ClubFloyd Transcript:
The idea behind ClubFloyd is that each
week at a pre-arranged time, a group of
people meet online to cooperatively play
a game of interactive fiction.
To skip directly to a particular game, click on its title: |
ToyShop & Floyditorium
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#ClubFloyd Discussion
|
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DavidW says (to ClubFloyd), "load sleepmask bravebear" | ||
CF | | ||
CF | | ||
CF | Your owner is in danger. They must be protected. You are a Brave Bear. | ||
DavidW pushes the green 'space' button. | ||
CF ] | ||
CF ] | ||
CF ] | ||
CF ] | ||
CF ] Brave Bear | ||
CF ] | ||
CF ] | ||
CF | | ||
DavidW pushes the green 'space' button. | ||
CF ] Bed Score: 0 Moves: 0 | ||
CF | | ||
CF | (Type HELP for help, or ABOUT for story information) | ||
CF | | ||
CF | | ||
CF | Bed | ||
CF | Owner's bed. Many quilts and blankets cover it in soft, colorful | ||
CF | layers. Dim light comes from somewhere outside. | ||
CF | | ||
CF | > | DavidW says, "A Bear" | |
DavidW says, "A Bear's Night Out starts in a bed too." | ||
DavidW says (to ClubFloyd), "x me" | ||
CF ] Bed Score: 0 Moves: 1 | ||
CF | | ||
CF | > X ME | ||
CF | | ||
CF | Your body is small, and soft. But your heart is brave. You are a Brave | ||
CF | Bear. | ||
CF | | ||
CF | > | DavidW asks, "I assume we're a teddy bear?" | |
Knight_Otu says, "Sounds like it to me." | ||
MoyTravis says, "That seems likely." | ||
DavidW says (to ClubFloyd), "x bed" | ||
CF ] Bed Score: 0 Moves: 1 | ||
CF | | ||
CF | > X BED | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x quilts" | ||
CF ] Bed Score: 0 Moves: 1 | ||
CF | | ||
CF | > X QUILTS | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | Knight_Otu says, "Or a cat with delusions of grandbear." | |
DavidW says, "I vote OUT" | ||
Knight_Otu says, "Sure." | ||
DavidW says, "We could be a Care Bear." | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Owner's Room Score: 0 Moves: 2 | ||
CF | | ||
CF | > OUT | ||
CF | | ||
CF | You crawl off the bed, and your soft body lands on the floor. | ||
CF | | ||
CF | Owner's Room | ||
CF | Owner's room. Great, crisscrossing wooden shelves are filled with | ||
CF | books. There is a great bed with many blankets. A device on the wall | ||
CF | sheds dim light. North is a door to the hallway. | ||
CF | | ||
CF | The exit from this room is blocked by a dark phantom. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x phantom" | ||
CF ] Owner's Room Score: 0 Moves: 3 | ||
CF | | ||
CF | > X PHANTOM | ||
CF | | ||
CF | It is a cloud, but also an image. It is darkness, and you cannot see | ||
CF | through it. Yet there is something within...a door closes, the door to | ||
CF | the Owner's room, closed by a woman. Then it is open again; then it is | ||
CF | closed again. The same action repeated over and over. Each time the | ||
CF | door is closed, you feel fear, and sadness. | ||
CF | | ||
CF | There is a sense of wrongness about the dark image. Your heart swells | ||
CF | in readiness as you regard it. You feel you must deal with the image, | ||
CF | somehow. | ||
CF | | ||
CF | > | Knight_Otu exclaims, "Mom, no need to check every minute!" | |
DavidW says (to ClubFloyd), "x device" | ||
CF ] Owner's Room Score: 0 Moves: 4 | ||
CF | | ||
CF | > X DEVICE | ||
CF | | ||
CF | The Nightlight is here. Shaped vaguely like an elephant, it rests | ||
CF | perennially in its wall socket. Day or night, it sheds a comforting | ||
CF | light. Even one as brave as yourself feels uplifted in its presence of | ||
CF | this friend. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x shelves" | ||
CF ] Owner's Room Score: 0 Moves: 5 | ||
CF | | ||
CF | > X SHELVES | ||
CF | | ||
CF | The shelves are pale wood, arranged in a crisscross pattern of | ||
CF | squares. The shelves hold books, although many are empty; you recall | ||
CF | seeing friends there, but many have been packed away. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x books" | ||
CF ] Owner's Room Score: 0 Moves: 6 | ||
CF | | ||
CF | > X BOOKS | ||
CF | | ||
CF | The shelves are pale wood, arranged in a crisscross pattern of | ||
CF | squares. The shelves hold books, although many are empty; you recall | ||
CF | seeing friends there, but many have been packed away. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to nightlight" | ||
CF ] Owner's Room Score: 0 Moves: 7 | ||
CF | | ||
CF | > TALK TO NIGHTLIGHT | ||
CF | | ||
CF | "I...I cannot do much," the Nightlight says. "I will light your way. | ||
CF | Please...please make things better again..." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to phantom" | ||
CF ] Owner's Room Score: 0 Moves: 8 | ||
CF | | ||
CF | > TALK TO PHANTOM | ||
CF | | ||
CF | Your action does not affect the image. You continue to feel anxiety | ||
CF | radiating from it...but you feel bravery swelling from your own heart | ||
CF | in answer. You must deal with this thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Owner's Room Score: 0 Moves: 9 | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying nothing. | ||
CF | | ||
CF | > | MoyTravis says, "I don't know if the semi-rhyming was intentional in the "device" but more games should do rhyming or meter in their text." | |
DavidW says (to ClubFloyd), "hit phantom" | ||
CF ] Owner's Room Score: 1 Moves: 10 | ||
CF | | ||
CF | > HIT PHANTOM | ||
CF | | ||
CF | You are not a cowering toy. You do not shrink from darkness. Your | ||
CF | bravery comforts and inspires. You are a Brave Bear. | ||
CF | | ||
CF | You attack the phantom, not just with your soft arms, but with your | ||
CF | bravery. It dissipates immediately. The fear and loneliness vanish. | ||
CF | | ||
CF | [Your score has just gone up by one point.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Owner's Room Score: 1 Moves: 11 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | | ||
CF | Owner's Room | ||
CF | Owner's room. Great, crisscrossing wooden shelves are filled with | ||
CF | books. There is a great bed with many blankets. A device on the wall | ||
CF | sheds dim light. North is a door to the hallway. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Hallway Score: 1 Moves: 12 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | A hallway at the top of the stairs, running east-west. West is the | ||
CF | mezzanine overlooking the lower floor. South is Owner's room. There is | ||
CF | a door to the attic to the northwest, standing open. North is the | ||
CF | bathroom door. Northeast and southeast are more doors. There is a | ||
CF | light switch, and there is a light. | ||
CF | | ||
CF | The way west is blocked by another dark image. | ||
CF | | ||
CF | > | DavidW says, "that's a lotta exits" | |
Knight_Otu says, "Yeah." | ||
MoyTravis says, "Mrmyep. That sure is." | ||
DavidW says (to ClubFloyd), "x phantom" | ||
CF ] Hallway Score: 1 Moves: 13 | ||
CF | | ||
CF | > X PHANTOM | ||
CF | | ||
CF | Another dark cloud blocks the way west. You can see flashing eyes, you | ||
CF | can hear far-off shouting. Sadness, and fear--not vague anxiety, but | ||
CF | sharper, more immediate. | ||
CF | | ||
CF | More wrongess, but stronger. Can you deal with it? You must...but you | ||
CF | may need help. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn on light" | ||
CF ] Hallway Score: 1 Moves: 14 | ||
CF | | ||
CF | > TURN ON LIGHT | ||
CF | | ||
CF | That's not something you can switch. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn on switch" | ||
CF ] Hallway Score: 1 Moves: 15 | ||
CF | | ||
CF | > TURN ON SWITCH | ||
CF | | ||
CF | You cannot reach the light switch. In any case, it seems a good idea | ||
CF | to keep things well lit. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x light" | ||
CF ] Hallway Score: 1 Moves: 16 | ||
CF | | ||
CF | > X LIGHT | ||
CF | | ||
CF | A pane of glass set into the ceiling, with something behind it | ||
CF | shedding light. | ||
CF | | ||
CF | > | Knight_Otu says, "I guess the light is already on." | |
DavidW asks, "bathroom to north first?" | ||
Knight_Otu says, "Sure." | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Hallway Score: 1 Moves: 17 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | You press your soft arms against the door, but it doesn't yield. | ||
CF | You're sure Owner and family are not in there, though, and you also | ||
CF | suspect none of your friends are. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open door" | ||
CF ] Hallway Score: 1 Moves: 17 | ||
CF | | ||
CF | > OPEN DOOR | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ne" | ||
CF ] Hallway Score: 1 Moves: 18 | ||
CF | | ||
CF | > NE | ||
CF | | ||
CF | You press your soft arms against the door, but it doesn't yield. | ||
CF | You're sure Owner and family are not in there, though, and you also | ||
CF | suspect none of your friends are. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "se" | ||
CF ] Hallway Score: 1 Moves: 19 | ||
CF | | ||
CF | > SE | ||
CF | | ||
CF | You press your soft arms against the door, but it doesn't yield. | ||
CF | You're sure Owner and family are not in there, though, and you also | ||
CF | suspect none of your friends are. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Hallway Score: 1 Moves: 20 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | The hallway ends just past those other doors. | ||
CF | | ||
CF | > | DavidW asks, "attic then?" | |
DavidW says (to ClubFloyd), "nw" | ||
CF ] Attic Score: 2 Moves: 21 | ||
CF | | ||
CF | > NW | ||
CF | | ||
CF | | ||
CF | Attic | ||
CF | The attic would feel spacious were it not for the stacks and piles of | ||
CF | boxes. The ceiling and floor are unfinished wood. A light shines from | ||
CF | the ceiling. Off to the west there are great open pits of gray | ||
CF | material, something called 'insulation'. The exit is a set of rough | ||
CF | wooden steps leading down, in the east wall. | ||
CF | | ||
CF | A long-armed Monkey is here. | ||
CF | | ||
CF | You see a Transforming Robot figure, off on the western side of the | ||
CF | attic, past the insulation pits. They are gazing at you with | ||
CF | trepidation. | ||
CF | | ||
CF | The Monkey raises themself from the floor, then gives a wave. "Hello!" | ||
CF | the Monkey says. "Something is going on...maybe we should...stick | ||
CF | together?" | ||
CF | | ||
CF | [Your score has just gone up by one point.] | ||
CF | | ||
CF | > | Knight_Otu says, "Yeah I guess." | |
MoyTravis says, "Cool we're doing a Toy Story thing I guess." | ||
Knight_Otu says, "(I am sure that "There are other, inconsequential doors" would be perfectly acceptable in this game.)" | ||
DavidW says (to ClubFloyd), "x monkey" | ||
CF ] Attic Score: 2 Moves: 22 | ||
CF | | ||
CF | > X MONKEY | ||
CF | | ||
CF | The Monkey is not stuffed; they are hollow, meant to have a hand | ||
CF | inside. Their fur is soft. Their arms and legs are long, the ends | ||
CF | sporting small pads that can stick one to another, forming a sound and | ||
CF | comforting embrace. Noticing your scrutiny, the Monkey waves a long | ||
CF | arm. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to monkey" | ||
CF ] Attic Score: 2 Moves: 23 | ||
CF | | ||
CF | > TALK TO MONKEY | ||
CF | | ||
CF | "I'll follow along with you," the Monkey says. "I don't know what I | ||
CF | can do to help, but if you need something...just tell me to do it!" | ||
CF | The Monkey waves their long arms. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask monkey about phantom" | ||
CF ] Attic Score: 2 Moves: 24 | ||
CF | | ||
CF | > ASK MONKEY ABOUT PHANTOM | ||
CF | | ||
CF | "I can't really get a grip on what's going on," the Monkey says. | ||
CF | "Haha...get it?" They wave and give a weak laugh. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x robot" | ||
CF ] Attic Score: 2 Moves: 25 | ||
CF | | ||
CF | > X ROBOT | ||
CF | | ||
CF | You remember that someone was upset when Owner received the | ||
CF | Transforming Robot as a gift. Something about gender; Owner and | ||
CF | Owner's family weren't upset, though. While Owner has never been much | ||
CF | for action or war play, the Robot became as loved as any friend. The | ||
CF | Transforming Robot is smaller even than yourself, and they can quickly | ||
CF | transform from a robot to a car that may be raced across the floor. | ||
CF | | ||
CF | > | DavidW says, "yeah, gender issues became obvious with Monkey's description." | |
DavidW says (to ClubFloyd), "x boxes" | ||
CF ] Attic Score: 2 Moves: 26 | ||
CF | | ||
CF | > X BOXES | ||
CF | | ||
CF | The attic is filled with stacked boxes. They leave only a small path | ||
CF | leading past the insulation pits to the western part of the room. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x pits" | ||
CF ] Attic Score: 2 Moves: 27 | ||
CF | | ||
CF | > X PITS | ||
CF | | ||
CF | The floor simply does not exist in certain places here, leaving a | ||
CF | strange gray fluff exposed. You know it to be called "insulation". You | ||
CF | are sure that anyone falling into this stuff would be Lost. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to robot" | ||
CF ] Attic Score: 2 Moves: 28 | ||
CF | | ||
CF | > TALK TO ROBOT | ||
CF | | ||
CF | "Let's go!" the Transforming Robot proclaims. "Time's a wastin'!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Hallway Score: 2 Moves: 29 | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | A hallway at the top of the stairs, running east-west. West is the | ||
CF | mezzanine overlooking the lower floor. South is Owner's room. There is | ||
CF | a door to the attic to the northwest, standing open. North is the | ||
CF | bathroom door. Northeast and southeast are more doors. There is a | ||
CF | light switch, and there is a light. | ||
CF | | ||
CF | The way west is blocked by another dark image. | ||
CF | The Monkey follows you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Owner's Room Score: 2 Moves: 30 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Owner's Room | ||
CF | Owner's room. Great, crisscrossing wooden shelves are filled with | ||
CF | books. There is a great bed with many blankets. A device on the wall | ||
CF | sheds dim light. North is a door to the hallway. | ||
CF | The Monkey follows you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "nightlight, follow me" | ||
CF ] Owner's Room Score: 2 Moves: 31 | ||
CF | | ||
CF | > NIGHTLIGHT, FOLLOW ME | ||
CF | | ||
CF | "I...I cannot do much," the Nightlight says. "I will light your way. | ||
CF | Please...please make things better again..." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take nightlight" | ||
CF ] Owner's Room Score: 2 Moves: 32 | ||
CF | | ||
CF | > TAKE NIGHTLIGHT | ||
CF | | ||
CF | "Please don't move me," the Nightlight says. "Please..." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Hallway Score: 2 Moves: 33 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | A hallway at the top of the stairs, running east-west. West is the | ||
CF | mezzanine overlooking the lower floor. South is Owner's room. There is | ||
CF | a door to the attic to the northwest, standing open. North is the | ||
CF | bathroom door. Northeast and southeast are more doors. There is a | ||
CF | light switch, and there is a light. | ||
CF | | ||
CF | The way west is blocked by another dark image. | ||
CF | The Monkey follows you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hit image" | ||
CF ] Hallway Score: 3 Moves: 34 | ||
CF | | ||
CF | > HIT IMAGE | ||
CF | | ||
CF | You are not a cowering toy. You do not shrink from darkness. Your | ||
CF | bravery comforts and inspires. You are a Brave Bear. | ||
CF | | ||
CF | You attack the phantom, not just with your soft arms, but with your | ||
CF | bravery--and with the love and joy of your friends. The darkness | ||
CF | vanishes, and with it the fear. | ||
CF | | ||
CF | [Your score has just gone up by one point.] | ||
CF | | ||
CF | > | DavidW asks, "We don't have the robot. Maybe we get to them later?" | |
Knight_Otu says, "I would assume so." | ||
MoyTravis says, "Maybe tell the robot to follow you." | ||
DavidW asks, "Or could Monkey get them?" | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Attic Score: 3 Moves: 35 | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Attic | ||
CF | The attic would feel spacious were it not for the stacks and piles of | ||
CF | boxes. The ceiling and floor are unfinished wood. A light shines from | ||
CF | the ceiling. Off to the west there are great open pits of gray | ||
CF | material, something called 'insulation'. The exit is a set of rough | ||
CF | wooden steps leading down, in the east wall. | ||
CF | | ||
CF | You see a Transforming Robot figure, off on the western side of the | ||
CF | attic, past the insulation pits. They are gazing at you with | ||
CF | trepidation. | ||
CF | The Monkey follows you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "robot, follow me" | ||
CF ] Attic Score: 3 Moves: 36 | ||
CF | | ||
CF | > ROBOT, FOLLOW ME | ||
CF | | ||
CF | "What?" The Transforming Robot looks nervously at the insulation pits. | ||
CF | "I'm not sure I..." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "monkey, take robot" | ||
CF ] Attic Score: 3 Moves: 37 | ||
CF | | ||
CF | > MONKEY, TAKE ROBOT | ||
CF | | ||
CF | "I can't, um..." The Monkey doesn't quite seem to know what to do. The | ||
CF | Robot stays where they are as well. Maybe if you could lead the Monkey | ||
CF | over there... | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Attic Score: 3 Moves: 38 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | You walk toward the other side of the attic, following the narrow path | ||
CF | by the insulation pits. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Attic Score: 3 Moves: 39 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | You walk toward the other side of the attic, finally making it to the | ||
CF | western wall. | ||
CF | | ||
CF | The Transforming Robot looks more relaxed as you approach. However, | ||
CF | they still look with trepidation at the insulation pits. | ||
CF | | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take robot" | ||
CF ] Attic Score: 3 Moves: 40 | ||
CF | | ||
CF | > TAKE ROBOT | ||
CF | | ||
CF | "I can't get past that stuff," the Transforming Robot says. "I don't | ||
CF | want to be Lost..." It's true that the path past the insulation pits | ||
CF | is quite narrow, hemmed in by stacks of boxes. You can handle it, as | ||
CF | you are a Brave Bear, but your friends may have trouble. You can't | ||
CF | even pick up the Robot with your soft arms. If only there were some | ||
CF | way to guide the Robot, or simply to reassure them... | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hug robot" | ||
CF ] Attic Score: 3 Moves: 41 | ||
CF | | ||
CF | > HUG ROBOT | ||
CF | | ||
CF | "Let's go!" the Transforming Robot proclaims. "Time's a wastin'!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "robot, follow me" | ||
CF ] Attic Score: 3 Moves: 42 | ||
CF | | ||
CF | > ROBOT, FOLLOW ME | ||
CF | | ||
CF | "What?" The Transforming Robot looks nervously at the insulation pits. | ||
CF | "I'm not sure I..." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "robot, east" | ||
CF ] Attic Score: 3 Moves: 43 | ||
CF | | ||
CF | > ROBOT, EAST | ||
CF | | ||
CF | "What?" The Transforming Robot looks nervously at the insulation pits. | ||
CF | "I'm not sure I..." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take robot" | ||
CF ] Attic Score: 3 Moves: 44 | ||
CF | | ||
CF | > TAKE ROBOT | ||
CF | | ||
CF | "I can't get past that stuff," the Transforming Robot says. "I don't | ||
CF | want to be Lost..." It's true that the path past the insulation pits | ||
CF | is quite narrow, hemmed in by stacks of boxes. You can handle it, as | ||
CF | you are a Brave Bear, but your friends may have trouble. You can't | ||
CF | even pick up the Robot with your soft arms. If only there were some | ||
CF | way to guide the Robot, or simply to reassure them... | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "lead robot" | ||
CF ] Attic Score: 3 Moves: 44 | ||
CF | | ||
CF | > LEAD ROBOT | ||
CF | | ||
CF | That's not a verb I recognize. | ||
CF | | ||
CF | > | MoyTravis says, "Tell the robot to turn into a car" | |
MoyTravis exclaims, "and then get in and drive it!" | ||
DavidW says (to ClubFloyd), "robot, transform" | ||
CF ] Attic Score: 3 Moves: 45 | ||
CF | | ||
CF | > ROBOT, TRANSFORM | ||
CF | | ||
CF | "What?" The Transforming Robot looks nervously at the insulation pits. | ||
CF | "I'm not sure I..." | ||
CF | | ||
CF | > | Knight_Otu says, "Oh, maybe," | |
DavidW says (to ClubFloyd), "transform robot" | ||
CF ] Attic Score: 3 Moves: 45 | ||
CF | | ||
CF | > TRANSFORM ROBOT | ||
CF | | ||
CF | That's not a verb I recognize. | ||
CF | | ||
CF | > | Knight_Otu says, "Or not. Nice idea though." | |
DavidW says (to ClubFloyd), "guide robot" | ||
CF ] Attic Score: 3 Moves: 45 | ||
CF | | ||
CF | > GUIDE ROBOT | ||
CF | | ||
CF | That's not a verb I recognize. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Attic Score: 3 Moves: 46 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | You walk across the attic, toward the exit, following the narrow path | ||
CF | by the insulation pits. | ||
CF | | ||
CF | "Wait," the Transforming Robot says, weakly. It seems they are not | ||
CF | going to simply follow you along the narrow path. | ||
CF | | ||
CF | | ||
CF | > | DavidW says, "I don't know how to solve this one yet." | |
MoyTravis says, "Yeah no idea." | ||
MoyTravis says, "I'm not even sure what the problem is." | ||
Knight_Otu says, "You fall in insulation, you die. No save." | ||
DavidW says, "The beam is narrow." | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Attic Score: 3 Moves: 47 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | You walk across the attic, leaving the insulation pits behind. | ||
CF | | ||
CF | > | MoyTravis asks, "Is it that the robot can't get over, or that it just refuses to because it's scary?" | |
DavidW says, "The scary reason." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Attic Score: 3 Moves: 48 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | You walk toward the other side of the attic, following the narrow path | ||
CF | by the insulation pits. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Attic Score: 3 Moves: 49 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | You walk toward the other side of the attic, finally making it to the | ||
CF | western wall. | ||
CF | | ||
CF | The Transforming Robot looks more relaxed as you approach. However, | ||
CF | they still look with trepidation at the insulation pits. | ||
CF | | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hold hand" | ||
CF ] Attic Score: 3 Moves: 49 | ||
CF | | ||
CF | > HOLD HAND | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x robot" | ||
CF ] Attic Score: 3 Moves: 50 | ||
CF | | ||
CF | > X ROBOT | ||
CF | | ||
CF | You remember that someone was upset when Owner received the | ||
CF | Transforming Robot as a gift. Something about gender; Owner and | ||
CF | Owner's family weren't upset, though. While Owner has never been much | ||
CF | for action or war play, the Robot became as loved as any friend. The | ||
CF | Transforming Robot is smaller even than yourself, and they can quickly | ||
CF | transform from a robot to a car that may be raced across the floor. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "touch robot" | ||
CF ] Attic Score: 3 Moves: 51 | ||
CF | | ||
CF | > TOUCH ROBOT | ||
CF | | ||
CF | Keep your hands to yourself! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push robot east" | ||
CF ] Attic Score: 3 Moves: 52 | ||
CF | | ||
CF | > PUSH ROBOT EAST | ||
CF | | ||
CF | Is that the best you can think of? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "yes" | ||
CF ] Attic Score: 3 Moves: 53 | ||
CF | | ||
CF | > YES | ||
CF | | ||
CF | That was a rhetorical question. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "robot, transform to a car" | ||
CF ] Attic Score: 3 Moves: 54 | ||
CF | | ||
CF | > ROBOT, TRANSFORM TO A CAR | ||
CF | | ||
CF | "What?" The Transforming Robot looks nervously at the insulation pits. | ||
CF | "I'm not sure I..." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "robot, become a car" | ||
CF ] Attic Score: 3 Moves: 55 | ||
CF | | ||
CF | > ROBOT, BECOME A CAR | ||
CF | | ||
CF | "What?" The Transforming Robot looks nervously at the insulation pits. | ||
CF | "I'm not sure I..." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask robot about car" | ||
CF ] Attic Score: 3 Moves: 56 | ||
CF | | ||
CF | > ASK ROBOT ABOUT CAR | ||
CF | | ||
CF | "Let's go!" the Transforming Robot proclaims. "Time's a wastin'!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Attic Score: 3 Moves: 57 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | You walk across the attic, toward the exit, following the narrow path | ||
CF | by the insulation pits. | ||
CF | | ||
CF | "Wait," the Transforming Robot says, weakly. It seems they are not | ||
CF | going to simply follow you along the narrow path. | ||
CF | | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Attic Score: 3 Moves: 58 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | You walk across the attic, leaving the insulation pits behind. | ||
CF | | ||
CF | > | MoyTravis says, "Robot, why are you like this." | |
DavidW says, "I think we need to come back here later." | ||
MoyTravis asks, "Ask monkey about robot? Ask robot about monkey?" | ||
Knight_Otu says, "CAuse things are scary." | ||
DavidW says (to ClubFloyd), "ask monkey about robot" | ||
CF ] Attic Score: 3 Moves: 59 | ||
CF | | ||
CF | > ASK MONKEY ABOUT ROBOT | ||
CF | | ||
CF | "I can't really get a grip on what's going on," the Monkey says. | ||
CF | "Haha...get it?" They wave and give a weak laugh. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "monkey, west" | ||
CF ] Attic Score: 3 Moves: 60 | ||
CF | | ||
CF | > MONKEY, WEST | ||
CF | | ||
CF | "I'll just follow you," the Monkey mumbles. | ||
CF | | ||
CF | > | Knight_Otu says, "That could work. Or maybe it's the same as talk about." | |
DavidW says (to ClubFloyd), "w" | ||
CF ] Attic Score: 3 Moves: 61 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | You walk toward the other side of the attic, following the narrow path | ||
CF | by the insulation pits. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Attic Score: 3 Moves: 62 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | You walk toward the other side of the attic, finally making it to the | ||
CF | western wall. | ||
CF | | ||
CF | The Transforming Robot looks more relaxed as you approach. However, | ||
CF | they still look with trepidation at the insulation pits. | ||
CF | | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask robot about monkey" | ||
CF ] Attic Score: 3 Moves: 63 | ||
CF | | ||
CF | > ASK ROBOT ABOUT MONKEY | ||
CF | | ||
CF | "Let's go!" the Transforming Robot proclaims. "Time's a wastin'!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask robot about me" | ||
CF ] Attic Score: 3 Moves: 64 | ||
CF | | ||
CF | > ASK ROBOT ABOUT ME | ||
CF | | ||
CF | "Let's go!" the Transforming Robot proclaims. "Time's a wastin'!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask robot about pits" | ||
CF ] Attic Score: 3 Moves: 65 | ||
CF | | ||
CF | > ASK ROBOT ABOUT PITS | ||
CF | | ||
CF | "Let's go!" the Transforming Robot proclaims. "Time's a wastin'!" | ||
CF | | ||
CF | > | MoyTravis says, "Okay he only has one response." | |
DavidW says, "yeah, their default is misleading." | ||
Knight_Otu says (to ClubFloyd), "x path" | ||
CF ] Attic Score: 3 Moves: 65 | ||
CF | | ||
CF | > X PATH | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Attic Score: 3 Moves: 66 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | You walk across the attic, toward the exit, following the narrow path | ||
CF | by the insulation pits. | ||
CF | | ||
CF | "Wait," the Transforming Robot says, weakly. It seems they are not | ||
CF | going to simply follow you along the narrow path. | ||
CF | | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Attic Score: 3 Moves: 67 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | You walk across the attic, leaving the insulation pits behind. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Hallway Score: 3 Moves: 68 | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | A hallway at the top of the stairs, running east-west. West is the | ||
CF | mezzanine overlooking the lower floor. South is Owner's room. There is | ||
CF | a door to the attic to the northwest, standing open. North is the | ||
CF | bathroom door. Northeast and southeast are more doors. There is a | ||
CF | light switch, and there is a light. | ||
CF | The Monkey follows you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Mezzanine Score: 3 Moves: 69 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Mezzanine | ||
CF | The mezzanine extends above the southern edge of the living room. On | ||
CF | the east side is a stairway leading down, close to the entrance to the | ||
CF | upper level hallway. Large windows in the south wall provide a view to | ||
CF | the outside on both floors; at the moment it is dark, with occasional | ||
CF | flashes of lightning, and rain spatters against the windows. | ||
CF | The Monkey follows you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Living Room Score: 3 Moves: 70 | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | You flop slowly down one carpeted step after another, until you reach | ||
CF | the living room. | ||
CF | Living Room | ||
CF | The living room is a wide open space. To the east, a stairway goes up | ||
CF | to the mezzanine and the rest of the upper floor. South is a great | ||
CF | wall of windows. North, you step up to the tiled floor of the kitchen. | ||
CF | West is a smaller door to the utility room, and ultimately outside. | ||
CF | The hardwood floor of this room has often been used as Owner's | ||
CF | playroom, though now everything is packed into boxes. Lights shine | ||
CF | from above. | ||
CF | | ||
CF | A Music Maker rests on the floor here. | ||
CF | The Monkey follows you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x maker" | ||
CF ] Living Room Score: 3 Moves: 71 | ||
CF | | ||
CF | > X MAKER | ||
CF | | ||
CF | The Music Maker is here. They have a cheerful face and body, and they | ||
CF | can roll slowly on four wheels. Their top is sensitive, and | ||
CF | battery-operated; if the Music Maker is struck, they will play a happy | ||
CF | tune and flash various colors. The Music Maker's joy is no less | ||
CF | effective for being simple. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to maker" | ||
CF ] Living Room Score: 3 Moves: 72 | ||
CF | | ||
CF | > TALK TO MAKER | ||
CF | | ||
CF | "I'm happy to see you!" the Music Maker says, eyes spinning. "I'm here | ||
CF | for you! Do you want some music and lights?" | ||
CF | | ||
CF | > | DavidW says, "Maybe Robot can sit on Maker." | |
DavidW says (to ClubFloyd), "maker, follow me" | ||
CF ] Living Room Score: 3 Moves: 73 | ||
CF | | ||
CF | > MAKER, FOLLOW ME | ||
CF | | ||
CF | "Of course!" the Music Maker says, eyes spinning. You get the feeling | ||
CF | they don't really understand. | ||
CF | | ||
CF | > | Knight_Otu says, "Or make them joyful enough to not be scared." | |
DavidW says (to ClubFloyd), "x boxes" | ||
CF ] Living Room Score: 3 Moves: 74 | ||
CF | | ||
CF | > X BOXES | ||
CF | | ||
CF | There may be more friends inside, but you are certain you cannot get | ||
CF | them out. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Utility Room Score: 3 Moves: 75 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Utility Room | ||
CF | A general purpose room. It holds many shelves, and it also contains | ||
CF | the rumbling machines that clean clothing. East is the living room, | ||
CF | and in the west wall is a door leading outside. | ||
CF | | ||
CF | That door draws your attention. From it you feel fear--a familiar | ||
CF | fear. It is the dully twisting fear of your Owner. You must go there. | ||
CF | | ||
CF | The Monkey follows you. | ||
CF | The Music Maker follows you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x machines" | ||
CF ] Utility Room Score: 3 Moves: 75 | ||
CF | | ||
CF | > X MACHINES | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x door" | ||
CF ] Utility Room Score: 3 Moves: 76 | ||
CF | | ||
CF | > X DOOR | ||
CF | | ||
CF | Behind the door you sense the most powerful darkness yet. It is a | ||
CF | scream of loss and loneliness, suffering given a half-substantial | ||
CF | form. Your heart swells, but also trembles. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open door" | ||
CF ] Utility Room Score: 3 Moves: 77 | ||
CF | | ||
CF | > OPEN DOOR | ||
CF | | ||
CF | He's not something you can open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to door" | ||
CF ] Utility Room Score: 3 Moves: 78 | ||
