ClubFloyd Transcript:
The idea behind ClubFloyd is that each
week at a pre-arranged time, a group of
people meet online to cooperatively play
a game of interactive fiction.
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ToyShop & Floyditorium
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#ClubFloyd Discussion
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Jacqueline says (to ClubFloyd), "load sleepmask songofthemockingbird" | ||
CF ] | ||
CF | | ||
CF | | ||
CF | | ||
CF | There's a yellow Rose in Texas | ||
CF | That I'm going down to see | ||
CF | Her eyes are bright as diamonds | ||
CF | And sparkle like the dew | ||
CF | You may talk about your Dearest Mae | ||
CF | And sing of Rosa Lee | ||
CF | But the yellow Rose of Texas | ||
CF | Beats the belles of Tennessee | ||
CF | | ||
CF | Press any key to continue. | MoyTravis says, "I am a city person" | |
MoyTravis says, "and I don't know flowers" | ||
MoyTravis asks, "but are there kinds of roses that are yellow?" | ||
Jacqueline says, "Having spent the years of my prime in Tennessee, I'd like to object to the game's content thus far." | ||
Jacqueline says (to Travis), "Yes, there are yellow roses." | ||
Roger says, "sure" | ||
Jacqueline pushes the green 'space' button. | ||
CF ] Arroyo | ||
CF ] Exits: S W | ||
CF | | ||
CF | | ||
CF | Thunder's powerful muscles move steadily under you as you gallop down | ||
CF | the arroyo toward the showdown with the Black Blade. You don't know | ||
CF | what you'll do without your trusty revolver, but you trust that fate | ||
CF | will provide. Rosa's life depends on it. | ||
CF | | ||
CF | You can't play Lulabelle while you gallop, but you sing a bit of | ||
CF | The Yellow Rose as you go. Others may think it's odd, but it | ||
CF | whiles away the time on the trail. It's earned you your nickname, the | ||
CF | Texas Mockingbird. You prefer to be known as regular old "Boots" | ||
CF | Taylor, though. | ||
CF | | ||
CF | You draw in breath for a second verse, but the sound of a shifting | ||
CF | rock brings you out of your reverie. You whip your head to the west. | ||
CF | On a ledge in the arroyo wall, a line of heads jut above an | ||
CF | outcropping. Four guns come out, all aimed in your direction, and | ||
CF | shots begin starring the ground around you. You've been ambushed! | ||
CF | | ||
CF | The Song of the Mockingbird | ||
CF | An Interactive Return To Yesteryear by Mike Carletta | ||
CF | Release 1 / Serial number 210821 / Inform 7 build 6M62 (I6/v6.33 lib | ||
CF | 6/12N) | ||
CF | | ||
CF | Episode 12: The Bloody Rose | ||
CF | | ||
CF | As more shots shower around you, you dive off Thunder's opposite side, | ||
CF | and give his flank a slap, sending him off. He knows the way home. His | ||
CF | jet black form disappears in the direction of El Crucero. | ||
CF | | ||
CF | You scramble behind the only cover in sight, a man-sized boulder. A | ||
CF | few feet away, a bullsnake rears up, then slithers away to continue | ||
CF | its nap elsewhere. Upslope, the Black Blade's men ping a few more | ||
CF | shots off the boulder. | ||
CF | | ||
CF | To learn more about the special features of The Song of | ||
CF | the Mockingbird, type ABOUT. | ||
CF | | ||
CF | | ||
CF | Arroyo | ||
CF | At this point, the trail south to the Crossed Keys Ranch passes | ||
CF | through a narrow arroyo. Millennia of flash floods have carved it into | ||
CF | a steep-sloped channel and turned its floor into a scrabble of rocks | ||
CF | on a long journey to the Mississippi River. | ||
CF | | ||
CF | You're crouched behind the largest of these rocks, an irregular | ||
CF | boulder that stands chest-high and runs the length of a man. Above you | ||
CF | and to your west, an outcropping on a ledge conceals the gunmen who | ||
CF | ambushed you. | ||
CF | | ||
CF | The trail north leads back to El Crucero. | ||
CF | | ||
CF | > | MoyTravis exclaims, "ooh it lists exits!" | |
DavidW says, "I've played through the first puzzle sequence, so I'll hold back until we've past it." | ||
MoyTravis asks, "Tell us, game, what are your...Special Features?" | ||
Knight_Otu asks, "Episode 12!?" | ||
MoyTravis says, "First verb to try: sing" | ||
DavidW says, "You can sing not abominally." | ||
DavidW says, "yes, do sing." | ||
MoyTravis says, "It's, like, a Western serial? I don't think there are 11 earlier games." | ||
MoyTravis says, "...I hope there aren't 11 earlier games." | ||
Roger says, "seems like a safe guess" | ||
Jacqueline says (to ClubFloyd), "sing" | ||
CF ] Arroyo | ||
CF ] Exits: S W | ||
CF | | ||
CF | > SING | ||
CF | | ||
CF | Tenderly strumming Lulabelle's strings, you sing a verse of Old | ||
CF | Rosin the Beau. | ||
CF | | ||
CF | I've always been cheerful and easy, | ||
CF | And scarce have I needed a foe. | ||
CF | While some after money run crazy, | ||
CF | I merrily Rosin'd the Bow. | ||
CF | | ||
CF | Some youngsters were panting for fashions, | ||
CF | Some new kick seemed now all the go, | ||
CF | But having no turbulent passions, | ||
CF | My motto was "Rosin the Bow." | ||
CF | | ||
CF | "We got a present for ya, songman!" | ||
CF | | ||
CF | > | DavidW says, "It is a western. I don't think there are other games in a series." | |
Knight_Otu says, "I mean, yeah, there probably aren't." | ||
Jacqueline says, "We ditched the horse but kept the guitar. Sure." | ||
Roger says, "I think we should examine our hat, which we surely have" | ||
Jacqueline says (to ClubFloyd), "x me" | ||
CF ] Arroyo | ||
CF ] Exits: S W | ||
CF | | ||
CF | > X ME | ||
CF | | ||
CF | You're plain old Boots Taylor — ruggedly handsome cowboy hero. You're | ||
CF | wearing your regular duds. A gunbelt hangs at your waist and a | ||
CF | bandolier is draped across your chest. Lulabelle is slung over your | ||
CF | shoulder. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x hat" | ||
CF ] Arroyo | ||
CF ] Exits: S W | ||
CF | | ||
CF | > X HAT | ||
CF | | ||
CF | Your hat is a "Boss of the Plains" model from a new company called | ||
CF | Stetson. It's white, of course. | ||
CF | | ||
CF | There's a brief hush from the gang. A canyon towhee tentatively cheeps | ||
CF | out chili-chili-chili. From uphill, you hear a scratching, | ||
CF | like a twig scraping a rock. | ||
CF | | ||
CF | > | Jacqueline asks, "I'm guessing that wasn't a towhee. Are we on a timer?" | |
Jacqueline says (to ClubFloyd), "about" | ||
CF ] Arroyo | ||
CF ] Exits: S W | ||
CF | | ||
CF | > ABOUT | ||
CF | | ||
CF | This story was written by Mike Carletta for the 2021 Interactive | ||
CF | Fiction Competition. | ||
CF | | ||
CF | The Song of the Mockingbird is Merciful on the Zarfian | ||
CF | forgiveness scale. | ||
CF | | ||
CF | In addition to the usual actions, you may wish to READ and SEARCH | ||
CF | things. Hints are available via HINT. Finally, you can display the | ||
CF | cover art using ART. | ||
CF | | ||
CF | Thanks to my wife and muse, Kathy. She is my sounding board, editor | ||
CF | and chief tester. She deserves much of the credit, and none of the | ||
CF | blame. | ||
CF | | ||
CF | Thanks to my All-Star team of beta testers: EpicIFer, J. J. Guest and | ||
CF | Linus Åkesson. They patiently, thoroughly and ruthlessly tore my game | ||
CF | apart. | ||
CF | | ||
CF | Many thanks to Crystal Rain, who created the beautiful cover art. You | ||
CF | can see more of her work at [LINK] | ||
CF | | ||
CF | You may use The Song of the Mockingbird and its characters in | ||
CF | interpretive dance, scrimshaw and porn parody. In fact, please do. | ||
CF | | ||
CF | This work is licensed under the Creative Commons Attribution 4.0 | ||
CF | International License. To view a copy of this license, visit | ||
CF | [LINK] or send a letter to | ||
CF | Creative Commons, PO Box 1866, Mountain View, CA 94042, USA. | ||
CF | | ||
CF | > | DavidW says, "If I recall, this first puzzle is safe for experimenting. I don't think you can die in the first puzzle." | |
Jacqueline says, "hahaha - 'In fact, please do.'" | ||
DavidW says, "yeah" | ||
Jacqueline says, "Hm. He does say that the game is merciful." | ||
DavidW says, "oh did it? That's nice." | ||
Knight_Otu says, "I'm not tempted by the please do." | ||
DavidW says, "The tone of the game doesn't feel merciful at all." | ||
Roger says, "Please do 'rosin the bow'" | ||
Jacqueline says (to ClubFloyd), "x belt" | ||
CF ] Arroyo | ||
CF ] Exits: S W | ||
CF | | ||
CF | > X BELT | ||
CF | | ||
CF | Your gun belt rides low around your hips, but your holster hangs | ||
CF | empty. | ||
CF | | ||
CF | Ace carefully clambers up onto the shale outcropping. | ||
CF | | ||
CF | An arm appears briefly, passing up a short cylinder. Ace leans to take | ||
CF | the cylinder. The shelf shifts slightly beneath him, and he bends his | ||
CF | knees to re-balance. | ||
CF | | ||
CF | Your apprehension grows as Ace appears. He's the Black Blade's | ||
CF | right-hand man, a greasy barrel of flesh filled to the brim with | ||
CF | malice. Last night, he and his gang robbed the dance hall. You and | ||
CF | Rosa were spending some time there. With four guns on one, though, you | ||
CF | had no chance of stopping them. You can still see Ace's gloating grin | ||
CF | as he pulled your six-shooter out of your holster and backhanded you | ||
CF | to the floor. You don't know why he didn't kill you. | ||
CF | | ||
CF | Then, disaster. Ace pulled Rosa away, and forced her to ride away with | ||
CF | his gang. He and his men were careful not to hurt her, but you're | ||
CF | afraid of what they might do to her now. | ||
CF | | ||
CF | Blood boiling, you took after them instead of waiting to raise a | ||
CF | posse. Now, they have the drop on you again, and it looks like they | ||
CF | plan to kill you this time. | ||
CF | | ||
CF | > | MoyTravis asks, "Did we drop our gun or something?" | |
Roger says, "that's dynamite you darn greenhorn" | ||
DavidW asks, "I don't think so?" | ||
Knight_Otu says, "Gun got gotten." | ||
DavidW says, "I forget." | ||
Roger says, "I think we're brandishing it" | ||
DavidW says, "oh" | ||
Jacqueline says (to Roger), "No, the opening text said we don't have our gun." | ||
Roger says, "oh I see" | ||
Roger says, "just our geeee-tar" | ||
DavidW says, "hmm. I want to suggest something, but I said I'd be quiet." | ||
Roger says, "I wouldn't mind a suggestion" | ||
MoyTravis says, "Ballsy of us to ride off to rescue what's presumably our girlfriend unarmed." | ||
MoyTravis says, "Kick Ace." | ||
Jacqueline says, "It's gone. I'm not sure we know why/how, but it said, 'You don't know what you'll do without your trusty revolver, but you trust that fate will provide.'" | ||
DavidW asks, "So, your surroundings might have something?" | ||
MoyTravis says, "THROW THE SNAKE AT ACE" | ||
Roger says, "oh come on who throws a snake" | ||
MoyTravis exclaims, "Us! We do!" | ||
Roger says, "alright let's get to it" | ||
Jacqueline says, "I had the same thought, but I think the snake is gone." | ||
Jacqueline says (to ClubFloyd), "x snake" | ||
CF ] Arroyo | ||
CF ] Exits: S W | ||
CF | | ||
CF | > X SNAKE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | Jacqueline says, "Sorry." | |
DavidW says, "I don't think the snake is still there, but I did think of that first, yes." | ||
MoyTravis says, "nooooooooooo" | ||
Roger says, "our clever plan, foiled" | ||
Jacqueline says, "That snake is from The Fire Tower school of wildlife, where the animal is in the text but then leaves before the next prompt." | ||
Jacqueline says, "It's easier that way." | ||
DavidW says, "I call those cameos." | ||
Jacqueline says, "Yeah. That's a nice way to say it." | ||
Jacqueline says, "Instead of 'unimplemented critters'" | ||
Jacqueline says (to ClubFloyd), "search rocks" | ||
CF ] Arroyo | ||
CF ] Exits: S W | ||
CF | | ||
CF | > SEARCH ROCKS | ||
CF | | ||
CF | You find plenty of rocks, but nothing else. | ||
CF | | ||
CF | Ace draws back his arm and hurls the short cylinder with an overhead | ||
CF | roundhouse throw. It arcs toward you and caroms down the slope. | ||
CF | | ||
CF | Unsure of what to do, you dive down behind your boulder. From the | ||
CF | other side, you hear a thunk, then an explosion shatters the quiet of | ||
CF | the canyon. You're showered with small rocks and debris. Cautiously, | ||
CF | you stick your head out once more. | ||
CF | | ||
CF | Jumpin' Javelinas! What was that? | ||
CF | | ||
CF | Ace makes a rude gesture toward you. | ||
CF | | ||
CF | > | Jacqueline says, "'Carom' is a new verb for me." | |
Roger says, "I would have guessed 'karoom' or something, but I've heard it" | ||
Jacqueline says (to ClubFloyd), "talk to ace" | ||
CF ] Arroyo | ||
CF ] Exits: S W | ||
CF | | ||
CF | > TALK TO ACE | ||
CF | | ||
CF | "The time for talk is over, songman. Now it's time to die." | ||
CF | | ||
CF | Ace cautiously eases himself off the outcropping. An arm emerges to | ||
CF | steady him on the way down. | ||
CF | | ||
CF | > | Roger says, "Reduced to throwing rocks, perhaps" | |
Jacqueline says (to ClubFloyd), "take rock" | ||
CF ] Arroyo | ||
CF ] Exits: S W | ||
CF | | ||
CF | > TAKE ROCK | ||
CF | | ||
CF | (the scrabble of rocks) | ||
CF | You hunt around and find a fist-sized chunk of flint. | ||
CF | | ||
CF | > | DavidW says, "yesssss" | |
Jacqueline says (to ClubFloyd), "throw rock" | ||
CF ] Arroyo | ||
CF ] Exits: S W | ||
CF | | ||
CF | > THROW ROCK | ||
CF | | ||
CF | (the chunk of flint) | ||
CF | Dropped. | ||
CF | | ||
CF | > | Jacqueline says, "ha" | |
Jacqueline says (to ClubFloyd), "throw rock" | ||
CF ] Arroyo | ||
CF ] Exits: S W | ||
CF | | ||
CF | > THROW ROCK | ||
CF | | ||
CF | (the chunk of flint) | ||
CF | The chunk of flint is already here. | ||
CF | | ||
CF | There's a burst of guffaws from behind the shale outcropping. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "throw rock at ace" | ||
CF ] Arroyo | ||
CF ] Exits: S W | ||
CF | | ||
CF | > THROW ROCK AT ACE | ||
CF | | ||
CF | (the chunk of flint at Ace) | ||
CF | (first taking the chunk of flint) | ||
CF | The chunk of flint unerringly arcs through the air and clonks against | ||
CF | the rock outcropping. Nothing happens immediately. | ||
CF | | ||
CF | A moment later — suddenly — nothing happens. | ||
CF | | ||
CF | "Don't go nowhere, Boots. We got plans for ya!" | ||
CF | | ||
CF | > | DavidW says, "Timing may be important." | |
Jacqueline nods. | ||
Jacqueline says (to ClubFloyd), "i" | ||
CF ] Arroyo | ||
CF ] Exits: S W | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | your regular duds (being worn) | ||
CF | a gun belt (being worn) | ||
CF | a bandolier (being worn) | ||
CF | your faithful guitar, Lulabelle (being worn) | ||
CF | | ||
CF | There's a brief hush from the gang. A canyon towhee tentatively cheeps | ||
CF | out chili-chili-chili. From uphill, you hear a scratching, | ||
CF | like a twig scraping a rock. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x duds" | ||
CF ] Arroyo | ||
CF ] Exits: S W | ||
CF | | ||
CF | > X DUDS | ||
CF | | ||
CF | You're wearing your regular duds. Let's see: you've got shirt, | ||
CF | trousers, boots, kerchief and hat. You're riding today, so you're also | ||
CF | wearing spurs and chaps. | ||
CF | | ||
CF | Ace carefully clambers up onto the shale outcropping. | ||
CF | | ||
CF | An arm appears briefly, passing up a short cylinder. Ace leans to take | ||
CF | the cylinder. The shelf shifts slightly beneath him, and he bends his | ||
CF | knees to re-balance. | ||
CF | | ||
CF | > | Roger says, "stick our hat on a boulder and sneak around" | |
Jacqueline says (to ClubFloyd), "throw rock at ace" | ||
CF ] Arroyo | ||
CF ] Exits: S W | ||
CF | | ||
CF | > THROW ROCK AT ACE | ||
CF | | ||
CF | (the scrabble of rocks at Ace) | ||
CF | You can hardly pick up the entire field of rocks! | ||
CF | | ||
CF | Ace draws back his arm and hurls another explosive device with an | ||
CF | overhead roundhouse throw. It arcs toward you and bounces down the | ||
CF | slope. | ||
CF | | ||
CF | You flatten yourself behind the boulder once more. From the other | ||
CF | side, you hear a thunk, then an explosion shatters the quiet of the | ||
CF | canyon. You're showered with small rocks and debris. Cautiously, you | ||
CF | stick your head out once more. | ||
CF | | ||
CF | Ace scowls and spits disgustedly when he sees you. | ||
CF | | ||
CF | > | Jacqueline says, "darn it" | |
Jacqueline says (to ClubFloyd), "search rocks" | ||
CF ] Arroyo | ||
CF ] Exits: S W | ||
CF | | ||
CF | > SEARCH ROCKS | ||
CF | | ||
CF | You find plenty of rocks, but nothing else. | ||
CF | | ||
CF | Ace cautiously eases himself off the outcropping. An arm emerges to | ||
CF | steady him on the way down. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "take rock" | ||
CF ] Arroyo | ||
CF ] Exits: S W | ||
CF | | ||
CF | > TAKE ROCK | ||
CF | | ||
CF | (the scrabble of rocks) | ||
CF | You hunt around and find a fist-sized chunk of flint. | ||
CF | | ||
CF | "Don't go nowhere, Boots. We got plans for ya!" | ||
CF | | ||
CF | > | Roger says, "this episode brought to you by Acme Dynamite, for all your exploding needs" | |
DavidW says, "really should take a rock first" | ||
Jacqueline says, "Well, it auto-took the last time I threw..." | ||
Jacqueline says, "I'll wait until he reappears." | ||
Jacqueline says (to ClubFloyd), "x bandolier" | ||
CF ] Arroyo | ||
CF ] Exits: S W | ||
CF | | ||
CF | > X BANDOLIER | ||
CF | | ||
CF | It's a bandolier filled with extra bullets for your Colt revolver. | ||
CF | You've felt a need for extra ammunition ever since the Black Blade | ||
CF | trouble began. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x ace" | ||
CF ] Arroyo | ||
CF ] Exits: S W | ||
CF | | ||
CF | > X ACE | ||
CF | | ||
CF | You saw Ace climb back behind that outcropping. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x lulabelle" | ||
CF ] Arroyo | ||
CF ] Exits: S W | ||
CF | | ||
CF | > X LULABELLE | ||
CF | | ||
CF | Lulabelle's your most prized possession — a six-string Spanish | ||
CF | guitar. | ||
CF | She was made by a fella named C.F. Martin back east, from mahogany and | ||
CF | rosewood. He put her name, "Lulabelle", right on the fingerboard in | ||
CF | mother-of-pearl. | ||
CF | | ||
CF | You've had Lulabelle for a dog's age. Folks like to joke that she's | ||
CF | your wife, and you never disagree. | ||
CF | | ||
CF | Lulabelle is slung across your back, ready for a song. | ||
CF | | ||
CF | There's a brief hush from the gang. A canyon towhee tentatively cheeps | ||
CF | out chili-chili-chili. From uphill, you hear a scratching, | ||
CF | like a twig scraping a rock. | ||
CF | | ||
CF | > | Roger says, "I will shove this bullet right up your nose, Ace" | |
Roger says, "I don't care if you are an attorney" | ||
Jacqueline says (to ClubFloyd), "x kerchief" | ||
CF ] Arroyo | ||
CF ] Exits: S W | ||
CF | | ||
CF | > X KERCHIEF | ||
CF | | ||
CF | You have a bandana with a red calico print knotted about your neck. | ||
CF | | ||
CF | Ace carefully clambers up onto the shale outcropping. | ||
CF | | ||
CF | An arm appears briefly, passing up a short cylinder. Ace leans to take | ||
CF | the cylinder. The shelf shifts slightly beneath him, and he bends his | ||
CF | knees to re-balance. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "throw rock at ace" | ||
CF ] Arroyo | ||
CF ] Exits: S W | ||
CF | | ||
CF | > THROW ROCK AT ACE | ||
CF | | ||
CF | (the chunk of flint at Ace) | ||
CF | You hurl the chunk of flint at Ace. He dances to one side, avoiding it | ||
CF | easily, a grin forming on his broad face. Suddenly, the slab of shale | ||
CF | he's standing on tilts to one side. Ace shifts to correct, | ||
CF | overcorrects, stumbles and slides back behind the rock. You see him | ||
CF | drop the small cylinder as he falls. | ||
CF | | ||
CF | A burst of shouting comes from behind the shale outcropping. A moment | ||
CF | later, there's a blast and debris flies from behind it. Then, the | ||
CF | canyon is silent. | ||
CF | | ||
CF | Cautiously, you rise from behind the boulder. A single rock, disturbed | ||
CF | by the blast, bounces down the arroyo wall, rebounds from the shale | ||
CF | outcropping and lands nearby. A larger section of the wall shifts, and | ||
CF | begins to cascade down. And then the whole side of the arroyo is | ||
CF | sliding and tumbling down, burying the outcropping beneath a pile of | ||
CF | loose scree. | ||
CF | | ||
CF | After long, tense seconds of rockfall, the landslide subsides into a | ||
CF | silence punctuated by an occasional pebble caroming down the slope. | ||
CF | | ||
CF | You hear weak moaning from the direction of the outcropping. | ||
CF | | ||
CF | > | Knight_Otu asks, "You'll send 'em right to Apllo?" | |
Roger says, "woooo" | ||
MoyTravis asks, "Hooray! Now let's climb down and grab one of their guns and summarily execute them all. That's how this goes right?" | ||
Jacqueline says, "Maybe we should render first aid." | ||
Jacqueline says, "We are wearing the good guy hat." | ||
DavidW says, "well, you should at least see what sort of shape they're in." | ||
Jacqueline says (to ClubFloyd), "x ace" | ||
CF ] Arroyo | ||
CF ] Exits: S W | ||
CF | | ||
CF | > X ACE | ||
CF | | ||
CF | You last saw Ace falling back behind that outcropping. | ||
CF | | ||
CF | You hear weak moaning from the direction of the outcropping. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "l" | ||
CF ] Arroyo | ||
CF ] Exits: S W | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | Arroyo | ||
CF | At this point, the trail south to the Crossed Keys Ranch passes | ||
CF | through a narrow arroyo. Millennia of flash floods have carved it into | ||
CF | a steep-sloped channel and turned its floor into a scrabble of rocks | ||
CF | on a long journey to the Mississippi River. | ||
CF | | ||
CF | The irregular boulder you took cover behind is here, somewhat | ||
CF | pockmarked from gunfire and explosions. Above you and to your west, | ||
CF | you can see the outcropping where your ambushers were hiding. | ||
CF | | ||
CF | The trail north leads back to El Crucero. | ||
CF | | ||
CF | You hear weak moaning from the direction of the outcropping. | ||
CF | | ||
CF | > | DavidW says, "go west" | |
MoyTravis asks, "Prolly either S or W?" | ||
Jacqueline says (to ClubFloyd), "w" | ||
CF ] Behind the Outcropping | ||
CF ] Exits: e | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Moving carefully to avoid another rockfall, you make your way up the | ||
CF | slope to the site of the landslide. | ||
CF | | ||
CF | Behind the Outcropping | ||
CF | A good portion of the slope has slid down the hill behind the | ||
CF | outcropping, creating a scree of loose shale. An occasional pebble | ||
CF | pings its way down the slope, but the immediate danger seems to be | ||
CF | over. | ||
CF | | ||
CF | Rock dust hangs in the air, slowly settling, and you pull your bandana | ||
CF | across your face to keep it out. | ||
CF | | ||
CF | Ace's upper body and one arm extend from underneath the pile, white | ||
CF | with rock dust. With his free arm, he weakly beckons you closer. | ||
CF | | ||
CF | There's no sign of the rest of Ace's gang. You suppose they must be | ||
CF | under all that rock. | ||
CF | | ||
CF | Ace, badly wounded, groans softly. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "talk to ace" | ||
CF ] Behind the Outcropping | ||
CF ] Exits: e | ||
CF | | ||
CF | > TALK TO ACE | ||
CF | | ||
CF | As you kneel beside him, Ace weakly grabs your arm. | ||
CF | | ||
CF | "Boots…" he croaks. "Yer not a bad fella." You wait, wondering if | ||
CF | that's the end of it. Painfully, Ace opens his eyes once more. "You | ||
CF | should know… Rosa never loved you." He pauses once more, gathering | ||
CF | his | ||
CF | strength. "She…" A shudder runs through him. When you touch his hand, | ||
CF | he's gone. | ||
CF | | ||
CF | You rise once more, conflicted. Ace chose the wrong path in life, but | ||
CF | no man is all bad. And what did he mean about Rosa? You remove your | ||
CF | hat, and reflect silently for a moment. You notice a bulge in Ace's | ||
CF | vest pocket. | ||
CF | | ||
CF | > | MoyTravis says, "Well I guess they're all dead already." | |
DavidW says, "examine Ace's bulge" | ||
Roger says, "let us memorialize his death in song" | ||
Knight_Otu exclaims, "Phrasing, game!" | ||
Jacqueline says (to DavidW), "..." | ||
Jacqueline says, "Yeah. Phrasing." | ||
MoyTravis says, "Yes, let us sing." | ||
Jacqueline says (to ClubFloyd), "x ace's bulge" | ||
CF ] Behind the Outcropping | ||
CF ] Exits: e | ||
CF | | ||
CF | > X ACE'S BULGE | ||
CF | | ||
CF | I only understood you as far as wanting to examine Ace's gang. | ||
CF | | ||
CF | > | Jacqueline says, "Sure, sure, game. Be coy." | |
Roger says, "and there they saw a rock. But it wasn't a rock. It was Ace's Body." | ||
Jacqueline says (to ClubFloyd), "search ace's pocket" | ||
CF ] Behind the Outcropping | ||
CF ] Exits: e | ||
CF | | ||
CF | > SEARCH ACE'S POCKET | ||
CF | | ||
CF | I only understood you as far as wanting to search Ace's gang. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "search ace" | ||
CF ] Behind the Outcropping | ||
CF ] Exits: e | ||
CF | | ||
CF | > SEARCH ACE | ||
CF | | ||
CF | Dipping into your hand into Ace's vest pocket, you come up with a gold | ||
CF | casket. It's small enough to fit in the palm of your hand. Intrigued, | ||
CF | you decide to hold onto it. | ||
CF | | ||
CF | > | Roger says, "that's pretty weird" | |
Jacqueline says, "Dipping into your hand into..." | ||
MoyTravis says, "Open it." | ||
Jacqueline says, "Yeah. Even the best-tested game has some stuff." | ||
Jacqueline says (to ClubFloyd), "open casket" | ||
CF ] Behind the Outcropping | ||
CF ] Exits: e | ||
CF | | ||
CF | > OPEN CASKET | ||
CF | | ||
CF | There are two compartments in the gold casket — you'll need to | ||
CF | specify | ||
CF | which one you want to open. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x casket" | ||
CF ] Behind the Outcropping | ||
CF ] Exits: e | ||
CF | | ||
CF | > X CASKET | ||
CF | | ||
CF | This oblong casket fits perfectly in the palm of your hand. Its gold | ||
CF | exterior is covered with intricate scrolling, and a few words are | ||
CF | engraved on the top. | ||
CF | | ||
CF | A hinge three-quarters of the way along the top suggests that the | ||
CF | casket contains a small and a large compartment. Both are closed. | ||
CF | | ||
CF | A thumbwheel protrudes slightly from the side on the end of the small | ||
CF | compartment, looking like the winding stem of a pocket watch. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "open small compartment" | ||
CF ] Behind the Outcropping | ||
CF ] Exits: e | ||
CF | | ||
CF | > OPEN SMALL COMPARTMENT | ||
CF | | ||
CF | You flip the small compartment open, revealing a round indentation. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "open large compartment" | ||
CF ] Behind the Outcropping | ||
CF ] Exits: e | ||
CF | | ||
CF | > OPEN LARGE COMPARTMENT | ||
CF | | ||
CF | You flip the lid on the small compartment closed again. | ||
CF | | ||
CF | You flip the large compartment open, revealing a jumble of small gray | ||
CF | discs. | ||
CF | | ||
CF | > | DavidW says, "I opened both compartments and I'm not completely sure what this thing is for." | |
Jacqueline says (to ClubFloyd), "x discs" | ||
CF ] Behind the Outcropping | ||
CF ] Exits: e | ||
CF | | ||
CF | > X DISCS | ||
CF | | ||
CF | The large compartment of the casket contains a jumble of rough gray | ||
CF | discs, each about as large as the tip of your little finger. | ||
CF | | ||
CF | You pick one of the discs from the pile and hold it up for a moment. | ||
CF | It gives off a distinct smell of rotten eggs. You drop the disc back | ||
CF | into the casket, perplexed. | ||
CF | | ||
CF | > | Jacqueline asks, "Rotten eggs... sulpher?" | |
MoyTravis says, "Huh. Well. Okay, then." | ||
Jacqueline asks, "Is this to make fire?" | ||
Roger says, "I'm not sure if this is what 'blasting caps' actually are, but maybe" | ||
DavidW says, "I didn't try, but I think you'd transfer a disk from one compartment to another, and yes, I'm guessing it's a complicated lighter." | ||
Jacqueline says, "Sulphur, even." | ||
Roger says, "or a complicated hash-snorting box" | ||
Jacqueline says, "Well, I could play with it now or wait until we need it." | ||
Jacqueline clears the save counter. | DavidW says, "I don't know why it's so complicated, though, unless there's a 2nd type of disk to use later." | |
Knight_Otu says, "I guess it could be a lighter." | ||
Jacqueline says (to ClubFloyd), "SAVE" | ||
Jacqueline says (to ClubFloyd), "cf1" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Behind the Outcropping | ||
CF ] Exits: e | ||
CF | Ok. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "take disc" | ||
CF ] Behind the Outcropping | ||
CF ] Exits: e | ||
CF | | ||
CF | > TAKE DISC | ||
CF | | ||
CF | You pick a gray disc from the top of the pile. There are plenty left. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "open small compartment" | ||
CF ] Behind the Outcropping | ||
CF ] Exits: e | ||
CF | | ||
CF | > OPEN SMALL COMPARTMENT | ||
CF | | ||
CF | You flip the lid on the large compartment closed again. | ||
CF | | ||
CF | You flip the small compartment open, revealing a round indentation. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "put disk in indentation" | ||
CF ] Behind the Outcropping | ||
CF ] Exits: e | ||
CF | | ||
CF | > PUT DISK IN INDENTATION | ||
CF | | ||
CF | The gray disc nestles into the circular indentation as if they were | ||
CF | made for one another. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "close compartment" | ||
CF ] Behind the Outcropping | ||
CF ] Exits: e | ||
CF | | ||
CF | > CLOSE COMPARTMENT | ||
CF | | ||
CF | (the small compartment) | ||
CF | You flip the lid on the small compartment closed again. | ||
CF | | ||
CF | > | Jacqueline says, "hrm" | |
Jacqueline says (to ClubFloyd), "x ace" | ||
CF ] Behind the Outcropping | ||
CF ] Exits: e | ||
CF | | ||
CF | > X ACE | ||
CF | | ||
CF | Ace is partially buried in rock scree from the landslide. Only his | ||
CF | upper body and one arm are visible. Dust from the sunbaked rocks has | ||
CF | turned him into a ghost. | ||
CF | | ||
CF | > | DavidW asks, "there's a wheel part too, yes?" | |
Jacqueline says, "OH RIGHT" | ||
Jacqueline says (to ClubFloyd), "turn wheel" | ||
CF ] Behind the Outcropping | ||
CF ] Exits: e | ||
CF | | ||
CF | > TURN WHEEL | ||
CF | | ||
CF | The thumbwheel wiggles a bit, but doesn't turn. | ||
CF | | ||
CF | > | Knight_Otu says, "Yeah, a turnwheel." | |
Knight_Otu says, "thumbwheel even." | ||
Jacqueline says (to ClubFloyd), "open small compartment" | ||
CF ] Behind the Outcropping | ||
CF ] Exits: e | ||
CF | | ||
CF | > OPEN SMALL COMPARTMENT | ||
CF | | ||
CF | You flip the small compartment open, revealing a round indentation. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "turn wheel" | ||
CF ] Behind the Outcropping | ||
CF ] Exits: e | ||
CF | | ||
CF | > TURN WHEEL | ||
CF | | ||
CF | The thumbwheel wiggles a bit, but doesn't turn. | ||
CF | | ||
CF | > | DavidW says, "the compartment may need to be open" | |
Jacqueline says (to ClubFloyd), "take disc" | ||
CF ] Behind the Outcropping | ||
CF ] Exits: e | ||
CF | | ||
CF | > TAKE DISC | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "turn wheel" | ||
CF ] Behind the Outcropping | ||
CF ] Exits: e | ||
CF | | ||
CF | > TURN WHEEL | ||
CF | | ||
CF | The thumbwheel wiggles a bit, but doesn't turn. | ||
CF | | ||
CF | > | DavidW asks, "push the wheel?" | |
Roger says, "hard men deserve a hard Pez dispenser" | ||
Jacqueline says, "hee" | ||
Jacqueline says (to ClubFloyd), "push wheel" | ||
CF ] Behind the Outcropping | ||
CF ] Exits: e | ||
CF | | ||
CF | > PUSH WHEEL | ||
CF | | ||
CF | The thumbwheel is fully inserted into the casket already. | ||
CF | | ||
CF | > | DavidW asks, "pull?" | |
MoyTravis asks, "Maybe leave this thing for later?" | ||
Knight_Otu says, "I guess it is pull." | ||
Jacqueline says (to ClubFloyd), "pull wheel" | ||
CF ] Behind the Outcropping | ||
CF ] Exits: e | ||
CF | | ||
CF | > PULL WHEEL | ||
CF | | ||
CF | The thumbwheel slides out of the casket so that about a quarter inch | ||
CF | of stem protrudes. The mechanism in the small compartment shifts | ||
CF | slightly. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "put disk in indentation" | ||
CF ] Behind the Outcropping | ||
CF ] Exits: e | ||
CF | | ||
CF | > PUT DISK IN INDENTATION | ||
CF | | ||
CF | The gray disc nestles into the circular indentation as if they were | ||
CF | made for one another. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "turn wheel" | ||
CF ] Behind the Outcropping | ||
CF ] Exits: e | ||
CF | | ||
CF | > TURN WHEEL | ||
CF | | ||
CF | You turn the thumbwheel, and the gold casket produces a soft, | ||
CF | mechanical clacking. The gray disc jitters around in the small | ||
CF | compartment. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "close compartment" | ||
CF ] Behind the Outcropping | ||
CF ] Exits: e | ||
CF | | ||
CF | > CLOSE COMPARTMENT | ||
CF | | ||
CF | (the small compartment) | ||
CF | You flip the lid on the small compartment closed again. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "turn wheel" | ||
CF ] Behind the Outcropping | ||
CF ] Exits: e | ||
CF | | ||
CF | > TURN WHEEL | ||
CF | | ||
CF | You turn the thumbwheel, and the gold casket produces a soft, | ||
CF | mechanical clacking. A wisp of smoke escapes from the casket, carrying | ||
CF | a strong whiff of sulphur with it. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "open compartment" | ||
CF ] Behind the Outcropping | ||
CF ] Exits: e | ||
CF | | ||
CF | > OPEN COMPARTMENT | ||
CF | | ||
CF | (the small compartment) | ||
CF | The gray disc has caught fire. It's smoldering and giving off a trail | ||
CF | of malodorous smoke. | ||
CF | | ||
CF | Aha! The casket is some kind of new-fangled match! You'll know how to | ||
CF | LIGHT THE CASKET next time! | ||
CF | | ||
CF | > | Jacqueline says, "There we go." | |
MoyTravis says, "Oh thank God we don't need to do that every time." | ||
Jacqueline says, "heh" | ||
Jacqueline says (to ClubFloyd), "x ace" | ||
CF ] Behind the Outcropping | ||
CF ] Exits: e | ||
CF | | ||
CF | > X ACE | ||
CF | | ||
CF | Ace is partially buried in rock scree from the landslide. Only his | ||
CF | upper body and one arm are visible. Dust from the sunbaked rocks has | ||
CF | turned him into a ghost. | ||
CF | | ||
CF | > | Knight_Otu says, "I was worriedabout that, yes." | |
Roger says, "oh maybe that's what we were hearing when we heard something when he was lighting all that dynamite" | ||
DavidW says, "It's like loading the gun in King of Shreds and Patches" | ||
Jacqueline says (to ClubFloyd), "move rocks" | ||
CF ] Behind the Outcropping | ||
CF ] Exits: e | ||
CF | | ||
CF | > MOVE ROCKS | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | DavidW says, "Once you know how, you can use the simpler LOAD GUN." | |
Jacqueline says, "oops" | ||
Roger says, "maybe we can try to bury him, fittingly-like" | ||
Jacqueline asks, "So. Whaddowewannado now?" | ||
DavidW says (to ClubFloyd), "x fist" | ||
CF ] Behind the Outcropping | ||
CF ] Exits: e | ||
CF | | ||
CF | > X FIST | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | Jacqueline says, "Well, I was gonna dig him out. Admittedly because I wanted his gun, not because I was going to bury him, but... yeah." | |
DavidW says (to ClubFloyd), "x hand" | ||
CF ] Behind the Outcropping | ||
CF ] Exits: e | ||
CF | | ||
CF | > X HAND | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "sing" | ||
CF ] Behind the Outcropping | ||
CF ] Exits: e | ||
CF | | ||
CF | > SING | ||
CF | | ||
CF | Tenderly strumming Lulabelle's strings, you sing a verse of Down | ||
CF | by the River Liv'd a Maiden. | ||
CF | | ||
CF | Down by the river there lived a maiden, | ||
CF | In a cottage built just seven by nine, | ||
CF | And all around this lubly bower, | ||
CF | The beauteous sunflower blossoms twine. | ||
CF | | ||
CF | Oh! my Clema, Oh! my Clema, | ||
CF | Oh! my darling Clementine, | ||
CF | Now you are gone and lost forever, | ||
CF | I'm dreadful sorry Clementine. | ||
CF | | ||
CF | > | Knight_Otu says, "Weshould tell a local sheriff and collect a huge bounty, then retire." | |
Jacqueline says, "'Down by the River Liv'd a Maiden' is a great funeral song, sure." | ||
Roger says, "reckon so, Clem" | ||
DavidW says, "This wasn't the main villian, y'know." | ||
Jacqueline asks, "Oh, so the game's not over, then, David?" | ||
Jacqueline smiles. | ||
Jacqueline says (to ClubFloyd), "l" | ||
CF ] Behind the Outcropping | ||
CF ] Exits: e | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | Behind the Outcropping | ||
CF | A good portion of the slope has slid down the hill behind the | ||
CF | outcropping, creating a scree of loose shale. An occasional pebble | ||
CF | pings its way down the slope, but the immediate danger seems to be | ||
CF | over. | ||
CF | | ||
CF | Rock dust hangs in the air, slowly settling, and you pull your bandana | ||
CF | across your face to keep it out. | ||
CF | | ||
CF | Ace's upper body and one arm extend from underneath the pile, white | ||
CF | with rock dust. | ||
CF | | ||
CF | There's no sign of the rest of Ace's gang. You suppose they must be | ||
CF | under all that rock. | ||
CF | | ||
CF | > | DavidW says, "There is more game, yes." | |
Knight_Otu says, "Right-hand man, I think the game called Ace." | ||
Jacqueline says (to ClubFloyd), "e" | ||
CF ] Arroyo | ||
CF ] Exits: S w | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | You carefully pick your way among the fallen rocks back to the arroyo | ||
CF | floor. | ||
CF | | ||
CF | Arroyo | ||
CF | At this point, the trail south to the Crossed Keys Ranch passes | ||
CF | through a narrow arroyo. Millennia of flash floods have carved it into | ||
CF | a steep-sloped channel and turned its floor into a scrabble of rocks | ||
CF | on a long journey to the Mississippi River. | ||
CF | | ||
CF | The irregular boulder you took cover behind is here, somewhat | ||
CF | pockmarked from gunfire and explosions. Above you and to your west, | ||
CF | you can see the outcropping where your ambushers were hiding. | ||
CF | | ||
CF | The trail north leads back to El Crucero. | ||
CF | | ||
CF | > | Jacqueline says, "Wish we hadn't slapped our horse." | |
DavidW says, "but we're going south" | ||
Jacqueline says, "South not north? Okay." | ||
Jacqueline says (to ClubFloyd), "s" | ||
CF ] Overlook | ||
CF ] Exits: n S | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | It's a long trudge without Thunder, but eventually you reach a long, | ||
CF | low ridge overlooking a small cattle ranch to your south. You | ||
CF | recognize this place — it's the Crossed Keys Ranch. It's supposed to | ||
CF | have been abandoned for years, but you can see a corral filled with | ||
CF | milling cattle in the southwest corner of the ranch. These must be the | ||
CF | missing cattle! There's no doubt in your mind that you've found the | ||
CF | hideout of the Black Blade's gang. | ||
CF | | ||
CF | You hunker down for a moment and collect your thoughts. The last week | ||
CF | has been a whirlwind. | ||
CF | | ||
CF | First, Rosa came to town. She's a traveling zapateado dancer. Her | ||
CF | accompanist, Don Felipe, was with her. He plays a splendid guitar. | ||
CF | They've been performing at the local dance hall, and Rosa's been | ||
CF | making quite a hit with the local fellas. | ||
CF | | ||
CF | No one's been more smitten than you, and Rosa seems to feel the same | ||
CF | way. In just a short time, you've come to mean a lot to each other. | ||
CF | That must be why she was targeted by the Black Blade. | ||
CF | | ||
CF | The Black Blade! He appeared from nowhere, a slender man dressed all | ||
CF | in black leather and carrying a sword. He leads a gang of outlaws | ||
CF | who've terrorized El Crucero. Their first strike was to cut the | ||
CF | telegraph lines and destroy the main office, leaving the town with no | ||
CF | way to contact military government in New Orleans. Since then, he and | ||
CF | his men have been everywhere: rustling cattle, sabotaging the | ||
CF | railroad, intercepting the silver shipment — no one knows who's | ||
CF | behind | ||
CF | the mask, or what drives him. | ||
CF | | ||
CF | In this year of 1867, in the near anarchy of Texas after its | ||
CF | disastrous defeat in the War Between the States, El Crucero had no one | ||
CF | to turn to. You've done your best to help, but one old cowhand can't | ||
CF | be everywhere. | ||
CF | | ||
CF | And now, the Black Blade has kidnapped Rosa. You don't know what his | ||
CF | plan is, but it stops today! | ||
CF | | ||
CF | Overlook | ||
CF | A long shallow slope leads down to the south, where you see the | ||
CF | Crossed Keys spread out like a tumble of children's toys. | ||
CF | | ||
CF | It's a smallish cattle ranch. The main house is in the center, | ||
CF | surrounded by outbuildings. Beyond that, there's open range dotted | ||
CF | with cattle as far as the eye can see. | ||
CF | | ||
CF | There's a stable and a weathered barn to the east of the main house. | ||
CF | Off to its west, there's a small windmill for pumping up water from | ||
CF | the well. On the far side, you can see the bunkhouse and a corral | ||
CF | filled with milling cattle. | ||
CF | | ||
CF | If it weren't for the cows, you'd think the place was deserted. But | ||
CF | you know the Black Blade is down there somewhere, and he has Rosa. And | ||
CF | you're going to find them! | ||
CF | | ||
CF | Wait — is that a man perched on the windmill? It's too far to tell. | ||
CF | | ||
CF | With a final burst of sparks, the glowing disc is fully consumed. | ||
CF | | ||
CF | > | Jacqueline asks, "Is someone mapping?" | |
DavidW says, "I'll try to." | ||
DavidW says, "This is more or less where I stopped playing" | ||
Jacqueline says, "I am not above using look obsessively and wandering around aimlessly without a map, but if you map that is probably better for everyone. I said I was going to be a freeloader, yet here I am driving." | ||
Jacqueline says (to ClubFloyd), "x windmil" | ||
CF ] Overlook | ||
CF ] Exits: n S | ||
CF | | ||
CF | > X WINDMIL | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x windmill" | ||
CF ] Overlook | ||
CF ] Exits: n S | ||
CF | | ||
CF | > X WINDMILL | ||
CF | | ||
CF | The windmill is off to the west of the ranch. It's probably for | ||
CF | pumping water from a deep well. | ||
CF | | ||
CF | You can just make out a dark shape on the distant windmill. It might | ||
CF | be a man. | ||
CF | | ||
CF | > | DavidW says, "I'm guessing the stable or barn is where we should head to first." | |
Jacqueline says, "My guess it is actually a man on the windmill." | ||
DavidW says, "yeah" | ||
Jacqueline asks, "So, south?" | ||
Jacqueline says (to ClubFloyd), "s" | ||
CF ] Outside the Stable | ||
CF ] Exits: n NE S SW W | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Outside the Stable | ||
CF | You're standing at the northeast corner of the Crossed Keys Ranch. | ||
CF | There's a stable through the horse-sized archway to your northeast, | ||
CF | judging by the smell. To your southwest is the center of the ranch, | ||
CF | the main house. A long stretch of open ground to the west leads to a | ||
CF | windmill. Closer to hand, just to your south, is a barn with a | ||
CF | projecting hayloft. The overlook is back to your north, but you're | ||
CF | determined to confront the Black Blade before you return that way. | ||
CF | | ||
CF | Off to your west, in the long stretch of open ground between you and | ||
CF | the windmill, an ancient Conestoga wagon sits disintegrating in the | ||
CF | sun. | ||
CF | | ||
CF | A sturdy iron eyelet, perhaps intended for suspending a lantern, is | ||
CF | mounted alongside the archway. | ||
CF | | ||
CF | Irritated neighing comes from inside the stable. | ||
CF | | ||
CF | > | Roger says, "Irradiated neighing" | |
DavidW says, "I think we'll have to deal with Black whoever's men one at a time until it's just him (and Rosa) left." | ||
DavidW says (to ClubFloyd), "x eyelet" | ||
CF ] Outside the Stable | ||
CF ] Exits: n NE S SW W | ||
CF | | ||
CF | > X EYELET | ||
CF | | ||
CF | A sturdy iron eyelet, perhaps intended for suspending a lantern, is | ||
CF | mounted alongside the archway. | ||
CF | | ||
CF | > | DavidW says, "That's such an odd detail." | |
Jacqueline says, "I have been skimming over the Exits in the header. huh. Thanks, brain." | ||
DavidW asks, "We will likely need to hang something from that but what and why?" | ||
Jacqueline says, "says, "Perhaps to hang a man," then spits on the ground." | ||
MoyTravis says, "Prolly be more obvious later." | ||
