ClubFloyd Transcript:
The idea behind ClubFloyd is that each
week at a pre-arranged time, a group of
people meet online to cooperatively play
a game of interactive fiction.
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ToyShop & Floyditorium
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#ClubFloyd Discussion
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Jacqueline says (to ClubFloyd), "load sleepmask legendofhorsegirl" | ||
CF ] Plaza | ||
CF | | ||
CF | | ||
CF | | ||
CF | A hot dry wind hits you in the face as you enter the town plaza. For | ||
CF | miles, beyond the few ramshackle buildings that make up the town of | ||
CF | Santa Diablo, Texas, all you see is the parched hellscape of the high | ||
CF | desert, spotted here and there by the massive snake oil derricks that | ||
CF | tell you you're on the right path. The judge must be here; he won't | ||
CF | rest until he owns all the snake oil wells in Texas and you know that | ||
CF | this flyspeck town is sitting on top of a bonanza. You've trudged for | ||
CF | miles across that bone-dry wasteland, driven by one goal: To find | ||
CF | Judge Lazarus Dives. You've got a score to settle with that old | ||
CF | sidewinder. | ||
CF | | ||
CF | You know it won't be easy. Better men than you have died trying to | ||
CF | take down that wily old buzzard. But you never back down from a | ||
CF | challenge. | ||
CF | | ||
CF | You narrow your eyes, scanning the horizon. He's here. You just know | ||
CF | it. You hope this won't take long. You can't wait to be out of | ||
CF | civilization and once again riding across the endless praries... | ||
CF | | ||
CF | A short man in a tall stovepipe hat notices you. "Ah, howdy, stranger! | ||
CF | Welcome to Santa Diablo! And you are...?" | ||
CF | | ||
CF | "They call me... Horse Girl." | ||
CF | | ||
CF | "Ah!" The man considers this. "But you don't have a horse..." | ||
CF | | ||
CF | "Not now," you say, narrowing your eyes. "Not now." | ||
CF | | ||
CF | (For quick help, type HELP) | ||
CF | The Legend of Horse Girl | ||
CF | An Interactive Fiction by Bitter Karella | ||
CF | Release 1 / Serial number 220307 / Inform 7 build 6M62 (I6/v6.33 lib | ||
CF | 6/12N) | ||
CF | | ||
CF | Plaza | ||
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; | ||
CF | it's little more than a dried-up fountain at the center of an empty | ||
CF | field. Standing next to the fountain is a brightly-painted medicine | ||
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a | ||
CF | pianola, that essential saloon instrument, drifting through the | ||
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a | ||
CF | dilapidated building identified by its sign as the Sheriff's Office. | ||
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the | ||
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see | ||
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To | ||
CF | the NORTH, you can see a dirt path snaking off into the hills. You can | ||
CF | also go IN to the medicine wagon. | ||
CF | | ||
CF | You can see a sandwich board and Ulysses P Hornswaggle here. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x me" | ||
CF ] Plaza | ||
CF | > | ||
CF | > X ME | ||
CF | | ||
CF | It's you, a wandering stranger without a name, a red-headed, | ||
CF | saw-toothed mysterious taciturn drifter whom the townsfolk of various | ||
CF | high plains flyspecks know only as The Horse Girl. With your Stetson | ||
CF | hat and raggedy poncho, you look every inch the desperado. If you had | ||
CF | your druthers, you'd be away from these suffocating cities and out | ||
CF | riding across the open praries... but unfortunately you don't have a | ||
CF | horse. Anymore. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "remember horse" | ||
CF ] Plaza | ||
CF | > | ||
CF | > REMEMBER HORSE | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "i" | ||
CF ] Plaza | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a poncho (being worn) | ||
CF | a broadsheet | ||
CF | a locket (being worn) | ||
CF | a stetson hat (being worn) | ||
CF | jeans (being worn) | ||
CF | | ||
CF | > | Knight_Otu says, "Well that cuts our name in half." | |
Jacqueline says, "hee" | ||
Jacqueline says (to ClubFloyd), "x poncho" | ||
CF ] Plaza | ||
CF | > | ||
CF | > X PONCHO | ||
CF | | ||
CF | It's a brown poncho with white trim; you think the patterns are of | ||
CF | Navajo design. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x broadsheet" | ||
CF ] Plaza | ||
CF | > | ||
CF | > X BROADSHEET | ||
CF | | ||
CF | It's a hectographed broadsheet with a badly reproduced daguerreotype | ||
CF | of the judge, not that you'd need a picture to know his ugly face. It | ||
CF | reads: "HUGE $$$ BOUNTY!!! Be it known that a certain person or | ||
CF | persons who for propriety's sake shall remain anonymous are now | ||
CF | offering a BIG REWARD for the capture, dead or alive, of that most | ||
CF | notorious scalawag, bank robber, stage coach bandit, cattle rustler, | ||
CF | murderer, claim jumper and horse thief Lazarus Dives (formerly of the | ||
CF | Dives Gang, now "reformed"). Inquire for more information at the | ||
CF | Cantina de La Muerte, Santa Diablo, Tx." | ||
CF | | ||
CF | "Hornswaggle's cure-alls, made with genuine Santa Diablo snake oil!" | ||
CF | cries Hornswaggle, waving his arms. "Effective remedy for mumps, | ||
CF | measles, ennui, malaise, the intangible squirms, and juggler's | ||
CF | despair!" | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x locket" | ||
CF ] Plaza | ||
CF | > | ||
CF | > X LOCKET | ||
CF | | ||
CF | It's a locket containing a tiny daguerreotype of your beloved chestnut | ||
CF | mare, Sugar & Sache. You and Sugar & Sache used to be inseperable, | ||
CF | riding together across the lonesome praries of the open west... until | ||
CF | that sidewinder Lazarus Dives stole her away! | ||
CF | | ||
CF | > | DavidW asks, "Was intangible squirms in one of the Guttersnipe games?" | |
Jade has arrived. | Jacqueline says, "heh." | |
Jade says, "hello" | ||
Jacqueline says, "Hello, Jade." | ||
DavidW says, "hi Jade" | ||
Knight_Otu says, "Hello" | ||
Jade asks, "I am late, have youmstarted?" | ||
DavidW says, "just a bit, yes" | ||
Jade asks, "wich game?" | ||
DavidW says, "All we've done is checked out our inventory." | ||
Jacqueline says (to Jade), "You can @recap this channel to read the game text so far." | ||
DavidW says, "The game is The Legend of Horse Girl by Bitter Karella." | ||
Jacqueline says, "Oh, wait." | ||
Jacqueline says, "You can @recap #clubhouse to read the game text, Jade." | ||
Jacqueline says (to ClubFloyd), "x hat" | ||
CF ] Plaza | ||
CF | > | ||
CF | > X HAT | ||
CF | | ||
CF | (the stetson hat) | ||
CF | This Stetson hat is a classic western look. It's how you know you're a | ||
CF | real bad bandito. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x jeans" | ||
CF ] Plaza | ||
CF | > | ||
CF | > X JEANS | ||
CF | | ||
CF | Hard wearing dungerees perfect for withstanding the punishment that is | ||
CF | your aimless western wandering. | ||
CF | | ||
CF | > | DavidW says, "I didn't see any money in our inventory. That'll make buying snake oil or liquor difficult." | |
Jacqueline says, "Hm. Yeah." | ||
Jacqueline says, "Guess we'll have to steal or murder, then steal." | ||
Jacqueline says, "Kidding." | ||
Jacqueline says, "Hopefully not." | ||
Jade says, "ok, thanks" | ||
Knight_Otu asks, "We didn't happen to catch a bunch of bandits in a blast, did we?" | ||
Knight_Otu says, "(sorry.)" | ||
Jacqueline asks, "But shall we look at who is here, then go to the saloon to see what's up with the reward...?" | ||
Jade says, "ok, thanks" | ||
DavidW asks, "If we're looking for the Laz guy, maybe start with sheriff's and the saloon for clues?" | ||
Jacqueline says (to KO), "heh. no." | ||
Knight_Otu says, "Sure." | ||
Jacqueline says (to ClubFloyd), "x hornswaggle" | ||
CF ] Plaza | ||
CF | > | ||
CF | > X HORNSWAGGLE | ||
CF | | ||
CF | Ulysses P. Hornswaggle is a short plump little man wearing a dapper | ||
CF | black suit and a stovepipe hat that's substancially taller than he is. | ||
CF | His bushy handlebar mustache twitches above a cheerful grin almost too | ||
CF | wide for his face. | ||
CF | | ||
CF | "Hornswaggle's patented remedies! Good for what ails you!" cries | ||
CF | Hornswaggle, even though you're the only person present. "Step right | ||
CF | up! Don't be shy!" | ||
CF | | ||
CF | > | Jacqueline says, "Wearing a hat taller than you are is talent." | |
Knight_Otu asks, "If it's good for what ails us - does that make it bad for us?" | ||
DavidW says, "Some cartoon characters manage the trick." | ||
Jacqueline says (to ClubFloyd), "talk to hornswaggle" | ||
CF ] Plaza | ||
CF | > | ||
CF | > TALK TO HORNSWAGGLE | ||
CF | | ||
CF | "Ah! Now you look like a lady with a discerning eye!" says the small | ||
CF | man, tipping his stovepipe hat. "I've got tinctures, brines, unguents | ||
CF | and tonics -- everything that a young lady could possibly need for her | ||
CF | health and well-being! Don't gamble with your health, friend; try | ||
CF | some of my patent-pending medicinal miracles and you'll always feel | ||
CF | hale and hearty! I've got the good for what ails you! Just ask for me | ||
CF | by name, Ulysses P. Hornswaggle!" | ||
CF | | ||
CF | > | Jacqueline says, "Patent-pending, eh? Sounds legit." | |
Knight_Otu asks, "How could a person named Hornswaggle not be legit?" | ||
Jacqueline says, "Truly" | ||
Jacqueline says (to ClubFloyd), "x cantina" | ||
CF ] Plaza | ||
CF | > | ||
CF | > X CANTINA | ||
CF | | ||
CF | To the EAST, you can hear the jangled discordant sounds of a pianola, | ||
CF | that essential saloon instrument, drifting through the batwing doors | ||
CF | of the Cantina de la Muerte. | ||
CF | | ||
CF | > | DavidW says, "It's almost certainly something like onion dye and or urine." | |
Jacqueline says, "Just about to eat my breakfast." | ||
DavidW says, "Sorry." | ||
Jacqueline says, "heh" | ||
Jacqueline asks, "So, Cantina?" | ||
DavidW says, "It's like orange juice with a dash of grenadine, then." | ||
Knight_Otu says, "Sure" | ||
Jacqueline says (to DW), "That sounds delightful." | ||
Jacqueline says (to ClubFloyd), "e" | ||
CF ] Cantina | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Cantina | ||
CF | The jangled tinny sounds of the pianola mingle with the grumbles and | ||
CF | shouts of unruly patrons as you step through the batwing doors; the | ||
CF | thick miasma of tobacco smoke nearly chokes you. A chalk menu behind | ||
CF | the bar titled "PICK YER POISON" lists all the drinks for sale, | ||
CF | although it appears that a drink called "COFFIN VARNISH" has been | ||
CF | hastily and poorly rubbed out. An ornery gaggle of roughnecks and | ||
CF | ne'er-do-wells slump against the bar and, at a table in the far | ||
CF | corner, you see a group of gamblers deeply immersed in a card game. | ||
CF | The walls are covered in ornate cuckoo clocks, each one set to a | ||
CF | different time. To your surprise, you notice a number of mangy | ||
CF | coyotes skulking around the room, each carefully balancing a platter | ||
CF | full of whiskey shots on its head. Oh. Apparently they're the servers? | ||
CF | You can go WEST to the plaza. You can go UP to a private room. | ||
CF | | ||
CF | You can see a spitoon and La Muerte here. | ||
CF | | ||
CF | > | DavidW says, "SEARCH THE SPITOON" | |
Jacqueline says, "Aw. I miss that game." | ||
DavidW says, "West of Loathing was infamous for its spitoons." | ||
Jade says, "La Muerte" | ||
DavidW says, "Coffin Varnish was *definitely* in one of the Guttersnipe games." | ||
Jacqueline says (to ClubFloyd), "search spitoon" | ||
CF ] Cantina | ||
CF | > | ||
CF | > SEARCH SPITOON | ||
CF | | ||
CF | It's full of sludge. | ||
CF | | ||
CF | La Muerte moves down the bar as one of her patrons raises a finger to | ||
CF | request a refill. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x coyote" | ||
CF ] Cantina | ||
CF | > | ||
CF | > X COYOTE | ||
CF | | ||
CF | In your experience, coyotes are mangy ornery varmints and these are no | ||
CF | exception. They growl menacingly whenever you get too close. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x gamblers" | ||
CF ] Cantina | ||
CF | > | ||
CF | > X GAMBLERS | ||
CF | | ||
CF | A bunch of surly-looking characters. You'd best leave them alone. They | ||
CF | appear to be gambling with Loteria cards. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "read chalkboard" | ||
CF ] Cantina | ||
CF | > | ||
CF | > READ CHALKBOARD | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "read menu" | ||
CF ] Cantina | ||
CF | > | ||
CF | > READ MENU | ||
CF | | ||
CF | A chalk menu behind the bar lists all the drinks for sale, although it | ||
CF | appears that a drink called "COFFIN VARNISH" has been hastily and | ||
CF | poorly rubbed out. | ||
CF | | ||
CF | > | DavidW asks, "takj ti Muerte?" | |
DavidW asks, "er talk to Muerte?" | ||
Jacqueline says (to ClubFloyd), "talk to muerte" | ||
CF ] Cantina | ||
CF | > | ||
CF | > TALK TO MUERTE | ||
CF | | ||
CF | "Si?" La Muerte regards you with a bemused expression. "You must be | ||
CF | the latest gunslinger to pass though town. Hmm, you're a little | ||
CF | earlier than expected, but that's alright. Welcome to Cantina de la | ||
CF | Muerte." | ||
CF | | ||
CF | > | Jade says, "examine it" | |
Jacqueline says (to ClubFloyd), "ask muerte about bounty" | ||
CF ] Cantina | ||
CF | > | ||
CF | > ASK MUERTE ABOUT BOUNTY | ||
CF | | ||
CF | La Muerte lowers her voice and motions you in close. "Ah, Senorita, | ||
CF | you've heard, eh? Yes, I put that bounty on the judge's head. Thanks | ||
CF | to that pendejo Hornswaggle, I've been cheated out of what's | ||
CF | rightfully mine and I intend to get it back. If you think you're the | ||
CF | one to bring Lazarus Dives to justice, I'll gladly pay the full | ||
CF | reward. But please, you must be discrete. The judge is operating under | ||
CF | the protection of the law these days, so I can't advertise my | ||
CF | involvement." | ||
CF | | ||
CF | > | Jacqueline says (to Jade), "Examine what? I think you may be lagged. I read the board, and it gave a similar response to what I would expect for examine..." | |
Jade says, "examine La Muerte for a description" | ||
Jacqueline says (to Muerte), "I can't advertise your involvement, but I literally read about it in the paper and it said to come here to ask about it, so..." | ||
Jacqueline says (to ClubFloyd), "x muerte" | ||
CF ] Cantina | ||
CF | > | ||
CF | > X MUERTE | ||
CF | | ||
CF | Standing behind the bar is a tall slender woman with hands like | ||
CF | enormous spiders. La Muerte wears a black traje de flamenca | ||
CF | embroidered with blood red roses, her jet black hair tied back into a | ||
CF | severe bun under a towering jeweled peineta. Her face is painted with | ||
CF | red and white whorls to resemble a sugarskull calaca. She wears a | ||
CF | large diamondback rattlesnake draped over her slim shoulders as if it | ||
CF | were a feather boa. Her eyes are yellow. | ||
CF | | ||
CF | The pianola pauses briefly as the song comes to a close before it | ||
CF | begins again. | ||
CF | | ||
CF | > | Knight_Otu says, "They remain unnamed in the advert though, so everything's fine." | |
Jacqueline says, "Yeah. Very discrete." | ||
Jacqueline says (to ClubFloyd), "x snake" | ||
CF ] Cantina | ||
CF | > | ||
CF | > X SNAKE | ||
CF | | ||
CF | It hisses and rattles its tail, flexing its mighty coils when you get | ||
CF | too close. | ||
CF | | ||
CF | > | DavidW asks, "Did we examine the pianola?" | |
Jade says, "It is a she" | ||
Jacqueline says (to ClubFloyd), "x pianola" | ||
CF ] Cantina | ||
CF | > | ||
CF | > X PIANOLA | ||
CF | | ||
CF | A self-playing piano that keeps knocking out annoying tunes. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "order coffin varnish" | ||
CF ] Cantina | ||
CF | > | ||
CF | > ORDER COFFIN VARNISH | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "order a drink" | ||
CF ] Cantina | ||
CF | > | ||
CF | > ORDER A DRINK | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | DavidW says, "ask her about it, instead of ordering." | |
Jacqueline says (to ClubFloyd), "ask meurte for coffin varnish" | ||
CF ] Cantina | ||
CF | > | ||
CF | > ASK MEURTE FOR COFFIN VARNISH | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "ask muerte for coffin varnish" | ||
CF ] Cantina | ||
CF | > | ||
CF | > ASK MUERTE FOR COFFIN VARNISH | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | DavidW says, "er ABOUT, not FOR." | |
Jacqueline says (to ClubFloyd), "ask muerte about coffin varnish" | ||
CF ] Cantina | ||
CF | > | ||
CF | > ASK MUERTE ABOUT COFFIN VARNISH | ||
CF | | ||
CF | "You got any coffin varnish?" you ask. | ||
CF | | ||
CF | "Sorry, Senorita," says La Muerte. "We haven't had that in a long | ||
CF | time. We just don't have the ingredients to make it these days." | ||
CF | | ||
CF | "Hmm." You ponder that, stroking your chin. "What if I could find you | ||
CF | the right ingredients?" | ||
CF | | ||
CF | "Oh well, in that case, I could mix you up a bottle. But be warned, | ||
CF | Senorita, it's a powerful drink! You'd need tar, venom, and cactus | ||
CF | juice." | ||
CF | | ||
CF | "Tar, venom, and cactus juice," you repeat. "Okay. I'll see what I can | ||
CF | do." | ||
CF | | ||
CF | La Muerte moves down the bar as one of her patrons raises a finger to | ||
CF | request a refill. | ||
CF | | ||
CF | > | DavidW says, "a glorious fetch quest! Hooray!" | |
Knight_Otu says, "Yes, that does sound like coffin varnish." | ||
Jacqueline says (to ClubFloyd), "x clocks" | ||
CF ] Cantina | ||
CF | > | ||
CF | > X CLOCKS | ||
CF | | ||
CF | Clocks of every make and size adorn the walls, each ominously ticking | ||
CF | away. Their combined ticking is almost as loud as the pianola music. | ||
CF | | ||
CF | A serving coyote brushes past you, raising its hackles and growling as | ||
CF | it bumps you. | ||
CF | | ||
CF | > | DavidW says, "The tar we can get from Lydia's Heart." | |
DavidW says, "The venom from Tex Adventure." | ||
Jacqueline says (to ClubFloyd), "ask muerte about clocks" | ||
CF ] Cantina | ||
CF | > | ||
CF | > ASK MUERTE ABOUT CLOCKS | ||
CF | | ||
CF | She smiles. "Ah yes, they help me keep track of my customers," she | ||
CF | says. | ||
CF | | ||
CF | The gamblers mumble amongst themselves, tossing chips into the pot as | ||
CF | the next round of cards begins. | ||
CF | | ||
CF | > | Knight_Otu says, "If only we could purloin from oher games." | |
Jacqueline says (to ClubFloyd), "ask muerte about coyotes" | ||
CF ] Cantina | ||
CF | > | ||
CF | > ASK MUERTE ABOUT COYOTES | ||
CF | | ||
CF | "I trained them myself," says La Muerte. "There's no trick to it. One | ||
CF | simply has to have a way with animals." | ||
CF | | ||
CF | > | Jacqueline asks, "So, anything else here?" | |
DavidW says, "Not that I remember." | ||
Jacqueline says (to ClubFloyd), "u" | ||
CF ] Private Room | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Private Room | ||
CF | A tastefully decorated private room where patrons who want to pay | ||
CF | extra can retire to receive extra services. A woman sits in a | ||
CF | claw-foot bathtub, everything but her face obscured by mountains of | ||
CF | soap bubbles. You can go DOWN to the cantina. | ||
CF | | ||
CF | You can see a claw-foot bathtub, a sea sponge and Angelhair Horchata | ||
CF | here. | ||
CF | | ||
CF | > | Jade says, "nothing but decoration" | |
DavidW says, "oh, I thought we'd be blocked from here." | ||
Jacqueline exclaims, "Apparently not!" | ||
Jacqueline says (to ClubFloyd), "talk to woman" | ||
CF ] Private Room | ||
CF | > | ||
CF | > TALK TO WOMAN | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | Jacqueline says, "huh" | |
Jacqueline says (to ClubFloyd), "x bath" | ||
CF ] Private Room | ||
CF | > | ||
CF | > X BATH | ||
CF | | ||
CF | A nice cleansing bath always makes you feel better. It seems to be | ||
CF | doing wonders for Angelhair Horchata's disposition. | ||
CF | | ||
CF | > | Knight_Otu says, "Angelhair Horchata." | |
DavidW says, "Angelhair Horchata is her name." | ||
Jacqueline says, "hm, yeah" | ||
Jacqueline says (to ClubFloyd), "talk to angelhair" | ||
CF ] Private Room | ||
CF | > | ||
CF | > TALK TO ANGELHAIR | ||
CF | | ||
CF | "Well hello there, tiger," purrs the woman, sloshing carefully in the | ||
CF | tub so that none of her parts are exposed over the bubbles. "I'm | ||
CF | Angelhair Horchata. You come to join little old me in the bath? I'm | ||
CF | getting all pruney by my lonesome here!" | ||
CF | | ||
CF | > | DavidW says, "BK is still new to Inform's oddities." | |
Jacqueline exclaims, "!" | ||
Jacqueline says, "She's... that's kind of an invitation." | ||
Jacqueline asks, "What do we do?" | ||
Jacqueline says, "I mean, I like baths." | ||
DavidW says, "Get dirty first, then get clean here." | ||
Jacqueline asks, "Are you sure we don't get dirty in there instead?" | ||
Jacqueline says (to ClubFloyd), "get in bath" | ||
CF ] Private Room | ||
CF | > | ||
CF | > GET IN BATH | ||
CF | | ||
CF | Despite how inviting it looks, you really don't have time for that | ||
CF | now. | ||
CF | | ||
CF | > | Jacqueline says, "oh" | |
DavidW says, "We haven't been in the stables yet." | ||
Jade says, "A dirty bath" | ||
Jacqueline says (to ClubFloyd), "x sponge" | ||
CF ] Private Room | ||
CF | > | ||
CF | > X SPONGE | ||
CF | | ||
CF | It's a micronesian wool sponge, if you're not mistaken. You know that | ||
CF | they're super absorbant because you once watched a kinetoscope show | ||
CF | about how South Pacific pearl divers use them to drain the venom from | ||
CF | sea snakes before they explore coral crevices. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "take sponge" | ||
CF ] Private Room | ||
CF | > | ||
CF | > TAKE SPONGE | ||
CF | | ||
CF | You pocket the sea sponge. | ||
CF | | ||
CF | Angelhair Horchata lifts her left leg out of the tub and conspicuously | ||
CF | soaps it up, drawing her hands over her smooth slippery flesh. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "ask angelhair about bath" | ||
CF ] Private Room | ||
CF | > | ||
CF | > ASK ANGELHAIR ABOUT BATH | ||
CF | | ||
CF | "Hmm, I'm just SO dirty! Tee hee hee!" giggles Angelhair Horchata. | ||
CF | "Guess I better scrub myself like a good little girl, tee hee!" | ||
CF | | ||
CF | > | DavidW says, "There can't be many sea snakes in Texas, though." | |
Jacqueline says, "I'm wondering if it works on other snakes, is the thing." | ||
Knight_Otu says, "There could be desert snakes thogh." | ||
Jacqueline says, "Right" | ||
Knight_Otu says, "Right." | ||
Jacqueline laughs. | ||
DavidW says, "Hornswoggle might have snake venom in his snake oil." | ||
Jacqueline asks, "So... back down, then out into town?" | ||
Knight_Otu says, "Seems plausible." | ||
DavidW says, "yeah, explore more, congrats on the sponge." | ||
Knight_Otu says, "And yeah, let's get out of here before things turns transcript-Warningly." | ||
Jacqueline says (to ClubFloyd), "d" | ||
CF ] Cantina | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Cantina | ||
CF | The jangled tinny sounds of the pianola mingle with the grumbles and | ||
CF | shouts of unruly patrons as you step through the batwing doors; the | ||
CF | thick miasma of tobacco smoke nearly chokes you. A chalk menu behind | ||
CF | the bar titled "PICK YER POISON" lists all the drinks for sale, | ||
CF | although it appears that a drink called "COFFIN VARNISH" has been | ||
CF | hastily and poorly rubbed out. An ornery gaggle of roughnecks and | ||
CF | ne'er-do-wells slump against the bar and, at a table in the far | ||
CF | corner, you see a group of gamblers deeply immersed in a card game. | ||
CF | The walls are covered in ornate cuckoo clocks, each one set to a | ||
CF | different time. To your surprise, you notice a number of mangy | ||
CF | coyotes skulking around the room, each carefully balancing a platter | ||
CF | full of whiskey shots on its head. Oh. Apparently they're the servers? | ||
CF | You can go WEST to the plaza. You can go UP to a private room. | ||
CF | | ||
CF | You can see a spitoon and La Muerte here. | ||
CF | | ||
CF | The pianola pauses briefly as the song comes to a close before it | ||
CF | begins again. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "w" | ||
CF ] Plaza | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Plaza | ||
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; | ||
CF | it's little more than a dried-up fountain at the center of an empty | ||
CF | field. Standing next to the fountain is a brightly-painted medicine | ||
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a | ||
CF | pianola, that essential saloon instrument, drifting through the | ||
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a | ||
CF | dilapidated building identified by its sign as the Sheriff's Office. | ||
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the | ||
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see | ||
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To | ||
CF | the NORTH, you can see a dirt path snaking off into the hills. You can | ||
CF | also go IN to the medicine wagon. | ||
CF | | ||
CF | You can see a sandwich board and Ulysses P Hornswaggle here. | ||
CF | | ||
CF | "Tinctures! Brines! Unguents of all kinds!" shouts Hornswaggle, waving | ||
CF | his arms dramatically. "I've got everything and anything you need to | ||
CF | live a life of perfect health!" | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "w" | ||
CF ] Sheriff's Office | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Sheriff's Office | ||
CF | The sheriff's office is a cramped dusty building, covered in dust and | ||
CF | festooned with cobwebs; it doesn't look like anyone's used it for a | ||
CF | long time. Other than a single desk, with a single drawer, the only | ||
CF | thing of note are the faded, yellowed WANTED posters still plastered | ||
CF | to the walls. A single jail cell is accessible to the WEST; the plaza | ||
CF | is outside to the EAST. | ||
CF | | ||
CF | You can see a desk (closed), a cavalry saber, a posted bulletin and a | ||
CF | safe (closed) here. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x desk" | ||
CF ] Sheriff's Office | ||
CF | > | ||
CF | > X DESK | ||
CF | | ||
CF | It's a simple wooden desk, no doubt used for filling out paperwork | ||
CF | back when there was a sheriff to fill out paperwork. | ||
CF | | ||
CF | > | DavidW says, "open drawer, please" | |
Jacqueline says (to ClubFloyd), "open drawer" | ||
CF ] Sheriff's Office | ||
CF | > | ||
CF | > OPEN DRAWER | ||
CF | | ||
CF | You open the desk drawer. You see a booking ticket inside. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x ticket" | ||
CF ] Sheriff's Office | ||
CF | > | ||
CF | > X TICKET | ||
CF | | ||
CF | It's the paperwork that the sheriff fills out when intaking a prisoner | ||
CF | for the jail. This one is filled out with information that presumably | ||
CF | belonged to the last prisoner to stay in the cell. It says: | ||
CF | | ||
CF | INTAKE FORM | ||
CF | | ||
CF | NAME: Tex Arkham, singing cowpoke | ||
CF | | ||
CF | OFFENCE: busking without a tune | ||
CF | | ||
CF | CONFISCATED: silver-stringed guitar (impounded in safe) | ||
CF | | ||
CF | > | Jacqueline says, "yay" | |
Jacqueline says, "oho guitar" | ||
DavidW says, "gee another singing cowboy" | ||
Jade says, "bad voice tone, kill him" | ||
Knight_Otu asks, "Silver-stringed, huh?" | ||
Knight_Otu says, "Fancy." | ||
Jacqueline says, "He's not a security guard. We only wrecklessly murder security guards." | ||
DavidW asks, "Is the safe a dial safe or a key safe?" | ||
Jacqueline wonders if silver strings would actually be a thing that worked, or just break really easily. | ||
Jacqueline says (to ClubFloyd), "x safe" | ||
CF ] Sheriff's Office | ||
CF | > | ||
CF | > X SAFE | ||
CF | | ||
CF | A massive combination safe, built to last. The only way to get inside | ||
CF | is to know the combination or to blow it open. | ||
CF | | ||
CF | > | Jacqueline says, "Combo" | |
Jade says, "yes, silver strings" | ||
DavidW says, "hm, okay." | ||
Jacqueline says (to ClubFloyd), "x saber" | ||
CF ] Sheriff's Office | ||
CF | > | ||
CF | > X SABER | ||
CF | | ||
CF | A fine example of the ridiculously heavy military sword | ||
CF | affectionately called "The Old Wristbreaker" by cavalry soldiers hangs | ||
CF | on the wall. | ||
CF | | ||
CF | > | Knight_Otu says, "Or dynamite lock." | |
DavidW asks, "Did I see a wanted poster?" | ||
Jacqueline says (to ClubFloyd), "x bulletin board" | ||
CF ] Sheriff's Office | ||
CF | > | ||
CF | > X BULLETIN BOARD | ||
CF | | ||
CF | I only understood you as far as wanting to examine the posted | ||
CF | bulletin. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x posted bulletin" | ||
CF ] Sheriff's Office | ||
CF | > | ||
CF | > X POSTED BULLETIN | ||
CF | | ||
CF | A posted bulletin in the sheriff's office window reads "By order of | ||
CF | Judge L. Dives, The Old Sheriff is hereby removed from office on | ||
CF | account of creative differences. From henceforth, the McCreedy twins | ||
CF | are declared the new marshals for the Santa Diablo territory." | ||
CF | | ||
CF | > | Knight_Otu says, "You did." | |
Jacqueline says (to ClubFloyd), "x posters" | ||
CF ] Sheriff's Office | ||
CF | > | ||
CF | > X POSTERS | ||
CF | | ||
CF | The posters advertise bounties for the capture of various outlaws and | ||
CF | bandits. Not surprisingly, you don't see the Judge listed among them. | ||
CF | Hmm. Of course. The man's under the color of law now, so the law | ||
CF | wouldn't offer that bounty. Whoever advertised that price on the | ||
CF | judge's head is obviously doing so under the table. You'll have to | ||
CF | seek them out quietly. | ||
CF | | ||
CF | > | Jacqueline says (to game), "I think we've already done that bit." | |
DavidW says, "We learned the name McCreedy, though." | ||
Jacqueline says (to ClubFloyd), "take saber" | ||
CF ] Sheriff's Office | ||
CF | > | ||
CF | > TAKE SABER | ||
CF | | ||
CF | You take the cavalry saber down from the wall. | ||
CF | | ||
CF | > | DavidW says, "Now we just need a tooth." | |
Jacqueline clears the save counter. | ||
Jacqueline says (to ClubFloyd), "SAVE" | ||
Jacqueline says (to ClubFloyd), "cf1" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Sheriff's Office | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "w" | ||
CF ] Cell | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Cell | ||
CF | The cell is a tiny room used for holding drunks until they sober up or | ||
CF | bandits until they're hanged. It's not designed for long term living. | ||
CF | It contains an uncomfortable-looking cot. You can go EAST to the | ||
CF | sheriff's office. | ||
CF | | ||
CF | You can see a cot here. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x cot" | ||
CF ] Cell | ||
CF | > | ||
CF | > X COT | ||
CF | | ||
CF | There appears to be something hidden under the sheets of the cot. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "search sheets" | ||
CF ] Cell | ||
CF | > | ||
CF | > SEARCH SHEETS | ||
CF | | ||
CF | You notice something hard and sharp under the covers! You pull them | ||
CF | back and discover a rusty hacksaw hidden under the sheets. Some former | ||
CF | prisoner must have smuggled it in, probably hoping to saw through the | ||
CF | bars. Since they're no longer around, you have to assume that they | ||
CF | succeeded. | ||
CF | There's nothing else in the cot. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "take saw" | ||
CF ] Cell | ||
CF | > | ||
CF | > TAKE SAW | ||
CF | | ||
CF | You take the hacksaw. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "e" | ||
CF ] Sheriff's Office | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Sheriff's Office | ||
CF | The sheriff's office is a cramped dusty building, covered in dust and | ||
CF | festooned with cobwebs; it doesn't look like anyone's used it for a | ||
CF | long time. Other than a single desk, with a single drawer, the only | ||
CF | thing of note are the faded, yellowed WANTED posters still plastered | ||
CF | to the walls. A single jail cell is accessible to the WEST; the plaza | ||
CF | is outside to the EAST. | ||
CF | | ||
CF | You can see a desk (in which is a booking ticket), a posted bulletin | ||
CF | and a safe (closed) here. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "e" | ||
CF ] Plaza | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Plaza | ||
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; | ||
CF | it's little more than a dried-up fountain at the center of an empty | ||
CF | field. Standing next to the fountain is a brightly-painted medicine | ||
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a | ||
CF | pianola, that essential saloon instrument, drifting through the | ||
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a | ||
CF | dilapidated building identified by its sign as the Sheriff's Office. | ||
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the | ||
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see | ||
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To | ||
CF | the NORTH, you can see a dirt path snaking off into the hills. You can | ||
CF | also go IN to the medicine wagon. | ||
CF | | ||
CF | You can see a sandwich board and Ulysses P Hornswaggle here. | ||
CF | | ||
CF | "Special today on our patent-pending tonics!" cries Hornswaggle "One | ||
CF | for the price of two! No shoving, there's plenty for everyone!" | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "s" | ||
CF ] Mortuary | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Mortuary | ||
CF | The mortuary is a small somber office, tastefully decorated with | ||
CF | garlands of black roses befitting its role in the community. Floor | ||
CF | models of several different models of caskets are visible, as are | ||
CF | several different models of urns. You can go NORTH to the plaza. | ||
CF | | ||
CF | You can see Wormfood here. | ||
CF | | ||
CF | > | Knight_Otu asks, "We all excepted the cell to get shut and locked, didn't we?" | |
Jacqueline says, "I did." | ||
Jacqueline says, "Hence the save. heh" | ||
DavidW says, "That exactly locking cell trick happens in Gaucho." | ||
Knight_Otu nods. | ||
Jacqueline says (to ClubFloyd), "x caskets" | ||
CF ] Mortuary | ||
CF | > | ||
CF | > X CASKETS | ||
CF | | ||
CF | The models have fanciful names like "Abraham's Bosom" and "Silver | ||
CF | Speedway," but that can't disguise the fact that they're all coffins. | ||
CF | | ||
CF | "We've got caskets for every taste here," says Wormfood. "Take a look | ||
CF | around! I'm sure you'll find something you like." | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x urns" | ||
CF ] Mortuary | ||
CF | > | ||
CF | > X URNS | ||
CF | | ||
CF | They look really nice, but that doesn't change the fact that they're | ||
CF | gonna be filled with dead people's ashes. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "talk to Wormfood" | ||
CF ] Mortuary | ||
CF | > | ||
CF | > TALK TO WORMFOOD | ||
CF | | ||
CF | "Oh hello! Welcome to the Happy Hunting Ground Mortuary!" chirps | ||
CF | Wormfood with the polished pleasantness of someone who's been in | ||
CF | customer service for a long time. "Among my people, I am known as | ||
CF | Wormfood and my only desire is to help you prepare for you final | ||
CF | journey to the Happy Hunting Ground... so you can meet the Great | ||
CF | Spirit in style! We offer two packages for the soon-to-be-deceased, | ||
CF | our standard boot hill package and our platinum cursed native burial | ||
CF | ground package!" | ||
CF | | ||
CF | Wormfood fiddles nervously with her elk tooth and porcupine quill | ||
CF | necklace. | ||
CF | | ||
CF | > | DavidW says, "TOOTH!" | |
Jacqueline says (to ClubFloyd), "x necklace" | ||
CF ] Mortuary | ||
CF | > | ||
CF | > X NECKLACE | ||
CF | | ||
CF | Wormfood's necklace made of porcupine quills and elk teeth. | ||
CF | | ||
CF | > | Jacqueline asks, "Tooth is good why?" | |
DavidW says, "Saber + tooth = sabertooth." | ||
Jacqueline says, "I thought we were looking for tar and venom and cactus juice." | ||
Jacqueline asks (of DW), "Is this an Andrew Schultz game?" | ||
DavidW says, "Noooo." | ||
Jacqueline asks, "Or an Emily Short game?" | ||
DavidW says, "no, ma'am" | ||
Jade says, "yes 3 items" | ||
Jacqueline says (to ClubFloyd), "ask Wormfood about necklace" | ||
CF ] Mortuary | ||
CF | > | ||
CF | > ASK WORMFOOD ABOUT NECKLACE | ||
CF | | ||
CF | "Oh this? It's, uh, probably sacred to my people? It's a healing | ||
CF | talisman, supposed to help with my, uh, skin condition." | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "ask wormfood about skin condition" | ||
CF ] Mortuary | ||
CF | > | ||
CF | > ASK WORMFOOD ABOUT SKIN CONDITION | ||
CF | | ||
CF | "Oh don't make me say it, it's too embarrassing," says Wormfood. "Oh | ||
CF | heck, I'll tell you. I'm a skinwalker. On the full moon, I transform | ||
CF | into a wampus cat. It's the worst! Plus, I always get the worst | ||
CF | hairballs. It's disgusting! Hornswaggle says the whole thing is | ||
CF | psychosomatic because I'll turn if something even reminds me of the | ||
CF | full moon, but I don't think that's the case. I mean, how does that | ||
CF | make sense?" | ||
CF | > | Jacqueline says, "That's a skin condition, sure." | |
Knight_Otu says, "In the broadest of senses, sure." | ||
Jacqueline says, "Also, gotta bring her something moon-like." | ||
DavidW asks, "Where's that amulet from Moon-Shaped when we need it?" | ||
Jacqueline says, "Her or him or them, I am not sure." | ||
Jacqueline says (to DW), "heh." | ||
Knight_Otu says, "Says fiddles with "her elk tooth" so I guess she." | ||
DavidW says, "If we can make a sabertooth, I'll feel SO vindicated." | ||
Jacqueline says (to DW), "It sounds like you have a game to write, where people go into other games to get the things, based on their knowledge from having played those games. It's like... a game we recently played.\" | ||
Jacqueline says (to KO), "Oh, okay, thanks. I was skimming because I knew I'd read something but then couldn't find it." | ||
Jacqueline says (to ClubFloyd), "take necklace" | ||
CF ] Mortuary | ||
CF | > | ||
CF | > TAKE NECKLACE | ||
CF | | ||
CF | You don't want that. | ||
CF | | ||
CF | "Don't forget we sell urns too," says Wormfood. "Some people like | ||
CF | those." | ||
CF | | ||
CF | > | Knight_Otu says, "Apparently we don't want saberteeth." | |
Jacqueline says (to ClubFloyd), "ask wormfood about standard" | ||
CF ] Mortuary | ||
CF | > | ||
CF | > ASK WORMFOOD ABOUT STANDARD | ||
CF | | ||
CF | "That's a really popular package in these parts," says Wormfood. "For | ||
CF | our economically-minded clients, this package includes a simple but | ||
CF | sturdy pine box and burial in the Santa Diablo boot hill. Six gaunt | ||
CF | black-suited pallbearers come included at no extra fee, and, if you | ||
CF | don't have a mourning widder of your own, we'll throw one in! If | ||
CF | you're a law man, you get the choice of being buried either with your | ||
CF | boots or your star." She pauses. "Seems like we've been getting A LOT | ||
CF | of business since the judge took over." | ||
CF | | ||
CF | > | DavidW says, "We need to carry tar, juice, and venom in something, and these urns are the first bottle-like things we've seen." | |
Jacqueline says, "Fair" | ||
DavidW says, "Unless we can get a stein way from the pianola." | ||
Jacqueline says (to ClubFloyd), "ask wormfood about platinum" | ||
CF ] Mortuary | ||
CF | > | ||
CF | > ASK WORMFOOD ABOUT PLATINUM | ||
CF | | ||
CF | "Oh, that's for our high rollers!" says Wormfood. "If luxury is no | ||
CF | expense, then you can get the platinum cursed burial ground package, | ||
CF | where you'll get a fine oak box and a full 'Native American*' burial | ||
CF | ceremony before you'll be planted into a cursed native burial ground. | ||
CF | Hauntings and mysterious lights in the night are guaranteed!" | ||
CF | | ||
CF | * -- not an actual Native American ceremony | ||
CF | Wormfood smiles nervously, her fingers picking at the fringe of her | ||
CF | polonaise dress. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "ask wormfood about urn" | ||
CF ] Mortuary | ||
CF | > | ||
CF | > ASK WORMFOOD ABOUT URN | ||
CF | | ||
CF | "We have urns for every occasion!" says Wormfood. "Whether you were | ||
CF | incinerated in a mine explosion or a desert brushfire, we've got the | ||
CF | urn for you!" | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "take urn" | ||
CF ] Mortuary | ||
CF | > | ||
CF | > TAKE URN | ||
CF | | ||
CF | You don't want that. | ||
CF | | ||
CF | > | Jacqueline says, "But I do, kinda." | |
Jacqueline says (to ClubFloyd), "buy urn" | ||
CF ] Mortuary | ||
CF | > | ||
CF | > BUY URN | ||
CF | | ||
CF | You don't have any money. | ||
CF | | ||
CF | > | Jacqueline says, "True." | |
DavidW says, "I noted the lack of money." | ||
Jacqueline says, "I know, I was hoping to barter maybe." | ||
DavidW says, "Maybe we can pan for gold somehow." | ||
Knight_Otu says, "Could've been abstracted wealth." | ||
Jacqueline says, "Yeah" | ||
Knight_Otu says, "Not likely, but could've." | ||
Jacqueline says (to ClubFloyd), "out" | ||
CF ] Mortuary | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | But you aren't in anything at the moment. | ||
CF | | ||
CF | > | Jacqueline says, "I wish people made that command work in places with one exit." | |
Jade says, "B.K. has listed his game as a short one. I think this is gone to become a full lenght one." | ||
Jacqueline says (to ClubFloyd), "n" | ||
CF ] Plaza | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Plaza | ||
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; | ||
CF | it's little more than a dried-up fountain at the center of an empty | ||
CF | field. Standing next to the fountain is a brightly-painted medicine | ||
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a | ||
CF | pianola, that essential saloon instrument, drifting through the | ||
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a | ||
CF | dilapidated building identified by its sign as the Sheriff's Office. | ||
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the | ||
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see | ||
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To | ||
CF | the NORTH, you can see a dirt path snaking off into the hills. You can | ||
CF | also go IN to the medicine wagon. | ||
CF | | ||
CF | You can see a sandwich board and Ulysses P Hornswaggle here. | ||
CF | | ||
CF | "Hornswaggle's patented remedies! Good for what ails you!" cries | ||
CF | Hornswaggle, even though you're the only person present. "Step right | ||
CF | up! Don't be shy!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x board" | ||
CF ] Plaza | ||
CF | > | ||
