ClubFloyd Transcript:
The idea behind ClubFloyd is that each
week at a pre-arranged time, a group of
people meet online to cooperatively play
a game of interactive fiction.
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ToyShop & Floyditorium
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#ClubFloyd Discussion
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DavidW says, "and, I've unloaded it. I suppose I should add it to the CFS." | ||
DavidW says, "er UPloaded it" | ||
DavidW signed ClubFloyd Suggestions. | Jacqueline says, "Hm, rather than sign the CFS, just tell me and I'll update it again today." | |
Skeet hollers, "I think she's connected now" | ||
Jacqueline has arrived. | ||
Jacqueline hollers, "SHE IS" | ||
Jacqueline hollers, "THANK YOU!" | Jacqueline laughs. | |
DavidW hollers, "Yes, Thank You" | Knight_Otu holds his ears. | |
Jacqueline says (to KO), "Sorry. I think we're done with that now." | ||
Knight_Otu says, "Heh." | ||
Jacqueline asks, "So, what have you all discussed, if anything, prior to my arrival?" | ||
DavidW says, "I'm now reminded of Black Bolt of the Inhumans, whose whisper can shatter a mountain." | ||
Jacqueline asks, "And do I need to update the CFS?" | ||
DavidW says, "All that's happened is that I've suggested Ghosts Within for today's game, and uploaded it." | ||
DavidW says, "I signed the CFS, in case we decide on another game." | ||
Jacqueline asks, "Okay, sounds dark, but sure - where'd you encounter it? Is it ST?" | ||
DavidW says, "I simply asked IFDB to list TADS games published from 2020 or later." | ||
DavidW says, "It's a short list." | ||
Jacqueline says, "Ah. Cool idea." | ||
Jacqueline asks, "Well, shall we just play?" | ||
DavidW says, "sure" | ||
Knight_Otu says, "Sure." | ||
DavidW says, "I think IFDB said this is a merciful game." | ||
Jacqueline says, "Thanks for doing that, David." | ||
DavidW says (to ClubFloyd), "load sleepmask ghostswithin" | ||
CF | Somewhere in a dark forest 0/0 | ||
CF | Exits: south east west | ||
CF | "Ghosts Within" by Kyriakos Athanasopoulos | ||
CF | | ||
CF | The smell of damp moss fills the air. Wet grass and dirt surround you | ||
CF | while | ||
CF | you are lying face down on the cold forest floor. Your clothes are | ||
CF | dirty, wet, | ||
CF | and slightly torn in places. Your head's left side is throbbing, your | ||
CF | heart is | ||
CF | pounding irregularly, and your limbs have gone numb from the pain. | ||
CF | You try to | ||
CF | examine your surroundings, but the lighting is dim from your current | ||
CF | position | ||
CF | to do that. You try to stand up, but it feels way too exhausting. | ||
CF | You try a | ||
CF | second time with the help of a nearby fallen branch; finally, you | ||
CF | manage to | ||
CF | raise yourself from the ground... | ||
CF | | ||
CF | [More] | DavidW asks, "Oh, before we get deep into this, remember the bubbleberries in The Lonely Troll?" | |
Jacqueline says, "heh. Yeah." | ||
DavidW says, "There's a second game, by another author, that also has a bubbleberry bush, with the first author's permission." | ||
DavidW says, "Dessert Island Adventure." | ||
Jacqueline says, "ha - I'm not sure you have to get permission for that sort of thing, but that's amusing." | ||
DavidW says, "Fortunately, you don't need unicorn poop to get it to grow the berries in the second game." | ||
Knight_Otu says, "At least it's right to ask." | ||
Jacqueline says, "Sure" | ||
Jacqueline asks, "I've already forgotten. What did the berries themselves do again?" | ||
DavidW says, "They helped the griffin shed his itchy gold feather." | ||
Jacqueline says, "Right. Pretty specific. Wonder what this new game with them is." | ||
DavidW says, "Dessert Island Adventure. You're collecting magical ingredients like chocolate flan." | ||
Jacqueline says, "Ah. Okay, yeah. That fits." | ||
DavidW says, "The mountain caldera is filled with hot strawberry jam." | ||
Jacqueline says, "But, um, right now I think we're in a bad situation, possibly just survived an explosion or something." | ||
DavidW says, "yeah, tone shift" | ||
DavidW pushes the green 'space' button. | ||
CF | Somewhere in a dark forest 0/0 | ||
CF | Exits: south east west | ||
CF | | ||
CF | Now, standing on your feet though barely supporting yourself, you look | ||
CF | at your | ||
CF | surroundings once more. The forest is pretty dense to the north, and | ||
CF | the heavy | ||
CF | undergrowth also blocks your way there. Above you, the sky is almost | ||
CF | black | ||
CF | except for a few stars that pop out in between the foliage. Apart | ||
CF | from them, | ||
CF | you can barely spot light coming from a white building in the far west | ||
CF | end of | ||
CF | the forest and from what appear to be village houses not so far off to | ||
CF | the | ||
CF | south. You also see flickering candlelight coming from a small hut a | ||
CF | lot | ||
CF | closer to you to the east. | ||
CF | | ||
CF | (Before you settle on one path, take some time to read the ABOUT menu | ||
CF | that | ||
CF | describes a few important things about this game. Also, remember that | ||
CF | you can | ||
CF | RESTORE a previously saved position, if you have one!) | ||
CF | | ||
CF | > | ||
Gunther hollers, "Good!" | Jacqueline says, "ha" | |
Knight_Otu says, "So much for being done hollering." | ||
Jacqueline says, "(Laughing at Gunther's holler, not the game.)" | ||
Jacqueline asks (of KO), "I know, right?" | ||
DavidW says (to ClubFloyd), "about" | ||
CF | >Information about Ghosts Within | ||
CF | >Information for newcomers to a TADS 3 game or Interactive | ||
CF | Fiction in general | ||
CF | Information Q=Quit | ||
CF | P=Previous Menu | ||
CF | U=Up D=Down | ||
CF | ENTER=Select | ||
CF | | ||
CF | > ABOUT | Jacqueline says, "I wish we could fix the line length in this game." | |
DavidW presses the yellow enter button. | ||
CF | >About the Game | ||
CF | >Automatic Spelling Correction | ||
CF | >Conversations with the NPCs | ||
CF | >Credits | ||
CF | Information about Ghosts Within Q=Quit | ||
CF | P=Previous Menu | ||
CF | U=Up D=Down | ||
CF | ENTER=Select | Jacqueline says, "But that's not the game's fault, I suppose." | |
DavidW presses the yellow enter button. | ||
CF | About the Game | ||
CF | | ||
CF | Ghosts Within is a mystery game for TADS 3, created by | ||
CF | Kyriakos Athanasopoulos, as part of his Diploma thesis on Interactive | ||
CF | Fiction, for the Department of Electrical and Computer Engineering at | ||
CF | the University of Patras, Greece! It is the first-ever attempt of the | ||
CF | author to create such a game. | ||
CF | | ||
CF | The game offers more than one endings and three different starting | ||
CF | points. As such, it is highly improbable that you'll see all there is | ||
CF | to see of the game in a single walkthrough. Nevertheless, the more | ||
CF | thorough you are with each walkthrough, the better. You might even | ||
CF | discover some hidden secrets! | ||
CF | | ||
CF | There're not many puzzles in this game, as Ghosts Within | ||
CF | mainly focuses on NPC interactions, story, and player-character | ||
CF | choices. That said, for the few puzzles it has to offer, the | ||
CF | difficulty is adjustable as the game progresses to satisfy both | ||
CF | newcomers and old-schoolers of interactive fiction. | ||
CF | | ||
CF | On the scope of exploration, you will almost certainly need to make a | ||
CF | map, but there is no requirement of exploring the entire map to | ||
CF | complete the game. | ||
CF | | ||
CF | Last but not least, the score indicates your game progress. However, | ||
CF | the maximum score of 50 points can and will only be achieved after a | ||
CF | complete traversal of the entire game. | ||
CF | | ||
CF | [The End] | ||
CF | >About the Game | ||
CF | >Automatic Spelling Correction | ||
CF | >Conversations with the NPCs | ||
CF | >Credits | Knight_Otu says, "I was about to say that it's a tad disorienting." | |
Knight_Otu says, "Different starting points? Interesting." | ||
DavidW says, "yeah, which way we go from the start matters a lot." | ||
Jacqueline says, "huh" | ||
DavidW says (to ClubFloyd), "n" | Jacqueline asks (of KO), "What's disorienting? The funky line breaks?" | |
DavidW says (to ClubFloyd), "next" | Knight_Otu says (to Jacq), "Yes." | |
Jacqueline nods. | ||
DavidW says (to ClubFloyd), "d" | ||
DavidW pushes the green 'space' button. | ||
CF | >About the Game | ||
CF | >Automatic Spelling Correction | ||
CF | >Conversations with the NPCs | ||
CF | >Credits | ||
CF | Information about Ghosts Within Q=Quit | ||
CF | P=Previous Menu | ||
CF | U=Up D=Down | ||
CF | ENTER=Select | ||
Jacqueline presses the yellow enter button. | ||
CF | About the Game | ||
CF | | ||
CF | Ghosts Within is a mystery game for TADS 3, created by | ||
CF | Kyriakos Athanasopoulos, as part of his Diploma thesis on Interactive | ||
CF | Fiction, for the Department of Electrical and Computer Engineering at | ||
CF | the University of Patras, Greece! It is the first-ever attempt of the | ||
CF | author to create such a game. | ||
CF | | ||
CF | The game offers more than one endings and three different starting | ||
CF | points. As such, it is highly improbable that you'll see all there is | ||
CF | to see of the game in a single walkthrough. Nevertheless, the more | ||
CF | thorough you are with each walkthrough, the better. You might even | ||
CF | discover some hidden secrets! | ||
CF | | ||
CF | There're not many puzzles in this game, as Ghosts Within | ||
CF | mainly focuses on NPC interactions, story, and player-character | ||
CF | choices. That said, for the few puzzles it has to offer, the | ||
CF | difficulty is adjustable as the game progresses to satisfy both | ||
CF | newcomers and old-schoolers of interactive fiction. | ||
CF | | ||
CF | On the scope of exploration, you will almost certainly need to make a | ||
CF | map, but there is no requirement of exploring the entire map to | ||
CF | complete the game. | ||
CF | | ||
CF | Last but not least, the score indicates your game progress. However, | ||
CF | the maximum score of 50 points can and will only be achieved after a | ||
CF | complete traversal of the entire game. | ||
CF | | ||
CF | [The End] | ||
CF | >About the Game | ||
CF | >Automatic Spelling Correction | ||
CF | >Conversations with the NPCs | ||
CF | >Credits | ||
DavidW pushes the green 'space' button. | ||
CF | >About the Game | ||
CF | >Automatic Spelling Correction | ||
CF | >Conversations with the NPCs | ||
CF | >Credits | ||
CF | Information about Ghosts Within Q=Quit | ||
CF | P=Previous Menu | ||
CF | U=Up D=Down | ||
CF | ENTER=Select | ||
DavidW says (to ClubFloyd), "d" | ||
CF | >About the Game | ||
CF | >Automatic Spelling Correction | ||
CF | >Conversations with the NPCs | ||
CF | >Credits | ||
CF | Information about Ghosts Within Q=Quit | ||
CF | P=Previous Menu | ||
CF | U=Up D=Down | ||
CF | ENTER=Select | ||
DavidW says (to ClubFloyd), "d" | ||
CF | >About the Game | ||
CF | >Automatic Spelling Correction | ||
CF | >Conversations with the NPCs | ||
CF | >Credits | ||
CF | Information about Ghosts Within Q=Quit | ||
CF | P=Previous Menu | ||
CF | U=Up D=Down | ||
CF | ENTER=Select | ||
DavidW presses the yellow enter button. | ||
CF | Conversations with the NPCs | ||
CF | | ||
CF | Ghosts Within uses the standard conversational ASK ABOUT/TELL | ||
CF | ABOUT system. In other words, the basic way to engage in conversation | ||
CF | with a Non-Player Character is to use ASK ABOUT or TELL ABOUT; for | ||
CF | example, ASK FAY ABOUT VILLAGE or TELL FAY ABOUT THE BOULDER. Note | ||
CF | that, especially in this game, repeating the same command may usually | ||
CF | (almost 90% of the time) elicit further responses to the same topic; | ||
CF | you are strongly encouraged to try this on any topic of | ||
CF | interest to get the full story. | ||
CF | | ||
CF | Also, a list of suggested topics for each and every NPC in the game is | ||
CF | always shown in response to a TOPICS command or an explicit greeting, | ||
CF | such as TALK TO FAY and HELLO. Though these topics are essential for | ||
CF | the main story and NPC background information, you are not obligated | ||
CF | to walk through all of them, as it makes for much better gameplay to | ||
CF | follow your nose in conversation with NPCs, asking them what naturally | ||
CF | occurs to you in the context of the conversation. | ||
CF | | ||
CF | [The End] | ||
CF | >About the Game | ||
CF | >Automatic Spelling Correction | ||
CF | >Conversations with the NPCs | ||
CF | >Credits | DavidW says, "yay, TOPICS command. Makes conversation so much easier." | |
DavidW pushes the green 'space' button. | ||
CF | >About the Game | ||
CF | >Automatic Spelling Correction | ||
CF | >Conversations with the NPCs | ||
CF | >Credits | ||
CF | Information about Ghosts Within Q=Quit | ||
CF | P=Previous Menu | ||
CF | U=Up D=Down | ||
CF | ENTER=Select | ||
DavidW says (to ClubFloyd), "d" | ||
CF | >About the Game | ||
CF | >Automatic Spelling Correction | ||
CF | >Conversations with the NPCs | ||
CF | >Credits | ||
CF | Information about Ghosts Within Q=Quit | ||
CF | P=Previous Menu | ||
CF | U=Up D=Down | ||
CF | ENTER=Select | ||
DavidW says (to ClubFloyd), "d" | ||
CF | >About the Game | ||
CF | >Automatic Spelling Correction | ||
CF | >Conversations with the NPCs | ||
CF | >Credits | ||
CF | Information about Ghosts Within Q=Quit | ||
CF | P=Previous Menu | ||
CF | U=Up D=Down | ||
CF | ENTER=Select | ||
DavidW presses the yellow enter button. | ||
CF | About the Game | ||
CF | | ||
CF | Ghosts Within is a mystery game for TADS 3, created by | ||
CF | Kyriakos Athanasopoulos, as part of his Diploma thesis on Interactive | ||
CF | Fiction, for the Department of Electrical and Computer Engineering at | ||
CF | the University of Patras, Greece! It is the first-ever attempt of the | ||
CF | author to create such a game. | ||
CF | | ||
CF | The game offers more than one endings and three different starting | ||
CF | points. As such, it is highly improbable that you'll see all there is | ||
CF | to see of the game in a single walkthrough. Nevertheless, the more | ||
CF | thorough you are with each walkthrough, the better. You might even | ||
CF | discover some hidden secrets! | ||
CF | | ||
CF | There're not many puzzles in this game, as Ghosts Within | ||
CF | mainly focuses on NPC interactions, story, and player-character | ||
CF | choices. That said, for the few puzzles it has to offer, the | ||
CF | difficulty is adjustable as the game progresses to satisfy both | ||
CF | newcomers and old-schoolers of interactive fiction. | ||
CF | | ||
CF | On the scope of exploration, you will almost certainly need to make a | ||
CF | map, but there is no requirement of exploring the entire map to | ||
CF | complete the game. | ||
CF | | ||
CF | Last but not least, the score indicates your game progress. However, | ||
CF | the maximum score of 50 points can and will only be achieved after a | ||
CF | complete traversal of the entire game. | ||
CF | | ||
CF | [The End] | ||
CF | >About the Game | ||
CF | >Automatic Spelling Correction | ||
CF | >Conversations with the NPCs | ||
CF | >Credits | DavidW says, "oops, saw that already" | |
DavidW pushes the green 'space' button. | ||
CF | >About the Game | ||
CF | >Automatic Spelling Correction | ||
CF | >Conversations with the NPCs | ||
CF | >Credits | ||
CF | Information about Ghosts Within Q=Quit | ||
CF | P=Previous Menu | ||
CF | U=Up D=Down | ||
CF | ENTER=Select | DavidW asks, "Do we need to read about spelling correction or credits?" | |
Jacqueline says, "Sure" | ||
DavidW says (to ClubFloyd), "d" | ||
CF | >About the Game | ||
CF | >Automatic Spelling Correction | ||
CF | >Conversations with the NPCs | ||
CF | >Credits | ||
CF | Information about Ghosts Within Q=Quit | ||
CF | P=Previous Menu | ||
CF | U=Up D=Down | ||
CF | ENTER=Select | Knight_Otu says, "Probably not spelling correction. Could be nice to have the credits in the transcript." | |
Jacqueline says, "At least the credits." | ||
DavidW presses the yellow enter button. | ||
CF | Automatic Spelling Correction | ||
CF | | ||
CF | Ghosts Within incorporates Steve Breslin's Spelling Corrector | ||
CF | library extension, which can correct a few typing errors for you. For | ||
CF | example, if you type: | ||
CF | | ||
CF | >X LANTREN | ||
CF | | ||
CF | Then the game will most likely, depending on the context, be able to | ||
CF | correct this to: | ||
CF | | ||
CF | >X LANTERN | ||
CF | | ||
CF | And proceed to execute the appropriate command. Although this can be | ||
CF | very useful in correcting minor errors automatically, rather than | ||
CF | having to retype the whole command, there are two things you should | ||
CF | note about this feature: | ||
CF | | ||
CF | (1) The algorithm of this library extension will only make corrections | ||
CF | that are obvious to it, rather than risking speculative corrections | ||
CF | that were not in the player's intentions. It's far better not to have | ||
CF | the game "correct" your input to something you didn't intend and | ||
CF | execute a command you didn't want. | ||
CF | | ||
CF | (2) For the above reason, no automatic typo correction occurs in | ||
CF | conversational commands (like ASK and TELL), where any input is | ||
CF | potentially valid. | ||
CF | | ||
CF | In the end, if the typo-correction feature feels annoying and | ||
CF | unhelpful, you can disable it with the TYPO OFF command or just TYPO. | ||