Jacqueline says, "Oops. I tried to do that right. Honest." | ||
Jacqueline says (to ClubFloyd), "x wagon" | ||
CF ] Outside the Stable | ||
CF ] Exits: n NE S SW W | ||
CF | | ||
CF | > X WAGON | ||
CF | | ||
CF | The ancient Conestoga wagon sits about forty feet to your west. In the | ||
CF | distance behind it, you can see the ranch's windmill rising high above | ||
CF | the prairie. | ||
CF | | ||
CF | Time has not been kind to the wagon; its canvas cover and left rear | ||
CF | wheel are missing entirely. The wagon sits askew, leaning back on the | ||
CF | axle. The cart's tongue and yoke, large enough to harness two horses, | ||
CF | point up and over your head. At this angle, you can't see into the | ||
CF | cart bed. | ||
CF | | ||
CF | > | DavidW says, "I think a fall trap is more likely." | |
Jacqueline says (to ClubFloyd), "x windmill" | ||
CF ] Outside the Stable | ||
CF ] Exits: n NE S SW W | ||
CF | | ||
CF | > X WINDMILL | ||
CF | | ||
CF | The windmill is off to the west of the ranch. It's probably for | ||
CF | pumping water from a deep well. | ||
CF | | ||
CF | You can just make out a dark shape on the distant windmill. It might | ||
CF | be a man. | ||
CF | | ||
CF | > | MoyTravis says, "Can you, like. Walk behind the wagon and look in the cart bed." | |
DavidW asks, "Can we enter the cart?" | ||
MoyTravis says, "Or is this a puzzle." | ||
Jacqueline says (to ClubFloyd), "x barn" | ||
CF ] Outside the Stable | ||
CF ] Exits: n NE S SW W | ||
CF | | ||
CF | > X BARN | ||
CF | | ||
CF | There's a barn on the eastern side of the ranch, still dull red from a | ||
CF | long-past paint job. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "enter wagon" | ||
CF ] Outside the Stable | ||
CF ] Exits: n NE S SW W | ||
CF | | ||
CF | > ENTER WAGON | ||
CF | | ||
CF | The Conestoga wagon is too far away. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "w" | ||
CF ] Outside the Stable | ||
CF ] Exits: n NE S SW W | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Across an open expanse to the west, you see a windmill mounted on long | ||
CF | spindly legs. The windmill is probably for drawing drinking water from | ||
CF | below ground, but you're more interested in the platform at the top. | ||
CF | Squinting against the sun, you see a dark blotch there — a man? | ||
CF | | ||
CF | You eye the path. There's a broken-down wagon about forty feet away, | ||
CF | but not a stick of cover between there and the windmill. | ||
CF | | ||
CF | You take off like a hare from a coyote, aiming to hide behind the | ||
CF | wagon, but before you've taken more than a few steps — | ||
CF | | ||
CF | Zing! A bullet spatters into the ground at your feet, kicking up a | ||
CF | plume of dust. You retreat double-quick to the stable. You're going to | ||
CF | need a better plan if you want to get over there. | ||
CF | | ||
CF | > | MoyTravis asks, "Sniper on the windmill, I guess?" | |
Jacqueline says, "oops. Yep." | ||
Knight_Otu says, "Whoever it is on the windmill, they are armed." | ||
Jacqueline says, "As people so often seem to be in Westerns." | ||
Knight_Otu says, "Odd that." | ||
Jacqueline says, "Or, y'know, just in modern-day Texas." | ||
MoyTravis says, "You know, it being a no-death game seems...out of place, kind of, with the setting." | ||
MoyTravis says, "Yeah it ain't like people don't got guns nowadays." | ||
Jacqueline says, "Nah, I like a game that does a good job of making you feel danger even though it's going to go easy on you." | ||
Jacqueline says, "It's a pretty good skill, and this game is doing it well. Good job, Mike." | ||
DavidW says, "maybe enter the stable? I'm not sure which direction that is." | ||
Knight_Otu says, "NE." | ||
Knight_Otu says, "I'm pretty sure that's the direction." | ||
Jacqueline says, "oops. One sec. brb" | ||
DavidW asks, "Shall I drive for a bit?" | ||
DavidW says, "oh, I'll wait" | ||
olethros says, "people playin" | ||
olethros has arrived. | Jacqueline says, "I'm back." | |
DavidW says (to olethros), "It's 'Song of the Mockingbird' today." | ||
DavidW asks (of Jacqueline), "Would you like me to drive?" | ||
Jacqueline says, "I'm happy for you to drive now that we're past the part you've played, fwiw." | ||
olethros asks, "beatles or racist US?" | ||
DavidW says (to ClubFloyd), "ne" | ||
CF ] Inside the Stable | ||
CF ] Exits: sw | ||
CF | | ||
CF | > NE | ||
CF | | ||
CF | | ||
CF | Inside the Stable | ||
CF | You've entered a high-ceilinged stable. The light from the archway to | ||
CF | your southwest gives enough light to see a single stall, but leaves | ||
CF | the corners and high rafters in shadow. | ||
CF | | ||
CF | A sorrel quarter horse mare occupies the stall, sticking her head over | ||
CF | the half-height gate. She's dancing lightly and neighing with | ||
CF | agitation. | ||
CF | | ||
CF | The opposite wall has the usual variety of riding tack and grooming | ||
CF | gear. | ||
CF | | ||
CF | > | Knight_Otu says, "Cowboy Age." | |
DavidW says (to ClubFloyd), "x horse" | ||
CF ] Inside the Stable | ||
CF ] Exits: sw | ||
CF | | ||
CF | > X HORSE | ||
CF | | ||
CF | She's a Steeldust. Folks call them quarter horses, since no other | ||
CF | breed can run a quarter mile as fast. This one is short and muscular, | ||
CF | and has a coat of reddish-brown. | ||
CF | | ||
CF | She seems a bit skittish. | ||
CF | | ||
CF | As you watch the little horse restlessly shuffling in her stall, your | ||
CF | heart melts. You decide to call her Dancer and save her from | ||
CF | the gang as well. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x rafters" | ||
CF ] Inside the Stable | ||
CF ] Exits: sw | ||
CF | | ||
CF | > X RAFTERS | ||
CF | | ||
CF | You peer into the dimly-lit rafters. There's something up there... it | ||
CF | looks like the handle of something. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take handle" | ||
CF ] Inside the Stable | ||
CF ] Exits: sw | ||
CF | | ||
CF | > TAKE HANDLE | ||
CF | | ||
CF | The handle is well out of your reach. | ||
CF | | ||
CF | > | Knight_Otu says, ""high-ceilinged" sounds awkward to me." | |
Roger says, "I think there's something else in the stall" | ||
DavidW says (to ClubFloyd), "x stall" | ||
CF ] Inside the Stable | ||
CF ] Exits: sw | ||
CF | | ||
CF | > X STALL | ||
CF | | ||
CF | You look over the stall gate and see a quarter horse mare, whom you've | ||
CF | decided to call Dancer. She seems a bit skittish. | ||
CF | | ||
CF | Beside her, you see an empty manger and a tub of drinking water. | ||
CF | There's straw on the floor. | ||
CF | | ||
CF | A bullwhip is hanging on the wall behind the horse. You hope it's | ||
CF | never been used on this stalwart lady. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take whip" | ||
CF ] Inside the Stable | ||
CF ] Exits: sw | ||
CF | | ||
CF | > TAKE WHIP | ||
CF | | ||
CF | You reach for the whip. Dancer nips at you, and you take a step back. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pet dancer" | ||
CF ] Inside the Stable | ||
CF ] Exits: sw | ||
CF | | ||
CF | > PET DANCER | ||
CF | | ||
CF | You reach to stroke Dancer's mane. She nips at you and you pull back | ||
CF | your hands. | ||
CF | | ||
CF | > | DavidW says, "If we can get the whip, we can Indiana-Jones that 'handle'." | |
DavidW says (to ClubFloyd), "x manger" | ||
CF ] Inside the Stable | ||
CF ] Exits: sw | ||
CF | | ||
CF | > X MANGER | ||
CF | | ||
CF | A wooden manger sits in the stall, within an easy arm's reach. It's | ||
CF | empty. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x straw" | ||
CF ] Inside the Stable | ||
CF ] Exits: sw | ||
CF | | ||
CF | > X STRAW | ||
CF | | ||
CF | There's a mound of straw for the horse's bedding, and more scattered | ||
CF | to absorb her waste. You're pleased to see that it's been recently | ||
CF | changed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x gate" | ||
CF ] Inside the Stable | ||
CF ] Exits: sw | ||
CF | | ||
CF | > X GATE | ||
CF | | ||
CF | You look over the stall gate and see a quarter horse mare, whom you've | ||
CF | decided to call Dancer. She seems a bit skittish. | ||
CF | | ||
CF | Beside her, you see an empty manger and a tub of drinking water. | ||
CF | There's straw on the floor. | ||
CF | | ||
CF | A bullwhip is hanging on the wall behind the horse. You hope it's | ||
CF | never been used on this stalwart lady. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x tub" | ||
CF ] Inside the Stable | ||
CF ] Exits: sw | ||
CF | | ||
CF | > X TUB | ||
CF | | ||
CF | A tub of fresh drinking water sits in one corner of the stall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x tack" | ||
CF ] Inside the Stable | ||
CF ] Exits: sw | ||
CF | | ||
CF | > X TACK | ||
CF | | ||
CF | Well, let's see... there's everything you'd need for riding: saddle, | ||
CF | harness, reins and so forth. You don't need any of this stuff right | ||
CF | now, though. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "i" | ||
CF ] Inside the Stable | ||
CF ] Exits: sw | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a gold casket | ||
CF | your regular duds (being worn) | ||
CF | a gun belt (being worn) | ||
CF | a bandolier (being worn) | ||
CF | your faithful guitar, Lulabelle (being worn) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "climb gate" | ||
CF ] Inside the Stable | ||
CF ] Exits: sw | ||
CF | | ||
CF | > CLIMB GATE | ||
CF | | ||
CF | Say, that's an idea! You start to clamber onto the wooden side of the | ||
CF | stall. Dancer nips at you irritatedly, and you fall back to the floor | ||
CF | chagrined. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sing" | ||
CF ] Inside the Stable | ||
CF ] Exits: sw | ||
CF | | ||
CF | > SING | ||
CF | | ||
CF | Tenderly strumming Lulabelle's strings, you sing a verse of Down | ||
CF | by the River Liv'd a Maiden. | ||
CF | | ||
CF | Down by the river there lived a maiden, | ||
CF | In a cottage built just seven by nine, | ||
CF | And all around this lubly bower, | ||
CF | The beauteous sunflower blossoms twine. | ||
CF | | ||
CF | Oh! my Clema, Oh! my Clema, | ||
CF | Oh! my darling Clementine, | ||
CF | Now you are gone and lost forever, | ||
CF | I'm dreadful sorry Clementine. | ||
CF | | ||
CF | Dancer snorts derisively. | ||
CF | | ||
CF | > | Jacqueline asks, "Could Dancer be soothed by music?" | |
Jacqueline says, "oh, I guess not." | ||
MoyTravis says, "Dancer is not impressed." | ||
Knight_Otu says, "Apparently Dancer's a critic." | ||
DavidW says, "I think we need an apple or sugar cube." | ||
Jacqueline says, "I like how we're hiding from bad guys but have no issue just randomly singing or playing a guitar to give away our location." | ||
olethros asks, "shakebutt?" | ||
Jacqueline tenderly strums Lulabelle's string and sings, "Here I am bad guys, here I am in the stable. Come shoot me. Bang! Bang!" | ||
Knight_Otu says (to ClubFloyd), "dance" | ||
CF ] Inside the Stable | ||
CF ] Exits: sw | ||
CF | | ||
CF | > DANCE | ||
CF | | ||
CF | You'll stick to singing, thanks. | ||
CF | | ||
CF | > | Jacqueline says, "heh" | |
DavidW says, "I think we need to explore elsewhere, return to Dancer later." | ||
Roger says, "if we open the stall, she might just bugger off" | ||
Knight_Otu says, "They're nice bandits who'll only shoot when we're in their vision cone." | ||
Jacqueline says (to ClubFloyd), "SAVE" | ||
Jacqueline says (to ClubFloyd), "cf2" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Inside the Stable | ||
CF ] Exits: sw | ||
CF | Ok. | ||
CF | | ||
CF | > | DavidW says (to Roger), "yes, and that's an option to try later." | |
Jacqueline says (to ClubFloyd), "open gate" | ||
CF ] Inside the Stable | ||
CF ] Exits: sw | ||
CF | | ||
CF | > OPEN GATE | ||
CF | | ||
CF | Dancer nips at you as you reach for the gate. You decide not to open | ||
CF | the gate just yet. | ||
CF | | ||
CF | > | Jacqueline says, "gosh" | |
Roger says, "new name: Bitey" | ||
Knight_Otu asks, "Dancer, or Nibbler?" | ||
DavidW says, "Nabisco" | ||
Jacqueline says (to ClubFloyd), "name dancer nibbler" | ||
CF ] Inside the Stable | ||
CF ] Exits: sw | ||
CF | | ||
CF | > NAME DANCER NIBBLER | ||
CF | | ||
CF | That's not a verb I recognize. | ||
CF | | ||
CF | > | olethros says, "oh it's a horse" | |
Jacqueline says, "Sadly, naming is not an implemented verb." | ||
MoyTravis says, "Unfortunate." | ||
olethros says, "that's why you said 'apple'" | ||
Roger says, "already let's move on" | ||
Jacqueline says, "yeah" | ||
DavidW says (to ClubFloyd), "sw" | ||
CF ] Outside the Stable | ||
CF ] Exits: n ne S SW W | ||
CF | | ||
CF | > SW | ||
CF | | ||
CF | | ||
CF | Outside the Stable | ||
CF | You're standing at the northeast corner of the Crossed Keys Ranch. | ||
CF | There's a stable through the horse-sized archway to your northeast, | ||
CF | judging by the smell. To your southwest is the center of the ranch, | ||
CF | the main house. A long stretch of open ground to the west leads to a | ||
CF | windmill. Closer to hand, just to your south, is a barn with a | ||
CF | projecting hayloft. The overlook is back to your north, but you're | ||
CF | determined to confront the Black Blade before you return that way. | ||
CF | | ||
CF | Off to your west, in the long stretch of open ground between you and | ||
CF | the windmill, an ancient Conestoga wagon sits disintegrating in the | ||
CF | sun. | ||
CF | | ||
CF | A sturdy iron eyelet, perhaps intended for suspending a lantern, is | ||
CF | mounted alongside the archway. | ||
CF | | ||
CF | Irritated neighing comes from inside the stable. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Outside the Barn | ||
CF ] Exits: n S E W | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | You silently approach the feed barn. It's a two-story affair, with the | ||
CF | second-floor hayloft projecting a few feet beyond the main floor. A | ||
CF | glint of light attracts your attention, and you spot a long barrel | ||
CF | protruding from the hayloft window. | ||
CF | | ||
CF | You carefully edge closer, until you can see a pale man in profile, | ||
CF | training his rifle on the center of the compound. It's Whitey! | ||
CF | | ||
CF | Whitey's one of the Black Blade's top lieutenants, the one he calls | ||
CF | for the really dirty jobs. Only a few days ago, Whitey sabotaged the | ||
CF | trestle bridge over Buzzard Gulch. You managed to get the people off | ||
CF | — | ||
CF | and what a wild ride that was! — but the train and its shipment of | ||
CF | vital construction materials now lie at the bottom of the gulch. | ||
CF | | ||
CF | Whitey smirks, displaying an evil gap-toothed grin. Suddenly, he | ||
CF | shifts his gun sideways and snaps off a shot at you. Just in time, you | ||
CF | leap forward, and dive into his blind spot beneath the hayloft. That | ||
CF | was too close! | ||
CF | | ||
CF | Outside the Barn | ||
CF | A sun-bleached barn stands to your east. Its door gapes open, darkness | ||
CF | concealing the interior. | ||
CF | | ||
CF | The hayloft projects overhead here, creating a pool of shade beneath. | ||
CF | The coolness provides a welcome change from the scorching of the Texas | ||
CF | sun. From beneath the overhang, you cannot see the hayloft window | ||
CF | where Whitey crouches in wait for you. | ||
CF | | ||
CF | A feed trough filled with hay stands flush with the barn wall here. | ||
CF | | ||
CF | The ranch house is west of you, across a long stretch of open ground. | ||
CF | To your south, you can see the bunkhouse. The stable is back to the | ||
CF | north. | ||
CF | | ||
CF | > | Roger says, "let's stay here" | |
DavidW says, "I think Dancer might like this hay." | ||
DavidW says (to ClubFloyd), "x hay" | ||
CF ] Outside the Barn | ||
CF ] Exits: n S E W | ||
CF | | ||
CF | > X HAY | ||
CF | | ||
CF | There's a feed trough full of dry hay here. | ||
CF | | ||
CF | You hear a board shift in the hayloft. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x overhang" | ||
CF ] Outside the Barn | ||
CF ] Exits: n S E W | ||
CF | | ||
CF | > X OVERHANG | ||
CF | | ||
CF | The second floor of the barn is a hayloft. It projects a few feet | ||
CF | beyond the main floor to aid in raising and lowering the hay bales. | ||
CF | | ||
CF | A large west-facing window gives Whitey a commanding view over the | ||
CF | center of the ranch, and you occasionally see his rifle barrel probing | ||
CF | out of it. | ||
CF | | ||
CF | > | MoyTravis asks, "I'm having trouble visualizing what's going on. He's upstairs, and we're...under him?" | |
Jacqueline says, "I believe so." | ||
DavidW says, "yes" | ||
DavidW says (to ClubFloyd), "take hay" | ||
CF ] Outside the Barn | ||
CF ] Exits: n S E W | ||
CF | | ||
CF | > TAKE HAY | ||
CF | | ||
CF | As you grab an armful of hay, you feel something hard underneath. You | ||
CF | poke around in the hay and unearth a weathered block and tackle. It | ||
CF | could be helpful — you add it to your belongings. | ||
CF | | ||
CF | You hear the rustle of hay from above. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x block" | ||
CF ] Outside the Barn | ||
CF ] Exits: n S E W | ||
CF | | ||
CF | > X BLOCK | ||
CF | | ||
CF | The block and tackle is a system of pulleys for lifting heavy objects. | ||
CF | This one multiplies your force by a factor of eight. One end of the | ||
CF | block and tackle has a sturdy hook for suspending it. | ||
CF | | ||
CF | You hear footsteps as Whitey changes position. | ||
CF | | ||
CF | > | DavidW says, "so, something for the eyelet." | |
Jacqueline says, "mmhmm" | ||
Knight_Otu says, "Sounds like it." | ||
DavidW says, "But I don't remember anything heavy to lift there." | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Outside the Barn | ||
CF ] Exits: n S E W | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | some hay | ||
CF | a block and tackle | ||
CF | a gold casket | ||
CF | your regular duds (being worn) | ||
CF | a gun belt (being worn) | ||
CF | a bandolier (being worn) | ||
CF | your faithful guitar, Lulabelle (being worn) | ||
CF | | ||
CF | > | DavidW asks, "If we go north, will we be shot at again?" | |
DavidW asks, "Should we risk going east into the barn?" | ||
Knight_Otu says, "The possibility exists, I'd say." | ||
Knight_Otu says, "We can try it." | ||
MoyTravis says, "Try it - it won't kill you." | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Inside the Barn | ||
CF ] Exits: w | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | You pause as you enter the dim barn to allow your eyes to adjust. | ||
CF | Overhead, you hear the creak of boards and the rasp of Whitey's | ||
CF | breath. A moment later, you see a flash of his pasty face as he sneaks | ||
CF | a peek through the opening to the hayloft. | ||
CF | | ||
CF | You tilt your head and address the hayloft. "Whitey! I can hear you | ||
CF | breathing up there! You can still walk away from this! Throw down your | ||
CF | gun, and we can talk this out!" | ||
CF | | ||
CF | You hear a snort of suppressed laughter, then Whitey's high voice says | ||
CF | "No one's walkin' away this time, Boots. One of us is leavin' in a | ||
CF | casket, and that one is you!" | ||
CF | | ||
CF | With that witticism, Whitey falls silent. You won't be able to get to | ||
CF | the main house with him sniping from the hayloft. It seems you'll need | ||
CF | to find a way to get him out of there. | ||
CF | | ||
CF | Inside the Barn | ||
CF | The interior of the barn is cool and dim after the unrelenting sun | ||
CF | outside. The normal ranch paraphernalia seems to have been cleared | ||
CF | out. Overhead, through a square trapdoor, you can see a sliver of the | ||
CF | hayloft. The ladder that would normally provide access is missing — | ||
CF | probably Whitey pulled it up after him. | ||
CF | | ||
CF | The occasional shift of boards and hoarse exhalations tell you that | ||
CF | Whitey is still up in the hayloft. | ||
CF | | ||
CF | > | MoyTravis says, "Oh, we're stuck in here, I guess." | |
DavidW says (to ClubFloyd), "x trapdoor" | ||
CF ] Inside the Barn | ||
CF ] Exits: w | ||
CF | | ||
CF | > X TRAPDOOR | ||
CF | | ||
CF | The upper level of the barn is a hayloft. A small opening provides | ||
CF | access from the main floor. Through it, you can see the barn roof high | ||
CF | above, but most of the hayloft is invisible to you. A tangle of hay | ||
CF | trails through the opening, but it's still a couple of feet out of | ||
CF | reach. | ||
CF | | ||
CF | You'd expect a ladder here, but it's missing — probably Whitey has | ||
CF | pulled it up after him. | ||
CF | | ||
CF | Whitey crouches somewhere above you, guarding the center of the ranch | ||
CF | compound. You occasionally hear the soft rasp of his adenoidal | ||
CF | breathing. | ||
CF | | ||
CF | > | Roger says, "guess we'll just burn the whole thing down" | |
DavidW says, "hm. If we had something to stand on, we could light that tangle." | ||
Roger says, "like a horse" | ||
Knight_Otu says, "Maybe that's the way. I have some doubts though." | ||
DavidW says, "or a barrel" | ||
DavidW says, "anyway, we can't do it yet" | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Outside the Barn | ||
CF ] Exits: n S e W | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Moving carefully to stay out of Whitey's sightlines, you work your way | ||
CF | into the safe area under the projection. | ||
CF | | ||
CF | Outside the Barn | ||
CF | A sun-bleached barn stands to your east. Its door gapes open, darkness | ||
CF | concealing the interior. | ||
CF | | ||
CF | The hayloft projects overhead here, creating a pool of shade beneath. | ||
CF | The coolness provides a welcome change from the scorching of the Texas | ||
CF | sun. From beneath the overhang, you cannot see the hayloft window | ||
CF | where Whitey crouches in wait for you. | ||
CF | | ||
CF | A feed trough filled with hay stands flush with the barn wall here. | ||
CF | | ||
CF | The ranch house is west of you, across a long stretch of open ground. | ||
CF | To your south, you can see the bunkhouse. The stable is back to the | ||
CF | north. | ||
CF | | ||
CF | You hear the rustle of hay from above. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Outside the Stable | ||
CF ] Exits: n ne s SW W | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Moving carefully to stay out of Whitey's sightlines, you work your way | ||
CF | a safe distance from his vantage point in the barn. | ||
CF | | ||
CF | Outside the Stable | ||
CF | You're standing at the northeast corner of the Crossed Keys Ranch. | ||
CF | There's a stable through the horse-sized archway to your northeast, | ||
CF | judging by the smell. To your southwest is the center of the ranch, | ||
CF | the main house. A long stretch of open ground to the west leads to a | ||
CF | windmill. Closer to hand, just to your south, is a barn with a | ||
CF | projecting hayloft. The overlook is back to your north, but you're | ||
CF | determined to confront the Black Blade before you return that way. | ||
CF | | ||
CF | Off to your west, in the long stretch of open ground between you and | ||
CF | the windmill, an ancient Conestoga wagon sits disintegrating in the | ||
CF | sun. | ||
CF | | ||
CF | A sturdy iron eyelet, perhaps intended for suspending a lantern, is | ||
CF | mounted alongside the archway. | ||
CF | | ||
CF | Irritated neighing comes from inside the stable. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ne" | ||
CF ] Inside the Stable | ||
CF ] Exits: sw | ||
CF | | ||
CF | > NE | ||
CF | | ||
CF | | ||
CF | Inside the Stable | ||
CF | You've entered a high-ceilinged stable. The light from the archway to | ||
CF | your southwest gives enough light to see a single stall, but leaves | ||
CF | the corners and high rafters in shadow. | ||
CF | | ||
CF | A sorrel quarter horse mare occupies the stall, sticking her head over | ||
CF | the half-height gate. She's dancing lightly and neighing with | ||
CF | agitation. | ||
CF | | ||
CF | The opposite wall has the usual variety of riding tack and grooming | ||
CF | gear. | ||
CF | | ||
CF | There's a metal handle sticking a few inches off the dark rafters | ||
CF | overhead. Now that you've seen it, you don't know how you could have | ||
CF | missed it before. | ||
CF | | ||
CF | Dancer follows your every move with her eyes. She seems interested in | ||
CF | something you're carrying. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put hay in manger" | ||
CF ] Inside the Stable | ||
CF ] Exits: sw | ||
CF | | ||
CF | > PUT HAY IN MANGER | ||
CF | | ||
CF | Cautiously, you lean over the stall gate and dump your armload of hay | ||
CF | into the manger. Seeing which side of the bread is buttered, the mare | ||
CF | allows it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Inside the Stable | ||
CF ] Exits: sw | ||
CF | | ||
CF | > Z | ||
CF | | ||
CF | Time passes. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pet dancer" | ||
CF ] Inside the Stable | ||
CF ] Exits: sw | ||
CF | | ||
CF | > PET DANCER | ||
CF | | ||
CF | You reach around both sides of Dancer's neck and scratch her ears. She | ||
CF | lays her head across your shoulder and shudders softly. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "climb gate" | ||
CF ] Inside the Stable | ||
CF ] Exits: sw | ||
CF | | ||
CF | > CLIMB GATE | ||
CF | | ||
CF | Say, that's an idea! You clamber onto the wooden side of the stall, | ||
CF | balance precariously, and reach for the rafters. Even with the added | ||
CF | height, your fingers fall hopelessly short. You jump back to the | ||
CF | floor, and Dancer looks at you bemusedly. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open gate" | ||
CF ] Inside the Stable | ||
CF ] Exits: sw | ||
CF | | ||
CF | > OPEN GATE | ||
CF | | ||
CF | You swing the stall gate wide. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "enter stall" | ||
CF ] Inside the Stable | ||
CF ] Exits: sw | ||
CF | | ||
CF | > ENTER STALL | ||
CF | | ||
CF | You enter the stall, giving Dancer a brisk rub with your hands as you | ||
CF | step to her side. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take whip" | ||
CF ] Inside the Stable | ||
CF ] Exits: sw | ||
CF | | ||
CF | > TAKE WHIP | ||
CF | | ||
CF | You give Dancer a brisk rub with your hands as you step past her and | ||
CF | lift the whip from the wall. She gives you a grateful nuzzle, then | ||
CF | noses with greater interest around your clothes. | ||
CF | | ||
CF | Smiling, you remember. You dip into a previously-forgotten stash and | ||
CF | bring out a few irregular lumps of sugar. You were holding these for | ||
CF | Thunder, who has quite a sweet tooth. You hold a piece of sugar out | ||
CF | and Dancer happily mumbles it from your hand. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Inside the Stable | ||
CF ] Exits: sw | ||
CF | | ||
CF | > OUT | ||
CF | | ||
CF | You step back out of the stall, giving Dancer a farewell pat. | ||
CF | | ||
CF | > | Roger says, "oh yeah, secret sugar" | |
DavidW says (to ClubFloyd), "close gate" | ||
CF ] Inside the Stable | ||
CF ] Exits: sw | ||
CF | | ||
CF | > CLOSE GATE | ||
CF | | ||
CF | You swing the stall gate closed again. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "whip handle" | ||
CF ] Inside the Stable | ||
CF ] Exits: sw | ||
CF | | ||
CF | > WHIP HANDLE | ||
CF | | ||
CF | You swing the whip back and snap it forward, sending the whip in the | ||
CF | direction of the handle with a loud crack. The whip wraps | ||
CF | neatly around the handle. With a jerk, you flip the object off the | ||
CF | rafters to the floor. | ||
CF | | ||
CF | You can now see that it's a branding iron for the Crossed Keys Ranch. | ||
CF | Well, it could be useful. You pick up the iron. | ||
CF | | ||
CF | Dancer gives a start at the crack of the whip, then gives you | ||
CF | a disapproving look. | ||
CF | | ||
CF | > | Roger says, "you dont" | |
Roger says, "oh there we go" | ||
DavidW says (to ClubFloyd), "x iron" | ||
CF ] Inside the Stable | ||
CF ] Exits: sw | ||
CF | | ||
CF | > X IRON | ||
CF | | ||
CF | It's the branding iron for the Crossed Keys Ranch. Appropriately, the | ||
CF | working end of the iron is two keys that intersect in an X. It's a bit | ||
CF | over two feet long, and made of cast iron. | ||
CF | | ||
CF | > | Roger says, "crack that whip! Give Whitey the slip." | |
DavidW says (to ClubFloyd), "x keys" | ||
CF ] Inside the Stable | ||
CF ] Exits: sw | ||
CF | | ||
CF | > X KEYS | ||
CF | | ||
CF | It's the branding iron for the Crossed Keys Ranch. Appropriately, the | ||
CF | working end of the iron is two keys that intersect in an X. It's a bit | ||
CF | over two feet long, and made of cast iron. | ||
CF | | ||
CF | > | Roger says, "examine dancer's brand" | |
MoyTravis asks, "Two feet long, what kinda novelty gag key is this?" | ||
DavidW says, "It'd be weird if these keys actually work AS keys." | ||
DavidW says (to ClubFloyd), "x dancer's brand" | ||
CF ] Inside the Stable | ||
CF ] Exits: sw | ||
CF | | ||
CF | > X DANCER'S BRAND | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x dancer" | ||
CF ] Inside the Stable | ||
CF ] Exits: sw | ||
CF | | ||
CF | > X DANCER | ||
CF | | ||
CF | Dancer is a Steeldust. Folks call them quarter horses, since no other | ||
CF | breed can run a quarter mile as fast. This one is short and muscular, | ||
CF | and has a coat of reddish-brown. | ||
CF | | ||
CF | She's looking at you with affection and hope. | ||
CF | | ||
CF | > | Roger says, "booo but okay" | |
DavidW says (to ClubFloyd), "sw" | ||
CF ] Outside the Stable | ||
CF ] Exits: n ne s SW W | ||
CF | | ||
CF | > SW | ||
CF | | ||
CF | | ||
CF | Outside the Stable | ||
CF | You're standing at the northeast corner of the Crossed Keys Ranch. | ||
CF | There's a stable through the horse-sized archway to your northeast, | ||
CF | judging by the smell. To your southwest is the center of the ranch, | ||
CF | the main house. A long stretch of open ground to the west leads to a | ||
CF | windmill. Closer to hand, just to your south, is a barn with a | ||
CF | projecting hayloft. The overlook is back to your north, but you're | ||
CF | determined to confront the Black Blade before you return that way. | ||
CF | | ||
CF | Off to your west, in the long stretch of open ground between you and | ||
CF | the windmill, an ancient Conestoga wagon sits disintegrating in the | ||
CF | sun. | ||
CF | | ||
CF | A sturdy iron eyelet, perhaps intended for suspending a lantern, is | ||
CF | mounted alongside the archway. | ||
CF | | ||
CF | Soft nickering comes from inside the stable. | ||
CF | | ||
CF | > | Knight_Otu says, "I guess Dancer's unbranded." | |
DavidW says (to ClubFloyd), "put block on eyelet" | ||
CF ] Outside the Stable | ||
CF ] Exits: n ne s SW W | ||
CF | | ||
CF | > PUT BLOCK ON EYELET | ||
CF | | ||
CF | You insert the hook of the block and tackle into the eyelet. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Outside the Stable | ||
CF ] Exits: n ne s SW W | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | Outside the Stable | ||
CF | You're standing at the northeast corner of the Crossed Keys Ranch. | ||
CF | There's a stable through the horse-sized archway to your northeast, | ||
CF | judging by the smell. To your southwest is the center of the ranch, | ||
CF | the main house. A long stretch of open ground to the west leads to a | ||
CF | windmill. Closer to hand, just to your south, is a barn with a | ||
CF | projecting hayloft. The overlook is back to your north, but you're | ||
CF | determined to confront the Black Blade before you return that way. | ||
CF | | ||
CF | Off to your west, in the long stretch of open ground between you and | ||
CF | the windmill, an ancient Conestoga wagon sits disintegrating in the | ||
CF | sun. | ||
CF | | ||
CF | A sturdy iron eyelet, perhaps intended for suspending a lantern, is | ||
CF | mounted alongside the archway. One end of the block and tackle is | ||
CF | hooked into the eyelet. | ||
CF | | ||
CF | Soft nickering comes from inside the stable. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sw" | ||
CF ] Outside the Stable | ||
CF ] Exits: n ne s SW W | ||
CF | | ||
CF | > SW | ||
CF | | ||
CF | You start the long journey across the cleared area to the ranch house. | ||
CF | A shot from the direction of the corral kicks up dust at your feet. | ||
CF | You dart a glance that way and see a figure holding a long gun. You | ||
CF | retreat. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Outside the Barn | ||
CF ] Exits: n S e W | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Moving carefully to stay out of Whitey's sightlines, you work your way | ||
CF | into the safe area under the projection. | ||
CF | | ||
CF | Outside the Barn | ||
CF | A sun-bleached barn stands to your east. Its door gapes open, darkness | ||
CF | concealing the interior. | ||
CF | | ||
CF | The hayloft projects overhead here, creating a pool of shade beneath. | ||
CF | The coolness provides a welcome change from the scorching of the Texas | ||
CF | sun. From beneath the overhang, you cannot see the hayloft window | ||
CF | where Whitey crouches in wait for you. | ||
CF | | ||
CF | A feed trough filled with hay stands flush with the barn wall here. | ||
CF | | ||
CF | The ranch house is west of you, across a long stretch of open ground. | ||
CF | To your south, you can see the bunkhouse. The stable is back to the | ||
CF | north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x whitey" | ||
CF ] Outside the Barn | ||
CF ] Exits: n S e W | ||
CF | | ||
CF | > X WHITEY | ||
CF | | ||
CF | Whitey is crouching in the hayloft, but he's out of your sight at the | ||
CF | moment. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Outside the Barn | ||
CF ] Exits: n S e W | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | You start the long journey across the cleared area to the ranch house. | ||
CF | A shot from the direction of the windmill nearly puts a hole in you. | ||
CF | Whirling around, you see the distant figure of a man poised on the | ||
CF | windmill platform with a rifle to his shoulder. You dive back to | ||
CF | cover. | ||
CF | | ||
CF | > | Jacqueline says, "Just catching back up - Travis, the brand is two feet long, not the keys." | |
DavidW says (to ClubFloyd), "s" | ||
CF ] Outside the Bunkhouse | ||
CF ] Exits: n NW S W | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Moving carefully to stay out of Whitey's sightlines, you work your way | ||
CF | a safe distance from his vantage point in the barn. | ||
CF | | ||
CF | Outside the Bunkhouse | ||
CF | Just to your south is a dilapidated bunkhouse. A new-looking door | ||
CF | blocks entrance to the building. | ||
CF | | ||
CF | A disused water trough, clogged with algae, stands in front of the | ||
CF | bunkhouse. | ||
CF | | ||
CF | A squat barrel sits against the bunkhouse. | ||
CF | | ||
CF | The main house dominates the view to your northwest. Off to your west, | ||
CF | you can see a corral filled with cattle. You can return to the barn to | ||
CF | the north. | ||
CF | | ||
CF | > | Jacqueline asks, "So, was the idea of setting the barn on fire a jest, or ... ?" | |
Knight_Otu says, "I think it's looking more likely now." | ||
Lionheart asks, "So Club Floyd doesn't use the Floyditorium anymore?" | ||
Jacqueline says (to Lionheart), "You mean the Toyshop? No, not in months." | ||
Jacqueline asks, "Would you like to join us?" | ||
DavidW says (to ClubFloyd), "x trough" | ||
CF ] Outside the Bunkhouse | ||
CF ] Exits: n NW S W | ||
CF | | ||
CF | > X TROUGH | ||
CF | | ||
CF | There's a water trough here. No horse would drink out of this trough, | ||
CF | though — it's neglected and clogged with algae. | ||
CF | | ||
CF | > | Lionheart says, "Yeah" | |
DavidW says (to ClubFloyd), "search it" | ||
CF ] Outside the Bunkhouse | ||
CF ] Exits: n NW S W | ||
CF | | ||
CF | > SEARCH IT | ||
CF | | ||
CF | So, it's come to this! You roll up your sleeve and queasily reach your | ||
CF | arm into the filthy water trough. You probe the glop at its bottom, | ||
CF | exploring every nuance of its foulness. | ||
CF | | ||
CF | Your fingers encounter a hard object. Excitedly, you pull it into the | ||
CF | light. It's some kind of tool, but one you've never seen before. | ||
CF | | ||
CF | It's about 10" long, and made of cast iron. It's like a big pair of | ||
CF | pliers with a wire cutter built into it. And instead of the pincer | ||
CF | parts tapering to a point, they flare out into a hammerhead on one | ||
CF | side, and a spike on the other. | ||
CF | | ||
CF | Remembering the corral, you decide it might be for building fences. | ||
CF | Anyway, it might be useful... you should hang onto it. | ||
CF | | ||
CF | > | MoyTravis says, "Oh I am read good." | |
Jacqueline says, "One sec, I'll bring you a pass." | ||
Jacqueline says (to ClubFloyd), "get clubfloyd pass 09" | ||
CF ] Outside the Bunkhouse | ||
CF ] Exits: n NW S W | ||
CF | | ||
CF | > GET CLUBFLOYD PASS 09 | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | Jacqueline says, "oops" | |
Jacqueline gets ClubFloyd Pass 09. | ||
Jacqueline disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. | ||
DavidW says (to ClubFloyd), "x barrel" | ||
CF ] Outside the Bunkhouse | ||
CF ] Exits: n NW S W | ||
CF | | ||
CF | > X BARREL | ||
CF | | ||
CF | A small wooden barrel sits outside the bunkhouse. It's about a | ||
CF | foot-and-a-half high and a foot in diameter. The exterior is scarred | ||
CF | from hard use, but it's still intact. Inked onto its side are the | ||
CF | words "PURE LARD." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x door" | ||
CF ] Outside the Bunkhouse | ||
CF ] Exits: n NW S W | ||
CF | | ||
CF | > X DOOR | ||
CF | | ||
CF | Although the bunkhouse is decrepit, its door is anything but! It looks | ||
CF | brand new and is made of solid oak. | ||
CF | | ||
CF | Above the knob, you see a plate decorated with a diamond pattern, and | ||
CF | with three keyholes in a vertical line. Each hole has a rim of a | ||
CF | different colored metal around it; from top to bottom, they are | ||
CF | bronze, silver and gold. | ||
CF | | ||
CF | One corner of the plate is etched with a single word: "YALE." | ||
CF | | ||
CF | > | ||
Jacqueline has arrived. | ||
Lionheart has arrived. | MoyTravis asks, "Yale?" | |
Lionheart asks, "Oh. Is there a log in here like in Toyshop?" | MoyTravis says, "Hello, Lionheart." | |
DavidW says, "Yale is a type of key." | ||
Jacqueline says (to Lionheart), "Yep! Please chat on channel." | ||
MoyTravis says, "Reaaaaaly." | ||
Roger says, "Yes you can @recap #clubhouse" | MoyTravis says, "So't is." | |
Lionheart says, "No such channel: 'clubhouse'" | ||
Jacqueline says, "It's private, I'm not sure why." | ||
Jacqueline says, "One sec." | ||
Jacqueline says, "I have no idea why it's private." | ||
DavidW says, "My plan is to push/roll this barrel into the barn, stand on it, light that tangle of hay, and burn Whitey out." | ||
MoyTravis says, "Mrmyep. Fire is the solution." | ||
Roger says, "sounds like a good plan" | ||
Knight_Otu asks, "Are we sure we're the good guy?" | ||
Roger says, "I might guess just throwing the lit match, but sure" | ||
Jacqueline says (to KO), "haha. No, I'm no longer sure." | ||
DavidW says (to ClubFloyd), "push barrel north" | ||
CF ] Outside the Bunkhouse | ||
CF ] Exits: n NW S W | ||
CF | | ||
CF | > PUSH BARREL NORTH | ||
CF | | ||
CF | The squat barrel cannot be pushed from place to place. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "tip barrel" | ||
CF ] Outside the Bunkhouse | ||
CF ] Exits: n NW S W | ||
CF | | ||
CF | > TIP BARREL | ||
CF | | ||
CF | That's not a verb I recognize. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open barrel" | ||
CF ] Outside the Bunkhouse | ||
CF ] Exits: n NW S W | ||
CF | | ||
CF | > OPEN BARREL | ||
CF | | ||
CF | You use the spiked end of the fencing tool to whack open the head of | ||
CF | the barrel. The barrel's a bit too decrepit, though — once you've | ||
CF | knocked off the head, the whole barrel collapses, leaving behind a | ||
CF | greasy mess of barrel staves, hoops and lard. | ||
CF | | ||
CF | > | Roger says, "It'd be a cool mechanic if your hat got progressively more gray with the more evil stuff you did" | |
Roger says, "hunh" | ||
DavidW says (to ClubFloyd), "x staves" | ||
CF ] Outside the Bunkhouse | ||
CF ] Exits: n NW S W | ||
CF | | ||
CF | > X STAVES | ||
CF | | ||
CF | The wooden staves are the remnants of the barrel of lard you broke. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x hoops" | ||
CF ] Outside the Bunkhouse | ||
CF ] Exits: n NW S W | ||
CF | | ||
CF | > X HOOPS | ||
CF | | ||
CF | You can't use multiple objects with that verb. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x hoop" | ||
CF ] Outside the Bunkhouse | ||
CF ] Exits: n NW S W | ||
CF | | ||
CF | > X HOOP | ||
CF | | ||
CF | Which do you mean, a small hoop or the large hoop? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x large hoop" | ||
CF ] Outside the Bunkhouse | ||
CF ] Exits: n NW S W | ||
CF | | ||
CF | > X LARGE HOOP | ||
CF | | ||
CF | The middle hoop from the barrel is a bit larger than the ones from the | ||
CF | ends — about a foot in diameter. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x small hoop" | ||
CF ] Outside the Bunkhouse | ||
CF ] Exits: n NW S W | ||
CF | | ||
CF | > X SMALL HOOP | ||
CF | | ||
CF | This is one of the hoops from the ends of the barrel. It's about ten | ||
CF | inches in diameter. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x lard" | ||
CF ] Outside the Bunkhouse | ||
CF ] Exits: n NW S W | ||
CF | | ||
CF | > X LARD | ||
CF | | ||
CF | There's about fifty pounds of semi-solid pig lard in a mound here, | ||
CF | amidst the remains of the barrel you broke. | ||
CF | | ||
CF | > | DavidW says, "My plan to use the barrel has fallen apart." | |
Jacqueline says (to Roger), "That would be a fun dynamic." | ||
Jacqueline says (to DW), "heh. I see what you did there." | ||
DavidW says, "I assume we try to go west next." | ||
Roger says, "Sure" | ||
Knight_Otu says, "I guess we do." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] North of the Corral | ||
CF ] Exits: N S SE SW e | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | As you enter this area, the first thing you notice is the smell. | ||
CF | Immediately to your south is a large corral, packed with a shifting, | ||
CF | lowing mass of Texas Longhorns. | ||
CF | | ||
CF | A moment later, you hear a shot whistle past your ear. Jerking your | ||
CF | head toward the noise, you see a gaunt, weasel-faced man directly | ||
CF | across the corral pointing a long gun at you over the mass of cattle. | ||
CF | A second shot sends you diving to the ground. | ||
CF | | ||
CF | You recognize the man as Podge, one of the Black Blade's toadies. In | ||
CF | all your prior encounters, you've never once seen him in a straight-up | ||
CF | fight — he prefers a knife in the back or a shot from concealment. | ||
CF | The | ||
CF | hollow of your back prickles as you imagine him aiming at you from | ||
CF | behind. | ||
CF | | ||
CF | You raise up into a crouch, careful to keep your head lower than the | ||
CF | cattle herd, and survey the area. | ||
CF | | ||
CF | North of the Corral | ||
CF | You've circled around to the south end of the ranch. To your north, | ||
CF | across a patch of open ground, the two-story ranch house looms over | ||
CF | the landscape. | ||
CF | | ||
CF | To your south, a wooden gate leads to a large corral. An imposing | ||
CF | padlock holds the gate closed. A herd of Texas Longhorns packs the | ||
CF | corral, uneasily shifting in its tight confines. Although you cannot | ||
CF | see him, you know that Podge is somewhere beyond the herd, surveying | ||
CF | the area from hiding. | ||
CF | | ||
CF | You could follow the fence around the corral to the southeast or | ||
CF | southwest. The bunkhouse is back to the east. | ||
CF | | ||
CF | To one side of the gate, a cast iron brazier stands on three stubby | ||
CF | legs. The ashes of a previous fire litter the bottom of the brazier. | ||
CF | | ||
CF | Another shot zings over your head, and you jerk your head | ||
CF | involuntarily. You're going to have to deal with Podge sooner or | ||
CF | later. | ||
CF | | ||
CF | The steer in the corral are momentarily spooked by the shot. They | ||
CF | surge away from Podge and against the wooden gate. It holds, though, | ||
CF | and after a minute their panic subsides. | ||
CF | | ||
CF | > | MoyTravis says, "Wow there's a buncha these yahoos hanging around here." | |
MoyTravis says, "Just sitting around, waiting for their chance to snipe at you." | ||
Knight_Otu says, "Good thing they're not hunting us with teamwork." | ||
Roger says, "lard and ash hey we can make some soap" | ||
Roger says, "just camping out all the good sniping spots... they really are the bad guys" | ||
