ClubFloyd Transcript:
The idea behind ClubFloyd is that each
week at a pre-arranged time, a group of
people meet online to cooperatively play
a game of interactive fiction.
|
ToyShop & Floyditorium
|
#ClubFloyd Discussion
|
|
DavidW says (to ClubFloyd), "load sleepmask djinnontherocks" | ||
CF ] Broom Closet Karma: 0 | ||
CF | | ||
CF | | ||
CF | You have a problem and his name is James Merl III. All the junk on | ||
CF | all the jagged shores of all the seas in all the world, and he walked | ||
CF | up to yours. Just your luck, he knew at once that this was no | ||
CF | ordinary green glass bottle - that it must be a... | ||
CF | | ||
CF | Djinn on the Rocks | ||
CF | A PunyJam #1 game by Joshua Wilson | ||
CF | ...and many helpful testers. To list them, type CREDITS | ||
CF | Release 2 / Serial number 210519 / Inform v6.34 PunyInform v2.2 | ||
CF | | ||
CF | Broom Closet | ||
CF | You're in the rather dirty broom closet of The Red Anchor. Various | ||
CF | cleaning appliances line the walls. There's a pile of fabric in a | ||
CF | corner. | ||
CF | | ||
CF | A note has been fixed to the wall with a knife. | ||
CF | | ||
CF | The pub lies beyond the closed door to the east. | ||
CF | | ||
CF | > | Knight_Otu says, "I suspect djinni is the Djinni Chronicles." | |
Roger says, "/probably/ we should create another book object that lists unfloydable games" | ||
DavidW says (to Roger), "mm, yes" | ||
Pinkunz asks (of DW), "Oh, did you just load that?" | ||
Roger asks (of DavidW), "you good to drive Djinn on Rocks, or shall I start us off?" | ||
Jade says, "year 2000" | ||
DavidW says, "Anyway, I know this game inside and out, so I can't drive." | ||
DavidW says (to Pinkunz), "yes" | ||
Roger says (to floyd), "x me" | ||
CF ] Broom Closet Karma: 0 | ||
CF | | ||
CF | > X ME | ||
CF | | ||
CF | You tend to shapeshift at random. Right now, you are a giant deck of | ||
CF | fifty-two crisp plastic coated playing cards with two arms and two | ||
CF | legs. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "i" | ||
CF ] Broom Closet Karma: 0 | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You're carrying a conch shell. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "x shell" | ||
CF ] Broom Closet Karma: 0 | ||
CF | | ||
CF | > X SHELL | ||
CF | | ||
CF | The conch shell is shaped like a lumpy rugby ball with bright, | ||
CF | iridescent ridges shimmering along the length of its generous | ||
CF | aperture. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "listen to shell" | ||
CF ] Broom Closet Karma: 0 | ||
CF | | ||
CF | > LISTEN TO SHELL | ||
CF | | ||
CF | You hear the relaxing sound of ocean waves. And snoring. Loud, | ||
CF | obnoxious snoring. | ||
CF | | ||
CF | [The score has just gone up by 1 point.] | ||
CF | | ||
CF | > | Knight_Otu says, "Well hat's a weird start." | |
Jade says, "strange description" | ||
Roger says, "yes" | ||
Roger says (to floyd), "shake shell" | ||
CF ] Broom Closet Karma: 0 | ||
CF | | ||
CF | > SHAKE SHELL | ||
CF | | ||
CF | You teach the conch shell the meaning of 'overkill.' | ||
CF | | ||
CF | You hear a startled *snort* and a stalked eyed crustacean pops its | ||
CF | head out of the shell, sleepily looks you up and down, and then | ||
CF | returns to the inner recesses of the shell. | ||
CF | | ||
CF | A hurried little voice echoes out. | ||
CF | | ||
CF | 'Sorry to sleep on the job, boss! I just got so bored, you see - you | ||
CF | forgot about me again. Djinns like yourself get foggy when kept in | ||
CF | the bottle for too long. Not to worry, it happens all the time. We | ||
CF | have a protocol for it - I'll fetch the list - be right back!' | ||
CF | | ||
CF | The shell emits some faint rummaging sounds. | ||
CF | | ||
CF | [Press a key to continue listening.] | ||
Roger pushes the green 'space' button. | ||
CF ] Broom Closet Karma: 0 | ||
CF | | ||
CF | The tiny voice continues. 'Step one - reintroductions! Every Djinn | ||
CF | has a familiar, and I'm yours. Enzo's the name! But you can call me | ||
CF | Enz. We're best buddies! When you remember I exist, that is.' | ||
CF | | ||
CF | [Press a key to continue listening.] | Jade says, "there is a CF transcript at ifdb" | |
Roger pushes the green 'space' button. | ||
CF ] Broom Closet Karma: 0 | ||
CF | | ||
CF | Enzo continues to read from its list. 'Step two - your magic powers! | ||
CF | A Djinn of your persuasion has three powers: SWAP, CURSE, and | ||
CF | APPRAISE. For details, just ASK ENZ ABOUT any one of those | ||
CF | abilities.' | ||
CF | | ||
CF | [Press a key to continue listening.] | Roger says, "someone other than me should keep notes on this" | |
Roger pushes the green 'space' button. | ||
CF ] Broom Closet Karma: 0 | ||
CF | | ||
CF | Enzo sounds concerned as he proceeds. 'Step three - current events! | ||
CF | You are bound to the service of one James Merl III until either you | ||
CF | grant his wish, or you get someone else to take your place in the | ||
CF | bottle and seal it. Until then, you remain tethered to your bottle, | ||
CF | and you cannot venture very far from James either.' | ||
CF | | ||
CF | [Press a key to continue listening.] | ||
Roger pushes the green 'space' button. | ||
CF ] Broom Closet Karma: 0 | ||
CF | | ||
CF | Enzo cheerfully concludes the presentation. 'That is that! Any | ||
CF | questions? Let your conch Enz be your guide! Such topics as APPRAISE, | ||
CF | CURSE, SWAP, KARMA, and FREEDOM come to mind...' | ||
CF | | ||
CF | [The score has just gone up by 2 points.] | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "l" | ||
CF ] Broom Closet Karma: 0 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | Broom Closet | ||
CF | You're in the rather dirty broom closet of The Red Anchor. Various | ||
CF | cleaning appliances line the walls. There's a pile of fabric in a | ||
CF | corner. | ||
CF | | ||
CF | A note has been fixed to the wall with a knife. | ||
CF | | ||
CF | The pub lies beyond the closed door to the east. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "x appliances" | ||
CF ] Broom Closet Karma: 0 | ||
CF | | ||
CF | > X APPLIANCES | ||
CF | | ||
CF | You can't see the cleaning appliances very well from here. Being | ||
CF | squeezed into a magic Djinn-eating bottle yields very few convenient | ||
CF | viewing angles. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "x bottle" | ||
CF ] Broom Closet Karma: 0 | ||
CF | | ||
CF | > X BOTTLE | ||
CF | | ||
CF | Viewed from the inside, the bottle itself is completely invisible | ||
CF | apart from the cork sealing it shut. It's great for miming being | ||
CF | trapped in an imaginary and invisible cylinder! And also for | ||
CF | practicing being actually trapped in an actual cylinder. Because | ||
CF | that's what you are. | ||
CF | | ||
CF | > | Pinkunz says (to Jade), "I don't see one. I'm looking at the "Djinn on the Rocks" listing for ifdb.org right now." | |
Roger says (to floyd), "x cork" | ||
CF ] Broom Closet Karma: 0 | ||
CF | | ||
CF | > X CORK | ||
CF | | ||
CF | The cork is only pushed halfway into the bottle. You would thank your | ||
CF | gods for your owner's poor attention to detail, but they're the ones | ||
CF | who turned you into a Djinn in the first place. Ungrateful | ||
CF | all-powerful beings! You all still refuse to speak to one another. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "push cork" | ||
CF ] Broom Closet Karma: 0 | ||
CF | | ||
CF | > PUSH CORK | ||
CF | | ||
CF | You successfully dislodge the cork with a satifying *POP*! | ||
CF | | ||
CF | [The score has just gone up by 1 point.] | ||
CF | | ||
CF | > | Knight_Otu says, "CF has played the Djinni Chronicles, but not this one." | |
Roger says, "barely an inconvenience" | ||
Roger says (to floyd), "out" | ||
CF ] Broom Closet Karma: 0 | ||
CF | | ||
CF | > OUT | ||
CF | | ||
CF | First, you'd have to leave the intricate glass bottle. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "leave bottle" | ||
CF ] Broom Closet Karma: 0 | ||
CF | | ||
CF | > LEAVE BOTTLE | ||
CF | | ||
CF | You leave the intricate glass bottle. | ||
CF | | ||
CF | [The score has just gone up by 1 point.] | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "l" | ||
CF ] Broom Closet Karma: 0 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | Broom Closet | ||
CF | You're in the rather dirty broom closet of The Red Anchor. Various | ||
CF | cleaning appliances line the walls. There's a pile of fabric in a | ||
CF | corner. | ||
CF | | ||
CF | A note has been fixed to the wall with a knife. | ||
CF | | ||
CF | The pub lies beyond the closed door to the east. | ||
CF | | ||
CF | You can also see a cork and an intricate glass bottle (which is empty) | ||
CF | here. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "x fabric" | ||
CF ] Broom Closet Karma: 0 | ||
CF | | ||
CF | > X FABRIC | ||
CF | | ||
CF | A stingy allotment of moth-eaten sailcloth. It was recently liberated | ||
CF | by the moth-eating cat, which sadly then slept too close to the | ||
CF | cat-eating enchanted bottle. | ||
CF | | ||
CF | > | Jade says, "ok, that is another game" | |
Roger says (to floyd), "take sailcloth" | ||
CF ] Broom Closet Karma: 0 | ||
CF | | ||
CF | > TAKE SAILCLOTH | ||
CF | | ||
CF | Sorry, I don't understand what "sailcloth" means. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "take fabric" | ||
CF ] Broom Closet Karma: 0 | ||
CF | | ||
CF | > TAKE FABRIC | ||
CF | | ||
CF | Being allergic to both moths and cats, you keep your distance from the | ||
CF | pile of fabric. | ||
CF | | ||
