ClubFloyd Transcript:
The idea behind ClubFloyd is that each
week at a pre-arranged time, a group of
people meet online to cooperatively play
a game of interactive fiction.
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ToyShop & Floyditorium
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#ClubFloyd Discussion
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Jacqueline says (to ClubFloyd), "load sleepmask legendofhorsegirl" | ||
CF ] Plaza | ||
CF | | ||
CF | | ||
CF | | ||
CF | A hot dry wind hits you in the face as you enter the town plaza. For | ||
CF | miles, beyond the few ramshackle buildings that make up the town of | ||
CF | Santa Diablo, Texas, all you see is the parched hellscape of the high | ||
CF | desert, spotted here and there by the massive snake oil derricks that | ||
CF | tell you you're on the right path. The judge must be here; he won't | ||
CF | rest until he owns all the snake oil wells in Texas and you know that | ||
CF | this flyspeck town is sitting on top of a bonanza. You've trudged for | ||
CF | miles across that bone-dry wasteland, driven by one goal: To find | ||
CF | Judge Lazarus Dives. You've got a score to settle with that old | ||
CF | sidewinder. | ||
CF | | ||
CF | You know it won't be easy. Better men than you have died trying to | ||
CF | take down that wily old buzzard. But you never back down from a | ||
CF | challenge. | ||
CF | | ||
CF | You narrow your eyes, scanning the horizon. He's here. You just know | ||
CF | it. You hope this won't take long. You can't wait to be out of | ||
CF | civilization and once again riding across the endless praries... | ||
CF | | ||
CF | A short man in a tall stovepipe hat notices you. "Ah, howdy, stranger! | ||
CF | Welcome to Santa Diablo! And you are...?" | ||
CF | | ||
CF | "They call me... Horse Girl." | ||
CF | | ||
CF | "Ah!" The man considers this. "But you don't have a horse..." | ||
CF | | ||
CF | "Not now," you say, narrowing your eyes. "Not now." | ||
CF | | ||
CF | (For quick help, type HELP) | ||
CF | The Legend of Horse Girl | ||
CF | An Interactive Fiction by Bitter Karella | ||
CF | Release 1 / Serial number 220307 / Inform 7 build 6M62 (I6/v6.33 lib | ||
CF | 6/12N) | ||
CF | | ||
CF | Plaza | ||
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; | ||
CF | it's little more than a dried-up fountain at the center of an empty | ||
CF | field. Standing next to the fountain is a brightly-painted medicine | ||
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a | ||
CF | pianola, that essential saloon instrument, drifting through the | ||
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a | ||
CF | dilapidated building identified by its sign as the Sheriff's Office. | ||
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the | ||
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see | ||
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To | ||
CF | the NORTH, you can see a dirt path snaking off into the hills. You can | ||
CF | also go IN to the medicine wagon. | ||
CF | | ||
CF | You can see a sandwich board and Ulysses P Hornswaggle here. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x me" | ||
CF ] Plaza | ||
CF | > | ||
CF | > X ME | ||
CF | | ||
CF | It's you, a wandering stranger without a name, a red-headed, | ||
CF | saw-toothed mysterious taciturn drifter whom the townsfolk of various | ||
CF | high plains flyspecks know only as The Horse Girl. With your Stetson | ||
CF | hat and raggedy poncho, you look every inch the desperado. If you had | ||
CF | your druthers, you'd be away from these suffocating cities and out | ||
CF | riding across the open praries... but unfortunately you don't have a | ||
CF | horse. Anymore. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "remember horse" | ||
CF ] Plaza | ||
CF | > | ||
CF | > REMEMBER HORSE | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "i" | ||
CF ] Plaza | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a poncho (being worn) | ||
CF | a broadsheet | ||
CF | a locket (being worn) | ||
CF | a stetson hat (being worn) | ||
CF | jeans (being worn) | ||
CF | | ||
CF | > | Knight_Otu says, "Well that cuts our name in half." | |
Jacqueline says, "hee" | ||
Jacqueline says (to ClubFloyd), "x poncho" | ||
CF ] Plaza | ||
CF | > | ||
CF | > X PONCHO | ||
CF | | ||
CF | It's a brown poncho with white trim; you think the patterns are of | ||
CF | Navajo design. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x broadsheet" | ||
CF ] Plaza | ||
CF | > | ||
CF | > X BROADSHEET | ||
CF | | ||
CF | It's a hectographed broadsheet with a badly reproduced daguerreotype | ||
CF | of the judge, not that you'd need a picture to know his ugly face. It | ||
CF | reads: "HUGE $$$ BOUNTY!!! Be it known that a certain person or | ||
CF | persons who for propriety's sake shall remain anonymous are now | ||
CF | offering a BIG REWARD for the capture, dead or alive, of that most | ||
CF | notorious scalawag, bank robber, stage coach bandit, cattle rustler, | ||
CF | murderer, claim jumper and horse thief Lazarus Dives (formerly of the | ||
CF | Dives Gang, now "reformed"). Inquire for more information at the | ||
CF | Cantina de La Muerte, Santa Diablo, Tx." | ||
CF | | ||
CF | "Hornswaggle's cure-alls, made with genuine Santa Diablo snake oil!" | ||
CF | cries Hornswaggle, waving his arms. "Effective remedy for mumps, | ||
CF | measles, ennui, malaise, the intangible squirms, and juggler's | ||
CF | despair!" | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x locket" | ||
CF ] Plaza | ||
CF | > | ||
CF | > X LOCKET | ||
CF | | ||
CF | It's a locket containing a tiny daguerreotype of your beloved chestnut | ||
CF | mare, Sugar & Sache. You and Sugar & Sache used to be inseperable, | ||
CF | riding together across the lonesome praries of the open west... until | ||
CF | that sidewinder Lazarus Dives stole her away! | ||
CF | | ||
CF | > | DavidW asks, "Was intangible squirms in one of the Guttersnipe games?" | |
Jade has arrived. | Jacqueline says, "heh." | |
Jade says, "hello" | ||
Jacqueline says, "Hello, Jade." | ||
DavidW says, "hi Jade" | ||
Knight_Otu says, "Hello" | ||
Jade asks, "I am late, have youmstarted?" | ||
DavidW says, "just a bit, yes" | ||
Jade asks, "wich game?" | ||
DavidW says, "All we've done is checked out our inventory." | ||
Jacqueline says (to Jade), "You can @recap this channel to read the game text so far." | ||
DavidW says, "The game is The Legend of Horse Girl by Bitter Karella." | ||
Jacqueline says, "Oh, wait." | ||
Jacqueline says, "You can @recap #clubhouse to read the game text, Jade." | ||
Jacqueline says (to ClubFloyd), "x hat" | ||
CF ] Plaza | ||
CF | > | ||
CF | > X HAT | ||
CF | | ||
CF | (the stetson hat) | ||
CF | This Stetson hat is a classic western look. It's how you know you're a | ||
CF | real bad bandito. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x jeans" | ||
CF ] Plaza | ||
CF | > | ||
CF | > X JEANS | ||
CF | | ||
CF | Hard wearing dungerees perfect for withstanding the punishment that is | ||
CF | your aimless western wandering. | ||
CF | | ||
CF | > | DavidW says, "I didn't see any money in our inventory. That'll make buying snake oil or liquor difficult." | |
Jacqueline says, "Hm. Yeah." | ||
Jacqueline says, "Guess we'll have to steal or murder, then steal." | ||
Jacqueline says, "Kidding." | ||
Jacqueline says, "Hopefully not." | ||
Jade says, "ok, thanks" | ||
Knight_Otu asks, "We didn't happen to catch a bunch of bandits in a blast, did we?" | ||
Knight_Otu says, "(sorry.)" | ||
Jacqueline asks, "But shall we look at who is here, then go to the saloon to see what's up with the reward...?" | ||
Jade says, "ok, thanks" | ||
DavidW asks, "If we're looking for the Laz guy, maybe start with sheriff's and the saloon for clues?" | ||
Jacqueline says (to KO), "heh. no." | ||
Knight_Otu says, "Sure." | ||
Jacqueline says (to ClubFloyd), "x hornswaggle" | ||
CF ] Plaza | ||
CF | > | ||
CF | > X HORNSWAGGLE | ||
CF | | ||
CF | Ulysses P. Hornswaggle is a short plump little man wearing a dapper | ||
CF | black suit and a stovepipe hat that's substancially taller than he is. | ||
CF | His bushy handlebar mustache twitches above a cheerful grin almost too | ||
CF | wide for his face. | ||
CF | | ||
CF | "Hornswaggle's patented remedies! Good for what ails you!" cries | ||
CF | Hornswaggle, even though you're the only person present. "Step right | ||
CF | up! Don't be shy!" | ||
CF | | ||
CF | > | Jacqueline says, "Wearing a hat taller than you are is talent." | |
Knight_Otu asks, "If it's good for what ails us - does that make it bad for us?" | ||
DavidW says, "Some cartoon characters manage the trick." | ||
Jacqueline says (to ClubFloyd), "talk to hornswaggle" | ||
CF ] Plaza | ||
CF | > | ||
CF | > TALK TO HORNSWAGGLE | ||
CF | | ||
CF | "Ah! Now you look like a lady with a discerning eye!" says the small | ||
CF | man, tipping his stovepipe hat. "I've got tinctures, brines, unguents | ||
CF | and tonics -- everything that a young lady could possibly need for her | ||
CF | health and well-being! Don't gamble with your health, friend; try | ||
CF | some of my patent-pending medicinal miracles and you'll always feel | ||
CF | hale and hearty! I've got the good for what ails you! Just ask for me | ||
CF | by name, Ulysses P. Hornswaggle!" | ||
CF | | ||
CF | > | Jacqueline says, "Patent-pending, eh? Sounds legit." | |
Knight_Otu asks, "How could a person named Hornswaggle not be legit?" | ||
Jacqueline says, "Truly" | ||
Jacqueline says (to ClubFloyd), "x cantina" | ||
CF ] Plaza | ||
CF | > | ||
CF | > X CANTINA | ||
CF | | ||
CF | To the EAST, you can hear the jangled discordant sounds of a pianola, | ||
CF | that essential saloon instrument, drifting through the batwing doors | ||
CF | of the Cantina de la Muerte. | ||
CF | | ||
CF | > | DavidW says, "It's almost certainly something like onion dye and or urine." | |
Jacqueline says, "Just about to eat my breakfast." | ||
DavidW says, "Sorry." | ||
Jacqueline says, "heh" | ||
Jacqueline asks, "So, Cantina?" | ||
DavidW says, "It's like orange juice with a dash of grenadine, then." | ||
Knight_Otu says, "Sure" | ||
Jacqueline says (to DW), "That sounds delightful." | ||
Jacqueline says (to ClubFloyd), "e" | ||
CF ] Cantina | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Cantina | ||
CF | The jangled tinny sounds of the pianola mingle with the grumbles and | ||
CF | shouts of unruly patrons as you step through the batwing doors; the | ||
CF | thick miasma of tobacco smoke nearly chokes you. A chalk menu behind | ||
CF | the bar titled "PICK YER POISON" lists all the drinks for sale, | ||
CF | although it appears that a drink called "COFFIN VARNISH" has been | ||
CF | hastily and poorly rubbed out. An ornery gaggle of roughnecks and | ||
CF | ne'er-do-wells slump against the bar and, at a table in the far | ||
CF | corner, you see a group of gamblers deeply immersed in a card game. | ||
CF | The walls are covered in ornate cuckoo clocks, each one set to a | ||
CF | different time. To your surprise, you notice a number of mangy | ||
CF | coyotes skulking around the room, each carefully balancing a platter | ||
CF | full of whiskey shots on its head. Oh. Apparently they're the servers? | ||
CF | You can go WEST to the plaza. You can go UP to a private room. | ||
CF | | ||
CF | You can see a spitoon and La Muerte here. | ||
CF | | ||
CF | > | DavidW says, "SEARCH THE SPITOON" | |
Jacqueline says, "Aw. I miss that game." | ||
DavidW says, "West of Loathing was infamous for its spitoons." | ||
Jade says, "La Muerte" | ||
DavidW says, "Coffin Varnish was *definitely* in one of the Guttersnipe games." | ||
Jacqueline says (to ClubFloyd), "search spitoon" | ||
CF ] Cantina | ||
CF | > | ||
CF | > SEARCH SPITOON | ||
CF | | ||
CF | It's full of sludge. | ||
CF | | ||
CF | La Muerte moves down the bar as one of her patrons raises a finger to | ||
CF | request a refill. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x coyote" | ||
CF ] Cantina | ||
CF | > | ||
CF | > X COYOTE | ||
CF | | ||
CF | In your experience, coyotes are mangy ornery varmints and these are no | ||
CF | exception. They growl menacingly whenever you get too close. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x gamblers" | ||
CF ] Cantina | ||
CF | > | ||
CF | > X GAMBLERS | ||
CF | | ||
CF | A bunch of surly-looking characters. You'd best leave them alone. They | ||
CF | appear to be gambling with Loteria cards. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "read chalkboard" | ||
CF ] Cantina | ||
CF | > | ||
CF | > READ CHALKBOARD | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "read menu" | ||
CF ] Cantina | ||
CF | > | ||
CF | > READ MENU | ||
CF | | ||
CF | A chalk menu behind the bar lists all the drinks for sale, although it | ||
CF | appears that a drink called "COFFIN VARNISH" has been hastily and | ||
CF | poorly rubbed out. | ||
CF | | ||
CF | > | DavidW asks, "takj ti Muerte?" | |
DavidW asks, "er talk to Muerte?" | ||
Jacqueline says (to ClubFloyd), "talk to muerte" | ||
CF ] Cantina | ||
CF | > | ||
CF | > TALK TO MUERTE | ||
CF | | ||
CF | "Si?" La Muerte regards you with a bemused expression. "You must be | ||
CF | the latest gunslinger to pass though town. Hmm, you're a little | ||
CF | earlier than expected, but that's alright. Welcome to Cantina de la | ||
CF | Muerte." | ||
CF | | ||
CF | > | Jade says, "examine it" | |
Jacqueline says (to ClubFloyd), "ask muerte about bounty" | ||
CF ] Cantina | ||
CF | > | ||
CF | > ASK MUERTE ABOUT BOUNTY | ||
CF | | ||
CF | La Muerte lowers her voice and motions you in close. "Ah, Senorita, | ||
CF | you've heard, eh? Yes, I put that bounty on the judge's head. Thanks | ||
CF | to that pendejo Hornswaggle, I've been cheated out of what's | ||
CF | rightfully mine and I intend to get it back. If you think you're the | ||
CF | one to bring Lazarus Dives to justice, I'll gladly pay the full | ||
CF | reward. But please, you must be discrete. The judge is operating under | ||
CF | the protection of the law these days, so I can't advertise my | ||
CF | involvement." | ||
CF | | ||
CF | > | Jacqueline says (to Jade), "Examine what? I think you may be lagged. I read the board, and it gave a similar response to what I would expect for examine..." | |
Jade says, "examine La Muerte for a description" | ||
Jacqueline says (to Muerte), "I can't advertise your involvement, but I literally read about it in the paper and it said to come here to ask about it, so..." | ||
Jacqueline says (to ClubFloyd), "x muerte" | ||
CF ] Cantina | ||
CF | > | ||
CF | > X MUERTE | ||
CF | | ||
CF | Standing behind the bar is a tall slender woman with hands like | ||
CF | enormous spiders. La Muerte wears a black traje de flamenca | ||
CF | embroidered with blood red roses, her jet black hair tied back into a | ||
CF | severe bun under a towering jeweled peineta. Her face is painted with | ||
CF | red and white whorls to resemble a sugarskull calaca. She wears a | ||
CF | large diamondback rattlesnake draped over her slim shoulders as if it | ||
CF | were a feather boa. Her eyes are yellow. | ||
CF | | ||
CF | The pianola pauses briefly as the song comes to a close before it | ||
CF | begins again. | ||
CF | | ||
CF | > | Knight_Otu says, "They remain unnamed in the advert though, so everything's fine." | |
Jacqueline says, "Yeah. Very discrete." | ||
Jacqueline says (to ClubFloyd), "x snake" | ||
CF ] Cantina | ||
CF | > | ||
CF | > X SNAKE | ||
CF | | ||
CF | It hisses and rattles its tail, flexing its mighty coils when you get | ||
CF | too close. | ||
CF | | ||
CF | > | DavidW asks, "Did we examine the pianola?" | |
Jade says, "It is a she" | ||
Jacqueline says (to ClubFloyd), "x pianola" | ||
CF ] Cantina | ||
CF | > | ||
CF | > X PIANOLA | ||
CF | | ||
CF | A self-playing piano that keeps knocking out annoying tunes. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "order coffin varnish" | ||
CF ] Cantina | ||
CF | > | ||
CF | > ORDER COFFIN VARNISH | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "order a drink" | ||
CF ] Cantina | ||
CF | > | ||
CF | > ORDER A DRINK | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | DavidW says, "ask her about it, instead of ordering." | |
Jacqueline says (to ClubFloyd), "ask meurte for coffin varnish" | ||
CF ] Cantina | ||
CF | > | ||
CF | > ASK MEURTE FOR COFFIN VARNISH | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "ask muerte for coffin varnish" | ||
CF ] Cantina | ||
CF | > | ||
CF | > ASK MUERTE FOR COFFIN VARNISH | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | DavidW says, "er ABOUT, not FOR." | |
Jacqueline says (to ClubFloyd), "ask muerte about coffin varnish" | ||
CF ] Cantina | ||
CF | > | ||
CF | > ASK MUERTE ABOUT COFFIN VARNISH | ||
CF | | ||
CF | "You got any coffin varnish?" you ask. | ||
CF | | ||
CF | "Sorry, Senorita," says La Muerte. "We haven't had that in a long | ||
CF | time. We just don't have the ingredients to make it these days." | ||
CF | | ||
CF | "Hmm." You ponder that, stroking your chin. "What if I could find you | ||
CF | the right ingredients?" | ||
CF | | ||
CF | "Oh well, in that case, I could mix you up a bottle. But be warned, | ||
CF | Senorita, it's a powerful drink! You'd need tar, venom, and cactus | ||
CF | juice." | ||
CF | | ||
CF | "Tar, venom, and cactus juice," you repeat. "Okay. I'll see what I can | ||
CF | do." | ||
CF | | ||
CF | La Muerte moves down the bar as one of her patrons raises a finger to | ||
CF | request a refill. | ||
CF | | ||
CF | > | DavidW says, "a glorious fetch quest! Hooray!" | |
Knight_Otu says, "Yes, that does sound like coffin varnish." | ||
Jacqueline says (to ClubFloyd), "x clocks" | ||
CF ] Cantina | ||
CF | > | ||
CF | > X CLOCKS | ||
CF | | ||
CF | Clocks of every make and size adorn the walls, each ominously ticking | ||
CF | away. Their combined ticking is almost as loud as the pianola music. | ||
CF | | ||
CF | A serving coyote brushes past you, raising its hackles and growling as | ||
CF | it bumps you. | ||
CF | | ||
CF | > | DavidW says, "The tar we can get from Lydia's Heart." | |
DavidW says, "The venom from Tex Adventure." | ||
Jacqueline says (to ClubFloyd), "ask muerte about clocks" | ||
CF ] Cantina | ||
CF | > | ||
CF | > ASK MUERTE ABOUT CLOCKS | ||
CF | | ||
CF | She smiles. "Ah yes, they help me keep track of my customers," she | ||
CF | says. | ||
CF | | ||
CF | The gamblers mumble amongst themselves, tossing chips into the pot as | ||
CF | the next round of cards begins. | ||
CF | | ||
CF | > | Knight_Otu says, "If only we could purloin from oher games." | |
Jacqueline says (to ClubFloyd), "ask muerte about coyotes" | ||
CF ] Cantina | ||
CF | > | ||
CF | > ASK MUERTE ABOUT COYOTES | ||
CF | | ||
CF | "I trained them myself," says La Muerte. "There's no trick to it. One | ||
CF | simply has to have a way with animals." | ||
CF | | ||
CF | > | Jacqueline asks, "So, anything else here?" | |
DavidW says, "Not that I remember." | ||
Jacqueline says (to ClubFloyd), "u" | ||
CF ] Private Room | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Private Room | ||
CF | A tastefully decorated private room where patrons who want to pay | ||
CF | extra can retire to receive extra services. A woman sits in a | ||
CF | claw-foot bathtub, everything but her face obscured by mountains of | ||
CF | soap bubbles. You can go DOWN to the cantina. | ||
CF | | ||
CF | You can see a claw-foot bathtub, a sea sponge and Angelhair Horchata | ||
CF | here. | ||
CF | | ||
CF | > | Jade says, "nothing but decoration" | |
DavidW says, "oh, I thought we'd be blocked from here." | ||
Jacqueline exclaims, "Apparently not!" | ||
Jacqueline says (to ClubFloyd), "talk to woman" | ||
CF ] Private Room | ||
CF | > | ||
CF | > TALK TO WOMAN | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | Jacqueline says, "huh" | |
Jacqueline says (to ClubFloyd), "x bath" | ||
CF ] Private Room | ||
CF | > | ||
CF | > X BATH | ||
CF | | ||
CF | A nice cleansing bath always makes you feel better. It seems to be | ||
CF | doing wonders for Angelhair Horchata's disposition. | ||
CF | | ||
CF | > | Knight_Otu says, "Angelhair Horchata." | |
DavidW says, "Angelhair Horchata is her name." | ||
Jacqueline says, "hm, yeah" | ||
Jacqueline says (to ClubFloyd), "talk to angelhair" | ||
CF ] Private Room | ||
CF | > | ||
CF | > TALK TO ANGELHAIR | ||
CF | | ||
CF | "Well hello there, tiger," purrs the woman, sloshing carefully in the | ||
CF | tub so that none of her parts are exposed over the bubbles. "I'm | ||
CF | Angelhair Horchata. You come to join little old me in the bath? I'm | ||
CF | getting all pruney by my lonesome here!" | ||
CF | | ||
CF | > | DavidW says, "BK is still new to Inform's oddities." | |
Jacqueline exclaims, "!" | ||
Jacqueline says, "She's... that's kind of an invitation." | ||
Jacqueline asks, "What do we do?" | ||
Jacqueline says, "I mean, I like baths." | ||
DavidW says, "Get dirty first, then get clean here." | ||
Jacqueline asks, "Are you sure we don't get dirty in there instead?" | ||
Jacqueline says (to ClubFloyd), "get in bath" | ||
CF ] Private Room | ||
CF | > | ||
CF | > GET IN BATH | ||
CF | | ||
CF | Despite how inviting it looks, you really don't have time for that | ||
CF | now. | ||
CF | | ||
CF | > | Jacqueline says, "oh" | |
DavidW says, "We haven't been in the stables yet." | ||
Jade says, "A dirty bath" | ||
Jacqueline says (to ClubFloyd), "x sponge" | ||
CF ] Private Room | ||
CF | > | ||
CF | > X SPONGE | ||
CF | | ||
CF | It's a micronesian wool sponge, if you're not mistaken. You know that | ||
CF | they're super absorbant because you once watched a kinetoscope show | ||
CF | about how South Pacific pearl divers use them to drain the venom from | ||
CF | sea snakes before they explore coral crevices. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "take sponge" | ||
CF ] Private Room | ||
CF | > | ||
CF | > TAKE SPONGE | ||
CF | | ||
CF | You pocket the sea sponge. | ||
CF | | ||
CF | Angelhair Horchata lifts her left leg out of the tub and conspicuously | ||
CF | soaps it up, drawing her hands over her smooth slippery flesh. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "ask angelhair about bath" | ||
CF ] Private Room | ||
CF | > | ||
CF | > ASK ANGELHAIR ABOUT BATH | ||
CF | | ||
CF | "Hmm, I'm just SO dirty! Tee hee hee!" giggles Angelhair Horchata. | ||
CF | "Guess I better scrub myself like a good little girl, tee hee!" | ||
CF | | ||
CF | > | DavidW says, "There can't be many sea snakes in Texas, though." | |
Jacqueline says, "I'm wondering if it works on other snakes, is the thing." | ||
Knight_Otu says, "There could be desert snakes thogh." | ||
Jacqueline says, "Right" | ||
Knight_Otu says, "Right." | ||
Jacqueline laughs. | ||
DavidW says, "Hornswoggle might have snake venom in his snake oil." | ||
Jacqueline asks, "So... back down, then out into town?" | ||
Knight_Otu says, "Seems plausible." | ||
DavidW says, "yeah, explore more, congrats on the sponge." | ||
Knight_Otu says, "And yeah, let's get out of here before things turns transcript-Warningly." | ||
Jacqueline says (to ClubFloyd), "d" | ||
CF ] Cantina | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Cantina | ||
CF | The jangled tinny sounds of the pianola mingle with the grumbles and | ||
CF | shouts of unruly patrons as you step through the batwing doors; the | ||
CF | thick miasma of tobacco smoke nearly chokes you. A chalk menu behind | ||
CF | the bar titled "PICK YER POISON" lists all the drinks for sale, | ||
CF | although it appears that a drink called "COFFIN VARNISH" has been | ||
CF | hastily and poorly rubbed out. An ornery gaggle of roughnecks and | ||
CF | ne'er-do-wells slump against the bar and, at a table in the far | ||
CF | corner, you see a group of gamblers deeply immersed in a card game. | ||
CF | The walls are covered in ornate cuckoo clocks, each one set to a | ||
CF | different time. To your surprise, you notice a number of mangy | ||
CF | coyotes skulking around the room, each carefully balancing a platter | ||
CF | full of whiskey shots on its head. Oh. Apparently they're the servers? | ||
CF | You can go WEST to the plaza. You can go UP to a private room. | ||
CF | | ||
CF | You can see a spitoon and La Muerte here. | ||
CF | | ||
CF | The pianola pauses briefly as the song comes to a close before it | ||
CF | begins again. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "w" | ||
CF ] Plaza | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Plaza | ||
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; | ||
CF | it's little more than a dried-up fountain at the center of an empty | ||
CF | field. Standing next to the fountain is a brightly-painted medicine | ||
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a | ||
CF | pianola, that essential saloon instrument, drifting through the | ||
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a | ||
CF | dilapidated building identified by its sign as the Sheriff's Office. | ||
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the | ||
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see | ||
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To | ||
CF | the NORTH, you can see a dirt path snaking off into the hills. You can | ||
CF | also go IN to the medicine wagon. | ||
CF | | ||
CF | You can see a sandwich board and Ulysses P Hornswaggle here. | ||
CF | | ||
CF | "Tinctures! Brines! Unguents of all kinds!" shouts Hornswaggle, waving | ||
CF | his arms dramatically. "I've got everything and anything you need to | ||
CF | live a life of perfect health!" | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "w" | ||
CF ] Sheriff's Office | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Sheriff's Office | ||
CF | The sheriff's office is a cramped dusty building, covered in dust and | ||
CF | festooned with cobwebs; it doesn't look like anyone's used it for a | ||
CF | long time. Other than a single desk, with a single drawer, the only | ||
CF | thing of note are the faded, yellowed WANTED posters still plastered | ||
CF | to the walls. A single jail cell is accessible to the WEST; the plaza | ||
CF | is outside to the EAST. | ||
CF | | ||
CF | You can see a desk (closed), a cavalry saber, a posted bulletin and a | ||
CF | safe (closed) here. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x desk" | ||
CF ] Sheriff's Office | ||
CF | > | ||
CF | > X DESK | ||
CF | | ||
CF | It's a simple wooden desk, no doubt used for filling out paperwork | ||
CF | back when there was a sheriff to fill out paperwork. | ||
CF | | ||
CF | > | DavidW says, "open drawer, please" | |
Jacqueline says (to ClubFloyd), "open drawer" | ||
CF ] Sheriff's Office | ||
CF | > | ||
CF | > OPEN DRAWER | ||
CF | | ||
CF | You open the desk drawer. You see a booking ticket inside. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x ticket" | ||
CF ] Sheriff's Office | ||
CF | > | ||
CF | > X TICKET | ||
CF | | ||
CF | It's the paperwork that the sheriff fills out when intaking a prisoner | ||
CF | for the jail. This one is filled out with information that presumably | ||
CF | belonged to the last prisoner to stay in the cell. It says: | ||
CF | | ||
CF | INTAKE FORM | ||
CF | | ||
CF | NAME: Tex Arkham, singing cowpoke | ||
CF | | ||
CF | OFFENCE: busking without a tune | ||
CF | | ||
CF | CONFISCATED: silver-stringed guitar (impounded in safe) | ||
CF | | ||
CF | > | Jacqueline says, "yay" | |
Jacqueline says, "oho guitar" | ||
DavidW says, "gee another singing cowboy" | ||
Jade says, "bad voice tone, kill him" | ||
Knight_Otu asks, "Silver-stringed, huh?" | ||
Knight_Otu says, "Fancy." | ||
Jacqueline says, "He's not a security guard. We only wrecklessly murder security guards." | ||
DavidW asks, "Is the safe a dial safe or a key safe?" | ||
Jacqueline wonders if silver strings would actually be a thing that worked, or just break really easily. | ||
Jacqueline says (to ClubFloyd), "x safe" | ||
CF ] Sheriff's Office | ||
CF | > | ||
CF | > X SAFE | ||
CF | | ||
CF | A massive combination safe, built to last. The only way to get inside | ||
CF | is to know the combination or to blow it open. | ||
CF | | ||
CF | > | Jacqueline says, "Combo" | |
Jade says, "yes, silver strings" | ||
DavidW says, "hm, okay." | ||
Jacqueline says (to ClubFloyd), "x saber" | ||
CF ] Sheriff's Office | ||
CF | > | ||
CF | > X SABER | ||
CF | | ||
CF | A fine example of the ridiculously heavy military sword | ||
CF | affectionately called "The Old Wristbreaker" by cavalry soldiers hangs | ||
CF | on the wall. | ||
CF | | ||
CF | > | Knight_Otu says, "Or dynamite lock." | |
DavidW asks, "Did I see a wanted poster?" | ||
Jacqueline says (to ClubFloyd), "x bulletin board" | ||
CF ] Sheriff's Office | ||
CF | > | ||
CF | > X BULLETIN BOARD | ||
CF | | ||
CF | I only understood you as far as wanting to examine the posted | ||
CF | bulletin. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x posted bulletin" | ||
CF ] Sheriff's Office | ||
CF | > | ||
CF | > X POSTED BULLETIN | ||
CF | | ||
CF | A posted bulletin in the sheriff's office window reads "By order of | ||
CF | Judge L. Dives, The Old Sheriff is hereby removed from office on | ||
CF | account of creative differences. From henceforth, the McCreedy twins | ||
CF | are declared the new marshals for the Santa Diablo territory." | ||
CF | | ||
CF | > | Knight_Otu says, "You did." | |
Jacqueline says (to ClubFloyd), "x posters" | ||
CF ] Sheriff's Office | ||
CF | > | ||
CF | > X POSTERS | ||
CF | | ||
CF | The posters advertise bounties for the capture of various outlaws and | ||
CF | bandits. Not surprisingly, you don't see the Judge listed among them. | ||
CF | Hmm. Of course. The man's under the color of law now, so the law | ||
CF | wouldn't offer that bounty. Whoever advertised that price on the | ||
CF | judge's head is obviously doing so under the table. You'll have to | ||
CF | seek them out quietly. | ||
CF | | ||
CF | > | Jacqueline says (to game), "I think we've already done that bit." | |
DavidW says, "We learned the name McCreedy, though." | ||
Jacqueline says (to ClubFloyd), "take saber" | ||
CF ] Sheriff's Office | ||
CF | > | ||
CF | > TAKE SABER | ||
CF | | ||
CF | You take the cavalry saber down from the wall. | ||
CF | | ||
CF | > | DavidW says, "Now we just need a tooth." | |
Jacqueline clears the save counter. | ||
Jacqueline says (to ClubFloyd), "SAVE" | ||
Jacqueline says (to ClubFloyd), "cf1" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Sheriff's Office | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "w" | ||
CF ] Cell | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Cell | ||
CF | The cell is a tiny room used for holding drunks until they sober up or | ||
CF | bandits until they're hanged. It's not designed for long term living. | ||
CF | It contains an uncomfortable-looking cot. You can go EAST to the | ||
CF | sheriff's office. | ||
CF | | ||
CF | You can see a cot here. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x cot" | ||
CF ] Cell | ||
CF | > | ||
CF | > X COT | ||
CF | | ||
CF | There appears to be something hidden under the sheets of the cot. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "search sheets" | ||
CF ] Cell | ||
CF | > | ||
CF | > SEARCH SHEETS | ||
CF | | ||
CF | You notice something hard and sharp under the covers! You pull them | ||
CF | back and discover a rusty hacksaw hidden under the sheets. Some former | ||
CF | prisoner must have smuggled it in, probably hoping to saw through the | ||
CF | bars. Since they're no longer around, you have to assume that they | ||
CF | succeeded. | ||
CF | There's nothing else in the cot. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "take saw" | ||
CF ] Cell | ||
CF | > | ||
CF | > TAKE SAW | ||
CF | | ||
CF | You take the hacksaw. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "e" | ||
CF ] Sheriff's Office | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Sheriff's Office | ||
CF | The sheriff's office is a cramped dusty building, covered in dust and | ||
CF | festooned with cobwebs; it doesn't look like anyone's used it for a | ||
CF | long time. Other than a single desk, with a single drawer, the only | ||
CF | thing of note are the faded, yellowed WANTED posters still plastered | ||
CF | to the walls. A single jail cell is accessible to the WEST; the plaza | ||
CF | is outside to the EAST. | ||
CF | | ||
CF | You can see a desk (in which is a booking ticket), a posted bulletin | ||
CF | and a safe (closed) here. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "e" | ||
CF ] Plaza | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Plaza | ||
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; | ||
CF | it's little more than a dried-up fountain at the center of an empty | ||
CF | field. Standing next to the fountain is a brightly-painted medicine | ||
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a | ||
CF | pianola, that essential saloon instrument, drifting through the | ||
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a | ||
CF | dilapidated building identified by its sign as the Sheriff's Office. | ||
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the | ||
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see | ||
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To | ||
CF | the NORTH, you can see a dirt path snaking off into the hills. You can | ||
CF | also go IN to the medicine wagon. | ||
CF | | ||
CF | You can see a sandwich board and Ulysses P Hornswaggle here. | ||
CF | | ||
CF | "Special today on our patent-pending tonics!" cries Hornswaggle "One | ||
CF | for the price of two! No shoving, there's plenty for everyone!" | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "s" | ||
CF ] Mortuary | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Mortuary | ||
CF | The mortuary is a small somber office, tastefully decorated with | ||
CF | garlands of black roses befitting its role in the community. Floor | ||
CF | models of several different models of caskets are visible, as are | ||
CF | several different models of urns. You can go NORTH to the plaza. | ||
CF | | ||
CF | You can see Wormfood here. | ||
CF | | ||
CF | > | Knight_Otu asks, "We all excepted the cell to get shut and locked, didn't we?" | |
Jacqueline says, "I did." | ||
Jacqueline says, "Hence the save. heh" | ||
DavidW says, "That exactly locking cell trick happens in Gaucho." | ||
Knight_Otu nods. | ||
Jacqueline says (to ClubFloyd), "x caskets" | ||
CF ] Mortuary | ||
CF | > | ||
CF | > X CASKETS | ||
CF | | ||
CF | The models have fanciful names like "Abraham's Bosom" and "Silver | ||
CF | Speedway," but that can't disguise the fact that they're all coffins. | ||
