ClubFloyd Transcript:
The idea behind ClubFloyd is that each
week at a pre-arranged time, a group of
people meet online to cooperatively play
a game of interactive fiction.
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ToyShop & Floyditorium
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#ClubFloyd Discussion
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*** SESSION ONE *** | ||
DavidW says, "Hollywood Hijinx was a fun silly game. I don't remember the statue turn sequence for unlocking the front door, though." | ||
DavidW says, "A lot of people were less happy with Hijinx, though." | ||
Jacqueline says (to DW), "I don't think I ever played Hollywood Hijinx" | ||
DavidW asks (of Jacqueline), "REALLY? You didn't see the ATOMIC CHIHUAHUA?!?" | ||
Roger says, "That sounds like it would have been memorable" | ||
Jacqueline says, "Nope" | ||
DavidW asks, "There's also a room where you push a piano to make the floor tilt?" | ||
DavidW asks, "Lots of colored punch cards?" | ||
Jacqueline says, "No, never seen any of that." | ||
Jacqueline asks, "Should I upload it? Is it worth seeing?" | ||
DavidW says, "I think it's worth seeing, yes." | ||
DavidW says, "But we'll need the feelie or info from it to get the front door open." | ||
Jacqueline says, "Ha. Well, okay. One sec." | ||
DavidW says, "Like, we need to turn the statue east then north then south. Something like that." | ||
DavidW says, "This game also features skis, iirc." | ||
Jacqueline says (to ClubFloyd), "load sleepmask hwhijinx" | ||
CF ] South Junction Score: 0, Turns: 0 | ||
CF | As night falls the black limousine turns off the highway. It has all | ||
CF | happened so fast, you think to yourself. Your Aunt passing away | ||
CF | without any warning, the funeral this afternoon, and now this unusual | ||
CF | stipulation in her will. The limo pulls up to the front of the house. | ||
CF | "This is the end of the line," says the attorney, and you step out of | ||
CF | the back of the limo. "Remember, your Aunt Hildegarde's will stated | ||
CF | you will inherit her entire fortune -- if you can find the ten | ||
CF | 'treasures' in one night." | ||
CF | | ||
CF | He hands you a photo of Uncle Buddy and a letter, saying, "Her will | ||
CF | instructed that I give you this photo, with the poem, to point you in | ||
CF | the right direction. Also this letter, and here, you'll need this." He | ||
CF | gives you a flashlight. "Meet me at 9 a.m. in the living room with all | ||
CF | the 'treasures' and you'll inherit her entire estate," he says as the | ||
CF | limo pulls away and disappears into the night's darkness. | ||
CF | | ||
CF | HOLLYWOOD HIJINX | ||
CF | Infocom interactive fiction -- a zany treasure hunt | ||
CF | Copyright (C) 1986 Infocom, Inc. All rights reserved. | ||
CF | HOLLYWOOD HIJINX is a trademark of Infocom, Inc. | ||
CF | Release 37 / Serial Number 861215 | ||
CF | | ||
CF | South Junction | ||
CF | You're standing in front of the house where you spent many of your | ||
CF | summers as a youngster. The old place is not as big as it seemed to | ||
CF | you then, but it is still quite large. Stone pathways wind east and | ||
CF | west around the house, and a larger main walkway leads north. | ||
CF | | ||
CF | A life-size statue of Buck Palace, one of the stars of Uncle Buddy's | ||
CF | talent stables, stands here. He's holding a bazooka pointing north. | ||
CF | | ||
CF | > | Jacqueline says, "snrk. Great premise for an IF game." | |
MoyTravis asks, "...really, Aunt Hildegarde?" | ||
DavidW says, "Oh yes." | ||
DavidW says (to ClubFloyd), "turn statue east" | ||
CF ] South Junction Score: 0, Turns: 1 | ||
CF | > | ||
CF | > TURN STATUE EAST | ||
CF | | ||
CF | You turn the statue of Buck Palace, the fighting letter carrier, to | ||
CF | the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn statue north" | ||
CF ] South Junction Score: 0, Turns: 2 | ||
CF | > | ||
CF | > TURN STATUE NORTH | ||
CF | | ||
CF | You turn the statue of Buck Palace, the fighting letter carrier, to | ||
CF | the north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn statue south" | ||
CF ] South Junction Score: 0, Turns: 3 | ||
CF | > | ||
CF | > TURN STATUE SOUTH | ||
CF | | ||
CF | You turn the statue of Buck Palace, the fighting letter carrier, to | ||
CF | the south. | ||
CF | | ||
CF | > | Jacqueline asks, "Why does the name put scare quotes around 'treasures'?" | |
Jacqueline says, "Never mind. I'll find out." | ||
DavidW says, "I'm reasonably sure it's three different cardinal directions." | ||
DavidW says (to ClubFloyd), "turn statue east" | ||
CF ] South Junction Score: 0, Turns: 4 | ||
CF | > | ||
CF | > TURN STATUE EAST | ||
CF | | ||
CF | You turn the statue of Buck Palace, the fighting letter carrier, to | ||
CF | the east. | ||
CF | | ||
CF | > | MoyTravis asks, "Does the feelie have, like, a statue on a clicky base or something?" | |
DavidW says (to ClubFloyd), "turn statue west" | ||
CF ] South Junction Score: 0, Turns: 5 | ||
CF | > | ||
CF | > TURN STATUE WEST | ||
CF | | ||
CF | You turn the statue of Buck Palace, the fighting letter carrier, to | ||
CF | the west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn statue south" | ||
CF ] South Junction Score: 0, Turns: 6 | ||
CF | > | ||
CF | > TURN STATUE SOUTH | ||
CF | | ||
CF | You turn the statue of Buck Palace, the fighting letter carrier, to | ||
CF | the south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x photo" | ||
CF ] South Junction Score: 0, Turns: 6 | ||
CF | > | ||
CF | > X PHOTO | ||
CF | | ||
CF | [Sorry, but the word "x" is not in the vocabulary you can use.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "examine photo" | ||
CF ] South Junction Score: 0, Turns: 7 | ||
CF | > | ||
CF | > EXAMINE PHOTO | ||
CF | | ||
CF | The photo looks exactly like the one that came in your game package. | ||
CF | | ||
CF | > | Jacqueline says, "Ah yes, no x." | |
DavidW says (to ClubFloyd), "read photo" | ||
CF ] South Junction Score: 0, Turns: 8 | ||
CF | > | ||
CF | > READ PHOTO | ||
CF | | ||
CF | The photo looks exactly like the one that came in your game package. | ||
CF | | ||
CF | > | MoyTravis says, "...THANKS GAME." | |
Jacqueline says, "let me find these, one sec." | ||
Jacqueline | [LINK] | ||
DavidW says, "WEST EAST NORTH" | ||
DavidW says (to ClubFloyd), "turn statue west" | ||
CF ] South Junction Score: 0, Turns: 9 | ||
CF | > | ||
CF | > TURN STATUE WEST | ||
CF | | ||
CF | You turn the statue of Buck Palace, the fighting letter carrier, to | ||
CF | the west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn statue east" | ||
CF ] South Junction Score: 0, Turns: 10 | ||
CF | > | ||
CF | > TURN STATUE EAST | ||
CF | | ||
CF | You turn the statue of Buck Palace, the fighting letter carrier, to | ||
CF | the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn statue north" | ||
CF ] South Junction Score: 0, Turns: 11 | ||
CF | > | ||
CF | > TURN STATUE NORTH | ||
CF | | ||
CF | You turn the statue of Buck Palace, the fighting letter carrier, to | ||
CF | the north, and hear a click from off to the north. | ||
CF | | ||
CF | From the ocean there is the distant ringing of warning buoys. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Front Porch Score: 0, Turns: 12 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | As you walk toward the house, a large black cat scurries across the | ||
CF | path, heading toward Johnny Carson's house. | ||
CF | | ||
CF | Front Porch | ||
CF | You're standing on the front porch of the house. Next to the front | ||
CF | door is a regulation mailbox endorsed by Buck Palace. Beneath the | ||
CF | mailbox is a doorbell once rung by Sonny Tufts. To the south is a | ||
CF | walkway. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open mailbox" | ||
CF ] Front Porch Score: 0, Turns: 13 | ||
CF | > | ||
CF | > OPEN MAILBOX | ||
CF | | ||
CF | Opening the Buck Palace-endorsed, regulation mailbox reveals a copy of | ||
CF | The Status Line, a yellowed piece of paper and a business card. | ||
CF | | ||
CF | > | Jacqueline says, "I wonder if these feelies are just drm and setting the feel/scene or if they contain clues..." | |
DavidW says (to ClubFloyd), "take all forom it" | ||
CF ] Front Porch Score: 0, Turns: 13 | ||
CF | > | ||
CF | > TAKE ALL FOROM IT | ||
CF | | ||
CF | [This story doesn't know the word "forom."] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "o from" | ||
CF ] Front Porch Score: 0, Turns: 13 | ||
CF | > | ||
CF | > O FROM | ||
CF | | ||
CF | [Sorry, but this story doesn't recognize the word "o."] | ||
CF | | ||
CF | > | Jacqueline says, "You're in the good ol' days, David." | |
Jacqueline says, "No x, no o" | ||
DavidW says, "The poem on the back of the photo had the clues." | ||
DavidW says (to ClubFloyd), "take all from mailbox" | ||
CF ] Front Porch Score: 0, Turns: 14 | ||
CF | > | ||
CF | > TAKE ALL FROM MAILBOX | ||
CF | | ||
CF | The copy of The Status Line: Taken. | ||
CF | The yellowed piece of paper: Taken. | ||
CF | The business card: Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l paper" | ||
CF ] Front Porch Score: 0, Turns: 14 | ||
CF | > | ||
CF | > L PAPER | ||
CF | | ||
CF | [Which paper do you mean, the yellowed piece of paper or the copy of | ||
CF | The Status Line?] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "yellowed" | ||
CF ] Front Porch Score: 0, Turns: 15 | ||
CF | > | ||
CF | > YELLOWED | ||
CF | | ||
CF | Use prepositions to indicate precisely what you want to do. For | ||
CF | example, LOOK AT the object, LOOK INSIDE it, LOOK UNDER it, etc. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l at paper" | ||
CF ] Front Porch Score: 0, Turns: 15 | ||
CF | > | ||
CF | > L AT PAPER | ||
CF | | ||
CF | [Which paper do you mean, the yellowed piece of paper or the copy of | ||
CF | The Status Line?] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "piece" | ||
CF ] Front Porch Score: 0, Turns: 16 | ||
CF | > | ||
CF | > PIECE | ||
CF | | ||
CF | You see the following: | ||
CF | | ||
CF | | | | | | | | | | | ||
CF | | | | | | | | | | | | ||
CF | | | | | | | | | | | | | | | | | ||
CF | | | | | | | | | | | | | | ||
CF | | | | | | | | | | | ||
CF | | | | | | | | | | | | | | | | | ||
CF | | | | | | | | | | | | | | | ||
CF | | | | | | | | | | | | | | | ||
CF | | | | | | | |X| | | | | | ||
CF | | | | | | | | | | | | | | | ||
CF | | | | | | | | | | | | | | | ||
CF | | | | | | | | | | | | | | ||
CF | | | | | | | | | | | | | | | | | | ||
CF | | | | | | | | | | | | | | | ||
CF | | | | | | | | | ||
CF | | | | | | | | | | | | ||
CF | | | | | | | | | | | | | | | | ||
CF | | | | | | | | | | | | | | | | | ||
CF | | | | | | | | | ||
CF | | ||
CF | > | MoyTravis says, "What's 'o'" | |
DavidW says, "oh, right. This is half of the maze map." | ||
Jacqueline asks, "Oh goodness, are the 'treasures' body parts?" | ||
Jacqueline says, "Just... reading the poem." | ||
DavidW says, "O is short for OOPS." | ||
MoyTravis says, "Oooooh." | ||
DavidW says, "no, the treasures are souvenirs of Uncle Buddy's movies." | ||
Jacqueline says, "ah. Phew." | ||
MoyTravis says, "That's much less interesting, tbh." | ||
DavidW says, "If you want quote body parts unquote (tee hee), play Igor's Quest." | ||
Jacqueline says, "I read 'no match for the chainsaw's mean foray... as pieces of Roy scattered..." and was having Dr Horror flashbacks." | ||
MoyTravis says, "Well that game was similarly movie-focused." | ||
Jacqueline says, "Indeed." | ||
DavidW says (to ClubFloyd), "x card" | ||
CF ] Front Porch Score: 0, Turns: 16 | ||
CF | > | ||
CF | > X CARD | ||
CF | | ||
CF | [You don't need to use the word "x" to finish this story.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l at card" | ||
CF ] Front Porch Score: 0, Turns: 17 | ||
CF | > | ||
CF | > L AT CARD | ||
CF | | ||
CF | | ||
CF | For fast service, call | ||
CF | | ||
CF | ROY G. BIV | ||
CF | COMPUTER SERVICE & REPAIR | ||
CF | 576-1851 | ||
CF | | ||
CF | > | MoyTravis says, "I actively resent the cursive font on this feelie." | |
DavidW says (to ClubFloyd), "l at status" | ||
CF ] Front Porch Score: 0, Turns: 18 | ||
CF | > | ||
CF | > L AT STATUS | ||
CF | | ||
CF | It's a copy of Infocom's newsletter "The Status Line" (formerly "The | ||
CF | New Zork Times"). It's addressed to Aunt Hildegarde and features a | ||
CF | story about a game called "Hollywood Hijinx." In the article, author | ||
CF | "Hollywood" Dave Anderson thanks his fellow imps for their enormous | ||
CF | help and patience. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look under mat" | ||
CF ] Front Porch Score: 0, Turns: 18 | ||
CF | > | ||
CF | > LOOK UNDER MAT | ||
CF | | ||
CF | You can't see any mat here! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Front Porch Score: 0, Turns: 19 | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Front Porch | ||
CF | You're standing on the front porch of the house. Next to the front | ||
CF | door is a regulation mailbox endorsed by Buck Palace. Beneath the | ||
CF | mailbox is a doorbell once rung by Sonny Tufts. To the south is a | ||
CF | walkway. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open door" | ||
CF ] Front Porch Score: 0, Turns: 20 | ||
CF | > | ||
CF | > OPEN DOOR | ||
CF | | ||
CF | The oak door opens with a long squeal, and you hear hurried footsteps | ||
CF | several rooms away. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Foyer Score: 0, Turns: 21 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | It is pitch black. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn on light" | ||
CF ] Foyer Score: 0, Turns: 22 | ||
CF | > | ||
CF | > TURN ON LIGHT | ||
CF | | ||
CF | Okay, the flashlight is now on. | ||
CF | | ||
CF | Foyer | ||
CF | This is the elegant foyer, covered in rich mahogany paneling. Your | ||
CF | footsteps echo sharply in this large, hollow space. A broad, graceful | ||
CF | staircase sweeps upstairs. Pillared archways beckon you east, west and | ||
CF | north. The front door to the south is open. There is a coat closet by | ||
CF | the front door. The door to the closet is closed. | ||
CF | | ||
CF | > | DavidW says, "oh, I shouldn't be driving. I know too much still." | |
DavidW says, "That closet has a few secrets." | ||
Jacqueline says, "I think it is fine, as I am mostly here to be a tourist." | ||
Jacqueline says, "But if someone else wants to drive that is also okay." | ||
Jacqueline says, "I'm just here for the atomic chihuahuas." | ||
DavidW says, "The closet has some coat pegs." | ||
DavidW asks, "Oh, I think the chihuahua is on this floor?" | ||
Jacqueline says, "So, we are not alone in the house... huh." | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Game Room Score: 0, Turns: 23 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | Game Room | ||
CF | This was your favorite room as a child. Each summer Uncle Buddy would | ||
CF | have props and models from his various movies brought here for the | ||
CF | amusement of his numerous guests. There is a scale model of downtown | ||
CF | Tokyo here. Doorways lead south, east and west. There is a door to the | ||
CF | north. | ||
CF | | ||
CF | > | DavidW says, "Right here, in fact." | |
DavidW says (to ClubFloyd), "look at model" | ||
CF ] Game Room Score: 0, Turns: 24 | ||
CF | > | ||
CF | > LOOK AT MODEL | ||
CF | | ||
CF | It's the scale model of downtown Tokyo used in the movie "Atomic | ||
CF | Chihuahuas From Hell." In the center of the model is Tokyo Central | ||
CF | Park. In the eastern half of the park there is a monument. There is a | ||
CF | Big Diamond Ring perched on top of the monument. Stretching east and | ||
CF | west from the park is Tokyo's main street. In the street west of the | ||
CF | park there is an Atomic Chihuahua. The entire model is covered by a | ||
CF | thick plastic dome. Outside the dome on the model there are five | ||
CF | buttons: a blue button, a black button, a green button, a white button | ||
CF | and a red button. | ||
CF | | ||
CF | > | Jacqueline asks (of Moy), "Are you one of the new kids who has trouble with the cursive of our ancestors?" | |
MoyTravis says, "Yes. I am." | ||
MoyTravis says, "But, like, my grandpa didn't write in cursive." | ||
DavidW says, "huh" | ||
DavidW says, "I write in cursive all the time." | ||
MoyTravis says, "Well I wonder if him being Chinese made a difference." | ||
MoyTravis says, "Anyways please drive I could not possibly drive this." | ||
DavidW says, "Chinese has stroke order instead, so their bad scribbles still are readable." | ||
MoyTravis says, "Huh! Interesting. Nobody I know my age uses cursive but then people also tend to write less." | ||
Jacqueline says, "I have sort of mixed handwriting. Part print, part cursive." | ||
DavidW says, "I don't remember what all these buttons do. The goal is to get the diamond ring." | ||
MoyTravis says, "lol there's a real issue with the very young where nobody can actually WRITE any of the characters because of phone input systems." | ||
DavidW says, "Also, should save since I don't think we can undo mistakes." | ||
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf15" | ||
CF | > | ||
CF | > SAVE | ||
CF | | ||
CF | You can almost hear Buck Palace saying, "Wimp!" | ||
CF | %% Enter a save filename to write: | ||
CF ] Game Room Score: 0, Turns: 24 | ||
CF | You can almost hear Buck Palace saying, "Wimp!"Okay, done. | ||
CF | | ||
CF | > | MoyTravis asks, "Wait no UNDO?" | |
MoyTravis asks, "...was UNDO a modern invention?" | ||
DavidW asks, "I think so?" | ||
MoyTravis says, "Good Lord." | ||
DavidW says (to ClubFloyd), "xmodel" | ||
CF ] Game Room Score: 0, Turns: 24 | ||
CF | > | ||
CF | > XMODEL | ||
CF | | ||
CF | [Sorry, but this story doesn't recognize the word "xmodel."] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look at model" | ||
CF ] Game Room Score: 0, Turns: 25 | ||
CF | > | ||
CF | > LOOK AT MODEL | ||
CF | | ||
CF | It's the scale model of downtown Tokyo used in the movie "Atomic | ||
CF | Chihuahuas From Hell." In the center of the model is Tokyo Central | ||
CF | Park. In the eastern half of the park there is a monument. There is a | ||
CF | Big Diamond Ring perched on top of the monument. Stretching east and | ||
CF | west from the park is Tokyo's main street. In the street west of the | ||
CF | park there is an Atomic Chihuahua. The entire model is covered by a | ||
CF | thick plastic dome. Outside the dome on the model there are five | ||
CF | buttons: a blue button, a black button, a green button, a white button | ||
CF | and a red button. | ||
CF | | ||
CF | > | DavidW says, "I've already forgotten the button colors. I need to write this down." | |
Jacqueline says, "We had to walk uphill both ways to get to the endings, and read everything in cursive, Moy." | ||
Roger says, "our Qs looked like big-ass 2s and we loved them" | ||
DavidW says, "I'll test the buttons, then restore." | ||
DavidW says (to ClubFloyd), "push blue" | ||
CF ] Game Room Score: 0, Turns: 26 | ||
CF | > | ||
CF | > PUSH BLUE | ||
CF | | ||
CF | The Atomic Chihuahua grasps at thin air with its front claws. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push black" | ||
CF ] Game Room Score: 0, Turns: 27 | ||
CF | > | ||
CF | > PUSH BLACK | ||
CF | | ||
CF | The Atomic Chihuahua lifts its hind leg and stomps its clawed foot | ||
CF | down on the street's pavement. | ||
CF | | ||
CF | > | Roger says, "that looks like an Info-tater puzzle" | |
Jacqueline says, "Aw, yay" | ||
DavidW says (to ClubFloyd), "push green" | ||
CF ] Game Room Score: 0, Turns: 28 | ||
CF | > | ||
CF | > PUSH GREEN | ||
CF | | ||
CF | The Atomic Chihuahua, in its best prehistoric prance, moves east, then | ||
CF | comes to a stop. | ||
CF | | ||
CF | Suddenly, several blocks east of the Atomic Chihuahua, a pair of tiny | ||
CF | tanks turn a corner onto the main street. They're heading straight for | ||
CF | the Atomic Chihuahua. Out of the corner of your eye you notice a puny | ||
CF | plane flying over the park. The puny plane banks, turning towards the | ||
CF | main street. | ||
CF | | ||
CF | > | Jacqueline says, "Neat" | |
DavidW says (to ClubFloyd), "push white" | ||
CF ] Game Room Score: 0, Turns: 29 | ||
CF | > | ||
CF | > PUSH WHITE | ||
CF | | ||
CF | The Atomic Chihuahua swipes at thin air. | ||
CF | | ||
CF | The tanks, a few blocks away, continue to advance toward the radiated | ||
CF | sewer rat. Over the park, a second puny plane joins the first one. | ||
CF | | ||
CF | > | MoyTravis says, "Hmm alliteration is the order of the day here it seems." | |
DavidW says (to ClubFloyd), "push red" | ||
CF ] Game Room Score: 0, Turns: 30 | ||
CF | > | ||
CF | > PUSH RED | ||
CF | | ||
CF | A flame shoots from the dog's mouth into the air. | ||
CF | | ||
CF | The tanks, only a block away, begin firing as they move within range. | ||
CF | The puny planes swoop out of the park and down the street. As bullets | ||
CF | pierce the dazed dog's scales he pauses momentarily, remembering his | ||
CF | younger days with Xavier Cugat. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push white" | ||
CF ] Game Room Score: 0, Turns: 31 | ||
CF | > | ||
CF | > PUSH WHITE | ||
CF | | ||
CF | The Atomic Chihuahua swipes at thin air. | ||
CF | | ||
CF | The tanks continue to fire as they roll to a stop at the foot of the | ||
CF | mutant Mexican hairless. The planes, a few blocks away, continue to | ||
CF | fly toward the radiated sewer rat. As the gunfire strikes the Atomic | ||
CF | Chihuahua, its heavy reptilian tail pounds the street's pavement | ||
CF | angrily. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push green" | ||
CF ] Game Room Score: 0, Turns: 32 | ||
CF | > | ||
CF | > PUSH GREEN | ||
CF | | ||
CF | The gunfire prevents the Atomic Chihuahua from moving further forward. | ||
CF | | ||
CF | The Atomic Chihuahua continues to take hits from the tiny tanks. The | ||
CF | planes, only a block away, begin firing as they move within range. The | ||
CF | Atomic Chihuahua's bulging eyes wince with pain as several rounds fire | ||
CF | into its chest. | ||
CF | | ||
CF | > | Jacqueline says, "Okay, Xavier Cugat is apparently a Spanish musician who died before I was born." | |
DavidW says (to ClubFloyd), "push black" | ||
CF ] Game Room Score: 0, Turns: 33 | ||
CF | > | ||
CF | > PUSH BLACK | ||
CF | | ||
CF | The Atomic Chihuahua lifts its hind leg and, just as you thought this | ||
CF | game was going to become even more base, stomps its clawed foot down | ||
CF | on one of the tiny tanks, crushing it. | ||
CF | | ||
CF | The Atomic Chihuahua continues to take hits from the tiny tank. The | ||
CF | planes, spewing bullet-shaped death, reach the radioactive reptile and | ||
CF | begin circling around it. The Atomic Chihuahua takes two rounds in the | ||
CF | throat and gasps. (Two rounds to you and me, but that's 14 rounds to | ||
CF | little scale-face!) | ||
CF | | ||
CF | > | MoyTravis asks, "Is "sewer rat" a valid synonym for chihuaua?" | |
DavidW says (to ClubFloyd), "push black" | ||
CF ] Game Room Score: 0, Turns: 34 | ||
CF | > | ||
CF | > PUSH BLACK | ||
CF | | ||
CF | The Atomic Chihuahua lifts its hind leg and, just as you thought this | ||
CF | game was going to become even more base, stomps its clawed foot down | ||
CF | on the other tiny tank, crushing it. | ||
CF | | ||
CF | The Atomic Chihuahua continues to take fire from the puny planes. The | ||
CF | Atomic Chihuahua's bulging eyes wince with pain as several rounds fire | ||
CF | into its chest. The repeated attacks begin to take their toll on the | ||
CF | Atomic Chihuahua. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push green" | ||
CF ] Game Room Score: 0, Turns: 35 | ||
CF | > | ||
CF | > PUSH GREEN | ||
CF | | ||
CF | The gunfire prevents the Atomic Chihuahua from moving further forward. | ||
CF | | ||
CF | The Atomic Chihuahua continues to take fire from the puny planes. As | ||
CF | bullets pierce the dazed dog's scales he pauses momentarily, | ||
CF | remembering his younger days with Xavier Cugat. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push white" | ||
CF ] Game Room Score: 0, Turns: 36 | ||
CF | > | ||
CF | > PUSH WHITE | ||
CF | | ||
CF | The Atomic Chihuahua swipes at the puny planes, striking one. A puff | ||
CF | of black smoke begins to trail from the puny plane. It rolls to one | ||
CF | side, then heads down, crashing in a Tokyo suburb. | ||
CF | | ||
CF | The Atomic Chihuahua continues to take fire from the puny plane. As | ||
CF | the gunfire strikes the Atomic Chihuahua, its heavy reptilian tail | ||
CF | pounds the street's pavement angrily. The repeated attacks weaken the | ||
CF | Atomic Chihuahua and it seems near death. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push white" | ||
CF ] Game Room Score: 0, Turns: 37 | ||
CF | > | ||
CF | > PUSH WHITE | ||
CF | | ||
CF | The Atomic Chihuahua swipes at the puny plane, striking it. A puff of | ||
CF | black smoke begins to trail from the puny plane. It tumbles out of | ||
CF | control, crashing in the parking lot of the Tokyo Disneyland. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push green" | ||
CF ] Game Room Score: 0, Turns: 38 | ||
CF | > | ||
CF | > PUSH GREEN | ||
CF | | ||
CF | The Atomic Chihuahua, in a wounded waddle, moves further east, then | ||
CF | comes to a stop. | ||
CF | | ||
CF | > | MoyTravis asks, "So are we trying to, like, help the Atomic Chihuahua or kill it?" | |
Jacqueline asks, "This is quite the programmed model for back in the day, isn't it?" | ||
DavidW says, "The goal is to get the diamond ring." | ||
DavidW says (to ClubFloyd), "x ring" | ||
CF ] Game Room Score: 0, Turns: 38 | ||
CF | > | ||
CF | > X RING | ||
CF | | ||
CF | [Sorry, but the word "x" is not in the vocabulary you can use.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l at ring" | ||
CF ] Game Room Score: 0, Turns: 39 | ||
CF | > | ||
CF | > L AT RING | ||
CF | | ||
CF | It's the Big Diamond Ring from Uncle Buddy's movie "The Big Diamond | ||
CF | Ring." | ||
CF | | ||
CF | > | Jacqueline says, "I always assumed sets like this were still run by people / puppeteers, etc." | |
DavidW says, "We're a people." | ||
Jacqueline says, "Huh. >L works? I've never used that." | ||
Jacqueline says (to DW), "Well, yes, but I mean the planes and tanks and firing." | ||
Jacqueline asks, "We're working the chihuahua, who is working them?" | ||
DavidW says, "Unfortunately, I've already made this unwinnable." | ||
DavidW says (to ClubFloyd), "push green" | ||
CF ] Game Room Score: 0, Turns: 40 | ||
CF | > | ||
CF | > PUSH GREEN | ||
CF | | ||
CF | The Atomic Chihuahua, in a wounded waddle, moves further east, then | ||
CF | comes to a stop. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push green" | ||
CF ] Game Room Score: 0, Turns: 41 | ||
CF | > | ||
CF | > PUSH GREEN | ||
CF | | ||
CF | The Atomic Chihuahua, in a wounded waddle, moves further east, then | ||
CF | comes to a stop. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push green" | ||
CF ] Game Room Score: 0, Turns: 42 | ||
CF | > | ||
CF | > PUSH GREEN | ||
CF | | ||
CF | The Atomic Chihuahua, in a wounded waddle, moves into the west end of | ||
CF | the park, violating all leash laws. | ||
CF | | ||
CF | Suddenly out from under a clump of trees at the east end of the park, | ||
CF | a tiny truck with a rocket mounted on it rolls into view. (Apparently, | ||
CF | violating Tokyo's leash laws is not taken lightly.) A small radar dish | ||
CF | on the tiny truck spins furiously until it locks in on the Atomic | ||
CF | Chihuahua and stops. A puff of smoke comes from the back of the rocket | ||
CF | as it blasts off toward the dog. | ||
CF | | ||
CF | > | Jacqueline says, "Oh, and I take back what I said about Xavier Cugat. He died in 1990, but his career ended in 1970." | |
DavidW says (to ClubFloyd), "push white" | ||
CF ] Game Room Score: 0, Turns: 43 | ||
CF | > | ||
CF | > PUSH WHITE | ||
CF | | ||
CF | The Atomic Chihuahua swipes at the rocket, barely missing it. | ||
CF | | ||
CF | The rocket speeds toward the Atomic Chihuahua and begins circling as | ||
CF | it nears. | ||
CF | | ||
CF | > | Jacqueline says, "oh no" | |
DavidW says (to ClubFloyd), "push green" | ||
CF ] Game Room Score: 0, Turns: 44 | ||
CF | > | ||
CF | > PUSH GREEN | ||
CF | | ||
CF | The Atomic Chihuahua, in a wounded waddle, moves to the east end of | ||
CF | the park right in front of a monument, near the tiny truck. The rocket | ||
CF | follows close behind. | ||
CF | | ||
CF | The rocket begins bobbing up and down, sniffing for just the right | ||
CF | spot as it circles the Atomic Chihuahua. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push black" | ||
CF ] Game Room Score: 0, Turns: 45 | ||
CF | > | ||
CF | > PUSH BLACK | ||
CF | | ||
CF | The Chihuahua raises his hind leg and soundly stomps the tiny truck, | ||
CF | smashing it to bits. The rocket heads straight for the Atomic | ||
CF | Chihuahua, then begins to swerve and dive erratically. It sails past | ||
CF | the Atomic Chihuahua, colliding with Tokyo's tallest building, the | ||
CF | Ginsu Building, corporate headquarters of the Ginsu Knife Company. | ||
CF | Just as your mind pauses to consider the possibility of a Ginsu knife | ||
CF | standing up to this kind of punishment, the rocket explodes and the | ||
CF | entire building collapses. Tokyo isn't saved but millions of | ||
CF | late-night TV viewers are. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push green" | ||
CF ] Game Room Score: 0, Turns: 46 | ||
CF | > | ||
CF | > PUSH GREEN | ||
CF | | ||
CF | The Atomic Chihuahua, in a wounded waddle, moves forward, crushing the | ||
CF | monument. Dozens of local pigeons commence mourning. The Big Diamond | ||
CF | Ring tumbles off the monument onto the ground. The dog leaves the park | ||
CF | and moves into the street. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Game Room Score: 0, Turns: 46 | ||
CF | > | ||
CF | > UNDO | ||
CF | | ||
CF | [What do you want to undo?] | ||
CF | | ||
CF | > | Jacqueline says, "Man, Ginsu knives." | |
Jacqueline says, "Hey hey. Undo works." | ||
DavidW says, "As in UNTIE." | ||
Jacqueline says, "... oh" | ||
DavidW says, "I don't want to UNTIE an apron." | ||
DavidW says, "anyway, I need to restore." | ||
DavidW says (to ClubFloyd), "RESTORE" | ||
DavidW says (to ClubFloyd), "cf15" | ||
CF | > | ||
CF | > RESTORE | ||
CF | %% Enter a save filename to read: | ||
CF ] Game Room Score: 0, Turns: 24 | ||
CF | > RESTOREOkay, done. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push green" | ||
CF ] Game Room Score: 0, Turns: 25 | ||
CF | > | ||
CF | > PUSH GREEN | ||
CF | | ||
CF | The Atomic Chihuahua, in its best prehistoric prance, moves east, then | ||
CF | comes to a stop. | ||
CF | | ||
CF | Suddenly, several blocks east of the Atomic Chihuahua, a pair of tiny | ||
CF | tanks turn a corner onto the main street. They're heading straight for | ||
CF | the Atomic Chihuahua. Out of the corner of your eye you notice a puny | ||
CF | plane flying over the park. The puny plane banks, turning towards the | ||
CF | main street. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push green" | ||
CF ] Game Room Score: 0, Turns: 26 | ||
CF | > | ||
CF | > PUSH GREEN | ||
CF | | ||
CF | The Atomic Chihuahua, in its best prehistoric prance, moves further | ||
CF | east, then comes to a stop. | ||
CF | | ||
CF | The tanks, only a block away, begin firing as they move within range. | ||
CF | Over the park, a second puny plane joins the first one. The Atomic | ||
CF | Chihuahua's bulging eyes wince with pain as several rounds fire into | ||
CF | its chest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push black" | ||
CF ] Game Room Score: 0, Turns: 27 | ||
CF | > | ||
CF | > PUSH BLACK | ||
CF | | ||
CF | The Atomic Chihuahua lifts its hind leg and stomps its clawed foot | ||
CF | down on the street's pavement. | ||
CF | | ||
CF | The tanks continue to fire as they roll to a stop at the foot of the | ||
CF | mutant Mexican hairless. The puny planes swoop out of the park and | ||
CF | down the street. The Atomic Chihuahua takes two rounds in the throat | ||
CF | and gasps. (Two rounds to you and me, but that's 14 rounds to little | ||
CF | scale-face!) | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push black" | ||
CF ] Game Room Score: 0, Turns: 28 | ||
CF | > | ||
CF | > PUSH BLACK | ||
CF | | ||
CF | The Atomic Chihuahua lifts its hind leg and, just as you thought this | ||
CF | game was going to become even more base, stomps its clawed foot down | ||
CF | on one of the tiny tanks, crushing it. | ||
CF | | ||
CF | The Atomic Chihuahua continues to take hits from the tiny tank. The | ||
CF | planes, only a block away, begin firing as they move within range. As | ||
CF | the gunfire strikes the Atomic Chihuahua, its heavy reptilian tail | ||
CF | pounds the street's pavement angrily. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push black" | ||
CF ] Game Room Score: 0, Turns: 29 | ||
CF | > | ||
CF | > PUSH BLACK | ||
CF | | ||
CF | The Atomic Chihuahua lifts its hind leg and, just as you thought this | ||
CF | game was going to become even more base, stomps its clawed foot down | ||
CF | on the other tiny tank, crushing it. | ||
CF | | ||
CF | The planes, spewing bullet-shaped death, reach the radioactive reptile | ||
CF | and begin circling around it. As bullets pierce the dazed dog's scales | ||
CF | he pauses momentarily, remembering his younger days with Xavier Cugat. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push white" | ||
CF ] Game Room Score: 0, Turns: 30 | ||
CF | > | ||
CF | > PUSH WHITE | ||
CF | | ||
CF | The Atomic Chihuahua swipes at the puny planes, striking one. A puff | ||
CF | of black smoke begins to trail from the puny plane. It rolls to one | ||
CF | side, then heads down, crashing in a Tokyo suburb. | ||
CF | | ||
CF | The Atomic Chihuahua continues to take fire from the puny plane. The | ||
CF | Atomic Chihuahua's bulging eyes wince with pain as several rounds fire | ||
CF | into its chest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push white" | ||
CF ] Game Room Score: 0, Turns: 31 | ||
CF | > | ||
CF | > PUSH WHITE | ||
CF | | ||
CF | The Atomic Chihuahua swipes at the puny plane, striking it. A puff of | ||
CF | black smoke begins to trail from the puny plane. It tumbles out of | ||
CF | control, crashing in the parking lot of the Tokyo Disneyland. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push green" | ||
CF ] Game Room Score: 0, Turns: 32 | ||
CF | > | ||
CF | > PUSH GREEN | ||
CF | | ||
CF | The Atomic Chihuahua, in a wounded waddle, moves further east, then | ||
CF | comes to a stop. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push green" | ||
CF ] Game Room Score: 0, Turns: 33 | ||
CF | > | ||
CF | > PUSH GREEN | ||
CF | | ||
CF | The Atomic Chihuahua, in a wounded waddle, moves further east, then | ||
CF | comes to a stop. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push green" | ||
CF ] Game Room Score: 0, Turns: 34 | ||
CF | > | ||
CF | > PUSH GREEN | ||
CF | | ||
CF | The Atomic Chihuahua, in a wounded waddle, moves into the west end of | ||
CF | the park, violating all leash laws. | ||
CF | | ||
CF | Suddenly out from under a clump of trees at the east end of the park, | ||
CF | a tiny truck with a rocket mounted on it rolls into view. (Apparently, | ||
CF | violating Tokyo's leash laws is not taken lightly.) A small radar dish | ||
CF | on the tiny truck spins furiously until it locks in on the Atomic | ||
CF | Chihuahua and stops. A puff of smoke comes from the back of the rocket | ||
CF | as it blasts off toward the dog. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push green" | ||
CF ] Game Room Score: 0, Turns: 35 | ||
CF | > | ||
CF | > PUSH GREEN | ||
CF | | ||
CF | The Atomic Chihuahua, in a wounded waddle, moves to the east end of | ||
CF | the park right in front of a monument, near the tiny truck. The rocket | ||
CF | follows close behind. | ||
CF | | ||
CF | The rocket speeds toward the Atomic Chihuahua and begins circling as | ||
CF | it nears. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push black" | ||
CF ] Game Room Score: 0, Turns: 36 | ||
CF | > | ||
CF | > PUSH BLACK | ||
CF | | ||
CF | The Chihuahua raises his hind leg and soundly stomps the tiny truck, | ||
CF | smashing it to bits. The rocket heads straight for the Atomic | ||
CF | Chihuahua, then begins to swerve and dive erratically. It sails past | ||
CF | the Atomic Chihuahua, colliding with Tokyo's tallest building, the | ||
CF | Ginsu Building, corporate headquarters of the Ginsu Knife Company. | ||
CF | Just as your mind pauses to consider the possibility of a Ginsu knife | ||
CF | standing up to this kind of punishment, the rocket explodes and the | ||
CF | entire building collapses. Tokyo isn't saved but millions of | ||
CF | late-night TV viewers are. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push blue" | ||
CF ] Game Room Score: 0, Turns: 37 | ||
CF | > | ||
CF | > PUSH BLUE | ||
CF | | ||
CF | The Atomic Chihuahua clutches the Big Diamond Ring in its front claws. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push green" | ||
CF ] Game Room Score: 0, Turns: 38 | ||
CF | > | ||
CF | > PUSH GREEN | ||
CF | | ||
CF | The Atomic Chihuahua, in a wounded waddle, moves forward, crushing the | ||
CF | monument. Dozens of local pigeons commence mourning. The dog leaves | ||
CF | the park and moves into the street. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push green" | ||
CF ] Game Room Score: 0, Turns: 39 | ||
CF | > | ||
CF | > PUSH GREEN | ||
CF | | ||
CF | The Atomic Chihuahua, in a wounded waddle, moves further east, then | ||
CF | comes to a stop. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push green" | ||
CF ] Game Room Score: 0, Turns: 40 | ||
CF | > | ||
CF | > PUSH GREEN | ||
CF | | ||
CF | The Atomic Chihuahua, in a wounded waddle, moves further east, then | ||
CF | comes to a stop. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push green" | ||
CF ] Game Room Score: 0, Turns: 41 | ||
CF | > | ||
CF | > PUSH GREEN | ||
CF | | ||
CF | The Atomic Chihuahua bumps its atomic snout into the plastic dome | ||
CF | covering the model. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push red" | ||
CF ] Game Room Score: 0, Turns: 42 | ||
CF | > | ||
CF | > PUSH RED | ||
CF | | ||
CF | The Atomic Chihuahua breathes fire which slightly melts a spot in the | ||
CF | plastic dome. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push red" | ||
CF ] Game Room Score: 0, Turns: 43 | ||
CF | > | ||
CF | > PUSH RED | ||
CF | | ||
CF | The Atomic Chihuahua breathes fire which melts the spot even more. | ||
CF | There is almost a hole in the plastic dome. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push red" | ||
CF ] Game Room Score: 0, Turns: 44 | ||
CF | > | ||
CF | > PUSH RED | ||
CF | | ||
CF | The Atomic Chihuahua breathes fire which burns a small hole in the | ||
CF | plastic dome. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take ring" | ||
CF ] Game Room Score: 10, Turns: 45 | ||
CF | > | ||
CF | > TAKE RING | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | MoyTravis exclaims, "Hooray!" | |
DavidW says, "10 points for ClufFloydidor!" | ||
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf16" | ||
CF | > | ||
CF | > SAVE | ||
CF | | ||
CF | You can almost hear Buck Palace saying, "Wimp!" | ||
CF | %% Enter a save filename to write: | ||
CF ] Game Room Score: 10, Turns: 45 | ||
CF | You can almost hear Buck Palace saying, "Wimp!"Okay, done. | ||
CF | | ||
CF | > | DavidW says, "Anyway, that's my fave part of this game." | |
Jacqueline says, "It's quite good, yes." | ||
Jacqueline says, "I can see why you recall this bit." | ||
DavidW says, "If you breath fire too soon, you can't melt the dome enough." | ||
DavidW says, "There's only so much." | ||
DavidW says, "And if the ring tumbles, there's no way to pick it up." | ||
DavidW says (to ClubFloyd), "look" | ||
CF ] Game Room Score: 10, Turns: 46 | ||
CF | > | ||
CF | > LOOK | ||
CF | | ||
CF | Game Room | ||
CF | This was your favorite room as a child. Each summer Uncle Buddy would | ||
CF | have props and models from his various movies brought here for the | ||
CF | amusement of his numerous guests. There is a scale model of downtown | ||
CF | Tokyo here. Doorways lead south, east and west. There is a door to the | ||
CF | north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Dining Room Score: 10, Turns: 47 | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | Dining Room | ||
CF | This is the dining room with a long, walnut table and seating for | ||
CF | twelve. You remember more than one evening falling asleep at the table | ||
CF | while Uncle Buddy rambled on about the way Hollywood used to be. A | ||
CF | large picture window looks out on the garden. Doorways lead east, west | ||
CF | and south. | ||
CF | | ||
CF | You can see a thin piece of paper here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take thin" | ||
CF ] Dining Room Score: 10, Turns: 48 | ||
CF | > | ||
CF | > TAKE THIN | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put thin on yellowed" | ||
CF ] Dining Room Score: 10, Turns: 49 | ||
CF | > | ||
CF | > PUT THIN ON YELLOWED | ||
CF | | ||
CF | You see the following: | ||
CF | ____________________________________ | ||
CF | | __| | |____ | | ___|__ | _____ | | ||
CF | | | __|__ | | |__ _ ___| | | | | ||
CF | | | ___ | | | | | | __| | _| | | | | | ||
CF | |______ | | |_____| | |_ |_| | | | | ||
CF | | __ ___|_ ____ | | | __ | | | | | ||
CF | |__| | | | | | _____| | |__| | | | | | ||
CF | | ___| | | | |__| ______| _| | | | | | ||
CF | | | ___| | |___ | | | |____| | | | | ||
CF | | | | ___|___ | | |X| |___ | ____| | | ||
CF | | | | | | | | |_| | _| |______ | | ||
CF | |_| | | | | | |_|_____| | ____ | __| | ||
CF | | ____| | | |____ | | | | __ | | | | ||
CF | | | | |_| | | |_| | | | | _| | | | ||
CF | | | | |__ __| | |____ |__ | |__| | | | ||
CF | | | |_________|__ ___ | ____ | | | ||
CF | | |____ | _____ | | | | |___ | __| | ||
CF | | | | | | | | | |_| | ___| | | | ||
CF | | | | |___| | | | |__ __| | |_ | | | | ||
CF | |___|_______|___|____ ____|____|___| | ||
CF | | ||
CF | > | DavidW says, "feel free to memorize that" | |
Roger says, "nice" | ||
DavidW says, "There's a hedge maze in the backyard, and something buried in the middle." | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Dining Room Score: 10, Turns: 50 | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Dining Room | ||
CF | This is the dining room with a long, walnut table and seating for | ||
CF | twelve. You remember more than one evening falling asleep at the table | ||
CF | while Uncle Buddy rambled on about the way Hollywood used to be. A | ||
CF | large picture window looks out on the garden. Doorways lead east, west | ||
CF | and south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l at window" | ||
CF ] Dining Room Score: 10, Turns: 51 | ||
CF | > | ||
CF | > L AT WINDOW | ||
CF | | ||
CF | You see nothing interesting about the window. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Kitchen Score: 10, Turns: 52 | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | Kitchen | ||
CF | This is Aunt Hildegarde's kitchen. It is a fairly large, sterile area | ||
CF | with several pieces of commercial-grade equipment to handle the vast | ||
CF | amount of food needed for Hollywood parties. It is not exactly the | ||
CF | kind of homey kitchen most people's aunts have. The whole family | ||
CF | remembers the Christmas everyone received fruit cakes with serial | ||
CF | numbers on them. A doorway leads to the east and stairs lead down from | ||
CF | here. | ||
CF | | ||
CF | Next to the sink is a matchbox. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take matchbox" | ||
CF ] Kitchen Score: 10, Turns: 53 | ||
CF | > | ||
CF | > TAKE MATCHBOX | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Cellar Score: 10, Turns: 54 | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | Cellar | ||
CF | You are in a musty cellar. One of Uncle Buddy's old movie props, a | ||
CF | huge, over-teched computer is here. There is a closed closet door to | ||
CF | the south. A staircase leads up. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x computer" | ||
CF ] Cellar Score: 10, Turns: 54 | ||
CF | > | ||
CF | > X COMPUTER | ||
CF | | ||
CF | [Sorry, but this story doesn't recognize the word "x."] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l at computer" | ||
CF ] Cellar Score: 10, Turns: 55 | ||
CF | > | ||
CF | > L AT COMPUTER | ||
CF | | ||
CF | It's the huge, massive, steel contraption of a computer that saved the | ||
CF | earth from the maurading marketeers in "Plan Nine from Marketing." The | ||
CF | front of the computer is covered with rows of lights. Beneath the | ||
CF | lights are a slot and a button. There is a hopper on one end of it. | ||
CF | The computer is off. | ||
CF | | ||
CF | > | DavidW says, "You need to find 7 punch cards and insert them in ROY G BIV order." | |
Jacqueline nods. | ||
DavidW says, "Each card display one row of pixels, and in the right order, it looks like a phone number." | ||
DavidW says (to ClubFloyd), "open closet" | ||
CF ] Cellar Score: 10, Turns: 56 | ||
CF | > | ||
CF | > OPEN CLOSET | ||
CF | | ||
CF | You open the door and see the bottom of the closet at ceiling level. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "enter closet" | ||
CF ] Shaft Bottom Score: 10, Turns: 57 | ||
CF | > | ||
CF | > ENTER CLOSET | ||
CF | | ||
CF | You step down a foot into the... | ||
CF | | ||
CF | Shaft Bottom | ||
CF | You're standing at the bottom of a shaft. The door to the north is | ||
CF | open. | ||
CF | | ||
CF | You can see a blue punch card here. | ||
CF | | ||
CF | You hear the eerie whistling of wind coming down the chimney. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take card" | ||
CF ] Shaft Bottom Score: 10, Turns: 58 | ||
CF | > | ||
CF | > TAKE CARD | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x blue" | ||
CF ] Shaft Bottom Score: 10, Turns: 58 | ||
CF | > | ||
CF | > X BLUE | ||
CF | | ||
CF | [This story doesn't know the word "x."] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l at blue" | ||
CF ] Shaft Bottom Score: 10, Turns: 59 | ||
CF | > | ||
CF | > L AT BLUE | ||
CF | | ||
CF | The surface of the blue punch card is covered with holes. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Cellar Score: 10, Turns: 60 | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | Cellar | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "close door" | ||
CF ] Cellar Score: 10, Turns: 61 | ||
CF | > | ||
CF | > CLOSE DOOR | ||
CF | | ||
CF | The closet door whines as it closes. | ||
CF | | ||
CF | > | DavidW says, "I am too used to 'x'." | |
DavidW says (to ClubFloyd), "u" | ||
CF ] Kitchen Score: 10, Turns: 62 | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | Kitchen | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Dining Room Score: 10, Turns: 63 | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | Dining Room | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "verbose" | ||
CF ] Dining Room Score: 10, Turns: 63 | ||
CF | > | ||