CF | > | Knight_Otu exclaims, "NO, NOT THE KITTY!" | |
Roger says (to floyd), "search fabric" | ||
CF ] Broom Closet Karma: 0 | ||
CF | | ||
CF | > SEARCH FABRIC | ||
CF | | ||
CF | You find nothing special. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "x note" | ||
CF ] | ||
CF ] | ||
CF ] | ||
CF ] If you can read this, you have escaped | ||
CF ] from your bottle again. I hope this | ||
CF ] means you are ready to finally grant | ||
CF ] my wish and make me rich. If no, then | ||
CF ] GET BACK IN THAT BOTTLE OR SO HELP ME | ||
CF ] I WILL CARVE A SEAL OF SOLOMON SO FAR | ||
CF ] UP YOUR COLON THAT YOU'LL BE COUGHING | ||
CF ] ANCIENT WISDOM FOR A WEEK! | ||
CF ] | ||
CF ] - your pal James Merl III | ||
CF ] | ||
CF ] | ||
CF ] [press a key to continue] | ||
CF ] | ||
CF | | ||
CF | > X NOTE | ||
Roger pushes the green 'space' button. | ||
CF | Broom Closet | ||
CF | You're in the rather dirty broom closet of The Red Anchor. Various | ||
CF | cleaning appliances line the walls. There's a pile of fabric in a | ||
CF | corner. | ||
CF | | ||
CF | A note has been fixed to the wall with a knife. | ||
CF | | ||
CF | The pub lies beyond the closed door to the east. | ||
CF | | ||
CF | You can also see a cork and an intricate glass bottle (which is empty) | ||
CF | here. | ||
CF | | ||
CF | [The score has just gone up by 1 point.] | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "x knife" | ||
CF | > | ||
CF | > X KNIFE | ||
CF | | ||
CF | Considering that it is buried in the wall, all you can see is the | ||
CF | handle. It's pretty nice. Think you can handle all that handle? | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "take note" | ||
CF | > | ||
CF | > TAKE NOTE | ||
CF | | ||
CF | The knife rips a long hole in the note as you pull the note from the | ||
CF | wall. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "take knife" | ||
CF | > | ||
CF | > TAKE KNIFE | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "take cork" | ||
CF | > | ||
CF | > TAKE CORK | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "take bottle" | ||
CF | > | ||
CF | > TAKE BOTTLE | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | [The score has just gone up by 1 point.] | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "l" | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Broom Closet | ||
CF | You're in the rather dirty broom closet of The Red Anchor. Various | ||
CF | cleaning appliances line the walls. There's a pile of fabric in a | ||
CF | corner. | ||
CF | | ||
CF | The pub lies beyond the closed door to the east. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "x door" | ||
CF | > | ||
CF | > X DOOR | ||
CF | | ||
CF | Your owner has covered this door with occult runes, but he copied them | ||
CF | from the wrong book. Instead of keeping you subdued in your prison, | ||
CF | these symbols will guarantee vibrant virility to any three-toed sloth | ||
CF | fortunate enough to cross the threshold. | ||
CF | | ||
CF | > | Jacqueline says, "James Merl III sounds like a real nice guy" | |
Roger says (to floyd), "ask enzo about james" | ||
CF | > | ||
CF | > ASK ENZO ABOUT JAMES | ||
CF | | ||
CF | 'Full-time tavern keeper, part-time occult hobbyist. Not particularly | ||
CF | skilled at either, methinks.' | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "ask enzo about wish" | ||
CF | > | ||
CF | > ASK ENZO ABOUT WISH | ||
CF | | ||
CF | 'I seem to recall him screaming "MAKE ME RICH!" quite furiously when | ||
CF | last you two discussed wishes. So original.' | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "open door" | ||
CF | > | ||
CF | > OPEN DOOR | ||
CF | | ||
CF | You open the broom closet door. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "out" | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "l" | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Broom Closet | ||
CF | You're in the rather dirty broom closet of The Red Anchor. Various | ||
CF | cleaning appliances line the walls. There's a pile of fabric in a | ||
CF | corner. | ||
CF | | ||
CF | You can see the pub through the door opening to the east. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | Decrepit Pub | ||
CF | The Red Anchor has seen better days, but you wouldn't know it from the | ||
CF | creaking bar lined with dusty and cracked bottles. The floorboards | ||
CF | sag and complain at every step. A corpulent drunkard has propped | ||
CF | himself up against the bar and remains there unsteady, unconscious, | ||
CF | and unimportant. You can leave the establishment to the east through | ||
CF | a set of saloon-style swinging half doors. | ||
CF | | ||
CF | The door to the west is open, revealing a broom closet. A cast iron | ||
CF | red herring hangs above it. | ||
CF | | ||
CF | James Merl III scowls at you from behind the bar. | ||
CF | | ||
CF | 'Did you not read the note?' roars James Merl III. 'Get back in that | ||
CF | bottle unless you are finally going to grant me my wish!' | ||
CF | | ||
CF | > | Knight_Otu says, "A cast iron red herring..." | |
Jacqueline says, "A cast iron red-- yeah" | ||
DavidW says, "Don't forget to APPRAISE things." | ||
Roger says (to floyd), "x herring" | ||
CF | > | ||
CF | > X HERRING | ||
CF | | ||
CF | Its tail is shaped like an anchor and it is covered in rich, red rust. | ||
CF | It seems like a useless and gaudy piece of trash. But something, | ||
CF | possibly this very sentence, tells you it could be very important. | ||
CF | | ||
CF | > | Jade says, "cool" | |
Roger says (to floyd), "appraise herring" | ||
CF | > | ||
CF | > APPRAISE HERRING | ||
CF | | ||
CF | Studying the cast iron red herring carefully, you conclude that it is | ||
CF | small, dense, and made mostly of metal. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "appraise knife" | ||
CF | > | ||
CF | > APPRAISE KNIFE | ||
CF | | ||
CF | Studying the knife carefully, you conclude that it is small, dense, | ||
CF | and made mostly of metal. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "swap knife and herring" | ||
CF | > | ||
CF | > SWAP KNIFE AND HERRING | ||
CF | | ||
CF | The knife must be cursed first! | ||
CF | | ||
CF | > | Jacqueline says, "Haha. 'Something, possibly this very sentence, tells you..." that's fun." | |
Roger says (to floyd), "ask enzo about curse" | ||
CF | > | ||
CF | > ASK ENZO ABOUT CURSE | ||
CF | | ||
CF | Enzo is hushed with awe. 'You can CURSE almost anything you can see! | ||
CF | Just CURSE OBJECT to do it. You may also UNCURSE things. Once two | ||
CF | objects are cursed, you might be able to SWAP them. Ask me about that | ||
CF | to learn more.' | ||
CF | | ||
CF | > | DavidW says, "You can only swap cursed things that are similar." | |
Roger says (to floyd), "curse knife" | ||
CF | > | ||
CF | > CURSE KNIFE | ||
CF | | ||
CF | You focus your attention on the knife, guiding the curse to take root | ||
CF | and bloom deep within. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "curse herring" | ||
CF | > | ||
CF | > CURSE HERRING | ||
CF | | ||
CF | You focus your attention on the cast iron red herring, guiding the | ||
CF | curse to take root and bloom deep within. | ||
CF | | ||
CF | > | DavidW says, "You can curse almost anything with a few interesting exceptions." | |
Roger says (to floyd), "swap knife and herring" | ||
CF | > | ||
CF | > SWAP KNIFE AND HERRING | ||
CF | | ||
CF | Tugging gently at the threads of material reality, you deftly induce | ||
CF | the knife to change places with the cast iron red herring. The knife | ||
CF | hangs in the air above the broom closet door for a moment and then | ||
CF | clatters to the floor. | ||
CF | | ||
CF | [The score has just gone up by 1 point.] | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "take knife" | ||
CF | > | ||
CF | > TAKE KNIFE | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | Pinkunz asks, "i?" | |
Roger says (to floyd), "x drunk" | ||
CF | > | ||
CF | > X DRUNK | ||
CF | | ||
CF | Sorry, I don't understand what "drunk" means. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "i" | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You're carrying a knife, a cast iron red herring, an intricate glass | ||
CF | bottle (which is empty), a cork, a note and Enzo. | ||
CF | | ||
CF | > | Pinkunz says (to Roger), "thanks." | |
Roger says (to floyd), "x corpulent" | ||
CF | > | ||
CF | > X CORPULENT | ||
CF | | ||
CF | Poor sod. He couldn't sink any lower if he were a granite block with | ||
CF | cement shoes treading water over the Mariana Trench. | ||
CF | | ||
CF | > | Jacqueline says, "Games that give you a lot of free reign like this that are done well always impress me." | |
Roger says (to floyd), "appraise corpulant" | ||
CF | > | ||
CF | > APPRAISE CORPULANT | ||
CF | | ||
CF | Sorry, I don't understand what "corpulant" means. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "appraise corpulent" | ||
CF | > | ||
CF | > APPRAISE CORPULENT | ||
CF | | ||
CF | Studying the corpulent drunkard carefully, you conclude that he is | ||
CF | massive, with complex components, and made mostly of animal flesh. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "appraise james" | ||
CF | > | ||
CF | > APPRAISE JAMES | ||
CF | | ||
CF | Studying James Merl III carefully, you conclude that he is large, with | ||
CF | complex components, and made mostly of animal flesh. | ||
CF | | ||
CF | [The score has just gone up by 1 point.] | ||
CF | | ||
CF | > | Pinkunz says, "Animal flesh, heh." | |
Roger says (to floyd), "curse james" | ||
CF | > | ||
CF | > CURSE JAMES | ||
CF | | ||