CF | > X BOARD | ||
CF | | ||
CF | It says "Hornswaggle's Amazing Patent Medicines! Tinctures, Brines & | ||
CF | Unguents! Offical Licensed Santa Diablo Snake Oil and Horse Paste | ||
CF | Distributor!! Sorry, bezoars out of stock!!" | ||
CF | | ||
CF | > | DavidW asks, "Bezoars as in hairballs?" | |
Knight_Otu says, "Horse paste? I had hoped we were past that." | ||
Jacqueline says (to DW), "ooh" | ||
DavidW says, "Now glue ton free." | ||
Jacqueline says (to ClubFloyd), "sw" | ||
CF ] Laundry | ||
CF | > | ||
CF | > SW | ||
CF | | ||
CF | | ||
CF | Laundry | ||
CF | The Jade Monkey Laundry is crammed floor to ceiling with piles of | ||
CF | folded sheets and clothes. There's barely enough room for the | ||
CF | proprietor behind the counter. You can go NORTHEAST to the plaza. | ||
CF | | ||
CF | You can see Lucky Strike, an opium pipe, a newspaper and a vending | ||
CF | machine here. | ||
CF | | ||
CF | > | Jacqueline says (to DW), "har" | |
Jacqueline says, "Man, pullin' out all the Old West tropes, right down to the Chinese opium laundry dens." | ||
Jade says, "lucky, lol" | ||
DavidW says, "I assume that Lucky Strike is the proprietor and not a cigarette in a green box." | ||
Jacqueline says (to Jade), "Lucky Strike is (was?) a cigarette brand in the US." | ||
Jacqueline says, "Oh, right. That's a name." | ||
Jacqueline says, "huh" | ||
Jade says, "common in Spain too" | ||
Knight_Otu says, "We've had it here in Germany, too." | ||
Jacqueline asks, "Oh, neat? I guess?" | ||
Jacqueline says (to ClubFloyd), "x lucky strike" | ||
CF ] Laundry | ||
CF | > | ||
CF | > X LUCKY STRIKE | ||
CF | | ||
CF | Lucky Strike is a large fat man wearing a colorful robe, skullcap, | ||
CF | and reflective Pince nez sunglasses. He's smoking an opium pipe. | ||
CF | | ||
CF | Lucky Strike blows a ring of smoke. | ||
CF | | ||
CF | > | DavidW says, "wow. I haven't seen pince nez since Agatha Christie." | |
Jade says, "it is a bit messy things aroun, eldest between newest" | ||
Jade says, "I love Agatha" | ||
Jacqueline says (to ClubFloyd), "talk to lucky strike" | ||
CF ] Laundry | ||
CF | > | ||
CF | > TALK TO LUCKY STRIKE | ||
CF | | ||
CF | "Hey, man, how are ya? Far out," says Lucky Strike, blowing a ring of | ||
CF | smoke in the air. "Real far out." | ||
CF | | ||
CF | Lucky Strike takes a long pull from the pipe, inhaling deeply. | ||
CF | | ||
CF | > | DavidW says, "I bet we need to find a claim ticket and give it to Lucky." | |
Jacqueline says, "Well, he is not the trope I was bracing for. That's good." | ||
DavidW says, "of course, we *did* find a ticket." | ||
Jacqueline says (to ClubFloyd), "x pipe" | ||
CF ] Laundry | ||
CF | > | ||
CF | > X PIPE | ||
CF | | ||
CF | Lucky Strike puffs on a lit, long-stemmed opium pipe, a glowing-red | ||
CF | wad of herbs smoldering in the bowl. It emits a pleasant herbal odor. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x newspaper" | ||
CF ] Laundry | ||
CF | > | ||
CF | > X NEWSPAPER | ||
CF | | ||
CF | It's an old edition of the "Santa Diablo Seritaph" with a big | ||
CF | frontpage headline that reads: "PRESSES STOPPED!! JUDGE BUYS NEWSPAPER | ||
CF | OFFICES!!" The accompanying article reads "The Santa Diablo Seritaph | ||
CF | will cease production after today's issue as per the orders of our | ||
CF | beloved local judge and new owner of the Seritaph, Lazarus Dives Esq. | ||
CF | When reached for comment, the judge said he plans to shutter the paper | ||
CF | and tear down the office for a new snake oil mine. Judge Dives is | ||
CF | well-known locally for his tough-on-other-people's-crime stance and | ||
CF | also for being impervious to death dealt by any man born of woman. The | ||
CF | judge credits his incredible longevity and success in business to | ||
CF | Satan." | ||
CF | | ||
CF | > | Jacqueline says, "'Beloved'" | |
Jacqueline says, "hahaha 'tough-on-other-people's-crime stance'" | ||
Knight_Otu says, "Sadly too common out here in the real world." | ||
Jacqueline says (to ClubFloyd), "x vending machine" | ||
CF ] Laundry | ||
CF | > | ||
CF | > X VENDING MACHINE | ||
CF | | ||
CF | The Happy Rhinoceros Joy Joy Wow!! (tm) Auspicious Charms vending | ||
CF | machine contains a wide variety of authentic Chinese lucky charms, | ||
CF | which, the instructions claim, "exile unlucky ghosts and sad vibes to | ||
CF | the land of the ancestors!!! Reasonable price for good is one single | ||
CF | silver vulture coin 1868!!!" | ||
CF | | ||
CF | > | DavidW asks, "That man born of woman bit is from ... Macbeth?" | |
Knight_Otu asks, "I think that may be the case?" | ||
Knight_Otu says, "Which Tolkien then stole for his books." | ||
Jacqueline says, "I believe so. No man born of a woman will harm Macbeth" | ||
Jacqueline says, "Ah, yep." | ||
Jacqueline | none of woman born / Shall harm Macbeth | ||
DavidW says, "I wonder if there's a snake oil mine in this game or not." | ||
Jacqueline says, "So, a coin needed for the vending machine." | ||
Jacqueline says (to ClubFloyd), "ne" | ||
CF ] Plaza | ||
CF | > | ||
CF | > NE | ||
CF | | ||
CF | | ||
CF | Plaza | ||
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; | ||
CF | it's little more than a dried-up fountain at the center of an empty | ||
CF | field. Standing next to the fountain is a brightly-painted medicine | ||
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a | ||
CF | pianola, that essential saloon instrument, drifting through the | ||
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a | ||
CF | dilapidated building identified by its sign as the Sheriff's Office. | ||
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the | ||
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see | ||
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To | ||
CF | the NORTH, you can see a dirt path snaking off into the hills. You can | ||
CF | also go IN to the medicine wagon. | ||
CF | | ||
CF | You can see a sandwich board and Ulysses P Hornswaggle here. | ||
CF | | ||
CF | > | DavidW says, "Also silver and round like a full moon." | |
Jade says, "also" | ||
Jacqueline says, "Oh yeah, wonder if we can use that twice." | ||
Jacqueline says (to ClubFloyd), "se" | ||
CF ] Post Office | ||
CF | > | ||
CF | > SE | ||
CF | | ||
CF | | ||
CF | Post Office | ||
CF | No matter what, the mail must go through... that's the motto for the | ||
CF | postal service, but it doesn't look like a whole lot of mail goes | ||
CF | through this particular branch anymore. The lobby of the post office | ||
CF | is separated from the work space by a high counter, behind which | ||
CF | stands the postmaster. A metal telegram machine sits on the counter. | ||
CF | You can go NORTHWEST to the plaza. | ||
CF | | ||
CF | You can see Postmaster Clem Bunions, a package (closed) and a telegram | ||
CF | machine here. | ||
CF | | ||
CF | > | Jade says, "I am in" | |
Jacqueline says (to ClubFloyd), "x clem" | ||
CF ] Post Office | ||
CF | > | ||
CF | > X CLEM | ||
CF | | ||
CF | Postmaster Clem Bunions is a thin stoop-shouldered man with a shiny | ||
CF | bald head and a fussy little mustache. He wears a green celluloid | ||
CF | banker's visor and is busily sorting stacks of letters. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "talk to clem" | ||
CF ] Post Office | ||
CF | > | ||
CF | > TALK TO CLEM | ||
CF | | ||
CF | "Well, what is it, don't hold up the line, little lady!" says the | ||
CF | postmaster, throwing another letter into his pile. You look around. | ||
CF | You're not sure what the rush is since you're clearly the only person | ||
CF | here. "Time and the mail wait for no man!" | ||
CF | | ||
CF | The postmaster pulls his visor down lower over his eyes. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "ask clem about mail" | ||
CF ] Post Office | ||
CF | > | ||
CF | > ASK CLEM ABOUT MAIL | ||
CF | | ||
CF | "No time to chat, sonny! This mail ain't gonna sort itself!" says the | ||
CF | postmaster. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "sort mail" | ||
CF ] Post Office | ||
CF | > | ||
CF | > SORT MAIL | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | DavidW says, "Not a man. Not a sunny." | |
Jacqueline says (to ClubFloyd), "x package" | ||
CF ] Post Office | ||
CF | > | ||
CF | > X PACKAGE | ||
CF | | ||
CF | A large package wrapped up in butcher paper and tied up with twine. | ||
CF | The label says "To: Tex Arkham From: The Dusty Trails School of | ||
CF | Singing Cowpoke Music." | ||
CF | | ||
CF | "Hmm, that'll go out with the next shipment," he mutters as he tosses | ||
CF | another letter in his pile. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "take package" | ||
CF ] Post Office | ||
CF | > | ||
CF | > TAKE PACKAGE | ||
CF | | ||
CF | "Hold on thar, little missy!" says the postmaster. "Y'all can't just | ||
CF | waltz in here and take any old package that ain't addressed to ya! | ||
CF | That ain't according to the postal code!" | ||
CF | | ||
CF | "C'mon," you say. "It's obvious this package has been here a while. No | ||
CF | one's coming to claim it." | ||
CF | | ||
CF | "Even so, there's rules! I'm only allowed to relinquish this package | ||
CF | to the address or his sworn designee! So that means unless I get a | ||
CF | telegram from Tex Arkham saying you can take it, you can't take it!" | ||
CF | | ||
CF | > | Jade says, "sonny" | |
DavidW says, "Tex is dead or escaped." | ||
Knight_Otu says, "That's the singing cowboy fron earlier." | ||
Jacqueline says, "Gotta fake a telegram" | ||
DavidW asks, "from where?" | ||
Jacqueline says, "Not because we need the box for any known reason, but merely be the box is there and this is an IF game." | ||
Jade says, "problems growing" | ||
DavidW asks, "I suppose look at the machine?" | ||
Jacqueline says, "Yeah" | ||
Jacqueline says (to ClubFloyd), "x telegram" | ||
CF ] Post Office | ||
CF | > | ||
CF | > X TELEGRAM | ||
CF | | ||
CF | A metal telegram machine for sending and receiving messages in morse | ||
CF | code. You've see these before; when a telegram comes over the wire, | ||
CF | the little metal arm will move to tap it out. You once read a penny | ||
CF | dreadful where a master criminal used mesmerism to send fraudulent | ||
CF | telegrams by psychically moving the metal arm so that it tapped out | ||
CF | the messages he desired; you don't have powers like that, but you | ||
CF | reckon you could do something similar if you could make that arm move | ||
CF | without touching it. | ||
CF | | ||
CF | "No time to jibber jabber, young lady, I gots mail to sort!" says the | ||
CF | postmaster. | ||
CF | | ||
CF | > | Jacqueline says, "hmmmmm" | |
DavidW says, "like a magnet." | ||
Knight_Otu says, "Sounds... right." | ||
Jacqueline says, "yeah" | ||
Jacqueline says, "Haven't seen one of those yet." | ||
DavidW says (to ClubFloyd), "x arm" | ||
CF ] Post Office | ||
CF | > | ||
CF | > X ARM | ||
CF | | ||
CF | A metal telegram machine for sending and receiving messages in morse | ||
CF | code. You've see these before; when a telegram comes over the wire, | ||
CF | the little metal arm will move to tap it out. You once read a penny | ||
CF | dreadful where a master criminal used mesmerism to send fraudulent | ||
CF | telegrams by psychically moving the metal arm so that it tapped out | ||
CF | the messages he desired; you don't have powers like that, but you | ||
CF | reckon you could do something similar if you could make that arm move | ||
CF | without touching it. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "nw" | ||
CF ] Plaza | ||
CF | > | ||
CF | > NW | ||
CF | | ||
CF | | ||
CF | Plaza | ||
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; | ||
CF | it's little more than a dried-up fountain at the center of an empty | ||
CF | field. Standing next to the fountain is a brightly-painted medicine | ||
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a | ||
CF | pianola, that essential saloon instrument, drifting through the | ||
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a | ||
CF | dilapidated building identified by its sign as the Sheriff's Office. | ||
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the | ||
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see | ||
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To | ||
CF | the NORTH, you can see a dirt path snaking off into the hills. You can | ||
CF | also go IN to the medicine wagon. | ||
CF | | ||
CF | You can see a sandwich board and Ulysses P Hornswaggle here. | ||
CF | | ||
CF | "Hornswaggle's cure-alls, made with genuine Santa Diablo snake oil!" | ||
CF | cries Hornswaggle, waving his arms. "Effective remedy for mumps, | ||
CF | measles, ennui, malaise, the intangible squirms, and juggler's | ||
CF | despair!" | ||
CF | | ||
CF | > | DavidW says, "The arm isn't obviously iron-based." | |
Jacqueline says (to ClubFloyd), "ne" | ||
CF ] Stable | ||
CF | > | ||
CF | > NE | ||
CF | | ||
CF | | ||
CF | Stable | ||
CF | The stable is a building where travellers can shelter their horses | ||
CF | while they stay in town. It's filled with hay and a decidely horsey | ||
CF | smell. You can go SOUTHWEST to the plaza. | ||
CF | | ||
CF | You can see a horseshoe and Wildfire here. | ||
CF | | ||
CF | > | DavidW asks, "There's a stable yet. Horseshoe magnet?" | |
Jacqueline says (to ClubFloyd), "take horseshoe" | ||
CF ] Stable | ||
CF | > | ||
CF | > TAKE HORSESHOE | ||
CF | | ||
CF | You take the horseshoe. | ||
CF | | ||
CF | Wildfire raises her tail and farts. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x horseshoe" | ||
CF ] Stable | ||
CF | > | ||
CF | > X HORSESHOE | ||
CF | | ||
CF | A metal horseshoe in the shape of a horseshoe. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x wildfire" | ||
CF ] Stable | ||
CF | > | ||
CF | > X WILDFIRE | ||
CF | | ||
CF | Wildfire is a fat grey mule with bulging sides and short stubby legs. | ||
CF | She might not be the fastest beast around but she makes up for it with | ||
CF | an unusually easy-going temperment for a mule. Looking at her puts a | ||
CF | lump in your own throat as you remember your own beloved horse... | ||
CF | | ||
CF | > | Knight_Otu says, "..." | |
DavidW says (to ClubFloyd), "search hay" | ||
CF ] Stable | ||
CF | > | ||
CF | > SEARCH HAY | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | Wildfire flicks her long rabbit-like ears. | ||
CF | | ||
CF | > | Jacqueline asks, "Should I just immediately go to the post office and see if this is a magnet?" | |
Jacqueline says (to ClubFloyd), "sw" | ||
CF ] Plaza | ||
CF | > | ||
CF | > SW | ||
CF | | ||
CF | | ||
CF | Plaza | ||
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; | ||
CF | it's little more than a dried-up fountain at the center of an empty | ||
CF | field. Standing next to the fountain is a brightly-painted medicine | ||
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a | ||
CF | pianola, that essential saloon instrument, drifting through the | ||
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a | ||
CF | dilapidated building identified by its sign as the Sheriff's Office. | ||
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the | ||
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see | ||
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To | ||
CF | the NORTH, you can see a dirt path snaking off into the hills. You can | ||
CF | also go IN to the medicine wagon. | ||
CF | | ||
CF | You can see a sandwich board and Ulysses P Hornswaggle here. | ||
CF | | ||
CF | "Tinctures! Brines! Unguents of all kinds!" shouts Hornswaggle, waving | ||
CF | his arms dramatically. "I've got everything and anything you need to | ||
CF | live a life of perfect health!" | ||
CF | | ||
CF | > | Knight_Otu says, "I guess it can't hurt." | |
DavidW asks, "I'm not sure what syntax you'd use. USE HORSESHOE ON ARM?" | ||
Jacqueline says (to ClubFloyd), "se" | ||
CF ] Post Office | ||
CF | > | ||
CF | > SE | ||
CF | | ||
CF | | ||
CF | Post Office | ||
CF | No matter what, the mail must go through... that's the motto for the | ||
CF | postal service, but it doesn't look like a whole lot of mail goes | ||
CF | through this particular branch anymore. The lobby of the post office | ||
CF | is separated from the work space by a high counter, behind which | ||
CF | stands the postmaster. A metal telegram machine sits on the counter. | ||
CF | You can go NORTHWEST to the plaza. | ||
CF | | ||
CF | You can see Postmaster Clem Bunions, a package (closed) and a telegram | ||
CF | machine here. | ||
CF | | ||
CF | > | Jacqueline says, "Hm. Syntax..." | |
Jacqueline says (to ClubFloyd), "move arm with magnet" | ||
CF ] Post Office | ||
CF | > | ||
CF | > MOVE ARM WITH MAGNET | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | DavidW says, "use horseshoe on arm" | |
Jacqueline says (to ClubFloyd), "use horseshoe on arm" | ||
CF ] Post Office | ||
CF | > | ||
CF | > USE HORSESHOE ON ARM | ||
CF | | ||
CF | You hold the horseshoe near the telegram machine, but nothing happens. | ||
CF | It might look like a magnet, but it's not magnetized. | ||
CF | | ||
CF | > | Jacqueline says, "DANG" | |
DavidW says, "yeah, right idea but too soon." | ||
Knight_Otu says, "Well there's our next-ish task." | ||
Jade says, "ooooh" | ||
DavidW says, "The USE syntax was correct." | ||
Jacqueline says, "Yeah, shockingly." | ||
DavidW asks, "Have we seen anything else electric or magnetic?" | ||
Jacqueline | What are 3 methods to magnetize a metal? | ||
Jacqueline | Rubbing the Metal with a Strong Magnet. | ||
Jacqueline | Striking the Metal with a Hammer. | ||
Jacqueline | Making an Electromagnet. | ||
DavidW asks, "There might be a magnet in the pianola?" | ||
Jacqueline says, "hm." | ||
Jade says, "borrowing with wood" | ||
Jacqueline says (to ClubFloyd), "nw" | ||
CF ] Plaza | ||
CF | > | ||
CF | > NW | ||
CF | | ||
CF | | ||
CF | Plaza | ||
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; | ||
CF | it's little more than a dried-up fountain at the center of an empty | ||
CF | field. Standing next to the fountain is a brightly-painted medicine | ||
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a | ||
CF | pianola, that essential saloon instrument, drifting through the | ||
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a | ||
CF | dilapidated building identified by its sign as the Sheriff's Office. | ||
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the | ||
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see | ||
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To | ||
CF | the NORTH, you can see a dirt path snaking off into the hills. You can | ||
CF | also go IN to the medicine wagon. | ||
CF | | ||
CF | You can see a sandwich board and Ulysses P Hornswaggle here. | ||
CF | | ||
CF | "Hornswaggle's cure-alls, made with genuine Santa Diablo snake oil!" | ||
CF | cries Hornswaggle, waving his arms. "Effective remedy for mumps, | ||
CF | measles, ennui, malaise, the intangible squirms, and juggler's | ||
CF | despair!" | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "e" | ||
CF ] Cantina | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Cantina | ||
CF | The jangled tinny sounds of the pianola mingle with the grumbles and | ||
CF | shouts of unruly patrons as you step through the batwing doors; the | ||
CF | thick miasma of tobacco smoke nearly chokes you. A chalk menu behind | ||
CF | the bar titled "PICK YER POISON" lists all the drinks for sale, | ||
CF | although it appears that a drink called "COFFIN VARNISH" has been | ||
CF | hastily and poorly rubbed out. An ornery gaggle of roughnecks and | ||
CF | ne'er-do-wells slump against the bar and, at a table in the far | ||
CF | corner, you see a group of gamblers deeply immersed in a card game. | ||
CF | The walls are covered in ornate cuckoo clocks, each one set to a | ||
CF | different time. To your surprise, you notice a number of mangy | ||
CF | coyotes skulking around the room, each carefully balancing a platter | ||
CF | full of whiskey shots on its head. Oh. Apparently they're the servers? | ||
CF | You can go WEST to the plaza. You can go UP to a private room. | ||
CF | | ||
CF | You can see a spitoon and La Muerte here. | ||
CF | | ||
CF | A serving coyote brushes past you, raising its hackles and growling as | ||
CF | it bumps you. | ||
CF | | ||
CF | > | DavidW says, "Also, I think we haven't been in on the path to the hills north yet." | |
Jacqueline says (to ClubFloyd), "look in pianola" | ||
CF ] Cantina | ||
CF | > | ||
CF | > LOOK IN PIANOLA | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | The gamblers mumble amongst themselves, tossing chips into the pot as | ||
CF | the next round of cards begins. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "w" | ||
CF ] Plaza | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Plaza | ||
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; | ||
CF | it's little more than a dried-up fountain at the center of an empty | ||
CF | field. Standing next to the fountain is a brightly-painted medicine | ||
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a | ||
CF | pianola, that essential saloon instrument, drifting through the | ||
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a | ||
CF | dilapidated building identified by its sign as the Sheriff's Office. | ||
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the | ||
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see | ||
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To | ||
CF | the NORTH, you can see a dirt path snaking off into the hills. You can | ||
CF | also go IN to the medicine wagon. | ||
CF | | ||
CF | You can see a sandwich board and Ulysses P Hornswaggle here. | ||
CF | | ||
CF | > | Jade says, "open" | |
DavidW asks, "Is the spitoon takeable?" | ||
Jacqueline says (to ClubFloyd), "e" | ||
CF ] Cantina | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Cantina | ||
CF | The jangled tinny sounds of the pianola mingle with the grumbles and | ||
CF | shouts of unruly patrons as you step through the batwing doors; the | ||
CF | thick miasma of tobacco smoke nearly chokes you. A chalk menu behind | ||
CF | the bar titled "PICK YER POISON" lists all the drinks for sale, | ||
CF | although it appears that a drink called "COFFIN VARNISH" has been | ||
CF | hastily and poorly rubbed out. An ornery gaggle of roughnecks and | ||
CF | ne'er-do-wells slump against the bar and, at a table in the far | ||
CF | corner, you see a group of gamblers deeply immersed in a card game. | ||
CF | The walls are covered in ornate cuckoo clocks, each one set to a | ||
CF | different time. To your surprise, you notice a number of mangy | ||
CF | coyotes skulking around the room, each carefully balancing a platter | ||
CF | full of whiskey shots on its head. Oh. Apparently they're the servers? | ||
CF | You can go WEST to the plaza. You can go UP to a private room. | ||
CF | | ||
CF | You can see a spitoon and La Muerte here. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "open pianola" | ||
CF ] Cantina | ||
CF | > | ||
CF | > OPEN PIANOLA | ||
CF | | ||
CF | It isn't something you can open. | ||
CF | | ||
CF | La Muerte moves down the bar as one of her patrons raises a finger to | ||
CF | request a refill. | ||
CF | | ||
CF | > | Jade says, "open pianola, search it" | |
Jacqueline says (to ClubFloyd), "take spitoon" | ||
CF ] Cantina | ||
CF | > | ||
CF | > TAKE SPITOON | ||
CF | | ||
CF | You take the spitoon. | ||
CF | | ||
CF | > | DavidW says, "Maybe it's the jar for our goops." | |
Jacqueline says (to ClubFloyd), "search pianola" | ||
CF ] Cantina | ||
CF | > | ||
CF | > SEARCH PIANOLA | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | La Muerte rubs a soggy rag over the countertop, soaking up spilled | ||
CF | whiskey. | ||
CF | | ||
CF | > | Jacqueline says, "Well, great. We have a spitoon." | |
Jacqueline says, "Yeah" | ||
Jacqueline says (to ClubFloyd), "w" | ||
CF ] Plaza | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Plaza | ||
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; | ||
CF | it's little more than a dried-up fountain at the center of an empty | ||
CF | field. Standing next to the fountain is a brightly-painted medicine | ||
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a | ||
CF | pianola, that essential saloon instrument, drifting through the | ||
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a | ||
CF | dilapidated building identified by its sign as the Sheriff's Office. | ||
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the | ||
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see | ||
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To | ||
CF | the NORTH, you can see a dirt path snaking off into the hills. You can | ||
CF | also go IN to the medicine wagon. | ||
CF | | ||
CF | You can see a sandwich board and Ulysses P Hornswaggle here. | ||
CF | | ||
CF | "Hornswaggle's patented remedies! Good for what ails you!" cries | ||
CF | Hornswaggle, even though you're the only person present. "Step right | ||
CF | up! Don't be shy!" | ||
CF | | ||
CF | > | DavidW asks, "Empty it in the plaza?" | |
Jacqueline says (to ClubFloyd), "empty spitoon" | ||
CF ] Plaza | ||
CF | > | ||
CF | > EMPTY SPITOON | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "n" | ||
CF ] Path | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Path | ||
CF | A winding dirth path meanders into the barren foothills above town. To | ||
CF | the NORTH, you can see a stately Italianate villa in the distance. To | ||
CF | the WEST, you can see the rickety wooden crosses that indicate a boot | ||
CF | hill graveyard. To the EAST, the path runs off into the distance. The | ||
CF | plaza is to the SOUTH. | ||
CF | | ||
CF | You can see Butch McCreedy here. | ||
CF | | ||
CF | > | Jacqueline says, "I was not expecting much more map, but here it is." | |
Jacqueline says (to ClubFloyd), "x mccreedy" | ||
CF ] Path | ||
CF | > | ||
CF | > X MCCREEDY | ||
CF | | ||
CF | Butch McCreedy is a stubble-jawed brute with a brown duster and a ten | ||
CF | gallon hat. They're casually flipping a coin in the air. | ||
CF | | ||
CF | > | DavidW asks, "That's one of the twin sheriffs, yes?" | |
Jacqueline says, "Yeah" | ||
DavidW says, "oo, coin" | ||
Jacqueline says, "oho yeah" | ||
Jacqueline says (to ClubFloyd), "talk to mccreedy" | ||
CF ] Path | ||
CF | > | ||
CF | > TALK TO MCCREEDY | ||
CF | | ||
CF | "Best turn back, pilgrim," says Butch McCreedy, spitting a big gob of | ||
CF | chaw at your feet and grinning a gap-toothed grin at you. "You ain't | ||
CF | welcome up at the manor and the Judge pays me good lucre to keep punks | ||
CF | like you away." | ||
CF | | ||
CF | "Me and the Judge got unfinished business," you say. | ||
CF | | ||
CF | "That so? Well, now you've piqued my curiosity, kid. Course I can't | ||
CF | just let ya past. But I love me a wager. Tell ya what, kid. I'll let | ||
CF | ya past if ya can beat me in a fair contest." | ||
CF | | ||
CF | > | Jacqueline raises an eyebrow. | |
Knight_Otu asks, "What fair contest?" | ||
DavidW says, "Ask him" | ||
Jacqueline says, "You know that when someone insists that the contest is fair that it's super duper fair for sure." | ||
Jade says, "ask tor contest" | ||
Jacqueline says (to ClubFloyd), "ask mccreedy about contest" | ||
CF ] Path | ||
CF | > | ||
CF | > ASK MCCREEDY ABOUT CONTEST | ||
CF | | ||
CF | "What kinda contest you thinking of?" you ask. | ||
CF | | ||
CF | Butch chortles. "Ya know I like my coffin varnish, so let's make it a | ||
CF | drinking contest. You get us some coffin varnish and we'll go at it, | ||
CF | tit fer tat, and see who's the better one here." | ||
CF | | ||
CF | Butch spits a gob of chaw at the ground. | ||
CF | | ||
CF | > | Jade says, "about" | |
Jacqueline says (to ClubFloyd), "x chaw" | ||
CF ] Path | ||
CF | > | ||
CF | > X CHAW | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x gob" | ||
CF ] Path | ||
CF | > | ||
CF | > X GOB | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "show spitoon to mccreedy" | ||
CF ] Path | ||
CF | > | ||
CF | > SHOW SPITOON TO MCCREEDY | ||
CF | | ||
CF | Butch McCreedy is unimpressed. | ||
CF | | ||
CF | Butch adjusts the brim of their ten gallon hat. | ||
CF | | ||
CF | > | Knight_Otu says, "Well." | |
DavidW asks, "So this is who we're making coffin varnish for?" | ||
Jacqueline says, "Okay. Need tar and venom and cactus juice." | ||
Jacqueline says (to DW), "Apparently, yes." | ||
Knight_Otu nods. | ||
Jacqueline says (to ClubFloyd), "w" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Boneyard | ||
CF | The boneyard is a collection of rickety wooden crosses planted | ||
CF | haphazardly amongst the dry gorse. A collapsing church stands to the | ||
CF | WEST; you can hear the faint sounds of organ music and voices raised | ||
CF | in song from within. The path is to the EAST. | ||
CF | | ||
CF | You can see a shovel and a fresh grave here. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "take shovel" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > TAKE SHOVEL | ||
CF | | ||
CF | You take the shovel. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x grave" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > X GRAVE | ||
CF | | ||
CF | The cross says "Here Lies The Sheriff, Relieved of Duty but still | ||
CF | buried with his Star." | ||
CF | | ||
CF | > | Jacqueline presses F. | |
Jacqueline says (to ClubFloyd), "SAVE" | ||
Jacqueline says (to ClubFloyd), "cf2" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Boneyard | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "dig" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > DIG | ||
CF | | ||
CF | What do you want to dig? | ||
CF | | ||
CF | > | Knight_Otu says, "That's not a good way to resolve creative differences." | |
Jacqueline says (to ClubFloyd), "dirt" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > DIRT | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | DavidW says, "dig grave" | |
Jacqueline says (to ClubFloyd), "dig grave" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > DIG GRAVE | ||
CF | | ||
CF | What do you want to dig the fresh grave with? | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "shovel" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > SHOVEL | ||
CF | | ||
CF | You've dug plenty of graves, but not usually graves that already have | ||
CF | someone in them. In your experience, the dead don't like to be | ||
CF | disturbed so you'd better take some precautions before you start | ||
CF | mucking around like that. | ||
CF | | ||
CF | > | DavidW says, "oh, like a necklace" | |
Jacqueline says, "Hm. Maybe the charm from the vending machine." | ||
Jade says, "yes" | ||
DavidW says, "oh, forgot about that." | ||
Jacqueline says, "I'm not sure we get that necklace off of Wormfood, to be honest." | ||
DavidW asks, "But the coin is McCreedy's... ?" | ||
Jacqueline says (to ClubFloyd), "w" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | (first opening the boarded-up door) | ||
CF | It's nailed shut with several wooden boards. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "l" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Boneyard | ||
CF | The boneyard is a collection of rickety wooden crosses planted | ||
CF | haphazardly amongst the dry gorse. A collapsing church stands to the | ||
CF | WEST; you can hear the faint sounds of organ music and voices raised | ||
CF | in song from within. The path is to the EAST. | ||
CF | | ||
CF | You can see a fresh grave here. | ||
CF | | ||
CF | > | DavidW says, "Of course, we didn't examine the coin to find out if it's a silver vulture." | |
Jacqueline says (to ClubFloyd), "wait, the collapsing church is boarded up but people inside are singing?" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > WAIT, THE COLLAPSING CHURCH IS BOARDED UP BUT PEOPLE INSIDE ARE | ||
CF | SINGING? | ||
CF | | ||
CF | Time passes. | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | Jacqueline says, "um, oops." | |
Jacqueline asks, "Wait, the collapsing church is boarded up but people inside are singing?" | ||
DavidW says, "Could be a recording" | ||
Jacqueline says, "I guess." | ||
DavidW asks, "Can we pry the boards or push the church?" | ||
Jacqueline says (to ClubFloyd), "i" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a shovel | ||
CF | a spitoon | ||
CF | a horseshoe | ||
CF | a hacksaw | ||
CF | a cavalry saber | ||
CF | a sea sponge | ||
CF | a poncho (being worn) | ||
CF | a broadsheet | ||
CF | a locket (being worn) | ||
CF | a stetson hat (being worn) | ||
CF | jeans (being worn) | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "pry boards with shovel" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > PRY BOARDS WITH SHOVEL | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "remove boards" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > REMOVE BOARDS | ||
CF | | ||
CF | You aren't wearing the boarded-up door. | ||
CF | | ||
CF | > | Jacqueline says, "hahaha" | |
DavidW says (to ClubFloyd), "pull boards" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > PULL BOARDS | ||
CF | | ||
CF | It is fixed in place. | ||
CF | | ||
CF | > | Jade says, "I supposed there was a burial running" | |
DavidW says (to ClubFloyd), "take boards with saber" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > TAKE BOARDS WITH SABER | ||
CF | | ||
CF | I only understood you as far as wanting to take the boarded-up door. | ||
CF | | ||
CF | > | Knight_Otu says, "Technically correct." | |
DavidW says (to ClubFloyd), "push church" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > PUSH CHURCH | ||
CF | | ||
CF | It is fixed in place. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "listen" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > LISTEN | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > LOOK | ||
CF | | ||
CF | Boneyard | ||
CF | The boneyard is a collection of rickety wooden crosses planted | ||
CF | haphazardly amongst the dry gorse. A collapsing church stands to the | ||
CF | WEST; you can hear the faint sounds of organ music and voices raised | ||
CF | in song from within. The path is to the EAST. | ||
CF | | ||
CF | You can see a fresh grave here. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x church" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > X CHURCH | ||
CF | | ||
CF | It's a collapsing church in an advanced state of disrepair with a | ||
CF | leaning bell tower. The door is boarded up. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "open door" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > OPEN DOOR | ||
CF | | ||
CF | It's nailed shut with several wooden boards. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "climb church" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > CLIMB CHURCH | ||
CF | | ||
CF | Little is to be achieved by that. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x tower" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > X TOWER | ||
CF | | ||
CF | It's a collapsing church in an advanced state of disrepair with a | ||
CF | leaning bell tower. The door is boarded up. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "knock on door" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > KNOCK ON DOOR | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | Jade asks, "can you the bell sounds?" | |
Jacqueline asks, "Well, I think that's all the locations other than the manor, right?" | ||
DavidW asks, "Wasn't there an east of McCreedy?" | ||
Jacqueline says, "I think that's the manor, but..." | ||
Jacqueline says (to ClubFloyd), "e" | ||
CF ] Path | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Path | ||
CF | A winding dirth path meanders into the barren foothills above town. To | ||
CF | the NORTH, you can see a stately Italianate villa in the distance. To | ||
CF | the WEST, you can see the rickety wooden crosses that indicate a boot | ||
CF | hill graveyard. To the EAST, the path runs off into the distance. The | ||
CF | plaza is to the SOUTH. | ||
CF | | ||
CF | You can see Butch McCreedy here. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "e" | ||
CF ] Mine Entrance | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Mine Entrance | ||
CF | The path terminates at the entrance of an old mine, carved into the | ||
CF | side of a ravine. A cold breeze wafts up from the bowels of the earth | ||
CF | through the mineshaft. You can go WEST to the path or DOWN the | ||
CF | mineshaft. A ravine is to the NORTH. | ||
CF | | ||
CF | You can see a gila monster here. | ||
CF | | ||
CF | > | Jacqueline says, "Oh, cool." | |
Jacqueline says (to ClubFloyd), "x monster" | ||
CF ] Mine Entrance | ||
CF | > | ||
CF | > X MONSTER | ||
CF | | ||
CF | An enormous warty bloated lizard, covered in swirls of purple and | ||
CF | yellow scales, lies sprawled on the ground, regarding you lazily with | ||
CF | one baleful yellow eye. You've never seen one so big. You've heard | ||
CF | that high amounts of snake oil in the environment can cause mutations | ||
CF | like that. Its venomous fangs glisten in the harsh desert sun. It | ||
CF | wears a collar with a tag that says "IDA MAE." | ||
CF | | ||
CF | You've read that gila monsters need a full week to replenish their | ||
CF | venom after every bite, but that doesn't do you much good -- one this | ||
CF | big would only NEED one bite to do you in! If only there were some way | ||
CF | to get it to harmlessly waste its venom... | ||
CF | | ||
CF | > | Knight_Otu asks, "I think there was. I also don't recall, did we go IN to the snake oil seller's wagon?" | |
DavidW says, "The sponge" | ||
Jacqueline says, "Yes, the sponge" | ||
Jade says, "the venom is here" | ||
DavidW says, "give sponge to monster" | ||
Jacqueline says (to ClubFloyd), "give sponge to monster" | ||
CF ] Mine Entrance | ||
CF | > | ||
CF | > GIVE SPONGE TO MONSTER | ||
CF | | ||
CF | You dangle the sponge in front of the gila monster and, true to form, | ||
CF | it springs to life and snaps the sponge between its powerful jaws. | ||
CF | You watch as the beast wrestles and shakes the sponge like a terrier | ||
CF | shaking a rat. Eventually, it gets bored and drops the sponge, | ||
CF | returning to its regular torpor. | ||
CF | | ||
CF | > | Jade says, "thow" | |
Jacqueline says (to ClubFloyd), "take sponge" | ||
CF ] Mine Entrance | ||
CF | > | ||
CF | > TAKE SPONGE | ||
CF | | ||
CF | You take the venom-infused sponge. | ||
CF | | ||
CF | > | DavidW says, "hooray" | |
Jade says, "trow sponge" | ||
Jacqueline exclaims, "We have venom!" | ||
Jacqueline says, "Need tar and cactus juice" | ||
Jacqueline asks, "Shall we explore the mine?" | ||
Jacqueline says (to ClubFloyd), "SAVE" | ||
Jacqueline says (to ClubFloyd), "cf3" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Mine Entrance | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "d" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | You don't have to worry about being bitten now, since you read that | ||
CF | gila monsters take a full week to replenish their venom. You sneak | ||
CF | past the drowsy gila monster and slip down the mineshaft. | ||
CF | | ||
CF | Mineshaft | ||
CF | The mineshaft is a tunnel of natural stone, supported by wooden arches | ||
CF | and lit by flickering carbide lamps. Pure liquid snake oil drips from | ||
CF | the walls, congealing into a waist-deep pool that fills the cavern. | ||
CF | Hand-painted signs hung at intervals warn DANGER!! BLASTING AREA!!! | ||
CF | and KEEP OUT!! The cavern continues to the EAST or you can return UP | ||
CF | to the surface. | ||
CF | | ||
CF | You can see some dynamite, Gabby and a miner's lamp here. | ||
CF | | ||
CF | > | DavidW says, "cactus will likely be north of monster" | |
Jade says, "try" | ||
Jacqueline says (to ClubFloyd), "take all" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > TAKE ALL | ||
CF | | ||
CF | dynamite: You take the dynamite. | ||
CF | miner's lamp: "Jest a cotton-picking minute there, lass! I need that | ||
CF | thar light!" says Gabby. "If y'all want mah miner's lamp, at least | ||
CF | have the decency ta bring me a replacement! | ||
CF | | ||
CF | > | DavidW says, "oh, tnt to open the safe with" | |
Jacqueline says, "yeah" | ||
Jacqueline says (to ClubFloyd), "talk to gabby" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > TALK TO GABBY | ||
CF | | ||
CF | "Git outta here, ya durn sidewinder! I done already told yer no-good | ||
CF | thieving boss, I ain't a-selling my snake oil mine!" Gabby turns on | ||
CF | you angrily, his mech assuming a fighting stance as it brandishes its | ||
CF | arm drills. "Judge er no judge, he ain't getting what ain't his!" | ||
CF | | ||
CF | "I'm not working for the judge!" you say quickly. "In fact, I'm here | ||
CF | to take that carpetbagger down!" | ||
CF | | ||
CF | "Aw well, why didn't ya say so, tenderfoot?" says Gabby, suddenly in a | ||
CF | much friendlier mood. "Anyone standing up to that no-good varmint is a | ||
CF | friend of mine!" | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "ask gabby about judge" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > ASK GABBY ABOUT JUDGE | ||
CF | | ||
CF | "That no good galoot!" shouts Gabby hotly, pounding the metal fist of | ||
CF | his mech against the cave wall. "That lily-livered coyote's been after | ||
CF | the deed ta mah mine since he rolled inta town! He maya got all them | ||
CF | other mines, but he won't get mine! Gabby ain't gonna quit!" | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "ask gabby about oil" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > ASK GABBY ABOUT OIL | ||
CF | | ||
CF | "They call it shimmerin' gold cuz it's so valuable," says Gabby. "This | ||
CF | here's mah snake oil claim an' ah ain't gonna let no judge take it | ||
CF | away from me!" | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "ask gabby about tar" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > ASK GABBY ABOUT TAR | ||
CF | | ||
CF | "Ain't got time for all that yakkin' an' yappin', kid! That's snake | ||
CF | oil in them thar hills an' ol' Gabby's 'a gonna find it!" | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "take oil" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > TAKE OIL | ||
CF | | ||
CF | You have no desire to take any snake oil. You've seen how men will | ||
CF | kill for that stuff. That ooze is the root of all evil. | ||
CF | | ||
CF | Gabby slams his mech fist against the wall with such force that a new | ||
CF | crack appears and a fresh gout of snake oil spills out. "Eureeka!" he | ||
CF | drawls. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "e" | ||
CF ] campsite | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | campsite | ||
CF | The eastern section of the cavern is an elevated plateau above the | ||
CF | snake oil pool; Gabby has converted it into a make-shift campsite with | ||
CF | a pup tent for sleeping and a small natural gas fumarole for warmth. | ||
CF | The large number of empty tin cans attests that Gabby's diet mostly | ||