CF | | ||
CF | "We've got caskets for every taste here," says Wormfood. "Take a look | ||
CF | around! I'm sure you'll find something you like." | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x urns" | ||
CF ] Mortuary | ||
CF | > | ||
CF | > X URNS | ||
CF | | ||
CF | They look really nice, but that doesn't change the fact that they're | ||
CF | gonna be filled with dead people's ashes. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "talk to Wormfood" | ||
CF ] Mortuary | ||
CF | > | ||
CF | > TALK TO WORMFOOD | ||
CF | | ||
CF | "Oh hello! Welcome to the Happy Hunting Ground Mortuary!" chirps | ||
CF | Wormfood with the polished pleasantness of someone who's been in | ||
CF | customer service for a long time. "Among my people, I am known as | ||
CF | Wormfood and my only desire is to help you prepare for you final | ||
CF | journey to the Happy Hunting Ground... so you can meet the Great | ||
CF | Spirit in style! We offer two packages for the soon-to-be-deceased, | ||
CF | our standard boot hill package and our platinum cursed native burial | ||
CF | ground package!" | ||
CF | | ||
CF | Wormfood fiddles nervously with her elk tooth and porcupine quill | ||
CF | necklace. | ||
CF | | ||
CF | > | DavidW says, "TOOTH!" | |
Jacqueline says (to ClubFloyd), "x necklace" | ||
CF ] Mortuary | ||
CF | > | ||
CF | > X NECKLACE | ||
CF | | ||
CF | Wormfood's necklace made of porcupine quills and elk teeth. | ||
CF | | ||
CF | > | Jacqueline asks, "Tooth is good why?" | |
DavidW says, "Saber + tooth = sabertooth." | ||
Jacqueline says, "I thought we were looking for tar and venom and cactus juice." | ||
Jacqueline asks (of DW), "Is this an Andrew Schultz game?" | ||
DavidW says, "Noooo." | ||
Jacqueline asks, "Or an Emily Short game?" | ||
DavidW says, "no, ma'am" | ||
Jade says, "yes 3 items" | ||
Jacqueline says (to ClubFloyd), "ask Wormfood about necklace" | ||
CF ] Mortuary | ||
CF | > | ||
CF | > ASK WORMFOOD ABOUT NECKLACE | ||
CF | | ||
CF | "Oh this? It's, uh, probably sacred to my people? It's a healing | ||
CF | talisman, supposed to help with my, uh, skin condition." | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "ask wormfood about skin condition" | ||
CF ] Mortuary | ||
CF | > | ||
CF | > ASK WORMFOOD ABOUT SKIN CONDITION | ||
CF | | ||
CF | "Oh don't make me say it, it's too embarrassing," says Wormfood. "Oh | ||
CF | heck, I'll tell you. I'm a skinwalker. On the full moon, I transform | ||
CF | into a wampus cat. It's the worst! Plus, I always get the worst | ||
CF | hairballs. It's disgusting! Hornswaggle says the whole thing is | ||
CF | psychosomatic because I'll turn if something even reminds me of the | ||
CF | full moon, but I don't think that's the case. I mean, how does that | ||
CF | make sense?" | ||
CF | > | Jacqueline says, "That's a skin condition, sure." | |
Knight_Otu says, "In the broadest of senses, sure." | ||
Jacqueline says, "Also, gotta bring her something moon-like." | ||
DavidW asks, "Where's that amulet from Moon-Shaped when we need it?" | ||
Jacqueline says, "Her or him or them, I am not sure." | ||
Jacqueline says (to DW), "heh." | ||
Knight_Otu says, "Says fiddles with "her elk tooth" so I guess she." | ||
DavidW says, "If we can make a sabertooth, I'll feel SO vindicated." | ||
Jacqueline says (to DW), "It sounds like you have a game to write, where people go into other games to get the things, based on their knowledge from having played those games. It's like... a game we recently played.\" | ||
Jacqueline says (to KO), "Oh, okay, thanks. I was skimming because I knew I'd read something but then couldn't find it." | ||
Jacqueline says (to ClubFloyd), "take necklace" | ||
CF ] Mortuary | ||
CF | > | ||
CF | > TAKE NECKLACE | ||
CF | | ||
CF | You don't want that. | ||
CF | | ||
CF | "Don't forget we sell urns too," says Wormfood. "Some people like | ||
CF | those." | ||
CF | | ||
CF | > | Knight_Otu says, "Apparently we don't want saberteeth." | |
Jacqueline says (to ClubFloyd), "ask wormfood about standard" | ||
CF ] Mortuary | ||
CF | > | ||
CF | > ASK WORMFOOD ABOUT STANDARD | ||
CF | | ||
CF | "That's a really popular package in these parts," says Wormfood. "For | ||
CF | our economically-minded clients, this package includes a simple but | ||
CF | sturdy pine box and burial in the Santa Diablo boot hill. Six gaunt | ||
CF | black-suited pallbearers come included at no extra fee, and, if you | ||
CF | don't have a mourning widder of your own, we'll throw one in! If | ||
CF | you're a law man, you get the choice of being buried either with your | ||
CF | boots or your star." She pauses. "Seems like we've been getting A LOT | ||
CF | of business since the judge took over." | ||
CF | | ||
CF | > | DavidW says, "We need to carry tar, juice, and venom in something, and these urns are the first bottle-like things we've seen." | |
Jacqueline says, "Fair" | ||
DavidW says, "Unless we can get a stein way from the pianola." | ||
Jacqueline says (to ClubFloyd), "ask wormfood about platinum" | ||
CF ] Mortuary | ||
CF | > | ||
CF | > ASK WORMFOOD ABOUT PLATINUM | ||
CF | | ||
CF | "Oh, that's for our high rollers!" says Wormfood. "If luxury is no | ||
CF | expense, then you can get the platinum cursed burial ground package, | ||
CF | where you'll get a fine oak box and a full 'Native American*' burial | ||
CF | ceremony before you'll be planted into a cursed native burial ground. | ||
CF | Hauntings and mysterious lights in the night are guaranteed!" | ||
CF | | ||
CF | * -- not an actual Native American ceremony | ||
CF | Wormfood smiles nervously, her fingers picking at the fringe of her | ||
CF | polonaise dress. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "ask wormfood about urn" | ||
CF ] Mortuary | ||
CF | > | ||
CF | > ASK WORMFOOD ABOUT URN | ||
CF | | ||
CF | "We have urns for every occasion!" says Wormfood. "Whether you were | ||
CF | incinerated in a mine explosion or a desert brushfire, we've got the | ||
CF | urn for you!" | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "take urn" | ||
CF ] Mortuary | ||
CF | > | ||
CF | > TAKE URN | ||
CF | | ||
CF | You don't want that. | ||
CF | | ||
CF | > | Jacqueline says, "But I do, kinda." | |
Jacqueline says (to ClubFloyd), "buy urn" | ||
CF ] Mortuary | ||
CF | > | ||
CF | > BUY URN | ||
CF | | ||
CF | You don't have any money. | ||
CF | | ||
CF | > | Jacqueline says, "True." | |
DavidW says, "I noted the lack of money." | ||
Jacqueline says, "I know, I was hoping to barter maybe." | ||
DavidW says, "Maybe we can pan for gold somehow." | ||
Knight_Otu says, "Could've been abstracted wealth." | ||
Jacqueline says, "Yeah" | ||
Knight_Otu says, "Not likely, but could've." | ||
Jacqueline says (to ClubFloyd), "out" | ||
CF ] Mortuary | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | But you aren't in anything at the moment. | ||
CF | | ||
CF | > | Jacqueline says, "I wish people made that command work in places with one exit." | |
Jade says, "B.K. has listed his game as a short one. I think this is gone to become a full lenght one." | ||
Jacqueline says (to ClubFloyd), "n" | ||
CF ] Plaza | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Plaza | ||
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; | ||
CF | it's little more than a dried-up fountain at the center of an empty | ||
CF | field. Standing next to the fountain is a brightly-painted medicine | ||
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a | ||
CF | pianola, that essential saloon instrument, drifting through the | ||
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a | ||
CF | dilapidated building identified by its sign as the Sheriff's Office. | ||
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the | ||
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see | ||
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To | ||
CF | the NORTH, you can see a dirt path snaking off into the hills. You can | ||
CF | also go IN to the medicine wagon. | ||
CF | | ||
CF | You can see a sandwich board and Ulysses P Hornswaggle here. | ||
CF | | ||
CF | "Hornswaggle's patented remedies! Good for what ails you!" cries | ||
CF | Hornswaggle, even though you're the only person present. "Step right | ||
CF | up! Don't be shy!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x board" | ||
CF ] Plaza | ||
CF | > | ||
CF | > X BOARD | ||
CF | | ||
CF | It says "Hornswaggle's Amazing Patent Medicines! Tinctures, Brines & | ||
CF | Unguents! Offical Licensed Santa Diablo Snake Oil and Horse Paste | ||
CF | Distributor!! Sorry, bezoars out of stock!!" | ||
CF | | ||
CF | > | DavidW asks, "Bezoars as in hairballs?" | |
Knight_Otu says, "Horse paste? I had hoped we were past that." | ||
Jacqueline says (to DW), "ooh" | ||
DavidW says, "Now glue ton free." | ||
Jacqueline says (to ClubFloyd), "sw" | ||
CF ] Laundry | ||
CF | > | ||
CF | > SW | ||
CF | | ||
CF | | ||
CF | Laundry | ||
CF | The Jade Monkey Laundry is crammed floor to ceiling with piles of | ||
CF | folded sheets and clothes. There's barely enough room for the | ||
CF | proprietor behind the counter. You can go NORTHEAST to the plaza. | ||
CF | | ||
CF | You can see Lucky Strike, an opium pipe, a newspaper and a vending | ||
CF | machine here. | ||
CF | | ||
CF | > | Jacqueline says (to DW), "har" | |
Jacqueline says, "Man, pullin' out all the Old West tropes, right down to the Chinese opium laundry dens." | ||
Jade says, "lucky, lol" | ||
DavidW says, "I assume that Lucky Strike is the proprietor and not a cigarette in a green box." | ||
Jacqueline says (to Jade), "Lucky Strike is (was?) a cigarette brand in the US." | ||
Jacqueline says, "Oh, right. That's a name." | ||
Jacqueline says, "huh" | ||
Jade says, "common in Spain too" | ||
Knight_Otu says, "We've had it here in Germany, too." | ||
Jacqueline asks, "Oh, neat? I guess?" | ||
Jacqueline says (to ClubFloyd), "x lucky strike" | ||
CF ] Laundry | ||
CF | > | ||
CF | > X LUCKY STRIKE | ||
CF | | ||
CF | Lucky Strike is a large fat man wearing a colorful robe, skullcap, | ||
CF | and reflective Pince nez sunglasses. He's smoking an opium pipe. | ||
CF | | ||
CF | Lucky Strike blows a ring of smoke. | ||
CF | | ||
CF | > | DavidW says, "wow. I haven't seen pince nez since Agatha Christie." | |
Jade says, "it is a bit messy things aroun, eldest between newest" | ||
Jade says, "I love Agatha" | ||
Jacqueline says (to ClubFloyd), "talk to lucky strike" | ||
CF ] Laundry | ||
CF | > | ||
CF | > TALK TO LUCKY STRIKE | ||
CF | | ||
CF | "Hey, man, how are ya? Far out," says Lucky Strike, blowing a ring of | ||
CF | smoke in the air. "Real far out." | ||
CF | | ||
CF | Lucky Strike takes a long pull from the pipe, inhaling deeply. | ||
CF | | ||
CF | > | DavidW says, "I bet we need to find a claim ticket and give it to Lucky." | |
Jacqueline says, "Well, he is not the trope I was bracing for. That's good." | ||
DavidW says, "of course, we *did* find a ticket." | ||
Jacqueline says (to ClubFloyd), "x pipe" | ||
CF ] Laundry | ||
CF | > | ||
CF | > X PIPE | ||
CF | | ||
CF | Lucky Strike puffs on a lit, long-stemmed opium pipe, a glowing-red | ||
CF | wad of herbs smoldering in the bowl. It emits a pleasant herbal odor. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x newspaper" | ||
CF ] Laundry | ||
CF | > | ||
CF | > X NEWSPAPER | ||
CF | | ||
CF | It's an old edition of the "Santa Diablo Seritaph" with a big | ||
CF | frontpage headline that reads: "PRESSES STOPPED!! JUDGE BUYS NEWSPAPER | ||
CF | OFFICES!!" The accompanying article reads "The Santa Diablo Seritaph | ||
CF | will cease production after today's issue as per the orders of our | ||
CF | beloved local judge and new owner of the Seritaph, Lazarus Dives Esq. | ||
CF | When reached for comment, the judge said he plans to shutter the paper | ||
CF | and tear down the office for a new snake oil mine. Judge Dives is | ||
CF | well-known locally for his tough-on-other-people's-crime stance and | ||
CF | also for being impervious to death dealt by any man born of woman. The | ||
CF | judge credits his incredible longevity and success in business to | ||
CF | Satan." | ||
CF | | ||
CF | > | Jacqueline says, "'Beloved'" | |
Jacqueline says, "hahaha 'tough-on-other-people's-crime stance'" | ||
Knight_Otu says, "Sadly too common out here in the real world." | ||
Jacqueline says (to ClubFloyd), "x vending machine" | ||
CF ] Laundry | ||
CF | > | ||
CF | > X VENDING MACHINE | ||
CF | | ||
CF | The Happy Rhinoceros Joy Joy Wow!! (tm) Auspicious Charms vending | ||
CF | machine contains a wide variety of authentic Chinese lucky charms, | ||
CF | which, the instructions claim, "exile unlucky ghosts and sad vibes to | ||
CF | the land of the ancestors!!! Reasonable price for good is one single | ||
CF | silver vulture coin 1868!!!" | ||
CF | | ||
CF | > | DavidW asks, "That man born of woman bit is from ... Macbeth?" | |
Knight_Otu asks, "I think that may be the case?" | ||
Knight_Otu says, "Which Tolkien then stole for his books." | ||
Jacqueline says, "I believe so. No man born of a woman will harm Macbeth" | ||
Jacqueline says, "Ah, yep." | ||
Jacqueline | none of woman born / Shall harm Macbeth | ||
DavidW says, "I wonder if there's a snake oil mine in this game or not." | ||
Jacqueline says, "So, a coin needed for the vending machine." | ||
Jacqueline says (to ClubFloyd), "ne" | ||
CF ] Plaza | ||
CF | > | ||
CF | > NE | ||
CF | | ||
CF | | ||
CF | Plaza | ||
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; | ||
CF | it's little more than a dried-up fountain at the center of an empty | ||
CF | field. Standing next to the fountain is a brightly-painted medicine | ||
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a | ||
CF | pianola, that essential saloon instrument, drifting through the | ||
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a | ||
CF | dilapidated building identified by its sign as the Sheriff's Office. | ||
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the | ||
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see | ||
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To | ||
CF | the NORTH, you can see a dirt path snaking off into the hills. You can | ||
CF | also go IN to the medicine wagon. | ||
CF | | ||
CF | You can see a sandwich board and Ulysses P Hornswaggle here. | ||
CF | | ||
CF | > | DavidW says, "Also silver and round like a full moon." | |
Jade says, "also" | ||
Jacqueline says, "Oh yeah, wonder if we can use that twice." | ||
Jacqueline says (to ClubFloyd), "se" | ||
CF ] Post Office | ||
CF | > | ||
CF | > SE | ||
CF | | ||
CF | | ||
CF | Post Office | ||
CF | No matter what, the mail must go through... that's the motto for the | ||
CF | postal service, but it doesn't look like a whole lot of mail goes | ||
CF | through this particular branch anymore. The lobby of the post office | ||
CF | is separated from the work space by a high counter, behind which | ||
CF | stands the postmaster. A metal telegram machine sits on the counter. | ||
CF | You can go NORTHWEST to the plaza. | ||
CF | | ||
CF | You can see Postmaster Clem Bunions, a package (closed) and a telegram | ||
CF | machine here. | ||
CF | | ||
CF | > | Jade says, "I am in" | |
Jacqueline says (to ClubFloyd), "x clem" | ||
CF ] Post Office | ||
CF | > | ||
CF | > X CLEM | ||
CF | | ||
CF | Postmaster Clem Bunions is a thin stoop-shouldered man with a shiny | ||
CF | bald head and a fussy little mustache. He wears a green celluloid | ||
CF | banker's visor and is busily sorting stacks of letters. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "talk to clem" | ||
CF ] Post Office | ||
CF | > | ||
CF | > TALK TO CLEM | ||
CF | | ||
CF | "Well, what is it, don't hold up the line, little lady!" says the | ||
CF | postmaster, throwing another letter into his pile. You look around. | ||
CF | You're not sure what the rush is since you're clearly the only person | ||
CF | here. "Time and the mail wait for no man!" | ||
CF | | ||
CF | The postmaster pulls his visor down lower over his eyes. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "ask clem about mail" | ||
CF ] Post Office | ||
CF | > | ||
CF | > ASK CLEM ABOUT MAIL | ||
CF | | ||
CF | "No time to chat, sonny! This mail ain't gonna sort itself!" says the | ||
CF | postmaster. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "sort mail" | ||
CF ] Post Office | ||
CF | > | ||
CF | > SORT MAIL | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | DavidW says, "Not a man. Not a sunny." | |
Jacqueline says (to ClubFloyd), "x package" | ||
CF ] Post Office | ||
CF | > | ||
CF | > X PACKAGE | ||
CF | | ||
CF | A large package wrapped up in butcher paper and tied up with twine. | ||
CF | The label says "To: Tex Arkham From: The Dusty Trails School of | ||
CF | Singing Cowpoke Music." | ||
CF | | ||
CF | "Hmm, that'll go out with the next shipment," he mutters as he tosses | ||
CF | another letter in his pile. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "take package" | ||
CF ] Post Office | ||
CF | > | ||
CF | > TAKE PACKAGE | ||
CF | | ||
CF | "Hold on thar, little missy!" says the postmaster. "Y'all can't just | ||
CF | waltz in here and take any old package that ain't addressed to ya! | ||
CF | That ain't according to the postal code!" | ||
CF | | ||
CF | "C'mon," you say. "It's obvious this package has been here a while. No | ||
CF | one's coming to claim it." | ||
CF | | ||
CF | "Even so, there's rules! I'm only allowed to relinquish this package | ||
CF | to the address or his sworn designee! So that means unless I get a | ||
CF | telegram from Tex Arkham saying you can take it, you can't take it!" | ||
CF | | ||
CF | > | Jade says, "sonny" | |
DavidW says, "Tex is dead or escaped." | ||
Knight_Otu says, "That's the singing cowboy fron earlier." | ||
Jacqueline says, "Gotta fake a telegram" | ||
DavidW asks, "from where?" | ||
Jacqueline says, "Not because we need the box for any known reason, but merely be the box is there and this is an IF game." | ||
Jade says, "problems growing" | ||
DavidW asks, "I suppose look at the machine?" | ||
Jacqueline says, "Yeah" | ||
Jacqueline says (to ClubFloyd), "x telegram" | ||
CF ] Post Office | ||
CF | > | ||
CF | > X TELEGRAM | ||
CF | | ||
CF | A metal telegram machine for sending and receiving messages in morse | ||
CF | code. You've see these before; when a telegram comes over the wire, | ||
CF | the little metal arm will move to tap it out. You once read a penny | ||
CF | dreadful where a master criminal used mesmerism to send fraudulent | ||
CF | telegrams by psychically moving the metal arm so that it tapped out | ||
CF | the messages he desired; you don't have powers like that, but you | ||
CF | reckon you could do something similar if you could make that arm move | ||
CF | without touching it. | ||
CF | | ||
CF | "No time to jibber jabber, young lady, I gots mail to sort!" says the | ||
CF | postmaster. | ||
CF | | ||
CF | > | Jacqueline says, "hmmmmm" | |
DavidW says, "like a magnet." | ||
Knight_Otu says, "Sounds... right." | ||
Jacqueline says, "yeah" | ||
Jacqueline says, "Haven't seen one of those yet." | ||
DavidW says (to ClubFloyd), "x arm" | ||
CF ] Post Office | ||
CF | > | ||
CF | > X ARM | ||
CF | | ||
CF | A metal telegram machine for sending and receiving messages in morse | ||
CF | code. You've see these before; when a telegram comes over the wire, | ||
CF | the little metal arm will move to tap it out. You once read a penny | ||
CF | dreadful where a master criminal used mesmerism to send fraudulent | ||
CF | telegrams by psychically moving the metal arm so that it tapped out | ||
CF | the messages he desired; you don't have powers like that, but you | ||
CF | reckon you could do something similar if you could make that arm move | ||
CF | without touching it. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "nw" | ||
CF ] Plaza | ||
CF | > | ||
CF | > NW | ||
CF | | ||
CF | | ||
CF | Plaza | ||
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; | ||
CF | it's little more than a dried-up fountain at the center of an empty | ||
CF | field. Standing next to the fountain is a brightly-painted medicine | ||
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a | ||
CF | pianola, that essential saloon instrument, drifting through the | ||
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a | ||
CF | dilapidated building identified by its sign as the Sheriff's Office. | ||
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the | ||
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see | ||
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To | ||
CF | the NORTH, you can see a dirt path snaking off into the hills. You can | ||
CF | also go IN to the medicine wagon. | ||
CF | | ||
CF | You can see a sandwich board and Ulysses P Hornswaggle here. | ||
CF | | ||
CF | "Hornswaggle's cure-alls, made with genuine Santa Diablo snake oil!" | ||
CF | cries Hornswaggle, waving his arms. "Effective remedy for mumps, | ||
CF | measles, ennui, malaise, the intangible squirms, and juggler's | ||
CF | despair!" | ||
CF | | ||
CF | > | DavidW says, "The arm isn't obviously iron-based." | |
Jacqueline says (to ClubFloyd), "ne" | ||
CF ] Stable | ||
CF | > | ||
CF | > NE | ||
CF | | ||
CF | | ||
CF | Stable | ||
CF | The stable is a building where travellers can shelter their horses | ||
CF | while they stay in town. It's filled with hay and a decidely horsey | ||
CF | smell. You can go SOUTHWEST to the plaza. | ||
CF | | ||
CF | You can see a horseshoe and Wildfire here. | ||
CF | | ||
CF | > | DavidW asks, "There's a stable yet. Horseshoe magnet?" | |
Jacqueline says (to ClubFloyd), "take horseshoe" | ||
CF ] Stable | ||
CF | > | ||
CF | > TAKE HORSESHOE | ||
CF | | ||
CF | You take the horseshoe. | ||
CF | | ||
CF | Wildfire raises her tail and farts. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x horseshoe" | ||
CF ] Stable | ||
CF | > | ||
CF | > X HORSESHOE | ||
CF | | ||
CF | A metal horseshoe in the shape of a horseshoe. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x wildfire" | ||
CF ] Stable | ||
CF | > | ||
CF | > X WILDFIRE | ||
CF | | ||
CF | Wildfire is a fat grey mule with bulging sides and short stubby legs. | ||
CF | She might not be the fastest beast around but she makes up for it with | ||
CF | an unusually easy-going temperment for a mule. Looking at her puts a | ||
CF | lump in your own throat as you remember your own beloved horse... | ||
CF | | ||
CF | > | Knight_Otu says, "..." | |
DavidW says (to ClubFloyd), "search hay" | ||
CF ] Stable | ||
CF | > | ||
CF | > SEARCH HAY | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | Wildfire flicks her long rabbit-like ears. | ||
CF | | ||
CF | > | Jacqueline asks, "Should I just immediately go to the post office and see if this is a magnet?" | |
Jacqueline says (to ClubFloyd), "sw" | ||
CF ] Plaza | ||
CF | > | ||
CF | > SW | ||
CF | | ||
CF | | ||
CF | Plaza | ||
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; | ||
CF | it's little more than a dried-up fountain at the center of an empty | ||
CF | field. Standing next to the fountain is a brightly-painted medicine | ||
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a | ||
CF | pianola, that essential saloon instrument, drifting through the | ||
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a | ||
CF | dilapidated building identified by its sign as the Sheriff's Office. | ||
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the | ||
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see | ||
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To | ||
CF | the NORTH, you can see a dirt path snaking off into the hills. You can | ||
CF | also go IN to the medicine wagon. | ||
CF | | ||
CF | You can see a sandwich board and Ulysses P Hornswaggle here. | ||
CF | | ||
CF | "Tinctures! Brines! Unguents of all kinds!" shouts Hornswaggle, waving | ||
CF | his arms dramatically. "I've got everything and anything you need to | ||
CF | live a life of perfect health!" | ||
CF | | ||
CF | > | Knight_Otu says, "I guess it can't hurt." | |
DavidW asks, "I'm not sure what syntax you'd use. USE HORSESHOE ON ARM?" | ||
Jacqueline says (to ClubFloyd), "se" | ||
CF ] Post Office | ||
CF | > | ||
CF | > SE | ||
CF | | ||
CF | | ||
CF | Post Office | ||
CF | No matter what, the mail must go through... that's the motto for the | ||
CF | postal service, but it doesn't look like a whole lot of mail goes | ||
CF | through this particular branch anymore. The lobby of the post office | ||
CF | is separated from the work space by a high counter, behind which | ||
CF | stands the postmaster. A metal telegram machine sits on the counter. | ||
CF | You can go NORTHWEST to the plaza. | ||
CF | | ||
CF | You can see Postmaster Clem Bunions, a package (closed) and a telegram | ||
CF | machine here. | ||
CF | | ||
CF | > | Jacqueline says, "Hm. Syntax..." | |
Jacqueline says (to ClubFloyd), "move arm with magnet" | ||
CF ] Post Office | ||
CF | > | ||
CF | > MOVE ARM WITH MAGNET | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | DavidW says, "use horseshoe on arm" | |
Jacqueline says (to ClubFloyd), "use horseshoe on arm" | ||
CF ] Post Office | ||
CF | > | ||
CF | > USE HORSESHOE ON ARM | ||
CF | | ||
CF | You hold the horseshoe near the telegram machine, but nothing happens. | ||
CF | It might look like a magnet, but it's not magnetized. | ||
CF | | ||
CF | > | Jacqueline says, "DANG" | |
DavidW says, "yeah, right idea but too soon." | ||
Knight_Otu says, "Well there's our next-ish task." | ||
Jade says, "ooooh" | ||
DavidW says, "The USE syntax was correct." | ||
Jacqueline says, "Yeah, shockingly." | ||
DavidW asks, "Have we seen anything else electric or magnetic?" | ||
Jacqueline | What are 3 methods to magnetize a metal? | ||
Jacqueline | Rubbing the Metal with a Strong Magnet. | ||
Jacqueline | Striking the Metal with a Hammer. | ||
Jacqueline | Making an Electromagnet. | ||
DavidW asks, "There might be a magnet in the pianola?" | ||
Jacqueline says, "hm." | ||
Jade says, "borrowing with wood" | ||
Jacqueline says (to ClubFloyd), "nw" | ||
CF ] Plaza | ||
CF | > | ||
CF | > NW | ||
CF | | ||
CF | | ||
CF | Plaza | ||
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; | ||
CF | it's little more than a dried-up fountain at the center of an empty | ||
CF | field. Standing next to the fountain is a brightly-painted medicine | ||
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a | ||
CF | pianola, that essential saloon instrument, drifting through the | ||
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a | ||
CF | dilapidated building identified by its sign as the Sheriff's Office. | ||
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the | ||
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see | ||
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To | ||
CF | the NORTH, you can see a dirt path snaking off into the hills. You can | ||
CF | also go IN to the medicine wagon. | ||
CF | | ||
CF | You can see a sandwich board and Ulysses P Hornswaggle here. | ||
CF | | ||
CF | "Hornswaggle's cure-alls, made with genuine Santa Diablo snake oil!" | ||
CF | cries Hornswaggle, waving his arms. "Effective remedy for mumps, | ||
CF | measles, ennui, malaise, the intangible squirms, and juggler's | ||
CF | despair!" | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "e" | ||
CF ] Cantina | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Cantina | ||
CF | The jangled tinny sounds of the pianola mingle with the grumbles and | ||
CF | shouts of unruly patrons as you step through the batwing doors; the | ||
CF | thick miasma of tobacco smoke nearly chokes you. A chalk menu behind | ||
CF | the bar titled "PICK YER POISON" lists all the drinks for sale, | ||
CF | although it appears that a drink called "COFFIN VARNISH" has been | ||
CF | hastily and poorly rubbed out. An ornery gaggle of roughnecks and | ||
CF | ne'er-do-wells slump against the bar and, at a table in the far | ||
CF | corner, you see a group of gamblers deeply immersed in a card game. | ||
CF | The walls are covered in ornate cuckoo clocks, each one set to a | ||
CF | different time. To your surprise, you notice a number of mangy | ||
CF | coyotes skulking around the room, each carefully balancing a platter | ||
CF | full of whiskey shots on its head. Oh. Apparently they're the servers? | ||
CF | You can go WEST to the plaza. You can go UP to a private room. | ||
CF | | ||
CF | You can see a spitoon and La Muerte here. | ||
CF | | ||
CF | A serving coyote brushes past you, raising its hackles and growling as | ||
CF | it bumps you. | ||
CF | | ||
CF | > | DavidW says, "Also, I think we haven't been in on the path to the hills north yet." | |
Jacqueline says (to ClubFloyd), "look in pianola" | ||
CF ] Cantina | ||
CF | > | ||
CF | > LOOK IN PIANOLA | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | The gamblers mumble amongst themselves, tossing chips into the pot as | ||
CF | the next round of cards begins. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "w" | ||
CF ] Plaza | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Plaza | ||
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; | ||
CF | it's little more than a dried-up fountain at the center of an empty | ||
CF | field. Standing next to the fountain is a brightly-painted medicine | ||
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a | ||
CF | pianola, that essential saloon instrument, drifting through the | ||
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a | ||
CF | dilapidated building identified by its sign as the Sheriff's Office. | ||
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the | ||
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see | ||
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To | ||
CF | the NORTH, you can see a dirt path snaking off into the hills. You can | ||
CF | also go IN to the medicine wagon. | ||
CF | | ||
CF | You can see a sandwich board and Ulysses P Hornswaggle here. | ||
CF | | ||
CF | > | Jade says, "open" | |
DavidW asks, "Is the spitoon takeable?" | ||
Jacqueline says (to ClubFloyd), "e" | ||
CF ] Cantina | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Cantina | ||
CF | The jangled tinny sounds of the pianola mingle with the grumbles and | ||
CF | shouts of unruly patrons as you step through the batwing doors; the | ||
CF | thick miasma of tobacco smoke nearly chokes you. A chalk menu behind | ||
CF | the bar titled "PICK YER POISON" lists all the drinks for sale, | ||
CF | although it appears that a drink called "COFFIN VARNISH" has been | ||
CF | hastily and poorly rubbed out. An ornery gaggle of roughnecks and | ||
CF | ne'er-do-wells slump against the bar and, at a table in the far | ||
CF | corner, you see a group of gamblers deeply immersed in a card game. | ||
CF | The walls are covered in ornate cuckoo clocks, each one set to a | ||
CF | different time. To your surprise, you notice a number of mangy | ||
CF | coyotes skulking around the room, each carefully balancing a platter | ||
CF | full of whiskey shots on its head. Oh. Apparently they're the servers? | ||
CF | You can go WEST to the plaza. You can go UP to a private room. | ||
CF | | ||
CF | You can see a spitoon and La Muerte here. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "open pianola" | ||
CF ] Cantina | ||
CF | > | ||
CF | > OPEN PIANOLA | ||
CF | | ||
CF | It isn't something you can open. | ||
CF | | ||
CF | La Muerte moves down the bar as one of her patrons raises a finger to | ||
CF | request a refill. | ||
CF | | ||
CF | > | Jade says, "open pianola, search it" | |
Jacqueline says (to ClubFloyd), "take spitoon" | ||
CF ] Cantina | ||
CF | > | ||
CF | > TAKE SPITOON | ||
CF | | ||
CF | You take the spitoon. | ||
CF | | ||
CF | > | DavidW says, "Maybe it's the jar for our goops." | |
Jacqueline says (to ClubFloyd), "search pianola" | ||
CF ] Cantina | ||
CF | > | ||
CF | > SEARCH PIANOLA | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | La Muerte rubs a soggy rag over the countertop, soaking up spilled | ||
CF | whiskey. | ||
CF | | ||
CF | > | Jacqueline says, "Well, great. We have a spitoon." | |
Jacqueline says, "Yeah" | ||
Jacqueline says (to ClubFloyd), "w" | ||
CF ] Plaza | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Plaza | ||
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; | ||
CF | it's little more than a dried-up fountain at the center of an empty | ||
CF | field. Standing next to the fountain is a brightly-painted medicine | ||
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a | ||
CF | pianola, that essential saloon instrument, drifting through the | ||
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a | ||
CF | dilapidated building identified by its sign as the Sheriff's Office. | ||
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the | ||
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see | ||
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To | ||
CF | the NORTH, you can see a dirt path snaking off into the hills. You can | ||
CF | also go IN to the medicine wagon. | ||
CF | | ||
CF | You can see a sandwich board and Ulysses P Hornswaggle here. | ||
CF | | ||
CF | "Hornswaggle's patented remedies! Good for what ails you!" cries | ||
CF | Hornswaggle, even though you're the only person present. "Step right | ||
CF | up! Don't be shy!" | ||
CF | | ||
CF | > | DavidW asks, "Empty it in the plaza?" | |
Jacqueline says (to ClubFloyd), "empty spitoon" | ||
CF ] Plaza | ||
CF | > | ||
CF | > EMPTY SPITOON | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "n" | ||
CF ] Path | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Path | ||
CF | A winding dirth path meanders into the barren foothills above town. To | ||
CF | the NORTH, you can see a stately Italianate villa in the distance. To | ||
CF | the WEST, you can see the rickety wooden crosses that indicate a boot | ||
CF | hill graveyard. To the EAST, the path runs off into the distance. The | ||
CF | plaza is to the SOUTH. | ||
CF | | ||
CF | You can see Butch McCreedy here. | ||
CF | | ||
CF | > | Jacqueline says, "I was not expecting much more map, but here it is." | |
Jacqueline says (to ClubFloyd), "x mccreedy" | ||
CF ] Path | ||
CF | > | ||
CF | > X MCCREEDY | ||
CF | | ||
CF | Butch McCreedy is a stubble-jawed brute with a brown duster and a ten | ||
CF | gallon hat. They're casually flipping a coin in the air. | ||
CF | | ||
CF | > | DavidW asks, "That's one of the twin sheriffs, yes?" | |
Jacqueline says, "Yeah" | ||
DavidW says, "oo, coin" | ||
Jacqueline says, "oho yeah" | ||
Jacqueline says (to ClubFloyd), "talk to mccreedy" | ||
CF ] Path | ||
CF | > | ||
CF | > TALK TO MCCREEDY | ||
CF | | ||
