ClubFloyd Transcript:
The idea behind ClubFloyd is that each
week at a pre-arranged time, a group of
people meet online to cooperatively play
a game of interactive fiction.
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ToyShop & Floyditorium
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#ClubFloyd Discussion
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DavidW says (to ClubFloyd), "load sleepmask gameneverends" | ||
CF ] | ||
CF | | ||
CF | | ||
CF | | ||
CF | You wake up in a room... | ||
DavidW pushes the green 'space' button. | ||
CF | You wake up in a room...You climb to your feet, your vision fuzzy, | ||
CF | unable to make out anything distinctive... | ||
DavidW pushes the green 'space' button. | ||
CF | unable to make out anything distinctive...The white light from above | ||
CF | seems to pierce you... you rub your eyes... | ||
DavidW pushes the green 'space' button. | ||
CF | seems to pierce you... you rub your eyes...You blink a few times, and | ||
CF | the world comes into focus. | ||
DavidW pushes the green 'space' button. | ||
CF ] Mysterious Room | ||
CF | the world comes into focus.# The Game That Never Ends | ||
CF | An Interactive Fiction by Earth Traveler | ||
CF | Release 1 / Serial number 200426 / Inform 7 build 6M62 (I6/v6.33 lib | ||
CF | 6/12N) | ||
CF | | ||
CF | Mysterious Room | ||
CF | The room is practically barren, with a pure white halogen lamp set in | ||
CF | the ceiling and four utterly undecorated walls. Apart from the strange | ||
CF | gizmos sharing the room with you, it's empty. | ||
CF | | ||
CF | You can see the desk (on which is the wooden box (closed)), an | ||
CF | electronic keypad and a beige door here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "xme" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > XME | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | MoyTravis says, "Oh, dear, it's using the incrementally added text thing that floyd doesn't much like." | |
DavidW goes home. | ||
DavidW has disconnected. | Knight_Otu says, "It's a bit annoying, but not that much. Now, menus...." | |
DavidW has arrived. | DavidW says, "sorry, someone other than me has to drive. I keep disconnecting." | |
Knight_Otu says (to ClubFloyd), "x me" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > X ME | ||
CF | | ||
CF | As good-looking as ever. | ||
CF | | ||
CF | > | Roger says, "checks out" | |
Knight_Otu says, "Even though we clearly were stuck into some sort of cell." | ||
Knight_Otu says (to ClubFloyd), "i" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying nothing. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x desk" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > X DESK | ||
CF | | ||
CF | A solid-looking wooden desk, with a single drawer attached. | ||
CF | | ||
CF | On the desk is the wooden box (closed). | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x drawer" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > X DRAWER | ||
CF | | ||
CF | A wooden drawer, below the right end of the desk. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "open it" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > OPEN IT | ||
CF | | ||
CF | You open the drawer, revealing the screwdriver. | ||
CF | | ||
CF | > | Knight_Otu says, "The only one in existence? Lucky us! (Sorry.)" | |
Knight_Otu says (to ClubFloyd), "get screwdriver" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > GET SCREWDRIVER | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x it" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > X IT | ||
CF | | ||
CF | A mostly dulled Phillips-head screwdriver. | ||
CF | | ||
CF | > | Krumar says, "We will be unstoppable with it." | |
Knight_Otu says (to ClubFloyd), "x box" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > X BOX | ||
CF | | ||
CF | A solid wooden box with four screws set into the corners of the lid. | ||
CF | You can guess how you might get this open. | ||
CF | | ||
CF | > | Roger says, "Phillips is the one that looks like an X" | |
Knight_Otu says (to ClubFloyd), "x screws" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > X SCREWS | ||
CF | | ||
CF | A solid wooden box with four screws set into the corners of the lid. | ||
CF | You can guess how you might get this open. | ||
CF | | ||
CF | You think you hear a faraway rumble. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "unscrew box" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > UNSCREW BOX | ||
CF | | ||
CF | You unscrew a screw from the lid. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "g" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | You unscrew a screw from the lid. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "g" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | You unscrew a screw from the lid. | ||
CF | | ||
CF | You vaguely feel like you're being watched. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "g" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | You unscrew the last screw, remove the lid, and reveal the printed | ||
CF | slip within. | ||
CF | | ||
CF | And in the process, your screwdriver has completely dulled. You toss | ||
CF | it aside. | ||
CF | | ||
CF | > | MoyTravis says, "Man that's a terrible screwdriver and also we're terrible at unscrewing things." | |
Knight_Otu says, "And now no one can ever unscrew things again." | ||
Knight_Otu says (to ClubFloyd), "get slip" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > GET SLIP | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x it" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > X IT | ||
CF | | ||
CF | A small, printed slip of paper. Written on it is: | ||
CF | Keypad code: 6929 | ||
CF | | ||
CF | > | Krumar says, "At least not phillips head screws." | |
Knight_Otu says (to ClubFloyd), "l" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Mysterious Room | ||
CF | The room is practically barren, with a pure white halogen lamp set in | ||
CF | the ceiling and four utterly undecorated walls. Apart from the strange | ||
CF | gizmos sharing the room with you, it's empty. | ||
CF | | ||
CF | You can see the desk (on which is the wooden box (empty)), an | ||
CF | electronic keypad and a beige door here. | ||
CF | | ||
CF | > | Roger says, "kind of a Stanley Parable vibe" | |
Knight_Otu says (to ClubFloyd), "x gizmos" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > X GIZMOS | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | DavidW says, "I'm also lagging." | |
Knight_Otu says (to ClubFloyd), "x lamp" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > X LAMP | ||
CF | | ||
CF | Simply emitting a constant white light, unsympathetic to your | ||
CF | situation. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x door" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > X DOOR | ||
CF | | ||
CF | A plain beige door, set into the north wall of the room. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x keypad" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > X KEYPAD | ||
CF | | ||
CF | It's made of white plastic, with black keys having every number 0 | ||
CF | through 9 on them, and it looks like it's meant to take a four-digit | ||
CF | code. It's set in the wall next to the door. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "type 6929" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > TYPE 6929 | ||
CF | | ||
CF | The keypad emits a pleasant beep, and you hear the door's lock click | ||
CF | open. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | (first opening the beige door) | ||
CF | | ||
CF | Mysterious Room | ||
CF | The room is practically barren, with a pure white halogen lamp set in | ||
CF | the ceiling and four utterly undecorated walls. Apart from the strange | ||
CF | gizmos sharing the room with you, it's empty. | ||
CF | | ||
CF | You can see the table (on which are the hammer and the slide puzzle | ||
CF | box (closed)), the block of ice, a torn report and a beige door here. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x table" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > X TABLE | ||
CF | | ||
CF | A functional metal table. | ||
CF | | ||
CF | On the table are the hammer and the slide puzzle box (closed). | ||