DavidW says, "I have no idea why we'd want to make soap." | ||
Roger says, "maybe we can get that gate open" | ||
DavidW says (to ClubFloyd), "x padlock" | ||
CF ] North of the Corral | ||
CF ] Exits: N S SE SW e | ||
CF | | ||
CF | > X PADLOCK | ||
CF | | ||
CF | This massive padlock has a brass case and a steel shackle. A keyhole | ||
CF | is centered in one side of the lock, but no key is evident. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unlock padlock with iron" | ||
CF ] North of the Corral | ||
CF ] Exits: N S SE SW e | ||
CF | | ||
CF | > UNLOCK PADLOCK WITH IRON | ||
CF | | ||
CF | (the branding iron) | ||
CF | The crossed keys on the end of the branding iron are more | ||
CF | representational than functional. | ||
CF | | ||
CF | Another shot zings over your head, and you jerk your head | ||
CF | involuntarily. You're going to have to deal with Podge sooner or | ||
CF | later. | ||
CF | | ||
CF | The steer in the corral are momentarily spooked by the shot. They | ||
CF | surge away from Podge and against the wooden gate. It holds, though, | ||
CF | and after a minute their panic subsides. | ||
CF | | ||
CF | > | DavidW says, "I think SW or SE next." | |
Knight_Otu says, "Sure." | ||
DavidW says (to ClubFloyd), "sw" | ||
CF ] South of the Corral | ||
CF ] Exits: N ne nw | ||
CF | | ||
CF | > SW | ||
CF | | ||
CF | You catch sight of Podge moving in the opposite direction around the | ||
CF | corral, running and staying low. | ||
CF | | ||
CF | South of the Corral | ||
CF | You pause on the south side of the corral. To your north, a wire fence | ||
CF | encloses the large corral, where a herd of Longhorns mills restlessly. | ||
CF | The fence pricks your interest — something about it strikes you as | ||
CF | odd. | ||
CF | | ||
CF | There's a weathered hitching post just south of the corral. A coil of | ||
CF | rope has been hung from it. | ||
CF | | ||
CF | You could follow the fence around the corral to the northeast or | ||
CF | northwest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x fence" | ||
CF ] South of the Corral | ||
CF ] Exits: N ne nw | ||
CF | | ||
CF | > X FENCE | ||
CF | | ||
CF | It's a large corral encircled by a wire fence. | ||
CF | | ||
CF | The fence encircles a large herd of Texas Longhorns. The cattle mill | ||
CF | about uneasily in the unfamiliar environment. Somewhere beyond that | ||
CF | herd, you know, Podge is lying in wait for you. | ||
CF | | ||
CF | Looking closer at the wire, you notice something strange about it. Two | ||
CF | metal wires are twisted together with a peculiar knot every few | ||
CF | inches. At each of these knots, another piece of wire is twisted | ||
CF | through, leaving two sharp spikes protruding. | ||
CF | | ||
CF | You've heard of this. They call it "barbed wire." The spikes keep the | ||
CF | cattle from leaning on the fence and bustin' through. You shake your | ||
CF | head sadly. This land was meant to be open for all. The Devil's Rope | ||
CF | means the end of the open range. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x rope" | ||
CF ] South of the Corral | ||
CF ] Exits: N ne nw | ||
CF | | ||
CF | > X ROPE | ||
CF | | ||
CF | (the coil of rope) | ||
CF | The coil of rope is about fifty feet long, sturdy, and a little stiff. | ||
CF | It's made of braided rawhide. You run a length of the rope through | ||
CF | your hand, then experimentally flex it. Yes, this would be ideal for | ||
CF | trick roping. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take rope" | ||
CF ] South of the Corral | ||
CF ] Exits: N ne nw | ||
CF | | ||
CF | > TAKE ROPE | ||
CF | | ||
CF | (the coil of rope) | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x post" | ||
CF ] South of the Corral | ||
CF ] Exits: N ne nw | ||
CF | | ||
CF | > X POST | ||
CF | | ||
CF | There's a weathered hitching post just south of the corral. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x gate" | ||
CF ] South of the Corral | ||
CF ] Exits: N ne nw | ||
CF | | ||
CF | > X GATE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | MoyTravis asks, "...was barbed wire really that novel at whatever time period this is?" | |
MoyTravis asks, "Also don't we have the weird tool to snip it with?" | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] South of the Corral | ||
CF ] Exits: N ne nw | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a coil of rope | ||
CF | a fencing tool | ||
CF | a branding iron | ||
CF | a few lumps of sugar | ||
CF | a whip | ||
CF | a gold casket | ||
CF | your regular duds (being worn) | ||
CF | a gun belt (being worn) | ||
CF | a bandolier (being worn) | ||
CF | your faithful guitar, Lulabelle (being worn) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x tool" | ||
CF ] South of the Corral | ||
CF ] Exits: N ne nw | ||
CF | | ||
CF | > X TOOL | ||
CF | | ||
CF | You think this thing is a tool for building fences. It's about 10" | ||
CF | long, and made of cast iron. It's like a big pair of pliers with a | ||
CF | wire cutter built into it. And instead of the pincer parts tapering to | ||
CF | a point, they flare out into a hammerhead on one side, and a spike on | ||
CF | the other. It looks pretty useful for cutting and hammering things. | ||
CF | | ||
CF | > | MoyTravis asks, ""a fencing tool" surely this had a period name?" | |
DavidW says, "I guess we could cut the fencing with this tool." | ||
Knight_Otu says (to Moy), "If it has, we don't know it." | ||
DavidW says (to ClubFloyd), "cut fence" | ||
CF ] North of the Corral | ||
CF ] Exits: N S se sw e | ||
CF | | ||
CF | > CUT FENCE | ||
CF | | ||
CF | You capture the barbed wire between the blades of the tool, and | ||
CF | squeeze. The wire sproings to either side, forming coils on | ||
CF | the ground. | ||
CF | | ||
CF | You contemplate the broken fence for a moment, pleased with your work. | ||
CF | Then you look at the massive herd of Longhorns, now separated from you | ||
CF | by nothing but air. Then you think about the potshots that Podge has | ||
CF | been taking at you. Then you skedaddle as fast as your legs can carry | ||
CF | you. | ||
CF | | ||
CF | You catch sight of Podge moving in the opposite direction around the | ||
CF | corral, running and staying low. | ||
CF | | ||
CF | North of the Corral | ||
CF | You've circled around to the south end of the ranch. To your north, | ||
CF | across a patch of open ground, the two-story ranch house looms over | ||
CF | the landscape. | ||
CF | | ||
CF | To your south, a wooden gate leads to a large corral. An imposing | ||
CF | padlock holds the gate closed. A herd of Texas Longhorns packs the | ||
CF | corral, oblivious to the cut fence to their south. Although you cannot | ||
CF | see him, you know that Podge is somewhere beyond the herd, surveying | ||
CF | the area from hiding. | ||
CF | | ||
CF | You could follow the fence around the corral to the southeast or | ||
CF | southwest. The bunkhouse is back to the east. | ||
CF | | ||
CF | To one side of the gate, a cast iron brazier stands on three stubby | ||
CF | legs. The ashes of a previous fire litter the bottom of the brazier. | ||
CF | | ||
CF | > | DavidW says, "I'm unsure if cutting the fence was the right thing to do or not." | |
Knight_Otu says, "I guess if we can spook the cattle somehow..." | ||
DavidW says (to ClubFloyd), "cut fence" | ||
CF ] North of the Corral | ||
CF ] Exits: N S se sw e | ||
CF | | ||
CF | > CUT FENCE | ||
CF | | ||
CF | You're crouched next to the wooden gate. You can find a better place | ||
CF | to cut through the fence. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sw" | ||
CF ] North of the Corral | ||
CF ] Exits: N S se sw e | ||
CF | | ||
CF | > SW | ||
CF | | ||
CF | It's really not safe to go to other side of the corral, now that | ||
CF | you've cut the fence. The sound of a shot on this side could cause a | ||
CF | stampede! | ||
CF | | ||
CF | Another shot zings over your head, and you jerk your head | ||
CF | involuntarily. You're going to have to deal with Podge sooner or | ||
CF | later. | ||
CF | | ||
CF | The steer in the corral are momentarily spooked by the shot. They | ||
CF | surge away from Podge and the cut fence to their south and against the | ||
CF | wooden gate. It holds, though, and after a minute their panic | ||
CF | subsides. | ||
CF | | ||
CF | > | MoyTravis asks, "Well, if the game won't let itself become unwinnable...there's no wrong thing, right?" | |
DavidW says (to ClubFloyd), "oh, we need to make a gunshot noise here." | ||
CF ] North of the Corral | ||
CF ] Exits: N S se sw e | ||
CF | | ||
CF | > OH, WE NEED TO MAKE A GUNSHOT NOISE HERE. | ||
CF | | ||
CF | You seem to want to talk to someone, but I can't see whom. | ||
CF | | ||
CF | > | Knight_Otu says, "I mean, oversights can happen." | |
Knight_Otu says (to David), "Yeah." | ||
DavidW says (to ClubFloyd), "crack whip" | ||
CF ] North of the Corral | ||
CF ] Exits: N S se sw e | ||
CF | | ||
CF | > CRACK WHIP | ||
CF | | ||
CF | You're a man of action when it counts. That's not now. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "whip gate" | ||
CF ] North of the Corral | ||
CF ] Exits: N S se sw e | ||
CF | | ||
CF | > WHIP GATE | ||
CF | | ||
CF | You swing the whip back and snap it forward, sending the whip in the | ||
CF | direction of the wooden gate with a loud crack. | ||
CF | | ||
CF | Some of the nearby cows stir restively, but most of the herd remain | ||
CF | calm. They may be used to the sound of the whip. I'd be careful with | ||
CF | louder noises, though. | ||
CF | | ||
CF | Podge's head pops into view briefly at the crack. He sees you | ||
CF | holding the whip and withdraws it again. | ||
CF | | ||
CF | Another shot zings over your head, and you jerk your head | ||
CF | involuntarily. You're going to have to deal with Podge sooner or | ||
CF | later. | ||
CF | | ||
CF | The steer in the corral are momentarily spooked by the shot. They | ||
CF | surge away from Podge and the cut fence to their south and against the | ||
CF | wooden gate. It holds, though, and after a minute their panic | ||
CF | subsides. | ||
CF | | ||
CF | > | Knight_Otu asks, "Yell? Sing?" | |
DavidW says (to ClubFloyd), "sing" | ||
CF ] North of the Corral | ||
CF ] Exits: N S se sw e | ||
CF | | ||
CF | > SING | ||
CF | | ||
CF | Tenderly strumming Lulabelle's strings, you sing a verse of Down | ||
CF | by the River Liv'd a Maiden. | ||
CF | | ||
CF | Down by the river there lived a maiden, | ||
CF | In a cottage built just seven by nine, | ||
CF | And all around this lubly bower, | ||
CF | The beauteous sunflower blossoms twine. | ||
CF | | ||
CF | Oh! my Clema, Oh! my Clema, | ||
CF | Oh! my darling Clementine, | ||
CF | Now you are gone and lost forever, | ||
CF | I'm dreadful sorry Clementine. | ||
CF | | ||
CF | From the other side of the corral, Podge joins you in a pleasant | ||
CF | baritone. | ||
CF | | ||
CF | > | Knight_Otu says, "Hah." | |
MoyTravis says, "Nice." | ||
DavidW says, "I'm not sure what to try next except that soap-making idea." | ||
DavidW asks, "Or can we push something else into the barn to stand on?" | ||
Roger says, "that block-and-tackle is crying out for the rope, is my hunch" | ||
DavidW says, "oh, maybe." | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Outside the Bunkhouse | ||
CF ] Exits: n NW S w | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | You're careful to keep your head down until you're well away from the | ||
CF | corral. | ||
CF | | ||
CF | Outside the Bunkhouse | ||
CF | Just to your south is a dilapidated bunkhouse. A new-looking door | ||
CF | blocks entrance to the building. | ||
CF | | ||
CF | A disused water trough, clogged with algae, stands in front of the | ||
CF | bunkhouse. | ||
CF | | ||
CF | The remains of the barrel you smashed are here: a gelatinous mass of | ||
CF | lard, slowly liquefying in the Texas sun; the wooden barrel itself, | ||
CF | smashed into a pile of staves; the large hoop from the center of the | ||
CF | barrel and the two small hoops from the ends of the barrel. | ||
CF | | ||
CF | The main house dominates the view to your northwest. Off to your west, | ||
CF | you can see a corral filled with cattle. You can return to the barn to | ||
CF | the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Outside the Barn | ||
CF ] Exits: n s e W | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Moving carefully to stay out of Whitey's sightlines, you work your way | ||
CF | into the safe area under the projection. | ||
CF | | ||
CF | Outside the Barn | ||
CF | A sun-bleached barn stands to your east. Its door gapes open, darkness | ||
CF | concealing the interior. | ||
CF | | ||
CF | The hayloft projects overhead here, creating a pool of shade beneath. | ||
CF | The coolness provides a welcome change from the scorching of the Texas | ||
CF | sun. From beneath the overhang, you cannot see the hayloft window | ||
CF | where Whitey crouches in wait for you. | ||
CF | | ||
CF | A feed trough filled with hay stands flush with the barn wall here. | ||
CF | | ||
CF | The ranch house is west of you, across a long stretch of open ground. | ||
CF | To your south, you can see the bunkhouse. The stable is back to the | ||
CF | north. | ||
CF | | ||
CF | You hear boards creak as Whitey repositions himself, and see his rifle | ||
CF | barrel jutting from the window above. You stay carefully out of his | ||
CF | view. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Outside the Stable | ||
CF ] Exits: n ne s SW W | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Moving carefully to stay out of Whitey's sightlines, you work your way | ||
CF | a safe distance from his vantage point in the barn. | ||
CF | | ||
CF | Outside the Stable | ||
CF | You're standing at the northeast corner of the Crossed Keys Ranch. | ||
CF | There's a stable through the horse-sized archway to your northeast, | ||
CF | judging by the smell. To your southwest is the center of the ranch, | ||
CF | the main house. A long stretch of open ground to the west leads to a | ||
CF | windmill. Closer to hand, just to your south, is a barn with a | ||
CF | projecting hayloft. The overlook is back to your north, but you're | ||
CF | determined to confront the Black Blade before you return that way. | ||
CF | | ||
CF | Off to your west, in the long stretch of open ground between you and | ||
CF | the windmill, an ancient Conestoga wagon sits disintegrating in the | ||
CF | sun. | ||
CF | | ||
CF | A sturdy iron eyelet, perhaps intended for suspending a lantern, is | ||
CF | mounted alongside the archway. One end of the block and tackle is | ||
CF | hooked into the eyelet. | ||
CF | | ||
CF | Soft nickering comes from inside the stable. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "tie rope to block" | ||
CF ] Outside the Stable | ||
CF ] Exits: n ne s SW W | ||
CF | | ||
CF | > TIE ROPE TO BLOCK | ||
CF | | ||
CF | Quickly, you thread the end of the rope through the pulleys, leaving | ||
CF | some slack between the two ends. | ||
CF | | ||
CF | > | Roger says, "not sure what now" | |
DavidW says, "me neither" | ||
Roger says, "maybe tie one end to the branding iron or something, and the other to Dancer" | ||
DavidW says, "Or tie an end to a hoop and put the hoop over something." | ||
Jacqueline says, "Yeah, I was wondering if we could use the hoops for something, but I doubt they can hold much weight." | ||
DavidW asks, "I guess we should see if Dancer is part of any of this by trying to move her out of her stall?" | ||
Jacqueline says, "Sure." | ||
DavidW says (to ClubFloyd), "ne" | ||
CF ] Inside the Stable | ||
CF ] Exits: sw | ||
CF | | ||
CF | > NE | ||
CF | | ||
CF | | ||
CF | Inside the Stable | ||
CF | You've entered a high-ceilinged stable. The light from the archway to | ||
CF | your southwest gives enough light to see a single stall, but leaves | ||
CF | the corners and high rafters in shadow. | ||
CF | | ||
CF | A sorrel quarter horse mare occupies the stall, sticking her head over | ||
CF | the half-height gate. She's dancing lightly and giving you doe eyes | ||
CF | and whickering softly. | ||
CF | | ||
CF | The opposite wall has the usual variety of riding tack and grooming | ||
CF | gear. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open stall" | ||
CF ] Inside the Stable | ||
CF ] Exits: sw | ||
CF | | ||
CF | > OPEN STALL | ||
CF | | ||
CF | You swing the stall gate wide. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take dancer" | ||
CF ] Inside the Stable | ||
CF ] Exits: sw | ||
CF | | ||
CF | > TAKE DANCER | ||
CF | | ||
CF | She's not a particularly large horse, but you still won't be carrying | ||
CF | her around. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ride dancer" | ||
CF ] Inside the Stable | ||
CF ] Exits: sw | ||
CF | | ||
CF | > RIDE DANCER | ||
CF | | ||
CF | Dancer looks like she'd be happy to go riding, but you don't have | ||
CF | anywhere to go just now. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "lead dancer" | ||
CF ] Inside the Stable | ||
CF ] Exits: sw | ||
CF | | ||
CF | > LEAD DANCER | ||
CF | | ||
CF | That's not a verb I recognize. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pull dancer" | ||
CF ] Inside the Stable | ||
CF ] Exits: sw | ||
CF | | ||
CF | > PULL DANCER | ||
CF | | ||
CF | Dancer prefers to move under her own power, thank you very much. | ||
CF | | ||
CF | > | Roger says, "give that big booty a slap" | |
DavidW says (to ClubFloyd), "dancer, follow me" | ||
CF ] Inside the Stable | ||
CF ] Exits: sw | ||
CF | | ||
CF | > DANCER, FOLLOW ME | ||
CF | | ||
CF | You whisper some soft words to Dancer. She gazes back, her eyes | ||
CF | melting with affection. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sw" | ||
CF ] Outside the Stable | ||
CF ] Exits: n ne s SW W | ||
CF | | ||
CF | > SW | ||
CF | | ||
CF | | ||
CF | Outside the Stable | ||
CF | You're standing at the northeast corner of the Crossed Keys Ranch. | ||
CF | There's a stable through the horse-sized archway to your northeast, | ||
CF | judging by the smell. To your southwest is the center of the ranch, | ||
CF | the main house. A long stretch of open ground to the west leads to a | ||
CF | windmill. Closer to hand, just to your south, is a barn with a | ||
CF | projecting hayloft. The overlook is back to your north, but you're | ||
CF | determined to confront the Black Blade before you return that way. | ||
CF | | ||
CF | Off to your west, in the long stretch of open ground between you and | ||
CF | the windmill, an ancient Conestoga wagon sits disintegrating in the | ||
CF | sun. | ||
CF | | ||
CF | A sturdy iron eyelet, perhaps intended for suspending a lantern, is | ||
CF | mounted alongside the archway. One end of the block and tackle is | ||
CF | hooked into the eyelet, and a rope has been threaded through the | ||
CF | pulleys. | ||
CF | | ||
CF | Soft nickering comes from inside the stable. | ||
CF | | ||
CF | > | Knight_Otu says, "I guess she's our ticket out of the ranch." | |
DavidW says (to ClubFloyd), "ne" | ||
CF ] Inside the Stable | ||
CF ] Exits: sw | ||
CF | | ||
CF | > NE | ||
CF | | ||
CF | | ||
CF | Inside the Stable | ||
CF | You've entered a high-ceilinged stable. The light from the archway to | ||
CF | your southwest gives enough light to see a single stall, but leaves | ||
CF | the corners and high rafters in shadow. | ||
CF | | ||
CF | A sorrel quarter horse mare occupies the stall, sticking her head over | ||
CF | the half-height gate. She's dancing lightly and giving you doe eyes | ||
CF | and whickering softly. | ||
CF | | ||
CF | The opposite wall has the usual variety of riding tack and grooming | ||
CF | gear. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "close gate" | ||
CF ] Inside the Stable | ||
CF ] Exits: sw | ||
CF | | ||
CF | > CLOSE GATE | ||
CF | | ||
CF | You swing the stall gate closed again. | ||
CF | | ||
CF | > | DavidW says, "She doesn't want to move." | |
DavidW says (to ClubFloyd), "x wagon" | ||
CF ] Inside the Stable | ||
CF ] Exits: sw | ||
CF | | ||
CF | > X WAGON | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sw" | ||
CF ] Outside the Stable | ||
CF ] Exits: n ne s SW W | ||
CF | | ||
CF | > SW | ||
CF | | ||
CF | | ||
CF | Outside the Stable | ||
CF | You're standing at the northeast corner of the Crossed Keys Ranch. | ||
CF | There's a stable through the horse-sized archway to your northeast, | ||
CF | judging by the smell. To your southwest is the center of the ranch, | ||
CF | the main house. A long stretch of open ground to the west leads to a | ||
CF | windmill. Closer to hand, just to your south, is a barn with a | ||
CF | projecting hayloft. The overlook is back to your north, but you're | ||
CF | determined to confront the Black Blade before you return that way. | ||
CF | | ||
CF | Off to your west, in the long stretch of open ground between you and | ||
CF | the windmill, an ancient Conestoga wagon sits disintegrating in the | ||
CF | sun. | ||
CF | | ||
CF | A sturdy iron eyelet, perhaps intended for suspending a lantern, is | ||
CF | mounted alongside the archway. One end of the block and tackle is | ||
CF | hooked into the eyelet, and a rope has been threaded through the | ||
CF | pulleys. | ||
CF | | ||
CF | Soft nickering comes from inside the stable. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x wagon" | ||
CF ] Outside the Stable | ||
CF ] Exits: n ne s SW W | ||
CF | | ||
CF | > X WAGON | ||
CF | | ||
CF | The ancient Conestoga wagon sits about forty feet to your west. In the | ||
CF | distance behind it, you can see the ranch's windmill rising high above | ||
CF | the prairie. | ||
CF | | ||
CF | Time has not been kind to the wagon; its canvas cover and left rear | ||
CF | wheel are missing entirely. The wagon sits askew, leaning back on the | ||
CF | axle. The cart's tongue and yoke, large enough to harness two horses, | ||
CF | point up and over your head. At this angle, you can't see into the | ||
CF | cart bed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Outside the Barn | ||
CF ] Exits: n s e W | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Moving carefully to stay out of Whitey's sightlines, you work your way | ||
CF | into the safe area under the projection. | ||
CF | | ||
CF | Outside the Barn | ||
CF | A sun-bleached barn stands to your east. Its door gapes open, darkness | ||
CF | concealing the interior. | ||
CF | | ||
CF | The hayloft projects overhead here, creating a pool of shade beneath. | ||
CF | The coolness provides a welcome change from the scorching of the Texas | ||
CF | sun. From beneath the overhang, you cannot see the hayloft window | ||
CF | where Whitey crouches in wait for you. | ||
CF | | ||
CF | A feed trough filled with hay stands flush with the barn wall here. | ||
CF | | ||
CF | The ranch house is west of you, across a long stretch of open ground. | ||
CF | To your south, you can see the bunkhouse. The stable is back to the | ||
CF | north. | ||
CF | | ||
CF | You hear boards creak as Whitey repositions himself, and see his rifle | ||
CF | barrel jutting from the window above. You stay carefully out of his | ||
CF | view. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push trough east" | ||
CF ] Outside the Barn | ||
CF ] Exits: n s e W | ||
CF | | ||
CF | > PUSH TROUGH EAST | ||
CF | | ||
CF | The trough is heavier than it looks — it's not going anywhere. | ||
CF | | ||
CF | You hear boards creak as Whitey repositions himself, and see his rifle | ||
CF | barrel jutting from the window above. You stay carefully out of his | ||
CF | view. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "stand on trough" | ||
CF ] Outside the Barn | ||
CF ] Exits: n s e W | ||
CF | | ||
CF | > STAND ON TROUGH | ||
CF | | ||
CF | I only understood you as far as wanting to stand. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "get on it" | ||
CF ] Outside the Barn | ||
CF ] Exits: n s e W | ||
CF | | ||
CF | > GET ON IT | ||
CF | | ||
CF | It's not large enough to hold you. Besides, it's full of hay. | ||
CF | | ||
CF | You hear boards creak as Whitey repositions himself, and see his rifle | ||
CF | barrel jutting from the window above. You stay carefully out of his | ||
CF | view. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "climb overhand" | ||
CF ] Outside the Barn | ||
CF ] Exits: n s e W | ||
CF | | ||
CF | > CLIMB OVERHAND | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | Roger asks, "are the capitalized exits the one we haven't managed?" | |
DavidW says (to ClubFloyd), "climb overhang" | ||
CF ] Outside the Barn | ||
CF ] Exits: n s e W | ||
CF | | ||
CF | > CLIMB OVERHANG | ||
CF | | ||
CF | That's well out of your reach. | ||
CF | | ||
CF | You hear boards creak as Whitey repositions himself, and see his rifle | ||
CF | barrel jutting from the window above. You stay carefully out of his | ||
CF | view. | ||
CF | | ||
CF | > | Knight_Otu says, "I think so." | |
DavidW says (to ClubFloyd), "whip rifle" | ||
CF ] Outside the Barn | ||
CF ] Exits: n s e W | ||
CF | | ||
CF | > WHIP RIFLE | ||
CF | | ||
CF | You stand just out of sight near the hayloft window and wait for | ||
CF | Whitey to sight his rifle over the ranch again. As his rifle barrel | ||
CF | pokes out of the window, you snap the whip toward it! The tip of the | ||
CF | whip barely wraps the barrel. Whitey spits out a profanity, and you | ||
CF | engage in a brief tug-of-war for the rifle. Ultimately, though, the | ||
CF | whip slips free and Whitey withdraws into the hayloft with his rifle, | ||
CF | still swearing under his breath. | ||
CF | | ||
CF | It seems like you're just not going to be able to get Whitey's rifle | ||
CF | like this! | ||
CF | | ||
CF | > | Roger says, "good thinkin though" | |
Knight_Otu says, "Yeah." | ||
olethros asks, "and doesn't whitey otherwise react to this?" | ||
Knight_Otu says, "I guess he doesn't really." | ||
DavidW says, "Whitey is in a place of safety, I guess. He doesn't want to move." | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Outside the Bunkhouse | ||
CF ] Exits: n NW S w | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Moving carefully to stay out of Whitey's sightlines, you work your way | ||
CF | a safe distance from his vantage point in the barn. | ||
CF | | ||
CF | Outside the Bunkhouse | ||
CF | Just to your south is a dilapidated bunkhouse. A new-looking door | ||
CF | blocks entrance to the building. | ||
CF | | ||
CF | A disused water trough, clogged with algae, stands in front of the | ||
CF | bunkhouse. | ||
CF | | ||
CF | The remains of the barrel you smashed are here: a gelatinous mass of | ||
CF | lard, slowly liquefying in the Texas sun; the wooden barrel itself, | ||
CF | smashed into a pile of staves; the large hoop from the center of the | ||
CF | barrel and the two small hoops from the ends of the barrel. | ||
CF | | ||
CF | The main house dominates the view to your northwest. Off to your west, | ||
CF | you can see a corral filled with cattle. You can return to the barn to | ||
CF | the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take lard" | ||
CF ] Outside the Bunkhouse | ||
CF ] Exits: n NW S w | ||
CF | | ||
CF | > TAKE LARD | ||
CF | | ||
CF | Confident that you'll find a use for some lard, you pull your bandana | ||
CF | from your neck and use it to scoop a generous lump of lard from the | ||
CF | large mass on the ground. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] North of the Corral | ||
CF ] Exits: N S se sw e | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | As you enter the area around the corral, you drop into a crouch to | ||
CF | stay below the level of the herd. | ||
CF | | ||
CF | North of the Corral | ||
CF | You've circled around to the south end of the ranch. To your north, | ||
CF | across a patch of open ground, the two-story ranch house looms over | ||
CF | the landscape. | ||
CF | | ||
CF | To your south, a wooden gate leads to a large corral. An imposing | ||
CF | padlock holds the gate closed. A herd of Texas Longhorns packs the | ||
CF | corral, oblivious to the cut fence to their south. Although you cannot | ||
CF | see him, you know that Podge is somewhere beyond the herd, surveying | ||
CF | the area from hiding. | ||
CF | | ||
CF | You could follow the fence around the corral to the southeast or | ||
CF | southwest. The bunkhouse is back to the east. | ||
CF | | ||
CF | To one side of the gate, a cast iron brazier stands on three stubby | ||
CF | legs. The ashes of a previous fire litter the bottom of the brazier. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put lard in brazier" | ||
CF ] North of the Corral | ||
CF ] Exits: N S se sw e | ||
CF | | ||
CF | > PUT LARD IN BRAZIER | ||
CF | | ||
CF | There's not much point in putting that in the brazier. | ||
CF | | ||
CF | Another shot zings over your head, and you jerk your head | ||
CF | involuntarily. You're going to have to deal with Podge sooner or | ||
CF | later. | ||
CF | | ||
CF | The steer in the corral are momentarily spooked by the shot. They | ||
CF | surge away from Podge and the cut fence to their south and against the | ||
CF | wooden gate. It holds, though, and after a minute their panic | ||
CF | subsides. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x ashes" | ||
CF ] North of the Corral | ||
CF ] Exits: N S se sw e | ||
CF | | ||
CF | > X ASHES | ||
CF | | ||
CF | Curious, you pull a mouldering strip out of the ashes in the brazier. | ||
CF | It's a partially-burned fifty cent Greyback — a bill from the war. | ||
CF | You | ||
CF | can just make out the bust of Jefferson Davis in the center before the | ||
CF | bill crumples to dust in your hands. | ||
CF | | ||
CF | You poke a bit deeper — there must have been thousands of bills here, | ||
CF | in all denominations. Even before the end of the war, this currency | ||
CF | was worth next to nothing. Now, its value is actually nothing. It's no | ||
CF | wonder someone used it for kindling. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search ashes" | ||
CF ] North of the Corral | ||
CF ] Exits: N S se sw e | ||
CF | | ||
CF | > SEARCH ASHES | ||
CF | | ||
CF | You run your hands through the partially-burned Confederate dollars. | ||
CF | You see fragments of faces: Stonewall Jackson, George Washington, John | ||
CF | Calhoun. They fall to pieces at your touch. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Outside the Bunkhouse | ||
CF ] Exits: n NW S w | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | You're careful to keep your head down until you're well away from the | ||
CF | corral. | ||
CF | | ||
CF | Outside the Bunkhouse | ||
CF | Just to your south is a dilapidated bunkhouse. A new-looking door | ||
CF | blocks entrance to the building. | ||
CF | | ||
CF | A disused water trough, clogged with algae, stands in front of the | ||
CF | bunkhouse. | ||
CF | | ||
CF | The remains of the barrel you smashed are here: a gelatinous mass of | ||
CF | lard, slowly liquefying in the Texas sun; the wooden barrel itself, | ||
CF | smashed into a pile of staves; the large hoop from the center of the | ||
CF | barrel and the two small hoops from the ends of the barrel. | ||
CF | | ||
CF | The main house dominates the view to your northwest. Off to your west, | ||
CF | you can see a corral filled with cattle. You can return to the barn to | ||
CF | the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take large hoop" | ||
CF ] Outside the Bunkhouse | ||
CF ] Exits: n NW S w | ||
CF | | ||
CF | > TAKE LARGE HOOP | ||
CF | | ||
CF | You pick up the large hoop. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take stave" | ||
CF ] Outside the Bunkhouse | ||
CF ] Exits: n NW S w | ||
CF | | ||
CF | > TAKE STAVE | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "wear large hoop" | ||
CF ] Outside the Bunkhouse | ||
CF ] Exits: n NW S w | ||
CF | | ||
CF | > WEAR LARGE HOOP | ||
CF | | ||
CF | You can't wear that! | ||
CF | | ||
CF | > | Roger asks, "maybe hit the brazier like a gong?" | |
DavidW says (to ClubFloyd), "w" | ||
CF ] North of the Corral | ||
CF ] Exits: N S se sw e | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | As you enter the area around the corral, you drop into a crouch to | ||
CF | stay below the level of the herd. | ||
CF | | ||
CF | North of the Corral | ||
CF | You've circled around to the south end of the ranch. To your north, | ||
CF | across a patch of open ground, the two-story ranch house looms over | ||
CF | the landscape. | ||
CF | | ||
CF | To your south, a wooden gate leads to a large corral. An imposing | ||
CF | padlock holds the gate closed. A herd of Texas Longhorns packs the | ||
CF | corral, oblivious to the cut fence to their south. Although you cannot | ||
CF | see him, you know that Podge is somewhere beyond the herd, surveying | ||
CF | the area from hiding. | ||
CF | | ||
CF | You could follow the fence around the corral to the southeast or | ||
CF | southwest. The bunkhouse is back to the east. | ||
CF | | ||
CF | To one side of the gate, a cast iron brazier stands on three stubby | ||
CF | legs. The ashes of the Confederacy litter the bottom of the brazier. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hit brazier" | ||
CF ] North of the Corral | ||
CF ] Exits: N S se sw e | ||
CF | | ||
CF | > HIT BRAZIER | ||
CF | | ||
CF | You're a man of action when it counts. That's not now. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hit hoop" | ||
CF ] North of the Corral | ||
CF ] Exits: N S se sw e | ||
CF | | ||
CF | > HIT HOOP | ||
CF | | ||
CF | You're a man of action when it counts. That's not now. | ||
CF | | ||
CF | Another shot zings over your head, and you jerk your head | ||
CF | involuntarily. You're going to have to deal with Podge sooner or | ||
CF | later. | ||
CF | | ||
CF | The steer in the corral are momentarily spooked by the shot. They | ||
CF | surge away from Podge and the cut fence to their south and against the | ||
CF | wooden gate. It holds, though, and after a minute their panic | ||
CF | subsides. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hit brazier with hoop" | ||
CF ] North of the Corral | ||
CF ] Exits: N S se sw e | ||
CF | | ||
CF | > HIT BRAZIER WITH HOOP | ||
CF | | ||
CF | The large hoop doesn't make a very good weapon. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put hoop in brazier" | ||
CF ] North of the Corral | ||
CF ] Exits: N S se sw e | ||
CF | | ||
CF | > PUT HOOP IN BRAZIER | ||
CF | | ||
CF | There's not much point in putting that in the brazier. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put iron in brazier" | ||
CF ] North of the Corral | ||
CF ] Exits: N S se sw e | ||
CF | | ||
CF | > PUT IRON IN BRAZIER | ||
CF | | ||
CF | (the branding iron in the brazier) | ||
CF | You put the branding iron into the brazier. | ||
CF | | ||
CF | Another shot zings over your head, and you jerk your head | ||
CF | involuntarily. You're going to have to deal with Podge sooner or | ||
CF | later. | ||
CF | | ||
CF | The steer in the corral are momentarily spooked by the shot. They | ||
CF | surge away from Podge and the cut fence to their south and against the | ||
CF | wooden gate. It holds, though, and after a minute their panic | ||
CF | subsides. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take iron" | ||
CF ] North of the Corral | ||
CF ] Exits: N S se sw e | ||
CF | | ||
CF | > TAKE IRON | ||
CF | | ||
CF | (the branding iron) | ||
CF | Taken. | ||
CF | | ||
CF | > | Knight_Otu says, "Huh." | |
Roger says, "the game is just a bit too wide for my modern tastes at this point, I think" | ||
DavidW asks, "So we're to brand something?" | ||
Knight_Otu says, "Sounds like it." | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] North of the Corral | ||
CF ] Exits: N S se sw e | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | You start the long journey across the cleared area to the ranch house. | ||
CF | A shot from the direction of the windmill nearly puts a hole in you. | ||
CF | Whirling around, you see the distant figure of a man poised on the | ||
CF | windmill platform with a rifle to his shoulder. You dive back to | ||
CF | cover. | ||
CF | | ||
CF | > | Roger says, "maybe. We could try lighting up the brazier in any case, I reckon" | |
Jacqueline says, "True" | ||
Roger says, "I just like burning things okay" | ||
MoyTravis says, "For what dark purpose? (Arson!?)" | ||
Jacqueline says, "Branding" | ||
DavidW says (to ClubFloyd), "light brazier" | ||
CF ] North of the Corral | ||
CF ] Exits: N S se sw e | ||
CF | | ||
CF | > LIGHT BRAZIER | ||
CF | | ||
CF | You need a source of fire to light the brazier. | ||
CF | | ||
CF | > | Jacqueline says, "But I don't know what we'd want to brand." | |
DavidW says (to ClubFloyd), "light casket" | ||
CF ] North of the Corral | ||
CF ] Exits: N S se sw e | ||
CF | | ||
CF | > LIGHT CASKET | ||
CF | | ||
CF | You quickly repeat the steps to ignite a disc. | ||
CF | | ||
CF | The gray disc has caught fire. It's smoldering and giving off a trail | ||
CF | of malodorous smoke. | ||
CF | | ||
CF | Another shot zings over your head, and you jerk your head | ||
CF | involuntarily. You're going to have to deal with Podge sooner or | ||
CF | later. | ||
CF | | ||
CF | The steer in the corral are momentarily spooked by the shot. They | ||
CF | surge away from Podge and the cut fence to their south and against the | ||
CF | wooden gate. It holds, though, and after a minute their panic | ||
CF | subsides. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "light brazier" | ||
CF ] North of the Corral | ||
CF ] Exits: N S se sw e | ||
CF | | ||
CF | > LIGHT BRAZIER | ||
CF | | ||
CF | The brazier is not, itself, flammable. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "light ashes" | ||
CF ] North of the Corral | ||
CF ] Exits: N S se sw e | ||
CF | | ||
CF | > LIGHT ASHES | ||
CF | | ||
CF | The ashes are already mostly burned. You can't get them to catch. | ||
CF | | ||
CF | > | DavidW asks, "Hay?" | |
Knight_Otu says, "Maybe." | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Outside the Bunkhouse | ||
CF ] Exits: n NW S w | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | You're careful to keep your head down until you're well away from the | ||
CF | corral. | ||
CF | | ||
CF | Outside the Bunkhouse | ||
CF | Just to your south is a dilapidated bunkhouse. A new-looking door | ||
CF | blocks entrance to the building. | ||
CF | | ||
CF | A disused water trough, clogged with algae, stands in front of the | ||
CF | bunkhouse. | ||
CF | | ||
CF | The remains of the barrel you smashed are here: a gelatinous mass of | ||
CF | lard, slowly liquefying in the Texas sun and the two small hoops from | ||
CF | the ends of the barrel. | ||
CF | | ||
CF | The main house dominates the view to your northwest. Off to your west, | ||
CF | you can see a corral filled with cattle. You can return to the barn to | ||
CF | the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Outside the Barn | ||
CF ] Exits: n s e W | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Moving carefully to stay out of Whitey's sightlines, you work your way | ||
CF | into the safe area under the projection. | ||
CF | | ||
CF | Outside the Barn | ||
CF | A sun-bleached barn stands to your east. Its door gapes open, darkness | ||
CF | concealing the interior. | ||
CF | | ||
CF | The hayloft projects overhead here, creating a pool of shade beneath. | ||
CF | The coolness provides a welcome change from the scorching of the Texas | ||
CF | sun. From beneath the overhang, you cannot see the hayloft window | ||
CF | where Whitey crouches in wait for you. | ||
CF | | ||
CF | A feed trough filled with hay stands flush with the barn wall here. | ||
CF | | ||
CF | The ranch house is west of you, across a long stretch of open ground. | ||
CF | To your south, you can see the bunkhouse. The stable is back to the | ||
CF | north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take hay" | ||
CF ] Outside the Barn | ||
CF ] Exits: n s e W | ||
CF | | ||
CF | > TAKE HAY | ||
CF | | ||
CF | You gather up an armful of hay from the feed trough. | ||
CF | | ||
CF | With a final burst of sparks, the glowing disc is fully consumed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Outside the Bunkhouse | ||
CF ] Exits: n NW S w | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Moving carefully to stay out of Whitey's sightlines, you work your way | ||
CF | a safe distance from his vantage point in the barn. | ||
CF | | ||
CF | Outside the Bunkhouse | ||
CF | Just to your south is a dilapidated bunkhouse. A new-looking door | ||
CF | blocks entrance to the building. | ||
CF | | ||
CF | A disused water trough, clogged with algae, stands in front of the | ||
CF | bunkhouse. | ||
CF | | ||
CF | The remains of the barrel you smashed are here: a gelatinous mass of | ||
CF | lard, slowly liquefying in the Texas sun and the two small hoops from | ||
CF | the ends of the barrel. | ||
CF | | ||
CF | The main house dominates the view to your northwest. Off to your west, | ||
CF | you can see a corral filled with cattle. You can return to the barn to | ||
CF | the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] North of the Corral | ||
CF ] Exits: N S se sw e | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | As you enter the area around the corral, you drop into a crouch to | ||
CF | stay below the level of the herd. | ||
CF | | ||
CF | North of the Corral | ||
CF | You've circled around to the south end of the ranch. To your north, | ||
CF | across a patch of open ground, the two-story ranch house looms over | ||
CF | the landscape. | ||
CF | | ||
CF | To your south, a wooden gate leads to a large corral. An imposing | ||
CF | padlock holds the gate closed. A herd of Texas Longhorns packs the | ||
CF | corral, oblivious to the cut fence to their south. Although you cannot | ||
CF | see him, you know that Podge is somewhere beyond the herd, surveying | ||
CF | the area from hiding. | ||
CF | | ||
CF | You could follow the fence around the corral to the southeast or | ||
CF | southwest. The bunkhouse is back to the east. | ||
CF | | ||
CF | To one side of the gate, a cast iron brazier stands on three stubby | ||
CF | legs. The ashes of the Confederacy litter the bottom of the brazier. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put hay in brazier" | ||
CF ] North of the Corral | ||
CF ] Exits: N S se sw e | ||
CF | | ||
CF | > PUT HAY IN BRAZIER | ||
CF | | ||
CF | You put the hay into the brazier. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "light casket" | ||
CF ] North of the Corral | ||
CF ] Exits: N S se sw e | ||
CF | | ||
CF | > LIGHT CASKET | ||
CF | | ||
CF | You quickly repeat the steps to ignite a disc. | ||
CF | | ||
CF | The gray disc has caught fire. It's smoldering and giving off a trail | ||
CF | of malodorous smoke. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "light hay" | ||
CF ] North of the Corral | ||
CF ] Exits: N S se sw e | ||
CF | | ||
CF | > LIGHT HAY | ||
CF | | ||
CF | The dry hay flares up instantly, and is just as quickly consumed. | ||
CF | | ||
CF | > | Jacqueline says, "oh" | |
olethros says, "I'll go and read some Bloch and zz" | ||
olethros was told that in order to be published he had to cut his hair and sing in Swedish. | DavidW says, "Hay is not the answer here." | |
Jacqueline says, "Hay is for horses." | ||
Knight_Otu says, "That was gone in a flash." | ||
DavidW says (to ClubFloyd), "x podge" | ||
CF ] North of the Corral | ||
CF ] Exits: N S se sw e | ||
CF | | ||
CF | > X PODGE | ||
CF | | ||
CF | You saw Podge slip away around the side of the corral a moment ago. | ||
CF | He's probably waiting for you to pop your head up so he can shoot it | ||
CF | off. | ||
CF | | ||
CF | Another shot zings over your head, and you jerk your head | ||
CF | involuntarily. You're going to have to deal with Podge sooner or | ||
CF | later. | ||
CF | | ||
CF | The steer in the corral are momentarily spooked by the shot. They | ||
CF | surge away from Podge and the cut fence to their south and against the | ||
CF | wooden gate. It holds, though, and after a minute their panic | ||
CF | subsides. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to podge" | ||
CF ] North of the Corral | ||
CF ] Exits: N S se sw e | ||
CF | | ||
CF | > TALK TO PODGE | ||
CF | | ||
CF | "Podge! I know you're there! Come on out and settle this like a man!" | ||
CF | Only silence answers you. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "i" | ||
CF ] North of the Corral | ||
CF ] Exits: N S se sw e | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a branding iron | ||
CF | some barrel staves | ||
CF | a large hoop | ||
CF | a lump of lard wrapped in a red calico kerchief | ||
CF | a fencing tool | ||
CF | a few lumps of sugar | ||
CF | a whip | ||
CF | a gold casket | ||
CF | your regular duds (being worn) | ||