CF | "Best turn back, pilgrim," says Butch McCreedy, spitting a big gob of | ||
CF | chaw at your feet and grinning a gap-toothed grin at you. "You ain't | ||
CF | welcome up at the manor and the Judge pays me good lucre to keep punks | ||
CF | like you away." | ||
CF | | ||
CF | "Me and the Judge got unfinished business," you say. | ||
CF | | ||
CF | "That so? Well, now you've piqued my curiosity, kid. Course I can't | ||
CF | just let ya past. But I love me a wager. Tell ya what, kid. I'll let | ||
CF | ya past if ya can beat me in a fair contest." | ||
CF | | ||
CF | > | Jacqueline raises an eyebrow. | |
Knight_Otu asks, "What fair contest?" | ||
DavidW says, "Ask him" | ||
Jacqueline says, "You know that when someone insists that the contest is fair that it's super duper fair for sure." | ||
Jade says, "ask tor contest" | ||
Jacqueline says (to ClubFloyd), "ask mccreedy about contest" | ||
CF ] Path | ||
CF | > | ||
CF | > ASK MCCREEDY ABOUT CONTEST | ||
CF | | ||
CF | "What kinda contest you thinking of?" you ask. | ||
CF | | ||
CF | Butch chortles. "Ya know I like my coffin varnish, so let's make it a | ||
CF | drinking contest. You get us some coffin varnish and we'll go at it, | ||
CF | tit fer tat, and see who's the better one here." | ||
CF | | ||
CF | Butch spits a gob of chaw at the ground. | ||
CF | | ||
CF | > | Jade says, "about" | |
Jacqueline says (to ClubFloyd), "x chaw" | ||
CF ] Path | ||
CF | > | ||
CF | > X CHAW | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x gob" | ||
CF ] Path | ||
CF | > | ||
CF | > X GOB | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "show spitoon to mccreedy" | ||
CF ] Path | ||
CF | > | ||
CF | > SHOW SPITOON TO MCCREEDY | ||
CF | | ||
CF | Butch McCreedy is unimpressed. | ||
CF | | ||
CF | Butch adjusts the brim of their ten gallon hat. | ||
CF | | ||
CF | > | Knight_Otu says, "Well." | |
DavidW asks, "So this is who we're making coffin varnish for?" | ||
Jacqueline says, "Okay. Need tar and venom and cactus juice." | ||
Jacqueline says (to DW), "Apparently, yes." | ||
Knight_Otu nods. | ||
Jacqueline says (to ClubFloyd), "w" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Boneyard | ||
CF | The boneyard is a collection of rickety wooden crosses planted | ||
CF | haphazardly amongst the dry gorse. A collapsing church stands to the | ||
CF | WEST; you can hear the faint sounds of organ music and voices raised | ||
CF | in song from within. The path is to the EAST. | ||
CF | | ||
CF | You can see a shovel and a fresh grave here. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "take shovel" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > TAKE SHOVEL | ||
CF | | ||
CF | You take the shovel. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x grave" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > X GRAVE | ||
CF | | ||
CF | The cross says "Here Lies The Sheriff, Relieved of Duty but still | ||
CF | buried with his Star." | ||
CF | | ||
CF | > | Jacqueline presses F. | |
Jacqueline says (to ClubFloyd), "SAVE" | ||
Jacqueline says (to ClubFloyd), "cf2" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Boneyard | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "dig" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > DIG | ||
CF | | ||
CF | What do you want to dig? | ||
CF | | ||
CF | > | Knight_Otu says, "That's not a good way to resolve creative differences." | |
Jacqueline says (to ClubFloyd), "dirt" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > DIRT | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | DavidW says, "dig grave" | |
Jacqueline says (to ClubFloyd), "dig grave" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > DIG GRAVE | ||
CF | | ||
CF | What do you want to dig the fresh grave with? | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "shovel" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > SHOVEL | ||
CF | | ||
CF | You've dug plenty of graves, but not usually graves that already have | ||
CF | someone in them. In your experience, the dead don't like to be | ||
CF | disturbed so you'd better take some precautions before you start | ||
CF | mucking around like that. | ||
CF | | ||
CF | > | DavidW says, "oh, like a necklace" | |
Jacqueline says, "Hm. Maybe the charm from the vending machine." | ||
Jade says, "yes" | ||
DavidW says, "oh, forgot about that." | ||
Jacqueline says, "I'm not sure we get that necklace off of Wormfood, to be honest." | ||
DavidW asks, "But the coin is McCreedy's... ?" | ||
Jacqueline says (to ClubFloyd), "w" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | (first opening the boarded-up door) | ||
CF | It's nailed shut with several wooden boards. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "l" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Boneyard | ||
CF | The boneyard is a collection of rickety wooden crosses planted | ||
CF | haphazardly amongst the dry gorse. A collapsing church stands to the | ||
CF | WEST; you can hear the faint sounds of organ music and voices raised | ||
CF | in song from within. The path is to the EAST. | ||
CF | | ||
CF | You can see a fresh grave here. | ||
CF | | ||
CF | > | DavidW says, "Of course, we didn't examine the coin to find out if it's a silver vulture." | |
Jacqueline says (to ClubFloyd), "wait, the collapsing church is boarded up but people inside are singing?" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > WAIT, THE COLLAPSING CHURCH IS BOARDED UP BUT PEOPLE INSIDE ARE | ||
CF | SINGING? | ||
CF | | ||
CF | Time passes. | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | Jacqueline says, "um, oops." | |
Jacqueline asks, "Wait, the collapsing church is boarded up but people inside are singing?" | ||
DavidW says, "Could be a recording" | ||
Jacqueline says, "I guess." | ||
DavidW asks, "Can we pry the boards or push the church?" | ||
Jacqueline says (to ClubFloyd), "i" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a shovel | ||
CF | a spitoon | ||
CF | a horseshoe | ||
CF | a hacksaw | ||
CF | a cavalry saber | ||
CF | a sea sponge | ||
CF | a poncho (being worn) | ||
CF | a broadsheet | ||
CF | a locket (being worn) | ||
CF | a stetson hat (being worn) | ||
CF | jeans (being worn) | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "pry boards with shovel" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > PRY BOARDS WITH SHOVEL | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "remove boards" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > REMOVE BOARDS | ||
CF | | ||
CF | You aren't wearing the boarded-up door. | ||
CF | | ||
CF | > | Jacqueline says, "hahaha" | |
DavidW says (to ClubFloyd), "pull boards" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > PULL BOARDS | ||
CF | | ||
CF | It is fixed in place. | ||
CF | | ||
CF | > | Jade says, "I supposed there was a burial running" | |
DavidW says (to ClubFloyd), "take boards with saber" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > TAKE BOARDS WITH SABER | ||
CF | | ||
CF | I only understood you as far as wanting to take the boarded-up door. | ||
CF | | ||
CF | > | Knight_Otu says, "Technically correct." | |
DavidW says (to ClubFloyd), "push church" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > PUSH CHURCH | ||
CF | | ||
CF | It is fixed in place. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "listen" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > LISTEN | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > LOOK | ||
CF | | ||
CF | Boneyard | ||
CF | The boneyard is a collection of rickety wooden crosses planted | ||
CF | haphazardly amongst the dry gorse. A collapsing church stands to the | ||
CF | WEST; you can hear the faint sounds of organ music and voices raised | ||
CF | in song from within. The path is to the EAST. | ||
CF | | ||
CF | You can see a fresh grave here. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x church" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > X CHURCH | ||
CF | | ||
CF | It's a collapsing church in an advanced state of disrepair with a | ||
CF | leaning bell tower. The door is boarded up. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "open door" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > OPEN DOOR | ||
CF | | ||
CF | It's nailed shut with several wooden boards. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "climb church" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > CLIMB CHURCH | ||
CF | | ||
CF | Little is to be achieved by that. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x tower" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > X TOWER | ||
CF | | ||
CF | It's a collapsing church in an advanced state of disrepair with a | ||
CF | leaning bell tower. The door is boarded up. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "knock on door" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > KNOCK ON DOOR | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | Jade asks, "can you the bell sounds?" | |
Jacqueline asks, "Well, I think that's all the locations other than the manor, right?" | ||
DavidW asks, "Wasn't there an east of McCreedy?" | ||
Jacqueline says, "I think that's the manor, but..." | ||
Jacqueline says (to ClubFloyd), "e" | ||
CF ] Path | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Path | ||
CF | A winding dirth path meanders into the barren foothills above town. To | ||
CF | the NORTH, you can see a stately Italianate villa in the distance. To | ||
CF | the WEST, you can see the rickety wooden crosses that indicate a boot | ||
CF | hill graveyard. To the EAST, the path runs off into the distance. The | ||
CF | plaza is to the SOUTH. | ||
CF | | ||
CF | You can see Butch McCreedy here. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "e" | ||
CF ] Mine Entrance | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Mine Entrance | ||
CF | The path terminates at the entrance of an old mine, carved into the | ||
CF | side of a ravine. A cold breeze wafts up from the bowels of the earth | ||
CF | through the mineshaft. You can go WEST to the path or DOWN the | ||
CF | mineshaft. A ravine is to the NORTH. | ||
CF | | ||
CF | You can see a gila monster here. | ||
CF | | ||
CF | > | Jacqueline says, "Oh, cool." | |
Jacqueline says (to ClubFloyd), "x monster" | ||
CF ] Mine Entrance | ||
CF | > | ||
CF | > X MONSTER | ||
CF | | ||
CF | An enormous warty bloated lizard, covered in swirls of purple and | ||
CF | yellow scales, lies sprawled on the ground, regarding you lazily with | ||
CF | one baleful yellow eye. You've never seen one so big. You've heard | ||
CF | that high amounts of snake oil in the environment can cause mutations | ||
CF | like that. Its venomous fangs glisten in the harsh desert sun. It | ||
CF | wears a collar with a tag that says "IDA MAE." | ||
CF | | ||
CF | You've read that gila monsters need a full week to replenish their | ||
CF | venom after every bite, but that doesn't do you much good -- one this | ||
CF | big would only NEED one bite to do you in! If only there were some way | ||
CF | to get it to harmlessly waste its venom... | ||
CF | | ||
CF | > | Knight_Otu asks, "I think there was. I also don't recall, did we go IN to the snake oil seller's wagon?" | |
DavidW says, "The sponge" | ||
Jacqueline says, "Yes, the sponge" | ||
Jade says, "the venom is here" | ||
DavidW says, "give sponge to monster" | ||
Jacqueline says (to ClubFloyd), "give sponge to monster" | ||
CF ] Mine Entrance | ||
CF | > | ||
CF | > GIVE SPONGE TO MONSTER | ||
CF | | ||
CF | You dangle the sponge in front of the gila monster and, true to form, | ||
CF | it springs to life and snaps the sponge between its powerful jaws. | ||
CF | You watch as the beast wrestles and shakes the sponge like a terrier | ||
CF | shaking a rat. Eventually, it gets bored and drops the sponge, | ||
CF | returning to its regular torpor. | ||
CF | | ||
CF | > | Jade says, "thow" | |
Jacqueline says (to ClubFloyd), "take sponge" | ||
CF ] Mine Entrance | ||
CF | > | ||
CF | > TAKE SPONGE | ||
CF | | ||
CF | You take the venom-infused sponge. | ||
CF | | ||
CF | > | DavidW says, "hooray" | |
Jade says, "trow sponge" | ||
Jacqueline exclaims, "We have venom!" | ||
Jacqueline says, "Need tar and cactus juice" | ||
Jacqueline asks, "Shall we explore the mine?" | ||
Jacqueline says (to ClubFloyd), "SAVE" | ||
Jacqueline says (to ClubFloyd), "cf3" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Mine Entrance | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "d" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | You don't have to worry about being bitten now, since you read that | ||
CF | gila monsters take a full week to replenish their venom. You sneak | ||
CF | past the drowsy gila monster and slip down the mineshaft. | ||
CF | | ||
CF | Mineshaft | ||
CF | The mineshaft is a tunnel of natural stone, supported by wooden arches | ||
CF | and lit by flickering carbide lamps. Pure liquid snake oil drips from | ||
CF | the walls, congealing into a waist-deep pool that fills the cavern. | ||
CF | Hand-painted signs hung at intervals warn DANGER!! BLASTING AREA!!! | ||
CF | and KEEP OUT!! The cavern continues to the EAST or you can return UP | ||
CF | to the surface. | ||
CF | | ||
CF | You can see some dynamite, Gabby and a miner's lamp here. | ||
CF | | ||
CF | > | DavidW says, "cactus will likely be north of monster" | |
Jade says, "try" | ||
Jacqueline says (to ClubFloyd), "take all" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > TAKE ALL | ||
CF | | ||
CF | dynamite: You take the dynamite. | ||
CF | miner's lamp: "Jest a cotton-picking minute there, lass! I need that | ||
CF | thar light!" says Gabby. "If y'all want mah miner's lamp, at least | ||
CF | have the decency ta bring me a replacement! | ||
CF | | ||
CF | > | DavidW says, "oh, tnt to open the safe with" | |
Jacqueline says, "yeah" | ||
Jacqueline says (to ClubFloyd), "talk to gabby" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > TALK TO GABBY | ||
CF | | ||
CF | "Git outta here, ya durn sidewinder! I done already told yer no-good | ||
CF | thieving boss, I ain't a-selling my snake oil mine!" Gabby turns on | ||
CF | you angrily, his mech assuming a fighting stance as it brandishes its | ||
CF | arm drills. "Judge er no judge, he ain't getting what ain't his!" | ||
CF | | ||
CF | "I'm not working for the judge!" you say quickly. "In fact, I'm here | ||
CF | to take that carpetbagger down!" | ||
CF | | ||
CF | "Aw well, why didn't ya say so, tenderfoot?" says Gabby, suddenly in a | ||
CF | much friendlier mood. "Anyone standing up to that no-good varmint is a | ||
CF | friend of mine!" | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "ask gabby about judge" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > ASK GABBY ABOUT JUDGE | ||
CF | | ||
CF | "That no good galoot!" shouts Gabby hotly, pounding the metal fist of | ||
CF | his mech against the cave wall. "That lily-livered coyote's been after | ||
CF | the deed ta mah mine since he rolled inta town! He maya got all them | ||
CF | other mines, but he won't get mine! Gabby ain't gonna quit!" | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "ask gabby about oil" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > ASK GABBY ABOUT OIL | ||
CF | | ||
CF | "They call it shimmerin' gold cuz it's so valuable," says Gabby. "This | ||
CF | here's mah snake oil claim an' ah ain't gonna let no judge take it | ||
CF | away from me!" | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "ask gabby about tar" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > ASK GABBY ABOUT TAR | ||
CF | | ||
CF | "Ain't got time for all that yakkin' an' yappin', kid! That's snake | ||
CF | oil in them thar hills an' ol' Gabby's 'a gonna find it!" | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "take oil" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > TAKE OIL | ||
CF | | ||
CF | You have no desire to take any snake oil. You've seen how men will | ||
CF | kill for that stuff. That ooze is the root of all evil. | ||
CF | | ||
CF | Gabby slams his mech fist against the wall with such force that a new | ||
CF | crack appears and a fresh gout of snake oil spills out. "Eureeka!" he | ||
CF | drawls. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "e" | ||
CF ] campsite | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | campsite | ||
CF | The eastern section of the cavern is an elevated plateau above the | ||
CF | snake oil pool; Gabby has converted it into a make-shift campsite with | ||
CF | a pup tent for sleeping and a small natural gas fumarole for warmth. | ||
CF | The large number of empty tin cans attests that Gabby's diet mostly | ||
CF | consists of beans. You can go WEST to the mineshaft or UP into a | ||
CF | crevice. | ||
CF | | ||
CF | You can see some magnetic ore and a pot of chili here. | ||
CF | | ||
CF | > | Knight_Otu says, "No, the love of that ooze is the root of all evil." | |
Jade has left. | ||
Jade has arrived. | Jacqueline says, "MAGNET" | |
Knight_Otu exclaims, "Magnetic ore!" | ||
Jade says, "oops" | ||
Jacqueline says (to ClubFloyd), "rub horseshoe on ore" | ||
CF ] campsite | ||
CF | > | ||
CF | > RUB HORSESHOE ON ORE | ||
CF | | ||
CF | You rub the horseshoe against the magnetic ore for several seconds | ||
CF | until you start to feel resistance; it feels like the horseshoe has | ||
CF | become magnetized. | ||
CF | | ||
CF | > | Jacqueline says, "yay" | |
Jacqueline says (to ClubFloyd), "x chili" | ||
CF ] campsite | ||
CF | > | ||
CF | > X CHILI | ||
CF | | ||
CF | A pot of bubbling 5-alarm chili. This stuff will wreck hell on your | ||
CF | intestines. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "eat chili" | ||
CF ] campsite | ||
CF | > | ||
CF | > EAT CHILI | ||
CF | | ||
CF | You don't want to give yourself gas. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "u" | ||
CF ] campsite | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | It's too dark to go in there. | ||
CF | | ||
CF | > | Jacqueline says, "ah." | |
Jacqueline asks, "Well, let's go get the package?" | ||
DavidW says, "I was wondering what we needed a light for." | ||
Jacqueline says, "Same. Now we know." | ||
DavidW says, "sure." | ||
Jacqueline says (to ClubFloyd), "w" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Mineshaft | ||
CF | The mineshaft is a tunnel of natural stone, supported by wooden arches | ||
CF | and lit by flickering carbide lamps. Pure liquid snake oil drips from | ||
CF | the walls, congealing into a waist-deep pool that fills the cavern. | ||
CF | Hand-painted signs hung at intervals warn DANGER!! BLASTING AREA!!! | ||
CF | and KEEP OUT!! The cavern continues to the EAST or you can return UP | ||
CF | to the surface. | ||
CF | | ||
CF | You can see Gabby and a miner's lamp here. | ||
CF | | ||
CF | > | DavidW says, "THere's also a north from mine entrance." | |
Jacqueline says (to ClubFloyd), "u" | ||
CF ] Mine Entrance | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Mine Entrance | ||
CF | The path terminates at the entrance of an old mine, carved into the | ||
CF | side of a ravine. A cold breeze wafts up from the bowels of the earth | ||
CF | through the mineshaft. You can go WEST to the path or DOWN the | ||
CF | mineshaft. A ravine is to the NORTH. | ||
CF | | ||
CF | You can see a venom-drained gila monster here. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "n" | ||
CF ] Ravine | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Ravine | ||
CF | You're at the bottom of a deep ravine, bordered by steep rocky walls. | ||
CF | The mine entrance is to the SOUTH. | ||
CF | | ||
CF | You can see a barrel cactus and a tumbleweed here. | ||
CF | | ||
CF | > | Knight_Otu says, "Cactus." | |
Jacqueline says, "ooh" | ||
Jacqueline says (to ClubFloyd), "x cactus" | ||
CF ] Ravine | ||
CF | > | ||
CF | > X CACTUS | ||
CF | | ||
CF | A short squat barrel cactus. You've read that travellers lost in the | ||
CF | desert can get water from these. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "i" | ||
CF ] Ravine | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | some dynamite | ||
CF | a venom-infused sponge | ||
CF | a shovel | ||
CF | a spitoon | ||
CF | a horseshoe | ||
CF | a hacksaw | ||
CF | a cavalry saber | ||
CF | a poncho (being worn) | ||
CF | a broadsheet | ||
CF | a locket (being worn) | ||
CF | a stetson hat (being worn) | ||
CF | jeans (being worn) | ||
CF | | ||
CF | > | Jade says, "cactus, yes" | |
Jacqueline says (to ClubFloyd), "take cactus" | ||
CF ] Ravine | ||
CF | > | ||
CF | > TAKE CACTUS | ||
CF | | ||
CF | It's growing out of the ground. You can't just take it. | ||
CF | | ||
CF | > | DavidW says, "Saw" | |
Jacqueline says (to ClubFloyd), "open cactus with saw" | ||
CF ] Ravine | ||
CF | > | ||
CF | > OPEN CACTUS WITH SAW | ||
CF | | ||
CF | That doesn't seem to be something you can unlock. | ||
CF | | ||
CF | > | DavidW says, "Cut it" | |
Jacqueline says (to ClubFloyd), "saw cactus" | ||
CF ] Ravine | ||
CF | > | ||
CF | > SAW CACTUS | ||
CF | | ||
CF | What do you want to saw the barrel cactus with? | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "saw" | ||
CF ] Ravine | ||
CF | > | ||
CF | > SAW | ||
CF | | ||
CF | What do you want to saw? | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "cut cactus with saw" | ||
CF ] Ravine | ||
CF | > | ||
CF | > CUT CACTUS WITH SAW | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "saw" | ||
CF ] Ravine | ||
CF | > | ||
CF | > SAW | ||
CF | | ||
CF | What do you want to saw? | ||
CF | | ||
CF | > | Jacqueline says, "oh god" | |
Jacqueline says (to ClubFloyd), "cactus" | ||
CF ] Ravine | ||
CF | > | ||
CF | > CACTUS | ||
CF | | ||
CF | What do you want to saw the barrel cactus with? | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "shovel" | ||
CF ] Ravine | ||
CF | > | ||
CF | > SHOVEL | ||
CF | | ||
CF | That's not something you need to saw! | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "cut cactus with saw" | ||
CF ] Ravine | ||
CF | > | ||
CF | > CUT CACTUS WITH SAW | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "saw cactus with saw" | ||
CF ] Ravine | ||
CF | > | ||
CF | > SAW CACTUS WITH SAW | ||
CF | | ||
CF | That's not something you need to saw! | ||
CF | | ||
CF | > | Knight_Otu asks, "Cut it with the saber?" | |
Jacqueline says, "oh wait" | ||
Jade says, "saw, saw saw, saw saw saw" | ||
Jacqueline says (to ClubFloyd), "saw cactus with hacksaw" | ||
CF ] Ravine | ||
CF | > | ||
CF | > SAW CACTUS WITH HACKSAW | ||
CF | | ||
CF | That's not something you need to saw! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "cut cactus with saber" | ||
CF ] Ravine | ||
CF | > | ||
CF | > CUT CACTUS WITH SABER | ||
CF | | ||
CF | You slice the top of the barrel cactus off. It's full of cactus | ||
CF | juice; you scoop out a handful. | ||
CF | | ||
CF | > | Jacqueline says, "That was next." | |
DavidW says, "phew" | ||
Jacqueline says, "weird" | ||
Jacqueline says, "Seems like both should work." | ||
Jade says, "cool" | ||
Jacqueline says, "Anyway, got it." | ||
DavidW says, "So we just need tar." | ||
Jacqueline asks (of DW), "Want to drive?" | ||
DavidW asks, "um, okay?" | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Mine Entrance | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Mine Entrance | ||
CF | The path terminates at the entrance of an old mine, carved into the | ||
CF | side of a ravine. A cold breeze wafts up from the bowels of the earth | ||
CF | through the mineshaft. You can go WEST to the path or DOWN the | ||
CF | mineshaft. A ravine is to the NORTH. | ||
CF | | ||
CF | You can see a venom-drained gila monster here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Path | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Path | ||
CF | A winding dirth path meanders into the barren foothills above town. To | ||
CF | the NORTH, you can see a stately Italianate villa in the distance. To | ||
CF | the WEST, you can see the rickety wooden crosses that indicate a boot | ||
CF | hill graveyard. To the EAST, the path runs off into the distance. The | ||
CF | plaza is to the SOUTH. | ||
CF | | ||
CF | You can see Butch McCreedy here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Plaza | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Plaza | ||
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; | ||
CF | it's little more than a dried-up fountain at the center of an empty | ||
CF | field. Standing next to the fountain is a brightly-painted medicine | ||
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a | ||
CF | pianola, that essential saloon instrument, drifting through the | ||
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a | ||
CF | dilapidated building identified by its sign as the Sheriff's Office. | ||
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the | ||
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see | ||
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To | ||
CF | the NORTH, you can see a dirt path snaking off into the hills. You can | ||
CF | also go IN to the medicine wagon. | ||
CF | | ||
CF | You can see a sandwich board and Ulysses P Hornswaggle here. | ||
CF | | ||
CF | "Special today on our patent-pending tonics!" cries Hornswaggle "One | ||
CF | for the price of two! No shoving, there's plenty for everyone!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Cantina | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Cantina | ||
CF | The jangled tinny sounds of the pianola mingle with the grumbles and | ||
CF | shouts of unruly patrons as you step through the batwing doors; the | ||
CF | thick miasma of tobacco smoke nearly chokes you. A chalk menu behind | ||
CF | the bar titled "PICK YER POISON" lists all the drinks for sale, | ||
CF | although it appears that a drink called "COFFIN VARNISH" has been | ||
CF | hastily and poorly rubbed out. An ornery gaggle of roughnecks and | ||
CF | ne'er-do-wells slump against the bar and, at a table in the far | ||
CF | corner, you see a group of gamblers deeply immersed in a card game. | ||
CF | The walls are covered in ornate cuckoo clocks, each one set to a | ||
CF | different time. To your surprise, you notice a number of mangy | ||
CF | coyotes skulking around the room, each carefully balancing a platter | ||
CF | full of whiskey shots on its head. Oh. Apparently they're the servers? | ||
CF | You can go WEST to the plaza. You can go UP to a private room. | ||
CF | | ||
CF | You can see La Muerte here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give cactus to la" | ||
CF ] Cantina | ||
CF | > | ||
CF | > GIVE CACTUS TO LA | ||
CF | | ||
CF | "Can you use this to make some coffin varnish?" you ask, offering the | ||
CF | cactus juice. | ||
CF | | ||
CF | La Muerte takes the cactus juice. "Good thinking, Senorita! I could | ||
CF | definitely use this..." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give sponge to la" | ||
CF ] Cantina | ||
CF | > | ||
CF | > GIVE SPONGE TO LA | ||
CF | | ||
CF | "Can you use this to make some coffin varnish?" you ask, offering the | ||
CF | venom-infused sponge. | ||
CF | | ||
CF | La Muerte takes the sponge. "Good thinking, Senorita! I could | ||
CF | definitely wring some venom out of this..." | ||
CF | | ||
CF | La Muerte moves down the bar as one of her patrons raises a finger to | ||
CF | request a refill. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Plaza | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Plaza | ||
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; | ||
CF | it's little more than a dried-up fountain at the center of an empty | ||
CF | field. Standing next to the fountain is a brightly-painted medicine | ||
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a | ||
CF | pianola, that essential saloon instrument, drifting through the | ||
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a | ||
CF | dilapidated building identified by its sign as the Sheriff's Office. | ||
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the | ||
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see | ||
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To | ||
CF | the NORTH, you can see a dirt path snaking off into the hills. You can | ||
CF | also go IN to the medicine wagon. | ||
CF | | ||
CF | You can see a sandwich board and Ulysses P Hornswaggle here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "se" | ||
CF ] Post Office | ||
CF | > | ||
CF | > SE | ||
CF | | ||
CF | | ||
CF | Post Office | ||
CF | No matter what, the mail must go through... that's the motto for the | ||
CF | postal service, but it doesn't look like a whole lot of mail goes | ||
CF | through this particular branch anymore. The lobby of the post office | ||
CF | is separated from the work space by a high counter, behind which | ||
CF | stands the postmaster. A metal telegram machine sits on the counter. | ||
CF | You can go NORTHWEST to the plaza. | ||
CF | | ||
CF | You can see Postmaster Clem Bunions, a package (closed) and a telegram | ||
CF | machine here. | ||
CF | | ||
CF | The postmaster pulls his visor down lower over his eyes. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "use horseshoe on arm" | ||
CF ] Post Office | ||
CF | > | ||
CF | > USE HORSESHOE ON ARM | ||
CF | | ||
CF | Holding the magnet under the counter so that the postmaster can't see, | ||
CF | you move it back and forth subtly... and the metal telegram machine | ||
CF | arm starts to respond! Carefully, carefully... you wave the magnet so | ||
CF | that the arm taps out a very specific morse code message. | ||
CF | | ||
CF | "What's all this now, hey? Hold yer horses," says the postmaster as he | ||
CF | strains to listen to the tapping. "Huh! Sounds like Tex is sending a | ||
CF | message. "I...designate... The Horse Girl... as my agent... to pick | ||
CF | up... my mail. Well, if that don't beat all!" He turns to you. | ||
CF | "Sounds like Tex wants you to have it. Huh! Well, the package is all | ||
CF | yours, do what you want with it." | ||
CF | | ||
CF | The postmaster neatens the pile of letters between his hands. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take package" | ||
CF ] Post Office | ||
CF | > | ||
CF | > TAKE PACKAGE | ||
CF | | ||
CF | You take the pachage. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open it" | ||
CF ] Post Office | ||
CF | > | ||
CF | > OPEN IT | ||
CF | | ||
CF | You open the package. Within is a wax cylinder labeled "Lesson #23: | ||
CF | Charming Nature with Song." | ||
CF | | ||
CF | > | Knight_Otu says, "Hm." | |
Jacqueline says, "huh" | ||
DavidW says, "We need to play that on something." | ||
DavidW says (to ClubFloyd), "nw" | ||
CF ] Plaza | ||
CF | > | ||
CF | > NW | ||
CF | | ||
CF | | ||
CF | Plaza | ||
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; | ||
CF | it's little more than a dried-up fountain at the center of an empty | ||
CF | field. Standing next to the fountain is a brightly-painted medicine | ||
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a | ||
CF | pianola, that essential saloon instrument, drifting through the | ||
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a | ||
CF | dilapidated building identified by its sign as the Sheriff's Office. | ||
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the | ||
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see | ||
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To | ||
CF | the NORTH, you can see a dirt path snaking off into the hills. You can | ||
CF | also go IN to the medicine wagon. | ||
CF | | ||
CF | You can see a sandwich board and Ulysses P Hornswaggle here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Sheriff's Office | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Sheriff's Office | ||
CF | The sheriff's office is a cramped dusty building, covered in dust and | ||
CF | festooned with cobwebs; it doesn't look like anyone's used it for a | ||
CF | long time. Other than a single desk, with a single drawer, the only | ||
CF | thing of note are the faded, yellowed WANTED posters still plastered | ||
CF | to the walls. A single jail cell is accessible to the WEST; the plaza | ||
CF | is outside to the EAST. | ||
CF | | ||
CF | You can see a desk (in which is a booking ticket), a posted bulletin | ||
CF | and a safe (closed) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "use tnt on safe" | ||
CF ] Sheriff's Office | ||
CF | > | ||
CF | > USE TNT ON SAFE | ||
CF | | ||
CF | That's not useful right now. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x tnt" | ||
CF ] Sheriff's Office | ||
CF | > | ||
CF | > X TNT | ||
CF | | ||
CF | The classic bundle of TNT sticks wired to a fuse. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "light tnt" | ||
CF ] Sheriff's Office | ||
CF | > | ||
CF | > LIGHT TNT | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "light fuse" | ||
CF ] Sheriff's Office | ||
CF | > | ||
CF | > LIGHT FUSE | ||
CF | | ||
CF | > | Jacqueline asks, "We can't use it on the pianola, right?" | |
DavidW says, "I suppose we need fire" | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Plaza | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Plaza | ||
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; | ||
CF | it's little more than a dried-up fountain at the center of an empty | ||
CF | field. Standing next to the fountain is a brightly-painted medicine | ||
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a | ||
CF | pianola, that essential saloon instrument, drifting through the | ||
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a | ||
CF | dilapidated building identified by its sign as the Sheriff's Office. | ||
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the | ||
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see | ||
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To | ||
CF | the NORTH, you can see a dirt path snaking off into the hills. You can | ||
CF | also go IN to the medicine wagon. | ||
CF | | ||
CF | You can see a sandwich board and Ulysses P Hornswaggle here. | ||
CF | | ||
CF | > | Knight_Otu says, "We may need a source of flame." | |
DavidW says (to ClubFloyd), "e" | ||
CF ] Cantina | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Cantina | ||
CF | The jangled tinny sounds of the pianola mingle with the grumbles and | ||
CF | shouts of unruly patrons as you step through the batwing doors; the | ||
CF | thick miasma of tobacco smoke nearly chokes you. A chalk menu behind | ||
CF | the bar titled "PICK YER POISON" lists all the drinks for sale, | ||
CF | although it appears that a drink called "COFFIN VARNISH" has been | ||
CF | hastily and poorly rubbed out. An ornery gaggle of roughnecks and | ||