CF | | ||
CF | You can't even remember your own name right now. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x box" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > X BOX | ||
CF | | ||
CF | A large wooden slide puzzle, guarding the way into the box. It's a | ||
CF | 10x10 puzzle, with numbers 1 through 99 printed on it and mixed around | ||
CF | and... | ||
CF | | ||
CF | Yeah, you're not gonna try and solve this. There had better be some | ||
CF | way to break this thing open. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x ice" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > X ICE | ||
CF | | ||
CF | A block of ice sitting on a metal stool, with some gadgetry below the | ||
CF | stool leading around to two vents blasting cold air at the ice. You | ||
CF | can see a key frozen inside the block of ice. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x report" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > X REPORT | ||
CF | | ||
CF | It reads as follows: | ||
CF | "Mr. Gorbachev, tear down this wall!" | ||
CF | | ||
CF | > | ||
DavidW has disconnected. | ||
DavidW has connected. | ||
Knight_Otu says (to ClubFloyd), "get hammer" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > GET HAMMER | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | DavidW says, "I hope someone else is driving. I can't." | |
Knight_Otu says, "I am." | ||
DavidW says, "yay. thanks." | ||
Knight_Otu says (to ClubFloyd), "break ice with hammer" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > BREAK ICE WITH HAMMER | ||
CF | | ||
CF | I only understood you as far as wanting to break the block of ice. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "break ice" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > BREAK ICE | ||
CF | | ||
CF | Good thinking, but you're not confident that the ice will give before | ||
CF | the hammer. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x hammer" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > X HAMMER | ||
CF | | ||
CF | A rusted, cheap-looking hammer. | ||
CF | | ||
CF | > | Krumar asks, "Break the puzzle with the hammar?" | |
Knight_Otu says (to ClubFloyd), "break box" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > BREAK BOX | ||
CF | | ||
CF | You line the hammer up carefully, and give the strongest blow you can | ||
CF | deliver to the box. The box does indeed smash open... and the hammer's | ||
CF | head comes off, leaving you holding the useless handle. Oh well. | ||
CF | | ||
CF | > | Knight_Otu says, "Flimsy tools." | |
Knight_Otu says (to ClubFloyd), "x box" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > X BOX | ||
CF | | ||
CF | The top of the box has a nice hole punched in it, allowing you to see | ||
CF | and remove the contents, along with slide puzzle pieces scattered | ||
CF | across the desk and floor. | ||
CF | | ||
CF | In the slide puzzle box is an orange berry. | ||
CF | | ||
CF | You try to remember what happened before you wound up here, but to no | ||
CF | avail. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get berry" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > GET BERRY | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x it" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > X IT | ||
CF | | ||
CF | A strange orange berry that radiates heat. | ||
CF | | ||
CF | You wonder how you got here. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "put berry on ice" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > PUT BERRY ON ICE | ||
CF | | ||
CF | The block of ice, in spite of the cold air being blasted at it, begins | ||
CF | to steam and melt away. After about a minute, it's nothing but a | ||
CF | puddle. A thin key is ripe for the taking now. | ||
CF | | ||
CF | > | DavidW asks, "The orange berry from Dreamhold?" | |
Knight_Otu says, "Does that radiate heat? Then maybe." | ||
Knight_Otu says (to ClubFloyd), "get key" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > GET KEY | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x it" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > X IT | ||
CF | | ||
CF | A normal-looking key. | ||
CF | | ||
CF | | ||
CF | > | Krumar says, "I wouldl like to know how we picked up that orage berry that can melt ice and turn it to steam." | |
Knight_Otu says (to ClubFloyd), "x door" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > X DOOR | ||
CF | | ||
CF | A plain beige door, set into the north wall of the room. | ||
CF | | ||
CF | > | Knight_Otu says, "Carefully." | |
DavidW says, "PC aura" | ||
Knight_Otu says (to ClubFloyd), "unlock door with key" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > UNLOCK DOOR WITH KEY | ||
CF | | ||
CF | The thin key snaps in two right as you finish turning it. | ||
CF | | ||
CF | > | Knight_Otu asks, "What's this, a Zelda dungeon?" | |
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | (first opening the beige door) | ||
CF | | ||
CF | Mysterious Room | ||
CF | The room is practically barren, with a pure white halogen lamp set in | ||
CF | the ceiling and four utterly undecorated walls. Apart from the strange | ||
CF | gizmos sharing the room with you, it's empty. | ||
CF | | ||
CF | You can see the table (on which is the slide puzzle box (closed)), a | ||
CF | pair of lights, a diagram, a torn report and a beige door here. | ||
CF | | ||
CF | > | MoyTravis says, "It's a "you wake up in a mysterious room" game with zero context or characters, is what it is." | |
Knight_Otu says, "I'm getting this weird sense of deja vu." | ||
Knight_Otu says (to ClubFloyd), "x table" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > X TABLE | ||
CF | | ||
CF | A functional metal table. | ||
CF | | ||
CF | On the table is the slide puzzle box (closed). | ||
CF | | ||
CF | > | Krumar says, "It reminds me a lot of the movie Cube." | |
Roger says, "so mysterious" | ||
Knight_Otu says (to ClubFloyd), "x box" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > X BOX | ||
CF | | ||
CF | A large wooden slide puzzle, guarding the way into the box. It's a | ||
CF | 10x10 puzzle, with numbers 1 through 99 printed on it and mixed around | ||
CF | and... | ||
CF | | ||
CF | Yeah, you're not gonna try and solve this. There had better be some | ||
CF | way to break this thing open. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x lights" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > X LIGHTS | ||
CF | | ||
CF | There's two tall, tubular, fluorescent type light bulbs set up next to | ||
CF | each other on one of the walls, both of them turned off. Beneath each | ||
CF | one is a switch. In between the bulbs, nailed into the wall is a small | ||
CF | label, unreadable from a distance. | ||
CF | | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x label" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > X LABEL | ||
CF | | ||
CF | You squint and make out the single word written on the label: "HELP" | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x repot" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > X REPOT | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x report" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > X REPORT | ||
CF | | ||
CF | It reads as follows: | ||
CF | "Mr. Gorbachev, tear down this wall!" | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x diagram" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > X DIAGRAM | ||
CF | | ||
CF | The diagram has a detailed drawing of a bell on it, with some text | ||
CF | scribbled off to the side: | ||
CF | NEVER ring it. If you hear it, he can touch you. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "turn on lights" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > TURN ON LIGHTS | ||
CF | | ||
CF | It isn't something you can switch. | ||
CF | | ||
CF | A memory flits through your mind, but disappears before you can grasp | ||
CF | anything concrete. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "turn on light" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > TURN ON LIGHT | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "switch switch" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > SWITCH SWITCH | ||