CF | a gun belt (being worn) | ||
CF | a bandolier (being worn) | ||
CF | your faithful guitar, Lulabelle (being worn) | ||
CF | | ||
CF | > | Knight_Otu asks, "The staves?" | |
DavidW says, "The staves might burn." | ||
Jacqueline says (to ClubFloyd), "put lard in brazier" | ||
CF ] North of the Corral | ||
CF ] Exits: N S se sw e | ||
CF | | ||
CF | > PUT LARD IN BRAZIER | ||
CF | | ||
CF | There's not much point in putting that in the brazier. | ||
CF | | ||
CF | Another shot zings over your head, and you jerk your head | ||
CF | involuntarily. You're going to have to deal with Podge sooner or | ||
CF | later. | ||
CF | | ||
CF | The steer in the corral are momentarily spooked by the shot. They | ||
CF | surge away from Podge and the cut fence to their south and against the | ||
CF | wooden gate. It holds, though, and after a minute their panic | ||
CF | subsides. | ||
CF | | ||
CF | With a final burst of sparks, the glowing disc is fully consumed. | ||
CF | | ||
CF | > | DavidW says, "I tried lard earlier." | |
Jacqueline says, "Yeah, I recall that now." | ||
DavidW says (to ClubFloyd), "put stave in brazier" | ||
CF ] North of the Corral | ||
CF ] Exits: N S se sw e | ||
CF | | ||
CF | > PUT STAVE IN BRAZIER | ||
CF | | ||
CF | You put the barrel staves into the brazier. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "light staves" | ||
CF ] North of the Corral | ||
CF ] Exits: N S se sw e | ||
CF | | ||
CF | > LIGHT STAVES | ||
CF | | ||
CF | You need a source of fire to light the barrel staves. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "light casket" | ||
CF ] North of the Corral | ||
CF ] Exits: N S se sw e | ||
CF | | ||
CF | > LIGHT CASKET | ||
CF | | ||
CF | You quickly repeat the steps to ignite a disc. | ||
CF | | ||
CF | The gray disc has caught fire. It's smoldering and giving off a trail | ||
CF | of malodorous smoke. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "light staves" | ||
CF ] North of the Corral | ||
CF ] Exits: N S se sw e | ||
CF | | ||
CF | > LIGHT STAVES | ||
CF | | ||
CF | You try to ignite the barrel staves, but you can't get them to catch | ||
CF | without kindling. | ||
CF | | ||
CF | > | Jacqueline says, "I'll bet Lulabelle would burn if the game let us burn her, which it most likely will not." | |
Knight_Otu says, "Okay, staves and hay, I guess." | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Outside the Bunkhouse | ||
CF ] Exits: n NW S w | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | You're careful to keep your head down until you're well away from the | ||
CF | corral. | ||
CF | | ||
CF | Outside the Bunkhouse | ||
CF | Just to your south is a dilapidated bunkhouse. A new-looking door | ||
CF | blocks entrance to the building. | ||
CF | | ||
CF | A disused water trough, clogged with algae, stands in front of the | ||
CF | bunkhouse. | ||
CF | | ||
CF | The remains of the barrel you smashed are here: a gelatinous mass of | ||
CF | lard, slowly liquefying in the Texas sun and the two small hoops from | ||
CF | the ends of the barrel. | ||
CF | | ||
CF | The main house dominates the view to your northwest. Off to your west, | ||
CF | you can see a corral filled with cattle. You can return to the barn to | ||
CF | the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Outside the Barn | ||
CF ] Exits: n s e W | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Moving carefully to stay out of Whitey's sightlines, you work your way | ||
CF | into the safe area under the projection. | ||
CF | | ||
CF | Outside the Barn | ||
CF | A sun-bleached barn stands to your east. Its door gapes open, darkness | ||
CF | concealing the interior. | ||
CF | | ||
CF | The hayloft projects overhead here, creating a pool of shade beneath. | ||
CF | The coolness provides a welcome change from the scorching of the Texas | ||
CF | sun. From beneath the overhang, you cannot see the hayloft window | ||
CF | where Whitey crouches in wait for you. | ||
CF | | ||
CF | A feed trough filled with hay stands flush with the barn wall here. | ||
CF | | ||
CF | The ranch house is west of you, across a long stretch of open ground. | ||
CF | To your south, you can see the bunkhouse. The stable is back to the | ||
CF | north. | ||
CF | | ||
CF | You hear a board shift in the hayloft. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take hay" | ||
CF ] Outside the Barn | ||
CF ] Exits: n s e W | ||
CF | | ||
CF | > TAKE HAY | ||
CF | | ||
CF | You gather up an armful of hay from the feed trough. | ||
CF | | ||
CF | You hear Whitey grumbling under his breath. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Outside the Bunkhouse | ||
CF ] Exits: n NW S w | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Moving carefully to stay out of Whitey's sightlines, you work your way | ||
CF | a safe distance from his vantage point in the barn. | ||
CF | | ||
CF | Outside the Bunkhouse | ||
CF | Just to your south is a dilapidated bunkhouse. A new-looking door | ||
CF | blocks entrance to the building. | ||
CF | | ||
CF | A disused water trough, clogged with algae, stands in front of the | ||
CF | bunkhouse. | ||
CF | | ||
CF | The remains of the barrel you smashed are here: a gelatinous mass of | ||
CF | lard, slowly liquefying in the Texas sun and the two small hoops from | ||
CF | the ends of the barrel. | ||
CF | | ||
CF | The main house dominates the view to your northwest. Off to your west, | ||
CF | you can see a corral filled with cattle. You can return to the barn to | ||
CF | the north. | ||
CF | | ||
CF | With a final burst of sparks, the glowing disc is fully consumed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] North of the Corral | ||
CF ] Exits: N S se sw e | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | As you enter the area around the corral, you drop into a crouch to | ||
CF | stay below the level of the herd. | ||
CF | | ||
CF | North of the Corral | ||
CF | You've circled around to the south end of the ranch. To your north, | ||
CF | across a patch of open ground, the two-story ranch house looms over | ||
CF | the landscape. | ||
CF | | ||
CF | To your south, a wooden gate leads to a large corral. An imposing | ||
CF | padlock holds the gate closed. A herd of Texas Longhorns packs the | ||
CF | corral, oblivious to the cut fence to their south. Although you cannot | ||
CF | see him, you know that Podge is somewhere beyond the herd, surveying | ||
CF | the area from hiding. | ||
CF | | ||
CF | You could follow the fence around the corral to the southeast or | ||
CF | southwest. The bunkhouse is back to the east. | ||
CF | | ||
CF | To one side of the gate, a cast iron brazier stands on three stubby | ||
CF | legs. Inside, you see some bits of wood. They'd make a nice hot fire, | ||
CF | but you'd need some kindling and a match! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put hay in brazier" | ||
CF ] North of the Corral | ||
CF ] Exits: N S se sw e | ||
CF | | ||
CF | > PUT HAY IN BRAZIER | ||
CF | | ||
CF | You put the hay into the brazier. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "light hay" | ||
CF ] North of the Corral | ||
CF ] Exits: N S se sw e | ||
CF | | ||
CF | > LIGHT HAY | ||
CF | | ||
CF | You need a source of fire to light the hay. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "light casket" | ||
CF ] North of the Corral | ||
CF ] Exits: N S se sw e | ||
CF | | ||
CF | > LIGHT CASKET | ||
CF | | ||
CF | You quickly repeat the steps to ignite a disc. | ||
CF | | ||
CF | The gray disc has caught fire. It's smoldering and giving off a trail | ||
CF | of malodorous smoke. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "light hay" | ||
CF ] North of the Corral | ||
CF ] Exits: N S se sw e | ||
CF | | ||
CF | > LIGHT HAY | ||
CF | | ||
CF | The dry hay flares up instantly. The wood catches, and forms a | ||
CF | slow-burning wood fire. As the flames spread, the remains of the | ||
CF | Confederate dollars wilt and blacken into nothingness. | ||
CF | | ||
CF | Another shot zings over your head, and you jerk your head | ||
CF | involuntarily. You're going to have to deal with Podge sooner or | ||
CF | later. | ||
CF | | ||
CF | The steer in the corral are momentarily spooked by the shot. They | ||
CF | surge away from Podge and the cut fence to their south and against the | ||
CF | wooden gate. It holds, though, and after a minute their panic | ||
CF | subsides. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put iron in brazier" | ||
CF ] North of the Corral | ||
CF ] Exits: N S se sw e | ||
CF | | ||
CF | > PUT IRON IN BRAZIER | ||
CF | | ||
CF | (the branding iron in the brazier) | ||
CF | You put the branding iron into the brazier. | ||
CF | | ||
CF | Another shot zings over your head, and you jerk your head | ||
CF | involuntarily. You're going to have to deal with Podge sooner or | ||
CF | later. | ||
CF | | ||
CF | The steer in the corral are momentarily spooked by the shot. They | ||
CF | surge away from Podge and the cut fence to their south and against the | ||
CF | wooden gate. It holds, though, and after a minute their panic | ||
CF | subsides. | ||
CF | | ||
CF | > | Jacqueline says, "Man, if we hadn't examined Ace's bulge we'd be pretty upset and frustrated right now." | |
DavidW says, "Thank you, Ace's bulge." | ||
DavidW says (to ClubFloyd), "x iron" | ||
CF ] North of the Corral | ||
CF ] Exits: N S se sw e | ||
CF | | ||
CF | > X IRON | ||
CF | | ||
CF | (the branding iron) | ||
CF | It's the branding iron for the Crossed Keys Ranch. Appropriately, the | ||
CF | working end of the iron is two keys that intersect in an X. It's a bit | ||
CF | over two feet long, and made of cast iron. It's currently heating in | ||
CF | the fire. | ||
CF | | ||
CF | > | DavidW says, "I have no idea what we're going to do with a hot branding iron, y'know." | |
Jacqueline says, "Whaddowedo with it..." | ||
Jacqueline says, "Yeah" | ||
Jacqueline asks, "Do we want to start a stampede?" | ||
Knight_Otu asks, "Brand one of the cattle, causing it to panic, they stampede over podge?" | ||
DavidW says, "I think so, yes. Then search podge and get a key." | ||
Jacqueline says, "Sounds good. Let's do a gray hat thing." | ||
DavidW asks, "Can we touch a cattle from here?" | ||
DavidW says (to ClubFloyd), "touch cattle" | ||
CF ] North of the Corral | ||
CF ] Exits: N S se sw e | ||
CF | | ||
CF | > TOUCH CATTLE | ||
CF | | ||
CF | You reach through the fence and run your hand through the short, rough | ||
CF | hair of the closest steer. The steer moos with pleasure. | ||
CF | | ||
CF | In the brazier, the branding iron begins to glow with a red heat. | ||
CF | | ||
CF | > | Knight_Otu says, "I guess we can." | |
Jacqueline says, "I do not like this." | ||
DavidW says, "I am open to other ideas." | ||
Jacqueline says, "But I think it may be what we're supposed to do." | ||
Jacqueline says, "Branding is just horrible, that's all." | ||
DavidW says, "I'm gonna grab snacks from my room." | ||
Knight_Otu says, "The past is a different country, and it has the best border security." | ||
Roger says, "I've actually have branded cattle" | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] North of the Corral | ||
CF ] Exits: N S se sw e | ||
CF | | ||
CF | > Z | ||
CF | | ||
CF | Time passes. | ||
CF | | ||
CF | With a final burst of sparks, the glowing disc is fully consumed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] North of the Corral | ||
CF ] Exits: N S se sw e | ||
CF | | ||
CF | > Z | ||
CF | | ||
CF | Time passes. | ||
CF | | ||
CF | In the brazier, the glow of the branding iron rises from crimson to a | ||
CF | searing white. | ||
CF | | ||
CF | > | DavidW says, "The iron is ready, I think." | |
Roger says, "reckon so" | ||
DavidW says (to ClubFloyd), "brand cattle" | ||
CF ] North of the Corral | ||
CF ] Exits: N S se sw e | ||
CF | | ||
CF | > BRAND CATTLE | ||
CF | | ||
CF | You can't brand anything now. You don't even have a branding iron! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take iron" | ||
CF ] North of the Corral | ||
CF ] Exits: N S se sw e | ||
CF | | ||
CF | > TAKE IRON | ||
CF | | ||
CF | (the branding iron) | ||
CF | You carefully pick up the branding iron by its cool end. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "brand cattle" | ||
CF ] North of the Corral | ||
CF ] Exits: N S se sw e | ||
CF | | ||
CF | > BRAND CATTLE | ||
CF | | ||
CF | That's impractical. And unnecessary. And cruel. | ||
CF | | ||
CF | > | Knight_Otu says, "Thank you game." | |
DavidW says (to ClubFloyd), "brand padlock" | ||
CF ] North of the Corral | ||
CF ] Exits: N S se sw e | ||
CF | | ||
CF | > BRAND PADLOCK | ||
CF | | ||
CF | You scowl at the padlock in frustration. You're not opening this gate | ||
CF | without the key! | ||
CF | | ||
CF | > | Roger says, "the most-famous cowboy to refuse branding his cattle was a guy named Maverick" | |
DavidW says (to ClubFloyd), "put iron in brazier" | ||
CF ] North of the Corral | ||
CF ] Exits: N S se sw e | ||
CF | | ||
CF | > PUT IRON IN BRAZIER | ||
CF | | ||
CF | (the branding iron in the brazier) | ||
CF | You put the branding iron into the brazier. | ||
CF | | ||
CF | > | Knight_Otu asks, "But then what do we brand?" | |
Roger says, "maybe we can melt the lard really fast" | ||
Jacqueline says, "Also, I was curious, so I looked up the history of barbed wire and it was in fact invented right at the end of the Civil War and I would think some people would have found the end of the open range a little sad. (Though free ranging is now again a thing.)" | ||
Jacqueline says, "The first patent for it was 1867." | ||
Jacqueline says, "I mean, the hot brand could just be a weapon against one of the bad guys." | ||
MoyTravis says, "Huh! Well. Fair 'nuff." | ||
Roger says, "yeah. Or we could make some steam in the trough, maybe" | ||
DavidW says (to ClubFloyd), "touch podge" | ||
CF ] North of the Corral | ||
CF ] Exits: N S se sw e | ||
CF | | ||
CF | > TOUCH PODGE | ||
CF | | ||
CF | Ewwwww... | ||
CF | | ||
CF | > | Knight_Otu asks, "What do you mean, ew?" | |
DavidW says (to ClubFloyd), "take iron" | ||
CF ] North of the Corral | ||
CF ] Exits: N S se sw e | ||
CF | | ||
CF | > TAKE IRON | ||
CF | | ||
CF | (the branding iron) | ||
CF | You carefully pick up the branding iron by its cool end. | ||
CF | | ||
CF | > | Jacqueline exclaims, "oh oh oh check this out!" | |
DavidW says (to ClubFloyd), "brand podge" | ||
CF ] North of the Corral | ||
CF ] Exits: N S se sw e | ||
CF | | ||
CF | > BRAND PODGE | ||
CF | | ||
CF | Podge won't cooperate. | ||
CF | | ||
CF | > | ||
Jacqueline:| More patents followed, and in 1867 alone there were six patents issued for barbed wire. Only two of them addressed livestock deterrence, one of which was from American Lucien B. Smith of Ohio. | MoyTravis says, "If you're going to fight somebody, would a hot branding iron really be better than not a hot one? You'd have to worry about burning yourself." | |
DavidW says (to ClubFloyd), "put iron in brazier" | ||
CF ] North of the Corral | ||
CF ] Exits: N S se sw e | ||
CF | | ||
CF | > PUT IRON IN BRAZIER | ||
CF | | ||
CF | (the branding iron in the brazier) | ||
CF | You put the branding iron into the brazier. | ||
CF | | ||
CF | Another shot zings over your head, and you jerk your head | ||
CF | involuntarily. You're going to have to deal with Podge sooner or | ||
CF | later. | ||
CF | | ||
CF | The steer in the corral are momentarily spooked by the shot. They | ||
CF | surge away from Podge and the cut fence to their south and against the | ||
CF | wooden gate. It holds, though, and after a minute their panic | ||
CF | subsides. | ||
CF | | ||
CF | > | Jacqueline | More patents followed, and in 1867 alone there were six patents issued for barbed wire. Only two of them addressed livestock deterrence, one of which was from American Lucien B. Smith of Ohio. | |
Jacqueline exclaims, "I know that guy!" | ||
MoyTravis asks, "Wait. What were the non-livestock deterrence ones? Military?" | ||
Jacqueline says, "Among other things, yeah." | ||
Jacqueline says, "Security of property as well." | ||
MoyTravis says, "...like, personally? Gosh. He must have good genes." | ||
Knight_Otu says, "Trespassers too, I'm sure." | ||
Jacqueline says (to Travis), "There's a Lucien Smith on the MUD, but I am not sure if his middle initial is B or if he is, like, 170+ years old." | ||
Roger says, "P, I think" | ||
DavidW says, "yes, P" | ||
Jacqueline says, "Oh, yeah. Guess it's not him." | ||
Jacqueline says, "My bad." | ||
Knight_Otu says, "Or changed their middle name to avoid suspicion." | ||
Jacqueline says, "hee" | ||
Jacqueline says, "B and P do sound a lot a like. Kinda suss." | ||
Jacqueline says, "Anyway, it does seem like we're being clued to make a stampede happen." | ||
Jacqueline says, "We have also been going two hours." | ||
Roger asks, "can we get in via the cut fence?" | ||
DavidW says, "A gunshot here seems like the best option." | ||
DavidW says (to Roger), "no" | ||
DavidW says, "I'm stumped on how to proceed, unless I missed an exit while mapping." | ||
Jacqueline says, "Well, we could think on this, gather next week, and if we're still stumped there are hints." | ||
DavidW says, "okay" | ||
Knight_Otu says, "Sure, sounds like a plan." | ||
MoyTravis says, "All right." | ||
Jacqueline says, "Have a good week everyone. Stay safe." | ||
Knight_Otu says, "We can think about how to best turn Podge to Porridge. (Sorry.)" | ||
DavidW says, "thanks." | ||
Roger says, "via con dios, my darlings" | ||
MoyTravis says, "Cya'll 'round." | ||
*** SESSION 2 *** | ||
MoyTravis says, "hints plz (tho y'all might want to actually solve the thing)" | ||
Jacqueline says, "Let's give it a sec, see if Knight and David arrive." | ||
Jacqueline asks, "Was there anyone else here last week?" | ||
MoyTravis asks, "Don't think so?" | ||
Roger says, "I was, with moderate levels of attention" | ||
Jacqueline nods. | ||
Roger says, "I recall everyone feeling kinda stuck" | ||
Jacqueline says, "Well, yes, but you are already here. I was meaning people who might want to weigh in on whether or not we keep going." | ||
Jacqueline says, "Other people, I mean." | ||
Roger says, "oh oh I see." | ||
Jacqueline says, "All of us collectively." | ||
Jacqueline asks, "I feel like now I'm just making it worse. Anyway! For the three of us who *are* here who were also here last week, what do you all want to do?" | ||
Jacqueline says, "I could go either way - play with a hint (I have had no epiphanies) or try something new." | ||
MoyTravis says, "Is David OK, he's pretty regular. Unless he, like, is sleeping." | ||
Knight_Otu has arrived. | Knight_Otu says, "Hey." | |
Jacqueline says, "Hey, speaking of KO" | ||
MoyTravis says, "Good evening." | ||
Knight_Otu says, "I'm seeing the previous discussion. I'd like us to continue the game, and I think I'm fine with hints if everyone is." | ||
Jacqueline says, "I'm okay with that, sure. Roger and Moy, y'all fine with that? And Krumar, we can bring you up to speed pretty quickly, I think." | ||
Krumar says, "Alright" | ||
MoyTravis says, "Look, just so long as I don't gotta drive I'm fine." | ||
Jacqueline says, "Yeah, I was just realizing that I may have to drive, and I'm not super wild about it, but I will do it if no one else would like to." | ||
Roger says, "I'm good to receive hints, but not provide them" | ||
Jacqueline says (to Roger), "It is always better to receive than to give... (wait, that's not how it goes!)" | ||
Roger says (to floyd), "L" | ||
CF ] North of the Corral | ||
CF ] Exits: N S se sw e | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | North of the Corral | ||
CF | You've circled around to the south end of the ranch. To your north, | ||
CF | across a patch of open ground, the two-story ranch house looms over | ||
CF | the landscape. | ||
CF | | ||
CF | To your south, a wooden gate leads to a large corral. An imposing | ||
CF | padlock holds the gate closed. A herd of Texas Longhorns packs the | ||
CF | corral, oblivious to the cut fence to their south. Although you cannot | ||
CF | see him, you know that Podge is somewhere beyond the herd, surveying | ||
CF | the area from hiding. | ||
CF | | ||
CF | You could follow the fence around the corral to the southeast or | ||
CF | southwest. The bunkhouse is back to the east. | ||
CF | | ||
CF | To one side of the gate, a cast iron brazier stands on three stubby | ||
CF | legs, a branding iron protruding from it. Inside, you've kindled some | ||
CF | scrap wood into a nice hot fire. | ||
CF | | ||
CF | > | Jacqueline says, "So, Krumar, we are a cowboy. And apparently a good guy. And we have a guitar named... Lulabelle, I think." | |
Knight_Otu says, "Or maybe just a "good guy"." | ||
Jacqueline says, "And we had a date or two with a woman, and then she disappeared, and I think we're going to try to rescue her, but our gun is missing and there are a bunch of bad guys who we have tracked to this ranch." | ||
Krumar asks, "do you know who Podge is?" | ||
Jacqueline says, "So, basically, all the cowboy tropes." | ||
Krumar says, "Ok" | ||
Roger says, "Podge is a bad guy with a gun" | ||
Jacqueline says, "Podge is one of the bad guys who has us pinned down." | ||
Roger says (to floyd), "X ME" | ||
CF ] North of the Corral | ||
CF ] Exits: N S se sw e | ||
CF | | ||
CF | > X ME | ||
CF | | ||
CF | You're plain old Boots Taylor — ruggedly handsome cowboy hero. You're | ||
CF | wearing your regular duds. A gunbelt hangs at your waist and a | ||
CF | bandolier is draped across your chest. Lulabelle is slung over your | ||
CF | shoulder. | ||
CF | | ||
CF | > | Knight_Otu says, "Also our sweetheart may or may not be really in love with us, and possibly be in league with our enemy." | |
Jacqueline says, "The directions listed in the exits in upper case are directions we have not yet explored" | ||
Krumar says, "Upper and lowercase is really handy." | ||
Roger says, "yeah that's kinda clever" | ||
Roger says (to floyd), "N" | ||
CF ] North of the Corral | ||
CF ] Exits: N S se sw e | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | You start the long journey across the cleared area to the ranch house. | ||
CF | A shot from the direction of the barn whistles past you. Jerking your | ||
CF | head that way, you see Whitey's ashy face framed by the hayloft | ||
CF | window. You leap back to safety. | ||
CF | | ||
CF | > | Jacqueline says, "Yeah, this has felt well-written but tropey but also I expect a narrative shoe to drop at some point and we will realize that Lulabelle the Guitar is our one and only True Love" | |
Knight_Otu says, "We know of three enemies in the area, Podge here, Whitey in a hay barn that we are hinted we'll have to burn down, and some person up on... a windwill, I think." | ||
Roger says (to floyd), "S" | ||
CF ] North of the Corral | ||
CF ] Exits: N S se sw e | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Sneaking up on Podge through the cattle seems too dangerous with him | ||
CF | firing off his gun. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "crawl s" | ||
CF ] North of the Corral | ||
CF ] Exits: N S se sw e | ||
CF | | ||
CF | > CRAWL S | ||
CF | | ||
CF | That's not a verb I recognize. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "I" | ||
CF ] North of the Corral | ||
CF ] Exits: N S se sw e | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a large hoop | ||
CF | a lump of lard wrapped in a red calico kerchief | ||
CF | a fencing tool | ||
CF | a few lumps of sugar | ||
CF | a whip | ||
CF | a gold casket | ||
CF | your regular duds (being worn) | ||
CF | a gun belt (being worn) | ||
CF | a bandolier (being worn) | ||
CF | your faithful guitar, Lulabelle (being worn) | ||
CF | | ||
CF | > | Jacqueline says, "Oh right. There are a bunch of cattle, and we cut a hole in the fence and maybe we can do a strategic stampede... maybe." | |
Knight_Otu says, "As I recall, we sabotaged the fencing on the south end, and probably have to start a stampede to t... right." | ||
Roger says, "yeah, the stampede seems to require a loud noise that we are currently incapable of making" | ||
Roger says (to floyd), "light kerchief" | ||
CF ] North of the Corral | ||
CF ] Exits: N S se sw e | ||
CF | | ||
CF | > LIGHT KERCHIEF | ||
CF | | ||
CF | You need a source of fire to light the lump of lard wrapped in a red | ||
CF | calico kerchief. | ||
CF | | ||
CF | Another shot zings over your head, and you jerk your head | ||
CF | involuntarily. You're going to have to deal with Podge sooner or | ||
CF | later. | ||
CF | | ||
CF | The steer in the corral are momentarily spooked by the shot. They | ||
CF | surge away from Podge and the cut fence to their south and against the | ||
CF | wooden gate. It holds, though, and after a minute their panic | ||
CF | subsides. | ||
CF | | ||
CF | > | Jacqueline says, "Can we not scare the cattle with our guitar and singin' voice? (Kidding. Probably.)" | |
Jacqueline says (to ClubFloyd), "sing loudly" | ||
CF ] North of the Corral | ||
CF ] Exits: N S se sw e | ||
CF | | ||
CF | > SING LOUDLY | ||
CF | | ||
CF | I only understood you as far as wanting to sing. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "sing" | ||
CF ] North of the Corral | ||
CF ] Exits: N S se sw e | ||
CF | | ||
CF | > SING | ||
CF | | ||
CF | Tenderly strumming Lulabelle's strings, you sing a verse of Oh! | ||
CF | Susanna. | ||
CF | | ||
CF | I came from Alabama | ||
CF | wid my banjo on my knee, | ||
CF | I'm g'wan to Louisiana, | ||
CF | My true love for to see, | ||
CF | It raind all night the day I left | ||
CF | The weather it was dry, | ||
CF | The sun so hot I frose to death | ||
CF | Susanna dont you cry. | ||
CF | | ||
CF | From the other side of the corral, Podge joins you in a pleasant | ||
CF | baritone. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "sing to cattle" | ||
CF ] North of the Corral | ||
CF ] Exits: N S se sw e | ||
CF | | ||
CF | > SING TO CATTLE | ||
CF | | ||
CF | I only understood you as far as wanting to sing. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "yell" | ||
CF ] North of the Corral | ||
CF ] Exits: N S se sw e | ||
CF | | ||
CF | > YELL | ||
CF | | ||
CF | You yell "Yahoo!" | ||
CF | | ||
CF | The cattle nearby stir restively at your outcry. Apparently, they | ||
CF | don't care for loud noises. | ||
CF | | ||
CF | Podge pops his head up like a prairie dog to see what's going on with | ||
CF | you. Looking puzzled, he drops below the level of the steer once more. | ||
CF | | ||
CF | Another shot zings over your head, and you jerk your head | ||
CF | involuntarily. You're going to have to deal with Podge sooner or | ||
CF | later. | ||
CF | | ||
CF | The steer in the corral are momentarily spooked by the shot. They | ||
CF | surge away from Podge and the cut fence to their south and against the | ||
CF | wooden gate. It holds, though, and after a minute their panic | ||
CF | subsides. | ||
CF | | ||
CF | > | Jacqueline says, "oh" | |
Roger says, "oh wait we got that whip" | ||
Roger says (to floyd), "crack whip" | ||
CF ] North of the Corral | ||
CF ] Exits: N S se sw e | ||
CF | | ||
CF | > CRACK WHIP | ||
CF | | ||
CF | You're a man of action when it counts. That's not now. | ||
CF | | ||
CF | Another shot zings over your head, and you jerk your head | ||
CF | involuntarily. You're going to have to deal with Podge sooner or | ||
CF | later. | ||
CF | | ||
CF | The steer in the corral are momentarily spooked by the shot. They | ||
CF | surge away from Podge and the cut fence to their south and against the | ||
CF | wooden gate. It holds, though, and after a minute their panic | ||
CF | subsides. | ||
CF | | ||
CF | > | Jacqueline says, "Oh, we do" | |
Jacqueline says, "Except, NOT NOW, ROGER." | ||
Roger says (to floyd), "whip padlock" | ||
CF ] North of the Corral | ||
CF ] Exits: N S se sw e | ||
CF | | ||
CF | > WHIP PADLOCK | ||
CF | | ||
CF | You scowl at the padlock in frustration. You're not opening this gate | ||
CF | without the key! | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "whip cattle" | ||
CF ] North of the Corral | ||
CF ] Exits: N S se sw e | ||
CF | | ||
CF | > WHIP CATTLE | ||
CF | | ||
CF | Whip these adorable cows? You wouldn't dream of it. | ||
CF | | ||
CF | > | Jacqueline says, "aw" | |
Roger says (to floyd), "snap whip" | ||
CF ] North of the Corral | ||
CF ] Exits: N S se sw e | ||
CF | | ||
CF | > SNAP WHIP | ||
CF | | ||
CF | That's not a verb I recognize. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "whip whip" | ||
CF ] North of the Corral | ||
CF ] Exits: N S se sw e | ||
CF | | ||
CF | > WHIP WHIP | ||
CF | | ||
CF | You can't whip something while you're holding it. That's a bad idea in | ||
CF | so many ways. | ||
CF | | ||
CF | > | Jacqueline says, "ha" | |
Roger says (to floyd), "put kerchief in fire" | ||
CF ] North of the Corral | ||
CF ] Exits: N S se sw e | ||
CF | | ||
CF | > PUT KERCHIEF IN FIRE | ||
CF | | ||
CF | There's not much point in putting that in the brazier. | ||
CF | | ||
CF | Another shot zings over your head, and you jerk your head | ||
CF | involuntarily. You're going to have to deal with Podge sooner or | ||
CF | later. | ||
CF | | ||
CF | The steer in the corral are momentarily spooked by the shot. They | ||
CF | surge away from Podge and the cut fence to their south and against the | ||
CF | wooden gate. It holds, though, and after a minute their panic | ||
CF | subsides. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "light match" | ||
CF ] North of the Corral | ||
CF ] Exits: N S se sw e | ||
CF | | ||
CF | > LIGHT MATCH | ||
CF | | ||
CF | You quickly repeat the steps to ignite a disc. | ||
CF | | ||
CF | The gray disc has caught fire. It's smoldering and giving off a trail | ||
CF | of malodorous smoke. | ||
CF | | ||
CF | > | Jacqueline says, "I am down for a little sip of a hint" | |
Roger says (to floyd), "light kerchief with map" | ||
CF ] North of the Corral | ||
CF ] Exits: N S se sw e | ||
CF | | ||
CF | > LIGHT KERCHIEF WITH MAP | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "light kerchief with match" | ||
CF ] North of the Corral | ||
CF ] Exits: N S se sw e | ||
CF | | ||
CF | > LIGHT KERCHIEF WITH MATCH | ||
CF | | ||
CF | The lump of lard melts from the heat, but doesn't catch. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "x lard" | ||
CF ] North of the Corral | ||
CF ] Exits: N S se sw e | ||
CF | | ||
CF | > X LARD | ||
CF | | ||
CF | You've scooped up a fist-sized lump of lard into your bandana. This | ||
CF | seems like plenty, but there's always more where that came from. | ||
CF | | ||
CF | You wrinkle your nose in disgust at the state of your bandana... | ||
CF | you're going to need a new one. | ||
CF | | ||
CF | > | Roger says, "hrm sure, hint away" | |
MoyTravis says, "Should I be the hinter" | ||
Jacqueline asks, "I thought there was a built-in system?" | ||
Jacqueline says (to ClubFloyd), "hint" | ||
CF ] Instructions | ||
CF ] | ||
CF ] N = Next Q = Quit Menu | ||
CF ] P = Previous ENTER = Select | ||
CF | > How do I get to the ranch house? | ||
CF | How can I get to the windmill? | ||
CF | How can I kill Podge? | ||
CF | How can I get into the bunkhouse? | ||
CF | What can I do with this rope? | ||
CF | How can I kill Whitey? | ||
CF | What can I do with the Conestoga wagon? | Jacqueline asks, "The third one?" | |
Knight_Otu says, "Yeah." | ||
Jacqueline says (to ClubFloyd), "n" | ||
CF ] Instructions | ||
CF ] | ||
CF ] N = Next Q = Quit Menu | ||
CF ] P = Previous ENTER = Select | ||
CF | How do I get to the ranch house? | ||
CF | > How can I get to the windmill? | ||
CF | How can I kill Podge? | ||
CF | How can I get into the bunkhouse? | ||
CF | What can I do with this rope? | ||
CF | How can I kill Whitey? | ||
CF | What can I do with the Conestoga wagon? | ||
Jacqueline says (to ClubFloyd), "n" | ||
CF ] Instructions | ||
CF ] | ||
CF ] N = Next Q = Quit Menu | ||
CF ] P = Previous ENTER = Select | ||
CF | How do I get to the ranch house? | ||
CF | How can I get to the windmill? | ||
CF | > How can I kill Podge? | ||
CF | How can I get into the bunkhouse? | ||
CF | What can I do with this rope? | ||
CF | How can I kill Whitey? | ||
CF | What can I do with the Conestoga wagon? | MoyTravis says, "Oh, nifty, y'all can take care of that then." | |
Jacqueline presses the yellow enter button. | ||
CF ] How can I kill Podge? | ||
CF | 1/16: He always manages to be on the other side of the herd of cattle. | ||
CF | | ||
CF | Press SPACE to return to the menu or H to reveal another hint. | ||
Jacqueline pushes the green 'space' button. | ||
CF ] Instructions | ||
CF ] | ||
CF ] N = Next Q = Quit Menu | ||
CF ] P = Previous ENTER = Select | ||
CF | How do I get to the ranch house? | ||
CF | How can I get to the windmill? | ||
CF | > How can I kill Podge? | ||
CF | How can I get into the bunkhouse? | ||
CF | What can I do with this rope? | ||
CF | How can I kill Whitey? | ||
CF | What can I do with the Conestoga wagon? | Jacqueline says, "oops, I read the instructions wrong" | |
Jacqueline presses the yellow enter button. | ||
CF ] How can I kill Podge? | ||
CF | 1/16: He always manages to be on the other side of the herd of cattle. | ||
CF | | ||
CF | Press SPACE to return to the menu or H to reveal another hint. | ||
Jacqueline says (to ClubFloyd), "h" | ||
CF | 1/16: He always manages to be on the other side of the herd of cattle. | ||
CF | | ||
CF | 2/16: Have you noticed how the cattle react to Podge's shooting? | ||
CF | | ||
CF | Press SPACE to return to the menu or H to reveal another hint. | Jacqueline says, "Yes. Yes, we have noticed that." | |
Jacqueline says (to ClubFloyd), "h" | ||
CF | 1/16: He always manages to be on the other side of the herd of cattle. | ||
CF | | ||
CF | 2/16: Have you noticed how the cattle react to Podge's shooting? | ||
CF | | ||
CF | 3/16: They try to get away from it. | ||
CF | | ||
CF | Press SPACE to return to the menu or H to reveal another hint. | Jacqueline says, "Yes, yes, they do." | |
Jacqueline says (to ClubFloyd), "h" | ||
CF | 1/16: He always manages to be on the other side of the herd of cattle. | ||
CF | | ||
CF | 2/16: Have you noticed how the cattle react to Podge's shooting? | ||
CF | | ||
CF | 3/16: They try to get away from it. | ||
CF | | ||
CF | 4/16: If only you had some bullets… | ||
CF | | ||
CF | Press SPACE to return to the menu or H to reveal another hint. | Jacqueline says, "Yes, that has been our problem this whole game, game." | |
Knight_Otu says, "Or a gun..." | ||
Jacqueline says (to KO), "Right." | ||
Jacqueline says (to ClubFloyd), "h" | ||
CF | 1/16: He always manages to be on the other side of the herd of cattle. | ||
CF | | ||
CF | 2/16: Have you noticed how the cattle react to Podge's shooting? | ||
CF | | ||
CF | 3/16: They try to get away from it. | ||
CF | | ||
CF | 4/16: If only you had some bullets… | ||
CF | | ||
CF | 5/16: And a way to fire them… | ||
CF | | ||
CF | Press SPACE to return to the menu or H to reveal another hint. | Roger says, "bullets into the brazier" | |
MoyTravis says, "Do we have bullets though" | ||
Jacqueline says (to Roger), "oh, true" | ||
MoyTravis asks, "it said we didn't have a GUN but we might have ammo?" | ||
Roger says, "I dunno! We've got a bandolier" | ||
Jacqueline says, "I didn't think we had bullets, but I can ... oh right" | ||
MoyTravis asks, "Oh that's...probably bullets?" | ||
Jacqueline presses the yellow enter button. | ||
Jacqueline pushes the green 'space' button. | ||
CF ] Instructions | ||
CF ] | ||
CF ] N = Next Q = Quit Menu | ||
CF ] P = Previous ENTER = Select | ||
CF | How do I get to the ranch house? | ||
CF | How can I get to the windmill? | ||
CF | > How can I kill Podge? | ||
CF | How can I get into the bunkhouse? | ||
CF | What can I do with this rope? | ||
CF | How can I kill Whitey? | ||
CF | What can I do with the Conestoga wagon? | ||
Jacqueline says (to ClubFloyd), "q" | ||
CF ] North of the Corral | ||
CF ] Exits: N S se sw e | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | North of the Corral | ||
CF | You've circled around to the south end of the ranch. To your north, | ||
CF | across a patch of open ground, the two-story ranch house looms over | ||
CF | the landscape. | ||
CF | | ||
CF | To your south, a wooden gate leads to a large corral. An imposing | ||
CF | padlock holds the gate closed. A herd of Texas Longhorns packs the | ||
CF | corral, oblivious to the cut fence to their south. Although you cannot | ||
CF | see him, you know that Podge is somewhere beyond the herd, surveying | ||
CF | the area from hiding. | ||
CF | | ||
CF | You could follow the fence around the corral to the southeast or | ||
CF | southwest. The bunkhouse is back to the east. | ||
CF | | ||
CF | To one side of the gate, a cast iron brazier stands on three stubby | ||
CF | legs, a branding iron protruding from it. Inside, you've kindled some | ||
CF | scrap wood into a nice hot fire. | ||
CF | | ||
CF | > | Jacqueline says, "All yours again, Mr. Roger." | |
Roger says (to floyd), "I" | ||
CF ] North of the Corral | ||
CF ] Exits: N S se sw e | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a large hoop | ||
CF | a lump of lard wrapped in a red calico kerchief | ||
CF | a fencing tool | ||
CF | a few lumps of sugar | ||
CF | a whip | ||
CF | a gold casket | ||
CF | your regular duds (being worn) | ||
CF | a gun belt (being worn) | ||
CF | a bandolier (being worn) | ||
CF | your faithful guitar, Lulabelle (being worn) | ||
CF | | ||
CF | > | Knight_Otu says, "Damn, we do have extra bullets, don't we." | |
Jacqueline says, "Prolly, yeah" | ||
Roger says (to floyd), "X gun belt" | ||
CF ] North of the Corral | ||
CF ] Exits: N S se sw e | ||
CF | | ||
CF | > X GUN BELT | ||
CF | | ||
CF | Your gun belt rides low around your hips, but your holster hangs | ||
CF | empty. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "x bandolier" | ||
CF ] North of the Corral | ||
CF ] Exits: N S se sw e | ||
CF | | ||
CF | > X BANDOLIER | ||
CF | | ||
CF | It's a bandolier filled with extra bullets for your Colt revolver. | ||
CF | You've felt a need for extra ammunition ever since the Black Blade | ||
CF | trouble began. | ||
CF | | ||
CF | Another shot zings over your head, and you jerk your head | ||
CF | involuntarily. You're going to have to deal with Podge sooner or | ||
CF | later. | ||
CF | | ||
CF | The steer in the corral are momentarily spooked by the shot. They | ||
CF | surge away from Podge and the cut fence to their south and against the | ||
CF | wooden gate. It holds, though, and after a minute their panic | ||
CF | subsides. | ||
CF | | ||
CF | With a final burst of sparks, the glowing disc is fully consumed. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "take bullet from bandolier" | ||
CF ] North of the Corral | ||
CF ] Exits: N S se sw e | ||
CF | | ||
CF | > TAKE BULLET FROM BANDOLIER | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "take ammop" | ||
CF ] North of the Corral | ||
CF ] Exits: N S se sw e | ||
CF | | ||
CF | > TAKE AMMOP | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "take ammo" | ||
CF ] North of the Corral | ||
CF ] Exits: N S se sw e | ||
CF | | ||
CF | > TAKE AMMO | ||
CF | | ||
CF | With a practiced motion, you pluck a handful of bullets from the | ||
CF | bandolier. There are plenty more. | ||
CF | | ||
CF | > | Jacqueline says, "woo" | |
Roger says (to floyd), "put ammo in brazier" | ||
CF ] South of the Corral | ||
CF ] Exits: N ne nw | ||
CF | | ||
CF | > PUT AMMO IN BRAZIER | ||
CF | | ||
CF | Staying below the level of the brazier, you toss the handful of | ||
CF | bullets into the fire. Instantly, the paper cartridges detonate, | ||
CF | filling the corral with the sound of gunfire! | ||
CF | | ||
CF | The Longhorns heave away from the explosions! The next few moments are | ||
CF | chaos as cattle surge toward the south end of the corral. The leading | ||
CF | cattle discover the gap you've cut in the fence and gallop through. | ||
CF | More cows follow them, building in momentum, until the entire herd is | ||
CF | racing in that direction. With the thunder of hooves, the exodus turns | ||
CF | into a full stampede, trampling everything in its path! Above the din, | ||
CF | you hear a gruff voice cry out, but it is cut off in mid-bellow. For | ||
CF | long minutes, you hear the roar of the stampede recede. Finally, | ||
CF | silence reigns. | ||
CF | | ||
CF | Cautiously, you raise yourself erect and move around the corral to see | ||
CF | the aftermath. | ||
CF | | ||
CF | South of the Corral | ||
CF | You pause on the south side of the corral. A gap in the fence to your | ||
CF | north leads into the corral. The herd of Longhorns is long gone, | ||
CF | though. The tracks of their stampede are imprinted in the ground, and | ||
CF | its dust still hangs in the air. Podge's broken body lies in the | ||
CF | tracks. His rifle, shattered beyond repair, lies nearby. | ||
CF | | ||
CF | There's a weathered hitching post just south of the corral. | ||
CF | | ||
CF | You could follow the fence around the corral to the northeast or | ||
CF | northwest. | ||
CF | | ||
CF | You doff your hat, and silently contemplate Podge's body. He was a bad | ||
CF | hombre, but no one should go like that. After long moments, you put | ||
CF | your hat back on. | ||
CF | | ||
CF | You move your eyes to Podge's shirt pocket. A sheet of blood-stained | ||
CF | paper sticks out of it. | ||
CF | | ||
CF | > | Roger says, "alright I guess that was a fair puzzle after all" | |
MoyTravis says, "Hooray! Pity about his rifle." | ||
Roger says (to floyd), "x paper" | ||
CF ] South of the Corral | ||
CF ] Exits: N ne nw | ||
CF | | ||
CF | > X PAPER | ||
CF | | ||
CF | You'll have to pick it up first. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "take it" | ||
CF ] South of the Corral | ||
CF ] Exits: N ne nw | ||
CF | | ||
CF | > TAKE IT | ||
CF | | ||
CF | You gingerly slide the bloody page from Podge's pocket. It's a single | ||
CF | sheet, wrapped around a small object. You unfold it and discover a | ||
CF | key, which you pocket. You turn your attention to the sheet. | ||
CF | | ||
CF | A broad, sprawling hand has written: | ||
CF | | ||
CF | "I'm also sending you a portion of the funds I brought with me, in the | ||
CF | hopes that it will help you. True patriots will still…" | ||
CF | | ||
CF | Blood obliterates everything else. | ||
CF | | ||
CF | You refold the sheet. | ||
CF | | ||
CF | > | Jacqueline says, "No one should go like that, but we knew we were gonna do him like that." | |
Knight_Otu says, "Well, now we turned Podge to Porridge." | ||
Roger says, "Podge got hodged" | ||
Roger says (to floyd), "x key" | ||
CF ] South of the Corral | ||
CF ] Exits: N ne nw | ||
CF | | ||
CF | > X KEY | ||
CF | | ||
CF | This is the key you took from Podge. Unlike the keys you're familiar | ||
CF | with, this one has no wards. Instead, the shaft is a cylinder about a | ||
CF | quarter of an inch in diameter. Along the shaft are fluted grooves. At | ||
CF | the other end, the shaft expands into a large oblong handle rather | ||
CF | like the key for winding a clock. Just at the top of the shaft is a | ||
CF | thin ring of silver. | ||
CF | | ||
CF | > | Roger says, "hmmm; house maybe" | |
Roger says (to floyd), "X podge" | ||
CF ] South of the Corral | ||
CF ] Exits: N ne nw | ||
CF | | ||
CF | > X PODGE | ||
CF | | ||
CF | Podge was caught in that stampede, and you don't want to look too | ||
CF | close. It's a tragic ending to his worthless life. His rifle is still | ||
CF | in his hands, but its shooting days are over. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "X rifle" | ||
CF ] South of the Corral | ||
CF ] Exits: N ne nw | ||
CF | | ||
CF | > X RIFLE | ||
CF | | ||
CF | This was a Henry before it was trampled by a bunch of cows. Now it's | ||
CF | junk. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "take rifle" | ||
CF ] South of the Corral | ||
CF ] Exits: N ne nw | ||
CF | | ||
CF | > TAKE RIFLE | ||
CF | | ||
CF | The rifle is completely destroyed. There's no point in messin' with | ||
CF | it. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "take podge" | ||
CF ] South of the Corral | ||
CF ] Exits: N ne nw | ||
CF | | ||
CF | > TAKE PODGE | ||
CF | | ||
CF | There's no need to move Podge. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "X post" | ||
CF ] South of the Corral | ||
CF ] Exits: N ne nw | ||
CF | | ||
CF | > X POST | ||
CF | | ||
CF | There's a weathered hitching post just south of the corral. | ||
CF | | ||
CF | > | Roger asks, "shall I mosey along to the North?" | |
Knight_Otu says, "Sure." | ||
Jacqueline says, "That's what I was thinking, yep" | ||
Roger says (to floyd), "N" | ||
CF ] In the Corral | ||
CF ] Exits: n s | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | In the Corral | ||
CF | The inside of the corral is deeply marked by the cattle's hooves. | ||