CF | ne'er-do-wells slump against the bar and, at a table in the far | ||
CF | corner, you see a group of gamblers deeply immersed in a card game. | ||
CF | The walls are covered in ornate cuckoo clocks, each one set to a | ||
CF | different time. To your surprise, you notice a number of mangy | ||
CF | coyotes skulking around the room, each carefully balancing a platter | ||
CF | full of whiskey shots on its head. Oh. Apparently they're the servers? | ||
CF | You can go WEST to the plaza. You can go UP to a private room. | ||
CF | | ||
CF | You can see La Muerte here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "use wax on pianola" | ||
CF ] Cantina | ||
CF | > | ||
CF | > USE WAX ON PIANOLA | ||
CF | | ||
CF | You can't use that to play a wax cylinder. | ||
CF | | ||
CF | > | Jacqueline says, "aw" | |
DavidW says (to ClubFloyd), "ask la about church" | ||
CF ] Cantina | ||
CF | > | ||
CF | > ASK LA ABOUT CHURCH | ||
CF | | ||
CF | La Muerte grins; her face looks even more like a calaca. "Some men | ||
CF | need religion in their lives, but all men need a drink," she says, | ||
CF | "The parson has his flock, I'm sure, but there's no man who won't | ||
CF | eventually visit my cantina." | ||
CF | | ||
CF | The pianola pauses briefly as the song comes to a close before it | ||
CF | begins again. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask la about wax cylinder" | ||
CF ] Cantina | ||
CF | > | ||
CF | > ASK LA ABOUT WAX CYLINDER | ||
CF | | ||
CF | "I wouldn't know about that," says La Muerte, fixing you with her | ||
CF | yellow eyes and stroking her diamondback rattlesnake boa until it | ||
CF | vibrates. "I'm just your friendly hostess." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask la about match" | ||
CF ] Cantina | ||
CF | > | ||
CF | > ASK LA ABOUT MATCH | ||
CF | | ||
CF | "I wouldn't know about that," says La Muerte, fixing you with her | ||
CF | yellow eyes and stroking her diamondback rattlesnake boa until it | ||
CF | vibrates. "I'm just your friendly hostess." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask la about lucky strike" | ||
CF ] Cantina | ||
CF | > | ||
CF | > ASK LA ABOUT LUCKY STRIKE | ||
CF | | ||
CF | "Ah the gentleman enjoys his pipe, that's all I can say," says La | ||
CF | Muerte. "So I shall probably see him presently." She smiles a knowing | ||
CF | smile. | ||
CF | | ||
CF | > | DavidW says, "ask la about wormfood" | |
DavidW says (to ClubFloyd), "ask la about wormfood" | ||
CF ] Cantina | ||
CF | > | ||
CF | > ASK LA ABOUT WORMFOOD | ||
CF | | ||
CF | "Poor Wormfood! She's so embarrassed about her condition that she's | ||
CF | buying quack cures from Hornswaggle. Such a pity!" | ||
CF | | ||
CF | "Condition?" | ||
CF | | ||
CF | "Si! She's a skinwalker, you see. Becomes a wampus cat on the full | ||
CF | moon. Muy tragic!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask la about angelhair" | ||
CF ] Cantina | ||
CF | > | ||
CF | > ASK LA ABOUT ANGELHAIR | ||
CF | | ||
CF | "Angelhair Horchata is my best employee," says La Muerte. "I suppose | ||
CF | you might say she's my only employee... But she enjoys her work and | ||
CF | that makes her good at her job!" | ||
CF | | ||
CF | La Muerte moves down the bar as one of her patrons raises a finger to | ||
CF | request a refill. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask la about mccreedy" | ||
CF ] Cantina | ||
CF | > | ||
CF | > ASK LA ABOUT MCCREEDY | ||
CF | | ||
CF | "What can you tell me about the McCreedy twins?" you ask. | ||
CF | | ||
CF | La Muerte adjusts her snake. "The McCreedy twins have served Judge | ||
CF | Dives for a long long time, that I know," she says. "They were the | ||
CF | first of his outlaw gang before he, er, "went legit," so to speak... | ||
CF | or rather before when he commited his crimes with a six shooter | ||
CF | instead of a piece of paper!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask la about mule" | ||
CF ] Cantina | ||
CF | > | ||
CF | > ASK LA ABOUT MULE | ||
CF | | ||
CF | "I love mules," says La Muerte, "Wildfire is a sweet little creature, | ||
CF | even if she's not the fastest beast on four legs. The poor thing | ||
CF | would rather stay in her stable and eat carrots instead of running | ||
CF | races and who can blame her? We sometimes feed her leftovers from the | ||
CF | cantina, because even a mule should get to enjoy what life she has!" | ||
CF | | ||
CF | A serving coyote brushes past you, raising its hackles and growling as | ||
CF | it bumps you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask la about carrots" | ||
CF ] Cantina | ||
CF | > | ||
CF | > ASK LA ABOUT CARROTS | ||
CF | | ||
CF | "I love mules," says La Muerte, "Wildfire is a sweet little creature, | ||
CF | even if she's not the fastest beast on four legs. The poor thing | ||
CF | would rather stay in her stable and eat carrots instead of running | ||
CF | races and who can blame her? We sometimes feed her leftovers from the | ||
CF | cantina, because even a mule should get to enjoy what life she has!" | ||
CF | | ||
CF | The pianola pauses briefly as the song comes to a close before it | ||
CF | begins again. | ||
CF | | ||
CF | > | DavidW asks, "hm. Now what?" | |
DavidW says (to ClubFloyd), "ask la about tar" | ||
CF ] Cantina | ||
CF | > | ||
CF | > ASK LA ABOUT TAR | ||
CF | | ||
CF | "I wouldn't know about that," says La Muerte, fixing you with her | ||
CF | yellow eyes and stroking her diamondback rattlesnake boa until it | ||
CF | vibrates. "I'm just your friendly hostess." | ||
CF | | ||
CF | La Muerte moves down the bar as one of her patrons raises a finger to | ||
CF | request a refill. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Plaza | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Plaza | ||
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; | ||
CF | it's little more than a dried-up fountain at the center of an empty | ||
CF | field. Standing next to the fountain is a brightly-painted medicine | ||
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a | ||
CF | pianola, that essential saloon instrument, drifting through the | ||
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a | ||
CF | dilapidated building identified by its sign as the Sheriff's Office. | ||
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the | ||
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see | ||
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To | ||
CF | the NORTH, you can see a dirt path snaking off into the hills. You can | ||
CF | also go IN to the medicine wagon. | ||
CF | | ||
CF | You can see a sandwich board and Ulysses P Hornswaggle here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Mortuary | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Mortuary | ||
CF | The mortuary is a small somber office, tastefully decorated with | ||
CF | garlands of black roses befitting its role in the community. Floor | ||
CF | models of several different models of caskets are visible, as are | ||
CF | several different models of urns. You can go NORTH to the plaza. | ||
CF | | ||
CF | You can see Wormfood here. | ||
CF | | ||
CF | "Don't forget we sell urns too," says Wormfood. "Some people like | ||
CF | those." | ||
CF | | ||
CF | > | Jade says, "this pianola...." | |
DavidW says (to ClubFloyd), "ask wormfood about tar" | ||
CF ] Mortuary | ||
CF | > | ||
CF | > ASK WORMFOOD ABOUT TAR | ||
CF | | ||
CF | "Sorry, I don't know anything about that!" says Wormfood with a shrug. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search urns" | ||
CF ] Mortuary | ||
CF | > | ||
CF | > SEARCH URNS | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | Wormfood smiles nervously, her fingers picking at the fringe of her | ||
CF | polonaise dress. | ||
CF | | ||
CF | > | Knight_Otu asks, "Were we in the wagon?" | |
DavidW says, "no" | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Plaza | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Plaza | ||
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; | ||
CF | it's little more than a dried-up fountain at the center of an empty | ||
CF | field. Standing next to the fountain is a brightly-painted medicine | ||
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a | ||
CF | pianola, that essential saloon instrument, drifting through the | ||
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a | ||
CF | dilapidated building identified by its sign as the Sheriff's Office. | ||
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the | ||
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see | ||
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To | ||
CF | the NORTH, you can see a dirt path snaking off into the hills. You can | ||
CF | also go IN to the medicine wagon. | ||
CF | | ||
CF | You can see a sandwich board and Ulysses P Hornswaggle here. | ||
CF | | ||
CF | "Tinctures! Brines! Unguents of all kinds!" shouts Hornswaggle, waving | ||
CF | his arms dramatically. "I've got everything and anything you need to | ||
CF | live a life of perfect health!" | ||
CF | | ||
CF | > | Jade says, "we have to change the wax ylindee" | |
DavidW says (to ClubFloyd), "in" | ||
CF ] Wagon | ||
CF | > | ||
CF | > IN | ||
CF | | ||
CF | "Interested in inspecting the merchandise?" says Hornswaggle brightly. | ||
CF | He throws open the wagon door and ushers you inside. "Course ya are! | ||
CF | C'mon, I'll take you inside! And if you got any questions about my | ||
CF | medicines, ask away! I'm here to help!" | ||
CF | | ||
CF | Wagon | ||
CF | The inside of the medicine wagon is a cramped space lined with shelves | ||
CF | and cabinets, all filled with bottles of suspicious liquids and odd | ||
CF | powders. The ceiling is painted with a star chart showing unfamiliar | ||
CF | constellations and a large vat at the western end of the room bubbles | ||
CF | with a thick, foul-smelling slurry. You can go OUT to the plaza. | ||
CF | | ||
CF | You can see Ulysses P Hornswaggle, a star chart, a vat (in which is a | ||
CF | homunculus) and an empty tray here. | ||
CF | | ||
CF | > | Jade says, "cylinder" | |
DavidW says (to ClubFloyd), "x vat" | ||
CF ] Wagon | ||
CF | > | ||
CF | > X VAT | ||
CF | | ||
CF | A large vat bubbles with a thick, foul-smelling slurry. | ||
CF | | ||
CF | In the vat is a homunculus. | ||
CF | | ||
CF | > | Knight_Otu says, "The pianola apparently oesn't play it." | |
DavidW says (to ClubFloyd), "x homunculus" | ||
CF ] Wagon | ||
CF | > | ||
CF | > X HOMUNCULUS | ||
CF | | ||
CF | The homunculus is a tiny anemic creature made of stringy roots vaguely | ||
CF | in the shape of a human. It waves its spindly arms and legs | ||
CF | pathetically. | ||
CF | | ||
CF | > | Jacqueline says (to Jade), "the wax cylinder doesn't work in the pianola" | |
Jacqueline says, "We tried it" | ||
DavidW says (to ClubFloyd), "x chart" | ||
CF ] Wagon | ||
CF | > | ||
CF | > X CHART | ||
CF | | ||
CF | A large poster mural depicting the full moon and starry night sky; the | ||
CF | constellations are unfamiliar to you. | ||
CF | | ||
CF | > | DavidW says, "oh, full moon here." | |
DavidW says (to ClubFloyd), "take chart" | ||
CF ] Wagon | ||
CF | > | ||
CF | > TAKE CHART | ||
CF | | ||
CF | You pry the star chart down from the ceiling with your fingers and | ||
CF | roll it up. | ||
CF | | ||
CF | "You go right ahead, friend," says Ulysses P Hornswaggle. "That chart | ||
CF | was outta date anyway. Got a new one coming in soon, with all the new | ||
CF | constellations!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask p about vat" | ||
CF ] Wagon | ||
CF | > | ||
CF | > ASK P ABOUT VAT | ||
CF | | ||
CF | "Ah, I see you've noticed my latest project! Incredible, isn't it? I'm | ||
CF | growing what the great master alchemist Paracelsus called a Lil' | ||
CF | Varmint! It's artificial life, a mandrake root incubated in a vat of | ||
CF | horse manure and nourished quarterly with milk in which three bats | ||
CF | have been drowned. When it's complete, it'll be able to do anything | ||
CF | that a human could do -- eat, breathe, walk, even talk!" | ||
CF | | ||
CF | > | Knight_Otu says, "Right, Hornswaggle." | |
DavidW says (to ClubFloyd), "l" | ||
CF ] Wagon | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Wagon | ||
CF | The inside of the medicine wagon is a cramped space lined with shelves | ||
CF | and cabinets, all filled with bottles of suspicious liquids and odd | ||
CF | powders. A large vat at the western end of the room bubbles with a | ||
CF | thick, foul-smelling slurry. You can go OUT to the plaza. | ||
CF | | ||
CF | You can see Ulysses P Hornswaggle, a vat (in which is a homunculus) | ||
CF | and an empty tray here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x tray" | ||
CF ] Wagon | ||
CF | > | ||
CF | > X TRAY | ||
CF | | ||
CF | It's an empty tray that says "BEZOARS!!! GOOD FOR POISON!!!! 10 cents | ||
CF | each!!!" Looks like they're sold out, though. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take tray" | ||
CF ] Wagon | ||
CF | > | ||
CF | > TAKE TRAY | ||
CF | | ||
CF | You don't want that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask p about tray" | ||
CF ] Wagon | ||
CF | > | ||
CF | > ASK P ABOUT TRAY | ||
CF | | ||
CF | "Well, I wouldn't know anything about that, friend! But if you happen | ||
CF | to have any questions about what my patent-pending Hornswaggle's | ||
CF | Healing Tonic (Made with 100% REAL snake oil!) can do for your health, | ||
CF | why, maybe I can answer that with a little more alacrity!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask p about bezoars" | ||
CF ] Wagon | ||
CF | > | ||
CF | > ASK P ABOUT BEZOARS | ||
CF | | ||
CF | "Sorry, friend, I'm afraid we're all out of bezoars! You know, those | ||
CF | are pretty popular!" | ||
CF | | ||
CF | "What do they do?" you ask. "And, uh, what are they?" | ||
CF | | ||
CF | "It's a big glob of indigestible schmutz that accumulates in an | ||
CF | animal's digestive tract," says Hornswaggle. "I know it sounds | ||
CF | disgusting, friend, but it's an amazing poison remedy! You swallow it | ||
CF | down and you're impervious to poison!" | ||
CF | | ||
CF | "What, like snake bites?" | ||
CF | | ||
CF | "I said poison, my friend," says Hornswaggle. "Not venom. There's a | ||
CF | difference." | ||
CF | | ||
CF | > | Jacqueline asks, "Is there a moon on the star chart?" | |
DavidW says, "yes" | ||
Jacqueline says, "coolio" | ||
DavidW says, "I think we need to make the mare vomit a bezoar." | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Wagon | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Wagon | ||
CF | The inside of the medicine wagon is a cramped space lined with shelves | ||
CF | and cabinets, all filled with bottles of suspicious liquids and odd | ||
CF | powders. A large vat at the western end of the room bubbles with a | ||
CF | thick, foul-smelling slurry. You can go OUT to the plaza. | ||
CF | | ||
CF | You can see Ulysses P Hornswaggle, a vat (in which is a homunculus) | ||
CF | and an empty tray here. | ||
CF | | ||
CF | > | Jacqueline asks, "The mare, or Wormfood?" | |
DavidW says (to ClubFloyd), "x shelves" | ||
CF ] Wagon | ||
CF | > | ||
CF | > X SHELVES | ||
CF | | ||
CF | They're full of bottles. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bottles" | ||
CF ] Wagon | ||
CF | > | ||
CF | > X BOTTLES | ||
CF | | ||
CF | The bottles are full of suspicious liquids and odd powders. | ||
CF | | ||
CF | "Hornswaggle's cure-alls, made with genuine Santa Diablo snake oil!" | ||
CF | cries Hornswaggle, waving his arms. "Effective remedy for mumps, | ||
CF | measles, ennui, malaise, the intangible squirms, and juggler's | ||
CF | despair!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask p about tar" | ||
CF ] Wagon | ||
CF | > | ||
CF | > ASK P ABOUT TAR | ||
CF | | ||
CF | "Well, I wouldn't know anything about that, friend! But if you happen | ||
CF | to have any questions about what my patent-pending Hornswaggle's | ||
CF | Healing Tonic (Made with 100% REAL snake oil!) can do for your health, | ||
CF | why, maybe I can answer that with a little more alacrity!" | ||
CF | | ||
CF | "Yes, we have no bezoars!" says Hornswaggle. "They're just too | ||
CF | popular! But we've got everything else you could ask for!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Plaza | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | "Had enough, friend?" says Hornswaggle. "Fair enough! Come back | ||
CF | anytime!" He throws open the wagon door and hops out. | ||
CF | | ||
CF | Plaza | ||
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; | ||
CF | it's little more than a dried-up fountain at the center of an empty | ||
CF | field. Standing next to the fountain is a brightly-painted medicine | ||
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a | ||
CF | pianola, that essential saloon instrument, drifting through the | ||
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a | ||
CF | dilapidated building identified by its sign as the Sheriff's Office. | ||
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the | ||
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see | ||
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To | ||
CF | the NORTH, you can see a dirt path snaking off into the hills. You can | ||
CF | also go IN to the medicine wagon. | ||
CF | | ||
CF | You can see Ulysses P Hornswaggle and a sandwich board here. | ||
CF | | ||
CF | "Hornswaggle's cure-alls, made with genuine Santa Diablo snake oil!" | ||
CF | cries Hornswaggle, waving his arms. "Effective remedy for mumps, | ||
CF | measles, ennui, malaise, the intangible squirms, and juggler's | ||
CF | despair!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Mortuary | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Mortuary | ||
CF | The mortuary is a small somber office, tastefully decorated with | ||
CF | garlands of black roses befitting its role in the community. Floor | ||
CF | models of several different models of caskets are visible, as are | ||
CF | several different models of urns. You can go NORTH to the plaza. | ||
CF | | ||
CF | You can see Wormfood here. | ||
CF | | ||
CF | Wormfood fiddles nervously with her elk tooth and porcupine quill | ||
CF | necklace. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "show chart to wormfood" | ||
CF ] Mortuary | ||
CF | > | ||
CF | > SHOW CHART TO WORMFOOD | ||
CF | | ||
CF | You hand the rolled up star chart to Wormfood. "What's this?" she | ||
CF | says, taking it and unfurling it. Her eyes go wide. "Oh no... oh no!" | ||
CF | She drops the star chart, groaning and doubling over. You watch in | ||
CF | stunned shock as Wormfood writhes and squirms, thick tufts of fur | ||
CF | sprouting from her body. In moments, the young woman is gone and all | ||
CF | that remains is one very annoyed looking wampus cat. | ||
CF | | ||
CF | "Aww! Why'd you have to go and do that?" whines the wampus cat. "I | ||
CF | can't get anything done like this!" | ||
CF | | ||
CF | The wampus cat arches her back and opens her mouth. She wheezes and | ||
CF | sputters as if trying to cough something up, but eventually gives up. | ||
CF | "Ugh, these hairballs just irritate me so much!" she grunts. | ||
CF | | ||
CF | > | DavidW says, "oh, SHE has to vomit it up." | |
DavidW says (to ClubFloyd), "ask wormfood about hairball" | ||
CF ] Mortuary | ||
CF | > | ||
CF | > ASK WORMFOOD ABOUT HAIRBALL | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask cat about hairball" | ||
CF ] Mortuary | ||
CF | > | ||
CF | > ASK CAT ABOUT HAIRBALL | ||
CF | | ||
CF | "Yeah, I got a major hairball stuck in the back of my throat," sighs | ||
CF | the wampus cat. "The only way to get rid of it, I gotta eat some | ||
CF | grass. A little bit of vegetation and I'll puke it right up!" | ||
CF | | ||
CF | "Don't look so scandalized!" she says crossly when she sees your face. | ||
CF | "You're the whole reason I'm in this mess!" | ||
CF | | ||
CF | The wampus cat clears her throat, a loud hacking sound. | ||
CF | | ||
CF | > | DavidW asks, "Did we see any grass?" | |
Jacqueline says, "I'm not sure. Nothing springs to mind." | ||
DavidW asks, "There's hay in the barn, would that do?" | ||
Knight_Otu says, "I don't quite recall seeing grass mentioned." | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Plaza | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Plaza | ||
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; | ||
CF | it's little more than a dried-up fountain at the center of an empty | ||
CF | field. Standing next to the fountain is a brightly-painted medicine | ||
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a | ||
CF | pianola, that essential saloon instrument, drifting through the | ||
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a | ||
CF | dilapidated building identified by its sign as the Sheriff's Office. | ||
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the | ||
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see | ||
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To | ||
CF | the NORTH, you can see a dirt path snaking off into the hills. You can | ||
CF | also go IN to the medicine wagon. | ||
CF | | ||
CF | You can see Ulysses P Hornswaggle and a sandwich board here. | ||
CF | | ||
CF | "Tinctures! Brines! Unguents of all kinds!" shouts Hornswaggle, waving | ||
CF | his arms dramatically. "I've got everything and anything you need to | ||
CF | live a life of perfect health!" | ||
CF | | ||
CF | > | Jacqueline says, "But this is hilarious." | |
DavidW says (to ClubFloyd), "ne" | ||
CF ] Stable | ||
CF | > | ||
CF | > NE | ||
CF | | ||
CF | | ||
CF | Stable | ||
CF | The stable is a building where travellers can shelter their horses | ||
CF | while they stay in town. It's filled with hay and a decidely horsey | ||
CF | smell. You can go SOUTHWEST to the plaza. | ||
CF | | ||
CF | You can see Wildfire here. | ||
CF | | ||
CF | Wildfire stamps her hoof. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take hay" | ||
CF ] Stable | ||
CF | > | ||
CF | > TAKE HAY | ||
CF | | ||
CF | You don't want that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sw" | ||
CF ] Plaza | ||
CF | > | ||
CF | > SW | ||
CF | | ||
CF | | ||
CF | Plaza | ||
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; | ||
CF | it's little more than a dried-up fountain at the center of an empty | ||
CF | field. Standing next to the fountain is a brightly-painted medicine | ||
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a | ||
CF | pianola, that essential saloon instrument, drifting through the | ||
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a | ||
CF | dilapidated building identified by its sign as the Sheriff's Office. | ||
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the | ||
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see | ||
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To | ||
CF | the NORTH, you can see a dirt path snaking off into the hills. You can | ||
CF | also go IN to the medicine wagon. | ||
CF | | ||
CF | You can see Ulysses P Hornswaggle and a sandwich board here. | ||
CF | | ||
CF | > | Jacqueline says, "Oh - yeah" | |
DavidW says (to ClubFloyd), "n" | ||
CF ] Path | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Path | ||
CF | A winding dirth path meanders into the barren foothills above town. To | ||
CF | the NORTH, you can see a stately Italianate villa in the distance. To | ||
CF | the WEST, you can see the rickety wooden crosses that indicate a boot | ||
CF | hill graveyard. To the EAST, the path runs off into the distance. The | ||
CF | plaza is to the SOUTH. | ||
CF | | ||
CF | You can see Butch McCreedy here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x grass" | ||
CF ] Path | ||
CF | > | ||
CF | > X GRASS | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Boneyard | ||
CF | The boneyard is a collection of rickety wooden crosses planted | ||
CF | haphazardly amongst the dry gorse. A collapsing church stands to the | ||
CF | WEST; you can hear the faint sounds of organ music and voices raised | ||
CF | in song from within. The path is to the EAST. | ||
CF | | ||
CF | You can see a fresh grave here. | ||
CF | | ||
CF | > | Jacqueline asks, "what about opium herb?" | |
DavidW says (to ClubFloyd), "x grass" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > X GRASS | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | Knight_Otu says, "It's rather mean to trigger her condition." | |
DavidW says (to KO), "true, but justice must prevail" | ||
Jacqueline says, "Enh. We've done worse." | ||
DavidW says (to ClubFloyd), "sing" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > SING | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | Jacqueline presses F for the security guards. | |
DavidW says (to ClubFloyd), "x gorse" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > X GORSE | ||
CF | | ||
CF | It's so dry it crumbles when you touch it. | ||
CF | | ||
CF | > | Knight_Otu says, "Not in this game yet." | |
DavidW says (to ClubFloyd), "take gorse" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > TAKE GORSE | ||
CF | | ||
CF | You don't want that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Path | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Path | ||
CF | A winding dirth path meanders into the barren foothills above town. To | ||
CF | the NORTH, you can see a stately Italianate villa in the distance. To | ||
CF | the WEST, you can see the rickety wooden crosses that indicate a boot | ||
CF | hill graveyard. To the EAST, the path runs off into the distance. The | ||
CF | plaza is to the SOUTH. | ||
CF | | ||
CF | You can see Butch McCreedy here. | ||
CF | | ||
CF | > | Knight_Otu says, "Bu yes." | |
DavidW says (to ClubFloyd), "e" | ||
CF ] Mine Entrance | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Mine Entrance | ||
CF | The path terminates at the entrance of an old mine, carved into the | ||
CF | side of a ravine. A cold breeze wafts up from the bowels of the earth | ||
CF | through the mineshaft. You can go WEST to the path or DOWN the | ||
CF | mineshaft. A ravine is to the NORTH. | ||
CF | | ||
CF | You can see a venom-drained gila monster here. | ||
CF | | ||
CF | > | Jacqueline says, "People reading my security guard jokes out of context in this transcript: I am sorry." | |
DavidW says (to ClubFloyd), "n" | ||
CF ] Ravine | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Ravine | ||
CF | You're at the bottom of a deep ravine, bordered by steep rocky walls. | ||
CF | The mine entrance is to the SOUTH. | ||
CF | | ||
CF | You can see a tumbleweed here. | ||
CF | | ||
CF | > | Jacqueline exclaims, "!" | |
DavidW says (to ClubFloyd), "x tumbleweed" | ||
CF ] Ravine | ||
CF | > | ||
CF | > X TUMBLEWEED | ||
CF | | ||
CF | A lone tumbleweed bounces back and forth between the ravine walls, | ||
CF | buffeted by the wind. It almost looks playful the way it moves. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] Ravine | ||
CF | > | ||
CF | > TAKE IT | ||
CF | | ||
CF | You grab at the tumbleweed, but it playfully bounces from your grasp. | ||
CF | This tumbleweed is far too spirited to let itself be caught by the | ||
CF | likes of you! | ||
CF | | ||
CF | > | Jacqueline says, "Aw, cute." | |
DavidW asks, "Is THIS the vegetation the cat needs to eat?" | ||
Knight_Otu says, "I really should have expected that tumbleweeds are creatures in this universe." | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Ravine | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a wax cylinder | ||
CF | some dynamite | ||
CF | a shovel | ||
CF | a spitoon | ||
CF | a horseshoe | ||
CF | a hacksaw | ||
CF | a poncho (being worn) | ||
CF | a broadsheet | ||
CF | a locket (being worn) | ||
CF | a stetson hat (being worn) | ||
CF | jeans (being worn) | ||
CF | | ||
CF | > | Jacqueline says, "I had a work colleague back in college who was like, "I'm going back to Oklahoma for Christmas, can I bring you anything?" and I jokingly asked for a tumbleweed, and she actually brought one back with her. I tacked it to my dormroom wall and called it art. It was a conversation starter." | |
DavidW says, "Tumbleweeds are an environmental menace, or so I've heard." | ||
Jacqueline says, "Huh." | ||
DavidW says (to ClubFloyd), "hit weed with shovel" | ||
CF ] Ravine | ||
CF | > | ||
CF | > HIT WEED WITH SHOVEL | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hit tumbleweed with shovel" | ||
CF ] Ravine | ||
CF | > | ||
CF | > HIT TUMBLEWEED WITH SHOVEL | ||
CF | | ||
CF | I only understood you as far as wanting to hit the tumbleweed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hit tumbleweed" | ||
CF ] Ravine | ||
CF | > | ||
CF | > HIT TUMBLEWEED | ||
CF | | ||
CF | Violence isn't the answer to this one. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "chase tumbleweed" | ||
CF ] Ravine | ||
CF | > | ||
CF | > CHASE TUMBLEWEED | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] Ravine | ||
CF | > | ||
CF | > TAKE IT | ||
CF | | ||
CF | You grab at the tumbleweed, but it playfully bounces from your grasp. | ||
CF | This tumbleweed is far too spirited to let itself be caught by the | ||
CF | likes of you! | ||
CF | | ||
CF | > | DavidW says, "oh, spirited." | |
Jacqueline says, "I wouldn't think so, given that they're natural, as long as people don't move them across state lines... oh wait. (I actually don't recall what I did with my tumbleweed... I'm guessing I threw it in the trash when I left university.)" | ||
DavidW says, "That's what the vending machine amulet is for." | ||
Knight_Otu says, "I guessed we need the silver-stringed guitar and the wax cylinger melody." | ||
Jacqueline says, "So we need tar to get the drink to do the contest to get the coin to use the vending machine." | ||
Knight_Otu says, "*cylinder" | ||
DavidW says (to Jacqueline), "I'll try to find the link to the video I saw about them." | ||
DavidW says, "Later." | ||
Jacqueline nods. | ||
DavidW asks (of KO), "Sing the tumbleweed to peace?" | ||
DavidW asks, "Music hath charms and all that jazz?" | ||
DavidW says, "yeah, maybe." | ||
DavidW says, "There could be multiple solutions." | ||
Knight_Otu asks, "It says something about harmony with nature, doesn't it?" | ||
DavidW says (to ClubFloyd), "x wax" | ||
CF ] Ravine | ||
CF | > | ||
CF | > X WAX | ||
CF | | ||
CF | A wax cylinder labeled "Lesson #23: Charming Nature with Song." | ||
CF | | ||
CF | > | DavidW says, "hm. Correct." | |
DavidW says, "Your case is stronger." | ||
DavidW says, "ok, so worry about the bezoar later." | ||
Jacqueline says (to KO), "Good eye" | ||
Knight_Otu says, "Well, maybe. Could still be wrong." | ||
DavidW says, "I think we should focus on finding tar." | ||
DavidW says, "OH." | ||
DavidW says, "gob ... spitoon." | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Mine Entrance | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Mine Entrance | ||
CF | The path terminates at the entrance of an old mine, carved into the | ||
CF | side of a ravine. A cold breeze wafts up from the bowels of the earth | ||
CF | through the mineshaft. You can go WEST to the path or DOWN the | ||
CF | mineshaft. A ravine is to the NORTH. | ||
CF | | ||
CF | You can see a venom-drained gila monster here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Path | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Path | ||
CF | A winding dirth path meanders into the barren foothills above town. To | ||
CF | the NORTH, you can see a stately Italianate villa in the distance. To | ||
CF | the WEST, you can see the rickety wooden crosses that indicate a boot | ||
CF | hill graveyard. To the EAST, the path runs off into the distance. The | ||
CF | plaza is to the SOUTH. | ||
CF | | ||
CF | You can see Butch McCreedy here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drop spitoon" | ||
CF ] Path | ||
CF | > | ||
CF | > DROP SPITOON | ||
CF | | ||
CF | Dropped. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Path | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | Time passes. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Path | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | Time passes. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to butch" | ||
CF ] Path | ||
CF | > | ||
CF | > TALK TO BUTCH | ||
CF | | ||
CF | "What kinda contest you thinking of?" you ask. | ||
CF | | ||
CF | Butch chortles. "Ya know I like my coffin varnish, that's my poison. | ||
CF | So let's make it a drinking contest. You get us some coffin varnish | ||
CF | and we'll go at it, tit fer tat, and see who's the better one here." | ||
CF | | ||
CF | Butch grins nastily at you, baring their cracked blackened teeth. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Path | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | "What kinda contest you thinking of?" you ask. | ||
CF | | ||
CF | Butch chortles. "Ya know I like my coffin varnish, that's my poison. | ||
CF | So let's make it a drinking contest. You get us some coffin varnish | ||
CF | and we'll go at it, tit fer tat, and see who's the better one here." | ||
CF | | ||
CF | Butch glares at you malevolently. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask butch about chaw" | ||
CF ] Path | ||
CF | > | ||
CF | > ASK BUTCH ABOUT CHAW | ||
CF | | ||
CF | "Shuffle off, kid," says Butch McCreedy. "I ain't paid to yap here." | ||
CF | | ||
CF | Butch adjusts the brim of their ten gallon hat. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Path | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | Time passes. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Path | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | Time passes. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask butch about tobacco" | ||
CF ] Path | ||
CF | > | ||
CF | > ASK BUTCH ABOUT TOBACCO | ||
CF | | ||
CF | "Shuffle off, kid," says Butch McCreedy. "I ain't paid to yap here." | ||
CF | | ||
CF | Butch grins nastily at you, baring their cracked blackened teeth. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask butch about cigar" | ||
CF ] Path | ||
CF | > | ||
CF | > ASK BUTCH ABOUT CIGAR | ||
CF | | ||
CF | "Shuffle off, kid," says Butch McCreedy. "I ain't paid to yap here." | ||
CF | | ||
CF | Butch spits a gob of chaw at the ground. | ||
CF | | ||
CF | > | Knight_Otu says, "I'm not sure they'll drink from the spittoon." | |
DavidW says, "I was hoping he'd spit in the spitoon" | ||
Knight_Otu says, "Oh. I see." | ||
DavidW says, "But he didn't." | ||
DavidW says (to ClubFloyd), "take spitoon" | ||
CF ] Path | ||
CF | > | ||
CF | > TAKE SPITOON | ||
CF | | ||
CF | You take the spitoon. | ||
CF | | ||
