ClubFloyd Transcript:
The Legend of Horse Girl by Bitter Karella
As played on ifMUD on April 10, 2022

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of The Legend of Horse Girl written by Bitter Karella. The Legend of Horse Girl was released as part of the 2022 Spring Thing. You can learn more about the game, including how to download it, by visiting IFDB.


WARNING! Below you will find a transcript of people playing this game, and it goes without saying that the transcript is full of spoilers. So, if you've never played this game, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.


ToyShop & Floyditorium
#ClubFloyd Discussion



Jacqueline says (to ClubFloyd), "load sleepmask legendofhorsegirl"
CF ] Plaza
CF |
CF |
CF |
CF | A hot dry wind hits you in the face as you enter the town plaza. For
CF | miles, beyond the few ramshackle buildings that make up the town of
CF | Santa Diablo, Texas, all you see is the parched hellscape of the high
CF | desert, spotted here and there by the massive snake oil derricks that
CF | tell you you're on the right path. The judge must be here; he won't
CF | rest until he owns all the snake oil wells in Texas and you know that
CF | this flyspeck town is sitting on top of a bonanza. You've trudged for
CF | miles across that bone-dry wasteland, driven by one goal: To find
CF | Judge Lazarus Dives. You've got a score to settle with that old
CF | sidewinder.
CF |
CF | You know it won't be easy. Better men than you have died trying to
CF | take down that wily old buzzard. But you never back down from a
CF | challenge.
CF |
CF | You narrow your eyes, scanning the horizon. He's here. You just know
CF | it. You hope this won't take long. You can't wait to be out of
CF | civilization and once again riding across the endless praries...
CF |
CF | A short man in a tall stovepipe hat notices you. "Ah, howdy, stranger!
CF | Welcome to Santa Diablo! And you are...?"
CF |
CF | "They call me... Horse Girl."
CF |
CF | "Ah!" The man considers this. "But you don't have a horse..."
CF |
CF | "Not now," you say, narrowing your eyes. "Not now."
CF |
CF | (For quick help, type HELP)
CF | The Legend of Horse Girl
CF | An Interactive Fiction by Bitter Karella
CF | Release 1 / Serial number 220307 / Inform 7 build 6M62 (I6/v6.33 lib
CF | 6/12N)
CF |
CF | Plaza
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo;
CF | it's little more than a dried-up fountain at the center of an empty
CF | field. Standing next to the fountain is a brightly-painted medicine
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a
CF | pianola, that essential saloon instrument, drifting through the
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a
CF | dilapidated building identified by its sign as the Sheriff's Office.
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To
CF | the NORTH, you can see a dirt path snaking off into the hills. You can
CF | also go IN to the medicine wagon.
CF |
CF | You can see a sandwich board and Ulysses P Hornswaggle here.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x me"
CF ] Plaza
CF | >
CF | > X ME
CF |
CF | It's you, a wandering stranger without a name, a red-headed,
CF | saw-toothed mysterious taciturn drifter whom the townsfolk of various
CF | high plains flyspecks know only as The Horse Girl. With your Stetson
CF | hat and raggedy poncho, you look every inch the desperado. If you had
CF | your druthers, you'd be away from these suffocating cities and out
CF | riding across the open praries... but unfortunately you don't have a
CF | horse. Anymore.
CF |
CF | >
Jacqueline says (to ClubFloyd), "remember horse"
CF ] Plaza
CF | >
CF | > REMEMBER HORSE
CF |
CF | That's not a verb I recognise.
CF |
CF | >
Jacqueline says (to ClubFloyd), "i"
CF ] Plaza
CF | >
CF | > I
CF |
CF | You are carrying:
CF | a poncho (being worn)
CF | a broadsheet
CF | a locket (being worn)
CF | a stetson hat (being worn)
CF | jeans (being worn)
CF |
CF | > Knight_Otu says, "Well that cuts our name in half."
Jacqueline says, "hee"
Jacqueline says (to ClubFloyd), "x poncho"
CF ] Plaza
CF | >
CF | > X PONCHO
CF |
CF | It's a brown poncho with white trim; you think the patterns are of
CF | Navajo design.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x broadsheet"
CF ] Plaza
CF | >
CF | > X BROADSHEET
CF |
CF | It's a hectographed broadsheet with a badly reproduced daguerreotype
CF | of the judge, not that you'd need a picture to know his ugly face. It
CF | reads: "HUGE $$$ BOUNTY!!! Be it known that a certain person or
CF | persons who for propriety's sake shall remain anonymous are now
CF | offering a BIG REWARD for the capture, dead or alive, of that most
CF | notorious scalawag, bank robber, stage coach bandit, cattle rustler,
CF | murderer, claim jumper and horse thief Lazarus Dives (formerly of the
CF | Dives Gang, now "reformed"). Inquire for more information at the
CF | Cantina de La Muerte, Santa Diablo, Tx."
CF |
CF | "Hornswaggle's cure-alls, made with genuine Santa Diablo snake oil!"
CF | cries Hornswaggle, waving his arms. "Effective remedy for mumps,
CF | measles, ennui, malaise, the intangible squirms, and juggler's
CF | despair!"
CF |
CF | >
Jacqueline says (to ClubFloyd), "x locket"
CF ] Plaza
CF | >
CF | > X LOCKET
CF |
CF | It's a locket containing a tiny daguerreotype of your beloved chestnut
CF | mare, Sugar & Sache. You and Sugar & Sache used to be inseperable,
CF | riding together across the lonesome praries of the open west... until
CF | that sidewinder Lazarus Dives stole her away!
CF |
CF | > DavidW asks, "Was intangible squirms in one of the Guttersnipe games?"
Jade has arrived. Jacqueline says, "heh."
Jade says, "hello"
Jacqueline says, "Hello, Jade."
DavidW says, "hi Jade"
Knight_Otu says, "Hello"
Jade asks, "I am late, have youmstarted?"
DavidW says, "just a bit, yes"
Jade asks, "wich game?"
DavidW says, "All we've done is checked out our inventory."
Jacqueline says (to Jade), "You can @recap this channel to read the game text so far."
DavidW says, "The game is The Legend of Horse Girl by Bitter Karella."
Jacqueline says, "Oh, wait."
Jacqueline says, "You can @recap #clubhouse to read the game text, Jade."
Jacqueline says (to ClubFloyd), "x hat"
CF ] Plaza
CF | >
CF | > X HAT
CF |
CF | (the stetson hat)
CF | This Stetson hat is a classic western look. It's how you know you're a
CF | real bad bandito.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x jeans"
CF ] Plaza
CF | >
CF | > X JEANS
CF |
CF | Hard wearing dungerees perfect for withstanding the punishment that is
CF | your aimless western wandering.
CF |
CF | > DavidW says, "I didn't see any money in our inventory. That'll make buying snake oil or liquor difficult."
Jacqueline says, "Hm. Yeah."
Jacqueline says, "Guess we'll have to steal or murder, then steal."
Jacqueline says, "Kidding."
Jacqueline says, "Hopefully not."
Jade says, "ok, thanks"
Knight_Otu asks, "We didn't happen to catch a bunch of bandits in a blast, did we?"
Knight_Otu says, "(sorry.)"
Jacqueline asks, "But shall we look at who is here, then go to the saloon to see what's up with the reward...?"
Jade says, "ok, thanks"
DavidW asks, "If we're looking for the Laz guy, maybe start with sheriff's and the saloon for clues?"
Jacqueline says (to KO), "heh. no."
Knight_Otu says, "Sure."
Jacqueline says (to ClubFloyd), "x hornswaggle"
CF ] Plaza
CF | >
CF | > X HORNSWAGGLE
CF |
CF | Ulysses P. Hornswaggle is a short plump little man wearing a dapper
CF | black suit and a stovepipe hat that's substancially taller than he is.
CF | His bushy handlebar mustache twitches above a cheerful grin almost too
CF | wide for his face.
CF |
CF | "Hornswaggle's patented remedies! Good for what ails you!" cries
CF | Hornswaggle, even though you're the only person present. "Step right
CF | up! Don't be shy!"
CF |
CF | > Jacqueline says, "Wearing a hat taller than you are is talent."
Knight_Otu asks, "If it's good for what ails us - does that make it bad for us?"
DavidW says, "Some cartoon characters manage the trick."
Jacqueline says (to ClubFloyd), "talk to hornswaggle"
CF ] Plaza
CF | >
CF | > TALK TO HORNSWAGGLE
CF |
CF | "Ah! Now you look like a lady with a discerning eye!" says the small
CF | man, tipping his stovepipe hat. "I've got tinctures, brines, unguents
CF | and tonics -- everything that a young lady could possibly need for her
CF | health and well-being! Don't gamble with your health, friend; try
CF | some of my patent-pending medicinal miracles and you'll always feel
CF | hale and hearty! I've got the good for what ails you! Just ask for me
CF | by name, Ulysses P. Hornswaggle!"
CF |
CF | > Jacqueline says, "Patent-pending, eh? Sounds legit."
Knight_Otu asks, "How could a person named Hornswaggle not be legit?"
Jacqueline says, "Truly"
Jacqueline says (to ClubFloyd), "x cantina"
CF ] Plaza
CF | >
CF | > X CANTINA
CF |
CF | To the EAST, you can hear the jangled discordant sounds of a pianola,
CF | that essential saloon instrument, drifting through the batwing doors
CF | of the Cantina de la Muerte.
CF |
CF | > DavidW says, "It's almost certainly something like onion dye and or urine."
Jacqueline says, "Just about to eat my breakfast."
DavidW says, "Sorry."
Jacqueline says, "heh"
Jacqueline asks, "So, Cantina?"
DavidW says, "It's like orange juice with a dash of grenadine, then."
Knight_Otu says, "Sure"
Jacqueline says (to DW), "That sounds delightful."
Jacqueline says (to ClubFloyd), "e"
CF ] Cantina
CF | >
CF | > E
CF |
CF |
CF | Cantina
CF | The jangled tinny sounds of the pianola mingle with the grumbles and
CF | shouts of unruly patrons as you step through the batwing doors; the
CF | thick miasma of tobacco smoke nearly chokes you. A chalk menu behind
CF | the bar titled "PICK YER POISON" lists all the drinks for sale,
CF | although it appears that a drink called "COFFIN VARNISH" has been
CF | hastily and poorly rubbed out. An ornery gaggle of roughnecks and
CF | ne'er-do-wells slump against the bar and, at a table in the far
CF | corner, you see a group of gamblers deeply immersed in a card game.
CF | The walls are covered in ornate cuckoo clocks, each one set to a
CF | different time. To your surprise, you notice a number of mangy
CF | coyotes skulking around the room, each carefully balancing a platter
CF | full of whiskey shots on its head. Oh. Apparently they're the servers?
CF | You can go WEST to the plaza. You can go UP to a private room.
CF |
CF | You can see a spitoon and La Muerte here.
CF |
CF | > DavidW says, "SEARCH THE SPITOON"
Jacqueline says, "Aw. I miss that game."
DavidW says, "West of Loathing was infamous for its spitoons."
Jade says, "La Muerte"
DavidW says, "Coffin Varnish was *definitely* in one of the Guttersnipe games."
Jacqueline says (to ClubFloyd), "search spitoon"
CF ] Cantina
CF | >
CF | > SEARCH SPITOON
CF |
CF | It's full of sludge.
CF |
CF | La Muerte moves down the bar as one of her patrons raises a finger to
CF | request a refill.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x coyote"
CF ] Cantina
CF | >
CF | > X COYOTE
CF |
CF | In your experience, coyotes are mangy ornery varmints and these are no
CF | exception. They growl menacingly whenever you get too close.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x gamblers"
CF ] Cantina
CF | >
CF | > X GAMBLERS
CF |
CF | A bunch of surly-looking characters. You'd best leave them alone. They
CF | appear to be gambling with Loteria cards.
CF |
CF | >
Jacqueline says (to ClubFloyd), "read chalkboard"
CF ] Cantina
CF | >
CF | > READ CHALKBOARD
CF |
CF | You can't see any such thing.
CF |
CF | >
Jacqueline says (to ClubFloyd), "read menu"
CF ] Cantina
CF | >
CF | > READ MENU
CF |
CF | A chalk menu behind the bar lists all the drinks for sale, although it
CF | appears that a drink called "COFFIN VARNISH" has been hastily and
CF | poorly rubbed out.
CF |
CF | > DavidW asks, "takj ti Muerte?"
DavidW asks, "er talk to Muerte?"
Jacqueline says (to ClubFloyd), "talk to muerte"
CF ] Cantina
CF | >
CF | > TALK TO MUERTE
CF |
CF | "Si?" La Muerte regards you with a bemused expression. "You must be
CF | the latest gunslinger to pass though town. Hmm, you're a little
CF | earlier than expected, but that's alright. Welcome to Cantina de la
CF | Muerte."
CF |
CF | > Jade says, "examine it"
Jacqueline says (to ClubFloyd), "ask muerte about bounty"
CF ] Cantina
CF | >
CF | > ASK MUERTE ABOUT BOUNTY
CF |
CF | La Muerte lowers her voice and motions you in close. "Ah, Senorita,
CF | you've heard, eh? Yes, I put that bounty on the judge's head. Thanks
CF | to that pendejo Hornswaggle, I've been cheated out of what's
CF | rightfully mine and I intend to get it back. If you think you're the
CF | one to bring Lazarus Dives to justice, I'll gladly pay the full
CF | reward. But please, you must be discrete. The judge is operating under
CF | the protection of the law these days, so I can't advertise my
CF | involvement."
CF |
CF | > Jacqueline says (to Jade), "Examine what? I think you may be lagged. I read the board, and it gave a similar response to what I would expect for examine..."
Jade says, "examine La Muerte for a description"
Jacqueline says (to Muerte), "I can't advertise your involvement, but I literally read about it in the paper and it said to come here to ask about it, so..."
Jacqueline says (to ClubFloyd), "x muerte"
CF ] Cantina
CF | >
CF | > X MUERTE
CF |
CF | Standing behind the bar is a tall slender woman with hands like
CF | enormous spiders. La Muerte wears a black traje de flamenca
CF | embroidered with blood red roses, her jet black hair tied back into a
CF | severe bun under a towering jeweled peineta. Her face is painted with
CF | red and white whorls to resemble a sugarskull calaca. She wears a
CF | large diamondback rattlesnake draped over her slim shoulders as if it
CF | were a feather boa. Her eyes are yellow.
CF |
CF | The pianola pauses briefly as the song comes to a close before it
CF | begins again.
CF |
CF | > Knight_Otu says, "They remain unnamed in the advert though, so everything's fine."
Jacqueline says, "Yeah. Very discrete."
Jacqueline says (to ClubFloyd), "x snake"
CF ] Cantina
CF | >
CF | > X SNAKE
CF |
CF | It hisses and rattles its tail, flexing its mighty coils when you get
CF | too close.
CF |
CF | > DavidW asks, "Did we examine the pianola?"
Jade says, "It is a she"
Jacqueline says (to ClubFloyd), "x pianola"
CF ] Cantina
CF | >
CF | > X PIANOLA
CF |
CF | A self-playing piano that keeps knocking out annoying tunes.
CF |
CF | >
Jacqueline says (to ClubFloyd), "order coffin varnish"
CF ] Cantina
CF | >
CF | > ORDER COFFIN VARNISH
CF |
CF | That's not a verb I recognise.
CF |
CF | >
Jacqueline says (to ClubFloyd), "order a drink"
CF ] Cantina
CF | >
CF | > ORDER A DRINK
CF |
CF | That's not a verb I recognise.
CF |
CF | > DavidW says, "ask her about it, instead of ordering."
Jacqueline says (to ClubFloyd), "ask meurte for coffin varnish"
CF ] Cantina
CF | >
CF | > ASK MEURTE FOR COFFIN VARNISH
CF |
CF | You can't see any such thing.
CF |
CF | >
Jacqueline says (to ClubFloyd), "ask muerte for coffin varnish"
CF ] Cantina
CF | >
CF | > ASK MUERTE FOR COFFIN VARNISH
CF |
CF | You can't see any such thing.
CF |
CF | > DavidW says, "er ABOUT, not FOR."
Jacqueline says (to ClubFloyd), "ask muerte about coffin varnish"
CF ] Cantina
CF | >
CF | > ASK MUERTE ABOUT COFFIN VARNISH
CF |
CF | "You got any coffin varnish?" you ask.
CF |
CF | "Sorry, Senorita," says La Muerte. "We haven't had that in a long
CF | time. We just don't have the ingredients to make it these days."
CF |
CF | "Hmm." You ponder that, stroking your chin. "What if I could find you
CF | the right ingredients?"
CF |
CF | "Oh well, in that case, I could mix you up a bottle. But be warned,
CF | Senorita, it's a powerful drink! You'd need tar, venom, and cactus
CF | juice."
CF |
CF | "Tar, venom, and cactus juice," you repeat. "Okay. I'll see what I can
CF | do."
CF |
CF | La Muerte moves down the bar as one of her patrons raises a finger to
CF | request a refill.
CF |
CF | > DavidW says, "a glorious fetch quest! Hooray!"
Knight_Otu says, "Yes, that does sound like coffin varnish."
Jacqueline says (to ClubFloyd), "x clocks"
CF ] Cantina
CF | >
CF | > X CLOCKS
CF |
CF | Clocks of every make and size adorn the walls, each ominously ticking
CF | away. Their combined ticking is almost as loud as the pianola music.
CF |
CF | A serving coyote brushes past you, raising its hackles and growling as
CF | it bumps you.
CF |
CF | > DavidW says, "The tar we can get from Lydia's Heart."
DavidW says, "The venom from Tex Adventure."
Jacqueline says (to ClubFloyd), "ask muerte about clocks"
CF ] Cantina
CF | >
CF | > ASK MUERTE ABOUT CLOCKS
CF |
CF | She smiles. "Ah yes, they help me keep track of my customers," she
CF | says.
CF |
CF | The gamblers mumble amongst themselves, tossing chips into the pot as
CF | the next round of cards begins.
CF |
CF | > Knight_Otu says, "If only we could purloin from oher games."
Jacqueline says (to ClubFloyd), "ask muerte about coyotes"
CF ] Cantina
CF | >
CF | > ASK MUERTE ABOUT COYOTES
CF |
CF | "I trained them myself," says La Muerte. "There's no trick to it. One
CF | simply has to have a way with animals."
CF |
CF | > Jacqueline asks, "So, anything else here?"
DavidW says, "Not that I remember."
Jacqueline says (to ClubFloyd), "u"
CF ] Private Room
CF | >
CF | > U
CF |
CF |
CF | Private Room
CF | A tastefully decorated private room where patrons who want to pay
CF | extra can retire to receive extra services. A woman sits in a
CF | claw-foot bathtub, everything but her face obscured by mountains of
CF | soap bubbles. You can go DOWN to the cantina.
CF |
CF | You can see a claw-foot bathtub, a sea sponge and Angelhair Horchata
CF | here.
CF |
CF | > Jade says, "nothing but decoration"
DavidW says, "oh, I thought we'd be blocked from here."
Jacqueline exclaims, "Apparently not!"
Jacqueline says (to ClubFloyd), "talk to woman"
CF ] Private Room
CF | >
CF | > TALK TO WOMAN
CF |
CF | You can't see any such thing.
CF |
CF | > Jacqueline says, "huh"
Jacqueline says (to ClubFloyd), "x bath"
CF ] Private Room
CF | >
CF | > X BATH
CF |
CF | A nice cleansing bath always makes you feel better. It seems to be
CF | doing wonders for Angelhair Horchata's disposition.
CF |
CF | > Knight_Otu says, "Angelhair Horchata."
DavidW says, "Angelhair Horchata is her name."
Jacqueline says, "hm, yeah"
Jacqueline says (to ClubFloyd), "talk to angelhair"
CF ] Private Room
CF | >
CF | > TALK TO ANGELHAIR
CF |
CF | "Well hello there, tiger," purrs the woman, sloshing carefully in the
CF | tub so that none of her parts are exposed over the bubbles. "I'm
CF | Angelhair Horchata. You come to join little old me in the bath? I'm
CF | getting all pruney by my lonesome here!"
CF |
CF | > DavidW says, "BK is still new to Inform's oddities."
Jacqueline exclaims, "!"
Jacqueline says, "She's... that's kind of an invitation."
Jacqueline asks, "What do we do?"
Jacqueline says, "I mean, I like baths."
DavidW says, "Get dirty first, then get clean here."
Jacqueline asks, "Are you sure we don't get dirty in there instead?"
Jacqueline says (to ClubFloyd), "get in bath"
CF ] Private Room
CF | >
CF | > GET IN BATH
CF |
CF | Despite how inviting it looks, you really don't have time for that
CF | now.
CF |
CF | > Jacqueline says, "oh"
DavidW says, "We haven't been in the stables yet."
Jade says, "A dirty bath"
Jacqueline says (to ClubFloyd), "x sponge"
CF ] Private Room
CF | >
CF | > X SPONGE
CF |
CF | It's a micronesian wool sponge, if you're not mistaken. You know that
CF | they're super absorbant because you once watched a kinetoscope show
CF | about how South Pacific pearl divers use them to drain the venom from
CF | sea snakes before they explore coral crevices.
CF |
CF | >
Jacqueline says (to ClubFloyd), "take sponge"
CF ] Private Room
CF | >
CF | > TAKE SPONGE
CF |
CF | You pocket the sea sponge.
CF |
CF | Angelhair Horchata lifts her left leg out of the tub and conspicuously
CF | soaps it up, drawing her hands over her smooth slippery flesh.
CF |
CF | >
Jacqueline says (to ClubFloyd), "ask angelhair about bath"
CF ] Private Room
CF | >
CF | > ASK ANGELHAIR ABOUT BATH
CF |
CF | "Hmm, I'm just SO dirty! Tee hee hee!" giggles Angelhair Horchata.
CF | "Guess I better scrub myself like a good little girl, tee hee!"
CF |
CF | > DavidW says, "There can't be many sea snakes in Texas, though."
Jacqueline says, "I'm wondering if it works on other snakes, is the thing."
Knight_Otu says, "There could be desert snakes thogh."
Jacqueline says, "Right"
Knight_Otu says, "Right."
Jacqueline laughs.
DavidW says, "Hornswoggle might have snake venom in his snake oil."
Jacqueline asks, "So... back down, then out into town?"
Knight_Otu says, "Seems plausible."
DavidW says, "yeah, explore more, congrats on the sponge."
Knight_Otu says, "And yeah, let's get out of here before things turns transcript-Warningly."
Jacqueline says (to ClubFloyd), "d"
CF ] Cantina
CF | >
CF | > D
CF |
CF |
CF | Cantina
CF | The jangled tinny sounds of the pianola mingle with the grumbles and
CF | shouts of unruly patrons as you step through the batwing doors; the
CF | thick miasma of tobacco smoke nearly chokes you. A chalk menu behind
CF | the bar titled "PICK YER POISON" lists all the drinks for sale,
CF | although it appears that a drink called "COFFIN VARNISH" has been
CF | hastily and poorly rubbed out. An ornery gaggle of roughnecks and
CF | ne'er-do-wells slump against the bar and, at a table in the far
CF | corner, you see a group of gamblers deeply immersed in a card game.
CF | The walls are covered in ornate cuckoo clocks, each one set to a
CF | different time. To your surprise, you notice a number of mangy
CF | coyotes skulking around the room, each carefully balancing a platter
CF | full of whiskey shots on its head. Oh. Apparently they're the servers?
CF | You can go WEST to the plaza. You can go UP to a private room.
CF |
CF | You can see a spitoon and La Muerte here.
CF |
CF | The pianola pauses briefly as the song comes to a close before it
CF | begins again.
CF |
CF | >
Jacqueline says (to ClubFloyd), "w"
CF ] Plaza
CF | >
CF | > W
CF |
CF |
CF | Plaza
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo;
CF | it's little more than a dried-up fountain at the center of an empty
CF | field. Standing next to the fountain is a brightly-painted medicine
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a
CF | pianola, that essential saloon instrument, drifting through the
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a
CF | dilapidated building identified by its sign as the Sheriff's Office.
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To
CF | the NORTH, you can see a dirt path snaking off into the hills. You can
CF | also go IN to the medicine wagon.
CF |
CF | You can see a sandwich board and Ulysses P Hornswaggle here.
CF |
CF | "Tinctures! Brines! Unguents of all kinds!" shouts Hornswaggle, waving
CF | his arms dramatically. "I've got everything and anything you need to
CF | live a life of perfect health!"
CF |
CF | >
Jacqueline says (to ClubFloyd), "w"
CF ] Sheriff's Office
CF | >
CF | > W
CF |
CF |
CF | Sheriff's Office
CF | The sheriff's office is a cramped dusty building, covered in dust and
CF | festooned with cobwebs; it doesn't look like anyone's used it for a
CF | long time. Other than a single desk, with a single drawer, the only
CF | thing of note are the faded, yellowed WANTED posters still plastered
CF | to the walls. A single jail cell is accessible to the WEST; the plaza
CF | is outside to the EAST.
CF |
CF | You can see a desk (closed), a cavalry saber, a posted bulletin and a
CF | safe (closed) here.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x desk"
CF ] Sheriff's Office
CF | >
CF | > X DESK
CF |
CF | It's a simple wooden desk, no doubt used for filling out paperwork
CF | back when there was a sheriff to fill out paperwork.
CF |
CF | > DavidW says, "open drawer, please"
Jacqueline says (to ClubFloyd), "open drawer"
CF ] Sheriff's Office
CF | >
CF | > OPEN DRAWER
CF |
CF | You open the desk drawer. You see a booking ticket inside.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x ticket"
CF ] Sheriff's Office
CF | >
CF | > X TICKET
CF |
CF | It's the paperwork that the sheriff fills out when intaking a prisoner
CF | for the jail. This one is filled out with information that presumably
CF | belonged to the last prisoner to stay in the cell. It says:
CF |
CF | INTAKE FORM
CF |
CF | NAME: Tex Arkham, singing cowpoke
CF |
CF | OFFENCE: busking without a tune
CF |
CF | CONFISCATED: silver-stringed guitar (impounded in safe)
CF |
CF | > Jacqueline says, "yay"
Jacqueline says, "oho guitar"
DavidW says, "gee another singing cowboy"
Jade says, "bad voice tone, kill him"
Knight_Otu asks, "Silver-stringed, huh?"
Knight_Otu says, "Fancy."
Jacqueline says, "He's not a security guard. We only wrecklessly murder security guards."
DavidW asks, "Is the safe a dial safe or a key safe?"
Jacqueline wonders if silver strings would actually be a thing that worked, or just break really easily.
Jacqueline says (to ClubFloyd), "x safe"
CF ] Sheriff's Office
CF | >
CF | > X SAFE
CF |
CF | A massive combination safe, built to last. The only way to get inside
CF | is to know the combination or to blow it open.
CF |
CF | > Jacqueline says, "Combo"
Jade says, "yes, silver strings"
DavidW says, "hm, okay."
Jacqueline says (to ClubFloyd), "x saber"
CF ] Sheriff's Office
CF | >
CF | > X SABER
CF |
CF | A fine example of the ridiculously heavy military sword
CF | affectionately called "The Old Wristbreaker" by cavalry soldiers hangs
CF | on the wall.
CF |
CF | > Knight_Otu says, "Or dynamite lock."
DavidW asks, "Did I see a wanted poster?"
Jacqueline says (to ClubFloyd), "x bulletin board"
CF ] Sheriff's Office
CF | >
CF | > X BULLETIN BOARD
CF |
CF | I only understood you as far as wanting to examine the posted
CF | bulletin.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x posted bulletin"
CF ] Sheriff's Office
CF | >
CF | > X POSTED BULLETIN
CF |
CF | A posted bulletin in the sheriff's office window reads "By order of
CF | Judge L. Dives, The Old Sheriff is hereby removed from office on
CF | account of creative differences. From henceforth, the McCreedy twins
CF | are declared the new marshals for the Santa Diablo territory."
CF |
CF | > Knight_Otu says, "You did."
Jacqueline says (to ClubFloyd), "x posters"
CF ] Sheriff's Office
CF | >
CF | > X POSTERS
CF |
CF | The posters advertise bounties for the capture of various outlaws and
CF | bandits. Not surprisingly, you don't see the Judge listed among them.
CF | Hmm. Of course. The man's under the color of law now, so the law
CF | wouldn't offer that bounty. Whoever advertised that price on the
CF | judge's head is obviously doing so under the table. You'll have to
CF | seek them out quietly.
CF |
CF | > Jacqueline says (to game), "I think we've already done that bit."
DavidW says, "We learned the name McCreedy, though."
Jacqueline says (to ClubFloyd), "take saber"
CF ] Sheriff's Office
CF | >
CF | > TAKE SABER
CF |
CF | You take the cavalry saber down from the wall.
CF |
CF | > DavidW says, "Now we just need a tooth."
Jacqueline clears the save counter.
Jacqueline says (to ClubFloyd), "SAVE"
Jacqueline says (to ClubFloyd), "cf1"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Sheriff's Office
CF | > SAVEOk.
CF |
CF | >
Jacqueline says (to ClubFloyd), "w"
CF ] Cell
CF | >
CF | > W
CF |
CF |
CF | Cell
CF | The cell is a tiny room used for holding drunks until they sober up or
CF | bandits until they're hanged. It's not designed for long term living.
CF | It contains an uncomfortable-looking cot. You can go EAST to the
CF | sheriff's office.
CF |
CF | You can see a cot here.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x cot"
CF ] Cell
CF | >
CF | > X COT
CF |
CF | There appears to be something hidden under the sheets of the cot.
CF |
CF | >
Jacqueline says (to ClubFloyd), "search sheets"
CF ] Cell
CF | >
CF | > SEARCH SHEETS
CF |
CF | You notice something hard and sharp under the covers! You pull them
CF | back and discover a rusty hacksaw hidden under the sheets. Some former
CF | prisoner must have smuggled it in, probably hoping to saw through the
CF | bars. Since they're no longer around, you have to assume that they
CF | succeeded.
CF | There's nothing else in the cot.
CF |
CF | >
Jacqueline says (to ClubFloyd), "take saw"
CF ] Cell
CF | >
CF | > TAKE SAW
CF |
CF | You take the hacksaw.
CF |
CF | >
Jacqueline says (to ClubFloyd), "e"
CF ] Sheriff's Office
CF | >
CF | > E
CF |
CF |
CF | Sheriff's Office
CF | The sheriff's office is a cramped dusty building, covered in dust and
CF | festooned with cobwebs; it doesn't look like anyone's used it for a
CF | long time. Other than a single desk, with a single drawer, the only
CF | thing of note are the faded, yellowed WANTED posters still plastered
CF | to the walls. A single jail cell is accessible to the WEST; the plaza
CF | is outside to the EAST.
CF |
CF | You can see a desk (in which is a booking ticket), a posted bulletin
CF | and a safe (closed) here.
CF |
CF | >
Jacqueline says (to ClubFloyd), "e"
CF ] Plaza
CF | >
CF | > E
CF |
CF |
CF | Plaza
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo;
CF | it's little more than a dried-up fountain at the center of an empty
CF | field. Standing next to the fountain is a brightly-painted medicine
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a
CF | pianola, that essential saloon instrument, drifting through the
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a
CF | dilapidated building identified by its sign as the Sheriff's Office.
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To
CF | the NORTH, you can see a dirt path snaking off into the hills. You can
CF | also go IN to the medicine wagon.
CF |
CF | You can see a sandwich board and Ulysses P Hornswaggle here.
CF |
CF | "Special today on our patent-pending tonics!" cries Hornswaggle "One
CF | for the price of two! No shoving, there's plenty for everyone!"
CF |
CF | >
Jacqueline says (to ClubFloyd), "s"
CF ] Mortuary
CF | >
CF | > S
CF |
CF |
CF | Mortuary
CF | The mortuary is a small somber office, tastefully decorated with
CF | garlands of black roses befitting its role in the community. Floor
CF | models of several different models of caskets are visible, as are
CF | several different models of urns. You can go NORTH to the plaza.
CF |
CF | You can see Wormfood here.
CF |
CF | > Knight_Otu asks, "We all excepted the cell to get shut and locked, didn't we?"
Jacqueline says, "I did."
Jacqueline says, "Hence the save. heh"
DavidW says, "That exactly locking cell trick happens in Gaucho."
Knight_Otu nods.
Jacqueline says (to ClubFloyd), "x caskets"
CF ] Mortuary
CF | >
CF | > X CASKETS
CF |
CF | The models have fanciful names like "Abraham's Bosom" and "Silver
CF | Speedway," but that can't disguise the fact that they're all coffins.
CF |
CF | "We've got caskets for every taste here," says Wormfood. "Take a look
CF | around! I'm sure you'll find something you like."
CF |
CF | >
Jacqueline says (to ClubFloyd), "x urns"
CF ] Mortuary
CF | >
CF | > X URNS
CF |
CF | They look really nice, but that doesn't change the fact that they're
CF | gonna be filled with dead people's ashes.
CF |
CF | >
Jacqueline says (to ClubFloyd), "talk to Wormfood"
CF ] Mortuary
CF | >
CF | > TALK TO WORMFOOD
CF |
CF | "Oh hello! Welcome to the Happy Hunting Ground Mortuary!" chirps
CF | Wormfood with the polished pleasantness of someone who's been in
CF | customer service for a long time. "Among my people, I am known as
CF | Wormfood and my only desire is to help you prepare for you final
CF | journey to the Happy Hunting Ground... so you can meet the Great
CF | Spirit in style! We offer two packages for the soon-to-be-deceased,
CF | our standard boot hill package and our platinum cursed native burial
CF | ground package!"
CF |
CF | Wormfood fiddles nervously with her elk tooth and porcupine quill
CF | necklace.
CF |
CF | > DavidW says, "TOOTH!"
Jacqueline says (to ClubFloyd), "x necklace"
CF ] Mortuary
CF | >
CF | > X NECKLACE
CF |
CF | Wormfood's necklace made of porcupine quills and elk teeth.
CF |
CF | > Jacqueline asks, "Tooth is good why?"
DavidW says, "Saber + tooth = sabertooth."
Jacqueline says, "I thought we were looking for tar and venom and cactus juice."
Jacqueline asks (of DW), "Is this an Andrew Schultz game?"
DavidW says, "Noooo."
Jacqueline asks, "Or an Emily Short game?"
DavidW says, "no, ma'am"
Jade says, "yes 3 items"
Jacqueline says (to ClubFloyd), "ask Wormfood about necklace"
CF ] Mortuary
CF | >
CF | > ASK WORMFOOD ABOUT NECKLACE
CF |
CF | "Oh this? It's, uh, probably sacred to my people? It's a healing
CF | talisman, supposed to help with my, uh, skin condition."
CF |
CF | >
Jacqueline says (to ClubFloyd), "ask wormfood about skin condition"
CF ] Mortuary
CF | >
CF | > ASK WORMFOOD ABOUT SKIN CONDITION
CF |
CF | "Oh don't make me say it, it's too embarrassing," says Wormfood. "Oh
CF | heck, I'll tell you. I'm a skinwalker. On the full moon, I transform
CF | into a wampus cat. It's the worst! Plus, I always get the worst
CF | hairballs. It's disgusting! Hornswaggle says the whole thing is
CF | psychosomatic because I'll turn if something even reminds me of the
CF | full moon, but I don't think that's the case. I mean, how does that
CF | make sense?"
CF | > Jacqueline says, "That's a skin condition, sure."
Knight_Otu says, "In the broadest of senses, sure."
Jacqueline says, "Also, gotta bring her something moon-like."
DavidW asks, "Where's that amulet from Moon-Shaped when we need it?"
Jacqueline says, "Her or him or them, I am not sure."
Jacqueline says (to DW), "heh."
Knight_Otu says, "Says fiddles with "her elk tooth" so I guess she."
DavidW says, "If we can make a sabertooth, I'll feel SO vindicated."
Jacqueline says (to DW), "It sounds like you have a game to write, where people go into other games to get the things, based on their knowledge from having played those games. It's like... a game we recently played.\"
Jacqueline says (to KO), "Oh, okay, thanks. I was skimming because I knew I'd read something but then couldn't find it."
Jacqueline says (to ClubFloyd), "take necklace"
CF ] Mortuary
CF | >
CF | > TAKE NECKLACE
CF |
CF | You don't want that.
CF |
CF | "Don't forget we sell urns too," says Wormfood. "Some people like
CF | those."
CF |
CF | > Knight_Otu says, "Apparently we don't want saberteeth."
Jacqueline says (to ClubFloyd), "ask wormfood about standard"
CF ] Mortuary
CF | >
CF | > ASK WORMFOOD ABOUT STANDARD
CF |
CF | "That's a really popular package in these parts," says Wormfood. "For
CF | our economically-minded clients, this package includes a simple but
CF | sturdy pine box and burial in the Santa Diablo boot hill. Six gaunt
CF | black-suited pallbearers come included at no extra fee, and, if you
CF | don't have a mourning widder of your own, we'll throw one in! If
CF | you're a law man, you get the choice of being buried either with your
CF | boots or your star." She pauses. "Seems like we've been getting A LOT
CF | of business since the judge took over."
CF |
CF | > DavidW says, "We need to carry tar, juice, and venom in something, and these urns are the first bottle-like things we've seen."
Jacqueline says, "Fair"
DavidW says, "Unless we can get a stein way from the pianola."
Jacqueline says (to ClubFloyd), "ask wormfood about platinum"
CF ] Mortuary
CF | >
CF | > ASK WORMFOOD ABOUT PLATINUM
CF |
CF | "Oh, that's for our high rollers!" says Wormfood. "If luxury is no
CF | expense, then you can get the platinum cursed burial ground package,
CF | where you'll get a fine oak box and a full 'Native American*' burial
CF | ceremony before you'll be planted into a cursed native burial ground.
CF | Hauntings and mysterious lights in the night are guaranteed!"
CF |
CF | * -- not an actual Native American ceremony
CF | Wormfood smiles nervously, her fingers picking at the fringe of her
CF | polonaise dress.
CF |
CF | >
Jacqueline says (to ClubFloyd), "ask wormfood about urn"
CF ] Mortuary
CF | >
CF | > ASK WORMFOOD ABOUT URN
CF |
CF | "We have urns for every occasion!" says Wormfood. "Whether you were
CF | incinerated in a mine explosion or a desert brushfire, we've got the
CF | urn for you!"
CF |
CF | >
Jacqueline says (to ClubFloyd), "take urn"
CF ] Mortuary
CF | >
CF | > TAKE URN
CF |
CF | You don't want that.
CF |
CF | > Jacqueline says, "But I do, kinda."
Jacqueline says (to ClubFloyd), "buy urn"
CF ] Mortuary
CF | >
CF | > BUY URN
CF |
CF | You don't have any money.
CF |
CF | > Jacqueline says, "True."
DavidW says, "I noted the lack of money."
Jacqueline says, "I know, I was hoping to barter maybe."
DavidW says, "Maybe we can pan for gold somehow."
Knight_Otu says, "Could've been abstracted wealth."
Jacqueline says, "Yeah"
Knight_Otu says, "Not likely, but could've."
Jacqueline says (to ClubFloyd), "out"
CF ] Mortuary
CF | >
CF | > OUT
CF |
CF | But you aren't in anything at the moment.
CF |
CF | > Jacqueline says, "I wish people made that command work in places with one exit."
