ClubFloyd Transcript:
Hollywood Hijinx by Dave Anderson and Liz Cyr-Jones
As played on ifMUD on May 22 & 29, 2022

The idea behind ClubFloyd is that each week at a pre-arranged time, a group of people meet online to cooperatively play a game of interactive fiction.

Below is a transcript of Hollywood Hijinx written by Dave Anderson and Liz Cyr-Jones. Hollywood Hijinx was released in 1986 by Infocom. You can learn more about the game, including how to download it, by visiting IFDB.


WARNING! Below you will find a transcript of people playing these games, and it goes without saying that the transcript is full of spoilers. So, if you've never played these games, and think you might like to at some point, I do not recommend reading any further. Instead, you might want to return to the interactive fiction page.


ToyShop & Floyditorium
#ClubFloyd Discussion



*** SESSION ONE ***
DavidW says, "Hollywood Hijinx was a fun silly game. I don't remember the statue turn sequence for unlocking the front door, though."
DavidW says, "A lot of people were less happy with Hijinx, though."
Jacqueline says (to DW), "I don't think I ever played Hollywood Hijinx"
DavidW asks (of Jacqueline), "REALLY? You didn't see the ATOMIC CHIHUAHUA?!?"
Roger says, "That sounds like it would have been memorable"
Jacqueline says, "Nope"
DavidW asks, "There's also a room where you push a piano to make the floor tilt?"
DavidW asks, "Lots of colored punch cards?"
Jacqueline says, "No, never seen any of that."
Jacqueline asks, "Should I upload it? Is it worth seeing?"
DavidW says, "I think it's worth seeing, yes."
DavidW says, "But we'll need the feelie or info from it to get the front door open."
Jacqueline says, "Ha. Well, okay. One sec."
DavidW says, "Like, we need to turn the statue east then north then south. Something like that."
DavidW says, "This game also features skis, iirc."
Jacqueline says (to ClubFloyd), "load sleepmask hwhijinx"
CF ] South Junction Score: 0, Turns: 0
CF | As night falls the black limousine turns off the highway. It has all
CF | happened so fast, you think to yourself. Your Aunt passing away
CF | without any warning, the funeral this afternoon, and now this unusual
CF | stipulation in her will. The limo pulls up to the front of the house.
CF | "This is the end of the line," says the attorney, and you step out of
CF | the back of the limo. "Remember, your Aunt Hildegarde's will stated
CF | you will inherit her entire fortune -- if you can find the ten
CF | 'treasures' in one night."
CF |
CF | He hands you a photo of Uncle Buddy and a letter, saying, "Her will
CF | instructed that I give you this photo, with the poem, to point you in
CF | the right direction. Also this letter, and here, you'll need this." He
CF | gives you a flashlight. "Meet me at 9 a.m. in the living room with all
CF | the 'treasures' and you'll inherit her entire estate," he says as the
CF | limo pulls away and disappears into the night's darkness.
CF |
CF | HOLLYWOOD HIJINX
CF | Infocom interactive fiction -- a zany treasure hunt
CF | Copyright (C) 1986 Infocom, Inc. All rights reserved.
CF | HOLLYWOOD HIJINX is a trademark of Infocom, Inc.
CF | Release 37 / Serial Number 861215
CF |
CF | South Junction
CF | You're standing in front of the house where you spent many of your
CF | summers as a youngster. The old place is not as big as it seemed to
CF | you then, but it is still quite large. Stone pathways wind east and
CF | west around the house, and a larger main walkway leads north.
CF |
CF | A life-size statue of Buck Palace, one of the stars of Uncle Buddy's
CF | talent stables, stands here. He's holding a bazooka pointing north.
CF |
CF | > Jacqueline says, "snrk. Great premise for an IF game."
MoyTravis asks, "...really, Aunt Hildegarde?"
DavidW says, "Oh yes."
DavidW says (to ClubFloyd), "turn statue east"
CF ] South Junction Score: 0, Turns: 1
CF | >
CF | > TURN STATUE EAST
CF |
CF | You turn the statue of Buck Palace, the fighting letter carrier, to
CF | the east.
CF |
CF | >
DavidW says (to ClubFloyd), "turn statue north"
CF ] South Junction Score: 0, Turns: 2
CF | >
CF | > TURN STATUE NORTH
CF |
CF | You turn the statue of Buck Palace, the fighting letter carrier, to
CF | the north.
CF |
CF | >
DavidW says (to ClubFloyd), "turn statue south"
CF ] South Junction Score: 0, Turns: 3
CF | >
CF | > TURN STATUE SOUTH
CF |
CF | You turn the statue of Buck Palace, the fighting letter carrier, to
CF | the south.
CF |
CF | > Jacqueline asks, "Why does the name put scare quotes around 'treasures'?"
Jacqueline says, "Never mind. I'll find out."
DavidW says, "I'm reasonably sure it's three different cardinal directions."
DavidW says (to ClubFloyd), "turn statue east"
CF ] South Junction Score: 0, Turns: 4
CF | >
CF | > TURN STATUE EAST
CF |
CF | You turn the statue of Buck Palace, the fighting letter carrier, to
CF | the east.
CF |
CF | > MoyTravis asks, "Does the feelie have, like, a statue on a clicky base or something?"
DavidW says (to ClubFloyd), "turn statue west"
CF ] South Junction Score: 0, Turns: 5
CF | >
CF | > TURN STATUE WEST
CF |
CF | You turn the statue of Buck Palace, the fighting letter carrier, to
CF | the west.
CF |
CF | >
DavidW says (to ClubFloyd), "turn statue south"
CF ] South Junction Score: 0, Turns: 6
CF | >
CF | > TURN STATUE SOUTH
CF |
CF | You turn the statue of Buck Palace, the fighting letter carrier, to
CF | the south.
CF |
CF | >
DavidW says (to ClubFloyd), "x photo"
CF ] South Junction Score: 0, Turns: 6
CF | >
CF | > X PHOTO
CF |
CF | [Sorry, but the word "x" is not in the vocabulary you can use.]
CF |
CF | >
DavidW says (to ClubFloyd), "examine photo"
CF ] South Junction Score: 0, Turns: 7
CF | >
CF | > EXAMINE PHOTO
CF |
CF | The photo looks exactly like the one that came in your game package.
CF |
CF | > Jacqueline says, "Ah yes, no x."
DavidW says (to ClubFloyd), "read photo"
CF ] South Junction Score: 0, Turns: 8
CF | >
CF | > READ PHOTO
CF |
CF | The photo looks exactly like the one that came in your game package.
CF |
CF | > MoyTravis says, "...THANKS GAME."
Jacqueline says, "let me find these, one sec."
Jacqueline | [LINK]
DavidW says, "WEST EAST NORTH"
DavidW says (to ClubFloyd), "turn statue west"
CF ] South Junction Score: 0, Turns: 9
CF | >
CF | > TURN STATUE WEST
CF |
CF | You turn the statue of Buck Palace, the fighting letter carrier, to
CF | the west.
CF |
CF | >
DavidW says (to ClubFloyd), "turn statue east"
CF ] South Junction Score: 0, Turns: 10
CF | >
CF | > TURN STATUE EAST
CF |
CF | You turn the statue of Buck Palace, the fighting letter carrier, to
CF | the east.
CF |
CF | >
DavidW says (to ClubFloyd), "turn statue north"
CF ] South Junction Score: 0, Turns: 11
CF | >
CF | > TURN STATUE NORTH
CF |
CF | You turn the statue of Buck Palace, the fighting letter carrier, to
CF | the north, and hear a click from off to the north.
CF |
CF | From the ocean there is the distant ringing of warning buoys.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Front Porch Score: 0, Turns: 12
CF | >
CF | > N
CF |
CF | As you walk toward the house, a large black cat scurries across the
CF | path, heading toward Johnny Carson's house.
CF |
CF | Front Porch
CF | You're standing on the front porch of the house. Next to the front
CF | door is a regulation mailbox endorsed by Buck Palace. Beneath the
CF | mailbox is a doorbell once rung by Sonny Tufts. To the south is a
CF | walkway.
CF |
CF | >
DavidW says (to ClubFloyd), "open mailbox"
CF ] Front Porch Score: 0, Turns: 13
CF | >
CF | > OPEN MAILBOX
CF |
CF | Opening the Buck Palace-endorsed, regulation mailbox reveals a copy of
CF | The Status Line, a yellowed piece of paper and a business card.
CF |
CF | > Jacqueline says, "I wonder if these feelies are just drm and setting the feel/scene or if they contain clues..."
DavidW says (to ClubFloyd), "take all forom it"
CF ] Front Porch Score: 0, Turns: 13
CF | >
CF | > TAKE ALL FOROM IT
CF |
CF | [This story doesn't know the word "forom."]
CF |
CF | >
DavidW says (to ClubFloyd), "o from"
CF ] Front Porch Score: 0, Turns: 13
CF | >
CF | > O FROM
CF |
CF | [Sorry, but this story doesn't recognize the word "o."]
CF |
CF | > Jacqueline says, "You're in the good ol' days, David."
Jacqueline says, "No x, no o"
DavidW says, "The poem on the back of the photo had the clues."
DavidW says (to ClubFloyd), "take all from mailbox"
CF ] Front Porch Score: 0, Turns: 14
CF | >
CF | > TAKE ALL FROM MAILBOX
CF |
CF | The copy of The Status Line: Taken.
CF | The yellowed piece of paper: Taken.
CF | The business card: Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "l paper"
CF ] Front Porch Score: 0, Turns: 14
CF | >
CF | > L PAPER
CF |
CF | [Which paper do you mean, the yellowed piece of paper or the copy of
CF | The Status Line?]
CF |
CF | >
DavidW says (to ClubFloyd), "yellowed"
CF ] Front Porch Score: 0, Turns: 15
CF | >
CF | > YELLOWED
CF |
CF | Use prepositions to indicate precisely what you want to do. For
CF | example, LOOK AT the object, LOOK INSIDE it, LOOK UNDER it, etc.
CF |
CF | >
DavidW says (to ClubFloyd), "l at paper"
CF ] Front Porch Score: 0, Turns: 15
CF | >
CF | > L AT PAPER
CF |
CF | [Which paper do you mean, the yellowed piece of paper or the copy of
CF | The Status Line?]
CF |
CF | >
DavidW says (to ClubFloyd), "piece"
CF ] Front Porch Score: 0, Turns: 16
CF | >
CF | > PIECE
CF |
CF | You see the following:
CF |
CF | | | | | | | | | |
CF | | | | | | | | | | |
CF | | | | | | | | | | | | | | | |
CF | | | | | | | | | | | | |
CF | | | | | | | | | |
CF | | | | | | | | | | | | | | | |
CF | | | | | | | | | | | | | |
CF | | | | | | | | | | | | | |
CF | | | | | | | |X| | | | |
CF | | | | | | | | | | | | | |
CF | | | | | | | | | | | | | |
CF | | | | | | | | | | | | |
CF | | | | | | | | | | | | | | | | |
CF | | | | | | | | | | | | | |
CF | | | | | | | |
CF | | | | | | | | | | |
CF | | | | | | | | | | | | | | |
CF | | | | | | | | | | | | | | | |
CF | | | | | | | |
CF |
CF | > MoyTravis says, "What's 'o'"
DavidW says, "oh, right. This is half of the maze map."
Jacqueline asks, "Oh goodness, are the 'treasures' body parts?"
Jacqueline says, "Just... reading the poem."
DavidW says, "O is short for OOPS."
MoyTravis says, "Oooooh."
DavidW says, "no, the treasures are souvenirs of Uncle Buddy's movies."
Jacqueline says, "ah. Phew."
MoyTravis says, "That's much less interesting, tbh."
DavidW says, "If you want quote body parts unquote (tee hee), play Igor's Quest."
Jacqueline says, "I read 'no match for the chainsaw's mean foray... as pieces of Roy scattered..." and was having Dr Horror flashbacks."
MoyTravis says, "Well that game was similarly movie-focused."
Jacqueline says, "Indeed."
DavidW says (to ClubFloyd), "x card"
CF ] Front Porch Score: 0, Turns: 16
CF | >
CF | > X CARD
CF |
CF | [You don't need to use the word "x" to finish this story.]
CF |
CF | >
DavidW says (to ClubFloyd), "l at card"
CF ] Front Porch Score: 0, Turns: 17
CF | >
CF | > L AT CARD
CF |
CF |
CF | For fast service, call
CF |
CF | ROY G. BIV
CF | COMPUTER SERVICE & REPAIR
CF | 576-1851
CF |
CF | > MoyTravis says, "I actively resent the cursive font on this feelie."
DavidW says (to ClubFloyd), "l at status"
CF ] Front Porch Score: 0, Turns: 18
CF | >
CF | > L AT STATUS
CF |
CF | It's a copy of Infocom's newsletter "The Status Line" (formerly "The
CF | New Zork Times"). It's addressed to Aunt Hildegarde and features a
CF | story about a game called "Hollywood Hijinx." In the article, author
CF | "Hollywood" Dave Anderson thanks his fellow imps for their enormous
CF | help and patience.
CF |
CF | >
DavidW says (to ClubFloyd), "look under mat"
CF ] Front Porch Score: 0, Turns: 18
CF | >
CF | > LOOK UNDER MAT
CF |
CF | You can't see any mat here!
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Front Porch Score: 0, Turns: 19
CF | >
CF | > L
CF |
CF | Front Porch
CF | You're standing on the front porch of the house. Next to the front
CF | door is a regulation mailbox endorsed by Buck Palace. Beneath the
CF | mailbox is a doorbell once rung by Sonny Tufts. To the south is a
CF | walkway.
CF |
CF | >
DavidW says (to ClubFloyd), "open door"
CF ] Front Porch Score: 0, Turns: 20
CF | >
CF | > OPEN DOOR
CF |
CF | The oak door opens with a long squeal, and you hear hurried footsteps
CF | several rooms away.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Foyer Score: 0, Turns: 21
CF | >
CF | > N
CF |
CF | It is pitch black.
CF |
CF | >
DavidW says (to ClubFloyd), "turn on light"
CF ] Foyer Score: 0, Turns: 22
CF | >
CF | > TURN ON LIGHT
CF |
CF | Okay, the flashlight is now on.
CF |
CF | Foyer
CF | This is the elegant foyer, covered in rich mahogany paneling. Your
CF | footsteps echo sharply in this large, hollow space. A broad, graceful
CF | staircase sweeps upstairs. Pillared archways beckon you east, west and
CF | north. The front door to the south is open. There is a coat closet by
CF | the front door. The door to the closet is closed.
CF |
CF | > DavidW says, "oh, I shouldn't be driving. I know too much still."
DavidW says, "That closet has a few secrets."
Jacqueline says, "I think it is fine, as I am mostly here to be a tourist."
Jacqueline says, "But if someone else wants to drive that is also okay."
Jacqueline says, "I'm just here for the atomic chihuahuas."
DavidW says, "The closet has some coat pegs."
DavidW asks, "Oh, I think the chihuahua is on this floor?"
Jacqueline says, "So, we are not alone in the house... huh."
DavidW says (to ClubFloyd), "n"
CF ] Game Room Score: 0, Turns: 23
CF | >
CF | > N
CF |
CF | Game Room
CF | This was your favorite room as a child. Each summer Uncle Buddy would
CF | have props and models from his various movies brought here for the
CF | amusement of his numerous guests. There is a scale model of downtown
CF | Tokyo here. Doorways lead south, east and west. There is a door to the
CF | north.
CF |
CF | > DavidW says, "Right here, in fact."
DavidW says (to ClubFloyd), "look at model"
CF ] Game Room Score: 0, Turns: 24
CF | >
CF | > LOOK AT MODEL
CF |
CF | It's the scale model of downtown Tokyo used in the movie "Atomic
CF | Chihuahuas From Hell." In the center of the model is Tokyo Central
CF | Park. In the eastern half of the park there is a monument. There is a
CF | Big Diamond Ring perched on top of the monument. Stretching east and
CF | west from the park is Tokyo's main street. In the street west of the
CF | park there is an Atomic Chihuahua. The entire model is covered by a
CF | thick plastic dome. Outside the dome on the model there are five
CF | buttons: a blue button, a black button, a green button, a white button
CF | and a red button.
CF |
CF | > Jacqueline asks (of Moy), "Are you one of the new kids who has trouble with the cursive of our ancestors?"
MoyTravis says, "Yes. I am."
MoyTravis says, "But, like, my grandpa didn't write in cursive."
DavidW says, "huh"
DavidW says, "I write in cursive all the time."
MoyTravis says, "Well I wonder if him being Chinese made a difference."
MoyTravis says, "Anyways please drive I could not possibly drive this."
DavidW says, "Chinese has stroke order instead, so their bad scribbles still are readable."
MoyTravis says, "Huh! Interesting. Nobody I know my age uses cursive but then people also tend to write less."
Jacqueline says, "I have sort of mixed handwriting. Part print, part cursive."
DavidW says, "I don't remember what all these buttons do. The goal is to get the diamond ring."
MoyTravis says, "lol there's a real issue with the very young where nobody can actually WRITE any of the characters because of phone input systems."
DavidW says, "Also, should save since I don't think we can undo mistakes."
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf15"
CF | >
CF | > SAVE
CF |
CF | You can almost hear Buck Palace saying, "Wimp!"
CF | %% Enter a save filename to write:
CF ] Game Room Score: 0, Turns: 24
CF | You can almost hear Buck Palace saying, "Wimp!"Okay, done.
CF |
CF | > MoyTravis asks, "Wait no UNDO?"
MoyTravis asks, "...was UNDO a modern invention?"
DavidW asks, "I think so?"
MoyTravis says, "Good Lord."
DavidW says (to ClubFloyd), "xmodel"
CF ] Game Room Score: 0, Turns: 24
CF | >
CF | > XMODEL
CF |
CF | [Sorry, but this story doesn't recognize the word "xmodel."]
CF |
CF | >
DavidW says (to ClubFloyd), "look at model"
CF ] Game Room Score: 0, Turns: 25
CF | >
CF | > LOOK AT MODEL
CF |
CF | It's the scale model of downtown Tokyo used in the movie "Atomic
CF | Chihuahuas From Hell." In the center of the model is Tokyo Central
CF | Park. In the eastern half of the park there is a monument. There is a
CF | Big Diamond Ring perched on top of the monument. Stretching east and
CF | west from the park is Tokyo's main street. In the street west of the
CF | park there is an Atomic Chihuahua. The entire model is covered by a
CF | thick plastic dome. Outside the dome on the model there are five
CF | buttons: a blue button, a black button, a green button, a white button
CF | and a red button.
CF |
CF | > DavidW says, "I've already forgotten the button colors. I need to write this down."
Jacqueline says, "We had to walk uphill both ways to get to the endings, and read everything in cursive, Moy."
Roger says, "our Qs looked like big-ass 2s and we loved them"
DavidW says, "I'll test the buttons, then restore."
DavidW says (to ClubFloyd), "push blue"
CF ] Game Room Score: 0, Turns: 26
CF | >
CF | > PUSH BLUE
CF |
CF | The Atomic Chihuahua grasps at thin air with its front claws.
CF |
CF | >
DavidW says (to ClubFloyd), "push black"
CF ] Game Room Score: 0, Turns: 27
CF | >
CF | > PUSH BLACK
CF |
CF | The Atomic Chihuahua lifts its hind leg and stomps its clawed foot
CF | down on the street's pavement.
CF |
CF | > Roger says, "that looks like an Info-tater puzzle"
Jacqueline says, "Aw, yay"
DavidW says (to ClubFloyd), "push green"
CF ] Game Room Score: 0, Turns: 28
CF | >
CF | > PUSH GREEN
CF |
CF | The Atomic Chihuahua, in its best prehistoric prance, moves east, then
CF | comes to a stop.
CF |
CF | Suddenly, several blocks east of the Atomic Chihuahua, a pair of tiny
CF | tanks turn a corner onto the main street. They're heading straight for
CF | the Atomic Chihuahua. Out of the corner of your eye you notice a puny
CF | plane flying over the park. The puny plane banks, turning towards the
CF | main street.
CF |
CF | > Jacqueline says, "Neat"
DavidW says (to ClubFloyd), "push white"
CF ] Game Room Score: 0, Turns: 29
CF | >
CF | > PUSH WHITE
CF |
CF | The Atomic Chihuahua swipes at thin air.
CF |
CF | The tanks, a few blocks away, continue to advance toward the radiated
CF | sewer rat. Over the park, a second puny plane joins the first one.
CF |
CF | > MoyTravis says, "Hmm alliteration is the order of the day here it seems."
DavidW says (to ClubFloyd), "push red"
CF ] Game Room Score: 0, Turns: 30
CF | >
CF | > PUSH RED
CF |
CF | A flame shoots from the dog's mouth into the air.
CF |
CF | The tanks, only a block away, begin firing as they move within range.
CF | The puny planes swoop out of the park and down the street. As bullets
CF | pierce the dazed dog's scales he pauses momentarily, remembering his
CF | younger days with Xavier Cugat.
CF |
CF | >
DavidW says (to ClubFloyd), "push white"
CF ] Game Room Score: 0, Turns: 31
CF | >
CF | > PUSH WHITE
CF |
CF | The Atomic Chihuahua swipes at thin air.
CF |
CF | The tanks continue to fire as they roll to a stop at the foot of the
CF | mutant Mexican hairless. The planes, a few blocks away, continue to
CF | fly toward the radiated sewer rat. As the gunfire strikes the Atomic
CF | Chihuahua, its heavy reptilian tail pounds the street's pavement
CF | angrily.
CF |
CF | >
DavidW says (to ClubFloyd), "push green"
CF ] Game Room Score: 0, Turns: 32
CF | >
CF | > PUSH GREEN
CF |
CF | The gunfire prevents the Atomic Chihuahua from moving further forward.
CF |
CF | The Atomic Chihuahua continues to take hits from the tiny tanks. The
CF | planes, only a block away, begin firing as they move within range. The
CF | Atomic Chihuahua's bulging eyes wince with pain as several rounds fire
CF | into its chest.
CF |
CF | > Jacqueline says, "Okay, Xavier Cugat is apparently a Spanish musician who died before I was born."
DavidW says (to ClubFloyd), "push black"
CF ] Game Room Score: 0, Turns: 33
CF | >
CF | > PUSH BLACK
CF |
CF | The Atomic Chihuahua lifts its hind leg and, just as you thought this
CF | game was going to become even more base, stomps its clawed foot down
CF | on one of the tiny tanks, crushing it.
CF |
CF | The Atomic Chihuahua continues to take hits from the tiny tank. The
CF | planes, spewing bullet-shaped death, reach the radioactive reptile and
CF | begin circling around it. The Atomic Chihuahua takes two rounds in the
CF | throat and gasps. (Two rounds to you and me, but that's 14 rounds to
CF | little scale-face!)
CF |
CF | > MoyTravis asks, "Is "sewer rat" a valid synonym for chihuaua?"
DavidW says (to ClubFloyd), "push black"
CF ] Game Room Score: 0, Turns: 34
CF | >
CF | > PUSH BLACK
CF |
CF | The Atomic Chihuahua lifts its hind leg and, just as you thought this
CF | game was going to become even more base, stomps its clawed foot down
CF | on the other tiny tank, crushing it.
CF |
CF | The Atomic Chihuahua continues to take fire from the puny planes. The
CF | Atomic Chihuahua's bulging eyes wince with pain as several rounds fire
CF | into its chest. The repeated attacks begin to take their toll on the
CF | Atomic Chihuahua.
CF |
CF | >
DavidW says (to ClubFloyd), "push green"
CF ] Game Room Score: 0, Turns: 35
CF | >
CF | > PUSH GREEN
CF |
CF | The gunfire prevents the Atomic Chihuahua from moving further forward.
CF |
CF | The Atomic Chihuahua continues to take fire from the puny planes. As
CF | bullets pierce the dazed dog's scales he pauses momentarily,
CF | remembering his younger days with Xavier Cugat.
CF |
CF | >
DavidW says (to ClubFloyd), "push white"
CF ] Game Room Score: 0, Turns: 36
CF | >
CF | > PUSH WHITE
CF |
CF | The Atomic Chihuahua swipes at the puny planes, striking one. A puff
CF | of black smoke begins to trail from the puny plane. It rolls to one
CF | side, then heads down, crashing in a Tokyo suburb.
CF |
CF | The Atomic Chihuahua continues to take fire from the puny plane. As
CF | the gunfire strikes the Atomic Chihuahua, its heavy reptilian tail
CF | pounds the street's pavement angrily. The repeated attacks weaken the
CF | Atomic Chihuahua and it seems near death.
CF |
CF | >
DavidW says (to ClubFloyd), "push white"
CF ] Game Room Score: 0, Turns: 37
CF | >
CF | > PUSH WHITE
CF |
CF | The Atomic Chihuahua swipes at the puny plane, striking it. A puff of
CF | black smoke begins to trail from the puny plane. It tumbles out of
CF | control, crashing in the parking lot of the Tokyo Disneyland.
CF |
CF | >
DavidW says (to ClubFloyd), "push green"
CF ] Game Room Score: 0, Turns: 38
CF | >
CF | > PUSH GREEN
CF |
CF | The Atomic Chihuahua, in a wounded waddle, moves further east, then
CF | comes to a stop.
CF |
CF | > MoyTravis asks, "So are we trying to, like, help the Atomic Chihuahua or kill it?"
Jacqueline asks, "This is quite the programmed model for back in the day, isn't it?"
DavidW says, "The goal is to get the diamond ring."
DavidW says (to ClubFloyd), "x ring"
CF ] Game Room Score: 0, Turns: 38
CF | >
CF | > X RING
CF |
CF | [Sorry, but the word "x" is not in the vocabulary you can use.]
CF |
CF | >
DavidW says (to ClubFloyd), "l at ring"
CF ] Game Room Score: 0, Turns: 39
CF | >
CF | > L AT RING
CF |
CF | It's the Big Diamond Ring from Uncle Buddy's movie "The Big Diamond
CF | Ring."
CF |
CF | > Jacqueline says, "I always assumed sets like this were still run by people / puppeteers, etc."
DavidW says, "We're a people."
Jacqueline says, "Huh. >L works? I've never used that."
Jacqueline says (to DW), "Well, yes, but I mean the planes and tanks and firing."
Jacqueline asks, "We're working the chihuahua, who is working them?"
DavidW says, "Unfortunately, I've already made this unwinnable."
DavidW says (to ClubFloyd), "push green"
CF ] Game Room Score: 0, Turns: 40
CF | >
CF | > PUSH GREEN
CF |
CF | The Atomic Chihuahua, in a wounded waddle, moves further east, then
CF | comes to a stop.
CF |
CF | >
DavidW says (to ClubFloyd), "push green"
CF ] Game Room Score: 0, Turns: 41
CF | >
CF | > PUSH GREEN
CF |
CF | The Atomic Chihuahua, in a wounded waddle, moves further east, then
CF | comes to a stop.
CF |
CF | >
DavidW says (to ClubFloyd), "push green"
CF ] Game Room Score: 0, Turns: 42
CF | >
CF | > PUSH GREEN
CF |
CF | The Atomic Chihuahua, in a wounded waddle, moves into the west end of
CF | the park, violating all leash laws.
CF |
CF | Suddenly out from under a clump of trees at the east end of the park,
CF | a tiny truck with a rocket mounted on it rolls into view. (Apparently,
CF | violating Tokyo's leash laws is not taken lightly.) A small radar dish
CF | on the tiny truck spins furiously until it locks in on the Atomic
CF | Chihuahua and stops. A puff of smoke comes from the back of the rocket
CF | as it blasts off toward the dog.
CF |
CF | > Jacqueline says, "Oh, and I take back what I said about Xavier Cugat. He died in 1990, but his career ended in 1970."
DavidW says (to ClubFloyd), "push white"
CF ] Game Room Score: 0, Turns: 43
CF | >
CF | > PUSH WHITE
CF |
CF | The Atomic Chihuahua swipes at the rocket, barely missing it.
CF |
CF | The rocket speeds toward the Atomic Chihuahua and begins circling as
CF | it nears.
CF |
CF | > Jacqueline says, "oh no"
DavidW says (to ClubFloyd), "push green"
CF ] Game Room Score: 0, Turns: 44
CF | >
CF | > PUSH GREEN
CF |
CF | The Atomic Chihuahua, in a wounded waddle, moves to the east end of
CF | the park right in front of a monument, near the tiny truck. The rocket
CF | follows close behind.
CF |
CF | The rocket begins bobbing up and down, sniffing for just the right
CF | spot as it circles the Atomic Chihuahua.
CF |
CF | >
DavidW says (to ClubFloyd), "push black"
CF ] Game Room Score: 0, Turns: 45
CF | >
CF | > PUSH BLACK
CF |
CF | The Chihuahua raises his hind leg and soundly stomps the tiny truck,
CF | smashing it to bits. The rocket heads straight for the Atomic
CF | Chihuahua, then begins to swerve and dive erratically. It sails past
CF | the Atomic Chihuahua, colliding with Tokyo's tallest building, the
CF | Ginsu Building, corporate headquarters of the Ginsu Knife Company.
CF | Just as your mind pauses to consider the possibility of a Ginsu knife
CF | standing up to this kind of punishment, the rocket explodes and the
CF | entire building collapses. Tokyo isn't saved but millions of
CF | late-night TV viewers are.
CF |
CF | >
DavidW says (to ClubFloyd), "push green"
CF ] Game Room Score: 0, Turns: 46
CF | >
CF | > PUSH GREEN
CF |
CF | The Atomic Chihuahua, in a wounded waddle, moves forward, crushing the
CF | monument. Dozens of local pigeons commence mourning. The Big Diamond
CF | Ring tumbles off the monument onto the ground. The dog leaves the park
CF | and moves into the street.
CF |
CF | >
DavidW says (to ClubFloyd), "undo"
CF ] Game Room Score: 0, Turns: 46
CF | >
CF | > UNDO
CF |
CF | [What do you want to undo?]
CF |
CF | > Jacqueline says, "Man, Ginsu knives."
Jacqueline says, "Hey hey. Undo works."
DavidW says, "As in UNTIE."
Jacqueline says, "... oh"
DavidW says, "I don't want to UNTIE an apron."
DavidW says, "anyway, I need to restore."
DavidW says (to ClubFloyd), "RESTORE"
DavidW says (to ClubFloyd), "cf15"
CF | >
CF | > RESTORE
CF | %% Enter a save filename to read:
CF ] Game Room Score: 0, Turns: 24
CF | > RESTOREOkay, done.
CF |
CF | >
DavidW says (to ClubFloyd), "push green"
CF ] Game Room Score: 0, Turns: 25
CF | >
CF | > PUSH GREEN
CF |
CF | The Atomic Chihuahua, in its best prehistoric prance, moves east, then
CF | comes to a stop.
CF |
CF | Suddenly, several blocks east of the Atomic Chihuahua, a pair of tiny
CF | tanks turn a corner onto the main street. They're heading straight for
CF | the Atomic Chihuahua. Out of the corner of your eye you notice a puny
CF | plane flying over the park. The puny plane banks, turning towards the
CF | main street.
CF |
CF | >
DavidW says (to ClubFloyd), "push green"
CF ] Game Room Score: 0, Turns: 26
CF | >
CF | > PUSH GREEN
CF |
CF | The Atomic Chihuahua, in its best prehistoric prance, moves further
CF | east, then comes to a stop.
CF |
CF | The tanks, only a block away, begin firing as they move within range.
CF | Over the park, a second puny plane joins the first one. The Atomic
CF | Chihuahua's bulging eyes wince with pain as several rounds fire into
CF | its chest.
CF |
CF | >
DavidW says (to ClubFloyd), "push black"
CF ] Game Room Score: 0, Turns: 27
CF | >
CF | > PUSH BLACK
CF |
CF | The Atomic Chihuahua lifts its hind leg and stomps its clawed foot
CF | down on the street's pavement.
CF |
CF | The tanks continue to fire as they roll to a stop at the foot of the
CF | mutant Mexican hairless. The puny planes swoop out of the park and
CF | down the street. The Atomic Chihuahua takes two rounds in the throat
CF | and gasps. (Two rounds to you and me, but that's 14 rounds to little
CF | scale-face!)
CF |
CF | >
DavidW says (to ClubFloyd), "push black"
CF ] Game Room Score: 0, Turns: 28
CF | >
CF | > PUSH BLACK
CF |
CF | The Atomic Chihuahua lifts its hind leg and, just as you thought this
CF | game was going to become even more base, stomps its clawed foot down
CF | on one of the tiny tanks, crushing it.
CF |
CF | The Atomic Chihuahua continues to take hits from the tiny tank. The
CF | planes, only a block away, begin firing as they move within range. As
CF | the gunfire strikes the Atomic Chihuahua, its heavy reptilian tail
CF | pounds the street's pavement angrily.
CF |
CF | >
DavidW says (to ClubFloyd), "push black"
CF ] Game Room Score: 0, Turns: 29
CF | >
CF | > PUSH BLACK
CF |
CF | The Atomic Chihuahua lifts its hind leg and, just as you thought this
CF | game was going to become even more base, stomps its clawed foot down
CF | on the other tiny tank, crushing it.
CF |
CF | The planes, spewing bullet-shaped death, reach the radioactive reptile
CF | and begin circling around it. As bullets pierce the dazed dog's scales
CF | he pauses momentarily, remembering his younger days with Xavier Cugat.
CF |
CF | >
DavidW says (to ClubFloyd), "push white"
CF ] Game Room Score: 0, Turns: 30
CF | >
CF | > PUSH WHITE
CF |
CF | The Atomic Chihuahua swipes at the puny planes, striking one. A puff
CF | of black smoke begins to trail from the puny plane. It rolls to one
CF | side, then heads down, crashing in a Tokyo suburb.
CF |
CF | The Atomic Chihuahua continues to take fire from the puny plane. The
CF | Atomic Chihuahua's bulging eyes wince with pain as several rounds fire
CF | into its chest.
CF |
CF | >
DavidW says (to ClubFloyd), "push white"
CF ] Game Room Score: 0, Turns: 31
CF | >
CF | > PUSH WHITE
CF |
CF | The Atomic Chihuahua swipes at the puny plane, striking it. A puff of
CF | black smoke begins to trail from the puny plane. It tumbles out of
CF | control, crashing in the parking lot of the Tokyo Disneyland.
CF |
CF | >
DavidW says (to ClubFloyd), "push green"
CF ] Game Room Score: 0, Turns: 32
CF | >
CF | > PUSH GREEN
CF |
CF | The Atomic Chihuahua, in a wounded waddle, moves further east, then
CF | comes to a stop.
CF |
CF | >
DavidW says (to ClubFloyd), "push green"
CF ] Game Room Score: 0, Turns: 33
CF | >
CF | > PUSH GREEN
CF |
CF | The Atomic Chihuahua, in a wounded waddle, moves further east, then
CF | comes to a stop.
CF |
CF | >
DavidW says (to ClubFloyd), "push green"
CF ] Game Room Score: 0, Turns: 34
CF | >
CF | > PUSH GREEN
CF |
CF | The Atomic Chihuahua, in a wounded waddle, moves into the west end of
CF | the park, violating all leash laws.
CF |
CF | Suddenly out from under a clump of trees at the east end of the park,
CF | a tiny truck with a rocket mounted on it rolls into view. (Apparently,
CF | violating Tokyo's leash laws is not taken lightly.) A small radar dish
CF | on the tiny truck spins furiously until it locks in on the Atomic
CF | Chihuahua and stops. A puff of smoke comes from the back of the rocket
CF | as it blasts off toward the dog.
CF |
CF | >
DavidW says (to ClubFloyd), "push green"
CF ] Game Room Score: 0, Turns: 35
CF | >
CF | > PUSH GREEN
CF |
CF | The Atomic Chihuahua, in a wounded waddle, moves to the east end of
CF | the park right in front of a monument, near the tiny truck. The rocket
CF | follows close behind.
CF |
CF | The rocket speeds toward the Atomic Chihuahua and begins circling as
CF | it nears.
CF |
CF | >
DavidW says (to ClubFloyd), "push black"
CF ] Game Room Score: 0, Turns: 36
CF | >
CF | > PUSH BLACK
CF |
CF | The Chihuahua raises his hind leg and soundly stomps the tiny truck,
CF | smashing it to bits. The rocket heads straight for the Atomic
CF | Chihuahua, then begins to swerve and dive erratically. It sails past
CF | the Atomic Chihuahua, colliding with Tokyo's tallest building, the
CF | Ginsu Building, corporate headquarters of the Ginsu Knife Company.
CF | Just as your mind pauses to consider the possibility of a Ginsu knife
CF | standing up to this kind of punishment, the rocket explodes and the
CF | entire building collapses. Tokyo isn't saved but millions of
CF | late-night TV viewers are.
CF |
CF | >
DavidW says (to ClubFloyd), "push blue"
CF ] Game Room Score: 0, Turns: 37
CF | >
CF | > PUSH BLUE
CF |
CF | The Atomic Chihuahua clutches the Big Diamond Ring in its front claws.
CF |
CF | >
DavidW says (to ClubFloyd), "push green"
CF ] Game Room Score: 0, Turns: 38
CF | >
CF | > PUSH GREEN
CF |
CF | The Atomic Chihuahua, in a wounded waddle, moves forward, crushing the
CF | monument. Dozens of local pigeons commence mourning. The dog leaves
CF | the park and moves into the street.
CF |
CF | >
DavidW says (to ClubFloyd), "push green"
CF ] Game Room Score: 0, Turns: 39
CF | >
CF | > PUSH GREEN
CF |
CF | The Atomic Chihuahua, in a wounded waddle, moves further east, then
CF | comes to a stop.
CF |
CF | >
DavidW says (to ClubFloyd), "push green"
CF ] Game Room Score: 0, Turns: 40
CF | >
CF | > PUSH GREEN
CF |
CF | The Atomic Chihuahua, in a wounded waddle, moves further east, then
CF | comes to a stop.
CF |
CF | >
DavidW says (to ClubFloyd), "push green"
CF ] Game Room Score: 0, Turns: 41
CF | >
CF | > PUSH GREEN
CF |
CF | The Atomic Chihuahua bumps its atomic snout into the plastic dome
CF | covering the model.
CF |
CF | >
DavidW says (to ClubFloyd), "push red"
CF ] Game Room Score: 0, Turns: 42
CF | >
CF | > PUSH RED
CF |
CF | The Atomic Chihuahua breathes fire which slightly melts a spot in the
CF | plastic dome.
CF |
CF | >
DavidW says (to ClubFloyd), "push red"
CF ] Game Room Score: 0, Turns: 43
CF | >
CF | > PUSH RED
CF |
CF | The Atomic Chihuahua breathes fire which melts the spot even more.
CF | There is almost a hole in the plastic dome.
CF |
CF | >
DavidW says (to ClubFloyd), "push red"
CF ] Game Room Score: 0, Turns: 44
CF | >
CF | > PUSH RED
CF |
CF | The Atomic Chihuahua breathes fire which burns a small hole in the
CF | plastic dome.
CF |
CF | >
DavidW says (to ClubFloyd), "take ring"
CF ] Game Room Score: 10, Turns: 45
CF | >
CF | > TAKE RING
CF |
CF | Taken.
CF |
CF | > MoyTravis exclaims, "Hooray!"
DavidW says, "10 points for ClufFloydidor!"
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf16"
CF | >
CF | > SAVE
CF |
CF | You can almost hear Buck Palace saying, "Wimp!"
CF | %% Enter a save filename to write:
CF ] Game Room Score: 10, Turns: 45
CF | You can almost hear Buck Palace saying, "Wimp!"Okay, done.
CF |
CF | > DavidW says, "Anyway, that's my fave part of this game."
Jacqueline says, "It's quite good, yes."
Jacqueline says, "I can see why you recall this bit."
DavidW says, "If you breath fire too soon, you can't melt the dome enough."
DavidW says, "There's only so much."
DavidW says, "And if the ring tumbles, there's no way to pick it up."
DavidW says (to ClubFloyd), "look"
CF ] Game Room Score: 10, Turns: 46
CF | >
CF | > LOOK
CF |
CF | Game Room
CF | This was your favorite room as a child. Each summer Uncle Buddy would
CF | have props and models from his various movies brought here for the
CF | amusement of his numerous guests. There is a scale model of downtown
CF | Tokyo here. Doorways lead south, east and west. There is a door to the
CF | north.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Dining Room Score: 10, Turns: 47
CF | >
CF | > W
CF |
CF | Dining Room
CF | This is the dining room with a long, walnut table and seating for
CF | twelve. You remember more than one evening falling asleep at the table
CF | while Uncle Buddy rambled on about the way Hollywood used to be. A
CF | large picture window looks out on the garden. Doorways lead east, west
CF | and south.
CF |
CF | You can see a thin piece of paper here.
CF |
CF | >
DavidW says (to ClubFloyd), "take thin"
CF ] Dining Room Score: 10, Turns: 48
CF | >
CF | > TAKE THIN
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "put thin on yellowed"
CF ] Dining Room Score: 10, Turns: 49
CF | >
CF | > PUT THIN ON YELLOWED
CF |
CF | You see the following:
CF | ____________________________________
CF | | __| | |____ | | ___|__ | _____ |
CF | | | __|__ | | |__ _ ___| | | |
CF | | | ___ | | | | | | __| | _| | | | |
CF | |______ | | |_____| | |_ |_| | | |
CF | | __ ___|_ ____ | | | __ | | | |
CF | |__| | | | | | _____| | |__| | | | |
CF | | ___| | | | |__| ______| _| | | | |
CF | | | ___| | |___ | | | |____| | | |
CF | | | | ___|___ | | |X| |___ | ____| |
CF | | | | | | | | |_| | _| |______ |
CF | |_| | | | | | |_|_____| | ____ | __|
CF | | ____| | | |____ | | | | __ | | |
CF | | | | |_| | | |_| | | | | _| | |
CF | | | | |__ __| | |____ |__ | |__| | |
CF | | | |_________|__ ___ | ____ | |
CF | | |____ | _____ | | | | |___ | __|
CF | | | | | | | | | |_| | ___| | |
CF | | | | |___| | | | |__ __| | |_ | | |
CF | |___|_______|___|____ ____|____|___|
CF |
CF | > DavidW says, "feel free to memorize that"
Roger says, "nice"
DavidW says, "There's a hedge maze in the backyard, and something buried in the middle."
