ClubFloyd Transcript:
The idea behind ClubFloyd is that each
week at a pre-arranged time, a group of
people meet online to cooperatively play
a game of interactive fiction.
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ToyShop & Floyditorium
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#ClubFloyd Discussion
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DavidW asks, "May I suggest The Bright Blue Ball next?" | ||
Knight_Otu says, "Sure." | ||
DavidW | You are Max, a beloved golden retriever, and you have to find your bright blue ball with only your sense of smell and your wits amidst danger and peril. Aimed at beginners. Kid friendly. | ||
DavidW says (to ClubFloyd), "load sleepmask brightblueball" | ||
CF ] | ||
CF | | ||
CF | The Bright Blue Ball | ||
CF | by Clary C | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | Press SPACE to begin. | ||
DavidW pushes the green 'space' button. | ||
CF ] | ||
CF | Prologue | ||
CF | You are being carried by your mom; she is running away from something | ||
CF | on a street filled with people, all running. You clench your favorite | ||
CF | blue ball in your jaws, looking around in fear. You can't see anything | ||
CF | but whirling faces filled with panic. | ||
CF | | ||
CF | | ||
CF | > | Roger says, "I'll resist the easy double-entendre" | |
Jacqueline says (to Roger), "Thank you" | ||
DavidW says (to ClubFloyd), "x mom" | ||
CF | > ## w | ||
DavidW presses the yellow enter button. | ||
CF | > ## w## a | ||
DavidW pushes the green 'space' button. | ||
CF | > ## w## a## i | ||
DavidW pushes the green 'space' button. | ||
CF | > ## w## a## i## t | ||
DavidW pushes the green 'space' button. | ||
CF | > ## w## a## i## t | ||
CF | You can do nothing but freeze, motionless... | ||
CF | | ||
CF | Over the din, you hear an alarm - a loud wail even among the screaming | ||
CF | people. Your mom is yelling to your dad - something about a "bomb"? | ||
CF | What is a bomb alarm? She hoists you higher on her shoulder and your | ||
CF | jaws unclench just the slightest, and your bright blue ball falls, | ||
CF | falls, down to the street, and you soon lose sight of it. But you | ||
CF | might have seen a little girl's face, bending to pick the blue ball | ||
CF | up... | ||
CF | | ||
CF | > | ||
DavidW pushes the green 'space' button. | ||
CF | > ## w | ||
DavidW pushes the green 'space' button. | ||
CF | > ## w## a | ||
DavidW pushes the green 'space' button. | ||
CF | > ## w## a## i | Knight_Otu says, "Oh dear." | |
DavidW pushes the green 'space' button. | ||
CF | > ## w## a## i## t | ||
DavidW pushes the green 'space' button. | ||
CF | > ## w## a## i## t | ||
CF | You cannot do anything to stop this. | ||
CF | | ||
CF | You turn into a small street, bare walls on both sides. Your mom | ||
CF | hastily unlocks a steel door, cleverly concealed, and shoves you | ||
CF | inside the small room waiting... | ||
DavidW pushes the green 'space' button. | ||
CF ] The Bright Blue Ball Small room 1 turn | ||
CF | Remember, you can always ask for HELP or a | ||
CF | HINT. | ||
CF | | ||
CF | The Bright Blue Ball | ||
CF | An Interactive Fiction by Clary C | ||
CF | Release 1 / Serial number 220330 / Inform 7 build 6M62 (I6/v6.33 lib | ||
CF | 6/12N) | ||
CF | | ||
CF | | ||
CF | Small room | ||
CF | A dark small room - not the bright yellow room that smells like home. | ||
CF | This room smells of dust, like nobody has lived in it for a long time. | ||
CF | A steel door is set into the north wall. But there's your dog bed | ||
CF | here. And your family, your mom and your dad, are here sleeping on the | ||
CF | human bed! | ||
CF | | ||
CF | You can also smell your family's human bed and a small table with a | ||
CF | drawer crammed into the space between the bed and the wall. | ||
CF | | ||
CF | > | Roger says, "Teaching beginner kids that parser IF is really annoying" | |
Jacqueline says, "heh" | ||
DavidW says (to ClubFloyd), "x me" | ||
CF ] The Bright Blue Ball Small room 2 turns | ||
CF | > | ||
CF | > X ME | ||
CF | | ||
CF | Woof, woof! You have a splendid golden coat and four powerful legs. | ||
CF | You are Max the golden retriever! | ||
CF | | ||
CF | You wonder where could that blue ball possibly be? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x human bed" | ||
CF ] The Bright Blue Ball Small room 3 turns | ||
CF | > | ||
CF | > X HUMAN BED | ||
CF | | ||
CF | It's a big king-sized bed that your family sleep in. | ||
CF | | ||
CF | It smells of soft jasmine perfume. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x table" | ||
CF ] The Bright Blue Ball Small room 4 turns | ||
CF | > | ||
CF | > X TABLE | ||
CF | | ||
CF | It's a flimsy table made out of cheap wood. There's a drawer in the | ||
CF | side. | ||
CF | | ||
CF | It smells of cheap wood. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x drawer" | ||
CF ] The Bright Blue Ball Small room 5 turns | ||
CF | > | ||
CF | > X DRAWER | ||
CF | | ||
CF | You've seen your family take important things and keys out of it.The | ||
CF | drawer is closed right now. | ||
CF | | ||
CF | It smells of cheap wood. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open drawer" | ||
CF ] The Bright Blue Ball Small room 6 turns | ||
CF | > | ||
CF | > OPEN DRAWER | ||
CF | | ||
CF | You open the drawer, revealing a pile of books. Instantly the smell of | ||
CF | warm metal and new books rushes out at you from the drawer. | ||
CF | | ||
CF | You're missing something...your blue ball. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "smell metal" | ||
CF ] The Bright Blue Ball Small room 7 turns | ||
CF | > | ||
CF | > SMELL METAL | ||
CF | | ||
CF | It's the smell of warm metal! It's probably coming off of a small warm | ||
CF | thing. The scent seems similar to the steel door, like it's made of | ||
CF | the same metal, but it's coming from a different source. | ||
CF | | ||
CF | You suddenly think of your lost blue ball. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look in drawer" | ||
CF ] The Bright Blue Ball Small room 8 turns | ||
CF | > | ||
CF | > LOOK IN DRAWER | ||
CF | | ||
CF | In the drawer are a steel key and a pile of books. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take key" | ||
CF ] The Bright Blue Ball Small room 9 turns | ||
CF | > | ||
CF | > TAKE KEY | ||
CF | | ||
CF | You carefully clamp the steel key between your jaws. Now you have | ||
CF | that! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x books" | ||
CF ] The Bright Blue Ball Small room 10 turns | ||
CF | > | ||
CF | > X BOOKS | ||
CF | | ||
CF | (the pile of books) | ||
CF | The title of one is Zork. But you don't know what that means! | ||
CF | | ||
CF | It smells of new books. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x books" | ||
CF ] The Bright Blue Ball Small room 11 turns | ||
CF | > | ||
CF | > X BOOKS | ||
CF | | ||
CF | (the pile of books) | ||
CF | The title of one is the Hitchhiker's Guide to the Galaxy. But you | ||
CF | don't know what that means! | ||
CF | | ||
CF | It smells of new books. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] The Bright Blue Ball Small room 12 turns | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | (the pile of books) | ||
CF | The title of one is Galatea. But you don't know what that means! | ||
CF | | ||
CF | It smells of new books. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "close drawer" | ||
CF ] The Bright Blue Ball Small room 13 turns | ||
CF | > | ||
CF | > CLOSE DRAWER | ||
CF | | ||
CF | You close the drawer. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] The Bright Blue Ball Small room 14 turns | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Small room | ||
CF | A dark small room - not the bright yellow room that smells like home. | ||
CF | This room smells of dust, like nobody has lived in it for a long time. | ||
CF | A steel door is set into the north wall. But there's your dog bed | ||
CF | here. And your family, your mom and your dad, are here sleeping on the | ||
CF | human bed! | ||
CF | | ||
CF | You can also smell your family's human bed and a small table with a | ||
CF | drawer crammed into the space between the bed and the wall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x dog bed" | ||
CF ] The Bright Blue Ball Small room 15 turns | ||
CF | > | ||
CF | > X DOG BED | ||
CF | | ||
CF | Your familiar dog bed! You sleep in this every night, and it's soft | ||
CF | and comfy. | ||
CF | | ||
CF | It smells of your fur. | ||
CF | | ||
CF | > | Knight_Otu says, "We sure are well trained." | |
DavidW says (to ClubFloyd), "x door" | ||
CF ] The Bright Blue Ball Small room 16 turns | ||
CF | > | ||
CF | > X DOOR | ||
CF | | ||
CF | It's a door made of steel. It's the only way out of and into the small | ||
CF | room. | ||
CF | | ||
CF | It smells of cold steel. | ||
CF | | ||
CF | You're missing something...your blue ball. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open door" | ||
CF ] The Bright Blue Ball Small room 17 turns | ||
CF | > | ||
CF | > OPEN DOOR | ||
CF | | ||
CF | It seems to be locked. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unlock door with key" | ||
CF ] The Bright Blue Ball Small room 18 turns | ||
CF | > | ||
CF | > UNLOCK DOOR WITH KEY | ||
CF | | ||
CF | You've been practicing this trick when your owners aren't home - now | ||
CF | it's finally come in use! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drop key" | ||
CF ] The Bright Blue Ball Small room 19 turns | ||
CF | > | ||
CF | > DROP KEY | ||
CF | | ||
CF | Dropped. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open door" | ||