CF | Butch adjusts the brim of their ten gallon hat. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give spitoon to butch" | ||
CF ] Path | ||
CF | > | ||
CF | > GIVE SPITOON TO BUTCH | ||
CF | | ||
CF | Butch McCreedy doesn't seem interested. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pour spitoon" | ||
CF ] Path | ||
CF | > | ||
CF | > POUR SPITOON | ||
CF | | ||
CF | What do you want to pour the spitoon on? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "butch" | ||
CF ] Path | ||
CF | > | ||
CF | > BUTCH | ||
CF | | ||
CF | Only a tenderfoot would attempt to pour that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Plaza | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Plaza | ||
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; | ||
CF | it's little more than a dried-up fountain at the center of an empty | ||
CF | field. Standing next to the fountain is a brightly-painted medicine | ||
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a | ||
CF | pianola, that essential saloon instrument, drifting through the | ||
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a | ||
CF | dilapidated building identified by its sign as the Sheriff's Office. | ||
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the | ||
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see | ||
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To | ||
CF | the NORTH, you can see a dirt path snaking off into the hills. You can | ||
CF | also go IN to the medicine wagon. | ||
CF | | ||
CF | You can see Ulysses P Hornswaggle and a sandwich board here. | ||
CF | | ||
CF | > | Jacqueline asks, "Did we offer the spitoon to La?" | |
DavidW says (to ClubFloyd), "sw" | ||
CF ] Laundry | ||
CF | > | ||
CF | > SW | ||
CF | | ||
CF | | ||
CF | Laundry | ||
CF | The Jade Monkey Laundry is crammed floor to ceiling with piles of | ||
CF | folded sheets and clothes. There's barely enough room for the | ||
CF | proprietor behind the counter. You can go NORTHEAST to the plaza. | ||
CF | | ||
CF | You can see Lucky Strike, an opium pipe, a newspaper and a vending | ||
CF | machine here. | ||
CF | | ||
CF | "Man, you ever look at your hand, man?" says Lucky Strike, staring at | ||
CF | the palm of his hand. "I mean, like, REALLY look at your hand?" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x hand" | ||
CF ] Laundry | ||
CF | > | ||
CF | > X HAND | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | DavidW says, "no" | |
Jacqueline says, "haha" | ||
DavidW says (to ClubFloyd), "talk to lucky" | ||
CF ] Laundry | ||
CF | > | ||
CF | > TALK TO LUCKY | ||
CF | | ||
CF | "It's a real crazy trip, man?" says Lucky Strike. "I'm talking about | ||
CF | life, man. Can you dig it? Far out." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask lucky about laundry" | ||
CF ] Laundry | ||
CF | > | ||
CF | > ASK LUCKY ABOUT LAUNDRY | ||
CF | | ||
CF | "That's heavy stuff, man," says Lucky Strike, inhaling another hit | ||
CF | from his hookah. "Real ponderous." | ||
CF | | ||
CF | > | Knight_Otu asks, "CAn ya lend a hand?" | |
DavidW says (to ClubFloyd), "x sheets" | ||
CF ] Laundry | ||
CF | > | ||
CF | > X SHEETS | ||
CF | | ||
CF | People around here must go through a lot of laundry. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search sheets" | ||
CF ] Laundry | ||
CF | > | ||
CF | > SEARCH SHEETS | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take sheet" | ||
CF ] Laundry | ||
CF | > | ||
CF | > TAKE SHEET | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take sheets" | ||
CF ] Laundry | ||
CF | > | ||
CF | > TAKE SHEETS | ||
CF | | ||
CF | You don't want that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Laundry | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Laundry | ||
CF | The Jade Monkey Laundry is crammed floor to ceiling with piles of | ||
CF | folded sheets and clothes. There's barely enough room for the | ||
CF | proprietor behind the counter. You can go NORTHEAST to the plaza. | ||
CF | | ||
CF | You can see Lucky Strike, an opium pipe, a newspaper and a vending | ||
CF | machine here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x counter" | ||
CF ] Laundry | ||
CF | > | ||
CF | > X COUNTER | ||
CF | | ||
CF | It separates you from Lucky Strike. | ||
CF | | ||
CF | "Far out, far out." says Lucky Strike to no one in particular. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask lucky about pipe" | ||
CF ] Laundry | ||
CF | > | ||
CF | > ASK LUCKY ABOUT PIPE | ||
CF | | ||
CF | "Ah man, you don't gotta ask about that; just help yourself! Share and | ||
CF | share alike, man!" | ||
CF | | ||
CF | "Man, you ever look at your hand, man?" says Lucky Strike, staring at | ||
CF | the palm of his hand. "I mean, like, REALLY look at your hand?" | ||
CF | | ||
CF | > | DavidW asks, "oh, should we smoke it?" | |
DavidW asks, "Can we light the TNT with it?" | ||
Knight_Otu says, "Hm." | ||
DavidW says (to ClubFloyd), "take pipe" | ||
CF ] Laundry | ||
CF | > | ||
CF | > TAKE PIPE | ||
CF | | ||
CF | "Hey man, help yourself," says Lucky Strike. "There's enough for | ||
CF | everyone, ya dig?" | ||
CF | | ||
CF | "You don't mind?" | ||
CF | | ||
CF | "Naw, man." | ||
CF | | ||
CF | "Thanks," you say as you pocket the opium pipe. Lucky Strike smiles | ||
CF | and pulls out a massive hookah from below the counter. | ||
CF | | ||
CF | Lucky Strike blows a ring of smoke. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x hookah" | ||
CF ] Laundry | ||
CF | > | ||
CF | > X HOOKAH | ||
CF | | ||
CF | It's a massive hookah of Asian design. | ||
CF | | ||
CF | > | Jacqueline says, "There you go. Herb." | |
DavidW says (to ClubFloyd), "ne" | ||
CF ] Plaza | ||
CF | > | ||
CF | > NE | ||
CF | | ||
CF | | ||
CF | Plaza | ||
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; | ||
CF | it's little more than a dried-up fountain at the center of an empty | ||
CF | field. Standing next to the fountain is a brightly-painted medicine | ||
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a | ||
CF | pianola, that essential saloon instrument, drifting through the | ||
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a | ||
CF | dilapidated building identified by its sign as the Sheriff's Office. | ||
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the | ||
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see | ||
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To | ||
CF | the NORTH, you can see a dirt path snaking off into the hills. You can | ||
CF | also go IN to the medicine wagon. | ||
CF | | ||
CF | You can see Ulysses P Hornswaggle and a sandwich board here. | ||
CF | | ||
CF | "Hornswaggle's patented remedies! Good for what ails you!" cries | ||
CF | Hornswaggle, even though you're the only person present. "Step right | ||
CF | up! Don't be shy!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Sheriff's Office | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Sheriff's Office | ||
CF | The sheriff's office is a cramped dusty building, covered in dust and | ||
CF | festooned with cobwebs; it doesn't look like anyone's used it for a | ||
CF | long time. Other than a single desk, with a single drawer, the only | ||
CF | thing of note are the faded, yellowed WANTED posters still plastered | ||
CF | to the walls. A single jail cell is accessible to the WEST; the plaza | ||
CF | is outside to the EAST. | ||
CF | | ||
CF | You can see a desk (in which is a booking ticket), a posted bulletin | ||
CF | and a safe (closed) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "light tnt with pipe" | ||
CF ] Sheriff's Office | ||
CF | > | ||
CF | > LIGHT TNT WITH PIPE | ||
CF | | ||
CF | You light the dynamite with the opium pipe and, as the fuse starts to | ||
CF | spark, you throw it quickly under the safe and dive for cover behind | ||
CF | the desk. The subsequent explosion rocks the building. KA BOOM!!!. As | ||
CF | the dust settles, you emerge to find that the safe door has been blown | ||
CF | off its hinges and a silver-stringed guitar is visible inside. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take guitar" | ||
CF ] Sheriff's Office | ||
CF | > | ||
CF | > TAKE GUITAR | ||
CF | | ||
CF | You take the silver-stringed guitar. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x it" | ||
CF ] Sheriff's Office | ||
CF | > | ||
CF | > X IT | ||
CF | | ||
CF | A guitar with silver strings. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "play it" | ||
CF ] Sheriff's Office | ||
CF | > | ||
CF | > PLAY IT | ||
CF | | ||
CF | You strum your fingers across the strings, but your only reward is an | ||
CF | awful twang. You just don't know the first thing about music. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Plaza | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Plaza | ||
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; | ||
CF | it's little more than a dried-up fountain at the center of an empty | ||
CF | field. Standing next to the fountain is a brightly-painted medicine | ||
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a | ||
CF | pianola, that essential saloon instrument, drifting through the | ||
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a | ||
CF | dilapidated building identified by its sign as the Sheriff's Office. | ||
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the | ||
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see | ||
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To | ||
CF | the NORTH, you can see a dirt path snaking off into the hills. You can | ||
CF | also go IN to the medicine wagon. | ||
CF | | ||
CF | You can see Ulysses P Hornswaggle and a sandwich board here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Mortuary | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Mortuary | ||
CF | The mortuary is a small somber office, tastefully decorated with | ||
CF | garlands of black roses befitting its role in the community. Floor | ||
CF | models of several different models of caskets are visible, as are | ||
CF | several different models of urns. You can go NORTH to the plaza. | ||
CF | | ||
CF | You can see a wampus cat here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give pipe to cat" | ||
CF ] Mortuary | ||
CF | > | ||
CF | > GIVE PIPE TO CAT | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x pipe" | ||
CF ] Mortuary | ||
CF | > | ||
CF | > X PIPE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Mortuary | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a silver-stringed guitar | ||
CF | a spitoon | ||
CF | a wax cylinder | ||
CF | a shovel | ||
CF | a horseshoe | ||
CF | a hacksaw | ||
CF | a poncho (being worn) | ||
CF | a broadsheet | ||
CF | a locket (being worn) | ||
CF | a stetson hat (being worn) | ||
CF | jeans (being worn) | ||
CF | | ||
CF | > | DavidW says, "oh, I guess the pipe with used up for the tnt." | |
Jacqueline says, "yeah" | ||
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf4" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Mortuary | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | Jacqueline says, "I didn't realize it was lit, so that probably wouldn't have worked anyway." | |
Knight_Otu says, "Seems so, yeah." | ||
Jacqueline says, "But if we can get just some opium..." | ||
Jacqueline says, "Then again, maybe it's the tumbleweed we need." | ||
DavidW says (to ClubFloyd), "ask cat about tar" | ||
CF ] Mortuary | ||
CF | > | ||
CF | > ASK CAT ABOUT TAR | ||
CF | | ||
CF | The wampus cat coughs and gags. "I don't feel much like talkin' when I | ||
CF | got a hairball," says the wampus cat. | ||
CF | | ||
CF | "I just can't get these hairballs loose," mumbles the wampus cat, | ||
CF | smacking her lips and stretching her jaws. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Plaza | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Plaza | ||
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; | ||
CF | it's little more than a dried-up fountain at the center of an empty | ||
CF | field. Standing next to the fountain is a brightly-painted medicine | ||
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a | ||
CF | pianola, that essential saloon instrument, drifting through the | ||
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a | ||
CF | dilapidated building identified by its sign as the Sheriff's Office. | ||
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the | ||
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see | ||
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To | ||
CF | the NORTH, you can see a dirt path snaking off into the hills. You can | ||
CF | also go IN to the medicine wagon. | ||
CF | | ||
CF | You can see Ulysses P Hornswaggle and a sandwich board here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sw" | ||
CF ] Laundry | ||
CF | > | ||
CF | > SW | ||
CF | | ||
CF | | ||
CF | Laundry | ||
CF | The Jade Monkey Laundry is crammed floor to ceiling with piles of | ||
CF | folded sheets and clothes. There's barely enough room for the | ||
CF | proprietor behind the counter. You can go NORTHEAST to the plaza. | ||
CF | | ||
CF | You can see Lucky Strike, a newspaper and a vending machine here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask lucky about tar" | ||
CF ] Laundry | ||
CF | > | ||
CF | > ASK LUCKY ABOUT TAR | ||
CF | | ||
CF | "That's heavy stuff, man," says Lucky Strike, inhaling another hit | ||
CF | from his hookah. "Real ponderous." | ||
CF | | ||
CF | Lucky Strike takes a long pull from the pipe, inhaling deeply. | ||
CF | | ||
CF | > | Jade says, "I guess it seems so" | |
DavidW says (to ClubFloyd), "x counter" | ||
CF ] Laundry | ||
CF | > | ||
CF | > X COUNTER | ||
CF | | ||
CF | It separates you from Lucky Strike. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look behind counter" | ||
CF ] Laundry | ||
CF | > | ||
CF | > LOOK BEHIND COUNTER | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take newspaper" | ||
CF ] Laundry | ||
CF | > | ||
CF | > TAKE NEWSPAPER | ||
CF | | ||
CF | It's chained to the seat. Obviously, it's only intended for customers | ||
CF | to read while waiting for their laundry. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search sludge" | ||
CF ] Laundry | ||
CF | > | ||
CF | > SEARCH SLUDGE | ||
CF | | ||
CF | It's full of sludge. | ||
CF | | ||
CF | "Man, you ever look at your hand, man?" says Lucky Strike, staring at | ||
CF | the palm of his hand. "I mean, like, REALLY look at your hand?" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "taste sludge" | ||
CF ] Laundry | ||
CF | > | ||
CF | > TASTE SLUDGE | ||
CF | | ||
CF | You don't need to taste that. | ||
CF | | ||
CF | Lucky Strike takes a long pull from the pipe, inhaling deeply. | ||
CF | | ||
CF | > | Jacqueline asks, "What... what kinda sludge is it?" | |
Jacqueline asks, "Tarry sludge??" | ||
Jacqueline says, "Probably not" | ||
DavidW says, "I dunno. We can try" | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Laundry | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | "Far out, far out." says Lucky Strike to no one in particular. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ne" | ||
CF ] Plaza | ||
CF | > | ||
CF | > NE | ||
CF | | ||
CF | | ||
CF | Plaza | ||
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; | ||
CF | it's little more than a dried-up fountain at the center of an empty | ||
CF | field. Standing next to the fountain is a brightly-painted medicine | ||
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a | ||
CF | pianola, that essential saloon instrument, drifting through the | ||
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a | ||
CF | dilapidated building identified by its sign as the Sheriff's Office. | ||
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the | ||
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see | ||
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To | ||
CF | the NORTH, you can see a dirt path snaking off into the hills. You can | ||
CF | also go IN to the medicine wagon. | ||
CF | | ||
CF | You can see Ulysses P Hornswaggle and a sandwich board here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Cantina | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Cantina | ||
CF | The jangled tinny sounds of the pianola mingle with the grumbles and | ||
CF | shouts of unruly patrons as you step through the batwing doors; the | ||
CF | thick miasma of tobacco smoke nearly chokes you. A chalk menu behind | ||
CF | the bar titled "PICK YER POISON" lists all the drinks for sale, | ||
CF | although it appears that a drink called "COFFIN VARNISH" has been | ||
CF | hastily and poorly rubbed out. An ornery gaggle of roughnecks and | ||
CF | ne'er-do-wells slump against the bar and, at a table in the far | ||
CF | corner, you see a group of gamblers deeply immersed in a card game. | ||
CF | The walls are covered in ornate cuckoo clocks, each one set to a | ||
CF | different time. To your surprise, you notice a number of mangy | ||
CF | coyotes skulking around the room, each carefully balancing a platter | ||
CF | full of whiskey shots on its head. Oh. Apparently they're the servers? | ||
CF | You can go WEST to the plaza. You can go UP to a private room. | ||
CF | | ||
CF | You can see La Muerte here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give spitoon to la" | ||
CF ] Cantina | ||
CF | > | ||
CF | > GIVE SPITOON TO LA | ||
CF | | ||
CF | "Can you use this to make some coffin varnish?" you ask, offering the | ||
CF | spitoon. | ||
CF | | ||
CF | La Muerte take the spitoon and eyes it critcally. "Good thinking, | ||
CF | Senorita. I think this could work... one moment, gringa..." | ||
CF | | ||
CF | La Muerte briefly disappears into the back and you hear the sounds of | ||
CF | shaking and blending. She emerges again and hands you a green glass | ||
CF | bottle. | ||
CF | | ||
CF | "There now, some fresh coffin varnish, Senorita. But mind yourself! | ||
CF | That's some powerful juju there." | ||
CF | La Muerte rubs a soggy rag over the countertop, soaking up spilled | ||
CF | whiskey. | ||
CF | | ||
CF | > | Jacqueline says, "yay" | |
DavidW says, "It was tarry!" | ||
Jacqueline says, "Yeah" | ||
Knight_Otu says, "Whew." | ||
DavidW says (to ClubFloyd), "x bottle" | ||
CF ] Cantina | ||
CF | > | ||
CF | > X BOTTLE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Cantina | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | some coffin varnish | ||
CF | a silver-stringed guitar | ||
CF | a wax cylinder | ||
CF | a shovel | ||
CF | a horseshoe | ||
CF | a hacksaw | ||
CF | a poncho (being worn) | ||
CF | a broadsheet | ||
CF | a locket (being worn) | ||
CF | a stetson hat (being worn) | ||
CF | jeans (being worn) | ||
CF | | ||
CF | A serving coyote brushes past you, raising its hackles and growling as | ||
CF | it bumps you. | ||
CF | | ||
CF | > | Jacqueline says, "Save before the contest." | |
DavidW says (to ClubFloyd), "x varnish" | ||
CF ] Cantina | ||
CF | > | ||
CF | > X VARNISH | ||
CF | | ||
CF | A green bottle full of an evil oily looking liquid. | ||
CF | | ||
CF | > | DavidW says, "well, we need the bezoar first, I assume" | |
Jacqueline says, "I wonder if there's grass around the manor." | ||
Knight_Otu says, "We probably do want a be...right." | ||
Jacqueline asks, "Why do we need that first?" | ||
Jacqueline asks, "Because the manor is presumably the End Game?" | ||
Knight_Otu says, "Protection from poison." | ||
Jacqueline says, "OH" | ||
Jacqueline says, "Okay, yeah. I'd forgotten that. Hrm." | ||
Knight_Otu says, "That coffin varnish sounds rather poisonous." | ||
Jade says, "I don't know what" | ||
DavidW says, "We need to listen to wax cylinder so we can play music for the tumbleweed so the cat can cough up a bezoar to save us from poisonous coffin varnish." | ||
Jacqueline says, "It's all perfectly normal." | ||
Knight_Otu says, "These games make us say the srangests things." | ||
Knight_Otu says, "*strangest" | ||
DavidW asks, "We need a grammophone, and the church and the crevice are unexplored. What can we give the miner for his light?" | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Cantina | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | Knight_Otu says, "Yeah, those are open questions." | |
DavidW says (to ClubFloyd), "u" | ||
CF ] Private Room | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Private Room | ||
CF | A tastefully decorated private room where patrons who want to pay | ||
CF | extra can retire to receive extra services. A woman sits in a | ||
CF | claw-foot bathtub, everything but her face obscured by mountains of | ||
CF | soap bubbles. You can go DOWN to the cantina. | ||
CF | | ||
CF | You can see a claw-foot bathtub and Angelhair Horchata here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x tub" | ||
CF ] Private Room | ||
CF | > | ||
CF | > X TUB | ||
CF | | ||
CF | A nice cleansing bath always makes you feel better. It seems to be | ||
CF | doing wonders for Angelhair Horchata's disposition. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask angelhair about lucky" | ||
CF ] Private Room | ||
CF | > | ||
CF | > ASK ANGELHAIR ABOUT LUCKY | ||
CF | | ||
CF | She giggles and shimmies her shoulders. "I don't know anything about | ||
CF | that! I'm just a silly girl, tee hee!" | ||
CF | | ||
CF | "Ain't nothin' like a nice bath," says Angelhair Horchata, smiling | ||
CF | mischieviously. "Cuz Lord knows I do get dirty!" | ||
CF | | ||
CF | > | Jacqueline says, "I wonder if you're right and the singing is a recording and that that's where we play the cylinder." | |
DavidW says (to ClubFloyd), "ask angelhair about grass" | ||
CF ] Private Room | ||
CF | > | ||
CF | > ASK ANGELHAIR ABOUT GRASS | ||
CF | | ||
CF | She giggles and shimmies her shoulders. "I don't know anything about | ||
CF | that! I'm just a silly girl, tee hee!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask her about angelhair" | ||
CF ] Private Room | ||
CF | > | ||
CF | > ASK HER ABOUT ANGELHAIR | ||
CF | | ||
CF | "Aw, sugar, why do ya wanna talk about me? Why don't we talk about | ||
CF | you? I bet you're tired after all the yee hawing you've been up to. | ||
CF | You oughta rest a spell an' let ol' Angelhair Horchata make ya feel at | ||
CF | home!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask her about mccreedy" | ||
CF ] Private Room | ||
CF | > | ||
CF | > ASK HER ABOUT MCCREEDY | ||
CF | | ||
CF | She giggles and shimmies her shoulders. "I don't know anything about | ||
CF | that! I'm just a silly girl, tee hee!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Cantina | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Cantina | ||
CF | The jangled tinny sounds of the pianola mingle with the grumbles and | ||
CF | shouts of unruly patrons as you step through the batwing doors; the | ||
CF | thick miasma of tobacco smoke nearly chokes you. A chalk menu behind | ||
CF | the bar titled "PICK YER POISON" lists all the drinks for sale, | ||
CF | although it appears that a drink called "COFFIN VARNISH" has been | ||
CF | hastily and poorly rubbed out. An ornery gaggle of roughnecks and | ||
CF | ne'er-do-wells slump against the bar and, at a table in the far | ||
CF | corner, you see a group of gamblers deeply immersed in a card game. | ||
CF | The walls are covered in ornate cuckoo clocks, each one set to a | ||
CF | different time. To your surprise, you notice a number of mangy | ||
CF | coyotes skulking around the room, each carefully balancing a platter | ||
CF | full of whiskey shots on its head. Oh. Apparently they're the servers? | ||
CF | You can go WEST to the plaza. You can go UP to a private room. | ||
CF | | ||
CF | You can see La Muerte here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Plaza | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Plaza | ||
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; | ||
CF | it's little more than a dried-up fountain at the center of an empty | ||
CF | field. Standing next to the fountain is a brightly-painted medicine | ||
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a | ||
CF | pianola, that essential saloon instrument, drifting through the | ||
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a | ||
CF | dilapidated building identified by its sign as the Sheriff's Office. | ||
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the | ||
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see | ||
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To | ||
CF | the NORTH, you can see a dirt path snaking off into the hills. You can | ||
CF | also go IN to the medicine wagon. | ||
CF | | ||
CF | You can see Ulysses P Hornswaggle and a sandwich board here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Path | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Path | ||
CF | A winding dirth path meanders into the barren foothills above town. To | ||
CF | the NORTH, you can see a stately Italianate villa in the distance. To | ||
CF | the WEST, you can see the rickety wooden crosses that indicate a boot | ||
CF | hill graveyard. To the EAST, the path runs off into the distance. The | ||
CF | plaza is to the SOUTH. | ||
CF | | ||
CF | You can see Butch McCreedy here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Mine Entrance | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Mine Entrance | ||
CF | The path terminates at the entrance of an old mine, carved into the | ||
CF | side of a ravine. A cold breeze wafts up from the bowels of the earth | ||
CF | through the mineshaft. You can go WEST to the path or DOWN the | ||
CF | mineshaft. A ravine is to the NORTH. | ||
CF | | ||
CF | You can see a venom-drained gila monster here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Mine Entrance | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | You don't have to worry about being bitten now, since you read that | ||
CF | gila monsters take a full week to replenish their venom. You sneak | ||
CF | past the drowsy gila monster and slip down the mineshaft. | ||
CF | | ||
CF | Mineshaft | ||
CF | The mineshaft is a tunnel of natural stone, supported by wooden arches | ||
CF | and lit by flickering carbide lamps. Pure liquid snake oil drips from | ||
CF | the walls, congealing into a waist-deep pool that fills the cavern. | ||
CF | Hand-painted signs hung at intervals warn DANGER!! BLASTING AREA!!! | ||
CF | and KEEP OUT!! The cavern continues to the EAST or you can return UP | ||
CF | to the surface. | ||
CF | | ||
CF | You can see Gabby and a miner's lamp here. | ||
CF | | ||
CF | The hydraulic struts of Gabby's mech legs engage, lifting him up to | ||
CF | reach another untapped vein. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask gabby about lamp" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > ASK GABBY ABOUT LAMP | ||
CF | | ||
CF | "Ain't got time for all that yakkin' an' yappin', kid! That's snake | ||
CF | oil in them thar hills an' ol' Gabby's 'a gonna find it!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "get lamp" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > GET LAMP | ||
CF | | ||
CF | "Jest a cotton-picking minute there, lass! I need that thar light!" | ||
CF | says Gabby. "If y'all want mah miner's lamp, at least have the decency | ||
CF | ta bring me a replacement! | ||
CF | | ||
CF | Gabby slams his mech fist against the wall with such force that a new | ||
CF | crack appears and a fresh gout of snake oil spills out. "Eureeka!" he | ||
CF | drawls. | ||
CF | | ||
CF | > | DavidW asks, "Except if we had a replacement, we wouldn't need it, would we?" | |
Knight_Otu says, "What's a replacement that .... right." | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | some coffin varnish | ||
CF | a silver-stringed guitar | ||
CF | a wax cylinder | ||
CF | a shovel | ||
CF | a horseshoe | ||
CF | a hacksaw | ||
CF | a poncho (being worn) | ||
CF | a broadsheet | ||
CF | a locket (being worn) | ||
CF | a stetson hat (being worn) | ||
CF | jeans (being worn) | ||
CF | | ||
CF | > | Jacqueline says, "unless we find something less bright that still works for Gabby" | |
DavidW says, "We never used the saw." | ||
Knight_Otu says, "But it used us." | ||
Knight_Otu says (to ClubFloyd), "x hacksaw" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > X HACKSAW | ||
CF | | ||
CF | A rusty small-toothed saw for cutting metal pipes, wooden boards, and | ||
CF | prison bars. | ||
CF | | ||
CF | > | DavidW says, "AHA" | |
DavidW says, "Church boards" | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | Knight_Otu says, "Right. The boards" | |
DavidW says (to ClubFloyd), "u" | ||
CF ] Mine Entrance | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Mine Entrance | ||
CF | The path terminates at the entrance of an old mine, carved into the | ||
CF | side of a ravine. A cold breeze wafts up from the bowels of the earth | ||
CF | through the mineshaft. You can go WEST to the path or DOWN the | ||
CF | mineshaft. A ravine is to the NORTH. | ||
CF | | ||
CF | You can see a venom-drained gila monster here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Path | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Path | ||
CF | A winding dirth path meanders into the barren foothills above town. To | ||
CF | the NORTH, you can see a stately Italianate villa in the distance. To | ||
CF | the WEST, you can see the rickety wooden crosses that indicate a boot | ||
CF | hill graveyard. To the EAST, the path runs off into the distance. The | ||
CF | plaza is to the SOUTH. | ||
CF | | ||
CF | You can see Butch McCreedy here. | ||
CF | | ||
CF | Butch glares at you malevolently. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Boneyard | ||
CF | The boneyard is a collection of rickety wooden crosses planted | ||
CF | haphazardly amongst the dry gorse. A collapsing church stands to the | ||
CF | WEST; you can hear the faint sounds of organ music and voices raised | ||
CF | in song from within. The path is to the EAST. | ||
CF | | ||
CF | You can see a fresh grave here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "saw boards with saw" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > SAW BOARDS WITH SAW | ||
CF | | ||
CF | You saw through the boards. The rotted boards fall away and the door | ||
CF | to the church creaks open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Church | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Church | ||
CF | The nave of the church is a large, white-washed chamber, two rows of | ||
CF | wooden pews flanking a central aisle marked by a threadbare red | ||
CF | carpet. At first glance it looks like the pews are filled with | ||
CF | parishioners, but on closer inspection you realize that they're all | ||
CF | just scarecrows. A victrola carefully balanced on the rim of the | ||
CF | pulpit spins a wax cylinder, playing the sounds of a choir singing | ||
CF | hymns accompanied by organ music. A door to the WEST leads to the | ||
CF | vestry. You can climb a ladder UP to the tower. Leaving the exit to | ||
CF | the EAST would return you to the boneyard. | ||
CF | | ||
CF | You can see a victrola and a baptismal font here. | ||
CF | | ||
CF | > | Jacqueline exclaims, "Victrola!" | |
Knight_Otu says, "That solves a bunch." | ||
Jacqueline says, "Yeah" | ||
DavidW says, "Scarecrows and a victrola. No actual people." | ||
DavidW says, "That 'carefully balanced' bit bothers me." | ||
Knight_Otu says, "I guess it is a flock, still." | ||
Jacqueline says, "Such a weird thing, a saw instead of a prybar to get in." | ||
DavidW says (to ClubFloyd), "x font" | ||
CF ] Church | ||
CF | > | ||
CF | > X FONT | ||
CF | | ||
CF | A basin full of blessed holy water, used for baptising babies into the | ||
CF | faith. Some sects believe that man is born as little more than an | ||
CF | empty vessel and it is through the sacrament of baptism that he | ||
CF | becomes truly blessed with human reason. | ||
CF | | ||
CF | > | Jacqueline asks, "Wait, what are the scarecrows stuffed with??" | |
DavidW says (to ClubFloyd), "x scarecrows" | ||
CF ] Church | ||
CF | > | ||
CF | > X SCARECROWS | ||
CF | | ||
CF | Just a bunch of human-shaped dummies made of straw, rags, and old | ||
CF | junk. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "take straw" | ||
CF ] Church | ||
CF | > | ||
CF | > TAKE STRAW | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search scarecrows" | ||
CF ] Church | ||
CF | > | ||
CF | > SEARCH SCARECROWS | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "take grass" | ||
CF ] Church | ||
CF | > | ||
CF | > TAKE GRASS | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | Jacqueline says, "bah" | |
Jacqueline says, "LIES" | ||
Jacqueline says, "fine" | ||
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf5" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Church | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | Jacqueline asks, "Anyway, play the cylinder?" | |
DavidW says (to ClubFloyd), "play wax" | ||
CF ] Church | ||
CF | > | ||
CF | > PLAY WAX | ||
CF | | ||
CF | (the wax cylinder) | ||
CF | Try playing it on a victrola. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "play wax on victrola" | ||
CF ] Church | ||
CF | > | ||
CF | > PLAY WAX ON VICTROLA | ||
CF | | ||
CF | (the wax cylinder on the victrola) | ||
CF | You remove the hymn wax cylinder and replace it with your own before | ||
CF | cranking the machine up. The needle drops on the cylinder and you hear | ||
CF | a tinny voice from the victrola's trumpet: "Howdy, buckaroos! This | ||
CF | here is Buster Bronco, Perfesser Emeritus at the Dusty Trails | ||
CF | Correspondence School fer Singing Cowpokes, with your next lesson. Now | ||
CF | any singing cowpoke worth his salt is gonna know how to charm critters | ||
CF | with his song! 'Course varmints like jackelopes or sidewinders take a | ||
CF | bit of practice... best to start with something simple that don't got | ||
CF | too much brain to charm. Ya know ya can charm jest about anything in | ||
CF | this natural world? A simple song might make the praire wind blow | ||
CF | sweeter or the make the mighty saguaro dance in the breeze or even | ||
CF | make a dust devil eat outta yer hand!" | ||
CF | | ||
CF | Buster precedes to explain some simple guitar chords for this purpose. | ||
CF | By the time he's done, you feel like you've got the hang of it. You | ||
CF | could play your guitar beautifully if you tried, you wager! | ||
CF | | ||
CF | The lesson completed, you remove your wax cylinder and replace the | ||
CF | original. | ||
CF | | ||
CF | > | Jacqueline says, "Okay" | |
Jacqueline says, "Lessgoooooooo" | ||
Knight_Otu says, "That went well." | ||
Jacqueline says, "yeah" | ||
Jacqueline says, "That was fun" | ||
DavidW says, "THere's more in this church, west and up." | ||