CF | Additionally, if it is disabled, you can enable it again with the TYPO | ||
CF | ON command or simply TYPO. | ||
CF | | ||
CF | [The End] | ||
CF | >About the Game | ||
CF | >Automatic Spelling Correction | ||
CF | >Conversations with the NPCs | ||
CF | >Credits | ||
DavidW pushes the green 'space' button. | ||
CF | >About the Game | ||
CF | >Automatic Spelling Correction | ||
CF | >Conversations with the NPCs | ||
CF | >Credits | ||
CF | Information about Ghosts Within Q=Quit | ||
CF | P=Previous Menu | ||
CF | U=Up D=Down | ||
CF | ENTER=Select | ||
DavidW says (to ClubFloyd), "d" | ||
CF | >About the Game | ||
CF | >Automatic Spelling Correction | ||
CF | >Conversations with the NPCs | ||
CF | >Credits | ||
CF | Information about Ghosts Within Q=Quit | ||
CF | P=Previous Menu | ||
CF | U=Up D=Down | ||
CF | ENTER=Select | ||
DavidW says (to ClubFloyd), "d" | ||
CF | >About the Game | ||
CF | >Automatic Spelling Correction | ||
CF | >Conversations with the NPCs | ||
CF | >Credits | ||
CF | Information about Ghosts Within Q=Quit | ||
CF | P=Previous Menu | ||
CF | U=Up D=Down | ||
CF | ENTER=Select | ||
DavidW presses the yellow enter button. | ||
CF | Credits | ||
CF | | ||
CF | Ghosts Within was written in TADS 3, an amazing authoring IF system by | ||
CF | Michael J. Roberts. | ||
CF | | ||
CF | The game makes use of one third-party extension called "Spelling | ||
CF | Corrector" by Steve Breslin. | ||
CF | | ||
CF | Beta testing was performed by Nikos Kalantzis, John Vasilakopoulos, | ||
CF | Elena Papakonstantinopoulou and Kyriakos Sgarbas. | ||
CF | | ||
CF | Special thanks to my good friend Athanasia Skondra, who helped create | ||
CF | the beautiful cover art, and whose work can be found here | ||
CF | [LINK], along with my family, who | ||
CF | helped me out with some character creation ideas. | ||
CF | | ||
CF | This game is dedicated to my grandmother Christina Misichroni, who | ||
CF | passed away on May 17th, 2021, due to pancreatic cancer! | ||
CF | | ||
CF | [The End] | ||
CF | >About the Game | ||
CF | >Automatic Spelling Correction | ||
CF | >Conversations with the NPCs | ||
CF | >Credits | DavidW says, "Some Greek names seem a little bit longer than the average name." | |
Jacqueline I was reading and re-reading them, yes. | Jacqueline says, "I was reading and re-reading them, yes." | |
Jacqueline says, "So this is pretty recent, then." | ||
DavidW says, "I used to work at a registration company back in the 80s and I think the surname field was only 20 characters long." | ||
Jacqueline says, "My first name frequently doesn't fit in database fields. Very annoying." | ||
DavidW says, "gosh" | ||
Jacqueline says, "For some reason it's often 9 letters." | ||
Jacqueline says, "So weird." | ||
Jacqueline says, "Fortunately not as big a deal these days." | ||
Knight_Otu says, "Lots of weird decisions in the world." | ||
Jacqueline says, "So, since we are probably just flipping a three-sided coin, I would like to try the candlelit hut." | ||
DavidW says, "well, silly computers can have larger fields, but there's still the issue of it fitting in printed spaces on a card or name badge or something, where hard limits still apply." | ||
DavidW says, "hm, hut eh? okay." | ||
DavidW says (to ClubFloyd), "q" | ||
CF | Somewhere in a dark forest 0/0 | ||
CF | Exits: south east west | ||
CF | Done. | ||
CF | | ||
CF | > | Knight_Otu says, "The hut sounds he closest, sure." | |
DavidW says (to ClubFloyd), "x me" | ||
CF | Somewhere in a dark forest 0/1 | ||
CF | Exits: south east west | ||
CF | | ||
CF | > X ME | ||
CF | | ||
CF | Looking at yourself, your clothes are dirty, wet, and even torn in | ||
CF | places. You | ||
CF | feel a lot of pain concentrated in both your limbs, your heartbeat is | ||
CF | a bit | ||
CF | irregular, and the left side of your head is throbbing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF | Somewhere in a dark forest 0/2 | ||
CF | Exits: south east west | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying nothing, and are wearing some clothes. | ||
CF | | ||
CF | > | Knight_Otu says, "Which, if we're hurt, could e important." | |
DavidW says, "yeah." | ||
DavidW says, "Broken elbows need first aid." | ||
DavidW says, "uh, assuming we have one." | ||
DavidW says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | Somewhere in a dark forest | ||
CF | As you take some steps towards the candlelight coming from the little | ||
CF | hut, you | ||
CF | see a lone cloaked figure standing beside it and looking at you | ||
CF | intensely. You | ||
CF | start feeling your heart pounding faster and faster with every step, | ||
CF | and before | ||
CF | you can ask for help, with another look at the hut, both the figure | ||
CF | and the | ||
CF | candlelight are nowhere to be found. | ||
CF | | ||
CF | You try to turn around and move away as fast as you can, but you feel | ||
CF | your last | ||
CF | strength fading away as you stumble on a branch and fall. Without any | ||
CF | power | ||
CF | left to lift your body again, you try to crawl away until the feeling | ||
CF | of a cold | ||
CF | presence by your side and a genderless, raspy, strained voice calling | ||
CF | out to | ||
CF | you locks you in place. | ||
CF | | ||
CF | "Don't worry... I am here... to help you!" | ||
CF | | ||
CF | At that moment, you feel the darkness of the forest enveloping you, as | ||
CF | once | ||
CF | again you fall face-first to the cold wet forest floor...[More] | Knight_Otu says, "And we're dead." | |
Jacqueline exclaims, "heh. Maybe!" | ||
Jacqueline says, "Maybe not." | ||
DavidW says, "Death might not be the end of the story, though." | ||
DavidW says, "See might show us her goldfish." | ||
DavidW says, "er She" | ||
Jacqueline says, "Death ... is only a beginning." | ||
Knight_Otu says, "True, true." | ||
DavidW pushes the green 'space' button. | ||
CF | As you open your eyes once more and adjust to the surrounding low | ||
CF | light, you | ||
CF | don't see a forest before you, but rather the interior of a | ||
CF | weirdly-shaped | ||
CF | wooden structure. You are lying on a really uncomfortable wooden | ||
CF | object, which | ||
CF | gives off a musty smell. You can still feel the pain in your limbs, | ||
CF | which is | ||
CF | less severe, but still present, and you have a mild migraine on the | ||
CF | left side | ||
CF | of your head. | ||
CF | | ||
CF | "You are waking up, I see... It was about time, don't you think?" you | ||
CF | hear the | ||
CF | same raspy, strained voice you heard before coming from somewhere in | ||
CF | your | ||
CF | proximity. | ||
CF | | ||
CF | As you are lying down, you turn your head to the left, you see the | ||
CF | same hooded | ||
CF | figure you previously saw leaning against the south wall of the hut | ||
CF | and holding | ||
CF | a lit candle close to the chest. | ||
CF | | ||
CF | "... Hello Nemo, all's fine!" he talks to you after a long pause. | ||
CF | | ||
CF | Inside the Hut (lying on the wooden bed) | ||
CF | There are not many things inside this weirdly-shaped hut; only the | ||
CF | wooden bed | ||
CF | near the north wall, which you are currently occupying and the door on | ||
CF | the west | ||
CF | wall, that lies closed. | ||
CF | | ||
CF | The hooded figure watches you with a cloudy and sad look on his face. | ||
CF | [More] | Jacqueline says, "We are Nemo, and we have been found." | |
DavidW says (to ClubFloyd), "x figure" | ||
DavidW says (to ClubFloyd), "x figure" | ||
Knight_Otu pushes the green 'space' button. | ||
CF | Inside the Hut (lying on the wooden bed) 0/3 | ||
CF | Exits: out | ||
CF | | ||
CF | (You could ask him about yourself, himself, the hut, the forest, or | ||
CF | the | ||
CF | village.) | ||
CF | | ||
CF | > | DavidW says, "thanks" | |
DavidW says (to ClubFloyd), "ask him about himself" | ||
CF | Inside the Hut (lying on the wooden bed) 0/4 | ||
CF | Exits: out | ||
CF | | ||
CF | > ASK HIM ABOUT HIMSELF | ||
CF | | ||
CF | "And who might you be?" you enquire. | ||
CF | | ||
CF | "I go by the name Silas..." he pauses, "Silas Holt!" he continues. | ||
CF | | ||
CF | > | Jacqueline says, "Silas Holt sounds like a Not Greek name." | |
DavidW says (to ClubFloyd), "ask him about hut" | ||
CF | Inside the Hut (lying on the wooden bed) 0/5 | ||
CF | Exits: out | ||
CF | | ||
CF | > ASK HIM ABOUT HUT | ||
CF | | ||
CF | "Did you build this hut?" you ask him. | ||
CF | | ||
CF | "No... but it has been my home since I found it," he tells you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask him about forest" | ||
CF | Inside the Hut (lying on the wooden bed) 0/6 | ||
CF | Exits: out | ||
CF | | ||
CF | > ASK HIM ABOUT FOREST | ||
CF | | ||
CF | "What do you think about the forest?" you enquire. "Is it dangerous?" | ||
CF | | ||
CF | "I love this forest... it is so calm and serene, it makes me feel like | ||
CF | I'm in | ||
CF | heaven!" he exclaims. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask him about me" | ||
CF | Inside the Hut (lying on the wooden bed) 0/7 | ||
CF | Exits: out | ||
CF | | ||
CF | > ASK HIM ABOUT ME | ||
CF | | ||
CF | "Excuse me! Do we know each other?" you enquire. | ||
CF | | ||
CF | "Of course we do..." he pauses. "We've known each other for quite | ||
CF | some time | ||
CF | now," he continues. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "topics" | ||
CF | Inside the Hut (lying on the wooden bed) 0/7 | ||
CF | Exits: out | ||
CF | | ||
CF | > TOPICS | ||
CF | | ||
CF | You could ask him about the village. | ||
CF | | ||
CF | > | Jacqueline asks, "Hrm. What happened to us?" | |
DavidW says (to ClubFloyd), "x me" | ||
CF | Inside the Hut (lying on the wooden bed) 0/8 | ||
CF | Exits: out | ||
CF | | ||
CF | > X ME | ||
CF | | ||
CF | Upon inspecting yourself, your clothes are still dirty and laden with | ||
CF | small | ||
CF | tears, though they feel less damp than before. The pain in your limbs | ||
CF | seems to | ||
CF | be subsiding, and your head is not throbbing as much as previously. | ||
CF | | ||
CF | > | Jacqueline says, "These topics feel disconnected from the overall situation." | |
DavidW says (to ClubFloyd), "touch head" | ||
CF | Inside the Hut (lying on the wooden bed) 0/9 | ||
CF | Exits: out | ||
CF | | ||
CF | > TOUCH HEAD | ||
CF | | ||
CF | You feel nothing out of the ordinary. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask him about village" | ||
CF | Inside the Hut (lying on the wooden bed) 0/10 | ||
CF | Exits: out | ||
CF | | ||
CF | > ASK HIM ABOUT VILLAGE | ||
CF | | ||
CF | "What do you think about the village?" you ask him. | ||
CF | | ||
CF | "I've never been there," he says. "But trust me... Never go there!" | ||
CF | he | ||
CF | admonishes you. | ||
CF | | ||
CF | > | Knight_Otu says, "You're not disproving the whole "dead" thing Silas." | |
DavidW says (to ClubFloyd), "ask him about silas" | ||
CF | Inside the Hut (lying on the wooden bed) 0/11 | ||
CF | Exits: out | ||
CF | | ||
CF | > ASK HIM ABOUT SILAS | ||
CF | | ||
CF | "Are you from around here?" you want to know. | ||
CF | | ||
CF | "... I come from somewhere very far away," he replies after a few | ||
CF | moments of | ||
CF | silence. | ||
CF | | ||
CF | > | Jacqueline says, "Okay. So village = bad." | |
DavidW says (to ClubFloyd), "g" | ||
CF | Inside the Hut (lying on the wooden bed) 0/12 | ||
CF | Exits: out | ||
CF | | ||
CF | > G | ||
CF | | ||
CF | "How and why did you end up here?" you want to know. | ||
CF | | ||
CF | "You can find your answer by searching northwest of my hut," he tells | ||
CF | you. | ||
CF | | ||
CF | > | Jacqueline says, "But I am incapacitated, Silas, so please just tell me." | |
DavidW says (to ClubFloyd), "g" | ||
CF | Inside the Hut (lying on the wooden bed) 0/13 | ||
CF | Exits: out | ||
CF | | ||
CF | > G | ||
CF | | ||
CF | He has already mentioned that his name is Silas Holt, that he comes | ||
CF | from | ||
CF | somewhere very far away, and that he ended up because of something | ||
CF | that exists | ||
CF | to the northwest of the hut. You cannot think of anything more to ask | ||
CF | him at | ||
CF | the moment about himself. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask him about village" | ||
CF | Inside the Hut (lying on the wooden bed) 0/14 | ||
CF | Exits: out | ||
CF | | ||
CF | > ASK HIM ABOUT VILLAGE | ||
CF | | ||
CF | "Why is it not a good idea to go to the village?" you wonder. | ||
CF | | ||
CF | "Because this damned place is the root of my problems," he says with | ||
CF | bitterness. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask him about problems" | ||
CF | Inside the Hut (lying on the wooden bed) 0/15 | ||
CF | Exits: out | ||
CF | | ||
CF | > ASK HIM ABOUT PROBLEMS | ||
CF | | ||
CF | He pretends not to hear you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask him about village" | ||
CF | Inside the Hut (lying on the wooden bed) 0/16 | ||
CF | Exits: out | ||
CF | | ||
CF | > ASK HIM ABOUT VILLAGE | ||
CF | | ||
CF | "What problems did the village cause you?" you want to know. | ||
CF | | ||
CF | "I had an accident, and I'm sure someone from the village is | ||
CF | responsible," he | ||
CF | informs you with bitterness. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF | Inside the Hut (lying on the wooden bed) 0/17 | ||
CF | Exits: out | ||
CF | | ||
CF | > G | ||
CF | | ||
CF | Silas Holt has already shown his hatred and bitterness towards the | ||
CF | village, as | ||
CF | he accounts them responsible for the accident he had. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask him about accident" | ||
CF | Inside the Hut (lying on the wooden bed) 0/18 | ||
CF | Exits: out | ||
CF | | ||
CF | > ASK HIM ABOUT ACCIDENT | ||
CF | | ||
CF | "Well..." he replies at first, but after a long pause, he seems lost | ||
CF | in his | ||
CF | train of thought. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF | Inside the Hut (lying on the wooden bed) 0/19 | ||
CF | Exits: out | ||
CF | | ||
CF | > G | ||
CF | | ||
CF | "Do you know anything about... " you try to ask him. | ||
CF | | ||
CF | "Sorry... I don't know," he responds with regret. | ||
CF | | ||
CF | > | DavidW says, "hm. I think those are default responses." | |
Jacqueline says, "Yes." | ||
DavidW says (to ClubFloyd), "topics" | ||
CF | Inside the Hut (lying on the wooden bed) 0/19 | ||
CF | Exits: out | ||
CF | | ||
CF | > TOPICS | ||
CF | | ||
CF | You have nothing specific in mind right now to discuss with Silas | ||
CF | Holt. | ||
CF | | ||
CF | > | Knight_Otu says, "Yeah." | |
DavidW says (to ClubFloyd), "ask him about hut" | ||
CF | Inside the Hut (lying on the wooden bed) 0/20 | ||
CF | Exits: out | ||
CF | | ||
CF | > ASK HIM ABOUT HUT | ||
CF | | ||
CF | "Why do you live here?" you wonder. | ||
CF | | ||
CF | "Because I have nowhere else to go," he replies with despair. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | Jacqueline says, "Though I thought 'ask about problems' being met with silence would have been nice if it had been intentional." | |
CF | Inside the Hut (lying on the wooden bed) 0/21 | ||
CF | Exits: out | ||
CF | | ||
CF | > G | ||
CF | | ||
CF | "Do you live here by yourself?" you ask him. | ||
CF | | ||
CF | "Yes... but I've seen someone, don't know who, passing by in the | ||
CF | morning hours | ||
CF | now and then," he says with a soft smile on his face. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF | Inside the Hut (lying on the wooden bed) 0/22 | ||
CF | Exits: out | ||
CF | | ||
CF | > G | ||
CF | | ||
CF | "I don't think the hut looks that comfortable," you point out. | ||
CF | | ||
CF | "I can't see your point," he responds in frustration, "for me it's all | ||
CF | I need | ||
CF | at the moment." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF | Inside the Hut (lying on the wooden bed) 0/23 | ||
CF | Exits: out | ||
CF | | ||
CF | > G | ||
CF | | ||
CF | You have learned by now that Silas Holt did not build this hut, but | ||
CF | instead | ||
CF | found it here and made it his home, however uncomfortable it may look. | ||
CF | | ||
CF | > | Knight_Otu says, "We are in no position to judge our lodgings." | |
DavidW says, "If topics have multiple responses, then TOPICS should continue to list them until they've been exhausted." | ||
Knight_Otu says, "Probably, yeah." | ||
DavidW says (to ClubFloyd), "stand" | ||
CF | Inside the Hut 0/24 | ||
CF | Exits: out | ||
CF | | ||
CF | > STAND | ||
CF | | ||
CF | Okay, you're now standing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x cot" | ||
CF | Inside the Hut 0/24 | ||
CF | Exits: out | ||
CF | | ||
CF | > X COT | ||
CF | | ||
CF | The word "cot" is not necessary in this story. | ||
CF | | ||
CF | (If this was an accidental misspelling, you can correct it by typing | ||
CF | OOPS | ||
CF | followed by the corrected word now. Any time the story points out an | ||
CF | unknown | ||
CF | word, you can correct a misspelling using OOPS as your next command.) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bed" | ||
CF | Inside the Hut 0/25 | ||
CF | Exits: out | ||
CF | | ||
CF | > X BED | ||
CF | | ||
CF | It has a frame made from unevenly cut-out logs and planks and instead | ||
CF | of a real | ||
CF | mattress it has planks covered with filthy bed linens. It's not in | ||
CF | the best | ||
CF | condition. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x linens" | ||
CF | Inside the Hut 0/26 | ||
CF | Exits: out | ||
CF | | ||
CF | > X LINENS | ||
CF | | ||
CF | The bed linens consisting of a sheet and a blanket look filthy, and | ||
CF | torn in | ||