CF | > VERBOSE | ||
CF | | ||
CF | [Maximum verbosity.] | ||
CF | | ||
CF | Dining Room | ||
CF | This is the dining room with a long, walnut table and seating for | ||
CF | twelve. You remember more than one evening falling asleep at the table | ||
CF | while Uncle Buddy rambled on about the way Hollywood used to be. A | ||
CF | large picture window looks out on the garden. Doorways lead east, west | ||
CF | and south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Living Room Score: 10, Turns: 64 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | Living Room | ||
CF | This is the living room where Uncle Buddy and Aunt Hildegarde used to | ||
CF | spend their evenings. Most of the west wall is covered by a grand | ||
CF | stone fireplace with a mantle over it. A long sofa, several cushy | ||
CF | chairs and a telephone fill the room. Most of the hardwood floor is | ||
CF | covered by a monstrous Persian rug. A doorway leads north and an | ||
CF | archway exits to the east. | ||
CF | | ||
CF | Sitting on the mantle is a red wax statuette, a white wax statuette | ||
CF | and a blue wax statuette. | ||
CF | | ||
CF | > | DavidW says, "Those statuettes have two uses, iirc." | |
DavidW says (to ClubFloyd), "x red" | ||
CF ] Living Room Score: 10, Turns: 64 | ||
CF | > | ||
CF | > X RED | ||
CF | | ||
CF | [You don't need to use the word "x" to finish this story.] | ||
CF | | ||
CF | > | MoyTravis says, "Man this really is just, like, Puzzle City ain't it." | |
DavidW says (to ClubFloyd), "l at red" | ||
CF ] Living Room Score: 10, Turns: 64 | ||
CF | > | ||
CF | > L AT RED | ||
CF | | ||
CF | [There aren't enough nouns in that sentence!] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l at red wax" | ||
CF ] Living Room Score: 10, Turns: 65 | ||
CF | > | ||
CF | > L AT RED WAX | ||
CF | | ||
CF | It's a thin, wax statuette of a Hindu god, dressed in a long gown. The | ||
CF | foot-high god is holding up its right hand, showing three fingers. A | ||
CF | wick is sticking up from the top of the statuette. | ||
CF | | ||
CF | > | Roger says, "puzzles, hijinx, same same" | |
DavidW says (to ClubFloyd), "l" | ||
CF ] Living Room Score: 10, Turns: 66 | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Living Room | ||
CF | This is the living room where Uncle Buddy and Aunt Hildegarde used to | ||
CF | spend their evenings. Most of the west wall is covered by a grand | ||
CF | stone fireplace with a mantle over it. A long sofa, several cushy | ||
CF | chairs and a telephone fill the room. Most of the hardwood floor is | ||
CF | covered by a monstrous Persian rug. A doorway leads north and an | ||
CF | archway exits to the east. | ||
CF | | ||
CF | Sitting on the mantle is a red wax statuette, a white wax statuette | ||
CF | and a blue wax statuette. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l at white wax" | ||
CF ] Living Room Score: 10, Turns: 67 | ||
CF | > | ||
CF | > L AT WHITE WAX | ||
CF | | ||
CF | It's a thin, wax statuette of a Hindu god, dressed in a long gown. The | ||
CF | foot-high god is holding up its left hand, showing seven fingers. A | Jacqueline says, "Hijink is a good word." | |
CF | wick is sticking up from the top of the statuette. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l at blue wax" | ||
CF ] Living Room Score: 10, Turns: 68 | ||
CF | > | ||
CF | > L AT BLUE WAX | ||
CF | | ||
CF | It's a thin, wax statuette of a Hindu god, dressed in a long gown. The | ||
CF | foot-high god is holding up its right hand, showing five fingers. A | ||
CF | wick is sticking up from the top of the statuette. | ||
CF | | ||
CF | > | Jacqueline says, "So, numbers." | |
DavidW says, "Right 3, Left 7, Right 5. That's the combo for a safe, I think." | ||
Jacqueline says, "Yeah. Makes sense." | ||
DavidW says (to ClubFloyd), "open matchbox" | ||
CF ] Living Room Score: 10, Turns: 69 | ||
CF | > | ||
CF | > OPEN MATCHBOX | ||
CF | | ||
CF | Opening the matchbox reveals a red match. | ||
CF | | ||
CF | > | DavidW says, "yeah, scarcity of matches. We need to coat a match with wax to make it waterproof so we light a candle at the other end of a swim." | |
Jacqueline says, "So contrived. Love it." | ||
DavidW says, "But I think we need to find a second match to light the first candle." | ||
DavidW says (to ClubFloyd), "x chimney" | ||
CF ] Living Room Score: 10, Turns: 69 | ||
CF | > | ||
CF | > X CHIMNEY | ||
CF | | ||
CF | [Sorry, but the word "x" is not in the vocabulary you can use.] | ||
CF | | ||
CF | > | Jacqueline asks, "No ziplock bags in the game, huh?" | |
DavidW says (to ClubFloyd), "l at chimney" | ||
CF ] Living Room Score: 10, Turns: 69 | ||
CF | > | ||
CF | > L AT CHIMNEY | ||
CF | | ||
CF | You can't see any chimney here! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Living Room Score: 10, Turns: 70 | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Living Room | ||
CF | This is the living room where Uncle Buddy and Aunt Hildegarde used to | ||
CF | spend their evenings. Most of the west wall is covered by a grand | ||
CF | stone fireplace with a mantle over it. A long sofa, several cushy | ||
CF | chairs and a telephone fill the room. Most of the hardwood floor is | ||
CF | covered by a monstrous Persian rug. A doorway leads north and an | ||
CF | archway exits to the east. | ||
CF | | ||
CF | Sitting on the mantle is a red wax statuette, a white wax statuette | ||
CF | and a blue wax statuette. | ||
CF | | ||
CF | > | Roger says, "keeping a match dry inside your mouth would be a good puzzle" | |
DavidW says (to ClubFloyd), "x rug" | ||
CF ] Living Room Score: 10, Turns: 70 | ||
CF | > | ||
CF | > X RUG | ||
CF | | ||
CF | [This story doesn't know the word "x."] | ||
CF | | ||
CF | > | DavidW says, "ARRGH" | |
DavidW says (to ClubFloyd), "l at rug" | ||
CF ] Living Room Score: 10, Turns: 71 | ||
CF | > | ||
CF | > L AT RUG | ||
CF | | ||
CF | You see nothing extraordinary about the Persian rug. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l at sofa" | ||
CF ] Living Room Score: 10, Turns: 72 | ||
CF | > | ||
CF | > L AT SOFA | ||
CF | | ||
CF | You see nothing special about the sofa. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Living Room Score: 10, Turns: 73 | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Living Room | ||
CF | This is the living room where Uncle Buddy and Aunt Hildegarde used to | ||
CF | spend their evenings. Most of the west wall is covered by a grand | ||
CF | stone fireplace with a mantle over it. A long sofa, several cushy | ||
CF | chairs and a telephone fill the room. Most of the hardwood floor is | ||
CF | covered by a monstrous Persian rug. A doorway leads north and an | ||
CF | archway exits to the east. | ||
CF | | ||
CF | Sitting on the mantle is a red wax statuette, a white wax statuette | ||
CF | and a blue wax statuette. | ||
CF | | ||
CF | > | Roger says, "I wonder if Floyd could learn to auto-X-replace" | |
DavidW says (to ClubFloyd), "l at fireplace" | ||
CF ] Living Room Score: 10, Turns: 74 | ||
CF | > | ||
CF | > L AT FIREPLACE | ||
CF | | ||
CF | You see a large, finely crafted brick fireplace. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drop ring" | ||
CF ] Living Room Score: 10, Turns: 75 | ||
CF | > | ||
CF | > DROP RING | ||
CF | | ||
CF | Dropped. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "enter fireplace" | ||
CF ] Fireplace Score: 10, Turns: 76 | ||
CF | > | ||
CF | > ENTER FIREPLACE | ||
CF | | ||
CF | Fireplace | ||
CF | The fireplace is finely crafted masonry, but has long been neglected. | ||
CF | The mortar is crumbling in a number of places. One brick, about waist | ||
CF | high, seems particularly loose. The fireplace opens to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take brick" | ||
CF ] Fireplace Score: 10, Turns: 77 | ||
CF | > | ||
CF | > TAKE BRICK | ||
CF | | ||
CF | You pull the brick out of the hole, and along with it comes an indigo | ||
CF | punch card, which drops in a spiral to the ground. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take indigo card" | ||
CF ] Fireplace Score: 10, Turns: 78 | ||
CF | > | ||
CF | > TAKE INDIGO CARD | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l at hole" | ||
CF ] Fireplace Score: 10, Turns: 79 | ||
CF | > | ||
CF | > L AT HOLE | ||
CF | | ||
CF | You can see nothing in the hole. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] In the Chimney Score: 10, Turns: 80 | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | Using the hole where the brick was, you climb up the chimney several | ||
CF | feet. | ||
CF | | ||
CF | In the Chimney | ||
CF | You're in the chimney, above the fireplace. You can see a couple of | ||
CF | holes here in the chimney where bricks used to be. The chimney | ||
CF | continues upward and the fireplace is below. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l at holes" | ||
CF ] In the Chimney Score: 10, Turns: 80 | ||
CF | > | ||
CF | > L AT HOLES | ||
CF | | ||
CF | [Sorry, but the word "holes" is not in the vocabulary you can use.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] In the Chimney Score: 10, Turns: 81 | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | Using the holes you climb up the chimney several feet. | ||
CF | | ||
CF | In the Chimney | ||
CF | You're inside the chimney. You can see a couple of holes here in the | ||
CF | chimney where bricks used to be. The chimney continues upward and | ||
CF | downward. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] West End of Roof Score: 10, Turns: 82 | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | Using the holes you climb up the chimney several feet onto the... | ||
CF | | ||
CF | West End of Roof | ||
CF | You're doing your best to keep your balance here on the roof. During a | ||
CF | fierce storm you can see Linda Ronstadt's house wash into the ocean | ||
CF | from here. A chimney juts up from the roof here and there is another | ||
CF | chimney to the east, near the end of the roof. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] East End of Roof Score: 10, Turns: 83 | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | East End of Roof | ||
CF | This is the east end of the roof. A chimney juts up from the roof here | ||
CF | and there is another chimney off to the west, near the end of the | ||
CF | roof. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look in chimney" | ||
CF ] East End of Roof Score: 10, Turns: 84 | ||
CF | > | ||
CF | > LOOK IN CHIMNEY | ||
CF | | ||
CF | You can't quite make out what's inside from here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "enter chimney" | ||
CF ] In the Chimney Score: 10, Turns: 85 | ||
CF | > | ||
CF | > ENTER CHIMNEY | ||
CF | | ||
CF | You climb down into the chimney. | ||
CF | | ||
CF | In the Chimney | ||
CF | You're standing in the chimney. There are a couple of holes here in | ||
CF | the chimney where bricks used to be. This chimney doesn't lead any | ||
CF | further down, only up. | ||
CF | | ||
CF | You can see a stuffed penguin here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x penguin" | ||
CF ] In the Chimney Score: 10, Turns: 85 | ||
CF | > | ||
CF | > X PENGUIN | ||
CF | | ||
CF | [You don't need to use the word "x" to finish this story.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l at penguin" | ||
CF ] In the Chimney Score: 10, Turns: 86 | ||
CF | > | ||
CF | > L AT PENGUIN | ||
CF | | ||
CF | It's a life-size stuffed penguin. It was probably used in the filming | ||
CF | of "Vampire Penguins of the North." | ||
CF | | ||
CF | > | DavidW says, "That's a treasure" | |
DavidW says (to ClubFloyd), "take penguin" | ||
CF ] In the Chimney Score: 20, Turns: 87 | ||
CF | > | ||
CF | > TAKE PENGUIN | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | DavidW says (to Jacqueline), "You never mentioned the vampire penguins when you lived in Alaska." | |
Jacqueline asks, "Is it vampiric?" | ||
Jacqueline says, "The penguin, I mean." | ||
Jacqueline says, "Timing" | ||
Jacqueline says, "Yes, the arctic penguin is pretty endangered, David." | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] In the Chimney Score: 20, Turns: 88 | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | Please use compass directions. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] East End of Roof Score: 20, Turns: 89 | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | Using the holes you climb up the chimney several feet onto the... | ||
CF | | ||
CF | East End of Roof | ||
CF | This is the east end of the roof. A chimney juts up from the roof here | ||
CF | and there is another chimney off to the west, near the end of the | ||
CF | roof. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] West End of Roof Score: 20, Turns: 90 | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | West End of Roof | ||
CF | You're doing your best to keep your balance here on the roof. During a | ||
CF | fierce storm you can see Linda Ronstadt's house wash into the ocean | ||
CF | from here. A chimney juts up from the roof here and there is another | ||
CF | chimney to the east, near the end of the roof. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "in" | ||
CF ] In the Chimney Score: 20, Turns: 91 | ||
CF | > | ||
CF | > IN | ||
CF | | ||
CF | You climb down into the chimney. | ||
CF | | ||
CF | In the Chimney | ||
CF | You're inside the chimney. You can see a couple of holes here in the | ||
CF | chimney where bricks used to be. The chimney continues upward and | ||
CF | downward. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] In the Chimney Score: 20, Turns: 92 | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | Using the holes, you climb down the chimney several feet. | ||
CF | | ||
CF | In the Chimney | ||
CF | You're in the chimney, above the fireplace. You can see a couple of | ||
CF | holes here in the chimney where bricks used to be. The chimney | ||
CF | continues upward and the fireplace is below. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Fireplace Score: 20, Turns: 93 | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | Using the holes, you climb down the chimney several feet into the... | ||
CF | | ||
CF | Fireplace | ||
CF | The fireplace is finely crafted masonry, but has long been neglected. | ||
CF | The mortar is crumbling in a number of places. The fireplace opens to | ||
CF | the east. | ||
CF | There is a hole in the fireplace about waist high here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Living Room Score: 20, Turns: 94 | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | Living Room | ||
CF | This is the living room where Uncle Buddy and Aunt Hildegarde used to | ||
CF | spend their evenings. Most of the west wall is covered by a grand | ||
CF | stone fireplace with a mantle over it. A long sofa, several cushy | ||
CF | chairs and a telephone fill the room. Most of the hardwood floor is | ||
CF | covered by a monstrous Persian rug. A doorway leads north and an | ||
CF | archway exits to the east. | ||
CF | | ||
CF | You can see a Big Diamond Ring here. Sitting on the mantle is a red | ||
CF | wax statuette, a white wax statuette and a blue wax statuette. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drop penquin" | ||
CF ] Living Room Score: 20, Turns: 94 | ||
CF | > | ||
CF | > DROP PENQUIN | ||
CF | | ||
CF | [Sorry, but this story doesn't recognize the word "penquin."] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Living Room Score: 20, Turns: 95 | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You have a stuffed penguin, an indigo punch card, a brick, a blue | ||
CF | punch card, a matchbox, a thin piece of paper, a business card, a | ||
CF | yellowed piece of paper, a copy of The Status Line, a flashlight | ||
CF | (providing light), a photo of Uncle Buddy and Aunt Hildegarde's | ||
CF | letter. It looks as if the matchbox contains a red match. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drop penguin" | ||
CF ] Living Room Score: 20, Turns: 96 | ||
CF | > | ||
CF | > DROP PENGUIN | ||
CF | | ||
CF | Dropped. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drop status" | ||
CF ] Living Room Score: 20, Turns: 97 | ||
CF | > | ||
CF | > DROP STATUS | ||
CF | | ||
CF | Dropped. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drop letter" | ||
CF ] Living Room Score: 20, Turns: 98 | ||
CF | > | ||
CF | > DROP LETTER | ||
CF | | ||
CF | Dropped. | ||
CF | | ||
CF | > | Roger says, "I have spent 1000% more time in chimneys in games than I ever have in real life" | |
DavidW says (to ClubFloyd), "e" | ||
CF ] Foyer Score: 20, Turns: 99 | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | Foyer | ||
CF | This is the elegant foyer, covered in rich mahogany paneling. Your | ||
CF | footsteps echo sharply in this large, hollow space. A broad, graceful | ||
CF | staircase sweeps upstairs. Pillared archways beckon you east, west and | ||
CF | north. The front door to the south is open. There is a coat closet by | ||
CF | the front door. The door to the closet is closed. | ||
CF | | ||
CF | > | Jacqueline says (to Roger), "Same" | |
DavidW says (to ClubFloyd), "x staircase" | ||
CF ] Foyer Score: 20, Turns: 99 | ||
CF | > | ||
CF | > X STAIRCASE | ||
CF | | ||
CF | [Sorry, but the word "x" is not in the vocabulary you can use.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l at staircase" | ||
CF ] Foyer Score: 20, Turns: 100 | ||
CF | > | ||
CF | > L AT STAIRCASE | ||
CF | | ||
CF | The stairs are made of rich mahogany and lead up. | ||
CF | | ||
CF | > | DavidW asks, "I think these stairs are trick stairs?" | |
DavidW says (to ClubFloyd), "u" | ||
CF ] Foyer Score: 20, Turns: 101 | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | You start to go up, but suddenly the staircase flattens out. After you | ||
CF | awkwardly slide back down, the flattened stairs return to normal. | ||
CF | | ||
CF | > | Jacqueline says, "Climbing up the inside of a chimney is a good hidey place, though. Gonna file that away for a VR room I'm working on." | |
DavidW says, "right. We need to get up there another way and turn the newel or something." | ||
DavidW says (to ClubFloyd), "open closet" | ||
CF ] Foyer Score: 20, Turns: 102 | ||
CF | > | ||
CF | > OPEN CLOSET | ||
CF | | ||
CF | The closet door whinnies as it opens. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "enter closet" | ||
CF ] Closet Score: 20, Turns: 103 | ||
CF | > | ||
CF | > ENTER CLOSET | ||
CF | | ||
CF | Closet | ||
CF | You're in a small closet. Mounted at an angle on the back wall of the | ||
CF | closet are three coat pegs. To the left of the first peg there is a | ||
CF | hole the size of a peg. To the right of the third peg there is a peg | ||
CF | which has been sawed-off, flush with the wall. The door to the north | ||
CF | is open. | ||
CF | | ||
CF | A rusty bucket is hanging from the second coat peg. | ||
CF | | ||
CF | You can see a pair of skis here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push first peg" | ||
CF ] Closet Score: 20, Turns: 104 | ||
CF | > | ||
CF | > PUSH FIRST PEG | ||
CF | | ||
CF | You pull the peg down to a horizontal position. | ||
CF | | ||
CF | As you release the peg, it pops back into its original 45-degree | ||
CF | position. The closet begins to shake and rattle a bit as the door | ||
CF | swings shut. You feel your stomach rising to your throat as the closet | ||
CF | moves down, then stops. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push third peg" | ||
CF ] Closet Score: 20, Turns: 105 | ||
CF | > | ||
CF | > PUSH THIRD PEG | ||
CF | | ||
CF | You pull the peg down to a horizontal position. | ||
CF | | ||
CF | As you release the peg, it pops back into its original 45-degree | ||
CF | position. The closet begins to shake and rattle a bit. You feel your | ||
CF | stomach drop to your knees as the closet moves up, then stops. | ||
CF | | ||
CF | Somewhere in the house you hear the creaking of floorboards. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Closet Score: 20, Turns: 106 | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | The closet door is closed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open door" | ||
CF ] Closet Score: 20, Turns: 107 | ||
CF | > | ||
CF | > OPEN DOOR | ||
CF | | ||
CF | The closet door breaks into its nightclub act as it opens. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Upstairs Hall, Middle Score: 20, Turns: 108 | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | Upstairs Hall, Middle | ||
CF | This is the middle of the upstairs hall. The hall stretches to the | ||
CF | east and the west. To the south there is an open closet door. In the | ||
CF | ceiling above you see the outline of a panel. You notice an unusual | ||
CF | newel next to the stairs leading down. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l at newel" | ||
CF ] Upstairs Hall, Middle Score: 20, Turns: 109 | ||
CF | > | ||
CF | > L AT NEWEL | ||
CF | | ||
CF | It's a life-size, wooden replica of the head of one of Uncle Buddy's | ||
CF | rivals, Roger Corman. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn newel" | ||
CF ] Upstairs Hall, Middle Score: 20, Turns: 110 | ||
CF | > | ||
CF | > TURN NEWEL | ||
CF | | ||
CF | You turn the newel in the shape of Roger Corman's head and hear a | ||
CF | click from the staircase. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Foyer Score: 20, Turns: 111 | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | You walk down the stairs to the... | ||
CF | | ||
CF | Foyer | ||
CF | This is the elegant foyer, covered in rich mahogany paneling. Your | ||
CF | footsteps echo sharply in this large, hollow space. A broad, graceful | ||
CF | staircase sweeps upstairs. Pillared archways beckon you east, west and | ||
CF | north. The front door to the south is open. There is a coat closet by | ||
CF | the front door. The door to the closet is closed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Upstairs Hall, Middle Score: 20, Turns: 112 | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | You climb up the stairs to the... | ||
CF | | ||
CF | Upstairs Hall, Middle | ||
CF | This is the middle of the upstairs hall. The hall stretches to the | ||
CF | east and the west. To the south there is an open closet door. In the | ||
CF | ceiling above you see the outline of a panel. You notice an unusual | ||
CF | newel next to the stairs leading down. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Upstairs Hall, West Score: 20, Turns: 113 | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | Upstairs Hall, West | ||
CF | This is the western end of the upstairs hall, which stretches east. | ||
CF | There are doorways leading to the north and south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Master Bedroom Score: 20, Turns: 114 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | Master Bedroom | ||
CF | This is Aunt Hildegarde and Uncle Buddy's bedroom. There is a thick, | ||
CF | round bed here, typical of Uncle Buddy trying to be a Hollywood type. | ||
CF | Next to the bed is a chair and a phone. A doorway leads south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look under bed" | ||
CF ] Master Bedroom Score: 20, Turns: 115 | ||
CF | > | ||
CF | > LOOK UNDER BED | ||
CF | | ||
CF | You see nothing unusual. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l at bed" | ||
CF ] Master Bedroom Score: 20, Turns: 116 | ||
CF | > | ||
CF | > L AT BED | ||
CF | | ||
CF | You can see nothing on the bed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l at chair" | ||
CF ] Master Bedroom Score: 20, Turns: 117 | ||
CF | > | ||
CF | > L AT CHAIR | ||
CF | | ||
CF | You see nothing interesting about the seat. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l at phone" | ||
CF ] Master Bedroom Score: 20, Turns: 118 | ||
CF | > | ||
CF | > L AT PHONE | ||
CF | | ||
CF | You see nothing extraordinary about the telephone. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Master Bedroom Score: 20, Turns: 119 | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Master Bedroom | ||
CF | This is Aunt Hildegarde and Uncle Buddy's bedroom. There is a thick, | ||
CF | round bed here, typical of Uncle Buddy trying to be a Hollywood type. | ||
CF | Next to the bed is a chair and a phone. A doorway leads south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Upstairs Hall, West Score: 20, Turns: 120 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | Upstairs Hall, West | ||
CF | This is the western end of the upstairs hall, which stretches east. | ||
CF | There are doorways leading to the north and south. Hmmm. You have the | ||
CF | uneasy feeling that someone is watching you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Upstairs Bathroom Score: 20, Turns: 121 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | Upstairs Bathroom | ||
CF | It's a Hollywood bathroom. Everything from the temperature-controlled | ||
CF | marble toilet seat to the Oscars for hot and cold water is overdone. | ||
CF | The shower has a gold curtain and you can't help but notice the bath | ||
CF | mat with Jack Valenti's picture on it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look under mat" | ||
CF ] Upstairs Bathroom Score: 20, Turns: 122 | ||
CF | > | ||
CF | > LOOK UNDER MAT | ||
CF | | ||
CF | You move the Jack Valenti bath mat and see a red punch card lying on | ||
CF | the floor of the bathroom. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take red card" | ||
CF ] Upstairs Bathroom Score: 20, Turns: 123 | ||
CF | > | ||
CF | > TAKE RED CARD | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open curtain" | ||
CF ] Upstairs Bathroom Score: 20, Turns: 123 | ||
CF | > | ||
CF | > OPEN CURTAIN | ||
CF | | ||
CF | [You don't need to use the word "curtain" to finish this story.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x toilet" | ||
CF ] Upstairs Bathroom Score: 20, Turns: 123 | ||
CF | > | ||
CF | > X TOILET | ||
CF | | ||
CF | [This story doesn't know the word "x."] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l at toilet" | ||
CF ] Upstairs Bathroom Score: 20, Turns: 124 | ||
CF | > | ||
CF | > L AT TOILET | ||
CF | | ||
CF | You see nothing special about the toilet. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Upstairs Hall, West Score: 20, Turns: 125 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | Upstairs Hall, West | ||
CF | This is the western end of the upstairs hall, which stretches east. | ||
CF | There are doorways leading to the north and south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Upstairs Hall, Middle Score: 20, Turns: 126 | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | Upstairs Hall, Middle | ||
CF | This is the middle of the upstairs hall. The hall stretches to the | ||
CF | east and the west. To the south there is an open closet door. In the | ||
CF | ceiling above you see the outline of a panel. You notice an unusual | ||
CF | newel next to the stairs leading down. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look at outline" | ||
CF ] Upstairs Hall, Middle Score: 20, Turns: 126 | ||
CF | > | ||
CF | > LOOK AT OUTLINE | ||
CF | | ||
CF | [Sorry, but this story doesn't recognize the word "outline."] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look at panel" | ||
CF ] Upstairs Hall, Middle Score: 20, Turns: 127 | ||
CF | > | ||
CF | > LOOK AT PANEL | ||
CF | | ||
CF | It looks as if the panel is closed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open panel" | ||
CF ] Upstairs Hall, Middle Score: 20, Turns: 128 | ||
CF | > | ||
CF | > OPEN PANEL | ||
CF | | ||
CF | It won't budge from this side. | ||
CF | | ||
CF | > | Jacqueline says, "I just want to note how often mahogany is 'rich'. That is all." | |
DavidW says, "oh yes, mahogany was the go-to wood of all early IF ." | ||
Roger says, "the most wooden of woods" | ||
DavidW says, "Eventually authors remembered other types of wood, but it took YEARS." | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Upstairs Hall, East Score: 20, Turns: 129 | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | Upstairs Hall, East | ||
CF | This is the eastern end of the upstairs hall, which stretches west. | ||
CF | Doorways lead north and south. There is a closed window here. A blue | ||
CF | velvet sack is barely visible, sticking out from beneath the closed | ||
CF | window. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l at window" | ||
CF ] Upstairs Hall, East Score: 20, Turns: 130 | ||
CF | > | ||
CF | > L AT WINDOW | ||
CF | | ||
CF | The window is closed on the top of a cloth sack. | ||
CF | | ||
CF | > | DavidW asks, "hm. If we open the window, the sack falls to where?" | |
DavidW says (to ClubFloyd), "hold sack" | ||
CF ] Upstairs Hall, East Score: 20, Turns: 131 | ||
CF | > | ||
CF | > HOLD SACK | ||
CF | | ||
CF | You grab hold of the top of the sack, but the rest of it is still | ||
CF | under the closed window. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open window" | ||
CF ] Upstairs Hall, East Score: 20, Turns: 132 | ||
CF | > | ||
CF | > OPEN WINDOW | ||
CF | | ||
CF | With one hand you lift the window and with the other you pull the | ||
CF | cloth sack inside. | ||
CF | | ||
CF | > | Jacqueline says, "Clever, sir." | |
DavidW says (to ClubFloyd), "open sack" | ||
CF ] Upstairs Hall, East Score: 30, Turns: 133 | ||
CF | > | ||
CF | > OPEN SACK | ||
CF | | ||
CF | Opening the sack reveals a Maltese finch. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x finch" | ||
CF ] Upstairs Hall, East Score: 30, Turns: 133 | ||
CF | > | ||
CF | > X FINCH | ||
CF | | ||
CF | [Sorry, but this story doesn't recognize the word "x."] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l at finch" | ||
CF ] Upstairs Hall, East Score: 30, Turns: 134 | ||
CF | > | ||
CF | > L AT FINCH | ||
CF | | ||
CF | It's the Maltese finch from Uncle Buddy's knockoff of "The Maltese | ||
CF | Falcon." In Uncle Buddy's updated version, a Humphrey Bogart | ||
CF | look-alike plays the part of a pet shop owner. | ||
CF | | ||
CF | > | DavidW asks, "Doesn't the falcon get smashed at the end of that movie?" | |
Roger says, "spoilers, but no" | ||
Roger says, "to the best of my recollection" | ||
DavidW says (to ClubFloyd), "look through window" | ||
CF ] Upstairs Hall, East Score: 30, Turns: 135 | ||
CF | > | ||
CF | > LOOK THROUGH WINDOW | ||
CF | | ||
CF | You see the grounds outside Uncle Buddy's house. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Bedroom Score: 30, Turns: 136 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | Bedroom | ||
CF | This was the guest room you shared with Cousin Herman during your | ||
CF | summer visits. A quick glance at the bunk beds and you remember all | ||
CF | too well the night in the bottom bunk when Cousin Herman got sick in | ||
CF | the top bunk. A doorway leads south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x beds" | ||
CF ] Bedroom Score: 30, Turns: 136 | ||
CF | > | ||
CF | > X BEDS | ||
CF | | ||
CF | [This story doesn't know the word "x."] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l at beds" | ||
CF ] Bedroom Score: 30, Turns: 136 | ||
CF | > | ||
CF | > L AT BEDS | ||
CF | | ||
CF | [Sorry, but the word "beds" is not in the vocabulary you can use.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l at bunk" | ||
CF ] Bedroom Score: 30, Turns: 137 | ||
CF | > | ||
CF | > L AT BUNK | ||
CF | | ||
CF | You can see nothing on the bed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l under bunk" | ||
CF ] Bedroom Score: 30, Turns: 138 | ||
CF | > | ||
CF | > L UNDER BUNK | ||
CF | | ||
CF | You see nothing unusual. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Upstairs Hall, East Score: 30, Turns: 139 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | Upstairs Hall, East | ||
CF | This is the eastern end of the upstairs hall, which stretches west. | ||
CF | Doorways lead north and south. There is an open window here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Guest Room Score: 30, Turns: 140 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | Guest Room | ||
CF | This is a spare bedroom where guests would stay if they couldn't drive | ||
CF | home after one of the parties. The bed is big and fluffy and all the | ||
CF | furniture is padded well. Uncle Buddy put two brass handles on the | ||
CF | floor so guests would have something to hang onto when the room began | ||
CF | to spin. A doorway leads north. | ||
CF | | ||
CF | > | DavidW asks, "hm, I think this is the tilting room?" | |
DavidW says (to ClubFloyd), "look at bed" | ||
CF ] Guest Room Score: 30, Turns: 141 | ||
CF | > | ||
CF | > LOOK AT BED | ||
CF | | ||
CF | You can see nothing on the bed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look at handles" | ||
CF ] Guest Room Score: 30, Turns: 142 | ||
CF | > | ||
CF | > LOOK AT HANDLES | ||
CF | | ||
CF | You see nothing unusual about the brass handles. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Upstairs Hall, East Score: 30, Turns: 143 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | Upstairs Hall, East | ||
CF | This is the eastern end of the upstairs hall, which stretches west. | ||
CF | Doorways lead north and south. There is an open window here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "close window" | ||
CF ] Upstairs Hall, East Score: 30, Turns: 144 | ||
CF | > | ||
CF | > CLOSE WINDOW | ||
CF | | ||
CF | You close the window. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Upstairs Hall, Middle Score: 30, Turns: 145 | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | Upstairs Hall, Middle | ||
CF | This is the middle of the upstairs hall. The hall stretches to the | ||
CF | east and the west. To the south there is an open closet door. In the | ||
CF | ceiling above you see the outline of a panel. You notice an unusual | ||
CF | newel next to the stairs leading down. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "in" | ||
CF ] Closet Score: 30, Turns: 146 | ||
CF | > | ||
CF | > IN | ||
CF | | ||
CF | Closet | ||
CF | You're in a small closet. Mounted at an angle on the back wall of the | ||
CF | closet are three coat pegs. To the left of the first peg there is a | ||
CF | hole the size of a peg. To the right of the third peg there is a peg | ||
CF | which has been sawed-off, flush with the wall. The door to the north | ||
CF | is open. | ||
CF | | ||
CF | A rusty bucket is hanging from the second coat peg. | ||
CF | | ||
CF | You can see a pair of skis here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push first" | ||
CF ] Closet Score: 30, Turns: 147 | ||
CF | > | ||
CF | > PUSH FIRST | ||
CF | | ||
CF | You pull the peg down to a horizontal position. | ||
CF | | ||
CF | As you release the peg, it pops back into its original 45-degree | ||
CF | position. The closet begins to shake and rattle a bit as the door | ||
CF | swings shut. You feel your stomach rising to your throat as the closet | ||
CF | moves down, then stops. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Closet Score: 30, Turns: 148 | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | The closet door is closed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open door" | ||
CF ] Closet Score: 30, Turns: 149 | ||
CF | > | ||
CF | > OPEN DOOR | ||
CF | | ||
CF | The closet door creaks as it opens. | ||
CF | | ||
CF | Somewhere in the house you hear the thud of something falling on the | ||
CF | floor. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Cellar Score: 30, Turns: 150 | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | Cellar | ||
CF | You are in a musty cellar. One of Uncle Buddy's old movie props, a | ||
CF | huge, over-teched computer is here. There is an open closet door to | ||
CF | the south. A staircase leads up. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Kitchen Score: 30, Turns: 151 | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | Kitchen | ||
CF | This is Aunt Hildegarde's kitchen. It is a fairly large, sterile area | ||
CF | with several pieces of commercial-grade equipment to handle the vast | ||
CF | amount of food needed for Hollywood parties. It is not exactly the | ||
CF | kind of homey kitchen most people's aunts have. The whole family | ||
CF | remembers the Christmas everyone received fruit cakes with serial | ||
CF | numbers on them. A doorway leads to the east and stairs lead down from | ||
CF | here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Dining Room Score: 30, Turns: 152 | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | Dining Room | ||
CF | This is the dining room with a long, walnut table and seating for | ||
CF | twelve. You remember more than one evening falling asleep at the table | ||
CF | while Uncle Buddy rambled on about the way Hollywood used to be. A | ||
CF | large picture window looks out on the garden. Doorways lead east, west | ||
CF | and south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Living Room Score: 30, Turns: 153 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | Living Room | ||
CF | This is the living room where Uncle Buddy and Aunt Hildegarde used to | ||
CF | spend their evenings. Most of the west wall is covered by a grand | ||
CF | stone fireplace with a mantle over it. A long sofa, several cushy | ||
CF | chairs and a telephone fill the room. Most of the hardwood floor is | ||
CF | covered by a monstrous Persian rug. A doorway leads north and an | ||
CF | archway exits to the east. | ||
CF | | ||
CF | You can see Aunt Hildegarde's letter, a copy of The Status Line, a | ||
CF | stuffed penguin and a Big Diamond Ring here. Sitting on the mantle is | ||
CF | a red wax statuette, a white wax statuette and a blue wax statuette. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drop finch" | ||
CF ] Living Room Score: 30, Turns: 154 | ||
CF | > | ||
CF | > DROP FINCH | ||
CF | | ||
CF | You'll have to take the Maltese finch out of the cloth sack first. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take finch" | ||
CF ] Living Room Score: 30, Turns: 155 | ||
CF | > | ||
CF | > TAKE FINCH | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drop it" | ||
CF ] Living Room Score: 30, Turns: 156 | ||
CF | > | ||
CF | > DROP IT | ||
CF | | ||
CF | Dropped. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Foyer Score: 30, Turns: 157 | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | Foyer | ||
CF | This is the elegant foyer, covered in rich mahogany paneling. Your | ||
CF | footsteps echo sharply in this large, hollow space. A broad, graceful | ||
CF | staircase sweeps upstairs. Pillared archways beckon you east, west and | ||
CF | north. The front door to the south is open. There is a coat closet by | ||
CF | the front door. The door to the closet is closed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open closet" | ||
CF ] Foyer Score: 30, Turns: 158 | ||
CF | > | ||
CF | > OPEN CLOSET | ||
CF | | ||
CF | You open the door and see the top of the closet at floor level and the | ||
CF | shaft continuing upwards. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "in" | ||
CF ] Top of Closet Score: 30, Turns: 159 | ||
CF | > | ||
CF | > IN | ||
CF | | ||
CF | Top of Closet | ||
CF | You're standing in a shaft on top of the closet. The door to the north | ||
CF | is open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look up" | ||
CF ] Top of Closet Score: 30, Turns: 160 | ||
CF | > | ||
CF | > LOOK UP | ||
CF | | ||
CF | The shaft continues upward. | ||
CF | | ||
CF | > | Jacqueline asks, "Big Diamond Ring capitalized?" | |
DavidW says, "iirc, we need to fill the bucket with water, hang it on the third peg, and get here before the water dribbles out and the peg pops up." | ||
Jacqueline says, "ah" | ||
DavidW says, "Big Diamond Ring was a movie name, I think." | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Foyer Score: 30, Turns: 161 | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | Foyer | ||
CF | This is the elegant foyer, covered in rich mahogany paneling. Your | ||
CF | footsteps echo sharply in this large, hollow space. A broad, graceful | ||
CF | staircase sweeps upstairs. Pillared archways beckon you east, west and | ||
CF | north. The front door to the south is open. There is a coat closet by | ||
CF | the front door. The door to the closet is open. | ||
CF | | ||
CF | > | Roger says, "yeah" | |
DavidW says (to ClubFloyd), "w" | ||
CF ] Living Room Score: 30, Turns: 162 | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | Living Room | ||
CF | This is the living room where Uncle Buddy and Aunt Hildegarde used to | ||
CF | spend their evenings. Most of the west wall is covered by a grand | ||
CF | stone fireplace with a mantle over it. A long sofa, several cushy | ||
CF | chairs and a telephone fill the room. Most of the hardwood floor is | ||
CF | covered by a monstrous Persian rug. A doorway leads north and an | ||
CF | archway exits to the east. | ||
CF | | ||
CF | You can see a Maltese finch, Aunt Hildegarde's letter, a copy of The | ||
CF | Status Line, a stuffed penguin and a Big Diamond Ring here. Sitting on | ||
CF | the mantle is a red wax statuette, a white wax statuette and a blue | ||
CF | wax statuette. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Dining Room Score: 30, Turns: 163 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | Dining Room | ||
CF | This is the dining room with a long, walnut table and seating for | ||
CF | twelve. You remember more than one evening falling asleep at the table | ||
CF | while Uncle Buddy rambled on about the way Hollywood used to be. A | ||
CF | large picture window looks out on the garden. Doorways lead east, west | ||
CF | and south. | ||
CF | | ||
CF | > | Jacqueline says, "ah" | |
DavidW says (to ClubFloyd), "w" | ||
CF ] Kitchen Score: 30, Turns: 164 | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | Kitchen | ||
CF | This is Aunt Hildegarde's kitchen. It is a fairly large, sterile area | ||
CF | with several pieces of commercial-grade equipment to handle the vast | ||
CF | amount of food needed for Hollywood parties. It is not exactly the | ||
CF | kind of homey kitchen most people's aunts have. The whole family | ||
CF | remembers the Christmas everyone received fruit cakes with serial | ||
CF | numbers on them. A doorway leads to the east and stairs lead down from | ||
CF | here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Cellar Score: 30, Turns: 165 | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | Cellar | ||
CF | You are in a musty cellar. One of Uncle Buddy's old movie props, a | ||
CF | huge, over-teched computer is here. There is an open closet door to | ||
CF | the south. A staircase leads up. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "in" | ||
CF ] Closet Score: 30, Turns: 166 | ||
CF | > | ||
CF | > IN | ||
CF | | ||
CF | Closet | ||
CF | You're in a small closet. Mounted at an angle on the back wall of the | ||
CF | closet are three coat pegs. To the left of the first peg there is a | ||
CF | hole the size of a peg. To the right of the third peg there is a peg | ||
CF | which has been sawed-off, flush with the wall. The door to the north | ||
CF | is open. | ||
CF | | ||
CF | A rusty bucket is hanging from the second coat peg. | ||
CF | | ||
CF | You can see a pair of skis here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take bucket" | ||
CF ] Closet Score: 30, Turns: 167 | ||
CF | > | ||
CF | > TAKE BUCKET | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Cellar Score: 30, Turns: 168 | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | Cellar | ||
CF | You are in a musty cellar. One of Uncle Buddy's old movie props, a | ||
CF | huge, over-teched computer is here. There is an open closet door to | ||
CF | the south. A staircase leads up. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Kitchen Score: 30, Turns: 169 | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | Kitchen | ||
CF | This is Aunt Hildegarde's kitchen. It is a fairly large, sterile area | ||
CF | with several pieces of commercial-grade equipment to handle the vast | ||
CF | amount of food needed for Hollywood parties. It is not exactly the | ||
CF | kind of homey kitchen most people's aunts have. The whole family | ||
CF | remembers the Christmas everyone received fruit cakes with serial | ||
CF | numbers on them. A doorway leads to the east and stairs lead down from | ||
CF | here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "fill bucket" | ||
CF ] Kitchen Score: 30, Turns: 170 | ||
CF | > | ||
CF | > FILL BUCKET | ||
CF | | ||
CF | Hmmm. It seems the water has been turned off. | ||
CF | | ||
CF | > | Jacqueline says, "I would like to point out that the dining room table is not made of mahogany." | |
Jacqueline says, "But I do recall going through a mahogany phase myself." | ||
DavidW says, "oh. hm. Might be a pond outside." | ||
Jacqueline says, "Despite possibly never having seen it in real life." | ||
Roger says, "I think mahogany is one of those woods where they discovered/invented/coined a new type of tree that they could also call mahogany and flog for cheaper than the older more-real stuff" | ||
DavidW says (to ClubFloyd), "look" | ||
CF ] Kitchen Score: 30, Turns: 171 | ||
CF | > | ||
CF | > LOOK | ||
CF | | ||
CF | Kitchen | ||
CF | This is Aunt Hildegarde's kitchen. It is a fairly large, sterile area | ||
CF | with several pieces of commercial-grade equipment to handle the vast | ||
CF | amount of food needed for Hollywood parties. It is not exactly the | ||
CF | kind of homey kitchen most people's aunts have. The whole family | ||
CF | remembers the Christmas everyone received fruit cakes with serial | ||
CF | numbers on them. A doorway leads to the east and stairs lead down from | ||
CF | here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look at fridge" | ||
CF ] Kitchen Score: 30, Turns: 171 | ||
CF | > | ||
CF | > LOOK AT FRIDGE | ||
CF | | ||
CF | [You don't need to use the word "fridge" to finish this story.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Dining Room Score: 30, Turns: 172 | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | Dining Room | ||
CF | This is the dining room with a long, walnut table and seating for | ||
CF | twelve. You remember more than one evening falling asleep at the table | ||
CF | while Uncle Buddy rambled on about the way Hollywood used to be. A | ||
CF | large picture window looks out on the garden. Doorways lead east, west | ||
CF | and south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Living Room Score: 30, Turns: 173 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | Living Room | ||
CF | This is the living room where Uncle Buddy and Aunt Hildegarde used to | ||
CF | spend their evenings. Most of the west wall is covered by a grand | ||
CF | stone fireplace with a mantle over it. A long sofa, several cushy | ||
CF | chairs and a telephone fill the room. Most of the hardwood floor is | ||
CF | covered by a monstrous Persian rug. A doorway leads north and an | ||
CF | archway exits to the east. | ||
CF | | ||
CF | You can see a Maltese finch, Aunt Hildegarde's letter, a copy of The | ||
CF | Status Line, a stuffed penguin and a Big Diamond Ring here. Sitting on | ||
