ClubFloyd Transcript:
The idea behind ClubFloyd is that each
week at a pre-arranged time, a group of
people meet online to cooperatively play
a game of interactive fiction.
ANOTHER WARNING! A lot (most!) of the transcripts contained on this site are, shall we say, family-friendly. This is not one of those family-friendly transcripts. Just so we're clear. |
ToyShop & Floyditorium
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#ClubFloyd Discussion
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*** SESSION ONE *** | ||
Jacqueline says (to ClubFloyd), "load sleepmask bluechairs" | ||
CF ] Stuck in an Attic | ||
CF | | ||
CF | | ||
CF | "Twenty-three dollars," he's saying. "Twenty-three dollars for the | ||
CF | best dream of your life." | ||
CF | | ||
CF | You don't know his name or anything -- he's just the guy you always | ||
CF | meet at parties thrown by people you've never met. He's nobody's | ||
CF | friend, exactly, but everyone knows who he is when it's time. Probably | ||
CF | doesn't even have a name, probably has bagged groceries at some | ||
CF | godforsaken Shopper's Food Warehouse since high school, but who cares? | ||
CF | He's here to help you in your hour of need. | ||
CF | | ||
CF | "What do you say?" he asks, holding up a repurposed cough syrup bottle | ||
CF | with something green inside. Green like candy almost never is. | ||
CF | | ||
CF | Stuck in an Attic | ||
CF | Sure, you're used to piece-of-shit architecture (you live in Dundalk, | ||
CF | for crissake), but this place will be receiving some kind of award | ||
CF | from you by the end of the night. There's totally unimportant crap | ||
CF | strewn all over the place -- old sewing machines, an Easy-Bake oven, | ||
CF | even a set of folding chairs painted carnival blue -- but fortunately, | ||
CF | almost all of it is in shadow thanks to an underperforming fifty-watt | ||
CF | bulb directly above. | ||
CF | | ||
CF | It's just you and the dude here. The only place in the entire house | ||
CF | you could get any privacy. It's only ten o'clock and already the call | ||
CF | to hook up has come down from the heavens. | ||
CF | | ||
CF | Stairs lead downward, back to the party and that awful trance-bop they | ||
CF | keep playing. | ||
CF | | ||
CF | > | Jacqueline says, "Ah. So apparently I recall this being trippy because it is about drugs." | |
Jacqueline says, "I suppose we must take the drugs." | ||
Jacqueline says, "Sam and I have a joke about things like this." | ||
Jacqueline asks, "There was a game when he was a kid that was about the three bears and at the beginning you were given a choice: Do you want to help the three bears?" | ||
Jacqueline says, "And if you said NO, then the response from the game was, 'Of course you do!"" | ||
Jade says, "lol" | ||
Jacqueline says, "And I think Sam is still salty about that false-choice from some obscure text adventure." | ||
Jacqueline says, "So, 'What do we say?' I say we take the drugs." | ||
MoyTravis says, "That's what we're here for." | ||
Jacqueline says, "Anyone up for driving? I remembe nothing, so I could drive if needed, but I don't love driving." | ||
MoyTravis says, "I mean we could see how long the game lets us *not* take the drugs." | ||
Jacqueline says (to Travis), "Oh, sure." | ||
Jacqueline says, "Or not take them and see if the game ends." | ||
Jacqueline says (to ClubFloyd), "x man" | ||
CF ] Stuck in an Attic | ||
CF | | ||
CF | > X MAN | ||
CF | | ||
CF | In middle school, he would've been the kind of kid you would have | ||
CF | written off immediately. Greasy hair and a dirty look in his eyes, | ||
CF | like he's simultaneously thinking of fucking some cheerleader's brains | ||
CF | out and calculating how many experience points a red dragon is worth. | ||
CF | | ||
CF | The problem is that this is the real world, such as it is, and he's | ||
CF | still the the same greasy kid. But then again, you're still the same | ||
CF | loser you've always been at heart. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x me" | ||
CF ] Stuck in an Attic | ||
CF | | ||
CF | > X ME | ||
CF | | ||
CF | You're Dante Hicks. No, not the main character from Clerks. | ||
CF | You're at least ten times too smart to be working a convenience store. | ||
CF | Instead you're maxing it as a sysadmin for this local real-estate | ||
CF | company. This will probably be important to remember at some point in | ||
CF | the future, but until then: | ||
CF | | ||
CF | You're in full party dress uniform: black jeans and neo-geek T-shirt | ||
CF | (tonight, "THERE'S NO PLACE LIKE 127.0.0.1") which is admittedly Not | ||
CF | Cool At All, but you've always held out hope that the shirt will | ||
CF | someday flag down some amazingly hot chick who also happens to be a | ||
CF | closet Unix freak. It could happen. Until then, it at least confuses | ||
CF | people into thinking you might be cool. | ||
CF | | ||
CF | > | Knight_Otu says, "Sorry, got called away for a bit. Back now." | |
Jacqueline says, "I would totally wear that shirt." | ||
Jacqueline says (to KO), "No worries. Let us know when you're caught up (and if you're up for driving...) (if not I can just do not want to)." | ||
Knight_Otu says, "I think I'd preferably not drive today." | ||
Jacqueline asks, "Travis, you also are not up for it?" | ||
Knight_Otu says, "Also, caught up." | ||
Jacqueline says, "This could be in my head, but I swear the mud's response time is noticeably better now that I'm physically closer to the server." | ||
Jacqueline says (to ClubFloyd), "say no" | ||
CF ] Stuck in an Attic | ||
CF | | ||
CF | > SAY NO | ||
CF | | ||
CF | (to the guy) | ||
CF | You don't feel like getting expository on this dweeb. | ||
CF | | ||
CF | The guy waggles the bottle a little in case your attention is | ||
CF | wandering. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x bottle" | ||
CF ] Stuck in an Attic | ||
CF | | ||
CF | > X BOTTLE | ||
CF | | ||
CF | The label on the side of the bottle reads: PHOLCODINE 5 mg. Mm-hmm. | ||
CF | The actual liquid looks kind of weird. It's maybe close to the color | ||
CF | of creme de menthe (ah, college days, where mixed drinks were new and | ||
CF | exciting) but paler. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "take bottle" | ||
CF ] Stuck in an Attic | ||
CF | | ||
CF | > TAKE BOTTLE | ||
CF | | ||
CF | "Not so fast," the guy says. "You need to give me some actual cash | ||
CF | here." | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "d" | ||
CF ] Stuck in an Attic | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | Now technically speaking, you have a great deal of free will during | ||
CF | this story, so you're allowed to call it a night here and now. | ||
CF | | ||
CF | You can go ahead and go downstairs if you want to -- surely there's | ||
CF | something interesting going on in this party. Maybe there's a pretty | ||
CF | girl with long blonde hair you bump into and end up hooking up with. | ||
CF | You won't remember whether her name is Alice or Alicia, so you'll bail | ||
CF | the next morning without a word. | ||
CF | | ||
CF | It's okay. You won't see her ever again. And it all happens again the | ||
CF | next weekend, and the weekend after that, too. | ||
CF | | ||
CF | So it's okay if you want to say no to the whole thing. | ||
CF | | ||
CF | The guy waggles the bottle a little in case your attention is | ||
CF | wandering. | ||
CF | | ||
CF | > | Jacqueline says, "Of course we want to help the three bears and take the drugs." | |
Jacqueline says (to ClubFloyd), "i" | ||
CF ] Stuck in an Attic | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying your wallet, your keys and a pager. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x keys" | ||
CF ] Stuck in an Attic | ||
CF | | ||
CF | > X KEYS | ||
CF | | ||
CF | You've got five useful keys and twenty you've only used once in the | ||
CF | course of your life, and as such, their purpose has been lost | ||
CF | entirely. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x pager" | ||
CF ] Stuck in an Attic | ||
CF | | ||
CF | > X PAGER | ||
CF | | ||
CF | You're fundamentally opposed to cell phones, Palm Pilots, and even | ||
CF | those Blackberries you've seen a couple jackasses at work using. But | ||
CF | you're willing to make an exception for this beauty of a pager. All it | ||
CF | ever does is tell you if any of the servers at work go down, which | ||
CF | they never do. The upside of all this being that this little device | ||
CF | has enabled you to spend countless hours "telecommuting"... what a | ||
CF | dumb word. | ||
CF | | ||
CF | The pager's screen is blank right now. | ||
CF | | ||
CF | The guy waggles the bottle a little in case your attention is | ||
CF | wandering. | ||
CF | | ||
CF | > | MoyTravis says, "I don't drive." | |
Knight_Otu says, "Are those former work keys? I have a feeling they might be." | ||
MoyTravis says, "I mean. I do drive, like, cars, but those are easier than parsers really." | ||
Jacqueline asks (of Travis), "heh. Never??" | ||
Jacqueline says (to KO), "Possibly, yeah." | ||
Jacqueline exclaims (at Jade), "I take it you wish to not drive either. It's fine. I can drive!" | ||
Jacqueline says (to ClubFloyd), "x wallet" | ||
CF ] Stuck in an Attic | ||
CF | | ||
CF | > X WALLET | ||
CF | | ||
CF | You've got exactly twenty-three dollars. How convenient and weird. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "talk to guy" | ||
CF ] Stuck in an Attic | ||
CF | | ||
CF | > TALK TO GUY | ||
CF | | ||
CF | Try asking or telling him about a particular subject. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "ask guy about bottle" | ||
CF ] Stuck in an Attic | ||
CF | | ||
CF | > ASK GUY ABOUT BOTTLE | ||
CF | | ||
CF | "What is that stuff going to do to me?" you ask. | ||
CF | | ||
CF | "In the long run, probably kill you," he says, putting on a | ||
CF | dungeonmaster grin. "Short term, life gets pretty fucking grand." | ||
CF | Coming from a real drug dealer, it would give you pause. But let's | ||
CF | face facts: this dweeb probably just put some food coloring into some | ||
CF | DXM and called it a day. | ||
CF | | ||
CF | "Hey, are you going to buy this shit or what?" the guy asks. "Cause | ||
CF | there are about twenty-three other people I'd rather be talking to | ||
CF | right now." | ||
CF | | ||
CF | > | Jade says, "I am getting a dine for now" | |
Jacqueline says, "23 dollars, 23 other people, 23, 23, 23..." | ||
Jacqueline says (to ClubFloyd), "pay guy" | ||
CF ] Stuck in an Attic | ||
CF | | ||
CF | > PAY GUY | ||
CF | | ||
CF | The transaction happens quickly: no hesitations, no reconsiderations, | ||
CF | no refunds. | ||
CF | | ||
CF | "Drink it slowly," the guy advises but you're already shotgunning it, | ||
CF | staring directly at the poor light bulb, so dim it won't even leave | ||
CF | behind an afterimage on your retinas, so far away now that the sound | ||
CF | of the party below takes five minutes to reach you, so far now that | ||
CF | the world is turning blue as it recedes into the distance, so dim now | ||
CF | that the wires in the bulb... what are they called? | ||
CF | | ||
CF | Luminants? No, that isn't the right word, that's not even a word at | ||
CF | all -- | ||
CF | [...] | ||
Jacqueline pushes the green 'space' button. | ||
CF ] . | ||
CF ] k metal . "No mor | ||
CF ] k metal . Mr. Preppermi | ||
CF | "No mor | ||
CF ] . diment? | ||
CF | . | ||
CF ] Mr. Pre . | ||
CF ] Mr. Preo mor . | ||
CF ] "No mor eppermi | ||
CF ] epperm"No mor | ||
CF ] diment? . . Mr. | ||
CF | Pre. | ||
CF ] . | ||
CF ] eppermi "No mor | ||
CF ] | ||
CF ] eppermi eppermi . | ||
CF ] .. . k | ||
CF | metalnt? | ||
CF ] "No mor . | ||
CF | Mr. Pre | ||
CF ] | ||
CF ] . . | ||
CF ] It seems like now would be an excellent | ||
CF | time | ||
CF ] Mr. Pre . | ||
CF | diment? . | ||
CF ] to reflect on why you, once a | ||
CF | consistently | ||
CF ] .. "No | ||
CF | mor | ||
CF ] above-average student full of ambition and | ||
CF | love, | ||
CF ] | ||
CF ] just bought an unknown but almost | ||
CF | certainly | ||
CF | | Jacqueline says, "whoa yeah" | |
Jacqueline pushes the green 'space' button. | ||
CF ] ing gas | ||
CF ] a Chine . .ing gas | ||
CF | ing gas | ||
CF ] | ||
CF ] .. 's no d | ||
CF ] oddy pa . a Chine | ||
CF ] . cold 's no d cold aing gas | ||
CF ] ing gas oddy pa | ||
CF ] oddy pa's no d ing gas | ||
CF | . | ||
CF ] . | ||
CF ] ing gas . . . | ||
CF ] . . . | ||
CF ] . . . .. | ||
CF | . | ||
CF ] . | ||
CF ] ing gas | ||
CF | . | ||
CF ] . | ||
CF ] ing gas cold ai . . | ||
CF ] | ||
CF ] a Chine a Chine | ||
CF ] It would be nice if there were a single | ||
CF | moment | ||
CF ] a Chine | ||
CF ] you could use in the event of | ||
CF | autobiography | ||
CF ] . | ||
CF | . | ||
CF ] | ||
CF ] a Chine | ||
CF | . | ||
CF | | Knight_Otu says, "My." | |
MoyTravis says, "hmm I think the formatting is slightly messed up" | ||
MoyTravis says, "Just a tad." | ||
Jacqueline says, "I'm not sure it is." | ||
MoyTravis says, "I mean the <i>s are supposed to be functional." | ||
Jacqueline says, "but we are" | ||
Jacqueline says (to Travis), "Yes, and they will be in our transcript. Sorry about that." | ||
Jacqueline says, "That's always how the sleepmask works." | ||
Jacqueline pushes the green 'space' button. | ||
CF ] . . | ||
CF ] all recor B . | ||
CF ] uck Fucore 'em . | ||
CF ] ore 'em Señor BB | ||
CF ] . | ||
CF ] . . ese | ||
CF | chaB | ||
CF ] . all rec | ||
CF ] . Señor Bñor B | ||
CF ] . . uck | ||
CF | Fuc | ||
CF ] ore 'em | ||
CF | ese cha | ||
CF ] ore 'em . | ||
CF ] ore 'em .uck | ||
CF | Fuc | ||
CF ] ese cha | ||
CF ] ore 'em . | ||
CF ] . Señor B | ||
CF | . | ||
CF ] . ore | ||
CF | 'em | ||
CF ] . . . | ||
CF ] uck Fuuck Fuc . | ||
CF ] | ||
CF ] ore 'em . .. . | ||
CF | uck Fuc | ||
CF ] The truth is, there's no story to be | ||
CF | told. | ||
CF ] ore 'emore 'em ore 'em | ||
CF ] | ||
CF ] . | ||
CF | | ||
Jacqueline pushes the green 'space' button. | ||
CF ] . | ||
CF ] . | ||
CF ] is aski .a voice . . | ||
CF | a voice | ||
CF ] . | ||
CF ] . | ||
CF ] or name . | ||
CF ] "Hey ma . | ||
CF ] a voice . | ||
CF ] is aski . | ||
CF ] . | ||
CF | . | ||
CF ] a voice . . a voice | ||
CF ] Dante?" is aski | ||
CF ] Dante?" . | ||
CF ] . or name | ||
CF | . | ||
CF ] . "Hey ma "Hey ma | ||
CF ] Dante?" a voice | ||
CF | . | ||
CF ] Dante?" | ||
CF ] . . Dante?" | ||
CF ] | ||
CF ] . | ||
CF ] Blue | ||
CF | Chairs | ||
CF ] a voice Dais aski . a voiceis aski | ||
CF | . | ||
CF ] | ||
CF ] . Dante?" a | ||
CF | voice | ||
CF | | Jade says, "A psychodelic voyage" | |
Knight_Otu exclaims, "Language, game!" | ||
Jacqueline says (to Jade), "yeah" | ||
Jacqueline pushes the green 'space' button. | ||
CF ] | ||
CF | | ||
CF | | ||
CF | "Hey man, is your name Dante?" a voice is asking. | ||
CF | | ||
CF | You sit up with a start. "Yeah." | ||
CF | | ||
CF | The attic is different now but you couldn't say why. How. You don't | ||
CF | know how it's different. You're sitting on the floor -- lying on it, | ||
CF | more accurately -- and for a split second, everything's slowed down | ||
CF | and peaceful and makes sense, even the Easy-Bake oven. | ||
CF | | ||
CF | Then this guy with a dirty baseball cap (what the fuck? how cliched | ||
CF | are we going to get tonight?) who's been standing over you has to | ||
CF | start talking to you again and it fucks everything up. No sign of your | ||
CF | esteemed drug merchant, of course. He's probably onto bigger and | ||
CF | better prey. | ||
CF | | ||
CF | "There's this girl who's been calling everyone's cell phones asking | ||
CF | for you, man." | ||
CF | | ||
CF | You frown. | ||
CF | | ||
CF | "Here, talk to her, man, she's been freaking out on me the last | ||
CF | fifteen minutes." | ||
CF | | ||
CF | He presses his cell phone up to your ear, which is a nice thing to do | ||
CF | considering your arms are completely numb for reasons you don't want | ||
CF | to think about right now. | ||
CF | | ||
CF | "Dante?" asks a voice you recognize in an instant, never mind the cell | ||
CF | phone, never mind the years: it's Beatrice. If this were a movie, | ||
CF | there'd be a convenient fade to black to allow you to reminisce about | ||
CF | your shared past history, perhaps beginning with that sunrise six | ||
CF | years ago -- but this isn't a movie, kiddo, and she says again: | ||
CF | | ||
CF | "Dante, is that you?" | ||
CF | | ||
CF | She's crying. | ||
CF | | ||
CF | >> | Knight_Otu says, "So now we have a cell, huh." | |
Jacqueline says, "Well, someone else has put a cell phone up to our ear." | ||
MoyTravis says, "Just 'cuz somebody's loaning you their phone doesn't mean it's yours." | ||
Jacqueline says (to ClubFloyd), "say yes" | ||
CF ] | ||
CF | u | ||
Jacqueline pushes the green 'space' button. | ||
CF ] | ||
CF | | ||
Jacqueline pushes the green 'space' button. | ||
CF ] | ||
CF | | ||
Jacqueline pushes the green 'space' button. | ||
CF ] | ||
CF | | ||
Jacqueline presses the yellow enter button. | ||
CF ] | ||
CF | | ||
CF | You try to speak but the words come out all nonsense. Isn't that the | ||
CF | final insult? Finally a cell phone conversation worth having and you | ||
CF | can't even form a single damn word. | ||
CF | | ||
CF | "Dante, I'm in trouble," she says. | ||
CF | | ||
CF | >> | Knight_Otu says, "I mean..." | |
Jacqueline says (to ClubFloyd), "ask Beatrice about trouble." | ||
CF ] | ||
CF | u | ||
Jacqueline says (to ClubFloyd), "ask Beatrice about trouble." | ||
CF ] | ||
CF | u | ||
Jacqueline says (to ClubFloyd), "ask Beatrice about trouble." | ||
CF ] | ||
CF | u | ||
Jacqueline presses the yellow enter button. | ||
CF ] | ||
CF | | ||
CF | You try hard to enuniciate, to make sense, to at least convey some | ||
CF | mixture of longing and surprise in your tone of voice, but you can't | ||
CF | do it right. | ||
CF | | ||
CF | "I... I can't explain it to you on the phone. But I need you to come | ||
CF | help me. Do you remember where my house is?" | ||
CF | | ||
CF | >> | Jacqueline says, "I don't think we know where or what anything is." | |
Jacqueline says, "Also, hard to drive with numb arms." | ||
Knight_Otu says, "This surely sounds like a different life we're living." | ||
Jacqueline asks, "Yeah. That we're imagining this, you mean?" | ||
Jacqueline says, "I agree." | ||
Jacqueline says (to ClubFloyd), "no" | ||
CF ] | ||
CF | u | ||
Jacqueline presses the yellow enter button. | ||
CF ] Not Exactly the Same Attic | ||
CF | | ||
CF | Of course you remember where her fucking house is. You still remember | ||
CF | every single thing about her. French toast for breakfast with enough | ||
CF | syrup to drown yourself... | ||
CF | | ||
CF | "It's important," Beatrice says. "Come as soon as you can." | ||
CF | | ||
CF | There's a faint click, like a bird's beak tapping on a chalkboard, and | ||
CF | then she isn't there anymore. | ||
CF | | ||
CF | Your arms are working now -- you're pushing yourself up off the floor | ||
CF | without even realizing it -- and so is your voice. "I've got to go see | ||
CF | her," you're saying. | ||
CF | | ||
CF | The guy with the cell phone gives you as serious a look as a frat boy | ||
CF | can. "Dude, I've never met you before or anything, but can I give you | ||
CF | some advice? If I were you, I wouldn't drive anywhere tonight? Not | ||
CF | with the kind of pupils you've got." | ||
CF | | ||
CF | He backs away from you, maybe waiting for a rebuttal. But there's no | ||
CF | point in arguing with a frat boy who's managed to cobble together some | ||
CF | kind of personal belief. | ||
CF | | ||
CF | "Can you give me a ride?" you ask. | ||
CF | | ||
CF | "Nah, man," he says, suddenly displaying an interest in the stairway. | ||
CF | "I gotta get back downstairs. The dance won't dance itself, you know | ||
CF | what I'm saying?" | ||
CF | | ||
CF | If you were not at all on drugs right now, you'd be able to come up | ||
CF | with a really killer line, but it doesn't matter. There's got to be | ||
CF | somebody at this hoedown that can get you to Beatrice. | ||
CF | | ||
CF | Not Exactly the Same Attic | ||
CF | It's the light that makes it different: somehow it's become even | ||
CF | dimmer than before, so that everything is shadow but your own body and | ||
CF | the stairs leading down. Who knows what's in the recesses of the dark? | ||
CF | Probably plenty of useful things: things to keep your shoelaces tied, | ||
CF | things to remind you of your dentist appointments -- even things that | ||
CF | could save your own life. But who knows? It's just a pile of stuff you | ||
CF | don't know how to sort through. | ||
CF | | ||
CF | The music downstairs is insistent, even burning. | ||
CF | | ||
CF | > | Jade says, "Yes I also agree" | |
Knight_Otu says (to ClubFloyd), "i" | ||
CF ] Not Exactly the Same Attic | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying a cough syrup bottle, your wallet, your keys and a | ||
CF | pager. | ||
CF | | ||
CF | > | Knight_Otu says, "Okay. Same inventory." | |
Jacqueline nods. | ||
Jacqueline says (to ClubFloyd), "x bottle" | ||
CF ] Not Exactly the Same Attic | ||
CF | | ||
CF | > X BOTTLE | ||
CF | | ||
CF | The label on the side of the bottle reads: PHOLCODINE 5 mg. Mm-hmm. | ||
CF | Right now it's empty. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x wallet" | ||
CF ] Not Exactly the Same Attic | ||
CF | | ||
CF | > X WALLET | ||
CF | | ||
CF | Right now, the wallet is empty. | ||
CF | | ||
CF | > | Jacqueline says, "Nice." | |
Roger has arrived. | ||
Jacqueline says (to ClubFloyd), "x pager" | ||
CF ] Not Exactly the Same Attic | ||
CF | | ||
CF | > X PAGER | ||
CF | | ||
CF | The pager's screen is blank right now. | ||
CF | | ||
CF | > | Roger says, "whoops; disoriented by the long weekend" | |
Knight_Otu says, "Hey, Roger." | ||
Jacqueline says, "We're not *that* far in, if you want to read and catch up. It's something you probably played back in the day, fwiw." | ||
Jade says, "We are just at the beggining" | ||
Roger says, "I've spent so much more time in IF attics than in real-life attics" | ||
Jacqueline says, "I hadn't really thought about it before. I would say 'same', except that I did use to spend a fair amount of time in my grandparents' creepy attic because I wanted to see if it was haunted." | ||
Knight_Otu says, "They tend to be more adventure-inducing and less visibly spidery than real ones." | ||
Roger asks, "Is someone actively-driving, or are we just soaking in all this grandeur?" | ||
Jacqueline says, "We were waiting for you to catch up." | ||
Jacqueline says, "I take it you are caught up." | ||
Roger exclaims, "I am!" | ||
Jacqueline exclaims, "Yay!" | ||
Jacqueline says, "Also, if you want to drive I am looking for a driver and no one wanted to." | ||
Jacqueline says, "But I will otherwise drive." | ||
Jacqueline says (to ClubFloyd), "d" | ||
CF ] Second Floor Landing | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Second Floor Landing | ||
CF | Christmas lights twist around the railing leading down. There are | ||
CF | enough of them that the the walls of the stairway are the hue of fruit | ||
CF | salad, the kind with tiny oranges, not the other kind, the kind with | ||
CF | apple slices. Ugh. That awful shade of brown they turn once they're | ||
CF | exposed to air for too long. | ||
CF | | ||
CF | The music's louder now, and there are echoes of synthesizer burble and | ||
CF | cymbal crashes. It's starting to make sense in your head. | ||
CF | | ||
CF | Stairs go up and down, and there's a hallway to the west. | ||
CF | | ||
CF | > | Jacqueline says, "I say that we explore this floor before descending." | |
Jacqueline says (to ClubFloyd), "x lights" | ||
CF ] Second Floor Landing | ||
CF | | ||
CF | > X LIGHTS | ||
CF | | ||
CF | Just typical college-student decor. Which is of course is a little | ||
CF | odd, seeing as how the people throwing the party -- friends of a | ||
CF | friend -- are at least four years out of UMBC. Old habits die hard. | ||
CF | | ||
CF | > | Knight_Otu says, "Sure." | |
Jacqueline says (to ClubFloyd), "listen to music" | ||
CF ] Second Floor Landing | ||
CF | | ||
CF | > LISTEN TO MUSIC | ||
CF | | ||
CF | It's hard to follow just one thread of it; you keep losing track of | ||
CF | it, like voices in a bar. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "w" | ||
CF ] A Short Hallway | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | A Short Hallway | ||
CF | It's a regular old hallway with blank off-white walls. Undoubtedly | ||
CF | you'll forget all about this one in a couple days -- isn't that sort | ||
CF | of sad? Then again, it's just a hallway, one of thousands, one of | ||
CF | millions of moments your brain will eventually discard as unimportant. | ||
CF | | ||
CF | There's a door north -- you think it's to a bathroom -- the hallway | ||
CF | continues west, and the landing is back to the east. | ||
CF | | ||
CF | You hear someone cackling hysterically -- not sure what direction it's | ||
CF | coming from, though. | ||
CF | | ||
CF | > | Jacqueline says, "Heading to the bathroom..." | |
Jacqueline says (to ClubFloyd), "listen to laughter" | ||
CF ] A Short Hallway | ||
CF | | ||
CF | > LISTEN TO LAUGHTER | ||
CF | | ||
CF | You don't see anything like that around. | ||
CF | | ||
CF | > | Jade exclaims, "oh my god!" | |
Jacqueline says (to ClubFloyd), "n" | ||
CF ] A Short Hallway | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | You can't, since the bathroom door is in the way. | ||
CF | | ||
CF | > | Jacqueline asks (of Jade), "oh your god what?" | |
Jacqueline says (to ClubFloyd), "open bathroom door" | ||
CF ] A Short Hallway | ||
CF | | ||
CF | > OPEN BATHROOM DOOR | ||
CF | | ||
CF | It's locked. | ||
CF | | ||
CF | "Hey," a male voice calls from inside. "I'm in here. Please don't | ||
CF | bother me." | ||
CF | | ||
CF | > | Roger says, "we're not going to turn into an alien bug again are we" | |
Jacqueline says, "Maaaaaybeeee" | ||
Jacqueline says (to ClubFloyd), "knock" | ||
CF ] A Short Hallway | ||
CF | | ||
CF | > KNOCK | ||
CF | | ||
CF | (on the bathroom door) | ||
CF | "Look," the voice says. "I just want to be left alone." | ||
CF | | ||
CF | A pause, and then a quiet question: "Have you ever felt alone as me?" | ||
CF | | ||
CF | >> | Jacqueline says, "Gosh" | |
Jacqueline asks, "So, um, be empathetic and say yes?" | ||
Roger says, "This is a pretty specific level of alone" | ||
Knight_Otu asks, "I dunno, how alone do they feel?" | ||
Roger says, "sure, if it'll help him get off the pot" | ||
Jacqueline says, "How I've missed you, Roger." | ||
Jacqueline says (to ClubFloyd), "yes" | ||
CF ] A Short Hallway | ||
CF | | ||
CF | > YES | ||
CF | | ||
CF | "Yeah," you say. "Assuming of course you are not suffering from any--" | ||
CF | | ||
CF | "Do you make things up just like me?" the voice asks. "I think | ||
CF | sometimes that I should believe in made-up things." | ||
CF | | ||
CF | There's an audible crack: the door is open a smidge. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x man" | ||
CF ] A Short Hallway | ||
CF | | ||
CF | > X MAN | ||
CF | | ||
CF | You don't see anything like that around. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "l" | ||
CF ] A Short Hallway | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | | ||
CF | A Short Hallway | ||
CF | It's a regular old hallway with blank off-white walls. Undoubtedly | ||
CF | you'll forget all about this one in a couple days -- isn't that sort | ||
CF | of sad? Then again, it's just a hallway, one of thousands, one of | ||
CF | millions of moments your brain will eventually discard as unimportant. | ||
CF | | ||
CF | There's a door north -- you think it's to a bathroom -- the hallway | ||
CF | continues west, and the landing is back to the east. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "open door" | ||
CF ] An Empty Bathroom | ||
CF | | ||
CF | > OPEN DOOR | ||
CF | | ||
CF | | ||
CF | An Empty Bathroom | ||
CF | What the fuck? There's nobody in here. There's nothing in here. The | ||
CF | fuck? Seriously. This is not cool. | ||
CF | | ||
CF | (To the south is the hallway...) | ||
CF | | ||
CF | > | Jacqueline says, "oho" | |
Jacqueline says (to ClubFloyd), "n" | ||
CF ] An Empty Bathroom | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | Knight_Otu asks, "What was in those drugs, man?" | |
Jacqueline says, "I'm sure it was just cough syrup." | ||
Jacqueline says, "Oh, it put us in the bathroom." | ||
Jacqueline says (to ClubFloyd), "l" | ||
CF ] An Empty Bathroom | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | | ||
CF | An Empty Bathroom | ||
CF | What the fuck? There's nobody in here. There's nothing in here. The | ||
CF | fuck? Seriously. This is not cool. | ||
CF | | ||
CF | (To the south is the hallway...) | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "s" | ||
CF ] A Short Hallway | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | A Short Hallway | ||
CF | It's a regular old hallway with blank off-white walls. Undoubtedly | ||
CF | you'll forget all about this one in a couple days -- isn't that sort | ||
CF | of sad? Then again, it's just a hallway, one of thousands, one of | ||
CF | millions of moments your brain will eventually discard as unimportant. | ||
CF | | ||
CF | There's a door north that leads to a bathroom; the hallway continues | ||
CF | west, and the landing is back to the east. | ||
CF | | ||
CF | You lose your balance momentarily -- weird. You don't feel | ||
CF | intoxicated, exactly, not yet... | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "w" | ||
CF ] End of the Hallway | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | End of the Hallway | ||
CF | It stops abruptly at a poster of the Sahara desert -- a pretty big | ||
CF | one, too. All you can hear of the music is the bass line, a steady | ||
CF | four-four beat straight out of middle school band class. | ||
CF | | ||
CF | To the north is an open doorway, and a closed door is south; the | ||
CF | hallway returns to the landing to the east. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "n" | ||
CF ] In a Bedroom with Two Mysterious Girls | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | In a Bedroom with Two Mysterious Girls | ||
CF | Well, this isn't as cool as you had hoped this kind of thing would be. | ||
CF | The bed's been pushed to one side of the room, presumably to make more | ||
CF | room for some kind of insane board game that's being played on a | ||
CF | ridiculous number of tables, each of which is set up in some obviously | ||
CF | important position. There are weird little tiles all over them. | ||
CF | | ||
CF | As previously advertised, there are two girls kneeling beside the | ||
CF | tables, planning out some kind of strategy. They look briefly up at | ||
CF | you, but it's clear that their priorities are elsewhere. The music | ||
CF | thrums loudly below you, but the girls don't seem to care about that, | ||
CF | either. | ||
CF | | ||
CF | To the south is the hallway. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "ask girls about game" | ||
CF ] In a Bedroom with Two Mysterious Girls | ||
CF | | ||
CF | > ASK GIRLS ABOUT GAME | ||
CF | | ||
CF | "Excuse me if I'm being kind of rude here, but what are you guys | ||
CF | doing?" you ask. | ||
CF | | ||
CF | "We're playing Carcassonne," the girl nearest you says. "We're | ||
CF | building a city." | ||
CF | | ||
CF | "Soon it's going to be big enough to have its own airport and ice | ||
CF | cream factory," the other girl explains. | ||
CF | | ||
CF | > | Jacqueline says, "I have not played that particular Carcasonne expansion." | |
Jacqueline says (to ClubFloyd), "x girls" | ||
CF ] In a Bedroom with Two Mysterious Girls | ||
CF | | ||
CF | > X GIRLS | ||
CF | | ||
CF | The girls are difficult to regard individually. Your eyes just slide | ||
CF | from one to the other naturally. They're both maybe seventeen if | ||
CF | you're generous, with black hair they've got done up in matching red | ||
CF | handkerchiefs. T-shirts and jeans, of course -- you're not sure | ||
CF | exactly how to classify these two beyond, of course, Too Young for A | ||
CF | Roll in the Hay But Lest We Not Forget Our Purpose, Probably Old | ||
CF | Enough to Drive. | ||
CF | | ||
CF | > | Knight_Otu says, "Carcasonne: Build the Whole Damn World edition." | |
Jacqueline says (to ClubFloyd), "kiss girls" | ||
CF ] In a Bedroom with Two Mysterious Girls | ||
CF | | ||
CF | > KISS GIRLS | ||
CF | | ||
CF | Come on, man. You're twenty-three years old. These kids are probably | ||
CF | in high school or something. That ain't right. | ||
CF | | ||
CF | You lose your balance momentarily -- weird. You don't feel | ||
CF | intoxicated, exactly, not yet... | ||
CF | | ||
CF | One of the girls pauses for a moment, murmurs a couple words to | ||
CF | herself, and places a tile down. | ||
CF | | ||
CF | "That's interesting," the other says. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x game" | ||
CF ] In a Bedroom with Two Mysterious Girls | ||
CF | | ||
CF | > X GAME | ||
CF | | ||
CF | The tiles depict little roads and castles and things -- together, they | ||
CF | form a weird sort of pseudo-medieval landscape. Except there are a | ||
CF | couple of roads that just run in circles, and there are odd little | ||
CF | gaps in the map. | ||
CF | | ||
CF | > | Jacqueline says, "Carcassone: A Game That I Don't Care If I Win, So Long As All The Gaps Get Filled" | |
Jacqueline asks, "Anything else to do here? Leave?" | ||
MoyTravis asks, "Ask 'bout getting a ride?" | ||
Roger says, "good thinking" | ||
Jade says, "play the game" | ||
MoyTravis says, "Ask everybody about getting a ride, really." | ||
Jacqueline says, "Oh THAT" | ||
Jacqueline says (to ClubFloyd), "ask girls for ride" | ||
CF ] In a Bedroom with Two Mysterious Girls | ||
CF | | ||
CF | > ASK GIRLS FOR RIDE | ||
CF | | ||
CF | "Hey, is there any chance either of you could give me a ride? It's | ||
CF | real important," you say. | ||
CF | | ||
CF | The girls look up at you, almost simultaneously, almost enough to | ||
CF | freak you out. | ||
CF | | ||
CF | "We can't go," one says. "We really have to stay until the game is | ||
CF | over." | ||
CF | | ||
CF | > | Knight_Otu says, "Why did I know that'd be the answer." | |
Jacqueline asks, "So, is that two of the same girl?" | ||
Jacqueline says, "We may never know." | ||
Jacqueline says (to ClubFloyd), "s" | ||
CF ] End of the Hallway | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | End of the Hallway | ||
CF | It stops abruptly at a poster of the Sahara desert -- a pretty big | ||
CF | one, too. All you can hear of the music is the bass line, a steady | ||
CF | four-four beat straight out of middle school band class. | ||
CF | | ||
CF | To the north is an open doorway, and a closed door is south; the | ||
CF | hallway returns to the landing to the east. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x poster" | ||
CF ] End of the Hallway | ||
CF | | ||
CF | > X POSTER | ||
CF | | ||
CF | It's amazing how beautiful a desert is when you really look at it. | ||
CF | It's not like whoever took this picture really took the time to | ||
CF | compose it, exactly -- sure, there's a nice outline of a dune on the | ||
CF | horizon, but still. It looks blank, blank the way no one can fake a | ||
CF | photo into looking. | ||
CF | | ||
CF | Hmm. There's a man in the distance of the poster, almost invisible. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x man" | ||
CF ] End of the Hallway | ||
CF | | ||
CF | > X MAN | ||
CF | | ||
CF | You can't really tell anything beyond that he's wearing a dark | ||
CF | business suit. | ||
CF | | ||
CF | > | Knight_Otu says, "For all we know, we're in purgatory and none of this is real." | |
Jacqueline says (to ClubFloyd), "ask man for ride" | ||
CF ] End of the Hallway | ||
CF | | ||
CF | > ASK MAN FOR RIDE | ||
CF | | ||
CF | You can only do that to something animate. | ||
CF | | ||
CF | > | Jacqueline says, "See here, game, it makes sense that I might try." | |
Jade says, "yes" | ||
Jacqueline says (to ClubFloyd), "open door" | ||
CF ] End of the Hallway | ||
CF | | ||
CF | > OPEN DOOR | ||
CF | | ||
CF | It's locked. | ||
CF | | ||
CF | "No moleste, por favor," a male voice calls out, obviously occupied | ||
CF | with something extremely pressing. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "knock" | ||
CF ] End of the Hallway | ||
CF | | ||
CF | > KNOCK | ||
CF | | ||
CF | (on the door) | ||
CF | The door doesn't budge. "No consiga el trastorno que no es su avería," | ||
CF | someone inside says, his voice a little strained. | ||
CF | | ||
CF | > | Jacqueline says, "That sounds ... not good" | |
Jacqueline says (to ClubFloyd), "s" | ||
CF ] End of the Hallway | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | You can't, since the door is in the way. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "knock" | ||
CF ] End of the Hallway | ||
CF | | ||
CF | > KNOCK | ||
CF | | ||
CF | (on the door) | ||
CF | The door doesn't budge. "No consiga el trastorno que no es su avería," | ||
CF | someone inside says, his voice a little strained. | ||
CF | | ||
CF | > | Roger says, "'don't get upset -- it's not your fault' says Google Translate" | |
Jacqueline says (to ClubFloyd), "ask man for ride" | ||
CF ] End of the Hallway | ||
CF | | ||
CF | > ASK MAN FOR RIDE | ||
CF | | ||
CF | You can only do that to something animate. | ||
CF | | ||
CF | > | Jacqueline asks, "I'm not sure there's anything we can do here. Ideas?" | |
Roger says, "It's probably enough" | ||
Jacqueline says, "So back east then." | ||
Jacqueline says (to ClubFloyd), "e" | ||
CF ] A Short Hallway | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | A Short Hallway | ||
CF | It's a regular old hallway with blank off-white walls. Undoubtedly | ||
CF | you'll forget all about this one in a couple days -- isn't that sort | ||
CF | of sad? Then again, it's just a hallway, one of thousands, one of | ||
CF | millions of moments your brain will eventually discard as unimportant. | ||
CF | | ||
CF | There's a door north that leads to a bathroom; the hallway continues | ||
CF | west, and the landing is back to the east. | ||
CF | | ||
CF | You hear someone running upstairs -- scampering, almost. | ||
CF | | ||
CF | > | Jade asks, "isn't the man something animated?" | |
Knight_Otu says, "I suppose depending on how much we're tripping, we might try to enter the poster, but I suspect that isn't implemented." | ||
Jacqueline says (to Jade), "Yes. I guess he's just not in scope from the game's perspective." | ||
Roger says, "It's an ambiguous disambiguation" | ||
Jacqueline says (to KO), "Not a bad idea." | ||
Jacqueline says (to ClubFloyd), "w" | ||
CF ] End of the Hallway | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | End of the Hallway | ||
CF | It stops abruptly at a poster of the Sahara desert -- a pretty big | ||
CF | one, too. All you can hear of the music is the bass line, a steady | ||
CF | four-four beat straight out of middle school band class. | ||
CF | | ||
CF | To the north is an open doorway, and a closed door is south; the | ||
CF | hallway returns to the landing to the east. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "enter poster" | ||
CF ] End of the Hallway | ||
CF | | ||
CF | > ENTER POSTER | ||
CF | | ||
CF | That's not something you can enter. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "w" | ||
CF ] End of the Hallway | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | Jacqueline says, "Darn." | |
Jacqueline says (to ClubFloyd), "e" | ||
CF ] A Short Hallway | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | A Short Hallway | ||
CF | It's a regular old hallway with blank off-white walls. Undoubtedly | ||
CF | you'll forget all about this one in a couple days -- isn't that sort | ||
CF | of sad? Then again, it's just a hallway, one of thousands, one of | ||
CF | millions of moments your brain will eventually discard as unimportant. | ||
CF | | ||
CF | There's a door north that leads to a bathroom; the hallway continues | ||
CF | west, and the landing is back to the east. | ||
CF | | ||
CF | > | Knight_Otu says, "No Mario 64ing for us." | |
Jacqueline says (to ClubFloyd), "e" | ||
CF ] Second Floor Landing | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Second Floor Landing | ||
CF | Christmas lights twist around the railing leading down. There are | ||
CF | enough of them that the the walls of the stairway are the hue of fruit | ||
CF | salad, the kind with tiny oranges, not the other kind, the kind with | ||
CF | apple slices. Ugh. That awful shade of brown they turn once they're | ||
CF | exposed to air for too long. | ||
CF | | ||
CF | Stairs go up and down, and there's a hallway to the west. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "d" | ||
CF ] In A Foyer, Among the Stoners | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | In A Foyer, Among the Stoners | ||
CF | The music is incredibly loud, booming even, but that hasn't stopped | ||
CF | some fucking stoners, too unmotivated to even get up and dance, from | ||
CF | watching Dr. Who on the old TV set sitting against one wall. They're | ||
CF | all slumped in different positions on an orange couch, staring idly at | ||
CF | the newest adventures of a British dude in space. | ||
CF | | ||
CF | To the west is what used to be the living room but is now a solid mass | ||
CF | of people dancing, grooving, groping. They've set up one of those | ||
CF | budget disco-ball projectors and because of it, you can't distinguish | ||
CF | people at all in there. It's all just once big dance. The weird part | ||
CF | is that it looks like there's a pole in the middle of the whole thing. | ||
CF | What's the story on that? | ||
CF | | ||
CF | The front door's to the south, and the kitchen -- which for some | ||
CF | reason appears to be empty -- is north. | ||
CF | | ||
CF | > | Jacqueline says, "Pole dance time! I hear it's a great workout." | |
Roger says, "really blast the abs" | ||
Jacqueline says, "Yeah." | ||
Jacqueline says, "But first, I think we should go to the kitchen." | ||
Knight_Otu says, "I suppose this transcript gets the content warning sticker." | ||
Jacqueline says, "Yeah. I think you're right." | ||
Jacqueline says (to ClubFloyd), "n" | ||
CF ] Kitchen | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Kitchen | ||
CF | An island of calm and fluorescence. The music is just muffled enough | ||
CF | by the walls that you can't hear any of the words -- instead it's a | ||
CF | steady humdrum. The kitchen's the usual first-apartment affair: aging | ||
CF | white tile floor, 60's era cabinets. A dishwasher, maybe still | ||
CF | functional beyond its design life, and a refrigerator humming softly. | ||
CF | There's not much decor beyond the series of photographs of drunk | ||
CF | people, love letters, and past-due notices stuck on the fridge. | ||
CF | | ||
CF | To the south is the foyer. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x notices" | ||
CF ] Kitchen | ||
CF | | ||
CF | > X NOTICES | ||
CF | | ||
CF | Enh, you've kind of already seen it all before. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x photos" | ||
CF ] Kitchen | ||
CF | | ||
CF | > X PHOTOS | ||
CF | | ||
CF | Enh, you've kind of already seen it all before. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x letters" | ||
CF ] Kitchen | ||
CF | | ||
CF | > X LETTERS | ||
CF | | ||
CF | Enh, you've kind of already seen it all before. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "read letters!" | ||
CF ] Kitchen | ||
CF | | ||
CF | > READ LETTERS! | ||
CF | | ||
CF | You don't see anything like that around. | ||
CF | | ||
CF | > | Jacqueline says, "Darn it, Chris." | |
Jacqueline says (to ClubFloyd), "open cabinet" | ||
CF ] Kitchen | ||
CF | | ||
CF | > OPEN CABINET | ||
CF | | ||
CF | A quick search of the cabinets reveals an unexciting collection of | ||