CF | | ||
CF | Which do you mean, the left switch or the right switch? | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "left" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > LEFT | ||
CF | | ||
CF | The bulb above it comes on for a few seconds, then goes dark again. | ||
CF | | ||
CF | You wonder how you got here. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "switch right switch" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > SWITCH RIGHT SWITCH | ||
CF | | ||
CF | The bulb above it blinks on for just a moment before turning off | ||
CF | again. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "switch both switches" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > SWITCH BOTH SWITCHES | ||
CF | | ||
CF | You can't use multiple objects with that verb. | ||
CF | | ||
CF | > | Knight_Otu says, "Darnit." | |
Knight_Otu says (to ClubFloyd), "break box" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > BREAK BOX | ||
CF | | ||
CF | You pound on the box with your fist, but it does little. You're going | ||
CF | to need something more solid to break this thing open. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get table" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > GET TABLE | ||
CF | | ||
CF | That would not be a constructive action right now. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "look under table" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > LOOK UNDER TABLE | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | You try to remember what happened before you wound up here, but to no | ||
CF | avail. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x door" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > X DOOR | ||
CF | | ||
CF | A plain beige door, set into the north wall of the room. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "l" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Mysterious Room | ||
CF | The room is practically barren, with a pure white halogen lamp set in | ||
CF | the ceiling and four utterly undecorated walls. Apart from the strange | ||
CF | gizmos sharing the room with you, it's empty. | ||
CF | | ||
CF | You can see the table (on which is the slide puzzle box (closed)), a | ||
CF | pair of lights, a diagram, a torn report and a beige door here. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get report" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > GET REPORT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get box" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > GET BOX | ||
CF | | ||
CF | That's fixed in place. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get all" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > GET ALL | ||
CF | | ||
CF | diagram: Taken. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x diagram" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > X DIAGRAM | ||
CF | | ||
CF | The diagram has a detailed drawing of a bell on it, with some text | ||
CF | scribbled off to the side: | ||
CF | NEVER ring it. If you hear it, he can touch you. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "never" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > NEVER | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "read diagram" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > READ DIAGRAM | ||
CF | | ||
CF | The diagram has a detailed drawing of a bell on it, with some text | ||
CF | scribbled off to the side: | ||
CF | NEVER ring it. If you hear it, he can touch you. | ||
CF | | ||
CF | > | Knight_Otu says, "Read and X are the same." | |
Knight_Otu says (to ClubFloyd), "open door" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > OPEN DOOR | ||
CF | | ||
CF | (first unlocking the beige door) | ||
CF | You lack a key that fits the beige door. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "break box" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > BREAK BOX | ||
CF | | ||
CF | You pound on the box with your fist, but it does little. You're going | ||
CF | to need something more solid to break this thing open. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "turn lights" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > TURN LIGHTS | ||
CF | | ||
CF | > | Knight_Otu says, "Oops." | |
MoyTravis asks, "Did you try ringing the picture of the bell?" | ||
Knight_Otu says (to ClubFloyd), "ring diagram" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > RING DIAGRAM | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | MoyTravis says, "RIP" | |
Knight_Otu says, "Hm." | ||
Knight_Otu says (to ClubFloyd), "break lights" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > BREAK LIGHTS | ||
CF | | ||
CF | Violence isn't the answer to this one. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "pull lights" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > PULL LIGHTS | ||
CF | | ||
CF | It is fixed in place. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x left switch" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > X LEFT SWITCH | ||
CF | | ||
CF | An ordinary-looking light switch, positioned below the left bulb. | ||
CF | | ||
CF | You try to remember what happened before you wound up here, but to no | ||
CF | avail. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x right switch" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > X RIGHT SWITCH | ||
CF | | ||
CF | An ordinary-looking light switch, positioned below the right bulb. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x left bulb" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > X LEFT BULB | ||
CF | | ||
CF | I only understood you as far as wanting to examine the left switch. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x bulb" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > X BULB | ||
CF | | ||
CF | There's two tall, tubular, fluorescent type light bulbs set up next to | ||
CF | each other on one of the walls, both of them turned off. Beneath each | ||
CF | one is a switch. In between the bulbs, nailed into the wall is a small | ||
CF | label, unreadable from a distance. | ||
CF | | ||
CF | > | DavidW says, "I wish I hadn't missed the beginning. I'm very lost as what's going on." | |
Knight_Otu says (to ClubFloyd), "push label" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > PUSH LABEL | ||
CF | | ||
CF | Nothing obvious happens. | ||
CF | | ||
CF | > | MoyTravis says, "Nothing, really." | |
MoyTravis says, "There's rooms, with stuff in them." | ||
DavidW asks, "What does the label say?" | ||
MoyTravis asks, "We poke the rooms until you can go to the next room, with more stuff in them, and so on, I guess?" | ||
Krumar says, "David, we were in a room just like this one, solved a puzzle and moved on to another room just like this one, solved a puzzle and now we are here." | ||
Knight_Otu says, "It's a series of puzzle rooms with things that dispose of themselves after use." | ||
Knight_Otu says, "I think is says help." | ||
Knight_Otu says (to ClubFloyd), "pull label" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > PULL LABEL | ||
CF | | ||
CF | Nothing obvious happens. | ||
CF | | ||
CF | You wonder who kidnapped you and put you here. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x label" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > X LABEL | ||
CF | | ||
CF | You squint and make out the single word written on the label: "HELP" | ||
CF | | ||
CF | > | DavidW asks, "is there a >help then?" | |
Knight_Otu says (to ClubFloyd), "help" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > HELP | ||
CF | | ||
CF | Hi! I'm Earth Traveler, and welcome to my first work of IF, The Game | ||
CF | That Never Ends! | ||
CF | | ||
CF | This is a rather bizarre work of IF, starring the featureless amnesiac | ||
CF | protagonist being run through an endless gauntlet of puzzle rooms. On | ||
CF | second thought, that isn't really that bizarre, except for the fact | ||
CF | that the series of rooms is truly endless, and the puzzles aren't | ||
CF | particularly challenging - except for possibly that one with the | ||
CF | lights. | ||
CF | | ||
CF | In spite of the title, this game does have an ending, but you might | ||
CF | have to think outside the box to find it. If you feel stuck, type HINT | ||
