ClubFloyd Transcript:
The idea behind ClubFloyd is that each
week at a pre-arranged time, a group of
people meet online to cooperatively play
a game of interactive fiction.
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ToyShop & Floyditorium
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#ClubFloyd Discussion
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Jacqueline says (to ClubFloyd), "load sleepmask midnightatalsselfstorage" | ||
CF ] Break Room | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | This was supposed to be an easy job to earn some money the summer | ||
CF | before college, but Joe has an impossible list of chores for you every | ||
CF | evening. He's the owner and only he handles the truck rentals, but | ||
CF | somehow you need to move a lot of boxes around for a "self" storage | ||
CF | business with no visible customers. For the record, nobody knows who | ||
CF | Al is and you're not actually sure what's up with the psychic | ||
CF | readings. | ||
CF | | ||
CF | Why couldn't you have found a job at the mall like everyone else? | ||
CF | | ||
CF | Anyhow, you walked in, and Joe handed you a list. He seemed in a hurry | ||
CF | to leave, but whatever, the sooner you finish the sooner you can get | ||
CF | away with a nap in the break room. | ||
CF | | ||
CF | Midnight at Al's Self Storage, Truck Rentals, and Discount Psychic | ||
CF | Readings | ||
CF | An Interactive Fiction by Thomas Insel | ||
CF | Release 1 / Serial number 220630 / Inform 7 v10.1.0 | ||
CF | Type ABOUT for credits or HINT for assistance. | ||
CF | | ||
CF | Break Room | ||
CF | This is also the storage room, but you are most interested in the | ||
CF | incongruous overstuffed arm chair in the corner. You can go east, and | ||
CF | you could go south, but that's a door labeled "Seance Room" which | ||
CF | you've never seen opened. A closed hatch in the ceiling leads to the | ||
CF | attic. | ||
CF | | ||
CF | On the counter are your backpack (closed), a pile of rental forms, a | ||
CF | bag of padlocks, and a box of keys. | ||
CF | | ||
CF | > | Knight_Otu says, "Al, or AI, I wonder idly." | |
DavidW says, "ALIEN" | ||
Jacqueline says, "All good ideas." | ||
Jacqueline says (to ClubFloyd), "x me" | ||
CF ] Break Room | ||
CF | > | ||
CF | > X ME | ||
CF | | ||
CF | As cute as ever in a band shirt, black work pants, and a silver | ||
CF | necklace. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "i" | ||
CF ] Break Room | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a task list | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "read task list" | ||
CF ] Break Room | ||
CF | > | ||
CF | > READ TASK LIST | ||
CF | | ||
CF | You check your list... | ||
CF | | ||
CF | 1. Bring the purple box up from the basement to the loading | ||
CF | dock | ||
CF | 2. Bring the green box down from the attic to the loading | ||
CF | dock | ||
CF | 3. Find the red box and bring it to the loading dock | ||
CF | | ||
CF | > | DavidW asks, "So we get a bag of padlocks and a box of keys?" | |
DavidW says, "That's new." | ||
Knight_Otu says (to ClubFloyd), "x necklace" | ||
CF ] Break Room | ||
CF | > | ||
CF | > X NECKLACE | ||
CF | | ||
CF | A plain silver chain from your grandmother. Actually, maybe from your | ||
CF | great grandmother. | ||
CF | | ||
CF | > | DavidW asks, "So, we're female, maybe?" | |
Knight_Otu says, "Maybe." | ||
Jacqueline says, "We do not seem to be a burly manly man, other than that, unknown as of yet." | ||
DavidW says (to ClubFloyd), "x armchair" | ||
CF ] Break Room | ||
CF | > | ||
CF | > X ARMCHAIR | ||
CF | | ||
CF | It's a green upholstered overstuffed armchair. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x keys" | ||
CF ] Break Room | ||
CF | > | ||
CF | > X KEYS | ||
CF | | ||
CF | The padlocks are all keyed alike, but don't tell anyone. | ||
CF | | ||
CF | > | Jacqueline says, "ha" | |
Jacqueline says (to ClubFloyd), "x shirt" | ||
CF ] Break Room | ||
CF | > | ||
CF | > X SHIRT | ||
CF | | ||
CF | You thought this hardcore band was so awesome that you bought the | ||
CF | shirt, but you were also so drunk you don't remember their name and | ||
CF | you've never been able to decipher the mix of runes and graffiti. | ||
CF | | ||
CF | > | Jacqueline says, "heh" | |
Jacqueline says (to ClubFloyd), "x backpack" | ||
CF ] Break Room | ||
CF | > | ||
CF | > X BACKPACK | ||
CF | | ||
CF | It's a worn burgundy backpack. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "open backpack" | ||
CF ] Break Room | ||
CF | > | ||
CF | > OPEN BACKPACK | ||
CF | | ||
CF | You unzip your backback, revealing your car key, four quarters, a lip | ||
CF | gloss, and a course catalog. | ||
CF | | ||
CF | > | DavidW says, "I vote we take the backpack and at least one of the keys." | |
Jacqueline says (to ClubFloyd), "x catalog" | ||
CF ] Break Room | ||
CF | > | ||
CF | > X CATALOG | ||
CF | | ||
CF | The fall course catalog from the College of Forestdale. You are still | ||
CF | deciding between film and design classes. | ||
CF | | ||
CF | > | Jacqueline says (to DW), "Sure." | |
Jacqueline says (to ClubFloyd), "take backpack" | ||
CF ] Break Room | ||
CF | > | ||
CF | > TAKE BACKPACK | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "take key" | ||
CF ] Break Room | ||
CF | > | ||
CF | > TAKE KEY | ||
CF | | ||
CF | Which do you mean, the box of keys or your car key? | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "take keys" | ||
CF ] Break Room | ||
CF | > | ||
CF | > TAKE KEYS | ||
CF | | ||
CF | What do you want to take those things from? | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "take box of keys" | ||
CF ] Break Room | ||
CF | > | ||
CF | > TAKE BOX OF KEYS | ||
CF | | ||
CF | You help yourself to an aluminum key. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "read aluminum" | ||
CF ] Break Room | ||
CF | > | ||
CF | > READ ALUMINUM | ||
CF | | ||
CF | You see nothing special about the aluminum key. | ||
CF | | ||
CF | > | Jacqueline asks, "So, attic? What's the worst that could happen?" | |
Knight_Otu asks, "Vampires?" | ||
DavidW says, "That the ladder isn't there." | ||
Jacqueline says (to ClubFloyd), "u" | ||
CF ] Break Room | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | You can't reach the hatch from here. | ||
CF | | ||
CF | > | Jacqueline says, "oh" | |
Knight_Otu asks, "Rotten floorboards?" | ||
Jacqueline asks, "So, basement?" | ||
Knight_Otu says, "Sure." | ||
DavidW says, "I'd like to see the lay of the land, yes." | ||
Jacqueline says (to ClubFloyd), "e" | ||
CF ] Vestibule | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Vestibule | ||
CF | This is the crossroads of the facility. You can go east or west, exit | ||
CF | north to the loading dock, and Joe's office is through a door south. | ||
CF | There is a call button here that will summon the freight elevator up | ||
CF | from out of the floor. | ||
CF | | ||
CF | > | Jacqueline says, "I don't know why you all are letting me drive I am not good at it and I get lost easily and then David gets frustrated with me and then I cry--all of this is true except for the bit about me crying over it." | |
DavidW asks, "So I should drive?" | ||
Jacqueline says, "I mean, we always make you drive, and I feel bad about that." | ||
Jacqueline says, "I'm just not great at it." | ||
DavidW says, "I was a bit distracted, looking at my new lease-to-be." | ||
Jacqueline says (to DW), "Sure. I can try unless you want to" | ||
Jacqueline says (to ClubFloyd), "press button" | ||
CF ] Vestibule | ||
CF | > | ||
CF | > PRESS BUTTON | ||
CF | | ||
CF | The freight elevator rattles, whines, and rises up from the floor. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "get in elevator" | ||
CF ] Vestibule | ||
CF | > | ||
CF | > GET IN ELEVATOR | ||
CF | | ||
CF | You can't get into the closed freight elevator. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "open elevator" | ||
CF ] Vestibule | ||
CF | > | ||
CF | > OPEN ELEVATOR | ||
CF | | ||
CF | The rusty padlock prevents that. | ||
CF | | ||
CF | > | DavidW says, "Tell you what. Just drive for now and I'll try to map." | |
Jacqueline says (to ClubFloyd), "unlock rusty padlock" | ||
CF ] Vestibule | ||
CF | > | ||
CF | > UNLOCK RUSTY PADLOCK | ||
CF | | ||
CF | You lack a key that fits the rusty padlock. | ||
CF | | ||
CF | > | Jacqueline says, "Okay." | |
Knight_Otu says, "Hm." | ||
Jacqueline says, "Also, seems that most of the padlocks are the same, but not all of them..." | ||
Knight_Otu asks, "Maybe we can just break it?" | ||
DavidW says, "Maybe that one's key is in Joe's office." | ||
Jacqueline says (to ClubFloyd), "i" | ||
CF ] Vestibule | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | an aluminum key | ||
CF | your backpack (open) | ||
CF | your car key | ||
CF | four quarters | ||
CF | a lip gloss | ||
CF | a course catalog | ||
CF | a task list | ||
CF | | ||
CF | > | Knight_Otu says, "Not likely, but who knows." | |
Knight_Otu says, "(That we can break it, I mean.)" | ||
DavidW says, "Assuming the office door is unlocked." | ||
Jacqueline says, "Well, I think we knew that getting three simple boxes would not be simple." | ||
DavidW says, "We may have to sweet-talk a spirit of an oil man to un-rest the padlock." | ||
Knight_Otu says, "As long as we don't have to play Tetris with the boxes as well." | ||
DavidW says (to Knight), "aiieee" | ||
Jacqueline asks, "So south then?" | ||
Knight_Otu says, "Yeah, south." | ||
DavidW says, "Any direction is good at this point. yes." | ||
Jacqueline says (to ClubFloyd), "s" | ||
CF ] Joe's Office | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | (first opening the office door) | ||
CF | | ||
CF | Joe's Office | ||
CF | This is where Joe sits, plans his next business schemes, and mostly | ||
CF | watches television. The television in question sits on an old metal | ||
CF | desk. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x desk" | ||
CF ] Joe's Office | ||
CF | > | ||
CF | > X DESK | ||
CF | | ||
CF | You think it's some sort of government surplus, with one drawer. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "open drawer" | ||
CF ] Joe's Office | ||
CF | > | ||
CF | > OPEN DRAWER | ||
CF | | ||
CF | You open the drawer, revealing a price list, a crystal turtle, a wrist | ||
CF | watch, and an amulet. | ||
CF | | ||
CF | > | Jacqueline says, "huh" | |
Jacqueline says (to ClubFloyd), "x price list" | ||
CF ] Joe's Office | ||
CF | > | ||
CF | > X PRICE LIST | ||
CF | | ||
CF | Looks like Joe is preparing to sell some stuff... | ||
CF | | ||
CF | $4,850 Amulet - call it "historical" or "a local | ||
CF | treasure"? | ||
CF | $17,500 Watch - "from the estate of a business tycoon" | ||
CF | $750 Crystal Turtle - from a "significant collector" | ||
CF | | ||
CF | > | Jacqueline asks, "Oh gosh. Is he selling stuff from other people's storage units?" | |
Knight_Otu says, "Sounds a mite shady, maybe." | ||
Jacqueline says, "Yeah" | ||
Jacqueline says (to ClubFloyd), "x turtle" | ||
CF ] Joe's Office | ||
CF | > | ||
CF | > X TURTLE | ||
CF | | ||
CF | You've seem some ugly crystal turtles in your life, and this is one of | ||
CF | the ugliest. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x amulet" | ||
CF ] Joe's Office | ||
CF | > | ||
CF | > X AMULET | ||
CF | | ||
CF | The materials aren't inherently valuable: two roughly worked stones, | ||
CF | maybe river jade and jasper, on a fiber cord. But it looks very old, | ||
CF | like a piece you saw on a school trip to the local museum. | ||
CF | | ||
CF | You really want to try it on. | ||
CF | | ||
CF | > | DavidW says, "Turtles aren't ugly!" | |
Jacqueline says, "No, but crystal turtles kinda are." | ||
Knight_Otu says, "But renditions of them may be." | ||
Jacqueline says, "Crystal anything honestly." | ||
DavidW says, "okay fine" | ||
Jacqueline asks, "Reckon the amulet is magical?" | ||
DavidW says, "bet the amulet is cursed" | ||
Jacqueline says, "hrm" | ||
Jacqueline says (to ClubFloyd), "x watch" | ||
CF ] Joe's Office | ||
CF | > | ||
CF | > X WATCH | ||
CF | | ||
CF | A prestigious name brand brand men's watch, stopped at 1:50, in mint | ||
CF | condition with no inscription. | ||
CF | | ||
CF | > | Knight_Otu says, "I am leery of our want to... yeah." | |
DavidW says, "but might also be a light source" | ||
DavidW says, "We probably SHOULD wear the amulet. Because of the huge 'really want to try it on' flag." | ||
DavidW says, "Author clearly wants us to wear it." | ||
Knight_Otu says, "I mean, I guess we have to, doesn't mean it's for our best." | ||
Jacqueline clears the save counter. | ||
Jacqueline says (to ClubFloyd), "SAVE" | ||
Jacqueline says (to ClubFloyd), "cf1" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Joe's Office | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | DavidW says, "I might even be a hot-cold thing that leads us to a box." | |
DavidW says, "er it" | ||
Jacqueline says (to ClubFloyd), "wear amulet" | ||
CF ] Joe's Office | ||
CF | > | ||
CF | > WEAR AMULET | ||
CF | | ||
CF | (first taking the amulet) | ||
CF | Taken. | ||
CF | | ||
CF | You sort of want to try it on. Don't worry, it won't clash with your | ||
CF | grandmother's necklace. | ||
CF | | ||
CF | The world around you fades away, and you have a vision... | ||
CF | | ||
CF | In a cave a small group, probably a family, carries in what must | ||