DavidW says (to ClubFloyd), "l"
CF ] Dining Room Score: 10, Turns: 50
CF | >
CF | > L
CF |
CF | Dining Room
CF | This is the dining room with a long, walnut table and seating for
CF | twelve. You remember more than one evening falling asleep at the table
CF | while Uncle Buddy rambled on about the way Hollywood used to be. A
CF | large picture window looks out on the garden. Doorways lead east, west
CF | and south.
CF |
CF | >
DavidW says (to ClubFloyd), "l at window"
CF ] Dining Room Score: 10, Turns: 51
CF | >
CF | > L AT WINDOW
CF |
CF | You see nothing interesting about the window.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Kitchen Score: 10, Turns: 52
CF | >
CF | > W
CF |
CF | Kitchen
CF | This is Aunt Hildegarde's kitchen. It is a fairly large, sterile area
CF | with several pieces of commercial-grade equipment to handle the vast
CF | amount of food needed for Hollywood parties. It is not exactly the
CF | kind of homey kitchen most people's aunts have. The whole family
CF | remembers the Christmas everyone received fruit cakes with serial
CF | numbers on them. A doorway leads to the east and stairs lead down from
CF | here.
CF |
CF | Next to the sink is a matchbox.
CF |
CF | >
DavidW says (to ClubFloyd), "take matchbox"
CF ] Kitchen Score: 10, Turns: 53
CF | >
CF | > TAKE MATCHBOX
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Cellar Score: 10, Turns: 54
CF | >
CF | > D
CF |
CF | Cellar
CF | You are in a musty cellar. One of Uncle Buddy's old movie props, a
CF | huge, over-teched computer is here. There is a closed closet door to
CF | the south. A staircase leads up.
CF |
CF | >
DavidW says (to ClubFloyd), "x computer"
CF ] Cellar Score: 10, Turns: 54
CF | >
CF | > X COMPUTER
CF |
CF | [Sorry, but this story doesn't recognize the word "x."]
CF |
CF | >
DavidW says (to ClubFloyd), "l at computer"
CF ] Cellar Score: 10, Turns: 55
CF | >
CF | > L AT COMPUTER
CF |
CF | It's the huge, massive, steel contraption of a computer that saved the
CF | earth from the maurading marketeers in "Plan Nine from Marketing." The
CF | front of the computer is covered with rows of lights. Beneath the
CF | lights are a slot and a button. There is a hopper on one end of it.
CF | The computer is off.
CF |
CF | > DavidW says, "You need to find 7 punch cards and insert them in ROY G BIV order."
Jacqueline nods.
DavidW says, "Each card display one row of pixels, and in the right order, it looks like a phone number."
DavidW says (to ClubFloyd), "open closet"
CF ] Cellar Score: 10, Turns: 56
CF | >
CF | > OPEN CLOSET
CF |
CF | You open the door and see the bottom of the closet at ceiling level.
CF |
CF | >
DavidW says (to ClubFloyd), "enter closet"
CF ] Shaft Bottom Score: 10, Turns: 57
CF | >
CF | > ENTER CLOSET
CF |
CF | You step down a foot into the...
CF |
CF | Shaft Bottom
CF | You're standing at the bottom of a shaft. The door to the north is
CF | open.
CF |
CF | You can see a blue punch card here.
CF |
CF | You hear the eerie whistling of wind coming down the chimney.
CF |
CF | >
DavidW says (to ClubFloyd), "take card"
CF ] Shaft Bottom Score: 10, Turns: 58
CF | >
CF | > TAKE CARD
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "x blue"
CF ] Shaft Bottom Score: 10, Turns: 58
CF | >
CF | > X BLUE
CF |
CF | [This story doesn't know the word "x."]
CF |
CF | >
DavidW says (to ClubFloyd), "l at blue"
CF ] Shaft Bottom Score: 10, Turns: 59
CF | >
CF | > L AT BLUE
CF |
CF | The surface of the blue punch card is covered with holes.
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF ] Cellar Score: 10, Turns: 60
CF | >
CF | > OUT
CF |
CF | Cellar
CF |
CF | >
DavidW says (to ClubFloyd), "close door"
CF ] Cellar Score: 10, Turns: 61
CF | >
CF | > CLOSE DOOR
CF |
CF | The closet door whines as it closes.
CF |
CF | > DavidW says, "I am too used to 'x'."
DavidW says (to ClubFloyd), "u"
CF ] Kitchen Score: 10, Turns: 62
CF | >
CF | > U
CF |
CF | Kitchen
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Dining Room Score: 10, Turns: 63
CF | >
CF | > E
CF |
CF | Dining Room
CF |
CF | >
DavidW says (to ClubFloyd), "verbose"
CF ] Dining Room Score: 10, Turns: 63
CF | >
CF | > VERBOSE
CF |
CF | [Maximum verbosity.]
CF |
CF | Dining Room
CF | This is the dining room with a long, walnut table and seating for
CF | twelve. You remember more than one evening falling asleep at the table
CF | while Uncle Buddy rambled on about the way Hollywood used to be. A
CF | large picture window looks out on the garden. Doorways lead east, west
CF | and south.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Living Room Score: 10, Turns: 64
CF | >
CF | > S
CF |
CF | Living Room
CF | This is the living room where Uncle Buddy and Aunt Hildegarde used to
CF | spend their evenings. Most of the west wall is covered by a grand
CF | stone fireplace with a mantle over it. A long sofa, several cushy
CF | chairs and a telephone fill the room. Most of the hardwood floor is
CF | covered by a monstrous Persian rug. A doorway leads north and an
CF | archway exits to the east.
CF |
CF | Sitting on the mantle is a red wax statuette, a white wax statuette
CF | and a blue wax statuette.
CF |
CF | > DavidW says, "Those statuettes have two uses, iirc."
DavidW says (to ClubFloyd), "x red"
CF ] Living Room Score: 10, Turns: 64
CF | >
CF | > X RED
CF |
CF | [You don't need to use the word "x" to finish this story.]
CF |
CF | > MoyTravis says, "Man this really is just, like, Puzzle City ain't it."
DavidW says (to ClubFloyd), "l at red"
CF ] Living Room Score: 10, Turns: 64
CF | >
CF | > L AT RED
CF |
CF | [There aren't enough nouns in that sentence!]
CF |
CF | >
DavidW says (to ClubFloyd), "l at red wax"
CF ] Living Room Score: 10, Turns: 65
CF | >
CF | > L AT RED WAX
CF |
CF | It's a thin, wax statuette of a Hindu god, dressed in a long gown. The
CF | foot-high god is holding up its right hand, showing three fingers. A
CF | wick is sticking up from the top of the statuette.
CF |
CF | > Roger says, "puzzles, hijinx, same same"
DavidW says (to ClubFloyd), "l"
CF ] Living Room Score: 10, Turns: 66
CF | >
CF | > L
CF |
CF | Living Room
CF | This is the living room where Uncle Buddy and Aunt Hildegarde used to
CF | spend their evenings. Most of the west wall is covered by a grand
CF | stone fireplace with a mantle over it. A long sofa, several cushy
CF | chairs and a telephone fill the room. Most of the hardwood floor is
CF | covered by a monstrous Persian rug. A doorway leads north and an
CF | archway exits to the east.
CF |
CF | Sitting on the mantle is a red wax statuette, a white wax statuette
CF | and a blue wax statuette.
CF |
CF | >
DavidW says (to ClubFloyd), "l at white wax"
CF ] Living Room Score: 10, Turns: 67
CF | >
CF | > L AT WHITE WAX
CF |
CF | It's a thin, wax statuette of a Hindu god, dressed in a long gown. The
CF | foot-high god is holding up its left hand, showing seven fingers. A Jacqueline says, "Hijink is a good word."
CF | wick is sticking up from the top of the statuette.
CF |
CF | >
DavidW says (to ClubFloyd), "l at blue wax"
CF ] Living Room Score: 10, Turns: 68
CF | >
CF | > L AT BLUE WAX
CF |
CF | It's a thin, wax statuette of a Hindu god, dressed in a long gown. The
CF | foot-high god is holding up its right hand, showing five fingers. A
CF | wick is sticking up from the top of the statuette.
CF |
CF | > Jacqueline says, "So, numbers."
DavidW says, "Right 3, Left 7, Right 5. That's the combo for a safe, I think."
Jacqueline says, "Yeah. Makes sense."
DavidW says (to ClubFloyd), "open matchbox"
CF ] Living Room Score: 10, Turns: 69
CF | >
CF | > OPEN MATCHBOX
CF |
CF | Opening the matchbox reveals a red match.
CF |
CF | > DavidW says, "yeah, scarcity of matches. We need to coat a match with wax to make it waterproof so we light a candle at the other end of a swim."
Jacqueline says, "So contrived. Love it."
DavidW says, "But I think we need to find a second match to light the first candle."
DavidW says (to ClubFloyd), "x chimney"
CF ] Living Room Score: 10, Turns: 69
CF | >
CF | > X CHIMNEY
CF |
CF | [Sorry, but the word "x" is not in the vocabulary you can use.]
CF |
CF | > Jacqueline asks, "No ziplock bags in the game, huh?"
DavidW says (to ClubFloyd), "l at chimney"
CF ] Living Room Score: 10, Turns: 69
CF | >
CF | > L AT CHIMNEY
CF |
CF | You can't see any chimney here!
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Living Room Score: 10, Turns: 70
CF | >
CF | > L
CF |
CF | Living Room
CF | This is the living room where Uncle Buddy and Aunt Hildegarde used to
CF | spend their evenings. Most of the west wall is covered by a grand
CF | stone fireplace with a mantle over it. A long sofa, several cushy
CF | chairs and a telephone fill the room. Most of the hardwood floor is
CF | covered by a monstrous Persian rug. A doorway leads north and an
CF | archway exits to the east.
CF |
CF | Sitting on the mantle is a red wax statuette, a white wax statuette
CF | and a blue wax statuette.
CF |
CF | > Roger says, "keeping a match dry inside your mouth would be a good puzzle"
DavidW says (to ClubFloyd), "x rug"
CF ] Living Room Score: 10, Turns: 70
CF | >
CF | > X RUG
CF |
CF | [This story doesn't know the word "x."]
CF |
CF | > DavidW says, "ARRGH"
DavidW says (to ClubFloyd), "l at rug"
CF ] Living Room Score: 10, Turns: 71
CF | >
CF | > L AT RUG
CF |
CF | You see nothing extraordinary about the Persian rug.
CF |
CF | >
DavidW says (to ClubFloyd), "l at sofa"
CF ] Living Room Score: 10, Turns: 72
CF | >
CF | > L AT SOFA
CF |
CF | You see nothing special about the sofa.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Living Room Score: 10, Turns: 73
CF | >
CF | > L
CF |
CF | Living Room
CF | This is the living room where Uncle Buddy and Aunt Hildegarde used to
CF | spend their evenings. Most of the west wall is covered by a grand
CF | stone fireplace with a mantle over it. A long sofa, several cushy
CF | chairs and a telephone fill the room. Most of the hardwood floor is
CF | covered by a monstrous Persian rug. A doorway leads north and an
CF | archway exits to the east.
CF |
CF | Sitting on the mantle is a red wax statuette, a white wax statuette
CF | and a blue wax statuette.
CF |
CF | > Roger says, "I wonder if Floyd could learn to auto-X-replace"
DavidW says (to ClubFloyd), "l at fireplace"
CF ] Living Room Score: 10, Turns: 74
CF | >
CF | > L AT FIREPLACE
CF |
CF | You see a large, finely crafted brick fireplace.
CF |
CF | >
DavidW says (to ClubFloyd), "drop ring"
CF ] Living Room Score: 10, Turns: 75
CF | >
CF | > DROP RING
CF |
CF | Dropped.
CF |
CF | >
DavidW says (to ClubFloyd), "enter fireplace"
CF ] Fireplace Score: 10, Turns: 76
CF | >
CF | > ENTER FIREPLACE
CF |
CF | Fireplace
CF | The fireplace is finely crafted masonry, but has long been neglected.
CF | The mortar is crumbling in a number of places. One brick, about waist
CF | high, seems particularly loose. The fireplace opens to the east.
CF |
CF | >
DavidW says (to ClubFloyd), "take brick"
CF ] Fireplace Score: 10, Turns: 77
CF | >
CF | > TAKE BRICK
CF |
CF | You pull the brick out of the hole, and along with it comes an indigo
CF | punch card, which drops in a spiral to the ground.
CF |
CF | >
DavidW says (to ClubFloyd), "take indigo card"
CF ] Fireplace Score: 10, Turns: 78
CF | >
CF | > TAKE INDIGO CARD
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "l at hole"
CF ] Fireplace Score: 10, Turns: 79
CF | >
CF | > L AT HOLE
CF |
CF | You can see nothing in the hole.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] In the Chimney Score: 10, Turns: 80
CF | >
CF | > U
CF |
CF | Using the hole where the brick was, you climb up the chimney several
CF | feet.
CF |
CF | In the Chimney
CF | You're in the chimney, above the fireplace. You can see a couple of
CF | holes here in the chimney where bricks used to be. The chimney
CF | continues upward and the fireplace is below.
CF |
CF | >
DavidW says (to ClubFloyd), "l at holes"
CF ] In the Chimney Score: 10, Turns: 80
CF | >
CF | > L AT HOLES
CF |
CF | [Sorry, but the word "holes" is not in the vocabulary you can use.]
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] In the Chimney Score: 10, Turns: 81
CF | >
CF | > U
CF |
CF | Using the holes you climb up the chimney several feet.
CF |
CF | In the Chimney
CF | You're inside the chimney. You can see a couple of holes here in the
CF | chimney where bricks used to be. The chimney continues upward and
CF | downward.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] West End of Roof Score: 10, Turns: 82
CF | >
CF | > U
CF |
CF | Using the holes you climb up the chimney several feet onto the...
CF |
CF | West End of Roof
CF | You're doing your best to keep your balance here on the roof. During a
CF | fierce storm you can see Linda Ronstadt's house wash into the ocean
CF | from here. A chimney juts up from the roof here and there is another
CF | chimney to the east, near the end of the roof.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] East End of Roof Score: 10, Turns: 83
CF | >
CF | > E
CF |
CF | East End of Roof
CF | This is the east end of the roof. A chimney juts up from the roof here
CF | and there is another chimney off to the west, near the end of the
CF | roof.
CF |
CF | >
DavidW says (to ClubFloyd), "look in chimney"
CF ] East End of Roof Score: 10, Turns: 84
CF | >
CF | > LOOK IN CHIMNEY
CF |
CF | You can't quite make out what's inside from here.
CF |
CF | >
DavidW says (to ClubFloyd), "enter chimney"
CF ] In the Chimney Score: 10, Turns: 85
CF | >
CF | > ENTER CHIMNEY
CF |
CF | You climb down into the chimney.
CF |
CF | In the Chimney
CF | You're standing in the chimney. There are a couple of holes here in
CF | the chimney where bricks used to be. This chimney doesn't lead any
CF | further down, only up.
CF |
CF | You can see a stuffed penguin here.
CF |
CF | >
DavidW says (to ClubFloyd), "x penguin"
CF ] In the Chimney Score: 10, Turns: 85
CF | >
CF | > X PENGUIN
CF |
CF | [You don't need to use the word "x" to finish this story.]
CF |
CF | >
DavidW says (to ClubFloyd), "l at penguin"
CF ] In the Chimney Score: 10, Turns: 86
CF | >
CF | > L AT PENGUIN
CF |
CF | It's a life-size stuffed penguin. It was probably used in the filming
CF | of "Vampire Penguins of the North."
CF |
CF | > DavidW says, "That's a treasure"
DavidW says (to ClubFloyd), "take penguin"
CF ] In the Chimney Score: 20, Turns: 87
CF | >
CF | > TAKE PENGUIN
CF |
CF | Taken.
CF |
CF | > DavidW says (to Jacqueline), "You never mentioned the vampire penguins when you lived in Alaska."
Jacqueline asks, "Is it vampiric?"
Jacqueline says, "The penguin, I mean."
Jacqueline says, "Timing"
Jacqueline says, "Yes, the arctic penguin is pretty endangered, David."
DavidW says (to ClubFloyd), "out"
CF ] In the Chimney Score: 20, Turns: 88
CF | >
CF | > OUT
CF |
CF | Please use compass directions.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] East End of Roof Score: 20, Turns: 89
CF | >
CF | > U
CF |
CF | Using the holes you climb up the chimney several feet onto the...
CF |
CF | East End of Roof
CF | This is the east end of the roof. A chimney juts up from the roof here
CF | and there is another chimney off to the west, near the end of the
CF | roof.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] West End of Roof Score: 20, Turns: 90
CF | >
CF | > W
CF |
CF | West End of Roof
CF | You're doing your best to keep your balance here on the roof. During a
CF | fierce storm you can see Linda Ronstadt's house wash into the ocean
CF | from here. A chimney juts up from the roof here and there is another
CF | chimney to the east, near the end of the roof.
CF |
CF | >
DavidW says (to ClubFloyd), "in"
CF ] In the Chimney Score: 20, Turns: 91
CF | >
CF | > IN
CF |
CF | You climb down into the chimney.
CF |
CF | In the Chimney
CF | You're inside the chimney. You can see a couple of holes here in the
CF | chimney where bricks used to be. The chimney continues upward and
CF | downward.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] In the Chimney Score: 20, Turns: 92
CF | >
CF | > D
CF |
CF | Using the holes, you climb down the chimney several feet.
CF |
CF | In the Chimney
CF | You're in the chimney, above the fireplace. You can see a couple of
CF | holes here in the chimney where bricks used to be. The chimney
CF | continues upward and the fireplace is below.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Fireplace Score: 20, Turns: 93
CF | >
CF | > D
CF |
CF | Using the holes, you climb down the chimney several feet into the...
CF |
CF | Fireplace
CF | The fireplace is finely crafted masonry, but has long been neglected.
CF | The mortar is crumbling in a number of places. The fireplace opens to
CF | the east.
CF | There is a hole in the fireplace about waist high here.
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF ] Living Room Score: 20, Turns: 94
CF | >
CF | > OUT
CF |
CF | Living Room
CF | This is the living room where Uncle Buddy and Aunt Hildegarde used to
CF | spend their evenings. Most of the west wall is covered by a grand
CF | stone fireplace with a mantle over it. A long sofa, several cushy
CF | chairs and a telephone fill the room. Most of the hardwood floor is
CF | covered by a monstrous Persian rug. A doorway leads north and an
CF | archway exits to the east.
CF |
CF | You can see a Big Diamond Ring here. Sitting on the mantle is a red
CF | wax statuette, a white wax statuette and a blue wax statuette.
CF |
CF | >
DavidW says (to ClubFloyd), "drop penquin"
CF ] Living Room Score: 20, Turns: 94
CF | >
CF | > DROP PENQUIN
CF |
CF | [Sorry, but this story doesn't recognize the word "penquin."]
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Living Room Score: 20, Turns: 95
CF | >
CF | > I
CF |
CF | You have a stuffed penguin, an indigo punch card, a brick, a blue
CF | punch card, a matchbox, a thin piece of paper, a business card, a
CF | yellowed piece of paper, a copy of The Status Line, a flashlight
CF | (providing light), a photo of Uncle Buddy and Aunt Hildegarde's
CF | letter. It looks as if the matchbox contains a red match.
CF |
CF | >
DavidW says (to ClubFloyd), "drop penguin"
CF ] Living Room Score: 20, Turns: 96
CF | >
CF | > DROP PENGUIN
CF |
CF | Dropped.
CF |
CF | >
DavidW says (to ClubFloyd), "drop status"
CF ] Living Room Score: 20, Turns: 97
CF | >
CF | > DROP STATUS
CF |
CF | Dropped.
CF |
CF | >
DavidW says (to ClubFloyd), "drop letter"
CF ] Living Room Score: 20, Turns: 98
CF | >
CF | > DROP LETTER
CF |
CF | Dropped.
CF |
CF | > Roger says, "I have spent 1000% more time in chimneys in games than I ever have in real life"
DavidW says (to ClubFloyd), "e"
CF ] Foyer Score: 20, Turns: 99
CF | >
CF | > E
CF |
CF | Foyer
CF | This is the elegant foyer, covered in rich mahogany paneling. Your
CF | footsteps echo sharply in this large, hollow space. A broad, graceful
CF | staircase sweeps upstairs. Pillared archways beckon you east, west and
CF | north. The front door to the south is open. There is a coat closet by
CF | the front door. The door to the closet is closed.
CF |
CF | > Jacqueline says (to Roger), "Same"
DavidW says (to ClubFloyd), "x staircase"
CF ] Foyer Score: 20, Turns: 99
CF | >
CF | > X STAIRCASE
CF |
CF | [Sorry, but the word "x" is not in the vocabulary you can use.]
CF |
CF | >
DavidW says (to ClubFloyd), "l at staircase"
CF ] Foyer Score: 20, Turns: 100
CF | >
CF | > L AT STAIRCASE
CF |
CF | The stairs are made of rich mahogany and lead up.
CF |
CF | > DavidW asks, "I think these stairs are trick stairs?"
DavidW says (to ClubFloyd), "u"
CF ] Foyer Score: 20, Turns: 101
CF | >
CF | > U
CF |
CF | You start to go up, but suddenly the staircase flattens out. After you
CF | awkwardly slide back down, the flattened stairs return to normal.
CF |
CF | > Jacqueline says, "Climbing up the inside of a chimney is a good hidey place, though. Gonna file that away for a VR room I'm working on."
DavidW says, "right. We need to get up there another way and turn the newel or something."
DavidW says (to ClubFloyd), "open closet"
CF ] Foyer Score: 20, Turns: 102
CF | >
CF | > OPEN CLOSET
CF |
CF | The closet door whinnies as it opens.
CF |
CF | >
DavidW says (to ClubFloyd), "enter closet"
CF ] Closet Score: 20, Turns: 103
CF | >
CF | > ENTER CLOSET
CF |
CF | Closet
CF | You're in a small closet. Mounted at an angle on the back wall of the
CF | closet are three coat pegs. To the left of the first peg there is a
CF | hole the size of a peg. To the right of the third peg there is a peg
CF | which has been sawed-off, flush with the wall. The door to the north
CF | is open.
CF |
CF | A rusty bucket is hanging from the second coat peg.
CF |
CF | You can see a pair of skis here.
CF |
CF | >
DavidW says (to ClubFloyd), "push first peg"
CF ] Closet Score: 20, Turns: 104
CF | >
CF | > PUSH FIRST PEG
CF |
CF | You pull the peg down to a horizontal position.
CF |
CF | As you release the peg, it pops back into its original 45-degree
CF | position. The closet begins to shake and rattle a bit as the door
CF | swings shut. You feel your stomach rising to your throat as the closet
CF | moves down, then stops.
CF |
CF | >
DavidW says (to ClubFloyd), "push third peg"
CF ] Closet Score: 20, Turns: 105
CF | >
CF | > PUSH THIRD PEG
CF |
CF | You pull the peg down to a horizontal position.
CF |
CF | As you release the peg, it pops back into its original 45-degree
CF | position. The closet begins to shake and rattle a bit. You feel your
CF | stomach drop to your knees as the closet moves up, then stops.
CF |
CF | Somewhere in the house you hear the creaking of floorboards.
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF ] Closet Score: 20, Turns: 106
CF | >
CF | > OUT
CF |
CF | The closet door is closed.
CF |
CF | >
DavidW says (to ClubFloyd), "open door"
CF ] Closet Score: 20, Turns: 107
CF | >
CF | > OPEN DOOR
CF |
CF | The closet door breaks into its nightclub act as it opens.
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF ] Upstairs Hall, Middle Score: 20, Turns: 108
CF | >
CF | > OUT
CF |
CF | Upstairs Hall, Middle
CF | This is the middle of the upstairs hall. The hall stretches to the
CF | east and the west. To the south there is an open closet door. In the
CF | ceiling above you see the outline of a panel. You notice an unusual
CF | newel next to the stairs leading down.
CF |
CF | >
DavidW says (to ClubFloyd), "l at newel"
CF ] Upstairs Hall, Middle Score: 20, Turns: 109
CF | >
CF | > L AT NEWEL
CF |
CF | It's a life-size, wooden replica of the head of one of Uncle Buddy's
CF | rivals, Roger Corman.
CF |
CF | >
DavidW says (to ClubFloyd), "turn newel"
CF ] Upstairs Hall, Middle Score: 20, Turns: 110
CF | >
CF | > TURN NEWEL
CF |
CF | You turn the newel in the shape of Roger Corman's head and hear a
CF | click from the staircase.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Foyer Score: 20, Turns: 111
CF | >
CF | > D
CF |
CF | You walk down the stairs to the...
CF |
CF | Foyer
CF | This is the elegant foyer, covered in rich mahogany paneling. Your
CF | footsteps echo sharply in this large, hollow space. A broad, graceful
CF | staircase sweeps upstairs. Pillared archways beckon you east, west and
CF | north. The front door to the south is open. There is a coat closet by
CF | the front door. The door to the closet is closed.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Upstairs Hall, Middle Score: 20, Turns: 112
CF | >
CF | > U
CF |
CF | You climb up the stairs to the...
CF |
CF | Upstairs Hall, Middle
CF | This is the middle of the upstairs hall. The hall stretches to the
CF | east and the west. To the south there is an open closet door. In the
CF | ceiling above you see the outline of a panel. You notice an unusual
CF | newel next to the stairs leading down.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Upstairs Hall, West Score: 20, Turns: 113
CF | >
CF | > W
CF |
CF | Upstairs Hall, West
CF | This is the western end of the upstairs hall, which stretches east.
CF | There are doorways leading to the north and south.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Master Bedroom Score: 20, Turns: 114
CF | >
CF | > N
CF |
CF | Master Bedroom
CF | This is Aunt Hildegarde and Uncle Buddy's bedroom. There is a thick,
CF | round bed here, typical of Uncle Buddy trying to be a Hollywood type.
CF | Next to the bed is a chair and a phone. A doorway leads south.
CF |
CF | >
DavidW says (to ClubFloyd), "look under bed"
CF ] Master Bedroom Score: 20, Turns: 115
CF | >
CF | > LOOK UNDER BED
CF |
CF | You see nothing unusual.
CF |
CF | >
DavidW says (to ClubFloyd), "l at bed"
CF ] Master Bedroom Score: 20, Turns: 116
CF | >
CF | > L AT BED
CF |
CF | You can see nothing on the bed.
CF |
CF | >
DavidW says (to ClubFloyd), "l at chair"
CF ] Master Bedroom Score: 20, Turns: 117
CF | >
CF | > L AT CHAIR
CF |
CF | You see nothing interesting about the seat.
CF |
CF | >
DavidW says (to ClubFloyd), "l at phone"
CF ] Master Bedroom Score: 20, Turns: 118
CF | >
CF | > L AT PHONE
CF |
CF | You see nothing extraordinary about the telephone.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Master Bedroom Score: 20, Turns: 119
CF | >
CF | > L
CF |
CF | Master Bedroom
CF | This is Aunt Hildegarde and Uncle Buddy's bedroom. There is a thick,
CF | round bed here, typical of Uncle Buddy trying to be a Hollywood type.
CF | Next to the bed is a chair and a phone. A doorway leads south.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Upstairs Hall, West Score: 20, Turns: 120
CF | >
CF | > S
CF |
CF | Upstairs Hall, West
CF | This is the western end of the upstairs hall, which stretches east.
CF | There are doorways leading to the north and south. Hmmm. You have the
CF | uneasy feeling that someone is watching you.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Upstairs Bathroom Score: 20, Turns: 121
CF | >
CF | > S
CF |
CF | Upstairs Bathroom
CF | It's a Hollywood bathroom. Everything from the temperature-controlled
CF | marble toilet seat to the Oscars for hot and cold water is overdone.
CF | The shower has a gold curtain and you can't help but notice the bath
CF | mat with Jack Valenti's picture on it.
CF |
CF | >
DavidW says (to ClubFloyd), "look under mat"
CF ] Upstairs Bathroom Score: 20, Turns: 122
CF | >
CF | > LOOK UNDER MAT
CF |
CF | You move the Jack Valenti bath mat and see a red punch card lying on
CF | the floor of the bathroom.
CF |
CF | >
DavidW says (to ClubFloyd), "take red card"
CF ] Upstairs Bathroom Score: 20, Turns: 123
CF | >
CF | > TAKE RED CARD
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "open curtain"
CF ] Upstairs Bathroom Score: 20, Turns: 123
CF | >
CF | > OPEN CURTAIN
CF |
CF | [You don't need to use the word "curtain" to finish this story.]
CF |
CF | >
DavidW says (to ClubFloyd), "x toilet"
CF ] Upstairs Bathroom Score: 20, Turns: 123
CF | >
CF | > X TOILET
CF |
CF | [This story doesn't know the word "x."]
CF |
CF | >
DavidW says (to ClubFloyd), "l at toilet"
CF ] Upstairs Bathroom Score: 20, Turns: 124
CF | >
CF | > L AT TOILET
CF |
CF | You see nothing special about the toilet.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Upstairs Hall, West Score: 20, Turns: 125
CF | >
CF | > N
CF |
CF | Upstairs Hall, West
CF | This is the western end of the upstairs hall, which stretches east.
CF | There are doorways leading to the north and south.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Upstairs Hall, Middle Score: 20, Turns: 126
CF | >
CF | > E
CF |
CF | Upstairs Hall, Middle
CF | This is the middle of the upstairs hall. The hall stretches to the
CF | east and the west. To the south there is an open closet door. In the
CF | ceiling above you see the outline of a panel. You notice an unusual
CF | newel next to the stairs leading down.
CF |
CF | >
DavidW says (to ClubFloyd), "look at outline"
CF ] Upstairs Hall, Middle Score: 20, Turns: 126
CF | >
CF | > LOOK AT OUTLINE
CF |
CF | [Sorry, but this story doesn't recognize the word "outline."]
CF |
CF | >
DavidW says (to ClubFloyd), "look at panel"
CF ] Upstairs Hall, Middle Score: 20, Turns: 127
CF | >
CF | > LOOK AT PANEL
CF |
CF | It looks as if the panel is closed.
CF |
CF | >
DavidW says (to ClubFloyd), "open panel"
CF ] Upstairs Hall, Middle Score: 20, Turns: 128
CF | >
CF | > OPEN PANEL
CF |
CF | It won't budge from this side.
CF |
CF | > Jacqueline says, "I just want to note how often mahogany is 'rich'. That is all."
DavidW says, "oh yes, mahogany was the go-to wood of all early IF ."
Roger says, "the most wooden of woods"
DavidW says, "Eventually authors remembered other types of wood, but it took YEARS."
DavidW says (to ClubFloyd), "e"
CF ] Upstairs Hall, East Score: 20, Turns: 129
CF | >
CF | > E
CF |
CF | Upstairs Hall, East
CF | This is the eastern end of the upstairs hall, which stretches west.
CF | Doorways lead north and south. There is a closed window here. A blue
CF | velvet sack is barely visible, sticking out from beneath the closed
CF | window.
CF |
CF | >
DavidW says (to ClubFloyd), "l at window"
CF ] Upstairs Hall, East Score: 20, Turns: 130
CF | >
CF | > L AT WINDOW
CF |
CF | The window is closed on the top of a cloth sack.
CF |
CF | > DavidW asks, "hm. If we open the window, the sack falls to where?"
DavidW says (to ClubFloyd), "hold sack"
CF ] Upstairs Hall, East Score: 20, Turns: 131
CF | >
CF | > HOLD SACK
CF |
CF | You grab hold of the top of the sack, but the rest of it is still
CF | under the closed window.
CF |
CF | >
DavidW says (to ClubFloyd), "open window"
CF ] Upstairs Hall, East Score: 20, Turns: 132
CF | >
CF | > OPEN WINDOW
CF |
CF | With one hand you lift the window and with the other you pull the
CF | cloth sack inside.
CF |
CF | > Jacqueline says, "Clever, sir."
DavidW says (to ClubFloyd), "open sack"
CF ] Upstairs Hall, East Score: 30, Turns: 133
CF | >
CF | > OPEN SACK
CF |
CF | Opening the sack reveals a Maltese finch.
CF |
CF | >
DavidW says (to ClubFloyd), "x finch"
CF ] Upstairs Hall, East Score: 30, Turns: 133
CF | >
CF | > X FINCH
CF |
CF | [Sorry, but this story doesn't recognize the word "x."]
CF |
CF | >
DavidW says (to ClubFloyd), "l at finch"
CF ] Upstairs Hall, East Score: 30, Turns: 134
CF | >
CF | > L AT FINCH
CF |
CF | It's the Maltese finch from Uncle Buddy's knockoff of "The Maltese
CF | Falcon." In Uncle Buddy's updated version, a Humphrey Bogart
CF | look-alike plays the part of a pet shop owner.
CF |
CF | > DavidW asks, "Doesn't the falcon get smashed at the end of that movie?"
Roger says, "spoilers, but no"
Roger says, "to the best of my recollection"
DavidW says (to ClubFloyd), "look through window"
CF ] Upstairs Hall, East Score: 30, Turns: 135
CF | >
CF | > LOOK THROUGH WINDOW
CF |
CF | You see the grounds outside Uncle Buddy's house.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Bedroom Score: 30, Turns: 136
CF | >
CF | > N
CF |
CF | Bedroom
CF | This was the guest room you shared with Cousin Herman during your
CF | summer visits. A quick glance at the bunk beds and you remember all
CF | too well the night in the bottom bunk when Cousin Herman got sick in
CF | the top bunk. A doorway leads south.
CF |
CF | >
DavidW says (to ClubFloyd), "x beds"
CF ] Bedroom Score: 30, Turns: 136
CF | >
CF | > X BEDS
CF |
CF | [This story doesn't know the word "x."]
CF |
CF | >
DavidW says (to ClubFloyd), "l at beds"
CF ] Bedroom Score: 30, Turns: 136
CF | >
CF | > L AT BEDS
CF |
CF | [Sorry, but the word "beds" is not in the vocabulary you can use.]
CF |
CF | >
DavidW says (to ClubFloyd), "l at bunk"
CF ] Bedroom Score: 30, Turns: 137
CF | >
CF | > L AT BUNK
CF |
CF | You can see nothing on the bed.
CF |
CF | >
DavidW says (to ClubFloyd), "l under bunk"
CF ] Bedroom Score: 30, Turns: 138
CF | >
CF | > L UNDER BUNK
CF |
CF | You see nothing unusual.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Upstairs Hall, East Score: 30, Turns: 139
CF | >
CF | > S
CF |
CF | Upstairs Hall, East
CF | This is the eastern end of the upstairs hall, which stretches west.
CF | Doorways lead north and south. There is an open window here.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Guest Room Score: 30, Turns: 140
CF | >
CF | > S
CF |
CF | Guest Room
CF | This is a spare bedroom where guests would stay if they couldn't drive
CF | home after one of the parties. The bed is big and fluffy and all the
CF | furniture is padded well. Uncle Buddy put two brass handles on the
CF | floor so guests would have something to hang onto when the room began
CF | to spin. A doorway leads north.
CF |
CF | > DavidW asks, "hm, I think this is the tilting room?"
DavidW says (to ClubFloyd), "look at bed"
CF ] Guest Room Score: 30, Turns: 141
CF | >
CF | > LOOK AT BED
CF |
CF | You can see nothing on the bed.
CF |
CF | >
DavidW says (to ClubFloyd), "look at handles"
CF ] Guest Room Score: 30, Turns: 142
CF | >
CF | > LOOK AT HANDLES
CF |
CF | You see nothing unusual about the brass handles.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Upstairs Hall, East Score: 30, Turns: 143
CF | >
CF | > N
CF |
CF | Upstairs Hall, East
CF | This is the eastern end of the upstairs hall, which stretches west.
CF | Doorways lead north and south. There is an open window here.
CF |
CF | >
DavidW says (to ClubFloyd), "close window"
CF ] Upstairs Hall, East Score: 30, Turns: 144
CF | >
CF | > CLOSE WINDOW
CF |
CF | You close the window.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Upstairs Hall, Middle Score: 30, Turns: 145
CF | >
CF | > W
CF |
CF | Upstairs Hall, Middle
CF | This is the middle of the upstairs hall. The hall stretches to the
CF | east and the west. To the south there is an open closet door. In the
CF | ceiling above you see the outline of a panel. You notice an unusual
CF | newel next to the stairs leading down.
CF |
CF | >
DavidW says (to ClubFloyd), "in"
CF ] Closet Score: 30, Turns: 146
CF | >
CF | > IN
CF |
CF | Closet
CF | You're in a small closet. Mounted at an angle on the back wall of the
CF | closet are three coat pegs. To the left of the first peg there is a
CF | hole the size of a peg. To the right of the third peg there is a peg
CF | which has been sawed-off, flush with the wall. The door to the north
CF | is open.
CF |
CF | A rusty bucket is hanging from the second coat peg.
CF |
CF | You can see a pair of skis here.
CF |
CF | >
DavidW says (to ClubFloyd), "push first"
CF ] Closet Score: 30, Turns: 147
CF | >
CF | > PUSH FIRST
CF |
CF | You pull the peg down to a horizontal position.
CF |
CF | As you release the peg, it pops back into its original 45-degree
CF | position. The closet begins to shake and rattle a bit as the door
CF | swings shut. You feel your stomach rising to your throat as the closet
CF | moves down, then stops.
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF ] Closet Score: 30, Turns: 148
CF | >
CF | > OUT
CF |
CF | The closet door is closed.
CF |
CF | >
DavidW says (to ClubFloyd), "open door"
CF ] Closet Score: 30, Turns: 149
CF | >
CF | > OPEN DOOR
CF |
CF | The closet door creaks as it opens.
CF |
CF | Somewhere in the house you hear the thud of something falling on the
CF | floor.
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF ] Cellar Score: 30, Turns: 150
CF | >
CF | > OUT
CF |
CF | Cellar
CF | You are in a musty cellar. One of Uncle Buddy's old movie props, a
CF | huge, over-teched computer is here. There is an open closet door to
CF | the south. A staircase leads up.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Kitchen Score: 30, Turns: 151
CF | >
CF | > U
CF |
CF | Kitchen
CF | This is Aunt Hildegarde's kitchen. It is a fairly large, sterile area
CF | with several pieces of commercial-grade equipment to handle the vast
CF | amount of food needed for Hollywood parties. It is not exactly the
CF | kind of homey kitchen most people's aunts have. The whole family
CF | remembers the Christmas everyone received fruit cakes with serial
CF | numbers on them. A doorway leads to the east and stairs lead down from
CF | here.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Dining Room Score: 30, Turns: 152
CF | >
CF | > E
CF |
CF | Dining Room
CF | This is the dining room with a long, walnut table and seating for
CF | twelve. You remember more than one evening falling asleep at the table
CF | while Uncle Buddy rambled on about the way Hollywood used to be. A
CF | large picture window looks out on the garden. Doorways lead east, west
CF | and south.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Living Room Score: 30, Turns: 153
CF | >
CF | > S
CF |
CF | Living Room
CF | This is the living room where Uncle Buddy and Aunt Hildegarde used to
CF | spend their evenings. Most of the west wall is covered by a grand
CF | stone fireplace with a mantle over it. A long sofa, several cushy
CF | chairs and a telephone fill the room. Most of the hardwood floor is
CF | covered by a monstrous Persian rug. A doorway leads north and an
CF | archway exits to the east.
CF |
CF | You can see Aunt Hildegarde's letter, a copy of The Status Line, a
CF | stuffed penguin and a Big Diamond Ring here. Sitting on the mantle is
CF | a red wax statuette, a white wax statuette and a blue wax statuette.
CF |
CF | >
DavidW says (to ClubFloyd), "drop finch"
CF ] Living Room Score: 30, Turns: 154
CF | >
CF | > DROP FINCH
CF |
CF | You'll have to take the Maltese finch out of the cloth sack first.
CF |
CF | >
DavidW says (to ClubFloyd), "take finch"
CF ] Living Room Score: 30, Turns: 155
CF | >
CF | > TAKE FINCH
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "drop it"
CF ] Living Room Score: 30, Turns: 156
CF | >
CF | > DROP IT
CF |
CF | Dropped.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Foyer Score: 30, Turns: 157
CF | >
CF | > E
CF |
CF | Foyer
CF | This is the elegant foyer, covered in rich mahogany paneling. Your
CF | footsteps echo sharply in this large, hollow space. A broad, graceful
CF | staircase sweeps upstairs. Pillared archways beckon you east, west and
CF | north. The front door to the south is open. There is a coat closet by
CF | the front door. The door to the closet is closed.
CF |
CF | >
DavidW says (to ClubFloyd), "open closet"
CF ] Foyer Score: 30, Turns: 158
CF | >
CF | > OPEN CLOSET
CF |
CF | You open the door and see the top of the closet at floor level and the
CF | shaft continuing upwards.
CF |
CF | >
DavidW says (to ClubFloyd), "in"
CF ] Top of Closet Score: 30, Turns: 159
CF | >
CF | > IN
CF |
CF | Top of Closet
CF | You're standing in a shaft on top of the closet. The door to the north
CF | is open.
CF |
CF | >
DavidW says (to ClubFloyd), "look up"
CF ] Top of Closet Score: 30, Turns: 160
CF | >
CF | > LOOK UP
CF |
CF | The shaft continues upward.
CF |
CF | > Jacqueline asks, "Big Diamond Ring capitalized?"
DavidW says, "iirc, we need to fill the bucket with water, hang it on the third peg, and get here before the water dribbles out and the peg pops up."
Jacqueline says, "ah"
DavidW says, "Big Diamond Ring was a movie name, I think."
DavidW says (to ClubFloyd), "out"
CF ] Foyer Score: 30, Turns: 161
CF | >
CF | > OUT
CF |
CF | Foyer
CF | This is the elegant foyer, covered in rich mahogany paneling. Your
CF | footsteps echo sharply in this large, hollow space. A broad, graceful
CF | staircase sweeps upstairs. Pillared archways beckon you east, west and
CF | north. The front door to the south is open. There is a coat closet by
CF | the front door. The door to the closet is open.
CF |
CF | > Roger says, "yeah"
DavidW says (to ClubFloyd), "w"
CF ] Living Room Score: 30, Turns: 162
CF | >
CF | > W
CF |
CF | Living Room
CF | This is the living room where Uncle Buddy and Aunt Hildegarde used to
CF | spend their evenings. Most of the west wall is covered by a grand
CF | stone fireplace with a mantle over it. A long sofa, several cushy
CF | chairs and a telephone fill the room. Most of the hardwood floor is
CF | covered by a monstrous Persian rug. A doorway leads north and an
CF | archway exits to the east.