CF | | ||
CF | > TALK TO DOOR | ||
CF | | ||
CF | Your action does not affect the image. It roils unceasingly; you will | ||
CF | need much strength to confront it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hit door" | ||
CF ] Utility Room Score: 3 Moves: 79 | ||
CF | | ||
CF | > HIT DOOR | ||
CF | | ||
CF | The door flies open, and beyond it stretches darkness. More than | ||
CF | physical darkness, this is like gazing into all the fear a soul can | ||
CF | muster. It is a whirling storm of loss, shame, sadness, despair, | ||
CF | terror, pain... | ||
CF | | ||
CF | As brave as you are, you cannot stand up to this. You can feel your | ||
CF | friends supporting you--the comforting Nightlight, the clownish | ||
CF | Monkey...yet it is not enough. You cannot make it through. The door | ||
CF | slams before you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Living Room Score: 3 Moves: 80 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Living Room | ||
CF | The living room is a wide open space. To the east, a stairway goes up | ||
CF | to the mezzanine and the rest of the upper floor. South is a great | ||
CF | wall of windows. North, you step up to the tiled floor of the kitchen. | ||
CF | West is a smaller door to the utility room, and ultimately outside. | ||
CF | The hardwood floor of this room has often been used as Owner's | ||
CF | playroom, though now everything is packed into boxes. Lights shine | ||
CF | from above. | ||
CF | The Monkey follows you. | ||
CF | The Music Maker follows you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Kitchen Score: 3 Moves: 81 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Kitchen | ||
CF | A black and white tiled floor is the most obvious feature of the | ||
CF | kitchen. There is also a table with chairs, and there are several | ||
CF | counters where Mother used to prepare food. The pots and pans aren't | ||
CF | used so much any more. East is the den and front door. South is the | ||
CF | living room, and you could go back up to the mezzanine from here. | ||
CF | North is the back porch. Lights are on in this room, 24 hours a day. | ||
CF | The Monkey follows you. | ||
CF | The Music Maker follows you. | ||
CF | | ||
CF | > | MoyTravis says, "I guess we need Robot." | |
Knight_Otu nods. | ||
DavidW says (to ClubFloyd), "x table" | ||
CF ] Kitchen Score: 3 Moves: 82 | ||
CF | | ||
CF | > X TABLE | ||
CF | | ||
CF | The chairs are neatly pushed up to the table. The table has some | ||
CF | placemats showing maps and quiz material, but it's otherwise empty. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x placemats" | ||
CF ] Kitchen Score: 3 Moves: 82 | ||
CF | | ||
CF | > X PLACEMATS | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Darkness Score: 3 Moves: 83 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Darkness | ||
CF | It is pitch dark, and you can't see a thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn on maker" | ||
CF ] Darkness Score: 3 Moves: 83 | ||
CF | | ||
CF | > TURN ON MAKER | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "touch maker" | ||
CF ] Darkness Score: 3 Moves: 83 | ||
CF | | ||
CF | > TOUCH MAKER | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to maker" | ||
CF ] Darkness Score: 3 Moves: 83 | ||
CF | | ||
CF | > TALK TO MAKER | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Kitchen Score: 3 Moves: 84 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Kitchen | ||
CF | A black and white tiled floor is the most obvious feature of the | ||
CF | kitchen. There is also a table with chairs, and there are several | ||
CF | counters where Mother used to prepare food. The pots and pans aren't | ||
CF | used so much any more. East is the den and front door. South is the | ||
CF | living room, and you could go back up to the mezzanine from here. | ||
CF | North is the back porch. Lights are on in this room, 24 hours a day. | ||
CF | | ||
CF | A Music Maker rests on the floor here. | ||
CF | | ||
CF | A long-armed Monkey is here. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "touch top" | ||
CF ] Kitchen Score: 3 Moves: 84 | ||
CF | | ||
CF | > TOUCH TOP | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to maker" | ||
CF ] Kitchen Score: 3 Moves: 85 | ||
CF | | ||
CF | > TALK TO MAKER | ||
CF | | ||
CF | "I'm happy to see you!" the Music Maker says, eyes spinning. "I'm here | ||
CF | for you! Do you want some music and lights?" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "yes" | ||
CF ] Kitchen Score: 3 Moves: 86 | ||
CF | | ||
CF | > YES | ||
CF | | ||
CF | That was a rhetorical question. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x maker" | ||
CF ] Kitchen Score: 3 Moves: 87 | ||
CF | | ||
CF | > X MAKER | ||
CF | | ||
CF | The Music Maker is here. They have a cheerful face and body, and they | ||
CF | can roll slowly on four wheels. Their top is sensitive, and | ||
CF | battery-operated; if the Music Maker is struck, they will play a happy | ||
CF | tune and flash various colors. The Music Maker's joy is no less | ||
CF | effective for being simple. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hit maker" | ||
CF ] Kitchen Score: 3 Moves: 88 | ||
CF | | ||
CF | > HIT MAKER | ||
CF | | ||
CF | You have no reason to attack a friend of the Owner...unless you do! | ||
CF | You bop the Music Maker upon the head, and their song begins to blare, | ||
CF | while their lights flash garishly. | ||
CF | | ||
CF | The Music Maker's song continues to blare, and their lights flash | ||
CF | relentlessly! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Den Score: 4 Moves: 89 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Den | ||
CF | The east wall has windows and the front door. There's an area where | ||
CF | shoes are left and coats are hung, the floor smooth hardwood. Most of | ||
CF | the rest of the room has a soft gray carpet, with several couches and | ||
CF | a small table. The kitchen is to the west, with a wall extending most | ||
CF | of the way between the rooms. | ||
CF | | ||
CF | A Music Maker rests on the floor here. | ||
CF | | ||
CF | A Frog Reporter is here. | ||
CF | | ||
CF | The Music Maker's song continues to blare, and their lights flash | ||
CF | relentlessly! | ||
CF | The Monkey follows you. | ||
CF | | ||
CF | The Frog Reporter was laying behind a chair. They stand and move over | ||
CF | to you. "Hi ho!" the Frog Reporter says. "Are you trying to help out? | ||
CF | Let's help together!" | ||
CF | | ||
CF | [Your score has just gone up by one point.] | ||
CF | | ||
CF | > | MoyTravis asks, "So what is this thing that's happening that everybody is so worried about? Are we being attacked by the Heartless or something?" | |
Knight_Otu says, "Hit seems so inappropriate there." | ||
DavidW says (to ClubFloyd), "talk to frog" | ||
CF ] Darkness Score: 4 Moves: 90 | ||
CF | | ||
CF | > TALK TO FROG | ||
CF | | ||
CF | "Hi ho!" the Frog Reporter says. "I'm here to help, if you need me!" | ||
CF | | ||
CF | The Music Maker's song winds to a close, and their lights go dark. | ||
CF | | ||
CF | It is now pitch dark in here! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Kitchen Score: 4 Moves: 91 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Kitchen | ||
CF | A black and white tiled floor is the most obvious feature of the | ||
CF | kitchen. There is also a table with chairs, and there are several | ||
CF | counters where Mother used to prepare food. The pots and pans aren't | ||
CF | used so much any more. East is the den and front door. South is the | ||
CF | living room, and you could go back up to the mezzanine from here. | ||
CF | North is the back porch. Lights are on in this room, 24 hours a day. | ||
CF | The Monkey follows you. | ||
CF | The Frog Reporter follows you. | ||
CF | The Music Maker follows you. | ||
CF | | ||
CF | > | Knight_Otu says, "Kind of sounds like heartless." | |
DavidW says (to ClubFloyd), "score" | ||
CF ] Kitchen Score: 4 Moves: 91 | ||
CF | | ||
CF | > SCORE | ||
CF | | ||
CF | You have so far scored 4 out of a possible 7, in 91 turns. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Back Porch Score: 4 Moves: 92 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Back Porch | ||
CF | You stand outside the house, a canopy above shielding you from the | ||
CF | rain and holding a wanly shining light. South is the door back to the | ||
CF | kitchen; you stand on an expanse of painted wood, and around it...the | ||
CF | Outside. Grass and gravel. Even without the storm and roiling | ||
CF | darkness, you do not think you can venture any further. Friends have | ||
CF | been Lost out there...You are an indoors bear. There's brave, and then | ||
CF | there's foolish. | ||
CF | | ||
CF | A Plastic Car rests in the grass. | ||
CF | | ||
CF | At the edge of the roiling cloud, you spot a Plastic Doll laying in | ||
CF | the grass. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x car" | ||
CF ] Back Porch Score: 4 Moves: 93 | ||
CF | | ||
CF | > X CAR | ||
CF | | ||
CF | A very simple, rounded version of a car, molded in bright plastic. | ||
CF | There is a seat, but Owner is now too large to fit. The perennially | ||
CF | cheerful face is speckled with black spots of mold. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to car" | ||
CF ] Back Porch Score: 5 Moves: 94 | ||
CF | | ||
CF | > TALK TO CAR | ||
CF | | ||
CF | The Plastic Car brightens. "I'm so glad to see you! Something is | ||
CF | happening, isn't it? I can't go inside, but my joy will go with you!" | ||
CF | You do indeed feel strengthened by the Plastic Car's spirit. | ||
CF | "I know my joy will help you!" the Plastic Car says. "I...I can't come | ||
CF | inside. I can go around out here, maybe..." | ||
CF | | ||
CF | [Your score has just gone up by one point.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Back Porch Score: 5 Moves: 95 | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying nothing. | ||
CF | | ||
CF | > | MoyTravis asks, "Ok can we drive THIS car?" | |
DavidW says (to ClubFloyd), "x ball" | ||
CF ] Back Porch Score: 5 Moves: 95 | ||
CF | | ||
CF | > X BALL | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x doll" | ||
CF ] Back Porch Score: 5 Moves: 96 | ||
CF | | ||
CF | > X DOLL | ||
CF | | ||
CF | The Plastic Doll is in the shape of a woman who may be dressed in many | ||
CF | different outfits. Her current dress is wet and grass-stained. Her | ||
CF | painted face is meant to project confidence, though there seems little | ||
CF | of that to go around. | ||
CF | | ||
CF | > | Knight_Otu says, "Maybe." | |
DavidW says (to ClubFloyd), "talk to doll" | ||
CF ] Back Porch Score: 5 Moves: 97 | ||
CF | | ||
CF | > TALK TO DOLL | ||
CF | | ||
CF | The Plastic Doll makes a weak reply, but you cannot even understand | ||
CF | what they say. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "doll, follow me" | ||
CF ] Back Porch Score: 5 Moves: 98 | ||
CF | | ||
CF | > DOLL, FOLLOW ME | ||
CF | | ||
CF | The Plastic Doll makes a weak reply, but you cannot even understand | ||
CF | what they say. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Kitchen Score: 5 Moves: 99 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Kitchen | ||
CF | A black and white tiled floor is the most obvious feature of the | ||
CF | kitchen. There is also a table with chairs, and there are several | ||
CF | counters where Mother used to prepare food. The pots and pans aren't | ||
CF | used so much any more. East is the den and front door. South is the | ||
CF | living room, and you could go back up to the mezzanine from here. | ||
CF | North is the back porch. Lights are on in this room, 24 hours a day. | ||
CF | | ||
CF | A Music Maker rests on the floor here. | ||
CF | | ||
CF | A Frog Reporter is here. | ||
CF | | ||
CF | A long-armed Monkey is here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Back Porch Score: 5 Moves: 100 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Back Porch | ||
CF | You stand outside the house, a canopy above shielding you from the | ||
CF | rain and holding a wanly shining light. South is the door back to the | ||
CF | kitchen; you stand on an expanse of painted wood, and around it...the | ||
CF | Outside. Grass and gravel. Even without the storm and roiling | ||
CF | darkness, you do not think you can venture any further. Friends have | ||
CF | been Lost out there...You are an indoors bear. There's brave, and then | ||
CF | there's foolish. | ||
CF | | ||
CF | A Plastic Car rests in the grass. | ||
CF | | ||
CF | At the edge of the roiling cloud, you spot a Plastic Doll laying in | ||
CF | the grass. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take doll" | ||
CF ] Back Porch Score: 5 Moves: 101 | ||
CF | | ||
CF | > TAKE DOLL | ||
CF | | ||
CF | You cannot reach the Plastic Doll, and they do not appear able to move | ||
CF | from where they are. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "monkey, take doll" | ||
CF ] Back Porch Score: 5 Moves: 101 | ||
CF | | ||
CF | > MONKEY, TAKE DOLL | ||
CF | | ||
CF | You seem to want to talk to someone, but I can't see whom. | ||
CF | | ||
CF | > | DavidW says, "oh, no one came outside with us." | |
Knight_Otu says, "I think the others... right." | ||
MoyTravis exclaims, "Drive the car to the doll!" | ||
DavidW says (to ClubFloyd), "enter car" | ||
CF ] Back Porch Score: 5 Moves: 102 | ||
CF | | ||
CF | > ENTER CAR | ||
CF | | ||
CF | That's not something you can enter. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drive car" | ||
CF ] Back Porch Score: 5 Moves: 102 | ||
CF | | ||
CF | > DRIVE CAR | ||
CF | | ||
CF | That's not a verb I recognize. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "go to doll" | ||
CF ] Back Porch Score: 5 Moves: 102 | ||
CF | | ||
CF | > GO TO DOLL | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | Knight_Otu says, "Aw." | |
DavidW says (to ClubFloyd), "n" | ||
CF ] Back Porch Score: 5 Moves: 103 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Back Porch Score: 5 Moves: 104 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | | ||
CF | Back Porch | ||
CF | You stand outside the house, a canopy above shielding you from the | ||
CF | rain and holding a wanly shining light. South is the door back to the | ||
CF | kitchen; you stand on an expanse of painted wood, and around it...the | ||
CF | Outside. Grass and gravel. Even without the storm and roiling | ||
CF | darkness, you do not think you can venture any further. Friends have | ||
CF | been Lost out there...You are an indoors bear. There's brave, and then | ||
CF | there's foolish. | ||
CF | | ||
CF | A Plastic Car rests in the grass. | ||
CF | | ||
CF | At the edge of the roiling cloud, you spot a Plastic Doll laying in | ||
CF | the grass. | ||
CF | | ||
CF | > | MoyTravis says, "I guess not." | |
DavidW says (to ClubFloyd), "x cloud" | ||
CF ] Back Porch Score: 5 Moves: 104 | ||
CF | | ||
CF | > X CLOUD | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask car about doll" | ||
CF ] Back Porch Score: 5 Moves: 105 | ||
CF | | ||
CF | > ASK CAR ABOUT DOLL | ||
CF | | ||
CF | "I know my joy will help you!" the Plastic Car says. "I...I can't come | ||
CF | inside. I can go around out here, maybe..." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "car, get doll" | ||
CF ] Back Porch Score: 6 Moves: 106 | ||
CF | | ||
CF | > CAR, GET DOLL | ||
CF | | ||
CF | "Oh!" the Plastic Car says. "Oh, yes! I think I can do that!" The Car | ||
CF | rolls over to the doll laying in the grass. Sheltered from the rain, | ||
CF | the Doll appears to recover. Soon the Doll is able to hold onto the | ||
CF | Car, and the vehicle slowly returns to the porch. | ||
CF | | ||
CF | Once in your presence, the Plastic Doll gives you a quick hug. "Thank | ||
CF | you," they say. "I miss being inside..." The Doll hurries back through | ||
CF | the door, leaving you alone with the beaming Car. | ||
CF | | ||
CF | [Your score has just gone up by one point.] | ||
CF | | ||
CF | > | Knight_Otu exclaims, "YES!" | |
MoyTravis exclaims, "Nice!" | ||
DavidW says, "That may be everyone but the Robot." | ||
DavidW says (to ClubFloyd), "score" | ||
CF ] Back Porch Score: 6 Moves: 106 | ||
CF | | ||
CF | > SCORE | ||
CF | | ||
CF | You have so far scored 6 out of a possible 7, in 106 turns. | ||
CF | | ||
CF | > | Knight_Otu says, "Yeah, I think so." | |
MoyTravis asks, "Yeah. Did we music the robot yet?" | ||
Knight_Otu says, "We did." | ||
DavidW says, "no" | ||
Knight_Otu says, "No, we didn't." | ||
DavidW says (to ClubFloyd), "Let's go back to robot" | ||
CF ] Back Porch Score: 6 Moves: 106 | ||
CF | | ||
CF | > LET'S GO BACK TO ROBOT | ||
CF | | ||
CF | That's not a verb I recognize. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Kitchen Score: 6 Moves: 107 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Kitchen | ||
CF | A black and white tiled floor is the most obvious feature of the | ||
CF | kitchen. There is also a table with chairs, and there are several | ||
CF | counters where Mother used to prepare food. The pots and pans aren't | ||
CF | used so much any more. East is the den and front door. South is the | ||
CF | living room, and you could go back up to the mezzanine from here. | ||
CF | North is the back porch. Lights are on in this room, 24 hours a day. | ||
CF | | ||
CF | The Plastic Doll is standing here. | ||
CF | | ||
CF | A Music Maker rests on the floor here. | ||
CF | | ||
CF | A Frog Reporter is here. | ||
CF | | ||
CF | A long-armed Monkey is here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Mezzanine Score: 6 Moves: 108 | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Mezzanine | ||
CF | The mezzanine extends above the southern edge of the living room. On | ||
CF | the east side is a stairway leading down, close to the entrance to the | ||
CF | upper level hallway. Large windows in the south wall provide a view to | ||
CF | the outside on both floors; at the moment it is dark, with occasional | ||
CF | flashes of lightning, and rain spatters against the windows. | ||
CF | The Monkey follows you. | ||
CF | The Frog Reporter follows you. | ||
CF | | ||
CF | > | Knight_Otu says, "I misunderstood the question." | |
DavidW says (to ClubFloyd), "e" | ||
CF ] Hallway Score: 6 Moves: 109 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | A hallway at the top of the stairs, running east-west. West is the | ||
CF | mezzanine overlooking the lower floor. South is Owner's room. There is | ||
CF | a door to the attic to the northwest, standing open. North is the | ||
CF | bathroom door. Northeast and southeast are more doors. There is a | ||
CF | light switch, and there is a light. | ||
CF | The Monkey follows you. | ||
CF | The Frog Reporter follows you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "nw" | ||
CF ] Attic Score: 6 Moves: 110 | ||
CF | | ||
CF | > NW | ||
CF | | ||
CF | | ||
CF | Attic | ||
CF | The attic would feel spacious were it not for the stacks and piles of | ||
CF | boxes. The ceiling and floor are unfinished wood. A light shines from | ||
CF | the ceiling. Off to the west there are great open pits of gray | ||
CF | material, something called 'insulation'. The exit is a set of rough | ||
CF | wooden steps leading down, in the east wall. | ||
CF | | ||
CF | You see a Transforming Robot figure, off on the western side of the | ||
CF | attic, past the insulation pits. They are gazing at you with | ||
CF | trepidation. | ||
CF | The Monkey follows you. | ||
CF | The Frog Reporter follows you. | ||
CF | | ||
CF | > | MoyTravis asks, "Wait, did we lose the music box?" | |
DavidW says, "oops, doll and maker stopped somewhere." | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Hallway Score: 6 Moves: 111 | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | A hallway at the top of the stairs, running east-west. West is the | ||
CF | mezzanine overlooking the lower floor. South is Owner's room. There is | ||
CF | a door to the attic to the northwest, standing open. North is the | ||
CF | bathroom door. Northeast and southeast are more doors. There is a | ||
CF | light switch, and there is a light. | ||
CF | The Monkey follows you. | ||
CF | The Frog Reporter follows you. | ||
CF | | ||
CF | > | Knight_Otu asks, "I think they can't climb stairs maybe?" | |
DavidW drops ifMud white pages. | ||
DavidW says (to ClubFloyd), "take iwp" | ||
CF ] Hallway Score: 6 Moves: 111 | ||
CF | | ||
CF | > TAKE IWP | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW gets ifMud white pages. | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Hallway Score: 6 Moves: 112 | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Mezzanine Score: 6 Moves: 113 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Mezzanine | ||
CF | The mezzanine extends above the southern edge of the living room. On | ||
CF | the east side is a stairway leading down, close to the entrance to the | ||
CF | upper level hallway. Large windows in the south wall provide a view to | ||
CF | the outside on both floors; at the moment it is dark, with occasional | ||
CF | flashes of lightning, and rain spatters against the windows. | ||
CF | The Monkey follows you. | ||
CF | The Frog Reporter follows you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Living Room Score: 6 Moves: 114 | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | You flop slowly down one carpeted step after another, until you reach | ||
CF | the living room. | ||
CF | Living Room | ||
CF | The living room is a wide open space. To the east, a stairway goes up | ||
CF | to the mezzanine and the rest of the upper floor. South is a great | ||
CF | wall of windows. North, you step up to the tiled floor of the kitchen. | ||
CF | West is a smaller door to the utility room, and ultimately outside. | ||
CF | The hardwood floor of this room has often been used as Owner's | ||
CF | playroom, though now everything is packed into boxes. Lights shine | ||
CF | from above. | ||
CF | The Monkey follows you. | ||
CF | The Frog Reporter follows you. | ||
CF | The Plastic Doll follows you. | ||
CF | The Music Maker follows you. | ||
CF | | ||
CF | > | DavidW says, "I guess those two can't climb stairs." | |
Knight_Otu says, "Seems likely, yeah." | ||
DavidW says, "We could try the utility door phantom without the robot, I suppose." | ||
MoyTravis says, "I bet we need the robot." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Utility Room Score: 6 Moves: 115 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Utility Room | ||
CF | A general purpose room. It holds many shelves, and it also contains | ||
CF | the rumbling machines that clean clothing. East is the living room, | ||
CF | and in the west wall is a door leading outside. | ||
CF | | ||
CF | That door draws your attention. From it you feel fear--a familiar | ||
CF | fear. It is the dully twisting fear of your Owner. You must go there. | ||
CF | | ||
CF | The Monkey follows you. | ||
CF | The Frog Reporter follows you. | ||
CF | The Plastic Doll follows you. | ||
CF | The Music Maker follows you. | ||
CF | | ||
CF | > | Knight_Otu says, "We can try, still." | |
MoyTravis asks, "So we have the monkey and reporter, right?" | ||
DavidW says (to ClubFloyd), "hit door" | ||
CF ] Utility Room Score: 6 Moves: 116 | ||
CF | | ||
CF | > HIT DOOR | ||
CF | | ||
CF | The door flies open, and beyond it stretches darkness. More than | ||
CF | physical darkness, this is like gazing into all the fear a soul can | ||
CF | muster. It is a whirling storm of loss, shame, sadness, despair, | ||
CF | terror, pain... | ||
CF | | ||
CF | As brave as you are, you cannot stand up to this. You can feel your | ||
CF | friends supporting you--the comforting Nightlight, the clownish | ||
CF | Monkey...yet it is not enough. You cannot make it through. The door | ||
CF | slams before you. | ||
CF | | ||
CF | > | MoyTravis asks, "The monkey grabs and the reporter does what?" | |
DavidW says (to ClubFloyd), "x frog" | ||
CF ] Utility Room Score: 6 Moves: 117 | ||
CF | | ||
CF | > X FROG | ||
CF | | ||
CF | The Frog Reporter is soft and green, with a coat that may be removed. | ||
CF | You seem to recall a hat, but it was Lost long ago. The Frog Reporter | ||
CF | is confident and curious. Their hands have pads that can stick | ||
CF | together, much like the Monkey. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x coat" | ||
CF ] Utility Room Score: 6 Moves: 117 | ||
CF | | ||
CF | > X COAT | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | MoyTravis asks, "Oh, have the frog carry the robot? Or the monkey? Or both?" | |
Knight_Otu says, "I think they all mainly lend us their joy power." | ||
DavidW says, "Maybe the joy or the sticky pads help." | ||
MoyTravis says, "Well the car lent us its joy power, but also rescued the doll." | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Living Room Score: 6 Moves: 118 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Living Room | ||
CF | The living room is a wide open space. To the east, a stairway goes up | ||
CF | to the mezzanine and the rest of the upper floor. South is a great | ||
CF | wall of windows. North, you step up to the tiled floor of the kitchen. | ||
CF | West is a smaller door to the utility room, and ultimately outside. | ||
CF | The hardwood floor of this room has often been used as Owner's | ||
CF | playroom, though now everything is packed into boxes. Lights shine | ||
CF | from above. | ||
CF | The Monkey follows you. | ||
CF | The Frog Reporter follows you. | ||
CF | The Plastic Doll follows you. | ||
CF | The Music Maker follows you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Mezzanine Score: 6 Moves: 119 | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | You pull yourself up the stairs, one at a time. Some of your friends | ||
CF | can handle the stairs, but you doubt all of them can manage it. | ||
CF | | ||
CF | Mezzanine | ||
CF | The mezzanine extends above the southern edge of the living room. On | ||
CF | the east side is a stairway leading down, close to the entrance to the | ||
CF | upper level hallway. Large windows in the south wall provide a view to | ||
CF | the outside on both floors; at the moment it is dark, with occasional | ||
CF | flashes of lightning, and rain spatters against the windows. | ||
CF | The Monkey follows you. | ||
CF | The Frog Reporter follows you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Hallway Score: 6 Moves: 120 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | A hallway at the top of the stairs, running east-west. West is the | ||
CF | mezzanine overlooking the lower floor. South is Owner's room. There is | ||
CF | a door to the attic to the northwest, standing open. North is the | ||
CF | bathroom door. Northeast and southeast are more doors. There is a | ||
CF | light switch, and there is a light. | ||
CF | The Monkey follows you. | ||
CF | The Frog Reporter follows you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Attic Score: 6 Moves: 121 | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Attic | ||
CF | The attic would feel spacious were it not for the stacks and piles of | ||
CF | boxes. The ceiling and floor are unfinished wood. A light shines from | ||
CF | the ceiling. Off to the west there are great open pits of gray | ||
CF | material, something called 'insulation'. The exit is a set of rough | ||
CF | wooden steps leading down, in the east wall. | ||
CF | | ||
CF | You see a Transforming Robot figure, off on the western side of the | ||
CF | attic, past the insulation pits. They are gazing at you with | ||
CF | trepidation. | ||
CF | The Monkey follows you. | ||
CF | The Frog Reporter follows you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Attic Score: 6 Moves: 122 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | You walk toward the other side of the attic, following the narrow path | ||
CF | by the insulation pits. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Attic Score: 6 Moves: 123 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | You walk toward the other side of the attic, finally making it to the | ||
CF | western wall. | ||
CF | | ||
CF | The Transforming Robot looks more relaxed as you approach. However, | ||
CF | they still look with trepidation at the insulation pits. | ||
CF | | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to robot" | ||
CF ] Attic Score: 6 Moves: 124 | ||
CF | | ||
CF | > TALK TO ROBOT | ||
CF | | ||
CF | "Let's go!" the Transforming Robot proclaims. "Time's a wastin'!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "robot, follow me" | ||
CF ] Attic Score: 6 Moves: 125 | ||
CF | | ||
CF | > ROBOT, FOLLOW ME | ||
CF | | ||
CF | "What?" The Transforming Robot looks nervously at the insulation pits. | ||
CF | "I'm not sure I..." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give joy to robot" | ||
CF ] Attic Score: 6 Moves: 125 | ||
CF | | ||
CF | > GIVE JOY TO ROBOT | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Attic Score: 6 Moves: 126 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | You walk across the attic, toward the exit, following the narrow path | ||
CF | by the insulation pits. | ||
CF | | ||
CF | "Wait," the Transforming Robot says, weakly. It seems they are not | ||
CF | going to simply follow you along the narrow path. | ||
CF | | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Attic Score: 6 Moves: 127 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | You walk across the attic, leaving the insulation pits behind. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask frog about pads" | ||
CF ] Attic Score: 6 Moves: 128 | ||
CF | | ||
CF | > ASK FROG ABOUT PADS | ||
CF | | ||
CF | "Hi ho!" the Frog Reporter says. "I'm here to help, if you need me!" | ||
CF | | ||
CF | > | MoyTravis asks, "frog, get robot...?" | |
DavidW says (to ClubFloyd), "frog, get robot" | ||
CF ] Attic Score: 6 Moves: 129 | ||
CF | | ||
CF | > FROG, GET ROBOT | ||
CF | | ||
CF | "I think you may have to take care of that!" the Frog Reporter says. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take frog" | ||
CF ] Attic Score: 6 Moves: 130 | ||
CF | | ||
CF | > TAKE FROG | ||
CF | | ||
CF | "Let's go!" the Frog Reporter says. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Attic Score: 6 Moves: 131 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | You walk toward the other side of the attic, following the narrow path | ||
CF | by the insulation pits. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Attic Score: 6 Moves: 132 | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying nothing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Attic Score: 6 Moves: 133 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | You walk across the attic, leaving the insulation pits behind. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "frog, remove coat" | ||
CF ] Attic Score: 6 Moves: 134 | ||
CF | | ||
CF | > FROG, REMOVE COAT | ||
CF | | ||
CF | "I think you may have to take care of that!" the Frog Reporter says. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take coat" | ||
CF ] Attic Score: 6 Moves: 134 | ||
CF | | ||
CF | > TAKE COAT | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | Knight_Otu says, "Hm." | |
DavidW says (to ClubFloyd), "frog, hold hands with monkey" | ||
CF ] Attic Score: 6 Moves: 135 | ||
CF | | ||
CF | > FROG, HOLD HANDS WITH MONKEY | ||
CF | | ||
CF | "I think you may have to take care of that!" the Frog Reporter says. | ||
CF | | ||
CF | > | MoyTravis asks, "Try frog, get robot in the west side?" | |
MoyTravis asks, "Or monkey, get robot in the west side?" | ||
Knight_Otu says, "I don't think they follow us." | ||
DavidW says (to ClubFloyd), "frog, get robot in the west side" | ||
CF ] Attic Score: 6 Moves: 136 | ||
CF | | ||
CF | > FROG, GET ROBOT IN THE WEST SIDE | ||
CF | | ||
CF | "I think you may have to take care of that!" the Frog Reporter says. | ||
CF | | ||
CF | > | MoyTravis asks, "...wait, what?" | |
MoyTravis asks, "No I thought - can you go west and look?" | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Attic Score: 6 Moves: 137 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | You walk toward the other side of the attic, following the narrow path | ||
CF | by the insulation pits. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Attic Score: 6 Moves: 138 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | You walk toward the other side of the attic, finally making it to the | ||
CF | western wall. | ||
CF | | ||
CF | The Transforming Robot looks more relaxed as you approach. However, | ||
CF | they still look with trepidation at the insulation pits. | ||
CF | | ||
CF | | ||
CF | > | DavidW asks, "Look at what here?" | |
DavidW says (to ClubFloyd), "l" | ||
CF ] Attic Score: 6 Moves: 139 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | | ||
CF | Attic | ||
CF | The attic would feel spacious were it not for the stacks and piles of | ||
CF | boxes. The ceiling and floor are unfinished wood. A light shines from | ||
