ClubFloyd Transcript:
The idea behind ClubFloyd is that each
week at a pre-arranged time, a group of
people meet online to cooperatively play
a game of interactive fiction.
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ToyShop & Floyditorium
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#ClubFloyd Discussion
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DavidW says, "yeah, I'll have to upload it under another name, dammit" | ||
DavidW says (to ClubFloyd), "load sleepmask whatheartheardof" | ||
CF | %% Critical error. | ||
CF | %% Message: image_draw: graphics not supported. | ||
CF ] | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | Please press SPACE to continue. | ||
DavidW pushes the green 'space' button. | ||
CF ] | ||
CF | Would you like to read some helpful information before starting the | ||
CF | game?> | ||
DavidW says (to ClubFloyd), "y" | ||
CF ] | ||
CF | game?> | ||
CF | > Y | ||
CF | | ||
CF | | ||
CF | | ||
CF | Warning! This game contains violence and child abuse. | ||
CF | | ||
CF | There are not many standard verbs that you can use in this game. You | ||
CF | can use directional commands (n, s, e, w, u, d), "examine" (or x), and | ||
CF | "look" (l). But trying to get, push, pull, or do any other standard | ||
CF | actions will generally not be useful. There are many actions you can | ||
CF | take in this game, and you will learn what they are as you go. | ||
CF | | ||
CF | There is no way to lose or lock the game in an unwinnable state, so | ||
CF | don't save more frequently than you have to. | ||
CF | | ||
CF | To access the list of commands you've learned at any point, type | ||
CF | VERBS. | ||
CF | | ||
CF | To see available exits at any time, type EXITS. | ||
CF | | ||
CF | To access the hint system, type HINT. | ||
CF | | ||
CF | If at any time you want to read information about the game, type | ||
CF | ABOUT. | ||
CF | | ||
CF | To come back to this information, type HELP. | ||
CF | | ||
CF | Are you new to Interactive Fiction?> | ||
DavidW says (to ClubFloyd), "no" | ||
CF ] | ||
CF | You slowly come to consciousness. A stranger awakening than you've | ||
CF | ever experienced before-- devoid of physical sensation. Devoid of | ||
CF | emotion. Devoid of memory. | ||
CF | | ||
CF | You can see your surroundings: a dimly lit room, but as you try to | ||
CF | bring your hand to your eyes, you have no sense of your hand. No sense | ||
CF | of your eyes. It is a strange sort of seeing. Looking down at where | ||
CF | you-- your body-- should be, you see nothing. You try to open your | ||
CF | mouth, to call out, but you have no sense of your mouth. No sound | ||
CF | comes from you. | ||
CF | | ||
CF | You are disembodied, but oddly, you feel nothing about this. It occurs | ||
CF | to you that you should feel something, but you seem to have no access | ||
CF | to feelings. Or memories. You think you should know something about | ||
CF | yourself, about this place, but .... nothing. | ||
CF | | ||
CF | You try to stand up and feel that you are rising, but noiselessly, | ||
CF | bonelessly. Painfully, although you can't pinpoint the location of the | ||
CF | pain. | ||
CF | | ||
CF | PRESS ANY KEY TO CONTINUE | ||
DavidW pushes the green 'space' button. | ||
CF ] Shadowy place | ||
CF | | ||
CF | What Heart Heard Of, Ghost Guessed | ||
CF | An Interactive Fiction by Amanda Walker | ||
CF | Release 1 / Serial number 211117 / Inform 7 build 6M62 (I6/v6.34 lib | ||
CF | 6/12N) | ||
CF | | ||
CF | Shadowy place | ||
CF | You are in a shadowy place that you almost remember, like a word on | ||
CF | the tip of your tongue, but the memory eludes you, flickers away. | ||
CF | | ||
CF | You look around, and again, your sight feels... off, although you can | ||
CF | see the room you are in fairly well. | ||
CF | | ||
CF | The only exit is west through a closed blue door. | ||
CF | | ||
CF | A large carved wooden chest is against the wall. | ||
CF | | ||
CF | A single window is obscured by heavy closed curtains around which some | ||
CF | feeble sunlight leaks into the room. | ||
CF | | ||
CF | You can also see a standing mirror here. | ||
CF | | ||
CF | > | DavidW asks, "I guess we're a new ghost?" | |
Knight_Otu says, "Sounds like it." | ||
DavidW says, "This might be an atic" | ||
DavidW says, "er attic" | ||
DavidW says (to ClubFloyd), "x me" | ||
CF ] Shadowy place | ||
CF | > | ||
CF | > X ME | ||
CF | | ||
CF | You look down at where your body should be, but nothing is there. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x mirror" | ||
CF ] Shadowy place | ||
CF | > | ||
CF | > X MIRROR | ||
CF | | ||
CF | The mirror is an old-fashioned upright looking glass, darkened in | ||
CF | places. | ||
CF | | ||
CF | You look into the mirror. You can see the curtains, the chest, the | ||
CF | shadows reflected in the mirror, but nothing else. You move a little, | ||
CF | left and right (why does moving feel so strange?), and the mirror | ||
CF | continues to reflect only the room around you. And suddenly you feel | ||
CF | something. Fear. You have a distinct memory of fearing and avoiding | ||
CF | mirrors, and this emotion crashes over you: | ||
CF | | ||
CF | Fear mirror. | ||
CF | | ||
CF | Fear mirror. | ||
CF | | ||
CF | The mirror explodes into shards of glass that fly towards you. You | ||
CF | cringe and duck-- with that same boneless feeling-- but the glass | ||
CF | shards simply fly through you, hitting the floor behind you. Behind | ||
CF | the mirror is a locket necklace on the floor. | ||
CF | | ||
CF | You just broke the mirror! How did you do that? It was the emotion. | ||
CF | You feared the mirror and it broke. | ||
CF | | ||
CF | > | DavidW asks, "Is FEAR a new verb?" | |
DavidW says (to ClubFloyd), "x locket" | ||
CF ] Shadowy place | ||
CF | > | ||
CF | > X LOCKET | ||
CF | | ||
CF | It is a silver locket on a tarnished silver chain. Inside is a | ||
CF | photograph of a red-haired girl in a wedding dress. The girl's face is | ||
CF | radiant. She looks... excited. | ||
CF | | ||
CF | A memory is almost there, but it's more like remembering someone's | ||
CF | else's story. This girl was so excited on her wedding day that her | ||
CF | face is aglow with it. | ||
CF | | ||
CF | A feeling washes over you, as intense as the fear you felt in front of | ||
CF | the mirror-- excitement. Excitement in memory. Excitement at the | ||
CF | photograph on the locket. | ||
CF | | ||
CF | Excite locket. | ||
CF | | ||
CF | Excite locket. | ||
CF | | ||
CF | The locket opens with a small snap, revealing a braided loop of human | ||
CF | hair, stored carefully in the locket. | ||
CF | | ||
CF | > | Knight_Otu says, "Yeah, that sounds ghostly. Poltergeist, perhaps." | |
Knight_Otu says, "It might be." | ||
DavidW says (to ClubFloyd), "x hair" | ||
CF ] Shadowy place | ||
CF | > | ||
CF | > X HAIR | ||
CF | | ||
CF | A carefully braided loop of red hair. A name flashes in your mind: | ||
CF | Eva. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x window" | ||
CF ] Shadowy place | ||
CF | > | ||
CF | > X WINDOW | ||
CF | | ||
CF | The curtains obscure the window. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open curtains" | ||
CF ] Shadowy place | ||
CF | > | ||
CF | > OPEN CURTAINS | ||
CF | | ||
CF | You can't. You can't seem to use your hands. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "excite curtains" | ||
CF ] Sunlit Attic | ||
CF | > | ||
CF | > EXCITE CURTAINS | ||
CF | | ||
CF | The curtains flutter and then fly apart, revealing the dirty window | ||
CF | and letting a blast of sunshine into the room. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x window" | ||
CF ] Sunlit Attic | ||
CF | > | ||
CF | > X WINDOW | ||
CF | | ||
CF | The window is grimy and looks out over a garden. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x garden" | ||
CF ] Sunlit Attic | ||
CF | > | ||
CF | > X GARDEN | ||
CF | | ||
CF | A garden full of flowers. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "fear window" | ||
CF ] Sunlit Attic | ||
CF | > | ||
CF | > FEAR WINDOW | ||
CF | | ||
CF | The window explodes, shattering glass everywhere. As with the mirror, | ||
CF | the slivers of glass simply fly through you, hitting the floor behind | ||
CF | you. | ||
CF | You wish you had not done that. You think this place is your home, and | ||
CF | that you shouldn't destroy it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Sunlit Attic | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Sunlit Attic | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | DavidW says, "ok, FEAR = BREAK, EXCITE = OPEN." | |
Knight_Otu says, "Yeah." | ||
DavidW says, "At least, that's what I'm getting." | ||
DavidW says (to ClubFloyd), "x chest" | ||
CF ] Sunlit Attic | ||
CF | > | ||
CF | > X CHEST | ||
CF | | ||
CF | The chest is very old and beautifully carved from a lustrous wood. You | ||
CF | have a sudden memory: this chest was filled with fine but tattered | ||
CF | clothes. The laughter of children dressing up in the old clothes flits | ||
CF | through your memory. | ||
CF | | ||
CF | A brass dial latch keeps the lid closed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x dial" | ||
CF ] Sunlit Attic | ||
CF | > | ||
CF | > X DIAL | ||
CF | | ||
CF | A brass dial that needs to be turned in order to open the lid. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "excite dial" | ||
CF ] Sunlit Attic | ||
CF | > | ||
CF | > EXCITE DIAL | ||
CF | | ||
CF | The latch doesn't open like that. It needs to be turned. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x door" | ||
CF ] Sunlit Attic | ||
CF | > | ||
CF | > X DOOR | ||
CF | | ||
CF | A wooden six-panel door, painted blue, leading west. It is closed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Sunlit Attic | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | The blue door is closed. Briefly, you wonder why you can't just pass | ||
CF | through it, since you seem to have no body. But in trying, the door | ||
CF | resists your passing. It seems you'll have to find a way to open it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "excite door" | ||
CF ] Sunlit Attic | ||
CF | > | ||
CF | > EXCITE DOOR | ||
CF | | ||
CF | The blue door to the west slams open! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Landing | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Landing | ||
CF | You are in a landing area at the top of a rickety staircase. There is | ||
CF | a walk-in closet to the north. | ||
CF | | ||
CF | You can also go back east through the open blue door. | ||
CF | | ||
CF | You can hear someone muttering and clomping around at the bottom of | ||
CF | the stairs. The tone of the muttering sounds familiar... | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "listen" | ||
CF ] Landing | ||
CF | > | ||
CF | > LISTEN | ||
CF | | ||
CF | You hear muttering and clomping downstairs. | ||
CF | | ||
CF | > | Knight_Otu says, "Well that can't be good." | |
DavidW asks, "Down or north?" | ||
Knight_Otu says, "I'd say north first." | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Closet | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Closet | ||
CF | A spacious closet with empty suitcases stacked up on the floor. You | ||
CF | can exit south to the landing. | ||
CF | | ||
CF | A shelf runs along the top of the closet. | ||
CF | | ||
CF | You can hear muttering and clomping from below. | ||
CF | | ||
CF | You can see a coiled piece of leather here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x leather" | ||
CF ] Closet | ||
CF | > | ||
CF | > X LEATHER | ||
CF | | ||
CF | A long, braided coil of leather with a buckle at one end. It's a belt. | ||
CF | At the sight of it, you have a visceral emotional reaction: hate. And | ||
CF | a memory of being whipped with this thing. Many times. A punishment | ||
CF | for... wandering. You weren't supposed to be out. | ||
CF | | ||
CF | Out of what? Of where? You can't remember. But you do remember the | ||
CF | belt biting into you as you cowered. And the tears on the face of the | ||
CF | old man who held the belt. The emotion rolls over you-- | ||
CF | | ||
CF | Hate belt. | ||
CF | | ||
CF | Hate belt. | ||
CF | | ||
CF | You feel a strange sensation like being in a vacuum, but nothing else | ||
CF | happens. | ||
CF | | ||
CF | > | Knight_Otu says, "Eesh." | |
DavidW says, "I'm not understanding what a HATE command might do." | ||
DavidW says (to ClubFloyd), "hate belt" | ||
CF ] Closet | ||
CF | > | ||
CF | > HATE BELT | ||
CF | | ||
CF | You feel a strange vacuum-like sensation, but nothing else happens. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x shelf" | ||
CF ] Closet | ||
CF | > | ||
CF | > X SHELF | ||
CF | | ||
CF | The shelf runs along the length of the closet. There is a vase tucked | ||
CF | into the back corner on the shelf. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x vase" | ||
CF ] Closet | ||
CF | > | ||
CF | > X VASE | ||
CF | | ||
CF | The vase is a lumpen form made of clay and stone. At first you think | ||
CF | it's abstract, but then you see that maybe it's supposed to be a bird. | ||
CF | Or a witch. Or a castle. Whatever it is, it's really ugly. | ||
CF | But it was made by someone you have strong feelings for. The name Ian | ||
CF | flits through your mind. | ||
CF | | ||
CF | > | Knight_Otu asks, "Vacuum? Might move things towards us?" | |
DavidW says, "I dunno. The belt didn't move." | ||
DavidW says (to ClubFloyd), "hate vase" | ||
CF ] Closet | ||
CF | > | ||
CF | > HATE VASE | ||
CF | | ||
CF | You feel a strange vacuum-like sensation, but nothing else happens. | ||
CF | | ||
CF | > | DavidW asks, "I suppose we could try to hate the chest's dial?" | |
DavidW says, "Or the window" | ||
Knight_Otu says, "Yeah, it's worth a try." | ||
DavidW says, "Maybe the window will get cleaned." | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Closet | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Landing | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | | ||
CF | The muttering and clomping stops. | ||
CF | | ||
CF | Landing | ||
CF | You are in a landing area at the top of a rickety staircase. There is | ||
CF | a walk-in closet to the north. | ||
CF | | ||
CF | You can also go back east through the open blue door. | ||
CF | | ||
CF | All is quiet downstairs. You think it's safe to go down. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Sunlit Attic | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Sunlit Attic | ||
CF | An attic room bright with sunlight streaming in through a grimy | ||
CF | window. The only exit is west through an open blue door. | ||
CF | | ||
CF | A large carved wooden chest is against the wall. | ||
CF | | ||
CF | A single small window is here. Sunlight streams through it. It | ||
CF | overlooks a garden. | ||
CF | | ||
CF | You can also see a locket necklace and shards of mirror here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hate window" | ||
CF ] Sunlit Attic | ||
CF | > | ||
CF | > HATE WINDOW | ||
CF | | ||
CF | You feel a vacuum sensation, but nothing else happens. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hate dial" | ||
CF ] Sunlit Attic | ||
CF | > | ||
CF | > HATE DIAL | ||
CF | | ||
CF | You feel a strange vacuum-like sensation, but nothing else happens. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Landing | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Landing | ||
CF | You are in a landing area at the top of a rickety staircase. There is | ||
CF | a walk-in closet to the north. | ||
CF | | ||
CF | You can also go back east through the open blue door. | ||
CF | | ||
CF | All is quiet downstairs. You think it's safe to go down. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] South Hallway | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | South Hallway | ||
CF | A wide hallway with dark, polished wooden paneling to waist height and | ||
CF | flowered wallpaper above, with a rickety staircase going up to the | ||
CF | attic. There is a painting on the hallway wall. | ||