CF |
CF | You can see a Maltese finch, Aunt Hildegarde's letter, a copy of The
CF | Status Line, a stuffed penguin and a Big Diamond Ring here. Sitting on
CF | the mantle is a red wax statuette, a white wax statuette and a blue
CF | wax statuette.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Dining Room Score: 30, Turns: 163
CF | >
CF | > N
CF |
CF | Dining Room
CF | This is the dining room with a long, walnut table and seating for
CF | twelve. You remember more than one evening falling asleep at the table
CF | while Uncle Buddy rambled on about the way Hollywood used to be. A
CF | large picture window looks out on the garden. Doorways lead east, west
CF | and south.
CF |
CF | > Jacqueline says, "ah"
DavidW says (to ClubFloyd), "w"
CF ] Kitchen Score: 30, Turns: 164
CF | >
CF | > W
CF |
CF | Kitchen
CF | This is Aunt Hildegarde's kitchen. It is a fairly large, sterile area
CF | with several pieces of commercial-grade equipment to handle the vast
CF | amount of food needed for Hollywood parties. It is not exactly the
CF | kind of homey kitchen most people's aunts have. The whole family
CF | remembers the Christmas everyone received fruit cakes with serial
CF | numbers on them. A doorway leads to the east and stairs lead down from
CF | here.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Cellar Score: 30, Turns: 165
CF | >
CF | > D
CF |
CF | Cellar
CF | You are in a musty cellar. One of Uncle Buddy's old movie props, a
CF | huge, over-teched computer is here. There is an open closet door to
CF | the south. A staircase leads up.
CF |
CF | >
DavidW says (to ClubFloyd), "in"
CF ] Closet Score: 30, Turns: 166
CF | >
CF | > IN
CF |
CF | Closet
CF | You're in a small closet. Mounted at an angle on the back wall of the
CF | closet are three coat pegs. To the left of the first peg there is a
CF | hole the size of a peg. To the right of the third peg there is a peg
CF | which has been sawed-off, flush with the wall. The door to the north
CF | is open.
CF |
CF | A rusty bucket is hanging from the second coat peg.
CF |
CF | You can see a pair of skis here.
CF |
CF | >
DavidW says (to ClubFloyd), "take bucket"
CF ] Closet Score: 30, Turns: 167
CF | >
CF | > TAKE BUCKET
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF ] Cellar Score: 30, Turns: 168
CF | >
CF | > OUT
CF |
CF | Cellar
CF | You are in a musty cellar. One of Uncle Buddy's old movie props, a
CF | huge, over-teched computer is here. There is an open closet door to
CF | the south. A staircase leads up.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Kitchen Score: 30, Turns: 169
CF | >
CF | > U
CF |
CF | Kitchen
CF | This is Aunt Hildegarde's kitchen. It is a fairly large, sterile area
CF | with several pieces of commercial-grade equipment to handle the vast
CF | amount of food needed for Hollywood parties. It is not exactly the
CF | kind of homey kitchen most people's aunts have. The whole family
CF | remembers the Christmas everyone received fruit cakes with serial
CF | numbers on them. A doorway leads to the east and stairs lead down from
CF | here.
CF |
CF | >
DavidW says (to ClubFloyd), "fill bucket"
CF ] Kitchen Score: 30, Turns: 170
CF | >
CF | > FILL BUCKET
CF |
CF | Hmmm. It seems the water has been turned off.
CF |
CF | > Jacqueline says, "I would like to point out that the dining room table is not made of mahogany."
Jacqueline says, "But I do recall going through a mahogany phase myself."
DavidW says, "oh. hm. Might be a pond outside."
Jacqueline says, "Despite possibly never having seen it in real life."
Roger says, "I think mahogany is one of those woods where they discovered/invented/coined a new type of tree that they could also call mahogany and flog for cheaper than the older more-real stuff"
DavidW says (to ClubFloyd), "look"
CF ] Kitchen Score: 30, Turns: 171
CF | >
CF | > LOOK
CF |
CF | Kitchen
CF | This is Aunt Hildegarde's kitchen. It is a fairly large, sterile area
CF | with several pieces of commercial-grade equipment to handle the vast
CF | amount of food needed for Hollywood parties. It is not exactly the
CF | kind of homey kitchen most people's aunts have. The whole family
CF | remembers the Christmas everyone received fruit cakes with serial
CF | numbers on them. A doorway leads to the east and stairs lead down from
CF | here.
CF |
CF | >
DavidW says (to ClubFloyd), "look at fridge"
CF ] Kitchen Score: 30, Turns: 171
CF | >
CF | > LOOK AT FRIDGE
CF |
CF | [You don't need to use the word "fridge" to finish this story.]
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Dining Room Score: 30, Turns: 172
CF | >
CF | > E
CF |
CF | Dining Room
CF | This is the dining room with a long, walnut table and seating for
CF | twelve. You remember more than one evening falling asleep at the table
CF | while Uncle Buddy rambled on about the way Hollywood used to be. A
CF | large picture window looks out on the garden. Doorways lead east, west
CF | and south.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Living Room Score: 30, Turns: 173
CF | >
CF | > S
CF |
CF | Living Room
CF | This is the living room where Uncle Buddy and Aunt Hildegarde used to
CF | spend their evenings. Most of the west wall is covered by a grand
CF | stone fireplace with a mantle over it. A long sofa, several cushy
CF | chairs and a telephone fill the room. Most of the hardwood floor is
CF | covered by a monstrous Persian rug. A doorway leads north and an
CF | archway exits to the east.
CF |
CF | You can see a Maltese finch, Aunt Hildegarde's letter, a copy of The
CF | Status Line, a stuffed penguin and a Big Diamond Ring here. Sitting on
CF | the mantle is a red wax statuette, a white wax statuette and a blue
CF | wax statuette.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Foyer Score: 30, Turns: 174
CF | >
CF | > E
CF |
CF | Foyer
CF | This is the elegant foyer, covered in rich mahogany paneling. Your
CF | footsteps echo sharply in this large, hollow space. A broad, graceful
CF | staircase sweeps upstairs. Pillared archways beckon you east, west and
CF | north. The front door to the south is open. There is a coat closet by
CF | the front door. The door to the closet is open.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Hallway Score: 30, Turns: 175
CF | >
CF | > E
CF |
CF | Hallway
CF | This is a long hall stretching east and west. There is a painting
CF | hanging here.
CF |
CF | >
DavidW says (to ClubFloyd), "l at painting"
CF ] Hallway Score: 30, Turns: 176
CF | >
CF | > L AT PAINTING
CF |
CF | It's a very conservative portrait of Aunt Hildegarde sitting in a
CF | Victorian-style chair with Uncle Buddy standing behind her, wearing a
CF | black-and-white checkered polyester leisure suit.
CF |
CF | >
DavidW says (to ClubFloyd), "move painting"
CF ] Hallway Score: 30, Turns: 177
CF | >
CF | > MOVE PAINTING
CF |
CF | You swing the portrait of Aunt Hildegarde and Uncle Buddy away from
CF | the wall and find a wall safe. A green punch card flutters to the
CF | floor.
CF |
CF | >
DavidW says (to ClubFloyd), "take green card"
CF ] Hallway Score: 30, Turns: 178
CF | >
CF | > TAKE GREEN CARD
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "turn dial right to 3"
CF ] Hallway Score: 30, Turns: 179
CF | >
CF | > TURN DIAL RIGHT TO 3
CF |
CF | You turn the dial to 3.
CF |
CF | >
DavidW says (to ClubFloyd), "turn dial left to 7"
CF ] Hallway Score: 30, Turns: 180
CF | >
CF | > TURN DIAL LEFT TO 7
CF |
CF | You turn the dial to 7.
CF |
CF | >
DavidW says (to ClubFloyd), "turn dial right to 5"
CF ] Hallway Score: 30, Turns: 181
CF | >
CF | > TURN DIAL RIGHT TO 5
CF |
CF | You turn the dial to 5. You hear a faint click.
CF |
CF | >
DavidW says (to ClubFloyd), "open safe"
CF ] Hallway Score: 30, Turns: 182
CF | >
CF | > OPEN SAFE
CF |
CF | Opening the wall safe reveals Mama Maggio's cheese grater.
CF |
CF | >
DavidW says (to ClubFloyd), "take grater"
CF ] Hallway Score: 40, Turns: 183
CF | >
CF | > TAKE GRATER
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "l at grater"
CF ] Hallway Score: 40, Turns: 184
CF | >
CF | > L AT GRATER
CF |
CF | It's the cheese grater Mama Maggio used to paddle her nine sons and
CF | seven daughters with in the "Maggio Boys and Girls" serial. Uncle
CF | Buddy wrote the scripts for these mystery yarns about 16 teenage
CF | brothers and sisters who were junior detectives.
CF |
CF | > DavidW says, "I'm trying to imagine all 16 trying to be stelthy at the same time."
DavidW says, "Imagine 16 heads peeking around a door one-by-one."
Jacqueline says, "I unfortunately read 'paddle' as 'peal' for a second."
MoyTravis says, "If you've got 16 you've no need for stealth tbh."
MoyTravis says, "Just run 15 of them in at once and overwhelm everybody with confusion while 1 of them does the important thing."
DavidW says, "They're probably trying to keep away from this grater."
DavidW says, "I can just see Mama M clutching her grater as she herds her brood into the church."
DavidW says (to ClubFloyd), "e"
CF ] Parlor Score: 40, Turns: 185
CF | >
CF | > E
CF |
CF | Parlor
CF | This is the parlor where Uncle Buddy would bring potential investors.
CF | He would break out his finest scotch and Cuban cigars. Once the
CF | "guests" were tight he would present his latest movie idea. (You've
CF | seen his movies, so you know anyone who would agree to invest in one
CF | of them had to have been drinking.) Strange, you notice all the
CF | furniture in this room is bolted to the floor, except for the piano in
CF | the middle of the room. A doorway leads west.
CF |
CF | > DavidW says, "oh, this must be the tilting room."
DavidW says, "I think there are supports underneath the floor, so if you want the west end up, you push the pisno west, remove the east support, then push the piano east."
Jacqueline says, "ah, huh"
Jacqueline asks, "But why?"
DavidW says, "But then the piano's stuck, so you better choose the right way."
DavidW says, "I think there's a crawlspace to one side that is accessible only when the floor is up."
Jacqueline says, "Save early, save often."
Roger says, "maybe he shot a movie set on a boat"
DavidW says, "yeah, this game can be made unwinnable in a lot of ways."
DavidW says (to ClubFloyd), "open piano"
CF ] Parlor Score: 40, Turns: 186
CF | >
CF | > OPEN PIANO
CF |
CF | Opening the piano reveals a violet punch card.
CF |
CF | >
DavidW says (to ClubFloyd), "take violet card"
CF ] Parlor Score: 40, Turns: 187
CF | >
CF | > TAKE VIOLET CARD
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "play piano"
CF ] Parlor Score: 40, Turns: 188
CF | >
CF | > PLAY PIANO
CF |
CF | You play for a few moments. It's very beautiful and melodious.
CF |
CF | > DavidW says, "There might be a special tune to play as well? I don't remember if it's this game or not."
DavidW says, "In Gaucho, you play Clementine, I think."
DavidW says, "And there's several tunes for the Finding Martin piano."
DavidW says (to ClubFloyd), "n"
CF ] Parlor Score: 40, Turns: 189
CF | >
CF | > N
CF |
CF | You can't go that way.
CF |
CF | You hear the eerie whistling of wind coming down the chimney.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Parlor Score: 40, Turns: 190
CF | >
CF | > L
CF |
CF | Parlor
CF | This is the parlor where Uncle Buddy would bring potential investors.
CF | He would break out his finest scotch and Cuban cigars. Once the
CF | "guests" were tight he would present his latest movie idea. (You've
CF | seen his movies, so you know anyone who would agree to invest in one
CF | of them had to have been drinking.) Strange, you notice all the
CF | furniture in this room is bolted to the floor, except for the piano in
CF | the middle of the room. A doorway leads west.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Hallway Score: 40, Turns: 191
CF | >
CF | > W
CF |
CF | Hallway
CF | This is a long hall stretching east and west. There is a painting
CF | swung away from the wall. Next to the painting is an open wall safe.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Foyer Score: 40, Turns: 192
CF | >
CF | > W
CF |
CF | Foyer
CF | This is the elegant foyer, covered in rich mahogany paneling. Your
CF | footsteps echo sharply in this large, hollow space. A broad, graceful
CF | staircase sweeps upstairs. Pillared archways beckon you east, west and
CF | north. The front door to the south is open. There is a coat closet by
CF | the front door. The door to the closet is open.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Game Room Score: 40, Turns: 193
CF | >
CF | > N
CF |
CF | Game Room
CF | This was your favorite room as a child. Each summer Uncle Buddy would
CF | have props and models from his various movies brought here for the
CF | amusement of his numerous guests. There is a scale model of downtown
CF | Tokyo here. Doorways lead south, east and west. There is a door to the
CF | north.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Short Hall Score: 40, Turns: 194
CF | >
CF | > E
CF |
CF | Short Hall
CF | This is a short hall stretching east and west. Doorways lead north to
CF | the ladies' room and south to the men's room.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Ladies' Room Score: 40, Turns: 195
CF | >
CF | > N
CF |
CF | Ladies' Room
CF | This is an ordinary restroom which looks like a ladies' room in a
CF | theatre.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Short Hall Score: 40, Turns: 196
CF | >
CF | > S
CF |
CF | Short Hall
CF | This is a short hall stretching east and west. Doorways lead north to
CF | the ladies' room and south to the men's room.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Men's Room Score: 40, Turns: 197
CF | >
CF | > S
CF |
CF | Men's Room
CF | This is an ordinary restroom which looks like a men's room in a
CF | theatre.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Short Hall Score: 40, Turns: 198
CF | >
CF | > N
CF |
CF | Short Hall
CF | This is a short hall stretching east and west. Doorways lead north to
CF | the ladies' room and south to the men's room.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Screening Room Score: 40, Turns: 199
CF | >
CF | > E
CF |
CF | Screening Room
CF | This is the screening room where Uncle Buddy died. He had a massive
CF | heart attack while viewing the final cut of his first horror musical,
CF | "A Corpse Line." The film was never released and no one knows what
CF | happened to the only full-length version, worth a fortune today. Rumor
CF | has it that as he was dying he proclaimed "A Corpse Line" to be his
CF | masterwork of horror. Other rumors say the film was so bad that, if it
CF | had been released and he hadn't died, someone would have killed him.
CF | Several rows of plush theatre-like seats face a movie screen. Doorways
CF | lead south and west.
CF |
CF | You can see a yellow punch card here.
CF |
CF | >
DavidW says (to ClubFloyd), "take yellow card"
CF ] Screening Room Score: 40, Turns: 200
CF | >
CF | > TAKE YELLOW CARD
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "count cards"
CF ] Screening Room Score: 40, Turns: 200
CF | >
CF | > COUNT CARDS
CF |
CF | [Which cards do you mean, the yellow punch card, the violet punch
CF | card, the green punch card, the red punch card, the indigo punch card,
CF | or the blue punch card?]
CF |
CF | > DavidW says, "Missing the orange one."
Roger says, "somone already punched Buddy's card"
DavidW says (to ClubFloyd), "l at seats"
CF ] Screening Room Score: 40, Turns: 201
CF | >
CF | > L AT SEATS
CF |
CF | You see nothing special about the seat.
CF |
CF | > Jacqueline says, "ba-dum-tish"
DavidW says (to ClubFloyd), "look at screen"
CF ] Screening Room Score: 40, Turns: 202
CF | >
CF | > LOOK AT SCREEN
CF |
CF | The viewing screen is blank.
CF |
CF | >
DavidW says (to ClubFloyd), "sit on seat"
CF ] Screening Room Score: 40, Turns: 203
CF | >
CF | > SIT ON SEAT
CF |
CF | You sit down and relax for a moment. Soon your mind begins to ponder
CF | your Aunt's wealth and you jump to your feet, ready to continue.
CF |
CF | >
DavidW says (to ClubFloyd), "look under seat"
CF ] Screening Room Score: 40, Turns: 204
CF | >
CF | > LOOK UNDER SEAT
CF |
CF | You see nothing interesting.
CF |
CF | > DavidW says, "hm. There's probably a projection room."
Jacqueline says, "Seems likely"
Roger says, "good thinking"
DavidW says, "The missing reel is in a storm shelter, iirc."
DavidW says (to ClubFloyd), "w"
CF ] Short Hall Score: 40, Turns: 205
CF | >
CF | > W
CF |
CF | Short Hall
CF | This is a short hall stretching east and west. Doorways lead north to
CF | the ladies' room and south to the men's room.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Game Room Score: 40, Turns: 206
CF | >
CF | > W
CF |
CF | Game Room
CF | This was your favorite room as a child. Each summer Uncle Buddy would
CF | have props and models from his various movies brought here for the
CF | amusement of his numerous guests. There is a scale model of downtown
CF | Tokyo here. Doorways lead south, east and west. There is a door to the
CF | north.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Foyer Score: 40, Turns: 207
CF | >
CF | > S
CF |
CF | Foyer
CF | This is the elegant foyer, covered in rich mahogany paneling. Your
CF | footsteps echo sharply in this large, hollow space. A broad, graceful
CF | staircase sweeps upstairs. Pillared archways beckon you east, west and
CF | north. The front door to the south is open. There is a coat closet by
CF | the front door. The door to the closet is open.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Front Porch Score: 40, Turns: 208
CF | >
CF | > S
CF |
CF | Front Porch
CF | You're standing on the front porch of the house. Next to the front
CF | door is a regulation mailbox endorsed by Buck Palace. Beneath the
CF | mailbox is a doorbell once rung by Sonny Tufts. To the south is a
CF | walkway.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] South Junction Score: 40, Turns: 209
CF | >
CF | > S
CF |
CF | South Junction
CF | You're standing in front of the house where you spent many of your
CF | summers as a youngster. The old place is not as big as it seemed to
CF | you then, but it is still quite large. Stone pathways wind east and
CF | west around the house, and a larger main walkway leads north.
CF |
CF | A life-size statue of Buck Palace, one of the stars of Uncle Buddy's
CF | talent stables, stands here. He's holding a bazooka pointing north.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Southwest Junction Score: 40, Turns: 210
CF | >
CF | > W
CF |
CF | You follow the stone walkway as it turns north around the corner of
CF | the house, arriving at...
CF |
CF | Southwest Junction
CF | This is the southwestern corner of a large backyard whose main feature
CF | is an elaborate garden. The stone walkway splits in three directions
CF | here: north, along the perimeter of the garden; south, around the side
CF | of the house; and east, where the walkway ends at the foot of a couple
CF | of steps.
CF |
CF | >
DavidW says (to ClubFloyd), "l at garden"
CF ] Southwest Junction Score: 40, Turns: 211
CF | >
CF | > L AT GARDEN
CF |
CF | This garden was Aunt Hildegarde's pride and joy. By the moonlight you
CF | can see the outline of dozens of fancy varieties of flowers and
CF | shrubs. Several small trees dot the garden, giving shade during the
CF | day to the more delicate blossoms. Stone walkways lead through the
CF | garden. A stone wall surrounds the garden with entrances north and
CF | south.
CF |
CF | >
DavidW says (to ClubFloyd), "l at trees"
CF ] Southwest Junction Score: 40, Turns: 211
CF | >
CF | > L AT TREES
CF |
CF | You can't see any trees here!
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Northwest Junction Score: 40, Turns: 212
CF | >
CF | > N
CF |
CF | Northwest Junction
CF | In this corner of the backyard you can make out the enormous hedge,
CF | which is part of the estate's hedge maze. The stone walkway splits in
CF | three directions here: north, along the dark and towering hedge;
CF | south, past the fragrant and inviting garden; and east, where the
CF | walkway cuts a straight and narrow path between the hedge and the
CF | garden.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Entrance to Hedge Maze Score: 40, Turns: 213
CF | >
CF | > E
CF |
CF | Entrance to Hedge Maze
CF | This is the entrance to the hedge maze. Aunt Hildegarde told you never
CF | to go into the maze without the map, and of course you would go in
CF | anyway and she would have to come in and find you.
CF |
CF | Guests were forever getting lost in the maze at parties. Sometimes you
CF | wished Cousin Herman would go in and never come out. But you always
CF | had the feeling he was thinking the same about you, only more
CF | seriously. Tall hedges, thick and green, stretch along paths leading
CF | to the east and west and a grass path north enters the maze. A stone
CF | walkway leads south.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Garden, North Score: 40, Turns: 214
CF | >
CF | > S
CF |
CF | Garden, North
CF | You are in the orchid section of the garden. Tender orchid petals of
CF | every color surround a small pond here. The stone walkway leads north,
CF | southeast and southwest.
CF |
CF | >
DavidW says (to ClubFloyd), "look at pond"
CF ] Garden, North Score: 40, Turns: 215
CF | >
CF | > LOOK AT POND
CF |
CF | You can see nothing in the small pond.
CF |
CF | >
DavidW says (to ClubFloyd), "look at orchids"
CF ] Garden, North Score: 40, Turns: 216
CF | >
CF | > LOOK AT ORCHIDS
CF |
CF | It's the lovely flora you would expect in Aunt Hildegarde's reknowned
CF | garden.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF ] Garden, West Score: 40, Turns: 217
CF | >
CF | > SW
CF |
CF | Garden, West
CF | You're standing on a stone walkway in the tulip section of the garden.
CF | The walkway leads northeast and southeast.
CF |
CF | A small shovel is lying amongst the flower beds.
CF |
CF | >
DavidW says (to ClubFloyd), "take shovel"
CF ] Garden, West Score: 40, Turns: 218
CF | >
CF | > TAKE SHOVEL
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "l at tulips"
CF ] Garden, West Score: 40, Turns: 219
CF | >
CF | > L AT TULIPS
CF |
CF | It's the lovely flora you would expect in Aunt Hildegarde's reknowned
CF | garden.
CF |
CF | >
DavidW says (to ClubFloyd), "se"
CF ] Garden, South Score: 40, Turns: 220
CF | >
CF | > SE
CF |
CF | Garden, South
CF | You're standing on a stone walkway in Aunt Hildegarde's much envied
CF | garden where she would spend hours tending to her flowers, bushes and
CF | trees. The garden was off limits to you as a child because of an
CF | incident one summer when you and Cousin Herman were playing in the
CF | garden. You suggested pretending to be wild African animals and
CF | climbed a tree and began to screech as if a baboon while Cousin Herman
CF | ran off toward the roses shouting something about being a rhinoceros.
CF |
CF | After howling until your throat felt like you had puffed on one of
CF | Uncle Buddy's Hollywood cigars, you went to find Cousin Herman. When
CF | you arrived you couldn't believe your eyes -- Cousin Herman had pulled
CF | all the thorns off of all of Aunt Hildegarde's rose bushes in a quest
CF | to find the biggest thorn possible so he could be a rhino. Of course
CF | when Aunt Hildegarde saw her naked rose bushes, Cousin Herman blamed
CF | it all on you. The walkway leads south, northeast and northwest.
CF |
CF | > DavidW says, "I get the feeling we have a grudge against Cousin Herman."
DavidW says (to ClubFloyd), "ne"
CF ] Garden, East Score: 40, Turns: 221
CF | >
CF | > NE
CF |
CF | Garden, East
CF | You are in the overpoweringly fragrant rose bush section of the
CF | garden. As you admire the roses you notice one somewhat sickly rose
CF | bush. Something about the sight of this particular rose bush makes you
CF | feel a bit queasy. The stone walkway leads northwest and southwest.
CF |
CF | > Roger says, "how does pulling a thorn off a rose bush even work"
DavidW says (to ClubFloyd), "l at bush"
CF ] Garden, East Score: 40, Turns: 222
CF | >
CF | > L AT BUSH
CF |
CF | You remember this rose bush from many summers ago. It's the one you
CF | got sick on after smoking one of Uncle Buddy's cigars.
CF |
CF | > DavidW says, "I assume Herman used a pocket knife instead of just fingers."
DavidW asks, "Like, I assume rose thorns don't detach...?"
Jacqueline says, "Yeah"
DavidW says, "I never was given any real roses."
Roger says, "and after all those promises"
Jacqueline says, "Hey, I never promised him a rose garden."
Roger says, "ohh, right"
Roger asks, "is it time to get to digging already?"
Jacqueline says, "Also, should have started that out by saying that I beg your pardon."
DavidW says, "I suppose now that we have the shovel and map, we can try for the maze center, but that maze is difficult to read."
DavidW says (to ClubFloyd), "x map"
CF ] Garden, East Score: 40, Turns: 222
CF | >
CF | > X MAP
CF |
CF | [Sorry, but this story doesn't recognize the word "x."]
CF |
CF | >
DavidW says (to ClubFloyd), "l at map"
CF ] Garden, East Score: 40, Turns: 222
CF | >
CF | > L AT MAP
CF |
CF | [Which map do you mean, the thin piece of paper or the yellowed piece
CF | of paper?]
CF |
CF | >
DavidW says (to ClubFloyd), "thin"
CF ] Garden, East Score: 40, Turns: 223
CF | >
CF | > THIN
CF |
CF | You see the following:
CF | ____________________________________
CF | __ ____ ___ __ _____
CF | __ __ __ _ ___
CF | ___ __ _
CF | ______ _____ _ _
CF | __ ___ _ ____ __
CF | __ _____ __
CF | ___ __ ______ _
CF | ___ ___ ____
CF | ___ ___ X ___ ____
CF | _ _ ______
CF | _ _ _____ ____ __
CF | ____ ____ __
CF | _ _ _
CF | __ __ ____ __ __
CF | _________ __ ___ ____
CF | ____ _____ ___ __
CF | _ ___
CF | ___ __ __ _
CF | ___ _______ ___ ____ ____ ____ ___
CF |
CF | >
DavidW says (to ClubFloyd), "put thin on yellowed"
CF ] Garden, East Score: 40, Turns: 223
CF | >
CF | > PUT THIN ON YELLOWED
CF |
CF | [There aren't enough nouns in that sentence!]
CF |
CF | >
DavidW says (to ClubFloyd), "put thin paper on yellowed"
CF ] Garden, East Score: 40, Turns: 223
CF | >
CF | > PUT THIN PAPER ON YELLOWED
CF |
CF | [There aren't enough nouns in that sentence!]
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Garden, East Score: 40, Turns: 224
CF | >
CF | > I
CF |
CF | You have a shovel, a yellow punch card, a violet punch card, Mama
CF | Maggio's cheese grater, a green punch card, a rusty bucket, a cloth
CF | sack, a red punch card, an indigo punch card, a brick, a blue punch
CF | card, a matchbox, a thin piece of paper, a business card, a yellowed
CF | piece of paper, a flashlight (providing light) and a photo of Uncle
CF | Buddy. It looks as if the matchbox contains a red match.
CF |
CF | >
DavidW says (to ClubFloyd), "put thin paper on yellowed paper"
CF ] Garden, East Score: 40, Turns: 225
CF | >
CF | > PUT THIN PAPER ON YELLOWED PAPER
CF |
CF | You see the following:
CF | ____________________________________
CF | | __| | |____ | | ___|__ | _____ |
CF | | | __|__ | | |__ _ ___| | | |
CF | | | ___ | | | | | | __| | _| | | | |
CF | |______ | | |_____| | |_ |_| | | |
CF | | __ ___|_ ____ | | | __ | | | |
CF | |__| | | | | | _____| | |__| | | | |
CF | | ___| | | | |__| ______| _| | | | |
CF | | | ___| | |___ | | | |____| | | |
CF | | | | ___|___ | | |X| |___ | ____| |
CF | | | | | | | | |_| | _| |______ |
CF | |_| | | | | | |_|_____| | ____ | __|
CF | | ____| | | |____ | | | | __ | | |
CF | | | | |_| | | |_| | | | | _| | |
CF | | | | |__ __| | |____ |__ | |__| | |
CF | | | |_________|__ ___ | ____ | |
CF | | |____ | _____ | | | | |___ | __|
CF | | | | | | | | | |_| | ___| | |
CF | | | | |___| | | | |__ __| | |_ | | |
CF | |___|_______|___|____ ____|____|___|
CF |
CF | > Jacqueline says, "I took a screen shot of that a while ago."
Jacqueline asks, "Would it be helpful if I uploaded it?"
Jacqueline asks, "As a reference?"
Jacqueline asks, "Or try to talk you through it?"
Roger asks, "that's quite the hike. 40 moves, maybe?"
Jacqueline says, "Indeed'"
DavidW says, "yeah, I'd need a navigator."
DavidW says (to ClubFloyd), "ne"
CF ] Garden, East Score: 40, Turns: 226
CF | >
CF | > NE
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF ] Garden, East Score: 40, Turns: 227
CF | >
CF | > NE
CF |
CF | You can't go that way.
CF |
CF | Somewhere nearby several of Morgan Fairchild's cats begin crying.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Garden, East Score: 40, Turns: 228
CF | >
CF | > L
CF |
CF | Garden, East
CF | You are in the overpoweringly fragrant rose bush section of the
CF | garden. As you admire the roses you notice one somewhat sickly rose
CF | bush. Something about the sight of this particular rose bush makes you
CF | feel a bit queasy. The stone walkway leads northwest and southwest.
CF |
CF | >
DavidW says (to ClubFloyd), "nw"
CF ] Garden, North Score: 40, Turns: 229
CF | >
CF | > NW
CF |
CF | Garden, North
CF | You are in the orchid section of the garden. Tender orchid petals of
CF | every color surround a small pond here. The stone walkway leads north,
CF | southeast and southwest.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Entrance to Hedge Maze Score: 40, Turns: 230
CF | >
CF | > N
CF |
CF | Entrance to Hedge Maze
CF | This is the entrance to the hedge maze. Aunt Hildegarde told you never
CF | to go into the maze without the map, and of course you would go in
CF | anyway and she would have to come in and find you.
CF |
CF | Guests were forever getting lost in the maze at parties. Sometimes you
CF | wished Cousin Herman would go in and never come out. But you always
CF | had the feeling he was thinking the same about you, only more
CF | seriously. Tall hedges, thick and green, stretch along paths leading
CF | to the east and west and a grass path north enters the maze. A stone
CF | walkway leads south.
CF |
CF | >
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf17"
CF | >
CF | > SAVE
CF |
CF | You can almost hear Buck Palace saying, "Wimp!"
CF | %% Enter a save filename to write:
CF ] Entrance to Hedge Maze Score: 40, Turns: 230
CF | You can almost hear Buck Palace saying, "Wimp!"Okay, done.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Hedge Maze Score: 40, Turns: 231
CF | >
CF | > N
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead north,
CF | south, east and west.
CF |
CF | > Jacqueline asks, "So wait, where do we start in the maze?"
DavidW says (to ClubFloyd), "s"
CF ] Entrance to Hedge Maze Score: 40, Turns: 232
CF | >
CF | > S
CF |
CF | Entrance to Hedge Maze
CF | This is the entrance to the hedge maze. Aunt Hildegarde told you never
CF | to go into the maze without the map, and of course you would go in
CF | anyway and she would have to come in and find you.
CF |
CF | Guests were forever getting lost in the maze at parties. Sometimes you
CF | wished Cousin Herman would go in and never come out. But you always
CF | had the feeling he was thinking the same about you, only more
CF | seriously. Tall hedges, thick and green, stretch along paths leading
CF | to the east and west and a grass path north enters the maze. A stone
CF | walkway leads south.
CF |
CF | > Jacqueline says, "That's not super clear."
DavidW says, "there's a break in the bottom line"
DavidW says (to ClubFloyd), "put thin paper on yellowed paper"
CF ] Entrance to Hedge Maze Score: 40, Turns: 233
CF | >
CF | > PUT THIN PAPER ON YELLOWED PAPER
CF |
CF | You see the following:
CF | ____________________________________
CF | | __| | |____ | | ___|__ | _____ |
CF | | | __|__ | | |__ _ ___| | | |
CF | | | ___ | | | | | | __| | _| | | | |
CF | |______ | | |_____| | |_ |_| | | |
CF | | __ ___|_ ____ | | | __ | | | |
CF | |__| | | | | | _____| | |__| | | | |
CF | | ___| | | | |__| ______| _| | | | |
CF | | | ___| | |___ | | | |____| | | |
CF | | | | ___|___ | | |X| |___ | ____| |
CF | | | | | | | | |_| | _| |______ |
CF | |_| | | | | | |_|_____| | ____ | __|
CF | | ____| | | |____ | | | | __ | | |
CF | | | | |_| | | |_| | | | | _| | |
CF | | | | |__ __| | |____ |__ | |__| | |
CF | | | |_________|__ ___ | ____ | |
CF | | |____ | _____ | | | | |___ | __|
CF | | | | | | | | | |_| | ___| | |
CF | | | | |___| | | | |__ __| | |_ | | |
CF | |___|_______|___|____ ____|____|___|
CF |
CF | > Jacqueline says, "OH"
Jacqueline says, "well, I guess first I have to solve the maze"
MoyTravis says, "Oh, I see it."
MoyTravis says, "...that's awful to try and talk through though."
MoyTravis asks, "Like, just, do it, I guess?"
Jacqueline says, "Give me a second."
DavidW says, "possibly the maze is only the junctions and not every single bend"
Roger asks, "Do you want me to just paste in the solution?"
MoyTravis says, "A multiplayer game where one person talks the other person through a thing would be fun."
DavidW asks (of Roger), "You have a walkthrough?"
MoyTravis says, "I mean, that's what Keep Talking and Nobody Explodes is. And that's fun."
DavidW says, "like, I'm surprised we even got this far."
Roger says, "I've got one here yeah"
Jacqueline says, "Okay, I've got the solution."
Jacqueline says, "Okay, Roger, go for it."
DavidW says, "And I haven't been playing to optimize for time. The flashlight will run out, I think"
DavidW says (to ClubFloyd), "turn off flashlight"
CF ] Entrance to Hedge Maze Score: 40, Turns: 234
CF | >
CF | > TURN OFF FLASHLIGHT
CF |
CF | Okay, the flashlight is now off.
CF |
CF | > Roger | n. w. n. w. n. w. s. w. w. n. w. s. e. s. e. n. e. s. w. n. w. s. w. n. w. s. w. n. e. n. e. n. e. e. n. e. s. e. e. s. e. n. e. n. e. s. w. s. w. s. e. n. w. s.
Jacqueline says, "I think just the choices - oh wow."
Roger says, "err I guess I can just tell floyd myself"
DavidW says (to ClubFloyd), "look"
CF ] Entrance to Hedge Maze Score: 40, Turns: 235
CF | >
CF | > LOOK
CF |
CF | Entrance to Hedge Maze
CF | This is the entrance to the hedge maze. Aunt Hildegarde told you never
CF | to go into the maze without the map, and of course you would go in
CF | anyway and she would have to come in and find you.
CF |
CF | Guests were forever getting lost in the maze at parties. Sometimes you
CF | wished Cousin Herman would go in and never come out. But you always
CF | had the feeling he was thinking the same about you, only more
CF | seriously. Tall hedges, thick and green, stretch along paths leading
CF | to the east and west and a grass path north enters the maze. A stone
CF | walkway leads south.
CF |
CF | > DavidW says, "yeah, you do it"
Roger says (to floyd), "n. w. n. w. n. w. s. w. w. n. w. s. e. s. e. n. e. s. w. n. w. s. w. n. w. s. w. n. e. n. e. n. e. e. n. e. s. e. e. s. e. n. e. n. e. s. w. s. w. s. e. n. w. s."
CF ] Hedge Maze Score: 40, Turns: 264
CF | >
CF | > N. W. N. W. N. W. S. W. W. N. W. S. E. S. E. N. E. S. W. N. W. S. W.
CF | N. W. S. W. N. E. N. E. N. E. E.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead north,
CF | south, east and west.
CF |
CF | You make your way 40 feet west along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead north
CF | and east.
CF |
CF | You make your way 40 feet north along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead south,
CF | east and west.
CF |
CF | You make your way 20 feet west along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead north
CF | and east.
CF |
CF | You make your way 20 feet north along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead south
CF | and west.
CF |
CF | You make your way 20 feet west along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead south
CF | and east.
CF |
CF | You make your way 20 feet south along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead north
CF | and west.
CF |
CF | You make your way 40 feet west along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead north,
CF | east and west.
CF |
CF | You make your way 40 feet west along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead north
CF | and east.
CF |
CF | You make your way 20 feet north along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead south
CF | and west.
CF |
CF | You make your way 20 feet west along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead south
CF | and east.
CF |
CF | You make your way 30 feet south along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead north
CF | and east.
CF |
CF | You make your way 40 feet east along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead south
CF | and west.
CF |
CF | You make your way 20 feet south along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead north
CF | and east.
CF |
CF | You make your way 20 feet east along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead north
CF | and west.
CF |
CF | You make your way 20 feet north along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead south
CF | and east.
CF |
CF | You make your way 60 feet east along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead south
CF | and west.
CF |
CF | You make your way 30 feet south along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead north
CF | and west.
CF |
CF | You make your way 20 feet west along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead north
CF | and east.
CF |
CF | You make your way 20 feet north along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead south
CF | and west.
CF |
CF | You make your way 20 feet west along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead south
CF | and east.
CF |
CF | You make your way 20 feet south along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead north
CF | and west.
CF |
CF | You make your way 60 feet west along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead north
CF | and east.
CF |
CF | You make your way 20 feet north along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead south
CF | and west.
CF |
CF | You make your way 20 feet west along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead south
CF | and east.
CF |
CF | You make your way 20 feet south along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead north
CF | and west.
CF |
CF | You make your way 20 feet west along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead north
CF | and east.
CF |
CF | You make your way 70 feet north along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead south
CF | and east.
CF |
CF | You make your way 20 feet east along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead north,
CF | east and west.
CF |
CF | [There aren't any verbs in that sentence!]
CF |
CF | > Roger says, "uh oh"
DavidW says, "um, there are limits to how long a multi-command can be, y'know."
Roger says, "oh maybe we did make it here"
Jacqueline asks, "dig?"
Roger asks, "Do you want to try digging?"
DavidW says (to ClubFloyd), "dig"
CF ] Hedge Maze Score: 40, Turns: 264
CF | >
CF | > DIG
CF |
CF | [What do you want to dig in?]
CF |
CF | >
DavidW says (to ClubFloyd), "ground"
CF ] Hedge Maze Score: 40, Turns: 265
CF | >
CF | > GROUND
CF |
CF | [with the shovel]
CF | You dig a good sized hole, but find nothing.
CF |
CF | > Jacqueline frowns.
DavidW says, "The middle won't be marked."
Roger says, "yeah.... hrm okay maybe it hung up on a line break"
DavidW says, "You could enter the commands in groups of ten, say."
Jacqueline says, "If you can't figure out where you are you can just restore."
Roger says, "yeah I can do that. And yeah we should probably restore."
DavidW says, "I wouldn't dare enter in the entire route in one paste like that."
DavidW says (to ClubFloyd), "RESTORE"
DavidW says (to ClubFloyd), "cf17"
CF | >
CF | > RESTORE
CF | %% Enter a save filename to read:
CF ] Entrance to Hedge Maze Score: 40, Turns: 230
CF | > RESTOREOkay, done.
CF |
CF | >
Roger says (to floyd), ";"
CF ] Entrance to Hedge Maze Score: 40, Turns: 230
CF | >
CF | > ;
CF |
CF | [This story doesn't know the word ";."]
CF |
CF | >
Roger says (to floyd), "l"
CF ] Entrance to Hedge Maze Score: 40, Turns: 231
CF | >
CF | > L
CF |
CF | Entrance to Hedge Maze
CF | This is the entrance to the hedge maze. Aunt Hildegarde told you never
CF | to go into the maze without the map, and of course you would go in
CF | anyway and she would have to come in and find you.
CF |
CF | Guests were forever getting lost in the maze at parties. Sometimes you
CF | wished Cousin Herman would go in and never come out. But you always
CF | had the feeling he was thinking the same about you, only more
CF | seriously. Tall hedges, thick and green, stretch along paths leading
CF | to the east and west and a grass path north enters the maze. A stone
CF | walkway leads south.
CF |
CF | >
DavidW says (to ClubFloyd), "turn off flashlight"
CF ] Entrance to Hedge Maze Score: 40, Turns: 232
CF | >
CF | > TURN OFF FLASHLIGHT
CF |
CF | Okay, the flashlight is now off.
CF |
CF | >
Roger says (to floyd), "n. w. n. w. n. w. s. w. w. n."
CF ] Hedge Maze Score: 40, Turns: 242
CF | >
CF | > N. W. N. W. N. W. S. W. W. N.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead north,
CF | south, east and west.
CF |
CF | You make your way 40 feet west along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead north
CF | and east.
CF |
CF | You make your way 40 feet north along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead south,
CF | east and west.
CF |
CF | You make your way 20 feet west along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead north
CF | and east.
CF |
CF | You make your way 20 feet north along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead south
CF | and west.
CF |
CF | You make your way 20 feet west along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead south
CF | and east.
CF |
CF | You make your way 20 feet south along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead north
CF | and west.
CF |
CF | You make your way 40 feet west along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead north,
CF | east and west.
CF |
CF | You make your way 40 feet west along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead north
CF | and east.
CF |
CF | You make your way 20 feet north along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead south
CF | and west.
CF |
CF | >
Roger says (to floyd), "w. s. e. s. e. n. e. s. w. n."
CF ] Hedge Maze Score: 40, Turns: 252
CF | >
CF | > W. S. E. S. E. N. E. S. W. N.
CF |
CF | You make your way 20 feet west along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead south
CF | and east.
CF |
CF | You make your way 30 feet south along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead north
CF | and east.
CF |
CF | You make your way 40 feet east along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead south
CF | and west.
CF |
CF | You make your way 20 feet south along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead north
CF | and east.
CF |
CF | You make your way 20 feet east along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead north
CF | and west.
CF |
CF | You make your way 20 feet north along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead south
CF | and east.
CF |
CF | You make your way 60 feet east along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead south
CF | and west.
CF |
CF | You make your way 30 feet south along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead north
CF | and west.
CF |
CF | You make your way 20 feet west along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead north
CF | and east.
CF |
CF | You make your way 20 feet north along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead south
CF | and west.
CF |
CF | >
Roger says (to floyd), "w. s. w. n. w. s. w. n. e. n."
CF ] Hedge Maze Score: 40, Turns: 262
CF | >
CF | > W. S. W. N. W. S. W. N. E. N.