CF | places. A musty smell emanates from them. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "smell blanket" | ||
CF | Inside the Hut 0/27 | ||
CF | Exits: out | ||
CF | | ||
CF | > SMELL BLANKET | ||
CF | | ||
CF | After taking a whiff, it is rather self-evident that the musty smell | ||
CF | comes from | ||
CF | the bed linens. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "smell linens" | ||
CF | Inside the Hut 0/28 | ||
CF | Exits: out | ||
CF | | ||
CF | > SMELL LINENS | ||
CF | | ||
CF | After taking a whiff, it is rather self-evident that the musty smell | ||
CF | comes from | ||
CF | the bed linens. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x door" | ||
CF | Inside the Hut 0/29 | ||
CF | Exits: out | ||
CF | | ||
CF | > X DOOR | ||
CF | | ||
CF | The shut door is made from logs, tied closely together. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "bye" | ||
CF | Inside the Hut 0/30 | ||
CF | Exits: out | ||
CF | | ||
CF | > BYE | ||
CF | | ||
CF | Silas Holt lowers his gaze and stares at the candle. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x candle" | ||
CF | Inside the Hut 0/31 | ||
CF | Exits: out | ||
CF | | ||
CF | > X CANDLE | ||
CF | | ||
CF | The small red candle, although lit, it doesn't seem to be burning | ||
CF | down. Still, | ||
CF | it provides enough light to illuminate the interior of the hut. | ||
CF | | ||
CF | > | Jacqueline asks, "We have judged the hut, now may we suggest he wash the bed sheets?" | |
Jacqueline says, "Ooh. Magic candle." | ||
Jacqueline says, "Take it." | ||
DavidW says (to ClubFloyd), "ask silas about linens" | ||
CF | Inside the Hut 0/32 | ||
CF | Exits: out | ||
CF | | ||
CF | > ASK SILAS ABOUT LINENS | ||
CF | | ||
CF | "Hi, there!" you greet him. | ||
CF | | ||
CF | He looks at you. "... Hi," he responds, after a long awkward pause. | ||
CF | | ||
CF | "Why is this bed and linens in such a poor condition?" you ask. | ||
CF | | ||
CF | "They were already here when I came, and they're all I have," he | ||
CF | explains. | ||
CF | "But maybe, you can do something for me here. If you manage to, at | ||
CF | least, | ||
CF | fetch me new clean linens to replace the old, filthy ones, I will owe | ||
CF | you a | Jacqueline says, "(Maybe)" | |
CF | favor. Will you do it?" he looks intensely at you. | ||
CF | | ||
CF | (You could say yes, or no.) | ||
CF | | ||
CF | > | DavidW says, "That was unexpected" | |
Knight_Otu exclaims, "Fetch quests!" | ||
DavidW says (to ClubFloyd), "yes" | ||
CF | Inside the Hut 0/33 | ||
CF | Exits: out | ||
CF | | ||
CF | > YES | ||
CF | | ||
CF | "I will try to look for them, but no guarantees," you agree to the | ||
CF | offer. | ||
CF | | ||
CF | "... I understand," he responds after a long pause. "I know that my | ||
CF | matters | ||
CF | are your top priority!" he also remarks out of nowhere. | ||
CF | | ||
CF | > | Jacqueline | Say to Silas, "Sure, I will get you new sheets and search for a mystery outside your hut, but I am dying." | |
DavidW says (to ClubFloyd), "ask him about candle" | ||
CF | Inside the Hut 0/34 | ||
CF | Exits: out | ||
CF | | ||
CF | > ASK HIM ABOUT CANDLE | ||
CF | | ||
CF | "Why isn't the candle burning down?" you want to know. | ||
CF | | ||
CF | "It is, but it does so very very slowly!" he answers. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take candle" | ||
CF | Inside the Hut 0/35 | ||
CF | Exits: out | ||
CF | | ||
CF | > TAKE CANDLE | ||
CF | | ||
CF | Silas Holt won't let you have that. | ||
CF | | ||
CF | > | Knight_Otu asks, "His matters, or his matress?" | |
DavidW says, "no matress" | ||
Knight_Otu says, "Exactly." | ||
DavidW asks, "Are we done here? Shall we look for a laundromat?" | ||
Knight_Otu says, "Let's go agitate our injuries, sure." | ||
DavidW says (to ClubFloyd), "open door" | ||
CF | Inside the Hut 0/36 | ||
CF | Exits: out | ||
CF | | ||
CF | > OPEN DOOR | ||
CF | | ||
CF | Opened. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF | In Front of the Hut 0/37 | ||
CF | Exits: west northeast southeast | ||
CF | in | ||
CF | | ||
CF | > OUT | ||
CF | | ||
CF | As you head towards the exit, Silas Holt slowly turns his head towards | ||
CF | you; his | ||
CF | eyes following your movement. | ||
CF | | ||
CF | In Front of the Hut | ||
CF | Standing in front of the wooden hut, you sense a cold breeze coming | ||
CF | from a | ||
CF | narrow path to the southeast of it, and leading to break in the | ||
CF | foliage in the | ||
CF | distance. Also, there is a dirt trail leading northeast around the | ||
CF | little hut, | ||
CF | while the main pathway runs off to the west, deeper into the forest. | ||
CF | | ||
CF | After you exit through the log door, Silas Holt carefully shuts it | ||
CF | behind you. | ||
CF | | ||
CF | > | Jacqueline says, "You are mapping, I presume? (I hope?)" | |
DavidW asks, "hm. Silas said he came from the NW, did he not?" | ||
DavidW says, "I shall attempt to map, yes." | ||
DavidW says, "so far, it's just notes" | ||
Knight_Otu says, "He said the answer laid there." | ||
DavidW says (to ClubFloyd), "exits" | ||
CF | In Front of the Hut 0/38 | ||
CF | Exits: west northeast southeast | ||
CF | in | ||
CF | | ||
CF | > EXITS | ||
CF | | ||
CF | Obvious exits lead west; northeast; southeast; and in, back to the | ||
CF | hut's | ||
CF | interior. | ||
CF | | ||
CF | (You can control the exit listings with the EXITS command. EXITS | ||
CF | STATUS shows | ||
CF | the exit list in the status line, EXITS LOOK shows a full exit list in | ||
CF | each | ||
CF | room description, EXITS ON shows both, and EXITS OFF turns off both | ||
CF | kinds of | ||
CF | exit lists.) | ||
CF | | ||
CF | > | Knight_Otu says, "Not a straight path there I guess." | |
DavidW says, "or a non-obvious one." | ||
DavidW says, "I'd like to try NW." | ||
Jacqueline says, "Same" | ||
DavidW says (to ClubFloyd), "nw" | ||
CF | In Front of the Hut 0/39 | ||
CF | Exits: west northeast southeast | ||
CF | in | ||
CF | | ||
CF | > NW | ||
CF | | ||
CF | You can't go that way. Obvious exits lead west; northeast; southeast; | ||
CF | and in, | ||
CF | back to the hut's interior. | ||
CF | | ||
CF | There is some rustling in the undergrowth. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x undergrowth" | ||
CF | In Front of the Hut 0/40 | ||
CF | Exits: west northeast southeast | ||
CF | in | ||
CF | | ||
CF | > X UNDERGROWTH | ||
CF | | ||
CF | Emerging in between the trees of the forest, the heavy undergrowth | ||
CF | consisting | ||
CF | of bushes and ferns looks impassable. | ||
CF | | ||
CF | A colony of fireflies darts by. | ||
CF | | ||
CF | > | DavidW asks, "Which way, then? Northeast?" | |
Knight_Otu says, "Sure." | ||
DavidW says (to ClubFloyd), "ne" | ||
CF | Mountainside 0/41 | ||
CF | Exits: west southwest | ||
CF | | ||
CF | > NE | ||
CF | | ||
CF | Mountainside | ||
CF | At the northeastern corner of this forest, a cliff extends upwards on | ||
CF | an angle | ||
CF | too steep for you to climb. On the top, you can barely see something | ||
CF | hanging. | ||
CF | To the west, the forest appears to be more foreboding, while to the | ||
CF | southwest, | ||
CF | a dirt trail leads back to the front of the hut. | ||
CF | | ||
CF | You hear the sound of a nightingale on a tree close by. | ||
CF | | ||
CF | > | Jacqueline says, "yeah" | |
DavidW says (to ClubFloyd), "x cliff" | ||
CF | Mountainside 0/42 | ||
CF | Exits: west southwest | ||
CF | | ||
CF | > X CLIFF | ||
CF | | ||
CF | At the northeastern corner of this forest, a cliff extends upwards on | ||
CF | an angle | ||
CF | too steep for you to climb. On the top, you can barely see something | ||
CF | hanging. | ||
CF | To the west, the forest appears to be more foreboding, while to the | ||
CF | southwest, | ||
CF | a dirt trail leads back to the front of the hut. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x hanging" | ||
CF | Mountainside 0/43 | ||
CF | Exits: west southwest | ||
CF | | ||
CF | > X HANGING | ||
CF | | ||
CF | It's too dark on this side of the forest and whatever object is | ||
CF | hanging from up | ||
CF | there is too far away to examine it. | ||
CF | | ||
CF | A small fox dashes across your path and then disappears into the | ||
CF | undergrowth. | ||
CF | | ||
CF | > | DavidW asks, "well, hmph. West from here?" | |
Knight_Otu says, "Sure." | ||
DavidW says (to ClubFloyd), "w" | ||
CF | Dark Site 0/44 | ||
CF | Exits: east | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Dark Site | ||
CF | In this part of the forest, the dense foliage obscures any visible | ||
CF | light except | ||
CF | for the one coming from the east behind you. | ||
CF | | ||
CF | A gust of wind makes you shiver a little. | ||
CF | | ||
CF | > | Jacqueline asks, "Do we have inventory other than our clothes?" | |
DavidW says (to ClubFloyd), "i" | ||
CF | Dark Site 0/45 | ||
CF | Exits: east | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying nothing, and are wearing some clothes. | ||
CF | | ||
CF | > | Knight_Otu says, "So, Silas came from the darkness." | |
DavidW says (to ClubFloyd), "search clothes" | ||
CF | Dark Site 0/46 | ||
CF | Exits: east | ||
CF | | ||
CF | > SEARCH CLOTHES | ||
CF | | ||
CF | It's too dark to do that. | ||
CF | | ||
CF | > | Jacqueline says, "heh" | |
DavidW says (to ClubFloyd), "look in clothes" | ||
CF | Dark Site 0/47 | ||
CF | Exits: east | ||
CF | | ||
CF | > LOOK IN CLOTHES | ||
CF | | ||
CF | It's too dark to do that. | ||
CF | | ||
CF | An owl hoots nearby. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "smell" | ||
CF | Dark Site 0/48 | ||
CF | Exits: east | ||
CF | | ||
CF | > SMELL | ||
CF | | ||
CF | You take a deep breath of fresh air. It smells like a mixture of damp | ||
CF | moss and | ||
CF | flowers. | ||
CF | | ||
CF | The nearby chirping of the crickets breaks the silence for a moment. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "exits" | ||
CF | Dark Site 0/49 | ||
CF | Exits: east | ||
CF | | ||
CF | > EXITS | ||
CF | | ||
CF | The only obvious exit leads east, back to the mountainside. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "listen" | ||
CF | Dark Site 0/50 | ||
CF | Exits: east | ||
CF | | ||
CF | > LISTEN | ||
CF | | ||
CF | Most of the lesser sounds are obscured by the rustling of the leaves | ||
CF | above you, | ||
CF | dancing with the wind. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "climb tree" | ||
CF | Dark Site 0/51 | ||
CF | Exits: east | ||
CF | | ||
CF | > CLIMB TREE | ||
CF | | ||
CF | The forest might be beautiful, but it's not worthy of your time right | ||
CF | now. | ||
CF | | ||
CF | > | DavidW says, "I suppose if we had a light, we might see more here." | |
Knight_Otu says, "Yeah." | ||
DavidW asks, "Should we head out blindly and rashly, or sensibly retrace our steps?" | ||
DavidW says (to ClubFloyd), "remove clothes" | ||
CF | Dark Site 0/52 | ||
CF | Exits: east | ||
CF | | ||
CF | > REMOVE CLOTHES | ||
CF | | ||
CF | Your clothes might not be in the best condition, but keeping them on | ||
CF | is far | ||
CF | more appropriate than walking around naked. | ||
CF | | ||
CF | A small fox dashes across your path and then disappears into the | ||
CF | undergrowth. | ||
CF | | ||
CF | > | Jacqueline asks, "Will he give us the candle?" | |
Knight_Otu says, "I suspect not, but we can ask." | ||
DavidW asks, "well, we couldn't just take it, and when I asked ABOUT the candle, he didn't offer it. But maybe ASK FOR could work?" | ||
Knight_Otu says, "That may be the favro we get for the fresh bed linens." | ||
DavidW says, "oh, yes, perhaps" | ||
DavidW says (to ClubFloyd), "nw" | ||
CF | Dark Site 0/53 | ||
CF | Exits: east | ||
CF | | ||
CF | > NW | ||
CF | | ||
CF | It's too dark; you can't see where you're going. | ||
CF | | ||
CF | > | DavidW says, "I guess we must retrace" | |
DavidW says (to ClubFloyd), "e" | ||
CF | Mountainside 0/54 | ||
CF | Exits: west southwest | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Mountainside | ||
CF | At the northeastern corner of this forest, a cliff extends upwards on | ||
CF | an angle | ||
CF | too steep for you to climb. On the top, you can barely see something | ||
CF | hanging. | ||
CF | To the west, the forest appears to be more foreboding, while to the | ||
CF | southwest, | ||
CF | a dirt trail leads back to the front of the hut. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sw" | ||
CF | In Front of the Hut 0/55 | ||
CF | Exits: west northeast southeast in | ||
CF | | ||
CF | > SW | ||
CF | | ||
CF | In Front of the Hut | ||
CF | Standing in front of the wooden hut, you sense a cold breeze coming | ||
CF | from a | ||
CF | narrow path to the southeast of it, and leading to break in the | ||
CF | foliage in the | ||
CF | distance. Also, there is a dirt trail leading northeast around the | ||
CF | little hut, | ||
CF | while the main pathway runs off to the west, deeper into the forest. | ||
CF | | ||
CF | An owl hoots nearby. | ||
CF | | ||
CF | > | DavidW asks, "West or southeast from here?" | |
Knight_Otu says, "Let's try southeast first, I guess." | ||
DavidW says, "I'm hoping a cold breeze means water, not graveyard." | ||
DavidW says (to ClubFloyd), "se" | ||
CF | Downhill Ledge 0/56 | ||
CF | Exits: northwest southeast | ||
CF | | ||
CF | > SE | ||
CF | | ||
CF | Downhill Ledge | ||
CF | At the eastern edge of the forest, on the ledge of a steep downhill, | ||
CF | you see a | ||
CF | sturdy and big tree jutting out from its edge. To the southeast, the | ||
CF | downhill's slope gives its place to a sandy beach, and on the | ||
CF | northwest, a | ||
CF | small path leads you back into the forest. | ||
CF | | ||
CF | The nearby chirping of the crickets breaks the silence for a moment. | ||
CF | | ||
CF | > | Jacqueline says, "Hm. I'll bet you're right about the linens for candle thing." | |
Jacqueline says, "Maybe we just go a different direction, because the secret to the nw comes after we've done the tasks." | ||
DavidW says (to ClubFloyd), "x tree" | ||
CF | Downhill Ledge 0/57 | ||
CF | Exits: northwest southeast | ||
CF | | ||
CF | > X TREE | ||
CF | | ||
CF | This big sturdy pine tree almost defies gravity by leaning itself | ||
CF | above and | ||
CF | over the ledge. Taking a closer look, you discover carvings etched on | ||
CF | its | ||
CF | trunk. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x carvings" | ||
CF | Downhill Ledge 0/58 | ||
CF | Exits: northwest southeast | ||
CF | | ||
CF | > X CARVINGS | ||
CF | | ||
CF | The old carvings resemble letters. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "read carvings" | ||
CF | Downhill Ledge 0/59 | ||
CF | Exits: northwest southeast | ||
CF | | ||
CF | > READ CARVINGS | ||
CF | | ||
CF | There's not enough light to read those. | ||
CF | | ||
CF | > | Knight_Otu says, "Hm." | |
DavidW says (to ClubFloyd), "touch carvings" | ||
CF | Downhill Ledge 0/60 | ||
CF | Exits: northwest southeast | ||
CF | | ||
CF | > TOUCH CARVINGS | ||
CF | | ||
CF | You feel nothing out of the ordinary. | ||
CF | | ||
CF | A gust of wind makes you shiver a little. | ||
CF | | ||
CF | > | DavidW says, "Touching doesn't need light. That should have helped." | |
Knight_Otu says, "I like the ambience effects, but I think they fire a bit too often." | ||
DavidW says, "yeah, the fox and owl have already appeared twice each, I think." | ||
DavidW says (to ClubFloyd), "climb tree" | ||
CF | Downhill Ledge 0/61 | ||
CF | Exits: northwest southeast | ||
CF | | ||
CF | > CLIMB TREE | ||
CF | | ||
CF | Though the pine tree looks reasonably firm; you don't want to take the | ||
CF | risk of | ||
CF | a possible fall or the trunk breaking from the extra weight. | ||
CF | | ||
CF | > | DavidW asks, "Continue to the beach?" | |
Knight_Otu says, "Sure." | ||
DavidW says (to ClubFloyd), "se" | ||
CF | Downhill Ledge 0/62 | ||
CF | Exits: northwest southeast | ||
CF | | ||
CF | > SE | ||
CF | | ||
CF | The downhill is too steep and rocky that you fear to climb it down. | ||
CF | | ||
CF | A colony of fireflies darts by. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look" | ||
CF | Downhill Ledge 0/63 | ||
CF | Exits: northwest southeast | ||
CF | | ||
CF | > LOOK | ||
CF | | ||
CF | Downhill Ledge | ||
CF | At the eastern edge of the forest, on the ledge of a steep downhill, | ||
CF | you see a | ||
CF | sturdy and big tree jutting out from its edge. To the southeast, the | ||
CF | downhill's slope gives its place to a sandy beach, and on the | ||
CF | northwest, a | ||
CF | small path leads you back into the forest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push tree" | ||
CF | Downhill Ledge 0/64 | ||
CF | Exits: northwest southeast | ||
CF | | ||
CF | > PUSH TREE | ||
CF | | ||
CF | You can't really uproot a tree of its size. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "crawl" | ||
CF | Downhill Ledge 0/64 | ||
CF | Exits: northwest southeast | ||
CF | | ||
CF | > CRAWL | ||
CF | | ||
CF | The word "crawl" is not necessary in this story. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "slide" | ||
CF | Downhill Ledge 0/64 | ||
CF | Exits: northwest southeast | ||
CF | | ||
CF | > SLIDE | ||
CF | | ||
CF | The word "slide" is not necessary in this story. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x beach" | ||
CF | Downhill Ledge 0/65 | ||
CF | Exits: northwest southeast | ||
CF | | ||
CF | > X BEACH | ||
CF | | ||
CF | This sandy strip of land in between the forest's edge and the sea to | ||
CF | the east | ||
CF | is mesmerizing. The small waves that splash ever so gently onto the | ||