Jacqueline says, "I do always love BK's writing." | ||
DavidW says, "yeah" | ||
Jacqueline says, "Okay, fine. Yeah, explore. I'm just excited." | ||
DavidW says (to ClubFloyd), "w" | Jade says, "goood" | |
CF ] Vestry | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Vestry | ||
CF | The vestry is a small office, filled mostly with old leather-bound | ||
CF | books in big messy piles. You can go EAST to the church. | ||
CF | | ||
CF | You can see a parson and a Bible (closed) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x parson" | ||
CF ] Vestry | ||
CF | > | ||
CF | > X PARSON | ||
CF | | ||
CF | The parson is a spindly, skeletal man in a black cassock and | ||
CF | wide-brimmed hat. He wears a burlap sack over his head with two ragged | ||
CF | holes torn for his eyes. | ||
CF | | ||
CF | "Lord, give me a sign," mutters the parson. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bible" | ||
CF ] Vestry | ||
CF | > | ||
CF | > X BIBLE | ||
CF | | ||
CF | A massive leather-bound tome. It's so thick it must contain ALL the | ||
CF | testaments. The gold leaf title reads "Holy Bible, Contemporary | ||
CF | Contusions Translation -- includes The Epistles of St. Lethargiuous, | ||
CF | The Revelations to the Macadamians, and The Apotheosis of the | ||
CF | Cosmogony. (12th ed)." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open bible" | ||
CF ] Vestry | ||
CF | > | ||
CF | > OPEN BIBLE | ||
CF | | ||
CF | "No, my son, that's church property," says the parson, patting the | ||
CF | thick leather-bound bible with a withered hand. "Why, the church | ||
CF | wouldn't be safe without it." | ||
CF | | ||
CF | Damnit, the parson is not gonna let you nab that book as long as he's | ||
CF | in the room. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to parson" | ||
CF ] Vestry | ||
CF | > | ||
CF | > TALK TO PARSON | ||
CF | | ||
CF | "Welcome, my child," says the parson in a breathy, rattling voice. | ||
CF | "There's always room in God's house for a weary pilgrim. How can I | ||
CF | help you?" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask parson about font" | ||
CF ] Vestry | ||
CF | > | ||
CF | > ASK PARSON ABOUT FONT | ||
CF | | ||
CF | "They say a baby doesn't gain human rationality until after it's been | ||
CF | baptised, blessed by the divine light," says the parson. "Hallelujah | ||
CF | indeed!" | ||
CF | | ||
CF | The parson mumbles prayers under his breath, his bony hands folded | ||
CF | together. | ||
CF | | ||
CF | > | Jacqueline says, "The Bible is a container, not a book." | |
DavidW says (to ClubFloyd), "ask parson about bible" | ||
CF ] Vestry | ||
CF | > | ||
CF | > ASK PARSON ABOUT BIBLE | ||
CF | | ||
CF | "That's the most valuable thing in the church," says the parson, | ||
CF | patting the thick leather-bound bible with a withered hand. "Why, the | ||
CF | church wouldn't be safe without it." | ||
CF | | ||
CF | > | Jacqueline says, "Probably got a gun in it." | |
DavidW says (to ClubFloyd), "ask parson about scarecrows" | ||
CF ] Vestry | ||
CF | > | ||
CF | > ASK PARSON ABOUT SCARECROWS | ||
CF | | ||
CF | "Judge Dives drove out all the God-fearing folk in this town," says | ||
CF | the parson, "so my congregation is all that's left. Like good | ||
CF | Christians, they'll wait patiently for the next sermon. And a sermon | ||
CF | will come, when the Lord gives the sign!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask parson about sign" | ||
CF ] Vestry | ||
CF | > | ||
CF | > ASK PARSON ABOUT SIGN | ||
CF | | ||
CF | "When we don't know the answer, I always turn to prayer," says the | ||
CF | parson, folding his spider-like hands together. "Might I suggest that | ||
CF | for you? Maybe the Lord will give you an answer." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pray" | ||
CF ] Vestry | ||
CF | > | ||
CF | > PRAY | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | Knight_Otu says, "Dang." | |
Jacqueline asks, "Can we baptize ourself?" | ||
Jacqueline says (to KO), "Oh yeah. Dang." | ||
DavidW says (to ClubFloyd), "ask parson about sack" | ||
CF ] Vestry | ||
CF | > | ||
CF | > ASK PARSON ABOUT SACK | ||
CF | | ||
CF | "What's with the sack?" you ask. | ||
CF | | ||
CF | "Oh this? The Bible tells us that a man's got to be humble, eh?" He | ||
CF | coughs and hacks, staining the sack with reddish-brown fluid from the | ||
CF | inside. | ||
CF | | ||
CF | "Uh huh," you say. You're kind of skeptical that humility has much to | ||
CF | do with it. | ||
CF | | ||
CF | "Lord, give me a sign," mutters the parson. | ||
CF | | ||
CF | > | Knight_Otu says, "He does not have an answer." | |
DavidW says (to ClubFloyd), "e" | ||
CF ] Church | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Church | ||
CF | The nave of the church is a large, white-washed chamber, two rows of | ||
CF | wooden pews flanking a central aisle marked by a threadbare red | ||
CF | carpet. At first glance it looks like the pews are filled with | ||
CF | parishioners, but on closer inspection you realize that they're all | ||
CF | just scarecrows. A victrola carefully balanced on the rim of the | ||
CF | pulpit spins a wax cylinder, playing the sounds of a choir singing | ||
CF | hymns accompanied by organ music. A door to the WEST leads to the | ||
CF | vestry. You can climb a ladder UP to the tower. Leaving the exit to | ||
CF | the EAST would return you to the boneyard. | ||
CF | | ||
CF | You can see a victrola and a baptismal font here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Tower | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Tower | ||
CF | The ladder terminates in a belfry. You can go DOWN to the church. | ||
CF | | ||
CF | You can see a bell here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bell" | ||
CF ] Tower | ||
CF | > | ||
CF | > X BELL | ||
CF | | ||
CF | A large sanctus bell, inscribed with the epigraph "The sound of this | ||
CF | bell vanquishes tempests, repels demons, and summons men." It would | ||
CF | normally ring to signal the start of service, but it has no bellrope. | ||
CF | You would need to hang a rope from the bell to fix that. | ||
CF | | ||
CF | > | DavidW says, "ok, so the ringing of the bell would be a 'sign', I guess." | |
Knight_Otu says, "It would." | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Church | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Church | ||
CF | The nave of the church is a large, white-washed chamber, two rows of | ||
CF | wooden pews flanking a central aisle marked by a threadbare red | ||
CF | carpet. At first glance it looks like the pews are filled with | ||
CF | parishioners, but on closer inspection you realize that they're all | ||
CF | just scarecrows. A victrola carefully balanced on the rim of the | ||
CF | pulpit spins a wax cylinder, playing the sounds of a choir singing | ||
CF | hymns accompanied by organ music. A door to the WEST leads to the | ||
CF | vestry. You can climb a ladder UP to the tower. Leaving the exit to | ||
CF | the EAST would return you to the boneyard. | ||
CF | | ||
CF | You can see a victrola and a baptismal font here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Boneyard | ||
CF | The boneyard is a collection of rickety wooden crosses planted | ||
CF | haphazardly amongst the dry gorse. A collapsing church stands to the | ||
CF | WEST; you can hear the faint sounds of organ music and voices raised | ||
CF | in song from within. The path is to the EAST. | ||
CF | | ||
CF | You can see a fresh grave here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Path | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Path | ||
CF | A winding dirth path meanders into the barren foothills above town. To | ||
CF | the NORTH, you can see a stately Italianate villa in the distance. To | ||
CF | the WEST, you can see the rickety wooden crosses that indicate a boot | ||
CF | hill graveyard. To the EAST, the path runs off into the distance. The | ||
CF | plaza is to the SOUTH. | ||
CF | | ||
CF | You can see Butch McCreedy here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Path | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | "Hold on there, kid," says Butch McCreedy, stepping into your path. | ||
CF | "The Judge don't like to be disturbed during dinner. You best turn | ||
CF | back." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Mine Entrance | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Mine Entrance | ||
CF | The path terminates at the entrance of an old mine, carved into the | ||
CF | side of a ravine. A cold breeze wafts up from the bowels of the earth | ||
CF | through the mineshaft. You can go WEST to the path or DOWN the | ||
CF | mineshaft. A ravine is to the NORTH. | ||
CF | | ||
CF | You can see a venom-drained gila monster here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Ravine | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Ravine | ||
CF | You're at the bottom of a deep ravine, bordered by steep rocky walls. | ||
CF | The mine entrance is to the SOUTH. | ||
CF | | ||
CF | You can see a tumbleweed here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "play guitar" | ||
CF ] Ravine | ||
CF | > | ||
CF | > PLAY GUITAR | ||
CF | | ||
CF | You strum your fingers across the silver strings, producing a | ||
CF | beautifully lonesome melody as poignant and sweet as the desert | ||
CF | sunset. To your surprise, the tumbleweed pauses in its frolic. It | ||
CF | rolls up to you, bumping into your leg so that it almost seems to be | ||
CF | nuzzling your feet. It doesn't object as you scoop it up. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Mine Entrance | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Mine Entrance | ||
CF | The path terminates at the entrance of an old mine, carved into the | ||
CF | side of a ravine. A cold breeze wafts up from the bowels of the earth | ||
CF | through the mineshaft. You can go WEST to the path or DOWN the | ||
CF | mineshaft. A ravine is to the NORTH. | ||
CF | | ||
CF | You can see a venom-drained gila monster here. | ||
CF | | ||
CF | > | Knight_Otu exclaims, "It worked!" | |
DavidW says (to ClubFloyd), "w" | ||
CF ] Path | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Path | ||
CF | A winding dirth path meanders into the barren foothills above town. To | ||
CF | the NORTH, you can see a stately Italianate villa in the distance. To | ||
CF | the WEST, you can see the rickety wooden crosses that indicate a boot | ||
CF | hill graveyard. To the EAST, the path runs off into the distance. The | ||
CF | plaza is to the SOUTH. | ||
CF | | ||
CF | You can see Butch McCreedy here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Plaza | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Plaza | ||
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; | ||
CF | it's little more than a dried-up fountain at the center of an empty | ||
CF | field. Standing next to the fountain is a brightly-painted medicine | ||
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a | ||
CF | pianola, that essential saloon instrument, drifting through the | ||
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a | ||
CF | dilapidated building identified by its sign as the Sheriff's Office. | ||
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the | ||
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see | ||
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To | ||
CF | the NORTH, you can see a dirt path snaking off into the hills. You can | ||
CF | also go IN to the medicine wagon. | ||
CF | | ||
CF | You can see Ulysses P Hornswaggle and a sandwich board here. | ||
CF | | ||
CF | "Tinctures! Brines! Unguents of all kinds!" shouts Hornswaggle, waving | ||
CF | his arms dramatically. "I've got everything and anything you need to | ||
CF | live a life of perfect health!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Mortuary | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Mortuary | ||
CF | The mortuary is a small somber office, tastefully decorated with | ||
CF | garlands of black roses befitting its role in the community. Floor | ||
CF | models of several different models of caskets are visible, as are | ||
CF | several different models of urns. You can go NORTH to the plaza. | ||
CF | | ||
CF | You can see a wampus cat here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give tumbleweed to cat" | ||
CF ] Mortuary | ||
CF | > | ||
CF | > GIVE TUMBLEWEED TO CAT | ||
CF | | ||
CF | "Hey, would you like some of this tumbleweed?" you ask. | ||
CF | | ||
CF | The wampus cat flicks her tail and licks her lips. "It's a little | ||
CF | dry... but it'll have to do. Sure, thanks!" | ||
CF | | ||
CF | You place the tumbleweed in front of the wampus cat and watch as she | ||
CF | tears off chunks of dry gorse, chews, and swallows. She pauses, her | ||
CF | body convulses, and she gags loudly... and then vomits up a big sticky | ||
CF | hairball. | ||
CF | | ||
CF | She smacks her lips. "Bleh! Glad that's out! Thanks, I really | ||
CF | appreciate it. I'm still a little annoyed at you for doing this to me, | ||
CF | but at least you didn't leave me in the lurch!" | ||
CF | | ||
CF | "Dunno how I'm gonna sell coffins like this," says the wampus cat. | ||
CF | "Who's gonna buy coffins from a cat?" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take hairball" | ||
CF ] Mortuary | ||
CF | > | ||
CF | > TAKE HAIRBALL | ||
CF | | ||
CF | Ew, gross. But it might be useful, so you take it anyway. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Mortuary | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a wampus cat hairball | ||
CF | some coffin varnish | ||
CF | a wax cylinder | ||
CF | a shovel | ||
CF | a horseshoe | ||
CF | a poncho (being worn) | ||
CF | a broadsheet | ||
CF | a locket (being worn) | ||
CF | a stetson hat (being worn) | ||
CF | jeans (being worn) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Plaza | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Plaza | ||
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; | ||
CF | it's little more than a dried-up fountain at the center of an empty | ||
CF | field. Standing next to the fountain is a brightly-painted medicine | ||
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a | ||
CF | pianola, that essential saloon instrument, drifting through the | ||
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a | ||
CF | dilapidated building identified by its sign as the Sheriff's Office. | ||
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the | ||
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see | ||
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To | ||
CF | the NORTH, you can see a dirt path snaking off into the hills. You can | ||
CF | also go IN to the medicine wagon. | ||
CF | | ||
CF | You can see Ulysses P Hornswaggle and a sandwich board here. | ||
CF | | ||
CF | "Yes, we have no bezoars!" says Hornswaggle. "They're just too | ||
CF | popular! But we've got everything else you could ask for!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "eat hairball" | ||
CF ] Plaza | ||
CF | > | ||
CF | > EAT HAIRBALL | ||
CF | | ||
CF | You brace yourself, but you know it's for your own good. You close | ||
CF | your eyes and shove it in your mouth. It's chewy and gross, but you | ||
CF | swallow it down and instantly feel more... fortified? You feel a sense | ||
CF | of well-being, like you could drink ANY poison and survive! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Path | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Path | ||
CF | A winding dirth path meanders into the barren foothills above town. To | ||
CF | the NORTH, you can see a stately Italianate villa in the distance. To | ||
CF | the WEST, you can see the rickety wooden crosses that indicate a boot | ||
CF | hill graveyard. To the EAST, the path runs off into the distance. The | ||
CF | plaza is to the SOUTH. | ||
CF | | ||
CF | You can see Butch McCreedy here. | ||
CF | | ||
CF | Butch spits a gob of chaw at the ground. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "show varnish to butch" | ||
CF ] Path | ||
CF | > | ||
CF | > SHOW VARNISH TO BUTCH | ||
CF | | ||
CF | Butch McCreedy is unimpressed. | ||
CF | | ||
CF | Butch adjusts the brim of their ten gallon hat. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give varnish to butch" | ||
CF ] Path | ||
CF | > | ||
CF | > GIVE VARNISH TO BUTCH | ||
CF | | ||
CF | Butch's face breaks out into an ugly smile, revealing splintered, | ||
CF | blackened teeth. "Alright, kid, nice work! Now let's see what yer made | ||
CF | of." Butch pockets the coin, whips out a pair of grimy shot glasses | ||
CF | and fills each from the green bottle. They place one before you and | ||
CF | nods expectantly. | ||
CF | | ||
CF | Butch glares at you malevolently. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drink glass" | ||
CF ] Path | ||
CF | > | ||
CF | > DRINK GLASS | ||
CF | | ||
CF | You drink the shot. You grimace as you feel the caustic liquor burning | ||
CF | all the way down your throat, but you fix Butch with a steely gaze | ||
CF | that tells them you don't care. Butch raises an eyebrow in surprise | ||
CF | to see you still standing, but says nothing -- they just grab their | ||
CF | shot and down it. A pause and then -- Butch keels over backwards, out | ||
CF | cold. Ha! Looks like Butch couldn't hold their liquor nearly as well | ||
CF | as they liked to think! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take coin" | ||
CF ] Path | ||
CF | > | ||
CF | > TAKE COIN | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search butch" | ||
CF ] Path | ||
CF | > | ||
CF | > SEARCH BUTCH | ||
CF | | ||
CF | You rifle through Butch's pockets, but the only thing of value you | ||
CF | find is that 1868 Silver Buzzard coin they were flipping. You quickly | ||
CF | slip it into your own pocket. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Plaza | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Plaza | ||
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; | ||
CF | it's little more than a dried-up fountain at the center of an empty | ||
CF | field. Standing next to the fountain is a brightly-painted medicine | ||
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a | ||
CF | pianola, that essential saloon instrument, drifting through the | ||
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a | ||
CF | dilapidated building identified by its sign as the Sheriff's Office. | ||
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the | ||
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see | ||
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To | ||
CF | the NORTH, you can see a dirt path snaking off into the hills. You can | ||
CF | also go IN to the medicine wagon. | ||
CF | | ||
CF | You can see Ulysses P Hornswaggle and a sandwich board here. | ||
CF | | ||
CF | "Hornswaggle's patented remedies! Good for what ails you!" cries | ||
CF | Hornswaggle, even though you're the only person present. "Step right | ||
CF | up! Don't be shy!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sw" | ||
CF ] Laundry | ||
CF | > | ||
CF | > SW | ||
CF | | ||
CF | | ||
CF | Laundry | ||
CF | The Jade Monkey Laundry is crammed floor to ceiling with piles of | ||
CF | folded sheets and clothes. There's barely enough room for the | ||
CF | proprietor behind the counter. You can go NORTHEAST to the plaza. | ||
CF | | ||
CF | You can see Lucky Strike, a newspaper and a vending machine here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "use coin on machine" | ||
CF ] Laundry | ||
CF | > | ||
CF | > USE COIN ON MACHINE | ||
CF | | ||
CF | You jam the coin into the vending machine and punch a button to make | ||
CF | your selection. The machine rattles and wheezes before dropping a | ||
CF | numismatic charm into the tray. | ||
CF | That's not useful right now. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take charm" | ||
CF ] Laundry | ||
CF | > | ||
CF | > TAKE CHARM | ||
CF | | ||
CF | You take the numismatic charm. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x it" | ||
CF ] Laundry | ||
CF | > | ||
CF | > X IT | ||
CF | | ||
CF | It's a small copper disc with a square hole in the middle and a | ||
CF | picture of a rhinoceros. Supposedly, the numismatic charm can "exile | ||
CF | unlucky ghosts and sad vibes to the land of the ancestors." | ||
CF | | ||
CF | > | DavidW asks, "Might this help with the grave?" | |
Knight_Otu asks, "Possibly?" | ||
Jacqueline says, "Yeah, not sure." | ||
DavidW says (to ClubFloyd), "ask lucky about charm" | ||
CF ] Laundry | ||
CF | > | ||
CF | > ASK LUCKY ABOUT CHARM | ||
CF | | ||
CF | "Oh yeah, people love those charms, man," says Lucky Strike. "They're | ||
CF | totally useful, man! It just costs one silver vulture coin and you get | ||
CF | a charm that protects you from anything, man -- ghosts, demons, bad | ||
CF | luck, bad karma, bad vibes!" | ||
CF | | ||
CF | Lucky Strike takes a long pull from the pipe, inhaling deeply. | ||
CF | | ||
CF | > | Jacqueline says, "But it's here, so I'm sure we need it." | |
Jacqueline asks, "Maybe just need it for the Judge?" | ||
DavidW says, "maybe, if Satan is involved." | ||
Knight_Otu says, "I guess the sheriff was unlucky the judge rolled into town." | ||
DavidW says (to ClubFloyd), "ne" | ||
CF ] Plaza | ||
CF | > | ||
CF | > NE | ||
CF | | ||
CF | | ||
CF | Plaza | ||
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; | ||
CF | it's little more than a dried-up fountain at the center of an empty | ||
CF | field. Standing next to the fountain is a brightly-painted medicine | ||
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a | ||
CF | pianola, that essential saloon instrument, drifting through the | ||
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a | ||
CF | dilapidated building identified by its sign as the Sheriff's Office. | ||
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the | ||
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see | ||
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To | ||
CF | the NORTH, you can see a dirt path snaking off into the hills. You can | ||
CF | also go IN to the medicine wagon. | ||
CF | | ||
CF | You can see Ulysses P Hornswaggle and a sandwich board here. | ||
CF | | ||
CF | "Special today on our patent-pending tonics!" cries Hornswaggle "One | ||
CF | for the price of two! No shoving, there's plenty for everyone!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Path | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Path | ||
CF | A winding dirth path meanders into the barren foothills above town. To | ||
CF | the NORTH, you can see a stately Italianate villa in the distance. To | ||
CF | the WEST, you can see the rickety wooden crosses that indicate a boot | ||
CF | hill graveyard. To the EAST, the path runs off into the distance. The | ||
CF | plaza is to the SOUTH. | ||
CF | | ||
CF | You can see comatose Butch McCreedy here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Boneyard | ||
CF | The boneyard is a collection of rickety wooden crosses planted | ||
CF | haphazardly amongst the dry gorse. A collapsing church stands to the | ||
CF | WEST; you can hear the faint sounds of organ music and voices raised | ||
CF | in song from within. The path is to the EAST. | ||
CF | | ||
CF | You can see a fresh grave here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "use charm on grave" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > USE CHARM ON GRAVE | ||
CF | | ||
CF | That's not useful right now. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "use shovel on grave" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > USE SHOVEL ON GRAVE | ||
CF | | ||
CF | That's not useful right now. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "dig grave with shovel" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > DIG GRAVE WITH SHOVEL | ||
CF | | ||
CF | Confident that the numismatic charm you purchased at the laundry will | ||
CF | protect you from any vengeful spirits, you stick your shovel into the | ||
CF | freshly turn earth and start to dig. After a few minutes, your spade | ||
CF | hits something hard. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > LOOK | ||
CF | | ||
CF | Boneyard | ||
CF | The boneyard is a collection of rickety wooden crosses planted | ||
CF | haphazardly amongst the dry gorse. A collapsing church stands to the | ||
CF | WEST; you can hear the faint sounds of organ music and voices raised | ||
CF | in song from within. The path is to the EAST. | ||
CF | | ||
CF | You can see an open grave and a pine box (closed) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x box" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > X BOX | ||
CF | | ||
CF | A sturdy pine box. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open it" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > OPEN IT | ||
CF | | ||
CF | You open the pine box, revealing a cadaver and a tin star. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x cadaver" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > X CADAVER | ||
CF | | ||
CF | A grinning skeletal cadaver dressed in the rags of a sheriff's | ||
CF | uniform. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x star" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > X STAR | ||
CF | | ||
CF | A tarnished sheriff's badge. It says SHERIFF on it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > TAKE IT | ||
CF | | ||
CF | You gingerly pluck it from the cadaver's chest. As you do so, you feel | ||
CF | the hairs on the back of your neck stand on end as an eerie electrical | ||
CF | tingle charges the air. Suddenly, a moaning ghost rises up out of the | ||
CF | grave. | ||
CF | | ||
CF | "Tarnation!" moans the ghost, reaching for you with grasping skeletal | ||
CF | fingers. "Grave robbin' is a major offense in these here parts! I'm | ||
CF | a-gonna take you in!" | ||
CF | | ||
CF | He recoils suddenly as if stung. "What the?! Y'all got a numismatic | ||
CF | charm? Dagnabit!" | ||
CF | | ||
CF | Looks like the charm is having the desired effect! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x sheriff" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > X SHERIFF | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x ghost" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > X GHOST | ||
CF | | ||
CF | The sheriff's ghost appears as a faintly transparent image of a | ||
CF | floating skeleton dressed in the rags of a sheriff's uniform. He looks | ||
CF | just like his cadaver. | ||
CF | | ||
CF | > | Knight_Otu says, "Lucky us." | |
Jade says, "cool" | ||
DavidW says (to ClubFloyd), "ask ghost about lazarus" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > ASK GHOST ABOUT LAZARUS | ||
CF | | ||
CF | The sheriff's ghost bobs silently in the air. Spooky. Guess he doesn't | ||
CF | have anything to say about that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask ghost about mccreedy" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > ASK GHOST ABOUT MCCREEDY | ||
CF | | ||
CF | "Them McCreedy twins are just as slimy as their boss!" says the | ||
CF | sheriff's ghost. "I woulda rounded them up for the hoosegow if'n they | ||
CF | weren't under the judge's protection! That carpetbagger made it so I | ||
CF | couldn't do nothin'!" | ||
CF | | ||
CF | > | DavidW asks, "Did I have the boss's name wrong?" | |
DavidW says (to ClubFloyd), "ask ghost about star" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > ASK GHOST ABOUT STAR | ||
CF | | ||
CF | "Guess I don't have much use for that no more," he says sadly. "It's | ||
CF | all yours now, lil' lady, But that star means something, ya know. It | ||
CF | stands fer truth, fer justice, fer law and order... Make sure yer | ||
CF | worthy of wearin' it." | ||
CF | | ||
CF | "I'm not going to wear it," you say. "I'm no lawman. I'm just out to | ||
CF | save my horse and give Dives what's coming to him." | ||
CF | | ||
CF | "Hmm... well, reckon maybe you'll find someone else who can wear it | ||
CF | then..." | ||
CF | | ||
CF | A sudden gust of wind blows eerily through the sheriff's ghost. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "ask ghost about judge" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > ASK GHOST ABOUT JUDGE | ||
CF | | ||
CF | "I'd give anything to take down that lily-livered hornytoad!" says the | ||
CF | sheriff's ghost. "But the rules of the cosmos says I can't move from | ||
CF | the site of my grave, so I'm stuck here til someone else does it for | ||
CF | me. Only then, I reckon, can I move on to a peaceful rest." | ||
CF | | ||
CF | The sheriff's ghost bobs in the air. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take box" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > TAKE BOX | ||
CF | | ||
CF | You don't want that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf6" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Boneyard | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | DavidW says, "I guess we can visit the manor now, but we still haven't got the lamp or rope or bible." | |
DavidW says (to ClubFloyd), "e" | ||
CF ] Path | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Path | ||
CF | A winding dirth path meanders into the barren foothills above town. To | ||
CF | the NORTH, you can see a stately Italianate villa in the distance. To | ||
CF | the WEST, you can see the rickety wooden crosses that indicate a boot | ||
CF | hill graveyard. To the EAST, the path runs off into the distance. The | ||
CF | plaza is to the SOUTH. | ||
CF | | ||
CF | You can see comatose Butch McCreedy here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Veranda | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Veranda | ||
CF | You're at the wrap-around veranda in front of a stately Italianate | ||
CF | villa. The villa's foyer is accessible to the NORTH. The garden is to | ||
CF | the EAST, the yard is to the WEST. | ||
CF | | ||
CF | You can see Femme McCreedy and Nightmare here. | ||
CF | | ||
CF | > | Knight_Otu says, "Hm." | |
DavidW says (to ClubFloyd), "x femme" | ||
CF ] Veranda | ||
CF | > | ||
CF | > X FEMME | ||
CF | | ||
CF | Femme McCreedy is a petite dandy with a dapper waistcoat and | ||
CF | fashionable bowler. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x nightmare" | ||
CF ] Veranda | ||
CF | > | ||
CF | > X NIGHTMARE | ||
CF | | ||
CF | Nightmare is a massive black stallion, rippling with muscles. He | ||
CF | snorts dismissively whenever he looks at you. | ||
CF | | ||
CF | Femme runs their fingers though Nightmare's mane. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to femme" | ||
CF ] Veranda | ||
CF | > | ||
CF | > TALK TO FEMME | ||
CF | | ||
CF | "So looks like you got past my twin, huh?" says Femme McCreedy. "You | ||
CF | must be smarter than you look, kid." | ||
CF | | ||
CF | "Butch wanted a contest," you say. "And I won, fair and square." Sort | ||
CF | of. | ||
CF | | ||
CF | "Butch never could resist a bet," says Femme McCreedy. "But Butch's | ||
CF | problem was making bets they could lose. I don't have that problem." | ||
CF | | ||
CF | "Sounds like you might be game for a wager too," you say. | ||
CF | | ||
CF | "Might be." | ||
CF | | ||
CF | Femme adjusts the brim of their bowler hat. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Veranda | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | "Ok kid, I'll make you a wager," says Femme McCreedy. "Butch is a | ||
CF | drinker, I'm a rider. Ain't no one who can outride me, especially not | ||
CF | when I got Nightmare here. He's the fastest stallion in the southwest | ||
CF | territories! You think you can outlast me, I'll let you past." | ||
CF | | ||
CF | "Ok, but what horse do I ride?" you ask. | ||
CF | | ||
CF | "Ain't my problem," says Femme McCreedy. "But when you find one, you | ||
CF | come back here and we'll have real riding contest, old west style." | ||
CF | | ||
CF | > | DavidW says, "So the mule, I guess." | |
DavidW says (to ClubFloyd), "w" | ||
CF ] Yard | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Yard | ||
CF | The yard is a barren stretch of real estate where the judge's | ||
CF | sentences are carried out; a grim gallows stands silent testament to | ||
CF | that. The veranda is to the EAST, the knacker shed is to the NORTH. | ||
CF | | ||
CF | You can see a gallows here. | ||
CF | | ||
CF | > | Knight_Otu says, "Yeah." | |
DavidW says (to ClubFloyd), "x gallows" | ||
CF ] Yard | ||
CF | > | ||
CF | > X GALLOWS | ||
CF | | ||
CF | Many a man has lost his life on the long drop here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take rope" | ||
CF ] Yard | ||
CF | > | ||
CF | > TAKE ROPE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] knacker shed | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | knacker shed | ||
CF | This is a small detached shed used for slaughtering horses and | ||
CF | processing their carcasses into glue and horse paste. The red-stained | ||
CF | walls are smeared with glue and oil and various nasty looking metal | ||
CF | implements dangle from hooks on the ceiling. You need to find Sugar & | ||
CF | Sache before she meets the same fate! | ||
CF | | ||
CF | You can see some sugar cubes here. | ||
CF | | ||
CF | > | Knight_Otu says, "Gallows gotta have rope, ... or not." | |
DavidW says (to ClubFloyd), "take cubes" | ||
CF ] knacker shed | ||
CF | > | ||
CF | > TAKE CUBES | ||
CF | | ||
CF | You pocket the sugar cubes. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x implements" | ||
CF ] knacker shed | ||
CF | > | ||
CF | > X IMPLEMENTS | ||
CF | | ||
CF | No horse that meets these things comes to a good end, that's for sure. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Yard | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Yard | ||
CF | The yard is a barren stretch of real estate where the judge's | ||
CF | sentences are carried out; a grim gallows stands silent testament to | ||
CF | that. The veranda is to the EAST, the knacker shed is to the NORTH. | ||
CF | | ||
CF | You can see a gallows here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x noose" | ||
CF ] Yard | ||
CF | > | ||
CF | > X NOOSE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "climb gallows" | ||
CF ] Yard | ||
CF | > | ||
CF | > CLIMB GALLOWS | ||
CF | | ||
CF | Little is to be achieved by that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Yard | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Veranda | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Veranda | ||
CF | You're at the wrap-around veranda in front of a stately Italianate | ||