Jade says, "B.K. has listed his game as a short one. I think this is gone to become a full lenght one."
Jacqueline says (to ClubFloyd), "n"
CF ] Plaza
CF | >
CF | > N
CF |
CF |
CF | Plaza
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo;
CF | it's little more than a dried-up fountain at the center of an empty
CF | field. Standing next to the fountain is a brightly-painted medicine
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a
CF | pianola, that essential saloon instrument, drifting through the
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a
CF | dilapidated building identified by its sign as the Sheriff's Office.
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To
CF | the NORTH, you can see a dirt path snaking off into the hills. You can
CF | also go IN to the medicine wagon.
CF |
CF | You can see a sandwich board and Ulysses P Hornswaggle here.
CF |
CF | "Hornswaggle's patented remedies! Good for what ails you!" cries
CF | Hornswaggle, even though you're the only person present. "Step right
CF | up! Don't be shy!"
CF |
CF | >
DavidW says (to ClubFloyd), "x board"
CF ] Plaza
CF | >
CF | > X BOARD
CF |
CF | It says "Hornswaggle's Amazing Patent Medicines! Tinctures, Brines &
CF | Unguents! Offical Licensed Santa Diablo Snake Oil and Horse Paste
CF | Distributor!! Sorry, bezoars out of stock!!"
CF |
CF | > DavidW asks, "Bezoars as in hairballs?"
Knight_Otu says, "Horse paste? I had hoped we were past that."
Jacqueline says (to DW), "ooh"
DavidW says, "Now glue ton free."
Jacqueline says (to ClubFloyd), "sw"
CF ] Laundry
CF | >
CF | > SW
CF |
CF |
CF | Laundry
CF | The Jade Monkey Laundry is crammed floor to ceiling with piles of
CF | folded sheets and clothes. There's barely enough room for the
CF | proprietor behind the counter. You can go NORTHEAST to the plaza.
CF |
CF | You can see Lucky Strike, an opium pipe, a newspaper and a vending
CF | machine here.
CF |
CF | > Jacqueline says (to DW), "har"
Jacqueline says, "Man, pullin' out all the Old West tropes, right down to the Chinese opium laundry dens."
Jade says, "lucky, lol"
DavidW says, "I assume that Lucky Strike is the proprietor and not a cigarette in a green box."
Jacqueline says (to Jade), "Lucky Strike is (was?) a cigarette brand in the US."
Jacqueline says, "Oh, right. That's a name."
Jacqueline says, "huh"
Jade says, "common in Spain too"
Knight_Otu says, "We've had it here in Germany, too."
Jacqueline asks, "Oh, neat? I guess?"
Jacqueline says (to ClubFloyd), "x lucky strike"
CF ] Laundry
CF | >
CF | > X LUCKY STRIKE
CF |
CF | Lucky Strike is a large fat man wearing a colorful robe, skullcap,
CF | and reflective Pince nez sunglasses. He's smoking an opium pipe.
CF |
CF | Lucky Strike blows a ring of smoke.
CF |
CF | > DavidW says, "wow. I haven't seen pince nez since Agatha Christie."
Jade says, "it is a bit messy things aroun, eldest between newest"
Jade says, "I love Agatha"
Jacqueline says (to ClubFloyd), "talk to lucky strike"
CF ] Laundry
CF | >
CF | > TALK TO LUCKY STRIKE
CF |
CF | "Hey, man, how are ya? Far out," says Lucky Strike, blowing a ring of
CF | smoke in the air. "Real far out."
CF |
CF | Lucky Strike takes a long pull from the pipe, inhaling deeply.
CF |
CF | > DavidW says, "I bet we need to find a claim ticket and give it to Lucky."
Jacqueline says, "Well, he is not the trope I was bracing for. That's good."
DavidW says, "of course, we *did* find a ticket."
Jacqueline says (to ClubFloyd), "x pipe"
CF ] Laundry
CF | >
CF | > X PIPE
CF |
CF | Lucky Strike puffs on a lit, long-stemmed opium pipe, a glowing-red
CF | wad of herbs smoldering in the bowl. It emits a pleasant herbal odor.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x newspaper"
CF ] Laundry
CF | >
CF | > X NEWSPAPER
CF |
CF | It's an old edition of the "Santa Diablo Seritaph" with a big
CF | frontpage headline that reads: "PRESSES STOPPED!! JUDGE BUYS NEWSPAPER
CF | OFFICES!!" The accompanying article reads "The Santa Diablo Seritaph
CF | will cease production after today's issue as per the orders of our
CF | beloved local judge and new owner of the Seritaph, Lazarus Dives Esq.
CF | When reached for comment, the judge said he plans to shutter the paper
CF | and tear down the office for a new snake oil mine. Judge Dives is
CF | well-known locally for his tough-on-other-people's-crime stance and
CF | also for being impervious to death dealt by any man born of woman. The
CF | judge credits his incredible longevity and success in business to
CF | Satan."
CF |
CF | > Jacqueline says, "'Beloved'"
Jacqueline says, "hahaha 'tough-on-other-people's-crime stance'"
Knight_Otu says, "Sadly too common out here in the real world."
Jacqueline says (to ClubFloyd), "x vending machine"
CF ] Laundry
CF | >
CF | > X VENDING MACHINE
CF |
CF | The Happy Rhinoceros Joy Joy Wow!! (tm) Auspicious Charms vending
CF | machine contains a wide variety of authentic Chinese lucky charms,
CF | which, the instructions claim, "exile unlucky ghosts and sad vibes to
CF | the land of the ancestors!!! Reasonable price for good is one single
CF | silver vulture coin 1868!!!"
CF |
CF | > DavidW asks, "That man born of woman bit is from ... Macbeth?"
Knight_Otu asks, "I think that may be the case?"
Knight_Otu says, "Which Tolkien then stole for his books."
Jacqueline says, "I believe so. No man born of a woman will harm Macbeth"
Jacqueline says, "Ah, yep."
Jacqueline | none of woman born / Shall harm Macbeth
DavidW says, "I wonder if there's a snake oil mine in this game or not."
Jacqueline says, "So, a coin needed for the vending machine."
Jacqueline says (to ClubFloyd), "ne"
CF ] Plaza
CF | >
CF | > NE
CF |
CF |
CF | Plaza
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo;
CF | it's little more than a dried-up fountain at the center of an empty
CF | field. Standing next to the fountain is a brightly-painted medicine
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a
CF | pianola, that essential saloon instrument, drifting through the
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a
CF | dilapidated building identified by its sign as the Sheriff's Office.
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To
CF | the NORTH, you can see a dirt path snaking off into the hills. You can
CF | also go IN to the medicine wagon.
CF |
CF | You can see a sandwich board and Ulysses P Hornswaggle here.
CF |
CF | > DavidW says, "Also silver and round like a full moon."
Jade says, "also"
Jacqueline says, "Oh yeah, wonder if we can use that twice."
Jacqueline says (to ClubFloyd), "se"
CF ] Post Office
CF | >
CF | > SE
CF |
CF |
CF | Post Office
CF | No matter what, the mail must go through... that's the motto for the
CF | postal service, but it doesn't look like a whole lot of mail goes
CF | through this particular branch anymore. The lobby of the post office
CF | is separated from the work space by a high counter, behind which
CF | stands the postmaster. A metal telegram machine sits on the counter.
CF | You can go NORTHWEST to the plaza.
CF |
CF | You can see Postmaster Clem Bunions, a package (closed) and a telegram
CF | machine here.
CF |
CF | > Jade says, "I am in"
Jacqueline says (to ClubFloyd), "x clem"
CF ] Post Office
CF | >
CF | > X CLEM
CF |
CF | Postmaster Clem Bunions is a thin stoop-shouldered man with a shiny
CF | bald head and a fussy little mustache. He wears a green celluloid
CF | banker's visor and is busily sorting stacks of letters.
CF |
CF | >
Jacqueline says (to ClubFloyd), "talk to clem"
CF ] Post Office
CF | >
CF | > TALK TO CLEM
CF |
CF | "Well, what is it, don't hold up the line, little lady!" says the
CF | postmaster, throwing another letter into his pile. You look around.
CF | You're not sure what the rush is since you're clearly the only person
CF | here. "Time and the mail wait for no man!"
CF |
CF | The postmaster pulls his visor down lower over his eyes.
CF |
CF | >
Jacqueline says (to ClubFloyd), "ask clem about mail"
CF ] Post Office
CF | >
CF | > ASK CLEM ABOUT MAIL
CF |
CF | "No time to chat, sonny! This mail ain't gonna sort itself!" says the
CF | postmaster.
CF |
CF | >
Jacqueline says (to ClubFloyd), "sort mail"
CF ] Post Office
CF | >
CF | > SORT MAIL
CF |
CF | That's not a verb I recognise.
CF |
CF | > DavidW says, "Not a man. Not a sunny."
Jacqueline says (to ClubFloyd), "x package"
CF ] Post Office
CF | >
CF | > X PACKAGE
CF |
CF | A large package wrapped up in butcher paper and tied up with twine.
CF | The label says "To: Tex Arkham From: The Dusty Trails School of
CF | Singing Cowpoke Music."
CF |
CF | "Hmm, that'll go out with the next shipment," he mutters as he tosses
CF | another letter in his pile.
CF |
CF | >
Jacqueline says (to ClubFloyd), "take package"
CF ] Post Office
CF | >
CF | > TAKE PACKAGE
CF |
CF | "Hold on thar, little missy!" says the postmaster. "Y'all can't just
CF | waltz in here and take any old package that ain't addressed to ya!
CF | That ain't according to the postal code!"
CF |
CF | "C'mon," you say. "It's obvious this package has been here a while. No
CF | one's coming to claim it."
CF |
CF | "Even so, there's rules! I'm only allowed to relinquish this package
CF | to the address or his sworn designee! So that means unless I get a
CF | telegram from Tex Arkham saying you can take it, you can't take it!"
CF |
CF | > Jade says, "sonny"
DavidW says, "Tex is dead or escaped."
Knight_Otu says, "That's the singing cowboy fron earlier."
Jacqueline says, "Gotta fake a telegram"
DavidW asks, "from where?"
Jacqueline says, "Not because we need the box for any known reason, but merely be the box is there and this is an IF game."
Jade says, "problems growing"
DavidW asks, "I suppose look at the machine?"
Jacqueline says, "Yeah"
Jacqueline says (to ClubFloyd), "x telegram"
CF ] Post Office
CF | >
CF | > X TELEGRAM
CF |
CF | A metal telegram machine for sending and receiving messages in morse
CF | code. You've see these before; when a telegram comes over the wire,
CF | the little metal arm will move to tap it out. You once read a penny
CF | dreadful where a master criminal used mesmerism to send fraudulent
CF | telegrams by psychically moving the metal arm so that it tapped out
CF | the messages he desired; you don't have powers like that, but you
CF | reckon you could do something similar if you could make that arm move
CF | without touching it.
CF |
CF | "No time to jibber jabber, young lady, I gots mail to sort!" says the
CF | postmaster.
CF |
CF | > Jacqueline says, "hmmmmm"
DavidW says, "like a magnet."
Knight_Otu says, "Sounds... right."
Jacqueline says, "yeah"
Jacqueline says, "Haven't seen one of those yet."
DavidW says (to ClubFloyd), "x arm"
CF ] Post Office
CF | >
CF | > X ARM
CF |
CF | A metal telegram machine for sending and receiving messages in morse
CF | code. You've see these before; when a telegram comes over the wire,
CF | the little metal arm will move to tap it out. You once read a penny
CF | dreadful where a master criminal used mesmerism to send fraudulent
CF | telegrams by psychically moving the metal arm so that it tapped out
CF | the messages he desired; you don't have powers like that, but you
CF | reckon you could do something similar if you could make that arm move
CF | without touching it.
CF |
CF | >
Jacqueline says (to ClubFloyd), "nw"
CF ] Plaza
CF | >
CF | > NW
CF |
CF |
CF | Plaza
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo;
CF | it's little more than a dried-up fountain at the center of an empty
CF | field. Standing next to the fountain is a brightly-painted medicine
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a
CF | pianola, that essential saloon instrument, drifting through the
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a
CF | dilapidated building identified by its sign as the Sheriff's Office.
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To
CF | the NORTH, you can see a dirt path snaking off into the hills. You can
CF | also go IN to the medicine wagon.
CF |
CF | You can see a sandwich board and Ulysses P Hornswaggle here.
CF |
CF | "Hornswaggle's cure-alls, made with genuine Santa Diablo snake oil!"
CF | cries Hornswaggle, waving his arms. "Effective remedy for mumps,
CF | measles, ennui, malaise, the intangible squirms, and juggler's
CF | despair!"
CF |
CF | > DavidW says, "The arm isn't obviously iron-based."
Jacqueline says (to ClubFloyd), "ne"
CF ] Stable
CF | >
CF | > NE
CF |
CF |
CF | Stable
CF | The stable is a building where travellers can shelter their horses
CF | while they stay in town. It's filled with hay and a decidely horsey
CF | smell. You can go SOUTHWEST to the plaza.
CF |
CF | You can see a horseshoe and Wildfire here.
CF |
CF | > DavidW asks, "There's a stable yet. Horseshoe magnet?"
Jacqueline says (to ClubFloyd), "take horseshoe"
CF ] Stable
CF | >
CF | > TAKE HORSESHOE
CF |
CF | You take the horseshoe.
CF |
CF | Wildfire raises her tail and farts.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x horseshoe"
CF ] Stable
CF | >
CF | > X HORSESHOE
CF |
CF | A metal horseshoe in the shape of a horseshoe.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x wildfire"
CF ] Stable
CF | >
CF | > X WILDFIRE
CF |
CF | Wildfire is a fat grey mule with bulging sides and short stubby legs.
CF | She might not be the fastest beast around but she makes up for it with
CF | an unusually easy-going temperment for a mule. Looking at her puts a
CF | lump in your own throat as you remember your own beloved horse...
CF |
CF | > Knight_Otu says, "..."
DavidW says (to ClubFloyd), "search hay"
CF ] Stable
CF | >
CF | > SEARCH HAY
CF |
CF | You find nothing of interest.
CF |
CF | Wildfire flicks her long rabbit-like ears.
CF |
CF | > Jacqueline asks, "Should I just immediately go to the post office and see if this is a magnet?"
Jacqueline says (to ClubFloyd), "sw"
CF ] Plaza
CF | >
CF | > SW
CF |
CF |
CF | Plaza
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo;
CF | it's little more than a dried-up fountain at the center of an empty
CF | field. Standing next to the fountain is a brightly-painted medicine
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a
CF | pianola, that essential saloon instrument, drifting through the
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a
CF | dilapidated building identified by its sign as the Sheriff's Office.
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To
CF | the NORTH, you can see a dirt path snaking off into the hills. You can
CF | also go IN to the medicine wagon.
CF |
CF | You can see a sandwich board and Ulysses P Hornswaggle here.
CF |
CF | "Tinctures! Brines! Unguents of all kinds!" shouts Hornswaggle, waving
CF | his arms dramatically. "I've got everything and anything you need to
CF | live a life of perfect health!"
CF |
CF | > Knight_Otu says, "I guess it can't hurt."
DavidW asks, "I'm not sure what syntax you'd use. USE HORSESHOE ON ARM?"
Jacqueline says (to ClubFloyd), "se"
CF ] Post Office
CF | >
CF | > SE
CF |
CF |
CF | Post Office
CF | No matter what, the mail must go through... that's the motto for the
CF | postal service, but it doesn't look like a whole lot of mail goes
CF | through this particular branch anymore. The lobby of the post office
CF | is separated from the work space by a high counter, behind which
CF | stands the postmaster. A metal telegram machine sits on the counter.
CF | You can go NORTHWEST to the plaza.
CF |
CF | You can see Postmaster Clem Bunions, a package (closed) and a telegram
CF | machine here.
CF |
CF | > Jacqueline says, "Hm. Syntax..."
Jacqueline says (to ClubFloyd), "move arm with magnet"
CF ] Post Office
CF | >
CF | > MOVE ARM WITH MAGNET
CF |
CF | You can't see any such thing.
CF |
CF | > DavidW says, "use horseshoe on arm"
Jacqueline says (to ClubFloyd), "use horseshoe on arm"
CF ] Post Office
CF | >
CF | > USE HORSESHOE ON ARM
CF |
CF | You hold the horseshoe near the telegram machine, but nothing happens.
CF | It might look like a magnet, but it's not magnetized.
CF |
CF | > Jacqueline says, "DANG"
DavidW says, "yeah, right idea but too soon."
Knight_Otu says, "Well there's our next-ish task."
Jade says, "ooooh"
DavidW says, "The USE syntax was correct."
Jacqueline says, "Yeah, shockingly."
DavidW asks, "Have we seen anything else electric or magnetic?"
Jacqueline | What are 3 methods to magnetize a metal?
Jacqueline | Rubbing the Metal with a Strong Magnet.
Jacqueline | Striking the Metal with a Hammer.
Jacqueline | Making an Electromagnet.
DavidW asks, "There might be a magnet in the pianola?"
Jacqueline says, "hm."
Jade says, "borrowing with wood"
Jacqueline says (to ClubFloyd), "nw"
CF ] Plaza
CF | >
CF | > NW
CF |
CF |
CF | Plaza
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo;
CF | it's little more than a dried-up fountain at the center of an empty
CF | field. Standing next to the fountain is a brightly-painted medicine
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a
CF | pianola, that essential saloon instrument, drifting through the
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a
CF | dilapidated building identified by its sign as the Sheriff's Office.
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To
CF | the NORTH, you can see a dirt path snaking off into the hills. You can
CF | also go IN to the medicine wagon.
CF |
CF | You can see a sandwich board and Ulysses P Hornswaggle here.
CF |
CF | "Hornswaggle's cure-alls, made with genuine Santa Diablo snake oil!"
CF | cries Hornswaggle, waving his arms. "Effective remedy for mumps,
CF | measles, ennui, malaise, the intangible squirms, and juggler's
CF | despair!"
CF |
CF | >
Jacqueline says (to ClubFloyd), "e"
CF ] Cantina
CF | >
CF | > E
CF |
CF |
CF | Cantina
CF | The jangled tinny sounds of the pianola mingle with the grumbles and
CF | shouts of unruly patrons as you step through the batwing doors; the
CF | thick miasma of tobacco smoke nearly chokes you. A chalk menu behind
CF | the bar titled "PICK YER POISON" lists all the drinks for sale,
CF | although it appears that a drink called "COFFIN VARNISH" has been
CF | hastily and poorly rubbed out. An ornery gaggle of roughnecks and
CF | ne'er-do-wells slump against the bar and, at a table in the far
CF | corner, you see a group of gamblers deeply immersed in a card game.
CF | The walls are covered in ornate cuckoo clocks, each one set to a
CF | different time. To your surprise, you notice a number of mangy
CF | coyotes skulking around the room, each carefully balancing a platter
CF | full of whiskey shots on its head. Oh. Apparently they're the servers?
CF | You can go WEST to the plaza. You can go UP to a private room.
CF |
CF | You can see a spitoon and La Muerte here.
CF |
CF | A serving coyote brushes past you, raising its hackles and growling as
CF | it bumps you.
CF |
CF | > DavidW says, "Also, I think we haven't been in on the path to the hills north yet."
Jacqueline says (to ClubFloyd), "look in pianola"
CF ] Cantina
CF | >
CF | > LOOK IN PIANOLA
CF |
CF | You find nothing of interest.
CF |
CF | The gamblers mumble amongst themselves, tossing chips into the pot as
CF | the next round of cards begins.
CF |
CF | >
Jacqueline says (to ClubFloyd), "w"
CF ] Plaza
CF | >
CF | > W
CF |
CF |
CF | Plaza
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo;
CF | it's little more than a dried-up fountain at the center of an empty
CF | field. Standing next to the fountain is a brightly-painted medicine
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a
CF | pianola, that essential saloon instrument, drifting through the
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a
CF | dilapidated building identified by its sign as the Sheriff's Office.
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To
CF | the NORTH, you can see a dirt path snaking off into the hills. You can
CF | also go IN to the medicine wagon.
CF |
CF | You can see a sandwich board and Ulysses P Hornswaggle here.
CF |
CF | > Jade says, "open"
DavidW asks, "Is the spitoon takeable?"
Jacqueline says (to ClubFloyd), "e"
CF ] Cantina
CF | >
CF | > E
CF |
CF |
CF | Cantina
CF | The jangled tinny sounds of the pianola mingle with the grumbles and
CF | shouts of unruly patrons as you step through the batwing doors; the
CF | thick miasma of tobacco smoke nearly chokes you. A chalk menu behind
CF | the bar titled "PICK YER POISON" lists all the drinks for sale,
CF | although it appears that a drink called "COFFIN VARNISH" has been
CF | hastily and poorly rubbed out. An ornery gaggle of roughnecks and
CF | ne'er-do-wells slump against the bar and, at a table in the far
CF | corner, you see a group of gamblers deeply immersed in a card game.
CF | The walls are covered in ornate cuckoo clocks, each one set to a
CF | different time. To your surprise, you notice a number of mangy
CF | coyotes skulking around the room, each carefully balancing a platter
CF | full of whiskey shots on its head. Oh. Apparently they're the servers?
CF | You can go WEST to the plaza. You can go UP to a private room.
CF |
CF | You can see a spitoon and La Muerte here.
CF |
CF | >
Jacqueline says (to ClubFloyd), "open pianola"
CF ] Cantina
CF | >
CF | > OPEN PIANOLA
CF |
CF | It isn't something you can open.
CF |
CF | La Muerte moves down the bar as one of her patrons raises a finger to
CF | request a refill.
CF |
CF | > Jade says, "open pianola, search it"
Jacqueline says (to ClubFloyd), "take spitoon"
CF ] Cantina
CF | >
CF | > TAKE SPITOON
CF |
CF | You take the spitoon.
CF |
CF | > DavidW says, "Maybe it's the jar for our goops."
Jacqueline says (to ClubFloyd), "search pianola"
CF ] Cantina
CF | >
CF | > SEARCH PIANOLA
CF |
CF | You find nothing of interest.
CF |
CF | La Muerte rubs a soggy rag over the countertop, soaking up spilled
CF | whiskey.
CF |
CF | > Jacqueline says, "Well, great. We have a spitoon."
Jacqueline says, "Yeah"
Jacqueline says (to ClubFloyd), "w"
CF ] Plaza
CF | >
CF | > W
CF |
CF |
CF | Plaza
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo;
CF | it's little more than a dried-up fountain at the center of an empty
CF | field. Standing next to the fountain is a brightly-painted medicine
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a
CF | pianola, that essential saloon instrument, drifting through the
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a
CF | dilapidated building identified by its sign as the Sheriff's Office.
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To
CF | the NORTH, you can see a dirt path snaking off into the hills. You can
CF | also go IN to the medicine wagon.
CF |
CF | You can see a sandwich board and Ulysses P Hornswaggle here.
CF |
CF | "Hornswaggle's patented remedies! Good for what ails you!" cries
CF | Hornswaggle, even though you're the only person present. "Step right
CF | up! Don't be shy!"
CF |
CF | > DavidW asks, "Empty it in the plaza?"
Jacqueline says (to ClubFloyd), "empty spitoon"
CF ] Plaza
CF | >
CF | > EMPTY SPITOON
CF |
CF | That's not a verb I recognise.
CF |
CF | >
Jacqueline says (to ClubFloyd), "n"
CF ] Path
CF | >
CF | > N
CF |
CF |
CF | Path
CF | A winding dirth path meanders into the barren foothills above town. To
CF | the NORTH, you can see a stately Italianate villa in the distance. To
CF | the WEST, you can see the rickety wooden crosses that indicate a boot
CF | hill graveyard. To the EAST, the path runs off into the distance. The
CF | plaza is to the SOUTH.
CF |
CF | You can see Butch McCreedy here.
CF |
CF | > Jacqueline says, "I was not expecting much more map, but here it is."
Jacqueline says (to ClubFloyd), "x mccreedy"
CF ] Path
CF | >
CF | > X MCCREEDY
CF |
CF | Butch McCreedy is a stubble-jawed brute with a brown duster and a ten
CF | gallon hat. They're casually flipping a coin in the air.
CF |
CF | > DavidW asks, "That's one of the twin sheriffs, yes?"
Jacqueline says, "Yeah"
DavidW says, "oo, coin"
Jacqueline says, "oho yeah"
Jacqueline says (to ClubFloyd), "talk to mccreedy"
CF ] Path
CF | >
CF | > TALK TO MCCREEDY
CF |
CF | "Best turn back, pilgrim," says Butch McCreedy, spitting a big gob of
CF | chaw at your feet and grinning a gap-toothed grin at you. "You ain't
CF | welcome up at the manor and the Judge pays me good lucre to keep punks
CF | like you away."
CF |
CF | "Me and the Judge got unfinished business," you say.
CF |
CF | "That so? Well, now you've piqued my curiosity, kid. Course I can't
CF | just let ya past. But I love me a wager. Tell ya what, kid. I'll let
CF | ya past if ya can beat me in a fair contest."
CF |
CF | > Jacqueline raises an eyebrow.
Knight_Otu asks, "What fair contest?"
DavidW says, "Ask him"
Jacqueline says, "You know that when someone insists that the contest is fair that it's super duper fair for sure."
Jade says, "ask tor contest"
Jacqueline says (to ClubFloyd), "ask mccreedy about contest"
CF ] Path
CF | >
CF | > ASK MCCREEDY ABOUT CONTEST
CF |
CF | "What kinda contest you thinking of?" you ask.
CF |
CF | Butch chortles. "Ya know I like my coffin varnish, so let's make it a
CF | drinking contest. You get us some coffin varnish and we'll go at it,
CF | tit fer tat, and see who's the better one here."
CF |
CF | Butch spits a gob of chaw at the ground.
CF |
CF | > Jade says, "about"
Jacqueline says (to ClubFloyd), "x chaw"
CF ] Path
CF | >
CF | > X CHAW
CF |
CF | You can't see any such thing.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x gob"
CF ] Path
CF | >
CF | > X GOB
CF |
CF | You can't see any such thing.
CF |
CF | >
Jacqueline says (to ClubFloyd), "show spitoon to mccreedy"
CF ] Path
CF | >
CF | > SHOW SPITOON TO MCCREEDY
CF |
CF | Butch McCreedy is unimpressed.
CF |
CF | Butch adjusts the brim of their ten gallon hat.
CF |
CF | > Knight_Otu says, "Well."
DavidW asks, "So this is who we're making coffin varnish for?"
Jacqueline says, "Okay. Need tar and venom and cactus juice."
Jacqueline says (to DW), "Apparently, yes."
Knight_Otu nods.
Jacqueline says (to ClubFloyd), "w"
CF ] Boneyard
CF | >
CF | > W
CF |
CF |
CF | Boneyard
CF | The boneyard is a collection of rickety wooden crosses planted
CF | haphazardly amongst the dry gorse. A collapsing church stands to the
CF | WEST; you can hear the faint sounds of organ music and voices raised
CF | in song from within. The path is to the EAST.
CF |
CF | You can see a shovel and a fresh grave here.
CF |
CF | >
Jacqueline says (to ClubFloyd), "take shovel"
CF ] Boneyard
CF | >
CF | > TAKE SHOVEL
CF |
CF | You take the shovel.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x grave"
CF ] Boneyard
CF | >
CF | > X GRAVE
CF |
CF | The cross says "Here Lies The Sheriff, Relieved of Duty but still
CF | buried with his Star."
CF |
CF | > Jacqueline presses F.
Jacqueline says (to ClubFloyd), "SAVE"
Jacqueline says (to ClubFloyd), "cf2"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Boneyard
CF | > SAVEOk.
CF |
CF | >
Jacqueline says (to ClubFloyd), "dig"
CF ] Boneyard
CF | >
CF | > DIG
CF |
CF | What do you want to dig?
CF |
CF | > Knight_Otu says, "That's not a good way to resolve creative differences."
Jacqueline says (to ClubFloyd), "dirt"
CF ] Boneyard
CF | >
CF | > DIRT
CF |
CF | You can't see any such thing.
CF |
CF | > DavidW says, "dig grave"
Jacqueline says (to ClubFloyd), "dig grave"
CF ] Boneyard
CF | >
CF | > DIG GRAVE
CF |
CF | What do you want to dig the fresh grave with?
CF |
CF | >
Jacqueline says (to ClubFloyd), "shovel"
CF ] Boneyard
CF | >
CF | > SHOVEL
CF |
CF | You've dug plenty of graves, but not usually graves that already have
CF | someone in them. In your experience, the dead don't like to be
CF | disturbed so you'd better take some precautions before you start
CF | mucking around like that.
CF |
CF | > DavidW says, "oh, like a necklace"
Jacqueline says, "Hm. Maybe the charm from the vending machine."
Jade says, "yes"
DavidW says, "oh, forgot about that."
Jacqueline says, "I'm not sure we get that necklace off of Wormfood, to be honest."
DavidW asks, "But the coin is McCreedy's... ?"
Jacqueline says (to ClubFloyd), "w"
CF ] Boneyard
CF | >
CF | > W
CF |
CF | (first opening the boarded-up door)
CF | It's nailed shut with several wooden boards.
CF |
CF | >
Jacqueline says (to ClubFloyd), "l"
CF ] Boneyard
CF | >
CF | > L
CF |
CF | Boneyard
CF | The boneyard is a collection of rickety wooden crosses planted
CF | haphazardly amongst the dry gorse. A collapsing church stands to the
CF | WEST; you can hear the faint sounds of organ music and voices raised
CF | in song from within. The path is to the EAST.
CF |
CF | You can see a fresh grave here.
CF |
CF | > DavidW says, "Of course, we didn't examine the coin to find out if it's a silver vulture."
Jacqueline says (to ClubFloyd), "wait, the collapsing church is boarded up but people inside are singing?"
CF ] Boneyard
CF | >
CF | > WAIT, THE COLLAPSING CHURCH IS BOARDED UP BUT PEOPLE INSIDE ARE
CF | SINGING?
CF |
CF | Time passes.
CF |
CF | That's not a verb I recognise.
CF |
CF | > Jacqueline says, "um, oops."
Jacqueline asks, "Wait, the collapsing church is boarded up but people inside are singing?"
DavidW says, "Could be a recording"
Jacqueline says, "I guess."
DavidW asks, "Can we pry the boards or push the church?"
Jacqueline says (to ClubFloyd), "i"
CF ] Boneyard
CF | >
CF | > I
CF |
CF | You are carrying:
CF | a shovel
CF | a spitoon
CF | a horseshoe
CF | a hacksaw
CF | a cavalry saber
CF | a sea sponge
CF | a poncho (being worn)
CF | a broadsheet
CF | a locket (being worn)
CF | a stetson hat (being worn)
CF | jeans (being worn)
CF |
CF | >
Jacqueline says (to ClubFloyd), "pry boards with shovel"
CF ] Boneyard
CF | >
CF | > PRY BOARDS WITH SHOVEL
CF |
CF | That's not a verb I recognise.
CF |
CF | >
Jacqueline says (to ClubFloyd), "remove boards"
CF ] Boneyard
CF | >
CF | > REMOVE BOARDS
CF |
CF | You aren't wearing the boarded-up door.
CF |
CF | > Jacqueline says, "hahaha"
DavidW says (to ClubFloyd), "pull boards"
CF ] Boneyard
CF | >
CF | > PULL BOARDS
CF |
CF | It is fixed in place.
CF |
CF | > Jade says, "I supposed there was a burial running"
DavidW says (to ClubFloyd), "take boards with saber"
CF ] Boneyard
CF | >
CF | > TAKE BOARDS WITH SABER
CF |
CF | I only understood you as far as wanting to take the boarded-up door.
CF |
CF | > Knight_Otu says, "Technically correct."
DavidW says (to ClubFloyd), "push church"
CF ] Boneyard
CF | >
CF | > PUSH CHURCH
CF |
CF | It is fixed in place.
CF |
CF | >
DavidW says (to ClubFloyd), "listen"
CF ] Boneyard
CF | >
CF | > LISTEN
CF |
CF | >
DavidW says (to ClubFloyd), "look"
CF ] Boneyard
CF | >
CF | > LOOK
CF |
CF | Boneyard
CF | The boneyard is a collection of rickety wooden crosses planted
CF | haphazardly amongst the dry gorse. A collapsing church stands to the
CF | WEST; you can hear the faint sounds of organ music and voices raised
CF | in song from within. The path is to the EAST.
CF |
CF | You can see a fresh grave here.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x church"
CF ] Boneyard
CF | >
CF | > X CHURCH
CF |
CF | It's a collapsing church in an advanced state of disrepair with a
CF | leaning bell tower. The door is boarded up.
CF |
CF | >
Jacqueline says (to ClubFloyd), "open door"
CF ] Boneyard
CF | >
CF | > OPEN DOOR
CF |
CF | It's nailed shut with several wooden boards.
CF |
CF | >
DavidW says (to ClubFloyd), "climb church"
CF ] Boneyard
CF | >
CF | > CLIMB CHURCH
CF |
CF | Little is to be achieved by that.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x tower"
CF ] Boneyard
CF | >
CF | > X TOWER
CF |
CF | It's a collapsing church in an advanced state of disrepair with a
CF | leaning bell tower. The door is boarded up.
CF |
CF | >
DavidW says (to ClubFloyd), "knock on door"
CF ] Boneyard
CF | >
CF | > KNOCK ON DOOR
CF |
CF | That's not a verb I recognise.
CF |
CF | > Jade asks, "can you the bell sounds?"
Jacqueline asks, "Well, I think that's all the locations other than the manor, right?"
DavidW asks, "Wasn't there an east of McCreedy?"
Jacqueline says, "I think that's the manor, but..."
Jacqueline says (to ClubFloyd), "e"
CF ] Path
CF | >
CF | > E
CF |
CF |
CF | Path
CF | A winding dirth path meanders into the barren foothills above town. To
CF | the NORTH, you can see a stately Italianate villa in the distance. To
CF | the WEST, you can see the rickety wooden crosses that indicate a boot
CF | hill graveyard. To the EAST, the path runs off into the distance. The
CF | plaza is to the SOUTH.
CF |
CF | You can see Butch McCreedy here.
CF |
CF | >
Jacqueline says (to ClubFloyd), "e"
CF ] Mine Entrance
CF | >
CF | > E
CF |
CF |
CF | Mine Entrance
CF | The path terminates at the entrance of an old mine, carved into the
CF | side of a ravine. A cold breeze wafts up from the bowels of the earth
CF | through the mineshaft. You can go WEST to the path or DOWN the
CF | mineshaft. A ravine is to the NORTH.
CF |
CF | You can see a gila monster here.
CF |
CF | > Jacqueline says, "Oh, cool."
Jacqueline says (to ClubFloyd), "x monster"
CF ] Mine Entrance
CF | >
CF | > X MONSTER
CF |
CF | An enormous warty bloated lizard, covered in swirls of purple and
CF | yellow scales, lies sprawled on the ground, regarding you lazily with
CF | one baleful yellow eye. You've never seen one so big. You've heard
CF | that high amounts of snake oil in the environment can cause mutations
CF | like that. Its venomous fangs glisten in the harsh desert sun. It
CF | wears a collar with a tag that says "IDA MAE."
CF |
CF | You've read that gila monsters need a full week to replenish their
CF | venom after every bite, but that doesn't do you much good -- one this
CF | big would only NEED one bite to do you in! If only there were some way
CF | to get it to harmlessly waste its venom...
CF |
CF | > Knight_Otu asks, "I think there was. I also don't recall, did we go IN to the snake oil seller's wagon?"
DavidW says, "The sponge"
Jacqueline says, "Yes, the sponge"
Jade says, "the venom is here"
DavidW says, "give sponge to monster"
Jacqueline says (to ClubFloyd), "give sponge to monster"
CF ] Mine Entrance
CF | >
CF | > GIVE SPONGE TO MONSTER
CF |
CF | You dangle the sponge in front of the gila monster and, true to form,
CF | it springs to life and snaps the sponge between its powerful jaws.
CF | You watch as the beast wrestles and shakes the sponge like a terrier
CF | shaking a rat. Eventually, it gets bored and drops the sponge,
CF | returning to its regular torpor.
CF |
CF | > Jade says, "thow"
Jacqueline says (to ClubFloyd), "take sponge"
CF ] Mine Entrance
CF | >
CF | > TAKE SPONGE
CF |
CF | You take the venom-infused sponge.
CF |
CF | > DavidW says, "hooray"
Jade says, "trow sponge"
Jacqueline exclaims, "We have venom!"
Jacqueline says, "Need tar and cactus juice"
Jacqueline asks, "Shall we explore the mine?"
Jacqueline says (to ClubFloyd), "SAVE"
Jacqueline says (to ClubFloyd), "cf3"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Mine Entrance
CF | > SAVEOk.
CF |
CF | >
Jacqueline says (to ClubFloyd), "d"
CF ] Mineshaft
CF | >
CF | > D
CF |
CF | You don't have to worry about being bitten now, since you read that
CF | gila monsters take a full week to replenish their venom. You sneak
CF | past the drowsy gila monster and slip down the mineshaft.
CF |
CF | Mineshaft
CF | The mineshaft is a tunnel of natural stone, supported by wooden arches
CF | and lit by flickering carbide lamps. Pure liquid snake oil drips from
CF | the walls, congealing into a waist-deep pool that fills the cavern.
CF | Hand-painted signs hung at intervals warn DANGER!! BLASTING AREA!!!
CF | and KEEP OUT!! The cavern continues to the EAST or you can return UP
CF | to the surface.
CF |
CF | You can see some dynamite, Gabby and a miner's lamp here.
CF |
CF | > DavidW says, "cactus will likely be north of monster"
Jade says, "try"
Jacqueline says (to ClubFloyd), "take all"
CF ] Mineshaft
CF | >
CF | > TAKE ALL
CF |
CF | dynamite: You take the dynamite.
CF | miner's lamp: "Jest a cotton-picking minute there, lass! I need that
CF | thar light!" says Gabby. "If y'all want mah miner's lamp, at least
CF | have the decency ta bring me a replacement!
CF |
CF | > DavidW says, "oh, tnt to open the safe with"
Jacqueline says, "yeah"
Jacqueline says (to ClubFloyd), "talk to gabby"
CF ] Mineshaft
CF | >
CF | > TALK TO GABBY
CF |
CF | "Git outta here, ya durn sidewinder! I done already told yer no-good
CF | thieving boss, I ain't a-selling my snake oil mine!" Gabby turns on
CF | you angrily, his mech assuming a fighting stance as it brandishes its
CF | arm drills. "Judge er no judge, he ain't getting what ain't his!"
CF |
CF | "I'm not working for the judge!" you say quickly. "In fact, I'm here
CF | to take that carpetbagger down!"
CF |
CF | "Aw well, why didn't ya say so, tenderfoot?" says Gabby, suddenly in a
CF | much friendlier mood. "Anyone standing up to that no-good varmint is a
CF | friend of mine!"
CF |
CF | >
Jacqueline says (to ClubFloyd), "ask gabby about judge"
CF ] Mineshaft
CF | >
CF | > ASK GABBY ABOUT JUDGE
CF |
CF | "That no good galoot!" shouts Gabby hotly, pounding the metal fist of
CF | his mech against the cave wall. "That lily-livered coyote's been after
CF | the deed ta mah mine since he rolled inta town! He maya got all them
CF | other mines, but he won't get mine! Gabby ain't gonna quit!"