CF | Motes of dust still linger in the air, thrown up by the force of the | ||
CF | stampede. Generous leavings of manure litter the ground, souvenirs of | ||
CF | the corral's former occupants. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "x manure" | ||
CF ] In the Corral | ||
CF ] Exits: n s | ||
CF | | ||
CF | > X MANURE | ||
CF | | ||
CF | Heck, everyone knows what manure looks like. There's no point in | ||
CF | harping on it. | ||
CF | | ||
CF | > | Jacqueline exclaims, "A souvenir!" | |
Roger says (to floyd), "n" | ||
CF ] In the Corral | ||
CF ] Exits: n s | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | (first opening the wooden gate) | ||
CF | It seems to be locked. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "unlock padlock" | ||
CF ] In the Corral | ||
CF ] Exits: n s | ||
CF | | ||
CF | > UNLOCK PADLOCK | ||
CF | | ||
CF | (with the bloody paper) | ||
CF | You can't unlock the padlock with that! | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "unlock padlock with key" | ||
CF ] In the Corral | ||
CF ] Exits: n s | ||
CF | | ||
CF | > UNLOCK PADLOCK WITH KEY | ||
CF | | ||
CF | Podge's key is entirely the wrong kind of key for this lock. | ||
CF | | ||
CF | > | Knight_Otu says, "Very funny, game." | |
Roger says (to floyd), "s" | ||
CF ] South of the Corral | ||
CF ] Exits: n ne nw | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | South of the Corral | ||
CF | You pause on the south side of the corral. A gap in the fence to your | ||
CF | north leads into the corral. The herd of Longhorns is long gone, | ||
CF | though. The tracks of their stampede are imprinted in the ground, and | ||
CF | its dust still hangs in the air. Podge's broken body lies in the | ||
CF | tracks. His rifle, shattered beyond repair, lies nearby. | ||
CF | | ||
CF | There's a weathered hitching post just south of the corral. | ||
CF | | ||
CF | You could follow the fence around the corral to the northeast or | ||
CF | northwest. | ||
CF | | ||
CF | > | MoyTravis says, "RIP" | |
Roger says (to floyd), "ne" | ||
CF ] North of the Corral | ||
CF ] Exits: N s se sw e | ||
CF | | ||
CF | > NE | ||
CF | | ||
CF | | ||
CF | North of the Corral | ||
CF | You've circled around to the south end of the ranch. To your north, | ||
CF | across a patch of open ground, the two-story ranch house looms over | ||
CF | the landscape. | ||
CF | | ||
CF | To your south, a wooden gate leads to a large corral. An imposing | ||
CF | padlock holds the gate closed. The Longhorns are long gone, returned | ||
CF | to the open range. | ||
CF | | ||
CF | You could follow the fence around the corral to the southeast or | ||
CF | southwest. The bunkhouse is back to the east. | ||
CF | | ||
CF | To one side of the gate, a cast iron brazier stands on three stubby | ||
CF | legs, a branding iron protruding from it. Inside, you've kindled some | ||
CF | scrap wood into a nice hot fire. | ||
CF | | ||
CF | > | Jacqueline asks, "So, we got rid of Podge, but that didn't open up a ton, huh?" | |
Roger says, "well, a key" | ||
Roger says (to floyd), "e" | ||
CF ] Outside the Bunkhouse | ||
CF ] Exits: n NW S w | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Outside the Bunkhouse | ||
CF | Just to your south is a dilapidated bunkhouse. A new-looking door | ||
CF | blocks entrance to the building. | ||
CF | | ||
CF | A disused water trough, clogged with algae, stands in front of the | ||
CF | bunkhouse. | ||
CF | | ||
CF | The remains of the barrel you smashed are here: a gelatinous mass of | ||
CF | lard, slowly liquefying in the Texas sun and the two small hoops from | ||
CF | the ends of the barrel. | ||
CF | | ||
CF | The main house dominates the view to your northwest. Off to your west, | ||
CF | you can see an empty corral. You can return to the barn to the north. | ||
CF | | ||
CF | > | Jacqueline says, "True" | |
Roger says (to floyd), "take small hoops" | ||
CF ] Outside the Bunkhouse | ||
CF ] Exits: n NW S w | ||
CF | | ||
CF | > TAKE SMALL HOOPS | ||
CF | | ||
CF | small hoop: You pick up one small hoop, leaving the other one on the | ||
CF | ground. | ||
CF | small hoop: You pick up the small hoop. | ||
CF | | ||
CF | > | Knight_Otu asks, "Was going north prevented by the windmill shooter?" | |
Roger says, "I think so maybe" | ||
Roger says (to floyd), "x door\" | ||
CF ] Outside the Bunkhouse | ||
CF ] Exits: n NW S w | ||
CF | | ||
CF | > X DOOR\ | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "x door" | ||
CF ] Outside the Bunkhouse | ||
CF ] Exits: n NW S w | ||
CF | | ||
CF | > X DOOR | ||
CF | | ||
CF | Although the bunkhouse is decrepit, its door is anything but! It looks | ||
CF | brand new and is made of solid oak. | ||
CF | | ||
CF | Above the knob, you see a plate decorated with a diamond pattern, and | ||
CF | with three keyholes in a vertical line. Each hole has a rim of a | ||
CF | different colored metal around it; from top to bottom, they are | ||
CF | bronze, silver and gold. | ||
CF | | ||
CF | One corner of the plate is etched with a single word: "YALE." | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "unlock door with key" | ||
CF ] Outside the Bunkhouse | ||
CF ] Exits: n NW S w | ||
CF | | ||
CF | > UNLOCK DOOR WITH KEY | ||
CF | | ||
CF | You can't put things into the door itself. Maybe take a closer look at | ||
CF | it first. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "unlock silver hole with key" | ||
CF ] Outside the Bunkhouse | ||
CF ] Exits: n NW S w | ||
CF | | ||
CF | > UNLOCK SILVER HOLE WITH KEY | ||
CF | | ||
CF | Podge's key slides neatly into the keyhole until its silver ring | ||
CF | touches the matching silver rim in the keyhole. You give it a firm | ||
CF | twist and hear a tiny click. | ||
CF | | ||
CF | > | Jacqueline asks, "So, two more keys then?" | |
Roger says, "reckon so" | ||
Jacqueline says, "Probably on the other homres." | ||
Knight_Otu nods. | ||
MoyTravis says, "So I guess we need to kill the other two guys." | ||
Roger says (to floyd), "l" | ||
CF ] Outside the Bunkhouse | ||
CF ] Exits: n NW S w | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | Outside the Bunkhouse | ||
CF | Just to your south is a dilapidated bunkhouse. A new-looking door | ||
CF | blocks entrance to the building. | ||
CF | | ||
CF | A disused water trough, clogged with algae, stands in front of the | ||
CF | bunkhouse. | ||
CF | | ||
CF | The remains of the barrel you smashed are here: a gelatinous mass of | ||
CF | lard, slowly liquefying in the Texas sun. | ||
CF | | ||
CF | The main house dominates the view to your northwest. Off to your west, | ||
CF | you can see an empty corral. You can return to the barn to the north. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "NW" | ||
CF ] Outside the Bunkhouse | ||
CF ] Exits: n NW S w | ||
CF | | ||
CF | > NW | ||
CF | | ||
CF | You start the long journey across the cleared area to the ranch house. | ||
CF | A shot from the direction of the barn whistles past you. Jerking your | ||
CF | head that way, you see Whitey's ashy face framed by the hayloft | ||
CF | window. You leap back to safety. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "S" | ||
CF ] Outside the Bunkhouse | ||
CF ] Exits: n NW S w | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | (first opening the oak door) | ||
CF | You give the door's handle a good pull, but it doesn't move. Maybe you | ||
CF | should take a closer look at the door. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "N" | ||
CF ] Outside the Barn | ||
CF ] Exits: n s e W | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Moving carefully to stay out of Whitey's sightlines, you work your way | ||
CF | into the safe area under the projection. | ||
CF | | ||
CF | Outside the Barn | ||
CF | A sun-bleached barn stands to your east. Its door gapes open, darkness | ||
CF | concealing the interior. | ||
CF | | ||
CF | The hayloft projects overhead here, creating a pool of shade beneath. | ||
CF | The coolness provides a welcome change from the scorching of the Texas | ||
CF | sun. From beneath the overhang, you cannot see the hayloft window | ||
CF | where Whitey crouches in wait for you. | ||
CF | | ||
CF | A feed trough filled with hay stands flush with the barn wall here. | ||
CF | | ||
CF | The ranch house is west of you, across a long stretch of open ground. | ||
CF | To your south, you can see the bunkhouse. The stable is back to the | ||
CF | north. | ||
CF | | ||
CF | > | MoyTravis asks, "Wait what was up with the door?" | |
Roger says, "that's the triple-locked door" | ||
Knight_Otu says, "The three locks." | ||
MoyTravis says, "oh I am read good" | ||
Roger says (to floyd), "x trough" | ||
CF ] Outside the Barn | ||
CF ] Exits: n s e W | ||
CF | | ||
CF | > X TROUGH | ||
CF | | ||
CF | There's a feed trough full of dry hay here. | ||
CF | | ||
CF | You hear boards creak as Whitey repositions himself, and see his rifle | ||
CF | barrel jutting from the window above. You stay carefully out of his | ||
CF | view. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "light match" | ||
CF ] Outside the Barn | ||
CF ] Exits: n s e W | ||
CF | | ||
CF | > LIGHT MATCH | ||
CF | | ||
CF | You quickly repeat the steps to ignite a disc. | ||
CF | | ||
CF | The gray disc has caught fire. It's smoldering and giving off a trail | ||
CF | of malodorous smoke. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "light hay with match" | ||
CF ] Outside the Barn | ||
CF ] Exits: n s e W | ||
CF | | ||
CF | > LIGHT HAY WITH MATCH | ||
CF | | ||
CF | The hay looks like great kindling, but there's no point in setting | ||
CF | fire to the feed trough. | ||
CF | | ||
CF | > | Roger says, "oh but there is" | |
MoyTravis exclaims, "Yes there is game!" | ||
Roger says (to floyd), "search hay" | ||
CF ] Outside the Barn | ||
CF ] Exits: n s e W | ||
CF | | ||
CF | > SEARCH HAY | ||
CF | | ||
CF | You probe the feed trough thoroughly, but nothing else is hidden in | ||
CF | it. | ||
CF | | ||
CF | You hear boards creak as Whitey repositions himself, and see his rifle | ||
CF | barrel jutting from the window above. You stay carefully out of his | ||
CF | view. | ||
CF | | ||
CF | > | Krumar asks, "may be take hay?" | |
Roger says (to floyd), "take hay" | ||
CF ] Outside the Barn | ||
CF ] Exits: n s e W | ||
CF | | ||
CF | > TAKE HAY | ||
CF | | ||
CF | You gather up an armful of hay from the feed trough. | ||
CF | | ||
CF | You hear Whitey snort wetly and spit. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "enter barn" | ||
CF ] Inside the Barn | ||
CF ] Exits: w | ||
CF | | ||
CF | > ENTER BARN | ||
CF | | ||
CF | (the feed barn) | ||
CF | | ||
CF | Inside the Barn | ||
CF | The interior of the barn is cool and dim after the unrelenting sun | ||
CF | outside. The normal ranch paraphernalia seems to have been cleared | ||
CF | out. Overhead, through a square trapdoor, you can see a sliver of the | ||
CF | hayloft. The ladder that would normally provide access is missing — | ||
CF | probably Whitey pulled it up after him. | ||
CF | | ||
CF | The occasional shift of boards and hoarse exhalations tell you that | ||
CF | Whitey is still up in the hayloft. | ||
CF | | ||
CF | You hear Whitey snort wetly and spit. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "put hay in kerchief" | ||
CF ] Inside the Barn | ||
CF ] Exits: w | ||
CF | | ||
CF | > PUT HAY IN KERCHIEF | ||
CF | | ||
CF | (the hay in the lump of lard wrapped in a red calico kerchief) | ||
CF | That can't contain things. | ||
CF | | ||
CF | Whitey's rifle probes through the opening to the hayloft, and you | ||
CF | catch a glimpse of his pasty face peering from the dark above. You're | ||
CF | at a bad angle for him, but he squeezes off a quick shot to keep you | ||
CF | honest. You cringe back against the wall. You can't keep doing this — | ||
CF | you're going to have to eliminate Whitey somehow. | ||
CF | | ||
CF | With a final burst of sparks, the glowing disc is fully consumed. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "w" | ||
CF ] Outside the Barn | ||
CF ] Exits: n s e W | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Moving carefully to stay out of Whitey's sightlines, you work your way | ||
CF | into the safe area under the projection. | ||
CF | | ||
CF | Outside the Barn | ||
CF | A sun-bleached barn stands to your east. Its door gapes open, darkness | ||
CF | concealing the interior. | ||
CF | | ||
CF | The hayloft projects overhead here, creating a pool of shade beneath. | ||
CF | The coolness provides a welcome change from the scorching of the Texas | ||
CF | sun. From beneath the overhang, you cannot see the hayloft window | ||
CF | where Whitey crouches in wait for you. | ||
CF | | ||
CF | A feed trough filled with hay stands flush with the barn wall here. | ||
CF | | ||
CF | The ranch house is west of you, across a long stretch of open ground. | ||
CF | To your south, you can see the bunkhouse. The stable is back to the | ||
CF | north. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "n" | ||
CF ] Outside the Stable | ||
CF ] Exits: n ne s SW W | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Moving carefully to stay out of Whitey's sightlines, you work your way | ||
CF | a safe distance from his vantage point in the barn. | ||
CF | | ||
CF | Outside the Stable | ||
CF | You're standing at the northeast corner of the Crossed Keys Ranch. | ||
CF | There's a stable through the horse-sized archway to your northeast, | ||
CF | judging by the smell. To your southwest is the center of the ranch, | ||
CF | the main house. A long stretch of open ground to the west leads to a | ||
CF | windmill. Closer to hand, just to your south, is a barn with a | ||
CF | projecting hayloft. The overlook is back to your north, but you're | ||
CF | determined to confront the Black Blade before you return that way. | ||
CF | | ||
CF | Off to your west, in the long stretch of open ground between you and | ||
CF | the windmill, an ancient Conestoga wagon sits disintegrating in the | ||
CF | sun. | ||
CF | | ||
CF | A sturdy iron eyelet, perhaps intended for suspending a lantern, is | ||
CF | mounted alongside the archway. One end of the block and tackle is | ||
CF | hooked into the eyelet, and a rope has been threaded through the | ||
CF | pulleys. | ||
CF | | ||
CF | Soft nickering comes from inside the stable. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "x rope" | ||
CF ] Outside the Stable | ||
CF ] Exits: n ne s SW W | ||
CF | | ||
CF | > X ROPE | ||
CF | | ||
CF | The coil of rope is about fifty feet long, sturdy, and a little stiff. | ||
CF | It's made of braided rawhide. You run a length of the rope through | ||
CF | your hand, then experimentally flex it. Yes, this would be ideal for | ||
CF | trick roping. | ||
CF | | ||
CF | You've threaded one end of the rope through a block and tackle. The | ||
CF | block and tackle, in turn, is hooked onto a sturdy eyelet by the | ||
CF | stable archway. | ||
CF | | ||
CF | > | Jacqueline says, "I'm trying to remember if we've even encountered a third bad guy at the ranch yet..." | |
Roger says, "there's the hayloft guy and the windmill guy left" | ||
MoyTravis asks, "Whitey, Podge, and Windmill Guy?" | ||
Roger says (to floyd), "take rope" | ||
CF ] Outside the Stable | ||
CF ] Exits: n ne s SW W | ||
CF | | ||
CF | > TAKE ROPE | ||
CF | | ||
CF | You quickly detach the coil of rope from the block and tackle. | ||
CF | | ||
CF | > | Knight_Otu says, "The hwindmill shooter, whose identity we don't know yet, yeah-" | |
Roger says (to floyd), "enter stable" | ||
CF ] Inside the Stable | ||
CF ] Exits: sw | ||
CF | | ||
CF | > ENTER STABLE | ||
CF | | ||
CF | | ||
CF | Inside the Stable | ||
CF | You've entered a high-ceilinged stable. The light from the archway to | ||
CF | your southwest gives enough light to see a single stall, but leaves | ||
CF | the corners and high rafters in shadow. | ||
CF | | ||
CF | A sorrel quarter horse mare occupies the stall, sticking her head over | ||
CF | the half-height gate. She's dancing lightly and giving you doe eyes | ||
CF | and whickering softly. | ||
CF | | ||
CF | The opposite wall has the usual variety of riding tack and grooming | ||
CF | gear. | ||
CF | | ||
CF | > | Jacqueline says, "Oh. I was conflating windmill guy and hayloft guy, but yeah. Thanks." | |
Roger says (to floyd), "tie rope to horse" | ||
CF ] Inside the Stable | ||
CF ] Exits: sw | ||
CF | | ||
CF | > TIE ROPE TO HORSE | ||
CF | | ||
CF | The stall isn't open. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "open stall" | ||
CF ] Inside the Stable | ||
CF ] Exits: sw | ||
CF | | ||
CF | > OPEN STALL | ||
CF | | ||
CF | You swing the stall gate wide. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "tie rope to horse" | ||
CF ] Inside the Stable | ||
CF ] Exits: sw | ||
CF | | ||
CF | > TIE ROPE TO HORSE | ||
CF | | ||
CF | You don't need a rope for that. If you need to take Dancer out, | ||
CF | there's all kinds of tack on the wall. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "take dancer" | ||
CF ] Inside the Stable | ||
CF ] Exits: sw | ||
CF | | ||
CF | > TAKE DANCER | ||
CF | | ||
CF | She's not a particularly large horse, but you still won't be carrying | ||
CF | her around. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "mount dancer" | ||
CF ] Inside the Stable | ||
CF ] Exits: sw | ||
CF | | ||
CF | > MOUNT DANCER | ||
CF | | ||
CF | Dancer looks like she'd be happy to go riding, but you don't have | ||
CF | anywhere to go just now. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "l" | ||
CF ] Inside the Stable | ||
CF ] Exits: sw | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | Inside the Stable | ||
CF | You've entered a high-ceilinged stable. The light from the archway to | ||
CF | your southwest gives enough light to see a single stall, but leaves | ||
CF | the corners and high rafters in shadow. | ||
CF | | ||
CF | A sorrel quarter horse mare occupies the stall, sticking her head over | ||
CF | the half-height gate. She's dancing lightly and giving you doe eyes | ||
CF | and whickering softly. | ||
CF | | ||
CF | The opposite wall has the usual variety of riding tack and grooming | ||
CF | gear. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "x tack" | ||
CF ] Inside the Stable | ||
CF ] Exits: sw | ||
CF | | ||
CF | > X TACK | ||
CF | | ||
CF | Well, let's see... there's everything you'd need for riding: saddle, | ||
CF | harness, reins and so forth. You don't need any of this stuff right | ||
CF | now, though. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "x grooming gear" | ||
CF ] Inside the Stable | ||
CF ] Exits: sw | ||
CF | | ||
CF | > X GROOMING GEAR | ||
CF | | ||
CF | The usual tools for horse care hang on the wall: brushes, combs, hoof | ||
CF | pick and the like. You don't need any of this stuff right now, though. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "slap dancer" | ||
CF ] Inside the Stable | ||
CF ] Exits: sw | ||
CF | | ||
CF | > SLAP DANCER | ||
CF | | ||
CF | That's not a verb I recognize. | ||
CF | | ||
CF | > | Roger says, "hrm" | |
Roger says (to floyd), "out" | ||
CF ] Outside the Stable | ||
CF ] Exits: n ne s SW W | ||
CF | | ||
CF | > OUT | ||
CF | | ||
CF | | ||
CF | Outside the Stable | ||
CF | You're standing at the northeast corner of the Crossed Keys Ranch. | ||
CF | There's a stable through the horse-sized archway to your northeast, | ||
CF | judging by the smell. To your southwest is the center of the ranch, | ||
CF | the main house. A long stretch of open ground to the west leads to a | ||
CF | windmill. Closer to hand, just to your south, is a barn with a | ||
CF | projecting hayloft. The overlook is back to your north, but you're | ||
CF | determined to confront the Black Blade before you return that way. | ||
CF | | ||
CF | Off to your west, in the long stretch of open ground between you and | ||
CF | the windmill, an ancient Conestoga wagon sits disintegrating in the | ||
CF | sun. | ||
CF | | ||
CF | A sturdy iron eyelet, perhaps intended for suspending a lantern, is | ||
CF | mounted alongside the archway. One end of the block and tackle is | ||
CF | hooked into the eyelet. | ||
CF | | ||
CF | Soft nickering comes from inside the stable. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "w" | ||
CF ] Outside the Stable | ||
CF ] Exits: n ne s SW W | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | It's too dangerous with that sniper up there! | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "x wagon" | ||
CF ] Outside the Stable | ||
CF ] Exits: n ne s SW W | ||
CF | | ||
CF | > X WAGON | ||
CF | | ||
CF | The ancient Conestoga wagon sits about forty feet to your west. In the | ||
CF | distance behind it, you can see the ranch's windmill rising high above | ||
CF | the prairie. | ||
CF | | ||
CF | Time has not been kind to the wagon; its canvas cover and left rear | ||
CF | wheel are missing entirely. The wagon sits askew, leaning back on the | ||
CF | axle. The cart's tongue and yoke, large enough to harness two horses, | ||
CF | point up and over your head. At this angle, you can't see into the | ||
CF | cart bed. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "s" | ||
CF ] Outside the Barn | ||
CF ] Exits: n s e W | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Moving carefully to stay out of Whitey's sightlines, you work your way | ||
CF | into the safe area under the projection. | ||
CF | | ||
CF | Outside the Barn | ||
CF | A sun-bleached barn stands to your east. Its door gapes open, darkness | ||
CF | concealing the interior. | ||
CF | | ||
CF | The hayloft projects overhead here, creating a pool of shade beneath. | ||
CF | The coolness provides a welcome change from the scorching of the Texas | ||
CF | sun. From beneath the overhang, you cannot see the hayloft window | ||
CF | where Whitey crouches in wait for you. | ||
CF | | ||
CF | A feed trough filled with hay stands flush with the barn wall here. | ||
CF | | ||
CF | The ranch house is west of you, across a long stretch of open ground. | ||
CF | To your south, you can see the bunkhouse. The stable is back to the | ||
CF | north. | ||
CF | | ||
CF | You hear boards creak as Whitey repositions himself, and see his rifle | ||
CF | barrel jutting from the window above. You stay carefully out of his | ||
CF | view. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "lasso whitey" | ||
CF ] Outside the Barn | ||
CF ] Exits: n s e W | ||
CF | | ||
CF | > LASSO WHITEY | ||
CF | | ||
CF | You consider yourself something of an expert with a lasso. It's too | ||
CF | bad you don't have one now. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "make lasso from rope" | ||
CF ] Outside the Barn | ||
CF ] Exits: n s e W | ||
CF | | ||
CF | > MAKE LASSO FROM ROPE | ||
CF | | ||
CF | You quickly tie one end around the other into a honda. You coil the | ||
CF | remainder, and stick the whole thing on your belt. You've fashioned a | ||
CF | workable lariat. | ||
CF | | ||
CF | > | Roger says, "yesssss" | |
Roger says (to floyd), "lasso whitey" | ||
CF ] Outside the Barn | ||
CF ] Exits: n s e W | ||
CF | | ||
CF | > LASSO WHITEY | ||
CF | | ||
CF | Whitey would shoot you dead long before you could lasso him. | ||
CF | | ||
CF | You hear the rustle of hay from above. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "lasso rifle" | ||
CF ] Outside the Barn | ||
CF ] Exits: n s e W | ||
CF | | ||
CF | > LASSO RIFLE | ||
CF | | ||
CF | Standing near the end of the overhang, you spin up a loop in your | ||
CF | lasso. The next time you see Whitey's rifle protrude from the hayloft | ||
CF | window, you send the loop sailing toward it. Whitey jerks back, | ||
CF | surprised, taking his rifle with him. A moment later, you see his pale | ||
CF | face peering straight down at you, looking oddly affronted at your | ||
CF | trick. Then he shakes his head sadly, and withdraws back into the | ||
CF | hayloft. | ||
CF | | ||
CF | You hear a board shift in the hayloft. | ||
CF | | ||
CF | > | Jacqueline says, "aw" | |
Knight_Otu says, "Darn." | ||
Jacqueline says, "That was exciting, though" | ||
Roger says (to floyd), "n" | ||
CF ] Outside the Stable | ||
CF ] Exits: n ne s SW W | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Moving carefully to stay out of Whitey's sightlines, you work your way | ||
CF | a safe distance from his vantage point in the barn. | ||
CF | | ||
CF | Outside the Stable | ||
CF | You're standing at the northeast corner of the Crossed Keys Ranch. | ||
CF | There's a stable through the horse-sized archway to your northeast, | ||
CF | judging by the smell. To your southwest is the center of the ranch, | ||
CF | the main house. A long stretch of open ground to the west leads to a | ||
CF | windmill. Closer to hand, just to your south, is a barn with a | ||
CF | projecting hayloft. The overlook is back to your north, but you're | ||
CF | determined to confront the Black Blade before you return that way. | ||
CF | | ||
CF | Off to your west, in the long stretch of open ground between you and | ||
CF | the windmill, an ancient Conestoga wagon sits disintegrating in the | ||
CF | sun. | ||
CF | | ||
CF | A sturdy iron eyelet, perhaps intended for suspending a lantern, is | ||
CF | mounted alongside the archway. One end of the block and tackle is | ||
CF | hooked into the eyelet. | ||
CF | | ||
CF | Soft nickering comes from inside the stable. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "stable" | ||
CF ] Outside the Stable | ||
CF ] Exits: n ne s SW W | ||
CF | | ||
CF | > STABLE | ||
CF | | ||
CF | That's not a verb I recognize. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "enter stable" | ||
CF ] Inside the Stable | ||
CF ] Exits: sw | ||
CF | | ||
CF | > ENTER STABLE | ||
CF | | ||
CF | | ||
CF | Inside the Stable | ||
CF | You've entered a high-ceilinged stable. The light from the archway to | ||
CF | your southwest gives enough light to see a single stall, but leaves | ||
CF | the corners and high rafters in shadow. | ||
CF | | ||
CF | A sorrel quarter horse mare occupies the stall, sticking her head over | ||
CF | the half-height gate. She's dancing lightly and giving you doe eyes | ||
CF | and whickering softly. | ||
CF | | ||
CF | The opposite wall has the usual variety of riding tack and grooming | ||
CF | gear. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "lasso dancer" | ||
CF ] Inside the Stable | ||
CF ] Exits: sw | ||
CF | | ||
CF | > LASSO DANCER | ||
CF | | ||
CF | You don't need a lasso for that. If you need to take Dancer out, | ||
CF | there's all kinds of tack on the wall. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "out" | ||
CF ] Outside the Stable | ||
CF ] Exits: n ne s SW W | ||
CF | | ||
CF | > OUT | ||
CF | | ||
CF | | ||
CF | Outside the Stable | ||
CF | You're standing at the northeast corner of the Crossed Keys Ranch. | ||
CF | There's a stable through the horse-sized archway to your northeast, | ||
CF | judging by the smell. To your southwest is the center of the ranch, | ||
CF | the main house. A long stretch of open ground to the west leads to a | ||
CF | windmill. Closer to hand, just to your south, is a barn with a | ||
CF | projecting hayloft. The overlook is back to your north, but you're | ||
CF | determined to confront the Black Blade before you return that way. | ||
CF | | ||
CF | Off to your west, in the long stretch of open ground between you and | ||
CF | the windmill, an ancient Conestoga wagon sits disintegrating in the | ||
CF | sun. | ||
CF | | ||
CF | A sturdy iron eyelet, perhaps intended for suspending a lantern, is | ||
CF | mounted alongside the archway. One end of the block and tackle is | ||
CF | hooked into the eyelet. | ||
CF | | ||
CF | Soft nickering comes from inside the stable. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "lasso wagon" | ||
CF ] Outside the Stable | ||
CF ] Exits: n ne s SW W | ||
CF | | ||
CF | > LASSO WAGON | ||
CF | | ||
CF | You twirl your lasso into an overhead loop and take the measure of the | ||
CF | Conestoga wagon. You play a bit of extra rope into the loop to open up | ||
CF | the circle, then throw. | ||
CF | | ||
CF | The loop settles neatly over the upturned tongue of the cart and | ||
CF | slides past the yoke. You give a firm pull to close the loop. You've | ||
CF | caught yourself a wagon! | ||
CF | | ||
CF | > | Jacqueline asks, "So, maybe we really don't need dancer?" | |
Knight_Otu says, "Maybe we can slingshot the lard at the guy." | ||
Roger says (to floyd), "put rope in pulley" | ||
CF ] Outside the Stable | ||
CF ] Exits: n ne s SW W | ||
CF | | ||
CF | > PUT ROPE IN PULLEY | ||
CF | | ||
CF | Quickly, you thread the unlooped end of the lasso through the pulleys, | ||
CF | leaving some slack between the two ends. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "pull rope" | ||
CF ] Outside the Stable | ||
CF ] Exits: n ne s SW W | ||
CF | | ||
CF | > PULL ROPE | ||
CF | | ||
CF | You grip the free end of the lasso and heave on the lasso. | ||
CF | Your force is multiplied by the block and tackle. At the other end of | ||
CF | the rope, the disabled Conestoga wagon groans, then shivers, and | ||
CF | finally begins creeping across the dirt toward the stable. Soon | ||
CF | enough, you run out of slack, but you have the measure of the task | ||
CF | now. You reset the block and tackle and repeat until finally the cart | ||
CF | stands next to you! It should be safely out of range of the gunman on | ||
CF | the windmill now. You retrieve your lasso before seeing what you've | ||
CF | caught. | ||
CF | | ||
CF | > | Knight_Otu says, "Hey hey." | |
Roger says, "I thought we would need to press Dancer into pulling service, but I guess not" | ||
MoyTravis says, "Nice." | ||
Knight_Otu says, "Nice catch." | ||
Jacqueline says, "nice" | ||
Roger says (to floyd), "L" | ||
CF ] Outside the Stable | ||
CF ] Exits: n ne s SW W | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | Outside the Stable | ||
CF | You're standing at the northeast corner of the Crossed Keys Ranch. | ||
CF | There's a stable through the horse-sized archway to your northeast, | ||
CF | judging by the smell. To your southwest is the center of the ranch, | ||
CF | the main house. A long stretch of open ground to the west leads to a | ||
CF | windmill. Closer to hand, just to your south, is a barn with a | ||
CF | projecting hayloft. The overlook is back to your north, but you're | ||
CF | determined to confront the Black Blade before you return that way. | ||
CF | | ||
CF | An ancient Conestoga wagon sits nearby. Its canvas cover is missing, | ||
CF | but the cart's tongue and yoke for two horses are still attached. The | ||
CF | left rear axle is missing its wheel, and the cart leans back on that | ||
CF | corner. In the bed of the cart you see a cartwheel and a broken board. | ||
CF | | ||
CF | A sturdy iron eyelet, perhaps intended for suspending a lantern, is | ||
CF | mounted alongside the archway. One end of the block and tackle is | ||
CF | hooked into the eyelet. | ||
CF | | ||
CF | Soft nickering comes from inside the stable. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "X cartwheel" | ||
CF ] Outside the Stable | ||
CF ] Exits: n ne s SW W | ||
CF | | ||
CF | > X CARTWHEEL | ||
CF | | ||
CF | It's a large wooden wheel with an iron rim. It's about five feet in | ||
CF | diameter, and permanently mounted on a one foot hub. A hole in the | ||
CF | center of the hub allows it to be mounted on the axle. Normally, the | ||
CF | hub would be bolted to the axle, but the iron band which holds it on | ||
CF | is missing, and the hub itself has a crack through it. The wheel won't | ||
CF | stay on without it. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "x large hoop" | ||
CF ] Outside the Stable | ||
CF ] Exits: n ne s SW W | ||
CF | | ||
CF | > X LARGE HOOP | ||
CF | | ||
CF | The middle hoop from the barrel is a bit larger than the ones from the | ||
CF | ends — about a foot in diameter. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "put large hoop on cartwheel" | ||
CF ] Outside the Stable | ||
CF ] Exits: n ne s SW W | ||
CF | | ||
CF | > PUT LARGE HOOP ON CARTWHEEL | ||
CF | | ||
CF | You should really mount the cartwheel before repairing it. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "mount cartwheel" | ||
CF ] Outside the Stable | ||
CF ] Exits: n ne s SW W | ||
CF | | ||
CF | > MOUNT CARTWHEEL | ||
CF | | ||
CF | That's not something you can enter. | ||
CF | | ||
CF | > | Roger says, "game...." | |
MoyTravis asks, "Like, jack it up?" | ||
Krumar asks, "would the small hoopes from the barrel help?" | ||
Roger says, "we'll see if it requires that much" | ||
Roger says (to floyd), "take cartwheel" | ||
CF ] Outside the Stable | ||
CF ] Exits: n ne s SW W | ||
CF | | ||
CF | > TAKE CARTWHEEL | ||
CF | | ||
CF | The cartwheel is about five feet in diameter. You're not taking it | ||
CF | anywhere unless you absolutely have to. | ||
CF | | ||
CF | > | MoyTravis asks, "Err. Wait. What does mounting a cartwheel mean in this context?" | |
Roger says (to floyd), "push cartwheel" | ||
CF ] Outside the Stable | ||
CF ] Exits: n ne s SW W | ||
CF | | ||
CF | > PUSH CARTWHEEL | ||
CF | | ||
CF | You try pushing, pulling and turning the cartwheel, with no particular | ||
CF | result. | ||
CF | | ||
CF | > | Roger | You should really mount the cartwheel before repairing it. | |
Roger says, "putting it back on the axle, presumably" | ||
Knight_Otu says, "I'd have to guess either putting it... right." | ||
Roger says (to floyd), "tie rope to carthweel" | ||
CF ] Outside the Stable | ||
CF ] Exits: n ne s SW W | ||
CF | | ||
CF | > TIE ROPE TO CARTHWEEL | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "tie rope to cartwheel" | ||
CF ] Outside the Stable | ||
CF ] Exits: n ne s SW W | ||
CF | | ||
CF | > TIE ROPE TO CARTWHEEL | ||
CF | | ||
CF | Tying the lasso to the cartwheel won't help you any. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "lasso cartwheel" | ||
CF ] Outside the Stable | ||
CF ] Exits: n ne s SW W | ||
CF | | ||
CF | > LASSO CARTWHEEL | ||
CF | | ||
CF | You consider lassoing the cartwheel, but you can't see how that would | ||
CF | help. | ||
CF | | ||
CF | > | MoyTravis says, "Right, but like...ooh, here I was thinking "you should mount the cartwheel" as like...we should mount it, like you'd mount a horse." | |
MoyTravis says, "...gosh I am not good at reading this morning." | ||
Roger says (to floyd), "enter wagon" | ||
CF ] Outside the Stable | ||
CF ] Exits: n ne s SW W | ||
CF | | ||
CF | > ENTER WAGON | ||
CF | | ||
CF | You step up into the wagon and look around. Seeing no special | ||
CF | advantage here, you step down again. | ||
CF | | ||
CF | > | Knight_Otu says, "It happens." | |
Roger says (to floyd), "x board" | ||
CF ] Outside the Stable | ||
CF ] Exits: n ne s SW W | ||
CF | | ||
CF | > X BOARD | ||
CF | | ||
CF | It's a thin wood slat, about eight inches long and four high, jagged | ||
CF | at both ends. It looks like it's been broken out of something larger | ||
CF | with blunt force. Some writing is stenciled on it: "BEL'S." The word | ||
CF | means nothing to you. | ||
CF | | ||
CF | > | Roger says, "hunh." | |
Roger says (to floyd), "take board" | ||
CF ] Outside the Stable | ||
CF ] Exits: n ne s SW W | ||
CF | | ||
CF | > TAKE BOARD | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "x wagon" | ||
CF ] Outside the Stable | ||
CF ] Exits: n ne s SW W | ||
CF | | ||
CF | > X WAGON | ||
CF | | ||
CF | You've dragged the Conestoga wagon so that it sits near the stable. Up | ||
CF | close the wagon looks a bit better. It's seen plenty of hard use, but | ||
CF | the only thing stopping it from rolling is the left rear wheel, which | ||
CF | is sitting in the bed of the cart, rather than on the axle. | ||
CF | | ||
CF | In the Conestoga wagon is a cartwheel. | ||
CF | | ||
CF | > | Knight_Otu says, "Bel's and Whistl's." | |
Roger says (to floyd), "tie rope to axle" | ||
CF ] Outside the Stable | ||
CF ] Exits: n ne s SW W | ||
CF | | ||
CF | > TIE ROPE TO AXLE | ||
CF | | ||
CF | Tying the lasso to the axle won't help you any. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "tie rope to wagon" | ||
CF ] Outside the Stable | ||
CF ] Exits: n ne s SW W | ||
CF | | ||
CF | > TIE ROPE TO WAGON | ||
CF | | ||
CF | Tying the lasso to the Conestoga wagon won't help you any. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "repair wheel" | ||
CF ] Outside the Stable | ||
CF ] Exits: n ne s SW W | ||
CF | | ||
CF | > REPAIR WHEEL | ||
CF | | ||
CF | (the cartwheel) | ||
CF | How would you like to go about fixing the cartwheel? | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "repair wheel with hoop" | ||
CF ] Outside the Stable | ||
CF ] Exits: n ne s SW W | ||
CF | | ||
CF | > REPAIR WHEEL WITH HOOP | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "repair wheel with large hoop" | ||
CF ] Outside the Stable | ||
CF ] Exits: n ne s SW W | ||
CF | | ||
CF | > REPAIR WHEEL WITH LARGE HOOP | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "repair cartwheel with large hoop" | ||
CF ] Outside the Stable | ||
CF ] Exits: n ne s SW W | ||
CF | | ||
CF | > REPAIR CARTWHEEL WITH LARGE HOOP | ||
CF | | ||
CF | I only understood you as far as wanting to repair the cartwheel. | ||
CF | | ||
CF | > | MoyTravis asks, "Mount wheel on...cart?" | |
Roger says (to floyd), "mount carthweel on axle" | ||
CF ] Outside the Stable | ||
CF ] Exits: n ne s SW W | ||
CF | | ||
CF | > MOUNT CARTHWEEL ON AXLE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "mount cartwheel on axle" | ||
CF ] Outside the Stable | ||
CF ] Exits: n ne s SW W | ||
CF | | ||
CF | > MOUNT CARTWHEEL ON AXLE | ||
CF | | ||
CF | You hop up into the cart bed and grab the cartwheel with both hands. | ||
CF | Carefully, you lower it so that it leans upright next to the empty | ||
CF | axle. You hop back out and lift the main bed of the cart up. | ||
CF | Awkwardly, you manage to maneuver the wheel so that the hole fits over | ||
CF | the axle. When you release the cart, it stands shakily on all four | ||
CF | wheels. | ||
CF | | ||
CF | > | Roger says, "aha! Nice" | |
Jacqueline says, "woo" | ||
MoyTravis says, "Oh, nice. Ok why tho." | ||
Roger says, "game probably should have been a bit nicer about that, I think" | ||
MoyTravis says, "I mean puzzle logic sure." | ||
Roger says (to floyd), "put large hoop on cartwheel" | ||
CF ] Outside the Stable | ||
CF ] Exits: n ne s SW W | ||
CF | | ||
CF | > PUT LARGE HOOP ON CARTWHEEL | ||
CF | | ||
CF | The large barrel hoop is almost the perfect size to secure the wheel | ||
CF | hub! You jam it onto the hub, forcing the cracked portion together. It | ||
CF | sticks out crookedly, half on and half off. This would fall apart if | ||
CF | you moved the cart. You'll need to find a way to get it all the way | ||
CF | on. | ||
CF | | ||
CF | > | MoyTravis asks, "Now we add the hoop?" | |
Knight_Otu says, "It should have, but sometimes things are easy to miss." | ||
MoyTravis says, "Do we have a hammer or...something." | ||
Roger says, "yeah looks like something in need of a hammering" | ||
Roger says (to floyd), "I" | ||
CF ] Outside the Stable | ||
CF ] Exits: n ne s SW W | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a broken board | ||
CF | a lasso | ||
CF | some hay | ||
CF | two small hoops | ||
CF | a bloody paper | ||
CF | a lump of lard wrapped in a red calico kerchief | ||
CF | a fencing tool | ||
CF | a few lumps of sugar | ||
CF | a whip | ||
CF | a gold casket | ||
CF | your regular duds (being worn) | ||
CF | a gun belt (being worn) | ||
CF | a bandolier (being worn) | ||
CF | your faithful guitar, Lulabelle (being worn) | ||
CF | | ||
CF | > | MoyTravis asks, "Don't we have some sort of...fence...thing?" | |
Jacqueline says, "That broken rifle would be maybe good but I doubt we can take it." | ||
Roger says (to floyd), "repair cartwheel with fencing tool" | ||
CF ] Outside the Stable | ||
CF ] Exits: n ne s SW W | ||
CF | | ||
CF | > REPAIR CARTWHEEL WITH FENCING TOOL | ||
CF | | ||
CF | I only understood you as far as wanting to repair the cartwheel. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "hit large hoop with fencing tool" | ||
CF ] Outside the Stable | ||
CF ] Exits: n ne s SW W | ||
CF | | ||
CF | > HIT LARGE HOOP WITH FENCING TOOL | ||
CF | | ||
CF | You gently tap around the rim of the barrel hoop using the hammer head | ||
CF | of the fencing tool, easing the hoop onto the wheel hub. In a few | ||
CF | moments, you've got it firmly in place. You wouldn't want to take the | ||
CF | wagon to the Territories this way, but it should hold for a bit. | ||
CF | | ||
CF | > | MoyTravis asks, "What actually IS the fence thing anyways?" | |
MoyTravis says, "oh, well, ok" | ||
Jacqueline says, "oho" | ||
Roger says (to floyd), "x fencing tool" | ||
CF ] Outside the Stable | ||
CF ] Exits: n ne s SW W | ||
CF | | ||
CF | > X FENCING TOOL | ||
CF | | ||
CF | You think this thing is a tool for building fences. It's about 10" | ||
CF | long, and made of cast iron. It's like a big pair of pliers with a | ||
CF | wire cutter built into it. And instead of the pincer parts tapering to | ||
CF | a point, they flare out into a hammerhead on one side, and a spike on | ||
CF | the other. It looks pretty useful for cutting and hammering things. | ||
CF | | ||
CF | > | MoyTravis says, ""Try out vaguely plausible X on Y" is always the most lol method of puzzles." | |
Knight_Otu says, "I am having trouble visualizing it." | ||
MoyTravis asks, "Yeah IDK?" | ||
MoyTravis says, "Look, my logic was "what would the puzzle designer give you" not "what makes sense"" | ||
Roger | [LINK] | ||
MoyTravis asks, "anyways let's go burn a man to death now! or something? What are we using this wagon for anyways?" | ||
Roger says, "cover, I think" | ||
Roger says, "might be Dancer's time to shine, finally" | ||
MoyTravis asks, "...uuuuuuuuuuuh, like, hold undo the...underside of it?" | ||
MoyTravis asks, "Or just like, concealment? Aren't wagontops canvas?" | ||
Roger says (to floyd), "enter stable" | ||
CF ] Inside the Stable | ||
CF ] Exits: sw | ||
CF | | ||
CF | > ENTER STABLE | ||
CF | | ||
CF | | ||
CF | Inside the Stable | ||
CF | You've entered a high-ceilinged stable. The light from the archway to | ||
CF | your southwest gives enough light to see a single stall, but leaves | ||
CF | the corners and high rafters in shadow. | ||
CF | | ||
CF | A sorrel quarter horse mare occupies the stall, sticking her head over | ||
CF | the half-height gate. She's dancing lightly and giving you doe eyes | ||
CF | and whickering softly. | ||
CF | | ||
CF | The opposite wall has the usual variety of riding tack and grooming | ||
CF | gear. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "lead dancer" | ||
CF ] Inside the Stable | ||
CF ] Exits: sw | ||
CF | | ||
CF | > LEAD DANCER | ||
CF | | ||
CF | That's not a verb I recognize. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "Dancer, follow me" | ||
CF ] Inside the Stable | ||
CF ] Exits: sw | ||
CF | | ||
CF | > DANCER, FOLLOW ME | ||
CF | | ||
CF | You whisper some soft words to Dancer. She gazes back, her eyes | ||
CF | melting with affection. | ||
CF | | ||
CF | > | Jacqueline asks, "Nothing inside the wagon, right?" | |
Roger says, "we've looted it" | ||
Jacqueline asks, "Or we already got stuff out of it?" | ||
Jacqueline says, "Timing. Got it." | ||
Roger says (to floyd), "ride dancer" | ||
CF ] Inside the Stable | ||
CF ] Exits: sw | ||
CF | | ||
CF | > RIDE DANCER | ||
CF | | ||
CF | Dancer looks like she'd be happy to go riding, but you don't have | ||
CF | anywhere to go just now. | ||
CF | | ||
CF | > | MoyTravis says, "A board with a stencil on it, I think." | |
Roger says (to floyd), "out" | ||
CF ] Outside the Stable | ||
CF ] Exits: n ne s SW W | ||
CF | | ||
CF | > OUT | ||
CF | | ||
CF | | ||
CF | Outside the Stable | ||
CF | You're standing at the northeast corner of the Crossed Keys Ranch. | ||
CF | There's a stable through the horse-sized archway to your northeast, | ||
CF | judging by the smell. To your southwest is the center of the ranch, | ||
CF | the main house. A long stretch of open ground to the west leads to a | ||
CF | windmill. Closer to hand, just to your south, is a barn with a | ||
CF | projecting hayloft. The overlook is back to your north, but you're | ||
CF | determined to confront the Black Blade before you return that way. | ||
CF | | ||
CF | An ancient Conestoga wagon sits nearby. Its canvas cover is missing, | ||
CF | but the cart's tongue and yoke for two horses are still attached. | ||
CF | You've repaired the missing cartwheel, and the cart looks — barely | ||
CF | — | ||
CF | fit for service. The bed of the cart is empty. | ||
CF | | ||
CF | A sturdy iron eyelet, perhaps intended for suspending a lantern, is | ||
CF | mounted alongside the archway. One end of the block and tackle is | ||