CF | You focus your attention on James Merl III, guiding the curse to take | ||
CF | root and bloom deep within. | ||
CF | | ||
CF | [The score has just gone up by 1 point.] | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "curse corpulent" | ||
CF | > | ||
CF | > CURSE CORPULENT | ||
CF | | ||
CF | You focus your attention on the corpulent drunkard, guiding the curse | ||
CF | to take root and bloom deep within. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "swap james and corpulent" | ||
CF | > | ||
CF | > SWAP JAMES AND CORPULENT | ||
CF | | ||
CF | What madness is this? You cannot swap something large, with complex | ||
CF | components, and made mostly of animal flesh with something massive, | ||
CF | with complex components, and made mostly of animal flesh. | ||
CF | | ||
CF | > | Jade says, "curse enzo" | |
MoyTravis says, "huh" | ||
Roger says, "you're too skinny, James" | ||
Pinkunz says, "Size." | ||
MoyTravis says, "..."large" and "massive" I guess." | ||
Roger says (to floyd), "appraise enzo" | ||
CF | > | ||
CF | > APPRAISE ENZO | ||
CF | | ||
CF | Studying Enzo carefully, you conclude that he is small, with complex | ||
CF | components, and made mostly of animal flesh. | ||
CF | | ||
CF | [The score has just gone up by 1 point.] | ||
CF | | ||
CF | > | DavidW says, "The drunkard's too big to swap with James." | |
Knight_Otu says, "I just noticed that we seem to have lost the status bar." | ||
Roger says (to floyd), "score" | ||
CF | > | ||
CF | > SCORE | ||
CF | | ||
CF | You have so far scored 11 out of a possible 28, in 47 turns, and | ||
CF | accumulated 0 Karma, out of a possible minimum of -100 and maximum of | ||
CF | 100. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "l" | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Decrepit Pub | ||
CF | The Red Anchor has seen better days, but you wouldn't know it from the | ||
CF | creaking bar lined with dusty and cracked bottles. The floorboards | ||
CF | sag and complain at every step. A corpulent drunkard has propped | ||
CF | himself up against the bar and remains there unsteady, unconscious, | ||
CF | and unimportant. You can leave the establishment to the east through | ||
CF | a set of saloon-style swinging half doors. | ||
CF | | ||
CF | The door to the west is open, revealing a broom closet. | ||
CF | | ||
CF | James Merl III scowls at you from behind the bar. | ||
CF | | ||
CF | > | Jacqueline says (to KO), "Yeah, that's weird." | |
Roger says (to floyd), "stab james with knife" | ||
CF | > | ||
CF | > STAB JAMES WITH KNIFE | ||
CF | | ||
CF | Violence isn't the answer to this one. | ||
CF | | ||
CF | > | Jade says, "-100, lol" | |
Pinkunz says, "You lost the status bar when you x note." | ||
Roger says (to floyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | Outside The Red Anchor | ||
CF | To the west, the tattered swinging doors of The Red Anchor desperately | ||
CF | beckon to passersby. A well worn path leads north to Jekyll Park, and | ||
CF | Main Street continues to the east. | ||
CF | | ||
CF | You can see an adorable spotted puppy here. | ||
CF | | ||
CF | > | Knight_Otu says, "Seems we lost it when the quote of the note was ... right." | |
DavidW says, "Karma is important for two of the endings." | ||
Roger says (to floyd), "x puppy" | ||
CF | > | ||
CF | > X PUPPY | ||
CF | | ||
CF | Its eyes are gloriously shiny and large. Its tail is waggingly | ||
CF | hyper-active. Its lustrous, soft coat of fur is like a sheet of | ||
CF | freshly fallen white snow dotted by freshly fallen perfectly round | ||
CF | black puppy poop pieces. Definitely an adorable puppy. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "appraise puppy" | ||
CF | > | ||
CF | > APPRAISE PUPPY | ||
CF | | ||
CF | Studying the adorable spotted puppy carefully, you conclude that he is | ||
CF | small, with complex components, and made mostly of animal flesh. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "take puppy" | ||
CF | > | ||
CF | > TAKE PUPPY | ||
CF | | ||
CF | The puppy darts to and fro like lightning - it's impossible to catch. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "curse enzo" | ||
CF | > | ||
CF | > CURSE ENZO | ||
CF | | ||
CF | You focus your attention on Enzo, guiding the curse to take root and | ||
CF | bloom deep within. | ||
CF | | ||
CF | [The score has just gone up by 1 point.] | ||
CF | | ||
CF | > | Pinkunz says, "I saw some mentions of some truly terrible things you can do to the puppy." | |
Roger says (to floyd), "curse puppy" | ||
CF | > | ||
CF | > CURSE PUPPY | ||
CF | | ||
CF | You focus your attention on the adorable spotted puppy, guiding the | ||
CF | curse to take root and bloom deep within. | ||
CF | | ||
CF | [The score has just gone up by 1 point.] | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "swap puppy and enzo" | ||
CF | > | ||
CF | > SWAP PUPPY AND ENZO | ||
CF | | ||
CF | Tugging gently at the threads of material reality, you deftly induce | ||
CF | the adorable spotted puppy to change places with Enzo. | ||
CF | | ||
CF | [The score has just gone up by 1 point.] | ||
CF | | ||
CF | > | Roger says, "why, I don't know" | |
Roger says (to floyd), "l" | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Outside The Red Anchor | ||
CF | To the west, the tattered swinging doors of The Red Anchor desperately | ||
CF | beckon to passersby. A well worn path leads north to Jekyll Park, and | ||
CF | Main Street continues to the east. | ||
CF | | ||
CF | You can see Enzo here. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "pet puppy" | ||
CF | > | ||
CF | > PET PUPPY | ||
CF | | ||
CF | The puppy lets you draw close to give it a kind pat on the head. | ||
CF | | ||
CF | The adorable spotted puppy yips happily. | ||
CF | | ||
CF | [The score has just gone up by 1 point.] | ||
CF | | ||
CF | [Your karma has just gone up by 25 points.] | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "Take Enzo" | ||
CF | > | ||
CF | > TAKE ENZO | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | Jade says, "up and up and up" | |
MoyTravis says, "In parser games, why is the question of the weak." | ||
Roger says, "heh" | ||
Roger says (to floyd), "l" | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Outside The Red Anchor | ||
CF | To the west, the tattered swinging doors of The Red Anchor desperately | ||
CF | beckon to passersby. A well worn path leads north to Jekyll Park, and | ||
CF | Main Street continues to the east. | ||
CF | | ||
CF | > | Knight_Otu exclaims, "We can pet the dog!" | |
Roger says (to floyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | Jekyll Park | ||
CF | This park is small, bare, littered, and brown. You can proceed north | ||
CF | to the apparently aptly named Alliteration Alley, or return south | ||
CF | towards the pub district. | ||
CF | | ||
CF | A wailing young boy comes running up to you. 'My puppy is too fast | ||
CF | for me! He ran away and I cannot catch him! Please help!' | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "show puppy to boy" | ||
CF | > | ||
CF | > SHOW PUPPY TO BOY | ||
CF | | ||
CF | The distressed young boy doesn't seem interested. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "give puppy to boy" | ||
CF | > | ||
CF | > GIVE PUPPY TO BOY | ||
CF | | ||
CF | The young boy beams with delight! | ||
CF | | ||
CF | [The score has just gone up by 1 point.] | ||
CF | | ||
CF | [Your karma has just gone up by 25 points.] | ||
CF | | ||
CF | > | Pinkunz asks, "Appraise boy?" | |
Jade says, "score" | ||
DavidW says, "Definitely appraise anything and everything." | ||
Roger says (to floyd), "appraise boy" | ||
CF | > | ||
CF | > APPRAISE BOY | ||
CF | | ||
CF | Studying the delighted young boy carefully, you conclude that he is | ||
CF | large, with complex components, and made mostly of animal flesh. | ||
CF | | ||
CF | [The score has just gone up by 1 point.] | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "appraise me" | ||
CF | > | ||
CF | > APPRAISE ME | ||
CF | | ||
CF | Crossing your eyes intently, you study yourself from nose to toes, | ||
CF | carefully concluding that you are large, with complex components, and | ||
CF | made mostly of animal flesh. | ||
CF | | ||
CF | [The score has just gone up by 1 point.] | ||
CF | | ||
CF | > | MoyTravis asks, "...animal flesh?" | |
Roger says (to floyd), "score" | ||
CF | > | ||
CF | > SCORE | ||
CF | | ||
CF | You have so far scored 18 out of a possible 28, in 65 turns, and | ||
CF | accumulated 50 Karma, out of a possible minimum of -100 and maximum of | ||
CF | 100. | ||
CF | | ||
CF | > | MoyTravis says, "Us? Really? Okay." | |
Roger says (to floyd), "curse boy" | ||
CF | > | ||
CF | > CURSE BOY | ||
CF | | ||
CF | You focus your attention on the delighted young boy, guiding the curse | ||
CF | to take root and bloom deep within. | ||
CF | | ||
CF | [The score has just gone up by 1 point.] | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "curse me" | ||
CF | > | ||
CF | > CURSE ME | ||
CF | | ||
CF | You focus your attention inward, guiding the curse to bloom and take | ||
CF | root. | ||
CF | | ||
CF | [The score has just gone up by 1 point.] | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "l" | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Jekyll Park | ||
CF | This park is small, bare, littered, and brown. You can proceed north | ||
CF | to the apparently aptly named Alliteration Alley, or return south | ||
CF | towards the pub district. | ||
CF | | ||
CF | A delighted young boy is standing here. He is the very picture of | ||
CF | exuberant and innocent joy. | ||