CF | shore in a | ||
CF | repeating pattern along with the motion of the foliage of the forest | ||
CF | around | ||
CF | you, dancing with the wind flow, create a serene and majestic | ||
CF | atmosphere, | ||
CF | similar to a tropical island view. | ||
CF | | ||
CF | There is some rustling in the undergrowth. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "listen" | ||
CF | Downhill Ledge 0/66 | ||
CF | Exits: northwest southeast | ||
CF | | ||
CF | > LISTEN | ||
CF | | ||
CF | Most of the lesser sounds are obscured by the rustling of the leaves | ||
CF | above you, | ||
CF | dancing with the wind. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x leaves" | ||
CF | Downhill Ledge 0/66 | ||
CF | Exits: northwest southeast | ||
CF | | ||
CF | > X LEAVES | ||
CF | | ||
CF | You see no leaves here. | ||
CF | | ||
CF | > | Jacqueline says, "It's funny how the thing I thought was a bit of a 'hack' in The Fire Tower to ensure that ambient affects didn't distract was, in reality, probably one of the better ways to implement that." | |
DavidW says, "yeah, Fire Tower works well." | ||
Jacqueline says, "Thanks." | ||
DavidW says, "My Krakatoa Tuna Melt game is probably somewhere inbetween this and that." | ||
DavidW says, "I had a lot of location-specific stuff for the wandering NPCs to break up the monotony." | ||
Jacqueline says, "In Fire Tower I'm not sure anything repeats. The sounds, sightings, environmental things, are literally just a list that triggers by time, and varies a little depending on location." | ||
DavidW says, "cool" | ||
Jacqueline says, "And because time varied depending on what paths you took, and when, there might be some things you never see that other people do." | ||
Jacqueline says, "Which is why some people saw a bear in the game, and some did not." | ||
DavidW says, "yeah" | ||
DavidW says, "I don't think I ever saw the bear." | ||
DavidW says, "Maybe the way I ate the snack mix bothered him." | ||
Jacqueline says, "I guess a lot of people didn't, but one person who did was Emily Short, who mentioned it in a review, and then everyone was like, "WAIT WHAT BEAR??" which amused my greatly." | ||
DavidW says, "hee hee yay" | ||
Jacqueline says, "Amused *me*, rather." | ||
Jacqueline says, "Anyway, yeah, I did that to avoid this issue where you keep hearing or seeing the same thing." | ||
Knight_Otu says, "Quite cool." | ||
DavidW says, "You also had the light changing with the time of day, iirc." | ||
Jacqueline says, "Yes." | ||
Jacqueline says, "That was part of the timed effects." | ||
DavidW says, "Anyway, I think we need to backtrack yet again." | ||
Jacqueline nods. | ||
DavidW says, "We probably need a rope here." | ||
Knight_Otu says, "Yeah." | ||
DavidW says (to ClubFloyd), "nw" | ||
CF | In Front of the Hut 0/67 | ||
CF | Exits: west northeast southeast in | ||
CF | | ||
CF | > NW | ||
CF | | ||
CF | In Front of the Hut | ||
CF | Standing in front of the wooden hut, you sense a cold breeze coming | ||
CF | from a | ||
CF | narrow path to the southeast of it, and leading to break in the | ||
CF | foliage in the | ||
CF | distance. Also, there is a dirt trail leading northeast around the | ||
CF | little hut, | ||
CF | while the main pathway runs off to the west, deeper into the forest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF | Forest Three-Way Junction 0/68 | ||
CF | Exits: south east west | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Forest Three-Way Junction | ||
CF | This three-way junction, at what may be the center of the forest, is | ||
CF | formed by | ||
CF | a meeting of paths to the south, east, and west. The east path is | ||
CF | fairly | ||
CF | short, leading to a little wooden hut, while that to the west appears | ||
CF | to be | ||
CF | longer and leads deeper inside the forest. Finally, the southern one | ||
CF | runs off | ||
CF | to meet the village in the distance. Although this area is moderately | ||
CF | more | ||
CF | open, the foliage above you still blocks most of the sky view. | ||
CF | | ||
CF | You don't know why, but this place feels eerily familiar to you. | ||
CF | | ||
CF | A long branch lies on the ground near some trees. | ||
CF | | ||
CF | You hear the sound of a nightingale on a tree close by. | ||
CF | | ||
CF | > | Knight_Otu says, "Truly a branch-ing path." | |
Knight_Otu says, "(sorry)" | ||
Jacqueline exclaims, "ba-dum-TISH!" | ||
DavidW says (to ClubFloyd), "x branch" | ||
CF | Forest Three-Way Junction 0/69 | ||
CF | Exits: south east west | ||
CF | | ||
CF | > X BRANCH | ||
CF | | ||
CF | It's about three feet long, an inch in diameter, and a bit swirly. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF | Forest Three-Way Junction 0/70 | ||
CF | Exits: south east west | ||
CF | | ||
CF | > TAKE IT | ||
CF | | ||
CF | You take the long branch. | ||
CF | | ||
CF | > | DavidW says, "I suppose it could be used to poke with." | |
Knight_Otu says, "Or to swing at things." | ||
DavidW says, "Shame neither this or the cliff gave an approximate measure. A very short cliff might make the unknown item proddable." | ||
DavidW says (to ClubFloyd), "swing branch" | ||
CF | Forest Three-Way Junction 0/70 | ||
CF | Exits: south east west | ||
CF | | ||
CF | > SWING BRANCH | ||
CF | | ||
CF | The word "swing" is not necessary in this story. | ||
CF | | ||
CF | > | Jacqueline says, "A bit swirly. I wonder what that means." | |
DavidW asks, "Do we brave the scary village or the dark forest?" | ||
DavidW says, "Twisted, I think." | ||
Knight_Otu says, "Maybe it's actually staff or wand." | ||
Knight_Otu says, "I guess We can try the forest first." | ||
DavidW says (to ClubFloyd), "point staff" | ||
CF | Forest Three-Way Junction 0/70 | ||
CF | Exits: south east west | ||
CF | | ||
CF | > POINT STAFF | ||
CF | | ||
CF | The word "point" is not necessary in this story. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x staff" | ||
CF | Forest Three-Way Junction 0/70 | ||
CF | Exits: south east west | ||
CF | | ||
CF | > X STAFF | ||
CF | | ||
CF | The word "staff" is not necessary in this story. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x wand" | ||
CF | Forest Three-Way Junction 0/71 | ||
CF | Exits: south east west | ||
CF | | ||
CF | > X WAND | ||
CF | | ||
CF | (x wind) | ||
CF | (You can use the TYPO command to disable the typo-correction feature.) | ||
CF | | ||
CF | | ||
CF | Most of the lesser sounds are obscured by the rustling of the leaves | ||
CF | above you, | ||
CF | dancing with the wind. | ||
CF | | ||
CF | An owl hoots nearby. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF | Rocky Forest Path 0/72 | ||
CF | Exits: east west | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Rocky Forest Path | ||
CF | The forest around you seems to be getting darker, and due to the heavy | ||
CF | undergrowth, it is too hard to traverse either north or south. Apart | ||
CF | from | ||
CF | that, you are walking across a cleared-out pathway running off both | ||
CF | westward | ||
CF | and eastward among the trees. The path appears to be wide enough for | ||
CF | vehicles | ||
CF | to pass through, and on its north side, a handful of rocks create a | ||
CF | short rocky | ||
CF | fence. | ||
CF | | ||
CF | > | Knight_Otu says, "Yeah, that was unlikely." | |
DavidW says (to ClubFloyd), "x rocks" | ||
CF | Rocky Forest Path 0/73 | ||
CF | Exits: east west | ||
CF | | ||
CF | > X ROCKS | ||
CF | | ||
CF | This is just a collection of unevenly cut stones, carefully placed on | ||
CF | the north | ||
CF | side of the road to form a low fence. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take rock" | ||
CF | Rocky Forest Path 0/74 | ||
CF | Exits: east west | ||
CF | | ||
CF | > TAKE ROCK | ||
CF | | ||
CF | You cannot find a reason to take a single rock from here, let alone | ||
CF | the whole | ||
CF | collection. | ||
CF | | ||
CF | > | DavidW says, "There's ALWAYS a use for a rock!" | |
Jacqueline says, "ha" | ||
DavidW says, "Gunmen were shooting at me once and throwing TNT at me, and a rock worked wonders!" | ||
Jacqueline says, "There are 69,105 rocks, but you don't NEED any of them, David." | ||
DavidW says, "well, I bet we come up with a reason later." | ||
DavidW says, "Or the rocks are a cairn and hide something." | ||
DavidW says, "Honestly, I could just scree." | ||
Knight_Otu says, "Disturbing resting places always works out wel." | ||
Knight_Otu says, "*well" | ||
DavidW says (to ClubFloyd), "search rocks" | ||
CF | Rocky Forest Path 0/75 | ||
CF | Exits: east west | ||
CF | | ||
CF | > SEARCH ROCKS | ||
CF | | ||
CF | There's nothing unusual in the rocky fence. | ||
CF | | ||
CF | You hear the sound of a nightingale on a tree close by. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "climb fence" | ||
CF | Rocky Forest Path 0/76 | ||
CF | Exits: east west | ||
CF | | ||
CF | > CLIMB FENCE | ||
CF | | ||
CF | Climbing on the fence isn't a particularly practical suggestion. | ||
CF | | ||
CF | > | DavidW asks, "sigh. I guess we continue west?" | |
Knight_Otu says, "Yeah." | ||
DavidW says (to ClubFloyd), "w" | ||
CF | Main Gate 0/77 | ||
CF | Exits: east west in | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Main Gate | ||
CF | At the western edge of the forest lies the main gate leading to the | ||
CF | yard of the | ||
CF | white building, beside a security or guard outpost to the south. | ||
CF | North and | ||
CF | south from the gate stretches a metal trellis fence, alongside the | ||
CF | edge of the | ||
CF | forest blocking your path. On the gate, there is also a big flat | ||
CF | metal sign. | ||
CF | | ||
CF | A security guard stands in front of the gate, checking the surrounding | ||
CF | area | ||
CF | with a flashlight. | ||
CF | | ||
CF | A small fox dashes across your path and then disappears into the | ||
CF | undergrowth. | ||
CF | | ||
CF | > | Knight_Otu says, "Okay, that clarifies the approximate time period." | |
DavidW says (to ClubFloyd), "read sign" | ||
CF | Main Gate 0/78 | ||
CF | Exits: east west in | ||
CF | | ||
CF | > READ SIGN | ||
CF | | ||
CF | It's a flat metal sign reading: | ||
CF | | ||
CF | F A.R.M.A. | ||
CF | NO TRESSPASSING! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x guard" | ||
CF | Main Gate 0/79 | ||
CF | Exits: east west in | ||
CF | | ||
CF | > X GUARD | ||
CF | | ||
CF | She is a young woman of about thirty, with dark skin and short kinky | ||
CF | black hair | ||
CF | covered by a black cap with the word SECURITY stamped on it. She | ||
CF | looks | ||
CF | physically fit and healthy, and her security guard uniform appears to | ||
CF | be in | ||
CF | immaculate condition. She is also holding a yellow flashlight. She's | ||
CF | checking | ||
CF | out the surrounding area with a flashlight. | ||
CF | | ||
CF | > | Jacqueline says, "F A.R.M.A, not F.A.R.M.A" | |
Roger has arrived. | DavidW says, "hi Roger" | |
Jacqueline says, "Nice of you to join us, Roger. (Just kidding - Welcome!)" | ||
DavidW says, "I don't recognize the abbrev." | ||
Knight_Otu says, "Hey." | ||
Jacqueline says, "We've been playing forover an hour, but I feel like you haven't missed a ton." | ||
Roger says, "hi y'all" | ||
DavidW says, "geez, maybe I should play faster" | ||
Jacqueline says (to DW), "It makes me think of Big Pharma, but I doubt it's that." | ||
DavidW says (to ClubFloyd), "greet guard" | ||
CF | Main Gate 0/80 | ||
CF | Exits: east west in | ||
CF | | ||
CF | > GREET GUARD | ||
CF | | ||
CF | "Good evening!", you try to get her attention. | ||
CF | | ||
CF | "Stop right there, sir. Entry not allowed! What you need?" she | ||
CF | proceeds to | ||
CF | ask you. | ||
CF | | ||
CF | (You could ask her about herself, the village, or the white building.) | ||
CF | | ||
CF | > | Knight_Otu says, "Or we should talk less theory." | |
Jacqueline says (to DW), "I don't think it's you, yeah." | ||
DavidW says (to ClubFloyd), "ask her about building" | ||
CF | Main Gate 0/81 | ||
CF | Exits: east west in | ||
CF | | ||
CF | > ASK HER ABOUT BUILDING | ||
CF | | ||
CF | "What do you know about this building?" you point to the white | ||
CF | building behind | ||
CF | the gate. | ||
CF | | ||
CF | "It's a research facility called FA.R.M.A., which stands for FAcility | ||
CF | of | ||
CF | Research on Meteorological Activities or somethin along those lines, | ||
CF | but I | ||
CF | ain't allowed to share more info about it," she tells you. | ||
CF | | ||
CF | There is some rustling in the undergrowth. | ||
CF | | ||
CF | > | Jacqueline says, "Wow. You just went and spoke to her." | |
DavidW says, "yeah, I did." | ||
Jacqueline exclaims, "I would have avoided that. But I guess it's fine!" | ||
DavidW says (to ClubFloyd), "g" | ||
CF | Main Gate 0/82 | ||
CF | Exits: east west in | ||
CF | | ||
CF | > G | ||
CF | | ||
CF | "Isn't there anything more you can tell me about the facility?" you | ||
CF | beg her. | ||
CF | | ||
CF | "Excuse me, sir, but I'mma probably gonna lose my job, if I share | ||
CF | somethin | ||
CF | confidential, I ain't allowed to say," she replies. | ||
CF | | ||
CF | > | Roger says, "she spoke to us first" | |
DavidW says (to ClubFloyd), "ask her about village" | ||
CF | Main Gate 0/83 | ||
CF | Exits: east west in | ||
CF | | ||
CF | > ASK HER ABOUT VILLAGE | ||
CF | | ||
CF | "What do you think of the nearby village?" you ask her. | ||
CF | | ||
CF | "It's pretty and quiet, but I ain't know much else 'bout it. You see, | ||
CF | I have a | ||
CF | room here at the facility and little to no free time to spare," she | ||
CF | pauses. | ||
CF | "But often in the mornings ma friend Fay, the mayor daughter, be | ||
CF | passin by to | ||
CF | bring me flowers and have a friendly chat! Also, the handsome officer | ||
CF | Reeve is | ||
CF | a close friend," she mentions as her eyes sparkle. "If you | ||
CF | want more info | ||
CF | about the village, you better ask Dr. Hughes herself, who does spend | ||
CF | there most | ||
CF | of her time or you could go to the station to talk to William," she | ||
CF | suggests. | ||
CF | | ||
CF | > | Knight_Otu says, "We can't murder all the security guards we come across." | |
Jacqueline asks (of KO), "Are you sure?" | ||
Knight_Otu says, "I mean, I hope." | ||
Jacqueline says, "(I was thinking the same thing... surely there is a guillotine or explosive or werewolf around here somewhere.(" | ||
Jacqueline says, ")" | ||
Jacqueline says, "I wonder if the person Silas sees in the mornings is Fay." | ||
DavidW says, "I think it probably is, yes." | ||
Knight_Otu says, "It's quite possible, yes." | ||
DavidW says (to ClubFloyd), "ask her about fay" | ||
CF | Main Gate 0/84 | ||
CF | Exits: east west in | ||
CF | | ||
CF | > ASK HER ABOUT FAY | ||
CF | | ||
CF | "So, does the young girl come by here often?" you wonder. | ||
CF | | ||
CF | "She be passin by here many mornings to give me flowers from her | ||
CF | garden. She | ||
CF | be always so happy and sweet and willin to talk 'bout nothin and | ||
CF | everythin at | ||
CF | once. I'm tellin you sir, the young girl be the best company I had in | ||
CF | many | ||
CF | years," she confesses with an almost sad smile. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask her about reeve" | ||
CF | Main Gate 0/85 | ||
CF | Exits: east west in | ||
CF | | ||
CF | > ASK HER ABOUT REEVE | ||
CF | | ||
CF | "What do you think of the officer?" you wonder. | ||
CF | | ||
CF | Her eyes sparkle a bit as you mention him. "He be a really charmin | ||
CF | young | ||
CF | officer; I'm sure he's gonna reach great heights," she remarks. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask her about silas" | ||
CF | Main Gate 0/86 | ||
CF | Exits: east west in | ||
CF | | ||
CF | > ASK HER ABOUT SILAS | ||
CF | | ||
CF | "I was meaning to ask you about..." you begin, but you tail off when | ||
CF | you notice | ||
CF | that her attention is momentarily elsewhere. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask her about hughes" | ||
CF | Main Gate 0/87 | ||
CF | Exits: east west in | ||
CF | | ||
CF | > ASK HER ABOUT HUGHES | ||
CF | | ||
CF | "What can you tell me about Dr. Hughes?" you want to know. | ||
CF | | ||
CF | "I be feeling beholden for everything she has done for me, sir. She | ||
CF | be always | ||
CF | treating me in the best way possible," she informs you. | ||
CF | | ||
CF | A colony of fireflies darts by. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask her about william" | ||
CF | Main Gate 0/88 | ||
CF | Exits: east west in | ||
CF | | ||
CF | > ASK HER ABOUT WILLIAM | ||
CF | | ||
CF | "I can see that the officer has left a good impression on you, is that | ||
CF | right?" | ||
CF | you point out. | ||
CF | | ||
CF | "He sure has, after all, we be havin a lot in common. You know, | ||
CF | durin' his | ||
CF | forest patrols, he stops for discussions 'bout detective stories, | ||
CF | unusual | ||
CF | crimes, and the like. Not to mention, I think he really likes me," | ||
CF | she claims. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask her about station" | ||
CF | Main Gate 0/89 | ||
CF | Exits: east west in | ||
CF | | ||
CF | > ASK HER ABOUT STATION | ||
CF | | ||
CF | You ask your question. In reply, she says, "Answerin that now would | ||
CF | take too | ||
CF | long sir - maybe some other time." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask her about flashlight" | ||
CF | Main Gate 0/90 | ||
CF | Exits: east west in | ||
CF | | ||
CF | > ASK HER ABOUT FLASHLIGHT | ||
CF | | ||
CF | "What are your views on...?" you begin to ask. | ||