CF | | ||
CF | There is a closed yellow door to the south, a closed violet door to | ||
CF | the east, and a closed green door to the west. | ||
CF | | ||
CF | The hall continues to the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x painting" | ||
CF ] South Hallway | ||
CF | > | ||
CF | > X PAINTING | ||
CF | | ||
CF | A painting of a beautiful stone house amid a golden grove of trees. | ||
CF | You know immediately that it's this house, and that it's your home. | ||
CF | Goldengrove is its name. It inspires a complex twist of emotions that | ||
CF | clamor together, no one rising above the others: fondness for a | ||
CF | beautiful home; fear of a prison. | ||
CF | | ||
CF | It is signed with a swirling M in the corner. That's your signature. | ||
CF | You painted this. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x wallpaper" | ||
CF ] South Hallway | ||
CF | > | ||
CF | > X WALLPAPER | ||
CF | | ||
CF | Flowered wallpaper. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x paneling" | ||
CF ] South Hallway | ||
CF | > | ||
CF | > X PANELING | ||
CF | | ||
CF | Wood paneling on the walls. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x yellow door" | ||
CF ] South Hallway | ||
CF | > | ||
CF | > X YELLOW DOOR | ||
CF | | ||
CF | A wooden four-panel door, painted yellow, leading south. It opens | ||
CF | outward instead of inward, and has a bar across it securing it. It is | ||
CF | closed. | ||
CF | | ||
CF | > | Roger says, "surely no barrier to us" | |
DavidW says (to ClubFloyd), "x green door" | ||
CF ] South Hallway | ||
CF | > | ||
CF | > X GREEN DOOR | ||
CF | | ||
CF | A door that is a smooth, single piece of wood, painted green, leading | ||
CF | west. It is closed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x violet door" | ||
CF ] South Hallway | ||
CF | > | ||
CF | > X VIOLET DOOR | ||
CF | | ||
CF | A wooden door, painted violet, leading east. There is a mural on the | ||
CF | door of two flying doves. It is closed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x mural" | ||
CF ] South Hallway | ||
CF | > | ||
CF | > X MURAL | ||
CF | | ||
CF | A wooden door, painted violet, leading east. There is a mural on the | ||
CF | door of two flying doves. It is closed. | ||
CF | | ||
CF | > | Knight_Otu says, "So one might think, and yet I fear it might be." | |
DavidW says (to ClubFloyd), "excite west" | ||
CF ] South Hallway | ||
CF | > | ||
CF | > EXCITE WEST | ||
CF | | ||
CF | You must name something more substantial. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "excite green door" | ||
CF ] South Hallway | ||
CF | > | ||
CF | > EXCITE GREEN DOOR | ||
CF | | ||
CF | The green door to the west slams open! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Study | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Study | ||
CF | An oddly decorated room that is clearly used as a study, judging from | ||
CF | the furniture, but which has shelves of old toys lining the walls. The | ||
CF | toys pull you nearer, brushing your consciousness with another | ||
CF | almost-memory: especially the old tin soldier. | ||
CF | | ||
CF | You can exit east to the hall through the open green door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x tin" | ||
CF | > | ||
CF | > X TIN | ||
CF | | ||
CF | A worn tin soldier with fading paint, dented and scuffed. An emotion | ||
CF | hits you with great force at the sight of the tin soldier. This was | ||
CF | yours. You remember him comforting you many times. You believed he | ||
CF | could shield you from harm. The story of the brave tin soldier who | ||
CF | loved the paper ballerina was your favorite as a child, so much so | ||
CF | that this little toy became your protector and your best friend, | ||
CF | helping you be brave. You feel love. | ||
CF | | ||
CF | Love soldier. | ||
CF | | ||
CF | Love soldier. | ||
CF | | ||
CF | Suddenly, you are sucked as if by a strong vacuum. It disorients you | ||
CF | completely for a moment. | ||
CF | | ||
CF | PRESS ANY KEY TO CONTINUE | Knight_Otu says, "Oh." | |
DavidW pushes the green 'space' button. | ||
CF ] Tin Soldier's Perspective | ||
CF | PRESS ANY KEY TO CONTINUE## Tin Soldier's Perspective | ||
CF | You are inside the tin soldier. You are seeing the room from this | ||
CF | perspective. You are stuck here-- you cannot move in any direction. | ||
CF | | ||
CF | You'll have to find a way out. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Tin Soldier's Perspective | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Tin Soldier's Perspective | ||
CF | You are inside the tin soldier. You are seeing the room from this | ||
CF | perspective. You are stuck here-- you cannot move in any direction. | ||
CF | | ||
CF | > | Roger asks, "maybe some version of Love Self ?" | |
DavidW says (to ClubFloyd), "love me" | ||
CF ] Tin Soldier's Perspective | ||
CF | > | ||
CF | > LOVE ME | ||
CF | | ||
CF | You try so hard to love yourself, but it is difficult sometimes. | ||
CF | | ||
CF | > | Knight_Otu says, "I suspect HATE SOLDIER." | |
DavidW says (to ClubFloyd), "hate soldier" | ||
CF ] Study | ||
CF | > | ||
CF | > HATE SOLDIER | ||
CF | | ||
CF | With a vacuum sensation, you return to the room. | ||
CF | | ||
CF | Study | ||
CF | An oddly decorated room that is clearly used as a study, judging from | ||
CF | the furniture, but which has shelves of old toys lining the walls. The | ||
CF | toys pull you nearer, brushing your consciousness with another | ||
CF | almost-memory: especially the old tin soldier. | ||
CF | | ||
CF | You can exit east to the hall through the open green door. | ||
CF | | ||
CF | > | DavidW says, "ta-da!" | |
DavidW asks, "So LOVE = IN and HATE = OUT?" | ||
Knight_Otu says, "Seems so." | ||
DavidW asks, "So could we LOVE VASE and be inside that?" | ||
Knight_Otu says, "It might be only depictions of people, but we can try." | ||
DavidW says (to ClubFloyd), "x toys" | ||
CF ] Study | ||
CF | > | ||
CF | > X TOYS | ||
CF | | ||
CF | A motley collection of well-made but moth-eaten, rusty toys: a china | ||
CF | doll in a stained and tattered lace dress, a miniature train, a | ||
CF | marionette with hopelessly tangled strings, a hand-painted paper | ||
CF | ballerina-- and one that catches your eye particularly-- a battered | ||
CF | tin soldier. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x ballerina" | ||
CF ] Study | ||
CF | > | ||
CF | > X BALLERINA | ||
CF | | ||
CF | A faded but beautifully made paper doll of a ballerina. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x train" | ||
CF ] Study | ||
CF | > | ||
CF | > X TRAIN | ||
CF | | ||
CF | A charming wooden model of an old train. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x dress" | ||
CF ] Study | ||
CF | > | ||
CF | > X DRESS | ||
CF | | ||
CF | An old-fashioned doll in a stained and tattered lace dress, with | ||
CF | realistically painted eyes that seem to follow you as you move. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x marionette" | ||
CF ] Study | ||
CF | > | ||
CF | > X MARIONETTE | ||
CF | | ||
CF | No one will ever be able to play with this again because the strings | ||
CF | are so tangled. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "love dress" | ||
CF ] Study | ||
CF | > | ||
CF | > LOVE DRESS | ||
CF | | ||
CF | It rejects your attempt. Perhaps because it's not metal, like your | ||
CF | beloved soldier? | ||
CF | | ||
CF | > | Knight_Otu says, "Hm." | |
DavidW says, "We haven't seen many metal items." | ||
DavidW says, "The dial, maybe." | ||
DavidW says (to ClubFloyd), "x shelf" | ||
CF ] Study | ||
CF | > | ||
CF | > X SHELF | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x furniture" | ||
CF ] Study | ||
CF | > | ||
CF | > X FURNITURE | ||
CF | | ||
CF | A collection of furniture you would expect to see in a home office. | ||
CF | It's clear that this was once a playroom, but after the children grew | ||
CF | up, it was converted to an office. Yet someone didn't want to get rid | ||
CF | of the toys. | ||
CF | | ||
CF | > | Knight_Otu asks, "Yeah, and maybe the locket?" | |
DavidW says, "oh, yeah." | ||
DavidW asks, "Should we try those or continue exploring this floor?" | ||
Knight_Otu says, "Maybe try those two things first." | ||
DavidW asks, "We can't make the game unwinnable regardless, yes?" | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] South Hallway | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | South Hallway | ||
CF | A wide hallway with dark, polished wooden paneling to waist height and | ||
CF | flowered wallpaper above, with a rickety staircase going up to the | ||
CF | attic. There is a painting on the hallway wall. | ||
CF | | ||
CF | There is a closed yellow door to the south, a closed violet door to | ||
CF | the east, and an open green door to the west. | ||
CF | | ||
CF | The hall continues to the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Landing | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Landing | ||
CF | You are in a landing area at the top of a rickety staircase. There is | ||
CF | a walk-in closet to the north. | ||
CF | | ||
CF | You can also go back east through the open blue door. | ||
CF | | ||
CF | > | Knight_Otu says, "So it said, yes." | |
DavidW says (to ClubFloyd), "e" | ||
CF ] Sunlit Attic | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Sunlit Attic | ||
CF | An attic room bright with sunlight streaming in through a grimy | ||
CF | window. The only exit is west through an open blue door. | ||
CF | | ||
CF | A large carved wooden chest is against the wall. | ||
CF | | ||
CF | A single small window is here. Sunlight streams through it. It | ||
CF | overlooks a garden. | ||
CF | | ||
CF | You can also see a locket necklace and shards of mirror here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "love locket" | ||
CF ] Locket's Perspective | ||
CF | > | ||
CF | > LOVE LOCKET | ||
CF | | ||
CF | Locket's Perspective | ||
CF | You are inside the locket, seeing the room from this perspective. You | ||
CF | are stuck here-- you cannot move in any direction. You'll have to find | ||
CF | a way out. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x locket" | ||
CF ] Locket's Perspective | ||
CF | > | ||
CF | > X LOCKET | ||
CF | | ||
CF | An open locket necklace. It is a silver locket on a tarnished silver | ||
CF | chain with a photograph under glass on the front: it's a picture of a | ||
CF | girl with red hair in a wedding dress. A braided loop of hair is in | ||
CF | the locket. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x photograph" | ||
CF ] Locket's Perspective | ||
CF | > | ||
CF | > X PHOTOGRAPH | ||
CF | | ||
CF | An open locket necklace. It is a silver locket on a tarnished silver | ||
CF | chain with a photograph under glass on the front: it's a picture of a | ||
CF | girl with red hair in a wedding dress. A braided loop of hair is in | ||
CF | the locket. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "fear glass" | ||
CF ] Locket's Perspective | ||
CF | > | ||
CF | > FEAR GLASS | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hate locket" | ||
CF ] Sunlit Attic | ||
CF | > | ||
CF | > HATE LOCKET | ||
CF | | ||
CF | With a strong sensation of being vacuumed, you are pulled out of the | ||
CF | locket back into the room. | ||
CF | | ||
CF | Sunlit Attic | ||
CF | An attic room bright with sunlight streaming in through a grimy | ||
CF | window. The only exit is west through an open blue door. | ||
CF | | ||
CF | A large carved wooden chest is against the wall. | ||
CF | | ||
CF | A single small window is here. Sunlight streams through it. It | ||
CF | overlooks a garden. | ||
CF | | ||
CF | You can also see shards of mirror here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x shards" | ||
CF ] Sunlit Attic | ||
CF | > | ||
CF | > X SHARDS | ||
CF | | ||
CF | Broken shards from the standing mirror litter the floor. | ||
CF | | ||
CF | > | Knight_Otu says, "I guess being locketed up isn#t helpful." | |
DavidW says (to ClubFloyd), "love dial" | ||
CF ] Latch's Perspective | ||
CF | > | ||
CF | > LOVE DIAL | ||
CF | | ||
CF | Latch's Perspective | ||
CF | You are inside the latch, seeing the room from this perspective. You | ||
CF | are stuck here-- you cannot move in any direction. You'll have to find | ||
CF | a way out. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Latch's Perspective | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Latch's Perspective | ||
CF | You are inside the latch, seeing the room from this perspective. You | ||
CF | are stuck here-- you cannot move in any direction. You'll have to find | ||
CF | a way out. | ||
CF | | ||
CF | You can see a latch here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x latch" | ||
CF ] Latch's Perspective | ||
CF | > | ||
CF | > X LATCH | ||
CF | | ||
CF | A brass dial that needs to be turned in order to open the lid. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hate dial" | ||
CF ] Sunlit Attic | ||
CF | > | ||
CF | > HATE DIAL | ||
CF | | ||
CF | With a strong sensation of being vacuumed, you are pulled out of the | ||
CF | latch back into the room. | ||
CF | | ||
CF | Sunlit Attic | ||
CF | An attic room bright with sunlight streaming in through a grimy | ||
CF | window. The only exit is west through an open blue door. | ||
CF | | ||
CF | A large carved wooden chest is against the wall. | ||
CF | | ||
CF | A single small window is here. Sunlight streams through it. It | ||
CF | overlooks a garden. | ||
CF | | ||
CF | You can also see a locket necklace and shards of mirror here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Landing | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Landing | ||
CF | You are in a landing area at the top of a rickety staircase. There is | ||
CF | a walk-in closet to the north. | ||
CF | | ||
CF | You can also go back east through the open blue door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Closet | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Closet | ||
CF | A spacious closet with empty suitcases stacked up on the floor. You | ||
CF | can exit south to the landing | ||
CF | | ||
CF | A shelf runs along the top of the closet. | ||
CF | | ||
CF | On the shelf is a vase. | ||
CF | | ||
CF | You can also see a coiled piece of leather here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "love vase" | ||
CF ] Closet | ||
CF | > | ||
CF | > LOVE VASE | ||
CF | | ||
CF | It rejects your attempt. Perhaps because it's not metal, like your | ||
CF | beloved soldier? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Landing | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Landing | ||
CF | You are in a landing area at the top of a rickety staircase. There is | ||
CF | a walk-in closet to the north. | ||
CF | | ||
CF | You can also go back east through the open blue door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] South Hallway | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | South Hallway | ||
CF | A wide hallway with dark, polished wooden paneling to waist height and | ||
CF | flowered wallpaper above, with a rickety staircase going up to the | ||
CF | attic. There is a painting on the hallway wall. | ||
CF | | ||
CF | There is a closed yellow door to the south, a closed violet door to | ||
CF | the east, and an open green door to the west. | ||
CF | | ||
CF | The hall continues to the north. | ||
CF | | ||
CF | > | Knight_Otu says, "I suppose we need some more emotions." | |
DavidW says (to ClubFloyd), "excite violet" | ||
CF ] South Hallway | ||
CF | > | ||
CF | > EXCITE VIOLET | ||
CF | | ||
CF | The violet door to the east slams open! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Comfortable Bedroom | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | As you enter, you notice that there is a mural of two doves on the | ||
CF | violet door. | ||
CF | | ||
CF | Comfortable Bedroom | ||
CF | A large, sunny bedroom painted cream. It is furnished and decorated | ||
CF | tastefully. You can exit to the west through the open violet door. | ||