CF ] The Bright Blue Ball Small room 20 turns | ||
CF | > | ||
CF | > OPEN DOOR | ||
CF | | ||
CF | You push open the door with your paw. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] The Bright Blue Ball Small room 21 turns | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | But you aren't in anything at the moment. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look" | ||
CF ] The Bright Blue Ball Small room 22 turns | ||
CF | > | ||
CF | > LOOK | ||
CF | | ||
CF | Small room | ||
CF | A dark small room - not the bright yellow room that smells like home. | ||
CF | This room smells of dust, like nobody has lived in it for a long time. | ||
CF | A steel door is set into the north wall. But there's your dog bed | ||
CF | here. And your family, your mom and your dad, are here sleeping on the | ||
CF | human bed! | ||
CF | | ||
CF | You can also smell your family's human bed and a small table with a | ||
CF | drawer crammed into the space between the bed and the wall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] The Bright Blue Ball Small street 23 turns | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | The door swings closed behind you. | ||
CF | | ||
CF | You faintly hear your mom yelling, "How did Max learn how to unlock | ||
CF | the door??" to your dad, but you decide to keep going. Your parents | ||
CF | have always overreacted when you went out by yourself. | ||
CF | | ||
CF | Small street | ||
CF | It's the end of a small street. There's a brick wall south and west, | ||
CF | and north is the back door of a shop. Wait - there's an outline in the | ||
CF | brick wall south that looks like the outline of a door! That's | ||
CF | probably the steel door that leads back into the small room. East | ||
CF | leads back to the Main Street. | ||
CF | | ||
CF | You can see the steel door here. | ||
CF | | ||
CF | You can smell a faint sweetness, sun-warmed brick, and cold steel. | ||
CF | | ||
CF | Now you have a better chance of finding your lovely blue ball! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "smell sweetness" | ||
CF ] The Bright Blue Ball Small street 24 turns | ||
CF | > | ||
CF | > SMELL SWEETNESS | ||
CF | | ||
CF | It's just the smell of faint sweetness! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "smell brick" | ||
CF ] The Bright Blue Ball Small street 25 turns | ||
CF | > | ||
CF | > SMELL BRICK | ||
CF | | ||
CF | (the brick wall) | ||
CF | You smell sun-warmed brick. | ||
CF | | ||
CF | Your parents must be really worried right now. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x parents" | ||
CF ] The Bright Blue Ball Small street 25 turns | ||
CF | > | ||
CF | > X PARENTS | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] The Bright Blue Ball Small street 26 turns | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | From here, you can go south and east. | ||
CF | | ||
CF | > | Jacqueline says, "Our parents are asleep" | |
DavidW says (to ClubFloyd), "look" | ||
CF ] The Bright Blue Ball Small street 27 turns | ||
CF | > | ||
CF | > LOOK | ||
CF | | ||
CF | Small street | ||
CF | It's the end of a small street. There's a brick wall south and west, | ||
CF | and north is the back door of a shop. Wait - there's an outline in the | ||
CF | brick wall south that looks like the outline of a door! That's | ||
CF | probably the steel door that leads back into the small room. East | ||
CF | leads back to the Main Street. | ||
CF | | ||
CF | You can see the steel door here. | ||
CF | | ||
CF | You can smell a faint sweetness, sun-warmed brick, and cold steel. | ||
CF | | ||
CF | You hear calls of your name from far away... that sounds like your | ||
CF | family! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x back door" | ||
CF ] The Bright Blue Ball Small street 27 turns | ||
CF | > | ||
CF | > X BACK DOOR | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] The Bright Blue Ball T-Junction 28 turns | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | T-Junction | ||
CF | The main road is north from here, while the end of the main road is | ||
CF | south. West leads back to the small street. This road seems | ||
CF | familiar... but you remember that there were more humans! Where have | ||
CF | they all gone? | ||
CF | | ||
CF | > | Jacqueline says, "And we left the door open. And now if there's another bombing, we may all perish simply because we really wanted that blue ball." | |
Jacqueline says, "#ThingsGotDark" | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] The Bright Blue Ball End of the main road 29 turns | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | End of the main road | ||
CF | It's a wide road, leading up north to the T-Junction. | ||
CF | | ||
CF | You hear "Max! Max!" from far away. It's probably your family | ||
CF | searching for you! | ||
CF | | ||
CF | You have to find your blue ball! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] The Bright Blue Ball T-Junction 30 turns | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | T-Junction | ||
CF | The main road is north from here, while the end of the main road is | ||
CF | south. West leads back to the small street. This road seems | ||
CF | familiar... but you remember that there were more humans! Where have | ||
CF | they all gone? | ||
CF | | ||
CF | You hear calls of your name from far away... that sounds like your | ||
CF | family! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] The Bright Blue Ball Main road 31 turns | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Main road | ||
CF | This is the busy, bustling main road of the town! Or well - not so | ||
CF | busy or bustling right now. East leads to the small newsstand, and | ||
CF | west leads to the Sweet Shoppe. But both are abandoned. | ||
CF | | ||
CF | You can smell a faint sweetness and printed pages. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "smell sweetness" | ||
CF ] The Bright Blue Ball Main road 32 turns | ||
CF | > | ||
CF | > SMELL SWEETNESS | ||
CF | | ||
CF | It's just the smell of faint sweetness! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x pages" | ||
CF ] The Bright Blue Ball Main road 33 turns | ||
CF | > | ||
CF | > X PAGES | ||
CF | | ||
CF | You look east and west for the smell of the printed pages, but you | ||
CF | can't see it! You can only smell it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "smell pages" | ||
CF ] The Bright Blue Ball Main road 34 turns | ||
CF | > | ||
CF | > SMELL PAGES | ||
CF | | ||
CF | It's the smell of printed pages! It's probably coming off of the dad | ||
CF | and the well-thumbed newspaper. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x dad" | ||
CF ] The Bright Blue Ball Main road 34 turns | ||
CF | > | ||
CF | > X DAD | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] The Bright Blue Ball Newsstand 35 turns | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Newsstand | ||
CF | A little newsstand where your dad buys newspapers. There's a long | ||
CF | table here. | ||
CF | | ||
CF | On the long table are some magazines, stacks of newspapers, and a | ||
CF | radio. | ||
CF | | ||
CF | You can smell cheap ink and glossy pages. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x magazines" | ||
CF ] The Bright Blue Ball Newsstand 36 turns | ||
CF | > | ||
CF | > X MAGAZINES | ||
CF | | ||
CF | Pictures of people who look prettier than humans can be. You don't | ||
CF | understand why humans read these. | ||
CF | | ||
CF | It smells of glossy pages. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x newspapers" | ||
CF ] The Bright Blue Ball Newsstand 37 turns | ||
CF | > | ||
CF | > X NEWSPAPERS | ||
CF | | ||
CF | One of the newspapers say "Conspiracy theories swirl that COVID-19 was | ||
CF | made by U.S.-linked labs in Ukraine". But you can't read human writing | ||
CF | anyway. | ||
CF | | ||
CF | > | Jacqueline says, "..." | |
DavidW says, "That's a tortured sentence." | ||
Knight_Otu says, "Well." | ||
DavidW says (to ClubFloyd), "x radio" | ||
CF ] The Bright Blue Ball Newsstand 38 turns | ||
CF | > | ||
CF | > X RADIO | ||
CF | | ||
CF | It's a metal box with a small button, probably to turn it on and off. | ||
CF | It's switched off right now. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn on radio" | ||
CF ] The Bright Blue Ball Newsstand 39 turns | ||
CF | > | ||
CF | > TURN ON RADIO | ||
CF | | ||
CF | You push a little button on the radio with your paw. The talking in | ||
CF | the radio starts. | ||
CF | | ||
CF | The radio says, "The bomb siren that went out at sunset yesterday is | ||
CF | still in place. Citizens please do not leave their bomb shelters. We | ||
CF | repeat..." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "smell ink" | ||
CF ] The Bright Blue Ball Newsstand 40 turns | ||
CF | > | ||
CF | > SMELL INK | ||
CF | | ||
CF | It's the smell of cheap ink! It's probably coming off of stacks of | ||
CF | newspapers. | ||
CF | | ||
CF | The radio says, "The bomb siren that went out at sunset yesterday is | ||
CF | still in place. Citizens please do not leave their bomb shelters. We | ||
CF | repeat..." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn off radio" | ||
CF ] The Bright Blue Ball Newsstand 41 turns | ||
CF | > | ||
CF | > TURN OFF RADIO | ||
CF | | ||
CF | You push a little button on the radio with your paw. The talking in | ||
CF | the radio stops. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x table" | ||
CF ] The Bright Blue Ball Newsstand 42 turns | ||
CF | > | ||
CF | > X TABLE | ||
CF | | ||
CF | | ||
CF | | ||