CF |
CF | You make your way 20 feet west along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead south
CF | and east.
CF |
CF | You make your way 20 feet south along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead north
CF | and west.
CF |
CF | You make your way 60 feet west along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead north
CF | and east.
CF |
CF | You make your way 20 feet north along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead south
CF | and west.
CF |
CF | You make your way 20 feet west along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead south
CF | and east.
CF |
CF | You make your way 20 feet south along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead north
CF | and west.
CF |
CF | You make your way 20 feet west along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead north
CF | and east.
CF |
CF | You make your way 70 feet north along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead south
CF | and east.
CF |
CF | You make your way 20 feet east along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead north,
CF | east and west.
CF |
CF | You make your way 40 feet north along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead south
CF | and east.
CF |
CF | >
Roger says (to floyd), "e. n. e. e. n. e. s. e. e. s."
CF ] Hedge Maze Score: 40, Turns: 272
CF | >
CF | > E. N. E. E. N. E. S. E. E. S.
CF |
CF | You make your way 30 feet east along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead north
CF | and west.
CF |
CF | You make your way 30 feet north along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead south,
CF | east and west.
CF |
CF | You make your way 10 feet east along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead north,
CF | east and west.
CF |
CF | You make your way 20 feet east along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead north
CF | and west.
CF |
CF | You hear footsteps on the other side of the hedge.
CF |
CF | You make your way 30 feet north along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead south,
CF | east and west.
CF |
CF | You make your way 20 feet east along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead south,
CF | east and west.
CF |
CF | You make your way 30 feet south along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead north
CF | and east.
CF |
CF | You make your way 10 feet east along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead south,
CF | east and west.
CF |
CF | You make your way 50 feet east along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead south
CF | and west.
CF |
CF | You make your way 10 feet south along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead north,
CF | east and west.
CF |
CF | >
Roger says (to floyd), "e. n. e. n. e. s. w. s. w. s."
CF ] Hedge Maze Score: 40, Turns: 282
CF | >
CF | > E. N. E. N. E. S. W. S. W. S.
CF |
CF | You make your way 20 feet east along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead north
CF | and west.
CF |
CF | You make your way 30 feet north along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead south
CF | and east.
CF |
CF | You make your way 20 feet east along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead north
CF | and west.
CF |
CF | You make your way 10 feet north along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead south,
CF | east and west.
CF |
CF | You make your way 20 feet east along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead south,
CF | east and west.
CF |
CF | You make your way 20 feet south along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead north,
CF | south and west.
CF |
CF | You make your way 20 feet west along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead south
CF | and east.
CF |
CF | You make your way 30 feet south along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead north,
CF | east and west.
CF |
CF | You make your way 40 feet west along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead south
CF | and east.
CF |
CF | You make your way 40 feet south along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead north
CF | and east.
CF |
CF | >
Roger says (to floyd), "e. n. w. s."
CF ] Hedge Maze Score: 40, Turns: 286
CF | >
CF | > E. N. W. S.
CF |
CF | You make your way 40 feet east along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead north
CF | and west.
CF |
CF | You make your way 30 feet north along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead south
CF | and west.
CF |
CF | You make your way 20 feet west along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead south
CF | and east.
CF |
CF | You make your way 10 feet south along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. A path leads north.
CF |
CF | > Roger says, "okay here we are. I think."
DavidW says, "feel free to do the digging honors. You'll also have to get us out of here."
Roger says, "woo"
Roger says (to floyd), "dig in ground"
CF ] Hedge Maze Score: 40, Turns: 287
CF | >
CF | > DIG IN GROUND
CF |
CF | [with the shovel]
CF | You dig a hole and uncover Buck Palace's large rubber stamp.
CF |
CF | > Jacqueline says, "woo"
Roger says (to floyd), "take stamp"
CF ] Hedge Maze Score: 50, Turns: 288
CF | >
CF | > TAKE STAMP
CF |
CF | Taken.
CF |
CF | >
Roger says (to floyd), "examine stamp"
CF ] Hedge Maze Score: 50, Turns: 289
CF | >
CF | > EXAMINE STAMP
CF |
CF | It's the large rubber stamp Buck Palace used to mail the POW's to the
CF | Pentagon in Uncle Buddy's "Address Unknown."
CF |
CF | >
Roger says (to floyd), "n. e. s. w. n. e. n. e. n. w."
CF ] Hedge Maze Score: 50, Turns: 299
CF | >
CF | > N. E. S. W. N. E. N. E. N. W.
CF |
CF | You make your way 10 feet north along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead south
CF | and east.
CF |
CF | You make your way 20 feet east along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead south
CF | and west.
CF |
CF | You make your way 30 feet south along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead north
CF | and west.
CF |
CF | You make your way 40 feet west along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead north
CF | and east.
CF |
CF | You make your way 40 feet north along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead south
CF | and east.
CF |
CF | You make your way 40 feet east along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead north,
CF | east and west.
CF |
CF | You make your way 30 feet north along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead south
CF | and east.
CF |
CF | You make your way 20 feet east along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead north,
CF | south and west.
CF |
CF | You make your way 20 feet north along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead south,
CF | east and west.
CF |
CF | You make your way 20 feet west along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead south,
CF | east and west.
CF |
CF | >
Roger says (to floyd), "s. w. s. w. n. w. w. n. w. s."
CF ] Hedge Maze Score: 50, Turns: 309
CF | >
CF | > S. W. S. W. N. W. W. N. W. S.
CF |
CF | You make your way 10 feet south along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead north
CF | and west.
CF |
CF | You make your way 20 feet west along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead south
CF | and east.
CF |
CF | You make your way 30 feet south along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead north
CF | and west.
CF |
CF | You make your way 20 feet west along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead north,
CF | east and west.
CF |
CF | You make your way 10 feet north along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead south
CF | and west.
CF |
CF | You hear footsteps on the other side of the hedge.
CF |
CF | You make your way 50 feet west along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead south,
CF | east and west.
CF |
CF | You make your way 10 feet west along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead north
CF | and east.
CF |
CF | You make your way 30 feet north along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead south,
CF | east and west.
CF |
CF | You make your way 20 feet west along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead south,
CF | east and west.
CF |
CF | You make your way 30 feet south along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead north
CF | and west.
CF |
CF | > DavidW says, "heh, mail the POWs"
Roger says (to floyd), "w. w. s. w. s. w. s. e. n. e."
CF ] Hedge Maze Score: 50, Turns: 319
CF | >
CF | > W. W. S. W. S. W. S. E. N. E.
CF |
CF | You make your way 20 feet west along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead north,
CF | east and west.
CF |
CF | You make your way 10 feet west along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead south,
CF | east and west.
CF |
CF | You make your way 30 feet south along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead north
CF | and west.
CF |
CF | You make your way 30 feet west along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead south
CF | and east.
CF |
CF | You make your way 40 feet south along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead north,
CF | east and west.
CF |
CF | You make your way 20 feet west along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead south
CF | and east.
CF |
CF | You make your way 70 feet south along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead north
CF | and east.
CF |
CF | You make your way 20 feet east along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead north
CF | and west.
CF |
CF | You make your way 20 feet north along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead south
CF | and east.
CF |
CF | You make your way 20 feet east along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead south
CF | and west.
CF |
CF | >
Roger says (to floyd), "s. e. n. e. s. e. n. w. s. w."
CF ] Hedge Maze Score: 50, Turns: 329
CF | >
CF | > S. E. N. E. S. E. N. W. S. W.
CF |
CF | You make your way 20 feet south along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead north
CF | and east.
CF |
CF | You make your way 60 feet east along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead north
CF | and west.
CF |
CF | You make your way 20 feet north along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead south
CF | and east.
CF |
CF | You make your way 20 feet east along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead south
CF | and west.
CF |
CF | You make your way 20 feet south along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead north
CF | and east.
CF |
CF | You make your way 20 feet east along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead north
CF | and west.
CF |
CF | You make your way 30 feet north along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead south
CF | and west.
CF |
CF | You make your way 60 feet west along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead south
CF | and east.
CF |
CF | You make your way 20 feet south along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead north
CF | and west.
CF |
CF | You make your way 20 feet west along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead north
CF | and east.
CF |
CF | >
Roger says (to floyd), "n. w. n. e. s. e. e. n. e. s."
CF ] Hedge Maze Score: 50, Turns: 339
CF | >
CF | > N. W. N. E. S. E. E. N. E. S.
CF |
CF | You make your way 20 feet north along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead south
CF | and west.
CF |
CF | You make your way 40 feet west along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead north
CF | and east.
CF |
CF | You make your way 30 feet north along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead south
CF | and east.
CF |
CF | You make your way 20 feet east along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead south
CF | and west.
CF |
CF | You make your way 20 feet south along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead north
CF | and east.
CF |
CF | You make your way 40 feet east along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead north,
CF | east and west.
CF |
CF | You make your way 40 feet east along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead north
CF | and west.
CF |
CF | You make your way 20 feet north along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead south
CF | and east.
CF |
CF | You make your way 20 feet east along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead south
CF | and west.
CF |
CF | You make your way 20 feet south along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead north
CF | and east.
CF |
CF | >
Roger says (to floyd), "e. s. e. s."
CF ] Entrance to Hedge Maze Score: 50, Turns: 343
CF | >
CF | > E. S. E. S.
CF |
CF | You make your way 20 feet east along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead south,
CF | east and west.
CF |
CF | You make your way 40 feet south along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead north
CF | and east.
CF |
CF | You make your way 40 feet east along the path.
CF |
CF | Hedge Maze
CF | You are in a hedge maze of astonishing complexity. Paths lead north,
CF | south, east and west.
CF |
CF | Entrance to Hedge Maze
CF | This is the entrance to the hedge maze. Aunt Hildegarde told you never
CF | to go into the maze without the map, and of course you would go in
CF | anyway and she would have to come in and find you.
CF |
CF | Guests were forever getting lost in the maze at parties. Sometimes you
CF | wished Cousin Herman would go in and never come out. But you always
CF | had the feeling he was thinking the same about you, only more
CF | seriously. Tall hedges, thick and green, stretch along paths leading
CF | to the east and west and a grass path north enters the maze. A stone
CF | walkway leads south.
CF |
CF | Shadows pour over you as grey clouds sweep past the night's full moon.
CF |
CF | > Roger says, "okay save please"
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf18"
CF | >
CF | > SAVE
CF |
CF | You can almost hear Buck Palace saying, "Wimp!"
CF | %% Enter a save filename to write:
CF ] Entrance to Hedge Maze Score: 50, Turns: 343
CF | You can almost hear Buck Palace saying, "Wimp!"Okay, done.
CF |
CF | > MoyTravis says, "lol"
Roger says, "so that was 'fun' in 1986"
MoyTravis says, "what was that"
MoyTravis says, "why would...why would you do this"
DavidW says, "Because mazes were the thing to do."
MoyTravis exclaims, "I guess so!"
Jacqueline says, "Yeah."
Jacqueline says, "Mahogany desks and mazes, with no X or O."
Jacqueline says, "Good times."
DavidW says, "I've seen the outlaid paper trick done as recently as Captain Cutter's Treasure."
MoyTravis says, "And cursive feelies."
DavidW says, "er overlaid"
MoyTravis asks, "Did Captain Cutter's Treasure also make you actually walk it?"
Roger says, "It's not a bad gimmick, with some restraint"
MoyTravis says, "I mean, the trick's fine, and cool, but...actually walking it seems a 'lil much."
DavidW says, "The maze was more a moving a giant crate puzzle, not a true maze."
DavidW says, "and the papers didn't show a map, but the word WAREHOUSE in big ASCII art letters."
DavidW says (to ClubFloyd), "e"
CF ] Northeast Junction Score: 50, Turns: 344
CF | >
CF | > E
CF |
CF | Northeast Junction
CF | In this corner of the backyard you can make out the enormous hedge,
CF | which is part of the estate's hedge maze. The stone walkway splits in
CF | three directions here: north, along the dark and towering hedge;
CF | south, past the fragrant and inviting garden; and west, where the
CF | walkway cuts a straight and narrow path between the hedge and the
CF | garden. A slightly worn path in the grass heads east.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Cannon Emplacement Score: 50, Turns: 345
CF | >
CF | > N
CF |
CF | You follow the walkway as it turns west around the hedge leading to...
CF |
CF | Cannon Emplacement
CF | This is a cannon emplacement complete with a Civil War-style cannon
CF | and a neatly stacked pyramid of cannon balls. During the day this area
CF | affords a spectacular view of the coastline. Stone walkways lead east
CF | and west, and a steep path leads down.
CF |
CF | >
DavidW says (to ClubFloyd), "look in cannon"
CF ] Cannon Emplacement Score: 50, Turns: 346
CF | >
CF | > LOOK IN CANNON
CF |
CF | You can see nothing in the cannon.
CF |
CF | >
DavidW says (to ClubFloyd), "l at balls"
CF ] Cannon Emplacement Score: 50, Turns: 347
CF | >
CF | > L AT BALLS
CF |
CF | The pile of cannon balls appears to be strictly ornamental. All of the
CF | balls are welded together, except for the ball on the top of the pile.
CF |
CF | > Roger says, "heh -- literally, (sokoban, �warehouseman�)."
DavidW says, "I suppose we need to fire this cannon for some reason, but I don't remember it."
Roger says, "thwart an atomic chihuahua"
DavidW says, "Maybe something needs to be broken."
Roger says, "maybe we need to go bowling? This seems like a house with its own bowling alley"
DavidW says, "Cannonballs are a bit heavier than bowling balls."
DavidW says (to ClubFloyd), "n"
CF ] Cliff Score: 50, Turns: 348
CF | >
CF | > N
CF |
CF | You attempt to walk down, but end up sliding most of the way to a
CF | cliff below.
CF |
CF | Cliff
CF | This cliff affords the same spectacular view as from the cannon
CF | emplacement above. Far below you and stretching east, are the white
CF | sands of a beach, illuminated by the moon's glow. You can hear the
CF | faint sound of waves lapping at the shore. Nearby in the ground is a
CF | closed hatch.
CF |
CF | There is an unusual ladder lying on the ground here.
CF |
CF | > DavidW says, "oh, here's the storm cellar."
DavidW says, "I recall that it's difficult to leave, ala a Rube Goldberg device."
DavidW says (to ClubFloyd), "x ladder"
CF ] Cliff Score: 50, Turns: 348
CF | >
CF | > X LADDER
CF |
CF | [Sorry, but the word "x" is not in the vocabulary you can use.]
CF |
CF | >
DavidW says (to ClubFloyd), "l at ladder"
CF ] Cliff Score: 50, Turns: 349
CF | >
CF | > L AT LADDER
CF |
CF | This straight ladder is made of heavy-duty steel bars. It resembles a
CF | ladder you might find on a fire escape.
CF |
CF | > MoyTravis says, "All right it's getting a little late for me. Thanks for driving, David."
DavidW says, "You're welcome, Moy. Pleasant dreams."
MoyTravis says, "I appreciate y'all going through older stuff too, if only for the, like - uh, I guess, tourist-y aspect of seeing older stuff."
MoyTravis exclaims, "Cya'll later!"
Jacqueline says, "See ya."
MoyTravis goes home. Jacqueline says, "I'm fine with continuing or pausing or whatever."
Jacqueline says, "I'm enjoying this enough that I'd be happy to see the rest."
DavidW says, "It is getting late. This is as good a place to pause as any."
Jacqueline says, "okay."
DavidW says, "The chihuahua really is my favourite bit."
Roger exclaims, "It was a good bit. Thanks, everyone!"
DavidW says (to ClubFloyd), "save"
CF | >
CF | > SAVE
CF |
CF | You can almost hear Buck Palace saying, "Wimp!"
CF | %% Enter a save filename to write:
DavidW says (to ClubFloyd), "cfhijinx"
CF ] Cliff Score: 50, Turns: 349
CF | You can almost hear Buck Palace saying, "Wimp!"Okay, done.
*** SESSION TWO ***
% Connected to ifmud-perry.
************************************************************************
** **
** Welcome to ifMUD! **
** **
************************************************************************
FAQ: [LINK]
IP: 66.114.68.227
MONKEY: Ook.
If you...
have an account Type "connect name password" to log in
need an account Go to [LINK] and apply
are just visiting Type "connect guest guest" to login as Guest
want to see who's on Type "who" for a list of players online
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TYPE connect, who, or quit:
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ifMUD
An interactive conversation
Copyright 1997-2027 by Loungent Technologies, a wholly owned subsidiary of
rec.[arts|games].int-fiction; All rights reserved. (There was an accident
with a time machine in 2015.)
Release 4 / Serial number 990908 / perlMUD v2.1z
"The characters were mostly of the cardboard cutout variety.
I wanted to punch everyone except the one Scottish guy."
--Jearl
NOTE: Whenever a fix or enhancement is in place, it will be announced
on the channel '#mud-updates'.
OTHER NOTE: There is a mailing list where people can say things like
"hey, the mud's down, what's up with that?" In fact, since this is
the only thing the list is used for, you should join it if you are
interested in this subject. To join, go to
[LINK]
or talk to Steve.
Dorm A
This is a very long room, lined with multi-tiered bunks. Flimsy partitions between the tiers may provide a modicum of privacy. These spartan living quarters could house hundreds, many of whom are sleeping here right now. A narrow staircase set in the north wall leads up.
Note to new users: Most of us hang out in the Adventurer's Lounge. The Lounge is up, and then west, from this location (or just type 'lounge'). If you get lost, type 'home' or 'lounge'.
Visible Exits: up (to the Long Hall), down (to Dorm B)
There is one new message on #alt/peanut-gallery.
There are 3 new messages on #games/roleplaying/7thsea.
There are 2 new messages on #games/roleplaying/CoC.
There are 25 new messages on #games/roleplaying/D&D.
There are 9 new messages on #games/roleplaying/Department.
There are 30 new messages on #games/roleplaying/rpg.
There are 102 new messages on #games/roleplaying/slingergame.
There are 2 new messages on #games/whiz-games.
There are 92 new messages on #if/clubfloyd.
There are 11 new messages on #if/comps/IntroComp.
There are 14 new messages on #if/theory/theoryclub.
There are 13 new messages on #ifmud/bots/Floyd.
There are 42 new messages on the main bulletin board.
You mute all channels temporarily.
You un-mute #if/clubfloyd.
ClubFloyd Clubhouse
ClubFloyd Clubhouse : Welcome to the ClubHouse! CF is a dedicated bot exclusively for ClubFloyd's use, and has the same library of games as the 'original' Floyd you'll find in the Toyshop. Have a seat in one of our (intentionally not implemented) comfy chairs and stay a while. If there's anything you need, just pretend it's here. ClubFloyd meets here each Sunday at 2pm Eastern.
To see how things work, you can read our rules & instructions, as well as past transcripts at [LINK]
You can see: save button, green button, yellow button, ClubFloyd Suggestions, ClubFloyd Pass 03, ClubFloyd Pass 04, ClubFloyd Pass 05
Players: CF, Jacqueline, DavidW, Roger, Knight_Otu
Visible Exits: None DavidW says, "I don't remember this section very clearly. I know there's a film reel as our prize inside, and you have to do a tricky bit of business to escape."
MoyTravis has arrived. DavidW says, "I don't remember if we need special tools before entering or not or if encumberance is an issue or what."
MoyTravis says, "Hello."
DavidW says, "We'll just have to wing it."
MoyTravis asks, "What was the name of this game, again?"
MoyTravis asks, "Hollywood ???"
DavidW says, "Hi Moy."
Knight_Otu Hollywood Hijinks, apparently. Knight_Otu says, "oops."
DavidW says, "Home of the Atomic Chihuahua."
DavidW says (to ClubFloyd), "load sleepmask hijinx"
CF says (to DavidW), "CF doesn't know that game."
DavidW says (to ClubFloyd), "list h"
CF says (to DavidW), "hadeanlands halflife3 halloweendance halloweve halothane hamper handthatrocksthepumpkin hangar22 happy harmonic hauntedhouse hauntedhouse2017 headingeast headless heated heist heliopause hell help10 hero1r3 heroes heroine hi hi.zip hiddenverbiage hill160 hillridge hinterlands hipponewyear hockey hollywood holyrobotempire home homecoming hoosegow horrorofrylvania horrorparti horrorpartii house house2018 houseofdreamofmoon howtowinatrockpaperscissors htgessay hugoclock hugoclockworkboy hugocwb hugorn hugospin hugowb hugozork hummingbird hungerdaemon hunterdarkness hwhijinx hypercubic" Jacqueline says (to Travis), "Hollywood Hijinx"
MoyTravis says, "Thanks."
DavidW says (to ClubFloyd), "load sleepmask hollywood"
CF ] South Junction Score: 0, Turns: 0
CF | As night falls the black limousine turns off the highway. It has all
CF | happened so fast, you think to yourself. Your Aunt passing away
CF | without any warning, the funeral this afternoon, and now this unusual
CF | stipulation in her will. The limo pulls up to the front of the house.
CF | "This is the end of the line," says the attorney, and you step out of
CF | the back of the limo. "Remember, your Aunt Hildegarde's will stated
CF | you will inherit her entire fortune -- if you can find the ten
CF | 'treasures' in one night."
CF |
CF | He hands you a photo of Uncle Buddy and a letter, saying, "Her will
CF | instructed that I give you this photo, with the poem, to point you in
CF | the right direction. Also this letter, and here, you'll need this." He
CF | gives you a flashlight. "Meet me at 9 a.m. in the living room with all
CF | the 'treasures' and you'll inherit her entire estate," he says as the
CF | limo pulls away and disappears into the night's darkness.
CF |
CF | HOLLYWOOD HIJINX
CF | Infocom interactive fiction -- a zany treasure hunt
CF | Copyright (C) 1986 Infocom, Inc. All rights reserved.
CF | HOLLYWOOD HIJINX is a trademark of Infocom, Inc.
CF | Release 37 / Serial Number 861215
CF |
CF | South Junction
CF | You're standing in front of the house where you spent many of your
CF | summers as a youngster. The old place is not as big as it seemed to
CF | you then, but it is still quite large. Stone pathways wind east and
CF | west around the house, and a larger main walkway leads north.
CF |
CF | A life-size statue of Buck Palace, one of the stars of Uncle Buddy's
CF | talent stables, stands here. He's holding a bazooka pointing north.
CF |
CF | > Jacqueline asks (of DW), "Do you need the save file?"
DavidW says, "I... I've blanked on the command to restore ... oh there it is"
DavidW says (to ClubFloyd), "restore"
CF | >
CF | > RESTORE
CF | %% Enter a save filename to read: Knight_Otu says, "The start feels familiar."
DavidW says (to ClubFloyd), "cfhijinx"
CF ] Cliff Score: 50, Turns: 349
CF | > RESTOREOkay, done.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Cliff Score: 50, Turns: 350
CF | >
CF | > L
CF |
CF | Cliff
CF | This cliff affords the same spectacular view as from the cannon
CF | emplacement above. Far below you and stretching east, are the white
CF | sands of a beach, illuminated by the moon's glow. You can hear the
CF | faint sound of waves lapping at the shore. Nearby in the ground is a
CF | closed hatch.
CF |
CF | There is an unusual ladder lying on the ground here.
CF |
CF | >
DavidW says (to ClubFloyd), "x ladder"
CF ] Cliff Score: 50, Turns: 350
CF | >
CF | > X LADDER
CF |
CF | [You don't need to use the word "x" to finish this story.]
CF |
CF | > DavidW says, "AAARGH"
DavidW says (to ClubFloyd), "examine ladder"
CF ] Cliff Score: 50, Turns: 351
CF | >
CF | > EXAMINE LADDER
CF |
CF | This straight ladder is made of heavy-duty steel bars. It resembles a
CF | ladder you might find on a fire escape.
CF |
CF | >
DavidW says (to ClubFloyd), "take it"
CF ] Cliff Score: 50, Turns: 352
CF | >
CF | > TAKE IT
CF |
CF | Your load is too heavy.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Cliff Score: 50, Turns: 353
CF | >
CF | > I
CF |
CF | You have Buck Palace's large rubber stamp, a shovel, a yellow punch
CF | card, a violet punch card, Mama Maggio's cheese grater, a green punch
CF | card, a rusty bucket, a cloth sack, a red punch card, an indigo punch
CF | card, a brick, a blue punch card, a matchbox, a thin piece of paper, a
CF | business card, a yellowed piece of paper, a flashlight and a photo of
CF | Uncle Buddy. It looks as if the matchbox contains a red match.
CF |
CF | > DavidW says, "We might want to dump most of this in the living room, I guess."
Knight_Otu says, "I see."
DavidW says, "I'm worried that there's a time limit of some sort I'm forgetting."
DavidW says, "Also, I don't have a map."
DavidW says (to ClubFloyd), "s"
CF ] Cannon Emplacement Score: 50, Turns: 354
CF | >
CF | > S
CF |
CF | You slip and slide in the loose rock, but manage to make your way up
CF | to the cannon emplacement.
CF |
CF | Cannon Emplacement
CF | This is a cannon emplacement complete with a Civil War-style cannon
CF | and a neatly stacked pyramid of cannon balls. During the day this area
CF | affords a spectacular view of the coastline. Stone walkways lead east
CF | and west, and a steep path leads down.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Cannon Emplacement Score: 50, Turns: 355
CF | >
CF | > S
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Northwest Junction Score: 50, Turns: 356
CF | >
CF | > W
CF |
CF | You follow the walkway as it turns south around the hedge leading
CF | to...
CF |
CF | Northwest Junction
CF | In this corner of the backyard you can make out the enormous hedge,
CF | which is part of the estate's hedge maze. The stone walkway splits in
CF | three directions here: north, along the dark and towering hedge;
CF | south, past the fragrant and inviting garden; and east, where the
CF | walkway cuts a straight and narrow path between the hedge and the
CF | garden.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Southwest Junction Score: 50, Turns: 357
CF | >
CF | > S
CF |
CF | Southwest Junction
CF | This is the southwestern corner of a large backyard whose main feature
CF | is an elaborate garden. The stone walkway splits in three directions
CF | here: north, along the perimeter of the garden; south, around the side
CF | of the house; and east, where the walkway ends at the foot of a couple
CF | of steps.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] South Junction Score: 50, Turns: 358
CF | >
CF | > S
CF |
CF | You follow the stone walkway as it turns east around the corner of the
CF | house, arriving at...
CF |
CF | South Junction
CF | You're standing in front of the house where you spent many of your
CF | summers as a youngster. The old place is not as big as it seemed to
CF | you then, but it is still quite large. Stone pathways wind east and
CF | west around the house, and a larger main walkway leads north.
CF |
CF | A life-size statue of Buck Palace, one of the stars of Uncle Buddy's
CF | talent stables, stands here. He's holding a bazooka pointing north.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Front Porch Score: 50, Turns: 359
CF | >
CF | > N
CF |
CF | Front Porch
CF | You're standing on the front porch of the house. Next to the front
CF | door is a regulation mailbox endorsed by Buck Palace. Beneath the
CF | mailbox is a doorbell once rung by Sonny Tufts. To the south is a
CF | walkway.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Foyer Score: 50, Turns: 360
CF | >
CF | > N
CF |
CF | It is pitch black.
CF |
CF | >
DavidW says (to ClubFloyd), "turn on flashlight"
CF ] Foyer Score: 50, Turns: 361
CF | >
CF | > TURN ON FLASHLIGHT
CF |
CF | Okay, the flashlight is now on.
CF |
CF | Foyer
CF | This is the elegant foyer, covered in rich mahogany paneling. Your
CF | footsteps echo sharply in this large, hollow space. A broad, graceful
CF | staircase sweeps upstairs. Pillared archways beckon you east, west and
CF | north. The front door to the south is open. There is a coat closet by
CF | the front door. The door to the closet is open.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Living Room Score: 50, Turns: 362
CF | >
CF | > W
CF |
CF | Living Room
CF | This is the living room where Uncle Buddy and Aunt Hildegarde used to
CF | spend their evenings. Most of the west wall is covered by a grand
CF | stone fireplace with a mantle over it. A long sofa, several cushy
CF | chairs and a telephone fill the room. Most of the hardwood floor is
CF | covered by a monstrous Persian rug. A doorway leads north and an
CF | archway exits to the east.
CF |
CF | You can see a Maltese finch, Aunt Hildegarde's letter, a copy of The
CF | Status Line, a stuffed penguin and a Big Diamond Ring here. Sitting on
CF | the mantle is a red wax statuette, a white wax statuette and a blue
CF | wax statuette.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Living Room Score: 50, Turns: 363
CF | >
CF | > I
CF |
CF | You have Buck Palace's large rubber stamp, a shovel, a yellow punch
CF | card, a violet punch card, Mama Maggio's cheese grater, a green punch
CF | card, a rusty bucket, a cloth sack, a red punch card, an indigo punch
CF | card, a brick, a blue punch card, a matchbox, a thin piece of paper, a
CF | business card, a yellowed piece of paper, a flashlight (providing
CF | light) and a photo of Uncle Buddy. It looks as if the matchbox
CF | contains a red match.
CF |
CF | > Jacqueline says, "Maltese finch still makes me smile."
DavidW says (to ClubFloyd), "drop stamp, sack, brick, thin paper, business card"
CF ] Living Room Score: 50, Turns: 364
CF | >
CF | > DROP STAMP, SACK, BRICK, THIN PAPER, BUSINESS CARD
CF |
CF | Buck Palace's large rubber stamp: Dropped.
CF | The cloth sack: Dropped.
CF | The brick: Dropped.
CF | The thin piece of paper: Dropped.
CF | The business card: Dropped.
CF |
CF | >
DavidW says (to ClubFloyd), "drop photo, yellowed paper"
CF ] Living Room Score: 50, Turns: 365
CF | >
CF | > DROP PHOTO, YELLOWED PAPER
CF |
CF | The photo of Uncle Buddy: Dropped.
CF | The yellowed piece of paper: Dropped.
CF |
CF | >
DavidW says (to ClubFloyd), "drop all card"
CF ] Living Room Score: 50, Turns: 366
CF | >
CF | > DROP ALL CARD
CF |
CF | The yellow punch card: Dropped.
CF | The violet punch card: Dropped.
CF | The green punch card: Dropped.
CF | The red punch card: Dropped.
CF | The indigo punch card: Dropped.
CF | The blue punch card: Dropped.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Living Room Score: 50, Turns: 367
CF | >
CF | > I
CF |
CF | You have a shovel, Mama Maggio's cheese grater, a rusty bucket, a
CF | matchbox and a flashlight (providing light). It looks as if the
CF | matchbox contains a red match.
CF |
CF | >
DavidW says (to ClubFloyd), "drop grater, bucket, shovel"
CF ] Living Room Score: 50, Turns: 368
CF | >
CF | > DROP GRATER, BUCKET, SHOVEL
CF |
CF | Mama Maggio's cheese grater: Dropped.
CF | The rusty bucket: Dropped.
CF | The shovel: Dropped.
CF |
CF | > DavidW says, "I should probably drop all but flashlight. I honestly don't know what's needed"
DavidW says (to ClubFloyd), "drop all but flashlight"
CF ] Living Room Score: 50, Turns: 369
CF | >
CF | > DROP ALL BUT FLASHLIGHT
CF |
CF | The matchbox: Dropped.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Foyer Score: 50, Turns: 370
CF | >
CF | > E
CF |
CF | Foyer
CF | This is the elegant foyer, covered in rich mahogany paneling. Your
CF | footsteps echo sharply in this large, hollow space. A broad, graceful
CF | staircase sweeps upstairs. Pillared archways beckon you east, west and
CF | north. The front door to the south is open. There is a coat closet by
CF | the front door. The door to the closet is open.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Front Porch Score: 50, Turns: 371
CF | >
CF | > S
CF |
CF | Front Porch
CF | You're standing on the front porch of the house. Next to the front
CF | door is a regulation mailbox endorsed by Buck Palace. Beneath the
CF | mailbox is a doorbell once rung by Sonny Tufts. To the south is a
CF | walkway.
CF |
CF | >
DavidW says (to ClubFloyd), "turn off flashlight"
CF ] Front Porch Score: 50, Turns: 372
CF | >
CF | > TURN OFF FLASHLIGHT
CF |
CF | Okay, the flashlight is now off.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] South Junction Score: 50, Turns: 373
CF | >
CF | > S
CF |
CF | South Junction
CF | You're standing in front of the house where you spent many of your
CF | summers as a youngster. The old place is not as big as it seemed to
CF | you then, but it is still quite large. Stone pathways wind east and
CF | west around the house, and a larger main walkway leads north.
CF |
CF | A life-size statue of Buck Palace, one of the stars of Uncle Buddy's
CF | talent stables, stands here. He's holding a bazooka pointing north.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Southeast Junction Score: 50, Turns: 374
CF | >
CF | > E
CF |
CF | You follow the stone walkway as it turns north around the corner of
CF | the house, arriving at...
CF |
CF | Southeast Junction
CF | This is the southeastern corner of a large backyard whose main feature
CF | is an elaborate garden. The stone walkway splits in three directions
CF | here: north, along the perimeter of the garden; south, around the side
CF | of the house; and west, where the walkway ends at a couple of steps
CF | leading up.
CF |
CF | You can hear dogs howling in the distance.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Northeast Junction Score: 50, Turns: 375
CF | >
CF | > N
CF |
CF | Northeast Junction
CF | In this corner of the backyard you can make out the enormous hedge,
CF | which is part of the estate's hedge maze. The stone walkway splits in
CF | three directions here: north, along the dark and towering hedge;
CF | south, past the fragrant and inviting garden; and west, where the
CF | walkway cuts a straight and narrow path between the hedge and the
CF | garden. A slightly worn path in the grass heads east.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Cannon Emplacement Score: 50, Turns: 376
CF | >
CF | > N
CF |
CF | You follow the walkway as it turns west around the hedge leading to...
CF |
CF | Cannon Emplacement
CF | This is a cannon emplacement complete with a Civil War-style cannon
CF | and a neatly stacked pyramid of cannon balls. During the day this area
CF | affords a spectacular view of the coastline. Stone walkways lead east
CF | and west, and a steep path leads down.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Cliff Score: 50, Turns: 377
CF | >
CF | > D
CF |
CF | You attempt to walk down, but end up sliding most of the way to a
CF | cliff below.
CF |
CF | Cliff
CF | This cliff affords the same spectacular view as from the cannon
CF | emplacement above. Far below you and stretching east, are the white
CF | sands of a beach, illuminated by the moon's glow. You can hear the
CF | faint sound of waves lapping at the shore. Nearby in the ground is a
CF | closed hatch.
CF |
CF | There is an unusual ladder lying on the ground here.
CF |
CF | >
DavidW says (to ClubFloyd), "take ladder"
CF ] Cliff Score: 50, Turns: 378
CF | >
CF | > TAKE LADDER
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Cliff Score: 50, Turns: 379
CF | >
CF | > E
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Cliff Score: 50, Turns: 380
CF | >
CF | > U
CF |
CF | You slip and slide in the loose rock, unable to climb up the cliff
CF | because of the weight of the ladder.
CF |
CF | > Knight_Otu says, "Oy."
DavidW says (to ClubFloyd), "drop ladder"
CF ] Cliff Score: 50, Turns: 381
CF | >
CF | > DROP LADDER
CF |
CF | Dropped.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Cannon Emplacement Score: 50, Turns: 382
CF | >
CF | > S
CF |
CF | You slip and slide in the loose rock, but manage to make your way up
CF | to the cannon emplacement.
CF |
CF | Cannon Emplacement
CF | This is a cannon emplacement complete with a Civil War-style cannon
CF | and a neatly stacked pyramid of cannon balls. During the day this area
CF | affords a spectacular view of the coastline. Stone walkways lead east
CF | and west, and a steep path leads down.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Northeast Junction Score: 50, Turns: 383
CF | >
CF | > E
CF |
CF | You follow the walkway as it turns south around the hedge leading
CF | to...
CF |
CF | Northeast Junction
CF | In this corner of the backyard you can make out the enormous hedge,
CF | which is part of the estate's hedge maze. The stone walkway splits in
CF | three directions here: north, along the dark and towering hedge;
CF | south, past the fragrant and inviting garden; and west, where the
CF | walkway cuts a straight and narrow path between the hedge and the
CF | garden. A slightly worn path in the grass heads east.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Top Landing Score: 50, Turns: 384
CF | >
CF | > E
CF |
CF | As you walk along the path you hear footsteps running south along the
CF | stone walkway.
CF |
CF | Top Landing
CF | This is a rickety landing at the top of a long flight of old, wooden
CF | stairs leading down to the beach far below. You and Cousin Herman
CF | would race down these stairs in the summertime to see who would get to
CF | the water first. Usually Cousin Herman would trip you and win. A path
CF | in the grass leads west.
CF |
CF | > DavidW says, "oh, this I vaguely remember."
DavidW says, "There's a break in the stairs and we have to ski down. Skis are in the closet/elevator. But it's a one-way trip and I don't remember how to get back up."
DavidW says (to ClubFloyd), "d"
CF ] Middle of Beach Stairs Score: 50, Turns: 385
CF | >
CF | > D
CF |
CF | You walk down the old, creaking stairs. You stop as you come to a wide
CF | gap of missing steps.
CF |
CF | Middle of Beach Stairs
CF | You're about halfway down the steep staircase, which creaks under your
CF | weight. There are several steps missing here. It's quite a gap:
CF | probably more than you could jump across. On the other side of the
CF | gap, the stairs continue down. Climbing up the stairs returns to the
CF | landing.
CF |
CF | >
DavidW says (to ClubFloyd), "examine gap"
CF ] Middle of Beach Stairs Score: 50, Turns: 386
CF | >
CF | > EXAMINE GAP
CF |
CF | You see nothing extraordinary about the gap.
CF |
CF | > Knight_Otu says, "Skiing down stairs does not seem a wise course of action."
Jacqueline says, "Agree"
Knight_Otu says, "And yet that would be at least the second time we'd do it in a game, as Irecall."
DavidW says, "I know we need the matchbox and at least one of the candles down below."
Jacqueline says, "But stranger things have been done without dying, and more straight-forward, sensible things have led to our death previously."
Knight_Otu says, "Also true."
Jacqueline says, "It's really hard to know for sure from one situation to the next."
DavidW says, "Did we see anywhere to get water from? I could try to play with the bucket and elevator if I had water."
Knight_Otu says, "Sadly I missed last session, so I can't help there."
DavidW says (to ClubFloyd), "l"
CF ] Middle of Beach Stairs Score: 50, Turns: 387
CF | >
CF | > L
CF |
CF | Middle of Beach Stairs
CF | You're about halfway down the steep staircase, which creaks under your
CF | weight. There are several steps missing here. It's quite a gap:
CF | probably more than you could jump across. On the other side of the
CF | gap, the stairs continue down. Climbing up the stairs returns to the
CF | landing.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Top Landing Score: 50, Turns: 388
CF | >
CF | > U
CF |
CF | Top Landing
CF | This is a rickety landing at the top of a long flight of old, wooden
CF | stairs leading down to the beach far below. You and Cousin Herman
CF | would race down these stairs in the summertime to see who would get to
CF | the water first. Usually Cousin Herman would trip you and win. A path
CF | in the grass leads west.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Northeast Junction Score: 50, Turns: 389
CF | >
CF | > W
CF |
CF | You walk a short distance along the grass path, arriving at...
CF |
CF | Northeast Junction
CF | In this corner of the backyard you can make out the enormous hedge,
CF | which is part of the estate's hedge maze. The stone walkway splits in
CF | three directions here: north, along the dark and towering hedge;
CF | south, past the fragrant and inviting garden; and west, where the
CF | walkway cuts a straight and narrow path between the hedge and the
CF | garden. A slightly worn path in the grass heads east.
CF |
CF | >
DavidW says (to ClubFloyd), "fw"
CF ] Northeast Junction Score: 50, Turns: 389
CF | >
CF | > FW
CF |
CF | [Sorry, but the word "fw" is not in the vocabulary you can use.]
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Entrance to Hedge Maze Score: 50, Turns: 390
CF | >
CF | > W
CF |
CF | Entrance to Hedge Maze
CF | This is the entrance to the hedge maze. Aunt Hildegarde told you never
CF | to go into the maze without the map, and of course you would go in
CF | anyway and she would have to come in and find you.
CF |
CF | Guests were forever getting lost in the maze at parties. Sometimes you
CF | wished Cousin Herman would go in and never come out. But you always
CF | had the feeling he was thinking the same about you, only more
CF | seriously. Tall hedges, thick and green, stretch along paths leading
CF | to the east and west and a grass path north enters the maze. A stone
CF | walkway leads south.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Garden, North Score: 50, Turns: 391
CF | >
CF | > S
CF |
CF | Garden, North
CF | You are in the orchid section of the garden. Tender orchid petals of
CF | every color surround a small pond here. The stone walkway leads north,
CF | southeast and southwest.
CF |
CF | > DavidW says, "oh right. I don't remember if we did anything in the garden yet."
DavidW says, "Was it a diamond shape? We might've found the shovel in here."
DavidW says (to ClubFloyd), "sw"
CF ] Garden, West Score: 50, Turns: 392
CF | >
CF | > SW
CF |
CF | Garden, West
CF | You're standing on a stone walkway in the tulip section of the garden.
CF | The walkway leads northeast and southeast.
CF |
CF | >
DavidW says (to ClubFloyd), "se"
CF ] Garden, South Score: 50, Turns: 393
CF | >
CF | > SE
CF |
CF | Garden, South
CF | You're standing on a stone walkway in Aunt Hildegarde's much envied
CF | garden where she would spend hours tending to her flowers, bushes and
CF | trees. The garden was off limits to you as a child because of an
CF | incident one summer when you and Cousin Herman were playing in the
CF | garden. You suggested pretending to be wild African animals and
CF | climbed a tree and began to screech as if a baboon while Cousin Herman
CF | ran off toward the roses shouting something about being a rhinoceros.
CF |
CF | After howling until your throat felt like you had puffed on one of
CF | Uncle Buddy's Hollywood cigars, you went to find Cousin Herman. When
CF | you arrived you couldn't believe your eyes -- Cousin Herman had pulled
CF | all the thorns off of all of Aunt Hildegarde's rose bushes in a quest
CF | to find the biggest thorn possible so he could be a rhino. Of course
CF | when Aunt Hildegarde saw her naked rose bushes, Cousin Herman blamed
CF | it all on you. The walkway leads south, northeast and northwest.