CF |
CF | >
Jacqueline says (to ClubFloyd), "ask gabby about oil"
CF ] Mineshaft
CF | >
CF | > ASK GABBY ABOUT OIL
CF |
CF | "They call it shimmerin' gold cuz it's so valuable," says Gabby. "This
CF | here's mah snake oil claim an' ah ain't gonna let no judge take it
CF | away from me!"
CF |
CF | >
Jacqueline says (to ClubFloyd), "ask gabby about tar"
CF ] Mineshaft
CF | >
CF | > ASK GABBY ABOUT TAR
CF |
CF | "Ain't got time for all that yakkin' an' yappin', kid! That's snake
CF | oil in them thar hills an' ol' Gabby's 'a gonna find it!"
CF |
CF | >
Jacqueline says (to ClubFloyd), "take oil"
CF ] Mineshaft
CF | >
CF | > TAKE OIL
CF |
CF | You have no desire to take any snake oil. You've seen how men will
CF | kill for that stuff. That ooze is the root of all evil.
CF |
CF | Gabby slams his mech fist against the wall with such force that a new
CF | crack appears and a fresh gout of snake oil spills out. "Eureeka!" he
CF | drawls.
CF |
CF | >
Jacqueline says (to ClubFloyd), "e"
CF ] campsite
CF | >
CF | > E
CF |
CF |
CF | campsite
CF | The eastern section of the cavern is an elevated plateau above the
CF | snake oil pool; Gabby has converted it into a make-shift campsite with
CF | a pup tent for sleeping and a small natural gas fumarole for warmth.
CF | The large number of empty tin cans attests that Gabby's diet mostly
CF | consists of beans. You can go WEST to the mineshaft or UP into a
CF | crevice.
CF |
CF | You can see some magnetic ore and a pot of chili here.
CF |
CF | > Knight_Otu says, "No, the love of that ooze is the root of all evil."
Jade has left.
Jade has arrived. Jacqueline says, "MAGNET"
Knight_Otu exclaims, "Magnetic ore!"
Jade says, "oops"
Jacqueline says (to ClubFloyd), "rub horseshoe on ore"
CF ] campsite
CF | >
CF | > RUB HORSESHOE ON ORE
CF |
CF | You rub the horseshoe against the magnetic ore for several seconds
CF | until you start to feel resistance; it feels like the horseshoe has
CF | become magnetized.
CF |
CF | > Jacqueline says, "yay"
Jacqueline says (to ClubFloyd), "x chili"
CF ] campsite
CF | >
CF | > X CHILI
CF |
CF | A pot of bubbling 5-alarm chili. This stuff will wreck hell on your
CF | intestines.
CF |
CF | >
Jacqueline says (to ClubFloyd), "eat chili"
CF ] campsite
CF | >
CF | > EAT CHILI
CF |
CF | You don't want to give yourself gas.
CF |
CF | >
Jacqueline says (to ClubFloyd), "u"
CF ] campsite
CF | >
CF | > U
CF |
CF | It's too dark to go in there.
CF |
CF | > Jacqueline says, "ah."
Jacqueline asks, "Well, let's go get the package?"
DavidW says, "I was wondering what we needed a light for."
Jacqueline says, "Same. Now we know."
DavidW says, "sure."
Jacqueline says (to ClubFloyd), "w"
CF ] Mineshaft
CF | >
CF | > W
CF |
CF |
CF | Mineshaft
CF | The mineshaft is a tunnel of natural stone, supported by wooden arches
CF | and lit by flickering carbide lamps. Pure liquid snake oil drips from
CF | the walls, congealing into a waist-deep pool that fills the cavern.
CF | Hand-painted signs hung at intervals warn DANGER!! BLASTING AREA!!!
CF | and KEEP OUT!! The cavern continues to the EAST or you can return UP
CF | to the surface.
CF |
CF | You can see Gabby and a miner's lamp here.
CF |
CF | > DavidW says, "THere's also a north from mine entrance."
Jacqueline says (to ClubFloyd), "u"
CF ] Mine Entrance
CF | >
CF | > U
CF |
CF |
CF | Mine Entrance
CF | The path terminates at the entrance of an old mine, carved into the
CF | side of a ravine. A cold breeze wafts up from the bowels of the earth
CF | through the mineshaft. You can go WEST to the path or DOWN the
CF | mineshaft. A ravine is to the NORTH.
CF |
CF | You can see a venom-drained gila monster here.
CF |
CF | >
Jacqueline says (to ClubFloyd), "n"
CF ] Ravine
CF | >
CF | > N
CF |
CF |
CF | Ravine
CF | You're at the bottom of a deep ravine, bordered by steep rocky walls.
CF | The mine entrance is to the SOUTH.
CF |
CF | You can see a barrel cactus and a tumbleweed here.
CF |
CF | > Knight_Otu says, "Cactus."
Jacqueline says, "ooh"
Jacqueline says (to ClubFloyd), "x cactus"
CF ] Ravine
CF | >
CF | > X CACTUS
CF |
CF | A short squat barrel cactus. You've read that travellers lost in the
CF | desert can get water from these.
CF |
CF | >
Jacqueline says (to ClubFloyd), "i"
CF ] Ravine
CF | >
CF | > I
CF |
CF | You are carrying:
CF | some dynamite
CF | a venom-infused sponge
CF | a shovel
CF | a spitoon
CF | a horseshoe
CF | a hacksaw
CF | a cavalry saber
CF | a poncho (being worn)
CF | a broadsheet
CF | a locket (being worn)
CF | a stetson hat (being worn)
CF | jeans (being worn)
CF |
CF | > Jade says, "cactus, yes"
Jacqueline says (to ClubFloyd), "take cactus"
CF ] Ravine
CF | >
CF | > TAKE CACTUS
CF |
CF | It's growing out of the ground. You can't just take it.
CF |
CF | > DavidW says, "Saw"
Jacqueline says (to ClubFloyd), "open cactus with saw"
CF ] Ravine
CF | >
CF | > OPEN CACTUS WITH SAW
CF |
CF | That doesn't seem to be something you can unlock.
CF |
CF | > DavidW says, "Cut it"
Jacqueline says (to ClubFloyd), "saw cactus"
CF ] Ravine
CF | >
CF | > SAW CACTUS
CF |
CF | What do you want to saw the barrel cactus with?
CF |
CF | >
Jacqueline says (to ClubFloyd), "saw"
CF ] Ravine
CF | >
CF | > SAW
CF |
CF | What do you want to saw?
CF |
CF | >
Jacqueline says (to ClubFloyd), "cut cactus with saw"
CF ] Ravine
CF | >
CF | > CUT CACTUS WITH SAW
CF |
CF | >
Jacqueline says (to ClubFloyd), "saw"
CF ] Ravine
CF | >
CF | > SAW
CF |
CF | What do you want to saw?
CF |
CF | > Jacqueline says, "oh god"
Jacqueline says (to ClubFloyd), "cactus"
CF ] Ravine
CF | >
CF | > CACTUS
CF |
CF | What do you want to saw the barrel cactus with?
CF |
CF | >
Jacqueline says (to ClubFloyd), "shovel"
CF ] Ravine
CF | >
CF | > SHOVEL
CF |
CF | That's not something you need to saw!
CF |
CF | >
Jacqueline says (to ClubFloyd), "cut cactus with saw"
CF ] Ravine
CF | >
CF | > CUT CACTUS WITH SAW
CF |
CF | >
DavidW says (to ClubFloyd), "saw cactus with saw"
CF ] Ravine
CF | >
CF | > SAW CACTUS WITH SAW
CF |
CF | That's not something you need to saw!
CF |
CF | > Knight_Otu asks, "Cut it with the saber?"
Jacqueline says, "oh wait"
Jade says, "saw, saw saw, saw saw saw"
Jacqueline says (to ClubFloyd), "saw cactus with hacksaw"
CF ] Ravine
CF | >
CF | > SAW CACTUS WITH HACKSAW
CF |
CF | That's not something you need to saw!
CF |
CF | >
DavidW says (to ClubFloyd), "cut cactus with saber"
CF ] Ravine
CF | >
CF | > CUT CACTUS WITH SABER
CF |
CF | You slice the top of the barrel cactus off. It's full of cactus
CF | juice; you scoop out a handful.
CF |
CF | > Jacqueline says, "That was next."
DavidW says, "phew"
Jacqueline says, "weird"
Jacqueline says, "Seems like both should work."
Jade says, "cool"
Jacqueline says, "Anyway, got it."
DavidW says, "So we just need tar."
Jacqueline asks (of DW), "Want to drive?"
DavidW asks, "um, okay?"
DavidW says (to ClubFloyd), "s"
CF ] Mine Entrance
CF | >
CF | > S
CF |
CF |
CF | Mine Entrance
CF | The path terminates at the entrance of an old mine, carved into the
CF | side of a ravine. A cold breeze wafts up from the bowels of the earth
CF | through the mineshaft. You can go WEST to the path or DOWN the
CF | mineshaft. A ravine is to the NORTH.
CF |
CF | You can see a venom-drained gila monster here.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Path
CF | >
CF | > W
CF |
CF |
CF | Path
CF | A winding dirth path meanders into the barren foothills above town. To
CF | the NORTH, you can see a stately Italianate villa in the distance. To
CF | the WEST, you can see the rickety wooden crosses that indicate a boot
CF | hill graveyard. To the EAST, the path runs off into the distance. The
CF | plaza is to the SOUTH.
CF |
CF | You can see Butch McCreedy here.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Plaza
CF | >
CF | > S
CF |
CF |
CF | Plaza
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo;
CF | it's little more than a dried-up fountain at the center of an empty
CF | field. Standing next to the fountain is a brightly-painted medicine
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a
CF | pianola, that essential saloon instrument, drifting through the
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a
CF | dilapidated building identified by its sign as the Sheriff's Office.
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To
CF | the NORTH, you can see a dirt path snaking off into the hills. You can
CF | also go IN to the medicine wagon.
CF |
CF | You can see a sandwich board and Ulysses P Hornswaggle here.
CF |
CF | "Special today on our patent-pending tonics!" cries Hornswaggle "One
CF | for the price of two! No shoving, there's plenty for everyone!"
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Cantina
CF | >
CF | > E
CF |
CF |
CF | Cantina
CF | The jangled tinny sounds of the pianola mingle with the grumbles and
CF | shouts of unruly patrons as you step through the batwing doors; the
CF | thick miasma of tobacco smoke nearly chokes you. A chalk menu behind
CF | the bar titled "PICK YER POISON" lists all the drinks for sale,
CF | although it appears that a drink called "COFFIN VARNISH" has been
CF | hastily and poorly rubbed out. An ornery gaggle of roughnecks and
CF | ne'er-do-wells slump against the bar and, at a table in the far
CF | corner, you see a group of gamblers deeply immersed in a card game.
CF | The walls are covered in ornate cuckoo clocks, each one set to a
CF | different time. To your surprise, you notice a number of mangy
CF | coyotes skulking around the room, each carefully balancing a platter
CF | full of whiskey shots on its head. Oh. Apparently they're the servers?
CF | You can go WEST to the plaza. You can go UP to a private room.
CF |
CF | You can see La Muerte here.
CF |
CF | >
DavidW says (to ClubFloyd), "give cactus to la"
CF ] Cantina
CF | >
CF | > GIVE CACTUS TO LA
CF |
CF | "Can you use this to make some coffin varnish?" you ask, offering the
CF | cactus juice.
CF |
CF | La Muerte takes the cactus juice. "Good thinking, Senorita! I could
CF | definitely use this..."
CF |
CF | >
DavidW says (to ClubFloyd), "give sponge to la"
CF ] Cantina
CF | >
CF | > GIVE SPONGE TO LA
CF |
CF | "Can you use this to make some coffin varnish?" you ask, offering the
CF | venom-infused sponge.
CF |
CF | La Muerte takes the sponge. "Good thinking, Senorita! I could
CF | definitely wring some venom out of this..."
CF |
CF | La Muerte moves down the bar as one of her patrons raises a finger to
CF | request a refill.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Plaza
CF | >
CF | > W
CF |
CF |
CF | Plaza
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo;
CF | it's little more than a dried-up fountain at the center of an empty
CF | field. Standing next to the fountain is a brightly-painted medicine
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a
CF | pianola, that essential saloon instrument, drifting through the
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a
CF | dilapidated building identified by its sign as the Sheriff's Office.
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To
CF | the NORTH, you can see a dirt path snaking off into the hills. You can
CF | also go IN to the medicine wagon.
CF |
CF | You can see a sandwich board and Ulysses P Hornswaggle here.
CF |
CF | >
DavidW says (to ClubFloyd), "se"
CF ] Post Office
CF | >
CF | > SE
CF |
CF |
CF | Post Office
CF | No matter what, the mail must go through... that's the motto for the
CF | postal service, but it doesn't look like a whole lot of mail goes
CF | through this particular branch anymore. The lobby of the post office
CF | is separated from the work space by a high counter, behind which
CF | stands the postmaster. A metal telegram machine sits on the counter.
CF | You can go NORTHWEST to the plaza.
CF |
CF | You can see Postmaster Clem Bunions, a package (closed) and a telegram
CF | machine here.
CF |
CF | The postmaster pulls his visor down lower over his eyes.
CF |
CF | >
DavidW says (to ClubFloyd), "use horseshoe on arm"
CF ] Post Office
CF | >
CF | > USE HORSESHOE ON ARM
CF |
CF | Holding the magnet under the counter so that the postmaster can't see,
CF | you move it back and forth subtly... and the metal telegram machine
CF | arm starts to respond! Carefully, carefully... you wave the magnet so
CF | that the arm taps out a very specific morse code message.
CF |
CF | "What's all this now, hey? Hold yer horses," says the postmaster as he
CF | strains to listen to the tapping. "Huh! Sounds like Tex is sending a
CF | message. "I...designate... The Horse Girl... as my agent... to pick
CF | up... my mail. Well, if that don't beat all!" He turns to you.
CF | "Sounds like Tex wants you to have it. Huh! Well, the package is all
CF | yours, do what you want with it."
CF |
CF | The postmaster neatens the pile of letters between his hands.
CF |
CF | >
DavidW says (to ClubFloyd), "take package"
CF ] Post Office
CF | >
CF | > TAKE PACKAGE
CF |
CF | You take the pachage.
CF |
CF | >
DavidW says (to ClubFloyd), "open it"
CF ] Post Office
CF | >
CF | > OPEN IT
CF |
CF | You open the package. Within is a wax cylinder labeled "Lesson #23:
CF | Charming Nature with Song."
CF |
CF | > Knight_Otu says, "Hm."
Jacqueline says, "huh"
DavidW says, "We need to play that on something."
DavidW says (to ClubFloyd), "nw"
CF ] Plaza
CF | >
CF | > NW
CF |
CF |
CF | Plaza
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo;
CF | it's little more than a dried-up fountain at the center of an empty
CF | field. Standing next to the fountain is a brightly-painted medicine
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a
CF | pianola, that essential saloon instrument, drifting through the
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a
CF | dilapidated building identified by its sign as the Sheriff's Office.
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To
CF | the NORTH, you can see a dirt path snaking off into the hills. You can
CF | also go IN to the medicine wagon.
CF |
CF | You can see a sandwich board and Ulysses P Hornswaggle here.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Sheriff's Office
CF | >
CF | > W
CF |
CF |
CF | Sheriff's Office
CF | The sheriff's office is a cramped dusty building, covered in dust and
CF | festooned with cobwebs; it doesn't look like anyone's used it for a
CF | long time. Other than a single desk, with a single drawer, the only
CF | thing of note are the faded, yellowed WANTED posters still plastered
CF | to the walls. A single jail cell is accessible to the WEST; the plaza
CF | is outside to the EAST.
CF |
CF | You can see a desk (in which is a booking ticket), a posted bulletin
CF | and a safe (closed) here.
CF |
CF | >
DavidW says (to ClubFloyd), "use tnt on safe"
CF ] Sheriff's Office
CF | >
CF | > USE TNT ON SAFE
CF |
CF | That's not useful right now.
CF |
CF | >
DavidW says (to ClubFloyd), "x tnt"
CF ] Sheriff's Office
CF | >
CF | > X TNT
CF |
CF | The classic bundle of TNT sticks wired to a fuse.
CF |
CF | >
DavidW says (to ClubFloyd), "light tnt"
CF ] Sheriff's Office
CF | >
CF | > LIGHT TNT
CF |
CF | >
DavidW says (to ClubFloyd), "light fuse"
CF ] Sheriff's Office
CF | >
CF | > LIGHT FUSE
CF |
CF | > Jacqueline asks, "We can't use it on the pianola, right?"
DavidW says, "I suppose we need fire"
DavidW says (to ClubFloyd), "e"
CF ] Plaza
CF | >
CF | > E
CF |
CF |
CF | Plaza
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo;
CF | it's little more than a dried-up fountain at the center of an empty
CF | field. Standing next to the fountain is a brightly-painted medicine
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a
CF | pianola, that essential saloon instrument, drifting through the
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a
CF | dilapidated building identified by its sign as the Sheriff's Office.
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To
CF | the NORTH, you can see a dirt path snaking off into the hills. You can
CF | also go IN to the medicine wagon.
CF |
CF | You can see a sandwich board and Ulysses P Hornswaggle here.
CF |
CF | > Knight_Otu says, "We may need a source of flame."
DavidW says (to ClubFloyd), "e"
CF ] Cantina
CF | >
CF | > E
CF |
CF |
CF | Cantina
CF | The jangled tinny sounds of the pianola mingle with the grumbles and
CF | shouts of unruly patrons as you step through the batwing doors; the
CF | thick miasma of tobacco smoke nearly chokes you. A chalk menu behind
CF | the bar titled "PICK YER POISON" lists all the drinks for sale,
CF | although it appears that a drink called "COFFIN VARNISH" has been
CF | hastily and poorly rubbed out. An ornery gaggle of roughnecks and
CF | ne'er-do-wells slump against the bar and, at a table in the far
CF | corner, you see a group of gamblers deeply immersed in a card game.
CF | The walls are covered in ornate cuckoo clocks, each one set to a
CF | different time. To your surprise, you notice a number of mangy
CF | coyotes skulking around the room, each carefully balancing a platter
CF | full of whiskey shots on its head. Oh. Apparently they're the servers?
CF | You can go WEST to the plaza. You can go UP to a private room.
CF |
CF | You can see La Muerte here.
CF |
CF | >
DavidW says (to ClubFloyd), "use wax on pianola"
CF ] Cantina
CF | >
CF | > USE WAX ON PIANOLA
CF |
CF | You can't use that to play a wax cylinder.
CF |
CF | > Jacqueline says, "aw"
DavidW says (to ClubFloyd), "ask la about church"
CF ] Cantina
CF | >
CF | > ASK LA ABOUT CHURCH
CF |
CF | La Muerte grins; her face looks even more like a calaca. "Some men
CF | need religion in their lives, but all men need a drink," she says,
CF | "The parson has his flock, I'm sure, but there's no man who won't
CF | eventually visit my cantina."
CF |
CF | The pianola pauses briefly as the song comes to a close before it
CF | begins again.
CF |
CF | >
DavidW says (to ClubFloyd), "ask la about wax cylinder"
CF ] Cantina
CF | >
CF | > ASK LA ABOUT WAX CYLINDER
CF |
CF | "I wouldn't know about that," says La Muerte, fixing you with her
CF | yellow eyes and stroking her diamondback rattlesnake boa until it
CF | vibrates. "I'm just your friendly hostess."
CF |
CF | >
DavidW says (to ClubFloyd), "ask la about match"
CF ] Cantina
CF | >
CF | > ASK LA ABOUT MATCH
CF |
CF | "I wouldn't know about that," says La Muerte, fixing you with her
CF | yellow eyes and stroking her diamondback rattlesnake boa until it
CF | vibrates. "I'm just your friendly hostess."
CF |
CF | >
DavidW says (to ClubFloyd), "ask la about lucky strike"
CF ] Cantina
CF | >
CF | > ASK LA ABOUT LUCKY STRIKE
CF |
CF | "Ah the gentleman enjoys his pipe, that's all I can say," says La
CF | Muerte. "So I shall probably see him presently." She smiles a knowing
CF | smile.
CF |
CF | > DavidW says, "ask la about wormfood"
DavidW says (to ClubFloyd), "ask la about wormfood"
CF ] Cantina
CF | >
CF | > ASK LA ABOUT WORMFOOD
CF |
CF | "Poor Wormfood! She's so embarrassed about her condition that she's
CF | buying quack cures from Hornswaggle. Such a pity!"
CF |
CF | "Condition?"
CF |
CF | "Si! She's a skinwalker, you see. Becomes a wampus cat on the full
CF | moon. Muy tragic!"
CF |
CF | >
DavidW says (to ClubFloyd), "ask la about angelhair"
CF ] Cantina
CF | >
CF | > ASK LA ABOUT ANGELHAIR
CF |
CF | "Angelhair Horchata is my best employee," says La Muerte. "I suppose
CF | you might say she's my only employee... But she enjoys her work and
CF | that makes her good at her job!"
CF |
CF | La Muerte moves down the bar as one of her patrons raises a finger to
CF | request a refill.
CF |
CF | >
DavidW says (to ClubFloyd), "ask la about mccreedy"
CF ] Cantina
CF | >
CF | > ASK LA ABOUT MCCREEDY
CF |
CF | "What can you tell me about the McCreedy twins?" you ask.
CF |
CF | La Muerte adjusts her snake. "The McCreedy twins have served Judge
CF | Dives for a long long time, that I know," she says. "They were the
CF | first of his outlaw gang before he, er, "went legit," so to speak...
CF | or rather before when he commited his crimes with a six shooter
CF | instead of a piece of paper!"
CF |
CF | >
DavidW says (to ClubFloyd), "ask la about mule"
CF ] Cantina
CF | >
CF | > ASK LA ABOUT MULE
CF |
CF | "I love mules," says La Muerte, "Wildfire is a sweet little creature,
CF | even if she's not the fastest beast on four legs. The poor thing
CF | would rather stay in her stable and eat carrots instead of running
CF | races and who can blame her? We sometimes feed her leftovers from the
CF | cantina, because even a mule should get to enjoy what life she has!"
CF |
CF | A serving coyote brushes past you, raising its hackles and growling as
CF | it bumps you.
CF |
CF | >
DavidW says (to ClubFloyd), "ask la about carrots"
CF ] Cantina
CF | >
CF | > ASK LA ABOUT CARROTS
CF |
CF | "I love mules," says La Muerte, "Wildfire is a sweet little creature,
CF | even if she's not the fastest beast on four legs. The poor thing
CF | would rather stay in her stable and eat carrots instead of running
CF | races and who can blame her? We sometimes feed her leftovers from the
CF | cantina, because even a mule should get to enjoy what life she has!"
CF |
CF | The pianola pauses briefly as the song comes to a close before it
CF | begins again.
CF |
CF | > DavidW asks, "hm. Now what?"
DavidW says (to ClubFloyd), "ask la about tar"
CF ] Cantina
CF | >
CF | > ASK LA ABOUT TAR
CF |
CF | "I wouldn't know about that," says La Muerte, fixing you with her
CF | yellow eyes and stroking her diamondback rattlesnake boa until it
CF | vibrates. "I'm just your friendly hostess."
CF |
CF | La Muerte moves down the bar as one of her patrons raises a finger to
CF | request a refill.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Plaza
CF | >
CF | > W
CF |
CF |
CF | Plaza
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo;
CF | it's little more than a dried-up fountain at the center of an empty
CF | field. Standing next to the fountain is a brightly-painted medicine
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a
CF | pianola, that essential saloon instrument, drifting through the
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a
CF | dilapidated building identified by its sign as the Sheriff's Office.
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To
CF | the NORTH, you can see a dirt path snaking off into the hills. You can
CF | also go IN to the medicine wagon.
CF |
CF | You can see a sandwich board and Ulysses P Hornswaggle here.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Mortuary
CF | >
CF | > S
CF |
CF |
CF | Mortuary
CF | The mortuary is a small somber office, tastefully decorated with
CF | garlands of black roses befitting its role in the community. Floor
CF | models of several different models of caskets are visible, as are
CF | several different models of urns. You can go NORTH to the plaza.
CF |
CF | You can see Wormfood here.
CF |
CF | "Don't forget we sell urns too," says Wormfood. "Some people like
CF | those."
CF |
CF | > Jade says, "this pianola...."
DavidW says (to ClubFloyd), "ask wormfood about tar"
CF ] Mortuary
CF | >
CF | > ASK WORMFOOD ABOUT TAR
CF |
CF | "Sorry, I don't know anything about that!" says Wormfood with a shrug.
CF |
CF | >
DavidW says (to ClubFloyd), "search urns"
CF ] Mortuary
CF | >
CF | > SEARCH URNS
CF |
CF | You find nothing of interest.
CF |
CF | Wormfood smiles nervously, her fingers picking at the fringe of her
CF | polonaise dress.
CF |
CF | > Knight_Otu asks, "Were we in the wagon?"
DavidW says, "no"
DavidW says (to ClubFloyd), "n"
CF ] Plaza
CF | >
CF | > N
CF |
CF |
CF | Plaza
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo;
CF | it's little more than a dried-up fountain at the center of an empty
CF | field. Standing next to the fountain is a brightly-painted medicine
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a
CF | pianola, that essential saloon instrument, drifting through the
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a
CF | dilapidated building identified by its sign as the Sheriff's Office.
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To
CF | the NORTH, you can see a dirt path snaking off into the hills. You can
CF | also go IN to the medicine wagon.
CF |
CF | You can see a sandwich board and Ulysses P Hornswaggle here.
CF |
CF | "Tinctures! Brines! Unguents of all kinds!" shouts Hornswaggle, waving
CF | his arms dramatically. "I've got everything and anything you need to
CF | live a life of perfect health!"
CF |
CF | > Jade says, "we have to change the wax ylindee"
DavidW says (to ClubFloyd), "in"
CF ] Wagon
CF | >
CF | > IN
CF |
CF | "Interested in inspecting the merchandise?" says Hornswaggle brightly.
CF | He throws open the wagon door and ushers you inside. "Course ya are!
CF | C'mon, I'll take you inside! And if you got any questions about my
CF | medicines, ask away! I'm here to help!"
CF |
CF | Wagon
CF | The inside of the medicine wagon is a cramped space lined with shelves
CF | and cabinets, all filled with bottles of suspicious liquids and odd
CF | powders. The ceiling is painted with a star chart showing unfamiliar
CF | constellations and a large vat at the western end of the room bubbles
CF | with a thick, foul-smelling slurry. You can go OUT to the plaza.
CF |
CF | You can see Ulysses P Hornswaggle, a star chart, a vat (in which is a
CF | homunculus) and an empty tray here.
CF |
CF | > Jade says, "cylinder"
DavidW says (to ClubFloyd), "x vat"
CF ] Wagon
CF | >
CF | > X VAT
CF |
CF | A large vat bubbles with a thick, foul-smelling slurry.
CF |
CF | In the vat is a homunculus.
CF |
CF | > Knight_Otu says, "The pianola apparently oesn't play it."
DavidW says (to ClubFloyd), "x homunculus"
CF ] Wagon
CF | >
CF | > X HOMUNCULUS
CF |
CF | The homunculus is a tiny anemic creature made of stringy roots vaguely
CF | in the shape of a human. It waves its spindly arms and legs
CF | pathetically.
CF |
CF | > Jacqueline says (to Jade), "the wax cylinder doesn't work in the pianola"
Jacqueline says, "We tried it"
DavidW says (to ClubFloyd), "x chart"
CF ] Wagon
CF | >
CF | > X CHART
CF |
CF | A large poster mural depicting the full moon and starry night sky; the
CF | constellations are unfamiliar to you.
CF |
CF | > DavidW says, "oh, full moon here."
DavidW says (to ClubFloyd), "take chart"
CF ] Wagon
CF | >
CF | > TAKE CHART
CF |
CF | You pry the star chart down from the ceiling with your fingers and
CF | roll it up.
CF |
CF | "You go right ahead, friend," says Ulysses P Hornswaggle. "That chart
CF | was outta date anyway. Got a new one coming in soon, with all the new
CF | constellations!"
CF |
CF | >
DavidW says (to ClubFloyd), "ask p about vat"
CF ] Wagon
CF | >
CF | > ASK P ABOUT VAT
CF |
CF | "Ah, I see you've noticed my latest project! Incredible, isn't it? I'm
CF | growing what the great master alchemist Paracelsus called a Lil'
CF | Varmint! It's artificial life, a mandrake root incubated in a vat of
CF | horse manure and nourished quarterly with milk in which three bats
CF | have been drowned. When it's complete, it'll be able to do anything
CF | that a human could do -- eat, breathe, walk, even talk!"
CF |
CF | > Knight_Otu says, "Right, Hornswaggle."
DavidW says (to ClubFloyd), "l"
CF ] Wagon
CF | >
CF | > L
CF |
CF | Wagon
CF | The inside of the medicine wagon is a cramped space lined with shelves
CF | and cabinets, all filled with bottles of suspicious liquids and odd
CF | powders. A large vat at the western end of the room bubbles with a
CF | thick, foul-smelling slurry. You can go OUT to the plaza.
CF |
CF | You can see Ulysses P Hornswaggle, a vat (in which is a homunculus)
CF | and an empty tray here.
CF |
CF | >
DavidW says (to ClubFloyd), "x tray"
CF ] Wagon
CF | >
CF | > X TRAY
CF |
CF | It's an empty tray that says "BEZOARS!!! GOOD FOR POISON!!!! 10 cents
CF | each!!!" Looks like they're sold out, though.
CF |
CF | >
DavidW says (to ClubFloyd), "take tray"
CF ] Wagon
CF | >
CF | > TAKE TRAY
CF |
CF | You don't want that.
CF |
CF | >
DavidW says (to ClubFloyd), "ask p about tray"
CF ] Wagon
CF | >
CF | > ASK P ABOUT TRAY
CF |
CF | "Well, I wouldn't know anything about that, friend! But if you happen
CF | to have any questions about what my patent-pending Hornswaggle's
CF | Healing Tonic (Made with 100% REAL snake oil!) can do for your health,
CF | why, maybe I can answer that with a little more alacrity!"
CF |
CF | >
DavidW says (to ClubFloyd), "ask p about bezoars"
CF ] Wagon
CF | >
CF | > ASK P ABOUT BEZOARS
CF |
CF | "Sorry, friend, I'm afraid we're all out of bezoars! You know, those
CF | are pretty popular!"
CF |
CF | "What do they do?" you ask. "And, uh, what are they?"
CF |
CF | "It's a big glob of indigestible schmutz that accumulates in an
CF | animal's digestive tract," says Hornswaggle. "I know it sounds
CF | disgusting, friend, but it's an amazing poison remedy! You swallow it
CF | down and you're impervious to poison!"
CF |
CF | "What, like snake bites?"
CF |
CF | "I said poison, my friend," says Hornswaggle. "Not venom. There's a
CF | difference."
CF |
CF | > Jacqueline asks, "Is there a moon on the star chart?"
DavidW says, "yes"
Jacqueline says, "coolio"
DavidW says, "I think we need to make the mare vomit a bezoar."
DavidW says (to ClubFloyd), "l"
CF ] Wagon
CF | >
CF | > L
CF |
CF | Wagon
CF | The inside of the medicine wagon is a cramped space lined with shelves
CF | and cabinets, all filled with bottles of suspicious liquids and odd
CF | powders. A large vat at the western end of the room bubbles with a
CF | thick, foul-smelling slurry. You can go OUT to the plaza.
CF |
CF | You can see Ulysses P Hornswaggle, a vat (in which is a homunculus)
CF | and an empty tray here.
CF |
CF | > Jacqueline asks, "The mare, or Wormfood?"
DavidW says (to ClubFloyd), "x shelves"
CF ] Wagon
CF | >
CF | > X SHELVES
CF |
CF | They're full of bottles.
CF |
CF | >
DavidW says (to ClubFloyd), "x bottles"
CF ] Wagon
CF | >
CF | > X BOTTLES
CF |
CF | The bottles are full of suspicious liquids and odd powders.
CF |
CF | "Hornswaggle's cure-alls, made with genuine Santa Diablo snake oil!"
CF | cries Hornswaggle, waving his arms. "Effective remedy for mumps,
CF | measles, ennui, malaise, the intangible squirms, and juggler's
CF | despair!"
CF |
CF | >
DavidW says (to ClubFloyd), "ask p about tar"
CF ] Wagon
CF | >
CF | > ASK P ABOUT TAR
CF |
CF | "Well, I wouldn't know anything about that, friend! But if you happen
CF | to have any questions about what my patent-pending Hornswaggle's
CF | Healing Tonic (Made with 100% REAL snake oil!) can do for your health,
CF | why, maybe I can answer that with a little more alacrity!"
CF |
CF | "Yes, we have no bezoars!" says Hornswaggle. "They're just too
CF | popular! But we've got everything else you could ask for!"
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF ] Plaza
CF | >
CF | > OUT
CF |
CF | "Had enough, friend?" says Hornswaggle. "Fair enough! Come back
CF | anytime!" He throws open the wagon door and hops out.
CF |
CF | Plaza
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo;
CF | it's little more than a dried-up fountain at the center of an empty
CF | field. Standing next to the fountain is a brightly-painted medicine
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a
CF | pianola, that essential saloon instrument, drifting through the
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a
CF | dilapidated building identified by its sign as the Sheriff's Office.
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To
CF | the NORTH, you can see a dirt path snaking off into the hills. You can
CF | also go IN to the medicine wagon.
CF |
CF | You can see Ulysses P Hornswaggle and a sandwich board here.
CF |
CF | "Hornswaggle's cure-alls, made with genuine Santa Diablo snake oil!"
CF | cries Hornswaggle, waving his arms. "Effective remedy for mumps,
CF | measles, ennui, malaise, the intangible squirms, and juggler's
CF | despair!"
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Mortuary
CF | >
CF | > S
CF |
CF |
CF | Mortuary
CF | The mortuary is a small somber office, tastefully decorated with
CF | garlands of black roses befitting its role in the community. Floor
CF | models of several different models of caskets are visible, as are
CF | several different models of urns. You can go NORTH to the plaza.
CF |
CF | You can see Wormfood here.
CF |
CF | Wormfood fiddles nervously with her elk tooth and porcupine quill
CF | necklace.
CF |
CF | >
DavidW says (to ClubFloyd), "show chart to wormfood"
CF ] Mortuary
CF | >
CF | > SHOW CHART TO WORMFOOD
CF |
CF | You hand the rolled up star chart to Wormfood. "What's this?" she
CF | says, taking it and unfurling it. Her eyes go wide. "Oh no... oh no!"
CF | She drops the star chart, groaning and doubling over. You watch in
CF | stunned shock as Wormfood writhes and squirms, thick tufts of fur
CF | sprouting from her body. In moments, the young woman is gone and all
CF | that remains is one very annoyed looking wampus cat.
CF |
CF | "Aww! Why'd you have to go and do that?" whines the wampus cat. "I
CF | can't get anything done like this!"
CF |
CF | The wampus cat arches her back and opens her mouth. She wheezes and
CF | sputters as if trying to cough something up, but eventually gives up.
CF | "Ugh, these hairballs just irritate me so much!" she grunts.
CF |
CF | > DavidW says, "oh, SHE has to vomit it up."
DavidW says (to ClubFloyd), "ask wormfood about hairball"
CF ] Mortuary
CF | >
CF | > ASK WORMFOOD ABOUT HAIRBALL
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "ask cat about hairball"
CF ] Mortuary
CF | >
CF | > ASK CAT ABOUT HAIRBALL
CF |
CF | "Yeah, I got a major hairball stuck in the back of my throat," sighs
CF | the wampus cat. "The only way to get rid of it, I gotta eat some
CF | grass. A little bit of vegetation and I'll puke it right up!"
CF |
CF | "Don't look so scandalized!" she says crossly when she sees your face.
CF | "You're the whole reason I'm in this mess!"
CF |
CF | The wampus cat clears her throat, a loud hacking sound.
CF |
CF | > DavidW asks, "Did we see any grass?"
Jacqueline says, "I'm not sure. Nothing springs to mind."
DavidW asks, "There's hay in the barn, would that do?"
Knight_Otu says, "I don't quite recall seeing grass mentioned."
DavidW says (to ClubFloyd), "n"
CF ] Plaza
CF | >
CF | > N
CF |
CF |
CF | Plaza
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo;
CF | it's little more than a dried-up fountain at the center of an empty
CF | field. Standing next to the fountain is a brightly-painted medicine
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a
CF | pianola, that essential saloon instrument, drifting through the
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a
CF | dilapidated building identified by its sign as the Sheriff's Office.
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To
CF | the NORTH, you can see a dirt path snaking off into the hills. You can
CF | also go IN to the medicine wagon.
CF |
CF | You can see Ulysses P Hornswaggle and a sandwich board here.
CF |
CF | "Tinctures! Brines! Unguents of all kinds!" shouts Hornswaggle, waving
CF | his arms dramatically. "I've got everything and anything you need to
CF | live a life of perfect health!"
CF |
CF | > Jacqueline says, "But this is hilarious."
DavidW says (to ClubFloyd), "ne"
CF ] Stable
CF | >
CF | > NE
CF |
CF |
CF | Stable
CF | The stable is a building where travellers can shelter their horses
CF | while they stay in town. It's filled with hay and a decidely horsey
CF | smell. You can go SOUTHWEST to the plaza.
CF |
CF | You can see Wildfire here.
CF |
CF | Wildfire stamps her hoof.
CF |
CF | >
DavidW says (to ClubFloyd), "take hay"
CF ] Stable
CF | >
CF | > TAKE HAY
CF |
CF | You don't want that.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF ] Plaza
CF | >
CF | > SW
CF |
CF |
CF | Plaza
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo;
CF | it's little more than a dried-up fountain at the center of an empty
CF | field. Standing next to the fountain is a brightly-painted medicine
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a
CF | pianola, that essential saloon instrument, drifting through the
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a
CF | dilapidated building identified by its sign as the Sheriff's Office.
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To
CF | the NORTH, you can see a dirt path snaking off into the hills. You can
CF | also go IN to the medicine wagon.
CF |
CF | You can see Ulysses P Hornswaggle and a sandwich board here.
CF |
CF | > Jacqueline says, "Oh - yeah"
DavidW says (to ClubFloyd), "n"
CF ] Path
CF | >
CF | > N
CF |
CF |
CF | Path
CF | A winding dirth path meanders into the barren foothills above town. To
CF | the NORTH, you can see a stately Italianate villa in the distance. To
CF | the WEST, you can see the rickety wooden crosses that indicate a boot
CF | hill graveyard. To the EAST, the path runs off into the distance. The
CF | plaza is to the SOUTH.
CF |
CF | You can see Butch McCreedy here.
CF |
CF | >
DavidW says (to ClubFloyd), "x grass"
CF ] Path
CF | >
CF | > X GRASS
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Boneyard
CF | >
CF | > W
CF |
CF |
CF | Boneyard
CF | The boneyard is a collection of rickety wooden crosses planted
CF | haphazardly amongst the dry gorse. A collapsing church stands to the
CF | WEST; you can hear the faint sounds of organ music and voices raised
CF | in song from within. The path is to the EAST.