CF | be a body, wrapped in rough cloth. It is so small, but you know | ||
CF | somehow that it is not a child. It is an old...man. He feels male. And | ||
CF | powerful. | ||
CF | | ||
CF | They lay him down gently, and arrange an amulet around his neck. | ||
CF | A pale green and a reddish brown stone. Then they deliberately cover | ||
CF | his body in rocks, laughing and crying and talking to each other in a | ||
CF | language you don't understand or even recognize. | ||
CF | | ||
CF | After only a few minutes, they are done and return the way they | ||
CF | came. | ||
CF | | ||
CF | You blink and return to the present. | ||
CF | | ||
CF | You put on the amulet. | ||
CF | | ||
CF | > | Knight_Otu blinks along with the protagonist. | |
Jacqueline says, "Yeah" | ||
DavidW asks, "'feels male' = didn't shave his legs this morning?" | ||
Jacqueline says, "heh" | ||
Jacqueline says, "I think in the same way that you felt the PC was female." | ||
DavidW says, "well, we've kinda entered an era of IF where we shouldn't assume genders too quickly." | ||
Jacqueline says, "Yes, thankfully." | ||
Jacqueline says (to ClubFloyd), "x television" | ||
CF ] Joe's Office | ||
CF | > | ||
CF | > X TELEVISION | ||
CF | | ||
CF | The television is currently switched off. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "turn on television" | ||
CF ] Joe's Office | ||
CF | > | ||
CF | > TURN ON TELEVISION | ||
CF | | ||
CF | You turn it on, and flip through the channels, but find only static, | ||
CF | and you turn it back off. | ||
CF | | ||
CF | > | Jacqueline says, "Okay." | |
Jacqueline says (to ClubFloyd), "take turtle and watch" | ||
CF ] Joe's Office | ||
CF | > | ||
CF | > TAKE TURTLE AND WATCH | ||
CF | | ||
CF | crystal turtle: Taken. | ||
CF | wrist watch: Taken. | ||
CF | | ||
CF | > | Jacqueline says, "I mean, why not." | |
Jacqueline says (to ClubFloyd), "n" | ||
CF ] Vestibule | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Vestibule | ||
CF | This is the crossroads of the facility. You can go east or west, exit | ||
CF | north to the loading dock, and Joe's office is through an open door | ||
CF | south. There is a call button here. | ||
CF | | ||
CF | You can see a freight elevator (closed) here. | ||
CF | | ||
CF | > | DavidW says, "I'd like to see the loading dock next, especially since that's where we deliver all the boxes" | |
Jacqueline says (to ClubFloyd), "n" | ||
CF ] Loading Dock | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Loading Dock | ||
CF | It's a loading dock, what's there to say? The parking lot, the rental | ||
CF | trucks, your car, and the rest of the world are west from here, | ||
CF | customer units are to the east, and you can return inside to the | ||
CF | south. | ||
CF | | ||
CF | > | Knight_Otu asks, "Because now we're in incredible debt and av to traverse various star systems to pay it off?" | |
Jacqueline says (to ClubFloyd), "w" | ||
CF ] Loading Dock | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | You can't just walk away from work, at least not right now. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "e" | ||
CF ] Loading Dock | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | Your work is inside, and there's no reason to go snooping around the | ||
CF | customers" units. | ||
CF | | ||
CF | > | Jacqueline says, "So, that's all there is to the loading dock." | |
Knight_Otu says, "I suppose we can put the stuff back after we're done, assuming we keep it." | ||
Jacqueline says (to ClubFloyd), "w" | ||
CF ] Loading Dock | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | You can't just walk away from work, at least not right now. | ||
CF | | ||
CF | > | DavidW says, "hm. Thought there'd at least be a crowbar or a fire extinguisher or dolly." | |
Jacqueline says (to KO), "That's what I was thinking." | ||
Jacqueline says (to ClubFloyd), "s" | ||
CF ] Vestibule | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Vestibule | ||
CF | This is the crossroads of the facility. You can go east or west, exit | ||
CF | north to the loading dock, and Joe's office is through an open door | ||
CF | south. There is a call button here. | ||
CF | | ||
CF | You can see a freight elevator (closed) here. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x rusty" | ||
CF ] Vestibule | ||
CF | > | ||
CF | > X RUSTY | ||
CF | | ||
CF | It is locked. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "hit rusty" | ||
CF ] Vestibule | ||
CF | > | ||
CF | > HIT RUSTY | ||
CF | | ||
CF | Violence isn't the answer to this one. | ||
CF | | ||
CF | > | Jacqueline asks, "But what if it is?" | |
Knight_Otu says, "Of course, they may well be items for a trade chain." | ||
Jacqueline says (to ClubFloyd), "e" | ||
CF ] Stairwell | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Stairwell | ||
CF | You can go west and a staircase leads down. | ||
CF | | ||
CF | A ten foot aluminum step ladder stands open here, along with a dried | ||
CF | up can of paint, remnants of a long-abandoned project. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "take ladder" | ||
CF ] Stairwell | ||
CF | > | ||
CF | > TAKE LADDER | ||
CF | | ||
CF | (first folding the ladder) | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x paint" | ||
CF ] Stairwell | ||
CF | > | ||
CF | > X PAINT | ||
CF | | ||
CF | (the dried up can of paint) | ||
CF | A long-abandoned can of white paint, with a brush still stuck into it. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "take it" | ||
CF ] Stairwell | ||
CF | > | ||
CF | > TAKE IT | ||
CF | | ||
CF | You cannot imagine ever needing that. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "take paint" | ||
CF ] Stairwell | ||
CF | > | ||
CF | > TAKE PAINT | ||
CF | | ||
CF | (the dried up can of paint) | ||
CF | You cannot imagine ever needing that. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "d" | ||
CF ] Basement Stairwell | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Basement Stairwell | ||
CF | The way west was mostly blocked when a pile of laundry detergent boxes | ||
CF | collapsed last week, but you can probably just squeeze through. You | ||
CF | can also go up the staircase. | ||
CF | | ||
CF | > | DavidW says, "The ladder will help for the attic hatch." | |
Jacqueline says, "Yeah" | ||
Jacqueline says (to ClubFloyd), "d" | ||
CF ] Basement Stairwell | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | Jacqueline says, "Oh. We can squeeze through without our stuff, I guess." | |
Jacqueline asks, "Enh. I'll head up first?" | ||
Jacqueline says (to ClubFloyd), "u" | ||
CF ] Stairwell | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Stairwell | ||
CF | You can go west and a staircase leads down. There is a dried up can of | ||
CF | paint too. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "w" | ||
CF ] Vestibule | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Vestibule | ||
CF | This is the crossroads of the facility. You can go east or west, exit | ||
CF | north to the loading dock, and Joe's office is through an open door | ||
CF | south. There is a call button here. | ||
CF | | ||
CF | You can see a freight elevator (closed) here. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "w" | ||
CF ] Break Room | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Break Room | ||
CF | This is also the storage room, but you are most interested in the | ||
CF | incongruous overstuffed arm chair in the corner. You can go east, and | ||
CF | you could go south, but that's a door labeled "Seance Room" which | ||
CF | you've never seen opened. A closed hatch in the ceiling leads to the | ||
CF | attic. | ||
CF | | ||
CF | On the counter are a pile of rental forms, a bag of padlocks, and a | ||
CF | box of keys. | ||
CF | | ||
CF | > | Knight_Otu asks, "The way was west, wasn't it?" | |
DavidW asks, "er, what's happening?" | ||
Jacqueline says (to ClubFloyd), "drop ladder" | ||
CF ] Break Room | ||
CF | > | ||
CF | > DROP LADDER | ||
CF | | ||
CF | Dropped. | ||
CF | | ||
CF | > | Jacqueline says, "Wait, what do you mean what is happening? I am taking the ladder back to the attic." | |
Jacqueline says (to ClubFloyd), "u" | ||
CF ] Break Room | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | You can't reach the hatch from here. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "climb ladder" | ||
CF ] Break Room | ||
CF | > | ||
CF | > CLIMB LADDER | ||
CF | | ||
CF | You can't climb a folded ladder. | ||
CF | | ||
CF | > | DavidW says, "oh. I thought you wanted to explore the basement first." | |
Jacqueline says, "I can't get through with our stuff." | ||
Jacqueline says, "I can maybe only get through myself." | ||
DavidW asks, "You can't?" | ||
Knight_Otu says, "You tried going down, not west, I think" | ||
DavidW says, "yeah." | ||
DavidW says, "The route was west." | ||
Jacqueline | The way west was mostly blocked when a pile of laundry detergent boxes collapsed last week, but you can probably just squeeze through. You can also go up the staircase. | ||
DavidW says, "And you never tried west." | ||
Jacqueline says, "oh, I thought they were the same. Anyway, let me do this while we're here." | ||
DavidW says, "sure" | ||
Knight_Otu says, "Yeah." | ||
Jacqueline thinks back to the bit about how she is not the best driver. | ||
Jacqueline says (to ClubFloyd), "unfold ladder" | ||
CF ] Break Room | ||
CF | > | ||
CF | > UNFOLD LADDER | ||
CF | | ||
CF | You unfold the ladder right under the hatch. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "u" | ||
CF ] Attic | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | You climb up the ladder. | ||
CF | (first opening the hatch) | ||
CF | | ||
CF | Attic | ||
CF | It's a small attic space above the breakroom. A hatch leads down. | ||
CF | | ||
CF | You can see a green box here. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x box" | ||
CF ] Attic | ||
CF | > | ||
CF | > X BOX | ||
CF | | ||
CF | It's actually an ordinary box with a green label, but it is heavy. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "read label" | ||
CF ] Attic | ||
CF | > | ||
CF | > READ LABEL | ||
CF | | ||
CF | It's actually an ordinary box with a green label, but it is heavy. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "take box" | ||
CF ] Attic | ||
CF | > | ||
CF | > TAKE BOX | ||
CF | | ||
CF | It's a bit of a strain, but you pick it up. | ||
CF | | ||
CF | > | Knight_Otu says, "Hm." | |
Jacqueline says (to ClubFloyd), "d" | ||
CF ] Break Room | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Break Room | ||
CF | This is also the storage room, but you are most interested in the | ||
CF | incongruous overstuffed arm chair in the corner. You can go east, and | ||
CF | you could go south, but that's a door labeled "Seance Room" which | ||
CF | you've never seen opened. An open hatch in the ceiling leads to the | ||
CF | attic. | ||
CF | | ||
CF | The aluminum step ladder leads up the the hatch. | ||
CF | | ||
CF | On the counter are a pile of rental forms, a bag of padlocks, and a | ||
CF | box of keys. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x box" | ||
CF ] Break Room | ||
CF | > | ||
CF | > X BOX | ||
CF | | ||
CF | (the green box) | ||
CF | It's actually an ordinary box with a green label, but it is heavy. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "read label" | ||
CF ] Break Room | ||
CF | > | ||
CF | > READ LABEL | ||
CF | | ||
CF | It's actually an ordinary box with a green label, but it is heavy. | ||
CF | | ||
CF | > | Jacqueline says, "huh" | |
DavidW says, "Odd that you can't read the label" | ||
Jacqueline asks, "Should I just take it straight to the loading dock?" | ||
DavidW asks, "sure, why not?" | ||
Knight_Otu says, "Sure." | ||
Jacqueline says (to ClubFloyd), "e" | ||
CF ] Vestibule | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Vestibule | ||
CF | This is the crossroads of the facility. You can go east or west, exit | ||
CF | north to the loading dock, and Joe's office is through an open door | ||
CF | south. There is a call button here. | ||
CF | | ||
CF | You can see a freight elevator (closed) here. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "n" | ||
CF ] Loading Dock | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Loading Dock | ||
CF | It's a loading dock, what's there to say? The parking lot, the rental | ||
CF | trucks, your car, and the rest of the world are west from here, | ||
CF | customer units are to the east, and you can return inside to the | ||
CF | south. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "drop green box" | ||
CF ] Loading Dock | ||
CF | > | ||
CF | > DROP GREEN BOX | ||
CF | | ||
CF | Dropped. | ||
CF | | ||
CF | You mark the task off your list. | ||
CF | | ||
CF | You see lighting and hear a loud clap of thunder a fraction of a | ||
CF | second later. That's strange, because the weather has been perfectly | ||
CF | clear otherwise. | ||
CF | | ||
CF | > | Jacqueline looks at the sky. | |
DavidW says, "This whole box business might be a prelude to another game that starts when you sit on the armchair after doing all the boxes." | ||
Knight_Otu says, "Maybe it really is aliens." | ||
Jacqueline says (to ClubFloyd), "s" | ||
CF ] Vestibule | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Vestibule | ||
CF | This is the crossroads of the facility. You can go east or west, exit | ||
CF | north to the loading dock, and Joe's office is through an open door | ||