CF | | ||
CF | > | Jade says, "50" | |
Pinkunz asks, "You could swap places with James and dump him in the street?" | ||
Knight_Otu says, "I suppose we were mortal at some point." | ||
Jade says, "50%" | ||
Jacqueline says, "Dump him into the bottle. And cork it." | ||
Roger says, "I think I might be able to swap myself and James to get him bottled" | ||
Roger says (to floyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | Alliteration Alley | ||
CF | This dank, dark, and dismal alley is a breeding ground for rats, | ||
CF | regrets, and tormented recollections. Something seriously sinister | ||
CF | must have scared the rats away though - they are all auspiciously | ||
CF | absent. The alley opens narrowly to the north and similarly to the | ||
CF | south. | ||
CF | | ||
CF | Malicia de Monns is here - the town's eccentric and wealthy widow. | ||
CF | She is frantically searching for something. 'I know I saw an adorable | ||
CF | spotted puppy somewhere nearby!' shouts Malicia. 'Give it to me and I | ||
CF | shall reward you with an obscenely vast sum of money. I just need one | ||
CF | more puppy! One more...' | ||
CF | | ||
CF | You can also see an abused aluminum garbage can (which is empty) here. | ||
CF | | ||
CF | > | Pinkunz says, "He did mention the Gods did this to you, so I suppose that suggests pre-genie life." | |
Knight_Otu says, "Make him rich in djinndom." | ||
MoyTravis asks, "oh this is...contemporary?" | ||
MoyTravis asks, "Huh. Did I miss some sign that it was present-day?" | ||
Roger says (to floyd), "appraise can" | ||
CF | > | ||
CF | > APPRAISE CAN | ||
CF | | ||
CF | Studying the abused aluminum garbage can carefully, you conclude that | ||
CF | it is large, malleable, and made mostly of metal. | ||
CF | | ||
CF | > | DavidW says, "More of less, it's present day." | |
Roger says (to floyd), "appraise herring" | ||
CF | > | ||
CF | > APPRAISE HERRING | ||
CF | | ||
CF | Studying the cast iron red herring carefully, you conclude that it is | ||
CF | small, dense, and made mostly of metal. Additionally, the cast iron | ||
CF | red herring emits a jaundiced glow - a sure sign that a curse is at | ||
CF | work. | ||
CF | | ||
CF | > | Knight_Otu asks, "Cruella de Ville, is that you?" | |
Roger says, "hrm another likely ending, but not one I feel like pursuing quite yet" | ||
Roger says (to floyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | Wait - you had better conclude your business with your owner before | ||
CF | venturing further into town. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "s" | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | Jekyll Park | ||
CF | This park is small, bare, littered, and brown. You can proceed north | ||
CF | to the apparently aptly named Alliteration Alley, or return south | ||
CF | towards the pub district. | ||
CF | | ||
CF | A delighted young boy is standing here. He is the very picture of | ||
CF | exuberant and innocent joy. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "s" | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | Outside The Red Anchor | ||
CF | To the west, the tattered swinging doors of The Red Anchor desperately | ||
CF | beckon to passersby. A well worn path leads north to Jekyll Park, and | ||
CF | Main Street continues to the east. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | Main Street | ||
CF | This street runs from east to west here. You pass by the Town Records | ||
CF | Office, the only government building on this side of the street. | ||
CF | | ||
CF | The Records Office door to the south is closed and securely locked. | ||
CF | | ||
CF | > | DavidW says (to KO), "With the serial numbers filed off, yes." | |
Roger says (to floyd), "appraise door" | ||
CF | > | ||
CF | > APPRAISE DOOR | ||
CF | | ||
CF | Studying the records office door carefully, you conclude that it is | ||
CF | large, solid, and made mostly of metal. | ||
CF | | ||
CF | [The score has just gone up by 1 point.] | ||
CF | | ||
CF | > | Knight_Otu says, "Serial puppy murderer numbers." | |
Roger says (to floyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | Wait - you had better conclude your business with your owner before | ||
CF | venturing further into town. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "w" | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | Outside The Red Anchor | ||
CF | To the west, the tattered swinging doors of The Red Anchor desperately | ||
CF | beckon to passersby. A well worn path leads north to Jekyll Park, and | ||
CF | Main Street continues to the east. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "w" | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | Decrepit Pub | ||
CF | The Red Anchor has seen better days, but you wouldn't know it from the | ||
CF | creaking bar lined with dusty and cracked bottles. The floorboards | ||
CF | sag and complain at every step. A corpulent drunkard has propped | ||
CF | himself up against the bar and remains there unsteady, unconscious, | ||
CF | and unimportant. You can leave the establishment to the east through | ||
CF | a set of saloon-style swinging half doors. | ||
CF | | ||
CF | The door to the west is open, revealing a broom closet. | ||
CF | | ||
CF | James Merl III scowls at you from behind the bar. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "curse james" | ||
CF | > | ||
CF | > CURSE JAMES | ||
CF | | ||
CF | James Merl III is already cursed. There's no such thing as extra | ||
CF | cursed. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "enter bottle" | ||
CF | > | ||
CF | > ENTER BOTTLE | ||
CF | | ||
CF | You cannot figure out how to enter the bottle while holding it. | ||
CF | | ||
CF | > | Pinkunz asks, "Curse yourself?" | |
Knight_Otu says, "Tell that to the world right now, game." | ||
Roger says (to floyd), "drop bottle" | ||
CF | > | ||
CF | > DROP BOTTLE | ||
CF | | ||
CF | Dropped. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "enter bottle" | ||
CF | > | ||
CF | > ENTER BOTTLE | ||
CF | | ||
CF | You enter the intricate glass bottle. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "curse me" | ||
CF | > | ||
CF | > CURSE ME | ||
CF | | ||
CF | You are already cursed. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "swap james and me" | ||
CF | > | ||
CF | > SWAP JAMES AND ME | ||
CF | | ||
CF | Tugging gently at the threads of material reality, you deftly induce | ||
CF | James Merl III to change places with yourself. | ||
CF | | ||
CF | Decrepit Pub | ||
CF | The Red Anchor has seen better days, but you wouldn't know it from the | ||
CF | creaking bar lined with dusty and cracked bottles. The floorboards | ||
CF | sag and complain at every step. A corpulent drunkard has propped | ||
CF | himself up against the bar and remains there unsteady, unconscious, | ||
CF | and unimportant. You can leave the establishment to the east through | ||
CF | a set of saloon-style swinging half doors. | ||
CF | | ||
CF | The door to the west is open, revealing a broom closet. | ||
CF | | ||
CF | You can also see an intricate glass bottle (which contains James Merl | ||
CF | III) here. | ||
CF | | ||
CF | [The score has just gone up by 1 point.] | ||
CF | | ||
CF | > | Jade says, "uncurse me" | |
Roger says (to floyd), "cork bottle" | ||
CF | > | ||
CF | > CORK BOTTLE | ||
CF | | ||
CF | That is not a verb I recognize. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "put cork in bottle" | ||
CF | > | ||
CF | > PUT CORK IN BOTTLE | ||
CF | | ||
CF | You seal the bottle with the cork. | ||
CF | | ||
CF | You feel a sudden lightness in your head. Your ethereal chain | ||
CF | evaporates, and the bottle vanishes into nothingness with a mildly | ||
CF | pained squeal. | ||
CF | | ||
CF | You are free! Free! You no longer have any magical powers, and you may | ||
CF | TAKE SELF to complete the ritual of self possession. | ||
CF | > | ||
Roger says (to floyd), "take self" | ||
CF | > | ||
CF | > TAKE SELF | ||
CF | | ||
CF | | ||
CF | | ||
CF | *** You have won. *** | ||
CF | | ||
CF | In that game you scored 22 out of a possible 28, in 87 turns, and | ||
CF | accumulated 50 Karma, out of a possible minimum of -100 and maximum of | ||
CF | 100. | ||
CF | | ||
CF | Would you like to RESTART, RESTORE, give the FULL score for that game, | ||
CF | see some suggestions for AMUSING things to do or QUIT? | MoyTravis asks, "gg?" | |
Roger says (to floyd), "undo" | ||
CF | see some suggestions for AMUSING things to do or QUIT? | ||
CF | > UNDO | ||
CF | | ||
CF | Previous turn undone. | ||
CF | | ||
CF | > | Jade says, "amusing" | |
Roger says, "hmmm" | ||
DavidW says, "That was one of the endings." | ||
Roger says (to floyd), "uncurse me" | ||
CF | > | ||
CF | > UNCURSE ME | ||
CF | | ||
CF | You try but fail. This is great news! It means that you are no longer | ||
CF | a Djinn! You may TAKE SELF to complete the ritual of self possession. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "undo" | ||
CF | > | ||
CF | > UNDO | ||
CF | | ||
CF | Previous turn undone. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "undo" | ||
CF | > | ||
CF | > UNDO | ||
CF | | ||
CF | Previous turn undone. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "i" | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You're carrying Enzo, a knife, a cast iron red herring, a cork and a | ||
CF | note. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "l" | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Decrepit Pub | ||
CF | The Red Anchor has seen better days, but you wouldn't know it from the | ||