CF |
CF | You can see a fresh grave here.
CF |
CF | > Jacqueline asks, "what about opium herb?"
DavidW says (to ClubFloyd), "x grass"
CF ] Boneyard
CF | >
CF | > X GRASS
CF |
CF | You can't see any such thing.
CF |
CF | > Knight_Otu says, "It's rather mean to trigger her condition."
DavidW says (to KO), "true, but justice must prevail"
Jacqueline says, "Enh. We've done worse."
DavidW says (to ClubFloyd), "sing"
CF ] Boneyard
CF | >
CF | > SING
CF |
CF | That's not a verb I recognise.
CF |
CF | > Jacqueline presses F for the security guards.
DavidW says (to ClubFloyd), "x gorse"
CF ] Boneyard
CF | >
CF | > X GORSE
CF |
CF | It's so dry it crumbles when you touch it.
CF |
CF | > Knight_Otu says, "Not in this game yet."
DavidW says (to ClubFloyd), "take gorse"
CF ] Boneyard
CF | >
CF | > TAKE GORSE
CF |
CF | You don't want that.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Path
CF | >
CF | > E
CF |
CF |
CF | Path
CF | A winding dirth path meanders into the barren foothills above town. To
CF | the NORTH, you can see a stately Italianate villa in the distance. To
CF | the WEST, you can see the rickety wooden crosses that indicate a boot
CF | hill graveyard. To the EAST, the path runs off into the distance. The
CF | plaza is to the SOUTH.
CF |
CF | You can see Butch McCreedy here.
CF |
CF | > Knight_Otu says, "Bu yes."
DavidW says (to ClubFloyd), "e"
CF ] Mine Entrance
CF | >
CF | > E
CF |
CF |
CF | Mine Entrance
CF | The path terminates at the entrance of an old mine, carved into the
CF | side of a ravine. A cold breeze wafts up from the bowels of the earth
CF | through the mineshaft. You can go WEST to the path or DOWN the
CF | mineshaft. A ravine is to the NORTH.
CF |
CF | You can see a venom-drained gila monster here.
CF |
CF | > Jacqueline says, "People reading my security guard jokes out of context in this transcript: I am sorry."
DavidW says (to ClubFloyd), "n"
CF ] Ravine
CF | >
CF | > N
CF |
CF |
CF | Ravine
CF | You're at the bottom of a deep ravine, bordered by steep rocky walls.
CF | The mine entrance is to the SOUTH.
CF |
CF | You can see a tumbleweed here.
CF |
CF | > Jacqueline exclaims, "!"
DavidW says (to ClubFloyd), "x tumbleweed"
CF ] Ravine
CF | >
CF | > X TUMBLEWEED
CF |
CF | A lone tumbleweed bounces back and forth between the ravine walls,
CF | buffeted by the wind. It almost looks playful the way it moves.
CF |
CF | >
DavidW says (to ClubFloyd), "take it"
CF ] Ravine
CF | >
CF | > TAKE IT
CF |
CF | You grab at the tumbleweed, but it playfully bounces from your grasp.
CF | This tumbleweed is far too spirited to let itself be caught by the
CF | likes of you!
CF |
CF | > Jacqueline says, "Aw, cute."
DavidW asks, "Is THIS the vegetation the cat needs to eat?"
Knight_Otu says, "I really should have expected that tumbleweeds are creatures in this universe."
DavidW says (to ClubFloyd), "i"
CF ] Ravine
CF | >
CF | > I
CF |
CF | You are carrying:
CF | a wax cylinder
CF | some dynamite
CF | a shovel
CF | a spitoon
CF | a horseshoe
CF | a hacksaw
CF | a poncho (being worn)
CF | a broadsheet
CF | a locket (being worn)
CF | a stetson hat (being worn)
CF | jeans (being worn)
CF |
CF | > Jacqueline says, "I had a work colleague back in college who was like, "I'm going back to Oklahoma for Christmas, can I bring you anything?" and I jokingly asked for a tumbleweed, and she actually brought one back with her. I tacked it to my dormroom wall and called it art. It was a conversation starter."
DavidW says, "Tumbleweeds are an environmental menace, or so I've heard."
Jacqueline says, "Huh."
DavidW says (to ClubFloyd), "hit weed with shovel"
CF ] Ravine
CF | >
CF | > HIT WEED WITH SHOVEL
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "hit tumbleweed with shovel"
CF ] Ravine
CF | >
CF | > HIT TUMBLEWEED WITH SHOVEL
CF |
CF | I only understood you as far as wanting to hit the tumbleweed.
CF |
CF | >
DavidW says (to ClubFloyd), "hit tumbleweed"
CF ] Ravine
CF | >
CF | > HIT TUMBLEWEED
CF |
CF | Violence isn't the answer to this one.
CF |
CF | >
DavidW says (to ClubFloyd), "chase tumbleweed"
CF ] Ravine
CF | >
CF | > CHASE TUMBLEWEED
CF |
CF | That's not a verb I recognise.
CF |
CF | >
DavidW says (to ClubFloyd), "take it"
CF ] Ravine
CF | >
CF | > TAKE IT
CF |
CF | You grab at the tumbleweed, but it playfully bounces from your grasp.
CF | This tumbleweed is far too spirited to let itself be caught by the
CF | likes of you!
CF |
CF | > DavidW says, "oh, spirited."
Jacqueline says, "I wouldn't think so, given that they're natural, as long as people don't move them across state lines... oh wait. (I actually don't recall what I did with my tumbleweed... I'm guessing I threw it in the trash when I left university.)"
DavidW says, "That's what the vending machine amulet is for."
Knight_Otu says, "I guessed we need the silver-stringed guitar and the wax cylinger melody."
Jacqueline says, "So we need tar to get the drink to do the contest to get the coin to use the vending machine."
Knight_Otu says, "*cylinder"
DavidW says (to Jacqueline), "I'll try to find the link to the video I saw about them."
DavidW says, "Later."
Jacqueline nods.
DavidW asks (of KO), "Sing the tumbleweed to peace?"
DavidW asks, "Music hath charms and all that jazz?"
DavidW says, "yeah, maybe."
DavidW says, "There could be multiple solutions."
Knight_Otu asks, "It says something about harmony with nature, doesn't it?"
DavidW says (to ClubFloyd), "x wax"
CF ] Ravine
CF | >
CF | > X WAX
CF |
CF | A wax cylinder labeled "Lesson #23: Charming Nature with Song."
CF |
CF | > DavidW says, "hm. Correct."
DavidW says, "Your case is stronger."
DavidW says, "ok, so worry about the bezoar later."
Jacqueline says (to KO), "Good eye"
Knight_Otu says, "Well, maybe. Could still be wrong."
DavidW says, "I think we should focus on finding tar."
DavidW says, "OH."
DavidW says, "gob ... spitoon."
DavidW says (to ClubFloyd), "s"
CF ] Mine Entrance
CF | >
CF | > S
CF |
CF |
CF | Mine Entrance
CF | The path terminates at the entrance of an old mine, carved into the
CF | side of a ravine. A cold breeze wafts up from the bowels of the earth
CF | through the mineshaft. You can go WEST to the path or DOWN the
CF | mineshaft. A ravine is to the NORTH.
CF |
CF | You can see a venom-drained gila monster here.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Path
CF | >
CF | > W
CF |
CF |
CF | Path
CF | A winding dirth path meanders into the barren foothills above town. To
CF | the NORTH, you can see a stately Italianate villa in the distance. To
CF | the WEST, you can see the rickety wooden crosses that indicate a boot
CF | hill graveyard. To the EAST, the path runs off into the distance. The
CF | plaza is to the SOUTH.
CF |
CF | You can see Butch McCreedy here.
CF |
CF | >
DavidW says (to ClubFloyd), "drop spitoon"
CF ] Path
CF | >
CF | > DROP SPITOON
CF |
CF | Dropped.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Path
CF | >
CF | > Z
CF |
CF | Time passes.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Path
CF | >
CF | > Z
CF |
CF | Time passes.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to butch"
CF ] Path
CF | >
CF | > TALK TO BUTCH
CF |
CF | "What kinda contest you thinking of?" you ask.
CF |
CF | Butch chortles. "Ya know I like my coffin varnish, that's my poison.
CF | So let's make it a drinking contest. You get us some coffin varnish
CF | and we'll go at it, tit fer tat, and see who's the better one here."
CF |
CF | Butch grins nastily at you, baring their cracked blackened teeth.
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] Path
CF | >
CF | > G
CF |
CF | "What kinda contest you thinking of?" you ask.
CF |
CF | Butch chortles. "Ya know I like my coffin varnish, that's my poison.
CF | So let's make it a drinking contest. You get us some coffin varnish
CF | and we'll go at it, tit fer tat, and see who's the better one here."
CF |
CF | Butch glares at you malevolently.
CF |
CF | >
DavidW says (to ClubFloyd), "ask butch about chaw"
CF ] Path
CF | >
CF | > ASK BUTCH ABOUT CHAW
CF |
CF | "Shuffle off, kid," says Butch McCreedy. "I ain't paid to yap here."
CF |
CF | Butch adjusts the brim of their ten gallon hat.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Path
CF | >
CF | > Z
CF |
CF | Time passes.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Path
CF | >
CF | > Z
CF |
CF | Time passes.
CF |
CF | >
DavidW says (to ClubFloyd), "ask butch about tobacco"
CF ] Path
CF | >
CF | > ASK BUTCH ABOUT TOBACCO
CF |
CF | "Shuffle off, kid," says Butch McCreedy. "I ain't paid to yap here."
CF |
CF | Butch grins nastily at you, baring their cracked blackened teeth.
CF |
CF | >
DavidW says (to ClubFloyd), "ask butch about cigar"
CF ] Path
CF | >
CF | > ASK BUTCH ABOUT CIGAR
CF |
CF | "Shuffle off, kid," says Butch McCreedy. "I ain't paid to yap here."
CF |
CF | Butch spits a gob of chaw at the ground.
CF |
CF | > Knight_Otu says, "I'm not sure they'll drink from the spittoon."
DavidW says, "I was hoping he'd spit in the spitoon"
Knight_Otu says, "Oh. I see."
DavidW says, "But he didn't."
DavidW says (to ClubFloyd), "take spitoon"
CF ] Path
CF | >
CF | > TAKE SPITOON
CF |
CF | You take the spitoon.
CF |
CF | Butch adjusts the brim of their ten gallon hat.
CF |
CF | >
DavidW says (to ClubFloyd), "give spitoon to butch"
CF ] Path
CF | >
CF | > GIVE SPITOON TO BUTCH
CF |
CF | Butch McCreedy doesn't seem interested.
CF |
CF | >
DavidW says (to ClubFloyd), "pour spitoon"
CF ] Path
CF | >
CF | > POUR SPITOON
CF |
CF | What do you want to pour the spitoon on?
CF |
CF | >
DavidW says (to ClubFloyd), "butch"
CF ] Path
CF | >
CF | > BUTCH
CF |
CF | Only a tenderfoot would attempt to pour that.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Plaza
CF | >
CF | > S
CF |
CF |
CF | Plaza
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo;
CF | it's little more than a dried-up fountain at the center of an empty
CF | field. Standing next to the fountain is a brightly-painted medicine
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a
CF | pianola, that essential saloon instrument, drifting through the
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a
CF | dilapidated building identified by its sign as the Sheriff's Office.
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To
CF | the NORTH, you can see a dirt path snaking off into the hills. You can
CF | also go IN to the medicine wagon.
CF |
CF | You can see Ulysses P Hornswaggle and a sandwich board here.
CF |
CF | > Jacqueline asks, "Did we offer the spitoon to La?"
DavidW says (to ClubFloyd), "sw"
CF ] Laundry
CF | >
CF | > SW
CF |
CF |
CF | Laundry
CF | The Jade Monkey Laundry is crammed floor to ceiling with piles of
CF | folded sheets and clothes. There's barely enough room for the
CF | proprietor behind the counter. You can go NORTHEAST to the plaza.
CF |
CF | You can see Lucky Strike, an opium pipe, a newspaper and a vending
CF | machine here.
CF |
CF | "Man, you ever look at your hand, man?" says Lucky Strike, staring at
CF | the palm of his hand. "I mean, like, REALLY look at your hand?"
CF |
CF | >
DavidW says (to ClubFloyd), "x hand"
CF ] Laundry
CF | >
CF | > X HAND
CF |
CF | You can't see any such thing.
CF |
CF | > DavidW says, "no"
Jacqueline says, "haha"
DavidW says (to ClubFloyd), "talk to lucky"
CF ] Laundry
CF | >
CF | > TALK TO LUCKY
CF |
CF | "It's a real crazy trip, man?" says Lucky Strike. "I'm talking about
CF | life, man. Can you dig it? Far out."
CF |
CF | >
DavidW says (to ClubFloyd), "ask lucky about laundry"
CF ] Laundry
CF | >
CF | > ASK LUCKY ABOUT LAUNDRY
CF |
CF | "That's heavy stuff, man," says Lucky Strike, inhaling another hit
CF | from his hookah. "Real ponderous."
CF |
CF | > Knight_Otu asks, "CAn ya lend a hand?"
DavidW says (to ClubFloyd), "x sheets"
CF ] Laundry
CF | >
CF | > X SHEETS
CF |
CF | People around here must go through a lot of laundry.
CF |
CF | >
DavidW says (to ClubFloyd), "search sheets"
CF ] Laundry
CF | >
CF | > SEARCH SHEETS
CF |
CF | You find nothing of interest.
CF |
CF | >
DavidW says (to ClubFloyd), "take sheet"
CF ] Laundry
CF | >
CF | > TAKE SHEET
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "take sheets"
CF ] Laundry
CF | >
CF | > TAKE SHEETS
CF |
CF | You don't want that.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Laundry
CF | >
CF | > L
CF |
CF | Laundry
CF | The Jade Monkey Laundry is crammed floor to ceiling with piles of
CF | folded sheets and clothes. There's barely enough room for the
CF | proprietor behind the counter. You can go NORTHEAST to the plaza.
CF |
CF | You can see Lucky Strike, an opium pipe, a newspaper and a vending
CF | machine here.
CF |
CF | >
DavidW says (to ClubFloyd), "x counter"
CF ] Laundry
CF | >
CF | > X COUNTER
CF |
CF | It separates you from Lucky Strike.
CF |
CF | "Far out, far out." says Lucky Strike to no one in particular.
CF |
CF | >
DavidW says (to ClubFloyd), "ask lucky about pipe"
CF ] Laundry
CF | >
CF | > ASK LUCKY ABOUT PIPE
CF |
CF | "Ah man, you don't gotta ask about that; just help yourself! Share and
CF | share alike, man!"
CF |
CF | "Man, you ever look at your hand, man?" says Lucky Strike, staring at
CF | the palm of his hand. "I mean, like, REALLY look at your hand?"
CF |
CF | > DavidW asks, "oh, should we smoke it?"
DavidW asks, "Can we light the TNT with it?"
Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "take pipe"
CF ] Laundry
CF | >
CF | > TAKE PIPE
CF |
CF | "Hey man, help yourself," says Lucky Strike. "There's enough for
CF | everyone, ya dig?"
CF |
CF | "You don't mind?"
CF |
CF | "Naw, man."
CF |
CF | "Thanks," you say as you pocket the opium pipe. Lucky Strike smiles
CF | and pulls out a massive hookah from below the counter.
CF |
CF | Lucky Strike blows a ring of smoke.
CF |
CF | >
DavidW says (to ClubFloyd), "x hookah"
CF ] Laundry
CF | >
CF | > X HOOKAH
CF |
CF | It's a massive hookah of Asian design.
CF |
CF | > Jacqueline says, "There you go. Herb."
DavidW says (to ClubFloyd), "ne"
CF ] Plaza
CF | >
CF | > NE
CF |
CF |
CF | Plaza
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo;
CF | it's little more than a dried-up fountain at the center of an empty
CF | field. Standing next to the fountain is a brightly-painted medicine
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a
CF | pianola, that essential saloon instrument, drifting through the
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a
CF | dilapidated building identified by its sign as the Sheriff's Office.
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To
CF | the NORTH, you can see a dirt path snaking off into the hills. You can
CF | also go IN to the medicine wagon.
CF |
CF | You can see Ulysses P Hornswaggle and a sandwich board here.
CF |
CF | "Hornswaggle's patented remedies! Good for what ails you!" cries
CF | Hornswaggle, even though you're the only person present. "Step right
CF | up! Don't be shy!"
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Sheriff's Office
CF | >
CF | > W
CF |
CF |
CF | Sheriff's Office
CF | The sheriff's office is a cramped dusty building, covered in dust and
CF | festooned with cobwebs; it doesn't look like anyone's used it for a
CF | long time. Other than a single desk, with a single drawer, the only
CF | thing of note are the faded, yellowed WANTED posters still plastered
CF | to the walls. A single jail cell is accessible to the WEST; the plaza
CF | is outside to the EAST.
CF |
CF | You can see a desk (in which is a booking ticket), a posted bulletin
CF | and a safe (closed) here.
CF |
CF | >
DavidW says (to ClubFloyd), "light tnt with pipe"
CF ] Sheriff's Office
CF | >
CF | > LIGHT TNT WITH PIPE
CF |
CF | You light the dynamite with the opium pipe and, as the fuse starts to
CF | spark, you throw it quickly under the safe and dive for cover behind
CF | the desk. The subsequent explosion rocks the building. KA BOOM!!!. As
CF | the dust settles, you emerge to find that the safe door has been blown
CF | off its hinges and a silver-stringed guitar is visible inside.
CF |
CF | >
DavidW says (to ClubFloyd), "take guitar"
CF ] Sheriff's Office
CF | >
CF | > TAKE GUITAR
CF |
CF | You take the silver-stringed guitar.
CF |
CF | >
DavidW says (to ClubFloyd), "x it"
CF ] Sheriff's Office
CF | >
CF | > X IT
CF |
CF | A guitar with silver strings.
CF |
CF | >
DavidW says (to ClubFloyd), "play it"
CF ] Sheriff's Office
CF | >
CF | > PLAY IT
CF |
CF | You strum your fingers across the strings, but your only reward is an
CF | awful twang. You just don't know the first thing about music.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Plaza
CF | >
CF | > E
CF |
CF |
CF | Plaza
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo;
CF | it's little more than a dried-up fountain at the center of an empty
CF | field. Standing next to the fountain is a brightly-painted medicine
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a
CF | pianola, that essential saloon instrument, drifting through the
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a
CF | dilapidated building identified by its sign as the Sheriff's Office.
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To
CF | the NORTH, you can see a dirt path snaking off into the hills. You can
CF | also go IN to the medicine wagon.
CF |
CF | You can see Ulysses P Hornswaggle and a sandwich board here.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Mortuary
CF | >
CF | > S
CF |
CF |
CF | Mortuary
CF | The mortuary is a small somber office, tastefully decorated with
CF | garlands of black roses befitting its role in the community. Floor
CF | models of several different models of caskets are visible, as are
CF | several different models of urns. You can go NORTH to the plaza.
CF |
CF | You can see a wampus cat here.
CF |
CF | >
DavidW says (to ClubFloyd), "give pipe to cat"
CF ] Mortuary
CF | >
CF | > GIVE PIPE TO CAT
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "x pipe"
CF ] Mortuary
CF | >
CF | > X PIPE
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Mortuary
CF | >
CF | > I
CF |
CF | You are carrying:
CF | a silver-stringed guitar
CF | a spitoon
CF | a wax cylinder
CF | a shovel
CF | a horseshoe
CF | a hacksaw
CF | a poncho (being worn)
CF | a broadsheet
CF | a locket (being worn)
CF | a stetson hat (being worn)
CF | jeans (being worn)
CF |
CF | > DavidW says, "oh, I guess the pipe with used up for the tnt."
Jacqueline says, "yeah"
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf4"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Mortuary
CF | > SAVEOk.
CF |
CF | > Jacqueline says, "I didn't realize it was lit, so that probably wouldn't have worked anyway."
Knight_Otu says, "Seems so, yeah."
Jacqueline says, "But if we can get just some opium..."
Jacqueline says, "Then again, maybe it's the tumbleweed we need."
DavidW says (to ClubFloyd), "ask cat about tar"
CF ] Mortuary
CF | >
CF | > ASK CAT ABOUT TAR
CF |
CF | The wampus cat coughs and gags. "I don't feel much like talkin' when I
CF | got a hairball," says the wampus cat.
CF |
CF | "I just can't get these hairballs loose," mumbles the wampus cat,
CF | smacking her lips and stretching her jaws.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Plaza
CF | >
CF | > N
CF |
CF |
CF | Plaza
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo;
CF | it's little more than a dried-up fountain at the center of an empty
CF | field. Standing next to the fountain is a brightly-painted medicine
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a
CF | pianola, that essential saloon instrument, drifting through the
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a
CF | dilapidated building identified by its sign as the Sheriff's Office.
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To
CF | the NORTH, you can see a dirt path snaking off into the hills. You can
CF | also go IN to the medicine wagon.
CF |
CF | You can see Ulysses P Hornswaggle and a sandwich board here.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF ] Laundry
CF | >
CF | > SW
CF |
CF |
CF | Laundry
CF | The Jade Monkey Laundry is crammed floor to ceiling with piles of
CF | folded sheets and clothes. There's barely enough room for the
CF | proprietor behind the counter. You can go NORTHEAST to the plaza.
CF |
CF | You can see Lucky Strike, a newspaper and a vending machine here.
CF |
CF | >
DavidW says (to ClubFloyd), "ask lucky about tar"
CF ] Laundry
CF | >
CF | > ASK LUCKY ABOUT TAR
CF |
CF | "That's heavy stuff, man," says Lucky Strike, inhaling another hit
CF | from his hookah. "Real ponderous."
CF |
CF | Lucky Strike takes a long pull from the pipe, inhaling deeply.
CF |
CF | > Jade says, "I guess it seems so"
DavidW says (to ClubFloyd), "x counter"
CF ] Laundry
CF | >
CF | > X COUNTER
CF |
CF | It separates you from Lucky Strike.
CF |
CF | >
DavidW says (to ClubFloyd), "look behind counter"
CF ] Laundry
CF | >
CF | > LOOK BEHIND COUNTER
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "take newspaper"
CF ] Laundry
CF | >
CF | > TAKE NEWSPAPER
CF |
CF | It's chained to the seat. Obviously, it's only intended for customers
CF | to read while waiting for their laundry.
CF |
CF | >
DavidW says (to ClubFloyd), "search sludge"
CF ] Laundry
CF | >
CF | > SEARCH SLUDGE
CF |
CF | It's full of sludge.
CF |
CF | "Man, you ever look at your hand, man?" says Lucky Strike, staring at
CF | the palm of his hand. "I mean, like, REALLY look at your hand?"
CF |
CF | >
DavidW says (to ClubFloyd), "taste sludge"
CF ] Laundry
CF | >
CF | > TASTE SLUDGE
CF |
CF | You don't need to taste that.
CF |
CF | Lucky Strike takes a long pull from the pipe, inhaling deeply.
CF |
CF | > Jacqueline asks, "What... what kinda sludge is it?"
Jacqueline asks, "Tarry sludge??"
Jacqueline says, "Probably not"
DavidW says, "I dunno. We can try"
DavidW says (to ClubFloyd), "e"
CF ] Laundry
CF | >
CF | > E
CF |
CF | You can't go that way.
CF |
CF | "Far out, far out." says Lucky Strike to no one in particular.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF ] Plaza
CF | >
CF | > NE
CF |
CF |
CF | Plaza
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo;
CF | it's little more than a dried-up fountain at the center of an empty
CF | field. Standing next to the fountain is a brightly-painted medicine
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a
CF | pianola, that essential saloon instrument, drifting through the
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a
CF | dilapidated building identified by its sign as the Sheriff's Office.
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To
CF | the NORTH, you can see a dirt path snaking off into the hills. You can
CF | also go IN to the medicine wagon.
CF |
CF | You can see Ulysses P Hornswaggle and a sandwich board here.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Cantina
CF | >
CF | > E
CF |
CF |
CF | Cantina
CF | The jangled tinny sounds of the pianola mingle with the grumbles and
CF | shouts of unruly patrons as you step through the batwing doors; the
CF | thick miasma of tobacco smoke nearly chokes you. A chalk menu behind
CF | the bar titled "PICK YER POISON" lists all the drinks for sale,
CF | although it appears that a drink called "COFFIN VARNISH" has been
CF | hastily and poorly rubbed out. An ornery gaggle of roughnecks and
CF | ne'er-do-wells slump against the bar and, at a table in the far
CF | corner, you see a group of gamblers deeply immersed in a card game.
CF | The walls are covered in ornate cuckoo clocks, each one set to a
CF | different time. To your surprise, you notice a number of mangy
CF | coyotes skulking around the room, each carefully balancing a platter
CF | full of whiskey shots on its head. Oh. Apparently they're the servers?
CF | You can go WEST to the plaza. You can go UP to a private room.
CF |
CF | You can see La Muerte here.
CF |
CF | >
DavidW says (to ClubFloyd), "give spitoon to la"
CF ] Cantina
CF | >
CF | > GIVE SPITOON TO LA
CF |
CF | "Can you use this to make some coffin varnish?" you ask, offering the
CF | spitoon.
CF |
CF | La Muerte take the spitoon and eyes it critcally. "Good thinking,
CF | Senorita. I think this could work... one moment, gringa..."
CF |
CF | La Muerte briefly disappears into the back and you hear the sounds of
CF | shaking and blending. She emerges again and hands you a green glass
CF | bottle.
CF |
CF | "There now, some fresh coffin varnish, Senorita. But mind yourself!
CF | That's some powerful juju there."
CF | La Muerte rubs a soggy rag over the countertop, soaking up spilled
CF | whiskey.
CF |
CF | > Jacqueline says, "yay"
DavidW says, "It was tarry!"
Jacqueline says, "Yeah"
Knight_Otu says, "Whew."
DavidW says (to ClubFloyd), "x bottle"
CF ] Cantina
CF | >
CF | > X BOTTLE
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Cantina
CF | >
CF | > I
CF |
CF | You are carrying:
CF | some coffin varnish
CF | a silver-stringed guitar
CF | a wax cylinder
CF | a shovel
CF | a horseshoe
CF | a hacksaw
CF | a poncho (being worn)
CF | a broadsheet
CF | a locket (being worn)
CF | a stetson hat (being worn)
CF | jeans (being worn)
CF |
CF | A serving coyote brushes past you, raising its hackles and growling as
CF | it bumps you.
CF |
CF | > Jacqueline says, "Save before the contest."
DavidW says (to ClubFloyd), "x varnish"
CF ] Cantina
CF | >
CF | > X VARNISH
CF |
CF | A green bottle full of an evil oily looking liquid.
CF |
CF | > DavidW says, "well, we need the bezoar first, I assume"
Jacqueline says, "I wonder if there's grass around the manor."
Knight_Otu says, "We probably do want a be...right."
Jacqueline asks, "Why do we need that first?"
Jacqueline asks, "Because the manor is presumably the End Game?"
Knight_Otu says, "Protection from poison."
Jacqueline says, "OH"
Jacqueline says, "Okay, yeah. I'd forgotten that. Hrm."
Knight_Otu says, "That coffin varnish sounds rather poisonous."
Jade says, "I don't know what"
DavidW says, "We need to listen to wax cylinder so we can play music for the tumbleweed so the cat can cough up a bezoar to save us from poisonous coffin varnish."
Jacqueline says, "It's all perfectly normal."
Knight_Otu says, "These games make us say the srangests things."
Knight_Otu says, "*strangest"
DavidW asks, "We need a grammophone, and the church and the crevice are unexplored. What can we give the miner for his light?"
DavidW says (to ClubFloyd), "e"
CF ] Cantina
CF | >
CF | > E
CF |
CF | You can't go that way.
CF |
CF | > Knight_Otu says, "Yeah, those are open questions."
DavidW says (to ClubFloyd), "u"
CF ] Private Room
CF | >
CF | > U
CF |
CF |
CF | Private Room
CF | A tastefully decorated private room where patrons who want to pay
CF | extra can retire to receive extra services. A woman sits in a
CF | claw-foot bathtub, everything but her face obscured by mountains of
CF | soap bubbles. You can go DOWN to the cantina.
CF |
CF | You can see a claw-foot bathtub and Angelhair Horchata here.
CF |
CF | >
DavidW says (to ClubFloyd), "x tub"
CF ] Private Room
CF | >
CF | > X TUB
CF |
CF | A nice cleansing bath always makes you feel better. It seems to be
CF | doing wonders for Angelhair Horchata's disposition.
CF |
CF | >
DavidW says (to ClubFloyd), "ask angelhair about lucky"
CF ] Private Room
CF | >
CF | > ASK ANGELHAIR ABOUT LUCKY
CF |
CF | She giggles and shimmies her shoulders. "I don't know anything about
CF | that! I'm just a silly girl, tee hee!"
CF |
CF | "Ain't nothin' like a nice bath," says Angelhair Horchata, smiling
CF | mischieviously. "Cuz Lord knows I do get dirty!"
CF |
CF | > Jacqueline says, "I wonder if you're right and the singing is a recording and that that's where we play the cylinder."
DavidW says (to ClubFloyd), "ask angelhair about grass"
CF ] Private Room
CF | >
CF | > ASK ANGELHAIR ABOUT GRASS
CF |
CF | She giggles and shimmies her shoulders. "I don't know anything about
CF | that! I'm just a silly girl, tee hee!"
CF |
CF | >
DavidW says (to ClubFloyd), "ask her about angelhair"
CF ] Private Room
CF | >
CF | > ASK HER ABOUT ANGELHAIR
CF |
CF | "Aw, sugar, why do ya wanna talk about me? Why don't we talk about
CF | you? I bet you're tired after all the yee hawing you've been up to.
CF | You oughta rest a spell an' let ol' Angelhair Horchata make ya feel at
CF | home!"
CF |
CF | >
DavidW says (to ClubFloyd), "ask her about mccreedy"
CF ] Private Room
CF | >
CF | > ASK HER ABOUT MCCREEDY
CF |
CF | She giggles and shimmies her shoulders. "I don't know anything about
CF | that! I'm just a silly girl, tee hee!"
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Cantina
CF | >
CF | > D
CF |
CF |
CF | Cantina
CF | The jangled tinny sounds of the pianola mingle with the grumbles and
CF | shouts of unruly patrons as you step through the batwing doors; the
CF | thick miasma of tobacco smoke nearly chokes you. A chalk menu behind
CF | the bar titled "PICK YER POISON" lists all the drinks for sale,
CF | although it appears that a drink called "COFFIN VARNISH" has been
CF | hastily and poorly rubbed out. An ornery gaggle of roughnecks and
CF | ne'er-do-wells slump against the bar and, at a table in the far
CF | corner, you see a group of gamblers deeply immersed in a card game.
CF | The walls are covered in ornate cuckoo clocks, each one set to a
CF | different time. To your surprise, you notice a number of mangy
CF | coyotes skulking around the room, each carefully balancing a platter
CF | full of whiskey shots on its head. Oh. Apparently they're the servers?
CF | You can go WEST to the plaza. You can go UP to a private room.
CF |
CF | You can see La Muerte here.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Plaza
CF | >
CF | > W
CF |
CF |
CF | Plaza
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo;
CF | it's little more than a dried-up fountain at the center of an empty
CF | field. Standing next to the fountain is a brightly-painted medicine
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a
CF | pianola, that essential saloon instrument, drifting through the
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a
CF | dilapidated building identified by its sign as the Sheriff's Office.
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To
CF | the NORTH, you can see a dirt path snaking off into the hills. You can
CF | also go IN to the medicine wagon.
CF |
CF | You can see Ulysses P Hornswaggle and a sandwich board here.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Path
CF | >
CF | > N
CF |
CF |
CF | Path
CF | A winding dirth path meanders into the barren foothills above town. To
CF | the NORTH, you can see a stately Italianate villa in the distance. To
CF | the WEST, you can see the rickety wooden crosses that indicate a boot
CF | hill graveyard. To the EAST, the path runs off into the distance. The
CF | plaza is to the SOUTH.
CF |
CF | You can see Butch McCreedy here.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Mine Entrance
CF | >
CF | > E
CF |
CF |
CF | Mine Entrance
CF | The path terminates at the entrance of an old mine, carved into the
CF | side of a ravine. A cold breeze wafts up from the bowels of the earth
CF | through the mineshaft. You can go WEST to the path or DOWN the
CF | mineshaft. A ravine is to the NORTH.
CF |
CF | You can see a venom-drained gila monster here.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Mine Entrance
CF | >
CF | > E
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Mineshaft
CF | >
CF | > D
CF |
CF | You don't have to worry about being bitten now, since you read that
CF | gila monsters take a full week to replenish their venom. You sneak
CF | past the drowsy gila monster and slip down the mineshaft.
CF |
CF | Mineshaft
CF | The mineshaft is a tunnel of natural stone, supported by wooden arches
CF | and lit by flickering carbide lamps. Pure liquid snake oil drips from
CF | the walls, congealing into a waist-deep pool that fills the cavern.
CF | Hand-painted signs hung at intervals warn DANGER!! BLASTING AREA!!!
CF | and KEEP OUT!! The cavern continues to the EAST or you can return UP
CF | to the surface.
CF |
CF | You can see Gabby and a miner's lamp here.
CF |
CF | The hydraulic struts of Gabby's mech legs engage, lifting him up to
CF | reach another untapped vein.
CF |
CF | >
DavidW says (to ClubFloyd), "ask gabby about lamp"
CF ] Mineshaft
CF | >
CF | > ASK GABBY ABOUT LAMP
CF |
CF | "Ain't got time for all that yakkin' an' yappin', kid! That's snake
CF | oil in them thar hills an' ol' Gabby's 'a gonna find it!"
CF |
CF | >
DavidW says (to ClubFloyd), "get lamp"
CF ] Mineshaft
CF | >
CF | > GET LAMP
CF |
CF | "Jest a cotton-picking minute there, lass! I need that thar light!"
CF | says Gabby. "If y'all want mah miner's lamp, at least have the decency
CF | ta bring me a replacement!
CF |
CF | Gabby slams his mech fist against the wall with such force that a new
CF | crack appears and a fresh gout of snake oil spills out. "Eureeka!" he
CF | drawls.
CF |
CF | > DavidW asks, "Except if we had a replacement, we wouldn't need it, would we?"
Knight_Otu says, "What's a replacement that .... right."
DavidW says (to ClubFloyd), "i"
CF ] Mineshaft
CF | >
CF | > I
CF |
CF | You are carrying:
CF | some coffin varnish
CF | a silver-stringed guitar
CF | a wax cylinder
CF | a shovel
CF | a horseshoe
CF | a hacksaw
CF | a poncho (being worn)
CF | a broadsheet
CF | a locket (being worn)
CF | a stetson hat (being worn)
CF | jeans (being worn)
CF |
CF | > Jacqueline says, "unless we find something less bright that still works for Gabby"
DavidW says, "We never used the saw."
Knight_Otu says, "But it used us."
Knight_Otu says (to ClubFloyd), "x hacksaw"
CF ] Mineshaft
CF | >
CF | > X HACKSAW
CF |
CF | A rusty small-toothed saw for cutting metal pipes, wooden boards, and
CF | prison bars.
CF |
CF | > DavidW says, "AHA"
DavidW says, "Church boards"
DavidW says (to ClubFloyd), "w"
CF ] Mineshaft
CF | >
CF | > W
CF |
CF | You can't go that way.
CF |
CF | > Knight_Otu says, "Right. The boards"
DavidW says (to ClubFloyd), "u"
CF ] Mine Entrance
CF | >
CF | > U
CF |
CF |
CF | Mine Entrance
CF | The path terminates at the entrance of an old mine, carved into the
CF | side of a ravine. A cold breeze wafts up from the bowels of the earth
CF | through the mineshaft. You can go WEST to the path or DOWN the
CF | mineshaft. A ravine is to the NORTH.
CF |
CF | You can see a venom-drained gila monster here.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Path
CF | >
CF | > W
CF |
CF |
CF | Path
CF | A winding dirth path meanders into the barren foothills above town. To
CF | the NORTH, you can see a stately Italianate villa in the distance. To
CF | the WEST, you can see the rickety wooden crosses that indicate a boot
CF | hill graveyard. To the EAST, the path runs off into the distance. The
CF | plaza is to the SOUTH.
CF |
CF | You can see Butch McCreedy here.
CF |
CF | Butch glares at you malevolently.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Boneyard
CF | >
CF | > W
CF |
CF |
CF | Boneyard
CF | The boneyard is a collection of rickety wooden crosses planted
CF | haphazardly amongst the dry gorse. A collapsing church stands to the
CF | WEST; you can hear the faint sounds of organ music and voices raised
CF | in song from within. The path is to the EAST.
CF |
CF | You can see a fresh grave here.
CF |
CF | >
DavidW says (to ClubFloyd), "saw boards with saw"
CF ] Boneyard
CF | >
CF | > SAW BOARDS WITH SAW
CF |
CF | You saw through the boards. The rotted boards fall away and the door
CF | to the church creaks open.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Church
CF | >
CF | > W
CF |
CF |
CF | Church
CF | The nave of the church is a large, white-washed chamber, two rows of
CF | wooden pews flanking a central aisle marked by a threadbare red
CF | carpet. At first glance it looks like the pews are filled with
CF | parishioners, but on closer inspection you realize that they're all
CF | just scarecrows. A victrola carefully balanced on the rim of the
CF | pulpit spins a wax cylinder, playing the sounds of a choir singing
CF | hymns accompanied by organ music. A door to the WEST leads to the
CF | vestry. You can climb a ladder UP to the tower. Leaving the exit to
CF | the EAST would return you to the boneyard.
CF |
CF | You can see a victrola and a baptismal font here.
CF |
CF | > Jacqueline exclaims, "Victrola!"
Knight_Otu says, "That solves a bunch."
Jacqueline says, "Yeah"
DavidW says, "Scarecrows and a victrola. No actual people."
DavidW says, "That 'carefully balanced' bit bothers me."
Knight_Otu says, "I guess it is a flock, still."
Jacqueline says, "Such a weird thing, a saw instead of a prybar to get in."
DavidW says (to ClubFloyd), "x font"
CF ] Church
CF | >
CF | > X FONT
CF |
CF | A basin full of blessed holy water, used for baptising babies into the
CF | faith. Some sects believe that man is born as little more than an
CF | empty vessel and it is through the sacrament of baptism that he
CF | becomes truly blessed with human reason.
CF |
CF | > Jacqueline asks, "Wait, what are the scarecrows stuffed with??"
DavidW says (to ClubFloyd), "x scarecrows"
CF ] Church
CF | >
CF | > X SCARECROWS
CF |
CF | Just a bunch of human-shaped dummies made of straw, rags, and old
CF | junk.
CF |
CF | >
Jacqueline says (to ClubFloyd), "take straw"
CF ] Church
CF | >
CF | > TAKE STRAW
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "search scarecrows"
CF ] Church
CF | >
CF | > SEARCH SCARECROWS
CF |
CF | You find nothing of interest.
CF |
CF | >
Jacqueline says (to ClubFloyd), "take grass"
CF ] Church
CF | >
CF | > TAKE GRASS
CF |
CF | You can't see any such thing.
