ClubFloyd Transcript:
The idea behind ClubFloyd is that each
week at a pre-arranged time, a group of
people meet online to cooperatively play
a game of interactive fiction.
To skip directly to a particular game, click on its title: |
ToyShop & Floyditorium
|
#ClubFloyd Discussion
|
|
Roger says, "are we in the midst of something? I can never remember" | ||
DavidW says, "We've been playing the Spring Thing games that are Floydable." | ||
Knight_Otu has arrived. | DavidW says, "We played Fairest last week, which was based on fairy tales." | |
Roger says, "hi K_O" | ||
Knight_Otu says, "Hey." | ||
DavidW says, "I think there's a trio of small games left for us to play." | ||
DavidW says, "oh, and Hypercubic etc." | ||
DavidW says, "okay, I've uploaded the games as hinterlands, hypercubic, wry, and adrift." | ||
Roger asks, "are we going to wait for someone or something, or get started, or just chat a bit, or what say you all?" | ||
DavidW says, "I dunno" | ||
DavidW asks, "I guess we should start?" | ||
Knight_Otu says, "Sure." | ||
Roger says, "I support getting started, sure" | ||
DavidW Anyone have a prefered game to start with? | DavidW says, "sorry" | |
Roger says, "I know nothing about any of them" | ||
Knight_Otu says, "I'm fine with any." | ||
DavidW says (to ClubFloyd), "load sleepmask wry" | ||
CF ] Score: 0 (of 60) Turns: 1 | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | The private road leads for a surprisingly long time through a pretty | ||
CF | forest. Then a short stretch slightly uphill, past flowering meadows | ||
CF | to the left and right, and through a beautifully curved oval gate in | ||
CF | Art Nouveau style onto the gravelled square in front of the stunning | ||
CF | portal of the estate. | ||
CF | | ||
CF | Hard to say how you did it. But if you can actually talk THIS customer | ||
CF | into insurance, then nothing should stand in the way of your promotion | ||
CF | to District Manager South-South-West! | ||
CF | | ||
CF | Wry | ||
CF | A wonky miniature by Olaf Nowacki | ||
CF | Release 1 / Serial number 220407 / Inform 7 build 6G60 (I6/v6.32 lib | ||
CF | 6/12N) | ||
CF | Type "about" for credits and other information. | ||
CF | | ||
CF | Anteroom | ||
CF | This is a really lovingly decorated waiting room. And exclusive, I | ||
CF | must say! What private individual can afford to have their own waiting | ||
CF | room? Opposite the door is a large window. A zebra skin lies in the | ||
CF | middle on the floor and an oval glass table stands half on it. There | ||
CF | is an elegant and cosy-looking sofa, with some pictures hanging on the | ||
CF | wall above. Next to it is a chest of drawers with an aquarium on top. | ||
CF | And to crown it all, there is a waist-high pedestal in one corner | ||
CF | featuring a filigree porcelain sculpture. | ||
CF | | ||
CF | On the glass table are some some thin-sheeted magazines that remind | ||
CF | you of your dentist's waiting room. | ||
CF | | ||
CF | > | DavidW says, "We're an insurance salesman? Oh brother." | |
Knight_Otu says, "Could be worse. Could be a would-be actor who murders security guards." | ||
DavidW says, "touche" | ||
DavidW says (to ClubFloyd), "x magazines" | ||
CF ] Score: 0 (of 60) Turns: 2 | ||
CF | | ||
CF | > X MAGAZINES | ||
CF | | ||
CF | A quick glance reveals that this are various Sunday magazines | ||
CF | spreading made-up stories about celebrities. Somewhat disgusted, you | ||
CF | look at the covers until you realise that all of them feature the | ||
CF | portrait of Baroness Valerie, smiling big and friendly and looking | ||
CF | very kissable! She always has the top story! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x sculpture" | ||
CF ] Score: 2 (of 60) Turns: 3 | ||
CF | | ||
CF | > X SCULPTURE | ||
CF | | ||
CF | An incredibly fine piece of work. A ballet dancer snuggling up to a | ||
CF | big teddy bear? You can just make out the smallest details. Wait, | ||
CF | that's not a teddy bear... but that's not a ballet dancer either, | ||
CF | that's a... and you can't call it cuddling. Uhh, modern art is just | ||
CF | not your thing. The Baroness obviously has an out-of-the-ordinary | ||
CF | taste, to say the least. | ||
CF | | ||
CF | Did you really want to know this? Nevertheless, the Baroness seems | ||
CF | more familiar to you now. | ||
CF | | ||
CF | [Your score has just gone up by two points.] | ||
CF | | ||
CF | > | Knight_Otu says, "I have a suspicion that the sculpture may be rather scandalous." | |
Roger says, "hmmm kind of a nice voice" | ||
DavidW says (to ClubFloyd), "x paintings" | ||
CF ] Score: 2 (of 60) Turns: 4 | ||
CF | | ||
CF | > X PAINTINGS | ||
CF | | ||
CF | The pictures have different sizes and motifs. There is a young woman, | ||
CF | a house, a still life with flowers, a noble horse and a mountain | ||
CF | panorama. The pictures don't look cheap, but you're not an art expert | ||
CF | either and couldn't tell if they were really valuable. | ||
CF | | ||
CF | Something bothers you about the pictures, but you can't put your | ||
CF | finger on why. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x woman" | ||
CF ] Score: 2 (of 60) Turns: 5 | ||
CF | | ||
CF | > X WOMAN | ||
CF | | ||
CF | A pale young woman in a black dress sits in a room in front of a door. | ||
CF | Her hands are in her lap. Her gaze passes the viewer. And yet you have | ||
CF | the feeling that the woman is watching you. | ||
CF | | ||
CF | Everything in this room exudes the wonderful flair of the Baroness and | ||
CF | yet... Again and again your gaze lands involuntarily on the paintings. | ||
CF | Ow! Now you see it! It's the still life with flowers. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x still life" | ||
CF ] Score: 7 (of 60) Turns: 6 | ||
CF | | ||
CF | > X STILL LIFE | ||
CF | | ||
CF | In this painting, white lilac flowers stand in a vase in front of a | ||
CF | dark background. A very beautiful picture. | ||
CF | | ||
CF | It hangs a little crooked. | ||
CF | | ||
CF | This causes a deep uneasiness in you. It upsets the perfect harmony of | ||
CF | this room. | ||
CF | | ||
CF | [Your score has just gone up by five points.] | ||
CF | | ||
CF | > | Knight_Otu says, "Hm." | |
DavidW says (to ClubFloyd), "look behind still life" | ||
CF ] Score: 7 (of 60) Turns: 6 | ||
CF | | ||
CF | > LOOK BEHIND STILL LIFE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "move still life" | ||
CF ] Score: 7 (of 60) Turns: 7 | ||
CF | | ||
CF | > MOVE STILL LIFE | ||
CF | | ||
CF | You refrain from moving the still life because it could be considered | ||
CF | intrusive behaviour. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search it" | ||
CF ] Score: 7 (of 60) Turns: 8 | ||
CF | | ||
CF | > SEARCH IT | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x zebra skin" | ||
CF ] Score: 7 (of 60) Turns: 9 | ||
CF | | ||
CF | > X ZEBRA SKIN | ||
CF | | ||
CF | You bend down a little to the zebra skin. It always feels a little | ||
CF | strange when parts of dead animals are furnishings. However, this | ||
CF | zebra skin feels amazingly cozy, as if you could also sit or lie on it | ||
CF | very well. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x sofa" | ||
CF ] Score: 7 (of 60) Turns: 10 | ||
CF | | ||
CF | > X SOFA | ||
CF | | ||
CF | The red sofa has beautifully curved back and armrests. It looks a | ||
CF | little used, like a favorite piece of furniture that keeps getting | ||
CF | passed down. You wonder how many generations have laid down on it for | ||
CF | a nap. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x window" | ||
CF ] Score: 7 (of 60) Turns: 11 | ||
CF | | ||
CF | > X WINDOW | ||
CF | | ||
CF | (the window) | ||
CF | A wide and high window through which you can see the front courtyard | ||
CF | and a corner of the pleasure garden next to it. It is flanked by a | ||
CF | heavy dark green curtain and a candelabra stands on the windowsill. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x candelabra" | ||
CF ] Score: 7 (of 60) Turns: 12 | ||
CF | | ||
CF | > X CANDELABRA | ||
CF | | ||
CF | A noble looking candelabra with five candles stands on the windowsill. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x curtain" | ||
CF ] Score: 7 (of 60) Turns: 13 | ||
CF | | ||
CF | > X CURTAIN | ||
CF | | ||
CF | The fabric from which the curtain is made has a wonderful quality. It | ||
CF | looks as if it were hundreds of years old, and who knows, maybe it is? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x garden" | ||
CF ] Score: 9 (of 60) Turns: 14 | ||
CF | | ||
CF | > X GARDEN | ||
CF | | ||
CF | The window looks mainly onto graveled courtyard in front of the main | ||
CF | entrance, where your little red car is parked. But if you bend your | ||
CF | head a little, you can also catch a glimpse of the beautiful pleasure | ||
CF | garden and the well-tended park behind it, the extent of which is | ||
CF | impossible to see. | ||
CF | In front of your inner eye people with Venetian masks appear in the | ||
CF | pleasure garden. Half of them wear elegant evening clothes, the other | ||
CF | half is naked! Some of the naked ones are running and chasing each | ||
CF | other like children playing tag. Then you realise that the others are | ||
CF | engaged in much more adult games! | ||
CF | | ||
CF | You blink once and the pleasure garden is deserted as before. | ||
CF | | ||
CF | Hmm, since when have you been prone to such ideas? And even in bright | ||
CF | daylight. | ||
CF | | ||
CF | [Your score has just gone up by two points.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "score" | ||
CF ] Score: 9 (of 60) Turns: 14 | ||
CF | | ||
CF | > SCORE | ||
CF | | ||
CF | You have so far scored 9 out of a possible 60, in 14 turns, earning | ||
CF | you the rank of Ghost Driver. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "full score" | ||
CF ] Score: 9 (of 60) Turns: 14 | ||
CF | | ||
CF | > FULL SCORE | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "credits" | ||
CF ] Score: 9 (of 60) Turns: 14 | ||
CF | | ||
CF | > CREDITS | ||
CF | | ||
CF | | ||
CF | Wry | ||
CF | Insurance agent Jon Doe is on the verge of winning an important and | ||
CF | prominent person as a client. His career depends on it. Actually, the | ||
CF | only thing standing in his way is his subconscious desire for a | ||
CF | not-so-business relationship. | ||
CF | | ||
CF | I bow to the grand master Loriot - as is probably hard to miss, I | ||
CF | "borrowed" some elements from his sketch "Zimmerverwüstung" from 1976 | ||
CF | for this interactive work (see here: [LINK]). | ||
CF | | ||
CF | Credits | ||
CF | I would like to express my heartfelt thanks: to Annette Köhn for her | ||
CF | wonderful cover art, to Francesco Ariis, Saskia Eckhardt and Andrew | ||