CF | creaking bar lined with dusty and cracked bottles. The floorboards | ||
CF | sag and complain at every step. A corpulent drunkard has propped | ||
CF | himself up against the bar and remains there unsteady, unconscious, | ||
CF | and unimportant. You can leave the establishment to the east through | ||
CF | a set of saloon-style swinging half doors. | ||
CF | | ||
CF | The door to the west is open, revealing a broom closet. | ||
CF | | ||
CF | You can also see an intricate glass bottle (which contains James Merl | ||
CF | III) here. | ||
CF | | ||
CF | > | Roger says, "okay I gotta be AFK so someone else can take the reins" | |
Roger says, "I think we're empowered now" | ||
Knight_Otu asks, "If we take the bottle and don't cork it, do we have free movement range?" | ||
Roger exclaims, "try it!" | ||
Knight_Otu says (to ClubFloyd), "take bottle" | ||
CF | > | ||
CF | > TAKE BOTTLE | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x it" | ||
CF | > | ||
CF | > X IT | ||
CF | | ||
CF | An ethereal chain extends from the mouth of the elegant green bottle | ||
CF | like an spindly, articulated, tongue. The other end of the chain | ||
CF | wraps around your right ankle. The bottle is currently open and it | ||
CF | looks sated. | ||
CF | | ||
CF | > | Jade says, "I dont know" | |
Knight_Otu says (to ClubFloyd), "l" | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Decrepit Pub | ||
CF | The Red Anchor has seen better days, but you wouldn't know it from the | ||
CF | creaking bar lined with dusty and cracked bottles. The floorboards | ||
CF | sag and complain at every step. A corpulent drunkard has propped | ||
CF | himself up against the bar and remains there unsteady, unconscious, | ||
CF | and unimportant. You can leave the establishment to the east through | ||
CF | a set of saloon-style swinging half doors. | ||
CF | | ||
CF | The door to the west is open, revealing a broom closet. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | Outside The Red Anchor | ||
CF | To the west, the tattered swinging doors of The Red Anchor desperately | ||
CF | beckon to passersby. A well worn path leads north to Jekyll Park, and | ||
CF | Main Street continues to the east. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | Jekyll Park | ||
CF | This park is small, bare, littered, and brown. You can proceed north | ||
CF | to the apparently aptly named Alliteration Alley, or return south | ||
CF | towards the pub district. | ||
CF | | ||
CF | A delighted young boy is standing here. He is the very picture of | ||
CF | exuberant and innocent joy. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | Alliteration Alley | ||
CF | This dank, dark, and dismal alley is a breeding ground for rats, | ||
CF | regrets, and tormented recollections. Something seriously sinister | ||
CF | must have scared the rats away though - they are all auspiciously | ||
CF | absent. The alley opens narrowly to the north and similarly to the | ||
CF | south. | ||
CF | | ||
CF | Malicia de Monns scowls at you. | ||
CF | | ||
CF | You can also see an abused aluminum garbage can (which is empty) here. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | Wait - you had better conclude your business with your owner before | ||
CF | venturing further into town. | ||
CF | | ||
CF | > | Knight_Otu says, "I guess not." | |
Knight_Otu says (to ClubFloyd), "l" | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Alliteration Alley | ||
CF | This dank, dark, and dismal alley is a breeding ground for rats, | ||
CF | regrets, and tormented recollections. Something seriously sinister | ||
CF | must have scared the rats away though - they are all auspiciously | ||
CF | absent. The alley opens narrowly to the north and similarly to the | ||
CF | south. | ||
CF | | ||
CF | Malicia de Monns scowls at you. | ||
CF | | ||
CF | You can also see an abused aluminum garbage can (which is empty) here. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x malicia" | ||
CF | > | ||
CF | > X MALICIA | ||
CF | | ||
CF | Malicia de Monns is swathed in a luxurious spotted fur coat from her | ||
CF | neck to her knees, but there is a noticeable bare patch at the small | ||
CF | of her back. She also wears a distressed expression. She is holding | ||
CF | a cashier's cheque. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x cheque" | ||
CF | > | ||
CF | > X CHEQUE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | Roger says, "oh, maybe swap the fur coat for the sailcloth from the closet" | |
Pinkunz says, "Oof, pretty spot on." | ||
Knight_Otu says (to ClubFloyd), "appraise malicia" | ||
CF | > | ||
CF | > APPRAISE MALICIA | ||
CF | | ||
CF | Malicia de Monns appears to have been claimed by another Djinn! You | ||
CF | may not CURSE, SWAP, or APPRAISE her any further. | ||
CF | | ||
CF | > | Pinkunz says, "huh." | |
Knight_Otu says (to ClubFloyd), "x fur coat" | ||
CF | > | ||
CF | > X FUR COAT | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | Knight_Otu says, "Interesting." | |
Pinkunz says, "I guess we swap the garbage can with the door." | ||
Jade says, "y" | ||
Knight_Otu says, "I don't think they're similar enough, but maybe." | ||
Knight_Otu says (to ClubFloyd), "x can" | ||
CF | > | ||
CF | > X CAN | ||
CF | | ||
CF | A rarely used tribute to the honorable ambition of keeping the | ||
CF | commonwealth clear and clean. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "appraise t" | ||
CF | > | ||
CF | > APPRAISE T | ||
CF | | ||
CF | Sorry, I don't understand what "t" means. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "appraise it" | ||
CF | > | ||
CF | > APPRAISE IT | ||
CF | | ||
CF | Studying the abused aluminum garbage can carefully, you conclude that | ||
CF | it is large, malleable, and made mostly of metal. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "curse it" | ||
CF | > | ||
CF | > CURSE IT | ||
CF | | ||
CF | You focus your attention on the abused aluminum garbage can, guiding | ||
CF | the curse to take root and bloom deep within. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | Jekyll Park | ||
CF | This park is small, bare, littered, and brown. You can proceed north | ||
CF | to the apparently aptly named Alliteration Alley, or return south | ||
CF | towards the pub district. | ||
CF | | ||
CF | A delighted young boy is standing here. He is the very picture of | ||
CF | exuberant and innocent joy. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | Outside The Red Anchor | ||
CF | To the west, the tattered swinging doors of The Red Anchor desperately | ||
CF | beckon to passersby. A well worn path leads north to Jekyll Park, and | ||
CF | Main Street continues to the east. | ||
CF | | ||
CF | > | DavidW says, "I don't think either door is malleable." | |
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | Main Street | ||
CF | This street runs from east to west here. You pass by the Town Records | ||
CF | Office, the only government building on this side of the street. | ||
CF | | ||
CF | The Records Office door to the south is closed and securely locked. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x door" | ||
CF | > | ||
CF | > X DOOR | ||
CF | | ||
CF | It's an imposing, securely locked steel door. Painted on the door are | ||
CF | the words 'NO DJINNS ALLOWED,' with an icon of a bottle with a big red | ||
CF | 'X' crossed over it. That seems to be an oddly specific prohibition, | ||
CF | no? | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "appraise it" | ||
CF | > | ||
CF | > APPRAISE IT | ||
CF | | ||
CF | Studying the records office door carefully, you conclude that it is | ||
CF | large, solid, and made mostly of metal. | ||
CF | | ||
CF | > | Pinkunz says, "Meh, solid/malleable." | |
Pinkunz says, "close." | ||
DavidW says, "Just swap the two doors." | ||
Knight_Otu says, "Yeah." | ||
Roger says, "traditionally, the Jinn were made of fire, ash, and smoke, unlike Man made from the dust" | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | Wait - you had better conclude your business with your owner before | ||
CF | venturing further into town. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | Outside The Red Anchor | ||
CF | To the west, the tattered swinging doors of The Red Anchor desperately | ||
CF | beckon to passersby. A well worn path leads north to Jekyll Park, and | ||
CF | Main Street continues to the east. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | Decrepit Pub | ||
CF | The Red Anchor has seen better days, but you wouldn't know it from the | ||
CF | creaking bar lined with dusty and cracked bottles. The floorboards | ||
CF | sag and complain at every step. A corpulent drunkard has propped | ||
CF | himself up against the bar and remains there unsteady, unconscious, | ||
CF | and unimportant. You can leave the establishment to the east through | ||
CF | a set of saloon-style swinging half doors. | ||
CF | | ||
CF | The door to the west is open, revealing a broom closet. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x door" | ||
CF | > | ||
CF | > X DOOR | ||
CF | | ||
CF | Your owner has covered this door with occult runes, but he copied them | ||
CF | from the wrong book. Instead of keeping you subdued in your prison, | ||
CF | these symbols will guarantee vibrant virility to any three-toed sloth | ||
CF | fortunate enough to cross the threshold. | ||
CF | | ||
CF | > | Roger says, "oh yeah" | |
Knight_Otu says (to ClubFloyd), "appraise it" | ||
CF | > | ||
CF | > APPRAISE IT | ||
CF | | ||
CF | Studying the broom closet door carefully, you conclude that it is | ||