CF |
CF | >
Jacqueline asks (of David), "We did the hedge maze, that was in the garden, right?" DavidW says, "no north of the garden"
DavidW says (to ClubFloyd), "s"
CF ] Patio Score: 50, Turns: 394
CF | >
CF | > S
CF |
CF | Patio
CF | This is a large fieldstone patio spanning the entire width of the back
CF | of the house. In the daytime you can look out onto Aunt Hildegarde's
CF | beautiful garden, said to be the envy of the Malibu colony. This is
CF | where Uncle Buddy and Aunt Hildegarde would often entertain.
CF |
CF | Standing here you remember the time at one of their parties when you
CF | swiped one of Uncle Buddy's big Hollywood cigars and smoked it, then
CF | got sick on a rose bush in the garden. You snicker a little bit
CF | thinking about that poor rose bush now and the goofy things you did as
CF | a child. To the north a stone pathway leads to the garden. Steps lead
CF | down off to the east and west, and there is a closed door to the
CF | south.
CF |
CF | You can see an orange punch card here.
CF |
CF | > Jacqueline says, "Oh, you don't mean the garden areas in generaly. Got it."
DavidW says, "The four locations called "Garden"."
DavidW says, "The hedge maze isn't called Garden."
DavidW asks, "I think this is the last of the punch card?"
DavidW asks, "cards?"
Jacqueline says, "Yeah, I was thinking if the garden and junctions and outdoor stuff."
Jacqueline says, "This is the seventh card."
DavidW says (to ClubFloyd), "take card"
CF ] Patio Score: 50, Turns: 395
CF | >
CF | > TAKE CARD
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "open door"
CF ] Patio Score: 50, Turns: 396
CF | >
CF | > OPEN DOOR
CF |
CF | You'll have to unlock it first.
CF |
CF | >
DavidW says (to ClubFloyd), "examine door"
CF ] Patio Score: 50, Turns: 397
CF | >
CF | > EXAMINE DOOR
CF |
CF | It looks as if the patio door is closed.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Southwest Junction Score: 50, Turns: 398
CF | >
CF | > W
CF |
CF | Southwest Junction
CF | This is the southwestern corner of a large backyard whose main feature
CF | is an elaborate garden. The stone walkway splits in three directions
CF | here: north, along the perimeter of the garden; south, around the side
CF | of the house; and east, where the walkway ends at the foot of a couple
CF | of steps.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] South Junction Score: 50, Turns: 399
CF | >
CF | > S
CF |
CF | You follow the stone walkway as it turns east around the corner of the
CF | house, arriving at...
CF |
CF | South Junction
CF | You're standing in front of the house where you spent many of your
CF | summers as a youngster. The old place is not as big as it seemed to
CF | you then, but it is still quite large. Stone pathways wind east and
CF | west around the house, and a larger main walkway leads north.
CF |
CF | A life-size statue of Buck Palace, one of the stars of Uncle Buddy's
CF | talent stables, stands here. He's holding a bazooka pointing north.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Front Porch Score: 50, Turns: 400
CF | >
CF | > N
CF |
CF | Front Porch
CF | You're standing on the front porch of the house. Next to the front
CF | door is a regulation mailbox endorsed by Buck Palace. Beneath the
CF | mailbox is a doorbell once rung by Sonny Tufts. To the south is a
CF | walkway.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Foyer Score: 50, Turns: 401
CF | >
CF | > N
CF |
CF | It is pitch black.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Living Room Score: 50, Turns: 402
CF | >
CF | > W
CF |
CF | It is pitch black.
CF |
CF | >
DavidW says (to ClubFloyd), "turn on flashlight"
CF ] Living Room Score: 50, Turns: 403
CF | >
CF | > TURN ON FLASHLIGHT
CF |
CF | Okay, the flashlight is now on.
CF |
CF | Living Room
CF | This is the living room where Uncle Buddy and Aunt Hildegarde used to
CF | spend their evenings. Most of the west wall is covered by a grand
CF | stone fireplace with a mantle over it. A long sofa, several cushy
CF | chairs and a telephone fill the room. Most of the hardwood floor is
CF | covered by a monstrous Persian rug. A doorway leads north and an
CF | archway exits to the east.
CF |
CF | You can see a matchbox, a shovel, a rusty bucket, Mama Maggio's cheese
CF | grater, a blue punch card, an indigo punch card, a red punch card, a
CF | green punch card, a violet punch card, a yellow punch card, a yellowed
CF | piece of paper, a photo of Uncle Buddy, a business card, a thin piece
CF | of paper, a brick, a cloth sack, Buck Palace's large rubber stamp, a
CF | Maltese finch, Aunt Hildegarde's letter, a copy of The Status Line, a
CF | stuffed penguin and a Big Diamond Ring here. It looks as if the
CF | matchbox contains a red match. Sitting on the mantle is a red wax
CF | statuette, a white wax statuette and a blue wax statuette.
CF |
CF | >
DavidW says (to ClubFloyd), "take all punch"
CF ] Living Room Score: 50, Turns: 404
CF | >
CF | > TAKE ALL PUNCH
CF |
CF | The blue punch card: Taken.
CF | The indigo punch card: Taken.
CF | The red punch card: Taken.
CF | The green punch card: Taken.
CF | The violet punch card: Taken.
CF | The yellow punch card: Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Dining Room Score: 50, Turns: 405
CF | >
CF | > N
CF |
CF | Dining Room
CF | This is the dining room with a long, walnut table and seating for
CF | twelve. You remember more than one evening falling asleep at the table
CF | while Uncle Buddy rambled on about the way Hollywood used to be. A
CF | large picture window looks out on the garden. Doorways lead east, west
CF | and south.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Kitchen Score: 50, Turns: 406
CF | >
CF | > W
CF |
CF | Kitchen
CF | This is Aunt Hildegarde's kitchen. It is a fairly large, sterile area
CF | with several pieces of commercial-grade equipment to handle the vast
CF | amount of food needed for Hollywood parties. It is not exactly the
CF | kind of homey kitchen most people's aunts have. The whole family
CF | remembers the Christmas everyone received fruit cakes with serial
CF | numbers on them. A doorway leads to the east and stairs lead down from
CF | here.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Cellar Score: 50, Turns: 407
CF | >
CF | > D
CF |
CF | Cellar
CF | You are in a musty cellar. One of Uncle Buddy's old movie props, a
CF | huge, over-teched computer is here. There is an open closet door to
CF | the south. A staircase leads up.
CF |
CF | >
DavidW says (to ClubFloyd), "turn on computer"
CF ] Cellar Score: 50, Turns: 408
CF | >
CF | > TURN ON COMPUTER
CF |
CF | The computer's machinery begins to roar as you turn it on. The seven
CF | rows of display lights on the front of the computer flash on and off
CF | in unison several times as it comes to life.
CF |
CF | >
DavidW says (to ClubFloyd), "put red in hopper"
CF ] Cellar Score: 50, Turns: 409
CF | >
CF | > PUT RED IN HOPPER
CF |
CF | Done.
CF |
CF | >
DavidW says (to ClubFloyd), "put orange in hopper"
CF ] Cellar Score: 50, Turns: 410
CF | >
CF | > PUT ORANGE IN HOPPER
CF |
CF | Done.
CF |
CF | >
DavidW says (to ClubFloyd), "put yellow in hopper"
CF ] Cellar Score: 50, Turns: 411
CF | >
CF | > PUT YELLOW IN HOPPER
CF |
CF | Done.
CF |
CF | >
DavidW says (to ClubFloyd), "put green in hopper"
CF ] Cellar Score: 50, Turns: 412
CF | >
CF | > PUT GREEN IN HOPPER
CF |
CF | Done.
CF |
CF | >
DavidW says (to ClubFloyd), "put blue in hopper"
CF ] Cellar Score: 50, Turns: 413
CF | >
CF | > PUT BLUE IN HOPPER
CF |
CF | Done.
CF |
CF | >
DavidW says (to ClubFloyd), "put indigo in hopper"
CF ] Cellar Score: 50, Turns: 414
CF | >
CF | > PUT INDIGO IN HOPPER
CF |
CF | Done.
CF |
CF | >
DavidW says (to ClubFloyd), "put violet in hopper"
CF ] Cellar Score: 50, Turns: 415
CF | >
CF | > PUT VIOLET IN HOPPER
CF |
CF | Done.
CF |
CF | >
DavidW says (to ClubFloyd), "x computer"
CF ] Cellar Score: 50, Turns: 415
CF | >
CF | > X COMPUTER
CF |
CF | [Sorry, but this story doesn't recognize the word "x."]
CF |
CF | >
DavidW says (to ClubFloyd), "examine computer"
CF ] Cellar Score: 50, Turns: 416
CF | >
CF | > EXAMINE COMPUTER
CF |
CF | It's the huge, massive, steel contraption of a computer that saved the
CF | earth from the maurading marketeers in "Plan Nine from Marketing." The
CF | front of the computer is covered with rows of lights. Beneath the
CF | lights are a slot and a button. There is a hopper on one end of it.
CF | The computer is on.
CF |
CF | > DavidW says, "hm, don't know about the slot."
DavidW says (to ClubFloyd), "push button"
CF ] Cellar Score: 50, Turns: 417
CF | >
CF | > PUSH BUTTON
CF |
CF | All the display lights flash off and on several times.
CF |
CF | >
DavidW says (to ClubFloyd), "x lights"
CF ] Cellar Score: 50, Turns: 417
CF | >
CF | > X LIGHTS
CF |
CF | [You don't need to use the word "x" to finish this story.]
CF |
CF | >
DavidW says (to ClubFloyd), "examine display"
CF ] Cellar Score: 50, Turns: 418
CF | >
CF | > EXAMINE DISPLAY
CF |
CF | You study the display of lights and see:
CF |
CF | OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
CF | OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
CF | OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
CF | OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
CF | OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
CF | OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
CF | OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
CF |
CF | >
DavidW says (to ClubFloyd), "examine slot"
CF ] Cellar Score: 50, Turns: 419
CF | >
CF | > EXAMINE SLOT
CF |
CF | It's the huge, massive, steel contraption of a computer that saved the
CF | earth from the maurading marketeers in "Plan Nine from Marketing." The
CF | front of the computer is covered with rows of lights. Beneath the
CF | lights are a slot and a button. There is a hopper on one end of it.
CF | The computer is on.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Kitchen Score: 50, Turns: 420
CF | >
CF | > U
CF |
CF | Kitchen
CF | This is Aunt Hildegarde's kitchen. It is a fairly large, sterile area
CF | with several pieces of commercial-grade equipment to handle the vast
CF | amount of food needed for Hollywood parties. It is not exactly the
CF | kind of homey kitchen most people's aunts have. The whole family
CF | remembers the Christmas everyone received fruit cakes with serial
CF | numbers on them. A doorway leads to the east and stairs lead down from
CF | here.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Dining Room Score: 50, Turns: 421
CF | >
CF | > E
CF |
CF | Dining Room
CF | This is the dining room with a long, walnut table and seating for
CF | twelve. You remember more than one evening falling asleep at the table
CF | while Uncle Buddy rambled on about the way Hollywood used to be. A
CF | large picture window looks out on the garden. Doorways lead east, west
CF | and south.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Living Room Score: 50, Turns: 422
CF | >
CF | > S
CF |
CF | Living Room
CF | This is the living room where Uncle Buddy and Aunt Hildegarde used to
CF | spend their evenings. Most of the west wall is covered by a grand
CF | stone fireplace with a mantle over it. A long sofa, several cushy
CF | chairs and a telephone fill the room. Most of the hardwood floor is
CF | covered by a monstrous Persian rug. A doorway leads north and an
CF | archway exits to the east.
CF |
CF | You can see a matchbox, a shovel, a rusty bucket, Mama Maggio's cheese
CF | grater, a yellowed piece of paper, a photo of Uncle Buddy, a business
CF | card, a thin piece of paper, a brick, a cloth sack, Buck Palace's
CF | large rubber stamp, a Maltese finch, Aunt Hildegarde's letter, a copy
CF | of The Status Line, a stuffed penguin and a Big Diamond Ring here. It
CF | looks as if the matchbox contains a red match. Sitting on the mantle
CF | is a red wax statuette, a white wax statuette and a blue wax
CF | statuette.
CF |
CF | >
DavidW says (to ClubFloyd), "take business card"
CF ] Living Room Score: 50, Turns: 423
CF | >
CF | > TAKE BUSINESS CARD
CF |
CF | Taken.
CF |
CF | Somewhere in the house you hear the thud of something falling on the
CF | floor.
CF |
CF | >
DavidW says (to ClubFloyd), "read it"
CF ] Living Room Score: 50, Turns: 424
CF | >
CF | > READ IT
CF |
CF |
CF | For fast service, call
CF |
CF | ROY G. BIV
CF | COMPUTER SERVICE & REPAIR
CF | 576-1851
CF |
CF | > DavidW asks, "Did we see a phone anywhere?"
DavidW says (to ClubFloyd), "x telephone"
CF ] Living Room Score: 50, Turns: 424
CF | >
CF | > X TELEPHONE
CF |
CF | [This story doesn't know the word "x."]
CF |
CF | > DavidW says, "argh argh argh"
DavidW says (to ClubFloyd), "examine telephone"
CF ] Living Room Score: 50, Turns: 425
CF | >
CF | > EXAMINE TELEPHONE
CF |
CF | You see nothing special about the telephone.
CF |
CF | >
DavidW says (to ClubFloyd), "call 576-1851"
CF ] Living Room Score: 50, Turns: 426
CF | >
CF | > CALL 576-1851
CF |
CF | A nerdish voice answers the telephone saying, "Hello, this is Roy G.
CF | Biv, Computer Service and Repair. Our office is closed now. Please
CF | call back during our regular business hours."
CF |
CF | > Jacqueline says, "At least it let you call"
DavidW says, "I don't know what I'm doing wrong. It's been decades since I fully played this."
Jacqueline asks, "Did you press the button?"
DavidW says, "On the computer? Yes. Lights flashed."
DavidW says, "Maybe the cards have to go into the slot, not into the hopper."
Jacqueline says, "Oh, so you did."
DavidW says (to ClubFloyd), "n"
CF ] Dining Room Score: 50, Turns: 427
CF | >
CF | > N
CF |
CF | Dining Room
CF | This is the dining room with a long, walnut table and seating for
CF | twelve. You remember more than one evening falling asleep at the table
CF | while Uncle Buddy rambled on about the way Hollywood used to be. A
CF | large picture window looks out on the garden. Doorways lead east, west
CF | and south.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Kitchen Score: 50, Turns: 428
CF | >
CF | > W
CF |
CF | Kitchen
CF | This is Aunt Hildegarde's kitchen. It is a fairly large, sterile area
CF | with several pieces of commercial-grade equipment to handle the vast
CF | amount of food needed for Hollywood parties. It is not exactly the
CF | kind of homey kitchen most people's aunts have. The whole family
CF | remembers the Christmas everyone received fruit cakes with serial
CF | numbers on them. A doorway leads to the east and stairs lead down from
CF | here.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Cellar Score: 50, Turns: 429
CF | >
CF | > D
CF |
CF | Cellar
CF | You are in a musty cellar. One of Uncle Buddy's old movie props, a
CF | huge, over-teched computer is here. There is an open closet door to
CF | the south. A staircase leads up.
CF |
CF | It looks as if the hopper contains a violet punch card, an indigo
CF | punch card, a blue punch card, a green punch card, a yellow punch
CF | card, an orange punch card and a red punch card.
CF |
CF | > Jacqueline says, "Oh, I'm betting that's it."
DavidW says (to ClubFloyd), "take all card"
CF ] Cellar Score: 50, Turns: 430
CF | >
CF | > TAKE ALL CARD
CF |
CF | [I don't see what you're referring to.]
CF |
CF | >
DavidW says (to ClubFloyd), "take all punch from hopper"
CF ] Cellar Score: 50, Turns: 431
CF | >
CF | > TAKE ALL PUNCH FROM HOPPER
CF |
CF | The violet punch card: Taken.
CF | The indigo punch card: Taken.
CF | The blue punch card: Taken.
CF | The green punch card: Taken.
CF | The yellow punch card: Taken.
CF | The orange punch card: Taken.
CF | The red punch card: Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "put red in slot"
CF ] Cellar Score: 50, Turns: 432
CF | >
CF | > PUT RED IN SLOT
CF |
CF | The computer sucks in the card, making a slurping noise, then begins
CF | to rumble like something inside is trying to get out. It pauses as if
CF | it were thinking about what to do next, then the display lights
CF | change.
CF |
CF | >
DavidW says (to ClubFloyd), "examine display"
CF ] Cellar Score: 50, Turns: 433
CF | >
CF | > EXAMINE DISPLAY
CF |
CF | You study the display of lights and see:
CF |
CF | OOOO OOOO O OOOO O OOOO OOOO
CF | OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
CF | OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
CF | OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
CF | OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
CF | OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
CF | OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
CF |
CF | > DavidW says, "oh, that's better."
DavidW says (to ClubFloyd), "put yellow in slot"
CF ] Cellar Score: 50, Turns: 434
CF | >
CF | > PUT YELLOW IN SLOT
CF |
CF | The computer sucks in the card, making a slurping noise, then begins
CF | to rumble like something inside is trying to get out. It pauses as if
CF | it were thinking about what to do next, then the display lights
CF | change.
CF |
CF | >
DavidW says (to ClubFloyd), "push button"
CF ] Cellar Score: 50, Turns: 435
CF | >
CF | > PUSH BUTTON
CF |
CF | All the display lights flash off and on several times. A couple of
CF | punch cards drop into the hopper.
CF |
CF | > DavidW says, "ah. Button just ejects them."
DavidW says (to ClubFloyd), "take all from hopper"
CF ] Cellar Score: 50, Turns: 436
CF | >
CF | > TAKE ALL FROM HOPPER
CF |
CF | The red punch card: Taken.
CF | The yellow punch card: Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "put red in slot"
CF ] Cellar Score: 50, Turns: 437
CF | >
CF | > PUT RED IN SLOT
CF |
CF | The computer sucks in the card, making a slurping noise, then begins
CF | to rumble like something inside is trying to get out. It pauses as if
CF | it were thinking about what to do next, then the display lights
CF | change.
CF |
CF | > Jacqueline says, "Oh, so you just put them in in order"
Jacqueline says, "No buttons"
DavidW says (to ClubFloyd), "put orange in slot"
CF ] Cellar Score: 50, Turns: 438
CF | >
CF | > PUT ORANGE IN SLOT
CF |
CF | The computer sucks in the card, making a slurping noise, then begins
CF | to rumble like something inside is trying to get out. It pauses as if
CF | it were thinking about what to do next, then the display lights
CF | change.
CF |
CF | >
DavidW says (to ClubFloyd), "put yellow in slot"
CF ] Cellar Score: 50, Turns: 439
CF | >
CF | > PUT YELLOW IN SLOT
CF |
CF | The computer sucks in the card, making a slurping noise, then begins
CF | to rumble like something inside is trying to get out. It pauses as if
CF | it were thinking about what to do next, then the display lights
CF | change.
CF |
CF | >
DavidW says (to ClubFloyd), "put green in slot"
CF ] Cellar Score: 50, Turns: 440
CF | >
CF | > PUT GREEN IN SLOT
CF |
CF | The computer sucks in the card, making a slurping noise, then begins
CF | to rumble like something inside is trying to get out. It pauses as if
CF | it were thinking about what to do next, then the display lights
CF | change.
CF |
CF | >
DavidW says (to ClubFloyd), "put blue in slot"
CF ] Cellar Score: 50, Turns: 441
CF | >
CF | > PUT BLUE IN SLOT
CF |
CF | The computer sucks in the card, making a slurping noise, then begins
CF | to rumble like something inside is trying to get out. It pauses as if
CF | it were thinking about what to do next, then the display lights
CF | change.
CF |
CF | >
DavidW says (to ClubFloyd), "put indigo in slot"
CF ] Cellar Score: 50, Turns: 442
CF | >
CF | > PUT INDIGO IN SLOT
CF |
CF | The computer sucks in the card, making a slurping noise, then begins
CF | to rumble like something inside is trying to get out. It pauses as if
CF | it were thinking about what to do next, then the display lights
CF | change.
CF |
CF | >
DavidW says (to ClubFloyd), "put violet in slot"
CF ] Cellar Score: 50, Turns: 443
CF | >
CF | > PUT VIOLET IN SLOT
CF |
CF | The computer sucks in the card, making a slurping noise, then begins
CF | to rumble like something inside is trying to get out. It pauses as if
CF | it were thinking about what to do next, then the display lights
CF | change.
CF |
CF | >
DavidW says (to ClubFloyd), "examine display"
CF ] Cellar Score: 50, Turns: 444
CF | >
CF | > EXAMINE DISPLAY
CF |
CF | You study the display of lights and see:
CF |
CF | OOOO OOOO O OOOO O OOOO OOOO
CF | O O O O O O O O O
CF | O O O O O O O O O
CF | OOOO O OOOO OOO OOOO O OOOO O O
CF | O O O O O O O O O
CF | O O O O O O O O O
CF | OOOO O OOOO OOOO O O OOOO
CF |
CF | > Jacqueline says, "Oho. Slick."
DavidW says (to ClubFloyd), "u"
CF ] Kitchen Score: 50, Turns: 445
CF | >
CF | > U
CF |
CF | Kitchen
CF | This is Aunt Hildegarde's kitchen. It is a fairly large, sterile area
CF | with several pieces of commercial-grade equipment to handle the vast
CF | amount of food needed for Hollywood parties. It is not exactly the
CF | kind of homey kitchen most people's aunts have. The whole family
CF | remembers the Christmas everyone received fruit cakes with serial
CF | numbers on them. A doorway leads to the east and stairs lead down from
CF | here.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Dining Room Score: 50, Turns: 446
CF | >
CF | > E
CF |
CF | Dining Room
CF | This is the dining room with a long, walnut table and seating for
CF | twelve. You remember more than one evening falling asleep at the table
CF | while Uncle Buddy rambled on about the way Hollywood used to be. A
CF | large picture window looks out on the garden. Doorways lead east, west
CF | and south.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Living Room Score: 50, Turns: 447
CF | >
CF | > S
CF |
CF | Living Room
CF | This is the living room where Uncle Buddy and Aunt Hildegarde used to
CF | spend their evenings. Most of the west wall is covered by a grand
CF | stone fireplace with a mantle over it. A long sofa, several cushy
CF | chairs and a telephone fill the room. Most of the hardwood floor is
CF | covered by a monstrous Persian rug. A doorway leads north and an
CF | archway exits to the east.
CF |
CF | You can see a matchbox, a shovel, a rusty bucket, Mama Maggio's cheese
CF | grater, a yellowed piece of paper, a photo of Uncle Buddy, a thin
CF | piece of paper, a brick, a cloth sack, Buck Palace's large rubber
CF | stamp, a Maltese finch, Aunt Hildegarde's letter, a copy of The Status
CF | Line, a stuffed penguin and a Big Diamond Ring here. It looks as if
CF | the matchbox contains a red match. Sitting on the mantle is a red wax
CF | statuette, a white wax statuette and a blue wax statuette.
CF |
CF | >
DavidW says (to ClubFloyd), "call 576-3190"
CF ] Living Room Score: 50, Turns: 448
CF | >
CF | > CALL 576-3190
CF |
CF | An answering machine comes on the line. It sounds like Aunt
CF | Hildegarde's voice saying, "I can't come to the phone right now. I'm
CF | dead. Don't forget to look in the hopper." Then the line goes dead.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Dining Room Score: 50, Turns: 449
CF | >
CF | > N
CF |
CF | Dining Room
CF | This is the dining room with a long, walnut table and seating for
CF | twelve. You remember more than one evening falling asleep at the table
CF | while Uncle Buddy rambled on about the way Hollywood used to be. A
CF | large picture window looks out on the garden. Doorways lead east, west
CF | and south.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Kitchen Score: 50, Turns: 450
CF | >
CF | > W
CF |
CF | Kitchen
CF | This is Aunt Hildegarde's kitchen. It is a fairly large, sterile area
CF | with several pieces of commercial-grade equipment to handle the vast
CF | amount of food needed for Hollywood parties. It is not exactly the
CF | kind of homey kitchen most people's aunts have. The whole family
CF | remembers the Christmas everyone received fruit cakes with serial
CF | numbers on them. A doorway leads to the east and stairs lead down from
CF | here.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Cellar Score: 50, Turns: 451
CF | >
CF | > D
CF |
CF | Cellar
CF | You are in a musty cellar. One of Uncle Buddy's old movie props, a
CF | huge, over-teched computer is here. There is an open closet door to
CF | the south. A staircase leads up.
CF |
CF | It looks as if the hopper contains Uncle Buddy's toupee.
CF |
CF | > Knight_Otu says, "Nice talking, auntie."
DavidW says (to ClubFloyd), "take toupee"
CF ] Cellar Score: 60, Turns: 452
CF | >
CF | > TAKE TOUPEE
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "examine it"
CF ] Cellar Score: 60, Turns: 453
CF | >
CF | > EXAMINE IT
CF |
CF | Ah, ahem, well, it looks like Uncle Buddy's toupee. One of the worst
CF | kept secrets in Hollywood.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Kitchen Score: 60, Turns: 454
CF | >
CF | > U
CF |
CF | Kitchen
CF | This is Aunt Hildegarde's kitchen. It is a fairly large, sterile area
CF | with several pieces of commercial-grade equipment to handle the vast
CF | amount of food needed for Hollywood parties. It is not exactly the
CF | kind of homey kitchen most people's aunts have. The whole family
CF | remembers the Christmas everyone received fruit cakes with serial
CF | numbers on them. A doorway leads to the east and stairs lead down from
CF | here.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Dining Room Score: 60, Turns: 455
CF | >
CF | > E
CF |
CF | Dining Room
CF | This is the dining room with a long, walnut table and seating for
CF | twelve. You remember more than one evening falling asleep at the table
CF | while Uncle Buddy rambled on about the way Hollywood used to be. A
CF | large picture window looks out on the garden. Doorways lead east, west
CF | and south.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Living Room Score: 60, Turns: 456
CF | >
CF | > S
CF |
CF | Living Room
CF | This is the living room where Uncle Buddy and Aunt Hildegarde used to
CF | spend their evenings. Most of the west wall is covered by a grand
CF | stone fireplace with a mantle over it. A long sofa, several cushy
CF | chairs and a telephone fill the room. Most of the hardwood floor is
CF | covered by a monstrous Persian rug. A doorway leads north and an
CF | archway exits to the east.
CF |
CF | You can see a matchbox, a shovel, a rusty bucket, Mama Maggio's cheese
CF | grater, a yellowed piece of paper, a photo of Uncle Buddy, a thin
CF | piece of paper, a brick, a cloth sack, Buck Palace's large rubber
CF | stamp, a Maltese finch, Aunt Hildegarde's letter, a copy of The Status
CF | Line, a stuffed penguin and a Big Diamond Ring here. It looks as if
CF | the matchbox contains a red match. Sitting on the mantle is a red wax
CF | statuette, a white wax statuette and a blue wax statuette.
CF |
CF | Somewhere in the house you hear the creaking of floorboards.
CF |
CF | >
DavidW says (to ClubFloyd), "drop toupee"
CF ] Living Room Score: 60, Turns: 457
CF | >
CF | > DROP TOUPEE
CF |
CF | Dropped.
CF |
CF | >
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf19"
CF | >
CF | > SAVE
CF |
CF | You can almost hear Buck Palace saying, "Wimp!"
CF | %% Enter a save filename to write:
CF ] Living Room Score: 60, Turns: 457
CF | You can almost hear Buck Palace saying, "Wimp!"Okay, done.
CF |
CF | > DavidW asks, "now what?"
Knight_Otu says, "Gee, judging us for saving."
Jacqueline says, "Yeah, he does that every time. It's rude."
Jacqueline says (to ClubFloyd), "i"
CF ] Living Room Score: 60, Turns: 458
CF | >
CF | > I
CF |
CF | You have a business card and a flashlight (providing light).
CF |
CF | >
Jacqueline says (to ClubFloyd), "score"
CF ] Living Room Score: 60, Turns: 458
CF | >
CF | > SCORE
CF |
CF | Your score is 60 points out of 150, in 458 moves.
CF |
CF | > DavidW says, "I suppose if we had a rope, we might try to haul the ladder up."
Knight_Otu says, "I was about to ask whether there had been rope anywhere."
DavidW says, "I don't think the ladder can fold or collapse, but I didn't try."
DavidW says, "We didn't do anything with the piano yet."
DavidW says, "And we need water for the bucket."
DavidW says, "And we can try skiing."
Knight_Otu says, "I guess there would be water at the beach."
Jacqueline says, "Also, KO wants to do everything except ski first."
Knight_Otu says, "I do? I mean it would be healhier in real life."
DavidW says, "well, water is at the beach, but I'm sure it'd run out of the bucket before we could make good use of it."
DavidW says (to ClubFloyd), "take bucket"
CF ] Living Room Score: 60, Turns: 459
CF | >
CF | > TAKE BUCKET
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Dining Room Score: 60, Turns: 460
CF | >
CF | > N
CF |
CF | Dining Room
CF | This is the dining room with a long, walnut table and seating for
CF | twelve. You remember more than one evening falling asleep at the table
CF | while Uncle Buddy rambled on about the way Hollywood used to be. A
CF | large picture window looks out on the garden. Doorways lead east, west
CF | and south.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Kitchen Score: 60, Turns: 461
CF | >
CF | > W
CF |
CF | Kitchen
CF | This is Aunt Hildegarde's kitchen. It is a fairly large, sterile area
CF | with several pieces of commercial-grade equipment to handle the vast
CF | amount of food needed for Hollywood parties. It is not exactly the
CF | kind of homey kitchen most people's aunts have. The whole family
CF | remembers the Christmas everyone received fruit cakes with serial
CF | numbers on them. A doorway leads to the east and stairs lead down from
CF | here.
CF |
CF | > Jacqueline says (to KO), "Well, I just mean we're afraid to ski down the stairs."
Knight_Otu says, "Right, it's rusty, so it's i bad condition."
DavidW says (to ClubFloyd), "fill bucket"
CF ] Kitchen Score: 60, Turns: 462
CF | >
CF | > FILL BUCKET
CF |
CF | Hmmm. It seems the water has been turned off.
CF |
CF | >
DavidW says (to ClubFloyd), "x patio door"
CF ] Kitchen Score: 60, Turns: 462
CF | >
CF | > X PATIO DOOR
CF |
CF | [Sorry, but this story doesn't recognize the word "x."]
CF |
CF | > Knight_Otu says (to Jacq), "True."
DavidW says (to ClubFloyd), "examine patio door"
CF ] Kitchen Score: 60, Turns: 462
CF | >
CF | > EXAMINE PATIO DOOR
CF |
CF | You can't see any patio door here!
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Dining Room Score: 60, Turns: 463
CF | >
CF | > E
CF |
CF | Dining Room
CF | This is the dining room with a long, walnut table and seating for
CF | twelve. You remember more than one evening falling asleep at the table
CF | while Uncle Buddy rambled on about the way Hollywood used to be. A
CF | large picture window looks out on the garden. Doorways lead east, west
CF | and south.
CF |
CF | >
DavidW says (to ClubFloyd), "x patio door"
CF ] Dining Room Score: 60, Turns: 463
CF | >
CF | > X PATIO DOOR
CF |
CF | [You don't need to use the word "x" to finish this story.]
CF |
CF | >
DavidW says (to ClubFloyd), "examine patio door"
CF ] Dining Room Score: 60, Turns: 463
CF | >
CF | > EXAMINE PATIO DOOR
CF |
CF | You can't see any patio door here!
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Game Room Score: 60, Turns: 464
CF | >
CF | > E
CF |
CF | Game Room
CF | This was your favorite room as a child. Each summer Uncle Buddy would
CF | have props and models from his various movies brought here for the
CF | amusement of his numerous guests. There is a scale model of downtown
CF | Tokyo here. Doorways lead south, east and west. There is a door to the
CF | north.
CF |
CF | >
DavidW says (to ClubFloyd), "unlock door"
CF ] Game Room Score: 60, Turns: 465
CF | >
CF | > UNLOCK DOOR
CF |
CF | With a click you unlock the patio door.
CF |
CF | > DavidW says, "whew"
DavidW says (to ClubFloyd), "n"
CF ] Game Room Score: 60, Turns: 466
CF | >
CF | > N
CF |
CF | The patio door is closed.
CF |
CF | >
DavidW says (to ClubFloyd), "open door"
CF ] Game Room Score: 60, Turns: 467
CF | >
CF | > OPEN DOOR
CF |
CF | The patio door squeaks as it opens.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Patio Score: 60, Turns: 468
CF | >
CF | > N
CF |
CF | Patio
CF | This is a large fieldstone patio spanning the entire width of the back
CF | of the house. In the daytime you can look out onto Aunt Hildegarde's
CF | beautiful garden, said to be the envy of the Malibu colony. This is
CF | where Uncle Buddy and Aunt Hildegarde would often entertain.
CF |
CF | Standing here you remember the time at one of their parties when you
CF | swiped one of Uncle Buddy's big Hollywood cigars and smoked it, then
CF | got sick on a rose bush in the garden. You snicker a little bit
CF | thinking about that poor rose bush now and the goofy things you did as
CF | a child. To the north a stone pathway leads to the garden. Steps lead
CF | down off to the east and west, and there is an open door to the south.
CF |
CF | >
DavidW says (to ClubFloyd), "turn off flashlight"
CF ] Patio Score: 60, Turns: 469
CF | >
CF | > TURN OFF FLASHLIGHT
CF |
CF | Okay, the flashlight is now off.
CF |
CF | >
DavidW says (to ClubFloyd), "examine pond"
CF ] Patio Score: 60, Turns: 469
CF | >
CF | > EXAMINE POND
CF |
CF | You can't see any pond here!
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Garden, South Score: 60, Turns: 470
CF | >
CF | > N
CF |
CF | Garden, South
CF | You're standing on a stone walkway in Aunt Hildegarde's much envied
CF | garden where she would spend hours tending to her flowers, bushes and
CF | trees. The garden was off limits to you as a child because of an
CF | incident one summer when you and Cousin Herman were playing in the
CF | garden. You suggested pretending to be wild African animals and
CF | climbed a tree and began to screech as if a baboon while Cousin Herman
CF | ran off toward the roses shouting something about being a rhinoceros.
CF |
CF | After howling until your throat felt like you had puffed on one of
CF | Uncle Buddy's Hollywood cigars, you went to find Cousin Herman. When
CF | you arrived you couldn't believe your eyes -- Cousin Herman had pulled
CF | all the thorns off of all of Aunt Hildegarde's rose bushes in a quest
CF | to find the biggest thorn possible so he could be a rhino. Of course
CF | when Aunt Hildegarde saw her naked rose bushes, Cousin Herman blamed
CF | it all on you. The walkway leads south, northeast and northwest.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Garden, South Score: 60, Turns: 471
CF | >
CF | > N
CF |
CF | You bounce off a dwarf fig tree.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF ] Garden, East Score: 60, Turns: 472
CF | >
CF | > NE
CF |
CF | Garden, East
CF | You are in the overpoweringly fragrant rose bush section of the
CF | garden. As you admire the roses you notice one somewhat sickly rose
CF | bush. Something about the sight of this particular rose bush makes you
CF | feel a bit queasy. The stone walkway leads northwest and southwest.
CF |
CF | >
DavidW says (to ClubFloyd), "nw"
CF ] Garden, North Score: 60, Turns: 473
CF | >
CF | > NW
CF |
CF | Garden, North
CF | You are in the orchid section of the garden. Tender orchid petals of
CF | every color surround a small pond here. The stone walkway leads north,
CF | southeast and southwest.
CF |
CF | > DavidW says, "Here's the pond."
Jacqueline says (to ClubFloyd), "i"
CF ] Garden, North Score: 60, Turns: 474
CF | >
CF | > I
CF |
CF | You have a rusty bucket, a business card and a flashlight.
CF |
CF | > Jacqueline asks, "We were going to fill the bucket and hang it on a peg, right?"
DavidW says, "This is gonna be tricky. I want the elevator in the basement. I want to put the leaky bucket on the second peg then race up to the elevator on the main floor, stand on the elevator's roof, and wait for elevator to go up."
DavidW says, "oh, wait, no."
Jacqueline says, "And whatever we're doing, get there in time while there's still enough water in the bucket."
DavidW says, "elev on main floor, peg on third, go up, get on car, ride up to attic."
Jacqueline says, "(Assuming that the bucket leaks)"
DavidW says, "oh, I know it does."
DavidW says, "Let me make sure the elevator is where I want it."
DavidW says (to ClubFloyd), "se"
CF ] Garden, East Score: 60, Turns: 475
CF | >
CF | > SE
CF |
CF | Garden, East
CF | You are in the overpoweringly fragrant rose bush section of the
CF | garden. As you admire the roses you notice one somewhat sickly rose
CF | bush. Something about the sight of this particular rose bush makes you
CF | feel a bit queasy. The stone walkway leads northwest and southwest.
CF |
CF | >
DavidW says (to ClubFloyd), "se"
CF ] Garden, East Score: 60, Turns: 476
CF | >
CF | > SE
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF ] Garden, South Score: 60, Turns: 477
CF | >
CF | > SW
CF |
CF | Garden, South
CF | You're standing on a stone walkway in Aunt Hildegarde's much envied
CF | garden where she would spend hours tending to her flowers, bushes and
CF | trees. The garden was off limits to you as a child because of an
CF | incident one summer when you and Cousin Herman were playing in the
CF | garden. You suggested pretending to be wild African animals and
CF | climbed a tree and began to screech as if a baboon while Cousin Herman
CF | ran off toward the roses shouting something about being a rhinoceros.
CF |
CF | After howling until your throat felt like you had puffed on one of
CF | Uncle Buddy's Hollywood cigars, you went to find Cousin Herman. When
CF | you arrived you couldn't believe your eyes -- Cousin Herman had pulled
CF | all the thorns off of all of Aunt Hildegarde's rose bushes in a quest
CF | to find the biggest thorn possible so he could be a rhino. Of course
CF | when Aunt Hildegarde saw her naked rose bushes, Cousin Herman blamed
CF | it all on you. The walkway leads south, northeast and northwest.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Patio Score: 60, Turns: 478
CF | >
CF | > S
CF |
CF | Patio
CF | This is a large fieldstone patio spanning the entire width of the back
CF | of the house. In the daytime you can look out onto Aunt Hildegarde's
CF | beautiful garden, said to be the envy of the Malibu colony. This is
CF | where Uncle Buddy and Aunt Hildegarde would often entertain.
CF |
CF | Standing here you remember the time at one of their parties when you
CF | swiped one of Uncle Buddy's big Hollywood cigars and smoked it, then
CF | got sick on a rose bush in the garden. You snicker a little bit
CF | thinking about that poor rose bush now and the goofy things you did as
CF | a child. To the north a stone pathway leads to the garden. Steps lead
CF | down off to the east and west, and there is an open door to the south.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Game Room Score: 60, Turns: 479
CF | >
CF | > S
CF |
CF | It is pitch black.
CF |
CF | >
DavidW says (to ClubFloyd), "turn on flashlight"
CF ] Game Room Score: 60, Turns: 480
CF | >
CF | > TURN ON FLASHLIGHT
CF |
CF | Okay, the flashlight is now on.
CF |
CF | Game Room
CF | This was your favorite room as a child. Each summer Uncle Buddy would
CF | have props and models from his various movies brought here for the
CF | amusement of his numerous guests. There is a scale model of downtown
CF | Tokyo here. Doorways lead south, east and west. There is a door to the
CF | north.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Foyer Score: 60, Turns: 481
CF | >
CF | > S
CF |
CF | Foyer
CF | This is the elegant foyer, covered in rich mahogany paneling. Your
CF | footsteps echo sharply in this large, hollow space. A broad, graceful
CF | staircase sweeps upstairs. Pillared archways beckon you east, west and
CF | north. The front door to the south is open. There is a coat closet by
CF | the front door. The door to the closet is open.
CF |
CF | >
DavidW says (to ClubFloyd), "in"
CF ] Top of Closet Score: 60, Turns: 482
CF | >
CF | > IN
CF |
CF | Top of Closet
CF | You're standing in a shaft on top of the closet. The door to the north
CF | is open.
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF ] Foyer Score: 60, Turns: 483
CF | >
CF | > OUT
CF |
CF | Foyer
CF | This is the elegant foyer, covered in rich mahogany paneling. Your
CF | footsteps echo sharply in this large, hollow space. A broad, graceful
CF | staircase sweeps upstairs. Pillared archways beckon you east, west and
CF | north. The front door to the south is open. There is a coat closet by
CF | the front door. The door to the closet is open.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Game Room Score: 60, Turns: 484
CF | >
CF | > N
CF |
CF | Game Room
CF | This was your favorite room as a child. Each summer Uncle Buddy would
CF | have props and models from his various movies brought here for the
CF | amusement of his numerous guests. There is a scale model of downtown
CF | Tokyo here. Doorways lead south, east and west. There is a door to the
CF | north.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Dining Room Score: 60, Turns: 485
CF | >
CF | > W
CF |
CF | Dining Room
CF | This is the dining room with a long, walnut table and seating for
CF | twelve. You remember more than one evening falling asleep at the table
CF | while Uncle Buddy rambled on about the way Hollywood used to be. A
CF | large picture window looks out on the garden. Doorways lead east, west
CF | and south.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Kitchen Score: 60, Turns: 486
CF | >
CF | > W
CF |
CF | Kitchen
CF | This is Aunt Hildegarde's kitchen. It is a fairly large, sterile area
CF | with several pieces of commercial-grade equipment to handle the vast
CF | amount of food needed for Hollywood parties. It is not exactly the
CF | kind of homey kitchen most people's aunts have. The whole family
CF | remembers the Christmas everyone received fruit cakes with serial
CF | numbers on them. A doorway leads to the east and stairs lead down from
CF | here.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Cellar Score: 60, Turns: 487
CF | >
CF | > D
CF |
CF | Cellar
CF | You are in a musty cellar. One of Uncle Buddy's old movie props, a
CF | huge, over-teched computer is here. There is an open closet door to
CF | the south. A staircase leads up.
CF |
CF | >
DavidW says (to ClubFloyd), "in"
CF ] Closet Score: 60, Turns: 488
CF | >
CF | > IN
CF |
CF | Closet
CF | You're in a small closet. Mounted at an angle on the back wall of the
CF | closet are three coat pegs. To the left of the first peg there is a
CF | hole the size of a peg. To the right of the third peg there is a peg
CF | which has been sawed-off, flush with the wall. The door to the north
CF | is open.