CF | Schultz for tireless testing and great feedback despite unfinished | ||
CF | versions, and to deepl.com for the help with the translation. | ||
CF | | ||
CF | The game was written August-September 2021 and March 2022 by Olaf | ||
CF | Nowacki. | ||
CF | Please send your very welcome feedback and transcripts to | ||
CF | olaf.nowacki@gmail.com! | ||
CF | | ||
CF | > | Knight_Otu says, ";Ghost driver? Odd rank for an insurance salesperson." | |
DavidW says (to ClubFloyd), "x me" | ||
CF ] Score: 9 (of 60) Turns: 15 | ||
CF | | ||
CF | > X ME | ||
CF | | ||
CF | The introspection shows: You are Jon Doe, a punctual, diligent, | ||
CF | conscientious, reliable, punctual, uh, you already had that.... Well, | ||
CF | a really good employee who deserves to be promoted! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Score: 9 (of 60) Turns: 16 | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a leather briefcase | ||
CF | a fountain pen | ||
CF | an unfilled liability insurance policy | ||
CF | an unfilled homeowner's insurance policy | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x liability" | ||
CF ] Score: 9 (of 60) Turns: 17 | ||
CF | | ||
CF | > X LIABILITY | ||
CF | | ||
CF | You know the liability insurance policy inside out, you don't need to | ||
CF | look at it again. | ||
CF | | ||
CF | The crookedly hanging still life gives you no peace. You can't sign a | ||
CF | policy like that, you have to do something urgently. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x homeowner's" | ||
CF ] Score: 9 (of 60) Turns: 18 | ||
CF | | ||
CF | > X HOMEOWNER'S | ||
CF | | ||
CF | You know the homeowner's insurance policy inside out, you don't need | ||
CF | to look at it again. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x pen" | ||
CF ] Score: 9 (of 60) Turns: 19 | ||
CF | | ||
CF | > X PEN | ||
CF | | ||
CF | An heirloom from your grandfather. When you were a little child, he | ||
CF | once told you that the fountain pen had already been to extraordinary | ||
CF | places. When you asked him to show you where on the globe, he just | ||
CF | laughed. You took it apart last night, cleaned it and filled it with | ||
CF | fresh ink. Just to make sure that it will do its job properly today. | ||
CF | | ||
CF | > | Roger says, "this is how Harker got sucked into Dracula's sphere, for that matter" | |
DavidW says (to ClubFloyd), "push still life" | ||
CF ] Score: 9 (of 60) Turns: 20 | ||
CF | | ||
CF | > PUSH STILL LIFE | ||
CF | | ||
CF | You refrain from moving the still life because it could be considered | ||
CF | intrusive behaviour. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x sofa" | ||
CF ] Score: 9 (of 60) Turns: 21 | ||
CF | | ||
CF | > X SOFA | ||
CF | | ||
CF | The red sofa has beautifully curved back and armrests. It looks a | ||
CF | little used, like a favorite piece of furniture that keeps getting | ||
CF | passed down. You wonder how many generations have laid down on it for | ||
CF | a nap. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x aquarium" | ||
CF ] Score: 9 (of 60) Turns: 22 | ||
CF | | ||
CF | > X AQUARIUM | ||
CF | | ||
CF | The aquarium is about half a metre high and open at the top. It has | ||
CF | exactly the same footprint as the chest of drawers on which it stands. | ||
CF | The water inside is only sparsely lit. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "chest" | ||
CF ] Score: 9 (of 60) Turns: 22 | ||
CF | | ||
CF | > CHEST | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x chest" | ||
CF ] Score: 9 (of 60) Turns: 23 | ||
CF | | ||
CF | > X CHEST | ||
CF | | ||
CF | The chest of drawers seems to serve exclusively as a base for the | ||
CF | aquarium on top, yet it is made of walnut burl wood. Crazy patterns, | ||
CF | absolutely exclusive, expensive as hell. There is a single drawer in | ||
CF | the upper part. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open drawer" | ||
CF ] Score: 9 (of 60) Turns: 24 | ||
CF | | ||
CF | > OPEN DRAWER | ||
CF | | ||
CF | You open the drawer, revealing a jar of fish food. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x jar" | ||
CF ] Score: 9 (of 60) Turns: 25 | ||
CF | | ||
CF | > X JAR | ||
CF | | ||
CF | The jar is filled with thin flakes. There are a few small holes at the | ||
CF | top so that you can sprinkle the flakes finely into the water. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "close drawer" | ||
CF ] Score: 9 (of 60) Turns: 26 | ||
CF | | ||
CF | > CLOSE DRAWER | ||
CF | | ||
CF | You close the drawer. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x fish" | ||
CF ] Score: 9 (of 60) Turns: 27 | ||
CF | | ||
CF | > X FISH | ||
CF | | ||
CF | (the aquarium) | ||
CF | The aquarium is about half a metre high and open at the top. It has | ||
CF | exactly the same footprint as the chest of drawers on which it stands. | ||
CF | The water inside is only sparsely lit. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look in water" | ||
CF ] Score: 9 (of 60) Turns: 28 | ||
CF | | ||
CF | > LOOK IN WATER | ||
CF | | ||
CF | Inside the aquarium, the atmosphere is like that of the cold bottom of | ||
CF | a deep lake. The water is a little murky and fine particles float | ||
CF | around in it. A few slender aquatic plants grow out of the sandy | ||
CF | bottom and become denser towards the back and sides. This creates a | ||
CF | dim clearing in the middle where the pale face of a drowned body would | ||
CF | not look out of place. Instead, it's two chunky fish making their | ||
CF | deadly slow rounds there. | ||
CF | | ||
CF | > | Knight_Otu says, "I'm not going to right that painting, but let me ruffle through these drawers." | |
DavidW says (to ClubFloyd), "right still life" | ||
CF ] Score: 9 (of 60) Turns: 28 | ||
CF | | ||
CF | > RIGHT STILL LIFE | ||
CF | | ||
CF | That's not a verb I recognise. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look" | ||
CF ] Score: 9 (of 60) Turns: 29 | ||
CF | | ||
CF | > LOOK | ||
CF | | ||
CF | Anteroom | ||
CF | This is a really lovingly decorated waiting room. Opposite the door | ||
CF | is a large window. A zebra skin lies in the middle on the floor and an | ||
CF | oval glass table stands half on it. There is an elegant and | ||
CF | cosy-looking sofa, with some pictures hanging on the wall above. Next | ||
CF | to it is a chest of drawers with an aquarium on top. And to crown it | ||
CF | all, there is a waist-high pedestal in one corner featuring a filigree | ||
CF | porcelain sculpture. | ||
CF | | ||
CF | On the glass table are some some magazines with Baroness Valerie on | ||
CF | the cover. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x table" | ||
CF ] Score: 9 (of 60) Turns: 30 | ||
CF | | ||
CF | > X TABLE | ||
CF | | ||
CF | An oval table, knee-high and with a dark tinted glass top. | ||
CF | | ||
CF | On the glass table are some some magazines with Baroness Valerie on | ||
CF | the cover. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x pedestal" | ||
CF ] Score: 9 (of 60) Turns: 30 | ||
CF | | ||
CF | > X PEDESTAL | ||
CF | | ||
CF | It looks like a Greek column. It reaches up to your belly button and | ||
CF | has the diameter of a thigh. It's probably made of plaster, but that's | ||
CF | just your unprofessional assessment. | ||
CF | | ||
CF | Finally, the door opens and the baroness enters the room. You stand up | ||
CF | and bow deeply, she nods it off curtly. When you hand her the | ||
CF | insurance contracts, she does not look at them. Instead, she just | ||
CF | says, "I'll have it checked and get back to you if necessary. Thank | ||
CF | you for your time. Good day." | ||
CF | | ||
CF | | ||
CF | | ||
CF | *** The unspectacular but possibly fitting ending. *** | ||
CF | | ||
CF | | ||
CF | In that game you scored 9 out of a possible 60, in 30 turns, earning | ||
CF | you the rank of Ghost Driver. | ||
CF | | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last | ||
CF | command? | ||
CF | > | Knight_Otu says, "Hm." | |
DavidW says, "huh" | ||
Roger says, "huzzah" | ||
DavidW says, "I'm not at all sure what I did wrong, but obviously I did." | ||
Roger asks, "is this a back garden game?" | ||
DavidW says, "no, main festival" | ||
Knight_Otu says, "I guess we need to get certain thoughts out of our head, from the way things sound." | ||
Roger says, "okay thanks" | ||
Roger says, "hmmm maybe" | ||
DavidW says, "I didn't look at all four pictures, but surely that doesn't matter." | ||
DavidW asks, "Should I have fed the fish?" | ||
Knight_Otu asks, "Maybe?" | ||
DavidW asks, "Or lied down on the zebra skin?" | ||
Knight_Otu says, "It's hard to tell what would get the unwanted thoughts out of our system." | ||
DavidW asks, "Do either of you want to drive and try your luck?" | ||
Roger says, "go ahead, Otu" | ||
Knight_Otu says, "I can try." | ||
Knight_Otu says (to ClubFloyd), "restart" | ||
CF ] Score: 0 (of 60) Turns: 1 | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | The private road leads for a surprisingly long time through a pretty | ||
CF | forest. Then a short stretch slightly uphill, past flowering meadows | ||
CF | to the left and right, and through a beautifully curved oval gate in | ||
CF | Art Nouveau style onto the gravelled square in front of the stunning | ||
CF | portal of the estate. | ||
CF | | ||
CF | Hard to say how you did it. But if you can actually talk THIS customer | ||
CF | into insurance, then nothing should stand in the way of your promotion | ||
CF | to District Manager South-South-West! | ||
CF | | ||
CF | Wry | ||
CF | A wonky miniature by Olaf Nowacki | ||
CF | Release 1 / Serial number 220407 / Inform 7 build 6G60 (I6/v6.32 lib | ||
CF | 6/12N) | ||
CF | Type "about" for credits and other information. | ||
CF | | ||
CF | Anteroom | ||
CF | This is a really lovingly decorated waiting room. And exclusive, I | ||
CF | must say! What private individual can afford to have their own waiting | ||
CF | room? Opposite the door is a large window. A zebra skin lies in the | ||
CF | middle on the floor and an oval glass table stands half on it. There | ||
CF | is an elegant and cosy-looking sofa, with some pictures hanging on the | ||
CF | wall above. Next to it is a chest of drawers with an aquarium on top. | ||
CF | And to crown it all, there is a waist-high pedestal in one corner | ||
CF | featuring a filigree porcelain sculpture. | ||
CF | | ||
CF | On the glass table are some some thin-sheeted magazines that remind | ||
CF | you of your dentist's waiting room. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x sculpture" | ||
CF ] Score: 2 (of 60) Turns: 2 | ||
CF | | ||
CF | > X SCULPTURE | ||
CF | | ||
CF | An incredibly fine piece of work. A ballet dancer snuggling up to a | ||
CF | big teddy bear? You can just make out the smallest details. Wait, | ||