CF | the ceiling. Off to the west there are great open pits of gray | ||
CF | material, something called 'insulation'. The exit is a set of rough | ||
CF | wooden steps leading down, in the east wall. | ||
CF | | ||
CF | A Frog Reporter is here. | ||
CF | | ||
CF | A long-armed Monkey is here. | ||
CF | | ||
CF | You see a Transforming Robot figure, off on the western side of the | ||
CF | attic, past the insulation pits. They are gazing at you with | ||
CF | trepidation. | ||
CF | | ||
CF | > | MoyTravis says, "The room description." | |
MoyTravis says, "Yeah they be present." | ||
DavidW says (to ClubFloyd), "help robot" | ||
CF ] Attic Score: 6 Moves: 139 | ||
CF | | ||
CF | > HELP ROBOT | ||
CF | | ||
CF | I only understood you as far as wanting to help. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "show pit" | ||
CF ] Attic Score: 6 Moves: 139 | ||
CF | | ||
CF | > SHOW PIT | ||
CF | | ||
CF | Whom do you want to show the insulation to? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "robot" | ||
CF ] Attic Score: 6 Moves: 140 | ||
CF | | ||
CF | > ROBOT | ||
CF | | ||
CF | (first taking the insulation) | ||
CF | That's hardly portable. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "get on robot" | ||
CF ] Attic Score: 6 Moves: 141 | ||
CF | | ||
CF | > GET ON ROBOT | ||
CF | | ||
CF | That's not something you can enter. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x robot" | ||
CF ] Attic Score: 6 Moves: 142 | ||
CF | | ||
CF | > X ROBOT | ||
CF | | ||
CF | You remember that someone was upset when Owner received the | ||
CF | Transforming Robot as a gift. Something about gender; Owner and | ||
CF | Owner's family weren't upset, though. While Owner has never been much | ||
CF | for action or war play, the Robot became as loved as any friend. The | ||
CF | Transforming Robot is smaller even than yourself, and they can quickly | ||
CF | transform from a robot to a car that may be raced across the floor. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "robot, race" | ||
CF ] Attic Score: 6 Moves: 143 | ||
CF | | ||
CF | > ROBOT, RACE | ||
CF | | ||
CF | "What?" The Transforming Robot looks nervously at the insulation pits. | ||
CF | "I'm not sure I..." | ||
CF | | ||
CF | > | MoyTravis asks, "Can we try frog, get robot here and monkey, get robot?" | |
DavidW says (to ClubFloyd), "robot, be car" | ||
CF ] Attic Score: 6 Moves: 144 | ||
CF | | ||
CF | > ROBOT, BE CAR | ||
CF | | ||
CF | "What?" The Transforming Robot looks nervously at the insulation pits. | ||
CF | "I'm not sure I..." | ||
CF | | ||
CF | > | DavidW says (to Moy), "I don't understand what you mean exactly." | |
MoyTravis says, "Uh" | ||
MoyTravis asks, "Can I try it?" | ||
DavidW says, "You seem to be suggesting unusual constructions." | ||
DavidW says, "yes, try" | ||
MoyTravis says (to ClubFloyd), "frog, get robot" | ||
CF ] Attic Score: 6 Moves: 145 | ||
CF | | ||
CF | > FROG, GET ROBOT | ||
CF | | ||
CF | "I think you may have to take care of that!" the Frog Reporter says. | ||
CF | | ||
CF | > | ||
MoyTravis says (to ClubFloyd), "monkey, get robot" | ||
CF ] Attic Score: 7 Moves: 146 | ||
CF | | ||
CF | > MONKEY, GET ROBOT | ||
CF | | ||
CF | "I know what to do!" the Monkey cries. They grab part of a box with | ||
CF | one arm, and they stretch the other out to the Transforming Robot. | ||
CF | This gives the Robot enough confidence to start along the path. With | ||
CF | your bravery spurring them on, your small group makes it all the way | ||
CF | across the narrow path to the safe area. "Thank you," the Robot says. | ||
CF | "I will help you. I must help!" | ||
CF | | ||
CF | [Your score has just gone up by one point.] | ||
CF | | ||
CF | > | MoyTravis says, "huh" | |
Knight_Otu says, "Well, huh." | ||
MoyTravis asks, "Ok I wasn't really expecting that, like, exactly? but isn't "x get y" a normal construction?" | ||
Roger says, "if 'TRANSFORM' doesn't work, it's probably not going to, I would guess" | ||
DavidW asks, "oh, so we have to be on west side for that to work?" | ||
MoyTravis says, "Yeah because 'robot' was out of scope of the room, was my guess." | ||
DavidW says, "We never left the room. It's one room, not three." | ||
MoyTravis asks, "...wait. Isn't it, like. ???" | ||
MoyTravis says (to ClubFloyd), "l" | ||
CF ] Attic Score: 7 Moves: 147 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | | ||
CF | Attic | ||
CF | The attic would feel spacious were it not for the stacks and piles of | ||
CF | boxes. The ceiling and floor are unfinished wood. A light shines from | ||
CF | the ceiling. Off to the west there are great open pits of gray | ||
CF | material, something called 'insulation'. The exit is a set of rough | ||
CF | wooden steps leading down, in the east wall. | ||
CF | | ||
CF | A Frog Reporter is here. | ||
CF | | ||
CF | A long-armed Monkey is here. | ||
CF | | ||
CF | The Transforming Robot is here, ready to change from car to biped and | ||
CF | back again in a flash. | ||
CF | | ||
CF | > | MoyTravis says, "Well okay then." | |
DavidW says, "anyway, we should be able to beat the Big Bad now." | ||
MoyTravis exclaims, "WELP. Anyways we got the whole gang!" | ||
MoyTravis says, "Yeah" | ||
DavidW says, "Owner's parents are probably getting a divorce or something." | ||
Knight_Otu exclaims, "Let's go save Owner!" | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Hallway Score: 7 Moves: 148 | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | A hallway at the top of the stairs, running east-west. West is the | ||
CF | mezzanine overlooking the lower floor. South is Owner's room. There is | ||
CF | a door to the attic to the northwest, standing open. North is the | ||
CF | bathroom door. Northeast and southeast are more doors. There is a | ||
CF | light switch, and there is a light. | ||
CF | The Monkey follows you. | ||
CF | The Transforming Robot follows you. | ||
CF | The Frog Reporter follows you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Mezzanine Score: 7 Moves: 149 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Mezzanine | ||
CF | The mezzanine extends above the southern edge of the living room. On | ||
CF | the east side is a stairway leading down, close to the entrance to the | ||
CF | upper level hallway. Large windows in the south wall provide a view to | ||
CF | the outside on both floors; at the moment it is dark, with occasional | ||
CF | flashes of lightning, and rain spatters against the windows. | ||
CF | The Monkey follows you. | ||
CF | The Transforming Robot follows you. | ||
CF | The Frog Reporter follows you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Living Room Score: 7 Moves: 150 | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | You flop slowly down one carpeted step after another, until you reach | ||
CF | the living room. | ||
CF | Living Room | ||
CF | The living room is a wide open space. To the east, a stairway goes up | ||
CF | to the mezzanine and the rest of the upper floor. South is a great | ||
CF | wall of windows. North, you step up to the tiled floor of the kitchen. | ||
CF | West is a smaller door to the utility room, and ultimately outside. | ||
CF | The hardwood floor of this room has often been used as Owner's | ||
CF | playroom, though now everything is packed into boxes. Lights shine | ||
CF | from above. | ||
CF | | ||
CF | A Music Maker rests on the floor here. | ||
CF | | ||
CF | The Plastic Doll is standing here. | ||
CF | The Monkey follows you. | ||
CF | The Transforming Robot follows you. | ||
CF | The Frog Reporter follows you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Utility Room Score: 7 Moves: 151 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Utility Room | ||
CF | A general purpose room. It holds many shelves, and it also contains | ||
CF | the rumbling machines that clean clothing. East is the living room, | ||
CF | and in the west wall is a door leading outside. | ||
CF | | ||
CF | That door draws your attention. From it you feel fear--a familiar | ||
CF | fear. It is the dully twisting fear of your Owner. You must go there. | ||
CF | | ||
CF | The Monkey follows you. | ||
CF | The Transforming Robot follows you. | ||
CF | The Frog Reporter follows you. | ||
CF | The Plastic Doll follows you. | ||
CF | The Music Maker follows you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hit door" | ||
CF ] Utility Room Score: 7 Moves: 151 | ||
CF | | ||
CF | > HIT DOOR | ||
CF | | ||
CF | The door flies open, and beyond it stretches darkness. More than | ||
CF | physical darkness, this is like gazing into all the fear a soul can | ||
CF | muster. It is a whirling storm of loss, shame, sadness, despair, | ||
CF | terror, pain... | ||
CF | | ||
CF | But you have all your friends with you. Monkey and Frog, Music Maker | ||
CF | and Robot, Car and Doll...even the Nightlight gives you strength. | ||
CF | Tying them all together is your bravery. | ||
CF | | ||
CF | You are a Brave Bear. | ||
CF | | ||
CF | The darkness is pushed back, and in the yard outside you see Owner and | ||
CF | Father, both cowering before the storm. But then Owner's gaze alights | ||
CF | upon you, and your heart swells. | ||
DavidW pushes the green 'space' button. | ||
CF | "I suppose we weren't needed after all, what with this...familiar | ||
CF | taking care of things." | ||
CF | | ||
CF | "No, I'm glad you're here, really. You say this is all due to my | ||
CF | daughter's...powers?" | ||
CF | | ||
CF | "Usually it happens when they're a bit older." | ||
CF | | ||
CF | "Magic is tied to emotion, as is everything in life, really." | ||
CF | | ||
CF | "Uh, yes master. Anyway, we've certainly seen it before, fears and | ||
CF | anxieties manifesting in the physical world. Especially in someone who | ||
CF | has experienced, er, loss." | ||
CF | | ||
CF | "Often we see darkness, but fortunately we also see light." | ||
CF | | ||
CF | "Yes, um, he's right. The fact that she was able to create all | ||
CF | these...beings of positive emotion. It's a good sign." | MoyTravis says, "What." | |
MoyTravis asks, "Oh man that got way more, like. Literal than I thought it'd be?" | ||
DavidW says, "okay, I'm lost" | ||
DavidW pushes the green 'space' button. | ||
CF ] | ||
CF | You don't understand what the strange people say. But you know that | ||
CF | you have saved Owner, and that she is grateful. | ||
CF | | ||
CF | You are a Brave Bear. | ||
CF | | ||
CF | | ||
CF | *** You have won *** | ||
CF | | ||
CF | | ||
CF | In that game you scored 7 out of a possible 7, in 152 turns. | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game or QUIT? | ||
CF | > | MoyTravis says, ""Here I thought this was all, you know, metaphorical. Apparently Owner is just a wizard."" | |
Knight_Otu says, "They're a wizard." | ||
MoyTravis says, "Wizard did it." | ||
MoyTravis says, "That was pretty short." | ||
Knight_Otu says, "Short, but expectedly so." | ||
DavidW says, "mmhm" | ||
Knight_Otu says, "Not quite as cute as I might have hoped, maybe." | ||
MoyTravis says, "Yeah it was...surprisingly mechanical and, like..." | ||
MoyTravis says, "...literal? for a game about a teddy bear saving their owner." | ||
DavidW says, "yeah, it's missing something like a skeleton underneath the other stuff." | ||
Knight_Otu says, "I guess our owner lost their mother, from the sound of it." | ||
MoyTravis says, "I guess I was expecting, like, an emotional aspect? But no, it's "You're animated by magic to literally save your owner from magical shadow people." Oh well. It was all right." | ||
DavidW says, "Starry Seeksorrow and Poppet are other games in the magical dolls as protectors theme." | ||
MoyTravis says, "Oh I gotta run out real quick, I'll be back in a bit, but y'all go ahead with whatever." | ||
DavidW asks, "Are we doing Finding Light next?" | ||
Knight_Otu says, "I guess we can try it at least." | ||
DavidW says (to ClubFloyd), "quit" | ||
CF | > | ||
CF | > QUIT | ||
CF | debugcheapnitfol quit with exit status: 0 | ||
CF asks, "That game over already? It was just getting good. Wanna play another?" | ||
DavidW says (to ClubFloyd), "load sleepmask findinglight" | ||
CF ] | ||
CF | | ||
CF | | ||
CF | | ||
CF | Your first memories of life are hazy, just as they are for most beings | ||
CF | of your kind: a blur of whispers and shadows. You were a wisp, a | ||
CF | breath, a small inkling of light drawn out of the sacred darkness some | ||
CF | twenty years ago, barely capable of discerning stars from specks. You | ||
CF | only remember shapes when the old priestess held your ethereal form up | ||
CF | to her face and blew life into you... | ||
CF | | ||
CF | And then there was color, Aurel, and nothing else. | ||
CF | | ||
CF | That is how "familiars" of your world are made: you are pulled from | ||
CF | the fabric of the universe and given to a child learning the ways of | ||
CF | the chosen tribe to guard and accompany throughout their life. You can | ||
CF | remember the green-eyed Aurel as clear as day as the years went by, | ||
CF | taking you both far from home and around the world... | ||
CF | | ||
CF | | ||
CF | Please press SPACE to continue. | ||
DavidW pushes the green 'space' button. | ||
CF ] | ||
CF | | ||
CF | | ||
CF | | ||
CF | Your first memories of life are hazy, just as they are for most beings | ||
CF | of your kind: a blur of whispers and shadows. You were a wisp, a | ||
CF | breath, a small inkling of light drawn out of the sacred darkness some | ||
CF | twenty years ago, barely capable of discerning stars from specks. You | ||
CF | only remember shapes when the old priestess held your ethereal form up | ||
CF | to her face and blew life into you... | ||
CF | | ||
CF | And then there was color, Aurel, and nothing else. | ||
CF | | ||
CF | That is how "familiars" of your world are made: you are pulled from | ||
CF | the fabric of the universe and given to a child learning the ways of | ||
CF | the chosen tribe to guard and accompany throughout their life. You can | ||
CF | remember the green-eyed Aurel as clear as day as the years went by, | ||
CF | taking you both far from home and around the world... | ||
CF | | ||
CF | But now you remember fire and smoke. | ||
CF | | ||
CF | You remember the raiders and how they came barrelling through the | ||
CF | night into the village, burning people's homes and slaughtering | ||
CF | civilians. And Aurel... You remember his face, smudged with ash, and | ||
CF | his hand grabbing onto yours and- and then pain and running and | ||
CF | nothing. | ||
CF | | ||
CF | When you wake up, Aurel is missing, and you are alone. You have to | ||
CF | find him... | ||
CF | | ||
CF | | ||
CF | Please press SPACE to continue. | DavidW says, "oh, I have played this. Or some of it." | |
DavidW says, "I'd quite forgotten." | ||
DavidW pushes the green 'space' button. | ||
CF ] Forest 1 | ||
CF | | ||
CF | Finding Light | ||
CF | An Interactive Fiction by Abigail Jazwiec | ||
CF | Release 1 / Serial number 211008 / Inform 7 build 6M62 (I6/v6.34 lib | ||
CF | 6/12N) | ||
CF | | ||
CF | Forest | ||
CF | A thick army of strange vermillion trees surround you, swaying | ||
CF | rhythmically in the breeze as shards of sunlight stream through gaps | ||
CF | in the overhanging leafy canopy like shooting stars. The congested | ||
CF | coverage of trees and foliage make it difficult to tell which way you | ||
CF | should go, however... Your head is bleeding a little. | ||
CF | | ||
CF | On the ground are a satchel (closed) and your astral gem. | ||
CF | | ||
CF | > | DavidW says, "We're another protector spirit, but incarnate as either a person or as a fox." | |
Knight_Otu says (to ClubFloyd), "x me" | ||
CF ] Forest 2 | ||
CF | > | ||
CF | > X ME | ||
CF | | ||
CF | Your human form is toned and slender with pale eyes and dark hair, | ||
CF | just like a shadow. You were named "Ezra" after one of the brightest | ||
CF | stars in Aurel's sky some twenty years ago. | ||
CF | | ||
CF | On your wrist is a bracelet with a diamond-shaped indent that you were | ||
CF | given the day you came into the world. Your head is bleeding. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "open satchel" | ||
CF ] Forest 3 | ||
CF | > | ||
CF | > OPEN SATCHEL | ||
CF | | ||
CF | You open the satchel, revealing a journal and some bandages. | ||
CF | | ||
CF | Ugh, you feel a little dizzy. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "wear bandages" | ||
CF ] Forest 4 | ||
CF | > | ||
CF | > WEAR BANDAGES | ||
CF | | ||
CF | (first taking the bandages) | ||
CF | You carefully wrap the bandages around your head, stopping the | ||
CF | bleeding. There, that should hold you over for now. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "i" | ||
CF ] Forest 4 | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | some bandages (being worn) | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x gem" | ||
CF ] Forest 5 | ||
CF | > | ||
CF | > X GEM | ||
CF | | ||
CF | This is your astral gem. It was created from your inner light the day | ||
CF | you were given to Aurel: it is diamond-shaped and reddish-purple in | ||
CF | color, filled with the glitter of the cosmos. | ||
CF | | ||
CF | When worn, the astral gem allows you to CHANGE into a black fox with | ||
CF | enhanced smell and the ability to talk to animals. (Unfortunately, you | ||
CF | are a bit colorblind as a fox.) | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get gem" | ||
CF ] Forest 6 | ||
CF | > | ||
CF | > GET GEM | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "wear satchel" | ||
CF ] Forest 7 | ||
CF | > | ||
CF | > WEAR SATCHEL | ||
CF | | ||
CF | (first taking the satchel) | ||
CF | You pick it up and tug the strap over your shoulder so the bag rests | ||
CF | against your other hip. | ||
CF | | ||
CF | You're already wearing that! | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x journal" | ||
CF ] Forest 8 | ||
CF | > | ||
CF | > X JOURNAL | ||
CF | | ||
CF | This is the book Aurel writes in sometimes while you're traveling. You | ||
CF | don't completely understand the point of it, namely because you can't | ||
CF | read, but it seems to make him happy. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "l" | ||
CF ] Forest 8 | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Forest | ||
CF | A thick army of strange vermillion trees surround you, swaying | ||
CF | rhythmically in the breeze as shards of sunlight stream through gaps | ||
CF | in the overhanging leafy canopy like shooting stars. The congested | ||
CF | coverage of trees and foliage make it difficult to tell which way you | ||
CF | should go, however... | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "wear gem" | ||
CF ] Forest 9 | ||
CF | > | ||
CF | > WEAR GEM | ||
CF | | ||
CF | Your body glows brightly as you shapeshift in to the form of a small | ||
CF | black fox. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "i" | ||
CF ] Forest 9 | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a satchel (being worn, and open) | ||
CF | a journal | ||
CF | your astral gem (being worn) | ||
CF | some bandages (being worn) | ||
CF | | ||
CF | > | DavidW says, "Found my map. I don't think I finished this game. I didn't quite get to Aurel." | |
Knight_Otu says, "We gotta look strange as a fox wearing all this stuff." | ||
Knight_Otu says (to ClubFloyd), "l" | ||
CF ] Forest 9 | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Forest | ||
CF | The massive trees tower over you like gnarled giants, but their colors | ||
CF | are muted and grey now. Your nose is able to pick up on two scent | ||
CF | trails that stretch before you: a purple trail leads north and a | ||
CF | yellow trail leads south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "smell" | ||
CF ] Forest 10 | ||
CF | > | ||
CF | > SMELL | ||
CF | | ||
CF | You smell ash from the raiders, Aurel, and blood churning alongside | ||
CF | the wind. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "smell purple" | ||
CF ] Forest 11 | ||
CF | > | ||
CF | > SMELL PURPLE | ||
CF | | ||
CF | This smells like Aurel. | ||
CF | | ||
CF | > | DavidW says, "oh, it probably illusions itself so it makes sense." | |
Knight_Otu says (to ClubFloyd), "smell yellow" | ||
CF ] Forest 12 | ||
CF | > | ||
CF | > SMELL YELLOW | ||
CF | | ||
CF | This smells like food. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x me" | ||
CF ] Forest 13 | ||
CF | > | ||
CF | > X ME | ||
CF | | ||
CF | Your body is covered in sleek black fur. Two triangular ears stand | ||
CF | upright atop your head whilst a white-tipped, bushy tail sways alertly | ||
CF | behind you. | ||
CF | | ||
CF | > | DavidW says, "oh, I see why I stopped. There was a maze." | |
Knight_Otu says, "Oh dear." | ||
DavidW says, "Just play until that point." | ||
DavidW says, "There's enough to see." | ||
Knight_Otu asks, "We don't seem to be peckish, but having supplies can't hurt, right?" | ||
DavidW says, "sure" | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Within the Forest 14 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Within the Forest | ||
CF | The yellow wisp leads into a small clearing with a few rocks and | ||
CF | snapped branches scattered about. The sound of running water fills | ||
CF | your ears from somewhere off in the distance behind the battalions of | ||
CF | trees, but you see no trace of it from your position. The yellow scent | ||
CF | surrounds a large berry bush- likely what you were tracking. | ||
CF | | ||
CF | The area you awoke in is north of here. | ||
CF | | ||
CF | There are some plump berries surrounded by sharp thorns on the bush. | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x berries" | ||
CF ] Within the Forest 15 | ||
CF | > | ||
CF | > X BERRIES | ||
CF | | ||
CF | Some plump grey berries that are safe to eat. (You know that because | ||
CF | you and Aurel had some when you were in the previous town.) | ||
CF | | ||
CF | > | DavidW says, "Other critters might want food, as in other IF games." | |
Knight_Otu says (to ClubFloyd), "x thorns" | ||
CF ] Within the Forest 16 | ||
CF | > | ||
CF | > X THORNS | ||
CF | | ||
CF | The barbs are razor sharp and curved at the end. Perfect for poking. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "take thorn" | ||
CF ] Within the Forest 17 | ||
CF | > | ||
CF | > TAKE THORN | ||
CF | | ||
CF | OW! The thorns immediately stab you when you try to remove them. Maybe | ||
CF | if you could cut them with something... | ||
CF | | ||
CF | > | Knight_Otu says, "I guess we need to get back here later when we have more tools." | |
Knight_Otu says (to ClubFloyd), "get berries" | ||
CF ] Within the Forest 18 | ||
CF | > | ||
CF | > GET BERRIES | ||
CF | | ||
CF | OUCH! The thorns immediately stab you when you attempt to grab the | ||
CF | berries! You'll have to find a way to get rid of them first. | ||
CF | | ||
CF | > | DavidW says, "One tool, yes." | |
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Forest 19 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Forest | ||
CF | The massive trees tower over you like gnarled giants, but their colors | ||
CF | are muted and grey now. Your nose is able to pick up on two scent | ||
CF | trails that stretch before you: a purple trail leads north and a | ||
CF | yellow trail leads south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Clearing 20 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Clearing | ||
CF | After walking for awhile, you come to a clearing at the edge of the | ||
CF | forest where a large, intimidating structure towers over you. Several | ||
CF | flags are perched on its walls, billowing in the wind, and a draw | ||
CF | bridge suspended over a moat beckons you towards the entrance. A | ||
CF | purple scent trail leads north. | ||
CF | | ||
CF | The entrance to the structure is north, and the forest is south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x structure" | ||
CF ] Clearing 21 | ||
CF | > | ||
CF | > X STRUCTURE | ||
CF | | ||
CF | A broad arsenal of stones stacked atop one another like a wall of | ||
CF | smoke looms against the horizon line. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x flags" | ||
CF ] Clearing 22 | ||
CF | > | ||
CF | > X FLAGS | ||
CF | | ||
CF | You can't identify the colors, but you recognize the tattered sigil of | ||
CF | the raiders on the fluttering cloth. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Fort Entrance 23 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Fort Entrance | ||
CF | The fort looms over you like a dark shadow, effortlessly blotting out | ||
CF | the sun with its mass... To the west of the entrance, you can see a | ||
CF | small shack sitting quietly against the forest's backdrop. To the | ||
CF | east, you see nothing but empty space, although you can hear the sound | ||
CF | of horses whinnying every so often. The purple scent trail leads north | ||
CF | into the structure through a gate. | ||
CF | | ||
CF | The clearing is south. | ||
CF | | ||
CF | A black gate bars the main entrance to the fort. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x gate" | ||
CF ] Fort Entrance 24 | ||
CF | > | ||
CF | > X GATE | ||
CF | | ||
CF | A large iron gate with a padlock on it. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Shed 25 | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Shed | ||
CF | You enter a small wooden shed that is packed with different types of | ||
CF | weapons and bundles of wood, leading you to believe that the space is | ||
CF | used for storage and maintenance. The fort entrance is to the east. | ||
CF | | ||
CF | You can see a table (on which is a dagger) here. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get dagger" | ||
CF ] Shed 26 | ||
CF | > | ||
CF | > GET DAGGER | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x it" | ||
CF ] Shed 27 | ||
CF | > | ||
CF | > X IT | ||
CF | | ||
CF | A thin, dull dagger in desperate need of sharpening (though it could | ||
CF | probably still cut things as it is). | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Fort Entrance 28 | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Fort Entrance | ||
CF | The fort looms over you like a dark shadow, effortlessly blotting out | ||
CF | the sun with its mass... To the west of the entrance, you can see a | ||
CF | small shack sitting quietly against the forest's backdrop. To the | ||
CF | east, you see nothing but empty space, although you can hear the sound | ||
CF | of horses whinnying every so often. The purple scent trail leads north | ||
CF | into the structure through a gate. | ||
CF | | ||
CF | The clearing is south. | ||
CF | | ||
CF | A black gate bars the main entrance to the fort. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Clearing 29 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Clearing | ||
CF | After walking for awhile, you come to a clearing at the edge of the | ||
CF | forest where a large, intimidating structure towers over you. Several | ||
CF | flags are perched on its walls, billowing in the wind, and a draw | ||
CF | bridge suspended over a moat beckons you towards the entrance. A | ||
CF | purple scent trail leads north. | ||
CF | | ||
CF | The entrance to the structure is north, and the forest is south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x bridge" | ||
CF ] Clearing 30 | ||
CF | > | ||
CF | > X BRIDGE | ||
CF | | ||
CF | A wooden bridge that can be dropped or raised over the moat most | ||
CF | likely. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x moat" | ||
CF ] Clearing 31 | ||
CF | > | ||
CF | > X MOAT | ||
CF | | ||
CF | A trench of dark water. It doesn't look very deep, but you'd rather | ||
CF | avoid swimming in it if possible. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Forest 32 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Forest | ||
CF | The massive trees tower over you like gnarled giants, but their colors | ||
CF | are muted and grey now. Your nose is able to pick up on two scent | ||
CF | trails that stretch before you: a purple trail leads north and a | ||
CF | yellow trail leads south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Within the Forest 33 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Within the Forest | ||
CF | The yellow wisp leads into a small clearing with a few rocks and | ||
CF | snapped branches scattered about. The sound of running water fills | ||
CF | your ears from somewhere off in the distance behind the battalions of | ||
CF | trees, but you see no trace of it from your position. The yellow scent | ||
CF | surrounds a large berry bush- likely what you were tracking. | ||
CF | | ||
CF | The area you awoke in is north of here. | ||
CF | | ||
CF | There are some plump berries surrounded by sharp thorns on the bush. | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "cut thorns" | ||
CF ] Within the Forest 34 | ||
CF | > | ||
CF | > CUT THORNS | ||
CF | | ||
CF | Opposable thumbs might be helpful for this. | ||
CF | | ||
CF | > | Knight_Otu says, "But not for nabbing the dagger? Okay, okay." | |
DavidW says, "change" | ||
Knight_Otu says (to ClubFloyd), "change" | ||
CF ] Within the Forest 35 | ||
CF | > | ||
CF | > CHANGE | ||
CF | | ||
CF | Your body glows brightly as you change back in to your human form. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "cut thorns" | ||
CF ] Within the Forest 36 | ||
CF | > | ||
CF | > CUT THORNS | ||
CF | | ||
CF | Despite the dullness of the blade, you easily cut off a section of the | ||
CF | thorny brambles blocking your path. | ||
CF | | ||
CF | You grab a handful of berries! | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "change" | ||
CF ] Within the Forest 37 | ||
CF | > | ||
CF | > CHANGE | ||
CF | | ||
CF | Your body glows brightly as you shapeshift in to the form of a small | ||
CF | black fox. | ||
CF | | ||
CF | > | DavidW says, "Somehow, the fox form can carry as much as the human form can." | |
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Forest 38 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Forest | ||
CF | The massive trees tower over you like gnarled giants, but their colors | ||
CF | are muted and grey now. Your nose is able to pick up on two scent | ||
CF | trails that stretch before you: a purple trail leads north and a | ||
CF | yellow trail leads south. | ||
CF | | ||
CF | > | Knight_Otu says, "Weird, it is." | |
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Clearing 39 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Clearing | ||
CF | After walking for awhile, you come to a clearing at the edge of the | ||
CF | forest where a large, intimidating structure towers over you. Several | ||
CF | flags are perched on its walls, billowing in the wind, and a draw | ||
CF | bridge suspended over a moat beckons you towards the entrance. A | ||
CF | purple scent trail leads north. | ||
CF | | ||
CF | The entrance to the structure is north, and the forest is south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Fort Entrance 40 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Fort Entrance | ||
CF | The fort looms over you like a dark shadow, effortlessly blotting out | ||
CF | the sun with its mass... To the west of the entrance, you can see a | ||
CF | small shack sitting quietly against the forest's backdrop. To the | ||
CF | east, you see nothing but empty space, although you can hear the sound | ||
CF | of horses whinnying every so often. The purple scent trail leads north | ||
CF | into the structure through a gate. | ||
CF | | ||
CF | The clearing is south. | ||
CF | | ||
CF | A black gate bars the main entrance to the fort. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Post 41 | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Post | ||
CF | At first glance, the area doesn't seem to have much of any purpose: no | ||
CF | supplies, no guards, and no structures. There are, however, a pair of | ||
CF | horses whose reins are tied to a stake in the ground before you, | ||
CF | apparently left outside instead of being returned to a stable. | ||
CF | | ||
CF | The fort entrance is west. | ||
CF | | ||
CF | A brown horse stands to your left, and a white horse stands to your | ||
CF | right. The brown horse snorts at you and nods his head. | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "talk to brown horse" | ||
CF ] Post 41 | ||
CF | > | ||
CF | > TALK TO BROWN HORSE | ||
CF | | ||
CF | What do you want to ask them about? (ASK person ABOUT noun) | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask brown horse about gate" | ||
CF ] Post 42 | ||
CF | > | ||
CF | > ASK BROWN HORSE ABOUT GATE | ||
CF | | ||
CF | He grunts while nipping at a retreating fly, "You know what? I'll tell | ||
CF | you where the key is if you get me some food. I'm starving." | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "give berries to brown horse" | ||
CF ] Post 43 | ||
CF | > | ||
CF | > GIVE BERRIES TO BROWN HORSE | ||
CF | | ||
CF | "Oh, perfect! I love these," he whinnies appreciatively before | ||
CF | gobbling up the berries in a few bites. "Okay, a deal's a deal. The | ||