CF | consists of beans. You can go WEST to the mineshaft or UP into a | ||
CF | crevice. | ||
CF | | ||
CF | You can see some magnetic ore and a pot of chili here. | ||
CF | | ||
CF | > | Knight_Otu says, "No, the love of that ooze is the root of all evil." | |
Jade has left. | ||
Jade has arrived. | Jacqueline says, "MAGNET" | |
Knight_Otu exclaims, "Magnetic ore!" | ||
Jade says, "oops" | ||
Jacqueline says (to ClubFloyd), "rub horseshoe on ore" | ||
CF ] campsite | ||
CF | > | ||
CF | > RUB HORSESHOE ON ORE | ||
CF | | ||
CF | You rub the horseshoe against the magnetic ore for several seconds | ||
CF | until you start to feel resistance; it feels like the horseshoe has | ||
CF | become magnetized. | ||
CF | | ||
CF | > | Jacqueline says, "yay" | |
Jacqueline says (to ClubFloyd), "x chili" | ||
CF ] campsite | ||
CF | > | ||
CF | > X CHILI | ||
CF | | ||
CF | A pot of bubbling 5-alarm chili. This stuff will wreck hell on your | ||
CF | intestines. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "eat chili" | ||
CF ] campsite | ||
CF | > | ||
CF | > EAT CHILI | ||
CF | | ||
CF | You don't want to give yourself gas. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "u" | ||
CF ] campsite | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | It's too dark to go in there. | ||
CF | | ||
CF | > | Jacqueline says, "ah." | |
Jacqueline asks, "Well, let's go get the package?" | ||
DavidW says, "I was wondering what we needed a light for." | ||
Jacqueline says, "Same. Now we know." | ||
DavidW says, "sure." | ||
Jacqueline says (to ClubFloyd), "w" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Mineshaft | ||
CF | The mineshaft is a tunnel of natural stone, supported by wooden arches | ||
CF | and lit by flickering carbide lamps. Pure liquid snake oil drips from | ||
CF | the walls, congealing into a waist-deep pool that fills the cavern. | ||
CF | Hand-painted signs hung at intervals warn DANGER!! BLASTING AREA!!! | ||
CF | and KEEP OUT!! The cavern continues to the EAST or you can return UP | ||
CF | to the surface. | ||
CF | | ||
CF | You can see Gabby and a miner's lamp here. | ||
CF | | ||
CF | > | DavidW says, "THere's also a north from mine entrance." | |
Jacqueline says (to ClubFloyd), "u" | ||
CF ] Mine Entrance | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Mine Entrance | ||
CF | The path terminates at the entrance of an old mine, carved into the | ||
CF | side of a ravine. A cold breeze wafts up from the bowels of the earth | ||
CF | through the mineshaft. You can go WEST to the path or DOWN the | ||
CF | mineshaft. A ravine is to the NORTH. | ||
CF | | ||
CF | You can see a venom-drained gila monster here. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "n" | ||
CF ] Ravine | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Ravine | ||
CF | You're at the bottom of a deep ravine, bordered by steep rocky walls. | ||
CF | The mine entrance is to the SOUTH. | ||
CF | | ||
CF | You can see a barrel cactus and a tumbleweed here. | ||
CF | | ||
CF | > | Knight_Otu says, "Cactus." | |
Jacqueline says, "ooh" | ||
Jacqueline says (to ClubFloyd), "x cactus" | ||
CF ] Ravine | ||
CF | > | ||
CF | > X CACTUS | ||
CF | | ||
CF | A short squat barrel cactus. You've read that travellers lost in the | ||
CF | desert can get water from these. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "i" | ||
CF ] Ravine | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | some dynamite | ||
CF | a venom-infused sponge | ||
CF | a shovel | ||
CF | a spitoon | ||
CF | a horseshoe | ||
CF | a hacksaw | ||
CF | a cavalry saber | ||
CF | a poncho (being worn) | ||
CF | a broadsheet | ||
CF | a locket (being worn) | ||
CF | a stetson hat (being worn) | ||
CF | jeans (being worn) | ||
CF | | ||
CF | > | Jade says, "cactus, yes" | |
Jacqueline says (to ClubFloyd), "take cactus" | ||
CF ] Ravine | ||
CF | > | ||
CF | > TAKE CACTUS | ||
CF | | ||
CF | It's growing out of the ground. You can't just take it. | ||
CF | | ||
CF | > | DavidW says, "Saw" | |
Jacqueline says (to ClubFloyd), "open cactus with saw" | ||
CF ] Ravine | ||
CF | > | ||
CF | > OPEN CACTUS WITH SAW | ||
CF | | ||
CF | That doesn't seem to be something you can unlock. | ||
CF | | ||
CF | > | DavidW says, "Cut it" | |
Jacqueline says (to ClubFloyd), "saw cactus" | ||
CF ] Ravine | ||
CF | > | ||
CF | > SAW CACTUS | ||
CF | | ||
CF | What do you want to saw the barrel cactus with? | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "saw" | ||
CF ] Ravine | ||
CF | > | ||
CF | > SAW | ||
CF | | ||
CF | What do you want to saw? | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "cut cactus with saw" | ||
CF ] Ravine | ||
CF | > | ||
CF | > CUT CACTUS WITH SAW | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "saw" | ||
CF ] Ravine | ||
CF | > | ||
CF | > SAW | ||
CF | | ||
CF | What do you want to saw? | ||
CF | | ||
CF | > | Jacqueline says, "oh god" | |
Jacqueline says (to ClubFloyd), "cactus" | ||
CF ] Ravine | ||
CF | > | ||
CF | > CACTUS | ||
CF | | ||
CF | What do you want to saw the barrel cactus with? | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "shovel" | ||
CF ] Ravine | ||
CF | > | ||
CF | > SHOVEL | ||
CF | | ||
CF | That's not something you need to saw! | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "cut cactus with saw" | ||
CF ] Ravine | ||
CF | > | ||
CF | > CUT CACTUS WITH SAW | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "saw cactus with saw" | ||
CF ] Ravine | ||
CF | > | ||
CF | > SAW CACTUS WITH SAW | ||
CF | | ||
CF | That's not something you need to saw! | ||
CF | | ||
CF | > | Knight_Otu asks, "Cut it with the saber?" | |
Jacqueline says, "oh wait" | ||
Jade says, "saw, saw saw, saw saw saw" | ||
Jacqueline says (to ClubFloyd), "saw cactus with hacksaw" | ||
CF ] Ravine | ||
CF | > | ||
CF | > SAW CACTUS WITH HACKSAW | ||
CF | | ||
CF | That's not something you need to saw! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "cut cactus with saber" | ||
CF ] Ravine | ||
CF | > | ||
CF | > CUT CACTUS WITH SABER | ||
CF | | ||
CF | You slice the top of the barrel cactus off. It's full of cactus | ||
CF | juice; you scoop out a handful. | ||
CF | | ||
CF | > | Jacqueline says, "That was next." | |
DavidW says, "phew" | ||
Jacqueline says, "weird" | ||
Jacqueline says, "Seems like both should work." | ||
Jade says, "cool" | ||
Jacqueline says, "Anyway, got it." | ||
DavidW says, "So we just need tar." | ||
Jacqueline asks (of DW), "Want to drive?" | ||
DavidW asks, "um, okay?" | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Mine Entrance | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Mine Entrance | ||
CF | The path terminates at the entrance of an old mine, carved into the | ||
CF | side of a ravine. A cold breeze wafts up from the bowels of the earth | ||
CF | through the mineshaft. You can go WEST to the path or DOWN the | ||
CF | mineshaft. A ravine is to the NORTH. | ||
CF | | ||
CF | You can see a venom-drained gila monster here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Path | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Path | ||
CF | A winding dirth path meanders into the barren foothills above town. To | ||
CF | the NORTH, you can see a stately Italianate villa in the distance. To | ||
CF | the WEST, you can see the rickety wooden crosses that indicate a boot | ||
CF | hill graveyard. To the EAST, the path runs off into the distance. The | ||
CF | plaza is to the SOUTH. | ||
CF | | ||
CF | You can see Butch McCreedy here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Plaza | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Plaza | ||
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; | ||
CF | it's little more than a dried-up fountain at the center of an empty | ||
CF | field. Standing next to the fountain is a brightly-painted medicine | ||
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a | ||
CF | pianola, that essential saloon instrument, drifting through the | ||
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a | ||
CF | dilapidated building identified by its sign as the Sheriff's Office. | ||
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the | ||
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see | ||
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To | ||
CF | the NORTH, you can see a dirt path snaking off into the hills. You can | ||
CF | also go IN to the medicine wagon. | ||
CF | | ||
CF | You can see a sandwich board and Ulysses P Hornswaggle here. | ||
CF | | ||
CF | "Special today on our patent-pending tonics!" cries Hornswaggle "One | ||
CF | for the price of two! No shoving, there's plenty for everyone!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Cantina | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Cantina | ||
CF | The jangled tinny sounds of the pianola mingle with the grumbles and | ||
CF | shouts of unruly patrons as you step through the batwing doors; the | ||
CF | thick miasma of tobacco smoke nearly chokes you. A chalk menu behind | ||
CF | the bar titled "PICK YER POISON" lists all the drinks for sale, | ||
CF | although it appears that a drink called "COFFIN VARNISH" has been | ||
CF | hastily and poorly rubbed out. An ornery gaggle of roughnecks and | ||
CF | ne'er-do-wells slump against the bar and, at a table in the far | ||
CF | corner, you see a group of gamblers deeply immersed in a card game. | ||
CF | The walls are covered in ornate cuckoo clocks, each one set to a | ||
CF | different time. To your surprise, you notice a number of mangy | ||
CF | coyotes skulking around the room, each carefully balancing a platter | ||
CF | full of whiskey shots on its head. Oh. Apparently they're the servers? | ||
CF | You can go WEST to the plaza. You can go UP to a private room. | ||
CF | | ||
CF | You can see La Muerte here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give cactus to la" | ||
CF ] Cantina | ||
CF | > | ||
CF | > GIVE CACTUS TO LA | ||
CF | | ||
CF | "Can you use this to make some coffin varnish?" you ask, offering the | ||
CF | cactus juice. | ||
CF | | ||
CF | La Muerte takes the cactus juice. "Good thinking, Senorita! I could | ||
CF | definitely use this..." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give sponge to la" | ||
CF ] Cantina | ||
CF | > | ||
CF | > GIVE SPONGE TO LA | ||
CF | | ||
CF | "Can you use this to make some coffin varnish?" you ask, offering the | ||
CF | venom-infused sponge. | ||
CF | | ||
CF | La Muerte takes the sponge. "Good thinking, Senorita! I could | ||
CF | definitely wring some venom out of this..." | ||
CF | | ||
CF | La Muerte moves down the bar as one of her patrons raises a finger to | ||
CF | request a refill. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Plaza | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Plaza | ||
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; | ||
CF | it's little more than a dried-up fountain at the center of an empty | ||
CF | field. Standing next to the fountain is a brightly-painted medicine | ||
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a | ||
CF | pianola, that essential saloon instrument, drifting through the | ||
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a | ||
CF | dilapidated building identified by its sign as the Sheriff's Office. | ||
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the | ||
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see | ||
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To | ||
CF | the NORTH, you can see a dirt path snaking off into the hills. You can | ||
CF | also go IN to the medicine wagon. | ||
CF | | ||
CF | You can see a sandwich board and Ulysses P Hornswaggle here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "se" | ||
CF ] Post Office | ||
CF | > | ||
CF | > SE | ||
CF | | ||
CF | | ||
CF | Post Office | ||
CF | No matter what, the mail must go through... that's the motto for the | ||
CF | postal service, but it doesn't look like a whole lot of mail goes | ||
CF | through this particular branch anymore. The lobby of the post office | ||
CF | is separated from the work space by a high counter, behind which | ||
CF | stands the postmaster. A metal telegram machine sits on the counter. | ||
CF | You can go NORTHWEST to the plaza. | ||
CF | | ||
CF | You can see Postmaster Clem Bunions, a package (closed) and a telegram | ||
CF | machine here. | ||
CF | | ||
CF | The postmaster pulls his visor down lower over his eyes. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "use horseshoe on arm" | ||
CF ] Post Office | ||
CF | > | ||
CF | > USE HORSESHOE ON ARM | ||
CF | | ||
CF | Holding the magnet under the counter so that the postmaster can't see, | ||
CF | you move it back and forth subtly... and the metal telegram machine | ||
CF | arm starts to respond! Carefully, carefully... you wave the magnet so | ||
CF | that the arm taps out a very specific morse code message. | ||
CF | | ||
CF | "What's all this now, hey? Hold yer horses," says the postmaster as he | ||
CF | strains to listen to the tapping. "Huh! Sounds like Tex is sending a | ||
CF | message. "I...designate... The Horse Girl... as my agent... to pick | ||
CF | up... my mail. Well, if that don't beat all!" He turns to you. | ||
CF | "Sounds like Tex wants you to have it. Huh! Well, the package is all | ||
CF | yours, do what you want with it." | ||
CF | | ||
CF | The postmaster neatens the pile of letters between his hands. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take package" | ||
CF ] Post Office | ||
CF | > | ||
CF | > TAKE PACKAGE | ||
CF | | ||
CF | You take the pachage. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open it" | ||
CF ] Post Office | ||
CF | > | ||
CF | > OPEN IT | ||
CF | | ||
CF | You open the package. Within is a wax cylinder labeled "Lesson #23: | ||
CF | Charming Nature with Song." | ||
CF | | ||
CF | > | Knight_Otu says, "Hm." | |
Jacqueline says, "huh" | ||
DavidW says, "We need to play that on something." | ||
DavidW says (to ClubFloyd), "nw" | ||
CF ] Plaza | ||
CF | > | ||
CF | > NW | ||
CF | | ||
CF | | ||
CF | Plaza | ||
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; | ||
CF | it's little more than a dried-up fountain at the center of an empty | ||
CF | field. Standing next to the fountain is a brightly-painted medicine | ||
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a | ||
CF | pianola, that essential saloon instrument, drifting through the | ||
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a | ||
CF | dilapidated building identified by its sign as the Sheriff's Office. | ||
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the | ||
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see | ||
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To | ||
CF | the NORTH, you can see a dirt path snaking off into the hills. You can | ||
CF | also go IN to the medicine wagon. | ||
CF | | ||
CF | You can see a sandwich board and Ulysses P Hornswaggle here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Sheriff's Office | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Sheriff's Office | ||
CF | The sheriff's office is a cramped dusty building, covered in dust and | ||
CF | festooned with cobwebs; it doesn't look like anyone's used it for a | ||
CF | long time. Other than a single desk, with a single drawer, the only | ||
CF | thing of note are the faded, yellowed WANTED posters still plastered | ||
CF | to the walls. A single jail cell is accessible to the WEST; the plaza | ||
CF | is outside to the EAST. | ||
CF | | ||
CF | You can see a desk (in which is a booking ticket), a posted bulletin | ||
CF | and a safe (closed) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "use tnt on safe" | ||
CF ] Sheriff's Office | ||
CF | > | ||
CF | > USE TNT ON SAFE | ||
CF | | ||
CF | That's not useful right now. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x tnt" | ||
CF ] Sheriff's Office | ||
CF | > | ||
CF | > X TNT | ||
CF | | ||
CF | The classic bundle of TNT sticks wired to a fuse. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "light tnt" | ||
CF ] Sheriff's Office | ||
CF | > | ||
CF | > LIGHT TNT | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "light fuse" | ||
CF ] Sheriff's Office | ||
CF | > | ||
CF | > LIGHT FUSE | ||
CF | | ||
CF | > | Jacqueline asks, "We can't use it on the pianola, right?" | |
DavidW says, "I suppose we need fire" | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Plaza | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Plaza | ||
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; | ||
CF | it's little more than a dried-up fountain at the center of an empty | ||
CF | field. Standing next to the fountain is a brightly-painted medicine | ||
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a | ||
CF | pianola, that essential saloon instrument, drifting through the | ||
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a | ||
CF | dilapidated building identified by its sign as the Sheriff's Office. | ||
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the | ||
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see | ||
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To | ||
CF | the NORTH, you can see a dirt path snaking off into the hills. You can | ||
CF | also go IN to the medicine wagon. | ||
CF | | ||
CF | You can see a sandwich board and Ulysses P Hornswaggle here. | ||
CF | | ||
CF | > | Knight_Otu says, "We may need a source of flame." | |
DavidW says (to ClubFloyd), "e" | ||
CF ] Cantina | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Cantina | ||
CF | The jangled tinny sounds of the pianola mingle with the grumbles and | ||
CF | shouts of unruly patrons as you step through the batwing doors; the | ||
CF | thick miasma of tobacco smoke nearly chokes you. A chalk menu behind | ||
CF | the bar titled "PICK YER POISON" lists all the drinks for sale, | ||
CF | although it appears that a drink called "COFFIN VARNISH" has been | ||
CF | hastily and poorly rubbed out. An ornery gaggle of roughnecks and | ||
CF | ne'er-do-wells slump against the bar and, at a table in the far | ||
CF | corner, you see a group of gamblers deeply immersed in a card game. | ||
CF | The walls are covered in ornate cuckoo clocks, each one set to a | ||
CF | different time. To your surprise, you notice a number of mangy | ||
CF | coyotes skulking around the room, each carefully balancing a platter | ||
CF | full of whiskey shots on its head. Oh. Apparently they're the servers? | ||
CF | You can go WEST to the plaza. You can go UP to a private room. | ||
CF | | ||
CF | You can see La Muerte here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "use wax on pianola" | ||
CF ] Cantina | ||
CF | > | ||
CF | > USE WAX ON PIANOLA | ||
CF | | ||
CF | You can't use that to play a wax cylinder. | ||
CF | | ||
CF | > | Jacqueline says, "aw" | |
DavidW says (to ClubFloyd), "ask la about church" | ||
CF ] Cantina | ||
CF | > | ||
CF | > ASK LA ABOUT CHURCH | ||
CF | | ||
CF | La Muerte grins; her face looks even more like a calaca. "Some men | ||
CF | need religion in their lives, but all men need a drink," she says, | ||
CF | "The parson has his flock, I'm sure, but there's no man who won't | ||
CF | eventually visit my cantina." | ||
CF | | ||
CF | The pianola pauses briefly as the song comes to a close before it | ||
CF | begins again. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask la about wax cylinder" | ||
CF ] Cantina | ||
CF | > | ||
CF | > ASK LA ABOUT WAX CYLINDER | ||
CF | | ||
CF | "I wouldn't know about that," says La Muerte, fixing you with her | ||
CF | yellow eyes and stroking her diamondback rattlesnake boa until it | ||
CF | vibrates. "I'm just your friendly hostess." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask la about match" | ||
CF ] Cantina | ||
CF | > | ||
CF | > ASK LA ABOUT MATCH | ||
CF | | ||
CF | "I wouldn't know about that," says La Muerte, fixing you with her | ||
CF | yellow eyes and stroking her diamondback rattlesnake boa until it | ||
CF | vibrates. "I'm just your friendly hostess." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask la about lucky strike" | ||
CF ] Cantina | ||
CF | > | ||
CF | > ASK LA ABOUT LUCKY STRIKE | ||
CF | | ||
CF | "Ah the gentleman enjoys his pipe, that's all I can say," says La | ||
CF | Muerte. "So I shall probably see him presently." She smiles a knowing | ||
CF | smile. | ||
CF | | ||
CF | > | DavidW says, "ask la about wormfood" | |
DavidW says (to ClubFloyd), "ask la about wormfood" | ||
CF ] Cantina | ||
CF | > | ||
CF | > ASK LA ABOUT WORMFOOD | ||
CF | | ||
CF | "Poor Wormfood! She's so embarrassed about her condition that she's | ||
CF | buying quack cures from Hornswaggle. Such a pity!" | ||
CF | | ||
CF | "Condition?" | ||
CF | | ||
CF | "Si! She's a skinwalker, you see. Becomes a wampus cat on the full | ||
CF | moon. Muy tragic!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask la about angelhair" | ||
CF ] Cantina | ||
CF | > | ||
CF | > ASK LA ABOUT ANGELHAIR | ||
CF | | ||
CF | "Angelhair Horchata is my best employee," says La Muerte. "I suppose | ||
CF | you might say she's my only employee... But she enjoys her work and | ||
CF | that makes her good at her job!" | ||
CF | | ||
CF | La Muerte moves down the bar as one of her patrons raises a finger to | ||
CF | request a refill. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask la about mccreedy" | ||
CF ] Cantina | ||
CF | > | ||
CF | > ASK LA ABOUT MCCREEDY | ||
CF | | ||
CF | "What can you tell me about the McCreedy twins?" you ask. | ||
CF | | ||
CF | La Muerte adjusts her snake. "The McCreedy twins have served Judge | ||
CF | Dives for a long long time, that I know," she says. "They were the | ||
CF | first of his outlaw gang before he, er, "went legit," so to speak... | ||
CF | or rather before when he commited his crimes with a six shooter | ||
CF | instead of a piece of paper!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask la about mule" | ||
CF ] Cantina | ||
CF | > | ||
CF | > ASK LA ABOUT MULE | ||
CF | | ||
CF | "I love mules," says La Muerte, "Wildfire is a sweet little creature, | ||
CF | even if she's not the fastest beast on four legs. The poor thing | ||
CF | would rather stay in her stable and eat carrots instead of running | ||
CF | races and who can blame her? We sometimes feed her leftovers from the | ||
CF | cantina, because even a mule should get to enjoy what life she has!" | ||
CF | | ||
CF | A serving coyote brushes past you, raising its hackles and growling as | ||
CF | it bumps you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask la about carrots" | ||
CF ] Cantina | ||
CF | > | ||
CF | > ASK LA ABOUT CARROTS | ||
CF | | ||
CF | "I love mules," says La Muerte, "Wildfire is a sweet little creature, | ||
CF | even if she's not the fastest beast on four legs. The poor thing | ||
CF | would rather stay in her stable and eat carrots instead of running | ||
CF | races and who can blame her? We sometimes feed her leftovers from the | ||
CF | cantina, because even a mule should get to enjoy what life she has!" | ||
CF | | ||
CF | The pianola pauses briefly as the song comes to a close before it | ||
CF | begins again. | ||
CF | | ||
CF | > | DavidW asks, "hm. Now what?" | |
DavidW says (to ClubFloyd), "ask la about tar" | ||
CF ] Cantina | ||
CF | > | ||
CF | > ASK LA ABOUT TAR | ||
CF | | ||
CF | "I wouldn't know about that," says La Muerte, fixing you with her | ||
CF | yellow eyes and stroking her diamondback rattlesnake boa until it | ||
CF | vibrates. "I'm just your friendly hostess." | ||
CF | | ||
CF | La Muerte moves down the bar as one of her patrons raises a finger to | ||
CF | request a refill. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Plaza | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Plaza | ||
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; | ||
CF | it's little more than a dried-up fountain at the center of an empty | ||
CF | field. Standing next to the fountain is a brightly-painted medicine | ||
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a | ||
CF | pianola, that essential saloon instrument, drifting through the | ||
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a | ||
CF | dilapidated building identified by its sign as the Sheriff's Office. | ||
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the | ||
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see | ||
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To | ||
CF | the NORTH, you can see a dirt path snaking off into the hills. You can | ||
CF | also go IN to the medicine wagon. | ||
CF | | ||
CF | You can see a sandwich board and Ulysses P Hornswaggle here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Mortuary | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Mortuary | ||
CF | The mortuary is a small somber office, tastefully decorated with | ||
CF | garlands of black roses befitting its role in the community. Floor | ||
CF | models of several different models of caskets are visible, as are | ||
CF | several different models of urns. You can go NORTH to the plaza. | ||
CF | | ||
CF | You can see Wormfood here. | ||
CF | | ||
CF | "Don't forget we sell urns too," says Wormfood. "Some people like | ||
CF | those." | ||
CF | | ||
CF | > | Jade says, "this pianola...." | |
DavidW says (to ClubFloyd), "ask wormfood about tar" | ||
CF ] Mortuary | ||
CF | > | ||
CF | > ASK WORMFOOD ABOUT TAR | ||
CF | | ||
CF | "Sorry, I don't know anything about that!" says Wormfood with a shrug. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search urns" | ||
CF ] Mortuary | ||
CF | > | ||
CF | > SEARCH URNS | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | Wormfood smiles nervously, her fingers picking at the fringe of her | ||
CF | polonaise dress. | ||
CF | | ||
CF | > | Knight_Otu asks, "Were we in the wagon?" | |
DavidW says, "no" | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Plaza | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Plaza | ||
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; | ||
CF | it's little more than a dried-up fountain at the center of an empty | ||
CF | field. Standing next to the fountain is a brightly-painted medicine | ||
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a | ||
CF | pianola, that essential saloon instrument, drifting through the | ||
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a | ||
CF | dilapidated building identified by its sign as the Sheriff's Office. | ||
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the | ||
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see | ||
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To | ||
CF | the NORTH, you can see a dirt path snaking off into the hills. You can | ||
CF | also go IN to the medicine wagon. | ||
CF | | ||
CF | You can see a sandwich board and Ulysses P Hornswaggle here. | ||
CF | | ||
CF | "Tinctures! Brines! Unguents of all kinds!" shouts Hornswaggle, waving | ||
CF | his arms dramatically. "I've got everything and anything you need to | ||
CF | live a life of perfect health!" | ||
CF | | ||
CF | > | Jade says, "we have to change the wax ylindee" | |
DavidW says (to ClubFloyd), "in" | ||
CF ] Wagon | ||
CF | > | ||
CF | > IN | ||
CF | | ||
CF | "Interested in inspecting the merchandise?" says Hornswaggle brightly. | ||
CF | He throws open the wagon door and ushers you inside. "Course ya are! | ||
CF | C'mon, I'll take you inside! And if you got any questions about my | ||
CF | medicines, ask away! I'm here to help!" | ||
CF | | ||
CF | Wagon | ||
CF | The inside of the medicine wagon is a cramped space lined with shelves | ||
CF | and cabinets, all filled with bottles of suspicious liquids and odd | ||
CF | powders. The ceiling is painted with a star chart showing unfamiliar | ||
CF | constellations and a large vat at the western end of the room bubbles | ||
CF | with a thick, foul-smelling slurry. You can go OUT to the plaza. | ||
CF | | ||
CF | You can see Ulysses P Hornswaggle, a star chart, a vat (in which is a | ||
CF | homunculus) and an empty tray here. | ||
CF | | ||
CF | > | Jade says, "cylinder" | |
DavidW says (to ClubFloyd), "x vat" | ||
CF ] Wagon | ||
CF | > | ||
CF | > X VAT | ||
CF | | ||
CF | A large vat bubbles with a thick, foul-smelling slurry. | ||
CF | | ||
CF | In the vat is a homunculus. | ||
CF | | ||
CF | > | Knight_Otu says, "The pianola apparently oesn't play it." | |
DavidW says (to ClubFloyd), "x homunculus" | ||
CF ] Wagon | ||
CF | > | ||
CF | > X HOMUNCULUS | ||
CF | | ||
CF | The homunculus is a tiny anemic creature made of stringy roots vaguely | ||
CF | in the shape of a human. It waves its spindly arms and legs | ||
CF | pathetically. | ||
CF | | ||
CF | > | Jacqueline says (to Jade), "the wax cylinder doesn't work in the pianola" | |
Jacqueline says, "We tried it" | ||
DavidW says (to ClubFloyd), "x chart" | ||
CF ] Wagon | ||
CF | > | ||
CF | > X CHART | ||
CF | | ||
CF | A large poster mural depicting the full moon and starry night sky; the | ||
CF | constellations are unfamiliar to you. | ||
CF | | ||
CF | > | DavidW says, "oh, full moon here." | |
DavidW says (to ClubFloyd), "take chart" | ||
CF ] Wagon | ||
CF | > | ||
CF | > TAKE CHART | ||
CF | | ||
CF | You pry the star chart down from the ceiling with your fingers and | ||
CF | roll it up. | ||
CF | | ||
CF | "You go right ahead, friend," says Ulysses P Hornswaggle. "That chart | ||
CF | was outta date anyway. Got a new one coming in soon, with all the new | ||
CF | constellations!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask p about vat" | ||
CF ] Wagon | ||
CF | > | ||
CF | > ASK P ABOUT VAT | ||
CF | | ||
CF | "Ah, I see you've noticed my latest project! Incredible, isn't it? I'm | ||
CF | growing what the great master alchemist Paracelsus called a Lil' | ||
CF | Varmint! It's artificial life, a mandrake root incubated in a vat of | ||
CF | horse manure and nourished quarterly with milk in which three bats | ||
CF | have been drowned. When it's complete, it'll be able to do anything | ||
CF | that a human could do -- eat, breathe, walk, even talk!" | ||
CF | | ||
CF | > | Knight_Otu says, "Right, Hornswaggle." | |
DavidW says (to ClubFloyd), "l" | ||
CF ] Wagon | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Wagon | ||
CF | The inside of the medicine wagon is a cramped space lined with shelves | ||
CF | and cabinets, all filled with bottles of suspicious liquids and odd | ||
CF | powders. A large vat at the western end of the room bubbles with a | ||
CF | thick, foul-smelling slurry. You can go OUT to the plaza. | ||
CF | | ||
CF | You can see Ulysses P Hornswaggle, a vat (in which is a homunculus) | ||
CF | and an empty tray here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x tray" | ||
CF ] Wagon | ||
CF | > | ||
CF | > X TRAY | ||
CF | | ||
CF | It's an empty tray that says "BEZOARS!!! GOOD FOR POISON!!!! 10 cents | ||
CF | each!!!" Looks like they're sold out, though. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take tray" | ||
CF ] Wagon | ||
CF | > | ||
CF | > TAKE TRAY | ||
CF | | ||
CF | You don't want that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask p about tray" | ||
CF ] Wagon | ||
CF | > | ||
CF | > ASK P ABOUT TRAY | ||
CF | | ||
CF | "Well, I wouldn't know anything about that, friend! But if you happen | ||
CF | to have any questions about what my patent-pending Hornswaggle's | ||
CF | Healing Tonic (Made with 100% REAL snake oil!) can do for your health, | ||
CF | why, maybe I can answer that with a little more alacrity!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask p about bezoars" | ||
CF ] Wagon | ||
CF | > | ||
CF | > ASK P ABOUT BEZOARS | ||
CF | | ||
CF | "Sorry, friend, I'm afraid we're all out of bezoars! You know, those | ||
CF | are pretty popular!" | ||
CF | | ||
CF | "What do they do?" you ask. "And, uh, what are they?" | ||
CF | | ||
CF | "It's a big glob of indigestible schmutz that accumulates in an | ||
CF | animal's digestive tract," says Hornswaggle. "I know it sounds | ||
CF | disgusting, friend, but it's an amazing poison remedy! You swallow it | ||
CF | down and you're impervious to poison!" | ||
CF | | ||
CF | "What, like snake bites?" | ||
CF | | ||
CF | "I said poison, my friend," says Hornswaggle. "Not venom. There's a | ||
CF | difference." | ||
CF | | ||
CF | > | Jacqueline asks, "Is there a moon on the star chart?" | |
DavidW says, "yes" | ||
Jacqueline says, "coolio" | ||
DavidW says, "I think we need to make the mare vomit a bezoar." | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Wagon | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Wagon | ||
CF | The inside of the medicine wagon is a cramped space lined with shelves | ||
CF | and cabinets, all filled with bottles of suspicious liquids and odd | ||
CF | powders. A large vat at the western end of the room bubbles with a | ||
CF | thick, foul-smelling slurry. You can go OUT to the plaza. | ||
CF | | ||
CF | You can see Ulysses P Hornswaggle, a vat (in which is a homunculus) | ||
CF | and an empty tray here. | ||
CF | | ||
CF | > | Jacqueline asks, "The mare, or Wormfood?" | |
DavidW says (to ClubFloyd), "x shelves" | ||
CF ] Wagon | ||
CF | > | ||
CF | > X SHELVES | ||
CF | | ||
CF | They're full of bottles. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bottles" | ||
CF ] Wagon | ||
CF | > | ||
CF | > X BOTTLES | ||
CF | | ||
CF | The bottles are full of suspicious liquids and odd powders. | ||
CF | | ||
CF | "Hornswaggle's cure-alls, made with genuine Santa Diablo snake oil!" | ||
CF | cries Hornswaggle, waving his arms. "Effective remedy for mumps, | ||
CF | measles, ennui, malaise, the intangible squirms, and juggler's | ||
CF | despair!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask p about tar" | ||
CF ] Wagon | ||
CF | > | ||
CF | > ASK P ABOUT TAR | ||
CF | | ||
CF | "Well, I wouldn't know anything about that, friend! But if you happen | ||
CF | to have any questions about what my patent-pending Hornswaggle's | ||
CF | Healing Tonic (Made with 100% REAL snake oil!) can do for your health, | ||
CF | why, maybe I can answer that with a little more alacrity!" | ||
CF | | ||
CF | "Yes, we have no bezoars!" says Hornswaggle. "They're just too | ||
CF | popular! But we've got everything else you could ask for!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Plaza | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | "Had enough, friend?" says Hornswaggle. "Fair enough! Come back | ||
CF | anytime!" He throws open the wagon door and hops out. | ||
CF | | ||
CF | Plaza | ||
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; | ||
CF | it's little more than a dried-up fountain at the center of an empty | ||
CF | field. Standing next to the fountain is a brightly-painted medicine | ||
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a | ||
CF | pianola, that essential saloon instrument, drifting through the | ||
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a | ||
CF | dilapidated building identified by its sign as the Sheriff's Office. | ||
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the | ||
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see | ||
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To | ||
CF | the NORTH, you can see a dirt path snaking off into the hills. You can | ||
CF | also go IN to the medicine wagon. | ||
CF | | ||
CF | You can see Ulysses P Hornswaggle and a sandwich board here. | ||
CF | | ||
CF | "Hornswaggle's cure-alls, made with genuine Santa Diablo snake oil!" | ||
CF | cries Hornswaggle, waving his arms. "Effective remedy for mumps, | ||
CF | measles, ennui, malaise, the intangible squirms, and juggler's | ||
CF | despair!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Mortuary | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Mortuary | ||
CF | The mortuary is a small somber office, tastefully decorated with | ||
CF | garlands of black roses befitting its role in the community. Floor | ||
CF | models of several different models of caskets are visible, as are | ||
CF | several different models of urns. You can go NORTH to the plaza. | ||
CF | | ||
CF | You can see Wormfood here. | ||
CF | | ||
CF | Wormfood fiddles nervously with her elk tooth and porcupine quill | ||
CF | necklace. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "show chart to wormfood" | ||
CF ] Mortuary | ||
CF | > | ||
CF | > SHOW CHART TO WORMFOOD | ||
CF | | ||
CF | You hand the rolled up star chart to Wormfood. "What's this?" she | ||
CF | says, taking it and unfurling it. Her eyes go wide. "Oh no... oh no!" | ||
CF | She drops the star chart, groaning and doubling over. You watch in | ||
CF | stunned shock as Wormfood writhes and squirms, thick tufts of fur | ||
CF | sprouting from her body. In moments, the young woman is gone and all | ||
CF | that remains is one very annoyed looking wampus cat. | ||
CF | | ||
CF | "Aww! Why'd you have to go and do that?" whines the wampus cat. "I | ||
CF | can't get anything done like this!" | ||
CF | | ||
CF | The wampus cat arches her back and opens her mouth. She wheezes and | ||
CF | sputters as if trying to cough something up, but eventually gives up. | ||
CF | "Ugh, these hairballs just irritate me so much!" she grunts. | ||
CF | | ||
CF | > | DavidW says, "oh, SHE has to vomit it up." | |
DavidW says (to ClubFloyd), "ask wormfood about hairball" | ||
CF ] Mortuary | ||
CF | > | ||
CF | > ASK WORMFOOD ABOUT HAIRBALL | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask cat about hairball" | ||
CF ] Mortuary | ||
CF | > | ||
CF | > ASK CAT ABOUT HAIRBALL | ||
CF | | ||
CF | "Yeah, I got a major hairball stuck in the back of my throat," sighs | ||
CF | the wampus cat. "The only way to get rid of it, I gotta eat some | ||
CF | grass. A little bit of vegetation and I'll puke it right up!" | ||
CF | | ||
CF | "Don't look so scandalized!" she says crossly when she sees your face. | ||
CF | "You're the whole reason I'm in this mess!" | ||
CF | | ||
CF | The wampus cat clears her throat, a loud hacking sound. | ||
CF | | ||
CF | > | DavidW asks, "Did we see any grass?" | |
Jacqueline says, "I'm not sure. Nothing springs to mind." | ||
DavidW asks, "There's hay in the barn, would that do?" | ||
Knight_Otu says, "I don't quite recall seeing grass mentioned." | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Plaza | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Plaza | ||
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; | ||
CF | it's little more than a dried-up fountain at the center of an empty | ||
CF | field. Standing next to the fountain is a brightly-painted medicine | ||
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a | ||
CF | pianola, that essential saloon instrument, drifting through the | ||
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a | ||
CF | dilapidated building identified by its sign as the Sheriff's Office. | ||
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the | ||
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see | ||
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To | ||
CF | the NORTH, you can see a dirt path snaking off into the hills. You can | ||
CF | also go IN to the medicine wagon. | ||
CF | | ||
CF | You can see Ulysses P Hornswaggle and a sandwich board here. | ||
CF | | ||
CF | "Tinctures! Brines! Unguents of all kinds!" shouts Hornswaggle, waving | ||
CF | his arms dramatically. "I've got everything and anything you need to | ||
CF | live a life of perfect health!" | ||
CF | | ||
CF | > | Jacqueline says, "But this is hilarious." | |
DavidW says (to ClubFloyd), "ne" | ||
CF ] Stable | ||
CF | > | ||
CF | > NE | ||
CF | | ||
CF | | ||
CF | Stable | ||
CF | The stable is a building where travellers can shelter their horses | ||
CF | while they stay in town. It's filled with hay and a decidely horsey | ||
CF | smell. You can go SOUTHWEST to the plaza. | ||
CF | | ||
CF | You can see Wildfire here. | ||
CF | | ||
CF | Wildfire stamps her hoof. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take hay" | ||
CF ] Stable | ||
CF | > | ||
CF | > TAKE HAY | ||
CF | | ||
CF | You don't want that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sw" | ||
CF ] Plaza | ||
CF | > | ||
CF | > SW | ||
CF | | ||
CF | | ||
CF | Plaza | ||
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; | ||
CF | it's little more than a dried-up fountain at the center of an empty | ||
CF | field. Standing next to the fountain is a brightly-painted medicine | ||
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a | ||
CF | pianola, that essential saloon instrument, drifting through the | ||
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a | ||
CF | dilapidated building identified by its sign as the Sheriff's Office. | ||
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the | ||
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see | ||
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To | ||
CF | the NORTH, you can see a dirt path snaking off into the hills. You can | ||
CF | also go IN to the medicine wagon. | ||
CF | | ||
CF | You can see Ulysses P Hornswaggle and a sandwich board here. | ||
CF | | ||
CF | > | Jacqueline says, "Oh - yeah" | |
DavidW says (to ClubFloyd), "n" | ||
CF ] Path | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Path | ||
CF | A winding dirth path meanders into the barren foothills above town. To | ||
CF | the NORTH, you can see a stately Italianate villa in the distance. To | ||
CF | the WEST, you can see the rickety wooden crosses that indicate a boot | ||
CF | hill graveyard. To the EAST, the path runs off into the distance. The | ||
CF | plaza is to the SOUTH. | ||
CF | | ||
CF | You can see Butch McCreedy here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x grass" | ||
CF ] Path | ||
CF | > | ||
CF | > X GRASS | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Boneyard | ||
CF | The boneyard is a collection of rickety wooden crosses planted | ||
CF | haphazardly amongst the dry gorse. A collapsing church stands to the | ||
CF | WEST; you can hear the faint sounds of organ music and voices raised | ||
CF | in song from within. The path is to the EAST. | ||
CF | | ||
CF | You can see a fresh grave here. | ||
CF | | ||
CF | > | Jacqueline asks, "what about opium herb?" | |
DavidW says (to ClubFloyd), "x grass" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > X GRASS | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | Knight_Otu says, "It's rather mean to trigger her condition." | |
DavidW says (to KO), "true, but justice must prevail" | ||
Jacqueline says, "Enh. We've done worse." | ||
DavidW says (to ClubFloyd), "sing" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > SING | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | Jacqueline presses F for the security guards. | |
DavidW says (to ClubFloyd), "x gorse" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > X GORSE | ||
CF | | ||
CF | It's so dry it crumbles when you touch it. | ||
CF | | ||
CF | > | Knight_Otu says, "Not in this game yet." | |