CF | the mantle is a red wax statuette, a white wax statuette and a blue | ||
CF | wax statuette. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Foyer Score: 30, Turns: 174 | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | Foyer | ||
CF | This is the elegant foyer, covered in rich mahogany paneling. Your | ||
CF | footsteps echo sharply in this large, hollow space. A broad, graceful | ||
CF | staircase sweeps upstairs. Pillared archways beckon you east, west and | ||
CF | north. The front door to the south is open. There is a coat closet by | ||
CF | the front door. The door to the closet is open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Hallway Score: 30, Turns: 175 | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | Hallway | ||
CF | This is a long hall stretching east and west. There is a painting | ||
CF | hanging here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l at painting" | ||
CF ] Hallway Score: 30, Turns: 176 | ||
CF | > | ||
CF | > L AT PAINTING | ||
CF | | ||
CF | It's a very conservative portrait of Aunt Hildegarde sitting in a | ||
CF | Victorian-style chair with Uncle Buddy standing behind her, wearing a | ||
CF | black-and-white checkered polyester leisure suit. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "move painting" | ||
CF ] Hallway Score: 30, Turns: 177 | ||
CF | > | ||
CF | > MOVE PAINTING | ||
CF | | ||
CF | You swing the portrait of Aunt Hildegarde and Uncle Buddy away from | ||
CF | the wall and find a wall safe. A green punch card flutters to the | ||
CF | floor. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take green card" | ||
CF ] Hallway Score: 30, Turns: 178 | ||
CF | > | ||
CF | > TAKE GREEN CARD | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn dial right to 3" | ||
CF ] Hallway Score: 30, Turns: 179 | ||
CF | > | ||
CF | > TURN DIAL RIGHT TO 3 | ||
CF | | ||
CF | You turn the dial to 3. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn dial left to 7" | ||
CF ] Hallway Score: 30, Turns: 180 | ||
CF | > | ||
CF | > TURN DIAL LEFT TO 7 | ||
CF | | ||
CF | You turn the dial to 7. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn dial right to 5" | ||
CF ] Hallway Score: 30, Turns: 181 | ||
CF | > | ||
CF | > TURN DIAL RIGHT TO 5 | ||
CF | | ||
CF | You turn the dial to 5. You hear a faint click. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open safe" | ||
CF ] Hallway Score: 30, Turns: 182 | ||
CF | > | ||
CF | > OPEN SAFE | ||
CF | | ||
CF | Opening the wall safe reveals Mama Maggio's cheese grater. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take grater" | ||
CF ] Hallway Score: 40, Turns: 183 | ||
CF | > | ||
CF | > TAKE GRATER | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l at grater" | ||
CF ] Hallway Score: 40, Turns: 184 | ||
CF | > | ||
CF | > L AT GRATER | ||
CF | | ||
CF | It's the cheese grater Mama Maggio used to paddle her nine sons and | ||
CF | seven daughters with in the "Maggio Boys and Girls" serial. Uncle | ||
CF | Buddy wrote the scripts for these mystery yarns about 16 teenage | ||
CF | brothers and sisters who were junior detectives. | ||
CF | | ||
CF | > | DavidW says, "I'm trying to imagine all 16 trying to be stelthy at the same time." | |
DavidW says, "Imagine 16 heads peeking around a door one-by-one." | ||
Jacqueline says, "I unfortunately read 'paddle' as 'peal' for a second." | ||
MoyTravis says, "If you've got 16 you've no need for stealth tbh." | ||
MoyTravis says, "Just run 15 of them in at once and overwhelm everybody with confusion while 1 of them does the important thing." | ||
DavidW says, "They're probably trying to keep away from this grater." | ||
DavidW says, "I can just see Mama M clutching her grater as she herds her brood into the church." | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Parlor Score: 40, Turns: 185 | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | Parlor | ||
CF | This is the parlor where Uncle Buddy would bring potential investors. | ||
CF | He would break out his finest scotch and Cuban cigars. Once the | ||
CF | "guests" were tight he would present his latest movie idea. (You've | ||
CF | seen his movies, so you know anyone who would agree to invest in one | ||
CF | of them had to have been drinking.) Strange, you notice all the | ||
CF | furniture in this room is bolted to the floor, except for the piano in | ||
CF | the middle of the room. A doorway leads west. | ||
CF | | ||
CF | > | DavidW says, "oh, this must be the tilting room." | |
DavidW says, "I think there are supports underneath the floor, so if you want the west end up, you push the pisno west, remove the east support, then push the piano east." | ||
Jacqueline says, "ah, huh" | ||
Jacqueline asks, "But why?" | ||
DavidW says, "But then the piano's stuck, so you better choose the right way." | ||
DavidW says, "I think there's a crawlspace to one side that is accessible only when the floor is up." | ||
Jacqueline says, "Save early, save often." | ||
Roger says, "maybe he shot a movie set on a boat" | ||
DavidW says, "yeah, this game can be made unwinnable in a lot of ways." | ||
DavidW says (to ClubFloyd), "open piano" | ||
CF ] Parlor Score: 40, Turns: 186 | ||
CF | > | ||
CF | > OPEN PIANO | ||
CF | | ||
CF | Opening the piano reveals a violet punch card. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take violet card" | ||
CF ] Parlor Score: 40, Turns: 187 | ||
CF | > | ||
CF | > TAKE VIOLET CARD | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "play piano" | ||
CF ] Parlor Score: 40, Turns: 188 | ||
CF | > | ||
CF | > PLAY PIANO | ||
CF | | ||
CF | You play for a few moments. It's very beautiful and melodious. | ||
CF | | ||
CF | > | DavidW says, "There might be a special tune to play as well? I don't remember if it's this game or not." | |
DavidW says, "In Gaucho, you play Clementine, I think." | ||
DavidW says, "And there's several tunes for the Finding Martin piano." | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Parlor Score: 40, Turns: 189 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | You hear the eerie whistling of wind coming down the chimney. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Parlor Score: 40, Turns: 190 | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Parlor | ||
CF | This is the parlor where Uncle Buddy would bring potential investors. | ||
CF | He would break out his finest scotch and Cuban cigars. Once the | ||
CF | "guests" were tight he would present his latest movie idea. (You've | ||
CF | seen his movies, so you know anyone who would agree to invest in one | ||
CF | of them had to have been drinking.) Strange, you notice all the | ||
CF | furniture in this room is bolted to the floor, except for the piano in | ||
CF | the middle of the room. A doorway leads west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Hallway Score: 40, Turns: 191 | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | Hallway | ||
CF | This is a long hall stretching east and west. There is a painting | ||
CF | swung away from the wall. Next to the painting is an open wall safe. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Foyer Score: 40, Turns: 192 | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | Foyer | ||
CF | This is the elegant foyer, covered in rich mahogany paneling. Your | ||
CF | footsteps echo sharply in this large, hollow space. A broad, graceful | ||
CF | staircase sweeps upstairs. Pillared archways beckon you east, west and | ||
CF | north. The front door to the south is open. There is a coat closet by | ||
CF | the front door. The door to the closet is open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Game Room Score: 40, Turns: 193 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | Game Room | ||
CF | This was your favorite room as a child. Each summer Uncle Buddy would | ||
CF | have props and models from his various movies brought here for the | ||
CF | amusement of his numerous guests. There is a scale model of downtown | ||
CF | Tokyo here. Doorways lead south, east and west. There is a door to the | ||
CF | north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Short Hall Score: 40, Turns: 194 | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | Short Hall | ||
CF | This is a short hall stretching east and west. Doorways lead north to | ||
CF | the ladies' room and south to the men's room. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Ladies' Room Score: 40, Turns: 195 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | Ladies' Room | ||
CF | This is an ordinary restroom which looks like a ladies' room in a | ||
CF | theatre. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Short Hall Score: 40, Turns: 196 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | Short Hall | ||
CF | This is a short hall stretching east and west. Doorways lead north to | ||
CF | the ladies' room and south to the men's room. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Men's Room Score: 40, Turns: 197 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | Men's Room | ||
CF | This is an ordinary restroom which looks like a men's room in a | ||
CF | theatre. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Short Hall Score: 40, Turns: 198 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | Short Hall | ||
CF | This is a short hall stretching east and west. Doorways lead north to | ||
CF | the ladies' room and south to the men's room. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Screening Room Score: 40, Turns: 199 | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | Screening Room | ||
CF | This is the screening room where Uncle Buddy died. He had a massive | ||
CF | heart attack while viewing the final cut of his first horror musical, | ||
CF | "A Corpse Line." The film was never released and no one knows what | ||
CF | happened to the only full-length version, worth a fortune today. Rumor | ||
CF | has it that as he was dying he proclaimed "A Corpse Line" to be his | ||
CF | masterwork of horror. Other rumors say the film was so bad that, if it | ||
CF | had been released and he hadn't died, someone would have killed him. | ||
CF | Several rows of plush theatre-like seats face a movie screen. Doorways | ||
CF | lead south and west. | ||
CF | | ||
CF | You can see a yellow punch card here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take yellow card" | ||
CF ] Screening Room Score: 40, Turns: 200 | ||
CF | > | ||
CF | > TAKE YELLOW CARD | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "count cards" | ||
CF ] Screening Room Score: 40, Turns: 200 | ||
CF | > | ||
CF | > COUNT CARDS | ||
CF | | ||
CF | [Which cards do you mean, the yellow punch card, the violet punch | ||
CF | card, the green punch card, the red punch card, the indigo punch card, | ||
CF | or the blue punch card?] | ||
CF | | ||
CF | > | DavidW says, "Missing the orange one." | |
Roger says, "somone already punched Buddy's card" | ||
DavidW says (to ClubFloyd), "l at seats" | ||
CF ] Screening Room Score: 40, Turns: 201 | ||
CF | > | ||
CF | > L AT SEATS | ||
CF | | ||
CF | You see nothing special about the seat. | ||
CF | | ||
CF | > | Jacqueline says, "ba-dum-tish" | |
DavidW says (to ClubFloyd), "look at screen" | ||
CF ] Screening Room Score: 40, Turns: 202 | ||
CF | > | ||
CF | > LOOK AT SCREEN | ||
CF | | ||
CF | The viewing screen is blank. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sit on seat" | ||
CF ] Screening Room Score: 40, Turns: 203 | ||
CF | > | ||
CF | > SIT ON SEAT | ||
CF | | ||
CF | You sit down and relax for a moment. Soon your mind begins to ponder | ||
CF | your Aunt's wealth and you jump to your feet, ready to continue. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look under seat" | ||
CF ] Screening Room Score: 40, Turns: 204 | ||
CF | > | ||
CF | > LOOK UNDER SEAT | ||
CF | | ||
CF | You see nothing interesting. | ||
CF | | ||
CF | > | DavidW says, "hm. There's probably a projection room." | |
Jacqueline says, "Seems likely" | ||
Roger says, "good thinking" | ||
DavidW says, "The missing reel is in a storm shelter, iirc." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Short Hall Score: 40, Turns: 205 | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | Short Hall | ||
CF | This is a short hall stretching east and west. Doorways lead north to | ||
CF | the ladies' room and south to the men's room. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Game Room Score: 40, Turns: 206 | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | Game Room | ||
CF | This was your favorite room as a child. Each summer Uncle Buddy would | ||
CF | have props and models from his various movies brought here for the | ||
CF | amusement of his numerous guests. There is a scale model of downtown | ||
CF | Tokyo here. Doorways lead south, east and west. There is a door to the | ||
CF | north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Foyer Score: 40, Turns: 207 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | Foyer | ||
CF | This is the elegant foyer, covered in rich mahogany paneling. Your | ||
CF | footsteps echo sharply in this large, hollow space. A broad, graceful | ||
CF | staircase sweeps upstairs. Pillared archways beckon you east, west and | ||
CF | north. The front door to the south is open. There is a coat closet by | ||
CF | the front door. The door to the closet is open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Front Porch Score: 40, Turns: 208 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | Front Porch | ||
CF | You're standing on the front porch of the house. Next to the front | ||
CF | door is a regulation mailbox endorsed by Buck Palace. Beneath the | ||
CF | mailbox is a doorbell once rung by Sonny Tufts. To the south is a | ||
CF | walkway. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] South Junction Score: 40, Turns: 209 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | South Junction | ||
CF | You're standing in front of the house where you spent many of your | ||
CF | summers as a youngster. The old place is not as big as it seemed to | ||
CF | you then, but it is still quite large. Stone pathways wind east and | ||
CF | west around the house, and a larger main walkway leads north. | ||
CF | | ||
CF | A life-size statue of Buck Palace, one of the stars of Uncle Buddy's | ||
CF | talent stables, stands here. He's holding a bazooka pointing north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Southwest Junction Score: 40, Turns: 210 | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | You follow the stone walkway as it turns north around the corner of | ||
CF | the house, arriving at... | ||
CF | | ||
CF | Southwest Junction | ||
CF | This is the southwestern corner of a large backyard whose main feature | ||
CF | is an elaborate garden. The stone walkway splits in three directions | ||
CF | here: north, along the perimeter of the garden; south, around the side | ||
CF | of the house; and east, where the walkway ends at the foot of a couple | ||
CF | of steps. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l at garden" | ||
CF ] Southwest Junction Score: 40, Turns: 211 | ||
CF | > | ||
CF | > L AT GARDEN | ||
CF | | ||
CF | This garden was Aunt Hildegarde's pride and joy. By the moonlight you | ||
CF | can see the outline of dozens of fancy varieties of flowers and | ||
CF | shrubs. Several small trees dot the garden, giving shade during the | ||
CF | day to the more delicate blossoms. Stone walkways lead through the | ||
CF | garden. A stone wall surrounds the garden with entrances north and | ||
CF | south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l at trees" | ||
CF ] Southwest Junction Score: 40, Turns: 211 | ||
CF | > | ||
CF | > L AT TREES | ||
CF | | ||
CF | You can't see any trees here! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Northwest Junction Score: 40, Turns: 212 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | Northwest Junction | ||
CF | In this corner of the backyard you can make out the enormous hedge, | ||
CF | which is part of the estate's hedge maze. The stone walkway splits in | ||
CF | three directions here: north, along the dark and towering hedge; | ||
CF | south, past the fragrant and inviting garden; and east, where the | ||
CF | walkway cuts a straight and narrow path between the hedge and the | ||
CF | garden. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Entrance to Hedge Maze Score: 40, Turns: 213 | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | Entrance to Hedge Maze | ||
CF | This is the entrance to the hedge maze. Aunt Hildegarde told you never | ||
CF | to go into the maze without the map, and of course you would go in | ||
CF | anyway and she would have to come in and find you. | ||
CF | | ||
CF | Guests were forever getting lost in the maze at parties. Sometimes you | ||
CF | wished Cousin Herman would go in and never come out. But you always | ||
CF | had the feeling he was thinking the same about you, only more | ||
CF | seriously. Tall hedges, thick and green, stretch along paths leading | ||
CF | to the east and west and a grass path north enters the maze. A stone | ||
CF | walkway leads south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Garden, North Score: 40, Turns: 214 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | Garden, North | ||
CF | You are in the orchid section of the garden. Tender orchid petals of | ||
CF | every color surround a small pond here. The stone walkway leads north, | ||
CF | southeast and southwest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look at pond" | ||
CF ] Garden, North Score: 40, Turns: 215 | ||
CF | > | ||
CF | > LOOK AT POND | ||
CF | | ||
CF | You can see nothing in the small pond. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look at orchids" | ||
CF ] Garden, North Score: 40, Turns: 216 | ||
CF | > | ||
CF | > LOOK AT ORCHIDS | ||
CF | | ||
CF | It's the lovely flora you would expect in Aunt Hildegarde's reknowned | ||
CF | garden. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sw" | ||
CF ] Garden, West Score: 40, Turns: 217 | ||
CF | > | ||
CF | > SW | ||
CF | | ||
CF | Garden, West | ||
CF | You're standing on a stone walkway in the tulip section of the garden. | ||
CF | The walkway leads northeast and southeast. | ||
CF | | ||
CF | A small shovel is lying amongst the flower beds. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take shovel" | ||
CF ] Garden, West Score: 40, Turns: 218 | ||
CF | > | ||
CF | > TAKE SHOVEL | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l at tulips" | ||
CF ] Garden, West Score: 40, Turns: 219 | ||
CF | > | ||
CF | > L AT TULIPS | ||
CF | | ||
CF | It's the lovely flora you would expect in Aunt Hildegarde's reknowned | ||
CF | garden. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "se" | ||
CF ] Garden, South Score: 40, Turns: 220 | ||
CF | > | ||
CF | > SE | ||
CF | | ||
CF | Garden, South | ||
CF | You're standing on a stone walkway in Aunt Hildegarde's much envied | ||
CF | garden where she would spend hours tending to her flowers, bushes and | ||
CF | trees. The garden was off limits to you as a child because of an | ||
CF | incident one summer when you and Cousin Herman were playing in the | ||
CF | garden. You suggested pretending to be wild African animals and | ||
CF | climbed a tree and began to screech as if a baboon while Cousin Herman | ||
CF | ran off toward the roses shouting something about being a rhinoceros. | ||
CF | | ||
CF | After howling until your throat felt like you had puffed on one of | ||
CF | Uncle Buddy's Hollywood cigars, you went to find Cousin Herman. When | ||
CF | you arrived you couldn't believe your eyes -- Cousin Herman had pulled | ||
CF | all the thorns off of all of Aunt Hildegarde's rose bushes in a quest | ||
CF | to find the biggest thorn possible so he could be a rhino. Of course | ||
CF | when Aunt Hildegarde saw her naked rose bushes, Cousin Herman blamed | ||
CF | it all on you. The walkway leads south, northeast and northwest. | ||
CF | | ||
CF | > | DavidW says, "I get the feeling we have a grudge against Cousin Herman." | |
DavidW says (to ClubFloyd), "ne" | ||
CF ] Garden, East Score: 40, Turns: 221 | ||
CF | > | ||
CF | > NE | ||
CF | | ||
CF | Garden, East | ||
CF | You are in the overpoweringly fragrant rose bush section of the | ||
CF | garden. As you admire the roses you notice one somewhat sickly rose | ||
CF | bush. Something about the sight of this particular rose bush makes you | ||
CF | feel a bit queasy. The stone walkway leads northwest and southwest. | ||
CF | | ||
CF | > | Roger says, "how does pulling a thorn off a rose bush even work" | |
DavidW says (to ClubFloyd), "l at bush" | ||
CF ] Garden, East Score: 40, Turns: 222 | ||
CF | > | ||
CF | > L AT BUSH | ||
CF | | ||
CF | You remember this rose bush from many summers ago. It's the one you | ||
CF | got sick on after smoking one of Uncle Buddy's cigars. | ||
CF | | ||
CF | > | DavidW says, "I assume Herman used a pocket knife instead of just fingers." | |
DavidW asks, "Like, I assume rose thorns don't detach...?" | ||
Jacqueline says, "Yeah" | ||
DavidW says, "I never was given any real roses." | ||
Roger says, "and after all those promises" | ||
Jacqueline says, "Hey, I never promised him a rose garden." | ||
Roger says, "ohh, right" | ||
Roger asks, "is it time to get to digging already?" | ||
Jacqueline says, "Also, should have started that out by saying that I beg your pardon." | ||
DavidW says, "I suppose now that we have the shovel and map, we can try for the maze center, but that maze is difficult to read." | ||
DavidW says (to ClubFloyd), "x map" | ||
CF ] Garden, East Score: 40, Turns: 222 | ||
CF | > | ||
CF | > X MAP | ||
CF | | ||
CF | [Sorry, but this story doesn't recognize the word "x."] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l at map" | ||
CF ] Garden, East Score: 40, Turns: 222 | ||
CF | > | ||
CF | > L AT MAP | ||
CF | | ||
CF | [Which map do you mean, the thin piece of paper or the yellowed piece | ||
CF | of paper?] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "thin" | ||
CF ] Garden, East Score: 40, Turns: 223 | ||
CF | > | ||
CF | > THIN | ||
CF | | ||
CF | You see the following: | ||
CF | ____________________________________ | ||
CF | __ ____ ___ __ _____ | ||
CF | __ __ __ _ ___ | ||
CF | ___ __ _ | ||
CF | ______ _____ _ _ | ||
CF | __ ___ _ ____ __ | ||
CF | __ _____ __ | ||
CF | ___ __ ______ _ | ||
CF | ___ ___ ____ | ||
CF | ___ ___ X ___ ____ | ||
CF | _ _ ______ | ||
CF | _ _ _____ ____ __ | ||
CF | ____ ____ __ | ||
CF | _ _ _ | ||
CF | __ __ ____ __ __ | ||
CF | _________ __ ___ ____ | ||
CF | ____ _____ ___ __ | ||
CF | _ ___ | ||
CF | ___ __ __ _ | ||
CF | ___ _______ ___ ____ ____ ____ ___ | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put thin on yellowed" | ||
CF ] Garden, East Score: 40, Turns: 223 | ||
CF | > | ||
CF | > PUT THIN ON YELLOWED | ||
CF | | ||
CF | [There aren't enough nouns in that sentence!] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put thin paper on yellowed" | ||
CF ] Garden, East Score: 40, Turns: 223 | ||
CF | > | ||
CF | > PUT THIN PAPER ON YELLOWED | ||
CF | | ||
CF | [There aren't enough nouns in that sentence!] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Garden, East Score: 40, Turns: 224 | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You have a shovel, a yellow punch card, a violet punch card, Mama | ||
CF | Maggio's cheese grater, a green punch card, a rusty bucket, a cloth | ||
CF | sack, a red punch card, an indigo punch card, a brick, a blue punch | ||
CF | card, a matchbox, a thin piece of paper, a business card, a yellowed | ||
CF | piece of paper, a flashlight (providing light) and a photo of Uncle | ||
CF | Buddy. It looks as if the matchbox contains a red match. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put thin paper on yellowed paper" | ||
CF ] Garden, East Score: 40, Turns: 225 | ||
CF | > | ||
CF | > PUT THIN PAPER ON YELLOWED PAPER | ||
CF | | ||
CF | You see the following: | ||
CF | ____________________________________ | ||
CF | | __| | |____ | | ___|__ | _____ | | ||
CF | | | __|__ | | |__ _ ___| | | | | ||
CF | | | ___ | | | | | | __| | _| | | | | | ||
CF | |______ | | |_____| | |_ |_| | | | | ||
CF | | __ ___|_ ____ | | | __ | | | | | ||
CF | |__| | | | | | _____| | |__| | | | | | ||
CF | | ___| | | | |__| ______| _| | | | | | ||
CF | | | ___| | |___ | | | |____| | | | | ||
CF | | | | ___|___ | | |X| |___ | ____| | | ||
CF | | | | | | | | |_| | _| |______ | | ||
CF | |_| | | | | | |_|_____| | ____ | __| | ||
CF | | ____| | | |____ | | | | __ | | | | ||
CF | | | | |_| | | |_| | | | | _| | | | ||
CF | | | | |__ __| | |____ |__ | |__| | | | ||
CF | | | |_________|__ ___ | ____ | | | ||
CF | | |____ | _____ | | | | |___ | __| | ||
CF | | | | | | | | | |_| | ___| | | | ||
CF | | | | |___| | | | |__ __| | |_ | | | | ||
CF | |___|_______|___|____ ____|____|___| | ||
CF | | ||
CF | > | Jacqueline says, "I took a screen shot of that a while ago." | |
Jacqueline asks, "Would it be helpful if I uploaded it?" | ||
Jacqueline asks, "As a reference?" | ||
Jacqueline asks, "Or try to talk you through it?" | ||
Roger asks, "that's quite the hike. 40 moves, maybe?" | ||
Jacqueline says, "Indeed'" | ||
DavidW says, "yeah, I'd need a navigator." | ||
DavidW says (to ClubFloyd), "ne" | ||
CF ] Garden, East Score: 40, Turns: 226 | ||
CF | > | ||
CF | > NE | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ne" | ||
CF ] Garden, East Score: 40, Turns: 227 | ||
CF | > | ||
CF | > NE | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | Somewhere nearby several of Morgan Fairchild's cats begin crying. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Garden, East Score: 40, Turns: 228 | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Garden, East | ||
CF | You are in the overpoweringly fragrant rose bush section of the | ||
CF | garden. As you admire the roses you notice one somewhat sickly rose | ||
CF | bush. Something about the sight of this particular rose bush makes you | ||
CF | feel a bit queasy. The stone walkway leads northwest and southwest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "nw" | ||
CF ] Garden, North Score: 40, Turns: 229 | ||
CF | > | ||
CF | > NW | ||
CF | | ||
CF | Garden, North | ||
CF | You are in the orchid section of the garden. Tender orchid petals of | ||
CF | every color surround a small pond here. The stone walkway leads north, | ||
CF | southeast and southwest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Entrance to Hedge Maze Score: 40, Turns: 230 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | Entrance to Hedge Maze | ||
CF | This is the entrance to the hedge maze. Aunt Hildegarde told you never | ||
CF | to go into the maze without the map, and of course you would go in | ||
CF | anyway and she would have to come in and find you. | ||
CF | | ||
CF | Guests were forever getting lost in the maze at parties. Sometimes you | ||
CF | wished Cousin Herman would go in and never come out. But you always | ||
CF | had the feeling he was thinking the same about you, only more | ||
CF | seriously. Tall hedges, thick and green, stretch along paths leading | ||
CF | to the east and west and a grass path north enters the maze. A stone | ||
CF | walkway leads south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf17" | ||
CF | > | ||
CF | > SAVE | ||
CF | | ||
CF | You can almost hear Buck Palace saying, "Wimp!" | ||
CF | %% Enter a save filename to write: | ||
CF ] Entrance to Hedge Maze Score: 40, Turns: 230 | ||
CF | You can almost hear Buck Palace saying, "Wimp!"Okay, done. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Hedge Maze Score: 40, Turns: 231 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead north, | ||
CF | south, east and west. | ||
CF | | ||
CF | > | Jacqueline asks, "So wait, where do we start in the maze?" | |
DavidW says (to ClubFloyd), "s" | ||
CF ] Entrance to Hedge Maze Score: 40, Turns: 232 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | Entrance to Hedge Maze | ||
CF | This is the entrance to the hedge maze. Aunt Hildegarde told you never | ||
CF | to go into the maze without the map, and of course you would go in | ||
CF | anyway and she would have to come in and find you. | ||
CF | | ||
CF | Guests were forever getting lost in the maze at parties. Sometimes you | ||
CF | wished Cousin Herman would go in and never come out. But you always | ||
CF | had the feeling he was thinking the same about you, only more | ||
CF | seriously. Tall hedges, thick and green, stretch along paths leading | ||
CF | to the east and west and a grass path north enters the maze. A stone | ||
CF | walkway leads south. | ||
CF | | ||
CF | > | Jacqueline says, "That's not super clear." | |
DavidW says, "there's a break in the bottom line" | ||
DavidW says (to ClubFloyd), "put thin paper on yellowed paper" | ||
CF ] Entrance to Hedge Maze Score: 40, Turns: 233 | ||
CF | > | ||
CF | > PUT THIN PAPER ON YELLOWED PAPER | ||
CF | | ||
CF | You see the following: | ||
CF | ____________________________________ | ||
CF | | __| | |____ | | ___|__ | _____ | | ||
CF | | | __|__ | | |__ _ ___| | | | | ||
CF | | | ___ | | | | | | __| | _| | | | | | ||
CF | |______ | | |_____| | |_ |_| | | | | ||
CF | | __ ___|_ ____ | | | __ | | | | | ||
CF | |__| | | | | | _____| | |__| | | | | | ||
CF | | ___| | | | |__| ______| _| | | | | | ||
CF | | | ___| | |___ | | | |____| | | | | ||
CF | | | | ___|___ | | |X| |___ | ____| | | ||
CF | | | | | | | | |_| | _| |______ | | ||
CF | |_| | | | | | |_|_____| | ____ | __| | ||
CF | | ____| | | |____ | | | | __ | | | | ||
CF | | | | |_| | | |_| | | | | _| | | | ||
CF | | | | |__ __| | |____ |__ | |__| | | | ||
CF | | | |_________|__ ___ | ____ | | | ||
CF | | |____ | _____ | | | | |___ | __| | ||
CF | | | | | | | | | |_| | ___| | | | ||
CF | | | | |___| | | | |__ __| | |_ | | | | ||
CF | |___|_______|___|____ ____|____|___| | ||
CF | | ||
CF | > | Jacqueline says, "OH" | |
Jacqueline says, "well, I guess first I have to solve the maze" | ||
MoyTravis says, "Oh, I see it." | ||
MoyTravis says, "...that's awful to try and talk through though." | ||
MoyTravis asks, "Like, just, do it, I guess?" | ||
Jacqueline says, "Give me a second." | ||
DavidW says, "possibly the maze is only the junctions and not every single bend" | ||
Roger asks, "Do you want me to just paste in the solution?" | ||
MoyTravis says, "A multiplayer game where one person talks the other person through a thing would be fun." | ||
DavidW asks (of Roger), "You have a walkthrough?" | ||
MoyTravis says, "I mean, that's what Keep Talking and Nobody Explodes is. And that's fun." | ||
DavidW says, "like, I'm surprised we even got this far." | ||
Roger says, "I've got one here yeah" | ||
Jacqueline says, "Okay, I've got the solution." | ||
Jacqueline says, "Okay, Roger, go for it." | ||
DavidW says, "And I haven't been playing to optimize for time. The flashlight will run out, I think" | ||
DavidW says (to ClubFloyd), "turn off flashlight" | ||
CF ] Entrance to Hedge Maze Score: 40, Turns: 234 | ||
CF | > | ||
CF | > TURN OFF FLASHLIGHT | ||
CF | | ||
CF | Okay, the flashlight is now off. | ||
CF | | ||
CF | > | Roger | n. w. n. w. n. w. s. w. w. n. w. s. e. s. e. n. e. s. w. n. w. s. w. n. w. s. w. n. e. n. e. n. e. e. n. e. s. e. e. s. e. n. e. n. e. s. w. s. w. s. e. n. w. s. | |
Jacqueline says, "I think just the choices - oh wow." | ||
Roger says, "err I guess I can just tell floyd myself" | ||
DavidW says (to ClubFloyd), "look" | ||
CF ] Entrance to Hedge Maze Score: 40, Turns: 235 | ||
CF | > | ||
CF | > LOOK | ||
CF | | ||
CF | Entrance to Hedge Maze | ||
CF | This is the entrance to the hedge maze. Aunt Hildegarde told you never | ||
CF | to go into the maze without the map, and of course you would go in | ||
CF | anyway and she would have to come in and find you. | ||
CF | | ||
CF | Guests were forever getting lost in the maze at parties. Sometimes you | ||
CF | wished Cousin Herman would go in and never come out. But you always | ||
CF | had the feeling he was thinking the same about you, only more | ||
CF | seriously. Tall hedges, thick and green, stretch along paths leading | ||
CF | to the east and west and a grass path north enters the maze. A stone | ||
CF | walkway leads south. | ||
CF | | ||
CF | > | DavidW says, "yeah, you do it" | |
Roger says (to floyd), "n. w. n. w. n. w. s. w. w. n. w. s. e. s. e. n. e. s. w. n. w. s. w. n. w. s. w. n. e. n. e. n. e. e. n. e. s. e. e. s. e. n. e. n. e. s. w. s. w. s. e. n. w. s." | ||
CF ] Hedge Maze Score: 40, Turns: 264 | ||
CF | > | ||
CF | > N. W. N. W. N. W. S. W. W. N. W. S. E. S. E. N. E. S. W. N. W. S. W. | ||
CF | N. W. S. W. N. E. N. E. N. E. E. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead north, | ||
CF | south, east and west. | ||
CF | | ||
CF | You make your way 40 feet west along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead north | ||
CF | and east. | ||
CF | | ||
CF | You make your way 40 feet north along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead south, | ||
CF | east and west. | ||
CF | | ||
CF | You make your way 20 feet west along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead north | ||
CF | and east. | ||
CF | | ||
CF | You make your way 20 feet north along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead south | ||
CF | and west. | ||
CF | | ||
CF | You make your way 20 feet west along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead south | ||
CF | and east. | ||
CF | | ||
CF | You make your way 20 feet south along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead north | ||
CF | and west. | ||
CF | | ||
CF | You make your way 40 feet west along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead north, | ||
CF | east and west. | ||
CF | | ||
CF | You make your way 40 feet west along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead north | ||
CF | and east. | ||
CF | | ||
CF | You make your way 20 feet north along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead south | ||
CF | and west. | ||
CF | | ||
CF | You make your way 20 feet west along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead south | ||
CF | and east. | ||
CF | | ||
CF | You make your way 30 feet south along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead north | ||
CF | and east. | ||
CF | | ||
CF | You make your way 40 feet east along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead south | ||
CF | and west. | ||
CF | | ||
CF | You make your way 20 feet south along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead north | ||
CF | and east. | ||
CF | | ||
CF | You make your way 20 feet east along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead north | ||
CF | and west. | ||
CF | | ||
CF | You make your way 20 feet north along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead south | ||
CF | and east. | ||
CF | | ||
CF | You make your way 60 feet east along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead south | ||
CF | and west. | ||
CF | | ||
CF | You make your way 30 feet south along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead north | ||
CF | and west. | ||
CF | | ||
CF | You make your way 20 feet west along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead north | ||
CF | and east. | ||
CF | | ||
CF | You make your way 20 feet north along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead south | ||
CF | and west. | ||
CF | | ||
CF | You make your way 20 feet west along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead south | ||
CF | and east. | ||
CF | | ||
CF | You make your way 20 feet south along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead north | ||
CF | and west. | ||
CF | | ||
CF | You make your way 60 feet west along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead north | ||
CF | and east. | ||
CF | | ||
CF | You make your way 20 feet north along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead south | ||
CF | and west. | ||
CF | | ||
CF | You make your way 20 feet west along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead south | ||
CF | and east. | ||
CF | | ||
CF | You make your way 20 feet south along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead north | ||
CF | and west. | ||
CF | | ||
CF | You make your way 20 feet west along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead north | ||
CF | and east. | ||
CF | | ||
CF | You make your way 70 feet north along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead south | ||
CF | and east. | ||
CF | | ||
CF | You make your way 20 feet east along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead north, | ||
CF | east and west. | ||
CF | | ||
CF | [There aren't any verbs in that sentence!] | ||
CF | | ||
CF | > | Roger says, "uh oh" | |
DavidW says, "um, there are limits to how long a multi-command can be, y'know." | ||
Roger says, "oh maybe we did make it here" | ||
Jacqueline asks, "dig?" | ||
Roger asks, "Do you want to try digging?" | ||
DavidW says (to ClubFloyd), "dig" | ||
CF ] Hedge Maze Score: 40, Turns: 264 | ||
CF | > | ||
CF | > DIG | ||
CF | | ||
CF | [What do you want to dig in?] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ground" | ||
CF ] Hedge Maze Score: 40, Turns: 265 | ||
CF | > | ||
CF | > GROUND | ||
CF | | ||
CF | [with the shovel] | ||
CF | You dig a good sized hole, but find nothing. | ||
CF | | ||
CF | > | Jacqueline frowns. | |
DavidW says, "The middle won't be marked." | ||
Roger says, "yeah.... hrm okay maybe it hung up on a line break" | ||
DavidW says, "You could enter the commands in groups of ten, say." | ||
Jacqueline says, "If you can't figure out where you are you can just restore." | ||
Roger says, "yeah I can do that. And yeah we should probably restore." | ||
DavidW says, "I wouldn't dare enter in the entire route in one paste like that." | ||
DavidW says (to ClubFloyd), "RESTORE" | ||
DavidW says (to ClubFloyd), "cf17" | ||
CF | > | ||
CF | > RESTORE | ||
CF | %% Enter a save filename to read: | ||
CF ] Entrance to Hedge Maze Score: 40, Turns: 230 | ||
CF | > RESTOREOkay, done. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), ";" | ||
CF ] Entrance to Hedge Maze Score: 40, Turns: 230 | ||
CF | > | ||
CF | > ; | ||
CF | | ||
CF | [This story doesn't know the word ";."] | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "l" | ||
CF ] Entrance to Hedge Maze Score: 40, Turns: 231 | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Entrance to Hedge Maze | ||
CF | This is the entrance to the hedge maze. Aunt Hildegarde told you never | ||
CF | to go into the maze without the map, and of course you would go in | ||
CF | anyway and she would have to come in and find you. | ||
CF | | ||
CF | Guests were forever getting lost in the maze at parties. Sometimes you | ||
CF | wished Cousin Herman would go in and never come out. But you always | ||
CF | had the feeling he was thinking the same about you, only more | ||
CF | seriously. Tall hedges, thick and green, stretch along paths leading | ||
CF | to the east and west and a grass path north enters the maze. A stone | ||
CF | walkway leads south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn off flashlight" | ||
CF ] Entrance to Hedge Maze Score: 40, Turns: 232 | ||
CF | > | ||
CF | > TURN OFF FLASHLIGHT | ||
CF | | ||
CF | Okay, the flashlight is now off. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "n. w. n. w. n. w. s. w. w. n." | ||
CF ] Hedge Maze Score: 40, Turns: 242 | ||
CF | > | ||
CF | > N. W. N. W. N. W. S. W. W. N. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead north, | ||
CF | south, east and west. | ||
CF | | ||
CF | You make your way 40 feet west along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead north | ||
CF | and east. | ||
CF | | ||
CF | You make your way 40 feet north along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead south, | ||
CF | east and west. | ||
CF | | ||
CF | You make your way 20 feet west along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead north | ||
CF | and east. | ||
CF | | ||
CF | You make your way 20 feet north along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead south | ||
CF | and west. | ||
CF | | ||
CF | You make your way 20 feet west along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead south | ||
CF | and east. | ||
CF | | ||
CF | You make your way 20 feet south along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead north | ||
CF | and west. | ||
CF | | ||
CF | You make your way 40 feet west along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead north, | ||
CF | east and west. | ||
CF | | ||
CF | You make your way 40 feet west along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead north | ||
CF | and east. | ||
CF | | ||
CF | You make your way 20 feet north along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead south | ||
CF | and west. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "w. s. e. s. e. n. e. s. w. n." | ||
CF ] Hedge Maze Score: 40, Turns: 252 | ||
CF | > | ||
CF | > W. S. E. S. E. N. E. S. W. N. | ||
CF | | ||
CF | You make your way 20 feet west along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead south | ||
CF | and east. | ||
CF | | ||
CF | You make your way 30 feet south along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead north | ||
CF | and east. | ||
CF | | ||
CF | You make your way 40 feet east along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead south | ||
CF | and west. | ||
CF | | ||
CF | You make your way 20 feet south along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead north | ||
CF | and east. | ||
CF | | ||
CF | You make your way 20 feet east along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead north | ||
CF | and west. | ||
CF | | ||
CF | You make your way 20 feet north along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead south | ||
CF | and east. | ||
CF | | ||
CF | You make your way 60 feet east along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead south | ||
CF | and west. | ||
CF | | ||
CF | You make your way 30 feet south along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead north | ||
CF | and west. | ||
CF | | ||
CF | You make your way 20 feet west along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead north | ||
CF | and east. | ||
CF | | ||
CF | You make your way 20 feet north along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead south | ||
CF | and west. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "w. s. w. n. w. s. w. n. e. n." | ||
CF ] Hedge Maze Score: 40, Turns: 262 | ||
CF | > | ||
CF | > W. S. W. N. W. S. W. N. E. N. | ||
CF | | ||
CF | You make your way 20 feet west along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead south | ||
CF | and east. | ||
CF | | ||
CF | You make your way 20 feet south along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead north | ||
CF | and west. | ||
CF | | ||
CF | You make your way 60 feet west along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead north | ||
CF | and east. | ||
CF | | ||
CF | You make your way 20 feet north along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead south | ||
CF | and west. | ||
CF | | ||
CF | You make your way 20 feet west along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead south | ||
CF | and east. | ||
CF | | ||
CF | You make your way 20 feet south along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead north | ||
CF | and west. | ||
CF | | ||
CF | You make your way 20 feet west along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead north | ||
CF | and east. | ||
CF | | ||
CF | You make your way 70 feet north along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead south | ||
CF | and east. | ||
CF | | ||
CF | You make your way 20 feet east along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead north, | ||
CF | east and west. | ||
CF | | ||
CF | You make your way 40 feet north along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead south | ||
CF | and east. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "e. n. e. e. n. e. s. e. e. s." | ||
CF ] Hedge Maze Score: 40, Turns: 272 | ||
CF | > | ||
CF | > E. N. E. E. N. E. S. E. E. S. | ||
CF | | ||
CF | You make your way 30 feet east along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead north | ||
CF | and west. | ||
CF | | ||
CF | You make your way 30 feet north along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead south, | ||
CF | east and west. | ||
CF | | ||
CF | You make your way 10 feet east along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead north, | ||
CF | east and west. | ||
CF | | ||
CF | You make your way 20 feet east along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead north | ||
CF | and west. | ||
CF | | ||
CF | You hear footsteps on the other side of the hedge. | ||
CF | | ||
CF | You make your way 30 feet north along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead south, | ||
CF | east and west. | ||
CF | | ||
CF | You make your way 20 feet east along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead south, | ||
CF | east and west. | ||
CF | | ||
CF | You make your way 30 feet south along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead north | ||
CF | and east. | ||
CF | | ||
CF | You make your way 10 feet east along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead south, | ||
CF | east and west. | ||
CF | | ||
CF | You make your way 50 feet east along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead south | ||
CF | and west. | ||
CF | | ||
CF | You make your way 10 feet south along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead north, | ||
CF | east and west. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "e. n. e. n. e. s. w. s. w. s." | ||
CF ] Hedge Maze Score: 40, Turns: 282 | ||
CF | > | ||
CF | > E. N. E. N. E. S. W. S. W. S. | ||
CF | | ||
CF | You make your way 20 feet east along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead north | ||
CF | and west. | ||
CF | | ||
CF | You make your way 30 feet north along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead south | ||
CF | and east. | ||
CF | | ||
CF | You make your way 20 feet east along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead north | ||
CF | and west. | ||
CF | | ||
CF | You make your way 10 feet north along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead south, | ||
CF | east and west. | ||
CF | | ||
CF | You make your way 20 feet east along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead south, | ||
CF | east and west. | ||
CF | | ||
CF | You make your way 20 feet south along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead north, | ||
CF | south and west. | ||
CF | | ||
CF | You make your way 20 feet west along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead south | ||
CF | and east. | ||
CF | | ||
CF | You make your way 30 feet south along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead north, | ||
CF | east and west. | ||
CF | | ||
CF | You make your way 40 feet west along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead south | ||
CF | and east. | ||
CF | | ||