CF | key for the gate is under my saddle. Feel free to take it, son." | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "look under saddle" | ||
CF ] Post 44 | ||
CF | > | ||
CF | > LOOK UNDER SADDLE | ||
CF | | ||
CF | (the black saddle) | ||
CF | You find the rusty key! | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get key" | ||
CF ] Post 45 | ||
CF | > | ||
CF | > GET KEY | ||
CF | | ||
CF | You already have that. | ||
CF | | ||
CF | > | DavidW says, "huzzah" | |
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Fort Entrance 46 | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Fort Entrance | ||
CF | The fort looms over you like a dark shadow, effortlessly blotting out | ||
CF | the sun with its mass... To the west of the entrance, you can see a | ||
CF | small shack sitting quietly against the forest's backdrop. To the | ||
CF | east, you see nothing but empty space, although you can hear the sound | ||
CF | of horses whinnying every so often. The purple scent trail leads north | ||
CF | into the structure through a gate. | ||
CF | | ||
CF | The clearing is south. | ||
CF | | ||
CF | A black gate bars the main entrance to the fort. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "unlock gate with key" | ||
CF ] Fort Entrance 47 | ||
CF | > | ||
CF | > UNLOCK GATE WITH KEY | ||
CF | | ||
CF | With some difficulty, you manage to get the key into the lock using | ||
CF | your mouth. Now you just have to OPEN the gate. | ||
CF | | ||
CF | > | DavidW says, "ha, you unlocked it as a fox." | |
Knight_Otu says, "I didn't expect that to work as a fox, but thanks, game." | ||
Knight_Otu says (to ClubFloyd), "open gate" | ||
CF ] Raiders' Fort 48 | ||
CF | > | ||
CF | > OPEN GATE | ||
CF | | ||
CF | You push open the gate. | ||
CF | | ||
CF | Raiders' Fort | ||
CF | The interior of the fortress is even darker than the outside, both in | ||
CF | color and aura, the latter of which feels like you are standing in the | ||
CF | wreckage of a burning building. A chamber lit by candlelight stretches | ||
CF | in to three corridors with different colored scent trails here. The | ||
CF | weak green trail leads north, the purple trail leads east, and the | ||
CF | yellow trail leads west. | ||
CF | | ||
CF | The fort entrance is south. | ||
CF | | ||
CF | A black gate stands behind you, leading back outside. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "smell green" | ||
CF ] Raiders' Fort 49 | ||
CF | > | ||
CF | > SMELL GREEN | ||
CF | | ||
CF | This smells like someone or something you're not familiar with. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "smell yellow" | ||
CF ] Raiders' Fort 50 | ||
CF | > | ||
CF | > SMELL YELLOW | ||
CF | | ||
CF | This smells like food. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Kitchen 51 | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Kitchen | ||
CF | You stand in a dirty-looking kitchen with clouded windows aligning the | ||
CF | front of the room and a set of cabinets near the floor, which is | ||
CF | randomly dusted with hay. One wall forms a smoke-stained divot where a | ||
CF | black pot hangs above an unlit pyre of wood, fenced in by random | ||
CF | cooking utensils. To the north is a set of descending stairs. | ||
CF | | ||
CF | The main chamber is to the east. | ||
CF | | ||
CF | There is a crack in the western wall with tiny bits of hay scattered | ||
CF | around it. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x pot" | ||
CF ] Kitchen 52 | ||
CF | > | ||
CF | > X POT | ||
CF | | ||
CF | It's a large cast iron cauldron used for cooking. You can tell that no | ||
CF | one has scrubbed it out in quite some time. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x hay" | ||
CF ] Kitchen 53 | ||
CF | > | ||
CF | > X HAY | ||
CF | | ||
CF | Bits of musty fluff. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x crack" | ||
CF ] Kitchen 54 | ||
CF | > | ||
CF | > X CRACK | ||
CF | | ||
CF | A hole that a small animal could probably fit through. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "enter it" | ||
CF ] Kitchen 55 | ||
CF | > | ||
CF | > ENTER IT | ||
CF | | ||
CF | (first opening the crack) | ||
CF | It isn't something you can open. | ||
CF | | ||
CF | > | DavidW says, "Rat-size hole, not fox-size." | |
Knight_Otu says, "I guessed, but had to try." | ||
DavidW says, "Of course. I did too." | ||
Knight_Otu says (to ClubFloyd), "x divot" | ||
CF ] Kitchen 56 | ||
CF | > | ||
CF | > X DIVOT | ||
CF | | ||
CF | A place where a cooking fire goes. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Cellar 57 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Cellar | ||
CF | Your cat-like eyes easily cut through the darkness to find a | ||
CF | rudimentary cellar. The shelves are filled with bottles, all of them | ||
CF | grey and varying in size with crude labels drawn on. The dusty air is | ||
CF | speckled with yellow scent trails. The kitchen is to the south. | ||
CF | | ||
CF | You can see a chest off to one side. | ||
CF | | ||
CF | There is a crowbar resting ontop of a few casks in the corner, and a | ||
CF | wooden crate near the entrance. | ||
CF | | ||
CF | There is some cheese beside a dead rat in a mouse-trap here, too. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x chest" | ||
CF ] Cellar 58 | ||
CF | > | ||
CF | > X CHEST | ||
CF | | ||
CF | A grey-ish chest with metal clasps. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get crowbar" | ||
CF ] Cellar 59 | ||
CF | > | ||
CF | > GET CROWBAR | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "change" | ||
CF ] A Dark Room 60 | ||
CF | > | ||
CF | > CHANGE | ||
CF | | ||
CF | Your body glows brightly as you change back in to your human form. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "open chest" | ||
CF ] A Dark Room 61 | ||
CF | > | ||
CF | > OPEN CHEST | ||
CF | | ||
CF | You open the chest, revealing a lantern. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get it" | ||
CF ] A Dark Room 62 | ||
CF | > | ||
CF | > GET IT | ||
CF | | ||
CF | That's fixed in place. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get lantern" | ||
CF ] A Dark Room 63 | ||
CF | > | ||
CF | > GET LANTERN | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x mousetrap" | ||
CF ] A Dark Room 63 | ||
CF | > | ||
CF | > X MOUSETRAP | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x mouse trap" | ||
CF ] A Dark Room 64 | ||
CF | > | ||
CF | > X MOUSE TRAP | ||
CF | | ||
CF | It's too dark in here to see anything. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "change" | ||
CF ] Cellar 65 | ||
CF | > | ||
CF | > CHANGE | ||
CF | | ||
CF | Your body glows brightly as you shapeshift in to the form of a small | ||
CF | black fox. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x mouse trap" | ||
CF ] Cellar 66 | ||
CF | > | ||
CF | > X MOUSE TRAP | ||
CF | | ||
CF | A simple trap for catching vermin. It is currently occupied by a dead | ||
CF | rat. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x cheese" | ||
CF ] Cellar 67 | ||
CF | > | ||
CF | > X CHEESE | ||
CF | | ||
CF | A few scraps of yellow cheese. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get it" | ||
CF ] Cellar 68 | ||
CF | > | ||
CF | > GET IT | ||
CF | | ||
CF | The trap is currently home to one dead rat. (Besides, you're pretty | ||
CF | decent at catching mice without the use of a trap, so you don't need | ||
CF | it.) | ||
CF | | ||
CF | > | Knight_Otu exclaims, "But we may need the cheese!" | |
Knight_Otu says (to ClubFloyd), "l" | ||
CF ] Cellar 68 | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Cellar | ||
CF | Your cat-like eyes easily cut through the darkness to find a | ||
CF | rudimentary cellar. The shelves are filled with bottles, all of them | ||
CF | grey and varying in size with crude labels drawn on. The dusty air is | ||
CF | speckled with yellow scent trails. The kitchen is to the south. | ||
CF | | ||
CF | You can see a chest off to one side. | ||
CF | | ||
CF | There are a few casks in the corner, and a wooden crate near the | ||
CF | entrance. | ||
CF | | ||
CF | There is some cheese beside a dead rat in a mouse-trap here, too. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x shelves" | ||
CF ] Cellar 69 | ||
CF | > | ||
CF | > X SHELVES | ||
CF | | ||
CF | Simple wooden shelves. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x bottles" | ||
CF ] Cellar 70 | ||
CF | > | ||
CF | > X BOTTLES | ||
CF | | ||
CF | (Bottles) | ||
CF | Likely filled with different types of alcohol. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x casks" | ||
CF ] Cellar 71 | ||
CF | > | ||
CF | > X CASKS | ||
CF | | ||
CF | There are a bunch of heavy barrels gathered together and plugged up | ||
CF | with large corks. Some kind of ink marks the wood, but you don't know | ||
CF | what it says. | ||
CF | | ||
CF | > | Knight_Otu says, "Feels like we're done in this portion of the fort." | |
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Kitchen 72 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Kitchen | ||
CF | You stand in a dirty-looking kitchen with clouded windows aligning the | ||
CF | front of the room and a set of cabinets near the floor, which is | ||
CF | randomly dusted with hay. One wall forms a smoke-stained divot where a | ||
CF | black pot hangs above an unlit pyre of wood, fenced in by random | ||
CF | cooking utensils. To the north is a set of descending stairs. | ||
CF | | ||
CF | The main chamber is to the east. | ||
CF | | ||
CF | There is a crack in the western wall with tiny bits of hay scattered | ||
CF | around it. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Raiders' Fort 73 | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Raiders' Fort | ||
CF | The interior of the fortress is even darker than the outside, both in | ||
CF | color and aura, the latter of which feels like you are standing in the | ||
CF | wreckage of a burning building. A chamber lit by candlelight stretches | ||
CF | in to three corridors with different colored scent trails here. The | ||
CF | weak green trail leads north, the purple trail leads east, and the | ||
CF | yellow trail leads west. | ||
CF | | ||
CF | The fort entrance is south. | ||
CF | | ||
CF | A black gate stands behind you, leading back outside. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Library 74 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Library | ||
CF | Judging by the look of the place, you can only assume that this acts | ||
CF | as a peculiar sort of library. You've never known raiders to be | ||
CF | particularly learned, but you suppose someone must find these things | ||
CF | valuable if they are still here. There are random stacks of books and | ||
CF | papers scattered on every visible surface along with two chairs, a | ||
CF | desk, and a window or two. A magnificent stone fireplace fills the | ||
CF | room with a gentle radiance. | ||
CF | | ||
CF | The main chamber is to the south. | ||
CF | | ||
CF | On the desk are a paper and a pendant. | ||
CF | | ||
CF | There is a large black raven perched on a stand near the fireplace. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x raven" | ||
CF ] Library 75 | ||
CF | > | ||
CF | > X RAVEN | ||
CF | | ||
CF | Her sleak feathers glisten in the firelight, accentuating the midnight | ||
CF | black eyes that flicker over you curiously. (Say TOPICS RAVEN for | ||
CF | things to ask about.) | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "topics raven" | ||
CF ] Library 76 | ||
CF | > | ||
CF | > TOPICS RAVEN | ||
CF | | ||
CF | You can ASK RAVEN ABOUT AUREL, PAPER, RAVEN, BOOKS, LIBRARY, RATS, | ||
CF | RAIDERS, and READING | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x pendant" | ||
CF ] Library 77 | ||
CF | > | ||
CF | > X PENDANT | ||
CF | | ||
CF | A lovely necklace that glitters magnificently in the light. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask raven about aurel" | ||
CF ] Library 78 | ||
CF | > | ||
CF | > ASK RAVEN ABOUT AUREL | ||
CF | | ||
CF | "Ooo! What a pretty name. Is he a friend of yours little fox? I've | ||
CF | never heard of him." | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask raven about paper" | ||
CF ] Library 79 | ||
CF | > | ||
CF | > ASK RAVEN ABOUT PAPER | ||
CF | | ||
CF | "If you want me to read something, you'll need to have it with you so | ||
CF | I can see it." | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask raven about raven" | ||
CF ] Library 80 | ||
CF | > | ||
CF | > ASK RAVEN ABOUT RAVEN | ||
CF | | ||
CF | "Me? I am exactly five years old since the last full moon and I | ||
CF | absolutely ADORE books," she caws, spreading her wings in a theatric | ||
CF | show of emphasis. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask raven about books" | ||
CF ] Library 81 | ||
CF | > | ||
CF | > ASK RAVEN ABOUT BOOKS | ||
CF | | ||
CF | "Why yes, I love books! Or anything with writing on it really. I spend | ||
CF | all of my time here because the men always leave books in this room. | ||
CF | I'm so enamored with the humans' language that I've even learned how | ||
CF | to read." | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask raven about library" | ||
CF ] Library 82 | ||
CF | > | ||
CF | > ASK RAVEN ABOUT LIBRARY | ||
CF | | ||
CF | "It's quite a lovely nook compared to the rest of the place isn't it? | ||
CF | You should take a look around; perhaps you'll find something useful." | ||
CF | | ||
CF | > | DavidW says, "The raven can read anything with writing on it. Like the paper or journal." | |
Knight_Otu nods. | ||
Knight_Otu says (to ClubFloyd), "ask raven about rats" | ||
CF ] Library 83 | ||
CF | > | ||
CF | > ASK RAVEN ABOUT RATS | ||
CF | | ||
CF | Her expression sours briefly, "There's a horrible one in the kitchen- | ||
CF | Ohh that charlatan! He's positively awful the way he scurries about | ||
CF | like the little thief he is! If he tries to steal another thing from | ||
CF | this room, I swear I will peck his eyes out and have him for lunch!" | ||
CF | she snaps. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask raven about raiders" | ||
CF ] Library 84 | ||
CF | > | ||
CF | > ASK RAVEN ABOUT RAIDERS | ||
CF | | ||
CF | "Most of them are terribly unsophisticated, although there was one I | ||
CF | quite enjoyed sitting with once upon a time. He used to read from a | ||
CF | lovely little brown book... I wonder what happened to him." | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask raven about reading" | ||
CF ] Library 85 | ||
CF | > | ||
CF | > ASK RAVEN ABOUT READING | ||
CF | | ||
CF | "You poor dear! I can't imagine not being able to read so many lovely | ||
CF | words! If you have anything with writing on it, just ASK me about it | ||
CF | and I will gladly translate it for you." | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask raven about journal" | ||
CF ] Library 86 | ||
CF | > | ||
CF | > ASK RAVEN ABOUT JOURNAL | ||
CF | | ||
CF | "If you want me to read something, then you'll have to have it with | ||
CF | you so I can see it." | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get journal" | ||
CF ] Library 87 | ||
CF | > | ||
CF | > GET JOURNAL | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask raven about journal" | ||
CF ] Library 88 | ||
CF | > | ||
CF | > ASK RAVEN ABOUT JOURNAL | ||
CF | | ||
CF | "My, what a large book!" she caws eagerly. "Oh... but whoever wrote in | ||
CF | this had awful penmanship." She flips through the pages with her beak | ||
CF | for a moment before stalling once more, "Here's a legible entry. It | ||
CF | says: | ||
CF | | ||
CF | It rained all day again today... We managed to make a decent | ||
CF | enough shelter for ourselves out in the woods, but it's not as good as | ||
CF | sleeping with a roof over our heads. The next town is about two days | ||
CF | walk from where we are, so we'll have to make do with a little rain if | ||
CF | we want to be well rested for tomorrow. It's too bad we can't enjoy | ||
CF | the night sky together though; Ezra loves watching the stars and | ||
CF | telling me stories about them... I'm glad I have him here with | ||
CF | me. | ||
CF | | ||
CF | If you ask me about this book again, perhaps I will find you another | ||
CF | entry if you're feeling nostalgic." | ||
CF | | ||
CF | > | DavidW says, "We is Ezra." | |
Knight_Otu says, "I remembered that." | ||
Knight_Otu says (to ClubFloyd), "ask raven about journal" | ||
CF ] Library 89 | ||
CF | > | ||
CF | > ASK RAVEN ABOUT JOURNAL | ||
CF | | ||
CF | "My, what a large book!" she caws eagerly. "Oh... but whoever wrote in | ||
CF | this had awful penmanship." She flips through the pages with her beak | ||
CF | for a moment before stalling once more, "Here's a legible entry. It | ||
CF | says: | ||
CF | | ||
CF | Today we ran into some raiders on the road going in to the next | ||
CF | town. I was able to take care of them pretty easily, but Ezra took the | ||
CF | sharp edge of a sword for me when I wasn't looking. Thankfully, his | ||
CF | wound wasn't serious, and we had it stitched up by someone at the inn, | ||
CF | but I couldn't stop worrying about him all through the night as he | ||
CF | slept in the bed next to mine. I could've died if Ezra hadn't been | ||
CF | there... I know it's his goal to help keep me safe, but I don't know | ||
CF | what I would do if I lost him. Ezra is everything to me. Tomorrow I'll | ||
CF | make sure to talk to him about getting some better armor. | ||
CF | | ||
CF | If you ask me about this book again, perhaps I will find you another | ||
CF | entry if you're feeling nostalgic." | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask raven about journal" | ||
CF ] Library 90 | ||
CF | > | ||
CF | > ASK RAVEN ABOUT JOURNAL | ||
CF | | ||
CF | "My, what a large book!" she caws eagerly. "Oh... but whoever wrote in | ||
CF | this had awful penmanship." She flips through the pages with her beak | ||
CF | for a moment before stalling once more, "Here's a legible entry. It | ||
CF | says: | ||
CF | | ||
CF | My sword broke this afternoon as we were coming down the mountain; | ||
CF | apparently it had finally hit its limit after three years of traveling | ||
CF | with less than optimal care. It will cost more money than either of us | ||
CF | have to get it repaired or, stars forbid, buy a new one, so it looks | ||
CF | like we're stuck with our wits for the next few weeks. I tried | ||
CF | teaching Ezra to read again today, but everytime I insist on it he | ||
CF | scowls and says that he doesn't understand what the point of it is. | ||
CF | For such a smart fox, you'd think he'd be more open to learning new | ||
CF | things. | ||
CF | | ||
CF | If you ask me about this book again, perhaps I will find you another | ||
CF | entry if you're feeling nostalgic." | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask raven about journal" | ||
CF ] Library 91 | ||
CF | > | ||
CF | > ASK RAVEN ABOUT JOURNAL | ||
CF | | ||
CF | "Well it looks like I can't find anymore new entries to read to you, | ||
CF | but I'll keep rereading these if you ask." | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get paper" | ||
CF ] Library 92 | ||
CF | > | ||
CF | > GET PAPER | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask raven about paper" | ||
CF ] Library 93 | ||
CF | > | ||
CF | > ASK RAVEN ABOUT PAPER | ||
CF | | ||
CF | "Oh? Well, this says "Grey is a way to enter undetected, in case | ||
CF | the fort was not defended. Red shows our secrets when the way is | ||
CF | blocked. And green kills spies that no one wants." What a lovely | ||
CF | rhyme." | ||
CF | > | Knight_Otu says, "I guess it rhymes in its original language, whatever that may be." | |
DavidW says, "yeah" | ||
Knight_Otu says (to ClubFloyd), "change" | ||
CF ] Library 94 | ||
CF | > | ||
CF | > CHANGE | ||
CF | | ||
CF | Your body glows brightly as you change back in to your human form. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x necklace" | ||
CF ] Library 95 | ||
CF | > | ||
CF | > X NECKLACE | ||
CF | | ||
CF | A lovely necklace that glitters magnificently in the light. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "SAVE" | ||
Knight_Otu says (to ClubFloyd), "cf19" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Library 95 | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get it" | ||
CF ] Library 96 | ||
CF | > | ||
CF | > GET IT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "l" | ||
CF ] Library 96 | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Library | ||
CF | Judging by the look of the place, you can only assume that this acts | ||
CF | as a peculiar sort of library. You've never known raiders to be | ||
CF | particularly learned, but you suppose someone must find these things | ||
CF | valuable if they are still here. There are random stacks of books and | ||
CF | papers scattered on every visible surface along with two chairs, a | ||
CF | desk, and a window or two. A magnificent stone fireplace fills the | ||
CF | room with a gentle radiance. | ||
CF | | ||
CF | The main chamber is to the south. | ||
CF | | ||
CF | There is a large black raven perched on a stand near the fireplace. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x desk" | ||
CF ] Library 97 | ||
CF | > | ||
CF | > X DESK | ||
CF | | ||
CF | It's a polished wooden desk (probably stolen from a nice family). | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "open it" | ||
CF ] Library 98 | ||
CF | > | ||
CF | > OPEN IT | ||
CF | | ||
CF | It isn't something you can open. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x fireplace" | ||
CF ] Library 99 | ||
CF | > | ||
CF | > X FIREPLACE | ||
CF | | ||
CF | Gaping and smoke-stained. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x stand" | ||
CF ] Library 100 | ||
CF | > | ||
CF | > X STAND | ||
CF | | ||
CF | A thin wooden pole with a horizontal extension near the top that at | ||
CF | one time may have been used to hang tools or wet clothes up. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "change" | ||
CF ] Library 101 | ||
CF | > | ||
CF | > CHANGE | ||
CF | | ||
CF | Your body glows brightly as you shapeshift in to the form of a small | ||
CF | black fox. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "l" | ||
CF ] Library 101 | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Library | ||
CF | Judging by the look of the place, you can only assume that this acts | ||
CF | as a peculiar sort of library. You've never known raiders to be | ||
CF | particularly learned, but you suppose someone must find these things | ||
CF | valuable if they are still here. There are random stacks of books and | ||
CF | papers scattered on every visible surface along with two chairs, a | ||
CF | desk, and a window or two. A magnificent stone fireplace fills the | ||
CF | room with a gentle radiance. | ||
CF | | ||
CF | The main chamber is to the south. | ||
CF | | ||
CF | There is a large black raven perched on a stand near the fireplace. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Raiders' Fort 102 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Raiders' Fort | ||
CF | The interior of the fortress is even darker than the outside, both in | ||
CF | color and aura, the latter of which feels like you are standing in the | ||
CF | wreckage of a burning building. A chamber lit by candlelight stretches | ||
CF | in to three corridors with different colored scent trails here. The | ||
CF | weak green trail leads north, the purple trail leads east, and the | ||
CF | yellow trail leads west. | ||
CF | | ||
CF | The fort entrance is south. | ||
CF | | ||
CF | A black gate stands behind you, leading back outside. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Narrow Hall 103 | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Narrow Hall | ||
CF | A long span of flat stones creates the area you stand in now, | ||
CF | stretching forward to form a narrow hallway lined with spoils. | ||
CF | Decorating the walls are random tapestries, pictures, and weaponry | ||
CF | (each and every one of them likely stolen). To the north, a green | ||
CF | scent trail leads down another corridor. The main hallway and purple | ||
CF | scent trail come to a dead end, however. | ||
CF | | ||
CF | The main chamber is west. | ||
CF | | ||
CF | On the south wall there are three pillars placed shoulder-width apart | ||
CF | from each other, each with a different colored stone embedded into the | ||
CF | wall above them. | ||
CF | | ||
CF | You can see a LIGHT GREY stone on the left, a YELLOW stone in the | ||
CF | middle, and a DARK GREY stone on the right. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "change" | ||
CF ] Narrow Hall 104 | ||
CF | > | ||
CF | > CHANGE | ||
CF | | ||
CF | Your body glows brightly as you change back in to your human form. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "l" | ||
CF ] Narrow Hall 104 | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Narrow Hall | ||
CF | A long span of flat stones creates the area you stand in now, | ||
CF | stretching forward to form a narrow hallway lined with spoils. | ||
CF | Decorating the walls are random tapestries, pictures, and weaponry | ||
CF | (each and every one of them likely stolen). To the north, a broad arch | ||
CF | widens into another corridor. The main hallway comes to a dead end, | ||
CF | however. | ||
CF | | ||
CF | The main chamber is west. | ||
CF | | ||
CF | On the south wall there are three short pillars placed shoulder-width | ||
CF | apart from each other, each with a different colored stone embedded | ||
CF | into the wall above them. | ||
CF | | ||
CF | You can see a GREY stone on the left, a GREEN stone in the middle, and | ||
CF | a RED stone on the right. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x grey stone" | ||
CF ] Narrow Hall 105 | ||
CF | > | ||
CF | > X GREY STONE | ||
CF | | ||
CF | (the grey stone) | ||
CF | A small grey rock that juts out of the wall. It looks like it can be | ||
CF | pressed for some reason. (But you're not sure if you trust anything in | ||
CF | this place...) | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x green stone" | ||
CF ] Narrow Hall 106 | ||
CF | > | ||
CF | > X GREEN STONE | ||
CF | | ||
CF | A small green rock that juts out of the wall. It looks like it can be | ||
CF | pressed for some reason. (But you're not sure if you trust anything in | ||
CF | this place...) | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x pillars" | ||
CF ] Narrow Hall 107 | ||
CF | > | ||
CF | > X PILLARS | ||
CF | | ||
CF | The black pillars are narrow in the center and flat on top. They are | ||
CF | relatively short. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "push gray" | ||
CF ] Narrow Hall 107 | ||
CF | > | ||
CF | > PUSH GRAY | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "push grey" | ||
CF ] Secret Passage 108 | ||
CF | > | ||
CF | > PUSH GREY | ||
CF | | ||
CF | (the grey stone) | ||
CF | You push the grey stone into the wall until it clicks. Suddenly, the | ||
CF | floor opens up and drops you into a dark passage. | ||
CF | | ||
CF | Secret Passage | ||
CF | You are forced to crouch down on your hands and knees due to the size | ||
CF | of the tunnel. The passageway appears to lead north. | ||
CF | | ||
CF | You can see a tiny switch here as well. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x switch" | ||
CF ] Secret Passage 109 | ||
CF | > | ||
CF | > X SWITCH | ||
CF | | ||
CF | A small switch. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "switch it" | ||
CF ] Secret Passage 110 | ||
CF | > | ||
CF | > SWITCH IT | ||
CF | | ||
CF | It isn't something you can switch. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "pull it" | ||
CF ] Secret Passage 111 | ||
CF | > | ||
CF | > PULL IT | ||
CF | | ||
CF | Nothing obvious happens. | ||
CF | | ||
CF | > | DavidW says, "push it" | |
Knight_Otu says (to ClubFloyd), "push it" | ||
CF ] Narrow Hall 112 | ||
CF | > | ||
CF | > PUSH IT | ||
CF | | ||
CF | When you press the switch, the floor above your head opens back up, | ||
CF | allowing you to return to the hallway. | ||
CF | | ||
CF | Narrow Hall | ||
CF | A long span of flat stones creates the area you stand in now, | ||
CF | stretching forward to form a narrow hallway lined with spoils. | ||
CF | Decorating the walls are random tapestries, pictures, and weaponry | ||
CF | (each and every one of them likely stolen). To the north, a broad arch | ||
CF | widens into another corridor. The main hallway comes to a dead end, | ||
CF | however. | ||
CF | | ||
CF | The main chamber is west. | ||
CF | | ||
CF | On the south wall there are three short pillars placed shoulder-width | ||
CF | apart from each other, each with a different colored stone embedded | ||
CF | into the wall above them. | ||
CF | | ||
CF | You can see a GREY stone on the left, a GREEN stone in the middle, and | ||
CF | a RED stone on the right. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "SAVE" | ||
Knight_Otu says (to ClubFloyd), "cf20" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Narrow Hall 112 | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "push red" | ||
CF ] Narrow Hall 113 | ||
CF | > | ||
CF | > PUSH RED | ||
CF | | ||
CF | You push the red stone into the wall until it clicks. Suddenly, the | ||
CF | dead end rumbles as the wall slides open to reveal a hidden passage! | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "change" | ||
CF ] Narrow Hall 114 | ||
CF | > | ||
CF | > CHANGE | ||
CF | | ||
CF | Your body glows brightly as you shapeshift in to the form of a small | ||
CF | black fox. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "l" | ||
CF ] Narrow Hall 114 | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Narrow Hall | ||
CF | A long span of flat stones creates the area you stand in now, | ||
CF | stretching forward to form a narrow hallway lined with spoils. | ||
CF | Decorating the walls are random tapestries, pictures, and weaponry | ||
CF | (each and every one of them likely stolen). To the north, a green | ||
CF | scent trail leads down another corridor. To the east, the wall opens | ||
CF | to reveal a hidden passage where the purple scent trail flows in. | ||
CF | | ||
CF | The main chamber is west. | ||
CF | | ||
CF | On the south wall there are three pillars placed shoulder-width apart | ||
CF | from each other, each with a different colored stone embedded into the | ||
CF | wall above them. | ||
CF | | ||
CF | You can see a LIGHT GREY stone on the left, a YELLOW stone in the | ||
CF | middle, and a DARK GREY stone on the right. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Tower 115 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Tower | ||
CF | The room juts out in to an unusual octagon-shape here: the walls are | ||
CF | made of the same stone as the exterior, but the exposed rafters that | ||
CF | form the turret-like ceiling are wooden. | ||
CF | | ||
CF | Peering past a sharp corner, you notice two raiders standing idly | ||
CF | outside of a doorway that you can only assume leads to the fort's | ||
CF | barracks. If either of them see you like this, they'll probably just | ||
CF | try to cook you in tonight's stew though... | ||
CF | | ||
CF | The hallway is back south. | ||
CF | | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Narrow Hall 116 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Narrow Hall | ||
CF | A long span of flat stones creates the area you stand in now, | ||
CF | stretching forward to form a narrow hallway lined with spoils. | ||
CF | Decorating the walls are random tapestries, pictures, and weaponry | ||
CF | (each and every one of them likely stolen). To the north, a green | ||
CF | scent trail leads down another corridor. To the east, the wall opens | ||
CF | to reveal a hidden passage where the purple scent trail flows in. | ||
CF | | ||
CF | The main chamber is west. | ||
CF | | ||
CF | On the south wall there are three pillars placed shoulder-width apart | ||
CF | from each other, each with a different colored stone embedded into the | ||
CF | wall above them. | ||
CF | | ||
CF | You can see a LIGHT GREY stone on the left, a YELLOW stone in the | ||
CF | middle, and a DARK GREY stone on the right. | ||
CF | | ||
CF | > | Knight_Otu says, "I mean, they'll probably also kill us if we're in human form. Even if we could pass for one of theirs, we probably wouldn't act like them." | |
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Maze Entrance 117 | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Maze Entrance | ||
CF | Massive barriers of yellow rock surround you the moment you descend | ||
CF | into the dank passage, which opens beneath the glow of torchlight to | ||
CF | reveal what you can only imagine is an extensive maze. The tops of the | ||
CF | walls seem to disappear into the darkest chasm of the ceiling and, on | ||
CF | the ground, Aurel's scent becomes so diluted that following it to | ||
CF | freedom is no longer an option. | ||
CF | | ||
CF | You can ENTER THE LABYRINTH (or go west to return to the hallway). | ||
