipment Shop
CF | >
CF | > QUIT
CF |
CF | Are you sure you want to quit?
Jacqueline says (to ClubFloyd), "y"
CF | Are you sure you want to quit?
CF | > Y
CF | cheapglulxe quit with exit status: 0
CF asks, "That game over already? It was just getting good. Wanna play another?" DavidW says, "I haven't started a home session of Black Knife Dungeon yet, but eventually."
Jacqueline says (to ClubFloyd), "load sleepmask bronze"
CF ] Drawbridge N
CF ] Great Outdoors .
CF ] Rooms searched: 0/55
CF |
CF |
CF |
CF |
CF | When the seventh day comes and it is time for you to return to the
CF | castle in the forest, your sisters cling to your sleeves.
CF |
CF | "Don't go back," they say, and "When will we ever see you again?" But
CF | you imagine they will find consolation somewhere.
CF |
CF | Your father hangs back, silent and moody. He has spent the week as far
CF | from you as possible, working until late at night. Now he speaks only
CF | to ask whether the Beast treated you "properly." Since he obviously
CF | has his own ideas about what must have taken place over the past few
CF | years, you do not reply beyond a shrug.
CF |
CF | You breathe more easily once you're back in the forest, alone.
CF |
CF |
CF |
CF |
CF | Bronze
CF | A fractured fairy tale by Emily Short
CF | Release 11 / Serial number 060503 / Inform 7 build 3K27 (I6/v6.30 lib
CF | 6/10N)
CF |
CF | Have you played interactive fiction before? >
Jacqueline says (to ClubFloyd), "y"
CF ] Drawbridge N
CF ] Great Outdoors .
CF ] Rooms searched: 1/55
CF |
CF | > Y
CF |
CF |
CF | If you have not played Bronze before, you may still want to type HELP
CF | to learn about special commands unique to this game.
CF |
CF | Drawbridge
CF | Even in your short absence, the castle has come to look strange to you
CF | again. When you came here first, you stood a long while on the
CF | drawbridge, unready to cross the moat, for fear of the spells that
CF | might bind you if you did. This time it is too late to worry about
CF | such things.
CF |
CF | An iron-barred gate leads north.
CF |
CF | > DavidW says, "hm. We won't see the colours change on the status line compass. I think red directions meant unvisited directions."
Jacqueline says (to ClubFloyd), "help"
CF ] Instructions
CF ]
CF ] N = Next Q = Quit Menu
CF ] P = Previous ENTER = Select
CF | > Introduction to Bronze
CF | Instructions for Playing IF in General
CF | Special Commands In Bronze
CF | Credits
CF | Contacting the Author MoyTravis says, "55 rooms! Whoa, that's a substantial number of rooms."
Jacqueline asks, "Do we want the first one? Or just the third one?"
DavidW says, "There's multiple paths through Bronze."
MoyTravis asks, "Both I guess?"
Knight_Otu says, "I guess both."
Jacqueline presses the yellow enter button.
CF ] Introduction to Bronze
CF | Bronze
CF |
CF | When the seventh day comes and it is time for you to return to the
CF | castle in the forest, your sisters cling to your sleeves.
CF |
CF | "Don't go back," they say, and "When will we ever see you again?" But
CF | you imagine they will find consolation somewhere.
CF |
CF | Your father hangs back, silent and moody. He has spent the week as far
CF | from you as possible, working until late at night. Now he speaks only
CF | to ask whether the Beast treated you "properly." Since he obviously
CF | has his own ideas about what must have taken place over the past few
CF | years, you do not reply beyond a shrug.
CF |
CF | You breathe more easily once you're back in the forest, alone.
CF |
CF | Bronze is a puzzle-oriented adaptation of Beauty and the Beast with an
CF | expansive geography for the inveterate explorer.
CF |
CF | Features help for novice players, a detailed adaptive hint system to
CF | assist players who get lost, and a number of features to make
CF | navigating a large space more pleasant.
CF |
CF |
CF | Please press SPACE to continue.
Jacqueline pushes the green 'space' button.
CF ] Instructions
CF ]
CF ] N = Next Q = Quit Menu
CF ] P = Previous ENTER = Select
CF | > Introduction to Bronze
CF | Instructions for Playing IF in General
CF | Special Commands In Bronze
CF | Credits
CF | Contacting the Author DavidW says, "I'll probably want to hold back a bit for this one. I don't remember everything, but I do remember some."
Jacqueline says, "Yeah, I don't remember much at all."
Jacqueline says (to ClubFloyd), "n"
CF ] Instructions
CF ]
CF ] N = Next Q = Quit Menu
CF ] P = Previous ENTER = Select
CF | Introduction to Bronze
CF | > Instructions for Playing IF in General
CF | Special Commands In Bronze
CF | Credits
CF | Contacting the Author
Jacqueline says (to ClubFloyd), "n"
CF ] Instructions
CF ]
CF ] N = Next Q = Quit Menu
CF ] P = Previous ENTER = Select
CF | Introduction to Bronze
CF | Instructions for Playing IF in General
CF | > Special Commands In Bronze
CF | Credits
CF | Contacting the Author
Jacqueline presses the yellow enter button.
CF ] Special Commands In Bronze
CF | Bronze has a few special commands not found in every game.
CF |
CF | GO TO {any room} will allow you to travel automatically, assuming that
CF | there are no locked doors or other impediments in your way.
CF |
CF | FIND {any object} will similarly take you to any items you have seen
CF | already (but not find anything that you haven't seen yet).
CF |
CF | LOOK {a direction} will tell you what lies that way without your
CF | having to go there.
CF |
CF | ROOMS will list all the rooms you have visited so far; OBJECTS will
CF | similarly list all the things you have seen in the course of the game.
CF |
CF | THINK ABOUT {any object} will provide extra information and sometimes
CF | context-sensitive hints, depending on what you have done so far.
CF |
CF | NOVICE MODE ON and NOVICE MODE OFF toggle the functioning of novice
CF | mode, which puts in bold-face the names of objects the player might
CF | want to attend to, and offers some command suggestions each turn. The
CF | game runs very slightly more slowly in novice mode because it is also
CF | calculating what the player might like to do at each turn. It is
CF | recommended that the novice player try this for a while, then turn it
CF | off when he gets the hang of the command-driven interface. Novice mode
CF | does not list every possible command, only those that seem especially
CF | obvious or relevant at any given moment.
CF |
CF |
CF |
CF | Please press SPACE to continue. DavidW says, "There's a bench, a bell, a mosaic, a librarian. The usual."
Roger says, "obtusely, I've never actually played it, although I've read and referred to the source code quite a bit"
DavidW says, "FIND looks handy. You're not meant to get lost."
Jacqueline says, "I'm thinking that, while we're not novices, NOVICE MODE ON is not a terrible idea."
Jacqueline says, "Oh, except it slows the game. Hrm."
Karona says, ".DavidW That's thoughtful."
MoyTravis says, "I mean, I think it's fine? Computers these days are fast."
DavidW says (to Karona), "This is an Emily Short game. She puts a lot of thoughtful stuff into her games."
Jacqueline says, "Floyd is older than this game, Moy."
Jacqueline says, "Though I guess its server is not."
MoyTravis asks, "But, like, is the hardware?"
Jacqueline says, "Sometimes Floyd does bog down, but we can just see how it goes."
Jacqueline pushes the green 'space' button.
CF ] Instructions
CF ]
CF ] N = Next Q = Quit Menu
CF ] P = Previous ENTER = Select
CF | Introduction to Bronze
CF | Instructions for Playing IF in General
CF | > Special Commands In Bronze
CF | Credits
CF | Contacting the Author
Jacqueline says (to ClubFloyd), "q"
CF ] Drawbridge N
CF ] Great Outdoors .
CF ] Rooms searched: 1/55
CF | Drawbridge
CF | There is little enough purpose in loitering outside: He and his
CF | servants never come out here, and whatever you must do, you will have
CF | to do within.
CF |
CF | An iron-barred gate leads north.
CF |
CF |
CF |
CF | > Karona says, "DavidW, cool! We should keep an eye on this Emily. I have a feeling she is going places."
DavidW says, "yeah, you can always turn it off later if you want to."
Jacqueline says (to Karona), "hee"
Jacqueline says (to ClubFloyd), "novice mode on"
CF ] Drawbridge N
CF ] Great Outdoors .
CF ] Rooms searched: 1/55
CF |
CF | > NOVICE MODE ON
CF |
CF | Novice mode is now on.
CF |
CF |
CF | Some options to try (to play without guidance, type novice mode
CF | off):
CF | look
CF | examine (X) the castle, the moat, or
CF | yourself
CF | think about a specific room or object to get a clue
CF | help to see a more complete set of instructions
CF |
CF | >
Jacqueline says (to ClubFloyd), "x me"
CF ] Drawbridge N
CF ] Great Outdoors .
CF ] Rooms searched: 1/55
CF |
CF | > X ME
CF |
CF | You are nontrivially the worse for your journey -- hungry, dirty, and
CF | tired. But all that can be seen to later.
CF |
CF |
CF | Some options to try (to play without guidance, type novice mode
CF | off):
CF | look
CF | examine (X) the moat or the castle
CF | think about a specific room or object to get a clue
CF | help to see a more complete set of instructions
CF |
CF | > Jacqueline says, "Okay, I already hate novice mode."
MoyTravis says, "Yeah it's a bit much."
Jacqueline says, "It would be fine if we weren't seeing the italics tags."
Jacqueline says (to ClubFloyd), "novice mode off."
CF ] Drawbridge N
CF ] Great Outdoors .
CF ] Rooms searched: 1/55
CF |
CF | > NOVICE MODE OFF.
CF |
CF | Novice mode is now off. You may still consult HELP at any time, or use
CF | THINK ABOUT specific puzzles.
CF |
CF | > Jacqueline says, "And I can't imaging that was fun on a screen reader."
Jacqueline says, "Though - oh, wait, I guess the screen reader skips those tags."
Jacqueline says, "In theory."
Karona exclaims, "Jacq, oy!"
Jacqueline asks, "Oy?"
Jacqueline asks (of Karona), "Did it read them all out to you? A bunch of italics tags?"
Karona says, "Just imagining that with a screenreader."
Karona says, "No, I have yet to find a decent screenreader for Ubuntu."
Jacqueline says, "Oh, I did type imagine wrong. I always seem to do that."
Jacqueline says (to Karona), "Oh. Darn."
Jacqueline exclaims, "Anyway, let's go!"
Jacqueline says (to ClubFloyd), "l"
CF ] Drawbridge N
CF ] Great Outdoors .
CF ] Rooms searched: 1/55
CF |
CF | > L
CF |
CF | Drawbridge
CF | There is little enough purpose in loitering outside: He and his
CF | servants never come out here, and whatever you must do, you will have
CF | to do within.
CF |
CF | An iron-barred gate leads north.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x moat"
CF ] Drawbridge N
CF ] Great Outdoors .
CF ] Rooms searched: 1/55
CF |
CF | > X MOAT
CF |
CF | The moat is full of slightly oily brown water. If you had been
CF | physically imprisoned, you might have tried to swim across; so it is
CF | just as well that you were not.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x gate"
CF ] Drawbridge N
CF ] Great Outdoors .
CF ] Rooms searched: 1/55
CF |
CF | > X GATE
CF |
CF | It is closed and unlocked.
CF |
CF | > Knight_Otu says, "I do not want to know what's in the water."
Jacqueline says (to ClubFloyd), "i"
CF ] Drawbridge N
CF ] Great Outdoors .
CF ] Rooms searched: 1/55
CF |
CF | > I
CF |
CF | You are carrying nothing.
CF |
CF | > Jacqueline says, "Yeah, brown water is generally not great."
Jacqueline asks, "Shall we go north?"
Knight_Otu says, "Yeah."
Jacqueline says, "I was going to wait for a second person but it's quiet, so..."
Jacqueline says (to ClubFloyd), "n"
CF ] Entrance Hall N
CF ] Main Castle W . E
CF ] Rooms searched: 2/55 SW S
CF |
CF | > N
CF |
CF | (first opening the iron-barred gate)
CF | You shouldn't be able to open it, heavy as it is, but it swings aside
CF | lightly at your touch. The Beast said that it knows friend from enemy;
CF | and the castle, at least, still regards you as friend.
CF |
CF | Entrance Hall
CF | There is no fire in the big fireplace, and no one is waiting for you
CF | here; the air is very cold. Over the gate, the old familiar warning
CF | sign is painted.
CF |
CF | Various passages lead deeper into the castle: north towards the
CF | central courtyard, southwest to the guard tower, east and west into
CF | the libraries, the offices, the galleries. Somewhere in this maze, he
CF | waits; and he should be told as soon as possible that you did return.
CF |
CF | An iron-barred gate leads south to the drawbridge.
CF |
CF | >
Jacqueline says (to ClubFloyd), "read sign"
CF ] Entrance Hall N
CF ] Main Castle W . E
CF ] Rooms searched: 2/55 SW S
CF |
CF | > READ SIGN
CF |
CF | You read: Those who seek to leave the castle depart at peril of
CF | their lives and souls, unless another servant be provided in exchange,
CF | or a fixed term of absence be granted by their master.
CF |
CF | > Knight_Otu says, "Oh dear."
DavidW says, "This is based on Beauty and the Beast, y'know."
Jacqueline asks, "I forget. What was the original premise under which Belle comes to the castle?"
DavidW says, "The story, not the cartoon."
Jacqueline asks, "Shall we see if he is in the courtyard?"
Knight_Otu says, "So I read. Of course, Emily may have changed things up."
DavidW says, "Her father picked a rose from the Beast's garden, and in exchange for the rose, the father was forced to bring his daughter who asked for it here."
Jacqueline says, "Harsh"
DavidW says, "Yes, there's many many details in this version not from the original story."
Jacqueline says (to ClubFloyd), "x fireplace"
CF ] Entrance Hall N
CF ] Main Castle W . E
CF ] Rooms searched: 2/55 SW S
CF |
CF | > X FIREPLACE
CF |
CF | Unlit, vacant. It is almost as though you are not expected.
CF |
CF | > Jacqueline asks, "Courtyard?"
DavidW says, "Also, she's the youngest daughter of three daughters, if that matters."
Knight_Otu says, "Sure, courtyard."
Jacqueline says (to ClubFloyd), "n"
CF ] Central Courtyard N
CF ] Main Castle . E
CF ] Rooms searched: 3/55 S
CF |
CF | > N
CF |
CF |
CF | Central Courtyard
CF | Open to a grey sky, from which a light rain falls. You have never seen
CF | the courtyard otherwise: it rains in every season, winter or summer,
CF | no matter what lies beyond the moat.
CF |
CF | It was here that you first laid eyes on the Beast: emerging from the
CF | State Rooms, snarling. He seemed angry at you for coming, even though
CF | you had had no choice. Or perhaps (you thought) he was simply violent.
CF | You did not run.
CF |
CF | The castle proper opens both north and south, and to the east a
CF | helical staircase ascends to the roof.
CF |
CF | > Knight_Otu says, "(I read that asa a hectical staircase.)"
MoyTravis asks, "Did we x ourselves?"
Knight_Otu says, "We did."
Jacqueline says (to ClubFloyd), "x garden"
CF ] Central Courtyard N
CF ] Main Castle . E
CF ] Rooms searched: 3/55 S
CF |
CF | > X GARDEN
CF |
CF | You can't see any such thing.
CF |
CF | > MoyTravis says, "Oh, right, that was when we had novice mode on."
Jacqueline says (to ClubFloyd), "x me"
CF ] Central Courtyard N
CF ] Main Castle . E
CF ] Rooms searched: 3/55 S
CF |
CF | > X ME
CF |
CF | You are nontrivially the worse for your journey -- hungry, dirty, and
CF | tired. But all that can be seen to later.
CF |
CF | > Jacqueline says, "Huh. I guess I imagined the courtyard had a garden."
Jacqueline says (to ClubFloyd), "u"
CF ] Central Courtyard N
CF ] Main Castle . E
CF ] Rooms searched: 3/55 S
CF |
CF | > U
CF |
CF | From here, you can head north, south, and east.
CF |
CF | > Jacqueline says, "Oh, gotta go east."
Jacqueline says, "I was wondering if we go to the roof we might get a good view."
DavidW says, "There might be gardens. I don't remember for sure. Except for a bench. I stupidly remember a bench."
Knight_Otu says, "We might."
Jacqueline says (to ClubFloyd), "e"
CF ] Ground Floor Helical Staircase U
CF ] Main Castle W .
CF ] Rooms searched: 4/55
CF |
CF | > E
CF |
CF |
CF | Ground Floor Helical Staircase
CF | The steps rise from here towards the upper rooms, and open out onto
CF | the bare courtyard.
CF |
CF | An obscene gargoyle sits where the finial of the banister should be.
CF |
CF | >
Jacqueline says (to ClubFloyd), "gargoyle"
CF ] Ground Floor Helical Staircase U
CF ] Main Castle W .
CF ] Rooms searched: 4/55
CF |
CF | > GARGOYLE
CF |
CF | That's not a verb I recognize.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x gargoyle"
CF ] Ground Floor Helical Staircase U
CF ] Main Castle W .
CF ] Rooms searched: 4/55
CF |
CF | > X GARGOYLE
CF |
CF | He came up while you were bent over the gargoyle, trying to lift it.
CF | "Taking that back to your room?" he asked slyly. "It won't work, but
CF | if you're lacking companionship I could find an appropriate servant to
CF | see to your needs."
CF |
CF | You felt yourself blush. "It's ugly," you said. "I wanted to move it."
CF |
CF | "Oh. You can't." He frowned at it. "It is a remnant, left here by an
CF | angry soul who managed to take some revenge despite his enslavement.
CF | There are a few others around, mostly in the crypt. They're immovable,
CF | but harmless."
CF |
CF | You reacquaint yourself with its appearance: Not too large, but
CF | stunningly ugly: a stone about the size of an apple, carved into a
CF | monster with outsized ears and eyes -- not to mention outsized
CF | attributes elsewhere.
CF |
CF | > Knight_Otu says, "Geez."
Jacqueline says, "I just had a massive computer issue that's going to require a reboot. I won't be long, though."
MoyTravis says, "Unfortunate. Well, game isn't going anywhere."
Jacqueline says, "Oh, wait. Perhaps not."
DavidW) Gargie sings, "I'm too sexy for my loincloth, too sexy by faaar"
Jacqueline says, "That was painful (literally, noise blasting in my ears with no way to make it stop... then it just stopped)."
Jacqueline says (to ClubFloyd), "u"
CF ] Upstairs Helical Staircase
CF ] Apartments . E
CF ] Rooms searched: 5/55 D
CF |
CF | > U
CF |
CF |
CF | Upstairs Helical Staircase
CF | In this spot, you fell and almost broke your leg -- or some other more
CF | valuable part of you -- except that He caught you.
CF |
CF | But you are alone now, and therefore cautious.
CF |
CF | > Roger says, "this is the more-traditional sort that served as a downspout, I owuld suspect"
Roger says, "accept your lord and saviour, The Beast"
Knight_Otu says, "I'm going to claim the gargoyle just has an outsized belly."
Jacqueline asks, "He. Uppercase, as if to deify?"
DavidW says, "hm. Not sure."
Jacqueline says (to ClubFloyd), "e"
CF ] Private Parlor N
CF ] Apartments W . E
CF ] Rooms searched: 6/55 SW S SE
CF |
CF | > E
CF |
CF |
CF | Private Parlor
CF | A sitting room of the family, in old times, and familiar territory to
CF | you now as well. Your bedroom is just south; other bedrooms, mostly
CF | smaller, in other directions.
CF |
CF | Nearby a heavy door leads north.
CF |
CF | You can also see a bentwood table (on which is a jigsaw puzzle) here.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x table"
CF ] Private Parlor N
CF ] Apartments W . E
CF ] Rooms searched: 6/55 SW S SE
CF |
CF | > X TABLE
CF |
CF | The appearance of the bentwood table has not changed significantly
CF | since you left.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x puzzle"
CF ] Private Parlor N
CF ] Apartments W . E
CF ] Rooms searched: 6/55 SW S SE
CF |
CF | > X PUZZLE
CF |
CF | His latest offering: he brings you all the most innocent toys he can
CF | find, to occupy your time and make you less miserable. This one is
CF | nearly finished, missing only one piece that neither of you could ever
CF | find.
CF |
CF | > Knight_Otu says, "We need a jigsaw to cut out that last piece, clearly."
Jacqueline says, "heh"
Jacqueline says (to ClubFloyd), "s"
CF ] Crystal Bedroom N
CF ] Apartments .
CF ] Rooms searched: 7/55 S
CF |
CF | > S
CF |
CF |
CF | Crystal Bedroom
CF | A fantasia of gleaming and glittering, chandeliers and mirrors: all
CF | that shines or reflects has been moved here, into this room that you
CF | inhabit, which he never enters.
CF |
CF | The south end of the room is most dazzling, because of the daylight
CF | from the balcony.
CF |
CF | > Jacqueline says, "This sounds... horrible."
DavidW asks, "And use a giant slingshot to get the piece through the window?"
Knight_Otu says, "Yes, yes to both of you."
Jacqueline says (to ClubFloyd), "x mirrors"
CF ] Crystal Bedroom N
CF ] Apartments .
CF ] Rooms searched: 7/55 S
CF |
CF | > X MIRRORS
CF |
CF | You learned, long ago, that the mirrors would keep him away; and then,
CF | when you had less need to keep him at bay, you kept them anyway, so as
CF | not to disturb him by returning them to the rest of the palace.
CF |
CF | >
Jacqueline says (to ClubFloyd), "look in mirror"
CF ] Crystal Bedroom N
CF ] Apartments .
CF ] Rooms searched: 7/55 S
CF |
CF | > LOOK IN MIRROR
CF |
CF | You look and see yourself, scratched and dirty from the long journey;
CF | and remember...
CF |
CF | He stood in the doorway, amused. "You look displeased."
CF |
CF | You, holding wide brocaded skirts. "They're very rich and very
CF | beautiful and much too fancy for me."
CF |
CF | "And?"
CF |
CF | "And--" You glanced down at them. "And they would have been out of
CF | fashion on my grandmother!"
CF |
CF | "Which is the last time the servants had a chance to practice making
CF | gowns," he said. "Do you mind? There is no one to see you but me, and
CF | I assure you that my knowledge of current Parisian fashion is
CF | nonexistent..."
CF |
CF | > Knight_Otu says, "Is there even a bed in this bedroom, or is it just shiny glitter."
MoyTravis asks, "...lady couldn't you, like, dump them in a storeroom or something, instead of living in a bedroom entirely of mirrors?"
Karona exclaims, "Who needs sleep when you have shiny glitter?!"
Roger says, "shall I dress myself then like some common maid"
Jacqueline says (to ClubFloyd), "x bed"
CF ] Crystal Bedroom N
CF ] Apartments .
CF ] Rooms searched: 7/55 S
CF |
CF | > X BED
CF |
CF | Unrumpled: the service keeps them neat and tidy.
CF |
CF | > Jacqueline says, "THERE IS A BED"
Knight_Otu says, "Well that's a bit of relief."
Jacqueline says (to ClubFloyd), "look out window"
CF ] Crystal Bedroom N
CF ] Apartments .
CF ] Rooms searched: 7/55 S
CF |
CF | > LOOK OUT WINDOW
CF |
CF | You can't see any such thing.
CF |
CF | > Roger says, "rather heavily-reinforced"
Jacqueline says, "But no window."
Jacqueline says (to ClubFloyd), "l"
CF ] Crystal Bedroom N
CF ] Apartments .
CF ] Rooms searched: 7/55 S
CF |
CF | > L
CF |
CF | Crystal Bedroom
CF | A fantasia of gleaming and glittering, chandeliers and mirrors: all
CF | that shines or reflects has been moved here, into this room that you
CF | inhabit, which he never enters.
CF |
CF | The south end of the room is most dazzling, because of the daylight
CF | from the balcony.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x chandelier"
CF ] Crystal Bedroom N
CF ] Apartments .
CF ] Rooms searched: 7/55 S
CF |
CF | > X CHANDELIER
CF |
CF | You learned, long ago, that the mirrors would keep him away; and then,
CF | when you had less need to keep him at bay, you kept them anyway, so as
CF | not to disturb him by returning them to the rest of the palace.
CF |
CF | > Jacqueline says, "Oh, there is no window because there is a balcony."
Jacqueline says (to ClubFloyd), "s"
CF ] Gilded Balcony N
CF ] Apartments .
CF ] Rooms searched: 8/55
CF |
CF | > S
CF |
CF | You step out into the rain.
CF |
CF | Gilded Balcony
CF | A ridiculous filigreed balcony that is like nothing so much as a
CF | birdcage: and from here you can see all the way across the moat,
CF | across the forest, the plain, to the edge of the sea, only by staring
CF | long enough in any direction.
CF |
CF | When you first came here, the balcony was full of plants in pots:
CF | poison oak, nettles, nightshade, datura. "They grow best here," he
CF | explained. "Don't touch them." And he took them away, and you have
CF | never seen them again since.
CF |
CF | > DavidW says, "When we finally tell the Beast we've returned, I vote to change out of our walking shoes for more comfy slippers and ask the 'service' for some tea."
Knight_Otu exclaims, "He must have killed those poor plants!"
Jacqueline says (to ClubFloyd), "think about mirrors"
CF ] Gilded Balcony N
CF ] Apartments .
CF ] Rooms searched: 8/55
CF |
CF | > THINK ABOUT MIRRORS
CF |
CF | You can't think of anything further on the topic.
CF |
CF | > MoyTravis says, "Weird taste in plotted plants but if you're big into the emo thing sure."
Jacqueline says (to DW), "I agree. Tea is always good."
Roger says, "we should at least try singing"
Jacqueline says (to ClubFloyd), "sing"
CF ] Gilded Balcony N
CF ] Apartments .
CF ] Rooms searched: 8/55
CF |
CF | > SING
CF |
CF | You make a little noise, to cheer yourself. Then stop again, when you
CF | remember that it is a song he taught you.
CF |
CF | > Jacqueline says, "Aw"
Knight_Otu says (to ClubFloyd), "dance"
CF ] Gilded Balcony N
CF ] Apartments .
CF ] Rooms searched: 8/55
CF |
CF | > DANCE
CF |
CF | Despite all his lessons, you never did get the knack of it.
CF |
CF | > Jacqueline says, "Aw aw"
Jacqueline says (to ClubFloyd), "x sea"
CF ] Gilded Balcony N
CF ] Apartments .
CF ] Rooms searched: 8/55
CF |
CF | > X SEA
CF |
CF | If you look long enough, your vision expands until you can see the
CF | ocean, grey and clouded with storms, that took your father's
CF | livelihood and brought your family to ruin.
CF |
CF | > Jacqueline says, "This is chipper."
Jacqueline says, "Good game for 2020-2021"
Jacqueline says (to ClubFloyd), "n"
CF ] Crystal Bedroom N
CF ] Apartments .
CF ] Rooms searched: 8/55 S
CF |
CF | > N
CF |
CF |
CF | Crystal Bedroom
CF | A fantasia of gleaming and glittering, chandeliers and mirrors: all
CF | that shines or reflects has been moved here, into this room that you
CF | inhabit, which he never enters.
CF |
CF | The south end of the room is most dazzling, because of the daylight
CF | from the balcony.
CF |
CF | >
Jacqueline says (to ClubFloyd), "n"
CF ] Private Parlor N
CF ] Apartments W . E
CF ] Rooms searched: 8/55 SW S SE
CF |
CF | > N
CF |
CF |
CF | Private Parlor
CF | A sitting room of the family, in old times, and familiar territory to
CF | you now as well. Your bedroom is just south; other bedrooms, mostly
CF | smaller, in other directions.
CF |
CF | Nearby a heavy door leads north.
CF |
CF | You can also see a bentwood table (on which is a jigsaw puzzle) here.
CF |
CF | >
Jacqueline says (to ClubFloyd), "think about puzzle"
CF ] Private Parlor N
CF ] Apartments W . E
CF ] Rooms searched: 8/55 SW S SE
CF |
CF | > THINK ABOUT PUZZLE
CF |
CF | You're missing an object that might be useful to resolving this
CF | problem.
CF |
CF | Shall I go on? >
Jacqueline says (to ClubFloyd), "n"
CF ] Private Parlor N
CF ] Apartments W . E
CF ] Rooms searched: 8/55 SW S SE
CF |
CF | > N
CF |
CF | > Jacqueline asks, "So, shall I pick a random direction other than north or south?"
Roger says, "sure"
MoyTravis asks, "So..."think about" is hints?"
MoyTravis says, "Sure."
Jacqueline says, "It's background, but sometimes also hints, yet."
DavidW says, "Think about is hints, yes."
Knight_Otu says, "Yeah, in this game it's hins."
Jacqueline says, "er, yes"
Knight_Otu says, "*hints"
Jacqueline | THINK ABOUT {any object} will provide extra information and sometimes context-sensitive hints, depending on what you have done so far.
DavidW says, "You'll probably want to explore as much as you can. ROOMS and OBJECTS can remind you what you've seen so far."
Jacqueline says (to ClubFloyd), "e"
CF ] Guest Bedroom
CF ] Apartments W .
CF ] Rooms searched: 9/55
CF |
CF | > E
CF |
CF |
CF | Guest Bedroom
CF | Made up for the reception of a guest who will never arrive again. A
CF | tapestry recalls the story.
CF |
CF | Still here at the center of the room is the stool you and the Beast
CF | used, the time he tried to teach you to dance -- not a great success,
CF | but more effective than the experiment with stilts.
CF |
CF | > Jacqueline says, "I'm glad the game has the ROOMS command and GO TO because I am the worst person for remembering a layout, and I am not mapping."
Knight_Otu says, "I can't imagine that dancing on a stool is particularly healthy or productive."
DavidW says, "The stool might be useful for reaching something on a high shelf, I bet. Or milking a cow, except I dont remember any cows in this game."
Karona says, "I wish more games didn't require me to map."
Jacqueline says, "As I started reading that paragraph about the stool... before she got to the part about dancing... I read 'the stool you and the Beast used' and I had a weird Disney/Ghost mashup in my head."
Jacqueline says, "Like, Belle and the Beast, like Demi Moore and Patrick Swayze."
Jacqueline says, "Just wanted to share that with you all."
DavidW asks, "makin' pottery?"
Karona laughs!
Knight_Otu asks, "Ghost pottery?"
Jacqueline says (to DW), "Yes. Makin' the ghost pottery."
Jacqueline says (to ClubFloyd), "x stool"
CF ] Guest Bedroom
CF ] Apartments W .
CF ] Rooms searched: 9/55
CF |
CF | > X STOOL
CF |
CF | An ordinary three-legged stool, like the one your cat at home liked to
CF | sleep on.
CF |
CF | > Jacqueline asks, "Aw man. We left our CAT behind?"
Jacqueline says, "I hate this game."
Knight_Otu says, "--:("
DavidW says, "I's like to see fan art of B&B pottery-makin'."
Jacqueline says (to DW), "hahaha"
Jacqueline says (to ClubFloyd), "x tapestry"
CF ] Guest Bedroom
CF ] Apartments W .
CF ] Rooms searched: 9/55
CF |
CF | > X TAPESTRY
CF |
CF | It is hard to make out the story from the faded threads, but it
CF | appears to show a very small man, almost a dwarf, who holds on a
CF | leading string a very large demon, almost a god.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x demon"
CF ] Guest Bedroom
CF ] Apartments W .
CF ] Rooms searched: 9/55
CF |
CF | > X DEMON
CF |
CF | It is hard to make out the story from the faded threads, but it
CF | appears to show a very small man, almost a dwarf, who holds on a
CF | leading string a very large demon, almost a god.
CF |
CF | > Knight_Otu says, "Huh."
Jacqueline asks, "Anything else before I go across the hall?"
Knight_Otu asks, "Is there a bed here?"
DavidW says (to ClubFloyd), "look behind tapestry"
CF ] Guest Bedroom
CF ] Apartments W .
CF ] Rooms searched: 9/55
CF |
CF | > LOOK BEHIND TAPESTRY
CF |
CF | You find nothing of interest.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x bed"
CF ] Guest Bedroom
CF ] Apartments W .
CF ] Rooms searched: 9/55
CF |
CF | > X BED
CF |
CF | Unrumpled: the service keeps them neat and tidy.
CF |
CF | > Knight_Otu says, "There is."
DavidW says, "I'm good"
Knight_Otu says, "Thanks."
Jacqueline says (to ClubFloyd), "w"
CF ] Private Parlor N
CF ] Apartments W . E
CF ] Rooms searched: 9/55 SW S SE
CF |
CF | > W
CF |
CF |
CF | Private Parlor
CF | A sitting room of the family, in old times, and familiar territory to
CF | you now as well. Your bedroom is just south; other bedrooms, mostly
CF | smaller, in other directions.
CF |
CF | Nearby a heavy door leads north.
CF |
CF | You can also see a bentwood table (on which is a jigsaw puzzle) here.
CF |
CF | >
Jacqueline says (to ClubFloyd), "w"
CF ] Upstairs Helical Staircase
CF ] Apartments . E
CF ] Rooms searched: 9/55 D
CF |
CF | > W
CF |
CF |
CF | Upstairs Helical Staircase
CF | A dizzying prospect, the spiral of steps down to the ground.
CF |
CF | > Jacqueline says, "Oh. Oops."
Jacqueline says (to ClubFloyd), "e"
CF ] Private Parlor N
CF ] Apartments W . E
CF ] Rooms searched: 9/55 SW S SE
CF |
CF | > E
CF |
CF |
CF | Private Parlor
CF | A sitting room of the family, in old times, and familiar territory to
CF | you now as well. Your bedroom is just south; other bedrooms, mostly
CF | smaller, in other directions.
CF |
CF | Nearby a heavy door leads north.
CF |
CF | You can also see a bentwood table (on which is a jigsaw puzzle) here.
CF |
CF | >
Jacqueline says (to ClubFloyd), "se"
CF ] Empty Bedroom NW
CF ] Apartments .
CF ] Rooms searched: 10/55
CF |
CF | > SE
CF |
CF |
CF | Empty Bedroom
CF | Like a monk's chamber compared to every other part of the palace, just
CF | bare walls now. Here your father stayed, when he made his ill-fated
CF | journey to the castle. The Beast told you this, on your first visit.
CF |
CF | On the wall, as a curio, hangs an open shackle -- sign of the only
CF | person ever to have escaped the power of this place.
CF |
CF | > Knight_Otu says, "No worries."
Jacqueline says, "So, again: this is chipper."
Jacqueline says (to ClubFloyd), "x shackle"
CF ] Empty Bedroom NW
CF ] Apartments .
CF ] Rooms searched: 10/55
CF |
CF | > X SHACKLE
CF |
CF | Your father claims to have been chained up, but the Beast never made
CF | the least effort to restrain you with chains or bars. On the
CF | contrary-- but that remains a puzzle.
CF |
CF | You reacquaint yourself with its appearance: A curious object, a
CF | broken shackle. Nowhere else in the castle are there any chains or
CF | ropes or devices of torture; there has never been a need for such
CF | physical coercion...
CF |
CF | > DavidW says, "I think the Beast does chain the father in the original story."
Jacqueline says (to ClubFloyd), "x bed"
CF ] Empty Bedroom NW
CF ] Apartments .
CF ] Rooms searched: 10/55
CF |
CF | > X BED
CF |
CF | You can't see any such thing.
CF |
CF | > Knight_Otu says, "Daaad, you have some explaining to do."
Jacqueline says (to ClubFloyd), "hw"
CF ] Empty Bedroom NW
CF ] Apartments .
CF ] Rooms searched: 10/55
CF |
CF | > HW
CF |
CF | That's not a verb I recognize.
CF |
CF | >
Jacqueline says (to ClubFloyd), "nw"
CF ] Private Parlor N
CF ] Apartments W . E
CF ] Rooms searched: 10/55 SW S SE
CF |
CF | > NW
CF |
CF |
CF | Private Parlor
CF | A sitting room of the family, in old times, and familiar territory to
CF | you now as well. Your bedroom is just south; other bedrooms, mostly
CF | smaller, in other directions.
CF |
CF | Nearby a heavy door leads north.
CF |
CF | You can also see a bentwood table (on which is a jigsaw puzzle) here.
CF |
CF | >
Jacqueline says (to ClubFloyd), "sw"
CF ] Green Bedroom NE
CF ] Apartments .
CF ] Rooms searched: 11/55
CF |
CF | > SW
CF |
CF |
CF | Green Bedroom
CF | Having more personality than most of the bedrooms, it was decorated
CF | for someone specific and has been left that way: green and white, with
CF | a simple rustic cast unusual for the palace.
CF |
CF | The chief exception is the royal portrait on the wall.
CF |
CF | He's not upstairs, then: there's nowhere in these rooms he could have
CF | been hiding, no space large enough to conceal him.
CF |
CF | Perhaps he's downstairs somewhere, in the east wing. That would make
CF | sense. You find those rooms dreary and cold, but he spends time there
CF | when he wishes to be alone; perhaps...
CF |
CF | >
Jacqueline says (to ClubFloyd), "x portrait"
CF ] Green Bedroom NE
CF ] Apartments .
CF ] Rooms searched: 11/55
CF |
CF | > X PORTRAIT
CF |
CF | "That was me," he told you. "Before I was changed. Do you think I was
CF | handsome?"
CF |
CF | You shrugged. Handsome, yes, but proud, selfish, resentful, perhaps
CF | cruel. "The painter did not do justice to your personality," you
CF | replied.
CF |
CF | "You're wrong," he said. "And I put the painting here to punish the
CF | woman who slept here. She treated me with justice, and I could not
CF | forgive her."
CF |
CF | He refused to tell you the rest. "You like me more than you should,
CF | and trust me less," he said. "If I told you the rest of this
CF | particular story, you would neither trust nor like. There, that's a
CF | warning for you."
CF |
CF | You reacquaint yourself with its appearance: A portrait of a young,
CF | arrogant king: not a prince, but one who inherited early and used his
CF | power from the beginning. He stares out with bitterness, perhaps even
CF | resentment.
CF |
CF | > Jacqueline says, "La la la. Happy times."
Jacqueline asks, "NE?"
Knight_Otu says, "Sure."
Jacqueline says (to ClubFloyd), "ne"
CF ] Private Parlor N
CF ] Apartments W . E
CF ] Rooms searched: 11/55 SW S SE
CF |
CF | > NE
CF |
CF |
CF | Private Parlor
CF | A sitting room of the family, in old times, and familiar territory to
CF | you now as well. Your bedroom is just south; other bedrooms, mostly
CF | smaller, in other directions.
CF |
CF | Nearby a heavy door leads north.
CF |
CF | You can also see a bentwood table (on which is a jigsaw puzzle) here.
CF |
CF | > Jacqueline asks, "What was north?"
Jacqueline says (to ClubFloyd), "n"
CF ] Private Parlor N
CF ] Apartments W . E
CF ] Rooms searched: 11/55 SW S SE
CF |
CF | > N
CF |
CF | (first opening the heavy door)
CF | You get far enough to glimpse an open heavy door before being
CF | overcome: you reel back from a smell of roses and death, so powerful
CF | that you can't go forward. Until there's a breeze through here, you
CF | won't be able to stand being in the place.
CF |
CF | Private Parlor
CF | A sitting room of the family, in old times, and familiar territory to
CF | you now as well. Your bedroom is just south; other bedrooms, mostly
CF | smaller, in other directions.
CF |
CF | Nearby an open heavy door leads north.
CF |
CF | You can also see a bentwood table (on which is a jigsaw puzzle) here.
CF |
CF | > DavidW asks, "The overpowering rose room, I guess?"
Jacqueline says, "apparently"
Jacqueline says, "The game made it sound as if we'd explored this whole area, but yeah, we hadn't gone in there. And can't yet, apparently."
Knight_Otu says, "Yeah."
Jacqueline asks, "Okay, so now back down the stairs, hoping we don't break a leg?"
DavidW says, "For a wind, I guess you'll need a fan or a big bad wolf that blows or something."
Roger says, "my guess is a window to be opened"
Jacqueline says (to DW), "That's it. I'm sure it's a Big Bad Wolf. Totally."
DavidW says (to Roger), "oh, right, that's possible too."
Roger says, "or maybe a nosegay; that'd be traditional"
Jacqueline says (to ClubFloyd), "w"
CF ] Upstairs Helical Staircase
CF ] Apartments . E
CF ] Rooms searched: 11/55 D
CF |
CF | > W
CF |
CF |
CF | Upstairs Helical Staircase
CF | A dizzying prospect, the spiral of steps down to the ground.
CF |
CF | >
Jacqueline says (to ClubFloyd), "d"
CF ] Ground Floor Helical Staircase U
CF ] Main Castle W .
CF ] Rooms searched: 11/55
CF |
CF | > D
CF |
CF |
CF | Ground Floor Helical Staircase
CF | The steps rise from here towards the upper rooms, and open out onto
CF | the bare courtyard.
CF |
CF | An obscene gargoyle sits where the finial of the banister should be.
CF |
CF | > Knight_Otu says, "I mean, a balccony should let some air in."
Jacqueline says (to ClubFloyd), "w"
CF ] Central Courtyard N
CF ] Main Castle . E
CF ] Rooms searched: 11/55 S
CF |
CF | > W
CF |
CF |
CF | Central Courtyard
CF | Open to a grey sky, from which a light rain falls. You have never seen
CF | the courtyard otherwise: it rains in every season, winter or summer,
CF | no matter what lies beyond the moat.
CF |
CF | The castle proper opens both north and south, and to the east a
CF | helical staircase ascends to the roof.
CF |
CF | >
Jacqueline says (to ClubFloyd), "n"
CF ] Central Courtyard N
CF ] Main Castle . E
CF ] Rooms searched: 11/55 S
CF |
CF | > N
CF |
CF | You find your way blocked by a phantom guard. Somewhere nearby you
CF | hear chimes.
CF |
CF | As soon as you back up, he disperses into smoke again.
CF |
CF | > Jacqueline exclaims, "!"
Jacqueline says, "So. Not that way."
Knight_Otu says, "Phantom guard didn't get the memo that we're friends."
Roger says, "la f^antome"
DavidW asks, "Maybe that's the dining room and we're not dressed for dinner?"
Jacqueline says, "Apparently not. ...apparitionally not? Nah, too extended for a good joke."
Jacqueline says (to ClubFloyd), "s"
CF ] Entrance Hall N
CF ] Main Castle W . E
CF ] Rooms searched: 11/55 SW S
CF |
CF | > S
CF |
CF |
CF | Entrance Hall
CF | There is no fire in the big fireplace; the air is very cold. Over the
CF | gate, the old familiar warning sign is painted.
CF |
CF | Various passages lead deeper into the castle: north towards the
CF | central courtyard, southwest to the guard tower, east and west into
CF | the libraries, the offices, the galleries. Somewhere in this maze, he
CF | waits; and he should be told as soon as possible that you did return.
CF |
CF | An iron-barred gate leads south to the drawbridge.
CF |
CF | > Knight_Otu says, "Tom's not a phan of us."
Jacqueline says, "heh"
Jacqueline says (to ClubFloyd), "sw"
CF ] Guard Tower NE
CF ] Main Castle .
CF ] Rooms searched: 12/55
CF |
CF | > SW
CF |
CF |
CF | Guard Tower
CF | A round tower offering protection to the drawbridge.
CF |
CF | >
Jacqueline says (to ClubFloyd), "l"
CF ] Guard Tower NE
CF ] Main Castle .
CF ] Rooms searched: 12/55
CF |
CF | > L
CF |
CF | Guard Tower
CF | A round tower offering protection to the drawbridge.
CF |
CF | >
Jacqueline says (to ClubFloyd), "think about here"
CF ] Guard Tower NE
CF ] Main Castle .
CF ] Rooms searched: 12/55
CF |
CF | > THINK ABOUT HERE
CF |
CF | Sorry, there is nothing to say about that.
CF |
CF | > Jacqueline says, "Okay."
Knight_Otu says, "A very detailed room."
Jacqueline says, "Very."
Jacqueline says (to ClubFloyd), "ne"
CF ] Entrance Hall N
CF ] Main Castle W . E
CF ] Rooms searched: 12/55 SW S
CF |
CF | > NE
CF |
CF |
CF | Entrance Hall
CF | There is no fire in the big fireplace; the air is very cold. Over the
CF | gate, the old familiar warning sign is painted.
CF |
CF | Various passages lead deeper into the castle: north towards the
CF | central courtyard, southwest to the guard tower, east and west into
CF | the libraries, the offices, the galleries. Somewhere in this maze, he
CF | waits; and he should be told as soon as possible that you did return.
CF |
CF | An iron-barred gate leads south to the drawbridge.
CF |
CF | >
Jacqueline says (to ClubFloyd), "e"
CF ] Scarlet Gallery NE
CF ] Old Castle W . E
CF ] Rooms searched: 13/55 SE
CF |
CF | > E
CF |
CF |
CF | Scarlet Gallery
CF | You do not often come this way, into the older part of the castle,
CF | which is narrow and has a low roof. The walls, and the ceiling too,
CF | are deep scarlet, the color of the old king and queen that ruled here
CF | two hundred fifty years ago, when there was still a kingdom.
CF |
CF | >
Jacqueline says (to ClubFloyd), "ne"
CF ] Treasure Room
CF ] Old Castle . E
CF ] Rooms searched: 14/55 SW
CF |
CF | > NE
CF |
CF |
CF | Treasure Room
CF | Locked in an iron cage are the house treasures not in use: the
CF | collection consists of a sceptre, a puzzle piece, and a pair of cloven
CF | shoes, at present -- he showed them to you one rainy day, telling you
CF | their many histories.
CF |
CF | Nearby a small door leads east.
CF |
CF | > Jacqueline asks, "A puzzle piece, eh?"
Jacqueline says, "I totally read that as 'a pair of clown shoes'"
Jacqueline says, "It was rather jarring"
Roger says, "heh"
Jacqueline says (to ClubFloyd), "x sceptre"
CF ] Treasure Room
CF ] Old Castle . E
CF ] Rooms searched: 14/55 SW
CF |
CF | > X SCEPTRE
CF |
CF | Formerly belonging to Queen Ingratitudina the First (so he said), only
CF | slightly bent where she used it to strike King Cophetua.
CF |
CF | You reacquaint yourself with its appearance: Studded with measly
CF | turquoises and semi-precious stones.
CF |
CF | > Knight_Otu asks, "And you two never found that puzzle piece?"
DavidW says, "I did play an IF game not long ago that had clown shoes."
Jacqueline says (to ClubFloyd), "x puzzle piece"
CF ] Treasure Room
CF ] Old Castle . E
CF ] Rooms searched: 14/55 SW
CF |
CF | > X PUZZLE PIECE
CF |
CF | Something shiny has been painted on the piece.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x shoes"
CF ] Treasure Room
CF ] Old Castle . E
CF ] Rooms searched: 14/55 SW
CF |
CF | > X SHOES
CF |
CF | Made for something with cloven hoofs. They bear evidence of having
CF | been adjusted to their current size by a shoemaker, and perhaps
CF | (therefore) could be again.
CF |
CF | > Jacqueline asks, "Could be... what? Adjusted again?"
Knight_Otu says, "Sounds like it."
Jacqueline says (to ClubFloyd), "l"
CF ] Treasure Room
CF ] Old Castle . E
CF ] Rooms searched: 14/55 SW
CF |
CF | > L
CF |
CF | Treasure Room
CF | Locked in an iron cage are the house treasures not in use: the
CF | collection consists of a sceptre, a puzzle piece, and a pair of cloven
CF | shoes, at present -- he showed them to you one rainy day, telling you
CF | their many histories.
CF |
CF | Nearby a small door leads east.
CF |
CF | > DavidW says, "The shoes could be resized again."
Knight_Otu says, "Of course, where would we find a shoemaker in an ancient castle."
Jacqueline asks, "E?"
Knight_Otu says, "Sure."
Jacqueline says (to Knight), "Maybe there is a ghost shoe maker."
Jacqueline says (to ClubFloyd), "e"
CF ] Treasure Room
CF ] Old Castle . E
CF ] Rooms searched: 14/55 SW
CF |
CF | > E
CF |
CF | (first opening the small door)
CF | (first unlocking the small door)
CF | You lack a key that fits the small door.
CF |
CF | > Knight_Otu says, "Maybe."
Jacqueline says, "Or not."
Jacqueline says (to ClubFloyd), "sw"
CF ] Scarlet Gallery NE
CF ] Old Castle W . E
CF ] Rooms searched: 14/55 SE
CF |
CF | > SW
CF |
CF |
CF | Scarlet Gallery
CF | You do not often come this way, into the older part of the castle,
CF | which is narrow and has a low roof. The walls, and the ceiling too,
CF | are deep scarlet, the color of the old king and queen that ruled here
CF | two hundred fifty years ago, when there was still a kingdom.
CF |
CF | >
Jacqueline says (to ClubFloyd), "e"
CF ] Gallery of Historical Paintings
CF ] Old Castle W . E
CF ] Rooms searched: 15/55
CF |
CF | > E
CF |
CF |
CF | Gallery of Historical Paintings
CF | Here on the north wall and the south are paintings of historical
CF | events from times past: the assassination of King Elzibad in 1248; the
CF | arrival of Princess Lucrezia from the Italian State of Medici-Credenza
CF | in 1545.
CF |
CF | The gallery goes on, echoing, both east and west.
CF |
CF | > DavidW says, "Maybe the cobbler is hiding behind the peaches in the pantry."
Jacqueline says (to ClubFloyd), "x king"
CF ] Gallery of Historical Paintings
CF ] Old Castle W . E
CF ] Rooms searched: 15/55
CF |
CF | > X KING
CF |
CF | You see his pointy-slippered attendants wringing their hands, his wife
CF | wiping her eyes on an ermine muff, peasants grieving.
CF |
CF | Of Elzibad himself, there is only a pair of blackened feet, sticking
CF | out from under the elephant.
CF |
CF | > Jacqueline says, "haha"
Knight_Otu says, "..."
Jacqueline says, "I mean, um, tragic."
Jacqueline says (to ClubFloyd), "princess"
CF ] Gallery of Historical Paintings
CF ] Old Castle W . E
CF ] Rooms searched: 15/55
CF |
CF | > PRINCESS
CF |
CF | That's not a verb I recognize.
CF |
CF | > MoyTravis says, "F."
Knight_Otu says, "That was unexpected."
Jacqueline says (to ClubFloyd), "x princess"
CF ] Gallery of Historical Paintings
CF ] Old Castle W . E
CF ] Rooms searched: 15/55
CF |
CF | > X PRINCESS
CF |
CF | Lucrezia wears silk the pale blue of the morning sky, and her eyes are
CF | little currants of malice.
CF |
CF | > Jacqueline says (to Moy), "ha"
Jacqueline says, "Her eyes are little currants of malice. Cheerful."
Jacqueline says (to ClubFloyd), "e"
CF ] Room with the Labyrinth Floor
CF ] Old Castle W .
CF ] Rooms searched: 16/55 D
CF |
CF | > E
CF |
CF |
CF | Room with the Labyrinth Floor
CF | A mosaic floor of black and white, like that of cathedrals, as
CF | protection against the spite of the undead: which protection might
CF | often have been needed, by those that dwelt here in former times. The
CF | way down is at the center of the maze.
CF |
CF | > DavidW says, "oh, the mosaic. I knew there was at least one."
Jacqueline clears the save counter.