CF | south. There is a call button here. | ||
CF | | ||
CF | You can see a freight elevator (closed) here. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "w" | ||
CF ] Break Room | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Break Room | ||
CF | This is also the storage room, but you are most interested in the | ||
CF | incongruous overstuffed arm chair in the corner. You can go east, and | ||
CF | you could go south, but that's a door labeled "Seance Room" which | ||
CF | you've never seen opened. An open hatch in the ceiling leads to the | ||
CF | attic. | ||
CF | | ||
CF | The aluminum step ladder leads up the the hatch. | ||
CF | | ||
CF | On the counter are a pile of rental forms, a bag of padlocks, and a | ||
CF | box of keys. | ||
CF | | ||
CF | > | Jacqueline asks, "Oh, wrong direction?" | |
Jacqueline says (to ClubFloyd), "x forms" | ||
CF ] Break Room | ||
CF | > | ||
CF | > X FORMS | ||
CF | | ||
CF | You can't imagine anything more boring than a pile of liability | ||
CF | waivers and insurance forms. | ||
CF | | ||
CF | > | DavidW asks, "where are you trying to get to? basement?" | |
DavidW says, "The stairwell's to the far east." | ||
Jacqueline says (to ClubFloyd), "e" | ||
CF ] Vestibule | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Vestibule | ||
CF | This is the crossroads of the facility. You can go east or west, exit | ||
CF | north to the loading dock, and Joe's office is through an open door | ||
CF | south. There is a call button here. | ||
CF | | ||
CF | You can see a freight elevator (closed) here. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "e" | ||
CF ] Stairwell | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Stairwell | ||
CF | You can go west and a staircase leads down. There is a dried up can of | ||
CF | paint too. | ||
CF | | ||
CF | > | Jacqueline says, "West is the way we came." | |
Jacqueline says (to ClubFloyd), "d" | ||
CF ] Basement Stairwell | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Basement Stairwell | ||
CF | The way west was mostly blocked when a pile of laundry detergent boxes | ||
CF | collapsed last week, but you can probably just squeeze through. You | ||
CF | can also go up the staircase. | ||
CF | | ||
CF | > | Jacqueline asks, "So I don't think I missed anything, did I?" | |
Jacqueline says, "Oh, it's UP" | ||
Jacqueline says (to ClubFloyd), "u" | ||
CF ] Stairwell | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Stairwell | ||
CF | You can go west and a staircase leads down. There is a dried up can of | ||
CF | paint too. | ||
CF | | ||
CF | > | DavidW says, "hm. I lagged there." | |
DavidW asks, "May I?" | ||
Jacqueline says, "Wait, I'm confused. Yes, please." | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Basement Stairwell | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Basement Stairwell | ||
CF | The way west was mostly blocked when a pile of laundry detergent boxes | ||
CF | collapsed last week, but you can probably just squeeze through. You | ||
CF | can also go up the staircase. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Basement Stairwell | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | You could just squeeze through, but not while you are carrying | ||
CF | anything, even your car key. | ||
CF | | ||
CF | > | Knight_Otu says, "Demanding." | |
DavidW says, "okay, I didn't see that message." | ||
DavidW says (to ClubFloyd), "drop all" | ||
CF ] Basement Stairwell | ||
CF | > | ||
CF | > DROP ALL | ||
CF | | ||
CF | wrist watch: Dropped. | ||
CF | crystal turtle: Dropped. | ||
CF | aluminum key: Dropped. | ||
CF | your backpack: Dropped. | ||
CF | task list: Dropped. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Basement Stairwell | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | You could just squeeze through, but not while you are carrying | ||
CF | anything, even the amulet. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "remove amulet" | ||
CF ] Basement Stairwell | ||
CF | > | ||
CF | > REMOVE AMULET | ||
CF | | ||
CF | You take off the amulet. | ||
CF | | ||
CF | > | Knight_Otu says, "We hadn't seen it." | |
DavidW says (to ClubFloyd), "drop it" | ||
CF ] Basement Stairwell | ||
CF | > | ||
CF | > DROP IT | ||
CF | | ||
CF | Dropped. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Basement Hall | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Basement Hall | ||
CF | You can go east or west. There are a small desk and a call button | ||
CF | here. You recall the trouble you had squeezing in and imagine | ||
CF | squeezing out will be just as hard. | ||
CF | | ||
CF | On the small desk are a rusty key and a stack of miscellaneous | ||
CF | paperwork. | ||
CF | | ||
CF | > | DavidW says, "There's the key to the elevator." | |
Knight_Otu says, "Rusty key to rusty lock." | ||
DavidW says (to ClubFloyd), "x stack" | ||
CF ] Basement Hall | ||
CF | > | ||
CF | > X STACK | ||
CF | | ||
CF | Joe has a system, so you shouldn't touch the stack, and you have no | ||
CF | real desire to read any of it anyway. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x desk" | ||
CF ] Basement Hall | ||
CF | > | ||
CF | > X DESK | ||
CF | | ||
CF | It's a small desk, probably for paperwork. There's always more | ||
CF | paperwork. | ||
CF | | ||
CF | On the small desk are a rusty key and a stack of miscellaneous | ||
CF | paperwork. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take key" | ||
CF ] Basement Hall | ||
CF | > | ||
CF | > TAKE KEY | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x drawer" | ||
CF ] Basement Hall | ||
CF | > | ||
CF | > X DRAWER | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open desk" | ||
CF ] Basement Hall | ||
CF | > | ||
CF | > OPEN DESK | ||
CF | | ||
CF | It isn't something you can open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push button" | ||
CF ] Basement Hall | ||
CF | > | ||
CF | > PUSH BUTTON | ||
CF | | ||
CF | The freight elevator rattles as it lowers from the ceiling. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unlock padlock with key" | ||
CF ] Basement Hall | ||
CF | > | ||
CF | > UNLOCK PADLOCK WITH KEY | ||
CF | | ||
CF | You unlock the rusty padlock. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open door" | ||
CF ] Basement Hall | ||
CF | > | ||
CF | > OPEN DOOR | ||
CF | | ||
CF | The rusty padlock prevents that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take padlock" | ||
CF ] Basement Hall | ||
CF | > | ||
CF | > TAKE PADLOCK | ||
CF | | ||
CF | You recover the rusty padlock from the freight elevator. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open door" | ||
CF ] Basement Hall | ||
CF | > | ||
CF | > OPEN DOOR | ||
CF | | ||
CF | You open the freight elevator, revealing a bag of salt. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put padlock and key on desk" | ||
CF ] Basement Hall | ||
CF | > | ||
CF | > PUT PADLOCK AND KEY ON DESK | ||
CF | | ||
CF | rusty padlock: Done. | ||
CF | rusty key: Done. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x salt" | ||
CF ] Basement Hall | ||
CF | > | ||
CF | > X SALT | ||
CF | | ||
CF | Twenty five pounts of food grade iodized table salt. This must be left | ||
CF | over from Joe's brief stint as a distributor and servicer of popcorn | ||
CF | makers. | ||
CF | | ||
CF | > | Knight_Otu says, "Joe, what are you doing." | |
Jacqueline says, "You can sprinkle salt on the ground to detect ghosts." | ||
DavidW says, "We need to find a purple box first... west, I guess." | ||
Knight_Otu nods. | ||
DavidW says, "Salt also deters snails and such-like." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Basement Storage | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Basement Storage | ||
CF | There are a lot of boxes here. You can go back east, and a vault door | ||
CF | leads north. | ||
CF | | ||
CF | > | Knight_Otu says, "Certain fiends, as we've seen in past games." | |
DavidW says (to ClubFloyd), "x boxes" | ||
CF ] Basement Storage | ||
CF | > | ||
CF | > X BOXES | ||
CF | | ||
CF | Lots of boxes. | ||
CF | | ||
CF | You find the box you're looking for. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Basement Storage | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | nothing | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take purple box" | ||
CF ] Basement Storage | ||
CF | > | ||
CF | > TAKE PURPLE BOX | ||
CF | | ||
CF | It's a bit of a strain, but you pick it up. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x vault" | ||
CF ] Basement Storage | ||
CF | > | ||
CF | > X VAULT | ||
CF | | ||
CF | It's a closed vault door with a shiny combination dial. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x dial" | ||
CF ] Basement Storage | ||
CF | > | ||
CF | > X DIAL | ||
CF | | ||
CF | It's a closed vault door with a shiny combination dial. | ||
CF | | ||
CF | > | DavidW says, "A number range would be nice to know, door." | |
DavidW says (to ClubFloyd), "e" | ||
CF ] Basement Hall | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Basement Hall | ||
CF | You can go east or west. There are a small desk and a call button | ||
CF | here. You recall the trouble you had squeezing in and imagine | ||
CF | squeezing out will be just as hard. | ||
CF | | ||
CF | On the small desk are a rusty key, a rusty padlock, and a stack of | ||
CF | miscellaneous paperwork. | ||
CF | | ||
CF | You can also see a freight elevator (in which is a bag of salt) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "in" | ||
CF ] Basement Hall | ||
CF | > | ||
CF | > IN | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "enter elevator" | ||
CF ] Basement Hall | ||
CF | > | ||
CF | > ENTER ELEVATOR | ||
CF | | ||
CF | You get into the freight elevator. | ||
CF | | ||
CF | In the freight elevator you can see a bag of salt. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drop box" | ||
CF ] Basement Hall | ||
CF | > | ||
CF | > DROP BOX | ||
CF | | ||
CF | Dropped. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x elevator" | ||
CF ] Basement Hall | ||
CF | > | ||
CF | > X ELEVATOR | ||
CF | | ||
CF | In the freight elevator are a purple box and a bag of salt. | ||
CF | | ||
CF | Nothing is on the freight elevator's hasp. | ||
CF | | ||
CF | > | Knight_Otu says, "We shouldn't steal from our employer... much." | |
DavidW says (to ClubFloyd), "x button" | ||
CF ] Basement Hall | ||
CF | > | ||
CF | > X BUTTON | ||
CF | | ||
CF | You see nothing special about the call button. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push button" | ||
CF ] Basement Hall | ||
CF | > | ||
CF | > PUSH BUTTON | ||
CF | | ||
CF | Nothing happens. | ||
CF | | ||
CF | > | DavidW asks, "Do we really need to use the call button upstairs?" | |
Knight_Otu says, "I guess we need to call the elevator from above, yes." | ||
DavidW says, "There should be a control in the elevator itself." | ||
DavidW says (to ClubFloyd), "out" | ||
CF ] Basement Hall | ||
CF | > | ||
CF | > OUT | ||
CF | | ||
CF | You get out of the freight elevator. | ||
CF | | ||
CF | Basement Hall | ||
CF | You can go east or west. There are a small desk and a call button | ||
CF | here. You recall the trouble you had squeezing in and imagine | ||
CF | squeezing out will be just as hard. | ||
CF | | ||
CF | On the small desk are a rusty key, a rusty padlock, and a stack of | ||
CF | miscellaneous paperwork. | ||
CF | | ||
CF | You can also see a freight elevator (in which are a purple box and a | ||
CF | bag of salt) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Basement Stairwell | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Basement Stairwell | ||
CF | The way west was mostly blocked when a pile of laundry detergent boxes | ||
CF | collapsed last week, but you can probably just squeeze through. You | ||
CF | can also go up the staircase. | ||
CF | | ||
CF | You can see an amulet, a task list, your backpack (in which are your | ||
CF | car key, four quarters, a lip gloss, and a course catalog), an | ||
CF | aluminum key, a crystal turtle, and a wrist watch here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take all" | ||
CF ] Basement Stairwell | ||
CF | > | ||
CF | > TAKE ALL | ||
CF | | ||
CF | amulet: Taken. | ||
CF | task list: Taken. | ||
CF | your backpack: Taken. | ||
CF | aluminum key: Taken. | ||
CF | crystal turtle: Taken. | ||
CF | wrist watch: Taken. | ||
CF | your car key: Taken. | ||
CF | quarter: Taken. | ||
CF | quarter: Taken. | ||
CF | quarter: Taken. | ||
CF | quarter: Taken. | ||
CF | lip gloss: Taken. | ||
CF | course catalog: Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "wear amulet" | ||
CF ] Basement Stairwell | ||
CF | > | ||
CF | > WEAR AMULET | ||
CF | | ||
CF | You put on the amulet. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Stairwell | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Stairwell | ||
CF | You can go west and a staircase leads down. There is a dried up can of | ||
CF | paint too. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Vestibule | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Vestibule | ||
CF | This is the crossroads of the facility. You can go east or west, exit | ||
CF | north to the loading dock, and Joe's office is through an open door | ||
CF | south. There is a call button here that will summon the freight | ||