CF | | ||
CF | > | DavidW says, "Maybe there's a uniform somewhere." | |
Knight_Otu says, "Maybe." | ||
Knight_Otu says, "And there#s the maze." | ||
DavidW says, "You can travel in the secret passage still." | ||
Knight_Otu says, "Yeah." | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Narrow Hall 118 | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Narrow Hall | ||
CF | A long span of flat stones creates the area you stand in now, | ||
CF | stretching forward to form a narrow hallway lined with spoils. | ||
CF | Decorating the walls are random tapestries, pictures, and weaponry | ||
CF | (each and every one of them likely stolen). To the north, a green | ||
CF | scent trail leads down another corridor. To the east, the wall opens | ||
CF | to reveal a hidden passage where the purple scent trail flows in. | ||
CF | | ||
CF | The main chamber is west. | ||
CF | | ||
CF | On the south wall there are three pillars placed shoulder-width apart | ||
CF | from each other, each with a different colored stone embedded into the | ||
CF | wall above them. | ||
CF | | ||
CF | You can see a LIGHT GREY stone on the left, a YELLOW stone in the | ||
CF | middle, and a DARK GREY stone on the right. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "change" | ||
CF ] Narrow Hall 119 | ||
CF | > | ||
CF | > CHANGE | ||
CF | | ||
CF | Your body glows brightly as you change back in to your human form. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "push grey" | ||
CF ] Secret Passage 120 | ||
CF | > | ||
CF | > PUSH GREY | ||
CF | | ||
CF | (the grey stone) | ||
CF | You push the grey stone into the wall until it clicks. Suddenly, the | ||
CF | floor opens up and drops you into a dark passage. | ||
CF | | ||
CF | Secret Passage | ||
CF | You are forced to crouch down on your hands and knees due to the size | ||
CF | of the tunnel. The passageway appears to lead north. | ||
CF | | ||
CF | You can see a tiny switch here as well. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "change" | ||
CF ] Secret Passage 121 | ||
CF | > | ||
CF | > CHANGE | ||
CF | | ||
CF | Your body glows brightly as you shapeshift in to the form of a small | ||
CF | black fox. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "l" | ||
CF ] Secret Passage 121 | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Secret Passage | ||
CF | You stand upright due to your size, and the tunnel is plunged into a | ||
CF | soft graininess. The passageway appears to lead north. | ||
CF | | ||
CF | You can see a tiny switch here as well. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Secret Passage 122 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Secret Passage | ||
CF | You see that the tunnel comes to a stop where there is a metal hatch | ||
CF | above you. | ||
CF | | ||
CF | You can also return to the south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x hatch" | ||
CF ] Secret Passage 123 | ||
CF | > | ||
CF | > X HATCH | ||
CF | | ||
CF | You can clearly see the outline of the plate in contrast to the dirt | ||
CF | encrusted tunnel around you. You're pretty sure that if you stand on | ||
CF | your back legs you can push it open. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "open it" | ||
CF ] Barracks 124 | ||
CF | > | ||
CF | > OPEN IT | ||
CF | | ||
CF | You push on the hatch with your front paws until it opens and then | ||
CF | jump out. | ||
CF | | ||
CF | Barracks | ||
CF | A number of doors line the walls to either side of you like a | ||
CF | neverending maze; the interstices between frames are dotted with | ||
CF | half-melted candles whose wax forms frozen cascades that hang in the | ||
CF | air. This must be where most of the raiders sleep. | ||
CF | There are random scent trails weaving all around this place to the | ||
CF | point that it's almost nauseating to you, but perhaps one is fainter | ||
CF | than the rest. You wonder if anyone left their bedroom door OPEN. | ||
CF | | ||
CF | You can also see the hatch in the floor that leads back to the | ||
CF | hallway. (You'll have to open it.) | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x doors" | ||
CF ] Barracks 124 | ||
CF | > | ||
CF | > X DOORS | ||
CF | | ||
CF | You can't use multiple objects with that verb. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "smell" | ||
CF ] Barracks 125 | ||
CF | > | ||
CF | > SMELL | ||
CF | | ||
CF | It smells like a dozen different people have moved throughout this | MoyTravis says, "Hello. I see that this appears to be a pretty traditional game." | |
CF | area within the last few hours. | ||
CF | > | Knight_Otu says, "More or less." | |
Knight_Otu says, "And apparently complete with a maze." | ||
DavidW says (to Moy), "If you mean lazy-medieval, then yes." | ||
Knight_Otu says (to ClubFloyd), "smell trails" | ||
CF ] Barracks 126 | ||
CF | > | ||
CF | > SMELL TRAILS | ||
CF | | ||
CF | It smells like a dozen different people have moved throughout this | ||
CF | area within the last few hours. | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Barracks 127 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Barracks 128 | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | You can't go that way or else you'll hit a wall. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Barracks 129 | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | DavidW says, "I don't remember if I found anything in the barracks or not." | |
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Barracks 130 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "nw" | ||
CF ] Barracks 131 | ||
CF | > | ||
CF | > NW | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ne" | ||
CF ] Barracks 132 | ||
CF | > | ||
CF | > NE | ||
CF | | ||
CF | > | DavidW says, "There's probably *something*" | |
Knight_Otu says (to ClubFloyd), "se" | ||
CF ] Barracks 133 | ||
CF | > | ||
CF | > SE | ||
DavidW says (to ClubFloyd), "x door" | ||
CF | | ||
CF | > | ||
CF ] Barracks 134 | ||
CF | > | ||
CF | > X DOOR | ||
CF | | ||
CF | (the bedroom door) | ||
CF | All these doors look the same to you... | ||
CF | | ||
CF | > | MoyTravis asks, "Were mazes ever in fashion?" | |
DavidW says (to ClubFloyd), "smell door" | ||
CF ] Barracks 134 | ||
CF | > | ||
CF | > SMELL DOOR | ||
CF | | ||
CF | Which do you mean, the bedroom door or the wooden door? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "bedroom" | ||
CF ] Barracks 135 | ||
CF | > | ||
CF | > BEDROOM | ||
CF | | ||
CF | It smells like a dozen different people have moved throughout this | ||
CF | area within the last few hours. | ||
CF | > | ||
DavidW says (to ClubFloyd), "x wooden door" | ||
CF ] Barracks 136 | ||
CF | > | ||
CF | > X WOODEN DOOR | ||
CF | | ||
CF | This room is probably empty. The only problem is that the door is | ||
CF | locked. | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "change" | ||
CF ] Barracks 137 | ||
CF | > | ||
CF | > CHANGE | ||
CF | | ||
CF | Your body glows brightly as you change back in to your human form. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x bedroom door" | ||
CF ] Barracks 138 | ||
CF | > | ||
CF | > X BEDROOM DOOR | ||
CF | | ||
CF | All these doors look the same to you... | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "unlock wooden door with key" | ||
CF ] Barracks 138 | ||
CF | > | ||
CF | > UNLOCK WOODEN DOOR WITH KEY | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | DavidW says, "I guess the wooden door is the only one we want." | |
Knight_Otu says (to ClubFloyd), "i" | ||
CF ] Barracks 138 | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a pendant | ||
CF | a translated paper | ||
CF | a journal | ||
CF | a lantern | ||
CF | a crowbar | ||
CF | a dagger | ||
CF | a satchel (being worn, and open but empty) | ||
CF | your astral gem | ||
CF | some bandages (being worn) | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "pry wooden dor" | ||
CF ] Barracks 138 | ||
CF | > | ||
CF | > PRY WOODEN DOR | ||
CF | | ||
CF | That's not a verb I recognize. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unlock wooden door with dagger" | ||
CF ] Barracks 139 | ||
CF | > | ||
CF | > UNLOCK WOODEN DOOR WITH DAGGER | ||
CF | | ||
CF | That doesn't seem to fit the lock. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "open wooden door with crowbar" | ||
CF ] Barracks 140 | ||
CF | > | ||
CF | > OPEN WOODEN DOOR WITH CROWBAR | ||
CF | | ||
CF | That doesn't seem to fit the lock. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "break wooden door" | ||
CF ] Barracks 141 | ||
CF | > | ||
CF | > BREAK WOODEN DOOR | ||
CF | | ||
CF | Violence isn't the answer to this one. | ||
CF | | ||
CF | > | Knight_Otu says, "Hm." | |
DavidW says, "I'm guessing that this empty room belonged to the one raider that the raven sorta liked." | ||
Knight_Otu says, "Possibly." | ||
DavidW says, "I have no idea where his key might be, though." | ||
Knight_Otu says (to ClubFloyd), "sw" | ||
CF ] Barracks 142 | ||
CF | > | ||
CF | > SW | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "l" | ||
CF ] Barracks 142 | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Barracks | ||
CF | A number of doors line the walls to either side of you like a | ||
CF | neverending maze; the interstices between frames are dotted with | ||
CF | half-melted candles whose wax forms frozen cascades that hang in the | ||
CF | air. This must be where most of the raiders sleep. | ||
CF | You wonder if anyone left their bedroom door OPEN. | ||
CF | | ||
CF | You can also see the hatch in the floor that leads back to the | ||
CF | hallway. (You'll have to open it.) | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "open bedroom door" | ||
CF ] Barracks 143 | ||
CF | > | ||
CF | > OPEN BEDROOM DOOR | ||
CF | | ||
CF | You walk up to a random door. You try to open the door, but a gruff | ||
CF | voice growls from the room inside, "Piss off, Rinel! Get the damn | ||
CF | bitch yourself!" Better keep looking. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "g" | ||
CF ] Barracks 144 | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | You walk up to a random door. You lean close to the door and hear | ||
CF | someone muttering on the other side. Better keep looking. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "g" | ||
CF ] Barracks 145 | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | You come to a wooden door. (It is quiet inside...) | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "g" | ||
CF ] Barracks 146 | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | You come to a wooden door. (It is quiet inside...) | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "open wooden door" | ||
CF ] Barracks 147 | ||
CF | > | ||
CF | > OPEN WOODEN DOOR | ||
CF | | ||
CF | It seems to be locked. | ||
CF | | ||
CF | > | DavidW says, "I guess that's the correct way to find the door and not the diambiguation message." | |
Knight_Otu says, "Okay so that's how we're supposed to.... right." | ||
Knight_Otu says (to ClubFloyd), "open hatch" | ||
CF ] Secret Passage 148 | ||
CF | > | ||
CF | > OPEN HATCH | ||
CF | | ||
CF | You manage to open the hatch and drop back into the tunnel. | ||
CF | | ||
CF | Secret Passage | ||
CF | You feel your head hit a wall, causing you to stop and look up. | ||
CF | Although it's incredibly dark, you can make out the shape of a hatch | ||
CF | above you. | ||
CF | | ||
CF | You can also return to the south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Secret Passage 149 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Secret Passage | ||
CF | You are forced to crouch down on your hands and knees due to the size | ||
CF | of the tunnel. The passageway appears to lead north. | ||
CF | | ||
CF | You can see a tiny switch here as well. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "push switch" | ||
CF ] Narrow Hall 150 | ||
CF | > | ||
CF | > PUSH SWITCH | ||
CF | | ||
CF | When you press the switch, the floor above your head opens back up, | ||
CF | allowing you to return to the hallway. | ||
CF | | ||
CF | Narrow Hall | ||
CF | A long span of flat stones creates the area you stand in now, | ||
CF | stretching forward to form a narrow hallway lined with spoils. | ||
CF | Decorating the walls are random tapestries, pictures, and weaponry | ||
CF | (each and every one of them likely stolen). To the north, a broad arch | ||
CF | widens into another corridor. To the east, the wall opens to reveal a | ||
CF | hidden passage. | ||
CF | | ||
CF | The main chamber is west. | ||
CF | | ||
CF | On the south wall there are three short pillars placed shoulder-width | ||
CF | apart from each other, each with a different colored stone embedded | ||
CF | into the wall above them. | ||
CF | | ||
CF | You can see a GREY stone on the left, a GREEN stone in the middle, and | ||
CF | a RED stone on the right. | ||
CF | | ||
CF | > | DavidW asks, "I dunno. Maybe the key's in the maze, the moat, the library? Maybe talk to the horses more?" | |
Knight_Otu says (to ClubFloyd), "SAVE" | ||
Knight_Otu says (to ClubFloyd), "cf21" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Narrow Hall 150 | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Tower 151 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Tower | ||
CF | The room juts out in to an unusual octagon-shape here: the walls are | ||
CF | made of the same stone as the exterior, but the exposed rafters that | ||
CF | form the turret-like ceiling are wooden. | ||
CF | | ||
CF | Peering past a sharp corner, you notice two raiders chatting idly | ||
CF | outside of a doorway that you can only assume leads to the fort's | ||
CF | barracks. As soon as they see your clothes, they'll know you're not | ||
CF | one of them though... | ||
CF | | ||
CF | The hallway is back south. | ||
CF | | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Narrow Hall 152 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Narrow Hall | ||
CF | A long span of flat stones creates the area you stand in now, | ||
CF | stretching forward to form a narrow hallway lined with spoils. | ||
CF | Decorating the walls are random tapestries, pictures, and weaponry | ||
CF | (each and every one of them likely stolen). To the north, a broad arch | ||
CF | widens into another corridor. To the east, the wall opens to reveal a | ||
CF | hidden passage. | ||
CF | | ||
CF | The main chamber is west. | ||
CF | | ||
CF | On the south wall there are three short pillars placed shoulder-width | ||
CF | apart from each other, each with a different colored stone embedded | ||
CF | into the wall above them. | ||
CF | | ||
CF | You can see a GREY stone on the left, a GREEN stone in the middle, and | ||
CF | a RED stone on the right. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "change" | ||
CF ] Narrow Hall 153 | ||
CF | > | ||
CF | > CHANGE | ||
CF | | ||
CF | Your body glows brightly as you shapeshift in to the form of a small | ||
CF | black fox. | ||
CF | | ||
CF | > | DavidW says, "If you venture into the maze, there's a talking rat, but I didn't get far with her." | |
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Raiders' Fort 154 | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Raiders' Fort | ||
CF | The interior of the fortress is even darker than the outside, both in | ||
CF | color and aura, the latter of which feels like you are standing in the | ||
CF | wreckage of a burning building. A chamber lit by candlelight stretches | ||
CF | in to three corridors with different colored scent trails here. The | ||
CF | weak green trail leads north, the purple trail leads east, and the | ||
CF | yellow trail leads west. | ||
CF | | ||
CF | The fort entrance is south. | ||
CF | | ||
CF | A black gate stands behind you, leading back outside. | ||
CF | | ||
CF | > | DavidW says, "Talking pregnant rat." | |
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Library 155 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Library | ||
CF | Judging by the look of the place, you can only assume that this acts | ||
CF | as a peculiar sort of library. You've never known raiders to be | ||
CF | particularly learned, but you suppose someone must find these things | ||
CF | valuable if they are still here. There are random stacks of books and | ||
CF | papers scattered on every visible surface along with two chairs, a | ||
CF | desk, and a window or two. A magnificent stone fireplace fills the | ||
CF | room with a gentle radiance. | ||
CF | | ||
CF | The main chamber is to the south. | ||
CF | | ||
CF | There is a large black raven perched on a stand near the fireplace. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "topics raven" | ||
CF ] Library 156 | ||
CF | > | ||
CF | > TOPICS RAVEN | ||
CF | | ||
CF | You can ASK RAVEN ABOUT AUREL, PAPER, RAVEN, BOOKS, LIBRARY, RATS, | ||
CF | RAIDERS, and READING | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Raiders' Fort 157 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Raiders' Fort | ||
CF | The interior of the fortress is even darker than the outside, both in | ||
CF | color and aura, the latter of which feels like you are standing in the | ||
CF | wreckage of a burning building. A chamber lit by candlelight stretches | ||
CF | in to three corridors with different colored scent trails here. The | ||
CF | weak green trail leads north, the purple trail leads east, and the | ||
CF | yellow trail leads west. | ||
CF | | ||
CF | The fort entrance is south. | ||
CF | | ||
CF | A black gate stands behind you, leading back outside. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Fort Entrance 158 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Fort Entrance | ||
CF | The fort looms over you like a dark shadow, effortlessly blotting out | ||
CF | the sun with its mass... To the west of the entrance, you can see a | ||
CF | small shack sitting quietly against the forest's backdrop. To the | ||
CF | east, you see nothing but empty space, although you can hear the sound | ||
CF | of horses whinnying every so often. The purple scent trail leads north | ||
CF | into the structure through a gate. | ||
CF | | ||
CF | The clearing is south. | ||
CF | | ||
CF | A black gate bars the main entrance to the fort. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Post 159 | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Post | ||
CF | At first glance, the area doesn't seem to have much of any purpose: no | ||
CF | supplies, no guards, and no structures. There are, however, a pair of | ||
CF | horses whose reins are tied to a stake in the ground before you, | ||
CF | apparently left outside instead of being returned to a stable. | ||
CF | | ||
CF | The fort entrance is west. | ||
CF | | ||
CF | A brown horse stands to your left, and a white horse stands to your | ||
CF | right. Both horses whinny at you. | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "topics brown horse" | ||
CF ] Post 160 | ||
CF | > | ||
CF | > TOPICS BROWN HORSE | ||
CF | | ||
CF | You can ASK BROWN HORSE ABOUT AUREL, BROWN HORSE, NAME, WHITE HORSE, | ||
CF | FOREST, GATE, and RAIDERS. | ||
CF | | ||
CF | > | DavidW says, "Do the TOPICS trick here too." | |
DavidW says, "ah, you're ahead of me." | ||
Knight_Otu says (to ClubFloyd), "topics white horse" | ||
CF ] Post 161 | ||
CF | > | ||
CF | > TOPICS WHITE HORSE | ||
CF | | ||
CF | You can ASK WHITE HORSE ABOUT AUREL, WHITE HORSE, NAME, BROWN HORSE, | ||
CF | FOREST, GATE, RAIDERS, and RAID. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask brown horse about aurel" | ||
CF ] Post 162 | ||
CF | > | ||
CF | > ASK BROWN HORSE ABOUT AUREL | ||
CF | | ||
CF | His ears flick forward, "A what now, son? Afraid I've never heard of | ||
CF | that before." | ||
CF | | ||
CF | > | DavidW asks, "Nothing about the rogue raider, but maybe 'raiders' itself?" | |
Knight_Otu says (to ClubFloyd), "ask brown horse about white horse" | ||
CF ] Post 163 | ||
CF | > | ||
CF | > ASK BROWN HORSE ABOUT WHITE HORSE | ||
CF | | ||
CF | "Oh, that's my wife. Beautiful isn't she? I guess that's one good | ||
CF | thing about this place," he sighs. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask brown horse about name" | ||
CF ] Post 164 | ||
CF | > | ||
CF | > ASK BROWN HORSE ABOUT NAME | ||
CF | | ||
CF | The horse seems bemused by your question, "Wild things like us don't | ||
CF | usually have names, you know," he explains. "But the fella that rides | ||
CF | me calls me Rian a lot." | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask brown horse about brown horse" | ||
CF ] Post 165 | ||
CF | > | ||
CF | > ASK BROWN HORSE ABOUT BROWN HORSE | ||
CF | | ||
CF | He bobs his head nonchalantly, "I came from a southern herd, but now I | ||
CF | belong to the raider in charge of the gate at this camp. It's not a | ||
CF | perfect arrangement, but my wife makes it bearable." | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask brown horse about forest" | ||
CF ] Post 166 | ||
CF | > | ||
CF | > ASK BROWN HORSE ABOUT FOREST | ||
CF | | ||
CF | "Pretty, yeah? A few places in the south looked like that, but I | ||
CF | always preferred the fields anyway. My wife thinks they're odd | ||
CF | though... Guess her home isn't like how it is here. I think she misses | ||
CF | it." | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask brown horse about raiders" | ||
CF ] Post 167 | ||
CF | > | ||
CF | > ASK BROWN HORSE ABOUT RAIDERS | ||
CF | | ||
CF | "They went out on some big stampede last night to who knows where. My | ||
CF | wife went with them, so she would know more about it, but when she | ||
CF | came back the men brought some kid I've never seen before inside." | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask white horse about aurel" | ||
CF ] Post 168 | ||
CF | > | ||
CF | > ASK WHITE HORSE ABOUT AUREL | ||
CF | | ||
CF | She tilts her head as if confused, "A what now? I'm afraid I don't | ||
CF | know what you're talking about, dear." | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask white horse about raid" | ||
CF ] Post 169 | ||
CF | > | ||
CF | > ASK WHITE HORSE ABOUT RAID | ||
CF | | ||
CF | Her ears perk up at the mention, "Oh yes, last night's run was quite a | ||
CF | spirited adventure I must say. I don't prefer all the fire and | ||
CF | bloodshed, but it's better than standing around here doing nothing all | ||
CF | day. They ended up capturing this odd young man in the woods not far | ||
CF | from here... I do hope they weren't too rough on him." | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask white horse about broen horse" | ||
CF ] Post 170 | ||
CF | > | ||
CF | > ASK WHITE HORSE ABOUT BROEN HORSE | ||
CF | | ||
CF | "I wouldn't know much about that, dear" | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask white horse about brown horse" | ||
CF ] Post 171 | ||
CF | > | ||
CF | > ASK WHITE HORSE ABOUT BROWN HORSE | ||
CF | | ||
CF | She perks up and whinnies, "Oh, that's my husband. He's quite a fine | ||
CF | catch, don't you think?" | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask white horse about white horse" | ||
CF ] Post 172 | ||
CF | > | ||
CF | > ASK WHITE HORSE ABOUT WHITE HORSE | ||
CF | | ||
CF | She idly shifts her weight, appearing wistful, "I came from a western | ||
CF | herd, but now I live here with my husband. To be honest, I'd love to | ||
CF | get back out in the wild, but that just doesn't seem possible right | ||
CF | now." | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask white horse about name" | ||
CF ] Post 173 | ||
CF | > | ||
CF | > ASK WHITE HORSE ABOUT NAME | ||
CF | | ||
CF | She cranes her neck down to look at you, "My name?" she asks | ||
CF | confusedly before giving a soft snort, "Well, we don't really use | ||
CF | names like humans do, but my rider often calls me Era if that's easier | ||
CF | for you." | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask white horse about forest" | ||
CF ] Post 174 | ||
CF | > | ||
CF | > ASK WHITE HORSE ABOUT FOREST | ||
CF | | ||
CF | She eyes the aforementioned woods with a queer, almost wary, | ||
CF | sentiment, "They're quite strange aren't they? I'd never seen anything | ||
CF | like them before coming here... The woods in the west don't look like | ||
CF | that." | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask white horse about raiders" | ||
CF ] Post 175 | ||
CF | > | ||
CF | > ASK WHITE HORSE ABOUT RAIDERS | ||
CF | | ||
CF | She shakes her head (although you aren't sure if it's in disgust or to | ||
CF | shoo away an encroaching fly), "Those men can be downright savage when | ||
CF | it comes to it, but there isn't much I can do." | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask white horse about maze" | ||
CF ] Post 176 | ||
CF | > | ||
CF | > ASK WHITE HORSE ABOUT MAZE | ||
CF | | ||
CF | "I wouldn't know much about that, dear" | ||
CF | | ||
CF | > | DavidW asks, "hm. They both have saddlebags?" | |
Knight_Otu says (to ClubFloyd), "x saddle" | ||
CF ] Post 176 | ||
CF | > | ||
CF | > X SADDLE | ||
CF | | ||
CF | Which do you mean, the black saddle or the brown saddle? | ||
CF | | ||
CF | > | DavidW asks, "Can we look in those at all?" | |
Knight_Otu says (to ClubFloyd), "brown" | ||
CF ] Post 177 | ||
CF | > | ||
CF | > BROWN | ||
CF | | ||
CF | A plain old brown saddle. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "look under brown saddle" | ||
CF ] Post 178 | ||
CF | > | ||
CF | > LOOK UNDER BROWN SADDLE | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | DavidW says, "oh, just saddles." | |
Knight_Otu says (to ClubFloyd), "x black saddle" | ||
CF ] Post 179 | ||
CF | > | ||
CF | > X BLACK SADDLE | ||
CF | | ||
CF | A plain old black saddle. | ||
CF | | ||
CF | > | DavidW asks, "Show the pendant?" | |
Knight_Otu says, "I do have to assme that hiding things under saddles can't be comfortable for the horse." | ||
Knight_Otu says, "*assume" | ||
DavidW says, "yeah." | ||
Knight_Otu says (to ClubFloyd), "show pendant to white horse" | ||
CF ] Post 180 | ||
CF | > | ||
CF | > SHOW PENDANT TO WHITE HORSE | ||
CF | | ||
CF | "Oh, no thank you, dear." | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "show pendant to brown horse" | ||
CF ] Post 181 | ||
CF | > | ||
CF | > SHOW PENDANT TO BROWN HORSE | ||
CF | | ||
CF | The brown horse snorts distastefully at the pendant. "I don't want | ||
CF | that." | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask brown horse about pendant" | ||
CF ] Post 182 | ||
CF | > | ||
CF | > ASK BROWN HORSE ABOUT PENDANT | ||
CF | | ||
CF | "I don't really know anything about that." | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Fort Entrance 183 | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Fort Entrance | ||
CF | The fort looms over you like a dark shadow, effortlessly blotting out | ||
CF | the sun with its mass... To the west of the entrance, you can see a | ||
CF | small shack sitting quietly against the forest's backdrop. To the | ||
CF | east, you see nothing but empty space, although you can hear the sound | ||
CF | of horses whinnying every so often. The purple scent trail leads north | ||
CF | into the structure through a gate. | ||
CF | | ||
CF | The clearing is south. | ||
CF | | ||
CF | A black gate bars the main entrance to the fort. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Raiders' Fort 184 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Raiders' Fort | ||
CF | The interior of the fortress is even darker than the outside, both in | ||
CF | color and aura, the latter of which feels like you are standing in the | ||
CF | wreckage of a burning building. A chamber lit by candlelight stretches | ||
CF | in to three corridors with different colored scent trails here. The | ||
CF | weak green trail leads north, the purple trail leads east, and the | ||
CF | yellow trail leads west. | ||
CF | | ||
CF | The fort entrance is south. | ||
CF | | ||
CF | A black gate stands behind you, leading back outside. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Library 185 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Library | ||
CF | Judging by the look of the place, you can only assume that this acts | ||
CF | as a peculiar sort of library. You've never known raiders to be | ||
CF | particularly learned, but you suppose someone must find these things | ||
CF | valuable if they are still here. There are random stacks of books and | ||
CF | papers scattered on every visible surface along with two chairs, a | ||
CF | desk, and a window or two. A magnificent stone fireplace fills the | ||
CF | room with a gentle radiance. | ||
CF | | ||
CF | The main chamber is to the south. | ||
CF | | ||
CF | There is a large black raven perched on a stand near the fireplace. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask raven about wooden door" | ||
CF ] Library 186 | ||
CF | > | ||
CF | > ASK RAVEN ABOUT WOODEN DOOR | ||
CF | | ||
CF | "I'm afraid I wouldn't have much to say about that, little fox." | ||
CF | | ||
CF | > | DavidW says, "The pendant wasn't a topic for the raven either." | |
Knight_Otu says (to ClubFloyd), "ask raven about pendant" | ||
CF ] Library 187 | ||
CF | > | ||
CF | > ASK RAVEN ABOUT PENDANT | ||
CF | | ||
CF | "I'm afraid I wouldn't have much to say about that, little fox." | ||
CF | | ||
CF | > | Knight_Otu says, "Topics might not always show everything." | |
DavidW says (to ClubFloyd), "x fireplace" | ||
CF ] Library 188 | ||
CF | > | ||
CF | > X FIREPLACE | ||
CF | | ||
CF | Gaping and smoke-stained. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search it" | ||
CF ] Library 189 | ||
CF | > | ||
CF | > SEARCH IT | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "enter it" | ||
CF ] Library 190 | ||
CF | > | ||
CF | > ENTER IT | ||
CF | | ||
CF | That's not something you can enter. | ||
CF | | ||
CF | > | DavidW says, "No keys in there, I guess." | |
Knight_Otu says (to ClubFloyd), "climb it" | ||
CF ] Library 191 | ||
CF | > | ||
CF | > CLIMB IT | ||
CF | | ||
CF | Little is to be achieved by that. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Raiders' Fort 192 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Raiders' Fort | ||
CF | The interior of the fortress is even darker than the outside, both in | ||
CF | color and aura, the latter of which feels like you are standing in the | ||
CF | wreckage of a burning building. A chamber lit by candlelight stretches | ||
CF | in to three corridors with different colored scent trails here. The | ||
CF | weak green trail leads north, the purple trail leads east, and the | ||
CF | yellow trail leads west. | ||
CF | | ||
CF | The fort entrance is south. | ||
CF | | ||
CF | A black gate stands behind you, leading back outside. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Kitchen 193 | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Kitchen | ||
CF | You stand in a dirty-looking kitchen with clouded windows aligning the | ||
CF | front of the room and a set of cabinets near the floor, which is | ||
CF | randomly dusted with hay. One wall forms a smoke-stained divot where a | ||
CF | black pot hangs above an unlit pyre of wood, fenced in by random | ||
CF | cooking utensils. To the north is a set of descending stairs. | ||
CF | | ||
CF | The main chamber is to the east. | ||
CF | | ||
CF | There is a crack in the western wall with tiny bits of hay scattered | ||
CF | around it. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "look in crack" | ||
CF ] Kitchen 194 | ||
CF | > | ||
CF | > LOOK IN CRACK | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "look in pot" | ||
CF ] Kitchen 195 | ||
CF | > | ||
CF | > LOOK IN POT | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x pyre" | ||
CF ] Kitchen 196 | ||
CF | > | ||
CF | > X PYRE | ||
CF | | ||
CF | A sloppily made stack of wood. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "search it" | ||
CF ] Kitchen 197 | ||
CF | > | ||
CF | > SEARCH IT | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "move hay" | ||
CF ] Kitchen 198 | ||
CF | > | ||
CF | > MOVE HAY | ||
CF | | ||
CF | It is fixed in place. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Raiders' Fort 199 | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Raiders' Fort | ||
CF | The interior of the fortress is even darker than the outside, both in | ||
CF | color and aura, the latter of which feels like you are standing in the | ||
CF | wreckage of a burning building. A chamber lit by candlelight stretches | ||
CF | in to three corridors with different colored scent trails here. The | ||
CF | weak green trail leads north, the purple trail leads east, and the | ||
CF | yellow trail leads west. | ||
CF | | ||
CF | The fort entrance is south. | ||
CF | | ||
CF | A black gate stands behind you, leading back outside. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Narrow Hall 200 | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Narrow Hall | ||
CF | A long span of flat stones creates the area you stand in now, | ||
CF | stretching forward to form a narrow hallway lined with spoils. | ||
CF | Decorating the walls are random tapestries, pictures, and weaponry | ||