Jacqueline says (to ClubFloyd), "SAVE"
Jacqueline says (to ClubFloyd), "cf1"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF | %% Critical error.
CF | %% Message: stream_open_file: unable to open file.
CF ] Room with the Labyrinth Floor
CF ] Old Castle W .
CF ] Rooms searched: 16/55 D
CF | Save failed.
CF |
CF | > Jacqueline says, "huh"
Knight_Otu says, "Uh."
Jacqueline says (to ClubFloyd), "save"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write: MoyTravis says, "Hmm."
Jacqueline says (to ClubFloyd), "bronze1"
CF | %% Critical error.
CF | %% Message: stream_open_file: unable to open file.
CF ] Room with the Labyrinth Floor
CF ] Old Castle W .
CF ] Rooms searched: 16/55 D
CF | Save failed.
CF |
CF | > Jacqueline says, "NO SAVE FOR US"
DavidW says, "Maybe the save directory is full."
Jacqueline says, "I doubt it."
Jacqueline says, "But it's fine."
Jacqueline says (to ClubFloyd), "d"
CF ] Darkness U
CF ] .
CF ] Rooms searched: 16/55
CF |
CF | > D
CF |
CF |
CF | Darkness
CF | Though a dim light filters down from the room with the labyrinth
CF | floor, you can see almost nothing of the contents of your current
CF | location.
CF |
CF | > Knight_Otu says, "Better hope the game rates as nice."
DavidW says, "Not like there's any way to check."
Jacqueline says (to DW), "There is - one of us could go to the Toyshop and try the save."
Jacqueline says, "On a different game."
Jacqueline says, "It's the same drive."
Jacqueline says (to ClubFloyd), "u"
CF ] Room with the Labyrinth Floor
CF ] Old Castle W .
CF ] Rooms searched: 16/55 D
CF |
CF | > U
CF |
CF |
CF | Room with the Labyrinth Floor
CF | A mosaic floor of black and white, like that of cathedrals, as
CF | protection against the spite of the undead: which protection might
CF | often have been needed, by those that dwelt here in former times. The
CF | way down is at the center of the maze.
CF |
CF | >
Jacqueline says (to ClubFloyd), "w"
CF ] Gallery of Historical Paintings
CF ] Old Castle W . E
CF ] Rooms searched: 16/55
CF |
CF | > W
CF |
CF |
CF | Gallery of Historical Paintings
CF | Here on the north wall and the south are paintings of historical
CF | events from times past: the assassination of King Elzibad in 1248; the
CF | arrival of Princess Lucrezia from the Italian State of Medici-Credenza
CF | in 1545.
CF |
CF | The gallery goes on, echoing, both east and west.
CF |
CF | >
Jacqueline says (to ClubFloyd), "w"
CF ] Scarlet Gallery NE
CF ] Old Castle W . E
CF ] Rooms searched: 16/55 SE
CF |
CF | > W
CF |
CF |
CF | Scarlet Gallery
CF | You do not often come this way, into the older part of the castle,
CF | which is narrow and has a low roof. The walls, and the ceiling too,
CF | are deep scarlet, the color of the old king and queen that ruled here
CF | two hundred fifty years ago, when there was still a kingdom.
CF |
CF | >
Jacqueline says (to ClubFloyd), "se"
CF ] Scarlet Tower NW
CF ] Old Castle .
CF ] Rooms searched: 17/55
CF |
CF | > SE
CF |
CF |
CF | Scarlet Tower
CF | A little hexagonal room, from whose narrow window you can see the
CF | moat, the lawn, and the beginning of the forest outside.
CF |
CF | On the windowsill, a helmet waits, for the use of the sentry.
CF |
CF | He's not down here, then, in the east wing.
CF |
CF | There is still the chance that he's somewhere in the kitchen wing,
CF | west of the entrance hall. Maybe he got hungry.
CF |
CF | (He never liked to eat in the dining hall alone, and took it up only
CF | when you were around. But maybe he's gone there for some reason
CF | anyway?)
CF |
CF | > Jacqueline says, "So I am guessing that no matter where he is, he is always in the last place the player looks. Just a guess, but..."
Jacqueline says (to ClubFloyd), "x helmet"
CF ] Scarlet Tower NW
CF ] Old Castle .
CF ] Rooms searched: 17/55
CF |
CF | > X HELMET
CF |
CF | A very old helmet that you have seen the Beast wear (and quite foolish
CF | it looked, perched on a head it no longer fits: it would suit your
CF | head better). He told you once that the helmet was for night watchmen,
CF | scouts, and guards, to increase their vigilance and strengthen their
CF | hearing.
CF |
CF | Lines of writing arc over each ear, but you do not know the language
CF | in question.
CF |
CF | > Knight_Otu says, "I feel the protagonist is a little prone to jumping toconclusions about the beast's whereabouts."
Jacqueline says (to KO), "Well, I think it's just meant to give backstory."
Jacqueline says, "And a sense of her feeling about him."
Knight_Otu says, "Probably, yes."
Jacqueline says (to ClubFloyd), "x writing"
CF ] Scarlet Tower NW
CF ] Old Castle .
CF ] Rooms searched: 17/55
CF |
CF | > X WRITING
CF |
CF | A very old helmet that you have seen the Beast wear (and quite foolish
CF | it looked, perched on a head it no longer fits: it would suit your
CF | head better). He told you once that the helmet was for night watchmen,
CF | scouts, and guards, to increase their vigilance and strengthen their
CF | hearing.
CF |
CF | Lines of writing arc over each ear, but you do not know the language
CF | in question.
CF |
CF | >
Jacqueline says (to ClubFloyd), "l"
CF ] Scarlet Tower NW
CF ] Old Castle .
CF ] Rooms searched: 17/55
CF |
CF | > L
CF |
CF | Scarlet Tower
CF | A little hexagonal room, from whose narrow window you can see the
CF | moat, the lawn, and the beginning of the forest outside.
CF |
CF | On the windowsill, a helmet waits, for the use of the sentry.
CF |
CF | >
Jacqueline says (to ClubFloyd), "look through window"
CF ] Scarlet Tower NW
CF ] Old Castle .
CF ] Rooms searched: 17/55
CF |
CF | > LOOK THROUGH WINDOW
CF |
CF | Beyond a short stretch of clear ground, the forest grows thick and
CF | uninhabited for many miles.
CF |
CF | > Knight_Otu says, "But I mean, he could lie dead in the rose room, or lurking in the darkness for some reason."
DavidW says, "The helmet is probably useful somewhere."
Knight_Otu says, "Yeah."
Jacqueline says, "We haven't been taking things. I guess this is a thing we could take."
Jacqueline says (to ClubFloyd), "take helmet"
CF ] Scarlet Tower NW
CF ] Old Castle .
CF ] Rooms searched: 17/55
CF |
CF | > TAKE HELMET
CF |
CF | You acquire the helmet.
CF |
CF | >
Jacqueline says (to ClubFloyd), "nw"
CF ] Scarlet Gallery NE
CF ] Old Castle W . E
CF ] Rooms searched: 17/55 SE
CF |
CF | > NW
CF |
CF |
CF | Scarlet Gallery
CF | You do not often come this way, into the older part of the castle,
CF | which is narrow and has a low roof. The walls, and the ceiling too,
CF | are deep scarlet, the color of the old king and queen that ruled here
CF | two hundred fifty years ago, when there was still a kingdom.
CF |
CF | >
Jacqueline says (to ClubFloyd), "se"
CF ] Scarlet Tower NW
CF ] Old Castle .
CF ] Rooms searched: 17/55
CF |
CF | > SE
CF |
CF |
CF | Scarlet Tower
CF | A little hexagonal room, from whose narrow window you can see the
CF | moat, the lawn, and the beginning of the forest outside.
CF |
CF | > DavidW says, "When we're finished exploring, we could try putting the puzzle piece in the jigsaw puzzle."
Jacqueline says, "oops. We're done here. I forgot."
Jacqueline asks (of DW), "I don't think we can get the puzzle piece. It's locked up, isn't it?"
Jacqueline says, "I mean, I didn't try..."
Jacqueline says (to ClubFloyd), "nw"
CF ] Scarlet Gallery NE
CF ] Old Castle W . E
CF ] Rooms searched: 17/55 SE
CF |
CF | > NW
CF |
CF |
CF | Scarlet Gallery
CF | You do not often come this way, into the older part of the castle,
CF | which is narrow and has a low roof. The walls, and the ceiling too,
CF | are deep scarlet, the color of the old king and queen that ruled here
CF | two hundred fifty years ago, when there was still a kingdom.
CF |
CF | >
Jacqueline says (to ClubFloyd), "ne"
CF ] Treasure Room
CF ] Old Castle . E
CF ] Rooms searched: 17/55 SW
CF |
CF | > NE
CF |
CF |
CF | Treasure Room
CF | Locked in an iron cage are the house treasures not in use: the
CF | collection consists of a sceptre, a puzzle piece, and a pair of cloven
CF | shoes, at present -- he showed them to you one rainy day, telling you
CF | their many histories.
CF |
CF | Nearby a small door leads east.
CF |
CF | > Knight_Otu says, "It sounded locked up."
Jacqueline says (to ClubFloyd), "take puzzle"
CF ] Treasure Room
CF ] Old Castle . E
CF ] Rooms searched: 17/55 SW
CF |
CF | > TAKE PUZZLE
CF |
CF | You can't see any such thing.
CF |
CF | >
Jacqueline says (to ClubFloyd), "take puzzle piece"
CF ] Treasure Room
CF ] Old Castle . E
CF ] Rooms searched: 17/55 SW
CF |
CF | > TAKE PUZZLE PIECE
CF |
CF | The iron cage isn't open.
CF |
CF | > Jacqueline says, "yeah"
DavidW says, "oh. I missed the locked up part."
DavidW says (to ClubFloyd), "find key"
CF ] Treasure Room
CF ] Old Castle . E
CF ] Rooms searched: 17/55 SW
CF |
CF | > FIND KEY
CF |
CF | The current problem cannot be fully dealt with until you have
CF | addressed another issue; further exploration is called for.
CF |
CF | >
Jacqueline says (to ClubFloyd), "sw"
CF ] Scarlet Gallery NE
CF ] Old Castle W . E
CF ] Rooms searched: 17/55 SE
CF |
CF | > SW
CF |
CF |
CF | Scarlet Gallery
CF | You do not often come this way, into the older part of the castle,
CF | which is narrow and has a low roof. The walls, and the ceiling too,
CF | are deep scarlet, the color of the old king and queen that ruled here
CF | two hundred fifty years ago, when there was still a kingdom.
CF |
CF | >
Jacqueline says (to ClubFloyd), "w"
CF ] Entrance Hall N
CF ] Main Castle W . E
CF ] Rooms searched: 17/55 SW S
CF |
CF | > W
CF |
CF |
CF | Entrance Hall
CF | There is no fire in the big fireplace; the air is very cold. Over the
CF | gate, the old familiar warning sign is painted.
CF |
CF | Various passages lead deeper into the castle: north towards the
CF | central courtyard, southwest to the guard tower, east and west into
CF | the libraries, the offices, the galleries. Somewhere in this maze, he
CF | waits; and he should be told as soon as possible that you did return.
CF |
CF | An iron-barred gate leads south to the drawbridge.
CF |
CF | >
Jacqueline says (to ClubFloyd), "w"
CF ] Great Dining Hall N
CF ] Main Castle W . E
CF ] Rooms searched: 18/55
CF |
CF | > W
CF |
CF |
CF | Great Dining Hall
CF | Such a long hall that the soup might get cold between one end and the
CF | other. You and he used only the far west end, nearest the kitchen.
CF | Once you took to dining together at all, that is; the first few months
CF | he brought trays to your room, while you hid.
CF |
CF | But then you took to eating here; and at the end of every meal he
CF | would stand up formally and ask his question.
CF |
CF | "You can leave at any time," he said, when he first spoke to you. You
CF | stared at him, surprised that someone with his face and teeth was
CF | capable of human communication. "Would you like to go?"
CF |
CF | There are other memories, more recent, of course. Every glance around
CF | the room reminds you of a different one.
CF |
CF | >
Jacqueline says (to ClubFloyd), "l"
CF ] Great Dining Hall N
CF ] Main Castle W . E
CF ] Rooms searched: 18/55
CF |
CF | > L
CF |
CF | Great Dining Hall
CF | You allow yourself to remember another night, another request.
CF |
CF | "I'm surprised you haven't gone home yet," he said very early in your
CF | stay.
CF |
CF | "I've heard stories," you replied. "As if there weren't enough to see
CF | around the castle. I know what happens to your servants who try to
CF | leave you."
CF |
CF | "Nothing bad would happen to you," he said. But you could not believe
CF | him, not with all the captured spirits, not with the stories, not with
CF | the evidence around the castle.
CF |
CF | >
Jacqueline says (to ClubFloyd), "l"
CF ] Great Dining Hall N
CF ] Main Castle W . E
CF ] Rooms searched: 18/55
CF |
CF | > L
CF |
CF | Great Dining Hall
CF | You allow yourself to remember another night, another request.
CF |
CF | "And now -- would you like to go home?"
CF |
CF | You bit your lip. It had been a pleasant conversation, up until now,
CF | when you are reminded: however nicely he may behave, he is still the
CF | king of a cursed line, and not to be trusted.
CF |
CF | >
Jacqueline says (to ClubFloyd), "l"
CF ] Great Dining Hall N
CF ] Main Castle W . E
CF ] Rooms searched: 18/55
CF |
CF | > L
CF |
CF | Great Dining Hall
CF | You allow yourself to remember another night, another request.
CF |
CF | "I assure you," he added. "No harm will come to you if you do go."
CF |
CF | "I only have your word for that," you replied, looking stubbornly into
CF | your soupbowl.
CF |
CF | He sat. "I am unable to lie to you," he said. "It is one of the
CF | conditions placed upon us. We can only tell the truth."
CF |
CF | "And why should I believe that?"
CF |
CF | He raised his glass. "I'll try again tomorrow."
CF |
CF | > Jacqueline asks, "Upon... us?"
Knight_Otu asks, "Royal we?"
Jacqueline says, "Maybe."
Jacqueline says (to ClubFloyd), "l"
CF ] Great Dining Hall N
CF ] Main Castle W . E
CF ] Rooms searched: 18/55
CF |
CF | > L
CF |
CF | Great Dining Hall
CF | You allow yourself to remember another night, another request.
CF |
CF | "Were you ever married?" you asked, ignoring his question.
CF |
CF | "No."
CF |
CF | "Then you have no heirs?"
CF |
CF | "I have no legitimate sons," he replied. "But I certainly have an
CF | heir, somewhere. If I died, somewhere, someone would inherit all this,
CF | and the whole system would go on as before, the servants and the
CF | contracts. But don't worry: I have tried, and it turns out that I
CF | don't die easily."
CF |
CF | > DavidW says, "Or him and the servants, maybe"
Knight_Otu says, "Well, royal us in this case."
Knight_Otu says (to David), "or that."
Jacqueline says (to ClubFloyd), "l"
CF ] Great Dining Hall N
CF ] Main Castle W . E
CF ] Rooms searched: 18/55
CF |
CF | > L
CF |
CF | Great Dining Hall
CF | You allow yourself to remember another night, another request.
CF |
CF | "And you promise I would not regret it? Truthfully."
CF |
CF | He coughed. "I don't know your future. And -- since you ask I must
CF | answer -- I don't think much of your father, a man who would barter
CF | his daughter's service for his own, especially since he had
CF | unflattering ideas of what I would do with you."
CF |
CF | You sputtered. "Well of course you couldn't-- I mean, being an
CF | animal..."
CF |
CF | His teeth gleamed. "I assure you I could," he said. "But I won't."
CF |
CF | > Jacqueline says, "..."
Knight_Otu says, "Did not need that image."
Jacqueline says (to ClubFloyd), "l"
CF ] Great Dining Hall N
CF ] Main Castle W . E
CF ] Rooms searched: 18/55
CF |
CF | > L
CF |
CF | Great Dining Hall
CF | You allow yourself to remember another night, another request.
CF |
CF | "I have become used to it here," you answered, surprising yourself.
CF | "There is plenty to read; there is the chessman, and games; and you
CF | are good company." He raised his glass with a half smile. "You'd
CF | rather stay here without me?"
CF |
CF | "No," he said.
CF |
CF | > Jacqueline says (to Knight_Otu), "Too late! You have the image now."
MoyTravis says, "F."
MoyTravis says, "I will post nothing but F, from here on out. That's my new rule."
Knight_Otu says, ">DROP MENTAL IMAGE"
Jacqueline says, "You can put that image right there along side the one of Belle & the Beast making pottery."
Jacqueline says, "Also, just gonna drop this here:"
Jacqueline | [LINK]
Jacqueline says, "For your later viewing pleasure."
Knight_Otu says, "Uh oh."
Jacqueline says (to ClubFloyd), "l"
CF ] Great Dining Hall N
CF ] Main Castle W . E
CF ] Rooms searched: 18/55
CF |
CF | > L
CF |
CF | Great Dining Hall
CF | You allow yourself to remember another night, another request.
CF |
CF | "I c-care for you," you said. "I am lonely without you, and you make
CF | me laugh, and you're nice..."
CF |
CF | "Stop," he said. "And remind me never to order the port again."
CF |
CF | He picked you up from your chair and your head rested on his shoulder.
CF | "But why can I not be in love... Oh, carry me carefully on the stairs:
CF | I feel sick!"
CF |
CF | "Simply, pet," he said, walking slowly up the steps. "What you offer I
CF | couldn't accept. In fact, I'm not sure what you are offering. Do you
CF | have some fantasy of marrying me? Being my mistress?"
CF |
CF | You could not think of the answer; there was no solution that was not
CF | absurd. He set you down carefully on the bed and went away. A moment
CF | later he came back, bright crimson bell in his left paw. "When you
CF | wake in the morning and are very ill, which you will be, ring this and
CF | the servants will bring a tonic appropriate to your condition."
CF |
CF | > Knight_Otu asks, "A bell for the belle?"
DavidW says, "A crimson one."
Jacqueline says, "A bell for the inebriated Belle"
DavidW says, "I seem to remember more than one bell."
Jacqueline says (to ClubFloyd), "l"
CF ] Great Dining Hall N
CF ] Main Castle W . E
CF ] Rooms searched: 18/55
CF |
CF | > L
CF |
CF | Great Dining Hall
CF | You allow yourself to remember another night, another request.
CF |
CF | "For a visit, if you won't go to stay?" he asked. "We could arrange
CF | that too, if you liked."
CF |
CF | "And nothing bad would happen to anyone I cared about?" you demanded.
CF |
CF | "Nothing bad would happen to you or to your family. There would be no
CF | ill health and no spiritual repercussions."
CF |
CF | "You're leaving something out," you said, having gotten familiar with
CF | the precise way he speaks when hedging around a difficult fact.
CF |
CF | "It could be unpleasant for me," he replied, strained. "But you
CF | mustn't stay because of my feelings on the matter. Your family miss
CF | you, and I am the villain in this piece."
CF |
CF | > Knight_Otu says, "As was the royal color back in the day."
Jacqueline says (to ClubFloyd), "l"
CF ] Great Dining Hall N
CF ] Main Castle W . E
CF ] Rooms searched: 18/55
CF |
CF | > L
CF |
CF | Great Dining Hall
CF | You allow yourself to remember another night, another request.
CF |
CF | "Don't mention the leaving thing once more," you said. "Or I will
CF | throw a glass at your head."
CF |
CF | He sighed. "You are as stubborn as you are honorable," he said. "No
CF | doubt the two are related."
CF |
CF | >
Jacqueline says (to ClubFloyd), "l"
CF ] Great Dining Hall N
CF ] Main Castle W . E
CF ] Rooms searched: 18/55
CF |
CF | > L
CF |
CF | Great Dining Hall
CF | You allow yourself to remember another night, another request.
CF |
CF | After a long time: "You haven't asked me to leave in a while," you
CF | said.
CF |
CF | "Ah." He looked at his plate of food. "Of course you may go. I'm glad
CF | you believe my word about the effects, now."
CF |
CF | "I will go to visit my family," you say, stressing the word visit. "On
CF | condition that you tell me how to do it so that I will not harm you.
CF | If you won't do that, I don't go."
CF |
CF | He looked at you, his expression cloudy. "There is a very good reason
CF | why..."
CF |
CF | "Those are my terms."
CF |
CF | He sighed. "Very well," he said. "If your trip lasts fewer than seven
CF | days, it will have no effect on anything here." He looked down at his
CF | curled paw. "But if you don't come back -- and I imagine you won't --
CF | I will forgive you."
CF |
CF | >
Jacqueline says (to ClubFloyd), "l"
CF ] Great Dining Hall N
CF ] Main Castle W . E
CF ] Rooms searched: 18/55
CF |
CF | > L
CF |
CF | Great Dining Hall
CF | Such a long hall that the soup might get cold between one end and the
CF | other. You and he used only the far west end, nearest the kitchen.
CF | Once you took to dining together at all, that is; the first few months
CF | he brought trays to your room, while you hid.
CF |
CF | But then you took to eating here; and at the end of every meal he
CF | would stand up formally and ask his question.
CF |
CF | > Jacqueline says, "Okay."
Knight_Otu says, "That was quite the info dump."
Jacqueline says, "Well done, though."
Roger says, "forsooth, lady: what is thy problem"
Knight_Otu says, "Yeah."
Jacqueline says, "Shows how tortured the whole process was."
Jacqueline says (to Roger), "I can see how you wooed Mrs. Carbol."
Roger says, "not with cold soup I can tell you that"
Jacqueline coughs.
Jacqueline says (to ClubFloyd), "w"
CF ] Enormous Kitchen N
CF ] Main Castle . E
CF ] Rooms searched: 19/55
CF |
CF | > W
CF |
CF |
CF | Enormous Kitchen
CF | Haunted with the spirits of chefs past, generations and generations of
CF | culinary geniuses; one can never predict its whimsies. Unless he has
CF | moved everything, the bell to summon them into action should be in one
CF | of the rooms upstairs.
CF |
CF | > Jacqueline says, "I was hoping to find an animated tea pot in here."
Jacqueline says (to ClubFloyd), "n"
CF ] Servant Quarters
CF ] Main Castle .
CF ] Rooms searched: 20/55 D S
CF |
CF | > N
CF |
CF |
CF | Servant Quarters
CF | You've never come here before, and now you see why. Not a room
CF | friendly to visitors, it has the air of resentful, martyred suffering.
CF | Even His most unpleasant ancestors would not have grudged this place
CF | more paint, surely, and more straw for the beds.
CF |
CF | A decaying ladder leads down.
CF |
CF | So he's not among the kitchen things.
CF |
CF | He must have gone into one of the more... difficult portions of the
CF | castle. The state rooms, or the crypt. One of the places he knows you
CF | hate to visit alone.
CF |
CF | This does not bode well for his state of mind. (Will he be angry? It
CF | has been a long time since he was truly angry at you... But you cannot
CF | deal with that until you find him.)
CF |
CF | > MoyTravis says, "Doubt we'll find anything animate. Other than us, and the beast."
Jacqueline says, "I'm going to do it. I'm going to go down the ladder."
Jacqueline says (to ClubFloyd), "d"
CF ] Darkness U
CF ] .
CF ] Rooms searched: 20/55
CF |
CF | > D
CF |
CF |
CF | Darkness
CF | Though a dim light filters down from the servant quarters, you can see
CF | almost nothing of the contents of your current location. You find
CF | yourself concentrating all the more alertly on your hearing, as though
CF | the slightest echo might offer a clue.
CF |
CF | You hear some dry sifting from the northeast.
CF |
CF | > Jacqueline asks, "...sifting?"
Jacqueline asks, "Should I back out, or use my ears and potentially lose my life?"
MoyTravis says, "You should sift your flour don't'cha know."
Knight_Otu says, "No clue what it means in this context."
Jacqueline says (to ClubFloyd), "ne"
CF ] Darkness
CF ] .
CF ] Rooms searched: 20/55
CF |
CF | > NE
CF |
CF |
CF | Darkness
CF | It's so dark in here that you have to feel your way along, and are
CF | nervous of tripping at any moment. You find yourself concentrating all
CF | the more alertly on your hearing, as though the slightest echo might
CF | offer a clue.
CF |
CF | You hear some dry sifting from the immediate vicinity.
CF |
CF | > DavidW says, "Could be snakes, I suppose."
Knight_Otu says, "I do think we want a light source. Oops."
Jacqueline says, "I do too."
Jacqueline says (to ClubFloyd), "listen"
CF ] Darkness
CF ] .
CF ] Rooms searched: 20/55
CF |
CF | > LISTEN
CF |
CF | You hear some dry sifting from the immediate vicinity.
CF |
CF | > DavidW says, "I think you want the helmet here."
Jacqueline says (to ClubFloyd), "wear helmet"
CF ] Darkness
CF ] .
CF ] Rooms searched: 20/55
CF |
CF | > WEAR HELMET
CF |
CF | You settle the helmet over your head, and there is a roaring in your
CF | ears at first. But then the sharpened hearing begins to feel natural
CF | again.
CF |
CF | > Jacqueline says, "Oh right"
Jacqueline says (to ClubFloyd), "listen"
CF ] Darkness
CF ] .
CF ] Rooms searched: 20/55
CF |
CF | > LISTEN
CF |
CF | Windchimes ring, muted, from the southeast. You can also make out your
CF | own steady breathing and some dry sifting from the immediate vicinity.
CF |
CF | > MoyTravis asks, "Does sifting have some meaning I'm unfamiliar with?"
Jacqueline says, "I only know it as running something, like sand or flour or such, through a screen or sieve."
DavidW says, "Something that sounds like sifting, I think."
Roger says, "I think it's like a sands-through-the-hourglass sort of sound, yeah"
Jacqueline says (to ClubFloyd), "se"
CF ] Darkness
CF ] .
CF ] Rooms searched: 20/55
CF |
CF | > SE
CF |
CF |
CF | Darkness
CF | It's so dark in here that you have to feel your way along, and are
CF | nervous of tripping at any moment. You find yourself concentrating all
CF | the more alertly on your hearing, as though the slightest echo might
CF | offer a clue.
CF |
CF | Windchimes ring, melodious, from the northeast, competing with some
CF | dry sifting from the northwest and an irregular dripping from the
CF | southeast. You can also make out your own steady breathing.
CF |
CF | >
Jacqueline says (to ClubFloyd), "se"
CF ] Darkness
CF ] .
CF ] Rooms searched: 20/55
CF |
CF | > SE
CF |
CF |
CF | Darkness
CF | It's so dark in here that you have to feel your way along, and are
CF | nervous of tripping at any moment. You find yourself concentrating all
CF | the more alertly on your hearing, as though the slightest echo might
CF | offer a clue.
CF |
CF | Windchimes ring, muted, from the northwest. You can also make out your
CF | own steady breathing and an irregular dripping from the immediate
CF | vicinity.
CF |
CF | > Jacqueline says, "I'm not sure there will ever be a light source."
Jacqueline says (to ClubFloyd), "listen to dripping"
CF ] Darkness
CF ] .
CF ] Rooms searched: 20/55
CF |
CF | > LISTEN TO DRIPPING
CF |
CF | Even your own breathing is magnified when you wear the helmet, so you
CF | must concentrate past it...
CF |
CF | The irregular dripping sounds like a leak.
CF |
CF | > Knight_Otu says, "Maybe not. But I still want one."
Jacqueline says, "Well, sure."
Jacqueline says (to ClubFloyd), "listen to leak"
CF ] Darkness
CF ] .
CF ] Rooms searched: 20/55
CF |
CF | > LISTEN TO LEAK
CF |
CF | Even your own breathing is magnified when you wear the helmet, so you
CF | must concentrate past it...
CF |
CF | The irregular dripping sounds like a leak.
CF |
CF | >
Jacqueline says (to ClubFloyd), "nw"
CF ] Darkness
CF ] .
CF ] Rooms searched: 20/55
CF |
CF | > NW
CF |
CF |
CF | Darkness
CF | It's so dark in here that you have to feel your way along, and are
CF | nervous of tripping at any moment. You find yourself concentrating all
CF | the more alertly on your hearing, as though the slightest echo might
CF | offer a clue.
CF |
CF | Windchimes ring, melodious, from the northeast, competing with some
CF | dry sifting from the northwest and an irregular dripping from the
CF | southeast. You can also make out your own steady breathing.
CF |
CF | >
Jacqueline says (to ClubFloyd), "nw"
CF ] Darkness
CF ] .
CF ] Rooms searched: 20/55
CF |
CF | > NW
CF |
CF |
CF | Darkness
CF | It's so dark in here that you have to feel your way along, and are
CF | nervous of tripping at any moment. You find yourself concentrating all
CF | the more alertly on your hearing, as though the slightest echo might
CF | offer a clue.
CF |
CF | Windchimes ring, muted, from the southeast. You can also make out your
CF | own steady breathing and some dry sifting from the immediate vicinity.
CF |
CF | >
Jacqueline says (to ClubFloyd), "listen to sifting"
CF ] Darkness
CF ] .
CF ] Rooms searched: 20/55
CF |
CF | > LISTEN TO SIFTING
CF |
CF | Even your own breathing is magnified when you wear the helmet, so you
CF | must concentrate past it...
CF |
CF | The dry sifting sounds like some dust.
CF |
CF | > Knight_Otu asks, "TOUCH LEAK? Or something like that?"
Jacqueline says (to ClubFloyd), "touch dust"
CF ] Darkness
CF ] .
CF ] Rooms searched: 20/55
CF |
CF | > TOUCH DUST
CF |
CF | You reach for the source of the dry sifting noises, and feel what
CF | seems like some dust.
CF |
CF | >
Jacqueline says (to ClubFloyd), "take dust"
CF ] Darkness
CF ] .
CF ] Rooms searched: 20/55
CF |
CF | > TAKE DUST
CF |
CF | They're hardly portable.
CF |
CF | > Jacqueline says, "Okay, I'll go back and touch the leak. I'll hope it's not brown water."
Jacqueline says (to ClubFloyd), "se"
CF ] Darkness
CF ] .
CF ] Rooms searched: 20/55
CF |
CF | > SE
CF |
CF |
CF | Darkness
CF | It's so dark in here that you have to feel your way along, and are
CF | nervous of tripping at any moment. You find yourself concentrating all
CF | the more alertly on your hearing, as though the slightest echo might
CF | offer a clue.
CF |
CF | Windchimes ring, melodious, from the northeast, competing with some
CF | dry sifting from the northwest and an irregular dripping from the
CF | southeast. You can also make out your own steady breathing.
CF | Knight_Otu says, "Oh. Ew."
CF | > Jacqueline says, "Hey, you're the one who suggested it, KO"
Jacqueline says (to ClubFloyd), "se"
CF ] Darkness
CF ] .
CF ] Rooms searched: 20/55
CF |
CF | > SE
CF |
CF |
CF | Darkness
CF | It's so dark in here that you have to feel your way along, and are
CF | nervous of tripping at any moment. You find yourself concentrating all
CF | the more alertly on your hearing, as though the slightest echo might
CF | offer a clue.
CF |
CF | Windchimes ring, muted, from the northwest. You can also make out your
CF | own steady breathing and an irregular dripping from the immediate
CF | vicinity.
CF |
CF | > Knight_Otu says, "I forgot the brown water."
Jacqueline says, "heehee"
Jacqueline says, "TOO LATE I'M DOING IT"
Jacqueline says (to ClubFloyd), "touch the leak!"
CF ] Darkness
CF ] .
CF ] Rooms searched: 20/55
CF |
CF | > TOUCH THE LEAK!
CF |
CF | You can't see any such thing.
CF |
CF | >
Jacqueline says (to ClubFloyd), "touch leak"
CF ] Darkness
CF ] .
CF ] Rooms searched: 20/55
CF |
CF | > TOUCH LEAK
CF |
CF | You reach for the source of the irregular dripping noises, and feel
CF | what seems like a leak.
CF |
CF | >
Jacqueline says (to ClubFloyd), "drink leak"
CF ] Darkness
CF ] .
CF ] Rooms searched: 20/55
CF |
CF | > DRINK LEAK
CF |
CF | There's nothing suitable to drink here.
CF |
CF | >
Jacqueline says (to ClubFloyd), "listen"
CF ] Darkness
CF ] .
CF ] Rooms searched: 20/55
CF |
CF | > LISTEN
CF |
CF | Windchimes ring, muted, from the northwest. You can also make out your
CF | own steady breathing and an irregular dripping from the immediate
CF | vicinity.
CF |
CF | >
Jacqueline says (to ClubFloyd), "listen to my breath"
CF ] Darkness
CF ] .
CF ] Rooms searched: 20/55
CF |
CF | > LISTEN TO MY BREATH
CF |
CF | You can't see any such thing.
CF |
CF | >
Jacqueline says (to ClubFloyd), "nw"
CF ] Darkness
CF ] .
CF ] Rooms searched: 20/55
CF |
CF | > NW
CF |
CF |
CF | Darkness
CF | It's so dark in here that you have to feel your way along, and are
CF | nervous of tripping at any moment. You find yourself concentrating all
CF | the more alertly on your hearing, as though the slightest echo might
CF | offer a clue.
CF |
CF | Windchimes ring, melodious, from the northeast, competing with some
CF | dry sifting from the northwest and an irregular dripping from the
CF | southeast. You can also make out your own steady breathing.
CF |
CF | >
Jacqueline says (to ClubFloyd), "ne"
CF ] Darkness
CF ] .
CF ] Rooms searched: 20/55
CF |
CF | > NE
CF |
CF |
CF | Darkness
CF | It's so dark in here that you have to feel your way along, and are
CF | nervous of tripping at any moment. You find yourself concentrating all
CF | the more alertly on your hearing, as though the slightest echo might
CF | offer a clue.
CF |
CF | Windchimes ring, loud, from the northeast. You can also make out your
CF | own steady breathing.
CF |
CF | >
Jacqueline says (to ClubFloyd), "ne"
CF ] Darkness U
CF ] .
CF ] Rooms searched: 20/55
CF |
CF | > NE
CF |
CF |
CF | Darkness
CF | Though a dim light filters down from rose garden, you can see almost
CF | nothing of the contents of your current location.
CF |
CF | >
Jacqueline says (to ClubFloyd), "u"
CF ] Rose Garden
CF ] Rose Cloister .
CF ] Rooms searched: 21/55 D S SE
CF |
CF | > U
CF |
CF | You climb into the pale light...
CF |
CF | Rose Garden
CF | Only one kind of rose grows here, a pink only just distinct from
CF | white. This strain creeps over the ground and climbs the walls of the
CF | cloister.
CF |
CF | In the middle of the garden a way slopes into the ground, reminding
CF | you of the entrance to a burial mound.
CF |
CF | Strung up by a chain is a set of iron windchimes.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x windchimes"
CF ] Rose Garden
CF ] Rose Cloister .
CF ] Rooms searched: 21/55 D S SE
CF |
CF | > X WINDCHIMES
CF |
CF | Each chime is engraved with the staring eyes and exaggerated nostrils
CF | of a spirit warrior.
CF |
CF | > Roger says, "he never promised us a oh wait I guess he did"
Jacqueline says, "haha"
Jacqueline says, "We are such olds."
MoyTravis asks, "...what?"
Jacqueline says (to Moy), "It's a song."
MoyTravis says, "Oh."
Jacqueline says, "'I beg your pardon... I never promised you a rose garden.'"
Jacqueline says (to ClubFloyd), "x chimes"
CF ] Rose Garden
CF ] Rose Cloister .
CF ] Rooms searched: 21/55 D S SE
CF |
CF | > X CHIMES
CF |
CF | Each chime is engraved with the staring eyes and exaggerated nostrils
CF | of a spirit warrior.
CF |
CF | >
Jacqueline says (to ClubFloyd), "ring chimes"
CF ] Rose Garden
CF ] Rose Cloister .
CF ] Rooms searched: 21/55 D S SE
CF |
CF | > RING CHIMES
CF |
CF | You cannot reach the iron windchimes from your present position; you'd
CF | need something to stand on.
CF |
CF | > DavidW says, "The stool!"
Jacqueline says, "Like a stool."
Jacqueline says, "Yeah"
Roger says, "we could FIND it"
Jacqueline says, "I was unaware that I needed to nick the furniture and start carrying it around with us. My bad."
Jacqueline says (to ClubFloyd), "find stool"
CF ] Guest Bedroom
CF ] Apartments W .
CF ] Rooms searched: 21/55
CF |
CF | > FIND STOOL
CF |
CF | You head down to rooted room. Then south to the enormous kitchen. Then
CF | east to the great dining hall. Then east to the entrance hall. Then
CF | north to the central courtyard. Then east to the ground floor helical
CF | staircase. Then up to the upstairs helical staircase. Then east to the
CF | private parlor. And finally east to the guest bedroom.
CF |
CF | Guest Bedroom
CF | Made up for the reception of a guest who will never arrive again. A
CF | tapestry recalls the story.
CF |
CF | Still here at the center of the room is the stool you and the Beast
CF | used, the time he tried to teach you to dance -- not a great success,
CF | but more effective than the experiment with stilts.
CF |
CF | > DavidW asks, "And what would the chimes help with? The phantom guard?"
Jacqueline says (to ClubFloyd), "take stool"
CF ] Guest Bedroom
CF ] Apartments W .
CF ] Rooms searched: 21/55
CF |
CF | > TAKE STOOL
CF |
CF | You acquire the stool.
CF |
CF | >
Jacqueline says (to ClubFloyd), "find chimes"
CF ] Guest Bedroom
CF ] Apartments W .
CF ] Rooms searched: 21/55
CF |
CF | > FIND CHIMES
CF |
CF | You cannot reach the iron windchimes from your present position; you'd
CF | need something to stand on.
CF |
CF | > Jacqueline says, "Nice bug"
DavidW says (to ClubFloyd), "go to rose garden"
CF ] Rose Garden
CF ] Rose Cloister .
CF ] Rooms searched: 21/55 D S SE
CF |
CF | > GO TO ROSE GARDEN
CF |
CF | You head west to the private parlor. Then west to the upstairs helical
CF | staircase. Then down to the ground floor helical staircase. Then west
CF | to the central courtyard. Then south to the entrance hall. Then west
CF | to the great dining hall. Then west to the enormous kitchen. Then
CF | north to the servant quarters. Then down to the apprentice's workshop.
CF |
CF | You climb into the pale light...
CF |
CF | Rose Garden
CF | Only one kind of rose grows here, a pink only just distinct from
CF | white. This strain creeps over the ground and climbs the walls of the
CF | cloister.
CF |
CF | In the middle of the garden a way slopes into the ground, reminding
CF | you of the entrance to a burial mound.
CF |
CF | Strung up by a chain is a set of iron windchimes.
CF |
CF | > Roger says, "hunh"
Jacqueline says (to ClubFloyd), "drop stool"
CF ] Rose Garden
CF ] Rose Cloister .
CF ] Rooms searched: 21/55 D S SE
CF |
CF | > DROP STOOL
CF |
CF | You set the stool down next to one wall.
CF |
CF | > Knight_Otu says, "To be fair, this is IF. Taking everything that isn't nailed down is basically a contractual obligation."
Jacqueline says (to ClubFloyd), "stand on stool"
CF ] Rose Garden
CF ] Rose Cloister .
CF ] Rooms searched: 21/55 D S SE
CF |
CF | > STAND ON STOOL
CF |
CF | You stand, a little precariously, on the stool, and are now more or
CF | less the same height as an ordinary person.
CF |
CF | > Jacqueline says (to KO), "True, but I wasn't sure that this was that sort of game."
Jacqueline says (to ClubFloyd), "ring chimes"
CF ] Rose Garden
CF ] Rose Cloister .
CF ] Rooms searched: 21/55 D S SE
CF |
CF | > RING CHIMES
CF |
CF | They sound prettily only when hung up for the wind.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x chimes"
CF ] Rose Garden
CF ] Rose Cloister .
CF ] Rooms searched: 21/55 D S SE
CF |
CF | > X CHIMES
CF |
CF | Each chime is engraved with the staring eyes and exaggerated nostrils
CF | of a spirit warrior.
CF |
CF | > Jacqueline asks, "huh. So... that was pointless?"
DavidW asks, "how about TAKE CHIMES?"
Jacqueline says (to ClubFloyd), "take chimes"
CF ] Rose Garden
CF ] Rose Cloister .
CF ] Rooms searched: 21/55 D S SE
CF |
CF | > TAKE CHIMES
CF |
CF | The chimes have been locked to the chain that supports them.
CF |
CF | >
DavidW says (to ClubFloyd), "x chain"
CF ] Rose Garden
CF ] Rose Cloister .
CF ] Rooms searched: 21/55 D S SE
CF |
CF | > X CHAIN
CF |
CF | Each chime is engraved with the staring eyes and exaggerated nostrils
CF | of a spirit warrior.
CF |
CF | >
Jacqueline says (to ClubFloyd), "listen to chimes"
CF ] Rose Garden
CF ] Rose Cloister .
CF ] Rooms searched: 21/55 D S SE
CF |
CF | > LISTEN TO CHIMES
CF |
CF | Even your own breathing is magnified when you wear the helmet, so you
CF | must concentrate past it...
CF |
CF | The chimes sound randomly, but not unpleasantly. It is only if you
CF | listen for a long time that they begin to remind you of a warning or a
CF | threat.
CF |
CF | >
Jacqueline says (to ClubFloyd), "d"
CF ] Darkness U
CF ] .
CF ] Rooms searched: 21/55
CF |
CF | > D
CF |
CF | You decide that you'll need to get down first. You get off the stool.
CF |
CF | Rose Garden
CF | Only one kind of rose grows here, a pink only just distinct from
CF | white. This strain creeps over the ground and climbs the walls of the
CF | cloister.
CF |
CF | In the middle of the garden a way slopes into the ground, reminding
CF | you of the entrance to a burial mound.
CF |
CF | Strung up by a chain is a set of iron windchimes.
CF |
CF | You can also see a stool here.
CF |
CF | Darkness
CF | Though a dim light filters down from rose garden, you can see almost
CF | nothing of the contents of your current location.
CF |
CF | > Jacqueline says, "Oh dear."
Jacqueline says, "I went down and then down."
Jacqueline says (to ClubFloyd), "u"
CF ] Rose Garden
CF ] Rose Cloister .
CF ] Rooms searched: 21/55 D S SE
CF |
CF | > U
CF |
CF | You climb into the pale light...
CF |
CF | Rose Garden
CF | Only one kind of rose grows here, a pink only just distinct from
CF | white. This strain creeps over the ground and climbs the walls of the
CF | cloister.
CF |
CF | In the middle of the garden a way slopes into the ground, reminding
CF | you of the entrance to a burial mound.
CF |
CF | Strung up by a chain is a set of iron windchimes.
CF |
CF | You can also see a stool here.
CF |
CF | >
Jacqueline says (to ClubFloyd), "take stool"
CF ] Rose Garden
CF ] Rose Cloister .
CF ] Rooms searched: 21/55 D S SE
CF |
CF | > TAKE STOOL
CF |
CF | You acquire the stool.
CF |
CF | >
Jacqueline says (to ClubFloyd), "s"
CF ] Cloister Walk N
CF ] Rose Cloister W . E
CF ] Rooms searched: 22/55
CF |
CF | > S
CF |
CF |
CF | Cloister Walk
CF | A pleasant cloister overlooking the rose garden to the north. You have
CF | walked it many times, seeking to waste the excesses of time at your
CF | disposal.
CF |
CF | > DavidW asks, "I suppose we also need a chain cutter or acid to dissolve it?"
Jacqueline says, "I'm not sure we're meant to take it."
Jacqueline says, "Though possibly."
Jacqueline says (to ClubFloyd), "w"
CF ] Cloister Walk N
CF ] Rose Cloister W . E
CF ] Rooms searched: 22/55
CF |
CF | > W
CF |
CF | Again the sound of chimes, and the phantom guard that blocks your
CF | path. Somewhere there must be a ringer summoning him, protecting the
CF | State Rooms.
CF |
CF | You have never known the Beast to put up guards before. It has always
CF | been enough for him to guard the rooms himself.
CF |
CF | > Jacqueline says, "oh. ah."
Jacqueline asks, "Maybe we take them down, maybe we muffle them?"
Jacqueline says, "I wonder if the tapestry is takable."
Knight_Otu asks, "Maybe violence is the answer to this one?"
Jacqueline says, "But I want to try east first"
DavidW asks, "Sounds like we could put up a bell where the chimes are instead?"
Jacqueline says (to ClubFloyd), "e"
CF ] Walk's End NW
CF ] Rose Cloister W .
CF ] Rooms searched: 23/55 S
CF |
CF | > E
CF |
CF |
CF | Walk's End
CF | Lucrezia, they say, died here. It is only a turning point in the
CF | corridor, with a bench.
CF |
CF | On the stone bench are some discarded embroidery materials.
CF |
CF | >
Jacqueline says (to ClubFloyd), "take all"
CF ] Walk's End NW
CF ] Rose Cloister W .
CF ] Rooms searched: 23/55 S
CF |
CF | > TAKE ALL
CF |
CF | discarded embroidery materials: You acquire the discarded embroidery
CF | materials, and assess it curiously.
CF |
CF | A few weeks ago now, he came to you with a quick step. "Look, it took
CF | me all morning, but I found this." Holding out the basket of threads,
CF | the folded linen. Not in bad condition, either.
CF |
CF | "What is that for?" You were never much for sewing things at home,
CF | even before your mother died.
CF |
CF | "I thought -- since you're so bored here --" He lowered his arm. "When
CF | I saw more of the world, I knew a number of young ladies who were very
CF | fond of it. My sister liked to make stories with hers."
CF |
CF | You opened your mouth, looking for something to say.
CF |
CF | "I see," he answered. "The world has changed. What do young ladies do
CF | now?"
CF |
CF | "I don't know," you reply. "My father fell on hard times. We live in
CF | the country. I'm more or less a milkmaid, these days."
CF |
CF | At the word milkmaid, his mouth twisted a little and he shrugged. "I
CF | cannot provide any cows," he said, after a long time.
CF |
CF | You reacquaint yourself with its appearance: The little that is
CF | already done is old-fashioned blackwork, like your grandmother's
CF | mother might have stitched.
CF |
CF | > DavidW says, "ah, the fabled bench."
Jacqueline says, "He... I'm not sure if the 'I cannot provide any cows' is a joke or not."
DavidW says, "I don't know why I remembered the bench. I think the bench itself is unimportant."
Jacqueline says (to ClubFloyd), "i"
CF ] Walk's End NW
CF ] Rose Cloister W .
CF ] Rooms searched: 23/55 S
CF |
CF | > I
CF |
CF | You are carrying:
CF | some discarded embroidery materials
CF | a stool
CF | a helmet (being worn)
CF |
CF | >
Jacqueline says (to ClubFloyd), "x materials"
CF ] Walk's End NW
CF ] Rose Cloister W .
CF ] Rooms searched: 23/55 S
CF |
CF | > X MATERIALS
CF |
CF | Unfinished linen and threads.
CF |
CF | >
Jacqueline says (to ClubFloyd), "l"
CF ] Walk's End NW
CF ] Rose Cloister W .
CF ] Rooms searched: 23/55 S
CF |
CF | > L
CF |
CF | Walk's End
CF | Lucrezia, they say, died here. It is only a turning point in the
CF | corridor, with a bench.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x bench"
CF ] Walk's End NW
CF ] Rose Cloister W .
CF ] Rooms searched: 23/55 S
CF |
CF | > X BENCH
CF |
CF | A deep seat with a curious relief carved onto the back: if you look
CF | from the right angle, it appears as though Lucrezia is lying on the
CF | bench, just like a lady on a tomb, her hands piously folded around the
CF | handle of a mirror. Scrying her own death, perhaps, or maybe
CF | communicating with someone who had already died.
CF |
CF | > Knight_Otu says, "Well isn't that macabre."
Jacqueline says, "I think you mean 'cheerful'. The whole game is cheerful."
Jacqueline says (to ClubFloyd), "lie on bench"
CF ] Walk's End NW
CF ] Rose Cloister W .
CF ] Rooms searched: 23/55 S
CF |
CF | > LIE ON BENCH
CF |
CF | That's not a verb I recognize.
CF |
CF | > DavidW asks, "oh, a bench that contains a coffin?"
Jacqueline says (to ClubFloyd), "open bench"
CF ] Walk's End NW
CF ] Rose Cloister W .
CF ] Rooms searched: 23/55 S
CF |
CF | > OPEN BENCH
CF |
CF | That's not something you can open.
CF |
CF | > Jacqueline says, "Nope. Just a weird artistic macabre bench, I think."
DavidW says (to ClubFloyd), "x mirror"
CF ] Walk's End NW
CF ] Rose Cloister W .
CF ] Rooms searched: 23/55 S
CF |
CF | > X MIRROR
CF |
CF | You can't see any such thing.
CF |
CF | > Knight_Otu says, "Yeah, I think it macabre is the right word, thanks, Jacq."
Jacqueline says, "heh"
Jacqueline says (to ClubFloyd), "ne"
CF ] Walk's End NW
CF ] Rose Cloister W .
CF ] Rooms searched: 23/55 S
CF |
CF | > NE
CF |
CF | From here, you can head northwest, south, and west.
CF |
CF | > Jacqueline says, "oops"
DavidW says, "At least no one dropped an elephant on her."
Jacqueline says, "F"
Jacqueline says (to ClubFloyd), "nw"
CF ] Rose Garden
CF ] Rose Cloister .
CF ] Rooms searched: 23/55 D S SE
CF |
CF | > NW
CF |
CF |
CF | Rose Garden
CF | Only one kind of rose grows here, a pink only just distinct from
CF | white. This strain creeps over the ground and climbs the walls of the
CF | cloister.
CF |
CF | In the middle of the garden a way slopes into the ground, reminding
CF | you of the entrance to a burial mound.
CF |
CF | Strung up by a chain is a set of iron windchimes.
CF |
CF | > Knight_Otu says, "G"
Roger says, "oh maybe it's a chain-disconnection puzzle"
Jacqueline asks, "So... d?"
Jacqueline says, "oh wait, let me try that one idea"
Jacqueline says (to ClubFloyd), "goto tapestry"
CF ] Rose Garden
CF ] Rose Cloister .
CF ] Rooms searched: 23/55 D S SE
CF |
CF | > GOTO TAPESTRY
CF |
CF | That's not a verb I recognize.
CF |
CF | >
Jacqueline says (to ClubFloyd), "go to tapestry"
CF ] Guest Bedroom
CF ] Apartments W .
CF ] Rooms searched: 23/55
CF |
CF | > GO TO TAPESTRY
CF |
CF | You head down to rooted room. Then south to the enormous kitchen. Then
CF | east to the great dining hall. Then east to the entrance hall. Then
CF | north to the central courtyard. Then east to the ground floor helical
CF | staircase. Then up to the upstairs helical staircase. Then east to the
CF | private parlor. And finally east to the guest bedroom.
CF |
CF | Guest Bedroom
CF | Made up for the reception of a guest who will never arrive again. A
CF | tapestry recalls the story.
CF |
CF | >
Jacqueline says (to ClubFloyd), "take all"
CF ] Guest Bedroom
CF ] Apartments W .
CF ] Rooms searched: 23/55
CF |
CF | > TAKE ALL
CF |
CF | There are none at all available!
CF |
CF | >
Jacqueline says (to ClubFloyd), "take tapestry"
CF ] Guest Bedroom
CF ] Apartments W .