CF | to display one of a list of hints. | ||
CF | | ||
CF | Thank you for playing! | ||
CF | | ||
CF | If you have any questions about the game or any bugs you would like to | ||
CF | report, feel free to email me at earthtraveler413@outlook.com. | ||
CF | | ||
CF | > | MoyTravis says, "..." | |
MoyTravis says, "welp" | ||
Knight_Otu says, "Well, cooincidentally, this is the puzzle with the lights." | ||
Knight_Otu says (to ClubFloyd), "x walls" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > X WALLS | ||
CF | | ||
CF | Barren, white. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "break them" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > BREAK THEM | ||
CF | | ||
CF | I'm not sure what 'them' refers to. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "break walls" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > BREAK WALLS | ||
CF | | ||
CF | You doubt whoever put you in here is interested in your noisemaking, | ||
CF | or that the walls will give in to your blows. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Mysterious Room | ||
CF | The room is practically barren, with a pure white halogen lamp set in | ||
CF | the ceiling and four utterly undecorated walls. Apart from the strange | ||
CF | gizmos sharing the room with you, it's empty. | ||
CF | | ||
CF | You can see the table (on which is the slide puzzle box (closed)), a | ||
CF | pair of lights and a beige door here. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "flip table" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > FLIP TABLE | ||
CF | | ||
CF | It isn't something you can switch. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "flip switches" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > FLIP SWITCHES | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "flip lights" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > FLIP LIGHTS | ||
CF | | ||
CF | It isn't something you can switch. | ||
CF | | ||
CF | > | DavidW says, "Switch them one at a time." | |
DavidW says, "FLIP isn't standard." | ||
Krumar asks, "May be we should examine the puzzle some?" | ||
Knight_Otu says (to ClubFloyd), "flip right" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > FLIP RIGHT | ||
CF | | ||
CF | The bulb above it blinks on for just a moment before turning off | ||
CF | again. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "flip left" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > FLIP LEFT | ||
CF | | ||
CF | The bulb above it comes on for a few seconds, then goes dark again. | ||
CF | | ||
CF | > | DavidW says, "oh" | |
Knight_Otu asks, "Morse?" | ||
Knight_Otu asks, "Maybe?" | ||
DavidW asks, "A few seconds is more than a moment. Maybe the lit time can increase?" | ||
Krumar says, "Morse code for SOS could go along with help." | ||
Roger says, "yeah that's good thinking" | ||
Knight_Otu says, "We tried flipping them before and I believe the messages were the same, but I didn't realize the timing might be important." | ||
Krumar says, "could be something like, left left left, right right right, left left left." | ||
DavidW says, "So right right right left left left right right right" | ||
Krumar says, "Or that." | ||
DavidW says, "Left is longer than right." | ||
Knight_Otu says (to ClubFloyd), "flip right" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > FLIP RIGHT | ||
CF | | ||
CF | The bulb above it blinks on for just a moment before turning off | ||
CF | again. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "flip right" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > FLIP RIGHT | ||
CF | | ||
CF | The bulb above it blinks on for just a moment before turning off | ||
CF | again. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "flip right" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > FLIP RIGHT | ||
CF | | ||
CF | The bulb above it blinks on for just a moment before turning off | ||
CF | again. | ||
CF | | ||
CF | You wonder how you got here. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "flip left" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > FLIP LEFT | ||
CF | | ||
CF | The bulb above it comes on for a few seconds, then goes dark again. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "flip left" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > FLIP LEFT | ||
CF | | ||
CF | The bulb above it comes on for a few seconds, then goes dark again. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "flip left" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > FLIP LEFT | ||
CF | | ||
CF | The bulb above it comes on for a few seconds, then goes dark again. | ||
CF | | ||
CF | You struggle to remember how you got here. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "flip right" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > FLIP RIGHT | ||
CF | | ||
CF | The bulb above it blinks on for just a moment before turning off | ||
CF | again. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "flip right" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > FLIP RIGHT | ||
CF | | ||
CF | The bulb above it blinks on for just a moment before turning off | ||
CF | again. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "flip right" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > FLIP RIGHT | ||
CF | | ||
CF | The bulb above it blinks on for just a moment before turning off | ||
CF | again. | ||
CF | | ||
CF | Abruptly, a slot opens up in the wall and a hammer falls out. It drops | ||
CF | onto the floor with a thunk, and the slot immediately disappears. | ||
CF | | ||
CF | | ||
CF | > | DavidW says, "hooray!" | |
Knight_Otu exclaims, "Whoo!" | ||
Knight_Otu says (to ClubFloyd), "get hammer" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > GET HAMMER | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | DavidW says, "Group thinking worked!" | |
Knight_Otu says (to ClubFloyd), "break walls" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > BREAK WALLS | ||
CF | | ||
CF | You doubt whoever put you in here is interested in your noisemaking, | ||
CF | or that the walls will give in to your blows. | ||
CF | | ||
CF | You try to remember what happened before you wound up here, but to no | ||
CF | avail. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "break box" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > BREAK BOX | ||
CF | | ||
CF | You line the hammer up carefully, and give the strongest blow you can | ||
CF | deliver to the box. The box does indeed smash open... and the hammer's | ||
CF | head comes off, leaving you holding the useless handle. Oh well. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x box" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > X BOX | ||
CF | | ||
CF | The top of the box has a nice hole punched in it, allowing you to see | ||
CF | and remove the contents, along with slide puzzle pieces scattered | ||
CF | across the desk and floor. | ||
CF | | ||
CF | In the slide puzzle box is a thin key. | ||
CF | | ||
CF | You can't even remember your own name right now. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get key" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > GET KEY | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "unlock door" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > UNLOCK DOOR | ||
CF | | ||
CF | (with the thin key) | ||
CF | The thin key snaps in two right as you finish turning it. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | (first opening the beige door) | ||
CF | | ||
CF | Mysterious Room | ||
CF | The room is practically barren, with a pure white halogen lamp set in | ||
CF | the ceiling and four utterly undecorated walls. Apart from the strange | ||
CF | gizmos sharing the room with you, it's empty. | ||
CF | | ||
CF | You can see the desk (on which is the wooden box (closed)), an | ||
CF | electronic keypad, a book and a beige door here. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x desk" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > X DESK | ||
CF | | ||
CF | A solid-looking wooden desk, with a single drawer attached. | ||
CF | | ||