CF | villa. The villa's foyer is accessible to the NORTH. The garden is to | ||
CF | the EAST, the yard is to the WEST. | ||
CF | | ||
CF | You can see Femme McCreedy and Nightmare here. | ||
CF | | ||
CF | Femme glares at you with arched eyebrows and pursed lips. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] garden | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | garden | ||
CF | The garden is a small plot of land used for growing vegetables for the | ||
CF | house, but very little seems to be ready for harvest right now. The | ||
CF | veranda is to the WEST, the tarantula stall is to the NORTH. | ||
CF | | ||
CF | You can see some carrots here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take carrots" | ||
CF ] garden | ||
CF | > | ||
CF | > TAKE CARROTS | ||
CF | | ||
CF | You pick the carrots. | ||
CF | | ||
CF | > | Knight_Otu says, "Tarantula stall..." | |
DavidW says, "yikes" | ||
Jacqueline says, "..." | ||
Knight_Otu says, "Do not want." | ||
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf7" | Jacqueline says, "hee" | |
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] garden | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Stall | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Stall | ||
CF | The stall is a small building for housing livestock. The garden is to | ||
CF | the SOUTH. | ||
CF | | ||
CF | You can see a tarantula here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x tarantula" | ||
CF ] Stall | ||
CF | > | ||
CF | > X TARANTULA | ||
CF | | ||
CF | She's a cranky old dairy tarantula the size of a cow, with eight big | ||
CF | hairy legs and a pair of swollen spinnerets. You're not the biggest | ||
CF | fan of spider milk, but it's apparently pretty popular in these parts. | ||
CF | | ||
CF | The tarantula masticates her chelicerae. | ||
CF | | ||
CF | > | Knight_Otu blinks. | |
DavidW says (to ClubFloyd), "milk tarantula" | ||
CF ] Stall | ||
CF | > | ||
CF | > MILK TARANTULA | ||
CF | | ||
CF | You reach under the tarantula and squeeze its spinnerets until milk | ||
CF | shoots out. Eventually, you've filled a whole bucket with tarantula | ||
CF | milk. | ||
CF | | ||
CF | The tarantula regards you with her eight black eyes. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take bucket" | ||
CF ] Stall | ||
CF | > | ||
CF | > TAKE BUCKET | ||
CF | | ||
CF | You take the bucket of milk | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Stall | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a bucket of milk | ||
CF | some carrots | ||
CF | some sugar cubes | ||
CF | a tin star | ||
CF | a numismatic charm | ||
CF | some coffin varnish | ||
CF | a wax cylinder | ||
CF | a shovel | ||
CF | a horseshoe | ||
CF | a poncho (being worn) | ||
CF | a broadsheet | ||
CF | a locket (being worn) | ||
CF | a stetson hat (being worn) | ||
CF | jeans (being worn) | ||
CF | | ||
CF | > | Knight_Otu says, "I guess it makes about as much sense as trilobite milk." | |
DavidW says, "yay" | ||
Jacqueline says, "Thanks. I hate it." | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] garden | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | garden | ||
CF | The garden is a small plot of land used for growing vegetables for the | ||
CF | house, but very little seems to be ready for harvest right now. The | ||
CF | veranda is to the WEST, the tarantula stall is to the NORTH. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Veranda | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Veranda | ||
CF | You're at the wrap-around veranda in front of a stately Italianate | ||
CF | villa. The villa's foyer is accessible to the NORTH. The garden is to | ||
CF | the EAST, the yard is to the WEST. | ||
CF | | ||
CF | You can see Femme McCreedy and Nightmare here. | ||
CF | | ||
CF | > | DavidW asks, "So, what is the milk for?" | |
DavidW asks, "The carrots are for the mule. The sugar for... Nightmare?" | ||
Knight_Otu asks, "For scaring me away?" | ||
Jacqueline says, "hee" | ||
Jacqueline says, "Milk bath, maybe? No idea." | ||
DavidW says (to ClubFloyd), "smell milk" | ||
CF ] Veranda | ||
CF | > | ||
CF | > SMELL MILK | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask femme about milk" | ||
CF ] Veranda | ||
CF | > | ||
CF | > ASK FEMME ABOUT MILK | ||
CF | | ||
CF | I don't know anything about that," says Femme. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pet nightmare" | ||
CF ] Veranda | ||
CF | > | ||
CF | > PET NIGHTMARE | ||
CF | | ||
CF | Nightmare snorts loudly, but doesn't seem to dislike the attention. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "play guitar" | ||
CF ] Veranda | ||
CF | > | ||
CF | > PLAY GUITAR | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Veranda | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a bucket of milk | ||
CF | some carrots | ||
CF | some sugar cubes | ||
CF | a tin star | ||
CF | a numismatic charm | ||
CF | some coffin varnish | ||
CF | a wax cylinder | ||
CF | a shovel | ||
CF | a horseshoe | ||
CF | a poncho (being worn) | ||
CF | a broadsheet | ||
CF | a locket (being worn) | ||
CF | a stetson hat (being worn) | ||
CF | jeans (being worn) | ||
CF | | ||
CF | Femme brushes a hand against Nightmare's back. The horse snorts in | ||
CF | response. | ||
CF | | ||
CF | > | DavidW says, "oh, the guitar is gone." | |
Knight_Otu says, "We keep losing our stuff." | ||
Knight_Otu asks, "Did we lose our horse that way to the judge?" | ||
DavidW says, "And yet, we have the horseshoe, varnish, shovel." | ||
DavidW says, "Yes, that's the premise" | ||
Jade says, "yes, we are losing inventory" | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Path | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Path | ||
CF | A winding dirth path meanders into the barren foothills above town. To | ||
CF | the NORTH, you can see a stately Italianate villa in the distance. To | ||
CF | the WEST, you can see the rickety wooden crosses that indicate a boot | ||
CF | hill graveyard. To the EAST, the path runs off into the distance. The | ||
CF | plaza is to the SOUTH. | ||
CF | | ||
CF | You can see comatose Butch McCreedy here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Plaza | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Plaza | ||
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; | ||
CF | it's little more than a dried-up fountain at the center of an empty | ||
CF | field. Standing next to the fountain is a brightly-painted medicine | ||
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a | ||
CF | pianola, that essential saloon instrument, drifting through the | ||
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a | ||
CF | dilapidated building identified by its sign as the Sheriff's Office. | ||
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the | ||
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see | ||
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To | ||
CF | the NORTH, you can see a dirt path snaking off into the hills. You can | ||
CF | also go IN to the medicine wagon. | ||
CF | | ||
CF | You can see Ulysses P Hornswaggle and a sandwich board here. | ||
CF | | ||
CF | "Tinctures! Brines! Unguents of all kinds!" shouts Hornswaggle, waving | ||
CF | his arms dramatically. "I've got everything and anything you need to | ||
CF | live a life of perfect health!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ne" | ||
CF ] Stable | ||
CF | > | ||
CF | > NE | ||
CF | | ||
CF | | ||
CF | Stable | ||
CF | The stable is a building where travellers can shelter their horses | ||
CF | while they stay in town. It's filled with hay and a decidely horsey | ||
CF | smell. You can go SOUTHWEST to the plaza. | ||
CF | | ||
CF | You can see Wildfire here. | ||
CF | | ||
CF | Wildfire flicks her long rabbit-like ears. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pet wildfire" | ||
CF ] Stable | ||
CF | > | ||
CF | > PET WILDFIRE | ||
CF | | ||
CF | Wildfire swishes her tail in appreciation. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give carrots to wildfire" | ||
CF ] Stable | ||
CF | > | ||
CF | > GIVE CARROTS TO WILDFIRE | ||
CF | | ||
CF | "Hey girl, you want a carrot?" you say, holding out a carrot. Wildfire | ||
CF | bites the carrot and crunches it between her teeth, but it doesn't | ||
CF | seem to motivate her. Apparently the mule has a more discerning | ||
CF | palette. | ||
CF | | ||
CF | Wildfire raises her tail and farts. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give sugar to wildfire" | ||
CF ] Stable | ||
CF | > | ||
CF | > GIVE SUGAR TO WILDFIRE | ||
CF | | ||
CF | "Hey girl, you want some sugar?" you say, holding out some cubes flat | ||
CF | in your palms of your hand. Wildfire swishes her tail and brays before | ||
CF | slurping up your offering. She looks at you expectantly and you | ||
CF | suspect that you've just earned Wildfire's friendship for life. She'd | ||
CF | follow you anywhere now! | ||
CF | | ||
CF | > | Knight_Otu says, "I mean, yes, the judge has our horse. The question was whether we lost it because we rode the horse somewhere and it fell out of our inventory." | |
DavidW says (to ClubFloyd), "sw" | ||
CF ] Plaza | ||
CF | > | ||
CF | > SW | ||
CF | | ||
CF | | ||
CF | Plaza | ||
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; | ||
CF | it's little more than a dried-up fountain at the center of an empty | ||
CF | field. Standing next to the fountain is a brightly-painted medicine | ||
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a | ||
CF | pianola, that essential saloon instrument, drifting through the | ||
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a | ||
CF | dilapidated building identified by its sign as the Sheriff's Office. | ||
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the | ||
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see | ||
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To | ||
CF | the NORTH, you can see a dirt path snaking off into the hills. You can | ||
CF | also go IN to the medicine wagon. | ||
CF | | ||
CF | You can see Ulysses P Hornswaggle and a sandwich board here. | ||
CF | | ||
CF | Wildfire trots after you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Path | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Path | ||
CF | A winding dirth path meanders into the barren foothills above town. To | ||
CF | the NORTH, you can see a stately Italianate villa in the distance. To | ||
CF | the WEST, you can see the rickety wooden crosses that indicate a boot | ||
CF | hill graveyard. To the EAST, the path runs off into the distance. The | ||
CF | plaza is to the SOUTH. | ||
CF | | ||
CF | You can see comatose Butch McCreedy here. | ||
CF | | ||
CF | Wildfire trots after you. | ||
CF | | ||
CF | > | DavidW says, "The horse was lost before the game started." | |
Knight_Otu says, "Yes." | ||
DavidW says, "but yeah, maybe there's a hole in our inventory pouch." | ||
DavidW says, "I'm wondering if this race will churn the tartanula milk into butter." | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Veranda | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Veranda | ||
CF | You're at the wrap-around veranda in front of a stately Italianate | ||
CF | villa. The villa's foyer is accessible to the NORTH. The garden is to | ||
CF | the EAST, the yard is to the WEST. | ||
CF | | ||
CF | You can see Femme McCreedy and Nightmare here. | ||
CF | | ||
CF | Wildfire trots after you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ride wildfire" | ||
CF ] Veranda | ||
CF | > | ||
CF | > RIDE WILDFIRE | ||
CF | | ||
CF | Maybe later. You would never ride any horse except your beloved Sugar | ||
CF | & Sache!! Well, not if you could help it. A mule might be okay... But | ||
CF | if you're gonna ride Wildfire, you'd need a good reason first. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to femme" | ||
CF ] Veranda | ||
CF | > | ||
CF | > TALK TO FEMME | ||
CF | | ||
CF | "Ok, Femme McCreedy, I'm calling you out!" you say. "I got my steed... | ||
CF | let's ride!" | ||
CF | | ||
CF | Femme McCreedy grins widely. "Oh, is that old Wildfire? No way that | ||
CF | little butterball can outrun my Nightmare, but it's your funeral. | ||
CF | We'll ride to the end of the veranda -- first to make it there and | ||
CF | back is the winner!" | ||
CF | | ||
CF | "You're on!" | ||
CF | | ||
CF | Femme hops on Nightmare, you hop on Wildfire. And you're off! But | ||
CF | Femme is right. No matter how hard you ride Wildfire, she's far too | ||
CF | slow. Nightmare runs the course before Wildfire is even at the | ||
CF | halfway point. | ||
CF | | ||
CF | "Sorry, kid, you lose!" laughs Femme, jumping off Nightmare. "Better | ||
CF | luck next time!" | ||
CF | | ||
CF | Damnit! You'll need to find some way to push Wildfire to go faster or | ||
CF | she'll never beat Nightmare. | ||
CF | | ||
CF | > | Jacqueline asks, "I wonder if spider milk will fortify her?" | |
DavidW says (to ClubFloyd), "give milk to mule" | ||
CF ] Veranda | ||
CF | > | ||
CF | > GIVE MILK TO MULE | ||
CF | | ||
CF | Wildfire doesn't seem interested. | ||
CF | | ||
CF | > | Jacqueline says, "Darn" | |
Knight_Otu says, "Hm." | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Veranda | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a bucket of milk | ||
CF | some carrots | ||
CF | some sugar cubes | ||
CF | a tin star | ||
CF | a numismatic charm | ||
CF | some coffin varnish | ||
CF | a wax cylinder | ||
CF | a shovel | ||
CF | a horseshoe | ||
CF | a poncho (being worn) | ||
CF | a broadsheet | ||
CF | a locket (being worn) | ||
CF | a stetson hat (being worn) | ||
CF | jeans (being worn) | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "give varnish to nightmare" | ||
CF ] Veranda | ||
CF | > | ||
CF | > GIVE VARNISH TO NIGHTMARE | ||
CF | | ||
CF | Nightmare doesn't seem interested. | ||
CF | | ||
CF | Femme adjusts the brim of their bowler hat. | ||
CF | | ||
CF | > | DavidW says, "Perhaps we need to solve the lamp, rope, bible puzzle first." | |
Jacqueline says, "Perhaps" | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Path | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Path | ||
CF | A winding dirth path meanders into the barren foothills above town. To | ||
CF | the NORTH, you can see a stately Italianate villa in the distance. To | ||
CF | the WEST, you can see the rickety wooden crosses that indicate a boot | ||
CF | hill graveyard. To the EAST, the path runs off into the distance. The | ||
CF | plaza is to the SOUTH. | ||
CF | | ||
CF | You can see comatose Butch McCreedy here. | ||
CF | | ||
CF | Wildfire trots after you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Mine Entrance | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Mine Entrance | ||
CF | The path terminates at the entrance of an old mine, carved into the | ||
CF | side of a ravine. A cold breeze wafts up from the bowels of the earth | ||
CF | through the mineshaft. You can go WEST to the path or DOWN the | ||
CF | mineshaft. A ravine is to the NORTH. | ||
CF | | ||
CF | You can see a venom-drained gila monster here. | ||
CF | | ||
CF | Wildfire trots after you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | Wildfire brays and stamps her hoof, but refuses to follow you inside. | ||
CF | Looks like this is as far as she'll go. | ||
CF | | ||
CF | You don't have to worry about being bitten now, since you read that | ||
CF | gila monsters take a full week to replenish their venom. You sneak | ||
CF | past the drowsy gila monster and slip down the mineshaft. | ||
CF | | ||
CF | Mineshaft | ||
CF | The mineshaft is a tunnel of natural stone, supported by wooden arches | ||
CF | and lit by flickering carbide lamps. Pure liquid snake oil drips from | ||
CF | the walls, congealing into a waist-deep pool that fills the cavern. | ||
CF | Hand-painted signs hung at intervals warn DANGER!! BLASTING AREA!!! | ||
CF | and KEEP OUT!! The cavern continues to the EAST or you can return UP | ||
CF | to the surface. | ||
CF | | ||
CF | You can see Gabby and a miner's lamp here. | ||
CF | | ||
CF | "Thar's a rich vein of snake oil in these caves," says Gabby, "An' | ||
CF | ain't no claim jumper gonna get the drop on ol' Gabby!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give star to gabby" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > GIVE STAR TO GABBY | ||
CF | | ||
CF | Gabby doesn't seem interested. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask gabby about trade" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > ASK GABBY ABOUT TRADE | ||
CF | | ||
CF | "Ain't got time for all that yakkin' an' yappin', kid! That's snake | ||
CF | oil in them thar hills an' ol' Gabby's 'a gonna find it!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a bucket of milk | ||
CF | some carrots | ||
CF | some sugar cubes | ||
CF | a tin star | ||
CF | a numismatic charm | ||
CF | some coffin varnish | ||
CF | a wax cylinder | ||
CF | a shovel | ||
CF | a horseshoe | ||
CF | a poncho (being worn) | ||
CF | a broadsheet | ||
CF | a locket (being worn) | ||
CF | a stetson hat (being worn) | ||
CF | jeans (being worn) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give shovel to gabby" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > GIVE SHOVEL TO GABBY | ||
CF | | ||
CF | Gabby doesn't seem interested. | ||
CF | | ||
CF | Gabby slams his mech fist against the wall with such force that a new | ||
CF | crack appears and a fresh gout of snake oil spills out. "Eureeka!" he | ||
CF | drawls. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give milk to gabby" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > GIVE MILK TO GABBY | ||
CF | | ||
CF | Gabby doesn't seem interested. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give varnish to gabby" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > GIVE VARNISH TO GABBY | ||
CF | | ||
CF | Gabby doesn't seem interested. | ||
CF | | ||
CF | The hydraulic struts of Gabby's mech legs engage, lifting him up to | ||
CF | reach another untapped vein. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x legs" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > X LEGS | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x gabby" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > X GABBY | ||
CF | | ||
CF | Gabby is a short, white-haired man with a huge bushy white beard and a | ||
CF | single gold tooth in his mouth. He wears a raggedy hat, a red kerchief | ||
CF | around his neck, and a checkered flannel shirt. He's piloting a | ||
CF | massive clockwork mecha that claws at the cave walls with its enormous | ||
CF | drill arms, its massive metal struts elevating him above the | ||
CF | cavern-filling pool of shimmering snake oil. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x mecha" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > X MECHA | ||
CF | | ||
CF | Gabby is piloting a massive clockwork mecha that claws at the cave | ||
CF | walls with its enormous drill arms. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "use horseshoe on mecha" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > USE HORSESHOE ON MECHA | ||
CF | | ||
CF | That won't do any good there. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask gabby about mecha" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > ASK GABBY ABOUT MECHA | ||
CF | | ||
CF | "Ee hee hee, ya like it?" says Gabby. "I done made it myself! Gabby | ||
CF | ain't no greenhorn when it comes ta tinkerin'!" | ||
CF | | ||
CF | "Thar's a rich vein of snake oil in these caves," says Gabby, "An' | ||
CF | ain't no claim jumper gonna get the drop on ol' Gabby!" | ||
CF | | ||
CF | > | Knight_Otu says, "I hardly dare suggest it..." | |
DavidW says, "I'm thinking maybe if we disable the mecha, we can steal the lamp." | ||
Knight_Otu says, "But the chili..." | ||
DavidW asks, "oh, the chili for the mule?" | ||
DavidW says, "geezus, yes, that sounds right." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Mine Entrance | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Mine Entrance | ||
CF | The path terminates at the entrance of an old mine, carved into the | ||
CF | side of a ravine. A cold breeze wafts up from the bowels of the earth | ||
CF | through the mineshaft. You can go WEST to the path or DOWN the | ||
CF | mineshaft. A ravine is to the NORTH. | ||
CF | | ||
CF | You can see Wildfire and a venom-drained gila monster here. | ||
CF | | ||
CF | Wildfire brays. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | You don't have to worry about being bitten now, since you read that | ||
CF | gila monsters take a full week to replenish their venom. You sneak | ||
CF | past the drowsy gila monster and slip down the mineshaft. | ||
CF | | ||
CF | Mineshaft | ||
CF | The mineshaft is a tunnel of natural stone, supported by wooden arches | ||
CF | and lit by flickering carbide lamps. Pure liquid snake oil drips from | ||
CF | the walls, congealing into a waist-deep pool that fills the cavern. | ||
CF | Hand-painted signs hung at intervals warn DANGER!! BLASTING AREA!!! | ||
CF | and KEEP OUT!! The cavern continues to the EAST or you can return UP | ||
CF | to the surface. | ||
CF | | ||
CF | You can see Gabby and a miner's lamp here. | ||
CF | | ||
CF | Gabby slams his mech fist against the wall with such force that a new | ||
CF | crack appears and a fresh gout of snake oil spills out. "Eureeka!" he | ||
CF | drawls. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] campsite | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | campsite | ||
CF | The eastern section of the cavern is an elevated plateau above the | ||
CF | snake oil pool; Gabby has converted it into a make-shift campsite with | ||
CF | a pup tent for sleeping and a small natural gas fumarole for warmth. | ||
CF | The large number of empty tin cans attests that Gabby's diet mostly | ||
CF | consists of beans. You can go WEST to the mineshaft or UP into a | ||
CF | crevice. | ||
CF | | ||
CF | You can see some magnetic ore and a pot of chili here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take pot" | ||
CF ] campsite | ||
CF | > | ||
CF | > TAKE POT | ||
CF | | ||
CF | You take the pot of chili. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Mineshaft | ||
CF | The mineshaft is a tunnel of natural stone, supported by wooden arches | ||
CF | and lit by flickering carbide lamps. Pure liquid snake oil drips from | ||
CF | the walls, congealing into a waist-deep pool that fills the cavern. | ||
CF | Hand-painted signs hung at intervals warn DANGER!! BLASTING AREA!!! | ||
CF | and KEEP OUT!! The cavern continues to the EAST or you can return UP | ||
CF | to the surface. | ||
CF | | ||
CF | You can see Gabby and a miner's lamp here. | ||
CF | | ||
CF | Gabby's mech arm transforms into a drill and bores into the wall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Mine Entrance | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Mine Entrance | ||
CF | The path terminates at the entrance of an old mine, carved into the | ||
CF | side of a ravine. A cold breeze wafts up from the bowels of the earth | ||
CF | through the mineshaft. You can go WEST to the path or DOWN the | ||
CF | mineshaft. A ravine is to the NORTH. | ||
CF | | ||
CF | You can see Wildfire and a venom-drained gila monster here. | ||
CF | | ||
CF | > | Jacqueline says, "Poor Wildfire" | |
DavidW says (to ClubFloyd), "n" | ||
CF ] Ravine | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Ravine | ||
CF | You're at the bottom of a deep ravine, bordered by steep rocky walls. | ||
CF | The mine entrance is to the SOUTH. | ||
CF | | ||
CF | > | Knight_Otu says, "Yeah." | |
DavidW says (to ClubFloyd), "s" | ||
CF ] Mine Entrance | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Mine Entrance | ||
CF | The path terminates at the entrance of an old mine, carved into the | ||
CF | side of a ravine. A cold breeze wafts up from the bowels of the earth | ||
CF | through the mineshaft. You can go WEST to the path or DOWN the | ||
CF | mineshaft. A ravine is to the NORTH. | ||
CF | | ||
CF | You can see Wildfire and a venom-drained gila monster here. | ||
CF | | ||
CF | Wildfire's belly rumbles, a low wet gurgling sound. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Path | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Path | ||
CF | A winding dirth path meanders into the barren foothills above town. To | ||
CF | the NORTH, you can see a stately Italianate villa in the distance. To | ||
CF | the WEST, you can see the rickety wooden crosses that indicate a boot | ||
CF | hill graveyard. To the EAST, the path runs off into the distance. The | ||
CF | plaza is to the SOUTH. | ||
CF | | ||
CF | You can see comatose Butch McCreedy here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Mine Entrance | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Mine Entrance | ||
CF | The path terminates at the entrance of an old mine, carved into the | ||
CF | side of a ravine. A cold breeze wafts up from the bowels of the earth | ||
CF | through the mineshaft. You can go WEST to the path or DOWN the | ||
CF | mineshaft. A ravine is to the NORTH. | ||
CF | | ||
CF | You can see Wildfire and a venom-drained gila monster here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give chili to wildfire" | ||
CF ] Mine Entrance | ||
CF | > | ||
CF | > GIVE CHILI TO WILDFIRE | ||
CF | | ||
CF | "Hey girl, I bet you're hungry," you say, holding out the pot of | ||
CF | chili. Wildfire plunges her snout into the pot and gobbles the whole | ||
CF | kit and kaboodle so fast that you barely have time to react. By the | ||
CF | time she's done, her sides are bulging even more. You can hear her | ||
CF | bloated guts churning and bubbling. Damnit, why'd you do that? She'll | ||
CF | be slower than ever with a belly full of chili... or will she? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Path | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Path | ||
CF | A winding dirth path meanders into the barren foothills above town. To | ||
CF | the NORTH, you can see a stately Italianate villa in the distance. To | ||
CF | the WEST, you can see the rickety wooden crosses that indicate a boot | ||
CF | hill graveyard. To the EAST, the path runs off into the distance. The | ||
CF | plaza is to the SOUTH. | ||
CF | | ||
CF | You can see comatose Butch McCreedy here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Veranda | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Veranda | ||
CF | You're at the wrap-around veranda in front of a stately Italianate | ||
CF | villa. The villa's foyer is accessible to the NORTH. The garden is to | ||
CF | the EAST, the yard is to the WEST. | ||
CF | | ||
CF | You can see Femme McCreedy and Nightmare here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Path | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Path | ||
CF | A winding dirth path meanders into the barren foothills above town. To | ||
CF | the NORTH, you can see a stately Italianate villa in the distance. To | ||
CF | the WEST, you can see the rickety wooden crosses that indicate a boot | ||
CF | hill graveyard. To the EAST, the path runs off into the distance. The | ||
CF | plaza is to the SOUTH. | ||
CF | | ||
CF | You can see comatose Butch McCreedy here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Mine Entrance | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Mine Entrance | ||
CF | The path terminates at the entrance of an old mine, carved into the | ||
CF | side of a ravine. A cold breeze wafts up from the bowels of the earth | ||
CF | through the mineshaft. You can go WEST to the path or DOWN the | ||
CF | mineshaft. A ravine is to the NORTH. | ||
CF | | ||
CF | You can see Wildfire and a venom-drained gila monster here. | ||
CF | | ||
CF | > | Knight_Otu says, "We may need to feed Wildfire some more sugar." | |
DavidW says (to ClubFloyd), "take wildfire" | ||
CF ] Mine Entrance | ||
CF | > | ||
CF | > TAKE WILDFIRE | ||
CF | | ||
CF | You don't want that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give sugar to wildfire" | ||
CF ] Mine Entrance | ||
CF | > | ||
CF | > GIVE SUGAR TO WILDFIRE | ||
CF | | ||
CF | "Hey girl, you want some sugar?" you say, holding out some cubes flat | ||
CF | in your palms of your hand. Wildfire swishes her tail and brays before | ||
CF | slurping up your offering. She looks at you expectantly and you | ||
CF | suspect that you've just earned Wildfire's friendship for life. She'd | ||
CF | follow you anywhere now! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Path | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Path | ||
CF | A winding dirth path meanders into the barren foothills above town. To | ||
CF | the NORTH, you can see a stately Italianate villa in the distance. To | ||
CF | the WEST, you can see the rickety wooden crosses that indicate a boot | ||
CF | hill graveyard. To the EAST, the path runs off into the distance. The | ||
CF | plaza is to the SOUTH. | ||
CF | | ||
CF | You can see comatose Butch McCreedy here. | ||
CF | | ||
CF | Wildfire trots after you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Veranda | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Veranda | ||
CF | You're at the wrap-around veranda in front of a stately Italianate | ||
CF | villa. The villa's foyer is accessible to the NORTH. The garden is to | ||
CF | the EAST, the yard is to the WEST. | ||
CF | | ||
CF | You can see Femme McCreedy and Nightmare here. | ||
CF | | ||
CF | Wildfire trots after you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to femme" | ||
CF ] Veranda | ||
CF | > | ||
CF | > TALK TO FEMME | ||
CF | | ||
CF | "Ok, Femme McCreedy, I'm calling you out!" you say. "I got my steed... | ||
CF | let's ride!" | ||
CF | | ||
CF | Femme McCreedy grins widely. "Oh, is that old Wildfire? No way that | ||
CF | little butterball can outrun my Nightmare, but it's your funeral. | ||
CF | We'll ride to the end of the veranda -- first to make it there and | ||
CF | back is the winner!" | ||
CF | | ||
CF | "You're on!" | ||
CF | | ||
CF | Femme hops on Nightmare, you hop on Wildfire. And you're off! Femme | ||
CF | has an early lead on Nightmare, but then suddenly -- Wildfire releases | ||
CF | an explosive round of flatulence, so violent that mule and rider are | ||
CF | propelled forward in a rush. Femme goggles as you suddenly lap them | ||
CF | and arrive back at the start with time to spare. | ||
CF | | ||
CF | "Dang, guess you beat me," says Femme, shaking their head. "I never | ||
CF | would have believed it!" | ||
CF | | ||
CF | "So I can go in?" | ||
CF | | ||
CF | "Sure, sure, a bet's a bet," says Femme. | ||
CF | | ||
CF | You watch as they lead Nightmare away, but you've got more important | ||
CF | things to worry about. You're about to finally confront the judge. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf8" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Veranda | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Foyer | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | Wildfire brays and stamps her hoof, but refuses to follow you inside. | ||
CF | Looks like this is as far as she'll go. | ||
CF | | ||
CF | Foyer | ||
CF | The foyer is an opulent atrium, designed to impress guests upon first | ||
CF | entering the mansion. The veranda is to the SOUTH, the parlour is to | ||
CF | the NORTH. | ||
CF | | ||
CF | You can see a grandfather clock here. | ||
CF | | ||
CF | > | Knight_Otu exclaims, "Sorry wildfire!!" | |
DavidW says (to ClubFloyd), "x clock" | ||
CF ] Foyer | ||
CF | > | ||
CF | > X CLOCK | ||
CF | | ||
CF | It's a massive stately grandfather clock, its pendulum swinging | ||
CF | lugubriously with the passage of seconds. How odd. When you look at | ||
CF | the face of the clock, you're having trouble making out the numbers. | ||
CF | There are the usual 12, but then, somehow.. there's a 13... and a | ||
CF | 14... and a 15... Defying all reason, the numbers seem to spiral into | ||
CF | infinity even though the clockface instead is a finite circle. | ||
CF | Staring at it too long gives you a headache. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Parlour | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Parlour | ||
CF | The parlour is a spacious room commonly used for entertaining, but | ||
CF | it's apparent that Judge Dives uses it for business as well. In | ||
CF | theory, this seems to be where he hears cases as the room is filled | ||
CF | with massive towering stacks of paperwork and legal files... but the | ||
CF | yellowed appearance of the paper and thick cobwebbing indicates that | ||
CF | the judge doesn't have a lot of interest in actually discharging his | ||
CF | legal duties. The foyer is to the SOUTH. | ||
CF | | ||
CF | You can see Judge Lazarus Dives and Sugar & Sache here. | ||
CF | | ||
CF | You step into the parlour and see, seated before you, the massive form | ||
CF | of Judge Lazarus Dives. And seated right next to him... Sugar & Sache! | ||
CF | | ||
CF | "Judge Dives, I'm here to take back what's mine!" you announce. "You | ||
CF | gimmie my horse back or I'll take you down!" | ||
CF | | ||
CF | "Well, well, if it isn't the Horse Girl," laughs Dives. "Maybe you | ||
CF | haven't been informed, little lady, but I've got myself a little | ||
CF | arrangement with Old Scratch himself that I can't be killed by any | ||
CF | man* born of woman!" | ||
CF | | ||
CF | "I ain't no -" | ||
CF | | ||
CF | "Yeah, well, obviously. Of course, I meant "man" in the sense of | ||
CF | "person." Didn't ya see that asterik? Clearly that includes womanfolk | ||
CF | and non-binary galoots as well. I ain't gonna sign no contract with | ||
CF | such an obvious loophole! I am a judge, after all. I know a little bit | ||
CF | 'bout how the law works, I reckon." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to judge" | ||
CF ] Parlour | ||
CF | > | ||
CF | > TALK TO JUDGE | ||
CF | | ||
CF | "Well well well, isn't this something," says the judge, leaning back | ||
CF | in his ratton chair and folding his hands behind his head. "Ain't this | ||
CF | a purty picture? You come ta visit me, girl? Ain't that sweet." | ||
CF | | ||
CF | > | Knight_Otu says, "Darn rules lawyers." | |
DavidW says (to ClubFloyd), "x judge" | ||
CF ] Parlour | ||
CF | > | ||
CF | > X JUDGE | ||
CF | | ||
CF | Judge Lazarus Dives is a giant of a man, so tall that his head nearly | ||
CF | touches the ceiling and so massive that he barely seems to fit into | ||
CF | his rattan peacock chair. Even in his advancing years, his ropey | ||
CF | physique and snowy white horsehoe mustache and locks remain striking. | ||