CF | You wonder where could that blue ball possibly be? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] The Bright Blue Ball Newsstand 43 turns | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Newsstand | ||
CF | A little newsstand where your dad buys newspapers. There's a long | ||
CF | table here. | ||
CF | | ||
CF | On the long table are some magazines, stacks of newspapers, and a | ||
CF | radio. | ||
CF | | ||
CF | You can smell cheap ink and glossy pages. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] The Bright Blue Ball Main road 44 turns | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Main road | ||
CF | This is the busy, bustling main road of the town! Or well - not so | ||
CF | busy or bustling right now. East leads to the small newsstand, and | ||
CF | west leads to the Sweet Shoppe. But both are abandoned. | ||
CF | | ||
CF | You can smell a faint sweetness and printed pages. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] The Bright Blue Ball Sweet Shoppe 45 turns | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | The bell above the door jangles as you push open the glass door with | ||
CF | your paw. You don't think you're allowed inside though... | ||
CF | | ||
CF | Sweet Shoppe | ||
CF | Many, many candies and sweet treats! The walls are decorated with | ||
CF | paintings of candy and everything has been made to look like candy. | ||
CF | This makes you want to try candy! The main road is east through the | ||
CF | glass doors and the Sweet Storeroom is west, hidden behind a painted | ||
CF | door. | ||
CF | | ||
CF | On the candy-shaped shelves are a white jar (in which are some milk | ||
CF | candies), a pink jar (in which are some marshmallows), and a brown jar | ||
CF | (in which are some chocolates). | ||
CF | | ||
CF | You can smell sugar, milk, cocoa, and sweetness. | ||
CF | | ||
CF | > | Jacqueline says, "I can't tell if this is so sparse because the author is cleverly trying to write like how a dog might think, or if it's sparse because the author is new to IF, or something else. (No offence, Clary - if you read this - it just feels a little too succint, a little too repetitive.)" | |
DavidW says (to ClubFloyd), "x white jar" | ||
CF ] The Bright Blue Ball Sweet Shoppe 46 turns | ||
CF | > | ||
CF | > X WHITE JAR | ||
CF | | ||
CF | | ||
CF | | ||
CF | You hear "Max! Max!" from far away. It's probably your family | ||
CF | searching for you! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x candies" | ||
CF ] The Bright Blue Ball Sweet Shoppe 46 turns | ||
CF | > | ||
CF | > X CANDIES | ||
CF | | ||
CF | You can't use multiple objects with that verb. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x candy" | ||
CF ] The Bright Blue Ball Sweet Shoppe 47 turns | ||
CF | > | ||
CF | > X CANDY | ||
CF | | ||
CF | (paintings of candy) | ||
CF | There's a gingerbread man playing with an icing snowman in the bottom, | ||
CF | and a little chocolate rabbit riding around in the painted sky on a | ||
CF | candy cane. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] The Bright Blue Ball Sweet Shoppe 48 turns | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Sweet Shoppe | ||
CF | Many, many candies and sweet treats! The walls are decorated with | ||
CF | paintings of candy and everything has been made to look like candy. | ||
CF | This makes you want to try candy! The main road is east through the | ||
CF | glass doors and the Sweet Storeroom is west, hidden behind a painted | ||
CF | door. | ||
CF | | ||
CF | On the candy-shaped shelves are a white jar (in which are some milk | ||
CF | candies), a pink jar (in which are some marshmallows), and a brown jar | ||
CF | (in which are some chocolates). | ||
CF | | ||
CF | You can smell sugar, milk, cocoa, and sweetness. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "smell sweetness" | ||
CF ] The Bright Blue Ball Sweet Shoppe 49 turns | ||
CF | > | ||
CF | > SMELL SWEETNESS | ||
CF | | ||
CF | It's just the smell of sweetness! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "smell sugar" | ||
CF ] The Bright Blue Ball Sweet Shoppe 50 turns | ||
CF | > | ||
CF | > SMELL SUGAR | ||
CF | | ||
CF | It's the smell of sugar! It's probably coming off of the marshmallows | ||
CF | and the marshmallow jar. | ||
CF | | ||
CF | You hear calls of your name from far away... that sounds like your | ||
CF | family! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "smell milk" | ||
CF ] The Bright Blue Ball Sweet Shoppe 51 turns | ||
CF | > | ||
CF | > SMELL MILK | ||
CF | | ||
CF | (the milk candies) | ||
CF | You smell milk. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x smell cocoa" | ||
CF ] The Bright Blue Ball Sweet Shoppe 51 turns | ||
CF | > | ||
CF | > X SMELL COCOA | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] The Bright Blue Ball Sweet Storeroom 52 turns | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | (first opening the door to the Sweet Storeroom) | ||
CF | You push open the door with your paw. | ||
CF | | ||
CF | Sweet Storeroom | ||
CF | A place with many many boxes stacked on top of each other, but there's | ||
CF | only one box (in which are peppermint candies) you can reach on the | ||
CF | floor. This is probably where the Sweet Shoppe keeps extra candies. | ||
CF | There's a door east back out to the Sweet Shoppe. | ||
CF | | ||
CF | You can smell pepperminty sugar and sweetness. | ||
CF | | ||
CF | You hear "Max! Max!" from far away. It's probably your family | ||
CF | searching for you! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "smell sugar" | ||
CF ] The Bright Blue Ball Sweet Storeroom 53 turns | ||
CF | > | ||
CF | > SMELL SUGAR | ||
CF | | ||
CF | It's the smell of pepperminty sugar! It's probably coming off of the | ||
CF | box and the peppermint candies. | ||
CF | | ||
CF | You hear calls of your name from far away... that sounds like your | ||
CF | family! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x box" | ||
CF ] The Bright Blue Ball Sweet Storeroom 54 turns | ||
CF | > | ||
CF | > X BOX | ||
CF | | ||
CF | Just a box for shipping. The box has peppermint candies in it. | ||
CF | | ||
CF | It smells of pepperminty sugar. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open box" | ||
CF ] The Bright Blue Ball Sweet Storeroom 55 turns | ||
CF | > | ||
CF | > OPEN BOX | ||
CF | | ||
CF | You open the drawer, revealing a peppermint candies. Instantly the | ||
CF | smell of pepperminty sugar rushes out at you from the box. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "eat candies" | ||
CF ] The Bright Blue Ball Sweet Storeroom 56 turns | ||
CF | > | ||
CF | > EAT CANDIES | ||
CF | | ||
CF | Even though you've seen many humans eat these, especially the small | ||
CF | humans, you know that dogs can't eat candy. That's what your mom told | ||
CF | you one time when you wanted to eat her chocolate! | ||
CF | | ||
CF | Oh dear, where is your blue ball... | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search candies" | ||
CF ] The Bright Blue Ball Sweet Storeroom 57 turns | ||
CF | > | ||
CF | > SEARCH CANDIES | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | Your parents must be really worried right now. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "smell candies" | ||
CF ] The Bright Blue Ball Sweet Storeroom 58 turns | ||
CF | > | ||
CF | > SMELL CANDIES | ||
CF | | ||
CF | You smell pepperminty sugar. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] The Bright Blue Ball Sweet Storeroom 59 turns | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Sweet Storeroom | ||
CF | A place with many many boxes stacked on top of each other, but there's | ||
CF | only one box (in which are peppermint candies) you can reach on the | ||
CF | floor. This is probably where the Sweet Shoppe keeps extra candies. | ||
CF | There's a door east back out to the Sweet Shoppe. | ||
CF | | ||
CF | You can smell pepperminty sugar and sweetness. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x door" | ||
CF ] The Bright Blue Ball Sweet Storeroom 60 turns | ||
CF | > | ||
CF | > X DOOR | ||
CF | | ||
CF | It's a plain door set in the east wall. It leads to the Sweet Shoppe. | ||
CF | | ||
CF | You hear "Max! Max!" from far away. It's probably your family | ||
CF | searching for you! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "move box" | ||
CF ] The Bright Blue Ball Sweet Storeroom 61 turns | ||
CF | > | ||
CF | > MOVE BOX | ||
CF | | ||
CF | It is fixed in place. | ||
CF | | ||
CF | > | DavidW asks, "What did I miss?" | |
DavidW says (to ClubFloyd), "take candies" | ||
CF ] The Bright Blue Ball Sweet Storeroom 62 turns | ||
CF | > | ||
CF | > TAKE CANDIES | ||
CF | | ||
CF | You can't take all of them, so you only put one peppermint candy | ||
CF | between your jaws. You're careful not to accidentally eat it. Now you | ||
CF | have that! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] The Bright Blue Ball Sweet Storeroom 63 turns | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a peppermint candy | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] The Bright Blue Ball Sweet Shoppe 64 turns | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Sweet Shoppe | ||
CF | Many, many candies and sweet treats! The walls are decorated with | ||
CF | paintings of candy and everything has been made to look like candy. | ||
CF | This makes you want to try candy! The main road is east through the | ||
CF | glass doors and the Sweet Storeroom is west, hidden behind a painted | ||
CF | door. | ||
CF | | ||
CF | On the candy-shaped shelves are a white jar (in which are some milk | ||
CF | candies), a pink jar (in which are some marshmallows), and a brown jar | ||