CF | that's not a teddy bear... but that's not a ballet dancer either, | ||
CF | that's a... and you can't call it cuddling. Uhh, modern art is just | ||
CF | not your thing. The Baroness obviously has an out-of-the-ordinary | ||
CF | taste, to say the least. | ||
CF | | ||
CF | Did you really want to know this? Nevertheless, the Baroness seems | ||
CF | more familiar to you now. | ||
CF | | ||
CF | [Your score has just gone up by two points.] | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x paintings" | ||
CF ] Score: 2 (of 60) Turns: 3 | ||
CF | | ||
CF | > X PAINTINGS | ||
CF | | ||
CF | The pictures have different sizes and motifs. There is a young woman, | ||
CF | a house, a still life with flowers, a noble horse and a mountain | ||
CF | panorama. The pictures don't look cheap, but you're not an art expert | ||
CF | either and couldn't tell if they were really valuable. | ||
CF | | ||
CF | Something bothers you about the pictures, but you can't put your | ||
CF | finger on why. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x still life" | ||
CF ] Score: 7 (of 60) Turns: 4 | ||
CF | | ||
CF | > X STILL LIFE | ||
CF | | ||
CF | In this painting, white lilac flowers stand in a vase in front of a | ||
CF | dark background. A very beautiful picture. | ||
CF | | ||
CF | It hangs a little crooked. | ||
CF | | ||
CF | This causes a deep uneasiness in you. It upsets the perfect harmony of | ||
CF | this room. | ||
CF | | ||
CF | [Your score has just gone up by five points.] | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x window" | ||
CF ] Score: 7 (of 60) Turns: 5 | ||
CF | | ||
CF | > X WINDOW | ||
CF | | ||
CF | (the window) | ||
CF | A wide and high window through which you can see the front courtyard | ||
CF | and a corner of the pleasure garden next to it. It is flanked by a | ||
CF | heavy dark green curtain and a candelabra stands on the windowsill. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x garden" | ||
CF ] Score: 9 (of 60) Turns: 6 | ||
CF | | ||
CF | > X GARDEN | ||
CF | | ||
CF | The window looks mainly onto graveled courtyard in front of the main | ||
CF | entrance, where your little red car is parked. But if you bend your | ||
CF | head a little, you can also catch a glimpse of the beautiful pleasure | ||
CF | garden and the well-tended park behind it, the extent of which is | ||
CF | impossible to see. | ||
CF | In front of your inner eye people with Venetian masks appear in the | ||
CF | pleasure garden. Half of them wear elegant evening clothes, the other | ||
CF | half is naked! Some of the naked ones are running and chasing each | ||
CF | other like children playing tag. Then you realise that the others are | ||
CF | engaged in much more adult games! | ||
CF | | ||
CF | You blink once and the pleasure garden is deserted as before. | ||
CF | | ||
CF | Hmm, since when have you been prone to such ideas? And even in bright | ||
CF | daylight. | ||
CF | | ||
CF | [Your score has just gone up by two points.] | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x zebra" | ||
CF ] Score: 9 (of 60) Turns: 7 | ||
CF | | ||
CF | > X ZEBRA | ||
CF | | ||
CF | You bend down a little to the zebra skin. It always feels a little | ||
CF | strange when parts of dead animals are furnishings. However, this | ||
CF | zebra skin feels amazingly cozy, as if you could also sit or lie on it | ||
CF | very well. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "sit on it" | ||
CF ] Score: 11 (of 60) Turns: 8 | ||
CF | | ||
CF | > SIT ON IT | ||
CF | | ||
CF | Once, when you were 8 years old, you sat on a sheepskin with Nanette | ||
CF | and played Indians. You wanted to smoke a peace pipe with her. She | ||
CF | wanted to kiss you, so you threw her out. Damn it. | ||
CF | | ||
CF | Now you're too old for that kind of thing. Besides, Nanette's not | ||
CF | here. | ||
CF | | ||
CF | Why does this awkward memory come to your mind now of all times? | ||
CF | | ||
CF | [Your score has just gone up by two points.] | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x auarium" | ||
CF ] Score: 11 (of 60) Turns: 8 | ||
CF | | ||
CF | > X AUARIUM | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x aquarium" | ||
CF ] Score: 11 (of 60) Turns: 9 | ||
CF | | ||
CF | > X AQUARIUM | ||
CF | | ||
CF | The aquarium is about half a metre high and open at the top. It has | ||
CF | exactly the same footprint as the chest of drawers on which it stands. | ||
CF | The water inside is only sparsely lit. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "open drawers" | ||
CF ] Score: 11 (of 60) Turns: 10 | ||
CF | | ||
CF | > OPEN DRAWERS | ||
CF | | ||
CF | You open the drawer, revealing a jar of fish food. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "feed fish" | ||
CF ] Score: 11 (of 60) Turns: 11 | ||
CF | | ||
CF | > FEED FISH | ||
CF | | ||
CF | (the chunky fish the leather briefcase) | ||
CF | The chunky fish doesn't seem interested. | ||
CF | | ||
CF | > | Knight_Otu says, "Har har." | |
Knight_Otu says (to ClubFloyd), "get food" | ||
CF ] Score: 11 (of 60) Turns: 12 | ||
CF | | ||
CF | > GET FOOD | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "feed food to fish" | ||
CF ] Score: 11 (of 60) Turns: 13 | ||
CF | | ||
CF | > FEED FOOD TO FISH | ||
CF | | ||
CF | (the chunky fish) | ||
CF | You sprinkle some fish food into the water. The thin flakes slowly | ||
CF | sink down and finally past the fish, which are not interested in it at | ||
CF | all, to the sandy bottom. Maybe they prefer food that is less | ||
CF | vegetable and more alive? | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "put food in drawer" | ||
CF ] Score: 11 (of 60) Turns: 14 | ||
CF | | ||
CF | > PUT FOOD IN DRAWER | ||
CF | | ||
CF | You put the jar of fish food into the drawer. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "close drawer" | ||
CF ] Score: 11 (of 60) Turns: 15 | ||
CF | | ||
CF | > CLOSE DRAWER | ||
CF | | ||
CF | You close the drawer. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "score" | ||
CF ] Score: 11 (of 60) Turns: 15 | ||
CF | | ||
CF | > SCORE | ||
CF | | ||
CF | You have so far scored 11 out of a possible 60, in 15 turns, earning | ||
CF | you the rank of Ghost Driver. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x sofa" | ||
CF ] Score: 11 (of 60) Turns: 16 | ||
CF | | ||
CF | > X SOFA | ||
CF | | ||
CF | The red sofa has beautifully curved back and armrests. It looks a | ||
CF | little used, like a favorite piece of furniture that keeps getting | ||
CF | passed down. You wonder how many generations have laid down on it for | ||
CF | a nap. | ||
CF | | ||
CF | The crookedly hanging still life gives you no peace. You can't sign a | ||
CF | policy like that, you have to do something urgently. | ||
CF | | ||
CF | > | DavidW asks, "Where on earth are you expected to find worms or whatever to feed the fish with?" | |
Knight_Otu says (to ClubFloyd), "lie on sofa" | ||
CF ] Score: 13 (of 60) Turns: 17 | ||
CF | | ||
CF | > LIE ON SOFA | ||
CF | | ||
CF | On the cozy sofa you can certainly lie well. Just the right furniture | ||
CF | for... Oh, yes, you and the Baroness... reenacting the whole alphabet | ||
CF | together... | ||
CF | | ||
CF | When you open your eyes again, you still have that blissful smile. Of | ||
CF | course, you don't lie down on the sofa, but you can still dream a | ||
CF | little, can't you? | ||
CF | | ||
CF | Hmm, since when have you been prone to such ideas? And even in bright | ||
CF | daylight. | ||
CF | | ||
CF | [Your score has just gone up by two points.] | ||
CF | | ||
CF | > | Knight_Otu says, "Who knows." | |
DavidW asks, "Is the 'bright daylight' a hint to close the curtains?" | ||
Knight_Otu says (to ClubFloyd), "close curtains" | ||
CF ] Score: 13 (of 60) Turns: 18 | ||
CF | | ||
CF | > CLOSE CURTAINS | ||
CF | | ||
CF | That's not something you can close. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x horse" | ||
CF ] Score: 13 (of 60) Turns: 19 | ||
CF | | ||
CF | > X HORSE | ||
CF | | ||
CF | A black horse with an enormous tail and shiny coat stands in front of | ||
CF | a very pale landscape. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x panorama" | ||
CF ] Score: 13 (of 60) Turns: 20 | ||
CF | | ||
CF | > X PANORAMA | ||
CF | | ||
CF | The very wide panorama obviously shows the view out of a forest, onto | ||
CF | an elongated mountain range with snowy peaks. It radiates power and | ||
CF | tranquillity. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x house" | ||
CF ] Score: 13 (of 60) Turns: 21 | ||
CF | | ||
CF | > X HOUSE | ||
CF | | ||
CF | The picture consists almost entirely of blue and yellow, with a little | ||
CF | orange thrown in. There is a tree on the street in front of the house, | ||
CF | some people are walking by. Although you have never seen the picture | ||
CF | before, you have the feeling that it could be very valuable. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get still life" | ||
CF ] Score: 13 (of 60) Turns: 22 | ||
CF | | ||
CF | > GET STILL LIFE | ||
CF | | ||
CF | You refrain from taking the still life because it could be considered | ||
CF | intrusive behaviour. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "read magazines" | ||
CF ] Score: 14 (of 60) Turns: 23 | ||
CF | | ||
CF | > READ MAGAZINES | ||
CF | | ||
CF | You flip through one of the rags, looking for the cover story. Ah, | ||
CF | there it is: | ||
CF | | ||
CF | Oh! "Baroness Valerie flashes knickers" - the photo is very blurry. | ||
CF | Actually, you can only make out that someone is getting out of a | ||
CF | limousine. Could be anyone. | ||
CF | | ||
CF | Did you really want to know this? Nevertheless, the Baroness seems | ||
CF | more familiar to you now. | ||
CF | | ||
CF | [Your score has just gone up by one point.] | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "l" | ||
CF ] Score: 14 (of 60) Turns: 24 | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | Anteroom | ||
CF | This is a really lovingly decorated waiting room. Opposite the door | ||
CF | is a large window. A zebra skin lies in the middle on the floor and an | ||
CF | oval glass table stands half on it. There is an elegant and | ||
CF | cosy-looking sofa, with some pictures hanging on the wall above. Next | ||
CF | to it is a chest of drawers with an aquarium on top. And to crown it | ||
CF | all, there is a waist-high pedestal in one corner featuring a filigree | ||
CF | porcelain sculpture. | ||
CF | | ||
CF | On the glass table are some some thin-sheeted magazines that remind | ||
CF | you of your dentist's waiting room. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "lie on fur" | ||
CF ] Score: 16 (of 60) Turns: 25 | ||
CF | | ||
CF | > LIE ON FUR | ||
CF | | ||