CF | | ||
CF | You can see a loveseat, a dresser and a comfortable bed here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x doves" | ||
CF ] Comfortable Bedroom | ||
CF | > | ||
CF | > X DOVES | ||
CF | | ||
CF | A wooden door, painted violet, leading west. There is a mural on the | ||
CF | door of two flying doves. It is open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bed" | ||
CF ] Comfortable Bedroom | ||
CF | > | ||
CF | > X BED | ||
CF | | ||
CF | A four-poster bed with a violet quilt. There are a few lustrous red | ||
CF | hairs on the quilt. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x hairs" | ||
CF ] Comfortable Bedroom | ||
CF | > | ||
CF | > X HAIRS | ||
CF | | ||
CF | A few long hairs of a stunning red color. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x quilt" | ||
CF ] Comfortable Bedroom | ||
CF | > | ||
CF | > X QUILT | ||
CF | | ||
CF | A luxurious violet quilt. | ||
CF | | ||
CF | > | DavidW asks, "What color hair was in the locket?" | |
DavidW says (to ClubFloyd), "x loveseat" | ||
CF ] Comfortable Bedroom | ||
CF | > | ||
CF | > X LOVESEAT | ||
CF | | ||
CF | A comfortable place to curl up with a book, covered in faded violet | ||
CF | damask. You have a sudden memory: | ||
CF | | ||
CF | Eva, your sister, as a teenager, weeping on this loveseat. You went to | ||
CF | her, and she struck out at you, saying "Grandfather never lets me go | ||
CF | anywhere because of you-- because I have to watch you. I'm as trapped | ||
CF | as you are. Just get away from me." | ||
CF | | ||
CF | > | Knight_Otu asks, "Wasn't it red, too?" | |
Knight_Otu says, "The woman in the locket's photograph had red hair, at least." | ||
DavidW says (to ClubFloyd), "x dresser" | ||
CF ] Comfortable Bedroom | ||
CF | > | ||
CF | > X DRESSER | ||
CF | | ||
CF | An antique dresser with three drawers: top, middle, and bottom. The | ||
CF | fronts of the drawers are elaborately-- if amateurishly-- carved with | ||
CF | birds and flowers. You feel a rush of tenderness toward these drawers. | ||
CF | Because the person who carved them was Ian. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "excite bottom" | ||
CF ] Comfortable Bedroom | ||
CF | > | ||
CF | > EXCITE BOTTOM | ||
CF | | ||
CF | The drawer rattles, but it doesn't open like curtains or a door. It | ||
CF | really needs to be pulled to open. | ||
CF | | ||
CF | > | Knight_Otu says, "Yes, red hair, and examining it gave us the name Eva as well." | |
DavidW says, "okay" | ||
DavidW says (to ClubFloyd), "fond bottom" | ||
CF ] Comfortable Bedroom | ||
CF | > | ||
CF | > FOND BOTTOM | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "verbs" | ||
CF ] Comfortable Bedroom | ||
CF | > | ||
CF | > VERBS | ||
CF | | ||
CF | These are some verbs you may want to try at this time: | ||
CF | examine | ||
CF | look | ||
CF | fear | ||
CF | excite | ||
CF | hate | ||
CF | love | ||
CF | | ||
CF | > | DavidW says, "Hold on. Someone's whispering to me." | |
* DavidW has added PhilGoetz to the channel. | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Comfortable Bedroom | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Comfortable Bedroom | ||
CF | A large, sunny bedroom painted cream. It is furnished and decorated | ||
CF | tastefully. You can exit to the west through the open violet door. | ||
CF | | ||
CF | You can see a loveseat, a dresser and a comfortable bed here. | ||
CF | | ||
CF | > | DavidW says, "Gimme a sec more. I need to help this new guy get here." | |
DavidW gets ClubFloyd Pass 01. | ||
DavidW disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. | ||
DavidW has arrived. | ||
PhilGoetz has arrived. | DavidW says, "Welcome, Phil" | |
Knight_Otu exclaims, "Hey there!" | ||
PhilGoetz exclaims, "Hello!" | DavidW says (to Phil), "We're in the middle of a game, and if you can remember, to please talk on the channel instead of in the room while we're playing." | |
DavidW says, "I don't know if you've learned how to do that yet." | ||
DavidW says, "The first time, begin with #clubf and say your message after it." | ||
PhilGoetz says, "okay." | ||
DavidW says, "Subsequent times, you can use ; instead of #clubf because ; means your previous channel." | ||
DavidW says, "We're currently playing a game from the recent IF Comp where we play as a ghost." | ||
DavidW says (to ClubFloyd), "version" | ||
CF ] Comfortable Bedroom | ||
CF | > | ||
CF | > VERSION | ||
CF | | ||
CF | What Heart Heard Of, Ghost Guessed | ||
CF | An Interactive Fiction by Amanda Walker | ||
CF | Release 1 / Serial number 211117 / Inform 7 build 6M62 (I6/v6.34 lib | ||
CF | 6/12N) | ||
CF | Identification number: //465A9505-C9EA-4A2B-B091-B4A8F4E3F467// | ||
CF | Interpreter version 1.3.1 / VM 3.1.2 / Library serial number 080126 | ||
CF | Standard Rules version 3/120430 by Graham Nelson | ||
CF | Glulx Image Centering version 4 by Emily Short | ||
CF | | ||
CF | > | DavidW says, "We're still exploring the house we gained consciousness in, and emotions seem to be the way to interact with objects." | |
Roger says, "Also your comments will be in a transcript that gets published publicly, just so you know" | ||
DavidW says, "oh yeah" | ||
PhilGoetz says, "okay. I'll lurk for a while to see how you do it." | ||
DavidW says, "thanks" | ||
DavidW says (to ClubFloyd), "look" | ||
CF ] Comfortable Bedroom | ||
CF | > | ||
CF | > LOOK | ||
CF | | ||
CF | Comfortable Bedroom | ||
CF | A large, sunny bedroom painted cream. It is furnished and decorated | ||
CF | tastefully. You can exit to the west through the open violet door. | ||
CF | | ||
CF | You can see a loveseat, a dresser and a comfortable bed here. | ||
CF | | ||
CF | > | DavidW says, "I think there was more hall to visit." | |
DavidW says (to ClubFloyd), "w" | ||
CF ] South Hallway | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | South Hallway | ||
CF | A wide hallway with dark, polished wooden paneling to waist height and | ||
CF | flowered wallpaper above, with a rickety staircase going up to the | ||
CF | attic. There is a painting on the hallway wall. | ||
CF | | ||
CF | There is a closed yellow door to the south, an open violet door to the | ||
CF | east, and an open green door to the west. | ||
CF | | ||
CF | The hall continues to the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bar" | ||
CF ] South Hallway | ||
CF | > | ||
CF | > X BAR | ||
CF | | ||
CF | A heavy wooden bar, with a heart design carved into it, held by a | ||
CF | wooden bracket on either side of the yellow door. | ||
CF | You have conflicting emotions about the bar: a hateful feeling | ||
CF | tempered by the sudden knowledge that this was carved by someone you | ||
CF | care about. | ||
CF | | ||
CF | > | Knight_Otu says, "Yeah, at least the north path." | |
DavidW says (to ClubFloyd), "n" | ||
CF ] North Hallway | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | North Hallway | ||
CF | A wide hallway with dark, polished wood paneling to waist height and | ||
CF | flowered wallpaper above. | ||
CF | | ||
CF | There is a closed red door to the north, an open orange door to the | ||
CF | east, an open indigo door to the west over the stairwell, and a wide | ||
CF | stairway leads down. | ||
CF | You can also go back south to the South Hallway. | ||
CF | | ||
CF | > | DavidW says, "The coloured doors are a little old-school." | |
DavidW says (to ClubFloyd), "e" | ||
CF ] Bathroom | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | As you enter, you notice the eight ornamental rivets on the orange | ||
CF | door. | ||
CF | | ||
CF | Bathroom | ||
CF | A bathroom with a tub, sink, and toilet. The fixtures are all in the | ||
CF | shape of swans. | ||
CF | You can exit through the open orange door to the west. | ||
CF | | ||
CF | You can see a bathrobe and a medicine cabinet here. | ||
CF | | ||
CF | > | Knight_Otu says, "Someone was stomping around earlier. Wonder where they may have gone." | |
DavidW says (to ClubFloyd), "x rivets" | ||
CF ] Bathroom | ||
CF | > | ||
CF | > X RIVETS | ||
CF | | ||
CF | A wooden door, painted orange with eight large ornamental rivets in | ||
CF | it, leading west. | ||
CF | It is open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x tub" | ||
CF ] Bathroom | ||
CF | > | ||
CF | > X TUB | ||
CF | | ||
CF | An old-fashioned enamelled claw foot tub with swan-shaped fixtures. It | ||
CF | is huge. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x sink" | ||
CF ] Bathroom | ||
CF | > | ||
CF | > X SINK | ||
CF | | ||
CF | A pedestal sink with swan-shaped fixtures. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x toilet" | ||
CF ] Bathroom | ||
CF | > | ||
CF | > X TOILET | ||
CF | | ||
CF | A pull-cord toilet. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bathrobe" | ||
CF ] Bathroom | ||
CF | > | ||
CF | > X BATHROBE | ||
CF | | ||
CF | Seeing it causes a memory to bubble up: a hawk-faced old man-- your | ||
CF | grandfather-- wearing it, sometimes reading peacefully in a wingback | ||
CF | chair stroking your hair. | ||
CF | | ||
CF | And sometimes with the belt, for you or for Eva. You remember him | ||
CF | whipping Eva until she couldn't sit down for the pain. Because Eva | ||
CF | didn't watch you carefully. Because you got out. | ||
CF | | ||
CF | The robe inspires a complex twist of emotions that clamor together, no | ||
CF | one rising above the other: love, for he was often kind to you. So few | ||
CF | people have ever touched you kindly. Fear, because he hurt you so | ||
CF | badly. And because you thought he would never let you go. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x cabinet" | ||
CF ] Bathroom | ||
CF | > | ||
CF | > X CABINET | ||
CF | | ||
CF | A mirror-fronted medicine cabinet. It's closed. You glance at it only | ||
CF | out of the corner of your eyes because it has a mirror on it, and | ||
CF | mirrors provoke a powerful emotion. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x mirror" | ||
CF ] Bathroom | ||
CF | > | ||
CF | > X MIRROR | ||
CF | | ||
CF | A mirror-fronted medicine cabinet. It's closed. You glance at it only | ||
CF | out of the corner of your eyes because it has a mirror on it, and | ||
CF | mirrors provoke a powerful emotion. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "excite cabinet" | ||
CF ] Bathroom | ||
CF | > | ||
CF | > EXCITE CABINET | ||
CF | | ||
CF | It's stuck. It tries to open, but fails. | ||
CF | | ||
CF | > | DavidW says, "hmm" | |
Roger says, "maybe just blow up the mirror anyway" | ||
DavidW says (to ClubFloyd), "fear mirror" | ||
CF ] Bathroom | ||
CF | > | ||
CF | > FEAR MIRROR | ||
CF | | ||
CF | The mirror on the cabinet front explodes, sending broken glass into | ||
CF | the sink below. The inside of the cabinet is exposed: there is a note | ||
CF | there. | ||
CF | | ||
CF | > | Knight_Otu says, "Excite - open. Fear - destroy (possibly just glass and mirrors.)" | |
DavidW says (to ClubFloyd), "x note" | ||
CF ] Bathroom | ||
CF | > | ||
CF | > X NOTE | ||
CF | | ||
CF | A handwritten note that reads: | ||
CF | | ||
CF | Ian-- | ||
CF | I changed the combination for the keypad to Grandfather's room-- I | ||
CF | think M has been snooping around again. I can't figure out how she's | ||
CF | getting out. Please ensure that she's either contained or supervised | ||
CF | at all times. I'm sure I don't need to remind you how important this | ||
CF | is right now-- this is no time to be soft with her. | ||
CF | -- Eva | ||
CF | | ||
CF | There's a picture of a rainbow with its seven colors in standard order | ||
CF | under the signature. | ||
CF | | ||
CF | > | Knight_Otu says, "Love - inhabit a metal object; hate - leave said object." | |
DavidW says, "oh heck. That's why there's 8 rivets on the orange door. ORANGE = EIGHT." | ||
DavidW says, "Every door probably is decorated in a numerical way somehow." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] North Hallway | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | North Hallway | ||
CF | A wide hallway with dark, polished wood paneling to waist height and | ||
CF | flowered wallpaper above. | ||
CF | | ||
CF | There is a closed red door to the north, an open orange door to the | ||
CF | east, an open indigo door to the west over the stairwell, and a wide | ||
CF | stairway leads down. | ||
CF | You can also go back south to the South Hallway. | ||
CF | | ||
CF | > | Knight_Otu says, "I guess so, yes. The mural on that one door was mentioned prominently." | |
DavidW says (to ClubFloyd), "x red door" | ||
CF ] North Hallway | ||
CF | > | ||
CF | > X RED DOOR | ||
CF | | ||
CF | Other than its color, its only interesting features are the nine large | ||
CF | buttons on the keypad bolt on the door: 1-9. It leads north. It is | ||
CF | closed. | ||
CF | | ||
CF | > | PhilGoetz says, "I'd have expected each color to have a number giving its position in the rainbow.." | |
DavidW says, "So RED = 9." | ||
DavidW says (to ClubFloyd), "x indigo" | ||
CF ] North Hallway | ||
CF | > | ||
CF | > X INDIGO | ||
CF | | ||
CF | A door painted indigo, with three frosted glass panes across the top, | ||
CF | leading west. | ||
CF | It is open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "indigo is 3" | ||
CF ] North Hallway | ||
CF | > | ||
CF | > INDIGO IS 3 | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Alcove | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | As you enter, you notice three panes of frosted glass on the indigo | ||
CF | door. | ||
CF | | ||
CF | Alcove | ||
CF | A sunny alcove that functions as a sitting room, with deep chairs and | ||
CF | a big bay window. You can exit to the east through the open indigo | ||
CF | door. | ||
CF | | ||
CF | You can see a coffee table (on which is a framed picture) here. | ||
CF | | ||
CF | > | Roger says, "changing the combination involves, what, a lot of repainting, I guess" | |
Knight_Otu says, "That, or a capable carpenter." | ||
DavidW says (to ClubFloyd), "x picture" | ||
CF ] Alcove | ||
CF | > | ||
CF | > X PICTURE | ||
CF | | ||
CF | A picture of a dashingly handsome young man with a book in his hand. | ||
CF | He looks intelligent, with a winsome smile. You are overcome with | ||
CF | emotion and memories at the sight of him. Ian. He read poems to you | ||
CF | from that book, and when you were young, you thought he was a hero. | ||
CF | When you grew older, you thought he was the most desirable man in the | ||
CF | world. You can hear his deep voice now, reading a sad poem: | ||
CF | | ||
CF | "Margaret, are you grieving | ||
CF | Over Goldengrove unleaving..." | ||
CF | | ||
CF | This is your name. Margaret. You know this suddenly and surely. How | ||
CF | could you have forgotten? And the desire you feel for this man | ||
CF | overwhelms you. | ||
CF | | ||
CF | Desire picture. | ||
CF | | ||
CF | Desire picture. | ||
CF | | ||
CF | The picture flies off the coffee table and comes hurtling toward you, | ||
CF | passes through you, and hits the wall opposite, smashing to pieces. | ||
CF | | ||
CF | The force of desiring is very strong, and very connected to Ian. You | ||
CF | wonder if you could do it from farther away. | ||
CF | | ||
CF | > | PhilGoetz says, "the colors are numbered in rainbow order, but missing colors 1 and 2." | |
Roger says, "oh, that's for the carved bar, perhaps" | ||
DavidW says, "The drawers, I think. Looks like PULL, not LIFT." | ||
Knight_Otu asks, "The drawers, the bar, and I think the vase were made by Ian, I think?" | ||
DavidW says, "We could try to pull the vase or medicine cabinet too." | ||
DavidW says, "oh, yeah. It might be limited to Ian-made things." | ||
DavidW says, "Interesting that it mentions a distance aspect, as if we could pull something to us from another location." | ||
DavidW says (to ClubFloyd), "x table" | ||
CF ] Alcove | ||
CF | > | ||
CF | > X TABLE | ||
CF | | ||
CF | A handsome cherrywood coffee table by the low-slung chairs. | ||
CF | | ||
CF | > | Knight_Otu says, "Yeah, that seems odd." | |
DavidW says (to ClubFloyd), "x chairs" | ||
CF ] Alcove | ||
CF | > | ||