CF |
CF | You can see a pair of skis here.
CF |
CF | >
DavidW says (to ClubFloyd), "push second peg"
CF ] Closet Score: 60, Turns: 489
CF | >
CF | > PUSH SECOND PEG
CF |
CF | You pull the peg down to a horizontal position.
CF |
CF | As you release the peg, it pops back into its original 45-degree
CF | position. The closet begins to shake and rattle a bit as the door
CF | swings shut. You feel your stomach drop to your knees as the closet
CF | moves up, then stops.
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF ] Closet Score: 60, Turns: 490
CF | >
CF | > OUT
CF |
CF | The closet door is closed.
CF |
CF | >
DavidW says (to ClubFloyd), "open door"
CF ] Closet Score: 60, Turns: 491
CF | >
CF | > OPEN DOOR
CF |
CF | The closet door squeals as it opens.
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF ] Foyer Score: 60, Turns: 492
CF | >
CF | > OUT
CF |
CF | Foyer
CF | This is the elegant foyer, covered in rich mahogany paneling. Your
CF | footsteps echo sharply in this large, hollow space. A broad, graceful
CF | staircase sweeps upstairs. Pillared archways beckon you east, west and
CF | north. The front door to the south is open. There is a coat closet by
CF | the front door. The door to the closet is open.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Upstairs Hall, Middle Score: 60, Turns: 493
CF | >
CF | > U
CF |
CF | You climb up the stairs to the...
CF |
CF | Upstairs Hall, Middle
CF | This is the middle of the upstairs hall. The hall stretches to the
CF | east and the west. To the south there is a closed closet door. In the
CF | ceiling above you see the outline of a panel. You notice an unusual
CF | newel next to the stairs leading down.
CF |
CF | >
DavidW says (to ClubFloyd), "open closet door"
CF ] Upstairs Hall, Middle Score: 60, Turns: 494
CF | >
CF | > OPEN CLOSET DOOR
CF |
CF | You open the door and see the top of the closet at floor level and the
CF | shaft continuing upwards.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Foyer Score: 60, Turns: 495
CF | >
CF | > D
CF |
CF | You walk down the stairs to the...
CF |
CF | Foyer
CF | This is the elegant foyer, covered in rich mahogany paneling. Your
CF | footsteps echo sharply in this large, hollow space. A broad, graceful
CF | staircase sweeps upstairs. Pillared archways beckon you east, west and
CF | north. The front door to the south is open. There is a coat closet by
CF | the front door. The door to the closet is open.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Game Room Score: 60, Turns: 496
CF | >
CF | > N
CF |
CF | Game Room
CF | This was your favorite room as a child. Each summer Uncle Buddy would
CF | have props and models from his various movies brought here for the
CF | amusement of his numerous guests. There is a scale model of downtown
CF | Tokyo here. Doorways lead south, east and west. There is a door to the
CF | north.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Patio Score: 60, Turns: 497
CF | >
CF | > N
CF |
CF | Patio
CF | This is a large fieldstone patio spanning the entire width of the back
CF | of the house. In the daytime you can look out onto Aunt Hildegarde's
CF | beautiful garden, said to be the envy of the Malibu colony. This is
CF | where Uncle Buddy and Aunt Hildegarde would often entertain.
CF |
CF | Standing here you remember the time at one of their parties when you
CF | swiped one of Uncle Buddy's big Hollywood cigars and smoked it, then
CF | got sick on a rose bush in the garden. You snicker a little bit
CF | thinking about that poor rose bush now and the goofy things you did as
CF | a child. To the north a stone pathway leads to the garden. Steps lead
CF | down off to the east and west, and there is an open door to the south.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Garden, South Score: 60, Turns: 498
CF | >
CF | > N
CF |
CF | Garden, South
CF | You're standing on a stone walkway in Aunt Hildegarde's much envied
CF | garden where she would spend hours tending to her flowers, bushes and
CF | trees. The garden was off limits to you as a child because of an
CF | incident one summer when you and Cousin Herman were playing in the
CF | garden. You suggested pretending to be wild African animals and
CF | climbed a tree and began to screech as if a baboon while Cousin Herman
CF | ran off toward the roses shouting something about being a rhinoceros.
CF |
CF | After howling until your throat felt like you had puffed on one of
CF | Uncle Buddy's Hollywood cigars, you went to find Cousin Herman. When
CF | you arrived you couldn't believe your eyes -- Cousin Herman had pulled
CF | all the thorns off of all of Aunt Hildegarde's rose bushes in a quest
CF | to find the biggest thorn possible so he could be a rhino. Of course
CF | when Aunt Hildegarde saw her naked rose bushes, Cousin Herman blamed
CF | it all on you. The walkway leads south, northeast and northwest.
CF |
CF | >
DavidW says (to ClubFloyd), "ne"
CF ] Garden, East Score: 60, Turns: 499
CF | >
CF | > NE
CF |
CF | Garden, East
CF | You are in the overpoweringly fragrant rose bush section of the
CF | garden. As you admire the roses you notice one somewhat sickly rose
CF | bush. Something about the sight of this particular rose bush makes you
CF | feel a bit queasy. The stone walkway leads northwest and southwest.
CF |
CF | >
DavidW says (to ClubFloyd), "nw"
CF ] Garden, North Score: 60, Turns: 500
CF | >
CF | > NW
CF |
CF | Garden, North
CF | You are in the orchid section of the garden. Tender orchid petals of
CF | every color surround a small pond here. The stone walkway leads north,
CF | southeast and southwest.
CF |
CF | >
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf20"
CF | >
CF | > SAVE
CF |
CF | You can almost hear Buck Palace saying, "Wimp!"
CF | %% Enter a save filename to write:
CF ] Garden, North Score: 60, Turns: 500
CF | You can almost hear Buck Palace saying, "Wimp!"Okay, done.
CF |
CF | >
DavidW says (to ClubFloyd), "fill bucket"
CF ] Garden, North Score: 60, Turns: 501
CF | >
CF | > FILL BUCKET
CF |
CF | You fill the rusty bucket, which naturally leaks slowly.
CF |
CF | From the ocean there is the distant ringing of warning buoys.
CF |
CF | >
DavidW says (to ClubFloyd), "se"
CF ] Garden, East Score: 60, Turns: 502
CF | >
CF | > SE
CF |
CF | Garden, East
CF | You are in the overpoweringly fragrant rose bush section of the
CF | garden. As you admire the roses you notice one somewhat sickly rose
CF | bush. Something about the sight of this particular rose bush makes you
CF | feel a bit queasy. The stone walkway leads northwest and southwest.
CF |
CF | The water begins to dribble out of the rusty bucket.
CF |
CF | >
DavidW says (to ClubFloyd), "sw"
CF ] Garden, South Score: 60, Turns: 503
CF | >
CF | > SW
CF |
CF | Garden, South
CF | You're standing on a stone walkway in Aunt Hildegarde's much envied
CF | garden where she would spend hours tending to her flowers, bushes and
CF | trees. The garden was off limits to you as a child because of an
CF | incident one summer when you and Cousin Herman were playing in the
CF | garden. You suggested pretending to be wild African animals and
CF | climbed a tree and began to screech as if a baboon while Cousin Herman
CF | ran off toward the roses shouting something about being a rhinoceros.
CF |
CF | After howling until your throat felt like you had puffed on one of
CF | Uncle Buddy's Hollywood cigars, you went to find Cousin Herman. When
CF | you arrived you couldn't believe your eyes -- Cousin Herman had pulled
CF | all the thorns off of all of Aunt Hildegarde's rose bushes in a quest
CF | to find the biggest thorn possible so he could be a rhino. Of course
CF | when Aunt Hildegarde saw her naked rose bushes, Cousin Herman blamed
CF | it all on you. The walkway leads south, northeast and northwest.
CF |
CF | The water continues to dribble out of the rusty bucket.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Patio Score: 60, Turns: 504
CF | >
CF | > S
CF |
CF | Patio
CF | This is a large fieldstone patio spanning the entire width of the back
CF | of the house. In the daytime you can look out onto Aunt Hildegarde's
CF | beautiful garden, said to be the envy of the Malibu colony. This is
CF | where Uncle Buddy and Aunt Hildegarde would often entertain.
CF |
CF | Standing here you remember the time at one of their parties when you
CF | swiped one of Uncle Buddy's big Hollywood cigars and smoked it, then
CF | got sick on a rose bush in the garden. You snicker a little bit
CF | thinking about that poor rose bush now and the goofy things you did as
CF | a child. To the north a stone pathway leads to the garden. Steps lead
CF | down off to the east and west, and there is an open door to the south.
CF |
CF | The water continues to dribble out of the rusty bucket.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Game Room Score: 60, Turns: 505
CF | >
CF | > S
CF |
CF | Game Room
CF | This was your favorite room as a child. Each summer Uncle Buddy would
CF | have props and models from his various movies brought here for the
CF | amusement of his numerous guests. There is a scale model of downtown
CF | Tokyo here. Doorways lead south, east and west. There is a door to the
CF | north.
CF |
CF | The water continues to dribble out of the rusty bucket.
CF |
CF | > MoyTravis says, "The wimp commentary is really annoying me more and more."
DavidW says (to ClubFloyd), "s"
CF ] Foyer Score: 60, Turns: 506
CF | >
CF | > S
CF |
CF | Foyer
CF | This is the elegant foyer, covered in rich mahogany paneling. Your
CF | footsteps echo sharply in this large, hollow space. A broad, graceful
CF | staircase sweeps upstairs. Pillared archways beckon you east, west and
CF | north. The front door to the south is open. There is a coat closet by
CF | the front door. The door to the closet is open.
CF |
CF | The water continues to dribble out of the rusty bucket.
CF |
CF | >
DavidW says (to ClubFloyd), "in"
CF ] Closet Score: 60, Turns: 507
CF | >
CF | > IN
CF |
CF | Closet
CF | You're in a small closet. Mounted at an angle on the back wall of the
CF | closet are three coat pegs. To the left of the first peg there is a
CF | hole the size of a peg. To the right of the third peg there is a peg
CF | which has been sawed-off, flush with the wall. The door to the north
CF | is open.
CF |
CF | You can see a pair of skis here.
CF |
CF | The water continues to dribble out of the rusty bucket.
CF |
CF | > Knight_Otu says, "Xeah."
DavidW says (to ClubFloyd), "put bucket on third peg"
CF ] Closet Score: 60, Turns: 508
CF | >
CF | > PUT BUCKET ON THIRD PEG
CF |
CF | As you hang the rusty bucket on the third coat peg, the peg lowers to
CF | a horizontal position and you feel the closet begin to vibrate.
CF |
CF | The water continues to dribble out of the rusty bucket.
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF ] Foyer Score: 60, Turns: 509
CF | >
CF | > OUT
CF |
CF | Foyer
CF | This is the elegant foyer, covered in rich mahogany paneling. Your
CF | footsteps echo sharply in this large, hollow space. A broad, graceful
CF | staircase sweeps upstairs. Pillared archways beckon you east, west and
CF | north. The front door to the south is open. There is a coat closet by
CF | the front door. The door to the closet is open.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Upstairs Hall, Middle Score: 60, Turns: 510
CF | >
CF | > U
CF |
CF | You climb up the stairs to the...
CF |
CF | Upstairs Hall, Middle
CF | This is the middle of the upstairs hall. The hall stretches to the
CF | east and the west. To the south there is an open closet door. In the
CF | ceiling above you see the outline of a panel. You notice an unusual
CF | newel next to the stairs leading down.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Top of Closet Score: 60, Turns: 511
CF | >
CF | > S
CF |
CF | Top of Closet
CF | You're standing in a shaft on top of the closet. The door to the north
CF | is open.
CF |
CF | >
DavidW says (to ClubFloyd), "wait"
CF ] Top of Closet Score: 60, Turns: 514
CF | >
CF | > WAIT
CF |
CF | Time passes.
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] Top of Closet Score: 60, Turns: 517
CF | >
CF | > G
CF |
CF | Time passes.
CF |
CF | >
DavidW says (to ClubFloyd), "g"
CF ] Top of Closet Score: 60, Turns: 518
CF | >
CF | > G
CF |
CF | Time passes.
CF |
CF | The closet ceiling begins to shake and rattle a bit as the door swings
CF | shut. You feel your stomach drop to your knees as the closet moves up.
CF | You enter the top of the shaft, then the closet stops.
CF |
CF | Top of Closet
CF | You're standing in a shaft on top of the closet. The door to the north
CF | is open.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Top of Closet Score: 60, Turns: 519
CF | >
CF | > N
CF |
CF | The closet door is closed.
CF |
CF | >
DavidW says (to ClubFloyd), "open door"
CF ] Top of Closet Score: 60, Turns: 520
CF | >
CF | > OPEN DOOR
CF |
CF | The closet door whines as it opens.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Attic Score: 60, Turns: 521
CF | >
CF | > N
CF |
CF | Attic
CF | This is a dusty old attic with cobwebs hanging from the ceiling
CF | rafters. The attic is empty except for a dusty trunk and a folding
CF | ladder attached to a panel in the floor. To the south there is an open
CF | door.
CF |
CF | > Knight_Otu says, "Communicative closet doors."
DavidW says (to ClubFloyd), "open panel"
CF ] Attic Score: 60, Turns: 522
CF | >
CF | > OPEN PANEL
CF |
CF | The panel in the floor drops downward and the ladder unfolds as it
CF | swings down into the upstairs hallway. At the same time you hear a
CF | click from under the dusty trunk's lid.
CF |
CF | >
DavidW says (to ClubFloyd), "open trunk"
CF ] Attic Score: 60, Turns: 523
CF | >
CF | > OPEN TRUNK
CF |
CF | Opening the dusty trunk reveals a fire hydrant.
CF |
CF | >
DavidW says (to ClubFloyd), "examine hydrant"
CF ] Attic Score: 60, Turns: 524
CF | >
CF | > EXAMINE HYDRANT
CF |
CF | Don't you recognize it? It's a prop fire hydrant from "Atomic
CF | Chihuahuas From Hell." Uncle Buddy took a lot of heat for that film
CF | when two unlikely special interest groups, the Institute for Nuclear
CF | Power and the American Chihuahua Breeders Association, joined forces
CF | in an effort to have the film banned.
CF |
CF | >
DavidW says (to ClubFloyd), "take it"
CF ] Attic Score: 70, Turns: 525
CF | >
CF | > TAKE IT
CF |
CF | Taken.
CF |
CF | > Knight_Otu says, "I simultaniously want and don't want to know."
DavidW says, "There's probably a German word for that feeling."
Jacqueline says, "haha"
Knight_Otu says, "There may be. I don't think I kno the wrd though."
DavidW says, "I think that's all that's here."
Jacqueline says, "Schrödinger'sCuriosity."
Knight_Otu says, "I mean the English word is conflictedness, surely."
DavidW says, "dreadscroll"
DavidW says (to ClubFloyd), "d"
CF ] Upstairs Hall, Middle Score: 70, Turns: 526
CF | >
CF | > D
CF |
CF | Upstairs Hall, Middle
CF | This is the middle of the upstairs hall. The hall stretches to the
CF | east and the west. To the south there is a closed closet door. There
CF | is pull-down ladder extending from the floor into an open panel in the
CF | ceiling here. You notice an unusual newel next to the stairs leading
CF | down.
CF |
CF | >
DavidW says (to ClubFloyd), "open door"
CF ] Upstairs Hall, Middle Score: 70, Turns: 527
CF | >
CF | > OPEN DOOR
CF |
CF | The closet door breaks into its nightclub act as it opens.
CF |
CF | > Jacqueline says, "Conflictedness is more about whether or not to do a thing, I'm not sure about conflictedness over whether or not you want to know a thing."
DavidW says (to ClubFloyd), "s"
CF ] Closet Score: 70, Turns: 528
CF | >
CF | > S
CF |
CF | Closet
CF | You're in a small closet. Mounted at an angle on the back wall of the
CF | closet are three coat pegs. To the left of the first peg there is a
CF | hole the size of a peg. To the right of the third peg there is a peg
CF | which has been sawed-off, flush with the wall. The door to the north
CF | is open.
CF |
CF | A rusty bucket is hanging from the third coat peg.
CF |
CF | You can see a pair of skis here.
CF |
CF | >
DavidW says (to ClubFloyd), "take skis"
CF ] Closet Score: 70, Turns: 529
CF | >
CF | > TAKE SKIS
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "push second peg"
CF ] Closet Score: 70, Turns: 530
CF | >
CF | > PUSH SECOND PEG
CF |
CF | You pull the peg down to a horizontal position.
CF |
CF | As you release the peg, it pops back into its original 45-degree
CF | position. The closet begins to shake and rattle a bit as the door
CF | swings shut. You feel your stomach rising to your throat as the closet
CF | moves down, then stops.
CF |
CF | >
DavidW says (to ClubFloyd), "open door"
CF ] Closet Score: 70, Turns: 531
CF | >
CF | > OPEN DOOR
CF |
CF | The closet door squeals as it opens.
CF |
CF | > Knight_Otu says, "Hm."
DavidW says (to ClubFloyd), "out"
CF ] Foyer Score: 70, Turns: 532
CF | >
CF | > OUT
CF |
CF | Foyer
CF | This is the elegant foyer, covered in rich mahogany paneling. Your
CF | footsteps echo sharply in this large, hollow space. A broad, graceful
CF | staircase sweeps upstairs. Pillared archways beckon you east, west and
CF | north. The front door to the south is open. There is a coat closet by
CF | the front door. The door to the closet is open.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Foyer Score: 70, Turns: 533
CF | >
CF | > I
CF |
CF | You have a pair of skis, a fire hydrant, a business card and a
CF | flashlight (providing light).
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Living Room Score: 70, Turns: 534
CF | >
CF | > W
CF |
CF | Living Room
CF | This is the living room where Uncle Buddy and Aunt Hildegarde used to
CF | spend their evenings. Most of the west wall is covered by a grand
CF | stone fireplace with a mantle over it. A long sofa, several cushy
CF | chairs and a telephone fill the room. Most of the hardwood floor is
CF | covered by a monstrous Persian rug. A doorway leads north and an
CF | archway exits to the east.
CF |
CF | You can see Uncle Buddy's toupee, a matchbox, a shovel, Mama Maggio's
CF | cheese grater, a yellowed piece of paper, a photo of Uncle Buddy, a
CF | thin piece of paper, a brick, a cloth sack, Buck Palace's large rubber
CF | stamp, a Maltese finch, Aunt Hildegarde's letter, a copy of The Status
CF | Line, a stuffed penguin and a Big Diamond Ring here. It looks as if
CF | the matchbox contains a red match. Sitting on the mantle is a red wax
CF | statuette, a white wax statuette and a blue wax statuette.
CF |
CF | >
DavidW says (to ClubFloyd), "drop hydrant, card"
CF ] Living Room Score: 70, Turns: 535
CF | >
CF | > DROP HYDRANT, CARD
CF |
CF | The fire hydrant: Dropped.
CF | The business card: Dropped.
CF |
CF | >
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf21"
CF | >
CF | > SAVE
CF |
CF | You can almost hear Buck Palace saying, "Wimp!"
CF | %% Enter a save filename to write:
CF ] Living Room Score: 70, Turns: 535
CF | You can almost hear Buck Palace saying, "Wimp!"Okay, done.
CF |
CF | > DavidW says, "Do we want to test the skis or explore the house more. I don't really remember the east rooms' layout/contents."
Jacqueline exclaims, "Let's do the skiis!"
Knight_Otu says, "Let's be wildly irresponsible, sure."
Jacqueline says, "hee"
DavidW says, "This will be a test run, because I don't remember what we MUST have at the beach fully."
DavidW says (to ClubFloyd), "e"
CF ] Foyer Score: 70, Turns: 536
CF | >
CF | > E
CF |
CF | Foyer
CF | This is the elegant foyer, covered in rich mahogany paneling. Your
CF | footsteps echo sharply in this large, hollow space. A broad, graceful
CF | staircase sweeps upstairs. Pillared archways beckon you east, west and
CF | north. The front door to the south is open. There is a coat closet by
CF | the front door. The door to the closet is open.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Game Room Score: 70, Turns: 537
CF | >
CF | > N
CF |
CF | Game Room
CF | This was your favorite room as a child. Each summer Uncle Buddy would
CF | have props and models from his various movies brought here for the
CF | amusement of his numerous guests. There is a scale model of downtown
CF | Tokyo here. Doorways lead south, east and west. There is a door to the
CF | north.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Patio Score: 70, Turns: 538
CF | >
CF | > N
CF |
CF | Patio
CF | This is a large fieldstone patio spanning the entire width of the back
CF | of the house. In the daytime you can look out onto Aunt Hildegarde's
CF | beautiful garden, said to be the envy of the Malibu colony. This is
CF | where Uncle Buddy and Aunt Hildegarde would often entertain.
CF |
CF | Standing here you remember the time at one of their parties when you
CF | swiped one of Uncle Buddy's big Hollywood cigars and smoked it, then
CF | got sick on a rose bush in the garden. You snicker a little bit
CF | thinking about that poor rose bush now and the goofy things you did as
CF | a child. To the north a stone pathway leads to the garden. Steps lead
CF | down off to the east and west, and there is an open door to the south.
CF |
CF | >
DavidW says (to ClubFloyd), "turn off flashlight"
CF ] Patio Score: 70, Turns: 539
CF | >
CF | > TURN OFF FLASHLIGHT
CF |
CF | Okay, the flashlight is now off.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Southeast Junction Score: 70, Turns: 540
CF | >
CF | > E
CF |
CF | Southeast Junction
CF | This is the southeastern corner of a large backyard whose main feature
CF | is an elaborate garden. The stone walkway splits in three directions
CF | here: north, along the perimeter of the garden; south, around the side
CF | of the house; and west, where the walkway ends at a couple of steps
CF | leading up.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Northeast Junction Score: 70, Turns: 541
CF | >
CF | > N
CF |
CF | Northeast Junction
CF | In this corner of the backyard you can make out the enormous hedge,
CF | which is part of the estate's hedge maze. The stone walkway splits in
CF | three directions here: north, along the dark and towering hedge;
CF | south, past the fragrant and inviting garden; and west, where the
CF | walkway cuts a straight and narrow path between the hedge and the
CF | garden. A slightly worn path in the grass heads east.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Top Landing Score: 70, Turns: 542
CF | >
CF | > E
CF |
CF | You walk a short distance along the grass path, arriving at...
CF |
CF | Top Landing
CF | This is a rickety landing at the top of a long flight of old, wooden
CF | stairs leading down to the beach far below. You and Cousin Herman
CF | would race down these stairs in the summertime to see who would get to
CF | the water first. Usually Cousin Herman would trip you and win. A path
CF | in the grass leads west.
CF |
CF | >
DavidW says (to ClubFloyd), "wear skis"
CF ] Top Landing Score: 70, Turns: 543
CF | >
CF | > WEAR SKIS
CF |
CF | Okay, you're now wearing the pair of skis.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Beach Score: 80, Turns: 544
CF | >
CF | > D
CF |
CF | You shuffle over the edge of the landing, and quickly gain momentum as
CF | you sail down the stairs. Ahead of you is the gap in the stairs.
CF | Racing into the gap, your skis bow slightly, but your forward momentum
CF | pulls you across the gap. You hit the landing at the bottom of the
CF | stairs but don't stop. You continue down a short flight of stairs then
CF | sail onto the sandy beach. You quickly stop with the drag of the sand
CF | and a feeble attempt to snow plow.
CF |
CF | Beach
CF | This is the end of a beach which stretches to the east. The fine white
CF | sand underfoot reflects the light. A slight breeze blows off the ocean
CF | to the north. A wooden landing is south of here, and an inlet lies
CF | west.
CF |
CF | Lying near the fire is a green match.
CF |
CF | You can see a small, smoldering fire here.
CF |
CF | > DavidW says, "ah right. Here's the 2nd match."
Knight_Otu asks, "Someone lit a fire here, eh?"
DavidW says, "I'm reasonably certain that we need to use this fire to light a candle, then drip wax over BOTH matches to make them waterproof."
DavidW says (to Knight), "Part of the story has yet to be revealed."
DavidW says, "But yes. Someone did light it."
Knight_Otu says, "There have been various indications that we are not alone, yes."
DavidW says (to ClubFloyd), "remove skis"
CF ] Beach Score: 80, Turns: 545
CF | >
CF | > REMOVE SKIS
CF |
CF | Okay, you're no longer wearing the pair of skis.
CF |
CF | > Jacqueline says, "yeah"
DavidW says (to ClubFloyd), "drop skis"
CF ] Beach Score: 80, Turns: 546
CF | >
CF | > DROP SKIS
CF |
CF | Dropped.
CF |
CF | >
DavidW says (to ClubFloyd), "x fire"
CF ] Beach Score: 80, Turns: 546
CF | >
CF | > X FIRE
CF |
CF | [This story doesn't know the word "x."]
CF |
CF | >
DavidW says (to ClubFloyd), "examine fire"
CF ] Beach Score: 80, Turns: 547
CF | >
CF | > EXAMINE FIRE
CF |
CF | It's a small, smoldering fire in a shallow pit in the sand, probably
CF | left here by Morgan Fairchild and a friend earlier in the evening.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Beach Score: 80, Turns: 548
CF | >
CF | > E
CF |
CF | You stroll down the beach, declining several invitations to nude hot
CF | tub parties, then return to the end of the beach.
CF |
CF | > Jacqueline says, "..."
Knight_Otu says, ";:blinks."
Jacqueline asks, "Why though?"
Jacqueline says, "I mean, I guess we *are* on a schedule."
Knight_Otu says, "I guess time pressure at least."
DavidW says (to ClubFloyd), "w"
CF ] Beach Score: 80, Turns: 549
CF | >
CF | > W
CF |
CF | If you want to swim, say so.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Beach Score: 80, Turns: 550
CF | >
CF | > I
CF |
CF | You have a flashlight.
CF |
CF | > DavidW says, "oh, water will probably damage it."
Knight_Otu says, "Seems likely, yes."
DavidW says, "We'll want to leave that upstairs, but let me see..."
DavidW says (to ClubFloyd), "drop flashlight"
CF ] Beach Score: 80, Turns: 551
CF | >
CF | > DROP FLASHLIGHT
CF |
CF | Dropped.
CF |
CF | >
DavidW says (to ClubFloyd), "swim"
CF ] Inlet Score: 80, Turns: 552
CF | >
CF | > SWIM
CF |
CF | As you enter the chilly water, goose bumps cover your body and your
CF | teeth chatter a bit.
CF |
CF | Inlet
CF | You are swimming in a shallow inlet, whose waters are much calmer than
CF | in the open ocean to the north. A sandy beach lies to the east and the
CF | mouth of a dark cave gapes open to the south.
CF |
CF | > Jacqueline says, "ooh"
DavidW says (to ClubFloyd), "s"
CF ] Surface of Grotto Pool Score: 80, Turns: 553
CF | >
CF | > S
CF |
CF | Surface of Grotto Pool
CF | You are swimming on the surface of the pool. The water sparkles,
CF | reflecting the light coming in from an opening to the north. To the
CF | east is a boat dock.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Grotto Score: 80, Turns: 554
CF | >
CF | > E
CF |
CF | You climb out of the pool and onto the boat dock. The night air makes
CF | you shiver.
CF |
CF | Grotto
CF | You are in a large grotto standing on a boat dock. Moonlight trickling
CF | through the grotto's opening to the north reflects off the water,
CF | dimly illuminating this area. A wooden walkway leads north out of the
CF | grotto. A pool of sea water covers the bottom of the grotto.
CF |
CF | >
DavidW says (to ClubFloyd), "examine pool"
CF ] Grotto Score: 80, Turns: 555
CF | >
CF | > EXAMINE POOL
CF |
CF | You see nothing interesting about water.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Bottom Landing Score: 80, Turns: 556
CF | >
CF | > N
CF |
CF | You follow the wooden planking as it turns right and exits the cave
CF | arriving at...
CF |
CF | Bottom Landing
CF | This is the bottom landing. A rickety wooden walkway leads west. To
CF | the north is a sandy beach, and steep stairs lead up a rocky cliff.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Grotto Score: 80, Turns: 557
CF | >
CF | > W
CF |
CF | You follow the wooden planking as it turns left and enters a cave
CF | arriving at...
CF |
CF | Grotto
CF | You are in a large grotto standing on a boat dock. Moonlight trickling
CF | through the grotto's opening to the north reflects off the water,
CF | dimly illuminating this area. A wooden walkway leads north out of the
CF | grotto. A pool of sea water covers the bottom of the grotto.
CF |
CF | >
DavidW says (to ClubFloyd), "swim"
CF ] Surface of Grotto Pool Score: 80, Turns: 558
CF | >
CF | > SWIM
CF |
CF | As you enter the chilly water, goose bumps cover your body and your
CF | teeth chatter a bit.
CF |
CF | Surface of Grotto Pool
CF | You are swimming on the surface of the pool. The water sparkles,
CF | reflecting the light coming in from an opening to the north. To the
CF | east is a boat dock.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Grotto, Underwater Score: 80, Turns: 559
CF | >
CF | > D
CF |
CF | You take a deep breath then plunge down.
CF |
CF | Grotto, Underwater
CF | As you swim underwater you can see faint light above you and darkness
CF | below.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Underwater Passage Score: 80, Turns: 560
CF | >
CF | > D
CF |
CF | Underwater Passage
CF | You feel a mild current flowing east. You have to grit your teeth to
CF | keep them from chattering in the cold water.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Underwater Passage Score: 80, Turns: 561
CF | >
CF | > E
CF |
CF | You can't go that way.
CF |
CF | You feel pressure building in your chest. You won't be able to hold
CF | your breath much longer.
CF |
CF | >
DavidW says (to ClubFloyd), "undo"
CF ] Underwater Passage Score: 80, Turns: 561
CF | >
CF | > UNDO
CF |
CF | [What do you want to undo?]
CF |
CF | > Jacqueline says, "So this is how we die"
DavidW says (to ClubFloyd), "u"
CF ] Grotto, Underwater Score: 80, Turns: 562
CF | >
CF | > U
CF |
CF | Grotto, Underwater
CF | As you swim underwater you can see faint light above you and darkness
CF | below.
CF |
CF | The pressure is increasing. Your feel as if your lungs are going to
CF | rupture!
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Surface of Grotto Pool Score: 80, Turns: 563
CF | >
CF | > U
CF |
CF | You come to the surface and catch your breath.
CF |
CF | Surface of Grotto Pool
CF | You are swimming on the surface of the pool. The water sparkles,
CF | reflecting the light coming in from an opening to the north. To the
CF | east is a boat dock.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Grotto, Underwater Score: 80, Turns: 564
CF | >
CF | > D
CF |
CF | You take a deep breath then plunge down.
CF |
CF | Grotto, Underwater
CF | As you swim underwater you can see faint light above you and darkness
CF | below.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Underwater Passage Score: 80, Turns: 565
CF | >
CF | > D
CF |
CF | Underwater Passage
CF | You feel a mild current flowing east. You have to grit your teeth to
CF | keep them from chattering in the cold water.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Underwater Passage Score: 80, Turns: 566
CF | >
CF | > W
CF |
CF | You swim west through a narrow, jagged passage.
CF |
CF | Underwater Passage
CF | You feel a current coming from above and flowing east through the
CF | passage.
CF |
CF | You feel pressure building in your chest. You won't be able to hold
CF | your breath much longer.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Underwater Score: 80, Turns: 567
CF | >
CF | > U
CF |
CF | Underwater
CF | You are swimming underwater. In the darkness, you can't make out your
CF | surroundings here.
CF |
CF | The pressure is increasing. Your feel as if your lungs are going to
CF | rupture!
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Surface of Pool Score: 80, Turns: 568
CF | >
CF | > U
CF |
CF | You come to the surface and catch your breath.
CF |
CF | Surface of Pool
CF | You are swimming on the surface of a pool in the dark. From the sound
CF | of your breathing you can tell this is a fairly small area.
CF |
CF | >
DavidW says (to ClubFloyd), "examine pool"
CF ] Surface of Pool Score: 80, Turns: 569
CF | >
CF | > EXAMINE POOL
CF |
CF | It's too dark to see!
CF |
CF | > Knight_Otu says, "Hm."
DavidW says, "yeah, we need to bring light here."
DavidW asks, "But also, how do we get back up the stairs?"
DavidW says (to ClubFloyd), "d"
CF ] Underwater Score: 80, Turns: 570
CF | >
CF | > D
CF |
CF | You take a deep breath then plunge down.
CF |
CF | Underwater
CF | You are swimming underwater. In the darkness, you can't make out your
CF | surroundings here.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Underwater Passage Score: 80, Turns: 571
CF | >
CF | > D
CF |
CF | Underwater Passage
CF | You feel a current coming from above and flowing east through the
CF | passage.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Underwater Passage Score: 80, Turns: 572
CF | >
CF | > E
CF |
CF | You swim east through a narrow, jagged passage.
CF |
CF | Underwater Passage
CF | You feel a mild current flowing east. You have to grit your teeth to
CF | keep them from chattering in the cold water.
CF |
CF | You feel pressure building in your chest. You won't be able to hold
CF | your breath much longer.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Grotto, Underwater Score: 80, Turns: 573
CF | >
CF | > U
CF |
CF | Grotto, Underwater
CF | As you swim underwater you can see faint light above you and darkness
CF | below.
CF |
CF | The pressure is increasing. Your feel as if your lungs are going to
CF | rupture!
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Surface of Grotto Pool Score: 80, Turns: 574
CF | >
CF | > U
CF |
CF | You come to the surface and catch your breath.
CF |
CF | Surface of Grotto Pool
CF | You are swimming on the surface of the pool. The water sparkles,
CF | reflecting the light coming in from an opening to the north. To the
CF | east is a boat dock.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Inlet Score: 80, Turns: 575
CF | >
CF | > N
CF |
CF | Inlet
CF | You are swimming in a shallow inlet, whose waters are much calmer than
CF | in the open ocean to the north. A sandy beach lies to the east and the
CF | mouth of a dark cave gapes open to the south.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Beach Score: 80, Turns: 576
CF | >
CF | > E
CF |
CF | Beach
CF | This is the end of a beach which stretches to the east. The fine white
CF | sand underfoot reflects the light. A slight breeze blows off the ocean
CF | to the north. A wooden landing is south of here, and an inlet lies
CF | west.
CF |
CF | Lying near the fire is a green match.
CF |
CF | You can see a flashlight, a pair of skis and a small, smoldering fire
CF | here.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Bottom Landing Score: 80, Turns: 577
CF | >
CF | > S
CF |
CF | Bottom Landing
CF | This is the bottom landing. A rickety wooden walkway leads west. To
CF | the north is a sandy beach, and steep stairs lead up a rocky cliff.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Middle of Beach Stairs Score: 80, Turns: 578
CF | >
CF | > U
CF |
CF | Middle of Beach Stairs
CF | You're about halfway up the steep stairs. There are several steps of
CF | the stairs missing here. It's quite a gap: probably more than you
CF | could jump across. On the other side of the gap stairs continue up.
CF | Climbing down the stairs returns to the beach.
CF |
CF | >
DavidW says (to ClubFloyd), "examine gap"
CF ] Middle of Beach Stairs Score: 80, Turns: 579
CF | >
CF | > EXAMINE GAP
CF |
CF | You see nothing extraordinary about the gap.
CF |
CF | > DavidW says, "Perhaps something we can't see in the dark offers a way back, but I'm not sure."
DavidW asks, "shall I restore and try again with matches and candles?"
DavidW says (to ClubFloyd), "push restore"
CF ] Middle of Beach Stairs Score: 80, Turns: 579
CF | >
CF | > PUSH RESTORE
CF |
CF | [This story can't understand the word "restore" when you use it that
CF | way.]
CF |
CF | >
DavidW says (to ClubFloyd), "RESTORE"
DavidW says (to ClubFloyd), "cf21"
CF | >
CF | > RESTORE
CF | %% Enter a save filename to read:
CF ] Living Room Score: 70, Turns: 535
CF | > RESTOREOkay, done.
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Living Room Score: 70, Turns: 536
CF | >
CF | > L
CF |
CF | Living Room
CF | This is the living room where Uncle Buddy and Aunt Hildegarde used to
CF | spend their evenings. Most of the west wall is covered by a grand
CF | stone fireplace with a mantle over it. A long sofa, several cushy
CF | chairs and a telephone fill the room. Most of the hardwood floor is
CF | covered by a monstrous Persian rug. A doorway leads north and an
CF | archway exits to the east.
CF |
CF | You can see a business card, a fire hydrant, Uncle Buddy's toupee, a
CF | matchbox, a shovel, Mama Maggio's cheese grater, a yellowed piece of
CF | paper, a photo of Uncle Buddy, a thin piece of paper, a brick, a cloth
CF | sack, Buck Palace's large rubber stamp, a Maltese finch, Aunt
CF | Hildegarde's letter, a copy of The Status Line, a stuffed penguin and
CF | a Big Diamond Ring here. It looks as if the matchbox contains a red
CF | match. Sitting on the mantle is a red wax statuette, a white wax
CF | statuette and a blue wax statuette.
CF |
CF | >
DavidW says (to ClubFloyd), "take matchbox"
CF ] Living Room Score: 70, Turns: 537
CF | >
CF | > TAKE MATCHBOX
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "take candles"
CF ] Living Room Score: 70, Turns: 537
CF | >
CF | > TAKE CANDLES
CF |
CF | [Which candles do you mean, the red wax statuette, the white wax
CF | statuette, or the blue wax statuette?]
CF |
CF | >
DavidW says (to ClubFloyd), "all"
CF ] Living Room Score: 70, Turns: 538
CF | >
CF | > ALL
CF |
CF | The red wax statuette: Taken.
CF | The white wax statuette: Taken.
CF | The blue wax statuette: Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Foyer Score: 70, Turns: 539
CF | >
CF | > E
CF |
CF | Foyer
CF | This is the elegant foyer, covered in rich mahogany paneling. Your
CF | footsteps echo sharply in this large, hollow space. A broad, graceful
CF | staircase sweeps upstairs. Pillared archways beckon you east, west and
CF | north. The front door to the south is open. There is a coat closet by
CF | the front door. The door to the closet is open.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Game Room Score: 70, Turns: 540
CF | >
CF | > N
CF |
CF | Game Room
CF | This was your favorite room as a child. Each summer Uncle Buddy would
CF | have props and models from his various movies brought here for the
CF | amusement of his numerous guests. There is a scale model of downtown
CF | Tokyo here. Doorways lead south, east and west. There is a door to the
CF | north.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Patio Score: 70, Turns: 541
CF | >
CF | > N
CF |
CF | Patio
CF | This is a large fieldstone patio spanning the entire width of the back
CF | of the house. In the daytime you can look out onto Aunt Hildegarde's
CF | beautiful garden, said to be the envy of the Malibu colony. This is
CF | where Uncle Buddy and Aunt Hildegarde would often entertain.
CF |
CF | Standing here you remember the time at one of their parties when you
CF | swiped one of Uncle Buddy's big Hollywood cigars and smoked it, then
CF | got sick on a rose bush in the garden. You snicker a little bit
CF | thinking about that poor rose bush now and the goofy things you did as
CF | a child. To the north a stone pathway leads to the garden. Steps lead
CF | down off to the east and west, and there is an open door to the south.
CF |
CF | >
DavidW says (to ClubFloyd), "turn off flashlight"
CF ] Patio Score: 70, Turns: 542
CF | >
CF | > TURN OFF FLASHLIGHT
CF |
CF | Okay, the flashlight is now off.
CF |
CF | >
DavidW says (to ClubFloyd), "drop it"
CF ] Patio Score: 70, Turns: 543
CF | >
CF | > DROP IT
CF |
CF | Dropped.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Southeast Junction Score: 70, Turns: 544
CF | >
CF | > E
CF |
CF | Southeast Junction
CF | This is the southeastern corner of a large backyard whose main feature
CF | is an elaborate garden. The stone walkway splits in three directions
CF | here: north, along the perimeter of the garden; south, around the side
CF | of the house; and west, where the walkway ends at a couple of steps
CF | leading up.
CF |
CF | Shadows pour over you as grey clouds sweep past the night's full moon.
CF |
CF | > Jacqueline says, "Okay. I'll see if I can get Sam's as well."
Jacqueline says, "ILAC"
DavidW says (to ClubFloyd), "n"
CF ] Northeast Junction Score: 70, Turns: 545
CF | >
CF | > N
CF |
CF | Northeast Junction
CF | In this corner of the backyard you can make out the enormous hedge,
CF | which is part of the estate's hedge maze. The stone walkway splits in
CF | three directions here: north, along the dark and towering hedge;
CF | south, past the fragrant and inviting garden; and west, where the
CF | walkway cuts a straight and narrow path between the hedge and the
CF | garden. A slightly worn path in the grass heads east.
CF |
CF | > Jacqueline says, "Okay. I'll see if I can get Sam's as well."
DavidW says (to ClubFloyd), "e"
CF ] Top Landing Score: 70, Turns: 546
CF | >
CF | > E
CF |
CF | You walk a short distance along the grass path, arriving at...
CF |
CF | Top Landing
CF | This is a rickety landing at the top of a long flight of old, wooden
CF | stairs leading down to the beach far below. You and Cousin Herman
CF | would race down these stairs in the summertime to see who would get to
CF | the water first. Usually Cousin Herman would trip you and win. A path
CF | in the grass leads west.
CF |
CF | > Jacqueline says, "ACK"
DavidW says (to ClubFloyd), "wear skis"
CF ] Top Landing Score: 70, Turns: 547
CF | >
CF | > WEAR SKIS
CF |
CF | Okay, you're now wearing the pair of skis.
CF |
CF | > Jacqueline says, "Hate when I do that."
DavidW says (to ClubFloyd), "i"
CF ] Top Landing Score: 70, Turns: 548
CF | >
CF | > I
CF |
CF | You have a blue wax statuette, a white wax statuette, a red wax
CF | statuette, a matchbox and a pair of skis (being worn). It looks as if
CF | the matchbox contains a red match.
CF |
CF | The sun begins to rise over the colony.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Beach Score: 80, Turns: 549
CF | >
CF | > D
CF |
CF | You shuffle over the edge of the landing, and quickly gain momentum as
CF | you sail down the stairs. Ahead of you is the gap in the stairs.