CF ] Rooms searched: 23/55
CF |
CF | > TAKE TAPESTRY
CF |
CF | That's hardly portable.
CF |
CF | > Jacqueline says, "okay."
Jacqueline says (to ClubFloyd), "go to kitchen"
CF ] Enormous Kitchen N
CF ] Main Castle . E
CF ] Rooms searched: 23/55
CF |
CF | > GO TO KITCHEN
CF |
CF | You head west to the private parlor. Then west to the upstairs helical
CF | staircase. Then down to the ground floor helical staircase. Then west
CF | to the central courtyard. Then south to the entrance hall. Then west
CF | to the great dining hall. And finally west to the enormous kitchen.
CF |
CF | Enormous Kitchen
CF | Haunted with the spirits of chefs past, generations and generations of
CF | culinary geniuses; one can never predict its whimsies. Unless he has
CF | moved everything, the bell to summon them into action should be in one
CF | of the rooms upstairs.
CF |
CF | >
Jacqueline says (to ClubFloyd), "e"
CF ] Great Dining Hall N
CF ] Main Castle W . E
CF ] Rooms searched: 23/55
CF |
CF | > E
CF |
CF |
CF | Great Dining Hall
CF | Such a long hall that the soup might get cold between one end and the
CF | other. You and he used only the far west end, nearest the kitchen.
CF | Once you took to dining together at all, that is; the first few months
CF | he brought trays to your room, while you hid.
CF |
CF | But then you took to eating here; and at the end of every meal he
CF | would stand up formally and ask his question.
CF |
CF | >
Jacqueline says (to ClubFloyd), "n"
CF ] Great Dining Hall N
CF ] Main Castle W . E
CF ] Rooms searched: 23/55
CF |
CF | > N
CF |
CF | The chime summons the phantom guard again, preventing you from making
CF | any progress.
CF |
CF | > Knight_Otu says, "There was a room north... right."
Jacqueline says, "Darn chimes"
Jacqueline says (to ClubFloyd), "e"
CF ] Entrance Hall N
CF ] Main Castle W . E
CF ] Rooms searched: 23/55 SW S
CF |
CF | > E
CF |
CF |
CF | Entrance Hall
CF | There is no fire in the big fireplace; the air is very cold. Over the
CF | gate, the old familiar warning sign is painted.
CF |
CF | Various passages lead deeper into the castle: north towards the
CF | central courtyard, southwest to the guard tower, east and west into
CF | the libraries, the offices, the galleries. Somewhere in this maze, he
CF | waits; and he should be told as soon as possible that you did return.
CF |
CF | An iron-barred gate leads south to the drawbridge. Knight_Otu says, "Darnit Tom."
CF |
CF | > DavidW asks, "Could the chimes be muffled with the embroidery?"
Jacqueline says, "Oh wait. I've done the whole lot from this room list."
Jacqueline says (to DW), "It's just thread, but I was wondering that too."
Jacqueline says, "Once the tapestry failed, I began thinking that."
Jacqueline says (to ClubFloyd), "go to chimes"
CF ] Entrance Hall N
CF ] Main Castle W . E
CF ] Rooms searched: 23/55 SW S
CF |
CF | > GO TO CHIMES
CF |
CF | You cannot reach the iron windchimes from your present position; you'd
CF | need something to stand on.
CF |
CF | >
Jacqueline says (to ClubFloyd), "go to rose garden"
CF ] Rose Garden
CF ] Rose Cloister .
CF ] Rooms searched: 23/55 D S SE
CF |
CF | > GO TO ROSE GARDEN
CF |
CF | You head west to the great dining hall. Then west to the enormous
CF | kitchen. Then north to the servant quarters. Then down to the
CF | apprentice's workshop.
CF |
CF | You climb into the pale light...
CF |
CF | Rose Garden
CF | Only one kind of rose grows here, a pink only just distinct from
CF | white. This strain creeps over the ground and climbs the walls of the
CF | cloister.
CF |
CF | In the middle of the garden a way slopes into the ground, reminding
CF | you of the entrance to a burial mound.
CF |
CF | Strung up by a chain is a set of iron windchimes.
CF |
CF | >
Jacqueline says (to ClubFloyd), "stane on stool"
CF ] Rose Garden
CF ] Rose Cloister .
CF ] Rooms searched: 23/55 D S SE
CF |
CF | > STANE ON STOOL
CF |
CF | That's not a verb I recognize.
CF |
CF | >
Jacqueline says (to ClubFloyd), "stand on stool"
CF ] Rose Garden
CF ] Rose Cloister .
CF ] Rooms searched: 23/55 D S SE
CF |
CF | > STAND ON STOOL
CF |
CF | You decide that you'll need the stool to be on the ground first. You
CF | set the stool down next to one wall.
CF |
CF | You stand, a little precariously, on the stool, and are now more or
CF | less the same height as an ordinary person.
CF |
CF | >
Jacqueline says (to ClubFloyd), "tie chimes with materials"
CF ] Rose Garden
CF ] Rose Cloister .
CF ] Rooms searched: 23/55 D S SE
CF |
CF | > TIE CHIMES WITH MATERIALS
CF |
CF | I didn't understand that sentence.
CF |
CF | >
Jacqueline says (to ClubFloyd), "i"
CF ] Rose Garden
CF ] Rose Cloister .
CF ] Rooms searched: 23/55 D S SE
CF |
CF | > I
CF |
CF | You are carrying:
CF | some discarded embroidery materials
CF | a helmet (being worn)
CF |
CF | >
Jacqueline says (to ClubFloyd), "muffle chimes"
CF ] Rose Garden
CF ] Rose Cloister .
CF ] Rooms searched: 23/55 D S SE
CF |
CF | > MUFFLE CHIMES
CF |
CF | What do you want to muffle the iron windchimes in?
CF |
CF | > Jacqueline says, "MUFFLE IS A VERB"
Jacqueline says, "Nice"
Knight_Otu says, "Wow."
Jacqueline says (to ClubFloyd), "materials"
CF ] Rose Garden
CF ] Rose Cloister .
CF ] Rooms searched: 23/55 D S SE
CF |
CF | > MATERIALS
CF |
CF | You try muffling the chimes in the cloth, but can't rig the whole
CF | arrangement so as to keep them absolutely silent -- and that is what
CF | you need to do, if you're going to avoid summoning up the spirit
CF | guards.
CF |
CF | > Jacqueline says, "ding ding ding"
Jacqueline says, "Well, at least we know we're on the right path."
DavidW says, "ok, right idea, wrong muffler."
MoyTravis asks, "Nice, but how though?"
Jacqueline says, "We've also been going nearly two hours."
Knight_Otu says, "I have another hour or so."
Jacqueline asks, "I can do another hour, but what about others?"
DavidW says, "I'm a bit tired, but I can try staying longer."
DavidW says, "Maybe there's a scarf or flag or something that muffles better."
Jacqueline says, "Was there fabric in the servant's quarters? I don't think there was."
Jacqueline says (to ClubFloyd), "go to kitchen"
CF ] Enormous Kitchen N
CF ] Main Castle . E
CF ] Rooms searched: 23/55
CF |
CF | > GO TO KITCHEN
CF |
CF | You head down to rooted room. You decide that you'll need to get down
CF | first. And finally south to the enormous kitchen.
CF |
CF | Enormous Kitchen
CF | Haunted with the spirits of chefs past, generations and generations of
CF | culinary geniuses; one can never predict its whimsies. Unless he has
CF | moved everything, the bell to summon them into action should be in one
CF | of the rooms upstairs.
CF |
CF | > Knight_Otu says, "I don't think so."
Jacqueline says (to ClubFloyd), "n"
CF ] Servant Quarters
CF ] Main Castle .
CF ] Rooms searched: 23/55 D S
CF |
CF | > N
CF |
CF |
CF | Servant Quarters
CF | Not a room friendly to visitors, it has the air of resentful, martyred
CF | suffering. Even His most unpleasant ancestors would not have grudged
CF | this place more paint, surely, and more straw for the beds.
CF |
CF | A decaying ladder leads down.
CF |
CF | >
DavidW says (to ClubFloyd), "objects"
CF ] Servant Quarters
CF ] Main Castle .
CF ] Rooms searched: 23/55 D S
CF |
CF | > OBJECTS
CF |
CF | Thus far you have seen an iron-barred gate, a helmet, an assassination
CF | of King Elzibad, an iron cage, a sceptre, a puzzle piece, a pair of
CF | cloven shoes, an obscene gargoyle, some discarded embroidery
CF | materials, some iron windchimes, a small door, a bentwood table, a
CF | jigsaw puzzle, a royal portrait, a stool, a shackle and a heavy door.
CF |
CF | > Jacqueline says, "oh right"
Jacqueline says, "hrm"
DavidW says, "Shorter list than I expected."
Jacqueline says, "Yeah, the place is pretty sparse."
Jacqueline says, "I'm surprised some of those things are even on the list. The paintings, for instance."
Knight_Otu asks, "It seems that only one of the paintings from thegallery is on the list?"
Jacqueline says, "That is true."
Jacqueline says (to ClubFloyd), "go to king"
CF ] Gallery of Historical Paintings
CF ] Old Castle W . E
CF ] Rooms searched: 23/55
CF |
CF | > GO TO KING
CF |
CF | You head south to the enormous kitchen. Then east to the great dining
CF | hall. Then east to the entrance hall. Then east to the scarlet
CF | gallery. And finally east to the gallery of historical paintings.
CF |
CF | Gallery of Historical Paintings
CF | Here on the north wall and the south are paintings of historical
CF | events from times past: the assassination of King Elzibad in 1248; the
CF | arrival of Princess Lucrezia from the Italian State of Medici-Credenza
CF | in 1545.
CF |
CF | The gallery goes on, echoing, both east and west.
CF |
CF | >
Jacqueline says (to ClubFloyd), "take king"
CF ] Gallery of Historical Paintings
CF ] Old Castle W . E
CF ] Rooms searched: 23/55
CF |
CF | > TAKE KING
CF |
CF | That's hardly portable.
CF |
CF | >
Jacqueline says (to ClubFloyd), "look behind king"
CF ] Gallery of Historical Paintings
CF ] Old Castle W . E
CF ] Rooms searched: 23/55
CF |
CF | > LOOK BEHIND KING
CF |
CF | Bare wall; nothing else.
CF |
CF | >
Jacqueline says (to ClubFloyd), "look behind princess"
CF ] Gallery of Historical Paintings
CF ] Old Castle W . E
CF ] Rooms searched: 23/55
CF |
CF | > LOOK BEHIND PRINCESS
CF |
CF | Bare wall; nothing else.
CF |
CF | > MoyTravis says, "I just learned that "bentwood" is a word, and that it's not "a bent wood table" it's "a bentwood" table."
MoyTravis asks, "...or, on further searching, apparently both are fine?"
Jacqueline says (to Travis), "Well, bentwood is bent wood, but yeah"
Jacqueline says, "It's when you wet wood, bend it, and then hold it in the new position."
Jacqueline says, "The Tlingit made amazing bentwood boxes."
Jacqueline says, "But I digress."
Jacqueline says (to ClubFloyd), "objects"
CF ] Gallery of Historical Paintings
CF ] Old Castle W . E
CF ] Rooms searched: 23/55
CF |
CF | > OBJECTS
CF |
CF | Thus far you have seen an iron-barred gate, a helmet, an assassination
CF | of King Elzibad, an iron cage, a sceptre, a puzzle piece, a pair of
CF | cloven shoes, an obscene gargoyle, some discarded embroidery
CF | materials, some iron windchimes, a small door, a bentwood table, a
CF | jigsaw puzzle, a royal portrait, a stool, a shackle and a heavy door.
CF |
CF | > Roger says, "steaming is also popular"
Jacqueline says (to ClubFloyd), "go to gargoyle"
CF ] Ground Floor Helical Staircase U
CF ] Main Castle W .
CF ] Rooms searched: 23/55
CF |
CF | > GO TO GARGOYLE
CF |
CF | You head west to the scarlet gallery. Then west to the entrance hall.
CF | Then north to the central courtyard. And finally east to the ground
CF | floor helical staircase.
CF |
CF | Ground Floor Helical Staircase
CF | The steps rise from here towards the upper rooms, and open out onto
CF | the bare courtyard.
CF |
CF | An obscene gargoyle sits where the finial of the banister should be.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x gargoyle"
CF ] Ground Floor Helical Staircase U
CF ] Main Castle W .
CF ] Rooms searched: 23/55
CF |
CF | > X GARGOYLE
CF |
CF | Not too large, but stunningly ugly: a stone about the size of an
CF | apple, carved into a monster with outsized ears and eyes -- not to
CF | mention outsized attributes elsewhere.
CF |
CF | > DavidW asks, "I don't suppose the gargoyle has cloven hooves?"
Roger asks, "maybe it's a twisty-turny object?"
Jacqueline says (to ClubFloyd), "turn stone"
CF ] Ground Floor Helical Staircase U
CF ] Main Castle W .
CF ] Rooms searched: 23/55
CF |
CF | > TURN STONE
CF |
CF | You can't see any such thing.
CF |
CF | >
Jacqueline says (to ClubFloyd), "turn gargoyle"
CF ] Ground Floor Helical Staircase U
CF ] Main Castle W .
CF ] Rooms searched: 23/55
CF |
CF | > TURN GARGOYLE
CF |
CF | It still doesn't budge, and -- you rather think -- it never will.
CF |
CF | > Roger says, "oh alright then"
Jacqueline says (to ClubFloyd), "objects"
CF ] Ground Floor Helical Staircase U
CF ] Main Castle W .
CF ] Rooms searched: 23/55
CF |
CF | > OBJECTS
CF |
CF | Thus far you have seen an iron-barred gate, a helmet, an assassination
CF | of King Elzibad, an iron cage, a sceptre, a puzzle piece, a pair of
CF | cloven shoes, an obscene gargoyle, some discarded embroidery
CF | materials, some iron windchimes, a small door, a bentwood table, a
CF | jigsaw puzzle, a royal portrait, a stool, a shackle and a heavy door.
CF |
CF | >
DavidW says (to ClubFloyd), "tickle gargoyle"
CF ] Ground Floor Helical Staircase U
CF ] Main Castle W .
CF ] Rooms searched: 23/55
CF |
CF | > TICKLE GARGOYLE
CF |
CF | That's not a verb I recognize.
CF |
CF | > Jacqueline says, "Ah. There are two paintings. One is listed merely as 'a royal portrait'"
Jacqueline says (to ClubFloyd), "go to shackle"
CF ] Empty Bedroom NW
CF ] Apartments .
CF ] Rooms searched: 23/55
CF |
CF | > GO TO SHACKLE
CF |
CF | You head up to the upstairs helical staircase. Then east to the
CF | private parlor. And finally southeast to the empty bedroom.
CF |
CF | Empty Bedroom
CF | Like a monk's chamber compared to every other part of the palace, just
CF | bare walls now. Here your father stayed, when he made his ill-fated
CF | journey to the castle. The Beast told you this, on your first visit.
CF |
CF | On the wall, as a curio, hangs an open shackle -- sign of the only
CF | person ever to have escaped the power of this place.
CF | Knight_Otu asks, "Wasn't that the Beast's original form?"
CF | > DavidW says, "yeah"
Jacqueline says, "Oh, hm. Yeah."
Jacqueline shrugs. "Not sure then."
Jacqueline says (to ClubFloyd), "take shackle"
CF ] Empty Bedroom NW
CF ] Apartments .
CF ] Rooms searched: 23/55
CF |
CF | > TAKE SHACKLE
CF |
CF | You acquire the shackle.
CF |
CF | > Jacqueline exclaims, "!"
Jacqueline says (to ClubFloyd), "go to stool"
CF ] Rose Garden
CF ] Rose Cloister .
CF ] Rooms searched: 23/55 D S SE
CF |
CF | > GO TO STOOL
CF |
CF | You head northwest to the private parlor. Then west to the upstairs
CF | helical staircase. Then down to the ground floor helical staircase.
CF | Then west to the central courtyard. Then south to the entrance hall.
CF | Then west to the great dining hall. Then west to the enormous kitchen.
CF | Then north to the servant quarters. Then down to the apprentice's
CF | workshop.
CF |
CF | You climb into the pale light...
CF |
CF | Rose Garden
CF | Only one kind of rose grows here, a pink only just distinct from
CF | white. This strain creeps over the ground and climbs the walls of the
CF | cloister.
CF |
CF | In the middle of the garden a way slopes into the ground, reminding
CF | you of the entrance to a burial mound.
CF |
CF | Strung up by a chain is a set of iron windchimes.
CF |
CF | You can also see a stool here.
CF |
CF | >
Jacqueline says (to ClubFloyd), "stand on stool"
CF ] Rose Garden
CF ] Rose Cloister .
CF ] Rooms searched: 23/55 D S SE
CF |
CF | > STAND ON STOOL
CF |
CF | You stand, a little precariously, on the stool, and are now more or
CF | less the same height as an ordinary person.
CF |
CF | > Knight_Otu says, "Huh. I expected that to be fixed to the wall."
Jacqueline says, "Same"
Jacqueline says (to ClubFloyd), "muffle chimes with shackle"
CF ] Rose Garden
CF ] Rose Cloister .
CF ] Rooms searched: 23/55 D S SE
CF |
CF | > MUFFLE CHIMES WITH SHACKLE
CF |
CF | Putting things on the iron windchimes would achieve nothing.
CF |
CF | > Jacqueline says, "Oh but it WOULD, though"
Jacqueline is a grumpkin.
Jacqueline says, "Well, that was a fun 15 seconds of excitement."
DavidW says, "I guess the shackle is for another puzzle."
Jacqueline says, "Let's just hope the puzzle isn't in another castle, Mario."
DavidW says, "Maybe holds your napkin at the dinner etiquette puzzle."
Jacqueline says (to ClubFloyd), "objects"
CF ] Rose Garden
CF ] Rose Cloister .
CF ] Rooms searched: 23/55 D S SE
CF |
CF | > OBJECTS
CF |
CF | Thus far you have seen an iron-barred gate, a helmet, an assassination
CF | of King Elzibad, an iron cage, a sceptre, a puzzle piece, a pair of
CF | cloven shoes, an obscene gargoyle, some discarded embroidery
CF | materials, some iron windchimes, a small door, a bentwood table, a
CF | jigsaw puzzle, a royal portrait, a stool, a shackle and a heavy door.
CF |
CF | > Knight_Otu exclaims, "So long, King Beasta!"
DavidW says, "I suppose there's rooms we haven't seen yet."
Jacqueline says (to ClubFloyd), "go to my bedroom"
CF ] Crystal Bedroom N
CF ] Apartments .
CF ] Rooms searched: 23/55 S
CF |
CF | > GO TO MY BEDROOM
CF |
CF | You head down to rooted room. You decide that you'll need to get down
CF | first. Then south to the enormous kitchen. Then east to the great
CF | dining hall. Then east to the entrance hall. Then north to the central
CF | courtyard. Then east to the ground floor helical staircase. Then up to
CF | the upstairs helical staircase. Then east to the private parlor. And
CF | finally south to the crystal bedroom.
CF |
CF | Crystal Bedroom
CF | A fantasia of gleaming and glittering, chandeliers and mirrors: all
CF | that shines or reflects has been moved here, into this room that you
CF | inhabit, which he never enters.
CF |
CF | The south end of the room is most dazzling, because of the daylight
CF | from the balcony.
CF |
CF | >
Jacqueline says (to ClubFloyd), "search bed"
CF ] Crystal Bedroom N
CF ] Apartments .
CF ] Rooms searched: 23/55 S
CF |
CF | > SEARCH BED
CF |
CF | There is nothing on large bed.
CF |
CF | >
Jacqueline says (to ClubFloyd), "look under bed"
CF ] Crystal Bedroom N
CF ] Apartments .
CF ] Rooms searched: 23/55 S
CF |
CF | > LOOK UNDER BED
CF |
CF | It is clean beneath as above.
CF |
CF | >
Jacqueline says (to ClubFloyd), "take mirror"
CF ] Crystal Bedroom N
CF ] Apartments .
CF ] Rooms searched: 23/55 S
CF |
CF | > TAKE MIRROR
CF |
CF | They're hardly portable.
CF |
CF | >
Jacqueline says (to ClubFloyd), "objects"
CF ] Crystal Bedroom N
CF ] Apartments .
CF ] Rooms searched: 23/55 S
CF |
CF | > OBJECTS
CF |
CF | Thus far you have seen an iron-barred gate, a helmet, an assassination
CF | of King Elzibad, an iron cage, a sceptre, a puzzle piece, a pair of
CF | cloven shoes, an obscene gargoyle, some discarded embroidery
CF | materials, some iron windchimes, a small door, a bentwood table, a
CF | jigsaw puzzle, a royal portrait, a stool, a shackle and a heavy door.
CF |
CF | >
Jacqueline says (to ClubFloyd), "rooms"
CF ] Crystal Bedroom N
CF ] Apartments .
CF ] Rooms searched: 23/55 S
CF |
CF | > ROOMS
CF |
CF | Thus far you have visited the Drawbridge, the Entrance Hall, the
CF | Scarlet Gallery, the Scarlet Tower, the Gallery of Historical
CF | Paintings, the Treasure Room, the Room with the Labyrinth Floor, the
CF | Central Courtyard, the Ground Floor Helical Staircase, the Upstairs
CF | Helical Staircase, the Great Dining Hall, Cloister Walk, Walk's End,
CF | Rose Garden, the Enormous Kitchen, the Servant Quarters, the Guard
CF | Tower, the Private Parlor, the Green Bedroom, the Guest Bedroom, the
CF | Empty Bedroom, the Crystal Bedroom and the Gilded Balcony.
CF |
CF | > Knight_Otu says, "With the helmet, wemay be able to navigate the dark room beneath the labyrinth floor room."
Jacqueline says, "Should we go to the --yes"
Jacqueline says (to ClubFloyd), "go to Labyrinth"
CF ] Room with the Labyrinth Floor
CF ] Old Castle W .
CF ] Rooms searched: 23/55 D
CF |
CF | > GO TO LABYRINTH
CF |
CF | You head north to the private parlor. Then west to the upstairs
CF | helical staircase. Then down to the ground floor helical staircase.
CF | Then west to the central courtyard. Then south to the entrance hall.
CF | Then east to the scarlet gallery. Then east to the gallery of
CF | historical paintings. And finally east to the room with the labyrinth
CF | floor.
CF |
CF | Room with the Labyrinth Floor
CF | A mosaic floor of black and white, like that of cathedrals, as
CF | protection against the spite of the undead: which protection might
CF | often have been needed, by those that dwelt here in former times. The
CF | way down is at the center of the maze.
CF |
CF | >
Jacqueline says (to ClubFloyd), "i"
CF ] Room with the Labyrinth Floor
CF ] Old Castle W .
CF ] Rooms searched: 23/55 D
CF |
CF | > I
CF |
CF | You are carrying:
CF | a shackle
CF | some discarded embroidery materials
CF | a helmet (being worn)
CF |
CF | >
Jacqueline says (to ClubFloyd), "d"
CF ] Darkness U
CF ] .
CF ] Rooms searched: 23/55
CF |
CF | > D
CF |
CF |
CF | Darkness
CF | Though a dim light filters down from the room with the labyrinth
CF | floor, you can see almost nothing of the contents of your current
CF | location.
CF |
CF | >
Jacqueline says (to ClubFloyd), "listen"
CF ] Darkness U
CF ] .
CF ] Rooms searched: 23/55
CF |
CF | > LISTEN
CF |
CF | Windchimes ring, almost inaudible, from the northwest. You can also
CF | make out your own steady breathing.
CF |
CF | > Jacqueline says, "Same connections."
Knight_Otu says, "Hm."
Jacqueline says, "Maybe I will try another direction, though"
Jacqueline says (to ClubFloyd), "e"
CF ] Darkness U
CF ] .
CF ] Rooms searched: 23/55
CF |
CF | > E
CF |
CF | From here, you can head up.
CF |
CF | >
Jacqueline says (to ClubFloyd), "nw"
CF ] Darkness
CF ] .
CF ] Rooms searched: 23/55
CF |
CF | > NW
CF |
CF |
CF | Darkness
CF | It's so dark in here that you have to feel your way along, and are
CF | nervous of tripping at any moment. You find yourself concentrating all
CF | the more alertly on your hearing, as though the slightest echo might
CF | offer a clue.
CF |
CF | Windchimes ring, muted, from the northeast, competing with an
CF | irregular dripping from the southwest. You can also make out your own
CF | steady breathing.
CF |
CF | >
Jacqueline says (to ClubFloyd), "sw"
CF ] Darkness
CF ] .
CF ] Rooms searched: 23/55
CF |
CF | > SW
CF |
CF |
CF | Darkness
CF | It's so dark in here that you have to feel your way along, and are
CF | nervous of tripping at any moment. You find yourself concentrating all
CF | the more alertly on your hearing, as though the slightest echo might
CF | offer a clue.
CF |
CF | Windchimes ring, muted, from the northwest. You can also make out your
CF | own steady breathing and an irregular dripping from the immediate
CF | vicinity.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "search leak"
CF ] Darkness
CF ] .
CF ] Rooms searched: 23/55
CF |
CF | > SEARCH LEAK
CF |
CF | It is pitch dark, and you can't see a thing.
CF |
CF | > Jacqueline says, "Same tunnels, which I suspected, but I thought there'd be more of them."
Knight_Otu says, "I guess there are four diagonal paths then."
Jacqueline says (to ClubFloyd), "touch leak"
CF ] Darkness
CF ] .
CF ] Rooms searched: 23/55
CF |
CF | > TOUCH LEAK
CF |
CF | You reach for the source of the irregular dripping noises, and feel
CF | what seems like a leak.
CF |
CF | >
Jacqueline says (to ClubFloyd), "u"
CF ] Darkness
CF ] .
CF ] Rooms searched: 23/55
CF |
CF | > U
CF |
CF | You appear to be lost in here, except that you recall you came in from
CF | the northeast. If necessary you can always try going to a room you've
CF | already visited, or heading roughly out.
CF |
CF | >
Jacqueline says (to ClubFloyd), "out"
CF ] Servant Quarters
CF ] Main Castle .
CF ] Rooms searched: 23/55 D S
CF |
CF | > OUT
CF |
CF | By dead reckoning, you head back towards where you think the surface
CF | ought to be...
CF |
CF | You head uncertainly in what feels like the right direction, based on
CF | dimly apprehended light, and the movements of air
CF |
CF | Servant Quarters
CF | Not a room friendly to visitors, it has the air of resentful, martyred
CF | suffering. Even His most unpleasant ancestors would not have grudged
CF | this place more paint, surely, and more straw for the beds.
CF |
CF | A decaying ladder leads down.
CF |
CF | >
Jacqueline says (to ClubFloyd), "take ladder"
CF ] Servant Quarters
CF ] Main Castle .
CF ] Rooms searched: 23/55 D S
CF |
CF | > TAKE LADDER
CF |
CF | That's fixed in place.
CF |
CF | >
Jacqueline says (to ClubFloyd), "rooms"
CF ] Servant Quarters
CF ] Main Castle .
CF ] Rooms searched: 23/55 D S
CF |
CF | > ROOMS
CF |
CF | Thus far you have visited the Drawbridge, the Entrance Hall, the
CF | Scarlet Gallery, the Scarlet Tower, the Gallery of Historical
CF | Paintings, the Treasure Room, the Room with the Labyrinth Floor, the
CF | Central Courtyard, the Ground Floor Helical Staircase, the Upstairs
CF | Helical Staircase, the Great Dining Hall, Cloister Walk, Walk's End,
CF | Rose Garden, the Enormous Kitchen, the Servant Quarters, the Guard
CF | Tower, the Private Parlor, the Green Bedroom, the Guest Bedroom, the
CF | Empty Bedroom, the Crystal Bedroom and the Gilded Balcony.
CF |
CF | > Jacqueline says, "So. We could think about the chimes, if we want to."
Knight_Otu says, "I guess we can."
MoyTravis says, "I am a shameless hint-abuser so...I have no objection."
DavidW asks, "Can we hold our nose re the strong rose smell room?"
Jacqueline says (to ClubFloyd), "hold nose"
CF ] Servant Quarters
CF ] Main Castle .
CF ] Rooms searched: 23/55 D S
CF |
CF | > HOLD NOSE
CF |
CF | (It is usually not necessary to refer to specific body parts.)
CF |
CF | You are always self-possessed.
CF |
CF | > Jacqueline says, "Oh dear"
Karona sings out of key, the fish jumps out of the jug and slaps her in the face, and she shuffles home looking ashamed.
Jacqueline says (to ClubFloyd), "put shackle on nose"
CF ] Servant Quarters
CF ] Main Castle .
CF ] Rooms searched: 23/55 D S
CF |
CF | > PUT SHACKLE ON NOSE
CF |
CF | (It is usually not necessary to refer to specific body parts.)
CF |
CF | You already wear a shackle of a sort.
CF |
CF | > Jacqueline says, "ha ha ha awwwww"
DavidW says (to ClubFloyd), "find clothespeg"
CF ] Servant Quarters
CF ] Main Castle .
CF ] Rooms searched: 23/55 D S
CF |
CF | > FIND CLOTHESPEG
CF |
CF | That noun did not make sense in this context.
CF |
CF |
CF | > Knight_Otu says, "That's just sad."
DavidW says (to ClubFloyd), "find clothespin"
CF ] Servant Quarters
CF ] Main Castle .
CF ] Rooms searched: 23/55 D S
CF |
CF | > FIND CLOTHESPIN
CF |
CF | That noun did not make sense in this context.
CF |
CF |
CF | >
DavidW says (to ClubFloyd), "find nosegay"
CF ] Servant Quarters
CF ] Main Castle .
CF ] Rooms searched: 23/55 D S
CF |
CF | > FIND NOSEGAY
CF |
CF | That noun did not make sense in this context.
CF |
CF |
CF | > Jacqueline says, "Find only works for things we have seen."
Knight_Otu says, "I don't think we can find things we haven't found."
DavidW says, "yeah, I know."
Jacqueline says (to ClubFloyd), "objects"
CF ] Servant Quarters
CF ] Main Castle .
CF ] Rooms searched: 23/55 D S
CF |
CF | > OBJECTS
CF |
CF | Thus far you have seen an iron-barred gate, a helmet, an assassination
CF | of King Elzibad, an iron cage, a sceptre, a puzzle piece, a pair of
CF | cloven shoes, an obscene gargoyle, some discarded embroidery
CF | materials, some iron windchimes, a small door, a bentwood table, a
CF | jigsaw puzzle, a royal portrait, a stool, a shackle and a heavy door.
CF |
CF | >
Jacqueline says (to ClubFloyd), "put embroidery materials up nostrils"
CF ] Servant Quarters
CF ] Main Castle .
CF ] Rooms searched: 23/55 D S
CF |
CF | > PUT EMBROIDERY MATERIALS UP NOSTRILS
CF |
CF | I didn't understand that sentence.
CF |
CF | > DavidW says, "I'm trying to see if the game recognizes the words themselves."
Jacqueline says (to ClubFloyd), "think about chimes"
CF ] Servant Quarters
CF ] Main Castle .
CF ] Rooms searched: 23/55 D S
CF |
CF | > THINK ABOUT CHIMES
CF |
CF | To reach the windchimes, it might help to stand on something.
CF |
CF | Shall I go on? >
Jacqueline says (to ClubFloyd), "y"
CF ] Servant Quarters
CF ] Main Castle .
CF ] Rooms searched: 23/55 D S
CF |
CF | > Y
CF |
CF | Try standing on the stool.
CF |
CF | > Jacqueline says, "I... I did that, game."
Jacqueline says, "I done did that."
Knight_Otu says, "Very funny, game."
Jacqueline says (to ClubFloyd), "think about guard"
CF ] Servant Quarters
CF ] Main Castle .
CF ] Rooms searched: 23/55 D S
CF |
CF | > THINK ABOUT GUARD
CF |
CF | To reach the windchimes, it might help to stand on something.
CF |
CF | Shall I go on? > Jacqueline says, "Well, that's a hint, but we already knew that."
Jacqueline says (to ClubFloyd), "y"
CF ] Servant Quarters
CF ] Main Castle .
CF ] Rooms searched: 23/55 D S
CF |
CF | > Y
CF |
CF | Try standing on the stool.
CF |
CF | >
Jacqueline says (to ClubFloyd), "think about stool"
CF ] Servant Quarters
CF ] Main Castle .
CF ] Rooms searched: 23/55 D S
CF |
CF | > THINK ABOUT STOOL
CF |
CF | You have seen the item you need to solve this problem, but it's not in
CF | sight at the moment. (The objects command will list everything you
CF | remember seeing, if you'd like to review.)
CF |
CF | Shall I go on? > Roger says, "maybe it'll be more helpful if we try thinking while standing around on the stool near the chimes"
Jacqueline says (to ClubFloyd), "y"
CF ] Servant Quarters
CF ] Main Castle .
CF ] Rooms searched: 23/55 D S
CF |
CF | > Y
CF |
CF | There's a room you've visited, but you haven't exhausted all there is
CF | to see there. (The place command will list every room you've visited,
CF | if you'd like to review.)
CF |
CF | Shall I go on? > Jacqueline says (to Roger), "True"
Jacqueline says (to ClubFloyd), "go to garden"
CF ] Servant Quarters
CF ] Main Castle .
CF ] Rooms searched: 23/55 D S
CF |
CF | > GO TO GARDEN
CF |
CF | Please answer yes or no.>
Jacqueline says (to ClubFloyd), "n"
CF ] Servant Quarters
CF ] Main Castle .
CF ] Rooms searched: 23/55 D S
CF |
CF | > N
CF |
CF |
CF | >
Jacqueline says (to ClubFloyd), "go to garden"
CF ] Rose Garden
CF ] Rose Cloister .
CF ] Rooms searched: 23/55 D S SE
CF |
CF | > GO TO GARDEN
CF |
CF | You head down to the apprentice's workshop.
CF |
CF | You climb into the pale light...
CF |
CF | Rose Garden
CF | Only one kind of rose grows here, a pink only just distinct from
CF | white. This strain creeps over the ground and climbs the walls of the
CF | cloister.
CF |
CF | In the middle of the garden a way slopes into the ground, reminding
CF | you of the entrance to a burial mound.
CF |
CF | Strung up by a chain is a set of iron windchimes.
CF |
CF | You can also see a stool here.
CF |
CF | >
Jacqueline says (to ClubFloyd), "stand on stool"
CF ] Rose Garden
CF ] Rose Cloister .
CF ] Rooms searched: 23/55 D S SE
CF |
CF | > STAND ON STOOL
CF |
CF | You stand, a little precariously, on the stool, and are now more or
CF | less the same height as an ordinary person.
CF |
CF | > Jacqueline asks, "Do people want me to think about this?"
DavidW says, "hm, it said we missed something in a room we've seen."
Jacqueline says, "Yeah, I can come back to that."
Jacqueline says, "But that was a tangent to this."
Knight_Otu says (to ClubFloyd), "x roses"
CF ] Rose Garden
CF ] Rose Cloister .
CF ] Rooms searched: 23/55 D S SE
CF |
CF | > X ROSES
CF |
CF | In the bud it is innocent; in bloom, it bears the mark of a
CF | death's-head at the heart.
CF |
CF | > Jacqueline says, "Cheerful."
Knight_Otu says, "I agree, very macabre."
Jacqueline says, "I'm fixin' to think about chimes, people."
DavidW says, "Next time, we grow foxgloves."
Knight_Otu says, "Well, try it."
Roger says, "it's like that famous philosopher said: Hell is other Frenchmen"
Jacqueline says (to ClubFloyd), "think about chimes"
CF ] Rose Garden
CF ] Rose Cloister .
CF ] Rooms searched: 23/55 D S SE
CF |
CF | > THINK ABOUT CHIMES
CF |
CF | You're missing an object that might be useful to resolving this
CF | problem.
CF |
CF | Shall I go on? >
Jacqueline says (to ClubFloyd), "y"
CF ] Rose Garden
CF ] Rose Cloister .
CF ] Rooms searched: 23/55 D S SE
CF |
CF | > Y
CF |
CF | Perhaps you should explore further.
CF | There's a room you haven't yet visited.
CF |
CF | Shall I go on? >
Jacqueline says (to ClubFloyd), "n"
CF ] Rose Garden
CF ] Rose Cloister .
CF ] Rooms searched: 23/55 D S SE
CF |
CF | > N
CF |
CF | > Jacqueline says, "Well, poo"
Knight_Otu says, "Hm."
Roger says, "maybe one of the miscellaneous bedrooms"
Knight_Otu says, "I thought we caught 'em all."
DavidW says, "you couldve said y to the question"
Jacqueline says (to ClubFloyd), "think about stool"
CF ] Rose Garden
CF ] Rose Cloister .
CF ] Rooms searched: 23/55 D S SE
CF |
CF | > THINK ABOUT STOOL
CF |
CF | The stool might be useful to have.
CF |
CF | Shall I go on? >
Jacqueline says (to ClubFloyd), "y"
CF ] Rose Garden
CF ] Rose Cloister .
CF ] Rooms searched: 23/55 D S SE
CF |
CF | > Y
CF |
CF | The stool may help with the iron windchimes.
CF |
CF | > Knight_Otu says, "Haw.Haw."
Jacqueline says, "that's very different than what it said last time."
DavidW says (to ClubFloyd), "think about chimes"
CF ] Rose Garden
CF ] Rose Cloister .
CF ] Rooms searched: 23/55 D S SE
CF |
CF | > THINK ABOUT CHIMES
CF |
CF | You're missing an object that might be useful to resolving this
CF | problem.
CF |
CF | Shall I go on? >
DavidW says (to ClubFloyd), "y"
CF ] Rose Garden
CF ] Rose Cloister .
CF ] Rooms searched: 23/55 D S SE
CF |
CF | > Y
CF |
CF | Perhaps you should explore further.
CF | There's a room you haven't yet visited.
CF |
CF | Shall I go on? >
DavidW says (to ClubFloyd), "y"
CF ] Rose Garden
CF ] Rose Cloister .
CF ] Rooms searched: 23/55 D S SE
CF |
CF | > Y
CF |
CF | Try going southeast to start your explorations.
CF |
CF | > Jacqueline says, "I mean, Yeah. I guess I could have said yes (and I can go back and say yes), but I took it as, 'There are other puzzles to solve first. This is not the right order.'"
Jacqueline says (to ClubFloyd), "se"
CF ] Walk's End NW
CF ] Rose Cloister W .
CF ] Rooms searched: 23/55 S
CF |
CF | > SE
CF |
CF | You decide that you'll need to get down first. You get off the stool.
CF |
CF | Rose Garden
CF | Only one kind of rose grows here, a pink only just distinct from
CF | white. This strain creeps over the ground and climbs the walls of the
CF | cloister.
CF |
CF | In the middle of the garden a way slopes into the ground, reminding
CF | you of the entrance to a burial mound.
CF |
CF | Strung up by a chain is a set of iron windchimes.
CF |
CF | You can also see a stool here.
CF |
CF | Walk's End
CF | Lucrezia, they say, died here. It is only a turning point in the
CF | corridor, with a bench.
CF |
CF | >
DavidW says (to ClubFloyd), "x ground"
CF ] Walk's End NW
CF ] Rose Cloister W .
CF ] Rooms searched: 23/55 S
CF |
CF | > X GROUND
CF |
CF | You take another look around.
CF |
CF | Walk's End
CF | Lucrezia, they say, died here. It is only a turning point in the
CF | corridor, with a bench.
CF |
CF | >
DavidW says (to ClubFloyd), "push bench"
CF ] Walk's End NW
CF ] Rose Cloister W .
CF ] Rooms searched: 23/55 S
CF |
CF | > PUSH BENCH
CF |
CF | If the Beast were awake and here, you might between you be able to
CF | budge the stone bench; but as it is, you haven't much chance.
CF |
CF | > Roger asks, "is this the death bench?"
Jacqueline says (to ClubFloyd), "think about bench"
CF ] Walk's End NW
CF ] Rose Cloister W .
CF ] Rooms searched: 23/55 S
CF |
CF | > THINK ABOUT BENCH
CF |
CF | You could sit on the stone bench.
CF |
CF | > DavidW says, "yes it's the death bench"
Jacqueline says, "Yeah, it's the death bench"
Roger says, "I was thinking maybe lying down on it"
Jacqueline says (to ClubFloyd), "sit on bench"
CF ] Walk's End NW
CF ] Rose Cloister W .
CF ] Rooms searched: 23/55 S
CF |
CF | > SIT ON BENCH
CF |
CF | You settle uneasily onto the bench, recalling its ghostly former user.
CF |
CF | > DavidW says, "I wish I had my maps available."
Jacqueline says, "I tried that earlier, and it wouldn't let me, Roger."
Jacqueline says (to ClubFloyd), "think about Lucrezia"
CF ] Walk's End NW
CF ] Rose Cloister W .
CF ] Rooms searched: 23/55 S
CF |
CF | > THINK ABOUT LUCREZIA
CF |
CF | You can't think of anything further on the topic.
CF |
CF | >
Jacqueline says (to ClubFloyd), "lie down"
CF ] Walk's End NW
CF ] Rose Cloister W .
CF ] Rooms searched: 23/55 S
CF |
CF | > LIE DOWN
CF |
CF | That's not a verb I recognize.
CF |
CF | > Roger says, "none of the mirrors are portable are they"
Jacqueline says, "no"
Jacqueline says (to ClubFloyd), "think about mirrors"
CF ] Walk's End NW
CF ] Rose Cloister W .
CF ] Rooms searched: 23/55 S
CF |
CF | > THINK ABOUT MIRRORS
CF |
CF | You can't think of anything further on the topic.
CF |
CF | >
Jacqueline says (to ClubFloyd), "think about bench"
CF ] Walk's End NW
CF ] Rose Cloister W .
CF ] Rooms searched: 23/55 S
CF |
CF | > THINK ABOUT BENCH
CF |
CF | You could sit on the stone bench.
CF |
CF | >
Jacqueline says (to ClubFloyd), "think about death"
CF ] Walk's End NW
CF ] Rose Cloister W .
CF ] Rooms searched: 23/55 S
CF |
CF | > THINK ABOUT DEATH
CF |
CF | Sorry, there is nothing to say about that.
CF |
CF | > Jacqueline says, "Nope. Nothing at all."
DavidW says, "This was probably just one step in the correct direction to the needed item, y'know."
Knight_Otu asks, "Have we been both west and south from here?"
Jacqueline says (to DW), "Yeah"
Jacqueline says (to ClubFloyd), "think about chimes"
CF ] Walk's End NW
CF ] Rose Cloister W .
CF ] Rooms searched: 23/55 S
CF |
CF | > THINK ABOUT CHIMES
CF |
CF | You have seen the item you need to solve this problem, but it's not in
CF | sight at the moment. (The objects command will list everything you
CF | remember seeing, if you'd like to review.)
CF |
CF | Shall I go on? > DavidW says, "I don't know the map."
Knight_Otu says, "I recall one direction was blocked but not which one."
Jacqueline says (to ClubFloyd), "w"
CF ] Walk's End NW
CF ] Rose Cloister W .
CF ] Rooms searched: 23/55 S
CF |
CF | > W
CF |
CF | Please answer yes or no.> Roger asks, "the stinky room?"
Jacqueline says (to ClubFloyd), "n"
CF ] Walk's End NW
CF ] Rose Cloister W .
CF ] Rooms searched: 23/55 S
CF |
CF | > N
CF |
CF |
CF | >
Jacqueline says (to ClubFloyd), "w"
CF ] Cloister Walk N
CF ] Rose Cloister W . E
CF ] Rooms searched: 23/55
CF |
CF | > W
CF |
CF | You decide that you'll need to get down first. You get off the stone
CF | bench.
CF |
CF | Walk's End
CF | Lucrezia, they say, died here. It is only a turning point in the
CF | corridor, with a bench.
CF |
CF | Cloister Walk
CF | A pleasant cloister overlooking the rose garden to the north. You have
CF | walked it many times, seeking to waste the excesses of time at your
CF | disposal.
CF |
CF | > Jacqueline says, "Wait, the chimes are..."
Knight_Otu says, "I meant here, but yes, that was blocked as well."
Jacqueline says (to ClubFloyd), "go to chimes"
CF ] Cloister Walk N
CF ] Rose Cloister W . E
CF ] Rooms searched: 23/55
CF |
CF | > GO TO CHIMES
CF |
CF | You cannot reach the iron windchimes from your present position; you'd
CF | need something to stand on.
CF |
CF | > Jacqueline says, "That is a very annoying thing."
DavidW says, "The hints wouldn't direct us to here."
Jacqueline says (to ClubFloyd), "go to stool"
CF ] Rose Garden
CF ] Rose Cloister .
CF ] Rooms searched: 23/55 D S SE
CF |
CF | > GO TO STOOL
CF |
CF | You head north to rose garden.
CF |
CF | Rose Garden
CF | Only one kind of rose grows here, a pink only just distinct from
CF | white. This strain creeps over the ground and climbs the walls of the
CF | cloister.
CF |
CF | In the middle of the garden a way slopes into the ground, reminding
CF | you of the entrance to a burial mound.
CF |
CF | Strung up by a chain is a set of iron windchimes.
CF |
CF | You can also see a stool here.
CF |
CF | > DavidW says, "It must be south of the bench."
Jacqueline says, "Okay, so from here it directed us southeast, but I'm not sure how we get directions beyond that."
Jacqueline says (to ClubFloyd), "se"
CF ] Walk's End NW
CF ] Rose Cloister W .
CF ] Rooms searched: 23/55 S
CF |
CF | > SE
CF |
CF |
CF | Walk's End
CF | Lucrezia, they say, died here. It is only a turning point in the
CF | corridor, with a bench.
CF |
CF | >
Jacqueline says (to ClubFloyd), "s"
CF ] Scrying Room N
CF ] Rose Cloister W .
CF ] Rooms searched: 24/55
CF |
CF | > S
CF |
CF |
CF | Scrying Room
CF | A place for consulting with the servants, summoning them by their
CF | instruments and allowing their spirits to manifest in the mirrors. But
CF | you know this only from explanation, because the mirrors and glasses
CF | have been broken or carried away to the Crystal Bedroom, when they
CF | ceased to reflect anything that gave pleasure to their master.
CF |
CF | Nearby a small door leads west to the treasure room.
CF |
CF | A small key hangs beside the door.
CF |
CF | > Jacqueline exclaims, "!!!!"
Knight_Otu says, "Well."
DavidW says, "I don't remember visiting here today."
Jacqueline says, "Well well well"
MoyTravis asks, "Is that new?"
Jacqueline says, "Yeah. We had not yet visited."
MoyTravis says, "Huh! Ok then."
Jacqueline says (to ClubFloyd), "take key"
CF ] Scrying Room N
CF ] Rose Cloister W .
CF ] Rooms searched: 24/55
CF |
CF | > TAKE KEY
CF |
CF | You acquire the small key, and assess it curiously.
CF |
CF | The key is of the sort of delicate design intended to unlock more than
CF | one thing.
CF |
CF | The small key unlocks the small door.
CF |
CF | > Jacqueline says, "I'm confused, but that's fine."
Jacqueline says (to ClubFloyd), "unlock door"
CF ] Scrying Room N
CF ] Rose Cloister W .
CF ] Rooms searched: 24/55
CF |
CF | > UNLOCK DOOR
CF |
CF | (with the small key)
CF | You unlock the small door.
CF |
CF | >
Jacqueline says (to ClubFloyd), "w"
CF ] Treasure Room
CF ] Old Castle . E
CF ] Rooms searched: 24/55 SW
CF |
CF | > W
CF |
CF | (first opening the small door)
CF |
CF | Treasure Room
CF | Locked in an iron cage are the house treasures not in use: the
CF | collection consists of a sceptre, a puzzle piece, and a pair of cloven
CF | shoes, at present -- he showed them to you one rainy day, telling you
CF | their many histories.
CF |
CF | Nearby an open small door leads east to the scrying room.
CF |
CF | >
Jacqueline says (to ClubFloyd), "unlock cage"
CF ] Treasure Room
CF ] Old Castle . E
CF ] Rooms searched: 24/55 SW
CF |
CF | > UNLOCK CAGE
CF |
CF | You lack a key that fits the iron cage.
CF |
CF | > Jacqueline asks, "What else needed a key?"
Jacqueline says (to ClubFloyd), "rooms"
CF ] Treasure Room
CF ] Old Castle . E
CF ] Rooms searched: 24/55 SW
CF |
CF | > ROOMS
CF |
CF | Thus far you have visited the Drawbridge, the Entrance Hall, the
CF | Scarlet Gallery, the Scarlet Tower, the Gallery of Historical
CF | Paintings, the Treasure Room, the Room with the Labyrinth Floor, the
CF | Central Courtyard, the Ground Floor Helical Staircase, the Upstairs
CF | Helical Staircase, the Great Dining Hall, Cloister Walk, Walk's End,
CF | Rose Garden, the Scrying Room, the Enormous Kitchen, the Servant
CF | Quarters, the Guard Tower, the Private Parlor, the Green Bedroom, the
CF | Guest Bedroom, the Empty Bedroom, the Crystal Bedroom and the Gilded
CF | Balcony.
CF |
CF | > Knight_Otu asks, "There was a heavy door mentioned I guess. Was that the door to the stinky rose room?"
Jacqueline asks, "And should we try to do any scrying in the scrying room?"
Jacqueline says, "There was indeed a heavy door on the way to the stinky rose room, yeah"
DavidW says, "Or scrying in the crystal bedroom."
Knight_Otu says, "I'm still not sure how this helps us with the chimes though."
Jacqueline says (to ClubFloyd), "e"
CF ] Scrying Room N
CF ] Rose Cloister W .
CF ] Rooms searched: 24/55
CF |
CF | > E
CF |
CF |
CF | Scrying Room
CF | A place for consulting with the servants, summoning them by their
CF | instruments and allowing their spirits to manifest in the mirrors. But
CF | you know this only from explanation, because the mirrors and glasses
CF | have been broken or carried away to the Crystal Bedroom, when they
CF | ceased to reflect anything that gave pleasure to their master.
CF |
CF | Nearby an open small door leads west to the treasure room.
CF |
CF | >
Jacqueline says (to ClubFloyd), "scry"
CF ] Scrying Room N
CF ] Rose Cloister W .
CF ] Rooms searched: 24/55
CF |
CF | > SCRY
CF |
CF | What do you want to scry in?
CF |
CF | > Jacqueline says, "Hm. Yeah."
Jacqueline says (to ClubFloyd), "go to my bedroom"
CF ] Crystal Bedroom N
CF ] Apartments .
CF ] Rooms searched: 24/55 S
CF |
CF | > GO TO MY BEDROOM
CF |
CF | You head west to the treasure room. Then southwest to the scarlet
CF | gallery. Then west to the entrance hall. Then north to the central
CF | courtyard. Then east to the ground floor helical staircase. Then up to
CF | the upstairs helical staircase. Then east to the private parlor. And
CF | finally south to the crystal bedroom.
CF |
CF | Crystal Bedroom
CF | A fantasia of gleaming and glittering, chandeliers and mirrors: all
CF | that shines or reflects has been moved here, into this room that you
CF | inhabit, which he never enters.
CF |
CF | The south end of the room is most dazzling, because of the daylight
CF | from the balcony.
CF |
CF | >
Jacqueline says (to ClubFloyd), "scry in mirror"
CF ] Crystal Bedroom N
CF ] Apartments .