CF | > X CHAIRS | ||
CF | | ||
CF | Comfortable chairs covered in soft printed fabric. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x window" | ||
CF ] Alcove | ||
CF | > | ||
CF | > X WINDOW | ||
CF | | ||
CF | A large bay window looking over a long path lined with tall, graceful | ||
CF | trees. The leaves of the trees are a golden color. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x trees" | ||
CF ] Alcove | ||
CF | > | ||
CF | > X TREES | ||
CF | | ||
CF | Tall graceful trees with golden leaves. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] North Hallway | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | North Hallway | ||
CF | A wide hallway with dark, polished wood paneling to waist height and | ||
CF | flowered wallpaper above. | ||
CF | | ||
CF | There is a closed red door to the north, an open orange door to the | ||
CF | east, an open indigo door to the west over the stairwell, and a wide | ||
CF | stairway leads down. | ||
CF | You can also go back south to the South Hallway. | ||
CF | | ||
CF | > | DavidW says, "I'd like to backtrack a bit before heading downstairs." | |
DavidW asks, "Okay?" | ||
Roger says, "surely" | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] South Hallway | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | South Hallway | ||
CF | A wide hallway with dark, polished wooden paneling to waist height and | ||
CF | flowered wallpaper above, with a rickety staircase going up to the | ||
CF | attic. There is a painting on the hallway wall. | ||
CF | | ||
CF | There is a closed yellow door to the south, an open violet door to the | ||
CF | east, and an open green door to the west. | ||
CF | | ||
CF | The hall continues to the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x yellow door" | ||
CF ] South Hallway | ||
CF | > | ||
CF | > X YELLOW DOOR | ||
CF | | ||
CF | A wooden four-panel door, painted yellow, leading south. It opens | ||
CF | outward instead of inward, and has a bar across it securing it. It is | ||
CF | closed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "desire bar" | ||
CF ] South Hallway | ||
CF | > | ||
CF | > DESIRE BAR | ||
CF | | ||
CF | The bar strains against the brackets. | ||
CF | | ||
CF | > | DavidW says, "yeah, I didn't think that would work." | |
DavidW says (to ClubFloyd), "x green door" | ||
CF ] South Hallway | ||
CF | > | ||
CF | > X GREEN DOOR | ||
CF | | ||
CF | A door that is a smooth, single piece of wood, painted green, leading | ||
CF | west. It is open. | ||
CF | | ||
CF | > | DavidW says, "I guess green = 1" | |
DavidW says (to ClubFloyd), "x violet" | ||
CF ] South Hallway | ||
CF | > | ||
CF | > X VIOLET | ||
CF | | ||
CF | A wooden door, painted violet, leading east. There is a mural on the | ||
CF | door of two flying doves. It is open. | ||
CF | | ||
CF | > | Knight_Otu says, "Makes sense." | |
DavidW says, "I haven't seen a blue door yet, but ROYGBIV = 9841?32 so far." | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Comfortable Bedroom | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Comfortable Bedroom | ||
CF | A large, sunny bedroom painted cream. It is furnished and decorated | ||
CF | tastefully. You can exit to the west through the open violet door. | ||
CF | | ||
CF | You can see a loveseat, a dresser and a comfortable bed here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "desire bottom" | ||
CF ] Comfortable Bedroom | ||
CF | > | ||
CF | > DESIRE BOTTOM | ||
CF | | ||
CF | The bottom drawer pulls part way out of the dresser, spilling its | ||
CF | contents: a box. | ||
CF | | ||
CF | > | Knight_Otu says, "I think the blue door is upstairs." | |
DavidW says (to ClubFloyd), "x box" | ||
CF ] Comfortable Bedroom | ||
CF | > | ||
CF | > X BOX | ||
CF | | ||
CF | A little ebony jewelry box inlaid with gold. Semiprecious jewels spell | ||
CF | the name "Eva" on the lid. An ornate gold lock holds it closed. You | ||
CF | adore this box and wish you had one like it. Ian gave it to Eva and | ||
CF | you were fascinated by the little ornate gold lock and key. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "excite box" | ||
CF ] Comfortable Bedroom | ||
CF | > | ||
CF | > EXCITE BOX | ||
CF | | ||
CF | The lid strains to open, but the box is locked. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "desire middle" | ||
CF ] Comfortable Bedroom | ||
CF | > | ||
CF | > DESIRE MIDDLE | ||
CF | | ||
CF | The middle drawer pulls part way out of the dresser, spilling its | ||
CF | contents: clothing and a piece of paper. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x paper" | ||
CF ] Comfortable Bedroom | ||
CF | > | ||
CF | > X PAPER | ||
CF | | ||
CF | A note, reading: | ||
CF | E-- | ||
CF | Triple the dosage should work since she's so small. If you're sure, | ||
CF | we'll do it tonight. God help us. | ||
CF | -- I | ||
CF | | ||
CF | > | Roger says, "maybe we can love that box open" | |
Knight_Otu says, "Geeze." | ||
Knight_Otu says, "Geeze at the note, not Roger." | ||
DavidW asks, "I'd like to know what the hell grandfather and Ian and Eva were insistant on keeping us prisoner and drugged. Were we a telekinetic in life or what?" | ||
Roger says, "It's quite the mystery" | ||
DavidW says, "Like, we're telekinetic in DEATH now, so they're out of options." | ||
DavidW says (to ClubFloyd), "x clothing" | ||
CF ] Comfortable Bedroom | ||
CF | > | ||
CF | > X CLOTHING | ||
CF | | ||
CF | Fashionable clothing, made for a slender woman. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "desire top" | ||
CF ] Comfortable Bedroom | ||
CF | > | ||
CF | > DESIRE TOP | ||
CF | | ||
CF | The top drawer pulls partway out of the dresser, spilling its | ||
CF | contents: silk and lace undergarments. | ||
CF | | ||
CF | > | Knight_Otu says, "I think Ian and Eve wanted worse than keep us prisoner. It surely sounds like they wanted us dead as we are now." | |
DavidW says (to ClubFloyd), "x silk" | ||
CF ] Comfortable Bedroom | ||
CF | > | ||
CF | > X SILK | ||
CF | | ||
CF | Expensive negligees of silk and lace. | ||
CF | | ||
CF | > | PhilGoetz says, "my guess is that the author invented the telekinesis as a way for a ghost to interact with the world, rather than as a plot point." | |
DavidW says, "oh, one of them killed us, I'm sure." | ||
PhilGoetz says, "but it's gotta be more complicated than that. Just 'a bunch of people all treated a little girl terribly' wouldn't make a good story." | ||
DavidW says (to PhilGoetz), "maybe, but a rogue TK is difficult to deal with if they stay awake." | ||
DavidW says, "I want to check out the vase again" | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] South Hallway | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | South Hallway | ||
CF | A wide hallway with dark, polished wooden paneling to waist height and | ||
CF | flowered wallpaper above, with a rickety staircase going up to the | ||
CF | attic. There is a painting on the hallway wall. | ||
CF | | ||
CF | There is a closed yellow door to the south, an open violet door to the | ||
CF | east, and an open green door to the west. | ||
CF | | ||
CF | The hall continues to the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Landing | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Landing | ||
CF | You are in a landing area at the top of a rickety staircase. There is | ||
CF | a walk-in closet to the north. | ||
CF | | ||
CF | You can also go back east through the open blue door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Closet | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Closet | ||
CF | A spacious closet with empty suitcases stacked up on the floor. You | ||
CF | can exit south to the landing | ||
CF | | ||
CF | A shelf runs along the top of the closet. | ||
CF | | ||
CF | On the shelf is a vase. | ||
CF | | ||
CF | You can also see a coiled piece of leather here. | ||
CF | | ||
CF | > | Knight_Otu says, "The earlier note said something to the effect that they don't know how we kept getting out, so I don't think Ian and Eve knew about is being telekinetic, if that's the case." | |
DavidW says (to ClubFloyd), "desire vase" | ||
CF ] Closet | ||
CF | > | ||
CF | > DESIRE VASE | ||
CF | | ||
CF | The vase flies to you, through you, crashes to the ground, and breaks | ||
CF | into pieces. A small ornate gold key was inside the vase and now lies | ||
CF | on the floor. Eva was always hiding that key from you, trying to keep | ||
CF | her privacy. Her voice echoes in your mind: "Stop snooping, Margaret! | ||
CF | Can't I ever have anything to myself? Ian gave it to me, not you!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x key" | ||
CF ] Closet | ||
CF | > | ||
CF | > X KEY | ||
CF | | ||
CF | A small ornate gold key with a heart design at the top. You remember | ||
CF | Ian putting that key in a slender woman's hand, closing her fingers | ||
CF | over it, and kissing the hand. | ||
CF | | ||
CF | > | DavidW says, "So, moving that key to the box or vice-versa, then using the key could be very tricky." | |
PhilGoetz says (to ClubFloyd), "|" | ||
PhilGoetz says (to ClubFloyd), "| A picture of a dashingly handsome young man with a book in his hand." | ||
PhilGoetz says (to ClubFloyd), "| He looks intelligent, with a winsome smile. You are overcome with" | ||
PhilGoetz says (to ClubFloyd), "| emotion and memories at the sight of him. Ian. He read poems to you" | ||
PhilGoetz says (to ClubFloyd), "| from that book, and when you were young, you thought he was a hero." | ||
PhilGoetz says (to ClubFloyd), "| When you grew older, you thought he was the most desirable man in the" | ||
PhilGoetz says (to ClubFloyd), "| world. You can hear his deep voice now, reading a sad poem:" | ||
CF ] Closet | ||
CF | > | ||
CF | > | | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
CF ] Closet | ||
CF | > | ||
CF | > | A PICTURE OF A DASHINGLY HANDSOME YOUNG MAN WITH A BOOK IN HIS | ||
CF | HAND. | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
CF ] Closet | ||
CF | > | ||
CF | > | HE LOOKS INTELLIGENT, WITH A WINSOME SMILE. YOU ARE OVERCOME WITH | ||
CF | | ||
CF | You try to speak, but find you cannot. | ||
CF | | ||
CF | > | ||
CF ] Closet | ||
CF | > | ||
CF | > | EMOTION AND MEMORIES AT THE SIGHT OF HIM. IAN. HE READ POEMS TO | ||
CF | YOU | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
CF ] Closet | ||
CF | > | ||
CF | > | FROM THAT BOOK, AND WHEN YOU WERE YOUNG, YOU THOUGHT HE WAS A | ||
CF | HERO. | ||
CF | | ||
CF | You try to speak, but find you cannot. | ||
CF | | ||
CF | > | ||
CF ] Closet | ||
CF | > | ||
CF | > | WHEN YOU GREW OLDER, YOU THOUGHT HE WAS THE MOST DESIRABLE MAN IN | ||
CF | THE | ||
CF | | ||
CF | You try to speak, but find you cannot. | ||
CF | | ||
CF | > | ||
CF ] Closet | ||
CF | > | ||
CF | > | WORLD. YOU CAN HEAR HIS DEEP VOICE NOW, READING A SAD POEM: | ||
CF | | ||
CF | You try to speak, but find you cannot. | ||
CF | | ||
CF | > | Knight_Otu says, "Yeah, we have no emotion for take, do we." | |
Roger says, "nope that's not right" | ||
PhilGoetz says, "Sorry; i right-clicked accidentally." | ||
Roger says, "s'alright; we've all made mistakes like that" | ||
Knight_Otu says, "I once managed to almost activate transcript mode." | ||
DavidW says (to PhilG), "The > character is one way to tell CF to do something." | ||
Roger says, "anyways now we've got a key and a box and need some way to get them together, I reckon" | ||
Roger says, "hunh didn't know that about > but it's clever" | ||
DavidW says, "I think we have to go downstairs from north hallway." | ||
Knight_Otu asks, "There was a stairway down in the north hallway, right? Was it closed off?" | ||
Knight_Otu says, "Right." | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Landing | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Landing | ||
CF | You are in a landing area at the top of a rickety staircase. There is | ||
CF | a walk-in closet to the north. | ||
CF | | ||
CF | You can also go back east through the open blue door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] South Hallway | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | South Hallway | ||
CF | A wide hallway with dark, polished wooden paneling to waist height and | ||
CF | flowered wallpaper above, with a rickety staircase going up to the | ||
CF | attic. There is a painting on the hallway wall. | ||
CF | | ||
CF | There is a closed yellow door to the south, an open violet door to the | ||
CF | east, and an open green door to the west. | ||
CF | | ||
CF | The hall continues to the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] North Hallway | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | North Hallway | ||
CF | A wide hallway with dark, polished wood paneling to waist height and | ||
CF | flowered wallpaper above. | ||
CF | | ||
CF | There is a closed red door to the north, an open orange door to the | ||
CF | east, an open indigo door to the west over the stairwell, and a wide | ||
CF | stairway leads down. | ||
CF | You can also go back south to the South Hallway. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] North Hallway | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | There are people talking below. You are so shy of other people that | ||
CF | you hesitate. You cannot see yourself, but what if they can see you? | ||
CF | Memories wash over you: when people see you, they flinch. They look | ||
CF | away. You can't go down until they're gone. | ||
CF | You hear a fragment of conversation: | ||
CF | A woman's voice says, "Margaret? She left yesterday. She just didn't | ||
CF | want to be here when Grandfather passes." | ||
CF | You know that voice. A flash of memory: red hair; beauty. | ||
CF | A man says, "Poor thing. But brave to go out into the world. I | ||
CF | suppose she'll be in touch about the estate?" | ||
CF | Another flash of memory: a man you've heard, but never met. You've | ||
CF | eavesdropped on this voice before; he's grandfather's lawyer. | ||
CF | Another man says, "Of course she will, Dooley. Her health is so | ||
CF | delicate, though. I hate to think of her all alone out there. How | ||
CF | cruelly people will treat her. " | ||
CF | You feel warm. You know this voice: the most wonderful voice in the | ||
CF | world...Ian. | ||
CF | | ||
CF | | ||
CF | The voices continue, chatting about death, and estates. You can't go | ||
CF | down while they are there. | ||
CF | | ||
CF | > | DavidW says, "hmm" | |
DavidW asks, "wait, was the attic door blue?" | ||
Knight_Otu says, ">FEAR HOUSE" | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] South Hallway | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | South Hallway | ||
CF | A wide hallway with dark, polished wooden paneling to waist height and | ||
CF | flowered wallpaper above, with a rickety staircase going up to the | ||
CF | attic. There is a painting on the hallway wall. | ||
CF | | ||
CF | There is a closed yellow door to the south, an open violet door to the | ||
CF | east, and an open green door to the west. | ||
CF | | ||
CF | The hall continues to the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Landing | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Landing | ||
CF | You are in a landing area at the top of a rickety staircase. There is | ||
CF | a walk-in closet to the north. | ||
CF | | ||
CF | You can also go back east through the open blue door. | ||
CF | | ||
CF | > | Knight_Otu says, "Yes." | |
DavidW says (to ClubFloyd), "x blue door" | ||
CF ] Landing | ||
CF | > | ||
CF | > X BLUE DOOR | ||
CF | | ||
CF | A wooden six-panel door, painted blue, leading east. It is open. | ||
CF | | ||
CF | > | DavidW says, "There. We can unlock the keypad door now." | |
PhilGoetz says, "so, probably our task is to get our killer(s) caught." | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] South Hallway | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | South Hallway | ||
CF | A wide hallway with dark, polished wooden paneling to waist height and | ||
CF | flowered wallpaper above, with a rickety staircase going up to the | ||