CF | On the desk is the wooden box (closed). | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "open drawer" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > OPEN DRAWER | ||
CF | | ||
CF | You open the drawer, revealing the screwdriver. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get screwdriver" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > GET SCREWDRIVER | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "unscrew box" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > UNSCREW BOX | ||
CF | | ||
CF | You unscrew a screw from the lid. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "g" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | You unscrew a screw from the lid. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "g" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | You unscrew a screw from the lid. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "g" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | You unscrew the last screw, remove the lid, and reveal the printed | ||
CF | slip within. | ||
CF | | ||
CF | And in the process, your screwdriver has completely dulled. You toss | ||
CF | it aside. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "l" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Mysterious Room | ||
CF | The room is practically barren, with a pure white halogen lamp set in | ||
CF | the ceiling and four utterly undecorated walls. Apart from the strange | ||
CF | gizmos sharing the room with you, it's empty. | ||
CF | | ||
CF | You can see the desk (on which is the wooden box (in which is a | ||
CF | printed slip)), an electronic keypad, a book and a beige door here. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x book" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > X BOOK | ||
CF | | ||
CF | The book is very short, and most of it is either blank or | ||
CF | incomprehensible, except for one sentence in the middle: | ||
CF | Love the archons. If you hate them, they can touch you. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get book" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > GET BOOK | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get slip" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > GET SLIP | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | DavidW asks, "What does the slip say?" | |
Knight_Otu says (to ClubFloyd), "read it" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > READ IT | ||
CF | | ||
CF | A small, printed slip of paper. Written on it is: | ||
CF | Keypad code: 7429 | ||
CF | | ||
CF | > | Knight_Otu says, "Keypad number, as in the first room." | |
Knight_Otu says (to ClubFloyd), "type 7429" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > TYPE 7429 | ||
CF | | ||
CF | The keypad emits a pleasant beep, and you hear the door's lock click | ||
CF | open. | ||
CF | | ||
CF | A memory flits through your mind, but disappears before you can grasp | ||
CF | anything concrete. | ||
CF | | ||
CF | > | DavidW asks, "Are the rooms repeating now?" | |
Knight_Otu says (to ClubFloyd), "hate archons" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > HATE ARCHONS | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | Knight_Otu says, "Maybe just luck." | |
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | (first opening the beige door) | ||
CF | | ||
CF | Mysterious Room | ||
CF | The room is practically barren, with a pure white halogen lamp set in | ||
CF | the ceiling and four utterly undecorated walls. Apart from the strange | ||
CF | gizmos sharing the room with you, it's empty. | ||
CF | | ||
CF | You can see the desk (on which is the wooden box (closed)), a pair of | ||
CF | lights and a beige door here. | ||
CF | | ||
CF | > | Knight_Otu says, "Or maybe they are repeating." | |
Knight_Otu says (to ClubFloyd), "flip right" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > FLIP RIGHT | ||
CF | | ||
CF | The bulb above it blinks on for just a moment before turning off | ||
CF | again. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "flip right" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > FLIP RIGHT | ||
CF | | ||
CF | The bulb above it blinks on for just a moment before turning off | ||
CF | again. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "flip right" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > FLIP RIGHT | ||
CF | | ||
CF | The bulb above it blinks on for just a moment before turning off | ||
CF | again. | ||
CF | | ||
CF | > | Krumar says, "this is out of order though." | |
Knight_Otu says (to ClubFloyd), "flip left" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > FLIP LEFT | ||
CF | | ||
CF | The bulb above it comes on for a few seconds, then goes dark again. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "flip left" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > FLIP LEFT | ||
CF | | ||
CF | The bulb above it comes on for a few seconds, then goes dark again. | ||
CF | | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "flip left" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > FLIP LEFT | ||
CF | | ||
CF | The bulb above it comes on for a few seconds, then goes dark again. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "flip right" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > FLIP RIGHT | ||
CF | | ||
CF | The bulb above it blinks on for just a moment before turning off | ||
CF | again. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "flip right" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > FLIP RIGHT | ||
CF | | ||
CF | The bulb above it blinks on for just a moment before turning off | ||
CF | again. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "flip right" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > FLIP RIGHT | ||
CF | | ||
CF | The bulb above it blinks on for just a moment before turning off | ||
CF | again. | ||
CF | | ||
CF | Abruptly, a slot opens up in the wall and a screwdriver falls out. It | ||
CF | drops onto the floor with a plink, and the slot immediately | ||
CF | disappears. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get screwdriver" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > GET SCREWDRIVER | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "unscrew box" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > UNSCREW BOX | ||
CF | | ||
CF | You unscrew a screw from the lid. | ||
CF | | ||
CF | You can't even remember your own name right now. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "unscrew box" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > UNSCREW BOX | ||
CF | | ||
CF | You unscrew a screw from the lid. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "unscrew box" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > UNSCREW BOX | ||
CF | | ||
CF | You unscrew a screw from the lid. | ||
CF | | ||
CF | You struggle to remember how you got here. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "unscrew box" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > UNSCREW BOX | ||
CF | | ||
CF | You unscrew the last screw, remove the lid, and reveal the thin key | ||
CF | within. | ||
CF | | ||
CF | And in the process, your screwdriver has completely dulled. You toss | ||
CF | it aside. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x boox" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > X BOOX | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x box" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > X BOX | ||
CF | | ||
CF | A solid wooden box that used to have four screws set into the corners | ||
CF | of the lid, but you've got it open. | ||
CF | | ||
CF | In the wooden box is a thin key. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get key" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > GET KEY | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "unlock door" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > UNLOCK DOOR | ||
CF | | ||
CF | (with the thin key) | ||
CF | The thin key snaps in two right as you finish turning it. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | (first opening the beige door) | ||
CF | | ||
CF | Mysterious Room | ||
CF | The room is practically barren, with a pure white halogen lamp set in | ||
CF | the ceiling and four utterly undecorated walls. Apart from the strange | ||