CF ] Rooms searched: 24/55 S
CF |
CF | > SCRY IN MIRROR
CF |
CF | You need some way to summon the spirit you want to speak with.
CF |
CF | > Jacqueline says, "smoopy"
Knight_Otu says, ">LEARN NECROMANCY"
Jacqueline says (to ClubFloyd), "think about small key"
CF ] Crystal Bedroom N
CF ] Apartments .
CF ] Rooms searched: 24/55 S
CF |
CF | > THINK ABOUT SMALL KEY
CF |
CF | The small key might be useful to have.
CF |
CF | Shall I go on? > DavidW says, "It's my party and I'll scry if I want to."
Jacqueline says (to ClubFloyd), "y"
CF ] Crystal Bedroom N
CF ] Apartments .
CF ] Rooms searched: 24/55 S
CF |
CF | > Y
CF |
CF | The small key may help with the iron windchimes and the small door.
CF |
CF | > Jacqueline says, "HOW"
Knight_Otu blinks.
Jacqueline asks, "HOW does it help with the windchimes?"
Jacqueline says, "I mean... fine."
DavidW asks, "Does it unlock the chain holding the windchimes?"
Jacqueline says (to ClubFloyd), "go to stool"
CF ] Rose Garden
CF ] Rose Cloister .
CF ] Rooms searched: 24/55 D S SE
CF |
CF | > GO TO STOOL
CF |
CF | You head north to the private parlor. Then west to the upstairs
CF | helical staircase. Then down to the ground floor helical staircase.
CF | Then west to the central courtyard. Then south to the entrance hall.
CF | Then east to the scarlet gallery. Then northeast to the treasure room.
CF | Then east to the scrying room. Then north to walk's end. And finally
CF | northwest to rose garden.
CF |
CF | Rose Garden
CF | Only one kind of rose grows here, a pink only just distinct from
CF | white. This strain creeps over the ground and climbs the walls of the
CF | cloister.
CF |
CF | In the middle of the garden a way slopes into the ground, reminding
CF | you of the entrance to a burial mound.
CF |
CF | Strung up by a chain is a set of iron windchimes.
CF |
CF | You can also see a stool here.
CF |
CF | >
Jacqueline says (to ClubFloyd), "stand on stool"
CF ] Rose Garden
CF ] Rose Cloister .
CF ] Rooms searched: 24/55 D S SE
CF |
CF | > STAND ON STOOL
CF |
CF | You stand, a little precariously, on the stool, and are now more or
CF | less the same height as an ordinary person.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x chimes"
CF ] Rose Garden
CF ] Rose Cloister .
CF ] Rooms searched: 24/55 D S SE
CF |
CF | > X CHIMES
CF |
CF | Each chime is engraved with the staring eyes and exaggerated nostrils
CF | of a spirit warrior.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x chain"
CF ] Rose Garden
CF ] Rose Cloister .
CF ] Rooms searched: 24/55 D S SE
CF |
CF | > X CHAIN
CF |
CF | Each chime is engraved with the staring eyes and exaggerated nostrils
CF | of a spirit warrior.
CF |
CF | >
Jacqueline says (to ClubFloyd), "unlock chimes"
CF ] Rose Garden
CF ] Rose Cloister .
CF ] Rooms searched: 24/55 D S SE
CF |
CF | > UNLOCK CHIMES
CF |
CF | (with the small key)
CF | You unlock the iron windchimes.
CF |
CF | > Jacqueline blinks.
Knight_Otu says, "..."
Jacqueline says, "How... how..."
Knight_Otu says (to ClubFloyd), "take them"
CF ] Rose Garden
CF ] Rose Cloister .
CF ] Rooms searched: 24/55 D S SE
CF |
CF | > TAKE THEM
CF |
CF | You take the chimes down, silencing them and muting their power. When
CF | they are entirely still, they fade from your grip and vanish.
CF |
CF | > Roger says, "well sure"
MoyTravis says, "Nifty. Not what I expected but whatever sure."
Jacqueline says, "I am currently an embodiment of that meme of the puzzled woman with all the math symbols coming at her."
MoyTravis says, "The important thing is that we are past the puzzle."
Jacqueline says, "That is true."
Jacqueline says, "I would never have gotten that without the hint."
DavidW asks, "But now that spectral whatever won't stop us going north from somewhere, yes?"
Jacqueline says, "In theory, I guess. Yeah"
Knight_Otu says, "I certainly don't recall a mention of a lock on chimes or chains."
Jacqueline says, "So, let's essplore more."
DavidW says, "(not having my notes and maps sucks)"
Jacqueline says (to KO), "Right"
Jacqueline says (to ClubFloyd), "s"
CF ] Cloister Walk N
CF ] Rose Cloister W . E
CF ] Rooms searched: 24/55
CF |
CF | > S
CF |
CF | You decide that you'll need to get down first. You get off the stool.
CF |
CF | Rose Garden
CF | Only one kind of rose grows here, a pink only just distinct from
CF | white. This strain creeps over the ground and climbs the walls of the
CF | cloister.
CF |
CF | In the middle of the garden a way slopes into the ground, reminding
CF | you of the entrance to a burial mound.
CF |
CF | You can see a stool here.
CF |
CF | Cloister Walk
CF | A pleasant cloister overlooking the rose garden to the north. You have
CF | walked it many times, seeking to waste the excesses of time at your
CF | disposal.
CF |
CF | > Knight_Otu says, "Yeah, let's explore this castle."
Jacqueline says, "I have to admit I'm gonna bumble around to find the unfound rooms."
DavidW asks, "north from here?"
Jacqueline says, "Well, once sec. Getting a map."
Jacqueline says, "Uh. Oh. Map is spoilery."
Jacqueline says, "I only saw one thing, but now I don't wanna look at the map."
Jacqueline says, "Closing the map, backing away."
DavidW says, "Mrs Potts Boudoir Where She Spills The Tea"
Jacqueline says, "my"
Jacqueline says, "Between you and the obscene gargoyle, we are so flirting with a warning for the transcript (kidding)"
Jacqueline says, "I'm going to go back to the start of the castle, explore from there."
Jacqueline says (to ClubFloyd), "rooms"
CF ] Cloister Walk N
CF ] Rose Cloister W . E
CF ] Rooms searched: 24/55
CF |
CF | > ROOMS
CF |
CF | Thus far you have visited the Drawbridge, the Entrance Hall, the
CF | Scarlet Gallery, the Scarlet Tower, the Gallery of Historical
CF | Paintings, the Treasure Room, the Room with the Labyrinth Floor, the
CF | Central Courtyard, the Ground Floor Helical Staircase, the Upstairs
CF | Helical Staircase, the Great Dining Hall, Cloister Walk, Walk's End,
CF | Rose Garden, the Scrying Room, the Enormous Kitchen, the Servant
CF | Quarters, the Guard Tower, the Private Parlor, the Green Bedroom, the
CF | Guest Bedroom, the Empty Bedroom, the Crystal Bedroom and the Gilded
CF | Balcony.
CF |
CF | >
Jacqueline says (to ClubFloyd), "go to entrance"
CF ] Entrance Hall N
CF ] Main Castle W . E
CF ] Rooms searched: 24/55 SW S
CF |
CF | > GO TO ENTRANCE
CF |
CF | You head east to walk's end. Then south to the scrying room. Then west
CF | to the treasure room. Then southwest to the scarlet gallery. And
CF | finally west to the entrance hall.
CF |
CF | Entrance Hall
CF | There is no fire in the big fireplace; the air is very cold. Over the
CF | gate, the old familiar warning sign is painted.
CF |
CF | Various passages lead deeper into the castle: north towards the
CF | central courtyard, southwest to the guard tower, east and west into
CF | the libraries, the offices, the galleries. Somewhere in this maze, he
CF | waits; and he should be told as soon as possible that you did return.
CF |
CF | An iron-barred gate leads south to the drawbridge.
CF |
CF | >
Jacqueline says (to ClubFloyd), "sw"
CF ] Guard Tower NE
CF ] Main Castle .
CF ] Rooms searched: 24/55
CF |
CF | > SW
CF |
CF |
CF | Guard Tower
CF | A round tower offering protection to the drawbridge. It is less cheery
CF | and more strongly fortified than the Scarlet Tower, and offers little
CF | by way of a view.
CF |
CF | >
Jacqueline says (to ClubFloyd), "ne"
CF ] Entrance Hall N
CF ] Main Castle W . E
CF ] Rooms searched: 24/55 SW S
CF |
CF | > NE
CF |
CF |
CF | Entrance Hall
CF | There is no fire in the big fireplace; the air is very cold. Over the
CF | gate, the old familiar warning sign is painted.
CF |
CF | Various passages lead deeper into the castle: north towards the
CF | central courtyard, southwest to the guard tower, east and west into
CF | the libraries, the offices, the galleries. Somewhere in this maze, he
CF | waits; and he should be told as soon as possible that you did return.
CF |
CF | An iron-barred gate leads south to the drawbridge.
CF |
CF | >
Jacqueline says (to ClubFloyd), "n"
CF ] Central Courtyard N
CF ] Main Castle . E
CF ] Rooms searched: 24/55 S
CF |
CF | > N
CF |
CF |
CF | Central Courtyard
CF | Open to a grey sky, from which a light rain falls. You have never seen
CF | the courtyard otherwise: it rains in every season, winter or summer,
CF | no matter what lies beyond the moat.
CF |
CF | The castle proper opens both north and south, and to the east a
CF | helical staircase ascends to the roof.
CF |
CF | >
Jacqueline says (to ClubFloyd), "n"
CF ] State Rotunda
CF ] State Rooms W . E
CF ] Rooms searched: 25/55 SW S
CF |
CF | > N
CF |
CF |
CF | State Rotunda
CF | Built for the bureaucratic offices of the palace. Inlaid in the floor
CF | is the map of all the lands that once this palace commanded; and from
CF | the stains and driblets of wax, it is clear to you that someone at
CF | some time thought it useful to set a candle at the map's center, and
CF | observe the result.
CF |
CF | > DavidW asks, "Does it help to close the main gate?"
Jacqueline exclaims, "There we go. New room!"
DavidW says, "I don't remember this one today."
Jacqueline says, "Yeah. The room count went up."
DavidW asks, "Is there a candle on the map?"
Jacqueline asks, "So why was this being guarded, other than as a way of gatekeeping our exploration?"
Jacqueline says (to ClubFloyd), "x candle"
CF ] State Rotunda
CF ] State Rooms W . E
CF ] Rooms searched: 25/55 SW S
CF |
CF | > X CANDLE
CF |
CF | You can't see any such thing.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x wax"
CF ] State Rotunda
CF ] State Rooms W . E
CF ] Rooms searched: 25/55 SW S
CF |
CF | > X WAX
CF |
CF | You can't see any such thing.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x map"
CF ] State Rotunda
CF ] State Rooms W . E
CF ] Rooms searched: 25/55 SW S
CF |
CF | > X MAP
CF |
CF | Since the lands of the Kingdom were once quite dispersed the
CF | cartographer has, from indolence, fancy, or an urge to flatter,
CF | omitted all the territories that intervened, so that here floating in
CF | a cherry-wood sea are the State of Medici-Credenza; the Emirate of
CF | Elzibad; the Equine Protectorate of Argos; a goodly portion of Essex;
CF | and Malta, the only true island of the lot.
CF |
CF | There is writing around the map's edge, not legible in this light.
CF |
CF | > DavidW says, "Add candle to our shopping list."
Jacqueline says, "yeah"
Jacqueline says (to ClubFloyd), "sw"
CF ] Law Library N NE
CF ] State Rooms .
CF ] Rooms searched: 26/55 D S
CF |
CF | > SW
CF |
CF |
CF | Law Library
CF | Many books of precedent line these walls, containing every kind of
CF | contract that can be made to bind every kind of soul.
CF |
CF | A hole in the floor descends to the other, less savory portion of this
CF | place.
CF |
CF | You can see a great contract book here.
CF |
CF | > Jacqueline says, "Every kind of contract to bind every kind of soul. Nice. Cheerful."
Jacqueline says (to ClubFloyd), "x book"
CF ] Law Library N NE
CF ] State Rooms .
CF ] Rooms searched: 26/55 D S
CF |
CF | > X BOOK
CF |
CF | The runes are unfamiliar to you, but you know what the book is: a
CF | record of all the contracts of all the souls enslaved to the king of
CF | this castle.
CF |
CF | You caught him staring at you once. "Your clothing is wearing out.
CF | I'll look up a seamstress in the contract book for you."
CF |
CF | You plucked the erring sleeve back into place. "You needn't," you
CF | said. "I don't mind."
CF |
CF | "Yes, but I do," he snapped. "I was once a -- the polite term would be
CF | a connoisseur of ladies -- and it is not a taste that goes away. So
CF | for everyone's sanity it would be best if you went about fully
CF | clothed."
CF |
CF | You avoided him for three days, after that incident. But your gowns
CF | were all replaced.
CF |
CF | > Knight_Otu asks, "A great book on contracts, or a book on great contracts?"
Jacqueline says, "I dunno, but it's pretty great."
Jacqueline says (to ClubFloyd), "take book"
CF ] Law Library N NE
CF ] State Rooms .
CF ] Rooms searched: 26/55 D S
CF |
CF | > TAKE BOOK
CF |
CF | You acquire the great contract book.
CF |
CF | >
Jacqueline says (to ClubFloyd), "read book"
CF ] Law Library N NE
CF ] State Rooms .
CF ] Rooms searched: 26/55 D S
CF |
CF | > READ BOOK
CF |
CF | The words are in a language you don't understand: even the Beast had
CF | to take it to the translation room to make any sense of it.
CF |
CF | > Jacqueline says, "The... translation room."
Knight_Otu says, "Sounds handy to have."
Jacqueline says, "It does."
Jacqueline asks, "I'm afraid to go down but should we?"
Jacqueline says, "We are wearing our helmet."
MoyTravis says, "That's how you know you have too many rooms and too few occupants, when you've got a translation room."
Knight_Otu says, "We probably need to at one point."
Jacqueline | [LINK]
Jacqueline says (to ClubFloyd), "d"
CF ] Darkness U
CF ] .
CF ] Rooms searched: 26/55
CF |
CF | > D
CF |
CF |
CF | Darkness
CF | Though a dim light filters down from the law library, you can see
CF | almost nothing of the contents of your current location. You find
CF | yourself concentrating all the more alertly on your hearing, as though
CF | the slightest echo might offer a clue.
CF |
CF | You hear your own steady breathing, and some dry sifting from the
CF | north.
CF |
CF | > Knight_Otu says, "Huh."
Jacqueline says, "oho"
Jacqueline says, "That baker, still sifting the flour in the dark."
Knight_Otu says, "Those tunnels are branching out more than I expected."
Jacqueline says (to ClubFloyd), "u"
CF ] Law Library N NE
CF ] State Rooms .
CF ] Rooms searched: 26/55 D S
CF |
CF | > U
CF |
CF |
CF | Law Library
CF | Many books of precedent line these walls, containing every kind of
CF | contract that can be made to bind every kind of soul.
CF |
CF | A hole in the floor descends to the other, less savory portion of this
CF | place.
CF |
CF | >
Jacqueline says (to ClubFloyd), "n"
CF ] Law Library N NE
CF ] State Rooms .
CF ] Rooms searched: 26/55 D S
CF |
CF | > N
CF |
CF | You walk far enough in to get a view of sand falling in a huge
CF | hourglass. Though it is only a thin stream, it sounds louder than it
CF | should: the noise, magnified by your helmet, becomes too much to bear,
CF | and you retreat.
CF |
CF | > Jacqueline says, "huh"
Jacqueline says (to ClubFloyd), "remove helmet"
CF ] Law Library N NE
CF ] State Rooms .
CF ] Rooms searched: 26/55 D S
CF |
CF | > REMOVE HELMET
CF |
CF | You lift the helmet from your head, and the sudden quiet feels like
CF | going deaf.
CF |
CF | >
Jacqueline says (to ClubFloyd), "n"
CF ] Lower Bulb U
CF ] Hourglass, State Rooms W . E
CF ] Rooms searched: 27/55 S
CF |
CF | > N
CF |
CF |
CF | Lower Bulb
CF | In this very tall room, like a silo, is a glass of running sand: not
CF | an hourglass, or even a dayglass, but a timer whose duration you do
CF | not know. A whole Sahara has poured into its lower chamber, but the
CF | trickle from above continues, very fine.
CF |
CF | Around the outside of this contraption ascends a wooden staircase.
CF |
CF | > Knight_Otu asks, "Well, I guess that's the sifting noise?"
Jacqueline says, "Yeah"
Jacqueline says, "Just echoing through the floor, perhaps."
DavidW asks, "How are we seeing this now?"
Jacqueline says, "We are back upstairs."
Jacqueline says, "This is from the room with the great book of contracts."
Jacqueline says (to ClubFloyd), "u"
CF ] Upper Bulb
CF ] Hourglass, State Rooms W . E
CF ] Rooms searched: 28/55 D SW
CF |
CF | > U
CF |
CF |
CF | Upper Bulb
CF | In the upper chamber, you find, there is almost as much sand as there
CF | is below; indeed for all you can tell the flow might be eternal.
CF |
CF | Nearby an ivory door leads southwest.
CF |
CF | >
Jacqueline says (to ClubFloyd), "sw"
CF ] Upper Bulb
CF ] Hourglass, State Rooms W . E
CF ] Rooms searched: 28/55 D SW
CF |
CF | > SW
CF |
CF | (first opening the ivory door)
CF | (first unlocking the ivory door)
CF | You lack a key that fits the ivory door.
CF |
CF | > Jacqueline says, "mmkay"
Jacqueline says (to ClubFloyd), "e"
CF ] Gallery of Still Life
CF ] State Rooms W . E
CF ] Rooms searched: 29/55
CF |
CF | > E
CF |
CF |
CF | Gallery of Still Life
CF | Natural light from the south -- coming in from the courtyard, you
CF | suppose, though you are too short to see out -- illuminates a series
CF | of still life paintings on the north wall: one showing the Wedding
CF | Treasure when Lucrezia arrived from Medici-Credenza, the other rather
CF | fancifully entitled Supper with M.
CF |
CF | Nearby a heavy door leads east.
CF |
CF | And here Beast lies, sprawled on the ground as if he'd fallen.
CF |
CF | "Nothing bad will happen for the first seven days," he said, when you
CF | left.
CF |
CF | And yet here he is, looking very nearly dead.
CF |
CF | > Roger says, "helllllo sailor"
MoyTravis says, "Oh THERE he is. Finally."
Knight_Otu says, "Nearly dead, yet still life."
Roger says, "I swear you'd starve to death without me around"
Jacqueline asks, "Should I kiss him?"
MoyTravis says, "Sure, why not."
DavidW says, "examine him first"
Jacqueline says (to ClubFloyd), "x beast"
CF ] Gallery of Still Life
CF ] State Rooms W . E
CF ] Rooms searched: 29/55
CF |
CF | > X BEAST
CF |
CF | He looks starved, unwell, near death, in fact. He will need to be
CF | given food before he will properly revive -- and who knows what
CF | else...
CF |
CF | It baffles you to find him in this condition, when he could easily
CF | have gotten whatever he needed in the kitchen.
CF |
CF | >
Jacqueline says (to ClubFloyd), "kiss beast"
CF ] Gallery of Still Life
CF ] State Rooms W . E
CF ] Rooms searched: 29/55
CF |
CF | > KISS BEAST
CF |
CF | You press your mouth to his cold one, and catch the strange scent of
CF | night woods, cinnamon, and blood copper.
CF |
CF | He does not stir.
CF |
CF | > Jacqueline says, "Mmmm. Kinda sexy. But probably we should feed him."
DavidW says, "search him; maybe he has a key."
Jacqueline says (to ClubFloyd), "search beast"
CF ] Gallery of Still Life
CF ] State Rooms W . E
CF ] Rooms searched: 29/55
CF |
CF | > SEARCH BEAST
CF |
CF | He sleeps, or inhabits some state deeper than sleep.
CF |
CF | > Jacqueline says, "We did not find so much as a potato in the kitchen"
DavidW says, "I guess fetch him a sandwich."
Jacqueline says, "I think we're gonna need to take the book to the translation room and conjure a chef to make a sammich."
DavidW says, "Maybe there's a ghost cook we can summon."
Knight_Otu says, "There was mention of a bell that would summon the kitchen staff, in the upper rooms. Maybe we can access those rooms now."
Jacqueline says, "Oh true."
Jacqueline says (to ClubFloyd), "rooms"
CF ] Gallery of Still Life
CF ] State Rooms W . E
CF ] Rooms searched: 29/55
CF |
CF | > ROOMS
CF |
CF | Thus far you have visited the Drawbridge, the Entrance Hall, the
CF | Scarlet Gallery, the Scarlet Tower, the Gallery of Historical
CF | Paintings, the Treasure Room, the Room with the Labyrinth Floor, the
CF | Central Courtyard, the Ground Floor Helical Staircase, the Upstairs
CF | Helical Staircase, the State Rotunda, the Law Library, the Lower Bulb,
CF | the Upper Bulb, the Great Dining Hall, Cloister Walk, Walk's End, Rose
CF | Garden, the Scrying Room, the Enormous Kitchen, the Servant Quarters,
CF | the Guard Tower, the Gallery of Still Life, the Private Parlor, the
CF | Green Bedroom, the Guest Bedroom, the Empty Bedroom, the Crystal
CF | Bedroom and the Gilded Balcony.
CF |
CF | > DavidW says, "A dinner bell! Capital."
Jacqueline says (to ClubFloyd), "go to parlor"
CF ] Private Parlor N
CF ] Apartments W . E
CF ] Rooms searched: 29/55 SW S SE
CF |
CF | > GO TO PARLOR
CF |
CF | You head west to the upper bulb. Then down to the lower bulb. Then
CF | east to the state rotunda. Then south to the central courtyard. Then
CF | east to the ground floor helical staircase. Then up to the upstairs
CF | helical staircase. And finally east to the private parlor.
CF |
CF | Private Parlor
CF | A sitting room of the family, in old times, and familiar territory to
CF | you now as well. Your bedroom is just south; other bedrooms, mostly
CF | smaller, in other directions.
CF |
CF | Nearby an open heavy door leads north.
CF |
CF | You can also see a bentwood table (on which is a jigsaw puzzle) here.
CF |
CF | > Knight_Otu asks, "I would guess the room north of the dining room?"
Knight_Otu says, "That was one of the blocked rooms."
Jacqueline says, "oh, or that, yeah"
Jacqueline asks, "There was also a blocked room here, though, right?"
Jacqueline says (to ClubFloyd), "n"
CF ] Private Parlor N
CF ] Apartments W . E
CF ] Rooms searched: 29/55 SW S SE
CF |
CF | > N
CF |
CF | You get far enough to glimpse an open heavy door before being
CF | overcome: you reel back from a smell of roses and death, so powerful
CF | that you can't go forward. Until there's a breeze through here, you
CF | won't be able to stand being in the place.
CF |
CF | Private Parlor
CF | A sitting room of the family, in old times, and familiar territory to
CF | you now as well. Your bedroom is just south; other bedrooms, mostly
CF | smaller, in other directions.
CF |
CF | Nearby an open heavy door leads north.
CF |
CF | You can also see a bentwood table (on which is a jigsaw puzzle) here.
CF |
CF | > Jacqueline says, "Oh no. That's the stinky room."
Knight_Otu says, "yeah, the stinky one."
Jacqueline asks, "I think the others are bedrooms and the landing to the stairs, right?"
Jacqueline says, "Yeah."
Knight_Otu says, "I think so, yeah."
Jacqueline says (to ClubFloyd), "go to dining room"
CF ] Private Parlor N
CF ] Apartments W . E
CF ] Rooms searched: 29/55 SW S SE
CF |
CF | > GO TO DINING ROOM
CF |
CF | That noun did not make sense in this context.
CF |
CF |
CF | > Knight_Otu says, "Dining hall."
Jacqueline says (to ClubFloyd), "go to dining hall"
CF ] Great Dining Hall N
CF ] Main Castle W . E
CF ] Rooms searched: 29/55
CF |
CF | > GO TO DINING HALL
CF |
CF | You head west to the upstairs helical staircase. Then down to the
CF | ground floor helical staircase. Then west to the central courtyard.
CF | Then south to the entrance hall. And finally west to the great dining
CF | hall.
CF |
CF | Great Dining Hall
CF | Such a long hall that the soup might get cold between one end and the
CF | other. You and he used only the far west end, nearest the kitchen.
CF | Once you took to dining together at all, that is; the first few months
CF | he brought trays to your room, while you hid.
CF |
CF | But then you took to eating here; and at the end of every meal he
CF | would stand up formally and ask his question.
CF |
CF | >
Jacqueline says (to ClubFloyd), "n"
CF ] Law Library N NE
CF ] State Rooms .
CF ] Rooms searched: 29/55 D S
CF |
CF | > N
CF |
CF |
CF | Law Library
CF | Many books of precedent line these walls, containing every kind of
CF | contract that can be made to bind every kind of soul.
CF |
CF | A hole in the floor descends to the other, less savory portion of this
CF | place.
CF |
CF | > Knight_Otu says, "..."
Jacqueline says, "oh"
Knight_Otu says, "I have no map of this place in my head."
Jacqueline says (to ClubFloyd), "think about bell"
CF ] Law Library N NE
CF ] State Rooms .
CF ] Rooms searched: 29/55 D S
CF |
CF | > THINK ABOUT BELL
CF |
CF | The Beast's collection of bells lives upstairs in the bell room, and
CF | provides him more or less whatever he needs, by summoning the servants
CF | indentured to his house. You have yet to discover any task, however
CF | menial or obscure, for which there is not some slave or other
CF | recorded.
CF |
CF | >
Jacqueline says (to ClubFloyd), "go to bell room"
CF ] Law Library N NE
CF ] State Rooms .
CF ] Rooms searched: 29/55 D S
CF |
CF | > GO TO BELL ROOM
CF |
CF | You can't think how to get there from here.
CF |
CF | > Jacqueline makes a grumpy noise.
DavidW says, "we haven't seen the bell room yet."
Jacqueline says, "No."
Jacqueline asks, "I guess it's on the other side of the stiny rose room?"
DavidW says, "dial 0"
Jacqueline says (to ClubFloyd), "think about heavy door"
CF ] Law Library N NE
CF ] State Rooms .
CF ] Rooms searched: 29/55 D S
CF |
CF | > THINK ABOUT HEAVY DOOR
CF |
CF | There's nothing more you need to do about the heavy door.
CF |
CF | > Jacqueline says, "Need a breeze"
DavidW says (to ClubFloyd), "think about wind"
CF ] Law Library N NE
CF ] State Rooms .
CF ] Rooms searched: 29/55 D S
CF |
CF | > THINK ABOUT WIND
CF |
CF | You can't think of anything further on the topic.
CF |
CF | >
DavidW says (to ClubFloyd), "think about wind"
CF ] Law Library N NE
CF ] State Rooms .
CF ] Rooms searched: 29/55 D S
CF |
CF | > THINK ABOUT WIND
CF |
CF | You can't think of anything further on the topic.
CF |
CF | >
DavidW says (to ClubFloyd), "think about breeze"
CF ] Law Library N NE
CF ] State Rooms .
CF ] Rooms searched: 29/55 D S
CF |
CF | > THINK ABOUT BREEZE
CF |
CF | Rooms with a strong smell will sometimes air out when doors at both
CF | sides are opened, allowing a breeze to go through.
CF |
CF | > DavidW says, "oh, so if you find another stinky door..."
Jacqueline says, "Well, yeah, we just need to open the heavy door."
Jacqueline says, "I was thinking we were coming in through the heavy door, but upon rereading, the heavy door is a thing we glimpse as we start to walk into the room."
Jacqueline asks, "We have some rooms as yet unexplored aside from that, I think?"
Knight_Otu says, "We do."
DavidW says, "There may be more rooms near the bulbs and still life gallery"
Jacqueline says (to ClubFloyd), "rooms"
CF ] Law Library N NE
CF ] State Rooms .
CF ] Rooms searched: 29/55 D S
CF |
CF | > ROOMS
CF |
CF | Thus far you have visited the Drawbridge, the Entrance Hall, the
CF | Scarlet Gallery, the Scarlet Tower, the Gallery of Historical
CF | Paintings, the Treasure Room, the Room with the Labyrinth Floor, the
CF | Central Courtyard, the Ground Floor Helical Staircase, the Upstairs
CF | Helical Staircase, the State Rotunda, the Law Library, the Lower Bulb,
CF | the Upper Bulb, the Great Dining Hall, Cloister Walk, Walk's End, Rose
CF | Garden, the Scrying Room, the Enormous Kitchen, the Servant Quarters,
CF | the Guard Tower, the Gallery of Still Life, the Private Parlor, the
CF | Green Bedroom, the Guest Bedroom, the Empty Bedroom, the Crystal
CF | Bedroom and the Gilded Balcony.
CF |
CF | >
Jacqueline says (to ClubFloyd), "go to still life"
CF ] Gallery of Still Life
CF ] State Rooms W . E
CF ] Rooms searched: 29/55
CF |
CF | > GO TO STILL LIFE
CF |
CF | You head north to the lower bulb. Then up to the upper bulb. And
CF | finally east to the gallery of still life.
CF |
CF | Gallery of Still Life
CF | Natural light from the south -- coming in from the courtyard, you
CF | suppose, though you are too short to see out -- illuminates a series
CF | of still life paintings on the north wall: one showing the Wedding
CF | Treasure when Lucrezia arrived from Medici-Credenza, the other rather
CF | fancifully entitled Supper with M.
CF |
CF | Nearby a heavy door leads east.
CF |
CF | And here Beast lies, sprawled on the ground as if he'd fallen.
CF |
CF | > Jacqueline says, "AHA"
Jacqueline says (to ClubFloyd), "open heavy door"
CF ] Gallery of Still Life
CF ] State Rooms W . E
CF ] Rooms searched: 29/55
CF |
CF | > OPEN HEAVY DOOR
CF |
CF | You open the heavy door.
CF |
CF | With both doors open, a breeze begins to blow through the smelly area.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x paintins"
CF ] Gallery of Still Life
CF ] State Rooms W . E
CF ] Rooms searched: 29/55
CF |
CF | > X PAINTINS
CF |
CF | You can't see any such thing.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x paintings"
CF ] Gallery of Still Life
CF ] State Rooms W . E
CF ] Rooms searched: 29/55
CF |
CF | > X PAINTINGS
CF |
CF | Which do you mean, Wedding Treasure or Supper with M?
CF |
CF | >
Jacqueline says (to ClubFloyd), "x wedding treasure"
CF ] Gallery of Still Life
CF ] State Rooms W . E
CF ] Rooms searched: 29/55
CF |
CF | > X WEDDING TREASURE
CF |
CF | A table tastefully laid with possessions of power or personal worth,
CF | brought by Lucrezia as gifts from her father: an inkpot, a helmet, a
CF | green girdle stitched with vines, a curious pair of cloven shoes.
CF |
CF | The worst of rose stink has mostly gone, now.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x supper"
CF ] Gallery of Still Life
CF ] State Rooms W . E
CF ] Rooms searched: 29/55
CF |
CF | > X SUPPER
CF |
CF | A table nicely laid out with white linen and napkins, bread and fruit;
CF | and a spoon with a very, very long handle.
CF |
CF | > Jacqueline asks, "Shall we go east?"
Knight_Otu says, "Sure."
DavidW says, "yes"
Jacqueline says (to ClubFloyd), "e"
CF ] White Gallery
CF ] Control Rooms W . E
CF ] Rooms searched: 30/55
CF |
CF | > E
CF |
CF |
CF | White Gallery
CF | Of more recent construction than many another portion of the castle,
CF | and therefore light and airy, and a pleasant place to spend a few
CF | hours.
CF |
CF | Nearby an open heavy door leads west to the gallery of still life.
CF |
CF | Placed where it will have the most light on the board for the longest
CF | time is a mechanical chessplayer.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x chessplayer"
CF ] White Gallery
CF ] Control Rooms W . E
CF ] Rooms searched: 30/55
CF |
CF | > X CHESSPLAYER
CF |
CF | The chessplayer wears a turban, and in its wooden fingers grasps the
CF | head of the black bishop. Whatever move it contemplates has yet to
CF | occur.
CF |
CF | The Beast brought it out for you to play against, when other
CF | entertainment palled. You lost consistently until he came and roared
CF | at it; and afterwards began to win. The suspicion that it was throwing
CF | games made you a bit reluctant to make use of it, in the end.
CF |
CF | The mechanical chessplayer is currently switched off.
CF |
CF | > Knight_Otu asks, "Just suspicion?"
Jacqueline says, "heh"
Jacqueline says, "Circumstantial, but... yeah"
Jacqueline says (to ClubFloyd), "turn on chessplayer"
CF ] White Gallery
CF ] Control Rooms W . E
CF ] Rooms searched: 30/55
CF |
CF | > TURN ON CHESSPLAYER
CF |
CF | You throw the switch hopefully, but nothing happens -- in fact, the
CF | switch flops loosely back into its old position, plainly connected to
CF | nothing.
CF |
CF | > Jacqueline asks, "Is all the magic gone now?"
Knight_Otu says, "The magic has left the world."
DavidW asks, "Or clockwork is missing a cog?"
Jacqueline says, "Possibly."
DavidW says (to ClubFloyd), "x switch"
CF ] White Gallery
CF ] Control Rooms W . E
CF ] Rooms searched: 30/55
CF |
CF | > X SWITCH
CF |
CF | The chessplayer wears a turban, and in its wooden fingers grasps the
CF | head of the black bishop. Whatever move it contemplates has yet to
CF | occur.
CF |
CF | The Beast brought it out for you to play against, when other
CF | entertainment palled. You lost consistently until he came and roared
CF | at it; and afterwards began to win. The suspicion that it was throwing
CF | games made you a bit reluctant to make use of it, in the end.
CF |
CF | The mechanical chessplayer is currently switched off.
CF |
CF | >
DavidW says (to ClubFloyd), "search it"
CF ] White Gallery
CF ] Control Rooms W . E
CF ] Rooms searched: 30/55
CF |
CF | > SEARCH IT
CF |
CF | You find nothing of interest.
CF |
CF | >
DavidW says (to ClubFloyd), "x bishop"
CF ] White Gallery
CF ] Control Rooms W . E
CF ] Rooms searched: 30/55
CF |
CF | > X BISHOP
CF |
CF | The chessplayer wears a turban, and in its wooden fingers grasps the
CF | head of the black bishop. Whatever move it contemplates has yet to
CF | occur.
CF |
CF | The Beast brought it out for you to play against, when other
CF | entertainment palled. You lost consistently until he came and roared
CF | at it; and afterwards began to win. The suspicion that it was throwing
CF | games made you a bit reluctant to make use of it, in the end.
CF |
CF | The mechanical chessplayer is currently switched off.
CF |
CF | > Jacqueline says, "15 rooms."
DavidW says (to ClubFloyd), "look under chessplayer"
CF ] White Gallery
CF ] Control Rooms W . E
CF ] Rooms searched: 30/55
CF |
CF | > LOOK UNDER CHESSPLAYER
CF |
CF | You find nothing of interest.
CF |
CF | >
DavidW says (to ClubFloyd), "think about chesssplayer"
CF ] White Gallery
CF ] Control Rooms W . E
CF ] Rooms searched: 30/55
CF |
CF | > THINK ABOUT CHESSSPLAYER
CF |
CF | Sorry, there is nothing to say about that.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] White Gallery
CF ] Control Rooms W . E
CF ] Rooms searched: 30/55
CF |
CF | > L
CF |
CF | White Gallery
CF | Of more recent construction than many another portion of the castle,
CF | and therefore light and airy, and a pleasant place to spend a few
CF | hours.
CF |
CF | Nearby an open heavy door leads west to the gallery of still life.
CF |
CF | Placed where it will have the most light on the board for the longest
CF | time is a mechanical chessplayer.
CF |
CF | >
Jacqueline says (to ClubFloyd), "think about food"
CF ] White Gallery
CF ] Control Rooms W . E
CF ] Rooms searched: 30/55
CF |
CF | > THINK ABOUT FOOD
CF |
CF | The beast seems to be suffering extreme hunger.
CF |
CF | Shall I go on? > Jacqueline asks, "I dunno. Shall she go on?"
DavidW asks, "So why was this room blocked?"
Knight_Otu asks, "I guess not yet?"
Jacqueline says (to DW), "Stinky rose smell."
Jacqueline says (to ClubFloyd), "n"
CF ] White Gallery
CF ] Control Rooms W . E
CF ] Rooms searched: 30/55
CF |
CF | > N
CF |
CF | > DavidW asks, "Narratively or puzzlewise, why?"
Knight_Otu says, "There's still some more to explore I believe."
Jacqueline says, "We gotta find the bell room, yeah"
DavidW says (to ClubFloyd), "e"
CF ] Bellroom
CF ] Control Rooms W . E
CF ] Rooms searched: 31/55 S
CF |
CF | > E
CF |
CF |
CF | Bellroom
CF | Kept, conveniently, close to where the masters of the house would once
CF | have slept. There are bells large and small, clappers, tambourines,
CF | and gongs. Most of these you have never seen used at all.
CF |
CF | Roses from the garden below have crept up to grow around the north
CF | window, lending a sickly smell to the place.
CF |
CF | Nearby an open heavy door leads south to the private parlor.
CF |
CF | Catching your eye among many other unfamiliar items are some iron
CF | windchimes, a little gold dinner bell, and a silver bell.
CF |
CF | > Jacqueline says, "And the translation room"
Roger asks, "didn't we find a whole dinner?"
DavidW says, "Found a bell room"
Jacqueline says, "We found a dining hall"
Jacqueline says, "oh"
Jacqueline says, "So we did"
Jacqueline says, "And there's our rose smell"
DavidW says, "Three exits from here too."
Jacqueline says, "Though, I gotta say, this is one of those puzzles where I'm just, like, "Really? We couldn't weather the smell of strong roses enough to enter the room?""
DavidW says, "We definitely want that dinner bell."
Knight_Otu says, "So I guess the chimes returned to here."
DavidW says, "Smell of roses and DEATH."
Jacqueline says, "Death smell is not that bad."
DavidW says, "True."
Jacqueline says, "I mean, at least to me. I guess it is to many."
Jacqueline asks, "So dinner bell dinner bell dinner bell ring?"
DavidW says, "please"
Knight_Otu says, "Sounds like it."
Jacqueline says (to ClubFloyd), "rung dinner bell"
CF ] Bellroom
CF ] Control Rooms W . E
CF ] Rooms searched: 31/55 S
CF |
CF | > RUNG DINNER BELL
CF |
CF | That's not a verb I recognize.
CF |
CF | >
Jacqueline says (to ClubFloyd), "ring dinner bell"
CF ] Bellroom
CF ] Control Rooms W . E
CF ] Rooms searched: 31/55 S
CF |
CF | > RING DINNER BELL
CF |
CF | You ring the bell, but those who might hear and heed it are not close
CF | enough.
CF |
CF | >
Jacqueline says (to ClubFloyd), "take dinner bell"
CF ] Bellroom
CF ] Control Rooms W . E
CF ] Rooms searched: 31/55 S
CF |
CF | > TAKE DINNER BELL
CF |
CF | You acquire the little gold dinner bell, and assess it curiously.
CF |
CF | It is the dinner summons, and particularly familiar to you.
CF |
CF | > DavidW asks, "oh, take it to the kitchen or the dining hall, I guess?"
Jacqueline says, "Gonna also take the silver bell"
Jacqueline says (to ClubFloyd), "take all"
CF ] Bellroom
CF ] Control Rooms W . E
CF ] Rooms searched: 31/55 S
CF |
CF | > TAKE ALL
CF |
CF | iron windchimes: You acquire the iron windchimes.
CF | silver bell: You acquire the silver bell, and assess it curiously.
CF |
CF | It bears the stamp of a lamplighter.
CF |
CF | > Knight_Otu says, "Yeah and yeah."
Knight_Otu exclaims, "Lamplighter!"
Jacqueline exclaims, "Lamplighter!"
DavidW says, "sure. Summon goodness knows what."
Knight_Otu says, "Jinx."
Jacqueline says (to ClubFloyd), "go to dining hall"
CF ] Great Dining Hall N
CF ] Main Castle W . E
CF ] Rooms searched: 31/55
CF |
CF | > GO TO DINING HALL
CF |
CF | You head west to the white gallery. Then west to the gallery of still
CF | life. Then west to the upper bulb. Then down to the lower bulb. Then
CF | south to the law library. And finally south to the great dining hall.
CF |
CF | Great Dining Hall
CF | Such a long hall that the soup might get cold between one end and the
CF | other. You and he used only the far west end, nearest the kitchen.
CF | Once you took to dining together at all, that is; the first few months
CF | he brought trays to your room, while you hid.
CF |
CF | But then you took to eating here; and at the end of every meal he
CF | would stand up formally and ask his question.
CF |
CF | >
Jacqueline says (to ClubFloyd), "ring dinner bell"
CF ] Great Dining Hall N
CF ] Main Castle W . E
CF ] Rooms searched: 31/55
CF |
CF | > RING DINNER BELL
CF |
CF | You ring the bell hopefully, but apparently it only works in the
CF | Kitchen itself.
CF |
CF | > MoyTravis asks, "...is that a reference to something?"
Jacqueline says (to ClubFloyd), "go to kitchen"
CF ] Enormous Kitchen N
CF ] Main Castle . E
CF ] Rooms searched: 31/55
CF |
CF | > GO TO KITCHEN
CF |
CF | You head west to the enormous kitchen.
CF |
CF | Enormous Kitchen
CF | Haunted with the spirits of chefs past, generations and generations of
CF | culinary geniuses; one can never predict its whimsies.
CF |
CF | > Jacqueline asks (of Travis), "Which? Lamplighter?"
MoyTravis says, "Yeah."
MoyTravis asks, "Like, it's a job, right...?"
Jacqueline says, "I think KO and I are both thinking it's to summon someone who will light our way"
MoyTravis says, "Oh! Ooooh."
Knight_Otu says (to Moy), "I think we're hoping for .. right."
Jacqueline says (to ClubFloyd), "ring dinner bell"
CF ] Enormous Kitchen N
CF ] Main Castle . E
CF ] Rooms searched: 31/55
CF |
CF | > RING DINNER BELL
CF |
CF | The little gold dinner bell tinkles gaily: as in automatic response,
CF | your stomach rumbles. There will be a feast, now, waiting for you in
CF | the dining hall.
CF |
CF | As for the gold bell, it returns to its place.
CF |
CF | > DavidW says, "Lamplighter was a profession for people who lit lamps."
Jacqueline says (to ClubFloyd), "go to dining hall"
CF ] Great Dining Hall N
CF ] Main Castle W . E
CF ] Rooms searched: 31/55
CF |
CF | > GO TO DINING HALL
CF |
CF | You head east to the great dining hall.
CF |
CF | Great Dining Hall
CF | Such a long hall that the soup might get cold between one end and the
CF | other. You and he used only the far west end, nearest the kitchen.
CF | Once you took to dining together at all, that is; the first few months
CF | he brought trays to your room, while you hid.
CF |
CF | But then you took to eating here; and at the end of every meal he
CF | would stand up formally and ask his question.
CF |
CF | A considerable feast is set out on a platter as big as a shield.
CF |
CF | >
Jacqueline says (to ClubFloyd), "take food"
CF ] Great Dining Hall N
CF ] Main Castle W . E
CF ] Rooms searched: 31/55
CF |
CF | > TAKE FOOD
CF |
CF | You acquire the feast, and assess it curiously.
CF |
CF | A platter heaped with -- why, you must this time have woken the chefs
CF | of King Yggdram the Piscine: it is pickled whitefish and wilted
CF | greens, hot soup made from leviathan's bones, and other dishes you do
CF | not recognize, made of things that have not grown in this vicinity for
CF | many a year.
CF |
CF | Perhaps he will feel better when he has eaten, you reflect. He has
CF | always had a large appetite -- the result of his change in form, he
CF | tells you.
CF |
CF | He used to mock your dainty eating, and sit at table long after your
CF | plate was empty; and make a game of guessing foods that might tempt
CF | you to eat even a little more; vanishing into the kitchen to instruct
CF | the staff, and returning a little later; saying roguishly, "This, I
CF | think you will like..."
CF |
CF | In your defense, you never had sugared violets at home.
CF |
CF | > Jacqueline says, "hahaha"
Jacqueline says, "I'm sorry, but, 'You acquire the feast, and assess it curiously' is amusing."
Knight_Otu says, "It is better than a simple "Taken. Examining it.""
DavidW says, "go to beast or to still life"
Jacqueline says, "yeah. It's just that that phrasing worked well for a little bell. It's weird when you're taking a whole feast."
Jacqueline says (to ClubFloyd), "go to beast"
CF ] Gallery of Still Life
CF ] State Rooms W . E
CF ] Rooms searched: 31/55
CF |
CF | > GO TO BEAST
CF |
CF | You head north to the law library. Then north to the lower bulb. Then
CF | up to the upper bulb. And finally east to the gallery of still life.
CF |
CF | Gallery of Still Life
CF | Natural light from the south -- coming in from the courtyard, you
CF | suppose, though you are too short to see out -- illuminates a series
CF | of still life paintings on the north wall: one showing the Wedding
CF | Treasure when Lucrezia arrived from Medici-Credenza, the other rather
CF | fancifully entitled Supper with M.
CF |
CF | Nearby an open heavy door leads east to the white gallery.
CF |
CF | And here Beast lies, sprawled on the ground as if he'd fallen.
CF |
CF | >
Jacqueline says (to ClubFloyd), "feed the beast"
CF ] Gallery of Still Life
CF ] State Rooms W . E
CF ] Rooms searched: 31/55
CF |
CF | > FEED THE BEAST
CF |
CF | (the feast)
CF | With great care, you feed the soup to the Beast. So much spills that
CF | you doubt whether you are making any progress; then he swallows.
CF |
CF | "You are ornery," he says. "I guaranteed your return -- you know what
CF | that means?"
CF |
CF | "That if I had not come back, you would have died," you reply.
CF |
CF | "That is only a small part of what would have happened. The other
CF | contracts would have unraveled, the servant souls freed."
CF |
CF | You frown at him. "I've been trying to use you to this purpose for
CF | years," he says, touching your cheek. "But you wouldn't go.
CF | I'm touched that you came back for me -- really, I can't tell you how
CF | much -- but you've ruined the plan."
CF |
CF | "Is there a way to set them free that doesn't kill you?" you ask.
CF |
CF | He looks startled. "Not for me," he says. "There's a room in the
CF | basement below the rose garden I can't get into. Lucrezia's room.
CF | You'll need to get in, search the crypt, find a way to destroy the
CF | contracts book... there are places in the castle I cannot enter,
CF | because she sealed them against all her descendants. But you are not
CF | one of her descendants, so--" He chuckles weakly at some joke, but he
CF | hands you an iron key. "You'll need the shoes."
CF |
CF | "Would that lift the curse on you, too, do you think?" you ask.
CF |
CF | "Unlikely. That is another matter. Less happy." After a moment he
CF | begins to sleep again.
CF |
CF | > Jacqueline says, "Yes. Feed the beast the feast. It is a poem."
DavidW says, "Turns out he DID have a key."
Knight_Otu exclaims, "We ruined his well-laid plans!"
Jacqueline says, "Damn. We suck."
MoyTravis asks, "...well, sure, but like, you probably could have just asked?"
Jacqueline says, "He was probably unable to ask due to the curse."
Jacqueline says, "Curses sometimes be like that."
MoyTravis says, "Life if we could set them free just by snooping around I'm sure you could've just said "hey can you do that please""
MoyTravis asks, "But isn't the curse still on him?"
Knight_Otu says, "I think though we've reached a good stopping point for the day."
MoyTravis says, "Yeah that seems like a good stopping point."
Jacqueline says, "Well, the curse is weaker now? Work with me, here, Travis."
MoyTravis says, "Sure, sure. He's only half beast, now."
Jacqueline says, "I agree. I was just going to suggest that. Looking forward to the next part, though."
Jacqueline says, "I'm very glad for our special room now, since we can't save."
MoyTravis says, "Half man...HALF BEAST! Beauty and the Only Sort of a Beast."
Jacqueline says, "So here's to hoping that the mud don't crash."
Jacqueline says, "But it probably won't."
Jacqueline says, "Even though I've said this out loud."
MoyTravis asks, "Has it before?"
Knight_Otu says, "Yeah, that would suck."
Jacqueline says, "It does sometimes reset, yeah."
Jacqueline says, "But most weeks we come back to find that we forgot to turn the game off and it's still running."
MoyTravis says, "Well that would be unfortunate."
Jacqueline says, "So it's probably fine."
Jacqueline exclaims, "See y'all next week!"
MoyTravis says, "Cya'll 'round."
MoyTravis disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. Knight_Otu says, "Uptime:0866d"
Roger disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. Jacqueline says, "Yeah."
Knight_Otu says, "I think it'll be fine."
Jacqueline grins and raises her eyebrows.
Knight_Otu exclaims, "Good night, and stay safe!"
Jacqueline says, "You too"
*** SESSION TWO ***
DavidW says, "Almost time."
Roger says, "more bronzin', I reckon"
DavidW says, "Oh good. That means I won't be expected to drive."
MoyTravis asks, "...what were we doing last time, anyways?"
DavidW says, "Bronze"
MoyTravis asks, "Oh! Beauty and the Beast?"
DavidW says, "yes"
DavidW says, "We found the Beast, then some bells."
MoyTravis says, "Riiiiiight. We need to do the...thing, so that we can uncurse everything."
DavidW says, "And gave a feast to the Beast"
Knight_Otu says, "Then we belled up some food for the starving beast."
Jacqueline says (to Travis), "Yes. We need to uncurse all the things."
DavidW says, "I forget what else we were doing, and I still don't have a map of the place."
Knight_Otu asks, "He gave us a key as I remember, which should be for the cage in the Treasure room. We need those shoes I think?"
Jacqueline | "Is there a way to set them free that doesn't kill you?" you ask.
Jacqueline | He looks startled. "Not for me," he says. "There's a room in the
Jacqueline | basement below the rose garden I can't get into. Lucrezia's room.
Jacqueline | You'll need to get in, search the crypt, find a way to destroy the
Jacqueline | contracts book... there are places in the castle I cannot enter,
Jacqueline | because she sealed them against all her descendants. But you are not
Jacqueline | one of her descendants, so--" He chuckles weakly at some joke, but he
DavidW says, "I don't remember if we tried the key with the cage or not."
Jacqueline | hands you an iron key. "You'll need the shoes."
Jacqueline says, "Oops. One more line was still in there. So that's the missive we got."
Knight_Otu says, "Huh, almost word for word."
Knight_Otu says, "We stopped just after getting the key, so we didn't try it."
DavidW says, "ah"
Jacqueline says (to ClubFloyd), "i"
CF ] Gallery of Still Life
CF ] State Rooms W . E
CF ] Rooms searched: 31/55
CF |
CF | > I
CF |
CF | You are carrying:
CF | an iron key
CF | a silver bell
CF | some iron windchimes
CF | a great contract book
CF | a small key (which opens the iron windchimes and the small door)
CF | a shackle
CF | some discarded embroidery materials
CF | a helmet
CF |
CF | > Jacqueline asks, "So, go to the treasure room?"
DavidW says, "sure"
MoyTravis says, "Sure."
Knight_Otu says, "Also, I tried mapping to see which rooms have unvisited exists. I'm counting four that are open, and one that requires a key."