CF |
CF | > Jacqueline says, "bah"
Jacqueline says, "LIES"
Jacqueline says, "fine"
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf5"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Church
CF | > SAVEOk.
CF |
CF | > Jacqueline asks, "Anyway, play the cylinder?"
DavidW says (to ClubFloyd), "play wax"
CF ] Church
CF | >
CF | > PLAY WAX
CF |
CF | (the wax cylinder)
CF | Try playing it on a victrola.
CF |
CF | >
DavidW says (to ClubFloyd), "play wax on victrola"
CF ] Church
CF | >
CF | > PLAY WAX ON VICTROLA
CF |
CF | (the wax cylinder on the victrola)
CF | You remove the hymn wax cylinder and replace it with your own before
CF | cranking the machine up. The needle drops on the cylinder and you hear
CF | a tinny voice from the victrola's trumpet: "Howdy, buckaroos! This
CF | here is Buster Bronco, Perfesser Emeritus at the Dusty Trails
CF | Correspondence School fer Singing Cowpokes, with your next lesson. Now
CF | any singing cowpoke worth his salt is gonna know how to charm critters
CF | with his song! 'Course varmints like jackelopes or sidewinders take a
CF | bit of practice... best to start with something simple that don't got
CF | too much brain to charm. Ya know ya can charm jest about anything in
CF | this natural world? A simple song might make the praire wind blow
CF | sweeter or the make the mighty saguaro dance in the breeze or even
CF | make a dust devil eat outta yer hand!"
CF |
CF | Buster precedes to explain some simple guitar chords for this purpose.
CF | By the time he's done, you feel like you've got the hang of it. You
CF | could play your guitar beautifully if you tried, you wager!
CF |
CF | The lesson completed, you remove your wax cylinder and replace the
CF | original.
CF |
CF | > Jacqueline says, "Okay"
Jacqueline says, "Lessgoooooooo"
Knight_Otu says, "That went well."
Jacqueline says, "yeah"
Jacqueline says, "That was fun"
DavidW says, "THere's more in this church, west and up."
Jacqueline says, "I do always love BK's writing."
DavidW says, "yeah"
Jacqueline says, "Okay, fine. Yeah, explore. I'm just excited."
DavidW says (to ClubFloyd), "w" Jade says, "goood"
CF ] Vestry
CF | >
CF | > W
CF |
CF |
CF | Vestry
CF | The vestry is a small office, filled mostly with old leather-bound
CF | books in big messy piles. You can go EAST to the church.
CF |
CF | You can see a parson and a Bible (closed) here.
CF |
CF | >
DavidW says (to ClubFloyd), "x parson"
CF ] Vestry
CF | >
CF | > X PARSON
CF |
CF | The parson is a spindly, skeletal man in a black cassock and
CF | wide-brimmed hat. He wears a burlap sack over his head with two ragged
CF | holes torn for his eyes.
CF |
CF | "Lord, give me a sign," mutters the parson.
CF |
CF | >
DavidW says (to ClubFloyd), "x bible"
CF ] Vestry
CF | >
CF | > X BIBLE
CF |
CF | A massive leather-bound tome. It's so thick it must contain ALL the
CF | testaments. The gold leaf title reads "Holy Bible, Contemporary
CF | Contusions Translation -- includes The Epistles of St. Lethargiuous,
CF | The Revelations to the Macadamians, and The Apotheosis of the
CF | Cosmogony. (12th ed)."
CF |
CF | >
DavidW says (to ClubFloyd), "open bible"
CF ] Vestry
CF | >
CF | > OPEN BIBLE
CF |
CF | "No, my son, that's church property," says the parson, patting the
CF | thick leather-bound bible with a withered hand. "Why, the church
CF | wouldn't be safe without it."
CF |
CF | Damnit, the parson is not gonna let you nab that book as long as he's
CF | in the room.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to parson"
CF ] Vestry
CF | >
CF | > TALK TO PARSON
CF |
CF | "Welcome, my child," says the parson in a breathy, rattling voice.
CF | "There's always room in God's house for a weary pilgrim. How can I
CF | help you?"
CF |
CF | >
DavidW says (to ClubFloyd), "ask parson about font"
CF ] Vestry
CF | >
CF | > ASK PARSON ABOUT FONT
CF |
CF | "They say a baby doesn't gain human rationality until after it's been
CF | baptised, blessed by the divine light," says the parson. "Hallelujah
CF | indeed!"
CF |
CF | The parson mumbles prayers under his breath, his bony hands folded
CF | together.
CF |
CF | > Jacqueline says, "The Bible is a container, not a book."
DavidW says (to ClubFloyd), "ask parson about bible"
CF ] Vestry
CF | >
CF | > ASK PARSON ABOUT BIBLE
CF |
CF | "That's the most valuable thing in the church," says the parson,
CF | patting the thick leather-bound bible with a withered hand. "Why, the
CF | church wouldn't be safe without it."
CF |
CF | > Jacqueline says, "Probably got a gun in it."
DavidW says (to ClubFloyd), "ask parson about scarecrows"
CF ] Vestry
CF | >
CF | > ASK PARSON ABOUT SCARECROWS
CF |
CF | "Judge Dives drove out all the God-fearing folk in this town," says
CF | the parson, "so my congregation is all that's left. Like good
CF | Christians, they'll wait patiently for the next sermon. And a sermon
CF | will come, when the Lord gives the sign!"
CF |
CF | >
DavidW says (to ClubFloyd), "ask parson about sign"
CF ] Vestry
CF | >
CF | > ASK PARSON ABOUT SIGN
CF |
CF | "When we don't know the answer, I always turn to prayer," says the
CF | parson, folding his spider-like hands together. "Might I suggest that
CF | for you? Maybe the Lord will give you an answer."
CF |
CF | >
DavidW says (to ClubFloyd), "pray"
CF ] Vestry
CF | >
CF | > PRAY
CF |
CF | That's not a verb I recognise.
CF |
CF | > Knight_Otu says, "Dang."
Jacqueline asks, "Can we baptize ourself?"
Jacqueline says (to KO), "Oh yeah. Dang."
DavidW says (to ClubFloyd), "ask parson about sack"
CF ] Vestry
CF | >
CF | > ASK PARSON ABOUT SACK
CF |
CF | "What's with the sack?" you ask.
CF |
CF | "Oh this? The Bible tells us that a man's got to be humble, eh?" He
CF | coughs and hacks, staining the sack with reddish-brown fluid from the
CF | inside.
CF |
CF | "Uh huh," you say. You're kind of skeptical that humility has much to
CF | do with it.
CF |
CF | "Lord, give me a sign," mutters the parson.
CF |
CF | > Knight_Otu says, "He does not have an answer."
DavidW says (to ClubFloyd), "e"
CF ] Church
CF | >
CF | > E
CF |
CF |
CF | Church
CF | The nave of the church is a large, white-washed chamber, two rows of
CF | wooden pews flanking a central aisle marked by a threadbare red
CF | carpet. At first glance it looks like the pews are filled with
CF | parishioners, but on closer inspection you realize that they're all
CF | just scarecrows. A victrola carefully balanced on the rim of the
CF | pulpit spins a wax cylinder, playing the sounds of a choir singing
CF | hymns accompanied by organ music. A door to the WEST leads to the
CF | vestry. You can climb a ladder UP to the tower. Leaving the exit to
CF | the EAST would return you to the boneyard.
CF |
CF | You can see a victrola and a baptismal font here.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Tower
CF | >
CF | > U
CF |
CF |
CF | Tower
CF | The ladder terminates in a belfry. You can go DOWN to the church.
CF |
CF | You can see a bell here.
CF |
CF | >
DavidW says (to ClubFloyd), "x bell"
CF ] Tower
CF | >
CF | > X BELL
CF |
CF | A large sanctus bell, inscribed with the epigraph "The sound of this
CF | bell vanquishes tempests, repels demons, and summons men." It would
CF | normally ring to signal the start of service, but it has no bellrope.
CF | You would need to hang a rope from the bell to fix that.
CF |
CF | > DavidW says, "ok, so the ringing of the bell would be a 'sign', I guess."
Knight_Otu says, "It would."
DavidW says (to ClubFloyd), "d"
CF ] Church
CF | >
CF | > D
CF |
CF |
CF | Church
CF | The nave of the church is a large, white-washed chamber, two rows of
CF | wooden pews flanking a central aisle marked by a threadbare red
CF | carpet. At first glance it looks like the pews are filled with
CF | parishioners, but on closer inspection you realize that they're all
CF | just scarecrows. A victrola carefully balanced on the rim of the
CF | pulpit spins a wax cylinder, playing the sounds of a choir singing
CF | hymns accompanied by organ music. A door to the WEST leads to the
CF | vestry. You can climb a ladder UP to the tower. Leaving the exit to
CF | the EAST would return you to the boneyard.
CF |
CF | You can see a victrola and a baptismal font here.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Boneyard
CF | >
CF | > E
CF |
CF |
CF | Boneyard
CF | The boneyard is a collection of rickety wooden crosses planted
CF | haphazardly amongst the dry gorse. A collapsing church stands to the
CF | WEST; you can hear the faint sounds of organ music and voices raised
CF | in song from within. The path is to the EAST.
CF |
CF | You can see a fresh grave here.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Path
CF | >
CF | > E
CF |
CF |
CF | Path
CF | A winding dirth path meanders into the barren foothills above town. To
CF | the NORTH, you can see a stately Italianate villa in the distance. To
CF | the WEST, you can see the rickety wooden crosses that indicate a boot
CF | hill graveyard. To the EAST, the path runs off into the distance. The
CF | plaza is to the SOUTH.
CF |
CF | You can see Butch McCreedy here.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Path
CF | >
CF | > N
CF |
CF | "Hold on there, kid," says Butch McCreedy, stepping into your path.
CF | "The Judge don't like to be disturbed during dinner. You best turn
CF | back."
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Mine Entrance
CF | >
CF | > E
CF |
CF |
CF | Mine Entrance
CF | The path terminates at the entrance of an old mine, carved into the
CF | side of a ravine. A cold breeze wafts up from the bowels of the earth
CF | through the mineshaft. You can go WEST to the path or DOWN the
CF | mineshaft. A ravine is to the NORTH.
CF |
CF | You can see a venom-drained gila monster here.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Ravine
CF | >
CF | > N
CF |
CF |
CF | Ravine
CF | You're at the bottom of a deep ravine, bordered by steep rocky walls.
CF | The mine entrance is to the SOUTH.
CF |
CF | You can see a tumbleweed here.
CF |
CF | >
DavidW says (to ClubFloyd), "play guitar"
CF ] Ravine
CF | >
CF | > PLAY GUITAR
CF |
CF | You strum your fingers across the silver strings, producing a
CF | beautifully lonesome melody as poignant and sweet as the desert
CF | sunset. To your surprise, the tumbleweed pauses in its frolic. It
CF | rolls up to you, bumping into your leg so that it almost seems to be
CF | nuzzling your feet. It doesn't object as you scoop it up.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Mine Entrance
CF | >
CF | > S
CF |
CF |
CF | Mine Entrance
CF | The path terminates at the entrance of an old mine, carved into the
CF | side of a ravine. A cold breeze wafts up from the bowels of the earth
CF | through the mineshaft. You can go WEST to the path or DOWN the
CF | mineshaft. A ravine is to the NORTH.
CF |
CF | You can see a venom-drained gila monster here.
CF |
CF | > Knight_Otu exclaims, "It worked!"
DavidW says (to ClubFloyd), "w"
CF ] Path
CF | >
CF | > W
CF |
CF |
CF | Path
CF | A winding dirth path meanders into the barren foothills above town. To
CF | the NORTH, you can see a stately Italianate villa in the distance. To
CF | the WEST, you can see the rickety wooden crosses that indicate a boot
CF | hill graveyard. To the EAST, the path runs off into the distance. The
CF | plaza is to the SOUTH.
CF |
CF | You can see Butch McCreedy here.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Plaza
CF | >
CF | > S
CF |
CF |
CF | Plaza
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo;
CF | it's little more than a dried-up fountain at the center of an empty
CF | field. Standing next to the fountain is a brightly-painted medicine
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a
CF | pianola, that essential saloon instrument, drifting through the
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a
CF | dilapidated building identified by its sign as the Sheriff's Office.
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To
CF | the NORTH, you can see a dirt path snaking off into the hills. You can
CF | also go IN to the medicine wagon.
CF |
CF | You can see Ulysses P Hornswaggle and a sandwich board here.
CF |
CF | "Tinctures! Brines! Unguents of all kinds!" shouts Hornswaggle, waving
CF | his arms dramatically. "I've got everything and anything you need to
CF | live a life of perfect health!"
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Mortuary
CF | >
CF | > S
CF |
CF |
CF | Mortuary
CF | The mortuary is a small somber office, tastefully decorated with
CF | garlands of black roses befitting its role in the community. Floor
CF | models of several different models of caskets are visible, as are
CF | several different models of urns. You can go NORTH to the plaza.
CF |
CF | You can see a wampus cat here.
CF |
CF | >
DavidW says (to ClubFloyd), "give tumbleweed to cat"
CF ] Mortuary
CF | >
CF | > GIVE TUMBLEWEED TO CAT
CF |
CF | "Hey, would you like some of this tumbleweed?" you ask.
CF |
CF | The wampus cat flicks her tail and licks her lips. "It's a little
CF | dry... but it'll have to do. Sure, thanks!"
CF |
CF | You place the tumbleweed in front of the wampus cat and watch as she
CF | tears off chunks of dry gorse, chews, and swallows. She pauses, her
CF | body convulses, and she gags loudly... and then vomits up a big sticky
CF | hairball.
CF |
CF | She smacks her lips. "Bleh! Glad that's out! Thanks, I really
CF | appreciate it. I'm still a little annoyed at you for doing this to me,
CF | but at least you didn't leave me in the lurch!"
CF |
CF | "Dunno how I'm gonna sell coffins like this," says the wampus cat.
CF | "Who's gonna buy coffins from a cat?"
CF |
CF | >
DavidW says (to ClubFloyd), "take hairball"
CF ] Mortuary
CF | >
CF | > TAKE HAIRBALL
CF |
CF | Ew, gross. But it might be useful, so you take it anyway.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Mortuary
CF | >
CF | > I
CF |
CF | You are carrying:
CF | a wampus cat hairball
CF | some coffin varnish
CF | a wax cylinder
CF | a shovel
CF | a horseshoe
CF | a poncho (being worn)
CF | a broadsheet
CF | a locket (being worn)
CF | a stetson hat (being worn)
CF | jeans (being worn)
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Plaza
CF | >
CF | > N
CF |
CF |
CF | Plaza
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo;
CF | it's little more than a dried-up fountain at the center of an empty
CF | field. Standing next to the fountain is a brightly-painted medicine
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a
CF | pianola, that essential saloon instrument, drifting through the
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a
CF | dilapidated building identified by its sign as the Sheriff's Office.
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To
CF | the NORTH, you can see a dirt path snaking off into the hills. You can
CF | also go IN to the medicine wagon.
CF |
CF | You can see Ulysses P Hornswaggle and a sandwich board here.
CF |
CF | "Yes, we have no bezoars!" says Hornswaggle. "They're just too
CF | popular! But we've got everything else you could ask for!"
CF |
CF | >
DavidW says (to ClubFloyd), "eat hairball"
CF ] Plaza
CF | >
CF | > EAT HAIRBALL
CF |
CF | You brace yourself, but you know it's for your own good. You close
CF | your eyes and shove it in your mouth. It's chewy and gross, but you
CF | swallow it down and instantly feel more... fortified? You feel a sense
CF | of well-being, like you could drink ANY poison and survive!
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Path
CF | >
CF | > N
CF |
CF |
CF | Path
CF | A winding dirth path meanders into the barren foothills above town. To
CF | the NORTH, you can see a stately Italianate villa in the distance. To
CF | the WEST, you can see the rickety wooden crosses that indicate a boot
CF | hill graveyard. To the EAST, the path runs off into the distance. The
CF | plaza is to the SOUTH.
CF |
CF | You can see Butch McCreedy here.
CF |
CF | Butch spits a gob of chaw at the ground.
CF |
CF | >
DavidW says (to ClubFloyd), "show varnish to butch"
CF ] Path
CF | >
CF | > SHOW VARNISH TO BUTCH
CF |
CF | Butch McCreedy is unimpressed.
CF |
CF | Butch adjusts the brim of their ten gallon hat.
CF |
CF | >
DavidW says (to ClubFloyd), "give varnish to butch"
CF ] Path
CF | >
CF | > GIVE VARNISH TO BUTCH
CF |
CF | Butch's face breaks out into an ugly smile, revealing splintered,
CF | blackened teeth. "Alright, kid, nice work! Now let's see what yer made
CF | of." Butch pockets the coin, whips out a pair of grimy shot glasses
CF | and fills each from the green bottle. They place one before you and
CF | nods expectantly.
CF |
CF | Butch glares at you malevolently.
CF |
CF | >
DavidW says (to ClubFloyd), "drink glass"
CF ] Path
CF | >
CF | > DRINK GLASS
CF |
CF | You drink the shot. You grimace as you feel the caustic liquor burning
CF | all the way down your throat, but you fix Butch with a steely gaze
CF | that tells them you don't care. Butch raises an eyebrow in surprise
CF | to see you still standing, but says nothing -- they just grab their
CF | shot and down it. A pause and then -- Butch keels over backwards, out
CF | cold. Ha! Looks like Butch couldn't hold their liquor nearly as well
CF | as they liked to think!
CF |
CF | >
DavidW says (to ClubFloyd), "take coin"
CF ] Path
CF | >
CF | > TAKE COIN
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "search butch"
CF ] Path
CF | >
CF | > SEARCH BUTCH
CF |
CF | You rifle through Butch's pockets, but the only thing of value you
CF | find is that 1868 Silver Buzzard coin they were flipping. You quickly
CF | slip it into your own pocket.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Plaza
CF | >
CF | > S
CF |
CF |
CF | Plaza
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo;
CF | it's little more than a dried-up fountain at the center of an empty
CF | field. Standing next to the fountain is a brightly-painted medicine
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a
CF | pianola, that essential saloon instrument, drifting through the
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a
CF | dilapidated building identified by its sign as the Sheriff's Office.
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To
CF | the NORTH, you can see a dirt path snaking off into the hills. You can
CF | also go IN to the medicine wagon.
CF |
CF | You can see Ulysses P Hornswaggle and a sandwich board here.
CF |
CF | "Hornswaggle's patented remedies! Good for what ails you!" cries
CF | Hornswaggle, even though you're the only person present. "Step right
CF | up! Don't be shy!"
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF ] Laundry
CF | >
CF | > SW
CF |
CF |
CF | Laundry
CF | The Jade Monkey Laundry is crammed floor to ceiling with piles of
CF | folded sheets and clothes. There's barely enough room for the
CF | proprietor behind the counter. You can go NORTHEAST to the plaza.
CF |
CF | You can see Lucky Strike, a newspaper and a vending machine here.
CF |
CF | >
DavidW says (to ClubFloyd), "use coin on machine"
CF ] Laundry
CF | >
CF | > USE COIN ON MACHINE
CF |
CF | You jam the coin into the vending machine and punch a button to make
CF | your selection. The machine rattles and wheezes before dropping a
CF | numismatic charm into the tray.
CF | That's not useful right now.
CF |
CF | >
DavidW says (to ClubFloyd), "take charm"
CF ] Laundry
CF | >
CF | > TAKE CHARM
CF |
CF | You take the numismatic charm.
CF |
CF | >
DavidW says (to ClubFloyd), "x it"
CF ] Laundry
CF | >
CF | > X IT
CF |
CF | It's a small copper disc with a square hole in the middle and a
CF | picture of a rhinoceros. Supposedly, the numismatic charm can "exile
CF | unlucky ghosts and sad vibes to the land of the ancestors."
CF |
CF | > DavidW asks, "Might this help with the grave?"
Knight_Otu asks, "Possibly?"
Jacqueline says, "Yeah, not sure."
DavidW says (to ClubFloyd), "ask lucky about charm"
CF ] Laundry
CF | >
CF | > ASK LUCKY ABOUT CHARM
CF |
CF | "Oh yeah, people love those charms, man," says Lucky Strike. "They're
CF | totally useful, man! It just costs one silver vulture coin and you get
CF | a charm that protects you from anything, man -- ghosts, demons, bad
CF | luck, bad karma, bad vibes!"
CF |
CF | Lucky Strike takes a long pull from the pipe, inhaling deeply.
CF |
CF | > Jacqueline says, "But it's here, so I'm sure we need it."
Jacqueline asks, "Maybe just need it for the Judge?"
DavidW says, "maybe, if Satan is involved."
Knight_Otu says, "I guess the sheriff was unlucky the judge rolled into town."
DavidW says (to ClubFloyd), "ne"
CF ] Plaza
CF | >
CF | > NE
CF |
CF |
CF | Plaza
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo;
CF | it's little more than a dried-up fountain at the center of an empty
CF | field. Standing next to the fountain is a brightly-painted medicine
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a
CF | pianola, that essential saloon instrument, drifting through the
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a
CF | dilapidated building identified by its sign as the Sheriff's Office.
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To
CF | the NORTH, you can see a dirt path snaking off into the hills. You can
CF | also go IN to the medicine wagon.
CF |
CF | You can see Ulysses P Hornswaggle and a sandwich board here.
CF |
CF | "Special today on our patent-pending tonics!" cries Hornswaggle "One
CF | for the price of two! No shoving, there's plenty for everyone!"
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Path
CF | >
CF | > N
CF |
CF |
CF | Path
CF | A winding dirth path meanders into the barren foothills above town. To
CF | the NORTH, you can see a stately Italianate villa in the distance. To
CF | the WEST, you can see the rickety wooden crosses that indicate a boot
CF | hill graveyard. To the EAST, the path runs off into the distance. The
CF | plaza is to the SOUTH.
CF |
CF | You can see comatose Butch McCreedy here.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Boneyard
CF | >
CF | > W
CF |
CF |
CF | Boneyard
CF | The boneyard is a collection of rickety wooden crosses planted
CF | haphazardly amongst the dry gorse. A collapsing church stands to the
CF | WEST; you can hear the faint sounds of organ music and voices raised
CF | in song from within. The path is to the EAST.
CF |
CF | You can see a fresh grave here.
CF |
CF | >
DavidW says (to ClubFloyd), "use charm on grave"
CF ] Boneyard
CF | >
CF | > USE CHARM ON GRAVE
CF |
CF | That's not useful right now.
CF |
CF | >
DavidW says (to ClubFloyd), "use shovel on grave"
CF ] Boneyard
CF | >
CF | > USE SHOVEL ON GRAVE
CF |
CF | That's not useful right now.
CF |
CF | >
DavidW says (to ClubFloyd), "dig grave with shovel"
CF ] Boneyard
CF | >
CF | > DIG GRAVE WITH SHOVEL
CF |
CF | Confident that the numismatic charm you purchased at the laundry will
CF | protect you from any vengeful spirits, you stick your shovel into the
CF | freshly turn earth and start to dig. After a few minutes, your spade
CF | hits something hard.
CF |
CF | >
DavidW says (to ClubFloyd), "look"
CF ] Boneyard
CF | >
CF | > LOOK
CF |
CF | Boneyard
CF | The boneyard is a collection of rickety wooden crosses planted
CF | haphazardly amongst the dry gorse. A collapsing church stands to the
CF | WEST; you can hear the faint sounds of organ music and voices raised
CF | in song from within. The path is to the EAST.
CF |
CF | You can see an open grave and a pine box (closed) here.
CF |
CF | >
DavidW says (to ClubFloyd), "x box"
CF ] Boneyard
CF | >
CF | > X BOX
CF |
CF | A sturdy pine box.
CF |
CF | >
DavidW says (to ClubFloyd), "open it"
CF ] Boneyard
CF | >
CF | > OPEN IT
CF |
CF | You open the pine box, revealing a cadaver and a tin star.
CF |
CF | >
DavidW says (to ClubFloyd), "x cadaver"
CF ] Boneyard
CF | >
CF | > X CADAVER
CF |
CF | A grinning skeletal cadaver dressed in the rags of a sheriff's
CF | uniform.
CF |
CF | >
DavidW says (to ClubFloyd), "x star"
CF ] Boneyard
CF | >
CF | > X STAR
CF |
CF | A tarnished sheriff's badge. It says SHERIFF on it.
CF |
CF | >
DavidW says (to ClubFloyd), "take it"
CF ] Boneyard
CF | >
CF | > TAKE IT
CF |
CF | You gingerly pluck it from the cadaver's chest. As you do so, you feel
CF | the hairs on the back of your neck stand on end as an eerie electrical
CF | tingle charges the air. Suddenly, a moaning ghost rises up out of the
CF | grave.
CF |
CF | "Tarnation!" moans the ghost, reaching for you with grasping skeletal
CF | fingers. "Grave robbin' is a major offense in these here parts! I'm
CF | a-gonna take you in!"
CF |
CF | He recoils suddenly as if stung. "What the?! Y'all got a numismatic
CF | charm? Dagnabit!"
CF |
CF | Looks like the charm is having the desired effect!
CF |
CF | >
DavidW says (to ClubFloyd), "x sheriff"
CF ] Boneyard
CF | >
CF | > X SHERIFF
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "x ghost"
CF ] Boneyard
CF | >
CF | > X GHOST
CF |
CF | The sheriff's ghost appears as a faintly transparent image of a
CF | floating skeleton dressed in the rags of a sheriff's uniform. He looks
CF | just like his cadaver.
CF |
CF | > Knight_Otu says, "Lucky us."
Jade says, "cool"
DavidW says (to ClubFloyd), "ask ghost about lazarus"
CF ] Boneyard
CF | >
CF | > ASK GHOST ABOUT LAZARUS
CF |
CF | The sheriff's ghost bobs silently in the air. Spooky. Guess he doesn't
CF | have anything to say about that.
CF |
CF | >
DavidW says (to ClubFloyd), "ask ghost about mccreedy"
CF ] Boneyard
CF | >
CF | > ASK GHOST ABOUT MCCREEDY
CF |
CF | "Them McCreedy twins are just as slimy as their boss!" says the
CF | sheriff's ghost. "I woulda rounded them up for the hoosegow if'n they
CF | weren't under the judge's protection! That carpetbagger made it so I
CF | couldn't do nothin'!"
CF |
CF | > DavidW asks, "Did I have the boss's name wrong?"
DavidW says (to ClubFloyd), "ask ghost about star"
CF ] Boneyard
CF | >
CF | > ASK GHOST ABOUT STAR
CF |
CF | "Guess I don't have much use for that no more," he says sadly. "It's
CF | all yours now, lil' lady, But that star means something, ya know. It
CF | stands fer truth, fer justice, fer law and order... Make sure yer
CF | worthy of wearin' it."
CF |
CF | "I'm not going to wear it," you say. "I'm no lawman. I'm just out to
CF | save my horse and give Dives what's coming to him."
CF |
CF | "Hmm... well, reckon maybe you'll find someone else who can wear it
CF | then..."
CF |
CF | A sudden gust of wind blows eerily through the sheriff's ghost.
CF |
CF | >
Jacqueline says (to ClubFloyd), "ask ghost about judge"
CF ] Boneyard
CF | >
CF | > ASK GHOST ABOUT JUDGE
CF |
CF | "I'd give anything to take down that lily-livered hornytoad!" says the
CF | sheriff's ghost. "But the rules of the cosmos says I can't move from
CF | the site of my grave, so I'm stuck here til someone else does it for
CF | me. Only then, I reckon, can I move on to a peaceful rest."
CF |
CF | The sheriff's ghost bobs in the air.
CF |
CF | >
DavidW says (to ClubFloyd), "take box"
CF ] Boneyard
CF | >
CF | > TAKE BOX
CF |
CF | You don't want that.
CF |
CF | >
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf6"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Boneyard
CF | > SAVEOk.
CF |
CF | > DavidW says, "I guess we can visit the manor now, but we still haven't got the lamp or rope or bible."
DavidW says (to ClubFloyd), "e"
CF ] Path
CF | >
CF | > E
CF |
CF |
CF | Path
CF | A winding dirth path meanders into the barren foothills above town. To
CF | the NORTH, you can see a stately Italianate villa in the distance. To
CF | the WEST, you can see the rickety wooden crosses that indicate a boot
CF | hill graveyard. To the EAST, the path runs off into the distance. The
CF | plaza is to the SOUTH.
CF |
CF | You can see comatose Butch McCreedy here.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Veranda
CF | >
CF | > N
CF |
CF |
CF | Veranda
CF | You're at the wrap-around veranda in front of a stately Italianate
CF | villa. The villa's foyer is accessible to the NORTH. The garden is to
CF | the EAST, the yard is to the WEST.
CF |
CF | You can see Femme McCreedy and Nightmare here.
CF |
CF | > Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "x femme"
CF ] Veranda
CF | >
CF | > X FEMME
CF |
CF | Femme McCreedy is a petite dandy with a dapper waistcoat and
CF | fashionable bowler.
CF |
CF | >
DavidW says (to ClubFloyd), "x nightmare"
CF ] Veranda
CF | >
CF | > X NIGHTMARE
CF |
CF | Nightmare is a massive black stallion, rippling with muscles. He
CF | snorts dismissively whenever he looks at you.
CF |
CF | Femme runs their fingers though Nightmare's mane.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to femme"
CF ] Veranda
CF | >
CF | > TALK TO FEMME
CF |
CF | "So looks like you got past my twin, huh?" says Femme McCreedy. "You
CF | must be smarter than you look, kid."
CF |
CF | "Butch wanted a contest," you say. "And I won, fair and square." Sort
CF | of.
CF |
CF | "Butch never could resist a bet," says Femme McCreedy. "But Butch's
CF | problem was making bets they could lose. I don't have that problem."
CF |
CF | "Sounds like you might be game for a wager too," you say.
CF |
CF | "Might be."
CF |
CF | Femme adjusts the brim of their bowler hat.
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] Veranda
CF | >
CF | > G
CF |
CF | "Ok kid, I'll make you a wager," says Femme McCreedy. "Butch is a
CF | drinker, I'm a rider. Ain't no one who can outride me, especially not
CF | when I got Nightmare here. He's the fastest stallion in the southwest
CF | territories! You think you can outlast me, I'll let you past."
CF |
CF | "Ok, but what horse do I ride?" you ask.
CF |
CF | "Ain't my problem," says Femme McCreedy. "But when you find one, you
CF | come back here and we'll have real riding contest, old west style."
CF |
CF | > DavidW says, "So the mule, I guess."
DavidW says (to ClubFloyd), "w"
CF ] Yard
CF | >
CF | > W
CF |
CF |
CF | Yard
CF | The yard is a barren stretch of real estate where the judge's
CF | sentences are carried out; a grim gallows stands silent testament to
CF | that. The veranda is to the EAST, the knacker shed is to the NORTH.
CF |
CF | You can see a gallows here.
CF |
CF | > Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "x gallows"
CF ] Yard
CF | >
CF | > X GALLOWS
CF |
CF | Many a man has lost his life on the long drop here.
CF |
CF | >
DavidW says (to ClubFloyd), "take rope"
CF ] Yard
CF | >
CF | > TAKE ROPE
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] knacker shed
CF | >
CF | > N
CF |
CF |
CF | knacker shed
CF | This is a small detached shed used for slaughtering horses and
CF | processing their carcasses into glue and horse paste. The red-stained
CF | walls are smeared with glue and oil and various nasty looking metal
CF | implements dangle from hooks on the ceiling. You need to find Sugar &
CF | Sache before she meets the same fate!
CF |
CF | You can see some sugar cubes here.
CF |
CF | > Knight_Otu says, "Gallows gotta have rope, ... or not."
DavidW says (to ClubFloyd), "take cubes"
CF ] knacker shed
CF | >
CF | > TAKE CUBES
CF |
CF | You pocket the sugar cubes.
CF |
CF | >
DavidW says (to ClubFloyd), "x implements"
CF ] knacker shed
CF | >
CF | > X IMPLEMENTS
CF |
CF | No horse that meets these things comes to a good end, that's for sure.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Yard
CF | >
CF | > S
CF |
CF |
CF | Yard
CF | The yard is a barren stretch of real estate where the judge's
CF | sentences are carried out; a grim gallows stands silent testament to
CF | that. The veranda is to the EAST, the knacker shed is to the NORTH.
CF |
CF | You can see a gallows here.
CF |
CF | >
DavidW says (to ClubFloyd), "x noose"
CF ] Yard
CF | >
CF | > X NOOSE
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "climb gallows"
CF ] Yard
CF | >
CF | > CLIMB GALLOWS
CF |
CF | Little is to be achieved by that.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Yard
CF | >
CF | > S
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Veranda
CF | >
CF | > E
CF |
CF |
CF | Veranda
CF | You're at the wrap-around veranda in front of a stately Italianate
CF | villa. The villa's foyer is accessible to the NORTH. The garden is to
CF | the EAST, the yard is to the WEST.
CF |
CF | You can see Femme McCreedy and Nightmare here.
CF |
CF | Femme glares at you with arched eyebrows and pursed lips.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] garden
CF | >
CF | > E
CF |
CF |
CF | garden
CF | The garden is a small plot of land used for growing vegetables for the
CF | house, but very little seems to be ready for harvest right now. The
CF | veranda is to the WEST, the tarantula stall is to the NORTH.
CF |
CF | You can see some carrots here.
CF |
CF | >
DavidW says (to ClubFloyd), "take carrots"
CF ] garden
CF | >
CF | > TAKE CARROTS
CF |
CF | You pick the carrots.
CF |
CF | > Knight_Otu says, "Tarantula stall..."
DavidW says, "yikes"
Jacqueline says, "..."
Knight_Otu says, "Do not want."
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf7" Jacqueline says, "hee"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] garden
CF | > SAVEOk.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Stall
CF | >
CF | > N
CF |
CF |
CF | Stall
CF | The stall is a small building for housing livestock. The garden is to
CF | the SOUTH.
CF |
CF | You can see a tarantula here.
CF |
CF | >
DavidW says (to ClubFloyd), "x tarantula"
CF ] Stall
CF | >
CF | > X TARANTULA
CF |
CF | She's a cranky old dairy tarantula the size of a cow, with eight big
CF | hairy legs and a pair of swollen spinnerets. You're not the biggest
CF | fan of spider milk, but it's apparently pretty popular in these parts.
CF |
CF | The tarantula masticates her chelicerae.
CF |
CF | > Knight_Otu blinks.
DavidW says (to ClubFloyd), "milk tarantula"
CF ] Stall
CF | >
CF | > MILK TARANTULA
CF |
CF | You reach under the tarantula and squeeze its spinnerets until milk
CF | shoots out. Eventually, you've filled a whole bucket with tarantula
CF | milk.
CF |
CF | The tarantula regards you with her eight black eyes.
CF |
CF | >
DavidW says (to ClubFloyd), "take bucket"
CF ] Stall
CF | >
CF | > TAKE BUCKET
CF |
CF | You take the bucket of milk
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Stall
CF | >
CF | > I
CF |
CF | You are carrying:
CF | a bucket of milk
CF | some carrots
CF | some sugar cubes
CF | a tin star
CF | a numismatic charm
CF | some coffin varnish
CF | a wax cylinder
CF | a shovel
CF | a horseshoe
CF | a poncho (being worn)
CF | a broadsheet
CF | a locket (being worn)
CF | a stetson hat (being worn)
CF | jeans (being worn)
CF |
CF | > Knight_Otu says, "I guess it makes about as much sense as trilobite milk."
DavidW says, "yay"
Jacqueline says, "Thanks. I hate it."
DavidW says (to ClubFloyd), "s"
CF ] garden
CF | >
CF | > S
CF |
CF |
CF | garden
CF | The garden is a small plot of land used for growing vegetables for the
CF | house, but very little seems to be ready for harvest right now. The
CF | veranda is to the WEST, the tarantula stall is to the NORTH.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Veranda
CF | >
CF | > W
CF |
CF |
CF | Veranda
CF | You're at the wrap-around veranda in front of a stately Italianate
CF | villa. The villa's foyer is accessible to the NORTH. The garden is to
CF | the EAST, the yard is to the WEST.
CF |
CF | You can see Femme McCreedy and Nightmare here.
CF |
CF | > DavidW asks, "So, what is the milk for?"
DavidW asks, "The carrots are for the mule. The sugar for... Nightmare?"
Knight_Otu asks, "For scaring me away?"
Jacqueline says, "hee"
Jacqueline says, "Milk bath, maybe? No idea."
DavidW says (to ClubFloyd), "smell milk"
CF ] Veranda
CF | >
CF | > SMELL MILK
CF |
CF | >
DavidW says (to ClubFloyd), "ask femme about milk"
CF ] Veranda
CF | >
CF | > ASK FEMME ABOUT MILK
CF |
CF | I don't know anything about that," says Femme.
CF |
CF | >
DavidW says (to ClubFloyd), "pet nightmare"
CF ] Veranda
CF | >
CF | > PET NIGHTMARE
CF |
CF | Nightmare snorts loudly, but doesn't seem to dislike the attention.
CF |
CF | >
DavidW says (to ClubFloyd), "play guitar"
CF ] Veranda
CF | >
CF | > PLAY GUITAR
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Veranda
CF | >
CF | > I
CF |
CF | You are carrying:
CF | a bucket of milk
CF | some carrots
CF | some sugar cubes
CF | a tin star
CF | a numismatic charm
CF | some coffin varnish
CF | a wax cylinder
CF | a shovel
CF | a horseshoe
CF | a poncho (being worn)
CF | a broadsheet
CF | a locket (being worn)
CF | a stetson hat (being worn)
CF | jeans (being worn)
CF |
CF | Femme brushes a hand against Nightmare's back. The horse snorts in
CF | response.
CF |
CF | > DavidW says, "oh, the guitar is gone."
Knight_Otu says, "We keep losing our stuff."
Knight_Otu asks, "Did we lose our horse that way to the judge?"
DavidW says, "And yet, we have the horseshoe, varnish, shovel."
DavidW says, "Yes, that's the premise"
Jade says, "yes, we are losing inventory"
DavidW says (to ClubFloyd), "s"
CF ] Path
CF | >
CF | > S
CF |
CF |
CF | Path
CF | A winding dirth path meanders into the barren foothills above town. To
CF | the NORTH, you can see a stately Italianate villa in the distance. To
CF | the WEST, you can see the rickety wooden crosses that indicate a boot
CF | hill graveyard. To the EAST, the path runs off into the distance. The
CF | plaza is to the SOUTH.
CF |
CF | You can see comatose Butch McCreedy here.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Plaza
CF | >
CF | > S
CF |
CF |
CF | Plaza
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo;
CF | it's little more than a dried-up fountain at the center of an empty
CF | field. Standing next to the fountain is a brightly-painted medicine
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a
CF | pianola, that essential saloon instrument, drifting through the
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a
CF | dilapidated building identified by its sign as the Sheriff's Office.
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To
CF | the NORTH, you can see a dirt path snaking off into the hills. You can
CF | also go IN to the medicine wagon.
CF |
CF | You can see Ulysses P Hornswaggle and a sandwich board here.
CF |
CF | "Tinctures! Brines! Unguents of all kinds!" shouts Hornswaggle, waving
CF | his arms dramatically. "I've got everything and anything you need to
CF | live a life of perfect health!"