CF | gizmos sharing the room with you, it's empty. | ||
CF | | ||
CF | You can see the desk (on which is the wooden box (closed)), the block | ||
CF | of ice and a beige door here. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "i" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a book | ||
CF | a diagram | ||
CF | a torn report | ||
CF | | ||
CF | > | Krumar says, "David, now you have see nall the rooms." | |
Knight_Otu says (to ClubFloyd), "x report" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > X REPORT | ||
CF | | ||
CF | It reads as follows: | ||
CF | "Mr. Gorbachev, tear down this wall!" | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x diagram" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > X DIAGRAM | ||
CF | | ||
CF | The diagram has a detailed drawing of a bell on it, with some text | ||
CF | scribbled off to the side: | ||
CF | NEVER ring it. If you hear it, he can touch you. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x book" | ||
CF ] Mysterious Room | ||
CF | > | ||
CF | > X BOOK | ||
CF | | ||
CF | The book is very short, and most of it is either blank or | ||
CF | incomprehensible, except for one sentence in the middle: | ||
CF | Love the archons. If you hate them, they can touch you. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "touch walls" | ||
CF ] Testing Area | ||
CF | > | ||
CF | > TOUCH WALLS | ||
CF | | ||
CF | With some hesitation, you put a hand on the wall. But not on the | ||
CF | wall... your hand is in the wall, but you feel nothing in that space, | ||
CF | nothing but some warmth, some warmth like under a spotlight... you put | ||
CF | your arm through, then both arms, then you plunge through the wall... | ||
CF | | ||
CF | Testing Area | ||
CF | You find yourself standing in a very large, very dark area. The only | ||
CF | light in the room comes from a bunch of spotlights set high up, maybe | ||
CF | 50 feet off the floor. The floor is concrete, with yellow tape marking | ||
CF | off the floor. High up, maybe 20 or 30 feet off the floor, you can see | ||
CF | a room with a large window. There's light coming from behind the | ||
CF | window, but you can't see who might be in it. | ||
CF | | ||
CF | Shifting your gaze away, you see there's a staircase leading down from | ||
CF | the room to the floor. | ||
CF | | ||
CF | Behind you is the mysterious room you were just in. Above the "room" | ||
CF | is a bunch of complicated looking equipment and projectors, and a big | ||
CF | white light several feet above the room. It must've been nothing more | ||
CF | than a hologram... somehow... | ||
CF | | ||
CF | You can see a staircase here. | ||
CF | | ||
CF | > | Knight_Otu says, "Whew." | |
Krumar says, "Whooa" | ||
DavidW asks, "outside the box, are we?" | ||
Knight_Otu says, "So it seems." | ||
DavidW says, "Now find the real exit." | ||
Knight_Otu says (to ClubFloyd), "x staircase" | ||
CF ] Testing Area | ||
CF | > | ||
CF | > X STAIRCASE | ||
CF | | ||
CF | A black, skeletal, metal staircase, leading up to a landing. At the | ||
CF | bottom of one of the railings is a pole with a red light glowing on | ||
CF | it, probably to tell others to stay away from the floor. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x light" | DavidW asks, "go up the stairs?" | |
CF ] Testing Area | ||
CF | > | ||
CF | > X LIGHT | ||
CF | | ||
CF | Which do you mean, the equipment or the red light? | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "red" | ||
CF ] Testing Area | ||
CF | > | ||
CF | > RED | ||
CF | | ||
CF | A tubular red light, simply glowing. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "u" | ||
CF ] Lower Landing | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | You trudge up the stairs, towards the windowed room... | ||
CF | | ||
CF | Lower Landing | ||
CF | A small platform separating the two staircases as they lead up toward | ||
CF | the windowed room. The only light here comes from a yellow light pole, | ||
CF | similar to the red-lit one lower down. | ||
CF | | ||
CF | You can see a staircase here. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x pole" | ||
CF ] Lower Landing | ||
CF | > | ||
CF | > X POLE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "u" | ||
CF ] Upper Landing | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | You trudge up the stairs, a creeping sense of dread weighing you | ||
CF | down... | ||
CF | | ||
CF | Upper Landing | ||
CF | A small platform, on the south side of the door to the windowed room. | ||
CF | This is it. Now you'll find out whatever's going on here, who | ||
CF | kidnapped you, why they kidnapped you, and how you'll escape from this | ||
CF | place. | ||
CF | | ||
CF | You can see a staircase and a steel door here. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x door" | ||
CF ] Upper Landing | ||
CF | > | ||
CF | > X DOOR | ||
CF | | ||
CF | A charcoal gray steel door, the only thing standing between you and | ||
CF | solving this mystery. You hope it isn't locked. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | (first opening the steel door) | ||
CF | To your surprise, the door is unlocked and the handle turns easily. | ||
CF | You slam the door open, determined to face whatever's on the other | ||
CF | side with bravery. | Krumar says, "I hope we get cake." | |
Knight_Otu pushes the green 'space' button. | ||
CF ] Observation Room | ||
CF | side with bravery. | ||
CF | | ||
CF | Observation Room | ||
CF | You burst into a green-carpeted, wood-paneled room. There's a door on | ||
CF | the western wall, and the window does indeed overlook the fake room, | ||
CF | but what immediately catches your attention are the two people in the | ||
CF | middle of the room, next to a crummy white plastic table. | ||
CF | | ||
CF | There's a man here, looks like he's in his forties or fifties, already | ||
CF | most of the way to bald with gray hair. He wears a gray shirt, black | ||
CF | slacks, and a black vest, and has a United States Air Force patch sewn | ||
CF | onto the latter. He's standing up, but half-leaning, half-sitting on | ||
CF | the table, with his arms crossed, looking right at you with an | ||
CF | impassive expression. | ||
CF | | ||
CF | The other man looks like some kind of astronaut. He's decked out is | ||
CF | some kind of gray spacesuit or hazmat looking thing for some reason, | ||
CF | with the faceplate entirely opaque from your side. You can't see where | ||
CF | he's looking, but you get the feeling it's right at you. | ||
CF | | ||
CF | Then it hits you. Neither of these guys are at all surprised to see | ||
CF | you in here. Well of course they aren't, they probably just watched | ||
CF | you burst out of the hologram and come up the stairs, probably even | ||
CF | unlocked the door for you. God, it was stupid of you to think you | ||
CF | could get out of here that easily with a windowed room right | ||
CF | above you. | ||
CF | | ||
CF | Although it may not be as hopeless as you thought; there's another | ||
CF | door across the room, along the western wall. You'll have to be quick, | ||
CF | but you might make it. | ||
CF | | ||
CF | > | Krumar asks, "save??" | |
Knight_Otu says (to ClubFloyd), "SAVE" | ||
Knight_Otu says (to ClubFloyd), "cf6" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Observation Room | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | (first opening the wooden door) | ||
CF | As you move for the door, the man stands up and reaches for his waist, | ||
CF | and for the first time you notice the holstered gun on his hip. You | ||
CF | freeze, thinking frantically about how you can get past the man. | ||
CF | | ||
CF | The man examines you impassively for a moment, then nods. "Well," he | ||
CF | says, "You didn't do too bad. You needed a little help, but you | ||
CF | figured things out eventually. Decent enough, I suppose." | ||
CF | | ||
CF | "You see how our technology works, General," says a voice that sounds | ||
CF | like Darth Vader. With a jolt, you realize the astronaut must've | ||
CF | spoken. And then you realize what he just said must mean... | ||
CF | | ||
CF | "Oh yes, yes," replies the man, turning to the astronaut. "Your | ||