CF | large, solid, and made mostly of metal. | ||
CF | | ||
CF | [The score has just gone up by 1 point.] | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "curse it" | ||
CF | > | ||
CF | > CURSE IT | ||
CF | | ||
CF | You focus your attention on the broom closet door, guiding the curse | ||
CF | to take root and bloom deep within. | ||
CF | | ||
CF | [The score has just gone up by 1 point.] | ||
CF | | ||
CF | > | Pinkunz says, "I didn't imagine the door was metal when covered with runes." | |
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | Outside The Red Anchor | ||
CF | To the west, the tattered swinging doors of The Red Anchor desperately | ||
CF | beckon to passersby. A well worn path leads north to Jekyll Park, and | ||
CF | Main Street continues to the east. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | Main Street | ||
CF | This street runs from east to west here. You pass by the Town Records | ||
CF | Office, the only government building on this side of the street. | ||
CF | | ||
CF | The Records Office door to the south is closed and securely locked. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "curse door" | ||
CF | > | ||
CF | > CURSE DOOR | ||
CF | | ||
CF | You focus your attention on the records office door, guiding the curse | ||
CF | to take root and bloom deep within. | ||
CF | | ||
CF | [The score has just gone up by 1 point.] | ||
CF | | ||
CF | > | Pinkunz says, "I was imagining an old wooden door in a run down bar." | |
Knight_Otu says (to ClubFloyd), "swap office door with closet door" | ||
CF | > | ||
CF | > SWAP OFFICE DOOR WITH CLOSET DOOR | ||
CF | | ||
CF | Tugging gently at the threads of material reality, you deftly induce | ||
CF | the records office door to change places with the broom closet door. | ||
CF | | ||
CF | [The score has just gone up by 1 point.] | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | Records Office | ||
CF | The office is deserted and dark except for a glowing computer in the | ||
CF | corner that patiently awaits your attention. | ||
CF | | ||
CF | The broom closet door looks a little out of place here. It is open to | ||
CF | the north. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x computer" | ||
CF | > | ||
CF | > X COMPUTER | ||
CF | | ||
CF | Someone has carelessly left the terminal logged in. | ||
CF | | ||
CF | Would you like to use the computer? | ||
Knight_Otu says (to ClubFloyd), "yes" | ||
CF ] | ||
CF ] | ||
CF ] | ||
CF ] | ||
CF ] CONNECTING TO NAME CHANGE OFFICE | ||
CF ] PRESS A KEY TO CONTINUE | ||
CF ] | ||
CF ] | ||
CF | | ||
CF | > YES | ||
Knight_Otu pushes the green 'space' button. | ||
CF | TO DISCONNECT, LEAVE INPUT BLANK AND PRESS [ENTER] | ||
CF | * * * AUTHORIZED USERS ONLY * * * | ||
CF | | ||
CF | IF YOU ARE NOT AN AUTHORIZED USER, EXIT NOW. | ||
CF | | ||
CF | Enter Original Name Of Citizen [OR LEAVE BLANK TO EXIT] >> | Pinkunz asks, "When we leave, should we reswap the doors to avoid future consequences?" | |
Jade says, "amazing" | ||
Knight_Otu says (to ClubFloyd), "james merl iii" | ||
CF | Enter Original Name Of Citizen [OR LEAVE BLANK TO EXIT] >> | ||
CF | > JAMES MERL III | ||
CF | | ||
CF | | ||
CF | SEARCHING DATABASE...MATCH FOUND! | ||
CF | | ||
CF | Enter New Name Of Citizen [OR LEAVE BLANK TO EXIT] >> | Pinkunz says, "Hmmm..." | |
Knight_Otu says (to ClubFloyd), "Baddy McEvilface" | ||
CF | Enter New Name Of Citizen [OR LEAVE BLANK TO EXIT] >> | ||
CF | > BADDY MCEVILFACE | ||
CF | | ||
CF | PROCESSING... | ||
CF | | ||
CF | NAME CHANGE COMPLETE. | ||
CF | | ||
CF | CITIZEN 'james merl iii' IS NOW NAMED 'baddy mcevilface' | ||
CF | | ||
CF | NOTIFICATION WILL BE DISPATCHED SHORTLY | ||
CF | | ||
CF | *************************************************. | ||
CF | | ||
CF | Enter Original Name Of Citizen [OR LEAVE BLANK TO EXIT] >> | ||
Knight_Otu presses the yellow enter button. | ||
CF | Enter Original Name Of Citizen [OR LEAVE BLANK TO EXIT] >> | ||
CF | | ||
CF | ARE YOU SURE YOU WISH TO EXIT THE SYSTEM? | ||
Knight_Otu says (to ClubFloyd), "yes" | ||
CF ] | ||
CF ] | ||
CF ] | ||
CF ] | ||
CF ] DISCONNECTED FROM NAME CHANGE OFFICE | ||
CF ] PRESS A KEY TO CONTINUE | ||
CF ] | ||
CF ] | ||
CF | | ||
CF | > YES | Jade says, "there are some ones to try" | |
Knight_Otu says (to ClubFloyd), "yes" | ||
CF | | ||
CF | You can't help but think you could have picked a better name. | ||
CF | | ||
CF | | ||
CF | [The score has just gone up by 1 point.] | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "i" | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You're carrying an intricate glass bottle (which contains a proprietor | ||
CF | formerly known as James Merl III), Enzo, a knife, a cast iron red | ||
CF | herring, a cork and a note. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x bottle" | ||
CF | > | ||
CF | > X BOTTLE | ||
CF | | ||
CF | An ethereal chain extends from the mouth of the elegant green bottle | ||
CF | like an spindly, articulated, tongue. The other end of the chain | ||
CF | wraps around your right ankle. The bottle is currently open and it | ||
CF | looks sated. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x baddy" | ||
CF | > | ||
CF | > X BADDY | ||
CF | | ||
CF | Sorry, I don't understand what "baddy" means. | ||
CF | | ||
CF | > | Pinkunz says, "I feel like if we swapped the rich lady's name with Merl's, we could have made him rich." | |
Knight_Otu says, "That's a possibility." | ||
Roger says, "maybe? Or maybe made the contract target her and fulfill it that way" | ||
Knight_Otu asks, "Should we undo and try?" | ||
Pinkunz says, "We'd also change his sex, but whatever." | ||
Roger goes home. | ||
Roger has disconnected. | Pinkunz asks, "Roger?" | |
Jacqueline says, "Roger did say he could only be here an hour, iirc." | ||
DavidW says, "Roger had to leave." | ||
Knight_Otu says, "Roger did say he nly had an hour." | ||
Jade says, "ah" | ||
Pinkunz says, "That was sudden, lol." | ||
Pinkunz says (to ClubFloyd), "undo" | ||
CF | > | ||
CF | > UNDO | ||
CF | | ||
CF | Previous turn undone. | ||
CF | | ||
CF | > | ||
Pinkunz says (to ClubFloyd), "look" | ||
CF | > | ||
CF | > LOOK | ||
CF | | ||
CF | Records Office | ||
CF | The office is deserted and dark except for a glowing computer in the | ||
CF | corner that patiently awaits your attention. | ||
CF | | ||
CF | The broom closet door looks a little out of place here. It is open to | ||
CF | the north. | ||
CF | | ||
CF | > | ||
Pinkunz says (to ClubFloyd), "undo" | ||
CF | > | ||
CF | > UNDO | ||
CF | | ||
CF | Previous turn undone. | ||
CF | | ||
CF | > | ||
Pinkunz says (to ClubFloyd), "look" | ||
CF | > | ||
CF | > LOOK | ||
CF | | ||
CF | Records Office | ||
CF | The office is deserted and dark except for a glowing computer in the | ||
CF | corner that patiently awaits your attention. | ||
CF | | ||
CF | The broom closet door looks a little out of place here. It is open to | ||
CF | the north. | ||
CF | | ||
CF | > | ||
Pinkunz says (to ClubFloyd), "undo" | ||
CF | > | ||
CF | > UNDO | ||
CF | | ||
CF | Previous turn undone. | ||
CF | | ||
CF | > | ||
Pinkunz says (to ClubFloyd), "undo" | ||
CF | > | ||
CF | > UNDO | ||
CF | | ||
CF | Previous turn undone. | ||
CF | | ||
CF | > | ||
Pinkunz says (to ClubFloyd), "look" | ||
CF | > | ||
CF | > LOOK | ||
CF | | ||
CF | Records Office | ||
CF | The office is deserted and dark except for a glowing computer in the | ||
CF | corner that patiently awaits your attention. | ||
CF | | ||
CF | The broom closet door looks a little out of place here. It is open to | ||
CF | the north. | ||
CF | | ||
CF | > | Pinkunz asks, "How do I know when I've gone back far enough?" | |
Knight_Otu says, "We might not need to undo." | ||
Pinkunz says, "Forget it." | ||
Knight_Otu says (to ClubFloyd), "x bottle" | ||
CF | > | ||
CF | > X BOTTLE | ||
CF | | ||
CF | An ethereal chain extends from the mouth of the elegant green bottle | ||
CF | like an spindly, articulated, tongue. The other end of the chain | ||
CF | wraps around your right ankle. The bottle is currently open and it | ||
CF | looks sated. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "i" | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You're carrying an intricate glass bottle (which contains a proprietor | ||
CF | formerly known as James Merl III), Enzo, a knife, a cast iron red | ||
CF | herring, a cork and a note. | ||
CF | | ||
CF | > | Pinkunz says, "Formerly known." | |
Knight_Otu says (to ClubFloyd), "x computer" | ||
CF | > | ||
CF | > X COMPUTER | ||
CF | | ||
CF | Someone has carelessly left the terminal logged in. | ||
CF | | ||
CF | Would you like to use the computer? | ||
Knight_Otu says (to ClubFloyd), "yes" | ||
CF ] | ||
CF ] | ||
CF ] | ||
CF ] | ||
CF ] CONNECTING TO NAME CHANGE OFFICE | ||
CF ] PRESS A KEY TO CONTINUE | ||
CF ] | ||
CF ] | ||
CF | | ||
CF | > YES | ||
Knight_Otu pushes the green 'space' button. | ||
CF | TO DISCONNECT, LEAVE INPUT BLANK AND PRESS [ENTER] | ||
CF | * * * AUTHORIZED USERS ONLY * * * | ||
CF | | ||
CF | IF YOU ARE NOT AN AUTHORIZED USER, EXIT NOW. | ||
CF | | ||
CF | Enter Original Name Of Citizen [OR LEAVE BLANK TO EXIT] >> | ||
Knight_Otu says (to ClubFloyd), "james merl iii" | ||
CF | Enter Original Name Of Citizen [OR LEAVE BLANK TO EXIT] >> | ||
CF | > JAMES MERL III | ||
CF | | ||
CF | | ||
CF | SEARCHING DATABASE...NO MATCH FOUND. | ||
CF | | ||
CF | ************************************************* | ||
CF | | ||
CF | Enter Original Name Of Citizen [OR LEAVE BLANK TO EXIT] >> | ||
Pinkunz says (to ClubFloyd), "Baddy McEvilface" | ||