CF | food: sugar, flour, salt... three boxes of fettucini... oh hey, look, | ||
CF | there's a flashlight in here. Why do people keep emergency supplies in | ||
CF | their kitchen, anyway? You do it too, but thinking over it now, it | ||
CF | doesn't really make sense. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "take flashlight" | ||
CF ] Kitchen | ||
CF | | ||
CF | > TAKE FLASHLIGHT | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x fridge" | ||
CF ] Kitchen | ||
CF | | ||
CF | > X FRIDGE | ||
CF | | ||
CF | It's that beautiful light brown color old home appliances have -- the | ||
CF | kind your parents did, and maybe their parents before them. | ||
CF | | ||
CF | You hear someone running upstairs -- scampering, almost. | ||
CF | | ||
CF | > | Knight_Otu says, "They got to be somewhere if they exist." | |
Jade says, "something more for the inventory" | ||
Roger says, "everyone's somewhere" | ||
Jacqueline says, "I kept mind in the bathroom, but that's just because it was the only room with no windows, where I would go when the nukes or hurricanes came." | ||
Jacqueline says (to ClubFloyd), "x dishwasher" | ||
CF ] Kitchen | ||
CF | | ||
CF | > X DISHWASHER | ||
CF | | ||
CF | You know, the usual kind that you don't normally pay attention to. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "open fridge" | ||
CF ] Kitchen | ||
CF | | ||
CF | > OPEN FRIDGE | ||
CF | | ||
CF | The fridge door opens, revealing a meager selection of beer. Granted, | ||
CF | a step above a case of Natty Boh, but still. | ||
CF | | ||
CF | "Hey, what's your shirt mean?" this girl who apparently has silently | ||
CF | queued up nearby in hopes you would sometime get around to opening the | ||
CF | fridge. | ||
CF | | ||
CF | "It's a geeky joke," you say. | ||
CF | | ||
CF | "Yeah, but what makes it funny?" She seems to earnest on this point, | ||
CF | not trolling you high school style. | ||
CF | | ||
CF | "Uh..." you say, desperately trying to think of some way to turn this | ||
CF | conversation around. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "tell girl about ip addresses" | ||
CF ] Kitchen | ||
CF | | ||
CF | > TELL GIRL ABOUT IP ADDRESSES | ||
CF | | ||
CF | "Uh..." you bravely venture. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "tell girl about shirt" | ||
CF ] Kitchen | ||
CF | | ||
CF | > TELL GIRL ABOUT SHIRT | ||
CF | | ||
CF | "Well, the thing about the shirt is it's a joke based on the way the | ||
CF | Internet works... I mean, like everything has an address and stuff, | ||
CF | just like in real life, so 127.0.0.1" -- here you point at your shirt | ||
CF | like a dumbass, like she's illiterate -- "is the address for the | ||
CF | machine you're on... like, it's your home." | ||
CF | | ||
CF | "Uh hunh," she says, clearly not really up for IPv4 101. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "ask girl about girl" | ||
CF ] Kitchen | ||
CF | | ||
CF | > ASK GIRL ABOUT GIRL | ||
CF | | ||
CF | "So, like, what do you do?" you ask. | ||
CF | | ||
CF | "For a living?" she asks. "I'm a waitress." | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "ask girl for ride" | ||
CF ] Kitchen | ||
CF | | ||
CF | > ASK GIRL FOR RIDE | ||
CF | | ||
CF | "Hey, would you mind giving me a ride?" you ask. | ||
CF | | ||
CF | the girl looks at you, weighing things for a second. "What, back to | ||
CF | your place?" she asks. | ||
CF | | ||
CF | >> | Jacqueline says, "oh dear" | |
Knight_Otu exclaims, "No, not 101 - 127001!" | ||
Jacqueline says, "hahaha" | ||
Jacqueline says (to ClubFloyd), "no" | ||
CF ] Kitchen | ||
CF | | ||
CF | > NO | ||
CF | | ||
CF | "Sorry, but no," you say. "I'm on a mission." | ||
CF | | ||
CF | "A mission," she says. "A mission. For serious." | ||
CF | | ||
CF | She looks at you. | ||
CF | | ||
CF | "Can I get a rain check?" you ask. | ||
CF | | ||
CF | "Sorry," The girl says. "I'm not Super Fresh." | ||
CF | | ||
CF | She turns and walks away a little, then adds just as she turns a | ||
CF | corner and disappears from your life forever: "I wish sometimes things | ||
CF | didn't happen the way they do." | ||
CF | | ||
CF | Before you can agree, she's gone. | ||
CF | | ||
CF | > | Jacqueline says, "huh" | |
Jacqueline says (to ClubFloyd), "undo" | ||
CF ] Kitchen | ||
CF | Kitchen | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "undo" | ||
CF ] Kitchen | ||
CF | Kitchen | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "l" | ||
CF ] Kitchen | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | | ||
CF | Kitchen | ||
CF | An island of calm and fluorescence. The music is just muffled enough | ||
CF | by the walls that you can't hear any of the words -- instead it's a | ||
CF | steady humdrum. The kitchen's the usual first-apartment affair: aging | ||
CF | white tile floor, 60's era cabinets. A dishwasher, maybe still | ||
CF | functional beyond its design life, and a refrigerator humming softly. | ||
CF | There's not much decor beyond the series of photographs of drunk | ||
CF | people, love letters, and past-due notices stuck on the fridge. | ||
CF | | ||
CF | To the south is the foyer. | ||
CF | | ||
CF | The girl stands in front of you, looking kind of amused. | ||
CF | | ||
CF | The fridge door's open, displaying a depressing selection of beer. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "ask girl for ride" | ||
CF ] Kitchen | ||
CF | | ||
CF | > ASK GIRL FOR RIDE | ||
CF | | ||
CF | "Hey, would you mind giving me a ride?" you ask. | ||
CF | | ||
CF | the girl looks at you, weighing things for a second. "What, back to | ||
CF | your place?" she asks. | ||
CF | | ||
CF | >> | ||
Jacqueline says (to ClubFloyd), "yes" | ||
CF ] Kitchen | ||
CF | | ||
CF | > YES | ||
CF | | ||
CF | "Normally, the answer would be yes," you say. "But I'm on a mission." | ||
CF | | ||
CF | "A mission," she says. "A mission. For serious." | ||
CF | | ||
CF | She looks at you. | ||
CF | | ||
CF | "Can I get a rain check?" you ask. | ||
CF | | ||
CF | "Sorry," The girl says. "I'm not Super Fresh." | ||
CF | | ||
CF | She turns and walks away a little, then adds just as she turns a | ||
CF | corner and disappears from your life forever: "I wish sometimes things | ||
CF | didn't happen the way they do." | ||
CF | | ||
CF | Before you can agree, she's gone. | ||
CF | | ||
CF | > | Jacqueline says, "Aw. Darn. Illusion of choice." | |
Jade says, "yep" | ||
Jacqueline says (to ClubFloyd), "l" | ||
CF ] Kitchen | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | | ||
CF | Kitchen | ||
CF | An island of calm and fluorescence. The music is just muffled enough | ||
CF | by the walls that you can't hear any of the words -- instead it's a | ||
CF | steady humdrum. The kitchen's the usual first-apartment affair: aging | ||
CF | white tile floor, 60's era cabinets. A dishwasher, maybe still | ||
CF | functional beyond its design life, and a refrigerator humming softly. | ||
CF | There's not much decor beyond the series of photographs of drunk | ||
CF | people, love letters, and past-due notices stuck on the fridge. | ||
CF | | ||
CF | To the south is the foyer. | ||
CF | | ||
CF | The fridge door's open, displaying a depressing selection of beer. | ||
CF | | ||
CF | There's a crash somewhere else in the house -- you can't tell where, | ||
CF | exactly -- followed by a happy shout. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "take beer" | ||
CF ] Kitchen | ||
CF | | ||
CF | > TAKE BEER | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "close fridge" | ||
CF ] Kitchen | ||
CF | | ||
CF | > CLOSE FRIDGE | ||
CF | | ||
CF | You shut the fridge door. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "open beer" | ||
CF ] Kitchen | ||
CF | | ||
CF | > OPEN BEER | ||
CF | | ||
CF | You open the bottle of beer. Ah, the wonder and majesty of twist-offs. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "drink beer" | ||
CF ] Kitchen | ||
CF | | ||
CF | > DRINK BEER | ||
CF | | ||
CF | No poison like the present. It tastes kind of... chocolate-y? But | ||
CF | really, thinking about what it's doing to your taste buds is missing | ||
CF | the point. You feel different -- in a different kind of way than | ||
CF | before. You aren't as worried, not as rushed: you're looser, if you | ||
CF | need a word to describe it. | ||
CF | | ||
CF | > | Jacqueline asks, "Should I drink more beer before we leave?" | |
Jade says, "try..." | ||
Knight_Otu says, "Now let's find some joints to complete the drug trinity." | ||
Jacqueline says (to ClubFloyd), "open fridge" | ||
CF ] Kitchen | ||
CF | | ||
CF | > OPEN FRIDGE | ||
CF | | ||
CF | The fridge door opens, revealing a meager selection of beer. Granted, | ||
CF | a step above a case of Natty Boh, but still. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "take beer" | ||
CF ] Kitchen | ||
CF | | ||
CF | > TAKE BEER | ||
CF | | ||
CF | (the beer in the fridge) | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "open beer" | ||
CF ] Kitchen | ||
CF | | ||
CF | > OPEN BEER | ||
CF | | ||
CF | Which do you mean, a beer in the fridge or the empty bottle of beer? | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "open beer in fridge" | ||
CF ] Kitchen | ||
CF | | ||
CF | > OPEN BEER IN FRIDGE | ||
CF | | ||
CF | Which do you mean, a beer in the fridge or the empty bottle of beer? | ||
CF | | ||
CF | > | Jacqueline says, "oh dear" | |
Knight_Otu exclaims, "Halp!" | ||
Jacqueline says (to ClubFloyd), "beer in fridge" | ||
CF ] Kitchen | ||
CF | | ||
CF | > BEER IN FRIDGE | ||
CF | | ||
CF | Which do you mean, a beer in the fridge or the empty bottle of beer? | ||
CF | | ||
CF | > | Jacqueline says, "Okay, enough of that." | |
Jacqueline says (to ClubFloyd), "close fridge" | ||
CF ] Kitchen | ||
CF | | ||
CF | > CLOSE FRIDGE | ||
CF | | ||
CF | You shut the fridge door. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "l" | ||
CF ] Kitchen | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | | ||
CF | Kitchen | ||
CF | An island of calm and fluorescence. The music is just muffled enough | ||
CF | by the walls that you can't hear any of the words -- instead it's a | ||
CF | steady humdrum. The kitchen's the usual first-apartment affair: aging | ||
CF | white tile floor, 60's era cabinets. A dishwasher, maybe still | ||
CF | functional beyond its design life, and a refrigerator humming softly. | ||
CF | There's not much decor beyond the series of photographs of drunk | ||
CF | people, love letters, and past-due notices stuck on the fridge. | ||
CF | | ||
CF | To the south is the foyer. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "s" | ||
CF ] In A Foyer, Among the Stoners | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | In A Foyer, Among the Stoners | ||
CF | The music is incredibly loud, booming even, but that hasn't stopped | ||
CF | some fucking stoners, too unmotivated to even get up and dance, from | ||
CF | watching Dr. Who on the old TV set sitting against one wall. They're | ||
CF | all slumped in different positions on an orange couch, staring idly at | ||
CF | the newest adventures of a British dude in space. | ||
CF | | ||
CF | To the west is what used to be the living room but is now a solid mass | ||
CF | of people dancing, grooving, groping. They've set up one of those | ||
CF | budget disco-ball projectors and because of it, you can't distinguish | ||
CF | people at all in there. It's all just once big dance. The weird part | ||
CF | is that it looks like there's a pole in the middle of the whole thing. | ||
CF | What's the story on that? | ||
CF | | ||
CF | The front door's to the south, and the kitchen -- which for some | ||
CF | reason appears to be empty -- is north. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "s" | ||
CF ] In A Foyer, Among the Stoners | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | You can't, since the front door is in the way. | ||
CF | | ||
CF | > | Jacqueline says, "Man, these were the days." | |
Jacqueline says (to ClubFloyd), "open door" | ||
CF ] In A Foyer, Among the Stoners | ||
CF | | ||
CF | > OPEN DOOR | ||
CF | | ||
CF | You open the front door. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "s" | ||
CF ] Front Porch | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Front Porch | ||
CF | You love night breezes. It's hard to say why exactly they make you | ||
CF | feel as though as something is changing -- swiftly, invisibly -- about | ||
CF | the whole world. As though you could fly, but only as long as you | ||
CF | could see the moon. | ||
CF | | ||
CF | The porch is built maybe ten feet above ground, and through some weird | ||
CF | configuration of architecture, the night breeze is stronger than | ||
CF | you've ever remembered it. Not like a real wind or anything. Just... | ||
CF | constant. Jesus. Things were getting weird in there. It was too hot in | ||
CF | there. Unnaturally hot. Something isn't right about that place. | ||
CF | | ||
CF | There's a guy passed out in a lawn chair, a photograph clutched to his | ||
CF | chest, snoring as peacefully as a dog. Downward is the street, and the | ||
CF | front door is north. | ||
CF | | ||
CF | "Zzzzzz," the guy snores. | ||
CF | | ||
CF | > | Knight_Otu says, "Put a person in an interactive fiction, and they run head on into all the doors." | |
Jacqueline says, "Yes." | ||
Knight_Otu says, "At least X works here." | ||
Jacqueline says (to ClubFloyd), "wake guy" | ||
CF ] Front Porch | ||
CF | | ||
CF | > WAKE GUY | ||
CF | | ||
CF | He doesn't stir. | ||
CF | | ||
CF | "Zzzzzz," the guy snores. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "kiss guy" | ||
CF ] Front Porch | ||
CF | | ||
CF | > KISS GUY | ||
CF | | ||
CF | No thanks. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x guy" | ||
CF ] Front Porch | ||
CF | | ||
CF | > X GUY | ||
CF | | ||
CF | He's forty years old, which is sort of weird. Most everybody else | ||
CF | you've seen here has been in their twenties, same as you. And more | ||
CF | than being old, he's downright scruffy: wife beaters matched with a | ||
CF | goatee that belongs to a different, uglier place than 2004. | ||
CF | | ||
CF | "Zzzzzz," the guy snores. | ||
CF | | ||
CF | > | Jacqueline says, "He is forty. He is old." | |
Jacqueline says (to ClubFloyd), "search guy" | ||
CF ] Front Porch | ||
CF | | ||
CF | > SEARCH GUY | ||
CF | | ||
CF | You don't see anything unusual. | ||
CF | | ||
CF | > | Jacqueline says, "I guess the guy is just setting." | |
Knight_Otu says, "He had a photograph, if you insist on prying." | ||
Jacqueline says, "Oh right" | ||
Jacqueline says (to ClubFloyd), "x photo" | ||
CF ] Front Porch | ||
CF | | ||
CF | > X PHOTO | ||
CF | | ||
CF | Between the guy's fingers, you can see a young man -- not quite enough | ||
CF | of his face to be sure if you've seen him before. Maybe posed behind a | ||
CF | mountain of some kind? Maybe smiling? | ||
CF | | ||
CF | "Zzzzzz," the guy snores. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "take photo" | ||
CF ] Front Porch | ||
CF | | ||
CF | > TAKE PHOTO | ||
CF | | ||
CF | With a little deftness, it's yours. You've always wanted to do | ||
CF | something like that... even though you feel a bit like a bastard for | ||
CF | stealing a fucking photograph, of all things. Too bad it isn't a | ||
CF | prison key or something else instead. | ||
CF | | ||
CF | > | Jacqueline asks, "Too bad it... isn't a prison key??" | |
Knight_Otu says, "Wow, Dante." | ||
Jacqueline says (to ClubFloyd), "x photo" | ||
CF ] Front Porch | ||
CF | | ||
CF | > X PHOTO | ||
CF | | ||
CF | The photograph is of you. | ||
CF | | ||
CF | It falls to the ground. | ||
CF | | ||
CF | > | Jacqueline asks, "THE WHAT?" | |
Jacqueline says, "It is not." | ||
Jacqueline says, "We trippin" | ||
Jacqueline says (to ClubFloyd), "x photo" | ||
CF ] Front Porch | ||
CF | | ||
CF | > X PHOTO | ||
CF | | ||
CF | You were wrong. It's just someone who looks a lot like you -- a little | ||
CF | thinner, honestly, and a tad better looking. He's standing in front of | ||
CF | some kind of tropical forest, you know, the kind of thing you'd expect | ||
CF | out of South America. | ||
CF | | ||
CF | "Zzzzzz," the guy snores. | ||
CF | | ||
CF | > | Jacqueline says, "This game, man." | |
Jacqueline says (to ClubFloyd), "d" | ||
CF ] Standing By the Street | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Standing By the Street | ||
CF | The rowhouses up and down the block are lit up with people and noise, | ||
CF | maybe even with parties just like the one you were just in. So many | ||
CF | people. It's kind of weird if you think about it for too long. Are | ||
CF | they all dancing? Are they all in love? Is there somebody like you, | ||
CF | who doesn't really know why they've wandered out here? Maybe hoping | ||
CF | for someone random to enter their lives and give them a ride? | ||
CF | | ||
CF | Fuck it. It's a city block, just like any other in Baltimore. Your | ||
CF | parked car is a little bit down to the east, and the porch steps lead | ||
CF | up, back to the house. | ||
CF | | ||
CF | > | Knight_Otu says, "You know, us being named Dante, we could in fact be in purgatory..." | |
Roger says, "I sense parsing problems, but is it possible to look at the back of the photo" | ||
Jacqueline says (to KO), "True dat" | ||
Jacqueline says (to Roger), "Oh, sure." | ||
Jacqueline says (to ClubFloyd), "u" | ||
CF ] Front Porch | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Front Porch | Jade asks, "?" | |
CF | You love night breezes. It's hard to say why exactly they make you | ||
CF | feel as though as something is changing -- swiftly, invisibly -- about | ||
CF | the whole world. As though you could fly, but only as long as you | ||
CF | could see the moon. | ||
CF | | ||
CF | The porch is built maybe ten feet above ground, and through some weird | ||
CF | configuration of architecture, the night breeze is stronger than | ||
CF | you've ever remembered it. Not like a real wind or anything. Just... | ||
CF | constant. | ||
CF | | ||
CF | There's a guy passed out in a lawn chair, snoring as peacefully as a | ||
CF | dog. Downward is the street, and the front door is north. | ||
CF | | ||
CF | You can also see a photograph here. | ||
CF | | ||
CF | "Zzzzzz," the guy snores. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "take photo" | ||
CF ] Front Porch | ||
CF | | ||
CF | > TAKE PHOTO | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "look behind photo" | ||
CF ] Front Porch | ||
CF | | ||
CF | > LOOK BEHIND PHOTO | ||
CF | | ||
CF | You don't see anything unusual. | ||
CF | | ||
CF | "Zzzzzz," the guy snores. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "look at back of photo" | ||
CF ] Front Porch | ||
CF | | ||
CF | > LOOK AT BACK OF PHOTO | ||
CF | | ||
CF | You don't see anything like that around. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "read photo" | ||
CF ] Front Porch | ||
CF | | ||
CF | > READ PHOTO | ||
CF | | ||
CF | You were wrong. It's just someone who looks a lot like you -- a little | ||
CF | thinner, honestly, and a tad better looking. He's standing in front of | ||
CF | some kind of tropical forest, you know, the kind of thing you'd expect | ||
CF | out of South America. | ||
CF | | ||
CF | > | Knight_Otu asks, "Turn or flip?" | |
Jacqueline says (to ClubFloyd), "flip photo" | ||
CF ] Front Porch | ||
CF | | ||
CF | > FLIP PHOTO | ||
CF | | ||
CF | That's not a verb I recognize. | ||
CF | | ||
CF | > | Jade says, "flip" | |
Jacqueline says, "d" | ||
Jacqueline says, "er" | ||
Jacqueline says (to ClubFloyd), "d" | ||
CF ] Standing By the Street | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Standing By the Street | ||
CF | The rowhouses up and down the block are lit up with people and noise, | ||
CF | maybe even with parties just like the one you were just in. So many | ||
CF | people. It's kind of weird if you think about it for too long. Are | ||
CF | they all dancing? Are they all in love? Is there somebody like you, | ||
CF | who doesn't really know why they've wandered out here? Maybe hoping | ||
CF | for someone random to enter their lives and give them a ride? | ||
CF | | ||
CF | Fuck it. It's a city block, just like any other in Baltimore. Your | ||
CF | parked car is a little bit down to the east, and the porch steps lead | ||
CF | up, back to the house. | ||
CF | | ||
CF | > | Jade says, "nop" | |
Jacqueline says, "Hm. Maybe I came out here too soon and we should explore the throng of bodies in the living room." | ||
Jacqueline says (to ClubFloyd), "u" | ||
CF ] Front Porch | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Front Porch | ||
CF | You love night breezes. It's hard to say why exactly they make you | ||
CF | feel as though as something is changing -- swiftly, invisibly -- about | ||
CF | the whole world. As though you could fly, but only as long as you | ||
CF | could see the moon. | ||
CF | | ||
CF | The porch is built maybe ten feet above ground, and through some weird | ||
CF | configuration of architecture, the night breeze is stronger than | ||
CF | you've ever remembered it. Not like a real wind or anything. Just... | ||
CF | constant. | ||
CF | | ||
CF | There's a guy passed out in a lawn chair, snoring as peacefully as a | ||
CF | dog. Downward is the street, and the front door is north. | ||
CF | | ||
CF | "Zzzzzz," the guy snores. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "n" | ||
CF ] In A Foyer, Among the Stoners | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | In A Foyer, Among the Stoners | ||
CF | The music is incredibly loud, booming even, but that hasn't stopped | ||
CF | some fucking stoners, too unmotivated to even get up and dance, from | ||
CF | watching Dr. Who on the old TV set sitting against one wall. They're | ||
CF | all slumped in different positions on an orange couch, staring idly at | ||
CF | the newest adventures of a British dude in space. | ||
CF | | ||
CF | To the west is what used to be the living room but is now a solid mass | ||
CF | of people dancing, grooving, groping. They've set up one of those | ||
CF | budget disco-ball projectors and because of it, you can't distinguish | ||
CF | people at all in there. It's all just once big dance. The weird part | ||
CF | is that it looks like there's a pole in the middle of the whole thing. | ||
CF | What's the story on that? | ||
CF | | ||
CF | The front door's to the south, and the kitchen -- which for some | ||
CF | reason appears to be empty -- is north. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "w" | ||
CF ] The Edge of the Dance | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | The Edge of the Dance | ||
CF | The only detail you can seize on is the hardwood floor. This probably | ||
CF | once was a regular old living room, with bookcases, an easy chair with | ||
CF | the stuffing half missing -- all that good stuff. But now it's all a | ||
CF | mess. You can't even count how many people are dancing. Every time you | ||
CF | start, people start shifting around and you can't remember whether | ||
CF | you'd counted the guy with highlighter-yellow hair already or left him | ||
CF | for later. And the pole -- what's up with that pole? It's not exactly | ||
CF | a pole. It doesn't reach the ceiling entirely but you can't make out | ||
CF | any other detail. | ||
CF | | ||
CF | The music is insane: some Linkin Park shit mixed in with The Flaming | ||
CF | Lips and maybe the Beatles' Abbey Road, and whoever it is that's DJing | ||
CF | this thing has got it cranked so loud that you can barely float two | ||
CF | thoughts in your head at once. | ||
CF | | ||
CF | It looks like there's a slight opening in the crowd to the northwest, | ||
CF | and back east is the foyer. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x polr" | ||
CF ] The Edge of the Dance | ||
CF | | ||
CF | > X POLR | ||
CF | | ||
CF | You don't see anything like that around. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x pole" | ||
CF ] The Edge of the Dance | ||
CF | | ||
CF | > X POLE | ||
CF | | ||
CF | It isn't so much a problem of distance as it is persistence of vision. | ||
CF | Whatever it is, it's about six-and-a-half feet tall. And you keep | ||
CF | catching glimpses of what looks like clothing: is it a totem pole or | ||
CF | something dressed up a person? It's almost certainly not a real | ||
CF | person. It's too still to be alive. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "dance" | ||
CF ] Dancing in the Dance | ||
CF | | ||
CF | > DANCE | ||
CF | | ||
CF | Okay. Time to give it a shot. | ||
CF | | ||
CF | Something deep in your stomach goes into action -- you'd like to | ||
CF | imagine that it's something fundamentally cool, buried deep down | ||
CF | inside your body. But let's be honest. It isn't anything cool. All the | ||
CF | beer ever did for you is stop you from thinking you're an idiot. | ||
CF | | ||
CF | But what the fuck. It's good enough. | ||
CF | | ||
CF | Dancing in the Dance | ||
CF | You can go anywhere you want. You can see anything you want. Where are | ||
CF | you? There are five hundred people crammed into this room -- it's a | ||
CF | miracle of genetic instinct and secular humanism that no one's bumping | ||
CF | into anyone else, except when they want to, which is always... Why | ||
CF | don't you touch people more? You never hug people except when they hug | ||
CF | you first. Your grandmother leaving for a trip to New Orleans, to see | ||
CF | where her body will reside once she's gone up to wherever it is that | ||
CF | grandmothers belong after they die... | ||
CF | | ||
CF | The pole -- the pole? -- you had noticed before is to the southwest. | ||
CF | | ||
CF | "True love is hard to find," a mutated voice sings. | ||
CF | | ||
CF | > | Jacqueline says, "Ah. I'm guessing we wouldn't have danced prior to the beer." | |
Knight_Otu says, "Seems likely, yes." | ||
Jacqueline says, "That was fun how we went from human genetics to people groping one another to why don't I grope people to grandma to grandma dying some day." | ||
Jacqueline says (to ClubFloyd), "se" | ||
CF ] Dancing in the Dance | ||
CF | | ||
CF | > SE | ||
CF | | ||
CF | You try hard to move where you need to, but people push back against | ||
CF | you, like you're their enemy. | ||
CF | | ||
CF | Dancing in the Dance | ||
CF | You can hear it all now. You can know everything. You brush hands with | ||
CF | someone and for a long descending guitar riff, you have a partner. Who | ||
CF | it is -- even male or female, hair color, Alice or Alicia -- you don't | ||
CF | know, but what difference does identity make, anyway? Just be cool for | ||
CF | once in your life. Just fucking dance. Do you still have a goal in | ||
CF | mind here? Maybe you should just stay here all night. Maybe this is | ||
CF | poisonous and you don't know it, and maybe you shouldn't care. | ||
CF | | ||
CF | The pole you had noticed before is to the southwest. | ||
CF | | ||
CF | "There are 80 windows we can see," a mutated voice sings. | ||
CF | | ||
CF | > | olethros asks, "groping?" | |
Knight_Otu says, "Fun? I guess for certain definitions of fun." | ||
olethros says, "ah, the Klimas one" | ||
olethros says, "I remember that" | ||
Jacqueline says (to olethros), "Yeah." | ||
Jacqueline | There are five hundred people crammed into this room -- it's a miracle of genetic instinct and secular humanism that no one's bumping into anyone else, except when they want to, which is always... Why don't you touch people more? | ||
Jade says, "and what about the pole" | ||
Jacqueline says (to ClubFloyd), "sw" | ||
CF ] Dancing in the Dance | ||
CF | | ||
CF | > SW | ||
CF | | ||
CF | You try your best to direct your groove, but people push back against | ||
CF | you, like you're their enemy... plus this beer is fucking you up. | ||
CF | Fucking cheapass swill. | ||
CF | | ||
CF | Dancing in the Dance | ||
CF | Wobble the wobble. Sing the song. How do people write songs? Do the | ||
CF | words come first or the melody? Probably it depends... | ||
CF | | ||
CF | The pole you had noticed before is a few feet away, to the southwest. | ||
CF | | ||
CF | "I wanna see their faces," a mutated voice sings. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "sw" | ||
CF ] Dancing in the Dance | ||
CF | | ||
CF | > SW | ||
CF | | ||
CF | You try your best to direct your groove, but people push back against | ||
CF | you, like you're their enemy. | ||
CF | | ||
CF | Dancing in the Dance | ||
CF | Once there was a boy named you, and one night he awoke with a start | ||
CF | because he had forgotten to shut the windows of the house, and all the | ||
CF | monsters of the world sneaked in... Jesus Christ, you're freaking out | ||
CF | here. Better get somewhere definite before you're gibbering like a | ||
CF | children's book author. | ||
CF | | ||
CF | The pole you had noticed before is to the west. | ||
CF | | ||
CF | "409..." | ||
CF | | ||
CF | > | Knight_Otu asks, "Gibbering like a children's book author?" | |
Jacqueline says, "Apparently." | ||
Jacqueline says (to ClubFloyd), "w" | ||
CF ] Dancing in the Dance | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | You try your best to direct your groove, but people push back against | ||
CF | you, like you're their enemy. | ||
CF | | ||
CF | Dancing in the Dance | ||
CF | You can barely move now -- no, you can barely think. Your brain is | ||
CF | changing, you think, but it's just the heat. Why is it so hot? It's | ||
CF | April, isn't it? | ||
CF | | ||
CF | The pole you had noticed before is to the west. | ||
CF | | ||
CF | "You were dreams..." | ||
CF | | ||
CF | > | Jacqueline says, "It's April, and there were Christmas lights in the hallway." | |
Jacqueline says (to ClubFloyd), "w" | ||
CF ] Dancing in the Dance | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | You try hard to move where you need to, but it's like swimming in a | ||
CF | pool full of screaming children. | ||
CF | | ||
CF | Dancing in the Dance | ||
CF | You find yourself for the briefest moment face to face with someone | ||
CF | else -- maybe only inches separating the two of you. But then they're | ||
CF | gone, and you can't remember a thing, so maybe they were never there | ||
CF | at all. Maybe you are dreaming. | ||
CF | | ||
CF | The pole you had noticed before is maybe ten feet away, to the west. | ||
CF | | ||
CF | "409..." | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "w" | ||
CF ] Dancing in the Dance | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | You try your best to direct your groove, but people push back against | ||
CF | you, like you're their enemy. | ||
CF | | ||
CF | Dancing in the Dance | ||
CF | This doesn't feel right at all. Something's wrong. Something's really | ||
CF | wrong and you keep dancing. | ||
CF | | ||
CF | The pole you had noticed before is maybe ten feet away, to the west. | ||
CF | | ||
CF | (every morn I saw) | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "w" | ||
CF ] Dancing in the Dance | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | You try hard to move where you need to, but it's like swimming in a | ||
CF | pool full of screaming children. | ||
CF | | ||
CF | Dancing in the Dance | ||
CF | Lost lost lost lost lost lost. | ||
CF | | ||
CF | The pole you had noticed before is a few feet away, to the west. | ||
CF | | ||
CF | (every morn I saw) | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "w" | ||
CF ] At the Center | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | One final step in the right direction and you're in a weird pocket at | ||
CF | the center of the crowd. A few square feet of emptiness. It feels good | ||
CF | to be able to breathe. | ||
CF | | ||
CF | The music changes. No more beat, no more vocals, no more almost | ||
CF | anything. It's just a steady tone -- maybe synthesized, maybe not. | ||
CF | Like the hum of a slot machine paying out three million dollars. | ||
CF | | ||
CF | At the Center | ||
CF | It wasn't a pole at all you were looking at. What the hell is wrong | ||
CF | with you? It's a guy -- granted, a tall guy who's nearly catatonic. | ||
CF | His eyes stare straight ahead and his arms are as limp as a mackerel. | ||
CF | | ||
CF | Everyone else is still dancing, as if they still hear the music? So | ||
CF | maybe it's just you? Maybe you've gone selectively deaf? Or maybe they | ||
CF | lost their hearing a long time ago, but they're so used to dancing | ||
CF | that they don't even know that everything is different now? | ||
CF | | ||
CF | You could probably make cut eastward through the crowd, back to the | ||
CF | foyer. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "talk to guy" | ||
CF ] At the Center | ||
CF | | ||
CF | > TALK TO GUY | ||
CF | | ||
CF | Try asking or telling it about a particular subject. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "ask guy for ride" | ||
CF ] At the Center | ||
CF | | ||
CF | > ASK GUY FOR RIDE | ||
CF | | ||
CF | He doesn't even blink in response. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "smack guy" | ||
CF ] At the Center | ||
CF | | ||
CF | > SMACK GUY | ||
CF | | ||
CF | That's not a verb I recognize. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "hit guy" | ||
CF ] At the Center | ||
CF | | ||
CF | > HIT GUY | ||
CF | | ||
CF | You give him a little shove on his shoulder. He startles awake, like | ||
CF | he really has been dreaming all this time. | ||
CF | | ||
CF | "Are you here to rescue me?" he asks. | ||
CF | | ||
CF | >> | Jacqueline asks, "Are we?" | |
Knight_Otu says, "..." | ||
Jacqueline says, "I don't think it matters." | ||
Knight_Otu asks, "Maybe?" | ||
Jacqueline says, "Sure" | ||
Jacqueline says (to ClubFloyd), "yes" | ||
CF ] At the Center | ||
CF | | ||
CF | > YES | ||
CF | | ||
CF | "Yeah," you say. "I'm your Prince Charming." | ||
CF | | ||
CF | "Weird," the guy says. "I always thought I'd get rescued by a hot | ||
CF | chick, myself." | ||
CF | | ||
CF | "Me too," you admit. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "ask guy for ride" | ||
CF ] At the Center | ||
CF | | ||
CF | > ASK GUY FOR RIDE | ||
CF | | ||
CF | "Hey, could you by any chance give me a ride?" you ask. | ||
CF | | ||
CF | He looks surprised for a moment, then smiles. "Yeah, sure. This party | ||
CF | kind of sucks, anyway." | ||
CF | | ||
CF | On the way out, he says, "By the way, my name's Chris." | ||
CF | [...] | Jacqueline says, "heh" | |
Jacqueline asks, "You got a last name, Chris?" | ||
Jacqueline pushes the green 'space' button. | ||
CF ] Driving Through Baltimore | ||
CF | | ||
CF | | ||
CF | Driving Through Baltimore | ||
CF | You're cruising through some side streets -- turns out Chris knows an | ||
CF | easier way to 83 than you do. He seems to have come out of whatever | ||
CF | weird state he was in back at the party. Though he hasn't said that | ||
CF | much so far, he at least seems alert and somewhat coherent. | ||
CF | | ||
CF | His car is kind of nice, though not quite nice enough to write home | ||
CF | about: there's a decent aftermarket stereo in the middle of the dash | ||
CF | and only the very bare minimum of crud on the floor. A couple | ||
CF | Blockbuster receipts, an ice scraper in the back seat. That kind of | ||
CF | thing. | ||
CF | | ||
CF | You've both got your windows up, so the scene is silent and almost | ||
CF | tranquil. | ||
CF | | ||
CF | > | Knight_Otu says, ""Nah, I'm like Cher and the Pope in that."" | |
Jacqueline says, "Okay, Elvis." | ||
Jacqueline says, "Blockbuster receipts... that makes me smile." | ||
Jacqueline says (to ClubFloyd), "ask Chris about Chris" | ||
CF ] Driving Through Baltimore | ||
CF | | ||
CF | > ASK CHRIS ABOUT CHRIS | ||
CF | | ||
CF | "Hmm," Chris says. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x Chris" | ||
CF ] Driving Through Baltimore | ||
CF | | ||
CF | > X CHRIS | ||
CF | | ||
CF | He looks straight ahead at the road, barely blinking. | ||
CF | | ||
CF | It's sort of warm in here, now that you think of it -- which is weird, | ||
CF | considering that the heat's off. | ||
CF | | ||
CF | Chris scratches at his ear a little anxiously. | ||
CF | | ||
CF | > | Jacqueline says, "Oh dear" | |
Jacqueline asks, "Will our face melt?" | ||
Jacqueline says (to ClubFloyd), "scratch Chris" | ||
CF ] Driving Through Baltimore | ||
CF | | ||
CF | > SCRATCH CHRIS | ||
CF | | ||
CF | That's not a verb I recognize. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x me" | ||
CF ] Driving Through Baltimore | ||
CF | | ||
CF | > X ME | ||
CF | | ||
CF | You're in full party dress uniform: black jeans and neo-geek T-shirt | ||
CF | (tonight, "THERE'S NO PLACE LIKE 127.0.0.1") which is admittedly Not | ||
CF | Cool At All, but you've always held out hope that the shirt will | ||
CF | someday flag down some amazingly hot chick who also happens to be a | ||
CF | closet Unix freak. It could happen. Until then, it at least confuses | ||
CF | people into thinking you might be cool. | ||
CF | | ||
CF | It's getting warmer, and you don't understand why. | ||
CF | | ||
CF | Chris leans over and turns the stereo on. What is this? None other | ||
CF | that Miss Avril Lavigne. Jesus. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "turn on air" | ||
CF ] Driving Through Baltimore | ||
CF | | ||
CF | > TURN ON AIR | ||
CF | | ||
CF | Hey, don't mess with another man's climate control. Best to ask first. | ||
CF | | ||
CF | Goddamn, it's warm. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "ask Chris about air" | ||
CF ] Driving Through Baltimore | ||
CF | | ||
CF | > ASK CHRIS ABOUT AIR | ||
CF | | ||
CF | "Hey, can you turn on the AC or something? I'm really warm," you say. | ||
CF | | ||
CF | Chris gives you a weird look. "Come on, man. It's fifty out there. If | ||
CF | you're too hot, open a window or something." | ||
CF | | ||
CF | It's unbearably warm. You've got to do something about it. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "open window" | ||
CF ] January 20, in a Limousine | ||
CF | | ||
CF | > OPEN WINDOW | ||
CF | | ||
CF | You crack the window. For some reason, the air outside is freezing | ||
CF | cold. Cold even for nighttime, cold even for: | ||
CF | | ||
CF | January 20, in a Limousine | ||
CF | It's just before dawn, but you can tell it's going to be a fine day | ||
CF | for an inauguration, finer by far than 2000 -- too cold that day, too | ||
CF | many signs held up by the haters, the people who never understood that | ||
CF | you won it fair and square. Their time has passed. The stars outside | ||
CF | are magnificent. They all love you. | ||
CF | | ||
CF | You decided to ride shotgun this time since Laura and the kids | ||
CF | couldn't make it, and there's nothing worse than sitting in the back | ||
CF | of an empty limo. | ||
CF | | ||
CF | The limo driver beside you scowls a little at the pace of the | ||
CF | motorcade and scratches his head. Nervous twitch that guy's got. He's | ||
CF | been putting you on edge all day with that. Needs to calm down. | ||
CF | | ||
CF | > | Jacqueline says, "wow" | |
Knight_Otu says, "Game, what are you doing." | ||
Jacqueline asks, "What the heck, we're W?" | ||
Jacqueline says, "I remembered that this game was weird, but I did not remember this." | ||
Jacqueline says (to ClubFloyd), "x me" | ||
CF ] January 20, in a Limousine | ||
CF | | ||
CF | > X ME | ||
CF | | ||
CF | You're dressed in your finest, of course. Laura helped pick the suit | ||
CF | out with you, a long time ago, a nice afternoon it must have been | ||
CF | though you don't quite recall... | ||
CF | | ||
CF | > | Knight_Otu says, "There was something about a President in the trippy chopped messages." | |
Jacqueline asks, "Not sure what to do. Watch this play out? Try to invade Iraq?" | ||
Jacqueline says (to KO), "Oh, that's true. There was." | ||
Jacqueline says (to ClubFloyd), "listen" | ||
CF ] January 20, in a Limousine | ||
CF | | ||
CF | > LISTEN | ||
CF | | ||
CF | You don't hear anything weird. | ||
CF | | ||
CF | The limo comes to a stop. "Congratulations, Mr. President," the driver | ||
CF | says. | ||
CF | | ||
CF | It's time to take the last leg of the journey from the ceremony to the | ||
CF | White House; it's time to take a walk. | ||
CF | | ||
CF | "Mr. President," the driver says, looking at the door. "They're | ||
CF | waiting for you." | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "open door" | ||
CF ] On the Path to the White House | ||
CF | | ||
CF | > OPEN DOOR | ||
CF | | ||
CF | "Good luck, sir," the driver says. "I've been praying for you ever | ||
CF | since the day I turned twenty-three." | ||
CF | | ||
CF | On the Path to the White House | ||
CF | It's a desert. Sand the color of cocoa, as fine a powder as a man can | ||
CF | ask for. It stretches to the horizon in every direction. Fortunately, | ||
CF | the White House is exactly due east -- maybe a half hour's leisurely | ||
CF | walk -- and there seem to be signs stuck in the sand along the way, so | ||
CF | there's no chance you'll get lost. | ||
CF | | ||
CF | This is different from four years ago, of course, but wasn't | ||
CF | everything? It was so gray then. | ||
CF | | ||
CF | The motorcade speeds off into the distance. | ||
CF | | ||
CF | > | Jacqueline says, "23 again." | |
MoyTravis says, "Oh! Laura. hA." | ||
Jacqueline says, "Yeah. That Laura." | ||
Knight_Otu asks, "The super secret 23rd circle of hell?" | ||
MoyTravis says, "It took me a while." | ||
Jacqueline says (to ClubFloyd), "e" | ||
CF ] A Bit Closer to the White House | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | A Bit Closer to the White House | ||
CF | The desert has a way of clouding a man's mind -- more so even than the | ||
CF | string of McDonald'ses and churches that once constituted America | ||
CF | could. There's no dimension to it, no geography beyond sun and | ||
CF | horizon. You're lucky you know where you're going. To the east, toward | ||
CF | the White House. | ||
CF | | ||
CF | A sign is stuck in the sand here. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x sign" | ||
CF ] A Bit Closer to the White House | ||
CF | | ||
CF | > X SIGN | ||
CF | | ||
CF | "I want to be rescued," the sign, half-sunk in the sand, reads. | ||
CF | | ||
CF | > | Knight_Otu asks, "Are we secretly in Shade?" | |
Jacqueline says, "Or invading Iraq, like I said earlier." | ||
Jacqueline says, "Not sure." | ||
Jacqueline says (to ClubFloyd), "e" | ||
CF ] A Bit Closer to the White House | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | "Can I ask you a question, Mr. President--" a voice says from behind | ||
CF | you. You turn and smile immediately; there must be cameras watching. A | ||
CF | reporter -- she must have run here to catch you, her face is so red -- | ||
CF | is a few feet behind you. | ||
CF | | ||
CF | "Anything," you say. | ||
CF | | ||
CF | "Were you in love with Beatrice?" the reporter asks. | ||
CF | | ||
CF | >> | Jade exclaims, "how poethic!" | |
Jacqueline says (to ClubFloyd), "yes" | ||
CF ] A Bit Closer to the White House | ||
CF | | ||
CF | > YES | ||
CF | | ||
CF | "Yeah," you say. "I thought we were supposed to fall in love with each | ||
CF | other. I kept running into her my first year of college. I thought it | ||
CF | was fate. I used to believe in it. I used to think things happened for | ||
CF | a reason. But it was just that her last name was almost the same as | ||
CF | mine." | ||
CF | | ||
CF | "I never tried to talk to her or anything, even though I thought she | ||
CF | was pretty. It was almost sort of a game. Like in the middle of Intro | ||
CF | to Poli Sci, I'd glance at her and try to guess what her favorite ice | ||
CF | cream flavor was. She looked kind of like a mint chocolate chip girl." | ||
CF | | ||
CF | "Were you right?" the reporter asks. | ||
CF | | ||
CF | "Close," you say. "Peppermint." | ||
CF | | ||
CF | > | Jacqueline says, "..." | |
Jacqueline says (to ClubFloyd), "x her" | ||
CF ] A Bit Closer to the White House | ||
CF | | ||
CF | > X HER | ||
CF | | ||