DavidW says (to ClubFloyd), "take gorse" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > TAKE GORSE | ||
CF | | ||
CF | You don't want that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Path | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Path | ||
CF | A winding dirth path meanders into the barren foothills above town. To | ||
CF | the NORTH, you can see a stately Italianate villa in the distance. To | ||
CF | the WEST, you can see the rickety wooden crosses that indicate a boot | ||
CF | hill graveyard. To the EAST, the path runs off into the distance. The | ||
CF | plaza is to the SOUTH. | ||
CF | | ||
CF | You can see Butch McCreedy here. | ||
CF | | ||
CF | > | Knight_Otu says, "Bu yes." | |
DavidW says (to ClubFloyd), "e" | ||
CF ] Mine Entrance | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Mine Entrance | ||
CF | The path terminates at the entrance of an old mine, carved into the | ||
CF | side of a ravine. A cold breeze wafts up from the bowels of the earth | ||
CF | through the mineshaft. You can go WEST to the path or DOWN the | ||
CF | mineshaft. A ravine is to the NORTH. | ||
CF | | ||
CF | You can see a venom-drained gila monster here. | ||
CF | | ||
CF | > | Jacqueline says, "People reading my security guard jokes out of context in this transcript: I am sorry." | |
DavidW says (to ClubFloyd), "n" | ||
CF ] Ravine | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Ravine | ||
CF | You're at the bottom of a deep ravine, bordered by steep rocky walls. | ||
CF | The mine entrance is to the SOUTH. | ||
CF | | ||
CF | You can see a tumbleweed here. | ||
CF | | ||
CF | > | Jacqueline exclaims, "!" | |
DavidW says (to ClubFloyd), "x tumbleweed" | ||
CF ] Ravine | ||
CF | > | ||
CF | > X TUMBLEWEED | ||
CF | | ||
CF | A lone tumbleweed bounces back and forth between the ravine walls, | ||
CF | buffeted by the wind. It almost looks playful the way it moves. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] Ravine | ||
CF | > | ||
CF | > TAKE IT | ||
CF | | ||
CF | You grab at the tumbleweed, but it playfully bounces from your grasp. | ||
CF | This tumbleweed is far too spirited to let itself be caught by the | ||
CF | likes of you! | ||
CF | | ||
CF | > | Jacqueline says, "Aw, cute." | |
DavidW asks, "Is THIS the vegetation the cat needs to eat?" | ||
Knight_Otu says, "I really should have expected that tumbleweeds are creatures in this universe." | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Ravine | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a wax cylinder | ||
CF | some dynamite | ||
CF | a shovel | ||
CF | a spitoon | ||
CF | a horseshoe | ||
CF | a hacksaw | ||
CF | a poncho (being worn) | ||
CF | a broadsheet | ||
CF | a locket (being worn) | ||
CF | a stetson hat (being worn) | ||
CF | jeans (being worn) | ||
CF | | ||
CF | > | Jacqueline says, "I had a work colleague back in college who was like, "I'm going back to Oklahoma for Christmas, can I bring you anything?" and I jokingly asked for a tumbleweed, and she actually brought one back with her. I tacked it to my dormroom wall and called it art. It was a conversation starter." | |
DavidW says, "Tumbleweeds are an environmental menace, or so I've heard." | ||
Jacqueline says, "Huh." | ||
DavidW says (to ClubFloyd), "hit weed with shovel" | ||
CF ] Ravine | ||
CF | > | ||
CF | > HIT WEED WITH SHOVEL | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hit tumbleweed with shovel" | ||
CF ] Ravine | ||
CF | > | ||
CF | > HIT TUMBLEWEED WITH SHOVEL | ||
CF | | ||
CF | I only understood you as far as wanting to hit the tumbleweed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hit tumbleweed" | ||
CF ] Ravine | ||
CF | > | ||
CF | > HIT TUMBLEWEED | ||
CF | | ||
CF | Violence isn't the answer to this one. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "chase tumbleweed" | ||
CF ] Ravine | ||
CF | > | ||
CF | > CHASE TUMBLEWEED | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] Ravine | ||
CF | > | ||
CF | > TAKE IT | ||
CF | | ||
CF | You grab at the tumbleweed, but it playfully bounces from your grasp. | ||
CF | This tumbleweed is far too spirited to let itself be caught by the | ||
CF | likes of you! | ||
CF | | ||
CF | > | DavidW says, "oh, spirited." | |
Jacqueline says, "I wouldn't think so, given that they're natural, as long as people don't move them across state lines... oh wait. (I actually don't recall what I did with my tumbleweed... I'm guessing I threw it in the trash when I left university.)" | ||
DavidW says, "That's what the vending machine amulet is for." | ||
Knight_Otu says, "I guessed we need the silver-stringed guitar and the wax cylinger melody." | ||
Jacqueline says, "So we need tar to get the drink to do the contest to get the coin to use the vending machine." | ||
Knight_Otu says, "*cylinder" | ||
DavidW says (to Jacqueline), "I'll try to find the link to the video I saw about them." | ||
DavidW says, "Later." | ||
Jacqueline nods. | ||
DavidW asks (of KO), "Sing the tumbleweed to peace?" | ||
DavidW asks, "Music hath charms and all that jazz?" | ||
DavidW says, "yeah, maybe." | ||
DavidW says, "There could be multiple solutions." | ||
Knight_Otu asks, "It says something about harmony with nature, doesn't it?" | ||
DavidW says (to ClubFloyd), "x wax" | ||
CF ] Ravine | ||
CF | > | ||
CF | > X WAX | ||
CF | | ||
CF | A wax cylinder labeled "Lesson #23: Charming Nature with Song." | ||
CF | | ||
CF | > | DavidW says, "hm. Correct." | |
DavidW says, "Your case is stronger." | ||
DavidW says, "ok, so worry about the bezoar later." | ||
Jacqueline says (to KO), "Good eye" | ||
Knight_Otu says, "Well, maybe. Could still be wrong." | ||
DavidW says, "I think we should focus on finding tar." | ||
DavidW says, "OH." | ||
DavidW says, "gob ... spitoon." | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Mine Entrance | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Mine Entrance | ||
CF | The path terminates at the entrance of an old mine, carved into the | ||
CF | side of a ravine. A cold breeze wafts up from the bowels of the earth | ||
CF | through the mineshaft. You can go WEST to the path or DOWN the | ||
CF | mineshaft. A ravine is to the NORTH. | ||
CF | | ||
CF | You can see a venom-drained gila monster here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Path | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Path | ||
CF | A winding dirth path meanders into the barren foothills above town. To | ||
CF | the NORTH, you can see a stately Italianate villa in the distance. To | ||
CF | the WEST, you can see the rickety wooden crosses that indicate a boot | ||
CF | hill graveyard. To the EAST, the path runs off into the distance. The | ||
CF | plaza is to the SOUTH. | ||
CF | | ||
CF | You can see Butch McCreedy here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drop spitoon" | ||
CF ] Path | ||
CF | > | ||
CF | > DROP SPITOON | ||
CF | | ||
CF | Dropped. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Path | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | Time passes. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Path | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | Time passes. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to butch" | ||
CF ] Path | ||
CF | > | ||
CF | > TALK TO BUTCH | ||
CF | | ||
CF | "What kinda contest you thinking of?" you ask. | ||
CF | | ||
CF | Butch chortles. "Ya know I like my coffin varnish, that's my poison. | ||
CF | So let's make it a drinking contest. You get us some coffin varnish | ||
CF | and we'll go at it, tit fer tat, and see who's the better one here." | ||
CF | | ||
CF | Butch grins nastily at you, baring their cracked blackened teeth. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Path | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | "What kinda contest you thinking of?" you ask. | ||
CF | | ||
CF | Butch chortles. "Ya know I like my coffin varnish, that's my poison. | ||
CF | So let's make it a drinking contest. You get us some coffin varnish | ||
CF | and we'll go at it, tit fer tat, and see who's the better one here." | ||
CF | | ||
CF | Butch glares at you malevolently. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask butch about chaw" | ||
CF ] Path | ||
CF | > | ||
CF | > ASK BUTCH ABOUT CHAW | ||
CF | | ||
CF | "Shuffle off, kid," says Butch McCreedy. "I ain't paid to yap here." | ||
CF | | ||
CF | Butch adjusts the brim of their ten gallon hat. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Path | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | Time passes. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Path | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | Time passes. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask butch about tobacco" | ||
CF ] Path | ||
CF | > | ||
CF | > ASK BUTCH ABOUT TOBACCO | ||
CF | | ||
CF | "Shuffle off, kid," says Butch McCreedy. "I ain't paid to yap here." | ||
CF | | ||
CF | Butch grins nastily at you, baring their cracked blackened teeth. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask butch about cigar" | ||
CF ] Path | ||
CF | > | ||
CF | > ASK BUTCH ABOUT CIGAR | ||
CF | | ||
CF | "Shuffle off, kid," says Butch McCreedy. "I ain't paid to yap here." | ||
CF | | ||
CF | Butch spits a gob of chaw at the ground. | ||
CF | | ||
CF | > | Knight_Otu says, "I'm not sure they'll drink from the spittoon." | |
DavidW says, "I was hoping he'd spit in the spitoon" | ||
Knight_Otu says, "Oh. I see." | ||
DavidW says, "But he didn't." | ||
DavidW says (to ClubFloyd), "take spitoon" | ||
CF ] Path | ||
CF | > | ||
CF | > TAKE SPITOON | ||
CF | | ||
CF | You take the spitoon. | ||
CF | | ||
CF | Butch adjusts the brim of their ten gallon hat. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give spitoon to butch" | ||
CF ] Path | ||
CF | > | ||
CF | > GIVE SPITOON TO BUTCH | ||
CF | | ||
CF | Butch McCreedy doesn't seem interested. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pour spitoon" | ||
CF ] Path | ||
CF | > | ||
CF | > POUR SPITOON | ||
CF | | ||
CF | What do you want to pour the spitoon on? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "butch" | ||
CF ] Path | ||
CF | > | ||
CF | > BUTCH | ||
CF | | ||
CF | Only a tenderfoot would attempt to pour that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Plaza | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Plaza | ||
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; | ||
CF | it's little more than a dried-up fountain at the center of an empty | ||
CF | field. Standing next to the fountain is a brightly-painted medicine | ||
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a | ||
CF | pianola, that essential saloon instrument, drifting through the | ||
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a | ||
CF | dilapidated building identified by its sign as the Sheriff's Office. | ||
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the | ||
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see | ||
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To | ||
CF | the NORTH, you can see a dirt path snaking off into the hills. You can | ||
CF | also go IN to the medicine wagon. | ||
CF | | ||
CF | You can see Ulysses P Hornswaggle and a sandwich board here. | ||
CF | | ||
CF | > | Jacqueline asks, "Did we offer the spitoon to La?" | |
DavidW says (to ClubFloyd), "sw" | ||
CF ] Laundry | ||
CF | > | ||
CF | > SW | ||
CF | | ||
CF | | ||
CF | Laundry | ||
CF | The Jade Monkey Laundry is crammed floor to ceiling with piles of | ||
CF | folded sheets and clothes. There's barely enough room for the | ||
CF | proprietor behind the counter. You can go NORTHEAST to the plaza. | ||
CF | | ||
CF | You can see Lucky Strike, an opium pipe, a newspaper and a vending | ||
CF | machine here. | ||
CF | | ||
CF | "Man, you ever look at your hand, man?" says Lucky Strike, staring at | ||
CF | the palm of his hand. "I mean, like, REALLY look at your hand?" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x hand" | ||
CF ] Laundry | ||
CF | > | ||
CF | > X HAND | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | DavidW says, "no" | |
Jacqueline says, "haha" | ||
DavidW says (to ClubFloyd), "talk to lucky" | ||
CF ] Laundry | ||
CF | > | ||
CF | > TALK TO LUCKY | ||
CF | | ||
CF | "It's a real crazy trip, man?" says Lucky Strike. "I'm talking about | ||
CF | life, man. Can you dig it? Far out." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask lucky about laundry" | ||
CF ] Laundry | ||
CF | > | ||
CF | > ASK LUCKY ABOUT LAUNDRY | ||
CF | | ||
CF | "That's heavy stuff, man," says Lucky Strike, inhaling another hit | ||
CF | from his hookah. "Real ponderous." | ||
CF | | ||
CF | > | Knight_Otu asks, "CAn ya lend a hand?" | |
DavidW says (to ClubFloyd), "x sheets" | ||
CF ] Laundry | ||
CF | > | ||
CF | > X SHEETS | ||
CF | | ||
CF | People around here must go through a lot of laundry. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search sheets" | ||
CF ] Laundry | ||
CF | > | ||
CF | > SEARCH SHEETS | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take sheet" | ||
CF ] Laundry | ||
CF | > | ||
CF | > TAKE SHEET | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take sheets" | ||
CF ] Laundry | ||
CF | > | ||
CF | > TAKE SHEETS | ||
CF | | ||
CF | You don't want that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Laundry | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Laundry | ||
CF | The Jade Monkey Laundry is crammed floor to ceiling with piles of | ||
CF | folded sheets and clothes. There's barely enough room for the | ||
CF | proprietor behind the counter. You can go NORTHEAST to the plaza. | ||
CF | | ||
CF | You can see Lucky Strike, an opium pipe, a newspaper and a vending | ||
CF | machine here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x counter" | ||
CF ] Laundry | ||
CF | > | ||
CF | > X COUNTER | ||
CF | | ||
CF | It separates you from Lucky Strike. | ||
CF | | ||
CF | "Far out, far out." says Lucky Strike to no one in particular. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask lucky about pipe" | ||
CF ] Laundry | ||
CF | > | ||
CF | > ASK LUCKY ABOUT PIPE | ||
CF | | ||
CF | "Ah man, you don't gotta ask about that; just help yourself! Share and | ||
CF | share alike, man!" | ||
CF | | ||
CF | "Man, you ever look at your hand, man?" says Lucky Strike, staring at | ||
CF | the palm of his hand. "I mean, like, REALLY look at your hand?" | ||
CF | | ||
CF | > | DavidW asks, "oh, should we smoke it?" | |
DavidW asks, "Can we light the TNT with it?" | ||
Knight_Otu says, "Hm." | ||
DavidW says (to ClubFloyd), "take pipe" | ||
CF ] Laundry | ||
CF | > | ||
CF | > TAKE PIPE | ||
CF | | ||
CF | "Hey man, help yourself," says Lucky Strike. "There's enough for | ||
CF | everyone, ya dig?" | ||
CF | | ||
CF | "You don't mind?" | ||
CF | | ||
CF | "Naw, man." | ||
CF | | ||
CF | "Thanks," you say as you pocket the opium pipe. Lucky Strike smiles | ||
CF | and pulls out a massive hookah from below the counter. | ||
CF | | ||
CF | Lucky Strike blows a ring of smoke. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x hookah" | ||
CF ] Laundry | ||
CF | > | ||
CF | > X HOOKAH | ||
CF | | ||
CF | It's a massive hookah of Asian design. | ||
CF | | ||
CF | > | Jacqueline says, "There you go. Herb." | |
DavidW says (to ClubFloyd), "ne" | ||
CF ] Plaza | ||
CF | > | ||
CF | > NE | ||
CF | | ||
CF | | ||
CF | Plaza | ||
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; | ||
CF | it's little more than a dried-up fountain at the center of an empty | ||
CF | field. Standing next to the fountain is a brightly-painted medicine | ||
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a | ||
CF | pianola, that essential saloon instrument, drifting through the | ||
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a | ||
CF | dilapidated building identified by its sign as the Sheriff's Office. | ||
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the | ||
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see | ||
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To | ||
CF | the NORTH, you can see a dirt path snaking off into the hills. You can | ||
CF | also go IN to the medicine wagon. | ||
CF | | ||
CF | You can see Ulysses P Hornswaggle and a sandwich board here. | ||
CF | | ||
CF | "Hornswaggle's patented remedies! Good for what ails you!" cries | ||
CF | Hornswaggle, even though you're the only person present. "Step right | ||
CF | up! Don't be shy!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Sheriff's Office | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Sheriff's Office | ||
CF | The sheriff's office is a cramped dusty building, covered in dust and | ||
CF | festooned with cobwebs; it doesn't look like anyone's used it for a | ||
CF | long time. Other than a single desk, with a single drawer, the only | ||
CF | thing of note are the faded, yellowed WANTED posters still plastered | ||
CF | to the walls. A single jail cell is accessible to the WEST; the plaza | ||
CF | is outside to the EAST. | ||
CF | | ||
CF | You can see a desk (in which is a booking ticket), a posted bulletin | ||
CF | and a safe (closed) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "light tnt with pipe" | ||
CF ] Sheriff's Office | ||
CF | > | ||
CF | > LIGHT TNT WITH PIPE | ||
CF | | ||
CF | You light the dynamite with the opium pipe and, as the fuse starts to | ||
CF | spark, you throw it quickly under the safe and dive for cover behind | ||
CF | the desk. The subsequent explosion rocks the building. KA BOOM!!!. As | ||
CF | the dust settles, you emerge to find that the safe door has been blown | ||
CF | off its hinges and a silver-stringed guitar is visible inside. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take guitar" | ||
CF ] Sheriff's Office | ||
CF | > | ||
CF | > TAKE GUITAR | ||
CF | | ||
CF | You take the silver-stringed guitar. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x it" | ||
CF ] Sheriff's Office | ||
CF | > | ||
CF | > X IT | ||
CF | | ||
CF | A guitar with silver strings. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "play it" | ||
CF ] Sheriff's Office | ||
CF | > | ||
CF | > PLAY IT | ||
CF | | ||
CF | You strum your fingers across the strings, but your only reward is an | ||
CF | awful twang. You just don't know the first thing about music. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Plaza | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Plaza | ||
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; | ||
CF | it's little more than a dried-up fountain at the center of an empty | ||
CF | field. Standing next to the fountain is a brightly-painted medicine | ||
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a | ||
CF | pianola, that essential saloon instrument, drifting through the | ||
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a | ||
CF | dilapidated building identified by its sign as the Sheriff's Office. | ||
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the | ||
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see | ||
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To | ||
CF | the NORTH, you can see a dirt path snaking off into the hills. You can | ||
CF | also go IN to the medicine wagon. | ||
CF | | ||
CF | You can see Ulysses P Hornswaggle and a sandwich board here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Mortuary | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Mortuary | ||
CF | The mortuary is a small somber office, tastefully decorated with | ||
CF | garlands of black roses befitting its role in the community. Floor | ||
CF | models of several different models of caskets are visible, as are | ||
CF | several different models of urns. You can go NORTH to the plaza. | ||
CF | | ||
CF | You can see a wampus cat here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give pipe to cat" | ||
CF ] Mortuary | ||
CF | > | ||
CF | > GIVE PIPE TO CAT | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x pipe" | ||
CF ] Mortuary | ||
CF | > | ||
CF | > X PIPE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Mortuary | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a silver-stringed guitar | ||
CF | a spitoon | ||
CF | a wax cylinder | ||
CF | a shovel | ||
CF | a horseshoe | ||
CF | a hacksaw | ||
CF | a poncho (being worn) | ||
CF | a broadsheet | ||
CF | a locket (being worn) | ||
CF | a stetson hat (being worn) | ||
CF | jeans (being worn) | ||
CF | | ||
CF | > | DavidW says, "oh, I guess the pipe with used up for the tnt." | |
Jacqueline says, "yeah" | ||
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf4" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Mortuary | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | Jacqueline says, "I didn't realize it was lit, so that probably wouldn't have worked anyway." | |
Knight_Otu says, "Seems so, yeah." | ||
Jacqueline says, "But if we can get just some opium..." | ||
Jacqueline says, "Then again, maybe it's the tumbleweed we need." | ||
DavidW says (to ClubFloyd), "ask cat about tar" | ||
CF ] Mortuary | ||
CF | > | ||
CF | > ASK CAT ABOUT TAR | ||
CF | | ||
CF | The wampus cat coughs and gags. "I don't feel much like talkin' when I | ||
CF | got a hairball," says the wampus cat. | ||
CF | | ||
CF | "I just can't get these hairballs loose," mumbles the wampus cat, | ||
CF | smacking her lips and stretching her jaws. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Plaza | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Plaza | ||
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; | ||
CF | it's little more than a dried-up fountain at the center of an empty | ||
CF | field. Standing next to the fountain is a brightly-painted medicine | ||
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a | ||
CF | pianola, that essential saloon instrument, drifting through the | ||
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a | ||
CF | dilapidated building identified by its sign as the Sheriff's Office. | ||
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the | ||
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see | ||
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To | ||
CF | the NORTH, you can see a dirt path snaking off into the hills. You can | ||
CF | also go IN to the medicine wagon. | ||
CF | | ||
CF | You can see Ulysses P Hornswaggle and a sandwich board here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sw" | ||
CF ] Laundry | ||
CF | > | ||
CF | > SW | ||
CF | | ||
CF | | ||
CF | Laundry | ||
CF | The Jade Monkey Laundry is crammed floor to ceiling with piles of | ||
CF | folded sheets and clothes. There's barely enough room for the | ||
CF | proprietor behind the counter. You can go NORTHEAST to the plaza. | ||
CF | | ||
CF | You can see Lucky Strike, a newspaper and a vending machine here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask lucky about tar" | ||
CF ] Laundry | ||
CF | > | ||
CF | > ASK LUCKY ABOUT TAR | ||
CF | | ||
CF | "That's heavy stuff, man," says Lucky Strike, inhaling another hit | ||
CF | from his hookah. "Real ponderous." | ||
CF | | ||
CF | Lucky Strike takes a long pull from the pipe, inhaling deeply. | ||
CF | | ||
CF | > | Jade says, "I guess it seems so" | |
DavidW says (to ClubFloyd), "x counter" | ||
CF ] Laundry | ||
CF | > | ||
CF | > X COUNTER | ||
CF | | ||
CF | It separates you from Lucky Strike. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look behind counter" | ||
CF ] Laundry | ||
CF | > | ||
CF | > LOOK BEHIND COUNTER | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take newspaper" | ||
CF ] Laundry | ||
CF | > | ||
CF | > TAKE NEWSPAPER | ||
CF | | ||
CF | It's chained to the seat. Obviously, it's only intended for customers | ||
CF | to read while waiting for their laundry. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search sludge" | ||
CF ] Laundry | ||
CF | > | ||
CF | > SEARCH SLUDGE | ||
CF | | ||
CF | It's full of sludge. | ||
CF | | ||
CF | "Man, you ever look at your hand, man?" says Lucky Strike, staring at | ||
CF | the palm of his hand. "I mean, like, REALLY look at your hand?" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "taste sludge" | ||
CF ] Laundry | ||
CF | > | ||
CF | > TASTE SLUDGE | ||
CF | | ||
CF | You don't need to taste that. | ||
CF | | ||
CF | Lucky Strike takes a long pull from the pipe, inhaling deeply. | ||
CF | | ||
CF | > | Jacqueline asks, "What... what kinda sludge is it?" | |
Jacqueline asks, "Tarry sludge??" | ||
Jacqueline says, "Probably not" | ||
DavidW says, "I dunno. We can try" | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Laundry | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | "Far out, far out." says Lucky Strike to no one in particular. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ne" | ||
CF ] Plaza | ||
CF | > | ||
CF | > NE | ||
CF | | ||
CF | | ||
CF | Plaza | ||
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; | ||
CF | it's little more than a dried-up fountain at the center of an empty | ||
CF | field. Standing next to the fountain is a brightly-painted medicine | ||
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a | ||
CF | pianola, that essential saloon instrument, drifting through the | ||
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a | ||
CF | dilapidated building identified by its sign as the Sheriff's Office. | ||
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the | ||
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see | ||
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To | ||
CF | the NORTH, you can see a dirt path snaking off into the hills. You can | ||
CF | also go IN to the medicine wagon. | ||
CF | | ||
CF | You can see Ulysses P Hornswaggle and a sandwich board here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Cantina | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Cantina | ||
CF | The jangled tinny sounds of the pianola mingle with the grumbles and | ||
CF | shouts of unruly patrons as you step through the batwing doors; the | ||
CF | thick miasma of tobacco smoke nearly chokes you. A chalk menu behind | ||
CF | the bar titled "PICK YER POISON" lists all the drinks for sale, | ||
CF | although it appears that a drink called "COFFIN VARNISH" has been | ||
CF | hastily and poorly rubbed out. An ornery gaggle of roughnecks and | ||
CF | ne'er-do-wells slump against the bar and, at a table in the far | ||
CF | corner, you see a group of gamblers deeply immersed in a card game. | ||
CF | The walls are covered in ornate cuckoo clocks, each one set to a | ||
CF | different time. To your surprise, you notice a number of mangy | ||
CF | coyotes skulking around the room, each carefully balancing a platter | ||
CF | full of whiskey shots on its head. Oh. Apparently they're the servers? | ||
CF | You can go WEST to the plaza. You can go UP to a private room. | ||
CF | | ||
CF | You can see La Muerte here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give spitoon to la" | ||
CF ] Cantina | ||
CF | > | ||
CF | > GIVE SPITOON TO LA | ||
CF | | ||
CF | "Can you use this to make some coffin varnish?" you ask, offering the | ||
CF | spitoon. | ||
CF | | ||
CF | La Muerte take the spitoon and eyes it critcally. "Good thinking, | ||
CF | Senorita. I think this could work... one moment, gringa..." | ||
CF | | ||
CF | La Muerte briefly disappears into the back and you hear the sounds of | ||
CF | shaking and blending. She emerges again and hands you a green glass | ||
CF | bottle. | ||
CF | | ||
CF | "There now, some fresh coffin varnish, Senorita. But mind yourself! | ||
CF | That's some powerful juju there." | ||
CF | La Muerte rubs a soggy rag over the countertop, soaking up spilled | ||
CF | whiskey. | ||
CF | | ||
CF | > | Jacqueline says, "yay" | |
DavidW says, "It was tarry!" | ||
Jacqueline says, "Yeah" | ||
Knight_Otu says, "Whew." | ||
DavidW says (to ClubFloyd), "x bottle" | ||
CF ] Cantina | ||
CF | > | ||
CF | > X BOTTLE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Cantina | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | some coffin varnish | ||
CF | a silver-stringed guitar | ||
CF | a wax cylinder | ||
CF | a shovel | ||
CF | a horseshoe | ||
CF | a hacksaw | ||
CF | a poncho (being worn) | ||
CF | a broadsheet | ||
CF | a locket (being worn) | ||
CF | a stetson hat (being worn) | ||
CF | jeans (being worn) | ||
CF | | ||
CF | A serving coyote brushes past you, raising its hackles and growling as | ||
CF | it bumps you. | ||
CF | | ||
CF | > | Jacqueline says, "Save before the contest." | |
DavidW says (to ClubFloyd), "x varnish" | ||
CF ] Cantina | ||
CF | > | ||
CF | > X VARNISH | ||
CF | | ||
CF | A green bottle full of an evil oily looking liquid. | ||
CF | | ||
CF | > | DavidW says, "well, we need the bezoar first, I assume" | |
Jacqueline says, "I wonder if there's grass around the manor." | ||
Knight_Otu says, "We probably do want a be...right." | ||
Jacqueline asks, "Why do we need that first?" | ||
Jacqueline asks, "Because the manor is presumably the End Game?" | ||
Knight_Otu says, "Protection from poison." | ||
Jacqueline says, "OH" | ||
Jacqueline says, "Okay, yeah. I'd forgotten that. Hrm." | ||
Knight_Otu says, "That coffin varnish sounds rather poisonous." | ||
Jade says, "I don't know what" | ||
DavidW says, "We need to listen to wax cylinder so we can play music for the tumbleweed so the cat can cough up a bezoar to save us from poisonous coffin varnish." | ||
Jacqueline says, "It's all perfectly normal." | ||
Knight_Otu says, "These games make us say the srangests things." | ||
Knight_Otu says, "*strangest" | ||
DavidW asks, "We need a grammophone, and the church and the crevice are unexplored. What can we give the miner for his light?" | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Cantina | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | Knight_Otu says, "Yeah, those are open questions." | |
DavidW says (to ClubFloyd), "u" | ||
CF ] Private Room | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Private Room | ||
CF | A tastefully decorated private room where patrons who want to pay | ||
CF | extra can retire to receive extra services. A woman sits in a | ||
CF | claw-foot bathtub, everything but her face obscured by mountains of | ||
CF | soap bubbles. You can go DOWN to the cantina. | ||
CF | | ||
CF | You can see a claw-foot bathtub and Angelhair Horchata here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x tub" | ||
CF ] Private Room | ||
CF | > | ||
CF | > X TUB | ||
CF | | ||
CF | A nice cleansing bath always makes you feel better. It seems to be | ||
CF | doing wonders for Angelhair Horchata's disposition. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask angelhair about lucky" | ||
CF ] Private Room | ||
CF | > | ||
CF | > ASK ANGELHAIR ABOUT LUCKY | ||
CF | | ||
CF | She giggles and shimmies her shoulders. "I don't know anything about | ||
CF | that! I'm just a silly girl, tee hee!" | ||
CF | | ||
CF | "Ain't nothin' like a nice bath," says Angelhair Horchata, smiling | ||
CF | mischieviously. "Cuz Lord knows I do get dirty!" | ||
CF | | ||
CF | > | Jacqueline says, "I wonder if you're right and the singing is a recording and that that's where we play the cylinder." | |
DavidW says (to ClubFloyd), "ask angelhair about grass" | ||
CF ] Private Room | ||
CF | > | ||
CF | > ASK ANGELHAIR ABOUT GRASS | ||
CF | | ||
CF | She giggles and shimmies her shoulders. "I don't know anything about | ||
CF | that! I'm just a silly girl, tee hee!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask her about angelhair" | ||
CF ] Private Room | ||
CF | > | ||
CF | > ASK HER ABOUT ANGELHAIR | ||
CF | | ||
CF | "Aw, sugar, why do ya wanna talk about me? Why don't we talk about | ||
CF | you? I bet you're tired after all the yee hawing you've been up to. | ||
CF | You oughta rest a spell an' let ol' Angelhair Horchata make ya feel at | ||
CF | home!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask her about mccreedy" | ||
CF ] Private Room | ||
CF | > | ||
CF | > ASK HER ABOUT MCCREEDY | ||
CF | | ||
CF | She giggles and shimmies her shoulders. "I don't know anything about | ||
CF | that! I'm just a silly girl, tee hee!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Cantina | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Cantina | ||
CF | The jangled tinny sounds of the pianola mingle with the grumbles and | ||
CF | shouts of unruly patrons as you step through the batwing doors; the | ||
CF | thick miasma of tobacco smoke nearly chokes you. A chalk menu behind | ||
CF | the bar titled "PICK YER POISON" lists all the drinks for sale, | ||
CF | although it appears that a drink called "COFFIN VARNISH" has been | ||
CF | hastily and poorly rubbed out. An ornery gaggle of roughnecks and | ||
CF | ne'er-do-wells slump against the bar and, at a table in the far | ||
CF | corner, you see a group of gamblers deeply immersed in a card game. | ||
CF | The walls are covered in ornate cuckoo clocks, each one set to a | ||
CF | different time. To your surprise, you notice a number of mangy | ||
CF | coyotes skulking around the room, each carefully balancing a platter | ||
CF | full of whiskey shots on its head. Oh. Apparently they're the servers? | ||
CF | You can go WEST to the plaza. You can go UP to a private room. | ||
CF | | ||
CF | You can see La Muerte here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Plaza | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Plaza | ||
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; | ||
CF | it's little more than a dried-up fountain at the center of an empty | ||
CF | field. Standing next to the fountain is a brightly-painted medicine | ||
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a | ||
CF | pianola, that essential saloon instrument, drifting through the | ||
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a | ||
CF | dilapidated building identified by its sign as the Sheriff's Office. | ||
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the | ||
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see | ||
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To | ||
CF | the NORTH, you can see a dirt path snaking off into the hills. You can | ||
CF | also go IN to the medicine wagon. | ||
CF | | ||
CF | You can see Ulysses P Hornswaggle and a sandwich board here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Path | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Path | ||
CF | A winding dirth path meanders into the barren foothills above town. To | ||
CF | the NORTH, you can see a stately Italianate villa in the distance. To | ||
CF | the WEST, you can see the rickety wooden crosses that indicate a boot | ||
CF | hill graveyard. To the EAST, the path runs off into the distance. The | ||
CF | plaza is to the SOUTH. | ||
CF | | ||
CF | You can see Butch McCreedy here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Mine Entrance | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Mine Entrance | ||
CF | The path terminates at the entrance of an old mine, carved into the | ||
CF | side of a ravine. A cold breeze wafts up from the bowels of the earth | ||
CF | through the mineshaft. You can go WEST to the path or DOWN the | ||
CF | mineshaft. A ravine is to the NORTH. | ||
CF | | ||
CF | You can see a venom-drained gila monster here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Mine Entrance | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | You don't have to worry about being bitten now, since you read that | ||
CF | gila monsters take a full week to replenish their venom. You sneak | ||
CF | past the drowsy gila monster and slip down the mineshaft. | ||
CF | | ||
CF | Mineshaft | ||
CF | The mineshaft is a tunnel of natural stone, supported by wooden arches | ||
CF | and lit by flickering carbide lamps. Pure liquid snake oil drips from | ||
CF | the walls, congealing into a waist-deep pool that fills the cavern. | ||
CF | Hand-painted signs hung at intervals warn DANGER!! BLASTING AREA!!! | ||
CF | and KEEP OUT!! The cavern continues to the EAST or you can return UP | ||
CF | to the surface. | ||
CF | | ||
CF | You can see Gabby and a miner's lamp here. | ||
CF | | ||
CF | The hydraulic struts of Gabby's mech legs engage, lifting him up to | ||
CF | reach another untapped vein. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask gabby about lamp" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > ASK GABBY ABOUT LAMP | ||
CF | | ||
CF | "Ain't got time for all that yakkin' an' yappin', kid! That's snake | ||
CF | oil in them thar hills an' ol' Gabby's 'a gonna find it!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "get lamp" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > GET LAMP | ||
CF | | ||
CF | "Jest a cotton-picking minute there, lass! I need that thar light!" | ||
CF | says Gabby. "If y'all want mah miner's lamp, at least have the decency | ||
CF | ta bring me a replacement! | ||
CF | | ||
CF | Gabby slams his mech fist against the wall with such force that a new | ||
CF | crack appears and a fresh gout of snake oil spills out. "Eureeka!" he | ||
CF | drawls. | ||
CF | | ||
CF | > | DavidW asks, "Except if we had a replacement, we wouldn't need it, would we?" | |
Knight_Otu says, "What's a replacement that .... right." | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | some coffin varnish | ||
CF | a silver-stringed guitar | ||
CF | a wax cylinder | ||
CF | a shovel | ||
CF | a horseshoe | ||
CF | a hacksaw | ||
CF | a poncho (being worn) | ||
CF | a broadsheet | ||
CF | a locket (being worn) | ||
CF | a stetson hat (being worn) | ||
CF | jeans (being worn) | ||
CF | | ||
CF | > | Jacqueline says, "unless we find something less bright that still works for Gabby" | |
DavidW says, "We never used the saw." | ||
Knight_Otu says, "But it used us." | ||
Knight_Otu says (to ClubFloyd), "x hacksaw" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > X HACKSAW | ||
CF | | ||
CF | A rusty small-toothed saw for cutting metal pipes, wooden boards, and | ||
CF | prison bars. | ||
CF | | ||
CF | > | DavidW says, "AHA" | |
DavidW says, "Church boards" | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | Knight_Otu says, "Right. The boards" | |
DavidW says (to ClubFloyd), "u" | ||
CF ] Mine Entrance | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Mine Entrance | ||
CF | The path terminates at the entrance of an old mine, carved into the | ||
CF | side of a ravine. A cold breeze wafts up from the bowels of the earth | ||
CF | through the mineshaft. You can go WEST to the path or DOWN the | ||
CF | mineshaft. A ravine is to the NORTH. | ||
CF | | ||
CF | You can see a venom-drained gila monster here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Path | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Path | ||
CF | A winding dirth path meanders into the barren foothills above town. To | ||
CF | the NORTH, you can see a stately Italianate villa in the distance. To | ||
CF | the WEST, you can see the rickety wooden crosses that indicate a boot | ||
CF | hill graveyard. To the EAST, the path runs off into the distance. The | ||
CF | plaza is to the SOUTH. | ||
CF | | ||
CF | You can see Butch McCreedy here. | ||
CF | | ||
CF | Butch glares at you malevolently. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Boneyard | ||
CF | The boneyard is a collection of rickety wooden crosses planted | ||
CF | haphazardly amongst the dry gorse. A collapsing church stands to the | ||
CF | WEST; you can hear the faint sounds of organ music and voices raised | ||
CF | in song from within. The path is to the EAST. | ||
CF | | ||
CF | You can see a fresh grave here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "saw boards with saw" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > SAW BOARDS WITH SAW | ||
CF | | ||
CF | You saw through the boards. The rotted boards fall away and the door | ||
CF | to the church creaks open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Church | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Church | ||
CF | The nave of the church is a large, white-washed chamber, two rows of | ||
CF | wooden pews flanking a central aisle marked by a threadbare red | ||
CF | carpet. At first glance it looks like the pews are filled with | ||
CF | parishioners, but on closer inspection you realize that they're all | ||
CF | just scarecrows. A victrola carefully balanced on the rim of the | ||
CF | pulpit spins a wax cylinder, playing the sounds of a choir singing | ||
CF | hymns accompanied by organ music. A door to the WEST leads to the | ||
CF | vestry. You can climb a ladder UP to the tower. Leaving the exit to | ||
CF | the EAST would return you to the boneyard. | ||
CF | | ||
CF | You can see a victrola and a baptismal font here. | ||
CF | | ||
CF | > | Jacqueline exclaims, "Victrola!" | |
Knight_Otu says, "That solves a bunch." | ||
Jacqueline says, "Yeah" | ||
DavidW says, "Scarecrows and a victrola. No actual people." | ||
DavidW says, "That 'carefully balanced' bit bothers me." | ||
Knight_Otu says, "I guess it is a flock, still." | ||
Jacqueline says, "Such a weird thing, a saw instead of a prybar to get in." | ||
DavidW says (to ClubFloyd), "x font" | ||
CF ] Church | ||
CF | > | ||
CF | > X FONT | ||
CF | | ||
CF | A basin full of blessed holy water, used for baptising babies into the | ||
CF | faith. Some sects believe that man is born as little more than an | ||
CF | empty vessel and it is through the sacrament of baptism that he | ||
CF | becomes truly blessed with human reason. | ||
CF | | ||
CF | > | Jacqueline asks, "Wait, what are the scarecrows stuffed with??" | |
DavidW says (to ClubFloyd), "x scarecrows" | ||
CF ] Church | ||
CF | > | ||
CF | > X SCARECROWS | ||
CF | | ||
CF | Just a bunch of human-shaped dummies made of straw, rags, and old | ||
CF | junk. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "take straw" | ||
CF ] Church | ||
CF | > | ||
CF | > TAKE STRAW | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search scarecrows" | ||
CF ] Church | ||
CF | > | ||
CF | > SEARCH SCARECROWS | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "take grass" | ||
CF ] Church | ||
CF | > | ||
CF | > TAKE GRASS | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | Jacqueline says, "bah" | |
Jacqueline says, "LIES" | ||
Jacqueline says, "fine" | ||
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf5" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Church | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | Jacqueline asks, "Anyway, play the cylinder?" | |
DavidW says (to ClubFloyd), "play wax" | ||
CF ] Church | ||
CF | > | ||
CF | > PLAY WAX | ||
CF | | ||
CF | (the wax cylinder) | ||
CF | Try playing it on a victrola. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "play wax on victrola" | ||
CF ] Church | ||
CF | > | ||
CF | > PLAY WAX ON VICTROLA | ||
CF | | ||
CF | (the wax cylinder on the victrola) | ||
CF | You remove the hymn wax cylinder and replace it with your own before | ||