CF | technology is extremely impressive, and I think we can put it to | ||
CF | excellent use." | ||
CF | | ||
CF | "That is well," says the astronaut. "But there is still the matter of | ||
CF | compensation for the delivery of our technology. We wish to have more | ||
CF | test subjects of your species. For our own scientific knowledge." | ||
CF | "You've had plenty of subjects," says the man coolly. "That is true," | ||
CF | replies the astronaut. "But we have not yet had a female subject," he | ||
CF | says nodding in your direction. | ||
CF | | ||
CF | Your eyes widen in horror as it all comes together. This is a | ||
CF | government facility, that kidnapped you, to test alien technology on | ||
CF | you, and now they're going to give you to the aliens to stick needles | ||
CF | in you or God knows what. | ||
CF | | ||
CF | The man turns back to look at you, and you stare at him, as if | ||
CF | pleading for mercy, as if this bastard has any mercy. | ||
CF | | ||
CF | "I'll have to sleep on it, Commander," he says unhappily. Maybe he | ||
CF | won't give you to the aliens, but you somehow doubt he'll just let you | ||
CF | waltz on out of here. You need to get out of here, NOW. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF | > | ||
CF | | ||
CF | Before you can even think of what to do next, the wooden door bursts | ||
CF | open and a group of men in clad in riot gear and wielding batons rush | ||
CF | into the room and grab you, manhandling you like you were nothing more | ||
CF | than a sack of potatoes. You try to fight back, but it's no use at | ||
CF | all. You never had any chance to escape at all, you realize. The | ||
CF | thought almost makes you want to cry. | ||
CF | | ||
CF | One of the soldiers produces a syringe with a clear fluid. You flail | ||
CF | desperately to keep him from injecting what must be poison, but the | ||
CF | other men hold you in place and the soldier pricks you with the | ||
CF | needle. | ||
CF | | ||
CF | The sting of the needle feels familiar? | ||
Knight_Otu pushes the green 'space' button. | ||
CF | The sting of the needle feels familiar?Suddenly all your memories | ||
CF | come | ||
CF | flooding back... | ||
Knight_Otu pushes the green 'space' button. | ||
CF ] | ||
CF | | ||
CF | Your Apartment | ||
CF | You've finished packing all your stuff for the camping trip. A few | ||
CF | days of food, a chair, a backpack, a bunch of water bottles, some | ||
CF | sunscreen, bug spray, a sleeping bag. Although with your boyfriend | ||
CF | coming along, you're not sure how much sleep you'll be getting in. | ||
CF | | ||
CF | Even without that, you'd be looking forward to this trip. Spending | ||
CF | four days with your three best friends, enjoying the fresh air and the | ||
CF | great outdoors? | ||
CF | | ||
CF | You hear the door open behind you. Your boyfriend, Matt, enters the | ||
CF | room. | ||
CF | | ||
CF | You smile, and you approach each other, and share a brief kiss. | ||
CF | | ||
CF | > | Roger says, "This is a weird shift" | |
Knight_Otu says (to ClubFloyd), "x me" | ||
CF | >Talk to Matt | ||
CF | | ||
CF | "Are you all packed, babe?" you ask him. He smiles and replies, "Yep. | ||
CF | Only thing left is you." | ||
CF | | ||
CF | You giggle in reply, feeling kinda silly but also kinda free, free to | ||
CF | share affection with the person you love most in the world. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x matt" | ||
CF | >Leave apartment | ||
CF | | ||
CF | You gather your things, make sure the oven's off, close the door, lock | ||
CF | it, and set off on your trip, hand in hand with Matt. | DavidW asks, "Now, is any of *this* real?" | |
Knight_Otu says, "No." | ||
Knight_Otu pushes the green 'space' button. | ||
CF ] | ||
CF | | ||
CF | Car | ||
CF | You're in the backseat of Bryan's car, cuddling in the back with Matt. | ||
CF | You love his smile, and you love smiling back. This is definitely | ||
CF | going to be the best trip ever. | ||
CF | | ||
CF | Bryan is up front driving, with his girlfriend Selena riding shotgun. | ||
CF | | ||
CF | The view of the forest cruises by. | ||
CF | | ||
CF | > | ||
Knight_Otu pushes the green 'space' button. | ||
CF | >Look at window | ||
CF | | ||
CF | You look out the window, taking in the majesty of the mountains, the | ||
CF | beauty of the trees, the mystery of the underbrush. You wonder if | ||
CF | you'll get lucky and see a deer, maybe even a big buck. | ||
CF | | ||
CF | "Man, it's a good thing I brought along some allergy spray," you hear | ||
CF | Matt mutter as he looks out the other window. You look back at him. | ||
CF | "Why?" you ask. | ||
CF | | ||
CF | He points at the window. "Look at these windows, they're covered in | ||
CF | pollen," he says. You look closely at the window, and you can see it | ||
CF | does have a very fine layer of yellow dust. "That's the kind of thing | ||
CF | I love about you," you say to him, almost laughing in delight at | ||
CF | having found someone so sharp, so observant to spend your life with. | ||
CF | Because that's something you have no doubt about, can't have any doubt | ||
CF | about when you look in his eyes? | ||
CF | | ||
CF | "Hey, can you two wait til we pitch a tent before you start making | ||
CF | out?" calls Bryan from the front seat. You and Matt laugh, and Selene | ||
CF | looks back at you with a hint of a smile... | ||
Knight_Otu pushes the green 'space' button. | ||
CF ] | ||
CF | | ||
CF | Campsite, Day | ||
CF | You and your friends spent the afternoon hiking up, and found this | ||
CF | awesome spot with plenty of room for your tents and a fire and a great | ||
CF | view of the mountains. It even overlooks the city, looking very far | ||
CF | away. | ||
CF | | ||
CF | You set up your tents, got all your gear out, but by then the sun was | ||
CF | getting low in the sky and you were all kind of tired, so you decided | ||
CF | not to do any exploring. | ||
CF | | ||
CF | You did manage to light a fire though, and that's what you and Matt | ||
CF | were sitting together, staring into as the stars came out. | ||
CF | | ||
CF | Matt stands up with a yawn. "I'm going to bed, honey," he says. "Don't | ||
CF | know how long you wanna stay up." | ||
CF | | ||
CF | "I'll join you soon, baby," you reply, giving his hand a kiss before | ||
CF | he turns in. | ||
CF | | ||
CF | You go back to staring at the fire, letting your mind unwind a little. | ||
CF | | ||
CF | > | ||
Knight_Otu pushes the green 'space' button. | ||
CF | >Enter tent | ||
CF | | ||
CF | After a few minutes, you get up and join Matt in the tent. You're both | ||
CF | pretty tired, so there's no fooling around. After another few minutes | ||
CF | you're both asleep. | ||
CF | | ||
CF | (...) | ||
Knight_Otu pushes the green 'space' button. | ||
CF ] | ||
CF | | ||
CF | Campsite, Night | ||
CF | You're jolted awake by a sudden roar, a roar that sounds like | ||
CF | something out of a nightmare. But you're certain immediately that this | ||
CF | nightmare is taking place in reality. | ||
CF | | ||
CF | You hear something - whatever made that roar, probably - begin | ||
CF | trashing Bryan and Selene's tent, and you hear both of them scream. | ||
CF | | ||
CF | Matt is already getting up, and crawls out of the tent. | ||
CF | | ||
CF | You hear another scream. It sounds like it was Selene. | ||
CF | | ||
CF | > | ||
Knight_Otu pushes the green 'space' button. | ||
CF | >Exit tent | ||
CF | | ||
CF | With a feeling of dread weighing you down, you get up and leave the | ||
CF | tent. | ||
CF | | ||
CF | And you wish you hadn't. | ||
CF | | ||
CF | You push the flap open just in time to see some kind of monster grab | ||
CF | Selene from behind and smash her in the head several times. When it | ||
CF | throws her to the ground, the shape of her head resembles a split | ||
CF | watermelon. | ||
CF | | ||
CF | Bryan screamed at the creature as it grabbed Selene, then ran into the | ||
CF | forest as it killed her, sobbing the entire way. | ||
CF | | ||
CF | Matt looks frozen in fear, an understandable reaction because it's the | ||
CF | same one you're having right now. | ||
CF | | ||