CF | attic. There is a painting on the hallway wall. | ||
CF | | ||
CF | There is a closed yellow door to the south, an open violet door to the | ||
CF | east, and an open green door to the west. | ||
CF | | ||
CF | The hall continues to the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] North Hallway | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | North Hallway | ||
CF | A wide hallway with dark, polished wood paneling to waist height and | ||
CF | flowered wallpaper above. | ||
CF | | ||
CF | There is a closed red door to the north, an open orange door to the | ||
CF | east, an open indigo door to the west over the stairwell, and a wide | ||
CF | stairway leads down. | ||
CF | You can also go back south to the South Hallway. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "desire 9" | ||
CF ] North Hallway | ||
CF | > | ||
CF | > DESIRE 9 | ||
CF | | ||
CF | You haven't examined anything like this closely enough to know if it's | ||
CF | desirable. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x keypad" | ||
CF ] North Hallway | ||
CF | > | ||
CF | > X KEYPAD | ||
CF | | ||
CF | A keypad bolt, with buttons numbered 1-9. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "desire 9 button" | ||
CF ] North Hallway | ||
CF | > | ||
CF | > DESIRE 9 BUTTON | ||
CF | | ||
CF | You haven't examined anything like this closely enough to know if it's | ||
CF | desirable. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x button 9" | ||
CF ] North Hallway | ||
CF | > | ||
CF | > X BUTTON 9 | ||
CF | | ||
CF | You see nothing special about the #9 button. | ||
CF | | ||
CF | > | DavidW says, "oh, wait, desire is pull an Ian-thing, not push." | |
DavidW says (to ClubFloyd), "e" | ||
CF ] Bathroom | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Bathroom | ||
CF | A bathroom with a tub, sink, and toilet. The fixtures are all in the | ||
CF | shape of swans. | ||
CF | You can exit through the open orange door to the west. | ||
CF | | ||
CF | You can see a note, a bathrobe and a shattered medicine cabinet here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "desire cabinet" | ||
CF ] Bathroom | ||
CF | > | ||
CF | > DESIRE CABINET | ||
CF | | ||
CF | (the shattered medicine cabinet) | ||
CF | You can't desire it. It has no connection to Ian. | ||
CF | | ||
CF | > | DavidW says, "right" | |
Knight_Otu asks, "I guess desire the key to the location of the box, then?" | ||
DavidW says, "we can try, yes." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] North Hallway | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | North Hallway | ||
CF | A wide hallway with dark, polished wood paneling to waist height and | ||
CF | flowered wallpaper above. | ||
CF | | ||
CF | There is a closed red door to the north, an open orange door to the | ||
CF | east, an open indigo door to the west over the stairwell, and a wide | ||
CF | stairway leads down. | ||
CF | You can also go back south to the South Hallway. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] South Hallway | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | South Hallway | ||
CF | A wide hallway with dark, polished wooden paneling to waist height and | ||
CF | flowered wallpaper above, with a rickety staircase going up to the | ||
CF | attic. There is a painting on the hallway wall. | ||
CF | | ||
CF | There is a closed yellow door to the south, an open violet door to the | ||
CF | east, and an open green door to the west. | ||
CF | | ||
CF | The hall continues to the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Landing | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Landing | ||
CF | You are in a landing area at the top of a rickety staircase. There is | ||
CF | a walk-in closet to the north. | ||
CF | | ||
CF | You can also go back east through the open blue door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Closet | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Closet | ||
CF | A spacious closet with empty suitcases stacked up on the floor. You | ||
CF | can exit south to the landing | ||
CF | | ||
CF | A shelf runs along the top of the closet. | ||
CF | | ||
CF | You can see pottery remnants, a key and a coiled piece of leather | ||
CF | here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "desire key" | ||
CF ] Closet | ||
CF | > | ||
CF | > DESIRE KEY | ||
CF | | ||
CF | The key comes flying to you, through you, and falls to the floor. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Landing | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Landing | ||
CF | You are in a landing area at the top of a rickety staircase. There is | ||
CF | a walk-in closet to the north. | ||
CF | | ||
CF | You can also go back east through the open blue door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "desire key" | ||
CF ] Landing | ||
CF | > | ||
CF | > DESIRE KEY | ||
CF | | ||
CF | The key comes flying to you, through you, and falls to the floor. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] South Hallway | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | South Hallway | ||
CF | A wide hallway with dark, polished wooden paneling to waist height and | ||
CF | flowered wallpaper above, with a rickety staircase going up to the | ||
CF | attic. There is a painting on the hallway wall. | ||
CF | | ||
CF | There is a closed yellow door to the south, an open violet door to the | ||
CF | east, and an open green door to the west. | ||
CF | | ||
CF | The hall continues to the north. | ||
CF | | ||
CF | > | Roger says, "hmmm so if we inhabit the box first..." | |
DavidW says (to ClubFloyd), "desire key" | ||
CF ] South Hallway | ||
CF | > | ||
CF | > DESIRE KEY | ||
CF | | ||
CF | The key comes flying to you, through you, and falls to the floor. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Comfortable Bedroom | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Comfortable Bedroom | ||
CF | A large, sunny bedroom painted cream. It is furnished and decorated | ||
CF | tastefully. You can exit to the west through the open violet door. | ||
CF | | ||
CF | The top drawer has pulled partway out of the dresser, spilling its | ||
CF | contents: silk and lace undergarments. | ||
CF | | ||
CF | The middle drawer has pulled partway out of the dresser, spilling its | ||
CF | contents: clothing and a piece of paper. | ||
CF | | ||
CF | The bottom drawer has pulled partway out of the dresser, spilling its | ||
CF | contents: a box. | ||
CF | | ||
CF | You can see a box (closed), a loveseat, a dresser and a comfortable | ||
CF | bed here. | ||
CF | | ||
CF | > | Knight_Otu says, "Oh, yes." | |
DavidW says (to ClubFloyd), "desire key" | ||
CF ] Comfortable Bedroom | ||
CF | > | ||
CF | > DESIRE KEY | ||
CF | | ||
CF | The key comes flying to you, through you, and falls to the floor. | ||
CF | | ||
CF | > | PhilGoetz says, "possibly we'll need to get a living human to use the key." | |
DavidW says, "okay, key and box are together" | ||
Roger says, "so hmm I guess try loving that box" | ||
DavidW says (to ClubFloyd), "love box" | ||
CF ] Comfortable Bedroom | ||
CF | > | ||
CF | > LOVE BOX | ||
CF | | ||
CF | It rejects your attempt. Perhaps because it's not metal, like your | ||
CF | beloved soldier... or like the lock on the box. | ||
CF | | ||
CF | > | Roger says, "ahh" | |
DavidW says (to ClubFloyd), "love lock" | ||
CF ] Lock's Perspective | ||
CF | > | ||
CF | > LOVE LOCK | ||
CF | | ||
CF | Lock's Perspective | ||
CF | You are inside the gold lock of the little box, seeing the room from | ||
CF | this perspective. You are stuck here-- you cannot move in any | ||
CF | direction. You'll have to find a way out. | ||
CF | | ||
CF | > | PhilGoetz says, "or not." | |
DavidW says (to ClubFloyd), "desire key" | ||
CF ] Lock's Perspective | ||
CF | > | ||
CF | > DESIRE KEY | ||
CF | | ||
CF | The key comes flying into the lock and turns with a click. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hate box" | ||
CF ] Lock's Perspective | ||
CF | > | ||
CF | > HATE BOX | ||
CF | | ||
CF | Everything looks small and faraway from here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hate lock" | ||
CF ] Comfortable Bedroom | ||
CF | > | ||
CF | > HATE LOCK | ||
CF | | ||
CF | With a strong sensation of being vacuumed, you are pulled out of the | ||
CF | lock back into the room. | ||
CF | | ||
CF | Comfortable Bedroom | ||
CF | A large, sunny bedroom painted cream. It is furnished and decorated | ||
CF | tastefully. You can exit to the west through the open violet door. | ||
CF | | ||
CF | The top drawer has pulled partway out of the dresser, spilling its | ||
CF | contents: silk and lace undergarments. | ||
CF | | ||
CF | The middle drawer has pulled partway out of the dresser, spilling its | ||
CF | contents: clothing and a piece of paper. | ||
CF | | ||
CF | The bottom drawer has pulled partway out of the dresser, spilling its | ||
CF | contents: a box. | ||
CF | | ||
CF | You can see a box (closed), a loveseat, a dresser and a comfortable | ||
CF | bed here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "excite box" | ||
CF ] Comfortable Bedroom | ||
CF | > | ||
CF | > EXCITE BOX | ||
CF | | ||
CF | The box opens, revealing a little glass bottle and a syringe. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bottle" | ||
CF ] Comfortable Bedroom | ||
CF | > | ||
CF | > X BOTTLE | ||
CF | | ||
CF | A little glass bottle of morphine. It is almost empty. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x syringe" | ||
CF ] Comfortable Bedroom | ||
CF | > | ||
CF | > X SYRINGE | ||
CF | | ||
CF | A plastic medical syringe with a sharp needle. It provokes a strong | ||
CF | emotion and memory in you: needles like this have been used on you all | ||
CF | your life. You fought like hell every time you saw one, but they held | ||
CF | you down, and put the needle in you, and then you lost consciousness. | ||
CF | They used it to control you, keep you from getting out, from going | ||
CF | anywhere. The emotion roars out of you: you have enormous anger at the | ||
CF | syringe. | ||
CF | | ||
CF | Anger syringe. | ||
CF | | ||
CF | Anger syringe. | ||
CF | | ||
CF | The syringe is violently pushed back. | ||
CF | | ||
CF | > | Roger says, "That was a bit of innuendo" | |
DavidW says, "We have a push verb now." | ||
Knight_Otu says, "And now we can push things." | ||
Knight_Otu says, "Right." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] South Hallway | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | South Hallway | ||
CF | A wide hallway with dark, polished wooden paneling to waist height and | ||
CF | flowered wallpaper above, with a rickety staircase going up to the | ||
CF | attic. There is a painting on the hallway wall. | ||
CF | | ||
CF | There is a closed yellow door to the south, an open violet door to the | ||
CF | east, and an open green door to the west. | ||
CF | | ||
CF | The hall continues to the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] North Hallway | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | North Hallway | ||
CF | A wide hallway with dark, polished wood paneling to waist height and | ||
CF | flowered wallpaper above. | ||
CF | | ||
CF | There is a closed red door to the north, an open orange door to the | ||
CF | east, an open indigo door to the west over the stairwell, and a wide | ||
CF | stairway leads down. | ||
CF | You can also go back south to the South Hallway. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "anger 9" | ||
CF ] North Hallway | ||
CF | > | ||
CF | > ANGER 9 | ||
CF | | ||
CF | The #9 Button depresses... | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "anger 8" | ||
CF ] North Hallway | ||
CF | > | ||
CF | > ANGER 8 | ||
CF | | ||
CF | The #8 Button depresses... | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "anger 4" | ||
CF ] North Hallway | ||
CF | > | ||
CF | > ANGER 4 | ||
CF | | ||
CF | The #4 Button depresses... | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "anger 1" | ||
CF ] North Hallway | ||
CF | > | ||
CF | > ANGER 1 | ||
CF | | ||
CF | The #1 Button depresses... | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "anger 6" | ||
CF ] North Hallway | ||
CF | > | ||
CF | > ANGER 6 | ||
CF | | ||
CF | The #6 Button depresses... | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "anger 3" | ||
CF ] North Hallway | ||
CF | > | ||
CF | > ANGER 3 | ||
CF | | ||
CF | The #3 Button depresses... | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "anger 2" | ||
CF ] North Hallway | ||
CF | > | ||
CF | > ANGER 2 | ||
CF | | ||
CF | | ||
CF | The red door clicks as the bolt unlocks. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "excite red" | ||
CF ] North Hallway | ||
CF | > | ||
CF | > EXCITE RED | ||
CF | | ||
CF | The red door to the north slams open! | ||
CF | | ||
CF | > | Roger says, "I guess we had 50/50 with the order" | |
Roger says, "either outside-in, or inside-out, on the rainbow" | ||
DavidW asks, "You think it could've been VIBGYOR?" | ||
Roger says, "Sure" | ||
DavidW says, "I've yet to see anyone do that with the rainbow. Other codes, yes." | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] The Master Bedroom | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | The Master Bedroom | ||
CF | A large bedroom decorated in dark colors. It is furnished with a | ||
CF | regal-looking bed with a soft coverlet, a cluttered nightstand, and an | ||
CF | armchair with a side table by it. There is an old man in the bed. | ||
CF | | ||
CF | You can exit through the open red door to the south. | ||
CF | | ||
CF | > | Knight_Otu says, "Hello grandpa." | |
Roger says, "gird thy loins, old man" | ||
DavidW says (to ClubFloyd), "x man" | ||
CF ] The Master Bedroom | ||
CF | > | ||
CF | > X MAN | ||
CF | | ||
CF | A hawk-faced old man, barely breathing, barely alive. Grandfather. You | ||
CF | feel a rush of tangled emotions looking at him. | ||
CF | The old man is clearly at the very brink of death, and you feel a | ||
CF | sudden and intense kinship with him that draws you nearer to him. His | ||
CF | eyes open as you hover over him, and he says, "Margaret?" in such a | ||
CF | wondering tone, and then without warning, you are in the old man. | ||
CF | | ||
CF | It's a maelstrom of emotions: terror of death, fear of living, | ||
CF | memories of love and lust and loss, winning and losing... | ||
CF | | ||
CF | But one emotion stands out sharp and clear above the rest: regret. | ||
CF | Terrible, gnawing regret about Margaret. About you. He remembers | ||
CF | standing over your shaking, small form with the belt. He remembers the | ||
CF | embarrassment he felt at your appearance, and how petty that seems to | ||
CF | him now. Why had he imprisoned a child because of something beyond her | ||
CF | control? | ||
CF | | ||
CF | Regret old man. | ||
CF | | ||
CF | Regret old man. | ||
CF | | ||
CF | The old man breathes out a deep, rattling breath, and with it ejects | ||
CF | you. | ||
CF | | ||
CF | You are again in the Master bedroom. The old man takes one more | ||
CF | wheezing breath, and his eyes glass over. He's dead. | ||
CF | | ||
CF | > | Roger says, "oh that was easy" | |
DavidW asks, "What did REGRET do?" | ||
Roger says, "killed him, looks like" | ||
DavidW says, "yikes." | ||
DavidW says (to ClubFloyd), "x man" | ||
CF ] The Master Bedroom | ||
CF | > | ||
CF | > X MAN | ||
CF | | ||
CF | A hawk-faced old man in a regal bed. He's dead. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bed" | ||
CF ] The Master Bedroom | ||
CF | > | ||
CF | > X BED | ||
CF | | ||
CF | A grand bed, carved of ribbon-grained wood, with a velvet coverlet. | ||
CF | There is an old man lying in it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x coverlet" | ||
CF ] The Master Bedroom | ||
CF | > | ||
CF | > X COVERLET | ||
CF | | ||
CF | A grand bed, carved of ribbon-grained wood, with a velvet coverlet. | ||
CF | There is an old man lying in it. | ||
CF | | ||
CF | > | Roger says, "Doesn't even have the decency to join us in ghosthood" | |