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF ] Stable
CF | >
CF | > NE
CF |
CF |
CF | Stable
CF | The stable is a building where travellers can shelter their horses
CF | while they stay in town. It's filled with hay and a decidely horsey
CF | smell. You can go SOUTHWEST to the plaza.
CF |
CF | You can see Wildfire here.
CF |
CF | Wildfire flicks her long rabbit-like ears.
CF |
CF | >
DavidW says (to ClubFloyd), "pet wildfire"
CF ] Stable
CF | >
CF | > PET WILDFIRE
CF |
CF | Wildfire swishes her tail in appreciation.
CF |
CF | >
DavidW says (to ClubFloyd), "give carrots to wildfire"
CF ] Stable
CF | >
CF | > GIVE CARROTS TO WILDFIRE
CF |
CF | "Hey girl, you want a carrot?" you say, holding out a carrot. Wildfire
CF | bites the carrot and crunches it between her teeth, but it doesn't
CF | seem to motivate her. Apparently the mule has a more discerning
CF | palette.
CF |
CF | Wildfire raises her tail and farts.
CF |
CF | >
DavidW says (to ClubFloyd), "give sugar to wildfire"
CF ] Stable
CF | >
CF | > GIVE SUGAR TO WILDFIRE
CF |
CF | "Hey girl, you want some sugar?" you say, holding out some cubes flat
CF | in your palms of your hand. Wildfire swishes her tail and brays before
CF | slurping up your offering. She looks at you expectantly and you
CF | suspect that you've just earned Wildfire's friendship for life. She'd
CF | follow you anywhere now!
CF |
CF | > Knight_Otu says, "I mean, yes, the judge has our horse. The question was whether we lost it because we rode the horse somewhere and it fell out of our inventory."
DavidW says (to ClubFloyd), "sw"
CF ] Plaza
CF | >
CF | > SW
CF |
CF |
CF | Plaza
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo;
CF | it's little more than a dried-up fountain at the center of an empty
CF | field. Standing next to the fountain is a brightly-painted medicine
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a
CF | pianola, that essential saloon instrument, drifting through the
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a
CF | dilapidated building identified by its sign as the Sheriff's Office.
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To
CF | the NORTH, you can see a dirt path snaking off into the hills. You can
CF | also go IN to the medicine wagon.
CF |
CF | You can see Ulysses P Hornswaggle and a sandwich board here.
CF |
CF | Wildfire trots after you.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Path
CF | >
CF | > N
CF |
CF |
CF | Path
CF | A winding dirth path meanders into the barren foothills above town. To
CF | the NORTH, you can see a stately Italianate villa in the distance. To
CF | the WEST, you can see the rickety wooden crosses that indicate a boot
CF | hill graveyard. To the EAST, the path runs off into the distance. The
CF | plaza is to the SOUTH.
CF |
CF | You can see comatose Butch McCreedy here.
CF |
CF | Wildfire trots after you.
CF |
CF | > DavidW says, "The horse was lost before the game started."
Knight_Otu says, "Yes."
DavidW says, "but yeah, maybe there's a hole in our inventory pouch."
DavidW says, "I'm wondering if this race will churn the tartanula milk into butter."
DavidW says (to ClubFloyd), "n"
CF ] Veranda
CF | >
CF | > N
CF |
CF |
CF | Veranda
CF | You're at the wrap-around veranda in front of a stately Italianate
CF | villa. The villa's foyer is accessible to the NORTH. The garden is to
CF | the EAST, the yard is to the WEST.
CF |
CF | You can see Femme McCreedy and Nightmare here.
CF |
CF | Wildfire trots after you.
CF |
CF | >
DavidW says (to ClubFloyd), "ride wildfire"
CF ] Veranda
CF | >
CF | > RIDE WILDFIRE
CF |
CF | Maybe later. You would never ride any horse except your beloved Sugar
CF | & Sache!! Well, not if you could help it. A mule might be okay... But
CF | if you're gonna ride Wildfire, you'd need a good reason first.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to femme"
CF ] Veranda
CF | >
CF | > TALK TO FEMME
CF |
CF | "Ok, Femme McCreedy, I'm calling you out!" you say. "I got my steed...
CF | let's ride!"
CF |
CF | Femme McCreedy grins widely. "Oh, is that old Wildfire? No way that
CF | little butterball can outrun my Nightmare, but it's your funeral.
CF | We'll ride to the end of the veranda -- first to make it there and
CF | back is the winner!"
CF |
CF | "You're on!"
CF |
CF | Femme hops on Nightmare, you hop on Wildfire. And you're off! But
CF | Femme is right. No matter how hard you ride Wildfire, she's far too
CF | slow. Nightmare runs the course before Wildfire is even at the
CF | halfway point.
CF |
CF | "Sorry, kid, you lose!" laughs Femme, jumping off Nightmare. "Better
CF | luck next time!"
CF |
CF | Damnit! You'll need to find some way to push Wildfire to go faster or
CF | she'll never beat Nightmare.
CF |
CF | > Jacqueline asks, "I wonder if spider milk will fortify her?"
DavidW says (to ClubFloyd), "give milk to mule"
CF ] Veranda
CF | >
CF | > GIVE MILK TO MULE
CF |
CF | Wildfire doesn't seem interested.
CF |
CF | > Jacqueline says, "Darn"
Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "i"
CF ] Veranda
CF | >
CF | > I
CF |
CF | You are carrying:
CF | a bucket of milk
CF | some carrots
CF | some sugar cubes
CF | a tin star
CF | a numismatic charm
CF | some coffin varnish
CF | a wax cylinder
CF | a shovel
CF | a horseshoe
CF | a poncho (being worn)
CF | a broadsheet
CF | a locket (being worn)
CF | a stetson hat (being worn)
CF | jeans (being worn)
CF |
CF | >
Jacqueline says (to ClubFloyd), "give varnish to nightmare"
CF ] Veranda
CF | >
CF | > GIVE VARNISH TO NIGHTMARE
CF |
CF | Nightmare doesn't seem interested.
CF |
CF | Femme adjusts the brim of their bowler hat.
CF |
CF | > DavidW says, "Perhaps we need to solve the lamp, rope, bible puzzle first."
Jacqueline says, "Perhaps"
DavidW says (to ClubFloyd), "s"
CF ] Path
CF | >
CF | > S
CF |
CF |
CF | Path
CF | A winding dirth path meanders into the barren foothills above town. To
CF | the NORTH, you can see a stately Italianate villa in the distance. To
CF | the WEST, you can see the rickety wooden crosses that indicate a boot
CF | hill graveyard. To the EAST, the path runs off into the distance. The
CF | plaza is to the SOUTH.
CF |
CF | You can see comatose Butch McCreedy here.
CF |
CF | Wildfire trots after you.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Mine Entrance
CF | >
CF | > E
CF |
CF |
CF | Mine Entrance
CF | The path terminates at the entrance of an old mine, carved into the
CF | side of a ravine. A cold breeze wafts up from the bowels of the earth
CF | through the mineshaft. You can go WEST to the path or DOWN the
CF | mineshaft. A ravine is to the NORTH.
CF |
CF | You can see a venom-drained gila monster here.
CF |
CF | Wildfire trots after you.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Mineshaft
CF | >
CF | > D
CF |
CF | Wildfire brays and stamps her hoof, but refuses to follow you inside.
CF | Looks like this is as far as she'll go.
CF |
CF | You don't have to worry about being bitten now, since you read that
CF | gila monsters take a full week to replenish their venom. You sneak
CF | past the drowsy gila monster and slip down the mineshaft.
CF |
CF | Mineshaft
CF | The mineshaft is a tunnel of natural stone, supported by wooden arches
CF | and lit by flickering carbide lamps. Pure liquid snake oil drips from
CF | the walls, congealing into a waist-deep pool that fills the cavern.
CF | Hand-painted signs hung at intervals warn DANGER!! BLASTING AREA!!!
CF | and KEEP OUT!! The cavern continues to the EAST or you can return UP
CF | to the surface.
CF |
CF | You can see Gabby and a miner's lamp here.
CF |
CF | "Thar's a rich vein of snake oil in these caves," says Gabby, "An'
CF | ain't no claim jumper gonna get the drop on ol' Gabby!"
CF |
CF | >
DavidW says (to ClubFloyd), "give star to gabby"
CF ] Mineshaft
CF | >
CF | > GIVE STAR TO GABBY
CF |
CF | Gabby doesn't seem interested.
CF |
CF | >
DavidW says (to ClubFloyd), "ask gabby about trade"
CF ] Mineshaft
CF | >
CF | > ASK GABBY ABOUT TRADE
CF |
CF | "Ain't got time for all that yakkin' an' yappin', kid! That's snake
CF | oil in them thar hills an' ol' Gabby's 'a gonna find it!"
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Mineshaft
CF | >
CF | > I
CF |
CF | You are carrying:
CF | a bucket of milk
CF | some carrots
CF | some sugar cubes
CF | a tin star
CF | a numismatic charm
CF | some coffin varnish
CF | a wax cylinder
CF | a shovel
CF | a horseshoe
CF | a poncho (being worn)
CF | a broadsheet
CF | a locket (being worn)
CF | a stetson hat (being worn)
CF | jeans (being worn)
CF |
CF | >
DavidW says (to ClubFloyd), "give shovel to gabby"
CF ] Mineshaft
CF | >
CF | > GIVE SHOVEL TO GABBY
CF |
CF | Gabby doesn't seem interested.
CF |
CF | Gabby slams his mech fist against the wall with such force that a new
CF | crack appears and a fresh gout of snake oil spills out. "Eureeka!" he
CF | drawls.
CF |
CF | >
DavidW says (to ClubFloyd), "give milk to gabby"
CF ] Mineshaft
CF | >
CF | > GIVE MILK TO GABBY
CF |
CF | Gabby doesn't seem interested.
CF |
CF | >
DavidW says (to ClubFloyd), "give varnish to gabby"
CF ] Mineshaft
CF | >
CF | > GIVE VARNISH TO GABBY
CF |
CF | Gabby doesn't seem interested.
CF |
CF | The hydraulic struts of Gabby's mech legs engage, lifting him up to
CF | reach another untapped vein.
CF |
CF | >
DavidW says (to ClubFloyd), "x legs"
CF ] Mineshaft
CF | >
CF | > X LEGS
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "x gabby"
CF ] Mineshaft
CF | >
CF | > X GABBY
CF |
CF | Gabby is a short, white-haired man with a huge bushy white beard and a
CF | single gold tooth in his mouth. He wears a raggedy hat, a red kerchief
CF | around his neck, and a checkered flannel shirt. He's piloting a
CF | massive clockwork mecha that claws at the cave walls with its enormous
CF | drill arms, its massive metal struts elevating him above the
CF | cavern-filling pool of shimmering snake oil.
CF |
CF | >
DavidW says (to ClubFloyd), "x mecha"
CF ] Mineshaft
CF | >
CF | > X MECHA
CF |
CF | Gabby is piloting a massive clockwork mecha that claws at the cave
CF | walls with its enormous drill arms.
CF |
CF | >
DavidW says (to ClubFloyd), "use horseshoe on mecha"
CF ] Mineshaft
CF | >
CF | > USE HORSESHOE ON MECHA
CF |
CF | That won't do any good there.
CF |
CF | >
DavidW says (to ClubFloyd), "ask gabby about mecha"
CF ] Mineshaft
CF | >
CF | > ASK GABBY ABOUT MECHA
CF |
CF | "Ee hee hee, ya like it?" says Gabby. "I done made it myself! Gabby
CF | ain't no greenhorn when it comes ta tinkerin'!"
CF |
CF | "Thar's a rich vein of snake oil in these caves," says Gabby, "An'
CF | ain't no claim jumper gonna get the drop on ol' Gabby!"
CF |
CF | > Knight_Otu says, "I hardly dare suggest it..."
DavidW says, "I'm thinking maybe if we disable the mecha, we can steal the lamp."
Knight_Otu says, "But the chili..."
DavidW asks, "oh, the chili for the mule?"
DavidW says, "geezus, yes, that sounds right."
DavidW says (to ClubFloyd), "w"
CF ] Mineshaft
CF | >
CF | > W
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Mine Entrance
CF | >
CF | > U
CF |
CF |
CF | Mine Entrance
CF | The path terminates at the entrance of an old mine, carved into the
CF | side of a ravine. A cold breeze wafts up from the bowels of the earth
CF | through the mineshaft. You can go WEST to the path or DOWN the
CF | mineshaft. A ravine is to the NORTH.
CF |
CF | You can see Wildfire and a venom-drained gila monster here.
CF |
CF | Wildfire brays.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Mineshaft
CF | >
CF | > D
CF |
CF | You don't have to worry about being bitten now, since you read that
CF | gila monsters take a full week to replenish their venom. You sneak
CF | past the drowsy gila monster and slip down the mineshaft.
CF |
CF | Mineshaft
CF | The mineshaft is a tunnel of natural stone, supported by wooden arches
CF | and lit by flickering carbide lamps. Pure liquid snake oil drips from
CF | the walls, congealing into a waist-deep pool that fills the cavern.
CF | Hand-painted signs hung at intervals warn DANGER!! BLASTING AREA!!!
CF | and KEEP OUT!! The cavern continues to the EAST or you can return UP
CF | to the surface.
CF |
CF | You can see Gabby and a miner's lamp here.
CF |
CF | Gabby slams his mech fist against the wall with such force that a new
CF | crack appears and a fresh gout of snake oil spills out. "Eureeka!" he
CF | drawls.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] campsite
CF | >
CF | > E
CF |
CF |
CF | campsite
CF | The eastern section of the cavern is an elevated plateau above the
CF | snake oil pool; Gabby has converted it into a make-shift campsite with
CF | a pup tent for sleeping and a small natural gas fumarole for warmth.
CF | The large number of empty tin cans attests that Gabby's diet mostly
CF | consists of beans. You can go WEST to the mineshaft or UP into a
CF | crevice.
CF |
CF | You can see some magnetic ore and a pot of chili here.
CF |
CF | >
DavidW says (to ClubFloyd), "take pot"
CF ] campsite
CF | >
CF | > TAKE POT
CF |
CF | You take the pot of chili.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Mineshaft
CF | >
CF | > W
CF |
CF |
CF | Mineshaft
CF | The mineshaft is a tunnel of natural stone, supported by wooden arches
CF | and lit by flickering carbide lamps. Pure liquid snake oil drips from
CF | the walls, congealing into a waist-deep pool that fills the cavern.
CF | Hand-painted signs hung at intervals warn DANGER!! BLASTING AREA!!!
CF | and KEEP OUT!! The cavern continues to the EAST or you can return UP
CF | to the surface.
CF |
CF | You can see Gabby and a miner's lamp here.
CF |
CF | Gabby's mech arm transforms into a drill and bores into the wall.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Mine Entrance
CF | >
CF | > U
CF |
CF |
CF | Mine Entrance
CF | The path terminates at the entrance of an old mine, carved into the
CF | side of a ravine. A cold breeze wafts up from the bowels of the earth
CF | through the mineshaft. You can go WEST to the path or DOWN the
CF | mineshaft. A ravine is to the NORTH.
CF |
CF | You can see Wildfire and a venom-drained gila monster here.
CF |
CF | > Jacqueline says, "Poor Wildfire"
DavidW says (to ClubFloyd), "n"
CF ] Ravine
CF | >
CF | > N
CF |
CF |
CF | Ravine
CF | You're at the bottom of a deep ravine, bordered by steep rocky walls.
CF | The mine entrance is to the SOUTH.
CF |
CF | > Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "s"
CF ] Mine Entrance
CF | >
CF | > S
CF |
CF |
CF | Mine Entrance
CF | The path terminates at the entrance of an old mine, carved into the
CF | side of a ravine. A cold breeze wafts up from the bowels of the earth
CF | through the mineshaft. You can go WEST to the path or DOWN the
CF | mineshaft. A ravine is to the NORTH.
CF |
CF | You can see Wildfire and a venom-drained gila monster here.
CF |
CF | Wildfire's belly rumbles, a low wet gurgling sound.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Path
CF | >
CF | > W
CF |
CF |
CF | Path
CF | A winding dirth path meanders into the barren foothills above town. To
CF | the NORTH, you can see a stately Italianate villa in the distance. To
CF | the WEST, you can see the rickety wooden crosses that indicate a boot
CF | hill graveyard. To the EAST, the path runs off into the distance. The
CF | plaza is to the SOUTH.
CF |
CF | You can see comatose Butch McCreedy here.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Mine Entrance
CF | >
CF | > E
CF |
CF |
CF | Mine Entrance
CF | The path terminates at the entrance of an old mine, carved into the
CF | side of a ravine. A cold breeze wafts up from the bowels of the earth
CF | through the mineshaft. You can go WEST to the path or DOWN the
CF | mineshaft. A ravine is to the NORTH.
CF |
CF | You can see Wildfire and a venom-drained gila monster here.
CF |
CF | >
DavidW says (to ClubFloyd), "give chili to wildfire"
CF ] Mine Entrance
CF | >
CF | > GIVE CHILI TO WILDFIRE
CF |
CF | "Hey girl, I bet you're hungry," you say, holding out the pot of
CF | chili. Wildfire plunges her snout into the pot and gobbles the whole
CF | kit and kaboodle so fast that you barely have time to react. By the
CF | time she's done, her sides are bulging even more. You can hear her
CF | bloated guts churning and bubbling. Damnit, why'd you do that? She'll
CF | be slower than ever with a belly full of chili... or will she?
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Path
CF | >
CF | > W
CF |
CF |
CF | Path
CF | A winding dirth path meanders into the barren foothills above town. To
CF | the NORTH, you can see a stately Italianate villa in the distance. To
CF | the WEST, you can see the rickety wooden crosses that indicate a boot
CF | hill graveyard. To the EAST, the path runs off into the distance. The
CF | plaza is to the SOUTH.
CF |
CF | You can see comatose Butch McCreedy here.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Veranda
CF | >
CF | > N
CF |
CF |
CF | Veranda
CF | You're at the wrap-around veranda in front of a stately Italianate
CF | villa. The villa's foyer is accessible to the NORTH. The garden is to
CF | the EAST, the yard is to the WEST.
CF |
CF | You can see Femme McCreedy and Nightmare here.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Path
CF | >
CF | > S
CF |
CF |
CF | Path
CF | A winding dirth path meanders into the barren foothills above town. To
CF | the NORTH, you can see a stately Italianate villa in the distance. To
CF | the WEST, you can see the rickety wooden crosses that indicate a boot
CF | hill graveyard. To the EAST, the path runs off into the distance. The
CF | plaza is to the SOUTH.
CF |
CF | You can see comatose Butch McCreedy here.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Mine Entrance
CF | >
CF | > E
CF |
CF |
CF | Mine Entrance
CF | The path terminates at the entrance of an old mine, carved into the
CF | side of a ravine. A cold breeze wafts up from the bowels of the earth
CF | through the mineshaft. You can go WEST to the path or DOWN the
CF | mineshaft. A ravine is to the NORTH.
CF |
CF | You can see Wildfire and a venom-drained gila monster here.
CF |
CF | > Knight_Otu says, "We may need to feed Wildfire some more sugar."
DavidW says (to ClubFloyd), "take wildfire"
CF ] Mine Entrance
CF | >
CF | > TAKE WILDFIRE
CF |
CF | You don't want that.
CF |
CF | >
DavidW says (to ClubFloyd), "give sugar to wildfire"
CF ] Mine Entrance
CF | >
CF | > GIVE SUGAR TO WILDFIRE
CF |
CF | "Hey girl, you want some sugar?" you say, holding out some cubes flat
CF | in your palms of your hand. Wildfire swishes her tail and brays before
CF | slurping up your offering. She looks at you expectantly and you
CF | suspect that you've just earned Wildfire's friendship for life. She'd
CF | follow you anywhere now!
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Path
CF | >
CF | > W
CF |
CF |
CF | Path
CF | A winding dirth path meanders into the barren foothills above town. To
CF | the NORTH, you can see a stately Italianate villa in the distance. To
CF | the WEST, you can see the rickety wooden crosses that indicate a boot
CF | hill graveyard. To the EAST, the path runs off into the distance. The
CF | plaza is to the SOUTH.
CF |
CF | You can see comatose Butch McCreedy here.
CF |
CF | Wildfire trots after you.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Veranda
CF | >
CF | > N
CF |
CF |
CF | Veranda
CF | You're at the wrap-around veranda in front of a stately Italianate
CF | villa. The villa's foyer is accessible to the NORTH. The garden is to
CF | the EAST, the yard is to the WEST.
CF |
CF | You can see Femme McCreedy and Nightmare here.
CF |
CF | Wildfire trots after you.
CF |
CF | >
DavidW says (to ClubFloyd), "talk to femme"
CF ] Veranda
CF | >
CF | > TALK TO FEMME
CF |
CF | "Ok, Femme McCreedy, I'm calling you out!" you say. "I got my steed...
CF | let's ride!"
CF |
CF | Femme McCreedy grins widely. "Oh, is that old Wildfire? No way that
CF | little butterball can outrun my Nightmare, but it's your funeral.
CF | We'll ride to the end of the veranda -- first to make it there and
CF | back is the winner!"
CF |
CF | "You're on!"
CF |
CF | Femme hops on Nightmare, you hop on Wildfire. And you're off! Femme
CF | has an early lead on Nightmare, but then suddenly -- Wildfire releases
CF | an explosive round of flatulence, so violent that mule and rider are
CF | propelled forward in a rush. Femme goggles as you suddenly lap them
CF | and arrive back at the start with time to spare.
CF |
CF | "Dang, guess you beat me," says Femme, shaking their head. "I never
CF | would have believed it!"
CF |
CF | "So I can go in?"
CF |
CF | "Sure, sure, a bet's a bet," says Femme.
CF |
CF | You watch as they lead Nightmare away, but you've got more important
CF | things to worry about. You're about to finally confront the judge.
CF |
CF | >
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf8"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Veranda
CF | > SAVEOk.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Foyer
CF | >
CF | > N
CF |
CF | Wildfire brays and stamps her hoof, but refuses to follow you inside.
CF | Looks like this is as far as she'll go.
CF |
CF | Foyer
CF | The foyer is an opulent atrium, designed to impress guests upon first
CF | entering the mansion. The veranda is to the SOUTH, the parlour is to
CF | the NORTH.
CF |
CF | You can see a grandfather clock here.
CF |
CF | > Knight_Otu exclaims, "Sorry wildfire!!"
DavidW says (to ClubFloyd), "x clock"
CF ] Foyer
CF | >
CF | > X CLOCK
CF |
CF | It's a massive stately grandfather clock, its pendulum swinging
CF | lugubriously with the passage of seconds. How odd. When you look at
CF | the face of the clock, you're having trouble making out the numbers.
CF | There are the usual 12, but then, somehow.. there's a 13... and a
CF | 14... and a 15... Defying all reason, the numbers seem to spiral into
CF | infinity even though the clockface instead is a finite circle.
CF | Staring at it too long gives you a headache.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Parlour
CF | >
CF | > N
CF |
CF |
CF | Parlour
CF | The parlour is a spacious room commonly used for entertaining, but
CF | it's apparent that Judge Dives uses it for business as well. In
CF | theory, this seems to be where he hears cases as the room is filled
CF | with massive towering stacks of paperwork and legal files... but the
CF | yellowed appearance of the paper and thick cobwebbing indicates that
CF | the judge doesn't have a lot of interest in actually discharging his
CF | legal duties. The foyer is to the SOUTH.
CF |
CF | You can see Judge Lazarus Dives and Sugar & Sache here.
CF |
CF | You step into the parlour and see, seated before you, the massive form
CF | of Judge Lazarus Dives. And seated right next to him... Sugar & Sache!
CF |
CF | "Judge Dives, I'm here to take back what's mine!" you announce. "You
CF | gimmie my horse back or I'll take you down!"
CF |
CF | "Well, well, if it isn't the Horse Girl," laughs Dives. "Maybe you
CF | haven't been informed, little lady, but I've got myself a little
CF | arrangement with Old Scratch himself that I can't be killed by any
CF | man* born of woman!"
CF |
CF | "I ain't no -"
CF |
CF | "Yeah, well, obviously. Of course, I meant "man" in the sense of
CF | "person." Didn't ya see that asterik? Clearly that includes womanfolk
CF | and non-binary galoots as well. I ain't gonna sign no contract with
CF | such an obvious loophole! I am a judge, after all. I know a little bit
CF | 'bout how the law works, I reckon."
CF |
CF | >
DavidW says (to ClubFloyd), "talk to judge"
CF ] Parlour
CF | >
CF | > TALK TO JUDGE
CF |
CF | "Well well well, isn't this something," says the judge, leaning back
CF | in his ratton chair and folding his hands behind his head. "Ain't this
CF | a purty picture? You come ta visit me, girl? Ain't that sweet."
CF |
CF | > Knight_Otu says, "Darn rules lawyers."
DavidW says (to ClubFloyd), "x judge"
CF ] Parlour
CF | >
CF | > X JUDGE
CF |
CF | Judge Lazarus Dives is a giant of a man, so tall that his head nearly
CF | touches the ceiling and so massive that he barely seems to fit into
CF | his rattan peacock chair. Even in his advancing years, his ropey
CF | physique and snowy white horsehoe mustache and locks remain striking.
CF | His thick neck is twice ringed with purple scars, reminders of the
CF | law's two unsuccessful attempts at hanging. He wears a white cotton
CF | suit and a length of rope tied into a noose around his neck.
CF |
CF | > DavidW says, "That homunculus in the vat."
DavidW says, "That has to kill this guy."
Knight_Otu says, "Yeah."
Knight_Otu says, "And there's the rope."
DavidW says, "He has a rope."
Jade says, "a voodoo or a scarecrow"
DavidW says (to ClubFloyd), "ask judge about rope"
CF ] Parlour
CF | >
CF | > ASK JUDGE ABOUT ROPE
CF |
CF | Dives laughs. "Ya want this old thing? Take it! It's a little reminder
CF | to pissants like you that Judge Lazarus Dives can't be killed by no
CF | earthly force nor no man born of woman! So not much good it'll do ya!
CF | If the law couldn't hang me with it, I doubt any puny varmint like you
CF | could do much better!" Chortling, he tears the noose from his neck and
CF | throws it to you.
CF |
CF | You catch it out of the air. "We'll see, Dives," you say. "We'll see."
CF |
CF | >
DavidW says (to ClubFloyd), "x horse"
CF ] Parlour
CF | >
CF | > X HORSE
CF |
CF | It's your beloved horse, Sugar and Sache! Sugar and Sache is a
CF | sweet-natured chestnut mare and your trusty travelling companion... at
CF | least she WAS until the judge kidnapped her. You long to ride her
CF | across the prarie again!
CF |
CF | >
DavidW says (to ClubFloyd), "x paper"
CF ] Parlour
CF | >
CF | > X PAPER
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "x papers"
CF ] Parlour
CF | >
CF | > X PAPERS
CF |
CF | You can't see any such thing.
CF |
CF | > DavidW says, "Anyway, let's ring a church bell."
DavidW says (to ClubFloyd), "s"
CF ] Foyer
CF | >
CF | > S
CF |
CF |
CF | Foyer
CF | The foyer is an opulent atrium, designed to impress guests upon first
CF | entering the mansion. The veranda is to the SOUTH, the parlour is to
CF | the NORTH.
CF |
CF | You can see a grandfather clock here.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Veranda
CF | >
CF | > S
CF |
CF |
CF | Veranda
CF | You're at the wrap-around veranda in front of a stately Italianate
CF | villa. The villa's foyer is accessible to the NORTH. The garden is to
CF | the EAST, the yard is to the WEST.
CF |
CF | You can see Wildfire here.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Path
CF | >
CF | > S
CF |
CF |
CF | Path
CF | A winding dirth path meanders into the barren foothills above town. To
CF | the NORTH, you can see a stately Italianate villa in the distance. To
CF | the WEST, you can see the rickety wooden crosses that indicate a boot
CF | hill graveyard. To the EAST, the path runs off into the distance. The
CF | plaza is to the SOUTH.
CF |
CF | You can see comatose Butch McCreedy here.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Boneyard
CF | >
CF | > W
CF |
CF |
CF | Boneyard
CF | The boneyard is a collection of rickety wooden crosses planted
CF | haphazardly amongst the dry gorse. A collapsing church stands to the
CF | WEST; you can hear the faint sounds of organ music and voices raised
CF | in song from within. The path is to the EAST.
CF |
CF | You can see a sheriff's ghost, an open grave and a pine box (in which
CF | is a cadaver) here.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Church
CF | >
CF | > W
CF |
CF |
CF | Church
CF | The nave of the church is a large, white-washed chamber, two rows of
CF | wooden pews flanking a central aisle marked by a threadbare red
CF | carpet. At first glance it looks like the pews are filled with
CF | parishioners, but on closer inspection you realize that they're all
CF | just scarecrows. A victrola carefully balanced on the rim of the
CF | pulpit spins a wax cylinder, playing the sounds of a choir singing
CF | hymns accompanied by organ music. A door to the WEST leads to the
CF | vestry. You can climb a ladder UP to the tower. Leaving the exit to
CF | the EAST would return you to the boneyard.
CF |
CF | You can see a victrola and a baptismal font here.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Tower
CF | >
CF | > U
CF |
CF |
CF | Tower
CF | The ladder terminates in a belfry. You can go DOWN to the church.
CF |
CF | You can see a bell here.
CF |
CF | >
DavidW says (to ClubFloyd), "use rope on bell"
CF ] Tower
CF | >
CF | > USE ROPE ON BELL
CF |
CF | That's not useful right now.
CF |
CF | >
DavidW says (to ClubFloyd), "tie rope to bell"
CF ] Tower
CF | >
CF | > TIE ROPE TO BELL
CF |
CF | You would achieve nothing by this.
CF |
CF | >
DavidW says (to ClubFloyd), "ring bell"
CF ] Tower
CF | >
CF | > RING BELL
CF |
CF | The bell has no bellrope, so you can't ring it.
CF |
CF | > Jacqueline says, "huh. Darn"
DavidW says (to ClubFloyd), "x rope"
CF ] Tower
CF | >
CF | > X ROPE
CF |
CF | A length of hemp rope.
CF |
CF | >
DavidW says (to ClubFloyd), "attach rope to bell"
CF ] Tower
CF | >
CF | > ATTACH ROPE TO BELL
CF |
CF | You would achieve nothing by this.
CF |
CF | >
DavidW says (to ClubFloyd), "put rope on bell"
CF ] Tower
CF | >
CF | > PUT ROPE ON BELL
CF |
CF | Putting things on the bell would achieve nothing.
CF |
CF | > Knight_Otu asks, "Put rope in bell?"
DavidW says (to ClubFloyd), "use rope"
CF ] Tower
CF | >
CF | > USE ROPE
CF |
CF | What do you want to use the rope with?
CF |
CF | >
DavidW says (to ClubFloyd), "bell"
CF ] Tower
CF | >
CF | > BELL
CF |
CF | That's not useful right now.
CF |
CF | >
DavidW says (to ClubFloyd), "put rope in bell"
CF ] Tower
CF | >
CF | > PUT ROPE IN BELL
CF |
CF | That can't contain things.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x bell"
CF ] Tower
CF | >
CF | > X BELL
CF |
CF | A large sanctus bell, inscribed with the epigraph "The sound of this
CF | bell vanquishes tempests, repels demons, and summons men." It would
CF | normally ring to signal the start of service, but it has no bellrope.
CF | You would need to hang a rope from the bell to fix that.
CF |
CF | >
DavidW says (to ClubFloyd), "hang rope from bell"
CF ] Tower
CF | >
CF | > HANG ROPE FROM BELL
CF |
CF | You hang the rope from the bell's tongue.
CF |
CF | >
DavidW says (to ClubFloyd), "ring bell"
CF ] Tower
CF | >
CF | > RING BELL
CF |
CF | You'll have to go down to the church and pull the bellrope from there
CF | to get the proper leverage.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Church
CF | >
CF | > D
CF |
CF |
CF | Church
CF | The nave of the church is a large, white-washed chamber, two rows of
CF | wooden pews flanking a central aisle marked by a threadbare red
CF | carpet. At first glance it looks like the pews are filled with
CF | parishioners, but on closer inspection you realize that they're all
CF | just scarecrows. A victrola carefully balanced on the rim of the
CF | pulpit spins a wax cylinder, playing the sounds of a choir singing
CF | hymns accompanied by organ music. A door to the WEST leads to the
CF | vestry. You can climb a ladder UP to the tower. Leaving the exit to
CF | the EAST would return you to the boneyard.
CF |
CF | You can see a bellrope, a victrola and a baptismal font here.
CF |
CF | > Knight_Otu says, "Could've used some synonyms."
DavidW says (to ClubFloyd), "pull bellrope"
CF ] Church
CF | >
CF | > PULL BELLROPE
CF |
CF | You yank hard on the bellrope and your reward is the slow, lugubrious
CF | sound of the church bell tolling. At the sound, the parson emerges
CF | from the vestry.
CF |
CF | "The bell is ringing!" he cries. "Hallelujah!"
CF |
CF | You watch in confusion as he climbs into the pulpit and begins a
CF | sermon, addressing the crowd of dummies.
CF |
CF | > Jacqueline says, "Well, at least the syntax was clued."
Knight_Otu says, "Yeah."
DavidW says (to ClubFloyd), "w"
CF ] Vestry
CF | >
CF | > W
CF |
CF |
CF | Vestry
CF | The vestry is a small office, filled mostly with old leather-bound
CF | books in big messy piles. You can go EAST to the church.
CF |
CF | You can see a Bible (closed) here.
CF |
CF | >
DavidW says (to ClubFloyd), "open bible"
CF ] Vestry
CF | >
CF | > OPEN BIBLE
CF |
CF | With the parson gone, there's no one to stop you. You crack open the
CF | bible to discover...it's not a bible at all! The pages have been cut
CF | out to form a secret compartment, housing a shiny silver six-shooter.
CF |
CF | Well. That's more useful anyway! You holster the six-shooter.
CF |
CF | >
DavidW says (to ClubFloyd), "x gun"
CF ] Vestry
CF | >
CF | > X GUN
CF |
CF | You see nothing special about the six-shooter.
CF |
CF | > Jacqueline says, "Called it"
DavidW says, "you did"
Knight_Otu says, "And yet we sounded surprised."
DavidW says, "The homunculus will have to use it, I guess."
Jacqueline says, "I love where this is going."
DavidW says (to ClubFloyd), "e"
CF ] Church
CF | >
CF | > E
CF |
CF |
CF | Church
CF | The nave of the church is a large, white-washed chamber, two rows of
CF | wooden pews flanking a central aisle marked by a threadbare red
CF | carpet. At first glance it looks like the pews are filled with
CF | parishioners, but on closer inspection you realize that they're all
CF | just scarecrows. A victrola carefully balanced on the rim of the
CF | pulpit spins a wax cylinder, playing the sounds of a choir singing
CF | hymns accompanied by organ music. A door to the WEST leads to the
CF | vestry. You can climb a ladder UP to the tower. Leaving the exit to
CF | the EAST would return you to the boneyard.
CF |
CF | You can see a parson, a bellrope, a victrola and a baptismal font
CF | here.
CF |
CF | >
DavidW says (to ClubFloyd), "take water"
CF ] Church
CF | >
CF | > TAKE WATER
CF |
CF | If you want to do anything with that, you'd best do it right here in
CF | the church.
CF |
CF | > Jacqueline asks, "Can we baptize ourselves? Or bring the homonculus here?"
DavidW says, "might need to bathe the homunculus here."
DavidW says (to ClubFloyd), "e"
CF ] Boneyard
CF | >
CF | > E
CF |
CF |
CF | Boneyard
CF | The boneyard is a collection of rickety wooden crosses planted
CF | haphazardly amongst the dry gorse. A collapsing church stands to the
CF | WEST; you can hear the faint sounds of organ music and voices raised
CF | in song from within. The path is to the EAST.
CF |
CF | You can see a sheriff's ghost, an open grave and a pine box (in which
CF | is a cadaver) here.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Boneyard
CF | >
CF | > S
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Path
CF | >
CF | > E
CF |
CF |
CF | Path
CF | A winding dirth path meanders into the barren foothills above town. To
CF | the NORTH, you can see a stately Italianate villa in the distance. To
CF | the WEST, you can see the rickety wooden crosses that indicate a boot
CF | hill graveyard. To the EAST, the path runs off into the distance. The
CF | plaza is to the SOUTH.
CF |
CF | You can see comatose Butch McCreedy here.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Plaza
CF | >
CF | > S
CF |
CF |
CF | Plaza
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo;
CF | it's little more than a dried-up fountain at the center of an empty
CF | field. Standing next to the fountain is a brightly-painted medicine
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a
CF | pianola, that essential saloon instrument, drifting through the
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a
CF | dilapidated building identified by its sign as the Sheriff's Office.
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To
CF | the NORTH, you can see a dirt path snaking off into the hills. You can
CF | also go IN to the medicine wagon.
CF |
CF | You can see Ulysses P Hornswaggle and a sandwich board here.
CF |
CF | >
DavidW says (to ClubFloyd), "ask p about homunculus"
CF ] Plaza
CF | >
CF | > ASK P ABOUT HOMUNCULUS
CF |
CF | "Ah, I see you've noticed my latest project! Incredible, isn't it? I'm
CF | growing what the great master alchemist Paracelsus called a Lil'
CF | Varmint! It's artificial life, a mandrake root incubated in a vat of
CF | horse manure and nourished quarterly with milk in which three bats
CF | have been drowned. When it's ready to harvest, it'll be able to do
CF | anything that a human could do -- eat, breathe, walk, even talk!"
CF |
CF | "Hornswaggle's patented remedies! Good for what ails you!" cries
CF | Hornswaggle, even though you're the only person present. "Step right
CF | up! Don't be shy!"
CF |
CF | > DavidW says, "He mentions milk"
Knight_Otu says, "We haven't seen any bats, but we have the milk."
DavidW says, "Bats might be in that crevice we haven't entered yet."
DavidW says (to ClubFloyd), "ask p about milk"
CF ] Plaza
CF | >
CF | > ASK P ABOUT MILK
CF |
CF | "Well, I wouldn't know anything about that, friend! But if you happen
CF | to have any questions about what my patent-pending Hornswaggle's
CF | Healing Tonic (Made with 100% REAL snake oil!) can do for your health,
CF | why, maybe I can answer that with a little more alacrity!"
CF |
CF | "Tinctures! Brines! Unguents of all kinds!" shouts Hornswaggle, waving
CF | his arms dramatically. "I've got everything and anything you need to
CF | live a life of perfect health!"
CF |
CF | > Knight_Otu says, "Indeed."
DavidW says (to ClubFloyd), "give milk to p"
CF ] Plaza
CF | >
CF | > GIVE MILK TO P
CF |
CF | Ulysses P Hornswaggle doesn't seem interested.
CF |
CF | "Special today on our patent-pending tonics!" cries Hornswaggle "One
CF | for the price of two! No shoving, there's plenty for everyone!"
CF |
CF | >
DavidW says (to ClubFloyd), "buy homunculus"
CF ] Plaza
CF | >
CF | > BUY HOMUNCULUS
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "in"
CF ] Wagon
CF | >
CF | > IN
CF |
CF | "Interested in inspecting the merchandise?" says Hornswaggle brightly.
CF | He throws open the wagon door and ushers you inside. "Course ya are!