CF | You make your way 40 feet south along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead north | ||
CF | and east. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "e. n. w. s." | ||
CF ] Hedge Maze Score: 40, Turns: 286 | ||
CF | > | ||
CF | > E. N. W. S. | ||
CF | | ||
CF | You make your way 40 feet east along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead north | ||
CF | and west. | ||
CF | | ||
CF | You make your way 30 feet north along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead south | ||
CF | and west. | ||
CF | | ||
CF | You make your way 20 feet west along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead south | ||
CF | and east. | ||
CF | | ||
CF | You make your way 10 feet south along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. A path leads north. | ||
CF | | ||
CF | > | Roger says, "okay here we are. I think." | |
DavidW says, "feel free to do the digging honors. You'll also have to get us out of here." | ||
Roger says, "woo" | ||
Roger says (to floyd), "dig in ground" | ||
CF ] Hedge Maze Score: 40, Turns: 287 | ||
CF | > | ||
CF | > DIG IN GROUND | ||
CF | | ||
CF | [with the shovel] | ||
CF | You dig a hole and uncover Buck Palace's large rubber stamp. | ||
CF | | ||
CF | > | Jacqueline says, "woo" | |
Roger says (to floyd), "take stamp" | ||
CF ] Hedge Maze Score: 50, Turns: 288 | ||
CF | > | ||
CF | > TAKE STAMP | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "examine stamp" | ||
CF ] Hedge Maze Score: 50, Turns: 289 | ||
CF | > | ||
CF | > EXAMINE STAMP | ||
CF | | ||
CF | It's the large rubber stamp Buck Palace used to mail the POW's to the | ||
CF | Pentagon in Uncle Buddy's "Address Unknown." | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "n. e. s. w. n. e. n. e. n. w." | ||
CF ] Hedge Maze Score: 50, Turns: 299 | ||
CF | > | ||
CF | > N. E. S. W. N. E. N. E. N. W. | ||
CF | | ||
CF | You make your way 10 feet north along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead south | ||
CF | and east. | ||
CF | | ||
CF | You make your way 20 feet east along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead south | ||
CF | and west. | ||
CF | | ||
CF | You make your way 30 feet south along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead north | ||
CF | and west. | ||
CF | | ||
CF | You make your way 40 feet west along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead north | ||
CF | and east. | ||
CF | | ||
CF | You make your way 40 feet north along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead south | ||
CF | and east. | ||
CF | | ||
CF | You make your way 40 feet east along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead north, | ||
CF | east and west. | ||
CF | | ||
CF | You make your way 30 feet north along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead south | ||
CF | and east. | ||
CF | | ||
CF | You make your way 20 feet east along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead north, | ||
CF | south and west. | ||
CF | | ||
CF | You make your way 20 feet north along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead south, | ||
CF | east and west. | ||
CF | | ||
CF | You make your way 20 feet west along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead south, | ||
CF | east and west. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "s. w. s. w. n. w. w. n. w. s." | ||
CF ] Hedge Maze Score: 50, Turns: 309 | ||
CF | > | ||
CF | > S. W. S. W. N. W. W. N. W. S. | ||
CF | | ||
CF | You make your way 10 feet south along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead north | ||
CF | and west. | ||
CF | | ||
CF | You make your way 20 feet west along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead south | ||
CF | and east. | ||
CF | | ||
CF | You make your way 30 feet south along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead north | ||
CF | and west. | ||
CF | | ||
CF | You make your way 20 feet west along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead north, | ||
CF | east and west. | ||
CF | | ||
CF | You make your way 10 feet north along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead south | ||
CF | and west. | ||
CF | | ||
CF | You hear footsteps on the other side of the hedge. | ||
CF | | ||
CF | You make your way 50 feet west along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead south, | ||
CF | east and west. | ||
CF | | ||
CF | You make your way 10 feet west along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead north | ||
CF | and east. | ||
CF | | ||
CF | You make your way 30 feet north along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead south, | ||
CF | east and west. | ||
CF | | ||
CF | You make your way 20 feet west along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead south, | ||
CF | east and west. | ||
CF | | ||
CF | You make your way 30 feet south along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead north | ||
CF | and west. | ||
CF | | ||
CF | > | DavidW says, "heh, mail the POWs" | |
Roger says (to floyd), "w. w. s. w. s. w. s. e. n. e." | ||
CF ] Hedge Maze Score: 50, Turns: 319 | ||
CF | > | ||
CF | > W. W. S. W. S. W. S. E. N. E. | ||
CF | | ||
CF | You make your way 20 feet west along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead north, | ||
CF | east and west. | ||
CF | | ||
CF | You make your way 10 feet west along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead south, | ||
CF | east and west. | ||
CF | | ||
CF | You make your way 30 feet south along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead north | ||
CF | and west. | ||
CF | | ||
CF | You make your way 30 feet west along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead south | ||
CF | and east. | ||
CF | | ||
CF | You make your way 40 feet south along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead north, | ||
CF | east and west. | ||
CF | | ||
CF | You make your way 20 feet west along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead south | ||
CF | and east. | ||
CF | | ||
CF | You make your way 70 feet south along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead north | ||
CF | and east. | ||
CF | | ||
CF | You make your way 20 feet east along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead north | ||
CF | and west. | ||
CF | | ||
CF | You make your way 20 feet north along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead south | ||
CF | and east. | ||
CF | | ||
CF | You make your way 20 feet east along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead south | ||
CF | and west. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "s. e. n. e. s. e. n. w. s. w." | ||
CF ] Hedge Maze Score: 50, Turns: 329 | ||
CF | > | ||
CF | > S. E. N. E. S. E. N. W. S. W. | ||
CF | | ||
CF | You make your way 20 feet south along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead north | ||
CF | and east. | ||
CF | | ||
CF | You make your way 60 feet east along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead north | ||
CF | and west. | ||
CF | | ||
CF | You make your way 20 feet north along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead south | ||
CF | and east. | ||
CF | | ||
CF | You make your way 20 feet east along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead south | ||
CF | and west. | ||
CF | | ||
CF | You make your way 20 feet south along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead north | ||
CF | and east. | ||
CF | | ||
CF | You make your way 20 feet east along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead north | ||
CF | and west. | ||
CF | | ||
CF | You make your way 30 feet north along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead south | ||
CF | and west. | ||
CF | | ||
CF | You make your way 60 feet west along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead south | ||
CF | and east. | ||
CF | | ||
CF | You make your way 20 feet south along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead north | ||
CF | and west. | ||
CF | | ||
CF | You make your way 20 feet west along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead north | ||
CF | and east. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "n. w. n. e. s. e. e. n. e. s." | ||
CF ] Hedge Maze Score: 50, Turns: 339 | ||
CF | > | ||
CF | > N. W. N. E. S. E. E. N. E. S. | ||
CF | | ||
CF | You make your way 20 feet north along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead south | ||
CF | and west. | ||
CF | | ||
CF | You make your way 40 feet west along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead north | ||
CF | and east. | ||
CF | | ||
CF | You make your way 30 feet north along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead south | ||
CF | and east. | ||
CF | | ||
CF | You make your way 20 feet east along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead south | ||
CF | and west. | ||
CF | | ||
CF | You make your way 20 feet south along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead north | ||
CF | and east. | ||
CF | | ||
CF | You make your way 40 feet east along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead north, | ||
CF | east and west. | ||
CF | | ||
CF | You make your way 40 feet east along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead north | ||
CF | and west. | ||
CF | | ||
CF | You make your way 20 feet north along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead south | ||
CF | and east. | ||
CF | | ||
CF | You make your way 20 feet east along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead south | ||
CF | and west. | ||
CF | | ||
CF | You make your way 20 feet south along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead north | ||
CF | and east. | ||
CF | | ||
CF | > | ||
Roger says (to floyd), "e. s. e. s." | ||
CF ] Entrance to Hedge Maze Score: 50, Turns: 343 | ||
CF | > | ||
CF | > E. S. E. S. | ||
CF | | ||
CF | You make your way 20 feet east along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead south, | ||
CF | east and west. | ||
CF | | ||
CF | You make your way 40 feet south along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead north | ||
CF | and east. | ||
CF | | ||
CF | You make your way 40 feet east along the path. | ||
CF | | ||
CF | Hedge Maze | ||
CF | You are in a hedge maze of astonishing complexity. Paths lead north, | ||
CF | south, east and west. | ||
CF | | ||
CF | Entrance to Hedge Maze | ||
CF | This is the entrance to the hedge maze. Aunt Hildegarde told you never | ||
CF | to go into the maze without the map, and of course you would go in | ||
CF | anyway and she would have to come in and find you. | ||
CF | | ||
CF | Guests were forever getting lost in the maze at parties. Sometimes you | ||
CF | wished Cousin Herman would go in and never come out. But you always | ||
CF | had the feeling he was thinking the same about you, only more | ||
CF | seriously. Tall hedges, thick and green, stretch along paths leading | ||
CF | to the east and west and a grass path north enters the maze. A stone | ||
CF | walkway leads south. | ||
CF | | ||
CF | Shadows pour over you as grey clouds sweep past the night's full moon. | ||
CF | | ||
CF | > | Roger says, "okay save please" | |
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf18" | ||
CF | > | ||
CF | > SAVE | ||
CF | | ||
CF | You can almost hear Buck Palace saying, "Wimp!" | ||
CF | %% Enter a save filename to write: | ||
CF ] Entrance to Hedge Maze Score: 50, Turns: 343 | ||
CF | You can almost hear Buck Palace saying, "Wimp!"Okay, done. | ||
CF | | ||
CF | > | MoyTravis says, "lol" | |
Roger says, "so that was 'fun' in 1986" | ||
MoyTravis says, "what was that" | ||
MoyTravis says, "why would...why would you do this" | ||
DavidW says, "Because mazes were the thing to do." | ||
MoyTravis exclaims, "I guess so!" | ||
Jacqueline says, "Yeah." | ||
Jacqueline says, "Mahogany desks and mazes, with no X or O." | ||
Jacqueline says, "Good times." | ||
DavidW says, "I've seen the outlaid paper trick done as recently as Captain Cutter's Treasure." | ||
MoyTravis says, "And cursive feelies." | ||
DavidW says, "er overlaid" | ||
MoyTravis asks, "Did Captain Cutter's Treasure also make you actually walk it?" | ||
Roger says, "It's not a bad gimmick, with some restraint" | ||
MoyTravis says, "I mean, the trick's fine, and cool, but...actually walking it seems a 'lil much." | ||
DavidW says, "The maze was more a moving a giant crate puzzle, not a true maze." | ||
DavidW says, "and the papers didn't show a map, but the word WAREHOUSE in big ASCII art letters." | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Northeast Junction Score: 50, Turns: 344 | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | Northeast Junction | ||
CF | In this corner of the backyard you can make out the enormous hedge, | ||
CF | which is part of the estate's hedge maze. The stone walkway splits in | ||
CF | three directions here: north, along the dark and towering hedge; | ||
CF | south, past the fragrant and inviting garden; and west, where the | ||
CF | walkway cuts a straight and narrow path between the hedge and the | ||
CF | garden. A slightly worn path in the grass heads east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Cannon Emplacement Score: 50, Turns: 345 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | You follow the walkway as it turns west around the hedge leading to... | ||
CF | | ||
CF | Cannon Emplacement | ||
CF | This is a cannon emplacement complete with a Civil War-style cannon | ||
CF | and a neatly stacked pyramid of cannon balls. During the day this area | ||
CF | affords a spectacular view of the coastline. Stone walkways lead east | ||
CF | and west, and a steep path leads down. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look in cannon" | ||
CF ] Cannon Emplacement Score: 50, Turns: 346 | ||
CF | > | ||
CF | > LOOK IN CANNON | ||
CF | | ||
CF | You can see nothing in the cannon. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l at balls" | ||
CF ] Cannon Emplacement Score: 50, Turns: 347 | ||
CF | > | ||
CF | > L AT BALLS | ||
CF | | ||
CF | The pile of cannon balls appears to be strictly ornamental. All of the | ||
CF | balls are welded together, except for the ball on the top of the pile. | ||
CF | | ||
CF | > | Roger says, "heh -- literally, (sokoban, �warehouseman�)." | |
DavidW says, "I suppose we need to fire this cannon for some reason, but I don't remember it." | ||
Roger says, "thwart an atomic chihuahua" | ||
DavidW says, "Maybe something needs to be broken." | ||
Roger says, "maybe we need to go bowling? This seems like a house with its own bowling alley" | ||
DavidW says, "Cannonballs are a bit heavier than bowling balls." | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Cliff Score: 50, Turns: 348 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | You attempt to walk down, but end up sliding most of the way to a | ||
CF | cliff below. | ||
CF | | ||
CF | Cliff | ||
CF | This cliff affords the same spectacular view as from the cannon | ||
CF | emplacement above. Far below you and stretching east, are the white | ||
CF | sands of a beach, illuminated by the moon's glow. You can hear the | ||
CF | faint sound of waves lapping at the shore. Nearby in the ground is a | ||
CF | closed hatch. | ||
CF | | ||
CF | There is an unusual ladder lying on the ground here. | ||
CF | | ||
CF | > | DavidW says, "oh, here's the storm cellar." | |
DavidW says, "I recall that it's difficult to leave, ala a Rube Goldberg device." | ||
DavidW says (to ClubFloyd), "x ladder" | ||
CF ] Cliff Score: 50, Turns: 348 | ||
CF | > | ||
CF | > X LADDER | ||
CF | | ||
CF | [Sorry, but the word "x" is not in the vocabulary you can use.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l at ladder" | ||
CF ] Cliff Score: 50, Turns: 349 | ||
CF | > | ||
CF | > L AT LADDER | ||
CF | | ||
CF | This straight ladder is made of heavy-duty steel bars. It resembles a | ||
CF | ladder you might find on a fire escape. | ||
CF | | ||
CF | > | MoyTravis says, "All right it's getting a little late for me. Thanks for driving, David." | |
DavidW says, "You're welcome, Moy. Pleasant dreams." | ||
MoyTravis says, "I appreciate y'all going through older stuff too, if only for the, like - uh, I guess, tourist-y aspect of seeing older stuff." | ||
MoyTravis exclaims, "Cya'll later!" | ||
Jacqueline says, "See ya." | ||
MoyTravis goes home. | Jacqueline says, "I'm fine with continuing or pausing or whatever." | |
Jacqueline says, "I'm enjoying this enough that I'd be happy to see the rest." | ||
DavidW says, "It is getting late. This is as good a place to pause as any." | ||
Jacqueline says, "okay." | ||
DavidW says, "The chihuahua really is my favourite bit." | ||
Roger exclaims, "It was a good bit. Thanks, everyone!" | ||
DavidW says (to ClubFloyd), "save" | ||
CF | > | ||
CF | > SAVE | ||
CF | | ||
CF | You can almost hear Buck Palace saying, "Wimp!" | ||
CF | %% Enter a save filename to write: | ||
DavidW says (to ClubFloyd), "cfhijinx" | ||
CF ] Cliff Score: 50, Turns: 349 | ||
CF | You can almost hear Buck Palace saying, "Wimp!"Okay, done. | ||
*** SESSION TWO *** | ||
% Connected to ifmud-perry. | ||
************************************************************************ | ||
** ** | ||
** Welcome to ifMUD! ** | ||
** ** | ||
************************************************************************ | ||
FAQ: [LINK] | ||
IP: 66.114.68.227 | ||
MONKEY: Ook. | ||
If you... | ||
have an account Type "connect name password" to log in | ||
need an account Go to [LINK] and apply | ||
are just visiting Type "connect guest guest" to login as Guest | ||
want to see who's on Type "who" for a list of players online | ||
have problems Login as Guest, type "lounge", and ask for a wizard | ||
or type "wizards my problem is ..." to leave a message | ||
(include your email address if you want a reply) | ||
TYPE connect, who, or quit: | ||
Login Succeeded | ||
ifMUD | ||
An interactive conversation | ||
Copyright 1997-2027 by Loungent Technologies, a wholly owned subsidiary of | ||
rec.[arts|games].int-fiction; All rights reserved. (There was an accident | ||
with a time machine in 2015.) | ||
Release 4 / Serial number 990908 / perlMUD v2.1z | ||
"The characters were mostly of the cardboard cutout variety. | ||
I wanted to punch everyone except the one Scottish guy." | ||
--Jearl | ||
NOTE: Whenever a fix or enhancement is in place, it will be announced | ||
on the channel '#mud-updates'. | ||
OTHER NOTE: There is a mailing list where people can say things like | ||
"hey, the mud's down, what's up with that?" In fact, since this is | ||
the only thing the list is used for, you should join it if you are | ||
interested in this subject. To join, go to | ||
[LINK] | ||
or talk to Steve. | ||
Dorm A | ||
This is a very long room, lined with multi-tiered bunks. Flimsy partitions between the tiers may provide a modicum of privacy. These spartan living quarters could house hundreds, many of whom are sleeping here right now. A narrow staircase set in the north wall leads up. | ||
Note to new users: Most of us hang out in the Adventurer's Lounge. The Lounge is up, and then west, from this location (or just type 'lounge'). If you get lost, type 'home' or 'lounge'. | ||
Visible Exits: up (to the Long Hall), down (to Dorm B) | ||
There is one new message on #alt/peanut-gallery. | ||
There are 3 new messages on #games/roleplaying/7thsea. | ||
There are 2 new messages on #games/roleplaying/CoC. | ||
There are 25 new messages on #games/roleplaying/D&D. | ||
There are 9 new messages on #games/roleplaying/Department. | ||
There are 30 new messages on #games/roleplaying/rpg. | ||
There are 102 new messages on #games/roleplaying/slingergame. | ||
There are 2 new messages on #games/whiz-games. | ||
There are 92 new messages on #if/clubfloyd. | ||
There are 11 new messages on #if/comps/IntroComp. | ||
There are 14 new messages on #if/theory/theoryclub. | ||
There are 13 new messages on #ifmud/bots/Floyd. | ||
There are 42 new messages on the main bulletin board. | ||
You mute all channels temporarily. | ||
You un-mute #if/clubfloyd. | ||
ClubFloyd Clubhouse | ||
ClubFloyd Clubhouse : Welcome to the ClubHouse! CF is a dedicated bot exclusively for ClubFloyd's use, and has the same library of games as the 'original' Floyd you'll find in the Toyshop. Have a seat in one of our (intentionally not implemented) comfy chairs and stay a while. If there's anything you need, just pretend it's here. ClubFloyd meets here each Sunday at 2pm Eastern. | ||
To see how things work, you can read our rules & instructions, as well as past transcripts at [LINK] | ||
You can see: save button, green button, yellow button, ClubFloyd Suggestions, ClubFloyd Pass 03, ClubFloyd Pass 04, ClubFloyd Pass 05 | ||
Players: CF, Jacqueline, DavidW, Roger, Knight_Otu | ||
Visible Exits: None | DavidW says, "I don't remember this section very clearly. I know there's a film reel as our prize inside, and you have to do a tricky bit of business to escape." | |
MoyTravis has arrived. | DavidW says, "I don't remember if we need special tools before entering or not or if encumberance is an issue or what." | |
MoyTravis says, "Hello." | ||
DavidW says, "We'll just have to wing it." | ||
MoyTravis asks, "What was the name of this game, again?" | ||
MoyTravis asks, "Hollywood ???" | ||
DavidW says, "Hi Moy." | ||
Knight_Otu Hollywood Hijinks, apparently. | Knight_Otu says, "oops." | |
DavidW says, "Home of the Atomic Chihuahua." | ||
DavidW says (to ClubFloyd), "load sleepmask hijinx" | ||
CF says (to DavidW), "CF doesn't know that game." | ||
DavidW says (to ClubFloyd), "list h" | ||
CF says (to DavidW), "hadeanlands halflife3 halloweendance halloweve halothane hamper handthatrocksthepumpkin hangar22 happy harmonic hauntedhouse hauntedhouse2017 headingeast headless heated heist heliopause hell help10 hero1r3 heroes heroine hi hi.zip hiddenverbiage hill160 hillridge hinterlands hipponewyear hockey hollywood holyrobotempire home homecoming hoosegow horrorofrylvania horrorparti horrorpartii house house2018 houseofdreamofmoon howtowinatrockpaperscissors htgessay hugoclock hugoclockworkboy hugocwb hugorn hugospin hugowb hugozork hummingbird hungerdaemon hunterdarkness hwhijinx hypercubic" | Jacqueline says (to Travis), "Hollywood Hijinx" | |
MoyTravis says, "Thanks." | ||
DavidW says (to ClubFloyd), "load sleepmask hollywood" | ||
CF ] South Junction Score: 0, Turns: 0 | ||
CF | As night falls the black limousine turns off the highway. It has all | ||
CF | happened so fast, you think to yourself. Your Aunt passing away | ||
CF | without any warning, the funeral this afternoon, and now this unusual | ||
CF | stipulation in her will. The limo pulls up to the front of the house. | ||
CF | "This is the end of the line," says the attorney, and you step out of | ||
CF | the back of the limo. "Remember, your Aunt Hildegarde's will stated | ||
CF | you will inherit her entire fortune -- if you can find the ten | ||
CF | 'treasures' in one night." | ||
CF | | ||
CF | He hands you a photo of Uncle Buddy and a letter, saying, "Her will | ||
CF | instructed that I give you this photo, with the poem, to point you in | ||
CF | the right direction. Also this letter, and here, you'll need this." He | ||
CF | gives you a flashlight. "Meet me at 9 a.m. in the living room with all | ||
CF | the 'treasures' and you'll inherit her entire estate," he says as the | ||
CF | limo pulls away and disappears into the night's darkness. | ||
CF | | ||
CF | HOLLYWOOD HIJINX | ||
CF | Infocom interactive fiction -- a zany treasure hunt | ||
CF | Copyright (C) 1986 Infocom, Inc. All rights reserved. | ||
CF | HOLLYWOOD HIJINX is a trademark of Infocom, Inc. | ||
CF | Release 37 / Serial Number 861215 | ||
CF | | ||
CF | South Junction | ||
CF | You're standing in front of the house where you spent many of your | ||
CF | summers as a youngster. The old place is not as big as it seemed to | ||
CF | you then, but it is still quite large. Stone pathways wind east and | ||
CF | west around the house, and a larger main walkway leads north. | ||
CF | | ||
CF | A life-size statue of Buck Palace, one of the stars of Uncle Buddy's | ||
CF | talent stables, stands here. He's holding a bazooka pointing north. | ||
CF | | ||
CF | > | Jacqueline asks (of DW), "Do you need the save file?" | |
DavidW says, "I... I've blanked on the command to restore ... oh there it is" | ||
DavidW says (to ClubFloyd), "restore" | ||
CF | > | ||
CF | > RESTORE | ||
CF | %% Enter a save filename to read: | Knight_Otu says, "The start feels familiar." | |
DavidW says (to ClubFloyd), "cfhijinx" | ||
CF ] Cliff Score: 50, Turns: 349 | ||
CF | > RESTOREOkay, done. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Cliff Score: 50, Turns: 350 | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Cliff | ||
CF | This cliff affords the same spectacular view as from the cannon | ||
CF | emplacement above. Far below you and stretching east, are the white | ||
CF | sands of a beach, illuminated by the moon's glow. You can hear the | ||
CF | faint sound of waves lapping at the shore. Nearby in the ground is a | ||
CF | closed hatch. | ||
CF | | ||
CF | There is an unusual ladder lying on the ground here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x ladder" | ||
CF ] Cliff Score: 50, Turns: 350 | ||
CF | > | ||
CF | > X LADDER | ||
CF | | ||
CF | [You don't need to use the word "x" to finish this story.] | ||
CF | | ||
CF | > | DavidW says, "AAARGH" | |
DavidW says (to ClubFloyd), "examine ladder" | ||
CF ] Cliff Score: 50, Turns: 351 | ||
CF | > | ||
CF | > EXAMINE LADDER | ||
CF | | ||
CF | This straight ladder is made of heavy-duty steel bars. It resembles a | ||
CF | ladder you might find on a fire escape. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] Cliff Score: 50, Turns: 352 | ||
CF | > | ||
CF | > TAKE IT | ||
CF | | ||
CF | Your load is too heavy. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Cliff Score: 50, Turns: 353 | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You have Buck Palace's large rubber stamp, a shovel, a yellow punch | ||
CF | card, a violet punch card, Mama Maggio's cheese grater, a green punch | ||
CF | card, a rusty bucket, a cloth sack, a red punch card, an indigo punch | ||
CF | card, a brick, a blue punch card, a matchbox, a thin piece of paper, a | ||
CF | business card, a yellowed piece of paper, a flashlight and a photo of | ||
CF | Uncle Buddy. It looks as if the matchbox contains a red match. | ||
CF | | ||
CF | > | DavidW says, "We might want to dump most of this in the living room, I guess." | |
Knight_Otu says, "I see." | ||
DavidW says, "I'm worried that there's a time limit of some sort I'm forgetting." | ||
DavidW says, "Also, I don't have a map." | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Cannon Emplacement Score: 50, Turns: 354 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | You slip and slide in the loose rock, but manage to make your way up | ||
CF | to the cannon emplacement. | ||
CF | | ||
CF | Cannon Emplacement | ||
CF | This is a cannon emplacement complete with a Civil War-style cannon | ||
CF | and a neatly stacked pyramid of cannon balls. During the day this area | ||
CF | affords a spectacular view of the coastline. Stone walkways lead east | ||
CF | and west, and a steep path leads down. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Cannon Emplacement Score: 50, Turns: 355 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Northwest Junction Score: 50, Turns: 356 | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | You follow the walkway as it turns south around the hedge leading | ||
CF | to... | ||
CF | | ||
CF | Northwest Junction | ||
CF | In this corner of the backyard you can make out the enormous hedge, | ||
CF | which is part of the estate's hedge maze. The stone walkway splits in | ||
CF | three directions here: north, along the dark and towering hedge; | ||
CF | south, past the fragrant and inviting garden; and east, where the | ||
CF | walkway cuts a straight and narrow path between the hedge and the | ||
CF | garden. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Southwest Junction Score: 50, Turns: 357 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | Southwest Junction | ||
CF | This is the southwestern corner of a large backyard whose main feature | ||
CF | is an elaborate garden. The stone walkway splits in three directions | ||
CF | here: north, along the perimeter of the garden; south, around the side | ||
CF | of the house; and east, where the walkway ends at the foot of a couple | ||
CF | of steps. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] South Junction Score: 50, Turns: 358 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | You follow the stone walkway as it turns east around the corner of the | ||
CF | house, arriving at... | ||
CF | | ||
CF | South Junction | ||
CF | You're standing in front of the house where you spent many of your | ||
CF | summers as a youngster. The old place is not as big as it seemed to | ||
CF | you then, but it is still quite large. Stone pathways wind east and | ||
CF | west around the house, and a larger main walkway leads north. | ||
CF | | ||
CF | A life-size statue of Buck Palace, one of the stars of Uncle Buddy's | ||
CF | talent stables, stands here. He's holding a bazooka pointing north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Front Porch Score: 50, Turns: 359 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | Front Porch | ||
CF | You're standing on the front porch of the house. Next to the front | ||
CF | door is a regulation mailbox endorsed by Buck Palace. Beneath the | ||
CF | mailbox is a doorbell once rung by Sonny Tufts. To the south is a | ||
CF | walkway. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Foyer Score: 50, Turns: 360 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | It is pitch black. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn on flashlight" | ||
CF ] Foyer Score: 50, Turns: 361 | ||
CF | > | ||
CF | > TURN ON FLASHLIGHT | ||
CF | | ||
CF | Okay, the flashlight is now on. | ||
CF | | ||
CF | Foyer | ||
CF | This is the elegant foyer, covered in rich mahogany paneling. Your | ||
CF | footsteps echo sharply in this large, hollow space. A broad, graceful | ||
CF | staircase sweeps upstairs. Pillared archways beckon you east, west and | ||
CF | north. The front door to the south is open. There is a coat closet by | ||
CF | the front door. The door to the closet is open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Living Room Score: 50, Turns: 362 | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | Living Room | ||
CF | This is the living room where Uncle Buddy and Aunt Hildegarde used to | ||
CF | spend their evenings. Most of the west wall is covered by a grand | ||
CF | stone fireplace with a mantle over it. A long sofa, several cushy | ||
CF | chairs and a telephone fill the room. Most of the hardwood floor is | ||
CF | covered by a monstrous Persian rug. A doorway leads north and an | ||
CF | archway exits to the east. | ||
CF | | ||
CF | You can see a Maltese finch, Aunt Hildegarde's letter, a copy of The | ||
CF | Status Line, a stuffed penguin and a Big Diamond Ring here. Sitting on | ||
CF | the mantle is a red wax statuette, a white wax statuette and a blue | ||
CF | wax statuette. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Living Room Score: 50, Turns: 363 | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You have Buck Palace's large rubber stamp, a shovel, a yellow punch | ||
CF | card, a violet punch card, Mama Maggio's cheese grater, a green punch | ||
CF | card, a rusty bucket, a cloth sack, a red punch card, an indigo punch | ||
CF | card, a brick, a blue punch card, a matchbox, a thin piece of paper, a | ||
CF | business card, a yellowed piece of paper, a flashlight (providing | ||
CF | light) and a photo of Uncle Buddy. It looks as if the matchbox | ||
CF | contains a red match. | ||
CF | | ||
CF | > | Jacqueline says, "Maltese finch still makes me smile." | |
DavidW says (to ClubFloyd), "drop stamp, sack, brick, thin paper, business card" | ||
CF ] Living Room Score: 50, Turns: 364 | ||
CF | > | ||
CF | > DROP STAMP, SACK, BRICK, THIN PAPER, BUSINESS CARD | ||
CF | | ||
CF | Buck Palace's large rubber stamp: Dropped. | ||
CF | The cloth sack: Dropped. | ||
CF | The brick: Dropped. | ||
CF | The thin piece of paper: Dropped. | ||
CF | The business card: Dropped. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drop photo, yellowed paper" | ||
CF ] Living Room Score: 50, Turns: 365 | ||
CF | > | ||
CF | > DROP PHOTO, YELLOWED PAPER | ||
CF | | ||
CF | The photo of Uncle Buddy: Dropped. | ||
CF | The yellowed piece of paper: Dropped. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drop all card" | ||
CF ] Living Room Score: 50, Turns: 366 | ||
CF | > | ||
CF | > DROP ALL CARD | ||
CF | | ||
CF | The yellow punch card: Dropped. | ||
CF | The violet punch card: Dropped. | ||
CF | The green punch card: Dropped. | ||
CF | The red punch card: Dropped. | ||
CF | The indigo punch card: Dropped. | ||
CF | The blue punch card: Dropped. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Living Room Score: 50, Turns: 367 | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You have a shovel, Mama Maggio's cheese grater, a rusty bucket, a | ||
CF | matchbox and a flashlight (providing light). It looks as if the | ||
CF | matchbox contains a red match. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drop grater, bucket, shovel" | ||
CF ] Living Room Score: 50, Turns: 368 | ||
CF | > | ||
CF | > DROP GRATER, BUCKET, SHOVEL | ||
CF | | ||
CF | Mama Maggio's cheese grater: Dropped. | ||
CF | The rusty bucket: Dropped. | ||
CF | The shovel: Dropped. | ||
CF | | ||
CF | > | DavidW says, "I should probably drop all but flashlight. I honestly don't know what's needed" | |
DavidW says (to ClubFloyd), "drop all but flashlight" | ||
CF ] Living Room Score: 50, Turns: 369 | ||
CF | > | ||
CF | > DROP ALL BUT FLASHLIGHT | ||
CF | | ||
CF | The matchbox: Dropped. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Foyer Score: 50, Turns: 370 | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | Foyer | ||
CF | This is the elegant foyer, covered in rich mahogany paneling. Your | ||
CF | footsteps echo sharply in this large, hollow space. A broad, graceful | ||
CF | staircase sweeps upstairs. Pillared archways beckon you east, west and | ||
CF | north. The front door to the south is open. There is a coat closet by | ||
CF | the front door. The door to the closet is open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Front Porch Score: 50, Turns: 371 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | Front Porch | ||
CF | You're standing on the front porch of the house. Next to the front | ||
CF | door is a regulation mailbox endorsed by Buck Palace. Beneath the | ||
CF | mailbox is a doorbell once rung by Sonny Tufts. To the south is a | ||
CF | walkway. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn off flashlight" | ||
CF ] Front Porch Score: 50, Turns: 372 | ||
CF | > | ||
CF | > TURN OFF FLASHLIGHT | ||
CF | | ||
CF | Okay, the flashlight is now off. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] South Junction Score: 50, Turns: 373 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | South Junction | ||
CF | You're standing in front of the house where you spent many of your | ||
CF | summers as a youngster. The old place is not as big as it seemed to | ||
CF | you then, but it is still quite large. Stone pathways wind east and | ||
CF | west around the house, and a larger main walkway leads north. | ||
CF | | ||
CF | A life-size statue of Buck Palace, one of the stars of Uncle Buddy's | ||
CF | talent stables, stands here. He's holding a bazooka pointing north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Southeast Junction Score: 50, Turns: 374 | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | You follow the stone walkway as it turns north around the corner of | ||
CF | the house, arriving at... | ||
CF | | ||
CF | Southeast Junction | ||
CF | This is the southeastern corner of a large backyard whose main feature | ||
CF | is an elaborate garden. The stone walkway splits in three directions | ||
CF | here: north, along the perimeter of the garden; south, around the side | ||
CF | of the house; and west, where the walkway ends at a couple of steps | ||
CF | leading up. | ||
CF | | ||
CF | You can hear dogs howling in the distance. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Northeast Junction Score: 50, Turns: 375 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | Northeast Junction | ||
CF | In this corner of the backyard you can make out the enormous hedge, | ||
CF | which is part of the estate's hedge maze. The stone walkway splits in | ||
CF | three directions here: north, along the dark and towering hedge; | ||
CF | south, past the fragrant and inviting garden; and west, where the | ||
CF | walkway cuts a straight and narrow path between the hedge and the | ||
CF | garden. A slightly worn path in the grass heads east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Cannon Emplacement Score: 50, Turns: 376 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | You follow the walkway as it turns west around the hedge leading to... | ||
CF | | ||
CF | Cannon Emplacement | ||
CF | This is a cannon emplacement complete with a Civil War-style cannon | ||
CF | and a neatly stacked pyramid of cannon balls. During the day this area | ||
CF | affords a spectacular view of the coastline. Stone walkways lead east | ||
CF | and west, and a steep path leads down. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Cliff Score: 50, Turns: 377 | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | You attempt to walk down, but end up sliding most of the way to a | ||
CF | cliff below. | ||
CF | | ||
CF | Cliff | ||
CF | This cliff affords the same spectacular view as from the cannon | ||
CF | emplacement above. Far below you and stretching east, are the white | ||
CF | sands of a beach, illuminated by the moon's glow. You can hear the | ||
CF | faint sound of waves lapping at the shore. Nearby in the ground is a | ||
CF | closed hatch. | ||
CF | | ||
CF | There is an unusual ladder lying on the ground here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take ladder" | ||
CF ] Cliff Score: 50, Turns: 378 | ||
CF | > | ||
CF | > TAKE LADDER | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Cliff Score: 50, Turns: 379 | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Cliff Score: 50, Turns: 380 | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | You slip and slide in the loose rock, unable to climb up the cliff | ||
CF | because of the weight of the ladder. | ||
CF | | ||
CF | > | Knight_Otu says, "Oy." | |
DavidW says (to ClubFloyd), "drop ladder" | ||
CF ] Cliff Score: 50, Turns: 381 | ||
CF | > | ||
CF | > DROP LADDER | ||
CF | | ||
CF | Dropped. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Cannon Emplacement Score: 50, Turns: 382 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | You slip and slide in the loose rock, but manage to make your way up | ||
CF | to the cannon emplacement. | ||
CF | | ||
CF | Cannon Emplacement | ||
CF | This is a cannon emplacement complete with a Civil War-style cannon | ||
CF | and a neatly stacked pyramid of cannon balls. During the day this area | ||
CF | affords a spectacular view of the coastline. Stone walkways lead east | ||
CF | and west, and a steep path leads down. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Northeast Junction Score: 50, Turns: 383 | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | You follow the walkway as it turns south around the hedge leading | ||
CF | to... | ||
CF | | ||
CF | Northeast Junction | ||
CF | In this corner of the backyard you can make out the enormous hedge, | ||
CF | which is part of the estate's hedge maze. The stone walkway splits in | ||
CF | three directions here: north, along the dark and towering hedge; | ||
CF | south, past the fragrant and inviting garden; and west, where the | ||
CF | walkway cuts a straight and narrow path between the hedge and the | ||
CF | garden. A slightly worn path in the grass heads east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Top Landing Score: 50, Turns: 384 | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | As you walk along the path you hear footsteps running south along the | ||
CF | stone walkway. | ||
CF | | ||
CF | Top Landing | ||
CF | This is a rickety landing at the top of a long flight of old, wooden | ||
CF | stairs leading down to the beach far below. You and Cousin Herman | ||
CF | would race down these stairs in the summertime to see who would get to | ||
CF | the water first. Usually Cousin Herman would trip you and win. A path | ||
CF | in the grass leads west. | ||
CF | | ||
CF | > | DavidW says, "oh, this I vaguely remember." | |
DavidW says, "There's a break in the stairs and we have to ski down. Skis are in the closet/elevator. But it's a one-way trip and I don't remember how to get back up." | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Middle of Beach Stairs Score: 50, Turns: 385 | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | You walk down the old, creaking stairs. You stop as you come to a wide | ||
CF | gap of missing steps. | ||
CF | | ||
CF | Middle of Beach Stairs | ||
CF | You're about halfway down the steep staircase, which creaks under your | ||
CF | weight. There are several steps missing here. It's quite a gap: | ||
CF | probably more than you could jump across. On the other side of the | ||
CF | gap, the stairs continue down. Climbing up the stairs returns to the | ||
CF | landing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "examine gap" | ||
CF ] Middle of Beach Stairs Score: 50, Turns: 386 | ||
CF | > | ||
CF | > EXAMINE GAP | ||
CF | | ||
CF | You see nothing extraordinary about the gap. | ||
CF | | ||
CF | > | Knight_Otu says, "Skiing down stairs does not seem a wise course of action." | |
Jacqueline says, "Agree" | ||
Knight_Otu says, "And yet that would be at least the second time we'd do it in a game, as Irecall." | ||
DavidW says, "I know we need the matchbox and at least one of the candles down below." | ||
Jacqueline says, "But stranger things have been done without dying, and more straight-forward, sensible things have led to our death previously." | ||
Knight_Otu says, "Also true." | ||
Jacqueline says, "It's really hard to know for sure from one situation to the next." | ||
DavidW says, "Did we see anywhere to get water from? I could try to play with the bucket and elevator if I had water." | ||
Knight_Otu says, "Sadly I missed last session, so I can't help there." | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Middle of Beach Stairs Score: 50, Turns: 387 | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Middle of Beach Stairs | ||
CF | You're about halfway down the steep staircase, which creaks under your | ||
CF | weight. There are several steps missing here. It's quite a gap: | ||
CF | probably more than you could jump across. On the other side of the | ||
CF | gap, the stairs continue down. Climbing up the stairs returns to the | ||
CF | landing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Top Landing Score: 50, Turns: 388 | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | Top Landing | ||
CF | This is a rickety landing at the top of a long flight of old, wooden | ||
CF | stairs leading down to the beach far below. You and Cousin Herman | ||
CF | would race down these stairs in the summertime to see who would get to | ||
CF | the water first. Usually Cousin Herman would trip you and win. A path | ||
CF | in the grass leads west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Northeast Junction Score: 50, Turns: 389 | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | You walk a short distance along the grass path, arriving at... | ||
CF | | ||
CF | Northeast Junction | ||
CF | In this corner of the backyard you can make out the enormous hedge, | ||
CF | which is part of the estate's hedge maze. The stone walkway splits in | ||
CF | three directions here: north, along the dark and towering hedge; | ||
CF | south, past the fragrant and inviting garden; and west, where the | ||
CF | walkway cuts a straight and narrow path between the hedge and the | ||
CF | garden. A slightly worn path in the grass heads east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "fw" | ||
CF ] Northeast Junction Score: 50, Turns: 389 | ||
CF | > | ||
CF | > FW | ||
CF | | ||
CF | [Sorry, but the word "fw" is not in the vocabulary you can use.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Entrance to Hedge Maze Score: 50, Turns: 390 | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | Entrance to Hedge Maze | ||
CF | This is the entrance to the hedge maze. Aunt Hildegarde told you never | ||
CF | to go into the maze without the map, and of course you would go in | ||
CF | anyway and she would have to come in and find you. | ||
CF | | ||
CF | Guests were forever getting lost in the maze at parties. Sometimes you | ||
CF | wished Cousin Herman would go in and never come out. But you always | ||
CF | had the feeling he was thinking the same about you, only more | ||
CF | seriously. Tall hedges, thick and green, stretch along paths leading | ||
CF | to the east and west and a grass path north enters the maze. A stone | ||
CF | walkway leads south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Garden, North Score: 50, Turns: 391 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | Garden, North | ||
CF | You are in the orchid section of the garden. Tender orchid petals of | ||
CF | every color surround a small pond here. The stone walkway leads north, | ||
CF | southeast and southwest. | ||
CF | | ||
CF | > | DavidW says, "oh right. I don't remember if we did anything in the garden yet." | |
DavidW says, "Was it a diamond shape? We might've found the shovel in here." | ||
DavidW says (to ClubFloyd), "sw" | ||
CF ] Garden, West Score: 50, Turns: 392 | ||
CF | > | ||
CF | > SW | ||
CF | | ||
CF | Garden, West | ||
CF | You're standing on a stone walkway in the tulip section of the garden. | ||
CF | The walkway leads northeast and southeast. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "se" | ||
CF ] Garden, South Score: 50, Turns: 393 | ||
CF | > | ||
CF | > SE | ||
CF | | ||
CF | Garden, South | ||
CF | You're standing on a stone walkway in Aunt Hildegarde's much envied | ||
CF | garden where she would spend hours tending to her flowers, bushes and | ||
CF | trees. The garden was off limits to you as a child because of an | ||
CF | incident one summer when you and Cousin Herman were playing in the | ||
CF | garden. You suggested pretending to be wild African animals and | ||
CF | climbed a tree and began to screech as if a baboon while Cousin Herman | ||
CF | ran off toward the roses shouting something about being a rhinoceros. | ||
CF | | ||
CF | After howling until your throat felt like you had puffed on one of | ||
CF | Uncle Buddy's Hollywood cigars, you went to find Cousin Herman. When | ||