CF | cranking the machine up. The needle drops on the cylinder and you hear | ||
CF | a tinny voice from the victrola's trumpet: "Howdy, buckaroos! This | ||
CF | here is Buster Bronco, Perfesser Emeritus at the Dusty Trails | ||
CF | Correspondence School fer Singing Cowpokes, with your next lesson. Now | ||
CF | any singing cowpoke worth his salt is gonna know how to charm critters | ||
CF | with his song! 'Course varmints like jackelopes or sidewinders take a | ||
CF | bit of practice... best to start with something simple that don't got | ||
CF | too much brain to charm. Ya know ya can charm jest about anything in | ||
CF | this natural world? A simple song might make the praire wind blow | ||
CF | sweeter or the make the mighty saguaro dance in the breeze or even | ||
CF | make a dust devil eat outta yer hand!" | ||
CF | | ||
CF | Buster precedes to explain some simple guitar chords for this purpose. | ||
CF | By the time he's done, you feel like you've got the hang of it. You | ||
CF | could play your guitar beautifully if you tried, you wager! | ||
CF | | ||
CF | The lesson completed, you remove your wax cylinder and replace the | ||
CF | original. | ||
CF | | ||
CF | > | Jacqueline says, "Okay" | |
Jacqueline says, "Lessgoooooooo" | ||
Knight_Otu says, "That went well." | ||
Jacqueline says, "yeah" | ||
Jacqueline says, "That was fun" | ||
DavidW says, "THere's more in this church, west and up." | ||
Jacqueline says, "I do always love BK's writing." | ||
DavidW says, "yeah" | ||
Jacqueline says, "Okay, fine. Yeah, explore. I'm just excited." | ||
DavidW says (to ClubFloyd), "w" | Jade says, "goood" | |
CF ] Vestry | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Vestry | ||
CF | The vestry is a small office, filled mostly with old leather-bound | ||
CF | books in big messy piles. You can go EAST to the church. | ||
CF | | ||
CF | You can see a parson and a Bible (closed) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x parson" | ||
CF ] Vestry | ||
CF | > | ||
CF | > X PARSON | ||
CF | | ||
CF | The parson is a spindly, skeletal man in a black cassock and | ||
CF | wide-brimmed hat. He wears a burlap sack over his head with two ragged | ||
CF | holes torn for his eyes. | ||
CF | | ||
CF | "Lord, give me a sign," mutters the parson. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bible" | ||
CF ] Vestry | ||
CF | > | ||
CF | > X BIBLE | ||
CF | | ||
CF | A massive leather-bound tome. It's so thick it must contain ALL the | ||
CF | testaments. The gold leaf title reads "Holy Bible, Contemporary | ||
CF | Contusions Translation -- includes The Epistles of St. Lethargiuous, | ||
CF | The Revelations to the Macadamians, and The Apotheosis of the | ||
CF | Cosmogony. (12th ed)." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open bible" | ||
CF ] Vestry | ||
CF | > | ||
CF | > OPEN BIBLE | ||
CF | | ||
CF | "No, my son, that's church property," says the parson, patting the | ||
CF | thick leather-bound bible with a withered hand. "Why, the church | ||
CF | wouldn't be safe without it." | ||
CF | | ||
CF | Damnit, the parson is not gonna let you nab that book as long as he's | ||
CF | in the room. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to parson" | ||
CF ] Vestry | ||
CF | > | ||
CF | > TALK TO PARSON | ||
CF | | ||
CF | "Welcome, my child," says the parson in a breathy, rattling voice. | ||
CF | "There's always room in God's house for a weary pilgrim. How can I | ||
CF | help you?" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask parson about font" | ||
CF ] Vestry | ||
CF | > | ||
CF | > ASK PARSON ABOUT FONT | ||
CF | | ||
CF | "They say a baby doesn't gain human rationality until after it's been | ||
CF | baptised, blessed by the divine light," says the parson. "Hallelujah | ||
CF | indeed!" | ||
CF | | ||
CF | The parson mumbles prayers under his breath, his bony hands folded | ||
CF | together. | ||
CF | | ||
CF | > | Jacqueline says, "The Bible is a container, not a book." | |
DavidW says (to ClubFloyd), "ask parson about bible" | ||
CF ] Vestry | ||
CF | > | ||
CF | > ASK PARSON ABOUT BIBLE | ||
CF | | ||
CF | "That's the most valuable thing in the church," says the parson, | ||
CF | patting the thick leather-bound bible with a withered hand. "Why, the | ||
CF | church wouldn't be safe without it." | ||
CF | | ||
CF | > | Jacqueline says, "Probably got a gun in it." | |
DavidW says (to ClubFloyd), "ask parson about scarecrows" | ||
CF ] Vestry | ||
CF | > | ||
CF | > ASK PARSON ABOUT SCARECROWS | ||
CF | | ||
CF | "Judge Dives drove out all the God-fearing folk in this town," says | ||
CF | the parson, "so my congregation is all that's left. Like good | ||
CF | Christians, they'll wait patiently for the next sermon. And a sermon | ||
CF | will come, when the Lord gives the sign!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask parson about sign" | ||
CF ] Vestry | ||
CF | > | ||
CF | > ASK PARSON ABOUT SIGN | ||
CF | | ||
CF | "When we don't know the answer, I always turn to prayer," says the | ||
CF | parson, folding his spider-like hands together. "Might I suggest that | ||
CF | for you? Maybe the Lord will give you an answer." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pray" | ||
CF ] Vestry | ||
CF | > | ||
CF | > PRAY | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | Knight_Otu says, "Dang." | |
Jacqueline asks, "Can we baptize ourself?" | ||
Jacqueline says (to KO), "Oh yeah. Dang." | ||
DavidW says (to ClubFloyd), "ask parson about sack" | ||
CF ] Vestry | ||
CF | > | ||
CF | > ASK PARSON ABOUT SACK | ||
CF | | ||
CF | "What's with the sack?" you ask. | ||
CF | | ||
CF | "Oh this? The Bible tells us that a man's got to be humble, eh?" He | ||
CF | coughs and hacks, staining the sack with reddish-brown fluid from the | ||
CF | inside. | ||
CF | | ||
CF | "Uh huh," you say. You're kind of skeptical that humility has much to | ||
CF | do with it. | ||
CF | | ||
CF | "Lord, give me a sign," mutters the parson. | ||
CF | | ||
CF | > | Knight_Otu says, "He does not have an answer." | |
DavidW says (to ClubFloyd), "e" | ||
CF ] Church | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Church | ||
CF | The nave of the church is a large, white-washed chamber, two rows of | ||
CF | wooden pews flanking a central aisle marked by a threadbare red | ||
CF | carpet. At first glance it looks like the pews are filled with | ||
CF | parishioners, but on closer inspection you realize that they're all | ||
CF | just scarecrows. A victrola carefully balanced on the rim of the | ||
CF | pulpit spins a wax cylinder, playing the sounds of a choir singing | ||
CF | hymns accompanied by organ music. A door to the WEST leads to the | ||
CF | vestry. You can climb a ladder UP to the tower. Leaving the exit to | ||
CF | the EAST would return you to the boneyard. | ||
CF | | ||
CF | You can see a victrola and a baptismal font here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Tower | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Tower | ||
CF | The ladder terminates in a belfry. You can go DOWN to the church. | ||
CF | | ||
CF | You can see a bell here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bell" | ||
CF ] Tower | ||
CF | > | ||
CF | > X BELL | ||
CF | | ||
CF | A large sanctus bell, inscribed with the epigraph "The sound of this | ||
CF | bell vanquishes tempests, repels demons, and summons men." It would | ||
CF | normally ring to signal the start of service, but it has no bellrope. | ||
CF | You would need to hang a rope from the bell to fix that. | ||
CF | | ||
CF | > | DavidW says, "ok, so the ringing of the bell would be a 'sign', I guess." | |
Knight_Otu says, "It would." | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Church | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Church | ||
CF | The nave of the church is a large, white-washed chamber, two rows of | ||
CF | wooden pews flanking a central aisle marked by a threadbare red | ||
CF | carpet. At first glance it looks like the pews are filled with | ||
CF | parishioners, but on closer inspection you realize that they're all | ||
CF | just scarecrows. A victrola carefully balanced on the rim of the | ||
CF | pulpit spins a wax cylinder, playing the sounds of a choir singing | ||
CF | hymns accompanied by organ music. A door to the WEST leads to the | ||
CF | vestry. You can climb a ladder UP to the tower. Leaving the exit to | ||
CF | the EAST would return you to the boneyard. | ||
CF | | ||
CF | You can see a victrola and a baptismal font here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Boneyard | ||
CF | The boneyard is a collection of rickety wooden crosses planted | ||
CF | haphazardly amongst the dry gorse. A collapsing church stands to the | ||
CF | WEST; you can hear the faint sounds of organ music and voices raised | ||
CF | in song from within. The path is to the EAST. | ||
CF | | ||
CF | You can see a fresh grave here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Path | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Path | ||
CF | A winding dirth path meanders into the barren foothills above town. To | ||
CF | the NORTH, you can see a stately Italianate villa in the distance. To | ||
CF | the WEST, you can see the rickety wooden crosses that indicate a boot | ||
CF | hill graveyard. To the EAST, the path runs off into the distance. The | ||
CF | plaza is to the SOUTH. | ||
CF | | ||
CF | You can see Butch McCreedy here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Path | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | "Hold on there, kid," says Butch McCreedy, stepping into your path. | ||
CF | "The Judge don't like to be disturbed during dinner. You best turn | ||
CF | back." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Mine Entrance | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Mine Entrance | ||
CF | The path terminates at the entrance of an old mine, carved into the | ||
CF | side of a ravine. A cold breeze wafts up from the bowels of the earth | ||
CF | through the mineshaft. You can go WEST to the path or DOWN the | ||
CF | mineshaft. A ravine is to the NORTH. | ||
CF | | ||
CF | You can see a venom-drained gila monster here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Ravine | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Ravine | ||
CF | You're at the bottom of a deep ravine, bordered by steep rocky walls. | ||
CF | The mine entrance is to the SOUTH. | ||
CF | | ||
CF | You can see a tumbleweed here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "play guitar" | ||
CF ] Ravine | ||
CF | > | ||
CF | > PLAY GUITAR | ||
CF | | ||
CF | You strum your fingers across the silver strings, producing a | ||
CF | beautifully lonesome melody as poignant and sweet as the desert | ||
CF | sunset. To your surprise, the tumbleweed pauses in its frolic. It | ||
CF | rolls up to you, bumping into your leg so that it almost seems to be | ||
CF | nuzzling your feet. It doesn't object as you scoop it up. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Mine Entrance | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Mine Entrance | ||
CF | The path terminates at the entrance of an old mine, carved into the | ||
CF | side of a ravine. A cold breeze wafts up from the bowels of the earth | ||
CF | through the mineshaft. You can go WEST to the path or DOWN the | ||
CF | mineshaft. A ravine is to the NORTH. | ||
CF | | ||
CF | You can see a venom-drained gila monster here. | ||
CF | | ||
CF | > | Knight_Otu exclaims, "It worked!" | |
DavidW says (to ClubFloyd), "w" | ||
CF ] Path | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Path | ||
CF | A winding dirth path meanders into the barren foothills above town. To | ||
CF | the NORTH, you can see a stately Italianate villa in the distance. To | ||
CF | the WEST, you can see the rickety wooden crosses that indicate a boot | ||
CF | hill graveyard. To the EAST, the path runs off into the distance. The | ||
CF | plaza is to the SOUTH. | ||
CF | | ||
CF | You can see Butch McCreedy here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Plaza | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Plaza | ||
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; | ||
CF | it's little more than a dried-up fountain at the center of an empty | ||
CF | field. Standing next to the fountain is a brightly-painted medicine | ||
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a | ||
CF | pianola, that essential saloon instrument, drifting through the | ||
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a | ||
CF | dilapidated building identified by its sign as the Sheriff's Office. | ||
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the | ||
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see | ||
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To | ||
CF | the NORTH, you can see a dirt path snaking off into the hills. You can | ||
CF | also go IN to the medicine wagon. | ||
CF | | ||
CF | You can see Ulysses P Hornswaggle and a sandwich board here. | ||
CF | | ||
CF | "Tinctures! Brines! Unguents of all kinds!" shouts Hornswaggle, waving | ||
CF | his arms dramatically. "I've got everything and anything you need to | ||
CF | live a life of perfect health!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Mortuary | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Mortuary | ||
CF | The mortuary is a small somber office, tastefully decorated with | ||
CF | garlands of black roses befitting its role in the community. Floor | ||
CF | models of several different models of caskets are visible, as are | ||
CF | several different models of urns. You can go NORTH to the plaza. | ||
CF | | ||
CF | You can see a wampus cat here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give tumbleweed to cat" | ||
CF ] Mortuary | ||
CF | > | ||
CF | > GIVE TUMBLEWEED TO CAT | ||
CF | | ||
CF | "Hey, would you like some of this tumbleweed?" you ask. | ||
CF | | ||
CF | The wampus cat flicks her tail and licks her lips. "It's a little | ||
CF | dry... but it'll have to do. Sure, thanks!" | ||
CF | | ||
CF | You place the tumbleweed in front of the wampus cat and watch as she | ||
CF | tears off chunks of dry gorse, chews, and swallows. She pauses, her | ||
CF | body convulses, and she gags loudly... and then vomits up a big sticky | ||
CF | hairball. | ||
CF | | ||
CF | She smacks her lips. "Bleh! Glad that's out! Thanks, I really | ||
CF | appreciate it. I'm still a little annoyed at you for doing this to me, | ||
CF | but at least you didn't leave me in the lurch!" | ||
CF | | ||
CF | "Dunno how I'm gonna sell coffins like this," says the wampus cat. | ||
CF | "Who's gonna buy coffins from a cat?" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take hairball" | ||
CF ] Mortuary | ||
CF | > | ||
CF | > TAKE HAIRBALL | ||
CF | | ||
CF | Ew, gross. But it might be useful, so you take it anyway. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Mortuary | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a wampus cat hairball | ||
CF | some coffin varnish | ||
CF | a wax cylinder | ||
CF | a shovel | ||
CF | a horseshoe | ||
CF | a poncho (being worn) | ||
CF | a broadsheet | ||
CF | a locket (being worn) | ||
CF | a stetson hat (being worn) | ||
CF | jeans (being worn) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Plaza | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Plaza | ||
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; | ||
CF | it's little more than a dried-up fountain at the center of an empty | ||
CF | field. Standing next to the fountain is a brightly-painted medicine | ||
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a | ||
CF | pianola, that essential saloon instrument, drifting through the | ||
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a | ||
CF | dilapidated building identified by its sign as the Sheriff's Office. | ||
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the | ||
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see | ||
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To | ||
CF | the NORTH, you can see a dirt path snaking off into the hills. You can | ||
CF | also go IN to the medicine wagon. | ||
CF | | ||
CF | You can see Ulysses P Hornswaggle and a sandwich board here. | ||
CF | | ||
CF | "Yes, we have no bezoars!" says Hornswaggle. "They're just too | ||
CF | popular! But we've got everything else you could ask for!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "eat hairball" | ||
CF ] Plaza | ||
CF | > | ||
CF | > EAT HAIRBALL | ||
CF | | ||
CF | You brace yourself, but you know it's for your own good. You close | ||
CF | your eyes and shove it in your mouth. It's chewy and gross, but you | ||
CF | swallow it down and instantly feel more... fortified? You feel a sense | ||
CF | of well-being, like you could drink ANY poison and survive! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Path | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Path | ||
CF | A winding dirth path meanders into the barren foothills above town. To | ||
CF | the NORTH, you can see a stately Italianate villa in the distance. To | ||
CF | the WEST, you can see the rickety wooden crosses that indicate a boot | ||
CF | hill graveyard. To the EAST, the path runs off into the distance. The | ||
CF | plaza is to the SOUTH. | ||
CF | | ||
CF | You can see Butch McCreedy here. | ||
CF | | ||
CF | Butch spits a gob of chaw at the ground. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "show varnish to butch" | ||
CF ] Path | ||
CF | > | ||
CF | > SHOW VARNISH TO BUTCH | ||
CF | | ||
CF | Butch McCreedy is unimpressed. | ||
CF | | ||
CF | Butch adjusts the brim of their ten gallon hat. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give varnish to butch" | ||
CF ] Path | ||
CF | > | ||
CF | > GIVE VARNISH TO BUTCH | ||
CF | | ||
CF | Butch's face breaks out into an ugly smile, revealing splintered, | ||
CF | blackened teeth. "Alright, kid, nice work! Now let's see what yer made | ||
CF | of." Butch pockets the coin, whips out a pair of grimy shot glasses | ||
CF | and fills each from the green bottle. They place one before you and | ||
CF | nods expectantly. | ||
CF | | ||
CF | Butch glares at you malevolently. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drink glass" | ||
CF ] Path | ||
CF | > | ||
CF | > DRINK GLASS | ||
CF | | ||
CF | You drink the shot. You grimace as you feel the caustic liquor burning | ||
CF | all the way down your throat, but you fix Butch with a steely gaze | ||
CF | that tells them you don't care. Butch raises an eyebrow in surprise | ||
CF | to see you still standing, but says nothing -- they just grab their | ||
CF | shot and down it. A pause and then -- Butch keels over backwards, out | ||
CF | cold. Ha! Looks like Butch couldn't hold their liquor nearly as well | ||
CF | as they liked to think! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take coin" | ||
CF ] Path | ||
CF | > | ||
CF | > TAKE COIN | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search butch" | ||
CF ] Path | ||
CF | > | ||
CF | > SEARCH BUTCH | ||
CF | | ||
CF | You rifle through Butch's pockets, but the only thing of value you | ||
CF | find is that 1868 Silver Buzzard coin they were flipping. You quickly | ||
CF | slip it into your own pocket. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Plaza | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Plaza | ||
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; | ||
CF | it's little more than a dried-up fountain at the center of an empty | ||
CF | field. Standing next to the fountain is a brightly-painted medicine | ||
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a | ||
CF | pianola, that essential saloon instrument, drifting through the | ||
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a | ||
CF | dilapidated building identified by its sign as the Sheriff's Office. | ||
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the | ||
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see | ||
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To | ||
CF | the NORTH, you can see a dirt path snaking off into the hills. You can | ||
CF | also go IN to the medicine wagon. | ||
CF | | ||
CF | You can see Ulysses P Hornswaggle and a sandwich board here. | ||
CF | | ||
CF | "Hornswaggle's patented remedies! Good for what ails you!" cries | ||
CF | Hornswaggle, even though you're the only person present. "Step right | ||
CF | up! Don't be shy!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sw" | ||
CF ] Laundry | ||
CF | > | ||
CF | > SW | ||
CF | | ||
CF | | ||
CF | Laundry | ||
CF | The Jade Monkey Laundry is crammed floor to ceiling with piles of | ||
CF | folded sheets and clothes. There's barely enough room for the | ||
CF | proprietor behind the counter. You can go NORTHEAST to the plaza. | ||
CF | | ||
CF | You can see Lucky Strike, a newspaper and a vending machine here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "use coin on machine" | ||
CF ] Laundry | ||
CF | > | ||
CF | > USE COIN ON MACHINE | ||
CF | | ||
CF | You jam the coin into the vending machine and punch a button to make | ||
CF | your selection. The machine rattles and wheezes before dropping a | ||
CF | numismatic charm into the tray. | ||
CF | That's not useful right now. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take charm" | ||
CF ] Laundry | ||
CF | > | ||
CF | > TAKE CHARM | ||
CF | | ||
CF | You take the numismatic charm. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x it" | ||
CF ] Laundry | ||
CF | > | ||
CF | > X IT | ||
CF | | ||
CF | It's a small copper disc with a square hole in the middle and a | ||
CF | picture of a rhinoceros. Supposedly, the numismatic charm can "exile | ||
CF | unlucky ghosts and sad vibes to the land of the ancestors." | ||
CF | | ||
CF | > | DavidW asks, "Might this help with the grave?" | |
Knight_Otu asks, "Possibly?" | ||
Jacqueline says, "Yeah, not sure." | ||
DavidW says (to ClubFloyd), "ask lucky about charm" | ||
CF ] Laundry | ||
CF | > | ||
CF | > ASK LUCKY ABOUT CHARM | ||
CF | | ||
CF | "Oh yeah, people love those charms, man," says Lucky Strike. "They're | ||
CF | totally useful, man! It just costs one silver vulture coin and you get | ||
CF | a charm that protects you from anything, man -- ghosts, demons, bad | ||
CF | luck, bad karma, bad vibes!" | ||
CF | | ||
CF | Lucky Strike takes a long pull from the pipe, inhaling deeply. | ||
CF | | ||
CF | > | Jacqueline says, "But it's here, so I'm sure we need it." | |
Jacqueline asks, "Maybe just need it for the Judge?" | ||
DavidW says, "maybe, if Satan is involved." | ||
Knight_Otu says, "I guess the sheriff was unlucky the judge rolled into town." | ||
DavidW says (to ClubFloyd), "ne" | ||
CF ] Plaza | ||
CF | > | ||
CF | > NE | ||
CF | | ||
CF | | ||
CF | Plaza | ||
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; | ||
CF | it's little more than a dried-up fountain at the center of an empty | ||
CF | field. Standing next to the fountain is a brightly-painted medicine | ||
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a | ||
CF | pianola, that essential saloon instrument, drifting through the | ||
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a | ||
CF | dilapidated building identified by its sign as the Sheriff's Office. | ||
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the | ||
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see | ||
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To | ||
CF | the NORTH, you can see a dirt path snaking off into the hills. You can | ||
CF | also go IN to the medicine wagon. | ||
CF | | ||
CF | You can see Ulysses P Hornswaggle and a sandwich board here. | ||
CF | | ||
CF | "Special today on our patent-pending tonics!" cries Hornswaggle "One | ||
CF | for the price of two! No shoving, there's plenty for everyone!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Path | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Path | ||
CF | A winding dirth path meanders into the barren foothills above town. To | ||
CF | the NORTH, you can see a stately Italianate villa in the distance. To | ||
CF | the WEST, you can see the rickety wooden crosses that indicate a boot | ||
CF | hill graveyard. To the EAST, the path runs off into the distance. The | ||
CF | plaza is to the SOUTH. | ||
CF | | ||
CF | You can see comatose Butch McCreedy here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Boneyard | ||
CF | The boneyard is a collection of rickety wooden crosses planted | ||
CF | haphazardly amongst the dry gorse. A collapsing church stands to the | ||
CF | WEST; you can hear the faint sounds of organ music and voices raised | ||
CF | in song from within. The path is to the EAST. | ||
CF | | ||
CF | You can see a fresh grave here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "use charm on grave" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > USE CHARM ON GRAVE | ||
CF | | ||
CF | That's not useful right now. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "use shovel on grave" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > USE SHOVEL ON GRAVE | ||
CF | | ||
CF | That's not useful right now. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "dig grave with shovel" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > DIG GRAVE WITH SHOVEL | ||
CF | | ||
CF | Confident that the numismatic charm you purchased at the laundry will | ||
CF | protect you from any vengeful spirits, you stick your shovel into the | ||
CF | freshly turn earth and start to dig. After a few minutes, your spade | ||
CF | hits something hard. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > LOOK | ||
CF | | ||
CF | Boneyard | ||
CF | The boneyard is a collection of rickety wooden crosses planted | ||
CF | haphazardly amongst the dry gorse. A collapsing church stands to the | ||
CF | WEST; you can hear the faint sounds of organ music and voices raised | ||
CF | in song from within. The path is to the EAST. | ||
CF | | ||
CF | You can see an open grave and a pine box (closed) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x box" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > X BOX | ||
CF | | ||
CF | A sturdy pine box. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open it" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > OPEN IT | ||
CF | | ||
CF | You open the pine box, revealing a cadaver and a tin star. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x cadaver" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > X CADAVER | ||
CF | | ||
CF | A grinning skeletal cadaver dressed in the rags of a sheriff's | ||
CF | uniform. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x star" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > X STAR | ||
CF | | ||
CF | A tarnished sheriff's badge. It says SHERIFF on it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > TAKE IT | ||
CF | | ||
CF | You gingerly pluck it from the cadaver's chest. As you do so, you feel | ||
CF | the hairs on the back of your neck stand on end as an eerie electrical | ||
CF | tingle charges the air. Suddenly, a moaning ghost rises up out of the | ||
CF | grave. | ||
CF | | ||
CF | "Tarnation!" moans the ghost, reaching for you with grasping skeletal | ||
CF | fingers. "Grave robbin' is a major offense in these here parts! I'm | ||
CF | a-gonna take you in!" | ||
CF | | ||
CF | He recoils suddenly as if stung. "What the?! Y'all got a numismatic | ||
CF | charm? Dagnabit!" | ||
CF | | ||
CF | Looks like the charm is having the desired effect! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x sheriff" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > X SHERIFF | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x ghost" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > X GHOST | ||
CF | | ||
CF | The sheriff's ghost appears as a faintly transparent image of a | ||
CF | floating skeleton dressed in the rags of a sheriff's uniform. He looks | ||
CF | just like his cadaver. | ||
CF | | ||
CF | > | Knight_Otu says, "Lucky us." | |
Jade says, "cool" | ||
DavidW says (to ClubFloyd), "ask ghost about lazarus" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > ASK GHOST ABOUT LAZARUS | ||
CF | | ||
CF | The sheriff's ghost bobs silently in the air. Spooky. Guess he doesn't | ||
CF | have anything to say about that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask ghost about mccreedy" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > ASK GHOST ABOUT MCCREEDY | ||
CF | | ||
CF | "Them McCreedy twins are just as slimy as their boss!" says the | ||
CF | sheriff's ghost. "I woulda rounded them up for the hoosegow if'n they | ||
CF | weren't under the judge's protection! That carpetbagger made it so I | ||
CF | couldn't do nothin'!" | ||
CF | | ||
CF | > | DavidW asks, "Did I have the boss's name wrong?" | |
DavidW says (to ClubFloyd), "ask ghost about star" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > ASK GHOST ABOUT STAR | ||
CF | | ||
CF | "Guess I don't have much use for that no more," he says sadly. "It's | ||
CF | all yours now, lil' lady, But that star means something, ya know. It | ||
CF | stands fer truth, fer justice, fer law and order... Make sure yer | ||
CF | worthy of wearin' it." | ||
CF | | ||
CF | "I'm not going to wear it," you say. "I'm no lawman. I'm just out to | ||
CF | save my horse and give Dives what's coming to him." | ||
CF | | ||
CF | "Hmm... well, reckon maybe you'll find someone else who can wear it | ||
CF | then..." | ||
CF | | ||
CF | A sudden gust of wind blows eerily through the sheriff's ghost. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "ask ghost about judge" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > ASK GHOST ABOUT JUDGE | ||
CF | | ||
CF | "I'd give anything to take down that lily-livered hornytoad!" says the | ||
CF | sheriff's ghost. "But the rules of the cosmos says I can't move from | ||
CF | the site of my grave, so I'm stuck here til someone else does it for | ||
CF | me. Only then, I reckon, can I move on to a peaceful rest." | ||
CF | | ||
CF | The sheriff's ghost bobs in the air. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take box" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > TAKE BOX | ||
CF | | ||
CF | You don't want that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf6" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Boneyard | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | DavidW says, "I guess we can visit the manor now, but we still haven't got the lamp or rope or bible." | |
DavidW says (to ClubFloyd), "e" | ||
CF ] Path | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Path | ||
CF | A winding dirth path meanders into the barren foothills above town. To | ||
CF | the NORTH, you can see a stately Italianate villa in the distance. To | ||
CF | the WEST, you can see the rickety wooden crosses that indicate a boot | ||
CF | hill graveyard. To the EAST, the path runs off into the distance. The | ||
CF | plaza is to the SOUTH. | ||
CF | | ||
CF | You can see comatose Butch McCreedy here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Veranda | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Veranda | ||
CF | You're at the wrap-around veranda in front of a stately Italianate | ||
CF | villa. The villa's foyer is accessible to the NORTH. The garden is to | ||
CF | the EAST, the yard is to the WEST. | ||
CF | | ||
CF | You can see Femme McCreedy and Nightmare here. | ||
CF | | ||
CF | > | Knight_Otu says, "Hm." | |
DavidW says (to ClubFloyd), "x femme" | ||
CF ] Veranda | ||
CF | > | ||
CF | > X FEMME | ||
CF | | ||
CF | Femme McCreedy is a petite dandy with a dapper waistcoat and | ||
CF | fashionable bowler. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x nightmare" | ||
CF ] Veranda | ||
CF | > | ||
CF | > X NIGHTMARE | ||
CF | | ||
CF | Nightmare is a massive black stallion, rippling with muscles. He | ||
CF | snorts dismissively whenever he looks at you. | ||
CF | | ||
CF | Femme runs their fingers though Nightmare's mane. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to femme" | ||
CF ] Veranda | ||
CF | > | ||
CF | > TALK TO FEMME | ||
CF | | ||
CF | "So looks like you got past my twin, huh?" says Femme McCreedy. "You | ||
CF | must be smarter than you look, kid." | ||
CF | | ||
CF | "Butch wanted a contest," you say. "And I won, fair and square." Sort | ||
CF | of. | ||
CF | | ||
CF | "Butch never could resist a bet," says Femme McCreedy. "But Butch's | ||
CF | problem was making bets they could lose. I don't have that problem." | ||
CF | | ||
CF | "Sounds like you might be game for a wager too," you say. | ||
CF | | ||
CF | "Might be." | ||
CF | | ||
CF | Femme adjusts the brim of their bowler hat. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Veranda | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | "Ok kid, I'll make you a wager," says Femme McCreedy. "Butch is a | ||
CF | drinker, I'm a rider. Ain't no one who can outride me, especially not | ||
CF | when I got Nightmare here. He's the fastest stallion in the southwest | ||
CF | territories! You think you can outlast me, I'll let you past." | ||
CF | | ||
CF | "Ok, but what horse do I ride?" you ask. | ||
CF | | ||
CF | "Ain't my problem," says Femme McCreedy. "But when you find one, you | ||
CF | come back here and we'll have real riding contest, old west style." | ||
CF | | ||
CF | > | DavidW says, "So the mule, I guess." | |
DavidW says (to ClubFloyd), "w" | ||
CF ] Yard | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Yard | ||
CF | The yard is a barren stretch of real estate where the judge's | ||
CF | sentences are carried out; a grim gallows stands silent testament to | ||
CF | that. The veranda is to the EAST, the knacker shed is to the NORTH. | ||
CF | | ||
CF | You can see a gallows here. | ||
CF | | ||
CF | > | Knight_Otu says, "Yeah." | |
DavidW says (to ClubFloyd), "x gallows" | ||
CF ] Yard | ||
CF | > | ||
CF | > X GALLOWS | ||
CF | | ||
CF | Many a man has lost his life on the long drop here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take rope" | ||
CF ] Yard | ||
CF | > | ||
CF | > TAKE ROPE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] knacker shed | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | knacker shed | ||
CF | This is a small detached shed used for slaughtering horses and | ||
CF | processing their carcasses into glue and horse paste. The red-stained | ||
CF | walls are smeared with glue and oil and various nasty looking metal | ||
CF | implements dangle from hooks on the ceiling. You need to find Sugar & | ||
CF | Sache before she meets the same fate! | ||
CF | | ||
CF | You can see some sugar cubes here. | ||
CF | | ||
CF | > | Knight_Otu says, "Gallows gotta have rope, ... or not." | |
DavidW says (to ClubFloyd), "take cubes" | ||
CF ] knacker shed | ||
CF | > | ||
CF | > TAKE CUBES | ||
CF | | ||
CF | You pocket the sugar cubes. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x implements" | ||
CF ] knacker shed | ||
CF | > | ||
CF | > X IMPLEMENTS | ||
CF | | ||
CF | No horse that meets these things comes to a good end, that's for sure. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Yard | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Yard | ||
CF | The yard is a barren stretch of real estate where the judge's | ||
CF | sentences are carried out; a grim gallows stands silent testament to | ||
CF | that. The veranda is to the EAST, the knacker shed is to the NORTH. | ||
CF | | ||
CF | You can see a gallows here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x noose" | ||
CF ] Yard | ||
CF | > | ||
CF | > X NOOSE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "climb gallows" | ||
CF ] Yard | ||
CF | > | ||
CF | > CLIMB GALLOWS | ||
CF | | ||
CF | Little is to be achieved by that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Yard | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Veranda | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Veranda | ||
CF | You're at the wrap-around veranda in front of a stately Italianate | ||
CF | villa. The villa's foyer is accessible to the NORTH. The garden is to | ||
CF | the EAST, the yard is to the WEST. | ||
CF | | ||
CF | You can see Femme McCreedy and Nightmare here. | ||
CF | | ||
CF | Femme glares at you with arched eyebrows and pursed lips. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] garden | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | garden | ||
CF | The garden is a small plot of land used for growing vegetables for the | ||
CF | house, but very little seems to be ready for harvest right now. The | ||
CF | veranda is to the WEST, the tarantula stall is to the NORTH. | ||
CF | | ||
CF | You can see some carrots here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take carrots" | ||
CF ] garden | ||
CF | > | ||
CF | > TAKE CARROTS | ||
CF | | ||
CF | You pick the carrots. | ||
CF | | ||
CF | > | Knight_Otu says, "Tarantula stall..." | |
DavidW says, "yikes" | ||
Jacqueline says, "..." | ||
Knight_Otu says, "Do not want." | ||
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf7" | Jacqueline says, "hee" | |
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] garden | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Stall | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Stall | ||
CF | The stall is a small building for housing livestock. The garden is to | ||
CF | the SOUTH. | ||
CF | | ||
CF | You can see a tarantula here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x tarantula" | ||
CF ] Stall | ||
CF | > | ||
CF | > X TARANTULA | ||
CF | | ||
CF | She's a cranky old dairy tarantula the size of a cow, with eight big | ||
CF | hairy legs and a pair of swollen spinnerets. You're not the biggest | ||
CF | fan of spider milk, but it's apparently pretty popular in these parts. | ||
CF | | ||
CF | The tarantula masticates her chelicerae. | ||
CF | | ||
CF | > | Knight_Otu blinks. | |
DavidW says (to ClubFloyd), "milk tarantula" | ||
CF ] Stall | ||
CF | > | ||
CF | > MILK TARANTULA | ||
CF | | ||
CF | You reach under the tarantula and squeeze its spinnerets until milk | ||
CF | shoots out. Eventually, you've filled a whole bucket with tarantula | ||
CF | milk. | ||
CF | | ||
CF | The tarantula regards you with her eight black eyes. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take bucket" | ||
CF ] Stall | ||
CF | > | ||
CF | > TAKE BUCKET | ||
CF | | ||
CF | You take the bucket of milk | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Stall | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a bucket of milk | ||
CF | some carrots | ||
CF | some sugar cubes | ||
CF | a tin star | ||
CF | a numismatic charm | ||
CF | some coffin varnish | ||
CF | a wax cylinder | ||
CF | a shovel | ||
CF | a horseshoe | ||
CF | a poncho (being worn) | ||
CF | a broadsheet | ||
CF | a locket (being worn) | ||
CF | a stetson hat (being worn) | ||
CF | jeans (being worn) | ||
CF | | ||
CF | > | Knight_Otu says, "I guess it makes about as much sense as trilobite milk." | |
DavidW says, "yay" | ||
Jacqueline says, "Thanks. I hate it." | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] garden | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | garden | ||
CF | The garden is a small plot of land used for growing vegetables for the | ||
CF | house, but very little seems to be ready for harvest right now. The | ||
CF | veranda is to the WEST, the tarantula stall is to the NORTH. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Veranda | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Veranda | ||
CF | You're at the wrap-around veranda in front of a stately Italianate | ||
CF | villa. The villa's foyer is accessible to the NORTH. The garden is to | ||
CF | the EAST, the yard is to the WEST. | ||
CF | | ||
CF | You can see Femme McCreedy and Nightmare here. | ||
CF | | ||
CF | > | DavidW asks, "So, what is the milk for?" | |
DavidW asks, "The carrots are for the mule. The sugar for... Nightmare?" | ||
Knight_Otu asks, "For scaring me away?" | ||
Jacqueline says, "hee" | ||
Jacqueline says, "Milk bath, maybe? No idea." | ||
DavidW says (to ClubFloyd), "smell milk" | ||
CF ] Veranda | ||
CF | > | ||
CF | > SMELL MILK | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask femme about milk" | ||
CF ] Veranda | ||
CF | > | ||
CF | > ASK FEMME ABOUT MILK | ||
CF | | ||
CF | I don't know anything about that," says Femme. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pet nightmare" | ||
CF ] Veranda | ||
CF | > | ||
CF | > PET NIGHTMARE | ||
CF | | ||
CF | Nightmare snorts loudly, but doesn't seem to dislike the attention. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "play guitar" | ||
CF ] Veranda | ||
CF | > | ||
CF | > PLAY GUITAR | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Veranda | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a bucket of milk | ||
CF | some carrots | ||
CF | some sugar cubes | ||
CF | a tin star | ||
CF | a numismatic charm | ||
CF | some coffin varnish | ||
CF | a wax cylinder | ||
CF | a shovel | ||
CF | a horseshoe | ||
CF | a poncho (being worn) | ||
CF | a broadsheet | ||
CF | a locket (being worn) | ||
CF | a stetson hat (being worn) | ||
CF | jeans (being worn) | ||
CF | | ||
CF | Femme brushes a hand against Nightmare's back. The horse snorts in | ||
CF | response. | ||
CF | | ||
CF | > | DavidW says, "oh, the guitar is gone." | |
Knight_Otu says, "We keep losing our stuff." | ||
Knight_Otu asks, "Did we lose our horse that way to the judge?" | ||
DavidW says, "And yet, we have the horseshoe, varnish, shovel." | ||
DavidW says, "Yes, that's the premise" | ||
Jade says, "yes, we are losing inventory" | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Path | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Path | ||
CF | A winding dirth path meanders into the barren foothills above town. To | ||
CF | the NORTH, you can see a stately Italianate villa in the distance. To | ||
CF | the WEST, you can see the rickety wooden crosses that indicate a boot | ||
CF | hill graveyard. To the EAST, the path runs off into the distance. The | ||
CF | plaza is to the SOUTH. | ||
CF | | ||
CF | You can see comatose Butch McCreedy here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Plaza | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Plaza | ||
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; | ||
CF | it's little more than a dried-up fountain at the center of an empty | ||
CF | field. Standing next to the fountain is a brightly-painted medicine | ||
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a | ||
CF | pianola, that essential saloon instrument, drifting through the | ||
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a | ||
CF | dilapidated building identified by its sign as the Sheriff's Office. | ||
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the | ||
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see | ||
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To | ||