CF | You look at the fur. Without being able to do anything about it, you | ||
CF | imagine yourself lying on it with the Baroness. In front of a big | ||
CF | fireplace. But the zebra skin is a fluffy bear skin. Outside it is | ||
CF | snowing heavily. You two are n... | ||
CF | | ||
CF | Hmm, since when have you been prone to such ideas? And even in bright | ||
CF | daylight. | ||
CF | | ||
CF | [Your score has just gone up by two points.] | ||
CF | | ||
CF | You don't lie down on the fur, of course not. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x curtains" | ||
CF ] Score: 16 (of 60) Turns: 26 | ||
CF | | ||
CF | > X CURTAINS | ||
CF | | ||
CF | The fabric from which the curtain is made has a wonderful quality. It | ||
CF | looks as if it were hundreds of years old, and who knows, maybe it is? | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x pedestal" | ||
CF ] Score: 16 (of 60) Turns: 27 | ||
CF | | ||
CF | > X PEDESTAL | ||
CF | | ||
CF | It looks like a Greek column. It reaches up to your belly button and | ||
CF | has the diameter of a thigh. It's probably made of plaster, but that's | ||
CF | just your unprofessional assessment. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "i" | ||
CF ] Score: 16 (of 60) Turns: 28 | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a leather briefcase | ||
CF | a fountain pen | ||
CF | an unfilled liability insurance policy | ||
CF | an unfilled homeowner's insurance policy | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "put briefcase on tabl" | ||
CF ] Score: 16 (of 60) Turns: 28 | ||
CF | | ||
CF | > PUT BRIEFCASE ON TABL | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "put briefcase on table" | ||
CF ] Score: 16 (of 60) Turns: 29 | ||
CF | | ||
CF | > PUT BRIEFCASE ON TABLE | ||
CF | | ||
CF | You put the leather briefcase on the glass table. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "sit on sofa" | ||
CF ] Score: 16 (of 60) Turns: 30 | ||
CF | | ||
CF | > SIT ON SOFA | ||
CF | | ||
CF | You are now seated on the cosy red sofa. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "z" | ||
CF ] Score: 16 (of 60) Turns: 30 | ||
CF | | ||
CF | > Z | ||
CF | | ||
CF | You don't wait for a beautiful woman. You gather anticipation. | ||
CF | | ||
CF | Time passes nonetheless. | ||
CF | | ||
CF | Finally, the door opens and the baroness enters the room. You stand up | ||
CF | and bow deeply, she nods it off curtly. When you hand her the | ||
CF | insurance contracts, she does not look at them. Instead, she just | ||
CF | says, "I'll have it checked and get back to you if necessary. Thank | ||
CF | you for your time. Good day." | ||
CF | | ||
CF | | ||
CF | | ||
CF | *** The unspectacular but possibly fitting ending. *** | ||
CF | | ||
CF | | ||
CF | In that game you scored 16 out of a possible 60, in 30 turns, earning | ||
CF | you the rank of Ghost Driver. | ||
CF | | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last | ||
CF | command? | ||
CF | > | Knight_Otu says, "Hm." | |
DavidW asks, "yeah, it's not obvious what's expected, is it?" | ||
DavidW says, "Like, we get rewarded for lewd-ish thoughts." | ||
Knight_Otu says, "Yeah." | ||
DavidW asks, "Should we move onto another game or keep poking at this one?" | ||
Knight_Otu says, "I'm not sure what more we could poke at, beyond maybe touching objects." | ||
DavidW says, "Or maybe try moving/taking stuff more. I dunno." | ||
DavidW asks, "Perhaps some things have a smell?" | ||
Knight_Otu says, "Could be." | ||
DavidW asks, "Also wonder if the aquarium can be turned on so we can see in it better?" | ||
DavidW says, "It didn't seem to suggest such an action, though." | ||
DavidW says, "anyway, I think I'd like to move on to another game" | ||
Knight_Otu says, "Yeah." | ||
DavidW says, "Pinkunz entered A D R I F T into the back garden." | ||
DavidW says (to ClubFloyd), "quit" | ||
CF | > | ||
CF | > QUIT | ||
CF | debugcheapnitfol quit with exit status: 0 | ||
CF asks, "That game over already? It was just getting good. Wanna play another?" | ||
DavidW says (to ClubFloyd), "load sleepmask adrift" | ||
CF ] | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | мне крышка… | ||
DavidW pushes the green 'space' button. | ||
CF ] The Void | ||
CF | | ||
CF | ADRIFT | ||
CF | Lost in the (Ros)Cosmos by Pinkunz | ||
CF | Release 1 / Serial number 220331 / Inform 7 build 6M62 (I6/v6.33 lib | ||
CF | 6/12N) | ||
CF | | ||
CF | The Void | ||
CF | They always go on about the stars, stunning vistas spanning the | ||
CF | heavens. Celestial tapestry… | ||
CF | | ||
CF | You see nothing but a pitch black void and the sun before you, | ||
CF | ceaslessly constricting your pupils. You don't know how to turn away, | ||
CF | let alone get home. | ||
CF | | ||
CF | It figures you're going to die in space and you won't even see the | ||
CF | stars… | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x sun" | ||
CF ] The Void | ||
CF | > | ||
CF | > X SUN | ||
CF | | ||
CF | The visor is currently safe-guarding your vision, although you still | ||
CF | do your best to not stare directly at the sun. | ||
CF | | ||
CF | In normal operations, you can switch the visor on and off. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x me" | ||
CF ] The Void | ||
CF | > | ||
CF | > X ME | ||
CF | | ||
CF | You're still alive (for now) although things are not looking good. | ||
CF | Your suit doesn't appear to have been damaged in the decompression. | ||
CF | Your wrist readout is flashing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x readout" | ||
CF ] The Void | ||
CF | > | ||
CF | > X READOUT | ||
CF | | ||
CF | You reflexively check the suit's readout: Plenty of oxygen; no | ||
CF | integrity issues. The suit's internal monitors warn you that your | ||
CF | blood pressure and respiration have spiked. Oh, and you're absolutely | ||
CF | going to die. | ||
CF | | ||
CF | > | Knight_Otu says, "Well that's cheerful." | |
DavidW asks, "Are we even in a ship?" | ||
DavidW says (to ClubFloyd), "x void" | ||
CF ] The Void | ||
CF | > | ||
CF | > X VOID | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x suit" | ||
CF ] The Void | ||
CF | > | ||
CF | > X SUIT | ||
CF | | ||
CF | Your suit is a standard-issue Orlan spacesuit. You think Federov had | ||
CF | said it was the DMA-63C variant, but you can't remember for sure. You | ||
CF | weren't listening carefully because you were never intended to stray | ||
CF | from your Arabidopsis beds. | ||
CF | | ||
CF | It has the usual handy extras: a pouch for storing small items and an | ||
CF | attachment for safety tethers, a lot of good the latter did for you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x pouch" | ||
CF ] The Void | ||
CF | > | ||
CF | > X POUCH | ||
CF | | ||
CF | A small snap pouch for holding sundries. | ||
CF | | ||
CF | > | Knight_Otu says, "Sounds like no." | |
DavidW says (to ClubFloyd), "open pouch" | ||
CF ] The Void | ||
CF | > | ||
CF | > OPEN POUCH | ||
CF | | ||
CF | You open the pouch, revealing a fidget spinner. | ||
CF | | ||
CF | > | DavidW says, "ha ha" | |
DavidW says (to ClubFloyd), "x spinner" | ||
CF ] The Void | ||
CF | > | ||
CF | > X SPINNER | ||
CF | | ||
CF | A gift from Lyudmila. A new American toy she bought na levo. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "play with spinner" | ||
CF | > | ||
CF | > PLAY WITH SPINNER | ||
CF | | ||
CF | (first taking the fidget spinner) | ||
CF | Out of options, you grasp the center of the toy with your left thumb | ||
CF | and forefinger and, with some difficulty, manage to flick it into | ||
CF | motion. | ||
CF | | ||
CF | !!!!!!! | ||
CF | | ||
CF | To your shock, your orientation ever so slightly begins to shift in | ||
CF | the opposite rotation. Mila is forever a genius! | ||
CF | | ||
CF | With some experimentation, you manage to reorient yourself facing away | ||
CF | from the primary. | ||
CF | | ||
CF | Press any key... | ||
DavidW pushes the green 'space' button. | ||
CF | Press any key...As you triumphantly return the small toy to | ||
CF | the safety of your pouch, you immediately fumble it. | ||
CF | | ||
CF | "черт!!!!" you say with feeling. | ||
CF | | ||
CF | You watch helplessly as your only tool and last remaining connection | ||
CF | to Mila drifts rapidly out of sight. | ||
CF | | ||
CF | Press any key... | ||
DavidW pushes the green 'space' button. | ||
CF ] | ||
CF | Press any key... | ||
CF | | ||
CF | Still bitter about the loss of Mila's gift, you're immediately | ||
CF | impatient with your latent blindness, blinking rapidly in a vain hope | ||
CF | to return your vision faster. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn off visor" | ||
CF ] | ||
CF | > | ||
CF | > TURN OFF VISOR | ||
CF | | ||
CF | Best to leave it on; being blind isn't going to help your situation. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look" | ||
CF ] | ||
CF | > | ||
CF | > LOOK | ||
CF | | ||
CF | | ||
CF | The pitch black night engulfs you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x sun" | ||
CF ] | ||
CF | > | ||
CF | > X SUN | ||
CF | | ||
CF | The visor is currently safe-guarding your vision, although you still | ||
CF | do your best to not stare directly at the sun. | ||
CF | | ||
CF | In normal operations, you can switch the visor on and off. | ||
CF | | ||
CF | | ||
CF | Your eyes are still adjusting and but you notice some change. | ||
CF | | ||
CF | An indistinct object floats just at the edge of reach, your sunblinded | ||
CF | eyes can't pick out any details just yet. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x object" | ||
CF ] | ||
CF | > | ||
CF | > X OBJECT | ||
CF | | ||
CF | You aren't even sure if it is really there or just your mind playing | ||
CF | tricks. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take object" | ||
CF ] | ||
CF | > | ||
CF | > TAKE OBJECT | ||
CF | | ||
CF | You're not even sure if it is really there, let alone what it is (or | ||
CF | how dangerous it might be). Mila would remind you to be patient. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | Time passes. | ||
CF | | ||
CF | | ||
CF | Light pinpricks of blurry starlight start to emerge into your view. | ||
CF | Nothing has appreciably changed regarding your situation, but you feel | ||
CF | immense relief at seeing any detail at all. | ||
CF | | ||
CF | You don't think your full nightsight has yet returned. | ||
CF | | ||
CF | Something's definitely there. About a metre long and the same wide. | ||
CF | The details still just allude you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x object" | ||
CF ] | ||
CF | > | ||
CF | > X OBJECT | ||
CF | | ||
CF | You can tell that it's metallic, so definitely man-made, something | ||
CF | from the Buran for sure. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] | ||