CF | | ||
CF | "Maybe I'mma tell you when I be finished with ma shift for the night." | ||
CF | she | ||
CF | replies, glancing at the building behind the gate. | ||
CF | | ||
CF | A gust of wind makes you shiver a little. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x building" | ||
CF | Main Gate 0/91 | ||
CF | Exits: east west in | ||
CF | | ||
CF | > X BUILDING | ||
CF | | ||
CF | The rectangular white building is placed parallel to a | ||
CF | southwest-northeast axis | ||
CF | and has a very modern design with dark glass panels covering the main | ||
CF | windows | ||
CF | of the first and second floor of the facade. You can't make out any | ||
CF | more exact | ||
CF | details from behind the main gate and fence. | ||
CF | | ||
CF | > | Roger says, "woo, she's into us" | |
DavidW says (to ClubFloyd), "ask her about shift" | ||
CF | Main Gate 0/92 | ||
CF | Exits: east west in | ||
CF | | ||
CF | > ASK HER ABOUT SHIFT | ||
CF | | ||
CF | "Can you tell me about..." you begin. | ||
CF | | ||
CF | "Hang on a minute, sir," she interrupts you, checking a black device | ||
CF | in her | ||
CF | pocket, "I did think someone was callin me through the walkie." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x outpost" | ||
CF | Main Gate 0/92 | ||
CF | Exits: east west in | ||
CF | | ||
CF | > X OUTPOST | ||
CF | | ||
CF | You see no outpost here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF | Main Gate 0/93 | ||
CF | Exits: east west in | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | Main Gate | ||
CF | At the western edge of the forest lies the main gate leading to the | ||
CF | yard of the | ||
CF | white building, beside a security or guard outpost to the south. | ||
CF | North and | ||
CF | south from the gate stretches a metal trellis fence, alongside the | ||
CF | edge of the | ||
CF | forest blocking your path. On the gate, there is also a big flat | ||
CF | metal sign. | ||
CF | | ||
CF | The security guard has her hands clasped behind her back and awaits | ||
CF | for your | ||
CF | response. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x fence" | ||
CF | Main Gate 0/94 | ||
CF | Exits: east west in | ||
CF | | ||
CF | > X FENCE | ||
CF | | ||
CF | The tall metallic trellis fence wrapped up with barbed wire on top | ||
CF | creates an | ||
CF | artificial barrier separating the yard and the forest, with its only | ||
CF | gap being | ||
CF | the main iron gate. | ||
CF | | ||
CF | The nearby chirping of the crickets breaks the silence for a moment. | ||
CF | | ||
CF | > | Jacqueline says, "She sure is a chatty security guard." | |
DavidW says, "I think we have few options except to visit the village." | ||
Knight_Otu says, "Yeah, seems like it." | ||
DavidW says (to ClubFloyd), "n" | ||
CF | Main Gate 0/95 | ||
CF | Exits: east west in | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | You can't go that way. Obvious exits lead east, back to the rocky | ||
CF | forest path; | ||
CF | west; and in. | ||
CF | | ||
CF | A small fox dashes across your path and then disappears into the | ||
CF | undergrowth. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF | Rocky Forest Path 0/96 | ||
CF | Exits: east west | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | The security guard returns to her duties. | ||
CF | | ||
CF | Rocky Forest Path | ||
CF | The forest around you seems to be getting darker, and due to the heavy | ||
CF | undergrowth, it is too hard to traverse either north or south. Apart | ||
CF | from | ||
CF | that, you are walking across a cleared-out pathway running off both | ||
CF | westward | ||
CF | and eastward among the trees. The path appears to be wide enough for | ||
CF | vehicles | ||
CF | to pass through, and on its north side, a handful of rocks create a | ||
CF | short rocky | ||
CF | fence. | ||
CF | | ||
CF | The nearby chirping of the crickets breaks the silence for a moment. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF | Forest Three-Way Junction 0/97 | ||
CF | Exits: south east west | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Forest Three-Way Junction | ||
CF | This three-way junction, at what may be the center of the forest, is | ||
CF | formed by | ||
CF | a meeting of paths to the south, east, and west. The east path is | ||
CF | fairly | ||
CF | short, leading to a little wooden hut, while that to the west appears | ||
CF | to be | ||
CF | longer and leads deeper inside the forest. Finally, the southern one | ||
CF | runs off | ||
CF | to meet the village in the distance. Although this area is moderately | ||
CF | more | ||
CF | open, the foliage above you still blocks most of the sky view. | ||
CF | | ||
CF | A colony of fireflies darts by. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF | Broad Forest Path 0/98 | ||
CF | Exits: north south west | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Broad Forest Path | ||
CF | Traveling on this broad forest path, you come across a much narrower | ||
CF | track that | ||
CF | runs off to the west through the trees. The rest of the main pathway | ||
CF | leads | ||
CF | both north farther into the forest and south to the first houses of | ||
CF | the | ||
CF | village. | ||
CF | | ||
CF | A gust of wind makes you shiver a little. | ||
CF | | ||
CF | > | DavidW says, "oh, we have a west option here." | |
DavidW asks, "or are we more keen on seeing this village?" | ||
Jacqueline says, "Good either way" | ||
Knight_Otu says, "We can take a little detour." | ||
DavidW says, "I'm hoping for a witch's hut." | ||
DavidW says (to ClubFloyd), "w" | ||
CF | Orange Grove 0/99 | ||
CF | Exits: east up | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Orange Grove | ||
CF | You are standing in between a beautiful orange grove as there are at | ||
CF | least two | ||
CF | dozen orange trees present here. A large rock can be spotted jutting | ||
CF | out of | ||
CF | the ground amongst the orange trees at the northwestern side of the | ||
CF | grove, and | ||
CF | the narrow track that emerges on the eastern side leads you directly | ||
CF | into the | ||
CF | forest. | ||
CF | | ||
CF | > | Jacqueline smiles at David. | |
DavidW says (to ClubFloyd), "x rock" | ||
CF | Orange Grove 0/100 | ||
CF | Exits: east up | ||
CF | | ||
CF | > X ROCK | ||
CF | | ||
CF | The rock juts abruptly out from the ground. It looks as if you could | ||
CF | climb it | ||
CF | with a little try. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x trees" | ||
CF | Orange Grove 0/101 | ||
CF | Exits: east up | ||
CF | | ||
CF | > X TREES | ||
CF | | ||
CF | Some of the tall orange trees have oranges hanging from the lower | ||
CF | branches. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take orange" | ||
CF | Orange Grove 0/102 | ||
CF | Exits: east up | ||
CF | | ||
CF | > TAKE ORANGE | ||
CF | | ||
CF | With the help of the branch, you manage to retrieve an orange from the | ||
CF | tree. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF | Orange Grove (On top of the rock) 0/103 | ||
CF | Exits: down | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | By stepping on the small protrusions and with the branch at your aid | ||
CF | you manage | ||
CF | to climb the rock. | ||
CF | | ||
CF | Orange Grove (On top of the rock) | ||
CF | You are standing on top of the rock at the grove. While being there, | ||
CF | you can | ||
CF | spot a small outpost to the northwest, near a long fence enclosing a | ||
CF | two-story- | ||
CF | tall white building. There is nowhere else to go from here except | ||
CF | climbing | ||
CF | down from the rock. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x outpost" | ||
CF | Orange Grove (On top of the rock) 0/104 | ||
CF | Exits: down | ||
CF | | ||
CF | > X OUTPOST | ||
CF | | ||
CF | It looks like an outpost, but from this distance appears too small to | ||
CF | make out | ||
CF | any more details. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x building" | ||
CF | Orange Grove (On top of the rock) 0/105 | ||
CF | Exits: down | ||
CF | | ||
CF | > X BUILDING | ||
CF | | ||
CF | The rectangular white building is placed parallel to a | ||
CF | southwest-northeast axis | ||
CF | and has a very modern design. You can't make out any more exact | ||
CF | details from | ||
CF | this distance. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF | Orange Grove 0/106 | ||
CF | Exits: east up | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | By stepping on the small protrusions, you manage to climb down the | ||
CF | rock. | ||
CF | | ||
CF | Orange Grove | ||
CF | You are standing in between a beautiful orange grove as there are at | ||
CF | least two | ||
CF | dozen orange trees present here. A large rock can be spotted jutting | ||
CF | out of | ||
CF | the ground amongst the orange trees at the northwestern side of the | ||
CF | grove, and | ||
CF | the narrow track that emerges on the eastern side leads you directly | ||
CF | into the | ||
CF | forest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x orange" | ||
CF | Orange Grove 0/106 | ||
CF | Exits: east up | ||
CF | | ||
CF | > X ORANGE | ||
CF | | ||
CF | Which orange do you mean, the oranges on the trees, or the orange? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "my orange" | ||
CF | Orange Grove 0/107 | ||
CF | Exits: east up | ||
CF | | ||
CF | > MY ORANGE | ||
CF | | ||
CF | It's a ripe and fresh orange. | ||
CF | | ||
CF | > | DavidW says, "Now to give this to a monkey who will fetch a ruby for us." | |
Jacqueline says, "hee" | ||
Jacqueline says, "I want to eat it, but I'm assuming that it's for some other purpose." | ||
DavidW says (to ClubFloyd), "e" | ||
CF | Broad Forest Path 0/108 | ||
CF | Exits: north south west | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Broad Forest Path | ||
CF | Traveling on this broad forest path, you come across a much narrower | ||
CF | track that | ||
CF | runs off to the west through the trees. The rest of the main pathway | ||
CF | leads | ||
CF | both north farther into the forest and south to the first houses of | ||
CF | the | ||
CF | village. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "eat orange" | ||
CF | Broad Forest Path 0/109 | ||
CF | Exits: north south west | ||
CF | | ||
CF | > EAT ORANGE | ||
CF | | ||
CF | Slowly, yet surely, you manage to eat the orange. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF | Orange Grove 0/110 | ||
CF | Exits: east up | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Orange Grove | ||
CF | You are standing in between a beautiful orange grove as there are at | ||
CF | least two | ||
CF | dozen orange trees present here. A large rock can be spotted jutting | ||
CF | out of | ||
CF | the ground amongst the orange trees at the northwestern side of the | ||
CF | grove, and | ||
CF | the narrow track that emerges on the eastern side leads you directly | ||
CF | into the | ||
CF | forest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take orange" | ||
CF | Orange Grove 0/111 | ||
CF | Exits: east up | ||
CF | | ||
CF | > TAKE ORANGE | ||
CF | | ||
CF | With the help of the branch, you manage to retrieve an orange from the | ||
CF | tree. | ||
CF | | ||
CF | > | DavidW says, "have orange and eat it too." | |
Knight_Otu says, "Infini-ranges." | ||
DavidW says (to ClubFloyd), "e" | ||
CF | Broad Forest Path 0/112 | ||
CF | Exits: north south west | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Broad Forest Path | ||
CF | Traveling on this broad forest path, you come across a much narrower | ||
CF | track that | ||
CF | runs off to the west through the trees. The rest of the main pathway | ||
CF | leads | ||
CF | both north farther into the forest and south to the first houses of | ||
CF | the | ||
CF | village. | ||
CF | | ||
CF | An owl hoots nearby. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF | North End of the Village 0/113 | ||
CF | Exits: north south east | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | North End of the Village | ||
CF | A cold breeze catches you off guard as you stand on the northernmost | ||
CF | corner of | ||
CF | the village. The few houses and cottages to the west, although | ||
CF | relatively old, | ||
CF | are in moderately good condition. A lone brick house is located east | ||
CF | through | ||
CF | the fence gate. Also, here, the sealed road running off to the rest | ||
CF | of the | ||
CF | village south meets the forest path heading north into the woods. | ||
CF | | ||
CF | A small bat flies by and disappears behind a building. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x brick" | ||
CF | North End of the Village 0/114 | ||
CF | Exits: north south east | ||
CF | | ||
CF | > X BRICK | ||
CF | | ||
CF | It looks like a cozy little brick house, but you have to get closer to | ||
CF | check | ||
CF | for more details. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF | Front Garden 0/115 | ||
CF | Exits: west in | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | (first trying to open the fence gate) | ||
CF | As you pull the latch, the white fence gate opens with a small squeak. | ||
CF | | ||
CF | Front Garden | ||
CF | The garden is full of beautiful flowers all around you. Tulips and | ||
CF | orchids are | ||
CF | planted in the ground, while gardenias and roses are contained in | ||
CF | smaller and | ||
CF | larger pots on the front porch accordingly. The front door of the | ||
CF | abode is to | ||
CF | the east, and through the white gate of the fence to the west, you can | ||
CF | exit the | ||
CF | garden. | ||
CF | | ||
CF | The whole garden has an omnipresent flower smell. | ||
CF | | ||
CF | A young girl is sitting on the ground tending to the flowers. | ||
CF | | ||
CF | > | Knight_Otu says, "Hello, Fay." | |
DavidW says (to ClubFloyd), "x fay" | ||
CF | Front Garden 0/115 | ||
CF | Exits: west in | ||
CF | | ||
CF | > X FAY | ||
CF | | ||
CF | You see no fay here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x girl" | ||
CF | Front Garden 0/116 | ||
CF | Exits: west in | ||
CF | | ||
CF | > X GIRL | ||
CF | | ||
CF | She's a very young brunette in her late teens - early twenties, neatly | ||
CF | dressed, | ||
CF | with curly hair falling about her shoulders, deep blue eyes and a | ||
CF | slender | ||
CF | build. She's wearing gardening gloves. She's sitting on the ground | ||
CF | tending to | ||
CF | the flowers in the garden. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "talk to girl" | ||
CF | Front Garden 0/117 | ||
CF | Exits: west in | ||
CF | | ||
CF | > TALK TO GIRL | ||
CF | | ||
CF | "Um... hello there!" you call out trying to get her attention. | ||
CF | | ||
CF | "Oh, howdy mister! My name is Fay, short for Faith! What's yours?" | ||
CF | she asks | ||
CF | curiously. | ||
CF | | ||
CF | (You could confess the truth, or explain that your name is Nemo.) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "confess the truth" | ||
CF | Front Garden 0/118 | ||
CF | Exits: west in | ||
CF | | ||
CF | > CONFESS THE TRUTH | ||
CF | | ||
CF | "I've a feeling my name is Nemo, but I am not exactly sure, young | ||
CF | miss," you | ||
CF | confess. | ||
CF | | ||
CF | "No problem mister," she smiles at you, "I also sometimes forget | ||
CF | important | ||
CF | things, but as my mama used to say when she was still with us: A | ||
CF | bad memory is | ||
CF | one of the keys to your happiness," she giggles. "So tell | ||
CF | me, mister Nemo, do | ||
CF | you have anything you want to talk about?" she asks you with a smile. | ||
CF | | ||
CF | (You could tell her about Silas Holt, or ask her about herself, the | ||
CF | village, | ||
CF | the hut, her father, or her mother.) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask her about herself" | ||
CF | Front Garden 0/119 | ||
CF | Exits: west in | ||
CF | | ||
CF | > ASK HER ABOUT HERSELF | ||
CF | | ||
CF | "Do you live here, by yourself?" you want to know. | ||
CF | | ||
CF | "No, mister," she shakes her head, "I live here with my papa, the | ||
CF | mayor! This | ||
CF | is my home!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask her about mayor" | ||
CF | Front Garden 0/120 | ||
CF | Exits: west in | ||
CF | | ||
CF | > ASK HER ABOUT MAYOR | ||
CF | | ||
CF | "Is your father actually the mayor of the village?" you ask her in | ||
CF | disbelief. | ||
CF | | ||
CF | "Of course, he is! And he is the best mayor in the whole world," she | ||
CF | replies | ||
CF | with a big smile. "He is also partly in charge of the chapel at the | ||
CF | cemetery," | ||
CF | she also mentions. | ||
CF | | ||
CF | > | DavidW says, "sigh. There is a cemetery. Of course there is." | |
Jacqueline asks, "Why is that bad?" | ||
Knight_Otu says, "As long as there is no crypt..." | ||
Jacqueline says, "People keep worrying that there is a cemetery..." | ||
Jacqueline asks, "Is this from some other Recent ClubFloyd Trauma?" | ||
DavidW says, "oh, it's not that bad, but I've seen so many IF cemeteries." | ||
Jacqueline nods. "Same." | ||
DavidW says (to ClubFloyd), "ask her about chapel" | ||
CF | Front Garden 0/121 | ||
CF | Exits: west in | ||
CF | | ||
CF | > ASK HER ABOUT CHAPEL | ||
CF | | ||
CF | "I am not so sure about that. Maybe my friends will tell me about it, | ||
CF | sometime," she replies. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask her about mother" | ||
CF | Front Garden 0/122 | ||
CF | Exits: west in | ||
CF | | ||
CF | > ASK HER ABOUT MOTHER | ||
CF | | ||
CF | "Fay I know it might be sad, but tell me, what do you remember of your | ||