CF | Enter Original Name Of Citizen [OR LEAVE BLANK TO EXIT] >> | ||
CF | > BADDY MCEVILFACE | ||
CF | | ||
CF | | ||
CF | SEARCHING DATABASE...MATCH FOUND! | ||
CF | | ||
CF | Enter New Name Of Citizen [OR LEAVE BLANK TO EXIT] >> | ||
Knight_Otu says (to ClubFloyd), "Baddy McEvilface" | ||
CF | Enter New Name Of Citizen [OR LEAVE BLANK TO EXIT] >> | ||
CF | > BADDY MCEVILFACE | ||
CF | | ||
CF | PROCESSING... | ||
CF | | ||
CF | ERROR! NEW NAME MATCHES OLD NAME. | ||
CF | | ||
CF | ************************************************* | ||
CF | | ||
CF | Enter Original Name Of Citizen [OR LEAVE BLANK TO EXIT] >> | Knight_Otu says, "Sorry." | |
Pinkunz says, "My bad.." | ||
Pinkunz says, "You drive." | ||
Knight_Otu says (to ClubFloyd), "Baddy McEvilface" | ||
CF | Enter Original Name Of Citizen [OR LEAVE BLANK TO EXIT] >> | ||
CF | > BADDY MCEVILFACE | ||
CF | | ||
CF | | ||
CF | SEARCHING DATABASE...MATCH FOUND! | ||
CF | | ||
CF | Enter New Name Of Citizen [OR LEAVE BLANK TO EXIT] >> | ||
Knight_Otu says (to ClubFloyd), "Malicia De Monns" | ||
CF | Enter New Name Of Citizen [OR LEAVE BLANK TO EXIT] >> | ||
CF | > MALICIA DE MONNS | ||
CF | | ||
CF | PROCESSING... | ||
CF | | ||
CF | ERROR! ILLEGAL CHANGE PROHIBITED BY COPYRIGHT | ||
CF | | ||
CF | ************************************************* | ||
CF | | ||
CF | Enter Original Name Of Citizen [OR LEAVE BLANK TO EXIT] >> | Knight_Otu says, "Hm." | |
Jade says, "our name" | ||
Knight_Otu says (to ClubFloyd), "Malicia De Monns" | ||
CF | Enter Original Name Of Citizen [OR LEAVE BLANK TO EXIT] >> | ||
CF | > MALICIA DE MONNS | ||
CF | | ||
CF | | ||
CF | SEARCHING DATABASE...ERROR! NAME CHANGE FOR NON-CITIZEN PROHIBITED. | ||
CF | | ||
CF | ************************************************* | ||
CF | | ||
CF | Enter Original Name Of Citizen [OR LEAVE BLANK TO EXIT] >> | ||
Knight_Otu says (to ClubFloyd), "enzo" | ||
CF | Enter Original Name Of Citizen [OR LEAVE BLANK TO EXIT] >> | ||
CF | > ENZO | ||
CF | | ||
CF | | ||
CF | SEARCHING DATABASE...NO MATCH FOUND. | ||
CF | | ||
CF | ************************************************* | ||
CF | | ||
CF | Enter Original Name Of Citizen [OR LEAVE BLANK TO EXIT] >> | ||
Knight_Otu presses the yellow enter button. | ||
CF | Enter Original Name Of Citizen [OR LEAVE BLANK TO EXIT] >> | ||
CF | | ||
CF | ARE YOU SURE YOU WISH TO EXIT THE SYSTEM? | ||
Knight_Otu says (to ClubFloyd), "yes" | ||
CF ] | ||
CF ] | ||
CF ] | ||
CF ] | ||
CF ] DISCONNECTED FROM NAME CHANGE OFFICE | ||
CF ] PRESS A KEY TO CONTINUE | ||
CF ] | ||
CF ] | ||
CF | | ||
CF | > YES | Pinkunz says, "It was worth a try. I like Jade's suggestion." | |
Knight_Otu presses the yellow enter button. | ||
CF | | ||
CF | You can't help but think you could have picked a better name. | ||
CF | | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x me" | ||
CF | > | ||
CF | > X ME | ||
CF | | ||
CF | You tend to shapeshift at random. Right now, your alcohol content is | ||
CF | 55%, you smell like a pine tree, and you feel strangely beholden to | ||
CF | Ryan Reynolds. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask enzo about me" | ||
CF | > | ||
CF | > ASK ENZO ABOUT ME | ||
CF | | ||
CF | 'I consider you my master, my responsibility, and of course, my | ||
CF | friend. When you remember that I exist anyway.' | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask enzo about enzo" | ||
CF | > | ||
CF | > ASK ENZO ABOUT ENZO | ||
CF | | ||
CF | Enzo's voice swells with pride. 'Eighth generation Djinn familiar at | ||
CF | your service!' | ||
CF | | ||
CF | > | Pinkunz says, "Hmmm... No name mentioned for us at the beginning other than "Djinn" which does not seem to be unique since other names were mentioned." | |
Jade asks, "so we cant change our name?" | ||
Jade says, "x list" | ||
Knight_Otu says, "Yeah, we do not appear to have a name listed." | ||
Knight_Otu says (to ClubFloyd), "l" | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Records Office | ||
CF | The office is deserted and dark except for a glowing computer in the | ||
CF | corner that patiently awaits your attention. | ||
CF | | ||
CF | The broom closet door looks a little out of place here. It is open to | ||
CF | the north. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x list" | ||
CF | > | ||
CF | > X LIST | ||
CF | | ||
CF | Sorry, I don't understand what "list" means. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x computer" | ||
CF | > | ||
CF | > X COMPUTER | ||
CF | | ||
CF | Someone has carelessly left the terminal logged in. | ||
CF | | ||
CF | Would you like to use the computer? | ||
Knight_Otu says (to ClubFloyd), "yes" | ||
CF ] | ||
CF ] | ||
CF ] | ||
CF ] | ||
CF ] CONNECTING TO NAME CHANGE OFFICE | ||
CF ] PRESS A KEY TO CONTINUE | ||
CF ] | ||
CF ] | ||
CF | | ||
CF | > YES | ||
Knight_Otu presses the yellow enter button. | ||
CF | TO DISCONNECT, LEAVE INPUT BLANK AND PRESS [ENTER] | ||
CF | * * * AUTHORIZED USERS ONLY * * * | ||
CF | | ||
CF | IF YOU ARE NOT AN AUTHORIZED USER, EXIT NOW. | ||
CF | | ||
CF | Enter Original Name Of Citizen [OR LEAVE BLANK TO EXIT] >> | ||
Knight_Otu says (to ClubFloyd), "me" | ||
CF | Enter Original Name Of Citizen [OR LEAVE BLANK TO EXIT] >> | ||
CF | > ME | ||
CF | | ||
CF | | ||
CF | SEARCHING DATABASE...NO MATCH FOUND. | ||
CF | | ||
CF | ************************************************* | ||
CF | | ||
CF | Enter Original Name Of Citizen [OR LEAVE BLANK TO EXIT] >> | ||
Knight_Otu says (to ClubFloyd), "djinn" | ||
CF | Enter Original Name Of Citizen [OR LEAVE BLANK TO EXIT] >> | ||
CF | > DJINN | ||
CF | | ||
CF | | ||
CF | SEARCHING DATABASE...NO MATCH FOUND. | ||
CF | | ||
CF | ************************************************* | ||
CF | | ||
CF | Enter Original Name Of Citizen [OR LEAVE BLANK TO EXIT] >> | Pinkunz says, "Nope." | |
Jade says, "I think our name could be written in the list" | ||
Pinkunz says, "Shame. I wonder what hijinks are intended by the game." | ||
Pinkunz asks (of Jade), "Are you referring to the note?" | ||
Knight_Otu says (to ClubFloyd), "x note" | ||
CF | Enter Original Name Of Citizen [OR LEAVE BLANK TO EXIT] >> | ||
CF | > X NOTE | ||
CF | | ||
CF | | ||
CF | SEARCHING DATABASE...NO MATCH FOUND. | ||
CF | | ||
CF | ************************************************* | ||
CF | | ||
CF | Enter Original Name Of Citizen [OR LEAVE BLANK TO EXIT] >> | ||
Knight_Otu presses the yellow enter button. | ||
CF | Enter Original Name Of Citizen [OR LEAVE BLANK TO EXIT] >> | ||
CF | | ||
CF | ARE YOU SURE YOU WISH TO EXIT THE SYSTEM? | ||
Knight_Otu says (to ClubFloyd), "yes" | ||
CF ] | ||
CF ] | ||
CF ] | ||
CF ] | ||
CF ] DISCONNECTED FROM NAME CHANGE OFFICE | ||
CF ] PRESS A KEY TO CONTINUE | ||
CF ] | ||
CF ] | ||
CF | | ||
CF | > YES | Jade says, "yes" | |
Pinkunz says (to Jade), "If so, I scrolled up to reread it. He doesn't mention our name." | ||
Knight_Otu presses the yellow enter button. | ||
CF | | ||
CF | You can't help but think you could have picked a better name. | ||
CF | | ||
CF | | ||
CF | > | DavidW says, "I know what hijinks are intended, but I can't say unless you're really stuck." | |
Jade says, "ok" | ||
Pinkunz asks, "Fair enough. Can we appraise the computer?" | ||
Knight_Otu says, "I wish that computer wasn't so tedious to use." | ||
Knight_Otu says (to ClubFloyd), "appraise computer" | ||
CF | > | ||
CF | > APPRAISE COMPUTER | ||
CF | | ||
CF | Studying the computer carefully, you conclude that it is curiously | ||
CF | unsizeable, with that certain je ne sais quoi, and made mostly of the | ||
CF | stuff of dreams. | ||
CF | | ||
CF | > | Knight_Otu says, "Well." | |
DavidW says, "Which means that the author forgot to set parameters for it." | ||
Pinkunz asks, "Meh. Anywhere we haven't visited yet?" | ||
Knight_Otu asks, "Forgot, or purposely didn't?" | ||
DavidW says, "I think you've seen all the locations." | ||
Knight_Otu says (to ClubFloyd), "use computer" | ||
CF ] | ||
CF ] | ||
CF ] | ||
CF ] | ||
CF ] CONNECTING TO NAME CHANGE OFFICE | ||
CF ] PRESS A KEY TO CONTINUE | ||
CF ] | ||
CF ] | ||
CF | | ||
CF | > USE COMPUTER | ||
Knight_Otu presses the yellow enter button. | ||
CF | TO DISCONNECT, LEAVE INPUT BLANK AND PRESS [ENTER] | ||
CF | * * * AUTHORIZED USERS ONLY * * * | ||
CF | | ||
CF | IF YOU ARE NOT AN AUTHORIZED USER, EXIT NOW. | ||
CF | | ||
CF | Enter Original Name Of Citizen [OR LEAVE BLANK TO EXIT] >> | Pinkunz says, "We haven't used the herring yet" | |
Knight_Otu says (to ClubFloyd), "baddy mcevilface" | ||
CF | Enter Original Name Of Citizen [OR LEAVE BLANK TO EXIT] >> | ||
CF | > BADDY MCEVILFACE | ||
CF | | ||
CF | | ||
CF | SEARCHING DATABASE...MATCH FOUND! | ||
CF | | ||
CF | Enter New Name Of Citizen [OR LEAVE BLANK TO EXIT] >> | ||
Knight_Otu says (to ClubFloyd), "james earl iii" | ||
CF | Enter New Name Of Citizen [OR LEAVE BLANK TO EXIT] >> | ||
CF | > JAMES EARL III | ||
CF | | ||
CF | PROCESSING... | ||
CF | | ||
CF | NAME CHANGE COMPLETE. | ||
CF | | ||
CF | CITIZEN 'baddy mcevilface' IS NOW NAMED 'james earl iii' | ||
CF | | ||
CF | NOTIFICATION WILL BE DISPATCHED SHORTLY | ||
CF | | ||
CF | *************************************************. | ||
CF | | ||
CF | Enter Original Name Of Citizen [OR LEAVE BLANK TO EXIT] >> | Jade says, "cool" | |
Knight_Otu says, "His is the only relevant name we've heard, I'm sure." | ||
Jade asks, "and the opposite?" | ||
Knight_Otu says (to ClubFloyd), "push enter" | ||
CF | Enter Original Name Of Citizen [OR LEAVE BLANK TO EXIT] >> | ||
CF | > PUSH ENTER | ||
CF | | ||
CF | | ||