CF | elevator up from out of the floor. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push button" | ||
CF ] Vestibule | ||
CF | > | ||
CF | > PUSH BUTTON | ||
CF | | ||
CF | You hear a buzz from below. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drop all" | ||
CF ] Vestibule | ||
CF | > | ||
CF | > DROP ALL | ||
CF | | ||
CF | course catalog: Dropped. | ||
CF | lip gloss: Dropped. | ||
CF | quarter: Dropped. | ||
CF | quarter: Dropped. | ||
CF | quarter: Dropped. | ||
CF | quarter: Dropped. | ||
CF | your car key: Dropped. | ||
CF | wrist watch: Dropped. | ||
CF | crystal turtle: Dropped. | ||
CF | aluminum key: Dropped. | ||
CF | your backpack: Dropped. | ||
CF | task list: Dropped. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drop amulet" | ||
CF ] Vestibule | ||
CF | > | ||
CF | > DROP AMULET | ||
CF | | ||
CF | (first taking the amulet off) | ||
CF | Dropped. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Stairwell | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Stairwell | ||
CF | You can go west and a staircase leads down. There is a dried up can of | ||
CF | paint too. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Basement Stairwell | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Basement Stairwell | ||
CF | The way west was mostly blocked when a pile of laundry detergent boxes | ||
CF | collapsed last week, but you can probably just squeeze through. You | ||
CF | can also go up the staircase. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Basement Hall | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Basement Hall | ||
CF | You can go east or west. There are a small desk and a call button | ||
CF | here. You recall the trouble you had squeezing in and imagine | ||
CF | squeezing out will be just as hard. | ||
CF | | ||
CF | On the small desk are a rusty key, a rusty padlock, and a stack of | ||
CF | miscellaneous paperwork. | ||
CF | | ||
CF | You can also see a freight elevator (in which are a purple box and a | ||
CF | bag of salt) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "close elevator" | ||
CF ] Basement Hall | ||
CF | > | ||
CF | > CLOSE ELEVATOR | ||
CF | | ||
CF | You close the freight elevator. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Basement Stairwell | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Basement Stairwell | ||
CF | The way west was mostly blocked when a pile of laundry detergent boxes | ||
CF | collapsed last week, but you can probably just squeeze through. You | ||
CF | can also go up the staircase. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Stairwell | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Stairwell | ||
CF | You can go west and a staircase leads down. There is a dried up can of | ||
CF | paint too. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Vestibule | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Vestibule | ||
CF | This is the crossroads of the facility. You can go east or west, exit | ||
CF | north to the loading dock, and Joe's office is through an open door | ||
CF | south. There is a call button here that will summon the freight | ||
CF | elevator up from out of the floor. | ||
CF | | ||
CF | You can see an amulet, a task list, your backpack (empty), an aluminum | ||
CF | key, a crystal turtle, a wrist watch, your car key, four quarters, a | ||
CF | lip gloss, and a course catalog here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push button" | ||
CF ] Vestibule | ||
CF | > | ||
CF | > PUSH BUTTON | ||
CF | | ||
CF | You hear a thunk. | ||
CF | You hear a thunk. | ||
CF | The freight elevator rattles, whines, and rises up from the floor. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open door" | ||
CF ] Vestibule | ||
CF | > | ||
CF | > OPEN DOOR | ||
CF | | ||
CF | (the freight elevator) | ||
CF | That's already open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take box" | ||
CF ] Vestibule | ||
CF | > | ||
CF | > TAKE BOX | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | Jacqueline says, "..." | |
Knight_Otu says, "Uhm." | ||
DavidW says, "The thunks were the box and bag falling out, weren't they." | ||
Knight_Otu says, "I fear so." | ||
DavidW says (to ClubFloyd), "close elevator" | ||
CF ] Vestibule | ||
CF | > | ||
CF | > CLOSE ELEVATOR | ||
CF | | ||
CF | You close the freight elevator. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Stairwell | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Stairwell | ||
CF | You can go west and a staircase leads down. There is a dried up can of | ||
CF | paint too. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Basement Stairwell | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Basement Stairwell | ||
CF | The way west was mostly blocked when a pile of laundry detergent boxes | ||
CF | collapsed last week, but you can probably just squeeze through. You | ||
CF | can also go up the staircase. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Basement Hall | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Basement Hall | ||
CF | You can go east or west. There are a small desk and a call button | ||
CF | here. You recall the trouble you had squeezing in and imagine | ||
CF | squeezing out will be just as hard. | ||
CF | | ||
CF | On the small desk are a rusty key, a rusty padlock, and a stack of | ||
CF | miscellaneous paperwork. | ||
CF | | ||
CF | You can also see a bag of salt and a purple box here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push button" | ||
CF ] Basement Hall | ||
CF | > | ||
CF | > PUSH BUTTON | ||
CF | | ||
CF | The freight elevator rattles as it lowers from the ceiling. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put box in elevator" | ||
CF ] Basement Hall | ||
CF | > | ||
CF | > PUT BOX IN ELEVATOR | ||
CF | | ||
CF | (first taking the purple box) | ||
CF | The freight elevator is closed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open elevator" | ||
CF ] Basement Hall | ||
CF | > | ||
CF | > OPEN ELEVATOR | ||
CF | | ||
CF | You open the freight elevator. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put box in it" | ||
CF ] Basement Hall | ||
CF | > | ||
CF | > PUT BOX IN IT | ||
CF | | ||
CF | You put the purple box into the freight elevator. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put salt in it" | ||
CF ] Basement Hall | ||
CF | > | ||
CF | > PUT SALT IN IT | ||
CF | | ||
CF | (first taking the bag of salt) | ||
CF | That can't contain things. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put salt in elevator" | ||
CF ] Basement Hall | ||
CF | > | ||
CF | > PUT SALT IN ELEVATOR | ||
CF | | ||
CF | You put the bag of salt into the freight elevator. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "close door" | ||
CF ] Basement Hall | ||
CF | > | ||
CF | > CLOSE DOOR | ||
CF | | ||
CF | You close the freight elevator. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put padlock on hasp" | ||
CF ] Basement Hall | ||
CF | > | ||
CF | > PUT PADLOCK ON HASP | ||
CF | | ||
CF | (first taking the rusty padlock) | ||
CF | You attach the rusty padlock to the freight elevator. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Basement Stairwell | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Basement Stairwell | ||
CF | The way west was mostly blocked when a pile of laundry detergent boxes | ||
CF | collapsed last week, but you can probably just squeeze through. You | ||
CF | can also go up the staircase. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Stairwell | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Stairwell | ||
CF | You can go west and a staircase leads down. There is a dried up can of | ||
CF | paint too. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Vestibule | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Vestibule | ||
CF | This is the crossroads of the facility. You can go east or west, exit | ||
CF | north to the loading dock, and Joe's office is through an open door | ||
CF | south. There is a call button here that will summon the freight | ||
CF | elevator up from out of the floor. | ||
CF | | ||
CF | You can see an amulet, a task list, your backpack (empty), an aluminum | ||
CF | key, a crystal turtle, a wrist watch, your car key, four quarters, a | ||
CF | lip gloss, and a course catalog here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push button" | ||
CF ] Vestibule | ||
CF | > | ||
CF | > PUSH BUTTON | ||
CF | | ||
CF | You hear a clunk. | ||
CF | You hear a thunk. | ||
CF | You hear a thunk. | ||
CF | The freight elevator rattles, whines, and rises up from the floor. | ||
CF | | ||
CF | > | Jacqueline frowns. | |
Knight_Otu says, "Joe, your elevator sucks." | ||
DavidW asks, "Here's an idea. Why don't we use a padlock from the break room, lock that, then use our aluminum key?" | ||
Knight_Otu says, "We can try." | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Break Room | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Break Room | ||
CF | This is also the storage room, but you are most interested in the | ||
CF | incongruous overstuffed arm chair in the corner. You can go east, and | ||
CF | you could go south, but that's a door labeled "Seance Room" which | ||
CF | you've never seen opened. An open hatch in the ceiling leads to the | ||
CF | attic. | ||
CF | | ||
CF | The aluminum step ladder leads up the the hatch. | ||
CF | | ||
CF | On the counter are a pile of rental forms, a bag of padlocks, and a | ||
CF | box of keys. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take padlock" | ||
CF ] Break Room | ||
CF | > | ||
CF | > TAKE PADLOCK | ||
CF | | ||
CF | You help yourself to an aluminum padlock. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Vestibule | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Vestibule | ||
CF | This is the crossroads of the facility. You can go east or west, exit | ||
CF | north to the loading dock, and Joe's office is through an open door | ||
CF | south. There is a call button here. | ||
CF | | ||
CF | You can see a freight elevator (empty), an amulet, a task list, your | ||
CF | backpack (empty), an aluminum key, a crystal turtle, a wrist watch, | ||
CF | your car key, four quarters, a lip gloss, and a course catalog here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "close door" | ||
CF ] Vestibule | ||
CF | > | ||
CF | > CLOSE DOOR | ||
CF | | ||
CF | (the freight elevator) | ||
CF | You close the freight elevator. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put padlock on hasp" | ||
CF ] Vestibule | ||
CF | > | ||
CF | > PUT PADLOCK ON HASP | ||
CF | | ||
CF | You attach the aluminum padlock to the freight elevator. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "lock it" | ||
CF ] Vestibule | ||
CF | > | ||
CF | > LOCK IT | ||
CF | | ||
CF | You lack a key that fits the aluminum padlock. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take key" | ||
CF ] Vestibule | ||
CF | > | ||
CF | > TAKE KEY | ||
CF | | ||
CF | Which do you mean, the aluminum key or your car key? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "aluminum" | ||
CF ] Vestibule | ||
CF | > | ||
CF | > ALUMINUM | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "lock padlock" | ||
CF ] Vestibule | ||
CF | > | ||
CF | > LOCK PADLOCK | ||
CF | | ||
CF | (with the aluminum key) | ||
CF | You lock the aluminum padlock. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drop key" | ||
CF ] Vestibule | ||
CF | > | ||
CF | > DROP KEY | ||
CF | | ||
CF | (the aluminum key) | ||
CF | Dropped. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Stairwell | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Stairwell | ||
CF | You can go west and a staircase leads down. There is a dried up can of | ||
CF | paint too. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Vestibule | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Vestibule | ||
CF | This is the crossroads of the facility. You can go east or west, exit | ||
CF | north to the loading dock, and Joe's office is through an open door | ||
CF | south. There is a call button here. | ||
CF | | ||
CF | You can see an aluminum key, a freight elevator (closed), an amulet, a | ||
CF | task list, your backpack (empty), a crystal turtle, a wrist watch, | ||
CF | your car key, four quarters, a lip gloss, and a course catalog here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take key" | ||
CF ] Vestibule | ||
CF | > | ||
CF | > TAKE KEY | ||
CF | | ||
CF | Which do you mean, the aluminum key or your car key? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "aluminum" | ||
CF ] Vestibule | ||
CF | > | ||
CF | > ALUMINUM | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Vestibule | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Stairwell | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Stairwell | ||
CF | You can go west and a staircase leads down. There is a dried up can of | ||
CF | paint too. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Basement Stairwell | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Basement Stairwell | ||
CF | The way west was mostly blocked when a pile of laundry detergent boxes | ||
CF | collapsed last week, but you can probably just squeeze through. You | ||
CF | can also go up the staircase. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "throw key west" | ||
CF ] Basement Stairwell | ||
CF | > | ||
CF | > THROW KEY WEST | ||
CF | | ||