CF | Racing into the gap, your skis bow slightly, but your forward momentum
CF | pulls you across the gap. You hit the landing at the bottom of the
CF | stairs but don't stop. You continue down a short flight of stairs then
CF | sail onto the sandy beach. You quickly stop with the drag of the sand
CF | and a feeble attempt to snow plow.
CF |
CF | Beach
CF | This is the end of a beach which stretches to the east. The fine white
CF | sand underfoot reflects the light. A slight breeze blows off the ocean
CF | to the north. A wooden landing is south of here, and an inlet lies
CF | west.
CF |
CF | Lying near the fire is a green match.
CF |
CF | You can see a small, smoldering fire here.
CF |
CF | >
DavidW says (to ClubFloyd), "take match"
CF ] Beach Score: 80, Turns: 550
CF | >
CF | > TAKE MATCH
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "light white candle with fire"
CF ] Beach Score: 80, Turns: 551
CF | >
CF | > LIGHT WHITE CANDLE WITH FIRE
CF |
CF | You light the white wax statuette and a bit of wax begins to dribble
CF | down the god.
CF |
CF | >
DavidW says (to ClubFloyd), "drip wax on green match"
CF ] Beach Score: 80, Turns: 552
CF | >
CF | > DRIP WAX ON GREEN MATCH
CF |
CF | The match head is now covered with a thin coating of candle wax.
CF |
CF | >
DavidW says (to ClubFloyd), "drop wax on red match"
CF ] Beach Score: 80, Turns: 553
CF | >
CF | > DROP WAX ON RED MATCH
CF |
CF | The match head is now covered with a thin coating of candle wax.
CF |
CF | >
DavidW says (to ClubFloyd), "blow out white"
CF ] Beach Score: 80, Turns: 553
CF | >
CF | > BLOW OUT WHITE
CF |
CF | [There aren't enough nouns in that sentence!]
CF |
CF | >
DavidW says (to ClubFloyd), "blow white candle"
CF ] Beach Score: 80, Turns: 554
CF | >
CF | > BLOW WHITE CANDLE
CF |
CF | Blowing the white wax statuette accomplishes nothing.
CF |
CF | >
DavidW says (to ClubFloyd), "put out white candle"
CF ] Beach Score: 80, Turns: 555
CF | >
CF | > PUT OUT WHITE CANDLE
CF |
CF | The white wax statuette goes out.
CF |
CF | >
DavidW says (to ClubFloyd), "put green match in box"
CF ] Beach Score: 80, Turns: 556
CF | >
CF | > PUT GREEN MATCH IN BOX
CF |
CF | There's no room.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Beach Score: 80, Turns: 557
CF | >
CF | > S
CF |
CF | These are downhill skis, not cross-country skis!
CF |
CF | >
DavidW says (to ClubFloyd), "remove skis"
CF ] Beach Score: 80, Turns: 558
CF | >
CF | > REMOVE SKIS
CF |
CF | Okay, you're no longer wearing the pair of skis.
CF |
CF | >
DavidW says (to ClubFloyd), "drop skis"
CF ] Beach Score: 80, Turns: 559
CF | >
CF | > DROP SKIS
CF |
CF | Dropped.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Bottom Landing Score: 80, Turns: 560
CF | >
CF | > S
CF |
CF | Bottom Landing
CF | This is the bottom landing. A rickety wooden walkway leads west. To
CF | the north is a sandy beach, and steep stairs lead up a rocky cliff.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Grotto Score: 80, Turns: 561
CF | >
CF | > W
CF |
CF | You follow the wooden planking as it turns left and enters a cave
CF | arriving at...
CF |
CF | Grotto
CF | You are in a large grotto standing on a boat dock. Moonlight trickling
CF | through the grotto's opening to the north reflects off the water,
CF | dimly illuminating this area. A wooden walkway leads north out of the
CF | grotto. A pool of sea water covers the bottom of the grotto.
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Grotto Score: 80, Turns: 562
CF | >
CF | > I
CF |
CF | You have a green match, a blue wax statuette, a white wax statuette, a
CF | red wax statuette and a matchbox. It looks as if the matchbox contains
CF | a red match.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Grotto Score: 80, Turns: 563
CF | >
CF | > D
CF |
CF | If you want to swim, say so.
CF |
CF | >
DavidW says (to ClubFloyd), "swim"
CF ] Surface of Grotto Pool Score: 80, Turns: 564
CF | >
CF | > SWIM
CF |
CF | As you enter the chilly water, goose bumps cover your body and your
CF | teeth chatter a bit.
CF |
CF | Surface of Grotto Pool
CF | You are swimming on the surface of the pool. The water sparkles,
CF | reflecting the light coming in from an opening to the north. To the
CF | east is a boat dock.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Grotto, Underwater Score: 80, Turns: 565
CF | >
CF | > D
CF |
CF | You take a deep breath then plunge down.
CF |
CF | Grotto, Underwater
CF | As you swim underwater you can see faint light above you and darkness
CF | below.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Underwater Passage Score: 80, Turns: 566
CF | >
CF | > D
CF |
CF | Underwater Passage
CF | You feel a mild current flowing east. You have to grit your teeth to
CF | keep them from chattering in the cold water.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Underwater Passage Score: 80, Turns: 567
CF | >
CF | > W
CF |
CF | You swim west through a narrow, jagged passage.
CF |
CF | Underwater Passage
CF | You feel a current coming from above and flowing east through the
CF | passage.
CF |
CF | You feel pressure building in your chest. You won't be able to hold
CF | your breath much longer.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Underwater Score: 80, Turns: 568
CF | >
CF | > U
CF |
CF | Underwater
CF | You are swimming underwater. In the darkness, you can't make out your
CF | surroundings here.
CF |
CF | The pressure is increasing. Your feel as if your lungs are going to
CF | rupture!
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Surface of Pool Score: 80, Turns: 569
CF | >
CF | > U
CF |
CF | You come to the surface and catch your breath.
CF |
CF | Surface of Pool
CF | You are swimming on the surface of a pool in the dark. From the sound
CF | of your breathing you can tell this is a fairly small area.
CF |
CF | >
DavidW says (to ClubFloyd), "light white match"
CF ] Surface of Pool Score: 80, Turns: 569
CF | >
CF | > LIGHT WHITE MATCH
CF |
CF | It's too dark to see!
CF |
CF | >
DavidW says (to ClubFloyd), "i"
CF ] Surface of Pool Score: 80, Turns: 570
CF | >
CF | > I
CF |
CF | You have a green match, a blue wax statuette, a white wax statuette, a
CF | red wax statuette and a matchbox. It looks as if the matchbox contains
CF | a red match.
CF |
CF | >
DavidW says (to ClubFloyd), "light match"
CF ] Surface of Pool Score: 80, Turns: 570
CF | >
CF | > LIGHT MATCH
CF |
CF | [Which match do you mean, the green match or the red match?]
CF |
CF | >
DavidW says (to ClubFloyd), "green"
CF ] Surface of Pool Score: 80, Turns: 571
CF | >
CF | > GREEN
CF |
CF | You'd better find some dry land first.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Surface of Pool Score: 80, Turns: 572
CF | >
CF | > U
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "out"
CF ] Surface of Pool Score: 80, Turns: 573
CF | >
CF | > OUT
CF |
CF | That's for you to figure out.
CF |
CF | >
DavidW says (to ClubFloyd), "leave pond"
CF ] Surface of Pool Score: 80, Turns: 573
CF | >
CF | > LEAVE POND
CF |
CF | It's too dark to see!
CF |
CF | >
DavidW says (to ClubFloyd), "l"
CF ] Surface of Pool Score: 80, Turns: 574
CF | >
CF | > L
CF |
CF | It's too dark to see!
CF |
CF | > Knight_Otu says, "Hrm."
DavidW says (to ClubFloyd), "n"
CF ] Ledge Score: 80, Turns: 575
CF | >
CF | > N
CF |
CF | It is pitch black.
CF |
CF | >
DavidW says (to ClubFloyd), "light green match"
CF ] Ledge Score: 80, Turns: 576
CF | >
CF | > LIGHT GREEN MATCH
CF |
CF | The wax coating melts away as you light the green match.
CF |
CF | Ledge
CF | You're on a wet, narrow ledge in a dripping underground cave. There is
CF | a pool of blackness to the south and a tunnel leads north.
CF |
CF | >
DavidW says (to ClubFloyd), "light blue candle"
CF ] Ledge Score: 80, Turns: 577
CF | >
CF | > LIGHT BLUE CANDLE
CF |
CF | [with the green match]
CF | You light the blue wax statuette and a bit of wax begins to dribble
CF | down the god.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Ledge Score: 80, Turns: 578
CF | >
CF | > S
CF |
CF | If you want to swim, say so.
CF |
CF | The green match goes out, turns to ashes, falls to the ground and
CF | disappears.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Tunnel Score: 80, Turns: 579
CF | >
CF | > N
CF |
CF | Tunnel
CF | Your soggy footsteps echo through the long, slimy corridor which runs
CF | up, towards a dry area, and south, toward dripping noises.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Bomb Shelter Score: 80, Turns: 580
CF | >
CF | > U
CF |
CF | Bomb Shelter
CF | With its concrete walls and floor this room looks as if it might be a
CF | bomb shelter. A heavy-duty sawhorse has a heavy wooden plank across
CF | it. Suspended above the left end of the plank by a rope is a safe. The
CF | rope stretches from the safe, through a pulley in the ceiling, to the
CF | floor where it is tied to a pipe running along the wall. In the
CF | ceiling above the right end of the plank there is a closed hatch. A
CF | long chain hangs down from the hatch. Just beneath the hatch there is
CF | a pair of heavy-duty metal hooks protruding from the wall. There is a
CF | doorway leading south.
CF |
CF | > Knight_Otu says, "Well there are things that could be useful."
DavidW says, "This is a Rube Goldburg sort of scenario."
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf22"
CF | >
CF | > SAVE
CF |
CF | You can almost hear Buck Palace saying, "Wimp!"
CF | %% Enter a save filename to write:
CF ] Bomb Shelter Score: 80, Turns: 580
CF | You can almost hear Buck Palace saying, "Wimp!"Okay, done.
CF |
CF | > DavidW says, "I didn't remember entering this way, but I guess this is the way out. I think the film reel we want is in the safe."
DavidW says, "And maybe we need that ladder from earlier? Or maybe that's just for returning in here after solving."
DavidW says, "In any case, the candlelight makes this a timed puzzle."
DavidW says, "I think we need to arrange the plank as a springboard so when the safe falls on one end, we get catapulted up to the hatch."
Roger says, "Sounds like fun"
MoyTravis says, "Extremely looney tunes."
Jacqueline says (to DW), "Oh, right. I recall yyou mentioning Rube Goldburg last week."
DavidW says, "The hooks are likely for the ladder."
DavidW says, "My room's just been invaded by black flies."
Jacqueline asks, "IRL?"
DavidW says, "yes. The windows here have no screens on them, so in the summer, we can either roast or welcome the flies inside."
DavidW says, "And it just takes one open window."
DavidW says (to ClubFloyd), "examine pipe"
CF ] Bomb Shelter Score: 80, Turns: 581
CF | >
CF | > EXAMINE PIPE
CF |
CF | The pipe runs along a wall of the bomb shelter. There is a rope tied
CF | to it.
CF |
CF | >
DavidW says (to ClubFloyd), "examine plank"
CF ] Bomb Shelter Score: 80, Turns: 582
CF | >
CF | > EXAMINE PLANK
CF |
CF | The heavy wooden plank is about 12 feet long and several inches thick.
CF | The right end of the plank is in the air and the left end is on the
CF | ground.
CF |
CF | > DavidW says, "The bugs can come in through my door even if I didn't open my window, but I guess it's nice to know about."
DavidW says (to ClubFloyd), "push plank"
CF ] Bomb Shelter Score: 80, Turns: 583
CF | >
CF | > PUSH PLANK
CF |
CF | Pushing around the heavy wooden plank doesn't do anything.
CF |
CF | >
DavidW says (to ClubFloyd), "look"
CF ] Bomb Shelter Score: 80, Turns: 584
CF | >
CF | > LOOK
CF |
CF | Bomb Shelter
CF | With its concrete walls and floor this room looks as if it might be a
CF | bomb shelter. A heavy-duty sawhorse has a heavy wooden plank across
CF | it. Suspended above the left end of the plank by a rope is a safe. The
CF | rope stretches from the safe, through a pulley in the ceiling, to the
CF | floor where it is tied to a pipe running along the wall. In the
CF | ceiling above the right end of the plank there is a closed hatch. A
CF | long chain hangs down from the hatch. Just beneath the hatch there is
CF | a pair of heavy-duty metal hooks protruding from the wall. There is a
CF | doorway leading south.
CF |
CF | > DavidW asks, "ok, I guess the sawhorse is the fulcrum?"
Jacqueline says, "Yeah"
Jacqueline says, "I'm visualizing most of this, except for the chain coming down from the closed hatch."
Jacqueline asks, "Like, that pulls the hatch open?"
DavidW says (to ClubFloyd), "stand on right end"
CF ] Bomb Shelter Score: 80, Turns: 585
CF | >
CF | > STAND ON RIGHT END
CF |
CF | It's in the air. How can you stand on it?
CF |
CF | >
DavidW says (to ClubFloyd), "push right end"
CF ] Bomb Shelter Score: 80, Turns: 586
CF | >
CF | > PUSH RIGHT END
CF |
CF | Pushing around the right end of the plank has no effect.
CF |
CF | >
DavidW says (to ClubFloyd), "lower right end"
CF ] Bomb Shelter Score: 80, Turns: 587
CF | >
CF | > LOWER RIGHT END
CF |
CF | You push down the right end of the plank and the other end goes up.
CF |
CF | The blue wax statuette has burned down to the god's shoulders.
CF |
CF | >
DavidW says (to ClubFloyd), "stand on right end"
CF ] Bomb Shelter Score: 80, Turns: 588
CF | >
CF | > STAND ON RIGHT END
CF |
CF | You are now on the right end of the plank.
CF |
CF | >
DavidW says (to ClubFloyd), "untie rope"
CF ] Bomb Shelter Score: 80, Turns: 589
CF | >
CF | > UNTIE ROPE
CF |
CF | You can't even loosen the knot because of the weight of the safe.
CF |
CF | > DavidW asks, "I don't remember a cutting tool. Burn it?"
DavidW says (to ClubFloyd), "burn rope"
CF ] Bomb Shelter Score: 80, Turns: 590
CF | >
CF | > BURN ROPE
CF |
CF | [with the blue wax statuette]
CF | You can't reach it from here. You'll have to step off the right end of
CF | the plank first.
CF |
CF | >
DavidW says (to ClubFloyd), "x chain"
CF ] Bomb Shelter Score: 80, Turns: 590
CF | >
CF | > X CHAIN
CF |
CF | [This story doesn't know the word "x."]
CF |
CF | >
DavidW says (to ClubFloyd), "examine chain"
CF ] Bomb Shelter Score: 80, Turns: 591
CF | >
CF | > EXAMINE CHAIN
CF |
CF | The long, greasy chain hangs down to about eye-level from the hatch
CF | above.
CF |
CF | >
DavidW says (to ClubFloyd), "stand"
CF ] Bomb Shelter Score: 80, Turns: 592
CF | >
CF | > STAND
CF |
CF | You're already standing.
CF |
CF | >
DavidW says (to ClubFloyd), "get off plank"
CF ] Bomb Shelter Score: 80, Turns: 593
CF | >
CF | > GET OFF PLANK
CF |
CF | You are no longer on the right end of the plank.
CF |
CF | >
DavidW says (to ClubFloyd), "burn rope"
CF ] Bomb Shelter Score: 80, Turns: 594
CF | >
CF | > BURN ROPE
CF |
CF | [with the blue wax statuette]
CF | You touch the flame to the rope then pull it back. The rope catches
CF | fire and begins to burn.
CF |
CF | >
DavidW says (to ClubFloyd), "stand on right end"
CF ] Bomb Shelter Score: 80, Turns: 595
CF | >
CF | > STAND ON RIGHT END
CF |
CF | You are now on the right end of the plank.
CF |
CF | The rope continues to burn.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Bomb Shelter Score: 80, Turns: 595
CF | >
CF | > Z
CF |
CF | Time passes.
CF |
CF | As the flame burns through the rope it snaps and the safe crashes down
CF | on the left end of the plank. The right end of the plank catapults you
CF | up. Unfortunately the hatch was closed. Your body crumples like an
CF | empty beer can at a frat party as you smash into the closed hatch. You
CF | black out as your body hits the ground with a plop!
CF |
CF | Fade to black:
CF |
CF | **** You have died ****
CF |
CF | Your score is 80 points out of 150, in 595 moves.
CF |
CF | Do you want to restart the story, restore a saved position, or quit?
CF |
CF | (Please type RESTART, RESTORE or QUIT.) > Knight_Otu says, "Ouch."
Jacqueline says, "ah."
Roger says, "On the right track then"
DavidW says, "okay. I missed a step."
Jacqueline says, "Yeah, I guess my question about the chain is answered."
Jacqueline says, "Still, fun."
DavidW says (to ClubFloyd), "RESTORE"
DavidW says (to ClubFloyd), "cf22"
CF | (Please type RESTART, RESTORE or QUIT.) >
CF | > RESTORE
CF | %% Enter a save filename to read:
CF ] Bomb Shelter Score: 80, Turns: 580
CF | > RESTOREOkay, done.
CF |
CF | >
DavidW says (to ClubFloyd), "pull chain"
CF ] Bomb Shelter Score: 80, Turns: 581
CF | >
CF | > PULL CHAIN
CF |
CF | You pull on the long, greasy chain and the hatch pops up, revealing a
CF | hole in the ceiling.
CF |
CF | >
DavidW says (to ClubFloyd), "lower right end"
CF ] Bomb Shelter Score: 80, Turns: 582
CF | >
CF | > LOWER RIGHT END
CF |
CF | You push down the right end of the plank and the other end goes up.
CF |
CF | >
DavidW says (to ClubFloyd), "burn rope"
CF ] Bomb Shelter Score: 80, Turns: 583
CF | >
CF | > BURN ROPE
CF |
CF | [with the blue wax statuette]
CF | You touch the flame to the rope then pull it back. The rope catches
CF | fire and begins to burn.
CF |
CF | >
DavidW says (to ClubFloyd), "stand on right end"
CF ] Bomb Shelter Score: 80, Turns: 584
CF | >
CF | > STAND ON RIGHT END
CF |
CF | You are now on the right end of the plank.
CF |
CF | The rope continues to burn.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Cliff Score: 80, Turns: 585
CF | >
CF | > Z
CF |
CF | Time passes.
CF |
CF | As the flame burns through the rope it snaps and the safe crashes down
CF | on the left end of the plank. The right end of the plank catapults you
CF | up through the opening in the ceiling. The thrilling sensation of
CF | flying ends as you land on your feet on a cliff.
CF |
CF | Cliff
CF | This cliff affords the same spectacular view as from the cannon
CF | emplacement above. Far below you and stretching east, are the white
CF | sands of a beach. You can hear the faint sound of waves lapping at the
CF | shore. Nearby in the ground is an open hatch, forming a hole which
CF | leads down.
CF |
CF | You can see a ladder here.
CF |
CF | >
DavidW says (to ClubFloyd), "take ladder"
CF ] Cliff Score: 80, Turns: 586
CF | >
CF | > TAKE LADDER
CF |
CF | Your load is too heavy.
CF |
CF | > Roger says, "freeeeedooooooom"
DavidW says (to ClubFloyd), "i"
CF ] Cliff Score: 80, Turns: 587
CF | >
CF | > I
CF |
CF | You have a blue wax statuette (providing light), a white wax
CF | statuette, a red wax statuette and a matchbox. It looks as if the
CF | matchbox contains a red match.
CF |
CF | The blue wax statuette has burned down to the god's shoulders.
CF |
CF | >
DavidW says (to ClubFloyd), "drop all"
CF ] Cliff Score: 80, Turns: 588
CF | >
CF | > DROP ALL
CF |
CF | The blue wax statuette: Dropped.
CF | The white wax statuette: Dropped.
CF | The red wax statuette: Dropped.
CF | The matchbox: Dropped.
CF |
CF | >
DavidW says (to ClubFloyd), "take ladder"
CF ] Cliff Score: 80, Turns: 589
CF | >
CF | > TAKE LADDER
CF |
CF | Taken.
CF |
CF | > Roger asks, "Did you want to extinguish that first?"
DavidW says (to ClubFloyd), "put ladder on hooks"
CF ] Cliff Score: 80, Turns: 589
CF | >
CF | > PUT LADDER ON HOOKS
CF |
CF | You can't see any hooks here!
CF |
CF | >
DavidW says (to ClubFloyd), "put ladder in hole"
CF ] Cliff Score: 80, Turns: 590
CF | >
CF | > PUT LADDER IN HOLE
CF |
CF | You drop the ladder in the hole and a second later hear it hit the
CF | ground.
CF |
CF | >
DavidW says (to ClubFloyd), "undo"
CF ] Cliff Score: 80, Turns: 590
CF | >
CF | > UNDO
CF |
CF | [What do you want to undo?]
CF |
CF | >
DavidW says (to ClubFloyd), "enter hole"
CF ] Bomb Shelter Score: 80, Turns: 591
CF | >
CF | > ENTER HOLE
CF |
CF | You drop into the hole, managing to land on your feet.
CF |
CF | It is pitch black.
CF |
CF | >
DavidW says (to ClubFloyd), "RESTORE"
DavidW says (to ClubFloyd), "cf22"
CF | >
CF | > RESTORE
CF | %% Enter a save filename to read:
CF ] Bomb Shelter Score: 80, Turns: 580
CF | > RESTOREOkay, done.
CF |
CF | >
DavidW says (to ClubFloyd), "pull chain"
CF ] Bomb Shelter Score: 80, Turns: 581
CF | >
CF | > PULL CHAIN
CF |
CF | You pull on the long, greasy chain and the hatch pops up, revealing a
CF | hole in the ceiling.
CF |
CF | >
DavidW says (to ClubFloyd), "lower right"
CF ] Bomb Shelter Score: 80, Turns: 581
CF | >
CF | > LOWER RIGHT
CF |
CF | [That sentence didn't make sense. Please reword it or try something
CF | else.]
CF |
CF | >
DavidW says (to ClubFloyd), "lower right end"
CF ] Bomb Shelter Score: 80, Turns: 582
CF | >
CF | > LOWER RIGHT END
CF |
CF | You push down the right end of the plank and the other end goes up.
CF |
CF | >
DavidW says (to ClubFloyd), "burn rope"
CF ] Bomb Shelter Score: 80, Turns: 583
CF | >
CF | > BURN ROPE
CF |
CF | [with the blue wax statuette]
CF | You touch the flame to the rope then pull it back. The rope catches
CF | fire and begins to burn.
CF |
CF | >
DavidW says (to ClubFloyd), "stand on right end"
CF ] Bomb Shelter Score: 80, Turns: 584
CF | >
CF | > STAND ON RIGHT END
CF |
CF | You are now on the right end of the plank.
CF |
CF | The rope continues to burn.
CF |
CF | >
DavidW says (to ClubFloyd), "z"
CF ] Cliff Score: 80, Turns: 585
CF | >
CF | > Z
CF |
CF | Time passes.
CF |
CF | As the flame burns through the rope it snaps and the safe crashes down
CF | on the left end of the plank. The right end of the plank catapults you
CF | up through the opening in the ceiling. The thrilling sensation of
CF | flying ends as you land on your feet on a cliff.
CF |
CF | Cliff
CF | This cliff affords the same spectacular view as from the cannon
CF | emplacement above. Far below you and stretching east, are the white
CF | sands of a beach. You can hear the faint sound of waves lapping at the
CF | shore. Nearby in the ground is an open hatch, forming a hole which
CF | leads down.
CF |
CF | You can see a ladder here.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Cannon Emplacement Score: 80, Turns: 586
CF | >
CF | > S
CF |
CF | You slip and slide in the loose rock, but manage to make your way up
CF | to the cannon emplacement.
CF |
CF | Cannon Emplacement
CF | This is a cannon emplacement complete with a Civil War-style cannon
CF | and a neatly stacked pyramid of cannon balls. During the day this area
CF | affords a spectacular view of the coastline. Stone walkways lead east
CF | and west, and a steep path leads down.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Cannon Emplacement Score: 80, Turns: 587
CF | >
CF | > S
CF |
CF | You can't go that way.
CF |
CF | The blue wax statuette has burned down to the god's shoulders.
CF |
CF | >
DavidW says (to ClubFloyd), "blow blue"
CF ] Cannon Emplacement Score: 80, Turns: 587
CF | >
CF | > BLOW BLUE
CF |
CF | [There aren't enough nouns in that sentence!]
CF |
CF | >
DavidW says (to ClubFloyd), "blow blue candle"
CF ] Cannon Emplacement Score: 80, Turns: 588
CF | >
CF | > BLOW BLUE CANDLE
CF |
CF | Blowing the blue wax statuette doesn't do anything.
CF |
CF | >
DavidW says (to ClubFloyd), "put out blue candle"
CF ] Cannon Emplacement Score: 80, Turns: 589
CF | >
CF | > PUT OUT BLUE CANDLE
CF |
CF | The blue wax statuette goes out.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Cannon Emplacement Score: 80, Turns: 590
CF | >
CF | > S
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Northwest Junction Score: 80, Turns: 591
CF | >
CF | > W
CF |
CF | You follow the walkway as it turns south around the hedge leading
CF | to...
CF |
CF | Northwest Junction
CF | In this corner of the backyard you can make out the enormous hedge,
CF | which is part of the estate's hedge maze. The stone walkway splits in
CF | three directions here: north, along the dark and towering hedge;
CF | south, past the fragrant and inviting garden; and east, where the
CF | walkway cuts a straight and narrow path between the hedge and the
CF | garden.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Southwest Junction Score: 80, Turns: 592
CF | >
CF | > S
CF |
CF | Southwest Junction
CF | This is the southwestern corner of a large backyard whose main feature
CF | is an elaborate garden. The stone walkway splits in three directions
CF | here: north, along the perimeter of the garden; south, around the side
CF | of the house; and east, where the walkway ends at the foot of a couple
CF | of steps.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Patio Score: 80, Turns: 593
CF | >
CF | > E
CF |
CF | Patio
CF | This is a large fieldstone patio spanning the entire width of the back
CF | of the house. In the daytime you can look out onto Aunt Hildegarde's
CF | beautiful garden, said to be the envy of the Malibu colony. This is
CF | where Uncle Buddy and Aunt Hildegarde would often entertain.
CF |
CF | Standing here you remember the time at one of their parties when you
CF | swiped one of Uncle Buddy's big Hollywood cigars and smoked it, then
CF | got sick on a rose bush in the garden. You snicker a little bit
CF | thinking about that poor rose bush now and the goofy things you did as
CF | a child. To the north a stone pathway leads to the garden. Steps lead
CF | down off to the east and west, and there is an open door to the south.
CF |
CF | You can see a flashlight here.
CF |
CF | >
DavidW says (to ClubFloyd), "take flashlight"
CF ] Patio Score: 80, Turns: 594
CF | >
CF | > TAKE FLASHLIGHT
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "drop all but flashlight"
CF ] Patio Score: 80, Turns: 595
CF | >
CF | > DROP ALL BUT FLASHLIGHT
CF |
CF | The blue wax statuette: Dropped.
CF | The white wax statuette: Dropped.
CF | The red wax statuette: Dropped.
CF | The matchbox: Dropped.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Southeast Junction Score: 80, Turns: 596
CF | >
CF | > E
CF |
CF | Southeast Junction
CF | This is the southeastern corner of a large backyard whose main feature
CF | is an elaborate garden. The stone walkway splits in three directions
CF | here: north, along the perimeter of the garden; south, around the side
CF | of the house; and west, where the walkway ends at a couple of steps
CF | leading up.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Northeast Junction Score: 80, Turns: 597
CF | >
CF | > N
CF |
CF | Northeast Junction
CF | In this corner of the backyard you can make out the enormous hedge,
CF | which is part of the estate's hedge maze. The stone walkway splits in
CF | three directions here: north, along the dark and towering hedge;
CF | south, past the fragrant and inviting garden; and west, where the
CF | walkway cuts a straight and narrow path between the hedge and the
CF | garden. A slightly worn path in the grass heads east.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Cannon Emplacement Score: 80, Turns: 598
CF | >
CF | > N
CF |
CF | You follow the walkway as it turns west around the hedge leading to...
CF |
CF | Cannon Emplacement
CF | This is a cannon emplacement complete with a Civil War-style cannon
CF | and a neatly stacked pyramid of cannon balls. During the day this area
CF | affords a spectacular view of the coastline. Stone walkways lead east
CF | and west, and a steep path leads down.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Cliff Score: 80, Turns: 599
CF | >
CF | > N
CF |
CF | You attempt to walk down, but end up sliding most of the way to a
CF | cliff below.
CF |
CF | Cliff
CF | This cliff affords the same spectacular view as from the cannon
CF | emplacement above. Far below you and stretching east, are the white
CF | sands of a beach. You can hear the faint sound of waves lapping at the
CF | shore. Nearby in the ground is an open hatch, forming a hole which
CF | leads down.
CF |
CF | You can see a ladder here.
CF |
CF | >
DavidW says (to ClubFloyd), "take ladder"
CF ] Cliff Score: 80, Turns: 600
CF | >
CF | > TAKE LADDER
CF |
CF | Taken.
CF |
CF | [Hurry up, you only have 2 hours left!]
CF |
CF | > DavidW says, "oh, there's another timer."
DavidW says, "There must be an absolute limit to the total turns."
DavidW says (to ClubFloyd), "examine hole"
CF ] Cliff Score: 80, Turns: 601
CF | >
CF | > EXAMINE HOLE
CF |
CF | The hole is about the size of a manhole. The hole descends down into
CF | darkness.
CF |
CF | > Knight_Otu says, "Hrm."
DavidW says, "I guess we can't see the hooks from this side"
DavidW says (to ClubFloyd), "put ladder in hole"
CF ] Cliff Score: 80, Turns: 602
CF | >
CF | > PUT LADDER IN HOLE
CF |
CF | You drop the ladder in the hole and a second later hear it hit the
CF | ground.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Bomb Shelter Score: 80, Turns: 603
CF | >
CF | > D
CF |
CF | You drop into the hole, managing to land on your feet.
CF |
CF | It is pitch black.
CF |
CF | >
DavidW says (to ClubFloyd), "turn on flashlight"
CF ] Bomb Shelter Score: 80, Turns: 604
CF | >
CF | > TURN ON FLASHLIGHT
CF |
CF | Okay, the flashlight is now on.
CF |
CF | Bomb Shelter
CF | With its concrete walls and floor this room looks as if it might be a
CF | bomb shelter. A heavy-duty sawhorse has a heavy wooden plank across
CF | it. A safe is on the left end of the plank. In the ceiling above the
CF | right end of the plank there is an open hatch. A long chain hangs down
CF | from the hatch. Just beneath the hatch there is a pair of heavy-duty
CF | metal hooks protruding from the wall. There is a doorway leading
CF | south.
CF |
CF | You can see a ladder here.
CF |
CF | >
DavidW says (to ClubFloyd), "take ladder"
CF ] Bomb Shelter Score: 80, Turns: 605
CF | >
CF | > TAKE LADDER
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "put ladder on hooks"
CF ] Bomb Shelter Score: 80, Turns: 606
CF | >
CF | > PUT LADDER ON HOOKS
CF |
CF | You hang the ladder from the pair of metal hooks.
CF |
CF | >
DavidW says (to ClubFloyd), "examine safe"
CF ] Bomb Shelter Score: 80, Turns: 607
CF | >
CF | > EXAMINE SAFE
CF |
CF | The safe is sitting on the left end of the plank. There is a dial on
CF | the safe which can be set to any number between 0 and 10. The dial is
CF | set to 3. There is a small plaque on the front of the safe. The safe
CF | is closed.
CF |
CF | >
DavidW says (to ClubFloyd), "read plaque"
CF ] Bomb Shelter Score: 80, Turns: 608
CF | >
CF | > READ PLAQUE
CF |
CF | LEVY, REGAN, LEBLING
CF | SAFE COMPANY
CF | UPPER SANDUSKY, OHIO
CF | 1936
CF | >
DavidW says (to ClubFloyd), "turn dial left to 4"
CF ] Bomb Shelter Score: 80, Turns: 609
CF | >
CF | > TURN DIAL LEFT TO 4
CF |
CF | You turn the dial to 4.
CF |
CF | >
DavidW says (to ClubFloyd), "turn dial right to 5"
CF ] Bomb Shelter Score: 80, Turns: 610
CF | >
CF | > TURN DIAL RIGHT TO 5
CF |
CF | You turn the dial to 5.
CF |
CF | > Roger says, "I'd like to thank IF for providing me a solid foundation in the principles of flinging myself into dark holes; it has been a valuable life skill."
DavidW says (to ClubFloyd), "turn dial left to 7"
CF ] Bomb Shelter Score: 80, Turns: 611
CF | >
CF | > TURN DIAL LEFT TO 7
CF |
CF | You turn the dial to 7. You hear a faint click.
CF |
CF | >
DavidW says (to ClubFloyd), "open safe"
CF ] Bomb Shelter Score: 80, Turns: 612
CF | >
CF | > OPEN SAFE
CF |
CF | Opening the safe reveals a copy of the film "A Corpse Line".
CF |
CF | > Jacqueline smiles.
DavidW says (to ClubFloyd), "take film"
CF ] Bomb Shelter Score: 90, Turns: 613
CF | >
CF | > TAKE FILM
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "examine film"
CF ] Bomb Shelter Score: 90, Turns: 614
CF | >
CF | > EXAMINE FILM
CF |
CF | It's a copy of the film "A Corpse Line," on a large film reel.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Cliff Score: 90, Turns: 615
CF | >
CF | > U
CF |
CF | You climb up the ladder to the cliff.
CF |
CF | Cliff
CF | This cliff affords the same spectacular view as from the cannon
CF | emplacement above. Far below you and stretching east, are the white
CF | sands of a beach. You can hear the faint sound of waves lapping at the
CF | shore. Nearby in the ground is an open hatch, forming a hole which
CF | leads down.
CF |
CF | >
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf23"
CF | >
CF | > SAVE
CF |
CF | You can almost hear Buck Palace saying, "Wimp!"
CF | %% Enter a save filename to write:
CF ] Cliff Score: 90, Turns: 615
CF | You can almost hear Buck Palace saying, "Wimp!"Okay, done.
CF |
CF | >
DavidW says (to ClubFloyd), "turn off flashlight"
CF ] Cliff Score: 90, Turns: 616
CF | >
CF | > TURN OFF FLASHLIGHT
CF |
CF | Okay, the flashlight is now off.
CF |
CF | > DavidW says, "I vaguely seem to remember hearing that if you actually try to watch this film in the viewing theatre (or whatever it's called), you'll go mad."
Roger says, "cool"
Jacqueline says, "Let's do it.'"
DavidW says, "I don't know how."
Jacqueline says, "Oh, hrm."
DavidW says, "I haven't seen any projection room."
DavidW says, "I don't remember the full layout of the house that well. I know there's a puzzle with the piano, at least."
DavidW says (to ClubFloyd), "s"
CF ] Cannon Emplacement Score: 90, Turns: 617
CF | >
CF | > S
CF |
CF | You slip and slide in the loose rock, but manage to make your way up
CF | to the cannon emplacement.
CF |
CF | Cannon Emplacement
CF | This is a cannon emplacement complete with a Civil War-style cannon
CF | and a neatly stacked pyramid of cannon balls. During the day this area
CF | affords a spectacular view of the coastline. Stone walkways lead east
CF | and west, and a steep path leads down.
CF |
CF | > Jacqueline says, "I propose that when we're otherwise done we use a walkthrough to do that little extra thing."
Roger asks, "maybe the projector is at the back of the theatre room?"
DavidW says, "oh, I don't remember if this cannonball is for anything."
DavidW says (to ClubFloyd), "s"
CF ] Cannon Emplacement Score: 90, Turns: 618
CF | >
CF | > S
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Northeast Junction Score: 90, Turns: 619
CF | >
CF | > E
CF |
CF | You follow the walkway as it turns south around the hedge leading
CF | to...
CF |
CF | Northeast Junction
CF | In this corner of the backyard you can make out the enormous hedge,
CF | which is part of the estate's hedge maze. The stone walkway splits in
CF | three directions here: north, along the dark and towering hedge;
CF | south, past the fragrant and inviting garden; and west, where the
CF | walkway cuts a straight and narrow path between the hedge and the
CF | garden. A slightly worn path in the grass heads east.
CF |
CF | >
Jade has arrived. Jade says, "good night"
DavidW says (to ClubFloyd), "s"
CF ] Southeast Junction Score: 90, Turns: 620
CF | >
CF | > S
CF |
CF | Southeast Junction
CF | This is the southeastern corner of a large backyard whose main feature
CF | is an elaborate garden. The stone walkway splits in three directions
CF | here: north, along the perimeter of the garden; south, around the side
CF | of the house; and west, where the walkway ends at a couple of steps
CF | leading up.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Patio Score: 90, Turns: 621
CF | >
CF | > W
CF |
CF | Patio
CF | This is a large fieldstone patio spanning the entire width of the back
CF | of the house. In the daytime you can look out onto Aunt Hildegarde's
CF | beautiful garden, said to be the envy of the Malibu colony. This is
CF | where Uncle Buddy and Aunt Hildegarde would often entertain.
CF |
CF | Standing here you remember the time at one of their parties when you
CF | swiped one of Uncle Buddy's big Hollywood cigars and smoked it, then
CF | got sick on a rose bush in the garden. You snicker a little bit
CF | thinking about that poor rose bush now and the goofy things you did as
CF | a child. To the north a stone pathway leads to the garden. Steps lead
CF | down off to the east and west, and there is an open door to the south.
CF |
CF | You can see a matchbox, a red wax statuette, a white wax statuette and
CF | a blue wax statuette here. It looks as if the matchbox contains a red
CF | match.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Game Room Score: 90, Turns: 622
CF | >
CF | > S
CF |
CF | It is pitch black.
CF |
CF | > Jacqueline says (to Jade), "hi"
DavidW says (to ClubFloyd), "turn on flashlight"
CF ] Game Room Score: 90, Turns: 623
CF | >
CF | > TURN ON FLASHLIGHT
CF |
CF | Okay, the flashlight is now on.
CF |
CF | Game Room
CF | This was your favorite room as a child. Each summer Uncle Buddy would
CF | have props and models from his various movies brought here for the
CF | amusement of his numerous guests. There is a scale model of downtown
CF | Tokyo here. Doorways lead south, east and west. There is a door to the
CF | north.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Short Hall Score: 90, Turns: 624
CF | >
CF | > E
CF |
CF | Short Hall
CF | This is a short hall stretching east and west. Doorways lead north to
CF | the ladies' room and south to the men's room.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Screening Room Score: 90, Turns: 625
CF | >
CF | > E
CF |
CF | Screening Room
CF | This is the screening room where Uncle Buddy died. He had a massive
CF | heart attack while viewing the final cut of his first horror musical,
CF | "A Corpse Line." The film was never released and no one knows what
CF | happened to the only full-length version, worth a fortune today. Rumor
CF | has it that as he was dying he proclaimed "A Corpse Line" to be his
CF | masterwork of horror. Other rumors say the film was so bad that, if it
CF | had been released and he hadn't died, someone would have killed him.
CF | Several rows of plush theatre-like seats face a movie screen. Doorways
CF | lead south and west.
CF |
CF | > Jacqueline says (to Jade), "We've been going almost two hours. Playing Hollywood Hijinx a second week."
DavidW says (to ClubFloyd), "s"
CF ] Projection Booth Score: 90, Turns: 626
CF | >
CF | > S
CF |
CF | Projection Booth
CF | This cramped area is just big enough for one person and all the
CF | equipment. A thick glass window overlooks the screening room to the
CF | north.
CF |
CF | You can see a slide projector, a film projector, a slide and a strip
CF | of film here.
CF |
CF | > Jacqueline says, "oho"
DavidW asks, "oh. This looks familiar. I think the slide and film have to run simultaneously to blend into a message, some song to play on the piano?"
DavidW says (to ClubFloyd), "put slide in slide projector"
CF ] Projection Booth Score: 90, Turns: 626
CF | >
CF | > PUT SLIDE IN SLIDE PROJECTOR
CF |
CF | [You don't seem to be holding the slide!]
CF |
CF | >
DavidW says (to ClubFloyd), "take slide and strip"
CF ] Projection Booth Score: 90, Turns: 627
CF | >
CF | > TAKE SLIDE AND STRIP
CF |
CF | The slide: Taken.
CF | The strip of film: Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "put slide in slide projector"
CF ] Projection Booth Score: 90, Turns: 628
CF | >
CF | > PUT SLIDE IN SLIDE PROJECTOR
CF |
CF | Done.
CF |
CF | >
DavidW says (to ClubFloyd), "put strip in film projector"
CF ] Projection Booth Score: 90, Turns: 629
CF | >
CF | > PUT STRIP IN FILM PROJECTOR
CF |
CF | Done.
CF |
CF | > Roger says, "hmmm I wonder if projection booths actually have thick windows, or very thin windows, or maybe glassless windows"
DavidW says (to ClubFloyd), "turn on slide projector"
CF ] Projection Booth Score: 90, Turns: 630
CF | >
CF | > TURN ON SLIDE PROJECTOR
CF |
CF | A stream of colored light shoots out of the lens of the slide
CF | projector onto the screen in the screening room.
CF |
CF | >
DavidW says (to ClubFloyd), "turn on flim projector"
CF ] Projection Booth Score: 90, Turns: 630
CF | >
CF | > TURN ON FLIM PROJECTOR
CF |
CF | [This story doesn't know the word "flim."]
CF |
CF | >
DavidW says (to ClubFloyd), "turn on film projector"
CF ] Projection Booth Score: 90, Turns: 631
CF | >
CF | > TURN ON FILM PROJECTOR
CF |
CF | Immediately the projector begins to roll. The film starts to run
CF | through the projector.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Screening Room Score: 90, Turns: 632
CF | >
CF | > N
CF |
CF | Screening Room
CF | This is the screening room where Uncle Buddy died. He had a massive
CF | heart attack while viewing the final cut of his first horror musical,
CF | "A Corpse Line." The film was never released and no one knows what
CF | happened to the only full-length version, worth a fortune today. Rumor
CF | has it that as he was dying he proclaimed "A Corpse Line" to be his
CF | masterwork of horror. Other rumors say the film was so bad that, if it
CF | had been released and he hadn't died, someone would have killed him.