CF | C'mon, I'll take you inside! And if you got any questions about my
CF | medicines, ask away! I'm here to help!"
CF |
CF | Wagon
CF | The inside of the medicine wagon is a cramped space lined with shelves
CF | and cabinets, all filled with bottles of suspicious liquids and odd
CF | powders. A large vat at the western end of the room bubbles with a
CF | thick, foul-smelling slurry. You can go OUT to the plaza.
CF |
CF | You can see Ulysses P Hornswaggle, a vat (in which is a homunculus)
CF | and an empty tray here.
CF |
CF | > Knight_Otu says, "We need a replacement lightsource somewhere."
DavidW says (to ClubFloyd), "take homunculus"
CF ] Wagon
CF | >
CF | > TAKE HOMUNCULUS
CF |
CF | "Not just yet, friend!" says Hornswaggle. "Now I'd love fer ya to be
CF | the one to pick that Lil' Varmint and take 'em out and show 'em the
CF | ways of the world... Truly I don't think there'd be a better role
CF | model for a critter in the state of nature than you, my friend.... but
CF | the honest truth is that the lil' varmint just ain't harvest ready
CF | yet. Too tender, they wouldn't survive outside their vat. Not until
CF | they've got a little more nourishment, at least."
CF |
CF | "Hornswaggle's patented remedies! Good for what ails you!" cries
CF | Hornswaggle, even though you're the only person present. "Step right
CF | up! Don't be shy!"
CF |
CF | >
DavidW says (to ClubFloyd), "x vat"
CF ] Wagon
CF | >
CF | > X VAT
CF |
CF | A large vat bubbles with a thick, foul-smelling slurry.
CF |
CF | In the vat is a homunculus.
CF |
CF | "Tinctures! Brines! Unguents of all kinds!" shouts Hornswaggle, waving
CF | his arms dramatically. "I've got everything and anything you need to
CF | live a life of perfect health!"
CF |
CF | > Jacqueline exclaims, "milk!"
Knight_Otu says, "A good thing the people here don't mind us taking their stuff without paying."
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf9"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Wagon
CF | > SAVEOk.
CF |
CF | >
DavidW says (to ClubFloyd), "use milk on vat"
CF ] Wagon
CF | >
CF | > USE MILK ON VAT
CF |
CF | That's not useful right now.
CF |
CF | "Hornswaggle's cure-alls, made with genuine Santa Diablo snake oil!"
CF | cries Hornswaggle, waving his arms. "Effective remedy for mumps,
CF | measles, ennui, malaise, the intangible squirms, and juggler's
CF | despair!"
CF |
CF | >
DavidW says (to ClubFloyd), "pour milk in vat"
CF ] Wagon
CF | >
CF | > POUR MILK IN VAT
CF |
CF | The milk isn't properly prepared yet. There's something else you'll
CF | have to add to it first.
CF |
CF | > DavidW says, "right. We need the bats."
Knight_Otu says, "Yep."
Knight_Otu says, "Some more animal cruelty coming up."
DavidW says (to ClubFloyd), "out"
CF ] Plaza
CF | >
CF | > OUT
CF |
CF | "Had enough, friend?" says Hornswaggle. "Fair enough! Come back
CF | anytime!" He throws open the wagon door and hops out.
CF |
CF | Plaza
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo;
CF | it's little more than a dried-up fountain at the center of an empty
CF | field. Standing next to the fountain is a brightly-painted medicine
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a
CF | pianola, that essential saloon instrument, drifting through the
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a
CF | dilapidated building identified by its sign as the Sheriff's Office.
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To
CF | the NORTH, you can see a dirt path snaking off into the hills. You can
CF | also go IN to the medicine wagon.
CF |
CF | You can see Ulysses P Hornswaggle and a sandwich board here.
CF |
CF | > Jacqueline says, "Bats are in the crevice"
Jacqueline says, "In the dark"
DavidW says, "yes"
DavidW says, "I'm sure that's where they are."
Jacqueline says, "Gosh. We are going to do a very bad thing after all."
DavidW says, "But we need light."
Knight_Otu says, "Maybe we need to talk with Angelhair a bit. She's the one character we've mostly ignored."
DavidW says, "Either we need an alternate light for whatshisname or break his mecha and steal the lamp."
Jade says, "if he gives us a hint..."
DavidW says (to ClubFloyd), "n"
CF ] Path
CF | >
CF | > N
CF |
CF |
CF | Path
CF | A winding dirth path meanders into the barren foothills above town. To
CF | the NORTH, you can see a stately Italianate villa in the distance. To
CF | the WEST, you can see the rickety wooden crosses that indicate a boot
CF | hill graveyard. To the EAST, the path runs off into the distance. The
CF | plaza is to the SOUTH.
CF |
CF | You can see comatose Butch McCreedy here.
CF |
CF | > Knight_Otu says, "Also, we're at the three-hour mark."
DavidW says (to ClubFloyd), "e"
CF ] Mine Entrance
CF | >
CF | > E
CF |
CF |
CF | Mine Entrance
CF | The path terminates at the entrance of an old mine, carved into the
CF | side of a ravine. A cold breeze wafts up from the bowels of the earth
CF | through the mineshaft. You can go WEST to the path or DOWN the
CF | mineshaft. A ravine is to the NORTH.
CF |
CF | You can see a venom-drained gila monster here.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Mineshaft
CF | >
CF | > D
CF |
CF | You don't have to worry about being bitten now, since you read that
CF | gila monsters take a full week to replenish their venom. You sneak
CF | past the drowsy gila monster and slip down the mineshaft.
CF |
CF | Mineshaft
CF | The mineshaft is a tunnel of natural stone, supported by wooden arches
CF | and lit by flickering carbide lamps. Pure liquid snake oil drips from
CF | the walls, congealing into a waist-deep pool that fills the cavern.
CF | Hand-painted signs hung at intervals warn DANGER!! BLASTING AREA!!!
CF | and KEEP OUT!! The cavern continues to the EAST or you can return UP
CF | to the surface.
CF |
CF | You can see Gabby and a miner's lamp here.
CF |
CF | Gabby slams his mech fist against the wall with such force that a new
CF | crack appears and a fresh gout of snake oil spills out. "Eureeka!" he
CF | drawls.
CF |
CF | >
DavidW says (to ClubFloyd), "take lamp"
CF ] Mineshaft
CF | >
CF | > TAKE LAMP
CF |
CF | "Jest a cotton-picking minute there, lass! I need that thar light!"
CF | says Gabby. "If y'all want mah miner's lamp, at least have the decency
CF | ta bring me a replacement!
CF |
CF | Gabby's mech arm transforms into a drill and bores into the wall.
CF |
CF | >
DavidW says (to ClubFloyd), "ask gabby about replacement"
CF ] Mineshaft
CF | >
CF | > ASK GABBY ABOUT REPLACEMENT
CF |
CF | "Ain't got time for all that yakkin' an' yappin', kid! That's snake
CF | oil in them thar hills an' ol' Gabby's 'a gonna find it!"
CF |
CF | >
DavidW says (to ClubFloyd), "ask gabby for lamp"
CF ] Mineshaft
CF | >
CF | > ASK GABBY FOR LAMP
CF |
CF | (Gabby first taking the miner's lamp)
CF | Gabby has better things to do.
CF |
CF | >
DavidW says (to ClubFloyd), "ask gabby about bats"
CF ] Mineshaft
CF | >
CF | > ASK GABBY ABOUT BATS
CF |
CF | "Ain't got time for all that yakkin' an' yappin', kid! That's snake
CF | oil in them thar hills an' ol' Gabby's 'a gonna find it!"
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] campsite
CF | >
CF | > E
CF |
CF |
CF | campsite
CF | The eastern section of the cavern is an elevated plateau above the
CF | snake oil pool; Gabby has converted it into a make-shift campsite with
CF | a pup tent for sleeping and a small natural gas fumarole for warmth.
CF | The large number of empty tin cans attests that Gabby's diet mostly
CF | consists of beans. You can go WEST to the mineshaft or UP into a
CF | crevice.
CF |
CF | You can see some magnetic ore here.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] campsite
CF | >
CF | > U
CF |
CF | It's too dark to go in there.
CF |
CF | >
DavidW says (to ClubFloyd), "x cans"
CF ] campsite
CF | >
CF | > X CANS
CF |
CF | They're mosty bean cans.
CF |
CF | >
DavidW says (to ClubFloyd), "in"
CF ] campsite
CF | >
CF | > IN
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "enter tent"
CF ] campsite
CF | >
CF | > ENTER TENT
CF |
CF | That's Gabby's private space. You don't want to intrude.
CF |
CF | > DavidW asks, "gosh. scruples?"
Jade says, "it seems so"
DavidW says (to ClubFloyd), "w"
CF ] Mineshaft
CF | >
CF | > W
CF |
CF |
CF | Mineshaft
CF | The mineshaft is a tunnel of natural stone, supported by wooden arches
CF | and lit by flickering carbide lamps. Pure liquid snake oil drips from
CF | the walls, congealing into a waist-deep pool that fills the cavern.
CF | Hand-painted signs hung at intervals warn DANGER!! BLASTING AREA!!!
CF | and KEEP OUT!! The cavern continues to the EAST or you can return UP
CF | to the surface.
CF |
CF | You can see Gabby and a miner's lamp here.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Mineshaft
CF | >
CF | > I
CF |
CF | You are carrying:
CF | a six-shooter
CF | a bucket of milk
CF | some carrots
CF | some sugar cubes
CF | a tin star
CF | a numismatic charm
CF | some coffin varnish
CF | a wax cylinder
CF | a shovel
CF | a horseshoe
CF | a poncho (being worn)
CF | a broadsheet
CF | a locket (being worn)
CF | a stetson hat (being worn)
CF | jeans (being worn)
CF |
CF | >
DavidW says (to ClubFloyd), "use varnish on mecha"
CF ] Mineshaft
CF | >
CF | > USE VARNISH ON MECHA
CF |
CF | That's not useful right now.
CF |
CF | Gabby's mech arm transforms into a pick ax and swings at the wall with
CF | vigor.
CF |
CF | >
DavidW says (to ClubFloyd), "use wax on mecha"
CF ] Mineshaft
CF | >
CF | > USE WAX ON MECHA
CF |
CF | You can't use that to play a wax cylinder.
CF |
CF | >
DavidW says (to ClubFloyd), "break mecha"
CF ] Mineshaft
CF | >
CF | > BREAK MECHA
CF |
CF | Violence isn't the answer to this one.
CF |
CF | The hydraulic struts of Gabby's mech legs engage, lifting him up to
CF | reach another untapped vein.
CF |
CF | >
DavidW says (to ClubFloyd), "give wax to gabby"
CF ] Mineshaft
CF | >
CF | > GIVE WAX TO GABBY
CF |
CF | Gabby doesn't seem interested.
CF |
CF | >
DavidW says (to ClubFloyd), "give all to gabby"
CF ] Mineshaft
CF | >
CF | > GIVE ALL TO GABBY
CF |
CF | You can't use multiple objects with that verb.
CF |
CF | > DavidW asks, "Have we seen anyone that should get the star?"
DavidW says (to ClubFloyd), "s"
CF ] Mineshaft
CF | >
CF | > S
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF ] Mineshaft
CF | >
CF | > SW
CF |
CF | You can't go that way.
CF |
CF | "Thar's a rich vein of snake oil in these caves," says Gabby, "An'
CF | ain't no claim jumper gonna get the drop on ol' Gabby!"
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Mine Entrance
CF | >
CF | > U
CF |
CF |
CF | Mine Entrance
CF | The path terminates at the entrance of an old mine, carved into the
CF | side of a ravine. A cold breeze wafts up from the bowels of the earth
CF | through the mineshaft. You can go WEST to the path or DOWN the
CF | mineshaft. A ravine is to the NORTH.
CF |
CF | You can see a venom-drained gila monster here.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Mine Entrance
CF | >
CF | > S
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Path
CF | >
CF | > W
CF |
CF |
CF | Path
CF | A winding dirth path meanders into the barren foothills above town. To
CF | the NORTH, you can see a stately Italianate villa in the distance. To
CF | the WEST, you can see the rickety wooden crosses that indicate a boot
CF | hill graveyard. To the EAST, the path runs off into the distance. The
CF | plaza is to the SOUTH.
CF |
CF | You can see comatose Butch McCreedy here.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Plaza
CF | >
CF | > S
CF |
CF |
CF | Plaza
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo;
CF | it's little more than a dried-up fountain at the center of an empty
CF | field. Standing next to the fountain is a brightly-painted medicine
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a
CF | pianola, that essential saloon instrument, drifting through the
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a
CF | dilapidated building identified by its sign as the Sheriff's Office.
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To
CF | the NORTH, you can see a dirt path snaking off into the hills. You can
CF | also go IN to the medicine wagon.
CF |
CF | You can see Ulysses P Hornswaggle and a sandwich board here.
CF |
CF | "Hornswaggle's patented remedies! Good for what ails you!" cries
CF | Hornswaggle, even though you're the only person present. "Step right
CF | up! Don't be shy!"
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Mortuary
CF | >
CF | > S
CF |
CF |
CF | Mortuary
CF | The mortuary is a small somber office, tastefully decorated with
CF | garlands of black roses befitting its role in the community. Floor
CF | models of several different models of caskets are visible, as are
CF | several different models of urns. You can go NORTH to the plaza.
CF |
CF | You can see a wampus cat here.
CF |
CF | >
DavidW says (to ClubFloyd), "give carrots to cat"
CF ] Mortuary
CF | >
CF | > GIVE CARROTS TO CAT
CF |
CF | The wampus cat doesn't seem interested.
CF |
CF | >
DavidW says (to ClubFloyd), "use varnish on caskets"
CF ] Mortuary
CF | >
CF | > USE VARNISH ON CASKETS
CF |
CF | That's not useful right now.
CF |
CF | >
Jacqueline says (to ClubFloyd), "give start to cat"
CF ] Mortuary
CF | >
CF | > GIVE START TO CAT
CF |
CF | You can't see any such thing.
CF |
CF | >
Jacqueline says (to ClubFloyd), "give star to cat"
CF ] Mortuary
CF | >
CF | > GIVE STAR TO CAT
CF |
CF | The wampus cat doesn't seem interested.
CF |
CF | "Guess I gotta get some more placebos from Hornswaggle," sighs the
CF | wampus cat. "How irritating!"
CF |
CF | >
DavidW says (to ClubFloyd), "pet cat"
CF ] Mortuary
CF | >
CF | > PET CAT
CF |
CF | The wampus cat glares at you reproachfully. "How undignified," she
CF | mutters under her breath.
CF |
CF | > Jacqueline says, "hahah"
Jacqueline says, "awwww"
Jacqueline says, "Pauvre"
DavidW says (to ClubFloyd), "ask cat about lamp"
CF ] Mortuary
CF | >
CF | > ASK CAT ABOUT LAMP
CF |
CF | She's less hostile toward you since you helped her with her hairball,
CF | but she still seems kind of annoyed about the whole, er, forced
CF | transformation thing. Best to maybe leave her alone.
CF |
CF | The wampus cat swishes her tail.
CF |
CF | > Jacqueline asks, "Go around asking people for a light?"
Jacqueline says, "Timing"
DavidW says (to ClubFloyd), "ask cat about light"
CF ] Mortuary
CF | >
CF | > ASK CAT ABOUT LIGHT
CF |
CF | She's less hostile toward you since you helped her with her hairball,
CF | but she still seems kind of annoyed about the whole, er, forced
CF | transformation thing. Best to maybe leave her alone.
CF |
CF | "Dunno how I'm gonna sell coffins like this," says the wampus cat.
CF | "Who's gonna buy coffins from a cat?"
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Plaza
CF | >
CF | > N
CF |
CF |
CF | Plaza
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo;
CF | it's little more than a dried-up fountain at the center of an empty
CF | field. Standing next to the fountain is a brightly-painted medicine
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a
CF | pianola, that essential saloon instrument, drifting through the
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a
CF | dilapidated building identified by its sign as the Sheriff's Office.
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To
CF | the NORTH, you can see a dirt path snaking off into the hills. You can
CF | also go IN to the medicine wagon.
CF |
CF | You can see Ulysses P Hornswaggle and a sandwich board here.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Cantina
CF | >
CF | > E
CF |
CF |
CF | Cantina
CF | The jangled tinny sounds of the pianola mingle with the grumbles and
CF | shouts of unruly patrons as you step through the batwing doors; the
CF | thick miasma of tobacco smoke nearly chokes you. A chalk menu behind
CF | the bar titled "PICK YER POISON" lists all the drinks for sale,
CF | although it appears that a drink called "COFFIN VARNISH" has been
CF | hastily and poorly rubbed out. An ornery gaggle of roughnecks and
CF | ne'er-do-wells slump against the bar and, at a table in the far
CF | corner, you see a group of gamblers deeply immersed in a card game.
CF | The walls are covered in ornate cuckoo clocks, each one set to a
CF | different time. To your surprise, you notice a number of mangy
CF | coyotes skulking around the room, each carefully balancing a platter
CF | full of whiskey shots on its head. Oh. Apparently they're the servers?
CF | You can go WEST to the plaza. You can go UP to a private room.
CF |
CF | You can see La Muerte here.
CF |
CF | >
DavidW says (to ClubFloyd), "ask la about light"
CF ] Cantina
CF | >
CF | > ASK LA ABOUT LIGHT
CF |
CF | "I wouldn't know about that," says La Muerte, fixing you with her
CF | yellow eyes and stroking her diamondback rattlesnake boa until it
CF | vibrates. "I'm just your friendly hostess."
CF |
CF | The gamblers mumble amongst themselves, tossing chips into the pot as
CF | the next round of cards begins.
CF |
CF | >
DavidW says (to ClubFloyd), "ask la about lamp"
CF ] Cantina
CF | >
CF | > ASK LA ABOUT LAMP
CF |
CF | "I wouldn't know about that," says La Muerte, fixing you with her
CF | yellow eyes and stroking her diamondback rattlesnake boa until it
CF | vibrates. "I'm just your friendly hostess."
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Private Room
CF | >
CF | > U
CF |
CF |
CF | Private Room
CF | A tastefully decorated private room where patrons who want to pay
CF | extra can retire to receive extra services. A woman sits in a
CF | claw-foot bathtub, everything but her face obscured by mountains of
CF | soap bubbles. You can go DOWN to the cantina.
CF |
CF | You can see a claw-foot bathtub and Angelhair Horchata here.
CF |
CF | >
DavidW says (to ClubFloyd), "ask angelhair about lamp"
CF ] Private Room
CF | >
CF | > ASK ANGELHAIR ABOUT LAMP
CF |
CF | She giggles and shimmies her shoulders. "I don't know anything about
CF | that! I'm just a silly girl, tee hee!"
CF |
CF | "Y'all sure ya don't wanna join me fer a dip?" says Angelhair
CF | Horchata. "S'alright, suit yourself."
CF |
CF | >
DavidW says (to ClubFloyd), "x angelhair"
CF ] Private Room
CF | >
CF | > X ANGELHAIR
CF |
CF | A plump young woman with a conspicuously huge beehive of overly coifed
CF | red hair and a fashionably conspicuous mole on her cheek, Angelhair
CF | Horchata wears a welcoming smile and not much else.
CF |
CF | Angelhair Horchata bobs in her tub.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Cantina
CF | >
CF | > D
CF |
CF |
CF | Cantina
CF | The jangled tinny sounds of the pianola mingle with the grumbles and
CF | shouts of unruly patrons as you step through the batwing doors; the
CF | thick miasma of tobacco smoke nearly chokes you. A chalk menu behind
CF | the bar titled "PICK YER POISON" lists all the drinks for sale,
CF | although it appears that a drink called "COFFIN VARNISH" has been
CF | hastily and poorly rubbed out. An ornery gaggle of roughnecks and
CF | ne'er-do-wells slump against the bar and, at a table in the far
CF | corner, you see a group of gamblers deeply immersed in a card game.
CF | The walls are covered in ornate cuckoo clocks, each one set to a
CF | different time. To your surprise, you notice a number of mangy
CF | coyotes skulking around the room, each carefully balancing a platter
CF | full of whiskey shots on its head. Oh. Apparently they're the servers?
CF | You can go WEST to the plaza. You can go UP to a private room.
CF |
CF | You can see La Muerte here.
CF |
CF | A serving coyote brushes past you, raising its hackles and growling as
CF | it bumps you.
CF |
CF | >
DavidW says (to ClubFloyd), "ask coyote about lamp"
CF ] Cantina
CF | >
CF | > ASK COYOTE ABOUT LAMP
CF |
CF | There is no reply.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Plaza
CF | >
CF | > W
CF |
CF |
CF | Plaza
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo;
CF | it's little more than a dried-up fountain at the center of an empty
CF | field. Standing next to the fountain is a brightly-painted medicine
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a
CF | pianola, that essential saloon instrument, drifting through the
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a
CF | dilapidated building identified by its sign as the Sheriff's Office.
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To
CF | the NORTH, you can see a dirt path snaking off into the hills. You can
CF | also go IN to the medicine wagon.
CF |
CF | You can see Ulysses P Hornswaggle and a sandwich board here.
CF |
CF | "Yes, we have no bezoars!" says Hornswaggle. "They're just too
CF | popular! But we've got everything else you could ask for!"
CF |
CF | > Jacqueline says, "heh"
Knight_Otu says, "I guess we could also ask people about gabby."
DavidW says (to ClubFloyd), "ask p about lamp"
CF ] Plaza
CF | >
CF | > ASK P ABOUT LAMP
CF |
CF | "Well, I wouldn't know anything about that, friend! But if you happen
CF | to have any questions about what my patent-pending Hornswaggle's
CF | Healing Tonic (Made with 100% REAL snake oil!) can do for your health,
CF | why, maybe I can answer that with a little more alacrity!"
CF |
CF | >
DavidW says (to ClubFloyd), "ask p about gabby"
CF ] Plaza
CF | >
CF | > ASK P ABOUT GABBY
CF |
CF | "So what can you tell me about Gabby?"
CF |
CF | "He's one of the original snake oil prospectors in this area!" says
CF | Hornswaggle. "He's also the last hold-out who refuses to sell to the
CF | judge! The judge has been after the deed to his land for years, but
CF | Gabby, why, he's a stubborn old mule!"
CF |
CF | "Hornswaggle's patented remedies! Good for what ails you!" cries
CF | Hornswaggle, even though you're the only person present. "Step right
CF | up! Don't be shy!"
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF ] Stable
CF | >
CF | > NE
CF |
CF |
CF | Stable
CF | The stable is a building where travellers can shelter their horses
CF | while they stay in town. It's filled with hay and a decidely horsey
CF | smell. You can go SOUTHWEST to the plaza.
CF |
CF | >
DavidW says (to ClubFloyd), "x manure"
CF ] Stable
CF | >
CF | > X MANURE
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF ] Plaza
CF | >
CF | > SW
CF |
CF |
CF | Plaza
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo;
CF | it's little more than a dried-up fountain at the center of an empty
CF | field. Standing next to the fountain is a brightly-painted medicine
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a
CF | pianola, that essential saloon instrument, drifting through the
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a
CF | dilapidated building identified by its sign as the Sheriff's Office.
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To
CF | the NORTH, you can see a dirt path snaking off into the hills. You can
CF | also go IN to the medicine wagon.
CF |
CF | You can see Ulysses P Hornswaggle and a sandwich board here.
CF |
CF | "Tinctures! Brines! Unguents of all kinds!" shouts Hornswaggle, waving
CF | his arms dramatically. "I've got everything and anything you need to
CF | live a life of perfect health!"
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF ] Laundry
CF | >
CF | > SW
CF |
CF |
CF | Laundry
CF | The Jade Monkey Laundry is crammed floor to ceiling with piles of
CF | folded sheets and clothes. There's barely enough room for the
CF | proprietor behind the counter. You can go NORTHEAST to the plaza.
CF |
CF | You can see Lucky Strike, a newspaper and a vending machine here.
CF |
CF | >
DavidW says (to ClubFloyd), "ask lucky about gabby"
CF ] Laundry
CF | >
CF | > ASK LUCKY ABOUT GABBY
CF |
CF | "He's always mining, man! Like, but that's not what life is about,
CF | man. It's not about material things, man. It's about the connections,
CF | man!"
CF |
CF | >
DavidW says (to ClubFloyd), "ask lucky about lamp"
CF ] Laundry
CF | >
CF | > ASK LUCKY ABOUT LAMP
CF |
CF | "That's heavy stuff, man," says Lucky Strike, inhaling another hit
CF | from his hookah. "Real ponderous."
CF |
CF | "Far out, far out." says Lucky Strike to no one in particular.
CF |
CF | >
DavidW says (to ClubFloyd), "ask lucky about light"
CF ] Laundry
CF | >
CF | > ASK LUCKY ABOUT LIGHT
CF |
CF | "That's heavy stuff, man," says Lucky Strike, inhaling another hit
CF | from his hookah. "Real ponderous."
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF ] Plaza
CF | >
CF | > NE
CF |
CF |
CF | Plaza
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo;
CF | it's little more than a dried-up fountain at the center of an empty
CF | field. Standing next to the fountain is a brightly-painted medicine
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a
CF | pianola, that essential saloon instrument, drifting through the
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a
CF | dilapidated building identified by its sign as the Sheriff's Office.
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To
CF | the NORTH, you can see a dirt path snaking off into the hills. You can
CF | also go IN to the medicine wagon.
CF |
CF | You can see Ulysses P Hornswaggle and a sandwich board here.
CF |
CF | "Special today on our patent-pending tonics!" cries Hornswaggle "One
CF | for the price of two! No shoving, there's plenty for everyone!"
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Mortuary
CF | >
CF | > S
CF |
CF |
CF | Mortuary
CF | The mortuary is a small somber office, tastefully decorated with
CF | garlands of black roses befitting its role in the community. Floor
CF | models of several different models of caskets are visible, as are
CF | several different models of urns. You can go NORTH to the plaza.
CF |
CF | You can see a wampus cat here.
CF |
CF | The wampus cat flicks her long pointed ears.
CF |
CF | >
DavidW says (to ClubFloyd), "ask cat about gabby"
CF ] Mortuary
CF | >
CF | > ASK CAT ABOUT GABBY
CF |
CF | She's less hostile toward you since you helped her with her hairball,
CF | but she still seems kind of annoyed about the whole, er, forced
CF | transformation thing. Best to maybe leave her alone.
CF |
CF | "Dunno how I'm gonna sell coffins like this," says the wampus cat.
CF | "Who's gonna buy coffins from a cat?"
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Plaza
CF | >
CF | > N
CF |
CF |
CF | Plaza
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo;
CF | it's little more than a dried-up fountain at the center of an empty
CF | field. Standing next to the fountain is a brightly-painted medicine
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a
CF | pianola, that essential saloon instrument, drifting through the
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a
CF | dilapidated building identified by its sign as the Sheriff's Office.
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To
CF | the NORTH, you can see a dirt path snaking off into the hills. You can
CF | also go IN to the medicine wagon.
CF |
CF | You can see Ulysses P Hornswaggle and a sandwich board here.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Path
CF | >
CF | > N
CF |
CF |
CF | Path
CF | A winding dirth path meanders into the barren foothills above town. To
CF | the NORTH, you can see a stately Italianate villa in the distance. To
CF | the WEST, you can see the rickety wooden crosses that indicate a boot
CF | hill graveyard. To the EAST, the path runs off into the distance. The
CF | plaza is to the SOUTH.
CF |
CF | You can see comatose Butch McCreedy here.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Boneyard
CF | >
CF | > W
CF |
CF |
CF | Boneyard
CF | The boneyard is a collection of rickety wooden crosses planted
CF | haphazardly amongst the dry gorse. A collapsing church stands to the
CF | WEST; you can hear the faint sounds of organ music and voices raised
CF | in song from within. The path is to the EAST.
CF |
CF | You can see a sheriff's ghost, an open grave and a pine box (in which
CF | is a cadaver) here.
CF |
CF | >
DavidW says (to ClubFloyd), "ask ghost about gabby"
CF ] Boneyard
CF | >
CF | > ASK GHOST ABOUT GABBY
CF |
CF | "Gabby's still holdin' out on the judge, huh? Figured he'd be the
CF | last," says the sheriff's ghost.
CF |
CF | >
DavidW says (to ClubFloyd), "ask ghost about lamp"
CF ] Boneyard
CF | >
CF | > ASK GHOST ABOUT LAMP
CF |
CF | The sheriff's ghost bobs silently in the air. Spooky. Guess he doesn't
CF | have anything to say about that.
CF |
CF | >
DavidW says (to ClubFloyd), "ask ghost about light"
CF ] Boneyard
CF | >
CF | > ASK GHOST ABOUT LIGHT
CF |
CF | The sheriff's ghost bobs silently in the air. Spooky. Guess he doesn't
CF | have anything to say about that.
CF |
CF | A sudden gust of wind blows eerily through the sheriff's ghost.
CF |
CF | >
DavidW says (to ClubFloyd), "search cadaver"
CF ] Boneyard
CF | >
CF | > SEARCH CADAVER
CF |
CF | You find nothing of interest.
CF |
CF | The sheriff's ghost bobs in the air.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Church
CF | >
CF | > W
CF |
CF |
CF | Church
CF | The nave of the church is a large, white-washed chamber, two rows of
CF | wooden pews flanking a central aisle marked by a threadbare red
CF | carpet. At first glance it looks like the pews are filled with
CF | parishioners, but on closer inspection you realize that they're all
CF | just scarecrows. A victrola carefully balanced on the rim of the
CF | pulpit spins a wax cylinder, playing the sounds of a choir singing
CF | hymns accompanied by organ music. A door to the WEST leads to the
CF | vestry. You can climb a ladder UP to the tower. Leaving the exit to
CF | the EAST would return you to the boneyard.
CF |
CF | You can see a parson, a bellrope, a victrola and a baptismal font
CF | here.
CF |
CF | >
DavidW says (to ClubFloyd), "ask parson about gabby"
CF ] Church
CF | >
CF | > ASK PARSON ABOUT GABBY
CF |
CF | "He wastes his life in the snake oil mine," says the parson. "But does
CF | it profit a man if he gains all the snake oil riches while he loses
CF | his soul?"
CF |
CF | >
DavidW says (to ClubFloyd), "ask parson about bats"
CF ] Church
CF | >
CF | > ASK PARSON ABOUT BATS
CF |
CF | "When we don't know the answer, I always turn to prayer," says the
CF | parson, folding his spider-like hands together. "Might I suggest that
CF | for you? Maybe the Lord will give you an answer."
CF |
CF | A rattling cough briefly racks the parson's spindly body. The burlap
CF | bag drips a reddish brown fluid.
CF |
CF | >
DavidW says (to ClubFloyd), "x brown fluid"
CF ] Church
CF | >
CF | > X BROWN FLUID
CF |
CF | You can't see any such thing.
CF |
CF | >
DavidW says (to ClubFloyd), "ask parson about cough"
CF ] Church
CF | >
CF | > ASK PARSON ABOUT COUGH
CF |
CF | "When we don't know the answer, I always turn to prayer," says the
CF | parson, folding his spider-like hands together. "Might I suggest that
CF | for you? Maybe the Lord will give you an answer."
CF |
CF | > Jacqueline says, "But prayer isn't implemented, sadly."
DavidW says (to ClubFloyd), "pray"
CF ] Church
CF | >
CF | > PRAY
CF |
CF | That's not a verb I recognise.
CF |
CF | >
DavidW says (to ClubFloyd), "ask parson about light"
CF ] Church
CF | >
CF | > ASK PARSON ABOUT LIGHT
CF |
CF | "When we don't know the answer, I always turn to prayer," says the
CF | parson, folding his spider-like hands together. "Might I suggest that
CF | for you? Maybe the Lord will give you an answer."
CF |
CF | "And lo! When the prophet Josiah the Petulent went forth into the City
CF | of Getsohophatat with full five wagons of precious oils meant for the
CF | Temple of Bethlehaggaramat," thunders the parson.
CF |
CF | >
Jacqueline says (to ClubFloyd), "pray for light"
CF ] Church
CF | >
CF | > PRAY FOR LIGHT
CF |
CF | That's not a verb I recognise.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Vestry
CF | >
CF | > W
CF |
CF |
CF | Vestry
CF | The vestry is a small office, filled mostly with old leather-bound
CF | books in big messy piles. You can go EAST to the church.
CF |
CF | >
DavidW says (to ClubFloyd), "x books"
CF ] Vestry
CF | >
CF | > X BOOKS
CF |
CF | They appear to contain the history of the parish; you have no interest
CF | in reading about that!
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Vestry
CF | >
CF | > I
CF |
CF | You are carrying:
CF | a six-shooter
CF | a bucket of milk
CF | some carrots
CF | some sugar cubes
CF | a tin star
CF | a numismatic charm
CF | some coffin varnish
CF | a wax cylinder
CF | a shovel
CF | a horseshoe
CF | a poncho (being worn)
CF | a broadsheet
CF | a locket (being worn)
CF | a stetson hat (being worn)
CF | jeans (being worn)
CF |
CF | > DavidW says, "The bible vanished"
Jade says, "it seems so"
Jade asks, "any time we use an item it dissapears?"
DavidW says, "Not always."
DavidW says, "anyway, it's after 5 and although I know we're near the end, I can't seem to think of how to solve the Gabby puzzle."
DavidW says, "We may need to stop here."
Jacqueline says, "That is okay. We can finish next week."
DavidW says (to ClubFloyd), "save"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write: Jacqueline says, "And if we finish quickly, move to another thing."
DavidW says (to ClubFloyd), "cfhorsegirl"
CF ] Vestry
CF | > SAVEOk.
CF |
CF | > DavidW says, "yeah"
DavidW says, "Sorry I couldn't quite finish it just right now."
Jade says, "ok, I go to bed, I am a bit distracted"
Jacqueline says, "As ever, glad we played a BK game."
Jacqueline says, "Sleep well, Jade."
DavidW says, "yes. BK's writing is a treat."
Jacqueline says (to DW), "No worries, David. Have a great rest of the day."
Jacqueline says, "G'night, KO."
DavidW says, "thanks all"
Jade says, "thank you, have a nice day"
DavidW says, "you too"
DavidW says, "I'll head back to the lounge."
Knight_Otu exclaims, "Good night everyone!"
*** SESSION 2 ***
Jacqueline says, "Oh, yeah, let's at least finish Horse Girl."
Knight_Otu says, "As I recall, we were missing a light for the oil miner."
DavidW says (to ClubFloyd), "l"
CF ] Vestry
CF | >
CF | > L
CF |
CF | Vestry
CF | The vestry is a small office, filled mostly with old leather-bound
CF | books in big messy piles. You can go EAST to the church.
CF |
CF | > Jacqueline asks (of DW), "Hang back for now?"
Jacqueline asks, "See if we need hints? Be our lifeline superhero?"
DavidW says, "mm, okay, but I will say if we needed another light, we could just use that one instead of the lamp."
Knight_Otu says, "The only other mention of a light I remember was the baptism font - divine light - but that got to be for the homunculus, I guess."
Knight_Otu says (to ClubFloyd), "i"
CF ] Vestry
CF | >
CF | > I
CF |
CF | You are carrying:
CF | a six-shooter
CF | a bucket of milk
CF | some carrots
CF | some sugar cubes
CF | a tin star
CF | a numismatic charm
CF | some coffin varnish
CF | a wax cylinder
CF | a shovel
CF | a horseshoe
CF | a poncho (being worn)
CF | a broadsheet
CF | a locket (being worn)
CF | a stetson hat (being worn)
CF | jeans (being worn)
CF |
CF | > DavidW says, "I forgot to examine something with a useful description."
Knight_Otu says, "Yeah, that was the odd problem. If we have a light, we don't need to trade it uness it doesn't fit the crevice."
DavidW says, "there, that's hint enough"
Knight_Otu says (to ClubFloyd), "x star"
CF ] Vestry
CF | >
CF | > X STAR
CF |
CF | A tarnished sheriff's badge. It says SHERIFF on it.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x charm"
CF ] Vestry
CF | >
CF | > X CHARM
CF |
CF | It's a small copper disc with a square hole in the middle and a
CF | picture of a rhinoceros. Supposedly, the numismatic charm can "exile
CF | unlucky ghosts and sad vibes to the land of the ancestors."
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x shovl"
CF ] Vestry
CF | >
CF | > X SHOVL
CF |
CF | You can't see any such thing.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x shovel"
CF ] Vestry
CF | >
CF | > X SHOVEL
CF |
CF | It's a long-handled shovel.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "e"
CF ] Church
CF | >
CF | > E
CF |
CF |
CF | Church
CF | The nave of the church is a large, white-washed chamber, two rows of
CF | wooden pews flanking a central aisle marked by a threadbare red
CF | carpet. At first glance it looks like the pews are filled with
CF | parishioners, but on closer inspection you realize that they're all
CF | just scarecrows. A victrola carefully balanced on the rim of the
CF | pulpit spins a wax cylinder, playing the sounds of a choir singing
CF | hymns accompanied by organ music. A door to the WEST leads to the
CF | vestry. You can climb a ladder UP to the tower. Leaving the exit to
CF | the EAST would return you to the boneyard.
CF |
CF | You can see a parson, a bellrope, a victrola and a baptismal font
CF | here.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x font"
CF ] Church
CF | >
CF | > X FONT
CF |
CF | A basin full of blessed holy water, used for baptising babies into the
CF | faith. Some sects believe that man is born as little more than an
CF | empty vessel and it is through the sacrament of baptism that he
CF | becomes truly blessed with human reason.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "talk to parson"
CF ] Church
CF | >
CF | > TALK TO PARSON
CF |
CF | "How can I counsel you, friend?" asks the parson in his breathy,
CF | rattling voice.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "ask parson about font"
CF ] Church
CF | >
CF | > ASK PARSON ABOUT FONT
CF |
CF | "They say a baby doesn't gain human rationality until after it's been
CF | baptised, blessed by the divine light," says the parson. "Hallelujah
CF | indeed!"
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x pulpit"
CF ] Church
CF | >
CF | > X PULPIT
CF |
CF | This is the place where the pastor would usually stand.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x scarecrows"
CF ] Church
CF | >
CF | > X SCARECROWS
CF |
CF | Just a bunch of human-shaped dummies made of straw, rags, and old
CF | junk.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x junk"
CF ] Church
CF | >
CF | > X JUNK
CF |
CF | You can't see any such thing.
CF |
CF | >
Jacqueline says (to ClubFloyd), "i"
CF ] Church
CF | >
CF | > I
CF |
CF | You are carrying:
CF | a six-shooter
CF | a bucket of milk
CF | some carrots
CF | some sugar cubes
CF | a tin star
CF | a numismatic charm
CF | some coffin varnish
CF | a wax cylinder
CF | a shovel
CF | a horseshoe
CF | a poncho (being worn)
CF | a broadsheet
CF | a locket (being worn)
CF | a stetson hat (being worn)
CF | jeans (being worn)
CF |
CF | >
Jacqueline says (to ClubFloyd), "x six-shooter"
CF ] Church
CF | >
CF | > X SIX-SHOOTER
CF |
CF | You see nothing special about the six-shooter.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x poncho"
CF ] Church
CF | >
CF | > X PONCHO
CF |
CF | It's a brown poncho with white trim; you think the patterns are of
CF | Navajo design.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x locket"
CF ] Church
CF | >
CF | > X LOCKET
CF |
CF | It's a locket containing a tiny daguerreotype of your beloved chestnut
CF | mare, Sugar & Sache. You and Sugar & Sache used to be inseperable,
CF | riding together across the lonesome praries of the open west... until
CF | that sidewinder Lazarus Dives stole her away!