DavidW says (to ClubFloyd), "x nightstand" | ||
CF ] The Master Bedroom | ||
CF | > | ||
CF | > X NIGHTSTAND | ||
CF | | ||
CF | A nightstand made of the same wood as the bed. There are a handwritten | ||
CF | letter and a legal document on the nightstand. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x letter" | ||
CF ] The Master Bedroom | ||
CF | > | ||
CF | > X LETTER | ||
CF | | ||
CF | A letter to Richard Gray from Althea Gray. It reads: | ||
CF | | ||
CF | Dear Richard-- | ||
CF | I'm sorry your health is failing so badly. At our age, we must be | ||
CF | prepared for the end. And so many others gone-- Alicia and Daniel | ||
CF | taken so long ago when Eva and Margaret were so young. Your Laura so | ||
CF | soon after, withered by grief by the loss of her child. And even | ||
CF | though I never much liked Viola, I did understand why you married her | ||
CF | after losing Laura, and was sorry at her passing. I always did like | ||
CF | that son of hers, although it has always seemed indecent that he | ||
CF | married Eva after growing up with her as a brother. | ||
CF | | ||
CF | You know I would have loved to come see you, and Goldengrove, one last | ||
CF | time, but I simply can't come to that house while you continue to | ||
CF | treat one of your granddaughters so wretchedly. | ||
CF | | ||
CF | The world has changed, Rich. Disfiguring disease is no shame any | ||
CF | longer, and Margaret has such a sweet nature and lively intellect. | ||
CF | Despite the shock of her appearance, I quite prefer her to Eva, who | ||
CF | always struck me as being an insincere and calculating girl. One can | ||
CF | only hope that marriage to Ian has improved her nature. | ||
CF | | ||
CF | I worry that when you are gone, Eva will continue what you started, | ||
CF | but Margaret will not have anyone any longer who cares for her. Please | ||
CF | think of both girls when planning your estate. | ||
CF | | ||
CF | Your loving and ever-hopeful sister, Althea. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x legal" | ||
CF ] The Master Bedroom | ||
CF | > | ||
CF | > X LEGAL | ||
CF | | ||
CF | A copy of a will, written by Alan Dooley, esq. Scanning it, you see | ||
CF | that the last will and testament of Richard Gray leaves his entire | ||
CF | estate to his two granddaughters, Eva and Margaret, to be split | ||
CF | equally between them. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x armchair" | ||
CF ] The Master Bedroom | ||
CF | > | ||
CF | > X ARMCHAIR | ||
CF | | ||
CF | A wingback armchair that looks both comfortable and imposing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x table" | ||
CF ] The Master Bedroom | ||
CF | > | ||
CF | > X TABLE | ||
CF | | ||
CF | An elegant little side table with a book on it. | ||
CF | | ||
CF | > | Roger says, "All these multicoloured doors could have been ours, but no" | |
DavidW says (to ClubFloyd), "x book" | ||
CF ] The Master Bedroom | ||
CF | > | ||
CF | > X BOOK | ||
CF | | ||
CF | A handsome but battered book covered in embossed leather with | ||
CF | gilt-edged pages. The cover reads "The Poems of Gerard Manley | ||
CF | Hopkins". You remember this book. Your handsome stepbrother Ian used | ||
CF | to read it to you as you gazed at him and listened to words that spoke | ||
CF | to the love and hope and sadness in your heart. There was one that | ||
CF | seemed to be about you, with your name in it. An emotion ripples | ||
CF | through you, one rarely felt in all your life. Elation. Elation at the | ||
CF | sight of this beloved book and the happiness it brought you. | ||
CF | | ||
CF | Elate book. | ||
CF | | ||
CF | Elate book. | ||
CF | | ||
CF | The book rises into the air for a moment and then thumps back down. | ||
CF | | ||
CF | You stare at it, realizing that for all the happiness Ian brought you | ||
CF | with this book, he is not the person you thought he was when you were | ||
CF | a lovestruck child. | ||
CF | | ||
CF | > | Roger says, "eww" | |
DavidW says, "That's our LIFT command for the bar, I'm sure." | ||
Roger says, "yeah that seems likely" | ||
Knight_Otu says, "..Yeah." | ||
PhilGoetz says, "Read [LINK]" | ||
DavidW asks, "And probably our bedroom would be the barred one, yes?" | ||
DavidW says, "Our own body is likely in there." | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] North Hallway | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | North Hallway | ||
CF | A wide hallway with dark, polished wood paneling to waist height and | ||
CF | flowered wallpaper above. | ||
CF | | ||
CF | There is an open red door to the north, an open orange door to the | ||
CF | east, an open indigo door to the west over the stairwell, and a wide | ||
CF | stairway leads down. | ||
CF | You can also go back south to the South Hallway. | ||
CF | | ||
CF | > | Roger says, "maybe we can get back in" | |
Knight_Otu says, "There#s also the chest in the attic." | ||
Roger asks, "oh do we want to try to possess zombie grandpa first?" | ||
Roger says, "oh he's not made of tin" | ||
Roger says, "booo" | ||
DavidW says, "I don't know how to deal with the chest yet." | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] South Hallway | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | South Hallway | ||
CF | A wide hallway with dark, polished wooden paneling to waist height and | ||
CF | flowered wallpaper above, with a rickety staircase going up to the | ||
CF | attic. There is a painting on the hallway wall. | ||
CF | | ||
CF | There is a closed yellow door to the south, an open violet door to the | ||
CF | east, and an open green door to the west. | ||
CF | | ||
CF | The hall continues to the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "elate bar" | ||
CF ] South Hallway | ||
CF | > | ||
CF | > ELATE BAR | ||
CF | | ||
CF | The bar rises in the air. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "excite yellow" | ||
CF ] South Hallway | ||
CF | > | ||
CF | > EXCITE YELLOW | ||
CF | | ||
CF | Before you can muster up the emotion... | ||
CF | | ||
CF | The bar falls back into the brackets. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "elate bar" | ||
CF ] South Hallway | ||
CF | > | ||
CF | > ELATE BAR | ||
CF | | ||
CF | The bar rises in the air. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "desire bar" | ||
CF ] South Hallway | ||
CF | > | ||
CF | > DESIRE BAR | ||
CF | | ||
CF | The bar flies to you, through you, and hits the floor, breaking into | ||
CF | pieces. | ||
CF | | ||
CF | You look at the fragments of the bar, carved by Ian and used, with his | ||
CF | knowledge, to keep you imprisoned. It's the last straw. You feel all | ||
CF | your former desire drain away. | ||
CF | | ||
CF | > | Knight_Otu says, "Elate, desire... right." | |
DavidW says, "oh, no more desire" | ||
DavidW says, "poor handsome Ian is gonna get disfigured" | ||
DavidW says (to ClubFloyd), "excite yellow" | ||
CF ] South Hallway | ||
CF | > | ||
CF | > EXCITE YELLOW | ||
CF | | ||
CF | The yellow door to the south slams open! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Prison Room | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Prison Room | ||
CF | A comfortably furnished room full of color, books, and art on the | ||
CF | walls, but it has no windows and it lacks a doorknob on the inside. | ||
CF | It's a prison. It's your prison. Memories and emotions flood you. You | ||
CF | have lived in this room your entire life. You have very seldom been | ||
CF | out of it since childhood-- only when you found the secret door, and | ||
CF | when no one could possibly see you. Your family gave you games, | ||
CF | activities, books, and art, but not freedom. Never freedom. So you | ||
CF | poured your life into art. | ||
CF | | ||
CF | The south wall is made of bricks, with a large painted canvas of a | ||
CF | cityscape hanging on it. | ||
CF | | ||
CF | You can exit through the open yellow door to the north. | ||
CF | | ||
CF | You can see a pretty bed, a night table, a bookshelf and an easel | ||
CF | here. | ||
CF | | ||
CF | > | DavidW asks, "And secret door, Mags? Where's that?" | |
Roger says, "It's a secret" | ||
DavidW says (to ClubFloyd), "x canvas" | ||
CF ] Prison Room | ||
CF | > | ||
CF | > X CANVAS | ||
CF | | ||
CF | On the brick wall, a large painted canvas of a cityscape by a river, | ||
CF | with tall buildings looking over parks and boats on the river. | ||
CF | | ||
CF | You painted this. The swirling M signature is in the corner. | ||
CF | | ||
CF | It's the kind of place you have never been. Could never go to. So you | ||
CF | made it your escape. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bricks" | ||
CF ] Prison Room | ||
CF | > | ||
CF | > X BRICKS | ||
CF | | ||
CF | The south wall is made of bricks, with a large painted canvas on it. | ||
CF | | ||
CF | > | DavidW says, "Probably behind the canvas" | |
DavidW says (to ClubFloyd), "x bed" | ||
CF ] Prison Room | ||
CF | > | ||
CF | > X BED | ||
CF | | ||
CF | A little bed, brightly colored and comfortable. You remember it: the | ||
CF | same bed you slept in all your life, alone. The last place you can | ||
CF | remember being before waking up in the attic. Where they held you down | ||
CF | to inject you. | ||
CF | | ||
CF | > | Knight_Otu says, "Possibly." | |
DavidW says (to ClubFloyd), "x table" | ||
CF ] Prison Room | ||
CF | > | ||
CF | > X TABLE | ||
CF | | ||
CF | A brightly painted night table with a photograph on it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x photo" | ||
CF ] Prison Room | ||
CF | > | ||
CF | > X PHOTO | ||
CF | | ||
CF | A photograph of two girls, both around 10 years old. The last picture | ||
CF | ever taken of you, many years ago. There is Eva, red hair rippling in | ||
CF | the breeze, smiling at the camera. And there is you, with the bones of | ||
CF | your head and face bulging and sinking, a few wisps of red hair | ||
CF | stretched over a distorted skull. Your hands were caught by the camera | ||
CF | in the act of trying to cover your face. | ||
CF | | ||
CF | This was you. You remember now. You have a disorder that slowly | ||
CF | disfigured your face as you grew. When you were small, you were | ||
CF | allowed outside, and as the disorder progressed, your grandfather | ||
CF | stopped letting you go out, ashamed of you. They always said you were | ||
CF | too delicate and frail to leave, but you knew better-- you could do | ||
CF | anything they could, and much that they could not. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x easel" | ||
CF ] Prison Room | ||
CF | > | ||
CF | > X EASEL | ||
CF | | ||
CF | An artist's easel, splattered with paint, holding a watercolor of a | ||
CF | girl-- of Margaret-- of you. It shows a strangely formed young woman | ||
CF | with flowers erupting from her face and twining around her body. It's | ||
CF | quite beautiful, this self-portrait you made. You captured your | ||
CF | deformities, all the things that others told you made you ugly. But it | ||
CF | also shows beauty. And the painting is undeniably made by a talented | ||
CF | artist. | ||
CF | | ||
CF | Your swirling M signature is in the corner. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x signature" | ||
CF ] Prison Room | ||
CF | > | ||
CF | > X SIGNATURE | ||
CF | | ||
CF | The swirling M signature you use to sign your paintings. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x books" | ||
CF ] Prison Room | ||
CF | > | ||
CF | > X BOOKS | ||
CF | | ||
CF | A bookshelf crammed with games, puzzles, books, and a huge amount of | ||
CF | art supplies. Everything a person could need to fill up hours and days | ||
CF | with reading and playing and creating art. All these things you had, | ||
CF | and occasionally some company: your sister Eva, who was carelessly | ||
CF | beautiful and always rushing away to her life of friends and events. | ||
CF | Your stepbrother Ian, the light of your life, who read you poetry. | ||
CF | Your grandfather, who could never look you in the face, never meet | ||
CF | your eyes. A housekeeper who brought you meals and cleaned your room | ||
CF | and spoke gently to you, but who always rushed out as fast as she | ||
CF | could. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x art" | ||
CF ] Prison Room | ||
CF | > | ||
CF | > X ART | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "desire canvas" | ||
CF ] Prison Room | ||
CF | > | ||
CF | > DESIRE CANVAS | ||
CF | | ||
CF | Your ability to desire has wilted with what you now know about Ian. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "verbs" | ||
CF ] Prison Room | ||
CF | > | ||
CF | > VERBS | ||
CF | | ||
CF | These are some verbs you may want to try at this time: | ||
CF | examine | ||
CF | look | ||
CF | fear | ||
CF | excite | ||
CF | hate | ||
CF | love | ||
CF | anger | ||
CF | regret | ||
CF | elate | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "regret canvas" | ||
CF ] Prison Room | ||
CF | > | ||
CF | > REGRET CANVAS | ||
CF | | ||
CF | You feel you can only do this to people. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "elate canvas" | ||
CF ] Prison Room | ||
CF | > | ||
CF | > ELATE CANVAS | ||
CF | | ||
CF | The painting rises off its hook, tilts, and crashes to the floor, | ||
CF | revealing a ragged hole in the brick wall to the south. The hole | ||
CF | brings a memory: | ||
CF | | ||
CF | A younger Margaret is screaming and banging on all the walls of her | ||
CF | room. You had gradually been confined for longer and longer, until one | ||
CF | day they didn't let you out at all. You threw everything you had at | ||
CF | the walls and kicked at them with your feet, demanding to be let out. | ||
CF | And a single brick slid backwards from the brick wall and fell from | ||
CF | sight, showing you a long-forgotten space behind the brick wall. And | ||
CF | over the next year, you worked and worked at chipping away at the | ||
CF | bricks with anything sharp you could find, pushing more of them back, | ||
CF | enlarging the hole, and hanging a painting over it to hide it. Until | ||
CF | one day, the hole was big enough to slip through. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Dumbwaiter | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | You stop a moment and look back at the room that imprisoned you. Your | ||
CF | family-- all of them-- thought you were a monster, and treated you | ||
CF | that way. | ||
CF | But now you know who the monsters really were. | ||
CF | | ||
CF | Dumbwaiter | ||
CF | A tiny space meant for sending food up from the kitchen and for | ||
CF | sending dirty dishes down. It had long ago been deemed unsafe and | ||
CF | bricked up, then forgotten. This is how you escaped from your prison | ||
CF | and wandered the house. | ||
CF | | ||
CF | The memory of the belt returns, and you remember that Grandfather is | ||
CF | dead now. He can never hurt you again. And you're glad. Eva and Ian, | ||
CF | though. They are here somewhere. | ||
CF | | ||
CF | There is a black button here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x button" | ||
CF ] Dumbwaiter | ||
CF | > | ||
CF | > X BUTTON | ||
CF | | ||
CF | A black button at the edge of the dumbwaiter. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "anger button" | ||
CF ] Pantry | ||
CF | > | ||
CF | > ANGER BUTTON | ||
CF | | ||
CF | The button depresses. | ||
CF | | ||
CF | The dumbwaiter descends with you in it, and suddenly you hear a | ||
CF | snapping noise and the dumbwaiter plummets to the ground, crumpling | ||
CF | and popping you out of it into a new room. | ||
CF | | ||
CF | Pantry | ||
CF | A small room lined with shelves and a long counter. A broken and | ||
CF | mangled dumbwaiter is south. There is a white button next to the | ||
CF | dumbwaiter on the wall. There is an exit north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x shelves" | ||
CF ] Pantry | ||
CF | > | ||
CF | > X SHELVES | ||
CF | | ||
CF | They're just empty shelves. No point in messing with them. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x counter" | ||