Knight_Otu says, "Sure."
Jacqueline says (to ClubFloyd), "go to treasure room"
CF ] Treasure Room
CF ] Old Castle . E
CF ] Rooms searched: 31/55 SW
CF |
CF | > GO TO TREASURE ROOM
CF |
CF | You head west to the upper bulb. Then down to the lower bulb. Then
CF | east to the state rotunda. Then south to the central courtyard. Then
CF | south to the entrance hall. Then east to the scarlet gallery. And
CF | finally northeast to the treasure room.
CF |
CF | Treasure Room
CF | Locked in an iron cage are the house treasures not in use: the
CF | collection consists of a sceptre, a puzzle piece, and a pair of cloven
CF | shoes, at present -- he showed them to you one rainy day, telling you
CF | their many histories.
CF |
CF | Nearby an open small door leads east to the scrying room.
CF |
CF | > Knight_Otu says, "(I didn't try to map the dark rooms though.)"
Jacqueline says (to ClubFloyd), "take shoes"
CF ] Treasure Room
CF ] Old Castle . E
CF ] Rooms searched: 31/55 SW
CF |
CF | > TAKE SHOES
CF |
CF | The iron cage isn't open.
CF |
CF | > DavidW says, "I suppose we'll get light eventually."
Jacqueline says (to ClubFloyd), "opn cage"
CF ] Treasure Room
CF ] Old Castle . E
CF ] Rooms searched: 31/55 SW
CF |
CF | > OPN CAGE
CF |
CF | That's not a verb I recognize.
CF |
CF | >
Jacqueline says (to ClubFloyd), "open cage"
CF ] Treasure Room
CF ] Old Castle . E
CF ] Rooms searched: 31/55 SW
CF |
CF | > OPEN CAGE
CF |
CF | (first unlocking the iron cage)
CF | (with the iron key)
CF | You open the iron cage.
CF |
CF | >
Jacqueline says (to ClubFloyd), "take all"
CF ] Treasure Room
CF ] Old Castle . E
CF ] Rooms searched: 31/55 SW
CF |
CF | > TAKE ALL
CF |
CF | sceptre: You acquire the sceptre.
CF | puzzle piece: You acquire the puzzle piece.
CF | pair of cloven shoes: You acquire the pair of cloven shoes.
CF |
CF | > Knight_Otu says, "We did get that lamplighter bell."
Jacqueline exclaims (at KO), "Indeed. We could use a lamplighter with a cursed soul to light our way!"
DavidW asks, "What is the virtue of the shoes?"
Jacqueline says, "I don't know why the shoes are important aside from the fact that the Beast said they were."
Knight_Otu asks, "Maybe they were Lucrezia's and we can use them to scry her?"
DavidW asks, "So we don't know if we'll dance to our death if we wear them?"
Jacqueline asks (of KO), "Was Lucrezia a cloven-hooved demon thing?"
Knight_Otu says, "I don't think we ever saw mention of her feet, but I'm not 100% serious, or certain."
Jacqueline says, "heh"
Jacqueline says, "So, that lamplighter bell... we found it, but we don't possess it."
Knight_Otu says, "We did see a portrait of her, of course, and the bench."
Knight_Otu asks, "Wasn't it the silver one?"
Jacqueline asks, "Oh, is it?"
Jacqueline says (to ClubFloyd), "x bell"
CF ] Treasure Room
CF ] Old Castle . E
CF ] Rooms searched: 31/55 SW
CF |
CF | > X BELL
CF |
CF | It bears the stamp of a lamplighter.
CF |
CF | > Jacqueline says, "Oh, cool."
Jacqueline asks, "So, should I go to the Rose Garden, then go down into the dark?"
DavidW says, "Don't forget to use the jigsaw piece."
Knight_Otu says, "Yeah, maybe the puzzle first."
Jacqueline asks (of DW), "Oh, want to put the puzzle piece in the puzzle first?"
Jacqueline says, "Timing."
DavidW says (to Jacqueline), "Whichever. You can do things in either order."
Jacqueline says (to ClubFloyd), "go to parlor"
CF ] Private Parlor N
CF ] Apartments W . E
CF ] Rooms searched: 31/55 SW S SE
CF |
CF | > GO TO PARLOR
CF |
CF | You head southwest to the scarlet gallery. Then west to the entrance
CF | hall. Then north to the central courtyard. Then east to the ground
CF | floor helical staircase. Then up to the upstairs helical staircase.
CF | And finally east to the private parlor.
CF |
CF | Private Parlor
CF | A sitting room of the family, in old times, and familiar territory to
CF | you now as well. Your bedroom is just south; other bedrooms, mostly
CF | smaller, in other directions.
CF |
CF | Nearby an open heavy door leads north to the bellroom.
CF |
CF | You can also see a bentwood table (on which is a jigsaw puzzle) here.
CF |
CF | > DavidW says, "The lamplighter business might be more informative. I don't remember."
Jacqueline says (to ClubFloyd), "put puzzle piece in jigsaw puzzle"
CF ] Private Parlor N
CF ] Apartments W . E
CF ] Rooms searched: 31/55 SW S SE
CF |
CF | > PUT PUZZLE PIECE IN JIGSAW PUZZLE
CF |
CF | You snap the final piece into place.
CF |
CF | Nothing tremendous happens, but the picture is complete.
CF |
CF | The table is set for two: a robed king, and the devil. Between the two
CF | of them is a quill pen, jet black, and a huge book. The dialogue of
CF | these two characters is written on tiny gilt scrolls that spool out of
CF | their mouths, and this is what you could not read before the jagged
CF | piece was found: the devil is saying, "TIME IS ON MY SIDE," to which
CF | the king replies, "BUT NOT FOR LONG."
CF |
CF | >
Jacqueline says (to ClubFloyd), "x puzzle"
CF ] Private Parlor N
CF ] Apartments W . E
CF ] Rooms searched: 31/55 SW S SE
CF |
CF | > X PUZZLE
CF |
CF | The table is set for two: a robed king, and the devil. Between the two
CF | of them is a quill pen, jet black, and a huge book. The dialogue of
CF | these two characters is written on tiny gilt scrolls that spool out of
CF | their mouths, and this is what you could not read before the jagged
CF | piece was found: the devil is saying, "TIME IS ON MY SIDE," to which
CF | the king replies, "BUT NOT FOR LONG."
CF |
CF | > Knight_Otu says, "That's mighty presumptious of the king."
Jacqueline says (to ClubFloyd), "go to rose garden"
CF ] Rose Garden
CF ] Rose Cloister .
CF ] Rooms searched: 31/55 D S SE
CF |
CF | > GO TO ROSE GARDEN
CF |
CF | You head west to the upstairs helical staircase. Then down to the
CF | ground floor helical staircase. Then west to the central courtyard.
CF | Then south to the entrance hall. Then east to the scarlet gallery.
CF | Then northeast to the treasure room. Then east to the scrying room.
CF | Then north to walk's end. And finally northwest to rose garden.
CF |
CF | Rose Garden
CF | Only one kind of rose grows here, a pink only just distinct from
CF | white. This strain creeps over the ground and climbs the walls of the
CF | cloister.
CF |
CF | In the middle of the garden a way slopes into the ground, reminding
CF | you of the entrance to a burial mound.
CF |
CF | You can see a stool here.
CF |
CF | > DavidW says, "Reminds me, we want a lit candle in the middle of the mosaic or map so we can read the edge of that as well."
Jacqueline says (to ClubFloyd), "take stool"
CF ] Rose Garden
CF ] Rose Cloister .
CF ] Rooms searched: 31/55 D S SE
CF |
CF | > TAKE STOOL
CF |
CF | You acquire the stool.
CF |
CF | >
Jacqueline says (to ClubFloyd), "d"
CF ] Darkness U
CF ] .
CF ] Rooms searched: 31/55
CF |
CF | > D
CF |
CF |
CF | Darkness
CF | Though a dim light filters down from rose garden, you can see almost
CF | nothing of the contents of your current location.
CF |
CF | >
Jacqueline says (to ClubFloyd), "ring bell"
CF ] Darkness U
CF ] .
CF ] Rooms searched: 31/55
CF |
CF | > RING BELL
CF |
CF | The sound echoes; if you had to guess, you would say that a larger
CF | space lies somewhere to the southwest.
CF |
CF | > Jacqueline asks, "Well that is also nice but where is my lamplighter?"
Knight_Otu says, "Hm. Interesting."
DavidW says, "Guess there's no lamp to light in this location."
Knight_Otu says, "The dinner bell only worked in the kitchen, so maybe the same applies here."
Jacqueline asks (of KO), "What location do you think I need to be in?"
Knight_Otu says, "That, I don't know."
DavidW asks, "wear the shoes? Also, what's the scepter for?"
Jacqueline says, "Maybe we make a rainbow to walk across with the sceptre."
Jacqueline says (to ClubFloyd), "wear shoes"
CF ] Darkness U
CF ] .
CF ] Rooms searched: 31/55
CF |
CF | > WEAR SHOES
CF |
CF | They emphatically do not fit. You will have to find someone to adjust
CF | them, evidently.
CF |
CF | > Roger says, "adjust the shoes or adjust our feet"
Knight_Otu says, "Yes."
Jacqueline asks, "God, are we to become the new Beast?"
MoyTravis asks, "When did Shrek come out?"
Knight_Otu says, "Who knows."
Roger says, "did you not even read Beauty and the Beast 2"
MoyTravis says, "Whoa, 20 years ago."
DavidW says, "Try ringing the bell in the room with the mosaic."
Jacqueline says (to Travis), "Time flies when we're not having fun, yeah."
Jacqueline says (to ClubFloyd), "go to mosaic"
CF ] Room with the Labyrinth Floor
CF ] Old Castle W .
CF ] Rooms searched: 31/55 D
CF |
CF | > GO TO MOSAIC
CF |
CF | You head uncertainly in what feels like the right direction, based on
CF | dimly apprehended light, and the movements of air
CF |
CF | Room with the Labyrinth Floor
CF | A mosaic floor of black and white, like that of cathedrals, as
CF | protection against the spite of the undead: which protection might
CF | often have been needed, by those that dwelt here in former times. The
CF | way down is at the center of the maze.
CF |
CF | > Knight_Otu says, "Surely you mean yesterday., can't be 20 years already."
MoyTravis asks, "Oh wow there were 4 Shrek movies?"
Jacqueline says (to ClubFloyd), "ring bell"
CF ] Room with the Labyrinth Floor
CF ] Old Castle W .
CF ] Rooms searched: 31/55 D
CF |
CF | > RING BELL
CF |
CF | You ring the bell, but those who might hear and heed it are not close
CF | enough.
CF |
CF | > Jacqueline says, "Yeah. Need the right location."
DavidW says, "hm."
Knight_Otu asks, "Servant's Quarters?"
Jacqueline says (to ClubFloyd), "go to quarters"
CF ] Servant Quarters
CF ] Main Castle .
CF ] Rooms searched: 31/55 D S
CF |
CF | > GO TO QUARTERS
CF |
CF | You head west to the gallery of historical paintings. Then west to the
CF | scarlet gallery. Then west to the entrance hall. Then west to the
CF | great dining hall. Then west to the enormous kitchen. And finally
CF | north to the servant quarters.
CF |
CF | Servant Quarters
CF | Not a room friendly to visitors, it has the air of resentful, martyred
CF | suffering. Even His most unpleasant ancestors would not have grudged
CF | this place more paint, surely, and more straw for the beds.
CF |
CF | A decaying ladder leads down.
CF |
CF | >
Jacqueline says (to ClubFloyd), "ring bell"
CF ] Servant Quarters
CF ] Main Castle .
CF ] Rooms searched: 31/55 D S
CF |
CF | > RING BELL
CF |
CF | You ring the bell, but those who might hear and heed it are not close
CF | enough.
CF |
CF | > Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "go to lamp"
CF ] Servant Quarters
CF ] Main Castle .
CF ] Rooms searched: 31/55 D S
CF |
CF | > GO TO LAMP
CF |
CF | There is a room here where you might be able to acquire light, but you
CF | haven't reached it yet. Try exploring further.
CF |
CF | > Jacqueline says, "Dang, game."
Jacqueline asks (of KO), "Where were the unexplored doors?"
DavidW says (to ClubFloyd), "x scepter"
CF ] Servant Quarters
CF ] Main Castle .
CF ] Rooms searched: 31/55 D S
CF |
CF | > X SCEPTER
CF |
CF | Studded with measly turquoises and semi-precious stones.
CF |
CF | > Knight_Otu says, "West of Lower Bulbs, east of study rotunda,"
Jacqueline says (to ClubFloyd), "go to rotunda"
CF ] State Rotunda
CF ] State Rooms W . E
CF ] Rooms searched: 31/55 SW S
CF |
CF | > GO TO ROTUNDA
CF |
CF | You head down to the apprentice's workshop. And finally northeast to
CF | the state rotunda.
CF |
CF | State Rotunda
CF | Built for the bureaucratic offices of the palace. Inlaid in the floor
CF | is the map of all the lands that once this palace commanded; and from
CF | the stains and driblets of wax, it is clear to you that someone at
CF | some time thought it useful to set a candle at the map's center, and
CF | observe the result.
CF |
CF | >
Jacqueline says (to ClubFloyd), "e"
CF ] Parliamentary Chambers
CF ] State Rooms W . E
CF ] Rooms searched: 32/55
CF |
CF | > E
CF |
CF |
CF | Parliamentary Chambers
CF | Despite its grand name, this is one of the smaller chambers of the
CF | castle, because the kings were never inclined to brook too much
CF | advice. On each side of the room are two neat oak benches, seating for
CF | perhaps thirty men -- and, more rarely, women, and a few characters
CF | who could not be called by either term.
CF |
CF | > Knight_Otu says, "west of upper bulb, andeast of bell room, if I mapped correctly."
DavidW says (to ClubFloyd), "x table"
CF ] Parliamentary Chambers
CF ] State Rooms W . E
CF ] Rooms searched: 32/55
CF |
CF | > X TABLE
CF |
CF | You can't see any such thing.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x benches"
CF ] Parliamentary Chambers
CF ] State Rooms W . E
CF ] Rooms searched: 32/55
CF |
CF | > X BENCHES
CF |
CF | The appearance of the oak benches has not changed significantly since
CF | you left.
CF |
CF | > Jacqueline asks, "Since we... since we left?"
Jacqueline says, "Oh, since we left to visit our family"
DavidW says, "right"
Knight_Otu says, "Right."
Jacqueline says, "Okay"
Jacqueline says (to ClubFloyd), "e"
CF ] Cloister Walk N
CF ] Rose Cloister W . E
CF ] Rooms searched: 32/55
CF |
CF | > E
CF |
CF |
CF | Cloister Walk
CF | A pleasant cloister overlooking the rose garden to the north. You have
CF | walked it many times, seeking to waste the excesses of time at your
CF | disposal.
CF |
CF | > Knight_Otu says, "East of here... right."
Jacqueline says (to ClubFloyd), "e"
CF ] Walk's End NW
CF ] Rose Cloister W .
CF ] Rooms searched: 32/55 S
CF |
CF | > E
CF |
CF |
CF | Walk's End
CF | Lucrezia, they say, died here. It is only a turning point in the
CF | corridor, with a bench.
CF |
CF | > Jacqueline asks, "So, we've been here but hadn't been down the hall?"
Knight_Otu says, "There is also a locked door leading southwest from the upper bulb room."
Knight_Otu says, "Yeah, the phantom blocked the parliamentary room."
Jacqueline says, "So we've been to that room we just passed... one sec."
Jacqueline says (to ClubFloyd), "w"
CF ] Cloister Walk N
CF ] Rose Cloister W . E
CF ] Rooms searched: 32/55
CF |
CF | > W
CF |
CF |
CF | Cloister Walk
CF | A pleasant cloister overlooking the rose garden to the north. You have
CF | walked it many times, seeking to waste the excesses of time at your
CF | disposal.
CF |
CF | >
Jacqueline says (to ClubFloyd), "n"
CF ] Rose Garden
CF ] Rose Cloister .
CF ] Rooms searched: 32/55 D S SE
CF |
CF | > N
CF |
CF |
CF | Rose Garden
CF | Only one kind of rose grows here, a pink only just distinct from
CF | white. This strain creeps over the ground and climbs the walls of the
CF | cloister.
CF |
CF | In the middle of the garden a way slopes into the ground, reminding
CF | you of the entrance to a burial mound.
CF |
CF | > Jacqueline says, "Okay, yeah."
Jacqueline says (to ClubFloyd), "go to bulb room"
CF ] Rose Garden
CF ] Rose Cloister .
CF ] Rooms searched: 32/55 D S SE
CF |
CF | > GO TO BULB ROOM
CF |
CF | That noun did not make sense in this context.
CF |
CF |
CF | > Jacqueline asks, "What's the bulb room called, KO?"
DavidW says, "THere's two: upper bulb and lower bulb."
Knight_Otu says, "Lower bulb or upper buld I think."
Knight_Otu says, "*bulb"
Jacqueline says, "Oh ah"
DavidW says, "They're a gigantic hourglass."
Jacqueline says (to ClubFloyd), "go to upper bulb room"
CF ] Rose Garden
CF ] Rose Cloister .
CF ] Rooms searched: 32/55 D S SE
CF |
CF | > GO TO UPPER BULB ROOM
CF |
CF | That noun did not make sense in this context.
CF |
CF |
CF | >
Jacqueline says (to ClubFloyd), "go to upper bulb"
CF ] Upper Bulb
CF ] Hourglass, State Rooms W . E
CF ] Rooms searched: 32/55 D SW
CF |
CF | > GO TO UPPER BULB
CF |
CF | You head south to cloister walk. Then west to the parliamentary
CF | chambers. Then west to the state rotunda. Then west to the lower bulb.
CF | And finally up to the upper bulb.
CF |
CF | Upper Bulb
CF | In the upper chamber, you find, there is almost as much sand as there
CF | is below; indeed for all you can tell the flow might be eternal.
CF |
CF | Nearby an ivory door leads southwest.
CF |
CF | >
Jacqueline says (to ClubFloyd), "sw"
CF ] Upper Bulb
CF ] Hourglass, State Rooms W . E
CF ] Rooms searched: 32/55 D SW
CF |
CF | > SW
CF |
CF | (first opening the ivory door)
CF | (first unlocking the ivory door)
CF | You lack a key that fits the ivory door.
CF |
CF | > Jacqueline asks, "So, to the bell room?"
DavidW says, "sure"
Jacqueline says (to ClubFloyd), "go to bell room"
CF ] Bellroom
CF ] Control Rooms W . E
CF ] Rooms searched: 32/55 S
CF |
CF | > GO TO BELL ROOM
CF |
CF | You head east to the gallery of still life. Then east to the white
CF | gallery. And finally east to the bellroom.
CF |
CF | Bellroom
CF | Kept, conveniently, close to where the masters of the house would once
CF | have slept. There are bells large and small, clappers, tambourines,
CF | and gongs. Most of these you have never seen used at all.
CF |
CF | Roses from the garden below have crept up to grow around the north
CF | window, lending a sickly smell to the place.
CF | Knight_Otu says, "We haven't beeen west of here either."
CF | Nearby an open heavy door leads south to the private parlor.
CF |
CF | Catching your eye among many other unfamiliar items is a little gold
CF | dinner bell.
CF |
CF | > Jacqueline says, "oh, oops. I moved too fast."
Jacqueline says (to ClubFloyd), "ring bell"
CF ] Bellroom
CF ] Control Rooms W . E
CF ] Rooms searched: 32/55 S
CF |
CF | > RING BELL
CF |
CF | (the silver bell)
CF | You ring the bell, but those who might hear and heed it are not close
CF | enough.
CF |
CF | >
Jacqueline says (to ClubFloyd), "e"
CF ] Apothecary
CF ] Control Rooms W .
CF ] Rooms searched: 33/55
CF |
CF | > E
CF |
CF |
CF | Apothecary
CF | Furnished with a long countertop and the equipment of an apothecary;
CF | sketches from physicians; anatomical drawings of creatures similar to
CF | the Beast, bears and lions being especially prominent; also poison
CF | reference books, primarily the work of Italian and (earlier) Persian
CF | experts. The room has an unused air, and you do not remember ever
CF | coming in before, or seeing the Beast go in. It must have been a hobby
CF | that interested him before your arrival.
CF |
CF | Roses from the garden below have crept up to grow around the north
CF | window, lending a sickly smell to the place.
CF |
CF |
CF | > Jacqueline says, "ooh"
DavidW says, "You can also try examining the ivory door to see if there's a clue on how to open it."
DavidW says, "THis is interesting"
DavidW says, "Examine the equipment and the drawings."
Jacqueline says (to ClubFloyd), "x sketches"
CF ] Apothecary
CF ] Control Rooms W .
CF ] Rooms searched: 33/55
CF |
CF | > X SKETCHES
CF |
CF | They concentrate on weak points and the functioning of the digestive
CF | tract.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x books"
CF ] Apothecary
CF ] Control Rooms W .
CF ] Rooms searched: 33/55
CF |
CF | > X BOOKS
CF |
CF | You can't use multiple objects with that verb.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x book"
CF ] Apothecary
CF ] Control Rooms W .
CF ] Rooms searched: 33/55
CF |
CF | > X BOOK
CF |
CF | (the great contract book)
CF | The runes are unfamiliar to you, but you know what the book is: a
CF | record of all the contracts of all the souls enslaved to the king of
CF | this castle.
CF |
CF | > Jacqueline exclaims, "!"
DavidW says, "You're carrying that."
Jacqueline says, "oh."
Jacqueline says, "I ... I didn't remember us picking that up."
DavidW says, "We found it last week."
Jacqueline exclaims, "Sigh. FINE. I retract my !"
Jacqueline says (to ClubFloyd), "l"
CF ] Apothecary
CF ] Control Rooms W .
CF ] Rooms searched: 33/55
CF |
CF | > L
CF |
CF | Apothecary
CF | Furnished with a long countertop and the equipment of an apothecary;
CF | sketches from physicians; anatomical drawings of creatures similar to
CF | the Beast, bears and lions being especially prominent; also poison
CF | reference books, primarily the work of Italian and (earlier) Persian
CF | experts. The room has an unused air, and you do not remember ever
CF | coming in before, or seeing the Beast go in. It must have been a hobby
CF | that interested him before your arrival.
CF |
CF | Roses from the garden below have crept up to grow around the north
CF | window, lending a sickly smell to the place.
CF |
CF |
CF | >
Jacqueline says (to ClubFloyd), "x poison"
CF ] Apothecary
CF ] Control Rooms W .
CF ] Rooms searched: 33/55
CF |
CF | > X POISON
CF |
CF | Assorted disturbing recipes for ways to make your enemies die quickly,
CF | or to dispatch them slowly in great pain. The pages most discolored by
CF | use and splashed ingredients are those pertaining to swift and
CF | pleasant execution.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x equipment"
CF ] Apothecary
CF ] Control Rooms W .
CF ] Rooms searched: 33/55
CF |
CF | > X EQUIPMENT
CF |
CF | Delicate scales and glass bottles, blades and mortars and drying racks
CF | and other things you do not recognize.
CF |
CF | > Knight_Otu asks, "Pleasant?"
Jacqueline says (to KO), "As opposed to slow and lingering execution, yeah."
Knight_Otu says, "I mean, I guess..."
DavidW says (to ClubFloyd), "x roses"
CF ] Apothecary
CF ] Control Rooms W .
CF ] Rooms searched: 33/55
CF |
CF | > X ROSES
CF |
CF | You can't really see out through the framing vines.
CF |
CF | > Jacqueline says, "So, um, I can x the ivory door? What else should we do next."
Jacqueline says (to ClubFloyd), "go to upper bulb"
CF ] Upper Bulb
CF ] Hourglass, State Rooms W . E
CF ] Rooms searched: 33/55 D SW
CF |
CF | > GO TO UPPER BULB
CF |
CF | You head west to the bellroom. Then west to the white gallery. Then
CF | west to the gallery of still life. And finally west to the upper bulb.
CF |
CF | Upper Bulb
CF | In the upper chamber, you find, there is almost as much sand as there
CF | is below; indeed for all you can tell the flow might be eternal.
CF |
CF | Nearby an ivory door leads southwest.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x ivory door"
CF ] Upper Bulb
CF ] Hourglass, State Rooms W . E
CF ] Rooms searched: 33/55 D SW
CF |
CF | > X IVORY DOOR
CF |
CF | It is closed and locked.
CF |
CF | > Jacqueline says, "That is not helpful, Ivory Door."
Knight_Otu says, "There's still the paths west of the bulb rooms."
DavidW says, "hm. The dark areas should be explored more, I guess."
Jacqueline says (to ClubFloyd), "w"
CF ] Records Room
CF ] State Rooms . E
CF ] Rooms searched: 34/55
CF |
CF | > W
CF |
CF |
CF | Records Room
CF | Where all the papers and histories are kept, not only for the royal
CF | family, but for kin in every kind and direction.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x papers"
CF ] Records Room
CF ] State Rooms . E
CF ] Rooms searched: 34/55
CF |
CF | > X PAPERS
CF |
CF | Neatly filed: he told you he'd spent twenty years or so on them,
CF | having no other way to occupy his time. Anything you wanted to look
CF | up, you should be able to discover easily.
CF |
CF | >
Jacqueline says (to ClubFloyd), "look up lucrezia"
CF ] Records Room
CF ] State Rooms . E
CF ] Rooms searched: 34/55
CF |
CF | > LOOK UP LUCREZIA
CF |
CF | What do you want to look up in?
CF |
CF | >
Jacqueline says (to ClubFloyd), "look up lucrezia in papers"
CF ] Records Room
CF ] State Rooms . E
CF ] Rooms searched: 34/55
CF |
CF | > LOOK UP LUCREZIA IN PAPERS
CF |
CF | You quickly skim the unpleasant history of Lucrezia of
CF | Medici-Credenza, how she brought odd magical treasures with her,
CF | introduced new methods of binding and contracting that were previously
CF | unknown even to this castle, and maintained a room for her studies in
CF | the basement below the rose garden. From this room everyone including
CF | her husband was banned.
CF |
CF | There are some suggestions that she was the daughter of the Devil
CF | himself, sent to the castle to tempt the kings into further folly and
CF | destruction. But who knows?
CF |
CF | > DavidW says, "okay, we really need to find that room. But look up other topics."
DavidW says, "Who was that king squashed by an elephant? I don't remember his name now."
Jacqueline says, "Also, yeah: daughter of the Devil himself."
DavidW says, "Also look up beast, devil, father, lamplighter, phantom."
Jacqueline says (to ClubFloyd), "look up beast in papers"
CF ] Records Room
CF ] State Rooms . E
CF ] Rooms searched: 34/55
CF |
CF | > LOOK UP BEAST IN PAPERS
CF |
CF | You have never known his true name, and can only guess that he must be
CF | the last of the line of kings.
CF |
CF | >
Jacqueline says (to ClubFloyd), "look up devil in papers"
CF ] Records Room
CF ] State Rooms . E
CF ] Rooms searched: 34/55
CF |
CF | > LOOK UP DEVIL IN PAPERS
CF |
CF | A very old scroll narrates how King Athanasius, first of his line,
CF | entered a wager with Mephistopheles, and won the pen that the Devil
CF | used to sign contracts for men's souls.
CF |
CF | The King retired to this castle, overjoyed with his success, but the
CF | Devil flew away laughing.
CF |
CF | >
Jacqueline says (to ClubFloyd), "look up father in papers"
CF ] Records Room
CF ] State Rooms . E
CF ] Rooms searched: 34/55
CF |
CF | > LOOK UP FATHER IN PAPERS
CF |
CF | You discover nothing of interest in the papers.
CF |
CF | > DavidW says, "look up that king, please"
Jacqueline says (to ClubFloyd), "look up Athanasius in papers"
CF ] Records Room
CF ] State Rooms . E
CF ] Rooms searched: 34/55
CF |
CF | > LOOK UP ATHANASIUS IN PAPERS
CF |
CF | A very old scroll narrates how King Athanasius, first of his line,
CF | entered a wager with Mephistopheles, and won the pen that the Devil
CF | used to sign contracts for men's souls.
CF |
CF | The King retired to this castle, overjoyed with his success, but the
CF | Devil flew away laughing.
CF |
CF | > DavidW says, "oh"
Knight_Otu says (to ClubFloyd), "objects"
CF ] Records Room
CF ] State Rooms . E
CF ] Rooms searched: 34/55
CF |
CF | > OBJECTS
CF |
CF | Thus far you have seen an iron-barred gate, a helmet, an assassination
CF | of King Elzibad, an iron cage, a sceptre, a puzzle piece, a pair of
CF | cloven shoes, an obscene gargoyle, a map, a great contract book, an
CF | ivory door, a papers, some discarded embroidery materials, some iron
CF | windchimes, a small key, a small door, Wedding Treasure, a heavy door,
CF | a mechanical chessplayer, a bentwood table, a jigsaw puzzle, a royal
CF | portrait, a stool, a shackle, a little gold dinner bell, a silver
CF | bell, a heavy door, a north window, a feast, a Beast and an iron key.
CF |
CF | > Knight_Otu says, "Elzibad."
Jacqueline says, "I don't think lamplighter or phantom will be in there, but I can look."
Jacqueline exclaims (at KO), "Oh, great. Thanks!"
Jacqueline says (to ClubFloyd), "look up Elzibad in papers"
CF ] Records Room
CF ] State Rooms . E
CF ] Rooms searched: 34/55
CF |
CF | > LOOK UP ELZIBAD IN PAPERS
CF |
CF | An entertaining story tells how Elzibad, worse than all the other
CF | kings of this palace that had previously been seen, was defeated by
CF | one of his own demons in elephant form, when someone who was not
CF | contracted to him gained command of the demon. Command of his slaves
CF | then passed to his son.
CF |
CF | From that day on the castle was so built that no one could even enter
CF | into it without becoming contracted to its king, for the protection of
CF | the royal family.
CF |
CF | > Jacqueline says, "And that's one to grow on."
DavidW says (to ClubFloyd), "look up gargoyle in papers"
CF ] Records Room
CF ] State Rooms . E
CF ] Rooms searched: 34/55
CF |
CF | > LOOK UP GARGOYLE IN PAPERS
CF |
CF | Among the records there is a large section on the various failed
CF | romantic business of the kings and queens and their brothers and
CF | sisters, so that you might almost suspect this to be part of the
CF | castle's curse.
CF |
CF | In this collection, you find the history of Duke Cantherius: married
CF | at 59 to a lissome wife of 17, he "urgently desired to enjoy her
CF | company", but found himself unable. He consulted a young Parisian
CF | doctor, who contracted that through his services the Duchess would be
CF | delivered of a child within the year.
CF |
CF | Alas, medicine brought no relief; not even that most reliable method,
CF | an ointment of honey, crow's egg, and the gall of an electric eel. The
CF | Duchess began to hint that she meant to have the marriage annulled;
CF | the Duke grew abusive. Seeing no solution through medical arts, the
CF | doctor was compelled by his contract to seduce the Duchess.
CF |
CF | When the young woman was delivered of triplets, the Duke kept two of
CF | the boys and raised them as his own; the third he strangled, together
CF | with the doctor himself, as a punishment to his erring wife.
CF |
CF | Whereupon the ugly gargoyle appeared on the stair, and could never be
CF | budged.
CF |
CF | > Jacqueline says, "Golly"
Knight_Otu says, "Maybe this castle should just stay cursed."
MoyTravis says, "Ha."
DavidW asks, "Won't it just snare more people over time?"
Jacqueline says (to ClubFloyd), "look up phantom in papers"
CF ] Records Room
CF ] State Rooms . E
CF ] Rooms searched: 34/55
CF |
CF | > LOOK UP PHANTOM IN PAPERS
CF |
CF | You discover nothing of interest in the papers.
CF |
CF | >
Jacqueline says (to ClubFloyd), "look up lamplighter in papers"
CF ] Records Room
CF ] State Rooms . E
CF ] Rooms searched: 34/55
CF |
CF | > LOOK UP LAMPLIGHTER IN PAPERS
CF |
CF | You discover nothing of interest in the papers.
CF |
CF | >
Jacqueline says (to ClubFloyd), "look up myself in papers"
CF ] Records Room
CF ] State Rooms . E
CF ] Rooms searched: 34/55
CF |
CF | > LOOK UP MYSELF IN PAPERS
CF |
CF | You are the merest interloper here.
CF |
CF | > Jacqueline says, "Dang, game."
DavidW says, "Looks like I lucked out with the gargoyle look-up."
Jacqueline says, "Yes. Kind of wish you hadn't, but here we are."
DavidW says (to ClubFloyd), "look up cook in papers"
CF ] Records Room
CF ] State Rooms . E
CF ] Rooms searched: 34/55
CF |
CF | > LOOK UP COOK IN PAPERS
CF |
CF | You discover nothing of interest in the papers.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "look up last king in papers"
CF ] Records Room
CF ] State Rooms . E
CF ] Rooms searched: 34/55
CF |
CF | > LOOK UP LAST KING IN PAPERS
CF |
CF | You discover nothing of interest in the papers.
CF |
CF | >
DavidW says (to ClubFloyd), "look up librarian in papers"
CF ] Records Room
CF ] State Rooms . E
CF ] Rooms searched: 34/55
CF |
CF | > LOOK UP LIBRARIAN IN PAPERS
CF |
CF | You discover nothing of interest in the papers.
CF |
CF | >
DavidW says (to ClubFloyd), "look up lawyer in papers"
CF ] Records Room
CF ] State Rooms . E
CF ] Rooms searched: 34/55
CF |
CF | > LOOK UP LAWYER IN PAPERS
CF |
CF | You discover nothing of interest in the papers.
CF |
CF | >
Jacqueline says (to ClubFloyd), "look up god in papers"
CF ] Records Room
CF ] State Rooms . E
CF ] Rooms searched: 34/55
CF |
CF | > LOOK UP GOD IN PAPERS
CF |
CF | You discover nothing of interest in the papers.
CF |
CF | >
Jacqueline says (to ClubFloyd), "look up parliament in papers"
CF ] Records Room
CF ] State Rooms . E
CF ] Rooms searched: 34/55
CF |
CF | > LOOK UP PARLIAMENT IN PAPERS
CF |
CF | You discover nothing of interest in the papers.
CF |
CF | >
DavidW says (to ClubFloyd), "look up castle in papers"
CF ] Records Room
CF ] State Rooms . E
CF ] Rooms searched: 34/55
CF |
CF | > LOOK UP CASTLE IN PAPERS
CF |
CF | You discover nothing of interest in the papers.
CF |
CF | >
DavidW says (to ClubFloyd), "look up mosaic in papers"
CF ] Records Room
CF ] State Rooms . E
CF ] Rooms searched: 34/55
CF |
CF | > LOOK UP MOSAIC IN PAPERS
CF |
CF | You discover nothing of interest in the papers.
CF |
CF | > DavidW says, "I suppose just people."
DavidW says, "Or creatures that are similar to people."
Jacqueline asks, "So... explore the dark with helmet and bell?"
Jacqueline asks, "Or something else?"
DavidW says, "I guess remember that recipe with the eel, honey, and egg, if we find those things."
DavidW says, "I say explore the dark, please."
Knight_Otu asks, "West of the Lower Bulb?"
Jacqueline says (to ClubFloyd), "go to lower bulb"
CF ] Lower Bulb U
CF ] Hourglass, State Rooms W . E
CF ] Rooms searched: 34/55 S
CF |
CF | > GO TO LOWER BULB
CF |
CF | You head east to the upper bulb. And finally down to the lower bulb.
CF |
CF | Lower Bulb
CF | In the lower chamber, you find, there is almost as much sand as there
CF | is above; it must have been flowing a very long time.
CF |
CF | Around the outside of this contraption ascends a wooden staircase.
CF |
CF | > DavidW asks (of KO), "Was that an unentered exit?"
Jacqueline says (to ClubFloyd), "e"
CF ] State Rotunda
CF ] State Rooms W . E
CF ] Rooms searched: 34/55 SW S
CF |
CF | > E
CF |
CF |
CF | State Rotunda
CF | Built for the bureaucratic offices of the palace. Inlaid in the floor
CF | is the map of all the lands that once this palace commanded; and from
CF | the stains and driblets of wax, it is clear to you that someone at
CF | some time thought it useful to set a candle at the map's center, and
CF | observe the result.
CF |
CF | > Knight_Otu says, "Should be."
Jacqueline asks, "Hm. We've been here, I think. Do you mean further e?"
Knight_Otu says, "Further west."
DavidW says, "This is east."
DavidW says (to ClubFloyd), "w"
CF ] Lower Bulb U
CF ] Hourglass, State Rooms W . E
CF ] Rooms searched: 34/55 S
CF |
CF | > W
CF |
CF |
CF | Lower Bulb
CF | In the lower chamber, you find, there is almost as much sand as there
CF | is above; it must have been flowing a very long time.
CF |
CF | Around the outside of this contraption ascends a wooden staircase.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Translation Room
CF ] State Rooms . E
CF ] Rooms searched: 35/55
CF |
CF | > W
CF |
CF |
CF | Translation Room
CF | Endowed with a deep power that dissolves into ready vernacular even
CF | the most ancient and secret scripts of the Law Library.
CF |
CF | Usually blazing with the captured light of many thousands of candles,
CF | but it has been let to go out, and everything is dim.
CF |
CF | You can see an ordinary quill pen here.
CF |
CF | > DavidW says, "oh, we heard about that pen."
DavidW says, "Not ordinary at all."
Jacqueline says (to ClubFloyd), "take quill"
CF ] Translation Room
CF ] State Rooms . E
CF ] Rooms searched: 35/55
CF |
CF | > TAKE QUILL
CF |
CF | It doesn't look heavy at all, but you can't lift it.
CF |
CF | > Jacqueline says, "nice"
DavidW says, "Try ringing the bell here."
Jacqueline says (to ClubFloyd), "ring bell"
CF ] Translation Room
CF ] State Rooms . E
CF ] Rooms searched: 35/55
CF |
CF | > RING BELL
CF |
CF | The silver bell rings once in triumph, and the room springs to
CF | brilliant light.
CF |
CF | The bell itself fades back to its usual place.
CF |
CF | > Knight_Otu says, "Yeah."
Jacqueline says (to ClubFloyd), "l"
CF ] Translation Room
CF ] State Rooms . E
CF ] Rooms searched: 35/55
CF |
CF | > L
CF |
CF | Translation Room
CF | Endowed with a deep power that dissolves into ready vernacular even
CF | the most ancient and secret scripts of the Law Library.
CF |
CF | The single candle blazes with many times more light than one light
CF | source ought to produce.
CF |
CF | You can also see an ordinary quill pen here.
CF |
CF | >
Jacqueline says (to ClubFloyd), "take candle"
CF ] Translation Room
CF ] State Rooms . E
CF ] Rooms searched: 35/55
CF |
CF | > TAKE CANDLE
CF |
CF | You acquire the candle, and assess it curiously.
CF |
CF | Only apparently a single candle, but giving off a great deal of
CF | illumination.
CF |
CF | > Jacqueline says, "NICE"
DavidW says, "oh. That candle could be for the mosaic."
DavidW says, "Also the dark rooms."
Jacqueline says, "For the mosaic and --- yeah"
Knight_Otu says, "That, too, yeah."
DavidW says (to ClubFloyd), "x scripts"
CF ] Translation Room
CF ] State Rooms . E
CF ] Rooms searched: 35/55
CF |
CF | > X SCRIPTS
CF |
CF | You can't see any such thing.
CF |
CF | > Jacqueline exclaims, "Still 20 rooms unexplored!"
DavidW says, "The candle will help."
Jacqueline says, "Yes"
Jacqueline says (to ClubFloyd), "go to mosaic"
CF ] Room with the Labyrinth Floor
CF ] Old Castle W .
CF ] Rooms searched: 35/55 D
CF |
CF | > GO TO MOSAIC
CF |
CF | You head east to the lower bulb. Then east to the state rotunda. Then
CF | south to the central courtyard. Then south to the entrance hall. Then
CF | east to the scarlet gallery. Then east to the gallery of historical
CF | paintings. And finally east to the room with the labyrinth floor.
CF |
CF | Room with the Labyrinth Floor
CF | A mosaic floor of black and white, like that of cathedrals, as
CF | protection against the spite of the undead: which protection might
CF | often have been needed, by those that dwelt here in former times. The
CF | way down is at the center of the maze.
CF |
CF | > Knight_Otu asks, "The map was in the Rotunda, I believe?"
Jacqueline asks, "Oh, you meant the map not the mosaic?"
DavidW says, "oh, I keep thinking they're the same thing. Sorry."
Jacqueline says (to ClubFloyd), "go to map"
CF ] State Rotunda
CF ] State Rooms W . E
CF ] Rooms searched: 35/55 SW S
CF |
CF | > GO TO MAP
CF |
CF | You head west to the gallery of historical paintings. Then west to the
CF | scarlet gallery. Then west to the entrance hall. Then north to the
CF | central courtyard. And finally north to the state rotunda.
CF |
CF | State Rotunda
CF | Built for the bureaucratic offices of the palace. Inlaid in the floor
CF | is the map of all the lands that once this palace commanded; and from
CF | the stains and driblets of wax, it is clear to you that someone at
CF | some time thought it useful to set a candle at the map's center, and
CF | observe the result.
CF |
CF | > DavidW says, "You do want the map."
Jacqueline says (to ClubFloyd), "put candle in map"
CF ] State Rotunda
CF ] State Rooms W . E
CF ] Rooms searched: 35/55 SW S
CF |
CF | > PUT CANDLE IN MAP
CF |
CF | That can't contain things.
CF |
CF | >
Jacqueline says (to ClubFloyd), "put candle at center"
CF ] State Rotunda
CF ] State Rooms W . E
CF ] Rooms searched: 35/55 SW S
CF |
CF | > PUT CANDLE AT CENTER
CF |
CF | I didn't understand that sentence.
CF |
CF | > DavidW says, "ON MAP"
Jacqueline says (to ClubFloyd), "put candle on map"
CF ] State Rotunda
CF ] State Rooms W . E
CF ] Rooms searched: 35/55 SW S
CF |
CF | > PUT CANDLE ON MAP
CF |
CF | You set down the candle.
CF |
CF | >
Jacqueline says (to ClubFloyd), "l"
CF ] State Rotunda
CF ] State Rooms W . E
CF ] Rooms searched: 35/55 SW S
CF |
CF | > L
CF |
CF | State Rotunda
CF | Built for the bureaucratic offices of the palace. Inlaid in the floor
CF | is the map of all the lands that once this palace commanded: you have
CF | set up a candle in its accustomed place to shed light over the map.
CF |
CF | You can see a candle here.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x map"
CF ] State Rotunda
CF ] State Rooms W . E
CF ] Rooms searched: 35/55 SW S
CF |
CF | > X MAP
CF |
CF | Since the lands of the Kingdom were once quite dispersed the
CF | cartographer has, from indolence, fancy, or an urge to flatter,
CF | omitted all the territories that intervened, so that here floating in
CF | a cherry-wood sea are the State of Medici-Credenza; the Emirate of
CF | Elzibad; the Equine Protectorate of Argos; a goodly portion of Essex;
CF | and Malta, the only true island of the lot. Of these, the candle's
CF | light glows with particular strength only in Italy and Malta; it seems
CF | that the power of the Kingdom has waned a good deal.
CF |
CF | You read: Here there be Daemons.
CF |
CF | > DavidW says, "hm. I suppose those countries could be looked up in the papers, maybe."
Jacqueline says, "I think we figured out that there are demons already."
Knight_Otu says, "Demons and devils and daemons oh my."
Jacqueline says (to DW), "Yeah, I was thinking that."
DavidW says (to ClubFloyd), "x italy"
CF ] State Rotunda
CF ] State Rooms W . E
CF ] Rooms searched: 35/55 SW S
CF |
CF | > X ITALY
CF |
CF | You can't see any such thing.
CF |
CF | >
Jacqueline says (to ClubFloyd), "go to records room"
CF ] Records Room
CF ] State Rooms . E
CF ] Rooms searched: 35/55
CF |
CF | > GO TO RECORDS ROOM
CF |
CF | You head west to the lower bulb. Then up to the upper bulb. And
CF | finally west to the records room.
CF |
CF | Records Room
CF | Where all the papers and histories are kept, not only for the royal
CF | family, but for kin in every kind and direction.
CF |
CF | >
Jacqueline says (to ClubFloyd), "look up elzibad in papers"
CF ] Records Room
CF ] State Rooms . E
CF ] Rooms searched: 35/55
CF |
CF | > LOOK UP ELZIBAD IN PAPERS
CF |
CF | An entertaining story tells how Elzibad, worse than all the other
CF | kings of this palace that had previously been seen, was defeated by
CF | one of his own demons in elephant form, when someone who was not
CF | contracted to him gained command of the demon. Command of his slaves
CF | then passed to his son.
CF |
CF | From that day on the castle was so built that no one could even enter
CF | into it without becoming contracted to its king, for the protection of
CF | the royal family.
CF |
CF | > Jacqueline says, "Oh right"
Jacqueline says (to ClubFloyd), "look up argos in papers"
CF ] Records Room
CF ] State Rooms . E
CF ] Rooms searched: 35/55
CF |
CF | > LOOK UP ARGOS IN PAPERS
CF |
CF | You discover nothing of interest in the papers.
CF |
CF | > Jacqueline says, "I mean, Argos, Essex, Malta... those are just place names."
Jacqueline asks, "Is there another name, but I'm missing it?"
Jacqueline says (to ClubFloyd), "look up medici-credenze in papers"
CF ] Records Room
CF ] State Rooms . E
CF ] Rooms searched: 35/55
CF |
CF | > LOOK UP MEDICI-CREDENZE IN PAPERS
CF |
CF | You quickly skim the unpleasant history of Lucrezia of
CF | Medici-Credenza, how she brought odd magical treasures with her,
CF | introduced new methods of binding and contracting that were previously
CF | unknown even to this castle, and maintained a room for her studies in
CF | the basement below the rose garden. From this room everyone including
CF | her husband was banned.
CF |
CF | There are some suggestions that she was the daughter of the Devil
CF | himself, sent to the castle to tempt the kings into further folly and
CF | destruction. But who knows?
CF |
CF | >
DavidW says (to ClubFloyd), "look up italy in papers"
CF ] Records Room
CF ] State Rooms . E
CF ] Rooms searched: 35/55
CF |
CF | > LOOK UP ITALY IN PAPERS
CF |
CF | You discover nothing of interest in the papers.
CF |
CF | >
DavidW says (to ClubFloyd), "look up malta in papers"
CF ] Records Room
CF ] State Rooms . E
CF ] Rooms searched: 35/55
CF |
CF | > LOOK UP MALTA IN PAPERS
CF |
CF | You discover nothing of interest in the papers.
CF |
CF | >
DavidW says (to ClubFloyd), "look up essex in papers"
CF ] Records Room
CF ] State Rooms . E
CF ] Rooms searched: 35/55
CF |
CF | > LOOK UP ESSEX IN PAPERS
CF |
CF | You discover nothing of interest in the papers.
CF |
CF | > DavidW says, "okay then."
Knight_Otu says, "Hm. Maybe we'll find more names down in the cellars."
Jacqueline says, "Possibly. I think that's our next step, right? Into -- oh wait. I need to go back and grab our candle."
Jacqueline says (to ClubFloyd), "go to map"
CF ] State Rotunda
CF ] State Rooms W . E
CF ] Rooms searched: 35/55 SW S
CF |
CF | > GO TO MAP
CF |
CF | You head east to the upper bulb. Then down to the lower bulb. And
CF | finally east to the state rotunda.
CF |
CF | State Rotunda
CF | Built for the bureaucratic offices of the palace. Inlaid in the floor
CF | is the map of all the lands that once this palace commanded: you have
CF | set up a candle in its accustomed place to shed light over the map.
CF |
CF | You can see a candle here.
CF |
CF | >
Jacqueline says (to ClubFloyd), "take candle"
CF ] State Rotunda
CF ] State Rooms W . E
CF ] Rooms searched: 35/55 SW S
CF |
CF | > TAKE CANDLE
CF |
CF | You acquire the candle.
CF |
CF | >
Jacqueline says (to ClubFloyd), "go to rose garden"
CF ] Rose Garden
CF ] Rose Cloister .
CF ] Rooms searched: 35/55 D S SE
CF |
CF | > GO TO ROSE GARDEN
CF |
CF | You head east to the parliamentary chambers. Then east to cloister
CF | walk. And finally north to rose garden.
CF |
CF | Rose Garden
CF | Only one kind of rose grows here, a pink only just distinct from
CF | white. This strain creeps over the ground and climbs the walls of the
CF | cloister.
CF |
CF | In the middle of the garden a way slopes into the ground, reminding
CF | you of the entrance to a burial mound.
CF |
CF | >
Jacqueline says (to ClubFloyd), "d"
CF ] Rooted Room U
CF ] Basement .
CF ] Rooms searched: 36/55 SW S
CF |
CF | > D
CF |
CF |
CF | Rooted Room
CF | Cut as an afterthought through earth and the underside of the garden,
CF | and therefore muddy and soil-scented.
CF |
CF | >
Jacqueline says (to ClubFloyd), "sw"
CF ] Tight Passage NE
CF ] Basement W .
CF ] Rooms searched: 37/55 SW
CF |
CF | > SW
CF |
CF |
CF | Tight Passage
CF | The passage through rock ends here, and begins to tunnel through soil
CF | instead where it heads northeast.
CF |
CF | There is also a sinister door, leading west.
CF |
CF | You can also see a cord and an inscription here.
CF |
CF | >
Jacqueline says (to ClubFloyd), "read inscription"
CF ] Tight Passage NE
CF ] Basement W .
CF ] Rooms searched: 37/55 SW
CF |
CF | > READ INSCRIPTION
CF |
CF | Unfortunately the words are too worn for you to read. Perhaps if the
CF | light were coming in from an extreme angle, you would do better.
CF |
CF | >
Jacqueline says (to ClubFloyd), "hold candle high"
CF ] Tight Passage NE
CF ] Basement W .
CF ] Rooms searched: 37/55 SW
CF |
CF | > HOLD CANDLE HIGH
CF |
CF | I only understood you as far as wanting to hold the candle.
CF |
CF | > DavidW says, "maybe from a side room"
Jacqueline says, "Weird"
Jacqueline says, "Okay"
DavidW says, "Or see if there is a ledge on the walls"
Roger says, "'low' is also an extreme angle"
DavidW says, "oh sure"
Knight_Otu says, "Technically, yeah."
Jacqueline says, "Yeah, but it didn't get my phrasing."
DavidW says, "Just drop the candle then"
Jacqueline says, "Oh, fair."
Jacqueline says (to ClubFloyd), "drop candle"
CF ] Tight Passage NE
CF ] Basement W .
CF ] Rooms searched: 37/55 SW
CF |
CF | > DROP CANDLE
CF |
CF | You set the candle down immediately under the inscription -- but
CF | that's no good, you see at once, because thanks to the curvature of
CF | the wall you still can't get the thing at the right angle. Perhaps if
CF | it were lit from further off and from the side, rather than the
CF | bottom...
CF |
CF | >
Jacqueline says (to ClubFloyd), "take candle"
CF ] Tight Passage NE
CF ] Basement W .
CF ] Rooms searched: 37/55 SW
CF |
CF | > TAKE CANDLE
CF |
CF | You pick up the candle, restoring the lighting to a more natural
CF | angle. Immediately the place seems less unnerving.