CF | I only understood you as far as wanting to throw the aluminum key. | ||
CF | | ||
CF | > | Knight_Otu says, "Darn." | |
DavidW says (to ClubFloyd), "throw key" | ||
CF ] Basement Stairwell | ||
CF | > | ||
CF | > THROW KEY | ||
CF | | ||
CF | Dropped. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take key" | ||
CF ] Basement Stairwell | ||
CF | > | ||
CF | > TAKE KEY | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | Knight_Otu says, "I was hoping we could do that." | |
DavidW says (to ClubFloyd), "w" | ||
CF ] Basement Stairwell | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | You could just squeeze through, but not while you are carrying | ||
CF | anything, even the aluminum key. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put key in mouth" | ||
CF ] Basement Stairwell | ||
CF | > | ||
CF | > PUT KEY IN MOUTH | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "wear key" | ||
CF ] Basement Stairwell | ||
CF | > | ||
CF | > WEAR KEY | ||
CF | | ||
CF | You can't wear that! | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Basement Stairwell | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | an aluminum key | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x me" | ||
CF ] Basement Stairwell | ||
CF | > | ||
CF | > X ME | ||
CF | | ||
CF | As cute as ever in a band shirt, black work pants, and a silver | ||
CF | necklace. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put key in pants" | ||
CF ] Basement Stairwell | ||
CF | > | ||
CF | > PUT KEY IN PANTS | ||
CF | | ||
CF | Sadly, there are no pockets. | ||
CF | | ||
CF | > | Jacqueline says, "I feel like the car key is just there for setting (much like IF games have toilets because toilets exist in houses but rarely are they useful in an IF game) and that this car key is only serving to create a disambiguation problem and therefore I am a little salty about it but maybe later we need to get into our car. Maybe." | |
DavidW says, "okay, definitely female" | ||
Jacqueline says, "heh" | ||
DavidW says (to ClubFloyd), "put key in shirt" | ||
CF ] Basement Stairwell | ||
CF | > | ||
CF | > PUT KEY IN SHIRT | ||
CF | | ||
CF | Sadly, there are no pockets. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put key in clevage" | ||
CF ] Basement Stairwell | ||
CF | > | ||
CF | > PUT KEY IN CLEVAGE | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | Jacqueline says (to Game), "Rude." | |
DavidW says, "u" | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Stairwell | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Stairwell | ||
CF | You can go west and a staircase leads down. There is a dried up can of | ||
CF | paint too. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Vestibule | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Vestibule | ||
CF | This is the crossroads of the facility. You can go east or west, exit | ||
CF | north to the loading dock, and Joe's office is through an open door | ||
CF | south. There is a call button here. | ||
CF | | ||
CF | You can see a freight elevator (closed), an amulet, a task list, your | ||
CF | backpack (empty), a crystal turtle, a wrist watch, your car key, four | ||
CF | quarters, a lip gloss, and a course catalog here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Break Room | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Break Room | ||
CF | This is also the storage room, but you are most interested in the | ||
CF | incongruous overstuffed arm chair in the corner. You can go east, and | ||
CF | you could go south, but that's a door labeled "Seance Room" which | ||
CF | you've never seen opened. An open hatch in the ceiling leads to the | ||
CF | attic. | ||
CF | | ||
CF | The aluminum step ladder leads up the the hatch. | ||
CF | | ||
CF | On the counter are a pile of rental forms, a bag of padlocks, and a | ||
CF | box of keys. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take key" | ||
CF ] Break Room | ||
CF | > | ||
CF | > TAKE KEY | ||
CF | | ||
CF | You already have that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take ANOTHER key" | ||
CF ] Break Room | ||
CF | > | ||
CF | > TAKE ANOTHER KEY | ||
CF | | ||
CF | You already have that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Vestibule | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Vestibule | ||
CF | This is the crossroads of the facility. You can go east or west, exit | ||
CF | north to the loading dock, and Joe's office is through an open door | ||
CF | south. There is a call button here. | ||
CF | | ||
CF | You can see a freight elevator (closed), an amulet, a task list, your | ||
CF | backpack (empty), a crystal turtle, a wrist watch, your car key, four | ||
CF | quarters, a lip gloss, and a course catalog here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drop key" | ||
CF ] Vestibule | ||
CF | > | ||
CF | > DROP KEY | ||
CF | | ||
CF | (the aluminum key) | ||
CF | Dropped. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Break Room | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Break Room | ||
CF | This is also the storage room, but you are most interested in the | ||
CF | incongruous overstuffed arm chair in the corner. You can go east, and | ||
CF | you could go south, but that's a door labeled "Seance Room" which | ||
CF | you've never seen opened. An open hatch in the ceiling leads to the | ||
CF | attic. | ||
CF | | ||
CF | The aluminum step ladder leads up the the hatch. | ||
CF | | ||
CF | On the counter are a pile of rental forms, a bag of padlocks, and a | ||
CF | box of keys. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take key" | ||
CF ] Break Room | ||
CF | > | ||
CF | > TAKE KEY | ||
CF | | ||
CF | You already have one aluminum key. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Vestibule | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Vestibule | ||
CF | This is the crossroads of the facility. You can go east or west, exit | ||
CF | north to the loading dock, and Joe's office is through an open door | ||
CF | south. There is a call button here. | ||
CF | | ||
CF | You can see an aluminum key, a freight elevator (closed), an amulet, a | ||
CF | task list, your backpack (empty), a crystal turtle, a wrist watch, | ||
CF | your car key, four quarters, a lip gloss, and a course catalog here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take aluminum" | ||
CF ] Vestibule | ||
CF | > | ||
CF | > TAKE ALUMINUM | ||
CF | | ||
CF | (the aluminum key) | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unlock padlock" | ||
CF ] Vestibule | ||
CF | > | ||
CF | > UNLOCK PADLOCK | ||
CF | | ||
CF | (with the aluminum key) | ||
CF | You unlock the aluminum padlock. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take padlock" | ||
CF ] Vestibule | ||
CF | > | ||
CF | > TAKE PADLOCK | ||
CF | | ||
CF | You recover the aluminum padlock from the freight elevator. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open door" | ||
CF ] Vestibule | ||
CF | > | ||
CF | > OPEN DOOR | ||
CF | | ||
CF | (the freight elevator) | ||
CF | You open the freight elevator. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put padlock and aluminum key in elevator" | ||
CF ] Vestibule | ||
CF | > | ||
CF | > PUT PADLOCK AND ALUMINUM KEY IN ELEVATOR | ||
CF | | ||
CF | aluminum padlock: Done. | ||
CF | aluminum key: Done. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "close door" | ||
CF ] Vestibule | ||
CF | > | ||
CF | > CLOSE DOOR | ||
CF | | ||
CF | (the freight elevator) | ||
CF | You close the freight elevator. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Stairwell | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Stairwell | ||
CF | You can go west and a staircase leads down. There is a dried up can of | ||
CF | paint too. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Basement Stairwell | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Basement Stairwell | ||
CF | The way west was mostly blocked when a pile of laundry detergent boxes | ||
CF | collapsed last week, but you can probably just squeeze through. You | ||
CF | can also go up the staircase. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Basement Hall | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Basement Hall | ||
CF | You can go east or west. There are a small desk and a call button | ||
CF | here. You recall the trouble you had squeezing in and imagine | ||
CF | squeezing out will be just as hard. | ||
CF | | ||
CF | On the small desk are a rusty key and a stack of miscellaneous | ||
CF | paperwork. | ||
CF | | ||
CF | You can also see a purple box, a bag of salt, and a rusty padlock | ||
CF | here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push button" | ||
CF ] Basement Hall | ||
CF | > | ||
CF | > PUSH BUTTON | ||
CF | | ||
CF | The freight elevator rattles as it lowers from the ceiling. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open elevator" | ||
CF ] Basement Hall | ||
CF | > | ||
CF | > OPEN ELEVATOR | ||
CF | | ||
CF | You open the freight elevator, revealing an aluminum key and an | ||
CF | aluminum padlock. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take all from elevator" | ||
CF ] Basement Hall | ||
CF | > | ||
CF | > TAKE ALL FROM ELEVATOR | ||
CF | | ||
CF | aluminum key: Taken. | ||
CF | aluminum padlock: Taken. | ||
CF | | ||
CF | > | Jacqueline nods. | |
DavidW asks, "Problem: how to get the key upstairs?" | ||
Knight_Otu says, "I can't help but feel that sorting out the detergent boxes would have been the faster approach, but you do you, game." | ||
DavidW says (to Knight), "I know." | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Basement Hall | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | You could just squeeze through, but not while you are carrying | ||
CF | anything, even the aluminum key. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "move detergent" | ||
CF ] Basement Hall | ||
CF | > | ||
CF | > MOVE DETERGENT | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "move boxes" | ||
CF ] Basement Hall | ||
CF | > | ||
CF | > MOVE BOXES | ||
CF | | ||
CF | Nothing obvious happens. | ||
CF | | ||
CF | > | Jacqueline says (to KO), "Yeah" | |
DavidW says (to ClubFloyd), "put salt in elevator" | ||
CF ] Basement Hall | ||
CF | > | ||
CF | > PUT SALT IN ELEVATOR | ||
CF | | ||
CF | (first taking the bag of salt) | ||
CF | You put the bag of salt into the freight elevator. | ||
CF | | ||
CF | > | Jacqueline says, "Because plot." | |
Knight_Otu says, "Maybe the game acknowledges that the key is lost to the basement." | ||
DavidW says (to ClubFloyd), "put box in elevator" | ||
CF ] Basement Hall | ||
CF | > | ||
CF | > PUT BOX IN ELEVATOR | ||
CF | | ||
CF | (first taking the purple box) | ||
CF | You put the purple box into the freight elevator. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "close elevator" | ||
CF ] Basement Hall | ||
CF | > | ||
CF | > CLOSE ELEVATOR | ||
CF | | ||
CF | You close the freight elevator. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put padlock on hasp" | ||
CF ] Basement Hall | ||
CF | > | ||
CF | > PUT PADLOCK ON HASP | ||
CF | | ||
CF | (the aluminum padlock on the freight elevator) | ||
CF | You attach the aluminum padlock to the freight elevator. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "close padlock" | ||
CF ] Basement Hall | ||
CF | > | ||
CF | > CLOSE PADLOCK | ||
CF | | ||
CF | (the rusty padlock) | ||
CF | You lack a key that fits the rusty padlock. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take padlock" | ||
CF ] Basement Hall | ||
CF | > | ||
CF | > TAKE PADLOCK | ||
CF | | ||
CF | (the rusty padlock) | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Basement Hall | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | a rusty padlock | ||
CF | an aluminum key | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drop rusty" | ||
CF ] Basement Hall | ||
CF | > | ||
CF | > DROP RUSTY | ||
CF | | ||
CF | (the rusty padlock) | ||
CF | Dropped. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take aluminum padlock" | ||
CF ] Basement Hall | ||
CF | > | ||
CF | > TAKE ALUMINUM PADLOCK | ||
CF | | ||
CF | You recover the aluminum padlock from the freight elevator. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "close door" | ||
CF ] Basement Hall | ||
CF | > | ||
CF | > CLOSE DOOR | ||
CF | | ||
CF | That's already closed. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put aluminum padlcok on hasp" | ||
CF ] Basement Hall | ||
CF | > | ||
CF | > PUT ALUMINUM PADLCOK ON HASP | ||
CF | | ||
CF | Which do you mean, the aluminum padlock or the aluminum key? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "padlock" | ||
CF ] Basement Hall | ||
CF | > | ||
CF | > PADLOCK | ||
CF | | ||
CF | You can't see any such thing. | ||
CF | | ||
CF | > | Jacqueline says, "Oh gosh" | |
DavidW says (to ClubFloyd), "put aluminum padlock on hasp" | ||
CF ] Basement Hall | ||
CF | > | ||
CF | > PUT ALUMINUM PADLOCK ON HASP | ||
CF | | ||
CF | You attach the aluminum padlock to the freight elevator. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "lock it" | ||
CF ] Basement Hall | ||
CF | > | ||
CF | > LOCK IT | ||
CF | | ||
CF | (with the aluminum key) | ||
CF | You lock the aluminum padlock. | ||
CF | | ||
CF | > | Jacqueline says, "phew" | |
DavidW says (to ClubFloyd), "put aluminum key in elevator" | ||
CF ] Basement Hall | ||
CF | > | ||
CF | > PUT ALUMINUM KEY IN ELEVATOR | ||