CF | You can't see "her" (the the girl) at the moment. | ||
CF | | ||
CF | > | Knight_Otu says, "Another word from the choppy text." | |
Jacqueline asks, "oh?" | ||
Jacqueline asks, "Peppermint?" | ||
Knight_Otu says, "Peppermint, yes." | ||
Jacqueline says (to ClubFloyd), "l" | ||
CF ] A Bit Closer to the White House | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | | ||
CF | A Bit Closer to the White House | ||
CF | The desert has a way of clouding a man's mind -- more so even than the | ||
CF | string of McDonald'ses and churches that once constituted America | ||
CF | could. There's no dimension to it, no geography beyond sun and | ||
CF | horizon. You're lucky you know where you're going. To the east, toward | ||
CF | the White House. | ||
CF | | ||
CF | The reporter's not done with you yet, apparently -- she's still | ||
CF | following you. | ||
CF | | ||
CF | A sign is stuck in the sand here. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x sign" | ||
CF ] A Bit Closer to the White House | ||
CF | | ||
CF | > X SIGN | ||
CF | | ||
CF | "I want to be rescued," the sign, half-sunk in the sand, reads. | ||
CF | | ||
CF | > | Roger says, "maybe the pole in the crowd was a poll in the crowd" | |
Jacqueline says (to ClubFloyd), "x reporter" | ||
CF ] A Bit Closer to the White House | ||
CF | | ||
CF | > X REPORTER | ||
CF | | ||
CF | She's beautiful, you know. Almost all the Washington press are -- not | ||
CF | in a beauty pageant kind of way. More like a sleeping princess. She's | ||
CF | got her blonde hair tied tightly back in a bun, and while her slick | ||
CF | black suit is certainly professional, she could be so much prettier... | ||
CF | if she just changed a little bit... | ||
CF | | ||
CF | > | Knight_Otu says, "Sheesh." | |
Jacqueline says, "Maybe we should tell the reporter to smile." | ||
Jacqueline says (to ClubFloyd), "ask reporter about reporter" | ||
CF ] A Bit Closer to the White House | ||
CF | | ||
CF | > ASK REPORTER ABOUT REPORTER | ||
CF | | ||
CF | Karl warned you: don't try to engage these fuckers in real | ||
CF | conversation. Just answer the questions they want to ask you. Things | ||
CF | get complicated when you jump off the script. | ||
CF | | ||
CF | > | Jacqueline says, "Man. Karl." | |
Jacqueline says (to ClubFloyd), "e" | ||
CF ] Further in the Desert | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Further in the Desert | ||
CF | You're at the peak of a dune, a pretty high one at that -- you can see | ||
CF | for miles and miles perhaps. Shame there's really not too much to see: | ||
CF | just sand and more sand. Not even footprints. Folks must have packed | ||
CF | it in this year. Ah well. No sense in worrying about it. To the east | ||
CF | is the White House, and you can perhaps pick out the way you came to | ||
CF | the west. | ||
CF | | ||
CF | The reporter's not done with you yet, apparently -- she's still | ||
CF | following you. | ||
CF | | ||
CF | A sign is stuck in the sand here. | ||
CF | | ||
CF | "Did you finally make a move?" the reporter asks. | ||
CF | | ||
CF | >> | Jacqueline says, "We were the man in the poster." | |
Knight_Otu says, "Hm." | ||
Jacqueline says (to ClubFloyd), "yes" | ||
CF ] Further in the Desert | ||
CF | | ||
CF | > YES | ||
CF | | ||
CF | "It took me three years. Can you believe it?" | ||
CF | | ||
CF | The reporter chortles good-naturedly, ingratiatingly, readying herself | ||
CF | to ask the deep, incisive question she's waited to ask the leader of | ||
CF | the free world all her career. | ||
CF | | ||
CF | "It was all luck, maybe from start to finish. I decided one night | ||
CF | senior year to get totally shitfaced. My thesis was done and I was | ||
CF | just killing time. And I'd never really gotten trashed before. Never | ||
CF | even had a hangover. I was good at drinking. | ||
CF | | ||
CF | "I was walking back, not really knowing where in the hell I was | ||
CF | walking, and there she was. Just sitting on a curb." | ||
CF | | ||
CF | "What was she doing there?" | ||
CF | | ||
CF | "I don't know. I didn't even try to guess. I must've said hello or | ||
CF | tried to talk to her or something, but all I remember is just kissing | ||
CF | her. Just out of nowhere. Or it's just that I don't remember what | ||
CF | happened. But somehow it all just... worked. | ||
CF | | ||
CF | "I never told her about all the years before then. It would have just | ||
CF | been creepy. To her, I was just some kid she found, beginning of the | ||
CF | day, just some kid... | ||
CF | | ||
CF | "It was really good," you say. "It was really good for almost a year." | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x white house" | ||
CF ] Further in the Desert | ||
CF | | ||
CF | > X WHITE HOUSE | ||
CF | | ||
CF | It is the most perfect sandcastle you have ever seen. | ||
CF | | ||
CF | > | Jacqueline says, "heh" | |
Jacqueline says (to ClubFloyd), "x sign" | ||
CF ] Further in the Desert | ||
CF | | ||
CF | > X SIGN | ||
CF | | ||
CF | "No one knows my name," the sign, half-sunk in the sand, reads. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "remember beatrice" | ||
CF ] Further in the Desert | ||
CF | | ||
CF | > REMEMBER BEATRICE | ||
CF | | ||
CF | That's not a verb I recognize. | ||
CF | | ||
CF | > | Jacqueline asks, "Keep walking?" | |
Knight_Otu says, "I guess." | ||
Jacqueline says (to ClubFloyd), "e" | ||
CF ] Halfway to the White House | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Halfway to the White House | ||
CF | It's only maybe another fifteen minutes' walk to the White House. The | ||
CF | sand rises and falls around you and for some reason, you are acutely | ||
CF | aware that the air is still cool, that this is the desert's resting | ||
CF | point. There's a smell of cinnamon in the air for some reason -- just | ||
CF | a faint smell, the kind that ought to trigger an old memory but | ||
CF | doesn't. You can continue to the east, to where the sun is rising -- | ||
CF | but then you could always try west. | ||
CF | | ||
CF | The reporter's not done with you yet, apparently -- she's still | ||
CF | following you. | ||
CF | | ||
CF | A sign is stuck in the sand here. | ||
CF | | ||
CF | "Was it her fault that you broke up?" the reporter asks. | ||
CF | | ||
CF | >> | ||
Jacqueline says (to ClubFloyd), "no" | ||
CF ] Halfway to the White House | ||
CF | | ||
CF | > NO | ||
CF | | ||
CF | "No. It was me. I moved. I got this job up in Philly after college -- | ||
CF | turned out to be just another loser startup. Somehow the bust didn't | ||
CF | catch everyone it should've. But you have to understand why I left. It | ||
CF | felt like I was going to live the dream." | ||
CF | | ||
CF | "The American dream?" the reporter asks. | ||
CF | | ||
CF | "No," you say. "The American dream is dead. What used to be the | ||
CF | American dream, anyway. There's a new one now. | ||
CF | | ||
CF | "Breaking up was a mutual thing. It was just logical, you know? She | ||
CF | liked her life in Maryland. I never liked the state, not even when I | ||
CF | was a kid. I promised to call her, but I never did." | ||
CF | | ||
CF | "Why didn't you?" the reporter asks. | ||
CF | | ||
CF | "I don't know, you say. I wish I knew. And when the whole job thing | ||
CF | fell through and I had to move back in with my parents for a few | ||
CF | months, I didn't call her. I was ashamed then. I know that. But I | ||
CF | don't know why I didn't try to call her when I moved out again. It's | ||
CF | been a long time. | ||
CF | | ||
CF | "But then, she never tried to call me either." | ||
CF | | ||
CF | > | Knight_Otu says, "Well, you had no cell, Dante." | |
Jacqueline says, "hahahaha" | ||
Jacqueline says, "Thank you. That was great." | ||
Jacqueline says (to ClubFloyd), "read sign" | ||
CF ] Halfway to the White House | ||
CF | | ||
CF | > READ SIGN | ||
CF | | ||
CF | "I'm dreaming," the sign, half-sunk in the sand, reads. | ||
CF | | ||
CF | > | Jade exclaims, "hahahaha!" | |
Jacqueline asks, "It keeps saying that we could go back west. Should we?" | ||
Knight_Otu says, "Sure, let's try." | ||
Jacqueline says (to ClubFloyd), "w" | ||
CF ] Further in the Desert | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Further in the Desert | ||
CF | You're at the peak of a dune, a pretty high one at that -- you can see | ||
CF | for miles and miles perhaps. Shame there's really not too much to see: | ||
CF | just sand and more sand. Not even footprints. Folks must have packed | ||
CF | it in this year. Ah well. No sense in worrying about it. To the east | ||
CF | is the White House, and you can perhaps pick out the way you came to | ||
CF | the west. | ||
CF | | ||
CF | The reporter's not done with you yet, apparently -- she's still | ||
CF | following you. | ||
CF | | ||
CF | A sign is stuck in the sand here. | ||
CF | | ||
CF | > | Jacqueline says, "nah. Nothing." | |
Jacqueline says (to ClubFloyd), "e" | ||
CF ] Halfway to the White House | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Halfway to the White House | ||
CF | It's only maybe another fifteen minutes' walk to the White House. The | ||
CF | sand rises and falls around you and for some reason, you are acutely | ||
CF | aware that the air is still cool, that this is the desert's resting | ||
CF | point. There's a smell of cinnamon in the air for some reason -- just | ||
CF | a faint smell, the kind that ought to trigger an old memory but | ||
CF | doesn't. You can continue to the east, to where the sun is rising -- | ||
CF | but then you could always try west. | ||
CF | | ||
CF | The reporter's not done with you yet, apparently -- she's still | ||
CF | following you. | ||
CF | | ||
CF | A sign is stuck in the sand here. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "e" | ||
CF ] Close to the White House | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Close to the White House | ||
CF | A man could go mad trying to describe the desert to another man -- | ||
CF | it's easy enough to talk sand, mind you. It's harder to get down to | ||
CF | brass tacks with endlessness and loneliness, to talk the truth about | ||
CF | anything, really, except the long white curves of the desert. But | ||
CF | they're not even curves, really. Maybe closer to waves, maybe closer | ||
CF | to doodles drawn by a half-asleep Picasso. | ||
CF | | ||
CF | The White House is just a little bit to the east, and you can follow | ||
CF | the trail of footsteps you left behind to the west. | ||
CF | | ||
CF | The reporter's not done with you yet, apparently -- she's still | ||
CF | following you. | ||
CF | | ||
CF | A sign is stuck in the sand here. | ||
CF | | ||
CF | "I just have one last question, Mr. President," the reporter says. | ||
CF | | ||
CF | "Shoot." | ||
CF | | ||
CF | "Is any of what you just told me real?" | ||
CF | | ||
CF | >> | Jacqueline says, "No>" | |
Jacqueline asks, "er, No?" | ||
Knight_Otu says, "Your choice." | ||
Jacqueline says (to ClubFloyd), "no" | ||
CF ] Close to the White House | ||
CF | | ||
CF | > NO | ||
CF | | ||
CF | "I don't like the word 'real' because I don't understand what people | ||
CF | mean by it. Beatrice told me once that I was the most real person she | ||
CF | knew." | ||
CF | | ||
CF | You turn, look at the reporter squarely. | ||
CF | | ||
CF | "I mean, what does it mean to be real? Something's real if you can | ||
CF | touch if you can see it -- isn't that right? So I'm touchable? So | ||
CF | people can see me? So I'm really actually a human being? Is that all | ||
CF | that means?" | ||
CF | | ||
CF | The reporter says nothing. | ||
CF | | ||
CF | "No more questions," you say. "I've got to get to my office. It's | ||
CF | almost certainly not real, but at least it's safe." | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x sign" | ||
CF ] Close to the White House | ||
CF | | ||
CF | > X SIGN | ||
CF | | ||
CF | "I'm waiting for you," the sign, half-sunk in the sand, reads. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "e" | ||
CF ] Outside the White House | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | There's a weird noise behind you -- you look, and the reporter's gone. | ||
CF | | ||
CF | Outside the White House | ||
CF | Steps -- milky white sand, packed tightly -- rise from the desert in | ||
CF | front of you. It takes a careful eye to tell sand from sand, to see | ||
CF | where nature ends and man's work begins. How long did it take to build | ||
CF | all the pillars that support the White House's pediment? How long to | ||
CF | pack all the sand as tight as a man's last breath, to carve perfect | ||
CF | grooves from top to bottom, and to make sure it never falls? | ||
CF | | ||
CF | The great iron doors of the White House are beneath the pediment to | ||
CF | the east. If you'd like, you can also walk around the White House to | ||
CF | the northeast and southeast. | ||
CF | | ||
CF | A statue of a young man is a few feet in front of the steps. Funny. It | ||
CF | wasn't here four years ago. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x statue" | ||
CF ] Outside the White House | ||
CF | | ||
CF | > X STATUE | ||
CF | | ||
CF | It's made from an almost black metal -- you're terrible with the names | ||
CF | of metals once you get past the Olympics. But whoever made this spent | ||
CF | a lot of time on it. The young man depicted looks like he's just woken | ||
CF | up, with scraggly hair and half-closed eyes. As if he's afraid to even | ||
CF | look to see that he's still alive. He's got on a pair of jeans and a | ||
CF | T-shirt, of all things, with this mysterious message: "THERE'S NO | ||
CF | PLACE LIKE 127.0.0.1." | ||
CF | | ||
CF | There's a small circular hole at the statue's feet. Not quite wide | ||
CF | enough for a broomstick, but larger than, say, the point of a sword. | ||
CF | | ||
CF | > | Knight_Otu says, "Huh." | |
Jacqueline looks at KO. | ||
Roger says, "let's not stick any part of our body in there" | ||
Jacqueline says, "Don't stop being you, man." | ||
Jacqueline says (to ClubFloyd), "put finger in hole" | ||
CF ] Outside the White House | ||
CF | | ||
CF | > PUT FINGER IN HOLE | ||
CF | | ||
CF | You don't see anything like that around. | ||
CF | | ||
CF | > | Roger exclaims, "that's the theme of this game!" | |
Jacqueline says (to ClubFloyd), "x hole" | ||
CF ] Outside the White House | ||
CF | | ||
CF | > X HOLE | ||
CF | | ||
CF | It's perfectly circular, and maybe a few inches deep. | ||
CF | | ||
CF | > | Knight_Otu asks, "What does our inventory look like?" | |
Jacqueline says (to ClubFloyd), "i" | ||
CF ] Outside the White House | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying nothing. | ||
CF | | ||
CF | > | Roger says, "we could try taking sand. Or go back for one of those signs" | |
Jacqueline says (to ClubFloyd), "take sand" | ||
CF ] Outside the White House | ||
CF | | ||
CF | > TAKE SAND | ||
CF | | ||
CF | You let a few grains fall through your fingers. Kind of a nice | ||
CF | sensation. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "e" | ||
CF ] Beneath the Pediment | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Beneath the Pediment | ||
CF | There would be shade here if it were afternoon. But it isn't, and | ||
CF | instead it feels almost clammy. The warmth you felt walking the desert | ||
CF | is gone. The main doors -- two stories tall, plain iron -- are the | ||
CF | main feature of this face of the White House. The sand wall still | ||
CF | holds some suggestion of what this house once was: a filigree here, a | ||
CF | window frame directly above you. But soon it'll all be gone. Sand can | ||
CF | only hold memory for so long. | ||
CF | | ||
CF | You can head back out to the west. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "open door" | ||
CF ] Beneath the Pediment | ||
CF | | ||
CF | > OPEN DOOR | ||
CF | | ||
CF | The doors don't budge when you pull on them. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "knock" | ||
CF ] Beneath the Pediment | ||
CF | | ||
CF | > KNOCK | ||
CF | | ||
CF | (on the iron doors) | ||
CF | The sound is like a church bell. There's no response from inside -- | ||
CF | but then, your staff haven't arrived yet. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "w" | ||
CF ] Outside the White House | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Outside the White House | ||
CF | Steps -- milky white sand, packed tightly -- rise from the desert in | ||
CF | front of you. It takes a careful eye to tell sand from sand, to see | ||
CF | where nature ends and man's work begins. How long did it take to build | ||
CF | all the pillars that support the White House's pediment? How long to | ||
CF | pack all the sand as tight as a man's last breath, to carve perfect | ||
CF | grooves from top to bottom, and to make sure it never falls? | ||
CF | | ||
CF | The great iron doors of the White House are beneath the pediment to | ||
CF | the east. If you'd like, you can also walk around the White House to | ||
CF | the northeast and southeast. | ||
CF | | ||
CF | A statue of a young man is a few feet in front of the steps. Funny. It | ||
CF | wasn't here four years ago. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "ne" | ||
CF ] White House, North Side | ||
CF | | ||
CF | > NE | ||
CF | | ||
CF | | ||
CF | White House, North Side | ||
CF | This side of the White House is a blank wall, as if someone didn't | ||
CF | feel up to finishing the blueprint. Quirky. That's what the word for | ||
CF | it might be. Modern life demands quirkiness -- and what you end up | ||
CF | with is a blank face and perfect corners. To the southwest is the | ||
CF | front of the White House; southeast is the rear. | ||
CF | | ||
CF | A statue of a beautiful woman stares into the desert. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "se" | ||
CF ] White House, East Side | ||
CF | | ||
CF | > SE | ||
CF | | ||
CF | | ||
CF | White House, East Side | ||
CF | At last you can see the sun. It's just over the horizon now, and glows | ||
CF | a bright orangish red. The back of the White House is all leftovers -- | ||
CF | doors that once led somewhere, a balcony without an entrance. All of | ||
CF | it is just a surface to reflect the sun's rosy hue. An entire building | ||
CF | the color of a heart not yet broken. The only door that works is the | ||
CF | front one, back northwest or southwest. | ||
CF | | ||
CF | A statue of a young woman smiles at you. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x statue" | ||
CF ] White House, East Side | ||
CF | | ||
CF | > X STATUE | ||
CF | | ||
CF | She's got a goofy smile on her face, that kind of look girls take on | ||
CF | when they've decided you're cute. And what's more, there's hope in her | ||
CF | eyes, that somehow she believes things will be different in a second, | ||
CF | that everything from now on will be surprising. | ||
CF | | ||
CF | The jeans she wears are rumpled, with a patch sewn on her left knee. | ||
CF | It's amazing how they can capture fabric and skin so realistically | ||
CF | with cold metal. | ||
CF | | ||
CF | There's a small circular hole at the statue's feet. Not quite wide | ||
CF | enough for a broomstick, but larger than, say, the point of a sword. | ||
CF | | ||
CF | > | Jacqueline says, "x hole" | |
Jacqueline says (to ClubFloyd), "x hole" | ||
CF ] White House, East Side | ||
CF | | ||
CF | > X HOLE | ||
CF | | ||
CF | It's perfectly circular, and maybe a few inches deep. | ||
CF | | ||
CF | > | Roger says, "we might need to circumnavigate the House" | |
Jacqueline says, "So, we need signs." | ||
Jacqueline says (to Roger), "Yeah, have done so." | ||
Roger says, "signs are my guess" | ||
Jacqueline says (to ClubFloyd), "sw" | ||
CF ] White House, South Side | ||
CF | | ||
CF | > SW | ||
CF | | ||
CF | | ||
CF | White House, South Side | ||
CF | The remains of a garden: a square stone wall that once separated | ||
CF | dandelions from orchids. Aside from that, there's not much worth | ||
CF | remembering here. It's always the inside of things that counts. The | ||
CF | east side of the White House is to the northeast; to the northwest is | ||
CF | the entrance. | ||
CF | | ||
CF | A statue of a tall man is here. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "w" | ||
CF ] White House, South Side | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | No, in that direction is your grandmother's grave. There's no time -- | ||
CF | you have a job to do. | ||
CF | | ||
CF | > | Roger says, "Oh! I thought it would take longer" | |
Jacqueline says (to ClubFloyd), "e" | ||
CF ] White House, South Side | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | No, in that direction is your grandmother's grave. There's no time -- | ||
CF | you have a job to do. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "w" | ||
CF ] White House, South Side | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | No, in that direction is your grandmother's grave. There's no time -- | ||
CF | you have a job to do. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "n" | ||
CF ] White House, South Side | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | There isn't any way into the White House on this side. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "l" | ||
CF ] White House, South Side | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | | ||
CF | White House, South Side | ||
CF | The remains of a garden: a square stone wall that once separated | ||
CF | dandelions from orchids. Aside from that, there's not much worth | ||
CF | remembering here. It's always the inside of things that counts. The | ||
CF | east side of the White House is to the northeast; to the northwest is | ||
CF | the entrance. | ||
CF | | ||
CF | A statue of a tall man is here. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "nw" | ||
CF ] Outside the White House | ||
CF | | ||
CF | > NW | ||
CF | | ||
CF | | ||
CF | Outside the White House | ||
CF | Steps -- milky white sand, packed tightly -- rise from the desert in | ||
CF | front of you. It takes a careful eye to tell sand from sand, to see | ||
CF | where nature ends and man's work begins. How long did it take to build | ||
CF | all the pillars that support the White House's pediment? How long to | ||
CF | pack all the sand as tight as a man's last breath, to carve perfect | ||
CF | grooves from top to bottom, and to make sure it never falls? | ||
CF | | ||
CF | The great iron doors of the White House are beneath the pediment to | ||
CF | the east. If you'd like, you can also walk around the White House to | ||
CF | the northeast and southeast. | ||
CF | | ||
CF | A statue of a young man is a few feet in front of the steps. Funny. It | ||
CF | wasn't here four years ago. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "w" | ||
CF ] Close to the White House | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Close to the White House | ||
CF | A man could go mad trying to describe the desert to another man -- | ||
CF | it's easy enough to talk sand, mind you. It's harder to get down to | ||
CF | brass tacks with endlessness and loneliness, to talk the truth about | ||
CF | anything, really, except the long white curves of the desert. But | ||
CF | they're not even curves, really. Maybe closer to waves, maybe closer | ||
CF | to doodles drawn by a half-asleep Picasso. | ||
CF | | ||
CF | The White House is just a little bit to the east, and you can follow | ||
CF | the trail of footsteps you left behind to the west. | ||
CF | | ||
CF | A sign is stuck in the sand here. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "take sign" | ||
CF ] Close to the White House | ||
CF | | ||
CF | > TAKE SIGN | ||
CF | | ||
CF | The fourth sign comes free of the sand easily. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "w" | ||
CF ] Halfway to the White House | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Halfway to the White House | ||
CF | It's only maybe another fifteen minutes' walk to the White House. The | ||
CF | sand rises and falls around you and for some reason, you are acutely | ||
CF | aware that the air is still cool, that this is the desert's resting | ||
CF | point. There's a smell of cinnamon in the air for some reason -- just | ||
CF | a faint smell, the kind that ought to trigger an old memory but | ||
CF | doesn't. You can continue to the east, to where the sun is rising -- | ||
CF | but then you could always try west. | ||
CF | | ||
CF | A sign is stuck in the sand here. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "take sign" | ||
CF ] Halfway to the White House | ||
CF | | ||
CF | > TAKE SIGN | ||
CF | | ||
CF | (the third sign) | ||
CF | The third sign comes free of the sand easily. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "w" | ||
CF ] Further in the Desert | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Further in the Desert | ||
CF | You're at the peak of a dune, a pretty high one at that -- you can see | ||
CF | for miles and miles perhaps. Shame there's really not too much to see: | ||
CF | just sand and more sand. Not even footprints. Folks must have packed | ||
CF | it in this year. Ah well. No sense in worrying about it. To the east | ||
CF | is the White House, and you can perhaps pick out the way you came to | ||
CF | the west. | ||
CF | | ||
CF | A sign is stuck in the sand here. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "take sign" | ||
CF ] Further in the Desert | ||
CF | | ||
CF | > TAKE SIGN | ||
CF | | ||
CF | (the second sign) | ||
CF | The second sign comes free of the sand easily. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "w" | ||
CF ] On the Path to the White House | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | On the Path to the White House | ||
CF | It's a desert. Sand the color of cocoa, as fine a powder as a man can | ||
CF | ask for. It stretches to the horizon in every direction. Fortunately, | ||
CF | the White House is exactly due east -- maybe a half hour's leisurely | ||
CF | walk. | ||
CF | | ||
CF | This is different from four years ago, of course, but wasn't | ||
CF | everything? It was so gray then. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "take sign" | ||
CF ] On the Path to the White House | ||
CF | | ||
CF | > TAKE SIGN | ||
CF | | ||
CF | (the sighs) | ||
CF | That's too far away. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "w" | ||
CF ] On the Path to the White House | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | No, in that direction is Cape Canaveral. There's no time -- you have a | ||
CF | job to do. | ||
CF | | ||
CF | > | Jacqueline says, "heh" | |
Jacqueline says (to ClubFloyd), "e" | ||
CF ] A Bit Closer to the White House | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | A Bit Closer to the White House | ||
CF | The desert has a way of clouding a man's mind -- more so even than the | ||
CF | string of McDonald'ses and churches that once constituted America | ||
CF | could. There's no dimension to it, no geography beyond sun and | ||
CF | horizon. You're lucky you know where you're going. To the east, toward | ||
CF | the White House. | ||
CF | | ||
CF | A sign is stuck in the sand here. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "take sign" | ||
CF ] A Bit Closer to the White House | ||
CF | | ||
CF | > TAKE SIGN | ||
CF | | ||
CF | (the first sign) | ||
CF | The first sign comes free of the sand easily. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "i" | ||
CF ] A Bit Closer to the White House | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying the first sign, the second sign, the third sign and | ||
CF | the fourth sign. | ||
CF | | ||
CF | > | Jacqueline says, "I saw the sign." | |
Jacqueline says, "It opened up my eyes." | ||
Jacqueline says, "I am happy now." | ||
Jacqueline says (to ClubFloyd), "w" | ||
CF ] A Bit Closer to the White House | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | There's nothing there, son. Not anymore. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "w" | ||
CF ] A Bit Closer to the White House | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | There's nothing there, son. Not anymore. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "l" | ||
CF ] A Bit Closer to the White House | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | | ||
CF | A Bit Closer to the White House | ||
CF | The desert has a way of clouding a man's mind -- more so even than the | ||
CF | string of McDonald'ses and churches that once constituted America | ||
CF | could. There's no dimension to it, no geography beyond sun and | ||
CF | horizon. You're lucky you know where you're going. To the east, toward | ||
CF | the White House. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "e" | ||
CF ] Further in the Desert | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Further in the Desert | ||
CF | You're at the peak of a dune, a pretty high one at that -- you can see | ||
CF | for miles and miles perhaps. Shame there's really not too much to see: | ||
CF | just sand and more sand. Not even footprints. Folks must have packed | ||
CF | it in this year. Ah well. No sense in worrying about it. To the east | ||
CF | is the White House, and you can perhaps pick out the way you came to | ||
CF | the west. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "e" | ||
CF ] Halfway to the White House | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Halfway to the White House | ||
CF | It's only maybe another fifteen minutes' walk to the White House. The | ||
CF | sand rises and falls around you and for some reason, you are acutely | ||
CF | aware that the air is still cool, that this is the desert's resting | ||
CF | point. There's a smell of cinnamon in the air for some reason -- just | ||
CF | a faint smell, the kind that ought to trigger an old memory but | ||
CF | doesn't. You can continue to the east, to where the sun is rising -- | ||
CF | but then you could always try west. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "e" | ||
CF ] Close to the White House | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Close to the White House | ||
CF | A man could go mad trying to describe the desert to another man -- | ||
CF | it's easy enough to talk sand, mind you. It's harder to get down to | ||
CF | brass tacks with endlessness and loneliness, to talk the truth about | ||
CF | anything, really, except the long white curves of the desert. But | ||
CF | they're not even curves, really. Maybe closer to waves, maybe closer | ||
CF | to doodles drawn by a half-asleep Picasso. | ||
CF | | ||
CF | The White House is just a little bit to the east, and you can follow | ||
CF | the trail of footsteps you left behind to the west. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "e" | ||
CF ] Outside the White House | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Outside the White House | ||
CF | Steps -- milky white sand, packed tightly -- rise from the desert in | ||
CF | front of you. It takes a careful eye to tell sand from sand, to see | ||
CF | where nature ends and man's work begins. How long did it take to build | ||
CF | all the pillars that support the White House's pediment? How long to | ||
CF | pack all the sand as tight as a man's last breath, to carve perfect | ||
CF | grooves from top to bottom, and to make sure it never falls? | ||
CF | | ||
CF | The great iron doors of the White House are beneath the pediment to | ||
CF | the east. If you'd like, you can also walk around the White House to | ||
CF | the northeast and southeast. | ||
CF | | ||
CF | A statue of a young man is a few feet in front of the steps. Funny. It | ||
CF | wasn't here four years ago. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x first sign" | ||
CF ] Outside the White House | ||
CF | | ||
CF | > X FIRST SIGN | ||
CF | | ||
CF | "I want to be rescued," the sign reads. It's mounted on a thin steel | ||
CF | pole. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x second sign" | ||
CF ] Outside the White House | ||
CF | | ||
CF | > X SECOND SIGN | ||
CF | | ||
CF | "No one knows my name," the sign reads. It's mounted on a thin steel | ||
CF | pole. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x third sign" | ||
CF ] Outside the White House | ||
CF | | ||
CF | > X THIRD SIGN | ||
CF | | ||
CF | "I'm dreaming," the sign reads. It's mounted on a thin steel pole. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x fourth sign" | ||
CF ] Outside the White House | ||
CF | | ||
CF | > X FOURTH SIGN | ||
CF | | ||
CF | "I'm waiting for you," the sign reads. It's mounted on a thin steel | ||
CF | pole. | ||
CF | | ||
CF | > | Knight_Otu asks, "Third sign for here?" | |
Jacqueline says (to ClubFloyd), "put third sign in hole" | ||
CF ] Outside the White House | ||
CF | | ||
CF | > PUT THIRD SIGN IN HOLE | ||
CF | | ||
CF | The third sign slips into the hole easily. | ||
CF | | ||
CF | > | Jacqueline asks, "which one for her?" | |
Jacqueline asks, "I'm waiting?" | ||
Jacqueline asks, "Fourth one?" | ||
Jacqueline says (to ClubFloyd), "l" | ||
CF ] Outside the White House | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | | ||
CF | Outside the White House | ||
CF | Steps -- milky white sand, packed tightly -- rise from the desert in | ||
CF | front of you. It takes a careful eye to tell sand from sand, to see | ||
CF | where nature ends and man's work begins. How long did it take to build | ||
CF | all the pillars that support the White House's pediment? How long to | ||
CF | pack all the sand as tight as a man's last breath, to carve perfect | ||
CF | grooves from top to bottom, and to make sure it never falls? | ||
CF | | ||
CF | The great iron doors of the White House are beneath the pediment to | ||
CF | the east. If you'd like, you can also walk around the White House to | ||
CF | the northeast and southeast. | ||
CF | | ||
CF | A statue of a young man is a few feet in front of the steps. Funny. It | ||
CF | wasn't here four years ago. | ||
CF | | ||
CF | > | Knight_Otu says, "Waiting seems approriate." | |
Jacqueline says (to ClubFloyd), "ne" | ||
CF ] White House, North Side | ||
CF | | ||
CF | > NE | ||
CF | | ||
CF | | ||
CF | White House, North Side | ||
CF | This side of the White House is a blank wall, as if someone didn't | ||
CF | feel up to finishing the blueprint. Quirky. That's what the word for | ||
CF | it might be. Modern life demands quirkiness -- and what you end up | ||
CF | with is a blank face and perfect corners. To the southwest is the | ||
CF | front of the White House; southeast is the rear. | ||
CF | | ||
CF | A statue of a beautiful woman stares into the desert. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "put fourth sign in hole" | ||
CF ] White House, North Side | ||
CF | | ||
CF | > PUT FOURTH SIGN IN HOLE | ||
CF | | ||
CF | The fourth sign slips into the hole easily. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x statue" | ||
CF ] White House, North Side | ||
CF | | ||
CF | > X STATUE | ||
CF | | ||
CF | She peers into the distance through her hands, as if she cannot | ||
CF | believe what she is seeing. Waiting for someone, maybe, who may not be | ||
CF | coming. Her dress clings to her body, caught in a slow breeze forever. | ||
CF | | ||
CF | How do you know she's beautiful, if you can't see her face? You just | ||
CF | -- know. Maybe you've met before and just don't remember. You meet so | ||
CF | many people these days. | ||
CF | | ||
CF | "I'm waiting for you," a sign in front of the statue reads. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x statue" | ||
CF ] White House, North Side | ||
CF | | ||
CF | > X STATUE | ||
CF | | ||
CF | She peers into the distance through her hands, as if she cannot | ||
CF | believe what she is seeing. Waiting for someone, maybe, who may not be | ||
CF | coming. Her dress clings to her body, caught in a slow breeze forever. | ||
CF | | ||
CF | How do you know she's beautiful, if you can't see her face? You just | ||
CF | -- know. Maybe you've met before and just don't remember. You meet so | ||
CF | many people these days. | ||
CF | | ||
CF | "I'm waiting for you," a sign in front of the statue reads. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "sw" | ||
CF ] Outside the White House | ||
CF | | ||
CF | > SW | ||
CF | | ||
CF | | ||
CF | Outside the White House | ||
CF | Steps -- milky white sand, packed tightly -- rise from the desert in | ||
CF | front of you. It takes a careful eye to tell sand from sand, to see | ||
CF | where nature ends and man's work begins. How long did it take to build | ||
CF | all the pillars that support the White House's pediment? How long to | ||
CF | pack all the sand as tight as a man's last breath, to carve perfect | ||
CF | grooves from top to bottom, and to make sure it never falls? | ||
CF | | ||
CF | The great iron doors of the White House are beneath the pediment to | ||
CF | the east. If you'd like, you can also walk around the White House to | ||
CF | the northeast and southeast. | ||
CF | | ||
CF | A statue of a young man is a few feet in front of the steps. Funny. It | ||
CF | wasn't here four years ago. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x statue" | ||
CF ] Outside the White House | ||
CF | | ||
CF | > X STATUE | ||
CF | | ||
CF | It's made from an almost black metal -- you're terrible with the names | ||
CF | of metals once you get past the Olympics. But whoever made this spent | ||
CF | a lot of time on it. The young man depicted looks like he's just woken | ||
CF | up, with scraggly hair and half-closed eyes. As if he's afraid to even | ||
CF | look to see that he's still alive. He's got on a pair of jeans and a | ||
CF | T-shirt, of all things, with this mysterious message: "THERE'S NO | ||
CF | PLACE LIKE 127.0.0.1." | ||
CF | | ||
CF | "I'm dreaming," a sign in front of the statue reads. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "e" | ||
CF ] Beneath the Pediment | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Beneath the Pediment | ||
CF | There would be shade here if it were afternoon. But it isn't, and | ||
CF | instead it feels almost clammy. The warmth you felt walking the desert | ||
CF | is gone. The main doors -- two stories tall, plain iron -- are the | ||
CF | main feature of this face of the White House. The sand wall still | ||
CF | holds some suggestion of what this house once was: a filigree here, a | ||
CF | window frame directly above you. But soon it'll all be gone. Sand can | ||
CF | only hold memory for so long. | ||
CF | | ||
CF | You can head back out to the west. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "knock" | ||
CF ] Beneath the Pediment | ||
CF | | ||
CF | > KNOCK | ||
CF | | ||
CF | (on the iron doors) | ||
CF | The sound is like a church bell. There's no response from inside -- | ||
CF | but then, your staff haven't arrived yet. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "w" | ||
CF ] Outside the White House | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Outside the White House | ||
CF | Steps -- milky white sand, packed tightly -- rise from the desert in | ||
CF | front of you. It takes a careful eye to tell sand from sand, to see | ||
CF | where nature ends and man's work begins. How long did it take to build | ||
CF | all the pillars that support the White House's pediment? How long to | ||
CF | pack all the sand as tight as a man's last breath, to carve perfect | ||
CF | grooves from top to bottom, and to make sure it never falls? | ||
CF | | ||
CF | The great iron doors of the White House are beneath the pediment to | ||
CF | the east. If you'd like, you can also walk around the White House to | ||
CF | the northeast and southeast. | ||
CF | | ||
CF | A statue of a young man is a few feet in front of the steps. Funny. It | ||
CF | wasn't here four years ago. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "i" | ||
CF ] Outside the White House | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying the first sign and the second sign. | ||
CF | | ||
CF | > | Roger says, "there's the tall man statue too around here somewhere" | |
Jacqueline asks, "Is there?" | ||
Roger says, "and maybe another woman? I lost track" | ||
Roger says, "yeah I think so" | ||
Jacqueline says, "I guess I'm tired and missed the other sign holes." | ||
Jacqueline says, "I'll walk around the building again." | ||
Jacqueline says (to ClubFloyd), "e" | ||
CF ] Beneath the Pediment | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Beneath the Pediment | ||
CF | There would be shade here if it were afternoon. But it isn't, and | ||
CF | instead it feels almost clammy. The warmth you felt walking the desert | ||
CF | is gone. The main doors -- two stories tall, plain iron -- are the | ||
CF | main feature of this face of the White House. The sand wall still | ||
CF | holds some suggestion of what this house once was: a filigree here, a | ||
CF | window frame directly above you. But soon it'll all be gone. Sand can | ||
CF | only hold memory for so long. | ||
CF | | ||
CF | You can head back out to the west. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "w" | ||
CF ] Outside the White House | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Outside the White House | ||
CF | Steps -- milky white sand, packed tightly -- rise from the desert in | ||
CF | front of you. It takes a careful eye to tell sand from sand, to see | ||
CF | where nature ends and man's work begins. How long did it take to build | ||
CF | all the pillars that support the White House's pediment? How long to | ||
CF | pack all the sand as tight as a man's last breath, to carve perfect | ||
CF | grooves from top to bottom, and to make sure it never falls? | ||
CF | | ||
CF | The great iron doors of the White House are beneath the pediment to | ||
CF | the east. If you'd like, you can also walk around the White House to | ||
CF | the northeast and southeast. | ||
CF | | ||
CF | A statue of a young man is a few feet in front of the steps. Funny. It | ||
CF | wasn't here four years ago. | ||
CF | | ||
CF | > | Knight_Otu says, "Yeah, tall guy Chris and a young woman." | |
Jacqueline says (to ClubFloyd), "se" | ||
CF ] White House, South Side | ||
CF | | ||
CF | > SE | ||
CF | | ||
CF | | ||
CF | White House, South Side | ||
CF | The remains of a garden: a square stone wall that once separated | ||
CF | dandelions from orchids. Aside from that, there's not much worth | ||
CF | remembering here. It's always the inside of things that counts. The | ||
CF | east side of the White House is to the northeast; to the northwest is | ||
CF | the entrance. | ||
CF | | ||
CF | A statue of a tall man is here. | ||
CF | | ||
CF | > | Jacqueline says, "Oh, yeah, I walked right past these" | |
Jacqueline says (to ClubFloyd), "x man" | ||
CF ] White House, South Side | ||
CF | | ||
CF | > X MAN | ||
CF | | ||
CF | Oddly, he's wearing a T-shirt and jeans, though his clothes aren't | ||
CF | otherwise notable. He clutches a paperback book in his hands. He | ||
CF | slouches slightly, as if it had taken him a long time to learn how to | ||
CF | be tall. | ||
CF | | ||
CF | There's a small circular hole at the statue's feet. Not quite wide | ||
CF | enough for a broomstick, but larger than, say, the point of a sword. | ||
CF | | ||
CF | > | Knight_Otu says, "At least I think that's Chris." | |
Knight_Otu says, "If so, then "Rescued?"" | ||
Jacqueline says, "So, 'I want to be rescued' or 'No one knows my name'" | ||
Jacqueline says, "So yeah, I guess rescued." | ||
Jacqueline says (to ClubFloyd), "put first sign in hole" | ||
CF ] White House, South Side | ||
CF | | ||
CF | > PUT FIRST SIGN IN HOLE | ||
CF | | ||
CF | The first sign slips into the hole easily. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "sw" | ||
CF ] White House, South Side | ||
CF | | ||
CF | > SW | ||
CF | | ||
CF | No, in that direction is Cape Canaveral. There's no time -- you have a | ||
CF | job to do. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "l" | ||