CF | (in which are some chocolates). | ||
CF | | ||
CF | You can smell sweetness, sugar, milk, and cocoa. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open pink jar" | ||
CF ] The Bright Blue Ball Sweet Shoppe 65 turns | ||
CF | > | ||
CF | > OPEN PINK JAR | ||
CF | | ||
CF | You open the drawer, revealing some marshmallows. Instantly the smell | ||
CF | of sugar rushes out at you from the pink jar. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open brown jar" | ||
CF ] The Bright Blue Ball Sweet Shoppe 66 turns | ||
CF | > | ||
CF | > OPEN BROWN JAR | ||
CF | | ||
CF | You open the drawer, revealing some chocolates. Instantly the smell of | ||
CF | cocoa rushes out at you from the brown jar. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open white jar" | ||
CF ] The Bright Blue Ball Sweet Shoppe 67 turns | ||
CF | > | ||
CF | > OPEN WHITE JAR | ||
CF | | ||
CF | You open the drawer, revealing some milk candies. Instantly the smell | ||
CF | of milk rushes out at you from the white jar. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "smell cocoa" | ||
CF ] The Bright Blue Ball Sweet Shoppe 68 turns | ||
CF | > | ||
CF | > SMELL COCOA | ||
CF | | ||
CF | It's the smell of cocoa! It's probably coming off of the chocolates | ||
CF | and the chocolate jar. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] The Bright Blue Ball Sweet Shoppe 69 turns | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Sweet Shoppe | ||
CF | Many, many candies and sweet treats! The walls are decorated with | ||
CF | paintings of candy and everything has been made to look like candy. | ||
CF | This makes you want to try candy! The main road is east through the | ||
CF | glass doors and the Sweet Storeroom is west, hidden behind a painted | ||
CF | door. | ||
CF | | ||
CF | On the candy-shaped shelves are a white jar (in which are some milk | ||
CF | candies), a pink jar (in which are some marshmallows), and a brown jar | ||
CF | (in which are some chocolates). | ||
CF | | ||
CF | You can smell sweetness, sugar, milk, and cocoa. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] The Bright Blue Ball Sweet Shoppe 70 turns | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a peppermint candy | ||
CF | | ||
CF | You're missing something...your blue ball. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x shelves" | ||
CF ] The Bright Blue Ball Sweet Shoppe 71 turns | ||
CF | > | ||
CF | > X SHELVES | ||
CF | | ||
CF | | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "smell milk" | ||
CF ] The Bright Blue Ball Sweet Shoppe 72 turns | ||
CF | > | ||
CF | > SMELL MILK | ||
CF | | ||
CF | (the milk candies) | ||
CF | You smell milk. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "smell sugar" | ||
CF ] The Bright Blue Ball Sweet Shoppe 73 turns | ||
CF | > | ||
CF | > SMELL SUGAR | ||
CF | | ||
CF | It's the smell of sugar! It's probably coming off of the marshmallows | ||
CF | and the marshmallow jar. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "smell" | ||
CF ] The Bright Blue Ball Sweet Shoppe 74 turns | ||
CF | > | ||
CF | > SMELL | ||
CF | | ||
CF | You smell sweetness, sugar, milk, and cocoa. | ||
CF | | ||
CF | You suddenly think of your lost blue ball. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] The Bright Blue Ball Main road 75 turns | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | The bell above the door jangles as you push open the glass door with | ||
CF | your paw. | ||
CF | | ||
CF | Main road | ||
CF | This is the busy, bustling main road of the town! Or well - not so | ||
CF | busy or bustling right now. East leads to the small newsstand, and | ||
CF | west leads to the Sweet Shoppe. But both are abandoned. | ||
CF | | ||
CF | You can smell a faint sweetness and printed pages. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] The Bright Blue Ball Main road bend 76 turns | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Main road bend | ||
CF | It's a bend to the east. South is the main road and west is a small | ||
CF | alleyway, almost invisible. There are normally lots of people hurrying | ||
CF | to the east to catch a train, but now there's nobody. | ||
CF | | ||
CF | You hear calls of your name from far away... that sounds like your | ||
CF | family! | ||
CF | | ||
CF | You're missing something...your blue ball. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] The Bright Blue Ball Alleyway 77 turns | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | You smell the scent of your blue ball here! | ||
CF | | ||
CF | Alleyway | ||
CF | A dirty alleyway. Half of it is covered by a part of the neighbour's | ||
CF | roof, though. | ||
CF | | ||
CF | You can see a sobbing girl here. | ||
CF | | ||
CF | You can smell a familiar blue plastic and a faint scent of rotting | ||
CF | food. | ||
CF | | ||
CF | The girl raises her head and says, "Who are you? My name is Millie." | ||
CF | Millie hugs a blue ball to her chest - wait, that's your | ||
CF | bright blue ball! | ||
CF | | ||
CF | You hear "Max! Max!" from far away. It's probably your family | ||
CF | searching for you! | ||
CF | | ||
CF | "Doggie!" Millie shouts happily. "You have a peppermint candy! Where | ||
CF | did you find it?" Millie takes the candy, unwraps it, and stuffs it | ||
CF | into her mouth. "Tank you, dawggie!" she says, sucking on the | ||
CF | peppermint. | ||
CF | | ||
CF | Millie says, "I wish I knew whether it was safe outside... If it was | ||
CF | safe maybe I could try going out to find my mother. Little doggie, do | ||
CF | you have a radio or a TV that has the latest news?" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] The Bright Blue Ball Main road bend 78 turns | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | "Hey, where are you going?" Millie calls after you. | ||
CF | | ||
CF | Main road bend | ||
CF | It's a bend to the east. South is the main road and west is a small | ||
CF | alleyway, almost invisible. There are normally lots of people hurrying | ||
CF | to the east to catch a train, but now there's nobody. | ||
CF | | ||
CF | You hear calls of your name from far away... that sounds like your | ||
CF | family! | ||
CF | | ||
CF | > | Knight_Otu says, "Well, we know where one is." | |
DavidW says (to ClubFloyd), "s" | ||
CF ] The Bright Blue Ball Main road 79 turns | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Main road | ||
CF | This is the busy, bustling main road of the town! Or well - not so | ||
CF | busy or bustling right now. East leads to the small newsstand, and | ||
CF | west leads to the Sweet Shoppe. But both are abandoned. | ||
CF | | ||
CF | You can smell a faint sweetness and printed pages. | ||
CF | | ||
CF | You hear "Max! Max!" from far away. It's probably your family | ||
CF | searching for you! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] The Bright Blue Ball Newsstand 80 turns | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Newsstand | ||
CF | A little newsstand where your dad buys newspapers. There's a long | ||
CF | table here. | ||
CF | | ||
CF | On the long table are some magazines, stacks of newspapers, and a | ||
CF | radio. | ||
CF | | ||
CF | You can smell cheap ink and glossy pages. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take radio" | ||
CF ] The Bright Blue Ball Newsstand 81 turns | ||
CF | > | ||
CF | > TAKE RADIO | ||
CF | | ||
CF | You carefully clamp the radio between your jaws. Now you have that! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] The Bright Blue Ball Main road 82 turns | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Main road | ||
CF | This is the busy, bustling main road of the town! Or well - not so | ||
CF | busy or bustling right now. East leads to the small newsstand, and | ||
CF | west leads to the Sweet Shoppe. But both are abandoned. | ||
CF | | ||
CF | You can smell a faint sweetness and printed pages. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] The Bright Blue Ball Main road bend 83 turns | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Main road bend | ||
CF | It's a bend to the east. South is the main road and west is a small | ||
CF | alleyway, almost invisible. There are normally lots of people hurrying | ||
CF | to the east to catch a train, but now there's nobody. | ||
CF | | ||
CF | Your parents must be really worried right now. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] The Bright Blue Ball Alleyway 84 turns | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Alleyway | ||
CF | A dirty alleyway. Half of it is covered by a part of the neighbour's | ||
CF | roof, though. | ||
CF | | ||
CF | You can see a peppermint candy wrapper and Millie here. | ||
CF | | ||
CF | You can smell a familiar blue plastic and a faint scent of rotting | ||
CF | food. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn on radio" | ||
CF ] The Bright Blue Ball Alleyway 85 turns | ||
CF | > | ||
CF | > TURN ON RADIO | ||
CF | | ||
CF | But you're holding it in your jaws, you can't turn it on in this | ||
CF | position. Maybe try dropping it first? | ||
CF | | ||
CF | Millie tells you, "My mother had a radio that she would listen to so | ||
CF | that we would know when we could leave the bomb shelter." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drop radio" | ||
CF ] The Bright Blue Ball Alleyway 86 turns | ||
CF | > | ||
CF | > DROP RADIO | ||
CF | | ||
CF | Dropped. | ||
CF | | ||
CF | Millie whispers to herself about her mother. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn on radio" | ||
CF ] The Bright Blue Ball Alleyway 87 turns | ||
CF | > | ||
CF | > TURN ON RADIO | ||