CF | | ||
CF | The freight elevator is closed. | ||
CF | | ||
CF | > | DavidW asks, "I can't slip the key in?" | |
Jacqueline asks, "It doesn't matter, does it? Aren't there more?" | ||
Jacqueline says, "They're all the same, it said." | ||
DavidW says, "Yes, but the game won't let me take a second one." | ||
Jacqueline asks, "It might if you don't have one, won't it?" | ||
DavidW says, "I will try." | ||
DavidW says (to ClubFloyd), "drop key" | ||
CF ] Basement Hall | ||
CF | > | ||
CF | > DROP KEY | ||
CF | | ||
CF | (the aluminum key) | ||
CF | Dropped. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "i" | ||
CF ] Basement Hall | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying: | ||
CF | nothing | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Basement Stairwell | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Basement Stairwell | ||
CF | The way west was mostly blocked when a pile of laundry detergent boxes | ||
CF | collapsed last week, but you can probably just squeeze through. You | ||
CF | can also go up the staircase. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Stairwell | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Stairwell | ||
CF | You can go west and a staircase leads down. There is a dried up can of | ||
CF | paint too. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Vestibule | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Vestibule | ||
CF | This is the crossroads of the facility. You can go east or west, exit | ||
CF | north to the loading dock, and Joe's office is through an open door | ||
CF | south. There is a call button here that will summon the freight | ||
CF | elevator up from out of the floor. | ||
CF | | ||
CF | You can see an amulet, a task list, your backpack (empty), a crystal | ||
CF | turtle, a wrist watch, your car key, four quarters, a lip gloss, and a | ||
CF | course catalog here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "push button" | ||
CF ] Vestibule | ||
CF | > | ||
CF | > PUSH BUTTON | ||
CF | | ||
CF | The freight elevator rattles, whines, and rises up from the floor. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Break Room | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Break Room | ||
CF | This is also the storage room, but you are most interested in the | ||
CF | incongruous overstuffed arm chair in the corner. You can go east, and | ||
CF | you could go south, but that's a door labeled "Seance Room" which | ||
CF | you've never seen opened. An open hatch in the ceiling leads to the | ||
CF | attic. | ||
CF | | ||
CF | The aluminum step ladder leads up the the hatch. | ||
CF | | ||
CF | On the counter are a pile of rental forms, a bag of padlocks, and a | ||
CF | box of keys. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take key" | ||
CF ] Break Room | ||
CF | > | ||
CF | > TAKE KEY | ||
CF | | ||
CF | You help yourself to an aluminum key. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Vestibule | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Vestibule | ||
CF | This is the crossroads of the facility. You can go east or west, exit | ||
CF | north to the loading dock, and Joe's office is through an open door | ||
CF | south. There is a call button here. | ||
CF | | ||
CF | You can see a freight elevator (closed), an amulet, a task list, your | ||
CF | backpack (empty), a crystal turtle, a wrist watch, your car key, four | ||
CF | quarters, a lip gloss, and a course catalog here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unlock padlock with key" | ||
CF ] Vestibule | ||
CF | > | ||
CF | > UNLOCK PADLOCK WITH KEY | ||
CF | | ||
CF | (the aluminum key) | ||
CF | You unlock the aluminum padlock. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take padlock" | ||
CF ] Vestibule | ||
CF | > | ||
CF | > TAKE PADLOCK | ||
CF | | ||
CF | You recover the aluminum padlock from the freight elevator. | ||
CF | | ||
CF | > | Knight_Otu says, "Whew." | |
DavidW says (to ClubFloyd), "open door" | ||
CF ] Vestibule | ||
CF | > | ||
CF | > OPEN DOOR | ||
CF | | ||
CF | (the freight elevator) | ||
CF | You open the freight elevator, revealing a purple box and a bag of | ||
CF | salt. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take box" | ||
CF ] Vestibule | ||
CF | > | ||
CF | > TAKE BOX | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Loading Dock | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Loading Dock | ||
CF | It's a loading dock, what's there to say? The parking lot, the rental | ||
CF | trucks, your car, and the rest of the world are west from here, | ||
CF | customer units are to the east, and you can return inside to the | ||
CF | south. | ||
CF | | ||
CF | You can see a green box here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drop box" | ||
CF ] Loading Dock | ||
CF | > | ||
CF | > DROP BOX | ||
CF | | ||
CF | (the purple box) | ||
CF | Dropped. | ||
CF | | ||
CF | You mark the task off your list, mentally. | ||
CF | | ||
CF | Again, you see lighting and hear thunder almost at the same time. As | ||
CF | you look up to the clear sky, it starts to hail. You're glad the boxes | ||
CF | look water resistant. | ||
CF | | ||
CF | You should really get inside. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Vestibule | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Vestibule | ||
CF | This is the crossroads of the facility. You can go east or west, exit | ||
CF | north to the loading dock, and Joe's office is through an open door | ||
CF | south. There is a call button here. | ||
CF | | ||
CF | You can see a freight elevator (in which is a bag of salt), an amulet, | ||
CF | a task list, your backpack (empty), a crystal turtle, a wrist watch, | ||
CF | your car key, four quarters, a lip gloss, and a course catalog here. | ||
CF | | ||
CF | You feel rumbling, like an earthquake, and hear a huge crash from the | ||
CF | basement. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take salt" | ||
CF ] Vestibule | ||
CF | > | ||
CF | > TAKE SALT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | You hear thunder outside. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drop it" | ||
CF ] Vestibule | ||
CF | > | ||
CF | > DROP IT | ||
CF | | ||
CF | Dropped. | ||
CF | | ||
CF | > | Knight_Otu says, "Uh oh." | |
Jacqueline frowns. | ||
DavidW asks, "So, we have no idea where the 3rd box (red) is, right? But vault and crashing noises downstairs, yes?" | ||
Knight_Otu says, "Yeah." | ||
Jacqueline says, "Red box has gotta be in the seance room..." | ||
DavidW asks, "Shall we see what fell over?" | ||
Knight_Otu says, "Let's see what happened in the basemen." | ||
Jacqueline says, "Sure" | ||
DavidW says, "Could be the wardrobe to Narnia." | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Stairwell | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Stairwell | ||
CF | You can go west and a staircase leads down. There is a dried up can of | ||
CF | paint too. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Basement Stairwell | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Basement Stairwell | ||
CF | Well, you know what the noise was. The pile of boxes has collapsed | ||
CF | even more. They are everywhere, but at least the way west is no longer | ||
CF | blocked. You can also go up the staircase. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Basement Hall | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Basement Hall | ||
CF | You can go east or west. There are a small desk and a call button | ||
CF | here. | ||
CF | | ||
CF | On the small desk are a rusty key and a stack of miscellaneous | ||
CF | paperwork. | ||
CF | | ||
CF | You can also see a rusty padlock here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Basement Storage | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Basement Storage | ||
CF | There are a lot of boxes here. You can go back east, and a vault door | ||
CF | leads north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x door" | ||
CF ] Basement Storage | ||
CF | > | ||
CF | > X DOOR | ||
CF | | ||
CF | It's a closed vault door with a shiny combination dial. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn dial" | ||
CF ] Basement Storage | ||
CF | > | ||
CF | > TURN DIAL | ||
CF | | ||
CF | You spin the dial randomly. | ||
CF | | ||
CF | > | Knight_Otu says, "Now the path is unblocked." | |
DavidW asks, "it is?" | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Basement Hall | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Basement Hall | ||
CF | You can go east or west. There are a small desk and a call button | ||
CF | here. | ||
CF | | ||
CF | On the small desk are a rusty key and a stack of miscellaneous | ||
CF | paperwork. | ||
CF | | ||
CF | You can also see a rusty padlock here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Basement Stairwell | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Basement Stairwell | ||
CF | The pile of laundry detergent boxes is even more collapsed, and you | ||
CF | can head west freely. You can also go up the staircase. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x boxes" | ||
CF ] Basement Stairwell | ||
CF | > | ||
CF | > X BOXES | ||
CF | | ||
CF | The boxes of laundry detergent have collapsed even more. Now they are | ||
CF | all over the room, but at least they aren't blocked the way west | ||
CF | anymore. | ||
CF | | ||
CF | > | DavidW says, "okay then." | |
DavidW says, "I assume we need to unlock the vault" | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Stairwell | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Stairwell | ||
CF | You can go west and a staircase leads down. There is a dried up can of | ||
CF | paint too. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Vestibule | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Vestibule | ||
CF | This is the crossroads of the facility. You can go east or west, exit | ||
CF | north to the loading dock, and Joe's office is through an open door | ||
CF | south. There is a call button here. | ||
CF | | ||
CF | You can see a bag of salt, a freight elevator (empty), an amulet, a | ||
CF | task list, your backpack (empty), a crystal turtle, a wrist watch, | ||
CF | your car key, four quarters, a lip gloss, and a course catalog here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Joe's Office | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Joe's Office | ||
CF | This is where Joe sits, plans his next business schemes, and mostly | ||
CF | watches television. The television in question sits on an old metal | ||
CF | desk. | ||
CF | | ||
CF | > | Knight_Otu says, "That and/or the seance room." | |
DavidW says (to ClubFloyd), "look in drawer" | ||
CF ] Joe's Office | ||
CF | > | ||
CF | > LOOK IN DRAWER | ||
CF | | ||
CF | In the drawer is a price list. | ||
CF | | ||
CF | You hear thunder outside. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "read list" | ||
CF ] Joe's Office | ||
CF | > | ||
CF | > READ LIST | ||
CF | | ||
CF | Looks like Joe is preparing to sell some stuff... | ||
CF | | ||
CF | $4,850 Amulet - call it "historical" or "a local | ||
CF | treasure"? | ||
CF | $17,500 Watch - "from the estate of a business tycoon" | ||
CF | $750 Crystal Turtle - from a "significant collector" | ||
CF | | ||
CF | > | DavidW asks, "Any chance those prices are the vault combo?" | |
Knight_Otu says, "I have my doubts, but maybe." | ||
DavidW says, "I doubt it as well, but dial combos are usually three numbers, and that is the only number trio we have seen so far." | ||
DavidW says, "We can try opening the seance door." | ||
Knight_Otu says, "Unless there is an alarm, we have nothing to lose by trying, and we should have undo." | ||
Jacqueline says (to ClubFloyd), "undo" | ||
CF ] Joe's Office | ||
CF | | ||
CF | > UNDO | ||
CF | | ||
CF | Joe's Office | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | Jacqueline says, "Yep" | |
DavidW says, "We probably want to take the three artifacts now" | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Joe's Office | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Vestibule | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Vestibule | ||
CF | This is the crossroads of the facility. You can go east or west, exit | ||
CF | north to the loading dock, and Joe's office is through an open door | ||
CF | south. There is a call button here. | ||
CF | | ||
CF | You can see a bag of salt, a freight elevator (empty), an amulet, a | ||
CF | task list, your backpack (empty), a crystal turtle, a wrist watch, | ||
CF | your car key, four quarters, a lip gloss, and a course catalog here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take all" | ||
CF ] Vestibule | ||
CF | > | ||
CF | > TAKE ALL | ||
CF | | ||
CF | bag of salt: Taken. | ||
CF | amulet: Taken. | ||
CF | task list: Taken. | ||
CF | your backpack: Taken. | ||
CF | crystal turtle: Taken. | ||
CF | wrist watch: Taken. | ||
CF | your car key: Taken. | ||
CF | quarter: Taken. | ||
CF | quarter: Taken. | ||
CF | quarter: Taken. | ||
CF | quarter: Taken. | ||
CF | lip gloss: Taken. | ||
CF | course catalog: Taken. | ||
CF | | ||
CF | What is up with this weather? You hear more thunder. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "wear amulet" | ||
CF ] Vestibule | ||
CF | > | ||
CF | > WEAR AMULET | ||
CF | | ||
CF | You put on the amulet. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "drop salt" | ||