CF | hooked into the eyelet. | ||
CF | | ||
CF | Soft nickering comes from inside the stable. | ||
CF | | ||
CF | > | MoyTravis asks, "...yoke Dancer to wagon?" | |
Roger says, "I'm not sure how to get them in the same place" | ||
MoyTravis asks, "...see if it works from inside?" | ||
Knight_Otu says, "I don't think it's Dancer's time yet." | ||
Roger says (to floyd), "push wagon ne" | ||
CF ] Outside the Stable | ||
CF ] Exits: n ne s SW W | ||
CF | | ||
CF | > PUSH WAGON NE | ||
CF | | ||
CF | You might be able to push the wagon northeast, but that's not where | ||
CF | you need it. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "sw" | ||
CF ] Outside the Stable | ||
CF ] Exits: n ne s SW W | ||
CF | | ||
CF | > SW | ||
CF | | ||
CF | You start the long journey across the cleared area to the ranch house. | ||
CF | A shot from the direction of the windmill nearly puts a hole in you. | ||
CF | Whirling around, you see the distant figure of a man poised on the | ||
CF | windmill platform with a rifle to his shoulder. You dive back to | ||
CF | cover. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "w" | ||
CF ] Outside the Stable | ||
CF ] Exits: n ne s SW W | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | It's too dangerous with that sniper up there! | ||
CF | | ||
CF | > | MoyTravis asks, "??? Do we...literally just push the wagon?" | |
Roger says (to floyd), "push wagon sw" | ||
CF ] Outside the Stable | ||
CF ] Exits: n ne s SW W | ||
CF | | ||
CF | > PUSH WAGON SW | ||
CF | | ||
CF | You might be able to push the wagon southwest, but that's not where | ||
CF | you need it. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "push wagon w" | ||
CF ] Under the Windmill | ||
CF ] Exits: SE e | ||
CF | | ||
CF | > PUSH WAGON W | ||
CF | | ||
CF | O.K. — Let's see how this works! | ||
CF | | ||
CF | You brace your back against the repaired wagon and give it a powerful | ||
CF | shove. The wagon grinds into motion, west into the open expanse that | ||
CF | leads to the windmill. | ||
CF | | ||
CF | Now that it's in motion, the wagon moves more easily. Crouching behind | ||
CF | the wagon, and pushing as you go, you slowly guide it west. | ||
CF | | ||
CF | After a moment, presumably filled with slack-jawed astonishment, | ||
CF | bullets begin to thud into the wagon, but it's a sturdy wooden | ||
CF | construction and none of them get through. | ||
CF | | ||
CF | A few tension-filled minutes later, you reach the vicinity of the | ||
CF | windmill. From here, you can see a maintenance platform at the level | ||
CF | of the blades overhead. You're invisible to the sniper there. | ||
CF | | ||
CF | You call out, "You! In the windmill! All I want is Rosa! Throw your | ||
CF | gun down, and we'll call it a truce." | ||
CF | | ||
CF | Silence rules for several seconds. Then — "Boots? Is that you?" | ||
CF | | ||
CF | "Don Felipe?" | ||
CF | | ||
CF | The man on the tower is Felipe, Rosa's accompanist! What is he doing | ||
CF | here? | ||
CF | | ||
CF | In the time since he and Rosa came to town, you've come to know them | ||
CF | both. As two musicians, you've spent a few evenings playing together, | ||
CF | and Felipe has begun to teach you to play his vihuela, a big-bellied | ||
CF | Mexican guitar with high, sweet tones. | ||
CF | | ||
CF | You'd thought he was a good guy, and he seems to worship Rosa. You | ||
CF | can't believe he'd betray her. | ||
CF | | ||
CF | Felipe's voice drifts down from above. | ||
CF | | ||
CF | "You should go now, amigo. If you don't, I have to kill you." | ||
CF | | ||
CF | That's it, then. You don't know how or why Felipe was drawn into this, | ||
CF | but Rosa is more important. | ||
CF | | ||
CF | Under the Windmill | ||
CF | The northwest corner of the ranch is dominated by the windmill which | ||
CF | towers overhead. It's clearly for drawing up underground water. A pipe | ||
CF | leads into a metal cistern next to the windmill. | ||
CF | | ||
CF | At the top of the windmill, there's a large rotor to catch the wind | ||
CF | and a tail that sticks out perpendicularly to direct the blades into | ||
CF | the wind. Although there's a stiff breeze, the rotor is motionless; | ||
CF | some sort of locking mechanism is preventing the pump rod from moving. | ||
CF | | ||
CF | Felipe is at the top of the windmill, perched on the platform there. | ||
CF | Although he is mostly hidden, you sometimes see him peek over the side | ||
CF | and try to sight his rifle on you. | ||
CF | | ||
CF | To your east, across a long open stretch, you can see the stable. The | ||
CF | ranch house is to your southeast. | ||
CF | | ||
CF | > | Knight_Otu says, "Maybe." | |
MoyTravis says, "blargh" | ||
MoyTravis asks, "apparently!?" | ||
MoyTravis says, "Well hooray us, I guess." | ||
Roger says (to floyd), "sing" | ||
CF ] Under the Windmill | ||
CF ] Exits: SE e | ||
CF | | ||
CF | > SING | ||
CF | | ||
CF | Tenderly strumming Lulabelle's strings, you sing a verse of Oh! | ||
CF | Susanna. | ||
CF | | ||
CF | I came from Alabama | ||
CF | wid my banjo on my knee, | ||
CF | I'm g'wan to Louisiana, | ||
CF | My true love for to see, | ||
CF | It raind all night the day I left | ||
CF | The weather it was dry, | ||
CF | The sun so hot I frose to death | ||
CF | Susanna dont you cry. | ||
CF | | ||
CF | Perched high in the windmill, Don Felipe titters in a high voice. | ||
CF | | ||
CF | > | Knight_Otu says, "Ah, yes, Rosa's companion. I had suspected him to be the masked leader, but apparently not." | |
Roger says, "what no accompaniment" | ||
Roger says (to floyd), "x locking mechanism" | ||
CF ] Under the Windmill | ||
CF ] Exits: SE e | ||
CF | | ||
CF | > X LOCKING MECHANISM | ||
CF | | ||
CF | The locking mechanism sits next to the base of the windmill, a bolt | ||
CF | protruding from its side and into a corresponding slot in the | ||
CF | windmill's pump rod. The mechanism's only other feature is a rusty | ||
CF | X-shaped hole on the side. It's a couple of inches across. | ||
CF | | ||
CF | You guess that the hole is used to withdraw the bolt. It's probably | ||
CF | not designed for security, but simply to stop the windmill from | ||
CF | operating when the cistern is full. Nevertheless, you don't have the | ||
CF | tool used to operate the mechanism. | ||
CF | | ||
CF | > | MoyTravis asks, "So we need to...unlock the windmill?" | |
Knight_Otu asks, "The brand?" | ||
Roger says, "seems like we should try. Yeah that might be the right shape -- good thinking" | ||
Roger says (to floyd), "x brand" | ||
CF ] Under the Windmill | ||
CF ] Exits: SE e | ||
CF | | ||
CF | > X BRAND | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "x iron" | ||
CF ] Under the Windmill | ||
CF ] Exits: SE e | ||
CF | | ||
CF | > X IRON | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | Jacqueline says, "d'oh" | |
Roger says (to floyd), "i" | ||
CF ] Under the Windmill | ||
CF ] Exits: SE e | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a broken board | ||
CF | a lasso | ||
CF | some hay | ||
CF | two small hoops | ||
CF | a bloody paper | ||
CF | a lump of lard wrapped in a red calico kerchief | ||
CF | a fencing tool | ||
CF | a few lumps of sugar | ||
CF | a whip | ||
CF | a gold casket | ||
CF | your regular duds (being worn) | ||
CF | a gun belt (being worn) | ||
CF | a bandolier (being worn) | ||
CF | your faithful guitar, Lulabelle (being worn) | ||
CF | | ||
CF | > | Knight_Otu says, "I think we left it in the fire." | |
MoyTravis says, "lol did we leave it somewhere" | ||
Krumar says, "ma ybe the fensing tool can do it." | ||
MoyTravis says, "RIP. I guess we gotta pull the wagon behind us or something." | ||
Roger says (to floyd), "e" | ||
CF ] Under the Windmill | ||
CF ] Exits: SE e | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Don Felipe's still up there sniping at you! If you want to go back to | ||
CF | the stable, you're going to need to bring the cart with you. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "push cart se" | ||
CF ] Under the Windmill | ||
CF ] Exits: SE e | ||
CF | | ||
CF | > PUSH CART SE | ||
CF | | ||
CF | You might be able to push the wagon southeast, but that's not where | ||
CF | you need it. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "push cart e" | ||
CF ] Outside the Stable | ||
CF ] Exits: n ne s SW w | ||
CF | | ||
CF | > PUSH CART E | ||
CF | | ||
CF | You awkwardly repeat your journey back to the shadow of the stable, | ||
CF | this time dragging the old wagon behind you. Don Felipe fires a few | ||
CF | more bullets into the thick wood of the wagon, but you both know | ||
CF | you're safe as long as you stay behind it. | ||
CF | | ||
CF | Outside the Stable | ||
CF | You're standing at the northeast corner of the Crossed Keys Ranch. | ||
CF | There's a stable through the horse-sized archway to your northeast, | ||
CF | judging by the smell. To your southwest is the center of the ranch, | ||
CF | the main house. A long stretch of open ground to the west leads to a | ||
CF | windmill. Closer to hand, just to your south, is a barn with a | ||
CF | projecting hayloft. The overlook is back to your north, but you're | ||
CF | determined to confront the Black Blade before you return that way. | ||
CF | | ||
CF | A sturdy iron eyelet, perhaps intended for suspending a lantern, is | ||
CF | mounted alongside the archway. One end of the block and tackle is | ||
CF | hooked into the eyelet. | ||
CF | | ||
CF | Soft nickering comes from inside the stable. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "sw" | ||
CF ] Outside the Stable | ||
CF ] Exits: n ne s SW w | ||
CF | | ||
CF | > SW | ||
CF | | ||
CF | You start the long journey across the cleared area to the ranch house. | ||
CF | A shot from the direction of the barn whistles past you. Jerking your | ||
CF | head that way, you see Whitey's ashy face framed by the hayloft | ||
CF | window. You leap back to safety. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "s" | ||
CF ] Outside the Barn | ||
CF ] Exits: n s e W | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Moving carefully to stay out of Whitey's sightlines, you work your way | ||
CF | into the safe area under the projection. | ||
CF | | ||
CF | Outside the Barn | ||
CF | A sun-bleached barn stands to your east. Its door gapes open, darkness | ||
CF | concealing the interior. | ||
CF | | ||
CF | The hayloft projects overhead here, creating a pool of shade beneath. | ||
CF | The coolness provides a welcome change from the scorching of the Texas | ||
CF | sun. From beneath the overhang, you cannot see the hayloft window | ||
CF | where Whitey crouches in wait for you. | ||
CF | | ||
CF | A feed trough filled with hay stands flush with the barn wall here. | ||
CF | | ||
CF | The ranch house is west of you, across a long stretch of open ground. | ||
CF | To your south, you can see the bunkhouse. The stable is back to the | ||
CF | north. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "s" | ||
CF ] Outside the Bunkhouse | ||
CF ] Exits: n NW S w | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Moving carefully to stay out of Whitey's sightlines, you work your way | ||
CF | a safe distance from his vantage point in the barn. | ||
CF | | ||
CF | Outside the Bunkhouse | ||
CF | Just to your south is a dilapidated bunkhouse. A new-looking door | ||
CF | blocks entrance to the building. | ||
CF | | ||
CF | A disused water trough, clogged with algae, stands in front of the | ||
CF | bunkhouse. | ||
CF | | ||
CF | The remains of the barrel you smashed are here: a gelatinous mass of | ||
CF | lard, slowly liquefying in the Texas sun. | ||
CF | | ||
CF | The main house dominates the view to your northwest. Off to your west, | ||
CF | you can see an empty corral. You can return to the barn to the north. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "W" | ||
CF ] North of the Corral | ||
CF ] Exits: N s se sw e | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | North of the Corral | ||
CF | You've circled around to the south end of the ranch. To your north, | ||
CF | across a patch of open ground, the two-story ranch house looms over | ||
CF | the landscape. | ||
CF | | ||
CF | To your south, a wooden gate leads to a large corral. An imposing | ||
CF | padlock holds the gate closed. The Longhorns are long gone, returned | ||
CF | to the open range. | ||
CF | | ||
CF | You could follow the fence around the corral to the southeast or | ||
CF | southwest. The bunkhouse is back to the east. | ||
CF | | ||
CF | To one side of the gate, a cast iron brazier stands on three stubby | ||
CF | legs, a branding iron protruding from it. Inside, you've kindled some | ||
CF | scrap wood into a nice hot fire. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "take iron" | ||
CF ] North of the Corral | ||
CF ] Exits: N s se sw e | ||
CF | | ||
CF | > TAKE IRON | ||
CF | | ||
CF | (the branding iron) | ||
CF | You carefully pick up the branding iron by its cool end. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "e" | ||
CF ] Outside the Bunkhouse | ||
CF ] Exits: n NW S w | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Outside the Bunkhouse | ||
CF | Just to your south is a dilapidated bunkhouse. A new-looking door | ||
CF | blocks entrance to the building. | ||
CF | | ||
CF | A disused water trough, clogged with algae, stands in front of the | ||
CF | bunkhouse. | ||
CF | | ||
CF | The remains of the barrel you smashed are here: a gelatinous mass of | ||
CF | lard, slowly liquefying in the Texas sun. | ||
CF | | ||
CF | The main house dominates the view to your northwest. Off to your west, | ||
CF | you can see an empty corral. You can return to the barn to the north. | ||
CF | | ||
CF | > | MoyTravis says, "Can we burn the hay with this" | |
MoyTravis says, "just...wondering if it's a dumb puzzle thing" | ||
Roger says, "we used the hay to kindle up this fire, as you may recall" | ||
MoyTravis says, "yeah" | ||
Roger says (to floyd), "light hay with brand" | ||
CF ] Outside the Bunkhouse | ||
CF ] Exits: n NW S w | ||
CF | | ||
CF | > LIGHT HAY WITH BRAND | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "n" | ||
CF ] Outside the Barn | ||
CF ] Exits: n s e W | ||
CF | | ||
CF | > N | Knight_Otu says, "I'd have said the lighter would be a more logical source." | |
CF | | ||
CF | Moving carefully to stay out of Whitey's sightlines, you work your way | ||
CF | into the safe area under the projection. | ||
CF | | ||
CF | Outside the Barn | ||
CF | A sun-bleached barn stands to your east. Its door gapes open, darkness | ||
CF | concealing the interior. | ||
CF | | ||
CF | The hayloft projects overhead here, creating a pool of shade beneath. | ||
CF | The coolness provides a welcome change from the scorching of the Texas | ||
CF | sun. From beneath the overhang, you cannot see the hayloft window | ||
CF | where Whitey crouches in wait for you. | ||
CF | | ||
CF | A feed trough filled with hay stands flush with the barn wall here. | ||
CF | | ||
CF | The ranch house is west of you, across a long stretch of open ground. | ||
CF | To your south, you can see the bunkhouse. The stable is back to the | ||
CF | north. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "put brand in trough" | ||
CF ] Outside the Barn | ||
CF ] Exits: n s e W | ||
CF | | ||
CF | > PUT BRAND IN TROUGH | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "put iron in trough" | ||
CF ] Outside the Barn | ||
CF ] Exits: n s e W | ||
CF | | ||
CF | > PUT IRON IN TROUGH | ||
CF | | ||
CF | There's no point in putting things in the feed trough. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "put iron in hay" | ||
CF ] Outside the Barn | ||
CF ] Exits: n s e W | ||
CF | | ||
CF | > PUT IRON IN HAY | ||
CF | | ||
CF | (the hay) | ||
CF | That can't contain things. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "light hay with iron" | ||
CF ] Outside the Barn | ||
CF ] Exits: n s e W | ||
CF | | ||
CF | > LIGHT HAY WITH IRON | ||
CF | | ||
CF | (the hay with the branding iron) | ||
CF | The hay looks like great kindling, but there's no point in setting | ||
CF | fire to it here. | ||
CF | | ||
CF | The glowing tip of the branding iron fades from white to ruby. | ||
CF | | ||
CF | > | MoyTravis says, "RIP" | |
Roger says (to floyd), "s" | ||
CF ] Outside the Bunkhouse | ||
CF ] Exits: n NW S w | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Moving carefully to stay out of Whitey's sightlines, you work your way | ||
CF | a safe distance from his vantage point in the barn. | ||
CF | | ||
CF | Outside the Bunkhouse | ||
CF | Just to your south is a dilapidated bunkhouse. A new-looking door | ||
CF | blocks entrance to the building. | ||
CF | | ||
CF | A disused water trough, clogged with algae, stands in front of the | ||
CF | bunkhouse. | ||
CF | | ||
CF | The remains of the barrel you smashed are here: a gelatinous mass of | ||
CF | lard, slowly liquefying in the Texas sun. | ||
CF | | ||
CF | The main house dominates the view to your northwest. Off to your west, | ||
CF | you can see an empty corral. You can return to the barn to the north. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "n.n." | ||
CF ] Outside the Stable | ||
CF ] Exits: n ne s SW w | ||
CF | | ||
CF | > N.N. | ||
CF | | ||
CF | Moving carefully to stay out of Whitey's sightlines, you work your way | ||
CF | into the safe area under the projection. | ||
CF | | ||
CF | Outside the Barn | ||
CF | A sun-bleached barn stands to your east. Its door gapes open, darkness | ||
CF | concealing the interior. | ||
CF | | ||
CF | The hayloft projects overhead here, creating a pool of shade beneath. | ||
CF | The coolness provides a welcome change from the scorching of the Texas | ||
CF | sun. From beneath the overhang, you cannot see the hayloft window | ||
CF | where Whitey crouches in wait for you. | ||
CF | | ||
CF | A feed trough filled with hay stands flush with the barn wall here. | ||
CF | | ||
CF | The ranch house is west of you, across a long stretch of open ground. | ||
CF | To your south, you can see the bunkhouse. The stable is back to the | ||
CF | north. | ||
CF | | ||
CF | You hear boards creak as Whitey repositions himself, and see his rifle | ||
CF | barrel jutting from the window above. You stay carefully out of his | ||
CF | view. | ||
CF | | ||
CF | Moving carefully to stay out of Whitey's sightlines, you work your way | ||
CF | a safe distance from his vantage point in the barn. | ||
CF | | ||
CF | Outside the Stable | ||
CF | You're standing at the northeast corner of the Crossed Keys Ranch. | ||
CF | There's a stable through the horse-sized archway to your northeast, | ||
CF | judging by the smell. To your southwest is the center of the ranch, | ||
CF | the main house. A long stretch of open ground to the west leads to a | ||
CF | windmill. Closer to hand, just to your south, is a barn with a | ||
CF | projecting hayloft. The overlook is back to your north, but you're | ||
CF | determined to confront the Black Blade before you return that way. | ||
CF | | ||
CF | An ancient Conestoga wagon sits nearby. Its canvas cover is missing, | ||
CF | but the cart's tongue and yoke for two horses are still attached. | ||
CF | You've repaired the missing cartwheel, and the cart looks — barely | ||
CF | — | ||
CF | fit for service. The bed of the cart is empty. | ||
CF | | ||
CF | A sturdy iron eyelet, perhaps intended for suspending a lantern, is | ||
CF | mounted alongside the archway. One end of the block and tackle is | ||
CF | hooked into the eyelet. | ||
CF | | ||
CF | Soft nickering comes from inside the stable. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "push wagon w" | ||
CF ] Under the Windmill | ||
CF ] Exits: SE e | ||
CF | | ||
CF | > PUSH WAGON W | ||
CF | | ||
CF | You repeat your journey back to the blind spot beneath the windmill, | ||
CF | pushing the old wagon before you. Don Felipe fires a few more bullets | ||
CF | into the thick wood of the wagon, but you both know you're safe as | ||
CF | long as you stay behind it. | ||
CF | | ||
CF | Under the Windmill | ||
CF | The northwest corner of the ranch is dominated by the windmill which | ||
CF | towers overhead. It's clearly for drawing up underground water. A pipe | ||
CF | leads into a metal cistern next to the windmill. | ||
CF | | ||
CF | At the top of the windmill, there's a large rotor to catch the wind | ||
CF | and a tail that sticks out perpendicularly to direct the blades into | ||
CF | the wind. Although there's a stiff breeze, the rotor is motionless; | ||
CF | some sort of locking mechanism is preventing the pump rod from moving. | ||
CF | | ||
CF | Felipe is at the top of the windmill, perched on the platform there. | ||
CF | Although he is mostly hidden, you sometimes see him peek over the side | ||
CF | and try to sight his rifle on you. | ||
CF | | ||
CF | To your east, across a long open stretch, you can see the stable. The | ||
CF | ranch house is to your southeast. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "unlock lock with iron" | ||
CF ] Under the Windmill | ||
CF ] Exits: SE e | ||
CF | | ||
CF | > UNLOCK LOCK WITH IRON | ||
CF | | ||
CF | Struck by inspiration, you hold the branding iron next to the x-shaped | ||
CF | hole in the mechanism. Yes, the crossed keys of the working end are | ||
CF | the same size and shape as the hole! | ||
CF | | ||
CF | You insert the tip of the iron into the hole and wiggle it until it | ||
CF | slips into place. You strain against the rusty mechanism, but all your | ||
CF | strength can't budge it. Panting, you pull the iron back out of the | ||
CF | hole and peer into the mechanism. Water and disuse have not been kind | ||
CF | to it — it's locked tight with rust. | ||
CF | | ||
CF | > | MoyTravis says, "These people who have guns are are clearly willing to use lethal force are shockingly lax about actually hunting you down and shooting you." | |
Roger says, "grease me up, woman" | ||
Roger says (to floyd), "put lard on lock" | ||
CF ] Under the Windmill | ||
CF ] Exits: SE e | ||
CF | | ||
CF | > PUT LARD ON LOCK | ||
CF | | ||
CF | Seeing the rust in the disused mechanism, you pull out the lump of | ||
CF | lard in your bandana and smear a big glob of it into the hole. | ||
CF | | ||
CF | > | Knight_Otu says (to Moy), "Yeah." | |
Roger says (to floyd), "unlock lock with iron" | ||
CF ] Under the Windmill | ||
CF ] Exits: SE e | ||
CF | | ||
CF | > UNLOCK LOCK WITH IRON | ||
CF | | ||
CF | You insert the tip of the iron into the hole and wiggle it until it | ||
CF | slips into place. Straining against the rusty mechanism, you manage to | ||
CF | rotate the branding iron a quarter turn. The bolt withdraws from the | ||
CF | slot in the pump rod. Above you, you hear a mechanical groan as the | ||
CF | blades turn to face the wind and begin rotating. | ||
CF | | ||
CF | There's an exclamation of dismay, then a long wail as Felipe plummets | ||
CF | from the platform and thuds into the ground a few feet away. | ||
CF | | ||
CF | His face turns toward you, and his lips work for a moment. Then the | ||
CF | life leaves his body. | ||
CF | | ||
CF | With your eyes stinging, you kneel by his body and touch his hand. | ||
CF | "I'm sorry, friend," you say. "I wish I could have saved you both." | ||
CF | | ||
CF | > | MoyTravis says, "Like, he just hangs around while you make two round trips behind your wagon while obviously concocting a plan to murder him." | |
MoyTravis says, "lol, and then he dies" | ||
Roger says, "They're not criminal masterminds" | ||
MoyTravis says, "I'd say F but really he was very silly about the whole thing." | ||
MoyTravis asks, "Anyways let's loot his body and get his gun?" | ||
Roger says (to floyd), "search bodty" | ||
CF ] Under the Windmill | ||
CF ] Exits: SE e | ||
CF | | ||
CF | > SEARCH BODTY | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "search body" | ||
CF ] Under the Windmill | ||
CF ] Exits: SE e | ||
CF | | ||
CF | > SEARCH BODY | ||
CF | | ||
CF | You don't like to mess with Felipe's body, but you have to know. You | ||
CF | check through his pockets, averting your eyes from his face. In one, | ||
CF | you find a tattered paper; in another, a key. You take them both. | ||
CF | | ||
CF | The paper is much-folded and falling apart at the seams. You run your | ||
CF | eyes down it. | ||
CF | | ||
CF | The tattered paper turns out to be the last page of a letter. It | ||
CF | begins mid-sentence: | ||
CF | | ||
CF | "…railroads will inhibit the movement of troops within the Republic. | ||
CF | The trestle is the most urgent target, but any damage that slows or | ||
CF | reverses progress on the railroad serves us well. | ||
CF | | ||
CF | "We have great need of gold and silver. Intercepting the tax will | ||
CF | serve a dual purpose of impeding the invading forces while supplying | ||
CF | our own cause with hard funds for the fight. | ||
CF | | ||
CF | "In addition, any other activities that generate funds are hereby | ||
CF | approved. | ||
CF | | ||
CF | 'Fellow patriots' | ||
CF | | ||
CF | "I know that the Republic that produced the Battle of Palmito and the | ||
CF | Second Battle of Sabine Pass will not fail in our hour of need. Stay | ||
CF | true, and we shall yet redeem our cause. | ||
CF | | ||
CF | "P. M." | ||
CF | | ||
CF | These sound like plans for a war! | ||
CF | | ||
CF | > | MoyTravis asks, "Cool but what happened to his rifle?" | |
Roger says, "might still be up there" | ||
Roger says (to floyd), "x key" | ||
CF ] Under the Windmill | ||
CF ] Exits: SE e | ||
CF | | ||
CF | > X KEY | ||
CF | | ||
CF | This is the key you took from Felipe. Like Podge's key, it has no | ||
CF | wards. Instead, the shaft is a cylinder about a quarter of an inch in | ||
CF | diameter. Along the shaft are fluted grooves. At the other end, the | ||
CF | shaft expands into a large oblong handle rather like the key for | ||
CF | winding a clock. Just at the top of the shaft is a thin ring of gold. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "u" | ||
CF ] Under the Windmill | ||
CF ] Exits: SE e | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | You peer up at the windmill. The bottom ladder segment is missing, and | ||
CF | you couldn't possibly get to the next. | ||
CF | | ||
CF | > | MoyTravis says, "The game probably will just never give you a gun." | |
MoyTravis says, "oh weeeellll." | ||
Roger says (to clubflo), "x pipe" | ||
Roger says (to floyd), "x pipe" | ||
CF ] Under the Windmill | ||
CF ] Exits: SE e | ||
CF | | ||
CF | > X PIPE | ||
CF | | ||
CF | A pipe leads out of the pumping apparatus and into the metal cistern. | ||
CF | You hear water plashing inside the tank as the windmill's pump rod | ||
CF | moves up and down. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "x cistern" | ||
CF ] Under the Windmill | ||
CF ] Exits: SE e | ||
CF | | ||
CF | > X CISTERN | ||
CF | | ||
CF | The cistern is large circular tank of galvanized metal, about four | ||
CF | feet tall and eight in diameter. It stores the water brought up from | ||
CF | underground by the windmill. A section of the top flips open for | ||
CF | access. You can hear water running inside each time the pump rod | ||
CF | rises. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "look in cistern" | ||
CF ] Under the Windmill | ||
CF ] Exits: SE e | ||
CF | | ||
CF | > LOOK IN CISTERN | ||
CF | | ||
CF | You flip open the lid of the cistern and take a look inside. There are | ||
CF | a few inches of water inside. Each time the pump rod rises, a stream | ||
CF | of water shoots from the discharge pipe, slowly adding to the supply. | ||
CF | There's nothing of help to you, though. You close the cistern again. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "l" | ||
CF ] Under the Windmill | ||
CF ] Exits: SE e | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | Under the Windmill | ||
CF | The northwest corner of the ranch is dominated by the windmill which | ||
CF | towers overhead. It's clearly for drawing up underground water. A pipe | ||
CF | leads into a metal cistern next to the windmill. | ||
CF | | ||
CF | At the top of the windmill, the rotor is turning briskly with the wind | ||
CF | and the entire mechanism occasionally rotates as the tail aligns it | ||
CF | with the wind direction. The pump rod churns up and down next to you, | ||
CF | and you hear water streaming into the cistern nearby. | ||
CF | | ||
CF | The battered body of Don Felipe lies at the base of the windmill. | ||
CF | | ||
CF | The Conestoga wagon you repaired sits nearby. The bed of the cart is | ||
CF | empty. | ||
CF | | ||
CF | To your east, across a long open stretch, you can see the stable. The | ||
CF | ranch house is to your southeast. | ||
CF | | ||
CF | > | MoyTravis says, "Ok I vote we hint this last guy." | |
Roger says, "hrm let me flail around a bit first, but soon" | ||
Roger says (to floyd), "se" | ||
CF ] Under the Windmill | ||
CF ] Exits: SE e | ||
CF | | ||
CF | > SE | ||
CF | | ||
CF | You start the long journey across the cleared area to the ranch house. | ||
CF | A shot from the direction of the barn whistles past you. Jerking your | ||
CF | head that way, you see Whitey's ashy face framed by the hayloft | ||
CF | window. You leap back to safety. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "e" | ||
CF ] Outside the Stable | ||
CF ] Exits: n ne s SW w | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | With Don Felipe no longer among the living, you can walk safely back | ||
CF | to the stable without the cart's protection. | ||
CF | | ||
CF | Outside the Stable | ||
CF | You're standing at the northeast corner of the Crossed Keys Ranch. | ||
CF | There's a stable through the horse-sized archway to your northeast, | ||
CF | judging by the smell. To your southwest is the center of the ranch, | ||
CF | the main house. A long stretch of open ground to the west leads to a | ||
CF | windmill. Closer to hand, just to your south, is a barn with a | ||
CF | projecting hayloft. The overlook is back to your north, but you're | ||
CF | determined to confront the Black Blade before you return that way. | ||
CF | | ||
CF | A sturdy iron eyelet, perhaps intended for suspending a lantern, is | ||
CF | mounted alongside the archway. One end of the block and tackle is | ||
CF | hooked into the eyelet. | ||
CF | | ||
CF | Soft nickering comes from inside the stable. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "n" | ||
CF ] Outside the Stable | ||
CF ] Exits: n ne s SW w | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | You look longingly at the trail back to town, but you need to rescue | ||
CF | Rosa first. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "s" | ||
CF ] Outside the Barn | ||
CF ] Exits: n s e W | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Moving carefully to stay out of Whitey's sightlines, you work your way | ||
CF | into the safe area under the projection. | ||
CF | | ||
CF | Outside the Barn | ||
CF | A sun-bleached barn stands to your east. Its door gapes open, darkness | ||
CF | concealing the interior. | ||
CF | | ||
CF | The hayloft projects overhead here, creating a pool of shade beneath. | ||
CF | The coolness provides a welcome change from the scorching of the Texas | ||
CF | sun. From beneath the overhang, you cannot see the hayloft window | ||
CF | where Whitey crouches in wait for you. | ||
CF | | ||
CF | A feed trough filled with hay stands flush with the barn wall here. | ||
CF | | ||
CF | The ranch house is west of you, across a long stretch of open ground. | ||
CF | To your south, you can see the bunkhouse. The stable is back to the | ||
CF | north. | ||
CF | | ||
CF | > | ||
MoyTravis I bet it'll be something, like, "you stuff the straw somewhere THEN set it on fire" | Krumar says, "I thought you lassod his gun already" | |
Jacqueline says, "Tried." | ||
Roger says, "I did, but it didn't work" | ||
Jacqueline says, "He thwarted us." | ||
Knight_Otu says, "He was wise to our tricks." | ||
Krumar asks, "could you stuff the hay in that sliver you saw eailer and light it?" | ||
Roger says (to floyd), "e" | ||
CF ] Inside the Barn | ||
CF ] Exits: w | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Inside the Barn | ||
CF | The interior of the barn is cool and dim after the unrelenting sun | ||
CF | outside. The normal ranch paraphernalia seems to have been cleared | ||
CF | out. Overhead, through a square trapdoor, you can see a sliver of the | ||
CF | hayloft. The ladder that would normally provide access is missing — | ||
CF | probably Whitey pulled it up after him. | ||
CF | | ||
CF | The occasional shift of boards and hoarse exhalations tell you that | ||
CF | Whitey is still up in the hayloft. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "w" | ||
CF ] Outside the Barn | ||
CF ] Exits: n s e W | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Moving carefully to stay out of Whitey's sightlines, you work your way | ||
CF | into the safe area under the projection. | ||
CF | | ||
CF | Outside the Barn | ||
CF | A sun-bleached barn stands to your east. Its door gapes open, darkness | ||
CF | concealing the interior. | ||
CF | | ||
CF | The hayloft projects overhead here, creating a pool of shade beneath. | ||
CF | The coolness provides a welcome change from the scorching of the Texas | ||
CF | sun. From beneath the overhang, you cannot see the hayloft window | ||
CF | where Whitey crouches in wait for you. | ||
CF | | ||
CF | A feed trough filled with hay stands flush with the barn wall here. | ||
CF | | ||
CF | The ranch house is west of you, across a long stretch of open ground. | ||
CF | To your south, you can see the bunkhouse. The stable is back to the | ||
CF | north. | ||
CF | | ||
CF | The last traces of the red glow fade from the tip of the branding | ||
CF | iron. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "s" | ||
CF ] Outside the Bunkhouse | ||
CF ] Exits: n NW S w | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Moving carefully to stay out of Whitey's sightlines, you work your way | ||
CF | a safe distance from his vantage point in the barn. | ||
CF | | ||
CF | Outside the Bunkhouse | ||
CF | Just to your south is a dilapidated bunkhouse. A new-looking door | ||
CF | blocks entrance to the building. | ||
CF | | ||
CF | A disused water trough, clogged with algae, stands in front of the | ||
CF | bunkhouse. | ||
CF | | ||
CF | The remains of the barrel you smashed are here: a gelatinous mass of | ||
CF | lard, slowly liquefying in the Texas sun. | ||
CF | | ||
CF | The main house dominates the view to your northwest. Off to your west, | ||
CF | you can see an empty corral. You can return to the barn to the north. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "w" | ||
CF ] North of the Corral | ||
CF ] Exits: N s se sw e | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | North of the Corral | ||
CF | You've circled around to the south end of the ranch. To your north, | ||
CF | across a patch of open ground, the two-story ranch house looms over | ||
CF | the landscape. | ||
CF | | ||
CF | To your south, a wooden gate leads to a large corral. An imposing | ||
CF | padlock holds the gate closed. The Longhorns are long gone, returned | ||
CF | to the open range. | ||
CF | | ||
CF | You could follow the fence around the corral to the southeast or | ||
CF | southwest. The bunkhouse is back to the east. | ||
CF | | ||
CF | To one side of the gate, a cast iron brazier stands on three stubby | ||
CF | legs. Inside, you've kindled some scrap wood into a nice hot fire. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "put iron in fire" | ||
CF ] North of the Corral | ||
CF ] Exits: N s se sw e | ||
CF | | ||
CF | > PUT IRON IN FIRE | ||
CF | | ||
CF | (the branding iron in the wood fire) | ||
CF | You put the branding iron into the brazier. | ||
CF | | ||
CF | In the brazier, the branding iron begins to glow with a red heat. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "z.z.z." | ||
CF ] North of the Corral | ||
CF ] Exits: N s se sw e | ||
CF | | ||
CF | > Z.Z.Z. | ||
CF | | ||
CF | Time passes. | ||
CF | | ||
CF | Time passes. | ||
CF | | ||
CF | In the brazier, the glow of the branding iron rises from crimson to a | ||
CF | searing white. | ||
CF | | ||
CF | Time passes. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "take iron" | ||
CF ] North of the Corral | ||
CF ] Exits: N s se sw e | ||
CF | | ||
CF | > TAKE IRON | ||
CF | | ||
CF | (the branding iron) | ||
CF | You carefully pick up the branding iron by its cool end. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "e" | ||
CF ] Outside the Bunkhouse | ||
CF ] Exits: n NW S w | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Outside the Bunkhouse | ||
CF | Just to your south is a dilapidated bunkhouse. A new-looking door | ||
CF | blocks entrance to the building. | ||
CF | | ||
CF | A disused water trough, clogged with algae, stands in front of the | ||
CF | bunkhouse. | ||
CF | | ||
CF | The remains of the barrel you smashed are here: a gelatinous mass of | ||
CF | lard, slowly liquefying in the Texas sun. | ||
CF | | ||
CF | The main house dominates the view to your northwest. Off to your west, | ||
CF | you can see an empty corral. You can return to the barn to the north. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "n" | ||
CF ] Outside the Barn | ||
CF ] Exits: n s e W | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Moving carefully to stay out of Whitey's sightlines, you work your way | ||
CF | into the safe area under the projection. | ||
CF | | ||
CF | Outside the Barn | ||
CF | A sun-bleached barn stands to your east. Its door gapes open, darkness | ||
CF | concealing the interior. | ||
CF | | ||
CF | The hayloft projects overhead here, creating a pool of shade beneath. | ||
CF | The coolness provides a welcome change from the scorching of the Texas | ||
CF | sun. From beneath the overhang, you cannot see the hayloft window | ||
CF | where Whitey crouches in wait for you. | ||
CF | | ||
CF | A feed trough filled with hay stands flush with the barn wall here. | ||
CF | | ||
CF | The ranch house is west of you, across a long stretch of open ground. | ||
CF | To your south, you can see the bunkhouse. The stable is back to the | ||
CF | north. | ||
CF | | ||
CF | You hear footsteps as Whitey changes position. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "enter barn" | ||
CF ] Inside the Barn | ||
CF ] Exits: w | ||
CF | | ||
CF | > ENTER BARN | ||
CF | | ||
CF | (the feed barn) | ||
CF | | ||
CF | Inside the Barn | ||
CF | The interior of the barn is cool and dim after the unrelenting sun | ||
CF | outside. The normal ranch paraphernalia seems to have been cleared | ||
CF | out. Overhead, through a square trapdoor, you can see a sliver of the | ||
CF | hayloft. The ladder that would normally provide access is missing — | ||
CF | probably Whitey pulled it up after him. | ||
CF | | ||
CF | The occasional shift of boards and hoarse exhalations tell you that | ||
CF | Whitey is still up in the hayloft. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "throw iron through trapdoor" | ||
CF ] Inside the Barn | ||
CF ] Exits: w | ||
CF | | ||
CF | > THROW IRON THROUGH TRAPDOOR | ||
CF | | ||
CF | I only understood you as far as wanting to throw the branding iron. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "throw iron" | ||
CF ] Inside the Barn | ||
CF ] Exits: w | ||
CF | | ||
CF | > THROW IRON | ||
CF | | ||
CF | Dropped. | ||
CF | | ||
CF | You hear Whitey snort wetly and spit. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "iron" | ||
CF ] Inside the Barn | ||
CF ] Exits: w | ||
CF | | ||
CF | > IRON | ||
CF | | ||
CF | That's not a verb I recognize. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "take iron" | ||
CF ] Inside the Barn | ||
CF ] Exits: w | ||
CF | | ||
CF | > TAKE IRON | ||
CF | | ||
CF | You carefully pick up the branding iron by its cool end. | ||
CF | | ||
CF | Whitey's rifle probes through the opening to the hayloft, and you | ||
CF | catch a glimpse of his pasty face peering from the dark above. You're | ||
CF | at a bad angle for him, but he squeezes off a quick shot to keep you | ||
CF | honest. You cringe back against the wall. You can't keep doing this — | ||
CF | you're going to have to eliminate Whitey somehow. | ||
CF | | ||
CF | The glowing tip of the branding iron fades from white to ruby. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "throw iron at trapdoor" | ||
CF ] Inside the Barn | ||
CF ] Exits: w | ||
CF | | ||
CF | > THROW IRON AT TRAPDOOR | ||
CF | | ||
CF | You try to toss the branding iron into the hayloft opening, but you | ||
CF | can't get a good angle without exposing yourself to Whitey's fire. | ||
CF | | ||
CF | > | Roger says, "alright, to hints we go" | |
MoyTravis asks, "Pile straw under the trapdoor?" | ||
Roger says, "oh hmm" | ||
Krumar says, "What if you put the hankerchief with lard on the hot end of the brand" | ||
Jacqueline asks (of Roger), "Want me to do the hint menu again, or would you like to?" | ||
Roger says (to floyd), "i" | ||
CF ] Inside the Barn | ||
CF ] Exits: w | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a branding iron | ||
CF | Felipe's key | ||
CF | a tattered paper | ||
CF | a broken board | ||
CF | a lasso | ||
CF | some hay | ||
CF | two small hoops | ||
CF | a bloody paper | ||
CF | a lump of lard wrapped in a red calico kerchief | ||
CF | a fencing tool | ||
CF | a few lumps of sugar | ||
CF | a whip | ||
CF | a gold casket | ||
CF | your regular duds (being worn) | ||
CF | a gun belt (being worn) | ||
CF | a bandolier (being worn) | ||
CF | your faithful guitar, Lulabelle (being worn) | ||
CF | | ||
CF | You hear Whitey snort wetly and spit. | ||
CF | | ||
CF | > | MoyTravis asks, "Which...you can...burn? To create...smoke? Which gives you...cover to throw it in or something?" | |
DavidW has arrived. | ||
Roger says (to floyd), "drop hay" | ||
CF ] Inside the Barn | ||
CF ] Exits: w | ||
CF | | ||
CF | > DROP HAY | ||
CF | | ||
CF | (the hay) | ||
CF | Dropped. | ||
CF | | ||
CF | > | DavidW says, "Sorry I'm late. Overslept." | |
MoyTravis says, "Oh, hello, David." | ||
Roger says (to floyd), "light match" | ||
CF ] Inside the Barn | ||
CF ] Exits: w | ||
CF | | ||
CF | > LIGHT MATCH | ||
CF | | ||
CF | You quickly repeat the steps to ignite a disc. | ||
CF | | ||
CF | The gray disc has caught fire. It's smoldering and giving off a trail | ||
CF | of malodorous smoke. | ||
CF | | ||
CF | Whitey's rifle probes through the opening to the hayloft, and you | ||
CF | catch a glimpse of his pasty face peering from the dark above. You're | ||
CF | at a bad angle for him, but he squeezes off a quick shot to keep you | ||
CF | honest. You cringe back against the wall. You can't keep doing this — | ||
CF | you're going to have to eliminate Whitey somehow. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "light hay with match" | ||
CF ] Inside the Barn | ||
CF ] Exits: w | ||
CF | | ||
CF | > LIGHT HAY WITH MATCH | ||
CF | | ||
CF | (the hay with the gold casket) | ||
CF | The hay looks like great kindling, but there's no point in setting | ||
CF | fire to it here. | ||
CF | | ||
CF | > | Knight_Otu exclaims, "Hey David!" | |
Jacqueline says, "I am anti-violence but if Whitey keeps snorting wetly, he needs to go down." | ||
DavidW says, "oh, this game." | ||
Jacqueline says (to DW), "Yay. Hello." | ||
MoyTravis says, "This game is just incredibly anti-setting-fire-to-things." | ||
Jacqueline says (to DW), "hahaha. Yes. This game." | ||
Roger says, "hi DavidW -- yep, stil lthis." | ||
DavidW says, "hi all" | ||
Roger says (to floyd), "put iron in kerchief" | ||
CF ] Inside the Barn | ||
CF ] Exits: w | ||
CF | | ||
CF | > PUT IRON IN KERCHIEF | ||
CF | | ||
CF | That can't contain things. | ||
CF | | ||
CF | Whitey's rifle probes through the opening to the hayloft, and you | ||
CF | catch a glimpse of his pasty face peering from the dark above. You're | ||
CF | at a bad angle for him, but he squeezes off a quick shot to keep you | ||
CF | honest. You cringe back against the wall. You can't keep doing this — | ||
CF | you're going to have to eliminate Whitey somehow. | ||
CF | | ||
CF | > | ||
Roger says (to put), "iron in lard" | ||
Roger says (to floyd), "put iron in lard" | ||
CF ] Inside the Barn | ||
CF ] Exits: w | ||
CF | | ||
CF | > PUT IRON IN LARD | ||
CF | | ||
CF | That can't contain things. | ||
CF | | ||
CF | You hear the rasp of Whitey's breathing. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "put lard on board" | ||
CF ] Inside the Barn | ||
CF ] Exits: w | ||
CF | | ||
CF | > PUT LARD ON BOARD | ||
CF | | ||
CF | There's no point in smearing the lard on the broken board. | ||
CF | | ||
CF | Whitey's rifle probes through the opening to the hayloft, and you | ||
CF | catch a glimpse of his pasty face peering from the dark above. You're | ||