CF ] White House, South Side | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | | ||
CF | White House, South Side | ||
CF | The remains of a garden: a square stone wall that once separated | ||
CF | dandelions from orchids. Aside from that, there's not much worth | ||
CF | remembering here. It's always the inside of things that counts. The | ||
CF | east side of the White House is to the northeast; to the northwest is | ||
CF | the entrance. | ||
CF | | ||
CF | A statue of a tall man is here. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "ne" | ||
CF ] White House, East Side | ||
CF | | ||
CF | > NE | ||
CF | | ||
CF | | ||
CF | White House, East Side | ||
CF | At last you can see the sun. It's just over the horizon now, and glows | ||
CF | a bright orangish red. The back of the White House is all leftovers -- | ||
CF | doors that once led somewhere, a balcony without an entrance. All of | ||
CF | it is just a surface to reflect the sun's rosy hue. An entire building | ||
CF | the color of a heart not yet broken. The only door that works is the | ||
CF | front one, back northwest or southwest. | ||
CF | | ||
CF | A statue of a young woman smiles at you. | ||
CF | | ||
CF | > | Knight_Otu says, "But Cape Carnival sounds... Oh, Canaveral? Never mind then." | |
Jacqueline says (to ClubFloyd), "sw" | ||
CF ] White House, South Side | ||
CF | | ||
CF | > SW | ||
CF | | ||
CF | | ||
CF | White House, South Side | ||
CF | The remains of a garden: a square stone wall that once separated | ||
CF | dandelions from orchids. Aside from that, there's not much worth | ||
CF | remembering here. It's always the inside of things that counts. The | ||
CF | east side of the White House is to the northeast; to the northwest is | ||
CF | the entrance. | ||
CF | | ||
CF | A statue of a tall man is here. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "nw" | ||
CF ] Outside the White House | ||
CF | | ||
CF | > NW | ||
CF | | ||
CF | | ||
CF | Outside the White House | ||
CF | Steps -- milky white sand, packed tightly -- rise from the desert in | ||
CF | front of you. It takes a careful eye to tell sand from sand, to see | ||
CF | where nature ends and man's work begins. How long did it take to build | ||
CF | all the pillars that support the White House's pediment? How long to | ||
CF | pack all the sand as tight as a man's last breath, to carve perfect | ||
CF | grooves from top to bottom, and to make sure it never falls? | ||
CF | | ||
CF | The great iron doors of the White House are beneath the pediment to | ||
CF | the east. If you'd like, you can also walk around the White House to | ||
CF | the northeast and southeast. | ||
CF | | ||
CF | A statue of a young man is a few feet in front of the steps. Funny. It | ||
CF | wasn't here four years ago. | ||
CF | | ||
CF | > | Jacqueline says, "Okay, sorry." | |
Jacqueline says (to ClubFloyd), "ne" | ||
CF ] White House, North Side | ||
CF | | ||
CF | > NE | ||
CF | | ||
CF | | ||
CF | White House, North Side | ||
CF | This side of the White House is a blank wall, as if someone didn't | ||
CF | feel up to finishing the blueprint. Quirky. That's what the word for | ||
CF | it might be. Modern life demands quirkiness -- and what you end up | ||
CF | with is a blank face and perfect corners. To the southwest is the | ||
CF | front of the White House; southeast is the rear. | ||
CF | | ||
CF | A statue of a beautiful woman stares into the desert. | ||
CF | | ||
CF | > | Knight_Otu says, "The young woman smilig should be he last statue." | |
Jacqueline says (to ClubFloyd), "x woman" | ||
CF ] White House, North Side | ||
CF | | ||
CF | > X WOMAN | ||
CF | | ||
CF | She peers into the distance through her hands, as if she cannot | ||
CF | believe what she is seeing. Waiting for someone, maybe, who may not be | ||
CF | coming. Her dress clings to her body, caught in a slow breeze forever. | ||
CF | | ||
CF | How do you know she's beautiful, if you can't see her face? You just | ||
CF | -- know. Maybe you've met before and just don't remember. You meet so | ||
CF | many people these days. | ||
CF | | ||
CF | "I'm waiting for you," a sign in front of the statue reads. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "se" | ||
CF ] White House, East Side | ||
CF | | ||
CF | > SE | ||
CF | | ||
CF | | ||
CF | White House, East Side | ||
CF | At last you can see the sun. It's just over the horizon now, and glows | ||
CF | a bright orangish red. The back of the White House is all leftovers -- | ||
CF | doors that once led somewhere, a balcony without an entrance. All of | ||
CF | it is just a surface to reflect the sun's rosy hue. An entire building | ||
CF | the color of a heart not yet broken. The only door that works is the | ||
CF | front one, back northwest or southwest. | ||
CF | | ||
CF | A statue of a young woman smiles at you. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x woman" | ||
CF ] White House, East Side | ||
CF | | ||
CF | > X WOMAN | ||
CF | | ||
CF | She's got a goofy smile on her face, that kind of look girls take on | ||
CF | when they've decided you're cute. And what's more, there's hope in her | ||
CF | eyes, that somehow she believes things will be different in a second, | ||
CF | that everything from now on will be surprising. | ||
CF | | ||
CF | The jeans she wears are rumpled, with a patch sewn on her left knee. | ||
CF | It's amazing how they can capture fabric and skin so realistically | ||
CF | with cold metal. | ||
CF | | ||
CF | There's a small circular hole at the statue's feet. Not quite wide | ||
CF | enough for a broomstick, but larger than, say, the point of a sword. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "put sign in hole" | ||
CF ] White House, East Side | ||
CF | | ||
CF | > PUT SIGN IN HOLE | ||
CF | | ||
CF | The second sign slips into the hole easily. | ||
CF | | ||
CF | There's a dull, scraping-metal kind of noise. It's coming from | ||
CF | somewhere nearby, but you're not sure where exactly. | ||
CF | | ||
CF | > | Jacqueline asks, "Check the doors?" | |
Knight_Otu says, "I... Yes." | ||
Roger says, "sure" | ||
Jacqueline says (to ClubFloyd), "nw" | ||
CF ] White House, North Side | ||
CF | | ||
CF | > NW | ||
CF | | ||
CF | | ||
CF | White House, North Side | ||
CF | This side of the White House is a blank wall, as if someone didn't | ||
CF | feel up to finishing the blueprint. Quirky. That's what the word for | ||
CF | it might be. Modern life demands quirkiness -- and what you end up | ||
CF | with is a blank face and perfect corners. To the southwest is the | ||
CF | front of the White House; southeast is the rear. | ||
CF | | ||
CF | A statue of a beautiful woman stares into the desert. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "sw" | ||
CF ] Outside the White House | ||
CF | | ||
CF | > SW | ||
CF | | ||
CF | | ||
CF | Outside the White House | ||
CF | Steps -- milky white sand, packed tightly -- rise from the desert in | ||
CF | front of you. It takes a careful eye to tell sand from sand, to see | ||
CF | where nature ends and man's work begins. How long did it take to build | ||
CF | all the pillars that support the White House's pediment? How long to | ||
CF | pack all the sand as tight as a man's last breath, to carve perfect | ||
CF | grooves from top to bottom, and to make sure it never falls? | ||
CF | | ||
CF | The great iron doors of the White House are beneath the pediment to | ||
CF | the east. If you'd like, you can also walk around the White House to | ||
CF | the northeast and southeast. | ||
CF | | ||
CF | A statue of a young man is a few feet in front of the steps. Funny. It | ||
CF | wasn't here four years ago. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "e" | ||
CF ] Beneath the Pediment | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Beneath the Pediment | ||
CF | There would be shade here if it were afternoon. But it isn't, and | ||
CF | instead it feels almost clammy. The warmth you felt walking the desert | ||
CF | is gone. The main doors -- two stories tall, plain iron -- are the | ||
CF | main feature of this face of the White House. The sand wall still | ||
CF | holds some suggestion of what this house once was: a filigree here, a | ||
CF | window frame directly above you. But soon it'll all be gone. Sand can | ||
CF | only hold memory for so long. | ||
CF | | ||
CF | You can head back out to the west. | ||
CF | | ||
CF | The doors leading inside are open, but you can't see inside. It's too | ||
CF | dark. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "e" | ||
CF ] Darkness | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Darkness | ||
CF | This isn't right. There ought to be gilded halls, red carpets, an | ||
CF | agenda and a mission statement. A reason. That's all you really need | ||
CF | to get by. All it is is darkness. You can't even really tell how big | ||
CF | it is in here -- whether this is the entirety of the White House, or | ||
CF | maybe just one room. | ||
CF | | ||
CF | There is one option, however. | ||
CF | | ||
CF | A blue chair waits a few feet from you. It's highlighted by a circle | ||
CF | of light whose source you can't see. | ||
CF | | ||
CF | There's a noise behind you and the meek light coming from the doors | ||
CF | behind you disappears; the doors have closed themselves. | ||
CF | | ||
CF | > | Jacqueline asks, "Chris, what were you on in 2004?" | |
Jacqueline says (to ClubFloyd), "x chair" | ||
CF ] Darkness | ||
CF | | ||
CF | > X CHAIR | ||
CF | | ||
CF | Simple and ergonomic. The kind you'd see in every cubicle across | ||
CF | America -- well, when there were cubicles. | ||
CF | | ||
CF | > | Knight_Otu asks, "A blue chair? What's that doing here?" | |
Jacqueline says (to ClubFloyd), "sit" | ||
CF ] Darkness | ||
CF | | ||
CF | > SIT | ||
CF | | ||
CF | (on top of the blue chair) | ||
CF | It's so nice to finally sit down after your walk across the desert. | ||
CF | The chair is comfortable, but then all blue chairs are. | ||
CF | | ||
CF | "Can you do me a favor?" a voice asks. | ||
CF | | ||
CF | Familiar. It's familiar. | ||
CF | | ||
CF | "Anything," you say. | ||
CF | [...] | ||
Jacqueline pushes the green 'space' button. | ||
CF ] A Gas Station in the Middle of Nowhere | ||
CF | | ||
CF | "Would you run in and grab me a doughnut?" | ||
CF | | ||
CF | It hurts to wake up. You feel scared but don't know why. Your throat's | ||
CF | dry, which always happens to you when you take a nap, and your arms | ||
CF | hurt, which is new. You're not sure what to think, what to feel. | ||
CF | | ||
CF | There's not much to see but you feel confused anyway. The car's parked | ||
CF | beside a gas pump now, and there's a slight breeze coming through the | ||
CF | window beside you. The air is just cold enough to be considered cool. | ||
CF | Your eyes keep shifting over the same things, like you're going to | ||
CF | catch something being wrong, being fake, being part of the dream | ||
CF | still. | ||
CF | | ||
CF | But you're awake. You really are. | ||
CF | | ||
CF | "A doughnut?" you ask. | ||
CF | | ||
CF | "Yeah, I gotta fill up the tank," Chris says. "If they have Krispy | ||
CF | Kreme, that would be ideal." | ||
CF | | ||
CF | He plops a couple wrinked bills in your hand and gets out of the car. | ||
CF | You're still not sure what to do, but what the fuck? Start with | ||
CF | something simple. Follow his lead, get out of the car. Standing up | ||
CF | feels weird for half a second, like maybe you're going to faint but | ||
CF | you've never fainted before or anything, it's just how you imagine it | ||
CF | might feel. And then the feeling's gone. | ||
CF | | ||
CF | You are awake. This is an important fact to remember -- you tell | ||
CF | yourself this a couple times, to make sure it sinks in. | ||
CF | | ||
CF | A Gas Station in the Middle of Nowhere | ||
CF | Everything's so fucking yellow, like you're a zombie now and your | ||
CF | optic nerves have fermented or something. It's because of those stupid | ||
CF | low-energy lights overhead. Saving the planet by turning it ugly. | ||
CF | Goddammit -- your eyes hurt now. | ||
CF | | ||
CF | No one else is here, but that kind of makes sense. You're not sure | ||
CF | what time it is, but it must be late. The gas station's off some | ||
CF | two-lane highway, but there aren't any road signs, so you have no idea | ||
CF | where you are, either. But it doesn't really matter, you guess. Chris | ||
CF | knows where to go -- you told him, after all. | ||
CF | | ||
CF | There's a mini-mart to the east that looks open. Above it is a sign | ||
CF | that reads LUCKY'S in kind-of shoddy painter's script. | ||
CF | | ||
CF | Chris is occupied pumping gas -- he's humming this random sort of song | ||
CF | to himself that you don't recognize. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "e" | ||
CF ] Mini-Mart | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Mini-Mart | ||
CF | It's a classic three-aisle setup: chips, nuts, and sunflower seeds | ||
CF | down one aisle; chewing gum, cookies, and down another; and canned | ||
CF | meat and other miscellaneous survivalist/maniac stuff down the third. | ||
CF | No slurpee machine, which for some reason is kind of a bummer. You've | ||
CF | always been a fan, though you're not really thirsty at the moment or | ||
CF | anything. | ||
CF | | ||
CF | In clear violation of child labor laws, there's a Chinese kid (we're | ||
CF | talking middle school here) at the counter, thumbing through an anime | ||
CF | comic book. | ||
CF | | ||
CF | The store continues to the east, and you can head out to the west. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x kid" | ||
CF ] Mini-Mart | ||
CF | | ||
CF | > X KID | ||
CF | | ||
CF | He's got on a faded yellow t-shirt that maybe at one point had a | ||
CF | cartoon character on it -- maybe. You can see the outlines of a face | ||
CF | on it. He's pretty engrossed in his comic book, or at least | ||
CF | unconcerned you're going to steal some Slim Jims or something equally | ||
CF | critical to this little convenience store microcosm. | ||
CF | | ||
CF | The kid laughs at something he's reading and turns the page. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "ask kid about donuts" | ||
CF ] Mini-Mart | ||
CF | | ||
CF | > ASK KID ABOUT DONUTS | ||
CF | | ||
CF | "Excuse me, could you tell me where the doughnuts are?" you say. | ||
CF | | ||
CF | The kid grins, like you've just made his day, and says, "Back corner! | ||
CF | Open door." | ||
CF | | ||
CF | The kid yawns. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "e" | ||
CF ] Back of the Mini-Mart | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Back of the Mini-Mart | ||
CF | Rows and rows of milk peer at you through the doors of the | ||
CF | refrigerated case. Well, except one door that's completely empty. Not | ||
CF | even a display rack inside. Kind of weird, you guess -- maybe it | ||
CF | wasn't economically feasible or something? To the west is the front of | ||
CF | the store. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "e" | ||
CF ] Back of the Mini-Mart | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "open door" | ||
CF ] Back of the Mini-Mart | ||
CF | | ||
CF | > OPEN DOOR | ||
CF | | ||
CF | A blast of cold air hits your face. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "l" | ||
CF ] Back of the Mini-Mart | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | | ||
CF | Back of the Mini-Mart | ||
CF | Rows and rows of milk peer at you through the doors of the | ||
CF | refrigerated case. Well, except one door that's completely empty. Not | ||
CF | even a display rack inside. Kind of weird, you guess -- maybe it | ||
CF | wasn't economically feasible or something? To the west is the front of | ||
CF | the store. | ||
CF | | ||
CF | > | Jacqueline says, "I am in the back corner and have opened the door." | |
Jacqueline says (to ClubFloyd), "e" | ||
CF ] A Darkened Passage | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | There is no back to the case -- it just keeps going until you've | ||
CF | almost forgotten what you're after, what your goal is, who you are -- | ||
CF | | ||
CF | A Darkened Passage | ||
CF | It's cool, almost close to what the first day of fall feels like. This | ||
CF | is a narrow passage -- hard to say much more because the light is so | ||
CF | dim here -- without twist or turning. | ||
CF | | ||
CF | Things get brighter to the east, and assuming the laws of physics are | ||
CF | still in effect and the universe is internally consistent, the mini | ||
CF | mart is west. | ||
CF | | ||
CF | > | Jacqueline says, "oho" | |
Jacqueline says (to ClubFloyd), "e" | ||
CF ] Aisle 8 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Aisle 8 | ||
CF | This is a supermarket aisle -- you're sure of it though it doesn't | ||
CF | make sense -- but the shelves here are completely empty. A sign | ||
CF | indicates this would be the snacks aisle (Doritos, pretzels, chewing | ||
CF | gum -- all the food you wished you could eat as a meal all by | ||
CF | themselves) if there were anything to buy. Overhead lights at regular | ||
CF | intervals and an odd melody too soft to be understood... | ||
CF | | ||
CF | The north end of the aisle becomes an entrance to what appears to be a | ||
CF | tunnel, and a gash in the aisle leads west. | ||
CF | | ||
CF | > | Knight_Otu says, "That's a big assumption there in the last paragraph." | |
Jacqueline says, "It is.'" | ||
Jacqueline says (to ClubFloyd), "n" | ||
CF ] A Darkened Passage | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | A Darkened Passage | ||
CF | You can see very little beyond the light of the supermarket to the | ||
CF | south. You think that perhaps the passage is sloped, but you can't say | ||
CF | for sure how much or for how long. The passage continues to the north | ||
CF | as well, further into darkness. | ||
CF | | ||
CF | > | Jacqueline says, "I'm guessing this is where we turn into an insect, then eat our children, right? I think it all begins in a tunnel..." | |
Jacqueline says, "I'm afraid to go north now." | ||
Knight_Otu says, "More it ends i a a tunnel." | ||
Jacqueline says (to ClubFloyd), "n" | ||
CF ] A Darkened Passage | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | A Darkened Passage | ||
CF | You're in almost complete darkness here; it's only by groping around | ||
CF | with your hands that you can tell how the passage runs. East, west, | ||
CF | and south. It's impossible to tell anything further... how far things | ||
CF | continue... whether the sensation of going deeper and deeper into the | ||
CF | earth is really true... | ||
CF | | ||
CF | > | Roger says, "be not afraid" | |
Jacqueline asks (of Roger), "For thou art with me?" | ||
Knight_Otu asks, "Do we still have that flashlight?" | ||
Jacqueline says, "Oh, I was thinking about that earlier when we were George Bush, but yeah, we probably do." | ||
Jacqueline says (to ClubFloyd), "turn on flashlight" | ||
CF ] A Darkened Passage | ||
CF | | ||
CF | > TURN ON FLASHLIGHT | ||
CF | | ||
CF | You click the flashlight on. | ||
CF | | ||
CF | A Darkened Passage | ||
CF | The passage branches here east and west, and returns upward to the | ||
CF | south. The east passage is a little narrower, the clay a bit more | ||
CF | moist. | ||
CF | | ||
CF | > | Roger says, "nothing bad has ever happened to anyone trying to find a donut for his friend" | |
Jacqueline says, "hee" | ||
Jade says, "ah, the flashlight" | ||
Jacqueline says, "Mmm... moistness." | ||
Jacqueline asks, "So. Moist or non-moist?" | ||
Jacqueline says, "brb" | ||
Roger says, "I'll vote east" | ||
Jacqueline says, "MOIST IT IS" | ||
Jacqueline says (to ClubFloyd), "e" | ||
CF ] Mini-Mart | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Mini-Mart | ||
CF | It's the same one you were just in... isn't it? Except everything | ||
CF | isn't as it was. Where there were aisles, now there are torn-up bits | ||
CF | of plywood, as if someone had only five minutes to construct the | ||
CF | scene. Sawdust all over the floor and windows made of Saran Wrap. | ||
CF | | ||
CF | The Chinese kid is still at the counter (its left side crashing to the | ||
CF | floor -- the thing was built all wrong), but everything is different | ||
CF | about him, and what's more, there's a display beside him. A sign | ||
CF | reads: USEFUL ITEMS FOR YOUR LIFE. PLEASE TRADES ONLY. | ||
CF | | ||
CF | A blue door lies behind him to the south; passages lead east and west. | ||
CF | | ||
CF | > | Jacqueline frowns. | |
Jacqueline says (to ClubFloyd), "x items" | ||
CF ] Mini-Mart | ||
CF | | ||
CF | > X ITEMS | ||
CF | | ||
CF | Inside a clear plastic case, the kind you might keep doughnuts or | ||
CF | maybe birthday cakes, there is a single ornate blue key. | ||
CF | | ||
CF | > | MoyTravis says, "'everything is different about him' pray tell game." | |
Jacqueline says (to ClubFloyd), "i" | ||
CF ] Mini-Mart | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying some money that Chris gave you, a photograph, a beer, | ||
CF | an empty bottle of beer, a flashlight, a cough syrup bottle, your | ||
CF | wallet, your keys and a pager. | ||
CF | | ||
CF | > | Knight_Otu says, "That sure was some potent off-green liquid we bought." | |
Jacqueline says (to ClubFloyd), "x kid" | ||
CF ] Mini-Mart | ||
CF | | ||
CF | > X KID | ||
CF | | ||
CF | His face is painted obsidian -- you can tell it's just paint because | ||
CF | in parts it's faded to a sort of charcoal. He grimaces, though you | ||
CF | aren't sure whether it's in pain or some long-standing, | ||
CF | hard-to-contain mirth. The comic book he's reading is completely | ||
CF | blank. | ||
CF | | ||
CF | > | MoyTravis says, "Oh yeah that's pretty different huh." | |
Jacqueline says (to KO), "Hey. We paid $23. Expensive stuff." | ||
Jacqueline says, "Let's trade the empty bottle of beer for that key" | ||
Jacqueline says (to ClubFloyd), "take key" | ||
CF ] Mini-Mart | ||
CF | | ||
CF | > TAKE KEY | ||
CF | | ||
CF | "No!" the kid snaps. He's pretty protective of it. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "give empty to kid" | ||
CF ] Mini-Mart | ||
CF | | ||
CF | > GIVE EMPTY TO KID | ||
CF | | ||
CF | "No," the kid says. "Drink only show dreams." | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "give pager to kid" | ||
CF ] Mini-Mart | ||
CF | | ||
CF | > GIVE PAGER TO KID | ||
CF | | ||
CF | "No," the kid says. "Is useful only to you." | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "give beer to kid" | ||
CF ] Mini-Mart | ||
CF | | ||
CF | > GIVE BEER TO KID | ||
CF | | ||
CF | Which do you mean, the beer or the empty bottle of beer? | ||
CF | | ||
CF | > | Jacqueline says, "oh dear" | |
Knight_Otu says, "Uh oh." | ||
Jacqueline says (to ClubFloyd), "drop empty" | ||
CF ] Mini-Mart | ||
CF | | ||
CF | > DROP EMPTY | ||
CF | | ||
CF | Dropped. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "give beer to kid" | ||
CF ] Mini-Mart | ||
CF | | ||
CF | > GIVE BEER TO KID | ||
CF | | ||
CF | (the beer to the Chinese kid) | ||
CF | "No," the kid says. "Drink only show dreams." | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "give keys to kid" | ||
CF ] Mini-Mart | ||
CF | | ||
CF | > GIVE KEYS TO KID | ||
CF | | ||
CF | "No," the kid says. "Is useful only to you." | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "give photo to kid" | ||
CF ] Mini-Mart | ||
CF | | ||
CF | > GIVE PHOTO TO KID | ||
CF | | ||
CF | The kid just shakes his head: "No trade." | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "i" | ||
CF ] Mini-Mart | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying some money that Chris gave you, a photograph, a beer, | ||
CF | a flashlight, a cough syrup bottle, your wallet, your keys and a | ||
CF | pager. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "give flashlight to kid" | ||
CF ] Mini-Mart | ||
CF | | ||
CF | > GIVE FLASHLIGHT TO KID | ||
CF | | ||
CF | The kid just shakes his head: "No trade." | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "give money to kid" | ||
CF ] Mini-Mart | ||
CF | | ||
CF | > GIVE MONEY TO KID | ||
CF | | ||
CF | "No money," the kid says. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "give flashlight to kid" | ||
CF ] Mini-Mart | ||
CF | | ||
CF | > GIVE FLASHLIGHT TO KID | ||
CF | | ||
CF | The kid just shakes his head: "No trade." | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "give syrup to kid" | ||
CF ] Mini-Mart | ||
CF | | ||
CF | > GIVE SYRUP TO KID | ||
CF | | ||
CF | The kid just shakes his head: "No trade." | ||
CF | | ||
CF | > | Jacqueline exclaims, "That's right, folks, I'm just trying to brute force this thing!" | |
Roger says, "that's the spirit" | ||
Jacqueline says (to ClubFloyd), "give wallet to kid" | ||
CF ] Mini-Mart | ||
CF | | ||
CF | > GIVE WALLET TO KID | ||
CF | | ||
CF | "No," the kid says. "Is useful only to you." | ||
CF | | ||
CF | > | Knight_Otu asks, "I think the kid literally wants our life?" | |
Jacqueline asks, "So I guess we go back and take the non-moist tunnel?" | ||
Roger says, "With this sort of game, I'm not sure there's any alternative" | ||
Jacqueline says (to KO), "Oh gosh. Maybe. Dang." | ||
Roger says, "I would guess this needs more exploring" | ||
Jacqueline says (to ClubFloyd), "give kid my life" | ||
CF ] Mini-Mart | ||
CF | | ||
CF | > GIVE KID MY LIFE | ||
CF | | ||
CF | (first taking the display) | ||
CF | "No!" the kid snaps. He's pretty protective of it. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "l" | ||
CF ] Mini-Mart | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | | ||
CF | Mini-Mart | ||
CF | It's the same one you were just in... isn't it? Except everything | ||
CF | isn't as it was. Where there were aisles, now there are torn-up bits | ||
CF | of plywood, as if someone had only five minutes to construct the | ||
CF | scene. Sawdust all over the floor and windows made of Saran Wrap. | ||
CF | | ||
CF | The Chinese kid is still at the counter (its left side crashing to the | ||
CF | floor -- the thing was built all wrong), but everything is different | ||
CF | about him, and what's more, there's a display beside him. A sign | ||
CF | reads: USEFUL ITEMS FOR YOUR LIFE. PLEASE TRADES ONLY. | ||
CF | | ||
CF | A blue door lies behind him to the south; passages lead east and west. | ||
CF | | ||
CF | You can also see an empty bottle of beer here. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "w" | ||
CF ] A Darkened Passage | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | A Darkened Passage | ||
CF | The passage branches here east and west, and returns upward to the | ||
CF | south. The east passage is a little narrower, the clay a bit more | ||
CF | moist. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "w" | ||
CF ] Aisle 2 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Aisle 2 | ||
CF | COOKIES, CRACKERS, SNACKS, a sign above you reads. But here the | ||
CF | shelves are as empty as before -- dusty, even. It's been a long time | ||
CF | since anyone has been here, it seems. Darkened passages lead north and | ||
CF | east. | ||
CF | | ||
CF | A little girl lies on the floor, staring at something in the ceiling | ||
CF | you can't see. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x girl" | ||
CF ] Aisle 2 | ||
CF | | ||
CF | > X GIRL | ||
CF | | ||
CF | Erin turns nine years old in a few days. It will be the happiest day | ||
CF | of her life, she knows. All the birthdays before this one don't count. | ||
CF | They came before she had a daddy. | ||
CF | | ||
CF | Her life before her daddy was weird, but she doesn't know it. Maybe if | ||
CF | she knew the word, she'd call it exciting. There were nighttime | ||
CF | escapes and lots of hotel rooms. There were bad people everywhere. Her | ||
CF | mother told her so and Erin believes everything her mom tells her. She | ||
CF | was the only good person she knew before her daddy became her daddy. | ||
CF | | ||
CF | He wakes her up early the morning of her ninth birthday. He whispers | ||
CF | something to her but she can't hear what he's saying. | ||
CF | | ||
CF | This is how it happens. This is how her life changes. | ||
CF | | ||
CF | > | Jacqueline says, "It's times like this that I wish we were all in the same room and could therefore exchange weird glances." | |
Jacqueline says (to ClubFloyd), "dad" | ||
CF ] Aisle 2 | ||
CF | | ||
CF | > DAD | ||
CF | | ||
CF | That's not a verb I recognize. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x dad" | ||
CF ] Aisle 2 | ||
CF | | ||
CF | > X DAD | ||
CF | | ||
CF | You don't see anything like that around. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "n" | ||
CF ] A Darkened Passage | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | A Darkened Passage | ||
CF | How strange -- there are steps cut into the surface of this passage, | ||
CF | though the slope downward is very gentle. The passage itself turns a | ||
CF | tight curve from south to west, widening slightly as it moves west. | ||
CF | | ||
CF | > | Jacqueline says, "I'm starting to wish I had mapped." | |
Jacqueline says, "one sec" | ||
Jade says, "I thought also this game wasn't so big." | ||
Roger says, "I'd forgotten most of this part" | ||
Jacqueline says (to ClubFloyd), "w" | ||
CF ] Post Office, Hopeless | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Post Office, Hopeless | ||
CF | Here in the anteroom of the PO is a wall of mailboxes -- more than | ||
CF | you've ever seen before, and all in an intense shade of blue, too. One | ||
CF | of them is open. A mail slot beside them barely registers in your | ||
CF | mind. The floor is dingy; the air's stale. | ||
CF | | ||
CF | To the east is a darkened passage. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "look in box" | ||
CF ] Post Office, Hopeless | ||
CF | | ||
CF | > LOOK IN BOX | ||
CF | | ||
CF | In the opened mailbox is a folded piece of notebook paper. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "take paper" | ||
CF ] Post Office, Hopeless | ||
CF | | ||
CF | > TAKE PAPER | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "read paper" | ||
CF ] Post Office, Hopeless | ||
CF | | ||
CF | > READ PAPER | ||
CF | | ||
CF | It's a page torn from a spiral notebook. | ||
CF | | ||
CF | Dante, | ||
CF | | ||
CF | Today a bird landed at my feet while I was eating lunch outside. It | ||
CF | looked sort of like a pigeon but it wasn't one. I thought it just | ||
CF | wanted some of my peanut-butter-and-jelly sandwich but I was wrong. I | ||
CF | threw a little piece on the ground but the bird kept staring at me. I | ||
CF | didn't know what to do. I felt like there was something I could do for | ||
CF | it, but I wasn't smart enough to know what it was. I keep thinking | ||
CF | about it but I don't know why. | ||
CF | | ||
CF | What is it like to live a big and exciting life up in Philadelphia? Is | ||
CF | it fun all the time? Or just most of the time? I think sometimes I | ||
CF | should get a real job and a real career like you... but I don't think | ||
CF | I could do it. You're stronger than I am... but you don't need me to | ||
CF | tell you that. | ||
CF | | ||
CF | I still love you. But don't tell anybody I said that... it's a secret. | ||
CF | | ||
CF | Beatrice | ||
CF | | ||
CF | > | Jacqueline asks, "We... we're the strong one?" | |
Jacqueline says, "Okay." | ||
Jacqueline says (to ClubFloyd), "e" | ||
CF ] A Darkened Passage | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | A Darkened Passage | ||
CF | How strange -- there are steps cut into the surface of this passage, | ||
CF | though the slope downward is very gentle. The passage itself turns a | ||
CF | tight curve from south to west, widening slightly as it moves west. | ||
CF | | ||
CF | > | Knight_Otu says, "I guess it's our dream, our rules." | |
Jacqueline says (to ClubFloyd), "u" | ||
CF ] A Darkened Passage | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | Jacqueline says (to KO), "heh. True." | |
Jacqueline says, "Okay, so not really stairs, just a bend in the tunnel." | ||
Jacqueline says (to ClubFloyd), "s" | ||
CF ] Aisle 2 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Aisle 2 | ||
CF | COOKIES, CRACKERS, SNACKS, a sign above you reads. But here the | ||
CF | shelves are as empty as before -- dusty, even. It's been a long time | ||
CF | since anyone has been here, it seems. Darkened passages lead north and | ||
CF | east. | ||
CF | | ||
CF | A little girl lies on the floor, staring at something in the ceiling | ||
CF | you can't see. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "ask girl about girl" | ||
CF ] Aisle 2 | ||
CF | | ||
CF | > ASK GIRL ABOUT GIRL | ||
CF | | ||
CF | She doesn't react. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "look up" | ||
CF ] Aisle 2 | ||
CF | | ||
CF | > LOOK UP | ||
CF | | ||
CF | You see nothing unexpected in that direction. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "i" | ||
CF ] Aisle 2 | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying a folded piece of notebook paper, some money that | ||
CF | Chris gave you, a photograph, a beer, a flashlight, a cough syrup | ||
CF | bottle, your wallet, your keys and a pager. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "give photo to girl" | ||
CF ] Aisle 2 | ||
CF | | ||
CF | > GIVE PHOTO TO GIRL | ||
CF | | ||
CF | She doesn't react. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "girl" | ||
CF ] Aisle 2 | ||
CF | | ||
CF | > GIRL | ||
CF | | ||
CF | That's not a verb I recognize. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x girl" | ||
CF ] Aisle 2 | ||
CF | | ||
CF | > X GIRL | ||
CF | | ||
CF | Erin turns nine years old in a few days. It will be the happiest day | ||
CF | of her life, she knows. All the birthdays before this one don't count. | ||
CF | They came before she had a daddy. | ||
CF | | ||
CF | Her life before her daddy was weird, but she doesn't know it. Maybe if | ||
CF | she knew the word, she'd call it exciting. There were nighttime | ||
CF | escapes and lots of hotel rooms. There were bad people everywhere. Her | ||
CF | mother told her so and Erin believes everything her mom tells her. She | ||
CF | was the only good person she knew before her daddy became her daddy. | ||
CF | | ||
CF | He wakes her up early the morning of her ninth birthday. He whispers | ||
CF | something to her but she can't hear what he's saying. | ||
CF | | ||
CF | This is how it happens. This is how her life changes. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "whisper" | ||
CF ] Aisle 2 | ||
CF | | ||
CF | > WHISPER | ||
CF | | ||
CF | That's not a verb I recognize. | ||
CF | | ||
CF | > | Jacqueline asks, "Anything to try here?" | |
Roger says (to f), "girl, follow me" | ||
CF ] Aisle 2 | ||
CF | | ||
CF | > GIRL, FOLLOW ME | ||
CF | | ||
CF | She doesn't react. | ||
CF | | ||
CF | > | ||
Roger says (to f), "take girl" | ||
CF ] Aisle 2 | ||
CF | | ||
CF | > TAKE GIRL | ||
CF | | ||
CF | She seems too heavy to pick up, which is strange... | ||
CF | | ||
CF | > | ||
Roger says (to f), "search girl" | ||
CF ] Aisle 2 | ||
CF | | ||
CF | > SEARCH GIRL | ||
CF | | ||
CF | You don't see anything unusual. | ||
CF | | ||
CF | > | Knight_Otu says, "Possibly, but if there is, I don't know it." | |
Roger says (to f), "hug girl" | ||
CF ] Aisle 2 | ||
CF | | ||
CF | > HUG GIRL | ||
CF | | ||
CF | It seems wrong somehow. | ||
CF | | ||
CF | > | ||
Roger says (to f), "kiss girl" | ||
CF ] Aisle 2 | ||
CF | | ||
CF | > KISS GIRL | ||
CF | | ||
CF | It seems wrong somehow. | ||
CF | | ||
CF | > | ||
Roger says (to girl), "girl, wake up" | Jacqueline says, "That's because it *IS* wrong, game." | |
Roger says (to f), "girl, wake up" | ||
CF ] Aisle 2 | ||
CF | | ||
CF | > GIRL, WAKE UP | ||
CF | | ||
CF | She doesn't react. | ||
CF | | ||
CF | > | Roger says, "alright, that's enough out of me" | |
Jacqueline says, "heh" | ||
Jacqueline says, "It's okay, Prince Charming. I get it." | ||
MoyTravis asks, "dump liquid on girl?" | ||
MoyTravis asks, "attack girl?" | ||
Jacqueline says, "gosh" | ||
Jacqueline says (to ClubFloyd), "give beer to girl" | ||
CF ] Aisle 2 | ||
CF | | ||
CF | > GIVE BEER TO GIRL | ||
CF | | ||
CF | She doesn't react. | ||
CF | | ||
CF | > | MoyTravis asks, "smelling salts?" | |
MoyTravis asks, "yell?" | ||
Jacqueline says (to ClubFloyd), "e" | ||
CF ] A Darkened Passage | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | A Darkened Passage | ||
CF | The passage branches here east and west, and returns upward to the | ||
CF | south. The east passage is a little narrower, the clay a bit more | ||
CF | moist. | ||
CF | | ||
CF | > | MoyTravis says, "I don't think we have smelling salts." | |
Jacqueline says (to ClubFloyd), "r" | ||
CF ] A Darkened Passage | ||
CF | | ||
CF | > R | ||
CF | | ||
CF | That's not a verb I recognize. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "e" | ||
CF ] Mini-Mart | MoyTravis says, "I'm not even sure what smelling salts are." | |
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Mini-Mart | ||
CF | It's the same one you were just in... isn't it? Except everything | ||
CF | isn't as it was. Where there were aisles, now there are torn-up bits | ||
CF | of plywood, as if someone had only five minutes to construct the | ||
CF | scene. Sawdust all over the floor and windows made of Saran Wrap. | ||
CF | | ||
CF | The Chinese kid is still at the counter (its left side crashing to the | ||
CF | floor -- the thing was built all wrong), but everything is different | ||
CF | about him, and what's more, there's a display beside him. A sign | ||
CF | reads: USEFUL ITEMS FOR YOUR LIFE. PLEASE TRADES ONLY. | ||
CF | | ||
CF | A blue door lies behind him to the south; passages lead east and west. | ||
CF | | ||
CF | You can also see an empty bottle of beer here. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "s" | ||
CF ] Mini-Mart | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | You can't, since the blue door is in the way. | ||
CF | | ||
CF | > | MoyTravis says, "Oh ask him about the girl." | |
Jacqueline says (to ClubFloyd), "ask kid about girl" | ||
CF ] Mini-Mart | ||
CF | | ||
CF | > ASK KID ABOUT GIRL | ||
CF | | ||
CF | "Ha! Ha!" the kid says, giving you a disconcertingly serious look. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "ask kid about covid" | ||
CF ] Mini-Mart | ||
CF | | ||
CF | > ASK KID ABOUT COVID | ||
CF | | ||
CF | "Ha! Ha!" the kid says. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "open door" | ||
CF ] Mini-Mart | ||
CF | | ||
CF | > OPEN DOOR | ||
CF | | ||
CF | "Employees only," the kid says by way of warning. | ||
CF | | ||
CF | It seems to be locked. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "unlock door with key" | ||
CF ] Mini-Mart | ||
CF | | ||
CF | > UNLOCK DOOR WITH KEY | ||
CF | | ||
CF | (first taking the ornate blue key) | ||
CF | "No!" the kid snaps. He's pretty protective of it. | ||
CF | | ||
CF | > | MoyTravis asks, "...wait. So was that a custom response or a semi-random one?" | |
Jacqueline says, "I think it was random, yeah." | ||
MoyTravis says, "Ask kid about kid." | ||
Jacqueline says (to ClubFloyd), "ask kid about girl" | ||
CF ] Mini-Mart | ||
CF | | ||
CF | > ASK KID ABOUT GIRL | ||
CF | | ||
CF | "Ha! Ha! Ha! Ha!" the kid says, giving you a disconcertingly serious | ||
CF | look. | ||
CF | | ||
CF | > | ||
Roger says (to f), "take comic" | ||
CF ] Mini-Mart | ||
CF | | ||
CF | > TAKE COMIC | ||
CF | | ||
CF | "No!" the kid shouts. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "ask kid about kid" | ||
CF ] Mini-Mart | ||
CF | | ||
CF | > ASK KID ABOUT KID | ||
CF | | ||
CF | "Ha! Ha! Ha! Ha!" the kid says, giving you a disconcertingly serious | ||
CF | look. | ||
CF | | ||
CF | > | MoyTravis says, "RIP" | |
Jacqueline says (to ClubFloyd), "ask kid about me" | ||
CF ] Mini-Mart | ||
CF | | ||
CF | > ASK KID ABOUT ME | ||
CF | | ||
CF | "Ha! Ha!" the kid says. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "ask kid about key" | ||
CF ] Mini-Mart | ||
CF | | ||
CF | > ASK KID ABOUT KEY | ||
CF | | ||
CF | "Is trade," the kid says, like he's telling you a secret. "Trade | ||
CF | useful thing for key." | ||
CF | | ||
CF | > | MoyTravis says, "oh, hey" | |
Roger says, "maybe we should try mailing something? The letter or maybe the photo..." | ||
Jacqueline asks (of Travis), "hm?" | ||
MoyTravis says, "Nevermind." | ||
Jacqueline says, "mmkay" | ||
Roger says (to f), "open flashlight" | ||
CF ] Mini-Mart | ||
CF | | ||
CF | > OPEN FLASHLIGHT | ||
CF | | ||
CF | That's not something you can open. | ||
CF | | ||
CF | > | Jacqueline asks (of Roger), "Want me to go put the photo in the mail?" | |
Roger says, "It seems weird to have a slot with no use" | ||
Jacqueline says (to ClubFloyd), "w" | ||
CF ] A Darkened Passage | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | A Darkened Passage | ||
CF | The passage branches here east and west, and returns upward to the | ||
CF | south. The east passage is a little narrower, the clay a bit more | ||
CF | moist. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "w" | ||
CF ] Aisle 2 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Aisle 2 | ||
CF | COOKIES, CRACKERS, SNACKS, a sign above you reads. But here the | ||
CF | shelves are as empty as before -- dusty, even. It's been a long time | ||
CF | since anyone has been here, it seems. Darkened passages lead north and | ||
CF | east. | ||
CF | | ||
CF | A little girl lies on the floor, staring at something in the ceiling | ||
CF | you can't see. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "n" | ||
CF ] A Darkened Passage | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | A Darkened Passage | ||
CF | How strange -- there are steps cut into the surface of this passage, | ||
CF | though the slope downward is very gentle. The passage itself turns a | ||
CF | tight curve from south to west, widening slightly as it moves west. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "w" | ||
CF ] Post Office, Hopeless | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Post Office, Hopeless | ||
CF | Here in the anteroom of the PO is a wall of mailboxes -- more than | ||
CF | you've ever seen before, and all in an intense shade of blue, too. One | ||
CF | of them is open. A mail slot beside them barely registers in your | ||
CF | mind. The floor is dingy; the air's stale. | ||
CF | | ||
CF | To the east is a darkened passage. | ||
CF | | ||
CF | > | Roger says, "oh, I have more girl abuse ideas too" | |
Jacqueline says, "That sounds wrong, but I'll let that go." | ||
Jacqueline says (to ClubFloyd), "x mailbox" | ||
CF ] Post Office, Hopeless | ||
CF | | ||
CF | > X MAILBOX | ||
CF | | ||
CF | The mailbox is empty. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "put photo in box" | ||
CF ] Post Office, Hopeless | ||
CF | | ||
CF | > PUT PHOTO IN BOX | ||
CF | | ||
CF | You put the photograph into the opened mailbox. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "wait" | ||
CF ] Post Office, Hopeless | ||
CF | | ||
CF | > WAIT | ||
CF | | ||
CF | Time passes. | ||
CF | | ||
CF | > | ||
Roger says (to f), "x slot" | ||
CF ] Post Office, Hopeless | ||
CF | | ||
CF | > X SLOT | ||
CF | | ||
CF | A label above the slot reads, FOR LOCAL DELIVERIES ONLY. | ||
CF | | ||
CF | > | Knight_Otu asks, "I look away for a minute and wha do I see?" | |
Jacqueline asks (of KO), "Roger having girl ideas?" | ||
Knight_Otu says, "Yeah." | ||
Roger says (to f), "put letter in slot" | ||
CF ] Post Office, Hopeless | ||
CF | | ||
CF | > PUT LETTER IN SLOT | ||
CF | | ||
CF | The folded piece of notebook paper disappears into the slot without a | ||
CF | sound. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "take photo" | ||
CF ] Post Office, Hopeless | ||
CF | | ||
CF | > TAKE PHOTO | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | Roger says, "I hope that was ok" | |
Jacqueline says, "Oh the slot, not the box." | ||