CF | His thick neck is twice ringed with purple scars, reminders of the | ||
CF | law's two unsuccessful attempts at hanging. He wears a white cotton | ||
CF | suit and a length of rope tied into a noose around his neck. | ||
CF | | ||
CF | > | DavidW says, "That homunculus in the vat." | |
DavidW says, "That has to kill this guy." | ||
Knight_Otu says, "Yeah." | ||
Knight_Otu says, "And there's the rope." | ||
DavidW says, "He has a rope." | ||
Jade says, "a voodoo or a scarecrow" | ||
DavidW says (to ClubFloyd), "ask judge about rope" | ||
CF ] Parlour | ||
CF | > | ||
CF | > ASK JUDGE ABOUT ROPE | ||
CF | | ||
CF | Dives laughs. "Ya want this old thing? Take it! It's a little reminder | ||
CF | to pissants like you that Judge Lazarus Dives can't be killed by no | ||
CF | earthly force nor no man born of woman! So not much good it'll do ya! | ||
CF | If the law couldn't hang me with it, I doubt any puny varmint like you | ||
CF | could do much better!" Chortling, he tears the noose from his neck and | ||
CF | throws it to you. | ||
CF | | ||
CF | You catch it out of the air. "We'll see, Dives," you say. "We'll see." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x horse" | ||
CF ] Parlour | ||
CF | > | ||
CF | > X HORSE | ||
CF | | ||
CF | It's your beloved horse, Sugar and Sache! Sugar and Sache is a | ||
CF | sweet-natured chestnut mare and your trusty travelling companion... at | ||
CF | least she WAS until the judge kidnapped her. You long to ride her | ||
CF | across the prarie again! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x paper" | ||
CF ] Parlour | ||
CF | > | ||
CF | > X PAPER | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x papers" | ||
CF ] Parlour | ||
CF | > | ||
CF | > X PAPERS | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | DavidW says, "Anyway, let's ring a church bell." | |
DavidW says (to ClubFloyd), "s" | ||
CF ] Foyer | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Foyer | ||
CF | The foyer is an opulent atrium, designed to impress guests upon first | ||
CF | entering the mansion. The veranda is to the SOUTH, the parlour is to | ||
CF | the NORTH. | ||
CF | | ||
CF | You can see a grandfather clock here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Veranda | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Veranda | ||
CF | You're at the wrap-around veranda in front of a stately Italianate | ||
CF | villa. The villa's foyer is accessible to the NORTH. The garden is to | ||
CF | the EAST, the yard is to the WEST. | ||
CF | | ||
CF | You can see Wildfire here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Path | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Path | ||
CF | A winding dirth path meanders into the barren foothills above town. To | ||
CF | the NORTH, you can see a stately Italianate villa in the distance. To | ||
CF | the WEST, you can see the rickety wooden crosses that indicate a boot | ||
CF | hill graveyard. To the EAST, the path runs off into the distance. The | ||
CF | plaza is to the SOUTH. | ||
CF | | ||
CF | You can see comatose Butch McCreedy here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Boneyard | ||
CF | The boneyard is a collection of rickety wooden crosses planted | ||
CF | haphazardly amongst the dry gorse. A collapsing church stands to the | ||
CF | WEST; you can hear the faint sounds of organ music and voices raised | ||
CF | in song from within. The path is to the EAST. | ||
CF | | ||
CF | You can see a sheriff's ghost, an open grave and a pine box (in which | ||
CF | is a cadaver) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Church | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Church | ||
CF | The nave of the church is a large, white-washed chamber, two rows of | ||
CF | wooden pews flanking a central aisle marked by a threadbare red | ||
CF | carpet. At first glance it looks like the pews are filled with | ||
CF | parishioners, but on closer inspection you realize that they're all | ||
CF | just scarecrows. A victrola carefully balanced on the rim of the | ||
CF | pulpit spins a wax cylinder, playing the sounds of a choir singing | ||
CF | hymns accompanied by organ music. A door to the WEST leads to the | ||
CF | vestry. You can climb a ladder UP to the tower. Leaving the exit to | ||
CF | the EAST would return you to the boneyard. | ||
CF | | ||
CF | You can see a victrola and a baptismal font here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Tower | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Tower | ||
CF | The ladder terminates in a belfry. You can go DOWN to the church. | ||
CF | | ||
CF | You can see a bell here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "use rope on bell" | ||
CF ] Tower | ||
CF | > | ||
CF | > USE ROPE ON BELL | ||
CF | | ||
CF | That's not useful right now. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "tie rope to bell" | ||
CF ] Tower | ||
CF | > | ||
CF | > TIE ROPE TO BELL | ||
CF | | ||
CF | You would achieve nothing by this. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ring bell" | ||
CF ] Tower | ||
CF | > | ||
CF | > RING BELL | ||
CF | | ||
CF | The bell has no bellrope, so you can't ring it. | ||
CF | | ||
CF | > | Jacqueline says, "huh. Darn" | |
DavidW says (to ClubFloyd), "x rope" | ||
CF ] Tower | ||
CF | > | ||
CF | > X ROPE | ||
CF | | ||
CF | A length of hemp rope. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "attach rope to bell" | ||
CF ] Tower | ||
CF | > | ||
CF | > ATTACH ROPE TO BELL | ||
CF | | ||
CF | You would achieve nothing by this. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put rope on bell" | ||
CF ] Tower | ||
CF | > | ||
CF | > PUT ROPE ON BELL | ||
CF | | ||
CF | Putting things on the bell would achieve nothing. | ||
CF | | ||
CF | > | Knight_Otu asks, "Put rope in bell?" | |
DavidW says (to ClubFloyd), "use rope" | ||
CF ] Tower | ||
CF | > | ||
CF | > USE ROPE | ||
CF | | ||
CF | What do you want to use the rope with? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "bell" | ||
CF ] Tower | ||
CF | > | ||
CF | > BELL | ||
CF | | ||
CF | That's not useful right now. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put rope in bell" | ||
CF ] Tower | ||
CF | > | ||
CF | > PUT ROPE IN BELL | ||
CF | | ||
CF | That can't contain things. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x bell" | ||
CF ] Tower | ||
CF | > | ||
CF | > X BELL | ||
CF | | ||
CF | A large sanctus bell, inscribed with the epigraph "The sound of this | ||
CF | bell vanquishes tempests, repels demons, and summons men." It would | ||
CF | normally ring to signal the start of service, but it has no bellrope. | ||
CF | You would need to hang a rope from the bell to fix that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hang rope from bell" | ||
CF ] Tower | ||
CF | > | ||
CF | > HANG ROPE FROM BELL | ||
CF | | ||
CF | You hang the rope from the bell's tongue. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ring bell" | ||
CF ] Tower | ||
CF | > | ||
CF | > RING BELL | ||
CF | | ||
CF | You'll have to go down to the church and pull the bellrope from there | ||
CF | to get the proper leverage. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Church | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Church | ||
CF | The nave of the church is a large, white-washed chamber, two rows of | ||
CF | wooden pews flanking a central aisle marked by a threadbare red | ||
CF | carpet. At first glance it looks like the pews are filled with | ||
CF | parishioners, but on closer inspection you realize that they're all | ||
CF | just scarecrows. A victrola carefully balanced on the rim of the | ||
CF | pulpit spins a wax cylinder, playing the sounds of a choir singing | ||
CF | hymns accompanied by organ music. A door to the WEST leads to the | ||
CF | vestry. You can climb a ladder UP to the tower. Leaving the exit to | ||
CF | the EAST would return you to the boneyard. | ||
CF | | ||
CF | You can see a bellrope, a victrola and a baptismal font here. | ||
CF | | ||
CF | > | Knight_Otu says, "Could've used some synonyms." | |
DavidW says (to ClubFloyd), "pull bellrope" | ||
CF ] Church | ||
CF | > | ||
CF | > PULL BELLROPE | ||
CF | | ||
CF | You yank hard on the bellrope and your reward is the slow, lugubrious | ||
CF | sound of the church bell tolling. At the sound, the parson emerges | ||
CF | from the vestry. | ||
CF | | ||
CF | "The bell is ringing!" he cries. "Hallelujah!" | ||
CF | | ||
CF | You watch in confusion as he climbs into the pulpit and begins a | ||
CF | sermon, addressing the crowd of dummies. | ||
CF | | ||
CF | > | Jacqueline says, "Well, at least the syntax was clued." | |
Knight_Otu says, "Yeah." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Vestry | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Vestry | ||
CF | The vestry is a small office, filled mostly with old leather-bound | ||
CF | books in big messy piles. You can go EAST to the church. | ||
CF | | ||
CF | You can see a Bible (closed) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open bible" | ||
CF ] Vestry | ||
CF | > | ||
CF | > OPEN BIBLE | ||
CF | | ||
CF | With the parson gone, there's no one to stop you. You crack open the | ||
CF | bible to discover...it's not a bible at all! The pages have been cut | ||
CF | out to form a secret compartment, housing a shiny silver six-shooter. | ||
CF | | ||
CF | Well. That's more useful anyway! You holster the six-shooter. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x gun" | ||
CF ] Vestry | ||
CF | > | ||
CF | > X GUN | ||
CF | | ||
CF | You see nothing special about the six-shooter. | ||
CF | | ||
CF | > | Jacqueline says, "Called it" | |
DavidW says, "you did" | ||
Knight_Otu says, "And yet we sounded surprised." | ||
DavidW says, "The homunculus will have to use it, I guess." | ||
Jacqueline says, "I love where this is going." | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Church | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Church | ||
CF | The nave of the church is a large, white-washed chamber, two rows of | ||
CF | wooden pews flanking a central aisle marked by a threadbare red | ||
CF | carpet. At first glance it looks like the pews are filled with | ||
CF | parishioners, but on closer inspection you realize that they're all | ||
CF | just scarecrows. A victrola carefully balanced on the rim of the | ||
CF | pulpit spins a wax cylinder, playing the sounds of a choir singing | ||
CF | hymns accompanied by organ music. A door to the WEST leads to the | ||
CF | vestry. You can climb a ladder UP to the tower. Leaving the exit to | ||
CF | the EAST would return you to the boneyard. | ||
CF | | ||
CF | You can see a parson, a bellrope, a victrola and a baptismal font | ||
CF | here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take water" | ||
CF ] Church | ||
CF | > | ||
CF | > TAKE WATER | ||
CF | | ||
CF | If you want to do anything with that, you'd best do it right here in | ||
CF | the church. | ||
CF | | ||
CF | > | Jacqueline asks, "Can we baptize ourselves? Or bring the homonculus here?" | |
DavidW says, "might need to bathe the homunculus here." | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Boneyard | ||
CF | The boneyard is a collection of rickety wooden crosses planted | ||
CF | haphazardly amongst the dry gorse. A collapsing church stands to the | ||
CF | WEST; you can hear the faint sounds of organ music and voices raised | ||
CF | in song from within. The path is to the EAST. | ||
CF | | ||
CF | You can see a sheriff's ghost, an open grave and a pine box (in which | ||
CF | is a cadaver) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Boneyard | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Path | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Path | ||
CF | A winding dirth path meanders into the barren foothills above town. To | ||
CF | the NORTH, you can see a stately Italianate villa in the distance. To | ||
CF | the WEST, you can see the rickety wooden crosses that indicate a boot | ||
CF | hill graveyard. To the EAST, the path runs off into the distance. The | ||
CF | plaza is to the SOUTH. | ||
CF | | ||
CF | You can see comatose Butch McCreedy here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Plaza | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Plaza | ||
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; | ||
CF | it's little more than a dried-up fountain at the center of an empty | ||
CF | field. Standing next to the fountain is a brightly-painted medicine | ||
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a | ||
CF | pianola, that essential saloon instrument, drifting through the | ||
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a | ||
CF | dilapidated building identified by its sign as the Sheriff's Office. | ||
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the | ||
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see | ||
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To | ||
CF | the NORTH, you can see a dirt path snaking off into the hills. You can | ||
CF | also go IN to the medicine wagon. | ||
CF | | ||
CF | You can see Ulysses P Hornswaggle and a sandwich board here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask p about homunculus" | ||
CF ] Plaza | ||
CF | > | ||
CF | > ASK P ABOUT HOMUNCULUS | ||
CF | | ||
CF | "Ah, I see you've noticed my latest project! Incredible, isn't it? I'm | ||
CF | growing what the great master alchemist Paracelsus called a Lil' | ||
CF | Varmint! It's artificial life, a mandrake root incubated in a vat of | ||
CF | horse manure and nourished quarterly with milk in which three bats | ||
CF | have been drowned. When it's ready to harvest, it'll be able to do | ||
CF | anything that a human could do -- eat, breathe, walk, even talk!" | ||
CF | | ||
CF | "Hornswaggle's patented remedies! Good for what ails you!" cries | ||
CF | Hornswaggle, even though you're the only person present. "Step right | ||
CF | up! Don't be shy!" | ||
CF | | ||
CF | > | DavidW says, "He mentions milk" | |
Knight_Otu says, "We haven't seen any bats, but we have the milk." | ||
DavidW says, "Bats might be in that crevice we haven't entered yet." | ||
DavidW says (to ClubFloyd), "ask p about milk" | ||
CF ] Plaza | ||
CF | > | ||
CF | > ASK P ABOUT MILK | ||
CF | | ||
CF | "Well, I wouldn't know anything about that, friend! But if you happen | ||
CF | to have any questions about what my patent-pending Hornswaggle's | ||
CF | Healing Tonic (Made with 100% REAL snake oil!) can do for your health, | ||
CF | why, maybe I can answer that with a little more alacrity!" | ||
CF | | ||
CF | "Tinctures! Brines! Unguents of all kinds!" shouts Hornswaggle, waving | ||
CF | his arms dramatically. "I've got everything and anything you need to | ||
CF | live a life of perfect health!" | ||
CF | | ||
CF | > | Knight_Otu says, "Indeed." | |
DavidW says (to ClubFloyd), "give milk to p" | ||
CF ] Plaza | ||
CF | > | ||
CF | > GIVE MILK TO P | ||
CF | | ||
CF | Ulysses P Hornswaggle doesn't seem interested. | ||
CF | | ||
CF | "Special today on our patent-pending tonics!" cries Hornswaggle "One | ||
CF | for the price of two! No shoving, there's plenty for everyone!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "buy homunculus" | ||
CF ] Plaza | ||
CF | > | ||
CF | > BUY HOMUNCULUS | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "in" | ||
CF ] Wagon | ||
CF | > | ||
CF | > IN | ||
CF | | ||
CF | "Interested in inspecting the merchandise?" says Hornswaggle brightly. | ||
CF | He throws open the wagon door and ushers you inside. "Course ya are! | ||
CF | C'mon, I'll take you inside! And if you got any questions about my | ||
CF | medicines, ask away! I'm here to help!" | ||
CF | | ||
CF | Wagon | ||
CF | The inside of the medicine wagon is a cramped space lined with shelves | ||
CF | and cabinets, all filled with bottles of suspicious liquids and odd | ||
CF | powders. A large vat at the western end of the room bubbles with a | ||
CF | thick, foul-smelling slurry. You can go OUT to the plaza. | ||
CF | | ||
CF | You can see Ulysses P Hornswaggle, a vat (in which is a homunculus) | ||
CF | and an empty tray here. | ||
CF | | ||
CF | > | Knight_Otu says, "We need a replacement lightsource somewhere." | |
DavidW says (to ClubFloyd), "take homunculus" | ||
CF ] Wagon | ||
CF | > | ||
CF | > TAKE HOMUNCULUS | ||
CF | | ||
CF | "Not just yet, friend!" says Hornswaggle. "Now I'd love fer ya to be | ||
CF | the one to pick that Lil' Varmint and take 'em out and show 'em the | ||
CF | ways of the world... Truly I don't think there'd be a better role | ||
CF | model for a critter in the state of nature than you, my friend.... but | ||
CF | the honest truth is that the lil' varmint just ain't harvest ready | ||
CF | yet. Too tender, they wouldn't survive outside their vat. Not until | ||
CF | they've got a little more nourishment, at least." | ||
CF | | ||
CF | "Hornswaggle's patented remedies! Good for what ails you!" cries | ||
CF | Hornswaggle, even though you're the only person present. "Step right | ||
CF | up! Don't be shy!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x vat" | ||
CF ] Wagon | ||
CF | > | ||
CF | > X VAT | ||
CF | | ||
CF | A large vat bubbles with a thick, foul-smelling slurry. | ||
CF | | ||
CF | In the vat is a homunculus. | ||
CF | | ||
CF | "Tinctures! Brines! Unguents of all kinds!" shouts Hornswaggle, waving | ||
CF | his arms dramatically. "I've got everything and anything you need to | ||
CF | live a life of perfect health!" | ||
CF | | ||
CF | > | Jacqueline exclaims, "milk!" | |
Knight_Otu says, "A good thing the people here don't mind us taking their stuff without paying." | ||
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf9" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Wagon | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "use milk on vat" | ||
CF ] Wagon | ||
CF | > | ||
CF | > USE MILK ON VAT | ||
CF | | ||
CF | That's not useful right now. | ||
CF | | ||
CF | "Hornswaggle's cure-alls, made with genuine Santa Diablo snake oil!" | ||
CF | cries Hornswaggle, waving his arms. "Effective remedy for mumps, | ||
CF | measles, ennui, malaise, the intangible squirms, and juggler's | ||
CF | despair!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pour milk in vat" | ||
CF ] Wagon | ||
CF | > | ||
CF | > POUR MILK IN VAT | ||
CF | | ||
CF | The milk isn't properly prepared yet. There's something else you'll | ||
CF | have to add to it first. | ||
CF | | ||
CF | > | DavidW says, "right. We need the bats." | |
Knight_Otu says, "Yep." | ||
Knight_Otu says, "Some more animal cruelty coming up." | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Plaza | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | "Had enough, friend?" says Hornswaggle. "Fair enough! Come back | ||
CF | anytime!" He throws open the wagon door and hops out. | ||
CF | | ||
CF | Plaza | ||
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; | ||
CF | it's little more than a dried-up fountain at the center of an empty | ||
CF | field. Standing next to the fountain is a brightly-painted medicine | ||
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a | ||
CF | pianola, that essential saloon instrument, drifting through the | ||
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a | ||
CF | dilapidated building identified by its sign as the Sheriff's Office. | ||
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the | ||
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see | ||
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To | ||
CF | the NORTH, you can see a dirt path snaking off into the hills. You can | ||
CF | also go IN to the medicine wagon. | ||
CF | | ||
CF | You can see Ulysses P Hornswaggle and a sandwich board here. | ||
CF | | ||
CF | > | Jacqueline says, "Bats are in the crevice" | |
Jacqueline says, "In the dark" | ||
DavidW says, "yes" | ||
DavidW says, "I'm sure that's where they are." | ||
Jacqueline says, "Gosh. We are going to do a very bad thing after all." | ||
DavidW says, "But we need light." | ||
Knight_Otu says, "Maybe we need to talk with Angelhair a bit. She's the one character we've mostly ignored." | ||
DavidW says, "Either we need an alternate light for whatshisname or break his mecha and steal the lamp." | ||
Jade says, "if he gives us a hint..." | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Path | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Path | ||
CF | A winding dirth path meanders into the barren foothills above town. To | ||
CF | the NORTH, you can see a stately Italianate villa in the distance. To | ||
CF | the WEST, you can see the rickety wooden crosses that indicate a boot | ||
CF | hill graveyard. To the EAST, the path runs off into the distance. The | ||
CF | plaza is to the SOUTH. | ||
CF | | ||
CF | You can see comatose Butch McCreedy here. | ||
CF | | ||
CF | > | Knight_Otu says, "Also, we're at the three-hour mark." | |
DavidW says (to ClubFloyd), "e" | ||
CF ] Mine Entrance | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Mine Entrance | ||
CF | The path terminates at the entrance of an old mine, carved into the | ||
CF | side of a ravine. A cold breeze wafts up from the bowels of the earth | ||
CF | through the mineshaft. You can go WEST to the path or DOWN the | ||
CF | mineshaft. A ravine is to the NORTH. | ||
CF | | ||
CF | You can see a venom-drained gila monster here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | You don't have to worry about being bitten now, since you read that | ||
CF | gila monsters take a full week to replenish their venom. You sneak | ||
CF | past the drowsy gila monster and slip down the mineshaft. | ||
CF | | ||
CF | Mineshaft | ||
CF | The mineshaft is a tunnel of natural stone, supported by wooden arches | ||
CF | and lit by flickering carbide lamps. Pure liquid snake oil drips from | ||
CF | the walls, congealing into a waist-deep pool that fills the cavern. | ||
CF | Hand-painted signs hung at intervals warn DANGER!! BLASTING AREA!!! | ||
CF | and KEEP OUT!! The cavern continues to the EAST or you can return UP | ||
CF | to the surface. | ||
CF | | ||
CF | You can see Gabby and a miner's lamp here. | ||
CF | | ||
CF | Gabby slams his mech fist against the wall with such force that a new | ||
CF | crack appears and a fresh gout of snake oil spills out. "Eureeka!" he | ||
CF | drawls. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take lamp" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > TAKE LAMP | ||
CF | | ||
CF | "Jest a cotton-picking minute there, lass! I need that thar light!" | ||
CF | says Gabby. "If y'all want mah miner's lamp, at least have the decency | ||
CF | ta bring me a replacement! | ||
CF | | ||
CF | Gabby's mech arm transforms into a drill and bores into the wall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask gabby about replacement" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > ASK GABBY ABOUT REPLACEMENT | ||
CF | | ||
CF | "Ain't got time for all that yakkin' an' yappin', kid! That's snake | ||
CF | oil in them thar hills an' ol' Gabby's 'a gonna find it!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask gabby for lamp" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > ASK GABBY FOR LAMP | ||
CF | | ||
CF | (Gabby first taking the miner's lamp) | ||
CF | Gabby has better things to do. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask gabby about bats" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > ASK GABBY ABOUT BATS | ||
CF | | ||
CF | "Ain't got time for all that yakkin' an' yappin', kid! That's snake | ||
CF | oil in them thar hills an' ol' Gabby's 'a gonna find it!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] campsite | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | campsite | ||
CF | The eastern section of the cavern is an elevated plateau above the | ||
CF | snake oil pool; Gabby has converted it into a make-shift campsite with | ||
CF | a pup tent for sleeping and a small natural gas fumarole for warmth. | ||
CF | The large number of empty tin cans attests that Gabby's diet mostly | ||
CF | consists of beans. You can go WEST to the mineshaft or UP into a | ||
CF | crevice. | ||
CF | | ||
CF | You can see some magnetic ore here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] campsite | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | It's too dark to go in there. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x cans" | ||
CF ] campsite | ||
CF | > | ||
CF | > X CANS | ||
CF | | ||
CF | They're mosty bean cans. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "in" | ||
CF ] campsite | ||
CF | > | ||
CF | > IN | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "enter tent" | ||
CF ] campsite | ||
CF | > | ||
CF | > ENTER TENT | ||
CF | | ||
CF | That's Gabby's private space. You don't want to intrude. | ||
CF | | ||
CF | > | DavidW asks, "gosh. scruples?" | |
Jade says, "it seems so" | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Mineshaft | ||
CF | The mineshaft is a tunnel of natural stone, supported by wooden arches | ||
CF | and lit by flickering carbide lamps. Pure liquid snake oil drips from | ||
CF | the walls, congealing into a waist-deep pool that fills the cavern. | ||
CF | Hand-painted signs hung at intervals warn DANGER!! BLASTING AREA!!! | ||
CF | and KEEP OUT!! The cavern continues to the EAST or you can return UP | ||
CF | to the surface. | ||
CF | | ||
CF | You can see Gabby and a miner's lamp here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a six-shooter | ||
CF | a bucket of milk | ||
CF | some carrots | ||
CF | some sugar cubes | ||
CF | a tin star | ||
CF | a numismatic charm | ||
CF | some coffin varnish | ||
CF | a wax cylinder | ||
CF | a shovel | ||
CF | a horseshoe | ||
CF | a poncho (being worn) | ||
CF | a broadsheet | ||
CF | a locket (being worn) | ||
CF | a stetson hat (being worn) | ||
CF | jeans (being worn) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "use varnish on mecha" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > USE VARNISH ON MECHA | ||
CF | | ||
CF | That's not useful right now. | ||
CF | | ||
CF | Gabby's mech arm transforms into a pick ax and swings at the wall with | ||
CF | vigor. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "use wax on mecha" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > USE WAX ON MECHA | ||
CF | | ||
CF | You can't use that to play a wax cylinder. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "break mecha" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > BREAK MECHA | ||
CF | | ||
CF | Violence isn't the answer to this one. | ||
CF | | ||
CF | The hydraulic struts of Gabby's mech legs engage, lifting him up to | ||
CF | reach another untapped vein. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give wax to gabby" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > GIVE WAX TO GABBY | ||
CF | | ||
CF | Gabby doesn't seem interested. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give all to gabby" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > GIVE ALL TO GABBY | ||
CF | | ||
CF | You can't use multiple objects with that verb. | ||
CF | | ||
CF | > | DavidW asks, "Have we seen anyone that should get the star?" | |
DavidW says (to ClubFloyd), "s" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sw" | ||
CF ] Mineshaft | ||
CF | > | ||
CF | > SW | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | "Thar's a rich vein of snake oil in these caves," says Gabby, "An' | ||
CF | ain't no claim jumper gonna get the drop on ol' Gabby!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Mine Entrance | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Mine Entrance | ||
CF | The path terminates at the entrance of an old mine, carved into the | ||
CF | side of a ravine. A cold breeze wafts up from the bowels of the earth | ||
CF | through the mineshaft. You can go WEST to the path or DOWN the | ||
CF | mineshaft. A ravine is to the NORTH. | ||
CF | | ||
CF | You can see a venom-drained gila monster here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Mine Entrance | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Path | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Path | ||
CF | A winding dirth path meanders into the barren foothills above town. To | ||
CF | the NORTH, you can see a stately Italianate villa in the distance. To | ||
CF | the WEST, you can see the rickety wooden crosses that indicate a boot | ||
CF | hill graveyard. To the EAST, the path runs off into the distance. The | ||
CF | plaza is to the SOUTH. | ||
CF | | ||
CF | You can see comatose Butch McCreedy here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Plaza | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Plaza | ||
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; | ||
CF | it's little more than a dried-up fountain at the center of an empty | ||
CF | field. Standing next to the fountain is a brightly-painted medicine | ||
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a | ||
CF | pianola, that essential saloon instrument, drifting through the | ||
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a | ||
CF | dilapidated building identified by its sign as the Sheriff's Office. | ||
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the | ||
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see | ||
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To | ||
CF | the NORTH, you can see a dirt path snaking off into the hills. You can | ||
CF | also go IN to the medicine wagon. | ||
CF | | ||
CF | You can see Ulysses P Hornswaggle and a sandwich board here. | ||
CF | | ||
CF | "Hornswaggle's patented remedies! Good for what ails you!" cries | ||
CF | Hornswaggle, even though you're the only person present. "Step right | ||
CF | up! Don't be shy!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Mortuary | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Mortuary | ||
CF | The mortuary is a small somber office, tastefully decorated with | ||
CF | garlands of black roses befitting its role in the community. Floor | ||
CF | models of several different models of caskets are visible, as are | ||
CF | several different models of urns. You can go NORTH to the plaza. | ||
CF | | ||
CF | You can see a wampus cat here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give carrots to cat" | ||
CF ] Mortuary | ||
CF | > | ||
CF | > GIVE CARROTS TO CAT | ||
CF | | ||
CF | The wampus cat doesn't seem interested. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "use varnish on caskets" | ||
CF ] Mortuary | ||
CF | > | ||
CF | > USE VARNISH ON CASKETS | ||
CF | | ||
CF | That's not useful right now. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "give start to cat" | ||
CF ] Mortuary | ||
CF | > | ||
CF | > GIVE START TO CAT | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "give star to cat" | ||
CF ] Mortuary | ||
CF | > | ||
CF | > GIVE STAR TO CAT | ||
CF | | ||
CF | The wampus cat doesn't seem interested. | ||
CF | | ||
CF | "Guess I gotta get some more placebos from Hornswaggle," sighs the | ||
CF | wampus cat. "How irritating!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pet cat" | ||
CF ] Mortuary | ||
CF | > | ||
CF | > PET CAT | ||
CF | | ||
CF | The wampus cat glares at you reproachfully. "How undignified," she | ||
CF | mutters under her breath. | ||
CF | | ||
CF | > | Jacqueline says, "hahah" | |
Jacqueline says, "awwww" | ||
Jacqueline says, "Pauvre" | ||
DavidW says (to ClubFloyd), "ask cat about lamp" | ||
CF ] Mortuary | ||
CF | > | ||
CF | > ASK CAT ABOUT LAMP | ||
CF | | ||
CF | She's less hostile toward you since you helped her with her hairball, | ||
CF | but she still seems kind of annoyed about the whole, er, forced | ||
CF | transformation thing. Best to maybe leave her alone. | ||
CF | | ||
CF | The wampus cat swishes her tail. | ||
CF | | ||
CF | > | Jacqueline asks, "Go around asking people for a light?" | |
Jacqueline says, "Timing" | ||
DavidW says (to ClubFloyd), "ask cat about light" | ||
CF ] Mortuary | ||
CF | > | ||
CF | > ASK CAT ABOUT LIGHT | ||
CF | | ||
CF | She's less hostile toward you since you helped her with her hairball, | ||
CF | but she still seems kind of annoyed about the whole, er, forced | ||
CF | transformation thing. Best to maybe leave her alone. | ||
CF | | ||
CF | "Dunno how I'm gonna sell coffins like this," says the wampus cat. | ||
CF | "Who's gonna buy coffins from a cat?" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Plaza | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Plaza | ||
CF | This sorry, dusty lot is what passes for a town plaza in Santa Diablo; | ||
CF | it's little more than a dried-up fountain at the center of an empty | ||
CF | field. Standing next to the fountain is a brightly-painted medicine | ||
CF | wagon. To the EAST, you can hear the jangled discordant sounds of a | ||
CF | pianola, that essential saloon instrument, drifting through the | ||
CF | batwing doors of the Cantina de la Muerte. To the WEST, you see a | ||
CF | dilapidated building identified by its sign as the Sheriff's Office. | ||
CF | To the SOUTH, you see the Happy Hunting Ground Mortuary. To the | ||
CF | SOUTHWEST, you see the Jade Monkey Laundry. To the SOUTHEAST, you see | ||
CF | the Santa Diablo post office. To the NORTHEAST, you see a stable. To | ||
CF | the NORTH, you can see a dirt path snaking off into the hills. You can | ||
CF | also go IN to the medicine wagon. | ||
CF | | ||
CF | You can see Ulysses P Hornswaggle and a sandwich board here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Cantina | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Cantina | ||
CF | The jangled tinny sounds of the pianola mingle with the grumbles and | ||
CF | shouts of unruly patrons as you step through the batwing doors; the | ||
CF | thick miasma of tobacco smoke nearly chokes you. A chalk menu behind | ||
CF | the bar titled "PICK YER POISON" lists all the drinks for sale, | ||
CF | although it appears that a drink called "COFFIN VARNISH" has been | ||
CF | hastily and poorly rubbed out. An ornery gaggle of roughnecks and | ||
CF | ne'er-do-wells slump against the bar and, at a table in the far | ||
CF | corner, you see a group of gamblers deeply immersed in a card game. | ||
CF | The walls are covered in ornate cuckoo clocks, each one set to a | ||
CF | different time. To your surprise, you notice a number of mangy | ||
CF | coyotes skulking around the room, each carefully balancing a platter | ||
CF | full of whiskey shots on its head. Oh. Apparently they're the servers? | ||
CF | You can go WEST to the plaza. You can go UP to a private room. | ||
CF | | ||
CF | You can see La Muerte here. | ||
CF | | ||
CF | > |