CF | | ||
CF | You push a little button on the radio with your paw. The talking in | ||
CF | the radio starts. | ||
CF | | ||
CF | The radio says, "The bomb siren that went out at sunset yesterday is | ||
CF | still in place. Citizens please do not leave their bomb shelters. We | ||
CF | repeat..." | ||
CF | | ||
CF | Millie seems to be more scared. She wraps her arms around the ball | ||
CF | more tightly and whispers to you, "The radio said there still might be | ||
CF | bombs, little doggie. My mother used to give me a peppermint candy | ||
CF | every time there was an alarm. It made me less scared. I wish I knew | ||
CF | where my mother was." | ||
CF | | ||
CF | > | DavidW asks, "I guess I need another peppermint now?" | |
DavidW says (to ClubFloyd), "e" | ||
CF ] The Bright Blue Ball Main road bend 88 turns | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | "Hey, where are you going?" Millie calls after you. | ||
CF | | ||
CF | Main road bend | ||
CF | It's a bend to the east. South is the main road and west is a small | ||
CF | alleyway, almost invisible. There are normally lots of people hurrying | ||
CF | to the east to catch a train, but now there's nobody. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] The Bright Blue Ball Main road 89 turns | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Main road | ||
CF | This is the busy, bustling main road of the town! Or well - not so | ||
CF | busy or bustling right now. East leads to the small newsstand, and | ||
CF | west leads to the Sweet Shoppe. But both are abandoned. | ||
CF | | ||
CF | You can smell a faint sweetness and printed pages. | ||
CF | | ||
CF | You hear calls of your name from far away... that sounds like your | ||
CF | family! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] The Bright Blue Ball Sweet Shoppe 90 turns | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | The bell above the door jangles as you push open the glass door with | ||
CF | your paw. You don't think you're allowed inside though... | ||
CF | | ||
CF | Sweet Shoppe | ||
CF | Many, many candies and sweet treats! The walls are decorated with | ||
CF | paintings of candy and everything has been made to look like candy. | ||
CF | This makes you want to try candy! The main road is east through the | ||
CF | glass doors and the Sweet Storeroom is west, hidden behind a painted | ||
CF | door. | ||
CF | | ||
CF | On the candy-shaped shelves are a white jar (in which are some milk | ||
CF | candies), a pink jar (in which are some marshmallows), and a brown jar | ||
CF | (in which are some chocolates). | ||
CF | | ||
CF | You can smell sweetness, sugar, milk, and cocoa. | ||
CF | | ||
CF | > | Knight_Otu says, "Seems so." | |
DavidW says (to ClubFloyd), "w" | ||
CF ] The Bright Blue Ball Sweet Storeroom 91 turns | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Sweet Storeroom | ||
CF | A place with many many boxes stacked on top of each other, but there's | ||
CF | only one box (in which are peppermint candies) you can reach on the | ||
CF | floor. This is probably where the Sweet Shoppe keeps extra candies. | ||
CF | There's a door east back out to the Sweet Shoppe. | ||
CF | | ||
CF | You can smell sweetness and pepperminty sugar. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take mint" | ||
CF ] The Bright Blue Ball Sweet Storeroom 91 turns | ||
CF | > | ||
CF | > TAKE MINT | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take candy" | ||
CF ] The Bright Blue Ball Sweet Storeroom 92 turns | ||
CF | > | ||
CF | > TAKE CANDY | ||
CF | | ||
CF | You can't take all of them, so you only put one peppermint candy | ||
CF | between your jaws. You're careful not to accidentally eat it. Now you | ||
CF | have that! | ||
CF | | ||
CF | You hear "Max! Max!" from far away. It's probably your family | ||
CF | searching for you! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] The Bright Blue Ball Sweet Shoppe 93 turns | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Sweet Shoppe | ||
CF | Many, many candies and sweet treats! The walls are decorated with | ||
CF | paintings of candy and everything has been made to look like candy. | ||
CF | This makes you want to try candy! The main road is east through the | ||
CF | glass doors and the Sweet Storeroom is west, hidden behind a painted | ||
CF | door. | ||
CF | | ||
CF | On the candy-shaped shelves are a white jar (in which are some milk | ||
CF | candies), a pink jar (in which are some marshmallows), and a brown jar | ||
CF | (in which are some chocolates). | ||
CF | | ||
CF | You can smell sweetness, sugar, milk, and cocoa. | ||
CF | | ||
CF | Your parents must be really worried right now. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] The Bright Blue Ball Main road 94 turns | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | The bell above the door jangles as you push open the glass door with | ||
CF | your paw. | ||
CF | | ||
CF | Main road | ||
CF | This is the busy, bustling main road of the town! Or well - not so | ||
CF | busy or bustling right now. East leads to the small newsstand, and | ||
CF | west leads to the Sweet Shoppe. But both are abandoned. | ||
CF | | ||
CF | You can smell a faint sweetness and printed pages. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] The Bright Blue Ball Main road bend 95 turns | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Main road bend | ||
CF | It's a bend to the east. South is the main road and west is a small | ||
CF | alleyway, almost invisible. There are normally lots of people hurrying | ||
CF | to the east to catch a train, but now there's nobody. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] The Bright Blue Ball Alleyway 96 turns | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Alleyway | ||
CF | A dirty alleyway. Half of it is covered by a part of the neighbour's | ||
CF | roof, though. | ||
CF | | ||
CF | You can see a radio, a peppermint candy wrapper, and Millie here. | ||
CF | | ||
CF | You can smell a familiar blue plastic and a faint scent of rotting | ||
CF | food. | ||
CF | | ||
CF | You hear calls of your name from far away... that sounds like your | ||
CF | family! | ||
CF | | ||
CF | The radio says, "In other news, the famous singer-songwriter who got a | ||
CF | Grammy just broke up with her long-time boyfriend! Tune in in 5 | ||
CF | minutes to hear more about the shocking scandal..." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give candy to millie" | ||
CF ] The Bright Blue Ball Alleyway 97 turns | ||
CF | > | ||
CF | > GIVE CANDY TO MILLIE | ||
CF | | ||
CF | (the peppermint candy to Millie) | ||
CF | Millie doesn't seem interested. | ||
CF | | ||
CF | Your parents must be really worried right now. | ||
CF | | ||
CF | The radio says, "The weather today will be cloudy with a chance of | ||
CF | hamburgers." | ||
CF | | ||
CF | > | Knight_Otu says, "Hm." | |
DavidW asks, "Is it possible I screwed things up by having the mint first before the radio?" | ||
Knight_Otu exclaims, "Er, chance of hamburgers?!" | ||
Knight_Otu asks, "I guess it is possible?" | ||
DavidW says, "Cloudy with a chance of meatballs is a movie title, I think." | ||
DavidW says, "I think I need to restart" | ||
DavidW says (to ClubFloyd), "take ball" | ||
CF ] The Bright Blue Ball Alleyway 98 turns | ||
CF | > | ||
CF | > TAKE BALL | ||
CF | | ||
CF | Millie holds tight to the ball. | ||
CF | | ||
CF | Millie rocks back and forth on her heels. | ||
CF | | ||
CF | The radio says, "Let's hear a few songs... playing 'Never Gonna Give | ||
CF | You Up' by Rick Astley." | ||
CF | | ||
CF | > | Knight_Otu says, "Huh. Shows how many movies I watch." | |
DavidW asks, "Can I restart?" | ||
Knight_Otu says, "Fine by me." | ||
DavidW says (to ClubFloyd), "restart" | ||
CF ] The Bright Blue Ball Alleyway 98 turns | ||
CF | > | ||
CF | > RESTART | ||
CF | | ||
CF | Are you sure you want to restart? | ||
DavidW says (to ClubFloyd), "yes" | ||
CF ] | ||
CF | | ||
CF | The Bright Blue Ball | ||
CF | by Clary C | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | Press SPACE to begin. | ||
DavidW pushes the green 'space' button. | ||
CF ] | ||
CF | Prologue | ||
CF | You are being carried by your mom; she is running away from something | ||
CF | on a street filled with people, all running. You clench your favorite | ||
CF | blue ball in your jaws, looking around in fear. You can't see anything | ||
CF | but whirling faces filled with panic. | ||
CF | | ||
CF | | ||
CF | > | ||
DavidW pushes the green 'space' button. | ||
CF | > ## w | ||
DavidW pushes the green 'space' button. | ||
CF | > ## w## a | ||
DavidW pushes the green 'space' button. | ||
CF | > ## w## a## i | ||
DavidW pushes the green 'space' button. | ||
CF | > ## w## a## i## t | ||
DavidW pushes the green 'space' button. | ||
CF | > ## w## a## i## t | ||
CF | You can do nothing but freeze, motionless... | ||
CF | | ||
CF | Over the din, you hear an alarm - a loud wail even among the screaming | ||
CF | people. Your mom is yelling to your dad - something about a "bomb"? | ||
CF | What is a bomb alarm? She hoists you higher on her shoulder and your | ||
CF | jaws unclench just the slightest, and your bright blue ball falls, | ||
CF | falls, down to the street, and you soon lose sight of it. But you | ||
CF | might have seen a little girl's face, bending to pick the blue ball | ||
CF | up... | ||
CF | | ||
CF | > | ||
DavidW pushes the green 'space' button. | ||
CF | > ## w | ||
DavidW says (to ClubFloyd), "push space" | ||
CF | > ## w## a | ||
DavidW pushes the green 'space' button. | ||
CF | > ## w## a## i | ||