Jacqueline says, "I hope it was okay, too." | ||
Jacqueline says, "I can undo" | ||
Jacqueline says, "There is multiple undo." | ||
Jacqueline asks, "Did I try to give the kid the letter?" | ||
Jacqueline says (to ClubFloyd), "undo" | ||
CF ] Post Office, Hopeless | ||
CF | Post Office, Hopeless | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "und" | ||
CF ] Post Office, Hopeless | ||
CF | | ||
CF | > UND | ||
CF | | ||
CF | That's not a verb I recognize. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "undo" | ||
CF ] Post Office, Hopeless | ||
CF | Post Office, Hopeless | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "i" | ||
CF ] Post Office, Hopeless | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying some money that Chris gave you, a beer, a flashlight, | ||
CF | a cough syrup bottle, your wallet, your keys and a pager. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "undo" | ||
CF ] Post Office, Hopeless | ||
CF | Post Office, Hopeless | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "undo" | ||
CF ] Post Office, Hopeless | ||
CF | Post Office, Hopeless | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "undo" | ||
CF ] Post Office, Hopeless | ||
CF | Post Office, Hopeless | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "i" | ||
CF ] Post Office, Hopeless | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying a folded piece of notebook paper, some money that | ||
CF | Chris gave you, a beer, a flashlight, a cough syrup bottle, your | ||
CF | wallet, your keys and a pager. | ||
CF | | ||
CF | > | Jacqueline says, "What are your girl ideas? Because I don't think the letter will get us the key." | |
Jacqueline says, "(Though maybe)" | ||
Roger says, "go over there and I'll show you" | ||
Jacqueline says, "Well okay then" | ||
Jacqueline says (to ClubFloyd), "e" | ||
CF ] A Darkened Passage | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | A Darkened Passage | ||
CF | How strange -- there are steps cut into the surface of this passage, | ||
CF | though the slope downward is very gentle. The passage itself turns a | ||
CF | tight curve from south to west, widening slightly as it moves west. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "s" | ||
CF ] Aisle 2 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Aisle 2 | ||
CF | COOKIES, CRACKERS, SNACKS, a sign above you reads. But here the | ||
CF | shelves are as empty as before -- dusty, even. It's been a long time | ||
CF | since anyone has been here, it seems. Darkened passages lead north and | ||
CF | east. | ||
CF | | ||
CF | A little girl lies on the floor, staring at something in the ceiling | ||
CF | you can't see. | ||
CF | | ||
CF | > | Jacqueline says, "Go fer it" | |
Roger says (to f), "lie down" | ||
CF ] Aisle 2 | ||
CF | | ||
CF | > LIE DOWN | ||
CF | | ||
CF | I didn't understand that sentence. | ||
CF | | ||
CF | > | ||
Roger says (to f), "lie" | ||
CF ] Aisle 2 | ||
CF | | ||
CF | > LIE | ||
CF | | ||
CF | (on top of Erin) | ||
CF | That's not something you can lie down on. | ||
CF | | ||
CF | > | Jacqueline says, "ROGER" | |
Roger says (to fl), "lie on floor" | ||
Roger says (to f), "lie on floor" | ||
CF ] Aisle 2 | ||
CF | | ||
CF | > LIE ON FLOOR | ||
CF | | ||
CF | (the floor) | ||
CF | That's not something you can lie down on. | ||
CF | | ||
CF | > | Roger says, "Well I guess I'm out of ideas" | |
Roger says (to f), "ask girl about daddy" | ||
CF ] Aisle 2 | ||
CF | | ||
CF | > ASK GIRL ABOUT DADDY | ||
CF | | ||
CF | She doesn't react. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "sleep" | ||
CF ] Aisle 2 | ||
CF | | ||
CF | > SLEEP | ||
CF | | ||
CF | You don't feel sleepy. | ||
CF | | ||
CF | > | ||
Roger says (to f), "push girl" | ||
CF ] Aisle 2 | ||
CF | | ||
CF | > PUSH GIRL | ||
CF | | ||
CF | It seems wrong somehow. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "hit girl with beer" | ||
CF ] Aisle 2 | ||
CF | | ||
CF | > HIT GIRL WITH BEER | ||
CF | | ||
CF | It seems wrong somehow. | ||
CF | | ||
CF | > | Jacqueline says, "That's because it is wrong." | |
Jacqueline says (to ClubFloyd), "e" | ||
CF ] A Darkened Passage | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | A Darkened Passage | ||
CF | The passage branches here east and west, and returns upward to the | ||
CF | south. The east passage is a little narrower, the clay a bit more | ||
CF | moist. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "e" | ||
CF ] Mini-Mart | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Mini-Mart | ||
CF | It's the same one you were just in... isn't it? Except everything | ||
CF | isn't as it was. Where there were aisles, now there are torn-up bits | ||
CF | of plywood, as if someone had only five minutes to construct the | ||
CF | scene. Sawdust all over the floor and windows made of Saran Wrap. | ||
CF | | ||
CF | The Chinese kid is still at the counter (its left side crashing to the | ||
CF | floor -- the thing was built all wrong), but everything is different | ||
CF | about him, and what's more, there's a display beside him. A sign | ||
CF | reads: USEFUL ITEMS FOR YOUR LIFE. PLEASE TRADES ONLY. | ||
CF | | ||
CF | A blue door lies behind him to the south; passages lead east and west. | ||
CF | | ||
CF | You can also see an empty bottle of beer here. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "give letter to kid" | ||
CF ] Mini-Mart | ||
CF | | ||
CF | > GIVE LETTER TO KID | ||
CF | | ||
CF | The kid just shakes his head: "No trade." | ||
CF | | ||
CF | > | Jacqueline says, "Hrm." | |
Roger says (to f), "s" | ||
CF ] Mini-Mart | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | You can't, since the blue door is in the way. | ||
CF | | ||
CF | > | Jacqueline says, "Wish we could write a letter back. That feels like something worth mailing." | |
Knight_Otu asks, "I forget, were we further east from here?" | ||
Roger says (to f), "ask boy about donut" | ||
CF ] Mini-Mart | ||
CF | | ||
CF | > ASK BOY ABOUT DONUT | ||
CF | | ||
CF | "Ha! Ha! Ha!" the kid says, giving you a disconcertingly serious look. | ||
CF | | ||
CF | > | Jacqueline says, "No. This is as far east as we've been in the weird place." | |
Roger says, "yeah I think so" | ||
Jacqueline says, "Wonder if Chris is out there. Still pumping gas." | ||
Roger asks, "man who built this crazy map? A couple of young kids playing Carcassone?" | ||
Jacqueline says, "Mysterious ladies." | ||
Roger says, "let's see what awaits us to the east" | ||
Jacqueline says, "I am almost tempted to look for a hint." | ||
Jacqueline says, "We never even found the donuts." | ||
Knight_Otu says, "The donut is a lie." | ||
Jacqueline says, "yay" | ||
Roger says (to f), "e" | ||
CF ] A Darkened Passage | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | A Darkened Passage | ||
CF | The passage undulates as it moves west to east, curving back and forth | ||
CF | with a kind of reassuring regularity. The walls are rough here, as if | ||
CF | the passage had just been carved hours ago. | ||
CF | | ||
CF | > | Roger says, "err, whoops" | |
Jacqueline says, "No, this is good, i think" | ||
Roger says, "oh good" | ||
Roger says (to f), "e" | ||
CF ] Aisle 10 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Aisle 10 | ||
CF | You never spend any time in this aisle: the sign above you indicates | ||
CF | dog food, cat food, baby food. Not that it really counts or anything | ||
CF | -- the shelves are empty here as well. Passages lead west and east. | ||
CF | | ||
CF | An elderly man stands frozen in the middle of mopping the floor. | ||
CF | | ||
CF | > | Knight_Otu says, "I guess at least we aren't transforming into some weird alien worm insect." | |
Roger says, "Hey it's the janitor from Control" | ||
Jacqueline says (to KO), "Yeah, there's that." | ||
Jacqueline says, "I thank the universe every day when that doesn't happen to me." | ||
Jacqueline says (to ClubFloyd), "x man" | ||
CF ] Aisle 10 | ||
CF | | ||
CF | > X MAN | ||
CF | | ||
CF | Michael has worked at the supermarket coming up on three years. He | ||
CF | doesn't need the money -- he's long been retired. He just likes | ||
CF | feeling useful. | ||
CF | | ||
CF | On a Tuesday afternoon, 2:13 pm precisely, he falls to the floor of | ||
CF | aisle 10, his heart stopped. His life is saved, but the doctors tell | ||
CF | him it will happen again someday soon, and when it does, there will be | ||
CF | no coming back. There is no way to fix anything permanently, but there | ||
CF | are ways to mitigate the risk. That what the doctor says: mitigate. | ||
CF | When he really should say postpone. | ||
CF | | ||
CF | This is how it happens. This is how his life changes. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "e" | ||
CF ] A Darkened Passage | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | A Darkened Passage | ||
CF | The path turns from west to south, high above a vast, still pool of | ||
CF | water. You can just barely see it from here -- it must be hundreds of | ||
CF | feet below you. The water goes on as far as you can see, though that | ||
CF | not may be saying much, and the roof above you becomes cavernous, with | ||
CF | thin stalactites. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "s" | ||
CF ] Bank Lobby, Bottomless | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Bank Lobby, Bottomless | ||
CF | There is a hole -- maybe better described as a pit -- about fifteen | ||
CF | feet wide, right in the middle of the lobby. It looks as though no one | ||
CF | has been here in a long time: the glass separating tellers from people | ||
CF | is cracked in several places, and a desk (the kind new accounts, | ||
CF | loans, and foreclosures are negotiated over) teeters halfway into the | ||
CF | pit, rocking gently in a breeze you can't feel. | ||
CF | | ||
CF | To the north is the darkened passage you entered from, and south is | ||
CF | the safe deposit vault. For some reason, the metal of the vault door | ||
CF | is painted blue. | ||
CF | | ||
CF | > | Jacqueline says, "It is either blue or has the number 23 on it. Everything does." | |
Jacqueline says (to ClubFloyd), "x desk" | ||
CF ] Bank Lobby, Bottomless | ||
CF | | ||
CF | > X DESK | ||
CF | | ||
CF | The desk is rotting away at one corner, and its surface is covered in | ||
CF | useless papers. It doesn't even have drawers -- but the customer would | ||
CF | never know that. So many things you aren't allowed to see. A placard | ||
CF | on one corner reads: ASST BANK MANAGER. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x pit" | ||
CF ] Bank Lobby, Bottomless | ||
CF | | ||
CF | > X PIT | ||
CF | | ||
CF | The light of your flashlight ends sometime before the pit itself does, | ||
CF | though you can see odd bits of construction -- wiring, concrete, rebar | ||
CF | -- embedded along the sides of the pit. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "s" | ||
CF ] Bank Lobby, Bottomless | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | You can't, since the safe deposit vault door is in the way. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "open vault" | ||
CF ] Bank Lobby, Bottomless | ||
CF | | ||
CF | > OPEN VAULT | ||
CF | | ||
CF | The vault door doesn't budge. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x lock" | ||
CF ] Bank Lobby, Bottomless | ||
CF | | ||
CF | > X LOCK | ||
CF | | ||
CF | Numbers from 0 to 36 run along the circumference of the combination | ||
CF | lock's knob. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "turn lock to 23" | ||
CF ] Bank Lobby, Bottomless | ||
CF | | ||
CF | > TURN LOCK TO 23 | ||
CF | | ||
CF | You turn the dial to 23. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "open door" | ||
CF ] Bank Lobby, Bottomless | ||
CF | | ||
CF | > OPEN DOOR | ||
CF | | ||
CF | The vault door doesn't budge. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x dial" | ||
CF ] Bank Lobby, Bottomless | ||
CF | | ||
CF | > X DIAL | ||
CF | | ||
CF | Numbers from 0 to 36 run along the circumference of the combination | ||
CF | lock's knob. | ||
CF | | ||
CF | > | Knight_Otu says, "But, but." | |
Jacqueline asks, "IKR??" | ||
Jacqueline says (to ClubFloyd), "unlock door" | ||
CF ] Bank Lobby, Bottomless | ||
CF | | ||
CF | > UNLOCK DOOR | ||
CF | | ||
CF | What do you want to unlock the safe deposit vault door with? | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "my mind" | ||
CF ] Bank Lobby, Bottomless | ||
CF | | ||
CF | > MY MIND | ||
CF | | ||
CF | You don't see anything like that around. | ||
CF | | ||
CF | > | Knight_Otu says, "Harsh." | |
Jacqueline looks at the floor. | ||
Jacqueline says, "I'm so demoralized after the game insulted my intelligence that I don't know what to do now." | ||
Roger says (to f), "push desk" | ||
CF ] Bank Lobby, Bottomless | ||
CF | | ||
CF | > PUSH DESK | ||
CF | | ||
CF | You are unable to. | ||
CF | | ||
CF | > | ||
Roger says (to f), "kick desk" | ||
CF ] Bank Lobby, Bottomless | ||
CF | | ||
CF | > KICK DESK | ||
CF | | ||
CF | You've never been a very violent kind of guy. | ||
CF | | ||
CF | > | Roger says, "I thought for sure that would work" | |
Roger says (to f), "d" | ||
CF ] Bank Lobby, Bottomless | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
Roger says (to f), "enter pit" | ||
CF ] Bank Lobby, Bottomless | ||
CF | | ||
CF | > ENTER PIT | ||
CF | | ||
CF | For a second, you really consider doing it. But you stop yourself -- | ||
CF | this is insanity... | ||
CF | | ||
CF | > | ||
Roger says (to f), "g" | ||
CF ] Bank Lobby, Bottomless | ||
CF | | ||
CF | > G | ||
CF | | ||
CF | The feeling of nothingness is... comfortable? It doesn't feel like | ||
CF | falling, doesn't feel like you may die at any moment -- | ||
CF | [...] | ||
Roger says (to f), "push space" | ||
CF ] Half-Asleep | ||
CF | | ||
CF | | ||
CF | It's hard to explain how you found your way back to your apartment and | ||
CF | slept until your mind ran out of dreams -- hard to say how you are | ||
CF | here again, where everything is safe and temperate. The office has a | ||
CF | way of making memory slip from your fingers, of erasing everything but | ||
CF | a present that plods forward. | ||
CF | | ||
CF | Half-Asleep | ||
CF | It gets warm down here in the afternoon -- something to do with poor | ||
CF | ventilation, maintenance told you once. The day has been slow, | ||
CF | thankfully. A chance to get yourself together, to re-establish a sense | ||
CF | of reality. | ||
CF | | ||
CF | The computer on your desk beeps and brings up an alert box you've | ||
CF | never seen before: "Would you like to RESTART, RESTORE a saved game or | ||
CF | QUIT?" | ||
CF | | ||
CF | > | Roger says, "erm... whoops? I dunno" | |
Knight_Otu says (to ClubFloyd), "undo" | ||
CF ] Bank Lobby, Bottomless | ||
CF | Bank Lobby, Bottomless | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | Knight_Otu says, "Whew." | |
Jacqueline says, "So, I think we missed a thing." | ||
Roger says, "there's a lot of numbers in this game" | ||
MoyTravis says, "Hahaha, that's an interesting early end." | ||
Jacqueline says, "One sec." | ||
Jacqueline says, "I think (maybe) we were supposed to do more before we entered the fridge." | ||
Jacqueline asks, "May I?" | ||
Knight_Otu says, "Sure." | ||
Roger says, "go for it" | ||
Jacqueline says (to ClubFloyd), "n" | ||
CF ] A Darkened Passage | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | A Darkened Passage | ||
CF | The path turns from west to south, high above a vast, still pool of | ||
CF | water. You can just barely see it from here -- it must be hundreds of | ||
CF | feet below you. The water goes on as far as you can see, though that | ||
CF | not may be saying much, and the roof above you becomes cavernous, with | ||
CF | thin stalactites. | ||
CF | | ||
CF | A fluttering of wings in the distance. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "w" | ||
CF ] Aisle 10 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Aisle 10 | ||
CF | You never spend any time in this aisle: the sign above you indicates | ||
CF | dog food, cat food, baby food. Not that it really counts or anything | ||
CF | -- the shelves are empty here as well. Passages lead west and east. | ||
CF | | ||
CF | An elderly man stands frozen in the middle of mopping the floor. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "w" | ||
CF ] A Darkened Passage | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | A Darkened Passage | ||
CF | The passage undulates as it moves west to east, curving back and forth | ||
CF | with a kind of reassuring regularity. The walls are rough here, as if | ||
CF | the passage had just been carved hours ago. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "w" | ||
CF ] Mini-Mart | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Mini-Mart | ||
CF | It's the same one you were just in... isn't it? Except everything | ||
CF | isn't as it was. Where there were aisles, now there are torn-up bits | ||
CF | of plywood, as if someone had only five minutes to construct the | ||
CF | scene. Sawdust all over the floor and windows made of Saran Wrap. | ||
CF | | ||
CF | The Chinese kid is still at the counter (its left side crashing to the | ||
CF | floor -- the thing was built all wrong), but everything is different | ||
CF | about him, and what's more, there's a display beside him. A sign | ||
CF | reads: USEFUL ITEMS FOR YOUR LIFE. PLEASE TRADES ONLY. | ||
CF | | ||
CF | A blue door lies behind him to the south; passages lead east and west. | ||
CF | | ||
CF | You can also see an empty bottle of beer here. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "w" | ||
CF ] A Darkened Passage | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | A Darkened Passage | ||
CF | The passage branches here east and west, and returns upward to the | ||
CF | south. The east passage is a little narrower, the clay a bit more | ||
CF | moist. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "s" | ||
CF ] A Darkened Passage | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | A Darkened Passage | ||
CF | The passage is subtly graded, sloping downward and widening as it | ||
CF | heads north. The air grows colder and thinner -- there was a humidity | ||
CF | you hadn't noticed before -- the further down you go. Upward, to the | ||
CF | south, is the light of the supermarket. | ||
CF | | ||
CF | "Dante," a voice says... but you're just imagining things... | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "s" | ||
CF ] Aisle 8 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Aisle 8 | ||
CF | This is a supermarket aisle -- you're sure of it though it doesn't | ||
CF | make sense -- but the shelves here are completely empty. A sign | ||
CF | indicates this would be the snacks aisle (Doritos, pretzels, chewing | ||
CF | gum -- all the food you wished you could eat as a meal all by | ||
CF | themselves) if there were anything to buy. Overhead lights at regular | ||
CF | intervals and an odd melody too soft to be understood... | ||
CF | | ||
CF | The north and south ends of the aisle become entrances to what appear | ||
CF | to be tunnels, and a gash in the aisle leads west. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "w" | ||
CF ] A Darkened Passage | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | A Darkened Passage | ||
CF | It's cool, almost close to what the first day of fall feels like. This | ||
CF | is a narrow passage -- your flashlight reveals that the walls look | ||
CF | something close to clay, with kind of a deep reddish tint -- without | ||
CF | twist or turning. | ||
CF | | ||
CF | Things get brighter to the east, and assuming the laws of physics are | ||
CF | still in effect and the universe is internally consistent, the mini | ||
CF | mart is west. | ||
CF | | ||
CF | Far off, a single note on a harp sounds. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "w" | ||
CF ] Aisle 4 | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | The tunnel feels unfamiliar, like it turns a different way now than | ||
CF | you remember it, but the light grows and grows, a familiar friend, a | ||
CF | sign that you aren't lost, not really this time, just maybe a little | ||
CF | misplaced, and then you emerge in: | ||
CF | | ||
CF | Aisle 4 | ||
CF | The sign overhead reads SOUP, PASTA, SAUCES, but the aisle is bare. | ||
CF | You seem to be in a supermarket of some kind -- slick off-white tile | ||
CF | floor and a faint forgotten melody -- but it's only one aisle; drab | ||
CF | walls rise above the shelves. Rough holes in the walls lead east and | ||
CF | south. | ||
CF | | ||
CF | There's a man gazing intently at a solitary can of tunafish here. He | ||
CF | doesn't seem to notice your presence. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x man" | ||
CF ] Aisle 4 | ||
CF | | ||
CF | > X MAN | ||
CF | | ||
CF | Jeff is twenty-six now; married for four years now. It was so sudden, | ||
CF | the way it happened, but it also felt inescapably right. He is in | ||
CF | love, maybe always will be. He has a graveyard shift job, but it's not | ||
CF | important. It's enough right now to be able to come home to a home | ||
CF | whose every corner he knows, and Amanda asleep for so long already. | ||
CF | | ||
CF | His father leaves messages for him at work -- somehow he found him. | ||
CF | Jeff deletes them all without listening to them. Some things can't be | ||
CF | forgiven. | ||
CF | | ||
CF | One night after work, he notices a light on in his house. He doesn't | ||
CF | know what to think -- the front door is still locked. The stairs in | ||
CF | his house creak so loudly. He doesn't hear anything happening. He | ||
CF | opens the bedroom door. | ||
CF | | ||
CF | This is how it happens. This is how his life changes. | ||
CF | | ||
CF | > | Knight_Otu says, "..." | |
Jacqueline says, "damn" | ||
MoyTravis says, "Hmm." | ||
Jacqueline says (to ClubFloyd), "s" | ||
CF ] A Darkened Passage | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | A Darkened Passage | ||
CF | The moist clay walls of this tunnel curve from north to west, maybe | ||
CF | twenty feet long. The ceiling's so low -- not quite short enough you | ||
CF | have to stoop to walk, but low enough to feel weird, like this was | ||
CF | designed for someone else. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "w" | ||
CF ] A Blue Chair in the Dark | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | A Blue Chair in the Dark | ||
CF | You can see nothing but a single blue chair in the center of the room. | ||
CF | A spotlight whose... this seems familiar? But you can't remember why. | ||
CF | There's nothing else here to fix your eye on. Everything is darkness; | ||
CF | everything else is gone and forgotten. | ||
CF | | ||
CF | (Didn't you have your flashlight on or something? Didn't you have a | ||
CF | flashlight?) | ||
CF | | ||
CF | A darkened passage leads east. | ||
CF | | ||
CF | > | Knight_Otu says, "Huh." | |
Jacqueline says (to ClubFloyd), "i" | ||
CF ] A Blue Chair in the Dark | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying a folded piece of notebook paper, some money that | ||
CF | Chris gave you, a beer, a cough syrup bottle, your wallet, your keys | ||
CF | and a pager. | ||
CF | | ||
CF | > | Jacqueline asks, "Where is the damn flashlight??" | |
Jacqueline asks, "Are we George W again?" | ||
Jacqueline says (to ClubFloyd), "x me" | ||
CF ] A Blue Chair in the Dark | ||
CF | | ||
CF | > X ME | ||
CF | | ||
CF | Dante is lost. He has a collection of belongings, a place to live, a | ||
CF | job, even a retirement plan. But he's never tasted hardship -- the | ||
CF | real kind, that leaves scars -- and never really tasted happiness | ||
CF | either -- the real kind, that lasts forever. | ||
CF | | ||
CF | He wants to have a story. So badly. He tries not to think of himself | ||
CF | as a princess trapped in a tower, though he surely is trapped. Maybe | ||
CF | he can be a pilgrim lost in the dark, or an antihero waiting for the | ||
CF | right moment to stage his return. These are all fictions -- not | ||
CF | stories. They are comfortable. | ||
CF | | ||
CF | He reads so many books now. He watches so many people. | ||
CF | | ||
CF | > | Jade exclaims, "oops!" | |
Jacqueline says (to ClubFloyd), "sit" | ||
CF ] A Blue Chair in the Dark | ||
CF | | ||
CF | > SIT | ||
CF | | ||
CF | (on top of the blue chair) | ||
CF | The chair feels nice. The chair feels calm. Same as it always does. | ||
CF | | ||
CF | "Happy birthday to you..." voices sing. You can't see where they're | ||
CF | coming from, but they are familiar and scary for a reason you don't | ||
CF | understand... | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "listen" | ||
CF ] A Blue Chair in the Dark | ||
CF | | ||
CF | > LISTEN | ||
CF | | ||
CF | You don't hear anything weird. | ||
CF | | ||
CF | "Happy birthday to you..." Faces becomes just barely apparent-- your | ||
CF | mother, your father. But different somehow. One on the left, one on | ||
CF | the right. Both singing. Their voices are odd, like you are | ||
CF | underwater, maybe drowning... maybe still asleep... | ||
CF | | ||
CF | > | Jacqueline says, "I do think we hear something weird, honestly." | |
Jacqueline says (to ClubFloyd), "x mother" | ||
CF ] A Blue Chair in the Dark | ||
CF | | ||
CF | > X MOTHER | ||
CF | | ||
CF | Are these really your parents? They certainly look like it. Your | ||
CF | father's nose, your mother's eyes. | ||
CF | | ||
CF | Wait, no, these aren't your parents at all... something about their | ||
CF | eyes... | ||
CF | | ||
CF | "Don't worry," the one you thought was your mother says. "We're | ||
CF | monsters. We're here to help you..." | ||
CF | | ||
CF | > | Jacqueline says, "..." | |
Jacqueline says, "I am never, ever, ever doing drugs again." | ||
Jacqueline says (to ClubFloyd), "father" | ||
CF ] A Blue Chair in the Dark | ||
CF | | ||
CF | > FATHER | ||
CF | | ||
CF | That's not a verb I recognize. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x father" | ||
CF ] A Blue Chair in the Dark | ||
CF | | ||
CF | > X FATHER | ||
CF | | ||
CF | Their eyes are different. That's what makes them monsters. They're | ||
CF | black, solid black -- all pupil, all reflections of your own face. | ||
CF | | ||
CF | "Happy birthday, dear Dante..." they sing. What you thought was your | ||
CF | mother is carrying a cake in front of her. Twenty-three candles. | ||
CF | Simultaneously they smile. Pointed teeth. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x cake" | ||
CF ] A Blue Chair in the Dark | ||
CF | | ||
CF | > X CAKE | ||
CF | | ||
CF | They got you chocolate this year -- you never figured out why. You | ||
CF | hate chocolate cake, always have, and your parents know it. | ||
CF | | ||
CF | There are twenty-three candles on the cake, of course. | ||
CF | | ||
CF | "Happy birthday to you..." the monsters sing. Their breath is awful, | ||
CF | like a July afternoon dumpster... | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "blow out candles" | ||
CF ] Bare Light, Empty | ||
CF | | ||
CF | > BLOW OUT CANDLES | ||
CF | | ||
CF | A quick puff of air and they're all gone. | ||
CF | | ||
CF | Congratulations. | ||
CF | | ||
CF | You've just turned twenty-three. This is the year where things stop | ||
CF | feeling fun, where you no longer look forward to summer. You still | ||
CF | nurse crushes in a distant kind of way, but you don't bother anymore | ||
CF | to daydream of leaving those girls a note (they always look just | ||
CF | barely like Beatrice, like you are doomed to one true love), finding | ||
CF | the right words, kissing them... You worry about the future, but only | ||
CF | in a logistical sense. Where will you live? How will you pay the rent? | ||
CF | What to eat on a Tuesday night? How to spend Friday? | ||
CF | | ||
CF | The question of who you will be no longer seems relevant. Because you | ||
CF | aren't growing anymore -- this is the year you finish all that. | ||
CF | | ||
CF | This year is when things end. | ||
CF | | ||
CF | Bare Light, Empty | ||
CF | The room is superordinary. The walls are blank, formless, pale green. | ||
CF | Someday this could be a bustling office or a hospital room or even a | ||
CF | bedroom -- but that would take furniture and care. Until then, it's | ||
CF | the kind of room you spend too much time in, the kind of room you wish | ||
CF | you could forget entirely. | ||
CF | | ||
CF | Darkened passages lead north and east. | ||
CF | | ||
CF | A tiny yellow envelope lies where the blue chair was before. | ||
CF | | ||
CF | > | Jacqueline says, "Yikes" | |
Knight_Otu says, "That's not bleak at all." | ||
Jacqueline says, "Nope. Not at all." | ||
Jacqueline says, "Also, I'm now not sure where we are. Like, those aren't the directions that I was expecting." | ||
Jacqueline exclaims, "Oh! Envelope!" | ||
Jacqueline says (to ClubFloyd), "take envelope" | ||
CF ] Bare Light, Empty | ||
CF | | ||
CF | > TAKE ENVELOPE | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x envelope" | ||
CF ] Bare Light, Empty | ||
CF | | ||
CF | > X ENVELOPE | ||
CF | | ||
CF | It's just barely as wide as your thumb is long, and sealed tight. Your | ||
CF | mother's handwriting on the front lists the address of your apartment | ||
CF | over in Dundalk -- it even has a stamp in the upper-right corner. | ||
CF | | ||
CF | > | MoyTravis asks, "'Dundalk'?" | |
Jacqueline asks, "I... guess we mail this?" | ||
MoyTravis says, "Oh it's a place in Baltimore okay." | ||
Jacqueline says (to Travis), "Yeah, it was referenced earlier." | ||
MoyTravis says, "Sure why not." | ||
Knight_Otu asks, "Or ope it?" | ||
Jacqueline says, "Hrm. I guess we could open it." | ||
MoyTravis says, "I mean it's for us." | ||
Jacqueline says, "There is, after all, undo." | ||
Jacqueline says (to Travis), "Oh, true." | ||
Jacqueline says (to ClubFloyd), "open envelope" | ||
CF ] Bare Light, Empty | ||
CF | | ||
CF | > OPEN ENVELOPE | ||
CF | | ||
CF | You have to rip the envelope apart to open it, it's sealed so tight. | ||
CF | There's a birthday card inside. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "read card" | ||
CF ] Bare Light, Empty | ||
CF | | ||
CF | > READ CARD | ||
CF | | ||
CF | A cartoon bear waves at you from the front of the card. "A Special | ||
CF | Message For Our Special Son," it says in cute, cartoony writing. | ||
CF | | ||
CF | > | Jacqueline asks, "Why do I imagine this bear as being a Five Nights At Freddies bear?" | |
MoyTravis says, "I wonder if this was before 'special' was euphamism treadmill'd." | ||
Jacqueline says, "I think it's just meant to be nice, maybe." | ||
Jacqueline says, "I still want to try mailing it." | ||
Jacqueline says (to ClubFloyd), "undo" | ||
CF ] Bare Light, Empty | ||
CF | Bare Light, Empty | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "undo" | ||
CF ] Bare Light, Empty | ||
CF | Bare Light, Empty | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "undo" | ||
CF ] Bare Light, Empty | ||
CF | Bare Light, Empty | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "i" | ||
CF ] Bare Light, Empty | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying a tiny yellow envelope, a folded piece of notebook | ||
CF | paper, some money that Chris gave you, a beer, a cough syrup bottle, | ||
CF | your wallet, your keys and a pager. | ||
CF | | ||
CF | > | Roger asks, "we're not even going to read it?" | |
Jacqueline asks, "I thought we did?" | ||
Jacqueline says (to ClubFloyd), "open envelope" | ||
CF ] Bare Light, Empty | ||
CF | | ||
CF | > OPEN ENVELOPE | ||
CF | | ||
CF | You have to rip the envelope apart to open it, it's sealed so tight. | ||
CF | There's a birthday card inside. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x card" | ||
CF ] Bare Light, Empty | ||
CF | | ||
CF | > X CARD | ||
CF | | ||
CF | A cartoon bear waves at you from the front of the card. "A Special | ||
CF | Message For Our Special Son," it says in cute, cartoony writing. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "open card" | ||
CF ] Bare Light, Empty | ||
CF | | ||
CF | > OPEN CARD | ||
CF | | ||
CF | The inside of the card is nearly blank. Where a message would be, | ||
CF | there's only a typewritten number: 6620. | ||
CF | | ||
CF | > | Jacqueline says, "Oh" | |
MoyTravis says, "We didn't read it." | ||
Jacqueline says, "OH" | ||
Roger says, "Thank you" | ||
MoyTravis says, "Ha! The safe." | ||
Jacqueline says, "What the heck, game? WHYYYY" | ||
Knight_Otu says, "I mean, until now I would have said we read it..." | ||
Jade says, "6620" | ||
Jacqueline says (to ClubFloyd), "undo" | ||
CF ] Bare Light, Empty | ||
CF | Bare Light, Empty | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "undo" | ||
CF ] Bare Light, Empty | ||
CF | Bare Light, Empty | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "undo" | ||
CF ] Bare Light, Empty | ||
CF | Bare Light, Empty | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x envelope" | ||
CF ] Bare Light, Empty | ||
CF | | ||
CF | > X ENVELOPE | ||
CF | | ||
CF | It's just barely as wide as your thumb is long, and sealed tight. Your | ||
CF | mother's handwriting on the front lists the address of your apartment | ||
CF | over in Dundalk -- it even has a stamp in the upper-right corner. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "l" | ||
CF ] Bare Light, Empty | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | | ||
CF | Bare Light, Empty | ||
CF | The room is superordinary. The walls are blank, formless, pale green. | ||
CF | Someday this could be a bustling office or a hospital room or even a | ||
CF | bedroom -- but that would take furniture and care. Until then, it's | ||
CF | the kind of room you spend too much time in, the kind of room you wish | ||
CF | you could forget entirely. | ||
CF | | ||
CF | Darkened passages lead north and east. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "n" | ||
CF ] A Darkened Passage | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | A Darkened Passage | ||
CF | The passage ends abruptly to the north at a plain gray wall. It | ||
CF | doesn't look like the wall has been painted gray, though its surface | ||
CF | is smooth, almost like drywall. | ||
CF | | ||
CF | Seems like your only option is to return south. | ||
CF | | ||
CF | > | Knight_Otu asks, "But didn't the safe only go to 36?" | |
Jacqueline says (to ClubFloyd), "hit wall" | ||
CF ] A Darkened Passage | ||
CF | | ||
CF | > HIT WALL | ||
CF | | ||
CF | You don't even put a dent into the wall. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "i" | ||
CF ] A Darkened Passage | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying a tiny yellow envelope, a folded piece of notebook | ||
CF | paper, some money that Chris gave you, a beer, a cough syrup bottle, | ||
CF | your wallet, your keys and a pager. | ||
CF | | ||
CF | You lose your balance for a second. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "x wall" | ||
CF ] A Darkened Passage | ||
CF | | ||
CF | > X WALL | ||
CF | | ||
CF | You stare at it for a little, trying to see if there's a hidden | ||
CF | entrance or something like that, but you come up empty. | ||
CF | | ||
CF | Applause rings out in the distance. | ||
CF | | ||
CF | > | Roger says, "lack of a flashlight is hurting us, I think" | |
Jacqueline says (to ClubFloyd), "z" | ||
CF ] A Darkened Passage | ||
CF | | ||
CF | > Z | ||
CF | | ||
CF | Time passes. | ||
CF | | ||
CF | > | Jacqueline asks, "What happened to it?" | |
Jacqueline says (to ClubFloyd), "n" | ||
CF ] A Darkened Passage | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | You manage to catch yourself right before you smack into a wall. Have | ||
CF | to be careful -- it's so dark. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "e" | ||
CF ] A Darkened Passage | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | You manage to catch yourself right before you smack into a wall. Have | ||
CF | to be careful -- it's so dark. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "w" | ||
CF ] A Darkened Passage | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | You manage to catch yourself right before you smack into a wall. Have | ||
CF | to be careful -- it's so dark. | ||
CF | | ||
CF | > | Knight_Otu asks, "Game purloined it I guess?" | |
Jacqueline says, "It seems so." | ||
Jacqueline says (to ClubFloyd), "s" | ||
CF ] Bare Light, Empty | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Bare Light, Empty | ||
CF | The room is superordinary. The walls are blank, formless, pale green. | ||
CF | Someday this could be a bustling office or a hospital room or even a | ||
CF | bedroom -- but that would take furniture and care. Until then, it's | ||
CF | the kind of room you spend too much time in, the kind of room you wish | ||
CF | you could forget entirely. | ||
CF | | ||
CF | Darkened passages lead north and east. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "e" | ||
CF ] A Darkened Passage | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | A Darkened Passage | ||
CF | The passage curves -- you can tell that much at least by trailing a | ||
CF | hand against the wall -- but it's hard to say how much, or even how | ||
CF | far the passage goes. There is light to the north and west. The | ||
CF | supermarket? | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "n" | ||
CF ] Aisle 4 | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Aisle 4 | ||
CF | The sign overhead reads SOUP, PASTA, SAUCES, but the aisle is bare. | ||
CF | You seem to be in a supermarket of some kind -- slick off-white tile | ||
CF | floor and a faint forgotten melody -- but it's only one aisle; drab | ||
CF | walls rise above the shelves. Rough holes in the walls lead east and | ||
CF | south. | ||
CF | | ||
CF | There's a man gazing intently at a solitary can of tunafish here. He | ||
CF | doesn't seem to notice your presence. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "e" | ||
CF ] A Darkened Passage | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | A Darkened Passage | ||
CF | It's cool, almost close to what the first day of fall feels like. This | ||
CF | is a narrow passage -- hard to say much more because the light is so | ||
CF | dim here -- without twist or turning. | ||
CF | | ||
CF | Things get brighter to the east, and the tunnel continues to the west. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "e" | ||
CF ] Aisle 8 | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Aisle 8 | ||
CF | The shelves here are completely empty. A sign indicates this would be | ||
CF | the snacks aisle (Doritos, pretzels, chewing gum -- all the food you | ||
CF | wished you could eat as a meal all by themselves) if there were | ||
CF | anything to buy. Overhead lights at regular intervals and an odd | ||
CF | melody too soft to be understood... | ||
CF | | ||
CF | The north and south ends of the aisle become entrances to what appear | ||
CF | to be tunnels, and a gash in the aisle leads west. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "n" | ||
CF ] A Darkened Passage | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | A Darkened Passage | ||
CF | You can see very little beyond the light of the supermarket to the | ||
CF | south. You think that perhaps the passage is sloped, but you can't say | ||
CF | for sure how much or for how long. The passage continues to the north | ||
CF | as well, further into darkness. | ||
CF | | ||
CF | A bird flutters its wings somewhere you can't see. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "w" | ||
CF ] A Darkened Passage | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | You manage to catch yourself right before you smack into a wall. Have | ||
CF | to be careful -- it's so dark. | ||
CF | | ||
CF | "Dante," a voice says... but you're just imagining things... | ||
CF | | ||
CF | > | Jacqueline says, "Did we make this unwinnable? The PO is to the west." | |
Jacqueline says, "Well, W, then N, then W." | ||
Jacqueline says (to ClubFloyd), "e" | ||
CF ] A Darkened Passage | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | You manage to catch yourself right before you smack into a wall. Have | ||
CF | to be careful -- it's so dark. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "s" | ||
CF ] Aisle 8 | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Aisle 8 | ||
CF | The shelves here are completely empty. A sign indicates this would be | ||
CF | the snacks aisle (Doritos, pretzels, chewing gum -- all the food you | ||
CF | wished you could eat as a meal all by themselves) if there were | ||
CF | anything to buy. Overhead lights at regular intervals and an odd | ||
CF | melody too soft to be understood... | ||
CF | | ||
CF | The north and south ends of the aisle become entrances to what appear | ||
CF | to be tunnels, and a gash in the aisle leads west. | ||
CF | | ||
CF | > | ||
Jacqueline says (to ClubFloyd), "s" | ||
CF ] A Darkened Passage | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | A Darkened Passage | ||
CF | It's hard to see anything at all in this passage, beyond the fact that | ||
CF | it turns from north to east -- it's just too dark. There's a small | ||
CF | breeze, though it's hard to say where it's coming from. | ||
CF | | ||
CF | > | Jacqueline says, "Okay, actually angry." | |
Jacqueline says, "One sec, going to pull the transcript, see what happened to the darn light." | ||
Roger says, "back when men were men and cruel games were cruel" | ||
Knight_Otu says, "It disappeared before we got to the second blue chair, I think." | ||
Jacqueline says, "Nothing happened to our flashlight in the transcript." | ||
Jacqueline says, "We just had it, and then we did not have it and were asked 'Didn't you have your flashlight on or something? Didn't you have a flashlight?'" | ||
MoyTravis says, "Game yoinked it." | ||
Roger says, "thanks a lot, George W Bush" | ||
Jacqueline says, "hahaha" | ||
Knight_Otu says, "That said, we're at the three hour mark." | ||
Roger says, "That's also a good point" | ||
Jacqueline says (to Roger), "No, no, no. I'm sure this is Obama's fault." | ||
Jacqueline says, "Yeah, I guess we call it." | ||
Jacqueline says, "Super weird, though." | ||
Knight_Otu says (to ClubFloyd), "save" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
Knight_Otu says (to ClubFloyd), "cfheymyflashlight" | ||
CF ] A Darkened Passage | ||
CF | Ok. | ||
CF | | ||
CF | > | Jacqueline says, "Sure. Save it. But I feel like it's maybe unwinn-hahahaha. Good save name." | |
Knight_Otu says, "I suppose it might be." | ||
Jacqueline says, "I am tempted to look for a hint." | ||
Jacqueline says (to ClubFloyd), "hint" | ||
CF ] Hints for the Jaded | ||
CF ] N = next subject P = previous | ||
CF ] RETURN = read subject Q = resume game | ||
CF ] | ||
CF ] | ||
CF ] > Prologue | ||
CF ] The Party | ||
CF ] In Chris's Car | ||
CF ] The Desert | ||
CF ] The Gas Station | ||
CF ] Darkened Passages | ||
CF ] After You've Finished | ||
CF | | Jacqueline says, "OH THERE ARE HINTS" | |
Jacqueline says (to ClubFloyd), "n" | ||
CF ] Hints for the Jaded | ||
CF ] N = next subject P = previous | ||
CF ] RETURN = read subject Q = resume game | ||
CF ] | ||
CF ] | ||
CF ] Prologue | ||
CF ] > The Party | ||
CF ] In Chris's Car | ||
CF ] The Desert | ||
CF ] The Gas Station | ||
CF ] Darkened Passages | ||
CF ] After You've Finished | ||
Jacqueline says (to ClubFloyd), "n" | ||
CF ] Hints for the Jaded | ||
CF ] N = next subject P = previous | ||
CF ] RETURN = read subject Q = resume game | ||
CF ] | ||
CF ] | ||
CF ] Prologue | ||
CF ] The Party | ||
CF ] > In Chris's Car | ||
CF ] The Desert | ||
CF ] The Gas Station | ||
CF ] Darkened Passages | ||
CF ] After You've Finished | ||
Jacqueline says (to ClubFloyd), "n" | ||
CF ] Hints for the Jaded | ||
CF ] N = next subject P = previous | ||
CF ] RETURN = read subject Q = resume game | ||
CF ] | ||
CF ] | ||
CF ] Prologue | ||
CF ] The Party | ||
CF ] In Chris's Car | ||
CF ] > The Desert | ||
CF ] The Gas Station | ||
CF ] Darkened Passages | ||