CF ] Vestibule | ||
CF | > | ||
CF | > DROP SALT | ||
CF | | ||
CF | Dropped. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put all in backpack" | ||
CF ] Vestibule | ||
CF | > | ||
CF | > PUT ALL IN BACKPACK | ||
CF | | ||
CF | course catalog: Done. | ||
CF | lip gloss: Done. | ||
CF | quarter: Done. | ||
CF | quarter: Done. | ||
CF | quarter: Done. | ||
CF | quarter: Done. | ||
CF | your car key: Done. | ||
CF | wrist watch: Done. | ||
CF | crystal turtle: Done. | ||
CF | task list: Done. | ||
CF | aluminum padlock: Done. | ||
CF | aluminum key: Done. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Stairwell | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Stairwell | ||
CF | You can go west and a staircase leads down. There is a dried up can of | ||
CF | paint too. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Basement Stairwell | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Basement Stairwell | ||
CF | The pile of laundry detergent boxes is even more collapsed, and you | ||
CF | can head west freely. You can also go up the staircase. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Basement Hall | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Basement Hall | ||
CF | You can go east or west. There are a small desk and a call button | ||
CF | here. | ||
CF | | ||
CF | On the small desk are a rusty key and a stack of miscellaneous | ||
CF | paperwork. | ||
CF | | ||
CF | You can also see a rusty padlock here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Basement Storage | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Basement Storage | ||
CF | There are a lot of boxes here. You can go back east, and a vault door | ||
CF | leads north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn dial to 4850" | ||
CF ] Basement Storage | ||
CF | > | ||
CF | > TURN DIAL TO 4850 | ||
CF | | ||
CF | The dial only goes from one to sixty. | ||
CF | | ||
CF | > | Knight_Otu says, "Huh." | |
Jacqueline says (to ClubFloyd), "turn dial to 50" | ||
CF ] Basement Storage | ||
CF | > | ||
CF | > TURN DIAL TO 50 | ||
CF | | ||
CF | You dial 50 on the vault door. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "open vault" | ||
CF ] Basement Storage | ||
CF | > | ||
CF | > OPEN VAULT | ||
CF | | ||
CF | (first unlocking the vault door) | ||
CF | You'll need to dial in the combination. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn dial to 48" | ||
CF ] Basement Storage | ||
CF | > | ||
CF | > TURN DIAL TO 48 | ||
CF | | ||
CF | You dial 48 on the vault door. | ||
CF | | ||
CF | > | Jacqueline says, "Oh oh oh - so it's probably one of those turn it to the first number, then the second number, then the third number." | |
DavidW says (to ClubFloyd), "turn dial to 50" | ||
CF ] Basement Storage | ||
CF | > | ||
CF | > TURN DIAL TO 50 | ||
CF | | ||
CF | You dial 50 on the vault door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn dial to 17" | ||
CF ] Basement Storage | ||
CF | > | ||
CF | > TURN DIAL TO 17 | ||
CF | | ||
CF | You dial 17 on the vault door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn dial to 50" | ||
CF ] Basement Storage | ||
CF | > | ||
CF | > TURN DIAL TO 50 | ||
CF | | ||
CF | You dial 50 on the vault door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn dial to 7" | ||
CF ] Basement Storage | ||
CF | > | ||
CF | > TURN DIAL TO 7 | ||
CF | | ||
CF | You dial 7 on the vault door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn dial to50" | ||
CF ] Basement Storage | ||
CF | > | ||
CF | > TURN DIAL TO50 | ||
CF | | ||
CF | I only understood you as far as wanting to turn the vault door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn dial to 50" | ||
CF ] Basement Storage | ||
CF | > | ||
CF | > TURN DIAL TO 50 | ||
CF | | ||
CF | You dial 50 on the vault door. | ||
CF | | ||
CF | > | DavidW says, "Perhaps we need to reduce the numbers by removing common factors." | |
DavidW says, "But that's unlikely, I think." | ||
Knight_Otu says (to ClubFloyd), "turn dial to 19" | ||
CF ] Basement Storage | ||
CF | > | ||
CF | > TURN DIAL TO 19 | ||
CF | | ||
CF | You dial 19 on the vault door. | ||
CF | | ||
CF | > | DavidW says, "I'm gonna try the seance room door until someone has a better idea." | |
DavidW says, "er unless" | ||
DavidW says (to ClubFloyd), "x list" | ||
CF ] Basement Storage | ||
CF | > | ||
CF | > X LIST | ||
CF | | ||
CF | You check your list... | ||
CF | | ||
CF | 1. Bring the purple box up from the basement to the loading dock | ||
CF | ✓ | ||
CF | 2. Bring the green box down from the attic to the loading dock | ||
CF | ✓ | ||
CF | 3. Find the red box and bring it to the loading dock | ||
CF | | ||
CF | > | Knight_Otu says, "Yeah, that's more likely to be fruitful." | |
DavidW says, "Maybe the colors purple-green-red correspond to numbers.," | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Basement Hall | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Basement Hall | ||
CF | You can go east or west. There are a small desk and a call button | ||
CF | here. | ||
CF | | ||
CF | On the small desk are a rusty key and a stack of miscellaneous | ||
CF | paperwork. | ||
CF | | ||
CF | You can also see a rusty padlock here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Basement Stairwell | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Basement Stairwell | ||
CF | The pile of laundry detergent boxes is even more collapsed, and you | ||
CF | can head west freely. You can also go up the staircase. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Stairwell | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Stairwell | ||
CF | You can go west and a staircase leads down. There is a dried up can of | ||
CF | paint too. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Vestibule | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Vestibule | ||
CF | This is the crossroads of the facility. You can go east or west, exit | ||
CF | north to the loading dock, and Joe's office is through an open door | ||
CF | south. There is a call button here. | ||
CF | | ||
CF | You can see a bag of salt and a freight elevator (empty) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Break Room | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | That's new. Warm light comes from the open seance room door. | ||
CF | | ||
CF | Break Room | ||
CF | The open seance room door leads south. The arm chair is still here, | ||
CF | and you can go east. An open hatch in the ceiling leads to the attic. | ||
CF | | ||
CF | The aluminum step ladder leads up the the hatch. | ||
CF | | ||
CF | On the counter are a pile of rental forms, a bag of padlocks, and a | ||
CF | box of keys. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open door" | ||
CF ] Break Room | ||
CF | > | ||
CF | > OPEN DOOR | ||
CF | | ||
CF | That's already open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Seance Room | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Seance Room | ||
CF | Like much of this building, the room is filled with many boxes. A | ||
CF | cabinet stands alone on an intricate hand-knotted rug in the center of | ||
CF | the room. An open door leads north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x boxes" | ||
CF ] Seance Room | ||
CF | > | ||
CF | > X BOXES | ||
CF | | ||
CF | Many boxes, all stacked around the edges of the room. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search boxes" | ||
CF ] Seance Room | ||
CF | > | ||
CF | > SEARCH BOXES | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x red box" | ||
CF ] Seance Room | ||
CF | > | ||
CF | > X RED BOX | ||
CF | | ||
CF | I only understood you as far as wanting to examine Princess Ioana. | ||
CF | | ||
CF | > | Knight_Otu says, "Er wat." | |
DavidW asks, "oh, sure, let's examine WHOOOOOO?" | ||
DavidW says, "Princess Icana Find The Red Box" | ||
Knight_Otu asks, "Maybe it refers to the rug somehow?" | ||
DavidW says (to ClubFloyd), "x rug" | ||
CF ] Seance Room | ||
CF | > | ||
CF | > X RUG | ||
CF | | ||
CF | A geometric design in reds, blues, and browns, with just a hint of | ||
CF | mustard. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look under rug" | ||
CF ] Seance Room | ||
CF | > | ||
CF | > LOOK UNDER RUG | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x cabinet" | Knight_Otu says, "Huh." | |
CF ] Seance Room | ||
CF | > | ||
CF | > X CABINET | ||
CF | | ||
CF | Is this what "discount psychic readings" means? It's one of those old | ||
CF | fortune teller machines, featuring the upper torso of a turbaned lady | ||
CF | named "Princess Ioana" behind glass and a slot for quarters. | ||
CF | | ||
CF | > | Knight_Otu says, "Oh." | |
DavidW says, "We have quarters" | ||
Jacqueline says, "We do" | ||
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf2" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Seance Room | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | Knight_Otu says, "I think "A cabinet stands alone" sells what it is short." | |
DavidW says (to ClubFloyd), "put quarter in slot" | ||
CF ] Seance Room | ||
CF | > | ||
CF | > PUT QUARTER IN SLOT | ||
CF | | ||
CF | (first taking the quarter) | ||
CF | Cachunk. | ||
CF | | ||
CF | Princess Ioana opens her eyes and moves mechanically for a moment, as | ||
CF | if she is focusing on something invisible. Then she closes them again, | ||
CF | and the machine spits out a little card, which you take. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "read card" | ||
CF ] Seance Room | ||
CF | > | ||
CF | > READ CARD | ||
CF | | ||
CF | Ioana decrees: The time draws nigh. The storm is here. A restless | ||
CF | spirit walks. Only you can... | ||
CF | | ||
CF | > | DavidW says, "[continued on next card]" | |
Knight_Otu says, "What a quarter bandit." | ||
DavidW says (to ClubFloyd), "put quarter in slot" | ||
CF ] Seance Room | ||
CF | > | ||
CF | > PUT QUARTER IN SLOT | ||
CF | | ||
CF | (first taking the quarter) | ||
CF | Cachunk. | ||
CF | | ||
CF | Princess Ioana opens her eyes and moves mechanically for a moment | ||
CF | before closing them again. The machine spits out another little card, | ||
CF | which you take. | ||
CF | | ||
CF | > | Jacqueline says, "I wonder if this would have read differently had we come here first, but yeah..." | |
DavidW says (to ClubFloyd), "read second card" | ||
CF ] Seance Room | ||
CF | > | ||
CF | > READ SECOND CARD | ||
CF | | ||
CF | Ioana decrees: ...save the even side of the 4900 block of North | ||
CF | Park Street in East Forestdale. Start in... | ||
CF | | ||
CF | > | Jacqueline narrows her eyes. | |
Knight_Otu says, "I suspect the door was locked until now." | ||
Jacqueline says, "Hm, y'think? Maybe." | ||
DavidW says (to ClubFloyd), "put quarter in slot" | ||
CF ] Seance Room | ||
CF | > | ||
CF | > PUT QUARTER IN SLOT | ||
CF | | ||
CF | (first taking the quarter) | ||
CF | Cachunk. | ||
CF | | ||
CF | Princess Ioana opens her eyes and moves mechanically for a moment | ||
CF | before closing them again. The machine spits out another little card, | ||
CF | which you take. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "read third card" | ||
CF ] Seance Room | ||
CF | > | ||
CF | > READ THIRD CARD | ||
CF | | ||
CF | Ioana decrees: ...the basement. Your lucky numbers are: 5, 31, and | ||
CF | 49. | ||
CF | | ||
CF | > | Jacqueline says, "There we go" | |
DavidW says (to ClubFloyd), "read second card" | ||
CF ] Seance Room | ||
CF | > | ||
CF | > READ SECOND CARD | ||
CF | | ||
CF | Ioana decrees: ...save the even side of the 4900 block of North | ||
CF | Park Street in East Forestdale. Start in... | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x quarter" | ||
CF ] Seance Room | ||
CF | > | ||
CF | > X QUARTER | ||
CF | | ||
CF | It's shiny and worth twenty-five cents. | ||
CF | | ||
CF | > | DavidW says, "We have a fourth quarter." | |
DavidW asks, "But the message appears over?" | ||
Knight_Otu says, "Hm." | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Break Room | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Break Room | ||
CF | The open seance room door leads south. The arm chair is still here, | ||
CF | and you can go east. An open hatch in the ceiling leads to the attic. | ||
CF | | ||
CF | The aluminum step ladder leads up the the hatch. | ||
CF | | ||
CF | On the counter are a pile of rental forms, a bag of padlocks, and a | ||
CF | box of keys. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Vestibule | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Vestibule | ||
CF | This is the crossroads of the facility. You can go east or west, exit | ||
CF | north to the loading dock, and Joe's office is through an open door | ||
CF | south. There is a call button here. | ||
CF | | ||
CF | You can see a bag of salt and a freight elevator (empty) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Stairwell | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Stairwell | ||
CF | You can go west and a staircase leads down. There is a dried up can of | ||
CF | paint too. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Basement Stairwell | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Basement Stairwell | ||
CF | The pile of laundry detergent boxes is even more collapsed, and you | ||
CF | can head west freely. You can also go up the staircase. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Basement Hall | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Basement Hall | ||