DavidW pushes the green 'space' button. | ||
CF | > ## w## a## i## t | ||
DavidW pushes the green 'space' button. | ||
CF | > ## w## a## i## t | ||
CF | You cannot do anything to stop this. | ||
CF | | ||
CF | You turn into a small street, bare walls on both sides. Your mom | ||
CF | hastily unlocks a steel door, cleverly concealed, and shoves you | ||
CF | inside the small room waiting... | ||
DavidW pushes the green 'space' button. | ||
CF ] The Bright Blue Ball Small room 1 turn | ||
CF | Remember, you can always ask for HELP or a | ||
CF | HINT. | ||
CF | | ||
CF | The Bright Blue Ball | ||
CF | An Interactive Fiction by Clary C | ||
CF | Release 1 / Serial number 220330 / Inform 7 build 6M62 (I6/v6.33 lib | ||
CF | 6/12N) | ||
CF | | ||
CF | | ||
CF | Small room | ||
CF | A dark small room - not the bright yellow room that smells like home. | ||
CF | This room smells of dust, like nobody has lived in it for a long time. | ||
CF | A steel door is set into the north wall. But there's your dog bed | ||
CF | here. And your family, your mom and your dad, are here sleeping on the | ||
CF | human bed! | ||
CF | | ||
CF | You can also smell your family's human bed and a small table with a | ||
CF | drawer crammed into the space between the bed and the wall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open drawer" | ||
CF ] The Bright Blue Ball Small room 2 turns | ||
CF | > | ||
CF | > OPEN DRAWER | ||
CF | | ||
CF | You open the drawer, revealing a pile of books. Instantly the smell of | ||
CF | warm metal and new books rushes out at you from the drawer. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take key" | ||
CF ] The Bright Blue Ball Small room 3 turns | ||
CF | > | ||
CF | > TAKE KEY | ||
CF | | ||
CF | You carefully clamp the steel key between your jaws. Now you have | ||
CF | that! | ||
CF | | ||
CF | You wonder where could that blue ball possibly be? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unlcok door with key" | ||
CF ] The Bright Blue Ball Small room 3 turns | ||
CF | > | ||
CF | > UNLCOK DOOR WITH KEY | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unlock door with key" | ||
CF ] The Bright Blue Ball Small room 4 turns | ||
CF | > | ||
CF | > UNLOCK DOOR WITH KEY | ||
CF | | ||
CF | You've been practicing this trick when your owners aren't home - now | ||
CF | it's finally come in use! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open door" | ||
CF ] The Bright Blue Ball Small room 5 turns | ||
CF | > | ||
CF | > OPEN DOOR | ||
CF | | ||
CF | You push open the door with your paw. | ||
CF | | ||
CF | You suddenly think of your lost blue ball. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] The Bright Blue Ball Small street 6 turns | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | The door swings closed behind you. | ||
CF | | ||
CF | You faintly hear your mom yelling, "How did Max learn how to unlock | ||
CF | the door??" to your dad, but you decide to keep going. Your parents | ||
CF | have always overreacted when you went out by yourself. | ||
CF | | ||
CF | Small street | ||
CF | It's the end of a small street. There's a brick wall south and west, | ||
CF | and north is the back door of a shop. Wait - there's an outline in the | ||
CF | brick wall south that looks like the outline of a door! That's | ||
CF | probably the steel door that leads back into the small room. East | ||
CF | leads back to the Main Street. | ||
CF | | ||
CF | You can see the steel door here. | ||
CF | | ||
CF | You can smell a faint sweetness, sun-warmed brick, and cold steel. | ||
CF | | ||
CF | Now you have a better chance of finding your lovely blue ball! | ||
CF | | ||
CF | You wonder where could that blue ball possibly be? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drop key" | ||
CF ] The Bright Blue Ball Small street 7 turns | ||
CF | > | ||
CF | > DROP KEY | ||
CF | | ||
CF | Dropped. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] The Bright Blue Ball T-Junction 8 turns | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | T-Junction | ||
CF | The main road is north from here, while the end of the main road is | ||
CF | south. West leads back to the small street. This road seems | ||
CF | familiar... but you remember that there were more humans! Where have | ||
CF | they all gone? | ||
CF | | ||
CF | You hear calls of your name from far away... that sounds like your | ||
CF | family! | ||
CF | | ||
CF | > | Jacqueline says, "Hrm. This is feeling like it was written as a response to the war in Ukraine, an intntionally child/animal like innocent view of something horrible, coded in the time since the invasion began and thus perhaps not as fully fleshed out. I do understand the desire to write something like this, but ..." | |
DavidW says (to ClubFloyd), "e" | ||
CF ] The Bright Blue Ball T-Junction 9 turns | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | From here, you can go north, south, and west. | ||
CF | | ||
CF | You have to find your blue ball! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] The Bright Blue Ball Main road 10 turns | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Main road | ||
CF | This is the busy, bustling main road of the town! Or well - not so | ||
CF | busy or bustling right now. East leads to the small newsstand, and | ||
CF | west leads to the Sweet Shoppe. But both are abandoned. | ||
CF | | ||
CF | You can smell a faint sweetness and printed pages. | ||
CF | | ||
CF | Your parents must be really worried right now. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] The Bright Blue Ball Newsstand 11 turns | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Newsstand | ||
CF | A little newsstand where your dad buys newspapers. There's a long | ||
CF | table here. | ||
CF | | ||
CF | On the long table are some magazines, stacks of newspapers, and a | ||
CF | radio. | ||
CF | | ||
CF | You can smell cheap ink and glossy pages. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take radio" | ||
CF ] The Bright Blue Ball Newsstand 12 turns | ||
CF | > | ||
CF | > TAKE RADIO | ||
CF | | ||
CF | You carefully clamp the radio between your jaws. Now you have that! | ||
CF | | ||
CF | You hear calls of your name from far away... that sounds like your | ||
CF | family! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] The Bright Blue Ball Main road 13 turns | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Main road | ||
CF | This is the busy, bustling main road of the town! Or well - not so | ||
CF | busy or bustling right now. East leads to the small newsstand, and | ||
CF | west leads to the Sweet Shoppe. But both are abandoned. | ||
CF | | ||
CF | You can smell a faint sweetness and printed pages. | ||
CF | | ||
CF | Oh dear, where is your blue ball... | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] The Bright Blue Ball Main road bend 14 turns | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Main road bend | ||
CF | It's a bend to the east. South is the main road and west is a small | ||
CF | alleyway, almost invisible. There are normally lots of people hurrying | ||
CF | to the east to catch a train, but now there's nobody. | ||
CF | | ||
CF | You have to find your blue ball! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf12" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] The Bright Blue Ball Main road bend 14 turns | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] The Bright Blue Ball Alleyway 15 turns | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | You smell the scent of your blue ball here! | ||
CF | | ||
CF | Alleyway | ||
CF | A dirty alleyway. Half of it is covered by a part of the neighbour's | ||
CF | roof, though. | ||
CF | | ||
CF | You can see a sobbing girl here. | ||
CF | | ||
CF | You can smell a familiar blue plastic and a faint scent of rotting | ||
CF | food. | ||
CF | | ||
CF | The girl raises her head and says, "Who are you? My name is Millie." | ||
CF | Millie hugs a blue ball to her chest - wait, that's your | ||
CF | bright blue ball! | ||
CF | | ||
CF | > | Jacqueline says, "'intentionnally,' even" | |
DavidW says (to ClubFloyd), "drop radio" | ||
CF ] The Bright Blue Ball Alleyway 16 turns | ||
CF | > | ||
CF | > DROP RADIO | ||
CF | | ||
CF | Dropped. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take ball" | ||
CF ] The Bright Blue Ball Alleyway 17 turns | ||
CF | > | ||
CF | > TAKE BALL | ||
CF | | ||
CF | Millie pats your head and transfers the ball to her other hand. | ||
CF | | ||
CF | > | Knight_Otu says, "Yeah, that's the feeling I get as well." | |
DavidW says (to ClubFloyd), "smell millie" | ||
CF ] The Bright Blue Ball Alleyway 18 turns | ||
CF | > | ||
CF | > SMELL MILLIE | ||
CF | | ||
CF | You sniff and sniff and sniff, but you can't smell anything! | ||
CF | | ||
CF | Your parents must be really worried right now. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask millie for ball" | ||
CF ] The Bright Blue Ball Alleyway 19 turns | ||
CF | > | ||
CF | > ASK MILLIE FOR BALL | ||
CF | | ||
CF | Millie has better things to do. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x millie" | ||
CF ] The Bright Blue Ball Alleyway 20 turns | ||
CF | > | ||
CF | > X MILLIE | ||
CF | | ||
CF | The girl is wearing a pink dress, but she seems to be so sad she's | ||
CF | crying! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "kiss millie" | ||
CF ] The Bright Blue Ball Alleyway 21 turns | ||
CF | > | ||
CF | > KISS MILLIE | ||
CF | | ||
CF | Millie might not like that. | ||
CF | | ||
CF | You hear "Max! Max!" from far away. It's probably your family | ||