CF ] After You've Finished | ||
Jacqueline says (to ClubFloyd), "n" | ||
CF ] Hints for the Jaded | ||
CF ] N = next subject P = previous | ||
CF ] RETURN = read subject Q = resume game | ||
CF ] | ||
CF ] | ||
CF ] Prologue | ||
CF ] The Party | ||
CF ] In Chris's Car | ||
CF ] The Desert | ||
CF ] > The Gas Station | ||
CF ] Darkened Passages | ||
CF ] After You've Finished | ||
Jacqueline says (to ClubFloyd), "n" | ||
CF ] Hints for the Jaded | ||
CF ] N = next subject P = previous | ||
CF ] RETURN = read subject Q = resume game | ||
CF ] | ||
CF ] | ||
CF ] Prologue | ||
CF ] The Party | ||
CF ] In Chris's Car | ||
CF ] The Desert | ||
CF ] The Gas Station | ||
CF ] > Darkened Passages | ||
CF ] After You've Finished | Jacqueline says, "Wel, at least this indicates that we are near the end." | |
Jacqueline presses the yellow enter button. | ||
CF ] Darkened Passages | ||
CF ] N = next subject P = previous | ||
CF ] RETURN = read subject Q = previous menu | ||
CF ] | ||
CF ] | ||
CF ] > This maze sucks. | ||
CF ] What am I supposed to be doing here? | ||
CF ] I'm totally stuck. | ||
CF ] What's up with the people in here? | ||
CF ] What can I do with the can of tunafish? | ||
CF ] What can I do with the lantern? | ||
CF ] How do I survive the room with the blue chair? | ||
CF ] What can I do with this tile I've been given? | ||
CF ] What can I do in the bank lobby? | ||
CF ] What can I do in the mini-mart? | ||
CF ] What can I do in the post office? | ||
CF ] What can I do in the waiting room? | ||
CF ] How do I get to the pool? | ||
CF | | Jacqueline asks, "Wait. There's a lantern?" | |
Jacqueline says, "Okay, okay, fine. We can pick this up next week." | ||
Knight_Otu asks, "Lantern?" | ||
Jacqueline exclaims, "Apparently!" | ||
Jade says, "it seems so" | ||
Jacqueline says, "Also, I did not think to take the tuna." | ||
*** SESSION TWO *** | ||
Knight_Otu says, "We started Blue Chairs, I think, last week." | ||
DavidW says, "gosh" | ||
Knight_Otu says, "It's been, literally, a trip." | ||
Roger says, "I can't remember if we got to an ending or not" | ||
DavidW says, "yes. I never finished that game." | ||
DavidW asks, "I think I got as far as a convenience store?" | ||
Knight_Otu says, "We didn't get to an ending. We are in some kind of dream cavern/mall/town, looking for, I want to say donuts for our aquaintance." | ||
Jade has arrived. | DavidW says, "fwiw, I've moved from Waterloo to Kitchener and I've regained what-passes-for-normal internet." | |
Knight_Otu says, "We've sat on two blue chairs so far, and our flashlight has been stolen." | ||
Jade says, "Hello" | ||
DavidW says, "hi Jade" | ||
Knight_Otu exclaims (at David), "Glad to hear that!" | ||
DavidW says, "Who would dare steal an adventurer's flashlight? Besides zombies, of course." | ||
MoyTravis says, "I think we're near the end of Blue Chairs though." | ||
Knight_Otu says, "The game itself, apparently." | ||
DavidW says, "A zombie stole my flashlight in an old DOS game." | ||
Jade exclaims, "ah, the flashlight, of course!" | ||
Knight_Otu says, "Jacq was afraid that this meant the game might be unwinnable, but apparently, there is a lantern somewhere." | ||
DavidW says, "hm. In another game, there was a lantern in a side alley beside a museum under renovation. One of the construction workers left it there." | ||
Jade asks, "how do you know about a lantern?" | ||
Jade says, "ok, answered." | ||
DavidW says, "no, that wasn't an answer" | ||
Knight_Otu says, "Jacq tried the hint menu. Just the titles, no specifics." | ||
DavidW says, "Lanterns can also be in barns/stables. It could be jack-o-lantern on a porch, I suppose." | ||
DavidW says, "And there's always the pawnshop." | ||
Knight_Otu says, "Since Jacq was driving, I'm uncertain about the geography, but I suspect it may have changed as well." | ||
DavidW says, "I don't know the geography at all." | ||
Knight_Otu says (to ClubFloyd), "l" | ||
CF ] Darkened Passages | ||
CF ] N = next subject P = previous | ||
CF ] RETURN = read subject Q = previous menu | ||
CF ] | ||
CF ] | ||
CF ] > This maze sucks. | ||
CF ] What am I supposed to be doing here? | ||
CF ] I'm totally stuck. | ||
CF ] What's up with the people in here? | ||
CF ] What can I do with the can of tunafish? | ||
CF ] What can I do with the lantern? | ||
CF ] How do I survive the room with the blue chair? | ||
CF ] What can I do with this tile I've been given? | ||
CF ] What can I do in the bank lobby? | ||
CF ] What can I do in the mini-mart? | ||
CF ] What can I do in the post office? | ||
CF ] What can I do in the waiting room? | ||
CF ] How do I get to the pool? | ||
Knight_Otu says (to ClubFloyd), "q" | ||
CF ] Hints for the Jaded | ||
CF ] N = next subject P = previous | ||
CF ] RETURN = read subject Q = resume game | ||
CF ] | ||
CF ] | ||
CF ] Prologue | ||
CF ] The Party | ||
CF ] In Chris's Car | ||
CF ] The Desert | ||
CF ] The Gas Station | ||
CF ] > Darkened Passages | ||
CF ] After You've Finished | ||
CF | | ||
Knight_Otu says (to ClubFloyd), "q" | ||
CF | | ||
CF | | ||
CF | | ||
CF | | ||
CF | A Darkened Passage | ||
CF | It's hard to see anything at all in this passage, beyond the fact that | ||
CF | it turns from north to east -- it's just too dark. There's a small | ||
CF | breeze, though it's hard to say where it's coming from. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "i" | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying a tiny yellow envelope, a folded piece of notebook | ||
CF | paper, some money that Chris gave you, a beer, a cough syrup bottle, | ||
CF | your wallet, your keys and a pager. | ||
CF | | ||
CF | > | DavidW asks, "hm. Moisten a finger?" | |
Knight_Otu says (to ClubFloyd), "lick finger" | ||
CF | > | ||
CF | > LICK FINGER | ||
CF | | ||
CF | That's not a verb I recognize. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "moisten finger" | ||
CF | > | ||
CF | > MOISTEN FINGER | ||
CF | | ||
CF | That's not a verb I recognize. | ||
CF | | ||
CF | > | DavidW says, "okay, not that then." | |
Knight_Otu says (to ClubFloyd), "touch walls" | ||
CF | > | ||
CF | > TOUCH WALLS | ||
CF | | ||
CF | You don't see anything like that around. | ||
CF | | ||
CF | > | DavidW says, "If we had a match, candle, lantern, the flame would point the way the breeze is blowing to." | |
Knight_Otu says, "I mean, that's kind of true." | ||
DavidW says (to ClubFloyd), "x breeze" | ||
CF | > | ||
CF | > X BREEZE | ||
CF | | ||
CF | You don't see anything like that around. | ||
CF | | ||
CF | > | Knight_Otu says, "At the game, though David also says the truth." | |
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Waiting Room, Empty | ||
CF | The furniture lies on its side, near the corners. Someone threw it | ||
CF | there -- who knows why. A single light bulb hangs at the center of the | ||
CF | room, casting odd shadows over everything. The receptionist's desk is | ||
CF | empty. | ||
CF | | ||
CF | A blue door leads south, and the darkened passage is back to the west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x door" | ||
CF | > | ||
CF | > X DOOR | ||
CF | | ||
CF | The door is plain midnight blue, with a brass knob. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "open it" | ||
CF | > | ||
CF | > OPEN IT | ||
CF | | ||
CF | It seems to be locked. | ||
CF | | ||
CF | > | DavidW says, "Considering the game is called Blue Chairs, I'm suspicious of anything that's blue here." | |
DavidW says (to ClubFloyd), "x knob" | ||
CF | > | ||
CF | > X KNOB | ||
CF | | ||
CF | You don't see anything like that around. | ||
CF | | ||
CF | > | Knight_Otu asks, "I don't recall this room, but I think the door was previously in the kid's shop?" | |
DavidW says (to ClubFloyd), "knock on door" | ||
CF | > | ||
CF | > KNOCK ON DOOR | ||
CF | | ||
CF | There's no response from whatever's on the other side. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x desk" | ||
CF | > | ||
CF | > X DESK | ||
CF | | ||
CF | You scan over the desk quickly, just to make sure it's empty. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look under desk" | ||
CF | > | ||
CF | > LOOK UNDER DESK | ||
CF | | ||
CF | You find nothing of interest. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look behinhd desk" | ||
CF | > | ||
CF | > LOOK BEHINHD DESK | ||
CF | | ||
CF | You don't see anything like that around. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "o behind" | ||
CF | > | ||
CF | > O BEHIND | ||
CF | | ||
CF | There is nothing on the receptionist's desk. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x bulb" | ||
CF | > | ||
CF | > X BULB | ||
CF | | ||
CF | The bulb looks sort of strange, like there's something wrong with it | ||
CF | -- but you aren't sure how. | ||
CF | | ||
CF | The light buzzes for a moment. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take bulb" | ||
CF | > | ||
CF | > TAKE BULB | ||
CF | | ||
CF | That's hardly portable. | ||
CF | | ||
CF | > | MoyTravis says, "What's "o"" | |
DavidW says, "o is short for oops" | ||
MoyTravis says, "Ah." | ||
DavidW says, "It lets you correct a misspelling sometimes. Doesn't always work." | ||
Jade exclaims, "ah!" | ||
DavidW says (to ClubFloyd), "stand on desk" | ||
CF | > | ||
CF | > STAND ON DESK | ||
CF | | ||
CF | That's not something you can stand on. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "unscrew bulb" | ||
CF | > | ||
CF | > UNSCREW BULB | ||
CF | | ||
CF | You are unable to. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "break bulb" | ||
CF | > | ||
CF | > BREAK BULB | ||
CF | | ||
CF | You stare at the light for a moment, just thinking -- then you punch | ||
CF | it, an awkward, angry, sort of punch. The bulb cracks, not all the | ||
CF | way, but that's enough to send the whole room into darkness. The room | ||
CF | plunges into darkness and there's a brief tinkling sound, maybe like a | ||
CF | dime dropping on the floor. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "undo" | ||
CF | Waiting Room, Empty | ||
CF | [Previous turn undone.] | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "SAVE" | ||
DavidW says (to ClubFloyd), "cf11" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "break bulb" | ||
CF | > | ||
CF | > BREAK BULB | ||
CF | | ||
CF | You stare at the light for a moment, just thinking -- then you punch | ||
CF | it, an awkward, angry, sort of punch. The bulb cracks, not all the | ||
CF | way, but that's enough to send the whole room into darkness. The room | ||
CF | plunges into darkness and there's a brief tinkling sound, maybe like a | ||
CF | dime dropping on the floor. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "take dime" | ||
CF | > | ||
CF | > TAKE DIME | ||
CF | | ||
CF | You don't see anything like that around. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "touch floor" | ||
CF | > | ||
CF | > TOUCH FLOOR | ||
CF | | ||
CF | It doesn't feel out of the ordinary. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "search floor" | ||
CF | > | ||
CF | > SEARCH FLOOR | ||
CF | | ||
CF | You don't see anything unusual. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "l" | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | | ||
CF | Waiting Room, Dark | ||
CF | It's pitch dark in here -- can't see anything at all, nothing, | ||
CF | nothing, and what's worse is you can no longer remember what the room | ||
CF | once contained, what it once was. | ||
CF | | ||
CF | The dim light of the darkened passage is to the west. | ||
CF | | ||
CF | > | Jade says, "the bulb has something strange" | |
DavidW says, "There was something inside it that fell when I broke it." | ||
DavidW says, "A coin or something the same size." | ||
DavidW says, "Like a die or a marble or computer chip." | ||
Knight_Otu says, "Hm." | ||
DavidW says, "But we can't see anything in here now." | ||
DavidW says, "So that might've been a mistake." | ||
DavidW says, "Feel free to restore." | ||
Knight_Otu says (to ClubFloyd), "RESTORE" | ||
Knight_Otu says (to ClubFloyd), "cf11" | ||
CF | > | ||
CF | > RESTORE | ||
CF | %% Enter a save filename to read: | ||
CF | Ok. | ||
CF | | ||
CF | > | Jade says, "Igame says " We don't know what the room contains"" | |
Knight_Otu says (to ClubFloyd), "l" | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | | ||
CF | Waiting Room, Empty | ||
CF | The furniture lies on its side, near the corners. Someone threw it | ||
CF | there -- who knows why. A single light bulb hangs at the center of the | ||
CF | room, casting odd shadows over everything. The receptionist's desk is | ||
CF | empty. | ||
CF | | ||
CF | A blue door leads south, and the darkened passage is back to the west. | ||
CF | | ||
CF | > | DavidW says, "That's the author being weird." | |
DavidW says (to ClubFloyd), "x shadows" | ||
CF | > | ||
CF | > X SHADOWS | ||
CF | | ||
CF | The shadows are odd and pointed, like what a mechanical object might | ||
CF | cast. | ||
CF | | ||
CF | > | DavidW says, "okay, so some sort of mech is in the bulb." | |
Knight_Otu says, "Or rather that we are under drug influence, or that we are dreaming." | ||
Jade says, "yes" | ||
DavidW says, "well, yes." | ||
Knight_Otu says (to ClubFloyd), "push bulb" | ||
CF | > | ||
CF | > PUSH BULB | ||
CF | | ||
CF | You are unable to. | ||
CF | | ||
CF | The light buzzes for a moment. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "pull bulb" | ||
CF | > | ||
CF | > PULL BULB | ||
CF | | ||
CF | You are unable to. | ||
CF | | ||
CF | > | Knight_Otu says, "Hm." | |
Knight_Otu says (to ClubFloyd), "w" | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | A Darkened Passage | ||
CF | It's hard to see anything at all in this passage, beyond the fact that | ||
CF | it turns from north to east -- it's just too dark. There's a small | ||
CF | breeze, though it's hard to say where it's coming from. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Aisle 8 | ||
CF | The shelves here are completely empty. A sign indicates this would be | ||
CF | the snacks aisle (Doritos, pretzels, chewing gum -- all the food you | ||
CF | wished you could eat as a meal all by themselves) if there were | ||
CF | anything to buy. Overhead lights at regular intervals and an odd | ||
CF | melody too soft to be understood... | ||
CF | | ||
CF | The north and south ends of the aisle become entrances to what appear | ||
CF | to be tunnels, and a gash in the aisle leads west. | ||
CF | | ||
CF | > | DavidW asks, "I think breaking the bulb is the only way to get what's inside. Maybe if there was a bucket underneath?" | |
Knight_Otu says, "I guess the lantern, whereever that maybe, is needed." | ||
DavidW says, "I'm not sure." | ||
Knight_Otu says (to ClubFloyd), "listen" | ||
CF | > | ||
CF | > LISTEN | ||
CF | | ||
CF | You don't hear anything weird. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | A Darkened Passage | ||
CF | It's cool, almost close to what the first day of fall feels like. This | ||
CF | is a narrow passage -- hard to say much more because the light is so | ||
CF | dim here -- without twist or turning. | ||
CF | | ||
CF | Things get brighter to the east, and the tunnel continues to the west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Aisle 4 | ||
CF | The sign overhead reads SOUP, PASTA, SAUCES, but the aisle is bare. | ||
CF | You seem to be in a supermarket of some kind -- slick off-white tile | ||
CF | floor and a faint forgotten melody -- but it's only one aisle; drab | ||
CF | walls rise above the shelves. Rough holes in the walls lead east and | ||
CF | south. | ||
CF | | ||
CF | There's a man gazing intently at a solitary can of tunafish here. He | ||
CF | doesn't seem to notice your presence. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "SAVE" | ||
Knight_Otu says (to ClubFloyd), "cf12" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get can" | ||
CF | > | ||
CF | > GET CAN | ||
CF | | ||
CF | You carefully pry the can from his hand. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x it" | ||
CF | > | ||
CF | > X IT | ||
CF | | ||
CF | The label on the side reads: PHLOCODINE. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x man" | ||
CF | > | ||
CF | > X MAN | ||
CF | | ||
CF | Jeff is twenty-six now; married for four years now. It was so sudden, | ||
CF | the way it happened, but it also felt inescapably right. He is in | ||
CF | love, maybe always will be. He has a graveyard shift job, but it's not | ||
CF | important. It's enough right now to be able to come home to a home | ||
CF | whose every corner he knows, and Amanda asleep for so long already. | ||
CF | | ||
CF | His father leaves messages for him at work -- somehow he found him. | ||
CF | Jeff deletes them all without listening to them. Some things can't be | ||
CF | forgiven. | ||
CF | | ||
CF | One night after work, he notices a light on in his house. He doesn't | ||
CF | know what to think -- the front door is still locked. The stairs in | ||
CF | his house creak so loudly. He doesn't hear anything happening. He | ||
CF | opens the bedroom door. | ||
CF | | ||
CF | This is how it happens. This is how his life changes. | ||
CF | | ||
CF | > | Knight_Otu says, "Right. These eerie interludes." | |
DavidW says, "What's phlocodine? Sounds like a drug." | ||
DavidW says (to ClubFloyd), "x shelves" | ||
CF | > | ||
CF | > X SHELVES | ||
CF | | ||
CF | Clean, white metal. | ||
CF | | ||
CF | > | Jade says, "tuna can" | |
DavidW says, "I know it's on the can but that doesn't sounds like tuna at all." | ||
MoyTravis exclaims, "Take the drugs!" | ||
DavidW says (to ClubFloyd), "ask jeff about can" | ||
CF | > | ||
CF | > ASK JEFF ABOUT CAN | ||
CF | | ||
CF | He doesn't react. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "open can" | ||
CF | > | ||
CF | > OPEN CAN | ||
CF | | ||
CF | You don't see how to do it without a can opener. | ||
CF | | ||
CF | > | Knight_Otu says, "I was trying to search it. A misspeling did lead me to pholcodine, which is a drug I gather." | |
Jade says, "ok, good search" | ||
DavidW says, "I know I've heard of codine before, but I don't remember if it's in pain relieve pills or sleeping pills or what." | ||
DavidW says (to ClubFloyd), "climb shelves" | ||
CF | > | ||
CF | > CLIMB SHELVES | ||
CF | | ||
CF | That wouldn't really help. | ||
CF | | ||
CF | > | DavidW says, "I guess keep moving to new locations." | |
Knight_Otu says (to ClubFloyd), "l" | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | | ||
CF | Aisle 4 | ||
CF | The sign overhead reads SOUP, PASTA, SAUCES, but the aisle is bare. | ||
CF | You seem to be in a supermarket of some kind -- slick off-white tile | ||
CF | floor and a faint forgotten melody -- but it's only one aisle; drab | ||
CF | walls rise above the shelves. Rough holes in the walls lead east and | ||
CF | south. | ||
CF | | ||
CF | There's a man gazing intently at nothing here. He doesn't seem to | ||
CF | notice your presence. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | A Darkened Passage | ||
CF | The passage curves -- you can tell that much at least by trailing a | ||
CF | hand against the wall -- but it's hard to say how much, or even how | ||
CF | far the passage goes. There is light to the north and west. The | ||
CF | supermarket? | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Bare Light, Empty | ||
CF | The room is superordinary. The walls are blank, formless, pale green. | ||
CF | Someday this could be a bustling office or a hospital room or even a | ||
CF | bedroom -- but that would take furniture and care. Until then, it's | ||
CF | the kind of room you spend too much time in, the kind of room you wish | ||
CF | you could forget entirely. | ||
CF | | ||
CF | Darkened passages lead north and east. | ||
CF | | ||
CF | > | Knight_Otu says, "Okay, I think this is the room we woke up in after the second blue chair." | |
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | A Darkened Passage | ||
CF | The passage ends abruptly to the north at a plain gray wall. It | ||
CF | doesn't look like the wall has been painted gray, though its surface | ||
CF | is smooth, almost like drywall. | ||
CF | | ||
CF | Seems like your only option is to return south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x wall" | ||
CF | > | ||
CF | > X WALL | ||
CF | | ||
CF | You stare at it for a little, trying to see if there's a hidden | ||
CF | entrance or something like that, but you come up empty. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "break it" | ||
CF | > | ||
CF | > BREAK IT | ||
CF | | ||
CF | You don't even put a dent into the wall. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Bare Light, Empty | ||
CF | The room is superordinary. The walls are blank, formless, pale green. | ||
CF | Someday this could be a bustling office or a hospital room or even a | ||
CF | bedroom -- but that would take furniture and care. Until then, it's | ||
CF | the kind of room you spend too much time in, the kind of room you wish | ||
CF | you could forget entirely. | ||
CF | | ||
CF | Darkened passages lead north and east. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | A Darkened Passage | ||
CF | The passage curves -- you can tell that much at least by trailing a | ||
CF | hand against the wall -- but it's hard to say how much, or even how | ||
CF | far the passage goes. There is light to the north and west. The | ||
CF | supermarket? | ||
CF | | ||
CF | A drop of water lands on your head. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | You manage to catch yourself right before you smack into a wall. Have | ||
CF | to be careful -- it's so dark. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Aisle 4 | ||
CF | The sign overhead reads SOUP, PASTA, SAUCES, but the aisle is bare. | ||
CF | You seem to be in a supermarket of some kind -- slick off-white tile | ||
CF | floor and a faint forgotten melody -- but it's only one aisle; drab | ||
CF | walls rise above the shelves. Rough holes in the walls lead east and | ||
CF | south. | ||
CF | | ||
CF | There's a man gazing intently at nothing here. He doesn't seem to | ||
CF | notice your presence. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | A Darkened Passage | ||
CF | It's cool, almost close to what the first day of fall feels like. This | ||
CF | is a narrow passage -- hard to say much more because the light is so | ||
CF | dim here -- without twist or turning. | ||
CF | | ||
CF | Things get brighter to the east, and the tunnel continues to the west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Aisle 8 | ||
CF | The shelves here are completely empty. A sign indicates this would be | ||
CF | the snacks aisle (Doritos, pretzels, chewing gum -- all the food you | ||
CF | wished you could eat as a meal all by themselves) if there were | ||
CF | anything to buy. Overhead lights at regular intervals and an odd | ||
CF | melody too soft to be understood... | ||
CF | | ||
CF | The north and south ends of the aisle become entrances to what appear | ||
CF | to be tunnels, and a gash in the aisle leads west. | ||
CF | | ||
CF | > | DavidW asks, "was there a pipe in the ceiling where the water dripped?" | |
Knight_Otu asks, "Since it was a darkened room, maybe?" | ||
DavidW says, "should go back and look up" | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | A Darkened Passage | ||
CF | It's cool, almost close to what the first day of fall feels like. This | ||
CF | is a narrow passage -- hard to say much more because the light is so | ||
CF | dim here -- without twist or turning. | ||
CF | | ||
CF | Things get brighter to the east, and the tunnel continues to the west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Aisle 4 | ||
CF | The sign overhead reads SOUP, PASTA, SAUCES, but the aisle is bare. | ||
CF | You seem to be in a supermarket of some kind -- slick off-white tile | ||
CF | floor and a faint forgotten melody -- but it's only one aisle; drab | ||
CF | walls rise above the shelves. Rough holes in the walls lead east and | ||
CF | south. | ||
CF | | ||
CF | There's a man gazing intently at nothing here. He doesn't seem to | ||
CF | notice your presence. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | A Darkened Passage | ||
CF | The passage curves -- you can tell that much at least by trailing a | ||
CF | hand against the wall -- but it's hard to say how much, or even how | ||
CF | far the passage goes. There is light to the north and west. The | ||
CF | supermarket? | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "look up" | ||
CF | > | ||
CF | > LOOK UP | ||
CF | | ||
CF | You see nothing unexpected in that direction. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x ceiling" | ||
CF | > | ||
CF | > X CEILING | ||
CF | | ||
CF | You see nothing unexpected in that direction. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x water" | ||
CF | > | ||
CF | > X WATER | ||
CF | | ||
CF | You don't see anything like that around. | ||
CF | | ||
CF | > | ||
DavidW says (to ClubFloyd), "x pipe" | ||
CF | > | ||
CF | > X PIPE | ||
CF | | ||
CF | You don't see anything like that around. | ||
CF | | ||
CF | > | DavidW says, "hmm. Perhaps just an atmospheric message." | |
DavidW says, "Sorry. Thought it was a clue." | ||
Knight_Otu says, "I guess if we had a light, we'd know for sure." | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Aisle 4 | ||
CF | The sign overhead reads SOUP, PASTA, SAUCES, but the aisle is bare. | ||
CF | You seem to be in a supermarket of some kind -- slick off-white tile | ||
CF | floor and a faint forgotten melody -- but it's only one aisle; drab | ||
CF | walls rise above the shelves. Rough holes in the walls lead east and | ||
CF | south. | ||
CF | | ||
CF | There's a man gazing intently at nothing here. He doesn't seem to | ||
CF | notice your presence. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | A Darkened Passage | ||
CF | It's cool, almost close to what the first day of fall feels like. This | ||
CF | is a narrow passage -- hard to say much more because the light is so | ||
CF | dim here -- without twist or turning. | ||
CF | | ||
CF | Things get brighter to the east, and the tunnel continues to the west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Aisle 8 | ||
CF | The shelves here are completely empty. A sign indicates this would be | ||
CF | the snacks aisle (Doritos, pretzels, chewing gum -- all the food you | ||
CF | wished you could eat as a meal all by themselves) if there were | ||
CF | anything to buy. Overhead lights at regular intervals and an odd | ||
CF | melody too soft to be understood... | ||
CF | | ||
CF | The north and south ends of the aisle become entrances to what appear | ||
CF | to be tunnels, and a gash in the aisle leads west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | A Darkened Passage | ||
CF | You can see very little beyond the light of the supermarket to the | ||
CF | south. You think that perhaps the passage is sloped, but you can't say | ||
CF | for sure how much or for how long. The passage continues to the north | ||
CF | as well, further into darkness. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | A Darkened Passage | ||
CF | You're in almost complete darkness here; it's only by groping around | ||
CF | with your hands that you can tell how the passage runs. East, west, | ||
CF | and south. It's impossible to tell anything further... how far things | ||
CF | continue... whether the sensation of going deeper and deeper into the | ||
CF | earth is really true... | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Aisle 2 | ||
CF | COOKIES, CRACKERS, SNACKS, a sign above you reads. But here the | ||
CF | shelves are as empty as before -- dusty, even. It's been a long time | ||
CF | since anyone has been here, it seems. Darkened passages lead north and | ||
CF | east. | ||
CF | | ||
CF | A little girl lies on the floor, staring at something in the ceiling | ||
CF | you can't see. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x girl" | ||
CF | > | ||
CF | > X GIRL | ||
CF | | ||
CF | Erin turns nine years old in a few days. It will be the happiest day | ||
CF | of her life, she knows. All the birthdays before this one don't count. | ||
CF | They came before she had a daddy. | ||
CF | | ||
CF | Her life before her daddy was weird, but she doesn't know it. Maybe if | ||
CF | she knew the word, she'd call it exciting. There were nighttime | ||
CF | escapes and lots of hotel rooms. There were bad people everywhere. Her | ||
CF | mother told her so and Erin believes everything her mom tells her. She | ||
CF | was the only good person she knew before her daddy became her daddy. | ||
CF | | ||
CF | He wakes her up early the morning of her ninth birthday. He whispers | ||
CF | something to her but she can't hear what he's saying. | ||
CF | | ||
CF | This is how it happens. This is how her life changes. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | A Darkened Passage | ||
CF | You have to step carefully here; the ground is uneven though you | ||
CF | aren't sure how, exactly, beyond the fact that you keep almost losing | ||
CF | your balance. Making things more complicated is the fact that the | ||
CF | passage itself turns from south to west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | You manage to catch yourself right before you smack into a wall. Have | ||
CF | to be careful -- it's so dark. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Post Office, Hopeless | ||
CF | Here in the anteroom of the PO is a wall of mailboxes -- more than | ||
CF | you've ever seen before, and all in an intense shade of blue, too. One | ||
CF | of them is open. A mail slot beside them barely registers in your | ||
CF | mind. The floor is dingy; the air's stale. | ||
CF | | ||
CF | To the east is a darkened passage. | ||
CF | | ||
CF | > | Jade says, "mail slot" | |
Knight_Otu says, "The post office. Jacq wanted to reach that." | ||
Knight_Otu says (to ClubFloyd), "i" | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying a can of tunafish, a tiny yellow envelope, a folded | ||
CF | piece of notebook paper, some money that Chris gave you, a beer, a | ||
CF | cough syrup bottle, your wallet, your keys and a pager. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "SAVE" | ||
Knight_Otu says (to ClubFloyd), "cf13" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "open envelope" | ||
CF | > | ||
CF | > OPEN ENVELOPE | ||
CF | | ||
CF | You have to rip the envelope apart to open it, it's sealed so tight. | ||
CF | There's a birthday card inside. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "open card" | ||
CF | > | ||
CF | > OPEN CARD | ||
CF | | ||
CF | The inside of the card is nearly blank. Where a message would be, | ||
CF | there's only a typewritten number: 6620. | ||
CF | | ||
CF | > | Jade says, "6620" | |
DavidW asks, "Is that a mailbox number?" | ||
Knight_Otu says (to ClubFloyd), "x mailboxes" | ||
CF | > | ||
CF | > X MAILBOXES | ||
CF | | ||
CF | They aren't numbered, or named, or even locked, as far as you can | ||
CF | tell. There are no keyholes, no combination locks, nothing -- you have | ||
CF | no idea how to open them at all. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x mailbox" | ||
CF | > | ||
CF | > X MAILBOX | ||
CF | | ||
CF | Inside the mailbox is a photograph. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get photograph" | ||
CF | > | ||
CF | > GET PHOTOGRAPH | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x it" | ||
CF | > | ||
CF | > X IT | ||
CF | | ||
CF | You were wrong. It's just someone who looks a lot like you -- a little | ||
CF | thinner, honestly, and a tad better looking. He's standing in front of | ||
CF | some kind of tropical forest, you know, the kind of thing you'd expect | ||
CF | out of South America. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "i" | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying a photograph, a can of tunafish, a ripped yellow | ||
CF | envelope, a folded piece of notebook paper, some money that Chris gave | ||
CF | you, a beer, a cough syrup bottle, your wallet, your keys and a pager. | ||
CF | | ||
CF | > | Jade says, "put envelope in mailbox" | |
Knight_Otu says, "Huh, I was certain that we had that photograph... did Jacq put it into the slot last week? I don't recall." | ||
DavidW says, "I wasn't here." | ||
Knight_Otu says (to ClubFloyd), "put envelope in slot" | ||
CF | > | ||
CF | > PUT ENVELOPE IN SLOT | ||
CF | | ||
CF | It feels a little odd to try to mail a ripped-up envelope, but you | ||
CF | toss it into the slot. Nothing happens; no sound or movement or | ||
CF | anything. But what were you expecting to happen, anyway? | ||
CF | | ||
CF | > | Knight_Otu says, "I know." | |
Jade says, "I don't remember" | ||
Knight_Otu says (to ClubFloyd), "x mailbox" | ||
CF | > | ||
CF | > X MAILBOX | ||
CF | | ||
CF | The mailbox is empty. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "RESTORE" | ||
Knight_Otu says (to ClubFloyd), "cf13" | ||
CF | > | ||
CF | > RESTORE | ||
CF | %% Enter a save filename to read: | ||
CF | Ok. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "put envelope in slot" | ||
CF | > | ||
CF | > PUT ENVELOPE IN SLOT | ||
CF | | ||
CF | It lands with a clank inside the mail slot. A clank? No time to think | ||
CF | about why or how -- the entire matrix of mailboxes rolls upwards (how | ||
CF | insubstantial they all must have been -- right?), revealing a simple, | ||
CF | ordinary, blue door to the south. It remains there no matter how long | ||
CF | you stare at it. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x door" | ||
CF | > | ||
CF | > X DOOR | ||
CF | | ||
CF | The door is plain midnight blue, with a brass knob. | ||
CF | | ||
CF | > | Knight_Otu says, "Hello again, brass-knobbed door." | |
Knight_Otu says (to ClubFloyd), "open it" | ||
CF | > | ||
CF | > OPEN IT | ||
CF | | ||
CF | The door opens silently. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | In A Map Room With Two Mysterious Girls | ||
CF | They look up at you, smiling at you, expecting you. They're kneeling | ||
CF | on the floor at opposite sides of a deep circular recess where it | ||
CF | looks like they're still playing that game you saw them with before. | ||
CF | The room itself is circular, and the walls are painted a brilliant | ||
CF | shade of blue. You can return the way you came to the north. | ||
CF | | ||
CF | "You made it," one of the girls says warmly. "We're happy to see you." | ||
CF | | ||
CF | "We were a little worried about you," the other adds. "It took you so | ||
CF | long to figure things out." | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x game" | ||
CF | > | ||
CF | > X GAME | ||
CF | | ||
CF | You step in for a closer look. It's breathtaking. Spread across the | ||
CF | map is the party and 83, stretching all the way from Baltimore to | ||
CF | Beatrice's house and beyond. So many houses you could count them for | ||
CF | days... and at the center is the mini-mart, with a tunnel extending | ||
CF | from its back... | ||
CF | | ||
CF | There are just four spaces left to you: one is beside a mini mart; | ||
CF | another is beside a waiting room; one next to a bank lobby; and one is | ||
CF | in the middle of what looks to be a large underground pool of water. | ||
CF | | ||
CF | "It got kind of tangled up towards the end," one of the girls says. | ||
CF | "So we apologize if things got confusing." | ||
CF | | ||
CF | "Here," one of the girls says, holding out a tile from the game. | ||
CF | "We're almost done with our map. You should place the last one down." | ||
CF | | ||
CF | You take the tile from her and consider it for a moment. | ||
CF | | ||
CF | > | MoyTravis says, "huh" | |
MoyTravis says, "yeet the tile" | ||
Knight_Otu says, "These were the girls playing carcassone at the party." | ||
Knight_Otu says (to ClubFloyd), "x tile" | ||
CF | > | ||
CF | > X TILE | ||
CF | | ||
CF | The tile shows a blue bed drawn in a friendly, open style. | ||
CF | | ||
CF | > | DavidW says, "They're saying where the other blue doors are, I guess." | |
Knight_Otu says, "That seems likely, yes." | ||
DavidW says (to ClubFloyd), "x map" | ||
CF | > | ||
CF | > X MAP | ||
CF | | ||
CF | You step in for a closer look. It's breathtaking. Spread across the | ||
CF | map is the party and 83, stretching all the way from Baltimore to | ||
CF | Beatrice's house and beyond. So many houses you could count them for | ||
CF | days... and at the center is the mini-mart, with a tunnel extending | ||
CF | from its back... | ||
CF | | ||
CF | There are just four spaces left to you: one is beside a mini mart; | ||
CF | another is beside a waiting room; one next to a bank lobby; and one is | ||
CF | in the middle of what looks to be a large underground pool of water. | ||
CF | | ||
CF | > | DavidW asks, "if you put the tile in the waiting room on the map, does a real bed appear in the actual waiting room?" | |
Knight_Otu asks, "Maybe?" | ||
MoyTravis says, "That's what I bet will happen." | ||
MoyTravis says, "I wonder if this is how you pick your ending." | ||
Knight_Otu says (to ClubFloyd), "SAVE" | ||
Knight_Otu says (to ClubFloyd), "cf14" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | DavidW asks, "So maybe the bulb thing can fall on the bed?" | |
Jade says, "uf, I don't know" | ||
Knight_Otu says (to ClubFloyd), "put tile beside waiting room" | ||
CF | > | ||
CF | > PUT TILE BESIDE WAITING ROOM | ||
CF | | ||
CF | The tile fits perfectly. | ||
CF | | ||
CF | > | Knight_Otu says, "Hm." | |
DavidW says, "I'm just guessing wildly." | ||
Knight_Otu says (to ClubFloyd), "l" | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | | ||
CF | In A Map Room With Two Mysterious Girls | ||
CF | They look up at you, smiling at you, expecting you. They're kneeling | ||
CF | on the floor at opposite sides of a deep circular recess where it | ||
CF | looks like they're still playing that game you saw them with before. | ||
CF | The room itself is circular, and the walls are painted a brilliant | ||
CF | shade of blue. You can return the way you came to the north. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "talk to girls" | ||
CF | > | ||
CF | > TALK TO GIRLS | ||
CF | | ||
CF | Try asking or telling them about a particular subject. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask girls about game" | ||
CF | > | ||
CF | > ASK GIRLS ABOUT GAME | ||
CF | | ||
CF | "So, what, is this part of your game?" you ask. | ||
CF | | ||
CF | "This isn't a game, not exactly," one of the girls says. | ||
CF | | ||
CF | "We'd like to think this is a story and not a dream," the other says. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask girls about tile" | ||
CF | > | ||
CF | > ASK GIRLS ABOUT TILE | ||
CF | | ||
CF | "What should I do with this tile you gave me?" you ask. | ||
CF | | ||
CF | "Duh," one of the girls says, gesturing towards the circular recess. | ||
CF | | ||
CF | > | Knight_Otu says, "Hm." | |
DavidW says (to ClubFloyd), "ask girls about tuna can" | ||
CF | > | ||
CF | > ASK GIRLS ABOUT TUNA CAN | ||
CF | | ||
CF | The two girls look at you, weighing your question, and laugh a little | ||
CF | bit. | ||
CF | | ||
CF | > | Knight_Otu says, "I guess I'll try to get to the waiting room." | |
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Post Office, Hopeless | ||
CF | Where there was once were mailboxes, there is now a single blue door | ||
CF | leading south. The rest of the wall is simple clay, the kind you've | ||
CF | seen in the tunnels and passages you've passed through before. | ||
CF | | ||
CF | To the east is a darkened passage. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | A Darkened Passage | ||
CF | You have to step carefully here; the ground is uneven though you | ||
CF | aren't sure how, exactly, beyond the fact that you keep almost losing | ||
CF | your balance. Making things more complicated is the fact that the | ||
CF | passage itself turns from south to west. | ||
CF | | ||
CF | "I hope I'm dreaming," a voice says in the distance. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Aisle 2 | ||
CF | COOKIES, CRACKERS, SNACKS, a sign above you reads. But here the | ||
CF | shelves are as empty as before -- dusty, even. It's been a long time | ||
CF | since anyone has been here, it seems. Darkened passages lead north and | ||
CF | east. | ||
CF | | ||
CF | A little girl lies on the floor, staring at something in the ceiling | ||
CF | you can't see. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | A Darkened Passage | ||
CF | You're in almost complete darkness here; it's only by groping around | ||
CF | with your hands that you can tell how the passage runs. East, west, | ||
CF | and south. It's impossible to tell anything further... how far things | ||
CF | continue... whether the sensation of going deeper and deeper into the | ||
CF | earth is really true... | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | A Darkened Passage | ||
CF | You can see very little beyond the light of the supermarket to the | ||
CF | south. You think that perhaps the passage is sloped, but you can't say | ||
CF | for sure how much or for how long. The passage continues to the north | ||
CF | as well, further into darkness. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Aisle 8 | ||
CF | The shelves here are completely empty. A sign indicates this would be | ||
CF | the snacks aisle (Doritos, pretzels, chewing gum -- all the food you | ||
CF | wished you could eat as a meal all by themselves) if there were | ||
CF | anything to buy. Overhead lights at regular intervals and an odd | ||
CF | melody too soft to be understood... | ||
CF | | ||
CF | The north and south ends of the aisle become entrances to what appear | ||
CF | to be tunnels, and a gash in the aisle leads west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | A Darkened Passage | ||
CF | It's hard to see anything at all in this passage, beyond the fact that | ||
CF | it turns from north to east -- it's just too dark. There's a small | ||
CF | breeze, though it's hard to say where it's coming from. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Waiting Room, Empty | ||
CF | The furniture lies on its side, near the corners. Someone threw it | ||
CF | there -- who knows why. A single light bulb hangs at the center of the | ||
CF | room, casting odd shadows over everything. The receptionist's desk is | ||
CF | empty. | ||
CF | | ||
CF | A blue door leads south, and the darkened passage is back to the west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x door" | ||
CF | > | ||
CF | > X DOOR | ||
CF | | ||
CF | The door is plain midnight blue, with a brass knob. | ||
CF | | ||
CF | > | DavidW says, "no bed" | |
Knight_Otu says (to ClubFloyd), "open door" | ||
CF | > | ||
CF | > OPEN DOOR | ||
CF | | ||
CF | It seems to be locked. | ||
CF | | ||
CF | The light shifts to a red hue for a second -- you look up at it, | ||
CF | confused -- and then jumps back to white. | ||
CF | | ||
CF | > | Knight_Otu says, "Hm." | |
DavidW says (to ClubFloyd), "push desk" | ||
CF | > | ||
CF | > PUSH DESK | ||
CF | | ||
CF | You are unable to. | ||
CF | | ||
CF | > | DavidW says, "I think there was a branch I haven't seen yet." | |
Knight_Otu says, "In the fully dark portion, yes." | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | A Darkened Passage | ||
CF | It's hard to see anything at all in this passage, beyond the fact that | ||
CF | it turns from north to east -- it's just too dark. There's a small | ||
CF | breeze, though it's hard to say where it's coming from. | ||
CF | | ||
CF | > | DavidW says, "yeah" | |
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Aisle 8 | ||
CF | The shelves here are completely empty. A sign indicates this would be | ||
CF | the snacks aisle (Doritos, pretzels, chewing gum -- all the food you | ||
CF | wished you could eat as a meal all by themselves) if there were | ||
CF | anything to buy. Overhead lights at regular intervals and an odd | ||
CF | melody too soft to be understood... | ||
CF | | ||