CF | mother?" | ||
CF | you ask her. | ||
CF | | ||
CF | "She was so sweet and loveable, I can still vividly remember the | ||
CF | stories she | ||
CF | used to tell me," she begins. "It is rather sad; she departed so | ||
CF | young, yet so | ||
CF | happy. And though she might be gone from our sight, she never went | ||
CF | from our | ||
CF | hearts. After all, she was the best mother in the whole world," she | ||
CF | replies | ||
CF | with a warm smile. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask her about flowers" | ||
CF | Front Garden 0/123 | ||
CF | Exits: west in | ||
CF | | ||
CF | > ASK HER ABOUT FLOWERS | ||
CF | | ||
CF | "Do you enjoy doing gardening, Fay?" you ask her. | ||
CF | | ||
CF | "Of course, mister," she answers. "Flowers are the best thing in the | ||
CF | whole | ||
CF | world, along with stories, my papa, my mama, my..." she continues her | ||
CF | list, but | ||
CF | you quickly lose your attention. | ||
CF | | ||
CF | > | Jacqueline says, "I wonder if we visit Fay's mother." | |
Knight_Otu says, "Maybe..." | ||
Jacqueline says, "Maybe resurrect her." | ||
DavidW says, "yeah, maybe." | ||
DavidW says, "er, maybe the grave, not the resurrection!" | ||
Jacqueline says, "hahaha" | ||
Jacqueline says, "Yeah, I loved the timing of your comment." | ||
DavidW says (to ClubFloyd), "ask her about silas" | ||
CF | Front Garden 0/124 | ||
CF | Exits: west in | ||
CF | | ||
CF | > ASK HER ABOUT SILAS | ||
CF | | ||
CF | "Do you know, if anyone lives at the hut in the forest, because I saw | ||
CF | someone | ||
CF | there," you tell her. | ||
CF | | ||
CF | "I am sure that someone lives there, though I've never met them in | ||
CF | person," she | ||
CF | points out. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "tell her about silas" | ||
CF | Front Garden 0/125 | ||
CF | Exits: west in | ||
CF | | ||
CF | > TELL HER ABOUT SILAS | ||
CF | | ||
CF | "If you've never seen them in person, how would you know for sure?" | ||
CF | you ask her | ||
CF | curiously. | ||
CF | | ||
CF | "Because the food I leave there vanishes every time," she tells you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask her about guard" | ||
CF | Front Garden 0/126 | ||
CF | Exits: west in | ||
CF | | ||
CF | > ASK HER ABOUT GUARD | ||
CF | | ||
CF | "So, what do you think of the young security guard?" you enquire. | ||
CF | | ||
CF | "Aww... sweet Marquita is amazing! She has beautiful hair and the | ||
CF | brightest | ||
CF | smile I've ever seen in the entire world," she remarks. | ||
CF | | ||
CF | > | Roger says, "can't argue with that logic" | |
Knight_Otu says, "I mean, that could be wildlife." | ||
DavidW says (to ClubFloyd), "ask her about farma" | ||
CF | Front Garden 0/127 | ||
CF | Exits: west in | ||
CF | | ||
CF | > ASK HER ABOUT FARMA | ||
CF | | ||
CF | "Have you ever been to the white building at the edge of the forest?" | ||
CF | you ask | ||
CF | her. | ||
CF | | ||
CF | "Of course, I've been to the facility!" she begins, "not inside | ||
CF | though. | ||
CF | Usually, I tend to pay a visit to Marquita, the security guard, when | ||
CF | she isn't | ||
CF | on patrol, to give her flowers from our garden," she adds. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "topics" | ||
CF | Front Garden 0/127 | ||
CF | Exits: west in | ||
CF | | ||
CF | > TOPICS | ||
CF | | ||
CF | You could ask her about the village, or the hut. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask her about hut" | ||
CF | Front Garden 0/128 | ||
CF | Exits: west in | ||
CF | | ||
CF | > ASK HER ABOUT HUT | ||
CF | | ||
CF | "Have you ever been to the hut in the forest?" you ask her. | ||
CF | | ||
CF | "Of course," she answers, "I've been there many times before, but | ||
CF | never at | ||
CF | night. Sometimes, I leave some food beside it for the woodland | ||
CF | creatures," she | ||
CF | admits. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask her about village" | ||
CF | Front Garden 0/129 | ||
CF | Exits: west in | ||
CF | | ||
CF | > ASK HER ABOUT VILLAGE | ||
CF | | ||
CF | "What do you think about the village?" you enquire | ||
CF | | ||
CF | "For me, it is the best place in the whole world. My home, my family, | ||
CF | and all | ||
CF | of my friends exist and live here," she tells you. | ||
CF | | ||
CF | > | Knight_Otu asks, ""exist and live"?" | |
DavidW says, "She's entirely too chipper." | ||
Jacqueline says, "Agree" | ||
DavidW says, "Maybe she's a robot, like that episode of Star Trek." | ||
DavidW says (to ClubFloyd), "x roses" | ||
CF | Front Garden 0/130 | ||
CF | Exits: west in | ||
CF | | ||
CF | > X ROSES | ||
CF | | ||
CF | The roses are contained in larger pots and come in red, pink and white | ||
CF | colors | ||
CF | with many velvety petals. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x gardenias" | ||
CF | Front Garden 0/131 | ||
CF | Exits: west in | ||
CF | | ||
CF | > X GARDENIAS | ||
CF | | ||
CF | The gardenias are contained in smaller pots and come in white colors. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF | Front Garden 0/132 | ||
CF | Exits: west in | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | Front Garden | ||
CF | The garden is full of beautiful flowers all around you. Tulips and | ||
CF | orchids are | ||
CF | planted in the ground, while gardenias and roses are contained in | ||
CF | smaller and | ||
CF | larger pots on the front porch accordingly. The front door of the | ||
CF | abode is to | ||
CF | the east, and through the white gate of the fence to the west, you can | ||
CF | exit the | ||
CF | garden. | ||
CF | | ||
CF | The whole garden has an omnipresent flower smell. | ||
CF | | ||
CF | Fay is looking at you with a warm smile and her hands tucked in the | ||
CF | pockets of | ||
CF | her lovely dress. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x tulips" | ||
CF | Front Garden 0/133 | ||
CF | Exits: west in | ||
CF | | ||
CF | > X TULIPS | ||
CF | | ||
CF | The tulips are planted in the ground and come mostly in red and purple | ||
CF | colors. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x orchids" | ||
CF | Front Garden 0/134 | ||
CF | Exits: west in | ||
CF | | ||
CF | > X ORCHIDS | ||
CF | | ||
CF | The orchids are planted in the ground and come in purple and white | ||
CF | colors. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask her about grove" | ||
CF | Front Garden 0/135 | ||
CF | Exits: west in | ||
CF | | ||
CF | > ASK HER ABOUT GROVE | ||
CF | | ||
CF | She looks puzzled by your question. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask her about oranges" | ||
CF | Front Garden 0/136 | ||
CF | Exits: west in | ||
CF | | ||
CF | > ASK HER ABOUT ORANGES | ||
CF | | ||
CF | "Tell me, Fay, what do you think about..." you begin. | ||
CF | | ||
CF | "Oh, I think about a lot of things, mister!" she replies, | ||
CF | unintentionally | ||
CF | interrupting your question. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask her about linen" | ||
CF | Front Garden 0/137 | ||
CF | Exits: west in | ||
CF | | ||
CF | > ASK HER ABOUT LINEN | ||
CF | | ||
CF | The rest of your question is lost as Fay lets out a cute sneeze. "Oh, | ||
CF | excuse | ||
CF | me, mister!" she begs. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask her about william" | ||
CF | Front Garden 0/138 | ||
CF | Exits: west in | ||
CF | | ||
CF | > ASK HER ABOUT WILLIAM | ||
CF | | ||
CF | "What can you tell me about the officer?" you enquire. | ||
CF | | ||
CF | "Mr. Officer is sweet yet too strict for his age. I think he | ||
CF | overworks | ||
CF | himself," she tells you and then comes closer and whispers in your | ||
CF | ear. "Let | ||
CF | me tell you a secret. Sometimes, when I go to the station, I enjoy | ||
CF | teasing him | ||
CF | by muddling his things a bit. It's fun to throw him off, but I don't | ||
CF | overdo it | ||
CF | since he gets a bit angry after a while," she admits. | ||
CF | | ||
CF | > | Roger says, "This sort of has a Westworld vibe, but that's just been on my mind lately" | |
DavidW says (to ClubFloyd), "ask her about reeve" | ||
CF | Front Garden 0/139 | ||
CF | Exits: west in | ||
CF | | ||
CF | > ASK HER ABOUT REEVE | ||
CF | | ||
CF | Fay already told you that she thinks of the officer as an overly stern | ||
CF | officer | ||
CF | for his young age. She also admitted that she likes to tease him and | ||
CF | throw him | ||
CF | off by occasionally muddling his things at the station. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask her about doctor" | ||
CF | Front Garden 0/140 | ||
CF | Exits: west in | ||
CF | | ||
CF | > ASK HER ABOUT DOCTOR | ||
CF | | ||
CF | Her reply is so cryptic that it barely made any sense to you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask her about hughes" | ||
CF | Front Garden 0/141 | ||
CF | Exits: west in | ||
CF | | ||
CF | > ASK HER ABOUT HUGHES | ||
CF | | ||
CF | "I am not so sure about that. Maybe my friends will tell me about it, | ||
CF | sometime," she replies. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask her about friends" | ||
CF | Front Garden 0/142 | ||
CF | Exits: west in | ||
CF | | ||
CF | > ASK HER ABOUT FRIENDS | ||
CF | | ||
CF | The rest of your question is lost as Fay lets out a cute sneeze. "Oh, | ||
CF | excuse | ||
CF | me, mister!" she begs. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask her about light" | ||
CF | Front Garden 0/143 | ||
CF | Exits: west in | ||
CF | | ||
CF | > ASK HER ABOUT LIGHT | ||
CF | | ||
CF | "Tell me, Fay, what do you think about..." you begin. | ||
CF | | ||
CF | "Oh, I think about a lot of things, mister!" she replies, | ||
CF | unintentionally | ||
CF | interrupting your question. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask her about candle" | ||
CF | Front Garden 0/144 | ||
CF | Exits: west in | ||
CF | | ||
CF | > ASK HER ABOUT CANDLE | ||
CF | | ||
CF | She looks puzzled by your question. | ||
CF | | ||
CF | > | DavidW says, "I think we're done here, unless we want to try barging inside." | |
Jacqueline asks, "Did we ask about the cemetery?" | ||
DavidW says (to ClubFloyd), "ask her about cemetery" | ||
CF | Front Garden 0/145 | ||
CF | Exits: west in | ||
CF | | ||
CF | > ASK HER ABOUT CEMETERY | ||
CF | | ||
CF | Her reply is so cryptic that it barely made any sense to you. | ||
CF | | ||
CF | > | Jacqueline says, "Or chapel." | |
Jacqueline says, "That's all I was wondering." | ||
DavidW says (to ClubFloyd), "ask her about chapel" | ||
CF | Front Garden 0/146 | ||
CF | Exits: west in | ||
CF | | ||
CF | > ASK HER ABOUT CHAPEL | ||
CF | | ||
CF | The rest of your question is lost as Fay lets out a cute sneeze. "Oh, | ||
CF | excuse | ||
CF | me, mister!" she begs. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF | North End of the Village 0/147 | ||
CF | Exits: north south east | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Fay blows you a kiss, and she bids you farewell as you walk away. | ||
CF | | ||
CF | North End of the Village | ||
CF | A cold breeze catches you off guard as you stand on the northernmost | ||
CF | corner of | ||
CF | the village. The few houses and cottages to the west, although | ||
CF | relatively old, | ||
CF | are in moderately good condition. The mayor's house is located east | ||
CF | through | ||
CF | the fence gate. Also, here, the sealed road running off to the rest | ||
CF | of the | ||
CF | village south meets the forest path heading north into the woods. | ||
CF | | ||
CF | You carefully close the gate, as you leave the front garden. The | ||
CF | fence gate is | ||
CF | locked in place once more, after you push the latch back. | ||
CF | | ||
CF | A nearby lamp post flickers once quickly. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x post" | ||
CF | North End of the Village 0/148 | ||
CF | Exits: north south east | ||
CF | | ||
CF | > X POST | ||
CF | | ||
CF | The lamp posts are made of iron, painted black and standing about 10 | ||
CF | feet tall. | ||
CF | | ||
CF | A loud sneeze momentarily breaks the silence in the vicinity. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF | North Street 0/149 | ||
CF | Exits: north south east west | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | North Street | ||
CF | There are a lot more houses popping up left and right around the north | ||
CF | street | ||
CF | of the village. To the west, you see a big brick building that looks | ||
CF | like a | ||
CF | police station with a prominent plaque above its front door, and to | ||
CF | the east, | ||
CF | you see a small grocery store next to a bakery, while the rest of the | ||
CF | road | ||
CF | extends both northward and southward from here. | ||
CF | | ||
CF | A guard dog stands up and looks at you suspiciously. | ||
CF | | ||
CF | A clowder of cats chatters nearby. | ||
CF | | ||
CF | > | Knight_Otu asks, ";Fay, are you allergic to your flowers?" | |
Jacqueline says, "hahaha" | ||
Jacqueline exclaims, "That's the question we really should have asked!" | ||
DavidW says, "'Yes, it is the best allergy in the whole world!'" | ||
DavidW says (to ClubFloyd), "x dog" | ||
CF | North Street 0/150 | ||
CF | Exits: north south east west | ||
CF | | ||
CF | > X DOG | ||
CF | | ||
CF | It is a big old mahogany mallinois dog. It is standing in front of | ||
CF | the police | ||
CF | station. The guard dog is looking at you suspiciously. | ||
CF | | ||
CF | > | Knight_Otu says, "She would say that." | |
DavidW says (to ClubFloyd), "pet dog" | ||
CF | North Street 0/151 | ||
CF | Exits: north south east west | ||
CF | | ||
CF | > PET DOG | ||
CF | | ||
CF | You try to approach, but the guard dog is too suspicious of your | ||
CF | movements. | ||
CF | | ||
CF | A cat meows nearby. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x station" | ||
CF | North Street 0/152 | ||
CF | Exits: north south east west | ||
CF | | ||
CF | > X STATION | ||
CF | | ||
CF | It is a small brick building sandwiched in between houses. There is a | ||
CF | window | ||
CF | next to the front door while a prominent gold plaque hangs above it. | ||
CF | In front | ||
CF | of the door and by the lamp post, there is the guard dog growling at | ||
CF | you. | ||
CF | | ||
CF | The guard dog is standing in front of the police station. | ||
CF | | ||
CF | A small mouse darts across the street and disappears. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "read plaque" | ||
CF | North Street 0/153 | ||
CF | Exits: north south east west | ||
CF | | ||
CF | > READ PLAQUE | ||
CF | | ||
CF | FOGHELM'S POLICE STATION | ||
CF | In memory of my father | ||
CF | ** Sergeant ALEXANDER W. REEVE | ||
CF | For the protection of the village | ||
CF | for over four decades | ||
CF | | ||
CF | A loud sneeze momentarily breaks the silence in the vicinity. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x grocery" | ||
CF | North Street 0/154 | ||
CF | Exits: north south east west | ||
CF | | ||
CF | > X GROCERY | ||
CF | | ||
CF | There is nothing unusual about the stores. Sadly, their interior is | ||
CF | too dark | ||
CF | to see anything inside. | ||
CF | | ||
CF | A cat meows nearby. | ||
CF | | ||
CF | > | Knight_Otu says, "Those really are some sneezes." | |
DavidW says, "We don't have any money, but maybe we can earn some and should see what's available to buy." | ||
Jacqueline says, "From near death to doing part time security work, maybe." | ||
Knight_Otu says, "Sure." | ||
DavidW says (to ClubFloyd), "e" | ||
CF | North Street 0/155 | ||
CF | Exits: north south east west | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | Both shops are closed for the day. There is a signage on the door of | ||
CF | the | ||
CF | grocery store. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "read signage" | ||
CF | North Street 0/156 | ||
CF | Exits: north south east west | ||
CF | | ||
CF | > READ SIGNAGE | ||
CF | | ||
CF | The signage reads: | ||
CF | | ||
CF | CLOSED | ||
CF | The store opens | ||
CF | again at 9a.m.! | ||
CF | | ||
CF | A clowder of cats chatters nearby. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF | North Street 0/157 | ||
CF | Exits: north south east west | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | The guard dog gets in your way and growls angrily at you. | ||
CF | | ||
CF | A small mouse darts across the street and disappears. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "walk around post" | ||
CF | North Street 0/157 | ||
CF | Exits: north south east west | ||
CF | | ||
CF | > WALK AROUND POST | ||
CF | | ||
CF | The story doesn't understand that command. | ||
CF | | ||
CF | > | Knight_Otu says, "I feel unwelcome in this village." | |
Jacqueline says, "'Jacqueline enters the Lounge. A clowder of cats chatters nearby.' It is tempting to change my message." | ||
DavidW says, "Look, we'll just find a bone at the cemetery, and Rex McDoggy will be pacified." | ||
Roger says, "I'm guessing a puzzle of babelfishian proportions" | ||
DavidW says (to ClubFloyd), "s" | ||
CF | Village Center 0/158 | ||
CF | Exits: north south east west | ||
CF | northeast northwest southeast | ||
CF | southwest | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Village Center | ||
CF | Though there is not much of a village to the south, this junction of | ||
CF | roads | ||
CF | extending eastward, westward, and northward appears to be the center | ||
CF | of the | ||
CF | village. The town hall is to the northeast and the post office to the | ||
CF | northwest. To the south is the main dock, and to the southwest and | ||