CF | > | MoyTravis says, "This game has weird pacing, and by weird I mean not to my liking." | |
DavidW says, "yikes" | ||
Knight_Otu says, "Note to Jacq - Not a family friendly transcript." | ||
Knight_Otu pushes the green 'space' button. | ||
CF | >Look at monster | ||
CF | | ||
CF | You can't make its features out very well, but you can very clearly | ||
CF | see that it's tall, taller than Matt, probably seven feet, and that | ||
CF | it's big, with big muscles, and it's walking upright and it's got some | ||
CF | VERY long and sharp-looking claws. | ||
CF | | ||
CF | It turns to face you and Matt and roars again, a horrible metallic | ||
CF | roar. | ||
CF | | ||
CF | > | ||
Knight_Otu pushes the green 'space' button. | ||
CF | >RUN | ||
CF | | ||
CF | You feel sluggish, slow to react, slowed by fear. | ||
CF | | ||
CF | The roar seems to snap Matt out of his fear, though. He reaches down | ||
CF | and hauls you out of the tent to your feet as the monster runs toward | ||
CF | you. He pushes you ahead of him into the woods as the two of you | ||
CF | stumble to a start toward the cover of the forest but it's already far | ||
CF | too late, the monster reaches Matt almost immediately. It knocks him | ||
CF | down with one of its massive paws, then picks him back up, and slashes | ||
CF | its giant claws across with throat. Blood sprays from the jugular like | ||
CF | a fountain as the beast throws Matt back to the ground. | ||
CF | | ||
CF | "NOOO!" you yell with a sob. Tears of sadness, of anger, come to your | ||
CF | eyes. You look at Matt's dying form, then leap at the monster, putting | ||
CF | your hands around its throat. The monster seems surprised at first, | ||
CF | but easily wrestles you off of him and contemptuously casts you to the | ||
CF | ground. You guess this is the end. | ||
CF | | ||
CF | > | DavidW asks, "All of our commands are on auto-pilot, yes?" | |
Roger says, "quite possibly" | ||
Knight_Otu says, "Looks like it." | ||
Knight_Otu pushes the green 'space' button. | ||
CF | >Look at Matt | ||
CF | | ||
CF | Oh god, Matt. Staring forever at the sky with glassy eyes. You | ||
CF | should've had a life together? snatched away by some monster that | ||
CF | shouldn't even exist? | ||
CF | | ||
CF | The monster glowers down at you, and you wait for the fatal blow. | ||
CF | | ||
CF | Suddenly the monster seems to tear off one of its own paws, and in its | ||
CF | place is a hand. Before you can even process this, that hand reaches | ||
CF | down and you feel a sting, the sting of a needle sliding into your | ||
CF | flesh. You try to stand, to flee, to something, but the strength ebbs | ||
CF | from your body within seconds. But you don't go unconscious. | ||
CF | | ||
CF | So you get to see the monster tear off its other paw, take off its | ||
CF | head, and finally shed its hairy torso and legs. In its place is a | ||
CF | human, but you're quite sure he's no less of a monster than the one | ||
CF | portrayed by his suit. | ||
CF | | ||
CF | He sticks the paws and head into a backpack that was under his suit, | ||
CF | then rolls up the body and manages to stuff it in as well. He turns | ||
CF | his attention to you, saying, "The lieutenant colonel wanted one of | ||
CF | you alive, and it looks like you get to be the lucky one." | ||
CF | | ||
CF | Some luck, you think as he hoists you over his shoulder and carries | ||
CF | you away, handling you like one might a dead body? | ||
CF | | ||
CF | (...) | ||
Knight_Otu pushes the green 'space' button. | ||
CF ] | ||
CF | | ||
CF | Infirmary | ||
CF | The monster dragged you to some kind of military base. The drug he | ||
CF | gave you has worn off now, but you still can't really move, because | ||
CF | you've been strapped into some kind of dentist's chair. The monster | ||
CF | left as soon as you were strapped in, but that was somewhere between | ||
CF | several minutes and several hours ago, and nobody else has come in | ||
CF | here since. | ||
CF | | ||
CF | You can see a pushcart with a scalpel that might cut through the | ||
CF | bindings from here. | ||
CF | | ||
CF | > | ||
Knight_Otu pushes the green 'space' button. | ||
CF | >Get scalpel | ||
CF | | ||
CF | Yeah, that's not going to be happening. You can't reach all the way | ||
CF | over there. | ||
CF | | ||
CF | Just looking at the scalpel, at its sharp edge, reminds you of what | ||
CF | happened to Matt, reminds you of the blood, of it playing out over and | ||
CF | over and over and over and | ||
CF | | ||
CF | You open your eyes. You feel like focusing might be important. | ||
CF | | ||
CF | > | ||
Knight_Otu pushes the green 'space' button. | ||
CF | >Escape | ||
CF | | ||
CF | Sadly, it's not quite as easy as that. | ||
CF | | ||
CF | > | ||
Knight_Otu pushes the green 'space' button. | ||
CF | >Wait | ||
CF | | ||
CF | With nothing else to do, you wait. | ||
CF | | ||
CF | Time passes. | ||
CF | | ||
CF | At last you hear the door open. Two men come into view. The first is | ||
CF | dressed like a doctor, replete with a surgical mask, although you | ||
CF | wonder what kind of doctor would agree to be part of something like | ||
CF | this. | ||
CF | | ||
CF | The second is a man who looks like he's in his forties or fifties, | ||
CF | already most of the way to bald with gray hair. He wears a gray shirt, | ||
CF | black slacks, and a black vest, and has a United States Air Force | ||
CF | patch sewn onto the latter. | ||
CF | | ||
CF | He looks you over for a minute, then turns to the doctor and says, "Do | ||
CF | it." The doctor reveals a needle, rolls up your sleeve, dabs your skin | ||
CF | with an antiseptic cloth, and injects you. You slip into | ||
CF | unconsciousness within thirty seconds, left only with the sting, the | ||
CF | sting, the sting of the needle? | ||
CF | | ||
CF | (...) | ||
Knight_Otu pushes the green 'space' button. | ||
CF ] | ||
CF | The soldiers haul you deeper into the facility, into some kind of cell | ||
CF | block, dumping you into the cot of an empty cell with no more ceremony | ||
CF | than a group of mobsters dumping a snitch into a shallow grave. You | ||
CF | can't move yet, of course, having been injected with the same drug the | ||
CF | monster gave you. | ||
CF | | ||
CF | Cell | ||
CF | The room is practically barren, with a dim yellow bulb in the ceiling | ||
CF | and four utterly undecorated walls. Apart from your bunk, it's empty. | ||
CF | | ||
CF | But now, you remember everything. | ||
CF | | ||
CF | ***You have uncovered the awful truth...*** | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last | ||
CF | command? | ||
CF | > | Roger says, "well hunh" | |
Knight_Otu says, "That was quick and gruesome." | ||
DavidW says, "uh-huh" | ||
MoyTravis says, "F us I guess." | ||
Roger asks, "think there might be another ending?" | ||
DavidW says, "I think that's all we can get." | ||
Knight_Otu says, "I'd like another ending, but I suspect no." | ||
Roger says, "I wonder if this was a hand-off collaboration" | ||
DavidW says, "Doesn't explain the archons stuff, though." | ||
Krumar asks, "Did the stairs go down too?" | ||
Knight_Otu says, "I think they only went up." | ||
DavidW says, "That game only took an hour. Any other short games we could play? Or we could just stop here." | ||
Knight_Otu says, "From the scrollback, yes, just up to the landing." | ||
Krumar says, "I'm pretty surprised the game that never ends only took less than an hour." | ||
Knight_Otu says, "Yeah." | ||
DavidW says, "well, you could got through room after room endlessly." | ||
DavidW says, "I phrased that poorly" | ||
Krumar says, "I would be up for another short one but I don't know how to choose a short one." | ||
DavidW says, "Looking at CFS, we have already played Once Upon a Winter Night. That's the ragman game." | ||
Krumar says, "Inside the Facility jumps out at me." | ||
DavidW says, "Most of the others are longer than an hour." | ||
Krumar says, "OK." | ||
Knight_Otu says, "Huh, I recalled it being just "the ragman etc", but yes, that is the first part of the name." | ||
DavidW has disconnected. | ||
DavidW has connected. | DavidW says, "sorry, lost connection again" | |
Knight_Otu says, "I'm not sure what else is short." | ||