CF |
CF | >
Jacqueline says (to ClubFloyd), "open door"
CF ] Tight Passage NE
CF ] Basement W .
CF ] Rooms searched: 37/55 SW
CF |
CF | > OPEN DOOR
CF |
CF | (first unlocking the sinister door)
CF | You lack a key that fits the sinister door.
CF |
CF | > DavidW asks, "which way is the door?"
Jacqueline says, "That's fine. I don't want to explore a sinister door, anyway. Sounds spooky."
Jacqueline says, "I think it's west."
Knight_Otu says, "Yeah, west."
Jacqueline says, "Yeah. West."
MoyTravis says, "...this is a weird little lighting aside."
DavidW says, "That's probably Lucrezia's room then."
Jacqueline says, "Kinda wanna pull the cord."
Jacqueline says, "Kinda cognizant that we don't have a save button. '"
DavidW asks, "there's a cord?"
Jacqueline says, "But this game has also been kind."
Jacqueline says (to ClubFloyd), "l"
CF ] Tight Passage NE
CF ] Basement W .
CF ] Rooms searched: 37/55 SW
CF |
CF | > L
CF |
CF | Tight Passage
CF | The passage through rock ends here, and begins to tunnel through soil
CF | instead where it heads northeast.
CF |
CF | There is also a sinister door, leading west.
CF |
CF | You can also see a cord and an inscription here.
CF |
CF | > DavidW says, "I think I missed th room description."
MoyTravis asks, "We have UNDO right?"
Jacqueline says (to ClubFloyd), "undo"
CF ] Tight Passage NE
CF ] Basement W .
CF ] Rooms searched: 37/55 SW
CF |
CF | > UNDO
CF |
CF | Tight Passage
CF | [Previous turn undone.]
CF |
CF | > Jacqueline says, "Oh, so we do."
MoyTravis says, "It's fiiiiiine."
Jacqueline says (to ClubFloyd), "pull cord"
CF ] Tight Passage NE
CF ] Basement W .
CF ] Rooms searched: 37/55 SW
CF |
CF | > PULL CORD
CF |
CF | You give the cord a hard yank. Somewhere above you a very deep bell
CF | tolls.
CF |
CF | > Jacqueline says, "hm. I'm sure that's fiiiiiine"
Jacqueline says (to ClubFloyd), "undo"
CF ] Tight Passage NE
CF ] Basement W .
CF ] Rooms searched: 37/55 SW
CF |
CF | > UNDO
CF |
CF | Tight Passage
CF | [Previous turn undone.]
CF |
CF | > DavidW says, "The inscription might talk about the cord or the door."
Jacqueline says, "I want to know what the inscription says before I set off a timer of some sort."
Jacqueline says (to ClubFloyd), "sw"
CF ] Tight Passage NE
CF ] Basement W .
CF ] Rooms searched: 37/55 SW
CF |
CF | > SW
CF |
CF | You start into the crypt, but an icy unnatural wind blows against you,
CF | as though the spirits resent the intrusion of someone with a light.
CF | And yet you have seen the Beast come down here, from time to time,
CF | bearing lanterns, torches, whatever he found handy.
CF |
CF | There must be some preliminary, a matter of spiritual etiquette
CF | perhaps, to establish yourself as the master of those below.
CF |
CF | > Jacqueline says, "Well, I'd wear the cloven shoes, but they do not fit."
Jacqueline says, "I'm going to explore the other dark areas."
Jacqueline says (to ClubFloyd), "ne"
CF ] Rooted Room U
CF ] Basement .
CF ] Rooms searched: 37/55 SW S
CF |
CF | > NE
CF |
CF |
CF | Rooted Room
CF | Cut as an afterthought through earth and the underside of the garden,
CF | and therefore muddy and soil-scented.
CF |
CF | >
Jacqueline says (to ClubFloyd), "s"
CF ] Bell Castings N
CF ] Basement . E
CF ] Rooms searched: 38/55
CF |
CF | > S
CF |
CF |
CF | Bell Castings
CF | A room of scrap and refuse: wooden structures and clay molds from
CF | which bells might be made, scrap metal, pieces of bells now broken.
CF |
CF | > Knight_Otu says, ">CAST DESTROY UNDEAD"
DavidW asks, "maybe a whole bell is amongst the scraps?"
Jacqueline says (to ClubFloyd), "search scraps"
CF ] Bell Castings N
CF ] Basement . E
CF ] Rooms searched: 38/55
CF |
CF | > SEARCH SCRAPS
CF |
CF | You find nothing of interest.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x molds"
CF ] Bell Castings N
CF ] Basement . E
CF ] Rooms searched: 38/55
CF |
CF | > X MOLDS
CF |
CF | By the look of it, there's not a useful, sounding instrument in the
CF | lot.
CF |
CF | > DavidW says, "oh well."
Jacqueline says (to ClubFloyd), "make bell"
CF ] Bell Castings N
CF ] Basement . E
CF ] Rooms searched: 38/55
CF |
CF | > MAKE BELL
CF |
CF | That's not a verb I recognize.
CF |
CF | >
Jacqueline says (to ClubFloyd), "e"
CF ] Wax Supply
CF ] Basement W .
CF ] Rooms searched: 39/55 SW
CF |
CF | > E
CF |
CF |
CF | Wax Supply
CF | A dank storage area, stacked with bars of wax -- perhaps for some
CF | casting process? You couldn't say.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x wax"
CF ] Wax Supply
CF ] Basement W .
CF ] Rooms searched: 39/55 SW
CF |
CF | > X WAX
CF |
CF | Far too large a supply for you to move around.
CF |
CF | > Roger says, "ladies go wild for my fat stacks of wax"
Jacqueline says, "Not even a meme in this dank place."
Jacqueline says, "I wish Roger's joke and mine, which posted prettu much simlutaneously, had been reversed."
Jacqueline says (to ClubFloyd), "sw"
CF ] Zoo NE
CF ] Basement .
CF ] Rooms searched: 40/55 SW SE
CF |
CF | > SW
CF |
CF |
CF | Zoo
CF | A resting place for an animal: warm but rough. There is little to
CF | suggest, from this environment, that he thinks of himself as a man at
CF | all, though he is capable of walking upright and eating with utensils,
CF | of reading books and even of writing a legible hand.
CF |
CF | The only distinguishing mark is a miniature hung on the wall, like a
CF | devotional object, or perhaps a reminder. Something about the sole
CF | image in an otherwise bare room reminds you of the royal portrait in
CF | the Green Bedroom.
CF |
CF | You can see a poison vial here.
CF |
CF | > Roger says, "you have the power to swap them in the transcript"
Jacqueline says, "hahaha. True, though that feels like messing with the space time continuum."
Knight_Otu says, "What could wrong go possibly thsat with messing? Oh."
Jacqueline says (to ClubFloyd), "x miniature"
CF ] Zoo NE
CF ] Basement .
CF ] Rooms searched: 40/55 SW SE
CF |
CF | > X MINIATURE
CF |
CF | The tiny image of a lady in a green girdle. But it isn't Lucrezia.
CF |
CF | >
Jacqueline says (to ClubFloyd), "take all"
CF ] Zoo NE
CF ] Basement .
CF ] Rooms searched: 40/55 SW SE
CF |
CF | > TAKE ALL
CF |
CF | poison vial: You acquire the poison vial, and assess it curiously.
CF |
CF | You brought it with you; he confiscated it the first night.
CF |
CF | "It was a good thought," he said, plucking it from your fingers with a
CF | delicacy that should be impossible in one his size. "But if I could be
CF | killed by poison -- or by violence, or starving, or leaping from
CF | towers, by drowning or by suffocation or by fire, I assure you, I
CF | would have found the way by now. That leaves only yourself as a
CF | victim, and I did not bring you here to die." And so you didn't.
CF |
CF | You reacquaint yourself with its appearance: It has mostly dried up
CF | now; the apothecary who sold it to you did not say anything about
CF | whether it would keep its efficacy for long.
CF |
CF | > Roger says, "what a bro, to assume it was for him"
Jacqueline says, "heh"
Jacqueline says, "True."
Jacqueline asks, "But this lets us know that he probably won't die?"
MoyTravis says, "Man I dunno dude you seemed pretty starved when we encountered you last."
Knight_Otu says, "He sure did."
Jacqueline says, "He was just being dramatic."
Roger says, "he's a giant cat so he's gonna sleep 20 hours a day"
Jacqueline says (to ClubFloyd), "sw"
CF ] Rocky Chamber NW NE
CF ] Basement .
CF ] Rooms searched: 41/55
CF |
CF | > SW
CF |
CF |
CF | Rocky Chamber
CF | A tight, rocky corner among foundations of the oldest part of the
CF | castle. A slow leak in the south wall admits a little water, but not
CF | enough to be very destructive.
CF |
CF | > Jacqueline exclaims, "leaky place!"
Jacqueline asks, "There are rooms I missed. Keep going, or trace back?"
Knight_Otu asks, "NW is Crypt again?"
Roger says, "maybe just try to reconstitute the poison now, since we're here"
DavidW asks, "just add water?"
Jacqueline asks (of Roger), "What do you mean? Oh, with the leaky water?"
MoyTravis says, "Well we don't know if it works. So we should drink it. Then we'll know if it works."
Roger says, "all good ideas"
Jacqueline says, "I think I'd like to hold off."
MoyTravis says, "It's only "mostly" dried."
Roger asks, "also are these non-fitting shoes the same as the cloven-feet shoes?"
Jacqueline says (to ClubFloyd), "add water to poison"
CF ] Rocky Chamber NW NE
CF ] Basement .
CF ] Rooms searched: 41/55
CF |
CF | > ADD WATER TO POISON
CF |
CF | That's not a verb I recognize.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x leak"
CF ] Rocky Chamber NW NE
CF ] Basement .
CF ] Rooms searched: 41/55
CF |
CF | > X LEAK
CF |
CF | The dripping moisture has the oily look of moat water.
CF |
CF | > Jacqueline says, "Mmmm... Delicious MOAT water."
DavidW says, "fill vial with water"
Knight_Otu says (to Roger), "Those are the same, yes."
Jacqueline says (to ClubFloyd), "fill vial with water"
CF ] Rocky Chamber NW NE
CF ] Basement .
CF ] Rooms searched: 41/55
CF |
CF | > FILL VIAL WITH WATER
CF |
CF | I only understood you as far as wanting to fill the poison vial.
CF |
CF | >
Jacqueline says (to ClubFloyd), "fill vial"
CF ] Rocky Chamber NW NE
CF ] Basement .
CF ] Rooms searched: 41/55
CF |
CF | > FILL VIAL
CF |
CF | The leak is only a drip, not enough to fill anything.
CF |
CF | > Roger says, "ok thanks"
Jacqueline says, "Welcome"
Jacqueline says (to ClubFloyd), "nw"
CF ] Rocky Chamber NW NE
CF ] Basement .
CF ] Rooms searched: 41/55
CF |
CF | > NW
CF |
CF | You start into the crypt, but an icy unnatural wind blows against you,
CF | as though the spirits resent the intrusion of someone with a light.
CF | And yet you have seen the Beast come down here, from time to time,
CF | bearing lanterns, torches, whatever he found handy.
CF |
CF | There must be some preliminary, a matter of spiritual etiquette
CF | perhaps, to establish yourself as the master of those below.
CF |
CF | > Jacqueline says (to KO), "Yep"
Jacqueline says, "NW is Crypt again."
Jacqueline says (to ClubFloyd), "ne"
CF ] Zoo NE
CF ] Basement .
CF ] Rooms searched: 41/55 SW SE
CF |
CF | > NE
CF |
CF |
CF | Zoo
CF | A resting place for an animal: warm but rough. There is little to
CF | suggest, from this environment, that he thinks of himself as a man at
CF | all, though he is capable of walking upright and eating with utensils,
CF | of reading books and even of writing a legible hand.
CF |
CF | The only distinguishing mark is a miniature hung on the wall, like a
CF | devotional object, or perhaps a reminder. Something about the sole
CF | image in an otherwise bare room reminds you of the royal portrait in
CF | the Green Bedroom.
CF |
CF | >
Jacqueline says (to ClubFloyd), "se"
CF ] Bear Corridor U NW
CF ] Basement .
CF ] Rooms searched: 42/55
CF |
CF | > SE
CF |
CF |
CF | Bear Corridor
CF | Less couth and cultivated than any other part of the castle, and you
CF | have been forbidden to visit this place before now. The walls press
CF | close to you on either side. The floor slopes down. Bears with sharp
CF | claws are carved into the rock, but they remind you of Him, and you
CF | are not frightened.
CF |
CF | > Roger says, "take all didn't take the miniature, I guess"
DavidW asks, "I think the miniature can be taken, though?"
Jacqueline says, "I'm sure we're still forbidden to visit this place, but he's not around to stop us, so."
Knight_Otu says, "We must've been able to cross the crypt without the light."
DavidW says, "I don't remember for certain."
Jacqueline asks, "Do you all want to go back and try to rip the miniature off the wall?"
Knight_Otu says, "Let's try."
Jacqueline says (to ClubFloyd), "nw"
CF ] Zoo NE
CF ] Basement .
CF ] Rooms searched: 42/55 SW SE
CF |
CF | > NW
CF |
CF |
CF | Zoo
CF | A resting place for an animal: warm but rough. There is little to
CF | suggest, from this environment, that he thinks of himself as a man at
CF | all, though he is capable of walking upright and eating with utensils,
CF | of reading books and even of writing a legible hand.
CF |
CF | The only distinguishing mark is a miniature hung on the wall, like a
CF | devotional object, or perhaps a reminder. Something about the sole
CF | image in an otherwise bare room reminds you of the royal portrait in
CF | the Green Bedroom.
CF |
CF | >
Jacqueline says (to ClubFloyd), "take miniature"
CF ] Zoo NE
CF ] Basement .
CF ] Rooms searched: 42/55 SW SE
CF |
CF | > TAKE MINIATURE
CF |
CF | It fails to move even a little, but clings to its place tenaciously --
CF | in the way you associate with the stone gargoyle, upstairs.
CF |
CF | > Roger says, "thanks again"
Jacqueline says, "You're welcome again."
Jacqueline says (to ClubFloyd), "se"
CF ] Bear Corridor U NW
CF ] Basement .
CF ] Rooms searched: 42/55
CF |
CF | > SE
CF |
CF |
CF | Bear Corridor
CF | Less couth and cultivated than any other part of the castle, and you
CF | have been forbidden to visit this place before now. The walls press
CF | close to you on either side. The floor slopes down. Bears with sharp
CF | claws are carved into the rock, but they remind you of Him, and you
CF | are not frightened.
CF |
CF | > DavidW says, "Perhaps ask the Beast about it. Or look up miniature in the papers."
Knight_Otu says, "Lot's of immovable objects."
Knight_Otu says, "*Lots"
MoyTravis says, "That feels like a hint but that doesn't feel super actionable at the moment."
Jacqueline says (to ClubFloyd), "x bears"
CF ] Bear Corridor U NW
CF ] Basement .
CF ] Rooms searched: 42/55
CF |
CF | > X BEARS
CF |
CF | Almost a ceremonial bear procession, if bears had liturgies and
CF | rituals.
CF |
CF | >
Jacqueline says (to ClubFloyd), "d"
CF ] Zoo NE
CF ] Basement .
CF ] Rooms searched: 42/55 SW SE
CF |
CF | > D
CF |
CF |
CF | Zoo
CF | A resting place for an animal: warm but rough. There is little to
CF | suggest, from this environment, that he thinks of himself as a man at
CF | all, though he is capable of walking upright and eating with utensils,
CF | of reading books and even of writing a legible hand.
CF |
CF | The only distinguishing mark is a miniature hung on the wall, like a
CF | devotional object, or perhaps a reminder. Something about the sole
CF | image in an otherwise bare room reminds you of the royal portrait in
CF | the Green Bedroom.
CF |
CF | > Jacqueline says, "huh"
Jacqueline says (to ClubFloyd), "u"
CF ] Zoo NE
CF ] Basement .
CF ] Rooms searched: 42/55 SW SE
CF |
CF | > U
CF |
CF | From here, you can head northeast, southeast, and southwest.
CF |
CF | >
Jacqueline says (to ClubFloyd), "se"
CF ] Bear Corridor U NW
CF ] Basement .
CF ] Rooms searched: 42/55
CF |
CF | > SE
CF |
CF |
CF | Bear Corridor
CF | Less couth and cultivated than any other part of the castle, and you
CF | have been forbidden to visit this place before now. The walls press
CF | close to you on either side. The floor slopes down. Bears with sharp
CF | claws are carved into the rock, but they remind you of Him, and you
CF | are not frightened.
CF |
CF | > DavidW says, "You could go up, see where it connects to."
Jacqueline asks, "What is the point of this place? Is there one?"
Knight_Otu asks, "Mosaic room from up here?"
Jacqueline says (to ClubFloyd), "u"
CF ] Room with the Labyrinth Floor
CF ] Old Castle W .
CF ] Rooms searched: 42/55 D
CF |
CF | > U
CF |
CF |
CF | Room with the Labyrinth Floor
CF | A mosaic floor of black and white, like that of cathedrals, as
CF | protection against the spite of the undead: which protection might
CF | often have been needed, by those that dwelt here in former times. The
CF | way down is at the center of the maze.
CF |
CF | > Jacqueline says, "Yeah"
Jacqueline says, "So maybe the Bear Corridor is just scenery to connect it to the rest of the map."
DavidW asks, "Wasn't there also a NE exit from Rooted Room?"
Knight_Otu says, "Possibly"
Jacqueline says (to ClubFloyd), "go to rooted room"
CF ] Rooted Room U
CF ] Basement .
CF ] Rooms searched: 42/55 SW S
CF |
CF | > GO TO ROOTED ROOM
CF |
CF | You head down to the bear corridor. Then northwest to the zoo. Then
CF | northeast to wax supply. Then west to bell castings. And finally north
CF | to rooted room.
CF |
CF | Rooted Room
CF | Cut as an afterthought through earth and the underside of the garden,
CF | and therefore muddy and soil-scented.
CF |
CF | > Jacqueline asks, "No?"
Jacqueline says, "Unless by NE you meant SW."
Jacqueline says (to ClubFloyd), "sw"
CF ] Tight Passage NE
CF ] Basement W .
CF ] Rooms searched: 42/55 SW
CF |
CF | > SW
CF |
CF |
CF | Tight Passage
CF | The passage through rock ends here, and begins to tunnel through soil
CF | instead where it heads northeast.
CF |
CF | There is also a sinister door, leading west.
CF |
CF | You can also see a cord and an inscription here.
CF |
CF | > DavidW says, "no, I guess the Tight Passage confused me."
Jacqueline nods.
DavidW says, "I was trying to map but messed up."
Jacqueline asks, "So, what nows, brown cows?"
Knight_Otu says, "The other rooms leading down are the Law Library and the Quarters I believe."
Roger says, "ringing that bell might have changed something afar"
Jacqueline asks (of KO), "Want to enter from those locations and see if we find missing rooms?"
Knight_Otu says, "Those should be on the other side of the Crypt."
Knight_Otu says, "Yeah."
Jacqueline says (to Roger), "Do you mean the big bell, when I pulled the cord? I undid afterward."
DavidW asks, "Can we ask the Beast about the spirits?"
Jacqueline says (to ClubFloyd), "go to library"
CF ] Tight Passage NE
CF ] Basement W .
CF ] Rooms searched: 42/55 SW
CF |
CF | > GO TO LIBRARY
CF |
CF | Which do you mean, the Law Library or the Lie Library?
CF |
CF | >
Jacqueline says (to ClubFloyd), "go to law library"
CF ] Law Library N NE
CF ] State Rooms .
CF ] Rooms searched: 42/55 D S
CF |
CF | > GO TO LAW LIBRARY
CF |
CF | You head northeast to rooted room. Then up to rose garden. You climb
CF | into the pale light...
CF |
CF | , emerging into rose garden. Then south to cloister walk. , emerging
CF | into cloister walk. Then west to the parliamentary chambers. ,
CF | emerging into the parliamentary chambers. Then west to the state
CF | rotunda. , emerging into the state rotunda. And then southwest to the
CF | law library.
CF |
CF | Law Library
CF | Many books of precedent line these walls, containing every kind of
CF | contract that can be made to bind every kind of soul.
CF |
CF | A hole in the floor descends to the other, less savory portion of this
CF | place.
CF |
CF | > Knight_Otu says, "Maybe we should talk to the beast once more."
Jacqueline says, "Let me look at these locations first"
Jacqueline says (to ClubFloyd), "d"
CF ] Law Library N NE
CF ] State Rooms .
CF ] Rooms searched: 42/55 D S
CF |
CF | > D
CF |
CF | You start into the crypt, but an icy unnatural wind blows against you,
CF | as though the spirits resent the intrusion of someone with a light.
CF | And yet you have seen the Beast come down here, from time to time,
CF | bearing lanterns, torches, whatever he found handy.
CF |
CF | There must be some preliminary, a matter of spiritual etiquette
CF | perhaps, to establish yourself as the master of those below.
CF |
CF | > Jacqueline says, "Okay. That's that one."
Knight_Otu says, "Hm."
Jacqueline says (to ClubFloyd), "go to quarters"
CF ] Servant Quarters
CF ] Main Castle .
CF ] Rooms searched: 42/55 D S
CF |
CF | > GO TO QUARTERS
CF |
CF | You head south to the great dining hall. Then west to the enormous
CF | kitchen. And finally north to the servant quarters.
CF |
CF | Servant Quarters
CF | Not a room friendly to visitors, it has the air of resentful, martyred
CF | suffering. Even His most unpleasant ancestors would not have grudged
CF | this place more paint, surely, and more straw for the beds.
CF |
CF | A decaying ladder leads down.
CF |
CF | >
Jacqueline says (to ClubFloyd), "d"
CF ] Servant Quarters
CF ] Main Castle .
CF ] Rooms searched: 42/55 D S
CF |
CF | > D
CF |
CF | You start into the crypt, but an icy unnatural wind blows against you,
CF | as though the spirits resent the intrusion of someone with a light.
CF | And yet you have seen the Beast come down here, from time to time,
CF | bearing lanterns, torches, whatever he found handy.
CF |
CF | There must be some preliminary, a matter of spiritual etiquette
CF | perhaps, to establish yourself as the master of those below.
CF |
CF | > Jacqueline says, "And that's that one."
Jacqueline says (to ClubFloyd), "go to beast"
CF ] Gallery of Still Life
CF ] State Rooms W . E
CF ] Rooms searched: 42/55
CF |
CF | > GO TO BEAST
CF |
CF | You head south to the enormous kitchen. Then east to the great dining
CF | hall. Then north to the law library. Then north to the lower bulb.
CF | Then up to the upper bulb. And finally east to the gallery of still
CF | life.
CF |
CF | Gallery of Still Life
CF | Natural light from the south -- coming in from the courtyard, you
CF | suppose, though you are too short to see out -- illuminates a series
CF | of still life paintings on the north wall: one showing the Wedding
CF | Treasure when Lucrezia arrived from Medici-Credenza, the other rather
CF | fancifully entitled Supper with M.
CF |
CF | Nearby an open heavy door leads east to the white gallery.
CF |
CF | And here Beast lies, sprawled on the ground as if he'd fallen.
CF |
CF | > Knight_Otu says, "Weird."
Jacqueline says (to ClubFloyd), "talk to beast"
CF ] Gallery of Still Life
CF ] State Rooms W . E
CF ] Rooms searched: 42/55
CF |
CF | > TALK TO BEAST
CF |
CF | That's not a verb I recognize.
CF |
CF | >
Jacqueline says (to ClubFloyd), "wake beast"
CF ] Gallery of Still Life
CF ] State Rooms W . E
CF ] Rooms searched: 42/55
CF |
CF | > WAKE BEAST
CF |
CF | Though you shake him vigorously, he does not stir.
CF |
CF | > Roger says, "Woe, milady, I am starving. Beast, I just fed you a dozen turns ago. STARVING"
MoyTravis says, "gah he really does sleep 20 hours a day"
DavidW says, "I didn't realize he was sleeping."
MoyTravis says, "Just summon up some soup and dump it on him."
Jacqueline says, "He fell asleep again before we'd even left, as if telling us what he did took it out of him."
Knight_Otu says, "Bet he wakes us two hours before breakfast as well."
DavidW says, "ok. Try putting the candle on the stool in the tight passage or rooted room."
Jacqueline says, "Hm. Okay."
Jacqueline says (to ClubFloyd), "go to tight passage"
CF ] Tight Passage NE
CF ] Basement W .
CF ] Rooms searched: 42/55 SW
CF |
CF | > GO TO TIGHT PASSAGE
CF |
CF | You head west to the upper bulb. Then down to the lower bulb. Then
CF | east to the state rotunda. Then east to the parliamentary chambers.
CF | Then east to cloister walk. Then north to rose garden. Then down to
CF | rooted room. And finally southwest to tight passage.
CF |
CF | Tight Passage
CF | The passage through rock ends here, and begins to tunnel through soil
CF | instead where it heads northeast.
CF |
CF | There is also a sinister door, leading west.
CF |
CF | You can also see a cord and an inscription here.
CF |
CF | >
Jacqueline says (to ClubFloyd), "drop stool"
CF ] Tight Passage NE
CF ] Basement W .
CF ] Rooms searched: 42/55 SW
CF |
CF | > DROP STOOL
CF |
CF | You set the stool down next to one wall.
CF |
CF | >
Jacqueline says (to ClubFloyd), "put candle on stool"
CF ] Tight Passage NE
CF ] Basement W .
CF ] Rooms searched: 42/55 SW
CF |
CF | > PUT CANDLE ON STOOL
CF |
CF | You put the candle on the stool.
CF |
CF | > Jacqueline frowns.
DavidW says (to ClubFloyd), "x inscription"
CF ] Tight Passage NE
CF ] Basement W .
CF ] Rooms searched: 42/55 SW
CF |
CF | > X INSCRIPTION
CF |
CF | There's lettering beneath the pullcord.
CF |
CF | The candle is at about the right height here to illuminate the
CF | inscription, but the angle's off; further down the corridor would be
CF | better.
CF |
CF | > DavidW says, "RIght idea, wrong location."
Jacqueline says, "Ah"
DavidW says, "Try it at Rooted Room."
Jacqueline says (to ClubFloyd), "take stool and candle"
CF ] Tight Passage NE
CF ] Basement W .
CF ] Rooms searched: 42/55 SW
CF |
CF | > TAKE STOOL AND CANDLE
CF |
CF | stool: You acquire the stool.
CF | candle: You pick up the candle, restoring the lighting to a more
CF | natural angle. Immediately the place seems less unnerving.
CF |
CF | >
Jacqueline says (to ClubFloyd), "sw"
CF ] Tight Passage NE
CF ] Basement W .
CF ] Rooms searched: 42/55 SW
CF |
CF | > SW
CF |
CF | You start into the crypt, but an icy unnatural wind blows against you,
CF | as though the spirits resent the intrusion of someone with a light.
CF | And yet you have seen the Beast come down here, from time to time,
CF | bearing lanterns, torches, whatever he found handy.
CF |
CF | There must be some preliminary, a matter of spiritual etiquette
CF | perhaps, to establish yourself as the master of those below.
CF |
CF | >
Jacqueline says (to ClubFloyd), "ne"
CF ] Rooted Room U
CF ] Basement .
CF ] Rooms searched: 42/55 SW S
CF |
CF | > NE
CF |
CF |
CF | Rooted Room
CF | Cut as an afterthought through earth and the underside of the garden,
CF | and therefore muddy and soil-scented.
CF |
CF | >
Jacqueline says (to ClubFloyd), "drop stool"
CF ] Rooted Room U
CF ] Basement .
CF ] Rooms searched: 42/55 SW S
CF |
CF | > DROP STOOL
CF |
CF | You set the stool down next to one wall.
CF |
CF | >
Jacqueline says (to ClubFloyd), "put candle on stool"
CF ] Rooted Room U
CF ] Basement .
CF ] Rooms searched: 42/55 SW S
CF |
CF | > PUT CANDLE ON STOOL
CF |
CF | You put the candle on the stool, aligning it neatly against the wall.
CF | A harsh raking illumination is now cast along the wall, about at a
CF | height with your knees.
CF |
CF | > Jacqueline says, "okay, Emily. Sure."
Jacqueline says (to ClubFloyd), "sw"
CF ] Darkness NE
CF ] .
CF ] Rooms searched: 42/55
CF |
CF | > SW
CF |
CF |
CF | Darkness
CF | The light from northeast comes in a bit above floor-level, sharply
CF | illuminating one wall but leaving the rest of your surroundings dark
CF | and unfathomable.
CF |
CF | The inscription stands out beautifully now.
CF |
CF | >
Jacqueline says (to ClubFloyd), "read inscription"
CF ] Darkness NE
CF ] .
CF ] Rooms searched: 42/55
CF |
CF | > READ INSCRIPTION
CF |
CF | You read: Pull this cord, then wait in the room directly above to
CF | speak with Lucrezia's steward. Do not let more than five minutes pass
CF | between the summons and the waiting, or he will depart again without
CF | offering aid.
CF |
CF | > Jacqueline says, "I dunno if I wanna do that, Inscription."
Jacqueline says, "That sounds bad. But also plot-advancing."
Knight_Otu says, "Should be the parliamentary chambers."
Jacqueline asks, "So ... do that?"
Knight_Otu asks, "I guess we should?"
Jacqueline looks nervous.
MoyTravis says, "I doubt that she made it have dead-man-walking states."
Jacqueline says (to ClubFloyd), "pull cord"
CF ] Darkness NE
CF ] .
CF ] Rooms searched: 42/55
CF |
CF | > PULL CORD
CF |
CF | You can't see any such thing.
CF |
CF | > MoyTravis asks, "Worst that'll happen is the steward leaves and we have to resummon, I...hope?"
Jacqueline says (to ClubFloyd), "l"
CF ] Darkness NE
CF ] .
CF ] Rooms searched: 42/55
CF |
CF | > L
CF |
CF | Darkness
CF | The light from northeast comes in a bit above floor-level, sharply
CF | illuminating one wall but leaving the rest of your surroundings dark
CF | and unfathomable.
CF |
CF | The inscription stands out beautifully now.
CF |
CF | > DavidW says, "yes"
Jacqueline says (to ClubFloyd), "ne"
CF ] Rooted Room U
CF ] Basement .
CF ] Rooms searched: 42/55 SW S
CF |
CF | > NE
CF |
CF |
CF | Rooted Room
CF | Cut as an afterthought through earth and the underside of the garden,
CF | and therefore muddy and soil-scented.
CF |
CF | You can see a stool (on which is a candle (providing light)) here.
CF |
CF | > DavidW says, "You need the candle to see the cord"
Jacqueline says (to ClubFloyd), "take candle and stool"
CF ] Rooted Room U
CF ] Basement .
CF ] Rooms searched: 42/55 SW S
CF |
CF | > TAKE CANDLE AND STOOL
CF |
CF | candle: You pick up the candle, restoring the lighting to a more
CF | natural angle. Immediately the place seems less unnerving.
CF | stool: You acquire the stool.
CF |
CF | >
Jacqueline says (to ClubFloyd), "sw"
CF ] Tight Passage NE
CF ] Basement W .
CF ] Rooms searched: 42/55 SW
CF |
CF | > SW
CF |
CF |
CF | Tight Passage
CF | The passage through rock ends here, and begins to tunnel through soil
CF | instead where it heads northeast.
CF |
CF | There is also a sinister door, leading west.
CF |
CF | You can also see a cord and an inscription here.
CF |
CF | > DavidW asks, "which room is directly above Tight Passage?"
Jacqueline asks, "Parliamentry Chambers?"
Jacqueline asks, "Is that your thought, KO?"
Jacqueline says (to ClubFloyd), "pull cord"
CF ] Tight Passage NE
CF ] Basement W .
CF ] Rooms searched: 42/55 SW
CF |
CF | > PULL CORD
CF |
CF | You give the cord a hard yank. Somewhere above you a very deep bell
CF | tolls.
CF |
CF | >
Jacqueline says (to ClubFloyd), "go to parliamentry chambers"
CF ] Parliamentary Chambers
CF ] State Rooms W . E
CF ] Rooms searched: 42/55
CF |
CF | > GO TO PARLIAMENTRY CHAMBERS
CF |
CF | You head northeast to rooted room. Then up to rose garden. You climb
CF | into the pale light...
CF |
CF | , emerging into rose garden. Then south to cloister walk. , emerging
CF | into cloister walk. And then west to the parliamentary chambers.
CF |
CF | Parliamentary Chambers
CF | Despite its grand name, this is one of the smaller chambers of the
CF | castle, because the kings were never inclined to brook too much
CF | advice. On each side of the room are two neat oak benches, seating for
CF | perhaps thirty men -- and, more rarely, women, and a few characters
CF | who could not be called by either term.
CF |
CF | > DavidW says, "and WAIT"
Jacqueline says (to ClubFloyd), "z"
CF ] Parliamentary Chambers
CF ] State Rooms W . E
CF ] Rooms searched: 42/55
CF |
CF | > Z
CF |
CF | There is a scuffle, and a presence unfolds itself from where it was
CF | waiting, unseen, on the benches. It comes towards you and circles you,
CF | and you have the idea -- more imagination than eyesight -- that this
CF | was once a tall, thin man of considerable power.
CF |
CF | It says a few words in the bastardized Italian of the state of
CF | Medici-Credenza, and you hear the scrape of wood and stone from
CF | somewhere below you: a door opening.
CF |
CF | Then the presence vanishes.
CF |
CF | >
Jacqueline says (to ClubFloyd), "undo"
CF ] Parliamentary Chambers
CF ] State Rooms W . E
CF ] Rooms searched: 42/55
CF |
CF | > UNDO
CF |
CF | Parliamentary Chambers
CF | [Previous turn undone.]
CF |
CF | > Jacqueline asks, "The presence was there?"
Jacqueline says, "Oh it was."
DavidW says, "yes. Why did you undo? He opened a door for us."
Jacqueline says, "Oh, the door - I get it."
DavidW says, "a SINISTER door"
Jacqueline says (to ClubFloyd), "z"
CF ] Parliamentary Chambers
CF ] State Rooms W . E
CF ] Rooms searched: 42/55
CF |
CF | > Z
CF |
CF | There is a scuffle, and a presence unfolds itself from where it was
CF | waiting, unseen, on the benches. It comes towards you and circles you,
CF | and you have the idea -- more imagination than eyesight -- that this
CF | was once a tall, thin man of considerable power.
CF |
CF | It says a few words in the bastardized Italian of the state of
CF | Medici-Credenza, and you hear the scrape of wood and stone from
CF | somewhere below you: a door opening.
CF |
CF | Then the presence vanishes.
CF |
CF | >
Jacqueline says (to ClubFloyd), "go to tight passage"
CF ] Tight Passage NE
CF ] Basement W .
CF ] Rooms searched: 42/55 SW
CF |
CF | > GO TO TIGHT PASSAGE
CF |
CF | You head east to cloister walk. Then north to rose garden. Then down
CF | to rooted room. And finally southwest to tight passage.
CF |
CF | Tight Passage
CF | The passage through rock ends here, and begins to tunnel through soil
CF | instead where it heads northeast.
CF |
CF | There is also a sinister door, leading west -- and currently open.
CF |
CF | You can also see a cord and an inscription here.
CF |
CF | >
Jacqueline says (to ClubFloyd), "w"
CF ] Lucrezia's Study
CF ] Basement . E
CF ] Rooms searched: 43/55
CF |
CF | > W
CF |
CF |
CF | Lucrezia's Study
CF | Little survives here, enough to suggest that a number of books were
CF | burned and glass tools smashed. You can only guess at why, or by whom.
CF |
CF | But the dominant item is the vast image of Lucrezia at a wardrobe
CF | fitting of some kind.
CF |
CF | There is also a sinister door, leading east -- and currently open.
CF |
CF | A single pile of notes remains.
CF |
CF | > MoyTravis exclaims, "What a SINISTER door! It's just...sitting there, being door-like!"
MoyTravis asks, "What makes it so sinister?"
Jacqueline says (to ClubFloyd), "x image"
CF ] Lucrezia's Study
CF ] Basement . E
CF ] Rooms searched: 43/55
CF |
CF | > X IMAGE
CF |
CF | Lucrezia stands, imperiously, in what is now the empty bedroom, while
CF | a gnome-like shoemaker at her feet customizes pair after pair of shoes
CF | to her misshapen--
CF |
CF | You look away, unnerved, towards a less disturbing element, the
CF | leather tambourine in Lucrezia's hand.
CF |
CF | > DavidW says, "well examine image and read pile."
Jacqueline says (to ClubFloyd), "x tambourine"
CF ] Lucrezia's Study
CF ] Basement . E
CF ] Rooms searched: 43/55
CF |
CF | > X TAMBOURINE
CF |
CF | Lucrezia stands, imperiously, in what is now the empty bedroom, while
CF | a gnome-like shoemaker at her feet customizes pair after pair of shoes
CF | to her misshapen--
CF |
CF | You look away, unnerved, towards a less disturbing element, the
CF | leather tambourine in Lucrezia's hand.
CF |
CF | > Knight_Otu says, "Sorry, had some connection issue."
Jacqueline says (to ClubFloyd), "read notes"
CF ] Lucrezia's Study
CF ] Basement . E
CF ] Rooms searched: 43/55
CF |
CF | > READ NOTES
CF |
CF | Simply flipping through them with no particular goal in mind is
CF | inexplicably disquieting to you, as though you might learn a maddening
CF | truth if you are not extremely cautious.
CF |
CF | > DavidW says, "I guess the tambourine summons the shoemaker."
DavidW says (to ClubFloyd), "look up beast in notes"
CF ] Lucrezia's Study
CF ] Basement . E
CF ] Rooms searched: 43/55
CF |
CF | > LOOK UP BEAST IN NOTES
CF |
CF | You can discover no specific references to the Beast; though your hazy
CF | impression from his conversation is that he never knew Lucrezia, she
CF | having been generations before him.
CF |
CF | > Jacqueline says, "Maybe. But there's no actual tambourine yet."
DavidW says (to ClubFloyd), "look up tambourine in notes"
CF ] Lucrezia's Study
CF ] Basement . E
CF ] Rooms searched: 43/55
CF |
CF | > LOOK UP TAMBOURINE IN NOTES
CF |
CF | The shoemaker so busily fitting Lucrezia in the portrait does not seem
CF | to have been sufficiently interesting to warrant a record in these
CF | notes, though perhaps the terms of his engagement will be found in the
CF | contract book.
CF |
CF | >
Jacqueline says (to ClubFloyd), "look up Elzibad in notes"
CF ] Lucrezia's Study
CF ] Basement . E
CF ] Rooms searched: 43/55
CF |
CF | > LOOK UP ELZIBAD IN NOTES
CF |
CF | Lucrezia seems to have been quite interested in Elzibad, or rather, in
CF | what happened to the castle after Elzibad's death, when contracts were
CF | made binding upon all who entered. But there is nothing in her notes
CF | to suggest that she had access to sources beyond the papers in the
CF | records room, and therefore you are likely to be able to find out all
CF | the same yourself, if you wish.
CF |
CF | >
DavidW says (to ClubFloyd), "look up shoemaker in book"
CF ] Lucrezia's Study
CF ] Basement . E
CF ] Rooms searched: 43/55
CF |
CF | > LOOK UP SHOEMAKER IN BOOK
CF |
CF | The runes are unfamiliar to you, but you know what the book is: a
CF | record of all the contracts of all the souls enslaved to the king of
CF | this castle.
CF |
CF | >
DavidW says (to ClubFloyd), "look up poison in notes"
CF ] Lucrezia's Study
CF ] Basement . E
CF ] Rooms searched: 43/55
CF |
CF | > LOOK UP POISON IN NOTES
CF |
CF | You discover nothing of interest in the pile of notes.
CF |
CF | >
DavidW says (to ClubFloyd), "look up spirits in notes"
CF ] Lucrezia's Study
CF ] Basement . E
CF ] Rooms searched: 43/55
CF |
CF | > LOOK UP SPIRITS IN NOTES
CF |
CF | You discover nothing of interest in the pile of notes.
CF |
CF | >
Jacqueline says (to ClubFloyd), "look up devil in notes"
CF ] Lucrezia's Study
CF ] Basement . E
CF ] Rooms searched: 43/55
CF |
CF | > LOOK UP DEVIL IN NOTES
CF |
CF | References to the devil are scattered throughout the pages, with no
CF | one portion devoted to him entirely. Somewhat to your surprise,
CF | Lucrezia does not seem to have been an ardent fan of the Old
CF | Gentleman, neither a professed witch nor a worshipper at his court;
CF | she was merely interested in a pragmatic, legalistic way in the
CF | question of whether his compact with the ruling family of this castle
CF | could ever be dissolved, with or without the damnation of all parties.
CF |
CF | >
DavidW says (to ClubFloyd), "look up compact in notes"
CF ] Lucrezia's Study
CF ] Basement . E
CF ] Rooms searched: 43/55
CF |
CF | > LOOK UP COMPACT IN NOTES
CF |
CF | References to the devil are scattered throughout the pages, with no
CF | one portion devoted to him entirely. Somewhat to your surprise,
CF | Lucrezia does not seem to have been an ardent fan of the Old
CF | Gentleman, neither a professed witch nor a worshipper at his court;
CF | she was merely interested in a pragmatic, legalistic way in the
CF | question of whether his compact with the ruling family of this castle
CF | could ever be dissolved, with or without the damnation of all parties.
CF |
CF | >
DavidW says (to ClubFloyd), "look up pen in notes"
CF ] Lucrezia's Study
CF ] Basement . E
CF ] Rooms searched: 43/55
CF |
CF | > LOOK UP PEN IN NOTES
CF |
CF | About the pen there is a considerable raving: "Many tests of fire,
CF | water, pressure, torsion, acid, and poison have failed; even gunpowder
CF | and holy water have not sufficed to ruin it; nor do I now believe that
CF | it can be destroyed, but suppose that, being plucked from the wing of
CF | the old man my father, it partakes of his same eternal nature.
CF | Therefore the arrangement must be dissolved in some other way."
CF |
CF | >
Jacqueline says (to ClubFloyd), "look up gargoyle in notes"
CF ] Lucrezia's Study
CF ] Basement . E
CF ] Rooms searched: 43/55
CF |
CF | > LOOK UP GARGOYLE IN NOTES
CF |
CF | You discover nothing of interest in the pile of notes.
CF |
CF | >
DavidW says (to ClubFloyd), "look up book in notes"
CF ] Lucrezia's Study
CF ] Basement . E
CF ] Rooms searched: 43/55
CF |
CF | > LOOK UP BOOK IN NOTES
CF |
CF | You discover nothing of interest in the pile of notes.
CF |
CF | > Jacqueline says, "That bit about the pen was interesting and lovely in a dark way."
DavidW says (to ClubFloyd), "look up roses in notes"
CF ] Lucrezia's Study
CF ] Basement . E
CF ] Rooms searched: 43/55
CF |
CF | > LOOK UP ROSES IN NOTES
CF |
CF | The roses are of Lucrezia's own breeding, and you have the impression
CF | she regarded them in the nature of a practical joke.
CF |
CF | > Knight_Otu asks, "Mirror?"
Jacqueline says (to ClubFloyd), "x mirror"
CF ] Lucrezia's Study
CF ] Basement . E
CF ] Rooms searched: 43/55
CF |
CF | > X MIRROR
CF |
CF | You can't see any such thing.
CF |
CF | >
Jacqueline says (to ClubFloyd), "look up mirror in notes"
CF ] Lucrezia's Study
CF ] Basement . E
CF ] Rooms searched: 43/55
CF |
CF | > LOOK UP MIRROR IN NOTES
CF |
CF | There are various records of the conferences Lucrezia had with various
CF | friends, family members, and servants, by ringing bells in the
CF | presence of her magical mirrors.
CF |
CF | > DavidW says, "I don't remember any mirror"
Jacqueline says, "In our bedroom."
Jacqueline says (to ClubFloyd), "look up bells in notes"
CF ] Lucrezia's Study
CF ] Basement . E
CF ] Rooms searched: 43/55
CF |
CF | > LOOK UP BELLS IN NOTES
CF |
CF | You discover nothing of interest in the pile of notes.
CF |
CF | >
DavidW says (to ClubFloyd), "look up bells in notes"
CF ] Lucrezia's Study
CF ] Basement . E
CF ] Rooms searched: 43/55
CF |
CF | > LOOK UP BELLS IN NOTES
CF |
CF | You discover nothing of interest in the pile of notes.
CF |
CF | > Knight_Otu says, "The bench had her look into a mirror I believe."
DavidW says (to ClubFloyd), "look up bench in notes"
CF ] Lucrezia's Study
CF ] Basement . E
CF ] Rooms searched: 43/55
CF |
CF | > LOOK UP BENCH IN NOTES
CF |
CF | You discover nothing of interest in the pile of notes.
CF |
CF | >
DavidW says (to ClubFloyd), "look up miniature in notes"
CF ] Lucrezia's Study
CF ] Basement . E
CF ] Rooms searched: 43/55
CF |
CF | > LOOK UP MINIATURE IN NOTES
CF |
CF | You discover nothing of interest in the pile of notes.
CF |
CF | >
Jacqueline says (to ClubFloyd), "look up tambourine in notes"
CF ] Lucrezia's Study
CF ] Basement . E
CF ] Rooms searched: 43/55
CF |
CF | > LOOK UP TAMBOURINE IN NOTES
CF |
CF | The shoemaker so busily fitting Lucrezia in the portrait does not seem
CF | to have been sufficiently interesting to warrant a record in these
CF | notes, though perhaps the terms of his engagement will be found in the
CF | contract book.
CF |
CF | >
Jacqueline says (to ClubFloyd), "look up shoemaker in contract book"
CF ] Lucrezia's Study
CF ] Basement . E
CF ] Rooms searched: 43/55
CF |
CF | > LOOK UP SHOEMAKER IN CONTRACT BOOK
CF |
CF | The runes are unfamiliar to you, but you know what the book is: a
CF | record of all the contracts of all the souls enslaved to the king of
CF | this castle.
CF |
CF | >
DavidW says (to ClubFloyd), "look up translation room in notes"
CF ] Lucrezia's Study
CF ] Basement . E
CF ] Rooms searched: 43/55
CF |
CF | > LOOK UP TRANSLATION ROOM IN NOTES
CF |
CF | You discover nothing of interest in the pile of notes.
CF |
CF | >
DavidW says (to ClubFloyd), "look up hourglass in notes"
CF ] Lucrezia's Study
CF ] Basement . E
CF ] Rooms searched: 43/55
CF |
CF | > LOOK UP HOURGLASS IN NOTES
CF |
CF | From the notes you have the impression that Lucrezia understood the
CF | function of the hourglass and expected that everyone else did also;
CF | therefore, maddeningly, she did not record it. But it seems merely to
CF | be a measure of something, not a source of power or control.
CF |
CF | > Jacqueline says, "That feels weird, the entry about the shoemaker. Like maybe that's not the entry."
DavidW says, "I think we need to have someone read the contract book for us."
DavidW says, "I have a vague memory of that."
Knight_Otu asks, "I think we can read it in the translation room?"
Jacqueline asks (of DW), "Someone who is asleep?"
Jacqueline exclaims, "Oh, yeah. The translation room!"
Jacqueline says (to ClubFloyd), "go to translation room"
CF ] Translation Room
CF ] State Rooms . E
CF ] Rooms searched: 43/55
CF |
CF | > GO TO TRANSLATION ROOM
CF |
CF | You head east to tight passage. Then northeast to rooted room. Then up
CF | to rose garden. You climb into the pale light...
CF |
CF | , emerging into rose garden. Then south to cloister walk. , emerging
CF | into cloister walk. Then west to the parliamentary chambers. ,
CF | emerging into the parliamentary chambers. Then west to the state
CF | rotunda. , emerging into the state rotunda. Then west to the lower
CF | bulb. , emerging into the lower bulb. And then west to the translation
CF | room.
CF |
CF | Translation Room
CF | Endowed with a deep power that dissolves into ready vernacular even
CF | the most ancient and secret scripts of the Law Library.
CF |
CF | You can see an ordinary quill pen here.
CF |
CF | > DavidW says, "Someone else we haven't seen yet."
Jacqueline says (to ClubFloyd), "read about shoemaker in book"
CF ] Translation Room
CF ] State Rooms . E
CF ] Rooms searched: 43/55
CF |
CF | > READ ABOUT SHOEMAKER IN BOOK
CF |
CF | You find a contract for a shoemaker: longer than the average contract,
CF | because it seems to have enslaved the man almost without limit, to
CF | serve Lucrezia's constant need: she had very very bad feet. It omits
CF | the usual information about the summons and the usual location of
CF | action, but the image in Lucrezia's study is more helpful -- perhaps,
CF | again, an intentional precaution on her part.
CF |
CF | > DavidW says, "oh. We can read the book here ourselves."
Jacqueline says, "Yes"
Jacqueline says, "Even the Beast had to come here to read it."
DavidW says, "THe room is like a universal translator."
Knight_Otu says (to ClubFloyd), "read about lamplighter in book"
CF ] Translation Room
CF ] State Rooms . E
CF ] Rooms searched: 43/55
CF |
CF | > READ ABOUT LAMPLIGHTER IN BOOK
CF |
CF | To live as a thin spirit, having no volition, and lighting the lamps
CF | whenever the silver bell is rung.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "read about cook in book"
CF ] Translation Room
CF ] State Rooms . E
CF ] Rooms searched: 43/55
CF |
CF | > READ ABOUT COOK IN BOOK
CF |
CF | Dozens of cooks were placed under contract, at different times, new
CF | ones being brought on as the old ones were unable to keep up with the
CF | current fashions in cuisine; and these are controlled in turn by the
CF | gold dinner bell.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "read about beast in book"
CF ] Translation Room
CF ] State Rooms . E
CF ] Rooms searched: 43/55
CF |
CF | > READ ABOUT BEAST IN BOOK
CF |
CF | Even if you knew his name, he wouldn't be listed here, of course. The
CF | master is not contracted, only the servants.
CF |
CF | >
DavidW says (to ClubFloyd), "read about spirits in book"
CF ] Translation Room
CF ] State Rooms . E
CF ] Rooms searched: 43/55
CF |
CF | > READ ABOUT SPIRITS IN BOOK
CF |
CF | You discover nothing of interest in the great contract book.
CF |
CF | >
DavidW says (to ClubFloyd), "read about crypt in book"
CF ] Translation Room
CF ] State Rooms . E
CF ] Rooms searched: 43/55
CF |
CF | > READ ABOUT CRYPT IN BOOK
CF |
CF | You discover nothing of interest in the great contract book.
CF |
CF | > Roger asks, "are we in the book?"
Jacqueline says (to ClubFloyd), "read about steward in the book"
CF ] Translation Room
CF ] State Rooms . E
CF ] Rooms searched: 43/55
CF |
CF | > READ ABOUT STEWARD IN THE BOOK
CF |
CF | The contract you uncover here is written in such a technical language
CF | of necromancy and chthonic ritual that you cannot uncover the gist of
CF | it, but describes a steward of special guarding powers, owing a debt
CF | to Lucrezia and not necessarily to the others of her house.
CF |
CF | > MoyTravis asks, "...don't both parties usually have to sign a contract?"