CF | (each and every one of them likely stolen). To the north, a green | ||
CF | scent trail leads down another corridor. To the east, the wall opens | ||
CF | to reveal a hidden passage where the purple scent trail flows in. | ||
CF | | ||
CF | The main chamber is west. | ||
CF | | ||
CF | On the south wall there are three pillars placed shoulder-width apart | ||
CF | from each other, each with a different colored stone embedded into the | ||
CF | wall above them. | ||
CF | | ||
CF | You can see a LIGHT GREY stone on the left, a YELLOW stone in the | ||
CF | middle, and a DARK GREY stone on the right. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "change" | ||
CF ] Narrow Hall 201 | ||
CF | > | ||
CF | > CHANGE | ||
CF | | ||
CF | Your body glows brightly as you change back in to your human form. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "SAVE" | ||
Knight_Otu says (to ClubFloyd), "cf22" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Narrow Hall 201 | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | ||
Knight_Otu pushes the green 'space' button. | ||
CF ] Narrow Hall 201 | ||
CF | > | ||
CF | > | ||
CF | | ||
CF | I beg your pardon? | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "push green" | ||
CF ] Narrow Hall 201 | ||
CF | > | ||
CF | > PUSH GREEN | ||
CF | | ||
CF | (the green stone) | ||
CF | You push the green stone into the wall until it clicks. Suddenly, | ||
CF | several holes appear in the floor, and before you can think to move, | ||
CF | dozens of spikes shoot up into your body faster than you can scream. | ||
CF | The last thing you see is blood as your astral gem shatters and you | ||
CF | return to darkness. | ||
CF | | ||
CF | | ||
CF | | ||
CF | *** You made a fatal error, and now Aurel is doomed... | ||
CF | Perhaps you should have been more careful about pressing things at | ||
CF | random. *** | ||
CF | | ||
CF | | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the | ||
CF | last command? | ||
CF | > | MoyTravis says, "lol" | |
Knight_Otu says (to ClubFloyd), "undo" | ||
CF ] Narrow Hall 201 | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Narrow Hall | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | Knight_Otu says, "Had to try that one." | |
DavidW says, "of course" | ||
Knight_Otu says, "For all we knew, the note could have been lying." | ||
DavidW says, "I think it's time to brave the maze or quit for today." | ||
MoyTravis says, "Didn't expect the game to actually kill you, to be honest. Though it's not a dead man walking state, so it's still merciful." | ||
MoyTravis asks, "Did you try smelling your way through the maze?" | ||
DavidW says, "The trail is too diffuse." | ||
Knight_Otu says, "Supposedly the scents di.. right." | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Maze Entrance 202 | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Maze Entrance | ||
CF | Massive barriers of yellow rock surround you the moment you descend | ||
CF | into the dank passage, which opens beneath the glow of torchlight to | ||
CF | reveal what you can only imagine is an extensive maze. Even with your | ||
CF | height, the walls of the maze span from the floor all the way up to | ||
CF | the impenetrable darkness of the ceiling, making them impossible to | ||
CF | scale. | ||
CF | | ||
CF | You can ENTER THE LABYRINTH (or go west to return to the hallway). | ||
CF | | ||
CF | > | MoyTravis says, "I am convinced that there must be a trick, purely on the basis of "nobody would actually put a maze in their 2021 game would they?"" | |
Knight_Otu says (to ClubFloyd), "enter the labyrinth" | ||
CF ] Maze Entrance 203 | ||
CF | > | ||
CF | > ENTER THE LABYRINTH | ||
CF | | ||
CF | You have a feeling you're missing something you need... If Aurel is | ||
CF | imprisoned, you'll need a way to get him out when you find him. | ||
CF | | ||
CF | > | DavidW says, "I assume so too, but I didn't discover the trick." | |
DavidW asks, "Did you take the lantern?" | ||
Knight_Otu says, "I thought I did." | ||
Knight_Otu says (to ClubFloyd), "i" | ||
CF ] Maze Entrance 203 | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a pendant | ||
CF | a translated paper | ||
CF | a journal | ||
CF | a lantern | ||
CF | a crowbar | ||
CF | a dagger | ||
CF | a satchel (being worn, and open but empty) | ||
CF | your astral gem | ||
CF | some bandages (being worn) | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x lantern" | ||
CF ] Maze Entrance 204 | ||
CF | > | ||
CF | > X LANTERN | ||
CF | | ||
CF | The dingy lantern has seen better days. Judging by the weight and | ||
CF | smell, it still has some oil in it though. | ||
CF | | ||
CF | (You can LIGHT or EXTINGUISH the lantern.) | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "light it" | ||
CF ] Maze Entrance 205 | ||
CF | > | ||
CF | > LIGHT IT | ||
CF | | ||
CF | It doesn't look like you really need the extra light here. (You | ||
CF | wouldn't want to waste any lantern oil.) | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "i" | ||
CF ] Maze Entrance 205 | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a pendant | ||
CF | a translated paper | ||
CF | a journal | ||
CF | a lantern | ||
CF | a crowbar | ||
CF | a dagger | ||
CF | a satchel (being worn, and open but empty) | ||
CF | your astral gem | ||
CF | some bandages (being worn) | ||
CF | | ||
CF | > | DavidW says, "Not sure what you're missing, but you didn't get a cut-scene down in the cellar like I did." | |
Knight_Otu says, "I'm guessing it's not the key to the main gate." | ||
Knight_Otu says, "Hm." | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Narrow Hall 206 | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Narrow Hall | ||
CF | A long span of flat stones creates the area you stand in now, | ||
CF | stretching forward to form a narrow hallway lined with spoils. | ||
CF | Decorating the walls are random tapestries, pictures, and weaponry | ||
CF | (each and every one of them likely stolen). To the north, a broad arch | ||
CF | widens into another corridor. To the east, the wall opens to reveal a | ||
CF | hidden passage. | ||
CF | | ||
CF | The main chamber is west. | ||
CF | | ||
CF | On the south wall there are three short pillars placed shoulder-width | ||
CF | apart from each other, each with a different colored stone embedded | ||
CF | into the wall above them. | ||
CF | | ||
CF | You can see a GREY stone on the left, a GREEN stone in the middle, and | ||
CF | a RED stone on the right. | ||
CF | | ||
CF | > | DavidW asks, "Where is that key now?" | |
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Raiders' Fort 207 | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Raiders' Fort | ||
CF | The interior of the fortress is even darker than the outside, both in | ||
CF | color and aura, the latter of which feels like you are standing in the | ||
CF | wreckage of a burning building. A dim chamber lit by candlelight | ||
CF | stretches in to three corridors here: the library to the north, the | ||
CF | narrow hall to the east, and the kitchen to the west. | ||
CF | | ||
CF | The fort entrance is south. | ||
CF | | ||
CF | A black gate stands behind you, leading back outside. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x gate" | ||
CF ] Raiders' Fort 208 | ||
CF | > | ||
CF | > X GATE | ||
CF | | ||
CF | This is the gate you came in through that leads outside of the fort. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get key" | ||
CF ] Raiders' Fort 208 | ||
CF | > | ||
CF | > GET KEY | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Fort Entrance 209 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Fort Entrance | ||
CF | The fort looms over you like a dark shadow, effortlessly blotting out | ||
CF | the sun with its mass... To the west of the entrance, you can see a | ||
CF | small shack sitting quietly against the forest's backdrop. To the | ||
CF | east, you see nothing but empty space, although you can hear the sound | ||
CF | of horses whinnying every so often. | ||
CF | | ||
CF | The clearing is south. | ||
CF | | ||
CF | A black gate bars the main entrance to the fort. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get key" | ||
CF ] Fort Entrance 209 | ||
CF | > | ||
CF | > GET KEY | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | Knight_Otu says, "When it vanished, I assumed we left it in the gate." | |
DavidW says, "ah" | ||
Knight_Otu says, "No longer in my scrollback, so I can't check." | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Shed 210 | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Shed | ||
CF | You enter a small wooden shed that is packed with different types of | ||
CF | weapons and bundles of wood, leading you to believe that the space is | ||
CF | used for storage and maintenance. The fort entrance is to the east. | ||
CF | | ||
CF | You can see a table here. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x table" | ||
CF ] Shed 211 | ||
CF | > | ||
CF | > X TABLE | ||
CF | | ||
CF | The table is wobbly and poorly made, not to mention gutted with | ||
CF | various indentations. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x weapons" | ||
CF ] Shed 212 | ||
CF | > | ||
CF | > X WEAPONS | ||
CF | | ||
CF | Assorted weapons, most of which seem to be in a state of disrepair, | ||
CF | unfortunately. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Fort Entrance 213 | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Fort Entrance | ||
CF | The fort looms over you like a dark shadow, effortlessly blotting out | ||
CF | the sun with its mass... To the west of the entrance, you can see a | ||
CF | small shack sitting quietly against the forest's backdrop. To the | ||
CF | east, you see nothing but empty space, although you can hear the sound | ||
CF | of horses whinnying every so often. | ||
CF | | ||
CF | The clearing is south. | ||
CF | | ||
CF | A black gate bars the main entrance to the fort. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Raiders' Fort 214 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Raiders' Fort | ||
CF | The interior of the fortress is even darker than the outside, both in | ||
CF | color and aura, the latter of which feels like you are standing in the | ||
CF | wreckage of a burning building. A dim chamber lit by candlelight | ||
CF | stretches in to three corridors here: the library to the north, the | ||
CF | narrow hall to the east, and the kitchen to the west. | ||
CF | | ||
CF | The fort entrance is south. | ||
CF | | ||
CF | A black gate stands behind you, leading back outside. | ||
CF | | ||
CF | > | DavidW says, "oh, there's wine you can take." | |
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Kitchen 215 | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Kitchen | ||
CF | You stand in a dirty-looking kitchen with clouded windows aligning the | ||
CF | front of the room and a set of cabinets near the floor, which is | ||
CF | randomly dusted with hay. One wall forms a smoke-stained divot where a | ||
CF | black pot hangs above an unlit pyre of wood, fenced in by random | ||
CF | cooking utensils. To the north is a set of descending stairs. | ||
CF | | ||
CF | The main chamber is to the east. | ||
CF | | ||
CF | There is a crack in the western wall with tiny bits of hay scattered | ||
CF | around it. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] A Dark Room 216 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | A Dark Room | ||
CF | It's so dark that you can barely see anything down here aside from a | ||
CF | few fuzzy shapes. The kitchen is to the south. | ||
CF | | ||
CF | You can see the outline of a chest off to one side. | ||
CF | | ||
CF | | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "change" | ||
CF ] Cellar 217 | ||
CF | > | ||
CF | > CHANGE | ||
CF | | ||
CF | Your body glows brightly as you shapeshift in to the form of a small | ||
CF | black fox. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "l" | ||
CF ] Cellar 217 | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Cellar | ||
CF | Your cat-like eyes easily cut through the darkness to find a | ||
CF | rudimentary cellar. The shelves are filled with bottles, all of them | ||
CF | grey and varying in size with crude labels drawn on. The dusty air is | ||
CF | speckled with yellow scent trails. The kitchen is to the south. | ||
CF | | ||
CF | You can see a chest off to one side. | ||
CF | | ||
CF | There are a few casks in the corner, and a wooden crate near the | ||
CF | entrance. | ||
CF | | ||
CF | There is some cheese beside a dead rat in a mouse-trap here, too. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get cheese" | ||
CF ] Cellar 218 | ||
CF | > | ||
CF | > GET CHEESE | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get bottle" | ||
CF ] Cellar 218 | ||
CF | > | ||
CF | > GET BOTTLE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get bottles" | ||
CF ] Cellar 219 | ||
CF | > | ||
CF | > GET BOTTLES | ||
CF | | ||
CF | (Bottles) | ||
CF | These don't look like something you need. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get wine" | ||
CF ] Cellar 220 | ||
CF | > | ||
CF | > GET WINE | ||
CF | | ||
CF | You can't see anything like that right now. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "search bottles" | ||
CF ] Cellar 221 | ||
CF | > | ||
CF | > SEARCH BOTTLES | ||
CF | | ||
CF | (Bottles) | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get rat" | ||
CF ] Cellar 222 | ||
CF | > | ||
CF | > GET RAT | ||
CF | | ||
CF | You don't want to carry this around with you. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get mousetrap" | DavidW asks, "You have the crowbar?" | |
CF ] Cellar 222 | ||
CF | > | ||
CF | > GET MOUSETRAP | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "i" | ||
CF ] Cellar 222 | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | some cheese | ||
CF | a pendant | ||
CF | a translated paper | ||
CF | a journal | ||
CF | a lantern | ||
CF | a crowbar | ||
CF | a dagger | ||
CF | a satchel (being worn, and open but empty) | ||
CF | your astral gem (being worn) | ||
CF | some bandages (being worn) | ||
CF | | ||
CF | > | Knight_Otu says, "Yes." | |
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Kitchen 223 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Kitchen | ||
CF | You stand in a dirty-looking kitchen with clouded windows aligning the | ||
CF | front of the room and a set of cabinets near the floor, which is | ||
CF | randomly dusted with hay. One wall forms a smoke-stained divot where a | ||
CF | black pot hangs above an unlit pyre of wood, fenced in by random | ||
CF | cooking utensils. To the north is a set of descending stairs. | ||
CF | | ||
CF | The main chamber is to the east. | ||
CF | | ||
CF | There is a crack in the western wall with tiny bits of hay scattered | ||
CF | around it. | ||
CF | | ||
CF | > | DavidW asks, "Maybe open the crate?" | |
Knight_Otu asks, "Wasn't that where the lantern was?" | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Cellar 224 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Cellar | ||
CF | Your cat-like eyes easily cut through the darkness to find a | ||
CF | rudimentary cellar. The shelves are filled with bottles, all of them | ||
CF | grey and varying in size with crude labels drawn on. The dusty air is | ||
CF | speckled with yellow scent trails. The kitchen is to the south. | ||
CF | | ||
CF | You can see a chest off to one side. | ||
CF | | ||
CF | There are a few casks in the corner, and a wooden crate near the | ||
CF | entrance. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x crate" | ||
CF ] Cellar 225 | ||
CF | > | ||
CF | > X CRATE | ||
CF | | ||
CF | The crate is nailed shut and will need to be pried open. | ||
CF | | ||
CF | > | DavidW says, "Lantern was in a chest." | |
Knight_Otu says, "Oh." | ||
Knight_Otu says (to ClubFloyd), "change" | ||
CF ] A Dark Room 226 | ||
CF | > | ||
CF | > CHANGE | ||
CF | | ||
CF | Your body glows brightly as you change back in to your human form. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "open crate" | ||
CF ] A Dark Room 227 | ||
CF | > | ||
CF | > OPEN CRATE | ||
CF | | ||
CF | It's too dark in here to see anything. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "light lantern" | ||
CF ] Cellar 228 | ||
CF | > | ||
CF | > LIGHT LANTERN | ||
CF | | ||
CF | You light the lantern, setting the room aglow. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "open crate" | ||
CF ] Cellar 229 | ||
CF | > | ||
CF | > OPEN CRATE | ||
CF | | ||
CF | You jab one end of the bar into the crate and push down until the lid | ||
CF | finally gives. Inside, you find some wine bottles. | ||
CF | | ||
CF | You freeze suddenly when you hear a pair of voices coming from the top | ||
CF | of the stairs followed by heavy footsteps trudging down. | ||
CF | | ||
CF | Someone is coming, and you have to HIDE! | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "change" | ||
CF ] Cellar 230 | ||
CF | > | ||
CF | > CHANGE | ||
CF | | ||
CF | You need to HIDE quickly! | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "hide" | ||
CF ] Cellar 231 | ||
CF | > | ||
CF | > HIDE | ||
CF | | ||
CF | You quickly extinguish the lantern and crouch behind the chest. | ||
CF | | ||
CF | Two raiders come down the staircase a moment later: one is tall with | ||
CF | pale hair and a milky eye while the other is slightly shorter with | ||
CF | brown hair that is fashioned into several tight braids. The pale | ||
CF | raider props themselves near the entrance, appearing bored as the | ||
CF | brunette begins stumbling around, "Just hurry up and get the | ||
CF | crowbar, Rork." | ||
CF | | ||
CF | The brunette, Rork, growls at the other's tone, "Piss off, Sel! I | ||
CF | can't see shit down here! Where's the fucking lantern?" he huffs, | ||
CF | cursing randomly as he tries to find his bearings. You think you can | ||
CF | hear Sel mumur something sarcastic beneath his breath. | ||
CF | | ||
CF | He turns his head to show off a blue iris that is nearly white with | ||
CF | damage, "Check the chest, dipshit," he snorts, apparently | ||
CF | unconcerned with the man's temper. Rork grumbles, stomping up to the | ||
CF | chest, and your breathing slows purposefully as he throws it open. | ||
CF | | ||
CF | "It's not in here!" | ||
CF | | ||
CF | "Are you sure?" | ||
CF | | ||
CF | "Of course I'm sure!" | ||
CF | | ||
CF | "Should we find another one?" | ||
CF | | ||
CF | Apparently annoyed by Sel's indifference, Rork slams the lid of the | ||
CF | chest down and starts back to the stairs, "Forget it! I'll just | ||
CF | axe the damn thing open. Let's go, I wanna see what they do to that | ||
CF | dumb kid you locked up." You slowly hear their voices taper off | ||
CF | as they get further away, and once you're sure the coast is clear, you | ||
CF | emerge from your hiding place and light the lantern again. | ||
CF | | ||
CF | That was close... | ||
CF | | ||
CF | > | DavidW says, "ah, the cut-scene." | |
DavidW asks, "oh, are they intending to axe open the wooden door in the barracks?" | ||
Knight_Otu says, "Hm." | ||
Knight_Otu says (to ClubFloyd), "get wine" | ||
CF ] Cellar 232 | ||
CF | > | ||
CF | > GET WINE | ||
CF | | ||
CF | You take one of the bottles with you. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "extinguish lantern" | ||
CF ] A Dark Room 233 | ||
CF | > | ||
CF | > EXTINGUISH LANTERN | ||
CF | | ||
CF | You extinguish the lantern, plunging the room into darkness. | ||
CF | | ||
CF | > | DavidW asks, "You couldn't pry that door, correct?" | |
Knight_Otu says (to ClubFloyd), "change" | ||
CF ] Cellar 234 | ||
CF | > | ||
CF | > CHANGE | ||
CF | | ||
CF | Your body glows brightly as you shapeshift in to the form of a small | ||
CF | black fox. | ||
CF | | ||
CF | > | Knight_Otu says, "Yeah." | |
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Kitchen 235 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Kitchen | ||
CF | You stand in a dirty-looking kitchen with clouded windows aligning the | ||
CF | front of the room and a set of cabinets near the floor, which is | ||
CF | randomly dusted with hay. One wall forms a smoke-stained divot where a | ||
CF | black pot hangs above an unlit pyre of wood, fenced in by random | ||
CF | cooking utensils. To the north is a set of descending stairs. | ||
CF | | ||
CF | The main chamber is to the east. | ||
CF | | ||
CF | There is a crack in the western wall with tiny bits of hay scattered | ||
CF | around it. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Raiders' Fort 236 | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Raiders' Fort | ||
CF | The interior of the fortress is even darker than the outside, both in | ||
CF | color and aura, the latter of which feels like you are standing in the | ||
CF | wreckage of a burning building. A chamber lit by candlelight stretches | ||
CF | in to three corridors with different colored scent trails here. The | ||
CF | weak green trail leads north, the purple trail leads east, and the | ||
CF | yellow trail leads west. | ||
CF | | ||
CF | The fort entrance is south. | ||
CF | | ||
CF | A black gate stands behind you, leading back outside. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Narrow Hall 237 | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Narrow Hall | ||
CF | A long span of flat stones creates the area you stand in now, | ||
CF | stretching forward to form a narrow hallway lined with spoils. | ||
CF | Decorating the walls are random tapestries, pictures, and weaponry | ||
CF | (each and every one of them likely stolen). To the north, a green | ||
CF | scent trail leads down another corridor. To the east, the wall opens | ||
CF | to reveal a hidden passage where the purple scent trail flows in. | ||
CF | | ||
CF | The main chamber is west. | ||
CF | | ||
CF | On the south wall there are three pillars placed shoulder-width apart | ||
CF | from each other, each with a different colored stone embedded into the | ||
CF | wall above them. | ||
CF | | ||
CF | You can see a LIGHT GREY stone on the left, a YELLOW stone in the | ||
CF | middle, and a DARK GREY stone on the right. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x axe" | ||
CF ] Narrow Hall 238 | ||
CF | > | ||
CF | > X AXE | ||
CF | | ||
CF | An assortment of crossed blades and gilded axes. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "change" | ||
CF ] Narrow Hall 239 | ||
CF | > | ||
CF | > CHANGE | ||
CF | | ||
CF | Your body glows brightly as you change back in to your human form. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get axe" | ||
CF ] Narrow Hall 240 | ||
CF | > | ||
CF | > GET AXE | ||
CF | | ||
CF | It's mounted to the wall. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "change" | ||
CF ] Narrow Hall 241 | ||
CF | > | ||
CF | > CHANGE | ||
CF | | ||
CF | Your body glows brightly as you shapeshift in to the form of a small | ||
CF | black fox. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get axe" | ||
CF ] Narrow Hall 242 | ||
CF | > | ||
CF | > GET AXE | ||
CF | | ||
CF | It's mounted to the wall. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "change" | ||
CF ] Narrow Hall 243 | ||
CF | > | ||
CF | > CHANGE | ||
CF | | ||
CF | Your body glows brightly as you change back in to your human form. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "push grey" | ||
CF ] Secret Passage 244 | ||
CF | > | ||
CF | > PUSH GREY | ||
CF | | ||
CF | (the grey stone) | ||
CF | You push the grey stone into the wall until it clicks. Suddenly, the | ||
CF | floor opens up and drops you into a dark passage. | ||
CF | | ||
CF | Secret Passage | ||
CF | You are forced to crouch down on your hands and knees due to the size | ||
CF | of the tunnel. The passageway appears to lead north. | ||
CF | | ||
CF | You can see a tiny switch here as well. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Secret Passage 245 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Secret Passage | ||
CF | You feel your head hit a wall, causing you to stop and look up. | ||
CF | Although it's incredibly dark, you can make out the shape of a hatch | ||
CF | above you. | ||
CF | | ||
CF | You can also return to the south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "open hatch" | ||
CF ] Barracks 246 | ||
CF | > | ||
CF | > OPEN HATCH | ||
CF | | ||
CF | You push the hatch open and climb out. | ||
CF | | ||
CF | Barracks | ||
CF | A number of doors line the walls to either side of you like a | ||
CF | neverending maze; the interstices between frames are dotted with | ||
CF | half-melted candles whose wax forms frozen cascades that hang in the | ||
CF | air. This must be where most of the raiders sleep. | ||
CF | You can see a wooden door here. | ||
CF | | ||
CF | You can also see the hatch in the floor that leads back to the | ||
CF | hallway. (You'll have to open it.) | ||
CF | | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x wooden door" | ||
CF ] Barracks 247 | ||
CF | > | ||
CF | > X WOODEN DOOR | ||
CF | | ||
CF | This room is probably empty. The only problem is that the door is | ||
CF | locked. | ||
CF | > | Knight_Otu says, "They didn't get to axe the door any questions yet." | |
DavidW says, "Maybe some other door." | ||
DavidW says, "har" | ||
Knight_Otu says (to ClubFloyd), "open hatch" | ||
CF ] Secret Passage 248 | ||
CF | > | ||
CF | > OPEN HATCH | ||
CF | | ||
CF | You manage to open the hatch and drop back into the tunnel. | ||
CF | | ||
CF | Secret Passage | ||
CF | You feel your head hit a wall, causing you to stop and look up. | ||
CF | Although it's incredibly dark, you can make out the shape of a hatch | ||
CF | above you. | ||
CF | | ||
CF | You can also return to the south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "change" | ||
CF ] Secret Passage 249 | ||
CF | > | ||
CF | > CHANGE | ||
CF | | ||
CF | Your body glows brightly as you shapeshift in to the form of a small | ||
CF | black fox. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "l" | ||
CF ] Secret Passage 249 | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Secret Passage | ||
CF | You see that the tunnel comes to a stop where there is a metal hatch | ||
CF | above you. | ||
CF | | ||
CF | You can also return to the south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Secret Passage 250 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Secret Passage | ||
CF | You stand upright due to your size, and the tunnel is plunged into a | ||
CF | soft graininess. The passageway appears to lead north. | ||
CF | | ||
CF | You can see a tiny switch here as well. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "push switch" | ||
CF ] Narrow Hall 251 | ||
CF | > | ||
CF | > PUSH SWITCH | ||
CF | | ||
CF | When you press the switch, the floor above your head opens back up, | ||
CF | allowing you to return to the hallway. | ||
CF | | ||
CF | Narrow Hall | ||
CF | A long span of flat stones creates the area you stand in now, | ||
CF | stretching forward to form a narrow hallway lined with spoils. | ||
CF | Decorating the walls are random tapestries, pictures, and weaponry | ||
CF | (each and every one of them likely stolen). To the north, a green | ||
CF | scent trail leads down another corridor. To the east, the wall opens | ||
CF | to reveal a hidden passage where the purple scent trail flows in. | ||
CF | | ||
CF | The main chamber is west. | ||
CF | | ||
CF | On the south wall there are three pillars placed shoulder-width apart | ||
CF | from each other, each with a different colored stone embedded into the | ||
CF | wall above them. | ||
CF | | ||
CF | You can see a LIGHT GREY stone on the left, a YELLOW stone in the | ||
CF | middle, and a DARK GREY stone on the right. | ||
CF | | ||
CF | > | DavidW says, "What if you light the lantern in the secret tunnel? The fox can't see everything in the dark." | |
Knight_Otu says (to ClubFloyd), "change" | ||
CF ] Narrow Hall 252 | ||
CF | > | ||
CF | > CHANGE | ||
CF | | ||
CF | Your body glows brightly as you change back in to your human form. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "push grey" | ||
CF ] Secret Passage 253 | ||
CF | > | ||
CF | > PUSH GREY | ||
CF | | ||
CF | (the grey stone) | ||
CF | You push the grey stone into the wall until it clicks. Suddenly, the | ||
CF | floor opens up and drops you into a dark passage. | ||
CF | | ||
CF | Secret Passage | ||
CF | You are forced to crouch down on your hands and knees due to the size | ||
CF | of the tunnel. The passageway appears to lead north. | ||
CF | | ||
CF | You can see a tiny switch here as well. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "light lantern" | ||
CF ] Secret Passage 254 | ||
CF | > | ||
CF | > LIGHT LANTERN | ||
CF | | ||
CF | It's dark, but you don't think this area is large enough to require a | ||
CF | light source. (It's not like you can get lost here, right?) | ||
CF | | ||
CF | > | DavidW says, "oh" | |
Knight_Otu says (to ClubFloyd), "push switch" | ||
CF ] Narrow Hall 255 | ||
CF | > | ||
CF | > PUSH SWITCH | ||
CF | | ||
CF | When you press the switch, the floor above your head opens back up, | ||
CF | allowing you to return to the hallway. | ||
CF | | ||
CF | Narrow Hall | ||
CF | A long span of flat stones creates the area you stand in now, | ||
CF | stretching forward to form a narrow hallway lined with spoils. | ||
CF | Decorating the walls are random tapestries, pictures, and weaponry | ||
CF | (each and every one of them likely stolen). To the north, a broad arch | ||
CF | widens into another corridor. To the east, the wall opens to reveal a | ||
CF | hidden passage. | ||
CF | | ||
CF | The main chamber is west. | ||
CF | | ||
CF | On the south wall there are three short pillars placed shoulder-width | ||
CF | apart from each other, each with a different colored stone embedded | ||
CF | into the wall above them. | ||
CF | | ||
CF | You can see a GREY stone on the left, a GREEN stone in the middle, and | ||
CF | a RED stone on the right. | ||
CF | | ||
CF | > | DavidW says, "I thought a key might be hidden in shadow." | |
Knight_Otu says, "I mea, it could, in theory." | ||
Knight_Otu says, "*mean" | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Tower 256 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Tower | ||
CF | The room juts out in to an unusual octagon-shape here: the walls are | ||
CF | made of the same stone as the exterior, but the exposed rafters that | ||
CF | form the turret-like ceiling are wooden. | ||
CF | | ||
CF | Peering past a sharp corner, you notice two raiders chatting idly | ||
CF | outside of a doorway that you can only assume leads to the fort's | ||
CF | barracks. As soon as they see your clothes, they'll know you're not | ||
CF | one of them though... | ||
CF | | ||
CF | The hallway is back south. | ||
CF | | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Narrow Hall 257 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Narrow Hall | ||
CF | A long span of flat stones creates the area you stand in now, | ||
CF | stretching forward to form a narrow hallway lined with spoils. | ||
CF | Decorating the walls are random tapestries, pictures, and weaponry | ||
CF | (each and every one of them likely stolen). To the north, a broad arch | ||
CF | widens into another corridor. To the east, the wall opens to reveal a | ||
CF | hidden passage. | ||
CF | | ||
CF | The main chamber is west. | ||
CF | | ||
CF | On the south wall there are three short pillars placed shoulder-width | ||
CF | apart from each other, each with a different colored stone embedded | ||
CF | into the wall above them. | ||
CF | | ||
CF | You can see a GREY stone on the left, a GREEN stone in the middle, and | ||
CF | a RED stone on the right. | ||
CF | | ||
CF | > | Knight_Otu says, "The guards are also still there." | |
Knight_Otu says (to ClubFloyd), "x tapestries" | ||
CF ] Narrow Hall 258 | ||
CF | > | ||
CF | > X TAPESTRIES | ||
CF | | ||
CF | Long velvety banners that are as long as two of you. | ||
CF | | ||
CF | > | DavidW asks, "What was that about the rafters?" | |
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Tower 259 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Tower | ||
CF | The room juts out in to an unusual octagon-shape here: the walls are | ||
CF | made of the same stone as the exterior, but the exposed rafters that | ||
CF | form the turret-like ceiling are wooden. | ||
CF | | ||
CF | Peering past a sharp corner, you notice two raiders chatting idly | ||
CF | outside of a doorway that you can only assume leads to the fort's | ||
CF | barracks. As soon as they see your clothes, they'll know you're not | ||
CF | one of them though... | ||
CF | | ||
CF | The hallway is back south. | ||
CF | | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x rafters" | ||
CF ] Tower 260 | ||
CF | > | ||
CF | > X RAFTERS | ||
CF | | ||
CF | Made of wood. | ||
CF | | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "climb them" | ||
CF ] Tower 261 | ||
CF | > | ||
CF | > CLIMB THEM | ||
CF | | ||
CF | Little is to be achieved by that. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "jump" | ||