CF | You can go east or west. There are a small desk and a call button | ||
CF | here. | ||
CF | | ||
CF | On the small desk are a rusty key and a stack of miscellaneous | ||
CF | paperwork. | ||
CF | | ||
CF | You can also see a rusty padlock here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Basement Storage | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Basement Storage | ||
CF | There are a lot of boxes here. You can go back east, and a vault door | ||
CF | leads north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn dial to 5" | ||
CF ] Basement Storage | ||
CF | > | ||
CF | > TURN DIAL TO 5 | ||
CF | | ||
CF | You dial 5 on the vault door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn dial to 31" | ||
CF ] Basement Storage | ||
CF | > | ||
CF | > TURN DIAL TO 31 | ||
CF | | ||
CF | You dial 31 on the vault door. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "turn dial to 49" | ||
CF ] Basement Storage | ||
CF | > | ||
CF | > TURN DIAL TO 49 | ||
CF | | ||
CF | You dial 49, and the vault door swings open. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Cave | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Cave | ||
CF | Hmm. You expected something valuable (or embarrassing) to merit a door | ||
CF | like that, but it's only an assortment of boxes in a small natural | ||
CF | cave. The only light comes from the open vault door leading south. A | ||
CF | tunnel slopes sharply down to the east. | ||
CF | | ||
CF | Another card, like the ones from Princess Ioana, lies on the ground | ||
CF | here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take card" | ||
CF ] Cave | ||
CF | > | ||
CF | > TAKE CARD | ||
CF | | ||
CF | (the fourth fortune card) | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "read fourth" | ||
CF ] Cave | ||
CF | > | ||
CF | > READ FOURTH | ||
CF | | ||
CF | Ioana decrees: This is the place. Go deeper and put things | ||
CF | right. | ||
CF | | ||
CF | > | Knight_Otu asks, "Maybe Al is... a boxer?" | |
DavidW says (to ClubFloyd), "x boxes" | ||
CF ] Cave | ||
CF | > | ||
CF | > X BOXES | ||
CF | | ||
CF | You see nothing special about the assortment of boxes. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search boxes" | ||
CF ] Cave | ||
CF | > | ||
CF | > SEARCH BOXES | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF ] Cave | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | Cave | ||
CF | An assortment of boxes in a small natural cave. The only light comes | ||
CF | from the open vault door leading south. A tunnel slopes sharply down | ||
CF | to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Deeper Cave | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Deeper Cave | ||
CF | A larger cave, only dimly lit by the light that trickles in from the | ||
CF | tunnel that slopes up to the west. There is a large opening just too | ||
CF | high to reach to the north. The only other feature of note is a pile | ||
CF | of rubble. | ||
CF | | ||
CF | > | DavidW asks, "Get the ladder?" | |
DavidW says (to ClubFloyd), "x rubble" | ||
CF ] Deeper Cave | ||
CF | > | ||
CF | > X RUBBLE | ||
CF | | ||
CF | Just a pile of stones, origin unknown. | ||
CF | | ||
CF | > | Jacqueline asks, "Wait. So there's an entire freakin' cave here, and our character remarks that we 'expected something valuable or embarassing but it's *only* a small natural cave'??" | |
DavidW says (to ClubFloyd), "search rubble" | ||
CF ] Deeper Cave | ||
CF | > | ||
CF | > SEARCH RUBBLE | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x opening" | ||
CF ] Deeper Cave | ||
CF | > | ||
CF | > X OPENING | ||
CF | | ||
CF | It's an opening just out of reach in the north wall. | ||
CF | | ||
CF | > | Knight_Otu says, "That seems like an idea." | |
DavidW says (to ClubFloyd), "climb rubble" | ||
CF ] Deeper Cave | ||
CF | > | ||
CF | > CLIMB RUBBLE | ||
CF | | ||
CF | Little is to be achieved by that. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Cave | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Cave | ||
CF | An assortment of boxes in a small natural cave. The only light comes | ||
CF | from the open vault door leading south. A tunnel slopes sharply down | ||
CF | to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "s" | ||
CF ] Basement Storage | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Basement Storage | ||
CF | There are a lot of boxes here. You can go back east, and an open vault | ||
CF | door leads north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Basement Hall | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Basement Hall | ||
CF | You can go east or west. There are a small desk and a call button | ||
CF | here. | ||
CF | | ||
CF | On the small desk are a rusty key and a stack of miscellaneous | ||
CF | paperwork. | ||
CF | | ||
CF | You can also see a rusty padlock here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Basement Stairwell | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Basement Stairwell | ||
CF | The pile of laundry detergent boxes is even more collapsed, and you | ||
CF | can head west freely. You can also go up the staircase. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "u" | ||
CF ] Stairwell | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Stairwell | ||
CF | You can go west and a staircase leads down. There is a dried up can of | ||
CF | paint too. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Vestibule | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Vestibule | ||
CF | This is the crossroads of the facility. You can go east or west, exit | ||
CF | north to the loading dock, and Joe's office is through an open door | ||
CF | south. There is a call button here. | ||
CF | | ||
CF | You can see a bag of salt and a freight elevator (empty) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Break Room | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Break Room | ||
CF | The open seance room door leads south. The arm chair is still here, | ||
CF | and you can go east. An open hatch in the ceiling leads to the attic. | ||
CF | | ||
CF | The aluminum step ladder leads up the the hatch. | ||
CF | | ||
CF | On the counter are a pile of rental forms, a bag of padlocks, and a | ||
CF | box of keys. | ||
CF | | ||
CF | Thunder shakes the building. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "fold ladder" | ||
CF ] Break Room | ||
CF | > | ||
CF | > FOLD LADDER | ||
CF | | ||
CF | You fold the ladder. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take it" | ||
CF ] Break Room | ||
CF | > | ||
CF | > TAKE IT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Vestibule | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Vestibule | ||
CF | This is the crossroads of the facility. You can go east or west, exit | ||
CF | north to the loading dock, and Joe's office is through an open door | ||
CF | south. There is a call button here. | ||
CF | | ||
CF | You can see a bag of salt and a freight elevator (empty) here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Stairwell | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Stairwell | ||
CF | You can go west and a staircase leads down. There is a dried up can of | ||
CF | paint too. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "d" | ||
CF ] Basement Stairwell | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Basement Stairwell | ||
CF | The pile of laundry detergent boxes is even more collapsed, and you | ||
CF | can head west freely. You can also go up the staircase. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Basement Hall | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Basement Hall | ||
CF | You can go east or west. There are a small desk and a call button | ||
CF | here. | ||
CF | | ||
CF | On the small desk are a rusty key and a stack of miscellaneous | ||
CF | paperwork. | ||
CF | | ||
CF | You can also see a rusty padlock here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "w" | ||
CF ] Basement Storage | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Basement Storage | ||
CF | There are a lot of boxes here. You can go back east, and an open vault | ||
CF | door leads north. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Cave | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Cave | ||
CF | An assortment of boxes in a small natural cave. The only light comes | ||
CF | from the open vault door leading south. A tunnel slopes sharply down | ||
CF | to the east. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "e" | ||
CF ] Deeper Cave | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Deeper Cave | ||
CF | A larger cave, only dimly lit by the light that trickles in from the | ||
CF | tunnel that slopes up to the west. There is a large opening just too | ||
CF | high to reach to the north. The only other feature of note is a pile | ||
CF | of rubble. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unfold ladder" | ||
CF ] Deeper Cave | ||
CF | > | ||
CF | > UNFOLD LADDER | ||
CF | | ||
CF | (first dropping the ladder) | ||
CF | You unfold the ladder right under the opening. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "n" | ||
CF ] Deepest Chamber | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | You climb up the ladder. | ||
CF | | ||
CF | Deepest Chamber | ||
CF | This chamber is lit by some sort of cold blue bioluminescence. You can | ||
CF | exit to the south. | ||
CF | | ||
CF | There is a stone cairn in the center of the room. | ||
CF | | ||
CF | The world around you fades away, and you have a vision... | ||
CF | | ||
CF | You see Joe enter this cave, carrying a flashlight. He sets it | ||
CF | aside when he notices a stone cairn, and digs through it. He pulls out | ||
CF | an amulet and puts it in his pocket. Then he crudely rebuilds the | ||
CF | pile, picks up his flashlight, and leaves. | ||
CF | | ||
CF | You blink and return to the present. | ||
CF | | ||
CF | > | Knight_Otu says, "Rubbletomb Raider" | |
DavidW says (to ClubFloyd), "x cairn" | ||
CF ] Deepest Chamber | ||
CF | > | ||
CF | > X CAIRN | ||
CF | | ||
CF | This is the cairn from your visions. Something feels missing, and | ||
CF | there is a restless spirit here. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "put amulet on cairn" | ||
CF ] Deepest Chamber | ||
CF | > | ||
CF | > PUT AMULET ON CAIRN | ||
CF | | ||
CF | You return the amulet to its rightful place. Without words, the spirit | ||
CF | thanks you. He is grateful for your help. | ||
CF | | ||
CF | As you make your way upstairs, you find the final box amidst the junk | ||
CF | in the basement. You set it out on the loading dock just as the sun | ||
CF | rises in the clearing sky. | ||
CF | | ||
CF | [Picture number 3 here.] | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | *** You have set things right *** | ||
CF | | ||
CF | | ||
CF | If you enjoyed Midnight at Al's Self Storage, Truck Rentals, and | ||
CF | Discount Psychic Readings, our protagonist will return soon in a | ||
CF | new story! | ||
CF | | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the | ||
CF | last command? | ||
CF | > | Knight_Otu exclaims, "Oh, hey, we did it!" | |
DavidW says, "I didn't expect it to end right there." | ||
DavidW says, "And we kept our last quarter too." | ||
Knight_Otu Joe asks "Hey kid, what happened to my 4 grand amulet?" | ||
DavidW says, "I haven't a cairn in the world." | ||
Jacqueline says, "Hm." | ||
Jacqueline says, "This game was not what I was expecting, and it feels like maybe it is not the game that was originally planned by the author. Maybe." | ||
Knight_Otu says, ""An' while we're at it, I'm missin an expensive watch and a crystal turtle..."" | ||
Jacqueline says, "Lord only knows where those came from." | ||
DavidW asks, "maybe the idea was to put those back as well?" | ||
DavidW says, "but yeah, Joe is gonna ask questions." | ||
Knight_Otu says, "I'm not sure I was expecting anything specific. It does feel that some questions are unanswered." | ||
Jacqueline says, "I guess the title had me thinking this was going to be something kinda like a Bitter Karella game, and it also felt like some of the initial stuff the author wrote had more character and depth, but then they ran thin on time." | ||
Jacqueline says, "(Sorry, author... just how it feels...)" | ||
DavidW says, "There should have been a beach where you put the crystal turtle in the water, and it invites you to ride on it to a fabulous crystal palace under the waves, but all you find is... .glub ... glub .... glub ..." | ||
Jacqueline says, "heh" | ||
DavidW asks, "The game does have an odd quality to it, doesn't it?" | ||
Jacqueline says, "It's definitely an interesting juxtaposition of things." | ||
Knight_Otu says, "Not quite horror, not quite magical reality." | ||
Knight_Otu says, "I am glad we played it, aside from that elevator." | ||
Jacqueline says, "The storm, the earthquakes, the sliding-block-puzzle-of-an-elevator, the visions, the cave in the vault, replacing the amulet... some stuff that's really mundane, some stuff that's full of possibility that's only brushed upon..." | ||
Knight_Otu asks, "As though it was building to something big, and then we stumble upon a molehill?" | ||
DavidW says, "I guess we didn't need the salt for anything, any more than we needed the paint can." | ||