Knight_Otu says (to ClubFloyd), "read about me in book"
CF ] Translation Room
CF ] State Rooms . E
CF ] Rooms searched: 43/55
CF |
CF | > READ ABOUT ME IN BOOK
CF |
CF | You search, search, search -- and here is the page with your name at
CF | the top. But the contract below, which stipulates your eternal
CF | imprisonment here, has been amended with a permission to leave and
CF | return within seven days. Then: "Guarantor of this exchange: the king
CF | of the castle and all his rights and servants." Which means that if
CF | you had not returned, the Beast would have been forfeit and all the
CF | servants as well.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "read about father in book"
CF ] Translation Room
CF ] State Rooms . E
CF ] Rooms searched: 43/55
CF |
CF | > READ ABOUT FATHER IN BOOK
CF |
CF | Your father's contract is just before your own: a lifetime (and
CF | deathtime) of service in this castle, as the immediate result of
CF | setting foot herein. From comparison to some of the other contracts,
CF | you see that it would have been easy service indeed, no manual labor
CF | but only companionship to the king, and no command-bell to make him
CF | come or go.
CF |
CF | But the contract has been amended in a small neat hand that says:
CF | "Voided in voluntary exchange for his daughter's service." That would
CF | be where you come in. And: "Guarantor of this exchange: the king of
CF | the castle and all his rights and servants."
CF |
CF | > MoyTravis asks, "So, is there a Ghost Lawyer you bring these to for amendment?"
MoyTravis asks, "Read about lawyer in book?"
DavidW says, "Something like that, yes."
Knight_Otu says (to ClubFloyd), "read about lawyer in book"
CF ] Translation Room
CF ] State Rooms . E
CF ] Rooms searched: 43/55
CF |
CF | > READ ABOUT LAWYER IN BOOK
CF |
CF | You discover nothing of interest in the great contract book.
CF |
CF | > MoyTravis says, "(on the off chance that there is)"
MoyTravis says, "Bah. No Ghost Law anecdotes here."
Knight_Otu says (to ClubFloyd), "read about phantom in book"
CF ] Translation Room
CF ] State Rooms . E
CF ] Rooms searched: 43/55
CF |
CF | > READ ABOUT PHANTOM IN BOOK
CF |
CF | You discover nothing of interest in the great contract book.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "read about guardian in book"
CF ] Translation Room
CF ] State Rooms . E
CF ] Rooms searched: 43/55
CF |
CF | > READ ABOUT GUARDIAN IN BOOK
CF |
CF | You discover nothing of interest in the great contract book.
CF |
CF | > Jacqueline says, "I don't think there'll be an entry, but..."
Jacqueline says (to ClubFloyd), "read about Elzibad in book"
CF ] Translation Room
CF ] State Rooms . E
CF ] Rooms searched: 43/55
CF |
CF | > READ ABOUT ELZIBAD IN BOOK
CF |
CF | The kings you will not find contracted here, though there might be
CF | some history in the papers of the records room.
CF |
CF | > Jacqueline says, "Okay, yeah."
Knight_Otu says (to ClubFloyd), "read about gargoyle in book"
CF ] Translation Room
CF ] State Rooms . E
CF ] Rooms searched: 43/55
CF |
CF | > READ ABOUT GARGOYLE IN BOOK
CF |
CF | After some researches you succeed in finding a reference, to a young
CF | doctor who was contracted to the castle to relieve the impotence of
CF | the king's brother, Duke Cantherius.
CF |
CF | > Jacqueline says, "Oho - a name."
Jacqueline says, "We didn't have his name before. Not sure if it's helpful, though."
Knight_Otu says (to ClubFloyd), "read about doctor in book"
CF ] Translation Room
CF ] State Rooms . E
CF ] Rooms searched: 43/55
CF |
CF | > READ ABOUT DOCTOR IN BOOK
CF |
CF | After some researches you succeed in finding a reference, to a young
CF | doctor who was contracted to the castle to relieve the impotence of
CF | the king's brother, Duke Cantherius.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "read about crimson bell in book"
CF ] Translation Room
CF ] State Rooms . E
CF ] Rooms searched: 43/55
CF |
CF | > READ ABOUT CRIMSON BELL IN BOOK
CF |
CF | You discover nothing of interest in the great contract book.
CF |
CF | > MoyTravis says, "No, that was the Duke. Err. I mean. We saw "Cantherius" in the newspaper."
MoyTravis says, "The doctor is still unnamed."
DavidW says (to ClubFloyd), "read about miniature in book"
CF ] Translation Room
CF ] State Rooms . E
CF ] Rooms searched: 43/55
CF |
CF | > READ ABOUT MINIATURE IN BOOK
CF |
CF | With some effort, you find the contract, which turns to be one of a
CF | large number of contracts involving young women. These all occur
CF | towards the end of the book, shortly before your own.
CF |
CF | In fact, this is the very last contract recorded before your father's
CF | and yours: a young woman named Yvette, brought to the castle -- though
CF | she was betrothed to a lord already -- to "serve" the king. You have
CF | the impression that the contract book is leaving out a good deal, such
CF | as why Yvette was associated with the girdle, and what she was doing
CF | here. Perhaps in the papers there will be something.
CF |
CF | > Jacqueline asks (of Travis), "The... the newspaper?"
Jacqueline says, "Also, yay. Another name."
Knight_Otu asks, "The record room?"
MoyTravis asks, "The...the papers? Gah. Was I just eliding "papers" as "newspapers" this whole time?"
DavidW says, "hm. I didn't pick up on the girdle part before."
Roger says, "mmmm, griddle"
Jacqueline asks, "Shall we head back to Lucrezia's place? Read some more?"
DavidW says, "okay"
Jacqueline says (to ClubFloyd), "go to papers" Knight_Otu says, "Sure."
CF ] Records Room
CF ] State Rooms . E
CF ] Rooms searched: 43/55
CF |
CF | > GO TO PAPERS
CF |
CF | You head east to the lower bulb. Then up to the upper bulb. And
CF | finally west to the records room.
CF |
CF | Records Room
CF | Where all the papers and histories are kept, not only for the royal
CF | family, but for kin in every kind and direction.
CF |
CF | > Jacqueline says, "That is not what I meant. I guess I meant 'notes' but while we're here..."
Jacqueline says (to ClubFloyd), "look up Yvette in papers"
CF ] Records Room
CF ] State Rooms . E
CF ] Rooms searched: 43/55
CF |
CF | > LOOK UP YVETTE IN PAPERS
CF |
CF | It takes some searching, but you find it eventually. The king in these
CF | parts was accustomed to bring young ladies to the castle when his
CF | wooing of them was unsuccessful, whereupon they were under contract
CF | and unable to resist him.
CF |
CF | This he did for many years, snatching away men's brides; until one day
CF | he stole Yvette. She was only a humble milkmaid, but so beautiful she
CF | was betrothed to a lord, etc., etc., and moreover her
CF | great-great-grandmother had been Lucrezia the Enchantress (oh dear),
CF | so she possessed a magical girdle of surpassing power.
CF |
CF | When she discovered what was about to happen to her, while she was
CF | still on the drawbridge of the castle, she cursed the king to become a
CF | mere beast, so that the spell would never be lifted until someone
CF | loved him who was not under magical contract. What was more, this
CF | person would need the power of that same magical girdle...
CF |
CF | There is even a small woodcut of the grieving Yvette, carrying a cow
CF | bell and looking downtrodden.
CF |
CF | > Jacqueline says, "huh"
Jacqueline asks, "We're kinda under contract, aren't we?"
Roger says, "I think our dad was? But maybe"
Knight_Otu says, "We are."
MoyTravis says, "...yeah, we are."
Jacqueline says, "I guess maybe today we're not? Since it's vacation still"
MoyTravis says, "Well we're back on castle grounds, I dunno if the contract recognizes staycations."
DavidW says, "We still need the girdle, though."
Jacqueline says (to Travis), "heh"
Jacqueline says (to DW), "Yeah"
MoyTravis says, "Gotta call our Ghost Lawyer and make that argument."
DavidW asks, "Did we see a cow bell earlier last week?"
Knight_Otu says, "Vacation in Balconia."
Jacqueline says (to ClubFloyd), "look up Cantherius in papers"
CF ] Records Room
CF ] State Rooms . E
CF ] Rooms searched: 43/55
CF |
CF | > LOOK UP CANTHERIUS IN PAPERS
CF |
CF | Among the records there is a large section on the various failed
CF | romantic business of the kings and queens and their brothers and
CF | sisters, so that you might almost suspect this to be part of the
CF | castle's curse.
CF |
CF | In this collection, you find the history of Duke Cantherius: married
CF | at 59 to a lissome wife of 17, he "urgently desired to enjoy her
CF | company", but found himself unable. He consulted a young Parisian
CF | doctor, who contracted that through his services the Duchess would be
CF | delivered of a child within the year.
CF |
CF | Alas, medicine brought no relief; not even that most reliable method,
CF | an ointment of honey, crow's egg, and the gall of an electric eel. The
CF | Duchess began to hint that she meant to have the marriage annulled;
CF | the Duke grew abusive. Seeing no solution through medical arts, the
CF | doctor was compelled by his contract to seduce the Duchess.
CF |
CF | When the young woman was delivered of triplets, the Duke kept two of
CF | the boys and raised them as his own; the third he strangled, together
CF | with the doctor himself, as a punishment to his erring wife.
CF |
CF | Whereupon the ugly gargoyle appeared on the stair, and could never be
CF | budged.
CF |
CF | > Jacqueline says, "Okay, same stuff."
Knight_Otu says, "I don't recall a cow bell."
Jacqueline says (to ClubFloyd), "go to notes"
CF ] Lucrezia's Study
CF ] Basement . E
CF ] Rooms searched: 43/55
CF |
CF | > GO TO NOTES
CF |
CF | You head east to the upper bulb. Then down to the lower bulb. Then
CF | east to the state rotunda. Then east to the parliamentary chambers.
CF | Then east to cloister walk. Then north to rose garden. Then down to
CF | rooted room. Then southwest to tight passage. And finally west to
CF | lucrezia's study.
CF |
CF | Lucrezia's Study
CF | Little survives here, enough to suggest that a number of books were
CF | burned and glass tools smashed. You can only guess at why, or by whom.
CF |
CF | But the dominant item is the vast image of Lucrezia at a wardrobe
CF | fitting of some kind.
CF |
CF | There is also a sinister door, leading east -- and currently open.
CF |
CF | A single pile of notes remains.
CF |
CF | >
Jacqueline says (to ClubFloyd), "read about yvetter in notes"
CF ] Lucrezia's Study
CF ] Basement . E
CF ] Rooms searched: 43/55
CF |
CF | > READ ABOUT YVETTER IN NOTES
CF |
CF | You discover nothing of interest in the pile of notes.
CF |
CF | >
Jacqueline says (to ClubFloyd), "look up Cantherius in notes"
CF ] Lucrezia's Study
CF ] Basement . E
CF ] Rooms searched: 43/55
CF |
CF | > LOOK UP CANTHERIUS IN NOTES
CF |
CF | You discover nothing of interest in the pile of notes.
CF |
CF | > DavidW says, "you misspelt Yvette"
Knight_Otu says, "Yvette would be long after the notes were written though... normally."
DavidW says, "Also, Yvette would've been after Lucrezia's time."
Jacqueline says, "Oh, so I did, but... don't think - yeah."
Jacqueline says (to ClubFloyd), "read about Yvette in notes"
CF ] Lucrezia's Study
CF ] Basement . E
CF ] Rooms searched: 43/55
CF |
CF | > READ ABOUT YVETTE IN NOTES
CF |
CF | You discover nothing of interest in the pile of notes.
CF |
CF | > Jacqueline thinks.
DavidW says, "I'd like to see the bell room again."
Jacqueline says, "Okay."
Jacqueline says (to ClubFloyd), "go to bell room"
CF ] Bellroom
CF ] Control Rooms W . E
CF ] Rooms searched: 43/55 S
CF |
CF | > GO TO BELL ROOM
CF |
CF | You head east to tight passage. Then northeast to rooted room. Then up
CF | to rose garden. You climb into the pale light...
CF |
CF | , emerging into rose garden. Then south to cloister walk. , emerging
CF | into cloister walk. Then west to the parliamentary chambers. ,
CF | emerging into the parliamentary chambers. Then west to the state
CF | rotunda. , emerging into the state rotunda. Then west to the lower
CF | bulb. , emerging into the lower bulb. Then up to the upper bulb. ,
CF | emerging into the upper bulb. Then east to the gallery of still life.
CF | , emerging into the gallery of still life. Then east to the white
CF | gallery. , emerging into the white gallery. And then east to the
CF | bellroom.
CF |
CF | Bellroom
CF | Kept, conveniently, close to where the masters of the house would once
CF | have slept. There are bells large and small, clappers, tambourines,
CF | and gongs. Most of these you have never seen used at all.
CF |
CF | Roses from the garden below have crept up to grow around the north
CF | window, lending a sickly smell to the place.
CF |
CF | Nearby an open heavy door leads south to the private parlor.
CF |
CF | Catching your eye among many other unfamiliar items are a cow bell, a
CF | leather tambourine, a silver bell, and a little gold dinner bell.
CF |
CF | > Jacqueline exclaims, "!"
Jacqueline asks, "Were those there before?"
Knight_Otu says, "Well, there thy are."
DavidW says, "Cow bell and tambourine"
Jacqueline says (to ClubFloyd), "take all"
CF ] Bellroom
CF ] Control Rooms W . E
CF ] Rooms searched: 43/55 S
CF |
CF | > TAKE ALL
CF |
CF | cow bell: You acquire the cow bell, and assess it curiously.
CF |
CF | Much like the ones you used on the cows at home.
CF |
CF | leather tambourine: You acquire the leather tambourine, and assess it
CF | curiously.
CF |
CF | A hoop stretched with good-quality leather.
CF |
CF | silver bell: You acquire the silver bell.
CF | little gold dinner bell: You acquire the little gold dinner bell.
CF |
CF | > Knight_Otu says, "No. They were generated by us reading about them."
Jacqueline raises an eyebrow.
Roger says, "we also read about a griddle so hmmm"
Jacqueline asks, "So, I hate this, but we call the shoemaker, he adjusts the cloven shoes for our feet, and then we can walk into the crypt, maybe?"
DavidW asks, "The image in the study had a wardrobe. Have we seen a wardrobe?"
Knight_Otu says, "I guess the idea is that we didn#t recognize them as important."
Jacqueline says (to Roger), "Quit thinking about pancakes."
Knight_Otu says (to ClubFloyd), "objects"
CF ] Bellroom
CF ] Control Rooms W . E
CF ] Rooms searched: 43/55 S
CF |
CF | > OBJECTS
CF |
CF | Thus far you have seen an iron-barred gate, a helmet, an assassination
CF | of King Elzibad, an iron cage, a sceptre, a puzzle piece, a pair of
CF | cloven shoes, a miniature, a poison vial, an obscene gargoyle, a map,
CF | a great contract book, an ivory door, a papers, an ordinary quill pen,
CF | some discarded embroidery materials, some iron windchimes, a small
CF | key, a small door, a cord, an inscription, a pile of notes, an image,
CF | a sinister door, Wedding Treasure, a heavy door, a mechanical
CF | chessplayer, a bentwood table, a jigsaw puzzle, a royal portrait, a
CF | stool, a shackle, a little gold dinner bell, a silver bell, a heavy
CF | door, a north window, a candle, a feast, a leather tambourine, a cow
CF | bell, a Beast and an iron key.
CF |
CF | > DavidW) Roger said, "I'd like my waffles with blueberry syrup and fresh butter, please."
Jacqueline says, "Let's go to the cypt, find Yvette's body, and steal her girdle."
Jacqueline says, "Right off of her corpse."
DavidW says, "Maybe it's in a wardrobe."
MoyTravis says, "Seems right, really."
Jacqueline says, "Oh, true. That'd be less fun, though."
Roger says, "in the fridge"
Knight_Otu says, "I don#t see a wardrobe, but I'd think it would be in a bedroom."
DavidW says, "Anyway, the tambourine for the shoes seems like an easy step currently."
Jacqueline says, "Roger, I get that you Canadians like to think about things you can put maple syrup on, but now really isn't the time."
Jacqueline says (to ClubFloyd), "go to lucrezia's room"
CF ] Bellroom
CF ] Control Rooms W . E
CF ] Rooms searched: 43/55 S
CF |
CF | > GO TO LUCREZIA'S ROOM
CF |
CF | That noun did not make sense in this context.
CF |
CF |
CF | > DavidW says, "study"
Jacqueline says (to ClubFloyd), "go to study"
CF ] Lucrezia's Study
CF ] Basement . E
CF ] Rooms searched: 43/55
CF |
CF | > GO TO STUDY
CF |
CF | You head west to the white gallery. Then west to the gallery of still
CF | life. Then west to the upper bulb. Then down to the lower bulb. Then
CF | east to the state rotunda. Then east to the parliamentary chambers.
CF | Then east to cloister walk. Then north to rose garden. Then down to
CF | rooted room. Then southwest to tight passage. And finally west to
CF | lucrezia's study.
CF |
CF | Lucrezia's Study
CF | Little survives here, enough to suggest that a number of books were
CF | burned and glass tools smashed. You can only guess at why, or by whom.
CF |
CF | But the dominant item is the vast image of Lucrezia at a wardrobe
CF | fitting of some kind.
CF |
CF | There is also a sinister door, leading east -- and currently open.
CF |
CF | A single pile of notes remains.
CF |
CF | > Jacqueline says (to DW), "Thanks."
Jacqueline says (to ClubFloyd), "play tambourine"
CF ] Lucrezia's Study
CF ] Basement . E
CF ] Rooms searched: 43/55
CF |
CF | > PLAY TAMBOURINE
CF |
CF | You strike the tambourine, but the shoemaker doesn't materialize. And
CF | now you think about it, didn't that image in Lucrezia's study show
CF | where she was being fitted? Hm.
CF |
CF | > Jacqueline says, "Near a wardrobe."
Jacqueline frowns.
Jacqueline asks, "The bedrooms?"
DavidW says (to ClubFloyd), "go to wardrobe"
CF ] Lucrezia's Study
CF ] Basement . E
CF ] Rooms searched: 43/55
CF |
CF | > GO TO WARDROBE
CF |
CF | That noun did not make sense in this context.
CF |
CF |
CF | > Jacqueline says, "The empty bedroom, maybe"
Knight_Otu says, "That'swhat I'd think."
Jacqueline says (to ClubFloyd), "go to parlour"
CF ] Lucrezia's Study
CF ] Basement . E
CF ] Rooms searched: 43/55
CF |
CF | > GO TO PARLOUR
CF |
CF | That noun did not make sense in this context.
CF |
CF |
CF | >
Jacqueline says (to ClubFloyd), "go to parlor"
CF ] Private Parlor N
CF ] Apartments W . E
CF ] Rooms searched: 43/55 SW S SE
CF |
CF | > GO TO PARLOR
CF |
CF | You head east to tight passage. Then northeast to rooted room. Then up
CF | to rose garden. You climb into the pale light...
CF |
CF | , emerging into rose garden. Then south to cloister walk. , emerging
CF | into cloister walk. Then west to the parliamentary chambers. ,
CF | emerging into the parliamentary chambers. Then west to the state
CF | rotunda. , emerging into the state rotunda. Then south to the central
CF | courtyard. , emerging into the central courtyard. Then east to the
CF | ground floor helical staircase. , emerging into the ground floor
CF | helical staircase. Then up to the upstairs helical staircase. ,
CF | emerging into the upstairs helical staircase. And then east to the
CF | private parlor.
CF |
CF | Private Parlor
CF | A sitting room of the family, in old times, and familiar territory to
CF | you now as well. Your bedroom is just south; other bedrooms, mostly
CF | smaller, in other directions.
CF |
CF | Nearby an open heavy door leads north to the bellroom.
CF |
CF | You can also see a bentwood table (on which is a jigsaw puzzle) here.
CF |
CF | > Knight_Otu says, "One of the bedrooms."
Jacqueline says (to ClubFloyd), "se"
CF ] Empty Bedroom NW
CF ] Apartments .
CF ] Rooms searched: 43/55
CF |
CF | > SE
CF |
CF |
CF | Empty Bedroom
CF | Like a monk's chamber compared to every other part of the palace, just
CF | bare walls now. Here your father stayed, when he made his ill-fated
CF | journey to the castle. The Beast told you this, on your first visit.
CF |
CF | >
Jacqueline says (to ClubFloyd), "play tambourine"
CF ] Empty Bedroom NW
CF ] Apartments .
CF ] Rooms searched: 43/55
CF |
CF | > PLAY TAMBOURINE
CF |
CF | A brisk wind fusses about your feet, then does something to the shoes,
CF | resizing and slightly reshaping so that they might have a hope of
CF | staying on you.
CF |
CF | > MoyTravis says, "Nifty."
Jacqueline says (to ClubFloyd), "wear shoes"
CF ] Empty Bedroom NW
CF ] Apartments .
CF ] Rooms searched: 43/55
CF |
CF | > WEAR SHOES
CF |
CF | You slip your feet into the shoes, and feel less alone. Mere
CF | sentiment, you think; but then there is the brush of a thought other
CF | than your own. The crypt. Under the Law Library. There are sources
CF | of power there which even I have never understood.
CF |
CF | > Knight_Otu says, "Also a bit creepy."
Jacqueline says, "Creepy? This game? Never."
MoyTravis exclaims, "Ooooh, haunted shoes!"
DavidW asks, "oh, the shoes get us into the crypt?"
Knight_Otu says, "Glad you agree."
Jacqueline says (to DW), "Yes. I speculated on that several minutes ago."
Jacqueline says, "I am feeling better about how, when I am not driving, I miss stuff, and then I bring it up and David says, 'Yeah, we did that/read that/discussed that.'"
DavidW asks, "What if we ring the cow bell on the drawbridge?"
Jacqueline says, "It's apparently just part and parcel of how you consume the games when you're not the driver."
Jacqueline says (to ClubFloyd), "go to drawbridge"
CF ] Drawbridge N
CF ] Great Outdoors .
CF ] Rooms searched: 43/55
CF |
CF | > GO TO DRAWBRIDGE
CF |
CF | You head northwest to the private parlor. Then west to the upstairs
CF | helical staircase. Then down to the ground floor helical staircase.
CF | Then west to the central courtyard. Then south to the entrance hall.
CF | And finally south to the drawbridge.
CF |
CF | Drawbridge
CF | There is little enough purpose in loitering outside: He and his
CF | servants never come out here, and whatever you must do, you will have
CF | to do within.
CF |
CF | An iron-barred gate leads north to the entrance hall.
CF |
CF | The Beast's thoughts intrude on yours, courtesy of the enchanted
CF | shoes: I'm not sure you can leave just now, poppet.
CF |
CF | >
Jacqueline says (to ClubFloyd), "ring cow bell"
CF ] Drawbridge N
CF ] Great Outdoors .
CF ] Rooms searched: 43/55
CF |
CF | > RING COW BELL
CF |
CF | You ring the bell, but those who might hear and heed it are not close
CF | enough.
CF |
CF | > Jacqueline says, "MORE COW BELL"
Jacqueline asks, "So... Crypt?"
DavidW asks, "hm. Did I misremember the woodcut?"
Knight_Otu says, "Crypt."
DavidW says, "yes, crypt."
Knight_Otu says, "No, I don't think you misremember."
MoyTravis asks, "Wait so we're livestreaming via these shoes and Beast can comment?"
Jacqueline asks (of Travis), "... ?"
MoyTravis says, ""The Beast's thoughts intrude on yours, courtesy of the enchanted shoes""
DavidW says, "The Beast left a tweet."
Jacqueline says, "Anyway, let us slyly, spryly, tryst by the crypt."
Knight_Otu says, "Let's get cryptic."
Jacqueline says (to ClubFloyd), "go to crypt"
CF ] Drawbridge N
CF ] Great Outdoors .
CF ] Rooms searched: 43/55
CF |
CF | > GO TO CRYPT
CF |
CF | You can't think how to get there from here.
CF |
CF | > Jacqueline asks, "KO What's one of the adjacent rooms, again?"
DavidW says, "go to law library then down"
Knight_Otu says, "Law library"
Jacqueline says, "Thanks"
Jacqueline says (to ClubFloyd), "go to law library"
CF ] Law Library N NE
CF ] State Rooms .
CF ] Rooms searched: 43/55 D S
CF |
CF | > GO TO LAW LIBRARY
CF |
CF | You head north to the entrance hall. Then west to the great dining
CF | hall. And finally north to the law library.
CF |
CF | Law Library
CF | Many books of precedent line these walls, containing every kind of
CF | contract that can be made to bind every kind of soul.
CF |
CF | A hole in the floor descends to the other, less savory portion of this
CF | place.
CF |
CF | >
Jacqueline says (to ClubFloyd), "d"
CF ] Central Crypt U N
CF ] Basement W . E
CF ] Rooms searched: 44/55 S
CF |
CF | > D
CF |
CF |
CF | Central Crypt
CF | A relic-storage place for all the bits of men and women -- and
CF | creatures -- bound to the Kings over many centuries. Only brute
CF | animals are free of binding, since they have no souls; which is why
CF | there are no dogs in the castle, no horses, no songbirds.
CF |
CF | > Jacqueline asks, "Some of these directions will lead to places we've been. Which ones are unexplored?"
Knight_Otu says, "Harsh."
DavidW says, "no NE or SE connections>"
Jacqueline says, "No"
Knight_Otu asks, "I think all should be unexplored in light at least?"
DavidW says, "agreed"
Jacqueline says, "Also, belatedly, I'm sad that no one commented on my bit about how we should 'slyly, spryly, tryst by the crypt.'"
Jacqueline says (to ClubFloyd), "n"
CF ] Virgin's End
CF ] Basement .
CF ] Rooms searched: 45/55 SW S SE
CF |
CF | > N
CF |
CF | Virgin's End
CF | The resting place of maidens who died before marrying those to whom
CF | they were engaged.
CF |
CF | The Beast's thoughts intrude on yours, courtesy of the enchanted
CF | shoes: They died without marrying those to whom they were
CF | betrothed, but not all died maidens. Impossible to tell the tenor
CF | of that particular thought. Not all of them are to my account, I
CF | hasten to add.
CF |
CF | > Roger says, "what more could be added"
Jacqueline says, "Yeah, man, these messages."
Jacqueline says (to ClubFloyd), "se"
CF ] Father's Regret NW NE
CF ] Basement W .
CF ] Rooms searched: 46/55 SW SE
CF |
CF | > SE
CF |
CF |
CF | Father's Regret
CF | The home of fathers who died before their children were born.
CF |
CF | Tokens of binding are stored here: bones and bits of hair, relics,
CF | hearts scientifically dried, and many other things, culled through the
CF | centuries by the masters of this place, in drawers.
CF |
CF | > Roger says, "we've found our solemate"
Jacqueline says (to ClubFloyd), "search drawers"
CF ] Father's Regret NW NE
CF ] Basement W .
CF ] Rooms searched: 46/55 SW SE
CF |
CF | > SEARCH DRAWERS
CF |
CF | You can't see inside, since the drawers are closed.
CF |
CF | >
Jacqueline says (to ClubFloyd), "open drawers"
CF ] Father's Regret NW NE
CF ] Basement W .
CF ] Rooms searched: 46/55 SW SE
CF |
CF | > OPEN DRAWERS
CF |
CF | You open the drawers, revealing an ivory key and an elephant harness.
CF |
CF | > Jacqueline says, "yay"
Jacqueline says (to ClubFloyd), "take key and harness"
CF ] Father's Regret NW NE
CF ] Basement W .
CF ] Rooms searched: 46/55 SW SE
CF |
CF | > TAKE KEY AND HARNESS
CF |
CF | Which do you mean, the ivory key, the iron key or the small key?
CF |
CF | > Jacqueline says (to Game), "The one I do not have. That one."
MoyTravis says, "...all of them, really."
Jacqueline says (to ClubFloyd), "take ivory key"
CF ] Father's Regret NW NE
CF ] Basement W .
CF ] Rooms searched: 46/55 SW SE
CF |
CF | > TAKE IVORY KEY
CF |
CF | You acquire the ivory key, and assess it curiously.
CF |
CF | It is not all ivory, of course, just a metal shaft with ivory in the
CF | handle.
CF |
CF | >
Jacqueline says (to ClubFloyd), "i"
CF ] Father's Regret NW NE
CF ] Basement W .
CF ] Rooms searched: 46/55 SW SE
CF |
CF | > I
CF |
CF | You are carrying:
CF | an ivory key
CF | a little gold dinner bell
CF | a silver bell
CF | a cow bell
CF | a stool
CF | a candle (providing light)
CF | a poison vial
CF | a pair of cloven shoes (being worn)
CF | a sceptre
CF | an iron key (which opens the iron cage)
CF | some iron windchimes
CF | a great contract book
CF | a small key (which opens the iron windchimes and the small door)
CF | a shackle
CF | some discarded embroidery materials
CF | a helmet
CF |
CF | > DavidW asks, "Do you want an elephant harness, m'lady?"
Jacqueline says (to Travis), "We already had the others."
Roger says, "'elephant harness' sounds like it should be some sort of sex toy"
Jacqueline says, "Oh, that error message stopped us from taking the harness."
Knight_Otu says, "I'm guessing ne should lead to the tight passage, and se to the rocky chamber."
Jacqueline says (to ClubFloyd), "take harness"
CF ] Father's Regret NW NE
CF ] Basement W .
CF ] Rooms searched: 46/55 SW SE
CF |
CF | > TAKE HARNESS
CF |
CF | The harness refuses to budge, in a way you associate with the stone
CF | gargoyle.
CF |
CF | > Jacqueline says, "Oh. I like how 'in a way you associate with the stone gargoyle' means 'stop trying'"
DavidW says (to ClubFloyd), "x harness"
CF ] Father's Regret NW NE
CF ] Basement W .
CF ] Rooms searched: 46/55 SW SE
CF |
CF | > X HARNESS
CF |
CF | Torn in several places, but it was once quite a showy piece, with
CF | gems, tassels, buttons. Must be associated with quite an interesting
CF | contract, this piece.
CF |
CF | > Knight_Otu asks, "All those immovable objects.Where's the irresistable force?"
Jacqueline says, "I think we know about that contract."
Knight_Otu says, "I guess so, yeah."
Jacqueline says (to ClubFloyd), "se"
CF ] Rocky Chamber NW NE
CF ] Basement .
CF ] Rooms searched: 46/55
CF |
CF | > SE
CF |
CF |
CF | Rocky Chamber
CF | A tight, rocky corner among foundations of the oldest part of the
CF | castle. A slow leak in the south wall admits a little water, but not
CF | enough to be very destructive.
CF |
CF | > Jacqueline says, "okay. Been here."
Jacqueline says (to ClubFloyd), "nw"
CF ] Father's Regret NW NE
CF ] Basement W .
CF ] Rooms searched: 46/55 SW SE
CF |
CF | > NW
CF |
CF |
CF | Father's Regret
CF | The home of fathers who died before their children were born.
CF |
CF | Tokens of binding are stored here: bones and bits of hair, relics,
CF | hearts scientifically dried, and many other things, culled through the
CF | centuries by the masters of this place, in drawers.
CF |
CF | >
Jacqueline says (to ClubFloyd), "ne"
CF ] Tight Passage NE
CF ] Basement W .
CF ] Rooms searched: 46/55 SW
CF |
CF | > NE
CF |
CF |
CF | Tight Passage
CF | The passage through rock ends here, and begins to tunnel through soil
CF | instead where it heads northeast.
CF |
CF | There is also a sinister door, leading west -- and currently open.
CF |
CF | You can also see a cord and an inscription here.
CF |
CF | > Jacqueline says, "And here."
Jacqueline says (to ClubFloyd), "sw"
CF ] Father's Regret NW NE
CF ] Basement W .
CF ] Rooms searched: 46/55 SW SE
CF |
CF | > SW
CF |
CF |
CF | Father's Regret
CF | The home of fathers who died before their children were born.
CF |
CF | Tokens of binding are stored here: bones and bits of hair, relics,
CF | hearts scientifically dried, and many other things, culled through the
CF | centuries by the masters of this place, in drawers.
CF |
CF | > Knight_Otu nods.
Jacqueline says (to ClubFloyd), "sw"
CF ] Debtor's Paradise NW N NE
CF ] Basement .
CF ] Rooms searched: 47/55
CF |
CF | > SW
CF |
CF | The floor sounds progressively stranger as you walk toward the middle
CF | of the room.
CF |
CF | Debtor's Paradise
CF | The graves of men who died before resolving their debts.
CF |
CF | > DavidW says, "I'm confused with the geography again"
Roger says, "I guess in some allusion to all those circles of hell"
Jacqueline sings, "Been spending most their lives... livin' in this debtor's paradise...'
Jacqueline says (to ClubFloyd), "nw"
CF ] Apprentice's Workshop U NE
CF ] Basement . E
CF ] Rooms searched: 48/55 SE
CF |
CF | > NW
CF |
CF | As you walk out of the room, you notice that your footsteps sound odd.
CF |
CF | Apprentice's Workshop
CF | A mausoleum for apprentices who perished before their terms of
CF | indenture were complete.
CF |
CF | A decaying ladder leads up.
CF |
CF | > Jacqueline asks, "Floor is hollow there?"
Knight_Otu says, "Hm."
Jacqueline says, "Decaying ladder goes to the Servant's Quarters..."
Jacqueline says (to ClubFloyd), "u"
CF ] Servant Quarters
CF ] Main Castle .
CF ] Rooms searched: 48/55 D S
CF |
CF | > U
CF |
CF |
CF | Servant Quarters
CF | Not a room friendly to visitors, it has the air of resentful, martyred
CF | suffering. Even His most unpleasant ancestors would not have grudged
CF | this place more paint, surely, and more straw for the beds.
CF |
CF | A decaying ladder leads down.
CF |
CF | >
Jacqueline says (to ClubFloyd), "d"
CF ] Apprentice's Workshop U NE
CF ] Basement . E
CF ] Rooms searched: 48/55 SE
CF |
CF | > D
CF |
CF |
CF | Apprentice's Workshop
CF | A mausoleum for apprentices who perished before their terms of
CF | indenture were complete.
CF |
CF | A decaying ladder leads up.
CF |
CF | > Knight_Otu says, "Yes."
Jacqueline says (to ClubFloyd), "se"
CF ] Debtor's Paradise NW N NE
CF ] Basement .
CF ] Rooms searched: 48/55
CF |
CF | > SE
CF |
CF | The floor sounds progressively stranger as you walk toward the middle
CF | of the room.
CF |
CF | Debtor's Paradise
CF | The graves of men who died before resolving their debts.
CF |
CF | > DavidW says, "do check the floor"
Jacqueline says (to ClubFloyd), "i"
CF ] Debtor's Paradise NW N NE
CF ] Basement .
CF ] Rooms searched: 48/55
CF |
CF | > I
CF |
CF | You are carrying:
CF | an ivory key
CF | a little gold dinner bell
CF | a silver bell
CF | a cow bell
CF | a stool
CF | a candle (providing light)
CF | a poison vial
CF | a pair of cloven shoes (being worn)
CF | a sceptre
CF | an iron key (which opens the iron cage)
CF | some iron windchimes
CF | a great contract book
CF | a small key (which opens the iron windchimes and the small door)
CF | a shackle
CF | some discarded embroidery materials
CF | a helmet
CF |
CF | >
Jacqueline says (to ClubFloyd), "tap floor"
CF ] Debtor's Paradise NW N NE
CF ] Basement .
CF ] Rooms searched: 48/55
CF |
CF | > TAP FLOOR
CF |
CF | You tap experimentally on the floor, but lack the acuity of hearing to
CF | tell whether there are different degrees of hollowness.
CF |
CF | >
Jacqueline says (to ClubFloyd), "wear helmet"
CF ] Debtor's Paradise NW N NE
CF ] Basement .
CF ] Rooms searched: 48/55
CF |
CF | > WEAR HELMET
CF |
CF | You settle the helmet over your head, and there is a roaring in your
CF | ears at first. But then the sharpened hearing begins to feel natural
CF | again.
CF |
CF | > DavidW says, "helmet time"
Jacqueline says (to ClubFloyd), "tap floor"
CF ] Debtor's Paradise NW N NE
CF ] Basement .
CF ] Rooms searched: 48/55 D
CF |
CF | > TAP FLOOR
CF |
CF | You tap experimentally on the floor, listening closely through the
CF | power of the helmet, until you find a suspiciously resonant -- and
CF | loose -- stone.
CF |
CF | >
Jacqueline says (to ClubFloyd), "take stone"
CF ] Debtor's Paradise NW N NE
CF ] Basement .
CF ] Rooms searched: 48/55 D
CF |
CF | > TAKE STONE
CF |
CF | That's fixed in place.
CF |
CF | >
Jacqueline says (to ClubFloyd), "move stone"
CF ] Debtor's Paradise NW N NE
CF ] Basement .
CF ] Rooms searched: 48/55 D
CF |
CF | > MOVE STONE
CF |
CF | You open the trapdoor.
CF |
CF | >
Jacqueline says (to ClubFloyd), "d"
CF ] Dank Room U N
CF ] Basement .
CF ] Rooms searched: 49/55
CF |
CF | > D
CF |
CF |
CF | Dank Room
CF | The air is clammy and unpleasant, and clogs in your lungs.
CF |
CF | Nearby an open trapdoor leads up to the debtor's paradise.
CF |
CF | > Jacqueline asks, "We were also already here, right?"
Jacqueline says (to ClubFloyd), "n"
CF ] Press Room
CF ] Basement .
CF ] Rooms searched: 50/55 S
CF |
CF | > N
CF |
CF | Press Room
CF | Liquid squeezed from the surrounding earth here flows out through a
CF | fountain, then soaks back into the ground below.
CF |
CF | The Beast's thoughts intrude on yours, courtesy of the enchanted
CF | shoes: mostly loathing and fear much stronger than your own, but
CF | whatever he knows does not come through to you.
CF |
CF | > Knight_Otu exclaims, "Halp, I'm running out of paper!"
Jacqueline says (to KO), "heh"
Jacqueline says (to ClubFloyd), "x fountain"
CF ] Press Room
CF ] Basement .
CF ] Rooms searched: 50/55 S
CF |
CF | > X FOUNTAIN
CF |
CF | The liquid is sludge-black where it pours in quantity, but where it
CF | runs thin, it appears red.
CF |
CF | > DavidW says, "I seem to recall this liquid being unusual."
Jacqueline says (to ClubFloyd), "taste blood"
CF ] Press Room
CF ] Basement .
CF ] Rooms searched: 50/55 S
CF |
CF | > TASTE BLOOD
CF |
CF | You can't see any such thing.
CF |
CF | >
Jacqueline says (to ClubFloyd), "drink from fountain"
CF ] Press Room
CF ] Basement .
CF ] Rooms searched: 50/55 S
CF |
CF | > DRINK FROM FOUNTAIN
CF |
CF | You can't see any such thing.
CF |
CF | > DavidW says, "It's not blood."
Jacqueline says (to ClubFloyd), "x liquid"
CF ] Press Room
CF ] Basement .
CF ] Rooms searched: 50/55 S
CF |
CF | > X LIQUID
CF |
CF | The liquid is sludge-black where it pours in quantity, but where it
CF | runs thin, it appears red.
CF |
CF | >
DavidW says (to ClubFloyd), "smell liquid"
CF ] Press Room
CF ] Basement .
CF ] Rooms searched: 50/55 S
CF |
CF | > SMELL LIQUID
CF |
CF | Despite its unappealing appearance and the rankness of the air, it
CF | does not smell as vile as you expect: more bitter.
CF |
CF | > Roger says, "black gold, Texas Tea"
Jacqueline says (to ClubFloyd), "fill vial"
CF ] Press Room
CF ] Basement .
CF ] Rooms searched: 50/55 S
CF |
CF | > FILL VIAL
CF |
CF | The vial is stoppered and full of the old poison; and in any case who
CF | knows how the liquid here would interact with the apothecary's brew?
CF | Better to find some other container.
CF |
CF | > Knight_Otu says, "Oil of rock."
Jacqueline says (to ClubFloyd), "i"
CF ] Press Room
CF ] Basement .
CF ] Rooms searched: 50/55 S
CF |
CF | > I
CF |
CF | You are carrying:
CF | an ivory key
CF | a little gold dinner bell
CF | a silver bell
CF | a cow bell
CF | a stool
CF | a candle (providing light)
CF | a poison vial
CF | a pair of cloven shoes (being worn)
CF | a sceptre
CF | an iron key (which opens the iron cage)
CF | some iron windchimes
CF | a great contract book
CF | a small key (which opens the iron windchimes and the small door)
CF | a shackle
CF | some discarded embroidery materials
CF | a helmet (being worn)
CF |
CF | > DavidW says, "I'm not sure we've seen the appropriate container yet."
Jacqueline says, "Yeah, I don't think we have."
Jacqueline asks, "But that's the purpose of this place and it's otherwise a dead end, eh?"
Jacqueline says, "So, gonna find the other place."
Knight_Otu says, "We can enter the room southwest of the upper bulb now that we have the ivory key."
DavidW says, "That sounds easy."
Jacqueline asks, "Yeah, but I want to make sure we've explored the crypt first... we've not found it all, right?"
Jacqueline says (to ClubFloyd), "s"
CF ] Dank Room U N
CF ] Basement .
CF ] Rooms searched: 50/55
CF |
CF | > S
CF |
CF |
CF | Dank Room
CF | The air is clammy and unpleasant, and clogs in your lungs.
CF |
CF | Nearby an open trapdoor leads up to the debtor's paradise.
CF |
CF | >
Jacqueline says (to ClubFloyd), "u"
CF ] Debtor's Paradise NW N NE
CF ] Basement .
CF ] Rooms searched: 50/55 D
CF |
CF | > U
CF |
CF |
CF | Debtor's Paradise
CF | The graves of men who died before resolving their debts.
CF |
CF | Nearby an open trapdoor leads down to the dank room.
CF |
CF | >
Jacqueline says (to ClubFloyd), "n"
CF ] Central Crypt U N
CF ] Basement W . E
CF ] Rooms searched: 50/55 S
CF |
CF | > N
CF |
CF |
CF | Central Crypt
CF | A relic-storage place for all the bits of men and women -- and
CF | creatures -- bound to the Kings over many centuries. Only brute
CF | animals are free of binding, since they have no souls; which is why
CF | there are no dogs in the castle, no horses, no songbirds.
CF |
CF | > DavidW says, "I think we have seen it all now."
Jacqueline says (to ClubFloyd), "n"
CF ] Virgin's End
CF ] Basement .
CF ] Rooms searched: 50/55 SW S SE
CF |
CF | > N
CF |
CF |
CF | Virgin's End
CF | The resting place of maidens who died before marrying those to whom
CF | they were engaged.
CF |
CF | > Knight_Otu says, "I think we have, it's a five-room diamond."
Jacqueline says, "Okay, yeah. I see that now."
Jacqueline says (to ClubFloyd), "go to upper bulb"
CF ] Law Library N NE
CF ] State Rooms .
CF ] Rooms searched: 50/55 D S
CF |
CF | > GO TO UPPER BULB
CF |
CF | You head south to the central crypt. Then up to the law library. ,
CF | emerging into the law library. Then north to the lower bulb. You walk
CF | far enough in to get a view of sand falling in a huge hourglass.
CF | Though it is only a thin stream, it sounds louder than it should: the
CF | noise, magnified by your helmet, becomes too much to bear, and you
CF | retreat.
CF |
CF | >
Jacqueline says (to ClubFloyd), "remove helmet"
CF ] Law Library N NE
CF ] State Rooms .
CF ] Rooms searched: 50/55 D S
CF |
CF | > REMOVE HELMET
CF |
CF | You lift the helmet from your head, and the sudden quiet feels like
CF | going deaf.
CF |
CF | >
Jacqueline says (to ClubFloyd), "go to upper bulb"
CF ] Upper Bulb
CF ] Hourglass, State Rooms W . E
CF ] Rooms searched: 50/55 D SW
CF |
CF | > GO TO UPPER BULB
CF |
CF | You head north to the lower bulb. And finally up to the upper bulb.
CF |
CF | Upper Bulb
CF | In the upper chamber, you find, there is almost as much sand as there
CF | is below; indeed for all you can tell the flow might be eternal.
CF |
CF | Nearby an ivory door leads southwest.
CF |
CF | >
Jacqueline says (to ClubFloyd), "unlock ivory door"
CF ] Upper Bulb
CF ] Hourglass, State Rooms W . E
CF ] Rooms searched: 50/55 D SW
CF |
CF | > UNLOCK IVORY DOOR
CF |
CF | (with the ivory key)
CF | You unlock the ivory door.
CF |
CF | >
Jacqueline says (to ClubFloyd), "sw"
CF ] Smoke-Damaged Chamber NE
CF ] State Rooms . E
CF ] Rooms searched: 51/55 S
CF |
CF | > SW
CF |
CF | (first opening the ivory door)
CF |
CF | Smoke-Damaged Chamber
CF | Though not actually burnt, the walls are stained with smoke,
CF | especially at the south end. This mess has partly obliterated what was
CF | once a detailed mural on the west wall.
CF |
CF | Nearby an open ivory door leads northeast to the upper bulb.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x mural"
CF ] Smoke-Damaged Chamber NE
CF ] State Rooms . E
CF ] Rooms searched: 51/55 S
CF |
CF | > X MURAL
CF |
CF | Though some of the detail is gone, the mural shows the path through
CF | the forest to the castle. At the castle gate, a smiling king with
CF | horns has just finished laying down a trail of silver coins leading
CF | into his domain; at the other end of the path, a crowd of astonished
CF | and eager peasants is collecting them.
CF |
CF | It is clear enough that in a few minutes they will get to the
CF | drawbridge and all be enslaved.
CF |
CF | > Jacqueline says, "No such thing as a free silver coin, my people."
Jacqueline says (to ClubFloyd), "s"
CF ] Burnt Frame N
CF ] State Rooms . E
CF ] Rooms searched: 52/55
CF |
CF | > S
CF |
CF | Burnt Frame
CF | A corner tower severely damaged by fire, so that there is only
CF | framework between you and the sky.
CF |
CF | The Beast's thoughts intrude on yours, courtesy of the enchanted
CF | shoes: A spectacular but unsuccessful attempt. My fur was singed
CF | and foul-smelling for weeks.
CF |
CF | > Roger says, "how can a peasant even tell if he's become newly-enslaved"
DavidW says, "A collar is traditional."
Knight_Otu moves press and dank room on his map.
Jacqueline says, "Three rooms left."
Jacqueline says (to ClubFloyd), "e"
CF ] Black Gallery N
CF ] State Rooms W .
CF ] Rooms searched: 53/55 S
CF |
CF | > E
CF |
CF |
CF | Black Gallery
CF | Lined with neat rows of inscrutable -- one might almost say pointless
CF | -- objects.
CF |
CF | There's a cane (probably a swordstick, by the look of the handle) and
CF | a silver buckle (without a mate); a homunculus, a glass leaf, a copper
CF | snake; an inkpot (empty), a white apple, a stuffed boar, a preserved
CF | goat, a parrot perch, a green cloth swatch, a dark-colored pendant, a
CF | gold ring, and a broken beam.
CF |
CF | >
Jacqueline says (to ClubFloyd), "take all"
CF ] Black Gallery N
CF ] State Rooms W .
CF ] Rooms searched: 53/55 S
CF |
CF | > TAKE ALL
CF |
CF | neat rows: A discouraging prospect -- moving everything from this room
CF | is really work for about a dozen strong spirits from the contract
CF | book.
CF |
CF | > MoyTravis asks, "Like..."a tiny person not yet grown" homonculus?"
DavidW says, "there: inkpot"
Jacqueline says (to DW), "True"
MoyTravis asks, "x homunculus?"
Knight_Otu says, "Green cloth swatch."
DavidW says, "Fill the inkpot with the red/black liquid."
Jacqueline says (to ClubFloyd), "take inkpot"
CF ] Black Gallery N
CF ] State Rooms W .
CF ] Rooms searched: 53/55 S
CF |
CF | > TAKE INKPOT
CF |
CF | You acquire the inkpot, and assess it curiously.
CF |
CF | A very curious object.
CF |
CF | > Knight_Otu says, "Haw."
Jacqueline says (to ClubFloyd), "x homunculus"
CF ] Black Gallery N
CF ] State Rooms W .
CF ] Rooms searched: 53/55 S
CF |
CF | > X HOMUNCULUS
CF |
CF | A very very curious object.
CF |
CF | > MoyTravis says, "THANKS GAME."
Jacqueline says (to ClubFloyd), "x cane"
CF ] Black Gallery N
CF ] State Rooms W .
CF ] Rooms searched: 53/55 S
CF |
CF | > X CANE
CF |
CF | A very very very curious object.
CF |
CF | > MoyTravis exclaims, "There's no way the cane is more curious than the homunculus!"
DavidW says, "I suppose we can look up these things in the contract book."
Knight_Otu asks, "Does each object tack on a very?"
DavidW says, "Maybe maybe"
Jacqueline says, "Possibly - though I suppose this is just a puzzle in and of itself: list a lot of things that you mostly can't take, except for those you should."
DavidW says, "Looks like the last two rooms are south and north from here."
MoyTravis says (to ClubFloyd), "x buckle"
CF ] Black Gallery N
CF ] State Rooms W .
CF ] Rooms searched: 53/55 S
CF |
CF | > X BUCKLE
CF |
CF | A very very very very curious object.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x buckle"
CF ] Black Gallery N
CF ] State Rooms W .
CF ] Rooms searched: 53/55 S
CF |
CF | > X BUCKLE
CF |
CF | A very very very very curious object.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x leaf"
CF ] Black Gallery N
CF ] State Rooms W .
CF ] Rooms searched: 53/55 S
CF |
CF | > X LEAF
CF |
CF | A very very very very very curious object.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x leaf"
CF ] Black Gallery N
CF ] State Rooms W .
CF ] Rooms searched: 53/55 S
CF |
CF | > X LEAF
CF |
CF | A very very very very very curious object.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x snake"
CF ] Black Gallery N
CF ] State Rooms W .
CF ] Rooms searched: 53/55 S
CF |
CF | > X SNAKE
CF |
CF | A very very very very very very curious object.
CF |
CF | > MoyTravis says, "lol ok that's pretty good"
Jacqueline says (to ClubFloyd), "x apple"
CF ] Black Gallery N
CF ] State Rooms W .
CF ] Rooms searched: 53/55 S
CF |
CF | > X APPLE
CF |
CF | A very very very very very very very curious object.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x boar"
CF ] Black Gallery N
CF ] State Rooms W .
CF ] Rooms searched: 53/55 S
CF |
CF | > X BOAR
CF |
CF | A very very very very very very very very curious object.
CF |
CF | > Roger says, "yeah I can't hate this as much as I might wish"
Jacqueline says (to ClubFloyd), "x goat"
CF ] Black Gallery N
CF ] State Rooms W .
CF ] Rooms searched: 53/55 S
CF |
CF | > X GOAT
CF |
CF | A very very very very very very very very very curious object.
CF |
CF | > Knight_Otu asks, "Is the leaf maybe a reference to Glass?"
Jacqueline says (to ClubFloyd), "x buckle"
CF ] Black Gallery N
CF ] State Rooms W .
CF ] Rooms searched: 53/55 S
CF |
CF | > X BUCKLE
CF |
CF | A very very very very very very very very very curious object.