CF | you arrived you couldn't believe your eyes -- Cousin Herman had pulled | ||
CF | all the thorns off of all of Aunt Hildegarde's rose bushes in a quest | ||
CF | to find the biggest thorn possible so he could be a rhino. Of course | ||
CF | when Aunt Hildegarde saw her naked rose bushes, Cousin Herman blamed | ||
CF | it all on you. The walkway leads south, northeast and northwest. | ||
CF | | ||
CF | > | ||
Jacqueline asks (of David), "We did the hedge maze, that was in the garden, right?" | DavidW says, "no north of the garden" | |
DavidW says (to ClubFloyd), "s" | ||
CF ] Patio Score: 50, Turns: 394 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | Patio | ||
CF | This is a large fieldstone patio spanning the entire width of the back | ||
CF | of the house. In the daytime you can look out onto Aunt Hildegarde's | ||
CF | beautiful garden, said to be the envy of the Malibu colony. This is | ||
CF | where Uncle Buddy and Aunt Hildegarde would often entertain. | ||
CF | | ||
CF | Standing here you remember the time at one of their parties when you | ||
CF | swiped one of Uncle Buddy's big Hollywood cigars and smoked it, then | ||
CF | got sick on a rose bush in the garden. You snicker a little bit | ||
CF | thinking about that poor rose bush now and the goofy things you did as | ||
CF | a child. To the north a stone pathway leads to the garden. Steps lead | ||
CF | down off to the east and west, and there is a closed door to the | ||
CF | south. | ||
CF | | ||
CF | You can see an orange punch card here. | ||
CF | | ||
CF | > | Jacqueline says, "Oh, you don't mean the garden areas in generaly. Got it." | |
DavidW says, "The four locations called "Garden"." | ||
DavidW says, "The hedge maze isn't called Garden." | ||
DavidW asks, "I think this is the last of the punch card?" | ||
DavidW asks, "cards?" | ||
Jacqueline says, "Yeah, I was thinking if the garden and junctions and outdoor stuff." | ||
Jacqueline says, "This is the seventh card." | ||
DavidW says (to ClubFloyd), "take card" | ||
CF ] Patio Score: 50, Turns: 395 | ||
CF | > | ||
CF | > TAKE CARD | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open door" | ||
CF ] Patio Score: 50, Turns: 396 | ||
CF | > | ||
CF | > OPEN DOOR | ||
CF | | ||
CF | You'll have to unlock it first. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "examine door" | ||
CF ] Patio Score: 50, Turns: 397 | ||
CF | > | ||
CF | > EXAMINE DOOR | ||
CF | | ||
CF | It looks as if the patio door is closed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Southwest Junction Score: 50, Turns: 398 | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | Southwest Junction | ||
CF | This is the southwestern corner of a large backyard whose main feature | ||
CF | is an elaborate garden. The stone walkway splits in three directions | ||
CF | here: north, along the perimeter of the garden; south, around the side | ||
CF | of the house; and east, where the walkway ends at the foot of a couple | ||
CF | of steps. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] South Junction Score: 50, Turns: 399 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | You follow the stone walkway as it turns east around the corner of the | ||
CF | house, arriving at... | ||
CF | | ||
CF | South Junction | ||
CF | You're standing in front of the house where you spent many of your | ||
CF | summers as a youngster. The old place is not as big as it seemed to | ||
CF | you then, but it is still quite large. Stone pathways wind east and | ||
CF | west around the house, and a larger main walkway leads north. | ||
CF | | ||
CF | A life-size statue of Buck Palace, one of the stars of Uncle Buddy's | ||
CF | talent stables, stands here. He's holding a bazooka pointing north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Front Porch Score: 50, Turns: 400 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | Front Porch | ||
CF | You're standing on the front porch of the house. Next to the front | ||
CF | door is a regulation mailbox endorsed by Buck Palace. Beneath the | ||
CF | mailbox is a doorbell once rung by Sonny Tufts. To the south is a | ||
CF | walkway. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Foyer Score: 50, Turns: 401 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | It is pitch black. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Living Room Score: 50, Turns: 402 | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | It is pitch black. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn on flashlight" | ||
CF ] Living Room Score: 50, Turns: 403 | ||
CF | > | ||
CF | > TURN ON FLASHLIGHT | ||
CF | | ||
CF | Okay, the flashlight is now on. | ||
CF | | ||
CF | Living Room | ||
CF | This is the living room where Uncle Buddy and Aunt Hildegarde used to | ||
CF | spend their evenings. Most of the west wall is covered by a grand | ||
CF | stone fireplace with a mantle over it. A long sofa, several cushy | ||
CF | chairs and a telephone fill the room. Most of the hardwood floor is | ||
CF | covered by a monstrous Persian rug. A doorway leads north and an | ||
CF | archway exits to the east. | ||
CF | | ||
CF | You can see a matchbox, a shovel, a rusty bucket, Mama Maggio's cheese | ||
CF | grater, a blue punch card, an indigo punch card, a red punch card, a | ||
CF | green punch card, a violet punch card, a yellow punch card, a yellowed | ||
CF | piece of paper, a photo of Uncle Buddy, a business card, a thin piece | ||
CF | of paper, a brick, a cloth sack, Buck Palace's large rubber stamp, a | ||
CF | Maltese finch, Aunt Hildegarde's letter, a copy of The Status Line, a | ||
CF | stuffed penguin and a Big Diamond Ring here. It looks as if the | ||
CF | matchbox contains a red match. Sitting on the mantle is a red wax | ||
CF | statuette, a white wax statuette and a blue wax statuette. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take all punch" | ||
CF ] Living Room Score: 50, Turns: 404 | ||
CF | > | ||
CF | > TAKE ALL PUNCH | ||
CF | | ||
CF | The blue punch card: Taken. | ||
CF | The indigo punch card: Taken. | ||
CF | The red punch card: Taken. | ||
CF | The green punch card: Taken. | ||
CF | The violet punch card: Taken. | ||
CF | The yellow punch card: Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Dining Room Score: 50, Turns: 405 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | Dining Room | ||
CF | This is the dining room with a long, walnut table and seating for | ||
CF | twelve. You remember more than one evening falling asleep at the table | ||
CF | while Uncle Buddy rambled on about the way Hollywood used to be. A | ||
CF | large picture window looks out on the garden. Doorways lead east, west | ||
CF | and south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Kitchen Score: 50, Turns: 406 | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | Kitchen | ||
CF | This is Aunt Hildegarde's kitchen. It is a fairly large, sterile area | ||
CF | with several pieces of commercial-grade equipment to handle the vast | ||
CF | amount of food needed for Hollywood parties. It is not exactly the | ||
CF | kind of homey kitchen most people's aunts have. The whole family | ||
CF | remembers the Christmas everyone received fruit cakes with serial | ||
CF | numbers on them. A doorway leads to the east and stairs lead down from | ||
CF | here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Cellar Score: 50, Turns: 407 | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | Cellar | ||
CF | You are in a musty cellar. One of Uncle Buddy's old movie props, a | ||
CF | huge, over-teched computer is here. There is an open closet door to | ||
CF | the south. A staircase leads up. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn on computer" | ||
CF ] Cellar Score: 50, Turns: 408 | ||
CF | > | ||
CF | > TURN ON COMPUTER | ||
CF | | ||
CF | The computer's machinery begins to roar as you turn it on. The seven | ||
CF | rows of display lights on the front of the computer flash on and off | ||
CF | in unison several times as it comes to life. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put red in hopper" | ||
CF ] Cellar Score: 50, Turns: 409 | ||
CF | > | ||
CF | > PUT RED IN HOPPER | ||
CF | | ||
CF | Done. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put orange in hopper" | ||
CF ] Cellar Score: 50, Turns: 410 | ||
CF | > | ||
CF | > PUT ORANGE IN HOPPER | ||
CF | | ||
CF | Done. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put yellow in hopper" | ||
CF ] Cellar Score: 50, Turns: 411 | ||
CF | > | ||
CF | > PUT YELLOW IN HOPPER | ||
CF | | ||
CF | Done. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put green in hopper" | ||
CF ] Cellar Score: 50, Turns: 412 | ||
CF | > | ||
CF | > PUT GREEN IN HOPPER | ||
CF | | ||
CF | Done. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put blue in hopper" | ||
CF ] Cellar Score: 50, Turns: 413 | ||
CF | > | ||
CF | > PUT BLUE IN HOPPER | ||
CF | | ||
CF | Done. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put indigo in hopper" | ||
CF ] Cellar Score: 50, Turns: 414 | ||
CF | > | ||
CF | > PUT INDIGO IN HOPPER | ||
CF | | ||
CF | Done. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put violet in hopper" | ||
CF ] Cellar Score: 50, Turns: 415 | ||
CF | > | ||
CF | > PUT VIOLET IN HOPPER | ||
CF | | ||
CF | Done. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x computer" | ||
CF ] Cellar Score: 50, Turns: 415 | ||
CF | > | ||
CF | > X COMPUTER | ||
CF | | ||
CF | [Sorry, but this story doesn't recognize the word "x."] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "examine computer" | ||
CF ] Cellar Score: 50, Turns: 416 | ||
CF | > | ||
CF | > EXAMINE COMPUTER | ||
CF | | ||
CF | It's the huge, massive, steel contraption of a computer that saved the | ||
CF | earth from the maurading marketeers in "Plan Nine from Marketing." The | ||
CF | front of the computer is covered with rows of lights. Beneath the | ||
CF | lights are a slot and a button. There is a hopper on one end of it. | ||
CF | The computer is on. | ||
CF | | ||
CF | > | DavidW says, "hm, don't know about the slot." | |
DavidW says (to ClubFloyd), "push button" | ||
CF ] Cellar Score: 50, Turns: 417 | ||
CF | > | ||
CF | > PUSH BUTTON | ||
CF | | ||
CF | All the display lights flash off and on several times. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x lights" | ||
CF ] Cellar Score: 50, Turns: 417 | ||
CF | > | ||
CF | > X LIGHTS | ||
CF | | ||
CF | [You don't need to use the word "x" to finish this story.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "examine display" | ||
CF ] Cellar Score: 50, Turns: 418 | ||
CF | > | ||
CF | > EXAMINE DISPLAY | ||
CF | | ||
CF | You study the display of lights and see: | ||
CF | | ||
CF | OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO | ||
CF | OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO | ||
CF | OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO | ||
CF | OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO | ||
CF | OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO | ||
CF | OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO | ||
CF | OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "examine slot" | ||
CF ] Cellar Score: 50, Turns: 419 | ||
CF | > | ||
CF | > EXAMINE SLOT | ||
CF | | ||
CF | It's the huge, massive, steel contraption of a computer that saved the | ||
CF | earth from the maurading marketeers in "Plan Nine from Marketing." The | ||
CF | front of the computer is covered with rows of lights. Beneath the | ||
CF | lights are a slot and a button. There is a hopper on one end of it. | ||
CF | The computer is on. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Kitchen Score: 50, Turns: 420 | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | Kitchen | ||
CF | This is Aunt Hildegarde's kitchen. It is a fairly large, sterile area | ||
CF | with several pieces of commercial-grade equipment to handle the vast | ||
CF | amount of food needed for Hollywood parties. It is not exactly the | ||
CF | kind of homey kitchen most people's aunts have. The whole family | ||
CF | remembers the Christmas everyone received fruit cakes with serial | ||
CF | numbers on them. A doorway leads to the east and stairs lead down from | ||
CF | here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Dining Room Score: 50, Turns: 421 | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | Dining Room | ||
CF | This is the dining room with a long, walnut table and seating for | ||
CF | twelve. You remember more than one evening falling asleep at the table | ||
CF | while Uncle Buddy rambled on about the way Hollywood used to be. A | ||
CF | large picture window looks out on the garden. Doorways lead east, west | ||
CF | and south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Living Room Score: 50, Turns: 422 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | Living Room | ||
CF | This is the living room where Uncle Buddy and Aunt Hildegarde used to | ||
CF | spend their evenings. Most of the west wall is covered by a grand | ||
CF | stone fireplace with a mantle over it. A long sofa, several cushy | ||
CF | chairs and a telephone fill the room. Most of the hardwood floor is | ||
CF | covered by a monstrous Persian rug. A doorway leads north and an | ||
CF | archway exits to the east. | ||
CF | | ||
CF | You can see a matchbox, a shovel, a rusty bucket, Mama Maggio's cheese | ||
CF | grater, a yellowed piece of paper, a photo of Uncle Buddy, a business | ||
CF | card, a thin piece of paper, a brick, a cloth sack, Buck Palace's | ||
CF | large rubber stamp, a Maltese finch, Aunt Hildegarde's letter, a copy | ||
CF | of The Status Line, a stuffed penguin and a Big Diamond Ring here. It | ||
CF | looks as if the matchbox contains a red match. Sitting on the mantle | ||
CF | is a red wax statuette, a white wax statuette and a blue wax | ||
CF | statuette. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take business card" | ||
CF ] Living Room Score: 50, Turns: 423 | ||
CF | > | ||
CF | > TAKE BUSINESS CARD | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | Somewhere in the house you hear the thud of something falling on the | ||
CF | floor. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "read it" | ||
CF ] Living Room Score: 50, Turns: 424 | ||
CF | > | ||
CF | > READ IT | ||
CF | | ||
CF | | ||
CF | For fast service, call | ||
CF | | ||
CF | ROY G. BIV | ||
CF | COMPUTER SERVICE & REPAIR | ||
CF | 576-1851 | ||
CF | | ||
CF | > | DavidW asks, "Did we see a phone anywhere?" | |
DavidW says (to ClubFloyd), "x telephone" | ||
CF ] Living Room Score: 50, Turns: 424 | ||
CF | > | ||
CF | > X TELEPHONE | ||
CF | | ||
CF | [This story doesn't know the word "x."] | ||
CF | | ||
CF | > | DavidW says, "argh argh argh" | |
DavidW says (to ClubFloyd), "examine telephone" | ||
CF ] Living Room Score: 50, Turns: 425 | ||
CF | > | ||
CF | > EXAMINE TELEPHONE | ||
CF | | ||
CF | You see nothing special about the telephone. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "call 576-1851" | ||
CF ] Living Room Score: 50, Turns: 426 | ||
CF | > | ||
CF | > CALL 576-1851 | ||
CF | | ||
CF | A nerdish voice answers the telephone saying, "Hello, this is Roy G. | ||
CF | Biv, Computer Service and Repair. Our office is closed now. Please | ||
CF | call back during our regular business hours." | ||
CF | | ||
CF | > | Jacqueline says, "At least it let you call" | |
DavidW says, "I don't know what I'm doing wrong. It's been decades since I fully played this." | ||
Jacqueline asks, "Did you press the button?" | ||
DavidW says, "On the computer? Yes. Lights flashed." | ||
DavidW says, "Maybe the cards have to go into the slot, not into the hopper." | ||
Jacqueline says, "Oh, so you did." | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Dining Room Score: 50, Turns: 427 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | Dining Room | ||
CF | This is the dining room with a long, walnut table and seating for | ||
CF | twelve. You remember more than one evening falling asleep at the table | ||
CF | while Uncle Buddy rambled on about the way Hollywood used to be. A | ||
CF | large picture window looks out on the garden. Doorways lead east, west | ||
CF | and south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Kitchen Score: 50, Turns: 428 | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | Kitchen | ||
CF | This is Aunt Hildegarde's kitchen. It is a fairly large, sterile area | ||
CF | with several pieces of commercial-grade equipment to handle the vast | ||
CF | amount of food needed for Hollywood parties. It is not exactly the | ||
CF | kind of homey kitchen most people's aunts have. The whole family | ||
CF | remembers the Christmas everyone received fruit cakes with serial | ||
CF | numbers on them. A doorway leads to the east and stairs lead down from | ||
CF | here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Cellar Score: 50, Turns: 429 | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | Cellar | ||
CF | You are in a musty cellar. One of Uncle Buddy's old movie props, a | ||
CF | huge, over-teched computer is here. There is an open closet door to | ||
CF | the south. A staircase leads up. | ||
CF | | ||
CF | It looks as if the hopper contains a violet punch card, an indigo | ||
CF | punch card, a blue punch card, a green punch card, a yellow punch | ||
CF | card, an orange punch card and a red punch card. | ||
CF | | ||
CF | > | Jacqueline says, "Oh, I'm betting that's it." | |
DavidW says (to ClubFloyd), "take all card" | ||
CF ] Cellar Score: 50, Turns: 430 | ||
CF | > | ||
CF | > TAKE ALL CARD | ||
CF | | ||
CF | [I don't see what you're referring to.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take all punch from hopper" | ||
CF ] Cellar Score: 50, Turns: 431 | ||
CF | > | ||
CF | > TAKE ALL PUNCH FROM HOPPER | ||
CF | | ||
CF | The violet punch card: Taken. | ||
CF | The indigo punch card: Taken. | ||
CF | The blue punch card: Taken. | ||
CF | The green punch card: Taken. | ||
CF | The yellow punch card: Taken. | ||
CF | The orange punch card: Taken. | ||
CF | The red punch card: Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put red in slot" | ||
CF ] Cellar Score: 50, Turns: 432 | ||
CF | > | ||
CF | > PUT RED IN SLOT | ||
CF | | ||
CF | The computer sucks in the card, making a slurping noise, then begins | ||
CF | to rumble like something inside is trying to get out. It pauses as if | ||
CF | it were thinking about what to do next, then the display lights | ||
CF | change. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "examine display" | ||
CF ] Cellar Score: 50, Turns: 433 | ||
CF | > | ||
CF | > EXAMINE DISPLAY | ||
CF | | ||
CF | You study the display of lights and see: | ||
CF | | ||
CF | OOOO OOOO O OOOO O OOOO OOOO | ||
CF | OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO | ||
CF | OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO | ||
CF | OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO | ||
CF | OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO | ||
CF | OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO | ||
CF | OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO | ||
CF | | ||
CF | > | DavidW says, "oh, that's better." | |
DavidW says (to ClubFloyd), "put yellow in slot" | ||
CF ] Cellar Score: 50, Turns: 434 | ||
CF | > | ||
CF | > PUT YELLOW IN SLOT | ||
CF | | ||
CF | The computer sucks in the card, making a slurping noise, then begins | ||
CF | to rumble like something inside is trying to get out. It pauses as if | ||
CF | it were thinking about what to do next, then the display lights | ||
CF | change. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push button" | ||
CF ] Cellar Score: 50, Turns: 435 | ||
CF | > | ||
CF | > PUSH BUTTON | ||
CF | | ||
CF | All the display lights flash off and on several times. A couple of | ||
CF | punch cards drop into the hopper. | ||
CF | | ||
CF | > | DavidW says, "ah. Button just ejects them." | |
DavidW says (to ClubFloyd), "take all from hopper" | ||
CF ] Cellar Score: 50, Turns: 436 | ||
CF | > | ||
CF | > TAKE ALL FROM HOPPER | ||
CF | | ||
CF | The red punch card: Taken. | ||
CF | The yellow punch card: Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put red in slot" | ||
CF ] Cellar Score: 50, Turns: 437 | ||
CF | > | ||
CF | > PUT RED IN SLOT | ||
CF | | ||
CF | The computer sucks in the card, making a slurping noise, then begins | ||
CF | to rumble like something inside is trying to get out. It pauses as if | ||
CF | it were thinking about what to do next, then the display lights | ||
CF | change. | ||
CF | | ||
CF | > | Jacqueline says, "Oh, so you just put them in in order" | |
Jacqueline says, "No buttons" | ||
DavidW says (to ClubFloyd), "put orange in slot" | ||
CF ] Cellar Score: 50, Turns: 438 | ||
CF | > | ||
CF | > PUT ORANGE IN SLOT | ||
CF | | ||
CF | The computer sucks in the card, making a slurping noise, then begins | ||
CF | to rumble like something inside is trying to get out. It pauses as if | ||
CF | it were thinking about what to do next, then the display lights | ||
CF | change. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put yellow in slot" | ||
CF ] Cellar Score: 50, Turns: 439 | ||
CF | > | ||
CF | > PUT YELLOW IN SLOT | ||
CF | | ||
CF | The computer sucks in the card, making a slurping noise, then begins | ||
CF | to rumble like something inside is trying to get out. It pauses as if | ||
CF | it were thinking about what to do next, then the display lights | ||
CF | change. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put green in slot" | ||
CF ] Cellar Score: 50, Turns: 440 | ||
CF | > | ||
CF | > PUT GREEN IN SLOT | ||
CF | | ||
CF | The computer sucks in the card, making a slurping noise, then begins | ||
CF | to rumble like something inside is trying to get out. It pauses as if | ||
CF | it were thinking about what to do next, then the display lights | ||
CF | change. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put blue in slot" | ||
CF ] Cellar Score: 50, Turns: 441 | ||
CF | > | ||
CF | > PUT BLUE IN SLOT | ||
CF | | ||
CF | The computer sucks in the card, making a slurping noise, then begins | ||
CF | to rumble like something inside is trying to get out. It pauses as if | ||
CF | it were thinking about what to do next, then the display lights | ||
CF | change. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put indigo in slot" | ||
CF ] Cellar Score: 50, Turns: 442 | ||
CF | > | ||
CF | > PUT INDIGO IN SLOT | ||
CF | | ||
CF | The computer sucks in the card, making a slurping noise, then begins | ||
CF | to rumble like something inside is trying to get out. It pauses as if | ||
CF | it were thinking about what to do next, then the display lights | ||
CF | change. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put violet in slot" | ||
CF ] Cellar Score: 50, Turns: 443 | ||
CF | > | ||
CF | > PUT VIOLET IN SLOT | ||
CF | | ||
CF | The computer sucks in the card, making a slurping noise, then begins | ||
CF | to rumble like something inside is trying to get out. It pauses as if | ||
CF | it were thinking about what to do next, then the display lights | ||
CF | change. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "examine display" | ||
CF ] Cellar Score: 50, Turns: 444 | ||
CF | > | ||
CF | > EXAMINE DISPLAY | ||
CF | | ||
CF | You study the display of lights and see: | ||
CF | | ||
CF | OOOO OOOO O OOOO O OOOO OOOO | ||
CF | O O O O O O O O O | ||
CF | O O O O O O O O O | ||
CF | OOOO O OOOO OOO OOOO O OOOO O O | ||
CF | O O O O O O O O O | ||
CF | O O O O O O O O O | ||
CF | OOOO O OOOO OOOO O O OOOO | ||
CF | | ||
CF | > | Jacqueline says, "Oho. Slick." | |
DavidW says (to ClubFloyd), "u" | ||
CF ] Kitchen Score: 50, Turns: 445 | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | Kitchen | ||
CF | This is Aunt Hildegarde's kitchen. It is a fairly large, sterile area | ||
CF | with several pieces of commercial-grade equipment to handle the vast | ||
CF | amount of food needed for Hollywood parties. It is not exactly the | ||
CF | kind of homey kitchen most people's aunts have. The whole family | ||
CF | remembers the Christmas everyone received fruit cakes with serial | ||
CF | numbers on them. A doorway leads to the east and stairs lead down from | ||
CF | here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Dining Room Score: 50, Turns: 446 | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | Dining Room | ||
CF | This is the dining room with a long, walnut table and seating for | ||
CF | twelve. You remember more than one evening falling asleep at the table | ||
CF | while Uncle Buddy rambled on about the way Hollywood used to be. A | ||
CF | large picture window looks out on the garden. Doorways lead east, west | ||
CF | and south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Living Room Score: 50, Turns: 447 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | Living Room | ||
CF | This is the living room where Uncle Buddy and Aunt Hildegarde used to | ||
CF | spend their evenings. Most of the west wall is covered by a grand | ||
CF | stone fireplace with a mantle over it. A long sofa, several cushy | ||
CF | chairs and a telephone fill the room. Most of the hardwood floor is | ||
CF | covered by a monstrous Persian rug. A doorway leads north and an | ||
CF | archway exits to the east. | ||
CF | | ||
CF | You can see a matchbox, a shovel, a rusty bucket, Mama Maggio's cheese | ||
CF | grater, a yellowed piece of paper, a photo of Uncle Buddy, a thin | ||
CF | piece of paper, a brick, a cloth sack, Buck Palace's large rubber | ||
CF | stamp, a Maltese finch, Aunt Hildegarde's letter, a copy of The Status | ||
CF | Line, a stuffed penguin and a Big Diamond Ring here. It looks as if | ||
CF | the matchbox contains a red match. Sitting on the mantle is a red wax | ||
CF | statuette, a white wax statuette and a blue wax statuette. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "call 576-3190" | ||
CF ] Living Room Score: 50, Turns: 448 | ||
CF | > | ||
CF | > CALL 576-3190 | ||
CF | | ||
CF | An answering machine comes on the line. It sounds like Aunt | ||
CF | Hildegarde's voice saying, "I can't come to the phone right now. I'm | ||
CF | dead. Don't forget to look in the hopper." Then the line goes dead. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Dining Room Score: 50, Turns: 449 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | Dining Room | ||
CF | This is the dining room with a long, walnut table and seating for | ||
CF | twelve. You remember more than one evening falling asleep at the table | ||
CF | while Uncle Buddy rambled on about the way Hollywood used to be. A | ||
CF | large picture window looks out on the garden. Doorways lead east, west | ||
CF | and south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Kitchen Score: 50, Turns: 450 | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | Kitchen | ||
CF | This is Aunt Hildegarde's kitchen. It is a fairly large, sterile area | ||
CF | with several pieces of commercial-grade equipment to handle the vast | ||
CF | amount of food needed for Hollywood parties. It is not exactly the | ||
CF | kind of homey kitchen most people's aunts have. The whole family | ||
CF | remembers the Christmas everyone received fruit cakes with serial | ||
CF | numbers on them. A doorway leads to the east and stairs lead down from | ||
CF | here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Cellar Score: 50, Turns: 451 | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | Cellar | ||
CF | You are in a musty cellar. One of Uncle Buddy's old movie props, a | ||
CF | huge, over-teched computer is here. There is an open closet door to | ||
CF | the south. A staircase leads up. | ||
CF | | ||
CF | It looks as if the hopper contains Uncle Buddy's toupee. | ||
CF | | ||
CF | > | Knight_Otu says, "Nice talking, auntie." | |
DavidW says (to ClubFloyd), "take toupee" | ||
CF ] Cellar Score: 60, Turns: 452 | ||
CF | > | ||
CF | > TAKE TOUPEE | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "examine it" | ||
CF ] Cellar Score: 60, Turns: 453 | ||
CF | > | ||
CF | > EXAMINE IT | ||
CF | | ||
CF | Ah, ahem, well, it looks like Uncle Buddy's toupee. One of the worst | ||
CF | kept secrets in Hollywood. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Kitchen Score: 60, Turns: 454 | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | Kitchen | ||
CF | This is Aunt Hildegarde's kitchen. It is a fairly large, sterile area | ||
CF | with several pieces of commercial-grade equipment to handle the vast | ||
CF | amount of food needed for Hollywood parties. It is not exactly the | ||
CF | kind of homey kitchen most people's aunts have. The whole family | ||
CF | remembers the Christmas everyone received fruit cakes with serial | ||
CF | numbers on them. A doorway leads to the east and stairs lead down from | ||
CF | here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Dining Room Score: 60, Turns: 455 | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | Dining Room | ||
CF | This is the dining room with a long, walnut table and seating for | ||
CF | twelve. You remember more than one evening falling asleep at the table | ||
CF | while Uncle Buddy rambled on about the way Hollywood used to be. A | ||
CF | large picture window looks out on the garden. Doorways lead east, west | ||
CF | and south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Living Room Score: 60, Turns: 456 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | Living Room | ||
CF | This is the living room where Uncle Buddy and Aunt Hildegarde used to | ||
CF | spend their evenings. Most of the west wall is covered by a grand | ||
CF | stone fireplace with a mantle over it. A long sofa, several cushy | ||
CF | chairs and a telephone fill the room. Most of the hardwood floor is | ||
CF | covered by a monstrous Persian rug. A doorway leads north and an | ||
CF | archway exits to the east. | ||
CF | | ||
CF | You can see a matchbox, a shovel, a rusty bucket, Mama Maggio's cheese | ||
CF | grater, a yellowed piece of paper, a photo of Uncle Buddy, a thin | ||
CF | piece of paper, a brick, a cloth sack, Buck Palace's large rubber | ||
CF | stamp, a Maltese finch, Aunt Hildegarde's letter, a copy of The Status | ||
CF | Line, a stuffed penguin and a Big Diamond Ring here. It looks as if | ||
CF | the matchbox contains a red match. Sitting on the mantle is a red wax | ||
CF | statuette, a white wax statuette and a blue wax statuette. | ||
CF | | ||
CF | Somewhere in the house you hear the creaking of floorboards. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drop toupee" | ||
CF ] Living Room Score: 60, Turns: 457 | ||
CF | > | ||
CF | > DROP TOUPEE | ||
CF | | ||
CF | Dropped. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf19" | ||
CF | > | ||
CF | > SAVE | ||
CF | | ||
CF | You can almost hear Buck Palace saying, "Wimp!" | ||
CF | %% Enter a save filename to write: | ||
CF ] Living Room Score: 60, Turns: 457 | ||
CF | You can almost hear Buck Palace saying, "Wimp!"Okay, done. | ||
CF | | ||
CF | > | DavidW asks, "now what?" | |
Knight_Otu says, "Gee, judging us for saving." | ||
Jacqueline says, "Yeah, he does that every time. It's rude." | ||
Jacqueline says (to ClubFloyd), "i" | ||
CF ] Living Room Score: 60, Turns: 458 | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You have a business card and a flashlight (providing light). | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "score" | ||
CF ] Living Room Score: 60, Turns: 458 | ||
CF | > | ||
CF | > SCORE | ||
CF | | ||
CF | Your score is 60 points out of 150, in 458 moves. | ||
CF | | ||
CF | > | DavidW says, "I suppose if we had a rope, we might try to haul the ladder up." | |
Knight_Otu says, "I was about to ask whether there had been rope anywhere." | ||
DavidW says, "I don't think the ladder can fold or collapse, but I didn't try." | ||
DavidW says, "We didn't do anything with the piano yet." | ||
DavidW says, "And we need water for the bucket." | ||
DavidW says, "And we can try skiing." | ||
Knight_Otu says, "I guess there would be water at the beach." | ||
Jacqueline says, "Also, KO wants to do everything except ski first." | ||
Knight_Otu says, "I do? I mean it would be healhier in real life." | ||
DavidW says, "well, water is at the beach, but I'm sure it'd run out of the bucket before we could make good use of it." | ||
DavidW says (to ClubFloyd), "take bucket" | ||
CF ] Living Room Score: 60, Turns: 459 | ||
CF | > | ||
CF | > TAKE BUCKET | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Dining Room Score: 60, Turns: 460 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | Dining Room | ||
CF | This is the dining room with a long, walnut table and seating for | ||
CF | twelve. You remember more than one evening falling asleep at the table | ||
CF | while Uncle Buddy rambled on about the way Hollywood used to be. A | ||
CF | large picture window looks out on the garden. Doorways lead east, west | ||
CF | and south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Kitchen Score: 60, Turns: 461 | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | Kitchen | ||
CF | This is Aunt Hildegarde's kitchen. It is a fairly large, sterile area | ||
CF | with several pieces of commercial-grade equipment to handle the vast | ||
CF | amount of food needed for Hollywood parties. It is not exactly the | ||
CF | kind of homey kitchen most people's aunts have. The whole family | ||
CF | remembers the Christmas everyone received fruit cakes with serial | ||
CF | numbers on them. A doorway leads to the east and stairs lead down from | ||
CF | here. | ||
CF | | ||
CF | > | Jacqueline says (to KO), "Well, I just mean we're afraid to ski down the stairs." | |
Knight_Otu says, "Right, it's rusty, so it's i bad condition." | ||
DavidW says (to ClubFloyd), "fill bucket" | ||
CF ] Kitchen Score: 60, Turns: 462 | ||
CF | > | ||
CF | > FILL BUCKET | ||
CF | | ||
CF | Hmmm. It seems the water has been turned off. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x patio door" | ||
CF ] Kitchen Score: 60, Turns: 462 | ||
CF | > | ||
CF | > X PATIO DOOR | ||
CF | | ||
CF | [Sorry, but this story doesn't recognize the word "x."] | ||
CF | | ||
CF | > | Knight_Otu says (to Jacq), "True." | |
DavidW says (to ClubFloyd), "examine patio door" | ||
CF ] Kitchen Score: 60, Turns: 462 | ||
CF | > | ||
CF | > EXAMINE PATIO DOOR | ||
CF | | ||
CF | You can't see any patio door here! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Dining Room Score: 60, Turns: 463 | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | Dining Room | ||
CF | This is the dining room with a long, walnut table and seating for | ||
CF | twelve. You remember more than one evening falling asleep at the table | ||
CF | while Uncle Buddy rambled on about the way Hollywood used to be. A | ||
CF | large picture window looks out on the garden. Doorways lead east, west | ||
CF | and south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x patio door" | ||
CF ] Dining Room Score: 60, Turns: 463 | ||
CF | > | ||
CF | > X PATIO DOOR | ||
CF | | ||
CF | [You don't need to use the word "x" to finish this story.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "examine patio door" | ||
CF ] Dining Room Score: 60, Turns: 463 | ||
CF | > | ||
CF | > EXAMINE PATIO DOOR | ||
CF | | ||
CF | You can't see any patio door here! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Game Room Score: 60, Turns: 464 | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | Game Room | ||
CF | This was your favorite room as a child. Each summer Uncle Buddy would | ||
CF | have props and models from his various movies brought here for the | ||
CF | amusement of his numerous guests. There is a scale model of downtown | ||
CF | Tokyo here. Doorways lead south, east and west. There is a door to the | ||
CF | north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unlock door" | ||
CF ] Game Room Score: 60, Turns: 465 | ||
CF | > | ||
CF | > UNLOCK DOOR | ||
CF | | ||
CF | With a click you unlock the patio door. | ||
CF | | ||
CF | > | DavidW says, "whew" | |
DavidW says (to ClubFloyd), "n" | ||
CF ] Game Room Score: 60, Turns: 466 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | The patio door is closed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open door" | ||
CF ] Game Room Score: 60, Turns: 467 | ||
CF | > | ||
CF | > OPEN DOOR | ||
CF | | ||
CF | The patio door squeaks as it opens. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Patio Score: 60, Turns: 468 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | Patio | ||
CF | This is a large fieldstone patio spanning the entire width of the back | ||
CF | of the house. In the daytime you can look out onto Aunt Hildegarde's | ||
CF | beautiful garden, said to be the envy of the Malibu colony. This is | ||
CF | where Uncle Buddy and Aunt Hildegarde would often entertain. | ||
CF | | ||
CF | Standing here you remember the time at one of their parties when you | ||
CF | swiped one of Uncle Buddy's big Hollywood cigars and smoked it, then | ||
CF | got sick on a rose bush in the garden. You snicker a little bit | ||
CF | thinking about that poor rose bush now and the goofy things you did as | ||
CF | a child. To the north a stone pathway leads to the garden. Steps lead | ||
CF | down off to the east and west, and there is an open door to the south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn off flashlight" | ||
CF ] Patio Score: 60, Turns: 469 | ||
CF | > | ||
CF | > TURN OFF FLASHLIGHT | ||
CF | | ||
CF | Okay, the flashlight is now off. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "examine pond" | ||
CF ] Patio Score: 60, Turns: 469 | ||
CF | > | ||
CF | > EXAMINE POND | ||
CF | | ||
CF | You can't see any pond here! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Garden, South Score: 60, Turns: 470 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | Garden, South | ||
CF | You're standing on a stone walkway in Aunt Hildegarde's much envied | ||
CF | garden where she would spend hours tending to her flowers, bushes and | ||
CF | trees. The garden was off limits to you as a child because of an | ||
CF | incident one summer when you and Cousin Herman were playing in the | ||
CF | garden. You suggested pretending to be wild African animals and | ||
CF | climbed a tree and began to screech as if a baboon while Cousin Herman | ||
CF | ran off toward the roses shouting something about being a rhinoceros. | ||
CF | | ||
CF | After howling until your throat felt like you had puffed on one of | ||
CF | Uncle Buddy's Hollywood cigars, you went to find Cousin Herman. When | ||
CF | you arrived you couldn't believe your eyes -- Cousin Herman had pulled | ||
CF | all the thorns off of all of Aunt Hildegarde's rose bushes in a quest | ||
CF | to find the biggest thorn possible so he could be a rhino. Of course | ||
CF | when Aunt Hildegarde saw her naked rose bushes, Cousin Herman blamed | ||
CF | it all on you. The walkway leads south, northeast and northwest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Garden, South Score: 60, Turns: 471 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | You bounce off a dwarf fig tree. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ne" | ||
CF ] Garden, East Score: 60, Turns: 472 | ||
CF | > | ||
CF | > NE | ||
CF | | ||
CF | Garden, East | ||
CF | You are in the overpoweringly fragrant rose bush section of the | ||
CF | garden. As you admire the roses you notice one somewhat sickly rose | ||
CF | bush. Something about the sight of this particular rose bush makes you | ||
CF | feel a bit queasy. The stone walkway leads northwest and southwest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "nw" | ||
CF ] Garden, North Score: 60, Turns: 473 | ||
CF | > | ||
CF | > NW | ||
CF | | ||
CF | Garden, North | ||
CF | You are in the orchid section of the garden. Tender orchid petals of | ||
CF | every color surround a small pond here. The stone walkway leads north, | ||
CF | southeast and southwest. | ||
CF | | ||
CF | > | DavidW says, "Here's the pond." | |
Jacqueline says (to ClubFloyd), "i" | ||
CF ] Garden, North Score: 60, Turns: 474 | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You have a rusty bucket, a business card and a flashlight. | ||
CF | | ||
CF | > | Jacqueline asks, "We were going to fill the bucket and hang it on a peg, right?" | |
DavidW says, "This is gonna be tricky. I want the elevator in the basement. I want to put the leaky bucket on the second peg then race up to the elevator on the main floor, stand on the elevator's roof, and wait for elevator to go up." | ||
DavidW says, "oh, wait, no." | ||
Jacqueline says, "And whatever we're doing, get there in time while there's still enough water in the bucket." | ||
DavidW says, "elev on main floor, peg on third, go up, get on car, ride up to attic." | ||
Jacqueline says, "(Assuming that the bucket leaks)" | ||
DavidW says, "oh, I know it does." | ||
DavidW says, "Let me make sure the elevator is where I want it." | ||
DavidW says (to ClubFloyd), "se" | ||
CF ] Garden, East Score: 60, Turns: 475 | ||
CF | > | ||
CF | > SE | ||
CF | | ||
CF | Garden, East | ||
CF | You are in the overpoweringly fragrant rose bush section of the | ||
CF | garden. As you admire the roses you notice one somewhat sickly rose | ||
CF | bush. Something about the sight of this particular rose bush makes you | ||
CF | feel a bit queasy. The stone walkway leads northwest and southwest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "se" | ||
CF ] Garden, East Score: 60, Turns: 476 | ||
CF | > | ||
CF | > SE | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sw" | ||
CF ] Garden, South Score: 60, Turns: 477 | ||
CF | > | ||
CF | > SW | ||
CF | | ||
CF | Garden, South | ||
CF | You're standing on a stone walkway in Aunt Hildegarde's much envied | ||
CF | garden where she would spend hours tending to her flowers, bushes and | ||
CF | trees. The garden was off limits to you as a child because of an | ||
CF | incident one summer when you and Cousin Herman were playing in the | ||
CF | garden. You suggested pretending to be wild African animals and | ||
CF | climbed a tree and began to screech as if a baboon while Cousin Herman | ||
CF | ran off toward the roses shouting something about being a rhinoceros. | ||
CF | | ||
CF | After howling until your throat felt like you had puffed on one of | ||
CF | Uncle Buddy's Hollywood cigars, you went to find Cousin Herman. When | ||
CF | you arrived you couldn't believe your eyes -- Cousin Herman had pulled | ||
CF | all the thorns off of all of Aunt Hildegarde's rose bushes in a quest | ||
CF | to find the biggest thorn possible so he could be a rhino. Of course | ||
CF | when Aunt Hildegarde saw her naked rose bushes, Cousin Herman blamed | ||
CF | it all on you. The walkway leads south, northeast and northwest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Patio Score: 60, Turns: 478 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | Patio | ||
CF | This is a large fieldstone patio spanning the entire width of the back | ||
CF | of the house. In the daytime you can look out onto Aunt Hildegarde's | ||
CF | beautiful garden, said to be the envy of the Malibu colony. This is | ||
CF | where Uncle Buddy and Aunt Hildegarde would often entertain. | ||
CF | | ||
CF | Standing here you remember the time at one of their parties when you | ||
CF | swiped one of Uncle Buddy's big Hollywood cigars and smoked it, then | ||
CF | got sick on a rose bush in the garden. You snicker a little bit | ||
CF | thinking about that poor rose bush now and the goofy things you did as | ||
CF | a child. To the north a stone pathway leads to the garden. Steps lead | ||
CF | down off to the east and west, and there is an open door to the south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Game Room Score: 60, Turns: 479 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | It is pitch black. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn on flashlight" | ||
CF ] Game Room Score: 60, Turns: 480 | ||
CF | > | ||
CF | > TURN ON FLASHLIGHT | ||
CF | | ||
CF | Okay, the flashlight is now on. | ||
CF | | ||
CF | Game Room | ||
CF | This was your favorite room as a child. Each summer Uncle Buddy would | ||
CF | have props and models from his various movies brought here for the | ||
CF | amusement of his numerous guests. There is a scale model of downtown | ||
CF | Tokyo here. Doorways lead south, east and west. There is a door to the | ||
CF | north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Foyer Score: 60, Turns: 481 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | Foyer | ||
CF | This is the elegant foyer, covered in rich mahogany paneling. Your | ||
CF | footsteps echo sharply in this large, hollow space. A broad, graceful | ||
CF | staircase sweeps upstairs. Pillared archways beckon you east, west and | ||
CF | north. The front door to the south is open. There is a coat closet by | ||
CF | the front door. The door to the closet is open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "in" | ||
CF ] Top of Closet Score: 60, Turns: 482 | ||
CF | > | ||
CF | > IN | ||
CF | | ||
CF | Top of Closet | ||
CF | You're standing in a shaft on top of the closet. The door to the north | ||
CF | is open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Foyer Score: 60, Turns: 483 | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | Foyer | ||
CF | This is the elegant foyer, covered in rich mahogany paneling. Your | ||
CF | footsteps echo sharply in this large, hollow space. A broad, graceful | ||
CF | staircase sweeps upstairs. Pillared archways beckon you east, west and | ||
CF | north. The front door to the south is open. There is a coat closet by | ||
CF | the front door. The door to the closet is open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Game Room Score: 60, Turns: 484 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | Game Room | ||
CF | This was your favorite room as a child. Each summer Uncle Buddy would | ||
CF | have props and models from his various movies brought here for the | ||
CF | amusement of his numerous guests. There is a scale model of downtown | ||
CF | Tokyo here. Doorways lead south, east and west. There is a door to the | ||
CF | north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Dining Room Score: 60, Turns: 485 | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | Dining Room | ||
CF | This is the dining room with a long, walnut table and seating for | ||
CF | twelve. You remember more than one evening falling asleep at the table | ||
CF | while Uncle Buddy rambled on about the way Hollywood used to be. A | ||
CF | large picture window looks out on the garden. Doorways lead east, west | ||
CF | and south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Kitchen Score: 60, Turns: 486 | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | Kitchen | ||
CF | This is Aunt Hildegarde's kitchen. It is a fairly large, sterile area | ||
CF | with several pieces of commercial-grade equipment to handle the vast | ||
CF | amount of food needed for Hollywood parties. It is not exactly the | ||
CF | kind of homey kitchen most people's aunts have. The whole family | ||