CF | > | ||
CF | > TAKE IT | ||
CF | | ||
CF | You're tempted to simply grab it and inspect it closer, but you steel | ||
CF | yourself to wait. | ||
CF | | ||
CF | With it moving like that, you don't want a repeat performance of the | ||
CF | fidget spinner. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | Time passes. | ||
CF | | ||
CF | | ||
CF | A vast vista of stars lay glittering before you. Earth should be out | ||
CF | there too, but your untrained eye cannot find it. "Spaceflight | ||
CF | Participant" indeed. | ||
CF | | ||
CF | Now that your vision has finally cleared, you can confidently identify | ||
CF | the object as an ejected supply crate, floating just out of reach, but | ||
CF | it's getting closer ever so slowly. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x crate" | ||
CF ] | ||
CF | > | ||
CF | > X CRATE | ||
CF | | ||
CF | The crate makes up some of the supply needed to feed and support the | ||
CF | crew of 3. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x stars" | ||
CF ] | ||
CF | > | ||
CF | > X STARS | ||
CF | | ||
CF | The are very pretty... | ||
CF | | ||
CF | ...and very far away. | ||
CF | | ||
CF | You have more pressing concerns. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take crate" | ||
CF ] Periphery of the Buran | ||
CF | > | ||
CF | > TAKE CRATE | ||
CF | | ||
CF | It's a good thing you hadn't grabbed it yet. It hadn't been quite in | ||
CF | reach and you would have likely bumped it away from you. | ||
CF | | ||
CF | It still isn't reachable, but it will be very soon... | ||
CF | | ||
CF | You reflexively glance at your oxygen reserves: O2 Reserves: 78 | ||
CF | Minutes Remaining. | ||
CF | | ||
CF | The chemical CO2 scrubbers have days worth of capacity, so O2 is the | ||
CF | problem. The emergency reserves might get you an extra 15 minutes, | ||
CF | then maybe another 15 before you consume what's left in the suit. | ||
CF | Then, maybe 5 or 10 minutes before you lose consciousness... That's, | ||
CF | at best, an hour and 58 min- no, 57 minutes now, before | ||
CF | lights out. No pressure. | ||
CF | | ||
CF | The joke falls flat even with you. | ||
CF | | ||
CF | Periphery of the Buran | ||
CF | The darker silhouette of the Buran Space Shuttle slowly emerges | ||
CF | against the soft starlight behind it. It appears to be relatively | ||
CF | stationary in relation to you, which is a great relief. | ||
CF | | ||
CF | Now, how to get to Buran? | ||
CF | | ||
CF | The crate has finally drifted within reach. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take crate" | ||
CF ] Periphery of the Buran | ||
CF | > | ||
CF | > TAKE CRATE | ||
CF | | ||
CF | You gingerly pincer the crate between your fingertips and pull it into | ||
CF | your chest, wrapping it securely in your arms. | ||
CF | | ||
CF | There will be no repeat performances here! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look in crate" | ||
CF ] Periphery of the Buran | ||
CF | > | ||
CF | > LOOK IN CRATE | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x crate" | ||
CF ] Periphery of the Buran | ||
CF | > | ||
CF | > X CRATE | ||
CF | | ||
CF | According to the label, it is a case of fried-dried borscht. The case | ||
CF | is well-sealed under normal circumstances. With your hands gloved as | ||
CF | they are, you have no hope of opening the crate. | ||
CF | | ||
CF | > | Knight_Otu says, "De-gloving seems a terrible idea." | |
Roger says, "I think it's a red herring" | ||
DavidW asks, "So, uh, push the crate away from the Buran so we start moving to it?" | ||
Knight_Otu says, "I guess." | ||
Roger says, "sure" | ||
DavidW says, "I wonder how to phrase that." | ||
Roger says, "push, throw, kick..." | ||
DavidW says (to ClubFloyd), "push crate away from buran" | ||
CF ] Periphery of the Buran | ||
CF | > | ||
CF | > PUSH CRATE AWAY FROM BURAN | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push crate" | ||
CF ] Periphery of the Buran | ||
CF | > | ||
CF | > PUSH CRATE | ||
CF | | ||
CF | That won't supply enough acceleration. There must be a way to get up | ||
CF | some velocity on the crate before releasing it; like twirling a stone | ||
CF | in swing before releasing it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "spin crate" | ||
CF ] Periphery of the Buran | ||
CF | > | ||
CF | > SPIN CRATE | ||
CF | | ||
CF | I didn't understand that sentence. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "spin me" | ||
CF ] Periphery of the Buran | ||
CF | > | ||
CF | > SPIN ME | ||
CF | | ||
CF | I didn't understand that sentence. | ||
CF | | ||
CF | > | Knight_Otu asks, "Turn?" | |
DavidW says (to ClubFloyd), "turn crate" | ||
CF ] Periphery of the Buran | ||
CF | > | ||
CF | > TURN CRATE | ||
CF | | ||
CF | Nothing obvious happens. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn me" | ||
CF ] Periphery of the Buran | ||
CF | > | ||
CF | > TURN ME | ||
CF | | ||
CF | You might not like that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "swing crate" | ||
CF | > | ||
CF | > SWING CRATE | ||
CF | | ||
CF | You carefully attach the supply crate to the end of your tether. This | ||
CF | is a little crazy, but you don't have too many options... or much | ||
CF | time. | ||
CF | | ||
CF | Press any key... | ||
DavidW pushes the green 'space' button. | ||
CF | Press any key...You envisioned spinning the crate around | ||
CF | you as you would a full bucket of water, but you have no purchase | ||
CF | point and you end up fumbling with the tether at first. You realize | ||
CF | you need a new strategy. | ||
CF | | ||
CF | Press any key... | ||
DavidW pushes the green 'space' button. | ||
CF | Press any key...You push the crate away from you as hard | ||
CF | as you can, waiting for the best timing. For the fraction of a second | ||
CF | that the tether stretches taunt, you pull as hard as you can and | ||
CF | capitalize on the tether's elastic properties. | ||
CF | | ||
CF | The crate comes flying back towards you far faster than you pushed | ||
CF | it, but you deflect the crate when it reaches you, just enough to | ||
CF | avoid getting clobbered. | ||
CF | | ||
CF | Press any key... | ||
DavidW pushes the green 'space' button. | ||
CF | Press any key...As the crate flies by the other | ||
CF | direction, you grasp the tether and incrementally tighten your glove | ||
CF | closed, timing your resistance to slow the crate to a stop relative to | ||
CF | you as it reaches the end of the length of tether. | ||
CF | | ||
CF | Press any key... | ||
DavidW pushes the green 'space' button. | ||
CF | Press any key...By some miracle, you judged everything | ||
CF | correctly and you are spinning at the end of your tether in a plain | ||
CF | with the Buran. Now you only need to time your release correctly. | ||
CF | | ||
CF | You cycle around once, twice, make a very un-Soviet prayer, and | ||
CF | unclip the tether from your suit attatchment, trying to time your | ||
CF | tangential with the shuttle... | ||
CF | | ||
CF | Press any key... | Roger says, "that seems unneccessarily complicated, but okay" | |
DavidW pushes the green 'space' button. | ||
CF | Press any key...You watch your tether and the supply | ||
CF | crate fly off into the void and you fly backwards, grasping backwards | ||
CF | for any purchase... | ||
CF | | ||
CF | THHHUMMP! | ||
CF | | ||
CF | You wind is knocked from you as you collide backwards into the Buran, | ||
CF | still scrambling for purchase. Your hand catches on the edge of a heat | ||
CF | tile and you finally come to rest relative to the shuttle. | ||
CF | | ||
CF | Press any key... | ||
DavidW pushes the green 'space' button. | ||
CF ] The Outside of the Buran | ||
CF | Press any key... | ||
CF | The Outside of the Buran | ||
CF | The Buran Class 5 VKK Space Orbiter, designation 32K 5.07, lay before | ||
CF | you. 30 years of space shuttle technology advancing to this point. | ||
CF | | ||
CF | > | DavidW asks, "I suppose 'in' isn't going to work?" | |
DavidW says (to ClubFloyd), "in" | ||
CF ] The Open Cargo Bay | ||
CF | > | ||
CF | > IN | ||
CF | | ||
CF | | ||
CF | The Open Cargo Bay | ||
CF | The cargo bay is unusally sparse, having its entire contents, living | ||
CF | or otherwise, forcibly expelled into deep space. | ||
CF | | ||
CF | You can return outside the way you came in. | ||
CF | | ||
CF | You can see a red button here. | ||
CF | | ||
CF | > | DavidW says, "oh. okay." | |
DavidW says (to ClubFloyd), "x button" | ||
CF ] The Open Cargo Bay | ||
CF | > | ||
CF | > X BUTTON | ||
CF | | ||
CF | You see nothing special about the red button. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push button" | ||
CF ] The Closed Cargo Bay | ||
CF | > | ||
CF | > PUSH BUTTON | ||
CF | | ||
CF | As you press the button the cargo bay doors start to close silently. | ||
CF | As the doors close, interior lights turn on, lighting the large space. | ||
CF | | ||
CF | You feel the vibration of the doors mating through the control panel | ||
CF | and then, slowly, ever so slowly, you hear the sound of hissing. | ||
CF | | ||
CF | Oxygent! | ||
CF | | ||
CF | The telltales all turn green, showing good seals, and you can hardly | ||
CF | wait to remove your helmet. | ||
CF | | ||
CF | The Closed Cargo Bay | ||
CF | The bay is much as it was, although the lighting does reveal a fine | ||
CF | spray of red on the orange tiles. | ||
CF | | ||
CF | The rest of the shuttle to the fore should be accessible now . | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x red" | ||
CF ] The Closed Cargo Bay | ||
CF | > | ||
CF | > X RED | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "fore" | ||
CF | > | ||
CF | > FORE | ||
CF | | ||
CF | With new resolve, you open the hatch and thrust yourself towards the | ||
CF | fore of the shuttle, floating clean through the open hatchway. | ||
CF | | ||
CF | You have a promise to keep... | ||
CF | | ||
CF | Time to go home. | ||
CF | | ||
CF | Congratulations! | ||
DavidW pushes the green 'space' button. | ||
CF | Congratulations!## Credit given where credit is due. | ||
DavidW pushes the green 'space' button. | ||
CF | Congratulations!## Credit given where credit is due.## Come on | ||
CF | back, y'all! | ||
DavidW pushes the green 'space' button. | ||
CF ] Come on back, y'all! | ||
CF | back, y'all! | ||
CF | | ||
CF | *** The End *** | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last | ||
CF | command? | ||
CF | > | Knight_Otu says, "That was nice and quick." | |
Roger says, "mmhmm" | ||
DavidW says, "yeah, not too bad" | ||
DavidW says (to ClubFloyd), "quit" | ||
CF | > | ||
CF | > QUIT | ||
CF | cheapglulxe quit with exit status: 0 | ||
CF asks, "That game over already? It was just getting good. Wanna play another?" | ||