CF ] Tower 262 | ||
CF | > | ||
CF | > JUMP | ||
CF | | ||
CF | You jump on the spot. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search rafters" | ||
CF ] Tower 263 | ||
CF | > | ||
CF | > SEARCH RAFTERS | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | DavidW says, "okay, just scenery" | |
Knight_Otu says, "Unless we need a chair and some books again to access them truly." | ||
DavidW says, "Keys are too easy to hide. They can be ANYWHERE, even under a horse's saddle." | ||
DavidW says, "ha ha" | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Narrow Hall 264 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Narrow Hall | ||
CF | A long span of flat stones creates the area you stand in now, | ||
CF | stretching forward to form a narrow hallway lined with spoils. | ||
CF | Decorating the walls are random tapestries, pictures, and weaponry | ||
CF | (each and every one of them likely stolen). To the north, a broad arch | ||
CF | widens into another corridor. To the east, the wall opens to reveal a | ||
CF | hidden passage. | ||
CF | | ||
CF | The main chamber is west. | ||
CF | | ||
CF | On the south wall there are three short pillars placed shoulder-width | ||
CF | apart from each other, each with a different colored stone embedded | ||
CF | into the wall above them. | ||
CF | | ||
CF | You can see a GREY stone on the left, a GREEN stone in the middle, and | ||
CF | a RED stone on the right. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "search tapestries" | ||
CF ] Narrow Hall 265 | ||
CF | > | ||
CF | > SEARCH TAPESTRIES | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "search pictures" | ||
CF ] Narrow Hall 266 | ||
CF | > | ||
CF | > SEARCH PICTURES | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x pictures" | ||
CF ] Narrow Hall 267 | ||
CF | > | ||
CF | > X PICTURES | ||
CF | | ||
CF | Several paintings are posed decoratively amidst other hangings. Some | ||
CF | look rather expensive with their masterful brush strokes and golden | ||
CF | frames while others are more mediocre. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x weaponry" | ||
CF ] Narrow Hall 268 | ||
CF | > | ||
CF | > X WEAPONRY | ||
CF | | ||
CF | An assortment of crossed blades and gilded axes. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get blade" | ||
CF ] Narrow Hall 269 | ||
CF | > | ||
CF | > GET BLADE | ||
CF | | ||
CF | It's mounted to the wall. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Raiders' Fort 270 | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Raiders' Fort | ||
CF | The interior of the fortress is even darker than the outside, both in | ||
CF | color and aura, the latter of which feels like you are standing in the | ||
CF | wreckage of a burning building. A dim chamber lit by candlelight | ||
CF | stretches in to three corridors here: the library to the north, the | ||
CF | narrow hall to the east, and the kitchen to the west. | ||
CF | | ||
CF | The fort entrance is south. | ||
CF | | ||
CF | A black gate stands behind you, leading back outside. | ||
CF | | ||
CF | > | DavidW asks, "Did you get the wine after all?" | |
Knight_Otu says (to ClubFloyd), "i" | ||
CF ] Raiders' Fort 270 | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a wine bottle | ||
CF | a lantern | ||
CF | some cheese | ||
CF | a pendant | ||
CF | a translated paper | ||
CF | a journal | ||
CF | a crowbar | ||
CF | a dagger | ||
CF | a satchel (being worn, and open but empty) | ||
CF | your astral gem | ||
CF | some bandages (being worn) | ||
CF | | ||
CF | > | Knight_Otu says, "Yea." | |
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Fort Entrance 271 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Fort Entrance | ||
CF | The fort looms over you like a dark shadow, effortlessly blotting out | ||
CF | the sun with its mass... To the west of the entrance, you can see a | ||
CF | small shack sitting quietly against the forest's backdrop. To the | ||
CF | east, you see nothing but empty space, although you can hear the sound | ||
CF | of horses whinnying every so often. | ||
CF | | ||
CF | The clearing is south. | ||
CF | | ||
CF | A black gate bars the main entrance to the fort. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Shed 272 | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Shed | ||
CF | You enter a small wooden shed that is packed with different types of | ||
CF | weapons and bundles of wood, leading you to believe that the space is | ||
CF | used for storage and maintenance. The fort entrance is to the east. | ||
CF | | ||
CF | You can see a table here. | ||
CF | | ||
CF | > | DavidW says, "So you can brick wine and cheese to Aurel and have a party." | |
Knight_Otu says (to ClubFloyd), "get axe" | ||
CF ] Shed 272 | ||
CF | > | ||
CF | > GET AXE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | DavidW says, "briNG" | |
Knight_Otu says (to ClubFloyd), "get weapon" | ||
CF ] Shed 272 | ||
CF | > | ||
CF | > GET WEAPON | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get weaponry" | ||
CF ] Shed 272 | ||
CF | > | ||
CF | > GET WEAPONRY | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get weapons" | DavidW says, "You're in the shed now." | |
CF ] Shed 273 | ||
CF | > | ||
CF | > GET WEAPONS | ||
CF | | ||
CF | You're not very good at choosing things like this. (Aurel has always | ||
CF | been better with weapons.) | ||
CF | | ||
CF | > | Knight_Otu says, "Because there may potentially have been an axe here, but no." | |
DavidW says, "oh. Missed that weapons were here too." | ||
Knight_Otu says (to ClubFloyd), "l" | ||
CF ] Shed 273 | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Shed | ||
CF | You enter a small wooden shed that is packed with different types of | ||
CF | weapons and bundles of wood, leading you to believe that the space is | ||
CF | used for storage and maintenance. The fort entrance is to the east. | ||
CF | | ||
CF | You can see a table here. | ||
CF | | ||
CF | > | DavidW asks, "So throw a stone at the guards and hope they kill each other over it?" | |
Knight_Otu says (to ClubFloyd), "look under table" | ||
CF ] Shed 274 | ||
CF | > | ||
CF | > LOOK UNDER TABLE | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | DavidW says, "That's not clued, though." | |
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Fort Entrance 275 | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Fort Entrance | ||
CF | The fort looms over you like a dark shadow, effortlessly blotting out | ||
CF | the sun with its mass... To the west of the entrance, you can see a | ||
CF | small shack sitting quietly against the forest's backdrop. To the | ||
CF | east, you see nothing but empty space, although you can hear the sound | ||
CF | of horses whinnying every so often. | ||
CF | | ||
CF | The clearing is south. | ||
CF | | ||
CF | A black gate bars the main entrance to the fort. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Raiders' Fort 276 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Raiders' Fort | ||
CF | The interior of the fortress is even darker than the outside, both in | ||
CF | color and aura, the latter of which feels like you are standing in the | ||
CF | wreckage of a burning building. A dim chamber lit by candlelight | ||
CF | stretches in to three corridors here: the library to the north, the | ||
CF | narrow hall to the east, and the kitchen to the west. | ||
CF | | ||
CF | The fort entrance is south. | ||
CF | | ||
CF | A black gate stands behind you, leading back outside. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Library 277 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Library | ||
CF | Judging by the look of the place, you can only assume that this acts | ||
CF | as a peculiar sort of library. You've never known raiders to be | ||
CF | particularly learned, but you suppose someone must find these things | ||
CF | valuable if they are still here. There are random stacks of books and | ||
CF | papers scattered on every visible surface along with two chairs, a | ||
CF | desk, and a window or two. A magnificent stone fireplace fills the | ||
CF | room with a gentle radiance. | ||
CF | | ||
CF | The main chamber is to the south. | ||
CF | | ||
CF | There is a large black raven perched on a stand near the fireplace. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Library 278 | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | DavidW says, "And we've seen no stones." | |
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Raiders' Fort 279 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Raiders' Fort | ||
CF | The interior of the fortress is even darker than the outside, both in | ||
CF | color and aura, the latter of which feels like you are standing in the | ||
CF | wreckage of a burning building. A dim chamber lit by candlelight | ||
CF | stretches in to three corridors here: the library to the north, the | ||
CF | narrow hall to the east, and the kitchen to the west. | ||
CF | | ||
CF | The fort entrance is south. | ||
CF | | ||
CF | A black gate stands behind you, leading back outside. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Narrow Hall 280 | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Narrow Hall | ||
CF | A long span of flat stones creates the area you stand in now, | ||
CF | stretching forward to form a narrow hallway lined with spoils. | ||
CF | Decorating the walls are random tapestries, pictures, and weaponry | ||
CF | (each and every one of them likely stolen). To the north, a broad arch | ||
CF | widens into another corridor. To the east, the wall opens to reveal a | ||
CF | hidden passage. | ||
CF | | ||
CF | The main chamber is west. | ||
CF | | ||
CF | On the south wall there are three short pillars placed shoulder-width | ||
CF | apart from each other, each with a different colored stone embedded | ||
CF | into the wall above them. | ||
CF | | ||
CF | You can see a GREY stone on the left, a GREEN stone in the middle, and | ||
CF | a RED stone on the right. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Tower 281 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Tower | ||
CF | The room juts out in to an unusual octagon-shape here: the walls are | ||
CF | made of the same stone as the exterior, but the exposed rafters that | ||
CF | form the turret-like ceiling are wooden. | ||
CF | | ||
CF | Peering past a sharp corner, you notice two raiders chatting idly | ||
CF | outside of a doorway that you can only assume leads to the fort's | ||
CF | barracks. As soon as they see your clothes, they'll know you're not | ||
CF | one of them though... | ||
CF | | ||
CF | The hallway is back south. | ||
CF | | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "throw pendant at guards" | ||
CF ] Tower 281 | ||
CF | > | ||
CF | > THROW PENDANT AT GUARDS | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "listen to raiders" | ||
CF ] Tower 282 | ||
CF | > | ||
CF | > LISTEN TO RAIDERS | ||
CF | | ||
CF | The fat raider is talking in a broken accent to the other raider with | ||
CF | him. | ||
CF | | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "throw pendant at raiders" | ||
CF ] Tower 283 | ||
CF | > | ||
CF | > THROW PENDANT AT RAIDERS | ||
CF | | ||
CF | Futile. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "wear pendant" | ||
CF ] Tower 284 | ||
CF | > | ||
CF | > WEAR PENDANT | ||
CF | | ||
CF | You're not much of a jewelery person. | ||
CF | | ||
CF | > | Knight_Otu says, "But it could be magic, my friend." | |
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Narrow Hall 285 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Narrow Hall | ||
CF | A long span of flat stones creates the area you stand in now, | ||
CF | stretching forward to form a narrow hallway lined with spoils. | ||
CF | Decorating the walls are random tapestries, pictures, and weaponry | ||
CF | (each and every one of them likely stolen). To the north, a broad arch | ||
CF | widens into another corridor. To the east, the wall opens to reveal a | ||
CF | hidden passage. | ||
CF | | ||
CF | The main chamber is west. | ||
CF | | ||
CF | On the south wall there are three short pillars placed shoulder-width | ||
CF | apart from each other, each with a different colored stone embedded | ||
CF | into the wall above them. | ||
CF | | ||
CF | You can see a GREY stone on the left, a GREEN stone in the middle, and | ||
CF | a RED stone on the right. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "push save" | ||
CF ] Narrow Hall 285 | ||
CF | > | ||
CF | > PUSH SAVE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "SAVE" | ||
Knight_Otu says (to ClubFloyd), "cf23" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Narrow Hall 285 | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Maze Entrance 286 | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Maze Entrance | ||
CF | Massive barriers of yellow rock surround you the moment you descend | ||
CF | into the dank passage, which opens beneath the glow of torchlight to | ||
CF | reveal what you can only imagine is an extensive maze. Even with your | ||
CF | height, the walls of the maze span from the floor all the way up to | ||
CF | the impenetrable darkness of the ceiling, making them impossible to | ||
CF | scale. | ||
CF | | ||
CF | You can ENTER THE LABYRINTH (or go west to return to the hallway). | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "enter the labyrinth" | ||
CF ] Maze Entrance 287 | ||
CF | > | ||
CF | > ENTER THE LABYRINTH | ||
CF | | ||
CF | You have a feeling you're missing something you need... If Aurel is | ||
CF | imprisoned, you'll need a way to get him out when you find him. | ||
CF | | ||
CF | > | DavidW says, "Yeah, what if the pendant lets us change into a seven-course dinner, huh? Think of that, Ezra." | |
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Narrow Hall 288 | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Narrow Hall | ||
CF | A long span of flat stones creates the area you stand in now, | ||
CF | stretching forward to form a narrow hallway lined with spoils. | ||
CF | Decorating the walls are random tapestries, pictures, and weaponry | ||
CF | (each and every one of them likely stolen). To the north, a broad arch | ||
CF | widens into another corridor. To the east, the wall opens to reveal a | ||
CF | hidden passage. | ||
CF | | ||
CF | The main chamber is west. | ||
CF | | ||
CF | On the south wall there are three short pillars placed shoulder-width | ||
CF | apart from each other, each with a different colored stone embedded | ||
CF | into the wall above them. | ||
CF | | ||
CF | You can see a GREY stone on the left, a GREEN stone in the middle, and | ||
CF | a RED stone on the right. | ||
CF | | ||
CF | > | Knight_Otu says, "Still missing something." | |
DavidW says, "huh" | ||
Knight_Otu says (to ClubFloyd), "x arch" | ||
CF ] Narrow Hall 289 | ||
CF | > | ||
CF | > X ARCH | ||
CF | | ||
CF | An archway made of stone. | ||
CF | | ||
CF | > | DavidW says, "I wonder what. I didn't have this problem, but I was playing an earlier version." | |
Knight_Otu says, "I mean, you said you think you got something from the barracks, so." | ||
DavidW asks, "Do you have the paper from the library?" | ||
Knight_Otu says (to ClubFloyd), "i" | ||
CF ] Narrow Hall 289 | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a wine bottle | ||
CF | a lantern | ||
CF | some cheese | ||
CF | a pendant | ||
CF | a translated paper | ||
CF | a journal | ||
CF | a crowbar | ||
CF | a dagger | ||
CF | a satchel (being worn, and open but empty) | ||
CF | your astral gem | ||
CF | some bandages (being worn) | ||
CF | | ||
CF | > | DavidW says, "okay." | |
Knight_Otu says (to ClubFloyd), "x paper" | ||
CF ] Narrow Hall 290 | ||
CF | > | ||
CF | > X PAPER | ||
CF | | ||
CF | The raven told you that this paper says "Grey is a way to enter | ||
CF | undetected, in case the fort was not defended. Red shows our secrets | ||
CF | when the way is blocked. And green kills spies that no one | ||
CF | wants." You'll have to take her word for it though. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "push grey" | ||
CF ] Secret Passage 291 | ||
CF | > | ||
CF | > PUSH GREY | ||
CF | | ||
CF | (the grey stone) | ||
CF | You push the grey stone into the wall until it clicks. Suddenly, the | ||
CF | floor opens up and drops you into a dark passage. | ||
CF | | ||
CF | Secret Passage | ||
CF | You are forced to crouch down on your hands and knees due to the size | ||
CF | of the tunnel. The passageway appears to lead north. | ||
CF | | ||
CF | You can see a tiny switch here as well. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Secret Passage 292 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Secret Passage | ||
CF | You feel your head hit a wall, causing you to stop and look up. | ||
CF | Although it's incredibly dark, you can make out the shape of a hatch | ||
CF | above you. | ||
CF | | ||
CF | You can also return to the south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "open hatch" | ||
CF ] Barracks 293 | ||
CF | > | ||
CF | > OPEN HATCH | ||
CF | | ||
CF | You push the hatch open and climb out. | ||
CF | | ||
CF | Barracks | ||
CF | A number of doors line the walls to either side of you like a | ||
CF | neverending maze; the interstices between frames are dotted with | ||
CF | half-melted candles whose wax forms frozen cascades that hang in the | ||
CF | air. This must be where most of the raiders sleep. | ||
CF | You can see a wooden door here. | ||
CF | | ||
CF | You can also see the hatch in the floor that leads back to the | ||
CF | hallway. (You'll have to open it.) | ||
CF | | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x candles" | ||
CF ] Barracks 294 | ||
CF | > | ||
CF | > X CANDLES | ||
CF | | ||
CF | Made of wax. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get candles" | ||
CF ] Barracks 295 | ||
CF | > | ||
CF | > GET CANDLES | ||
CF | | ||
CF | They would be a poor light source on their own, and you have no urge | ||
CF | to carry them. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open wooden door with crowbar" | ||
CF ] Barracks 296 | ||
CF | > | ||
CF | > OPEN WOODEN DOOR WITH CROWBAR | ||
CF | | ||
CF | That doesn't seem to fit the lock. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x wooden door" | ||
CF ] Barracks 297 | ||
CF | > | ||
CF | > X WOODEN DOOR | ||
CF | | ||
CF | This room is probably empty. The only problem is that the door is | ||
CF | locked. | ||
CF | > | ||
DavidW says (to ClubFloyd), "pry wooden door with crowbar" | ||
CF ] Barracks 297 | ||
CF | > | ||
CF | > PRY WOODEN DOOR WITH CROWBAR | ||
CF | | ||
CF | That's not a verb I recognize. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x keyhole" | ||
CF ] Barracks 297 | ||
CF | > | ||
CF | > X KEYHOLE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "put paper under door" | ||
CF ] Barracks 297 | ||
CF | > | ||
CF | > PUT PAPER UNDER DOOR | ||
CF | | ||
CF | I didn't understand that sentence. | ||
CF | | ||
CF | > | DavidW says, "If it was that chestnut, the gap would be mentioned." | |
Knight_Otu asks, "Do we need another helping of berries?" | ||
DavidW says (to ClubFloyd), "knock on wooden door" | ||
CF ] Barracks 297 | ||
CF | > | ||
CF | > KNOCK ON WOODEN DOOR | ||
CF | | ||
CF | That's not a verb I recognize. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "kick wooden door" | ||
CF ] Barracks 297 | ||
CF | > | ||
CF | > KICK WOODEN DOOR | ||
CF | | ||
CF | That's not a verb I recognize. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "hit door with crowbar" | ||
CF ] Barracks 298 | ||
CF | > | ||
CF | > HIT DOOR WITH CROWBAR | ||
CF | | ||
CF | (the wooden door with the crowbar) | ||
CF | That won't do much good. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get all" | ||
CF ] Barracks 298 | ||
CF | > | ||
CF | > GET ALL | ||
CF | | ||
CF | There are none at all available! | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "open hatch" | ||
CF ] Secret Passage 299 | ||
CF | > | ||
CF | > OPEN HATCH | ||
CF | | ||
CF | You manage to open the hatch and drop back into the tunnel. | ||
CF | | ||
CF | Secret Passage | ||
CF | You feel your head hit a wall, causing you to stop and look up. | ||
CF | Although it's incredibly dark, you can make out the shape of a hatch | ||
CF | above you. | ||
CF | | ||
CF | You can also return to the south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "light lantern" | ||
CF ] Secret Passage 300 | ||
CF | > | ||
CF | > LIGHT LANTERN | ||
CF | | ||
CF | It doesn't look like you really need the extra light here. (You | ||
CF | wouldn't want to waste any lantern oil.) | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "search passage" | ||
CF ] Secret Passage 300 | ||
CF | > | ||
CF | > SEARCH PASSAGE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Secret Passage 301 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Secret Passage | ||
CF | You are forced to crouch down on your hands and knees due to the size | ||
CF | of the tunnel. The passageway appears to lead north. | ||
CF | | ||
CF | You can see a tiny switch here as well. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "push switch" | ||
CF ] Narrow Hall 302 | ||
CF | > | ||
CF | > PUSH SWITCH | ||
CF | | ||
CF | When you press the switch, the floor above your head opens back up, | ||
CF | allowing you to return to the hallway. | ||
CF | | ||
CF | Narrow Hall | ||
CF | A long span of flat stones creates the area you stand in now, | ||
CF | stretching forward to form a narrow hallway lined with spoils. | ||
CF | Decorating the walls are random tapestries, pictures, and weaponry | ||
CF | (each and every one of them likely stolen). To the north, a broad arch | ||
CF | widens into another corridor. To the east, the wall opens to reveal a | ||
CF | hidden passage. | ||
CF | | ||
CF | The main chamber is west. | ||
CF | | ||
CF | On the south wall there are three short pillars placed shoulder-width | ||
CF | apart from each other, each with a different colored stone embedded | ||
CF | into the wall above them. | ||
CF | | ||
CF | You can see a GREY stone on the left, a GREEN stone in the middle, and | ||
CF | a RED stone on the right. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get all" | ||
CF ] Narrow Hall 303 | ||
CF | > | ||
CF | > GET ALL | ||
CF | | ||
CF | grey stone: It's firmly embedded into the wall. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Raiders' Fort 304 | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Raiders' Fort | ||
CF | The interior of the fortress is even darker than the outside, both in | ||
CF | color and aura, the latter of which feels like you are standing in the | ||
CF | wreckage of a burning building. A dim chamber lit by candlelight | ||
CF | stretches in to three corridors here: the library to the north, the | ||
CF | narrow hall to the east, and the kitchen to the west. | ||
CF | | ||
CF | The fort entrance is south. | ||
CF | | ||
CF | A black gate stands behind you, leading back outside. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get all" | ||
CF ] Raiders' Fort 304 | ||
CF | > | ||
CF | > GET ALL | ||
CF | | ||
CF | There are none at all available! | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Library 305 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Library | ||
CF | Judging by the look of the place, you can only assume that this acts | ||
CF | as a peculiar sort of library. You've never known raiders to be | ||
CF | particularly learned, but you suppose someone must find these things | ||
CF | valuable if they are still here. There are random stacks of books and | ||
CF | papers scattered on every visible surface along with two chairs, a | ||
CF | desk, and a window or two. A magnificent stone fireplace fills the | ||
CF | room with a gentle radiance. | ||
CF | | ||
CF | The main chamber is to the south. | ||
CF | | ||
CF | There is a large black raven perched on a stand near the fireplace. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get all" | ||
CF ] Library 305 | ||
CF | > | ||
CF | > GET ALL | ||
CF | | ||
CF | There are none at all available! | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x desk" | ||
CF ] Library 306 | ||
CF | > | ||
CF | > X DESK | ||
CF | | ||
CF | It's a polished wooden desk (probably stolen from a nice family). | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get book" | ||
CF ] Library 306 | ||
CF | > | ||
CF | > GET BOOK | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get books" | ||
CF ] Library 307 | ||
CF | > | ||
CF | > GET BOOKS | ||
CF | | ||
CF | Why? It's not like you can read them. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "look under desk" | ||
CF ] Library 308 | ||
CF | > | ||
CF | > LOOK UNDER DESK | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x window" | ||
CF ] Library 309 | ||
CF | > | ||
CF | > X WINDOW | ||
CF | | ||
CF | You can't really see outside of them. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open window" | ||
CF ] Library 310 | ||
CF | > | ||
CF | > OPEN WINDOW | ||
CF | | ||
CF | It isn't something you can open. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Raiders' Fort 311 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Raiders' Fort | ||
CF | The interior of the fortress is even darker than the outside, both in | ||
CF | color and aura, the latter of which feels like you are standing in the | ||
CF | wreckage of a burning building. A dim chamber lit by candlelight | ||
CF | stretches in to three corridors here: the library to the north, the | ||
CF | narrow hall to the east, and the kitchen to the west. | ||
CF | | ||
CF | The fort entrance is south. | ||
CF | | ||
CF | A black gate stands behind you, leading back outside. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Kitchen 312 | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Kitchen | ||
CF | You stand in a dirty-looking kitchen with clouded windows aligning the | ||
CF | front of the room and a set of cabinets near the floor, which is | ||
CF | randomly dusted with hay. One wall forms a smoke-stained divot where a | ||
CF | black pot hangs above an unlit pyre of wood, fenced in by random | ||
CF | cooking utensils. To the north is a set of descending stairs. | ||
CF | | ||
CF | The main chamber is to the east. | ||
CF | | ||
CF | There is a crack in the western wall with tiny bits of hay scattered | ||
CF | around it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "reach in crack" | ||
CF ] Kitchen 312 | ||
CF | > | ||
CF | > REACH IN CRACK | ||
CF | | ||
CF | That's not a verb I recognize. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "dig crack" | ||
CF ] Kitchen 312 | ||
CF | > | ||
CF | > DIG CRACK | ||
CF | | ||
CF | That's not a verb I recognize. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get wood" | ||
DavidW says (to ClubFloyd), "open crack with crowbar" | ||
CF ] Kitchen 313 | ||
CF | > | ||
CF | > GET WOOD | ||
CF | | ||
CF | You don't need any right now. | ||
CF | | ||
CF | > | ||
CF ] Kitchen 314 | ||
CF | > | ||
CF | > OPEN CRACK WITH CROWBAR | ||
CF | | ||
CF | That doesn't seem to be something you can unlock. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put dagger in crack" | ||
CF ] Kitchen 315 | ||
CF | > | ||
CF | > PUT DAGGER IN CRACK | ||
CF | | ||
CF | That can't contain things. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "smell crack" | ||
CF ] Kitchen 316 | ||
CF | > | ||
CF | > SMELL CRACK | ||
CF | | ||
CF | It smells like spices. | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x cabinets" | ||
CF ] Kitchen 317 | ||
CF | > | ||
CF | > X CABINETS | ||
CF | | ||
CF | A row of wooden cabinets (closed). | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "open them" | ||
CF ] Kitchen 318 | ||
CF | > | ||
CF | > OPEN THEM | ||
CF | | ||
CF | They aren't something you can open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open cabinets" | ||
CF ] Kitchen 319 | ||
CF | > | ||
CF | > OPEN CABINETS | ||
CF | | ||
CF | You open the cabinets, revealing some bread. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get bread" | ||
CF ] Kitchen 320 | ||
CF | > | ||
CF | > GET BREAD | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | Knight_Otu says, "One more missed item." | |
Knight_Otu says, "I honestly missed the mention of cabinetes until now." | ||
DavidW says, "bread, wine, and cheese. If you can find potato salad and fried chicken next..." | ||
DavidW says, "Bet you can enter the maze now." | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Raiders' Fort 321 | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Raiders' Fort | ||
CF | The interior of the fortress is even darker than the outside, both in | ||
CF | color and aura, the latter of which feels like you are standing in the | ||
CF | wreckage of a burning building. A dim chamber lit by candlelight | ||
CF | stretches in to three corridors here: the library to the north, the | ||
CF | narrow hall to the east, and the kitchen to the west. | ||
CF | | ||
CF | The fort entrance is south. | ||
CF | | ||
CF | A black gate stands behind you, leading back outside. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Narrow Hall 322 | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Narrow Hall | ||
CF | A long span of flat stones creates the area you stand in now, | ||
CF | stretching forward to form a narrow hallway lined with spoils. | ||
CF | Decorating the walls are random tapestries, pictures, and weaponry | ||
CF | (each and every one of them likely stolen). To the north, a broad arch | ||
CF | widens into another corridor. To the east, the wall opens to reveal a | ||
CF | hidden passage. | ||
CF | | ||
CF | The main chamber is west. | ||
CF | | ||
CF | On the south wall there are three short pillars placed shoulder-width | ||
CF | apart from each other, each with a different colored stone embedded | ||
CF | into the wall above them. | ||
CF | | ||
CF | You can see a GREY stone on the left, a GREEN stone in the middle, and | ||
CF | a RED stone on the right. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Maze Entrance 323 | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Maze Entrance | ||
CF | Massive barriers of yellow rock surround you the moment you descend | ||
CF | into the dank passage, which opens beneath the glow of torchlight to | ||
CF | reveal what you can only imagine is an extensive maze. Even with your | ||
CF | height, the walls of the maze span from the floor all the way up to | ||
CF | the impenetrable darkness of the ceiling, making them impossible to | ||
CF | scale. | ||
CF | | ||
CF | You can ENTER THE LABYRINTH (or go west to return to the hallway). | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "SAVE" | ||
Knight_Otu says (to ClubFloyd), "cf24" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Maze Entrance 323 | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "enter the labyrinth" | ||
CF ] Maze Entrance 324 | ||
CF | > | ||
CF | > ENTER THE LABYRINTH | ||
CF | | ||
CF | You have a feeling you're missing something you need... If Aurel is | ||
CF | imprisoned, you'll need a way to get him out when you find him. | ||
CF | | ||
CF | > | DavidW says, "fudge" | |
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Narrow Hall 325 | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Narrow Hall | ||
CF | A long span of flat stones creates the area you stand in now, | ||
CF | stretching forward to form a narrow hallway lined with spoils. | ||
CF | Decorating the walls are random tapestries, pictures, and weaponry | ||
CF | (each and every one of them likely stolen). To the north, a broad arch | ||
CF | widens into another corridor. To the east, the wall opens to reveal a | ||
CF | hidden passage. | ||
CF | | ||
CF | The main chamber is west. | ||
CF | | ||
CF | On the south wall there are three short pillars placed shoulder-width | ||
CF | apart from each other, each with a different colored stone embedded | ||
CF | into the wall above them. | ||
CF | | ||
CF | You can see a GREY stone on the left, a GREEN stone in the middle, and | ||
CF | a RED stone on the right. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x spoils" | ||
CF ] Narrow Hall 325 | ||
CF | > | ||
CF | > X SPOILS | ||
CF | | ||
CF | There are tapestries, pictures, and weaponry hanging here. | ||
CF | | ||
CF | > | DavidW asks, "I suppose we're looking for a keyring?" | |
Knight_Otu says, "Maybe." | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Raiders' Fort 326 | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Raiders' Fort | ||
CF | The interior of the fortress is even darker than the outside, both in | ||
CF | color and aura, the latter of which feels like you are standing in the | ||
CF | wreckage of a burning building. A dim chamber lit by candlelight | ||
CF | stretches in to three corridors here: the library to the north, the | ||
CF | narrow hall to the east, and the kitchen to the west. | ||
CF | | ||
CF | The fort entrance is south. | ||
CF | | ||