CF | The north and south ends of the aisle become entrances to what appear | ||
CF | to be tunnels, and a gash in the aisle leads west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | A Darkened Passage | ||
CF | You can see very little beyond the light of the supermarket to the | ||
CF | south. You think that perhaps the passage is sloped, but you can't say | ||
CF | for sure how much or for how long. The passage continues to the north | ||
CF | as well, further into darkness. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | A Darkened Passage | ||
CF | You're in almost complete darkness here; it's only by groping around | ||
CF | with your hands that you can tell how the passage runs. East, west, | ||
CF | and south. It's impossible to tell anything further... how far things | ||
CF | continue... whether the sensation of going deeper and deeper into the | ||
CF | earth is really true... | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Mini-Mart | ||
CF | It's the same one you were just in... isn't it? Except everything | ||
CF | isn't as it was. Where there were aisles, now there are torn-up bits | ||
CF | of plywood, as if someone had only five minutes to construct the | ||
CF | scene. Sawdust all over the floor and windows made of Saran Wrap. | ||
CF | | ||
CF | The Chinese kid is still at the counter (its left side crashing to the | ||
CF | floor -- the thing was built all wrong), but everything is different | ||
CF | about him, and what's more, there's a display beside him. A sign | ||
CF | reads: USEFUL ITEMS FOR YOUR LIFE. PLEASE TRADES ONLY. | ||
CF | | ||
CF | A blue door lies behind him to the south; passages lead east and west. | ||
CF | | ||
CF | You can also see an empty bottle of beer here. | ||
CF | | ||
CF | > | Jade says, "oniric world" | |
Knight_Otu says (to ClubFloyd), "x display" | ||
CF | > | ||
CF | > X DISPLAY | ||
CF | | ||
CF | Inside a clear plastic case, the kind you might keep doughnuts or | ||
CF | maybe birthday cakes, there is a single ornate blue key. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x key" | ||
CF | > | ||
CF | > X KEY | ||
CF | | ||
CF | There are curves and swirls carved into the surface of the key. | ||
CF | | ||
CF | > | Jade says, "trade for flashlight" | |
Knight_Otu says (to ClubFloyd), "trade life for key" | ||
CF | > | ||
CF | > TRADE LIFE FOR KEY | ||
CF | | ||
CF | That's not a verb I recognize. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "i" | ||
CF | > | ||
CF | > I | ||
CF | | ||
CF | You are carrying a can of tunafish, a tiny yellow envelope, a folded | ||
CF | piece of notebook paper, some money that Chris gave you, a beer, a | ||
CF | cough syrup bottle, your wallet, your keys and a pager. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "give can to kid" | ||
CF | > | ||
CF | > GIVE CAN TO KID | ||
CF | | ||
CF | The kid just shakes his head: "No trade." | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "l" | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | | ||
CF | Mini-Mart | ||
CF | It's the same one you were just in... isn't it? Except everything | ||
CF | isn't as it was. Where there were aisles, now there are torn-up bits | ||
CF | of plywood, as if someone had only five minutes to construct the | ||
CF | scene. Sawdust all over the floor and windows made of Saran Wrap. | ||
CF | | ||
CF | The Chinese kid is still at the counter (its left side crashing to the | ||
CF | floor -- the thing was built all wrong), but everything is different | ||
CF | about him, and what's more, there's a display beside him. A sign | ||
CF | reads: USEFUL ITEMS FOR YOUR LIFE. PLEASE TRADES ONLY. | ||
CF | | ||
CF | A blue door lies behind him to the south; passages lead east and west. | ||
CF | | ||
CF | You can also see an empty bottle of beer here. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | A Darkened Passage | ||
CF | The passage runs at odd angles -- you keep one hand on a wall to keep | ||
CF | from getting confused. To the west, things grow lighter; to the east, | ||
CF | darker. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Aisle 10 | ||
CF | You never spend any time in this aisle: the sign above you indicates | ||
CF | dog food, cat food, baby food. Not that it really counts or anything | ||
CF | -- the shelves are empty here as well. There are passages west and | ||
CF | east, and a gap in the shelves leads north. | ||
CF | | ||
CF | An elderly man stands frozen in the middle of mopping the floor. | ||
CF | | ||
CF | > | Jade says, "aisle 10" | |
Knight_Otu says (to ClubFloyd), "x man" | ||
CF | > | ||
CF | > X MAN | ||
CF | | ||
CF | Michael has worked at the supermarket coming up on three years. He | ||
CF | doesn't need the money -- he's long been retired. He just likes | ||
CF | feeling useful. | ||
CF | | ||
CF | On a Tuesday afternoon, 2:13 pm precisely, he falls to the floor of | ||
CF | aisle 10, his heart stopped. His life is saved, but the doctors tell | ||
CF | him it will happen again someday soon, and when it does, there will be | ||
CF | no coming back. There is no way to fix anything permanently, but there | ||
CF | are ways to mitigate the risk. That what the doctor says: mitigate. | ||
CF | When he really should say postpone. | ||
CF | | ||
CF | This is how it happens. This is how his life changes. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get mop" | ||
CF | > | ||
CF | > GET MOP | ||
CF | | ||
CF | You don't see anything like that around. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | A Darkened Passage | ||
CF | The passage here is airy, though you aren't sure why. There's no wall | ||
CF | along the outside part of the curve -- the path seems to curve from | ||
CF | west to south -- and you can hear a faint wind, and maybe... water? | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Bank Lobby, Bottomless | ||
CF | There is a hole -- maybe better described as a pit -- about fifteen | ||
CF | feet wide, right in the middle of the lobby. It looks as though no one | ||
CF | has been here in a long time: the glass separating tellers from people | ||
CF | is cracked in several places, and a desk (the kind new accounts, | ||
CF | loans, and foreclosures are negotiated over) teeters halfway into the | ||
CF | pit, rocking gently in a breeze you can't feel. | ||
CF | | ||
CF | To the north is the darkened passage you entered from, and south is | ||
CF | the safe deposit vault. For some reason, the metal of the vault door | ||
CF | is painted blue. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x vault" | ||
CF | > | ||
CF | > X VAULT | ||
CF | | ||
CF | In the center of the door is a simple combination lock, the kind you | ||
CF | remember from middle school. It's marked with numbers from 0 to 36. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "set lock to 6" | ||
CF | > | ||
CF | > SET LOCK TO 6 | ||
CF | | ||
CF | You turn the dial to 6. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "set lock to 6" | ||
CF | > | ||
CF | > SET LOCK TO 6 | ||
CF | | ||
CF | You turn the dial to 6. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "set lock to 20" | ||
CF | > | ||
CF | > SET LOCK TO 20 | ||
CF | | ||
CF | You turn the dial to 20, and the vault door clicks satisfyingly. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "open vault" | ||
CF | > | ||
CF | > OPEN VAULT | ||
CF | | ||
CF | The door opens silently. | ||
CF | | ||
CF | > | Jade says, "the number on the postcard" | |
Knight_Otu says (to ClubFloyd), "SAVE" | ||
Knight_Otu says (to ClubFloyd), "cf15" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | Knight_Otu nods. | |
Knight_Otu says (to ClubFloyd), "s" | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | A Gray Room | ||
CF | The room is square, gray, featureless. Not even clay: just flat. A | ||
CF | door returns north. | ||
CF | | ||
CF | > | Knight_Otu says, "I guess the tile would have been better plced here." | |
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Bank Lobby, Bottomless | ||
CF | There is a hole -- maybe better described as a pit -- about fifteen | ||
CF | feet wide, right in the middle of the lobby. It looks as though no one | ||
CF | has been here in a long time: the glass separating tellers from people | ||
CF | is cracked in several places, and a desk (the kind new accounts, | ||
CF | loans, and foreclosures are negotiated over) teeters halfway into the | ||
CF | pit, rocking gently in a breeze you can't feel. | ||
CF | | ||
CF | To the north is the darkened passage you entered from, and south is | ||
CF | the safe deposit vault. For some reason, the metal of the vault door | ||
CF | is painted blue. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | A Darkened Passage | ||
CF | The passage here is airy, though you aren't sure why. There's no wall | ||
CF | along the outside part of the curve -- the path seems to curve from | ||
CF | west to south -- and you can hear a faint wind, and maybe... water? | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Aisle 10 | ||
CF | You never spend any time in this aisle: the sign above you indicates | ||
CF | dog food, cat food, baby food. Not that it really counts or anything | ||
CF | -- the shelves are empty here as well. There are passages west and | ||
CF | east, and a gap in the shelves leads north. | ||
CF | | ||
CF | An elderly man stands frozen in the middle of mopping the floor. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | A Darkened Passage | ||
CF | The passage feels claustrophobic -- you can see the rough surface of | ||
CF | the ceiling above, and you can run your hands against both sides of | ||
CF | the tunnel just by stretching your arms a little. The passage runs | ||
CF | north and south. | ||
CF | | ||
CF | "Are you lost?" a voice asks, somewhere in the distance. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Aisle 1 | ||
CF | The produce aisle is wider and larger than the aisles you've passed | ||
CF | through before, and it is dead empty. Where there would be canteloupe, | ||
CF | watermelon, strawberries, lettuce, even radishes, there are only bare | ||
CF | green plastic displays. Darkened passages lead north and south. | ||
CF | | ||
CF | In the center of the room is a mirror. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x mirror" | ||
CF | > | ||
CF | > X MIRROR | ||
CF | | ||
CF | Dante is lost. He has a collection of belongings, a place to live, a | ||
CF | job, even a retirement plan. But he's never tasted hardship -- the | ||
CF | real kind, that leaves scars -- and never really tasted happiness | ||
CF | either -- the real kind, that lasts forever. | ||
CF | | ||
CF | He wants to have a story. So badly. He tries not to think of himself | ||
CF | as a princess trapped in a tower, though he surely is trapped. Maybe | ||
CF | he can be a pilgrim lost in the dark, or an antihero waiting for the | ||
CF | right moment to stage his return. These are all fictions -- not | ||
CF | stories. They are comfortable. | ||
CF | | ||
CF | He reads so many books now. He watches so many people. | ||
CF | | ||
CF | In the mirror, there is a familiar girl behind you, a lantern in her | ||
CF | hand. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x girl" | ||
CF | > | ||
CF | > X GIRL | ||
CF | | ||
CF | Alice is good at waiting. This is a joke she tells herself and no one | ||
CF | else; she works as a waitress in an Italian restaurant she would call | ||
CF | "nice enough." So much of her life is nice enough. She went to a | ||
CF | decent college -- not a state school, but not really prestigious, | ||
CF | either. She tried to get into grad school, but she wasn't accepted | ||
CF | anywhere. | ||
CF | | ||
CF | The funny thing is it didn't feel bad to get all those rejection | ||
CF | letters. She just moved on to what was possible. A small apartment and | ||
CF | a small job. Not small -- nice enough. She doesn't feel bad. When she | ||
CF | knows what she wants to be, she'll know. | ||
CF | | ||
CF | It just takes time. She believes this without question. Does that | ||
CF | count as faith? | ||
CF | | ||
CF | > | Jade says, "oh, the lantern" | |
Knight_Otu says (to ClubFloyd), "take lantern" | ||
CF | > | ||
CF | > TAKE LANTERN | ||
CF | | ||
CF | It slides easily from her fingers. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x it" | ||
CF | > | ||
CF | > X IT | ||
CF | | ||
CF | It's an anachronism, only in reverse -- a lantern? It seems | ||
CF | unbelievable. But it shines brightly, faithfully. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get mirror" | ||
CF | > | ||
CF | > GET MIRROR | ||
CF | | ||
CF | That's fixed in place. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "l" | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | | ||
CF | Aisle 1 | ||
CF | The produce aisle is wider and larger than the aisles you've passed | ||
CF | through before, and it is dead empty. Where there would be canteloupe, | ||
CF | watermelon, strawberries, lettuce, even radishes, there are only bare | ||
CF | green plastic displays. Darkened passages lead north and south. | ||
CF | | ||
CF | A girl stands looking into space. | ||
CF | | ||
CF | In the center of the room is a mirror. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | A Darkened Passage | ||
CF | Stairs -- real stairs, measured carefully and cut at precise angles -- | ||
CF | lead downward in a tight clockwise circle. A slight, moist breeze | ||
CF | comes from below. To the south is the supermarket. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "d" | ||
CF | > | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | A Darkened Passage | ||
CF | The stairs end abruptly at a flat, blank gray wall to your north. | ||
CF | Nothing. It feels wrong somehow -- you don't know what you should | ||
CF | expect here, but you are certain there ought to be more. The stairway | ||
CF | leading up is behind you. | ||
CF | | ||
CF | > | DavidW says, "So we took the lantern from the reflection of a girl that wasn't there." | |
Knight_Otu says, "Well, she is now." | ||
Knight_Otu says (to ClubFloyd), "u" | ||
CF | > | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | A Darkened Passage | ||
CF | Stairs -- real stairs, measured carefully and cut at precise angles -- | ||
CF | lead downward in a tight clockwise circle. A slight, moist breeze | ||
CF | comes from below. To the south is the supermarket. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Aisle 10 | ||
CF | You never spend any time in this aisle: the sign above you indicates | ||
CF | dog food, cat food, baby food. Not that it really counts or anything | ||
CF | -- the shelves are empty here as well. There are passages west and | ||
CF | east, and a gap in the shelves leads north. | ||
CF | | ||
CF | An elderly man stands frozen in the middle of mopping the floor. | ||
CF | | ||
CF | > | Knight_Otu says, "Uhm." | |
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | A Darkened Passage | ||
CF | The passage runs a short way, north to south. The ceiling above you is | ||
CF | just barely high enough to allow you to walk without ducking your | ||
CF | head, and the walls are close around you. | ||
CF | | ||
CF | "Are you lost?" a voice asks, somewhere in the distance. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Aisle 1 | ||
CF | The produce aisle is wider and larger than the aisles you've passed | ||
CF | through before, and it is dead empty. Where there would be canteloupe, | ||
CF | watermelon, strawberries, lettuce, even radishes, there are only bare | ||
CF | green plastic displays. Darkened passages lead north and south. | ||
CF | | ||
CF | A girl stands looking into space. | ||
CF | | ||
CF | In the center of the room is a mirror. | ||
CF | | ||
CF | > | Knight_Otu says, "Huh." | |
Knight_Otu says (to ClubFloyd), "s" | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | A Darkened Passage | ||
CF | The passage runs a short way, north to south. The ceiling above you is | ||
CF | just barely high enough to allow you to walk without ducking your | ||
CF | head, and the walls are close around you. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Aisle 10 | ||
CF | You never spend any time in this aisle: the sign above you indicates | ||
CF | dog food, cat food, baby food. Not that it really counts or anything | ||
CF | -- the shelves are empty here as well. There are passages west and | ||
CF | east, and a gap in the shelves leads north. | ||
CF | | ||
CF | An elderly man stands frozen in the middle of mopping the floor. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | A Darkened Passage | ||
CF | The path turns from west to south, high above a vast, still pool of | ||
CF | water. You can just barely see it from here -- it must be hundreds of | ||
CF | feet below you. The water goes on as far as you can see, though that | ||
CF | not may be saying much, and the roof above you becomes cavernous, with | ||
CF | thin stalactites. | ||
CF | | ||
CF | "Hello?" a voice calls in the distance. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x stalactites" | ||
CF | > | ||
CF | > X STALACTITES | ||
CF | | ||
CF | The stalactites point like fingers downward. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "look down" | ||
CF | > | ||
CF | > LOOK DOWN | ||
CF | | ||
CF | You see nothing unexpected in that direction. | ||
CF | | ||
CF | > | Jade says, "A voice..." | |
Knight_Otu says (to ClubFloyd), "w" | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Aisle 10 | ||
CF | You never spend any time in this aisle: the sign above you indicates | ||
CF | dog food, cat food, baby food. Not that it really counts or anything | ||
CF | -- the shelves are empty here as well. There are passages west and | ||
CF | east, and a gap in the shelves leads north. | ||
CF | | ||
CF | An elderly man stands frozen in the middle of mopping the floor. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | A Darkened Passage | ||
CF | The passage undulates as it moves west to east, curving back and forth | ||
CF | with a kind of reassuring regularity. The walls are rough here, as if | ||
CF | the passage had just been carved hours ago. | ||
CF | | ||
CF | > | DavidW asks, "wasn't one door in an underground pool?" | |
Knight_Otu asks, "Yeah. I think that's the one where the staircase would have led us?" | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Mini-Mart | ||
CF | It's the same one you were just in... isn't it? Except everything | ||
CF | isn't as it was. Where there were aisles, now there are torn-up bits | ||
CF | of plywood, as if someone had only five minutes to construct the | ||
CF | scene. Sawdust all over the floor and windows made of Saran Wrap. | ||
CF | | ||
CF | The Chinese kid is still at the counter (its left side crashing to the | ||
CF | floor -- the thing was built all wrong), but everything is different | ||
CF | about him, and what's more, there's a display beside him. A sign | ||
CF | reads: USEFUL ITEMS FOR YOUR LIFE. PLEASE TRADES ONLY. | ||
CF | | ||
CF | A blue door lies behind him to the south; passages lead east and west. | ||
CF | | ||
CF | You can also see an empty bottle of beer here. | ||
CF | | ||
CF | > | DavidW says, "I don't remember any staircase." | |
Knight_Otu says, "North of aisle 1, I think." | ||
DavidW says, "oh, missed what's north of Aisle 1. Thought you hadn't been there yet." | ||
Knight_Otu says, "If I am moving too fast, please say so." | ||
DavidW says, "It's been okay so far." | ||
DavidW says, "It's just a confusing sort of game." | ||
Jade says, "yes, fine" | ||
Knight_Otu says, "I think the kid wants the lantern, but I want to explore wwith it a bit." | ||
Knight_Otu says (to ClubFloyd), "SAVE" | ||
Knight_Otu says (to ClubFloyd), "cf16" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | A Darkened Passage | ||
CF | The passage branches here east and west, and returns upward to the | ||
CF | south. The east passage is a little narrower, the clay a bit more | ||
CF | moist. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Aisle 2 | ||
CF | COOKIES, CRACKERS, SNACKS, a sign above you reads. But here the | ||
CF | shelves are as empty as before -- dusty, even. It's been a long time | ||
CF | since anyone has been here, it seems. Darkened passages lead north and | ||
CF | east. | ||
CF | | ||
CF | A little girl lies on the floor, staring at something in the ceiling | ||
CF | you can't see. | ||
CF | | ||
CF | > | DavidW says, "Maybe we can break the bulb in the waiting room now that we have the lantern." | |
Knight_Otu says, "Yeah." | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | A Darkened Passage | ||
CF | How strange -- there are steps cut into the surface of this passage, | ||
CF | though the slope downward is very gentle. The passage itself turns a | ||
CF | tight curve from south to west, widening slightly as it moves west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF | > | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Post Office, Hopeless | ||
CF | Where there was once were mailboxes, there is now a single blue door | ||
CF | leading south. The rest of the wall is simple clay, the kind you've | ||
CF | seen in the tunnels and passages you've passed through before. | ||
CF | | ||
CF | To the east is a darkened passage. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | In A Map Room With Two Mysterious Girls | ||
CF | They look up at you, smiling at you, expecting you. They're kneeling | ||
CF | on the floor at opposite sides of a deep circular recess where it | ||
CF | looks like they're still playing that game you saw them with before. | ||
CF | The room itself is circular, and the walls are painted a brilliant | ||
CF | shade of blue. You can return the way you came to the north. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x girls" | ||
CF | > | ||
CF | > X GIRLS | ||
CF | | ||
CF | They're wearing pajamas now -- cute ones, with little moons and stars | ||
CF | -- and their hair is done up in simple ponytails. Like this is a | ||
CF | slumber party. For some reason, this is intimidating to you... maybe | ||
CF | bad middle school memories. | ||
CF | | ||
CF | It's hard to say what they're more interested in now, you or the game | ||
CF | before them. Their eyes keep darting up at you. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask girls about kid" | ||
CF | > | ||
CF | > ASK GIRLS ABOUT KID | ||
CF | | ||
CF | The two girls look at you, weighing your question, and laugh a little | ||
CF | bit. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask girls about lantern" | ||
CF | > | ||
CF | > ASK GIRLS ABOUT LANTERN | ||
CF | | ||
CF | The two girls look at you, weighing your question, and laugh a little | ||
CF | bit. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF | > | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Post Office, Hopeless | ||
CF | Where there was once were mailboxes, there is now a single blue door | ||
CF | leading south. The rest of the wall is simple clay, the kind you've | ||
CF | seen in the tunnels and passages you've passed through before. | ||
CF | | ||
CF | To the east is a darkened passage. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | A Darkened Passage | ||
CF | How strange -- there are steps cut into the surface of this passage, | ||
CF | though the slope downward is very gentle. The passage itself turns a | ||
CF | tight curve from south to west, widening slightly as it moves west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Aisle 2 | ||
CF | COOKIES, CRACKERS, SNACKS, a sign above you reads. But here the | ||
CF | shelves are as empty as before -- dusty, even. It's been a long time | ||
CF | since anyone has been here, it seems. Darkened passages lead north and | ||
CF | east. | ||
CF | | ||
CF | A little girl lies on the floor, staring at something in the ceiling | ||
CF | you can't see. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | A Darkened Passage | ||
CF | The passage branches here east and west, and returns upward to the | ||
CF | south. The east passage is a little narrower, the clay a bit more | ||
CF | moist. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | A Darkened Passage | ||
CF | The passage is subtly graded, sloping downward and widening as it | ||
CF | heads north. The air grows colder and thinner -- there was a humidity | ||
CF | you hadn't noticed before -- the further down you go. Upward, to the | ||
CF | south, is the light of the supermarket. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Aisle 8 | ||
CF | The shelves here are completely empty. A sign indicates this would be | ||
CF | the snacks aisle (Doritos, pretzels, chewing gum -- all the food you | ||
CF | wished you could eat as a meal all by themselves) if there were | ||
CF | anything to buy. Overhead lights at regular intervals and an odd | ||
CF | melody too soft to be understood... | ||
CF | | ||
CF | The north and south ends of the aisle become entrances to what appear | ||
CF | to be tunnels, and a gash in the aisle leads west. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | A Darkened Passage | ||
CF | This tunnel turns from north to east. The walls here are almost | ||
CF | perfectly smooth, maybe worn down with age -- it's just a guess, | ||
CF | though. There's a small breeze, though it's hard to say where it's | ||
CF | coming from. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF | > | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Waiting Room, Empty | ||
CF | The furniture lies on its side, near the corners. Someone threw it | ||
CF | there -- who knows why. A single light bulb hangs at the center of the | ||
CF | room, casting odd shadows over everything. The receptionist's desk is | ||
CF | empty. | ||
CF | | ||
CF | A blue door leads south, and the darkened passage is back to the west. | ||
CF | | ||
CF | The light buzzes for a moment. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "break bulb" | ||
CF | > | ||
CF | > BREAK BULB | ||
CF | | ||
CF | You stare at the light for a moment, just thinking -- then you punch | ||
CF | it, an awkward, angry, sort of punch. The bulb cracks, not all the | ||
CF | way, but that's enough to send the whole room into darkness. As the | ||
CF | light evaporates, you catch sight of something metallic falling from | ||
CF | the bulb. It falls too fast for you to be sure what it was -- but you | ||
CF | know it's important, and what's weirder is that you knew it would be | ||
CF | there, too... | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "l" | ||
CF | > | ||
CF | > L | ||
CF | | ||
CF | | ||
CF | Waiting Room, Dark | ||
CF | Your lantern casts shadows over the furniture discarded into the | ||
CF | corners of the room. The reception desk looks spooky in the dark; it | ||
CF | should have a sign-in sheet, a nametag... something. | ||
CF | | ||
CF | A blue door leads south, and the darkened passage is back to the west. | ||
CF | | ||
CF | A blue key lies in the middle of the floor, surrounded by broken glass | ||
CF | and debris. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "get key" | ||
CF | > | ||
CF | > GET KEY | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "unlock door with key" | ||
CF | > | ||
CF | > UNLOCK DOOR WITH KEY | ||
CF | | ||
CF | The door unlocks without complaint. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "open it" | ||
CF | > | ||
CF | > OPEN IT | ||
CF | | ||
CF | The door opens smoothly. | ||
CF | | ||
CF | > | Jade says, "ok" | |
Knight_Otu says (to ClubFloyd), "s" | ||
CF | > | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | A Gray Room | ||
CF | The room is square, gray, featureless. Not even clay: just flat. A | ||
CF | door returns north. | ||
CF | | ||
CF | A blue bed stands in the center of the room. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "SAVE" | ||
Knight_Otu says (to ClubFloyd), "cf17" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF | > SAVEOk. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "lie in bed" | ||
CF | > | ||
CF | > LIE IN BED | ||
CF | | ||
CF | You close your eyes, just for a second, and it happens. | ||
CF | [...] | ||
Knight_Otu pushes the green 'space' button. | ||
CF | | ||
CF | (What does it mean to dream you are dreaming?) | ||
CF | | ||
CF | "Do you love me?" she asks in the dark -- she's had another nightmare. | ||
CF | She always has nightmares on Wednesday nights... something about what | ||
CF | happened to her as a kid... something she never really explained to | ||
CF | you... | ||
CF | | ||
CF | "Yes," you say. | ||
CF | | ||
CF | "Will you always love me?" she asks. | ||
CF | | ||
CF | (Does it mean that what happens next is less than imaginary?) | ||
CF | | ||
CF | "Yes..." | ||
CF | | ||
CF | "Even after we break up?" | ||
CF | | ||
CF | "We're not going to break up," you say. | ||
CF | | ||
CF | (But this happened to you -- you remember it) | ||
CF | | ||
CF | "We will, someday... I know we will... and you'll hate me, or I'll | ||
CF | hate you, or maybe things will really go wrong, and we'll both hate | ||
CF | each other..." | ||
CF | | ||
CF | You hate it when she starts talking like this. | ||
CF | | ||
CF | "Will you really love me then?" she asks. | ||
CF | | ||
CF | (Or is this just another dream you're remembering?) | ||
CF | | ||
CF | >> | ||
Knight_Otu pushes the green 'space' button. | ||
CF | >> | ||
CF | > | ||
CF | | ||
CF | Please answer yes or no.> | MoyTravis says, "Let's say no, I want to see what happens." | |
Knight_Otu says, "Shall we ... okay." | ||
Knight_Otu says (to ClubFloyd), "no" | ||
CF ] Fuck Fuck Fuck | ||
CF | | ||
CF | > NO | ||
CF | | ||
CF | "I don't know..." you say. "I... don't know." | ||
CF | | ||
CF | She sighs, turns away from you, and says: "I forgive you. You should | ||
CF | remember that. It might be important." | ||
CF | | ||
CF | You lie there together in the darkness. | ||
CF | | ||
CF | "What were you dreaming about?" you finally ask. | ||
CF | | ||
CF | She laughs. "You were looking for a doughnut and then your beeper went | ||
CF | off..." | ||
CF | | ||
CF | Fuck Fuck Fuck | ||
CF | You're running down the road to the office, cursing endlessly, | ||
CF | monotonously -- you overslept again, and this time they'll notice it, | ||
CF | and this time you will have to come up with justifications and | ||
CF | apologies and promisary notes. The sun's so bright it feels like your | ||
CF | skin is burning. | ||
CF | | ||
CF | Your pager's still going off, has been since you woke up, but forget | ||
CF | it -- you've got to head into the building to the north. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Ugly Ugly Lobby | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Ugly Ugly Lobby | ||
CF | The lobby is a lie; lobby's just a way to trick those stupid enough to | ||
CF | actually enter the building into believing this is a legitimate | ||
CF | business and not an excuse for jackasses of all religious convictions | ||
CF | (yours truly included, surely) to pull down a sucker's salary. | ||
CF | Business transacted, legitimacy guaranteed -- all bullshit, all lies, | ||
CF | the 21st century's used car salesmen, all of them -- | ||
CF | | ||
CF | West, west -- that's where you've got to get before that evil hot | ||
CF | receptionist bothers to note your presence and brings it up in the | ||
CF | middle of some godforsaken all-hands meeting designed to build team | ||
CF | morale and destroy the weak -- | ||
CF | | ||
CF | The pager in your pocket sounds again, drawing eyes from all over. | ||
CF | You've got to get out of sight before someone arrests you. | ||
CF | | ||
CF | > | DavidW says, "I'm gotten very tired. I need to lie down. Sorry." | |
Knight_Otu says, "No problem." | ||
MoyTravis says, "No worries." | ||
Jade says, "ok" | ||
MoyTravis says, "Dante should really find a job that's less oppressive." | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Veal Fattening Pens | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Veal Fattening Pens | ||
CF | At least that's what Douglas Coupland called them in that book | ||
CF | Beatrice gave you -- he was wrong, though, like most writers and all | ||
CF | Canadians. There's not a mooncalf to be found here, just the deadening | ||
CF | smell of old, awful coffee and those it addicts. These chumps aren't | ||
CF | evil yet, won't yet try to steal your sheep and eat your pie, but they | ||
CF | will someday. Their fate is not amenable to change. | ||
CF | | ||
CF | At least you don't have to live here -- your destination's the | ||
CF | basement. You get to pick: elevator to your north, stairway west. | ||
CF | Stairway's normally safer, but you've got to go past a bunch of | ||
CF | offices that may or may not be occupied with people who hate you. | ||
CF | | ||
CF | (Word passes between the walls: can you get your email? No, me | ||
CF | neither... I'll try rebooting just to be sure...) | ||
CF | | ||
CF | > | Knight_Otu asks, "Stairs, or elevator?" | |
Roger says, "hey" | ||
Jade says, "try one of them" | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Twiddling Your Fucking Thumbs | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Twiddling Your Fucking Thumbs | ||
CF | The elevator area's dead empty -- evidently middle management's all | ||
CF | tied up in a meeting or something. They've got this weird thing for | ||
CF | using the elevator all the time, even just to go down a single floor. | ||
CF | At first, you chalked it up to plain old laziness, but now you're | ||
CF | certain that their fat beliies have developed sentience, Star | ||
CF | Trek style, and demand more and more potato chips and lack of | ||
CF | physical activity from their hosts, so as to ensure the continued | ||
CF | existence of the octopoids from Omicron Persei 8. | ||
CF | | ||
CF | The elevator's right in front of you, to the north. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Twiddling Your Fucking Thumbs | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | You can't, since the elevator doors are in the way. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "open doors" | ||
CF ] Twiddling Your Fucking Thumbs | ||
CF | | ||
CF | > OPEN DOORS | ||
CF | | ||
CF | Gee, maybe that call button there beside the elevator might be of some | ||
CF | use. Did you forget to notice that? | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "push button" | ||
CF ] Twiddling Your Fucking Thumbs | ||
CF | | ||
CF | > PUSH BUTTON | ||
CF | | ||
CF | You jam on the button mercilessly, because the fucker no longer lights | ||
CF | up when you push it. Somebody broke it a long time and no one cared... | ||
CF | | ||
CF | The doors slide open immediately, which is coincidence but somewhat | ||
CF | spooky coincidence. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Twiddling Your Fucking Thumbs | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Just as the doors close, who slides in but Señor Big-Nose himself, the | ||
CF | acknowledged-by-all grand high samurai lord of assholes -- | ||
CF | | ||
CF | "Dante," he says pleasantly, almost happily. | ||
CF | | ||
CF | "Mr. Werner," you say, nodding your head. Just two fucking chums about | ||
CF | to embark on an epic voyage to the basement. (Why is he going to the | ||
CF | basement?) | ||
CF | | ||
CF | "I was just talking to your supervisor... uh..." | ||
CF | | ||
CF | "Mike," you helpfully interject. This is getting dangerous, too | ||
CF | friendly. You're either fired or about to get promoted. | ||
CF | | ||
CF | "Yes, Michael... good man..." he says, thinking for a moment. "How | ||
CF | much are you making right now?" | ||
CF | | ||
CF | (What the fuck?) | ||
CF | | ||
CF | >> | ||
Knight_Otu pushes the green 'space' button. | ||
CF ] Twiddling Your Fucking Thumbs | ||
CF | | ||
CF | > | ||
CF | | ||
CF | Señor Big-Nose thinks for a minute -- God knows exactly what's so | ||
CF | interesting about what you've just said -- | ||
CF | | ||
CF | "You should work more hours," he says. "You probably need more money, | ||
CF | don't you?" | ||
CF | | ||
CF | >> | ||
Knight_Otu pushes the green 'space' button. | ||
CF ] Twiddling Your Fucking Thumbs | ||
CF | | ||
Knight_Otu pushes the green 'space' button. | ||
CF ] Twiddling Your Fucking Thumbs | ||
CF | | Knight_Otu says, "I guess the game wants a yes/no answer." | |
Jade says, "it seems so" | ||
Knight_Otu asks, "Anyone have a preference?" | ||
Jade says, "I say NO to work even more hours" | ||
Knight_Otu says (to ClubFloyd), "no" | ||
CF ] Twiddling Your Fucking Thumbs | ||
CF | u | ||
Knight_Otu pushes the green 'space' button. | ||
CF ] Twiddling Your Fucking Thumbs | ||
CF | | ||
Knight_Otu pushes the green 'space' button. | ||
CF ] Twiddling Your Fucking Thumbs | ||
CF | | Knight_Otu says, "Uh." | |
Knight_Otu says (to ClubFloyd), "no" | ||
CF ] Twiddling Your Fucking Thumbs | ||
CF | u | ||
Knight_Otu says (to ClubFloyd), "no" | ||
CF ] Twiddling Your Fucking Thumbs | ||
CF | u | ||
Knight_Otu says (to ClubFloyd), "yes" | ||
CF ] Twiddling Your Fucking Thumbs | ||
CF | u | ||
Knight_Otu says (to ClubFloyd), "yes" | ||
CF ] Twiddling Your Fucking Thumbs | ||
CF | u | ||
Knight_Otu says (to ClubFloyd), "yes" | ||
CF ] Twiddling Your Fucking Thumbs | ||
CF | u | ||
Knight_Otu says (to ClubFloyd), "yes" | ||
CF ] Twiddling Your Fucking Thumbs | ||
CF | u | MoyTravis asks, "Try another input?" | |
Knight_Otu asks, "Er, did we break something?" | ||
MoyTravis asks, "Wait? x him?" | ||
Knight_Otu says (to ClubFloyd), "wait" | ||
CF ] Twiddling Your Fucking Thumbs | ||
CF | u | ||
Knight_Otu says (to ClubFloyd), "x him" | ||
CF ] Twiddling Your Fucking Thumbs | ||
CF | u | MoyTravis says, "Uuuuuuuuuuuuuuuhm." | |
Knight_Otu says (to ClubFloyd), "u" | ||
CF ] Twiddling Your Fucking Thumbs | ||
CF | u | ||
Knight_Otu says (to ClubFloyd), "d" | ||
CF ] Twiddling Your Fucking Thumbs | ||
CF | u | ||
Knight_Otu says (to ClubFloyd), "d" | ||
CF ] Twiddling Your Fucking Thumbs | ||
CF | u | ||
Knight_Otu says (to ClubFloyd), "d" | ||
CF ] Twiddling Your Fucking Thumbs | ||
CF | u | ||
Knight_Otu says (to ClubFloyd), "d" | ||
CF ] Twiddling Your Fucking Thumbs | ||
CF | u | MoyTravis says, "That seems not intended." | |
Knight_Otu says (to ClubFloyd), "d" | ||
CF ] Twiddling Your Fucking Thumbs | ||
CF | u | MoyTravis asks, "Load, maybe?" | |
Knight_Otu says (to ClubFloyd), "RESTORE" | ||
Knight_Otu says (to ClubFloyd), "cf17" | ||
CF ] Twiddling Your Fucking Thumbs | ||
CF | u | ||
CF ] Twiddling Your Fucking Thumbs | ||
CF | u | Roger says, "well well well" | |
MoyTravis says, "hm." | ||
Knight_Otu says (to ClubFloyd), "RESTORE" | ||
Knight_Otu says (to ClubFloyd), "cf17" | ||
CF ] Twiddling Your Fucking Thumbs | ||
CF | u | ||
CF ] Twiddling Your Fucking Thumbs | ||
CF | u | ||
Knight_Otu says (to ClubFloyd), "%showpartial" | ||
CF says (to Knight_Otu), "No partial line. Bo-ring." | ||
Knight_Otu says (to ClubFloyd), "quit" | ||
CF ] Twiddling Your Fucking Thumbs | ||
CF | u | ||
Knight_Otu says (to ClubFloyd), "%quit" | ||
CF says, "game ended by request of Knight_Otu." | Jade asks, "??" | |
Knight_Otu says (to ClubFloyd), "load sleepmask bluechairs" | ||
CF ] Stuck in an Attic | ||
CF | | ||
CF | | ||
CF | "Twenty-three dollars," he's saying. "Twenty-three dollars for the | ||
CF | best dream of your life." | ||
CF | | ||
CF | You don't know his name or anything -- he's just the guy you always | ||
CF | meet at parties thrown by people you've never met. He's nobody's | ||
CF | friend, exactly, but everyone knows who he is when it's time. Probably | ||
CF | doesn't even have a name, probably has bagged groceries at some | ||
CF | godforsaken Shopper's Food Warehouse since high school, but who cares? | ||
CF | He's here to help you in your hour of need. | ||
CF | | ||
CF | "What do you say?" he asks, holding up a repurposed cough syrup bottle | ||
CF | with something green inside. Green like candy almost never is. | ||
CF | | ||
CF | Stuck in an Attic | ||
CF | Sure, you're used to piece-of-shit architecture (you live in Dundalk, | ||
CF | for crissake), but this place will be receiving some kind of award | ||
CF | from you by the end of the night. There's totally unimportant crap | ||
CF | strewn all over the place -- old sewing machines, an Easy-Bake oven, | ||
CF | even a set of folding chairs painted carnival blue -- but fortunately, | ||
CF | almost all of it is in shadow thanks to an underperforming fifty-watt | ||
CF | bulb directly above. | ||
CF | | ||
CF | It's just you and the dude here. The only place in the entire house | ||
CF | you could get any privacy. It's only ten o'clock and already the call | ||
CF | to hook up has come down from the heavens. | ||
CF | | ||
CF | Stairs lead downward, back to the party and that awful trance-bop they | ||
CF | keep playing. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "RESTORE" | ||
Knight_Otu says (to ClubFloyd), "cf17" | ||
CF | > | ||
CF | > RESTORE | ||
CF | %% Enter a save filename to read: | ||
CF ] A Gray Room | ||
CF | Ok. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "l" | ||
CF ] A Gray Room | ||
CF | | ||
CF | > L | ||
CF | | ||
CF | | ||
CF | A Gray Room | ||
CF | The room is square, gray, featureless. Not even clay: just flat. A | ||
CF | door returns north. | ||
CF | | ||
CF | A blue bed stands in the center of the room. | ||
CF | | ||
CF | > | Knight_Otu says, "Right before we went to sleep. Not too much." | |
Knight_Otu says (to ClubFloyd), "lie in bed" | ||
CF ] A Gray Room | ||
CF | | ||
CF | > LIE IN BED | ||
CF | | ||
CF | You close your eyes, just for a second, and it happens. | ||
CF | [...] | ||
Knight_Otu pushes the green 'space' button. | ||
CF | | ||
CF | (What does it mean to dream you are dreaming?) | ||
CF | | ||
CF | "Do you love me?" she asks in the dark -- she's had another nightmare. | ||
CF | She always has nightmares on Wednesday nights... something about what | ||
CF | happened to her as a kid... something she never really explained to | ||
CF | you... | ||
CF | | ||
CF | "Yes," you say. | ||
CF | | ||
CF | "Will you always love me?" she asks. | ||
CF | | ||
CF | (Does it mean that what happens next is less than imaginary?) | ||
CF | | ||
CF | "Yes..." | ||
CF | | ||
CF | "Even after we break up?" | ||
CF | | ||
CF | "We're not going to break up," you say. | ||
CF | | ||
CF | (But this happened to you -- you remember it) | ||
CF | | ||
CF | "We will, someday... I know we will... and you'll hate me, or I'll | ||
CF | hate you, or maybe things will really go wrong, and we'll both hate | ||
CF | each other..." | ||
CF | | ||
CF | You hate it when she starts talking like this. | ||
CF | | ||
CF | "Will you really love me then?" she asks. | ||
CF | | ||
CF | (Or is this just another dream you're remembering?) | ||
CF | | ||
CF | >> | ||
Knight_Otu says (to ClubFloyd), "yes" | ||
CF | >> | ||
CF | > YES | ||
CF | | ||
CF | "Yes," you say. | ||
CF | | ||
CF | "Are you lying to me now? Because I'll forgive you." | ||
CF | | ||
CF | >> | ||
Knight_Otu says (to ClubFloyd), "no" | ||
CF ] Fuck Fuck Fuck | ||
CF | | ||
CF | > NO | ||
CF | | ||
CF | "I'll always love you," you say. | ||
CF | | ||
CF | You pause without really knowing why. | ||
CF | | ||
CF | "You know, I'm going to be president one day." | ||
CF | | ||
CF | She laughs a little bit, the way she does when you tell her about your | ||
CF | dreams about dogs. | ||
CF | | ||
CF | "It's not funny, I'm serious. They're going to elect me president of | ||
CF | nowhere and they're going to put me in charge of nothing. They're | ||
CF | going to give me a crown and a scepter and they're going to tell me I | ||
CF | can never say a true word, and I won't mind. | ||
CF | | ||
CF | "They're going to take away my life. I'm not going to have a story. | ||
CF | It'll all be mixed up instead. They're going to make me walk through | ||
CF | supermarkets and post offices and waiting rooms, and they're going to | ||
CF | make me drinks at parties to ensure I keep smiling... and I'm going to | ||