DavidW says (to ClubFloyd), "load sleepmask hinterlands" | ||
CF ] | ||
CF | | ||
CF | | ||
CF | | ||
CF | Your first mission as a recruit of the Consortium Of Known Occupied | ||
CF | Worlds. | ||
DavidW pushes the green 'space' button. | ||
CF | Worlds. | ||
CF | Your first trip outside the Ova, the orb of densely-populated galaxies | ||
CF | at the center of the Known Universe. | ||
DavidW pushes the green 'space' button. | ||
CF | at the center of the Known Universe. | ||
CF | Your first excursion into the sparsely-populated outskirts between the | ||
CF | Ova and deep space, known colloquially as the Hinterlands. | ||
DavidW pushes the green 'space' button. | ||
CF | Ova and deep space, known colloquially as the Hinterlands. | ||
CF | Everything has gone so terribly wrong. | DavidW says, "Of course it has." | |
DavidW pushes the green 'space' button. | ||
CF ] | ||
CF | | ||
CF | The raiders... The firefight... The escape pod... | ||
DavidW pushes the green 'space' button. | ||
CF | The raiders... The firefight... The escape pod... | ||
CF | This tiny island on this wretched backwoods planet... | Knight_Otu says, "It usually has." | |
DavidW pushes the green 'space' button. | ||
CF | This tiny island on this wretched backwoods planet... | ||
CF | And now, here you are... | ||
DavidW pushes the green 'space' button. | ||
CF ] | ||
CF | M A R O O N E D ! | ||
DavidW pushes the green 'space' button. | ||
CF ] Location: ISLE (Unknown) | ||
CF | | ||
CF | Hinterlands: Marooned! | ||
CF | a weird sci-fi text adventure by Cody Gaisser | ||
CF | Release 1 / Serial number 220325 / Inform 7 build 6M62 (I6/v6.33 lib | ||
CF | 6/12N) | ||
CF | | ||
CF | Isle | ||
CF | A tiny desert island in a vast teal ocean on a nondescript little | ||
CF | planet you've never heard of. | ||
CF | | ||
CF | You can see a Q'udzlth here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x q'udzlth" | ||
CF ] Location: ISLE (Unknown) | ||
CF | > | ||
CF | > X Q'UDZLTH | ||
CF | | ||
CF | A hideous fuchsia mass of chitin and pulsating gelatin towers before | ||
CF | you on the beach. | ||
CF | | ||
CF | The sea beast's glassy black eyes gaze down, close-set in the center | ||
CF | of a massive skull crowned with wide curved horns like scimitars. A | ||
CF | bugle-like snout juts forth from the spot where a nose or mouth might | ||
CF | belong, dripping some foul-looking translucent mucus from its | ||
CF | fang-lined bell. | ||
CF | | ||
CF | The creature's broad body is plated in a thick rubbery exoskeleton, | ||
CF | from under which protrude four mighty tentacles (each the approximate | ||
CF | length and girth of your entire self). | ||
CF | | ||
CF | The monster looks angry, or hungry, or both. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x me" | ||
CF ] Location: ISLE (Unknown) | ||
CF | > | ||
CF | > X ME | ||
CF | | ||
CF | A thoroughly average citizen of the planet Puscaat: two arms, two | ||
CF | legs, six fingers, six toes, green skin, no hair. Thoroughly average. | ||
CF | | ||
CF | You wear the lavender uniform of the Consortium Of Known Occupied | ||
CF | Worlds. | ||
CF | | ||
CF | > | Knight_Otu says, "Well that's a pickle." | |
DavidW says (to ClubFloyd), "x uniform" | ||
CF ] Location: ISLE (Unknown) | ||
CF | > | ||
CF | > X UNIFORM | ||
CF | | ||
CF | A lavender armored space suit with the letters "C.O.K.O.W." emblazoned | ||
CF | on the left breast. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Location: ISLE (Unknown) | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | an uniform (being worn) | ||
CF | a helmet (being worn) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x helmet" | ||
CF ] Location: ISLE (Unknown) | ||
CF | > | ||
CF | > X HELMET | ||
CF | | ||
CF | A lavender armored space helmet with a transparent face shield. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to monster" | ||
CF | > | ||
CF | > TALK TO MONSTER | ||
CF | | ||
CF | You open your mouth to speak... | ||
DavidW pushes the green 'space' button. | ||
CF ] Location: ISLE (Unknown) | ||
CF | You open your mouth to speak... | ||
CF | The Q'udzlth lets loose an aggressive squawk. | ||
CF | | ||
CF | You are paralyzed with fear. | ||
CF | | ||
CF | Then you are flattened by a massive tentacle. | ||
CF | | ||
CF | | ||
CF | | ||
CF | *** The End *** | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the | ||
CF | last command? | ||
CF | > | DavidW says, "So much for the diplomatic option." | |
DavidW says (to ClubFloyd), "undo" | ||
CF ] Location: ISLE (Unknown) | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Isle | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "hit monster" | ||
CF | > | ||
CF | > HIT MONSTER | ||
CF | | ||
CF | You draw back your arm and swing at the hulking beast... | ||
DavidW pushes the green 'space' button. | ||
CF ] Location: ISLE (Unknown) | ||
CF | You draw back your arm and swing at the hulking beast... | ||
CF | Your fist pounds into the Q'udzlth, but the force of your blow is | ||
CF | absorbed by the creature's unusual rubbery exoskeleton. | ||
CF | | ||
CF | The creature's gelatinous brow furrows, its obsidian eyes squinting | ||
CF | furiously. | ||
CF | | ||
CF | Before you can react, you are struck upside the head by a monstrous | ||
CF | and meaty tentacle. | ||
CF | | ||
CF | You never wake up again. | ||
CF | | ||
CF | | ||
CF | | ||
CF | *** The End *** | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the | ||
CF | last command? | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Location: ISLE (Unknown) | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Isle | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | You turn to run... | ||
DavidW pushes the green 'space' button. | ||
CF ] Location: ISLE (Unknown) | ||
CF | You turn to run... | ||
CF | You instantly feel a sharp pain in your torso, and wetness everywhere. | ||
CF | | ||
CF | It seems you are impaled on the sharp end of the Q'udzlth's mighty | ||
CF | tentacle. | ||
CF | | ||
CF | Your feet lift off the ground. | ||
CF | | ||
CF | You hear a breathy gurgling sound behind you. | ||
CF | | ||
CF | Then nothing. | ||
CF | | ||
CF | | ||
CF | | ||
CF | *** The End *** | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the | ||
CF | last command? | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Location: ISLE (Unknown) | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Isle | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "xyzzy" | ||
CF ] Location: ISLE (Unknown) | ||
CF | > | ||
CF | > XYZZY | ||
CF | | ||
CF | Nothing happens. | ||
CF | | ||
CF | > | Knight_Otu says, "Hm." | |
DavidW says (to ClubFloyd), "kiss monster" | ||
CF | > | ||
CF | > KISS MONSTER | ||
CF | | ||
CF | You pucker your lips and close your eyes... | ||
DavidW pushes the green 'space' button. | ||
CF ] Location: ISLE (Unknown) | ||
CF | You pucker your lips and close your eyes... | ||
CF | And the Q'udzlth swallows you whole. | ||
CF | | ||
CF | What were you expecting?! | ||
CF | | ||
CF | | ||
CF | | ||
CF | *** The End *** | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the | ||
CF | last command? | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Location: ISLE (Unknown) | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Isle | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | Knight_Otu says, "What were we excpecting indeed." | |
DavidW asks, "This is like Pick up the Monster and Die, isn't it?" | ||
DavidW says (to ClubFloyd), "pick up monster" | ||
CF | > | ||
CF | > PICK UP MONSTER | ||
CF | | ||
CF | You grunt with all your might and heave the monster onto your | ||
CF | shoulders... | Knight_Otu says, "Seems so." | |
DavidW pushes the green 'space' button. | ||
CF ] Location: ISLE (Unknown) | ||
CF | shoulders... | ||
CF | For a moment or two it looks as if you're not going to be able to lift | ||
CF | it, but heroically you finally lift it high in the air! | ||
CF | | ||
CF | Seconds later, however, you topple underneath the weight, and the | ||
CF | Q'udzlth crushes you fatally. | ||
CF | | ||
CF | Man, you're dense. | ||
CF | | ||
CF | | ||
CF | | ||
CF | *** The End *** | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the | ||
CF | last command? | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Location: ISLE (Unknown) | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Isle | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "jump" | ||
CF ] Location: ISLE (Unknown) | ||
CF | > | ||
CF | > JUMP | ||
CF | | ||
CF | Might as well! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "jump over monster" | ||
CF ] Location: ISLE (Unknown) | ||
CF | > | ||
CF | > JUMP OVER MONSTER | ||
CF | | ||
CF | I only understood you as far as wanting to jump. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sing" | ||
CF ] Location: ISLE (Unknown) | ||
CF | > | ||
CF | > SING | ||
CF | | ||
CF | Fa fa fa, fa fa, fa fa fa... | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pray" | ||
CF ] Location: ISLE (Unknown) | ||
CF | > | ||
CF | > PRAY | ||
CF | | ||
CF | That won't help you now! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "think" | ||
CF ] Location: ISLE (Unknown) | ||
CF | > | ||
CF | > THINK | ||
CF | | ||
CF | Good idea! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x horn" | ||
CF ] Location: ISLE (Unknown) | ||
CF | > | ||
CF | > X HORN | ||
CF | | ||
CF | Wide, flat, curved, chitinous horns crown the Q'udzlth's massive | ||
CF | skull. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x nose" | ||
CF ] Location: ISLE (Unknown) | ||
CF | > | ||
CF | > X NOSE | ||
CF | | ||
CF | Where one might expect to find a nose or mouth, instead the Q'udzlth | ||
CF | has a strange protrusion shaped like a funnel or bugle. The circular | ||
CF | bell of the snout is open, revealing rows upon rows of jagged yellow | ||
CF | teeth and a long spiny tongue. Translucent slime drips from the | ||
CF | orifice. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pull nose" | ||
CF | > | ||
CF | > PULL NOSE | ||
CF | | ||
CF | You grab onto the bell of the monster's bugle-like snout and pull with | ||
CF | all your might... | ||
DavidW pushes the green 'space' button. | ||
CF ] Location: ISLE (Unknown) | ||
CF | all your might... | ||
CF | As the rubbery snout stretches, the creature lets out a deafening | ||
CF | yelp! | ||
CF | | ||
CF | Then a tentacle bursts through the visor of your helmet, hooks itself | ||
CF | inside your nose, and begins to tug forcefully. | ||
CF | | ||
CF | The Q'udzlth rips your nose clean off of your face and scarfs it down | ||
CF | as you watch. | ||
CF | | ||
CF | As you stand there dumbfoundedly gripping your face, the beast sets | ||
CF | about ripping the rest of you to bite-size pieces for easier | ||
CF | consumption. | ||
CF | | ||