CF | searching for you! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "lick millie" | ||
CF ] The Bright Blue Ball Alleyway 22 turns | ||
CF | > | ||
CF | > LICK MILLIE | ||
CF | | ||
CF | Millie scratches your head as you lick her face and laughs despite | ||
CF | herself. | ||
CF | Millie says, "You're so cute, little doggie!" | ||
CF | | ||
CF | Millie says, "I wish I knew whether it was safe outside... If it was | ||
CF | safe maybe I could try going out to find my mother. Little doggie, do | ||
CF | you have a radio or a TV that has the latest news?" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn on radio" | ||
CF ] The Bright Blue Ball Alleyway 23 turns | ||
CF | > | ||
CF | > TURN ON RADIO | ||
CF | | ||
CF | You push a little button on the radio with your paw. The talking in | ||
CF | the radio starts. | ||
CF | | ||
CF | The radio says, "The bomb siren that went out at sunset yesterday is | ||
CF | still in place. Citizens please do not leave their bomb shelters. We | ||
CF | repeat..." | ||
CF | | ||
CF | Millie seems to be more scared. She wraps her arms around the ball | ||
CF | more tightly and whispers to you, "The radio said there still might be | ||
CF | bombs, little doggie. My mother used to give me a peppermint candy | ||
CF | every time there was an alarm. It made me less scared. I wish I knew | ||
CF | where my mother was." | ||
CF | | ||
CF | Millie says softly, "I want that peppermint candy..." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf13" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] The Bright Blue Ball Alleyway 23 turns | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] The Bright Blue Ball Main road bend 24 turns | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | "Hey, where are you going?" Millie calls after you. | ||
CF | | ||
CF | Main road bend | ||
CF | It's a bend to the east. South is the main road and west is a small | ||
CF | alleyway, almost invisible. There are normally lots of people hurrying | ||
CF | to the east to catch a train, but now there's nobody. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] The Bright Blue Ball Main road 25 turns | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Main road | ||
CF | This is the busy, bustling main road of the town! Or well - not so | ||
CF | busy or bustling right now. East leads to the small newsstand, and | ||
CF | west leads to the Sweet Shoppe. But both are abandoned. | ||
CF | | ||
CF | You can smell a faint sweetness and printed pages. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] The Bright Blue Ball Sweet Shoppe 26 turns | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | The bell above the door jangles as you push open the glass door with | ||
CF | your paw. You don't think you're allowed inside though... | ||
CF | | ||
CF | Sweet Shoppe | ||
CF | Many, many candies and sweet treats! The walls are decorated with | ||
CF | paintings of candy and everything has been made to look like candy. | ||
CF | This makes you want to try candy! The main road is east through the | ||
CF | glass doors and the Sweet Storeroom is west, hidden behind a painted | ||
CF | door. | ||
CF | | ||
CF | On the candy-shaped shelves are a white jar (in which are some milk | ||
CF | candies), a pink jar (in which are some marshmallows), and a brown jar | ||
CF | (in which are some chocolates). | ||
CF | | ||
CF | You can smell sugar, milk, cocoa, and sweetness. | ||
CF | | ||
CF | You hear calls of your name from far away... that sounds like your | ||
CF | family! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] The Bright Blue Ball Sweet Storeroom 27 turns | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | (first opening the door to the Sweet Storeroom) | ||
CF | You push open the door with your paw. | ||
CF | | ||
CF | Sweet Storeroom | ||
CF | A place with many many boxes stacked on top of each other, but there's | ||
CF | only one box (in which are peppermint candies) you can reach on the | ||
CF | floor. This is probably where the Sweet Shoppe keeps extra candies. | ||
CF | There's a door east back out to the Sweet Shoppe. | ||
CF | | ||
CF | You can smell pepperminty sugar and sweetness. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "opne box" | ||
CF ] The Bright Blue Ball Sweet Storeroom 27 turns | ||
CF | > | ||
CF | > OPNE BOX | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open box" | ||
CF ] The Bright Blue Ball Sweet Storeroom 28 turns | ||
CF | > | ||
CF | > OPEN BOX | ||
CF | | ||
CF | You open the drawer, revealing a peppermint candies. Instantly the | ||
CF | smell of pepperminty sugar rushes out at you from the box. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take candy" | ||
CF ] The Bright Blue Ball Sweet Storeroom 29 turns | ||
CF | > | ||
CF | > TAKE CANDY | ||
CF | | ||
CF | You can't take all of them, so you only put one peppermint candy | ||
CF | between your jaws. You're careful not to accidentally eat it. Now you | ||
CF | have that! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] The Bright Blue Ball Sweet Shoppe 30 turns | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Sweet Shoppe | ||
CF | Many, many candies and sweet treats! The walls are decorated with | ||
CF | paintings of candy and everything has been made to look like candy. | ||
CF | This makes you want to try candy! The main road is east through the | ||
CF | glass doors and the Sweet Storeroom is west, hidden behind a painted | ||
CF | door. | ||
CF | | ||
CF | On the candy-shaped shelves are a white jar (in which are some milk | ||
CF | candies), a pink jar (in which are some marshmallows), and a brown jar | ||
CF | (in which are some chocolates). | ||
CF | | ||
CF | You can smell sweetness, sugar, milk, and cocoa. | ||
CF | | ||
CF | You hear "Max! Max!" from far away. It's probably your family | ||
CF | searching for you! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] The Bright Blue Ball Main road 31 turns | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | The bell above the door jangles as you push open the glass door with | ||
CF | your paw. | ||
CF | | ||
CF | Main road | ||
CF | This is the busy, bustling main road of the town! Or well - not so | ||
CF | busy or bustling right now. East leads to the small newsstand, and | ||
CF | west leads to the Sweet Shoppe. But both are abandoned. | ||
CF | | ||
CF | You can smell a faint sweetness and printed pages. | ||
CF | | ||
CF | Your parents must be really worried right now. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] The Bright Blue Ball Main road bend 32 turns | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Main road bend | ||
CF | It's a bend to the east. South is the main road and west is a small | ||
CF | alleyway, almost invisible. There are normally lots of people hurrying | ||
CF | to the east to catch a train, but now there's nobody. | ||
CF | | ||
CF | You hear calls of your name from far away... that sounds like your | ||
CF | family! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] The Bright Blue Ball Alleyway 33 turns | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Alleyway | ||
CF | A dirty alleyway. Half of it is covered by a part of the neighbour's | ||
CF | roof, though. | ||
CF | | ||
CF | You can see a radio and Millie here. | ||
CF | | ||
CF | You can smell a familiar blue plastic and a faint scent of rotting | ||
CF | food. | ||
CF | | ||
CF | You hear "Max! Max!" from far away. It's probably your family | ||
CF | searching for you! | ||
CF | | ||
CF | The radio says, "In other news, the famous singer-songwriter who got a | ||
CF | Grammy just broke up with her long-time boyfriend! Tune in in 5 | ||
CF | minutes to hear more about the shocking scandal..." | ||
CF | | ||
CF | "Doggie!" Millie shouts happily. "You have a peppermint candy! Where | ||
CF | did you find it?" Millie takes the candy, unwraps it, and stuffs it | ||
CF | into her mouth. "Tank you, dawggie!" she says, sucking on the | ||
CF | peppermint. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] The Bright Blue Ball Alleyway 34 turns | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | You wait patiently, but wonder what the point of waiting is. | ||
CF | | ||
CF | Millie says, "Doggie, I just remembered - my mother told me to wait at | ||
CF | the place I lost her if I ever couldn't find her! Maybe I should go | ||
CF | back to the railway station, but I'm too scared to go out alone and I | ||
CF | don't know where the station is." | ||
CF | | ||
CF | The radio says, "The weather today will be cloudy with a chance of | ||
CF | hamburgers." | ||
CF | | ||
CF | Millie stares off into the distance. | ||
CF | | ||
CF | > | DavidW asks, "hm. Do *we* know where the station is?" | |
Knight_Otu asks, "I guess she might follow us now?" | ||
Knight_Otu says, "I think we saw it mentioned." | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] The Bright Blue Ball Main road bend 35 turns | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Main road bend | ||
CF | It's a bend to the east. South is the main road and west is a small | ||
CF | alleyway, almost invisible. There are normally lots of people hurrying | ||
CF | to the east to catch a train, but now there's nobody. | ||
CF | | ||
CF | Millie skips to you. | ||
CF | . | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] The Bright Blue Ball East of the bend 36 turns | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | East of the bend | ||
CF | The road goes east to the railway station from here and west back to | ||
CF | the main road bend. | ||
CF | | ||
CF | Millie's here. | ||