CF | remembers the Christmas everyone received fruit cakes with serial | ||
CF | numbers on them. A doorway leads to the east and stairs lead down from | ||
CF | here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Cellar Score: 60, Turns: 487 | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | Cellar | ||
CF | You are in a musty cellar. One of Uncle Buddy's old movie props, a | ||
CF | huge, over-teched computer is here. There is an open closet door to | ||
CF | the south. A staircase leads up. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "in" | ||
CF ] Closet Score: 60, Turns: 488 | ||
CF | > | ||
CF | > IN | ||
CF | | ||
CF | Closet | ||
CF | You're in a small closet. Mounted at an angle on the back wall of the | ||
CF | closet are three coat pegs. To the left of the first peg there is a | ||
CF | hole the size of a peg. To the right of the third peg there is a peg | ||
CF | which has been sawed-off, flush with the wall. The door to the north | ||
CF | is open. | ||
CF | | ||
CF | You can see a pair of skis here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push second peg" | ||
CF ] Closet Score: 60, Turns: 489 | ||
CF | > | ||
CF | > PUSH SECOND PEG | ||
CF | | ||
CF | You pull the peg down to a horizontal position. | ||
CF | | ||
CF | As you release the peg, it pops back into its original 45-degree | ||
CF | position. The closet begins to shake and rattle a bit as the door | ||
CF | swings shut. You feel your stomach drop to your knees as the closet | ||
CF | moves up, then stops. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Closet Score: 60, Turns: 490 | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | The closet door is closed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open door" | ||
CF ] Closet Score: 60, Turns: 491 | ||
CF | > | ||
CF | > OPEN DOOR | ||
CF | | ||
CF | The closet door squeals as it opens. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Foyer Score: 60, Turns: 492 | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | Foyer | ||
CF | This is the elegant foyer, covered in rich mahogany paneling. Your | ||
CF | footsteps echo sharply in this large, hollow space. A broad, graceful | ||
CF | staircase sweeps upstairs. Pillared archways beckon you east, west and | ||
CF | north. The front door to the south is open. There is a coat closet by | ||
CF | the front door. The door to the closet is open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Upstairs Hall, Middle Score: 60, Turns: 493 | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | You climb up the stairs to the... | ||
CF | | ||
CF | Upstairs Hall, Middle | ||
CF | This is the middle of the upstairs hall. The hall stretches to the | ||
CF | east and the west. To the south there is a closed closet door. In the | ||
CF | ceiling above you see the outline of a panel. You notice an unusual | ||
CF | newel next to the stairs leading down. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open closet door" | ||
CF ] Upstairs Hall, Middle Score: 60, Turns: 494 | ||
CF | > | ||
CF | > OPEN CLOSET DOOR | ||
CF | | ||
CF | You open the door and see the top of the closet at floor level and the | ||
CF | shaft continuing upwards. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Foyer Score: 60, Turns: 495 | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | You walk down the stairs to the... | ||
CF | | ||
CF | Foyer | ||
CF | This is the elegant foyer, covered in rich mahogany paneling. Your | ||
CF | footsteps echo sharply in this large, hollow space. A broad, graceful | ||
CF | staircase sweeps upstairs. Pillared archways beckon you east, west and | ||
CF | north. The front door to the south is open. There is a coat closet by | ||
CF | the front door. The door to the closet is open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Game Room Score: 60, Turns: 496 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | Game Room | ||
CF | This was your favorite room as a child. Each summer Uncle Buddy would | ||
CF | have props and models from his various movies brought here for the | ||
CF | amusement of his numerous guests. There is a scale model of downtown | ||
CF | Tokyo here. Doorways lead south, east and west. There is a door to the | ||
CF | north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Patio Score: 60, Turns: 497 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | Patio | ||
CF | This is a large fieldstone patio spanning the entire width of the back | ||
CF | of the house. In the daytime you can look out onto Aunt Hildegarde's | ||
CF | beautiful garden, said to be the envy of the Malibu colony. This is | ||
CF | where Uncle Buddy and Aunt Hildegarde would often entertain. | ||
CF | | ||
CF | Standing here you remember the time at one of their parties when you | ||
CF | swiped one of Uncle Buddy's big Hollywood cigars and smoked it, then | ||
CF | got sick on a rose bush in the garden. You snicker a little bit | ||
CF | thinking about that poor rose bush now and the goofy things you did as | ||
CF | a child. To the north a stone pathway leads to the garden. Steps lead | ||
CF | down off to the east and west, and there is an open door to the south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Garden, South Score: 60, Turns: 498 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | Garden, South | ||
CF | You're standing on a stone walkway in Aunt Hildegarde's much envied | ||
CF | garden where she would spend hours tending to her flowers, bushes and | ||
CF | trees. The garden was off limits to you as a child because of an | ||
CF | incident one summer when you and Cousin Herman were playing in the | ||
CF | garden. You suggested pretending to be wild African animals and | ||
CF | climbed a tree and began to screech as if a baboon while Cousin Herman | ||
CF | ran off toward the roses shouting something about being a rhinoceros. | ||
CF | | ||
CF | After howling until your throat felt like you had puffed on one of | ||
CF | Uncle Buddy's Hollywood cigars, you went to find Cousin Herman. When | ||
CF | you arrived you couldn't believe your eyes -- Cousin Herman had pulled | ||
CF | all the thorns off of all of Aunt Hildegarde's rose bushes in a quest | ||
CF | to find the biggest thorn possible so he could be a rhino. Of course | ||
CF | when Aunt Hildegarde saw her naked rose bushes, Cousin Herman blamed | ||
CF | it all on you. The walkway leads south, northeast and northwest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "ne" | ||
CF ] Garden, East Score: 60, Turns: 499 | ||
CF | > | ||
CF | > NE | ||
CF | | ||
CF | Garden, East | ||
CF | You are in the overpoweringly fragrant rose bush section of the | ||
CF | garden. As you admire the roses you notice one somewhat sickly rose | ||
CF | bush. Something about the sight of this particular rose bush makes you | ||
CF | feel a bit queasy. The stone walkway leads northwest and southwest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "nw" | ||
CF ] Garden, North Score: 60, Turns: 500 | ||
CF | > | ||
CF | > NW | ||
CF | | ||
CF | Garden, North | ||
CF | You are in the orchid section of the garden. Tender orchid petals of | ||
CF | every color surround a small pond here. The stone walkway leads north, | ||
CF | southeast and southwest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf20" | ||
CF | > | ||
CF | > SAVE | ||
CF | | ||
CF | You can almost hear Buck Palace saying, "Wimp!" | ||
CF | %% Enter a save filename to write: | ||
CF ] Garden, North Score: 60, Turns: 500 | ||
CF | You can almost hear Buck Palace saying, "Wimp!"Okay, done. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "fill bucket" | ||
CF ] Garden, North Score: 60, Turns: 501 | ||
CF | > | ||
CF | > FILL BUCKET | ||
CF | | ||
CF | You fill the rusty bucket, which naturally leaks slowly. | ||
CF | | ||
CF | From the ocean there is the distant ringing of warning buoys. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "se" | ||
CF ] Garden, East Score: 60, Turns: 502 | ||
CF | > | ||
CF | > SE | ||
CF | | ||
CF | Garden, East | ||
CF | You are in the overpoweringly fragrant rose bush section of the | ||
CF | garden. As you admire the roses you notice one somewhat sickly rose | ||
CF | bush. Something about the sight of this particular rose bush makes you | ||
CF | feel a bit queasy. The stone walkway leads northwest and southwest. | ||
CF | | ||
CF | The water begins to dribble out of the rusty bucket. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "sw" | ||
CF ] Garden, South Score: 60, Turns: 503 | ||
CF | > | ||
CF | > SW | ||
CF | | ||
CF | Garden, South | ||
CF | You're standing on a stone walkway in Aunt Hildegarde's much envied | ||
CF | garden where she would spend hours tending to her flowers, bushes and | ||
CF | trees. The garden was off limits to you as a child because of an | ||
CF | incident one summer when you and Cousin Herman were playing in the | ||
CF | garden. You suggested pretending to be wild African animals and | ||
CF | climbed a tree and began to screech as if a baboon while Cousin Herman | ||
CF | ran off toward the roses shouting something about being a rhinoceros. | ||
CF | | ||
CF | After howling until your throat felt like you had puffed on one of | ||
CF | Uncle Buddy's Hollywood cigars, you went to find Cousin Herman. When | ||
CF | you arrived you couldn't believe your eyes -- Cousin Herman had pulled | ||
CF | all the thorns off of all of Aunt Hildegarde's rose bushes in a quest | ||
CF | to find the biggest thorn possible so he could be a rhino. Of course | ||
CF | when Aunt Hildegarde saw her naked rose bushes, Cousin Herman blamed | ||
CF | it all on you. The walkway leads south, northeast and northwest. | ||
CF | | ||
CF | The water continues to dribble out of the rusty bucket. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Patio Score: 60, Turns: 504 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | Patio | ||
CF | This is a large fieldstone patio spanning the entire width of the back | ||
CF | of the house. In the daytime you can look out onto Aunt Hildegarde's | ||
CF | beautiful garden, said to be the envy of the Malibu colony. This is | ||
CF | where Uncle Buddy and Aunt Hildegarde would often entertain. | ||
CF | | ||
CF | Standing here you remember the time at one of their parties when you | ||
CF | swiped one of Uncle Buddy's big Hollywood cigars and smoked it, then | ||
CF | got sick on a rose bush in the garden. You snicker a little bit | ||
CF | thinking about that poor rose bush now and the goofy things you did as | ||
CF | a child. To the north a stone pathway leads to the garden. Steps lead | ||
CF | down off to the east and west, and there is an open door to the south. | ||
CF | | ||
CF | The water continues to dribble out of the rusty bucket. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Game Room Score: 60, Turns: 505 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | Game Room | ||
CF | This was your favorite room as a child. Each summer Uncle Buddy would | ||
CF | have props and models from his various movies brought here for the | ||
CF | amusement of his numerous guests. There is a scale model of downtown | ||
CF | Tokyo here. Doorways lead south, east and west. There is a door to the | ||
CF | north. | ||
CF | | ||
CF | The water continues to dribble out of the rusty bucket. | ||
CF | | ||
CF | > | MoyTravis says, "The wimp commentary is really annoying me more and more." | |
DavidW says (to ClubFloyd), "s" | ||
CF ] Foyer Score: 60, Turns: 506 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | Foyer | ||
CF | This is the elegant foyer, covered in rich mahogany paneling. Your | ||
CF | footsteps echo sharply in this large, hollow space. A broad, graceful | ||
CF | staircase sweeps upstairs. Pillared archways beckon you east, west and | ||
CF | north. The front door to the south is open. There is a coat closet by | ||
CF | the front door. The door to the closet is open. | ||
CF | | ||
CF | The water continues to dribble out of the rusty bucket. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "in" | ||
CF ] Closet Score: 60, Turns: 507 | ||
CF | > | ||
CF | > IN | ||
CF | | ||
CF | Closet | ||
CF | You're in a small closet. Mounted at an angle on the back wall of the | ||
CF | closet are three coat pegs. To the left of the first peg there is a | ||
CF | hole the size of a peg. To the right of the third peg there is a peg | ||
CF | which has been sawed-off, flush with the wall. The door to the north | ||
CF | is open. | ||
CF | | ||
CF | You can see a pair of skis here. | ||
CF | | ||
CF | The water continues to dribble out of the rusty bucket. | ||
CF | | ||
CF | > | Knight_Otu says, "Xeah." | |
DavidW says (to ClubFloyd), "put bucket on third peg" | ||
CF ] Closet Score: 60, Turns: 508 | ||
CF | > | ||
CF | > PUT BUCKET ON THIRD PEG | ||
CF | | ||
CF | As you hang the rusty bucket on the third coat peg, the peg lowers to | ||
CF | a horizontal position and you feel the closet begin to vibrate. | ||
CF | | ||
CF | The water continues to dribble out of the rusty bucket. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Foyer Score: 60, Turns: 509 | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | Foyer | ||
CF | This is the elegant foyer, covered in rich mahogany paneling. Your | ||
CF | footsteps echo sharply in this large, hollow space. A broad, graceful | ||
CF | staircase sweeps upstairs. Pillared archways beckon you east, west and | ||
CF | north. The front door to the south is open. There is a coat closet by | ||
CF | the front door. The door to the closet is open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Upstairs Hall, Middle Score: 60, Turns: 510 | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | You climb up the stairs to the... | ||
CF | | ||
CF | Upstairs Hall, Middle | ||
CF | This is the middle of the upstairs hall. The hall stretches to the | ||
CF | east and the west. To the south there is an open closet door. In the | ||
CF | ceiling above you see the outline of a panel. You notice an unusual | ||
CF | newel next to the stairs leading down. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Top of Closet Score: 60, Turns: 511 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | Top of Closet | ||
CF | You're standing in a shaft on top of the closet. The door to the north | ||
CF | is open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "wait" | ||
CF ] Top of Closet Score: 60, Turns: 514 | ||
CF | > | ||
CF | > WAIT | ||
CF | | ||
CF | Time passes. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Top of Closet Score: 60, Turns: 517 | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | Time passes. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "g" | ||
CF ] Top of Closet Score: 60, Turns: 518 | ||
CF | > | ||
CF | > G | ||
CF | | ||
CF | Time passes. | ||
CF | | ||
CF | The closet ceiling begins to shake and rattle a bit as the door swings | ||
CF | shut. You feel your stomach drop to your knees as the closet moves up. | ||
CF | You enter the top of the shaft, then the closet stops. | ||
CF | | ||
CF | Top of Closet | ||
CF | You're standing in a shaft on top of the closet. The door to the north | ||
CF | is open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Top of Closet Score: 60, Turns: 519 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | The closet door is closed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open door" | ||
CF ] Top of Closet Score: 60, Turns: 520 | ||
CF | > | ||
CF | > OPEN DOOR | ||
CF | | ||
CF | The closet door whines as it opens. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Attic Score: 60, Turns: 521 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | Attic | ||
CF | This is a dusty old attic with cobwebs hanging from the ceiling | ||
CF | rafters. The attic is empty except for a dusty trunk and a folding | ||
CF | ladder attached to a panel in the floor. To the south there is an open | ||
CF | door. | ||
CF | | ||
CF | > | Knight_Otu says, "Communicative closet doors." | |
DavidW says (to ClubFloyd), "open panel" | ||
CF ] Attic Score: 60, Turns: 522 | ||
CF | > | ||
CF | > OPEN PANEL | ||
CF | | ||
CF | The panel in the floor drops downward and the ladder unfolds as it | ||
CF | swings down into the upstairs hallway. At the same time you hear a | ||
CF | click from under the dusty trunk's lid. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open trunk" | ||
CF ] Attic Score: 60, Turns: 523 | ||
CF | > | ||
CF | > OPEN TRUNK | ||
CF | | ||
CF | Opening the dusty trunk reveals a fire hydrant. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "examine hydrant" | ||
CF ] Attic Score: 60, Turns: 524 | ||
CF | > | ||
CF | > EXAMINE HYDRANT | ||
CF | | ||
CF | Don't you recognize it? It's a prop fire hydrant from "Atomic | ||
CF | Chihuahuas From Hell." Uncle Buddy took a lot of heat for that film | ||
CF | when two unlikely special interest groups, the Institute for Nuclear | ||
CF | Power and the American Chihuahua Breeders Association, joined forces | ||
CF | in an effort to have the film banned. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] Attic Score: 70, Turns: 525 | ||
CF | > | ||
CF | > TAKE IT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | Knight_Otu says, "I simultaniously want and don't want to know." | |
DavidW says, "There's probably a German word for that feeling." | ||
Jacqueline says, "haha" | ||
Knight_Otu says, "There may be. I don't think I kno the wrd though." | ||
DavidW says, "I think that's all that's here." | ||
Jacqueline says, "Schrödinger'sCuriosity." | ||
Knight_Otu says, "I mean the English word is conflictedness, surely." | ||
DavidW says, "dreadscroll" | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Upstairs Hall, Middle Score: 70, Turns: 526 | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | Upstairs Hall, Middle | ||
CF | This is the middle of the upstairs hall. The hall stretches to the | ||
CF | east and the west. To the south there is a closed closet door. There | ||
CF | is pull-down ladder extending from the floor into an open panel in the | ||
CF | ceiling here. You notice an unusual newel next to the stairs leading | ||
CF | down. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open door" | ||
CF ] Upstairs Hall, Middle Score: 70, Turns: 527 | ||
CF | > | ||
CF | > OPEN DOOR | ||
CF | | ||
CF | The closet door breaks into its nightclub act as it opens. | ||
CF | | ||
CF | > | Jacqueline says, "Conflictedness is more about whether or not to do a thing, I'm not sure about conflictedness over whether or not you want to know a thing." | |
DavidW says (to ClubFloyd), "s" | ||
CF ] Closet Score: 70, Turns: 528 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | Closet | ||
CF | You're in a small closet. Mounted at an angle on the back wall of the | ||
CF | closet are three coat pegs. To the left of the first peg there is a | ||
CF | hole the size of a peg. To the right of the third peg there is a peg | ||
CF | which has been sawed-off, flush with the wall. The door to the north | ||
CF | is open. | ||
CF | | ||
CF | A rusty bucket is hanging from the third coat peg. | ||
CF | | ||
CF | You can see a pair of skis here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take skis" | ||
CF ] Closet Score: 70, Turns: 529 | ||
CF | > | ||
CF | > TAKE SKIS | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push second peg" | ||
CF ] Closet Score: 70, Turns: 530 | ||
CF | > | ||
CF | > PUSH SECOND PEG | ||
CF | | ||
CF | You pull the peg down to a horizontal position. | ||
CF | | ||
CF | As you release the peg, it pops back into its original 45-degree | ||
CF | position. The closet begins to shake and rattle a bit as the door | ||
CF | swings shut. You feel your stomach rising to your throat as the closet | ||
CF | moves down, then stops. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open door" | ||
CF ] Closet Score: 70, Turns: 531 | ||
CF | > | ||
CF | > OPEN DOOR | ||
CF | | ||
CF | The closet door squeals as it opens. | ||
CF | | ||
CF | > | Knight_Otu says, "Hm." | |
DavidW says (to ClubFloyd), "out" | ||
CF ] Foyer Score: 70, Turns: 532 | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | Foyer | ||
CF | This is the elegant foyer, covered in rich mahogany paneling. Your | ||
CF | footsteps echo sharply in this large, hollow space. A broad, graceful | ||
CF | staircase sweeps upstairs. Pillared archways beckon you east, west and | ||
CF | north. The front door to the south is open. There is a coat closet by | ||
CF | the front door. The door to the closet is open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Foyer Score: 70, Turns: 533 | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You have a pair of skis, a fire hydrant, a business card and a | ||
CF | flashlight (providing light). | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Living Room Score: 70, Turns: 534 | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | Living Room | ||
CF | This is the living room where Uncle Buddy and Aunt Hildegarde used to | ||
CF | spend their evenings. Most of the west wall is covered by a grand | ||
CF | stone fireplace with a mantle over it. A long sofa, several cushy | ||
CF | chairs and a telephone fill the room. Most of the hardwood floor is | ||
CF | covered by a monstrous Persian rug. A doorway leads north and an | ||
CF | archway exits to the east. | ||
CF | | ||
CF | You can see Uncle Buddy's toupee, a matchbox, a shovel, Mama Maggio's | ||
CF | cheese grater, a yellowed piece of paper, a photo of Uncle Buddy, a | ||
CF | thin piece of paper, a brick, a cloth sack, Buck Palace's large rubber | ||
CF | stamp, a Maltese finch, Aunt Hildegarde's letter, a copy of The Status | ||
CF | Line, a stuffed penguin and a Big Diamond Ring here. It looks as if | ||
CF | the matchbox contains a red match. Sitting on the mantle is a red wax | ||
CF | statuette, a white wax statuette and a blue wax statuette. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drop hydrant, card" | ||
CF ] Living Room Score: 70, Turns: 535 | ||
CF | > | ||
CF | > DROP HYDRANT, CARD | ||
CF | | ||
CF | The fire hydrant: Dropped. | ||
CF | The business card: Dropped. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf21" | ||
CF | > | ||
CF | > SAVE | ||
CF | | ||
CF | You can almost hear Buck Palace saying, "Wimp!" | ||
CF | %% Enter a save filename to write: | ||
CF ] Living Room Score: 70, Turns: 535 | ||
CF | You can almost hear Buck Palace saying, "Wimp!"Okay, done. | ||
CF | | ||
CF | > | DavidW says, "Do we want to test the skis or explore the house more. I don't really remember the east rooms' layout/contents." | |
Jacqueline exclaims, "Let's do the skiis!" | ||
Knight_Otu says, "Let's be wildly irresponsible, sure." | ||
Jacqueline says, "hee" | ||
DavidW says, "This will be a test run, because I don't remember what we MUST have at the beach fully." | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Foyer Score: 70, Turns: 536 | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | Foyer | ||
CF | This is the elegant foyer, covered in rich mahogany paneling. Your | ||
CF | footsteps echo sharply in this large, hollow space. A broad, graceful | ||
CF | staircase sweeps upstairs. Pillared archways beckon you east, west and | ||
CF | north. The front door to the south is open. There is a coat closet by | ||
CF | the front door. The door to the closet is open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Game Room Score: 70, Turns: 537 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | Game Room | ||
CF | This was your favorite room as a child. Each summer Uncle Buddy would | ||
CF | have props and models from his various movies brought here for the | ||
CF | amusement of his numerous guests. There is a scale model of downtown | ||
CF | Tokyo here. Doorways lead south, east and west. There is a door to the | ||
CF | north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Patio Score: 70, Turns: 538 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | Patio | ||
CF | This is a large fieldstone patio spanning the entire width of the back | ||
CF | of the house. In the daytime you can look out onto Aunt Hildegarde's | ||
CF | beautiful garden, said to be the envy of the Malibu colony. This is | ||
CF | where Uncle Buddy and Aunt Hildegarde would often entertain. | ||
CF | | ||
CF | Standing here you remember the time at one of their parties when you | ||
CF | swiped one of Uncle Buddy's big Hollywood cigars and smoked it, then | ||
CF | got sick on a rose bush in the garden. You snicker a little bit | ||
CF | thinking about that poor rose bush now and the goofy things you did as | ||
CF | a child. To the north a stone pathway leads to the garden. Steps lead | ||
CF | down off to the east and west, and there is an open door to the south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn off flashlight" | ||
CF ] Patio Score: 70, Turns: 539 | ||
CF | > | ||
CF | > TURN OFF FLASHLIGHT | ||
CF | | ||
CF | Okay, the flashlight is now off. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Southeast Junction Score: 70, Turns: 540 | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | Southeast Junction | ||
CF | This is the southeastern corner of a large backyard whose main feature | ||
CF | is an elaborate garden. The stone walkway splits in three directions | ||
CF | here: north, along the perimeter of the garden; south, around the side | ||
CF | of the house; and west, where the walkway ends at a couple of steps | ||
CF | leading up. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Northeast Junction Score: 70, Turns: 541 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | Northeast Junction | ||
CF | In this corner of the backyard you can make out the enormous hedge, | ||
CF | which is part of the estate's hedge maze. The stone walkway splits in | ||
CF | three directions here: north, along the dark and towering hedge; | ||
CF | south, past the fragrant and inviting garden; and west, where the | ||
CF | walkway cuts a straight and narrow path between the hedge and the | ||
CF | garden. A slightly worn path in the grass heads east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Top Landing Score: 70, Turns: 542 | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | You walk a short distance along the grass path, arriving at... | ||
CF | | ||
CF | Top Landing | ||
CF | This is a rickety landing at the top of a long flight of old, wooden | ||
CF | stairs leading down to the beach far below. You and Cousin Herman | ||
CF | would race down these stairs in the summertime to see who would get to | ||
CF | the water first. Usually Cousin Herman would trip you and win. A path | ||
CF | in the grass leads west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "wear skis" | ||
CF ] Top Landing Score: 70, Turns: 543 | ||
CF | > | ||
CF | > WEAR SKIS | ||
CF | | ||
CF | Okay, you're now wearing the pair of skis. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Beach Score: 80, Turns: 544 | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | You shuffle over the edge of the landing, and quickly gain momentum as | ||
CF | you sail down the stairs. Ahead of you is the gap in the stairs. | ||
CF | Racing into the gap, your skis bow slightly, but your forward momentum | ||
CF | pulls you across the gap. You hit the landing at the bottom of the | ||
CF | stairs but don't stop. You continue down a short flight of stairs then | ||
CF | sail onto the sandy beach. You quickly stop with the drag of the sand | ||
CF | and a feeble attempt to snow plow. | ||
CF | | ||
CF | Beach | ||
CF | This is the end of a beach which stretches to the east. The fine white | ||
CF | sand underfoot reflects the light. A slight breeze blows off the ocean | ||
CF | to the north. A wooden landing is south of here, and an inlet lies | ||
CF | west. | ||
CF | | ||
CF | Lying near the fire is a green match. | ||
CF | | ||
CF | You can see a small, smoldering fire here. | ||
CF | | ||
CF | > | DavidW says, "ah right. Here's the 2nd match." | |
Knight_Otu asks, "Someone lit a fire here, eh?" | ||
DavidW says, "I'm reasonably certain that we need to use this fire to light a candle, then drip wax over BOTH matches to make them waterproof." | ||
DavidW says (to Knight), "Part of the story has yet to be revealed." | ||
DavidW says, "But yes. Someone did light it." | ||
Knight_Otu says, "There have been various indications that we are not alone, yes." | ||
DavidW says (to ClubFloyd), "remove skis" | ||
CF ] Beach Score: 80, Turns: 545 | ||
CF | > | ||
CF | > REMOVE SKIS | ||
CF | | ||
CF | Okay, you're no longer wearing the pair of skis. | ||
CF | | ||
CF | > | Jacqueline says, "yeah" | |
DavidW says (to ClubFloyd), "drop skis" | ||
CF ] Beach Score: 80, Turns: 546 | ||
CF | > | ||
CF | > DROP SKIS | ||
CF | | ||
CF | Dropped. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x fire" | ||
CF ] Beach Score: 80, Turns: 546 | ||
CF | > | ||
CF | > X FIRE | ||
CF | | ||
CF | [This story doesn't know the word "x."] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "examine fire" | ||
CF ] Beach Score: 80, Turns: 547 | ||
CF | > | ||
CF | > EXAMINE FIRE | ||
CF | | ||
CF | It's a small, smoldering fire in a shallow pit in the sand, probably | ||
CF | left here by Morgan Fairchild and a friend earlier in the evening. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Beach Score: 80, Turns: 548 | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | You stroll down the beach, declining several invitations to nude hot | ||
CF | tub parties, then return to the end of the beach. | ||
CF | | ||
CF | > | Jacqueline says, "..." | |
Knight_Otu says, ";:blinks." | ||
Jacqueline asks, "Why though?" | ||
Jacqueline says, "I mean, I guess we *are* on a schedule." | ||
Knight_Otu says, "I guess time pressure at least." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Beach Score: 80, Turns: 549 | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | If you want to swim, say so. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Beach Score: 80, Turns: 550 | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You have a flashlight. | ||
CF | | ||
CF | > | DavidW says, "oh, water will probably damage it." | |
Knight_Otu says, "Seems likely, yes." | ||
DavidW says, "We'll want to leave that upstairs, but let me see..." | ||
DavidW says (to ClubFloyd), "drop flashlight" | ||
CF ] Beach Score: 80, Turns: 551 | ||
CF | > | ||
CF | > DROP FLASHLIGHT | ||
CF | | ||
CF | Dropped. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "swim" | ||
CF ] Inlet Score: 80, Turns: 552 | ||
CF | > | ||
CF | > SWIM | ||
CF | | ||
CF | As you enter the chilly water, goose bumps cover your body and your | ||
CF | teeth chatter a bit. | ||
CF | | ||
CF | Inlet | ||
CF | You are swimming in a shallow inlet, whose waters are much calmer than | ||
CF | in the open ocean to the north. A sandy beach lies to the east and the | ||
CF | mouth of a dark cave gapes open to the south. | ||
CF | | ||
CF | > | Jacqueline says, "ooh" | |
DavidW says (to ClubFloyd), "s" | ||
CF ] Surface of Grotto Pool Score: 80, Turns: 553 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | Surface of Grotto Pool | ||
CF | You are swimming on the surface of the pool. The water sparkles, | ||
CF | reflecting the light coming in from an opening to the north. To the | ||
CF | east is a boat dock. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Grotto Score: 80, Turns: 554 | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | You climb out of the pool and onto the boat dock. The night air makes | ||
CF | you shiver. | ||
CF | | ||
CF | Grotto | ||
CF | You are in a large grotto standing on a boat dock. Moonlight trickling | ||
CF | through the grotto's opening to the north reflects off the water, | ||
CF | dimly illuminating this area. A wooden walkway leads north out of the | ||
CF | grotto. A pool of sea water covers the bottom of the grotto. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "examine pool" | ||
CF ] Grotto Score: 80, Turns: 555 | ||
CF | > | ||
CF | > EXAMINE POOL | ||
CF | | ||
CF | You see nothing interesting about water. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Bottom Landing Score: 80, Turns: 556 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | You follow the wooden planking as it turns right and exits the cave | ||
CF | arriving at... | ||
CF | | ||
CF | Bottom Landing | ||
CF | This is the bottom landing. A rickety wooden walkway leads west. To | ||
CF | the north is a sandy beach, and steep stairs lead up a rocky cliff. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Grotto Score: 80, Turns: 557 | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | You follow the wooden planking as it turns left and enters a cave | ||
CF | arriving at... | ||
CF | | ||
CF | Grotto | ||
CF | You are in a large grotto standing on a boat dock. Moonlight trickling | ||
CF | through the grotto's opening to the north reflects off the water, | ||
CF | dimly illuminating this area. A wooden walkway leads north out of the | ||
CF | grotto. A pool of sea water covers the bottom of the grotto. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "swim" | ||
CF ] Surface of Grotto Pool Score: 80, Turns: 558 | ||
CF | > | ||
CF | > SWIM | ||
CF | | ||
CF | As you enter the chilly water, goose bumps cover your body and your | ||
CF | teeth chatter a bit. | ||
CF | | ||
CF | Surface of Grotto Pool | ||
CF | You are swimming on the surface of the pool. The water sparkles, | ||
CF | reflecting the light coming in from an opening to the north. To the | ||
CF | east is a boat dock. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Grotto, Underwater Score: 80, Turns: 559 | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | You take a deep breath then plunge down. | ||
CF | | ||
CF | Grotto, Underwater | ||
CF | As you swim underwater you can see faint light above you and darkness | ||
CF | below. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Underwater Passage Score: 80, Turns: 560 | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | Underwater Passage | ||
CF | You feel a mild current flowing east. You have to grit your teeth to | ||
CF | keep them from chattering in the cold water. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Underwater Passage Score: 80, Turns: 561 | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | You feel pressure building in your chest. You won't be able to hold | ||
CF | your breath much longer. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Underwater Passage Score: 80, Turns: 561 | ||
CF | > | ||
CF | > UNDO | ||
CF | | ||
CF | [What do you want to undo?] | ||
CF | | ||
CF | > | Jacqueline says, "So this is how we die" | |
DavidW says (to ClubFloyd), "u" | ||
CF ] Grotto, Underwater Score: 80, Turns: 562 | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | Grotto, Underwater | ||
CF | As you swim underwater you can see faint light above you and darkness | ||
CF | below. | ||
CF | | ||
CF | The pressure is increasing. Your feel as if your lungs are going to | ||
CF | rupture! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Surface of Grotto Pool Score: 80, Turns: 563 | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | You come to the surface and catch your breath. | ||
CF | | ||
CF | Surface of Grotto Pool | ||
CF | You are swimming on the surface of the pool. The water sparkles, | ||
CF | reflecting the light coming in from an opening to the north. To the | ||
CF | east is a boat dock. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Grotto, Underwater Score: 80, Turns: 564 | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | You take a deep breath then plunge down. | ||
CF | | ||
CF | Grotto, Underwater | ||
CF | As you swim underwater you can see faint light above you and darkness | ||
CF | below. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Underwater Passage Score: 80, Turns: 565 | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | Underwater Passage | ||
CF | You feel a mild current flowing east. You have to grit your teeth to | ||
CF | keep them from chattering in the cold water. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Underwater Passage Score: 80, Turns: 566 | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | You swim west through a narrow, jagged passage. | ||
CF | | ||
CF | Underwater Passage | ||
CF | You feel a current coming from above and flowing east through the | ||
CF | passage. | ||
CF | | ||
CF | You feel pressure building in your chest. You won't be able to hold | ||
CF | your breath much longer. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Underwater Score: 80, Turns: 567 | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | Underwater | ||
CF | You are swimming underwater. In the darkness, you can't make out your | ||
CF | surroundings here. | ||
CF | | ||
CF | The pressure is increasing. Your feel as if your lungs are going to | ||
CF | rupture! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Surface of Pool Score: 80, Turns: 568 | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | You come to the surface and catch your breath. | ||
CF | | ||
CF | Surface of Pool | ||
CF | You are swimming on the surface of a pool in the dark. From the sound | ||
CF | of your breathing you can tell this is a fairly small area. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "examine pool" | ||
CF ] Surface of Pool Score: 80, Turns: 569 | ||
CF | > | ||
CF | > EXAMINE POOL | ||
CF | | ||
CF | It's too dark to see! | ||
CF | | ||
CF | > | Knight_Otu says, "Hm." | |
DavidW says, "yeah, we need to bring light here." | ||
DavidW asks, "But also, how do we get back up the stairs?" | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Underwater Score: 80, Turns: 570 | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | You take a deep breath then plunge down. | ||
CF | | ||
CF | Underwater | ||
CF | You are swimming underwater. In the darkness, you can't make out your | ||
CF | surroundings here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Underwater Passage Score: 80, Turns: 571 | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | Underwater Passage | ||
CF | You feel a current coming from above and flowing east through the | ||
CF | passage. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Underwater Passage Score: 80, Turns: 572 | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | You swim east through a narrow, jagged passage. | ||
CF | | ||
CF | Underwater Passage | ||
CF | You feel a mild current flowing east. You have to grit your teeth to | ||
CF | keep them from chattering in the cold water. | ||
CF | | ||
CF | You feel pressure building in your chest. You won't be able to hold | ||
CF | your breath much longer. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Grotto, Underwater Score: 80, Turns: 573 | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | Grotto, Underwater | ||
CF | As you swim underwater you can see faint light above you and darkness | ||
CF | below. | ||
CF | | ||
CF | The pressure is increasing. Your feel as if your lungs are going to | ||
CF | rupture! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Surface of Grotto Pool Score: 80, Turns: 574 | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | You come to the surface and catch your breath. | ||
CF | | ||
CF | Surface of Grotto Pool | ||
CF | You are swimming on the surface of the pool. The water sparkles, | ||
CF | reflecting the light coming in from an opening to the north. To the | ||
CF | east is a boat dock. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Inlet Score: 80, Turns: 575 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | Inlet | ||
CF | You are swimming in a shallow inlet, whose waters are much calmer than | ||
CF | in the open ocean to the north. A sandy beach lies to the east and the | ||
CF | mouth of a dark cave gapes open to the south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Beach Score: 80, Turns: 576 | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | Beach | ||
CF | This is the end of a beach which stretches to the east. The fine white | ||
CF | sand underfoot reflects the light. A slight breeze blows off the ocean | ||
CF | to the north. A wooden landing is south of here, and an inlet lies | ||
CF | west. | ||
CF | | ||
CF | Lying near the fire is a green match. | ||
CF | | ||
CF | You can see a flashlight, a pair of skis and a small, smoldering fire | ||
CF | here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Bottom Landing Score: 80, Turns: 577 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | Bottom Landing | ||
CF | This is the bottom landing. A rickety wooden walkway leads west. To | ||
CF | the north is a sandy beach, and steep stairs lead up a rocky cliff. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Middle of Beach Stairs Score: 80, Turns: 578 | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | Middle of Beach Stairs | ||
CF | You're about halfway up the steep stairs. There are several steps of | ||
CF | the stairs missing here. It's quite a gap: probably more than you | ||
CF | could jump across. On the other side of the gap stairs continue up. | ||
CF | Climbing down the stairs returns to the beach. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "examine gap" | ||
CF ] Middle of Beach Stairs Score: 80, Turns: 579 | ||
CF | > | ||
CF | > EXAMINE GAP | ||
CF | | ||
CF | You see nothing extraordinary about the gap. | ||
CF | | ||
CF | > | DavidW says, "Perhaps something we can't see in the dark offers a way back, but I'm not sure." | |
DavidW asks, "shall I restore and try again with matches and candles?" | ||
DavidW says (to ClubFloyd), "push restore" | ||
CF ] Middle of Beach Stairs Score: 80, Turns: 579 | ||
CF | > | ||
CF | > PUSH RESTORE | ||
CF | | ||
CF | [This story can't understand the word "restore" when you use it that | ||
CF | way.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "RESTORE" | ||
DavidW says (to ClubFloyd), "cf21" | ||
CF | > | ||
CF | > RESTORE | ||
CF | %% Enter a save filename to read: | ||
CF ] Living Room Score: 70, Turns: 535 | ||
CF | > RESTOREOkay, done. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Living Room Score: 70, Turns: 536 | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Living Room | ||
CF | This is the living room where Uncle Buddy and Aunt Hildegarde used to | ||
CF | spend their evenings. Most of the west wall is covered by a grand | ||
CF | stone fireplace with a mantle over it. A long sofa, several cushy | ||
CF | chairs and a telephone fill the room. Most of the hardwood floor is | ||
CF | covered by a monstrous Persian rug. A doorway leads north and an | ||
CF | archway exits to the east. | ||
CF | | ||
CF | You can see a business card, a fire hydrant, Uncle Buddy's toupee, a | ||
CF | matchbox, a shovel, Mama Maggio's cheese grater, a yellowed piece of | ||
CF | paper, a photo of Uncle Buddy, a thin piece of paper, a brick, a cloth | ||
CF | sack, Buck Palace's large rubber stamp, a Maltese finch, Aunt | ||
CF | Hildegarde's letter, a copy of The Status Line, a stuffed penguin and | ||
CF | a Big Diamond Ring here. It looks as if the matchbox contains a red | ||
CF | match. Sitting on the mantle is a red wax statuette, a white wax | ||
CF | statuette and a blue wax statuette. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take matchbox" | ||
CF ] Living Room Score: 70, Turns: 537 | ||
CF | > | ||
CF | > TAKE MATCHBOX | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take candles" | ||
CF ] Living Room Score: 70, Turns: 537 | ||
CF | > | ||
CF | > TAKE CANDLES | ||
CF | | ||
CF | [Which candles do you mean, the red wax statuette, the white wax | ||
CF | statuette, or the blue wax statuette?] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "all" | ||
CF ] Living Room Score: 70, Turns: 538 | ||
CF | > | ||
CF | > ALL | ||
CF | | ||
CF | The red wax statuette: Taken. | ||
CF | The white wax statuette: Taken. | ||
CF | The blue wax statuette: Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Foyer Score: 70, Turns: 539 | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | Foyer | ||
CF | This is the elegant foyer, covered in rich mahogany paneling. Your | ||
CF | footsteps echo sharply in this large, hollow space. A broad, graceful | ||
CF | staircase sweeps upstairs. Pillared archways beckon you east, west and | ||
CF | north. The front door to the south is open. There is a coat closet by | ||
CF | the front door. The door to the closet is open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Game Room Score: 70, Turns: 540 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | Game Room | ||
CF | This was your favorite room as a child. Each summer Uncle Buddy would | ||
CF | have props and models from his various movies brought here for the | ||
CF | amusement of his numerous guests. There is a scale model of downtown | ||
CF | Tokyo here. Doorways lead south, east and west. There is a door to the | ||
CF | north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Patio Score: 70, Turns: 541 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | Patio | ||
CF | This is a large fieldstone patio spanning the entire width of the back | ||
CF | of the house. In the daytime you can look out onto Aunt Hildegarde's | ||
CF | beautiful garden, said to be the envy of the Malibu colony. This is | ||
CF | where Uncle Buddy and Aunt Hildegarde would often entertain. | ||
CF | | ||
CF | Standing here you remember the time at one of their parties when you | ||
CF | swiped one of Uncle Buddy's big Hollywood cigars and smoked it, then | ||
CF | got sick on a rose bush in the garden. You snicker a little bit | ||
CF | thinking about that poor rose bush now and the goofy things you did as | ||
CF | a child. To the north a stone pathway leads to the garden. Steps lead | ||
CF | down off to the east and west, and there is an open door to the south. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn off flashlight" | ||
CF ] Patio Score: 70, Turns: 542 | ||
CF | > | ||
CF | > TURN OFF FLASHLIGHT | ||
CF | | ||
CF | Okay, the flashlight is now off. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drop it" | ||
CF ] Patio Score: 70, Turns: 543 | ||
CF | > | ||
CF | > DROP IT | ||
CF | | ||
CF | Dropped. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Southeast Junction Score: 70, Turns: 544 | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | Southeast Junction | ||
CF | This is the southeastern corner of a large backyard whose main feature | ||
CF | is an elaborate garden. The stone walkway splits in three directions | ||
CF | here: north, along the perimeter of the garden; south, around the side | ||
CF | of the house; and west, where the walkway ends at a couple of steps | ||
CF | leading up. | ||
CF | | ||
CF | Shadows pour over you as grey clouds sweep past the night's full moon. | ||
CF | | ||
CF | > | Jacqueline says, "Okay. I'll see if I can get Sam's as well." | |
Jacqueline says, "ILAC" | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Northeast Junction Score: 70, Turns: 545 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | Northeast Junction | ||
CF | In this corner of the backyard you can make out the enormous hedge, | ||