CF | After a few extremities have been torn from your body, you finally | ||
CF | lose consciousness. | ||
CF | | ||
CF | You never wake up. | ||
CF | | ||
CF | | ||
CF | | ||
CF | *** The End *** | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the | ||
CF | last command? | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Location: ISLE (Unknown) | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Isle | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "shake tentacle" | ||
CF | > | ||
CF | > SHAKE TENTACLE | ||
CF | | ||
CF | You grab the beast and begin to shake it... | Knight_Otu says, "My." | |
DavidW pushes the green 'space' button. | ||
CF ] Location: ISLE (Unknown) | ||
CF | You grab the beast and begin to shake it... | ||
CF | The Q'udzlth is too slippery; you lose your grasp! | ||
CF | | ||
CF | Its tentacles snatch you up off the ground and begin to jostle you | ||
CF | furiously. | ||
CF | | ||
CF | You think you can feel your brain bouncing off the walls of your | ||
CF | skull. | ||
CF | | ||
CF | Soon you are unconscious. | ||
CF | | ||
CF | You don't feel a thing as the monster digests and consumes you. | ||
CF | | ||
CF | | ||
CF | | ||
CF | *** The End *** | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the | ||
CF | last command? | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Location: ISLE (Unknown) | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Isle | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | DavidW says, "pull horn" | |
DavidW says (to ClubFloyd), "pull horn" | ||
CF | > | ||
CF | > PULL HORN | ||
CF | | ||
CF | You try to snatch the beast's mighty horns... | ||
DavidW pushes the green 'space' button. | ||
CF ] Location: ISLE (Unknown) | ||
CF | You try to snatch the beast's mighty horns... | ||
CF | The mitts of your space suit are shredded by the razor-sharp horns, as | ||
CF | are your palms. | ||
CF | | ||
CF | As you attempt to withdraw your hands, they are seized by a pair of | ||
CF | slick meaty tentacles and snapped clean off of your arms. | ||
CF | | ||
CF | The Q'udzlth eats your hands while you watch, and then makes hasty | ||
CF | work of the rest of you. | ||
CF | | ||
CF | | ||
CF | | ||
CF | *** The End *** | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the | ||
CF | last command? | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Location: ISLE (Unknown) | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Isle | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "remove helmet" | ||
CF ] Location: ISLE (Unknown) | ||
CF | > | ||
CF | > REMOVE HELMET | ||
CF | | ||
CF | You'd better not remove the space helmet; you have no idea if the | ||
CF | atmosphere is breathable. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "kick monster" | ||
CF | > | ||
CF | > KICK MONSTER | ||
CF | | ||
CF | You draw back your leg and let loose a mighty kick... | ||
DavidW pushes the green 'space' button. | ||
CF ] Location: ISLE (Unknown) | ||
CF | You draw back your leg and let loose a mighty kick... | ||
CF | Your foot thuds against the hulking beast and is immediately ensnared | ||
CF | by a slimy tentacle. | ||
CF | | ||
CF | Before you can process what is happening, you are dangling upside-down | ||
CF | in front of the Q'udzlth's grimacing visage. | ||
CF | | ||
CF | A spray of viscous fluid penetrates your helmet and covers your face. | ||
CF | You've never felt such burning! | ||
CF | | ||
CF | There is no time to linger on the pain. The last thing you see is a | ||
CF | spiny noodle-like tongue emerging from the monster's snout, just as | ||
CF | everything fades to black. | ||
CF | | ||
CF | | ||
CF | | ||
CF | *** The End *** | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the | ||
CF | last command? | ||
CF | > | Knight_Otu says, "I mean, that's the least of our worries." | |
DavidW pushes the green 'space' button. | ||
CF ] Location: ISLE (Unknown) | ||
CF | > | ||
CF | > | ||
CF | | ||
CF | Please give one of the answers above. | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the | ||
CF | last command? | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Location: ISLE (Unknown) | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Isle | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look" | ||
CF ] Location: ISLE (Unknown) | ||
CF | > | ||
CF | > LOOK | ||
CF | | ||
CF | Isle | ||
CF | A tiny desert island in a vast teal ocean on a nondescript little | ||
CF | planet you've never heard of. | ||
CF | | ||
CF | You can see a Q'udzlth here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x ocean" | ||
CF ] Location: ISLE (Unknown) | ||
CF | > | ||
CF | > X OCEAN | ||
CF | | ||
CF | Blue-green waters forever... | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "swim" | ||
CF ] Location: ISLE (Unknown) | ||
CF | > | ||
CF | > SWIM | ||
CF | | ||
CF | There's nowhere to swim to, just endless ocean as far as the eye can | ||
CF | see. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "dive" | ||
CF ] Location: ISLE (Unknown) | ||
CF | > | ||
CF | > DIVE | ||
CF | | ||
CF | The water is too shallow here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x monster" | ||
CF ] Location: ISLE (Unknown) | ||
CF | > | ||
CF | > X MONSTER | ||
CF | | ||
CF | A hideous fuchsia mass of chitin and pulsating gelatin towers before | ||
CF | you on the beach. | ||
CF | | ||
CF | The sea beast's glassy black eyes gaze down, close-set in the center | ||
CF | of a massive skull crowned with wide curved horns like scimitars. A | ||
CF | bugle-like snout juts forth from the spot where a nose or mouth might | ||
CF | belong, dripping some foul-looking translucent mucus from its | ||
CF | fang-lined bell. | ||
CF | | ||
CF | The creature's broad body is plated in a thick rubbery exoskeleton, | ||
CF | from under which protrude four mighty tentacles (each the approximate | ||
CF | length and girth of your entire self). | ||
CF | | ||
CF | The monster looks angry, or hungry, or both. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sleep" | ||
CF | > | ||
CF | > SLEEP | ||
CF | | ||
CF | You decide to sleep on the beach near the Q'udzlth... | ||
DavidW pushes the green 'space' button. | ||
CF ] Location: ISLE (Unknown) | ||
CF | You decide to sleep on the beach near the Q'udzlth... | ||
CF | You never wake up. | ||
CF | | ||
CF | | ||
CF | | ||
CF | *** The End *** | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the | ||
CF | last command? | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Location: ISLE (Unknown) | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Isle | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take mucus" | ||
CF | > | ||
CF | > TAKE MUCUS | ||
CF | | ||
CF | You snag a dollop of the translucent mucus that drips from the | ||
CF | creature's snout... | ||
DavidW pushes the green 'space' button. | ||
CF ] Location: ISLE (Unknown) | ||
CF | creature's snout... | ||
CF | It rapidly eats through your uniform and begins to burn your hands. | ||
CF | | ||
CF | Soon your wrists are bloody stumps. | ||
CF | | ||
CF | The creature shrieks and sprays you from head to toe with the viscous | ||
CF | fluid. | ||
CF | | ||
CF | After the acid does its job, nothing is left of you but a puddle... | ||
CF | | ||
CF | Easily consumed by the Q'udzlth. | ||
CF | | ||
CF | | ||
CF | | ||
CF | *** The End *** | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the | ||
CF | last command? | ||
CF | > | DavidW says, "well, ick" | |
Roger says, "this alien mucus turns out to be icky" | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Location: ISLE (Unknown) | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Isle | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "tickle monster" | ||
CF ] Location: ISLE (Unknown) | ||
CF | > | ||
CF | > TICKLE MONSTER | ||
CF | | ||
CF | That's not a verb I recognize. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push monster" | ||
CF | > | ||
CF | > PUSH MONSTER | ||
CF | | ||
CF | You give the monster a mighty heave... | ||
DavidW pushes the green 'space' button. | ||
CF ] Location: ISLE (Unknown) | ||
CF | You give the monster a mighty heave... | ||
CF | The gelatinous mass wobbles but does not budge. | ||
CF | | ||
CF | You are swiftly swatted to the ground by an enormous tentacle. | ||
CF | | ||
CF | The creature leans over you, spewing acidic mucus all over you from | ||
CF | its strange funnel-shaped snout. | ||
CF | | ||
CF | The burning!!! | ||
CF | | ||
CF | As your flesh begins to melt, the Q'udzlth extends its spiny noodle of | ||
CF | a tongue and begins lapping up the decaying bits of you into its | ||
CF | mouth-like orifice. | ||
CF | | ||
CF | Shortly thereafter you are unconscious, and remember nothing else. | ||
CF | | ||
CF | Ever. | ||
CF | | ||
CF | | ||
CF | | ||
CF | *** The End *** | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the | ||
CF | last command? | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Location: ISLE (Unknown) | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Isle | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "fly" | ||
CF ] Location: ISLE (Unknown) | ||
CF | > | ||
CF | > FLY | ||
CF | | ||
CF | You flap your arms furiously, but nothing happens. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "dig" | ||
CF ] Location: ISLE (Unknown) | ||
CF | > | ||
CF | > DIG | ||
CF | | ||
CF | Crazy, Daddy-O! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask monster about itself" | ||
CF | > | ||
CF | > ASK MONSTER ABOUT ITSELF | ||
CF | | ||
CF | You open your mouth to speak... | ||
DavidW pushes the green 'space' button. | ||
CF ] Location: ISLE (Unknown) | ||
CF | You open your mouth to speak... | ||
CF | The Q'udzlth lets loose an aggressive squawk. | ||
CF | | ||
CF | You are paralyzed with fear. | ||
CF | | ||
CF | Then you are flattened by a massive tentacle. | ||
CF | | ||
CF | | ||
CF | | ||
CF | *** The End *** | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the | ||
CF | last command? | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Location: ISLE (Unknown) | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Isle | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "cry" | ||
CF ] Location: ISLE (Unknown) | ||
CF | > | ||
CF | > CRY | ||
CF | | ||
CF | Yes, let it all out! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "shout" | ||
CF ] Location: ISLE (Unknown) | ||
CF | > | ||
CF | > SHOUT | ||
CF | | ||
CF | Let it all out! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "yell" | ||
CF ] Location: ISLE (Unknown) | ||
CF | > | ||
CF | > YELL | ||
CF | | ||
CF | AAUGH! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "groan" | ||
CF ] Location: ISLE (Unknown) | ||
CF | > | ||
CF | > GROAN | ||
CF | | ||
CF | That's not a verb I recognize. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "play dead" | ||