CF |
CF | > Jacqueline says, "Okay, it doesn't go back to 'the buckly is only very x 4 curious."
Jacqueline says (to ClubFloyd), "x perch"
CF ] Black Gallery N
CF ] State Rooms W .
CF ] Rooms searched: 53/55 S
CF |
CF | > X PERCH
CF |
CF | A very very very very very very very very very very curious object.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x cloth"
CF ] Black Gallery N
CF ] State Rooms W .
CF ] Rooms searched: 53/55 S
CF |
CF | > X CLOTH
CF |
CF | (the discarded embroidery materials)
CF | Unfinished linen and threads.
CF |
CF | >
Jacqueline says (to ClubFloyd), "take cloth"
CF ] Black Gallery N
CF ] State Rooms W .
CF ] Rooms searched: 53/55 S
CF |
CF | > TAKE CLOTH
CF |
CF | (the green cloth swatch)
CF | You acquire the green cloth swatch, and assess it curiously.
CF |
CF | A very very very very very very very very very very very curious
CF | object.
CF |
CF | > Jacqueline says, "hahaha"
Jacqueline says (to ClubFloyd), "take pendant"
CF ] Black Gallery N
CF ] State Rooms W .
CF ] Rooms searched: 53/55 S
CF |
CF | > TAKE PENDANT
CF |
CF | You acquire the dark-colored pendant, and assess it curiously.
CF |
CF | A very very very very very very very very very very very very curious
CF | object.
CF |
CF | >
Jacqueline says (to ClubFloyd), "take ring"
CF ] Black Gallery N
CF ] State Rooms W .
CF ] Rooms searched: 53/55 S
CF |
CF | > TAKE RING
CF |
CF | You acquire the gold ring, and assess it curiously.
CF |
CF | A very very very very very very very very very very very very very
CF | curious object.
CF |
CF | > Jacqueline asks, "hm. Can I take them all, just not with >TAKE ALL?"
Jacqueline says (to ClubFloyd), "take leaf"
CF ] Black Gallery N
CF ] State Rooms W .
CF ] Rooms searched: 53/55 S
CF |
CF | > TAKE LEAF
CF |
CF | You acquire the glass leaf.
CF |
CF | > Knight_Otu says, "veeeeeeeeeeeeeeeeeeeeeeeeeeeeerrrrrrrrrrrrrrrrryyyyyyyyyyyyyyyyyyyyy."
Jacqueline says (to ClubFloyd), "take beam"
CF ] Black Gallery N
CF ] State Rooms W .
CF ] Rooms searched: 53/55 S
CF |
CF | > TAKE BEAM
CF |
CF | The broken beam is too heavy for you to lift.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x beam"
CF ] Black Gallery N
CF ] State Rooms W .
CF ] Rooms searched: 53/55 S
CF |
CF | > X BEAM
CF |
CF | A very very very very very very very very very very very very very
CF | very curious object.
CF |
CF | >
Jacqueline says (to ClubFloyd), "take cane"
CF ] Black Gallery N
CF ] State Rooms W .
CF ] Rooms searched: 53/55 S
CF |
CF | > TAKE CANE
CF |
CF | You acquire the cane.
CF |
CF | > Roger says, "a story at war with a programming example"
Jacqueline says, "heh"
MoyTravis says, "Somehow it gets more funny for me the longer it goes on."
DavidW asks, "Maybe the descriptions work this way only here?"
Jacqueline says, "Well, this is used for a lot of programming examples, so."
Jacqueline says (to ClubFloyd), "take buckle"
CF ] Black Gallery N
CF ] State Rooms W .
CF ] Rooms searched: 53/55 S
CF |
CF | > TAKE BUCKLE
CF |
CF | You acquire the silver buckle.
CF |
CF | >
Jacqueline says (to ClubFloyd), "take homunculus"
CF ] Black Gallery N
CF ] State Rooms W .
CF ] Rooms searched: 53/55 S
CF |
CF | > TAKE HOMUNCULUS
CF |
CF | You acquire the homunculus.
CF |
CF | >
Jacqueline says (to ClubFloyd), "take leaf"
CF ] Black Gallery N
CF ] State Rooms W .
CF ] Rooms searched: 53/55 S
CF |
CF | > TAKE LEAF
CF |
CF | You already have that.
CF |
CF | >
Jacqueline says (to ClubFloyd), "take snake"
CF ] Black Gallery N
CF ] State Rooms W .
CF ] Rooms searched: 53/55 S
CF |
CF | > TAKE SNAKE
CF |
CF | You acquire the copper snake.
CF |
CF | >
Jacqueline says (to ClubFloyd), "take apple"
CF ] Black Gallery N
CF ] State Rooms W .
CF ] Rooms searched: 53/55 S
CF |
CF | > TAKE APPLE
CF |
CF | You acquire the white apple.
CF |
CF | >
Jacqueline says (to ClubFloyd), "take boar"
CF ] Black Gallery N
CF ] State Rooms W .
CF ] Rooms searched: 53/55 S
CF |
CF | > TAKE BOAR
CF |
CF | The stuffed boar is too heavy for you to lift.
CF |
CF | > DavidW says, "I doubt we need most of these. Probably just the inkpot."
Jacqueline says, "Fine. No board, then."
Jacqueline says (to DW), "Oh, I know. Just taking what I can."
Jacqueline says (to ClubFloyd), "take goat"
CF ] Black Gallery N
CF ] State Rooms W .
CF ] Rooms searched: 53/55 S
CF |
CF | > TAKE GOAT
CF |
CF | The preserved goat is too heavy for you to lift.
CF |
CF | >
Jacqueline says (to ClubFloyd), "take perch"
CF ] Black Gallery N
CF ] State Rooms W .
CF ] Rooms searched: 53/55 S
CF |
CF | > TAKE PERCH
CF |
CF | The parrot perch is too heavy for you to lift.
CF |
CF | > Jacqueline says, "That's it then."
Jacqueline asks, "So, fill the ink pot with the terrible substance?"
DavidW asks, "south?"
Jacqueline says, "Oh, sure."
Jacqueline says (to ClubFloyd), "s"
CF ] Armory N
CF ] State Rooms .
CF ] Rooms searched: 54/55
CF |
CF | > S
CF |
CF |
CF | Armory
CF | From the looks of things, immediately above the Guard Tower. An
CF | assortment of weapons, most of them hundreds of years old and no
CF | longer useful, are collected here, though from the gory appearance at
CF | least a few of the daggers have been sharpened and tried in the
CF | relatively recent past.
CF |
CF | >
Jacqueline says (to ClubFloyd), "take dagger"
CF ] Armory N
CF ] State Rooms .
CF ] Rooms searched: 54/55
CF |
CF | > TAKE DAGGER
CF |
CF | You have learned that the Beast cannot be killed so directly -- though
CF | to judge by the evidence he did try here. And in general physical
CF | violence has never been much use against the castle's more spiritual
CF | powers.
CF |
CF | > Jacqueline says, "So that's a 'you can't take it' then."
Roger says, "I've learned no such thing"
DavidW asks, "north twice?"
Jacqueline says (to ClubFloyd), "n"
CF ] Black Gallery N
CF ] State Rooms W .
CF ] Rooms searched: 54/55 S
CF |
CF | > N
CF |
CF |
CF | Black Gallery
CF | Lined with neat rows of inscrutable -- one might almost say pointless
CF | -- objects.
CF |
CF | The neat rows have been thinned down to the stuffed boar, the
CF | preserved goat, the parrot perch, and the broken beam, thanks to your
CF | diligent action.
CF |
CF | > Knight_Otu says, "Heh."
Jacqueline says, "haha. Thank you for acknowledging all my hard work, game."
Jacqueline says (to ClubFloyd), "n"
CF ] Lie Library
CF ] State Rooms W .
CF ] Rooms searched: 55/55 S
CF |
CF | > N
CF |
CF | Lie Library
CF | Fables, fictions, and falsehoods, arranged by number by type, and
CF | containing such categories as "In which the hero receives help from
CF | three aged figures," "In which the villain has a mysterious name," and
CF | so on.
CF |
CF | You can see a book return stand (on which is a storybook) here.
CF |
CF | The Beast's thoughts intrude on yours, courtesy of the enchanted
CF | shoes: Ah, now here's an interesting little locale. Lucrezia had
CF | it built. She was always her father's daughter, you perceive. It is so
CF | powerful that it makes false the things that are brought in -- I used
CF | it once to void a lady's marriage contract --
CF |
CF | The thread of thought stops. On second thought, that is not a
CF | story I am proud of.
CF |
CF | > Jacqueline says, "And now we see the second library to which the game alluded prematurely earlier."
DavidW says (to ClubFloyd), "x storybook"
CF ] Lie Library
CF ] State Rooms W .
CF ] Rooms searched: 55/55 S
CF |
CF | > X STORYBOOK
CF |
CF | A collection of fanciful tales "which were once true but are no
CF | longer". It is stamped across the front as having been inducted into
CF | the Lie Library.
CF |
CF | You read: Once upon a time, there was a young Russian girl whose
CF | mother died, leaving behind only a painted wooden clapper which made a
CF | loud noise. When the girl's father married again, the second wife was
CF | very cruel and miserly... (etc. at some length); but whenever the girl
CF | was lonely, she took the wooden clapper to the mirror in her mother's
CF | bedroom and clapped it loudly; and her mother's spirit would appear to
CF | her and advise her... (And so on, for several dozen pages of
CF | adventure, ending in marriage to the Tsar.)
CF |
CF | > Jacqueline says, "There's our clue."
Roger says, "we haven't been thinking about things lately, speaking of clues"
Knight_Otu says, "So it literally turns history into a fairy tale."
DavidW says, "I think there might be multiple options."
Jacqueline says (to ClubFloyd), "go to my bedroom"
CF ] Crystal Bedroom N
CF ] Apartments .
CF ] Rooms searched: 55/55 S
CF |
CF | > GO TO MY BEDROOM
CF |
CF | You head west to the smoke-damaged chamber. Then northeast to the
CF | upper bulb. Then east to the gallery of still life. Then east to the
CF | white gallery. Then east to the bellroom. Then south to the private
CF | parlor. And finally south to the crystal bedroom.
CF |
CF | Crystal Bedroom
CF | A fantasia of gleaming and glittering, chandeliers and mirrors: all
CF | that shines or reflects has been moved here, into this room that you
CF | inhabit, which he never enters.
CF |
CF | The south end of the room is most dazzling, because of the daylight
CF | from the balcony.
CF |
CF | The Beast's thoughts intrude on yours, courtesy of the enchanted
CF | shoes: affection, longing, guilt; amusement at your innocence and
CF | anger at your blindness; frank desire. Such a tangled, terrifying mess
CF | of emotion that you barely recognize yourself in the mirrors.
CF |
CF | Sorry. The thought is sleepy and not entirely comforting.
CF |
CF | > Jacqueline says, "gosh"
Jacqueline says (to ClubFloyd), "ring cow bell"
CF ] Crystal Bedroom N
CF ] Apartments .
CF ] Rooms searched: 55/55 S
CF |
CF | > RING COW BELL
CF |
CF | You ring the cow bell, and a heavy fog coalesces around you; then at
CF | the mirror there forms the image of an exceptionally beautiful young
CF | woman, wearing a green girdle.
CF |
CF | "It is a long time since I was called," she says, pressing her nose
CF | and fingers to her side of the glass and looking at you with interest.
CF | You see around her neck the burn of a noose, and guess uneasily at
CF | what she did to herself. She looks at you with plain curiosity.
CF |
CF | "So you're the one?" she asks. "Did you know that he carried me over
CF | the drawbridge into the castle, and made me slave to his wishes even
CF | though I was betrothed to another? and that for the breach of contract
CF | my father died impoverished?"
CF |
CF | You say nothing. You have not known him to be like that; but many
CF | human lifetimes have passed since Yvette was alive.
CF |
CF | She shrugs one shoulder. "If you can love such a creature, then I will
CF | leave the green girdle for you on my grave; you come take it and kiss
CF | him," she says.
CF |
CF | Then she fades from view.
CF |
CF | > Jacqueline says, "Okay, so I was kind of not far off about taking the girdle from Yvette's corpse. I'm just sayin'"
DavidW asks, "I guess in Virgin's End?"
Jacqueline says (to DW), "Probably, yeah."
Knight_Otu says, "Probably."
Jacqueline says (to ClubFloyd), "go to virgin's end"
CF ] Virgin's End
CF ] Basement .
CF ] Rooms searched: 55/55 SW S SE
CF |
CF | > GO TO VIRGIN'S END
CF |
CF | You head north to the private parlor. Then west to the upstairs
CF | helical staircase. Then down to the ground floor helical staircase.
CF | Then west to the central courtyard. Then north to the state rotunda.
CF | Then southwest to the law library. Then down to the central crypt. And
CF | finally north to the virgin's end.
CF |
CF | Virgin's End
CF | The resting place of maidens who died before marrying those to whom
CF | they were engaged.
CF |
CF | You can see a magic girdle here.
CF |
CF | >
Jacqueline says (to ClubFloyd), "take the magic girdle"
CF ] Virgin's End
CF ] Basement .
CF ] Rooms searched: 55/55 SW S SE
CF |
CF | > TAKE THE MAGIC GIRDLE
CF |
CF | You acquire the magic girdle, and assess it curiously.
CF |
CF | It is the green girdle familiar to you from paintings here; a
CF | possession of Lucrezia's.
CF |
CF | >
Jacqueline says (to ClubFloyd), "think about girdle"
CF ] Virgin's End
CF ] Basement .
CF ] Rooms searched: 55/55 SW S SE
CF |
CF | > THINK ABOUT GIRDLE
CF |
CF | (the magic girdle)
CF | You're still missing some information that might be useful to
CF | understanding the problem.
CF |
CF | Shall I go on? >
Jacqueline says (to ClubFloyd), "no"
CF ] Virgin's End
CF ] Basement .
CF ] Rooms searched: 55/55 SW S SE
CF |
CF | > NO
CF |
CF | > Jacqueline says, "So, thinking is only when we need hints, not mere backstory."
Jacqueline asks, "Shall I... wear the girdle? Or make a pancake with it?"
DavidW says, "I think there might be multiple solutions to the curse. The girdle is one way. The Lie Library is another."
Jacqueline says (to ClubFloyd), "wear girdle"
CF ] Virgin's End
CF ] Basement .
CF ] Rooms searched: 55/55 SW S SE
CF |
CF | > WEAR GIRDLE
CF |
CF | You put on the girdle, securing it around you. It fits unexpectedly
CF | well.
CF |
CF | > Roger says, "I must mention that another green girdle figures rather prominently in the recent movie The Green Knight, which I recommend to all"
DavidW says, "And I still don't know what the scepter is for."
Knight_Otu says (to ClubFloyd), "x scepter"
CF ] Virgin's End
CF ] Basement .
CF ] Rooms searched: 55/55 SW S SE
CF |
CF | > X SCEPTER
CF |
CF | Studded with measly turquoises and semi-precious stones.
CF |
CF | >
Jacqueline says (to ClubFloyd), "go to beast"
CF ] Gallery of Still Life
CF ] State Rooms W . E
CF ] Rooms searched: 55/55
CF |
CF | > GO TO BEAST
CF |
CF | You head south to the central crypt. Then up to the law library. ,
CF | emerging into the law library. Then north to the lower bulb. ,
CF | emerging into the lower bulb. Then up to the upper bulb. , emerging
CF | into the upper bulb. And then east to the gallery of still life.
CF |
CF | Gallery of Still Life
CF | Natural light from the south -- coming in from the courtyard, you
CF | suppose, though you are too short to see out -- illuminates a series
CF | of still life paintings on the north wall: one showing the Wedding
CF | Treasure when Lucrezia arrived from Medici-Credenza, the other rather
CF | fancifully entitled Supper with M.
CF |
CF | Nearby an open heavy door leads east to the white gallery.
CF |
CF | And here Beast lies, sprawled on the ground as if he'd fallen.
CF |
CF | When you look at the Beast this time -- it must be the influence of
CF | the girdle -- you see him as more animal than human, though you long
CF | ago learned to discern a man's expressions on his face.
CF |
CF | I was afraid of him, says the memory of Yvette in your head,
CF | as though she's trying to justify herself to you. There are other
CF | thoughts as well, murkier; but you are left with the impression that
CF | she killed herself, in the end, not because of her family's
CF | misfortunes or the lord she was separated from; but because she was
CF | carrying a child, and feared that it would be born some kind of
CF | monster.
CF |
CF | > Knight_Otu says, "wee."
Knight_Otu says, "So very very very cheerful."
DavidW asks, "can we save before kissing?"
MoyTravis says, "'s consistent with the tone."
Knight_Otu says, "We can't save."
MoyTravis asks, "Ain't our saves busted?"
DavidW says, "oh right"
Jacqueline says (to KO), "I think you mean very very very very very very very very very very very very very cheerful."
Knight_Otu says, "We may be able to undo."
Jacqueline says, "Yeah, undo is the best we've got."
Knight_Otu says (to Jacq), "Sorry, my bad bad bad bad."
Jacqueline says, "heehee"
Jacqueline says (to ClubFloyd), "kiss beast"
CF ] Gallery of Still Life
CF ] State Rooms W . E
CF ] Rooms searched: 55/55
CF |
CF | > KISS BEAST
CF |
CF | As you do, you can't help remembering -- because of the girdle -- how
CF | many women before you this king imprisoned against their will. And why
CF | should he deserve to be forgiven, merely because he has been less
CF | cruel to you than to the others?
CF |
CF | When you lift your head, he is his proper self: a man, about
CF | forty-five. Handsome, perhaps, but in the style of the lord mayor, not
CF | someone you would have aspired to wed. His face has perhaps softened a
CF | little since his youth, but he is still recognizably the same person.
CF |
CF | He looks ruefully at his restored hands. "I failed to free them," he
CF | says. "And now I've dragged you into the trouble with me."
CF |
CF | You shake your head, and try to calm him.
CF |
CF |
CF | *** You have restored the King, but not his servants ***
CF |
CF |
CF |
CF | Would you like to RESTART, RESTORE a saved game, or QUIT?
CF | >
Jacqueline says (to ClubFloyd), "undo"
CF ] Gallery of Still Life
CF ] State Rooms W . E
CF ] Rooms searched: 55/55
CF |
CF | > UNDO
CF |
CF | Gallery of Still Life
CF | [Previous turn undone.]
CF |
CF | > MoyTravis asks, "Huh! Ok. Can we, in fact, undo from here?"
MoyTravis says, "Oh we can."
Jacqueline says, "Phew. Undo worked."
Knight_Otu says, "I'm guessing we lie the contact book."
Jacqueline says (to KO), "True. He used it to undo contracts, so."
Knight_Otu says, "Yeah, I was worried for a second."
Jacqueline asks, "Just put the contract book on the pedestal?"
Knight_Otu says, "Seems what would do the trick."
Jacqueline says (to ClubFloyd), "go to lie library"
CF ] Lie Library
CF ] State Rooms W .
CF ] Rooms searched: 55/55 S
CF |
CF | > GO TO LIE LIBRARY
CF |
CF | You head west to the upper bulb. Then southwest to the smoke-damaged
CF | chamber. And finally east to the lie library.
CF |
CF | Lie Library
CF | Fables, fictions, and falsehoods, arranged by number by type, and
CF | containing such categories as "In which the hero receives help from
CF | three aged figures," "In which the villain has a mysterious name," and
CF | so on.
CF |
CF | You can see a book return stand (on which is a storybook) here.
CF |
CF | > DavidW says, "I think it's more complicated than that but do try."
Roger says, "worth a shot"
Jacqueline says (to ClubFloyd), "take storybook"
CF ] Lie Library
CF ] State Rooms W .
CF ] Rooms searched: 55/55 S
CF |
CF | > TAKE STORYBOOK
CF |
CF | You acquire the storybook.
CF |
CF | >
Jacqueline says (to ClubFloyd), "put contract book on stand"
CF ] Lie Library
CF ] State Rooms W .
CF ] Rooms searched: 55/55 S
CF |
CF | > PUT CONTRACT BOOK ON STAND
CF |
CF | You put the great contract book on the book return stand.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x contract book"
CF ] Lie Library
CF ] State Rooms W .
CF ] Rooms searched: 55/55 S
CF |
CF | > X CONTRACT BOOK
CF |
CF | The runes are unfamiliar to you, but you know what the book is: a
CF | record of all the contracts of all the souls enslaved to the king of
CF | this castle.
CF |
CF | > Jacqueline says, "Oh, hm. Gonna be hard to know."
Knight_Otu says, "Something's still missing I guess."
Knight_Otu asks, "Look up the library in Lucrezia's notes?"
Roger says, "ringing the servant bell should let us know, I might guess"
Knight_Otu says (to ClubFloyd), "x stand"
CF ] Lie Library
CF ] State Rooms W .
CF ] Rooms searched: 55/55 S
CF |
CF | > X STAND
CF |
CF | Carvings around the outer edge of the stand indicate how one should
CF | use it: a small tonsured figure places a book on the stand, then rings
CF | a bell; whereupon a librarian, bearing the traditional shackles and
CF | sheets of a ghost, appears to take it away.
CF |
CF | > DavidW asks, "Is there a bell we haven't used yet?"
Jacqueline says, "Ah. Gotta ring the bell."
Jacqueline says (to ClubFloyd), "i"
CF ] Lie Library
CF ] State Rooms W .
CF ] Rooms searched: 55/55 S
CF |
CF | > I
CF |
CF | You are carrying:
CF | a storybook
CF | a magic girdle (being worn)
CF | a white apple
CF | a copper snake
CF | a homunculus
CF | a silver buckle
CF | a cane
CF | a glass leaf
CF | a gold ring
CF | a dark-colored pendant
CF | a green cloth swatch
CF | an inkpot (empty)
CF | an ivory key (which opens the ivory door)
CF | a little gold dinner bell
CF | a silver bell
CF | a stool
CF | a candle (providing light)
CF | a poison vial
CF | a pair of cloven shoes (being worn)
CF | a sceptre
CF | an iron key (which opens the iron cage)
CF | some iron windchimes
CF | a small key (which opens the iron windchimes and the small door)
CF | a shackle
CF | some discarded embroidery materials
CF | a helmet
CF |
CF | > Knight_Otu says, "I bet we'll find one in the bell room now or after we consult the book, or Lu's notes."
Jacqueline asks, "We've rung all of our bells, haven't we?"
Jacqueline says, "Right."
Jacqueline says (to ClubFloyd), "go to bell room"
CF ] Bellroom
CF ] Control Rooms W . E
CF ] Rooms searched: 55/55 S
CF |
CF | > GO TO BELL ROOM
CF |
CF | You head west to the smoke-damaged chamber. Then northeast to the
CF | upper bulb. Then east to the gallery of still life. Then east to the
CF | white gallery. And finally east to the bellroom.
CF |
CF | Bellroom
CF | Kept, conveniently, close to where the masters of the house would once
CF | have slept. There are bells large and small, clappers, tambourines,
CF | and gongs. Most of these you have never seen used at all.
CF |
CF | Roses from the garden below have crept up to grow around the north
CF | window, lending a sickly smell to the place.
CF |
CF | Nearby an open heavy door leads south to the private parlor.
CF |
CF | Catching your eye among many other unfamiliar items are a cow bell and
CF | a leather tambourine.
CF |
CF | > DavidW asks, "oh the stand just says to ring a bell, but maybe it doesn't matter which one?"
Roger says, "also check the casting room"
Knight_Otu says, "Or that."
Jacqueline says, "Wait. How do ... oh we used those bells so they went home."
Jacqueline says (to ClubFloyd), "go to casting room"
CF ] Bellroom
CF ] Control Rooms W . E
CF ] Rooms searched: 55/55 S
CF |
CF | > GO TO CASTING ROOM
CF |
CF | That noun did not make sense in this context.
CF |
CF |
CF | > Jacqueline asks, "Casting room?"
Roger says, "sorry I forget its proper name"
Jacqueline says, "Oh, where the bells are cast."
Knight_Otu asks, "Bell Casting?"
DavidW says, "Bell Castings"
DavidW says, "We didn't find any bells there, though."
Jacqueline says (to ClubFloyd), "go to bell castings"
CF ] Bell Castings N
CF ] Basement . E
CF ] Rooms searched: 55/55
CF |
CF | > GO TO BELL CASTINGS
CF |
CF | You head west to the white gallery. Then west to the gallery of still
CF | life. Then west to the upper bulb. Then down to the lower bulb. Then
CF | east to the state rotunda. Then east to the parliamentary chambers.
CF | Then east to cloister walk. Then north to rose garden. Then down to
CF | rooted room. And finally south to bell castings.
CF |
CF | Bell Castings
CF | A room of scrap and refuse: wooden structures and clay molds from
CF | which bells might be made, scrap metal, pieces of bells now broken.
CF |
CF | >
Jacqueline says (to ClubFloyd), "go to lie library"
CF ] Lie Library
CF ] State Rooms W .
CF ] Rooms searched: 55/55 S
CF |
CF | > GO TO LIE LIBRARY
CF |
CF | You head north to rooted room. Then up to rose garden. You climb into
CF | the pale light...
CF |
CF | , emerging into rose garden. Then south to cloister walk. , emerging
CF | into cloister walk. Then west to the parliamentary chambers. ,
CF | emerging into the parliamentary chambers. Then west to the state
CF | rotunda. , emerging into the state rotunda. Then west to the lower
CF | bulb. , emerging into the lower bulb. Then up to the upper bulb. ,
CF | emerging into the upper bulb. Then southwest to the smoke-damaged
CF | chamber. , emerging into the smoke-damaged chamber. And then east to
CF | the lie library.
CF |
CF | Lie Library
CF | Fables, fictions, and falsehoods, arranged by number by type, and
CF | containing such categories as "In which the hero receives help from
CF | three aged figures," "In which the villain has a mysterious name," and
CF | so on.
CF |
CF | You can see a book return stand (on which is a great contract book)
CF | here.
CF |
CF | >
Jacqueline says (to ClubFloyd), "ring bell"
CF ] Lie Library
CF ] State Rooms W .
CF ] Rooms searched: 55/55 S
CF |
CF | > RING BELL
CF |
CF | Which do you mean, the little gold dinner bell or the silver bell?
CF |
CF | > Roger says, "I thought one might have shown up"
Jacqueline says (to ClubFloyd), "silver"
CF ] Lie Library
CF ] State Rooms W .
CF ] Rooms searched: 55/55 S
CF |
CF | > SILVER
CF |
CF | You ring the bell, but those who might hear and heed it are not close
CF | enough.
CF |
CF | > Knight_Otu says, "I guess we need a specific one."
Roger says, "maybe in the other library"
DavidW says, "Fill the inkpot, I guess."
Jacqueline says, "True. We have not done that. And may need to."
Roger says, "or that's something worth doing too"
Knight_Otu says, "Oh, right, that."
Jacqueline says (to ClubFloyd), "go to fountain"
CF ] Press Room
CF ] Basement .
CF ] Rooms searched: 55/55 S
CF |
CF | > GO TO FOUNTAIN
CF |
CF | You head west to the smoke-damaged chamber. Then northeast to the
CF | upper bulb. Then down to the lower bulb. Then south to the law
CF | library. Then down to the central crypt. Then south to the debtor's
CF | paradise. Then down to the dank room. And finally north to the press
CF | room.
CF |
CF | Press Room
CF | Liquid squeezed from the surrounding earth here flows out through a
CF | fountain, then soaks back into the ground below.
CF |
CF | >
Jacqueline says (to ClubFloyd), "fill ink"
CF ] Press Room
CF ] Basement .
CF ] Rooms searched: 55/55 S
CF |
CF | > FILL INK
CF |
CF | But there's no water here to carry.
CF |
CF | > DavidW says, "also look up the librarian in the contract book when in the translation room."
Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "take liquid"
CF ] Press Room
CF ] Basement .
CF ] Rooms searched: 55/55 S
CF |
CF | > TAKE LIQUID
CF |
CF | That's hardly portable.
CF |
CF | >
Jacqueline says (to ClubFloyd), "fill inkpot"
CF ] Press Room
CF ] Basement .
CF ] Rooms searched: 55/55 S
CF |
CF | > FILL INKPOT
CF |
CF | You fill the inkpot from the fountain, trying to get as little as
CF | possible on yourself.
CF |
CF | > Jacqueline says, "For what it's worth, I do think this is blood."
Jacqueline says, "Blood for contracts."
Knight_Otu says, "Bloody lawyers."
Jacqueline says, "heh"
Roger says, "we salute you, our contractually-obligated dark lord"
Jacqueline asks, "So, should I get the book and go to the translation room, or ... ?"
Roger says, "yeah that sounds like a good idea"
Knight_Otu says, "Sure."
Jacqueline says (to ClubFloyd), "go to lie library"
CF ] Lie Library
CF ] State Rooms W .
CF ] Rooms searched: 55/55 S
CF |
CF | > GO TO LIE LIBRARY
CF |
CF | You head south to the dank room. Then up to the debtor's paradise.
CF | Then north to the central crypt. Then up to the law library. ,
CF | emerging into the law library. Then north to the lower bulb. ,
CF | emerging into the lower bulb. Then up to the upper bulb. , emerging
CF | into the upper bulb. Then southwest to the smoke-damaged chamber. ,
CF | emerging into the smoke-damaged chamber. And then east to the lie
CF | library.
CF |
CF | Lie Library
CF | Fables, fictions, and falsehoods, arranged by number by type, and
CF | containing such categories as "In which the hero receives help from
CF | three aged figures," "In which the villain has a mysterious name," and
CF | so on.
CF |
CF | You can see a book return stand (on which is a great contract book)
CF | here.
CF |
CF | >
Jacqueline says (to ClubFloyd), "take contract book"
CF ] Lie Library
CF ] State Rooms W .
CF ] Rooms searched: 55/55 S
CF |
CF | > TAKE CONTRACT BOOK
CF |
CF | You acquire the great contract book.
CF |
CF | > DavidW says, "Lucrezia's notes might have info too."
Jacqueline says (to ClubFloyd), "go to translation room"
CF ] Translation Room
CF ] State Rooms . E
CF ] Rooms searched: 55/55
CF |
CF | > GO TO TRANSLATION ROOM
CF |
CF | You head west to the smoke-damaged chamber. Then northeast to the
CF | upper bulb. Then down to the lower bulb. And finally west to the
CF | translation room.
CF |
CF | Translation Room
CF | Endowed with a deep power that dissolves into ready vernacular even
CF | the most ancient and secret scripts of the Law Library.
CF |
CF | You can see an ordinary quill pen here.
CF |
CF | > Knight_Otu nods.
Jacqueline says (to ClubFloyd), "read contract book"
CF ] Translation Room
CF ] State Rooms . E
CF ] Rooms searched: 55/55
CF |
CF | > READ CONTRACT BOOK
CF |
CF | You read with interest the indenture of a certain fighting-man. Thanks
CF | to the neat way the names are written at the top right corner of each
CF | page, you could easily look up anyone, though.
CF |
CF | >
Jacqueline says (to ClubFloyd), "read contract book"
CF ] Translation Room
CF ] State Rooms . E
CF ] Rooms searched: 55/55
CF |
CF | > READ CONTRACT BOOK
CF |
CF | You read with interest the indenture of a certain fighting-man. Thanks
CF | to the neat way the names are written at the top right corner of each
CF | page, you could easily look up anyone, though.
CF |
CF | >
Jacqueline says (to ClubFloyd), "read contract book"
CF ] Translation Room
CF ] State Rooms . E
CF ] Rooms searched: 55/55
CF |
CF | > READ CONTRACT BOOK
CF |
CF | You read with interest the indenture of a certain ostler. Thanks to
CF | the neat way the names are written at the top right corner of each
CF | page, you could easily look up anyone, though.
CF |
CF | > Jacqueline says, "I just learned a new word."
Jacqueline says (to ClubFloyd), "read contract book"
CF ] Translation Room
CF ] State Rooms . E
CF ] Rooms searched: 55/55
CF |
CF | > READ CONTRACT BOOK
CF |
CF | You read with interest the indenture of a certain fighting-man. Thanks
CF | to the neat way the names are written at the top right corner of each
CF | page, you could easily look up anyone, though.
CF |
CF | >
Jacqueline says (to ClubFloyd), "read contract book"
CF ] Translation Room
CF ] State Rooms . E
CF ] Rooms searched: 55/55
CF |
CF | > READ CONTRACT BOOK
CF |
CF | You read with interest the indenture of a certain fighting-man. Thanks
CF | to the neat way the names are written at the top right corner of each
CF | page, you could easily look up anyone, though.
CF |
CF | >
Jacqueline says (to ClubFloyd), "read contract book"
CF ] Translation Room
CF ] State Rooms . E
CF ] Rooms searched: 55/55
CF |
CF | > READ CONTRACT BOOK
CF |
CF | You read with interest the indenture of a certain fighting-man. Thanks
CF | to the neat way the names are written at the top right corner of each
CF | page, you could easily look up anyone, though.
CF |
CF | > Jacqueline says, "Not much variation."
Jacqueline says (to ClubFloyd), "take pen"
CF ] Translation Room
CF ] State Rooms . E
CF ] Rooms searched: 55/55
CF |
CF | > TAKE PEN
CF |
CF | It doesn't look heavy at all, but you can't lift it.
CF |
CF | >
Jacqueline says (to ClubFloyd), "sign contract"
CF ] Translation Room
CF ] State Rooms . E
CF ] Rooms searched: 55/55
CF |
CF | > SIGN CONTRACT
CF |
CF | That's not a verb I recognize.
CF |
CF | > Jacqueline says, "I guess we need to figure out the last bell"
Knight_Otu says (to ClubFloyd), "indenture beast"
CF ] Translation Room
CF ] State Rooms . E
CF ] Rooms searched: 55/55
CF |
CF | > INDENTURE BEAST
CF |
CF | That's not a verb I recognize.
CF |
CF | > DavidW says, "Trying to find a bellmaker or pancakesmithy, I guess."
Jacqueline says, "haha"
Jacqueline says, "If you find a pancakesmithy, please share his services with me."
Knight_Otu says (to ClubFloyd), "look up librarian in book"
CF ] Translation Room
CF ] State Rooms . E
CF ] Rooms searched: 55/55
CF |
CF | > LOOK UP LIBRARIAN IN BOOK
CF |
CF | The contract records that the librarian -- a relatively recent
CF | innovation at the castle -- is controlled by a glass bell.
CF |
CF | > Jacqueline says, "oho"
DavidW) Elephant-shaped daemon says, "oh, I can make you a pancake"
Jacqueline says (to ClubFloyd), "think about glass bell"
CF ] Translation Room
CF ] State Rooms . E
CF ] Rooms searched: 55/55
CF |
CF | > THINK ABOUT GLASS BELL
CF |
CF | You have seen the item you need to solve this problem, but it's not in
CF | sight at the moment. (The objects command will list everything you
CF | remember seeing, if you'd like to review.)
CF |
CF | Shall I go on? > Jacqueline says (to DW), "hee"
Jacqueline asks, "So, um, should I let the game tell us more about the glass bell, or hold off?"
DavidW says, "Maybe it's in the bell room now that you read about it."
Knight_Otu says, "Let's see if it materialized in the bell room, first."
Jacqueline says, "True"
Jacqueline says (to ClubFloyd), "n"
CF ] Translation Room
CF ] State Rooms . E
CF ] Rooms searched: 55/55
CF |
CF | > N
CF |
CF | >
Jacqueline says (to ClubFloyd), "go to bell room"
CF ] Bellroom
CF ] Control Rooms W . E
CF ] Rooms searched: 55/55 S
CF |
CF | > GO TO BELL ROOM
CF |
CF | You head east to the lower bulb. Then up to the upper bulb. Then east
CF | to the gallery of still life. Then east to the white gallery. And
CF | finally east to the bellroom.
CF |
CF | Bellroom
CF | Kept, conveniently, close to where the masters of the house would once
CF | have slept. There are bells large and small, clappers, tambourines,
CF | and gongs. Most of these you have never seen used at all.
CF |
CF | Roses from the garden below have crept up to grow around the north
CF | window, lending a sickly smell to the place.
CF |
CF | Nearby an open heavy door leads south to the private parlor.
CF |
CF | Catching your eye among many other unfamiliar items are a glass bell,
CF | a cow bell, and a leather tambourine.
CF |
CF | > Jacqueline says, "YEP"
Jacqueline says, "YOINK"
Jacqueline says (to ClubFloyd), "take glass bell"
CF ] Bellroom
CF ] Control Rooms W . E
CF ] Rooms searched: 55/55 S
CF |
CF | > TAKE GLASS BELL
CF |
CF | You acquire the glass bell, and assess it curiously.
CF |
CF | Thick glass with a clapper on a chain.
CF |
CF | > DavidW says, "Tinklies!"
Jacqueline says (to ClubFloyd), "go to lie library"
CF ] Lie Library
CF ] State Rooms W .
CF ] Rooms searched: 55/55 S
CF |
CF | > GO TO LIE LIBRARY
CF |
CF | You head west to the white gallery. Then west to the gallery of still
CF | life. Then west to the upper bulb. Then southwest to the smoke-damaged
CF | chamber. And finally east to the lie library.
CF |
CF | Lie Library
CF | Fables, fictions, and falsehoods, arranged by number by type, and
CF | containing such categories as "In which the hero receives help from
CF | three aged figures," "In which the villain has a mysterious name," and
CF | so on.
CF |
CF | You can see a book return stand here. Roger says, "I don't understand the story logic at work here"
CF |
CF | > Jacqueline says (to Roger), "It's magic, Roger. Magic."
Jacqueline waves her hands around, while wiggling her fingers.
Roger says, "okay I'll buy that"
Knight_Otu says, "It was always there, but didn't recognizr it as important."
Jacqueline says, "Or that."
DavidW says, "yeah"
Roger says, "that's what I'm wondering"
Jacqueline says (to ClubFloyd), "put contract on stand"
CF ] Lie Library
CF ] State Rooms W .
CF ] Rooms searched: 55/55 S
CF |
CF | > PUT CONTRACT ON STAND
CF |
CF | You put the great contract book on the book return stand.
CF |
CF | >
Jacqueline says (to ClubFloyd), "ring glass bell"
CF ] Lie Library
CF ] State Rooms W .
CF ] Rooms searched: 55/55 S
CF |
CF | > RING GLASS BELL
CF |
CF | You summon the librarian, who comes and looks at the contract book:
CF | you see this as a sort of fog. It frowns at the condition of some of
CF | the pages, then searches the front and back of the book; then,
CF | grimacing, it takes out a red seal like those used in the empire of
CF | the Chan. It is about to mark the contract book property of the Lie
CF | Library, when it discovers that its seal ink has dried up: so the
CF | stamp has no efficacy. Disappointed, it vanishes again.
CF |
CF | > Knight_Otu says, "Ah hah."
MoyTravis says, "...uh. Hmm."
Roger says, "awww man you gotta oil up your seal regularly"
Jacqueline exclaims, "I have seal ink for you, dude!"
Jacqueline exclaims, "Come back!"
DavidW asks, "Is the seal there? Or put the inkpot on the stand too?"
Jacqueline says (to ClubFloyd), "x seal"
CF ] Lie Library
CF ] State Rooms W .
CF ] Rooms searched: 55/55 S
CF |
CF | > X SEAL
CF |
CF | You can't see any such thing.
CF |
CF | >
Jacqueline says (to ClubFloyd), "put inkpot on stand"
CF ] Lie Library
CF ] State Rooms W .
CF ] Rooms searched: 55/55 S
CF |
CF | > PUT INKPOT ON STAND
CF |
CF | You put the inkpot on the book return stand.
CF |
CF | > Roger says, "maybe check out the stand picture again"
Jacqueline says (to ClubFloyd), "ring glass bell"
CF ] Lie Library
CF ] State Rooms W .
CF ] Rooms searched: 55/55 S
CF |
CF | > RING GLASS BELL
CF |
CF | You summon the librarian, who comes and looks at the contract book:
CF | you see this as a sort of fog. It frowns at the condition of some of
CF | the pages, then searches the front and back of the book; then,
CF | grimacing, it takes out a red seal like those used in the empire of
CF | the Chan.
CF |
CF | It inks this carefully from the inkpot, then stamps inside the front
CF | of the book:
CF |
CF |
CF | PROPERTY OF THE LIE LIBRARY
CF | DO NOT REMOVE
CF |
CF | ...whereupon the contracts inside begin to unravel and dissolve into
CF | the merest stories.
CF |
CF | > Roger says, "there we go"
MoyTravis exclaims, "Hooray!"
MoyTravis says, "I did laugh when the librarian showed up then went "welp no ink bye""
Jacqueline asks, "So, smoochie time? I hate to call it that, given who we're kissing, but... smoochie time?"
Knight_Otu says (to ClubFloyd), "l"
CF ] Lie Library
CF ] State Rooms W .
CF ] Rooms searched: 55/55 S
CF |
CF | > L
CF |
CF | Lie Library
CF | Fables, fictions, and falsehoods, arranged by number by type, and
CF | containing such categories as "In which the hero receives help from
CF | three aged figures," "In which the villain has a mysterious name," and
CF | so on.
CF |
CF | You can see a book return stand (on which is an inkpot (full)) here.
CF |
CF | > Knight_Otu says, "I guess so."
Jacqueline says (to ClubFloyd), "go to beast"
CF ] Gallery of Still Life
CF ] State Rooms W . E
CF ] Rooms searched: 55/55
CF |
CF | > GO TO BEAST
CF |
CF | You head west to the smoke-damaged chamber. Then northeast to the
CF | upper bulb. And finally east to the gallery of still life.
CF |
CF | Gallery of Still Life
CF | Natural light from the south -- coming in from the courtyard, you
CF | suppose, though you are too short to see out -- illuminates a series
CF | of still life paintings on the north wall: one showing the Wedding
CF | Treasure when Lucrezia arrived from Medici-Credenza, the other rather
CF | fancifully entitled Supper with M.
CF |
CF | Nearby an open heavy door leads east to the white gallery.
CF |
CF | And here Beast lies, sprawled on the ground as if he'd fallen.
CF |
CF | > Knight_Otu says, "Maybe we also can just leave now."
DavidW says, "'Is this a kissing story?'"
Roger says, "make your own damn sandwiches from now on"
Jacqueline asks, "Do you all want me to just leave and see if that gives us an ending?"
Jacqueline says (to ClubFloyd), "go to gate"
CF ] Gallery of Still Life
CF ] State Rooms W . E
CF ] Rooms searched: 55/55
CF |
CF | > GO TO GATE
CF |
CF | Which do you mean, the iron-barred gate or the mural?
CF |
CF | >
Jacqueline says (to ClubFloyd), "go to iron-barred gate"
CF ] Entrance Hall N
CF ] Main Castle W . E
CF ] Rooms searched: 55/55 SW S
CF |
CF | > GO TO IRON-BARRED GATE
CF |
CF | You head west to the upper bulb. Then down to the lower bulb. Then
CF | east to the state rotunda. Then south to the central courtyard. And
CF | finally south to the entrance hall.
CF |
CF | Entrance Hall
CF | There is no fire in the big fireplace; the air is very cold. Over the
CF | gate, the old familiar warning sign is painted.
CF |
CF | Various passages lead deeper into the castle: north towards the
CF | central courtyard, southwest to the guard tower, east and west into
CF | the libraries, the offices, the galleries. And no wonder he was not Roger says, "sure let us see"
CF | here to meet you.
CF |
CF | An iron-barred gate leads south to the drawbridge.
CF |
CF | > MoyTravis says, "oooh, yeah, let's see."
Jacqueline says (to ClubFloyd), "n"
CF ] Central Courtyard N
CF ] Main Castle . E
CF ] Rooms searched: 55/55 S
CF |
CF | > N
CF |
CF |
CF | Central Courtyard
CF | Open to a grey sky, from which a light rain falls. You have never seen
CF | the courtyard otherwise: it rains in every season, winter or summer,
CF | no matter what lies beyond the moat.
CF |
CF | The castle proper opens both north and south, and to the east a
CF | helical staircase ascends to the roof.
CF |
CF | >
Jacqueline says (to ClubFloyd), "s"
CF ] Entrance Hall N
CF ] Main Castle W . E
CF ] Rooms searched: 55/55 SW S
CF |
CF | > S
CF |
CF |
CF | Entrance Hall
CF | There is no fire in the big fireplace; the air is very cold. Over the
CF | gate, the old familiar warning sign is painted.
CF |
CF | Various passages lead deeper into the castle: north towards the
CF | central courtyard, southwest to the guard tower, east and west into
CF | the libraries, the offices, the galleries. And no wonder he was not
CF | here to meet you.
CF |
CF | An iron-barred gate leads south to the drawbridge.
CF |
CF | >
Jacqueline says (to ClubFloyd), "s"
CF ] Drawbridge N
CF ] Great Outdoors .
CF ] Rooms searched: 55/55
CF |
CF | > S
CF |
CF |
CF | Drawbridge
CF | There is little enough purpose in loitering outside: He and his
CF | servants never come out here, and whatever you must do, you will have
CF | to do within.
CF |
CF | An iron-barred gate leads north to the entrance hall.
CF |
CF | > Jacqueline says, "Sadly, no."
DavidW says, "Beast isnt saying anything"
Roger says, "boo"
Knight_Otu says (to ClubFloyd), "s"
CF ] Drawbridge N
CF ] Great Outdoors .
CF ] Rooms searched: 55/55
CF |
CF | > S
CF |
CF | From here, you can head north.
CF |
CF | > Jacqueline says, "Yeah. Phooey."
Knight_Otu says, "Hrm."
Knight_Otu says, "Okay."
Jacqueline says (to ClubFloyd), "go to beast"
CF ] Gallery of Still Life
CF ] State Rooms W . E
CF ] Rooms searched: 55/55
CF |
CF | > GO TO BEAST
CF |
CF | You head north to the entrance hall. Then west to the great dining
CF | hall. Then north to the law library. Then north to the lower bulb.
CF | Then up to the upper bulb. And finally east to the gallery of still
CF | life.
CF |
CF | Gallery of Still Life
CF | Natural light from the south -- coming in from the courtyard, you
CF | suppose, though you are too short to see out -- illuminates a series
CF | of still life paintings on the north wall: one showing the Wedding
CF | Treasure when Lucrezia arrived from Medici-Credenza, the other rather
CF | fancifully entitled Supper with M.
CF |
CF | Nearby an open heavy door leads east to the white gallery.
CF |
CF | And here Beast lies, sprawled on the ground as if he'd fallen.
CF |
CF | > Roger says, "modern-day Emily probably would have caught that"
Jacqueline says, "heh"
Jacqueline says, "I just spoke to her about this (since I saw some light bugs) and she does not intend to update this..."
Jacqueline smiles.
Jacqueline says (to ClubFloyd), "kiss beast"
CF ] Gallery of Still Life
CF ] State Rooms W . E
CF ] Rooms searched: 55/55
CF |
CF | > KISS BEAST
CF |
CF | As you do, you can't help remembering -- because of the girdle -- how
CF | many women before you this king imprisoned against their will. And why
CF | should he deserve to be forgiven, merely because he has been less
CF | cruel to you than to the others?
CF |
CF | When you lift your head, he is his proper self: a man, about
CF | forty-five. Handsome, perhaps, but in the style of the lord mayor, not
CF | someone you would have aspired to wed. His face has perhaps softened a
CF | little since his youth, but he is still recognizably the same person.
CF |
CF | His fingers stretch in experiment. "Dear virgin mother. You did it.
CF | The servants are free?"
CF |
CF | You nod.
CF |
CF | "Good girl." He touches your cheek affectionately; then freezes. "And
CF | you're wearing Yvette's girdle. I suppose you heard her story, in that
CF | case." He sticks out his jaw. "You can go now. It won't kill me, this
CF | time."
CF |
CF | You draw a breath and give him your answer.
CF |
CF |
CF | *** You have restored the King and freed his servants ***
CF |
CF |
CF |
CF | Would you like to RESTART, RESTORE a saved game, or QUIT?
CF | > MoyTravis exclaims, "Hooray!"
Roger says, "huzzah"
Jacqueline says, "So... maybe we did leave? But probably not."
Knight_Otu exclaims, "We did it, and right on time!"
Roger says, "stay tuned for Bronze 2: The Beast is Back, coming soon"
DavidW says, "hooray"
Jacqueline asks (of KO), "Right on time, as in, an hour after our two-hour mark?"
Knight_Otu says, "Well, it's been the three hour mark for so long now..."
Knight_Otu says, "The two-hour mark has been a rarity."
Jacqueline says, "heh. Except on weeks where I have a thing schedule after our two-hour mark, but that won't happen again for a few weeks, so..."
Jacqueline says, "Thanks again, all. I'm glad to have experienced this."
Roger says, "yeah it was worthwhile"
MoyTravis exclaims, "Yeah, this was nice!"
Jacqueline says, "Nice is certainly one word for it, sure."
Jacqueline looks down at our cloven-hoofed shoes.
MoyTravis says, "That statement was unironic."
Knight_Otu says, "Very very very very very very something."
Jacqueline says, "hahahahaha yes. Very."
Knight_Otu says, "But yeah, I'm glad we (Jacq) played this."
Jacqueline says, "Okay. Take care, everyone. Please try to stay safe."
DavidW says, "thanks"
Knight_Otu says, "Yeah."
MoyTravis exclaims, "Same, and thanks for driving!"
Jacqueline exclaims, "Welcome!"
MoyTravis disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again.
Roger disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. Knight_Otu exclaims, "Good night, and stay safe!"
Knight_Otu goes home.
DavidW focuses on his crystal and fades away into a silver haze in the light.
Jacqueline says (to ClubFloyd), "undo"
CF ] Gallery of Still Life
CF ] State Rooms W . E
CF ] Rooms searched: 55/55
CF |
CF | > UNDO
CF |
CF | Gallery of Still Life
CF | [Previous turn undone.]
CF |
CF | >
Jacqueline says (to ClubFloyd), "about"
CF ] Instructions
CF ]
CF ] N = Next Q = Quit Menu
CF ] P = Previous ENTER = Select
CF | Introduction to Bronze
CF | Instructions for Playing IF in General
CF | > Special Commands In Bronze
CF | Credits
CF | Contacting the Author
Jacqueline says (to ClubFloyd), "n"
CF ] Instructions
CF ]
CF ] N = Next Q = Quit Menu
CF ] P = Previous ENTER = Select
CF | Introduction to Bronze
CF | Instructions for Playing IF in General
CF | Special Commands In Bronze
CF | > Credits
CF | Contacting the Author
Jacqueline presses the yellow enter button.
CF ] Credits
CF | Inform 7 is the work of Graham Nelson, and Bronze was compiled using
CF | Andrew Hunter's compiler for Mac OS X.
CF |
CF | Admiral Jota, Dan Shiovitz, and David Welbourn offered some
CF | beta-testing corrections on an early prototype version of Bronze. The
CF | fuller version of the game was beta-tested by Annette Edelman, Michael
CF | Gentry, Dene Goodman, Yoon Ha Lee, Nick Montfort, Brian Rapp, and Dan
CF | Shiovitz. Bugs corrected after the first public release were submitted
CF | by Paul Trembath, Brett Witty, Nick Montfort, L. Ross Raszewski,
CF | Samuel Bronson, Christopher Tate, Brian Campbell, and Eric Eve.
CF |
CF | Novice-friendly features are designed based on observations of
CF | frequent errors in logs of phpZork, rec.arts.int-fiction posts from
CF | players, and some analysis of novice transcripts by Aaron Reed.




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