CF | Several rows of plush theatre-like seats face a movie screen. Doorways
CF | lead south and west.
CF |
CF | >
DavidW says (to ClubFloyd), "x screen"
CF ] Screening Room Score: 90, Turns: 632
CF | >
CF | > X SCREEN
CF |
CF | [Sorry, but the word "x" is not in the vocabulary you can use.]
CF |
CF | >
DavidW says (to ClubFloyd), "examine screen"
CF ] Screening Room Score: 90, Turns: 633
CF | >
CF | > EXAMINE SCREEN
CF |
CF | The viewing screen is a blur of colored light.
CF |
CF | > Jacqueline asks (of David), "Is this the screen thing you were talking about?"
DavidW says, "I've mistimed it or I need to focus a lens or something."
DavidW says, "yeah"
DavidW says (to ClubFloyd), "s"
CF ] Projection Booth Score: 90, Turns: 634
CF | >
CF | > S
CF |
CF | Projection Booth
CF | This cramped area is just big enough for one person and all the
CF | equipment. A thick glass window overlooks the screening room to the
CF | north.
CF |
CF | You can see a strip of film, a slide projector (providing light) and a
CF | film projector (providing light) here. It looks as if the slide
CF | projector contains a slide.
CF |
CF | > Jacqueline asks, "Like how you can filter one color out or something?"
Roger asks, "clean the window?"
DavidW asks, "What window?"
DavidW says, "let me examine the projectors."
DavidW says (to ClubFloyd), "examine slide projector"
CF ] Projection Booth Score: 90, Turns: 635
CF | >
CF | > EXAMINE SLIDE PROJECTOR
CF |
CF | It's a slide projector with a lens. The slide projector has a slide in
CF | it and is turned on.
CF |
CF | >
DavidW says (to ClubFloyd), "focus slide lens"
CF ] Projection Booth Score: 90, Turns: 636
CF | >
CF | > FOCUS SLIDE LENS
CF |
CF | You twist the slide projector lens.
CF |
CF | > Roger says, "the slide is probably upside down. They always are"
DavidW says (to ClubFloyd), "examine screen"
CF ] Projection Booth Score: 90, Turns: 637
CF | >
CF | > EXAMINE SCREEN
CF |
CF | The viewing screen is filled with bits and pieces of colored words.
CF |
CF | >
DavidW says (to ClubFloyd), "x film lens"
CF ] Projection Booth Score: 90, Turns: 637
CF | >
CF | > X FILM LENS
CF |
CF | [Sorry, but this story doesn't recognize the word "x."]
CF |
CF | >
DavidW says (to ClubFloyd), "examine film lens"
CF ] Projection Booth Score: 90, Turns: 638
CF | >
CF | > EXAMINE FILM LENS
CF |
CF | It's a hand-ground, all-aluminum, Bierman 500 film projector lens with
CF | a lens cap on it.
CF |
CF | >
DavidW says (to ClubFloyd), "remove cap"
CF ] Projection Booth Score: 90, Turns: 639
CF | >
CF | > REMOVE CAP
CF |
CF | As you remove the lens cap a stream of white light shoots from the
CF | film projector's lens.
CF |
CF | > Roger says, "whoops"
DavidW says, "put strip in film projector"
DavidW says (to ClubFloyd), "put strip in film projector"
CF ] Projection Booth Score: 90, Turns: 639
CF | >
CF | > PUT STRIP IN FILM PROJECTOR
CF |
CF | [You don't seem to be holding the strip of film!]
CF |
CF | > DavidW says, "ARGH"
DavidW says (to ClubFloyd), "take strip"
CF ] Projection Booth Score: 90, Turns: 640
CF | >
CF | > TAKE STRIP
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "put strip in film projector"
CF ] Projection Booth Score: 90, Turns: 641
CF | >
CF | > PUT STRIP IN FILM PROJECTOR
CF |
CF | You start to put the strip of film in the film projector, but glance
CF | up at a sign on the wall. The sign states: Remember, Perry
CF | Projectionist sez, "Never try to put film in a film projector that's
CF | turned on."
CF |
CF | >
DavidW says (to ClubFloyd), "turn off film projector"
CF ] Projection Booth Score: 90, Turns: 642
CF | >
CF | > TURN OFF FILM PROJECTOR
CF |
CF | You hear the film projector's whining trail off as it rolls to a stop.
CF |
CF | > Roger says, "Hijinks averted"
DavidW says (to ClubFloyd), "put strip in film projector"
CF ] Projection Booth Score: 90, Turns: 643
CF | >
CF | > PUT STRIP IN FILM PROJECTOR
CF |
CF | Done.
CF |
CF | > Jacqueline says, "heh"
DavidW says (to ClubFloyd), "turn on film projector"
CF ] Projection Booth Score: 90, Turns: 644
CF | >
CF | > TURN ON FILM PROJECTOR
CF |
CF | Immediately the projector begins to roll. The film starts to run
CF | through the projector and a stream of colored light shoots out of the
CF | lens onto the screen in the screening room.
CF |
CF | >
DavidW says (to ClubFloyd), "focus film lens"
CF ] Projection Booth Score: 90, Turns: 645
CF | >
CF | > FOCUS FILM LENS
CF |
CF | You can't adjust the film projector lens. It's preset for Uncle
CF | Buddy's screening room.
CF |
CF | The strip of film runs out of the film projector and onto the floor.
CF |
CF | >
DavidW says (to ClubFloyd), "turn off film projector"
CF ] Projection Booth Score: 90, Turns: 646
CF | >
CF | > TURN OFF FILM PROJECTOR
CF |
CF | You hear the film projector's whining trail off as it rolls to a stop.
CF |
CF | >
DavidW says (to ClubFloyd), "take strip"
CF ] Projection Booth Score: 90, Turns: 647
CF | >
CF | > TAKE STRIP
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "put strip in film projector"
CF ] Projection Booth Score: 90, Turns: 648
CF | >
CF | > PUT STRIP IN FILM PROJECTOR
CF |
CF | Done.
CF |
CF | >
DavidW says (to ClubFloyd), "turn on film projector"
CF ] Projection Booth Score: 90, Turns: 649
CF | >
CF | > TURN ON FILM PROJECTOR
CF |
CF | Immediately the projector begins to roll. The film starts to run
CF | through the projector and a stream of colored light shoots out of the
CF | lens onto the screen in the screening room.
CF |
CF | >
DavidW says (to ClubFloyd), "examine screen"
CF ] Projection Booth Score: 100, Turns: 650
CF | >
CF | > EXAMINE SCREEN
CF |
CF | The viewing screen is showing a message saying:
CF |
CF | PLAY "Stardust."
CF | Love,
CF | Aunt Hildegarde.
CF |
CF | The strip of film runs out of the film projector and onto the floor.
CF |
CF | > Jacqueline says, "So, we did not go insane, that is a clue."
DavidW says, "yes. I think the song title is randomized too."
Roger says, "big Bowie fan, old Hildi"
Jacqueline asks, "Go to the piano?"
DavidW says, "yes"
DavidW says (to ClubFloyd), "n"
CF ] Screening Room Score: 100, Turns: 651
CF | >
CF | > N
CF |
CF | Screening Room
CF | This is the screening room where Uncle Buddy died. He had a massive
CF | heart attack while viewing the final cut of his first horror musical,
CF | "A Corpse Line." The film was never released and no one knows what
CF | happened to the only full-length version, worth a fortune today. Rumor
CF | has it that as he was dying he proclaimed "A Corpse Line" to be his
CF | masterwork of horror. Other rumors say the film was so bad that, if it
CF | had been released and he hadn't died, someone would have killed him.
CF | Several rows of plush theatre-like seats face a movie screen. Doorways
CF | lead south and west.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Short Hall Score: 100, Turns: 652
CF | >
CF | > W
CF |
CF | Short Hall
CF | This is a short hall stretching east and west. Doorways lead north to
CF | the ladies' room and south to the men's room.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Game Room Score: 100, Turns: 653
CF | >
CF | > W
CF |
CF | Game Room
CF | This was your favorite room as a child. Each summer Uncle Buddy would
CF | have props and models from his various movies brought here for the
CF | amusement of his numerous guests. There is a scale model of downtown
CF | Tokyo here. Doorways lead south, east and west. There is a door to the
CF | north.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Foyer Score: 100, Turns: 654
CF | >
CF | > S
CF |
CF | Foyer
CF | This is the elegant foyer, covered in rich mahogany paneling. Your
CF | footsteps echo sharply in this large, hollow space. A broad, graceful
CF | staircase sweeps upstairs. Pillared archways beckon you east, west and
CF | north. The front door to the south is open. There is a coat closet by
CF | the front door. The door to the closet is open.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Hallway Score: 100, Turns: 655
CF | >
CF | > E
CF |
CF | Hallway
CF | This is a long hall stretching east and west. There is a painting
CF | swung away from the wall. Next to the painting is an open wall safe.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Parlor Score: 100, Turns: 656
CF | >
CF | > E
CF |
CF | Parlor
CF | This is the parlor where Uncle Buddy would bring potential investors.
CF | He would break out his finest scotch and Cuban cigars. Once the
CF | "guests" were tight he would present his latest movie idea. (You've
CF | seen his movies, so you know anyone who would agree to invest in one
CF | of them had to have been drinking.) Strange, you notice all the
CF | furniture in this room is bolted to the floor, except for the piano in
CF | the middle of the room. A doorway leads west.
CF |
CF | >
DavidW says (to ClubFloyd), "play "stardust""
CF ] Parlor Score: 100, Turns: 657
CF | >
CF | > PLAY "STARDUST"
CF |
CF | Although a little rusty, you begin to play "Stardust." Just as you
CF | start to seriously consider taking lessons again, a door in the floor
CF | opens.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Crawl Space, North Score: 100, Turns: 658
CF | >
CF | > D
CF |
CF | Crawl Space, North
CF | This is the northern half of an uncomfortably warm crawl space beneath
CF | the parlor. It appears as though this room is under construction. A
CF | wooden beam runs east-west across the ceiling, forming the boundary
CF | between this side of the crawl space and the other half to the south.
CF | To the north, about a foot above the floor, you see an entrance to a
CF | passage. The entrance is partially blocked by the floor of the room
CF | above. There is a niche in the ceiling here. In the niche there is a
CF | dusty pillar supporting the ceiling. There is an open door above you.
CF |
CF | > Jacqueline exclaims, "!"
DavidW says (to ClubFloyd), "s"
CF ] Crawl Space, South Score: 100, Turns: 659
CF | >
CF | > S
CF |
CF | Crawl Space, South
CF | This is the southern half of an uncomfortably warm crawl space beneath
CF | the parlor. A wooden beam runs east-west across the ceiling, forming
CF | the boundary between this side of the crawl space and the other half
CF | to the north. There is a niche in the ceiling here. In the niche there
CF | is a dirty pillar supporting the ceiling.
CF |
CF | >
DavidW says (to ClubFloyd), "take pillar"
CF ] Crawl Space, South Score: 100, Turns: 660
CF | >
CF | > TAKE PILLAR
CF |
CF | The pillar won't budge from the niche.
CF |
CF | [Hurry up, you only have 1 hour left!]
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Crawl Space, North Score: 100, Turns: 661
CF | >
CF | > N
CF |
CF | Crawl Space, North
CF | This is the northern half of an uncomfortably warm crawl space beneath
CF | the parlor. It appears as though this room is under construction. A
CF | wooden beam runs east-west across the ceiling, forming the boundary
CF | between this side of the crawl space and the other half to the south.
CF | To the north, about a foot above the floor, you see an entrance to a
CF | passage. The entrance is partially blocked by the floor of the room
CF | above. There is a niche in the ceiling here. In the niche there is a
CF | dusty pillar supporting the ceiling. There is an open door above you.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Parlor Score: 100, Turns: 662
CF | >
CF | > U
CF |
CF | Parlor
CF | This is the parlor where Uncle Buddy would bring potential investors.
CF | He would break out his finest scotch and Cuban cigars. Once the
CF | "guests" were tight he would present his latest movie idea. (You've
CF | seen his movies, so you know anyone who would agree to invest in one
CF | of them had to have been drinking.) Strange, you notice all the
CF | furniture in this room is bolted to the floor, except for the piano in
CF | the middle of the room. There is an open door in the floor. A doorway
CF | leads west.
CF |
CF | >
DavidW says (to ClubFloyd), "push piano north"
CF ] Parlor Score: 100, Turns: 663
CF | >
CF | > PUSH PIANO NORTH
CF |
CF | The hearty breakfast you had this morning pays off as you push the
CF | piano north against the wall.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Crawl Space, North Score: 100, Turns: 664
CF | >
CF | > D
CF |
CF | Crawl Space, North
CF | This is the northern half of an uncomfortably warm crawl space beneath
CF | the parlor. It appears as though this room is under construction. A
CF | wooden beam runs east-west across the ceiling, forming the boundary
CF | between this side of the crawl space and the other half to the south.
CF | To the north, about a foot above the floor, you see an entrance to a
CF | passage. The entrance is partially blocked by the floor of the room
CF | above. There is a niche in the ceiling here. In the niche there is a
CF | dusty pillar supporting the ceiling. There is an open door above you.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Crawl Space, South Score: 100, Turns: 665
CF | >
CF | > S
CF |
CF | Crawl Space, South
CF | This is the southern half of an uncomfortably warm crawl space beneath
CF | the parlor. A wooden beam runs east-west across the ceiling, forming
CF | the boundary between this side of the crawl space and the other half
CF | to the north. There is a niche in the ceiling here. In the niche there
CF | is a dirty pillar supporting the ceiling.
CF |
CF | >
DavidW says (to ClubFloyd), "take pillar"
CF ] Crawl Space, South Score: 100, Turns: 666
CF | >
CF | > TAKE PILLAR
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Crawl Space, North Score: 100, Turns: 667
CF | >
CF | > N
CF |
CF | Crawl Space, North
CF | This is the northern half of an uncomfortably warm crawl space beneath
CF | the parlor. It appears as though this room is under construction. A
CF | wooden beam runs east-west across the ceiling, forming the boundary
CF | between this side of the crawl space and the other half to the south.
CF | To the north, about a foot above the floor, you see an entrance to a
CF | passage. The entrance is partially blocked by the floor of the room
CF | above. There is a niche in the ceiling here. In the niche there is a
CF | dusty pillar supporting the ceiling. There is an open door above you.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Parlor Score: 100, Turns: 668
CF | >
CF | > U
CF |
CF | Parlor
CF | This is the parlor where Uncle Buddy would bring potential investors.
CF | He would break out his finest scotch and Cuban cigars. Once the
CF | "guests" were tight he would present his latest movie idea. (You've
CF | seen his movies, so you know anyone who would agree to invest in one
CF | of them had to have been drinking.) Strange, you notice all the
CF | furniture in this room is bolted to the floor, except for the piano
CF | against the northern wall. There is an open door in the floor. A
CF | doorway leads west.
CF |
CF | >
DavidW says (to ClubFloyd), "push piano south"
CF ] Parlor Score: 100, Turns: 669
CF | >
CF | > PUSH PIANO SOUTH
CF |
CF | You push the piano south to the center of the room.
CF |
CF | >
DavidW says (to ClubFloyd), "push piano south"
CF ] Parlor Score: 100, Turns: 670
CF | >
CF | > PUSH PIANO SOUTH
CF |
CF | You push the piano south a couple of feet and the room begins to tip.
CF | As the south side of the parlor tips down the piano rolls across the
CF | floor and slams against the south wall. The north side of the floor
CF | tilts up.
CF |
CF | >
DavidW says (to ClubFloyd), "d"
CF ] Crawl Space, North Score: 100, Turns: 671
CF | >
CF | > D
CF |
CF | Crawl Space, North
CF | This is the northern half of an uncomfortably warm crawl space beneath
CF | the parlor. It appears as though this room is under construction. A
CF | wooden beam runs east-west across the ceiling, forming the boundary
CF | between this side of the crawl space and the other half to the south.
CF | To the north, about a foot above the floor, you see an entrance to a
CF | passage. There is a niche in the ceiling here. There is an open door
CF | above you.
CF |
CF | You can see a dusty pillar here.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Small Passage Score: 100, Turns: 672
CF | >
CF | > N
CF |
CF | Small Passage
CF | This is a small passage which ends here. It looks as if the
CF | construction of this room was never completed.
CF |
CF | You can see a parking meter here.
CF |
CF | >
DavidW says (to ClubFloyd), "take meter"
CF ] Small Passage Score: 110, Turns: 673
CF | >
CF | > TAKE METER
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "examine meter"
CF ] Small Passage Score: 110, Turns: 674
CF | >
CF | > EXAMINE METER
CF |
CF | This is the parking meter that was the final frustration for budding
CF | actor Alan Chaplin in Uncle Buddy's "You Can't Fight City Hall, But
CF | You Can Blow It Up!"
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Crawl Space, North Score: 110, Turns: 675
CF | >
CF | > S
CF |
CF | Crawl Space, North
CF | This is the northern half of an uncomfortably warm crawl space beneath
CF | the parlor. It appears as though this room is under construction. A
CF | wooden beam runs east-west across the ceiling, forming the boundary
CF | between this side of the crawl space and the other half to the south.
CF | To the north, about a foot above the floor, you see an entrance to a
CF | passage. There is a niche in the ceiling here. There is an open door
CF | above you.
CF |
CF | You can see a dusty pillar here.
CF |
CF | >
DavidW says (to ClubFloyd), "u"
CF ] Parlor Score: 110, Turns: 676
CF | >
CF | > U
CF |
CF | Parlor
CF | This room is askew with the floor tilting down in the south and up in
CF | the north. The piano is against the southern wall. There is an open
CF | door in the floor. A doorway leads west.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Hallway Score: 110, Turns: 677
CF | >
CF | > W
CF |
CF | Hallway
CF | This is a long hall stretching east and west. There is a painting
CF | swung away from the wall. Next to the painting is an open wall safe.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Foyer Score: 110, Turns: 678
CF | >
CF | > W
CF |
CF | Foyer
CF | This is the elegant foyer, covered in rich mahogany paneling. Your
CF | footsteps echo sharply in this large, hollow space. A broad, graceful
CF | staircase sweeps upstairs. Pillared archways beckon you east, west and
CF | north. The front door to the south is open. There is a coat closet by
CF | the front door. The door to the closet is open.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Living Room Score: 110, Turns: 679
CF | >
CF | > W
CF |
CF | Living Room
CF | This is the living room where Uncle Buddy and Aunt Hildegarde used to
CF | spend their evenings. Most of the west wall is covered by a grand
CF | stone fireplace with a mantle over it. A long sofa, several cushy
CF | chairs and a telephone fill the room. Most of the hardwood floor is
CF | covered by a monstrous Persian rug. A doorway leads north and an
CF | archway exits to the east.
CF |
CF | You can see a business card, a fire hydrant, Uncle Buddy's toupee, a
CF | shovel, Mama Maggio's cheese grater, a yellowed piece of paper, a
CF | photo of Uncle Buddy, a thin piece of paper, a brick, a cloth sack,
CF | Buck Palace's large rubber stamp, a Maltese finch, Aunt Hildegarde's
CF | letter, a copy of The Status Line, a stuffed penguin and a Big Diamond
CF | Ring here.
CF |
CF | >
DavidW says (to ClubFloyd), "drop all but flashlight"
CF ] Living Room Score: 110, Turns: 680
CF | >
CF | > DROP ALL BUT FLASHLIGHT
CF |
CF | The parking meter: Dropped.
CF | The dirty pillar: Dropped.
CF | The lens cap: Dropped.
CF | The copy of the film "A Corpse Line": Dropped.
CF |
CF | >
DavidW says (to ClubFloyd), "score"
CF ] Living Room Score: 110, Turns: 680
CF | >
CF | > SCORE
CF |
CF | Your score is 110 points out of 150, in 680 moves.
CF |
CF | > Jade exclaims, "680 moves wow!"
Jacqueline exclaims, "Getting there!"
Jacqueline says, "Me and Jade: Impressed for very different reasons. ha"
DavidW asks, "I think we're missing one treasure, and I guess it's something to do with the cannonball?"
MoyTravis says, "I'd love to see "moves with loads"."
Roger says, "hmm"
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf24"
CF | >
CF | > SAVE
CF |
CF | You can almost hear Buck Palace saying, "Wimp!"
CF | %% Enter a save filename to write:
CF ] Living Room Score: 110, Turns: 680
CF | You can almost hear Buck Palace saying, "Wimp!"Okay, done.
CF |
CF | > DavidW says, "I don't think there's enough time to figure it out and win."
Jacqueline asks, "Are we actually on a timer?"
DavidW says, "yes"
DavidW says, "Sunrise or something."
Jacqueline says, "Oh. I knew they talked about it when we started, but thought maybe that was just sort of show."
DavidW says, "unfortunately, no."
Jacqueline says, "shucks"
DavidW says, "That's show business."
DavidW says, "I can try loading the cannon and lighting it with the 2nd match just to see what happens."
DavidW says (to ClubFloyd), "e"
CF ] Foyer Score: 110, Turns: 681
CF | >
CF | > E
CF |
CF | Foyer
CF | This is the elegant foyer, covered in rich mahogany paneling. Your
CF | footsteps echo sharply in this large, hollow space. A broad, graceful
CF | staircase sweeps upstairs. Pillared archways beckon you east, west and
CF | north. The front door to the south is open. There is a coat closet by
CF | the front door. The door to the closet is open.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Game Room Score: 110, Turns: 682
CF | >
CF | > N
CF |
CF | Game Room
CF | This was your favorite room as a child. Each summer Uncle Buddy would
CF | have props and models from his various movies brought here for the
CF | amusement of his numerous guests. There is a scale model of downtown
CF | Tokyo here. Doorways lead south, east and west. There is a door to the
CF | north.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Patio Score: 110, Turns: 683
CF | >
CF | > N
CF |
CF | Patio
CF | This is a large fieldstone patio spanning the entire width of the back
CF | of the house. In the daytime you can look out onto Aunt Hildegarde's
CF | beautiful garden, said to be the envy of the Malibu colony. This is
CF | where Uncle Buddy and Aunt Hildegarde would often entertain.
CF |
CF | Standing here you remember the time at one of their parties when you
CF | swiped one of Uncle Buddy's big Hollywood cigars and smoked it, then
CF | got sick on a rose bush in the garden. You snicker a little bit
CF | thinking about that poor rose bush now and the goofy things you did as
CF | a child. To the north a stone pathway leads to the garden. Steps lead
CF | down off to the east and west, and there is an open door to the south.
CF |
CF | You can see a matchbox, a red wax statuette, a white wax statuette and
CF | a blue wax statuette here. It looks as if the matchbox contains a red
CF | match.
CF |
CF | >
DavidW says (to ClubFloyd), "take red match"
CF ] Patio Score: 110, Turns: 684
CF | >
CF | > TAKE RED MATCH
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Southeast Junction Score: 110, Turns: 685
CF | >
CF | > E
CF |
CF | Southeast Junction
CF | This is the southeastern corner of a large backyard whose main feature
CF | is an elaborate garden. The stone walkway splits in three directions
CF | here: north, along the perimeter of the garden; south, around the side
CF | of the house; and west, where the walkway ends at a couple of steps
CF | leading up.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Northeast Junction Score: 110, Turns: 686
CF | >
CF | > N
CF |
CF | Northeast Junction
CF | In this corner of the backyard you can make out the enormous hedge,
CF | which is part of the estate's hedge maze. The stone walkway splits in
CF | three directions here: north, along the dark and towering hedge;
CF | south, past the fragrant and inviting garden; and west, where the
CF | walkway cuts a straight and narrow path between the hedge and the
CF | garden. A slightly worn path in the grass heads east.
CF |
CF | >
DavidW says (to ClubFloyd), "n"
CF ] Cannon Emplacement Score: 110, Turns: 687
CF | >
CF | > N
CF |
CF | You follow the walkway as it turns west around the hedge leading to...
CF |
CF | Cannon Emplacement
CF | This is a cannon emplacement complete with a Civil War-style cannon
CF | and a neatly stacked pyramid of cannon balls. During the day this area
CF | affords a spectacular view of the coastline. Stone walkways lead east
CF | and west, and a steep path leads down.
CF |
CF | >
DavidW says (to ClubFloyd), "take cannonball"
CF ] Cannon Emplacement Score: 110, Turns: 688
CF | >
CF | > TAKE CANNONBALL
CF |
CF | The cannon is too heavy for you to move.
CF |
CF | > Jacqueline says, "I mean, fair."
DavidW says (to ClubFloyd), "take ball"
CF ] Cannon Emplacement Score: 110, Turns: 689
CF | >
CF | > TAKE BALL
CF |
CF | Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "put ball in cannon"
CF ] Cannon Emplacement Score: 110, Turns: 690
CF | >
CF | > PUT BALL IN CANNON
CF |
CF | Done.
CF |
CF | [Hurry up, you only have 30 minutes left!]
CF |
CF | >
DavidW says (to ClubFloyd), "light cannon"
CF ] Cannon Emplacement Score: 110, Turns: 691
CF | >
CF | > LIGHT CANNON
CF |
CF | You have nothing to light the fuse with.
CF |
CF | >
DavidW says (to ClubFloyd), "light match"
CF ] Cannon Emplacement Score: 110, Turns: 692
CF | >
CF | > LIGHT MATCH
CF |
CF | The wax coating melts away as you light the red match.
CF |
CF | >
DavidW says (to ClubFloyd), "light fuse"
CF ] Cannon Emplacement Score: 110, Turns: 693
CF | >
CF | > LIGHT FUSE
CF |
CF | [with the red match]
CF | You touch the flame to the fuse and it sizzles. A second later the
CF | cannon fires, pushing it back a couple of feet. The cannon ball flies
CF | from the cannon's barrel out to sea.
CF |
CF | >
DavidW says (to ClubFloyd), "look"
CF ] Cannon Emplacement Score: 110, Turns: 694
CF | >
CF | > LOOK
CF |
CF | Cannon Emplacement
CF | This is a cannon emplacement complete with a Civil War-style cannon
CF | and a neatly stacked pyramid of cannon balls. During the day this area
CF | affords a spectacular view of the coastline. Stone walkways lead east
CF | and west, and a steep path leads down.
CF |
CF | The red match goes out, turns to ashes, falls to the ground and
CF | disappears.
CF |
CF | >
DavidW says (to ClubFloyd), "look under cannon"
CF ] Cannon Emplacement Score: 110, Turns: 695
CF | >
CF | > LOOK UNDER CANNON
CF |
CF | You see nothing interesting.
CF |
CF | >
Jade has left.
Jade has arrived.
DavidW says (to ClubFloyd), "x cannon"
CF ] Cannon Emplacement Score: 110, Turns: 695
CF | >
CF | > X CANNON
CF |
CF | [You don't need to use the word "x" to finish this story.]
CF |
CF | >
DavidW says (to ClubFloyd), "examine cannon"
CF ] Cannon Emplacement Score: 110, Turns: 696
CF | >
CF | > EXAMINE CANNON
CF |
CF | It's a replica Civil War cannon pointing out to sea. Right next to the
CF | cannon is a small compartment. The cannon was used in Uncle Buddy's
CF | production of "Dracula Meets the Confederacy." Uncle Buddy said he
CF | always kept it loaded in case those big Hollywood studio types came
CF | around.
CF |
CF | >
DavidW says (to ClubFloyd), "open compartment"
CF ] Cannon Emplacement Score: 110, Turns: 697
CF | >
CF | > OPEN COMPARTMENT
CF |
CF | Opening the small compartment reveals a catcher's mask.
CF |
CF | >
DavidW says (to ClubFloyd), "take mask"
CF ] Cannon Emplacement Score: 120, Turns: 698
CF | >
CF | > TAKE MASK
CF |
CF | As you take the catcher's mask you notice a wooden peg and a note
CF | beneath it.
CF |
CF | >
DavidW says (to ClubFloyd), "take peg and note"
CF ] Cannon Emplacement Score: 120, Turns: 699
CF | >
CF | > TAKE PEG AND NOTE
CF |
CF | The chipped peg: Taken.
CF | The note: Taken.
CF |
CF | >
DavidW says (to ClubFloyd), "read note"
CF ] Cannon Emplacement Score: 120, Turns: 700
CF | >
CF | > READ NOTE
CF |
CF | Congratulations Pumpkin! You've found all the "treasures." Now come on
CF | down for a big surprise.
CF | Aunt Hildegarde
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Cannon Emplacement Score: 120, Turns: 701
CF | >
CF | > S
CF |
CF | You can't go that way.
CF |
CF | >
DavidW says (to ClubFloyd), "w"
CF ] Northwest Junction Score: 120, Turns: 702
CF | >
CF | > W
CF |
CF | You follow the walkway as it turns south around the hedge leading
CF | to...
CF |
CF | Northwest Junction
CF | In this corner of the backyard you can make out the enormous hedge,
CF | which is part of the estate's hedge maze. The stone walkway splits in
CF | three directions here: north, along the dark and towering hedge;
CF | south, past the fragrant and inviting garden; and east, where the
CF | walkway cuts a straight and narrow path between the hedge and the
CF | garden.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Southwest Junction Score: 120, Turns: 703
CF | >
CF | > S
CF |
CF | Southwest Junction
CF | This is the southwestern corner of a large backyard whose main feature
CF | is an elaborate garden. The stone walkway splits in three directions
CF | here: north, along the perimeter of the garden; south, around the side
CF | of the house; and east, where the walkway ends at the foot of a couple
CF | of steps.
CF |
CF | >
DavidW says (to ClubFloyd), "e"
CF ] Patio Score: 120, Turns: 704
CF | >
CF | > E
CF |
CF | Patio
CF | This is a large fieldstone patio spanning the entire width of the back
CF | of the house. In the daytime you can look out onto Aunt Hildegarde's
CF | beautiful garden, said to be the envy of the Malibu colony. This is
CF | where Uncle Buddy and Aunt Hildegarde would often entertain.
CF |
CF | Standing here you remember the time at one of their parties when you
CF | swiped one of Uncle Buddy's big Hollywood cigars and smoked it, then
CF | got sick on a rose bush in the garden. You snicker a little bit
CF | thinking about that poor rose bush now and the goofy things you did as
CF | a child. To the north a stone pathway leads to the garden. Steps lead
CF | down off to the east and west, and there is an open door to the south.
CF |
CF | You can see a matchbox, a red wax statuette, a white wax statuette and
CF | a blue wax statuette here.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Game Room Score: 120, Turns: 705
CF | >
CF | > S
CF |
CF | Game Room
CF | This was your favorite room as a child. Each summer Uncle Buddy would
CF | have props and models from his various movies brought here for the
CF | amusement of his numerous guests. There is a scale model of downtown
CF | Tokyo here. Doorways lead south, east and west. There is a door to the
CF | north.
CF |
CF | >
DavidW says (to ClubFloyd), "s"
CF ] Foyer Score: 120, Turns: 706
CF | >
CF | > S
CF |
CF | Foyer
CF | This is the elegant foyer, covered in rich mahogany paneling. Your
CF | footsteps echo sharply in this large, hollow space. A broad, graceful
CF | staircase sweeps upstairs. Pillared archways beckon you east, west and
CF | north. The front door to the south is open. There is a coat closet by
CF | the front door. The door to the closet is open.
CF |
CF | >
DavidW says (to ClubFloyd), "in"
CF ] Closet Score: 120, Turns: 707
CF | >
CF | > IN
CF |
CF | Closet
CF | You're in a small closet. Mounted at an angle on the back wall of the
CF | closet are three coat pegs. To the left of the first peg there is a
CF | hole the size of a peg. To the right of the third peg there is a peg
CF | which has been sawed-off, flush with the wall. The door to the north
CF | is open.
CF |
CF | A rusty bucket is hanging from the third coat peg.
CF |
CF | >
DavidW says (to ClubFloyd), "put peg in hole"
CF ] Prop Vault Score: 130, Turns: 708
CF | >
CF | > PUT PEG IN HOLE
CF |
CF | You put the chipped peg in the hole and the closet door slams shut.
CF | Without warning, the floor drops out from under you! You fall for
CF | several seconds then land with a bone-crunching thud, dropping
CF | everything you're holding. You slide down a twisting, slippery slide
CF | and are dumped into a room filled with props.
CF |
CF | You look around the room and can't believe what your eyes are seeing.
CF | There is Aunt Hildegarde! She's tied to the conveyor belt of a
CF | whirling buzz saw and a man is standing over her. Aunt Hildegarde sees
CF | you and screams. The man turns and you immediately recognize your
CF | childhood nemesis: Cousin Herman.
CF |
CF | Prop Vault
CF | This is a vault filled with props. You can see Aunt Hildegarde tied to
CF | a buzz saw. Cousin Herman is here, thinking of something rotten to do
CF | to you. To the east there is a chute.
CF |
CF | You can see an elvish sword of great antiquity, salivating hedge
CF | shears, giant nail clippers, a boomerang mail bag, a glowing mop, a
CF | gun, a big stick and a hairy club here.
CF |
CF | >
DavidW says (to ClubFloyd), "SAVE"
DavidW says (to ClubFloyd), "cf25"
CF | >
CF | > SAVE
CF |
CF | You can almost hear Buck Palace saying, "Wimp!"
CF | %% Enter a save filename to write:
CF ] Prop Vault Score: 130, Turns: 708
CF | You can almost hear Buck Palace saying, "Wimp!"Okay, done.
CF |
CF | > Knight_Otu says, "Well."
Jacqueline says, "Dang"
Jacqueline says, "I gotta say: did not see this coming."
Roger says, "It's quite the twist"
MoyTravis says, "Yeah that's uh."
MoyTravis says, "That's sure a thing."
DavidW says, "I don't remember how to solve this finale. I think Herman and I will grad weapons and use them until one of us falls or Aunt H dies gruesomely."
DavidW says, "But there's also that chute to the east."
Jacqueline says, "That is where we put her body later, maybe."
DavidW says, "oh wait, that chute is how we got here."
Jacqueline says, "Oh. Or not."
DavidW says (to ClubFloyd), "take sword"
CF ] Prop Vault Score: 130, Turns: 709
CF | >
CF | > TAKE SWORD
CF |
CF | Taken.
CF |
CF | Cousin Herman grabs the glowing mop.
CF |
CF | Your Aunt Hildegarde, strapped to the conveyor belt, is about a foot
CF | from the saw blade. "Herman, stop this silly game this instant and
CF | untie me," demands Aunt Hildegarde.
CF |
CF | >
DavidW says (to ClubFloyd), "kill herman with sword"
CF ] Prop Vault Score: 130, Turns: 710
CF | >
CF | > KILL HERMAN WITH SWORD
CF |
CF | You give it your best, striking Herman. The elvish sword of great
CF | antiquity breaks into a hundred pieces. It was only a prop.
CF |
CF | Cousin Herman swings the glowing mop, striking you. The glowing mop
CF | crumbles; it was only a prop.
CF |
CF | Your Aunt Hildegarde, strapped to the conveyor belt, is slowly moving
CF | closer to the saw blade. "Herman, that's no way to treat your cousin,"
CF | admonishes Aunt Hildegarde.
CF |
CF | >
DavidW says (to ClubFloyd), "take shears"
CF ] Prop Vault Score: 130, Turns: 711
CF | >
CF | > TAKE SHEARS
CF |
CF | Taken.
CF |
CF | Cousin Herman grabs the gun.
CF |
CF | Your Aunt Hildegarde, strapped to the conveyor belt, is now only about
CF | half a foot from the saw blade. "I'm just glad your Uncle Buddy isn't
CF | alive to see this," says Aunt Hildegarde with resignation.
CF |
CF | >
DavidW says (to ClubFloyd), "kill herman with shears"
CF ] Prop Vault Score: 130, Turns: 712
CF | >
CF | > KILL HERMAN WITH SHEARS
CF |
CF | You give it your best, striking Herman. The salivating hedge shears
CF | breaks into a hundred pieces. It was only a prop.
CF |
CF | Cousin Herman fires the gun, covering you with whipped cream. Herman
CF | tosses the gun in the chute.
CF |
CF | Your Aunt Hildegarde, strapped to the conveyor belt, is slowly
CF | approaching the saw blade. "Herman, enough is enough. You are in big
CF | trouble, buster. Pumpkin, untie me then run and get your Uncle Buddy's
CF | belt," orders Aunt Hildegarde.
CF |
CF | > Jacqueline says, "hahaha"
DavidW says (to ClubFloyd), "take clippers"
CF ] Prop Vault Score: 130, Turns: 713
CF | >
CF | > TAKE CLIPPERS
CF |
CF | Taken.
CF |
CF | Cousin Herman grabs the hairy club.
CF |
CF | Your Aunt Hildegarde, strapped to the conveyor belt, is about three or
CF | four inches away from the saw blade. "Now you two stop that horseplay
CF | and get me off this contraption," demands Aunt Hildegarde.
CF |
CF | > Jacqueline says, "This is both terrifying and hilarious."
DavidW says (to ClubFloyd), "kill herman with clippers"
CF ] Prop Vault Score: 130, Turns: 714
CF | >
CF | > KILL HERMAN WITH CLIPPERS
CF |
CF | You give it your best, striking Herman. He drops to the ground. (Hmm,
CF | guess that wasn't a prop after all.) Slowly, he starts to come to his
CF | feet. The saw blade is less than an inch from the blue-gray hairs of
CF | Aunt Hildegarde's head!
CF |
CF | >
DavidW says (to ClubFloyd), "untie aunt"
CF ] Prop Vault Score: 150, Turns: 714
CF | >
CF | > UNTIE AUNT
CF |
CF | The conveyor belt stops and the buzz saw's blade begins to slow. As
CF | you untie your Aunt Hildegarde, Herman races toward the chute and
CF | jumps inside, disappearing. You hear his squeaky laugh trail off in
CF | the distance. Aunt Hildegarde gets up from the buzz saw rubbing the
CF | back of her head. Though a bit shaken, she explains she had been
CF | watching you while you searched for the "treasures."
CF |
CF | "As I followed your progress I began to realize you and I were not the
CF | only ones on the estate. My suspicions were confirmed when I received
CF | a rap on the skull. The next thing I knew I was being tied to this
CF | buzz saw by your Cousin Herman," says Aunt Hildegarde. "I guess he
CF | couldn't stand to see you inherit the family fortune. Well, it's all
CF | yours now. I knew you could do it," says Aunt Hildegarde with
CF | satisfaction.
CF |
CF | "I'm sorry I put you through all this, Pumpkin, but your Uncle Buddy
CF | and I had to be sure that whoever inherited the estate and the studio
CF | would be clever enough to handle it all. The only way I could be sure
CF | the stipulations in my will would be carried out would be to oversee
CF | it myself, so I faked my death," says Aunt Hildegarde, hugging you so
CF | tight she squeezes the air out of your lungs. "Tomorrow we'll go see
CF | my lawyer and he'll take care of all the paper work. I know you'll
CF | take good care of Hildebud and the studio. As for me, I'm sure it
CF | won't be long before the press discovers I'm alive. I plan to go to
CF | the south of France for a rest while the story leaks out. It will be
CF | great publicity for the studio," says Aunt Hildegarde. Then she adds,
CF | "And let's hope we've seen the last of your Cousin Herman."
CF |
CF | Your score is 150 points out of 150, in 714 moves.
CF |
CF | Do you want to restart the story, restore a saved position, or quit?
CF |
CF | (Please type RESTART, RESTORE or QUIT.) > Roger says, "huzzah"
MoyTravis says, "Well. Okay then."
Roger says, "I think this would have been too hard for me on my own"
Knight_Otu says, "Well done."
MoyTravis says, "Good job on the puzzles, for real though."
Jade says, "WOW, done"
DavidW says, "thanks"
MoyTravis says, "They, uh, they built'm different back in the day I suppose."
Jacqueline says, "Quite the ride."
Jacqueline says, "And you did it before sunrise."
DavidW says, "barely. I'm very surprised I managed it."
DavidW says, "I think the compartment is only visible on the cannon after it's fired and moved."
Roger says, "seems likely"
DavidW says, "also thanks with the assistance on the hedge maze and the front door code."
DavidW asks, "Can the next game we play know 'x' for 'examine'?"
Jacqueline says, "You did it both before sunrise, as well as generally within the allotted ClubFloyd time frame."
DavidW says, "We're all Hildebuddies now."
Jacqueline says, "Group hug. Bring it in, folks."
Jade says, "So, you have done it at the first attempt."
Jacqueline says, "Sort of."
Jacqueline says, "He had played it, like, thirty years ago."
DavidW says (to Jade), "Only because I remembered enough and from saves and restores."
DavidW says, "You missed when I slammed into the hatch into a pancake."
Jade exclaims, "Congratulations!"
DavidW says, "thanks again"
Jacqueline exclaims, "Good job, David - again, I'm glad to have been able to see this game, thanks mostly to you!"
DavidW says, "I'm glad to show off the Atomic Chihuahua."
Jade says, "30 years after. My memory doesn't cover 30 years at all."
Jacqueline says, "This came out in 1986, I think."
Jacqueline says, "Yeah, Dec '86"
DavidW says, "gosh"
Jade says, "Yes, 1986"
Jacqueline says, "From back when we sat on rocks, gamed on casette tapes, and typed out the word 'e-x-a-m-i-n-e'"
Jacqueline says, "Well, I guess we also had 5 1/2 inch floppy disks."
DavidW says, "yeah"
Knight_Otu says, "When we had hunger timers, inventory limits, ..."
Jade says, "I played Zx spectrum tape games a lot"
Jacqueline says, "I had a C64 at that time, but I don't think I ever had casettes (they existed, but I always had a disk drive, iirc)."
DavidW says, "I had an Apple IIc."
Jade says, "I played a lot of american IF games in middle 80s."
Jade says, "This game was very fast for me. Vini, vidi, vincit."
Jade says, "I go to sleep now. See you next week. Have a nice week."
DavidW says, "After Infocom, there was a dark period where I played rare good games like Eric the Unready and awful ones like The Crystal Key."
DavidW says, "I don't remember which of Inform or TADS games I first played."
DavidW says, "When I found the mud for the first time, I walked into the middle of a speed-if. I may have written A speed-if O Entry in Inform before even getting to play an Inform game first."
Jacqueline says, "huh"
DavidW asks, "well, that does sound insane, doesn't it? But until Sarge's posts on miningco pointed me to new IF games prior to that...?"
DavidW says, "er unless"




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