CF | which is part of the estate's hedge maze. The stone walkway splits in | ||
CF | three directions here: north, along the dark and towering hedge; | ||
CF | south, past the fragrant and inviting garden; and west, where the | ||
CF | walkway cuts a straight and narrow path between the hedge and the | ||
CF | garden. A slightly worn path in the grass heads east. | ||
CF | | ||
CF | > | Jacqueline says, "Okay. I'll see if I can get Sam's as well." | |
DavidW says (to ClubFloyd), "e" | ||
CF ] Top Landing Score: 70, Turns: 546 | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | You walk a short distance along the grass path, arriving at... | ||
CF | | ||
CF | Top Landing | ||
CF | This is a rickety landing at the top of a long flight of old, wooden | ||
CF | stairs leading down to the beach far below. You and Cousin Herman | ||
CF | would race down these stairs in the summertime to see who would get to | ||
CF | the water first. Usually Cousin Herman would trip you and win. A path | ||
CF | in the grass leads west. | ||
CF | | ||
CF | > | Jacqueline says, "ACK" | |
DavidW says (to ClubFloyd), "wear skis" | ||
CF ] Top Landing Score: 70, Turns: 547 | ||
CF | > | ||
CF | > WEAR SKIS | ||
CF | | ||
CF | Okay, you're now wearing the pair of skis. | ||
CF | | ||
CF | > | Jacqueline says, "Hate when I do that." | |
DavidW says (to ClubFloyd), "i" | ||
CF ] Top Landing Score: 70, Turns: 548 | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You have a blue wax statuette, a white wax statuette, a red wax | ||
CF | statuette, a matchbox and a pair of skis (being worn). It looks as if | ||
CF | the matchbox contains a red match. | ||
CF | | ||
CF | The sun begins to rise over the colony. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Beach Score: 80, Turns: 549 | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | You shuffle over the edge of the landing, and quickly gain momentum as | ||
CF | you sail down the stairs. Ahead of you is the gap in the stairs. | ||
CF | Racing into the gap, your skis bow slightly, but your forward momentum | ||
CF | pulls you across the gap. You hit the landing at the bottom of the | ||
CF | stairs but don't stop. You continue down a short flight of stairs then | ||
CF | sail onto the sandy beach. You quickly stop with the drag of the sand | ||
CF | and a feeble attempt to snow plow. | ||
CF | | ||
CF | Beach | ||
CF | This is the end of a beach which stretches to the east. The fine white | ||
CF | sand underfoot reflects the light. A slight breeze blows off the ocean | ||
CF | to the north. A wooden landing is south of here, and an inlet lies | ||
CF | west. | ||
CF | | ||
CF | Lying near the fire is a green match. | ||
CF | | ||
CF | You can see a small, smoldering fire here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take match" | ||
CF ] Beach Score: 80, Turns: 550 | ||
CF | > | ||
CF | > TAKE MATCH | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "light white candle with fire" | ||
CF ] Beach Score: 80, Turns: 551 | ||
CF | > | ||
CF | > LIGHT WHITE CANDLE WITH FIRE | ||
CF | | ||
CF | You light the white wax statuette and a bit of wax begins to dribble | ||
CF | down the god. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drip wax on green match" | ||
CF ] Beach Score: 80, Turns: 552 | ||
CF | > | ||
CF | > DRIP WAX ON GREEN MATCH | ||
CF | | ||
CF | The match head is now covered with a thin coating of candle wax. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drop wax on red match" | ||
CF ] Beach Score: 80, Turns: 553 | ||
CF | > | ||
CF | > DROP WAX ON RED MATCH | ||
CF | | ||
CF | The match head is now covered with a thin coating of candle wax. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "blow out white" | ||
CF ] Beach Score: 80, Turns: 553 | ||
CF | > | ||
CF | > BLOW OUT WHITE | ||
CF | | ||
CF | [There aren't enough nouns in that sentence!] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "blow white candle" | ||
CF ] Beach Score: 80, Turns: 554 | ||
CF | > | ||
CF | > BLOW WHITE CANDLE | ||
CF | | ||
CF | Blowing the white wax statuette accomplishes nothing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put out white candle" | ||
CF ] Beach Score: 80, Turns: 555 | ||
CF | > | ||
CF | > PUT OUT WHITE CANDLE | ||
CF | | ||
CF | The white wax statuette goes out. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put green match in box" | ||
CF ] Beach Score: 80, Turns: 556 | ||
CF | > | ||
CF | > PUT GREEN MATCH IN BOX | ||
CF | | ||
CF | There's no room. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Beach Score: 80, Turns: 557 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | These are downhill skis, not cross-country skis! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "remove skis" | ||
CF ] Beach Score: 80, Turns: 558 | ||
CF | > | ||
CF | > REMOVE SKIS | ||
CF | | ||
CF | Okay, you're no longer wearing the pair of skis. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drop skis" | ||
CF ] Beach Score: 80, Turns: 559 | ||
CF | > | ||
CF | > DROP SKIS | ||
CF | | ||
CF | Dropped. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Bottom Landing Score: 80, Turns: 560 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | Bottom Landing | ||
CF | This is the bottom landing. A rickety wooden walkway leads west. To | ||
CF | the north is a sandy beach, and steep stairs lead up a rocky cliff. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Grotto Score: 80, Turns: 561 | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | You follow the wooden planking as it turns left and enters a cave | ||
CF | arriving at... | ||
CF | | ||
CF | Grotto | ||
CF | You are in a large grotto standing on a boat dock. Moonlight trickling | ||
CF | through the grotto's opening to the north reflects off the water, | ||
CF | dimly illuminating this area. A wooden walkway leads north out of the | ||
CF | grotto. A pool of sea water covers the bottom of the grotto. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Grotto Score: 80, Turns: 562 | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You have a green match, a blue wax statuette, a white wax statuette, a | ||
CF | red wax statuette and a matchbox. It looks as if the matchbox contains | ||
CF | a red match. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Grotto Score: 80, Turns: 563 | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | If you want to swim, say so. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "swim" | ||
CF ] Surface of Grotto Pool Score: 80, Turns: 564 | ||
CF | > | ||
CF | > SWIM | ||
CF | | ||
CF | As you enter the chilly water, goose bumps cover your body and your | ||
CF | teeth chatter a bit. | ||
CF | | ||
CF | Surface of Grotto Pool | ||
CF | You are swimming on the surface of the pool. The water sparkles, | ||
CF | reflecting the light coming in from an opening to the north. To the | ||
CF | east is a boat dock. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Grotto, Underwater Score: 80, Turns: 565 | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | You take a deep breath then plunge down. | ||
CF | | ||
CF | Grotto, Underwater | ||
CF | As you swim underwater you can see faint light above you and darkness | ||
CF | below. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Underwater Passage Score: 80, Turns: 566 | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | Underwater Passage | ||
CF | You feel a mild current flowing east. You have to grit your teeth to | ||
CF | keep them from chattering in the cold water. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Underwater Passage Score: 80, Turns: 567 | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | You swim west through a narrow, jagged passage. | ||
CF | | ||
CF | Underwater Passage | ||
CF | You feel a current coming from above and flowing east through the | ||
CF | passage. | ||
CF | | ||
CF | You feel pressure building in your chest. You won't be able to hold | ||
CF | your breath much longer. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Underwater Score: 80, Turns: 568 | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | Underwater | ||
CF | You are swimming underwater. In the darkness, you can't make out your | ||
CF | surroundings here. | ||
CF | | ||
CF | The pressure is increasing. Your feel as if your lungs are going to | ||
CF | rupture! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Surface of Pool Score: 80, Turns: 569 | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | You come to the surface and catch your breath. | ||
CF | | ||
CF | Surface of Pool | ||
CF | You are swimming on the surface of a pool in the dark. From the sound | ||
CF | of your breathing you can tell this is a fairly small area. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "light white match" | ||
CF ] Surface of Pool Score: 80, Turns: 569 | ||
CF | > | ||
CF | > LIGHT WHITE MATCH | ||
CF | | ||
CF | It's too dark to see! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Surface of Pool Score: 80, Turns: 570 | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You have a green match, a blue wax statuette, a white wax statuette, a | ||
CF | red wax statuette and a matchbox. It looks as if the matchbox contains | ||
CF | a red match. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "light match" | ||
CF ] Surface of Pool Score: 80, Turns: 570 | ||
CF | > | ||
CF | > LIGHT MATCH | ||
CF | | ||
CF | [Which match do you mean, the green match or the red match?] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "green" | ||
CF ] Surface of Pool Score: 80, Turns: 571 | ||
CF | > | ||
CF | > GREEN | ||
CF | | ||
CF | You'd better find some dry land first. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Surface of Pool Score: 80, Turns: 572 | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Surface of Pool Score: 80, Turns: 573 | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | That's for you to figure out. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "leave pond" | ||
CF ] Surface of Pool Score: 80, Turns: 573 | ||
CF | > | ||
CF | > LEAVE POND | ||
CF | | ||
CF | It's too dark to see! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Surface of Pool Score: 80, Turns: 574 | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | It's too dark to see! | ||
CF | | ||
CF | > | Knight_Otu says, "Hrm." | |
DavidW says (to ClubFloyd), "n" | ||
CF ] Ledge Score: 80, Turns: 575 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | It is pitch black. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "light green match" | ||
CF ] Ledge Score: 80, Turns: 576 | ||
CF | > | ||
CF | > LIGHT GREEN MATCH | ||
CF | | ||
CF | The wax coating melts away as you light the green match. | ||
CF | | ||
CF | Ledge | ||
CF | You're on a wet, narrow ledge in a dripping underground cave. There is | ||
CF | a pool of blackness to the south and a tunnel leads north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "light blue candle" | ||
CF ] Ledge Score: 80, Turns: 577 | ||
CF | > | ||
CF | > LIGHT BLUE CANDLE | ||
CF | | ||
CF | [with the green match] | ||
CF | You light the blue wax statuette and a bit of wax begins to dribble | ||
CF | down the god. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Ledge Score: 80, Turns: 578 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | If you want to swim, say so. | ||
CF | | ||
CF | The green match goes out, turns to ashes, falls to the ground and | ||
CF | disappears. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Tunnel Score: 80, Turns: 579 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | Tunnel | ||
CF | Your soggy footsteps echo through the long, slimy corridor which runs | ||
CF | up, towards a dry area, and south, toward dripping noises. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Bomb Shelter Score: 80, Turns: 580 | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | Bomb Shelter | ||
CF | With its concrete walls and floor this room looks as if it might be a | ||
CF | bomb shelter. A heavy-duty sawhorse has a heavy wooden plank across | ||
CF | it. Suspended above the left end of the plank by a rope is a safe. The | ||
CF | rope stretches from the safe, through a pulley in the ceiling, to the | ||
CF | floor where it is tied to a pipe running along the wall. In the | ||
CF | ceiling above the right end of the plank there is a closed hatch. A | ||
CF | long chain hangs down from the hatch. Just beneath the hatch there is | ||
CF | a pair of heavy-duty metal hooks protruding from the wall. There is a | ||
CF | doorway leading south. | ||
CF | | ||
CF | > | Knight_Otu says, "Well there are things that could be useful." | |
DavidW says, "This is a Rube Goldburg sort of scenario." | ||
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf22" | ||
CF | > | ||
CF | > SAVE | ||
CF | | ||
CF | You can almost hear Buck Palace saying, "Wimp!" | ||
CF | %% Enter a save filename to write: | ||
CF ] Bomb Shelter Score: 80, Turns: 580 | ||
CF | You can almost hear Buck Palace saying, "Wimp!"Okay, done. | ||
CF | | ||
CF | > | DavidW says, "I didn't remember entering this way, but I guess this is the way out. I think the film reel we want is in the safe." | |
DavidW says, "And maybe we need that ladder from earlier? Or maybe that's just for returning in here after solving." | ||
DavidW says, "In any case, the candlelight makes this a timed puzzle." | ||
DavidW says, "I think we need to arrange the plank as a springboard so when the safe falls on one end, we get catapulted up to the hatch." | ||
Roger says, "Sounds like fun" | ||
MoyTravis says, "Extremely looney tunes." | ||
Jacqueline says (to DW), "Oh, right. I recall yyou mentioning Rube Goldburg last week." | ||
DavidW says, "The hooks are likely for the ladder." | ||
DavidW says, "My room's just been invaded by black flies." | ||
Jacqueline asks, "IRL?" | ||
DavidW says, "yes. The windows here have no screens on them, so in the summer, we can either roast or welcome the flies inside." | ||
DavidW says, "And it just takes one open window." | ||
DavidW says (to ClubFloyd), "examine pipe" | ||
CF ] Bomb Shelter Score: 80, Turns: 581 | ||
CF | > | ||
CF | > EXAMINE PIPE | ||
CF | | ||
CF | The pipe runs along a wall of the bomb shelter. There is a rope tied | ||
CF | to it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "examine plank" | ||
CF ] Bomb Shelter Score: 80, Turns: 582 | ||
CF | > | ||
CF | > EXAMINE PLANK | ||
CF | | ||
CF | The heavy wooden plank is about 12 feet long and several inches thick. | ||
CF | The right end of the plank is in the air and the left end is on the | ||
CF | ground. | ||
CF | | ||
CF | > | DavidW says, "The bugs can come in through my door even if I didn't open my window, but I guess it's nice to know about." | |
DavidW says (to ClubFloyd), "push plank" | ||
CF ] Bomb Shelter Score: 80, Turns: 583 | ||
CF | > | ||
CF | > PUSH PLANK | ||
CF | | ||
CF | Pushing around the heavy wooden plank doesn't do anything. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look" | ||
CF ] Bomb Shelter Score: 80, Turns: 584 | ||
CF | > | ||
CF | > LOOK | ||
CF | | ||
CF | Bomb Shelter | ||
CF | With its concrete walls and floor this room looks as if it might be a | ||
CF | bomb shelter. A heavy-duty sawhorse has a heavy wooden plank across | ||
CF | it. Suspended above the left end of the plank by a rope is a safe. The | ||
CF | rope stretches from the safe, through a pulley in the ceiling, to the | ||
CF | floor where it is tied to a pipe running along the wall. In the | ||
CF | ceiling above the right end of the plank there is a closed hatch. A | ||
CF | long chain hangs down from the hatch. Just beneath the hatch there is | ||
CF | a pair of heavy-duty metal hooks protruding from the wall. There is a | ||
CF | doorway leading south. | ||
CF | | ||
CF | > | DavidW asks, "ok, I guess the sawhorse is the fulcrum?" | |
Jacqueline says, "Yeah" | ||
Jacqueline says, "I'm visualizing most of this, except for the chain coming down from the closed hatch." | ||
Jacqueline asks, "Like, that pulls the hatch open?" | ||
DavidW says (to ClubFloyd), "stand on right end" | ||
CF ] Bomb Shelter Score: 80, Turns: 585 | ||
CF | > | ||
CF | > STAND ON RIGHT END | ||
CF | | ||
CF | It's in the air. How can you stand on it? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push right end" | ||
CF ] Bomb Shelter Score: 80, Turns: 586 | ||
CF | > | ||
CF | > PUSH RIGHT END | ||
CF | | ||
CF | Pushing around the right end of the plank has no effect. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "lower right end" | ||
CF ] Bomb Shelter Score: 80, Turns: 587 | ||
CF | > | ||
CF | > LOWER RIGHT END | ||
CF | | ||
CF | You push down the right end of the plank and the other end goes up. | ||
CF | | ||
CF | The blue wax statuette has burned down to the god's shoulders. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "stand on right end" | ||
CF ] Bomb Shelter Score: 80, Turns: 588 | ||
CF | > | ||
CF | > STAND ON RIGHT END | ||
CF | | ||
CF | You are now on the right end of the plank. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "untie rope" | ||
CF ] Bomb Shelter Score: 80, Turns: 589 | ||
CF | > | ||
CF | > UNTIE ROPE | ||
CF | | ||
CF | You can't even loosen the knot because of the weight of the safe. | ||
CF | | ||
CF | > | DavidW asks, "I don't remember a cutting tool. Burn it?" | |
DavidW says (to ClubFloyd), "burn rope" | ||
CF ] Bomb Shelter Score: 80, Turns: 590 | ||
CF | > | ||
CF | > BURN ROPE | ||
CF | | ||
CF | [with the blue wax statuette] | ||
CF | You can't reach it from here. You'll have to step off the right end of | ||
CF | the plank first. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x chain" | ||
CF ] Bomb Shelter Score: 80, Turns: 590 | ||
CF | > | ||
CF | > X CHAIN | ||
CF | | ||
CF | [This story doesn't know the word "x."] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "examine chain" | ||
CF ] Bomb Shelter Score: 80, Turns: 591 | ||
CF | > | ||
CF | > EXAMINE CHAIN | ||
CF | | ||
CF | The long, greasy chain hangs down to about eye-level from the hatch | ||
CF | above. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "stand" | ||
CF ] Bomb Shelter Score: 80, Turns: 592 | ||
CF | > | ||
CF | > STAND | ||
CF | | ||
CF | You're already standing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "get off plank" | ||
CF ] Bomb Shelter Score: 80, Turns: 593 | ||
CF | > | ||
CF | > GET OFF PLANK | ||
CF | | ||
CF | You are no longer on the right end of the plank. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "burn rope" | ||
CF ] Bomb Shelter Score: 80, Turns: 594 | ||
CF | > | ||
CF | > BURN ROPE | ||
CF | | ||
CF | [with the blue wax statuette] | ||
CF | You touch the flame to the rope then pull it back. The rope catches | ||
CF | fire and begins to burn. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "stand on right end" | ||
CF ] Bomb Shelter Score: 80, Turns: 595 | ||
CF | > | ||
CF | > STAND ON RIGHT END | ||
CF | | ||
CF | You are now on the right end of the plank. | ||
CF | | ||
CF | The rope continues to burn. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Bomb Shelter Score: 80, Turns: 595 | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | Time passes. | ||
CF | | ||
CF | As the flame burns through the rope it snaps and the safe crashes down | ||
CF | on the left end of the plank. The right end of the plank catapults you | ||
CF | up. Unfortunately the hatch was closed. Your body crumples like an | ||
CF | empty beer can at a frat party as you smash into the closed hatch. You | ||
CF | black out as your body hits the ground with a plop! | ||
CF | | ||
CF | Fade to black: | ||
CF | | ||
CF | **** You have died **** | ||
CF | | ||
CF | Your score is 80 points out of 150, in 595 moves. | ||
CF | | ||
CF | Do you want to restart the story, restore a saved position, or quit? | ||
CF | | ||
CF | (Please type RESTART, RESTORE or QUIT.) > | Knight_Otu says, "Ouch." | |
Jacqueline says, "ah." | ||
Roger says, "On the right track then" | ||
DavidW says, "okay. I missed a step." | ||
Jacqueline says, "Yeah, I guess my question about the chain is answered." | ||
Jacqueline says, "Still, fun." | ||
DavidW says (to ClubFloyd), "RESTORE" | ||
DavidW says (to ClubFloyd), "cf22" | ||
CF | (Please type RESTART, RESTORE or QUIT.) > | ||
CF | > RESTORE | ||
CF | %% Enter a save filename to read: | ||
CF ] Bomb Shelter Score: 80, Turns: 580 | ||
CF | > RESTOREOkay, done. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pull chain" | ||
CF ] Bomb Shelter Score: 80, Turns: 581 | ||
CF | > | ||
CF | > PULL CHAIN | ||
CF | | ||
CF | You pull on the long, greasy chain and the hatch pops up, revealing a | ||
CF | hole in the ceiling. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "lower right end" | ||
CF ] Bomb Shelter Score: 80, Turns: 582 | ||
CF | > | ||
CF | > LOWER RIGHT END | ||
CF | | ||
CF | You push down the right end of the plank and the other end goes up. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "burn rope" | ||
CF ] Bomb Shelter Score: 80, Turns: 583 | ||
CF | > | ||
CF | > BURN ROPE | ||
CF | | ||
CF | [with the blue wax statuette] | ||
CF | You touch the flame to the rope then pull it back. The rope catches | ||
CF | fire and begins to burn. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "stand on right end" | ||
CF ] Bomb Shelter Score: 80, Turns: 584 | ||
CF | > | ||
CF | > STAND ON RIGHT END | ||
CF | | ||
CF | You are now on the right end of the plank. | ||
CF | | ||
CF | The rope continues to burn. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Cliff Score: 80, Turns: 585 | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | Time passes. | ||
CF | | ||
CF | As the flame burns through the rope it snaps and the safe crashes down | ||
CF | on the left end of the plank. The right end of the plank catapults you | ||
CF | up through the opening in the ceiling. The thrilling sensation of | ||
CF | flying ends as you land on your feet on a cliff. | ||
CF | | ||
CF | Cliff | ||
CF | This cliff affords the same spectacular view as from the cannon | ||
CF | emplacement above. Far below you and stretching east, are the white | ||
CF | sands of a beach. You can hear the faint sound of waves lapping at the | ||
CF | shore. Nearby in the ground is an open hatch, forming a hole which | ||
CF | leads down. | ||
CF | | ||
CF | You can see a ladder here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take ladder" | ||
CF ] Cliff Score: 80, Turns: 586 | ||
CF | > | ||
CF | > TAKE LADDER | ||
CF | | ||
CF | Your load is too heavy. | ||
CF | | ||
CF | > | Roger says, "freeeeedooooooom" | |
DavidW says (to ClubFloyd), "i" | ||
CF ] Cliff Score: 80, Turns: 587 | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You have a blue wax statuette (providing light), a white wax | ||
CF | statuette, a red wax statuette and a matchbox. It looks as if the | ||
CF | matchbox contains a red match. | ||
CF | | ||
CF | The blue wax statuette has burned down to the god's shoulders. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drop all" | ||
CF ] Cliff Score: 80, Turns: 588 | ||
CF | > | ||
CF | > DROP ALL | ||
CF | | ||
CF | The blue wax statuette: Dropped. | ||
CF | The white wax statuette: Dropped. | ||
CF | The red wax statuette: Dropped. | ||
CF | The matchbox: Dropped. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take ladder" | ||
CF ] Cliff Score: 80, Turns: 589 | ||
CF | > | ||
CF | > TAKE LADDER | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | Roger asks, "Did you want to extinguish that first?" | |
DavidW says (to ClubFloyd), "put ladder on hooks" | ||
CF ] Cliff Score: 80, Turns: 589 | ||
CF | > | ||
CF | > PUT LADDER ON HOOKS | ||
CF | | ||
CF | You can't see any hooks here! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put ladder in hole" | ||
CF ] Cliff Score: 80, Turns: 590 | ||
CF | > | ||
CF | > PUT LADDER IN HOLE | ||
CF | | ||
CF | You drop the ladder in the hole and a second later hear it hit the | ||
CF | ground. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF ] Cliff Score: 80, Turns: 590 | ||
CF | > | ||
CF | > UNDO | ||
CF | | ||
CF | [What do you want to undo?] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "enter hole" | ||
CF ] Bomb Shelter Score: 80, Turns: 591 | ||
CF | > | ||
CF | > ENTER HOLE | ||
CF | | ||
CF | You drop into the hole, managing to land on your feet. | ||
CF | | ||
CF | It is pitch black. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "RESTORE" | ||
DavidW says (to ClubFloyd), "cf22" | ||
CF | > | ||
CF | > RESTORE | ||
CF | %% Enter a save filename to read: | ||
CF ] Bomb Shelter Score: 80, Turns: 580 | ||
CF | > RESTOREOkay, done. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "pull chain" | ||
CF ] Bomb Shelter Score: 80, Turns: 581 | ||
CF | > | ||
CF | > PULL CHAIN | ||
CF | | ||
CF | You pull on the long, greasy chain and the hatch pops up, revealing a | ||
CF | hole in the ceiling. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "lower right" | ||
CF ] Bomb Shelter Score: 80, Turns: 581 | ||
CF | > | ||
CF | > LOWER RIGHT | ||
CF | | ||
CF | [That sentence didn't make sense. Please reword it or try something | ||
CF | else.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "lower right end" | ||
CF ] Bomb Shelter Score: 80, Turns: 582 | ||
CF | > | ||
CF | > LOWER RIGHT END | ||
CF | | ||
CF | You push down the right end of the plank and the other end goes up. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "burn rope" | ||
CF ] Bomb Shelter Score: 80, Turns: 583 | ||
CF | > | ||
CF | > BURN ROPE | ||
CF | | ||
CF | [with the blue wax statuette] | ||
CF | You touch the flame to the rope then pull it back. The rope catches | ||
CF | fire and begins to burn. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "stand on right end" | ||
CF ] Bomb Shelter Score: 80, Turns: 584 | ||
CF | > | ||
CF | > STAND ON RIGHT END | ||
CF | | ||
CF | You are now on the right end of the plank. | ||
CF | | ||
CF | The rope continues to burn. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "z" | ||
CF ] Cliff Score: 80, Turns: 585 | ||
CF | > | ||
CF | > Z | ||
CF | | ||
CF | Time passes. | ||
CF | | ||
CF | As the flame burns through the rope it snaps and the safe crashes down | ||
CF | on the left end of the plank. The right end of the plank catapults you | ||
CF | up through the opening in the ceiling. The thrilling sensation of | ||
CF | flying ends as you land on your feet on a cliff. | ||
CF | | ||
CF | Cliff | ||
CF | This cliff affords the same spectacular view as from the cannon | ||
CF | emplacement above. Far below you and stretching east, are the white | ||
CF | sands of a beach. You can hear the faint sound of waves lapping at the | ||
CF | shore. Nearby in the ground is an open hatch, forming a hole which | ||
CF | leads down. | ||
CF | | ||
CF | You can see a ladder here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Cannon Emplacement Score: 80, Turns: 586 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | You slip and slide in the loose rock, but manage to make your way up | ||
CF | to the cannon emplacement. | ||
CF | | ||
CF | Cannon Emplacement | ||
CF | This is a cannon emplacement complete with a Civil War-style cannon | ||
CF | and a neatly stacked pyramid of cannon balls. During the day this area | ||
CF | affords a spectacular view of the coastline. Stone walkways lead east | ||
CF | and west, and a steep path leads down. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Cannon Emplacement Score: 80, Turns: 587 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | The blue wax statuette has burned down to the god's shoulders. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "blow blue" | ||
CF ] Cannon Emplacement Score: 80, Turns: 587 | ||
CF | > | ||
CF | > BLOW BLUE | ||
CF | | ||
CF | [There aren't enough nouns in that sentence!] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "blow blue candle" | ||
CF ] Cannon Emplacement Score: 80, Turns: 588 | ||
CF | > | ||
CF | > BLOW BLUE CANDLE | ||
CF | | ||
CF | Blowing the blue wax statuette doesn't do anything. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put out blue candle" | ||
CF ] Cannon Emplacement Score: 80, Turns: 589 | ||
CF | > | ||
CF | > PUT OUT BLUE CANDLE | ||
CF | | ||
CF | The blue wax statuette goes out. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Cannon Emplacement Score: 80, Turns: 590 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Northwest Junction Score: 80, Turns: 591 | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | You follow the walkway as it turns south around the hedge leading | ||
CF | to... | ||
CF | | ||
CF | Northwest Junction | ||
CF | In this corner of the backyard you can make out the enormous hedge, | ||
CF | which is part of the estate's hedge maze. The stone walkway splits in | ||
CF | three directions here: north, along the dark and towering hedge; | ||
CF | south, past the fragrant and inviting garden; and east, where the | ||
CF | walkway cuts a straight and narrow path between the hedge and the | ||
CF | garden. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Southwest Junction Score: 80, Turns: 592 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | Southwest Junction | ||
CF | This is the southwestern corner of a large backyard whose main feature | ||
CF | is an elaborate garden. The stone walkway splits in three directions | ||
CF | here: north, along the perimeter of the garden; south, around the side | ||
CF | of the house; and east, where the walkway ends at the foot of a couple | ||
CF | of steps. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Patio Score: 80, Turns: 593 | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | Patio | ||
CF | This is a large fieldstone patio spanning the entire width of the back | ||
CF | of the house. In the daytime you can look out onto Aunt Hildegarde's | ||
CF | beautiful garden, said to be the envy of the Malibu colony. This is | ||
CF | where Uncle Buddy and Aunt Hildegarde would often entertain. | ||
CF | | ||
CF | Standing here you remember the time at one of their parties when you | ||
CF | swiped one of Uncle Buddy's big Hollywood cigars and smoked it, then | ||
CF | got sick on a rose bush in the garden. You snicker a little bit | ||
CF | thinking about that poor rose bush now and the goofy things you did as | ||
CF | a child. To the north a stone pathway leads to the garden. Steps lead | ||
CF | down off to the east and west, and there is an open door to the south. | ||
CF | | ||
CF | You can see a flashlight here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take flashlight" | ||
CF ] Patio Score: 80, Turns: 594 | ||
CF | > | ||
CF | > TAKE FLASHLIGHT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drop all but flashlight" | ||
CF ] Patio Score: 80, Turns: 595 | ||
CF | > | ||
CF | > DROP ALL BUT FLASHLIGHT | ||
CF | | ||
CF | The blue wax statuette: Dropped. | ||
CF | The white wax statuette: Dropped. | ||
CF | The red wax statuette: Dropped. | ||
CF | The matchbox: Dropped. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Southeast Junction Score: 80, Turns: 596 | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | Southeast Junction | ||
CF | This is the southeastern corner of a large backyard whose main feature | ||
CF | is an elaborate garden. The stone walkway splits in three directions | ||
CF | here: north, along the perimeter of the garden; south, around the side | ||
CF | of the house; and west, where the walkway ends at a couple of steps | ||
CF | leading up. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Northeast Junction Score: 80, Turns: 597 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | Northeast Junction | ||
CF | In this corner of the backyard you can make out the enormous hedge, | ||
CF | which is part of the estate's hedge maze. The stone walkway splits in | ||
CF | three directions here: north, along the dark and towering hedge; | ||
CF | south, past the fragrant and inviting garden; and west, where the | ||
CF | walkway cuts a straight and narrow path between the hedge and the | ||
CF | garden. A slightly worn path in the grass heads east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Cannon Emplacement Score: 80, Turns: 598 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | You follow the walkway as it turns west around the hedge leading to... | ||
CF | | ||
CF | Cannon Emplacement | ||
CF | This is a cannon emplacement complete with a Civil War-style cannon | ||
CF | and a neatly stacked pyramid of cannon balls. During the day this area | ||
CF | affords a spectacular view of the coastline. Stone walkways lead east | ||
CF | and west, and a steep path leads down. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Cliff Score: 80, Turns: 599 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | You attempt to walk down, but end up sliding most of the way to a | ||
CF | cliff below. | ||
CF | | ||
CF | Cliff | ||
CF | This cliff affords the same spectacular view as from the cannon | ||
CF | emplacement above. Far below you and stretching east, are the white | ||
CF | sands of a beach. You can hear the faint sound of waves lapping at the | ||
CF | shore. Nearby in the ground is an open hatch, forming a hole which | ||
CF | leads down. | ||
CF | | ||
CF | You can see a ladder here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take ladder" | ||
CF ] Cliff Score: 80, Turns: 600 | ||
CF | > | ||
CF | > TAKE LADDER | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | [Hurry up, you only have 2 hours left!] | ||
CF | | ||
CF | > | DavidW says, "oh, there's another timer." | |
DavidW says, "There must be an absolute limit to the total turns." | ||
DavidW says (to ClubFloyd), "examine hole" | ||
CF ] Cliff Score: 80, Turns: 601 | ||
CF | > | ||
CF | > EXAMINE HOLE | ||
CF | | ||
CF | The hole is about the size of a manhole. The hole descends down into | ||
CF | darkness. | ||
CF | | ||
CF | > | Knight_Otu says, "Hrm." | |
DavidW says, "I guess we can't see the hooks from this side" | ||
DavidW says (to ClubFloyd), "put ladder in hole" | ||
CF ] Cliff Score: 80, Turns: 602 | ||
CF | > | ||
CF | > PUT LADDER IN HOLE | ||
CF | | ||
CF | You drop the ladder in the hole and a second later hear it hit the | ||
CF | ground. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Bomb Shelter Score: 80, Turns: 603 | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | You drop into the hole, managing to land on your feet. | ||
CF | | ||
CF | It is pitch black. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn on flashlight" | ||
CF ] Bomb Shelter Score: 80, Turns: 604 | ||
CF | > | ||
CF | > TURN ON FLASHLIGHT | ||
CF | | ||
CF | Okay, the flashlight is now on. | ||
CF | | ||
CF | Bomb Shelter | ||
CF | With its concrete walls and floor this room looks as if it might be a | ||
CF | bomb shelter. A heavy-duty sawhorse has a heavy wooden plank across | ||
CF | it. A safe is on the left end of the plank. In the ceiling above the | ||
CF | right end of the plank there is an open hatch. A long chain hangs down | ||
CF | from the hatch. Just beneath the hatch there is a pair of heavy-duty | ||
CF | metal hooks protruding from the wall. There is a doorway leading | ||
CF | south. | ||
CF | | ||
CF | You can see a ladder here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take ladder" | ||
CF ] Bomb Shelter Score: 80, Turns: 605 | ||
CF | > | ||
CF | > TAKE LADDER | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put ladder on hooks" | ||
CF ] Bomb Shelter Score: 80, Turns: 606 | ||
CF | > | ||
CF | > PUT LADDER ON HOOKS | ||
CF | | ||
CF | You hang the ladder from the pair of metal hooks. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "examine safe" | ||
CF ] Bomb Shelter Score: 80, Turns: 607 | ||
CF | > | ||
CF | > EXAMINE SAFE | ||
CF | | ||
CF | The safe is sitting on the left end of the plank. There is a dial on | ||
CF | the safe which can be set to any number between 0 and 10. The dial is | ||
CF | set to 3. There is a small plaque on the front of the safe. The safe | ||
CF | is closed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "read plaque" | ||
CF ] Bomb Shelter Score: 80, Turns: 608 | ||
CF | > | ||
CF | > READ PLAQUE | ||
CF | | ||
CF | LEVY, REGAN, LEBLING | ||
CF | SAFE COMPANY | ||
CF | UPPER SANDUSKY, OHIO | ||
CF | 1936 | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn dial left to 4" | ||
CF ] Bomb Shelter Score: 80, Turns: 609 | ||
CF | > | ||
CF | > TURN DIAL LEFT TO 4 | ||
CF | | ||
CF | You turn the dial to 4. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn dial right to 5" | ||
CF ] Bomb Shelter Score: 80, Turns: 610 | ||
CF | > | ||
CF | > TURN DIAL RIGHT TO 5 | ||
CF | | ||
CF | You turn the dial to 5. | ||
CF | | ||
CF | > | Roger says, "I'd like to thank IF for providing me a solid foundation in the principles of flinging myself into dark holes; it has been a valuable life skill." | |
DavidW says (to ClubFloyd), "turn dial left to 7" | ||
CF ] Bomb Shelter Score: 80, Turns: 611 | ||
CF | > | ||
CF | > TURN DIAL LEFT TO 7 | ||
CF | | ||
CF | You turn the dial to 7. You hear a faint click. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open safe" | ||
CF ] Bomb Shelter Score: 80, Turns: 612 | ||
CF | > | ||
CF | > OPEN SAFE | ||
CF | | ||
CF | Opening the safe reveals a copy of the film "A Corpse Line". | ||
CF | | ||
CF | > | Jacqueline smiles. | |
DavidW says (to ClubFloyd), "take film" | ||
CF ] Bomb Shelter Score: 90, Turns: 613 | ||
CF | > | ||
CF | > TAKE FILM | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "examine film" | ||
CF ] Bomb Shelter Score: 90, Turns: 614 | ||
CF | > | ||
CF | > EXAMINE FILM | ||
CF | | ||
CF | It's a copy of the film "A Corpse Line," on a large film reel. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Cliff Score: 90, Turns: 615 | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | You climb up the ladder to the cliff. | ||
CF | | ||
CF | Cliff | ||
CF | This cliff affords the same spectacular view as from the cannon | ||
CF | emplacement above. Far below you and stretching east, are the white | ||
CF | sands of a beach. You can hear the faint sound of waves lapping at the | ||
CF | shore. Nearby in the ground is an open hatch, forming a hole which | ||
CF | leads down. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf23" | ||
CF | > | ||
CF | > SAVE | ||
CF | | ||
CF | You can almost hear Buck Palace saying, "Wimp!" | ||
CF | %% Enter a save filename to write: | ||
CF ] Cliff Score: 90, Turns: 615 | ||
CF | You can almost hear Buck Palace saying, "Wimp!"Okay, done. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn off flashlight" | ||
CF ] Cliff Score: 90, Turns: 616 | ||
CF | > | ||
CF | > TURN OFF FLASHLIGHT | ||
CF | | ||
CF | Okay, the flashlight is now off. | ||
CF | | ||
CF | > | DavidW says, "I vaguely seem to remember hearing that if you actually try to watch this film in the viewing theatre (or whatever it's called), you'll go mad." | |
Roger says, "cool" | ||
Jacqueline says, "Let's do it.'" | ||
DavidW says, "I don't know how." | ||
Jacqueline says, "Oh, hrm." | ||
DavidW says, "I haven't seen any projection room." | ||
DavidW says, "I don't remember the full layout of the house that well. I know there's a puzzle with the piano, at least." | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Cannon Emplacement Score: 90, Turns: 617 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | You slip and slide in the loose rock, but manage to make your way up | ||
CF | to the cannon emplacement. | ||
CF | | ||
CF | Cannon Emplacement | ||
CF | This is a cannon emplacement complete with a Civil War-style cannon | ||
CF | and a neatly stacked pyramid of cannon balls. During the day this area | ||
CF | affords a spectacular view of the coastline. Stone walkways lead east | ||
CF | and west, and a steep path leads down. | ||
CF | | ||
CF | > | Jacqueline says, "I propose that when we're otherwise done we use a walkthrough to do that little extra thing." | |
Roger asks, "maybe the projector is at the back of the theatre room?" | ||
DavidW says, "oh, I don't remember if this cannonball is for anything." | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Cannon Emplacement Score: 90, Turns: 618 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Northeast Junction Score: 90, Turns: 619 | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | You follow the walkway as it turns south around the hedge leading | ||
CF | to... | ||
CF | | ||
CF | Northeast Junction | ||
CF | In this corner of the backyard you can make out the enormous hedge, | ||
CF | which is part of the estate's hedge maze. The stone walkway splits in | ||
CF | three directions here: north, along the dark and towering hedge; | ||
CF | south, past the fragrant and inviting garden; and west, where the | ||
CF | walkway cuts a straight and narrow path between the hedge and the | ||
CF | garden. A slightly worn path in the grass heads east. | ||
CF | | ||
CF | > | ||
Jade has arrived. | Jade says, "good night" | |
DavidW says (to ClubFloyd), "s" | ||
CF ] Southeast Junction Score: 90, Turns: 620 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | Southeast Junction | ||
CF | This is the southeastern corner of a large backyard whose main feature | ||
CF | is an elaborate garden. The stone walkway splits in three directions | ||
CF | here: north, along the perimeter of the garden; south, around the side | ||
CF | of the house; and west, where the walkway ends at a couple of steps | ||
CF | leading up. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Patio Score: 90, Turns: 621 | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | Patio | ||
CF | This is a large fieldstone patio spanning the entire width of the back | ||
CF | of the house. In the daytime you can look out onto Aunt Hildegarde's | ||
CF | beautiful garden, said to be the envy of the Malibu colony. This is | ||
CF | where Uncle Buddy and Aunt Hildegarde would often entertain. | ||
CF | | ||
CF | Standing here you remember the time at one of their parties when you | ||
CF | swiped one of Uncle Buddy's big Hollywood cigars and smoked it, then | ||
CF | got sick on a rose bush in the garden. You snicker a little bit | ||
CF | thinking about that poor rose bush now and the goofy things you did as | ||
CF | a child. To the north a stone pathway leads to the garden. Steps lead | ||
CF | down off to the east and west, and there is an open door to the south. | ||
CF | | ||
CF | You can see a matchbox, a red wax statuette, a white wax statuette and | ||
CF | a blue wax statuette here. It looks as if the matchbox contains a red | ||
CF | match. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Game Room Score: 90, Turns: 622 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | It is pitch black. | ||
CF | | ||
CF | > | Jacqueline says (to Jade), "hi" | |
DavidW says (to ClubFloyd), "turn on flashlight" | ||
CF ] Game Room Score: 90, Turns: 623 | ||
CF | > | ||
CF | > TURN ON FLASHLIGHT | ||
CF | | ||
CF | Okay, the flashlight is now on. | ||
CF | | ||
CF | Game Room | ||
CF | This was your favorite room as a child. Each summer Uncle Buddy would | ||
CF | have props and models from his various movies brought here for the | ||
CF | amusement of his numerous guests. There is a scale model of downtown | ||
CF | Tokyo here. Doorways lead south, east and west. There is a door to the | ||
CF | north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Short Hall Score: 90, Turns: 624 | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | Short Hall | ||
CF | This is a short hall stretching east and west. Doorways lead north to | ||
CF | the ladies' room and south to the men's room. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Screening Room Score: 90, Turns: 625 | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | Screening Room | ||
CF | This is the screening room where Uncle Buddy died. He had a massive | ||
CF | heart attack while viewing the final cut of his first horror musical, | ||
CF | "A Corpse Line." The film was never released and no one knows what | ||
CF | happened to the only full-length version, worth a fortune today. Rumor | ||
CF | has it that as he was dying he proclaimed "A Corpse Line" to be his | ||
CF | masterwork of horror. Other rumors say the film was so bad that, if it | ||
CF | had been released and he hadn't died, someone would have killed him. | ||
CF | Several rows of plush theatre-like seats face a movie screen. Doorways | ||
CF | lead south and west. | ||
CF | | ||
CF | > | Jacqueline says (to Jade), "We've been going almost two hours. Playing Hollywood Hijinx a second week." | |
DavidW says (to ClubFloyd), "s" | ||
CF ] Projection Booth Score: 90, Turns: 626 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | Projection Booth | ||
CF | This cramped area is just big enough for one person and all the | ||
CF | equipment. A thick glass window overlooks the screening room to the | ||
CF | north. | ||
CF | | ||
CF | You can see a slide projector, a film projector, a slide and a strip | ||
CF | of film here. | ||
CF | | ||
CF | > | Jacqueline says, "oho" | |
DavidW asks, "oh. This looks familiar. I think the slide and film have to run simultaneously to blend into a message, some song to play on the piano?" | ||
DavidW says (to ClubFloyd), "put slide in slide projector" | ||
CF ] Projection Booth Score: 90, Turns: 626 | ||
CF | > | ||
CF | > PUT SLIDE IN SLIDE PROJECTOR | ||
CF | | ||
CF | [You don't seem to be holding the slide!] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take slide and strip" | ||
CF ] Projection Booth Score: 90, Turns: 627 | ||
CF | > | ||
CF | > TAKE SLIDE AND STRIP | ||
CF | | ||
CF | The slide: Taken. | ||
CF | The strip of film: Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put slide in slide projector" | ||
CF ] Projection Booth Score: 90, Turns: 628 | ||
CF | > | ||
CF | > PUT SLIDE IN SLIDE PROJECTOR | ||
CF | | ||
CF | Done. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put strip in film projector" | ||
CF ] Projection Booth Score: 90, Turns: 629 | ||
CF | > | ||
CF | > PUT STRIP IN FILM PROJECTOR | ||
CF | | ||
CF | Done. | ||
CF | | ||
CF | > | Roger says, "hmmm I wonder if projection booths actually have thick windows, or very thin windows, or maybe glassless windows" | |
DavidW says (to ClubFloyd), "turn on slide projector" | ||
CF ] Projection Booth Score: 90, Turns: 630 | ||
CF | > | ||
CF | > TURN ON SLIDE PROJECTOR | ||
CF | | ||
CF | A stream of colored light shoots out of the lens of the slide | ||
CF | projector onto the screen in the screening room. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn on flim projector" | ||
CF ] Projection Booth Score: 90, Turns: 630 | ||
CF | > | ||
CF | > TURN ON FLIM PROJECTOR | ||
CF | | ||
CF | [This story doesn't know the word "flim."] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn on film projector" | ||
CF ] Projection Booth Score: 90, Turns: 631 | ||
CF | > | ||
CF | > TURN ON FILM PROJECTOR | ||
CF | | ||
CF | Immediately the projector begins to roll. The film starts to run | ||
CF | through the projector. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Screening Room Score: 90, Turns: 632 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | Screening Room | ||