CF ] Location: ISLE (Unknown) | ||
CF | > | ||
CF | > PLAY DEAD | ||
CF | | ||
CF | That's not a verb I recognize. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "beg" | ||
CF ] Location: ISLE (Unknown) | ||
CF | > | ||
CF | > BEG | ||
CF | | ||
CF | That's not a verb I recognize. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "roll over" | ||
CF ] Location: ISLE (Unknown) | ||
CF | > | ||
CF | > ROLL OVER | ||
CF | | ||
CF | I only understood you as far as wanting to roll. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "roll monster" | ||
CF ] Location: ISLE (Unknown) | ||
CF | > | ||
CF | > ROLL MONSTER | ||
CF | | ||
CF | I only understood you as far as wanting to roll. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "roll" | ||
CF ] Location: ISLE (Unknown) | ||
CF | > | ||
CF | > ROLL | ||
CF | | ||
CF | You roll around on the beach for a while. You accomplish nothing | ||
CF | apart from getting sand all over your space suit. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x sand" | ||
CF ] Location: ISLE (Unknown) | ||
CF | > | ||
CF | > X SAND | ||
CF | | ||
CF | A minuscule patch of sand in the middle of an endless ocean. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "dig sand" | ||
CF ] Location: ISLE (Unknown) | ||
CF | > | ||
CF | > DIG SAND | ||
CF | | ||
CF | You root around in the sand for awhile, but you don't accomplish much. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take sand" | ||
CF ] Location: ISLE (Unknown) | ||
CF | > | ||
CF | > TAKE SAND | ||
CF | | ||
CF | The sand slips between your fingers. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "throw sand at monster" | ||
CF ] Location: ISLE (Unknown) | ||
CF | > | ||
CF | > THROW SAND AT MONSTER | ||
CF | | ||
CF | I only understood you as far as wanting to throw the island. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "throw sand" | ||
CF ] Location: ISLE (Unknown) | ||
CF | > | ||
CF | > THROW SAND | ||
CF | | ||
CF | You toss some sand around, but the Q'udzlth gives you a look that | ||
CF | implies you'd better knock it off. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "give sand" | ||
CF ] Location: ISLE (Unknown) | ||
CF | > | ||
CF | > GIVE SAND | ||
CF | | ||
CF | (to the Q'udzlth) | ||
CF | (first taking the island) | ||
CF | The sand slips between your fingers. | ||
CF | | ||
CF | > | Knight_Otu asks, "Or what, you're gonna eat us?" | |
DavidW says (to ClubFloyd), "point" | ||
CF ] Location: ISLE (Unknown) | ||
CF | > | ||
CF | > POINT | ||
CF | | ||
CF | That's not a verb I recognize. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "call home" | ||
CF ] Location: ISLE (Unknown) | ||
CF | > | ||
CF | > CALL HOME | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "laugh" | ||
CF ] Location: ISLE (Unknown) | ||
CF | > | ||
CF | > LAUGH | ||
CF | | ||
CF | Hehe. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "dance" | ||
CF ] Location: ISLE (Unknown) | ||
CF | > | ||
CF | > DANCE | ||
CF | | ||
CF | Boogie down! | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "climb monster" | ||
CF | > | ||
CF | > CLIMB MONSTER | ||
CF | | ||
CF | You begin to scale the beast's rubbery body... | ||
Knight_Otu pushes the green 'space' button. | ||
CF ] Location: ISLE (Unknown) | ||
CF | You begin to scale the beast's rubbery body... | ||
CF | The Q'udzlth lifts you up with its tentacles. | ||
CF | | ||
CF | Soon you are nearing the creature's bugle-like snout. | ||
CF | | ||
CF | A spiny, noodle-like tongue emerges. | ||
CF | | ||
CF | It wraps gently around your neck. | ||
CF | | ||
CF | Shortly you are being digested. | ||
CF | | ||
CF | | ||
CF | | ||
CF | *** The End *** | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the | ||
CF | last command? | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "undo" | ||
CF ] Location: ISLE (Unknown) | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Isle | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | DavidW says, "That was new." | |
Knight_Otu says, "That was an unwise direction to climb to." | ||
DavidW says (to ClubFloyd), "swing monster" | ||
CF | > | ||
CF | > SWING MONSTER | ||
CF | | ||
CF | You seize the beast by one of its tentacles and attempt to swing it | ||
CF | around... | ||
DavidW pushes the green 'space' button. | ||
CF ] Location: ISLE (Unknown) | ||
CF | around... | ||
CF | No matter how hard you tug at the slimy appendage, the Q'udzlth | ||
CF | refuses to budge. | ||
CF | | ||
CF | Soon the tentacle has snatched you up by the arm. | ||
CF | | ||
CF | The monster twirls you about over its head until your shoulder is | ||
CF | dislocated. | ||
CF | | ||
CF | Then it slams you down against the beach as hard as it can. | ||
CF | | ||
CF | You see stars for a moment, then it's lights out. | ||
CF | | ||
CF | The lights never come back on again. | ||
CF | | ||
CF | | ||
CF | | ||
CF | *** The End *** | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the | ||
CF | last command? | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Location: ISLE (Unknown) | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Isle | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn monster" | ||
CF | > | ||
CF | > TURN MONSTER | ||
CF | | ||
CF | You grab the monster by its front pair of tentacles and attempt to | ||
CF | spin it in place.... | ||
DavidW pushes the green 'space' button. | ||
CF ] Location: ISLE (Unknown) | ||
CF | spin it in place.... | ||
CF | The heavy creature barely moves. | ||
CF | | ||
CF | The pair of tentacles seize your head and begin turning it around your | ||
CF | neck. | ||
CF | | ||
CF | It spins farther than you would have expected before the eventual | ||
CF | *SNAP*. | ||
CF | | ||
CF | Fortunately you have no memory of being digested and consumed by the | ||
CF | Q'udzlth. | ||
CF | | ||
CF | Or anything else. | ||
CF | | ||
CF | | ||
CF | | ||
CF | *** The End *** | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the | ||
CF | last command? | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Location: ISLE (Unknown) | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Isle | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "poke eye" | ||
CF | > | ||
CF | > POKE EYE | ||
CF | | ||
CF | You poke the monster right in the eye as hard as you can... | DavidW says, "oo" | |
Knight_Otu pushes the green 'space' button. | ||
CF ] Location: ISLE (Unknown) | ||
CF | You poke the monster right in the eye as hard as you can... | ||
CF | The monster grimaces. | ||
CF | | ||
CF | Then a tentacle punches through your visor and into your eye, rapidly | ||
CF | and repeatedly. | ||
CF | | ||
CF | Blinded, you stagger and collapse on the beach. | ||
CF | | ||
CF | The Q'udzlth tears you apart and eats your innards. | ||
CF | | ||
CF | | ||
CF | | ||
CF | *** The End *** | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the | ||
CF | last command? | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "undo" | ||
CF ] Location: ISLE (Unknown) | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Isle | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Location: ISLE (Unknown) | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | Time passes. | ||
CF | | ||
CF | > | Knight_Otu says, "I don't think we have a chance to finish this foe." | |
DavidW says, "yeah, it might be hopeless." | ||
Knight_Otu says, "I mean, it being hopeless is about as realistic as a situation with a monster gets." | ||
DavidW says, "yeah, especially when we're isolated and without tools and the monster is obviously more deadly than we are." | ||
Knight_Otu nods. | ||
Knight_Otu says (to ClubFloyd), "hide" | ||
CF ] Location: ISLE (Unknown) | ||
CF | > | ||
CF | > HIDE | ||
CF | | ||
CF | That's not a verb I recognize. | ||
CF | | ||
CF | > | Knight_Otu says, "I think I'm about monstered out." | |
DavidW says, "yeah, I don't know what else to try." | ||
DavidW says (to ClubFloyd), "wake up" | ||
CF ] Location: ISLE (Unknown) | ||
CF | > | ||
CF | > WAKE UP | ||
CF | | ||
CF | You're all out of syn-caff; you're awake as you're going to get. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open island" | ||
CF ] Location: ISLE (Unknown) | ||
CF | > | ||
CF | > OPEN ISLAND | ||
CF | | ||
CF | It isn't something you can open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open monster" | ||
CF | > | ||
CF | > OPEN MONSTER | ||
CF | | ||
CF | You spread the creature's rubbery snout open as far as it will go... | ||
DavidW pushes the green 'space' button. | ||
CF ] Location: ISLE (Unknown) | ||
CF | You spread the creature's rubbery snout open as far as it will go... | ||
CF | A tentacle deftly pushes you inside. | ||
CF | | ||
CF | Your flesh is dissolved by acidic saliva, ground to pulp by rows of | ||
CF | razor-sharp fangs, and dragged down the beast's throat by a spiny | ||
CF | tongue. | ||
CF | | ||
CF | You know what they say about curiosity and the cat. | ||
CF | | ||
CF | | ||
CF | | ||
CF | *** The End *** | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the | ||
CF | last command? | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Location: ISLE (Unknown) | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Isle | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "close monster" | ||
CF | > | ||
CF | > CLOSE MONSTER | ||
CF | | ||
CF | You try to close the bell-like orifice at the end of the creature's | ||
CF | snout... | ||
DavidW pushes the green 'space' button. | ||
CF ] Location: ISLE (Unknown) | ||
CF | snout... | ||
CF | The Q'udzlth gives you an angry glare. | ||
CF | | ||
CF | Then its slimy tentacles seize you, fold you up like a piece of | ||
CF | laundry, and insert you into its gaping maw. | ||
CF | | ||
CF | And that is all there is to say about that. | ||
CF | | ||
CF | | ||
CF | | ||
CF | *** The End *** | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the | ||
CF | last command? | ||
CF | > | DavidW says, "yeah, I think I'm done now." | |
DavidW says, "I should start thinking about lunch." | ||
DavidW says, "Something without mucus in it." | ||
DavidW asks, "S'okay if we end the session here?" | ||
Roger says, "I'm good with that" | ||
Knight_Otu says, "Sure, I don't mind." | ||
DavidW says, "Thanks all for coming and playing. This was an odd trio of games." | ||
Knight_Otu says, "True." | ||
Roger says, "mmhmm" | ||
DavidW says, "I'll probably try to play more of Wry on my own, but I imagine any progress will be hard won." | ||
Roger says, "seems like it" | ||
DavidW says, "thanks again. I'm off to the lounge." | ||
DavidW disappears through an invisible gap in the MUD. You think you may have heard the sounds of chatting before the gap closed again. | Knight_Otu exclaims, "Good night all, and stay safe!" | |