CF | A black gate stands behind you, leading back outside. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Kitchen 327 | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Kitchen | ||
CF | You stand in a dirty-looking kitchen with clouded windows aligning the | ||
CF | front of the room and a set of cabinets near the floor, which is | ||
CF | randomly dusted with hay. One wall forms a smoke-stained divot where a | ||
CF | black pot hangs above an unlit pyre of wood, fenced in by random | ||
CF | cooking utensils. To the north is a set of descending stairs. | ||
CF | | ||
CF | The main chamber is to the east. | ||
CF | | ||
CF | There is a crack in the western wall with tiny bits of hay scattered | ||
CF | around it. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] A Dark Room 328 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | A Dark Room | ||
CF | It's so dark that you can barely see anything down here aside from a | ||
CF | few fuzzy shapes. The kitchen is to the south. | ||
CF | | ||
CF | You can see the outline of a chest off to one side. | ||
CF | | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "change" | ||
CF ] Cellar 329 | ||
CF | > | ||
CF | > CHANGE | ||
CF | | ||
CF | Your body glows brightly as you shapeshift in to the form of a small | ||
CF | black fox. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "l" | ||
CF ] Cellar 329 | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Cellar | ||
CF | Your cat-like eyes easily cut through the darkness to find a | ||
CF | rudimentary cellar. The shelves are filled with bottles, all of them | ||
CF | grey and varying in size with crude labels drawn on. The dusty air is | ||
CF | speckled with yellow scent trails. The kitchen is to the south. | ||
CF | | ||
CF | You can see a chest off to one side. | ||
CF | | ||
CF | There are a few casks in the corner, and a wooden crate near the | ||
CF | entrance. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x casks" | ||
CF ] Cellar 330 | ||
CF | > | ||
CF | > X CASKS | ||
CF | | ||
CF | There are a bunch of heavy barrels gathered together and plugged up | ||
CF | with large corks. Some kind of ink marks the wood, but you don't know | ||
CF | what it says. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x corks" | ||
CF ] Cellar 331 | ||
CF | > | ||
CF | > X CORKS | ||
CF | | ||
CF | Corks that plug the casks. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get corks" | ||
CF ] Cellar 332 | ||
CF | > | ||
CF | > GET CORKS | ||
CF | | ||
CF | You don't have any reason to unplug these. | ||
CF | | ||
CF | > | Knight_Otu says, "I mean, it could lead to some infighting among the raiders." | |
Knight_Otu says (to ClubFloyd), "open casks" | ||
CF ] Cellar 333 | ||
CF | > | ||
CF | > OPEN CASKS | ||
CF | | ||
CF | It isn't something you can open. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Kitchen 334 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Kitchen | ||
CF | You stand in a dirty-looking kitchen with clouded windows aligning the | ||
CF | front of the room and a set of cabinets near the floor, which is | ||
CF | randomly dusted with hay. One wall forms a smoke-stained divot where a | ||
CF | black pot hangs above an unlit pyre of wood, fenced in by random | ||
CF | cooking utensils. To the north is a set of descending stairs. | ||
CF | | ||
CF | The main chamber is to the east. | ||
CF | | ||
CF | There is a crack in the western wall with tiny bits of hay scattered | ||
CF | around it. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x windows" | ||
CF ] Kitchen 335 | ||
CF | > | ||
CF | > X WINDOWS | ||
CF | | ||
CF | The glass has turned a strange brown from lack of cleaning and years | ||
CF | of smoke damage. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x utensils" | ||
CF ] Kitchen 336 | ||
CF | > | ||
CF | > X UTENSILS | ||
CF | | ||
CF | There are some large stirring spoons, a two-pronged fork, and some | ||
CF | things used to stoke the fire. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get utensils" | ||
CF ] Kitchen 337 | ||
CF | > | ||
CF | > GET UTENSILS | ||
CF | | ||
CF | You don't need these. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x fork" | ||
CF ] Kitchen 338 | ||
CF | > | ||
CF | > X FORK | ||
CF | | ||
CF | Just a metal fork. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take fork" | ||
CF ] Kitchen 339 | ||
CF | > | ||
CF | > TAKE FORK | ||
CF | | ||
CF | You don't think it looks useful. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x spices" | ||
CF ] Kitchen 339 | ||
CF | > | ||
CF | > X SPICES | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "smell crack" | ||
CF ] Kitchen 340 | ||
CF | > | ||
CF | > SMELL CRACK | ||
CF | | ||
CF | It smells like the last thing someone tried to cook in here burned. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Kitchen 341 | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | It smells like the last thing someone tried to cook in here burned. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get all" | ||
CF ] Kitchen 341 | ||
CF | > | ||
CF | > GET ALL | ||
CF | | ||
CF | There are none at all available! | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Raiders' Fort 342 | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Raiders' Fort | ||
CF | The interior of the fortress is even darker than the outside, both in | ||
CF | color and aura, the latter of which feels like you are standing in the | ||
CF | wreckage of a burning building. A chamber lit by candlelight stretches | ||
CF | in to three corridors with different colored scent trails here. The | ||
CF | weak green trail leads north, the purple trail leads east, and the | ||
CF | yellow trail leads west. | ||
CF | | ||
CF | The fort entrance is south. | ||
CF | | ||
CF | A black gate stands behind you, leading back outside. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Library 343 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Library | ||
CF | Judging by the look of the place, you can only assume that this acts | ||
CF | as a peculiar sort of library. You've never known raiders to be | ||
CF | particularly learned, but you suppose someone must find these things | ||
CF | valuable if they are still here. There are random stacks of books and | ||
CF | papers scattered on every visible surface along with two chairs, a | ||
CF | desk, and a window or two. A magnificent stone fireplace fills the | ||
CF | room with a gentle radiance. | ||
CF | | ||
CF | The main chamber is to the south. | ||
CF | | ||
CF | There is a large black raven perched on a stand near the fireplace. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x books" | ||
CF ] Library 344 | ||
CF | > | ||
CF | > X BOOKS | ||
CF | | ||
CF | They range from thick to thin in size and vary in condition. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x perch" | ||
CF ] Library 344 | ||
CF | > | ||
CF | > X PERCH | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "search them" | ||
CF ] Library 345 | ||
CF | > | ||
CF | > SEARCH THEM | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x paperes" | ||
CF ] Library 345 | ||
CF | > | ||
CF | > X PAPERES | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x papers" | ||
CF ] Library 346 | ||
CF | > | ||
CF | > X PAPERS | ||
CF | | ||
CF | Dozens of precariously stacked piles litter the room. (You desperately | ||
CF | hope a brisk wind doesn't knock them over.) | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "search them" | ||
CF ] Library 347 | ||
CF | > | ||
CF | > SEARCH THEM | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look under desk" | ||
CF ] Library 348 | ||
CF | > | ||
CF | > LOOK UNDER DESK | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x chairs" | ||
CF ] Library 349 | ||
CF | > | ||
CF | > X CHAIRS | ||
CF | | ||
CF | The chairs are well-made, but they clearly don't belong to the same | ||
CF | set. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look behind desk" | ||
CF ] Library 349 | ||
CF | > | ||
CF | > LOOK BEHIND DESK | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x stand" | ||
CF ] Library 350 | ||
CF | > | ||
CF | > X STAND | ||
CF | | ||
CF | A thin wooden pole with a horizontal extension near the top that at | ||
CF | one time may have been used to hang tools or wet clothes up. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x extension" | ||
CF ] Library 350 | ||
CF | > | ||
CF | > X EXTENSION | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "topics" | ||
CF ] Library 351 | ||
CF | > | ||
CF | > TOPICS | ||
CF | | ||
CF | (the raven) | ||
CF | You can ASK RAVEN ABOUT AUREL, PAPER, RAVEN, BOOKS, LIBRARY, RATS, | ||
CF | RAIDERS, and READING | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask about raiders" | ||
CF ] Library 351 | ||
CF | > | ||
CF | > ASK ABOUT RAIDERS | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask raven about raiders" | ||
CF ] Library 352 | ||
CF | > | ||
CF | > ASK RAVEN ABOUT RAIDERS | ||
CF | | ||
CF | "Most of them are terribly unsophisticated, although there was one I | ||
CF | quite enjoyed sitting with once upon a time. He used to read from a | ||
CF | lovely little brown book... I wonder what happened to him." | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask raven about brown book" | ||
CF ] Library 353 | ||
CF | > | ||
CF | > ASK RAVEN ABOUT BROWN BOOK | ||
CF | | ||
CF | "I'm afraid I wouldn't have much to say about that, little fox." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x little brown book" | ||
CF ] Library 353 | ||
CF | > | ||
CF | > X LITTLE BROWN BOOK | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x brown book" | ||
CF ] Library 353 | ||
CF | > | ||
CF | > X BROWN BOOK | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | Knight_Otu says, "I am quite puzzled where I could still have missed something." | |
DavidW says, "It's gotta be the wooden door." | ||
DavidW says, "Somehow, we must get inside there." | ||
Knight_Otu says, "I mean, yeah, but even there, we must have missed some kind of key." | ||
DavidW says, "I think the room has a spare uniform, then we approach the raiders and somehow get a keyring, then enter the labyrinth. Is my guess." | ||
Knight_Otu says (to ClubFloyd), "i" | ||
CF ] Library 353 | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | some bread | ||
CF | a wine bottle | ||
CF | a lantern | ||
CF | some cheese | ||
CF | a pendant | ||
CF | a translated paper | ||
CF | a journal | ||
CF | a crowbar | ||
CF | a dagger | ||
CF | a satchel (being worn, and open but empty) | ||
CF | your astral gem (being worn) | ||
CF | some bandages (being worn) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x pendant" | ||
CF ] Library 354 | ||
CF | > | ||
CF | > X PENDANT | ||
CF | | ||
CF | A lovely necklace that glitters magnificently in the light. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Raiders' Fort 355 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Raiders' Fort | ||
CF | The interior of the fortress is even darker than the outside, both in | ||
CF | color and aura, the latter of which feels like you are standing in the | ||
CF | wreckage of a burning building. A chamber lit by candlelight stretches | ||
CF | in to three corridors with different colored scent trails here. The | ||
CF | weak green trail leads north, the purple trail leads east, and the | ||
CF | yellow trail leads west. | ||
CF | | ||
CF | The fort entrance is south. | ||
CF | | ||
CF | A black gate stands behind you, leading back outside. | ||
CF | | ||
CF | > | DavidW asks, "That pendant is also unexplained. What's the point of it?" | |
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Fort Entrance 356 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Fort Entrance | ||
CF | The fort looms over you like a dark shadow, effortlessly blotting out | ||
CF | the sun with its mass... To the west of the entrance, you can see a | ||
CF | small shack sitting quietly against the forest's backdrop. To the | ||
CF | east, you see nothing but empty space, although you can hear the sound | ||
CF | of horses whinnying every so often. The purple scent trail leads north | ||
CF | into the structure through a gate. | ||
CF | | ||
CF | The clearing is south. | ||
CF | | ||
CF | A black gate bars the main entrance to the fort. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Clearing 357 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Clearing | ||
CF | After walking for awhile, you come to a clearing at the edge of the | ||
CF | forest where a large, intimidating structure towers over you. Several | ||
CF | flags are perched on its walls, billowing in the wind, and a draw | ||
CF | bridge suspended over a moat beckons you towards the entrance. A | ||
CF | purple scent trail leads north. | ||
CF | | ||
CF | The entrance to the structure is north, and the forest is south. | ||
CF | | ||
CF | > | DavidW asks, "Is it a bribe?" | |
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Forest 358 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Forest | ||
CF | The massive trees tower over you like gnarled giants, but their colors | ||
CF | are muted and grey now. Your nose is able to pick up on two scent | ||
CF | trails that stretch before you: a purple trail leads north and a | ||
CF | yellow trail leads south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Within the Forest 359 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Within the Forest | ||
CF | The yellow wisp leads into a small clearing with a few rocks and | ||
CF | snapped branches scattered about. The sound of running water fills | ||
CF | your ears from somewhere off in the distance behind the battalions of | ||
CF | trees, but you see no trace of it from your position. The yellow scent | ||
CF | surrounds a large berry bush- likely what you were tracking. | ||
CF | | ||
CF | The area you awoke in is north of here. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get berries" | ||
CF ] Within the Forest 359 | ||
CF | > | ||
CF | > GET BERRIES | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | Knight_Otu says, "No more berries." | |
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Within the Forest 360 | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Within the Forest 361 | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Within the Forest 362 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Forest 363 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Forest | ||
CF | The massive trees tower over you like gnarled giants, but their colors | ||
CF | are muted and grey now. Your nose is able to pick up on two scent | ||
CF | trails that stretch before you: a purple trail leads north and a | ||
CF | yellow trail leads south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Clearing 364 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Clearing | ||
CF | After walking for awhile, you come to a clearing at the edge of the | ||
CF | forest where a large, intimidating structure towers over you. Several | ||
CF | flags are perched on its walls, billowing in the wind, and a draw | ||
CF | bridge suspended over a moat beckons you towards the entrance. A | ||
CF | purple scent trail leads north. | ||
CF | | ||
CF | The entrance to the structure is north, and the forest is south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Clearing 365 | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Clearing 366 | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "swim" | ||
CF ] Clearing 366 | ||
CF | > | ||
CF | > SWIM | ||
CF | | ||
CF | What do you want to swim? | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "moat" | ||
CF ] Clearing 366 | ||
CF | > | ||
CF | > MOAT | ||
CF | | ||
CF | That's not a verb I recognize. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search moat" | ||
CF ] Clearing 367 | ||
CF | > | ||
CF | > SEARCH MOAT | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "swim in moat" | ||
CF ] Clearing 368 | ||
CF | > | ||
CF | > SWIM IN MOAT | ||
CF | | ||
CF | Then again, perhaps swimming will make you less conspicuous in case | ||
CF | there's a lookout. | ||
CF | | ||
CF | Just as you start into the water, a large splash followed by a deep | ||
CF | growl startles you into jumping out, narrowly avoiding a set of teeth | ||
CF | snapping at your leg. A massive alligator stares at you from the | ||
CF | water's surface, rumbling, before it sinks back into the dark depths | ||
CF | of the moat... Well, so much for that plan. | ||
CF | > | DavidW says, "okay, that's new." | |
Knight_Otu says, "After while, crocodile." | ||
Knight_Otu says (to ClubFloyd), "x bridge" | ||
CF ] Clearing 369 | ||
CF | > | ||
CF | > X BRIDGE | ||
CF | | ||
CF | A wooden bridge that can be dropped or raised over the moat most | ||
CF | likely. | ||
CF | | ||
CF | > | DavidW says, "I suppose we can't talk to the alligator since it leaves immediately." | |
Knight_Otu says (to ClubFloyd), "talk to alligator" | ||
CF ] Clearing 369 | ||
CF | > | ||
CF | > TALK TO ALLIGATOR | ||
CF | | ||
CF | You can't see one anywhere in the water. | ||
CF | | ||
CF | > | Knight_Otu says, "Seems so." | |
DavidW says, "oh. That's weird." | ||
Knight_Otu says (to ClubFloyd), "put pendant in moat" | ||
CF ] Clearing 370 | ||
CF | > | ||
CF | > PUT PENDANT IN MOAT | ||
CF | | ||
CF | That can't contain things. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "l" | ||
CF ] Clearing 370 | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Clearing | ||
CF | After walking for awhile, you come to a clearing at the edge of the | ||
CF | forest where a large, intimidating structure towers over you. Several | ||
CF | flags are perched on its walls, billowing in the wind, and a draw | ||
CF | bridge suspended over a moat beckons you towards the entrance. A | ||
CF | purple scent trail leads north. | ||
CF | | ||
CF | The entrance to the structure is north, and the forest is south. | ||
CF | | ||
CF | > | DavidW asks, "maybe there's a way to make the alligator stay?" | |
Knight_Otu says (to ClubFloyd), "swim in moat" | ||
CF ] Clearing 371 | ||
CF | > | ||
CF | > SWIM IN MOAT | ||
CF | | ||
CF | You are NOT trying that again. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x flags" | ||
CF ] Clearing 372 | ||
CF | > | ||
CF | > X FLAGS | ||
CF | | ||
CF | You can't identify the colors, but you recognize the tattered sigil of | ||
CF | the raiders on the fluttering cloth. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "yell" | ||
CF ] Clearing 372 | ||
CF | > | ||
CF | > YELL | ||
CF | | ||
CF | That's not a verb I recognize. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "howl" | ||
CF ] Clearing 372 | ||
CF | > | ||
CF | > HOWL | ||
CF | | ||
CF | That's not a verb I recognize. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "shout" | ||
CF ] Clearing 372 | ||
CF | > | ||
CF | > SHOUT | ||
CF | | ||
CF | I didn't understand that sentence. | ||
CF | | ||
CF | > | DavidW says, ">insult alligator's ancestors" | |
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Fort Entrance 373 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Fort Entrance | ||
CF | The fort looms over you like a dark shadow, effortlessly blotting out | ||
CF | the sun with its mass... To the west of the entrance, you can see a | ||
CF | small shack sitting quietly against the forest's backdrop. To the | ||
CF | east, you see nothing but empty space, although you can hear the sound | ||
CF | of horses whinnying every so often. The purple scent trail leads north | ||
CF | into the structure through a gate. | ||
CF | | ||
CF | The clearing is south. | ||
CF | | ||
CF | A black gate bars the main entrance to the fort. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x shack" | ||
CF ] Fort Entrance 374 | ||
CF | > | ||
CF | > X SHACK | ||
CF | | ||
CF | It looks like it might be a toolshed? | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x forest" | ||
CF ] Fort Entrance 374 | ||
CF | > | ||
CF | > X FOREST | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x gate" | ||
CF ] Fort Entrance 375 | ||
CF | > | ||
CF | > X GATE | ||
CF | | ||
CF | A large iron gate with a padlock on it. | ||
CF | | ||
CF | > | DavidW says, "So annoying to be spinning our wheels like this." | |
Knight_Otu says (to ClubFloyd), "x padlock" | ||
CF ] Fort Entrance 376 | ||
CF | > | ||
CF | > X PADLOCK | ||
CF | | ||
CF | A sturdy lock with a keyhole shape cut into it. | ||
CF | | ||
CF | > | Knight_Otu says, "Sorry." | |
DavidW asks, "Does this game have hints?" | ||
Knight_Otu says (to ClubFloyd), "hints" | ||
CF ] Fort Entrance 376 | ||
CF | > | ||
CF | > HINTS | ||
CF | | ||
CF | That's not a verb I recognize. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "hint" | ||
CF ] Fort Entrance 376 | ||
CF | > | ||
CF | > HINT | ||
CF | | ||
CF | Don't forget that you have different abilities as a fox than as a | ||
CF | human. If you're stuck, try changing between your two forms to see if | ||
CF | that yields new results. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "g" | ||
CF ] Fort Entrance 376 | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | Don't forget that you have different abilities as a fox than as a | ||
CF | human. If you're stuck, try changing between your two forms to see if | ||
CF | that yields new results. | ||
CF | | ||
CF | > | Knight_Otu says, "Not really, no" | |
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Raiders' Fort 377 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Raiders' Fort | ||
CF | The interior of the fortress is even darker than the outside, both in | ||
CF | color and aura, the latter of which feels like you are standing in the | ||
CF | wreckage of a burning building. A chamber lit by candlelight stretches | ||
CF | in to three corridors with different colored scent trails here. The | ||
CF | weak green trail leads north, the purple trail leads east, and the | ||
CF | yellow trail leads west. | ||
CF | | ||
CF | The fort entrance is south. | ||
CF | | ||
CF | A black gate stands behind you, leading back outside. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Kitchen 378 | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Kitchen | ||
CF | You stand in a dirty-looking kitchen with clouded windows aligning the | ||
CF | front of the room and a set of cabinets near the floor, which is | ||
CF | randomly dusted with hay. One wall forms a smoke-stained divot where a | ||
CF | black pot hangs above an unlit pyre of wood, fenced in by random | ||
CF | cooking utensils. To the north is a set of descending stairs. | ||
CF | | ||
CF | The main chamber is to the east. | ||
CF | | ||
CF | There is a crack in the western wall with tiny bits of hay scattered | ||
CF | around it. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get hay" | ||
CF ] Kitchen 379 | ||
CF | > | ||
CF | > GET HAY | ||
CF | | ||
CF | You don't need any. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get pot" | ||
CF ] Kitchen 380 | ||
CF | > | ||
CF | > GET POT | ||
CF | | ||
CF | You don't know what use you would have for a giant cooking pot right | ||
CF | now. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get crack" | ||
CF ] Kitchen 381 | ||
CF | > | ||
CF | > GET CRACK | ||
CF | | ||
CF | That's fixed in place. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Cellar 382 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Cellar | ||
CF | Your cat-like eyes easily cut through the darkness to find a | ||
CF | rudimentary cellar. The shelves are filled with bottles, all of them | ||
CF | grey and varying in size with crude labels drawn on. The dusty air is | ||
CF | speckled with yellow scent trails. The kitchen is to the south. | ||
CF | | ||
CF | You can see a chest off to one side. | ||
CF | | ||
CF | There are a few casks in the corner, and a wooden crate near the | ||
CF | entrance. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Kitchen 383 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Kitchen | ||
CF | You stand in a dirty-looking kitchen with clouded windows aligning the | ||
CF | front of the room and a set of cabinets near the floor, which is | ||
CF | randomly dusted with hay. One wall forms a smoke-stained divot where a | ||
CF | black pot hangs above an unlit pyre of wood, fenced in by random | ||
CF | cooking utensils. To the north is a set of descending stairs. | ||
CF | | ||
CF | The main chamber is to the east. | ||
CF | | ||
CF | There is a crack in the western wall with tiny bits of hay scattered | ||
CF | around it. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "put cheese in crack" | ||
CF ] Kitchen 384 | ||
CF | > | ||
CF | > PUT CHEESE IN CRACK | ||
CF | | ||
CF | That can't contain things. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "smock pot" | ||
CF ] Kitchen 384 | ||
CF | > | ||
CF | > SMOCK POT | ||
CF | | ||
CF | That's not a verb I recognize. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "smoke pot" | ||
CF ] Kitchen 384 | ||
CF | > | ||
CF | > SMOKE POT | ||
CF | | ||
CF | That's not a verb I recognize. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "drop cheese" | ||
CF ] Kitchen 385 | ||
CF | > | ||
CF | > DROP CHEESE | ||
CF | | ||
CF | Dropped. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "z" | ||
CF ] Kitchen 385 | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | You can't laze around, you have to save Aurel! | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get cheese" | ||
CF ] Kitchen 386 | ||
CF | > | ||
CF | > GET CHEESE | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to crack" | ||
CF ] Kitchen 386 | ||
CF | > | ||
CF | > TALK TO CRACK | ||
CF | | ||
CF | I didn't understand that sentence. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look in crack" | ||
CF ] Kitchen 387 | ||
CF | > | ||
CF | > LOOK IN CRACK | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look through crack" | ||
CF ] Kitchen 388 | ||
CF | > | ||
CF | > LOOK THROUGH CRACK | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | Knight_Otu says, "There appears to be a walkthrough pdf on the ifcomp site. I'm loathe to opn it in case it spoils too much, but maybe we should look at it to see what we may have missed." | |
Knight_Otu says, "(spoils too much on the opening page, that is.)" | ||
DavidW asks, "Should I look at it or you?" | ||
Knight_Otu says, "I guess I'll look." | ||
Knight_Otu says, "If everyone is okay with it." | ||
DavidW says, "I think it's mostly just us two." | ||
DavidW asks, "Is Moy still here?" | ||
DavidW says, "Moy's been idle for an hour." | ||
Knight_Otu says, "Hm." | ||
Knight_Otu sighs | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Rat's Nest 389 | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Rat's Nest | ||
CF | Your sharp eyes gaze upon a dirt encrusted little cavern on the other | ||
CF | side of the wall where a hefty mass of straw, hay, twine, and various | ||
CF | other objects are all gathered into a soft nest at the center. | ||
CF | | ||
CF | There is a crack in the eastern wall that leads back to the kitchen. | ||
CF | | ||
CF | A brown rat stands on his haunches before the massive nest, staring | ||
CF | back at you steadily. His tiny paws rub across his snout in a hurried | ||
CF | effort to groom himself. | ||
CF | > | Knight_Otu says, "Hello there, direction that technically was mentioned but in a way that seemed blocked." | |
DavidW says, "Wait what happened" | ||
Knight_Otu says, "You can go west from the kitchen." | ||
DavidW asks, "Did we walk through the crack?" | ||
DavidW says, "omg" | ||
Knight_Otu says, "Yes." | ||
DavidW says, "holy heckfire" | ||
DavidW says, "I guess talk to this furry fellow." | ||
DavidW says, "Also examine the mass of stuff for keys and whatnots." | ||
Knight_Otu says, "I do think we're approaching the three hour mark. While I could go on for a bit thanks to Daylight Savings, I am getting a bit tired." | ||
Knight_Otu says (to ClubFloyd), "x mass" | ||
CF ] Rat's Nest 389 | ||
CF | > | ||
CF | > X MASS | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x mess" | ||
CF ] Rat's Nest 389 | ||
CF | > | ||
CF | > X MESS | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | DavidW says, "oh, we can stop here, sure." | |
Knight_Otu says (to ClubFloyd), "x nest" | ||
CF ] Rat's Nest 389 | ||
CF | > | ||
CF | > X NEST | ||
CF | | ||
CF | It's a massive fluffy ball of assorted trinkets all woven together. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "search it" | ||
CF ] Rat's Nest 390 | ||
CF | > | ||
CF | > SEARCH IT | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "talk to rat" | ||
CF ] Rat's Nest 390 | ||
CF | > | ||
CF | > TALK TO RAT | ||
CF | | ||
CF | What do you want to ask them about? (ASK person ABOUT noun) | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "topics" | ||
CF ] Rat's Nest 391 | ||
CF | > | ||
CF | > TOPICS | ||
CF | | ||
CF | (the rat) | ||
CF | You can ASK RAT ABOUT AUREL, RAVEN, RAT, NEST, (things you might want | ||
CF | to trade him), OTHER RATS, and BROTHER. | ||
CF | | ||
CF | > | Knight_Otu says, "Right, topics." | |
Knight_Otu says, "Let's talk about the obvious topics, then we can stop." | ||
DavidW says, "okay" | ||
Knight_Otu says (to ClubFloyd), "ask rat about aurel" | ||
CF ] Rat's Nest 392 | ||
CF | > | ||
CF | > ASK RAT ABOUT AUREL | ||
CF | | ||
CF | He squints at you, "What on earth is an Aurel?" | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask rat about raven" | ||
CF ] Rat's Nest 393 | ||
CF | > | ||
CF | > ASK RAT ABOUT RAVEN | ||
CF | | ||
CF | He clicks his teeth, "Tsk! That old harpie thinks she's so special | ||
CF | because she claims she can read- probably because she spends so much | ||
CF | time in the paper room. Last time I saw her, she tried to eat me! What | ||
CF | kind of 'lady' does that!?" | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask rat about nest" | ||
CF ] Rat's Nest 394 | ||
CF | > | ||
CF | > ASK RAT ABOUT NEST | ||
CF | | ||
CF | He looks back at the ball with a nearly boastful sentiment, "I've been | ||
CF | making it for months! You wouldn't believe the kinds of things I've | ||
CF | managed to swipe from these people. My brother used to share it with | ||
CF | me, but I haven't seen him in weeks." | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask rat about other rats" | ||
CF ] Rat's Nest 395 | ||
CF | > | ||
CF | > ASK RAT ABOUT OTHER RATS | ||
CF | | ||
CF | "There are tons around here! Hell, I've got a few cousins living out | ||
CF | back, not to mention my brother lives here with me." | ||
CF | | ||
CF | > | DavidW says, "yo bro is dead, dude" | |
Knight_Otu says (to ClubFloyd), "ask rat about other brother" | ||
CF ] Rat's Nest 396 | ||
CF | > | ||
CF | > ASK RAT ABOUT OTHER BROTHER | ||
CF | | ||
CF | "No idea what you're talking about. You got something to trade me or | ||
CF | not?" | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask rat about brother" | ||
CF ] Rat's Nest 397 | ||
CF | > | ||
CF | > ASK RAT ABOUT BROTHER | ||
CF | | ||
CF | "Yeah, I've got a younger brother, but he went out a few weeks ago, | ||
CF | and I haven't seen him since... Wonder what happened to him," he | ||
CF | murmurs. | ||
CF | | ||
CF | > | Knight_Otu says, "Oops" | |
Knight_Otu says (to ClubFloyd), "tell rat about dead rat" | ||
CF ] Rat's Nest 398 | ||
CF | > | ||
CF | > TELL RAT ABOUT DEAD RAT | ||
CF | | ||
CF | "No idea what you're talking about. You got something to trade me or | ||
CF | not?" | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "tell rat about mousetrap" | ||
CF ] Rat's Nest 399 | ||
CF | > | ||
CF | > TELL RAT ABOUT MOUSETRAP | ||
CF | | ||
CF | "No idea what you're talking about. You got something to trade me or | ||
CF | not?" | ||
CF | | ||
CF | > | Knight_Otu says, "Yeah, I guess we'll stop here." | |
Knight_Otu says (to ClubFloyd), "save" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | DavidW says, "okay" | |
Knight_Otu says (to ClubFloyd), "cffindlightnest" | ||
CF ] Rat's Nest 399 | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | DavidW says, "very good" | |
DavidW says, "Thanks for finding the nest!" | ||
Knight_Otu says, "(ENTER CRACK should have totally worked, but I guess I'm guilty of that oversight as well.)" | ||
MoyTravis says, "Thanks for driving you guys." | ||
DavidW says, "hey Moy" | ||
MoyTravis says, "This is the kind of game I like less, haha." | ||
Knight_Otu says, "The nest was the first thing in the walkthrough that looked unfamiliar. I did see some trade items mentioned, but it was the obvious ones like the bread." | ||
DavidW says, "This sort of game is okay if one doesn't get stuckity-stuck." | ||
Knight_Otu says (to ClubFloyd), "exits" | ||
CF ] Rat's Nest 399 | ||
CF | > | ||
CF | > EXITS | ||
CF | | ||
CF | That's not a verb I recognize. | ||
CF | | ||
CF | > | Knight_Otu says, "No exits command unfortunately. That would have helped finding the nest for sure." | |
Knight_Otu exclaims, "Anyway, I'll log off for the night. Stay safe everyone!" | ||
MoyTravis exclaims, "Night!" | ||
Knight_Otu goes home. | DavidW says, "Thanks, everyone. This was an interesting session." | |