CF | . | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] The Bright Blue Ball Railway station 37 turns | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Railway station | ||
CF | Ooh! This is a beautiful railway station! The floor has pretty tiles | ||
CF | that make up a painting. There's a ticket office to one side, a small | ||
CF | bench to another, and farther east are the turnstiles and the train. | ||
CF | | ||
CF | You can see a tall lady here. | ||
CF | | ||
CF | Millie skips to you. | ||
CF | . | ||
CF | | ||
CF | Millie, seeing the tall lady in the railway station, leaps towards | ||
CF | her. "Mommy!" she cries, hugging the legs of the tall lady. Oh! She's | ||
CF | Millie's mom! | ||
CF | | ||
CF | Millie's mother looks at Millie in joy. "Did you remember to go back | ||
CF | to the place where you were lost?" she asks Millie. | ||
CF | | ||
CF | Millie points at you and says, "It was this brave little doggy who | ||
CF | took me here!" | ||
CF | | ||
CF | Millie's mother looks at you delightedly. Millie and her mother are | ||
CF | both happy! "Well, we really should go back to our bomb shelter, | ||
CF | Millie. Say bye to the doggy!" Millie gives you the blue ball and | ||
CF | says, "Here, I don't need this, doggie," and they leave. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x ball" | ||
CF ] The Bright Blue Ball Railway station 38 turns | ||
CF | > | ||
CF | > X BALL | ||
CF | | ||
CF | Oh, your precious, lovely bright blue ball! | ||
CF | | ||
CF | It smells of a familiar blue plastic. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "smell ball" | ||
CF ] The Bright Blue Ball Railway station 39 turns | ||
CF | > | ||
CF | > SMELL BALL | ||
CF | | ||
CF | You smell the familiar blue plastic. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] The Bright Blue Ball East of the bend 40 turns | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | East of the bend | ||
CF | The road goes east to the railway station from here and west back to | ||
CF | the main road bend. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] The Bright Blue Ball Main road bend 41 turns | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Main road bend | ||
CF | It's a bend to the east. South is the main road and west is a small | ||
CF | alleyway, almost invisible. There are normally lots of people hurrying | ||
CF | to the east to catch a train, but now there's nobody. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] The Bright Blue Ball Main road 42 turns | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Main road | ||
CF | This is the busy, bustling main road of the town! Or well - not so | ||
CF | busy or bustling right now. East leads to the small newsstand, and | ||
CF | west leads to the Sweet Shoppe. But both are abandoned. | ||
CF | | ||
CF | You can smell a faint sweetness and printed pages. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] The Bright Blue Ball T-Junction 43 turns | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | T-Junction | ||
CF | The main road is north from here, while the end of the main road is | ||
CF | south. West leads back to the small street. This road seems | ||
CF | familiar... but you remember that there were more humans! Where have | ||
CF | they all gone? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] The Bright Blue Ball Small street 44 turns | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Small street | ||
CF | It's the end of a small street. There's a brick wall south and west, | ||
CF | and north is the back door of the Sweet Shoppe. Wait - there's an | ||
CF | outline in the brick wall south that looks like the outline of a door! | ||
CF | That's probably the steel door that leads back into the small room. | ||
CF | East leads back to the Main Street. | ||
CF | | ||
CF | You can see a steel key and the steel door here. | ||
CF | | ||
CF | You can smell a faint sweetness, sun-warmed brick, and cold steel. | ||
CF | | ||
CF | You hear muffled arguments coming from behind the steel door. Your mom | ||
CF | says, "Should we call the police? We've searched for so long!" Your | ||
CF | dad shushes her and says, "Don't worry, I'm sure Max'll come home | ||
CF | eventually." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take key" | ||
CF ] The Bright Blue Ball Small street 45 turns | ||
CF | > | ||
CF | > TAKE KEY | ||
CF | | ||
CF | You're already carrying the blue ball! | ||
CF | | ||
CF | You hear muffled arguments coming from behind the steel door. Your mom | ||
CF | says, "Should we call the police? We've searched for so long!" Your | ||
CF | dad shushes her and says, "Don't worry, I'm sure Max'll come home | ||
CF | eventually." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] The Bright Blue Ball Small room 45 turns | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | (first opening the steel door) | ||
CF | You push open the door with your paw. | ||
CF | | ||
CF | Small room | ||
CF | A dark small room - not the bright yellow room that smells like home. | ||
CF | This room smells of dust, like nobody has lived in it for a long time. | ||
CF | A steel door is set into the north wall. But there's your dog bed | ||
CF | here. And your family, your mom and your dad, are here sleeping on the | ||
CF | human bed! | ||
CF | | ||
CF | You can also smell your family's human bed and a small table with a | ||
CF | drawer crammed into the space between the bed and the wall. | ||
CF | | ||
CF | Oh, you're so glad to finally be back with your bright blue | ||
CF | ball, back at home! Your mom looks at you and scoops you up into a | ||
CF | hug, saying, "Thank goodness you're back, Max!" | ||
CF | | ||
CF | Your dad says, "We were so worried, Max. Oh, you've found your blue | ||
CF | ball! Just in time for dinner." | ||
CF | | ||
CF | | ||
CF | | ||
CF | *** The End - you have found your blue ball, and even | ||
CF | made it back home in time for dinner. *** | ||
CF | | ||
CF | | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the | ||
CF | last command? | ||
CF | > | DavidW says, "well. That was um, something." | |
Knight_Otu says, "It was." | ||
Roger says, "a bit too-polished for a 'my first game', but had that kind of energy, for me" | ||
Knight_Otu says, "I didn't exactly expect a wartime game." | ||
DavidW says, "yeah, it's a bit odd." | ||
DavidW asks, "But even in war, life must go on, I guess?" | ||
Jacqueline says, "Well, sure." | ||
Knight_Otu asks, "Needs some more testing and polish. Also not sure I'd exactly call it kid friendly?" | ||
Jacqueline says, "But... well, yeah. This felt a little hollow, but I think that was due to the time available for making the game." | ||
Knight_Otu says, "I mean, happy endings for everyone, but it isn't quite a light topic." | ||
Jacqueline says, "I found it odd that during a war a person would consider calling the police because they lost their dog." | ||
Jacqueline says, "But I suppose that people think differently during times of extreme stress." | ||
Roger says, "That seems like an entirely non-odd thing to say to a distressed child, but that's just my experiences" | ||
Knight_Otu says, "Everybody has different copng mechanisms." | ||
DavidW asks, "I wonder if there's a sad ending if you return to the shelter without your ball?" | ||
Jacqueline says (to KO), "True. Writing this game was probably born of such a need." | ||
DavidW says, "I'm guessing the game just doesn't end unless you return with the ball." | ||
Knight_Otu says, "Yeah, I fully understand if the author needed to write the game, and ight not have had the time of possibility to get the polish needed." | ||
Roger says, "an earlier version, The Lumpy Green Ball With a Pin In It, didn't test well with audiences" | ||
DavidW says (to Roger), "boo" | ||
Knight_Otu says, "Yikes." | ||
Roger exclaims, "see!" | ||
Jacqueline says, "And it is because of that thought (that writing this game was born of a need to Do Something in a situation where the author can't really do much) that I feel bad for not liking it more than I do." | ||
Jacqueline says, "Dang, Roger." | ||
Jacqueline has removed Roger from the Club. | ||
Roger says, "gosh, tough crowd" | ||
DavidW says, "At least he didn't make a Blue Ball of Happiness joke." | ||
Jacqueline says, "Ha. So, um, on those notes... I think I'm good for today." | ||
DavidW says, "yeah, me too." | ||
Roger says, "have a great Easter everyone, if that's your jam" | ||
DavidW says, "oh yeah. Forgot it was Easter." | ||
Jacqueline says (to DW), "It's Easter, Peeps." | ||
DavidW says, "Start up Inform 7 and see the egg." | ||
Jacqueline says, "I started it up, no egg." | ||
DavidW says, "You have to compile something." | ||
DavidW says, "If the compile works, the egg is whole. If there's an error, you get a broken egg." | ||
Jacqueline says, "oh. Sadly, I can't get that far, because when I try to open a file my system hangs. Guess I know what I'm doing with part of today. Sigh." | ||
Roger says, "minimal compiling program: 'There is room.'" | ||
Knight_Otu says, "I got a hatched chick." | ||
DavidW says, "oh." | ||
DavidW says, "I guess I assumed the egg was broken" | ||
DavidW says, "At Xmas, it is a broken ornament." | ||
Knight_Otu says, "Maybe it's localized in some way, too." | ||
DavidW says, "I was strongly reminded of 'It's Easter, Peeps' by the candy store, though." | ||
DavidW says, "Sara Dee, iirc, wrote the game in ADRIFT, and I ported it to Inform 6, and someone else she found made the feelies." | ||
DavidW says, "so weirdly, I've been involved with the creation of two Easter-themed games." | ||
DavidW says, "anyway, thanks all. I'm heading back to the lounge." | ||