CF ] Pantry | ||
CF | > | ||
CF | > X COUNTER | ||
CF | | ||
CF | It's just an empty counter. You have no interest in it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x white button" | ||
CF ] Pantry | ||
CF | > | ||
CF | > X WHITE BUTTON | ||
CF | | ||
CF | A white button on the wall next to the dumbwaiter. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x dumbwaiter" | ||
CF ] Pantry | ||
CF | > | ||
CF | > X DUMBWAITER | ||
CF | | ||
CF | A mangled and broken dumbwaiter in the south wall. That can't take you | ||
CF | anywhere now. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Kitchen | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Kitchen | ||
CF | A big, cheerful kitchen with stone floors, hanging copper pots, and | ||
CF | white cabinetry. You were not allowed here often, but you loved it for | ||
CF | its warmth and cheeriness. There is a housekeeper in the kitchen, | ||
CF | bustling around. She gives a start and looks in your direction, and | ||
CF | then shivers and continues what she was doing: making tea. | ||
CF | | ||
CF | There is an exit to the north, or you can go south to the pantry. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x housekeeper" | ||
CF ] Pantry | ||
CF | > | ||
CF | > X HOUSEKEEPER | ||
CF | | ||
CF | A strong, stout woman whom you know. You remember her. Her name is | ||
CF | Martha. Martha delivers your meals to you, cleans your room, and jokes | ||
CF | with you. But she never stays longer with you than she has to, and she | ||
CF | always puts the bar back on your door when she leaves, locking you in. | ||
CF | | ||
CF | And she never looks you in the face. | ||
CF | | ||
CF | You wonder if she ever regrets the way she treats you. | ||
CF | | ||
CF | Even though she appears not to see you, you don't wish to stay here | ||
CF | while she's here. | ||
CF | | ||
CF | You'll have to think of a way to get her to leave. | ||
CF | | ||
CF | You retreat to the pantry. | ||
CF | | ||
CF | Pantry | ||
CF | A small room lined with shelves and a long counter. A broken and | ||
CF | mangled dumbwaiter is south. There is a white button next to the | ||
CF | dumbwaiter on the wall. There is an exit north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Kitchen | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Kitchen | ||
CF | A big, cheerful kitchen with stone floors, hanging copper pots, and | ||
CF | white cabinetry. You were not allowed here often, but you loved it for | ||
CF | its warmth and cheeriness. There is a housekeeper in the kitchen, | ||
CF | bustling around. She gives a start and looks in your direction, and | ||
CF | then shivers and continues what she was doing: making tea. | ||
CF | | ||
CF | There is an exit to the north, or you can go south to the pantry. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "anger pots" | ||
CF ] Pantry | ||
CF | > | ||
CF | > ANGER POTS | ||
CF | | ||
CF | They bang into each other. | ||
CF | | ||
CF | The housekeeper startles and looks at the space where you are. You've | ||
CF | called too much attention to yourself. You retreat to the pantry. | ||
CF | | ||
CF | Pantry | ||
CF | A small room lined with shelves and a long counter. A broken and | ||
CF | mangled dumbwaiter is south. There is a white button next to the | ||
CF | dumbwaiter on the wall. There is an exit north. | ||
CF | | ||
CF | > | DavidW says, "hm. I'm thinking about this wrong, I guess." | |
Knight_Otu asks, "Can we just walk past her, or do we need to regret her?" | ||
DavidW asks, "Should we try to REGRET her?" | ||
DavidW says, "I don't think we can walk past. I'm not sure why." | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Kitchen | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Kitchen | ||
CF | A big, cheerful kitchen with stone floors, hanging copper pots, and | ||
CF | white cabinetry. You were not allowed here often, but you loved it for | ||
CF | its warmth and cheeriness. There is a housekeeper in the kitchen, | ||
CF | bustling around. She gives a start and looks in your direction, and | ||
CF | then shivers and continues what she was doing: making tea. | ||
CF | | ||
CF | There is an exit to the north, or you can go south to the pantry. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Kitchen | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | You hear Eva's voice ahead, saying "Come into the library for some | ||
CF | tea, Mr. Dooley." | ||
CF | The chatting voices disappear as a heavy door thumps closed. | ||
CF | | ||
CF | The housekeeper is in your way. You don't like the way she seems to | ||
CF | register your presence with a shiver. You'll have to get her to leave | ||
CF | before you can cross the kitchen. | ||
CF | | ||
CF | > | Knight_Otu says, "I'm not sure I want to, but we might have to." | |
PhilGoetz says, "she has to leave to bring the tea" | ||
DavidW says (to ClubFloyd), "regret martha" | ||
CF ] Kitchen | ||
CF | > | ||
CF | > REGRET MARTHA | ||
CF | | ||
CF | You slide into the housekeeper, and she suddenly bursts into tears. | ||
CF | She's filled with regret for so many things in her life. She crouches, | ||
CF | sobbing into her apron, for a few moments, then gets hold of herself, | ||
CF | picks up the tea tray, and goes out the north door, ejecting you from | ||
CF | her psyche. | ||
CF | | ||
CF | > | DavidW says, "ah. It didn't kill her." | |
Knight_Otu says, "Whew." | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Kitchen | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Kitchen | ||
CF | A big, cheerful kitchen with stone floors, hanging copper pots, and | ||
CF | white cabinetry. You were not allowed here often, but you loved it for | ||
CF | its warmth and cheeriness. | ||
CF | | ||
CF | There's really nothing here to interest you, though-- you think maybe | ||
CF | you'll never need food again. | ||
CF | | ||
CF | There is an exit to the north, or you can go south to the pantry. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Foyer | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Foyer | ||
CF | An impressive entry room with marble floors. There is an elaborate | ||
CF | front door to the east through which light streams into the room, | ||
CF | picking out the gold-leafed molding around the ceiling and making it | ||
CF | glow. | ||
CF | | ||
CF | The kitchen is to the south, the library is to the west through a | ||
CF | massive mahogany door, the living room is to the north, or you can go | ||
CF | up the stairs. | ||
CF | | ||
CF | You can see a drawing of a lovely woman here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x drawing" | ||
CF ] Foyer | ||
CF | > | ||
CF | > X DRAWING | ||
CF | | ||
CF | A drawing of a lovely woman with troubled eyes. A plaque reads "Alicia | ||
CF | Gray." She looks familiar. No, it's the drawing that's familiar. You | ||
CF | grew up seeing this drawing. She's your mother. Now you remember: she | ||
CF | died when you were very young. | ||
CF | | ||
CF | > | DavidW asks, "I assume we head north to living room next?" | |
Knight_Otu says, "Sure." | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Living Room | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Living Room | ||
CF | A formal living room with elegant but uncomfortable furniture, and a | ||
CF | large portrait over a fireplace. There is an exit south to the foyer. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x portrait" | ||
CF ] Living Room | ||
CF | > | ||
CF | > X PORTRAIT | ||
CF | | ||
CF | A painting of a beautiful girl in a black velvet gown, with auburn red | ||
CF | hair rippling over her shoulders. Eva. Your sister. You remember her | ||
CF | so well now. A quicksilver girl of mercurial temper, as likely to hug | ||
CF | you as to say a harsh word. Always blowing in like a fresh breeze, and | ||
CF | leaving just as abruptly, off to games and friends and Ian. | ||
CF | | ||
CF | Did you love Eva? Yes. But you envied her terribly, and sometimes you | ||
CF | were so jealous you could barely breathe. A thousand memories of her | ||
CF | wash over you: including the last one you have of her: Eva with the | ||
CF | needle. | ||
CF | | ||
CF | An emotion engulfs you: confusion. | ||
CF | | ||
CF | Confuse portrait. | ||
CF | | ||
CF | Confuse portrait. | ||
CF | | ||
CF | The portrait spins around, ending up upside down so that the swirled M | ||
CF | signature is a W. | ||
CF | | ||
CF | > | Knight_Otu says, "Turning, now." | |
DavidW says, "Why do I feel there's a Myst-like final puzzle where we need to figure out which M's have to be W's." | ||
DavidW says (to ClubFloyd), "x fireplace" | ||
CF ] Living Room | ||
CF | > | ||
CF | > X FIREPLACE | ||
CF | | ||
CF | A marble fireplace, cold and unlit. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Living Room | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | Roger says, "hmm maybe" | |
DavidW says (to ClubFloyd), "l" | ||
CF ] Living Room | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Living Room | ||
CF | A formal living room with elegant but uncomfortable furniture, and a | ||
CF | large portrait over a fireplace. There is an exit south to the foyer. | ||
CF | | ||
CF | > | Knight_Otu says, "Might be for the dial on that chest." | |
DavidW says (to ClubFloyd), "x furniture" | ||
CF ] Living Room | ||
CF | > | ||
CF | > X FURNITURE | ||
CF | | ||
CF | The elegant, stiff furniture holds no interest for you. | ||
CF | | ||
CF | > | DavidW says (to Knight), "agreed" | |
DavidW says, "I'll do that next." | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Foyer | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Foyer | ||
CF | An impressive entry room with marble floors. There is an elaborate | ||
CF | front door to the east through which light streams into the room, | ||
CF | picking out the gold-leafed molding around the ceiling and making it | ||
CF | glow. | ||
CF | | ||
CF | The kitchen is to the south, the library is to the west through a | ||
CF | massive mahogany door, the living room is to the north, or you can go | ||
CF | up the stairs. | ||
CF | | ||
CF | You can see a drawing of a lovely woman here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] North Hallway | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | North Hallway | ||
CF | A wide hallway with dark, polished wood paneling to waist height and | ||
CF | flowered wallpaper above. | ||
CF | | ||
CF | There is an open red door to the north, an open orange door to the | ||
CF | east, an open indigo door to the west over the stairwell, and a wide | ||
CF | stairway leads down. | ||
CF | You can also go back south to the South Hallway. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] South Hallway | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | South Hallway | ||
CF | A wide hallway with dark, polished wooden paneling to waist height and | ||
CF | flowered wallpaper above, with a rickety staircase going up to the | ||
CF | attic. There is a painting on the hallway wall. | ||
CF | | ||
CF | There is an open yellow door to the south, an open violet door to the | ||
CF | east, and an open green door to the west. | ||
CF | | ||
CF | The hall continues to the north. | ||
CF | | ||
CF | You can see some fragments of wood here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Landing | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Landing | ||
CF | You are in a landing area at the top of a rickety staircase. There is | ||
CF | a walk-in closet to the north. | ||
CF | | ||
CF | You can also go back east through the open blue door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Sunlit Attic | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Sunlit Attic | ||
CF | An attic room bright with sunlight streaming in through a grimy | ||
CF | window. The only exit is west through an open blue door. | ||
CF | | ||
CF | A large carved wooden chest is against the wall. | ||
CF | | ||
CF | A single small window is here. Sunlight streams through it. It | ||
CF | overlooks a garden. | ||
CF | | ||
CF | You can also see a locket necklace and shards of mirror here. | ||
CF | | ||
CF | > | Knight_Otu says, "Our body is probably in there. :(" | |
DavidW says, "oh sh*t" | ||
DavidW says, "You're right." | ||
DavidW says, "That's why we woke up here." | ||
Roger says, "I'm not sure if we're actually dead or maybe just projecting" | ||
DavidW asks, "But the voices acted as if we were traveling. They were lying to the lawyer, weren't they?" | ||
DavidW says (to ClubFloyd), "confuse dial" | ||
CF ] Sunlit Attic | ||
CF | > | ||
CF | > CONFUSE DIAL | ||
CF | | ||
CF | The dial latch spins and clicks open. | ||
CF | | ||
CF | > | Knight_Otu says, "Of course they were." | |
PhilGoetz says, "yes, pretending you're still alive, to conceal that they killed you." | ||
DavidW says (to ClubFloyd), "excite chest" | ||
CF ] Sunlit Attic | ||
CF | > | ||
CF | > EXCITE CHEST | ||
CF | | ||
CF | The lid of the chest pops open, revealing a dead body curled inside. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x body" | ||
CF ] Raging Inferno | ||
CF | > | ||
CF | > X BODY | ||
CF | | ||
CF | A pitiful thing: the body of a young woman, curled in the fetal | ||
CF | position in the chest and dusted with lime. She has not been dead | ||
CF | long, and looks asleep. A few strands of red hair cling to her head, | ||
CF | which is bulbous and misshapen. Folds of pocked skin over swollen | ||
CF | bones cover her face, nearly obscuring one eye and dragging the face | ||
CF | downward. | ||
CF | This is you. Margaret. | ||
CF | You try to open your mouth, to wail and scream; you reach for the sad | ||
CF | body stuffed in a chest like trash, but you still have no arms, no | ||
CF | mouth. | ||
CF | You were such a gentle, loving person. And you were unloved, | ||
CF | forgotten, imprisoned all your life. And now killed. For money. | ||
CF | | ||
CF | The feeling rises like a monster in you: rage. Much more than mere | ||
CF | anger, this feels murderous. | ||
CF | | ||
CF | Rage body. | ||
CF | | ||
CF | Rage body. | ||
CF | | ||
CF | Margaret's body-- your body-- explodes into flames, which begin | ||
CF | licking at the chest and the floor around it. | ||
CF | | ||
CF | > | PhilGoetz says, "so, bring the body downstairs and show it to the... never mind" | |
PhilGoetz says, "now we've destroyed the evidence. that makes us accomplices." | ||
DavidW says, "So, uh, run for the front door? Fire might not hurt us." | ||
Roger says, "gotta try to lock everyone in, I guess" | ||
DavidW says, "I don't want to kill the lawyer. He's innocent, at least." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Landing | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Landing | ||
CF | You are in a landing area at the top of a rickety staircase. There is | ||
CF | a walk-in closet to the north. | ||
CF | | ||
CF | You can also go back east through the open blue door. | ||
CF | | ||
CF | Smoke curls around you from the rapidly spreading fire. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] South Hallway | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | South Hallway | ||
CF | A wide hallway with dark, polished wooden paneling to waist height and | ||
CF | flowered wallpaper above, with a rickety staircase going up to the | ||
CF | attic. There is a painting on the hallway wall. | ||
CF | | ||
CF | There is an open yellow door to the south, an open violet door to the | ||
CF | east, and an open green door to the west. | ||
CF | | ||
CF | The hall continues to the north. | ||
CF | | ||
CF | You can see some fragments of wood here. | ||
CF | | ||
CF | Smoke curls around you from the rapidly spreading fire. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] North Hallway | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | North Hallway | ||
CF | A wide hallway with dark, polished wood paneling to waist height and | ||
CF | flowered wallpaper above. | ||
CF | | ||
CF | There is an open red door to the north, an open orange door to the | ||
CF | east, an open indigo door to the west over the stairwell, and a wide | ||