CF |
CF | "The Lord has spoken!" thunders the parson. "Lo! The bell tolls again!
CF | It's the sign we've been waiting for!"
CF |
CF | >
Jacqueline says (to ClubFloyd), "x jeans"
CF ] Church
CF | >
CF | > X JEANS
CF |
CF | Hard wearing dungerees perfect for withstanding the punishment that is
CF | your aimless western wandering.
CF |
CF | A rattling cough briefly racks the parson's spindly body. The burlap
CF | bag drips a reddish brown fluid.
CF |
CF | >
Jacqueline says (to ClubFloyd), "look in pocket"
CF ] Church
CF | >
CF | > LOOK IN POCKET
CF |
CF | You can't see any such thing.
CF |
CF | > DavidW asks, "Look in the locket, you mean?"
Jacqueline says, "No"
Jacqueline says, "Was hoping the jeans had a pocket"
DavidW says, "oh."
Jacqueline says, "And the pocket contained a flashlight, maybe."
Jacqueline says, "But sure, can also look in the locket."
Jacqueline says (to ClubFloyd), "look in locket"
CF ] Church
CF | >
CF | > LOOK IN LOCKET
CF |
CF | You find nothing of interest.
CF |
CF | >
Jacqueline says (to ClubFloyd), "open locket"
CF ] Church
CF | >
CF | > OPEN LOCKET
CF |
CF | It isn't something you can open.
CF |
CF | > Knight_Otu says, "I guess the jeans is a victim of that strange choice that women's clothing rarely has pockets."
DavidW says, "The locket is just a tangible symbol of our lost horse."
Jacqueline says, "Anyway, yeah, I'm a woman. We're on a constant quest for pockets in our clothing."
Jacqueline says (to DW), "Yes, it seems so."
Jacqueline says (to KO), "hahaha yes - timing (re: pockets)"
Jacqueline disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again.
Jacqueline has arrived. DavidW says, "I saw some a tweet the other day of someone enraged that a custome dressmaker's website had a checkbox to REMOVE pockets."
Jacqueline exclaims, "!!"
Jacqueline says, "heh"
two-star says, "Weirdly, it seems easier to find dresses with adequate pockets than womens shorts. (Which do have pockets, you just can't fit anything in them.)"
Jacqueline asks, "My brain is not working well enough to drive (which does not bode well for the rest of my day) but I'm guessing we need to look around at stuff, probably in other places?"
DavidW says, "no"
Jacqueline says, "Oh"
Jacqueline says, "huh"
DavidW says, "You already have what you need."
Knight_Otu says, "Hm."
Knight_Otu says (to ClubFloyd), "rub star"
CF ] Church
CF | >
CF | > RUB STAR
CF |
CF | You rub the tin star.
CF |
CF | > DavidW says, "You still haven't examined the item."
Knight_Otu says (to ClubFloyd), "x carrots"
CF ] Church
CF | >
CF | > X CARROTS
CF |
CF | High concentrations of snake oil in the soil seem to have caused odd
CF | mutations in these carrots. They're twisted and knobby and pulsating
CF | with a faintly ominous orange glow... but they're loaded with insane
CF | levels of super vitamin A to help you see in the dark.
CF |
CF | >
Jacqueline says (to ClubFloyd), "examine soul"
CF ] Church
CF | >
CF | > EXAMINE SOUL
CF |
CF | You can't see any such thing.
CF |
CF | > Knight_Otu says, "..."
Jacqueline says (to ClubFloyd), "i"
CF ] Church
CF | >
CF | > I
CF |
CF | You are carrying:
CF | a six-shooter
CF | a bucket of milk
CF | some carrots
CF | some sugar cubes
CF | a tin star
CF | a numismatic charm
CF | some coffin varnish
CF | a wax cylinder
CF | a shovel
CF | a horseshoe
CF | a poncho (being worn)
CF | a broadsheet
CF | a locket (being worn)
CF | a stetson hat (being worn)
CF | jeans (being worn)
CF |
CF | >
Jacqueline says (to ClubFloyd), "x milk"
CF ] Church
CF | >
CF | > X MILK
CF |
CF | A bucket of silky smooth bluish-white tarantula milk.
CF |
CF | > DavidW says, "I don't think Jacqueline saw."
Jacqueline says (to ClubFloyd), "x carrots"
CF ] Church
CF | >
CF | > X CARROTS
CF | Knight_Otu says, "Of course its the carrots."
CF | High concentrations of snake oil in the soil seem to have caused odd
CF | mutations in these carrots. They're twisted and knobby and pulsating
CF | with a faintly ominous orange glow... but they're loaded with insane
CF | levels of super vitamin A to help you see in the dark.
CF |
CF | "And so the Lord verily made breat weeping pustules erupt from the
CF | body of the sinful Nekrocoblebbet and his wives and his kin and his
CF | goats!" thunders the parson.
CF |
CF | > Jacqueline asks, "?"
Jacqueline says, "OH CARROTS"
Jacqueline says, "Yeah, I hadn't seen until just now"
Jacqueline asks, "So do we just eat the carrots?"
Jacqueline asks, "The light puzzle is just a red herring?"
DavidW says, "I never tried eating them."
Jacqueline says (to ClubFloyd), "SAVE"
Jacqueline says (to ClubFloyd), "cf10"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Church
CF | > SAVEOk.
CF |
CF | > DavidW says, "I gave the carrots to Gabby and got the lamp. But maybe we can eat them? I dunno."
Jacqueline says (to ClubFloyd), "l"
CF ] Church
CF | >
CF | > L
CF |
CF | Church
CF | The nave of the church is a large, white-washed chamber, two rows of
CF | wooden pews flanking a central aisle marked by a threadbare red
CF | carpet. At first glance it looks like the pews are filled with
CF | parishioners, but on closer inspection you realize that they're all
CF | just scarecrows. A victrola carefully balanced on the rim of the
CF | pulpit spins a wax cylinder, playing the sounds of a choir singing
CF | hymns accompanied by organ music. A door to the WEST leads to the
CF | vestry. You can climb a ladder UP to the tower. Leaving the exit to
CF | the EAST would return you to the boneyard.
CF |
CF | You can see a parson, a bellrope, a victrola and a baptismal font
CF | here.
CF |
CF | >
Jacqueline says (to ClubFloyd), "e"
CF ] Boneyard
CF | >
CF | > E
CF |
CF |
CF | Boneyard
CF | The boneyard is a collection of rickety wooden crosses planted
CF | haphazardly amongst the dry gorse. A collapsing church stands to the
CF | WEST; you can hear the faint sounds of organ music and voices raised
CF | in song from within. The path is to the EAST.
CF |
CF | You can see a sheriff's ghost, an open grave and a pine box (in which
CF | is a cadaver) here.
CF |
CF | >
Jacqueline says (to ClubFloyd), "e"
CF ] Path
CF | >
CF | > E
CF |
CF |
CF | Path
CF | A winding dirth path meanders into the barren foothills above town. To
CF | the NORTH, you can see a stately Italianate villa in the distance. To
CF | the WEST, you can see the rickety wooden crosses that indicate a boot
CF | hill graveyard. To the EAST, the path runs off into the distance. The
CF | plaza is to the SOUTH.
CF |
CF | You can see comatose Butch McCreedy here.
CF |
CF | >
Jacqueline says (to ClubFloyd), "e"
CF ] Mine Entrance
CF | >
CF | > E
CF |
CF |
CF | Mine Entrance
CF | The path terminates at the entrance of an old mine, carved into the
CF | side of a ravine. A cold breeze wafts up from the bowels of the earth
CF | through the mineshaft. You can go WEST to the path or DOWN the
CF | mineshaft. A ravine is to the NORTH.
CF |
CF | You can see a venom-drained gila monster here.
CF |
CF | >
Jacqueline says (to ClubFloyd), "d"
CF ] Mineshaft
CF | >
CF | > D
CF |
CF | You don't have to worry about being bitten now, since you read that
CF | gila monsters take a full week to replenish their venom. You sneak
CF | past the drowsy gila monster and slip down the mineshaft.
CF |
CF | Mineshaft
CF | The mineshaft is a tunnel of natural stone, supported by wooden arches
CF | and lit by flickering carbide lamps. Pure liquid snake oil drips from
CF | the walls, congealing into a waist-deep pool that fills the cavern.
CF | Hand-painted signs hung at intervals warn DANGER!! BLASTING AREA!!!
CF | and KEEP OUT!! The cavern continues to the EAST or you can return UP
CF | to the surface.
CF |
CF | You can see Gabby and a miner's lamp here.
CF |
CF | > Jacqueline says, "Should have saved here instead..."
Jacqueline says (to ClubFloyd), "SAVE"
Jacqueline says (to ClubFloyd), "cf11"
CF | >
CF | > SAVE
CF | %% Enter a save filename to write:
CF ] Mineshaft
CF | > SAVEOk.
CF |
CF | >
Jacqueline says (to ClubFloyd), "eat carrot"
CF ] Mineshaft
CF | >
CF | > EAT CARROT
CF |
CF | You can't see any such thing.
CF |
CF | >
Jacqueline says (to ClubFloyd), "i"
CF ] Mineshaft
CF | >
CF | > I
CF |
CF | You are carrying:
CF | a six-shooter
CF | a bucket of milk
CF | some carrots
CF | some sugar cubes
CF | a tin star
CF | a numismatic charm
CF | some coffin varnish
CF | a wax cylinder
CF | a shovel
CF | a horseshoe
CF | a poncho (being worn)
CF | a broadsheet
CF | a locket (being worn)
CF | a stetson hat (being worn)
CF | jeans (being worn)
CF |
CF | Gabby's mech arm transforms into a pick ax and swings at the wall with
CF | vigor.
CF |
CF | >
Jacqueline says (to ClubFloyd), "eat carrots"
CF ] Mineshaft
CF | >
CF | > EAT CARROTS
CF |
CF | They're probably really healthy, but... you just don't trust them what
CF | with the way they're glowing.
CF |
CF | > Jacqueline says, "Oh. Okay."
Jacqueline says (to ClubFloyd), "give carrots to gabby"
CF ] Mineshaft
CF | >
CF | > GIVE CARROTS TO GABBY
CF |
CF | "Hey, would some carrots help you to see better in the dark?" you ask,
CF | holding out the mutated vegetables.
CF |
CF | "Galloping gophers, now that's what I need!" he cries, grabbing the
CF | carrots from you. "Ol' Gabby's gonna really rev up them ol' peepers
CF | with these consarnit! That's way better than any old lamp! Tell ya
CF | what, since ya got me these, you can take that old miner's lamp... if
CF | ya really want it so bad!"
CF |
CF | "Thanks," you say, grabbing the miner's lamp. "I think I could use
CF | this."
CF | Gabby slams his mech fist against the wall with such force that a new
CF | crack appears and a fresh gout of snake oil spills out. "Eureeka!" he
CF | drawls.
CF |
CF | > Knight_Otu says, "Fair."
Jacqueline says, "Yeah, I suppose that's fair."
Knight_Otu says, "I, too, probably would distrust glowing carrots."
Jacqueline says, "I distrusted them a little."
Jacqueline says, "Not enough to not eat them."
Jacqueline says, "But enough that I saved first."
Jacqueline says (to ClubFloyd), "e"
CF ] campsite
CF | >
CF | > E
CF |
CF |
CF | campsite
CF | The eastern section of the cavern is an elevated plateau above the
CF | snake oil pool; Gabby has converted it into a make-shift campsite with
CF | a pup tent for sleeping and a small natural gas fumarole for warmth.
CF | The large number of empty tin cans attests that Gabby's diet mostly
CF | consists of beans. You can go WEST to the mineshaft or UP into a
CF | crevice.
CF |
CF | You can see some magnetic ore here.
CF |
CF | > Knight_Otu says, "I guess now we can go drown some bats in milk."
DavidW says, "I just never examined the carrots in our last session. I just assumed they were for the mare, but the sugar cubes were for the mare instead."
Jacqueline says, "Yeah. Same."
Jacqueline says (to ClubFloyd), "u"
CF ] Crevice
CF | >
CF | > U
CF |
CF |
CF | Crevice
CF | The crevice is a cramped, low space filled with thousands and
CF | thousands of bats, all clinging to the ceiling. They appear to be
CF | sleeping. You can go DOWN to the campsite.
CF |
CF | You can see some bats here.
CF |
CF | > Knight_Otu asks, "Also, they're carrots. How weird could they be?"
Jacqueline says, "Apparently weirder than we expected."
Knight_Otu says, "It's not like the wrld has milkable spiders, homunculi, and the like."
Jacqueline says, "ha. Fair."
Jacqueline says (to ClubFloyd), "take bats"
CF ] campsite
CF | >
CF | > TAKE BATS
CF |
CF | You grab handful after handful of bats, dunking them into the milk
CF | bucket. They don't stay put, squeaking and shrieking and flapping and
CF | spraying milk everywhere... but hopefully a few dunks are enough to
CF | make the whole thing work. Eventually, the bats are so agitated that
CF | you have to drop back down into the campsite just to get away from
CF | them!
CF |
CF | campsite
CF | The eastern section of the cavern is an elevated plateau above the
CF | snake oil pool; Gabby has converted it into a make-shift campsite with
CF | a pup tent for sleeping and a small natural gas fumarole for warmth.
CF | The large number of empty tin cans attests that Gabby's diet mostly
CF | consists of beans. You can go WEST to the mineshaft or UP into a
CF | crevice.
CF |
CF | You can see some magnetic ore here.
CF |
CF | > DavidW says, "There's a puzzle in Return to Zork where you give carrots to a cow, then milk it, then drink the fortified milk to see in the dark."
Jacqueline says, "..."
Jacqueline says, "I do not recall that, but man, that's some extended logic."
Jacqueline says (to ClubFloyd), "w"
CF ] Mineshaft
CF | >
CF | > W
CF |
CF |
CF | Mineshaft
CF | The mineshaft is a tunnel of natural stone, supported by wooden arches
CF | and lit by flickering carbide lamps. Pure liquid snake oil drips from
CF | the walls, congealing into a waist-deep pool that fills the cavern.
CF | Hand-painted signs hung at intervals warn DANGER!! BLASTING AREA!!!
CF | and KEEP OUT!! The cavern continues to the EAST or you can return UP
CF | to the surface.
CF |
CF | You can see Gabby here.
CF |
CF | Gabby's mech arm transforms into a drill and bores into the wall.
CF |
CF | >
Jacqueline says (to ClubFloyd), "u"
CF ] Mine Entrance
CF | >
CF | > U
CF |
CF |
CF | Mine Entrance
CF | The path terminates at the entrance of an old mine, carved into the
CF | side of a ravine. A cold breeze wafts up from the bowels of the earth
CF | through the mineshaft. You can go WEST to the path or DOWN the
CF | mineshaft. A ravine is to the NORTH.
CF |
CF | You can see a venom-drained gila monster here.
CF |
CF | > DavidW says, "yes, but also, I should have remembered carrots being thought of that way."
Jacqueline asks, "W or N here?"
Knight_Otu says, "West I think."
DavidW says, "w"
Jacqueline says (to ClubFloyd), "w"
CF ] Path
CF | >
CF | > W
CF |
CF |
CF | Path
CF | A winding dirth path meanders into the barren foothills above town. To
CF | the NORTH, you can see a stately Italianate villa in the distance. To
CF | the WEST, you can see the rickety wooden crosses that indicate a boot
CF | hill graveyard. To the EAST, the path runs off into the distance. The
CF | plaza is to the SOUTH.
CF |
CF | You can see comatose Butch McCreedy here.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x Butch"
CF ] Path
CF | >
CF | > X BUTCH
CF |
CF | Butch is out cold. You won't have to worry about this chump anymore.
CF | Why, Butch couldn't even stop you from searching through their pockets
CF | at this point.
CF |
CF | > DavidW says, "south to town"
Jacqueline says (to ClubFloyd), "s"
CF ] Plaza
CF | >
CF | > S
CF |
CF |
CF | Plaza
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo;
CF | it's little more than a dried-up fountain at the center of an empty
CF | field. Standing next to the fountain is a brightly-painted medicine
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a
CF | pianola, that essential saloon instrument, drifting through the
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a
CF | dilapidated building identified by its sign as the Sheriff's Office.
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To
CF | the NORTH, you can see a dirt path snaking off into the hills. You can
CF | also go IN to the medicine wagon.
CF |
CF | You can see Ulysses P Hornswaggle and a sandwich board here.
CF |
CF | >
Jacqueline says (to ClubFloyd), "in"
CF ] Wagon
CF | >
CF | > IN
CF |
CF | "Interested in inspecting the merchandise?" says Hornswaggle brightly.
CF | He throws open the wagon door and ushers you inside. "Course ya are!
CF | C'mon, I'll take you inside! And if you got any questions about my
CF | medicines, ask away! I'm here to help!"
CF |
CF | Wagon
CF | The inside of the medicine wagon is a cramped space lined with shelves
CF | and cabinets, all filled with bottles of suspicious liquids and odd
CF | powders. A large vat at the western end of the room bubbles with a
CF | thick, foul-smelling slurry. You can go OUT to the plaza.
CF |
CF | You can see Ulysses P Hornswaggle, a vat (in which is a homunculus)
CF | and an empty tray here.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x vat"
CF ] Wagon
CF | >
CF | > X VAT
CF |
CF | A large vat bubbles with a thick, foul-smelling slurry.
CF |
CF | In the vat is a homunculus.
CF |
CF | > DavidW says, "I think POUR MILK IN VAT works, iirc."
Jacqueline says (to ClubFloyd), "give milk to homunculus"
CF ] Wagon
CF | >
CF | > GIVE MILK TO HOMUNCULUS
CF |
CF | You pour the milk onto the homunculus and watch as the spindly little
CF | creature soaks it up, instantly swelling in size. It looks much
CF | healthier now. In fact, you'd wager it's ready to harvest...pick?...
CF | be born? Or whatever it is that homunculuses do!
CF |
CF | "Yes, we have no bezoars!" says Hornswaggle. "They're just too
CF | popular! But we've got everything else you could ask for!"
CF |
CF | > DavidW says, "oh good, other syntax"
Jacqueline says (to ClubFloyd), "take homunculus"
CF ] Wagon
CF | >
CF | > TAKE HOMUNCULUS
CF |
CF | You pluck the homunculus from its vat and place it on the floor. It
CF | looks up at you with confused, dewy eyes. It might be mobile, but
CF | it's still naive to the ways of man.
CF |
CF | "Stay close," you say. "You're too fresh, little one. You wouldn't
CF | last out there alone. We gotta get you some education and fast."
CF |
CF | The homunculus nods but you're not sure if it really understands. In
CF | any case, it seems willing to follow you.
CF |
CF | The homunculus trails after you.
CF |
CF | > Jacqueline says, "Aw... wook. We are parents."
DavidW says (to ClubFloyd), "x lil"
Knight_Otu says (to ClubFloyd), "x homunculus"
CF ] Wagon
CF | >
CF | > X LIL
CF |
CF | You can't see any such thing.
CF |
CF | >
CF ] Wagon
CF | >
CF | > X HOMUNCULUS
CF |
CF | The homunculus is a tiny anemic creature made of stringy roots vaguely
CF | in the shape of a human. It waves its spindly arms and legs
CF | pathetically.
CF |
CF | >
DavidW says (to ClubFloyd), "x lil'"
CF ] Wagon
CF | >
CF | > X LIL'
CF |
CF | You can't see any such thing.
CF |
CF | >
Jacqueline says (to ClubFloyd), "hug homunculus"
CF ] Wagon
CF | >
CF | > HUG HOMUNCULUS
CF |
CF | The homunculus might not like that.
CF |
CF | > Jacqueline says, "BUT I WOULD"
Knight_Otu says (to ClubFloyd), "name homunculus floyd"
CF ] Wagon
CF | >
CF | > NAME HOMUNCULUS FLOYD
CF |
CF | That's not a verb I recognise.
CF |
CF | > DavidW says, "drat. Was hoping there was a synonym for homunculus"
Jacqueline says (to ClubFloyd), "ask homunculus if it would consent to a hug"
CF ] Wagon
CF | >
CF | > ASK HOMUNCULUS IF IT WOULD CONSENT TO A HUG
CF |
CF | I didn't understand that sentence.
CF |
CF | > DavidW says, "You name it Lil' Varmint."
Jacqueline says (to ClubFloyd), "out"
CF ] Plaza
CF | >
CF | > OUT
CF |
CF | "Had enough, friend?" says Hornswaggle. "Fair enough! Come back
CF | anytime!" He throws open the wagon door and hops out.
CF |
CF | Plaza
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo;
CF | it's little more than a dried-up fountain at the center of an empty
CF | field. Standing next to the fountain is a brightly-painted medicine
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a
CF | pianola, that essential saloon instrument, drifting through the
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a
CF | dilapidated building identified by its sign as the Sheriff's Office.
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To
CF | the NORTH, you can see a dirt path snaking off into the hills. You can
CF | also go IN to the medicine wagon.
CF |
CF | You can see Ulysses P Hornswaggle and a sandwich board here.
CF |
CF | The homunculus trails after you.
CF |
CF | >
Jacqueline says (to ClubFloyd), "n"
CF ] Path
CF | >
CF | > N
CF |
CF |
CF | Path
CF | A winding dirth path meanders into the barren foothills above town. To
CF | the NORTH, you can see a stately Italianate villa in the distance. To
CF | the WEST, you can see the rickety wooden crosses that indicate a boot
CF | hill graveyard. To the EAST, the path runs off into the distance. The
CF | plaza is to the SOUTH.
CF |
CF | You can see comatose Butch McCreedy here.
CF |
CF | The homunculus trails after you.
CF |
CF | >
Jacqueline says (to ClubFloyd), "w"
CF ] Boneyard
CF | >
CF | > W
CF |
CF |
CF | Boneyard
CF | The boneyard is a collection of rickety wooden crosses planted
CF | haphazardly amongst the dry gorse. A collapsing church stands to the
CF | WEST; you can hear the faint sounds of organ music and voices raised
CF | in song from within. The path is to the EAST.
CF |
CF | You can see a sheriff's ghost, an open grave and a pine box (in which
CF | is a cadaver) here.
CF |
CF | The homunculus trails after you.
CF |
CF | >
Jacqueline says (to ClubFloyd), "w"
CF ] Church
CF | >
CF | > W
CF |
CF |
CF | Church
CF | The nave of the church is a large, white-washed chamber, two rows of
CF | wooden pews flanking a central aisle marked by a threadbare red
CF | carpet. At first glance it looks like the pews are filled with
CF | parishioners, but on closer inspection you realize that they're all
CF | just scarecrows. A victrola carefully balanced on the rim of the
CF | pulpit spins a wax cylinder, playing the sounds of a choir singing
CF | hymns accompanied by organ music. A door to the WEST leads to the
CF | vestry. You can climb a ladder UP to the tower. Leaving the exit to
CF | the EAST would return you to the boneyard.
CF |
CF | You can see a parson, a bellrope, a victrola and a baptismal font
CF | here.
CF |
CF | The homunculus trails after you.
CF |
CF | >
Jacqueline says (to ClubFloyd), "take homunculus"
CF ] Church
CF | >
CF | > TAKE HOMUNCULUS
CF |
CF | You pluck the homunculus from its vat and place it on the floor. It
CF | looks up at you with confused, dewy eyes. It might be mobile, but
CF | it's still naive to the ways of man.
CF |
CF | "Stay close," you say. "You're too fresh, little one. You wouldn't
CF | last out there alone. We gotta get you some education and fast."
CF |
CF | The homunculus nods but you're not sure if it really understands. In
CF | any case, it seems willing to follow you.
CF |
CF | > Knight_Otu says, "Oops."
Jacqueline says, "huh"
Jacqueline says, "Yeah. Oops."
DavidW says, "yeah, that's a bug"
Jacqueline says (to ClubFloyd), "put homunculus in font"
CF ] Church
CF | >
CF | > PUT HOMUNCULUS IN FONT
CF |
CF | (first taking the homunculus)
CF | You pluck the homunculus from its vat and place it on the floor. It
CF | looks up at you with confused, dewy eyes. It might be mobile, but
CF | it's still naive to the ways of man.
CF |
CF | "Stay close," you say. "You're too fresh, little one. You wouldn't
CF | last out there alone. We gotta get you some education and fast."
CF |
CF | The homunculus nods but you're not sure if it really understands. In
CF | any case, it seems willing to follow you.
CF |
CF | > Jacqueline says, "um"
Jacqueline says (to ClubFloyd), "bathe homunculus"
CF ] Church
CF | >
CF | > BATHE HOMUNCULUS
CF |
CF | That's not a verb I recognise.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "baptise homunculus"
CF ] Church
CF | >
CF | > BAPTISE HOMUNCULUS
CF |
CF | What do you want to baptise the homunculus with?
CF |
CF | > DavidW says, "I think I said BAPTISE HOMONCULUS IN FONT."
Jacqueline says, "ah"
Knight_Otu says (to ClubFloyd), "font"
CF ] Church
CF | >
CF | > FONT
CF |
CF | You dunk the homunculus into the baptismal font. At first, the little
CF | creature squirms and whines, thrashing its stick-like arms -- but
CF | then, suddenly, it's overcome by a new sense of serenity and becomes
CF | quiet. The baptised homunculus positively beams with a new sense of
CF | humanity.
CF |
CF | "As the good book says, the best is yet to come!" thunders the parson.
CF | "The dutiful congregation shall reap its rewards!"
CF |
CF | >
Knight_Otu says (to ClubFloyd), "x homunculus"
CF ] Church
CF | >
CF | > X HOMUNCULUS
CF |
CF | The homunculus is a tiny anemic creature made of stringy roots vaguely
CF | in the shape of a human. It waves its spindly arms and legs
CF | pathetically.
CF |
CF | > Jacqueline asks, "so now... to the Big Bad?"
Jacqueline says (to ClubFloyd), "e" DavidW says, "Not quite, but it doesn't hurt to visit."
CF ] Boneyard
CF | >
CF | > E
CF |
CF |
CF | Boneyard
CF | The boneyard is a collection of rickety wooden crosses planted
CF | haphazardly amongst the dry gorse. A collapsing church stands to the
CF | WEST; you can hear the faint sounds of organ music and voices raised
CF | in song from within. The path is to the EAST.
CF |
CF | You can see a sheriff's ghost, an open grave and a pine box (in which
CF | is a cadaver) here.
CF |
CF | The homunculus trails after you.
CF |
CF | >
Jacqueline says (to ClubFloyd), "e"
CF ] Path
CF | >
CF | > E
CF |
CF |
CF | Path
CF | A winding dirth path meanders into the barren foothills above town. To
CF | the NORTH, you can see a stately Italianate villa in the distance. To
CF | the WEST, you can see the rickety wooden crosses that indicate a boot
CF | hill graveyard. To the EAST, the path runs off into the distance. The
CF | plaza is to the SOUTH.
CF |
CF | You can see comatose Butch McCreedy here.
CF |
CF | The homunculus trails after you.
CF |
CF | >
Jacqueline says (to ClubFloyd), "n"
CF ] Veranda
CF | >
CF | > N
CF |
CF |
CF | Veranda
CF | You're at the wrap-around veranda in front of a stately Italianate
CF | villa. The villa's foyer is accessible to the NORTH. The garden is to
CF | the EAST, the yard is to the WEST.
CF |
CF | You can see Wildfire here.
CF |
CF | The homunculus trails after you.
CF |
CF | >
Jacqueline says (to ClubFloyd), "n"
CF ] Foyer
CF | >
CF | > N
CF |
CF |
CF | Foyer
CF | The foyer is an opulent atrium, designed to impress guests upon first
CF | entering the mansion. The veranda is to the SOUTH, the parlour is to
CF | the NORTH.
CF |
CF | You can see a grandfather clock here.
CF |
CF | The homunculus trails after you.
CF |
CF | >
Jacqueline says (to ClubFloyd), "give gun to homunculus"
CF ] Foyer
CF | >
CF | > GIVE GUN TO HOMUNCULUS
CF |
CF | You hand the six-shooter to the homunculus. "This is a six-shooter,"
CF | you say. "As a creature with a soul and an understanding of morality,
CF | it's your duty to use it against the forces of tyranny. Do you
CF | understand?"
CF |
CF | The homunuculus nods, a new steely glint in its dewy baby-like eyes
CF | revealing that it's no longer a babe in the state of nature as it was
CF | when you first found it. It understands things now.
CF |
CF | > Jacqueline says, "hahahaha"
Knight_Otu says, "Right, there was the clock too."
Jacqueline asks, "Wait, remind me about the clock?"
Jacqueline says (to ClubFloyd), "x clock"
CF ] Foyer
CF | >
CF | > X CLOCK
CF |
CF | It's a massive stately grandfather clock, its pendulum swinging
CF | lugubriously with the passage of seconds. How odd. When you look at
CF | the face of the clock, you're having trouble making out the numbers.
CF | There are the usual 12, but then, somehow.. there's a 13... and a
CF | 14... and a 15... Defying all reason, the numbers seem to spiral into
CF | infinity even though the clockface instead is a finite circle.
CF | Staring at it too long gives you a headache.
CF |
CF | > DavidW says, "The clock is weird."
Knight_Otu says, "The clock face goes..."
Knight_Otu says, "Right."
DavidW says, "There's no explanation for the clock."
Knight_Otu says, "Not sure if it's important, bu it's there."
Jacqueline says (to ClubFloyd), "n"
CF ] Parlour
CF | >
CF | > N
CF |
CF |
CF | Parlour
CF | The parlour is a spacious room commonly used for entertaining, but
CF | it's apparent that Judge Dives uses it for business as well. In
CF | theory, this seems to be where he hears cases as the room is filled
CF | with massive towering stacks of paperwork and legal files... but the
CF | yellowed appearance of the paper and thick cobwebbing indicates that
CF | the judge doesn't have a lot of interest in actually discharging his
CF | legal duties. The foyer is to the SOUTH.
CF |
CF | You can see Judge Lazarus Dives and Sugar & Sache here.
CF |
CF | The homunculus trails after you.
CF |
CF | > Jacqueline exclaims, "Sugar & Sache!"
Jacqueline says (to ClubFloyd), "x dives"
CF ] Parlour
CF | >
CF | > X DIVES
CF |
CF | Judge Lazarus Dives is a giant of a man, so tall that his head nearly
CF | touches the ceiling and so massive that he barely seems to fit into
CF | his rattan peacock chair. Even in his advancing years, his ropey
CF | physique and snowy white horsehoe mustache and locks remain striking.
CF | His thick neck is twice ringed with purple scars, reminders of the
CF | law's two unsuccessful attempts at hanging. He wears a white cotton
CF | suit.
CF |
CF | > Knight_Otu says, "Yp."
Knight_Otu says, "Er, yep."
Jacqueline says, "Oh right, we've done been here and examined stuff, but I'm a-gonna do it again."
Jacqueline says (to ClubFloyd), "x sugar"
CF ] Parlour
CF | >
CF | > X SUGAR
CF |
CF | (the sugar cubes)
CF | Compressed cubes of sweet refined sugar.
CF |
CF | >
Jacqueline says (to ClubFloyd), "x sache"
CF ] Parlour
CF | >
CF | > X SACHE
CF |
CF | It's your beloved horse, Sugar and Sache! Sugar and Sache is a
CF | sweet-natured chestnut mare and your trusty travelling companion... at
CF | least she WAS until the judge kidnapped her. You long to ride her
CF | across the prarie again!
CF |
CF | The judge frowns down at you.
CF |
CF | >
Jacqueline says (to ClubFloyd), "talk to dives"
CF ] Parlour
CF | >
CF | > TALK TO DIVES
CF |
CF | "Well well well, isn't this something," says the judge, leaning back
CF | in his ratton chair and folding his hands behind his head. "Ain't this
CF | a purty picture? You come ta visit me, girl? Ain't that sweet."
CF |
CF | The judge rests a massive hand on Sugar & Sache's head. Your heart
CF | catches in your throat at the sight.
CF |
CF | > DavidW says, "By the way, if you shoot the judge with the gun yourself, the bullets don't harm him at all."
Knight_Otu says, "As expected, that dirty rules lawyer."
DavidW says, "mmhm"
Jacqueline says (to ClubFloyd), "ask dives about sache"
CF ] Parlour
CF | >
CF | > ASK DIVES ABOUT SACHE
CF |
CF | "I hope you haven't come all this way to talk about something so
CF | uninteresting," says Dives, raising an eyebrow. "I'm a busy man with a
CF | lot of cases to hear, so you'll excuse me if I return to my work."
CF |
CF | The judge stretches and crosses his legs.
CF |
CF | > DavidW asks, "There's still one item unused in your inventory, isn't there?"
Knight_Otu says, "The star."
Roger has arrived. Jacqueline asks, "Is there anything we want to do before I tell the homunculus to blow him away? What do we want to do with the star?"
Jacqueline says (to ClubFloyd), "show start to dives"
CF ] Parlour
CF | >
CF | > SHOW START TO DIVES
CF |
CF | You can't see any such thing.
CF |
CF | > Jacqueline says (to Roger), "You're about to get spoiled on the end of a very good game."
Jacqueline says, "You should play it."
Knight_Otu says, "I guess give the star to the homunculus to make them the sheriff."
Jacqueline says, "ohohohoh OH"
Jacqueline says (to ClubFloyd), "give star to homunculus"
CF ] Parlour
CF | >
CF | > GIVE STAR TO HOMUNCULUS
CF |
CF | You hand the tin star to the homunculus. "This is a sheriff's star,"
CF | you say. "It marks you as an agent of justice. As a creature with a
CF | soul and an understanding of morality, it's your duty to see that
CF | justice is done. Do you understand?"
CF |
CF | The homunuculus nods, a new steely glint in its dewy baby-like eyes
CF | revealing that it's no longer a babe in the state of nature as it was
CF | when you first found it. It understands things now.
CF |
CF | "Okay," you say. "Now let's put that six-shooter to good use..."
CF |
CF | The judge grins widely at you, as if he's not at all bothered by your
CF | intrusion into his parlour.
CF |
CF | >
Jacqueline says (to ClubFloyd), "homunculus, shoot dives"
CF ] Parlour
CF | >
CF | > HOMUNCULUS, SHOOT DIVES
CF |
CF | The homunculus has better things to do.
CF | DavidW says, "You may need to leave and return. I gave the star and gun outside from here."
CF | >
Jacqueline says (to ClubFloyd), "s"
CF ] Foyer
CF | >
CF | > S
CF |
CF |
CF | Foyer
CF | The foyer is an opulent atrium, designed to impress guests upon first
CF | entering the mansion. The veranda is to the SOUTH, the parlour is to
CF | the NORTH.
CF |
CF | You can see a grandfather clock here.
CF |
CF | The homunculus trails after you.
CF |
CF | >
Jacqueline says (to ClubFloyd), "n"
CF ] Parlour
CF | >
CF | > N
CF |
CF | "You're back again?" chortles Dives. "Stupid kid! Didn't I say I
CF | couldnt be stopped by any person born of woman?" His eyes fall on the
CF | Lil' Varmint. "And what's this little pissant?"
CF |
CF | "I'm the Lil' Varmint," squeaks the homunculus, hovering its twig-like
CF | arms over his six-shooter. "And I weren't born of no woman! I was born
CF | in a vat!"
CF |
CF | Dives' eyes bulge as suddenly he realizes his situation. The
CF | homunculus pulls his six-shooter and blasts Dives six times in the
CF | belly. The judge gasps, clutching his chest, and collapses.
CF |
CF | "Mah work is done here," says the Lil' Varmint, holstering the gun.
CF | "But I sense... that Dives ain't the only evil man in the world.
CF | Thar's still a lotta work ta be done." He nods to you and ambles away.
CF |
CF | "Where are you gonna go, Lil' Varmint?" you ask.
CF |
CF | "Where ever there's injustice in the world, I'll be there," says the
CF | homunculus. "Where ever evil men oppress good people, I'll be there.
CF | Where ever the people cry out for a hero... I'll be there."
CF |
CF | He nods again and ambles out.
CF |
CF | Sugar & Sache trots over, stepping over the judge's outstretched legs,
CF | and nuzzles you. It's so good to be back together! You hold her face
CF | to yours, emotion swelling in your chest. She snorts. It's time to
CF | go, she seems to be telling you. Let's leave all this behind. Let's
CF | get back to the praries. Let's forget this awful place and this awful
CF | man.
CF |
CF | Parlour
CF | The parlour is a spacious room commonly used for entertaining, but
CF | it's apparent that Judge Dives uses it for business as well. In
CF | theory, this seems to be where he hears cases as the room is filled
CF | with massive towering stacks of paperwork and legal files... but the
CF | yellowed appearance of the paper and thick cobwebbing indicates that
CF | the judge doesn't have a lot of interest in actually discharging his
CF | legal duties. The foyer is to the SOUTH.
CF |
CF | You can see a dead judge and Sugar & Sache here.
CF |
CF | > DavidW says, "I think we just saw the origin story of a new PC."
Jacqueline says (to ClubFloyd), "search dives"
CF ] Parlour
CF | >
CF | > SEARCH DIVES
CF |
CF | You can't see any such thing.
CF |
CF | > Knight_Otu says, "It sure sounded like a superhero vow."
Jacqueline says (to ClubFloyd), "search judge"
CF ] Parlour
CF | >
CF | > SEARCH JUDGE
CF |
CF | You find nothing of interest.
CF |
CF | > Knight_Otu says, "Or a supervillain one."
Jacqueline says (to ClubFloyd), "ride sache"
CF ] Parlour
CF | >
CF | > RIDE SACHE
CF |
CF | You approach Sugar & Sache and place your palm against her face. "Hey,
CF | old girl, it's been a while. You remember me? It's me, the Horse
CF | Girl."
CF |
CF | Sugar & Sache whinnies. She knows you.
CF |
CF | "Good to see you again. You ready to ride, gal? Let's get outta here."
CF |
CF | You hop onto her back. You ride off together.
CF |
CF |
CF |
CF | *** The End ***
CF |
CF |
CF |
CF |
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last
CF | command?
CF | > Jacqueline says, "That was great."
Knight_Otu says, "Glad we played this."
DavidW says, "yay"
Jacqueline says (to ClubFloyd), "undo"
CF ] Parlour
CF |
CF | > UNDO
CF |
CF | Parlour
CF | [Previous turn undone.]
CF |
CF | >
Jacqueline says (to ClubFloyd), "xyzzy"
CF ] Parlour
CF | >
CF | > XYZZY
CF |
CF | That's not a verb I recognise.
CF |
CF | > Jacqueline says, "Ah well."
Knight_Otu says (to ClubFloyd), "dance"
CF ] Parlour
CF | >
CF | > DANCE
CF |
CF | That's not a verb I recognise.
CF |
CF | >
Knight_Otu says (to ClubFloyd), "sing"
CF ] Parlour
CF | >
CF | > SING
CF |
CF | That's not a verb I recognise.
CF |
CF | > Jacqueline says, "In the absence of an AMUSING, I thought I would do that."




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