CF | the NORTH, you can see a dirt path snaking off into the hills. You can | ||
CF | also go IN to the medicine wagon. | ||
CF | | ||
CF | You can see Ulysses P Hornswaggle and a sandwich board here. | ||
CF | | ||
CF | "Tinctures! Brines! Unguents of all kinds!" shouts Hornswaggle, waving | ||
CF | his arms dramatically. "I've got everything and anything you need to | ||
CF | live a life of perfect health!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ne" | ||
CF ] Stable | ||
CF | > | ||
CF | > NE | ||
CF | | ||
CF | | ||
CF | Stable | ||
CF | The stable is a building where travellers can shelter their horses | ||
CF | while they stay in town. It's filled with hay and a decidely horsey | ||
CF | smell. You can go SOUTHWEST to the plaza. | ||
CF | | ||
CF | You can see Wildfire here. | ||
CF | | ||
CF | Wildfire flicks her long rabbit-like ears. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pet wildfire" | ||
CF ] Stable | ||
CF | > | ||
CF | > PET WILDFIRE | ||
CF | | ||
CF | Wildfire swishes her tail in appreciation. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give carrots to wildfire" | ||
CF ] Stable | ||
CF | > | ||
CF | > GIVE CARROTS TO WILDFIRE | ||
CF | | ||
CF | "Hey girl, you want a carrot?" you say, holding out a carrot. Wildfire | ||
CF | bites the carrot and crunches it between her teeth, but it doesn't | ||
CF | seem to motivate her. Apparently the mule has a more discerning | ||
CF | palette. | ||
CF | | ||
CF | Wildfire raises her tail and farts. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give sugar to wildfire" | ||
CF ] Stable | ||
CF | > | ||
CF | > GIVE SUGAR TO WILDFIRE | ||
CF | | ||
CF | "Hey girl, you want some sugar?" you say, holding out some cubes flat | ||
CF | in your palms of your hand. Wildfire swishes her tail and brays before | ||
CF | slurping up your offering. She looks at you expectantly and you | ||
CF | suspect that you've just earned Wildfire's friendship for life. She'd | ||
CF | follow you anywhere now! | ||
CF | | ||
CF | > | Knight_Otu says, "I mean, yes, the judge has our horse. The question was whether we lost it because we rode the horse somewhere and it fell out of our inventory." | |
DavidW says (to ClubFloyd), "sw" | ||
CF ] Plaza | ||
CF | > | ||
CF | > SW | ||
CF | | ||
CF | | ||
CF | Plaza | ||
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; | ||
CF | it's little more than a dried-up fountain at the center of an empty | ||
CF | field. Standing next to the fountain is a brightly-painted medicine | ||
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a | ||
CF | pianola, that essential saloon instrument, drifting through the | ||
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a | ||
CF | dilapidated building identified by its sign as the Sheriff's Office. | ||
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the | ||
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see | ||
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To | ||
CF | the NORTH, you can see a dirt path snaking off into the hills. You can | ||
CF | also go IN to the medicine wagon. | ||
CF | | ||
CF | You can see Ulysses P Hornswaggle and a sandwich board here. | ||
CF | | ||
CF | Wildfire trots after you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Path | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Path | ||
CF | A winding dirth path meanders into the barren foothills above town. To | ||
CF | the NORTH, you can see a stately Italianate villa in the distance. To | ||
CF | the WEST, you can see the rickety wooden crosses that indicate a boot | ||
CF | hill graveyard. To the EAST, the path runs off into the distance. The | ||
CF | plaza is to the SOUTH. | ||
CF | | ||
CF | You can see comatose Butch McCreedy here. | ||
CF | | ||
CF | Wildfire trots after you. | ||
CF | | ||
CF | > | DavidW says, "The horse was lost before the game started." | |
Knight_Otu says, "Yes." | ||
DavidW says, "but yeah, maybe there's a hole in our inventory pouch." | ||
DavidW says, "I'm wondering if this race will churn the tartanula milk into butter." | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Veranda | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Veranda | ||
CF | You're at the wrap-around veranda in front of a stately Italianate | ||
CF | villa. The villa's foyer is accessible to the NORTH. The garden is to | ||
CF | the EAST, the yard is to the WEST. | ||
CF | | ||
CF | You can see Femme McCreedy and Nightmare here. | ||
CF | | ||
CF | Wildfire trots after you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ride wildfire" | ||
CF ] Veranda | ||
CF | > | ||
CF | > RIDE WILDFIRE | ||
CF | | ||
CF | Maybe later. You would never ride any horse except your beloved Sugar | ||
CF | & Sache!! Well, not if you could help it. A mule might be okay... But | ||
CF | if you're gonna ride Wildfire, you'd need a good reason first. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to femme" | ||
CF ] Veranda | ||
CF | > | ||
CF | > TALK TO FEMME | ||
CF | | ||
CF | "Ok, Femme McCreedy, I'm calling you out!" you say. "I got my steed... | ||
CF | let's ride!" | ||
CF | | ||
CF | Femme McCreedy grins widely. "Oh, is that old Wildfire? No way that | ||
CF | little butterball can outrun my Nightmare, but it's your funeral. | ||
CF | We'll ride to the end of the veranda -- first to make it there and | ||
CF | back is the winner!" | ||
CF | | ||
CF | "You're on!" | ||
CF | | ||
CF | Femme hops on Nightmare, you hop on Wildfire. And you're off! But | ||
CF | Femme is right. No matter how hard you ride Wildfire, she's far too | ||
CF | slow. Nightmare runs the course before Wildfire is even at the | ||
CF | halfway point. | ||
CF | | ||
CF | "Sorry, kid, you lose!" laughs Femme, jumping off Nightmare. "Better | ||
CF | luck next time!" | ||
CF | | ||
CF | Damnit! You'll need to find some way to push Wildfire to go faster or | ||
CF | she'll never beat Nightmare. | ||
CF | | ||
CF | > | Jacqueline asks, "I wonder if spider milk will fortify her?" | |
DavidW says (to ClubFloyd), "give milk to mule" | ||
CF ] Veranda | ||
CF | > | ||
CF | > GIVE MILK TO MULE | ||
CF | | ||
CF | Wildfire doesn't seem interested. | ||
CF | | ||
CF | > | Jacqueline says, "Darn" | |
Knight_Otu says, "Hm." | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Veranda | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a bucket of milk | ||
CF | some carrots | ||
CF | some sugar cubes | ||
CF | a tin star | ||
CF | a numismatic charm | ||
CF | some coffin varnish | ||
CF | a wax cylinder | ||
CF | a shovel | ||
CF | a horseshoe | ||
CF | a poncho (being worn) | ||
CF | a broadsheet | ||
CF | a locket (being worn) | ||
CF | a stetson hat (being worn) | ||
CF | jeans (being worn) | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "give varnish to nightmare" | ||
CF ] Veranda | ||
CF | > | ||
CF | > GIVE VARNISH TO NIGHTMARE | ||
CF | | ||
CF | Nightmare doesn't seem interested. | ||
CF | | ||
CF | Femme adjusts the brim of their bowler hat. | ||
CF | | ||
CF | > | DavidW says, "Perhaps we need to solve the lamp, rope, bible puzzle first." | |
Jacqueline says, "Perhaps" | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Path | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Path | ||
CF | A winding dirth path meanders into the barren foothills above town. To | ||
CF | the NORTH, you can see a stately Italianate villa in the distance. To | ||
CF | the WEST, you can see the rickety wooden crosses that indicate a boot | ||
CF | hill graveyard. To the EAST, the path runs off into the distance. The | ||
CF | plaza is to the SOUTH. | ||
CF | | ||
CF | You can see comatose Butch McCreedy here. | ||
CF | | ||
CF | Wildfire trots after you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Mine Entrance | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Mine Entrance | ||
CF | The path terminates at the entrance of an old mine, carved into the | ||
CF | side of a ravine. A cold breeze wafts up from the bowels of the earth | ||
CF | through the mineshaft. You can go WEST to the path or DOWN the | ||
CF | mineshaft. A ravine is to the NORTH. | ||
CF | | ||
CF | You can see a venom-drained gila monster here. | ||
CF | | ||
CF | Wildfire trots after you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | Wildfire brays and stamps her hoof, but refuses to follow you inside. | ||
CF | Looks like this is as far as she'll go. | ||
CF | | ||
CF | You don't have to worry about being bitten now, since you read that | ||
CF | gila monsters take a full week to replenish their venom. You sneak | ||
CF | past the drowsy gila monster and slip down the mineshaft. | ||
CF | | ||
CF | Mineshaft | ||
CF | The mineshaft is a tunnel of natural stone, supported by wooden arches | ||
CF | and lit by flickering carbide lamps. Pure liquid snake oil drips from | ||
CF | the walls, congealing into a waist-deep pool that fills the cavern. | ||
CF | Hand-painted signs hung at intervals warn DANGER!! BLASTING AREA!!! | ||
CF | and KEEP OUT!! The cavern continues to the EAST or you can return UP | ||
CF | to the surface. | ||
CF | | ||
CF | You can see Gabby and a miner's lamp here. | ||
CF | | ||
CF | "Thar's a rich vein of snake oil in these caves," says Gabby, "An' | ||
CF | ain't no claim jumper gonna get the drop on ol' Gabby!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give star to gabby" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > GIVE STAR TO GABBY | ||
CF | | ||
CF | Gabby doesn't seem interested. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask gabby about trade" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > ASK GABBY ABOUT TRADE | ||
CF | | ||
CF | "Ain't got time for all that yakkin' an' yappin', kid! That's snake | ||
CF | oil in them thar hills an' ol' Gabby's 'a gonna find it!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a bucket of milk | ||
CF | some carrots | ||
CF | some sugar cubes | ||
CF | a tin star | ||
CF | a numismatic charm | ||
CF | some coffin varnish | ||
CF | a wax cylinder | ||
CF | a shovel | ||
CF | a horseshoe | ||
CF | a poncho (being worn) | ||
CF | a broadsheet | ||
CF | a locket (being worn) | ||
CF | a stetson hat (being worn) | ||
CF | jeans (being worn) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give shovel to gabby" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > GIVE SHOVEL TO GABBY | ||
CF | | ||
CF | Gabby doesn't seem interested. | ||
CF | | ||
CF | Gabby slams his mech fist against the wall with such force that a new | ||
CF | crack appears and a fresh gout of snake oil spills out. "Eureeka!" he | ||
CF | drawls. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give milk to gabby" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > GIVE MILK TO GABBY | ||
CF | | ||
CF | Gabby doesn't seem interested. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give varnish to gabby" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > GIVE VARNISH TO GABBY | ||
CF | | ||
CF | Gabby doesn't seem interested. | ||
CF | | ||
CF | The hydraulic struts of Gabby's mech legs engage, lifting him up to | ||
CF | reach another untapped vein. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x legs" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > X LEGS | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x gabby" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > X GABBY | ||
CF | | ||
CF | Gabby is a short, white-haired man with a huge bushy white beard and a | ||
CF | single gold tooth in his mouth. He wears a raggedy hat, a red kerchief | ||
CF | around his neck, and a checkered flannel shirt. He's piloting a | ||
CF | massive clockwork mecha that claws at the cave walls with its enormous | ||
CF | drill arms, its massive metal struts elevating him above the | ||
CF | cavern-filling pool of shimmering snake oil. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x mecha" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > X MECHA | ||
CF | | ||
CF | Gabby is piloting a massive clockwork mecha that claws at the cave | ||
CF | walls with its enormous drill arms. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "use horseshoe on mecha" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > USE HORSESHOE ON MECHA | ||
CF | | ||
CF | That won't do any good there. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask gabby about mecha" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > ASK GABBY ABOUT MECHA | ||
CF | | ||
CF | "Ee hee hee, ya like it?" says Gabby. "I done made it myself! Gabby | ||
CF | ain't no greenhorn when it comes ta tinkerin'!" | ||
CF | | ||
CF | "Thar's a rich vein of snake oil in these caves," says Gabby, "An' | ||
CF | ain't no claim jumper gonna get the drop on ol' Gabby!" | ||
CF | | ||
CF | > | Knight_Otu says, "I hardly dare suggest it..." | |
DavidW says, "I'm thinking maybe if we disable the mecha, we can steal the lamp." | ||
Knight_Otu says, "But the chili..." | ||
DavidW asks, "oh, the chili for the mule?" | ||
DavidW says, "geezus, yes, that sounds right." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Mine Entrance | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Mine Entrance | ||
CF | The path terminates at the entrance of an old mine, carved into the | ||
CF | side of a ravine. A cold breeze wafts up from the bowels of the earth | ||
CF | through the mineshaft. You can go WEST to the path or DOWN the | ||
CF | mineshaft. A ravine is to the NORTH. | ||
CF | | ||
CF | You can see Wildfire and a venom-drained gila monster here. | ||
CF | | ||
CF | Wildfire brays. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | You don't have to worry about being bitten now, since you read that | ||
CF | gila monsters take a full week to replenish their venom. You sneak | ||
CF | past the drowsy gila monster and slip down the mineshaft. | ||
CF | | ||
CF | Mineshaft | ||
CF | The mineshaft is a tunnel of natural stone, supported by wooden arches | ||
CF | and lit by flickering carbide lamps. Pure liquid snake oil drips from | ||
CF | the walls, congealing into a waist-deep pool that fills the cavern. | ||
CF | Hand-painted signs hung at intervals warn DANGER!! BLASTING AREA!!! | ||
CF | and KEEP OUT!! The cavern continues to the EAST or you can return UP | ||
CF | to the surface. | ||
CF | | ||
CF | You can see Gabby and a miner's lamp here. | ||
CF | | ||
CF | Gabby slams his mech fist against the wall with such force that a new | ||
CF | crack appears and a fresh gout of snake oil spills out. "Eureeka!" he | ||
CF | drawls. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] campsite | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | campsite | ||
CF | The eastern section of the cavern is an elevated plateau above the | ||
CF | snake oil pool; Gabby has converted it into a make-shift campsite with | ||
CF | a pup tent for sleeping and a small natural gas fumarole for warmth. | ||
CF | The large number of empty tin cans attests that Gabby's diet mostly | ||
CF | consists of beans. You can go WEST to the mineshaft or UP into a | ||
CF | crevice. | ||
CF | | ||
CF | You can see some magnetic ore and a pot of chili here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take pot" | ||
CF ] campsite | ||
CF | > | ||
CF | > TAKE POT | ||
CF | | ||
CF | You take the pot of chili. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Mineshaft | ||
CF | The mineshaft is a tunnel of natural stone, supported by wooden arches | ||
CF | and lit by flickering carbide lamps. Pure liquid snake oil drips from | ||
CF | the walls, congealing into a waist-deep pool that fills the cavern. | ||
CF | Hand-painted signs hung at intervals warn DANGER!! BLASTING AREA!!! | ||
CF | and KEEP OUT!! The cavern continues to the EAST or you can return UP | ||
CF | to the surface. | ||
CF | | ||
CF | You can see Gabby and a miner's lamp here. | ||
CF | | ||
CF | Gabby's mech arm transforms into a drill and bores into the wall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Mine Entrance | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Mine Entrance | ||
CF | The path terminates at the entrance of an old mine, carved into the | ||
CF | side of a ravine. A cold breeze wafts up from the bowels of the earth | ||
CF | through the mineshaft. You can go WEST to the path or DOWN the | ||
CF | mineshaft. A ravine is to the NORTH. | ||
CF | | ||
CF | You can see Wildfire and a venom-drained gila monster here. | ||
CF | | ||
CF | > | Jacqueline says, "Poor Wildfire" | |
DavidW says (to ClubFloyd), "n" | ||
CF ] Ravine | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Ravine | ||
CF | You're at the bottom of a deep ravine, bordered by steep rocky walls. | ||
CF | The mine entrance is to the SOUTH. | ||
CF | | ||
CF | > | Knight_Otu says, "Yeah." | |
DavidW says (to ClubFloyd), "s" | ||
CF ] Mine Entrance | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Mine Entrance | ||
CF | The path terminates at the entrance of an old mine, carved into the | ||
CF | side of a ravine. A cold breeze wafts up from the bowels of the earth | ||
CF | through the mineshaft. You can go WEST to the path or DOWN the | ||
CF | mineshaft. A ravine is to the NORTH. | ||
CF | | ||
CF | You can see Wildfire and a venom-drained gila monster here. | ||
CF | | ||
CF | Wildfire's belly rumbles, a low wet gurgling sound. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Path | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Path | ||
CF | A winding dirth path meanders into the barren foothills above town. To | ||
CF | the NORTH, you can see a stately Italianate villa in the distance. To | ||
CF | the WEST, you can see the rickety wooden crosses that indicate a boot | ||
CF | hill graveyard. To the EAST, the path runs off into the distance. The | ||
CF | plaza is to the SOUTH. | ||
CF | | ||
CF | You can see comatose Butch McCreedy here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Mine Entrance | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Mine Entrance | ||
CF | The path terminates at the entrance of an old mine, carved into the | ||
CF | side of a ravine. A cold breeze wafts up from the bowels of the earth | ||
CF | through the mineshaft. You can go WEST to the path or DOWN the | ||
CF | mineshaft. A ravine is to the NORTH. | ||
CF | | ||
CF | You can see Wildfire and a venom-drained gila monster here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give chili to wildfire" | ||
CF ] Mine Entrance | ||
CF | > | ||
CF | > GIVE CHILI TO WILDFIRE | ||
CF | | ||
CF | "Hey girl, I bet you're hungry," you say, holding out the pot of | ||
CF | chili. Wildfire plunges her snout into the pot and gobbles the whole | ||
CF | kit and kaboodle so fast that you barely have time to react. By the | ||
CF | time she's done, her sides are bulging even more. You can hear her | ||
CF | bloated guts churning and bubbling. Damnit, why'd you do that? She'll | ||
CF | be slower than ever with a belly full of chili... or will she? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Path | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Path | ||
CF | A winding dirth path meanders into the barren foothills above town. To | ||
CF | the NORTH, you can see a stately Italianate villa in the distance. To | ||
CF | the WEST, you can see the rickety wooden crosses that indicate a boot | ||
CF | hill graveyard. To the EAST, the path runs off into the distance. The | ||
CF | plaza is to the SOUTH. | ||
CF | | ||
CF | You can see comatose Butch McCreedy here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Veranda | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Veranda | ||
CF | You're at the wrap-around veranda in front of a stately Italianate | ||
CF | villa. The villa's foyer is accessible to the NORTH. The garden is to | ||
CF | the EAST, the yard is to the WEST. | ||
CF | | ||
CF | You can see Femme McCreedy and Nightmare here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Path | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Path | ||
CF | A winding dirth path meanders into the barren foothills above town. To | ||
CF | the NORTH, you can see a stately Italianate villa in the distance. To | ||
CF | the WEST, you can see the rickety wooden crosses that indicate a boot | ||
CF | hill graveyard. To the EAST, the path runs off into the distance. The | ||
CF | plaza is to the SOUTH. | ||
CF | | ||
CF | You can see comatose Butch McCreedy here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Mine Entrance | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Mine Entrance | ||
CF | The path terminates at the entrance of an old mine, carved into the | ||
CF | side of a ravine. A cold breeze wafts up from the bowels of the earth | ||
CF | through the mineshaft. You can go WEST to the path or DOWN the | ||
CF | mineshaft. A ravine is to the NORTH. | ||
CF | | ||
CF | You can see Wildfire and a venom-drained gila monster here. | ||
CF | | ||
CF | > | Knight_Otu says, "We may need to feed Wildfire some more sugar." | |
DavidW says (to ClubFloyd), "take wildfire" | ||
CF ] Mine Entrance | ||
CF | > | ||
CF | > TAKE WILDFIRE | ||
CF | | ||
CF | You don't want that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give sugar to wildfire" | ||
CF ] Mine Entrance | ||
CF | > | ||
CF | > GIVE SUGAR TO WILDFIRE | ||
CF | | ||
CF | "Hey girl, you want some sugar?" you say, holding out some cubes flat | ||
CF | in your palms of your hand. Wildfire swishes her tail and brays before | ||
CF | slurping up your offering. She looks at you expectantly and you | ||
CF | suspect that you've just earned Wildfire's friendship for life. She'd | ||
CF | follow you anywhere now! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Path | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Path | ||
CF | A winding dirth path meanders into the barren foothills above town. To | ||
CF | the NORTH, you can see a stately Italianate villa in the distance. To | ||
CF | the WEST, you can see the rickety wooden crosses that indicate a boot | ||
CF | hill graveyard. To the EAST, the path runs off into the distance. The | ||
CF | plaza is to the SOUTH. | ||
CF | | ||
CF | You can see comatose Butch McCreedy here. | ||
CF | | ||
CF | Wildfire trots after you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Veranda | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Veranda | ||
CF | You're at the wrap-around veranda in front of a stately Italianate | ||
CF | villa. The villa's foyer is accessible to the NORTH. The garden is to | ||
CF | the EAST, the yard is to the WEST. | ||
CF | | ||
CF | You can see Femme McCreedy and Nightmare here. | ||
CF | | ||
CF | Wildfire trots after you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to femme" | ||
CF ] Veranda | ||
CF | > | ||
CF | > TALK TO FEMME | ||
CF | | ||
CF | "Ok, Femme McCreedy, I'm calling you out!" you say. "I got my steed... | ||
CF | let's ride!" | ||
CF | | ||
CF | Femme McCreedy grins widely. "Oh, is that old Wildfire? No way that | ||
CF | little butterball can outrun my Nightmare, but it's your funeral. | ||
CF | We'll ride to the end of the veranda -- first to make it there and | ||
CF | back is the winner!" | ||
CF | | ||
CF | "You're on!" | ||
CF | | ||
CF | Femme hops on Nightmare, you hop on Wildfire. And you're off! Femme | ||
CF | has an early lead on Nightmare, but then suddenly -- Wildfire releases | ||
CF | an explosive round of flatulence, so violent that mule and rider are | ||
CF | propelled forward in a rush. Femme goggles as you suddenly lap them | ||
CF | and arrive back at the start with time to spare. | ||
CF | | ||
CF | "Dang, guess you beat me," says Femme, shaking their head. "I never | ||
CF | would have believed it!" | ||
CF | | ||
CF | "So I can go in?" | ||
CF | | ||
CF | "Sure, sure, a bet's a bet," says Femme. | ||
CF | | ||
CF | You watch as they lead Nightmare away, but you've got more important | ||
CF | things to worry about. You're about to finally confront the judge. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf8" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Veranda | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Foyer | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | Wildfire brays and stamps her hoof, but refuses to follow you inside. | ||
CF | Looks like this is as far as she'll go. | ||
CF | | ||
CF | Foyer | ||
CF | The foyer is an opulent atrium, designed to impress guests upon first | ||
CF | entering the mansion. The veranda is to the SOUTH, the parlour is to | ||
CF | the NORTH. | ||
CF | | ||
CF | You can see a grandfather clock here. | ||
CF | | ||
CF | > | Knight_Otu exclaims, "Sorry wildfire!!" | |
DavidW says (to ClubFloyd), "x clock" | ||
CF ] Foyer | ||
CF | > | ||
CF | > X CLOCK | ||
CF | | ||
CF | It's a massive stately grandfather clock, its pendulum swinging | ||
CF | lugubriously with the passage of seconds. How odd. When you look at | ||
CF | the face of the clock, you're having trouble making out the numbers. | ||
CF | There are the usual 12, but then, somehow.. there's a 13... and a | ||
CF | 14... and a 15... Defying all reason, the numbers seem to spiral into | ||
CF | infinity even though the clockface instead is a finite circle. | ||
CF | Staring at it too long gives you a headache. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Parlour | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Parlour | ||
CF | The parlour is a spacious room commonly used for entertaining, but | ||
CF | it's apparent that Judge Dives uses it for business as well. In | ||
CF | theory, this seems to be where he hears cases as the room is filled | ||
CF | with massive towering stacks of paperwork and legal files... but the | ||
CF | yellowed appearance of the paper and thick cobwebbing indicates that | ||
CF | the judge doesn't have a lot of interest in actually discharging his | ||
CF | legal duties. The foyer is to the SOUTH. | ||
CF | | ||
CF | You can see Judge Lazarus Dives and Sugar & Sache here. | ||
CF | | ||
CF | You step into the parlour and see, seated before you, the massive form | ||
CF | of Judge Lazarus Dives. And seated right next to him... Sugar & Sache! | ||
CF | | ||
CF | "Judge Dives, I'm here to take back what's mine!" you announce. "You | ||
CF | gimmie my horse back or I'll take you down!" | ||
CF | | ||
CF | "Well, well, if it isn't the Horse Girl," laughs Dives. "Maybe you | ||
CF | haven't been informed, little lady, but I've got myself a little | ||
CF | arrangement with Old Scratch himself that I can't be killed by any | ||
CF | man* born of woman!" | ||
CF | | ||
CF | "I ain't no -" | ||
CF | | ||
CF | "Yeah, well, obviously. Of course, I meant "man" in the sense of | ||
CF | "person." Didn't ya see that asterik? Clearly that includes womanfolk | ||
CF | and non-binary galoots as well. I ain't gonna sign no contract with | ||
CF | such an obvious loophole! I am a judge, after all. I know a little bit | ||
CF | 'bout how the law works, I reckon." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to judge" | ||
CF ] Parlour | ||
CF | > | ||
CF | > TALK TO JUDGE | ||
CF | | ||
CF | "Well well well, isn't this something," says the judge, leaning back | ||
CF | in his ratton chair and folding his hands behind his head. "Ain't this | ||
CF | a purty picture? You come ta visit me, girl? Ain't that sweet." | ||
CF | | ||
CF | > | Knight_Otu says, "Darn rules lawyers." | |
DavidW says (to ClubFloyd), "x judge" | ||
CF ] Parlour | ||
CF | > | ||
CF | > X JUDGE | ||
CF | | ||
CF | Judge Lazarus Dives is a giant of a man, so tall that his head nearly | ||
CF | touches the ceiling and so massive that he barely seems to fit into | ||
CF | his rattan peacock chair. Even in his advancing years, his ropey | ||
CF | physique and snowy white horsehoe mustache and locks remain striking. | ||
CF | His thick neck is twice ringed with purple scars, reminders of the | ||
CF | law's two unsuccessful attempts at hanging. He wears a white cotton | ||
CF | suit and a length of rope tied into a noose around his neck. | ||
CF | | ||
CF | > | DavidW says, "That homunculus in the vat." | |
DavidW says, "That has to kill this guy." | ||
Knight_Otu says, "Yeah." | ||
Knight_Otu says, "And there's the rope." | ||
DavidW says, "He has a rope." | ||
Jade says, "a voodoo or a scarecrow" | ||
DavidW says (to ClubFloyd), "ask judge about rope" | ||
CF ] Parlour | ||
CF | > | ||
CF | > ASK JUDGE ABOUT ROPE | ||
CF | | ||
CF | Dives laughs. "Ya want this old thing? Take it! It's a little reminder | ||
CF | to pissants like you that Judge Lazarus Dives can't be killed by no | ||
CF | earthly force nor no man born of woman! So not much good it'll do ya! | ||
CF | If the law couldn't hang me with it, I doubt any puny varmint like you | ||
CF | could do much better!" Chortling, he tears the noose from his neck and | ||
CF | throws it to you. | ||
CF | | ||
CF | You catch it out of the air. "We'll see, Dives," you say. "We'll see." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x horse" | ||
CF ] Parlour | ||
CF | > | ||
CF | > X HORSE | ||
CF | | ||
CF | It's your beloved horse, Sugar and Sache! Sugar and Sache is a | ||
CF | sweet-natured chestnut mare and your trusty travelling companion... at | ||
CF | least she WAS until the judge kidnapped her. You long to ride her | ||
CF | across the prarie again! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x paper" | ||
CF ] Parlour | ||
CF | > | ||
CF | > X PAPER | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x papers" | ||
CF ] Parlour | ||
CF | > | ||
CF | > X PAPERS | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | DavidW says, "Anyway, let's ring a church bell." | |
DavidW says (to ClubFloyd), "s" | ||
CF ] Foyer | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Foyer | ||
CF | The foyer is an opulent atrium, designed to impress guests upon first | ||
CF | entering the mansion. The veranda is to the SOUTH, the parlour is to | ||
CF | the NORTH. | ||
CF | | ||
CF | You can see a grandfather clock here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Veranda | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Veranda | ||
CF | You're at the wrap-around veranda in front of a stately Italianate | ||
CF | villa. The villa's foyer is accessible to the NORTH. The garden is to | ||
CF | the EAST, the yard is to the WEST. | ||
CF | | ||
CF | You can see Wildfire here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Path | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Path | ||
CF | A winding dirth path meanders into the barren foothills above town. To | ||
CF | the NORTH, you can see a stately Italianate villa in the distance. To | ||
CF | the WEST, you can see the rickety wooden crosses that indicate a boot | ||
CF | hill graveyard. To the EAST, the path runs off into the distance. The | ||
CF | plaza is to the SOUTH. | ||
CF | | ||
CF | You can see comatose Butch McCreedy here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Boneyard | ||
CF | The boneyard is a collection of rickety wooden crosses planted | ||
CF | haphazardly amongst the dry gorse. A collapsing church stands to the | ||
CF | WEST; you can hear the faint sounds of organ music and voices raised | ||
CF | in song from within. The path is to the EAST. | ||
CF | | ||
CF | You can see a sheriff's ghost, an open grave and a pine box (in which | ||
CF | is a cadaver) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Church | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Church | ||
CF | The nave of the church is a large, white-washed chamber, two rows of | ||
CF | wooden pews flanking a central aisle marked by a threadbare red | ||
CF | carpet. At first glance it looks like the pews are filled with | ||
CF | parishioners, but on closer inspection you realize that they're all | ||
CF | just scarecrows. A victrola carefully balanced on the rim of the | ||
CF | pulpit spins a wax cylinder, playing the sounds of a choir singing | ||
CF | hymns accompanied by organ music. A door to the WEST leads to the | ||
CF | vestry. You can climb a ladder UP to the tower. Leaving the exit to | ||
CF | the EAST would return you to the boneyard. | ||
CF | | ||
CF | You can see a victrola and a baptismal font here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Tower | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Tower | ||
CF | The ladder terminates in a belfry. You can go DOWN to the church. | ||
CF | | ||
CF | You can see a bell here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "use rope on bell" | ||
CF ] Tower | ||
CF | > | ||
CF | > USE ROPE ON BELL | ||
CF | | ||
CF | That's not useful right now. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "tie rope to bell" | ||
CF ] Tower | ||
CF | > | ||
CF | > TIE ROPE TO BELL | ||
CF | | ||
CF | You would achieve nothing by this. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ring bell" | ||
CF ] Tower | ||
CF | > | ||
CF | > RING BELL | ||
CF | | ||
CF | The bell has no bellrope, so you can't ring it. | ||
CF | | ||
CF | > | Jacqueline says, "huh. Darn" | |
DavidW says (to ClubFloyd), "x rope" | ||
CF ] Tower | ||
CF | > | ||
CF | > X ROPE | ||
CF | | ||
CF | A length of hemp rope. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "attach rope to bell" | ||
CF ] Tower | ||
CF | > | ||
CF | > ATTACH ROPE TO BELL | ||
CF | | ||
CF | You would achieve nothing by this. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put rope on bell" | ||
CF ] Tower | ||
CF | > | ||
CF | > PUT ROPE ON BELL | ||
CF | | ||
CF | Putting things on the bell would achieve nothing. | ||
CF | | ||
CF | > | Knight_Otu asks, "Put rope in bell?" | |
DavidW says (to ClubFloyd), "use rope" | ||
CF ] Tower | ||
CF | > | ||
CF | > USE ROPE | ||
CF | | ||
CF | What do you want to use the rope with? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "bell" | ||
CF ] Tower | ||
CF | > | ||
CF | > BELL | ||
CF | | ||
CF | That's not useful right now. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put rope in bell" | ||
CF ] Tower | ||
CF | > | ||
CF | > PUT ROPE IN BELL | ||
CF | | ||
CF | That can't contain things. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x bell" | ||
CF ] Tower | ||
CF | > | ||
CF | > X BELL | ||
CF | | ||
CF | A large sanctus bell, inscribed with the epigraph "The sound of this | ||
CF | bell vanquishes tempests, repels demons, and summons men." It would | ||
CF | normally ring to signal the start of service, but it has no bellrope. | ||
CF | You would need to hang a rope from the bell to fix that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hang rope from bell" | ||
CF ] Tower | ||
CF | > | ||
CF | > HANG ROPE FROM BELL | ||
CF | | ||
CF | You hang the rope from the bell's tongue. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ring bell" | ||
CF ] Tower | ||
CF | > | ||
CF | > RING BELL | ||
CF | | ||
CF | You'll have to go down to the church and pull the bellrope from there | ||
CF | to get the proper leverage. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Church | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Church | ||
CF | The nave of the church is a large, white-washed chamber, two rows of | ||
CF | wooden pews flanking a central aisle marked by a threadbare red | ||
CF | carpet. At first glance it looks like the pews are filled with | ||
CF | parishioners, but on closer inspection you realize that they're all | ||
CF | just scarecrows. A victrola carefully balanced on the rim of the | ||
CF | pulpit spins a wax cylinder, playing the sounds of a choir singing | ||
CF | hymns accompanied by organ music. A door to the WEST leads to the | ||
CF | vestry. You can climb a ladder UP to the tower. Leaving the exit to | ||
CF | the EAST would return you to the boneyard. | ||
CF | | ||
CF | You can see a bellrope, a victrola and a baptismal font here. | ||
CF | | ||
CF | > | Knight_Otu says, "Could've used some synonyms." | |
DavidW says (to ClubFloyd), "pull bellrope" | ||
CF ] Church | ||
CF | > | ||
CF | > PULL BELLROPE | ||
CF | | ||
CF | You yank hard on the bellrope and your reward is the slow, lugubrious | ||
CF | sound of the church bell tolling. At the sound, the parson emerges | ||
CF | from the vestry. | ||
CF | | ||
CF | "The bell is ringing!" he cries. "Hallelujah!" | ||
CF | | ||
CF | You watch in confusion as he climbs into the pulpit and begins a | ||
CF | sermon, addressing the crowd of dummies. | ||
CF | | ||
CF | > | Jacqueline says, "Well, at least the syntax was clued." | |
Knight_Otu says, "Yeah." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Vestry | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Vestry | ||
CF | The vestry is a small office, filled mostly with old leather-bound | ||
CF | books in big messy piles. You can go EAST to the church. | ||
CF | | ||
CF | You can see a Bible (closed) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open bible" | ||
CF ] Vestry | ||
CF | > | ||
CF | > OPEN BIBLE | ||
CF | | ||
CF | With the parson gone, there's no one to stop you. You crack open the | ||
CF | bible to discover...it's not a bible at all! The pages have been cut | ||
CF | out to form a secret compartment, housing a shiny silver six-shooter. | ||
CF | | ||
CF | Well. That's more useful anyway! You holster the six-shooter. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x gun" | ||
CF ] Vestry | ||
CF | > | ||
CF | > X GUN | ||
CF | | ||
CF | You see nothing special about the six-shooter. | ||
CF | | ||
CF | > | Jacqueline says, "Called it" | |
DavidW says, "you did" | ||
Knight_Otu says, "And yet we sounded surprised." | ||
DavidW says, "The homunculus will have to use it, I guess." | ||
Jacqueline says, "I love where this is going." | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Church | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Church | ||
CF | The nave of the church is a large, white-washed chamber, two rows of | ||
CF | wooden pews flanking a central aisle marked by a threadbare red | ||
CF | carpet. At first glance it looks like the pews are filled with | ||
CF | parishioners, but on closer inspection you realize that they're all | ||
CF | just scarecrows. A victrola carefully balanced on the rim of the | ||
CF | pulpit spins a wax cylinder, playing the sounds of a choir singing | ||
CF | hymns accompanied by organ music. A door to the WEST leads to the | ||
CF | vestry. You can climb a ladder UP to the tower. Leaving the exit to | ||
CF | the EAST would return you to the boneyard. | ||
CF | | ||
CF | You can see a parson, a bellrope, a victrola and a baptismal font | ||
CF | here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take water" | ||
CF ] Church | ||
CF | > | ||
CF | > TAKE WATER | ||
CF | | ||
CF | If you want to do anything with that, you'd best do it right here in | ||
CF | the church. | ||
CF | | ||
CF | > | Jacqueline asks, "Can we baptize ourselves? Or bring the homonculus here?" | |
DavidW says, "might need to bathe the homunculus here." | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Boneyard | ||
CF | The boneyard is a collection of rickety wooden crosses planted | ||
CF | haphazardly amongst the dry gorse. A collapsing church stands to the | ||
CF | WEST; you can hear the faint sounds of organ music and voices raised | ||
CF | in song from within. The path is to the EAST. | ||
CF | | ||
CF | You can see a sheriff's ghost, an open grave and a pine box (in which | ||
CF | is a cadaver) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Path | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Path | ||
CF | A winding dirth path meanders into the barren foothills above town. To | ||
CF | the NORTH, you can see a stately Italianate villa in the distance. To | ||
CF | the WEST, you can see the rickety wooden crosses that indicate a boot | ||
CF | hill graveyard. To the EAST, the path runs off into the distance. The | ||
CF | plaza is to the SOUTH. | ||
CF | | ||
CF | You can see comatose Butch McCreedy here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Plaza | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Plaza | ||
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; | ||
CF | it's little more than a dried-up fountain at the center of an empty | ||
CF | field. Standing next to the fountain is a brightly-painted medicine | ||
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a | ||
CF | pianola, that essential saloon instrument, drifting through the | ||
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a | ||
CF | dilapidated building identified by its sign as the Sheriff's Office. | ||
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the | ||
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see | ||
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To | ||
CF | the NORTH, you can see a dirt path snaking off into the hills. You can | ||
CF | also go IN to the medicine wagon. | ||
CF | | ||
CF | You can see Ulysses P Hornswaggle and a sandwich board here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask p about homunculus" | ||
CF ] Plaza | ||
CF | > | ||
CF | > ASK P ABOUT HOMUNCULUS | ||
CF | | ||
CF | "Ah, I see you've noticed my latest project! Incredible, isn't it? I'm | ||
CF | growing what the great master alchemist Paracelsus called a Lil' | ||
CF | Varmint! It's artificial life, a mandrake root incubated in a vat of | ||
CF | horse manure and nourished quarterly with milk in which three bats | ||
CF | have been drowned. When it's ready to harvest, it'll be able to do | ||
CF | anything that a human could do -- eat, breathe, walk, even talk!" | ||
CF | | ||
CF | "Hornswaggle's patented remedies! Good for what ails you!" cries | ||
CF | Hornswaggle, even though you're the only person present. "Step right | ||
CF | up! Don't be shy!" | ||
CF | | ||
CF | > | DavidW says, "He mentions milk" | |
Knight_Otu says, "We haven't seen any bats, but we have the milk." | ||
DavidW says, "Bats might be in that crevice we haven't entered yet." | ||
DavidW says (to ClubFloyd), "ask p about milk" | ||
CF ] Plaza | ||
CF | > | ||
CF | > ASK P ABOUT MILK | ||
CF | | ||
CF | "Well, I wouldn't know anything about that, friend! But if you happen | ||
CF | to have any questions about what my patent-pending Hornswaggle's | ||
CF | Healing Tonic (Made with 100% REAL snake oil!) can do for your health, | ||
CF | why, maybe I can answer that with a little more alacrity!" | ||
CF | | ||
CF | "Tinctures! Brines! Unguents of all kinds!" shouts Hornswaggle, waving | ||
CF | his arms dramatically. "I've got everything and anything you need to | ||
CF | live a life of perfect health!" | ||
CF | | ||
CF | > | Knight_Otu says, "Indeed." | |
DavidW says (to ClubFloyd), "give milk to p" | ||
CF ] Plaza | ||
CF | > | ||
CF | > GIVE MILK TO P | ||
CF | | ||
CF | Ulysses P Hornswaggle doesn't seem interested. | ||
CF | | ||
CF | "Special today on our patent-pending tonics!" cries Hornswaggle "One | ||
CF | for the price of two! No shoving, there's plenty for everyone!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "buy homunculus" | ||
CF ] Plaza | ||
CF | > | ||
CF | > BUY HOMUNCULUS | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "in" | ||