CF | southeast | ||
CF | are some smaller jetties. | ||
CF | | ||
CF | There is some fog around the port lightly obscuring things in the | ||
CF | distance to | ||
CF | the sea and the shore. | ||
CF | | ||
CF | > | Knight_Otu asks, "Are you sure we won't need roadkill?" | |
DavidW says, "I am not." | ||
DavidW says, "I assume the town hall and post office aren't open." | ||
Knight_Otu says, "Seems likely." | ||
Jacqueline says (to KO), "hahaha" | ||
DavidW says, "but we should test that." | ||
DavidW says (to ClubFloyd), "nw" | ||
CF | Post Office Porch 0/159 | ||
CF | Exits: southeast | ||
CF | | ||
CF | > NW | ||
CF | | ||
CF | Post Office Porch | ||
CF | Standing at the porch of the closed post office, you can see a | ||
CF | payphone booth | ||
CF | while its main entrance lies to the northwest. From here, you can | ||
CF | admire the | ||
CF | town hall across from the north street and by walking to the | ||
CF | southeast, you | ||
CF | will end up back at the village road junction. | ||
CF | | ||
CF | Inside the payphone booth in the corner stands a scientist, who as | ||
CF | soon as you | ||
CF | approach the booth hangs up the phone and looks at you. "Good evening | ||
CF | sir, | ||
CF | excuse me for keeping the payphone occupied for so long," she | ||
CF | declares, while | ||
CF | extending her hand to shake yours. "I am Doctor Hughes, scientist | ||
CF | from FARMA | ||
CF | the local research facility. Nice to meet you," she tells you. "From | ||
CF | the | ||
CF | confused look in your eyes, I can tell you are not from around here. | ||
CF | So, is | ||
CF | there anything I can do to help a lost soul like you?" she enquires. | ||
CF | | ||
CF | (You could tell her about Silas Holt, or ask her about herself, the | ||
CF | research | ||
CF | facility, the light fog, or the mayor.) | ||
CF | | ||
CF | > | Jacqueline says, "Ask about it all, yeah." | |
DavidW says (to ClubFloyd), "ask her about herself" | ||
CF | Post Office Porch 0/160 | ||
CF | Exits: southeast | ||
CF | | ||
CF | > ASK HER ABOUT HERSELF | ||
CF | | ||
CF | "Are you from around here?" you ask her. | ||
CF | | ||
CF | "I am from somewhere very far away - I am only here for professional | ||
CF | reasons, | ||
CF | concerning the research facility," she states. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF | Post Office Porch 0/161 | ||
CF | Exits: southeast | ||
CF | | ||
CF | > G | ||
CF | | ||
CF | "How long have you been working here?" you want to know. | ||
CF | | ||
CF | "For a few months now," she tells you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF | Post Office Porch 0/162 | ||
CF | Exits: southeast | ||
CF | | ||
CF | > G | ||
CF | | ||
CF | "What does your job concern?" you enquire. | ||
CF | | ||
CF | "Study and research mostly, but we are not allowed to talk openly | ||
CF | about our | ||
CF | projects," she tells you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | Knight_Otu says, ""Sorry for blocking the phone. Let us chat and prevent you from using the phone more."" | |
CF | Post Office Porch 0/163 | ||
CF | Exits: southeast | ||
CF | | ||
CF | > G | ||
CF | | ||
CF | "Do you have a place to stay?" you ask. | ||
CF | | ||
CF | "The facility takes care of every employee's stay, including me," she | ||
CF | replies. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF | Post Office Porch 0/164 | ||
CF | Exits: southeast | ||
CF | | ||
CF | > G | ||
CF | | ||
CF | No more questions pop in your head at the moment. Dr. Hughes already | ||
CF | told you | ||
CF | that she has been staying here for a few months now for professional | ||
CF | reasons | ||
CF | only and has been studying and researching something she is not | ||
CF | allowed to | ||
CF | discuss openly. Also, she mentioned that the facility takes care of | ||
CF | her stay, | ||
CF | like for most of its employees. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask her about village" | ||
CF | Post Office Porch 0/165 | ||
CF | Exits: southeast | ||
CF | | ||
CF | > ASK HER ABOUT VILLAGE | ||
CF | | ||
CF | "What do you think of the village?" you enquire. | ||
CF | | ||
CF | "Foghelm is rather small without much to see, except for the | ||
CF | lighthouse. I | ||
CF | personally prefer the bustling big cities where I grew up and lived | ||
CF | most of my | ||
CF | life," she admits. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF | Post Office Porch 0/166 | ||
CF | Exits: southeast | ||
CF | | ||
CF | > G | ||
CF | | ||
CF | Dr. Hughes already made clear her preference in the bustling big | ||
CF | cities, that | ||
CF | remind her of where she grew up. | ||
CF | | ||
CF | > | Roger says, "who was she on the phone with though" | |
DavidW says (to ClubFloyd), "ask her about phone" | ||
CF | Post Office Porch 0/167 | ||
CF | Exits: southeast | ||
CF | | ||
CF | > ASK HER ABOUT PHONE | ||
CF | | ||
CF | "Now, what about..." you begin. | ||
CF | | ||
CF | "Later, sir," she interrupts you, "I am a bit preoccupied at the | ||
CF | moment." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask her about silas" | ||
CF | Post Office Porch 0/168 | ||
CF | Exits: southeast | ||
CF | | ||
CF | > ASK HER ABOUT SILAS | ||
CF | | ||
CF | "I saw someone residing in the hut in the forest," you tell her. | ||
CF | | ||
CF | "Why should this concern me, you or the facility?" she wonders | ||
CF | impassively. | ||
CF | "Whoever this is, it was probably his decision to live in that | ||
CF | tumbledown old | ||
CF | shack. If it was not, this should be better left to the people of | ||
CF | Foghelm to | ||
CF | handle," she tells you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask her about facility" | ||
CF | Post Office Porch 0/169 | ||
CF | Exits: southeast | ||
CF | | ||
CF | > ASK HER ABOUT FACILITY | ||
CF | | ||
CF | "How long has the research facility been here?" you ask her. | ||
CF | | ||
CF | "As far as I recall for almost a year," she replies. | ||
CF | | ||
CF | > | Roger says, "Foghelm is a bit too close to Phlegm for my comfort" | |
DavidW says (to ClubFloyd), "g" | ||
CF | Post Office Porch 0/170 | ||
CF | Exits: southeast | ||
CF | | ||
CF | > G | ||
CF | | ||
CF | "What is the subject of research in this facility?" you want to know. | ||
CF | | ||
CF | "The main subjects of study and research have to do with the weather | ||
CF | and other | ||
CF | local phenomena, but some of the scientists working here, like myself | ||
CF | have | ||
CF | other ongoing projects and agendas to fulfill," she informs you. | ||
CF | "Unfortunately, all of them must remain confidential; you should know | ||
CF | that | ||
CF | FARMA's policies are very strict," she explains. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask her about fog" | ||
CF | Post Office Porch 0/171 | ||
CF | Exits: southeast | ||
CF | | ||
CF | > ASK HER ABOUT FOG | ||
CF | | ||
CF | "Dr. Hughes, what do you think causes this light fog at the port?" you | ||
CF | ask her. | ||
CF | | ||
CF | "I believe it is very obvious; Fog shows up when water in its gaseous | ||
CF | form | ||
CF | condenses. During that process, molecules of water vapor combine to | ||
CF | make tiny | ||
CF | water droplets that hang in the air," she explains. "Now, the reason | ||
CF | behind | ||
CF | the light fog at the port is the difference in temperature of the sea | ||
CF | and the | ||
CF | air above it, which in turn raises the dew point and creates high | ||
CF | humidity," | ||
CF | she answers thoroughly. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask her about fay" | ||
CF | Post Office Porch 0/172 | ||
CF | Exits: southeast | ||
CF | | ||
CF | > ASK HER ABOUT FAY | ||
CF | | ||
CF | "Could we talk about..." you start to suggest. | ||
CF | | ||
CF | "I am certain we could - but let us leave such unimportant subjects | ||
CF | for some | ||
CF | other time, sir," she replies. | ||
CF | | ||
CF | > | Jacqueline says, "She already seems to understand fog, so I guessed they've researched that bit." | |
DavidW says (to ClubFloyd), "ask her about station" | ||
CF | Post Office Porch 0/173 | ||
CF | Exits: southeast | ||
CF | | ||
CF | > ASK HER ABOUT STATION | ||
CF | | ||
CF | "Let us discuss that some other time," she suggests. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask her about dog" | ||
CF | Post Office Porch 0/174 | ||
CF | Exits: southeast | ||
CF | | ||
CF | > ASK HER ABOUT DOG | ||
CF | | ||
CF | "Now, what about..." you begin. | ||
CF | | ||
CF | "Later, sir," she interrupts you, "I am a bit preoccupied at the | ||
CF | moment." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "topics" | ||
CF | Post Office Porch 0/174 | ||
CF | Exits: southeast | ||
CF | | ||
CF | > TOPICS | ||
CF | | ||
CF | You could ask her about the mayor. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask her about mayor" | ||
CF | Post Office Porch 0/175 | ||
CF | Exits: southeast | ||
CF | | ||
CF | > ASK HER ABOUT MAYOR | ||
CF | | ||
CF | "What do you think of the local Mayor?" you ask her. | ||
CF | | ||
CF | "I do not know how good he is at his job, but in terms of his | ||
CF | character, he is | ||
CF | remarkably unsociable, unfriendly, and unhelpful," she remarks with | ||
CF | bitterness. | ||
CF | "Since I came here, we met each other on a couple of occasions when I | ||
CF | was doing | ||
CF | research at the village, but the way he treated me was and still is | ||
CF | unacceptable and unforgiving," she states. | ||
CF | | ||
CF | > | DavidW asks, "How un- can you get?" | |
Roger says, "how about that wicker man eh" | ||
Roger says, "he's working on unctious" | ||
DavidW says (to ClubFloyd), "topics" | ||
CF | Post Office Porch 0/175 | ||
CF | Exits: southeast | ||
CF | | ||
CF | > TOPICS | ||
CF | | ||
CF | You have nothing specific in mind right now to discuss with Dr. | ||
CF | Hughes. | ||
CF | | ||
CF | > | DavidW asks, "Move on?" | |
Knight_Otu says, "Sure." | ||
DavidW says (to ClubFloyd), "se" | ||
CF | Village Center 0/176 | ||
CF | Exits: north south east west | ||
CF | northeast northwest southeast | ||
CF | southwest | ||
CF | | ||
CF | > SE | ||
CF | | ||
CF | Dr. Hughes proceeds to make another phone call, as you walk away. | ||
CF | | ||
CF | Village Center | ||
CF | Though there is not much of a village to the south, this junction of | ||
CF | roads | ||
CF | extending eastward, westward, and northward appears to be the center | ||
CF | of the | ||
CF | village. The town hall is to the northeast and the post office to the | ||
CF | northwest. To the south is the main dock, and to the southwest and | ||
CF | southeast | ||
CF | are some smaller jetties. | ||
CF | | ||
CF | There is some fog around the port lightly obscuring things in the | ||
CF | distance to | ||
CF | the sea and the shore. | ||
CF | | ||
CF | A nearby lamp post flickers once quickly. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ne" | ||
CF | Village Center 0/177 | ||
CF | Exits: north south east west | ||
CF | northeast northwest southeast | ||
CF | southwest | ||
CF | | ||
CF | > NE | ||
CF | | ||
CF | (first trying to open the town hall entrance) | ||
CF | The town hall entrance seems to be locked. | ||
CF | | ||
CF | A small bat flies by and disappears behind a building. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF | Main Dock 0/178 | ||
CF | Exits: north northeast northwest | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | Main Dock | ||
CF | Situated below the three-way junction of the village's main roads to | ||
CF | the north, | ||
CF | the main dock is a solid concrete platform in the sea. The smell of | ||
CF | fish is | ||
CF | almost unbearable, as there are two huge seiners moored here at the | ||
CF | moment, | ||
CF | along with some other smaller boats and yachts. Next to the seiners | ||
CF | on the | ||
CF | dock lie some big fishnets in a pile. Also, in the dock's perimeter, | ||
CF | you can | ||
CF | see some fish-selling stands. | ||
CF | | ||
CF | The light fog around the dock lightly obscures distant things in the | ||
CF | vicinity | ||
CF | and into the sea. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x seiners" | ||
CF | Main Dock 0/179 | ||
CF | Exits: north northeast northwest | ||
CF | | ||
CF | > X SEINERS | ||
CF | | ||
CF | These fishing vessels are enormous and possibly able to catch and | ||
CF | transport a | ||
CF | lot of fish. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x nets" | ||
CF | Main Dock 0/180 | ||
CF | Exits: north northeast northwest | ||
CF | | ||
CF | > X NETS | ||
CF | | ||
CF | The fishnets are tangled with one another, forming a big pile. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x stands" | ||
CF | Main Dock 0/181 | ||
CF | Exits: north northeast northwest | ||
CF | | ||
CF | > X STANDS | ||
CF | | ||
CF | These wooden fish-selling stands are currently vacant. They are | ||
CF | probably used | ||
CF | in the morning hours by fishermen who sell their goods. | ||
CF | | ||
CF | Next to the stands you see a semi-closed fish crate. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x crate" | ||
CF | Main Dock 0/182 | ||
CF | Exits: north northeast northwest | ||
CF | | ||
CF | > X CRATE | ||
CF | | ||
CF | The wooden crate emanates a strong fish smell. It's closed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open crate" | ||
CF | Main Dock 0/183 | ||
CF | Exits: north northeast northwest | ||
CF | | ||
CF | > OPEN CRATE | ||
CF | | ||
CF | A cod is stuck at the bottom of the crate. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x cod" | ||
CF | Main Dock 0/184 | ||
CF | Exits: north northeast northwest | ||
CF | | ||
CF | > X COD | ||
CF | | ||
CF | The cod looks fresh as it's eyes glitter under the moonlight. It's | ||
CF | raw. | ||
CF | | ||
CF | > | DavidW says, "If it talks when I pick it up, don't freak." | |
Jacqueline says, "ha" | ||
DavidW says (to ClubFloyd), "take cod" | ||
CF | Main Dock 0/185 | ||
CF | Exits: north northeast northwest | ||
CF | | ||
CF | > TAKE COD | ||
CF | | ||
CF | You take the lonely cod thinking that no one will miss it. | ||
CF | | ||
CF | > | Jacqueline says, "Talking fish are more from that game we played a couple of weeks ago." | |
Roger says, "the fog of cods falls mainly on the dog" | ||
DavidW says, "well, they did miss it. That's the point." | ||
DavidW asks, "Fairest? With the selkie guarding the golden ball?" | ||
Jacqueline says, "Yeah" | ||
Jacqueline says, "I read a lot of old fairy tales." | ||
Jacqueline says, "And talking fish come up a lot." | ||
DavidW says, "I have a large book of tales, but I hadn't read any of it in ages." | ||
Jacqueline says, "Hey, there, fisher girl! If you do not eat me, I will grant you a wish, etc, etc." | ||
Jacqueline says, "That sort of thing." | ||
Knight_Otu nods. | ||
DavidW says, "The one I remember is the fisherman's wife never being satisfied, forcing the fisherman to wish for grander things until the fish gives up and resets everything." | ||
Jacqueline nods. | ||
DavidW says, "I think the breaking point was wanting to be a goddess instead of the world's empress. Maybe." | ||
Knight_Otu says, "That fish was pretty patient, all thngs considered." | ||
DavidW says, "Mostly. The sea churned and the clouds got darker and more threatening." | ||
DavidW says, "The fish wore the weather like Dr Strange's cape." | ||
DavidW says (to ClubFloyd), "nw" | ||
CF | West Street 0/186 | ||
CF | Exits: north south east | ||
CF | west southeast | ||
CF | | ||
CF | > NW | ||
CF | | ||
CF | West Street | ||
CF | The west street looks a bit vibrant, due to the huge neon sign above | ||
CF | you | ||
CF | flashing the word MOTEL with a yellow arrow pointing to the | ||
CF | entrance below. | ||
CF | From here the street extends both westward and eastward. Across the | ||
CF | street to | ||
CF | the southeast and south lie the main dock and a small jetty | ||
CF | respectively. | ||
CF | Also, in the distance at the edge of the cliff southwest, you can see | ||
CF | a dark | ||
CF | and mysterious structure. | ||
CF | | ||
CF | You hear muffled music coming from inside the motel. | ||
CF | | ||
CF | A clowder of cats meows nearby. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x motel" | ||
CF | West Street 0/187 | ||
CF | Exits: north south east | ||
CF | west southeast | ||
CF | | ||
CF | > X MOTEL | ||
CF | | ||
CF | It's the building north of you, where the sign's arrow points to. | ||
CF | | ||
CF | > | DavidW asks, "Could be a bar inside with complimentary matchbook?" | |
Knight_Otu says, "Maybe." | ||
Roger says, "and a kicky band" | ||
DavidW says (to ClubFloyd), "n" | ||
CF | Motel Lobby 0/188 | ||
CF | Exits: south east west up | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | (first opening the motel's front doors) | ||
CF | | ||
CF | Motel Lobby | ||
CF | Dining furniture covers most of the open space in the lobby of the | ||
CF | motel, while | ||
CF | the front desk stands on the east side in front of a closed door a | ||
CF | little ways | ||
CF | away to the left. The walls are covered with an old ochre flower | ||
CF | wallpaper, | ||
CF | and in the southwestern corner by the arch on the west lies an old | ||
CF | jukebox, | ||
CF | currently playing a beautiful song, though no one else except yourself | ||
CF | is | ||
CF | present in the lobby to listen to it. Also, the staircase to the | ||
CF | north leads | ||
CF | to the upper floor and the double doors to the south mark the exit of | ||
CF | the | ||
CF | building. | ||
CF | | ||
CF | Set on top of the front desk is a small brass bell. | ||