CF | This is the screening room where Uncle Buddy died. He had a massive | ||
CF | heart attack while viewing the final cut of his first horror musical, | ||
CF | "A Corpse Line." The film was never released and no one knows what | ||
CF | happened to the only full-length version, worth a fortune today. Rumor | ||
CF | has it that as he was dying he proclaimed "A Corpse Line" to be his | ||
CF | masterwork of horror. Other rumors say the film was so bad that, if it | ||
CF | had been released and he hadn't died, someone would have killed him. | ||
CF | Several rows of plush theatre-like seats face a movie screen. Doorways | ||
CF | lead south and west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x screen" | ||
CF ] Screening Room Score: 90, Turns: 632 | ||
CF | > | ||
CF | > X SCREEN | ||
CF | | ||
CF | [Sorry, but the word "x" is not in the vocabulary you can use.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "examine screen" | ||
CF ] Screening Room Score: 90, Turns: 633 | ||
CF | > | ||
CF | > EXAMINE SCREEN | ||
CF | | ||
CF | The viewing screen is a blur of colored light. | ||
CF | | ||
CF | > | Jacqueline asks (of David), "Is this the screen thing you were talking about?" | |
DavidW says, "I've mistimed it or I need to focus a lens or something." | ||
DavidW says, "yeah" | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Projection Booth Score: 90, Turns: 634 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | Projection Booth | ||
CF | This cramped area is just big enough for one person and all the | ||
CF | equipment. A thick glass window overlooks the screening room to the | ||
CF | north. | ||
CF | | ||
CF | You can see a strip of film, a slide projector (providing light) and a | ||
CF | film projector (providing light) here. It looks as if the slide | ||
CF | projector contains a slide. | ||
CF | | ||
CF | > | Jacqueline asks, "Like how you can filter one color out or something?" | |
Roger asks, "clean the window?" | ||
DavidW asks, "What window?" | ||
DavidW says, "let me examine the projectors." | ||
DavidW says (to ClubFloyd), "examine slide projector" | ||
CF ] Projection Booth Score: 90, Turns: 635 | ||
CF | > | ||
CF | > EXAMINE SLIDE PROJECTOR | ||
CF | | ||
CF | It's a slide projector with a lens. The slide projector has a slide in | ||
CF | it and is turned on. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "focus slide lens" | ||
CF ] Projection Booth Score: 90, Turns: 636 | ||
CF | > | ||
CF | > FOCUS SLIDE LENS | ||
CF | | ||
CF | You twist the slide projector lens. | ||
CF | | ||
CF | > | Roger says, "the slide is probably upside down. They always are" | |
DavidW says (to ClubFloyd), "examine screen" | ||
CF ] Projection Booth Score: 90, Turns: 637 | ||
CF | > | ||
CF | > EXAMINE SCREEN | ||
CF | | ||
CF | The viewing screen is filled with bits and pieces of colored words. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x film lens" | ||
CF ] Projection Booth Score: 90, Turns: 637 | ||
CF | > | ||
CF | > X FILM LENS | ||
CF | | ||
CF | [Sorry, but this story doesn't recognize the word "x."] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "examine film lens" | ||
CF ] Projection Booth Score: 90, Turns: 638 | ||
CF | > | ||
CF | > EXAMINE FILM LENS | ||
CF | | ||
CF | It's a hand-ground, all-aluminum, Bierman 500 film projector lens with | ||
CF | a lens cap on it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "remove cap" | ||
CF ] Projection Booth Score: 90, Turns: 639 | ||
CF | > | ||
CF | > REMOVE CAP | ||
CF | | ||
CF | As you remove the lens cap a stream of white light shoots from the | ||
CF | film projector's lens. | ||
CF | | ||
CF | > | Roger says, "whoops" | |
DavidW says, "put strip in film projector" | ||
DavidW says (to ClubFloyd), "put strip in film projector" | ||
CF ] Projection Booth Score: 90, Turns: 639 | ||
CF | > | ||
CF | > PUT STRIP IN FILM PROJECTOR | ||
CF | | ||
CF | [You don't seem to be holding the strip of film!] | ||
CF | | ||
CF | > | DavidW says, "ARGH" | |
DavidW says (to ClubFloyd), "take strip" | ||
CF ] Projection Booth Score: 90, Turns: 640 | ||
CF | > | ||
CF | > TAKE STRIP | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put strip in film projector" | ||
CF ] Projection Booth Score: 90, Turns: 641 | ||
CF | > | ||
CF | > PUT STRIP IN FILM PROJECTOR | ||
CF | | ||
CF | You start to put the strip of film in the film projector, but glance | ||
CF | up at a sign on the wall. The sign states: Remember, Perry | ||
CF | Projectionist sez, "Never try to put film in a film projector that's | ||
CF | turned on." | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn off film projector" | ||
CF ] Projection Booth Score: 90, Turns: 642 | ||
CF | > | ||
CF | > TURN OFF FILM PROJECTOR | ||
CF | | ||
CF | You hear the film projector's whining trail off as it rolls to a stop. | ||
CF | | ||
CF | > | Roger says, "Hijinks averted" | |
DavidW says (to ClubFloyd), "put strip in film projector" | ||
CF ] Projection Booth Score: 90, Turns: 643 | ||
CF | > | ||
CF | > PUT STRIP IN FILM PROJECTOR | ||
CF | | ||
CF | Done. | ||
CF | | ||
CF | > | Jacqueline says, "heh" | |
DavidW says (to ClubFloyd), "turn on film projector" | ||
CF ] Projection Booth Score: 90, Turns: 644 | ||
CF | > | ||
CF | > TURN ON FILM PROJECTOR | ||
CF | | ||
CF | Immediately the projector begins to roll. The film starts to run | ||
CF | through the projector and a stream of colored light shoots out of the | ||
CF | lens onto the screen in the screening room. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "focus film lens" | ||
CF ] Projection Booth Score: 90, Turns: 645 | ||
CF | > | ||
CF | > FOCUS FILM LENS | ||
CF | | ||
CF | You can't adjust the film projector lens. It's preset for Uncle | ||
CF | Buddy's screening room. | ||
CF | | ||
CF | The strip of film runs out of the film projector and onto the floor. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn off film projector" | ||
CF ] Projection Booth Score: 90, Turns: 646 | ||
CF | > | ||
CF | > TURN OFF FILM PROJECTOR | ||
CF | | ||
CF | You hear the film projector's whining trail off as it rolls to a stop. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take strip" | ||
CF ] Projection Booth Score: 90, Turns: 647 | ||
CF | > | ||
CF | > TAKE STRIP | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put strip in film projector" | ||
CF ] Projection Booth Score: 90, Turns: 648 | ||
CF | > | ||
CF | > PUT STRIP IN FILM PROJECTOR | ||
CF | | ||
CF | Done. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn on film projector" | ||
CF ] Projection Booth Score: 90, Turns: 649 | ||
CF | > | ||
CF | > TURN ON FILM PROJECTOR | ||
CF | | ||
CF | Immediately the projector begins to roll. The film starts to run | ||
CF | through the projector and a stream of colored light shoots out of the | ||
CF | lens onto the screen in the screening room. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "examine screen" | ||
CF ] Projection Booth Score: 100, Turns: 650 | ||
CF | > | ||
CF | > EXAMINE SCREEN | ||
CF | | ||
CF | The viewing screen is showing a message saying: | ||
CF | | ||
CF | PLAY "Stardust." | ||
CF | Love, | ||
CF | Aunt Hildegarde. | ||
CF | | ||
CF | The strip of film runs out of the film projector and onto the floor. | ||
CF | | ||
CF | > | Jacqueline says, "So, we did not go insane, that is a clue." | |
DavidW says, "yes. I think the song title is randomized too." | ||
Roger says, "big Bowie fan, old Hildi" | ||
Jacqueline asks, "Go to the piano?" | ||
DavidW says, "yes" | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Screening Room Score: 100, Turns: 651 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | Screening Room | ||
CF | This is the screening room where Uncle Buddy died. He had a massive | ||
CF | heart attack while viewing the final cut of his first horror musical, | ||
CF | "A Corpse Line." The film was never released and no one knows what | ||
CF | happened to the only full-length version, worth a fortune today. Rumor | ||
CF | has it that as he was dying he proclaimed "A Corpse Line" to be his | ||
CF | masterwork of horror. Other rumors say the film was so bad that, if it | ||
CF | had been released and he hadn't died, someone would have killed him. | ||
CF | Several rows of plush theatre-like seats face a movie screen. Doorways | ||
CF | lead south and west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Short Hall Score: 100, Turns: 652 | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | Short Hall | ||
CF | This is a short hall stretching east and west. Doorways lead north to | ||
CF | the ladies' room and south to the men's room. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Game Room Score: 100, Turns: 653 | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | Game Room | ||
CF | This was your favorite room as a child. Each summer Uncle Buddy would | ||
CF | have props and models from his various movies brought here for the | ||
CF | amusement of his numerous guests. There is a scale model of downtown | ||
CF | Tokyo here. Doorways lead south, east and west. There is a door to the | ||
CF | north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Foyer Score: 100, Turns: 654 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | Foyer | ||
CF | This is the elegant foyer, covered in rich mahogany paneling. Your | ||
CF | footsteps echo sharply in this large, hollow space. A broad, graceful | ||
CF | staircase sweeps upstairs. Pillared archways beckon you east, west and | ||
CF | north. The front door to the south is open. There is a coat closet by | ||
CF | the front door. The door to the closet is open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Hallway Score: 100, Turns: 655 | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | Hallway | ||
CF | This is a long hall stretching east and west. There is a painting | ||
CF | swung away from the wall. Next to the painting is an open wall safe. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Parlor Score: 100, Turns: 656 | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | Parlor | ||
CF | This is the parlor where Uncle Buddy would bring potential investors. | ||
CF | He would break out his finest scotch and Cuban cigars. Once the | ||
CF | "guests" were tight he would present his latest movie idea. (You've | ||
CF | seen his movies, so you know anyone who would agree to invest in one | ||
CF | of them had to have been drinking.) Strange, you notice all the | ||
CF | furniture in this room is bolted to the floor, except for the piano in | ||
CF | the middle of the room. A doorway leads west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "play "stardust"" | ||
CF ] Parlor Score: 100, Turns: 657 | ||
CF | > | ||
CF | > PLAY "STARDUST" | ||
CF | | ||
CF | Although a little rusty, you begin to play "Stardust." Just as you | ||
CF | start to seriously consider taking lessons again, a door in the floor | ||
CF | opens. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Crawl Space, North Score: 100, Turns: 658 | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | Crawl Space, North | ||
CF | This is the northern half of an uncomfortably warm crawl space beneath | ||
CF | the parlor. It appears as though this room is under construction. A | ||
CF | wooden beam runs east-west across the ceiling, forming the boundary | ||
CF | between this side of the crawl space and the other half to the south. | ||
CF | To the north, about a foot above the floor, you see an entrance to a | ||
CF | passage. The entrance is partially blocked by the floor of the room | ||
CF | above. There is a niche in the ceiling here. In the niche there is a | ||
CF | dusty pillar supporting the ceiling. There is an open door above you. | ||
CF | | ||
CF | > | Jacqueline exclaims, "!" | |
DavidW says (to ClubFloyd), "s" | ||
CF ] Crawl Space, South Score: 100, Turns: 659 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | Crawl Space, South | ||
CF | This is the southern half of an uncomfortably warm crawl space beneath | ||
CF | the parlor. A wooden beam runs east-west across the ceiling, forming | ||
CF | the boundary between this side of the crawl space and the other half | ||
CF | to the north. There is a niche in the ceiling here. In the niche there | ||
CF | is a dirty pillar supporting the ceiling. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take pillar" | ||
CF ] Crawl Space, South Score: 100, Turns: 660 | ||
CF | > | ||
CF | > TAKE PILLAR | ||
CF | | ||
CF | The pillar won't budge from the niche. | ||
CF | | ||
CF | [Hurry up, you only have 1 hour left!] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Crawl Space, North Score: 100, Turns: 661 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | Crawl Space, North | ||
CF | This is the northern half of an uncomfortably warm crawl space beneath | ||
CF | the parlor. It appears as though this room is under construction. A | ||
CF | wooden beam runs east-west across the ceiling, forming the boundary | ||
CF | between this side of the crawl space and the other half to the south. | ||
CF | To the north, about a foot above the floor, you see an entrance to a | ||
CF | passage. The entrance is partially blocked by the floor of the room | ||
CF | above. There is a niche in the ceiling here. In the niche there is a | ||
CF | dusty pillar supporting the ceiling. There is an open door above you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Parlor Score: 100, Turns: 662 | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | Parlor | ||
CF | This is the parlor where Uncle Buddy would bring potential investors. | ||
CF | He would break out his finest scotch and Cuban cigars. Once the | ||
CF | "guests" were tight he would present his latest movie idea. (You've | ||
CF | seen his movies, so you know anyone who would agree to invest in one | ||
CF | of them had to have been drinking.) Strange, you notice all the | ||
CF | furniture in this room is bolted to the floor, except for the piano in | ||
CF | the middle of the room. There is an open door in the floor. A doorway | ||
CF | leads west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push piano north" | ||
CF ] Parlor Score: 100, Turns: 663 | ||
CF | > | ||
CF | > PUSH PIANO NORTH | ||
CF | | ||
CF | The hearty breakfast you had this morning pays off as you push the | ||
CF | piano north against the wall. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Crawl Space, North Score: 100, Turns: 664 | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | Crawl Space, North | ||
CF | This is the northern half of an uncomfortably warm crawl space beneath | ||
CF | the parlor. It appears as though this room is under construction. A | ||
CF | wooden beam runs east-west across the ceiling, forming the boundary | ||
CF | between this side of the crawl space and the other half to the south. | ||
CF | To the north, about a foot above the floor, you see an entrance to a | ||
CF | passage. The entrance is partially blocked by the floor of the room | ||
CF | above. There is a niche in the ceiling here. In the niche there is a | ||
CF | dusty pillar supporting the ceiling. There is an open door above you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Crawl Space, South Score: 100, Turns: 665 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | Crawl Space, South | ||
CF | This is the southern half of an uncomfortably warm crawl space beneath | ||
CF | the parlor. A wooden beam runs east-west across the ceiling, forming | ||
CF | the boundary between this side of the crawl space and the other half | ||
CF | to the north. There is a niche in the ceiling here. In the niche there | ||
CF | is a dirty pillar supporting the ceiling. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take pillar" | ||
CF ] Crawl Space, South Score: 100, Turns: 666 | ||
CF | > | ||
CF | > TAKE PILLAR | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Crawl Space, North Score: 100, Turns: 667 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | Crawl Space, North | ||
CF | This is the northern half of an uncomfortably warm crawl space beneath | ||
CF | the parlor. It appears as though this room is under construction. A | ||
CF | wooden beam runs east-west across the ceiling, forming the boundary | ||
CF | between this side of the crawl space and the other half to the south. | ||
CF | To the north, about a foot above the floor, you see an entrance to a | ||
CF | passage. The entrance is partially blocked by the floor of the room | ||
CF | above. There is a niche in the ceiling here. In the niche there is a | ||
CF | dusty pillar supporting the ceiling. There is an open door above you. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Parlor Score: 100, Turns: 668 | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | Parlor | ||
CF | This is the parlor where Uncle Buddy would bring potential investors. | ||
CF | He would break out his finest scotch and Cuban cigars. Once the | ||
CF | "guests" were tight he would present his latest movie idea. (You've | ||
CF | seen his movies, so you know anyone who would agree to invest in one | ||
CF | of them had to have been drinking.) Strange, you notice all the | ||
CF | furniture in this room is bolted to the floor, except for the piano | ||
CF | against the northern wall. There is an open door in the floor. A | ||
CF | doorway leads west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push piano south" | ||
CF ] Parlor Score: 100, Turns: 669 | ||
CF | > | ||
CF | > PUSH PIANO SOUTH | ||
CF | | ||
CF | You push the piano south to the center of the room. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push piano south" | ||
CF ] Parlor Score: 100, Turns: 670 | ||
CF | > | ||
CF | > PUSH PIANO SOUTH | ||
CF | | ||
CF | You push the piano south a couple of feet and the room begins to tip. | ||
CF | As the south side of the parlor tips down the piano rolls across the | ||
CF | floor and slams against the south wall. The north side of the floor | ||
CF | tilts up. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Crawl Space, North Score: 100, Turns: 671 | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | Crawl Space, North | ||
CF | This is the northern half of an uncomfortably warm crawl space beneath | ||
CF | the parlor. It appears as though this room is under construction. A | ||
CF | wooden beam runs east-west across the ceiling, forming the boundary | ||
CF | between this side of the crawl space and the other half to the south. | ||
CF | To the north, about a foot above the floor, you see an entrance to a | ||
CF | passage. There is a niche in the ceiling here. There is an open door | ||
CF | above you. | ||
CF | | ||
CF | You can see a dusty pillar here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Small Passage Score: 100, Turns: 672 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | Small Passage | ||
CF | This is a small passage which ends here. It looks as if the | ||
CF | construction of this room was never completed. | ||
CF | | ||
CF | You can see a parking meter here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take meter" | ||
CF ] Small Passage Score: 110, Turns: 673 | ||
CF | > | ||
CF | > TAKE METER | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "examine meter" | ||
CF ] Small Passage Score: 110, Turns: 674 | ||
CF | > | ||
CF | > EXAMINE METER | ||
CF | | ||
CF | This is the parking meter that was the final frustration for budding | ||
CF | actor Alan Chaplin in Uncle Buddy's "You Can't Fight City Hall, But | ||
CF | You Can Blow It Up!" | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Crawl Space, North Score: 110, Turns: 675 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | Crawl Space, North | ||
CF | This is the northern half of an uncomfortably warm crawl space beneath | ||
CF | the parlor. It appears as though this room is under construction. A | ||
CF | wooden beam runs east-west across the ceiling, forming the boundary | ||
CF | between this side of the crawl space and the other half to the south. | ||
CF | To the north, about a foot above the floor, you see an entrance to a | ||
CF | passage. There is a niche in the ceiling here. There is an open door | ||
CF | above you. | ||
CF | | ||
CF | You can see a dusty pillar here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Parlor Score: 110, Turns: 676 | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | Parlor | ||
CF | This room is askew with the floor tilting down in the south and up in | ||
CF | the north. The piano is against the southern wall. There is an open | ||
CF | door in the floor. A doorway leads west. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Hallway Score: 110, Turns: 677 | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | Hallway | ||
CF | This is a long hall stretching east and west. There is a painting | ||
CF | swung away from the wall. Next to the painting is an open wall safe. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Foyer Score: 110, Turns: 678 | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | Foyer | ||
CF | This is the elegant foyer, covered in rich mahogany paneling. Your | ||
CF | footsteps echo sharply in this large, hollow space. A broad, graceful | ||
CF | staircase sweeps upstairs. Pillared archways beckon you east, west and | ||
CF | north. The front door to the south is open. There is a coat closet by | ||
CF | the front door. The door to the closet is open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Living Room Score: 110, Turns: 679 | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | Living Room | ||
CF | This is the living room where Uncle Buddy and Aunt Hildegarde used to | ||
CF | spend their evenings. Most of the west wall is covered by a grand | ||
CF | stone fireplace with a mantle over it. A long sofa, several cushy | ||
CF | chairs and a telephone fill the room. Most of the hardwood floor is | ||
CF | covered by a monstrous Persian rug. A doorway leads north and an | ||
CF | archway exits to the east. | ||
CF | | ||
CF | You can see a business card, a fire hydrant, Uncle Buddy's toupee, a | ||
CF | shovel, Mama Maggio's cheese grater, a yellowed piece of paper, a | ||
CF | photo of Uncle Buddy, a thin piece of paper, a brick, a cloth sack, | ||
CF | Buck Palace's large rubber stamp, a Maltese finch, Aunt Hildegarde's | ||
CF | letter, a copy of The Status Line, a stuffed penguin and a Big Diamond | ||
CF | Ring here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drop all but flashlight" | ||
CF ] Living Room Score: 110, Turns: 680 | ||
CF | > | ||
CF | > DROP ALL BUT FLASHLIGHT | ||
CF | | ||
CF | The parking meter: Dropped. | ||
CF | The dirty pillar: Dropped. | ||
CF | The lens cap: Dropped. | ||
CF | The copy of the film "A Corpse Line": Dropped. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "score" | ||
CF ] Living Room Score: 110, Turns: 680 | ||
CF | > | ||
CF | > SCORE | ||
CF | | ||
CF | Your score is 110 points out of 150, in 680 moves. | ||
CF | | ||
CF | > | Jade exclaims, "680 moves wow!" | |
Jacqueline exclaims, "Getting there!" | ||
Jacqueline says, "Me and Jade: Impressed for very different reasons. ha" | ||
DavidW asks, "I think we're missing one treasure, and I guess it's something to do with the cannonball?" | ||
MoyTravis says, "I'd love to see "moves with loads"." | ||
Roger says, "hmm" | ||
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf24" | ||
CF | > | ||
CF | > SAVE | ||
CF | | ||
CF | You can almost hear Buck Palace saying, "Wimp!" | ||
CF | %% Enter a save filename to write: | ||
CF ] Living Room Score: 110, Turns: 680 | ||
CF | You can almost hear Buck Palace saying, "Wimp!"Okay, done. | ||
CF | | ||
CF | > | DavidW says, "I don't think there's enough time to figure it out and win." | |
Jacqueline asks, "Are we actually on a timer?" | ||
DavidW says, "yes" | ||
DavidW says, "Sunrise or something." | ||
Jacqueline says, "Oh. I knew they talked about it when we started, but thought maybe that was just sort of show." | ||
DavidW says, "unfortunately, no." | ||
Jacqueline says, "shucks" | ||
DavidW says, "That's show business." | ||
DavidW says, "I can try loading the cannon and lighting it with the 2nd match just to see what happens." | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Foyer Score: 110, Turns: 681 | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | Foyer | ||
CF | This is the elegant foyer, covered in rich mahogany paneling. Your | ||
CF | footsteps echo sharply in this large, hollow space. A broad, graceful | ||
CF | staircase sweeps upstairs. Pillared archways beckon you east, west and | ||
CF | north. The front door to the south is open. There is a coat closet by | ||
CF | the front door. The door to the closet is open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Game Room Score: 110, Turns: 682 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | Game Room | ||
CF | This was your favorite room as a child. Each summer Uncle Buddy would | ||
CF | have props and models from his various movies brought here for the | ||
CF | amusement of his numerous guests. There is a scale model of downtown | ||
CF | Tokyo here. Doorways lead south, east and west. There is a door to the | ||
CF | north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Patio Score: 110, Turns: 683 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | Patio | ||
CF | This is a large fieldstone patio spanning the entire width of the back | ||
CF | of the house. In the daytime you can look out onto Aunt Hildegarde's | ||
CF | beautiful garden, said to be the envy of the Malibu colony. This is | ||
CF | where Uncle Buddy and Aunt Hildegarde would often entertain. | ||
CF | | ||
CF | Standing here you remember the time at one of their parties when you | ||
CF | swiped one of Uncle Buddy's big Hollywood cigars and smoked it, then | ||
CF | got sick on a rose bush in the garden. You snicker a little bit | ||
CF | thinking about that poor rose bush now and the goofy things you did as | ||
CF | a child. To the north a stone pathway leads to the garden. Steps lead | ||
CF | down off to the east and west, and there is an open door to the south. | ||
CF | | ||
CF | You can see a matchbox, a red wax statuette, a white wax statuette and | ||
CF | a blue wax statuette here. It looks as if the matchbox contains a red | ||
CF | match. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take red match" | ||
CF ] Patio Score: 110, Turns: 684 | ||
CF | > | ||
CF | > TAKE RED MATCH | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Southeast Junction Score: 110, Turns: 685 | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | Southeast Junction | ||
CF | This is the southeastern corner of a large backyard whose main feature | ||
CF | is an elaborate garden. The stone walkway splits in three directions | ||
CF | here: north, along the perimeter of the garden; south, around the side | ||
CF | of the house; and west, where the walkway ends at a couple of steps | ||
CF | leading up. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Northeast Junction Score: 110, Turns: 686 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | Northeast Junction | ||
CF | In this corner of the backyard you can make out the enormous hedge, | ||
CF | which is part of the estate's hedge maze. The stone walkway splits in | ||
CF | three directions here: north, along the dark and towering hedge; | ||
CF | south, past the fragrant and inviting garden; and west, where the | ||
CF | walkway cuts a straight and narrow path between the hedge and the | ||
CF | garden. A slightly worn path in the grass heads east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Cannon Emplacement Score: 110, Turns: 687 | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | You follow the walkway as it turns west around the hedge leading to... | ||
CF | | ||
CF | Cannon Emplacement | ||
CF | This is a cannon emplacement complete with a Civil War-style cannon | ||
CF | and a neatly stacked pyramid of cannon balls. During the day this area | ||
CF | affords a spectacular view of the coastline. Stone walkways lead east | ||
CF | and west, and a steep path leads down. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take cannonball" | ||
CF ] Cannon Emplacement Score: 110, Turns: 688 | ||
CF | > | ||
CF | > TAKE CANNONBALL | ||
CF | | ||
CF | The cannon is too heavy for you to move. | ||
CF | | ||
CF | > | Jacqueline says, "I mean, fair." | |
DavidW says (to ClubFloyd), "take ball" | ||
CF ] Cannon Emplacement Score: 110, Turns: 689 | ||
CF | > | ||
CF | > TAKE BALL | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put ball in cannon" | ||
CF ] Cannon Emplacement Score: 110, Turns: 690 | ||
CF | > | ||
CF | > PUT BALL IN CANNON | ||
CF | | ||
CF | Done. | ||
CF | | ||
CF | [Hurry up, you only have 30 minutes left!] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "light cannon" | ||
CF ] Cannon Emplacement Score: 110, Turns: 691 | ||
CF | > | ||
CF | > LIGHT CANNON | ||
CF | | ||
CF | You have nothing to light the fuse with. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "light match" | ||
CF ] Cannon Emplacement Score: 110, Turns: 692 | ||
CF | > | ||
CF | > LIGHT MATCH | ||
CF | | ||
CF | The wax coating melts away as you light the red match. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "light fuse" | ||
CF ] Cannon Emplacement Score: 110, Turns: 693 | ||
CF | > | ||
CF | > LIGHT FUSE | ||
CF | | ||
CF | [with the red match] | ||
CF | You touch the flame to the fuse and it sizzles. A second later the | ||
CF | cannon fires, pushing it back a couple of feet. The cannon ball flies | ||
CF | from the cannon's barrel out to sea. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look" | ||
CF ] Cannon Emplacement Score: 110, Turns: 694 | ||
CF | > | ||
CF | > LOOK | ||
CF | | ||
CF | Cannon Emplacement | ||
CF | This is a cannon emplacement complete with a Civil War-style cannon | ||
CF | and a neatly stacked pyramid of cannon balls. During the day this area | ||
CF | affords a spectacular view of the coastline. Stone walkways lead east | ||
CF | and west, and a steep path leads down. | ||
CF | | ||
CF | The red match goes out, turns to ashes, falls to the ground and | ||
CF | disappears. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look under cannon" | ||
CF ] Cannon Emplacement Score: 110, Turns: 695 | ||
CF | > | ||
CF | > LOOK UNDER CANNON | ||
CF | | ||
CF | You see nothing interesting. | ||
CF | | ||
CF | > | ||
Jade has left. | ||
Jade has arrived. | ||
DavidW says (to ClubFloyd), "x cannon" | ||
CF ] Cannon Emplacement Score: 110, Turns: 695 | ||
CF | > | ||
CF | > X CANNON | ||
CF | | ||
CF | [You don't need to use the word "x" to finish this story.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "examine cannon" | ||
CF ] Cannon Emplacement Score: 110, Turns: 696 | ||
CF | > | ||
CF | > EXAMINE CANNON | ||
CF | | ||
CF | It's a replica Civil War cannon pointing out to sea. Right next to the | ||
CF | cannon is a small compartment. The cannon was used in Uncle Buddy's | ||
CF | production of "Dracula Meets the Confederacy." Uncle Buddy said he | ||
CF | always kept it loaded in case those big Hollywood studio types came | ||
CF | around. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open compartment" | ||
CF ] Cannon Emplacement Score: 110, Turns: 697 | ||
CF | > | ||
CF | > OPEN COMPARTMENT | ||
CF | | ||
CF | Opening the small compartment reveals a catcher's mask. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take mask" | ||
CF ] Cannon Emplacement Score: 120, Turns: 698 | ||
CF | > | ||
CF | > TAKE MASK | ||
CF | | ||
CF | As you take the catcher's mask you notice a wooden peg and a note | ||
CF | beneath it. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take peg and note" | ||
CF ] Cannon Emplacement Score: 120, Turns: 699 | ||
CF | > | ||
CF | > TAKE PEG AND NOTE | ||
CF | | ||
CF | The chipped peg: Taken. | ||
CF | The note: Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "read note" | ||
CF ] Cannon Emplacement Score: 120, Turns: 700 | ||
CF | > | ||
CF | > READ NOTE | ||
CF | | ||
CF | Congratulations Pumpkin! You've found all the "treasures." Now come on | ||
CF | down for a big surprise. | ||
CF | Aunt Hildegarde | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Cannon Emplacement Score: 120, Turns: 701 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Northwest Junction Score: 120, Turns: 702 | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | You follow the walkway as it turns south around the hedge leading | ||
CF | to... | ||
CF | | ||
CF | Northwest Junction | ||
CF | In this corner of the backyard you can make out the enormous hedge, | ||
CF | which is part of the estate's hedge maze. The stone walkway splits in | ||
CF | three directions here: north, along the dark and towering hedge; | ||
CF | south, past the fragrant and inviting garden; and east, where the | ||
CF | walkway cuts a straight and narrow path between the hedge and the | ||
CF | garden. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Southwest Junction Score: 120, Turns: 703 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | Southwest Junction | ||
CF | This is the southwestern corner of a large backyard whose main feature | ||
CF | is an elaborate garden. The stone walkway splits in three directions | ||
CF | here: north, along the perimeter of the garden; south, around the side | ||
CF | of the house; and east, where the walkway ends at the foot of a couple | ||
CF | of steps. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Patio Score: 120, Turns: 704 | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | Patio | ||
CF | This is a large fieldstone patio spanning the entire width of the back | ||
CF | of the house. In the daytime you can look out onto Aunt Hildegarde's | ||
CF | beautiful garden, said to be the envy of the Malibu colony. This is | ||
CF | where Uncle Buddy and Aunt Hildegarde would often entertain. | ||
CF | | ||
CF | Standing here you remember the time at one of their parties when you | ||
CF | swiped one of Uncle Buddy's big Hollywood cigars and smoked it, then | ||
CF | got sick on a rose bush in the garden. You snicker a little bit | ||
CF | thinking about that poor rose bush now and the goofy things you did as | ||
CF | a child. To the north a stone pathway leads to the garden. Steps lead | ||
CF | down off to the east and west, and there is an open door to the south. | ||
CF | | ||
CF | You can see a matchbox, a red wax statuette, a white wax statuette and | ||
CF | a blue wax statuette here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Game Room Score: 120, Turns: 705 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | Game Room | ||
CF | This was your favorite room as a child. Each summer Uncle Buddy would | ||
CF | have props and models from his various movies brought here for the | ||
CF | amusement of his numerous guests. There is a scale model of downtown | ||
CF | Tokyo here. Doorways lead south, east and west. There is a door to the | ||
CF | north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Foyer Score: 120, Turns: 706 | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | Foyer | ||
CF | This is the elegant foyer, covered in rich mahogany paneling. Your | ||
CF | footsteps echo sharply in this large, hollow space. A broad, graceful | ||
CF | staircase sweeps upstairs. Pillared archways beckon you east, west and | ||
CF | north. The front door to the south is open. There is a coat closet by | ||
CF | the front door. The door to the closet is open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "in" | ||
CF ] Closet Score: 120, Turns: 707 | ||
CF | > | ||
CF | > IN | ||
CF | | ||
CF | Closet | ||
CF | You're in a small closet. Mounted at an angle on the back wall of the | ||
CF | closet are three coat pegs. To the left of the first peg there is a | ||
CF | hole the size of a peg. To the right of the third peg there is a peg | ||
CF | which has been sawed-off, flush with the wall. The door to the north | ||
CF | is open. | ||
CF | | ||
CF | A rusty bucket is hanging from the third coat peg. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put peg in hole" | ||
CF ] Prop Vault Score: 130, Turns: 708 | ||
CF | > | ||
CF | > PUT PEG IN HOLE | ||
CF | | ||
CF | You put the chipped peg in the hole and the closet door slams shut. | ||
CF | Without warning, the floor drops out from under you! You fall for | ||
CF | several seconds then land with a bone-crunching thud, dropping | ||
CF | everything you're holding. You slide down a twisting, slippery slide | ||
CF | and are dumped into a room filled with props. | ||
CF | | ||
CF | You look around the room and can't believe what your eyes are seeing. | ||
CF | There is Aunt Hildegarde! She's tied to the conveyor belt of a | ||
CF | whirling buzz saw and a man is standing over her. Aunt Hildegarde sees | ||
CF | you and screams. The man turns and you immediately recognize your | ||
CF | childhood nemesis: Cousin Herman. | ||
CF | | ||
CF | Prop Vault | ||
CF | This is a vault filled with props. You can see Aunt Hildegarde tied to | ||
CF | a buzz saw. Cousin Herman is here, thinking of something rotten to do | ||
CF | to you. To the east there is a chute. | ||
CF | | ||
CF | You can see an elvish sword of great antiquity, salivating hedge | ||
CF | shears, giant nail clippers, a boomerang mail bag, a glowing mop, a | ||
CF | gun, a big stick and a hairy club here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf25" | ||
CF | > | ||
CF | > SAVE | ||
CF | | ||
CF | You can almost hear Buck Palace saying, "Wimp!" | ||
CF | %% Enter a save filename to write: | ||
CF ] Prop Vault Score: 130, Turns: 708 | ||
CF | You can almost hear Buck Palace saying, "Wimp!"Okay, done. | ||
CF | | ||
CF | > | Knight_Otu says, "Well." | |
Jacqueline says, "Dang" | ||
Jacqueline says, "I gotta say: did not see this coming." | ||
Roger says, "It's quite the twist" | ||
MoyTravis says, "Yeah that's uh." | ||
MoyTravis says, "That's sure a thing." | ||
DavidW says, "I don't remember how to solve this finale. I think Herman and I will grad weapons and use them until one of us falls or Aunt H dies gruesomely." | ||
DavidW says, "But there's also that chute to the east." | ||
Jacqueline says, "That is where we put her body later, maybe." | ||
DavidW says, "oh wait, that chute is how we got here." | ||
Jacqueline says, "Oh. Or not." | ||
DavidW says (to ClubFloyd), "take sword" | ||
CF ] Prop Vault Score: 130, Turns: 709 | ||
CF | > | ||
CF | > TAKE SWORD | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | Cousin Herman grabs the glowing mop. | ||
CF | | ||
CF | Your Aunt Hildegarde, strapped to the conveyor belt, is about a foot | ||
CF | from the saw blade. "Herman, stop this silly game this instant and | ||
CF | untie me," demands Aunt Hildegarde. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "kill herman with sword" | ||
CF ] Prop Vault Score: 130, Turns: 710 | ||
CF | > | ||
CF | > KILL HERMAN WITH SWORD | ||
CF | | ||
CF | You give it your best, striking Herman. The elvish sword of great | ||
CF | antiquity breaks into a hundred pieces. It was only a prop. | ||
CF | | ||
CF | Cousin Herman swings the glowing mop, striking you. The glowing mop | ||
CF | crumbles; it was only a prop. | ||
CF | | ||
CF | Your Aunt Hildegarde, strapped to the conveyor belt, is slowly moving | ||
CF | closer to the saw blade. "Herman, that's no way to treat your cousin," | ||
CF | admonishes Aunt Hildegarde. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take shears" | ||
CF ] Prop Vault Score: 130, Turns: 711 | ||
CF | > | ||
CF | > TAKE SHEARS | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | Cousin Herman grabs the gun. | ||
CF | | ||
CF | Your Aunt Hildegarde, strapped to the conveyor belt, is now only about | ||
CF | half a foot from the saw blade. "I'm just glad your Uncle Buddy isn't | ||
CF | alive to see this," says Aunt Hildegarde with resignation. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "kill herman with shears" | ||
CF ] Prop Vault Score: 130, Turns: 712 | ||
CF | > | ||
CF | > KILL HERMAN WITH SHEARS | ||
CF | | ||
CF | You give it your best, striking Herman. The salivating hedge shears | ||
CF | breaks into a hundred pieces. It was only a prop. | ||
CF | | ||
CF | Cousin Herman fires the gun, covering you with whipped cream. Herman | ||
CF | tosses the gun in the chute. | ||
CF | | ||
CF | Your Aunt Hildegarde, strapped to the conveyor belt, is slowly | ||
CF | approaching the saw blade. "Herman, enough is enough. You are in big | ||
CF | trouble, buster. Pumpkin, untie me then run and get your Uncle Buddy's | ||
CF | belt," orders Aunt Hildegarde. | ||
CF | | ||
CF | > | Jacqueline says, "hahaha" | |
DavidW says (to ClubFloyd), "take clippers" | ||
CF ] Prop Vault Score: 130, Turns: 713 | ||
CF | > | ||
CF | > TAKE CLIPPERS | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | Cousin Herman grabs the hairy club. | ||
CF | | ||
CF | Your Aunt Hildegarde, strapped to the conveyor belt, is about three or | ||
CF | four inches away from the saw blade. "Now you two stop that horseplay | ||
CF | and get me off this contraption," demands Aunt Hildegarde. | ||
CF | | ||
CF | > | Jacqueline says, "This is both terrifying and hilarious." | |
DavidW says (to ClubFloyd), "kill herman with clippers" | ||
CF ] Prop Vault Score: 130, Turns: 714 | ||
CF | > | ||
CF | > KILL HERMAN WITH CLIPPERS | ||
CF | | ||
CF | You give it your best, striking Herman. He drops to the ground. (Hmm, | ||
CF | guess that wasn't a prop after all.) Slowly, he starts to come to his | ||
CF | feet. The saw blade is less than an inch from the blue-gray hairs of | ||
CF | Aunt Hildegarde's head! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "untie aunt" | ||
CF ] Prop Vault Score: 150, Turns: 714 | ||
CF | > | ||
CF | > UNTIE AUNT | ||
CF | | ||
CF | The conveyor belt stops and the buzz saw's blade begins to slow. As | ||
CF | you untie your Aunt Hildegarde, Herman races toward the chute and | ||
CF | jumps inside, disappearing. You hear his squeaky laugh trail off in | ||
CF | the distance. Aunt Hildegarde gets up from the buzz saw rubbing the | ||
CF | back of her head. Though a bit shaken, she explains she had been | ||
CF | watching you while you searched for the "treasures." | ||
CF | | ||
CF | "As I followed your progress I began to realize you and I were not the | ||
CF | only ones on the estate. My suspicions were confirmed when I received | ||
CF | a rap on the skull. The next thing I knew I was being tied to this | ||
CF | buzz saw by your Cousin Herman," says Aunt Hildegarde. "I guess he | ||
CF | couldn't stand to see you inherit the family fortune. Well, it's all | ||
CF | yours now. I knew you could do it," says Aunt Hildegarde with | ||
CF | satisfaction. | ||
CF | | ||
CF | "I'm sorry I put you through all this, Pumpkin, but your Uncle Buddy | ||
CF | and I had to be sure that whoever inherited the estate and the studio | ||
CF | would be clever enough to handle it all. The only way I could be sure | ||
CF | the stipulations in my will would be carried out would be to oversee | ||
CF | it myself, so I faked my death," says Aunt Hildegarde, hugging you so | ||
CF | tight she squeezes the air out of your lungs. "Tomorrow we'll go see | ||
CF | my lawyer and he'll take care of all the paper work. I know you'll | ||
CF | take good care of Hildebud and the studio. As for me, I'm sure it | ||
CF | won't be long before the press discovers I'm alive. I plan to go to | ||
CF | the south of France for a rest while the story leaks out. It will be | ||
CF | great publicity for the studio," says Aunt Hildegarde. Then she adds, | ||
CF | "And let's hope we've seen the last of your Cousin Herman." | ||
CF | | ||
CF | Your score is 150 points out of 150, in 714 moves. | ||
CF | | ||
CF | Do you want to restart the story, restore a saved position, or quit? | ||
CF | | ||
CF | (Please type RESTART, RESTORE or QUIT.) > | Roger says, "huzzah" | |
MoyTravis says, "Well. Okay then." | ||
Roger says, "I think this would have been too hard for me on my own" | ||
Knight_Otu says, "Well done." | ||
MoyTravis says, "Good job on the puzzles, for real though." | ||
Jade says, "WOW, done" | ||
DavidW says, "thanks" | ||
MoyTravis says, "They, uh, they built'm different back in the day I suppose." | ||
Jacqueline says, "Quite the ride." | ||
Jacqueline says, "And you did it before sunrise." | ||
DavidW says, "barely. I'm very surprised I managed it." | ||
DavidW says, "I think the compartment is only visible on the cannon after it's fired and moved." | ||
Roger says, "seems likely" | ||
DavidW says, "also thanks with the assistance on the hedge maze and the front door code." | ||
DavidW asks, "Can the next game we play know 'x' for 'examine'?" | ||
Jacqueline says, "You did it both before sunrise, as well as generally within the allotted ClubFloyd time frame." | ||
DavidW says, "We're all Hildebuddies now." | ||
Jacqueline says, "Group hug. Bring it in, folks." | ||
Jade says, "So, you have done it at the first attempt." | ||
Jacqueline says, "Sort of." | ||
Jacqueline says, "He had played it, like, thirty years ago." | ||
DavidW says (to Jade), "Only because I remembered enough and from saves and restores." | ||
DavidW says, "You missed when I slammed into the hatch into a pancake." | ||
Jade exclaims, "Congratulations!" | ||
DavidW says, "thanks again" | ||
Jacqueline exclaims, "Good job, David - again, I'm glad to have been able to see this game, thanks mostly to you!" | ||
DavidW says, "I'm glad to show off the Atomic Chihuahua." | ||
Jade says, "30 years after. My memory doesn't cover 30 years at all." | ||
Jacqueline says, "This came out in 1986, I think." | ||
Jacqueline says, "Yeah, Dec '86" | ||
DavidW says, "gosh" | ||
Jade says, "Yes, 1986" | ||
Jacqueline says, "From back when we sat on rocks, gamed on casette tapes, and typed out the word 'e-x-a-m-i-n-e'" | ||
Jacqueline says, "Well, I guess we also had 5 1/2 inch floppy disks." | ||
DavidW says, "yeah" | ||
Knight_Otu says, "When we had hunger timers, inventory limits, ..." | ||
Jade says, "I played Zx spectrum tape games a lot" | ||
Jacqueline says, "I had a C64 at that time, but I don't think I ever had casettes (they existed, but I always had a disk drive, iirc)." | ||
DavidW says, "I had an Apple IIc." | ||
Jade says, "I played a lot of american IF games in middle 80s." | ||
Jade says, "This game was very fast for me. Vini, vidi, vincit." | ||
Jade says, "I go to sleep now. See you next week. Have a nice week." | ||
DavidW says, "After Infocom, there was a dark period where I played rare good games like Eric the Unready and awful ones like The Crystal Key." | ||
DavidW says, "I don't remember which of Inform or TADS games I first played." | ||
DavidW says, "When I found the mud for the first time, I walked into the middle of a speed-if. I may have written A speed-if O Entry in Inform before even getting to play an Inform game first." | ||
Jacqueline says, "huh" | ||
DavidW asks, "well, that does sound insane, doesn't it? But until Sarge's posts on miningco pointed me to new IF games prior to that...?" | ||
DavidW says, "er unless" | ||