CF ] Wagon | ||
CF | > | ||
CF | > IN | ||
CF | | ||
CF | "Interested in inspecting the merchandise?" says Hornswaggle brightly. | ||
CF | He throws open the wagon door and ushers you inside. "Course ya are! | ||
CF | C'mon, I'll take you inside! And if you got any questions about my | ||
CF | medicines, ask away! I'm here to help!" | ||
CF | | ||
CF | Wagon | ||
CF | The inside of the medicine wagon is a cramped space lined with shelves | ||
CF | and cabinets, all filled with bottles of suspicious liquids and odd | ||
CF | powders. A large vat at the western end of the room bubbles with a | ||
CF | thick, foul-smelling slurry. You can go OUT to the plaza. | ||
CF | | ||
CF | You can see Ulysses P Hornswaggle, a vat (in which is a homunculus) | ||
CF | and an empty tray here. | ||
CF | | ||
CF | > | Knight_Otu says, "We need a replacement lightsource somewhere." | |
DavidW says (to ClubFloyd), "take homunculus" | ||
CF ] Wagon | ||
CF | > | ||
CF | > TAKE HOMUNCULUS | ||
CF | | ||
CF | "Not just yet, friend!" says Hornswaggle. "Now I'd love fer ya to be | ||
CF | the one to pick that Lil' Varmint and take 'em out and show 'em the | ||
CF | ways of the world... Truly I don't think there'd be a better role | ||
CF | model for a critter in the state of nature than you, my friend.... but | ||
CF | the honest truth is that the lil' varmint just ain't harvest ready | ||
CF | yet. Too tender, they wouldn't survive outside their vat. Not until | ||
CF | they've got a little more nourishment, at least." | ||
CF | | ||
CF | "Hornswaggle's patented remedies! Good for what ails you!" cries | ||
CF | Hornswaggle, even though you're the only person present. "Step right | ||
CF | up! Don't be shy!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x vat" | ||
CF ] Wagon | ||
CF | > | ||
CF | > X VAT | ||
CF | | ||
CF | A large vat bubbles with a thick, foul-smelling slurry. | ||
CF | | ||
CF | In the vat is a homunculus. | ||
CF | | ||
CF | "Tinctures! Brines! Unguents of all kinds!" shouts Hornswaggle, waving | ||
CF | his arms dramatically. "I've got everything and anything you need to | ||
CF | live a life of perfect health!" | ||
CF | | ||
CF | > | Jacqueline exclaims, "milk!" | |
Knight_Otu says, "A good thing the people here don't mind us taking their stuff without paying." | ||
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf9" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Wagon | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "use milk on vat" | ||
CF ] Wagon | ||
CF | > | ||
CF | > USE MILK ON VAT | ||
CF | | ||
CF | That's not useful right now. | ||
CF | | ||
CF | "Hornswaggle's cure-alls, made with genuine Santa Diablo snake oil!" | ||
CF | cries Hornswaggle, waving his arms. "Effective remedy for mumps, | ||
CF | measles, ennui, malaise, the intangible squirms, and juggler's | ||
CF | despair!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pour milk in vat" | ||
CF ] Wagon | ||
CF | > | ||
CF | > POUR MILK IN VAT | ||
CF | | ||
CF | The milk isn't properly prepared yet. There's something else you'll | ||
CF | have to add to it first. | ||
CF | | ||
CF | > | DavidW says, "right. We need the bats." | |
Knight_Otu says, "Yep." | ||
Knight_Otu says, "Some more animal cruelty coming up." | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Plaza | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | "Had enough, friend?" says Hornswaggle. "Fair enough! Come back | ||
CF | anytime!" He throws open the wagon door and hops out. | ||
CF | | ||
CF | Plaza | ||
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; | ||
CF | it's little more than a dried-up fountain at the center of an empty | ||
CF | field. Standing next to the fountain is a brightly-painted medicine | ||
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a | ||
CF | pianola, that essential saloon instrument, drifting through the | ||
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a | ||
CF | dilapidated building identified by its sign as the Sheriff's Office. | ||
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the | ||
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see | ||
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To | ||
CF | the NORTH, you can see a dirt path snaking off into the hills. You can | ||
CF | also go IN to the medicine wagon. | ||
CF | | ||
CF | You can see Ulysses P Hornswaggle and a sandwich board here. | ||
CF | | ||
CF | > | Jacqueline says, "Bats are in the crevice" | |
Jacqueline says, "In the dark" | ||
DavidW says, "yes" | ||
DavidW says, "I'm sure that's where they are." | ||
Jacqueline says, "Gosh. We are going to do a very bad thing after all." | ||
DavidW says, "But we need light." | ||
Knight_Otu says, "Maybe we need to talk with Angelhair a bit. She's the one character we've mostly ignored." | ||
DavidW says, "Either we need an alternate light for whatshisname or break his mecha and steal the lamp." | ||
Jade says, "if he gives us a hint..." | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Path | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Path | ||
CF | A winding dirth path meanders into the barren foothills above town. To | ||
CF | the NORTH, you can see a stately Italianate villa in the distance. To | ||
CF | the WEST, you can see the rickety wooden crosses that indicate a boot | ||
CF | hill graveyard. To the EAST, the path runs off into the distance. The | ||
CF | plaza is to the SOUTH. | ||
CF | | ||
CF | You can see comatose Butch McCreedy here. | ||
CF | | ||
CF | > | Knight_Otu says, "Also, we're at the three-hour mark." | |
DavidW says (to ClubFloyd), "e" | ||
CF ] Mine Entrance | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Mine Entrance | ||
CF | The path terminates at the entrance of an old mine, carved into the | ||
CF | side of a ravine. A cold breeze wafts up from the bowels of the earth | ||
CF | through the mineshaft. You can go WEST to the path or DOWN the | ||
CF | mineshaft. A ravine is to the NORTH. | ||
CF | | ||
CF | You can see a venom-drained gila monster here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | You don't have to worry about being bitten now, since you read that | ||
CF | gila monsters take a full week to replenish their venom. You sneak | ||
CF | past the drowsy gila monster and slip down the mineshaft. | ||
CF | | ||
CF | Mineshaft | ||
CF | The mineshaft is a tunnel of natural stone, supported by wooden arches | ||
CF | and lit by flickering carbide lamps. Pure liquid snake oil drips from | ||
CF | the walls, congealing into a waist-deep pool that fills the cavern. | ||
CF | Hand-painted signs hung at intervals warn DANGER!! BLASTING AREA!!! | ||
CF | and KEEP OUT!! The cavern continues to the EAST or you can return UP | ||
CF | to the surface. | ||
CF | | ||
CF | You can see Gabby and a miner's lamp here. | ||
CF | | ||
CF | Gabby slams his mech fist against the wall with such force that a new | ||
CF | crack appears and a fresh gout of snake oil spills out. "Eureeka!" he | ||
CF | drawls. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take lamp" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > TAKE LAMP | ||
CF | | ||
CF | "Jest a cotton-picking minute there, lass! I need that thar light!" | ||
CF | says Gabby. "If y'all want mah miner's lamp, at least have the decency | ||
CF | ta bring me a replacement! | ||
CF | | ||
CF | Gabby's mech arm transforms into a drill and bores into the wall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask gabby about replacement" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > ASK GABBY ABOUT REPLACEMENT | ||
CF | | ||
CF | "Ain't got time for all that yakkin' an' yappin', kid! That's snake | ||
CF | oil in them thar hills an' ol' Gabby's 'a gonna find it!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask gabby for lamp" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > ASK GABBY FOR LAMP | ||
CF | | ||
CF | (Gabby first taking the miner's lamp) | ||
CF | Gabby has better things to do. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask gabby about bats" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > ASK GABBY ABOUT BATS | ||
CF | | ||
CF | "Ain't got time for all that yakkin' an' yappin', kid! That's snake | ||
CF | oil in them thar hills an' ol' Gabby's 'a gonna find it!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] campsite | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | campsite | ||
CF | The eastern section of the cavern is an elevated plateau above the | ||
CF | snake oil pool; Gabby has converted it into a make-shift campsite with | ||
CF | a pup tent for sleeping and a small natural gas fumarole for warmth. | ||
CF | The large number of empty tin cans attests that Gabby's diet mostly | ||
CF | consists of beans. You can go WEST to the mineshaft or UP into a | ||
CF | crevice. | ||
CF | | ||
CF | You can see some magnetic ore here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] campsite | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | It's too dark to go in there. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x cans" | ||
CF ] campsite | ||
CF | > | ||
CF | > X CANS | ||
CF | | ||
CF | They're mosty bean cans. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "in" | ||
CF ] campsite | ||
CF | > | ||
CF | > IN | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "enter tent" | ||
CF ] campsite | ||
CF | > | ||
CF | > ENTER TENT | ||
CF | | ||
CF | That's Gabby's private space. You don't want to intrude. | ||
CF | | ||
CF | > | DavidW asks, "gosh. scruples?" | |
Jade says, "it seems so" | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Mineshaft | ||
CF | The mineshaft is a tunnel of natural stone, supported by wooden arches | ||
CF | and lit by flickering carbide lamps. Pure liquid snake oil drips from | ||
CF | the walls, congealing into a waist-deep pool that fills the cavern. | ||
CF | Hand-painted signs hung at intervals warn DANGER!! BLASTING AREA!!! | ||
CF | and KEEP OUT!! The cavern continues to the EAST or you can return UP | ||
CF | to the surface. | ||
CF | | ||
CF | You can see Gabby and a miner's lamp here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a six-shooter | ||
CF | a bucket of milk | ||
CF | some carrots | ||
CF | some sugar cubes | ||
CF | a tin star | ||
CF | a numismatic charm | ||
CF | some coffin varnish | ||
CF | a wax cylinder | ||
CF | a shovel | ||
CF | a horseshoe | ||
CF | a poncho (being worn) | ||
CF | a broadsheet | ||
CF | a locket (being worn) | ||
CF | a stetson hat (being worn) | ||
CF | jeans (being worn) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "use varnish on mecha" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > USE VARNISH ON MECHA | ||
CF | | ||
CF | That's not useful right now. | ||
CF | | ||
CF | Gabby's mech arm transforms into a pick ax and swings at the wall with | ||
CF | vigor. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "use wax on mecha" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > USE WAX ON MECHA | ||
CF | | ||
CF | You can't use that to play a wax cylinder. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "break mecha" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > BREAK MECHA | ||
CF | | ||
CF | Violence isn't the answer to this one. | ||
CF | | ||
CF | The hydraulic struts of Gabby's mech legs engage, lifting him up to | ||
CF | reach another untapped vein. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give wax to gabby" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > GIVE WAX TO GABBY | ||
CF | | ||
CF | Gabby doesn't seem interested. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give all to gabby" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > GIVE ALL TO GABBY | ||
CF | | ||
CF | You can't use multiple objects with that verb. | ||
CF | | ||
CF | > | DavidW asks, "Have we seen anyone that should get the star?" | |
DavidW says (to ClubFloyd), "s" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sw" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > SW | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | "Thar's a rich vein of snake oil in these caves," says Gabby, "An' | ||
CF | ain't no claim jumper gonna get the drop on ol' Gabby!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Mine Entrance | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Mine Entrance | ||
CF | The path terminates at the entrance of an old mine, carved into the | ||
CF | side of a ravine. A cold breeze wafts up from the bowels of the earth | ||
CF | through the mineshaft. You can go WEST to the path or DOWN the | ||
CF | mineshaft. A ravine is to the NORTH. | ||
CF | | ||
CF | You can see a venom-drained gila monster here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Mine Entrance | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Path | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Path | ||
CF | A winding dirth path meanders into the barren foothills above town. To | ||
CF | the NORTH, you can see a stately Italianate villa in the distance. To | ||
CF | the WEST, you can see the rickety wooden crosses that indicate a boot | ||
CF | hill graveyard. To the EAST, the path runs off into the distance. The | ||
CF | plaza is to the SOUTH. | ||
CF | | ||
CF | You can see comatose Butch McCreedy here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Plaza | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Plaza | ||
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; | ||
CF | it's little more than a dried-up fountain at the center of an empty | ||
CF | field. Standing next to the fountain is a brightly-painted medicine | ||
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a | ||
CF | pianola, that essential saloon instrument, drifting through the | ||
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a | ||
CF | dilapidated building identified by its sign as the Sheriff's Office. | ||
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the | ||
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see | ||
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To | ||
CF | the NORTH, you can see a dirt path snaking off into the hills. You can | ||
CF | also go IN to the medicine wagon. | ||
CF | | ||
CF | You can see Ulysses P Hornswaggle and a sandwich board here. | ||
CF | | ||
CF | "Hornswaggle's patented remedies! Good for what ails you!" cries | ||
CF | Hornswaggle, even though you're the only person present. "Step right | ||
CF | up! Don't be shy!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Mortuary | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Mortuary | ||
CF | The mortuary is a small somber office, tastefully decorated with | ||
CF | garlands of black roses befitting its role in the community. Floor | ||
CF | models of several different models of caskets are visible, as are | ||
CF | several different models of urns. You can go NORTH to the plaza. | ||
CF | | ||
CF | You can see a wampus cat here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give carrots to cat" | ||
CF ] Mortuary | ||
CF | > | ||
CF | > GIVE CARROTS TO CAT | ||
CF | | ||
CF | The wampus cat doesn't seem interested. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "use varnish on caskets" | ||
CF ] Mortuary | ||
CF | > | ||
CF | > USE VARNISH ON CASKETS | ||
CF | | ||
CF | That's not useful right now. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "give start to cat" | ||
CF ] Mortuary | ||
CF | > | ||
CF | > GIVE START TO CAT | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "give star to cat" | ||
CF ] Mortuary | ||
CF | > | ||
CF | > GIVE STAR TO CAT | ||
CF | | ||
CF | The wampus cat doesn't seem interested. | ||
CF | | ||
CF | "Guess I gotta get some more placebos from Hornswaggle," sighs the | ||
CF | wampus cat. "How irritating!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pet cat" | ||
CF ] Mortuary | ||
CF | > | ||
CF | > PET CAT | ||
CF | | ||
CF | The wampus cat glares at you reproachfully. "How undignified," she | ||
CF | mutters under her breath. | ||
CF | | ||
CF | > | Jacqueline says, "hahah" | |
Jacqueline says, "awwww" | ||
Jacqueline says, "Pauvre" | ||
DavidW says (to ClubFloyd), "ask cat about lamp" | ||
CF ] Mortuary | ||
CF | > | ||
CF | > ASK CAT ABOUT LAMP | ||
CF | | ||
CF | She's less hostile toward you since you helped her with her hairball, | ||
CF | but she still seems kind of annoyed about the whole, er, forced | ||
CF | transformation thing. Best to maybe leave her alone. | ||
CF | | ||
CF | The wampus cat swishes her tail. | ||
CF | | ||
CF | > | Jacqueline asks, "Go around asking people for a light?" | |
Jacqueline says, "Timing" | ||
DavidW says (to ClubFloyd), "ask cat about light" | ||
CF ] Mortuary | ||
CF | > | ||
CF | > ASK CAT ABOUT LIGHT | ||
CF | | ||
CF | She's less hostile toward you since you helped her with her hairball, | ||
CF | but she still seems kind of annoyed about the whole, er, forced | ||
CF | transformation thing. Best to maybe leave her alone. | ||
CF | | ||
CF | "Dunno how I'm gonna sell coffins like this," says the wampus cat. | ||
CF | "Who's gonna buy coffins from a cat?" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Plaza | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Plaza | ||
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; | ||
CF | it's little more than a dried-up fountain at the center of an empty | ||
CF | field. Standing next to the fountain is a brightly-painted medicine | ||
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a | ||
CF | pianola, that essential saloon instrument, drifting through the | ||
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a | ||
CF | dilapidated building identified by its sign as the Sheriff's Office. | ||
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the | ||
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see | ||
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To | ||
CF | the NORTH, you can see a dirt path snaking off into the hills. You can | ||
CF | also go IN to the medicine wagon. | ||
CF | | ||
CF | You can see Ulysses P Hornswaggle and a sandwich board here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Cantina | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Cantina | ||
CF | The jangled tinny sounds of the pianola mingle with the grumbles and | ||
CF | shouts of unruly patrons as you step through the batwing doors; the | ||
CF | thick miasma of tobacco smoke nearly chokes you. A chalk menu behind | ||
CF | the bar titled "PICK YER POISON" lists all the drinks for sale, | ||
CF | although it appears that a drink called "COFFIN VARNISH" has been | ||
CF | hastily and poorly rubbed out. An ornery gaggle of roughnecks and | ||
CF | ne'er-do-wells slump against the bar and, at a table in the far | ||
CF | corner, you see a group of gamblers deeply immersed in a card game. | ||
CF | The walls are covered in ornate cuckoo clocks, each one set to a | ||
CF | different time. To your surprise, you notice a number of mangy | ||
CF | coyotes skulking around the room, each carefully balancing a platter | ||
CF | full of whiskey shots on its head. Oh. Apparently they're the servers? | ||
CF | You can go WEST to the plaza. You can go UP to a private room. | ||
CF | | ||
CF | You can see La Muerte here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask la about light" | ||
CF ] Cantina | ||
CF | > | ||
CF | > ASK LA ABOUT LIGHT | ||
CF | | ||
CF | "I wouldn't know about that," says La Muerte, fixing you with her | ||
CF | yellow eyes and stroking her diamondback rattlesnake boa until it | ||
CF | vibrates. "I'm just your friendly hostess." | ||
CF | | ||
CF | The gamblers mumble amongst themselves, tossing chips into the pot as | ||
CF | the next round of cards begins. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask la about lamp" | ||
CF ] Cantina | ||
CF | > | ||
CF | > ASK LA ABOUT LAMP | ||
CF | | ||
CF | "I wouldn't know about that," says La Muerte, fixing you with her | ||
CF | yellow eyes and stroking her diamondback rattlesnake boa until it | ||
CF | vibrates. "I'm just your friendly hostess." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Private Room | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Private Room | ||
CF | A tastefully decorated private room where patrons who want to pay | ||
CF | extra can retire to receive extra services. A woman sits in a | ||
CF | claw-foot bathtub, everything but her face obscured by mountains of | ||
CF | soap bubbles. You can go DOWN to the cantina. | ||
CF | | ||
CF | You can see a claw-foot bathtub and Angelhair Horchata here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask angelhair about lamp" | ||
CF ] Private Room | ||
CF | > | ||
CF | > ASK ANGELHAIR ABOUT LAMP | ||
CF | | ||
CF | She giggles and shimmies her shoulders. "I don't know anything about | ||
CF | that! I'm just a silly girl, tee hee!" | ||
CF | | ||
CF | "Y'all sure ya don't wanna join me fer a dip?" says Angelhair | ||
CF | Horchata. "S'alright, suit yourself." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x angelhair" | ||
CF ] Private Room | ||
CF | > | ||
CF | > X ANGELHAIR | ||
CF | | ||
CF | A plump young woman with a conspicuously huge beehive of overly coifed | ||
CF | red hair and a fashionably conspicuous mole on her cheek, Angelhair | ||
CF | Horchata wears a welcoming smile and not much else. | ||
CF | | ||
CF | Angelhair Horchata bobs in her tub. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Cantina | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Cantina | ||
CF | The jangled tinny sounds of the pianola mingle with the grumbles and | ||
CF | shouts of unruly patrons as you step through the batwing doors; the | ||
CF | thick miasma of tobacco smoke nearly chokes you. A chalk menu behind | ||
CF | the bar titled "PICK YER POISON" lists all the drinks for sale, | ||
CF | although it appears that a drink called "COFFIN VARNISH" has been | ||
CF | hastily and poorly rubbed out. An ornery gaggle of roughnecks and | ||
CF | ne'er-do-wells slump against the bar and, at a table in the far | ||
CF | corner, you see a group of gamblers deeply immersed in a card game. | ||
CF | The walls are covered in ornate cuckoo clocks, each one set to a | ||
CF | different time. To your surprise, you notice a number of mangy | ||
CF | coyotes skulking around the room, each carefully balancing a platter | ||
CF | full of whiskey shots on its head. Oh. Apparently they're the servers? | ||
CF | You can go WEST to the plaza. You can go UP to a private room. | ||
CF | | ||
CF | You can see La Muerte here. | ||
CF | | ||
CF | A serving coyote brushes past you, raising its hackles and growling as | ||
CF | it bumps you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask coyote about lamp" | ||
CF ] Cantina | ||
CF | > | ||
CF | > ASK COYOTE ABOUT LAMP | ||
CF | | ||
CF | There is no reply. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Plaza | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Plaza | ||
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; | ||
CF | it's little more than a dried-up fountain at the center of an empty | ||
CF | field. Standing next to the fountain is a brightly-painted medicine | ||
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a | ||
CF | pianola, that essential saloon instrument, drifting through the | ||
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a | ||
CF | dilapidated building identified by its sign as the Sheriff's Office. | ||
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the | ||
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see | ||
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To | ||
CF | the NORTH, you can see a dirt path snaking off into the hills. You can | ||
CF | also go IN to the medicine wagon. | ||
CF | | ||
CF | You can see Ulysses P Hornswaggle and a sandwich board here. | ||
CF | | ||
CF | "Yes, we have no bezoars!" says Hornswaggle. "They're just too | ||
CF | popular! But we've got everything else you could ask for!" | ||
CF | | ||
CF | > | Jacqueline says, "heh" | |
Knight_Otu says, "I guess we could also ask people about gabby." | ||
DavidW says (to ClubFloyd), "ask p about lamp" | ||
CF ] Plaza | ||
CF | > | ||
CF | > ASK P ABOUT LAMP | ||
CF | | ||
CF | "Well, I wouldn't know anything about that, friend! But if you happen | ||
CF | to have any questions about what my patent-pending Hornswaggle's | ||
CF | Healing Tonic (Made with 100% REAL snake oil!) can do for your health, | ||
CF | why, maybe I can answer that with a little more alacrity!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask p about gabby" | ||
CF ] Plaza | ||
CF | > | ||
CF | > ASK P ABOUT GABBY | ||
CF | | ||
CF | "So what can you tell me about Gabby?" | ||
CF | | ||
CF | "He's one of the original snake oil prospectors in this area!" says | ||
CF | Hornswaggle. "He's also the last hold-out who refuses to sell to the | ||
CF | judge! The judge has been after the deed to his land for years, but | ||
CF | Gabby, why, he's a stubborn old mule!" | ||
CF | | ||
CF | "Hornswaggle's patented remedies! Good for what ails you!" cries | ||
CF | Hornswaggle, even though you're the only person present. "Step right | ||
CF | up! Don't be shy!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ne" | ||
CF ] Stable | ||
CF | > | ||
CF | > NE | ||
CF | | ||
CF | | ||
CF | Stable | ||
CF | The stable is a building where travellers can shelter their horses | ||
CF | while they stay in town. It's filled with hay and a decidely horsey | ||
CF | smell. You can go SOUTHWEST to the plaza. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x manure" | ||
CF ] Stable | ||
CF | > | ||
CF | > X MANURE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sw" | ||
CF ] Plaza | ||
CF | > | ||
CF | > SW | ||
CF | | ||
CF | | ||
CF | Plaza | ||
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; | ||
CF | it's little more than a dried-up fountain at the center of an empty | ||
CF | field. Standing next to the fountain is a brightly-painted medicine | ||
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a | ||
CF | pianola, that essential saloon instrument, drifting through the | ||
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a | ||
CF | dilapidated building identified by its sign as the Sheriff's Office. | ||
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the | ||
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see | ||
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To | ||
CF | the NORTH, you can see a dirt path snaking off into the hills. You can | ||
CF | also go IN to the medicine wagon. | ||
CF | | ||
CF | You can see Ulysses P Hornswaggle and a sandwich board here. | ||
CF | | ||
CF | "Tinctures! Brines! Unguents of all kinds!" shouts Hornswaggle, waving | ||
CF | his arms dramatically. "I've got everything and anything you need to | ||
CF | live a life of perfect health!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sw" | ||
CF ] Laundry | ||
CF | > | ||
CF | > SW | ||
CF | | ||
CF | | ||
CF | Laundry | ||
CF | The Jade Monkey Laundry is crammed floor to ceiling with piles of | ||
CF | folded sheets and clothes. There's barely enough room for the | ||
CF | proprietor behind the counter. You can go NORTHEAST to the plaza. | ||
CF | | ||
CF | You can see Lucky Strike, a newspaper and a vending machine here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask lucky about gabby" | ||
CF ] Laundry | ||
CF | > | ||
CF | > ASK LUCKY ABOUT GABBY | ||
CF | | ||
CF | "He's always mining, man! Like, but that's not what life is about, | ||
CF | man. It's not about material things, man. It's about the connections, | ||
CF | man!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask lucky about lamp" | ||
CF ] Laundry | ||
CF | > | ||
CF | > ASK LUCKY ABOUT LAMP | ||
CF | | ||
CF | "That's heavy stuff, man," says Lucky Strike, inhaling another hit | ||
CF | from his hookah. "Real ponderous." | ||
CF | | ||
CF | "Far out, far out." says Lucky Strike to no one in particular. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask lucky about light" | ||
CF ] Laundry | ||
CF | > | ||
CF | > ASK LUCKY ABOUT LIGHT | ||
CF | | ||
CF | "That's heavy stuff, man," says Lucky Strike, inhaling another hit | ||
CF | from his hookah. "Real ponderous." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ne" | ||
CF ] Plaza | ||
CF | > | ||
CF | > NE | ||
CF | | ||
CF | | ||
CF | Plaza | ||
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; | ||
CF | it's little more than a dried-up fountain at the center of an empty | ||
CF | field. Standing next to the fountain is a brightly-painted medicine | ||
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a | ||
CF | pianola, that essential saloon instrument, drifting through the | ||
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a | ||
CF | dilapidated building identified by its sign as the Sheriff's Office. | ||
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the | ||
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see | ||
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To | ||
CF | the NORTH, you can see a dirt path snaking off into the hills. You can | ||
CF | also go IN to the medicine wagon. | ||
CF | | ||
CF | You can see Ulysses P Hornswaggle and a sandwich board here. | ||
CF | | ||
CF | "Special today on our patent-pending tonics!" cries Hornswaggle "One | ||
CF | for the price of two! No shoving, there's plenty for everyone!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Mortuary | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Mortuary | ||
CF | The mortuary is a small somber office, tastefully decorated with | ||
CF | garlands of black roses befitting its role in the community. Floor | ||
CF | models of several different models of caskets are visible, as are | ||
CF | several different models of urns. You can go NORTH to the plaza. | ||
CF | | ||
CF | You can see a wampus cat here. | ||
CF | | ||
CF | The wampus cat flicks her long pointed ears. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask cat about gabby" | ||
CF ] Mortuary | ||
CF | > | ||
CF | > ASK CAT ABOUT GABBY | ||
CF | | ||
CF | She's less hostile toward you since you helped her with her hairball, | ||
CF | but she still seems kind of annoyed about the whole, er, forced | ||
CF | transformation thing. Best to maybe leave her alone. | ||
CF | | ||
CF | "Dunno how I'm gonna sell coffins like this," says the wampus cat. | ||
CF | "Who's gonna buy coffins from a cat?" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Plaza | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Plaza | ||
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; | ||
CF | it's little more than a dried-up fountain at the center of an empty | ||
CF | field. Standing next to the fountain is a brightly-painted medicine | ||
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a | ||
CF | pianola, that essential saloon instrument, drifting through the | ||
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a | ||
CF | dilapidated building identified by its sign as the Sheriff's Office. | ||
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the | ||
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see | ||
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To | ||
CF | the NORTH, you can see a dirt path snaking off into the hills. You can | ||
CF | also go IN to the medicine wagon. | ||
CF | | ||
CF | You can see Ulysses P Hornswaggle and a sandwich board here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Path | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Path | ||
CF | A winding dirth path meanders into the barren foothills above town. To | ||
CF | the NORTH, you can see a stately Italianate villa in the distance. To | ||
CF | the WEST, you can see the rickety wooden crosses that indicate a boot | ||
CF | hill graveyard. To the EAST, the path runs off into the distance. The | ||
CF | plaza is to the SOUTH. | ||
CF | | ||
CF | You can see comatose Butch McCreedy here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Boneyard | ||
CF | The boneyard is a collection of rickety wooden crosses planted | ||
CF | haphazardly amongst the dry gorse. A collapsing church stands to the | ||
CF | WEST; you can hear the faint sounds of organ music and voices raised | ||
CF | in song from within. The path is to the EAST. | ||
CF | | ||
CF | You can see a sheriff's ghost, an open grave and a pine box (in which | ||
CF | is a cadaver) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask ghost about gabby" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > ASK GHOST ABOUT GABBY | ||
CF | | ||
CF | "Gabby's still holdin' out on the judge, huh? Figured he'd be the | ||
CF | last," says the sheriff's ghost. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask ghost about lamp" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > ASK GHOST ABOUT LAMP | ||
CF | | ||
CF | The sheriff's ghost bobs silently in the air. Spooky. Guess he doesn't | ||
CF | have anything to say about that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask ghost about light" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > ASK GHOST ABOUT LIGHT | ||
CF | | ||
CF | The sheriff's ghost bobs silently in the air. Spooky. Guess he doesn't | ||
CF | have anything to say about that. | ||
CF | | ||
CF | A sudden gust of wind blows eerily through the sheriff's ghost. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search cadaver" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > SEARCH CADAVER | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | The sheriff's ghost bobs in the air. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Church | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Church | ||
CF | The nave of the church is a large, white-washed chamber, two rows of | ||
CF | wooden pews flanking a central aisle marked by a threadbare red | ||
CF | carpet. At first glance it looks like the pews are filled with | ||
CF | parishioners, but on closer inspection you realize that they're all | ||
CF | just scarecrows. A victrola carefully balanced on the rim of the | ||
CF | pulpit spins a wax cylinder, playing the sounds of a choir singing | ||
CF | hymns accompanied by organ music. A door to the WEST leads to the | ||
CF | vestry. You can climb a ladder UP to the tower. Leaving the exit to | ||
CF | the EAST would return you to the boneyard. | ||
CF | | ||
CF | You can see a parson, a bellrope, a victrola and a baptismal font | ||
CF | here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask parson about gabby" | ||
CF ] Church | ||
CF | > | ||
CF | > ASK PARSON ABOUT GABBY | ||
CF | | ||
CF | "He wastes his life in the snake oil mine," says the parson. "But does | ||
CF | it profit a man if he gains all the snake oil riches while he loses | ||
CF | his soul?" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask parson about bats" | ||
CF ] Church | ||
CF | > | ||
CF | > ASK PARSON ABOUT BATS | ||
CF | | ||
CF | "When we don't know the answer, I always turn to prayer," says the | ||
CF | parson, folding his spider-like hands together. "Might I suggest that | ||
CF | for you? Maybe the Lord will give you an answer." | ||
CF | | ||
CF | A rattling cough briefly racks the parson's spindly body. The burlap | ||
CF | bag drips a reddish brown fluid. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x brown fluid" | ||
CF ] Church | ||
CF | > | ||
CF | > X BROWN FLUID | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask parson about cough" | ||
CF ] Church | ||
CF | > | ||
CF | > ASK PARSON ABOUT COUGH | ||
CF | | ||
CF | "When we don't know the answer, I always turn to prayer," says the | ||
CF | parson, folding his spider-like hands together. "Might I suggest that | ||
CF | for you? Maybe the Lord will give you an answer." | ||
CF | | ||
CF | > | Jacqueline says, "But prayer isn't implemented, sadly." | |
DavidW says (to ClubFloyd), "pray" | ||
CF ] Church | ||
CF | > | ||
CF | > PRAY | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask parson about light" | ||
CF ] Church | ||
CF | > | ||
CF | > ASK PARSON ABOUT LIGHT | ||
CF | | ||
CF | "When we don't know the answer, I always turn to prayer," says the | ||
CF | parson, folding his spider-like hands together. "Might I suggest that | ||
CF | for you? Maybe the Lord will give you an answer." | ||
CF | | ||
CF | "And lo! When the prophet Josiah the Petulent went forth into the City | ||
CF | of Getsohophatat with full five wagons of precious oils meant for the | ||
CF | Temple of Bethlehaggaramat," thunders the parson. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "pray for light" | ||
CF ] Church | ||
CF | > | ||
CF | > PRAY FOR LIGHT | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Vestry | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Vestry | ||
CF | The vestry is a small office, filled mostly with old leather-bound | ||
CF | books in big messy piles. You can go EAST to the church. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x books" | ||
CF ] Vestry | ||
CF | > | ||
CF | > X BOOKS | ||
CF | | ||
CF | They appear to contain the history of the parish; you have no interest | ||
CF | in reading about that! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Vestry | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a six-shooter | ||
CF | a bucket of milk | ||
CF | some carrots | ||
CF | some sugar cubes | ||
CF | a tin star | ||
CF | a numismatic charm | ||
CF | some coffin varnish | ||
CF | a wax cylinder | ||
CF | a shovel | ||
CF | a horseshoe | ||
CF | a poncho (being worn) | ||
CF | a broadsheet | ||
CF | a locket (being worn) | ||
CF | a stetson hat (being worn) | ||
CF | jeans (being worn) | ||
CF | | ||
CF | > | DavidW says, "The bible vanished" | |
Jade says, "it seems so" | ||
Jade asks, "any time we use an item it dissapears?" | ||
DavidW says, "Not always." | ||
DavidW says, "anyway, it's after 5 and although I know we're near the end, I can't seem to think of how to solve the Gabby puzzle." | ||
DavidW says, "We may need to stop here." | ||
Jacqueline says, "That is okay. We can finish next week." | ||
DavidW says (to ClubFloyd), "save" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | Jacqueline says, "And if we finish quickly, move to another thing." | |
DavidW says (to ClubFloyd), "cfhorsegirl" | ||
CF ] Vestry | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | DavidW says, "yeah" | |
DavidW says, "Sorry I couldn't quite finish it just right now." | ||
Jade says, "ok, I go to bed, I am a bit distracted" | ||
Jacqueline says, "As ever, glad we played a BK game." | ||
Jacqueline says, "Sleep well, Jade." | ||
DavidW says, "yes. BK's writing is a treat." | ||
Jacqueline says (to DW), "No worries, David. Have a great rest of the day." | ||
Jacqueline says, "G'night, KO." | ||
DavidW says, "thanks all" | ||
Jade says, "thank you, have a nice day" | ||
DavidW says, "you too" | ||
DavidW says, "I'll head back to the lounge." | ||
Knight_Otu exclaims, "Good night everyone!" | ||
*** SESSION 2 *** | ||
Jacqueline says, "Oh, yeah, let's at least finish Horse Girl." | ||
Knight_Otu says, "As I recall, we were missing a light for the oil miner." | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Vestry | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Vestry | ||
CF | The vestry is a small office, filled mostly with old leather-bound | ||
CF | books in big messy piles. You can go EAST to the church. | ||
CF | | ||
CF | > | Jacqueline asks (of DW), "Hang back for now?" | |
Jacqueline asks, "See if we need hints? Be our lifeline superhero?" | ||
DavidW says, "mm, okay, but I will say if we needed another light, we could just use that one instead of the lamp." | ||
Knight_Otu says, "The only other mention of a light I remember was the baptism font - divine light - but that got to be for the homunculus, I guess." | ||
Knight_Otu says (to ClubFloyd), "i" | ||
CF ] Vestry | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a six-shooter | ||
CF | a bucket of milk | ||
CF | some carrots | ||
CF | some sugar cubes | ||
CF | a tin star | ||
CF | a numismatic charm | ||
CF | some coffin varnish | ||
CF | a wax cylinder | ||
CF | a shovel | ||
CF | a horseshoe | ||
CF | a poncho (being worn) | ||
CF | a broadsheet | ||
CF | a locket (being worn) | ||
CF | a stetson hat (being worn) | ||
CF | jeans (being worn) | ||
CF | | ||
CF | > | DavidW says, "I forgot to examine something with a useful description." | |
Knight_Otu says, "Yeah, that was the odd problem. If we have a light, we don't need to trade it uness it doesn't fit the crevice." | ||
DavidW says, "there, that's hint enough" | ||
Knight_Otu says (to ClubFloyd), "x star" | ||
CF ] Vestry | ||
CF | > | ||
CF | > X STAR | ||
CF | | ||
CF | A tarnished sheriff's badge. It says SHERIFF on it. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x charm" | ||
CF ] Vestry | ||
CF | > | ||
CF | > X CHARM | ||
CF | | ||
CF | It's a small copper disc with a square hole in the middle and a | ||
CF | picture of a rhinoceros. Supposedly, the numismatic charm can "exile | ||
CF | unlucky ghosts and sad vibes to the land of the ancestors." | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x shovl" | ||
CF ] Vestry | ||
CF | > | ||
CF | > X SHOVL | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x shovel" | ||
CF ] Vestry | ||
CF | > | ||
CF | > X SHOVEL | ||
CF | | ||
CF | It's a long-handled shovel. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Church | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Church | ||
CF | The nave of the church is a large, white-washed chamber, two rows of | ||
CF | wooden pews flanking a central aisle marked by a threadbare red | ||
CF | carpet. At first glance it looks like the pews are filled with | ||
CF | parishioners, but on closer inspection you realize that they're all | ||
CF | just scarecrows. A victrola carefully balanced on the rim of the | ||
CF | pulpit spins a wax cylinder, playing the sounds of a choir singing | ||
CF | hymns accompanied by organ music. A door to the WEST leads to the | ||
CF | vestry. You can climb a ladder UP to the tower. Leaving the exit to | ||
CF | the EAST would return you to the boneyard. | ||
CF | | ||
CF | You can see a parson, a bellrope, a victrola and a baptismal font | ||
CF | here. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x font" | ||
CF ] Church | ||
CF | > | ||
CF | > X FONT | ||
CF | | ||
CF | A basin full of blessed holy water, used for baptising babies into the | ||
CF | faith. Some sects believe that man is born as little more than an | ||
CF | empty vessel and it is through the sacrament of baptism that he | ||
CF | becomes truly blessed with human reason. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "talk to parson" | ||
CF ] Church | ||
CF | > | ||
CF | > TALK TO PARSON | ||
CF | | ||
CF | "How can I counsel you, friend?" asks the parson in his breathy, | ||
CF | rattling voice. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask parson about font" | ||
CF ] Church | ||
CF | > | ||