CF | hate it all. Not the way I hate things now -- for reasons, you know? | ||
CF | | ||
CF | "I mean, I hate Disney World because I never liked any of the | ||
CF | cartoons, and I hate chocolate chip cookies because chocolate tastes | ||
CF | weird to me. What's going to happen is... I'm going to hate things | ||
CF | without feeling angry. And it's going to be terrible. I'll be | ||
CF | hopeless. I'll do everything without understanding why." | ||
CF | | ||
CF | "But... I'll still love you. It'll be the only thing I'll have left." | ||
CF | | ||
CF | She probably isn't listening now. When you talk like this, she calls | ||
CF | it babbling, and maybe's she's right about all the other times -- you | ||
CF | do talk too much, it's in your nature, or at least it used to be -- | ||
CF | | ||
CF | "What were you dreaming about?" you finally ask. | ||
CF | | ||
CF | She laughs. "You were looking for a doughnut and then your beeper went | ||
CF | off..." | ||
CF | | ||
CF | Fuck Fuck Fuck | ||
CF | You're running down the road to the office, cursing endlessly, | ||
CF | monotonously -- you overslept again, and this time they'll notice it, | ||
CF | and this time you will have to come up with justifications and | ||
CF | apologies and promisary notes. The sun's so bright it feels like your | ||
CF | skin is burning. | ||
CF | | ||
CF | Your pager's still going off, has been since you woke up, but forget | ||
CF | it -- you've got to head into the building to the north. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Ugly Ugly Lobby | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Ugly Ugly Lobby | ||
CF | The lobby is a lie; lobby's just a way to trick those stupid enough to | ||
CF | actually enter the building into believing this is a legitimate | ||
CF | business and not an excuse for jackasses of all religious convictions | ||
CF | (yours truly included, surely) to pull down a sucker's salary. | ||
CF | Business transacted, legitimacy guaranteed -- all bullshit, all lies, | ||
CF | the 21st century's used car salesmen, all of them -- | ||
CF | | ||
CF | West, west -- that's where you've got to get before that evil hot | ||
CF | receptionist bothers to note your presence and brings it up in the | ||
CF | middle of some godforsaken all-hands meeting designed to build team | ||
CF | morale and destroy the weak -- | ||
CF | | ||
CF | The pager in your pocket sounds again, drawing eyes from all over. | ||
CF | You've got to get out of sight before someone arrests you. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Veal Fattening Pens | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Veal Fattening Pens | ||
CF | At least that's what Douglas Coupland called them in that book | ||
CF | Beatrice gave you -- he was wrong, though, like most writers and all | ||
CF | Canadians. There's not a mooncalf to be found here, just the deadening | ||
CF | smell of old, awful coffee and those it addicts. These chumps aren't | ||
CF | evil yet, won't yet try to steal your sheep and eat your pie, but they | ||
CF | will someday. Their fate is not amenable to change. | ||
CF | | ||
CF | At least you don't have to live here -- your destination's the | ||
CF | basement. You get to pick: elevator to your north, stairway west. | ||
CF | Stairway's normally safer, but you've got to go past a bunch of | ||
CF | offices that may or may not be occupied with people who hate you. | ||
CF | | ||
CF | (Word passes between the walls: can you get your email? No, me | ||
CF | neither... I'll try rebooting just to be sure...) | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "SAVE" | ||
Knight_Otu says (to ClubFloyd), "cf18" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Veal Fattening Pens | ||
CF | Ok. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Offices and Burnouts | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Offices and Burnouts | ||
CF | Office doors are closed, half-closed, just barely open. So hard to | ||
CF | tell the difference between those that just prefer to pretend they | ||
CF | have privacy and those that have something to hide. Who can be saved | ||
CF | and who can't. There is no triage unit in the building, no doctor to | ||
CF | pronounce time of death. You could take an afternoon stroll around the | ||
CF | cubicle farm before you realize your heart's stopped beating and | ||
CF | you've got no reflection. | ||
CF | | ||
CF | Keep running, for God's sake. The stairwell's right there, west of | ||
CF | where you're standing. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] A Sea of Blue Chairs | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | You fly down the stairs so fast, it seems like you could fly if you | ||
CF | just clapped your hands, like Tinkerball -- | ||
CF | | ||
CF | A Sea of Blue Chairs | ||
CF | They store 'em down here, you knew that, but things are different this | ||
CF | morning. The blue chairs are arranged in straight rows that block the | ||
CF | door to the server room, and maybe weirdest of all is the fact that | ||
CF | there's a Krispy Kreme box on the floor in front of all the chairs. | ||
CF | | ||
CF | The whole scene's got this Wile E. Coyote trap vibe, like if you make | ||
CF | the wrong move, a pack of ravenous interns will eat you alive. | ||
CF | | ||
CF | > | Knight_Otu says, "Huh." | |
MoyTravis exclaims, "oooh donuts!" | ||
MoyTravis exclaims, "Eat the donuts, Dante!" | ||
Knight_Otu says (to ClubFloyd), "get donuts" | ||
CF ] A Sea of Blue Chairs | ||
CF | | ||
CF | > GET DONUTS | ||
CF | | ||
CF | Taken. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "eat them" | ||
CF ] A Sea of Blue Chairs | ||
CF | | ||
CF | > EAT THEM | ||
CF | | ||
CF | Come on, no time to screw around here. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "open door" | ||
CF ] A Sea of Blue Chairs | ||
CF | | ||
CF | > OPEN DOOR | ||
CF | | ||
CF | The blue chairs block the way, which seems absurd, ridiculous... | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "push chairs" | ||
CF ] A Sea of Blue Chairs | ||
CF | | ||
CF | > PUSH CHAIRS | ||
CF | | ||
CF | It takes more than a significant amount of time to clear yourself a | ||
CF | path through the chairs -- the cloth sticks to your hands though there | ||
CF | is no spilled soda, no inexplicable trace of coffee creamer to blame. | ||
CF | | ||
CF | The chairs keep sliding back into place, like they've got little | ||
CF | demented brains, but fuck it -- it's not like you have anywhere to be. | ||
CF | Nowhere better, anyway. People always talk about going to New Orleans | ||
CF | and skiing in Colorado... but how is that different, anyway? It's not | ||
CF | like you'd feel any better about things if the sun was shining on your | ||
CF | face... | ||
CF | | ||
CF | At last, the way to the door is clear. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "open door" | ||
CF ] A Sea of Blue Chairs | ||
CF | | ||
CF | > OPEN DOOR | ||
CF | | ||
CF | You throw the door open. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "enter door" | ||
CF ] A Gas Station in the Middle of Nowhere | ||
CF | | ||
CF | > ENTER DOOR | ||
CF | | ||
CF | | ||
CF | A Gas Station in the Middle of Nowhere | ||
CF | Holy shit, you're outside and it's night and this is really happening, | ||
CF | all of it. Chris is sitting on the hood of his car, pointedly bored | ||
CF | and waiting. The gas station's parking lot is otherwise empty. The | ||
CF | dead of the night; a breeze stirs past you. The world is dreaming but | ||
CF | -- let's be clear here because things are getting a little bit more | ||
CF | than confused -- you are not. | ||
CF | | ||
CF | How do you know? Maybe it's just the sound of the door of the | ||
CF | mini-mart closing behind you. Dreams never have that kind of detail in | ||
CF | them. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "i" | ||
CF ] A Gas Station in the Middle of Nowhere | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying your wallet, a pager, your keys, a Krispy Kreme box, | ||
CF | a blue key, a lantern, a can of tunafish, a tiny yellow envelope, a | ||
CF | folded piece of notebook paper, some money that Chris gave you, a beer | ||
CF | and a cough syrup bottle. | ||
CF | | ||
CF | > | MoyTravis says, "Did we just yoink the donuts? That's real rude." | |
MoyTravis says, "You should pay for those, that's what the money's for." | ||
Knight_Otu says, "I have no idea what truly is happening." | ||
MoyTravis says, "Look we got the donuts let's give'm to Chris and see if he's willing to drop us off." | ||
Knight_Otu says (to ClubFloyd), "give donuts to chris" | ||
CF ] A Gas Station in the Middle of Nowhere | ||
CF | | ||
CF | > GIVE DONUTS TO CHRIS | ||
CF | | ||
CF | Chris opens the box, smiles. "Nice," he notes appreciatively, and | ||
CF | starts wolfing down a doughnut. | ||
CF | | ||
CF | > | Jade asks, "are we awaken?" | |
Knight_Otu says (to Jade), "It is very unclear." | ||
Knight_Otu says (to ClubFloyd), "ask chris about dream" | ||
CF ] A Gas Station in the Middle of Nowhere | ||
CF | | ||
CF | > ASK CHRIS ABOUT DREAM | ||
CF | | ||
CF | Chris looks at you a moment, kind of dumbfounded. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask chris about donuts" | ||
CF ] A Gas Station in the Middle of Nowhere | ||
CF | | ||
CF | > ASK CHRIS ABOUT DONUTS | ||
CF | | ||
CF | Chris looks at you a moment, kind of dumbfounded. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask chris about car" | ||
CF ] A Gas Station in the Middle of Nowhere | ||
CF | | ||
CF | > ASK CHRIS ABOUT CAR | ||
CF | | ||
CF | Chris looks at you a moment, kind of dumbfounded. | ||
CF | | ||
CF | > | Jade says, "it seems we are still sleep" | |
Knight_Otu says (to ClubFloyd), "ask chris about money" | ||
CF ] A Gas Station in the Middle of Nowhere | ||
CF | | ||
CF | > ASK CHRIS ABOUT MONEY | ||
CF | | ||
CF | Chris looks at you a moment, kind of dumbfounded. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "sit in car" | ||
CF ] A Gas Station in the Middle of Nowhere | ||
CF | | ||
CF | > SIT IN CAR | ||
CF | | ||
CF | "No love, huh?" Chris says as he climbs in the driver's seat. | ||
CF | | ||
CF | "Oh, geez, I forgot," you say -- but it seems by the grace of Krispy | ||
CF | Kreme, all is forgiven. | ||
CF | | ||
CF | The ride passes in silence. What could you talk about now, anyway? | ||
CF | Would you like to talk about how you are now a shrill right-wing | ||
CF | lawyer's wet dream, unable to distinguish between reality and fantasy, | ||
CF | undoubtedly due to some overflow of mass media and loneliness and | ||
CF | drugs? Nobody wants to hear that kind of thing, least of all some | ||
CF | near-stranger who's agreed to give you a ride to a place he's never | ||
CF | been to before. | ||
CF | | ||
CF | You have a feeling you're about two inches away from really screwing | ||
CF | this up, so you just spend your time watching the stars, the moon, the | ||
CF | ground rushing past. | ||
CF | | ||
CF | Everything is so dark. | ||
CF | [...] | ||
Knight_Otu pushes the green 'space' button. | ||
CF ] In Front of Beatrice's House | ||
CF | | ||
CF | | ||
CF | "Is this the place?" Chris asks. | ||
CF | | ||
CF | You check the number on the mailbox, just to be sure. "Yeah, it is." | ||
CF | | ||
CF | He doesn't say anything as you get out. | ||
CF | | ||
CF | In Front of Beatrice's House | ||
CF | The front yard is well-maintained, just as you remember it. Neatly | ||
CF | trimmed grass, a yellow mailbox at the edge of the road, and a thin, | ||
CF | almost reedy dogwood tree on the right side of the flagstone path that | ||
CF | leads to the house. | ||
CF | | ||
CF | But the house has been destroyed. Fire. The smell of it is thick in | ||
CF | the air -- ten thousand marshmallows cooked over a hundred bonfires, a | ||
CF | million campfires forgotten in the woods -- and the house looks like | ||
CF | it has been gutted. The roof is still there, but one corner is coming | ||
CF | loose, and the entire front of the house has been burned black. All | ||
CF | windows gone. Where the front door was, there is a bare doorway | ||
CF | leading north. | ||
CF | | ||
CF | The Corolla idles in the street. | ||
CF | | ||
CF | > | MoyTravis says, "oh, wow" | |
MoyTravis says, "Yeah that's a good reason to call in a panic." | ||
Knight_Otu says, "I mean, yes, but also..." | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Inside | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Inside | ||
CF | The smell is horrible, the air barely breathable. You remember | ||
CF | everything: the pictures of her seven uncles that used to hang on that | ||
CF | wall there, the chair with a wobbly leg, the bookcases full of books | ||
CF | no one had read in a long time. Rabelais. Carson McCullers. It was | ||
CF | always warm here, especially in the summer. | ||
CF | | ||
CF | There is little now beyond ashes and pieces of things. Things you | ||
CF | could identify, paste together maybe, if you made it your life's work. | ||
CF | To the west is what remains of the living room, and the dining room is | ||
CF | north. A fractured, humbled staircase leads up, and you can leave to | ||
CF | the south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x staircase" | ||
CF ] Inside | ||
CF | | ||
CF | > X STAIRCASE | ||
CF | | ||
CF | You don't see anything like that around. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Living Room | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Living Room | ||
CF | The couch now faces you and nothing else. It once was against the | ||
CF | opposite wall, facing the television set that's now only a puddle of | ||
CF | plastic in a rough rectangular shape. (So many summer nights spent | ||
CF | watching some old movie you'd never bothered to watch before...) | ||
CF | Shards of blackened wood and bits of broken metal cover the floor. The | ||
CF | walls are blotched white with chemical residue. A bathroom door is | ||
CF | north, and the entrance to the house is back to the east. | ||
CF | | ||
CF | You can see a bathroom door here. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "open door" | ||
CF ] Living Room | ||
CF | | ||
CF | > OPEN DOOR | ||
CF | | ||
CF | The door seems stuck fast. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "kick it" | ||
CF ] Living Room | ||
CF | | ||
CF | > KICK IT | ||
CF | | ||
CF | You pound on the door, but it doesn't budge. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Inside | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Inside | ||
CF | The smell is horrible, the air barely breathable. You remember | ||
CF | everything: the pictures of her seven uncles that used to hang on that | ||
CF | wall there, the chair with a wobbly leg, the bookcases full of books | ||
CF | no one had read in a long time. Rabelais. Carson McCullers. It was | ||
CF | always warm here, especially in the summer. | ||
CF | | ||
CF | There is little now beyond ashes and pieces of things. Things you | ||
CF | could identify, paste together maybe, if you made it your life's work. | ||
CF | To the west is what remains of the living room, and the dining room is | ||
CF | north. A fractured, humbled staircase leads up, and you can leave to | ||
CF | the south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Dining Room | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Dining Room | ||
CF | A view onto the backyard. The wall is gone; in its place are the studs | ||
CF | holding the house together and a spray of broken glass. You and | ||
CF | Beatrice ate here alone once, her parents away on a trip. You stared | ||
CF | out at the playground then. You wish you could remember what you were | ||
CF | thinking of. The night felt perfect. It felt like whatever happened | ||
CF | next, it would happen for a reason. | ||
CF | | ||
CF | The playground is still there. You can see it. No one and nothing has | ||
CF | touched it. You can return to the house's entrance to the south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x playground" | ||
CF ] Dining Room | ||
CF | | ||
CF | > X PLAYGROUND | ||
CF | | ||
CF | It's a simple, plastic one, the kind you'd buy at Toys 'R Us except no | ||
CF | one you knew ever did, and you always wondered what it would be like | ||
CF | to have one. A playground just for you and no one else. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Dining Room | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | Though you can see through the wall studs, you don't see a way to move | ||
CF | past them. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Inside | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Inside | ||
CF | The smell is horrible, the air barely breathable. You remember | ||
CF | everything: the pictures of her seven uncles that used to hang on that | ||
CF | wall there, the chair with a wobbly leg, the bookcases full of books | ||
CF | no one had read in a long time. Rabelais. Carson McCullers. It was | ||
CF | always warm here, especially in the summer. | ||
CF | | ||
CF | There is little now beyond ashes and pieces of things. Things you | ||
CF | could identify, paste together maybe, if you made it your life's work. | ||
CF | To the west is what remains of the living room, and the dining room is | ||
CF | north. A fractured, humbled staircase leads up, and you can leave to | ||
CF | the south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "u" | ||
CF ] Stairs | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Stairs | ||
CF | Planks creak uneasily beneath your feet. It will take care to make it | ||
CF | up and down now. The two middle steps are gone. There's just emptiness | ||
CF | there now, a place no one has ever visited and no one will -- an | ||
CF | emptiness that you ought to be able to step over gingerly, carefully, | ||
CF | just barely frightened, without breaking anything more than it already | ||
CF | is. | ||
CF | | ||
CF | > | MoyTravis says, "We should, like, yell." | |
Knight_Otu says (to ClubFloyd), "yell" | ||
CF ] Stairs | ||
CF | | ||
CF | > YELL | ||
CF | | ||
CF | I didn't understand that sentence. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "shout" | ||
CF ] Stairs | ||
CF | | ||
CF | > SHOUT | ||
CF | | ||
CF | I didn't understand that sentence. | ||
CF | | ||
CF | > | MoyTravis says, "Well I guess we shouldn't then." | |
Knight_Otu says (to ClubFloyd), "call beatrice" | ||
CF ] Stairs | ||
CF | | ||
CF | > CALL BEATRICE | ||
CF | | ||
CF | That's not a verb I recognize. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "u" | ||
CF ] Landing | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | You step carefully over the gap, testing the next step with your foot. | ||
CF | It feels solid, though it surely can't be -- this is dangerous, you | ||
CF | know. This kind of thing should not be done. | ||
CF | | ||
CF | Landing | ||
CF | The smell of smoke isn't as bad up here, and the walls retain some | ||
CF | reminder of what was once here -- a dark scrap of wallpaper, a | ||
CF | shattered picture frame, a corner of the red rug. The kind of things | ||
CF | you only remember when they're gone. Beatrice's room is west, its door | ||
CF | a wreck on the ground. The hallway that leads to her parents' bedroom | ||
CF | is north, and stairs lead down. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Beatrice's Room | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Beatrice's Room | ||
CF | The first time you saw this room, you were laughing. It was Christmas, | ||
CF | after dinner, and you were flush with the wine her parents insisted | ||
CF | you drink -- maybe because you seemed so nervous -- and there you saw | ||
CF | them: all those paper cranes hanging from the ceiling. She made them, | ||
CF | one by one, to remember things worth remembering. Her sixteenth | ||
CF | birthday. When she stopped taking ballet classes. You caught her | ||
CF | reaching for a piece of origami paper on her bureau that night. She | ||
CF | thought you had fallen asleep. | ||
CF | | ||
CF | All of the cranes are gone. Everything is gone. | ||
CF | | ||
CF | The only thing left now is the metal frame of the bed. There are holes | ||
CF | everywhere in the walls, even the ceiling. The second-floor landing is | ||
CF | east. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x frame" | ||
CF ] Beatrice's Room | ||
CF | | ||
CF | > X FRAME | ||
CF | | ||
CF | It used to have bright blue blankets, the color of robins in the | ||
CF | morning. It's stripped bare now, strong but empty. | ||
CF | | ||
CF | > | Jade asks, "are we dead?" | |
Knight_Otu says, "We might be in purgatory. We are named Dante, after all." | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Landing | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Landing | ||
CF | The smell of smoke isn't as bad up here, and the walls retain some | ||
CF | reminder of what was once here -- a dark scrap of wallpaper, a | ||
CF | shattered picture frame, a corner of the red rug. The kind of things | ||
CF | you only remember when they're gone. Beatrice's room is west, its door | ||
CF | a wreck on the ground. The hallway that leads to her parents' bedroom | ||
CF | is north, and stairs lead down. | ||
CF | | ||
CF | > | Jade says, "ah, yes, yes" | |
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Hallway | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | | ||
CF | Hallway | ||
CF | The hallway comes to an abrupt end where the entire left wall has | ||
CF | fallen inward. The gap beneath where the wall fell is crowded with | ||
CF | odd, pointed fragments of things you can't quite recognize: wood, | ||
CF | metal, plastic. The things that make up all domestic dreams. The | ||
CF | bedroom door, behind the wall, looks intact. | ||
CF | | ||
CF | To the south is the landing. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "open door" | ||
CF ] Hallway | ||
CF | | ||
CF | > OPEN DOOR | ||
CF | | ||
CF | You can't get to it -- the collapsed wall is in the way. | ||
CF | | ||
CF | The house is dead silent. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "push wall" | ||
CF ] Hallway | ||
CF | | ||
CF | > PUSH WALL | ||
CF | | ||
CF | You can't seem to move the wall. It's just too heavy. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Hallway | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
Lionheart has arrived. | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Hallway | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "i" | ||
CF ] Hallway | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying your wallet, a pager, your keys, a blue key, a | ||
CF | lantern, a can of tunafish, a tiny yellow envelope, a folded piece of | ||
CF | notebook paper, some money that Chris gave you, a beer and a cough | ||
CF | syrup bottle. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "s" | ||
CF ] Landing | ||
CF | | ||
CF | > S | ||
CF | | ||
CF | | ||
CF | Landing | ||
CF | The smell of smoke isn't as bad up here, and the walls retain some | ||
CF | reminder of what was once here -- a dark scrap of wallpaper, a | ||
CF | shattered picture frame, a corner of the red rug. The kind of things | ||
CF | you only remember when they're gone. Beatrice's room is west, its door | ||
CF | a wreck on the ground. The hallway that leads to her parents' bedroom | ||
CF | is north, and stairs lead down. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x rug" | ||
CF ] Landing | ||
CF | | ||
CF | > X RUG | ||
CF | | ||
CF | You don't see anything like that around. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "d" | ||
CF ] Stairs | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Stairs | ||
CF | Planks creak uneasily beneath your feet. It takes care to make it up | ||
CF | and down now. The two middle steps are gone. There's just emptiness | ||
CF | there now, a place no one has ever visited and no one will -- an | ||
CF | emptiness that you ought to be able to step over gingerly, carefully, | ||
CF | just barely frightened, without breaking anything more than it already | ||
CF | is. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "d" | ||
CF ] Inside | ||
CF | | ||
CF | > D | ||
CF | | ||
CF | | ||
CF | Inside | ||
CF | The smell is horrible, the air barely breathable. You remember | ||
CF | everything: the pictures of her seven uncles that used to hang on that | ||
CF | wall there, the chair with a wobbly leg, the bookcases full of books | ||
CF | no one had read in a long time. Rabelais. Carson McCullers. It was | ||
CF | always warm here, especially in the summer. | ||
CF | | ||
CF | There is little now beyond ashes and pieces of things. Things you | ||
CF | could identify, paste together maybe, if you made it your life's work. | ||
CF | To the west is what remains of the living room, and the dining room is | ||
CF | north. A fractured, humbled staircase leads up, and you can leave to | ||
CF | the south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Living Room | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Living Room | ||
CF | The couch now faces you and nothing else. It once was against the | ||
CF | opposite wall, facing the television set that's now only a puddle of | ||
CF | plastic in a rough rectangular shape. (So many summer nights spent | ||
CF | watching some old movie you'd never bothered to watch before...) | ||
CF | Shards of blackened wood and bits of broken metal cover the floor. The | ||
CF | walls are blotched white with chemical residue. A bathroom door is | ||
CF | north, and the entrance to the house is back to the east. | ||
CF | | ||
CF | You can see a bathroom door here. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x door" | ||
CF ] Living Room | ||
CF | | ||
CF | > X DOOR | ||
CF | | ||
CF | The door is distorted and twisted and black. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "knock on it" | ||
CF ] Living Room | ||
CF | | ||
CF | > KNOCK ON IT | ||
CF | | ||
CF | You pound on the door, but it doesn't budge. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x shards" | ||
CF ] Living Room | ||
CF | | ||
CF | > X SHARDS | ||
CF | | ||
CF | Things best forgotten. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Inside | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Inside | ||
CF | The smell is horrible, the air barely breathable. You remember | ||
CF | everything: the pictures of her seven uncles that used to hang on that | ||
CF | wall there, the chair with a wobbly leg, the bookcases full of books | ||
CF | no one had read in a long time. Rabelais. Carson McCullers. It was | ||
CF | always warm here, especially in the summer. | ||
CF | | ||
CF | There is little now beyond ashes and pieces of things. Things you | ||
CF | could identify, paste together maybe, if you made it your life's work. | ||
CF | To the west is what remains of the living room, and the dining room is | ||
CF | north. A fractured, humbled staircase leads up, and you can leave to | ||
CF | the south. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "u" | ||
CF ] Stairs | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Stairs | ||
CF | Planks creak uneasily beneath your feet. It takes care to make it up | ||
CF | and down now. The two middle steps are gone. There's just emptiness | ||
CF | there now, a place no one has ever visited and no one will -- an | ||
CF | emptiness that you ought to be able to step over gingerly, carefully, | ||
CF | just barely frightened, without breaking anything more than it already | ||
CF | is. | ||
CF | | ||
CF | > | ||
Jade has left. | ||
Jade has arrived. | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Stairs | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Stairs | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "u" | ||
CF ] Landing | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Landing | ||
CF | The smell of smoke isn't as bad up here, and the walls retain some | ||
CF | reminder of what was once here -- a dark scrap of wallpaper, a | ||
CF | shattered picture frame, a corner of the red rug. The kind of things | ||
CF | you only remember when they're gone. Beatrice's room is west, its door | ||
CF | a wreck on the ground. The hallway that leads to her parents' bedroom | ||
CF | is north, and stairs lead down. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Beatrice's Room | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Beatrice's Room | ||
CF | The first time you saw this room, you were laughing. It was Christmas, | ||
CF | after dinner, and you were flush with the wine her parents insisted | ||
CF | you drink -- maybe because you seemed so nervous -- and there you saw | ||
CF | them: all those paper cranes hanging from the ceiling. She made them, | ||
CF | one by one, to remember things worth remembering. Her sixteenth | ||
CF | birthday. When she stopped taking ballet classes. You caught her | ||
CF | reaching for a piece of origami paper on her bureau that night. She | ||
CF | thought you had fallen asleep. | ||
CF | | ||
CF | All of the cranes are gone. Everything is gone. | ||
CF | | ||
CF | The only thing left now is the metal frame of the bed. There are holes | ||
CF | everywhere in the walls, even the ceiling. The second-floor landing is | ||
CF | east. | ||
CF | | ||
CF | There's a noise above you... a footstep? But it sounds too far away. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "e" | ||
CF ] Landing | ||
CF | | ||
CF | > E | ||
CF | | ||
CF | | ||
CF | Landing | ||
CF | The smell of smoke isn't as bad up here, and the walls retain some | ||
CF | reminder of what was once here -- a dark scrap of wallpaper, a | ||
CF | shattered picture frame, a corner of the red rug. The kind of things | ||
CF | you only remember when they're gone. Beatrice's room is west, its door | ||
CF | a wreck on the ground. The hallway that leads to her parents' bedroom | ||
CF | is north, and stairs lead down. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x ceiling" | ||
CF ] Landing | ||
CF | | ||
CF | > X CEILING | ||
CF | | ||
CF | You see nothing unexpected in that direction. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "u" | ||
CF ] Landing | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | You can't go that way. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "w" | ||
CF ] Beatrice's Room | ||
CF | | ||
CF | > W | ||
CF | | ||
CF | | ||
CF | Beatrice's Room | ||
CF | The first time you saw this room, you were laughing. It was Christmas, | ||
CF | after dinner, and you were flush with the wine her parents insisted | ||
CF | you drink -- maybe because you seemed so nervous -- and there you saw | ||
CF | them: all those paper cranes hanging from the ceiling. She made them, | ||
CF | one by one, to remember things worth remembering. Her sixteenth | ||
CF | birthday. When she stopped taking ballet classes. You caught her | ||
CF | reaching for a piece of origami paper on her bureau that night. She | ||
CF | thought you had fallen asleep. | ||
CF | | ||
CF | All of the cranes are gone. Everything is gone. | ||
CF | | ||
CF | The only thing left now is the metal frame of the bed. There are holes | ||
CF | everywhere in the walls, even the ceiling. The second-floor landing is | ||
CF | east. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "SAVE" | ||
Knight_Otu says (to ClubFloyd), "cf19" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Beatrice's Room | ||
CF | Ok. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "lie on bed" | ||
CF ] Beatrice's Room | ||
CF | | ||
CF | > LIE ON BED | ||
CF | | ||
CF | It's very uncomfortable -- what were once box springs are now twisted, | ||
CF | pointed. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "stand on bed" | ||
CF ] Beatrice's Room | ||
CF | | ||
CF | > STAND ON BED | ||
CF | | ||
CF | But you're already on the metal bedframe. | ||
CF | | ||
CF | There's that noise again. From above. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "look up" | ||
CF ] Beatrice's Room | ||
CF | | ||
CF | > LOOK UP | ||
CF | | ||
CF | You see nothing unexpected in that direction. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "x ceiling" | ||
CF ] Beatrice's Room | ||
CF | | ||
CF | > X CEILING | ||
CF | | ||
CF | (the holes in the ceiling) | ||
CF | You can't see anything through the holes in the ceiling -- it's just | ||
CF | darkness. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "knock on ceiling" | ||
CF ] Beatrice's Room | ||
CF | | ||
CF | > KNOCK ON CEILING | ||
CF | | ||
CF | (the holes in the ceiling) | ||
CF | You've never been a very violent kind of guy. | ||
CF | | ||
CF | > | Jade says, "climb bed" | |
Knight_Otu says (to ClubFloyd), "stand" | ||
CF ] Beatrice's Room | ||
CF | | ||
CF | > STAND | ||
CF | | ||
CF | You get off the metal bedframe. | ||
CF | | ||
CF | Beatrice's Room | ||
CF | The first time you saw this room, you were laughing. It was Christmas, | ||
CF | after dinner, and you were flush with the wine her parents insisted | ||
CF | you drink -- maybe because you seemed so nervous -- and there you saw | ||
CF | them: all those paper cranes hanging from the ceiling. She made them, | ||
CF | one by one, to remember things worth remembering. Her sixteenth | ||
CF | birthday. When she stopped taking ballet classes. You caught her | ||
CF | reaching for a piece of origami paper on her bureau that night. She | ||
CF | thought you had fallen asleep. | ||
CF | | ||
CF | All of the cranes are gone. Everything is gone. | ||
CF | | ||
CF | The only thing left now is the metal frame of the bed. There are holes | ||
CF | everywhere in the walls, even the ceiling. The second-floor landing is | ||
CF | east. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "climb bed" | ||
CF ] Beatrice's Room | ||
CF | | ||
CF | > CLIMB BED | ||
CF | | ||
CF | It's very uncomfortable -- what were once box springs are now twisted, | ||
CF | pointed. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "jump" | ||
CF ] Beatrice's Room | ||
CF | | ||
CF | > JUMP | ||
CF | | ||
CF | You hop a little, just because. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "wait" | ||
CF ] Beatrice's Room | ||
CF | | ||
CF | > WAIT | ||
CF | | ||
CF | Time passes. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "stand" | ||
CF ] Beatrice's Room | ||
CF | | ||
CF | > STAND | ||
CF | | ||
CF | You get off the metal bedframe. | ||
CF | | ||
CF | Beatrice's Room | ||
CF | The first time you saw this room, you were laughing. It was Christmas, | ||
CF | after dinner, and you were flush with the wine her parents insisted | ||
CF | you drink -- maybe because you seemed so nervous -- and there you saw | ||
CF | them: all those paper cranes hanging from the ceiling. She made them, | ||
CF | one by one, to remember things worth remembering. Her sixteenth | ||
CF | birthday. When she stopped taking ballet classes. You caught her | ||
CF | reaching for a piece of origami paper on her bureau that night. She | ||
CF | thought you had fallen asleep. | ||
CF | | ||
CF | All of the cranes are gone. Everything is gone. | ||
CF | | ||
CF | The only thing left now is the metal frame of the bed. There are holes | ||
CF | everywhere in the walls, even the ceiling. The second-floor landing is | ||
CF | east. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "push bed" | ||
CF ] Beatrice's Room | ||
CF | | ||
CF | > PUSH BED | ||
CF | | ||
CF | You are unable to. | ||
CF | | ||
CF | > | Jade says, "climb on bed" | |
Knight_Otu says, "Climbibg it didn't seem to help." | ||
Knight_Otu says (to ClubFloyd), "i" | ||
CF ] Beatrice's Room | ||
CF | | ||
CF | > I | ||
CF | | ||
CF | You are carrying your wallet, a pager, your keys, a blue key, a | ||
CF | lantern, a can of tunafish, a tiny yellow envelope, a folded piece of | ||
CF | notebook paper, some money that Chris gave you, a beer and a cough | ||
CF | syrup bottle. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "u" | ||
CF ] Beatrice's Room | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | You can't reach high enough to get a good hand hold -- you aren't tall | ||
CF | enough. | ||
CF | | ||
CF | > | Jade says, "climb on hole" | |
Knight_Otu says (to ClubFloyd), "stand on bed" | ||
CF ] Beatrice's Room | ||
CF | | ||
CF | > STAND ON BED | ||
CF | | ||
CF | It's very uncomfortable -- what were once box springs are now twisted, | ||
CF | pointed. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "u" | ||
CF ] Attic | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | | ||
CF | Attic | ||
CF | You've never been here before tonight, so you don't know what had been | ||
CF | collected here and is now lost. The smell of smoke is thin, though the | ||
CF | attic is charred black and empty. A large chunk of the roof has | ||
CF | crumbled at the north end of the attic, leaving a space about as wide | ||
CF | as your arms can reach. The dim starlight seems warm somehow, drawing | ||
CF | you forward, upward, onto the roof. | ||
CF | | ||
CF | > | Knight_Otu says, "Okay, you were right, sorry." | |
Jade says, "perfect" | ||
Knight_Otu says (to ClubFloyd), "u" | ||
CF ] Roof | ||
CF | | ||
CF | > U | ||
CF | | ||
CF | You lift yourself onto the roof awkwardly. | ||
CF | | ||
CF | Roof | ||
CF | Shingles tumble into the gutter as you steady yourself on the slow | ||
CF | slope of the roof. The night sky is clear of clouds; stars are | ||
CF | everywhere. The dim glow of Baltimore is in the distance. | ||
CF | | ||
CF | Beatrice... Beatrice is here. She stands at the opposite edge of the | ||
CF | roof, looking down. | ||
CF | | ||
CF | > | Jade says, "no worries, we are trying" | |
Knight_Otu says (to ClubFloyd), "x beatrice" | ||
CF ] Roof | ||
CF | | ||
CF | > X BEATRICE | ||
CF | | ||
CF | (Beatrice) | ||
CF | Even with her back turned to you, you can tell it's her. Her hair is | ||
CF | rough and frazzled, and her clothes are faded and ripped, like old | ||
CF | pajamas. But she still is beautiful. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask beatrice about trouble" | ||
CF ] Roof | ||
CF | | ||
CF | > ASK BEATRICE ABOUT TROUBLE | ||
CF | | ||
CF | (Beatrice about that) | ||
CF | "What... what are you doing here?" you ask. | ||
CF | | ||
CF | She turns and looks at you curiously. "You're here. You really came." | ||
CF | | ||
CF | "Of course I did," you say. "What happened to your house?" | ||
CF | | ||
CF | "I was dreaming," she says with a sudden, awkward smile. "I was | ||
CF | dreaming of monsters." | ||
CF | | ||
CF | ("You always dream about monsters," you start to say...) | ||
CF | | ||
CF | "And when I woke up, everything was burning." | ||
CF | | ||
CF | She doesn't say anything for a long time, like she's remembering | ||
CF | something. But then she says: "This isn't really happening, is it? It | ||
CF | seems so impossible." | ||
CF | | ||
CF | Beatrice stands up, walks to you, places a hand on your chest. Feeling | ||
CF | your heart beat. | ||
CF | | ||
CF | "Is this real?" | ||
CF | | ||
CF | >> | Knight_Otu says, "I mean, I guess no, but I want to say yes." | |
Jade says, "ok then" | ||
Knight_Otu says (to ClubFloyd), "yes" | ||
CF ] Roof | ||
CF | | ||
CF | > YES | ||
CF | | ||
CF | "Wait -- don't answer that," she says, and takes two steps backwards, | ||
CF | so that her feet no longer touch the roof. | ||
CF | | ||
CF | She should be falling now, but she isn't. She's standing on the air | ||
CF | itself. | ||
CF | | ||
CF | "Dante," she says. "This is real." | ||
CF | | ||
CF | A snowflake dwindles through the sky behind her. | ||
CF | | ||
CF | > | Jade says, "save & go" | |
Knight_Otu says (to ClubFloyd), "SAVE" | ||
Knight_Otu says (to ClubFloyd), "cf20" | ||
CF | > | ||
CF | > SAVE | ||
CF | %% Enter a save filename to write: | ||
CF ] Roof | ||
CF | Ok. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "n" | ||
CF ] Roof | ||
CF | | ||
CF | > N | ||
CF | | ||
CF | There's nowhere to go but down. | ||
CF | | ||
CF | The snow grows steady. It makes no sense -- but that doesn't bother | ||
CF | you as much as it should. | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "ask beatrice about roof" | ||
CF ] Roof | ||
CF | | ||
CF | > ASK BEATRICE ABOUT ROOF | ||
CF | | ||
CF | (Beatrice about that) | ||
CF | She doesn't say anything, just waves you forward, asking you to jump. | ||
CF | | ||
CF | The snow becomes a torrent, a blizzard -- it's magic and it's yours. | ||
CF | | ||
CF | "Dante," Beatrice says. "Just jump. You won't fall." | ||
CF | | ||
CF | > | ||
Knight_Otu says (to ClubFloyd), "jump" | ||
CF ] Holding Beatrice, Falling | ||
CF | | ||
CF | > JUMP | ||
CF | | ||
CF | You step off the roof, not knowing what should happen next. Gravity | ||
CF | seizes you for a brief, frightening moment, and then you are: | ||
CF | | ||
CF | Holding Beatrice, Falling | ||
CF | Beatrice has her arms around you, and yours are around her. Who is | ||
CF | holding whom up? You are floating in mid-air, though your weight must | ||
CF | be the reason you're drifting downward slowly, two leaves caught in a | ||
CF | friendly autumn breeze -- but it isn't autumn, it's not even spring | ||
CF | anymore. It's snowing, snowing so hard it's almost impossible to see | ||
CF | her blue eyes. It's snowing but it isn't cold. | ||
CF | | ||
CF | You keep drifting, keep falling. | ||
CF | | ||
CF | > | Knight_Otu says, "Sooo." | |
Knight_Otu says (to ClubFloyd), "kiss beatrice" | ||
CF ] Holding Beatrice, Falling | ||
CF | | ||
CF | > KISS BEATRICE | ||
CF | | ||
CF | (Beatrice) | ||
CF | It's perfect. (But how else could it feel?) | ||
CF | | ||
CF | You drift down to the ground silently. The landing is perfect, but | ||
CF | that's because the world is covered in snow now: almost 8 inches now. | ||
CF | It's amazing. Maryland only gets this much snow maybe three times a | ||
CF | year. Everything will be closed tomorrow. It'll be great. No work, no | ||
CF | need to go anywhere. | ||
CF | | ||
CF | It's time, you know. It's time for Beatrice and you to run through the | ||
CF | snow, to fall over and lose your balance when she tries to chuck a | ||
CF | snowball right into your face. It's time for hot chocolate; lots of | ||
CF | marshmallows for you, none for her. For staring out a window and | ||
CF | thinking how hard the day had been and how easy it has become. Time | ||
CF | for books. For kisses. | ||
CF | | ||
CF | It's time for nights that grow longer and longer, though you don't | ||
CF | miss the sun. Lamplight keeps you warm. Time for sweaters and long | ||
CF | coats. Time for some things to be remembered and most things to be | ||
CF | forgotten. | ||
CF | | ||
CF | It's time for a New Year's Eve that never ends. | ||
CF | | ||
CF | | ||
CF | | ||
CF | Would you like to RESTART, RESTORE a saved game or QUIT? | ||
CF | > | Jade says, "I don't know even if we are floating or falling" | |
Knight_Otu says, "Well, we reached an ending." | ||
Knight_Otu says, "I am uncertain if it's a winning ending, but we reached it." | ||
Jade asks, "yes, but what happened with the office we saw before crashing?" | ||
MoyTravis says, "Dunno." | ||
Knight_Otu says, "I guess yet another dream we had." | ||
MoyTravis says, "Well, good game, I guess." | ||
MoyTravis says, "Thanks for driving." | ||
Jade says, "This is a great game." | ||
Knight_Otu says, "Also quite weird." | ||
Jade says, "ok, and thank for driving the game, k_o" | ||
Knight_Otu exclaims, "Also, thanks to Jacq for driving the first half of the game!" | ||
Jade asks, "so were we dead?" | ||
Knight_Otu says, "I'm starting to lean towards yes." | ||
MoyTravis says, "Seems likely." | ||
Knight_Otu says, "I suppose there are multiple endings whicj may shine a light on that." | ||
Jade says, "we were dopped in some point of the game and dead in other" | ||
Jade says, "So, we are done by now." | ||
Knight_Otu says, "I suspect there are two points that set the ending - the signs placed in the dream sand White House last week, and the tile we set this week." | ||
Knight_Otu says, "Not going to play through the game to check though." | ||