CF | SEARCHING DATABASE...NO MATCH FOUND. | ||
CF | | ||
CF | ************************************************* | ||
CF | | ||
CF | Enter Original Name Of Citizen [OR LEAVE BLANK TO EXIT] >> | ||
Knight_Otu presses the yellow enter button. | ||
CF | Enter Original Name Of Citizen [OR LEAVE BLANK TO EXIT] >> | ||
CF | | ||
CF | ARE YOU SURE YOU WISH TO EXIT THE SYSTEM? | ||
Knight_Otu says (to ClubFloyd), "<wa" | ||
CF | ARE YOU SURE YOU WISH TO EXIT THE SYSTEM? | ||
CF | > <WA | ||
CF | | ||
CF | Please answer yes or no: | ||
Knight_Otu says (to ClubFloyd), "yes" | ||
CF ] | ||
CF ] | ||
CF ] | ||
CF ] | ||
CF ] DISCONNECTED FROM NAME CHANGE OFFICE | ||
CF ] PRESS A KEY TO CONTINUE | ||
CF ] | ||
CF ] | ||
CF | | ||
CF | > YES | ||
Knight_Otu presses the yellow enter button. | ||
CF | | ||
CF | You can't help but think you could have picked a better name. | ||
CF | | ||
CF | | ||
CF | > | Pinkunz says, "I wonder if the description in the inventory will remove the mention of "formerly known"." | |
DavidW says, "If you want a hint... ask Enzo about wish again." | ||
Knight_Otu says (to ClubFloyd), "i" | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You're carrying an intricate glass bottle (which contains a proprietor | ||
CF | formerly known as James Merl III), Enzo, a knife, a cast iron red | ||
CF | herring, a cork and a note. | ||
CF | | ||
CF | > | Knight_Otu says, "Ow." | |
Knight_Otu says (to ClubFloyd), "x computer" | ||
CF | > | ||
CF | > X COMPUTER | ||
CF | | ||
CF | Someone has carelessly left the terminal logged in. | ||
CF | | ||
CF | Would you like to use the computer? | ||
Knight_Otu says (to ClubFloyd), "yes" | ||
CF ] | ||
CF ] | ||
CF ] | ||
CF ] | ||
CF ] CONNECTING TO NAME CHANGE OFFICE | ||
CF ] PRESS A KEY TO CONTINUE | ||
CF ] | ||
CF ] | ||
CF | | ||
CF | > YES | ||
Knight_Otu says (to ClubFloyd), "james earl iii" | ||
CF | TO DISCONNECT, LEAVE INPUT BLANK AND PRESS [ENTER] | ||
CF | * * * AUTHORIZED USERS ONLY * * * | ||
CF | | ||
CF | IF YOU ARE NOT AN AUTHORIZED USER, EXIT NOW. | ||
CF | | ||
CF | Enter Original Name Of Citizen [OR LEAVE BLANK TO EXIT] >> | ||
Knight_Otu says (to ClubFloyd), "james earl iii" | ||
CF | Enter Original Name Of Citizen [OR LEAVE BLANK TO EXIT] >> | ||
CF | > JAMES EARL III | ||
CF | | ||
CF | | ||
CF | SEARCHING DATABASE...MATCH FOUND! | ||
CF | | ||
CF | Enter New Name Of Citizen [OR LEAVE BLANK TO EXIT] >> | ||
Knight_Otu says (to ClubFloyd), "rich" | ||
CF | Enter New Name Of Citizen [OR LEAVE BLANK TO EXIT] >> | ||
CF | > RICH | ||
CF | | ||
CF | PROCESSING... | ||
CF | | ||
CF | NAME CHANGE COMPLETE. | ||
CF | | ||
CF | CITIZEN 'james earl iii' IS NOW NAMED 'rich' | ||
CF | | ||
CF | NOTIFICATION WILL BE DISPATCHED SHORTLY | ||
CF | | ||
CF | *************************************************. | ||
CF | | ||
CF | Enter Original Name Of Citizen [OR LEAVE BLANK TO EXIT] >> | ||
Knight_Otu presses the yellow enter button. | ||
CF | Enter Original Name Of Citizen [OR LEAVE BLANK TO EXIT] >> | ||
CF | | ||
CF | ARE YOU SURE YOU WISH TO EXIT THE SYSTEM? | Pinkunz says, "Hahaha" | |
Jade says, "now we have 2 james" | ||
Knight_Otu says (to ClubFloyd), "yes" | ||
CF ] | ||
CF ] | ||
CF ] | ||
CF ] | ||
CF ] DISCONNECTED FROM NAME CHANGE OFFICE | ||
CF ] PRESS A KEY TO CONTINUE | ||
CF ] | ||
CF ] | ||
CF | | ||
CF | > YES | ||
Knight_Otu presses the yellow enter button. | ||
CF | | ||
CF | Well, he did wish for you to make him 'rich' didn't he? His facial | ||
CF | expression will be priceless! | ||
CF | | ||
CF | You feel a sudden lightness in your head. Your ethereal chain | ||
CF | evaporates, and the bottle vanishes into nothingness with a mildly | ||
CF | pained squeal. | ||
CF | | ||
CF | You are free! Free! You no longer have any magical powers, and you may | ||
CF | TAKE SELF to complete the ritual of self possession. | ||
CF | | ||
CF | [The score has just gone up by 1 point.] | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "take self" | ||
CF | > | ||
CF | > TAKE SELF | ||
CF | | ||
CF | | ||
CF | | ||
CF | *** You have won. *** | ||
CF | | ||
CF | In that game you scored 28 out of a possible 28, in 133 turns, and | ||
CF | accumulated 50 Karma, out of a possible minimum of -100 and maximum of | ||
CF | 100. | ||
CF | | ||
CF | Would you like to RESTART, RESTORE, give the FULL score for that game, | ||
CF | see some suggestions for AMUSING things to do or QUIT? | Pinkunz says, "Cute." | |
DavidW says, "It's unfortunate that you couldn't confront him since he was in the bottle." | ||
Pinkunz says (to KOTU), "Good job." | ||
DavidW says, "His reaction is fun." | ||
Knight_Otu says, "Eh, he can stay in the bottle." | ||
DavidW says, "That's two of the endings." | ||
DavidW says, "There's at least 3 more." | ||
Pinkunz says, "I wonder what happens to him." | ||
Pinkunz asks, "Is he dead?" | ||
Knight_Otu says (to ClubFloyd), "full score" | ||
CF | see some suggestions for AMUSING things to do or QUIT? | ||
CF | > FULL SCORE | ||
CF | | ||
CF | | ||
CF | The score was made up as follows: | ||
CF | 1 Listened to the conch shell? CHECK! | ||
CF | 1 Woke the sleeping conch? CHECK! | ||
CF | 1 Spoke to Enzo? CHECK! | ||
CF | 1 Appraised your beautiful self? CHECK! | ||
CF | 1 Appraised your beautiful conch shell? CHECK! | ||
CF | 1 Cursed yourself? CHECK! | ||
CF | 1 Cursed the conch shell? CHECK! | ||
CF | 1 Escaped the bottle? CHECK! | ||
CF | 1 Obtained the bottle? CHECK! | ||
CF | 1 Read the impudent note? CHECK! | ||
CF | 1 Appraised the beautiful closet door? CHECK! | ||
CF | 1 Cursed the closet door? CHECK! | ||
CF | 1 Appraised the beautiful James Merl III? CHECK! | ||
CF | 1 Appraised the young boy? CHECK! | ||
CF | 1 Cursed the young boy? CHECK! | ||
CF | 1 Interacted with the puppy? CHECK! | ||
CF | 1 Cursed the puppy? CHECK! | ||
CF | 1 Obtained the puppy? CHECK! | ||
CF | 1 Disposed of the puppy? CHECK! | ||
CF | 1 Appraised the stately office door? CHECK! | ||
CF | 1 Cursed the office door? CHECK! | ||
CF | 1 Swapped the doors like a boss? CHECK! | ||
CF | 1 Obtained the red herring? CHECK! | ||
CF | 1 Dislodged the cork? CHECK! | ||
CF | 1 Made James RICH? CHECK! | ||
CF | 1 Cursed James Merl III? CHECK! | ||
CF | 1 Put someone else in the bottle? CHECK! | ||
CF | 1 Used the computer? CHECK! | ||
CF | | ||
CF | 28 total (out of 28) | ||
CF | | ||
CF | The following actions affected your Karma: | ||
CF | | ||
CF | 25 You were kind to the puppy! | ||
CF | 25 You rescued the puppy! | ||
CF | | ||
CF | 50 total (out of between -100 and 100) | ||
CF | | ||
CF | Would you like to RESTART, RESTORE, give the FULL score for that game, | ||
CF | see some suggestions for AMUSING things to do or QUIT? | DavidW says, "4 more" | |
Jade says, "funny game" | ||
Knight_Otu says (to ClubFloyd), "amusing" | ||
CF | see some suggestions for AMUSING things to do or QUIT? | ||
CF | > AMUSING | ||
CF | | ||
CF | | ||
CF | There are six ways to win the game! Can you find them all? | ||
CF | - Karma Victory at +100 or -100! Hint - you can swap the puppy back | ||
CF | after giving it away... | ||
CF | - Perhaps it's time for someone else to take their turn in the bottle | ||
CF | - There's more than one way to make a man 'rich' | ||
CF | Good luck, enjoy, and thank you for playing! | ||
CF | | ||
CF | Would you like to RESTART, RESTORE, give the FULL score for that game, | ||
CF | see some suggestions for AMUSING things to do or QUIT? | Knight_Otu says, "So, giving Cruella's cheque to Rich is one way." | |
DavidW says, "yes" | ||
Pinkunz says, "I have to go, but I enjoyed the compactness of this game." | ||
DavidW says, "Corking the boy in the bottle is another." | ||
DavidW says, "The other two involve getting to -100 Karma or +100 Karma." | ||
Pinkunz asks, "How does putting the boy in the bottle break your obligation to Merl?" | ||
Knight_Otu says, "That's just mean. Bottling the boy I mean." | ||
Knight_Otu says, "It frees us from being a djinn." | ||
DavidW says, "yeah. You're not a djinn any more and all djinn-related obligations are voided." | ||
Knight_Otu says, "It said at the beginning that luring someone else into the bottle would free us." | ||
Jade says, "ok it is an original game" | ||
Pinkunz asks, "Does that make the boy a Djinn? Can he come back and swap me into a lion enclosure?" | ||
DavidW says, "The boy would have to get free of the bottle first, and I assume we'd put the cork in tighter than James did." | ||
DavidW says, "Boy wouldn't even know he's in a bottle. It's invisible from the inside." | ||
Pinkunz says, "Fair." | ||
Knight_Otu says, "Yeah, Rich is a dabbler, we are an expert." | ||
Jacqueline says, "This was very clever." | ||
Knight_Otu says, "And nicely short." | ||
DavidW says, "Captain Cutter's Treasure uses the same opening location." | ||
DavidW says, "Broom closet, fabric on floor, knife in door." | ||
Jacqueline says, "heh" | ||
Jacqueline says, "Nice" | ||
DavidW says, "Story is quite different, though." | ||
Pinkunz says, "I'd like to see a similar mechanic fleshed out into a larger game. Like Counterfeit Monkey." | ||
Jade says, "I havent played already Captain Cutter" | ||
Pinkunz says, "Although the brevity encourages replays, which is nice." | ||
DavidW says, "Not everyone can be as talented as Emily, but yes, it would be interesting." | ||
DavidW says, "I suspect a larger came with this mechanic would need more assistance for reminding you what's been appraised or cursed already." | ||
MoyTravis says, "Well, that was pretty short, but interesting." | ||
MoyTravis says, "Thanks for driving, I'm gonna go get some food now." | ||