CF | at a bad angle for him, but he squeezes off a quick shot to keep you | ||
CF | honest. You cringe back against the wall. You can't keep doing this — | ||
CF | you're going to have to eliminate Whitey somehow. | ||
CF | | ||
CF | > | DavidW asks, "What progress have we made since I was last here?" | |
MoyTravis says, "I'm gonna be super duper mad if the answer is "set fire to things, but in this weirdly specific way"" | ||
Roger says (to floyd), "light board" | ||
CF ] Inside the Barn | ||
CF ] Exits: w | ||
CF | | ||
CF | > LIGHT BOARD | ||
CF | | ||
CF | The board looks like it would burn, but there's no point in setting it | ||
CF | on fire here. | ||
CF | | ||
CF | With a final burst of sparks, the glowing disc is fully consumed. | ||
CF | | ||
CF | > | Roger says, "okay, hints for real now please" | |
MoyTravis says, "We killed two more of the bandits." | ||
Knight_Otu says, "We killed Podge and the windmill sniper." | ||
MoyTravis says, "And took their keys." | ||
Jacqueline says, "We killed Pdge and the guy in the wind--yeah" | ||
Roger says, "Jacq if you want to drive the hints again" | ||
Jacqueline says, "And yeah, there is a lock with three keys, of which we have aquired two." | ||
Krumar says, "the guy in the windmill was your friend." | ||
Jacqueline says, "Yeah. But we didn't let that get in the way." | ||
DavidW says, "gosh. Sorry I missed all that." | ||
Jacqueline says, "We keep pretending to be pretty choked up about killing people, but yet we keep killin'" | ||
Jacqueline says, "All for a girl... but also we are learning there may be some sort of a political thing happening." | ||
Knight_Otu says, "To befair, they're also trying to kill us. Not quite as gruesomely as we do to them, of course." | ||
Knight_Otu says, "And not quite as competently." | ||
Jacqueline says, "ha." | ||
Jacqueline says, "Very true." | ||
MoyTravis says, "We're gonna get to her and she'll be all "THE SOUTH WILL RISE AGAIN" and we'll be like "ohno" and it will all end in heartbreak or something." | ||
DavidW asks, "How did we even approach the windmill?" | ||
MoyTravis says, "Then we ride off into the sunset singing a sad song." | ||
Knight_Otu says, "We (Roger) lassoed the wagon and repaired it." | ||
DavidW says, "oh" | ||
MoyTravis says, "Uh, we lasso'd the wagon, repaired it, and pushed it in front of us." | ||
Jacqueline says, "We fixed the wagon, then rolled it, using it as cover." | ||
Roger says, "we made the rope into a lasso and lasso'd the wagon and used the pulley to pull it to us and then repaired the wheel with the big barrel hoop and then pushed it as cover to the windmill" | ||
MoyTravis says, "lol" | ||
Roger says, "as one does" | ||
DavidW asks, "And Podge? A stampede with windmill guy's gun, maybe?" | ||
Roger says, "Oh and we stampeded the cattle by remembering that we had some spare bullets and a nearby fire" | ||
Krumar says, "now its time to burn whitey." | ||
DavidW asks, "We had bullets?" | ||
MoyTravis says, "Threw bullets (from our bandolier) into the brazier to create gunshot sounds." | ||
Knight_Otu says, "Then we had to push the wagon back to get the brand that we left in the fire, then return to use the brand and the lard to unlock the windmill mechanism." | ||
Roger says, "in our bandolier (and still do, actually)" | ||
MoyTravis says, "Yeah we just...had 'em. The whole time." | ||
DavidW says, "oh. Forgot about the bandolier. Sorry." | ||
Roger says, "as did we all." | ||
Knight_Otu says, "We did too, David." | ||
Roger says, "anyways now we're stuck again and about to resort to a bit of the hint system" | ||
DavidW asks, "So we haven't used the brazier or the pulley thing or the branding iron?" | ||
Jacqueline says, "We have used all three now." | ||
DavidW says, "oh" | ||
Jacqueline says, "The brazier to cook bullets for the stampede." | ||
Jacqueline says, "The pully to get the wagon." | ||
DavidW asks, "Any new items from wagon, windmill, etc?" | ||
Knight_Otu says, "The brazier was used with the bullets, the pulley to get the wagon, and the iron to unlock the windmill mechanism." | ||
Jacqueline says, "the branding iron to turn on the windmill, thus flinging its sniper to a grizzly death below. SLAT" | ||
Knight_Otu says, "Two keys, a board, and some ominous letters." | ||
Jacqueline says, "er, SPLAT" | ||
Jacqueline says, "We should maybe reread the letters for David." | ||
DavidW asks, "ess pee el a tee?" | ||
Roger says (to floyd), "i" | ||
CF ] Inside the Barn | ||
CF ] Exits: w | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a branding iron | ||
CF | Felipe's key | ||
CF | a tattered paper | ||
CF | a broken board | ||
CF | a lasso | ||
CF | two small hoops | ||
CF | a bloody paper | ||
CF | a lump of lard wrapped in a red calico kerchief | ||
CF | a fencing tool | ||
CF | a few lumps of sugar | ||
CF | a whip | ||
CF | a gold casket | ||
CF | your regular duds (being worn) | ||
CF | a gun belt (being worn) | ||
CF | a bandolier (being worn) | ||
CF | your faithful guitar, Lulabelle (being worn) | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "x bloody paper" | ||
CF ] Inside the Barn | ||
CF ] Exits: w | ||
CF | | ||
CF | > X BLOODY PAPER | ||
CF | | ||
CF | The paper is torn and blood-stained. You can only make out a few | ||
CF | words, which seem to be a portion of a letter. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "read bloody paper" | ||
CF ] Inside the Barn | ||
CF ] Exits: w | ||
CF | | ||
CF | > READ BLOODY PAPER | ||
CF | | ||
CF | A broad, sprawling hand has written: | ||
CF | | ||
CF | "I'm also sending you a portion of the funds I brought with me, in the | ||
CF | hopes that it will help you. True patriots will still…" | ||
CF | | ||
CF | Blood obliterates everything else. | ||
CF | | ||
CF | > | DavidW says, "oh, the Confed money we burned in the brazier." | |
DavidW says, "Those funds." | ||
Roger says, "yeah -- that was on Hodge, the guy in the corral" | ||
DavidW asks, "Hodge Podge?" | ||
Krumar says, "Yes Podge" | ||
Roger says (to floyd), "read tattered paper" | ||
CF ] Inside the Barn | ||
CF ] Exits: w | ||
CF | | ||
CF | > READ TATTERED PAPER | ||
CF | | ||
CF | The tattered paper turns out to be the last page of a letter. It | ||
CF | begins mid-sentence: | ||
CF | | ||
CF | "…railroads will inhibit the movement of troops within the Republic. | ||
CF | The trestle is the most urgent target, but any damage that slows or | ||
CF | reverses progress on the railroad serves us well. | ||
CF | | ||
CF | "We have great need of gold and silver. Intercepting the tax will | ||
CF | serve a dual purpose of impeding the invading forces while supplying | ||
CF | our own cause with hard funds for the fight. | ||
CF | | ||
CF | "In addition, any other activities that generate funds are hereby | ||
CF | approved. | ||
CF | | ||
CF | 'Fellow patriots' | ||
CF | | ||
CF | "I know that the Republic that produced the Battle of Palmito and the | ||
CF | Second Battle of Sabine Pass will not fail in our hour of need. Stay | ||
CF | true, and we shall yet redeem our cause. | ||
CF | | ||
CF | "P. M." | ||
CF | | ||
CF | > | Jacqueline says, "Oh right. I'd forgotten that there was burned up worthless Confederate money in the brazier." | |
Krumar says, "We ran him over with cows." | ||
Jacqueline says, "As one does." | ||
Jacqueline says, "Pretty standard assassination tool, really." | ||
Roger says, "H is for Hodge, run over by cows" | ||
Krumar says, "it was kind of like that scene in the Lion King, I'll bet there is a name for murder like that." | ||
Knight_Otu asks, "Stampedecide?" | ||
Jacqueline laughs. | ||
MoyTravis asks, "Anyways we gonna hint this or we gonna...what's goin' on?" | ||
Roger says, "my vote is for hint" | ||
DavidW asks, "hmm. We haven't used the lard yet?" | ||
Jacqueline says, "We needed the lard to grease a rusted mechanism" | ||
DavidW says, "oh" | ||
Jacqueline says, "In the windmill" | ||
Krumar says, "We haven't used the hay yet." | ||
Knight_Otu says, "Yeah." | ||
Krumar says, "I think It needs to be put someplace and lit on fire." | ||
Jacqueline asks (of Roger), "Do you want me to do the hint thing, like last time, or you got it?" | ||
DavidW says, "Hay is for Horses, who snort in the stable." | ||
Roger says, "we used the hay to light the brazier" | ||
Knight_Otu says, "We used the hay for kindling and as horse bribe." | ||
Krumar says, "Oh" | ||
Roger says (to Jacq), "if you could, please" | ||
Knight_Otu says, "Could still be useful again, of course." | ||
Jacqueline says (to ClubFloyd), "hint" | ||
CF ] Instructions | ||
CF ] | ||
CF ] N = Next Q = Quit Menu | ||
CF ] P = Previous ENTER = Select | ||
CF | > How do I get to the ranch house? | ||
CF | How can I kill Whitey? | ||
CF | How can I get into the bunkhouse? | ||
Jacqueline says (to ClubFloyd), "n" | ||
CF ] Instructions | ||
CF ] | ||
CF ] N = Next Q = Quit Menu | ||
CF ] P = Previous ENTER = Select | ||
CF | How do I get to the ranch house? | ||
CF | > How can I kill Whitey? | ||
CF | How can I get into the bunkhouse? | ||
Jacqueline presses the yellow enter button. | ||
CF ] How can I kill Whitey? | ||
CF | 1/11: You can't get into the hayloft. | ||
CF | | ||
CF | Press SPACE to return to the menu or H to reveal another hint. | Jacqueline says, "We knew that." | |
Jacqueline says (to ClubFloyd), "h" | ||
CF | 1/11: You can't get into the hayloft. | ||
CF | | ||
CF | 2/11: And he won't come down voluntarily. | ||
CF | | ||
CF | Press SPACE to return to the menu or H to reveal another hint. | Jacqueline says, "no." | |
Jacqueline says, "We figured that." | ||
MoyTravis says, "norly game" | ||
DavidW says, "gotta smoke him out, right" | ||
Jacqueline says, "I always feel snarky in the early parts of hint trees." | ||
Jacqueline says (to ClubFloyd), "h" | ||
CF | 1/11: You can't get into the hayloft. | ||
CF | | ||
CF | 2/11: And he won't come down voluntarily. | ||
CF | | ||
CF | 3/11: What's a hayloft full of? | ||
CF | | ||
CF | Press SPACE to return to the menu or H to reveal another hint. | DavidW says (to Jacqueline), "oh me too" | |
MoyTravis says, "game" | ||
Jacqueline says (to DW), "You may be on to something." | ||
MoyTravis says, "game please don't do this" | ||
Jacqueline asks, "Keep going?" | ||
MoyTravis says, "yes but I am going to be very mad if this goes where I think it'll go" | ||
Knight_Otu says, "We haven't heard anything we haven't known." | ||
Jacqueline says, "I think it will, Travis. Stand by for anger." | ||
MoyTravis says, "it'll be like "you have to stuff the straw into the cracks of the trapdoor"" | ||
Krumar says, "Its either light it on fire or get the cows back to finish off another badguy." | ||
Jacqueline says (to ClubFloyd), "h" | ||
CF | 1/11: You can't get into the hayloft. | ||
CF | | ||
CF | 2/11: And he won't come down voluntarily. | ||
CF | | ||
CF | 3/11: What's a hayloft full of? | ||
CF | | ||
CF | 4/11: Hay! | ||
CF | | ||
CF | Press SPACE to return to the menu or H to reveal another hint. | MoyTravis says, ""then you have to use the branding iron because it's too tall to light it from the floor"" | |
Jacqueline says (to ClubFloyd), "h" | ||
CF | 1/11: You can't get into the hayloft. | ||
CF | | ||
CF | 2/11: And he won't come down voluntarily. | ||
CF | | ||
CF | 3/11: What's a hayloft full of? | ||
CF | | ||
CF | 4/11: Hay! | ||
CF | | ||
CF | 5/11: Extremely flammable hay! | ||
CF | | ||
CF | Press SPACE to return to the menu or H to reveal another hint. | Knight_Otu says, "Very funny, game." | |
DavidW says, "I assume we couldn't reach the sprig or whatever it's called, dangling from the trapdoor." | ||
Jacqueline says, "Oh game. Oh game oh game oh game" | ||
Roger asks, "oh maybe we just throw a lit match?" | ||
Roger says (to floyd), "light match" | Jacqueline asks (of Roger), "Want to try?" | |
Krumar asks, "could you touch the hay with the branding iron?" | ||
MoyTravis asks, "We don't have matches though?" | ||
Jacqueline says (to ClubFloyd), "q" | DavidW asks (of Roger), "We have matches now?" | |
Jacqueline says, "oops." | ||
Roger says, "whoops sorry" | ||
Jacqueline pushes the green 'space' button. | ||
CF ] Instructions | ||
CF ] | ||
CF ] N = Next Q = Quit Menu | ||
CF ] P = Previous ENTER = Select | ||
CF | How do I get to the ranch house? | ||
CF | > How can I kill Whitey? | ||
CF | How can I get into the bunkhouse? | ||
Jacqueline says (to ClubFloyd), "q" | ||
CF ] Inside the Barn | ||
CF ] Exits: w | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | Inside the Barn | ||
CF | The interior of the barn is cool and dim after the unrelenting sun | ||
CF | outside. The normal ranch paraphernalia seems to have been cleared | ||
CF | out. Overhead, through a square trapdoor, you can see a sliver of the | ||
CF | hayloft. The ladder that would normally provide access is missing — | ||
CF | probably Whitey pulled it up after him. | ||
CF | | ||
CF | The occasional shift of boards and hoarse exhalations tell you that | ||
CF | Whitey is still up in the hayloft. | ||
CF | | ||
CF | There's an armload of hay in a pile here. | ||
CF | | ||
CF | > | Jacqueline says, "Now" | |
Roger says (to floyd), "light match" | ||
CF ] Inside the Barn | ||
CF ] Exits: w | ||
CF | | ||
CF | > LIGHT MATCH | ||
CF | | ||
CF | You quickly repeat the steps to ignite a disc. | ||
CF | | ||
CF | The gray disc has caught fire. It's smoldering and giving off a trail | ||
CF | of malodorous smoke. | ||
CF | | ||
CF | > | Knight_Otu says, "We don't have matches, we have that guy's novelty lighter, technically." | |
Roger says (to floyd), "throw disk at trapdoor" | ||
CF ] Inside the Barn | ||
CF ] Exits: w | ||
CF | | ||
CF | > THROW DISK AT TRAPDOOR | ||
CF | | ||
CF | (first taking the glowing disc) | ||
CF | You don't want to handle it... it's on fire! If you need to burn | ||
CF | something, you can just use the whole lighter. | ||
CF | | ||
CF | Whitey's rifle probes through the opening to the hayloft, and you | ||
CF | catch a glimpse of his pasty face peering from the dark above. You're | ||
CF | at a bad angle for him, but he squeezes off a quick shot to keep you | ||
CF | honest. You cringe back against the wall. You can't keep doing this — | ||
CF | you're going to have to eliminate Whitey somehow. | ||
CF | | ||
CF | > | DavidW asks, "Light the haypile here?" | |
MoyTravis says, "I thought we tried that." | ||
Roger says (to floyd), "light hay with match" | ||
CF ] Inside the Barn | ||
CF ] Exits: w | ||
CF | | ||
CF | > LIGHT HAY WITH MATCH | ||
CF | | ||
CF | (the hay with the gold casket) | ||
CF | The hay looks like great kindling, but there's no point in setting | ||
CF | fire to it here. | ||
CF | | ||
CF | > | MoyTravis says, "And it said there's no reason to." | |
Roger says (to floyd), "out" | ||
CF ] Outside the Barn | ||
CF ] Exits: n s e W | ||
CF | | ||
CF | > OUT | ||
CF | | ||
CF | Moving carefully to stay out of Whitey's sightlines, you work your way | ||
CF | into the safe area under the projection. | ||
CF | | ||
CF | Outside the Barn | ||
CF | A sun-bleached barn stands to your east. Its door gapes open, darkness | ||
CF | concealing the interior. | ||
CF | | ||
CF | The hayloft projects overhead here, creating a pool of shade beneath. | ||
CF | The coolness provides a welcome change from the scorching of the Texas | ||
CF | sun. From beneath the overhang, you cannot see the hayloft window | ||
CF | where Whitey crouches in wait for you. | ||
CF | | ||
CF | A feed trough filled with hay stands flush with the barn wall here. | ||
CF | | ||
CF | The ranch house is west of you, across a long stretch of open ground. | ||
CF | To your south, you can see the bunkhouse. The stable is back to the | ||
CF | north. | ||
CF | | ||
CF | You hear boards creak as Whitey repositions himself, and see his rifle | ||
CF | barrel jutting from the window above. You stay carefully out of his | ||
CF | view. | ||
CF | | ||
CF | > | DavidW says, "oh." | |
Krumar asks, "light hankercheif?" | ||
Roger says (to floyd), "light hay with match" | ||
CF ] Outside the Barn | ||
CF ] Exits: n s e W | ||
CF | | ||
CF | > LIGHT HAY WITH MATCH | ||
CF | | ||
CF | The hay looks like great kindling, but there's no point in setting | ||
CF | fire to the feed trough. | ||
CF | | ||
CF | You hear a board shift in the hayloft. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "light kerchief" | ||
CF ] Outside the Barn | ||
CF ] Exits: n s e W | ||
CF | | ||
CF | > LIGHT KERCHIEF | ||
CF | | ||
CF | The lump of lard melts from the heat, but doesn't catch. | ||
CF | | ||
CF | With a final burst of sparks, the glowing disc is fully consumed. | ||
CF | | ||
CF | > | Jacqueline says, "SO MUCH FUN" | |
Roger says, "alright thanks for letting me try just one more time" | ||
MoyTravis says, "Stuff the handkerchief with hay" | ||
Roger exclaims, "back to hintery!" | ||
MoyTravis says, "put a rock it in" | ||
Jacqueline says, "Okay" | ||
MoyTravis says, "throw it in the window" | ||
MoyTravis says, "curse the game-maker" | ||
Jacqueline says (to ClubFloyd), "hint" | ||
CF ] Instructions | ||
CF ] | ||
CF ] N = Next Q = Quit Menu | ||
CF ] P = Previous ENTER = Select | ||
CF | > How do I get to the ranch house? | ||
CF | How can I kill Whitey? | ||
CF | How can I get into the bunkhouse? | ||
Jacqueline says (to ClubFloyd), "n" | ||
CF ] Instructions | ||
CF ] | ||
CF ] N = Next Q = Quit Menu | ||
CF ] P = Previous ENTER = Select | ||
CF | How do I get to the ranch house? | ||
CF | > How can I kill Whitey? | ||
CF | How can I get into the bunkhouse? | ||
Jacqueline presses the yellow enter button. | ||
CF ] How can I kill Whitey? | ||
CF | 1/11: You can't get into the hayloft. | ||
CF | | ||
CF | 2/11: And he won't come down voluntarily. | ||
CF | | ||
CF | 3/11: What's a hayloft full of? | ||
CF | | ||
CF | 4/11: Hay! | ||
CF | | ||
CF | 5/11: Extremely flammable hay! | ||
CF | | ||
CF | Press SPACE to return to the menu or H to reveal another hint. | ||
Jacqueline says (to ClubFloyd), "h" | ||
CF | 1/11: You can't get into the hayloft. | ||
CF | | ||
CF | 2/11: And he won't come down voluntarily. | ||
CF | | ||
CF | 3/11: What's a hayloft full of? | ||
CF | | ||
CF | 4/11: Hay! | ||
CF | | ||
CF | 5/11: Extremely flammable hay! | ||
CF | | ||
CF | 6/11: And it's almost within reach inside the barn. | ||
CF | | ||
CF | Press SPACE to return to the menu or H to reveal another hint. | ||
Jacqueline says (to ClubFloyd), "h" | ||
CF | 1/11: You can't get into the hayloft. | ||
CF | | ||
CF | 2/11: And he won't come down voluntarily. | ||
CF | | ||
CF | 3/11: What's a hayloft full of? | ||
CF | | ||
CF | 4/11: Hay! | ||
CF | | ||
CF | 5/11: Extremely flammable hay! | ||
CF | | ||
CF | 6/11: And it's almost within reach inside the barn. | ||
CF | | ||
CF | 7/11: Do you have a source of fire? | ||
CF | | ||
CF | Press SPACE to return to the menu or H to reveal another hint. | Jacqueline says, "OMG GAME" | |
DavidW asks, "so throw the casket at it?" | ||
Knight_Otu says, "Yes, game..." | ||
Jacqueline says, "I was wondering if we toss the whole thing in, but that seems..." | ||
Krumar asks, "could we stand on something?" | ||
Jacqueline asks, "...though I guess it's probably fire proof and we can just retrieve it after the fire, maybe?" | ||
Krumar asks, "stand on soemthing to light the hay?" | ||
DavidW says (to Krumar), "Not that I found." | ||
Jacqueline asks, "Keep hinting, or leave the hint menu?" | ||
MoyTravis says, "Just...tell me what dumb thing you want, game" | ||
Roger says, "I'd like more" | ||
MoyTravis says, "so we can be free" | ||
Jacqueline says, "Freeeeeee" | ||
Jacqueline says (to ClubFloyd), "h" | ||
CF | 1/11: You can't get into the hayloft. | ||
CF | | ||
CF | 2/11: And he won't come down voluntarily. | ||
CF | | ||
CF | 3/11: What's a hayloft full of? | ||
CF | | ||
CF | 4/11: Hay! | ||
CF | | ||
CF | 5/11: Extremely flammable hay! | ||
CF | | ||
CF | 6/11: And it's almost within reach inside the barn. | ||
CF | | ||
CF | 7/11: Do you have a source of fire? | ||
CF | | ||
CF | 8/11: How about something that's just really hot? | ||
CF | | ||
CF | Press SPACE to return to the menu or H to reveal another hint. | DavidW says, "I think light the casket and throw at window." | |
Knight_Otu says, "We shouldn't need to toss the whole thing in, as we may need it in other places depending on how we sequence things." | ||
DavidW says, "ooooh." | ||
Jacqueline asks, "The branding iron?" | ||
Roger exclaims, "I tried that too!" | ||
DavidW says, "Throw the BRANDING IRON." | ||
MoyTravis says, "We tried that." | ||
Roger says, "but I can try again" | ||
DavidW asks, "really?" | ||
DavidW asks, "At what?" | ||
Roger says, "oh maybe it's long enough to just reach up" | ||
MoyTravis says, "It said it would expose us to enemy fire." | ||
Jacqueline pushes the green 'space' button. | ||
CF ] Instructions | ||
CF ] | ||
CF ] N = Next Q = Quit Menu | ||
CF ] P = Previous ENTER = Select | ||
CF | How do I get to the ranch house? | ||
CF | > How can I kill Whitey? | ||
CF | How can I get into the bunkhouse? | Krumar asks, "what about just touching it witht iron?" | |
Jacqueline says (to ClubFloyd), "q" | ||
CF ] Outside the Barn | ||
CF ] Exits: n s e W | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | Outside the Barn | ||
CF | A sun-bleached barn stands to your east. Its door gapes open, darkness | ||
CF | concealing the interior. | ||
CF | | ||
CF | The hayloft projects overhead here, creating a pool of shade beneath. | ||
CF | The coolness provides a welcome change from the scorching of the Texas | ||
CF | sun. From beneath the overhang, you cannot see the hayloft window | ||
CF | where Whitey crouches in wait for you. | ||
CF | | ||
CF | A feed trough filled with hay stands flush with the barn wall here. | ||
CF | | ||
CF | The ranch house is west of you, across a long stretch of open ground. | ||
CF | To your south, you can see the bunkhouse. The stable is back to the | ||
CF | north. | ||
CF | | ||
CF | > | Jacqueline says, "All yours, Roger." | |
MoyTravis asks, "I thought we tried THAT too? To use it on the trapdoor?" | ||
MoyTravis says, "Or, it's, like. Maybe we need to use it specifically on "hayloft"" | ||
Roger says (to floyd), "e" | ||
CF ] Inside the Barn | ||
CF ] Exits: w | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Inside the Barn | ||
CF | The interior of the barn is cool and dim after the unrelenting sun | ||
CF | outside. The normal ranch paraphernalia seems to have been cleared | ||
CF | out. Overhead, through a square trapdoor, you can see a sliver of the | ||
CF | hayloft. The ladder that would normally provide access is missing — | ||
CF | probably Whitey pulled it up after him. | ||
CF | | ||
CF | The occasional shift of boards and hoarse exhalations tell you that | ||
CF | Whitey is still up in the hayloft. | ||
CF | | ||
CF | There's an armload of hay in a pile here. | ||
CF | | ||
CF | You hear the rasp of Whitey's breathing. | ||
CF | | ||
CF | The last traces of the red glow fade from the tip of the branding | ||
CF | iron. | ||
CF | | ||
CF | > | Krumar asks, "touch trap door with iron?" | |
MoyTravis asks, "and not "hay"?" | ||
DavidW says, "There;s a wisp or something dangling from the trapdoor. I forget what the game calls it." | ||
Roger says (to floyd), "undo" | ||
CF ] Outside the Barn | ||
CF ] Exits: n s e W | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Outside the Barn | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "x trapdoor" | ||
CF ] Outside the Barn | ||
CF ] Exits: n s e W | ||
CF | | ||
CF | > X TRAPDOOR | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "undo" | ||
CF ] Outside the Barn | ||
CF ] Exits: n s e W | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Outside the Barn | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "undo" | ||
CF ] Outside the Barn | ||
CF ] Exits: n s e W | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Outside the Barn | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "undo" | ||
CF ] Outside the Barn | ||
CF ] Exits: n s e W | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Outside the Barn | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "undo" | ||
CF ] Outside the Barn | ||
CF ] Exits: n s e W | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Outside the Barn | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "s" | ||
CF ] Outside the Bunkhouse | ||
CF ] Exits: n NW S w | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Moving carefully to stay out of Whitey's sightlines, you work your way | ||
CF | a safe distance from his vantage point in the barn. | ||
CF | | ||
CF | Outside the Bunkhouse | ||
CF | Just to your south is a dilapidated bunkhouse. A new-looking door | ||
CF | blocks entrance to the building. | ||
CF | | ||
CF | A disused water trough, clogged with algae, stands in front of the | ||
CF | bunkhouse. | ||
CF | | ||
CF | The remains of the barrel you smashed are here: a gelatinous mass of | ||
CF | lard, slowly liquefying in the Texas sun. | ||
CF | | ||
CF | The main house dominates the view to your northwest. Off to your west, | ||
CF | you can see an empty corral. You can return to the barn to the north. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "e" | ||
CF ] Outside the Bunkhouse | ||
CF ] Exits: n NW S w | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | There's nothing in that direction. | ||
CF | | ||
CF | With a final burst of sparks, the glowing disc is fully consumed. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "w" | ||
CF ] North of the Corral | ||
CF ] Exits: N s se sw e | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | North of the Corral | ||
CF | You've circled around to the south end of the ranch. To your north, | ||
CF | across a patch of open ground, the two-story ranch house looms over | ||
CF | the landscape. | ||
CF | | ||
CF | To your south, a wooden gate leads to a large corral. An imposing | ||
CF | padlock holds the gate closed. The Longhorns are long gone, returned | ||
CF | to the open range. | ||
CF | | ||
CF | You could follow the fence around the corral to the southeast or | ||
CF | southwest. The bunkhouse is back to the east. | ||
CF | | ||
CF | To one side of the gate, a cast iron brazier stands on three stubby | ||
CF | legs. Inside, you've kindled some scrap wood into a nice hot fire. | ||
CF | | ||
CF | The last traces of the red glow fade from the tip of the branding | ||
CF | iron. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "put iron in fire.z.z.z." | ||
CF ] North of the Corral | ||
CF ] Exits: N s se sw e | ||
CF | | ||
CF | > PUT IRON IN FIRE.Z.Z.Z. | ||
CF | | ||
CF | (the branding iron in the wood fire) | ||
CF | You put the branding iron into the brazier. | ||
CF | | ||
CF | In the brazier, the branding iron begins to glow with a red heat. | ||
CF | | ||
CF | Time passes. | ||
CF | | ||
CF | Time passes. | ||
CF | | ||
CF | In the brazier, the glow of the branding iron rises from crimson to a | ||
CF | searing white. | ||
CF | | ||
CF | Time passes. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "take iron" | ||
CF ] North of the Corral | ||
CF ] Exits: N s se sw e | ||
CF | | ||
CF | > TAKE IRON | ||
CF | | ||
CF | (the branding iron) | ||
CF | You carefully pick up the branding iron by its cool end. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "e" | ||
CF ] Outside the Bunkhouse | ||
CF ] Exits: n NW S w | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Outside the Bunkhouse | ||
CF | Just to your south is a dilapidated bunkhouse. A new-looking door | ||
CF | blocks entrance to the building. | ||
CF | | ||
CF | A disused water trough, clogged with algae, stands in front of the | ||
CF | bunkhouse. | ||
CF | | ||
CF | The remains of the barrel you smashed are here: a gelatinous mass of | ||
CF | lard, slowly liquefying in the Texas sun. | ||
CF | | ||
CF | The main house dominates the view to your northwest. Off to your west, | ||
CF | you can see an empty corral. You can return to the barn to the north. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "n" | ||
CF ] Outside the Barn | ||
CF ] Exits: n s e W | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Moving carefully to stay out of Whitey's sightlines, you work your way | ||
CF | into the safe area under the projection. | ||
CF | | ||
CF | Outside the Barn | ||
CF | A sun-bleached barn stands to your east. Its door gapes open, darkness | ||
CF | concealing the interior. | ||
CF | | ||
CF | The hayloft projects overhead here, creating a pool of shade beneath. | ||
CF | The coolness provides a welcome change from the scorching of the Texas | ||
CF | sun. From beneath the overhang, you cannot see the hayloft window | ||
CF | where Whitey crouches in wait for you. | ||
CF | | ||
CF | A feed trough filled with hay stands flush with the barn wall here. | ||
CF | | ||
CF | The ranch house is west of you, across a long stretch of open ground. | ||
CF | To your south, you can see the bunkhouse. The stable is back to the | ||
CF | north. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "enter barn" | ||
CF ] Inside the Barn | ||
CF ] Exits: w | ||
CF | | ||
CF | > ENTER BARN | ||
CF | | ||
CF | (the feed barn) | ||
CF | | ||
CF | Inside the Barn | ||
CF | The interior of the barn is cool and dim after the unrelenting sun | ||
CF | outside. The normal ranch paraphernalia seems to have been cleared | ||
CF | out. Overhead, through a square trapdoor, you can see a sliver of the | ||
CF | hayloft. The ladder that would normally provide access is missing — | ||
CF | probably Whitey pulled it up after him. | ||
CF | | ||
CF | The occasional shift of boards and hoarse exhalations tell you that | ||
CF | Whitey is still up in the hayloft. | ||
CF | | ||
CF | There's an armload of hay in a pile here. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "x trapdoor" | ||
CF ] Inside the Barn | ||
CF ] Exits: w | ||
CF | | ||
CF | > X TRAPDOOR | ||
CF | | ||
CF | The upper level of the barn is a hayloft. A small opening provides | ||
CF | access from the main floor. Through it, you can see the barn roof high | ||
CF | above, but most of the hayloft is invisible to you. A tangle of hay | ||
CF | trails through the opening, but it's still a couple of feet out of | ||
CF | reach. | ||
CF | | ||
CF | You'd expect a ladder here, but it's missing — probably Whitey has | ||
CF | pulled it up after him. | ||
CF | | ||
CF | Whitey crouches somewhere above you, guarding the center of the ranch | ||
CF | compound. You occasionally hear the soft rasp of his adenoidal | ||
CF | breathing. | ||
CF | | ||
CF | You hear footsteps as Whitey changes position. | ||
CF | | ||
CF | > | Krumar says, "hay in a pile" | |
DavidW says, "TANGLE" | ||
MoyTravis says, ""tangle of hay"" | ||
Roger says (to floyd), "hit tangle with iron" | ||
CF ] Inside the Barn | ||
CF ] Exits: w | ||
CF | | ||
CF | > HIT TANGLE WITH IRON | ||
CF | | ||
CF | The branding iron doesn't make a very good weapon. | ||
CF | | ||
CF | The glowing tip of the branding iron fades from white to ruby. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "undo" | ||
CF ] Inside the Barn | ||
CF ] Exits: w | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Inside the Barn | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | MoyTravis says, ""hay" doesn't count" | |
MoyTravis says, "lol" | ||
Roger says (to floyd), "touch tangle with iron" | ||
CF ] Inside the Barn | ||
CF ] Exits: w | ||
CF | | ||
CF | > TOUCH TANGLE WITH IRON | ||
CF | | ||
CF | I only understood you as far as wanting to touch the hayloft. | ||
CF | | ||
CF | > | MoyTravis asks, "Burn?" | |
Roger says (to floyd), "put iron on tangle" | ||
CF ] Inside the Barn | ||
CF ] Exits: w | ||
CF | | ||
CF | > PUT IRON ON TANGLE | ||
CF | | ||
CF | There's no point in putting things on the hayloft. | ||
CF | | ||
CF | The glowing tip of the branding iron fades from white to ruby. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "light tangle with iron" | ||
CF ] Outside the Barn | ||
CF ] Exits: n s e W | ||
CF | | ||
CF | > LIGHT TANGLE WITH IRON | ||
CF | | ||
CF | Well, you don't see any way around this. Reluctantly, you extend the | ||
CF | glowing branding iron, and touch it to the dangling clump of hay. The | ||
CF | hay smokes, then lights, and a small trail of flame creeps up toward | ||
CF | the opening above. | ||
CF | | ||
CF | You hear shifting boards above; Whitey must be taking another peek out | ||
CF | the hayloft window. Tense moments later, you see the glow of open | ||
CF | flames reflected in the dark hayloft. | ||
CF | | ||
CF | "What in…? What are you doing, Boots?!?" Whitey's high tenor rises | ||
CF | into a falsetto as he realizes his predicament. There's a rush of | ||
CF | boots across the ceiling, then stomping and shifting shadows as Whitey | ||
CF | tries to stamp out the growing fire. | ||
CF | | ||
CF | It's too late for that, though, and Whitey shrieks as he runs across | ||
CF | the creaky hayloft toward the front window again. There's a | ||
CF | whump from above, and suddenly the hayloft is engulfed. You | ||
CF | hear a thud outside, then silence. | ||
CF | | ||
CF | Cautiously, you stick your head outside, then step out of the barn. | ||
CF | | ||
CF | Whitey's neck is bent at an unnatural angle — he must have broken it | ||
CF | when he jumped from the hayloft. You remove your hat for a moment as | ||
CF | you contemplate the tragedy of a life lost. | ||
CF | | ||
CF | Smoke rises from Whitey's clothes, but there's no open fire. His rifle | ||
CF | is nowhere to be seen; it's most likely back in the hayloft. | ||
CF | | ||
CF | You see the corner of a soiled sheet of paper peek from a pocket of | ||
CF | his dungarees. | ||
CF | | ||
CF | Outside the Barn | ||
CF | A sun-bleached barn stands to your east. Its door gapes open, darkness | ||
CF | concealing the interior. | ||
CF | | ||
CF | The hayloft projects overhead here, creating a pool of shade beneath. | ||
CF | The coolness provides a welcome change from the scorching of the Texas | ||
CF | sun. You can see flames dancing in the hayloft and smell the heavy | ||
CF | smoke. | ||
CF | | ||
CF | A feed trough filled with hay stands flush with the barn wall here. | ||
CF | | ||
CF | The ranch house is west of you, across a long stretch of open ground. | ||
CF | To your south, you can see the bunkhouse. The stable is back to the | ||
CF | north. | ||
CF | | ||
CF | Whitey's body is here. His neck is bent at an unnatural angle. | ||
CF | | ||
CF | > | MoyTravis says, "uuuuuuuuuuuuuuuugh" | |
MoyTravis says, "oh well it's done with" | ||
Roger says, "I mean, that's not an unfair puzzle per se" | ||
MoyTravis says, "We continue to be Very Sad about all the murders we're regretfully forced to do." | ||
Jacqueline says, "F" | ||
DavidW says, "Another paper to read and another key to find, I assume." | ||
Roger says, "throwing the hot iron up there probably should have been implemented though" | ||
Roger says, "I wish the game had Oregon-Trail-style tombstones for these guys" | ||
Jacqueline says, "haha" | ||
Knight_Otu says, "Another competent kill of an incompetent bandit." | ||
Roger says (to floyd), "search body" | ||
CF ] Outside the Barn | ||
CF ] Exits: n s e W | ||
CF | | ||
CF | > SEARCH BODY | ||
CF | | ||
CF | You pluck the sheet from Whitey's pocket. A key falls out with it, and | ||
CF | you absently pick it up as well. | ||
CF | | ||
CF | The sheet is singed and soot-stained. You scan it curiously. It | ||
CF | appears to be one page of a longer letter. | ||
CF | | ||
CF | You read: | ||
CF | | ||
CF | "Recall the convictions upon which you entered this contest. Fight for | ||
CF | them and die for them. When a nation forgets the principles which led | ||
CF | her into revolution she ceases to be the same nation. Turn your gaze | ||
CF | once more on the Constitution of your cou…" | ||
CF | | ||
CF | There's a gap here, then it continues: | ||
CF | | ||
CF | "…man resolve to do his whole duty, and renewing his vows of fidelity | ||
CF | to the cause of his country, he will draw fresh inspiration from the | ||
CF | urgency of the occasion. I tell you frankly that every man has a | ||
CF | personal and individual interest in this struggle. Be not cajoled or | ||
CF | deceived my countrymen by false hopes and fair promises. Look at the | ||
CF | bloody and desolate tra…" | ||
CF | | ||
CF | Only a small section in the center of the back can be read: | ||
CF | | ||
CF | "Who would be free | ||
CF | Themselves must strike the blow" | ||
CF | | ||
CF | You've heard something like this line of bullhooey before, but you | ||
CF | can't quite place it. You'll have to think on it. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "W" | ||
CF ] Outside the Barn | ||
CF ] Exits: n s e W | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | As you start across the open field around the ranch house, you hear a | ||
CF | scream. Rosa appears fleetingly at the widow's walk at the top of the | ||
CF | house. She cries, "Boots, don't come any closer! The Black Blade will | ||
CF | kill me if you don't leave!" Then she's pulled back into the house | ||
CF | interior and swallowed by darkness. | ||
CF | | ||
CF | Your heart leaps when you see Rosa, alive and unhurt. You stop where | ||
CF | you are — you can't risk her life. You'll need to find some other way | ||
CF | to save her. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "s" | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Outside the Bunkhouse | ||
CF | Just to your south is a dilapidated bunkhouse. A new-looking door | ||
CF | blocks entrance to the building. | ||
CF | | ||
CF | A disused water trough, clogged with algae, stands in front of the | ||
CF | bunkhouse. | ||
CF | | ||
CF | The remains of the barrel you smashed are here: a gelatinous mass of | ||
CF | lard, slowly liquefying in the Texas sun. | ||
CF | | ||
CF | The main house dominates the view to your northwest. Off to your west, | ||
CF | you can see an empty corral. You can return to the barn to the north. | ||
CF | | ||
CF | In the back of your mind, you've been turning over the clues you've | ||
CF | seen today. Suddenly... | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | DavidW asks, "Did you just kill Rosa?" | |
MoyTravis says, "oh no suddenly confederates" | ||
Roger says, "hope so, but probably not" | ||
MoyTravis says, "who knew" | ||
Knight_Otu says, "Probably not." | ||
Roger pushes the green 'space' button. | ||
CF ] Outside the Bunkhouse | ||
CF ] Exits: n NW S w | ||
CF | Everything clicks for you at once! The taxes, the sabotage, the dozens | ||
CF | of other crimes and misdeeds that the Black Blade's men have committed | ||
CF | in El Crucero! The worthless ashes of Confederate money! Palmito and | ||
CF | Sabine Pass! The scattered remnants of the country's traitors are | ||
CF | trying to regather, and planning for war — and as always, they're | ||
CF | doing it under the guise of patriotism! | ||
CF | | ||
CF | And "P.M.!" It's Pendleton Murrah, that rabid polecat of a governor | ||
CF | that got kicked out of Austin at the end of the war. Come to think of | ||
CF | it, you know that letter you found on Whitey. It's the letter | ||
CF | Murrah wrote to Texans as he was preparing to flee to Mexico. "Fight" | ||
CF | and "die," indeed. | ||
CF | | ||
CF | But you heard that skunk died of consumption down Mexico way. Even | ||
CF | that must have been a lie. He's cowering there in safety and planning | ||
CF | to rekindle the war. | ||
CF | | ||
CF | The traitors were always wrong to have fought a war to protect the | ||
CF | Peculiar Institution. Patriotism is all well and good, but no man has | ||
CF | a right to enslave another! Now they're doubly wrong to continue to | ||
CF | fight a war that's already lost! | ||
CF | | ||
CF | Seething, you turn your head to the ranch house at the center of the | ||
CF | ranch. The Black Blade must be there. It's time to put paid to his | ||
CF | account. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "l" | ||
CF ] Outside the Bunkhouse | ||
CF ] Exits: n NW S w | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | Outside the Bunkhouse | ||
CF | Just to your south is a dilapidated bunkhouse. A new-looking door | ||
CF | blocks entrance to the building. | ||
CF | | ||
CF | A disused water trough, clogged with algae, stands in front of the | ||
CF | bunkhouse. | ||
CF | | ||
CF | The remains of the barrel you smashed are here: a gelatinous mass of | ||
CF | lard, slowly liquefying in the Texas sun. | ||
CF | | ||
CF | The main house dominates the view to your northwest. Off to your west, | ||
CF | you can see an empty corral. You can return to the barn to the north. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "x door" | ||
CF ] Outside the Bunkhouse | ||
CF ] Exits: n NW S w | ||
CF | | ||
CF | > X DOOR | ||
CF | | ||
CF | Although the bunkhouse is decrepit, its door is anything but! It looks | ||
CF | brand new and is made of solid oak. | ||
CF | | ||
CF | Above the knob, you see a plate decorated with a diamond pattern, and | ||
CF | with three keyholes in a vertical line. Each hole has a rim of a | ||
CF | different colored metal around it; from top to bottom, they are | ||
CF | bronze, silver and gold. | ||
CF | | ||
CF | One corner of the plate is etched with a single word: "YALE." | ||
CF | | ||
CF | One keyhole is filled: Podge's key has been inserted into the middle | ||
CF | keyhole. | ||
CF | | ||
CF | > | DavidW asks, "We never went NW from here?" | |
Roger says, "always pinned down by gunfire before" | ||
DavidW asks, "Is it okay now?" | ||
Knight_Otu asks, "I think that#s the ranchhouse as well?" | ||
DavidW says, "oh" | ||
Jacqueline asks, "Gonna use the other keys?" | ||
Roger says (to floyd), "maybe? Might get Rosa kilt" | ||
CF ] Outside the Bunkhouse | ||
CF ] Exits: n NW S w | ||
CF | | ||
CF | > MAYBE? MIGHT GET ROSA KILT | ||
CF | | ||
CF | That's not a verb I recognize. | ||
CF | | ||
CF | > | DavidW says, "So the tri-key door first, then." | |
Roger says (to floyd), "unlock bronze lock with bronze key" | ||
CF ] Outside the Bunkhouse | ||
CF ] Exits: n NW S w | ||
CF | | ||
CF | > UNLOCK BRONZE LOCK WITH BRONZE KEY | ||
CF | | ||
CF | Whitey's key slides neatly into the keyhole until its bronze ring | ||
CF | touches the matching bronze rim in the keyhole. You give it a firm | ||
CF | twist and hear a tiny click. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "unlock gold lock with gold key" | ||
CF ] Outside the Bunkhouse | ||
CF ] Exits: n NW S w | ||
CF | | ||
CF | > UNLOCK GOLD LOCK WITH GOLD KEY | ||
CF | | ||
CF | Felipe's key slides neatly into the keyhole until its gold ring | ||
CF | touches the matching gold rim in the keyhole. You give it a firm twist | ||
CF | and hear a tiny click. | ||
CF | | ||
CF | A moment later, you hear a sliding sound as the bolt retracts. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "open door" | ||
CF ] Outside the Bunkhouse | ||
CF ] Exits: n NW S w | ||
CF | | ||
CF | > OPEN DOOR | ||
CF | | ||
CF | You swing the oak door wide, and peer into the dark interior of the | ||
CF | bunkhouse. What secrets await inside? | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "enter bunkhouse" | ||
CF ] Inside the Bunkhouse | ||
CF ] Exits: n | ||
CF | | ||
CF | > ENTER BUNKHOUSE | ||
CF | | ||
CF | | ||
CF | Inside the Bunkhouse | ||
CF | The bunkhouse is a dark, airless, low-ceilinged room with a dirt | ||
CF | floor. A half dozen bunkbeds have been stacked to one side, making | ||
CF | room for storage. The other side is filled with crates. | ||
CF | | ||
CF | The bunkhouse looks to be a former slave quarters. Slaves weren't used | ||
CF | as much in ranching as they were in cotton, but you know it happened. | ||
CF | You're happy that's all over with, anyway. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "x crates" | ||
CF ] Inside the Bunkhouse | ||
CF ] Exits: n | ||
CF | | ||
CF | > X CRATES | ||
CF | | ||
CF | The crates are neatly stacked against one wall. You examine the | ||
CF | closest one. There's writing along one side, scarred by a broken slat. | ||
CF | It says: | ||
CF | | ||
CF | "NO……SAFETY POWDER" | ||
CF | | ||
CF | You check more crates until you find an intact crate. It says: | ||
CF | | ||
CF | "NOBEL'S SAFETY POWDER" | ||
CF | | ||
CF | You have no idea what "safety powder" might be, but a chill runs up | ||
CF | your spine all the same. | ||
CF | | ||
CF | Behind the crates, you spot a patch of color. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "x board" | ||
CF ] Inside the Bunkhouse | ||
CF ] Exits: n | ||
CF | | ||
CF | > X BOARD | ||
CF | | ||
CF | It's a thin wood slat, about eight inches long and four high, jagged | ||
CF | at both ends. It looks like it's been broken out of something larger | ||
CF | with blunt force. Some writing is stenciled on it: "BEL'S." The word | ||