CF | > ASK PARSON ABOUT FONT | ||
CF | | ||
CF | "They say a baby doesn't gain human rationality until after it's been | ||
CF | baptised, blessed by the divine light," says the parson. "Hallelujah | ||
CF | indeed!" | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x pulpit" | ||
CF ] Church | ||
CF | > | ||
CF | > X PULPIT | ||
CF | | ||
CF | This is the place where the pastor would usually stand. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x scarecrows" | ||
CF ] Church | ||
CF | > | ||
CF | > X SCARECROWS | ||
CF | | ||
CF | Just a bunch of human-shaped dummies made of straw, rags, and old | ||
CF | junk. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x junk" | ||
CF ] Church | ||
CF | > | ||
CF | > X JUNK | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "i" | ||
CF ] Church | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a six-shooter | ||
CF | a bucket of milk | ||
CF | some carrots | ||
CF | some sugar cubes | ||
CF | a tin star | ||
CF | a numismatic charm | ||
CF | some coffin varnish | ||
CF | a wax cylinder | ||
CF | a shovel | ||
CF | a horseshoe | ||
CF | a poncho (being worn) | ||
CF | a broadsheet | ||
CF | a locket (being worn) | ||
CF | a stetson hat (being worn) | ||
CF | jeans (being worn) | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x six-shooter" | ||
CF ] Church | ||
CF | > | ||
CF | > X SIX-SHOOTER | ||
CF | | ||
CF | You see nothing special about the six-shooter. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x poncho" | ||
CF ] Church | ||
CF | > | ||
CF | > X PONCHO | ||
CF | | ||
CF | It's a brown poncho with white trim; you think the patterns are of | ||
CF | Navajo design. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x locket" | ||
CF ] Church | ||
CF | > | ||
CF | > X LOCKET | ||
CF | | ||
CF | It's a locket containing a tiny daguerreotype of your beloved chestnut | ||
CF | mare, Sugar & Sache. You and Sugar & Sache used to be inseperable, | ||
CF | riding together across the lonesome praries of the open west... until | ||
CF | that sidewinder Lazarus Dives stole her away! | ||
CF | | ||
CF | "The Lord has spoken!" thunders the parson. "Lo! The bell tolls again! | ||
CF | It's the sign we've been waiting for!" | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x jeans" | ||
CF ] Church | ||
CF | > | ||
CF | > X JEANS | ||
CF | | ||
CF | Hard wearing dungerees perfect for withstanding the punishment that is | ||
CF | your aimless western wandering. | ||
CF | | ||
CF | A rattling cough briefly racks the parson's spindly body. The burlap | ||
CF | bag drips a reddish brown fluid. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "look in pocket" | ||
CF ] Church | ||
CF | > | ||
CF | > LOOK IN POCKET | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | DavidW asks, "Look in the locket, you mean?" | |
Jacqueline says, "No" | ||
Jacqueline says, "Was hoping the jeans had a pocket" | ||
DavidW says, "oh." | ||
Jacqueline says, "And the pocket contained a flashlight, maybe." | ||
Jacqueline says, "But sure, can also look in the locket." | ||
Jacqueline says (to ClubFloyd), "look in locket" | ||
CF ] Church | ||
CF | > | ||
CF | > LOOK IN LOCKET | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "open locket" | ||
CF ] Church | ||
CF | > | ||
CF | > OPEN LOCKET | ||
CF | | ||
CF | It isn't something you can open. | ||
CF | | ||
CF | > | Knight_Otu says, "I guess the jeans is a victim of that strange choice that women's clothing rarely has pockets." | |
DavidW says, "The locket is just a tangible symbol of our lost horse." | ||
Jacqueline says, "Anyway, yeah, I'm a woman. We're on a constant quest for pockets in our clothing." | ||
Jacqueline says (to DW), "Yes, it seems so." | ||
Jacqueline says (to KO), "hahaha yes - timing (re: pockets)" | ||
Jacqueline disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. | ||
Jacqueline has arrived. | DavidW says, "I saw some a tweet the other day of someone enraged that a custome dressmaker's website had a checkbox to REMOVE pockets." | |
Jacqueline exclaims, "!!" | ||
Jacqueline says, "heh" | ||
two-star says, "Weirdly, it seems easier to find dresses with adequate pockets than womens shorts. (Which do have pockets, you just can't fit anything in them.)" | ||
Jacqueline asks, "My brain is not working well enough to drive (which does not bode well for the rest of my day) but I'm guessing we need to look around at stuff, probably in other places?" | ||
DavidW says, "no" | ||
Jacqueline says, "Oh" | ||
Jacqueline says, "huh" | ||
DavidW says, "You already have what you need." | ||
Knight_Otu says, "Hm." | ||
Knight_Otu says (to ClubFloyd), "rub star" | ||
CF ] Church | ||
CF | > | ||
CF | > RUB STAR | ||
CF | | ||
CF | You rub the tin star. | ||
CF | | ||
CF | > | DavidW says, "You still haven't examined the item." | |
Knight_Otu says (to ClubFloyd), "x carrots" | ||
CF ] Church | ||
CF | > | ||
CF | > X CARROTS | ||
CF | | ||
CF | High concentrations of snake oil in the soil seem to have caused odd | ||
CF | mutations in these carrots. They're twisted and knobby and pulsating | ||
CF | with a faintly ominous orange glow... but they're loaded with insane | ||
CF | levels of super vitamin A to help you see in the dark. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "examine soul" | ||
CF ] Church | ||
CF | > | ||
CF | > EXAMINE SOUL | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | Knight_Otu says, "..." | |
Jacqueline says (to ClubFloyd), "i" | ||
CF ] Church | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a six-shooter | ||
CF | a bucket of milk | ||
CF | some carrots | ||
CF | some sugar cubes | ||
CF | a tin star | ||
CF | a numismatic charm | ||
CF | some coffin varnish | ||
CF | a wax cylinder | ||
CF | a shovel | ||
CF | a horseshoe | ||
CF | a poncho (being worn) | ||
CF | a broadsheet | ||
CF | a locket (being worn) | ||
CF | a stetson hat (being worn) | ||
CF | jeans (being worn) | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x milk" | ||
CF ] Church | ||
CF | > | ||
CF | > X MILK | ||
CF | | ||
CF | A bucket of silky smooth bluish-white tarantula milk. | ||
CF | | ||
CF | > | DavidW says, "I don't think Jacqueline saw." | |
Jacqueline says (to ClubFloyd), "x carrots" | ||
CF ] Church | ||
CF | > | ||
CF | > X CARROTS | ||
CF | | Knight_Otu says, "Of course its the carrots." | |
CF | High concentrations of snake oil in the soil seem to have caused odd | ||
CF | mutations in these carrots. They're twisted and knobby and pulsating | ||
CF | with a faintly ominous orange glow... but they're loaded with insane | ||
CF | levels of super vitamin A to help you see in the dark. | ||
CF | | ||
CF | "And so the Lord verily made breat weeping pustules erupt from the | ||
CF | body of the sinful Nekrocoblebbet and his wives and his kin and his | ||
CF | goats!" thunders the parson. | ||
CF | | ||
CF | > | Jacqueline asks, "?" | |
Jacqueline says, "OH CARROTS" | ||
Jacqueline says, "Yeah, I hadn't seen until just now" | ||
Jacqueline asks, "So do we just eat the carrots?" | ||
Jacqueline asks, "The light puzzle is just a red herring?" | ||
DavidW says, "I never tried eating them." | ||
Jacqueline says (to ClubFloyd), "SAVE" | ||
Jacqueline says (to ClubFloyd), "cf10" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Church | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | DavidW says, "I gave the carrots to Gabby and got the lamp. But maybe we can eat them? I dunno." | |
Jacqueline says (to ClubFloyd), "l" | ||
CF ] Church | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Church | ||
CF | The nave of the church is a large, white-washed chamber, two rows of | ||
CF | wooden pews flanking a central aisle marked by a threadbare red | ||
CF | carpet. At first glance it looks like the pews are filled with | ||
CF | parishioners, but on closer inspection you realize that they're all | ||
CF | just scarecrows. A victrola carefully balanced on the rim of the | ||
CF | pulpit spins a wax cylinder, playing the sounds of a choir singing | ||
CF | hymns accompanied by organ music. A door to the WEST leads to the | ||
CF | vestry. You can climb a ladder UP to the tower. Leaving the exit to | ||
CF | the EAST would return you to the boneyard. | ||
CF | | ||
CF | You can see a parson, a bellrope, a victrola and a baptismal font | ||
CF | here. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "e" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Boneyard | ||
CF | The boneyard is a collection of rickety wooden crosses planted | ||
CF | haphazardly amongst the dry gorse. A collapsing church stands to the | ||
CF | WEST; you can hear the faint sounds of organ music and voices raised | ||
CF | in song from within. The path is to the EAST. | ||
CF | | ||
CF | You can see a sheriff's ghost, an open grave and a pine box (in which | ||
CF | is a cadaver) here. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "e" | ||
CF ] Path | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Path | ||
CF | A winding dirth path meanders into the barren foothills above town. To | ||
CF | the NORTH, you can see a stately Italianate villa in the distance. To | ||
CF | the WEST, you can see the rickety wooden crosses that indicate a boot | ||
CF | hill graveyard. To the EAST, the path runs off into the distance. The | ||
CF | plaza is to the SOUTH. | ||
CF | | ||
CF | You can see comatose Butch McCreedy here. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "e" | ||
CF ] Mine Entrance | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Mine Entrance | ||
CF | The path terminates at the entrance of an old mine, carved into the | ||
CF | side of a ravine. A cold breeze wafts up from the bowels of the earth | ||
CF | through the mineshaft. You can go WEST to the path or DOWN the | ||
CF | mineshaft. A ravine is to the NORTH. | ||
CF | | ||
CF | You can see a venom-drained gila monster here. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "d" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | You don't have to worry about being bitten now, since you read that | ||
CF | gila monsters take a full week to replenish their venom. You sneak | ||
CF | past the drowsy gila monster and slip down the mineshaft. | ||
CF | | ||
CF | Mineshaft | ||
CF | The mineshaft is a tunnel of natural stone, supported by wooden arches | ||
CF | and lit by flickering carbide lamps. Pure liquid snake oil drips from | ||
CF | the walls, congealing into a waist-deep pool that fills the cavern. | ||
CF | Hand-painted signs hung at intervals warn DANGER!! BLASTING AREA!!! | ||
CF | and KEEP OUT!! The cavern continues to the EAST or you can return UP | ||
CF | to the surface. | ||
CF | | ||
CF | You can see Gabby and a miner's lamp here. | ||
CF | | ||
CF | > | Jacqueline says, "Should have saved here instead..." | |
Jacqueline says (to ClubFloyd), "SAVE" | ||
Jacqueline says (to ClubFloyd), "cf11" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Mineshaft | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "eat carrot" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > EAT CARROT | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "i" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a six-shooter | ||
CF | a bucket of milk | ||
CF | some carrots | ||
CF | some sugar cubes | ||
CF | a tin star | ||
CF | a numismatic charm | ||
CF | some coffin varnish | ||
CF | a wax cylinder | ||
CF | a shovel | ||
CF | a horseshoe | ||
CF | a poncho (being worn) | ||
CF | a broadsheet | ||
CF | a locket (being worn) | ||
CF | a stetson hat (being worn) | ||
CF | jeans (being worn) | ||
CF | | ||
CF | Gabby's mech arm transforms into a pick ax and swings at the wall with | ||
CF | vigor. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "eat carrots" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > EAT CARROTS | ||
CF | | ||
CF | They're probably really healthy, but... you just don't trust them what | ||
CF | with the way they're glowing. | ||
CF | | ||
CF | > | Jacqueline says, "Oh. Okay." | |
Jacqueline says (to ClubFloyd), "give carrots to gabby" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > GIVE CARROTS TO GABBY | ||
CF | | ||
CF | "Hey, would some carrots help you to see better in the dark?" you ask, | ||
CF | holding out the mutated vegetables. | ||
CF | | ||
CF | "Galloping gophers, now that's what I need!" he cries, grabbing the | ||
CF | carrots from you. "Ol' Gabby's gonna really rev up them ol' peepers | ||
CF | with these consarnit! That's way better than any old lamp! Tell ya | ||
CF | what, since ya got me these, you can take that old miner's lamp... if | ||
CF | ya really want it so bad!" | ||
CF | | ||
CF | "Thanks," you say, grabbing the miner's lamp. "I think I could use | ||
CF | this." | ||
CF | Gabby slams his mech fist against the wall with such force that a new | ||
CF | crack appears and a fresh gout of snake oil spills out. "Eureeka!" he | ||
CF | drawls. | ||
CF | | ||
CF | > | Knight_Otu says, "Fair." | |
Jacqueline says, "Yeah, I suppose that's fair." | ||
Knight_Otu says, "I, too, probably would distrust glowing carrots." | ||
Jacqueline says, "I distrusted them a little." | ||
Jacqueline says, "Not enough to not eat them." | ||
Jacqueline says, "But enough that I saved first." | ||
Jacqueline says (to ClubFloyd), "e" | ||
CF ] campsite | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | campsite | ||
CF | The eastern section of the cavern is an elevated plateau above the | ||
CF | snake oil pool; Gabby has converted it into a make-shift campsite with | ||
CF | a pup tent for sleeping and a small natural gas fumarole for warmth. | ||
CF | The large number of empty tin cans attests that Gabby's diet mostly | ||
CF | consists of beans. You can go WEST to the mineshaft or UP into a | ||
CF | crevice. | ||
CF | | ||
CF | You can see some magnetic ore here. | ||
CF | | ||
CF | > | Knight_Otu says, "I guess now we can go drown some bats in milk." | |
DavidW says, "I just never examined the carrots in our last session. I just assumed they were for the mare, but the sugar cubes were for the mare instead." | ||
Jacqueline says, "Yeah. Same." | ||
Jacqueline says (to ClubFloyd), "u" | ||
CF ] Crevice | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Crevice | ||
CF | The crevice is a cramped, low space filled with thousands and | ||
CF | thousands of bats, all clinging to the ceiling. They appear to be | ||
CF | sleeping. You can go DOWN to the campsite. | ||
CF | | ||
CF | You can see some bats here. | ||
CF | | ||
CF | > | Knight_Otu asks, "Also, they're carrots. How weird could they be?" | |
Jacqueline says, "Apparently weirder than we expected." | ||
Knight_Otu says, "It's not like the wrld has milkable spiders, homunculi, and the like." | ||
Jacqueline says, "ha. Fair." | ||
Jacqueline says (to ClubFloyd), "take bats" | ||
CF ] campsite | ||
CF | > | ||
CF | > TAKE BATS | ||
CF | | ||
CF | You grab handful after handful of bats, dunking them into the milk | ||
CF | bucket. They don't stay put, squeaking and shrieking and flapping and | ||
CF | spraying milk everywhere... but hopefully a few dunks are enough to | ||
CF | make the whole thing work. Eventually, the bats are so agitated that | ||
CF | you have to drop back down into the campsite just to get away from | ||
CF | them! | ||
CF | | ||
CF | campsite | ||
CF | The eastern section of the cavern is an elevated plateau above the | ||
CF | snake oil pool; Gabby has converted it into a make-shift campsite with | ||
CF | a pup tent for sleeping and a small natural gas fumarole for warmth. | ||
CF | The large number of empty tin cans attests that Gabby's diet mostly | ||
CF | consists of beans. You can go WEST to the mineshaft or UP into a | ||
CF | crevice. | ||
CF | | ||
CF | You can see some magnetic ore here. | ||
CF | | ||
CF | > | DavidW says, "There's a puzzle in Return to Zork where you give carrots to a cow, then milk it, then drink the fortified milk to see in the dark." | |
Jacqueline says, "..." | ||
Jacqueline says, "I do not recall that, but man, that's some extended logic." | ||
Jacqueline says (to ClubFloyd), "w" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Mineshaft | ||
CF | The mineshaft is a tunnel of natural stone, supported by wooden arches | ||
CF | and lit by flickering carbide lamps. Pure liquid snake oil drips from | ||
CF | the walls, congealing into a waist-deep pool that fills the cavern. | ||
CF | Hand-painted signs hung at intervals warn DANGER!! BLASTING AREA!!! | ||
CF | and KEEP OUT!! The cavern continues to the EAST or you can return UP | ||
CF | to the surface. | ||
CF | | ||
CF | You can see Gabby here. | ||
CF | | ||
CF | Gabby's mech arm transforms into a drill and bores into the wall. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "u" | ||
CF ] Mine Entrance | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Mine Entrance | ||
CF | The path terminates at the entrance of an old mine, carved into the | ||
CF | side of a ravine. A cold breeze wafts up from the bowels of the earth | ||
CF | through the mineshaft. You can go WEST to the path or DOWN the | ||
CF | mineshaft. A ravine is to the NORTH. | ||
CF | | ||
CF | You can see a venom-drained gila monster here. | ||
CF | | ||
CF | > | DavidW says, "yes, but also, I should have remembered carrots being thought of that way." | |
Jacqueline asks, "W or N here?" | ||
Knight_Otu says, "West I think." | ||
DavidW says, "w" | ||
Jacqueline says (to ClubFloyd), "w" | ||
CF ] Path | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Path | ||
CF | A winding dirth path meanders into the barren foothills above town. To | ||
CF | the NORTH, you can see a stately Italianate villa in the distance. To | ||
CF | the WEST, you can see the rickety wooden crosses that indicate a boot | ||
CF | hill graveyard. To the EAST, the path runs off into the distance. The | ||
CF | plaza is to the SOUTH. | ||
CF | | ||
CF | You can see comatose Butch McCreedy here. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x Butch" | ||
CF ] Path | ||
CF | > | ||
CF | > X BUTCH | ||
CF | | ||
CF | Butch is out cold. You won't have to worry about this chump anymore. | ||
CF | Why, Butch couldn't even stop you from searching through their pockets | ||
CF | at this point. | ||
CF | | ||
CF | > | DavidW says, "south to town" | |
Jacqueline says (to ClubFloyd), "s" | ||
CF ] Plaza | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Plaza | ||
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; | ||
CF | it's little more than a dried-up fountain at the center of an empty | ||
CF | field. Standing next to the fountain is a brightly-painted medicine | ||
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a | ||
CF | pianola, that essential saloon instrument, drifting through the | ||
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a | ||
CF | dilapidated building identified by its sign as the Sheriff's Office. | ||
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the | ||
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see | ||
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To | ||
CF | the NORTH, you can see a dirt path snaking off into the hills. You can | ||
CF | also go IN to the medicine wagon. | ||
CF | | ||
CF | You can see Ulysses P Hornswaggle and a sandwich board here. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "in" | ||
CF ] Wagon | ||
CF | > | ||
CF | > IN | ||
CF | | ||
CF | "Interested in inspecting the merchandise?" says Hornswaggle brightly. | ||
CF | He throws open the wagon door and ushers you inside. "Course ya are! | ||
CF | C'mon, I'll take you inside! And if you got any questions about my | ||
CF | medicines, ask away! I'm here to help!" | ||
CF | | ||
CF | Wagon | ||
CF | The inside of the medicine wagon is a cramped space lined with shelves | ||
CF | and cabinets, all filled with bottles of suspicious liquids and odd | ||
CF | powders. A large vat at the western end of the room bubbles with a | ||
CF | thick, foul-smelling slurry. You can go OUT to the plaza. | ||
CF | | ||
CF | You can see Ulysses P Hornswaggle, a vat (in which is a homunculus) | ||
CF | and an empty tray here. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x vat" | ||
CF ] Wagon | ||
CF | > | ||
CF | > X VAT | ||
CF | | ||
CF | A large vat bubbles with a thick, foul-smelling slurry. | ||
CF | | ||
CF | In the vat is a homunculus. | ||
CF | | ||
CF | > | DavidW says, "I think POUR MILK IN VAT works, iirc." | |
Jacqueline says (to ClubFloyd), "give milk to homunculus" | ||
CF ] Wagon | ||
CF | > | ||
CF | > GIVE MILK TO HOMUNCULUS | ||
CF | | ||
CF | You pour the milk onto the homunculus and watch as the spindly little | ||
CF | creature soaks it up, instantly swelling in size. It looks much | ||
CF | healthier now. In fact, you'd wager it's ready to harvest...pick?... | ||
CF | be born? Or whatever it is that homunculuses do! | ||
CF | | ||
CF | "Yes, we have no bezoars!" says Hornswaggle. "They're just too | ||
CF | popular! But we've got everything else you could ask for!" | ||
CF | | ||
CF | > | DavidW says, "oh good, other syntax" | |
Jacqueline says (to ClubFloyd), "take homunculus" | ||
CF ] Wagon | ||
CF | > | ||
CF | > TAKE HOMUNCULUS | ||
CF | | ||
CF | You pluck the homunculus from its vat and place it on the floor. It | ||
CF | looks up at you with confused, dewy eyes. It might be mobile, but | ||
CF | it's still naive to the ways of man. | ||
CF | | ||
CF | "Stay close," you say. "You're too fresh, little one. You wouldn't | ||
CF | last out there alone. We gotta get you some education and fast." | ||
CF | | ||
CF | The homunculus nods but you're not sure if it really understands. In | ||
CF | any case, it seems willing to follow you. | ||
CF | | ||
CF | The homunculus trails after you. | ||
CF | | ||
CF | > | Jacqueline says, "Aw... wook. We are parents." | |
DavidW says (to ClubFloyd), "x lil" | ||
Knight_Otu says (to ClubFloyd), "x homunculus" | ||
CF ] Wagon | ||
CF | > | ||
CF | > X LIL | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
CF ] Wagon | ||
CF | > | ||
CF | > X HOMUNCULUS | ||
CF | | ||
CF | The homunculus is a tiny anemic creature made of stringy roots vaguely | ||
CF | in the shape of a human. It waves its spindly arms and legs | ||
CF | pathetically. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x lil'" | ||
CF ] Wagon | ||
CF | > | ||
CF | > X LIL' | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "hug homunculus" | ||
CF ] Wagon | ||
CF | > | ||
CF | > HUG HOMUNCULUS | ||
CF | | ||
CF | The homunculus might not like that. | ||
CF | | ||
CF | > | Jacqueline says, "BUT I WOULD" | |
Knight_Otu says (to ClubFloyd), "name homunculus floyd" | ||
CF ] Wagon | ||
CF | > | ||
CF | > NAME HOMUNCULUS FLOYD | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | DavidW says, "drat. Was hoping there was a synonym for homunculus" | |
Jacqueline says (to ClubFloyd), "ask homunculus if it would consent to a hug" | ||
CF ] Wagon | ||
CF | > | ||
CF | > ASK HOMUNCULUS IF IT WOULD CONSENT TO A HUG | ||
CF | | ||
CF | I didn't understand that sentence. | ||
CF | | ||
CF | > | DavidW says, "You name it Lil' Varmint." | |
Jacqueline says (to ClubFloyd), "out" | ||
CF ] Plaza | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | "Had enough, friend?" says Hornswaggle. "Fair enough! Come back | ||
CF | anytime!" He throws open the wagon door and hops out. | ||
CF | | ||
CF | Plaza | ||
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; | ||
CF | it's little more than a dried-up fountain at the center of an empty | ||
CF | field. Standing next to the fountain is a brightly-painted medicine | ||
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a | ||
CF | pianola, that essential saloon instrument, drifting through the | ||
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a | ||
CF | dilapidated building identified by its sign as the Sheriff's Office. | ||
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the | ||
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see | ||
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To | ||
CF | the NORTH, you can see a dirt path snaking off into the hills. You can | ||
CF | also go IN to the medicine wagon. | ||
CF | | ||
CF | You can see Ulysses P Hornswaggle and a sandwich board here. | ||
CF | | ||
CF | The homunculus trails after you. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "n" | ||
CF ] Path | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Path | ||
CF | A winding dirth path meanders into the barren foothills above town. To | ||
CF | the NORTH, you can see a stately Italianate villa in the distance. To | ||
CF | the WEST, you can see the rickety wooden crosses that indicate a boot | ||
CF | hill graveyard. To the EAST, the path runs off into the distance. The | ||
CF | plaza is to the SOUTH. | ||
CF | | ||
CF | You can see comatose Butch McCreedy here. | ||
CF | | ||
CF | The homunculus trails after you. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "w" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Boneyard | ||
CF | The boneyard is a collection of rickety wooden crosses planted | ||
CF | haphazardly amongst the dry gorse. A collapsing church stands to the | ||
CF | WEST; you can hear the faint sounds of organ music and voices raised | ||
CF | in song from within. The path is to the EAST. | ||
CF | | ||
CF | You can see a sheriff's ghost, an open grave and a pine box (in which | ||
CF | is a cadaver) here. | ||
CF | | ||
CF | The homunculus trails after you. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "w" | ||
CF ] Church | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Church | ||
CF | The nave of the church is a large, white-washed chamber, two rows of | ||
CF | wooden pews flanking a central aisle marked by a threadbare red | ||
CF | carpet. At first glance it looks like the pews are filled with | ||
CF | parishioners, but on closer inspection you realize that they're all | ||
CF | just scarecrows. A victrola carefully balanced on the rim of the | ||
CF | pulpit spins a wax cylinder, playing the sounds of a choir singing | ||
CF | hymns accompanied by organ music. A door to the WEST leads to the | ||
CF | vestry. You can climb a ladder UP to the tower. Leaving the exit to | ||
CF | the EAST would return you to the boneyard. | ||
CF | | ||
CF | You can see a parson, a bellrope, a victrola and a baptismal font | ||
CF | here. | ||
CF | | ||
CF | The homunculus trails after you. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "take homunculus" | ||
CF ] Church | ||
CF | > | ||
CF | > TAKE HOMUNCULUS | ||
CF | | ||
CF | You pluck the homunculus from its vat and place it on the floor. It | ||
CF | looks up at you with confused, dewy eyes. It might be mobile, but | ||
CF | it's still naive to the ways of man. | ||
CF | | ||
CF | "Stay close," you say. "You're too fresh, little one. You wouldn't | ||
CF | last out there alone. We gotta get you some education and fast." | ||
CF | | ||
CF | The homunculus nods but you're not sure if it really understands. In | ||
CF | any case, it seems willing to follow you. | ||
CF | | ||
CF | > | Knight_Otu says, "Oops." | |
Jacqueline says, "huh" | ||
Jacqueline says, "Yeah. Oops." | ||
DavidW says, "yeah, that's a bug" | ||
Jacqueline says (to ClubFloyd), "put homunculus in font" | ||
CF ] Church | ||
CF | > | ||
CF | > PUT HOMUNCULUS IN FONT | ||
CF | | ||
CF | (first taking the homunculus) | ||
CF | You pluck the homunculus from its vat and place it on the floor. It | ||
CF | looks up at you with confused, dewy eyes. It might be mobile, but | ||
CF | it's still naive to the ways of man. | ||
CF | | ||
CF | "Stay close," you say. "You're too fresh, little one. You wouldn't | ||
CF | last out there alone. We gotta get you some education and fast." | ||
CF | | ||
CF | The homunculus nods but you're not sure if it really understands. In | ||
CF | any case, it seems willing to follow you. | ||
CF | | ||
CF | > | Jacqueline says, "um" | |
Jacqueline says (to ClubFloyd), "bathe homunculus" | ||
CF ] Church | ||
CF | > | ||
CF | > BATHE HOMUNCULUS | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "baptise homunculus" | ||
CF ] Church | ||
CF | > | ||
CF | > BAPTISE HOMUNCULUS | ||
CF | | ||
CF | What do you want to baptise the homunculus with? | ||
CF | | ||
CF | > | DavidW says, "I think I said BAPTISE HOMONCULUS IN FONT." | |
Jacqueline says, "ah" | ||
Knight_Otu says (to ClubFloyd), "font" | ||
CF ] Church | ||
CF | > | ||
CF | > FONT | ||
CF | | ||
CF | You dunk the homunculus into the baptismal font. At first, the little | ||
CF | creature squirms and whines, thrashing its stick-like arms -- but | ||
CF | then, suddenly, it's overcome by a new sense of serenity and becomes | ||
CF | quiet. The baptised homunculus positively beams with a new sense of | ||
CF | humanity. | ||
CF | | ||
CF | "As the good book says, the best is yet to come!" thunders the parson. | ||
CF | "The dutiful congregation shall reap its rewards!" | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x homunculus" | ||
CF ] Church | ||
CF | > | ||
CF | > X HOMUNCULUS | ||
CF | | ||
CF | The homunculus is a tiny anemic creature made of stringy roots vaguely | ||
CF | in the shape of a human. It waves its spindly arms and legs | ||
CF | pathetically. | ||
CF | | ||
CF | > | Jacqueline asks, "so now... to the Big Bad?" | |
Jacqueline says (to ClubFloyd), "e" | DavidW says, "Not quite, but it doesn't hurt to visit." | |
CF ] Boneyard | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Boneyard | ||
CF | The boneyard is a collection of rickety wooden crosses planted | ||
CF | haphazardly amongst the dry gorse. A collapsing church stands to the | ||
CF | WEST; you can hear the faint sounds of organ music and voices raised | ||
CF | in song from within. The path is to the EAST. | ||
CF | | ||
CF | You can see a sheriff's ghost, an open grave and a pine box (in which | ||
CF | is a cadaver) here. | ||
CF | | ||
CF | The homunculus trails after you. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "e" | ||
CF ] Path | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Path | ||
CF | A winding dirth path meanders into the barren foothills above town. To | ||
CF | the NORTH, you can see a stately Italianate villa in the distance. To | ||
CF | the WEST, you can see the rickety wooden crosses that indicate a boot | ||
CF | hill graveyard. To the EAST, the path runs off into the distance. The | ||
CF | plaza is to the SOUTH. | ||
CF | | ||
CF | You can see comatose Butch McCreedy here. | ||
CF | | ||
CF | The homunculus trails after you. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "n" | ||
CF ] Veranda | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Veranda | ||
CF | You're at the wrap-around veranda in front of a stately Italianate | ||
CF | villa. The villa's foyer is accessible to the NORTH. The garden is to | ||
CF | the EAST, the yard is to the WEST. | ||
CF | | ||
CF | You can see Wildfire here. | ||
CF | | ||
CF | The homunculus trails after you. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "n" | ||
CF ] Foyer | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Foyer | ||
CF | The foyer is an opulent atrium, designed to impress guests upon first | ||
CF | entering the mansion. The veranda is to the SOUTH, the parlour is to | ||
CF | the NORTH. | ||
CF | | ||
CF | You can see a grandfather clock here. | ||
CF | | ||
CF | The homunculus trails after you. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "give gun to homunculus" | ||
CF ] Foyer | ||
CF | > | ||
CF | > GIVE GUN TO HOMUNCULUS | ||
CF | | ||
CF | You hand the six-shooter to the homunculus. "This is a six-shooter," | ||
CF | you say. "As a creature with a soul and an understanding of morality, | ||
CF | it's your duty to use it against the forces of tyranny. Do you | ||
CF | understand?" | ||
CF | | ||
CF | The homunuculus nods, a new steely glint in its dewy baby-like eyes | ||
CF | revealing that it's no longer a babe in the state of nature as it was | ||
CF | when you first found it. It understands things now. | ||
CF | | ||
CF | > | Jacqueline says, "hahahaha" | |
Knight_Otu says, "Right, there was the clock too." | ||
Jacqueline asks, "Wait, remind me about the clock?" | ||
Jacqueline says (to ClubFloyd), "x clock" | ||
CF ] Foyer | ||
CF | > | ||
CF | > X CLOCK | ||
CF | | ||
CF | It's a massive stately grandfather clock, its pendulum swinging | ||
CF | lugubriously with the passage of seconds. How odd. When you look at | ||
CF | the face of the clock, you're having trouble making out the numbers. | ||
CF | There are the usual 12, but then, somehow.. there's a 13... and a | ||
CF | 14... and a 15... Defying all reason, the numbers seem to spiral into | ||
CF | infinity even though the clockface instead is a finite circle. | ||
CF | Staring at it too long gives you a headache. | ||
CF | | ||
CF | > | DavidW says, "The clock is weird." | |
Knight_Otu says, "The clock face goes..." | ||
Knight_Otu says, "Right." | ||
DavidW says, "There's no explanation for the clock." | ||
Knight_Otu says, "Not sure if it's important, bu it's there." | ||
Jacqueline says (to ClubFloyd), "n" | ||
CF ] Parlour | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Parlour | ||
CF | The parlour is a spacious room commonly used for entertaining, but | ||
CF | it's apparent that Judge Dives uses it for business as well. In | ||
CF | theory, this seems to be where he hears cases as the room is filled | ||
CF | with massive towering stacks of paperwork and legal files... but the | ||
CF | yellowed appearance of the paper and thick cobwebbing indicates that | ||
CF | the judge doesn't have a lot of interest in actually discharging his | ||
CF | legal duties. The foyer is to the SOUTH. | ||
CF | | ||
CF | You can see Judge Lazarus Dives and Sugar & Sache here. | ||
CF | | ||
CF | The homunculus trails after you. | ||
CF | | ||
CF | > | Jacqueline exclaims, "Sugar & Sache!" | |
Jacqueline says (to ClubFloyd), "x dives" | ||
CF ] Parlour | ||
CF | > | ||
CF | > X DIVES | ||
CF | | ||
CF | Judge Lazarus Dives is a giant of a man, so tall that his head nearly | ||
CF | touches the ceiling and so massive that he barely seems to fit into | ||
CF | his rattan peacock chair. Even in his advancing years, his ropey | ||
CF | physique and snowy white horsehoe mustache and locks remain striking. | ||
CF | His thick neck is twice ringed with purple scars, reminders of the | ||
CF | law's two unsuccessful attempts at hanging. He wears a white cotton | ||
CF | suit. | ||
CF | | ||
CF | > | Knight_Otu says, "Yp." | |
Knight_Otu says, "Er, yep." | ||
Jacqueline says, "Oh right, we've done been here and examined stuff, but I'm a-gonna do it again." | ||
Jacqueline says (to ClubFloyd), "x sugar" | ||
CF ] Parlour | ||
CF | > | ||
CF | > X SUGAR | ||
CF | | ||
CF | (the sugar cubes) | ||
CF | Compressed cubes of sweet refined sugar. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x sache" | ||
CF ] Parlour | ||
CF | > | ||
CF | > X SACHE | ||
CF | | ||
CF | It's your beloved horse, Sugar and Sache! Sugar and Sache is a | ||
CF | sweet-natured chestnut mare and your trusty travelling companion... at | ||
CF | least she WAS until the judge kidnapped her. You long to ride her | ||
CF | across the prarie again! | ||
CF | | ||
CF | The judge frowns down at you. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "talk to dives" | ||
CF ] Parlour | ||
CF | > | ||
CF | > TALK TO DIVES | ||
CF | | ||
CF | "Well well well, isn't this something," says the judge, leaning back | ||
CF | in his ratton chair and folding his hands behind his head. "Ain't this | ||
CF | a purty picture? You come ta visit me, girl? Ain't that sweet." | ||
CF | | ||
CF | The judge rests a massive hand on Sugar & Sache's head. Your heart | ||
CF | catches in your throat at the sight. | ||
CF | | ||
CF | > | DavidW says, "By the way, if you shoot the judge with the gun yourself, the bullets don't harm him at all." | |
Knight_Otu says, "As expected, that dirty rules lawyer." | ||
DavidW says, "mmhm" | ||
Jacqueline says (to ClubFloyd), "ask dives about sache" | ||
CF ] Parlour | ||
CF | > | ||
CF | > ASK DIVES ABOUT SACHE | ||
CF | | ||
CF | "I hope you haven't come all this way to talk about something so | ||
CF | uninteresting," says Dives, raising an eyebrow. "I'm a busy man with a | ||
CF | lot of cases to hear, so you'll excuse me if I return to my work." | ||
CF | | ||
CF | The judge stretches and crosses his legs. | ||
CF | | ||
CF | > | DavidW asks, "There's still one item unused in your inventory, isn't there?" | |
Knight_Otu says, "The star." | ||
Roger has arrived. | Jacqueline asks, "Is there anything we want to do before I tell the homunculus to blow him away? What do we want to do with the star?" | |
Jacqueline says (to ClubFloyd), "show start to dives" | ||
CF ] Parlour | ||
CF | > | ||
CF | > SHOW START TO DIVES | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | Jacqueline says (to Roger), "You're about to get spoiled on the end of a very good game." | |
Jacqueline says, "You should play it." | ||
Knight_Otu says, "I guess give the star to the homunculus to make them the sheriff." | ||
Jacqueline says, "ohohohoh OH" | ||
Jacqueline says (to ClubFloyd), "give star to homunculus" | ||
CF ] Parlour | ||
CF | > | ||
CF | > GIVE STAR TO HOMUNCULUS | ||
CF | | ||
CF | You hand the tin star to the homunculus. "This is a sheriff's star," | ||
CF | you say. "It marks you as an agent of justice. As a creature with a | ||
CF | soul and an understanding of morality, it's your duty to see that | ||
CF | justice is done. Do you understand?" | ||
CF | | ||
CF | The homunuculus nods, a new steely glint in its dewy baby-like eyes | ||
CF | revealing that it's no longer a babe in the state of nature as it was | ||
CF | when you first found it. It understands things now. | ||
CF | | ||
CF | "Okay," you say. "Now let's put that six-shooter to good use..." | ||
CF | | ||
CF | The judge grins widely at you, as if he's not at all bothered by your | ||
CF | intrusion into his parlour. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "homunculus, shoot dives" | ||
CF ] Parlour | ||
CF | > | ||
CF | > HOMUNCULUS, SHOOT DIVES | ||
CF | | ||
CF | The homunculus has better things to do. | ||
CF | | DavidW says, "You may need to leave and return. I gave the star and gun outside from here." | |
CF | > | ||
Jacqueline says (to ClubFloyd), "s" | ||
CF ] Foyer | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Foyer | ||
CF | The foyer is an opulent atrium, designed to impress guests upon first | ||
CF | entering the mansion. The veranda is to the SOUTH, the parlour is to | ||
CF | the NORTH. | ||
CF | | ||
CF | You can see a grandfather clock here. | ||
CF | | ||
CF | The homunculus trails after you. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "n" | ||
CF ] Parlour | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | "You're back again?" chortles Dives. "Stupid kid! Didn't I say I | ||
CF | couldnt be stopped by any person born of woman?" His eyes fall on the | ||
CF | Lil' Varmint. "And what's this little pissant?" | ||
CF | | ||
CF | "I'm the Lil' Varmint," squeaks the homunculus, hovering its twig-like | ||
CF | arms over his six-shooter. "And I weren't born of no woman! I was born | ||
CF | in a vat!" | ||
CF | | ||
CF | Dives' eyes bulge as suddenly he realizes his situation. The | ||
CF | homunculus pulls his six-shooter and blasts Dives six times in the | ||
CF | belly. The judge gasps, clutching his chest, and collapses. | ||
CF | | ||
CF | "Mah work is done here," says the Lil' Varmint, holstering the gun. | ||
CF | "But I sense... that Dives ain't the only evil man in the world. | ||
CF | Thar's still a lotta work ta be done." He nods to you and ambles away. | ||
CF | | ||
CF | "Where are you gonna go, Lil' Varmint?" you ask. | ||
CF | | ||
CF | "Where ever there's injustice in the world, I'll be there," says the | ||
CF | homunculus. "Where ever evil men oppress good people, I'll be there. | ||
CF | Where ever the people cry out for a hero... I'll be there." | ||
CF | | ||
CF | He nods again and ambles out. | ||
CF | | ||
CF | Sugar & Sache trots over, stepping over the judge's outstretched legs, | ||
CF | and nuzzles you. It's so good to be back together! You hold her face | ||
CF | to yours, emotion swelling in your chest. She snorts. It's time to | ||
CF | go, she seems to be telling you. Let's leave all this behind. Let's | ||
CF | get back to the praries. Let's forget this awful place and this awful | ||
CF | man. | ||
CF | | ||
CF | Parlour | ||
CF | The parlour is a spacious room commonly used for entertaining, but | ||
CF | it's apparent that Judge Dives uses it for business as well. In | ||
CF | theory, this seems to be where he hears cases as the room is filled | ||
CF | with massive towering stacks of paperwork and legal files... but the | ||
CF | yellowed appearance of the paper and thick cobwebbing indicates that | ||
CF | the judge doesn't have a lot of interest in actually discharging his | ||
CF | legal duties. The foyer is to the SOUTH. | ||
CF | | ||
CF | You can see a dead judge and Sugar & Sache here. | ||
CF | | ||
CF | > | DavidW says, "I think we just saw the origin story of a new PC." | |
Jacqueline says (to ClubFloyd), "search dives" | ||
CF ] Parlour | ||
CF | > | ||
CF | > SEARCH DIVES | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | Knight_Otu says, "It sure sounded like a superhero vow." | |
Jacqueline says (to ClubFloyd), "search judge" | ||
CF ] Parlour | ||
CF | > | ||
CF | > SEARCH JUDGE | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | Knight_Otu says, "Or a supervillain one." | |
Jacqueline says (to ClubFloyd), "ride sache" | ||
CF ] Parlour | ||
CF | > | ||
CF | > RIDE SACHE | ||
CF | | ||
CF | You approach Sugar & Sache and place your palm against her face. "Hey, | ||
CF | old girl, it's been a while. You remember me? It's me, the Horse | ||
CF | Girl." | ||
CF | | ||
CF | Sugar & Sache whinnies. She knows you. | ||
CF | | ||
CF | "Good to see you again. You ready to ride, gal? Let's get outta here." | ||
CF | | ||
CF | You hop onto her back. You ride off together. | ||
CF | | ||
CF | | ||
CF | | ||
CF | *** The End *** | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last | ||
CF | command? | ||
CF | > | Jacqueline says, "That was great." | |
Knight_Otu says, "Glad we played this." | ||
DavidW says, "yay" | ||
Jacqueline says (to ClubFloyd), "undo" | ||
CF ] Parlour | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Parlour | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "xyzzy" | ||
CF ] Parlour | ||
CF | > | ||
CF | > XYZZY | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | Jacqueline says, "Ah well." | |
Knight_Otu says (to ClubFloyd), "dance" | ||
CF ] Parlour | ||
CF | > | ||
CF | > DANCE | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "sing" | ||
CF ] Parlour | ||
CF | > | ||
CF | > SING | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | Jacqueline says, "In the absence of an AMUSING, I thought I would do that." | |