CF | stairway leads down. | ||
CF | You can also go back south to the South Hallway. | ||
CF | | ||
CF | Smoke curls around you from the rapidly spreading fire. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Foyer | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | | ||
CF | You hear the housekeeper leaving with Dooley, the lawyer. As the front | ||
CF | door shuts behind them, their voices fade. Only Eva and Ian are in the | ||
CF | house. | ||
CF | | ||
CF | Foyer | ||
CF | An impressive entry room with marble floors. There is an elaborate | ||
CF | front door to the east through which light streams into the room, | ||
CF | picking out the gold-leafed molding around the ceiling and making it | ||
CF | glow. | ||
CF | | ||
CF | The kitchen is to the south, the library is to the west through a | ||
CF | massive mahogany door, the living room is to the north, or you can go | ||
CF | up the stairs. | ||
CF | | ||
CF | You hear loud arguing behind the door. Eva and Ian, alone and | ||
CF | fighting. | ||
CF | | ||
CF | You can see a drawing of a lovely woman here. | ||
CF | | ||
CF | Smoke curls around you from the rapidly spreading fire. | ||
CF | | ||
CF | > | PhilGoetz asks, "is it considered bad form for these games to become unwinnable, and not tell you?" | |
PhilGoetz asks, "or, is it common to have multiple endings?" | ||
Roger says, "hard to say" | ||
DavidW says, "Well, it varies." | ||
Knight_Otu says, "At the start it said that the game can't become unwinnable." | ||
PhilGoetz says, "should perhaps save now." | ||
DavidW says, "The default was cruel and no warnings years and years ago." | ||
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf25" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Foyer | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | DavidW asks, "Do we open the library door or the front door?" | |
DavidW says, "Also, the lawyer sounds like he's left." | ||
Knight_Otu says, "And the housekeeper." | ||
DavidW says, "I hope the housekeeper is gone." | ||
PhilGoetz says, "I suspect the reason the grandpa died is so you can burn the house down & kill everybody without feeling as guilty." | ||
DavidW says, "I think, if we open the library door, Eva and Ian have a chance to escape. If we go direct to front door, they might die in the fire." | ||
DavidW says, "We could also RAGE more." | ||
Knight_Otu says, "Let's try the front door first, I guess." | ||
DavidW says (to ClubFloyd), "excite front door" | ||
CF ] Foyer | ||
CF | > | ||
CF | > EXCITE FRONT DOOR | ||
CF | | ||
CF | This door seemed magical to you-- a portal through which a charmed | ||
CF | life waited. You always wanted to fling it open and run away. But | ||
CF | strangely, you find you can't. | ||
CF | | ||
CF | > | Knight_Otu says, "Darnit." | |
DavidW says (to ClubFloyd), "excite library door" | ||
CF ] Foyer | ||
CF | > | ||
CF | > EXCITE LIBRARY DOOR | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | PhilGoetz exclaims, "burn, baby, burn!" | |
Knight_Otu asks, "Can we rage it?" | ||
DavidW says (to ClubFloyd), "excite mahogany door" | ||
CF ] Foyer | ||
CF | > | ||
CF | > EXCITE MAHOGANY DOOR | ||
CF | | ||
CF | It's held closed by the curious iron handle. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x handle" | ||
CF ] Foyer | ||
CF | > | ||
CF | > X HANDLE | ||
CF | | ||
CF | A round wrought iron handle in the shape of a sundial. It must be | ||
CF | turned in a circle in order to open it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "confuse handle" | ||
CF ] Foyer | ||
CF | > | ||
CF | > CONFUSE HANDLE | ||
CF | | ||
CF | It spins in a circle and clicks open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "excite mahogany" | ||
CF ] Foyer | ||
CF | > | ||
CF | > EXCITE MAHOGANY | ||
CF | | ||
CF | The west door to the library swings open! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | Library | ||
CF | A wonderful room filled with books of every kind, in bookcases from | ||
CF | floor to ceiling. Ian and Eva are here. There is an exit east. | ||
CF | | ||
CF | | ||
CF | Eva is speaking: "Damnit, Ian. We have to get that body out of here. | ||
CF | Grandfather won't live out the day, and we need to get the house in | ||
CF | order." | ||
CF | Ian looks miserable. He says, "I'll put her into the swamp tonight. Do | ||
CF | you think they really believe she left?" | ||
CF | She says, "They don't know anything about her. Dooley's never even | ||
CF | seen her. Almost nobody else even knows she exists." | ||
CF | "She doesn't exist. Not anymore. Not after what we did," Ian replies. | ||
CF | Eva snaps, "Nobody cares about Margaret, Ian. In five years they'll | ||
CF | declare her legally dead and we'll get her half, too." | ||
CF | Ian sighs. "We should have just let her go. She never wanted money | ||
CF | anyway. She just wanted a life." | ||
CF | Eva's face twists as she barks out, "Well, she was never going to have | ||
CF | one, and neither was I until she was gone. I suffered because of her. | ||
CF | She's better off dead. I need to live the life I deserve!" | ||
CF | | ||
CF | Ian shivers as you come into the room, and looks right at the empty | ||
CF | space you occupy. Regret and anguish have ravaged his handsome face. | ||
CF | The regret is so strong it pulls you into Ian's mind... | ||
CF | | ||
CF | PRESS ANY KEY TO CONTINUE | PhilGoetz says, "odd, since sundials are pointy." | |
DavidW pushes the green 'space' button. | ||
CF ] Library | ||
CF | You are in Ian. You see such a bleak regret, such crippling guilt-- | ||
CF | they all swirl around a flashing red sign in his mind that blinks one | ||
CF | word over and over: | ||
CF | | ||
CF | SUICIDE | ||
CF | | ||
CF | You are ejected suddenly, forcefully from Ian's mind. You look at him | ||
CF | and realize he plans to kill himself over what he did to you. | ||
CF | | ||
CF | And you find you don't care. | ||
CF | | ||
CF | A curl of smoke drifts into the door. The couple turn to the door and | ||
CF | Ian says, "I smell smoke." | ||
CF | | ||
CF | Your rage rises. | ||
CF | | ||
CF | And rises. | ||
CF | | ||
CF | > | MoyTravis says, "I see that I have decided to check in at an opportune time" | |
DavidW asks, "I think rage-ing the door is called for?" | ||
Knight_Otu says, "I am tempted to say RAGE EVA." | ||
DavidW says (to ClubFloyd), "rage door" | ||
CF ] Library | ||
CF | > | ||
CF | > RAGE DOOR | ||
CF | | ||
CF | It bursts into flames. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "regret eva" | ||
CF ] Library | ||
CF | > | ||
CF | > REGRET EVA | ||
CF | | ||
CF | You try to inhabit Eva, but you can't. You bounce off her. She clearly | ||
CF | regrets nothing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x eva" | ||
CF ] Library | ||
CF | > | ||
CF | > X EVA | ||
CF | | ||
CF | She's always been so beautiful, and she is luminescent now, wearing a | ||
CF | silk dress with her red hair curling over her shoulders. She has | ||
CF | everything. Has always had everything. And it wasn't enough. You loved | ||
CF | her and trusted her, and she killed you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x ian" | ||
CF ] Library | ||
CF | > | ||
CF | > X IAN | ||
CF | | ||
CF | A man so handsome he takes your breath away. First he was your | ||
CF | step-brother and hero. Then he was the secret desire of your lonely | ||
CF | heart. But Eva always had his heart, and then he married her. And | ||
CF | broke your heart. And then he helped her murder you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Library | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Library | ||
CF | A wonderful room filled with books of every kind, in bookcases from | ||
CF | floor to ceiling. | ||
CF | Smoke is curling into the room. Ian and Eva are here, staring in | ||
CF | horror at the smoke. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x books" | ||
CF ] Library | ||
CF | > | ||
CF | > X BOOKS | ||
CF | | ||
CF | Floor-to-ceiling shelves filled with books. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "rage eva" | ||
CF | > | ||
CF | > RAGE EVA | ||
CF | | ||
CF | She bursts into flames and Ian screams and runs toward her. You emit a | ||
CF | howl of rage and anguish. He stops, staring at the place you are, at | ||
CF | the fire now snaking into the room. Tears well in his eyes, and he | ||
CF | turns back to Eva and grabs her flaming form, pushes her to the floor, | ||
CF | rolls with her. | ||
CF | | ||
CF | But the fire you started cannot be stopped. Eva and Ian are engulfed | ||
CF | in flames. | ||
CF | | ||
CF | The house is burning, from the top and from the bottom. | ||
CF | | ||
CF | Your rage withers as you look at them, burning. | ||
CF | | ||
CF | Your heart hears something. And what you always guessed, you know. | ||
CF | You're gone. | ||
CF | | ||
CF | And as you fade to nothing, you grieve. | ||
CF | | ||
CF | You grieve for Margaret, with the lines of the poem echoing in your | ||
CF | mind: | ||
CF | | ||
CF | | ||
CF | | ||
CF | PRESS ANY KEY TO CONTINUE | ||
DavidW pushes the green 'space' button. | ||
CF ] Library | ||
CF | Márgarét, áre you gríeving | ||
CF | Over Goldengrove unleaving? | ||
CF | Leáves like the things of man, you | ||
CF | With your fresh thoughts care for, can you? | ||
CF | Ah! ás the heart grows older | ||
CF | It will come to such sights colder | ||
CF | By and by, nor spare a sigh | ||
CF | Though worlds of wanwood leafmeal lie; | ||
CF | And yet you wíll weep and know why. | ||
CF | Now no matter, child, the name: | ||
CF | Sórrow's spríngs áre the same. | ||
CF | Nor mouth had, no nor mind, expressed | ||
CF | What heart heard of, ghost guessed: | ||
CF | It ís the blight man was born for, | ||
CF | It is Margaret you mourn for. | ||
CF | | ||
CF | ****THE END**** | ||
CF | | ||
CF | Would you like to read the Notes On The Game Section? > | ||
DavidW says (to ClubFloyd), "yes" | ||
CF ] Library | ||
CF | Would you like to read the Notes On The Game Section? > | ||
CF | > YES | ||
CF | | ||
CF | | ||
CF | | ||
CF | Thanks for playing my first interactive fiction game! This was | ||
CF | inspired by some great games: the gothic family horror is homage to | ||
CF | Michael Gentry's Anchorhead; the reliance on new and minimal | ||
CF | commands was sparked by Arthur DiBianca's The Wand; and the | ||
CF | idea for the use of emotions as verbs was seeded by Lynnea Glasser's | ||
CF | Coloratura. | ||
CF | | ||
CF | But every good IF game I've played since Dad got me Zork in | ||
CF | 1980 has contributed to this in some way. Thanks to the great writers | ||
CF | of IF for the rich hours they've given me for so long. | ||
CF | | ||
CF | Gerard Manley Hopkins was a real poet and an unsurpassed wordsmith, | ||
CF | and his poem Spring and Fall was oft quoted in this game as | ||
CF | well as providing the title-- the game was built largely around this | ||
CF | poem. I encourage you to read his work. | ||
CF | | ||
CF | Thanks to Emily Short for her extensions Basic Screen Effects and | ||
CF | Glulx Image Centering (and also for being my favorite IF writer), and | ||
CF | to Gavin Lambert for his extensions Secret Doors and Exit Lister. | ||
CF | | ||
CF | Gratitude to my beta testers for their time and effort: Wade Clarke, | ||
CF | Clara Crandall, Nils Fagerburg, Pete Gardner, Matthew George, Josh | ||
CF | Grams, Peter Gross, Jade, Andy Joel, Zed Lopez, Daciana Moore, Travis | ||
CF | Moy, Hudson Pitalo, Edo Rajh, Mike Russo, Rovarsson, and Andrew | ||
CF | Schultz. This game would have been impossible without their help and | ||
CF | contributions. | ||
CF | | ||
CF | The cover art is my own original artwork. | ||
CF | | ||
CF | A big thank you to everyone at the Intfiction.org forums. These folks | ||
CF | were incredibly patient and kind to a newbie with a lot of dumb | ||
CF | questions. | ||
CF | | ||
CF | Thanks to my BFF Eva Radke for helping with names, plot points, beta | ||
CF | testing, and for playing IF with me and providing free therapy for | ||
CF | over 30 years. She couldn't be more different than her namesake in | ||
CF | this game. | ||
CF | | ||
CF | And thanks always to my sweetheart Tom, for everything. | ||
CF | | ||
CF | Amanda Walker | ||
CF | September 2021 | ||
CF | | ||
CF | | ||
CF | *** The End *** | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last | ||
CF | command? | ||
CF | > | PhilGoetz says, "hold up, I want to read" | |
PhilGoetz says, "finished." | ||
DavidW says, "That was a good game." | ||
Knight_Otu says, "But gruesome theme." | ||
Roger says, "This game avoided a lot of the pitfalls that tend to trip up less- and more- experienced authors, so I appreciated that." | ||
DavidW says, "I suspect we didn't have to roast Eva, though" | ||
Knight_Otu says, "Maybe not." | ||
MoyTravis says, "Yeah this is insanely good as far as first games go" | ||
DavidW says (to Roger), "you're right, this was well executed." | ||
PhilGoetz says, "agree." | ||
DavidW says, "I wonder if the medicine cabinet can be opened." | ||
PhilGoetz remembers the first IFs he wrote, and cringes. | ||
DavidW asks, "Also is there an easter egg if all the signatures are turned upside-down?" | ||
Roger says, "The story does some telling in addition to showing, but it still avoids showing or telling too much, I think." | ||
PhilGoetz says, "I think telling is more permissible in 2nd-person stories." | ||
Roger says, "strikes a nice balance of being timeless-enough without being too-timeless, for my tastes" | ||
PhilGoetz says, "One of my favored interpretations of "show, don't tell" is, "Don't tell the reader how to feel."" | ||
PhilGoetz says, "But it's okay to do that in 2nd person." | ||
PhilGoetz says, "particularly when dealing with an amnesiac narrator." | ||
PhilGoetz says, "More like it's very time-specific. Very 19th century gothic." | ||
DavidW says, "I remember one game where I was told there was an evil tree, and I wondered how I knew that it was evil." | ||
PhilGoetz says, "Setting something in a past remote enough not to be confused with the present is almost like being timeless." | ||
Knight_Otu says, "I feel the line between showing and telling can be fuzzy at times." | ||
PhilGoetz says, "I've written, like, 8 essays on showing and telling, and each one says something different." | ||
Roger says, "I mean it's at least modern enough for morphine and syringes to be around" | ||
Roger says, "But not too modern for people to be writing letters to each other" | ||
PhilGoetz says, "the first intravenous injection was in 1656, according to some random webpage." | ||
Roger says, "I find myself comparing it to that other girl-murdering game, Lydia's Heart" | ||
MoyTravis says, "gosh this one's way better" | ||
PhilGoetz says, "Another random pages says, 'Morphine was first isolated from opium about 1804, and the hypodermic syringe was invented at mid-century.'" | ||
MoyTravis says, "Also it has a keypad." | ||
Roger says, "Different, anyway" | ||
PhilGoetz says, "yeah, the keypad isn't at all gothic." | ||
MoyTravis says, "Yea Lydia's Heart was v. diff as, like, a game." | ||
DavidW says, "The keypad was the most modern thing." | ||
DavidW says, "hmm, both games focus on heart in the title. Also had lockets in common." | ||
PhilGoetz says, "btw, the rule used to be "Tell, don't show."" | ||
PhilGoetz says, "In medieval times, most of the rules of good writing were opposite what they are now, owing largely to Plato." | ||
PhilGoetz says, "e.g., Characters should be flat, avoid visual descriptions, tell don't show, preach a simple moral lesson rather than ask moral questions" | ||
DavidW says, "Reminds me of how with the film Who Framed Roger Rabbit?, they found they got better results when they broke the normal rules on how to mix live action with animation." | ||
MoyTravis says, "Anyways nice to meet you Phil" | ||
MoyTravis says, "cya'll 'round" | ||
PhilGoetz exclaims, "bye!" | ||
DavidW says, "bye Moy" | ||
MoyTravis goes home. | Knight_Otu exclaims, "Good night, and stay safe!" | |