CF | means nothing to you. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "x patch" | ||
CF ] Inside the Bunkhouse | ||
CF ] Exits: n | ||
CF | | ||
CF | > X PATCH | ||
CF | | ||
CF | You can't tell what it is. You'll have to move the crates. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "take crates" | ||
CF ] Inside the Bunkhouse | ||
CF ] Exits: n | ||
CF | | ||
CF | > TAKE CRATES | ||
CF | | ||
CF | There are too many crates to take, and you don't really need them. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "take crate" | ||
CF ] Inside the Bunkhouse | ||
CF ] Exits: n | ||
CF | | ||
CF | > TAKE CRATE | ||
CF | | ||
CF | There are too many crates to take, and you don't really need them. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "push crate" | ||
CF ] Inside the Bunkhouse | ||
CF ] Exits: n | ||
CF | | ||
CF | > PUSH CRATE | ||
CF | | ||
CF | Putting some muscle into it, you slide a stack of crates to one side. | ||
CF | Now you can see some sort of advertising poster propped against the | ||
CF | wall. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "x poster" | ||
CF ] Inside the Bunkhouse | ||
CF ] Exits: n | ||
CF | | ||
CF | > X POSTER | ||
CF | | ||
CF | In between two stacks of "Nobel's Safety Powder", you see a colorful | ||
CF | advertising poster for Rosa's act. Rosa is shown in a dancer's leap | ||
CF | against a brilliantly painted sunset, rose clenched between her teeth. | ||
CF | In one corner of the poster, large script urges you to "SEE THE | ||
CF | ENTICING ROSA AND HER AMAZING SWORD-DANCE." | ||
CF | | ||
CF | But what catches your attention is the way she's dressed. She's | ||
CF | wearing tight black leather from head to toe. On her head is a flat, | ||
CF | wide-brimmed black hat. On her feet are shiny black boots with high | ||
CF | chunky heels for stomping. Silhouetted against the painted sun, she is | ||
CF | brandishing a long sword. | ||
CF | | ||
CF | A bolt of lightning goes off in your head. You've seen Rosa like this | ||
CF | before, riding away from the stage robbery with a crowd of men behind | ||
CF | her. | ||
CF | | ||
CF | Rosa is the Black Blade! | ||
CF | | ||
CF | > | Roger says, "dun dun dunnnnhhhh" | |
MoyTravis says, "oh noooooooo what a twwwwiiiiistttt" | ||
Knight_Otu says, "Not much of a surprise at this point." | ||
Jacqueline says, "No" | ||
Jacqueline says, "I guess she never did love us." | ||
Roger says, "It's a bit more subversive of a genre in a game that has so far played it pretty straight, I might think" | ||
Roger says (to floyd), "open crate" | ||
CF ] Inside the Bunkhouse | ||
CF ] Exits: n | ||
CF | | ||
CF | > OPEN CRATE | ||
CF | | ||
CF | They've already been opened. You peer into the nearest ones. They're | ||
CF | empty. | ||
CF | | ||
CF | > | Knight_Otu says, "As that guy last week said." | |
Jacqueline says, "Yeah, that is true." | ||
DavidW says (to ClubFloyd), "climb crate" | ||
CF ] Inside the Bunkhouse | ||
CF ] Exits: n | ||
CF | | ||
CF | > CLIMB CRATE | ||
CF | | ||
CF | It would be a short climb, since you can already touch the ceiling. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x beds" | ||
CF ] Inside the Bunkhouse | ||
CF ] Exits: n | ||
CF | | ||
CF | > X BEDS | ||
CF | | ||
CF | There's a stack of uncomfortable looking bare bunkbeds broken down and | ||
CF | stacked higgledy-piggledy against one wall. | ||
CF | | ||
CF | The last traces of the red glow fade from the tip of the branding | ||
CF | iron. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search beds" | ||
CF ] Inside the Bunkhouse | ||
CF ] Exits: n | ||
CF | | ||
CF | > SEARCH BEDS | ||
CF | | ||
CF | You check on and under the bunkbeds, but find nothing new. | ||
CF | | ||
CF | > | Roger says, "whoops glad that wasn't full of TNT" | |
Jacqueline says, "Like, the politics of it are not super deep, but they were completely unexpected, and introduced as slowly as a game of this length could introduce them." | ||
Roger says, "yeah, fair point" | ||
Krumar asks, "can you take some safety powder?" | ||
Jacqueline says, "Because the game did really start of as tropey, and I was still thinking of it as just cowboy tropes at the beginning of this session." | ||
Roger asks, "I guess it's time for the final showdown?" | ||
Roger says, "The crates seem to be all empty" | ||
Krumar says, "ok" | ||
DavidW says, "Take the jagged board, perhaps. There's no powder to take." | ||
Jacqueline says, "Take the jagged board. Maybe she's also a vampire." | ||
Roger says, "We brought that board with us -- it was in the back of the wagon" | ||
Roger says (to floyd), "out" | ||
CF ] Outside the Bunkhouse | ||
CF ] Exits: n NW s w | ||
CF | | ||
CF | > OUT | ||
CF | | ||
CF | | ||
CF | Outside the Bunkhouse | ||
CF | Just to your south is a dilapidated bunkhouse. A new-looking door | ||
CF | allows entrance to the building. | ||
CF | | ||
CF | A disused water trough, clogged with algae, stands in front of the | ||
CF | bunkhouse. | ||
CF | | ||
CF | The remains of the barrel you smashed are here: a gelatinous mass of | ||
CF | lard, slowly liquefying in the Texas sun. | ||
CF | | ||
CF | The main house dominates the view to your northwest. Off to your west, | ||
CF | you can see an empty corral. You can return to the barn to the north. | ||
CF | | ||
CF | > | DavidW says (to Jacqueline), "yikes" | |
Roger says (to floyd), "NW" | ||
CF ] Ranch House | ||
CF ] Exits: ne nw s se e | ||
CF | | ||
CF | > NW | ||
CF | | ||
CF | You stalk towards the ranch house, angry and conflicted. Rosa isn't a | ||
CF | hostage — she's the ringleader. She's fooled you and afflicted the | ||
CF | town with a plague of murder and fear. But, somehow, you still love | ||
CF | her. | ||
CF | | ||
CF | It's been a long, hard day, and the first golds and crimsons of | ||
CF | sundown begin to appear in the sky to the west. | ||
CF | | ||
CF | As you approach the house, Rosa steps slowly from the house and faces | ||
CF | you. She's dressed as you last saw her, in a gown of red flame with a | ||
CF | long ruffled skirt that twirls when she dances. Her lips are dyed with | Jacqueline exclaims, "Kidding!" | |
CF | carmine and long bangles hang from her ears. A single red rose is | ||
CF | pinned to her bodice. | ||
CF | | ||
CF | You want to be hard, but your voice comes out as a question. "Rosa?" | ||
CF | | ||
CF | "Boots." Her eyes well with sadness. "You shouldn't have come." She | ||
CF | answers the question in your eyes. "Yes, I'm part of this. But then | ||
CF | the boys decided you needed to be killed. I wanted to get out… I | ||
CF | meant | ||
CF | to tell you and give myself up last night. But the boys stopped me. | ||
CF | And now it's too late." | ||
CF | | ||
CF | This isn't right! You and Rosa have too much together. You still love | ||
CF | her, even after this! | ||
CF | | ||
CF | You touch Lulabelle's strap. You're not a hero. You're just plain old | ||
CF | Boots Taylor, singing cowboy. It's time to do what you do best. | ||
CF | | ||
CF | Ranch House | ||
CF | The ranch house's three stories tower over you. Traces of white paint | ||
CF | remain, but the prairie wind has stripped most of the building to the | ||
CF | same drab brown as the land. | ||
CF | | ||
CF | A widow's walk surrounds the top floor. Rosa stands at the railing, | ||
CF | patiently waiting for you to say your piece. | ||
CF | | ||
CF | > | DavidW says, "sing!" | |
Roger says, "yeah I reckon so" | ||
Roger says (to floyd), "sing" | ||
CF ] Ranch House | ||
CF ] Exits: ne nw s se e | ||
CF | | ||
CF | > SING | ||
CF | | ||
CF | You search your memory and summon a song that matches Rosa's beauty. | ||
CF | You strum a D chord, and begin to sing a song of love: | ||
CF | | ||
CF | She wore a wreath of roses | ||
CF | The night that first we met, | ||
CF | Her lovely face was smiling | ||
CF | Beneath her curls of jet; | ||
CF | Her footstep had the lightness, | ||
CF | Her voice the joyous tone, | ||
CF | The tokens of a youthful heart, | ||
CF | Where sorrow is unknown; | ||
CF | I saw her but a moment- | ||
CF | Yet, methinks, I see her now, | ||
CF | With a wreath of summer flowers | ||
CF | Upon her snowy brow. | ||
CF | | ||
CF | When you finish, Rosa gives you a gentle smile. | ||
CF | | ||
CF | "Boots, I do love you! If only we could be together! But you don't | ||
CF | know what I've done." Rosa averts her eyes from yours. "The last | ||
CF | governor, Murrah — he hired me and my boys to foul up things up with | ||
CF | the Union. The pay was good! We were supposed to be sand in the | ||
CF | gears…" You nod to show you understand. "He sent money, and," she | ||
CF | hesitates, "other things to help." | ||
CF | | ||
CF | Around you, the landscape dims as the sun lowers. On the balcony above | ||
CF | you, Rosa remains brightly lit, as if in limelight. | ||
CF | | ||
CF | "I didn't plan the killing. It was just supposed to be a lark. But the | ||
CF | boys got away from me. And then the excitement. And the danger. And | ||
CF | then I was too far in." Rosa averts her eyes. "I've done too many bad | ||
CF | things. You don't know them all." You know some of them; there'll be | ||
CF | no hiding Rosa's crimes after this. To be together, the two of you | ||
CF | will need to flee. And for something like this, you'll be on the run | ||
CF | for the rest of your lives. You decide in a flash — you want to go | ||
CF | with her. But you'll need to convince her that the hurt will be worth | ||
CF | it. Once more, you gently touch Lulabelle's strings. | ||
CF | | ||
CF | > | MoyTravis says, "That's clearly the correct action at this point. So let's throw something at her." | |
MoyTravis says, "Or sing, I mean, let's get this game done." | ||
Roger says (to floyd), "lasso rosa" | ||
CF ] Ranch House | ||
CF ] Exits: ne nw s se e | ||
CF | | ||
CF | > LASSO ROSA | ||
CF | | ||
CF | You're a singing cowboy, Boots. It's time to do what you do best. | ||
CF | | ||
CF | > | Roger says, "but thou must" | |
MoyTravis says, "RIP." | ||
Jacqueline says, "Wait." | ||
Jacqueline asks, "Really, we don't get a moral choice here?" | ||
Knight_Otu says, "Apparently not." | ||
Jacqueline asks, "The game decides for us to try to stay with the horrible murdering Confederate?" | ||
Jacqueline says, "I know she's hot, but c'mon." | ||
Roger says, "perhaps a choice is coming" | ||
Roger says (to floyd), "sing" | ||
CF ] Ranch House | ||
CF ] Exits: ne nw s se e | ||
CF | | ||
CF | > SING | ||
CF | | ||
CF | You gently set your fingers to the strings and begin a new song, one | ||
CF | of pain. | ||
CF | | ||
CF | Just like love is yonder rose | ||
CF | Heavenly fragrance round it throws | ||
CF | Yet tears its dewy leaves disclose | ||
CF | And in the midst of briars it blows | ||
CF | | ||
CF | Just like love | ||
CF | | ||
CF | Culled to bloom upon the breast | ||
CF | Since rough thorns the stem invest | ||
CF | They must be gathered, gathered with the rest | ||
CF | And with it, with it to the heart be pressed | ||
CF | | ||
CF | Just like love | ||
CF | | ||
CF | And when rude hands the twin buds sever | ||
CF | They die and they shall blossom never | ||
CF | Yet the thorn be sharp as ever | ||
CF | Yet the thorn be sharp as ever | ||
CF | | ||
CF | Just like love | ||
CF | | ||
CF | A wry smile flirts across Rosa's face. "No, Boots. I won't wish a life | ||
CF | of pain on you. And as for me, my only hope is for peace." | ||
CF | | ||
CF | As Rosa falls silent, you're dismayed to see a tendril of smoke | ||
CF | wafting from the doorway behind her. She sees the alarm in your eyes | ||
CF | and glances behind her, seemingly with indifference. "Boots, it's time | ||
CF | for you to go. You must have seen the crates in the bunkhouse. They | ||
CF | were a gift from Murrah." You flash back to the empty boxes you saw. | ||
CF | 'Nobel's Safety Powder,' was it? | ||
CF | | ||
CF | "I had the boys pack that stuff up here. They didn't know why — I | ||
CF | told | ||
CF | them I'd use it on you." Her hands grip the railing urgently, and she | ||
CF | sharpens her tone. "It's something called 'dynamite', Boots! It | ||
CF | explodes like gunpowder, but it's much, much stronger!" | ||
CF | | ||
CF | The mysterious cylinders that Ace threw at you! That must be this | ||
CF | thing, this dynamite! It's in the house? | ||
CF | | ||
CF | Rosa speaks once more, "Go now, Boots! It has to be this way. Even if | ||
CF | we run, even if we somehow escape…" She briefly covers her eyes and | ||
CF | her face distorts in anguish. She whispers, "I'll still have blood on | ||
CF | my hands!" Tears stream silently from Rosa's eyes. | ||
CF | | ||
CF | A belch of heavier smoke streams from the doorway behind Rosa — the | ||
CF | fire is spreading. Inside, you're panicking, but the only way to save | ||
CF | Rosa is through persuasion. You set your fingers once more to | ||
CF | Lulabelle's strings. | ||
CF | | ||
CF | > | DavidW says, "She might jump." | |
Knight_Otu says, "Maybe we can just leavewith dancer." | ||
MoyTravis says, "Look maybe we spend so much time singing everything explodes and everybody dies." | ||
MoyTravis says, "We can only hope." | ||
Jacqueline is a grumpkin. | ||
DavidW oh, no, the singing is off-key. We're doomed. | ||
Roger says (to floyd), "sing" | ||
CF | > | ||
CF | > SING | ||
CF | | ||
CF | Oblivious of your danger, you begin a third song, a song of hope. | ||
CF | | ||
CF | Leaf by leaf the roses fall | ||
CF | Drop by drop the springs run dry | ||
CF | One by one, beyond recall | ||
CF | Summer's beauties fade and die | ||
CF | But the roses bloom again | ||
CF | And the springs will gush anew | ||
CF | In the pleasant April rain | ||
CF | And the Summer's sun and dew | ||
CF | | ||
CF | Some sweet hope to gladness wed | ||
CF | That will spring afresh and new | ||
CF | When grief's winter shall have fled | ||
CF | Giving place to sun and dew | ||
CF | Some sweet hope that breathes of Spring | ||
CF | Thro' the weary, weary time | ||
CF | Budding for its blossoming | ||
CF | In the spirit's silent clime | ||
CF | | ||
CF | You slide Lulabelle back onto your shoulder once more — there's no | ||
CF | time for more debate. You gesture for Rosa to leap down to you. | ||
CF | | ||
CF | She reaches one hand out, and places it on the railing. For one | ||
CF | breathless moment, you think she will take the leap. | ||
CF | | ||
CF | Time halts. The westering sun floods Rosa's eyes with violet. Then, | ||
CF | she plucks the rose from her breast, and silently drops it over the | ||
CF | railing. | ||
CF | | ||
CF | You reach up to catch the rose, and as it touches your hand… | ||
CF | | ||
CF | B-O-O-M !!! | ||
CF | | ||
CF | With a sound like a thunderbolt, the ranch house explodes! Your world | ||
CF | becomes a kaleidoscope of impressions: a fireball engulfing the house, | ||
CF | shards of wood like knives, a wall of burning air striking like a | ||
CF | locomotive... | ||
CF | | ||
CF | Your last memory is flying through the air. As you land, you feel | ||
CF | Lulabelle shatter to fragments beneath your back. Then darkness wraps | ||
CF | you. | ||
CF | | ||
CF | | Jacqueline exclaims, "Lulabelle!" | |
MoyTravis says, "I ain't celebrating until we press space and find out that one or the other of us are dead." | ||
Krumar says, "thats the end of the singing." | ||
Roger pushes the green 'space' button. | ||
CF ] Epilogue | ||
CF ] Exits: None | ||
CF | | ||
CF | Epilogue | ||
CF | | ||
CF | The long dark road back to El Crucero stretches before you as Dancer | ||
CF | carries you homeward. Your whole body is a bruise, but you welcome the | ||
CF | pain as a distraction from the tragedies of the day. | ||
CF | | ||
CF | The rebellion in El Crucero was a delusion by a consumption-raddled | ||
CF | fool and some young guns with too much pride and not enough sense. The | ||
CF | sheriff will send a messenger to the military government in New | ||
CF | Orleans, and President Johnson will snuff out the embers of the | ||
CF | revolt. | ||
CF | | ||
CF | But that's for the future. Tonight, you want to think of the past. You | ||
CF | reach for your belt, and gently touch the remains of your guitar — a | ||
CF | brightly-painted fingerboard. In the dark, you can just make out the | ||
CF | name, Lulabelle, embedded in mother-of-pearl. Perhaps, one day, you | ||
CF | can make her whole again. | ||
CF | | ||
CF | You stop to mop your brow and stare back into the darkness behind you. | ||
CF | Somewhere in the night, you hear a lonely mockingbird's serenade. You | ||
CF | reach into your hat brim and pull out the harmonica you always keep | ||
CF | there. Then you continue your long ride home, playing a sad song. | ||
CF | | ||
CF | | ||
CF | | ||
CF | When the charms of spring awaken, awaken, awaken. | ||
CF | When the charms of spring awaken, | ||
CF | And the mocking bird is singing on the bough | ||
CF | I feel like one forsaken, forsaken, forsaken, | ||
CF | I feel like one forsaken, since my Rosa is no longer with me | ||
CF | now. | ||
CF | | ||
CF | Listen to the mocking bird, | ||
CF | Listen to the mocking bird, | ||
CF | The mocking bird still singing o'er her grave; | ||
CF | Listen to the mocking bird, | ||
CF | Listen to the mocking bird, | ||
CF | Still singing where the weeping willows wave. | ||
CF | | ||
CF | | ||
CF | | ||
CF | *** The End *** | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, QUIT, UNDO the last | ||
CF | command or read the NOTES? | ||
CF | > | MoyTravis exclaims, "Hooray! We're done!" | |
Roger says, "oh it was better than that" | ||
DavidW says, "also, backup harmonica for the win" | ||
Jacqueline says, "hahaha. Musical cowbody: always prepared." | ||
MoyTravis says, "We don't have a backup gun, but we do have a backup instrument." | ||
MoyTravis says, "Our priorities are in order." | ||
Roger says, "had fun, would play a sequel" | ||
Jacqueline says, "Well, that was solid. Not my sort of game, and I'm still grumpy that there wasn't a bit more choice there at the end, but I am glad to have played this." | ||
Roger says, "making the game uncruel was a good decision" | ||
Jacqueline says, "yes" | ||
Knight_Otu says, "I'd argue that our kills were cruel." | ||
Knight_Otu says, "(Yes, I know.)" | ||
MoyTravis says, "I didn't find it very fun. On the other hand I can't say it's, like, objectively bad." | ||
Roger says (to floyd), "notes" | ||
CF ] Instructions | ||
CF ] | ||
CF ] N = Next Q = Quit Menu | ||
CF ] P = Previous ENTER = Select | ||
CF | > Postscript | ||
CF | Pendleton Murrah | ||
CF | Military government | ||
CF | Confederate money | ||
CF | The Peculiar Institution | ||
CF | Lighter | ||
CF | Barbed wire and the fencing tool | ||
CF | Dynamite | ||
CF | Yale lock | ||
CF | Boots' songs | ||
CF | Lulabelle | ||
CF | Lasso tricks | ||
CF | Singing cowboys | ||
CF | Paper cartridges | ||
CF | The Texas Mockingbird | Krumar says, "I enjoyed it." | |
Roger says, "good golly" | ||
DavidW says, "The puzzles were difficult in an old-school way." | ||
Knight_Otu says, "Thatsalottanotes." | ||
Roger asks, "how do I enter?" | ||
DavidW says, "push enter" | ||
MoyTravis says, "Yeah I guess the style was too old-school for me." | ||
DavidW says, "as a mud command" | ||
Roger presses the yellow enter button. | ||
CF ] Postscript | ||
CF | Thanks for playing The Song of the Mockingbird! For anyone | ||
CF | interested, I have a little background about the game. Feel free to | ||
CF | skip it — nothing in this postscript will affect your enjoyment of | ||
CF | Mockingbird. | ||
CF | | ||
CF | A few years back, I wrote my first game: Dynamite Powers vs. the | ||
CF | Ray of Night! (Why not add it to your playlist now?) It purported | ||
CF | to be a single chapter of a space adventure serial. The serials were | ||
CF | weekly chapter plays that were popular from 1912 To 1956. Each week, | ||
CF | zillions of (mostly) kids would plunk down their pennies to see a | ||
CF | rousing adventure story, topped by a cliffhanger to bring them back | ||
CF | the next week. | ||
CF | | ||
CF | For my second game, I decided to revisit the world of the serials. | ||
CF | This time I've picked the most popular genre, the Western. I've tried | ||
CF | to correct some of the flaws of the first game. In particular, | ||
CF | Dynamite Powers was intended to be an episode from the middle | ||
CF | of the serial. It ended with a cliffhanger, and some players were | ||
CF | unsure if they'd reached the end, or if they'd won. I think it's | ||
CF | clearer here, but if you're reading this, you've reached the one and | ||
CF | only true ending of The Song of the Mockingbird. | ||
CF | | ||
CF | If you're interested in the serials, take a look at some of the | ||
CF | Western-themed shows that served as the inspiration for this game. | ||
CF | The Phantom Empire is the only "singing cowboy" serial that I | ||
CF | know of, and it's a hoot. I also recommend Zorro Rides Again, | ||
CF | Zorro's Black Whip and The Lone Ranger. They're all | ||
CF | easily available on-line. | ||
CF | | ||
CF | Once more, thanks for playing, and please come back for the next | ||
CF | installment, tentatively called The Phantom of the Palace! | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | Please press SPACE to continue. | DavidW asks, "oo, a new Dynamite Powers?" | |
Knight_Otu says, "I knew the game reminded me of Dynamite Powers from a stylistic perspective." | ||
DavidW asks, "or a new Mockingbird?" | ||
Roger says, "maybe an exciting crossover event" | ||
DavidW says, "golly" | ||
Roger says (to floyd), "N" | Knight_Otu says, "Or a fantasy serial." | |
Roger pushes the green 'space' button. | ||
CF ] Instructions | ||
CF ] | ||
CF ] N = Next Q = Quit Menu | ||
CF ] P = Previous ENTER = Select | ||
CF | > Postscript | ||
CF | Pendleton Murrah | ||
CF | Military government | ||
CF | Confederate money | ||
CF | The Peculiar Institution | ||
CF | Lighter | ||
CF | Barbed wire and the fencing tool | ||
CF | Dynamite | ||
CF | Yale lock | ||
CF | Boots' songs | ||
CF | Lulabelle | ||
CF | Lasso tricks | ||
CF | Singing cowboys | ||
CF | Paper cartridges | ||
CF | The Texas Mockingbird | ||
Roger says (to floyd), "N" | ||
CF ] Instructions | ||
CF ] | ||
CF ] N = Next Q = Quit Menu | ||
CF ] P = Previous ENTER = Select | ||
CF | Postscript | ||
CF | > Pendleton Murrah | ||
CF | Military government | ||
CF | Confederate money | ||
CF | The Peculiar Institution | ||
CF | Lighter | ||
CF | Barbed wire and the fencing tool | ||
CF | Dynamite | ||
CF | Yale lock | ||
CF | Boots' songs | ||
CF | Lulabelle | ||
CF | Lasso tricks | ||
CF | Singing cowboys | ||
CF | Paper cartridges | ||
CF | The Texas Mockingbird | ||
Roger presses the yellow enter button. | ||
CF ] Pendleton Murrah | ||
CF | Pendleton Murrah may be the perfect villain name, but he was a real | ||
CF | person. He was the governor of Confederate Texas when Robert E. Lee | ||
CF | surrendered to Union forces on April 9th, 1865. Even then, Murrah | ||
CF | encouraged Texans to continue to fight; on April 27th, he wrote the | ||
CF | letter that you found on Whitey. (The complete letter is an | ||
CF | interesting read; search for Murrah and "My Countrymen" to find its | ||
CF | full text.) The other letter fragments from Murrah are my own | ||
CF | invention. | ||
CF | | ||
CF | Texans did continue to fight until at least May 12th, when the Battle | ||
CF | of Palmito Ranch was fought. It was the last land battle of any | ||
CF | significance in the Civil War. Texas was also the last state with | ||
CF | which Andrew Johnson officially proclaimed peace, and the last | ||
CF | readmitted to the Union (though Georgia muddied the water on this last | ||
CF | claim by being kicked out and readmitted a second time). | ||
CF | | ||
CF | Murrah only continued to fight until late May, when he fled to Mexico | ||
CF | before the arrival of the Union army. He died there on August 4th, | ||
CF | from tuberculosis, then known as consumption. | ||
CF | | ||
CF | In The Song of the Mockingbird, Murrah has faked his death | ||
CF | and continues to try to reignite war with the Union. As far as I know, | ||
CF | this is not true. It would explain a lot, though. | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | Please press SPACE to continue. | Roger says, "cool" | |
Roger pushes the green 'space' button. | ||
CF ] Instructions | ||
CF ] | ||
CF ] N = Next Q = Quit Menu | ||
CF ] P = Previous ENTER = Select | ||
CF | Postscript | ||
CF | > Pendleton Murrah | ||
CF | Military government | ||
CF | Confederate money | ||
CF | The Peculiar Institution | ||
CF | Lighter | ||
CF | Barbed wire and the fencing tool | ||
CF | Dynamite | ||
CF | Yale lock | ||
CF | Boots' songs | ||
CF | Lulabelle | ||
CF | Lasso tricks | ||
CF | Singing cowboys | ||
CF | Paper cartridges | ||
CF | The Texas Mockingbird | Roger asks, "do people want to see all of them, or can I skip the ones that look kind of boring?" | |
Knight_Otu says, "The auther definitely did their research." | ||
MoyTravis says, "Indifferent me." | ||
Jacqueline says, "I'm here for whatever." | ||
Jacqueline says (to KO), "Yeah" | ||
Roger says (to floyd), "N" | ||
CF ] Instructions | ||
CF ] | ||
CF ] N = Next Q = Quit Menu | ||
CF ] P = Previous ENTER = Select | ||
CF | Postscript | ||
CF | Pendleton Murrah | ||
CF | > Military government | ||
CF | Confederate money | ||
CF | The Peculiar Institution | ||
CF | Lighter | ||
CF | Barbed wire and the fencing tool | ||
CF | Dynamite | ||
CF | Yale lock | ||
CF | Boots' songs | ||
CF | Lulabelle | ||
CF | Lasso tricks | ||
CF | Singing cowboys | ||
CF | Paper cartridges | ||
CF | The Texas Mockingbird | ||
Roger says (to floyd), "N" | ||
CF ] Instructions | ||
CF ] | ||
CF ] N = Next Q = Quit Menu | ||
CF ] P = Previous ENTER = Select | ||
CF | Postscript | ||
CF | Pendleton Murrah | ||
CF | Military government | ||
CF | > Confederate money | ||
CF | The Peculiar Institution | ||
CF | Lighter | ||
CF | Barbed wire and the fencing tool | ||
CF | Dynamite | ||
CF | Yale lock | ||
CF | Boots' songs | ||
CF | Lulabelle | ||
CF | Lasso tricks | ||
CF | Singing cowboys | ||
CF | Paper cartridges | ||
CF | The Texas Mockingbird | Knight_Otu says, "*author, even." | |
Roger says (to floyd), "N" | ||
CF ] Instructions | ||
CF ] | ||
CF ] N = Next Q = Quit Menu | ||
CF ] P = Previous ENTER = Select | ||
CF | Postscript | ||
CF | Pendleton Murrah | ||
CF | Military government | ||
CF | Confederate money | ||
CF | > The Peculiar Institution | ||
CF | Lighter | ||
CF | Barbed wire and the fencing tool | ||
CF | Dynamite | ||
CF | Yale lock | ||
CF | Boots' songs | ||
CF | Lulabelle | ||
CF | Lasso tricks | ||
CF | Singing cowboys | ||
CF | Paper cartridges | ||
CF | The Texas Mockingbird | ||
Roger presses the yellow enter button. | ||
CF ] The Peculiar Institution | ||
CF | "The Peculiar Institution" was, of course, slavery. Slaves in Texas | ||
CF | were primarily used for farm and plantation work. I've placed a former | ||
CF | slave quarters on the Crossed Keys Ranch based on the paper "Slavery | ||
CF | and Cattle in East and West Texas," by Debbie Liles. | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | Please press SPACE to continue. | ||
Roger pushes the green 'space' button. | ||
CF ] Instructions | ||
CF ] | ||
CF ] N = Next Q = Quit Menu | ||
CF ] P = Previous ENTER = Select | ||
CF | Postscript | ||
CF | Pendleton Murrah | ||
CF | Military government | ||
CF | Confederate money | ||
CF | > The Peculiar Institution | ||
CF | Lighter | ||
CF | Barbed wire and the fencing tool | ||
CF | Dynamite | ||
CF | Yale lock | ||
CF | Boots' songs | ||
CF | Lulabelle | ||
CF | Lasso tricks | ||
CF | Singing cowboys | ||
CF | Paper cartridges | ||
CF | The Texas Mockingbird | ||
Roger says (to floyd), "N" | ||
CF ] Instructions | ||
CF ] | ||
CF ] N = Next Q = Quit Menu | ||
CF ] P = Previous ENTER = Select | ||
CF | Postscript | ||
CF | Pendleton Murrah | ||
CF | Military government | ||
CF | Confederate money | ||
CF | The Peculiar Institution | ||
CF | > Lighter | ||
CF | Barbed wire and the fencing tool | ||
CF | Dynamite | ||
CF | Yale lock | ||
CF | Boots' songs | ||
CF | Lulabelle | ||
CF | Lasso tricks | ||
CF | Singing cowboys | ||
CF | Paper cartridges | ||
CF | The Texas Mockingbird | ||
Roger presses the yellow enter button. | ||
CF ] Lighter | ||
CF | The gold casket in Mockingbird is likely the hardest puzzle, but it is | ||
CF | a real contemporary lighter. You can see the specific lighter I | ||
CF | modeled mine after by searching for "ED' ARGY" (which seems to be a | ||
CF | mistake for "E D'ARGY", the manufacturer). This lighter was | ||
CF | manufactured in Belgium around 1850. I don't know how it's migrated | ||
CF | from there to Ace's pocket, but it has had seventeen years to do it. | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | Please press SPACE to continue. | ||
Roger pushes the green 'space' button. | ||
CF ] Instructions | ||
CF ] | ||
CF ] N = Next Q = Quit Menu | ||
CF ] P = Previous ENTER = Select | ||
CF | Postscript | ||
CF | Pendleton Murrah | ||
CF | Military government | ||
CF | Confederate money | ||
CF | The Peculiar Institution | ||
CF | > Lighter | ||
CF | Barbed wire and the fencing tool | ||
CF | Dynamite | ||
CF | Yale lock | ||
CF | Boots' songs | ||
CF | Lulabelle | ||
CF | Lasso tricks | ||
CF | Singing cowboys | ||
CF | Paper cartridges | ||
CF | The Texas Mockingbird | ||
Roger says (to floyd), "N" | ||
CF ] Instructions | ||
CF ] | ||
CF ] N = Next Q = Quit Menu | ||
CF ] P = Previous ENTER = Select | ||
CF | Postscript | ||
CF | Pendleton Murrah | ||
CF | Military government | ||
CF | Confederate money | ||
CF | The Peculiar Institution | ||
CF | Lighter | ||
CF | > Barbed wire and the fencing tool | ||
CF | Dynamite | ||
CF | Yale lock | ||
CF | Boots' songs | ||
CF | Lulabelle | ||
CF | Lasso tricks | ||
CF | Singing cowboys | ||
CF | Paper cartridges | ||
CF | The Texas Mockingbird | ||
Roger presses the yellow enter button. | ||
CF ] Barbed wire and the fencing tool | ||
CF | Barbed wire was patented in the United States in 1867, so the Crossed | ||
CF | Keys Ranch is an early adopter. Prior to its invention, cattle grazed | ||
CF | at will, since they were able to push easily through most fences. | ||
CF | | ||
CF | The shift from the open range to largely fenced-in farming and | ||
CF | ranching was contentious. Barbed wire was nicknamed the Devil's Rope | ||
CF | for both its effects on the open range and its physical danger to | ||
CF | animals and people. | ||
CF | | ||
CF | If you're a city boy, like me, the fencing tool Boots discovers will | ||
CF | be new. A search for "vintage barbed wire fencing pliers" will bring | ||
CF | up pictures of this odd toolbox chimera. You can still buy them at | ||
CF | Lowes, though. | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | Please press SPACE to continue. | Jacqueline says, "Searching for ED' ARGY did not bring up the casket for me, sadly." | |
Roger says, ""ED' ARGY" lighter" | ||
Roger says, "worked for me" | ||
Jacqueline says, "oh, I tried casket. I'll try lighter." | ||
DavidW says, "'toolbox chimera' is a lovely phrase." | ||
Knight_Otu says, "It is." | ||
Roger | [LINK] | ||
Roger says, "we all agree" | ||
Roger presses the yellow enter button. | ||
Roger pushes the green 'space' button. | ||
CF ] Instructions | ||
CF ] | ||
CF ] N = Next Q = Quit Menu | ||
CF ] P = Previous ENTER = Select | ||
CF | Postscript | ||
CF | Pendleton Murrah | ||
CF | Military government | ||
CF | Confederate money | ||
CF | The Peculiar Institution | ||
CF | Lighter | ||
CF | > Barbed wire and the fencing tool | ||
CF | Dynamite | ||
CF | Yale lock | ||
CF | Boots' songs | ||
CF | Lulabelle | ||
CF | Lasso tricks | ||
CF | Singing cowboys | ||
CF | Paper cartridges | ||
CF | The Texas Mockingbird | ||
Roger says (to floyd), "n" | ||
CF ] Instructions | ||
CF ] | ||
CF ] N = Next Q = Quit Menu | ||
CF ] P = Previous ENTER = Select | ||
CF | Postscript | ||
CF | Pendleton Murrah | ||
CF | Military government | ||
CF | Confederate money | ||
CF | The Peculiar Institution | ||
CF | Lighter | ||
CF | Barbed wire and the fencing tool | ||
CF | > Dynamite | ||
CF | Yale lock | ||
CF | Boots' songs | ||
CF | Lulabelle | ||
CF | Lasso tricks | ||
CF | Singing cowboys | ||
CF | Paper cartridges | ||
CF | The Texas Mockingbird | ||
Roger presses the yellow enter button. | ||
CF ] Dynamite | ||
CF | Dynamite was patented by Alfred Nobel in 1867, and was much more | ||
CF | powerful than existing explosives, such as black powder. Nobel | ||
CF | originally planned to call his invention "Nobel's Safety Powder." He | ||
CF | eventually settled on "dynamite", after the Greek word for power. It's | ||
CF | no wonder Boots has never run into it before! | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | Please press SPACE to continue. | ||
Roger pushes the green 'space' button. | ||
CF ] Instructions | ||
CF ] | ||
CF ] N = Next Q = Quit Menu | ||
CF ] P = Previous ENTER = Select | ||
CF | Postscript | ||
CF | Pendleton Murrah | ||
CF | Military government | ||
CF | Confederate money | ||
CF | The Peculiar Institution | ||
CF | Lighter | ||
CF | Barbed wire and the fencing tool | ||
CF | > Dynamite | ||
CF | Yale lock | ||
CF | Boots' songs | ||
CF | Lulabelle | ||
CF | Lasso tricks | ||
CF | Singing cowboys | ||
CF | Paper cartridges | ||
CF | The Texas Mockingbird | ||
Roger says (to floyd), "N" | ||
CF ] Instructions | ||
CF ] | ||
CF ] N = Next Q = Quit Menu | ||
CF ] P = Previous ENTER = Select | ||
CF | Postscript | ||
CF | Pendleton Murrah | ||
CF | Military government | ||
CF | Confederate money | ||
CF | The Peculiar Institution | ||
CF | Lighter | ||
CF | Barbed wire and the fencing tool | ||
CF | Dynamite | ||
CF | > Yale lock | ||
CF | Boots' songs | ||
CF | Lulabelle | ||
CF | Lasso tricks | ||
CF | Singing cowboys | ||
CF | Paper cartridges | ||
CF | The Texas Mockingbird | ||
Roger presses the yellow enter button. | ||
CF ] Yale lock | ||
CF | The lock on the bunkhouse door is modeled after the Yale Double | ||
CF | Treasury Bank Lock, which required two keys to operate. Yale never | ||
CF | manufactured a lock that required three keys. I can only speculate | ||
CF | that this one was custom-made. | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | Please press SPACE to continue. | ||
Roger pushes the green 'space' button. | ||
CF ] Instructions | ||
CF ] | ||
CF ] N = Next Q = Quit Menu | ||
CF ] P = Previous ENTER = Select | ||
CF | Postscript | ||
CF | Pendleton Murrah | ||
CF | Military government | ||
CF | Confederate money | ||
CF | The Peculiar Institution | ||
CF | Lighter | ||
CF | Barbed wire and the fencing tool | ||
CF | Dynamite | ||
CF | > Yale lock | ||
CF | Boots' songs | ||
CF | Lulabelle | ||
CF | Lasso tricks | ||
CF | Singing cowboys | ||
CF | Paper cartridges | ||
CF | The Texas Mockingbird | ||
Roger says (to floyd), "N" | ||
CF ] Instructions | ||
CF ] | ||
CF ] N = Next Q = Quit Menu | ||
CF ] P = Previous ENTER = Select | ||
CF | Postscript | ||
CF | Pendleton Murrah | ||
CF | Military government | ||
CF | Confederate money | ||
CF | The Peculiar Institution | ||
CF | Lighter | ||
CF | Barbed wire and the fencing tool | ||
CF | Dynamite | ||
CF | Yale lock | ||
CF | > Boots' songs | ||
CF | Lulabelle | ||
CF | Lasso tricks | ||
CF | Singing cowboys | ||
CF | Paper cartridges | ||
CF | The Texas Mockingbird | ||
Roger presses the yellow enter button. | ||
CF ] Boots' songs | ||
CF | All of Boots" songs are real and period-appropriate. The five featured | ||
CF | songs are: | ||
CF | | ||
CF | The Yellow Rose of Texas, author unknown | ||
CF | She Wore a Wreath of Roses, by Thomas Haynes Bayly | ||
CF | Just Like Love is Yonder Rose, by Luís de Camões (translated | ||
CF | by Percy Smythe) | ||
CF | Leaf by Leaf the Roses Fall, by Caroline Dana Howe | ||
CF | Listen to the Mocking Bird, by Septimus Winner (as Alice | ||
CF | Hawthorne) | ||
CF | | ||
CF | | ||
CF | | ||
CF | Please press SPACE to continue. | ||
Roger pushes the green 'space' button. | ||
CF ] Instructions | ||
CF ] | ||
CF ] N = Next Q = Quit Menu | ||
CF ] P = Previous ENTER = Select | ||
CF | Postscript | ||
CF | Pendleton Murrah | ||
CF | Military government | ||
CF | Confederate money | ||
CF | The Peculiar Institution | ||
CF | Lighter | ||
CF | Barbed wire and the fencing tool | ||
CF | Dynamite | ||
CF | Yale lock | ||
CF | > Boots' songs | ||
CF | Lulabelle | ||
CF | Lasso tricks | ||
CF | Singing cowboys | ||
CF | Paper cartridges | ||
CF | The Texas Mockingbird | ||
Roger says (to floyd), "N" | ||
CF ] Instructions | ||
CF ] | ||
CF ] N = Next Q = Quit Menu | ||
CF ] P = Previous ENTER = Select | ||
CF | Postscript | ||
CF | Pendleton Murrah | ||
CF | Military government | ||
CF | Confederate money | ||
CF | The Peculiar Institution | ||
CF | Lighter | ||
CF | Barbed wire and the fencing tool | ||
CF | Dynamite | ||
CF | Yale lock | ||
CF | Boots' songs | ||
CF | > Lulabelle | ||
CF | Lasso tricks | ||
CF | Singing cowboys | ||
CF | Paper cartridges | ||
CF | The Texas Mockingbird | ||
Roger presses the yellow enter button. | ||
CF ] Lulabelle | ||
CF | Lulabelle was made by C.F. Martin in Nazareth, Pennsylvania. The | ||
CF | company he founded is still there today. She is based on a Spanish | ||
CF | six-string guitar made in the 1840s. I like to think that Boots bought | ||
CF | Lulabelle from him personally. | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | Please press SPACE to continue. | Roger says, "oh, CF Martin. Even I've heard of those" | |
Roger pushes the green 'space' button. | ||
CF ] Instructions | ||
CF ] | ||
CF ] N = Next Q = Quit Menu | ||
CF ] P = Previous ENTER = Select | ||
CF | Postscript | ||
CF | Pendleton Murrah | ||
CF | Military government | ||
CF | Confederate money | ||
CF | The Peculiar Institution | ||
CF | Lighter | ||
CF | Barbed wire and the fencing tool | ||
CF | Dynamite | ||
CF | Yale lock | ||
CF | Boots' songs | ||
CF | > Lulabelle | ||
CF | Lasso tricks | ||
CF | Singing cowboys | ||
CF | Paper cartridges | ||
CF | The Texas Mockingbird | ||
Roger says (to floyd), "n" | ||
CF ] Instructions | ||
CF ] | ||
CF ] N = Next Q = Quit Menu | ||
CF ] P = Previous ENTER = Select | ||
CF | Postscript | ||
CF | Pendleton Murrah | ||
CF | Military government | ||
CF | Confederate money | ||
CF | The Peculiar Institution | ||
CF | Lighter | ||
CF | Barbed wire and the fencing tool | ||
CF | Dynamite | ||
CF | Yale lock | ||
CF | Boots' songs | ||
CF | Lulabelle | ||
CF | > Lasso tricks | ||
CF | Singing cowboys | ||
CF | Paper cartridges | ||
CF | The Texas Mockingbird | ||
Roger presses the yellow enter button. | ||
CF ] Lasso tricks | ||
CF | Boots' lasso tricks (performed with SWING LASSO) are taken from the | ||
CF | book "The Lasso — A Rational Guide to Trick Roping," by Carey Bunks. | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | Please press SPACE to continue. | Jacqueline says, "Nice" | |
Roger says, "whoops guessed we missed those" | ||
Roger pushes the green 'space' button. | ||
CF ] Instructions | ||
CF ] | ||
CF ] N = Next Q = Quit Menu | ||
CF ] P = Previous ENTER = Select | ||
CF | Postscript | ||
CF | Pendleton Murrah | ||
CF | Military government | ||
CF | Confederate money | ||
CF | The Peculiar Institution | ||
CF | Lighter | ||
CF | Barbed wire and the fencing tool | ||
CF | Dynamite | ||
CF | Yale lock | ||
CF | Boots' songs | ||
CF | Lulabelle | ||
CF | > Lasso tricks | ||
CF | Singing cowboys | ||
CF | Paper cartridges | ||
CF | The Texas Mockingbird | ||
Roger says (to floyd), "n" | ||
CF ] Instructions | ||
CF ] | ||
CF ] N = Next Q = Quit Menu | ||
CF ] P = Previous ENTER = Select | ||
CF | Postscript | ||
CF | Pendleton Murrah | ||
CF | Military government | ||
CF | Confederate money | ||
CF | The Peculiar Institution | ||
CF | Lighter | ||
CF | Barbed wire and the fencing tool | ||
CF | Dynamite | ||
CF | Yale lock | ||
CF | Boots' songs | ||
CF | Lulabelle | ||
CF | Lasso tricks | ||
CF | > Singing cowboys | ||
CF | Paper cartridges | ||
CF | The Texas Mockingbird | ||
Roger presses the yellow enter button. | ||
CF ] Singing cowboys | ||
CF | Singing cowboys were a staple of movies in the 1930s and 1940s, with | ||
CF | Gene Autry and Roy Rogers being the best-known. Boots' idiosyncratic | ||
CF | clothing is based on theirs. | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | Please press SPACE to continue. | ||
Roger pushes the green 'space' button. | ||
CF ] Instructions | ||
CF ] | ||
CF ] N = Next Q = Quit Menu | ||
CF ] P = Previous ENTER = Select | ||
CF | Postscript | ||
CF | Pendleton Murrah | ||
CF | Military government | ||
CF | Confederate money | ||
CF | The Peculiar Institution | ||
CF | Lighter | ||
CF | Barbed wire and the fencing tool | ||
CF | Dynamite | ||
CF | Yale lock | ||
CF | Boots' songs | ||
CF | Lulabelle | ||
CF | Lasso tricks | ||
CF | > Singing cowboys | ||
CF | Paper cartridges | ||
CF | The Texas Mockingbird | ||
Roger says (to floyd), "n" | ||
CF ] Instructions | ||
CF ] | ||
CF ] N = Next Q = Quit Menu | ||
CF ] P = Previous ENTER = Select | ||
CF | Postscript | ||
CF | Pendleton Murrah | ||
CF | Military government | ||
CF | Confederate money | ||
CF | The Peculiar Institution | ||
CF | Lighter | ||
CF | Barbed wire and the fencing tool | ||
CF | Dynamite | ||
CF | Yale lock | ||
CF | Boots' songs | ||
CF | Lulabelle | ||
CF | Lasso tricks | ||
CF | Singing cowboys | ||
CF | > Paper cartridges | ||
CF | The Texas Mockingbird | ||
Roger presses the yellow enter button. | ||
CF ] Paper cartridges | ||
CF | The cartridges for Boots' missing revolver (a Colt Army Model 1860) | ||
CF | are wrapped in paper. Metallic cartridges existed, but did not become | ||
CF | common (especially for revolvers) until the Colt Single Action Army | ||
CF | "Peacemaker" in 1873. | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | Please press SPACE to continue. | ||
Roger pushes the green 'space' button. | ||
CF ] Instructions | ||
CF ] | ||
CF ] N = Next Q = Quit Menu | ||
CF ] P = Previous ENTER = Select | ||
CF | Postscript | ||
CF | Pendleton Murrah | ||
CF | Military government | ||
CF | Confederate money | ||
CF | The Peculiar Institution | ||
CF | Lighter | ||
CF | Barbed wire and the fencing tool | ||
CF | Dynamite | ||
CF | Yale lock | ||
CF | Boots' songs | ||
CF | Lulabelle | ||
CF | Lasso tricks | ||
CF | Singing cowboys | ||
CF | > Paper cartridges | ||
CF | The Texas Mockingbird | ||
Roger says (to floyd), "N" | ||
CF ] Instructions | ||
CF ] | ||
CF ] N = Next Q = Quit Menu | ||
CF ] P = Previous ENTER = Select | ||
CF | Postscript | ||
CF | Pendleton Murrah | ||
CF | Military government | ||
CF | Confederate money | ||
CF | The Peculiar Institution | ||
CF | Lighter | ||
CF | Barbed wire and the fencing tool | ||
CF | Dynamite | ||
CF | Yale lock | ||
CF | Boots' songs | ||
CF | Lulabelle | ||
CF | Lasso tricks | ||
CF | Singing cowboys | ||
CF | Paper cartridges | ||
CF | > The Texas Mockingbird | ||
Roger presses the yellow enter button. | ||
CF ] The Texas Mockingbird | ||
CF | Mockingbirds are common in Texas, and one variety is Boots' eponym, | ||
CF | the Texas mockingbird. At night, lonely mockingbirds sing to attract a | ||
CF | mate. | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | Please press SPACE to continue. | ||
Roger pushes the green 'space' button. | ||
CF ] Instructions | ||
CF ] | ||
CF ] N = Next Q = Quit Menu | ||
CF ] P = Previous ENTER = Select | ||
CF | Postscript | ||
CF | Pendleton Murrah | ||
CF | Military government | ||
CF | Confederate money | ||
CF | The Peculiar Institution | ||
CF | Lighter | ||
CF | Barbed wire and the fencing tool | ||
CF | Dynamite | ||
CF | Yale lock | ||
CF | Boots' songs | ||
CF | Lulabelle | ||
CF | Lasso tricks | ||
CF | Singing cowboys | ||
CF | Paper cartridges | ||
CF | > The Texas Mockingbird | ||
Roger says (to floyd), "Q" | ||
CF ] Epilogue | ||
CF ] Exits: None | ||
CF | Would you like to RESTART, RESTORE a saved game, QUIT, UNDO the last | ||
CF | command or read the NOTES? | ||
CF | > | Roger says, "whee" | |
Jacqueline says, "Good job on all the research." | ||
MoyTravis says, "Hooray" | ||
MoyTravis says, "Yeah, that's a lotta research." | ||
Knight_Otu says, "Most mockingbirds aren't murderous traitors though." | ||
DavidW says, "thanks for going through those" | ||
Knight_Otu exclaims, "Thanks, Roger!" | ||
Roger says, "thanks everyone; had fun; I should post a short review" | ||
Jacqueline says, "Yes, Roger. Thanks for driving." | ||
Roger says (to Krumar), "Hope you enjoyed" | ||
MoyTravis says, "Thanks for driving, yeah." | ||
Krumar says, "Thank you Rodger, it was a lot of fun." | ||
Jacqueline says, "Yes, welcome again, Krumar. See you again, we hope." | ||
Krumar exclaims, "I will see you guys again later!" | ||
Krumar exclaims, "Have a great day!" | ||
Knight_Otu exclaims, "Good night, and stay safe!" | ||