CF | | ||
CF | After you go through the motel's front doors, they close behind you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x jukebox" | ||
CF | Motel Lobby 0/189 | ||
CF | Exits: south east west up | ||
CF | | ||
CF | > X JUKEBOX | ||
CF | | ||
CF | This coin-operated machine can play a patron's selection from the | ||
CF | self- | ||
CF | contained media. It has a dial with numbers corresponding to a | ||
CF | specific record | ||
CF | in the player. Next to the dial, there is a playlist with songs, | ||
CF | which | ||
CF | unfortunately have faded out. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x dial" | ||
CF | Motel Lobby 0/190 | ||
CF | Exits: south east west up | ||
CF | | ||
CF | > X DIAL | ||
CF | | ||
CF | The numbers round the dial run from 0 to 20; the dial is currently set | ||
CF | to 11. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x playlist" | ||
CF | Motel Lobby 0/191 | ||
CF | Exits: south east west up | ||
CF | | ||
CF | > X PLAYLIST | ||
CF | | ||
CF | Apart from the number 0 corresponding to No song, the rest of | ||
CF | the numbered | ||
CF | selections have faded out to the point that the exact words or even | ||
CF | letters | ||
CF | have become illegible. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x wallpaper" | ||
CF | Motel Lobby 0/192 | ||
CF | Exits: south east west up | ||
CF | | ||
CF | > X WALLPAPER | ||
CF | | ||
CF | The walls are covered with an ochre wallpaper, the flowers on which | ||
CF | create a | ||
CF | beautiful and repeating pattern. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x furniture" | ||
CF | Motel Lobby 0/193 | ||
CF | Exits: south east west up | ||
CF | | ||
CF | > X FURNITURE | ||
CF | | ||
CF | The dining furniture, consisting of wooden tables and chairs, are | ||
CF | neatly set | ||
CF | and scattered across the lobby. You get the idea that the lobby also | ||
CF | serves as | ||
CF | either a breakfast or dining area for the patrons. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bell" | ||
CF | Motel Lobby 0/194 | ||
CF | Exits: south east west up | ||
CF | | ||
CF | > X BELL | ||
CF | | ||
CF | The bell comprises an inverted hemisphere with a small brass knob | ||
CF | protruding | ||
CF | through the top. Attached to the bell is a small sign. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "read sign" | ||
CF | Motel Lobby 0/195 | ||
CF | Exits: south east west up | ||
CF | | ||
CF | > READ SIGN | ||
CF | | ||
CF | Ring bell for service | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x desk" | ||
CF | Motel Lobby 0/196 | ||
CF | Exits: south east west up | ||
CF | | ||
CF | > X DESK | ||
CF | | ||
CF | The front desk is a solid wooden-carved semi-circle with a six feet | ||
CF | outer | ||
CF | radius and a four feet inner one. On the desk, there is a small | ||
CF | service bell. | ||
CF | | ||
CF | Set on top of the front desk is a small brass bell. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look behind desk" | ||
CF | Motel Lobby 0/197 | ||
CF | Exits: south east west up | ||
CF | | ||
CF | > LOOK BEHIND DESK | ||
CF | | ||
CF | You see nothing unusual behind the front desk. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF | Convenience Store 0/198 | ||
CF | Exits: east west | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | Convenience Store | ||
CF | This small area has only two aisles filled with everyday items, such | ||
CF | as food, | ||
CF | beverages, tobacco products, toiletries, newspapers, and magazines. | ||
CF | There is a | ||
CF | sign on the window to the west next to the door that leads outside. | ||
CF | The front | ||
CF | counter is located to the north, and there is an arch that connects | ||
CF | this room | ||
CF | with the one to the east. | ||
CF | | ||
CF | You hear some beautiful music coming from the room to the east. | ||
CF | | ||
CF | An old lady is standing behind the counter, thinking about something | ||
CF | and | ||
CF | occasionally glancing in your direction. | ||
CF | | ||
CF | > | Roger says, "wow that *is* convenient" | |
DavidW says, "I've seen this arrangement in Ottawa once. The rooms had kitchettes, and you could buy groceries without leaving the building, so if you wanted to make a fried egg sandwich, you could." | ||
DavidW says (to ClubFloyd), "x lady" | ||
CF | Convenience Store 0/199 | ||
CF | Exits: east west | ||
CF | | ||
CF | > X LADY | ||
CF | | ||
CF | She's an old lady, probably in her late seventies, with her gray hair | ||
CF | put | ||
CF | tightly in a bun. She is standing behind the store counter. The old | ||
CF | lady is | ||
CF | thinking about something. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "greet lady" | ||
CF | Convenience Store 0/200 | ||
CF | Exits: east west | ||
CF | | ||
CF | > GREET LADY | ||
CF | | ||
CF | "Hello there!" you say. | ||
CF | | ||
CF | "Hello, young man," she smiles at you, "can I help you with anything?" | ||
CF | she | ||
CF | proceeds to ask. | ||
CF | | ||
CF | (You could tell her about Silas Holt, or ask her about herself, the | ||
CF | store or | ||
CF | the motel, the village, the hut, or the white building.) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask her about herself" | ||
CF | Convenience Store 0/201 | ||
CF | Exits: east west | ||
CF | | ||
CF | > ASK HER ABOUT HERSELF | ||
CF | | ||
CF | "What's your name, madam?" you ask her. | ||
CF | | ||
CF | "I am Mrs. Chapman," she tells you, "but you can just call me Shanna, | ||
CF | like | ||
CF | everyone else in the village. Pleased to meet you!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask her about store" | ||
CF | Convenience Store 0/202 | ||
CF | Exits: east west | ||
CF | | ||
CF | > ASK HER ABOUT STORE | ||
CF | | ||
CF | "Do you own this whole place?" you ask curiously. | ||
CF | | ||
CF | "Well, yes. The motel, the convenience store and the gas station | ||
CF | nearby | ||
CF | belonged to my family for many generations, although things weren't | ||
CF | always like | ||
CF | this," she tells you. "Over 60 years ago, the whole area where the | ||
CF | convenience | ||
CF | store, the gas station, and the parking lot are located was just | ||
CF | farmland. And | ||
CF | back in the 30s, this motel was nothing more, but a simple dinner," | ||
CF | she | ||
CF | proceeds to explain. | ||
CF | | ||
CF | > | DavidW says, "diner, not dinner, I assume" | |
DavidW says (to ClubFloyd), "ask her about motel" | ||
CF | Convenience Store 0/203 | ||
CF | Exits: east west | ||
CF | | ||
CF | > ASK HER ABOUT MOTEL | ||
CF | | ||
CF | "Isn't it hard to manage everything around here by yourself?" you | ||
CF | enquire. | ||
CF | | ||
CF | "It is actually!", she replies. "But my husband, although a bit older | ||
CF | than me, | ||
CF | takes the morning shifts, and sometimes a few kids from the village | ||
CF | come here | ||
CF | to help us." | ||
CF | | ||
CF | > | DavidW says, "I guess if we rang the bell, she'd've wandered over." | |
Jacqueline says (to DW), "Yes, but there haven't been very few mistakes in this - impressive for a non-native speaker." | ||
Jacqueline says, "er" | ||
Jacqueline says, "Haven't been very many mistakes, I meant to say." | ||
DavidW says (to ClubFloyd), "ask her about village" | ||
CF | Convenience Store 0/204 | ||
CF | Exits: east west | ||
CF | | ||
CF | > ASK HER ABOUT VILLAGE | ||
CF | | ||
CF | "How long has this village been here?" you wonder. | ||
CF | | ||
CF | She thinks to herself for a moment. "I cannot answer that with | ||
CF | certainty. As | ||
CF | far as I can remember from my nanny's stories, I would say about 120 | ||
CF | to 150 | ||
CF | years," she vaguely replies. | ||
CF | | ||
CF | > | Jacqueline says, "It's funny that I messed that up, given that English is my first language. haha" | |
DavidW says (to ClubFloyd), "ask her about facility" | ||
CF | Convenience Store 0/205 | ||
CF | Exits: east west | ||
CF | | ||
CF | > ASK HER ABOUT FACILITY | ||
CF | | ||
CF | "I've seen a white building at the western edge of the forest. Do you | ||
CF | know | ||
CF | anything about it?" you ask her. | ||
CF | | ||
CF | "Of course, dear," she smiles. "That white building is a research | ||
CF | facility." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF | Convenience Store 0/206 | ||
CF | Exits: east west | ||
CF | | ||
CF | > G | ||
CF | | ||
CF | "Do you happen to know what they are researching at the facility?" you | ||
CF | wonder. | ||
CF | | ||
CF | "As Doctor Hughes told me, it is something concerning the local area, | ||
CF | like the | ||
CF | forest, the mountains, and the village, but I didn't ask her for more, | ||
CF | so if | ||
CF | you are looking for specific details you could ask her directly," she | ||
CF | suggests. | ||
CF | "I think she would be happy to inform you!" | ||
CF | | ||
CF | > | DavidW says, "Everyone knows everyone." | |
DavidW says (to ClubFloyd), "ask her about mayor" | ||
CF | Convenience Store 0/207 | ||
CF | Exits: east west | ||
CF | | ||
CF | > ASK HER ABOUT MAYOR | ||
CF | | ||
CF | "What's your opinion of the mayor?" you ask. | ||
CF | | ||
CF | "Mayor Ellington is a gentleman, with much love towards both our | ||
CF | village and | ||
CF | the chapel," she replies. "And despite being introverted and a man of | ||
CF | few | ||
CF | words, he seems to really care for everyone in the village, especially | ||
CF | his only | ||
CF | daughter Fay," she also states. "Last but not least, he has a | ||
CF | beautiful flower | ||
CF | garden at the front of his house that he and his long-gone wife Flora | ||
CF | created!" | ||
CF | | ||
CF | > | DavidW says, "heh, Flora" | |
Knight_Otu says, "Flora? Fitting name." | ||
DavidW says (to ClubFloyd), "ask her about reeve" | ||
CF | Convenience Store 0/208 | ||
CF | Exits: east west | ||
CF | | ||
CF | > ASK HER ABOUT REEVE | ||
CF | | ||
CF | "What can you tell me about Alexander Reeve?" you wonder. | ||
CF | | ||
CF | "He was an excellent detective and later a very capable sergeant, | ||
CF | having | ||
CF | managed to protect the village for almost four decades," she informs | ||
CF | you. | ||
CF | "Nobody could ever manage to match up to his incredible skills and | ||
CF | talent, I | ||
CF | think." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask her about silas" | ||
CF | Convenience Store 0/209 | ||
CF | Exits: east west | ||
CF | | ||
CF | > ASK HER ABOUT SILAS | ||
CF | | ||
CF | "I saw a mysterious figure residing in the hut in the forest, do you | ||
CF | per chance | ||
CF | know them?" you ask her politely. | ||
CF | | ||
CF | "I think you are mistaken, my dear," she replies sympathetically. "No | ||
CF | one | ||
CF | lives in that hut or has ever tried to. The figure you saw probably | ||
CF | was the | ||
CF | shadow of a forest animal or maybe even yours," she remarks. | ||
CF | | ||
CF | > | Knight_Otu says, "He was pretty chatty for a shadow." | |
DavidW says, "yeah" | ||
Roger says, "motel owners are the natural enemies of airbnb" | ||
DavidW says (to ClubFloyd), "ask her about dog" | ||
CF | Convenience Store 0/210 | ||
CF | Exits: east west | ||
CF | | ||
CF | > ASK HER ABOUT DOG | ||
CF | | ||
CF | "Why is there a dog in front of the police station?" you wonder. | ||
CF | "Does it | ||
CF | belong to someone?" | ||
CF | | ||
CF | "Ah you must mean Lieutenant, Officer Reeve's guard dog!" she answers. | ||
CF | "Don't | ||
CF | worry about him - the dog, I mean, not William. Although he looks | ||
CF | threatening, | ||
CF | in the end, he just wants some company. Trust me, I know him well | ||
CF | enough - we | ||
CF | are about the same age after all," she adds with a wink and a titter. | ||
CF | | ||
CF | > | Knight_Otu says, "Hm." | |
DavidW says (to ClubFloyd), "ask her about linen" | ||
CF | Convenience Store 0/211 | ||
CF | Exits: east west | ||
CF | | ||
CF | > ASK HER ABOUT LINEN | ||
CF | | ||
CF | She gives you a warm smile, and then says, "I think I'd need to think | ||
CF | about | ||
CF | that." | ||
CF | | ||
CF | > | Roger says, "show her our cod" | |
Jacqueline wiggles her eyebrows. | ||
DavidW says (to ClubFloyd), "show cod" | ||
CF | Convenience Store 0/212 | ||
CF | Exits: east west | ||
CF | | ||
CF | > SHOW COD | ||
CF | | ||
CF | (to Mrs. Chapman) | ||
CF | "The raw cod looks really interesting, but it is not something I can | ||
CF | take!", | ||
CF | she kindly refuses your offer. | ||
CF | | ||
CF | > | Jacqueline says, "haha" | |
Jacqueline says, "I love default responses like that." | ||
Knight_Otu says, "Wow." | ||
DavidW says, "It's 4:30 now, and it feels like we've barely done anything significant yet." | ||
Jacqueline says, "We have made many friends." | ||
Jacqueline says, "Friendship is magic." | ||
Jacqueline says, "But yes." | ||
Roger asks, "Is SCORE actually implemented?" | ||
DavidW says (to ClubFloyd), "score" | ||
CF | Convenience Store 0/212 | ||
CF | Exits: east west | ||
CF | | ||
CF | > SCORE | ||
CF | | ||
CF | In 212 moves, you have scored 0 of a possible 50 points. | ||
CF | | ||
CF | (To see a detailed accounting of your score, type FULL SCORE.) | ||
CF | | ||
CF | > | Roger says, "guess you're right" | |
Jacqueline says, "hahaha. Oh dear." | ||
DavidW says (to ClubFloyd), "ask about flashlight" | ||
CF | Convenience Store 0/213 | ||
CF | Exits: east west | ||
CF | | ||
CF | > ASK ABOUT FLASHLIGHT | ||
CF | | ||
CF | "Please tell me, what do you think about..." you break off as you | ||
CF | realize she | ||
CF | seems to not pay attention to you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask about matches" | ||
CF | Convenience Store 0/214 | ||
CF | Exits: east west | ||
CF | | ||
CF | > ASK ABOUT MATCHES | ||
CF | | ||
CF | "Can you tell me about..." you begin. | ||
CF | | ||
CF | "Wait! What was that?" she asks, cocking her head to one side, | ||
CF | looking through | ||
CF | the arch. Then, after a moment, she continues, "Sorry dear, I thought | ||
CF | I heard | ||
CF | something." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask about flora" | ||
CF | Convenience Store 0/215 | ||
CF | Exits: east west | ||
CF | | ||
CF | > ASK ABOUT FLORA | ||
CF | | ||
CF | "What can you tell me about the mayor's wife, Flora?" you ask. | ||
CF | | ||
CF | "Flora was a very bright, out-going, and kind girl, yet very fragile. | ||
CF | Her | ||
CF | greatest passion was gardening, and apart from that, she frequently | ||
CF | engaged | ||
CF | with household chores," she answers. "Sadly, she had many | ||
CF | heart-related health | ||
CF | issues that eventually cost her her life about a decade ago," she | ||
CF | remarks | ||
CF | sadly. | ||
CF | | ||
CF | > | Jacqueline says, "I got excited there for a second when the sound happened." | |
Jacqueline says, "We didn't even get a point for that darn orange. Man." | ||
Roger says (to cf), "ask about jukebox" | ||
CF | Convenience Store 0/216 | ||
CF | Exits: east west | ||
CF | | ||
CF | > ASK ABOUT JUKEBOX | ||
CF | | ||
CF | "Why is the jukebox at the lobby turned on right now?" you wonder. | ||
CF | | ||
CF | "I always leave it on, because not only the music keeps me company in | ||
CF | the | ||
CF | lonely nights, but it also reminds me of my family!" she says with a | ||
CF | sympathetic smile. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ask about family" | ||
CF | Convenience Store 0/217 | ||
CF | Exits: east west | ||
CF | | ||
CF | > ASK ABOUT FAMILY | ||
CF | | ||
CF | "What do you think about..." you begin. | ||
CF | | ||
CF | "I'm sorry dear I spaced out again, what were you saying?" she says, | ||
CF | seemingly | ||
CF | distracted. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "buy candy bar" | ||
CF | Convenience Store 0/217 | ||
CF | Exits: east west | ||
CF | | ||
CF | > BUY CANDY BAR | ||
CF | | ||
CF | The word "buy" is not necessary in this story. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "show orange" | ||
CF | Convenience Store 0/218 | ||
CF | Exits: east west | ||
CF | | ||
CF | > SHOW ORANGE | ||
CF | | ||
CF | (to Mrs. Chapman) | ||
CF | "The orange looks really interesting, but it is not something I can | ||
CF | take!", she | ||
CF | kindly refuses your offer. | ||
CF | | ||
CF | > | DavidW says, "I'm getting too tired to continue for much longer." | |
Jacqueline says, "Oh yeah, we've been going a while." | ||
Jacqueline asks, "Stop for this week, decide if we actually want to try to earn points next time?" | ||
Knight_Otu says, "Sure, works for me." | ||
DavidW says, "okay" | ||
DavidW says (to ClubFloyd), "save" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to readwrite: | ||
DavidW says (to ClubFloyd), "cfghostswithin" | ||
CF | Convenience Store 0/218 | ||
CF | Exits: east west | ||
CF | Saved. | ||
CF | | ||
CF | > | DavidW says, "I forgot about the game's title. Perhaps the fog is ghosts." | |
Roger says, "hmmm it does have that sort-of Carnival of Souls pointlessness" | ||
Roger says, "thanks for driving, DW, and everyone" | ||
DavidW says, "no prob" | ||
Jacqueline exclaims, "Yes, thak you!" | ||
Jacqueline exclaims, "Thank you!" | ||
Knight_Otu exclaims, "Thanks or driving!" | ||
DavidW says, "Just wish I'd earned a point." | ||
Jacqueline asks (of Roger), "Do you mean Carnival of Souls as in the RiffTrax, or some IF thing?" | ||
Jacqueline says (to DW), "We all yearn for the FLP." | ||
Jacqueline smiles and winks. | ||
DavidW says, "ha" | ||
DavidW says, "okay, thanks everyone. I'm gonna lie down now. bye for now." | ||
Knight_Otu exclaims, "Good night, and stay safe!" | ||